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  1. @scottpsfan14 said:
  2. One thing about Real time GI is that it allows for more dynamic light sources. I agree there. But you did ask what game I think looks the best graphically. I said Ryse. And it's a good contender.
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  4. It's funny how hermits call Crysis 3 beyond next gen consoles will ever have when it's the same damn game as the 360 version. Extra cosmetic overlays don't warrent a next gen game in my opinion. It's graphical pipeline must be significantly better also.
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  6. You may be wondering what I think 'next gen' means? Well I'll tell you. For a game to be called 'next gen' it should be a game that can't be done on last gen consoles without changing the pipeline massively. And if they change the core rendering pipeline, it ceases to be the same game. That's why you hear devs talking about their next gen games and they say 'if this game was released on the PS3, it wouldn't be the same game'.
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  8. Now it might be worth mentioning that Ryse is built for Shadermodel 5 GPU's. Crysis 3 is built for Shadermodel 3. Of course Crysis 3 features real time GI, and other effects that Shadermodel 3 GPU's simply don't have the silicon for. But that is all provided by the Cry Engine. It's already there. At this point, it depends on what people prefer. Do you want a 360 port with a million bells and whistls added on top, or a next gen game, with perhaps less of those bells and whistles on top?
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  10. The core things you find with 8th gen games are a more advanced rendering pipeline (better character models, animations, world geometry, objects, props, etc). And Physically Based Rendering. This has added a lot of realism to games. Look at DriveClub and how light reacts to the smear on the windsheild.
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  12. These are enhancements that could not even be implamented in Crysis 3 because of last gen console restraints. They would have had to tailor the game art to use PBR in the PC version and they didn't have the budget or the time to do so. Ryse has a lot of those next gen qualities. Just because it's missing the odd effect Crysis 3 has, and it's on a weak console, doesn't mean it's not as 'advanced'. Crysis 3 was like a breadboard of rendering technologies all crammed on top of a 360 game.
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  14. Crytek have stated that Crysis 3 PC has pushed the limits of certain technologies such as DOF and post processing effects in general. That means, expect Crysis 4 (if it's ever made) to have very similar post processing effects to Crysis 3. If all this is the case, then how will people tell the immediate difference between the two if Crysis 3 is already pushing rendering technologies as far as they know how? The difference will be that the core next gen elements (PBR and pipeline), will be next gen. And it will show. You just wait and see. Crysis 4, if released, will look much better than Crysis 3. Put it this way, it will be a bigger difference between Crysis 3 and 4 than Crysis 2 and 3. C2/3 made for PS3/360. C4 made for PS4/XB1 (assuming).
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  16. It's a case of having different views of course.
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