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unreal4 pie crashing

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Jan 20th, 2017
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  1. Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 3248]
  2. FObjectInitializer::Get() can only be used inside of UObject-derived class constructor.
  3.  
  4.  
  5. UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
  6. UE4Editor_CoreUObject!FObjectInitializer::Get() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3249]
  7. UE4Editor_SneakySnake_5280!AWorldGen::BeginPlay() [c:\users\user\documents\unreal projects\sneakysnake\source\sneakysnake\private\worldgen.cpp:24]
  8. UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\worldsettings.cpp:175]
  9. UE4Editor_Engine!AGameStateBase::HandleBeginPlay() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\gamestatebase.cpp:177]
  10. UE4Editor_Engine!UWorld::BeginPlay() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\world.cpp:3358]
  11. UE4Editor_Engine!UGameInstance::StartPIEGameInstance() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\gameinstance.cpp:282]
  12. UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:3358]
  13. UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:2462]
  14. UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:1160]
  15. UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1320]
  16. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
  17. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2859]
  18. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
  19. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  20. UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  21. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  22. kernel32
  23. ntdll
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