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AntipathicZora

death domain stuff

May 27th, 2017
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  1. DEATH DOMAIN
  2. The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Gods of the Death domain also embody murder, pain, disease or poison, and the underworld. This, however, does not make Death an inherently evil domain, as other deities of the Death domain embody a peaceful passing and quiet study of death and necromancy of all sorts.
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  4. DEATH DOMAIN SPELLS
  5.  
  6. 1st: False life, Ray of Sickness
  7. 3rd: Blindness/deafness, Ray of Enfeeblement
  8. 5th: Animate Dead, Vampiric Touch
  9. 7th: Blight, Death Ward
  10. 9th: Antilife Shell, Cloudkill
  11.  
  12. BONUS PROFICIENCY
  13. When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons.
  14.  
  15. REAPER
  16. At 1st level, the cleric learns one necromancy cantrip of his or her choice from any spell list. When the cleric casts a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.
  17.  
  18. CHANNEL DIVINITY: TOUCH OF DEATH
  19. Starting at 2nd level, the cleric can use Channel Divinity destroy another creature's life force by touch. When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.
  20.  
  21. INESCAPABLE DESTRUCTION
  22. Starting at 6th level, the cleric's ability to channel negative energy becomes more potent. Necrotic damage dealt by the character's cleric spells and Channel Divinity options ignores resistance to necrotic damage.
  23.  
  24. DIVINE STRIKE
  25. At 8th level, the cleric gains the ability to infuse his or weapon strikes with necrotic energy. Once on each of the cleric's turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 necrotic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.
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  27. IMPROVED REAPER
  28. Starting at 17th level, when the cleric casts a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If
  29. the spell consumes its material components, the cleric must provide them for each target.
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