fnaticMSi_trebleclef

OBS Log File #1

Jun 18th, 2014
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  5. anonymous / 2014-06-18-0245-15.log
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  16. Open Broadcaster Software v0.624b log file uploaded at 2014-06-18, 04:56:20 (local time). The log file was approximately 2 hours and 11 minutes old at the time it was uploaded.
  17. 2014-06-18-0245-15.log Raw
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  220. 02:45:22: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
  221. 02:45:22: -------------------------------
  222. 02:45:22: CPU Name: AMD Athlon(tm) X4 760K Quad Core Processor
  223. 02:45:22: CPU Speed: 3792MHz
  224. 02:45:22: Physical Memory: 4095MB Total, 4095MB Free
  225. 02:45:22: stepping id: 1, model 19, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
  226. 02:45:22: monitor 1: pos={0, 0}, size={1024, 768}
  227. 02:45:22: Windows Version: 6.1 Build 7601 S
  228. 02:45:22: Aero is Enabled
  229. 02:45:22: -------------------------------
  230. 02:45:22: OBS Modules:
  231. 02:45:22: Base Address Module
  232. 02:45:22: 00010000 OBS.exe
  233. 02:45:22: 5E750000 OBSApi.dll
  234. 02:45:22: 67260000 DShowPlugin.dll
  235. 02:45:22: 73BA0000 GraphicsCapture.dll
  236. 02:45:22: 67230000 NoiseGate.dll
  237. 02:45:22: 64AA0000 PSVPlugin.dll
  238. 02:45:22: ------------------------------------------
  239. 02:45:22: Adapter 1
  240. 02:45:22: Video Adapter: AMD Radeon R9 200 Series
  241. 02:45:22: Video Adapter Dedicated Video Memory: 2128662528
  242. 02:45:22: Video Adapter Shared System Memory: 2166239232
  243. 02:45:22: Video Adapter Output 1: pos={0, 0}, size={1024, 768}, attached=true
  244. 02:45:22: =====Stream Start: 2014-06-18, 02:45:22===============================================
  245. 02:45:22: Multithreaded optimizations: On
  246. 02:45:22: Base resolution: 1280x720
  247. 02:45:22: Output resolution: 1024x576
  248. 02:45:22: ------------------------------------------
  249. 02:45:22: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  250. 02:45:22: ------------------------------------------
  251. 02:45:22: Audio Format: 48000 Hz
  252. 02:45:22: ------------------------------------------
  253. 02:45:22: Audio Channels: 2 Ch
  254. 02:45:22: Playback device Default
  255. 02:45:22: ------------------------------------------
  256. 02:45:22: Using desktop audio input: Speakers (Realtek High Definition Audio)
  257. 02:45:22: Global Audio time adjust: 0
  258. 02:45:22: ------------------------------------------
  259. 02:45:22: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  260. 02:45:22: Mic time offset: 0
  261. 02:45:22: ------------------------------------------
  262. 02:45:22: Audio Encoding: AAC
  263. 02:45:22: bitrate: 128
  264. 02:45:22: Using graphics capture
  265. 02:45:22: Trying to hook process: iw3mp.exe
  266. 02:45:22: Scene buffering time set to 700
  267. 02:45:22: ------------------------------------------
  268. 02:45:22: Video Encoding: x264
  269. 02:45:22: fps: 30
  270. 02:45:22: width: 1024, height: 576
  271. 02:45:22: preset: veryfast
  272. 02:45:22: profile: main
  273. 02:45:22: keyint: 60
  274. 02:45:22: CBR: yes
  275. 02:45:22: CFR: yes
  276. 02:45:22: max bitrate: 1000
  277. 02:45:22: buffer size: 1000
  278. 02:45:22: ------------------------------------------
  279. 02:45:25: Using RTMP service: Twitch / Justin.tv
  280. 02:45:25: Server selection: rtmp://live-mia.justin.tv/app
  281. 02:45:25: Interface: 150Mbps Wireless 802.11b/g/n Nano USB Adapter (802.11, 150 mbps)
  282. 02:45:25: Completed handshake with rtmp://live-mia.justin.tv/app in 476 ms.
  283. 02:45:26: SO_SNDBUF was at 8192
  284. 02:45:26: SO_SNDBUF is now 65536
  285. 02:45:33: Total frames encoded: 289, total frames duplicated: 4 (1.38%)
  286. 02:45:33: Total frames rendered: 292, number of late frames: 1 (0.34%) (it's okay for some frames to be late)
  287. 02:45:33: RTMPPublisher::SocketLoop: Graceful loop exit
  288. 02:45:33: Average send payload: 3343 bytes, average send interval: 23 ms
  289. 02:45:33: Number of times waited to send: 0, Waited for a total of 0 bytes
  290. 02:45:33: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  291. 02:45:33: Number of bytes sent: 892745
  292. 02:45:33:
  293. 02:45:33: Profiler time results:
  294. 02:45:33:
  295. 02:45:33: ==============================================================
  296. 02:45:33: video thread frame - [100%] [avg time: 1.222 ms] [children: 22%] [unaccounted: 78%]
  297. 02:45:33: | scene->Preprocess - [0.0818%] [avg time: 0.001 ms]
  298. 02:45:33: | GPU download and conversion - [21.9%] [avg time: 0.268 ms] [children: 18.6%] [unaccounted: 3.36%]
  299. 02:45:33: | | flush - [17.6%] [avg time: 0.215 ms]
  300. 02:45:33: | | CopyResource - [0.818%] [avg time: 0.01 ms]
  301. 02:45:33: | | conversion to 4:2:0 - [0.164%] [avg time: 0.002 ms]
  302. 02:45:33: Convert444Thread - [100%] [avg time: 0.633 ms] [children: 97.9%] [unaccounted: 2.05%]
  303. 02:45:33: | Convert444toNV12 - [97.9%] [avg time: 0.62 ms]
  304. 02:45:33: encoder thread frame - [100%] [avg time: 0.861 ms] [children: 4.99%] [unaccounted: 95%]
  305. 02:45:33: | sending stuff out - [4.99%] [avg time: 0.043 ms]
  306. 02:45:33: ==============================================================
  307. 02:45:33:
  308. 02:45:33:
  309. 02:45:33: Profiler CPU results:
  310. 02:45:33:
  311. 02:45:33: ==============================================================
  312. 02:45:33: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  313. 02:45:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  314. 02:45:33: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  315. 02:45:33: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  316. 02:45:33: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  317. 02:45:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  318. 02:45:33: Convert444Thread - [cpu time: avg 0.64 ms, total 171.601 ms] [avg calls per frame: 1]
  319. 02:45:33: | Convert444toNV12 - [cpu time: avg 0.582 ms, total 156.001 ms] [avg calls per frame: 1]
  320. 02:45:33: encoder thread frame - [cpu time: avg 0.116 ms, total 31.2 ms] [avg calls per frame: 1]
  321. 02:45:33: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  322. 02:45:33: ==============================================================
  323. 02:45:33:
  324. 02:45:33: =====Stream End: 2014-06-18, 02:45:33=================================================
  325.  
  326.  
  327. Last game capture log:
  328. 2014-06-18, 02:37:44: we're booting up:
  329. 02:37:44: CaptureThread: attached to process iw3mp.exe
  330. 02:37:44: D3D9 Present
  331. 02:37:44: (half life scientist) everything.. seems to be in order
  332. 02:37:46: D3D9EndScene called
  333. 02:37:46: D3DPRESENT_PARAMETERS {
  334. 02:37:46: BackBufferWidth: 1024
  335. 02:37:46: BackBufferHeight: 768
  336. 02:37:46: BackBufferFormat: D3DFMT_A8R8G8B8
  337. 02:37:46: BackBufferCount: 1
  338. 02:37:46: MultiSampleType: D3DMULTISAMPLE_NONE
  339. 02:37:46: MultiSampleQuality: 0
  340. 02:37:46: SwapEffect: D3DSWAPEFFECT_DISCARD
  341. 02:37:46: hDeviceWindow: 3671118
  342. 02:37:46: Windowed: false
  343. 02:37:46: EnableAutoDepthStencil: false
  344. 02:37:46: AutoDepthStencilFormat: D3DFMT_D24S8
  345. 02:37:46: Flags: None
  346. 02:37:46: FullScreen_RefreshRateInHz: 60
  347. 02:37:46: PresentationInterval: 2147483648
  348. 02:37:46: };
  349. 02:37:46: successfully set up d3d9 hooks
  350. 02:37:46: D3D9SwapPresent called
  351. 02:37:46: DoD3D9GPUHook: success
  352. 02:37:46: D3DSURFACE_DESC {
  353. 02:37:46: Format: D3DFMT_A8R8G8B8
  354. 02:37:46: Type: D3DRTYPE_SURFACE
  355. 02:37:46: Usage: D3DUSAGE_RENDERTARGET
  356. 02:37:46: Pool: D3DPOOL_DEFAULT
  357. 02:37:46: MultiSampleType: D3DMULTISAMPLE_NONE
  358. 02:37:46: MultiSampleQuality: 0
  359. 02:37:46: Width: 1024
  360. 02:37:46: Height: 768
  361. 02:37:46: };
  362. 02:37:46: successfully capturing d3d9 frames via GPU
  363. 02:37:54: D3D9Reset called
  364. 02:37:54: ---------------------- Cleared D3D9 Capture ----------------------
  365. 02:37:54: successfully set up d3d9 hooks
  366. 02:37:54: D3D9EndScene called
  367. 02:37:54: D3D9SwapPresent called
  368. 02:37:54: ---------------------- Cleared D3D9 Capture ----------------------
  369. 02:37:54: received restart event, capturing
  370. 02:37:54: DoD3D9GPUHook: success
  371. 02:37:54: D3D9EndScene called
  372. 02:37:54: D3D9SwapPresent called
  373. 02:37:54: D3DSURFACE_DESC {
  374. 02:37:54: Format: D3DFMT_A8R8G8B8
  375. 02:37:54: Type: D3DRTYPE_SURFACE
  376. 02:37:54: Usage: D3DUSAGE_RENDERTARGET
  377. 02:37:54: Pool: D3DPOOL_DEFAULT
  378. 02:37:54: MultiSampleType: D3DMULTISAMPLE_NONE
  379. 02:37:54: MultiSampleQuality: 0
  380. 02:37:54: Width: 1024
  381. 02:37:54: Height: 768
  382. 02:37:54: };
  383. 02:37:54: successfully capturing d3d9 frames via GPU
  384. 02:45:25: D3D9Reset called
  385. 02:45:25: ---------------------- Cleared D3D9 Capture ----------------------
  386. 02:45:25: D3D9EndScene called
  387. 02:45:25: D3D9SwapPresent called
  388. 02:45:25: ---------------------- Cleared D3D9 Capture ----------------------
  389. 02:45:25: received restart event, capturing
  390.  
  391.  
  392.  
  393. Last Game Capture Log:
  394. 2014-06-18, 04:55:18: we're booting up:
  395. 04:55:18: CaptureThread: attached to process iw3mp.exe
  396. 04:55:18: D3D9 Present
  397. 04:55:18: (half life scientist) everything.. seems to be in order
  398. 04:55:18: D3D9EndScene called
  399. 04:55:18: D3DPRESENT_PARAMETERS {
  400. 04:55:18: BackBufferWidth: 1024
  401. 04:55:18: BackBufferHeight: 768
  402. 04:55:18: BackBufferFormat: D3DFMT_A8R8G8B8
  403. 04:55:18: BackBufferCount: 1
  404. 04:55:18: MultiSampleType: D3DMULTISAMPLE_NONE
  405. 04:55:18: MultiSampleQuality: 0
  406. 04:55:18: SwapEffect: D3DSWAPEFFECT_DISCARD
  407. 04:55:18: hDeviceWindow: 328424
  408. 04:55:18: Windowed: false
  409. 04:55:18: EnableAutoDepthStencil: false
  410. 04:55:18: AutoDepthStencilFormat: D3DFMT_D24S8
  411. 04:55:18: Flags: None
  412. 04:55:18: FullScreen_RefreshRateInHz: 60
  413. 04:55:18: PresentationInterval: 2147483648
  414. 04:55:18: };
  415. 04:55:18: successfully set up d3d9 hooks
  416. 04:55:18: D3D9SwapPresent called
  417. 04:55:18: DoD3D9GPUHook: success
  418. 04:56:12: D3D9Reset called
  419. 04:56:12: ---------------------- Cleared D3D9 Capture ----------------------
  420. 04:56:13: D3D9EndScene called
  421. 04:56:13: D3D9SwapPresent called
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