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  1.  
  2. ** Executing...
  3. ** Command: C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\bin\ep1\bin\propper.exe
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\SourceMods\propper_compile" "c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\propper2"
  5.  
  6. Propper 0.31 by Carl Foust. Adapted from vbsp.exe by Valve Software. (Aug 19 2012)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\SteamApps\SourceMods\propper_compile\materials
  9. Loading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\propper2.vmf
  10. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
  12. ===============================
  13. Creating model: "props/sectorc_source_brush"
  14. ===============================
  15. Building mesh...
  16. Material: lab/labpanel00 - LightmappedGeneric converted to vertexlitgeneric.
  17. Material: lab/labceil02b - LightmappedGeneric converted to vertexlitgeneric.
  18. Material: lab/labpanel00trim - LightmappedGeneric converted to vertexlitgeneric.
  19. Material: lab/labpanel03 - LightmappedGeneric converted to vertexlitgeneric.
  20. Material: tools/toolsnodraw - Material deemed invisible. No conversion needed.
  21. Material: metal/metalgrate008a - LightmappedGeneric converted to vertexlitgeneric.
  22. Material: tools/toolsblack - UnlitGeneric shader: Adding $model to VMT.
  23. Material: lab/labpanel01 - LightmappedGeneric converted to vertexlitgeneric.
  24. Material: lab/labpanel00_cheap - LightmappedGeneric converted to vertexlitgeneric.
  25. Material: lab/labtwo_metalwall02 - LightmappedGeneric converted to vertexlitgeneric.
  26. Material: metal/metalpipe009a - LightmappedGeneric converted to vertexlitgeneric.
  27. Material: metal/metalvent001a - LightmappedGeneric converted to vertexlitgeneric.
  28. Writing c:\propsource\props/sectorc_source_brush_ref.smd
  29. 736 triangles written.
  30. ------------------------
  31. Building physics mesh...
  32. Collision model created with 71 pieces.
  33. That is a "costly collision model". Try using fewer brushes for collision to make the model more efficient.
  34. Writing c:\propsource\props/sectorc_source_brush_phys.smd
  35. 992 triangles written.
  36. ------------------------
  37. Writing c:\propsource\props/sectorc_source_brush.qc
  38. Done.
  39. Compiling the model:
  40. studiomdl.exe -fullcollide -game "C:\Program Files (x86)\Steam\SteamApps\SourceMods\propper_compile" "c:\propsource\props/sectorc_source_brush.qc"
  41. ---Please Wait---
  42. Studiomdl complete!
  43. 9 seconds elapsed
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