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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Extraction
  15. GameNameShort=EG
  16. DevEntryMap=ShooterEntry.umap
  17. GameName_RUS=Dirty Bomb
  18.  
  19. [Engine.ScriptPackages]
  20. EngineNativePackages=Core
  21. EngineNativePackages=Engine
  22. EngineNativePackages=GFxUI
  23. EngineNativePackages=GameFramework
  24. NetNativePackages=IpDrv
  25. EditorPackages=UnrealEd
  26. ScaleformEditorPackages=GFxUIEditor
  27. EngineNativePackages=SubstanceAir
  28. EditorPackages=SubstanceAirEd
  29. NativePackages=AkAudio
  30. NativePackages=SDEngine
  31. NativePackages=SDPCEngine
  32. NativePackages=ShooterGame
  33.  
  34. [Engine.Engine]
  35. AllowAMDEyefinity=False
  36. NetworkDevice=IpDrv.TcpNetDriver
  37. FallbackNetworkDevice=IpDrv.TcpNetDriver
  38. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  39. ConsoleClassName=ShooterGame.SGConsole
  40. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  41. LocalPlayerClassName=SDEngine.SDLocalPlayer
  42. DataStoreClientClassName=Engine.DataStoreClient
  43. Language=INT
  44. bAllowMatureLanguage=FALSE
  45. GameEngine=ShooterGame.SGEngine
  46. EditorEngine=ShooterEditor.SGEditorEngine
  47. UnrealEdEngine=ShooterEditor.SGEditorEngine
  48. Client=WinDrv.WindowsClient
  49. Render=Render.Render
  50. Input=Engine.Input
  51. Canvas=Engine.Canvas
  52. TinyFontName=EngineFonts.TinyFont
  53. SmallFontName=EngineFonts.SmallFont
  54. MediumFontName=EngineFonts.SmallFont
  55. LargeFontName=EngineFonts.SmallFont
  56. SubtitleFontName=EngineFonts.SmallFont
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  58. DefaultMaterialName=EngineMaterials.DefaultMaterial
  59. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  60. DefaultTextureName=EngineMaterials.DefaultDiffuse
  61. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  62. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  63. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  64. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  65. TickMaterialName=EditorMaterials.Tick_Mat
  66. CrossMaterialName=EditorMaterials.Cross_Mat
  67. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  68. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  69. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  70. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  71. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  72. RandomAngleTextureName=EngineMaterials.RandomAngles
  73. RandomNormalTextureName=EngineMaterials.RandomNormal2
  74. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  75. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  76. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  77. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  78. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  79. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  80. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  81. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  82. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  83. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  84. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  85. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  86. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  87. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  88. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  89. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  90. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  91. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  92. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  93. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  94. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  95. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  96. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  97. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  98. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  99. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  100. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  101. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  102. MaxProcBuildingLODColorTextureSize=1024
  103. MaxProcBuildingLODLightingTextureSize=256
  104. UseProcBuildingLODTextureCropping=True
  105. ForcePowerOfTwoProcBuildingLODTextures=True
  106. bCombineSimilarMappings=False
  107. MaxRMSDForCombiningMappings=6.0
  108. ImageReflectionTextureSize=1024
  109. TerrainMaterialMaxTextureCount=16
  110. TerrainTessellationCheckCount=6
  111. TerrainTessellationCheckBorder=2.0
  112. TerrainTessellationCheckDistance=4096.0
  113. BeginUPTryCount=200000
  114. bStaticDecalsEnabled=True
  115. bDynamicDecalsEnabled=True
  116. bForceStaticTerrain=False
  117. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  118. LightComplexityColors=(R=0,G=0,B=0,A=1)
  119. LightComplexityColors=(R=0,G=255,B=0,A=1)
  120. LightComplexityColors=(R=63,G=191,B=0,A=1)
  121. LightComplexityColors=(R=127,G=127,B=0,A=1)
  122. LightComplexityColors=(R=191,G=63,B=0,A=1)
  123. LightComplexityColors=(R=255,G=0,B=0,A=1)
  124. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  125. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  132. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  133. MaxPixelShaderAdditiveComplexityCount=900
  134. TimeBetweenPurgingPendingKillObjects=60
  135. bUseTextureStreaming=True
  136. bUseBackgroundLevelStreaming=True
  137. bSubtitlesEnabled=True
  138. bSubtitlesForcedOff=FALSE
  139. ScoutClassName=ShooterGame.PVEScout
  140. DefaultPostProcessName=Post_Process.PPC_Default
  141. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  142. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  143. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  144. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. DefaultSoundName=EngineSounds.WhiteNoise
  146. bOnScreenKismetWarnings=FALSE
  147. bEnableKismetLogging=FALSE
  148. bAllowDebugViewmodesOnConsoles=FALSE
  149. CameraRotationThreshold=45.0
  150. CameraTranslationThreshold=10000
  151. PrimitiveProbablyVisibleTime=8.0
  152. PercentUnoccludedRequeries=0.125
  153. MaxOcclusionPixelsFraction=0.1
  154. MinTextureDensity=0.0
  155. IdealTextureDensity=13.0
  156. MaxTextureDensity=55.0
  157. MinLightMapDensity=0.0
  158. IdealLightMapDensity=0.05
  159. MaxLightMapDensity=0.2
  160. RenderLightMapDensityGrayscaleScale=1.0
  161. RenderLightMapDensityColorScale=1.0
  162. bRenderLightMapDensityGrayscale=false
  163. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  164. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  165. bDisablePhysXHardwareSupport=True
  166. DemoRecordingDevice=Engine.DemoRecDriver
  167. bPauseOnLossOfFocus=FALSE
  168. MaxFluidNumVerts=1048576
  169. FluidSimulationTimeLimit=30.0
  170. MaxParticleResize=0
  171. MaxParticleResizeWarn=0
  172. bCheckParticleRenderSize=True
  173. MaxParticleVertexMemory=131972
  174. NetClientTicksPerSecond=200
  175. MaxTrackedOcclusionIncrement=0.10
  176. TrackedOcclusionStepSize=0.10
  177. MipFadeInSpeed0=0.3
  178. MipFadeOutSpeed0=0.1
  179. MipFadeInSpeed1=2.0
  180. MipFadeOutSpeed1=1.0
  181. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  182. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  183. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  184. PhysXGpuHeapSize=32
  185. PhysXMeshCacheSize=8
  186. bShouldGenerateSimpleLightmaps=TRUE
  187. bUseNormalMapsForSimpleLightMaps=TRUE
  188. bSmoothFrameRate=FALSE
  189. MinSmoothedFrameRate=22
  190. MaxSmoothedFrameRate=62
  191. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  192. NumPawnsAllowedToBeSpawnedInAFrame=2
  193. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  194. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  195. bEnableOnScreenDebugMessages=true
  196. AllowScreenDoorFade=False
  197. AllowNvidiaStereo3d=True
  198. EnableMatineePostProcessMaterialParam=False
  199. IgnoreSimulatedFuncWarnings=Tick
  200. NearClipPlane=3.0
  201. bUseStreamingPause=false
  202. bKeepAllMaterialQualityLevelsLoaded=True
  203. bUseRecastNavMesh=TRUE
  204. bEnableColorClear=TRUE
  205. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  206. WorldInfoClassName=ShooterGame.SGWorldInfo
  207. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  208. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  209. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  210.  
  211. [Engine.SeqAct_Interp]
  212. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  213.  
  214. [Engine.StreamingMovies]
  215. RenderPriorityPS3=1001
  216. SuspendGameIO=True
  217.  
  218. [Engine.ISVHacks]
  219. bInitializeShadersOnDemand=False
  220. DisableATITextureFilterOptimizationChecks=True
  221. UseMinimalNVIDIADriverShaderOptimization=True
  222. PumpWindowMessagesWhenRenderThreadStalled=False
  223.  
  224. [Engine.GameEngine]
  225. MaxDeltaTime=0
  226. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  227. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  228.  
  229. [Engine.DemoRecDriver]
  230. AllowDownloads=True
  231. DemoSpectatorClass=ShooterGame.SGDemoController
  232. MaxClientRate=25000
  233. ConnectionTimeout=15.0
  234. InitialConnectTimeout=30.0
  235. AckTimeout=1.0
  236. KeepAliveTime=1.0
  237. SimLatency=0
  238. RelevantTimeout=5.0
  239. SpawnPrioritySeconds=1.0
  240. ServerTravelPause=4.0
  241. NetServerMaxTickRate=100
  242. LanServerMaxTickRate=100
  243. MaxRewindPoints=30
  244. RewindPointInterval=1.0
  245. NumRecentRewindPoints=7
  246.  
  247. [Engine.PackagesToAlwaysCook]
  248. Package=BarkEvents
  249. Package=ShooterEntry
  250. Package=Loading
  251. Package=Frontend
  252. Package=Lobby
  253.  
  254. [Engine.StartupPackages]
  255. bSerializeStartupPackagesFromMemory=TRUE
  256. bFullyCompressStartupPackages=FALSE
  257. Package=EngineMaterials
  258. Package=EngineDebugMaterials
  259. Package=EngineSounds
  260. Package=EngineFonts
  261. Package=SoundClassesAndModes
  262. Package=Soldier_01_Gameplay
  263. Package=Soldier_02_Gameplay
  264. Package=Soldier_03_Gameplay
  265. Package=Soldier_04_Gameplay
  266. Package=Medic_01_Gameplay
  267. Package=Medic_02_Gameplay
  268. Package=Medic_03_Gameplay
  269. Package=Medic_04_Gameplay
  270. Package=Engineer_01_Gameplay
  271. Package=Engineer_02_Gameplay
  272. Package=Engineer_03_Gameplay
  273. Package=Engineer_04_Gameplay
  274. Package=FieldOps_01_Gameplay
  275. Package=FieldOps_02_Gameplay
  276. Package=FieldOps_03_Gameplay
  277. Package=FieldOps_04_Gameplay
  278. Package=FieldOps_05_Gameplay
  279. Package=CovertOps_01_Gameplay
  280. Package=CovertOps_02_Gameplay
  281. Package=CovertOps_03_Gameplay
  282. Package=CovertOps_04_Gameplay
  283. Package=SharedCharacters_Gameplay
  284. Package=CharacterPreview_01_Gameplay
  285. Package=AssaultRifle_01_Gameplay
  286. Package=AssaultRifle_02_Gameplay
  287. Package=AssaultRifle_03_Gameplay
  288. Package=AssaultRifle_04_Gameplay
  289. Package=CricketBat_01_Gameplay
  290. Package=GrenadeLauncher_01_Gameplay
  291. Package=Grenade_01_Gameplay
  292. Package=Grenade_02_Gameplay
  293. Package=Grenade_05_Gameplay
  294. Package=HeavyMachineGun_01_Gameplay
  295. Package=Knife_01_Gameplay
  296. Package=Knife_02_Gameplay
  297. Package=Katana_01_Gameplay
  298. Package=MachineGun_01_Gameplay
  299. Package=MachineGun_02_Gameplay
  300. Package=MachinePistol_01_Gameplay
  301. Package=MachinePistol_02_Gameplay
  302. Package=MachinePistol_03_Gameplay
  303. Package=MachinePistol_04_Gameplay
  304. Package=MountedMG_01_Gameplay
  305. Package=MountedMG_02_Gameplay
  306. Package=Pistol_01_Gameplay
  307. Package=Pistol_02_Gameplay
  308. Package=Pistol_03_Gameplay
  309. Package=Pistol_04_Gameplay
  310. Package=Pistol_05_Gameplay
  311. Package=Pistol_06_Gameplay
  312. Package=ReviveGun_01_Gameplay
  313. Package=RocketLauncher_01_Gameplay
  314. Package=Shotgun_01_Gameplay
  315. Package=Shotgun_02_Gameplay
  316. Package=Shotgun_03_Gameplay
  317. Package=SniperRifle_01_Gameplay
  318. Package=SniperRifle_02_Gameplay
  319. Package=SniperRifle_03_Gameplay
  320. Package=StickyMine_01_Gameplay
  321. Package=StickyBomb_01_Gameplay
  322. Package=SubMachineGun_01_Gameplay
  323. Package=SubMachineGun_02_Gameplay
  324. Package=SubMachineGun_03_Gameplay
  325. Package=SubMachineGun_04_Gameplay
  326. Package=Ironsight_01_Gameplay
  327. Package=Ironsight_02_Gameplay
  328. Package=Ironsight_03_Gameplay
  329. Package=Ironsight_04_Gameplay
  330. Package=Ironsight_05_Gameplay
  331. Package=Ironsight_06_Gameplay
  332. Package=Ironsight_07_Gameplay
  333. Package=Ironsight_08_Gameplay
  334. Package=Magazine_01_Gameplay
  335. Package=Magazine_02_Gameplay
  336. Package=Magazine_03_Gameplay
  337. Package=Magazine_04_Gameplay
  338. Package=Magazine_05_Gameplay
  339. Package=Magazine_06_Gameplay
  340. Package=Magazine_07_Gameplay
  341. Package=Magazine_08_Gameplay
  342. Package=Magazine_09_Gameplay
  343. Package=RedDot_01_Gameplay
  344. Package=Scope_01_Gameplay
  345. Package=Scope_02_Gameplay
  346. Package=Silencer_01_Gameplay
  347. Package=Silencer_02_Gameplay
  348. Package=Trinket_Gameplay
  349. Package=AirStrikeMarker_01_Gameplay
  350. Package=AirStrikeMarker_02_Gameplay
  351. Package=AmmoPack_01_Gameplay
  352. Package=AmmoStation_01_Gameplay
  353. Package=C4_01_Gameplay
  354. Package=ConcussionGrenade_01_Gameplay
  355. Package=DeployableCover_01_Gameplay
  356. Package=HackingDevice_01_Gameplay
  357. Package=HealingStation_01_Gameplay
  358. Package=HealthPack_01_Gameplay
  359. Package=HealthPack_02_Gameplay
  360. Package=HeartbeatSensor_01_Gameplay
  361. Package=Mine_01_Gameplay
  362. Package=Molotov_01_Gameplay
  363. Package=ObjectiveCarryItem_01_Gameplay
  364. Package=PDA_01_Gameplay
  365. Package=SupplyCrate_01_Gameplay
  366. Package=ThirdEyeCam_01_Gameplay
  367. Package=ThirdEyeDevice_01_Gameplay
  368. Package=Turret_01_Gameplay
  369. Package=EmpGrenade_01_Gameplay
  370. Package=SmokeGrenade_01_Gameplay
  371. Package=FragGrenade_01_Gameplay
  372. Package=ActiveCamo_01_Gameplay
  373. Package=ActiveHealingAura_01_Gameplay
  374. Package=Blowtorch_01_Gameplay
  375. Package=Defibs_01_Gameplay
  376. Package=Martyrdom_01_Gameplay
  377. Package=IRGoggles_01_Gameplay
  378. Package=LaserPainter_01_Gameplay
  379. Package=OrbitalLaser_01_Gameplay
  380. Package=Pliers_01_Gameplay
  381. Package=SelfRevive_01_Gameplay
  382. Package=Screwdriver_01_Gameplay
  383. Package=ArtilleryStrike_01_Gameplay
  384. Package=Perks
  385. NoncombinedPackage=SGVars
  386. Package=SGFonts
  387. Package=SGBitmapFonts
  388. Package=HudTextureRenderTargets
  389. Package=Post_Process
  390. Package=PhysicalMaterial
  391.  
  392. [Engine.PackagesToForceCookPerMap]
  393.  
  394. [Core.System]
  395. MaxObjectsNotConsideredByGC=33476
  396. SizeOfPermanentObjectPool=0
  397. StaleCacheDays=30
  398. MaxStaleCacheSize=10
  399. MaxOverallCacheSize=30
  400. PackageSizeSoftLimit=300
  401. AsyncIOBandwidthLimit=0
  402. CachePath=..\..\ShooterGame\Cache
  403. CacheExt=.uxx
  404. Paths=..\..\Engine\Content
  405. ScriptPaths=..\..\ShooterGame\Script
  406. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  407. CutdownPaths=..\..\ShooterGame\CutdownPackages
  408. CutdownPaths=..\..\ShooterGame\Script
  409. ScreenShotPath=..\..\ShooterGame\ScreenShots
  410. LocalizationPaths=..\..\Engine\Localization
  411. Extensions=upk
  412. Extensions=u
  413. Extensions=umap
  414. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  415. TextureFileCacheExtension=tfc
  416. bDisablePromptToRebuildScripts=FALSE
  417. Suppress=Dev
  418. Suppress=DevAbsorbFuncs
  419. Suppress=DevAnim
  420. Suppress=DevAssetDataBase
  421. Suppress=DevAudio
  422. Suppress=DevAudioVerbose
  423. Suppress=DevBind
  424. Suppress=DevBsp
  425. Suppress=DevCamera
  426. Suppress=DevCollision
  427. Suppress=DevCompile
  428. Suppress=DevComponents
  429. Suppress=DevConfig
  430. Suppress=DevCooking
  431. Suppress=DevCrossLevel
  432. Suppress=DevDataStore
  433. Suppress=DevDecals
  434. Suppress=DevFaceFX
  435. Suppress=DevGFxUI
  436. Suppress=DevGFxUIWarning
  437. Suppress=DevGarbage
  438. Suppress=DevKill
  439. Suppress=DevLevelTools
  440. Suppress=DevLightmassSolver
  441. Suppress=DevLoad
  442. Suppress=DevMovie
  443. Suppress=DevNavMesh
  444. Suppress=DevNavMeshWarning
  445. Suppress=DevNet
  446. Suppress=DevNetTraffic
  447. Suppress=DevOnline
  448. Suppress=DevPath
  449. Suppress=DevReplace
  450. Suppress=DevSHA
  451. Suppress=DevSave
  452. Suppress=DevSound
  453. Suppress=DevStats
  454. Suppress=DevStreaming
  455. Suppress=DevTick
  456. Suppress=DevUI
  457. Suppress=DevUIAnimation
  458. Suppress=DevUIFocus
  459. Suppress=DevUIStates
  460. Suppress=DevUIStyles
  461. Suppress=DevMCP
  462. Suppress=DevHTTP
  463. Suppress=DevBeacon
  464. Suppress=DevBeaconGame
  465. Suppress=DevOnlineGame
  466. Suppress=DevMatchmaking
  467. Suppress=DevPing
  468. Suppress=DevWebUI
  469. Suppress=GameStats
  470. Suppress=Init
  471. Suppress=Input
  472. Suppress=Inventory
  473. Suppress=Localization
  474. Suppress=LocalizationWarning
  475. Suppress=PlayerManagement
  476. Suppress=PlayerMove
  477. Paths=..\..\ShooterGame\Content
  478. Paths=..\..\ShooterGame\__Trashcan
  479. LocalizationPaths=..\..\ShooterGame\Localization
  480. SavePath=..\..\ShooterGame\Save
  481. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  482. SeekFreePCExtensions=xxx
  483.  
  484. [Engine.Client]
  485. DisplayGamma=2.2
  486. MinDesiredFrameRate=35.000000
  487. InitialButtonRepeatDelay=0.2
  488. ButtonRepeatDelay=0.1
  489.  
  490. [WinDrv.WindowsClient]
  491. AudioDeviceClass=XAudio2.XAudio2Device
  492. MinAllowableResolutionX=0
  493. MinAllowableResolutionY=0
  494. MaxAllowableResolutionX=0
  495. MaxAllowableResolutionY=0
  496. MinAllowableRefreshRate=0
  497. MaxAllowableRefreshRate=0
  498. ParanoidDeviceLostChecking=1
  499. AllowJoystickInput=1
  500. UseRawMouseInput=1
  501.  
  502. [XAudio2.XAudio2Device]
  503. MaxChannels=32
  504. CommonAudioPoolSize=0
  505. MinCompressedDurationGame=5
  506. MinCompressedDurationEditor=4
  507. LowPassFilterResonance=0.9
  508. WorkAroundXDKRegression=TRUE
  509.  
  510. [ALAudio.ALAudioDevice]
  511. MaxChannels=32
  512. CommonAudioPoolSize=0
  513. MinCompressedDurationGame=5
  514. MinCompressedDurationEditor=4
  515. LowPassFilterResonance=0.9
  516. //DeviceName=Generic Software
  517.  
  518. [Engine.Player]
  519. ConfiguredInternetSpeed=15000
  520. ConfiguredLanSpeed=20000
  521. PP_DesaturationMultiplier=1.0
  522. PP_HighlightsMultiplier=1.0
  523. PP_MidTonesMultiplier=1.0
  524. PP_ShadowsMultiplier=1.0
  525.  
  526. [IpDrv.TcpNetDriver]
  527. AllowDownloads=True
  528. AllowPeerConnections=True
  529. AllowPeerVoice=False
  530. ConnectionTimeout=30.0
  531. InitialConnectTimeout=90.0
  532. AckTimeout=1.0
  533. KeepAliveTime=0.2
  534. MaxClientRate=15000
  535. MaxInternetClientRate=15000
  536. RelevantTimeout=5.0
  537. SpawnPrioritySeconds=1.0
  538. ServerTravelPause=4.0
  539. NetServerMaxTickRate=60.0
  540. LanServerMaxTickRate=35
  541. DownloadManagers=IpDrv.HTTPDownload
  542. DownloadManagers=Engine.ChannelDownload
  543. NetConnectionClassName=IpDrv.TcpipConnection
  544.  
  545. [IpDrv.ServerQueryDrvUDP]
  546. ServerQueryPort=7877
  547. MaxQueriesPerSecond=10
  548. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  549.  
  550. [IpServer.UdpServerQuery]
  551. GameName=ut
  552.  
  553. [IpDrv.UdpBeacon]
  554. DoBeacon=True
  555. BeaconTime=0.50
  556. BeaconTimeout=5.0
  557. BeaconProduct=ut
  558. ServerBeaconPort=8777
  559. BeaconPort=9777
  560.  
  561. [TextureStreaming]
  562. MinTextureResidentMipCount=7
  563. PoolSize=160
  564. MemoryMargin=20
  565. MemoryLoss=0
  566. HysteresisLimit=20
  567. DropMipLevelsLimit=16
  568. StopIncreasingLimit=12
  569. StopStreamingLimit=8
  570. MinEvictSize=10
  571. MinFudgeFactor=1
  572. FudgeFactorIncreaseRateOfChange=0.5
  573. FudgeFactorDecreaseRateOfChange=-0.4
  574. MinRequestedMipsToConsider=11
  575. MinTimeToGuaranteeMinMipCount=2
  576. MaxTimeToGuaranteeMinMipCount=12
  577. UseTextureFileCache=TRUE
  578. LoadMapTimeLimit=20.0
  579. LightmapStreamingFactor=0.04
  580. ShadowmapStreamingFactor=0.04
  581. MaxLightmapRadius=2000.0
  582. AllowStreamingLightmaps=True
  583. TextureFileCacheBulkDataAlignment=1
  584. UsePriorityStreaming=True
  585. bAllowSwitchingStreamingSystem=False
  586. UseDynamicStreaming=True
  587. bEnableAsyncDefrag=False
  588. bEnableAsyncReallocation=False
  589. MaxDefragRelocations=256
  590. MaxDefragDownShift=128
  591. BoostPlayerTextures=3.0
  592. TemporalAAMemoryReserve=4.0
  593.  
  594. [StreamByURL]
  595. PostLoadPause=6.0
  596.  
  597. [UnrealEd.EditorEngine]
  598. LocalPlayerClassName=SDEngine.SDLocalPlayer
  599. bSubtitlesEnabled=True
  600. GridEnabled=True
  601. SnapScaleEnabled=True
  602. ScaleGridSize=5
  603. SnapVertices=False
  604. SnapDistance=10.000000
  605. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  606. RotGridEnabled=True
  607. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  608. GameCommandLine=-log
  609. FOVAngle=90.000000
  610. GodMode=True
  611. AutoSaveDir=..\..\ShooterGame\Autosaves
  612. InvertwidgetZAxis=True
  613. UseAxisIndicator=True
  614. MatineeCurveDetail=0.1
  615. Client=WinDrv.WindowsClient
  616. CurrentGridSz=4
  617. bUseMayaCameraControls=True
  618. bPrefabsLocked=True
  619. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  620. EditorOnlyContentPackages=EditorMeshes
  621. EditorOnlyContentPackages=EditorMaterials
  622. EditorOnlyContentPackages=EditorResources
  623. EditPackagesInPath=..\..\Development\Src
  624. EditPackages=Core
  625. EditPackages=Engine
  626. EditPackages=GFxUI
  627. EditPackages=AkAudio
  628. EditPackages=GameFramework
  629. EditPackages=UnrealEd
  630. EditPackages=GFxUIEditor
  631. EditPackages=IpDrv
  632. EditPackages=OnlineSubsystemPC
  633. EditPackages=OnlineSubsystemGameSpy
  634. EditPackages=OnlineSubsystemLive
  635. EditPackages=OnlineSubsystemSteamworks
  636. bBuildReachSpecs=FALSE
  637. EditPackages=SubstanceAir
  638. EditPackages=SubstanceAirEd
  639. bGroupingActive=TRUE
  640. bCustomCameraAlignEmitter=TRUE
  641. CustomCameraAlignEmitterDistance=100.0
  642. bDrawSocketsInGMode=FALSE
  643. bSmoothFrameRate=FALSE
  644. MinSmoothedFrameRate=5
  645. MaxSmoothedFrameRate=120
  646. FarClippingPlane=0
  647. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  648. EditPackagesOutPath=..\..\ShooterGame\Script
  649. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  650. EditPackages=SDEngine
  651. EditPackages=SDPCEngine
  652. EditPackages=SDPS3Engine
  653. EditPackages=SDEditor
  654. EditPackages=ShooterGame
  655. EditPackages=ShooterEditor
  656. EditPackages=ShooterGameContent
  657. InEditorGameURLOptions=
  658. PHATSharedBoneNames=SkelBone_Pelvis
  659. PHATSharedBoneNames=SkelBone_Spine
  660. PHATSharedBoneNames=SkelBone_Spine1
  661. PHATSharedBoneNames=SkelBone_Neck
  662. PHATSharedBoneNames=SkelBone_Head
  663. PHATSharedBoneNames=SkelBone_L_UpperArm
  664. PHATSharedBoneNames=SkelBone_L_Forearm
  665. PHATSharedBoneNames=SkelBone_L_Hand
  666. PHATSharedBoneNames=SkelBone_R_UpperArm
  667. PHATSharedBoneNames=SkelBone_R_Forearm
  668. PHATSharedBoneNames=SkelBone_R_Hand
  669. PHATSharedBoneNames=SkelBone_R_Thigh
  670. PHATSharedBoneNames=SkelBone_R_Calf
  671. PHATSharedBoneNames=SkelBone_R_Foot
  672. PHATSharedBoneNames=SkelBone_L_Thigh
  673. PHATSharedBoneNames=SkelBone_L_Calf
  674. PHATSharedBoneNames=SkelBone_L_Foot
  675. PHATSharedBoneNames=SkelBone_L_Clavicle
  676. PHATSharedBoneNames=SkelBone_R_Clavicle
  677.  
  678. [UnrealEd.UnrealEdEngine]
  679. AutoSaveIndex=0
  680. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  681. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  682. PackagesToBeFullyLoadedAtStartup=EditorResources
  683. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  684. PackagesToBeFullyLoadedAtStartup=EngineFonts
  685. PackagesToBeFullyLoadedAtStartup=EngineResources
  686. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  687. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  688.  
  689. [Engine.DataStoreClient]
  690. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  691. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  692. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  693. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  694. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  695. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  696. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  697.  
  698. [DevOptions.Shaders]
  699. AutoReloadChangedShaders=True
  700. bAllowMultiThreadedShaderCompile=True
  701. bAllowDistributedShaderCompile=False
  702. bAllowDistributedShaderCompileForBuildPCS=True
  703. NumUnusedShaderCompilingThreads=1
  704. ThreadedShaderCompileThreshold=1
  705. MaxShaderJobBatchSize=30
  706. PrecompileShadersJobThreshold=40000
  707. bDumpShaderPDBs=True
  708. bPromptToRetryFailedShaderCompiles=True
  709.  
  710. [DevOptions.Debug]
  711. ShowSelectedLightmap=False
  712.  
  713. [StatNotifyProviders]
  714. BinaryFileStatNotifyProvider=true
  715. XmlStatNotifyProvider=false
  716. CsvStatNotifyProvider=false
  717. StatsNotifyProvider_UDP=true
  718. PIXNamedCounterProvider=false
  719.  
  720. [StatNotifyProviders.StatNotifyProvider_UDP]
  721. ListenPort=13000
  722.  
  723. [RemoteControl]
  724. SuppressRemoteControlAtStartup=False
  725.  
  726. [LogFiles]
  727. PurgeLogsDays=3
  728. LogTimes=True
  729.  
  730. [AnimationCompression]
  731. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  732. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  733. TranslationCompressionFormat=0
  734. RotationCompressionFormat=1
  735. AlternativeCompressionThreshold=1.f
  736. ForceRecompression=False
  737. bOnlyCheckForMissingSkeletalMeshes=False
  738. KeyEndEffectorsMatchName=IK
  739. KeyEndEffectorsMatchName=eye
  740. KeyEndEffectorsMatchName=weapon
  741. KeyEndEffectorsMatchName=hand
  742. KeyEndEffectorsMatchName=attach
  743. KeyEndEffectorsMatchName=camera
  744.  
  745. [IpDrv.OnlineSubsystemCommonImpl]
  746. MaxLocalTalkers=1
  747. MaxRemoteTalkers=16
  748. bIsUsingSpeechRecognition=false
  749.  
  750. [IpDrv.OnlineGameInterfaceImpl]
  751. LanAnnouncePort=14001
  752. LanQueryTimeout=5.0
  753. LanPacketPlatformMask=1
  754.  
  755. [OnlineSubsystemLive.OnlineSubsystemLive]
  756. LanAnnouncePort=14001
  757. VoiceNotificationDelta=0.2
  758.  
  759. [Engine.StaticMeshCollectionActor]
  760. bCookOutStaticMeshActors=TRUE
  761. MaxStaticMeshComponents=100
  762.  
  763. [Engine.StaticLightCollectionActor]
  764. bCookOutStaticLightActors=TRUE
  765. MaxLightComponents=100
  766.  
  767. [LiveSock]
  768. bUseVDP=True
  769. bUseSecureConnections=true
  770. MaxDgramSockets=64
  771. MaxStreamSockets=16
  772. DefaultRecvBufsizeInK=256
  773. DefaultSendBufsizeInK=256
  774. SystemLinkPort=14000
  775.  
  776. [CustomStats]
  777. LD=Streaming fudge factor
  778. LD=FrameTime
  779. LD=Terrain Smooth Time
  780. LD=Terrain Render Time
  781. LD=Decal Render Time
  782. LD=Terrain Triangles
  783. LD=Decal Triangles
  784. LD=Decal Draw Calls
  785. LD=Static Mesh Tris
  786. LD=Skel Mesh Tris
  787. LD=Skel Verts CPU Skin
  788. LD=Skel Verts GPU Skin
  789. LD=30+ FPS
  790. LD=Total CPU rendering time
  791. LD=Total GPU rendering time
  792. LD=Occluded primitives
  793. LD=Projected shadows
  794. LD=Visible static mesh elements
  795. LD=Visible dynamic primitives
  796. LD=Texture Pool Size
  797. LD=Physical Memory Used
  798. LD=Virtual Memory Used
  799. LD=Audio Memory Used
  800. LD=Texture Memory Used
  801. LD=360 Texture Memory Used
  802. LD=Animation Memory
  803. LD=Vertex Lighting Memory
  804. LD=StaticMesh Vertex Memory
  805. LD=StaticMesh Index Memory
  806. LD=SkeletalMesh Vertex Memory
  807. LD=SkeletalMesh Index Memory
  808. LD=Decal Vertex Memory
  809. LD=Decal Index Memory
  810. LD=Decal Interaction Memory
  811. MEMLEAN=Virtual Memory Used
  812. MEMLEAN=Audio Memory Used
  813. MEMLEAN=Animation Memory
  814. MEMLEAN=FaceFX Cur Mem
  815. MEMLEAN=Vertex Lighting Memory
  816. MEMLEAN=StaticMesh Vertex Memory
  817. MEMLEAN=StaticMesh Index Memory
  818. MEMLEAN=SkeletalMesh Vertex Memory
  819. MEMLEAN=SkeletalMesh Index Memory
  820. MEMLEAN=Decal Vertex Memory
  821. MEMLEAN=Decal Index Memory
  822. MEMLEAN=Decal Interaction Memory
  823. MEMLEAN=VertexShader Memory
  824. MEMLEAN=PixelShader Memory
  825. GameThread=Async Loading Time
  826. GameThread=Audio Update Time
  827. GameThread=FrameTime
  828. GameThread=HUD Time
  829. GameThread=Input Time
  830. GameThread=Kismet Time
  831. GameThread=Move Actor Time
  832. GameThread=RHI Game Tick
  833. GameThread=RedrawViewports
  834. GameThread=Script time
  835. GameThread=Tick Time
  836. GameThread=Update Components Time
  837. GameThread=World Tick Time
  838. GameThread=Async Work Wait
  839. GameThread=PerFrameCapture
  840. GameThread=DynamicLightEnvComp Tick
  841. Mobile=ES2 Draw Calls
  842. Mobile=ES2 Draw Calls (UP)
  843. Mobile=ES2 Triangles Drawn
  844. Mobile=ES2 Triangles Drawn (UP)
  845. Mobile=ES2 Program Count
  846. Mobile=ES2 Program Count (PP)
  847. Mobile=ES2 Program Changes
  848. Mobile=ES2 Uniform Updates (Bytes)
  849. Mobile=ES2 Base Texture Binds
  850. Mobile=ES2 Detail Texture Binds
  851. Mobile=ES2 Lightmap Texture Binds
  852. Mobile=ES2 Environment Texture Binds
  853. Mobile=ES2 Bump Offset Texture Binds
  854. Mobile=Frustum Culled primitives
  855. Mobile=Statically occluded primitives
  856. SplitScreen=Processed primitives
  857. SplitScreen=Mesh draw calls
  858. SplitScreen=Mesh Particles
  859. SplitScreen=Particle Draw Calls
  860.  
  861. [MemorySplitClassesToTrack]
  862. Class=AnimSequence
  863. Class=AudioComponent
  864. Class=AudioDevice
  865. Class=BrushComponent
  866. Class=CylinderComponent
  867. Class=DecalComponent
  868. Class=DecalManager
  869. Class=DecalMaterial
  870. Class=Font
  871. Class=Level
  872. Class=Material
  873. Class=MaterialInstanceConstant
  874. Class=MaterialInstanceTimeVarying
  875. Class=Model
  876. Class=ModelComponent
  877. Class=MorphTarget
  878. Class=NavigationMeshBase
  879. Class=ParticleModule
  880. Class=ParticleSystemComponent
  881. Class=PathNode
  882. Class=ProcBuilding_SimpleLODActor
  883. Class=RB_BodyInstance
  884. Class=RB_BodySetup
  885. Class=ReachSpec
  886. Class=Sequence
  887. Class=SkeletalMesh
  888. Class=SkeletalMeshComponent
  889. Class=SoundCue
  890. Class=SoundNode
  891. Class=SoundNodeWave
  892. Class=StaticMesh
  893. Class=StaticMeshActor
  894. Class=StaticMeshCollectionActor
  895. Class=StaticMeshComponent
  896. Class=Terrain
  897. Class=TerrainComponent
  898. Class=Texture2D
  899. Class=UIRoot
  900.  
  901. [MemLeakCheckExtraExecsToRun]
  902. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  903. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  904. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  905. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  906. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  907. Cmd=lightenv list volumes
  908. Cmd=lightenv list transition
  909. Cmd=ListThreads
  910.  
  911. [ConfigCoalesceFilter]
  912. FilterOut=ShooterEngine.ini
  913. FilterOut=ShooterEditor.ini
  914. FilterOut=ShooterInput.ini
  915. FilterOut=ShooterLightmass.ini
  916. FilterOut=ShooterGame.ini
  917. FilterOut=ShooterGameDedicatedServer.ini
  918. FilterOut=ShooterUI.ini
  919. FilterOut=ShooterCompat.ini
  920. FilterOut=ShooterEngineG4WLive.ini
  921. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  922. FilterOut=ShooterEngineNoLive.ini
  923. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  924. FilterOut=ShooterEditorKeyBindings.ini
  925. FilterOut=ShooterEditorUserSettings.ini
  926. FilterOut=ShooterEngineGameSpy.ini
  927. FilterOut=ShooterEngineSteamworks.ini
  928. FilterOut=Descriptions.int
  929. FilterOut=Editor.int
  930. FilterOut=EditorTips.int
  931. FilterOut=UnrealEd.int
  932. FilterOut=WinDrv.int
  933. FilterOut=XWindow.int
  934. FilterOut=GfxUIEditor.int
  935. FilterOut=Properties.int
  936.  
  937. [TaskPerfTracking]
  938. bUseTaskPerfTracking=FALSE
  939. RemoteConnectionIP=10.1.20.20
  940. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  941. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  942.  
  943. [TaskPerfMemDatabase]
  944. bUseTaskPerfMemDatabase=TRUE
  945. RemoteConnectionIP=192.168.0.39
  946. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  947. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  948.  
  949. [MemoryPools]
  950. FLightPrimitiveInteractionInitialBlockSize=512
  951. FModShadowPrimitiveInteractionInitialBlockSize=512
  952.  
  953. [SystemSettings]
  954. bFirstRun=FALSE
  955. bUseMaxQualityMode=False
  956. StaticDecals=True
  957. DynamicDecals=False
  958. UnbatchedDecals=False
  959. DecalCullDistanceScale=1.000000
  960. DynamicLights=False
  961. DynamicShadows=False
  962. LightEnvironmentShadows=False
  963. CompositeDynamicLights=False
  964. SHSecondaryLighting=False
  965. DirectionalLightmaps=False
  966. MotionBlur=False
  967. MotionBlurPause=False
  968. MotionBlurSkinning=0
  969. DepthOfField=False
  970. AmbientOcclusion=False
  971. Bloom=False
  972. bAllowLightShafts=False
  973. bUseARGB8=False
  974. Distortion=False
  975. FilteredDistortion=False
  976. DropParticleDistortion=False
  977. bAllowDownsampledTranslucency=False
  978. SpeedTreeLeaves=False
  979. SpeedTreeFronds=False
  980. OnlyStreamInTextures=False
  981. LensFlares=False
  982. FogVolumes=False
  983. FloatingPointRenderTargets=False
  984. OneFrameThreadLag=False
  985. UseVsync=False
  986. UpscaleScreenPercentage=True
  987. Fullscreen=True
  988. AllowD3D11=False
  989. AllowOpenGL=False
  990. AllowRadialBlur=False
  991. AllowSubsurfaceScattering=False
  992. AllowImageReflections=False
  993. AllowImageReflectionShadowing=False
  994. bAllowSeparateTranslucency=False
  995. bAllowPostprocessMLAA=False
  996. bAllowHighQualityMaterials=False
  997. bAllowWeatherEffect=False
  998. bAllowPostProcess=False
  999. SkeletalMeshLODBias=10
  1000. ParticleLODBias=10
  1001. DetailMode=0
  1002. MaxDrawDistanceScale=1.000000
  1003. ShadowFilterQualityBias=0
  1004. MaxAnisotropy=0
  1005. MaxMultiSamples=1
  1006. bAllowD3D9MSAA=False
  1007. bAllowTemporalAA=False
  1008. TemporalAA_MinDepth=500.000000
  1009. TemporalAA_StartDepthVelocityScale=100.000000
  1010. MinShadowResolution=16
  1011. MinPreShadowResolution=8
  1012. MaxShadowResolution=0
  1013. MaxWholeSceneDominantShadowResolution=0
  1014. ShadowFadeResolution=128
  1015. PreShadowFadeResolution=16
  1016. ShadowFadeExponent=0.10000
  1017. ResX=1920
  1018. ResY=1080
  1019. ScreenPercentage=100.000000
  1020. SceneCaptureStreamingMultiplier=1.000000
  1021. ShadowTexelsPerPixel=0.1000
  1022. PreShadowResolutionFactor=0.100000
  1023. bEnableVSMShadows=False
  1024. bEnableBranchingPCFShadows=False
  1025. bAllowHardwareShadowFiltering=False
  1026. TessellationFactorMultiplier=1.000000
  1027. bEnableForegroundShadowsOnWorld=False
  1028. bEnableForegroundSelfShadowing=False
  1029. bAllowWholeSceneDominantShadows=False
  1030. bUseConservativeShadowBounds=False
  1031. ShadowFilterRadius=2.000000
  1032. ShadowDepthBias=0.012000
  1033. PerObjectShadowTransition=60.000000
  1034. CSMSplitPenumbraScale=0.500000
  1035. CSMSplitSoftTransitionDistanceScale=4.000000
  1036. CSMSplitDepthBiasScale=0.500000
  1037. CSMMinimumFOV=40.000000
  1038. CSMFOVRoundFactor=4.000000
  1039. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1040. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1041. WholeSceneShadowUnbuiltInteractionThreshold=50
  1042. bAllowFracturedDamage=True
  1043. NumFracturedPartsScale=1.000000
  1044. FractureDirectSpawnChanceScale=1.000000
  1045. FractureRadialSpawnChanceScale=1.000000
  1046. FractureCullDistanceScale=1.000000
  1047. bForceCPUAccessToGPUSkinVerts=false
  1048. bDisableSkeletalInstanceWeights=false
  1049. HighPrecisionGBuffers=False
  1050. MobileFeatureLevel=0
  1051. MobileFog=False
  1052. MobileSpecular=False
  1053. MobileBumpOffset=True
  1054. MobileNormalMapping=True
  1055. MobileEnvMapping=True
  1056. MobileRimLighting=True
  1057. MobileColorBlending=True
  1058. MobileVertexMovement=True
  1059. MobileLODBias=-0.5
  1060. MobileBoneCount=75
  1061. MobileBoneWeightCount=2
  1062. MobileUsePreprocessedShaders=True
  1063. MobileFlashRedForUncachedShaders=False
  1064. MobileWarmUpPreprocessedShaders=True
  1065. MobileCachePreprocessedShaders=False
  1066. MobileProfilePreprocessedShaders=False
  1067. MobileUseCPreprocessorOnShaders=True
  1068. MobileLoadCPreprocessedShaders=True
  1069. MobileSharePixelShaders=True
  1070. MobileShareVertexShaders=True
  1071. MobileShareShaderPrograms=True
  1072. MobileEnableMSAA=False
  1073. MobileContentScaleFactor=1.0
  1074. MobileVertexScratchBufferSize=150
  1075. MobileIndexScratchBufferSize=10
  1076. ApexLODResourceBudget=1000000020040877300000.000000
  1077. ApexDestructionMaxChunkIslandCount=2147483647
  1078. ApexDestructionMaxChunkSeparationLOD=1.000000
  1079. bEnableParallelAPEXClothingFetch=False
  1080. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1081. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1082. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1083. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1084. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1085. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1086. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1087. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1088. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1089. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1090. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1091. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1092. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1093. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1094. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1095. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1096. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1097. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1098. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1099. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1100. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1101. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1102. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1103. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1104. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1105. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1106. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1107. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1108.  
  1109. [SystemSettingsEditor]
  1110. ResX=1920
  1111. ResY=1080
  1112.  
  1113. [SystemSettingsSplitScreen2]
  1114. bAllowWholeSceneDominantShadows=False
  1115. bAllowLightShafts=False
  1116. DetailMode=1
  1117.  
  1118. [SystemSettingsMobile]
  1119. BasedOn=SystemSettings
  1120. Fullscreen=True
  1121. DirectionalLightmaps=True
  1122. DynamicLights=False
  1123. SHSecondaryLighting=False
  1124. StaticDecals=True
  1125. DynamicDecals=False
  1126. UnbatchedDecals=False
  1127. MotionBlur=FALSE
  1128. MotionBlurPause=FALSE
  1129. DepthOfField=FALSE
  1130. AmbientOcclusion=FALSE
  1131. Bloom=FALSE
  1132. Distortion=FALSE
  1133. FilteredDistortion=FALSE
  1134. DropParticleDistortion=TRUE
  1135. FloatingPointRenderTargets=FALSE
  1136. MaxAnisotropy=0
  1137. bAllowLightShafts=FALSE
  1138. DynamicShadows=False
  1139.  
  1140. [SystemSettingsMobileTextureBias]
  1141. BasedOn=SystemSettingsMobile
  1142. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1143. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1144. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1145. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1146. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1147. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1148. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1149. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1150. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1151. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1152. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1153. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1154. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1155. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1156. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1157. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1158. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1159. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1160. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1161. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1162. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1163. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1164. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1165. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1166. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1167.  
  1168. [SystemSettingsIPhone3GS]
  1169. BasedOn=SystemSettingsMobileTextureBias
  1170. MobileEnableMSAA=True
  1171.  
  1172. [SystemSettingsIPhone4]
  1173. BasedOn=SystemSettingsMobile
  1174. MobileContentScaleFactor=2.0
  1175.  
  1176. [SystemSettingsIPodTouch4]
  1177. BasedOn=SystemSettingsMobileTextureBias
  1178. MobileContentScaleFactor=2.0
  1179.  
  1180. [SystemSettingsIPad]
  1181. BasedOn=SystemSettingsMobileTextureBias
  1182. MobileFeatureLevel=1
  1183. MobileFog=False
  1184. MobileSpecular=False
  1185. MobileBumpOffset=False
  1186. MobileNormalMapping=False
  1187. MobileEnvMapping=False
  1188. MobileRimLighting=False
  1189. MobileContentScaleFactor=0.9375
  1190.  
  1191. [SystemSettingsIPad2]
  1192. BasedOn=SystemSettingsMobile
  1193. MobileEnableMSAA=True
  1194.  
  1195. [SystemSettingsAndroid]
  1196. BasedOn=SystemSettingsMobileTextureBias
  1197.  
  1198. [Engine.PhysicsLODVerticalEmitter]
  1199. ParticlePercentage=100
  1200.  
  1201. [Engine.OnlineSubsystem]
  1202. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1203. AsyncMinCompletionTime=0.0
  1204.  
  1205. [Engine.OnlineRecentPlayersList]
  1206. MaxRecentPlayers=100
  1207. MaxRecentParties=5
  1208.  
  1209. [VoIP]
  1210. VolumeThreshold=0.1
  1211. bHasVoiceEnabled=true
  1212.  
  1213. [FullScreenMovie]
  1214. bForceNoMovies=FALSE
  1215. LoadMapMovies=LM_Loading
  1216. LoadMapMovies=LM_Canal
  1217. LoadMapMovies=LM_Bridge
  1218. LoadMapMovies=LM_BridgeAlt
  1219. LoadMapMovies=LM_Dockyard
  1220. LoadMapMovies=LM_Dome
  1221. LoadMapMovies=LM_Highway
  1222. LoadMapMovies=LM_LondonBridge
  1223. LoadMapMovies=LM_LondonBridgeTDM
  1224. LoadMapMovies=LM_LondonBridgeTDM2
  1225. LoadMapMovies=LM_Rebar
  1226. LoadMapMovies=LM_Sandlot
  1227. LoadMapMovies=LM_Trainyard
  1228. LoadMapMovies=LM_Terminal
  1229. LoadMapMovies=LM_WaterlooTDM
  1230. LoadMapMovies=LM_WaterlooTDM2
  1231. LoadMapMovies=LM_WhiteChapel
  1232. LoadMapMovies=LM_WhitechapelTDM
  1233. LoadMapMovies=LM_Underground
  1234. LoadMapMovie_obj_batterseaplant=LM_Dockyard
  1235. LoadMapMovie_obj_bridge=LM_Bridge
  1236. LoadMapMovie_obj_bridgealt=LM_BridgeAlt
  1237. LoadMapMovie_obj_canal=LM_Canal
  1238. LoadMapMovie_obj_canaryWharf=LM_Underground
  1239. LoadMapMovie_obj_map_6=LM_Dome
  1240. LoadMapMovie_mp_highway=LM_Highway
  1241. LoadMapMovie_obj_londonbridge=LM_LondonBridge
  1242. LoadMapMovie_tdm_londonbridge=LM_LondonBridgeTDM
  1243. LoadMapMovie_tdm2_londonbridge=LM_LondonBridgeTDM2
  1244. LoadMapMovie_tdm_rebar=LM_Rebar
  1245. LoadMapMovie_mp_sandlot=LM_Sandlot
  1246. LoadMapMovie_obj_trainyard=LM_Trainyard
  1247. LoadMapMovie_obj_victoria=LM_Terminal
  1248. LoadMapMovie_tdm_victoria=LM_WaterlooTDM
  1249. LoadMapMovie_tdm2_victoria=LM_WaterlooTDM2
  1250. LoadMapMovie_obj_whitechapel=LM_WhiteChapel
  1251. LoadMapMovie_tdm_whitechapel=LM_WhitechapelTDM
  1252. bShouldStopMovieAtEndOfLoadMap=TRUE
  1253.  
  1254. [IPDrv.WebConnection]
  1255. MaxValueLength=512
  1256. MaxLineLength=4096
  1257.  
  1258. [IPDrv.WebServer]
  1259. ApplicationPaths[0]=/ServerAdmin
  1260. ApplicationPaths[1]=/images
  1261. ListenPort=80
  1262. MaxConnections=18
  1263. ExpirationSeconds=86400
  1264. bEnabled=false
  1265.  
  1266. [IPDrv.WebResponse]
  1267. IncludePath=/Web
  1268. CharSet=iso-8859-1
  1269.  
  1270. [TextureTracking]
  1271. #TextureName=T_GD_Traffic_Crosswalk_01
  1272.  
  1273. [AnimNotify]
  1274. Trail_MaxSampleRate=200.0
  1275.  
  1276. [Engine.UIDataStore_OnlinePlayerData]
  1277. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1278. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1279. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1280. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1281. StorageProviderClassName=SDEngine.SDStorageProvider
  1282. ProfileDataExtension=.ue3profile
  1283.  
  1284. [Engine.LocalPlayer]
  1285. EyefinityFOVThreshold=140.0
  1286. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1287.  
  1288. [MobileSupport]
  1289. bShouldCachePVRTCTextures=False
  1290. bShouldFlattenMaterials=False
  1291. FlattenedTextureResolutionBias=0
  1292. UDKRemotePort=41765
  1293. UDKRemotePortPIE=41766
  1294.  
  1295. [Engine.GameViewportClient]
  1296. bDebugNoGFxUI=FALSE
  1297. bUseHardwareCursorWhenWindowed=TRUE
  1298.  
  1299. [ContentComparisonReferenceTypes]
  1300. +Class=AnimSet
  1301. +Class=SkeletalMesh
  1302. +Class=SoundCue
  1303. +Class=StaticMesh
  1304. +Class=ParticleSystem
  1305. +Class=Texture2D
  1306.  
  1307. [Configuration]
  1308.  
  1309. [SDEngine.SDEngineExtensions]
  1310. HttpClassName=ShooterGame.SGHttp
  1311. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1312.  
  1313. [OnlineSubsystemPC.OnlineSubsystemPC]
  1314. ProfileDataDirectory=.\Shooter\SaveData
  1315. ProfileDataExtension=.ue3profile
  1316.  
  1317. [SDEngine.SDProfile]
  1318. bDisableOfflineSaves=false
  1319. bDisableOnlineSaves=false
  1320. bUseMostRecentSave=false
  1321.  
  1322. [SDEngine.SDOnlineSubsystem]
  1323. ProfileDataDirectory=.\Shooter\SaveData
  1324. ProfileDataExtension=.ue3profile
  1325.  
  1326. [SDEngine.SDVisibilityManager]
  1327. TargetUpdatesPerTick=5
  1328.  
  1329. [SDPCEngine.SDOnlineSubsystemFireline]
  1330. m_SettingsClassName=SDEngine.SDFirelineSettings
  1331. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1332. m_ServerHeartbeatGap=25.0
  1333. m_ClientHeartbeatGap=240.0
  1334. m_JoinTimeout=10.0
  1335. m_RequestRetryCooldownTimeMultiplier=2.0
  1336. m_RequestMaxRetry=6
  1337. m_SessionMaxRetry=2
  1338. m_MaxUnansweredHeartbeatAllowed=3
  1339. m_ManifestIndexName=index
  1340.  
  1341. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1342. m_SessionRetryTimeCooldown=120.0
  1343.  
  1344. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1345. m_MaxLoginStepTime=10.0
  1346.  
  1347. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1348. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1349.  
  1350. [Windows.StandardUser]
  1351. MyDocumentsSubDirName=UnrealEngine3
  1352.  
  1353. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1354. bHasGameSpyAccount=true
  1355. EncryptedProductKey=NotForShip
  1356. ProfileDataDirectory=../ShooterGame/SaveData
  1357. ProfileDataExtension=.ue3profile
  1358. ProductID=11097
  1359. NamespaceID=40
  1360. PartnerID=33
  1361. GameID=1727
  1362. StatsVersion=7
  1363. NickStatsKeyId=1
  1364. PlaceStatsKeyId=2
  1365. LocationUrlsForInvites=shooterpc
  1366. LocationUrl=shooterpc
  1367. bShouldUseMcp=true
  1368.  
  1369. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1370. bUseVAC=true
  1371. GameDir=unrealtest
  1372. GameVersion=1.0.0.0
  1373. Region=255
  1374. CurrentNotificationPosition=8
  1375. ResetStats=0
  1376.  
  1377. [SDEngine.SDGameStatsManager]
  1378. GAME_STATS_VERSION=19
  1379.  
  1380. [GameplayStats.JSON]
  1381. Enabled=false
  1382.  
  1383. [GameplayStats.Fireline]
  1384. Enabled=true
  1385.  
  1386. [GameplayStats.Echo]
  1387. Enabled=true
  1388. PlaytestOnly=true
  1389. Frequency=5.0
  1390. ContentEncoding=zlib
  1391. MonitorUpload=true
  1392. MonitorUploadFrequency=10.0
  1393.  
  1394. [GameplayStats.Unreal]
  1395. Enabled=true
  1396. Frequency=0.25
  1397.  
  1398. [PacketSimulationSettings]
  1399. PktLoss=0
  1400. PktLag=0
  1401. PktLagVariance=0
  1402.  
  1403. [SDSoundSystem]
  1404. uIOMemorySize=4096
  1405. fTargetAutoStmBufferLength=380
  1406. fMaxCacheRatio=2.0
  1407. uDefaultPoolSize=16384
  1408. uLEngineDefaultPoolSize=16384
  1409. uCommandQueueSize=128
  1410. HDREnable=1
  1411. HDREnableBoost=0
  1412. HDRSettingIndex=1
  1413. HDRMaxSize0=35
  1414. HDRMinSize0=26
  1415. HDRReleaseRate0=20
  1416. HDRMaxSize1=65
  1417. HDRMinSize1=48
  1418. HDRReleaseRate1=30
  1419. HDRMaxSize2=68
  1420. HDRMinSize2=45
  1421. HDRReleaseRate2=20
  1422. MuteOnLostFocus=0
  1423. OcclusionMinValue=0.15
  1424. OcclusionMaxValue=0.35
  1425. OcclusionMinDistance=156
  1426. OcclusionMaxDistance=1072
  1427.  
  1428. [SDTestServer]
  1429. Dedicated=true
  1430. Listen=false
  1431.  
  1432. [ShooterGame.SGDTServer]
  1433. m_DTPort=7999
  1434. m_DTLogging=false
  1435.  
  1436. [ShooterGame.SGClientVoice]
  1437. m_DTPort=8432
  1438. m_DTLogging=false
  1439.  
  1440. [SDEngine.SDFirelineBatchUpdateObject]
  1441. m_MaxUpdateAttempts=5
  1442. m_BaseRetryDelay=1.7f
  1443.  
  1444. [IniVersion]
  1445. 0=1399541498.000000
  1446. 1=1399543097.000000
  1447.  
  1448. [AppCompat]
  1449. MeasuredCPUScore=139.874222
  1450. CompatLevelComposite=3
  1451. CompatLevelCPU=5
  1452. CompatLevelGPU=3
  1453.  
  1454. [WinDrv.Accessibility]
  1455. StickyKeysHotkey=True
  1456. ToggleKeysHotkey=True
  1457. FilterKeysHotkey=True
  1458. StickyKeysConfirmation=True
  1459. ToggleKeysConfirmation=True
  1460. FilterKeysConfirmation=True
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