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- //oben im Script
- #define DIALOG_SUPMOBIL
- New Supmobil [MAX_PLAYER_NAME];
- //OnPlayerDisconnect
- //unter OnPlayerDisconnect
- if(supmobil[playerid]) DestroyVehicle(supmobil[playerid]),supmobil[playerid]=0;
- //bei den anderen ocmd's
- ocmd:supmobil(playerid)
- {
- if(supmobil[playerid])
- {
- DestroyVehicle(supmobil[playerid]);
- supmobil[playerid]=0;
- SendClientMessage(playerid,ROT,"Dein Supmobil wurde erfolgreich gelöscht");
- return 1;
- }
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid,ROT,"Du musst zu Fuß unterwegs sein!");
- ShowPlayerDialog(playerid,DIALOG_SUPMOBIL,DIALOG_STYLE_LIST,"Supmobil","Sultan\nCheetah\nSandking","Wählen","Abbruch");
- }
- //OnDialogRespons
- if(dialogid==DIALOG_SUPMOBIL)
- {
- if(response==0)
- return 1;
- }
- if(response==1)
- {
- if(listitem==0)
- {
- new Float:p[4];
- GetPlayerPos(playerid,p[0],p[1],p[2]),GetPlayerFacingAngle(playerid,p[3]);
- supmobil[playerid] = CreateVehicle(650,p[0],p[1],p[2],p[3],100,100,-1);
- SendClientMessage(playerid,ROT,"Du hast dir ein Supmobil gespawnt!);
- return PutPlayerInVehicle(playerid,supmobil[playerid],0);
- }
- if(listitem==1)
- {
- new Float:p[4];
- GetPlayerPos(playerid,p[0],p[1],p[2]),GetPlayerFacingAngle(playerid,p[3]);
- supmobil[playerid] = CreateVehicle(415,p[0],p[1],p[2],p[3],100,100,-1);
- SendClientMessage(playerid,ROT,"Du hast dir ein Supmobil gespawnt!);
- return PutPlayerInVehicle(playerid,supmobil[playerid],0);
- }
- if(listitem==2)
- {
- new Float:p[4];
- GetPlayerPos(playerid,p[0],p[1],p[2]),GetPlayerFacingAngle(playerid,p[3]);
- supmobil[playerid] = CreateVehicle(495,p[0],p[1],p[2],p[3],100,100,-1);
- SendClientMessage(playerid,ROT,"Du hast dir ein Supmobil gespawnt!);
- return PutPlayerInVehicle(playerid,supmobil[playerid],0);
- }
- }
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