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- PentrisGame.h
- #pragma once
- #include <SFML/Graphics.hpp>
- #include "Block.h"
- namespace Pentris
- {
- class PentrisGame
- {
- public:
- PentrisGame();
- ~PentrisGame();
- void Update(sf::RenderWindow&);
- private:
- sf::RenderWindow window;
- sf::Texture bgTexture;
- sf::Sprite bgSprite;
- Block b;
- void Draw(sf::RenderWindow&);
- };
- }
- ----
- PentrisGame.cpp
- #include "PentrisGame.h"
- namespace Pentris
- {
- PentrisGame::PentrisGame()
- {
- sf::RenderWindow window(sf::VideoMode(1280, 720), "Pentris");
- bgTexture.loadFromFile("Background.png");
- bgSprite.setTexture(bgTexture);
- bgSprite.setPosition(0.0f, 0.0f);
- Block b(sf::Vector2i(96, 32), sf::Color(222, 14, 14, 128));
- while (window.isOpen())
- {
- sf::Event event;
- while (window.pollEvent(event))
- {
- if (event.type == sf::Event::Closed)
- {
- window.close();
- }
- }
- Update(window);
- }
- }
- PentrisGame::~PentrisGame()
- {
- window.close();
- }
- void PentrisGame::Update(sf::RenderWindow& w)
- {
- b.Update(w);
- Draw(w);
- }
- void PentrisGame::Draw(sf::RenderWindow& w)
- {
- w.clear();
- w.draw(bgSprite);
- b.Draw(w);
- w.display();
- }
- }
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