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NanoBob

Peripheral Glasses graphing installer

Sep 28th, 2016
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  1. local files = {
  2.   [ "glasses/others/object.lua" ] = "Object = {}\\n\\nfunction Object:new (...) \\n local class = self\\n   local object = { }\\n   setmetatable( object , {\\n     __index = class;     \\n    })\\n   object.__index = class  \\n object:constructor(...)\\n  return object\\nend",
  3.   [ "glasses/displayObjects/border.lua" ] = "Border = inherit( DisplayObject )\\n\\nfunction Border:constructor(x,y,width,height,borderWidth,color,opacity)\\n  self.super.constructor(self,x,y,width,height,opacity)\\n    self.borderWidth = borderWidth or 3\\n  self.color = color or 0x000000\\nend\\n\\nfunction Border:draw(glasses)\\\\n glasses.addBox(self.x,self.y,self.borderWidth,self.height,self.color,self.opacity)\\n   glasses.addBox(self.x+self.width - self.borderWidth,self.y,self.borderWidth,self.height,self.color,self.opacity)\\n glasses.addBox(self.x,self.y,self.width,self.borderWidth,self.color,self.opacity)\\n    glasses.addBox(self.x,self.y+self.height,self.width,self.borderWidth,self.color,self.opacity)\\n    \\nend",
  4.   [ "glasses/displayObjects/displayObject.lua" ] = "DisplayObject = inherit( Object )\\n\\nfunction DisplayObject:constructor(x,y,width,height,opacity) \\n self.x = x\\n   self.y = y\\n   self.width = width\\n   self.height = height\\n self.opacity = opacity or 1\\n  self.textFields = {}\\nend\\n\\nfunction DisplayObject:addBorder(border)\\n self.border = border\\nend\\n\\nfunction DisplayObject:draw(glasses)\\n self:drawBorder(glasses)\\n self:drawTextFields(glasses)\\n self:drawTitle(glasses)\\nend\\n\\nfunction DisplayObject:drawTextFields(glasses)\\n    for _,field in pairs(self.textFields) do\\n     field:draw(glasses)\\n  end\\nend\\n\\nfunction DisplayObject:addTextField(field)\\n    self.textFields[ #self.textFields + 1 ] = field\\nend\\n\\nfunction DisplayObject:drawTitle(glasses)\\n if self.title == nil then return end\\n self:addText(glasses,self.x+10,self.y+10,self.title,0xffffff)\\nend\\n\\nfunction DisplayObject:addText(glasses,x,y,text,color)\\n  glasses.addText(x-1,y,text,0x000000)\\n glasses.addText(x+1,y,text,0x000000)\\n glasses.addText(x,y-1,text,0x000000)\\n glasses.addText(x,y+1,text,0x000000)\\n glasses.addText(x,y,text,color)\\nend\\n\\nfunction DisplayObject:drawBorder(glasses)\\n    if self.border ~= nil then\\n       self.border:draw(glasses)\\n    end\\nend   \\n\\nfunction DisplayObject:setTitle(title)\\n self.title = title\\nend\\n\\nfunction DisplayObject:addDataProvider(provider)\\n   self.provider = provider\\nend\\n\\nfunction DisplayObject:num2hex(num)\\n    local hexstr = '0123456789abcdef'\\n    local s = ''\\n    while num > 0 do\\n        local mod = math.fmod(num, 16)\\n        s = string.sub(hexstr, mod+1, mod+1) .. s\\n        num = math.floor(num / 16)\\n    end\\n    if s == '' then s = '00' end\\n if string.len(s) == 1 then\\n       s = s .. \"0\"\\n   end\\n    return s\\nend\\n",
  5.   [ "glasses/others/value.lua" ] = "Value = inherit( Object )\\n\\nfunction Value:constructor(value,min,max) \\n    self.value = value\\n   self.min = min\\n   self.max = max\\nend\\n\\nfunction Value:getValue()\\n  return self.value\\nend\\n\\nfunction Value:get()\\n    return self.value\\nend\\n\\nfunction Value:getRate()\\n    if self.max == nil then return end\\n   return self.value / self.max\\nend\\n\\n",
  6.   [ "glasses/dataProviders/enderTankProvider.lua" ] = "EnderTankProvider = inherit( DataProvider )\\n\\nfunction EnderTankProvider:constructor(per,direction) \\n   self.data = {}\\n   self.direction = direction or \"UP\"\\n self.peripheral = peripheral.wrap(per)\\n   self.type = \"TankProvider\"\\nend\\n\\nfunction EnderTankProvider:addPowerPort(per)\\n self.powerPort = peripheral.wrap(per)\\nend\\n\\n\\nfunction EnderTankProvider:update()\\n  print(self.peripheral.getTankInfo(\"WEST\"))\\n local tankInfo = self.peripheral.getTankInfo(self.direction)[1]\\n  self.data = {}\\n   if tankInfo.contents ~= nil then\\n     self.data.liquid = tankInfo.contents.rawName\\n     self.data.stored = tankInfo.contents.amount\\n      self.data.id = tankInfo.contents.name\\n        self.data.capacity = tankInfo.capacity\\n       self.data.value = self.data.stored / self.data.capacity\\n  end\\n  if self.powerPort == nil then return end\\n --[[\\n \\n -- apparently the power port on an ender tech tank doesnt work with the getEnergyStored() and getMaxEnergyStored() functions\\n self.data.power = self.powerPort.getEnergyStored()\\n   self.data.maxPower = self.powerPort.getMaxEnergyStored()\\n self.data.powerRate = self.data.power / self.data.maxPower\\n   ]]\\nend\\n",
  7.   [ "glasses/displayObjects/tankDisplay.lua" ] = "TankDisplay = inherit( DisplayObject )\\n\\nfunction TankDisplay:draw(glasses)\\n if self.provider == nil then return end\\n  local data = self.provider:get()\\n glasses.addBox(self.x,self.y,self.width,self.height,0xAAAAAA,self.opacity)\\n   if data.id ~= nil then\\n       glasses.addLiquid(self.x,self.y + self.height - ( data.value * self.height ),self.width,( data.value * self.height ),data.id)\\n    end\\\\n self.super.draw(self,glasses)\\nend",
  8.   [ "glasses/displayObjects/machineDisplay.lua" ] = "MachineDisplay = inherit( DisplayObject )\\n\\nfunction MachineDisplay:draw(glasses)\\n    if self.provider == nil then return end\\n  local data = self.provider:get()\\n glasses.addBox(self.x,self.y,self.width,self.height,0xAAAAAA,self.opacity)\\n   if data.items ~= nil then\\n        local rows = math.floor(( self.height - 20 ) / 19)\\n       if rows == 0 then rows = 1 end\\n       local itemsPerRow = math.ceil(#data.items / rows)\\n        local itemSpacing = (self.width - 45) / itemsPerRow\\n      if #data.items < rows * ( (self.width - 60 ) / 19 ) then\\n         itemsPerRow = math.floor( (self.width - 60 ) / 19 )\\n          itemSpacing = 19\\n     end\\n      for i=1,rows do\\n          for j = 1, itemsPerRow do\\n                local itemID = (i-1) * itemsPerRow + j\\n               --print(i..\" : \"..itemID)\\n              local item = data.items[itemID]\\n              if item ~= nil then\\n                  local x = self.x + 30 + itemSpacing * ( j - 1 )\\n                  local y = self.y + 0 + itemSpacing * i\\n                   glasses.addIcon(x,y,item[1].id,item[1].dmg)\\n                  self:addText(glasses,x,y+10,tostring(math.floor(item[1].qty)),0xffffff)\\n              end\\n          end\\n      end     \\n end\\\\n local even = false\\n   for i = 1,self.height,2 do\\n       local rate = i / self.height \\n        local color \\n     if rate < (1 - data.value ) then\\n         color = 0x000000\\n         if even then\\n             color = 0x222222\\n         end\\n      else\\n         color = 0xaa0000\\n         if even then\\n             color = 0x660000\\n         end\\n      end\\n      even = not even\\n      glasses.addBox(self.x,self.y + i, 25,2, color, self.opacity)\\n end\\\\n self.super.draw(self,glasses)\\nend\\n\\nfunction MachineDisplay:drawTitsle(glasses)\\n if self.title == nil then return end\\n self:addText(glasses,self.x+30,self.y+10,self.title,0xffffff)\\nend",
  9.   [ "glasses/lib.lua" ] = "-- function to create a class with all properties from another class\\nfunction inherit(super)\\n    local class = { }\\n    class.__index = super\\n    class.super = super\\n  setmetatable( class , {\\n      __index = super;     \\n    })\\n   return class\\nend\\n\\nfunction doFiles()\\n   dofile(\"glasses/others/object.lua\")\\n    dofile(\"glasses/others/value.lua\")\\n dofile(\"glasses/others/energyStorage.lua\")\\n\\n  dofile(\"glasses/dataProviders/dataProvider.lua\")\\n   dofile(\"glasses/dataProviders/energyProvider.lua\")\\n dofile(\"glasses/dataProviders/inventoryProvider.lua\")\\n  dofile(\"glasses/dataProviders/machineProvider.lua\")\\n    dofile(\"glasses/dataProviders/ic2MachineProvider.lua\")\\n dofile(\"glasses/dataProviders/tankProvider.lua\")\\n   dofile(\"glasses/dataProviders/enderTankProvider.lua\")\\n\\n\\n    \\n dofile(\"glasses/displayObjects/displayCollection.lua\")\\n dofile(\"glasses/displayObjects/displayObject.lua\")\\n dofile(\"glasses/displayObjects/border.lua\")\\n    dofile(\"glasses/displayObjects/textField.lua\")\\n dofile(\"glasses/displayObjects/progressBar.lua\")\\n   dofile(\"glasses/displayObjects/barGraph.lua\")\\n  dofile(\"glasses/displayObjects/inventoryDisplay.lua\")\\n  dofile(\"glasses/displayObjects/machineDisplay.lua\")\\n    dofile(\"glasses/displayObjects/tankDisplay.lua\")\\n   dofile(\"glasses/displayObjects/enderTankDisplay.lua\")\\nend\\n\\n\\nfunction run()\\n doFiles()\\n    \\n local collection = DisplayCollection:new(peripheral.find(\"openperipheral_bridge\"))\\n \\n local energyProvider = EnergyProvider:new()\\n  for i=0,7 do\\n     energyProvider:addCell(EnergyStorage:new(\"powered_tile_\"..i))\\n  end\\\\n local progressBar = ProgressBar:new(700,0,250,100,0.4)\\n   progressBar:addBorder(Border:new(700,0,250,100,2))\\n   progressBar:addDataProvider(energyProvider)\\n  progressBar:setTitle(\"Power level\")\\n    progressBar:setDrawType(\"RF\")\\\\n local field = TextField:new(710,25,\"{powerlevel} RF\")\\n  field:addVarReplacement(\"{powerlevel}\",energyProvider,\"get\",\"value\")\\n   progressBar:addTextField(field)\\\\n local barGraph = BarGraph:new(700,110,250,100,0.4)\\n   barGraph:addBorder(Border:new(700,110,250,100,2))\\n    barGraph:addDataProvider(energyProvider)\\n barGraph:setTitle(\"Power levels per cell\")\\n \\n local invProvider = InventoryProvider:new(\"chest_0\")\\n   inventoryDisplay = InventoryDisplay:new(490,0,200,75,0.4)\\n    inventoryDisplay:addBorder(Border:new(490,0,200,75,1))\\n   inventoryDisplay:addDataProvider(invProvider)\\n    inventoryDisplay:setTitle(\"Chest\")\\n \\n local furnaceProvider = MachineProvider:new(\"powered_tile_8\")\\n  furnaceDisplay = MachineDisplay:new(580,85,110,50,0.4)\\n   furnaceDisplay:addBorder(Border:new(580,85,110,50,1))\\n    furnaceDisplay:addDataProvider(furnaceProvider)\\n  furnaceDisplay:setTitle(\"Redstone furnace\")\\n    \\n local pulverizerProvider = MachineProvider:new(\"powered_tile_9\")\\n   pulverizerDisplay = MachineDisplay:new(580,145,110,50,0.4)\\n   pulverizerDisplay:addBorder(Border:new(580,145,110,50,1))\\n    pulverizerDisplay:addDataProvider(pulverizerProvider)\\n    pulverizerDisplay:setTitle(\"Pulverizer\")\\n   \\n local smeltFactoryProvider = MachineProvider:new(\"mekanism_machine_0\")\\n smeltFactoryDisplay = MachineDisplay:new(280,0,200,75,0.4)\\n   smeltFactoryDisplay:addBorder(Border:new(280,0,200,75,1))\\n    smeltFactoryDisplay:addDataProvider(smeltFactoryProvider)\\n    smeltFactoryDisplay:setTitle(\"Elite Smelting Factory\")\\n \\n local maceratorProvider = IC2MachineProvider:new(\"macerator_0\")\\n    maceratorDisplay = MachineDisplay:new(460,85,110,50,0.4)\\n maceratorDisplay:addBorder(Border:new(460,85,110,50,1))\\n  maceratorDisplay:addDataProvider(maceratorProvider)\\n  maceratorDisplay:setTitle(\"Macerator\")\\n \\n local tankProvider = TankProvider:new(\"drum_0\")\\n    tankDisplay = TankDisplay:new(170,0,100,75,0.4)\\n  tankDisplay:addBorder(Border:new(170,0,100,75,1))\\n    tankDisplay:addDataProvider(tankProvider)\\n    tankDisplay:setTitle(\"Drum\")\\n   \\n local drumField = TextField:new(180,20,\"{liquid}\")\\n drumField:addVarReplacement(\"{liquid}\",tankProvider,\"get\",\"liquid\")\\n    tankDisplay:addTextField(drumField)\\\\n local drumLiquidField = TextField:new(180,30,\"{liquid} MB\")\\n    drumLiquidField:addVarReplacement(\"{liquid}\",tankProvider,\"get\",\"stored\")\\n  tankDisplay:addTextField(drumLiquidField)\\n    \\n collection:addDisplayObject(progressBar)\\n collection:addDisplayObject(barGraph)\\n    collection:addDisplayObject(inventoryDisplay)\\n    collection:addDisplayObject(furnaceDisplay)\\n  collection:addDisplayObject(pulverizerDisplay)\\n   collection:addDisplayObject(smeltFactoryDisplay)\\n collection:addDisplayObject(maceratorDisplay)\\n    collection:addDisplayObject(tankDisplay)\\n \\n while true do\\n        collection:draw()\\n        sleep(0.1)\\n   end\\nend\\nrun()",
  10.   [ "glasses/others/energyStorage.lua" ] = "EnergyStorage = inherit( Object )\\n\\nfunction EnergyStorage:constructor(...) \\n  self.peripheral = peripheral.wrap(...)\\nend\\n\\nfunction EnergyStorage:getEnergy(...)\\n  return self.peripheral.getEnergyStored(...)\\nend\\n\\nfunction EnergyStorage:getMaxEnergy(...)\\n  return self.peripheral.getMaxEnergyStored(...)\\nend\\n\\nfunction EnergyStorage:getEnergyValue()\\n    return Value:new(self:getEnergy(),0,self:getMaxEnergy())\\nend",
  11.   [ "glasses/dataProviders/energyProvider.lua" ] = "EnergyProvider = inherit( DataProvider )\\n\\nfunction EnergyProvider:constructor() \\n self.data = {}\\n   self.cells = {}\\n  self.type = \"EnergyProvider\"\\nend\\n\\nfunction EnergyProvider:addCell(cell)\\n  self.cells[#self.cells + 1] = cell\\nend\\n\\nfunction EnergyProvider:getCells()\\n return self.cells\\nend\\n\\nfunction EnergyProvider:getPowerStored()\\n    local stored = 0\\n for _,cell in ipairs(self.cells) do\\n      stored = stored + cell:getEnergy()\\n   end\\n  return Value:new(stored,0,self:getMaxPowerStored():getValue())\\nend\\n\\nfunction EnergyProvider:getMaxPowerStored()\\n    local max = 0\\n    for _,cell in ipairs(self.cells) do\\n      max = max + cell:getMaxEnergy()\\n  end\\n  return Value:new(max)\\nend\\n\\nfunction getLowestPowerRate()\\n   local min = 1e309\\n    local minMax\\n for _,cell in ipairs(self.cells) do\\n      local stored = cell:getEnergy()\\n      if stored < min then\\n         min = stored\\n         minMax = cell:getMaxEnergy()\\n     end\\n  end\\n  return Value:new(min,0,minMax)\\nend\\n\\nfunction EnergyProvider:getFilledRate()\\n    return self:getPowerStored() / self:getMaxPowerStored()\\nend\\n\\nfunction EnergyProvider:update()\\n  self.data = {}\\n   for i,cell in pairs(self.cells) do\\n       self.data[i] = cell:getEnergyValue() \\n    end\\n  self.data.value = self:getPowerStored()\\nend\\n",
  12.   [ "glasses/displayObjects/progressBar.lua" ] = "ProgressBar = inherit( DisplayObject )\\nProgressBar.validTypes = {\\n    [\"Default\"] = true,\\n    [\"Gradient\"] = true,\\n   [\"RF\"] = true,\\n}\\n\\nfunction ProgressBar:constructor(...) \\n self.super.constructor(self,...)\\n self.drawType = \"Default\"\\nend\\n\\nfunction ProgressBar:draw(glasses)\\n    if self.provider == nil then return end\\n  local rate = self.provider:get().value:getRate()\\n local g = rate * 255\\n local r = 255 - g\\n    local color = tonumber(\"0x\" .. self:num2hex(r) .. self:num2hex(g) .. \"00\")\\n   glasses.addBox(self.x,self.y,self.width,self.height,0xAAAAAA,self.opacity)\\n   glasses.addBox(self.x+10,self.y+10,self.width - 20,self.height - 20,0xBBBBBB,self.opacity)\\n   self[\"draw\"..self.drawType](self,glasses,rate,color)\\n   self.super.draw(self,glasses)\\nend\\n\\nfunction ProgressBar:drawDefault(glasses,rate,color)\\n    glasses.addBox(self.x+10,self.y+10,(self.width - 20) * rate,self.height - 20,color,self.opacity)\\nend\\n\\nfunction ProgressBar:drawGradient(glasses,rate)\\n  for i = 1, (self.width - 20) * rate do\\n       local colorRate = i / ( self.width - 20 )\\n        local g = math.floor(colorRate * 255)\\n        local r = math.floor(255 - g)\\n        local color = \"0x\" .. self:num2hex(r) .. self:num2hex(g) .. \"00\"\\n     glasses.addBox(self.x+10+i,self.y+10,1,self.height - 20,tonumber(color),self.opacity)\\n    end\\nend\\n\\nfunction ProgressBar:drawRF(glasses,rate)\\n local even = true\\n    for i = 1, (self.width - 20), 4 do\\n       local color = 0xaa0000\\n       if rate < i / (self.width - 20) then\\n         color = 0x000000\\n         if even then\\n             color = 0x222222\\n         end\\n      else\\n         color = 0xaa0000\\n         if even then\\n             color = 0x660000\\n         end\\n      end\\n      glasses.addBox(self.x+10+i,self.y+10,4,self.height - 20,color,self.opacity)\\n      even = not even\\n  end\\nend\\n\\nfunction ProgressBar:setDrawType(drawType)\\n    if self.validTypes[drawType] == nil then return end\\n  self.drawType = drawType\\nend",
  13.   [ "glasses/dataProviders/tankProvider.lua" ] = "TankProvider = inherit( DataProvider )\\n\\nfunction TankProvider:constructor(per,direction) \\n  self.data = {}\\n   self.direction = direction or \"UP\"\\n self.peripheral = peripheral.wrap(per)\\n   self.type = \"TankProvider\"\\nend\\n\\nfunction TankProvider:update()\\n   local tankInfo = self.peripheral.getTankInfo(self.direction)[1]\\n  self.data = {}\\n   if tankInfo.contents ~= nil then\\n     self.data.liquid = tankInfo.contents.rawName\\n     self.data.stored = tankInfo.contents.amount\\n      self.data.id = tankInfo.contents.name\\n        self.data.capacity = tankInfo.capacity\\n       self.data.value = self.data.stored / self.data.capacity\\n  end\\nend\\n",
  14.   [ "glasses/displayObjects/barGraph.lua" ] = "BarGraph = inherit( DisplayObject )\\n\\n\\nfunction BarGraph:draw(glasses)\\n   if self.provider == nil then return end\\n  local data = self.provider:get()\\n glasses.addBox(self.x,self.y,self.width,self.height,0xAAAAAA,self.opacity)\\n   glasses.addBox(self.x+10,self.y+10,self.width - 20,self.height - 20,0xBBBBBB,self.opacity)\\n   \\n local barWidth = (self.width - 30) / (#data + 1)\\n local barSpacing = barWidth + 5\\n  for i,dat in ipairs(data) do\\n     glasses.addBox(self.x + 10 + ( i - 1 ) * barSpacing,(self.y + self.height - 10) - ( self.height - 20 ) * dat:getRate() , barWidth,( self.height - 20 ) * dat:getRate(), 0x880000, self.opacity  )\\n    end\\n  self.super.draw(self,glasses)\\nend",
  15.   [ "glasses/dataProviders/dataProvider.lua" ] = "DataProvider = inherit( Object )\\n\\nfunction DataProvider:constructor() \\n self.data = {}\\n   self.type = \"DataProvider\"\\nend\\n\\nfunction DataProvider:get(key)\\n   self:update()\\n    if key == nil then\\n       return self.data\\n end\\n  if self.data[key] == nil then\\n        return self[key]\\n end\\n  return self.data[key]\\nend\\n\\nfunction DataProvider:set(key,value)\\n    self.data[key] = value\\nend\\n\\nfunction DataProvider:update()\\n \\nend",
  16.   [ "glasses/displayObjects/enderTankDisplay.lua" ] = "EnderTankDisplay = inherit( TankDisplay )\\n\\nfunction EnderTankDisplay:draw(glasses)\\n    if self.provider == nil then return end\\n  local data = self.provider:get()\\n glasses.addBox(self.x,self.y,self.width,self.height,0xAAAAAA,self.opacity)\\n   if data.id ~= nil then\\n       if data.powerRate == nil then\\n            glasses.addLiquid(self.x,self.y + self.height - ( data.value * self.height ),self.width,( data.value * self.height ),data.id)\\n        else\\n         local even = false\\n           for i = 1,self.height,2 do\\n               local rate = i / self.height \\n                local color \\n             if rate < (1 - data.powerRate ) then\\n                 color = 0x000000\\n                 if even then\\n                     color = 0x222222\\n                 end\\n              else\\n                 color = 0xaa0000\\n                 if even then\\n                     color = 0x660000\\n                 end\\n              end\\n              even = not even\\n              glasses.addBox(self.x,self.y + i, 25,2, color, self.opacity)\\n         end\\n          glasses.addLiquid(self.x+25,self.y + self.height - ( data.value * self.height ),self.width,( data.value * self.height ),data.id)\\n     end\\n  end\\n  self.super.draw(self,glasses)\\nend",
  17.   [ "glasses/displayObjects/displayCollection.lua" ] = "DisplayCollection = inherit( Object )\\n\\nfunction DisplayCollection:constructor (glasses)\\n  if type(glasses) == \"string\" then\\n      self.glasses = peripheral.wrap(glasses)\\n  else\\n     self.glasses = glasses\\n   end\\n  self.displayObjects = {}\\nend\\n\\nfunction DisplayCollection:addDisplayObject(object)\\n  self.displayObjects[ #self.displayObjects + 1 ] = object\\nend\\n\\nfunction DisplayCollection:draw()\\n    self.glasses.clear()\\n for i,displayObject in pairs(self.displayObjects) do\\n     displayObject:draw(self.glasses)\\n end\\n  self.glasses.sync()\\nend\\n\\n",
  18.   [ "glasses/dataProviders/furnaceProvider.lua" ] = "EnergyProvider = inherit( DataProvider )\\n\\nfunction EnergyProvider:constructor() \\n    self.data = {}\\n   self.cells = {}\\n  self.type = \"EnergyProvider\"\\nend\\n\\nfunction EnergyProvider:addCell(cell)\\n  self.cells[#self.cells + 1] = cell\\nend\\n\\nfunction EnergyProvider:getCells()\\n return self.cells\\nend\\n\\nfunction EnergyProvider:getPowerStored()\\n    local stored = 0\\n for _,cell in ipairs(self.cells) do\\n      stored = stored + cell:getEnergy()\\n   end\\n  return Value:new(stored,0,self:getMaxPowerStored():getValue())\\nend\\n\\nfunction EnergyProvider:getMaxPowerStored()\\n    local max = 0\\n    for _,cell in ipairs(self.cells) do\\n      max = max + cell:getMaxEnergy()\\n  end\\n  return Value:new(max)\\nend\\n\\nfunction getLowestPowerRate()\\n   local min = 1e309\\n    local minMax\\n for _,cell in ipairs(self.cells) do\\n      local stored = cell:getEnergy()\\n      if stored < min then\\n         min = stored\\n         minMax = cell:getMaxEnergy()\\n     end\\n  end\\n  return Value:new(min,0,minMax)\\nend\\n\\nfunction EnergyProvider:getFilledRate()\\n    return self:getPowerStored() / self:getMaxPowerStored()\\nend\\n\\nfunction EnergyProvider:update()\\n  self.data = {}\\n   for i,cell in pairs(self.cells) do\\n       self.data[i] = cell:getEnergyValue() \\n    end\\n  self.data.value = self:getPowerStored()\\nend\\n",
  19.   [ "glasses/dataProviders/ic2MachineProvider.lua" ] = "IC2MachineProvider = inherit( MachineProvider )\\n\\nfunction IC2MachineProvider:constructor(per) \\n   self.data = { items = {}}\\n    self.peripheral = peripheral.wrap(per)\\n   self.type = \"MachineProvider\"\\nend\\n\\nfunction IC2MachineProvider:update()\\n  self.data.items = {}\\n self.data = { items = {}}\\n    local stacks = self.peripheral.getAllStacks()\\n    for slot,item in pairs(stacks) do\\n        local itemData = item.basic()\\n        if itemData.qty > 0 then\\n         self.data.items[#self.data.items + 1] = { itemData }\\n         self.data[#self.data + 1] = itemData.qty\\n     end\\n  end\\n  self.data.value = self.peripheral.getProgress() / 100\\nend\\n",
  20.   [ "glasses/dataProviders/inventoryProvider.lua" ] = "InventoryProvider = inherit( DataProvider )\\n\\nfunction InventoryProvider:constructor(per) \\n self.data = { items = {}}\\n    self.peripheral = peripheral.wrap(per)\\n   self.type = \"InventoryProvider\"\\nend\\n\\nfunction InventoryProvider:update()\\n self.data.items = {}\\n self.data = { items = {}}\\n    local stacks = self.peripheral.getAllStacks()\\n    for slot,item in pairs(stacks) do\\n        local itemData = item.basic()\\n        self.data.items[#self.data.items + 1] = { itemData }\\n     self.data[#self.data + 1] = itemData.qty\\n end\\nend\\n",
  21.   [ "glasses/dataProviders/machineProvider.lua" ] = "MachineProvider = inherit( DataProvider )\\n\\nfunction MachineProvider:constructor(per) \\n   self.data = { items = {}}\\n    self.peripheral = peripheral.wrap(per)\\n   self.type = \"MachineProvider\"\\nend\\n\\nfunction MachineProvider:update()\\n self.data.items = {}\\n self.data = { items = {}}\\n    local stacks = self.peripheral.getAllStacks()\\n    for slot,item in pairs(stacks) do\\n        local itemData = item.basic()\\n        self.data.items[#self.data.items + 1] = { itemData }\\n     self.data[#self.data + 1] = itemData.qty\\n end\\n  self.data.value = self.peripheral.getEnergyStored() / self.peripheral.getMaxEnergyStored()\\nend\\n",
  22.   [ "glasses/displayObjects/inventoryDisplay.lua" ] = "InventoryDisplay = inherit( DisplayObject )\\n\\nfunction InventoryDisplay:draw(glasses)\\n  if self.provider == nil then return end\\n  local data = self.provider:get()\\n glasses.addBox(self.x,self.y,self.width,self.height,0xAAAAAA,self.opacity)\\n   glasses.addBox(self.x+10,self.y+10,self.width - 20,self.height - 20,0xBBBBBB,self.opacity)\\n   \\n if data.items ~= nil then\\n        local rows = math.floor(( self.height - 20 ) / 19)\\n       local itemsPerRow = math.ceil(#data.items / rows)\\n        local itemSpacing = (self.width - 25) / itemsPerRow\\n      if #data.items < rows * ( (self.width - 20 ) / 19 ) then\\n         itemsPerRow = math.floor( (self.width - 20 ) / 19 )\\n          itemSpacing = 19\\n     end\\n      for i=1,rows do\\n          for j = 1, itemsPerRow do\\n                local itemID = (i-1) * itemsPerRow + j\\n               --print(i..\" : \"..itemID)\\n              local item = data.items[itemID]\\n              if item ~= nil then\\n                  local x = self.x + 10 + itemSpacing * ( j - 1 )\\n                  local y = self.y + 0 + itemSpacing * i\\n                   glasses.addIcon(x,y,item[1].id,item[1].dmg)\\n                  self:addText(glasses,x,y+10,tostring(math.floor(item[1].qty)),0xffffff)\\n              end\\n          end\\n      end     \\n end\\\\n self.super.draw(self,glasses)\\nend",
  23.   [ "glasses/displayObjects/textField.lua" ] = "TextField = inherit( DisplayObject )\\n\\nfunction TextField:constructor(x,y,text,color,opacity)\\n self.text = text\\n self.super.constructor(self,x,y,0,0,opacity)\\n self.borderWidth = borderWidth or 3\\n  self.color = color or 0xffffff\\n   self.varReplacements = {}\\nend\\n\\nfunction TextField:draw(glasses)\\n    local text = self.text\\n   for check,replacement in pairs(self.varReplacements) do\\n      local replacementValue\\n       if replacement.call == nil and replacement.var ~= nil then\\n           replacementValue = replacement.object[replacement.var]\\n       elseif replacement.call == nil and replacement.var == nil then\\n           replacementValue = replacement.object\\n        elseif replacement.call ~= nil and replacement.var == nil then\\n           replacementValue = replacement.object[call](replacement.object)\\n      elseif replacement.call ~= nil and replacement.var ~= nil then\\n           replacementValue = replacement.object[replacement.call](replacement.object)[replacement.var]\\n     end\\n      if type(replacementValue) == \"table\" then\\n          if replacementValue.value ~= nil then\\n                replacementValue = replacementValue.value\\n            end\\n      end\\n      text = string.gsub(text,check,tostring(replacementValue))\\n    end\\n  self:addText(glasses,self.x,self.y,text,self.color,self.opacity)\\nend\\n\\nfunction TextField:addVarReplacement(stringCheck,object,call,var)\\n    local stringReplacement = {object = object, call = call, var = var, }\\n    self.varReplacements[stringCheck] = stringReplacement\\nend\\n",
  24. }
  25. for path,text in pairs(files) do
  26.     local file = fs.open(path,"w")
  27.     print("Unpacking "..path)
  28.     file.write(string.gsub(text,"\\n","\n"))
  29.     file.close()
  30. end
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