Advertisement
ElDubya

Untitled

Mar 20th, 2015
313
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
SQL 126.85 KB | None | 0 0
  1. class CfgBuildingLoot {
  2.     class DEFAULT {
  3.         zombieChance = 0.2;
  4.         minRoaming = 0;
  5.         maxRoaming = 2;
  6.         zombieClass[] = {"zZombie_Base", "z_hunter", "z_teacher", "z_suit1", "z_suit2", "z_worker1", "z_worker2", "z_worker3", "z_villager1", "z_villager2", "z_villager3"};
  7.         lootChance = 0;
  8.         lootPos[] = {};
  9.         lootPosSmall[] = {};
  10.         lootPosZombie[] = {};
  11.         itemType[] = {};
  12.         itemChance[] = {};
  13.         lootTypeSmall[] = {};
  14.         itemChanceSmall[] = {};
  15.         hangPos[] = {};
  16.         vehPos[] = {};
  17.     };
  18.    
  19.     class Castle : DEFAULT {
  20.         lootChance = 0.2;
  21.         lootPos[] = {};
  22.         lootType[] = {{"ItemKnife", "weapon", 0.01}, {"ItemMap", "generic", 0.01}, {"ItemCompass", "weapon", 0.01}, {"ItemFlashlight", "weapon", 0.01}, {"WeaponHolder_ItemHatchet", "object", 0.01}, {"WeaponHolder_ItemTent", "object", 0.01}, {"PartWoodPile", "magazine", 0.04}, {"", "generic", 0.4}};
  23.     };
  24.    
  25.     class Residential : DEFAULT {
  26.         zombieChance = 0.3;
  27.         maxRoaming = 2;
  28.         zombieClass[] = {"zZombie_Base", "z_hunter", "z_teacher", "z_villager1", "z_villager2", "z_villager3"};
  29.         lootChance = 1;
  30.         lootPos[] = {};
  31.         lootType[] = {{"ItemWatch", "generic", 0.04}, {"ItemCompass", "generic", 0.03}, {"ItemMap", "weapon", 0.02}, {"ItemFlashlight", "generic", 0.01}, {"ItemKnife", "generic", 0.04}, {"ItemMatchbox_DZE", "generic", 0.01}, {"", "generic", 0.32}, {"backpacks", "backpacks", 0.04}, {"tents", "tents", 0.01}, {"", "military", 0.02}, {"", "trash", 0.01}, {"Binocular", "weapon", 0.02}, {"PartPlywoodPack", "magazine", 0.02}, {"clothes", "clothes", 0.01}, {"specialclothes", "specialclothes", 0.01}, {"WeaponHolder_MeleeCrowbar", "object", 0.03}, {"pistols", "cfglootweapon", 0.5}, {"shotgunsingleshot", "cfglootweapon", 0.5}};
  32.         lootTypeSmall[] = {{"ItemSodaMdew", "magazine", 0.01}, {"ItemSodaRbull", "magazine", 0.01}, {"ItemSodaOrangeSherbet", "magazine", 0.02}, {"ItemWatch", "weapon", 0.05}, {"ItemCompass", "weapon", 0.04}, {"ItemMap", "weapon", 0.03}, {"pistols", "cfglootweapon", 0.5}, {"ItemFlashlight", "weapon", 0.02}, {"ItemKnife", "weapon", 0.04}, {"ItemMatchbox_DZE", "weapon", 0.03}, {"", "generic", 0.38}, {"", "military", 0.5}, {"", "trash", 0.01}, {"Binocular", "weapon", 0.02}, {"clothes", "single", 0.01}, {"specialclothes", "single", 0.01}};
  33.     };
  34.    
  35.     class Office : DEFAULT {
  36.         maxRoaming = 3;
  37.         zombieClass[] = {"z_suit1", "z_suit2"};
  38.         zombieChance = 1;
  39.         lootChance = 0.4;
  40.         lootPos[] = {};
  41.         lootType[] = {{"ItemWatch", "generic", 0.04}, {"ItemCompass", "generic", 0.03}, {"ItemMap", "weapon", 0.02}, {"ItemFlashlight", "generic", 0.01}, {"ItemKnife", "generic", 0.04}, {"ItemMatchbox_DZE", "generic", 0.01}, {"", "generic", 0.31}, {"backpacks", "backpacks", 0.04}, {"tents", "tents", 0.01}, {"", "military", 0.02}, {"", "trash", 0.01}, {"Binocular", "weapon", 0.02}, {"PartPlywoodPack", "magazine", 0.02}, {"clothes", "clothes", 0.01}, {"specialclothes", "specialclothes", 0.01}, {"WeaponHolder_MeleeCrowbar", "object", 0.03}, {"ItemBriefcaseEmpty", "magazine", 0.01}, {"shotgunsingleshot", "cfglootweapon", 0.5}};
  42.         lootTypeSmall[] = {{"ItemSodaMdew", "magazine", 0.01}, {"ItemSodaRbull", "magazine", 0.01}, {"ItemSodaOrangeSherbet", "magazine", 0.02}, {"ItemWatch", "weapon", 0.05}, {"ItemCompass", "weapon", 0.04}, {"ItemMap", "weapon", 0.03}, {"pistols", "cfglootweapon", 0.5}, {"ItemFlashlight", "weapon", 0.02}, {"ItemKnife", "weapon", 0.05}, {"ItemMatchbox_DZE", "weapon", 0.03}, {"", "generic", 0.31}, {"", "military", 0.5}, {"", "trash", 0.01}, {"Binocular", "weapon", 0.02}, {"clothes", "single", 0.16}, {"specialclothes", "single", 0.02}, {"ItemDocument", "magazine", 0.01}};
  43.     };
  44.    
  45.     class Industrial : DEFAULT {
  46.         zombieChance = 0.4;
  47.         zombieClass[] = {"z_worker1", "z_worker2", "z_worker3"};
  48.         maxRoaming = 2;
  49.         lootChance = 1;
  50.         lootPos[] = {};
  51.         lootType[] = {{"ItemGenerator", "magazine", 0.01}, {"ItemFuelBarrelEmpty", "magazine", 0.01}, {"", "generic", 0.17}, {"", "trash", 0.01}, {"", "military", 0.5}, {"PartGeneric", "magazine", 0.04}, {"PartWheel", "magazine", 0.05}, {"PartFueltank", "magazine", 0.02}, {"PartEngine", "magazine", 0.02}, {"PartGlass", "magazine", 0.04}, {"PartVRotor", "magazine", 0.01}, {"ItemJerrycan", "magazine", 0.04}, {"WeaponHolder_ItemHatchet_DZE", "object", 0.07}, {"ItemKnife", "military", 0.07}, {"ItemToolbox", "weapon", 0.06}, {"ItemWire", "magazine", 0.01}, {"ItemTankTrap", "magazine", 0.04}, {"ItemKeyKit", "weapon", 0.01}, {"CinderBlocks", "magazine", 0.03}, {"MortarBucket", "magazine", 0.01}};
  52.         lootTypeSmall[] = {{"", "generic", 0.5}, {"", "trash", 0.01}, {"", "military", 0.5}, {"ItemKnife", "weapon", 0.07}, {"ItemKeyKit", "weapon", 0.01}};
  53.     };
  54.    
  55.     class IndustrialFuel : DEFAULT {
  56.         zombieChance = 0.4;
  57.         zombieClass[] = {"z_worker1", "z_worker2", "z_worker3"};
  58.         maxRoaming = 2;
  59.         lootChance = 1;
  60.         lootPos[] = {};
  61.         lootType[] = {{"ItemGenerator", "magazine", 0.01}, {"fuel_pump_kit", "magazine", 0.01}, {"", "generic", 0.18}, {"", "trash", 0.01}, {"", "military", 0.5}, {"PartGeneric", "magazine", 0.04}, {"PartWheel", "magazine", 0.05}, {"PartFueltank", "magazine", 0.02}, {"PartEngine", "magazine", 0.02}, {"PartGlass", "magazine", 0.04}, {"PartVRotor", "magazine", 0.01}, {"ItemJerrycan", "magazine", 0.04}, {"WeaponHolder_ItemHatchet_DZE", "object", 0.07}, {"ItemKnife", "military", 0.07}, {"ItemToolbox", "weapon", 0.06}, {"ItemWire", "magazine", 0.01}, {"ItemTankTrap", "magazine", 0.04}, {"ItemKeyKit", "weapon", 0.01}};
  62.         lootTypeSmall[] = {{"", "generic", 0.5}, {"", "trash", 0.01}, {"", "military", 0.5}, {"ItemKnife", "weapon", 0.07}, {"ItemKeyKit", "weapon", 0.01}};
  63.     };
  64.    
  65.     class Farm : DEFAULT {
  66.         zombieChance = 0.3;
  67.         maxRoaming = 3;
  68.         zombieClass[] = {"zZombie_Base", "z_hunter", "z_hunter", "z_hunter", "z_villager1", "z_villager2", "z_villager3"};
  69.         lootChance = 1;
  70.         lootPos[] = {};
  71.         lootType[] = {{"ItemJerrycan", "magazine", 0.05}, {"", "generic", 0.3}, {"", "trash", 0.01}, {"PartPlankPack", "magazine", 0.06}, {"WeaponHolder_ItemHatchet_DZE", "object", 0.05}, {"ItemFuelBarrelEmpty", "magazine", 0.01}, {"WeaponHolder_ItemMachete", "object", 0.03}, {"ItemFishingPole", "weapon", 0.02}, {"ItemLightBulb", "magazine", 0.02}, {"ItemSledgeHandle", "magazine", 0.02}, {"farmweapons", "cfglootweapon", 0.02}};
  72.         lootTypeSmall[] = {{"", "generic", 0.79}, {"", "trash", 0.01}, {"", "military", 0.5}, {"ItemLightBulb", "magazine", 0.01}, {"ItemSledgeHead", "magazine", 0.01}};
  73.     };
  74.    
  75.     class Supermarket : DEFAULT {
  76.         lootChance = 1;
  77.         minRoaming = 2;
  78.         maxRoaming = 6;
  79.         zombieChance = 0.3;
  80.         zombieClass[] = {"zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2"};
  81.         lootType[] = {{"ItemSodaMdew", "magazine", 0.01}, {"ItemSodaRbull", "magazine", 0.01}, {"ItemSodaOrangeSherbet", "magazine", 0.03}, {"ItemWatch", "generic", 0.07}, {"ItemCompass", "generic", 0.02}, {"ItemMap", "weapon", 0.04}, {"ItemFlashlight", "generic", 0.01}, {"ItemKnife", "generic", 0.02}, {"ItemMatchbox_DZE", "generic", 0.04}, {"", "generic", 0.04}, {"backpacks", "backpacks", 0.5}, {"tents", "tents", 0.01}, {"", "food", 0.3}, {"", "trash", 0.17}, {"Binocular", "weapon", 0.05}, {"PartPlywoodPack", "magazine", 0.02}, {"pistols", "cfglootweapon", 0.5}, {"shotgunsingleshot", "cfglootweapon", 0.5}};
  82.         lootTypeSmall[] = {{"ItemSodaMdew", "magazine", 0.01}, {"ItemSodaRbull", "magazine", 0.01}, {"ItemSodaOrangeSherbet", "magazine", 0.03}, {"ItemWatch", "weapon", 0.07}, {"ItemCompass", "weapon", 0.03}, {"ItemMap", "weapon", 0.05}, {"pistols", "cfglootweapon", 0.5}, {"ItemFlashlight", "weapon", 0.01}, {"ItemKnife", "weapon", 0.02}, {"ItemMatchbox_DZE", "weapon", 0.04}, {"", "generic", 0.21}, {"", "food", 0.24}, {"", "trash", 0.01}, {"Binocular", "weapon", 0.02}, {"ItemMixOil", "magazine", 0.02}};
  83.     };
  84.    
  85.     class HeliCrash : DEFAULT {
  86.         zombieChance = 0.4;
  87.         maxRoaming = 2;
  88.         zombieClass[] = {"z_soldier_pilot"};
  89.         lootChance = 1;
  90.         lootPos[] = {};
  91.         lootType[] = {{"assaultrifles", "cfglootweapon", 0.5}, {"submachinegun", "cfglootweapon", 0.5}, {"sniperrifles", "cfglootweapon", 0.5}, {"machineguns", "cfglootweapon", 0.5}, {"", "military", 0.5}, {"", "medical", 0.5}, {"MedBox0", "object", 0.5}, {"MedBox0", "object", 0.5}, {"NVGoggles", "weapon", 0.5}, {"AmmoBoxSmall_556", "object", 0.5}, {"AmmoBoxSmall_762", "object", 0.5}, {"militaryclothes", "militaryclothes", 0.5}, {"militaryammo", "militaryammo", 0.5}};
  92.     };
  93.    
  94.     class HeliCrash_No50s : DEFAULT {
  95.         zombieChance = 0.4;
  96.         maxRoaming = 2;
  97.         zombieClass[] = {"z_soldier_pilot"};
  98.         lootChance = 1;
  99.         lootPos[] = {};
  100.         lootType[] = {{"assaultrifles", "cfglootweapon", 0.5}, {"submachinegun", "cfglootweapon", 0.5}, {"sniperrifles", "cfglootweapon", 0.5}, {"machineguns", "cfglootweapon", 0.5}, {"", "military", 0.5}, {"", "medical", 0.5}, {MAAWS, "weapon", 0.05}, {"MedBox0", "object", 0.5}, {"NVGoggles", "weapon", 0.5}, {"AmmoBoxSmall_556", "object", 0.5}, {"AmmoBoxSmall_762", "object", 0.5}, {"militaryclothes", "militaryclothes", 0.5}, {"militaryammo", "militaryammo", 0.5}};
  101.     };
  102.    
  103.     class Hospital : DEFAULT {
  104.         zombieChance = 0.4;
  105.         minRoaming = 2;
  106.         maxRoaming = 6;
  107.         zombieClass[] = {"z_doctor", "z_doctor", "z_doctor"};
  108.         lootChance = 1;
  109.         lootPos[] = {};
  110.         lootType[] = {{"", "trash", 0.01}, {"", "hospital", 0.7}, {"MedBox0", "object", 0.5}};
  111.         lootTypeSmall[] = {{"", "trash", 0.01}, {"", "hospital", 0.9}};
  112.     };
  113.    
  114.     class Military : DEFAULT {
  115.         zombieChance = 0.3;
  116.         maxRoaming = 6;
  117.         zombieClass[] = {"z_soldier", "z_soldier_heavy", "z_policeman"};
  118.         lootChance = 1;
  119.         lootPos[] = {};
  120.         lootType[] = {{"pistols", "cfglootweapon", 0.5}, {"assaultrifles", "cfglootweapon", 0.5}, {"sniperrifles", "cfglootweapon", 0.5}, {"shotgunsingleshot", "cfglootweapon", 0.5}, {"submachinegun", "cfglootweapon", 0.5}, {"Binocular", "weapon", 0.03}, {"ItemFlashlightRed", "military", 0.04}, {"ItemKnife", "military", 0.01}, {"ItemGPS", "weapon", 0.01}, {"ItemMap", "military", 0.02}, {"militarybackpacks", "militarybackpacks", 0.5}, {"", "medical", 0.5}, {"", "generic", 0.1}, {"", "military", 0.3}, {"ItemEtool", "weapon", 0.02}, {"ItemSandbag", "magazine", 0.02}, {"machineguns", "cfglootweapon", 0.5}};
  121.         lootTypeSmall[] = {{"pistols", "cfglootweapon", 0.5}, {"Binocular", "weapon", 0.05}, {"ItemFlashlightRed", "weapon", 0.03}, {"ItemKnife", "weapon", 0.04}, {"ItemGPS", "weapon", 0.02}, {"", "medical", 0.5}, {"", "generic", 0.22}, {"", "military", 0.5}, {"ItemEtool", "weapon", 0.03}};
  122.     };
  123.    
  124.     class MilitaryIndustrial : DEFAULT {
  125.         zombieChance = 0.3;
  126.         maxRoaming = 6;
  127.         zombieClass[] = {"z_soldier", "z_soldier_heavy", "z_policeman", "z_soldier", "z_soldier_heavy", "z_policeman", "z_worker1", "z_worker2", "z_worker3"};
  128.         lootChance = 1;
  129.         lootPos[] = {};
  130.         lootType[] = {{"pistols", "cfglootweapon", 0.5}, {"assaultrifles", "cfglootweapon", 0.5}, {"PartGeneric", "magazine", 0.03}, {"sniperrifles", "cfglootweapon", 0.5}, {"shotgunsingleshot", "cfglootweapon", 0.5}, {"ItemGenerator", "magazine", 0.01}, {"submachinegun", "cfglootweapon", 0.5}, {"PartGeneric", "magazine", 0.03}, {"ItemGenerator", "magazine", 0.01}, {"PartWheel", "magazine", 0.02}, {"Binocular", "weapon", 0.01}, {"ItemFlashlightRed", "military", 0.03}, {"ItemKnife", "military", 0.04}, {"ItemGPS", "weapon", 0.01}, {"PartVRotor", "magazine", 0.01}, {"militarybackpacks", "militarybackpacks", 0.03}, {"", "medical", 0.05}, {"", "generic", 0.35}, {"", "military", 0.5}, {"ItemEtool", "weapon", 0.03}, {"ItemSandbag", "magazine", 0.02}, {"ItemFuelBarrelEmpty", "magazine", 0.03}, {"fuel_pump_kit", "magazine", 0.01}, {"machineguns", "cfglootweapon", 0.5}};
  131.         lootTypeSmall[] = {{"pistols", "cfglootweapon", 0.5}, {"Binocular", "weapon", 0.05}, {"ItemFlashlightRed", "weapon", 0.03}, {"ItemKnife", "weapon", 0.04}, {"ItemGPS", "weapon", 0.02}, {"", "medical", 0.12}, {"", "generic", 0.22}, {"", "military", 0.5}, {"ItemEtool", "weapon", 0.03}};
  132.     };
  133.    
  134.     class IndustrialMilitary : DEFAULT {
  135.         zombieChance = 0.4;
  136.         maxRoaming = 6;
  137.         zombieClass[] = {"z_soldier", "z_soldier_heavy", "z_policeman", "z_soldier", "z_soldier_heavy", "z_policeman", "z_worker1", "z_worker2", "z_worker3"};
  138.         lootChance = 1;
  139.         lootPos[] = {};
  140.         lootType[] = {{"pistols", "cfglootweapon", 0.5}, {"assaultrifles", "cfglootweapon", 0.5}, {"PartGeneric", "magazine", 0.03}, {"sniperrifles", "cfglootweapon", 0.5}, {"shotgunsingleshot", "cfglootweapon", 0.5}, {"ItemGenerator", "magazine", 0.01}, {"submachinegun", "cfglootweapon", 0.05}, {"PartGeneric", "magazine", 0.03}, {"ItemGenerator", "magazine", 0.01}, {"PartWheel", "magazine", 0.02}, {"Binocular", "weapon", 0.01}, {"ItemFlashlightRed", "military", 0.03}, {"ItemKnife", "military", 0.04}, {"ItemGPS", "weapon", 0.01}, {"PartVRotor", "magazine", 0.01}, {"PartFueltank", "magazine", 0.03}, {"PartEngine", "magazine", 0.04}, {"PartGlass", "magazine", 0.05}, {"militarybackpacks", "militarybackpacks", 0.03}, {"", "medical", 0.05}, {"", "generic", 0.25}, {"", "military", 0.07}, {"ItemEtool", "weapon", 0.03}, {"ItemSandbag", "magazine", 0.02}, {"ItemFuelBarrelEmpty", "magazine", 0.03}, {"fuel_pump_kit", "magazine", 0.01}, {"machineguns", "cfglootweapon", 0.5}};
  141.         lootTypeSmall[] = {{"pistols", "cfglootweapon", 0.5}, {"Binocular", "weapon", 0.05}, {"ItemFlashlightRed", "weapon", 0.03}, {"ItemKnife", "weapon", 0.04}, {"ItemGPS", "weapon", 0.02}, {"", "medical", 0.12}, {"", "generic", 0.22}, {"", "military", 0.5}, {"ItemEtool", "weapon", 0.03}};
  142.     };
  143.    
  144.     class MilitarySpecial : DEFAULT {
  145.         zombieChance = 0.4;
  146.         minRoaming = 2;
  147.         maxRoaming = 6;
  148.         zombieClass[] = {"z_soldier_heavy"};
  149.         lootChance = 1;
  150.         lootPos[] = {};
  151.         lootType[] = {{"assaultrifles", "cfglootweapon", 0.5}, {"machineguns", "cfglootweapon", 0.5}, {"pistols", "cfglootweapon", 0.5}, {"sniperrifles", "cfglootweapon", 0.5}, {"militaryshotguns", "cfglootweapon", 0.3}, {"submachinegun", "cfglootweapon", 0.5}, {"AmmoBoxSmall_556", "object", 0.5}, {"AmmoBoxSmall_762", "object", 0.5}, {"Binocular", "weapon", 0.01}, {"ItemFlashlightRed", "military", 0.02}, {"ItemKnife", "military", 0.01}, {"ItemGPS", "weapon", 0.01}, {"ItemMap", "military", 0.01}, {"Binocular_Vector", "military", 0.1}, {"militarybackpacks", "militarybackpacks", 0.04}, {"", "medical", 0.5}, {"", "generic", 0.3}, {"", "military", 0.5}, {"machinegunammo", "machinegunammo", 0.5}, {"militaryclothes", "militaryclothes", 0.5}, {"NVGoggles", "weapon", 0.01}};
  152.         lootTypeSmall[] = {{"pistols", "cfglootweapon", 0.5}, {"AmmoBoxSmall_556", "object", 0.5}, {"AmmoBoxSmall_762", "object", 0.5}, {"Binocular", "weapon", 0.02}, {"ItemFlashlightRed", "military", 0.01}, {"ItemKnife", "military", 0.02}, {"ItemGPS", "weapon", 0.02}, {"ItemMap", "weapon", 0.01}, {"Binocular_Vector", "weapon", 0.03}, {"", "medical", 0.5}, {"", "generic", 0.15}, {"", "military", 0.33}, {"5Rnd_86x70_L115A1", "magazine", 0.3}, {"10Rnd_127x99_m107", "magazine", 0.02}, {"machinegunammoexpl", "single", 0.5}, {"militaryclothes", "single", 0.05}, {"NVGoggles", "weapon", 0.04}, {"100Rnd_762x54_PK", "magazine", 0.5}};
  153.     };
  154.    
  155.     class MilitarySpecialer7 : DEFAULT {
  156.         zombieChance = 0.5;
  157.         minRoaming = 2;
  158.         maxRoaming = 6;
  159.         zombieClass[] = {"z_soldier_heavy"};
  160.         lootChance = 0.05;
  161.         lootPos[] = {};    
  162.         lootType[] = {{"sniperrifleser7", "cfglootweapon", 0.01}};
  163.         lootTypeSmall[] = {{"", "generic", 0.5}};
  164.     };
  165.    
  166.     class Hunting : DEFAULT {
  167.         zombieChance = 0.4;
  168.         minRoaming = 1;
  169.         maxRoaming = 3;
  170.         zombieClass[] = {"z_hunter", "z_hunter", "z_hunter"};
  171.         lootChance = 1;
  172.         lootPos[] = {};
  173.         lootType[] = {{"ItemMap", "weapon", 0.02}, {"ItemFlashlight", "generic", 0.01}, {"ItemKnife", "generic", 0.01}, {"ItemMatchbox_DZE", "generic", 0.03}, {"farmweapons", "cfglootweapon", 0.7}, {"", "military", 0.5}, {"WeaponHolder_ItemMachete", "object", 0.02}, {"", "hunter", 0.5}};
  174.         lootTypeSmall[] = {{"ItemMap", "weapon", 0.02}, {"ItemFlashlight", "weapon", 0.02}, {"ItemKnife", "weapon", 0.02}, {"ItemMatchbox_DZE", "weapon", 0.04}, {"", "military", 0.4}, {"", "hunter", 0.5}};
  175.     };
  176.    
  177.     class DynamicDebris : DEFAULT {
  178.         lootChance = 1;
  179.         minRoaming = 0;
  180.         maxRoaming = 2;
  181.         zombieChance = 0.3;
  182.         zombieClass[] = {"zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2"};
  183.         lootType[] = {{"ItemWatch", "generic", 0.19}, {"ItemCompass", "generic", 0.01}, {"ItemMap", "weapon", 0.06}, {"Makarov", "weapon", 0.5}, {"Colt1911", "weapon", 0.5}, {"ItemFlashlight", "generic", 0.06}, {"ItemKnife", "generic", 0.06}, {"ItemMatchbox_DZE", "generic", 0.06}, {"ItemToolbox", "weapon", 0.02}, {"", "generic", 0.17}, {"", "food", 0.06}, {"PartGeneric", "magazine", 0.07}, {"PartWheel", "magazine", 0.06}, {"PartFueltank", "magazine", 0.03}, {"PartEngine", "magazine", 0.01}, {"PartGlass", "magazine", 0.08}, {"WeaponHolder_ItemJerrycan", "object", 0.03}};
  184.     };
  185.    
  186.     class DynamicDebrisMilitary : DEFAULT {
  187.         lootChance = 1;
  188.         minRoaming = 0;
  189.         maxRoaming = 2;
  190.         zombieChance = 0.3;
  191.         zombieClass[] = {"z_soldier_pilot", "z_soldier_heavy"};
  192.         lootType[] = {{"ItemEtool", "weapon", 0.05}, {"ItemSandbag", "magazine", 0.1}, {"", "military", 0.5}, {"ItemWatch", "generic", 0.1}, {"ItemCompass", "generic", 0.02}, {"ItemMap", "weapon", 0.05}, {"MakarovSD", "weapon", 0.5}, {"Colt1911", "weapon", 0.5}, {"ItemFlashlight", "generic", 0.01}, {"ItemKnife", "generic", 0.05}, {"ItemMatchbox_DZE", "generic", 0.05}, {"ItemToolbox", "weapon", 0.02}, {"", "generic", 0.15}, {"", "food", 0.05}, {"PartGeneric", "magazine", 0.06}, {"PartWheel", "magazine", 0.05}, {"PartFueltank", "magazine", 0.03}, {"PartEngine", "magazine", 0.02}, {"PartGlass", "magazine", 0.03}, {"PartVRotor", "magazine", 0.02}, {"WeaponHolder_ItemJerrycan", "object", 0.03}};
  193.     };
  194.    
  195.     class SupplyDrop : DEFAULT {
  196.         zombieChance = 1;
  197.         maxRoaming = 3;
  198.         zombieClass[] = {"zZombie_Base", "z_hunter", "z_hunter", "z_hunter", "z_villager1", "z_villager2", "z_villager3", "z_doctor", "z_soldier_pilot", "z_soldier_heavy"};
  199.         lootChance = 1;
  200.         lootPos[] = {};
  201.         lootType[] = {{"PartPlywoodPack", "magazine", 0.5}, {"PartPlankPack", "magazine", 0.5}, {"CinderBlocks", "magazine", 0.5}, {"MortarBucket", "magazine", 0.5}, {"bulk_PartGeneric", "magazine", 0.5}, {"bulk_ItemSandbag", "magazine", 0.5}, {"bulk_ItemTankTrap", "magazine", 0.5}, {"ItemSledge", "weapon", 0.02}};
  202.     };
  203.    
  204.     class MassGrave : DEFAULT {
  205.         zombieChance = 1;
  206.         maxRoaming = 3;
  207.         zombieClass[] = {"zZombie_Base", "z_hunter", "z_hunter", "z_hunter", "z_villager1", "z_villager2", "z_villager3", "z_doctor", "z_soldier_pilot", "z_soldier_heavy"};
  208.         lootChance = 1;
  209.         lootPos[] = {};
  210.         lootType[] = {{M16A2, "weapon", 0.5}, {M16A2GL, "weapon", 0.5}, {M249_EP1_DZ, "weapon", 0.5}, {M9SD, "weapon", 0.5}, {"Pecheneg_DZ", "weapon", 0.5}, {PK_DZ, "weapon", 0.5}, {AK_74, "weapon", 0.5}, {"M4A1_Aim", "weapon", 0.5}, {"AKS_74_kobra", "weapon", 0.5}, {AKS_74_U, "weapon", 0.5}, {AK_47_M, "weapon", 0.5}, {M24, "weapon", 0.5}, {SVD_CAMO, "weapon", 0.5}, {M1014, "weapon", 0.5}, {"BAF_LRR_scoped", "weapon", 0.1}, {M4SPR, "weapon", 0.5}, {M4A1, "weapon", 0.5}, {M14_EP1, "weapon", 0.5}, {UZI_EP1, "weapon", 0.5}, {"Remington870_lamp", "weapon", 0.5}, {"glock17_EP1", "weapon", 0.5}, {M240_DZ, "weapon", 0.5}, {"M4A1_AIM_SD_camo", "weapon", 0.5}, {M16A4_ACG, "weapon", 0.5}, {"M4A1_HWS_GL_camo", "weapon", 0.5}, {"Mk_48_DZ", "weapon", 0.1}, {M4A3_CCO_EP1, "weapon", 0.5}, {"AmmoBoxSmall_556", "object", 0.5}, {"AmmoBoxSmall_762", "object", 0.5}, {"Binocular", "weapon", 0.01}, {"ItemFlashlightRed", "military", 0.02}, {"ItemKnife", "military", 0.01}, {"ItemGPS", "weapon", 0.01}, {"ItemMap", "military", 0.01}, {"Binocular_Vector", "military", 0.01}, {"DZ_ALICE_Pack_EP1", "object", 0.03}, {"DZ_TK_Assault_Pack_EP1", "object", 0.02}, {"DZ_British_ACU", "object", 0.02}, {"DZ_CivilBackpack_EP1", "object", 0.02}, {"DZ_Backpack_EP1", "object", 0.01}, {"DZ_LargeGunBag_EP1", "object", 0.01}, {"", "medical", 0.05}, {"", "generic", 0.05}, {"", "military", 0.13}, {"", "magazine", 0.01}, {"Sa58V_RCO_EP1", "weapon", 0.5}, {"Sa58V_CCO_EP1", "weapon", 0.5}, {"G36_C_SD_camo", "weapon", 0.5}, {M40A3, "weapon", 0.4}, {"100Rnd_762x54_PK", "magazine", 0.5}, {"", "militaryclothes", 0.05}, {"WeaponHolder_ItemMachete", "object", 0.02}, {"SCAR_H_LNG_Sniper_SD", "weapon", 0.1}, {"2000Rnd_762x51_M134", "magazine", 0.5}, {KSVK_DZE, "weapon", 0.5}, {"m240_scoped_EP1_DZE", "weapon", 0.5}};
  211.     };
  212.    
  213.     class Church : Residential {
  214.         minRoaming = 1;
  215.         maxRoaming = 3;
  216.         zombieClass[] = {"z_priest", "z_priest", "z_priest"};
  217.     };
  218.    
  219.     class Land_HouseV_1I4 : Residential {
  220.         lootPos[] = {{0.222168, 3.90839, -2.73031}, {-1.82983, -1.81403, -2.76768}};
  221.         lootPosZombie[] = {{-0.329834, -5.01025, -1.89261}, {-1.30762, 1.8324, -1.85249}};
  222.         lootPosSmall[] = {{-1.91772, -5.13812, -2.14811}, {-4.34497, -1.12036, -1.88536}, {-2.12329, -2.59363, -2.05582}, {-1.34595, -2.80969, -2.04825}};
  223.     };
  224.    
  225.     class Land_kulna : Residential {
  226.         lootPos[] = {{0.213379, 1.49707, -1.14344}};
  227.         lootPosZombie[] = {{0.0175781, -2.0542, -0.268438}};
  228.     };
  229.    
  230.     class Land_Ind_Workshop01_01 : Industrial {
  231.         lootPos[] = {{1.31201, -2.71387, -1.29234}, {-0.819336, 0.449219, -1.29946}};
  232.         lootPosZombie[] = {{-1.14746, -0.979004, -0.424032}, {1.69849, -0.175781, -0.418507}};
  233.         lootPosSmall[] = {{1.81372, -3.33643, -0.714019}, {1.92627, -1.69531, -1.29493}, {-1.19482, 2.00977, -0.22825}, {-0.82251, 1.2583, -0.836819}};
  234.     };
  235.    
  236.     class Land_Ind_Garage01 : Industrial {
  237.         lootPos[] = {{1.73755, 2.71973, -1.24332}, {-0.880371, -1.9082, -1.23318}, {0.607178, 3.2373, -1.23157}};
  238.         lootPosZombie[] = {{-0.977051, 3.12012, -0.349579}, {2.8562, 0.264648, -0.360748}};
  239.         lootPosSmall[] = {{2.9375, 2.47754, -1.12036}, {2.8606, 3.33398, -1.12131}, {1.35205, 3.58398, -0.0119934}, {1.76196, 3.62207, -0.772003}};
  240.     };
  241.    
  242.     class Land_Ind_Workshop01_02 : Industrial {
  243.         lootPos[] = {{1.47144, -0.825195, -1.42987}, {-1.29663, -0.373047, -1.42896}};
  244.         lootPosZombie[] = {{-0.029541, 1.72314, -0.551222}, {-0.258545, -0.877441, -0.554681}};
  245.         lootPosSmall[] = {{1.65283, 1.66846, -1.42742}, {-1.75757, -1.08887, -1.43804}};
  246.     };
  247.    
  248.     class Land_Ind_Workshop01_04 : Industrial {
  249.         lootPos[] = {{-1.62207, -6.37305, -1.52724}, {-0.118408, -3.88281, -1.52788}, {-1.01611, 2.13428, -1.53099}};
  250.         lootPosZombie[] = {{-0.403076, -6.74121, -0.649656}, {1.03564, -3.41113, -0.656917}, {-0.902344, 4.50293, -0.655569}};
  251.         lootPosSmall[] = {{-1.3833, -3.02734, -0.298156}, {-1.9519, -3.37891, -1.52803}, {1.60425, 4.75244, -1.52979}, {-0.324219, 1.91504, -0.680825}, {-0.302734, 2.08545, 0.0790772}, {-1.61523, -3.03809, 0.0718207}};
  252.         hangPos[] = {{-0.541748, 4.01221, -2.03068}};
  253.     };
  254.    
  255.     class Land_Ind_Workshop01_L : Industrial {
  256.         lootPos[] = {{3.89063, -4.09888, -1.31299}, {1.80273, -1.88599, -1.31412}, {-0.928223, 4.50635, -1.31364}};
  257.         lootPosZombie[] = {{0.876465, -3.66699, -0.438329}, {-2.28223, 4.8623, -0.429002}, {-2.24268, 2.19189, -0.429238}};
  258.         lootPosSmall[] = {{0.62793, -1.49097, -1.23395}, {0.805664, -1.45605, -0.0939465}, {4.56055, -5.29443, -1.31279}, {0.0273438, 5.04443, -0.47565}, {0.25, 5.00342, 0.284006}};
  259.     };
  260.    
  261.     class Land_Hangar_2 : Industrial {
  262.         lootPos[] = {{-13.1816, 10.4204, -2.56318}, {-0.127441, -2.88794, -2.56318}, {0.291992, 3.94775, -2.56318}, {8.94482, 6.87793, -2.56318}, {-13.688, -4.67871, -2.56318}, {3.4248, -8.1499, -2.56318}};
  263.         lootPosZombie[] = {{-2.16357, -9.1582, -1.68818}, {14.1777, -9.11182, -1.68818}, {-14.1748, -9.45459, -1.68818}, {-2.35498, 10.2441, -1.68818}, {2.53516, 10.6001, -1.68818}};
  264.         lootPosSmall[] = {{-14.3721, 11.1743, -2.56319}, {-0.0571289, 5.94385, -2.56319}, {11.751, 11.3525, -2.56319}, {-0.458008, -9.68652, -2.56319}, {-14.3472, -6.29736, -2.56319}, {14.4277, -4.83154, -2.56319}};
  265.     };
  266.    
  267.     class Land_hut06 : Residential {
  268.         lootPos[] = {{0.328125, 2.26953, -1.57786}, {-0.552368, -0.0620117, -1.53837}};
  269.     };
  270.    
  271.     class Land_stodola_old_open : Farm {
  272.         lootPos[] = {{2.5437, -10.6599, 2.96444}, {-0.4021, -10.6228, 2.96444}, {-2.56641, -10.8538, -0.995487}, {4.6665, 3.45386, -5.08055}, {-2.24414, 10.396, -5.08055}, {3.08691, 9.24976, -5.08055}, {-1.12744, 10.5359, -0.993513}, {-1.27563, 10.6184, 2.96444}, {2.99268, 10.7668, 2.96444}, {4.35425, -10.5923, -5.08055}, {-2.47363, -5.49194, -5.08055}};
  273.         lootPosZombie[] = {{4.7146, 3.5752, -0.118511}, {-2.76367, -3.53003, -0.138124}, {1.01733, -0.312012, -4.20555}};
  274.         lootPosSmall[] = {{2.7832, -9.15698, -4.13055}, {-1.83765, 7.05908, -4.13055}, {3.73218, -5.77075, -0.0403633}, {0.913818, -11.1099, 2.96444}, {5.14795, -10.01, -0.997503}, {-2.89819, 7.21069, -5.08055}, {1.79053, 8.75171, -5.08055}, {5.07788, 9.51514, -0.993513}, {3.65845, 10.1985, 2.96444}, {0.85498, -3.37793, -4.13055}};
  275.         hangPos[] = {{-1.50537, 5.34473, -5.08813}, {0.494141, 9.42725, -5.09016}, {2.59473, -6.21191, -5.08055}, {-1.74854, -2.39844, -1.14301}};
  276.     };
  277.    
  278.     class Land_A_FuelStation_Build : IndustrialFuel {
  279.         lootChance = 0.5;
  280.         zombieClass[] = {"zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2"};
  281.         lootPos[] = {{1.88281, -0.879639, -1.57458}};
  282.         lootPosZombie[] = {{-1.75146, -0.942993, -0.699436}, {2.14331, 0.848145, -0.699585}};
  283.         lootPosSmall[] = {{-1.92578, 0.237061, -0.604466}, {-1.38672, 0.592651, -1.09459}};
  284.     };
  285.    
  286.     class Land_A_GeneralStore_01a : Supermarket {
  287.         lootPos[] = {{13.2969, 4.94678, -1.20155}, {2.97559, 7.32373, -1.20155}, {-8.35352, -0.0244141, -1.20155}, {7.78223, 4.45801, -1.20155}, {6.59863, -0.292969, -1.20155}, {-6.92285, -1.6709, -1.20155}, {11.9189, -2.81885, -1.20155}, {-1.85547, -2.16162, -1.20155}};
  288.         lootPosZombie[] = {{-8.22168, 1.93213, -0.32655}, {14.3604, 1.98828, -0.32655}, {8.03613, -0.300781, -0.32655}, {-7.64258, -2.21973, -0.32655}, {9.83398, -1.41846, -0.32655}};
  289.         lootPosSmall[] = {{12.4678, 4.51172, -1.20155}, {12.2119, 6.25098, -0.301548}, {12.1895, 3.68262, 0.0484505}, {11.8174, 6.31689, -0.65155}, {-8.67676, -2.41064, -1.13155}, {-4.2002, -3.14355, -0.351551}, {-0.165039, -1.3457, -0.351551}, {14.6006, -1.38281, -0.351551}, {3.03809, -5.03418, -0.351551}, {0.512695, 3.40527, -0.31155}, {4.77637, 6.76172, -0.301548}, {7.27539, 0.938477, -0.621552}, {3.96777, 1.00488, -0.621552}, {0.389648, 0.95459, -0.621552}, {5.04004, 3.44287, -0.65155}, {1.85254, 6.4248, -0.65155}, {-3.65723, 6.61133, -0.20155}, {-4.39746, 4.46191, -0.691551}, {6.9248, 6.38574, -1.01155}, {2.77637, 3.38477, -1.01155}, {-0.217773, 6.68066, -1.01155}, {4.49707, -4.98828, 0.408451}, {-2.33203, -1.35205, 0.408451}, {2.0127, -1.36572, 0.408451}, {6.39746, -3.04395, 0.408451}, {14.6045, -0.722168, 0.408451}, {-2.43164, -3.73682, 0.02845}, {-4.77539, -1.35986, 0.02845}, {-0.436523, -3.04297, 0.02845}, {14.6104, -2.17139, 0.02845}, {12.6592, 0.830078, 0.34845}, {4.00684, -3.15039, -0.351551}, {2.7334, -3.0415, -0.731548}, {-2.67676, -1.36133, -0.731548}, {-1.00488, -5.00537, -0.731548}, {8.34863, -1.43018, -0.731548}, {1.8291, 3.77197, -0.661549}};
  290.     };
  291.    
  292.     class Land_A_GeneralStore_01 : Supermarket {
  293.         lootPos[] = {{11.8149, 1.27979, -1.20155}, {5.10449, 1.61377, -1.20155}, {1.70215, 3.4292, -1.20155}, {-0.771973, 2.04102, -1.20155}, {-3.59473, -6.04688, -1.20155}, {-2.38428, -5.82202, -1.20155}, {10.5171, -6.46729, -1.20155}, {12.8472, -4.97754, -1.20155}, {8.63623, -3.65381, -1.20155}, {-3.22852, -10.0454, -1.21081}};
  294.         lootPosZombie[] = {{12.4048, -1.49463, -0.326549}, {3.18848, 1.23926, -0.326549}, {13.1211, 4.95093, -0.326549}, {-9.59521, -3.69678, -0.326549}, {6.66309, -3.92041, -0.326549}, {-8.38525, -5.50586, -0.326549}, {8.26074, -5.41235, -0.326549}, {4.03369, -5.50342, -0.326549}};
  295.         lootPosSmall[] = {{11.0537, -0.321289, -0.661549}, {11.0303, 2.8833, 0.0484514}, {10.6646, 1.86377, -0.651548}, {6.66162, -2.69971, -0.611548}, {6.02979, -2.6416, -0.611548}, {2.16553, -2.68262, -0.611548}, {-1.36963, -2.75684, -0.611548}, {-0.919434, -0.283936, -0.301549}, {0.583008, -0.308594, -1.01155}, {0.804199, 3.0752, -0.311549}, {4.90234, 3.04053, 0.0484514}, {-5.73779, 0.694824, -0.20155}, {0.796875, 0.0898438, -0.301549}, {2.73145, 2.66406, -0.301549}, {0.523926, 2.81567, -1.01155}, {-4.8208, 2.87158, -0.701549}, {-3.87061, -5.0415, -0.731549}, {-4.73096, -5.00537, 0.408451}, {-2.1792, -5.02222, -0.351549}, {-3.39795, -6.95508, -0.731549}, {-3.58203, -7.24365, -0.731549}, {-3.49756, -7.12695, 0.408451}, {-9.95215, -6.05859, 0.348451}, {13.4136, -5.93457, 0.408451}, {13.4463, -4.45898, 0.028451}, {13.4424, -6.20215, -0.351549}, {2.93018, -8.67773, -0.351549}, {1.53516, -6.79199, -0.351549}, {7.16211, -5.12427, -0.351549}, {6.79346, -5.11816, -0.73155}, {2.87158, -6.91943, -0.73155}, {0.0541992, -5.03271, -0.73155}, {-1.979, -8.6875, -0.73155}, {-5.84424, -5.04883, -0.73155}, {-6.99268, -5.06836, -1.11155}, {5.23535, -6.8335, -1.11155}, {0.290039, -8.68701, -1.11155}, {-0.649414, -8.68115, 0.40845}, {-0.983398, -9.56299, -1.21082}};
  296.     };
  297.    
  298.     class Land_Farm_Cowshed_a : Farm {
  299.         lootPos[] = {{-1.06836, -5.92163, -3.08763}, {1.69043, -4.91089, -3.08763}, {5.8833, -6.15381, -3.08763}, {8.83984, -5.60278, -3.08763}, {9.74023, -2.48657, -3.08763}, {2.88428, -2.34546, -3.08763}, {7.88037, 2.94214, -3.08763}};
  300.         lootPosZombie[] = {{-7.52783, 0.260742, -2.21265}, {4.53271, -5.17969, -2.21265}};
  301.         lootPosSmall[] = {{-6.74829, -2.98145, -3.03766}, {1.34399, 3.79199, -3.03766}};
  302.     };
  303.    
  304.     class Land_Farm_Cowshed_b : Farm {
  305.         lootPos[] = {{-3.26782, 2.71875, -3.0311}, {5.41699, -2.57813, -3.04111}};
  306.         lootPosZombie[] = {{-2.55957, 0.0683594, -2.2261}};
  307.         lootPosSmall[] = {{3.46802, 3.36621, -3.05112}, {-9.98511, -3.2793, -3.09109}};
  308.     };
  309.    
  310.     class Land_Farm_Cowshed_c : Farm {
  311.         lootPos[] = {{0.625, -2.61133, -3.06583}};
  312.         lootPosZombie[] = {{-2.09741, 0.564453, -2.25082}};
  313.         lootPosSmall[] = {{-2.82446, 3.18457, -3.11581}};
  314.     };
  315.    
  316.     class Land_stodola_open : Farm {
  317.         lootPos[] = {{-3.77881, 6.2478, -4.11348}, {1.59106, 6.31494, -4.10928}, {-3.94727, -1.95605, -4.15359}, {-0.440918, -3.91187, -4.1938}};
  318.         lootPosZombie[] = {{1.66333, 4.70776, -3.24809}, {1.57202, -6.3313, -3.23413}};
  319.         lootPosSmall[] = {{-4.22217, -6.12866, -3.32453}};
  320.         hangPos[] = {{-0.932617, -3.35962, -4.16446}, {-2.01563, -0.115112, -4.19492}};
  321.     };
  322.    
  323.     class Land_Barn_W_01 : Farm {
  324.         lootPos[] = {{-4.45776, 14.2153, -2.71607}, {4.34277, -6.15088, -2.57279}};
  325.         lootPosZombie[] = {{5.30298, 18.0864, -1.76175}, {-5.42627, 17.7798, -1.7617}, {-5.7019, -19.1206, -1.75527}, {5.93481, -18.0952, -1.75545}, {0.378662, 0.887695, -1.75876}};
  326.         lootPosSmall[] = {{4.09351, 10.3872, -2.69559}, {0.10791, 3.48096, -2.64446}, {-4.51636, -12.2603, -2.67148}, {3.54419, -15.8311, -2.63077}};
  327.     };
  328.    
  329.     class land_shed_m01 : Farm {
  330.         lootPosZombie[] = {{0.218262, -1.78369, -0.347349}};
  331.     };
  332.    
  333.     class land_r_housev2_04 : Residential {
  334.         lootPos[] = {{0.364502, 3.06128, -4.08876}, {-4.49097, 3.29565, -4.0887}, {7.0625, -1.54053, -4.09079}};
  335.         lootPosZombie[] = {{-1.72021, 2.7146, -3.20429}, {2.7522, 2.9668, -3.20421}, {4.73706, -0.942627, -3.20546}};
  336.         lootPosSmall[] = {{-5.88696, 2.77051, -4.08894}, {-4.32666, 6.00415, -4.0887}, {7.37158, 4.41968, -4.08918}, {6.17065, 2.39063, -4.09028}};
  337.     };
  338.    
  339.     class Land_Hlidac_budka : Residential {
  340.         lootPos[] = {{2.4209, 2.16064, -0.783617}};
  341.         lootPosZombie[] = {{2.18311, 0.502441, 0.0913835}};
  342.         lootPosSmall[] = {{0.987305, 2.43359, -0.113617}, {1.67773, 2.24927, -0.113617}, {-0.138184, 0.0844727, -0.713617}};
  343.     };
  344.    
  345.     class Land_HouseV2_02_Interier : Residential {
  346.         lootPos[] = {{6.97412, 1.26904, -5.53068}, {4.21631, 6.56396, -5.53068}, {-5.94922, -1.28955, -5.53068}, {-3.31494, 6.44287, -5.53068}};
  347.         lootPosZombie[] = {{2.69043, 5.47363, -4.65568}, {-8.24561, -1.33496, -4.65568}, {-2.74878, 0.891602, -4.65568}, {2.67603, 1.12891, -4.65568}};
  348.         lootPosSmall[] = {{6.44629, 1.7251, -4.61068}, {6.63672, 1.2583, -4.61068}, {8.7749, -2.23779, -4.74068}, {2.81006, 6.30908, -5.57068}, {-4.97754, -2.1543, -5.57068}, {-2.42676, 5.58887, -5.57068}};
  349.     };
  350.    
  351.     class Land_a_stationhouse : Military {
  352.         lootChance = 1;
  353.         lootPos[] = {{15.436, 2.85498, -9.47058}, {17.9861, -6.52832, -9.47058}, {1.22583, 2.24463, -9.47058}, {-3.9126, -7.29834, -9.47058}, {-2.28271, -6.21094, -4.6489}, {-1.604, -8.68018, -0.043786}, {-1.104, -5.60938, 4.41139}, {-3.55811, -8.56787, 4.41139}, {-2.99219, -8.27148, 8.49209}};
  354.         lootPosZombie[] = {{0.977295, -0.614746, -8.59558}, {3.88477, 2.83057, -8.59558}, {-2.97949, -5.49365, -8.59558}, {-1.08789, -8.40674, -3.7739}, {-4.22363, -8.68604, 0.831215}, {-0.745117, -8.68896, 5.28639}, {21.0693, -9.00537, -8.63291}, {-11.4531, -9.27734, -8.63291}, {-3.64014, 10.3086, -8.63291}};
  355.         lootPosSmall[] = {{14.6826, 3.55029, -8.25058}, {9.97266, 3.48584, -9.40058}, {19.1477, -6.69629, -9.36058}, {19.1719, -7.47998, -9.36058}, {0.513672, 1.19336, -9.39058}, {0.51416, 3.3418, -8.63058}, {0.52124, 1.92334, -7.87058}, {-1.63623, -8.99756, -9.39058}, {-3.5647, -9.01855, -8.63058}, {-0.76709, -8.99072, -7.87058}, {-2.40137, -9.03027, -8.25058}, {-4.50391, -5.27588, -4.6489}, {-1.02393, -9.02051, 0.0562134}, {-0.771484, -8.3335, 0.0762138}, {-0.7229, -9.03076, 1.19621}, {-4.40308, -8.7666, 4.41139}, {-2.27783, -5.35303, 4.41139}, {-4.4541, -8.81055, 8.49209}, {9.12549, 3.64697, -8.25058}};
  356.     };
  357.    
  358.     class Land_Mil_ControlTower : Military {
  359.         lootChance = 1;
  360.         lootPos[] = {{7.33203, -1.104, -1.0787}, {2.00684, -0.88623, -1.0787}, {6.10938, 3.34473, -1.0787}, {1.90332, 3.67188, -5.51367}, {8.71387, 3.8042, -9.6387}};
  361.         lootPosZombie[] = {{2.66016, 3.62891, -8.75369}, {10.0898, 5.72559, -6.56369}, {5.05957, 3.61328, -4.58868}, {4.86914, 1.06152, -0.193695}};
  362.         lootPosSmall[] = {{7.32324, -1.55957, 2.98267}, {5.49023, -1.72949, -0.378693}, {4.7334, -1.66064, -0.378693}, {7.44922, 2.03809, -0.378693}, {5.86035, 3.98438, -0.248688}, {6.21289, 4.02539, -1.0087}, {4.96875, -1.39941, -0.638702}, {1.08008, 3.98389, -5.51367}, {10.0879, 3.5459, -9.64868}};
  363.     };
  364.    
  365.     class Land_SS_hangar : MilitaryIndustrial {
  366.         maxRoaming = 3;
  367.         lootPos[] = {{-13.0562, -17.6318, -5.87253}, {-12.9907, 20.873, -5.87253}, {12.7217, 22.6377, -5.87253}, {1.80469, 3.94238, -5.87253}, {13.1997, -18.3457, -5.87253}};
  368.         lootPosZombie[] = {{-12.0562, -20.0518, -4.99753}, {-7.35693, -1.4502, -4.99753}, {-6.18555, 16.3369, -4.99753}, {8.46338, 6.03613, -4.99753}};
  369.         lootPosSmall[] = {{-14.1362, 12.6729, -5.87253}, {14.4819, -7.80371, -5.87253}};
  370.     };
  371.    
  372.     class Land_A_Pub_01 : Residential {
  373.         zombieChance = 0.2;
  374.         lootPos[] = {{1.17188, 5.7522, -5.75623}, {6.46191, -1.73706, -5.01623}, {6.46777, 1.47949, -5.75623}, {0.975098, -5.80859, -5.75621}, {-5.79736, -2.57813, -1.79123}, {-7.35303, -3.7627, -1.79123}, {4.56885, 0.998291, -1.79123}, {3.45947, 0.236328, -1.79123}, {1.91504, 6.302, -1.79123}, {0.114258, 2.17432, -1.79123}, {6.52832, 6.10889, -1.79123}, {0.555176, 0.169189, -1.79123}, {-4.37793, -2.64038, -5.75623}, {-7.1709, -1.76855, -5.75623}};
  375.         lootPosZombie[] = {{-5.01953, -5.39209, -0.886223}, {3.14746, -3.76758, -0.886223}, {6.39746, 4.26367, -0.886223}, {3.10889, 2.92896, -0.886223}, {-5.54248, -4.60083, -4.87122}, {2.7334, -5.77441, -4.87122}, {6.41846, -0.166992, -4.87122}, {3.30518, 4.54102, -4.87122}};
  376.         lootPosSmall[] = {{-0.602051, 2.69214, -5.48623}, {2.0708, 1.98486, -5.19622}, {1.37744, 7.89722, -5.01622}, {3.28076, -1.51782, -4.75623}, {2.79395, -1.90845, -4.75622}, {1.19043, -1.97632, -4.7562}, {4.03418, -5.81592, -5.30621}, {1.46143, -6.27979, -5.01621}, {-4.8252, -2.66309, -1.78122}, {1.16504, 1.125, -1.19122}, {2.73486, 0.744873, -0.701225}, {5.04053, -2.60938, -1.78122}, {5.00293, 2.03491, -1.78122}, {2.89844, 5.78613, -1.37122}, {1.44482, 6.51831, -1.31123}, {1.77734, 7.88013, -1.79123}, {5.81934, 5.90967, -1.41122}, {-3.41016, 1.26123, -1.78123}, {-7.37891, -1.24756, -5.28622}};
  377.     };
  378.    
  379.     class Land_HouseB_Tenement : Office {
  380.         lootPos[] = {{2.39063, 4.80322, -19.8245}, {-10.2041, -0.48877, -20.3445}, {4.65625, -2.125, -20.3445}, {7.27734, 11.5957, -20.8045}, {-4.50854, 5.10645, -19.8245}, {5.11865, 12.0298, -20.8045}, {13.5625, 12.1631, -20.8045}};
  381.         lootPosZombie[] = {{-10.75, 5.90088, -19.9095}, {-9.99756, 5.92529, -19.9095}, {-8.12207, 5.97852, -19.9095}, {-7.31445, 6.00879, -19.9095}, {5.53882, 10.6328, -19.9095}, {4.28247, 8.729, -19.9095}};
  382.         lootPosSmall[] = {{-1.7771, 4.57861, -19.8245}, {-0.338623, 4.80322, -19.8245}, {-11.0986, -0.365234, -20.3445}, {2.38574, 5.15869, -20.2245}, {14.2202, 4.91895, -20.3945}, {6.7251, 11.6895, -20.3445}, {3.2915, -1.90088, -20.3445}, {12.9602, 10.0479, -20.8045}, {13.3726, 0.939453, -20.8045}};
  383.     };
  384.    
  385.     class land_a_hospital : Hospital {
  386.         lootPos[] = {{17.665, -4.67188, -7.2566}, {-20.7139, -1.48047, -7.2566}, {-15.6924, 8.60889, -7.2566}, {-15.6064, 1.95557, -6.8266}, {-16.2139, 2.27051, -7.2566}, {-8.68652, 4.19189, -3.7576}, {14.2441, -3.98535, -3.7576}, {21.5693, 5.16455, 1.19051}, {18.3779, 2.40869, 6.2524}, {-15.3359, -1.25439, 3.40458}, {-20.3252, 0.410156, -3.82761}};
  387.         lootPosZombie[] = {{9.84473, 0.953613, -6.3816}, {0.540039, 1.20801, -6.3816}, {-20.7822, 1.93555, -6.3816}, {-9.54004, 8.61279, -6.3816}, {15.8838, 3.41699, -2.8826}, {-8.08691, 1.40674, -2.8826}, {11.0088, -1.44775, -2.8826}};
  388.         lootPosSmall[] = {{9.97754, -0.814453, -7.2566}, {-19.6143, 1.83887, -7.1666}, {-19.6055, 1.6084, -6.7866}, {-19.583, 4.91748, -6.7866}, {-19.5576, 4.7417, -6.0266}, {-22.1982, 9.59033, -7.2566}, {-12.3379, 9.53857, -6.8266}, {-3.23438, 6.01758, -6.8266}, {-13.626, 3.04248, -6.0466}, {2.86426, -1.68604, -6.6466}, {-5.58594, 1.38232, -3.7576}, {-4.05762, -2.48584, -3.7576}, {-11.8428, 5.15576, -2.5976}, {-5.57129, -3.17236, -2.5976}, {-5.65332, 5.01416, -2.5976}, {-12.5439, -2.33838, -3.6876}, {-12.5801, -1.32617, -3.3076}, {-12.5928, -1.56299, -2.9276}, {-12.6162, -2.24805, -2.1676}, {-12.5654, 2.4126, -2.5476}, {14.8721, 3.96875, 3.66054}, {16.9033, -1.33838, 4.01669}, {21.3174, 4.88916, 6.2524}, {-4.00488, 7.89893, -3.82761}};
  389.     };
  390.    
  391.     class Land_Panelak : Office {
  392.         lootPos[] = {{-3.76709, -5.5791, 0.0714226}, {-6, -5.1709, 0.0714226}, {-4.86719, -3.30518, 0.0714226}, {-5.75098, 1.51172, 0.0714226}, {3.95483, -4.83008, 2.77144}, {4.8728, 1.51855, 2.77144}, {6.07324, -5.4668, 2.77144}};
  393.         lootPosZombie[] = {{0.657227, -3.12109, 0.946423}, {-2.28564, -6.88281, 0.946423}, {-6.31055, -5.41943, 0.946423}, {-4.51709, 3.01758, 0.946423}, {-0.828613, -3.01465, 3.64644}, {2.23975, -6.20801, 3.64644}, {6.84961, -4.8125, 3.64644}, {4.64917, 2.84668, 3.64644}, {4.59229, -2.55957, 3.64644}};
  394.         lootPosSmall[] = {{-4.05713, -4.55469, 1.21142}, {-4.03857, -4.71094, 0.0714211}, {-5.52002, -6.45508, 0.0714211}, {-3.9873, -3.06934, 0.761421}, {-3.99072, -3.84375, 1.29142}, {-4.09497, -2.15625, 0.0714211}, {-5.01172, 1.91406, 0.0714211}, {-4.146, 1.42871, 0.391421}, {1.37354, -5.00684, 2.77144}, {4.1167, -7.4834, 2.77144}, {4.2417, -3.69287, 3.00144}, {5.16602, -3.7334, 3.40144}, {4.15137, 1.27051, 2.77144}, {4.66846, 1.74414, 3.43144}, {5.69775, -6.44727, 2.77144}};
  395.     };
  396.    
  397.     class Land_Panelak2 : Office {
  398.         lootPos[] = {{0.53833, 2.0498, -1.29137}, {4.87939, 1.90234, 5.46665}, {4.71045, -3.02197, 5.46665}, {6.01514, -5.86133, 5.46665}, {3.8833, -4.72314, 5.46665}};
  399.         lootPosZombie[] = {{0.611328, -3.38965, -1.75359}, {0.584473, -3.44873, 0.946428}, {0.67334, -3.11133, 3.58597}, {-0.513428, -3.33057, 6.31165}, {6.30933, -4.92236, 6.31165}, {5.0686, 3.12158, 6.31165}, {3.86108, -7.18848, 6.31165}};
  400.         lootPosSmall[] = {{4.85205, -3.7041, 6.69665}, {4.38281, -3.68848, 6.09665}, {5.229, 1.64063, 6.24665}, {4.62354, 1.4082, 6.24665}, {5.41382, -5.54199, 5.79665}, {1.20215, -4.93652, 5.47665}};
  401.     };
  402.    
  403.     class Land_Shed_Ind02 : Industrial {
  404.         lootPos[] = {{3.39893, 9.21875, -4.67596}, {1.29541, 0.227539, -4.67596}, {-0.458984, 11.6934, -1.28638}, {-4.00879, -8.42773, -1.29721}};
  405.         lootPosZombie[] = {{-3.95166, 9.92188, -0.406006}, {4.71387, -9.10059, -0.399109}, {-3.69971, -7.85254, -3.75098}, {2.20898, 10.04, -3.75098}};
  406.         lootPosSmall[] = {{-3.66064, -0.253906, -4.66599}, {4.44873, 9.92578, -4.66599}, {-0.209961, -0.124023, -4.66599}, {4.89307, -0.166992, -1.29736}, {-3.74805, 12.123, -1.28674}};
  407.     };
  408.    
  409.     class Land_Shed_wooden : Residential {
  410.         lootPos[] = {{1.26807, -0.361328, -1.29153}, {-0.342773, 1.0293, -1.29153}};
  411.     };
  412.    
  413.     class Land_HouseBlock_A1_1 : Residential {
  414.         lootPos[] = {{-3.52881, 0.158936, -4.74365}, {-3.56152, -2.33484, -4.73106}};
  415.     };
  416.    
  417.     class Land_Shed_W01 : Industrial {
  418.         lootPos[] = {{-1.46289, -0.12207, -1.41129}};
  419.         lootPosZombie[] = {{0.387207, -2.17822, -0.538036}};
  420.     };
  421.    
  422.     class Land_HouseV_1I1 : Residential {
  423.         lootPosZombie[] = {{-0.789551, -2.14307, -1.94944}};
  424.         lootPosSmall[] = {{0.728516, -2.01514, -2.86235}};
  425.     };
  426.    
  427.     class Land_Tovarna2 : Industrial {
  428.         lootPos[] = {{-2.02222, 7.87256, -5.62933}, {-12.2107, -8.15527, -5.62469}, {-12.2112, 7.7998, -5.62933}, {-8.99805, 7.72168, -2.31135}, {-6.54077, 8.80469, -2.31156}, {-12.6907, 8.04932, 1.58661}, {-9.06421, 8.10645, 1.58661}, {-5.39453, 9.02783, 1.56174}, {-8.26465, -0.520508, 0.37684}, {-3.83984, 4.99121, -2.31156}, {-6.6416, 8.03174, -5.62933}, {-3.31763, -1.80762, -5.59492}, {-6.66382, 7.57861, 1.56174}, {-12.8, 4.30664, 1.58661}, {-12.8074, -0.535156, 0.374299}, {-12.4324, 5.15918, -2.31135}, {-12.8635, 1.78174, -5.61933}, {-3.19507, -8.49707, -5.63091}, {6.43872, -3.48145, -4.62884}, {9.97998, -2.35059, -4.62604}};
  429.         lootPosZombie[] = {{2.07422, 8.08594, -4.68601}, {-8.604, 8.22559, -4.68433}, {-8.79053, 6.47461, -4.68433}, {-12.7864, 2.26172, -1.35635}, {-4.00415, 8.89844, -1.35656}, {-12.7346, 2, 2.54161}, {-3.98218, 5.14697, 2.49674}};
  430.         lootPosSmall[] = {{-3.22974, 9.69678, 1.56174}, {-10.2683, 8.87354, 1.58661}, {-13.2981, 7.09912, -2.31135}, {-7.51001, 9.64307, -2.31156}, {-8.13623, 5.60693, -5.62933}, {-13.2112, 0.257813, -5.62933}, {2.41431, -2.05469, -5.62689}, {1.64185, 8.75879, 0.374298}, {-13.2427, -8.98438, 3.3743}, {-4.927, 0.368164, 0.372077}, {-3.88208, -3.81641, 6.62795}, {-7.47241, 4.50391, 1.56174}, {-8.28833, 4.20068, 1.58661}, {-13.2944, -9.01514, 0.374299}, {-7.38672, 4.53418, -2.31156}, {-5.28125, 2.875, -5.62933}, {2.42627, -8.75684, -5.62154}};
  431.     };
  432.    
  433.     class Land_rail_station_big : Office {
  434.         lootPos[] = {{2.11914, -0.13208, -4.98439}, {0.712402, 0.718994, -4.98439}, {2.45654, 3.80566, -4.98439}, {7.45947, 1.49683, -5.04438}};
  435.         lootPosZombie[] = {{-5.02148, 5.46338, -4.16938}, {8.16309, -0.947998, -4.16938}, {4.43018, -4.29761, -4.16938}, {-9.5708, -4.60913, -4.16938}};
  436.         lootPosSmall[] = {{1.81641, 0.77417, -4.05439}, {2.74609, 0.869385, -4.05438}, {-5.16943, -3.43555, -4.98439}, {9.25, 0.421631, -5.04438}, {-6.54004, -4.09692, -5.04439}};
  437.     };
  438.    
  439.     class Land_Ind_Vysypka : Industrial {
  440.         lootPos[] = {{1.50195, -15.9287, -4.9663}, {1.88208, 6.03809, -4.97856}, {-8.42188, 10.0103, -4.97909}, {1.21948, 13.2168, -4.97966}, {-7.09595, 26.0376, -4.99675}};
  441.         lootPosZombie[] = {{1.58472, 2.12793, -4.09329}, {1.99658, -12.5371, -4.09167}, {-7.51147, -5.00488, -4.09327}};
  442.         lootPosSmall[] = {{2.5459, -16.5952, -4.97639}, {-8.72485, -22.1318, -4.97806}};
  443.     };
  444.    
  445.     class Land_A_MunicipalOffice : Residential {
  446.         zombieChance = 0.4;
  447.         minRoaming = 3;
  448.         maxRoaming = 9;
  449.         zombieClass[] = {"z_soldier", "z_soldier_heavy", "z_policeman"};
  450.         lootChance = 1;
  451.         lootPos[] = {{-4.66113, -6.27173, -18.429}, {3.31641, -5.77417, -18.429}, {-0.20752, -6.48682, -18.429}, {-9.72412, -4.88745, -3.78903}, {-9.57813, 3.55615, -3.78903}, {-7.16797, 11.0737, -3.78903}, {5.07422, 11.1838, -3.78903}, {9.3208, 5.38623, -3.78903}, {9.65332, -4.82056, -3.78903}, {3.23535, -0.105957, -0.169027}, {4.85205, -3.69019, -0.169027}, {-0.80127, -7.89087, -0.169027}, {-4.4082, -4.91772, -0.169027}, {-4.90771, -2.23169, -0.169027}};
  452.         lootPosZombie[] = {{-3.04883, -6.00903, -17.554}, {2.26807, -6.87524, -17.554}, {0.310059, 10.1396, -17.5491}, {-0.589355, 10.1394, -17.5491}};
  453.         lootPosSmall[] = {{4.34521, -8.81567, -18.439}, {-1.06787, -5.11499, -18.439}, {1.3291, 9.86938, -18.4413}, {-1.54395, 9.90649, -18.4353}};
  454.     };
  455.    
  456.     class Land_A_Office01 : Office {
  457.         lootPos[] = {{-7.84912, 6.3855, -4.528}, {3.84424, 3.27051, -4.528}, {-0.0383301, 3.51733, -4.528}, {5.37695, 5.63379, -4.528}, {15.5393, -1.90015, -4.528}, {13.8057, -2.3811, -4.528}, {10.114, 3.44849, -4.528}, {10.3008, 6.32495, -4.528}, {1.71021, 1.66675, -4.528}, {1.58032, 5.87671, -2.028}, {-0.599854, 7.08984, -2.028}, {3.87769, 6.84229, -2.028}, {-7.6709, 6.72485, -2.038}, {-4.729, 4.19556, -2.028}, {-7.93091, 3.2041, -2.038}, {10.2354, -1.9187, -2.018}, {6.9812, -4.30933, -2.038}, {15.4075, 6.03198, -2.038}, {13.9285, 3.40649, -2.038}, {0.163086, 3.43286, 0.472002}, {7.13892, 3.64844, 0.471998}, {1.71973, -1.40967, 6.72491}, {-0.443359, 0.61499, -2.028}, {-5.22144, -3.69971, -2.028}};
  458.         lootPosZombie[] = {{-0.440674, 7.06885, -3.653}, {14.8137, 4.05688, -1.153}, {8.78906, -1.70557, -1.153}, {2.57178, 3.36401, -1.153}, {-7.41211, 4.16235, -1.153}, {-12.9187, 1.20825, -1.153}, {-2.67383, 3.98071, 1.347}, {2.06128, 1.36035, 1.347}, {2.14526, 7.03027, -3.653}, {12.0562, -3.65308, -3.653}, {8.42749, 3.86108, -3.653}};
  459.         lootPosSmall[] = {{3.50342, 5.28027, -3.668}, {5.68286, 4.95898, -4.048}, {0.895508, 4.98511, -3.288}, {2.42017, 4.98291, -2.908}, {15.8838, -2.62256, -2.908}, {4.74072, 6.75391, -0.938002}, {7.69507, -0.465332, -1.618}, {10.7341, -1.90918, -1.158}, {6.34229, -2.73242, -0.398003}, {-4.86572, 7.16187, -0.988003}, {-4.27173, 4.2207, -0.778002}, {-4.56543, 5.48193, -1.348}, {-8.21387, 2.04932, -2.028}, {12.6631, 2.83398, -1.918}, {12.8892, 2.82178, -0.778002}, {11.5281, 7.08887, -1.338}, {11.3428, 5.02344, -1.158}, {11.636, 6.34937, -1.338}, {-3.802, 4.13525, 1.71201}, {0.720947, 3.55957, 0.952003}, {-3.78076, 4.44727, 0.952003}, {10.7363, 3.28833, -3.668}, {6.46191, 5.13013, -2.908}, {7.03906, 6.25537, -4.098}, {6.68823, 5.81177, -3.818}, {10.7056, 4.13135, -3.288}, {2.86792, -0.489014, 6.72491}};
  460.     };
  461.    
  462.     class Land_A_Office02 : Office {
  463.         lootPos[] = {{19.8076, 3.26123, 5.38394}, {0.27002, 0.0458984, 5.38394}, {5.0415, -4.854, -8.17109}, {-0.263184, -5.15259, -8.17105}};
  464.         lootPosZombie[] = {{-14.7651, 3.86694, 6.25894}, {-23.5288, 2.58789, -7.26266}, {2.23096, -8.4292, -7.27757}, {23.479, 2.6084, -7.26267}};
  465.         lootPosSmall[] = {{-0.112305, -4.35254, -8.17073}, {-0.813965, -4.14355, -7.79043}, {4.104, -7.27051, -8.1711}, {10.7427, 2.16992, 5.38394}, {21.5991, 2.56104, 5.42394}, {-4.02783, 2.4668, 5.38394}, {-17.3232, 1.29028, 8.71684}, {-18.0732, 3.38623, 8.71684}};
  466.     };
  467.    
  468.     class land_barn_metal : Industrial {
  469.         lootChance = 1;
  470.         lootPos[] = {{-8.18506, 19.9023, -5.44214}, {4.70117, 17.2849, -5.44214}, {1.31738, -7.94946, -5.44214}, {-7.74316, -20.5955, -5.44214}};
  471.         lootPosZombie[] = {{-3.31738, -3.63574, -4.56714}, {0.723633, 3.1355, -4.56714}, {3.99902, -2.87744, -4.56714}, {10.6294, -2.91797, 6.46288}};
  472.         lootPosSmall[] = {{10.5313, 22.6777, 5.58788}, {-9.65137, 1.55225, 5.58788}, {-9.48535, -25.0022, 5.58788}, {2.83203, -25.1704, 5.58788}};
  473.     };
  474.    
  475.     class Land_A_BuildingWIP : Industrial {
  476.         lootChance = 1;
  477.         lootPos[] = {{-15.4871, -9.755, -6.53698}, {-10.4043, -9.76697, -6.53213}, {-12.0098, -5.50208, -6.53936}, {-21.5681, -9.69409, -6.54067}, {-23.7563, 8.18347, -6.45811}, {2.82544, 11.3822, -6.47826}, {-7.49634, -9.24609, -6.52115}, {6.21216, 7.7356, -6.41615}, {-9.29541, 0.683716, -6.53778}, {16.8376, 2.03186, -2.54291}, {4.77661, -9.35681, -1.50389}, {-20.3762, -2.86389, -2.53182}, {-14.3564, -9.68604, -2.5341}, {-24.1724, 7.65405, -2.53182}, {1.15796, 8.03552, -2.53182}, {-24.0901, 11.4227, 1.47364}, {-22.1218, 11.8442, 1.47786}, {-22.7849, 10.4189, 1.47402}, {-8.66797, 5.81238, 1.47396}, {-11.4856, -2.29419, 2.50674}, {-15.6948, -13.5236, 5.46682}, {-8.00171, -1.07678, 5.31147}, {8.66626, -8.14514, 5.344}, {11.5269, 2.50977, -6.52237}, {-15.926, -17.5713, -6.53193}, {-23.8391, 0.109863, -6.47638}, {-24.2957, 2.29199, -2.53182}, {-7.6853, 11.9902, -2.53182}, {-17.7314, 1.81299, -2.53182}, {2.94116, 6.97754, 1.47579}, {-9.39014, -9.62451, 1.47428}, {-24.1311, 9.47656, 5.46242}};
  478.         lootPosZombie[] = {{2.2063, 0.501709, -5.53659}, {-4.65991, 0.766846, -5.53039}, {-17.9524, -3.8678, -5.63485}, {-14.4016, -16.0522, -3.64149}, {-14.2686, -16.675, 0.360519}, {-14.6934, -16.019, 4.36047}, {-10.7161, 3.77234, 2.37796}, {-16.876, -2.25098, 2.3687}, {-16.8928, 10.2216, -1.65682}, {1.67065, 10.3689, -1.65682}, {-14.3699, -7.90063, -1.65894}};
  479.         lootPosSmall[] = {{-10.4377, -8.03418, -6.54007}, {-15.9675, -6.70959, -6.54014}, {-15.8289, 7.37451, -6.46946}, {-6.89136, -5.30615, -6.52994}, {-7.37231, 0.36084, -5.627}, {-20.3455, -4.8197, -2.24182}, {-13.9419, -5.02502, -2.53268}, {-6.2439, 11.7518, -1.50182}, {-23.1213, 12.5128, 1.47477}, {-24.5806, 9.80115, 1.47403}, {4.63794, -0.358765, 2.17724}, {-5.92505, 11.8485, 2.50079}, {-11.2415, 4.78796, 6.37765}, {-24.7756, -10.0265, 5.46264}, {5.75464, -9.76001, 1.47425}, {-23.0313, 2.87158, -5.43137}, {-0.398193, 7.37256, -6.52535}, {13.678, 1.89307, -6.54251}, {-7.79321, -9.53564, -2.53376}, {15.3154, 11.478, -2.54182}, {-19.8633, 12.3149, -2.54182}, {-21.0286, -11.563, 5.46691}};
  480.     };
  481.    
  482.     class Land_Church_01 : Church {
  483.         lootPos[] = {{-6.92822, 0.516602, -4.2191}};
  484.         lootPosZombie[] = {{4.18628, -4.37549, -5.50933}, {7.23792, 4.85742, -5.70495}};
  485.         lootPosSmall[] = {{-7.27332, -1.16895, -4.22726}};
  486.     };
  487.    
  488.     class Land_Church_03 : Church {
  489.         lootPos[] = {{-0.665527, -3.02832, -14.3021}, {2.90771, 3.07422, -14.3021}, {9.75342, 0.0117188, -13.7588}, {4.74609, 8.1582, -14.3021}, {-2.41943, 1.72168, -14.3049}};
  490.         lootPosZombie[] = {{-8.01465, -4.29297, -13.4271}, {-8.01074, 4.1123, -13.4271}, {6.23047, -0.046875, -13.4199}, {-4.29785, 0.00488281, -13.4199}};
  491.         lootPosSmall[] = {{-0.791992, 2.21191, -13.7321}, {2.93945, -1.59766, -13.7349}, {6.21191, 3.48535, -13.7321}, {6.56787, -3.55176, -14.3021}, {-0.741211, -8.75684, -14.3021}, {-0.126465, 5.94434, -14.3021}, {-1.14893, -3.6416, -14.3021}, {-2.71484, -1.56055, -13.7349}};
  492.         hangPos[] = {{1.72168, -8.39771, -0.172569}, {2.08838, -14.4236, -0.27536}, {-13.7158, -10.4808, -0.795174}, {-12.9072, -16.4105, -0.895065}};
  493.     };
  494.    
  495.     class Land_Church_02 : Church {
  496.         lootPos[] = {};
  497.         maxRoaming = 2;
  498.     };
  499.    
  500.     class Land_Church_02a : Church {
  501.         lootPos[] = {};
  502.         maxRoaming = 2;
  503.     };
  504.    
  505.     class Land_Church_05R : Church {
  506.         lootPos[] = {};
  507.         maxRoaming = 2;
  508.     };
  509.    
  510.     class Land_Mil_Barracks_i : MilitarySpecial {
  511.         lootPos[] = {{4.56494, -2.67383, -1.14822}, {0.312988, 1.54492, -1.09824}, {-2.95361, 1.49414, -1.11823}, {-3.39111, -1.99023, -0.708221}, {-6.68604, -1, 0.0917664}, {-8.94238, -2.52441, -1.09824}, {-0.59668, -1.49609, -1.10825}, {3.03467, -1.00586, 0.0917664}, {-0.214355, -2.19531, 0.0917664}, {-8.93018, 1.53906, -1.09824}};
  512.         lootPosZombie[] = {{-7.97119, 0.0888672, -0.223236}, {-5.29053, -0.952148, -0.223236}, {-1.9707, -1.5957, -0.223236}, {1.48193, -2.20313, -0.223236}, {5.24463, -2.05664, -0.223236}};
  513.         lootPosSmall[] = {{3.88037, -0.905273, -0.358246}, {6.48242, -2.51367, -0.978241}, {3.03662, -1.78418, -0.698242}, {-0.179199, 0.488281, -1.10825}, {-3.20703, -0.101563, -1.11823}, {-3.37061, -1.08887, 0.0917664}, {-6.79297, -2.63086, -1.09824}, {-9.29541, -0.212891, -1.09824}};
  514.     };
  515.    
  516.     class Land_A_TVTower_Base : Industrial {
  517.         lootPos[] = {{-0.982422, -1.92627, -2.21573}, {-2.01782, -4.2417, -2.21918}, {-0.759277, 1.42139, -2.21573}};
  518.     };
  519.    
  520.     class land_mil_house : Military {
  521.         lootPos[] = {{-14.3345, 1.24414, -4.94623}, {-7.87842, 1.45117, -4.15622}, {-7.77686, -5.34277, -0.88623}, {-4.43506, -5.33594, -0.88623}};
  522.         lootPosZombie[] = {{-11.2925, 2.85059, -4.03122}, {-9.33154, -1.83496, -4.03122}, {-10.5005, -4.77051, -0.0112305}, {-2.37695, -1.71973, -0.0112305}};
  523.         lootPosSmall[] = {{-10.4692, 4.4082, -4.94623}, {-10.3696, 1.2627, -4.46622}, {-6.47998, 4.92871, -4.98621}, {-13.3208, -0.803711, -4.98621}, {-13.791, -6.27832, -0.88623}, {-13.2046, -5.36426, -0.196228}, {-9.45166, -6.02832, -0.88623}, {-0.253418, -4.12402, -0.88623}, {-4.75635, -0.0224609, -0.88623}, {-6.02002, -0.0410156, -0.426239}, {-2.28857, 0.575195, -0.876221}};
  524.     };
  525.    
  526.     class Land_Misc_Cargo1Ao : Industrial {
  527.         lootPos[] = {{0.48877, -1.61377, -1.09224}, {0.012207, 2.19263, -1.09224}, {0.00976563, 0.19043, -1.09224}};
  528.     };
  529.    
  530.     class Land_Misc_Cargo1Bo : Industrial {
  531.         lootPos[] = {{-0.322021, 1.68555, -1.09222}, {0.548584, -1.96289, -1.09222}, {0.223389, -0.580078, -1.09222}};
  532.     };
  533.    
  534.     class Land_ruin_01 : Residential {
  535.         lootPos[] = {{-4.31934, -0.115234, -1.45578}, {3.41309, 0.270508, -1.71365}, {3.00293, 3.42773, -1.55765}, {0.62207, -1.73779, -1.49048}};
  536.     };
  537.    
  538.     class Land_wagon_box : Industrial {
  539.         lootPos[] = {{0.542969, -3.89453, -0.776679}, {0.47998, -0.608398, -0.776638}, {0.515381, 3.03857, -0.776592}};
  540.     };
  541.    
  542.     class Land_HouseV2_04_interier : Residential {
  543.         lootPos[] = {{-5.08826, 3.13818, -5.73971}, {7.37061, 6.52881, -5.73873}, {1.75281, 3.70752, -5.73953}, {-3.75183, 7.1626, -5.73842}, {0.292725, 1.27441, -2.93809}};
  544.         lootPosZombie[] = {{-1.18665, 2.89355, -4.86479}, {3.33203, 6.44092, -4.86366}, {4.81616, 1.38086, -4.86529}};
  545.         lootPosSmall[] = {{4.7594, 2.8042, -5.07979}, {4.93396, 2.56348, -5.07979}, {1.95215, 2.67529, -5.05956}, {0.668823, 2.56299, -5.74944}, {-3.7146, 7.07813, -4.98862}, {-3.31897, 6.68457, -4.98895}, {-2.87244, 6.92676, -5.29893}, {-3.95215, 2.85449, -5.19935}};
  546.     };
  547.    
  548.     class Land_HouseV2_01A : Residential {
  549.         lootPosZombie[] = {{-2.21313, -3.28174, -4.79521}};
  550.         lootPosSmall[] = {{-3.53906, -3.29736, -5.55779}, {-0.759766, -3.95068, -5.56563}};
  551.     };
  552.    
  553.     class Land_KBud : Residential {
  554.         zombieChance = 0.3;
  555.         maxRoaming = 0;
  556.         lootPos[] = {{-0.0170898, 0.0114746, -0.66367}};
  557.     };
  558.    
  559.     class Land_A_Castle_Bergfrit : Residential {
  560.         lootPos[] = {{0.0185547, 1.91602, -2.8364}, {1.19141, -1.43848, -2.8364}, {-2.36816, 3.32275, -0.628571}, {2.36133, 3.86768, 1.83972}, {2.48438, -3.20557, 3.85541}, {-2.09473, -3.44873, 6.31903}, {-1.15918, 3.13867, 8.76691}, {1.74707, 1.26807, 8.76691}, {-0.540039, -2.35254, 8.76691}, {-1.62207, -4.27979, 13.4801}, {-2.23047, 4.82471, 16.856}, {1.67578, -0.825195, 16.8505}};
  561.     };
  562.    
  563.     class Land_A_Castle_Stairs_A : Residential {
  564.         lootPos[] = {{0.697998, -1.79395, 0.726929}, {8.3938, 0.890625, 0.875122}, {8.17261, 1.48926, 7.02588}};
  565.     };
  566.    
  567.     class Land_A_Castle_Gate : Residential {
  568.         lootChance = 1;
  569.         lootPos[] = {{0.244141, -4.48486, -3.14362}, {-1.25293, 2.98779, -3.07028}, {4.50684, -3.31152, -2.94885}, {4.55176, 3.29834, -2.94858}, {7.94824, 1.4082, -2.91003}};
  570.     };
  571.    
  572.     class Land_Mil_Barracks : Military {
  573.         lootPos[] = {{-0.891113, -3.48926, -1.51633}, {-1.09204, 2.88672, -1.51633}, {-3.55591, 3.42871, -1.51633}, {-6.31299, 3.7041, -1.51633}, {-7.68262, -3.54102, -1.93634}, {-5.11475, -2.09961, -1.93634}, {0.24707, 3.57324, -1.93634}, {6.72217, -2.47949, -1.93634}, {5.41602, 3.99316, -1.93634}, {-6.34912, 3.90137, -0.726349}, {-3.58691, 2.8252, -0.726349}, {-1.04224, 3.39941, -0.726349}, {-3.75195, -3.25977, -0.726349}, {-0.864746, -3.88672, -0.726349}, {-3.52563, -2.44824, -1.93634}, {-6.06396, 2.57422, -1.93634}, {-0.935059, -4.05078, -1.93634}, {-1.39502, 3.89941, -1.93634}};
  574.         lootPosZombie[] = {{-2.15845, -3.12793, -1.06134}, {2.13281, 3.24316, -1.06134}, {-6.20679, -0.125, -1.06134}, {2.09521, -3.36719, -1.06134}};
  575.         lootPosSmall[] = {{-6.45703, 2.03125, -1.79633}, {-3.5127, 1.98242, -1.79633}, {-1.14746, 1.9873, -1.79633}, {-0.911621, -1.87598, -1.79633}, {-3.81567, -1.90234, -1.79633}, {-6.5249, -1.86426, -1.79633}, {3.78979, -4.17773, -1.13635}, {5.32861, -4.19043, -1.13635}, {5.20923, -1.99805, -1.65634}, {6.54175, -1.99707, -1.65634}, {3.82324, -1.96582, -1.65634}, {6.89209, 2.93457, -1.84634}, {6.98877, 1.95215, -1.84634}, {6.98291, 2.23145, -1.46634}, {7.00391, 2.73438, -1.46634}, {6.96729, 3.01953, -1.08633}, {6.94824, 2.04785, -0.706329}, {4.36768, 3.13086, -0.396332}, {3.86768, 3.49316, -0.396332}, {3.84521, 3.49609, -1.86633}, {4.33984, 3.1748, -1.86633}};
  576.     };
  577.    
  578.     class Land_Mil_Barracks_L : Military {
  579.         lootPos[] = {};
  580.     };
  581.    
  582.     class Land_Barn_W_02 : Farm {
  583.         lootPos[] = {{3.16504, 5.56543, -2.31409}, {3.35938, -0.152344, -2.31305}, {2.53613, -5.89453, -2.30957}, {-2.94629, -5.01367, -2.31006}, {-2.84375, 0.212891, -2.31183}, {-5.63281, 4.8291, -2.31363}};
  584.     };
  585.    
  586.     class Land_sara_domek_zluty : Residential {
  587.         maxRoaming = 1;
  588.         lootPos[] = {{6.91724, 3.09277, -2.43372}, {6.52881, -0.521973, -2.43379}, {0.613037, 3.74463, -2.4337}, {-7.00024, -0.744141, -2.43373}, {-3.13672, 3.45459, -2.43364}, {-6.81055, -2.67676, -2.43385}};
  589.         lootPosZombie[] = {{-5.43433, -2.46777, -1.55883}, {-2.5957, 2.12891, -1.55869}, {0.22583, 2.46631, -1.5587}, {6.02344, 1.64941, -1.55872}};
  590.         lootPosSmall[] = {{7.26685, -0.882324, -2.43378}, {4.00684, 3.84766, -2.43372}, {-1.11255, 1.29395, -2.43382}, {-7.22192, -4.23584, -2.43386}};
  591.     };
  592.    
  593.     class Land_HouseV_3I4 : Residential {
  594.         maxRoaming = 3;
  595.         lootPosZombie[] = {{6.1272, 2.78906, -2.07073}, {-4.63208, 5.15771, -2.20779}};
  596.     };
  597.    
  598.     class Land_Shed_W4 : Residential {
  599.         maxRoaming = 3;
  600.         lootPosZombie[] = {{-1.36035, -5.73657, -0.56669}, {0.554688, -5.27881, -0.569374}};
  601.     };
  602.    
  603.     class Land_HouseV_3I1 : Residential {
  604.         maxRoaming = 3;
  605.         lootPosZombie[] = {{5.18896, -2.26819, -1.60805}, {-5.49658, -3.26038, -1.8894}};
  606.     };
  607.    
  608.     class Land_HouseV_1T : Residential {
  609.         maxRoaming = 3;
  610.         lootPosZombie[] = {{-4.91797, 6.75098, -2.32535}, {3.49487, -1.74414, -2.40549}};
  611.     };
  612.    
  613.     class Land_telek1 : Industrial {
  614.         maxRoaming = 3;
  615.         lootPos[] = {};
  616.     };
  617.    
  618.     class Land_Rail_House_01 : Industrial {
  619.         lootPos[] = {{-2.35864, 3.04199, -1.28266}};
  620.         lootPosZombie[] = {{0.141846, 2.74268, -0.40766}};
  621.         lootPosSmall[] = {{3.13745, 3.62549, -1.28266}};
  622.     };
  623.    
  624.     class Land_HouseV_2I : DEFAULT {
  625.         maxRoaming = 3;
  626.         lootPos[] = {};
  627.         lootPosZombie[] = {{-6.33838, -0.644531, -2.07941}, {-4.12793, -9.34375, -2.07941}};
  628.     };
  629.    
  630.     class Land_Misc_deerstand : Hunting {
  631.         zombieChance = 0.3;
  632.         lootChance = 1;
  633.         maxRoaming = 3;
  634.         lootPos[] = {{-0.923828, -0.808594, 1.08539}, {0.419922, -0.237305, 1.08539}};
  635.     };
  636.    
  637.     class Camp : Military {
  638.         maxRoaming = 1;
  639.         lootPos[] = {{0.833252, -1.52246, -1.15955}, {0.38501, 0.963867, -1.15955}};
  640.     };
  641.    
  642.     class CampEast : Military {
  643.         maxRoaming = 1;
  644.         lootPos[] = {{-1.05713, -1.80762, -1.31049}, {0.627441, 1.83398, -1.31049}};
  645.     };
  646.    
  647.     class CampEast_EP1 : Military {
  648.         maxRoaming = 1;
  649.         lootPos[] = {{-0.670898, 0.95459, -1.31049}, {1.68506, -2.43384, -1.31049}, {-1.76318, -1.62646, -1.31049}};
  650.     };
  651.    
  652.     class MASH : Hospital {
  653.         maxRoaming = 1;
  654.         lootChance = 1;
  655.         lootPos[] = {{1.18213, -1.65039, -1.17793}, {0.24707, 0.799316, -1.17803}};
  656.     };
  657.    
  658.     class MASH_EP1 : MASH {};
  659.    
  660.     class UH1Wreck_DZ : Military {
  661.         zombieClass[] = {"z_soldier_pilot", "z_soldier_heavy"};
  662.         zombieChance = 0.3;
  663.         lootChance = 1;
  664.         minRoaming = 4;
  665.         maxRoaming = 8;
  666.         lootPos[] = {};
  667.     };
  668.    
  669.     class UH60Wreck_DZ : Military {
  670.         zombieClass[] = {"z_soldier_pilot", "z_soldier_heavy"};
  671.         zombieChance = 0.3;
  672.         lootChance = 1;
  673.         minRoaming = 4;
  674.         maxRoaming = 8;
  675.         lootPos[] = {};
  676.     };
  677.    
  678.     class UH60_NAVY_Wreck_DZ : Military {
  679.         zombieClass[] = {"z_soldier_pilot", "z_soldier_heavy"};
  680.         zombieChance = 0.3;
  681.         lootChance = 1;
  682.         minRoaming = 4;
  683.         maxRoaming = 8;
  684.         lootPos[] = {};
  685.     };
  686.    
  687.     class UH60_ARMY_Wreck_DZ : Military {
  688.         zombieClass[] = {"z_soldier_pilot", "z_soldier_heavy"};
  689.         zombieChance = 0.3;
  690.         lootChance = 1;
  691.         minRoaming = 4;
  692.         maxRoaming = 8;
  693.         lootPos[] = {};
  694.     };
  695.    
  696.     class UH60_NAVY_Wreck_burned_DZ : Military {
  697.         zombieClass[] = {"z_soldier_pilot", "z_soldier_heavy"};
  698.         zombieChance = 0.3;
  699.         lootChance = 1;
  700.         minRoaming = 4;
  701.         maxRoaming = 8;
  702.         lootPos[] = {};
  703.     };
  704.    
  705.     class UH60_ARMY_Wreck_burned_DZ : Military {
  706.         zombieClass[] = {"z_soldier_pilot", "z_soldier_heavy"};
  707.         zombieChance = 0.3;
  708.         lootChance = 1;
  709.         minRoaming = 4;
  710.         maxRoaming = 8;
  711.         lootPos[] = {};
  712.     };
  713.    
  714.     class USMC_WarfareBFieldhHospital : MASH {
  715.         minRoaming = 1;
  716.         maxRoaming = 3;
  717.         zombieClass[] = {"z_soldier", "z_soldier_heavy"};
  718.         lootPos[] = {{-3.52246, -5.03931, 1.14726}, {2.36621, -4.52295, 1.14786}, {1.39063, -0.423096, 1.14746}, {1.14258, 5.00952, 1.1478}, {3.7124, 1.89795, 1.14788}};
  719.     };
  720.    
  721.     class Land_Ind_Shed_02_main : DEFAULT {
  722.         zombieChance = 0.3;
  723.         maxRoaming = 3;
  724.     };
  725.    
  726.     class HouseRoaming : Residential {
  727.         lootChance = 1;
  728.         zombieChance = 0.2;
  729.         maxRoaming = 2;
  730.     };
  731.    
  732.     class FarmRoaming : Farm {
  733.         lootChance = 1;
  734.         zombieChance = 0.4;
  735.         maxRoaming = 2;
  736.     };
  737.    
  738.     class land_shed_m03 : HouseRoaming {
  739.         lootPosZombie[] = {{1.73657, -0.0332031, -0.198479}};
  740.     };
  741.    
  742.     class land_ind_workshop01_03 : HouseRoaming {
  743.         lootPosZombie[] = {{2.75952, 0.594727, -0.606018}, {2.77246, 2.89258, -0.606018}, {-3.54077, 5.02344, -0.606018}};
  744.     };
  745.    
  746.     class Land_Shed_W03 : HouseRoaming {
  747.         lootPosZombie[] = {{0.35022, -2.35254, 0.0159397}};
  748.     };
  749.    
  750.     class Land_HouseV_1I3 : HouseRoaming {
  751.         lootPosZombie[] = {{2.03467, -1.04419, -1.25841}};
  752.     };
  753.    
  754.     class Land_HouseV_1L1 : HouseRoaming {};
  755.    
  756.     class Land_HouseV_1I2 : Residential {
  757.         lootPosZombie[] = {{0.911133, -4.5022, -1.35152}, {-3.38965, 2.33008, -1.35312}};
  758.     };
  759.    
  760.     class Land_HouseV_2L : Residential {
  761.         lootPosZombie[] = {{-4.25684, -3.86255, -3.11304}, {4.41699, 1.95239, -3.05204}};
  762.         lootPosSmall[] = {{4.39404, 1.28296, -3.96535}, {4.12988, 2.52222, -3.95569}};
  763.     };
  764.    
  765.     class Land_HouseV_2T1 : Residential {
  766.         lootPosZombie[] = {{-4.86328, 5.27539, -2.35536}, {6.10547, -3.55127, -2.35536}, {2.22485, -4.75195, -2.35536}};
  767.     };
  768.    
  769.     class Land_houseV_2T2 : Residential {
  770.         lootPos[] = {{-3.49072, 1.01782, -4.03519}};
  771.         lootPosZombie[] = {{-4.70093, 0.893921, -3.16019}, {6.19409, 4.90735, -3.99267}};
  772.         lootPosSmall[] = {{2.8606, 4.33081, -4.65974}, {-0.222778, 4.34985, -4.65713}};
  773.     };
  774.    
  775.     class Land_HouseV_3I2 : HouseRoaming {};
  776.    
  777.     class Land_HouseBlock_A1 : HouseRoaming {};
  778.    
  779.     class Land_HouseBlock_A1_2 : HouseRoaming {};
  780.    
  781.     class Land_HouseBlock_A2 : HouseRoaming {};
  782.    
  783.     class Land_HouseBlock_A2_1 : HouseRoaming {};
  784.    
  785.     class Land_HouseBlock_A3 : HouseRoaming {};
  786.    
  787.     class Land_HouseBlock_B1 : HouseRoaming {};
  788.    
  789.     class Land_HouseBlock_B2 : HouseRoaming {};
  790.    
  791.     class Land_HouseBlock_B3 : Residential {
  792.         lootPosZombie[] = {{0.878418, 5.69189, -6.38459}};
  793.         lootPosSmall[] = {{2.4126, 5.16846, -6.94959}};
  794.     };
  795.    
  796.     class Land_HouseBlock_B4 : Residential {
  797.         lootPosZombie[] = {{0.0595703, -5.58252, -6.69312}, {-1.1543, 5.55225, -6.74633}};
  798.         lootPosSmall[] = {{-0.0693359, 4.82227, -7.28133}};
  799.     };
  800.    
  801.     class Land_HouseBlock_B5 : Residential {
  802.         lootPosZombie[] = {{6.5918, 0.56543, -6.60703}, {-0.304932, -6.36328, -6.60701}};
  803.     };
  804.    
  805.     class Land_HouseBlock_B6 : Residential {
  806.         lootPosZombie[] = {{-4.28174, 1.32861, -6.7437}, {-3.84131, -0.0163574, -6.74365}};
  807.     };
  808.    
  809.     class Land_HouseBlock_C1 : HouseRoaming {};
  810.    
  811.     class Land_HouseBlock_C2 : HouseRoaming {};
  812.    
  813.     class Land_HouseBlock_C3 : HouseRoaming {};
  814.    
  815.     class Land_HouseBlock_C4 : HouseRoaming {};
  816.    
  817.     class Land_HouseBlock_C5 : HouseRoaming {};
  818.    
  819.     class Land_HouseV2_01B : Residential {
  820.         lootPosZombie[] = {{-3.51318, -3.36133, -4.67352}, {9.73682, 3.37646, -5.2341}};
  821.         lootPosSmall[] = {{-4.27881, -2.22852, -5.18173}};
  822.     };
  823.    
  824.     class Land_Misc_Cargo1D : HouseRoaming {};
  825.    
  826.     class Land_HouseV2_03 : HouseRoaming {};
  827.    
  828.     class Land_Ind_Shed_01_end : HouseRoaming {};
  829.    
  830.     class Land_A_statue01 : HouseRoaming {
  831.         zombieClass[] = {"zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2", "z_soldier", "z_soldier_heavy", "z_policeman"};
  832.         minRoaming = 2;
  833.         maxRoaming = 8;
  834.     };
  835.    
  836.     class Land_Shed_W02 : FarmRoaming {};
  837.    
  838.     class Grave : HouseRoaming {
  839.         maxRoaming = 3;
  840.     };
  841.    
  842.     class GraveCross1 : HouseRoaming {
  843.         maxRoaming = 2;
  844.     };
  845.    
  846.     class GraveCross2 : HouseRoaming {
  847.         maxRoaming = 2;
  848.     };
  849.    
  850.     class GraveCrossHelmet : Military {
  851.         maxRoaming = 4;
  852.     };
  853.    
  854.     class land_housev_1l2 : Residential {
  855.         lootPos[] = {{-2.58887, -4.8584, -0.789368}, {-2.58887, -4.8584, -0.789368}, {-2.37646, 0.373047, -0.799377}};
  856.         lootPosZombie[] = {{1.88721, -3.35938, 0.0856323}, {1.88721, -3.35938, 0.0856323}, {1.68408, -0.298828, 0.0856323}};
  857.         lootPosSmall[] = {{-1.37354, -3.26465, -0.789368}, {4.48389, -3.06348, 0.0406189}, {4.53271, -3.61328, 0.590637}, {-1.37354, -3.26465, -0.789368}, {4.48389, -3.06348, 0.0406189}, {4.53271, -3.61328, 0.590637}, {4.29126, -1.02441, 0.0606384}, {-0.199707, 3.28711, -2.9292}};
  858.     };
  859.    
  860.     class land_misc_powerstation : Industrial {
  861.         lootPos[] = {{2.98767, -5.02051, 1.54777}, {3.67371, 5.62207, -2.04407}};
  862.         lootPosZombie[] = {{-1.06372, 6.63672, -1.11913}, {0.224365, -2.4873, -0.377583}, {-0.857544, 3.08789, -1.11905}};
  863.         lootPosSmall[] = {{4.92017, 6.24707, -1.26179}, {1.62573, -6.4541, -1.13445}, {1.33667, -6.37207, -0.374413}, {-3.20825, -6.50195, 0.315748}, {-3.84949, -6.2627, -1.16402}, {-1.35608, -6.3877, -0.374122}, {-0.895142, -6.39453, -0.37413}, {2.30383, 2.21387, -2.04394}, {0.0808105, -0.0566406, -1.204}, {1.98657, 3.49121, -0.623982}};
  864.     };
  865.    
  866.     class land_housev_3i3 : Residential {
  867.         lootPos[] = {{-4.2334, 0.291992, -1.47064}, {1.10059, -2.99854, -0.790649}, {3.53027, -2.34033, -1.74265}};
  868.         lootPosZombie[] = {{-4.18457, -1.68164, -0.525635}, {0.419922, -1.00781, -0.525635}, {4.35059, -1.37939, -0.98764}};
  869.         lootPosSmall[] = {{-4.85645, 0.550293, -0.340637}, {2.21289, 0.783691, -0.160645}, {-0.833008, 0.554199, -0.620636}, {1.79785, -2.99902, -1.09064}, {5.06055, -2.68164, -1.56265}};
  870.     };
  871.    
  872.     class land_mil_guardhouse : Military {
  873.         lootPos[] = {{4.65381, -3.61914, -1.46277}, {2.99756, 3.54102, -0.712769}};
  874.         lootPosZombie[] = {{-1.73193, -1.90625, -0.56778}, {3.26025, -1.55859, -0.56778}};
  875.         lootPosSmall[] = {{-0.798828, -3.51758, -1.46277}, {3.73047, -3.95996, -1.32278}, {-0.283203, -3.15723, -1.32278}, {-0.996582, 3.81445, -1.14279}, {-1.33008, 2.26563, -0.762787}, {0.289063, 3.66211, -0.0827942}, {-1.17383, -0.112305, -1.48279}};
  876.     };
  877.    
  878.     class Land_Shed_W02_EP1 : FarmRoaming {};
  879.    
  880.     class Land_MBG_ApartmentsOne_W : HouseRoaming {};
  881.    
  882.     class Land_MBG_ApartmentsTwo_P : HouseRoaming {};
  883.    
  884.     class Land_MBG_ApartmentsTwo_G : HouseRoaming {};
  885.    
  886.     class Land_MBG_ApartmentsTwo_B : HouseRoaming {};
  887.    
  888.     class Mass_grave_DZ : HouseRoaming {
  889.         zombieClass[] = {"zZombie_Base", "z_hunter", "z_hunter", "z_hunter", "z_villager1", "z_villager2", "z_villager3", "z_doctor", "z_soldier_pilot", "z_soldier_heavy"};
  890.         minRoaming = 8;
  891.         maxRoaming = 16;
  892.         lootChance = 1;
  893.         zombieChance = 1;
  894.     };
  895.    
  896.     class HMMWVWreck : Military {
  897.         zombieClass[] = {"z_soldier_pilot", "z_soldier_heavy"};
  898.         zombieChance = 0.3;
  899.         lootChance = 0;
  900.         minRoaming = 1;
  901.         maxRoaming = 2;
  902.         lootPos[] = {};
  903.     };
  904.    
  905.     class UralWreck : Military {
  906.         zombieClass[] = {"z_soldier_pilot", "z_soldier_heavy"};
  907.         zombieChance = 0.3;
  908.         lootChance = 0;
  909.         minRoaming = 1;
  910.         maxRoaming = 2;
  911.         lootPos[] = {};
  912.     };
  913.    
  914.     class SKODAWreck : Residential {
  915.         zombieClass[] = {"zZombie_Base", "z_hunter"};
  916.         zombieChance = 0.3;
  917.         lootChance = 0;
  918.         minRoaming = 1;
  919.         maxRoaming = 2;
  920.         lootPos[] = {};
  921.     };
  922.    
  923.     class UAZWreck : Residential {
  924.         zombieClass[] = {"zZombie_Base", "z_hunter"};
  925.         zombieChance = 0.3;
  926.         lootChance = 0;
  927.         minRoaming = 1;
  928.         maxRoaming = 2;
  929.         lootPos[] = {};
  930.     };
  931.    
  932.     class datsun01Wreck : Residential {
  933.         zombieClass[] = {"zZombie_Base", "z_hunter"};
  934.         zombieChance = 0.3;
  935.         lootChance = 0;
  936.         minRoaming = 1;
  937.         maxRoaming = 2;
  938.         lootPos[] = {};
  939.     };
  940.    
  941.     class hiluxWreck : Industrial {
  942.         zombieClass[] = {"zZombie_Base", "z_hunter"};
  943.         zombieChance = 0.3;
  944.         lootChance = 0;
  945.         minRoaming = 1;
  946.         maxRoaming = 2;
  947.         lootPos[] = {};
  948.     };
  949.    
  950.     class datsun02Wreck : Military {
  951.         zombieClass[] = {"zZombie_Base", "z_hunter"};
  952.         zombieChance = 0.3;
  953.         lootChance = 0;
  954.         minRoaming = 1;
  955.         maxRoaming = 2;
  956.         lootPos[] = {};
  957.     };
  958.    
  959.     class Land_Ind_Shed_01_EP1 : DEFAULT {
  960.         zombieChance = 0.3;
  961.         maxRoaming = 3;
  962.     };
  963.    
  964.     class Land_Ind_FuelStation_Build_EP1 : IndustrialFuel {
  965.         lootChance = 1;
  966.         zombieClass[] = {"zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2"};
  967.         lootPos[] = {{-1.34521, 1.40698, -1.33611}, {2.27051, -0.949951, -1.33611}, {-2.23193, -1.146, -1.33589}, {-0.185059, 0.775146, -1.33609}};
  968.     };
  969.    
  970.     class Land_ibr_FuelStation_Build : IndustrialFuel {
  971.         lootChance = 1;
  972.         zombieClass[] = {"zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2"};
  973.         lootPos[] = {{-1.34521, 1.40698, -1.33611}, {2.27051, -0.949951, -1.33611}, {-2.23193, -1.146, -1.33589}, {-0.185059, 0.775146, -1.33609}};
  974.     };
  975.    
  976.     class Land_Mil_ControlTower_EP1 : Military {
  977.         lootChance = 1;
  978.         lootPos[] = {{5.53369, 3.64355, -5.46368}, {7.67236, 3.68115, -1.0687}, {7.53271, -1.70068, -1.0687}, {4.55225, 1.64111, 2.92148}, {10.1292, 3.6958, -9.62869}, {0.491943, 6.1543, -9.62869}, {7.54956, 1.74512, -0.378696}, {5.40234, -1.71289, -0.378696}};
  979.     };
  980.    
  981.     class Land_Mil_hangar_EP1 : MilitaryIndustrial {
  982.         maxRoaming = 3;
  983.         lootPos[] = {{-9.83203, -12.4097, -5.38129}, {10.5488, -12.1318, -5.38129}, {13.002, 0.0214844, -5.38129}, {-13.3887, 0.25, -5.38129}, {13.3203, 20.5176, -5.38129}, {-13.1865, 19.9839, -5.38129}, {0.0195313, 21.5078, -5.38129}, {0.49707, 11.5469, -5.38129}, {-0.836914, -0.634277, -5.38129}, {0.177734, -11.6821, -5.38129}};
  984.     };
  985.    
  986.     class Land_Mil_Guardhouse_EP1 : Military {
  987.         lootPos[] = {{-3.05859, 1.76514, -1.59003}, {-3.16895, 3.45361, -1.59003}, {-3.19922, -0.323242, -1.59003}};
  988.     };
  989.    
  990.     class Land_Mil_Repair_center_EP1 : Industrial {
  991.         lootPos[] = {{-2.42432, -0.73584, -1.52847}, {-2.43018, 2.83984, -1.52847}};
  992.     };
  993.    
  994.     class Land_Ind_PowerStation_EP1 : Industrial {
  995.         lootPos[] = {{4.04248, -3.4917, -1.26547}, {3.8645, 3.5249, -1.28112}};
  996.     };
  997.    
  998.     class land_repair_center : Industrial {
  999.         lootPos[] = {{0.327148, 1.65479, -2.37888}, {-2.35547, -0.163574, -1.71927}, {-2.41016, 4.45654, -1.71927}};
  1000.         lootPosZombie[] = {{0.982422, -0.634277, -1.51389}};
  1001.         lootPosSmall[] = {{1.80469, 2.01709, -1.6489}, {1.60352, 4.57178, -0.862885}, {0.771484, 4.55713, -0.48288}, {1.56348, 4.50439, -1.24289}};
  1002.     };
  1003.    
  1004.     class Land_Ind_TankBig : Industrial {
  1005.         lootChance = 0.1;
  1006.         lootPosSmall[] = {{-1.2981, 3.27441, 5.34628}, {3.49609, -3.02539, 5.34628}};
  1007.     };
  1008.    
  1009.     class Land_Ind_Coltan_Main_EP1 : Industrial {
  1010.         lootPos[] = {{4.57178, -9.46716, 2.36833}, {-3.41223, 16.6705, -6.38571}, {-2.18005, 4.8584, -6.33167}, {-1.8158, 7.86523, -6.33167}, {6.59717, 16.1372, 0.928326}, {7.28076, 16.1573, 4.84833}};
  1011.     };
  1012.    
  1013.     class Land_A_Mosque_big_hq_EP1 : Church {
  1014.         lootPos[] = {{4.06592, -6.90674, -9.31999}, {5.25195, 4.07666, -9.31999}, {5.70264, 7.5376, -4.04752}, {-4.78857, -7.00684, -4.04753}, {3.93262, 9.41846, 0.567287}, {0.882324, -0.134766, -9.31999}};
  1015.     };
  1016.    
  1017.     class Land_A_Mosque_big_addon_EP1 : Church {
  1018.         lootPos[] = {{-5.10791, -1.75098, -6.4124}, {6.30908, -3.39795, -6.38554}, {6.87109, 2.81934, -6.38554}, {2.14111, -4.38086, -6.35463}, {4.86475, 4.65576, -6.38554}, {-4.72021, -10.5127, -1.15605}};
  1019.     };
  1020.    
  1021.     class Land_A_Mosque_big_wall_EP1 : Church {
  1022.         lootPos[] = {{2.81543, 3.9458, -2.02844}, {-4.94531, 3.60645, 5.18165}};
  1023.     };
  1024.    
  1025.     class Land_A_Mosque_small_1_EP1 : Church {
  1026.         lootPos[] = {{2.45117, 3.39063, -2.04604}, {0.183105, 0.826172, -2.04605}, {6.66406, 4.11719, -1.9437}, {0.49707, -1.33301, -1.69603}};
  1027.     };
  1028.    
  1029.     class Land_A_Mosque_small_2_EP1 : Church {
  1030.         lootPos[] = {{1.33496, -0.726074, -2.48535}, {-0.794922, -1.74414, -2.48538}};
  1031.     };
  1032.    
  1033.     class Land_Mil_Barracks_i_EP1 : MilitarySpecial {
  1034.         lootChance = 1;
  1035.         maxRoaming = 2;
  1036.         lootPos[] = {{5.15625, -2.30371, -1.09824}, {1.05664, -2.45508, -1.09824}, {-0.841797, -2.36133, -1.09824}, {-4.03516, -2.31836, -1.09824}, {-8.49609, -2.33838, -1.09824}};
  1037.     };
  1038.    
  1039.     class Land_fortified_nest_big_EP1 : Military {
  1040.         lootPos[] = {{0.663086, 1.06738, -0.740341}, {0.513184, -1.3623, -0.740341}, {-0.991211, 1.11621, -0.740341}, {-2.87109, -3.94238, -0.740341}};
  1041.     };
  1042.    
  1043.     class Land_Mil_House_EP1 : Military {
  1044.         vehPos[] = {{13.439, 3.25244, -5.71244, 84}};
  1045.         lootPos[] = {{11.7949, 4.3147, -5.81439}};
  1046.         lootPosZombie[] = {{-2.13477, 6.69116, -4.56909}, {5.58887, 6.41284, -4.44098}};
  1047.         lootPosSmall[] = {{-1.54785, 5.46997, -5.00406}, {-2.61816, 5.46362, -5.0097}};
  1048.     };
  1049.    
  1050.     class Land_Misc_Cargo1Bo_EP1 : Industrial {
  1051.         lootPos[] = {{-0.0170898, -0.331421, -1.09225}};
  1052.     };
  1053.    
  1054.     class Land_Mil_Barracks_EP1 : Military {
  1055.         lootPos[] = {};
  1056.     };
  1057.    
  1058.     class Land_Mil_Barracks_L_EP1 : Military {
  1059.         lootPos[] = {};
  1060.         lootPosZombie[] = {{-3.97998, -7.65137, -1.33652}, {-2.41919, -7.81445, -1.33569}};
  1061.     };
  1062.    
  1063.     class Land_vez : Military {
  1064.         maxRoaming = 1;
  1065.         lootPos[] = {{-0.0585938, 1.51367, 1.36331}};
  1066.         lootPosZombie[] = {{-0.116699, -0.801758, -2.81857}};
  1067.     };
  1068.    
  1069.     class Land_Shed_W03_EP1 : Residential {
  1070.         maxRoaming = 3;
  1071.         lootPos[] = {};
  1072.     };
  1073.    
  1074.     class Land_Ind_Oil_Pump_EP1 : Industrial {
  1075.         lootPos[] = {{1.49048, -1.99609, -2.08473}};
  1076.     };
  1077.    
  1078.     class Land_IndPipe2_bigL_L_EP1 : Industrial {
  1079.         lootPos[] = {{1.09961, 1.11572, 2.0323}};
  1080.     };
  1081.    
  1082.     class Land_Barrack2 : Hospital {
  1083.         maxRoaming = 1;
  1084.         lootChance = 1;
  1085.         lootPos[] = {{-1.96484, 4.15576, -0.689606}, {1.15381, 0.3125, -0.691864}};
  1086.     };
  1087.    
  1088.     class Land_House_C_1_EP1 : Residential {
  1089.         lootPos[] = {{-3.62476, -1.83301, -0.967744}, {3.19263, -2.92676, -0.937744}, {7.94824, -1.15381, -0.957744}};
  1090.         lootPosZombie[] = {{-5.45166, -0.360596, -0.0527439}, {5.60938, -1.80347, -0.0527439}};
  1091.         lootPosSmall[] = {{-7.64917, -2.33325, -0.257745}, {-2.65161, -2.34473, -0.717744}, {2.07666, -3.62549, -0.0177441}, {7.56982, -2.3689, -0.257744}, {2.6355, -1.62378, -0.947745}};
  1092.     };
  1093.    
  1094.     class Land_House_C_2_EP1 : Residential {
  1095.         lootPos[] = {{-3.63477, 2.83398, -2.27891}, {5.94116, 1.08691, -2.30269}, {0.387207, 1.1936, -1.47782}, {5.49438, -1.47388, 1.56868}, {-2.24487, -1.44019, 0.547503}, {-2.01343, 3.41553, 0.547503}, {5.06909, 1.21997, 0.746294}, {5.75464, -4.69043, 0.794252}};
  1096.         lootPosZombie[] = {{-0.131592, 3.38794, 1.63951}, {-4.25537, 1.24023, 1.4225}, {2.3269, 1.89136, -1.43735}, {-1.87183, -0.48584, -1.4121}, {1.21802, -1.58765, 1.67137}};
  1097.         lootPosSmall[] = {{0.1604, 1.06812, -2.00456}, {-0.469482, 1.10962, -2.2006}, {1.1167, 0.707031, -1.78269}, {-1.62158, -1.72437, 1.1175}, {-1.63965, -1.27368, 1.4575}, {5.88379, -3.06787, 1.17425}, {-2.31738, 3.16724, 1.3775}, {-1.8562, 3.80322, 1.3775}, {-0.393799, 3.50586, -1.61131}, {6.06934, 0.0444336, -2.07269}, {-1.95215, -1.91943, -2.33913}, {2.17334, -1.75024, 0.74663}};
  1098.     };
  1099.    
  1100.     class Land_House_C_3_EP1 : Residential {
  1101.         lootPos[] = {{6.61987, -1.8667, -3.91483}, {5.80493, 1.21094, -3.91483}, {-7.11523, 2.78418, -3.86868}, {-6.45874, -0.478271, -3.86868}, {-6.37598, -2.27344, -3.86868}, {-4.84521, -2.55664, 0.576136}, {-1.21606, -1.24634, 1.96108}};
  1102.     };
  1103.    
  1104.     class Land_House_C_4_EP1 : Residential {
  1105.         lootPos[] = {{5.38452, -0.364746, -3.48355}, {3.16089, 2.81616, -3.48355}, {-3.36499, 2.44629, -3.48355}, {-4.60474, 0.0483398, -3.48355}, {4.34985, -0.835205, -0.35146}, {1.84668, -3.7168, -0.352423}, {-1.23096, -5.15308, -0.27861}, {-4.16602, 2.48022, -0.348963}};
  1106.     };
  1107.    
  1108.     class Land_House_C_5_EP1 : Residential {
  1109.         lootPos[] = {{3.1499, 2.39502, -1.36692}, {-1.80127, -2.98022, -1.36692}};
  1110.     };
  1111.    
  1112.     class Land_House_C_5_V2_EP1 : Residential {
  1113.         lootPos[] = {{3.42529, 1.77832, -1.36692}, {-3.6687, 1.98779, -1.36692}, {-2.0271, -2.9126, -1.36692}, {-1.271, -3.94385, 1.33329}};
  1114.     };
  1115.    
  1116.     class land_panelak3 : Residential {
  1117.         lootPos[] = {{2.00415, -1.33325, 12.3769}, {0.0378418, -1.23608, -10.8254}};
  1118.         lootPosZombie[] = {{-0.654541, 1.48291, -9.94038}, {0.709717, 1.21411, -9.94038}};
  1119.     };
  1120.    
  1121.     class Land_House_C_5_V3_EP1 : Residential {
  1122.         lootPos[] = {{2.43799, 1.03662, 2.2605}, {-1.00391, -3.9248, 1.22732}, {0.83374, 4.91699, -0.671498}, {-1.63037, 3.66699, -1.4815}, {-1.24463, -3.43701, -1.4815}};
  1123.         lootPosZombie[] = {{-3.54736, 1.73535, -0.596497}, {2.47021, 4.54834, -0.59645}, {1.73682, 2.96338, 2.2955}, {-3.40234, -4.05664, 2.18232}};
  1124.         lootPosSmall[] = {{3.44287, 1.23535, 1.4205}, {3.64917, 3.85156, 1.4605}, {-0.623779, -5.09424, 1.24732}, {2.31201, 0.770996, -0.0414982}, {2.53198, 0.82959, -0.731498}, {1.81738, 5.23926, -1.4815}, {-4.40332, 0.501465, -1.0415}, {-0.46582, -2.83594, -1.0815}, {-0.466797, -3.58984, -0.401499}};
  1125.     };
  1126.    
  1127.     class Land_House_C_5_V1_EP1 : Residential {
  1128.         lootPos[] = {{1.01025, 4.85181, -1.4815}, {3.42773, 1.4248, -1.4915}, {-1.62939, -4.69336, -1.4815}, {-1.56982, 3.66333, -1.4915}, {2.28418, 1.03076, 2.2605}, {-0.941895, -3.75952, 1.16351}};
  1129.         lootPosZombie[] = {{-3.11206, 1.50952, -0.596497}, {2.39453, 4.8396, -0.592795}, {1.48633, 3.10425, 2.2955}};
  1130.         lootPosSmall[] = {{0.615479, 4.92847, -0.671498}, {2.23071, 0.780518, -0.411497}, {2.61011, 0.823975, -1.0915}, {-4.35205, -0.0966797, -1.0515}, {-0.5271, -2.93677, -1.4215}, {-4.2854, 3.09082, -1.4715}, {-4.42822, -5.13232, -1.4815}, {-0.468018, -3.18481, -0.0414963}, {2.96582, 1.17114, 2.2605}, {1.85205, 4.83716, 1.7605}};
  1131.     };
  1132.    
  1133.     class Land_House_K_6_EP1 : Residential {
  1134.         lootPos[] = {{2.36108, 1.41309, -1.60797}, {-2.57178, 1.42285, -1.59425}, {-4.81445, 2.98193, 1.48639}, {-0.123047, 3.83203, 1.47144}, {2.7063, 0.193359, 4.42145}, {-4.3584, -2.99609, 4.33153}, {-0.0888672, 3.0293, 4.42143}, {2.10864, 0.180664, 1.47076}, {-4.10083, -2.09082, 1.55551}};
  1135.     };
  1136.    
  1137.     class Land_House_C_9_EP1 : Residential {
  1138.         lootPos[] = {{-3.47339, 2.13086, -3.74726}, {-3.17773, 4.19849, -3.74837}, {-0.839844, 5.7041, -3.74944}, {4.67529, 1.19897, -3.74832}, {4.20508, -1.85229, -3.74805}, {1.01074, -0.609619, -0.152166}, {0.213379, 1.56616, -0.152166}, {1.66138, 4.33472, -0.152166}, {4.38208, -5.14136, -0.152166}};
  1139.     };
  1140.    
  1141.     class Land_House_C_10_EP1 : Residential {
  1142.         lootPos[] = {{-0.476807, -6.18408, -4.2081}, {-2.19189, -2.32666, -4.19943}, {0.970459, 5.15942, -4.19894}, {2.09814, 8.11133, -4.19852}, {0.209961, 8.65503, -4.19772}, {-1.55542, -2.83594, -0.0197258}, {0.849854, -5.49219, -0.869633}, {-1.56226, 8.49561, -0.878298}, {-4.927, 0.8396, -0.574228}, {-2.1604, 8.40674, 2.47196}, {2.02271, 5.81372, 5.22763}, {-2.17822, 1.53076, -0.878794}};
  1143.         lootPosZombie[] = {{0.153076, -2.36743, -3.31192}, {-0.96167, -7.51587, -3.32074}, {2.4646, 5.95142, -3.2957}, {-3.10596, 6.55762, -3.29418}, {2.66089, 5.73584, 0.00634003}, {-1.50708, 7.18359, 0.00669289}, {-0.899902, -4.46045, 0.00529861}};
  1144.         lootPosSmall[] = {{-3.52124, -9.30933, -4.20103}, {0.401611, -0.616211, -4.19847}, {-1.30835, 9.25757, -4.11613}, {-0.946045, 9.29761, -3.10613}, {0.183594, 9.23438, -2.74583}, {1.15552, 4.8877, -3.25071}, {0.820313, 4.84009, -3.58973}, {-0.0129395, 9.26294, -3.78608}, {0.918701, -1.18433, -0.879436}, {-2.12231, -2.69775, -0.399366}, {-3.64014, 4.15503, -0.268515}, {-3.17114, 0.63916, -0.878897}, {2.64014, 4.59009, 2.47196}, {0.853516, 5.55664, 5.22757}, {2.84448, 5.5791, 2.47196}, {3.43945, -9.37354, -0.879139}, {1.83667, 7.45825, -0.878618}, {3.32861, -2.79565, -4.20015}};
  1145.     };
  1146.    
  1147.     class Land_House_C_11_EP1 : Residential {
  1148.         lootPos[] = {{-4.875, -3.75586, -2.45703}, {-1.22852, -3.17529, -2.08453}, {6.55859, 0.731934, -2.08453}, {4.74072, 3.21436, -2.08453}, {4.39551, 0.458984, -2.08453}, {0.449219, -3.03857, 0.972969}, {4.8291, 3.44629, 0.972969}};
  1149.     };
  1150.    
  1151.     class Land_House_C_12_EP1 : Industrial {
  1152.         lootPos[] = {{-3.27197, -1.5813, -3.50101}, {-2.09863, -6.13086, -3.52102}, {-2.979, -8.6936, 0.141808}, {-2.66602, -3.0437, 0.139957}, {5.91016, -3.59204, 0.132626}, {2.33154, -1.00244, -3.51937}};
  1153.         lootPosZombie[] = {{2.11182, -8.16724, 1.00763}, {1.85498, -3.48828, -2.63601}, {-2.74854, 0.133301, -2.63601}, {2.65674, -5.69165, -2.63601}, {-2.60742, -7.35913, 1.0174}};
  1154.         lootPosSmall[] = {{-4.03857, -2.06226, -2.43102}, {-4.02344, -1.44019, -3.11102}, {-3.55371, -0.618164, -3.29102}, {7.38184, 0.690674, -3.12101}, {-2.99268, -6.54883, 3.45573}, {7.58105, -2.40894, 0.112629}, {-1.79004, -3.58325, 0.128376}, {-2.05713, -9.00806, 0.150394}};
  1155.     };
  1156.    
  1157.     class Land_House_K_3_EP1 : Residential {
  1158.         lootPos[] = {{0.524414, 3.5166, -0.53767}, {1.53491, -0.0644531, -0.790318}, {-0.887451, 0.615234, -0.790318}, {-4.46191, 1.38379, -0.795597}, {1.1001, 5.40723, 2.81719}};
  1159.     };
  1160.    
  1161.     class Land_House_K_7_EP1 : Residential {
  1162.         lootPos[] = {{-0.995361, 1.89014, -0.218372}, {-4.9541, 3.85254, -0.218374}, {-3.4502, 4.0376, 3.32767}};
  1163.     };
  1164.    
  1165.     class Land_House_L_7_EP1 : Residential {
  1166.         lootPos[] = {{3.52979, -0.34375, 0.102112}, {-0.245117, 3.10742, -0.261154}, {-5.43408, 3.36426, -0.646149}, {-4.90137, 1.19189, -0.651993}, {0.214844, -3.70947, -1.00735}};
  1167.     };
  1168.    
  1169.     class Land_House_L_6_EP1 : Residential {
  1170.         lootPos[] = {{5.51416, -0.64624, -1.509}, {1.1626, 1.93677, -1.5399}, {4.20996, 1.62158, 1.28101}, {3.15381, -2.12427, 1.28099}, {-3.74268, -2.23193, -1.53738}};
  1171.     };
  1172.    
  1173.     class Land_House_K_8_EP1 : Residential {
  1174.         lootPos[] = {{2.94263, 2.71948, 3.34996}, {-0.0541992, 3.51294, 3.34996}, {-2.81274, 1.99365, 0.231133}, {-2.59253, 3.66528, -1.81557}, {-2.55493, -2.54126, -2.63675}, {2.97803, -1.89355, -2.64059}};
  1175.         lootPosZombie[] = {{-2.60083, -1.24683, -1.66764}, {3.30005, -1.26563, 1.12351}, {-0.615479, 2.00049, 1.1274}, {-1.73755, 2.1958, -1.708}};
  1176.         lootPosSmall[] = {{-0.681641, 0.580322, 3.54996}, {1.30103, 3.72339, 3.81996}, {1.45947, 2.58374, 3.34996}, {-3.10376, -1.51025, 3.34996}, {-4.21533, 1.6499, 0.0964928}, {3.22192, 3.68018, 0.234936}, {-3.19409, -1.90552, 0.496338}, {3.31445, -0.210938, -1.82104}, {3.00293, -0.161865, -2.16398}, {0.443359, -3.27417, -2.67695}, {-3.1377, 1.33936, -2.2182}};
  1177.     };
  1178.    
  1179.     class Land_House_K_5_EP1 : Residential {
  1180.         lootPos[] = {{-2.40381, 1.90674, 1.51889}, {-5.96777, 0.826416, 0.710116}, {-3.05811, 4.05676, 1.52165}, {1.29199, 1.85913, 1.54825}, {4.40381, 3.96619, 2.26365}, {4.17725, 0.271484, 2.4009}, {1.30908, 1.50195, 1.55225}};
  1181.     };
  1182.    
  1183.     class Land_House_K_1_EP1 : Residential {
  1184.         lootPos[] = {{-0.685547, 4.02161, 1.56626}, {3.71387, 5.48114, 1.56626}, {3.23438, 2.35388, 1.56626}, {-3.30566, 4.65558, 1.54929}, {-3.77539, 2.02087, 1.60863}};
  1185.     };
  1186.    
  1187.     class Land_House_L_1_EP1 : Residential {
  1188.         lootPos[] = {{1.63135, -1.2251, -0.619034}, {-0.165039, -1.74463, -0.611481}, {-1.18311, -0.15918, -0.596542}};
  1189.     };
  1190.    
  1191.     class Land_House_L_3_EP1 : Residential {
  1192.         lootPos[] = {{-5.59863, -0.384766, -0.173644}, {-5.23425, 2.49609, -0.22691}, {0.75769, 2.95508, -0.222477}, {-0.387817, 0.0234375, -0.222477}, {2.11365, 2.99512, -0.222477}};
  1193.     };
  1194.    
  1195.     class Land_House_L_4_EP1 : Residential {
  1196.         lootPos[] = {{-3.34961, -0.487122, -1.33058}, {-6.60547, 0.131348, -1.29852}, {-0.385742, -0.0551758, -1.34066}, {-0.209961, 3.14941, -1.253}, {3.47559, 0.370972, -1.05766}, {5.41992, 3.25671, -1.01435}};
  1197.     };
  1198.    
  1199.     class Land_House_L_9_EP1 : Residential {
  1200.         lootPos[] = {{4.4043, 0.311035, -0.621445}, {-2.23584, 1.68604, -0.542923}, {4.0918, 0.924805, 2.60419}};
  1201.     };
  1202.    
  1203.     class LAND_ibr_bank : Office {
  1204.         lootPos[] = {{1.44702, -0.9551, -1.60158}, {-7.40649, -4.9482, -1.60158}, {-7.50879, 3.1616, -1.60158}, {-13.1931, 3.0244, -1.60158}, {-10.6316, -1.4922, -1.60158}, {-10.3481, -5.6631, -1.60158}, {-14.0247, -6.4653, -1.60158}, {-10.1897, -2.6592, -1.60158}};
  1205.     };
  1206.    
  1207.     class Land_House_L_8_EP1 : Residential {
  1208.         lootPos[] = {{0.662598, 5.04395, -1.01205}, {0.73291, 2.59424, -1.01574}, {4.73828, 3.56836, -0.773781}, {3.76758, 3.67578, 1.73622}, {-2.51514, -2.19971, -1.55013}, {-2.51514, -2.19971, -1.55013}};
  1209.     };
  1210.    
  1211.     class Land_ibrhotel : Residential {
  1212.         lootPos[] = {{-8.44922, 9.08105, -7.74672}, {-0.813965, 9.1748, -7.74672}, {3.17383, 11.873, -7.74672}, {2.74072, 2.91016, -7.74672}, {3.80225, -2.44434, -7.85944}, {-1.28711, -0.235352, -4.25943}, {17.8379, -8.18896, -4.25943}, {15.4878, -11.4014, -4.25943}, {11.8403, -17.5391, -4.25943}, {4.74902, -11.9019, -4.25943}, {-9.04395, -17.6064, -4.25943}, {-11.9761, -15.2539, -4.25943}, {-15.9063, -12.082, -4.25943}, {-12.2837, -4.31934, -4.25943}, {-16.7495, 9, -4.25943}, {-15.7764, 11.6875, -4.25944}, {-11.9551, 16.458, -4.25944}, {-4.83203, 12.1294, -4.25943}, {-5.21436, 6.14258, -4.25943}, {3.57373, 5.38721, -4.25943}, {8.66553, 17.2417, -4.25943}, {12.2725, 16.1885, -4.25943}, {11.8359, 4.06348, -4.25943}, {8.99023, 1.72949, -4.25943}, {-1.28711, -0.235352, -0.759062}, {17.8379, -8.18896, -0.759062}, {15.4878, -11.4014, -0.759062}, {11.8403, -17.5391, -0.759062}, {4.74902, -11.9019, -0.759062}, {-9.04395, -17.6064, -0.759062}, {-11.9761, -15.2539, -0.759062}, {-15.9063, -12.082, -0.759062}, {-12.2837, -4.31934, -0.759062}, {-16.7495, 9, -0.759062}, {-15.7764, 11.6875, -4.25944}, {-11.9551, 16.458, -4.25944}, {-4.83203, 12.1294, -0.759062}, {-5.21436, 6.14258, -0.759062}, {3.57373, 5.38721, -0.759062}, {8.66553, 17.2417, -0.759062}, {12.2725, 16.1885, -0.759062}, {11.8359, 4.06348, -0.759062}, {8.99023, 1.72949, -0.759062}, {-1.28711, -0.235352, 2.74082}, {17.8379, -8.18896, 2.74082}, {15.4878, -11.4014, 2.74082}, {11.8403, -17.5391, 2.74082}, {4.74902, -11.9019, 2.74082}, {-9.04395, -17.6064, 2.74082}, {-11.9761, -15.2539, 2.74082}, {-15.9063, -12.082, 2.74082}, {-12.2837, -4.31934, 2.74082}, {-16.7495, 9, 2.74082}, {-15.7764, 11.6875, -4.25944}, {-11.9551, 16.458, -4.25944}, {-4.83203, 12.1294, 2.74082}, {-5.21436, 6.14258, 2.74082}, {3.57373, 5.38721, 2.74082}, {8.66553, 17.2417, 2.74082}, {12.2725, 16.1885, 2.74082}, {11.8359, 4.06348, 2.74082}, {-1.54492, 0.158691, 6.24485}, {3.11914, 5.81445, 6.24485}};
  1213.     };
  1214.    
  1215.     class Land_MBG_Shanty_BIG : Residential {
  1216.         lootPos[] = {{-29.8752, -15.8057, 2.99997}, {23.4097, 11.5024, 24.9672}, {-29.345, -16.7568, 3.04013}, {23.2319, 11.6201, 27.9672}, {-33.3779, -11.3564, 5.81198}};
  1217.     };
  1218.    
  1219.     class land_mbg_apartments_big_04 : Office {
  1220.         lootPos[] = {{10.1953, -2.47656, -3.19898}, {3.14453, -0.197266, -3.19898}, {0.949219, 5.58789, 5.94502}, {-0.888672, 2.47461, 2.69382}, {3.99414, -0.273438, 2.89702}, {10.7344, -0.351563, 2.89702}, {-10.4961, -5.46484, 2.89702}, {-3.25391, 0.669922, 2.89702}, {10.6816, -2.26367, -0.15098}, {-3.48828, 0.31543, -0.15098}, {-2.97461, -2.35547, -0.15098}};
  1221.         lootPosZombie[] = {{-0.0898438, 4.67773, -7.08873}, {0.890625, -5.13965, -6.90238}};
  1222.         lootPosSmall[] = {{4.52734, 1.46289, -3.19898}, {2.90234, 5.90918, 2.89702}, {5.46875, -0.703125, 2.89702}, {-4.46875, -0.686523, 2.89702}, {5.17383, -1.80566, -0.15098}, {-7.44531, 5.68359, -0.15098}};
  1223.     };
  1224.    
  1225.     class land_mbg_killhouse_4 : Residential {
  1226.         lootPos[] = {{7.22266, -4.10205, -3.84318}, {-2.04883, 0.195313, -3.84318}, {-6.33398, 2.08691, -3.84318}, {3.6582, 0.32666, -3.84318}, {7.24805, 6.55469, -3.84318}, {6.74023, 2.40967, -0.543176}, {-1.83203, 2.08301, -0.543176}, {6.85742, 0.0131836, -0.543176}, {-1.89258, -0.352051, -0.543176}};
  1227.         lootPosZombie[] = {{0.597656, -6.93311, -3.62662}, {-8.15625, 1.8877, -3.62662}};
  1228.         lootPosSmall[] = {{2.41992, -4.59082, -3.84318}, {-1.61133, -4.5249, -3.84318}, {2.61719, 3.53076, -3.84318}, {7.63867, 6.79102, -0.543176}, {2.54883, 6.95605, -0.543176}, {-1.70898, 6.92188, -0.543176}, {2.70313, -1.13672, -0.543176}, {-6.58008, -4.49268, -0.543176}};
  1229.     };
  1230.    
  1231.     class land_mbg_ger_estate_2 : Office {
  1232.         lootPos[] = {{-0.847656, -5.23291, -2.13187}, {-0.615234, 3.95996, -1.55187}, {8.30859, 0.642578, -2.02187}, {7.60547, 6.6792, -2.13187}, {6.38867, -5.31396, -2.13187}, {-4.74023, 3.71582, -2.13187}};
  1233.         lootPosZombie[] = {{2.12695, -8.60791, -1.5208}, {1.33984, 9.18945, -1.25071}};
  1234.         lootPosSmall[] = {{-6.3125, -6.48145, -1.43187}, {-4.81445, -2.0293, -1.43187}, {-3.47852, 4.58789, -2.13187}, {0.107422, 3.45947, -1.55187}, {4.23438, -1.42188, -1.83187}, {4.97461, 1.09229, -1.30187}, {6.53711, -2.07227, -1.29187}, {6.35547, -4.70117, -1.65187}, {-7.55273, 3.99268, -1.65187}};
  1235.     };
  1236.    
  1237.     class land_mbg_ger_rhus_1 : Residential {
  1238.         lootChance = 1;
  1239.         lootPos[] = {{-1.85156, 3.59961, -0.0356913}, {3.04688, 1.85254, -0.465693}, {3.36328, 0.257813, -0.465693}, {-2.74023, -3.26465, -0.465693}, {1.23828, -4.19531, -2.38569}, {1.56055, 2.37012, -2.86569}, {-10.4941, 3.8916, -0.454963}, {-9.91797, -4.14453, -0.454963}, {-5.84375, 0.373047, -0.174962}, {-4.50977, 0.0859375, -3.35496}};
  1240.         lootPosZombie[] = {{-2.03125, 6.38867, -2.93606}, {-8.33398, -5.82813, -2.73209}};
  1241.         lootPosSmall[] = {{-1.4707, 4.39844, -0.0356913}, {1.56055, 0.314453, -0.185692}, {2.53516, 0.682617, -3.25569}, {3.62695, 0.696289, -2.50569}, {-3.34375, 3.22852, -2.43569}, {-3.32031, 2.38086, -1.95569}, {-4.81055, 1.39453, -0.454963}, {-6.64844, -4.29102, -0.454963}, {-4.32617, -1.61035, -2.51496}, {-6.30664, -4.11328, -2.37496}};
  1242.     };
  1243.    
  1244.     class land_mbg_garage_single_b : Industrial {
  1245.         lootPos[] = {{2.54492, 3.97607, -1.03899}, {4.13672, -0.0625, -1.03899}};
  1246.         lootPosZombie[] = {{2.96094, 6.3374, -0.133815}};
  1247.         lootPosSmall[] = {{4.50586, 2.56982, -1.03899}};
  1248.     };
  1249.    
  1250.     class Land_dum_istan3_hromada2 : Residential {
  1251.         lootPos[] = {{1.67627, 3, -4.62603}, {-1.47363, 4.92285, -1.28517}, {6.43848, 1.93555, 2.08801}};
  1252.         lootPosZombie[] = {{-1.77148, 2.59961, -0.410172}, {4.46387, 1.85254, -3.75103}};
  1253.         lootPosSmall[] = {{7.02344, 5.71191, 2.08801}, {0.856445, -1.72266, -1.28517}, {-2.51758, 1.2002, -1.28517}, {5.18945, 2.93848, -4.62604}};
  1254.     };
  1255.    
  1256.     class Land_budova4_in : Military {
  1257.         lootPos[] = {{-6.50415, 2.1416, -1.88723}, {-1.66162, 2.10168, -1.88723}, {2.94312, 2.297, -1.88723}, {5.34082, -1.82922, -1.88723}};
  1258.     };
  1259.    
  1260.     class land_army_hut_int : Military {
  1261.         lootPos[] = {{2.7959, -5.07373, -1.33056}, {2.79785, -2.1626, -1.33056}, {-0.943359, -0.060791, -1.35981}, {0.689453, 1.87134, -1.36167}};
  1262.     };
  1263.    
  1264.     class Land_army_hut3_long_int : Military {
  1265.         lootPos[] = {{-2.88721, -4.36035, -1.23617}, {0.753906, -3.90039, -1.23617}, {-2.53711, -1.95117, -1.23617}, {-2.27856, -0.211914, -1.23617}, {-0.0664063, -1.70801, -1.23617}, {0.141113, 2.31104, -1.23617}};
  1266.     };
  1267.    
  1268.     class land_army_hut2_int : Military {
  1269.         lootPos[] = {{-0.421387, -0.0517578, -0.948329}, {1.80103, 0.945313, -0.948329}, {2.24585, -2.6875, -0.948329}, {-1.24561, -1.53955, -0.948329}};
  1270.     };
  1271.    
  1272.     class land_ibr_hangar : MilitaryIndustrial {
  1273.         lootPos[] = {{-5.75635, 9.95386, -3.57318}, {-8.06152, -11.4065, -3.58192}, {8.68555, -5.30371, -3.57942}};
  1274.     };
  1275.    
  1276.     class land_ind_pec_03 : IndustrialMilitary {
  1277.         lootPos[] = {{6.07275, 11.8623, 2.59973}, {7.82275, -2.04883, -1.9376}, {13.1899, 16.0693, -5.15128}, {14.0396, 8.12549, -5.15128}, {13.8237, 12.5366, -4.69128}, {4.63086, 16.6553, -2.04201}, {3.07275, -5.11963, -5.15128}, {4.79541, -2.07031, -1.9387}, {3.67627, 14.5518, 2.60131}, {-2.08447, -13.6855, 1.11455}, {3.21484, 8.37207, -5.15128}, {4.78662, 18.0498, -5.15128}, {-3.98193, -24.5332, -5.15128}, {12.9028, -1.58447, 3.05404}, {-0.259766, 22.2715, 4.05607}, {1.96094, 25.4209, 4.05607}};
  1278.         lootPosZombie[] = {{1.979, 15.7012, 3.48646}, {5.93604, 16.2686, 3.48582}, {6.50586, 13.8198, -4.22628}, {12.314, 9.64258, -4.22628}, {6.15381, 9.78711, -4.22628}, {6.34424, -2.52051, -0.953124}, {-5.04004, -4.30566, -4.22628}, {-5.77588, -21.0293, -4.22628}};
  1279.         lootPosSmall[] = {{2.1709, 11.5796, 2.75019}, {1.17725, 11.8911, 3.87051}, {6.62451, 13.2251, 4.24952}, {3.21777, -11.7026, -1.85671}, {8.35938, -3.10693, -1.93559}, {14.1851, -5.31348, -1.08754}, {13.0874, 16.7339, -4.27128}, {7.37207, 16.6235, -4.99128}, {11.6133, 16.7075, -5.04128}, {12.248, 13.2998, -3.56128}, {-15.2876, -18.2754, -5.06128}, {3.3833, 14.4814, 3.36135}, {10.6797, 7.66943, -4.43128}, {-4.56982, 14.9658, -4.94128}, {4.23242, -26.7783, -1.97225}, {2.2749, 21.8086, 4.05607}};
  1280.     };
  1281.    
  1282.     class land_ind_pec_03a : IndustrialMilitary {
  1283.         lootPos[] = {{6.07275, 11.8623, 2.59973}, {7.82275, -2.04883, -1.9376}, {13.1899, 16.0693, -5.15128}, {14.0396, 8.12549, -5.15128}, {13.8237, 12.5366, -4.69128}, {4.63086, 16.6553, -2.04201}, {3.07275, -5.11963, -5.15128}, {4.79541, -2.07031, -1.9387}, {3.67627, 14.5518, 2.60131}, {-2.08447, -13.6855, 1.11455}, {3.21484, 8.37207, -5.15128}, {4.78662, 18.0498, -5.15128}, {-3.98193, -24.5332, -5.15128}, {12.9028, -1.58447, 3.05404}, {-0.259766, 22.2715, 4.05607}, {1.96094, 25.4209, 4.05607}};
  1284.         lootPosZombie[] = {{1.979, 15.7012, 3.48646}, {5.93604, 16.2686, 3.48582}, {6.50586, 13.8198, -4.22628}, {12.314, 9.64258, -4.22628}, {6.15381, 9.78711, -4.22628}, {6.34424, -2.52051, -0.953124}, {-5.04004, -4.30566, -4.22628}, {-5.77588, -21.0293, -4.22628}};
  1285.         lootPosSmall[] = {{2.1709, 11.5796, 2.75019}, {1.17725, 11.8911, 3.87051}, {6.62451, 13.2251, 4.24952}, {3.21777, -11.7026, -1.85671}, {8.35938, -3.10693, -1.93559}, {14.1851, -5.31348, -1.08754}, {13.0874, 16.7339, -4.27128}, {7.37207, 16.6235, -4.99128}, {11.6133, 16.7075, -5.04128}, {12.248, 13.2998, -3.56128}, {-15.2876, -18.2754, -5.06128}, {3.3833, 14.4814, 3.36135}, {10.6797, 7.66943, -4.43128}, {-4.56982, 14.9658, -4.94128}, {4.23242, -26.7783, -1.97225}, {2.2749, 21.8086, 4.05607}};
  1286.     };
  1287.    
  1288.     class Land_MBG_Police_Station : Office {
  1289.         lootPos[] = {{9.81543, -4.36365, -1.59829}, {1.01172, -6.02344, -1.59829}, {-5.03369, -5.98376, -1.59829}, {-8.5415, -0.348511, -1.59829}, {-8.88574, -2.93823, -1.59829}, {-5.55518, 4.80493, -1.59829}, {-1.77246, 5.49365, -1.59829}, {2.32129, 6.33032, -1.59829}, {3.54492, 6.27332, 1.68834}, {9.88916, 4.68176, 1.68833}, {10.0566, -1.07727, 1.68833}, {6.6499, 1.78296, 1.68833}, {-5.30029, -2.68726, 1.68833}, {1.25977, -1.76636, 1.68833}, {-6.56689, 1.51843, 1.68834}, {-5.33887, 3.92529, 1.68834}, {-2.3125, 6.18774, 1.68834}};
  1290.     };
  1291.    
  1292.     class Land_dum_mesto_in : Residential {
  1293.         lootPos[] = {{-5.53796, -2.51996, -3.99769}, {-4.66113, 1.34052, -4.26331}, {-4.9137, 3.4718, -4.26331}, {0.397583, -2.74866, -4.26418}, {2.18762, 0.74707, -4.26418}, {4.94128, -1.67108, -4.26418}, {4.48279, 2.82495, -4.26418}, {1.11023, 4.69928, -2.75561}, {4.98938, 3.79883, -1.28095}, {5.55957, -1.61218, -1.28095}, {0.695679, -2.18268, -1.28095}, {-2.42969, -1.18854, -1.27582}, {-4.77722, 3.51996, -1.27582}};
  1294.     };
  1295.    
  1296.     class Land_tovarna1 : Industrial {
  1297.         lootPos[] = {{2.83887, 5.23889, -5.75442}, {-2.30774, 7.31934, -5.75442}, {-11.0908, 5.44897, -5.75442}, {-11.4746, -1.5791, -5.75442}, {-5.52405, 1.68994, -5.75442}, {2.82605, 1.4801, -5.75442}, {2.44128, -6.50256, -5.75442}, {-6.68335, -0.453369, 2.17997}, {-3.81812, 0.690186, 2.17997}, {2.78735, 1.19409, 2.17997}, {1.59167, -6.06665, 2.17997}, {-2.4646, -5.63696, 2.17997}, {-5.77393, -7.28271, 2.17997}, {-0.484985, -3.14197, 4.82992}};
  1298.     };
  1299.    
  1300.     class Land_Ind_Garage01_EP1 : Industrial {
  1301.         lootPos[] = {{1.65088, 2.49048, -1.23114}};
  1302.         lootPosZombie[] = {{0.125488, 0.557861, -0.357141}, {1.11084, -1.33643, -0.36116}};
  1303.         lootPosSmall[] = {{2.89014, 2.49634, -1.12063}, {2.84814, 3.43677, -1.12102}, {1.39063, 3.59766, -0.391855}, {1.57227, 3.61353, 0.368147}, {1.7251, 3.61353, -1.15185}};
  1304.     };
  1305.    
  1306.     class land_hut01 : Residential {
  1307.         lootPos[] = {{0.304749, -0.543213, -0.448339}, {0.885254, 2.90747, -0.44834}};
  1308.     };
  1309.    
  1310.     class land_housev2_05 : Residential {
  1311.         lootPosZombie[] = {{-3.78809, -0.407715, -2.06879}, {5.36499, 7.90381, -2.08879}};
  1312.     };
  1313.    
  1314.     class land_hut02 : Residential {
  1315.         lootPos[] = {{-0.498901, 2.974, -0.445764}, {-1.07245, -0.756958, -0.445764}};
  1316.     };
  1317.    
  1318.     class land_hut04 : Residential {
  1319.         lootPos[] = {{-1.07227, -0.354492, -0.437198}, {0.939697, 2.78271, -0.437198}};
  1320.     };
  1321.    
  1322.     class Land_Ind_Oil_Tower_EP1 : Industrial {
  1323.         lootPos[] = {{3.55743, -5.92773, -12.9755}, {4.63086, 1.24902, -12.9932}, {-0.240356, -1.08252, -12.9875}, {6.87689, -6.34961, -8.00889}, {2.31177, 0.231689, -8.00478}};
  1324.     };
  1325.    
  1326.     class Land_ibr_terminal : Office {
  1327.         lootPos[] = {{11.1885, -13.0669, -4.04974}, {4.42383, -9.64746, -4.04974}, {-2.42822, -6.94775, -4.04974}, {-3.00537, -1.25439, -4.04974}, {0.473145, 8.72314, -4.04974}, {14.8608, 12.5249, -4.04974}, {3.33838, -14.5229, 0.581566}, {-3.88428, -17.5376, 0.581566}, {-17.3682, 0.572266, -4.05001}, {-13.7939, 0.576172, -0.231342}, {-2.83545, 10.9009, -0.949741}, {-2.27686, -16.4238, 3.68157}};
  1328.     };
  1329.    
  1330.     class Land_A_Villa_EP1 : Office {
  1331.         lootPos[] = {{-23.3442, 1.71484, -3.65929}, {14.5498, -5.69775, -5.06722}, {5.8457, -2.09814, -5.06717}, {9.5249, 3.76563, -5.06717}, {10.0454, 11.5093, -5.0734}, {0.268555, 8.64648, -5.06699}, {-0.378906, 15.3989, -5.06724}, {-6.68506, 14.9448, -5.06722}, {-10.9644, 13.0996, -5.06719}, {11.0571, 4.48926, -1.48401}, {2.85938, 9.12939, -1.48407}, {-3.87646, 8.01416, -1.4844}, {0.0537109, 10.3984, -1.4844}, {-2.78467, 13.5903, -1.4844}, {-0.118652, 15.3394, -1.4844}, {-6.73779, 15.772, -1.4844}, {-8.39453, 13.5249, -1.4844}, {-10.5317, 9.75146, -1.4844}, {-11.8062, 14.2358, -1.4844}, {-15.5771, 14.0396, -1.4844}};
  1332.     };
  1333.    
  1334.     class Land_A_Office01_EP1 : Land_A_Office01 {
  1335.         lootPos[] = {{-2.50391, -2.46948, -4.728}, {4.23535, -0.336914, -4.728}, {4.11133, 6.1123, -4.728}, {0.242188, 6.06299, -4.728}, {4.31641, 3.74023, -4.728}, {5.08887, 0.219727, -4.728}, {11.6504, -1.5647, -4.728}, {14.5811, -4.1123, -4.728}, {13.8545, -0.749023, -4.728}, {-7.7627, 5.59082, -4.728}, {1.81152, 0.993408, -2.228}, {4.93164, 4.31982, -2.228}, {1.18945, 6.07031, -2.228}, {2.23145, 3.76563, -2.228}, {-4.76367, -2.51221, -2.228}, {-14.5596, -3.40723, -2.228}, {-15.2705, 5.92773, -2.228}, {-10.9063, 6.04175, 0.672008}, {-6.30762, 3.30078, 0.672006}, {7.6416, 6.38696, 0.672001}, {13.6729, 6.5957, 0.671999}, {13.1924, -2.58691, 0.671998}, {3.0918, 2.4375, 6.20491}, {-1.45703, -2.28369, 6.20491}, {-2.12988, 4.51587, 0.672005}, {4.74414, -4.60156, -2.21486}, {8.3457, -1.10718, -2.228}, {9.94727, -3.74146, -2.228}, {7.13867, -2.50732, -2.228}, {12.8701, 4.70923, -2.228}, {15.3721, 3.42383, -2.228}};
  1336.     };
  1337.    
  1338.     class Land_A_Stationhouse_ep1 : Land_a_stationhouse {};
  1339.    
  1340.     class Land_ibrPanelak : Land_Panelak {};
  1341.    
  1342.     class Land_ibrPanelak2 : Land_Panelak2 {};
  1343.    
  1344.     class Land_Ind_Expedice_1 : Industrial {
  1345.         lootPos[] = {{5.56104, -18.4136, -5.75725}, {-10.0732, -18.7891, -3.48673}, {-6.21045, -7.65479, -3.48673}, {0.0634766, -0.0908203, -5.68389}, {-2.59351, 18.4795, -5.68389}, {-1.85474, 13.1089, -3.48673}};
  1346.         lootPosZombie[] = {{-7.98584, -18.7822, -2.61173}, {2.97021, 17.729, -4.8089}};
  1347.         lootPosSmall[] = {{6.71289, -18.1563, -5.75725}, {-9.12036, -17.6846, -3.48673}, {-7.7959, -8.31201, -3.48673}, {-1.51221, 0.0673828, -5.68389}, {-2.6748, 11.6543, -5.6839}, {-2.34814, 11.9219, -3.48673}};
  1348.     };
  1349.    
  1350.     class land_dum_istan2b : Residential {
  1351.         lootPos[] = {{-6.44531, -5.13037, 3.80019}, {-6.71777, 2.81592, 3.80019}, {3.33887, -0.539307, 0.822979}, {-0.506836, -2.2229, 0.822979}, {-3.93457, 2.11401, -2.29981}};
  1352.     };
  1353.    
  1354.     class Land_dum_olez_istan2 : HouseRoaming {};
  1355.    
  1356.     class Land_dum_olez_istan2_maly2 : HouseRoaming {
  1357.         lootPosZombie[] = {{-2.71582, -4.86133, -1.62356}, {-2.76074, 4.94531, -1.62356}};
  1358.     };
  1359.    
  1360.     class land_smd_dum02 : HouseRoaming {
  1361.         lootPosZombie[] = {{4.37305, 1.68701, -2.7265}, {-4.50977, 1.54443, -3.41202}};
  1362.     };
  1363.    
  1364.     class land_dum_mesto : HouseRoaming {
  1365.         lootPosZombie[] = {{-5.11328, -6.34717, -3.93972}};
  1366.     };
  1367.    
  1368.     class land_deutshe : HouseRoaming {
  1369.         lootPosZombie[] = {{1.72949, 4.62207, -3.0957}, {1.69336, -4.75, -3.78851}};
  1370.     };
  1371.    
  1372.     class land_stanice : HouseRoaming {
  1373.         lootPosZombie[] = {{-1.18945, 4.63867, -1.83241}};
  1374.     };
  1375.    
  1376.     class land_dum_mesto3_istan : HouseRoaming {};
  1377.    
  1378.     class land_dum_istan2_03a : HouseRoaming {};
  1379.    
  1380.     class land_nasypka : Residential {
  1381.         lootPos[] = {{-1.46045, -0.168945, 6.56824}};
  1382.         lootPosZombie[] = {{1.50659, -0.027832, -5.55527}};
  1383.         lootPosSmall[] = {{-1.58691, 0.717285, 6.56824}};
  1384.     };
  1385.    
  1386.     class Land_dum_istan3_pumpa : Residential {
  1387.         lootPos[] = {{-2.14502, 3.03662, -1.86787}, {4.09619, -0.563965, 1.47485}, {0.189453, 0.540039, 1.47485}, {-1.73682, 2.44775, 1.47485}};
  1388.     };
  1389.    
  1390.     class land_dum_istan3 : Residential {
  1391.         lootPos[] = {{-8.4917, -0.922363, 0.585144}, {5.97852, 1.38037, 0.585148}, {3.55176, -5.42822, 0.58514}, {-2.33105, 3.74805, -2.67237}};
  1392.     };
  1393.    
  1394.     class land_house_y : Residential {
  1395.         lootPos[] = {{-0.570313, -5.21387, -1.40696}, {-5.15625, -5.32275, -1.40696}, {2.34766, 4.9917, -1.40696}};
  1396.     };
  1397.    
  1398.     class land_dum_istan4_inverse : Residential {
  1399.         lootPos[] = {{-2.77246, -1.72949, -4.33588}, {5.30176, 5.76563, -7.28588}, {-0.282227, 5.89746, -7.28588}, {-6.5918, 5.96973, -7.28588}};
  1400.     };
  1401.    
  1402.     class Land_duala_mini : Residential {
  1403.         lootPos[] = {{-1.37207, 2.25488, -2.74846}, {-3.43457, -2.04932, -2.74846}, {3.82959, 0.034668, -2.74846}, {3.79102, -2.25977, -2.74846}};
  1404.     };
  1405.    
  1406.     class Land_hut_old02 : Industrial {
  1407.         lootPos[] = {{-5.60449, -1.20215, -3.03296}, {-3.80371, -2.33154, -3.03296}, {2.10156, -8.16406, -3.03296}, {3.87402, 8.28125, -3.03296}};
  1408.     };
  1409.    
  1410.     class land_dum_istan2_02 : Industrial {
  1411.         lootPos[] = {{-0.566406, -3.44775, -4.14959}, {-2.00146, 1.43604, -4.14959}};
  1412.     };
  1413.    
  1414.     class LAND_garaz_bez_tanku : Industrial {
  1415.         lootPos[] = {{-2.98047, 0.0463867, 3.41651}};
  1416.         lootPosZombie[] = {{-5.14404, -2.02295, -1.71924}, {4.92676, -2.67383, -1.71924}};
  1417.         lootPosSmall[] = {{-1.36499, -0.579102, 3.42651}};
  1418.     };
  1419.    
  1420.     class land_mbg_brickhouse_01 : Residential {
  1421.         lootPos[] = {{-7.06543, 4.02197, -0.051506}, {5.55518, -0.523438, -0.051506}, {-0.717773, 4.01855, -0.051506}, {-2.00293, -2.35107, -3.35652}, {4.99219, -0.20752, -3.35652}, {-6.80469, 3.94043, -3.35652}};
  1422.     };
  1423.    
  1424.     class land_bouda_garaz : Industrial {
  1425.         lootPos[] = {{26.1628, -12.502, -0.952108}, {23.3086, -6.62305, -0.952108}};
  1426.     };
  1427.    
  1428.     class Land_majak_podesta : Residential {
  1429.         lootPos[] = {{-1.22461, -2.17969, 2.28329}, {1.14844, -2.9707, 2.28329}};
  1430.     };
  1431.    
  1432.     class Land_Shed_M02 : Industrial {
  1433.         lootPosZombie[] = {{-0.00195313, 3.29932, -0.6586}};
  1434.         lootPosSmall[] = {{1.00586, 0.0698242, -1.01666}, {-0.931641, 0.0825195, -1.01755}};
  1435.     };
  1436.    
  1437.     class Land_sara_Domek_sedy : Residential {
  1438.         lootPos[] = {{-1.76367, -1.11328, -2.14196}, {-5.0127, 3.01953, -2.14196}, {5.41211, 2.625, -2.14196}, {4.86035, -0.738281, -2.14196}};
  1439.     };
  1440.    
  1441.     class Land_dum_rasovna : Residential {
  1442.         lootPos[] = {{-1.271, 3.38281, -2.69958}, {3.14893, 3.86255, -2.69958}, {3.30957, -4.17871, -2.69958}, {-0.936523, -1.97412, 0.242605}, {1.05518, 3.77271, 0.242605}};
  1443.         lootPosZombie[] = {{-1.08252, -1.93018, -1.79458}, {-1.68555, 2.19971, -1.79458}};
  1444.         lootPosSmall[] = {{-0.964844, -3.52148, 0.952604}, {0.613281, -0.726807, -2.69958}, {3.69873, -1.69995, -2.69958}};
  1445.     };
  1446.    
  1447.     class land_sara_domek_kovarna : Residential {
  1448.         lootPosZombie[] = {{0.0998535, -0.891602, -0.880356}};
  1449.     };
  1450.    
  1451.     class land_sara_domek_hospoda : Residential {
  1452.         lootPos[] = {{-2.14844, -3.56396, -2.74878}};
  1453.         lootPosZombie[] = {{1.48291, -3.28223, -1.85291}};
  1454.         lootPosSmall[] = {{-1.16064, -4.72485, -2.75951}};
  1455.     };
  1456.    
  1457.     class Land_leseni2x : Industrial {
  1458.         lootPos[] = {{1.15625, -0.206055, 2.55466}};
  1459.     };
  1460.    
  1461.     class LAND_vokzal_big : Residential {
  1462.         lootPos[] = {{7.28613, -0.216797, -7.96283}, {6.84961, 2.56152, -7.96283}, {6.9834, -4.98047, -7.96283}, {-7.07227, 1.28223, -7.96283}};
  1463.     };
  1464.    
  1465.     class Land_dum_mesto2 : Residential {
  1466.         lootPos[] = {{2.46582, 7.10742, -4.34475}, {2.87305, 4.03906, -4.34475}, {-3.56738, 4.05078, -4.34475}, {-2.49902, 0.46875, -4.34475}, {1.77734, -7.41797, -4.34475}, {-3.24512, -7.69922, -4.34475}, {-3.16113, -1.58984, -4.34475}, {3.19531, 1.64258, -0.945168}, {-3.19141, 7.76563, -0.944004}, {-0.253906, 4.78516, -0.944004}, {-3.35645, -5.74414, -0.944004}, {-1.70508, -7.22656, -0.944004}, {1.21973, -1.07617, -0.944004}};
  1467.     };
  1468.    
  1469.     class LAND_shopping_sab5 : Supermarket {
  1470.         lootPos[] = {{-21.1367, -1.94238, -2.18279}, {-22.1387, 5.40918, -2.18285}, {-5.17383, -1.17773, -2.1828}, {2, -12.3975, -2.18271}, {-4.03906, -11.5391, -2.18272}, {-9.62109, -11.6016, -2.18272}, {-15.1699, -11.5225, -2.18272}, {-18.5156, -12.9307, -2.18271}, {-20.3633, -10.1182, -2.18273}, {-17.1367, -6.3623, -2.18276}, {-12.0098, -3.98535, -2.18277}, {-14.1758, 4.46973, -2.18284}, {-15.7285, -1.02539, -2.1828}, {3.40625, 4.30664, -2.18284}, {6.83789, -3.75391, -1.36222}, {-1.27344, 10.9521, -1.36222}, {-22.4199, 9.1084, -1.36222}, {1.22461, 8.13672, -2.18285}, {-3.18164, 8.71484, -2.18285}, {-7.77344, 7.51563, -2.18285}};
  1471.     };
  1472.    
  1473.     class LAND_Zachytka : Residential {
  1474.         lootPos[] = {{3.79492, -4.12891, -2.02697}, {-4.92285, -6.8584, -2.02697}, {-3.6543, -6.7002, -2.02697}, {-2.60449, -6.87891, -2.02697}, {-1.82422, 0.0361328, -2.02697}, {-6.2832, -4.51074, -2.02697}, {-3.60547, 5.1875, -2.02697}, {4.42188, 11.2158, -2.02697}};
  1475.     };
  1476.    
  1477.     class LAND_hospoda : Residential {
  1478.         lootPos[] = {{3.46094, -1.42871, -1.80302}, {2.40137, -1.22656, -1.80307}, {7.81836, -1.63281, -1.80282}, {2.04004, -6.71777, -1.80289}, {-5.56641, 0.793945, -1.80295}, {-4.18164, 8.64063, -1.80286}, {1.16602, 5.0791, -1.80348}, {1.21582, 3.73242, -1.8034}, {0.248047, 5.55176, -1.80324}, {-1.84766, 3.92969, -1.80313}, {-1.85254, 0.222656, -1.80321}};
  1479.     };
  1480.    
  1481.     class LAND_Kiosk2 : Residential {
  1482.         lootPos[] = {{-20.7441, 45.2878, 3.05876}, {-3.80933, -33.6328, 3.02246}, {-3.57007, -22.666, 3.02246}, {4.76587, -24.3711, -0.618923}, {-1.10449, 43.1938, -0.58263}, {8.77441, 23.7346, -0.845428}, {-9.86914, 41.6533, 3.05876}, {7.84668, 20.991, 4.76736}, {6.91211, 27.9067, 10.1178}};
  1483.     };
  1484.    
  1485.     class Land_deutshe_mini : Residential {
  1486.         lootPos[] = {{-4.34277, -2.54297, -2.74846}, {-0.624023, -0.357422, -2.74846}, {0.853516, 1.04395, -2.74846}, {-2.75781, 2.44336, -2.74846}};
  1487.     };
  1488.    
  1489.     class LAND_shopping_sab1 : Supermarket {
  1490.         lootPos[] = {{-30.0442, 28.7891, -6.25663}, {-18.561, 23.7578, -6.25663}, {1.32031, 24.5879, -6.25663}, {-7.86792, 15.1182, -6.25663}, {-22.3628, 16.8828, -6.25663}, {-26.7896, -24.9424, -6.25663}, {-22.4546, -17.333, -6.25663}, {-30.6628, -11.0195, -6.25663}, {-2.51978, -23.1719, -6.25663}, {0.889893, -14.1914, -6.25663}, {23.3015, -15.1357, -6.25663}, {42.353, -13.5322, -6.25663}, {37.3396, -22.9014, -6.34278}, {14.5388, -26.2158, -6.25663}, {9.93091, -18.2871, -6.25663}, {7.23315, 24.9834, -6.25663}, {8.8877, 16.46, -6.25663}, {16.9697, 11.9541, -6.25663}, {27.3679, 21.3857, -6.25663}, {-28.7632, 27.7227, -2.38664}, {33.5342, 16.8047, -6.25663}, {-31.0317, 12.626, -2.38664}, {-22.1975, 16.3066, -2.38664}, {-17.7339, 21.0166, -2.38664}, {-8.78564, 27.5811, -2.38664}, {-7.71826, 15.2012, -2.38664}, {1.65771, 16.3496, -2.38664}, {-36.4099, 8.60352, -2.38664}, {-43.6084, 8.64258, -2.38664}, {-41.8218, -2.6748, -2.38664}, {-35.7854, -5.95313, -2.38664}, {-16.2727, -13.2295, -2.38664}, {-23.0032, -13.2764, -2.38664}, {-25.6714, -25.6045, -2.38664}, {-10.1611, -26.001, -2.38664}, {2.98145, -26.7119, -2.38664}, {2.59131, -13.5352, -2.38664}, {10.7913, -16.2617, -2.38664}, {17.1582, -27.3232, -2.38664}, {26.3887, -25.0986, -2.38664}, {30.8889, -22.1074, -2.38664}, {42.4817, -21.6602, -2.47279}, {41.8726, -13.7373, -2.38664}, {32.7183, -12.5967, -2.38664}, {34.2241, -5.04199, -2.38664}, {40.2024, -7.14941, -2.38664}, {39.8079, -0.0917969, -2.38664}, {43.5059, 6.59766, -2.38664}, {33.3914, 3.02148, -2.38664}, {29.0322, 11.1025, -2.38664}, {33.1868, 17.4531, -2.38664}, {22.3228, 26.3857, -2.38664}, {7.32861, 23.8564, -2.38664}};
  1491.     };
  1492.    
  1493.     class LAND_skola : Residential {
  1494.         lootPos[] = {{15.8508, 20.459, -2.00361}, {29.0132, 22.3887, -2.00361}, {30.6335, 16.1104, -2.00361}, {30.7412, 5.33691, -2.00361}, {18.7554, 5.07324, -2.00361}, {2.84912, 14.2744, -2.00361}, {-1.27197, 12.2324, -2.00361}, {-5.66699, 16.6445, -2.00361}, {-2.93408, 22.0967, -2.00361}, {5.48535, 21.7969, -2.00361}, {-9.52954, -8.64063, -2.00361}, {-18.5305, -9.60449, -2.00361}, {-23.9783, -0.905273, -2.00361}, {-8.50586, 13.9482, -2.00361}, {5.84448, 0.175781, -2.00361}, {2.56885, -14.167, -2.00361}, {-3.15063, -14.084, -2.00361}, {-3.76294, -21.2754, -2.00361}, {5.4397, -24.5635, -2.00361}, {18.5049, -11.9141, -2.00361}, {10.7795, -18.4443, -2.00361}, {18.3979, -21.9854, 1.22083}, {20.1707, -14.1572, 1.22083}, {30.334, 5.12402, 1.22083}, {22.9521, 12.1387, 1.22083}, {1.45825, 18.208, 1.22083}, {-5.56128, 20.1572, 1.22083}, {-6.19165, 15.4678, 1.22083}, {-1.05029, 9.69141, 1.22083}, {6.17896, 5.19434, 1.22083}, {5.00513, 2.78711, 1.22083}, {5.81836, -5.65625, 1.22083}, {-0.54541, -15.1104, 1.22083}, {1.8418, -19.8584, 1.22083}, {-2.10864, -21.9961, 1.22083}, {-5.78857, -24.9277, 1.22083}, {16.3679, -15.4463, 1.22083}, {28.0537, -17.1328, 1.22083}, {22.1833, 11.416, -2.00361}};
  1495.     };
  1496.    
  1497.     class LAND_konecna : Office {
  1498.         lootPos[] = {{14.8423, -0.987793, -1.59364}, {16.873, -2.86865, -1.59364}, {13.3672, -9.11377, -1.59364}, {5.09497, -9.98682, -1.59364}, {-24.8281, -1.17871, -1.59364}, {-14.0747, -7.3042, -1.59364}, {-19.0789, 0.98291, -1.59364}, {4.67944, 0.805176, -1.59364}, {-11.4639, -10.1475, -1.59364}};
  1499.     };
  1500.    
  1501.     class LAND_Tav_Panelak2 : Residential {
  1502.         lootPos[] = {{2.7627, -5.62524, 5.43665}, {2.63867, -0.156494, 5.43665}, {3.4873, 2.76855, 5.43665}, {6.06152, 3.64966, 5.43665}, {6.70996, 0.734619, 5.43665}, {4.71875, -1.69263, 5.43665}, {-0.347656, -2.23315, 5.43665}, {0.814453, -1.73901, 2.71097}, {-0.545898, -2.29468, 2.71097}, {-0.415039, 4.25122, 1.32864}, {0.75, -2.01318, 0.0714264}, {0.644531, -1.86401, -2.62859}};
  1503.     };
  1504.    
  1505.     class LAND_Tav_panelak : Residential {
  1506.         lootPos[] = {{5.24121, -6.39453, 2.77144}, {6.71191, -5.43262, 2.77144}, {4.65625, -1.83838, 2.77144}, {6.69531, 0.225586, 2.77144}, {6.54395, 3.06519, 2.77144}, {3.40234, 3.32324, 2.77144}, {2.61523, 0.798096, 2.77144}, {2.7041, -4.98389, 2.77144}, {3.66016, -6.17651, 2.77144}, {-0.982422, -1.86328, 2.77144}, {-0.904297, 4.13086, 1.32864}, {0.942383, -2.10474, 0.0714226}, {-2.56836, -1.68628, 0.0714226}, {-2.69531, 3.42407, 0.0714226}, {-6.24902, 3.01392, 0.0714226}, {-6.07227, 0.556396, 0.0714226}, {-5.75488, -2.03857, 0.0714226}, {-6.66406, -4.34497, 0.0714226}, {-5.49219, -6.70581, 0.0714226}, {-2.41602, -4.19434, 0.0714226}, {-3.70801, -6.17212, 0.0714226}};
  1507.     };
  1508.    
  1509.     class LAND_Tav_Panelak3 : Residential {
  1510.         lootPos[] = {{0.0878906, 0.793457, -10.8154}, {-0.810547, 3.44824, -10.8154}};
  1511.     };
  1512.    
  1513.     class LAND_Big_Panelak : Residential {
  1514.         lootPos[] = {{3.30566, -9.23413, -14.7521}, {3.10059, -7.05005, -14.7521}, {5.36914, 0.495361, -14.7521}, {-0.236328, -3.16772, -14.7521}, {3.05078, -0.838379, -14.7521}};
  1515.     };
  1516.    
  1517.     class LAND_Posta : Residential {
  1518.         lootPos[] = {{-17.4678, -9.28809, 1.00044}, {-16.5732, -1.32227, 1.00044}, {-3.60254, -5.11377, 1.00044}, {9.72168, -6.61035, 1.00044}, {17.333, -8.2085, 1.00044}, {13.3633, 7.1958, 1.00044}, {1.56445, 8.49707, 1.00044}};
  1519.     };
  1520.    
  1521.     class Land_GeneralStore_01a_PMC : Supermarket {
  1522.         lootPos[] = {{-8.28796, -0.435303, -1.20155}, {-4.33252, 5.51575, -1.20155}, {1.05743, 5.22791, -1.20155}, {7.36511, 2.40076, -1.20155}, {13.2913, 4.79199, -1.20155}, {3.06958, 7.47021, -1.20155}, {7.43213, -0.266724, -1.20155}, {13.5172, -1.04089, -1.20155}, {10.0657, -1.31946, -1.20155}, {3.42236, -3.46387, -1.20155}, {-1.89722, -2.65051, -1.20155}, {-7.28711, -1.95728, -1.20155}};
  1523.     };
  1524.    
  1525.     class Land_ruin_01_PMC : Residential {
  1526.         lootPos[] = {{-2.57568, 2.16443, -1.76358}, {-2.64172, -2.50488, -1.76358}, {0.851563, 1.67505, -1.76358}};
  1527.     };
  1528.    
  1529.     class Land_Ruin_Cowshed_a_PMC : Residential {
  1530.         lootPos[] = {{-3.573, 2.80774, -2.31227}, {8.85077, -2.67871, -2.46388}, {-2.83069, -5.90613, -2.46388}, {8.89893, -5.66711, -2.46388}};
  1531.     };
  1532.    
  1533.     class Land_Ruin_Cowshed_b_PMC : Residential {
  1534.         lootPos[] = {{10.4032, 2.35046, -3.14048}, {2.99207, -3.36682, -3.13994}};
  1535.     };
  1536.    
  1537.     class Land_Ruin_Cowshed_c_PMC : Residential {
  1538.         lootPos[] = {{5.05737, 2.52881, -3.09486}};
  1539.     };
  1540.    
  1541.     class Land_FuelStation_Build_PMC : IndustrialFuel {
  1542.         lootPos[] = {{-1.29761, -0.527832, -1.336}, {-1.51141, 1.30359, -1.33611}, {2.23376, 0.0710449, -1.33611}};
  1543.     };
  1544.    
  1545.     class land_seb_vod_vez : Industrial {
  1546.         lootPos[] = {{2.02881, 0.0849609, 15.155}};
  1547.     };
  1548.    
  1549.     class land_seb_near_fac : Industrial {
  1550.         lootPos[] = {{-10.4116, -18.0859, 1.75552}};
  1551.     };
  1552.    
  1553.     class land_seb_rozvodna : Industrial {
  1554.         lootPos[] = {{-1.2168, 2.9668, 0.583904}};
  1555.     };
  1556.    
  1557.     class land_seb_mine_maringotka : Residential {
  1558.         lootPos[] = {{0.423828, 0.721191, -0.612675}, {-0.976563, -1.32764, -0.612675}};
  1559.     };
  1560.    
  1561.     class Land_hut_old01 : Residential {
  1562.         lootPos[] = {{2.2793, -7.06348, -3.06107}, {-3.3584, -1.7334, -3.01178}, {-5.0332, -0.929688, -3.0112}};
  1563.     };
  1564.    
  1565.     class land_st_vez : MilitarySpecial {
  1566.         lootPos[] = {{-5.56445, 4.23975, -3.31476}, {-5.05566, -3.17627, -3.31476}, {4.12109, 3.92822, 2.42732}, {-1.73389, 2.68896, 6.40834}, {-4.23584, 1.29736, 6.40834}, {-3.80322, -1.09277, 6.40834}, {0.430664, 1.31787, 6.40834}, {-2.45166, -2.16748, 6.40834}, {-0.608398, -0.57666, -11.095}, {-2.08691, 1.10303, -11.0649}, {0.259277, -3.89697, -3.31476}, {3.9375, 3.30957, -8.50825}};
  1567.     };
  1568.    
  1569.     class Land_dulni_bs : Residential {
  1570.         lootPos[] = {{2.76758, 2.70068, -1.75205}, {2.34668, -1.28564, -1.75205}, {-0.478516, -2.64844, -1.75205}, {-0.53418, 3.11133, -1.75205}};
  1571.     };
  1572.    
  1573.     class land_bunka : Office {
  1574.         lootPos[] = {{1.83496, 0.451172, -1.51244}, {-2.04492, 2.11377, -1.51245}, {3.07324, 2.41675, -1.51245}};
  1575.     };
  1576.    
  1577.     class land_pozorovatelna : Military {
  1578.         lootPos[] = {{-2.36328, -2.79248, -2.49767}, {3.11426, -2.92969, -2.49767}, {0.740234, 2.47852, -2.49767}, {-1.67578, -2.50049, 7.54509}, {-1.23047, 1.90283, 7.54509}, {2.88477, 2.08496, 7.54509}, {2.61426, -2.48096, 7.54509}, {0.491211, -0.290527, 7.54509}};
  1579.     };
  1580.    
  1581.     class land_panelova3 : Residential {
  1582.         lootPos[] = {{-0.0615234, 2.92871, 0.0510063}, {6.44482, -0.967773, 0.0510063}, {6.26807, -3.85547, 0.0510063}, {-0.0327148, -5.30273, 0.0510063}};
  1583.     };
  1584.    
  1585.     class land_vysoky2 : Residential {
  1586.         lootPos[] = {{6.74121, -2.95508, -15.7673}, {6.63232, 4.17676, -15.7673}, {0.72998, -2.63574, -15.7051}, {1.1958, 0.116211, -15.6513}, {2.84131, 2.35742, 13.1248}, {-0.51123, 2.16699, 13.1248}, {4.37012, 0.773438, 13.1248}, {9.61328, 13.2432, 13.1248}, {6.39307, -12.292, 13.1248}};
  1587.     };
  1588.    
  1589.     class land_vysoky1 : Residential {
  1590.         lootPos[] = {{-6.74414, 5.46875, 13.2833}, {0.54541, 4.38379, 13.2833}, {10.9004, 1.47949, 13.2833}, {6.0415, -13.4297, 13.2833}, {1.12744, -2.39258, 13.2833}};
  1591.     };
  1592.    
  1593.     class land_hotel_p2 : Residential {
  1594.         lootPos[] = {{-3.26953, 3.02783, -7.29951}, {4.04395, -1.92188, -7.29951}, {9.48145, 0.459473, -7.32974}, {1.53711, 0.0078125, 6.06893}, {4.5332, 0.862305, 6.06893}, {4.73438, -3.63232, 6.06893}};
  1595.     };
  1596.    
  1597.     class land_hotel_p1 : Residential {
  1598.         lootPos[] = {{-12.1006, -3.29248, -4.92428}, {-3.09375, -1.66357, -4.92429}, {-1.78125, 3.53271, -4.92429}, {-5.97852, 3.80273, -4.92428}, {13.8809, 1.77246, -1.39091}, {13.751, -9.81104, -1.39091}, {12.1787, 0.0078125, -3.22923}};
  1599.     };
  1600.    
  1601.     class land_trubice : Industrial {
  1602.         lootPos[] = {{-2.36719, 2.7627, 2.59438}, {5.82715, 3.01563, 2.59438}, {1.57617, 0.709961, 2.59438}};
  1603.     };
  1604.    
  1605.     class land_dlouhy1 : Residential {
  1606.         lootPos[] = {{-6.40918, -0.21875, -9.60495}, {-12.395, 2.47559, -9.60091}, {1.38428, 3.15332, -9.61021}, {1.91748, 8.89746, -9.61057}, {-6.90918, 8.53027, -9.60461}, {-12.3315, 8.00195, -9.60096}, {-17.9946, 9.73926, -9.59713}, {-9.91797, 5.16699, -9.60259}, {6.95801, 9.37988, -9.61397}, {4.39404, 7.64941, -9.61224}, {5.43994, 9.80469, -5.09157}, {0.418457, -0.611328, -5.09031}, {-5.27051, 7.41895, -5.08631}, {2.20361, 8.79004, -5.09157}, {-8.93848, 6.08301, -5.08698}, {-9.49854, 11.3086, -5.08437}, {9.38232, 1.54199, -5.09157}, {8.95361, 9.74707, -5.09157}, {11.436, 11.4756, -5.08435}};
  1607.     };
  1608.    
  1609.     class land_dlouhy2 : Residential {
  1610.         lootPos[] = {{1.73047, 5.30957, -9.32314}, {-1.38867, -0.568848, -9.31474}, {-1.47461, -5.5957, -9.3145}};
  1611.     };
  1612.    
  1613.     class land_jzd_kr2 : Farm {
  1614.         lootPos[] = {{1.92139, -4.90527, -6.17321}, {0.709961, 5.00488, -6.17321}, {1.8623, 7.37109, 1.40623}, {3.00684, -3.30566, 1.41873}, {-3.0625, -3.38477, -2.05339}, {-2.62646, 10.8418, -2.05339}};
  1615.     };
  1616.    
  1617.     class land_jzd_kr1 : Farm {
  1618.         lootPos[] = {{-1.04834, -3.67578, -6.27279}, {1.63818, 0.775391, -6.27279}, {-1.41992, 5.10449, -6.27279}, {-0.993164, 2.94629, -2.15298}, {0.717285, -3.79688, -2.15298}};
  1619.     };
  1620.    
  1621.     class land_jzd_stodola2 : Farm {
  1622.         lootPos[] = {{8.15527, 11.8477, -2.0262}, {5.5127, 5.6377, -2.0262}, {-4.16113, 3.67383, -2.0262}, {7.53223, -14.4741, -2.0262}, {1.16992, 0.390625, 1.31123}};
  1623.     };
  1624.    
  1625.     class land_jzd_stodola1 : Farm {
  1626.         lootPos[] = {{-3.81592, -11.418, -2.0262}, {1.73877, -6.20605, -2.0262}, {-4.13477, -0.265625, -2.0262}, {-1.04883, 0.180664, -2.0262}};
  1627.     };
  1628.    
  1629.     class land_jzd_silo_tes : Industrial {
  1630.         lootPos[] = {{2.74902, 6.52246, 0.214748}, {11.5796, 5.20703, 0.214748}, {5.72949, 0.644531, 0.21475}, {10.6719, -6.1416, 0.214748}, {0.97998, -2.64844, 0.214373}, {3.22168, -7.55664, 0.214746}, {-2.62695, -0.580078, 10.224}};
  1631.     };
  1632.    
  1633.     class land_rozvodna : Residential {
  1634.         lootPos[] = {{-6.8208, -1.58789, -0.369419}};
  1635.     };
  1636.    
  1637.     class land_jzd_4silka : Industrial {
  1638.         lootPos[] = {{0.551758, -5.24219, 1.64133}, {0.224609, 1.37646, 1.64133}, {3.04492, 0.456055, 1.64133}, {4.31641, 5.94189, 5.51407}, {-3.53125, -5.80127, 5.51407}};
  1639.     };
  1640.    
  1641.     class land_jzd_bezstrechy : Residential {
  1642.         lootPos[] = {{-10.4614, -2.97461, -5.22504}, {0.170898, 0.177734, -5.22504}, {-0.368652, -3.34668, -5.22504}, {0.905762, 2.52344, -5.22504}, {0.802246, 2.12305, -0.40476}, {1.05615, 1.88574, -3.01179}, {8.00244, 0.787109, -5.22504}};
  1643.     };
  1644.    
  1645.     class land_AII_last_floor : MilitarySpecialer7 {
  1646.         lootPos[] = {{-1.73975, -7.99756, 11.6976}, {-1.73975, -7.99756, 11.6976}, {-1.20801, 5.45605, 4.6129}, {-3.82813, 2.81494, 5.46183}};
  1647.     };
  1648.    
  1649.     class land_AII_middle_floor : MilitarySpecial {
  1650.         lootPos[] = {{-7.64941, 4.97412, 0.510368}, {-7.7207, 5.10498, 0.510216}, {-7.27979, -0.931152, 0.518509}, {8.47461, -2.3252, -4.63377}, {9.20508, 0.508301, -4.63377}, {4.36768, 3.7998, -4.63377}, {-0.669434, 2.74805, -4.63377}, {-10.3594, 5.03516, -4.63377}, {-13.9766, 9.10059, -4.63377}, {-8.021, 1.22314, -4.63377}, {6.07227, -2.64551, -4.63377}, {-8.75293, 8.79297, -2.10379}};
  1651.     };
  1652.    
  1653.     class land_x_skladiste_low_tex : Industrial {
  1654.         lootPos[] = {{-8.12354, -0.32373, -2.85032}, {-2.31592, -4.27539, -2.5975}, {8.15527, -6.89307, -2.5975}, {0.398926, 4.80029, -2.82628}, {-6.0249, -7.64355, -2.85032}};
  1655.     };
  1656.    
  1657.     class Land_budova4_winter : MilitarySpecial {
  1658.         lootPos[] = {{-7.73389, 0.300049, -1.09824}, {-7.7666, 1.97388, -1.09824}, {-5.85645, 1.92651, -1.09824}, {-4.82373, 0.194336, -1.09824}, {-4.82715, -2.00244, -1.09824}, {-8.09766, -2.28149, -1.09824}, {-3.06787, 2.24805, -1.09824}, {-1.65283, -1.91821, -1.09824}, {-1.41309, -0.034668, -1.09824}, {0.266602, 1.76807, -1.09824}, {1.28369, 0.289307, -1.09824}, {1.81982, -2.28687, -1.09824}, {4.37549, 2.14941, -1.09824}, {5.61865, 1.71338, -1.09824}, {5.06787, -1.74316, -1.09824}, {2.54785, 2.33716, -1.09824}};
  1659.     };
  1660.    
  1661.     class land_domek_podhradi_1 : Residential {
  1662.         lootPos[] = {{5.20862, 3.45215, -2.7391}, {3.04761, 1.61621, -2.73912}, {2.7594, -1.33691, -2.73915}, {-3.32617, 4.14404, -2.73909}};
  1663.     };
  1664.    
  1665.     class land_b_small1 : Industrial {
  1666.         lootPos[] = {{-3.14185, 1.36816, -1.50033}, {-0.0275879, -1.74707, -1.50033}, {-3.59619, -3.18945, -1.50033}, {-0.729004, -4.95996, -1.50033}};
  1667.     };
  1668.    
  1669.     class land_cast1 : Industrial {
  1670.         lootPos[] = {{-5.39551, 6.56055, -4.38392}, {-5.68555, 9.04297, -4.38393}, {-5.57251, 9.08203, -4.38393}, {-3.05396, 14.5527, -4.38392}, {2.97681, 13.9014, -4.38392}, {-0.227783, 11.8418, -4.38393}, {1.44995, 3.27246, -3.50372}, {2.53198, -5.45508, -3.5118}, {-4.85596, -2.20898, -3.4266}, {1.04224, 0.729492, -1.06585}};
  1671.     };
  1672.    
  1673.     class land_vstup : Military {
  1674.         lootPos[] = {{-11.51, -2.64844, -1.53312}, {-6.24463, -2.85059, -1.53312}, {-1.16992, -2.84961, -1.53312}, {2.70898, -2.85059, -1.53312}};
  1675.     };
  1676.    
  1677.     class land_panelova : Industrial {
  1678.         lootPos[] = {{16, -14.6357, -4.04666}, {3.79102, 1.25659, -4.08966}, {-15.4639, -8.38086, -4.08966}, {-14.3535, -0.195313, -4.08966}, {-1.61719, -12.8313, -4.08966}, {15.4287, -4.25635, 3.37273}, {9.19336, -14.6272, 3.37141}, {5.80957, 9.09253, 3.37141}, {9.95508, 9.7937, 3.37141}, {-8.11523, -2.98291, 3.34401}, {-15.2598, -8.56641, 3.34401}};
  1679.     };
  1680.    
  1681.     class land_garaze : Industrial {
  1682.         lootPos[] = {{-0.00292969, -7.72925, -2.12658}, {3.7334, 1.02759, -2.12658}, {3.2793, 6.28857, -2.12658}, {6.72949, 7.34131, -2.12658}, {1.68848, -3.91479, -2.12658}};
  1683.     };
  1684.    
  1685.     class land_seb_bouda3 : Industrial {
  1686.         lootPos[] = {{2.63574, -3.0332, -1.72872}, {-2.71875, -5.08691, -1.72873}, {-3.00293, -1.50781, -1.72877}, {-2.91357, 3.86328, -1.72876}, {3.12891, 3.01563, -1.72879}};
  1687.     };
  1688.    
  1689.     class Land_bouda2_vnitrek : Residential {
  1690.         lootPos[] = {{2.33496, 0.372559, -0.610508}, {-0.845703, 2.32129, -0.610506}, {-3.27344, -2.27295, -0.610508}};
  1691.     };
  1692.    
  1693.     class land_f_b2 : Industrial {
  1694.         lootPos[] = {{1.58398, 0.899414, -4.24147}, {-1.33301, -0.991211, -4.24147}, {1.91113, -1.68262, -4.24147}};
  1695.     };
  1696.    
  1697.     class land_bud2 : Industrial {
  1698.         lootPos[] = {{-2.32031, -1.25, -1.76814}, {-1.58008, -2.3125, -1.77484}};
  1699.     };
  1700.    
  1701.     class land_senik : Residential {
  1702.         lootPos[] = {{-4.56445, -2.97705, -4.13721}, {13.1641, -6.80127, -4.28022}, {-4.23242, -0.213379, -4.1315}, {-3.44043, 4.7998, -4.12115}, {-7.64453, 3.81445, -4.12319}, {-14.0889, -5.66602, -4.14276}, {-1.25977, -3.44336, -4.13817}};
  1703.     };
  1704.    
  1705.     class land_zd_1 : Residential {
  1706.         lootPos[] = {{2.14258, 3.37402, -3.67255}, {-1.60645, -3.25098, -3.67255}, {0.649902, -2.38086, -3.67255}, {-1.16113, 1.41406, -3.67255}, {2.88721, -2.80078, -3.67255}, {-4.45117, -3.0127, -4.04225}, {-5.94385, 3.13867, -4.04225}};
  1707.     };
  1708.    
  1709.     class Land_dum_ras : Residential {
  1710.         lootPos[] = {{-1.53223, 3.34424, -2.66958}, {1.36621, -0.507813, -2.66958}, {0.860352, 3.72705, 0.272604}, {-0.767578, -1.96289, 0.272604}, {-0.27832, -3.96045, 0.272604}};
  1711.     };
  1712.    
  1713.     class land_kostelik_final_2122 : Church {
  1714.         lootPos[] = {{5.41992, -3.45703, -5.57918}, {-0.963379, 4.74414, -5.57919}, {1.09082, -2.79297, -5.57919}, {-1.39063, -5.18555, -5.57918}};
  1715.     };
  1716.    
  1717.     class land_plynom : Residential {
  1718.         lootPos[] = {{1.07568, -0.65625, 2.21929}, {-0.184082, -1.46973, 2.21929}, {-1.24854, -0.0126953, 2.21929}, {1.1377, -0.887695, -2.60304}, {-1.3877, 0.386719, -2.60304}, {-0.822754, -1.33398, -2.60304}};
  1719.     };
  1720.    
  1721.     class land_seb_mine_main_opt : Industrial {
  1722.         lootPos[] = {{0.590332, 4.68115, -0.991421}, {-1.86768, 4.13525, -0.992432}, {0.14209, 2.53271, -0.995407}, {-3.43457, 2.68115, -0.995136}, {-3.01416, 2.59521, -5.08478}, {0.776855, -2.89209, -5.11486}, {-6.06885, 3.33838, 7.8684}, {-6.38086, -2.05469, 7.8684}, {-1.7251, -3.09668, 7.8684}, {-5.64111, -0.92334, 14.6913}, {-6.23584, 2.76465, 14.6913}};
  1723.     };
  1724.    
  1725.     class land_seb_mine_near : Industrial {
  1726.         lootPos[] = {{7.87646, -5.52881, -8.8979}, {9.02979, -5.5918, -8.8979}, {4.37451, -7.10156, -8.8979}};
  1727.     };
  1728.    
  1729.     class land_x_vez_tex : Residential {
  1730.         lootPos[] = {{0.433105, -1.02734, -0.273926}, {1.00391, 3.02197, -0.272713}, {1.36426, 0.449219, -0.273571}, {-1.89795, 3.22168, -0.27232}, {-5.00537, -3.64307, -0.274128}};
  1731.     };
  1732.    
  1733.     class land_marsh1 : Residential {
  1734.         lootPos[] = {{3.76953, -5.73193, -3.95897}, {-0.986816, -4.26074, -3.95897}, {2.52637, 0.376465, -3.95897}, {4.78955, 2.92969, -3.95897}, {4.56543, 6.82227, -3.95897}, {-2.88184, 4.24121, -4.01684}};
  1735.     };
  1736.    
  1737.     class land_molovabud1 : Industrial {
  1738.         lootPos[] = {{-2.4458, 2.20703, 1.27995}, {-4.68164, 1.95508, 1.27995}, {-7.92822, 6.29199, 1.27995}, {-1.81055, -1.29199, 1.56745}};
  1739.     };
  1740.    
  1741.     class land_f_b1 : Industrial {
  1742.         lootPos[] = {{-4.45996, -2.84619, -2.21533}, {-1.81152, -5.01123, -2.21533}, {-5.32227, -5.21875, -2.21533}};
  1743.     };
  1744.    
  1745.     class land_seb_bouda1 : Residential {
  1746.         lootPos[] = {{2.49316, -2.44238, 1.13067}, {-0.645996, -2.44824, 1.13067}, {-0.924316, -0.460938, 0.573963}, {-2.89697, 1.9043, 0.571716}, {2.80566, 1.2334, -3.28989}, {-2.38672, -0.893555, -3.28989}, {-2.7666, 2.41699, -3.28989}};
  1747.     };
  1748.    
  1749.     class Land_sara_stodola : Farm {
  1750.         lootPos[] = {{5.01367, 3.33118, -2.19523}, {2.51758, 1.05737, -2.19523}, {-1.30957, -1.02954, -2.19523}, {-4.24414, 4.0238, -2.19523}, {5.16211, -0.661621, -2.19523}};
  1751.     };
  1752.    
  1753.     class land_cihlovej_dum_mini : Residential {
  1754.         lootPos[] = {{-2.4646, -0.78418, -2.86942}, {-1.75586, 2.88525, -2.86942}, {2.76587, 2.08154, -2.86942}, {1.96265, -1.98877, -2.86942}, {0.0109863, 0.876465, -2.86942}, {0.116455, 3.05762, -2.86942}};
  1755.     };
  1756.    
  1757.     class Land_hruzdum : Residential {
  1758.         lootPos[] = {{-1.67188, 3.71826, -4.72847}, {-2.52295, -1.02246, -1.16867}, {-1.94971, 1.22021, 1.5983}};
  1759.         lootPosZombie[] = {{-1.66382, -1.14795, -3.82291}, {-2.79248, 3.60742, -0.251995}};
  1760.         lootPosSmall[] = {{-2.84448, 0.796875, 2.35386}, {2.79614, 3.2666, -1.15755}, {-3.03979, 2.35303, -4.72847}};
  1761.     };
  1762.    
  1763.     class Land_cihlovej_dum_in : Residential {
  1764.         lootPos[] = {{-0.0117188, 0.0441895, -1.81473}, {-1.76758, 2.24805, -1.8147}, {-2.88965, -1.64795, -1.8147}, {1.84277, -2.07983, -1.81471}, {1.58691, -1.3374, -5.27588}, {1.22852, 2.57324, -5.27588}};
  1765.     };
  1766.    
  1767.     class land_sara_hasic_zbroj : Industrial {
  1768.         lootPos[] = {{5.92285, 1.35645, -2.66287}, {0.00878906, -1.37549, -2.66287}, {-1.82715, 1.93066, -2.66287}};
  1769.         lootPosZombie[] = {{3.08594, -1.72363, -1.77787}, {6.19629, -0.181641, -1.77787}};
  1770.         lootPosSmall[] = {{6.81348, -2.16846, -2.66287}, {-3.30176, -2.49121, -2.67287}};
  1771.     };
  1772.    
  1773.     class land_smd_hlaska : Military {
  1774.         lootPos[] = {{-0.724609, 0.822266, 3.77092}};
  1775.         lootPosZombie[] = {{-0.18457, -3.13574, -2.25991}};
  1776.         lootPosSmall[] = {{1.06201, -0.864258, 3.77092}, {-1.04688, -0.759766, 3.77092}};
  1777.     };
  1778.    
  1779.     class land_smd_cihlovej_dum_mini : Residential {
  1780.         lootPos[] = {{0.623047, 2.39746, -2.58942}, {0.0996094, 0.995117, -2.86942}, {-4.05957, -1.01953, -2.86942}, {-8.86328, 2.89453, -2.86942}};
  1781.         lootPosZombie[] = {{1.81738, 0.794922, -1.99442}, {-1.7959, 1.10742, -1.99442}, {-6.54102, 1.04688, -1.99442}};
  1782.         lootPosSmall[] = {{2.89453, -1.72852, -1.91942}, {2.92773, -2.3418, -2.86942}, {-6.09668, 3.10938, -2.86942}, {-2.19629, 2.9375, -2.86942}};
  1783.     };
  1784.    
  1785.     class land_smd_dum_istan4 : Residential {
  1786.         lootPos[] = {{2.60742, -2.42188, -4.35237}};
  1787.         lootPosZombie[] = {{0.323242, 5.66113, -6.38088}};
  1788.         lootPosSmall[] = {};
  1789.     };
  1790.    
  1791.     class land_smd_dum_olez_istan2_open2 : Residential {
  1792.         lootPos[] = {{-0.162109, 4.91846, -0.431501}, {3.25391, 2.52246, -0.421501}, {-3.51953, -3.80176, 0.128499}, {-1.56934, 0.389648, -0.411501}};
  1793.         lootPosZombie[] = {{5.4502, -3.21729, 0.207455}};
  1794.         lootPosSmall[] = {{-6.44629, 0.00488281, 0.198499}, {-4.30762, 5.7207, 0.568499}, {0.628906, 4.8291, 0.338499}, {-3.94824, -3.03906, 0.128499}, {1.19629, -5.44629, -0.0115013}};
  1795.     };
  1796.    
  1797.     class land_smd_dum_olez_istan2_open : Residential {
  1798.         lootPos[] = {{0.0185547, 4.61133, 0.0584984}, {0.412598, -4.66211, 0.338498}, {-5.71582, 5.63477, -0.431501}, {-4.5127, -4.87695, -0.431501}};
  1799.         lootPosZombie[] = {{4.92383, -3.12109, 0.0317497}};
  1800.         lootPosSmall[] = {{-1.46338, 6.05078, 0.718499}, {-4.68652, -3.71973, 0.528499}, {-0.162109, -4.69238, 0.0184984}, {-6.41113, 5.08398, 0.798498}};
  1801.     };
  1802.    
  1803.     class land_smd_dum_olez_istan1_open : Residential {
  1804.         lootPos[] = {{-5.4375, -4.38379, 1.35497}, {5.75781, -3.31934, 1.35497}, {1.53516, -2.0625, 1.35497}, {-2.14941, -4.56445, -1.85398}, {-6.79688, 2.14453, -1.84398}, {3.61523, -0.371094, -1.824}};
  1805.         lootPosZombie[] = {{1.33691, -5.02441, -1.5178}, {-4.22168, 4.75391, -1.66303}};
  1806.         lootPosSmall[] = {{-6.11914, -4.14453, 2.16497}, {2.4707, 3.67773, 1.96497}, {6.42773, -0.5, 1.34497}, {7.48047, 2.37109, -1.434}, {-1.98047, -4.16504, -1.07398}, {-7.60254, -4.06348, -0.883982}, {-7.74902, 2.51074, -1.16398}, {5.85352, 2.37695, -1.854}};
  1807.     };
  1808.    
  1809.     class land_smd_dum_istan3_hromada : Residential {
  1810.         lootPos[] = {{0.293945, -1.60156, -3.328}, {-1.91406, -1.65332, -3.328}};
  1811.         lootPosZombie[] = {{-0.154297, 5.01172, -2.46689}, {-9.95117, 1.99902, -2.46689}, {10.2998, 1.82227, -2.68886}};
  1812.         lootPosSmall[] = {{0.551758, -4.12695, -3.328}, {0.626953, -0.547852, -3.328}};
  1813.     };
  1814.    
  1815.     class land_smd_army_hut2 : Military {
  1816.         lootPos[] = {{0.447266, -4.6543, -1.33328}};
  1817.         lootPosZombie[] = {{0.552734, 6.06836, -0.515976}, {-3.86816, -5.6875, -1.13228}};
  1818.         lootPosSmall[] = {{-0.257813, -5.02539, -0.623276}, {3.02832, -6.1582, -1.33328}};
  1819.     };
  1820.    
  1821.     class land_smd_ss_hangard_withdoor : MilitaryIndustrial {
  1822.         lootPos[] = {{0.236328, 3.4209, -5.87254}, {-14.0732, 22.499, -5.87254}, {13.1895, 22.2031, -5.87254}, {-13.8877, -10.5459, -5.87254}, {2.10742, -19.8496, -5.87254}};
  1823.         lootPosZombie[] = {{0.128906, -25.0273, -5.42465}, {-16.7891, 1.98145, -5.42465}, {0.0742188, 26.5654, -5.42465}, {16.6631, -7.1084, -5.42465}};
  1824.         lootPosSmall[] = {{14.3984, 12.2852, -5.87254}, {0.289063, -0.197266, -5.87254}, {-14.8389, -20.6475, -5.87254}, {14.8574, -20.5088, -5.87254}};
  1825.     };
  1826.    
  1827.     class land_budova5 : Military {
  1828.         lootPos[] = {{-2.04004, 2.89844, -1.98059}};
  1829.         lootPosZombie[] = {{-3.04492, 2.0332, -1.40211}};
  1830.         lootPosSmall[] = {{-1.96191, -0.314453, -1.98059}};
  1831.     };
  1832.    
  1833.     class land_smd_army_hut2_int : Military {
  1834.         lootPos[] = {{-0.848633, -1.24316, -0.948334}, {-1.92383, -0.00390625, -0.948334}, {2.7959, -0.0146484, -0.948334}};
  1835.         lootPosZombie[] = {{-3.35352, -2.65332, -0.407364}, {0.475586, 3.37402, -0.350555}};
  1836.         lootPosSmall[] = {{0.15918, -1.26465, -0.498337}, {3.0791, 1.96387, -0.948334}};
  1837.     };
  1838.    
  1839.     class land_smd_strazni_vez : Military {
  1840.         lootPos[] = {{-1.68066, -1.30273, 2.00299}};
  1841.         lootPosZombie[] = {{-1.14844, 0.125977, 2.28799}, {1.04102, 2.45898, -1.76974}};
  1842.         lootPosSmall[] = {{-0.902344, -1.29395, 1.41299}, {-1.92578, 1.28613, 1.41299}};
  1843.     };
  1844.    
  1845.     class land_smd_army_hut3_long_int : Military {
  1846.         lootPos[] = {{0.643555, 5.24219, -0.0739136}, {-2.78809, 3.13672, -1.27391}, {-2.80957, 5.27441, -0.863907}, {-3.13086, -3.3584, -1.27391}, {-0.875977, -0.6875, -1.27391}};
  1847.         lootPosZombie[] = {{3.37598, 0.145508, -0.938461}, {-4.52734, 0.833984, -1.2229}};
  1848.         lootPosSmall[] = {{1.6875, 5.27539, -0.863907}, {-0.604492, -3.36816, -0.563904}, {1.91699, 1.27832, -1.27391}};
  1849.     };
  1850.    
  1851.     class land_smd_dum_mesto3_istan : HouseRoaming {
  1852.         lootPosZombie[] = {{5.8457, -0.0634766, -2.34898}, {-6.13281, 0.0458984, -2.34898}};
  1853.     };
  1854. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement