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rcw

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Feb 20th, 2010
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  1. ###AUTHOR:Jusupov
  2. ###MOD:Set fuckery
  3. ;
  4. ;[Engine.Engine]
  5. ;bEnableKismetLogging=false
  6. ;FlushEveryLog=0
  7. ###FILE:BIOEngine.ini
  8. [Engine.PackagesToAlwaysCook]
  9. +SeekFreePackage=BioH_Convict_00
  10. +SeekFreePackage=BioH_Convict_01
  11.  
  12. [Core.System]
  13. -Suppress=DevStreaming
  14. -Suppress=BioCheatManager
  15. -Suppress=DevSave
  16. -Suppress=DevStats
  17. -Suppress=DevComponents
  18. -Suppress=DevCooking
  19. -bEnableStreamingLog=FALSE
  20. +bEnableStreamingLog=TRUE
  21.  
  22. [SFXGame.SFXEngine]
  23. +DynamicLoadObject=(BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL, "BioD_OmgHub_220DenBar")
  24. +DynamicLoadObject=(ObjectName="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",SeekFreePackageName="BioD_OmgHub_220DenBar")
  25. +LoadSeekFreeObject(SFXPawn_51, Class'SkeletalMeshComponent')
  26. +LoadSeekFreeObject("BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL", Class'SFXPawn_51')
  27.  
  28. ###FILE:BIOGame.ini
  29. [SFXGame.SFXPawn_Player]
  30. +FullBodyAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",Female="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL"),PlotFlag=-1)
  31. +FullBodyAppearances=(Id=2011,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL",Female="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)
  32. +CasualAppearances=(Id=6,Type=CustomizableType_Torso,Mesh=(Female="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)
  33. +CasualAppearances=(Id=7,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a",bOverrideHideScars=false),PlotFlag=-1)
  34. ;set Pawn Mesh SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
  35. ###FILE:BIOInput.ini
  36. [SFXGame.SFXGameModeDefault]
  37. +Bindings=( Name="NumPadZero",  Command="CauseEvent stream_grunt_00" )
  38. +Bindings=( Name="NumPadOne",   Command="set SFXPawn_Player casualid 6" )
  39. +Bindings=( Name="NumPadTwo",   Command="set SFXPawn_Player fullbodyid 2011" )
  40. +Bindings=( Name="NumPadThree", Command="StreamLevelIn BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL" )
  41. +Bindings=( Name="crouchiesON", Command="killall sfxpawn_51" )
  42. +Bindings=( Name="crouchiesOF", Command="KillViewedActor" )
  43. +Bindings=( Name="I",           Command="StreamLevelIn biog_kro_gnt_lgt_r" )
  44. +Bindings=( Name="K",           Command="StreamLevelIn BioH_END_Grunt_00" )
  45. +Bindings=( Name="J",           Command="ListDynamicActors" )
  46. +Bindings=( Name="", Command="toggle bWantsToCrouch" )
  47. +Bindings=( Name="NumPadFour",  Command="OnlyLoadLevel BioH_Grunt_01" )
  48. +Bindings=( Name="NumPadFive",  Command="ViewActor Player" )
  49. +Bindings=( Name="NumPadSix",   Command="giveweapon SFXHeavyWeapon_OculusParticleBeam" )
  50. +Bindings=( Name="NumPadSeven", Command="destroyfractures" )
  51. +Bindings=( Name="NumPadEight", Command="debugpause" )
  52. +Bindings=( Name="NumPadNine" , Command="debugai" )
  53. ;SFXPawn_PlayerInfiltrator_0
  54. ; SkelMesh = SkeletalMesh(DynamicLoadObject(FemaleHeadMesh, Class'SkeletalMesh'));
  55. ;SFXGame.BioMorphFace
  56. ;   FemaleHeadMesh="BIOG_HMF_HED_PROMorph_R.Custom.HMF_HED_PROCustom_MDL"
  57. ;SFXGame.Bio_Appr_Character_Body
  58. ;SFXGame.Bio_Appr_Character_Hair
  59. ;SFXGame.Bio_Appr_Character_Head
  60. ;Class=FaceFXAsset
  61. [Engine.Console]
  62. +bVisible=true
  63. +bActive=true
  64.  
  65.  
  66. ###working
  67. ###bugit works, demorec, demostop, demoplay not
  68. ###set SFXPawn_Player bIsFemale false        doesn't seem to work with a quicksave, needs a full one
  69. ###set SFXPawn_Player FirstName Cunt      
  70. ###set SFXPawn_Player bMovable false
  71. ###set SFXPawn_Player MorphHead SFX_HumanMale_FaceFX
  72. ###lastname  160931 (174847 174595 174807) 176288 178198 5291
  73. ###set SFXPawn_Player bUseCasualAppearance true false
  74. ###set SFXPawn_Grunt_01 bMovable false
  75. ;+Bindings=( Name="NumPadZero", Command="showlog" )
  76. ;+Bindings=( Name="NumPadOne", Command="showdebug" )
  77. ;set SFXPawn_Player CasualID 1"
  78. ;+Bindings=( Name="NumPadThree", Command="set SFXPawn_Player bWantsToCrouch true" ) false
  79.  
  80. ###breaks
  81. ###+Bindings=( Name="NumPadFour", Command="set SFXPawn_Player Mesh HairMesh'BIOG_HMF_HIR_PRO.PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL'" ) possibly bad code
  82. ### | doesn't work as a seperator
  83. ###FILE:BIOUI.ini
  84. [SFXGame.SFXMorphFaceFrontEndDataSource]
  85. -m_bDebugStrings=FALSE
  86. +m_bDebugStrings=TRUE
  87. [SFXGame.BioMorphFaceFrontEnd]
  88. -m_bDebugStrings=FALSE
  89. +m_bDebugStrings=TRUE
  90. [SFXGame.SFXConsole]
  91. -bEnableUI=False
  92. +bEnableUI=True
  93. ;crashes
  94. ;+Bindings=( Name="NumPadThree", Command="Set SFXPawn_Player HeadMesh BioH_Convict_00.BIOG_HMF_HED_PROMorph_R.PROJack.HMF_HED_PROJack_MDL" )
  95. ;+Bindings=( Name="NumPadSeven", Command="set SFXPawn_Player mesh BioH_Convict_00.BIOG_HMF_HED_PROMorph_R.PROJack.HMF_HED_PROJack_MDL" )
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