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Logfiles Unity - Tacky Turtle 3D

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Sep 16th, 2014
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  1. /Users/maxdev/Library/Logs/Unity/WebPlayer.log
  2. ----------------------------------------------
  3. 140916 22:46:44 Instance starting, version 4.5.3f3_fca41a4fabea, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
  4. 140916 22:46:44 Instance 4bb82ee19ac6d49a99b5c3312d9442f5 shutting down
  5. 140916 22:46:44 Instance starting, version 4.5.3f3_fca41a4fabea, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
  6. 140916 22:46:44 Datafile http://www.andrewalexanderprice.com/software/tackyturtle3d/tackyturtle3d.unity3d
  7. 140916 22:46:45 Loader: Start Success
  8.  
  9. /Users/maxdev/Library/Logs/Unity/Player.log
  10. -------------------------------------------
  11. Mono path[0] = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Resources'
  12. Mono path[1] = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableMono3.x.x-i386.bundle/Contents/Resources'
  13. Mono config path = '/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableMono3.x.x-i386.bundle/Contents/Resources/etc'
  14. Initialize engine version: 4.3.7f1 (6a3071739c8e)
  15. GfxDevice: creating device client; threaded=0
  16. OpenGL:
  17. Version: OpenGL 2.1 [2.1 NVIDIA-8.26.26 310.40.45f01]
  18. Renderer: NVIDIA GeForce GT 750M OpenGL Engine
  19. Vendor: NVIDIA Corporation
  20. VRAM: 2048 MB
  21. Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
  22. Loading webdata version: 4.3.4f1
  23. Begin MonoManager ReloadAssembly
  24. Platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Resources/UnityEngine.dll (this message is harmless)
  25. Non platform assembly: /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Assembly-CSharp.dll (this message is harmless)
  26. Loading /Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/Frameworks/StableUnityPlayer3.x.x-i386.bundle/Contents/Assembly-CSharp.dll into Unity Child Domain
  27. - Completed reload, in 0.051 seconds
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