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- if (Input.GetKey (KeyCode.A)) {
- GetComponent<Rigidbody2D>().velocity = new Vector2 (-speedForce,GetComponent<Rigidbody2D>().velocity.y);
- transform.localScale = new Vector3 (-1,1,1);
- } else if (Input.GetKey (KeyCode.D)) {
- GetComponent<Rigidbody2D>().velocity = new Vector2 (speedForce,GetComponent<Rigidbody2D>().velocity.y);
- transform.localScale = new Vector3 (1,1,1);
- } else {
- GetComponent<Rigidbody2D>().velocity = new Vector2 (0,GetComponent<Rigidbody2D>().velocity.y);
- }
- isGrounded = Physics2D.OverlapCircle (grounder.transform.position, radiuss, ground);
- if (Input.GetKey (KeyCode.W) && isGrounded==true){
- GetComponent<Rigidbody2D>().AddForce (jumpVector, ForceMode2D.Force);
- }
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