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- local chatInputActive = false
- local chatInputActivating = false
- RegisterNetEvent('chatMessage')
- AddEventHandler('chatMessage', function(name, color, message)
- SendNUIMessage({
- name = name,
- color = color,
- message = message
- })
- end)
- RegisterNUICallback('chatResult', function(data, cb)
- chatInputActive = false
- SetNuiFocus(false)
- if data.message then
- local id = PlayerId()
- --local r, g, b = GetPlayerRgbColour(id, _i, _i, _i)
- local r, g, b = 0, 0x99, 255
- TriggerServerEvent('chatMessageEntered', GetPlayerName(id), { r, g, b }, data.message)
- end
- cb('ok')
- end)
- Citizen.CreateThread(function()
- SetTextChatEnabled(false)
- while true do
- Wait(0)
- if not chatInputActive then
- if IsControlPressed(0, 245) --[[ INPUT_MP_TEXT_CHAT_ALL ]] then
- chatInputActive = true
- chatInputActivating = true
- SendNUIMessage({
- meta = 'openChatBox'
- })
- end
- end
- if chatInputActivating then
- if not IsControlPressed(0, 245) then
- SetNuiFocus(true)
- chatInputActivating = false
- end
- end
- end
- end)
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