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- ** Executing...
- ** Command: C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\bin\ep1\bin\propper.exe
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\SourceMods\propper_compile" "c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\propper2"
- Propper 0.31 by Carl Foust. Adapted from vbsp.exe by Valve Software. (Aug 19 2012)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\SourceMods\propper_compile\materials
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\propper2.vmf
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
- ===============================
- Creating model: "props/sectorc_source_brush"
- ===============================
- Building mesh...
- Material: lab/labpanel00 - LightmappedGeneric converted to vertexlitgeneric.
- Material: lab/labceil02b - LightmappedGeneric converted to vertexlitgeneric.
- Material: lab/labpanel00trim - LightmappedGeneric converted to vertexlitgeneric.
- Material: lab/labpanel03 - LightmappedGeneric converted to vertexlitgeneric.
- Material: tools/toolsnodraw - Material deemed invisible. No conversion needed.
- Material: metal/metalgrate008a - LightmappedGeneric converted to vertexlitgeneric.
- Material: tools/toolsblack - UnlitGeneric shader: Adding $model to VMT.
- Material: lab/labpanel01 - LightmappedGeneric converted to vertexlitgeneric.
- Material: lab/labpanel00_cheap - LightmappedGeneric converted to vertexlitgeneric.
- Material: lab/labtwo_metalwall02 - LightmappedGeneric converted to vertexlitgeneric.
- Material: metal/metalpipe009a - LightmappedGeneric converted to vertexlitgeneric.
- Material: metal/metalvent001a - LightmappedGeneric converted to vertexlitgeneric.
- Writing c:\propsource\props/sectorc_source_brush_ref.smd
- 736 triangles written.
- ------------------------
- Building physics mesh...
- Collision model created with 71 pieces.
- That is a "costly collision model". Try using fewer brushes for collision to make the model more efficient.
- Writing c:\propsource\props/sectorc_source_brush_phys.smd
- 992 triangles written.
- ------------------------
- Writing c:\propsource\props/sectorc_source_brush.qc
- Done.
- Compiling the model:
- studiomdl.exe -fullcollide -game "C:\Program Files (x86)\Steam\SteamApps\SourceMods\propper_compile" "c:\propsource\props/sectorc_source_brush.qc"
- ---Please Wait---
- Studiomdl complete!
- 9 seconds elapsed
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