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- ** Executing...
- ** Command: "E:\SteamLibrary\SteamApps\common\counter-strike source\bin\vbsp.exe"
- ** Parameters: -game "E:\SteamLibrary\SteamApps\common\counter-strike source\cstrike" "C:\Users\Hyphen\Desktop\Mapper\jb_italia_finale.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 2 threads
- materialPath: E:\SteamLibrary\SteamApps\common\counter-strike source\cstrike\materials
- Loading C:\Users\Hyphen\Desktop\Mapper\jb_italia_finale.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- material "italia/wttitalia" not found.
- Material not found!: ITALIA/WTTITALIA
- material "tools/toolshurt" not found.
- Material not found!: TOOLS/TOOLSHURT
- Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 538 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Hyphen\Desktop\Mapper\jb_italia_finale.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (1178251 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4832 texinfos to 3392
- Reduced 360 texdatas to 323 (12539 bytes to 11264)
- Writing C:\Users\Hyphen\Desktop\Mapper\jb_italia_finale.bsp
- 20 seconds elapsed
- ** Executing...
- ** Command: "E:\SteamLibrary\SteamApps\common\counter-strike source\bin\vvis.exe"
- ** Parameters: -game "E:\SteamLibrary\SteamApps\common\counter-strike source\cstrike" -fast "C:\Users\Hyphen\Desktop\Mapper\jb_italia_finale"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 2 threads
- reading c:\users\hyphen\desktop\mapper\jb_italia_finale.bsp
- reading c:\users\hyphen\desktop\mapper\jb_italia_finale.prt
- 1293 portalclusters
- 3532 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 63896 visible clusters (8.71%)
- Total clusters visible: 733517
- Average clusters visible: 567
- Building PAS...
- Average clusters audible: 1158
- visdatasize:348217 compressed from 434448
- writing c:\users\hyphen\desktop\mapper\jb_italia_finale.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "E:\SteamLibrary\SteamApps\common\counter-strike source\bin\vrad.exe"
- ** Parameters: -game "E:\SteamLibrary\SteamApps\common\counter-strike source\cstrike" -noextra "C:\Users\Hyphen\Desktop\Mapper\jb_italia_finale"
- Valve Software - vrad.exe SSE (May 14 2014)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\users\hyphen\desktop\mapper\jb_italia_finale.bsp
- Setting up ray-trace acceleration structure... Done (3.36 seconds)
- 13137 faces
- 1 degenerate faces
- 1200309 square feet [172844576.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 13136 patches before subdivision
- zero area child patch
- 121320 patches after subdivision
- sun extent from map=0.000000
- 216 direct lights
- BuildFacelights: 0.
- WARNING: Too many light styles on a face at (2657.000000, 2456.000000, -7.500000)
- ..
- WARNING: Too many light styles on a face at (2879.000000, 2456.000000, -7.500000)
- 1
- WARNING: Too many light styles on a face at (2727.000000, 2456.000000, -7.500000)
- WARNING: Too many light styles on a face at (2799.000000, 2456.000000, -7.500000)
- ...2..
- WARNING: Too many light styles on a face at (2450.163818, 2734.952148, 199.999893)
- .3...
- WARNING: Too many light styles on a face at (3080.000000, 2776.000000, 255.000000)
- WARNING: Too many light styles on a face at (3080.000000, 2280.000000, 255.000000)
- WARNING: Too many light styles on a face at (2428.000000, 2776.000000, 255.000000)
- WARNING: Too many light styles on a face at (2428.000000, 2280.000000, 255.000000)
- WARNING: Too many light styles on a face at (2924.000000, 2776.000000, 255.000000)
- WARNING: Too many light styles on a face at (2924.000000, 2280.000000, 255.000000)
- WARNING: Too many light styles on a face at (2425.000000, 2248.000000, 248.000000)
- WARNING: Too many light styles on a face at (2425.000000, 2552.000000, 248.000000)
- WARNING: Too many light styles on a face at (2487.999512, 2783.000000, 248.000000)
- WARNING: Too many light styles on a face at (2923.999756, 2783.000000, 248.000000)
- WARNING: Too many light styles on a face at (2585.000000, 2456.000000, -11.500000)
- WARNING: Too many light styles on a face at (2951.000000, 2456.000000, -11.500000)
- WARNING: Too many light styles on a face at (2712.000000, 2679.000000, -11.500000)
- 4...5...6...7...8...9...10 (20)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (66)
- transfers 14990248, max 939
- transfer lists: 114.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(880650, 612657, 306763)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(189904, 119539, 47570)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(50255, 30568, 10728)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(14212, 8954, 2971)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(4599, 3012, 944)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1517, 1054, 315)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(549, 394, 112)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(201, 149, 40)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(78, 58, 15)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(31, 23, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(13, 9, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(6, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(3, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0580 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (28)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 258/1024 12384/49152 (25.2%)
- brushes 2991/8192 35892/98304 (36.5%)
- brushsides 20509/65536 164072/524288 (31.3%)
- planes 12660/65536 253200/1310720 (19.3%)
- vertexes 23515/65536 282180/786432 (35.9%)
- nodes 5368/65536 171776/2097152 ( 8.2%)
- texinfos 3392/12288 244224/884736 (27.6%)
- texdata 323/2048 10336/65536 (15.8%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 13137/65536 735672/3670016 (20.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9721/65536 544376/3670016 (14.8%)
- leaves 5627/65536 180064/2097152 ( 8.6%)
- leaffaces 15757/65536 31514/131072 (24.0%)
- leafbrushes 5809/65536 11618/131072 ( 8.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 103903/512000 415612/2048000 (20.3%)
- edges 64562/256000 258248/1024000 (25.2%)
- LDR worldlights 216/8192 19008/720896 ( 2.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 1081/32768 10810/327680 ( 3.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 22146/65536 44292/131072 (33.8%)
- cubemapsamples 81/1024 1296/16384 ( 7.9%)
- overlays 63/512 22176/180224 (12.3%)
- LDR lightdata [variable] 5248164/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 348217/16777216 ( 2.1%)
- entdata [variable] 439516/393216 (111.8%) VERY FULL!
- LDR ambient table 5627/65536 22508/262144 ( 8.6%)
- HDR ambient table 5627/65536 22508/262144 ( 8.6%)
- LDR leaf ambient 19797/65536 554316/1835008 (30.2%)
- HDR leaf ambient 5627/65536 157556/1835008 ( 8.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/39850 ( 0.0%)
- pakfile [variable] 7158197/0 ( 0.0%)
- physics [variable] 1178251/4194304 (28.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 38481
- Writing c:\users\hyphen\desktop\mapper\jb_italia_finale.bsp
- 2 minutes, 21 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Hyphen\Desktop\Mapper\jb_italia_finale.bsp" "E:\SteamLibrary\SteamApps\common\counter-strike source\cstrike\maps\jb_italia_finale.bsp"
- ** Executing...
- ** Command: "E:\SteamLibrary\SteamApps\common\counter-strike source\hl2.exe"
- ** Parameters: -game "E:\SteamLibrary\SteamApps\common\counter-strike source\cstrike" +map "jb_italia_finale" -steam
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