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Oct 11th, 2014
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  1. class RscTitles {
  2. #include "custom\dzgm\icons.hpp"
  3. class wm_disp {
  4. idd = -1;
  5. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  6. fadein = 0;
  7. fadeout = 0;
  8. duration = 10e10;
  9. controlsBackground[] = {};
  10. objects[] = {};
  11. class controls {
  12. class wm_text2 {
  13. idc = 1;
  14. x = safeZoneX+0.027;//safeZoneW*0.01;
  15. y = safeZoneY+safeZoneH-0.16;
  16. w = 1.151*safeZoneH;
  17. h = 0.057*safeZoneH;
  18. shadow = 2;
  19. class Attributes
  20. {
  21. font = "EtelkaNarrowMediumPro";
  22. color = "#24FFFFFF";
  23. align = "left"; // put "center" here if you want some background
  24. valign = "middle";
  25. shadow = 2;
  26. };
  27. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  28. font = "EtelkaNarrowMediumPro";
  29. size = 0.06*safeZoneH;
  30. type = 13;
  31. style = 0;
  32. text="";
  33. };
  34. };
  35. };
  36. class zCamoStatusGUI {
  37. idd = -1;
  38. fadeout=0;
  39. fadein=0;
  40. onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
  41. duration = 10e10;
  42. name= "zCamoGui";
  43. controlsBackground[] = {};
  44. objects[] = {};
  45. class controls {
  46. class zCamoIcon:RscPictureGUI {
  47. idc = 1;
  48. text="custom\walkamongstthedead\zombie.paa";
  49. x="0.958313 * safezoneW + safezoneX";
  50. y="0.43 * safezoneH + safezoneY";
  51. w=0.059999999;
  52. h=0.079999998;
  53. colorText[]={1,1,1,1};
  54. };
  55. };
  56. };
  57. class playerStatusGUI {
  58. idd = 6900;
  59. movingEnable = 0;
  60. duration = 100000;
  61. name = "statusBorder";
  62. onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
  63. class ControlsBackground {
  64. //PLAYER NAME
  65. class RscStructuredText_1199 : RscStructuredText {
  66. idc = 1199;
  67. x = 0.250001;
  68. y = 0.350001;
  69. w = 0.5;
  70. h = 0.1;
  71. };
  72. //FOOD BACKGROUND
  73. class RscPicture_1901: RscPictureGUI
  74. {
  75. idc = 1901;
  76. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  77. x = 0.905 * safezoneW + safezoneX;
  78. y = 0.93 * safezoneH + safezoneY;//2
  79. w = 0.075;
  80. h = 0.10;
  81. };
  82. //FOOD BORDER
  83. class RscPicture_1201: RscPictureGUI
  84. {
  85. idc = 1201;
  86. text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
  87. x = 0.905 * safezoneW + safezoneX;
  88. y = 0.93 * safezoneH + safezoneY;//2
  89. w = 0.075;
  90. h = 0.10;
  91. };
  92. //BLOOD BACKGROUND
  93. class RscPicture_1900: RscPictureGUI
  94. {
  95. idc = 1900;
  96. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  97. x = 0.875 * safezoneW + safezoneX;
  98. y = 0.93 * safezoneH + safezoneY; //3
  99. w = 0.075;
  100. h = 0.10;
  101. };
  102. //BLOOD BORDER
  103. class RscPicture_1200: RscPictureGUI
  104. {
  105. idc = 1200;
  106. text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
  107. x = 0.875 * safezoneW + safezoneX;
  108. y = 0.93* safezoneH + safezoneY; //3
  109. w = 0.075;
  110. h = 0.10;
  111. };
  112. //THIRST BACKGROUND
  113. class RscPicture_1902: RscPictureGUI
  114. {
  115. idc = 1902;
  116. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  117. x = 0.935 * safezoneW + safezoneX;
  118. y = 0.93 * safezoneH + safezoneY; //1
  119. w = 0.075;
  120. h = 0.10;
  121. };
  122. //THIRST BORDER
  123. class RscPicture_1202: RscPictureGUI
  124. {
  125. idc = 1202;
  126. text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
  127. x = 0.935 * safezoneW + safezoneX;
  128. y = 0.93 * safezoneH + safezoneY; //1
  129. w = 0.075;
  130. h = 0.10;
  131. };
  132. //TEMP BACKGROUND
  133. class RscPicture_1908: RscPictureGUI
  134. {
  135. idc = 1908;
  136. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  137. x = 0.845 * safezoneW + safezoneX;
  138. y = 0.93 * safezoneH + safezoneY; //3
  139. w = 0.075;
  140. h = 0.10;
  141. };
  142. //TEMP BORDER
  143. class RscPicture_1208: RscPictureGUI
  144. {
  145. idc = 1208;
  146. text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
  147. x = 0.845 * safezoneW + safezoneX;
  148. y = 0.93 * safezoneH + safezoneY; //3
  149. w = 0.075;
  150. h = 0.10;
  151. };
  152. //BROKEN LEG
  153. class RscPicture_1203: RscPictureGUI
  154. {
  155. idc = 1203;
  156. text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
  157. x = 0.810 * safezoneW + safezoneX;
  158. y = 0.93 * safezoneH + safezoneY;
  159. w = 0.075;
  160. h = 0.10;
  161. colorText[] = {1,1,1,1};
  162. };
  163. /*--------------------------------------------*/
  164. //SURVIVOR ICON
  165. class RscPicture_1307: RscPictureGUI
  166. {
  167. idc = 1307;
  168. text = "custom\gui\status\st_humanity_survivor.paa";
  169. x = 0.670 * safezoneW + safezoneX;
  170. y = 0.933 * safezoneH + safezoneY;
  171. w = 0.027 * safezoneW;
  172. h = 0.037 * safezoneH;
  173. colorText[] = {1,1,1,1};
  174. };
  175. //BANDIT ICON
  176. class RscPicture_1309: RscPictureGUI
  177. {
  178. idc = 1309;
  179. text = "custom\gui\status\st_humanity_bandit.paa";
  180. x = 0.713 * safezoneW + safezoneX;
  181. y = 0.933 * safezoneH + safezoneY;
  182. w = 0.027 * safezoneW;
  183. h = 0.037 * safezoneH;
  184. colorText[] = {1,1,1,1};
  185. };
  186. //ZOMBIE ICON
  187. class RscPicture_1310: RscPictureGUI
  188. {
  189. idc = 1310;
  190. text = "custom\gui\status\zombie.paa";
  191. x = 0.756 * safezoneW + safezoneX;
  192. y = 0.933 * safezoneH + safezoneY;
  193. w = 0.027 * safezoneW;
  194. h = 0.037 * safezoneH;
  195. colorText[] = {1,1,1,1};
  196. };
  197. };
  198. class Controls {
  199. //FOOD ICON
  200. class RscPicture_1301: RscPictureGUI
  201. {
  202. idc = 1301;
  203. //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
  204. x = 0.905 * safezoneW + safezoneX;
  205. y = 0.93 * safezoneH + safezoneY;
  206. w = 0.075;
  207. h = 0.10;
  208. };
  209. //BLOOD ICON
  210. class RscPicture_1300: RscPictureGUI
  211. {
  212. idc = 1300;
  213. //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
  214. x = 0.875 * safezoneW + safezoneX;
  215. y = 0.93 * safezoneH + safezoneY;
  216. w = 0.075;
  217. h = 0.10;
  218. };
  219. //THIRST ICON
  220. class RscPicture_1302: RscPictureGUI
  221. {
  222. idc = 1302;
  223. //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
  224. x = 0.935 * safezoneW + safezoneX;
  225. y = 0.93 * safezoneH + safezoneY;
  226. w = 0.075;
  227. h = 0.10;
  228. };
  229. //TEMP ICON
  230. class RscPicture_1306: RscPictureGUI
  231. {
  232. idc = 1306;
  233. //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
  234. x = 0.845 * safezoneW + safezoneX;
  235. y = 0.93 * safezoneH + safezoneY;
  236. w = 0.075;
  237. h = 0.10;
  238. };
  239. //BLOOD ICON - BLEEDING
  240. class RscPicture_1303: RscPictureGUI
  241. {
  242. idc = 1303;
  243. text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
  244. x = 0.875 * safezoneW + safezoneX;
  245. y = 0.93 * safezoneH + safezoneY;
  246. w = 0.075;
  247. h = 0.10;
  248. colorText[] = {1,1,1,0.5};
  249. };
  250. /*-----------------------------------------------*/
  251. //SURVIVOR KILLS
  252. class RscText_1400: RscTextGUIK
  253. {
  254. idc = 1400;
  255. text = "1000";
  256. x = 0.683 * safezoneW + safezoneX;
  257. y = 0.931 * safezoneH + safezoneY;
  258. w = 0.037 * safezoneW;
  259. h = 0.047 * safezoneH;
  260. colorText[] = {1,1,1,1.0};
  261. size = 0.03;
  262. sizeEx = 0.03;
  263. };
  264. //BANDIT KILLS
  265. class RscText_1402: RscTextGUIK
  266. {
  267. idc = 1402;
  268. text = "1000";
  269. x = 0.726 * safezoneW + safezoneX;
  270. y = 0.931 * safezoneH + safezoneY;
  271. w = 0.037 * safezoneW;
  272. h = 0.047 * safezoneH;
  273. colorText[] = {1,1,1,1.0};
  274. size = 0.03;
  275. sizeEx = 0.03;
  276. };
  277. //ZOMBIE KILLS
  278. class RscText_1403: RscTextGUIK
  279. {
  280. idc = 1403;
  281. text = "1000";
  282. x = 0.769 * safezoneW + safezoneX;
  283. y = 0.931 * safezoneH + safezoneY;
  284. w = 0.037 * safezoneW;
  285. h = 0.047 * safezoneH;
  286. colorText[] = {1,1,1,1.0};
  287. size = 0.03;
  288. sizeEx = 0.03;
  289. };
  290. //SERVER RESTART AMOUNT
  291. class RscText_1422: RscTextGUIK
  292. {
  293. idc = 1422;
  294. text = "1000";
  295. x = 0.753 * safezoneW + safezoneX;
  296. y = 0.961 * safezoneH + safezoneY;
  297. w = 0.040 * safezoneW;
  298. h = 0.047 * safezoneH;
  299. colorText[] = {1,0.8,0,1.0};
  300. size = 0.03;
  301. sizeEx = 0.03;
  302. };
  303. //RESTART LABEL
  304. class RscText_1425: RscTextGUIK
  305. {
  306. idc = 1425;
  307. text = "Restart in (min):";
  308. x = 0.673 * safezoneW + safezoneX;
  309. y = 0.961 * safezoneH + safezoneY;
  310. w = 0.09 * safezoneW;
  311. h = 0.047 * safezoneH;
  312. colorText[] = {1,1,1,1.0};
  313. size = 0.03;
  314. sizeEx = 0.03;
  315. };
  316. };
  317. };
  318. class DeathScr {
  319. idd = -1;
  320. movingEnable = 0;
  321. duration = 10;
  322. fadein = 2;
  323. fadeout = 2;
  324. name="DeathScr";
  325. controls[]={"Picture"};
  326. class Picture {
  327. x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH;
  328. text="custom\death\DeathScr.jpg";
  329. sizeEx = -1;
  330. type=0;
  331. idc=-1;
  332. style=48;
  333. colorBackground[]={0,0,0,0};
  334. colorText[]={1,1,1,1};
  335. font="Bitstream";
  336. };
  337. };
  338. };
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