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- #include "precompiled.h"
- /*** Define ***/
- //Buff - Druid
- #define BUFF_MARK_OF_THE_WILD 48469
- #define BUFF_THORNS 53307
- //Buff - Mage
- #define BUFF_ARCANE_INTELLECT 42995
- //Buff - Paladin
- #define BUFF_BLESSING_OF_WISDOM 48938
- #define BUFF_BLESSING_OF_KINGS 25898
- #define BUFF_BLESSING_OF_SANCTUARY 25899
- #define BUFF_BLESSING_OF_MIGHT 48932
- //Buff - Priest
- #define BUFF_DIVINE_SPIRIT 48073
- #define BUFF_POWER_WORD_FORTITUDE 48161
- #define BUFF_SHADOW_PROTECTION 48169
- /*** Source ***/
- bool GossipHello_npc_buffer(Player *player, Creature *_Creature)
- {
- player->ADD_GOSSIP_ITEM(8, "Mark of the Wild", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->ADD_GOSSIP_ITEM(8, "Thorns", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->ADD_GOSSIP_ITEM(2, "Arcane intellect", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->ADD_GOSSIP_ITEM(3, "Blessing of Wisdom", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- player->ADD_GOSSIP_ITEM(3, "Blessing of Kings", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- player->ADD_GOSSIP_ITEM(3, "Blessing of Sanctuary", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- player->ADD_GOSSIP_ITEM(3, "Blessing of Might", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- player->ADD_GOSSIP_ITEM(6, "Divine spirit", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
- player->ADD_GOSSIP_ITEM(6, "Power word: Fortitude", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
- player->ADD_GOSSIP_ITEM(6, "Shadow Protection", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
- player->ADD_GOSSIP_ITEM(6, "Close", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 0);
- player->SEND_GOSSIP_MENU(1, _Creature->GetGUID());
- return true;
- }
- bool GossipSelect_npc_buffer(Player *player, Creature *_Creature, uint32 sender, uint32 action )
- {
- switch(action)
- {
- case GOSSIP_ACTION_INFO_DEF + 1: //Mark of the Wild (Rank 9)
- player->CLOSE_GOSSIP_MENU();
- _Creature->CastSpell(player, BUFF_MARK_OF_THE_WILD, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 2: //Thorns (Rank 8)
- player->CLOSE_GOSSIP_MENU();
- _Creature->CastSpell(player, BUFF_THORNS, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 3: //Arcane intellect (Rank 7)
- player->CLOSE_GOSSIP_MENU();
- _Creature->CastSpell(player, BUFF_ARCANE_INTELLECT, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 4: //Blessing of Wisdom (Rank 5)
- player->CLOSE_GOSSIP_MENU();
- _Creature->CastSpell(player, BUFF_BLESSING_OF_WISDOM, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 5: //Blessing of Kings
- player->CLOSE_GOSSIP_MENU();
- _Creature->CastSpell(player, BUFF_BLESSING_OF_KINGS, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 6: //Blessing of Sanctuary
- player->CLOSE_GOSSIP_MENU();
- _Creature->CastSpell(player, BUFF_BLESSING_OF_SANCTUARY, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 7: //Blessing of Might (Rank 10)
- player->CLOSE_GOSSIP_MENU();
- _Creature->CastSpell(player, BUFF_BLESSING_OF_MIGHT, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 8: //Divine spirit (Rank 6)
- player->CLOSE_GOSSIP_MENU();
- _Creature->CastSpell(player, BUFF_DIVINE_SPIRIT, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 9: //Power word: Fortitude (Rank 8)
- player->CLOSE_GOSSIP_MENU();
- _Creature->CastSpell(player, BUFF_POWER_WORD_FORTITUDE, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 10: //Shadow Protection (Rank 5)
- player->CLOSE_GOSSIP_MENU();
- _Creature->CastSpell(player, BUFF_SHADOW_PROTECTION, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 0: //Menu close
- player->CLOSE_GOSSIP_MENU();
- break;
- }
- return true;
- }
- void AddSC_npc_buffer()
- {
- Script *newscript;
- newscript = new Script;
- newscript->Name="npc_buffer";
- newscript->pGossipHello = &GossipHello_npc_buffer;
- newscript->pGossipSelect = &GossipSelect_npc_buffer;
- newscript->RegisterSelf();
- }
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