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- ###AUTHOR:Jusupov
- ###MOD:Set fuckery
- ;
- ;[Engine.Engine]
- ;bEnableKismetLogging=false
- ;FlushEveryLog=0
- ###FILE:BIOEngine.ini
- [Engine.PackagesToAlwaysCook]
- +SeekFreePackage=BioH_Convict_00
- +SeekFreePackage=BioH_Convict_01
- [Core.System]
- -Suppress=DevStreaming
- -Suppress=BioCheatManager
- -Suppress=DevSave
- -Suppress=DevStats
- -Suppress=DevComponents
- -Suppress=DevCooking
- -bEnableStreamingLog=FALSE
- +bEnableStreamingLog=TRUE
- [SFXGame.SFXEngine]
- +DynamicLoadObject=(BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL, "BioD_OmgHub_220DenBar")
- +DynamicLoadObject=(ObjectName="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",SeekFreePackageName="BioD_OmgHub_220DenBar")
- +LoadSeekFreeObject(SFXPawn_51, Class'SkeletalMeshComponent')
- +LoadSeekFreeObject("BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL", Class'SFXPawn_51')
- ###FILE:BIOGame.ini
- [SFXGame.SFXPawn_Player]
- +FullBodyAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",Female="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL"),PlotFlag=-1)
- +FullBodyAppearances=(Id=2011,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL",Female="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)
- +CasualAppearances=(Id=6,Type=CustomizableType_Torso,Mesh=(Female="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)
- +CasualAppearances=(Id=7,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a",bOverrideHideScars=false),PlotFlag=-1)
- ;set Pawn Mesh SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
- ###FILE:BIOInput.ini
- [SFXGame.SFXGameModeDefault]
- +Bindings=( Name="NumPadZero", Command="CauseEvent stream_grunt_00" )
- +Bindings=( Name="NumPadOne", Command="set SFXPawn_Player casualid 6" )
- +Bindings=( Name="NumPadTwo", Command="set SFXPawn_Player fullbodyid 2011" )
- +Bindings=( Name="NumPadThree", Command="StreamLevelIn BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL" )
- +Bindings=( Name="crouchiesON", Command="killall sfxpawn_51" )
- +Bindings=( Name="crouchiesOF", Command="KillViewedActor" )
- +Bindings=( Name="I", Command="StreamLevelIn biog_kro_gnt_lgt_r" )
- +Bindings=( Name="K", Command="StreamLevelIn BioH_END_Grunt_00" )
- +Bindings=( Name="J", Command="ListDynamicActors" )
- +Bindings=( Name="", Command="toggle bWantsToCrouch" )
- +Bindings=( Name="NumPadFour", Command="OnlyLoadLevel BioH_Grunt_01" )
- +Bindings=( Name="NumPadFive", Command="ViewActor Player" )
- +Bindings=( Name="NumPadSix", Command="giveweapon SFXHeavyWeapon_OculusParticleBeam" )
- +Bindings=( Name="NumPadSeven", Command="destroyfractures" )
- +Bindings=( Name="NumPadEight", Command="debugpause" )
- +Bindings=( Name="NumPadNine" , Command="debugai" )
- ;SFXPawn_PlayerInfiltrator_0
- ; SkelMesh = SkeletalMesh(DynamicLoadObject(FemaleHeadMesh, Class'SkeletalMesh'));
- ;SFXGame.BioMorphFace
- ; FemaleHeadMesh="BIOG_HMF_HED_PROMorph_R.Custom.HMF_HED_PROCustom_MDL"
- ;SFXGame.Bio_Appr_Character_Body
- ;SFXGame.Bio_Appr_Character_Hair
- ;SFXGame.Bio_Appr_Character_Head
- ;Class=FaceFXAsset
- [Engine.Console]
- +bVisible=true
- +bActive=true
- ###working
- ###bugit works, demorec, demostop, demoplay not
- ###set SFXPawn_Player bIsFemale false doesn't seem to work with a quicksave, needs a full one
- ###set SFXPawn_Player FirstName Cunt
- ###set SFXPawn_Player bMovable false
- ###set SFXPawn_Player MorphHead SFX_HumanMale_FaceFX
- ###lastname 160931 (174847 174595 174807) 176288 178198 5291
- ###set SFXPawn_Player bUseCasualAppearance true false
- ###set SFXPawn_Grunt_01 bMovable false
- ;+Bindings=( Name="NumPadZero", Command="showlog" )
- ;+Bindings=( Name="NumPadOne", Command="showdebug" )
- ;set SFXPawn_Player CasualID 1"
- ;+Bindings=( Name="NumPadThree", Command="set SFXPawn_Player bWantsToCrouch true" ) false
- ###breaks
- ###+Bindings=( Name="NumPadFour", Command="set SFXPawn_Player Mesh HairMesh'BIOG_HMF_HIR_PRO.PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL'" ) possibly bad code
- ### | doesn't work as a seperator
- ###FILE:BIOUI.ini
- [SFXGame.SFXMorphFaceFrontEndDataSource]
- -m_bDebugStrings=FALSE
- +m_bDebugStrings=TRUE
- [SFXGame.BioMorphFaceFrontEnd]
- -m_bDebugStrings=FALSE
- +m_bDebugStrings=TRUE
- [SFXGame.SFXConsole]
- -bEnableUI=False
- +bEnableUI=True
- ;crashes
- ;+Bindings=( Name="NumPadThree", Command="Set SFXPawn_Player HeadMesh BioH_Convict_00.BIOG_HMF_HED_PROMorph_R.PROJack.HMF_HED_PROJack_MDL" )
- ;+Bindings=( Name="NumPadSeven", Command="set SFXPawn_Player mesh BioH_Convict_00.BIOG_HMF_HED_PROMorph_R.PROJack.HMF_HED_PROJack_MDL" )
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