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- // Weapon Var
- #define GivePlayerWeapon(%1,%2,%3) GivePlayerGun(%1,%2,%3)
- new
- Brass[MAX_PLAYERS],
- Golf[MAX_PLAYERS],
- NiteStick[MAX_PLAYERS],
- Knife[MAX_PLAYERS],
- BaseBall[MAX_PLAYERS],
- Shovel[MAX_PLAYERS],
- Pool[MAX_PLAYERS],
- Katana[MAX_PLAYERS],
- ChainSaw[MAX_PLAYERS],
- PurpleDil[MAX_PLAYERS],
- SmallWhiteDil[MAX_PLAYERS],
- LargeWhiteDil[MAX_PLAYERS],
- SilverDil[MAX_PLAYERS],
- Flowers[MAX_PLAYERS],
- Cane[MAX_PLAYERS],
- Grenade[MAX_PLAYERS],
- TearGas[MAX_PLAYERS],
- Molitov[MAX_PLAYERS],
- Ninemm[MAX_PLAYERS],
- Silenced9mm[MAX_PLAYERS],
- DesertEagle[MAX_PLAYERS],
- Shotgun[MAX_PLAYERS],
- SawnOffShotgun[MAX_PLAYERS],
- CombatShotgun[MAX_PLAYERS],
- MicroSMG[MAX_PLAYERS],
- SMG[MAX_PLAYERS],
- AK47[MAX_PLAYERS],
- M4[MAX_PLAYERS],
- Tec9[MAX_PLAYERS],
- CountryRifle[MAX_PLAYERS],
- SniperRifle[MAX_PLAYERS],
- Rocket[MAX_PLAYERS],
- HeatSeakingRocket[MAX_PLAYERS],
- FlameThrower[MAX_PLAYERS],
- MiniGun[MAX_PLAYERS],
- Satchel[MAX_PLAYERS],
- Detonator[MAX_PLAYERS],
- SprayCan[MAX_PLAYERS],
- Fire[MAX_PLAYERS],
- Camera[MAX_PLAYERS],
- NightVision[MAX_PLAYERS],
- ThermalVision[MAX_PLAYERS],
- Parachute[MAX_PLAYERS];
- stock ResetPlayerWeaponStats(playerid)
- {
- Parachute[playerid] = 0;
- ThermalVision[playerid] = 0;
- NightVision[playerid] = 0;
- Camera[playerid] = 0;
- Fire[playerid] = 0;
- SprayCan[playerid] = 0;
- Detonator[playerid] = 0;
- Satchel[playerid] = 0;
- MiniGun[playerid] = 0;
- FlameThrower[playerid] = 0;
- HeatSeakingRocket[playerid] = 0;
- Rocket[playerid] = 0;
- SniperRifle[playerid] = 0;
- CountryRifle[playerid] = 0;
- Tec9[playerid] = 0;
- M4[playerid] = 0;
- AK47[playerid] = 0;
- SMG[playerid] = 0;
- MicroSMG[playerid] = 0;
- CombatShotgun[playerid] = 0;
- SawnOffShotgun[playerid] = 0;
- Shotgun[playerid] = 0;
- DesertEagle[playerid] = 0;
- Silenced9mm[playerid] = 0;
- Ninemm[playerid] = 0;
- Molitov[playerid] = 0;
- TearGas[playerid] = 0;
- Grenade[playerid] = 0;
- Cane[playerid] = 0;
- Flowers[playerid] = 0;
- SilverDil[playerid] = 0;
- LargeWhiteDil[playerid] = 0;
- SmallWhiteDil[playerid] = 0;
- PurpleDil[playerid] = 0;
- ChainSaw[playerid] = 0;
- Katana[playerid] = 0;
- Pool[playerid] = 0;
- Shovel[playerid] = 0;
- BaseBall[playerid] = 0;
- Knife[playerid] = 0;
- NiteStick[playerid] = 0;
- Golf[playerid] = 0;
- Brass[playerid] = 0;
- }
- stock StartServerSideWeapon()
- {
- SetTimer("UpdateWeapons", 1000, 1);
- }
- stock GivePlayerGun(playerid, Gun, Ammo)
- {
- if(Gun == 1) { Brass[playerid] = 1; }
- if(Gun == 2) { Golf[playerid] = 1; }
- if(Gun == 3) { NiteStick[playerid] = 1; }
- if(Gun == 4) { Knife[playerid] = 1; }
- if(Gun == 5) { BaseBall[playerid] = 1; }
- if(Gun == 6) { Shovel[playerid] = 1; }
- if(Gun == 7) { Pool[playerid] = 1; }
- if(Gun == 8) { Katana[playerid] = 1; }
- if(Gun == 9) { ChainSaw[playerid] = 1; }
- if(Gun == 10) { PurpleDil[playerid] = 1; }
- if(Gun == 11) { SmallWhiteDil[playerid] = 1; }
- if(Gun == 12) { LargeWhiteDil[playerid] = 1; }
- if(Gun == 13) { SilverDil[playerid] = 1; }
- if(Gun == 14) { Flowers[playerid] = 1; }
- if(Gun == 15) { Cane[playerid] = 1; }
- if(Gun == 16) { Grenade[playerid] = 1; }
- if(Gun == 17) { TearGas[playerid] = 1; }
- if(Gun == 18) { Molitov[playerid] = 1; }
- if(Gun == 22) { Ninemm[playerid] = 1; }
- if(Gun == 23) { Silenced9mm[playerid] = 1; }
- if(Gun == 25) { Shotgun[playerid] = 1; }
- if(Gun == 26) { SawnOffShotgun[playerid] = 1; }
- if(Gun == 27) { CombatShotgun[playerid] = 1; }
- if(Gun == 28) { MicroSMG[playerid] = 1; }
- if(Gun == 29) { SMG[playerid] = 1; }
- if(Gun == 30) { AK47[playerid] = 1; }
- if(Gun == 31) { M4[playerid] = 1; }
- if(Gun == 32) { Tec9[playerid] = 1; }
- if(Gun == 33) { CountryRifle[playerid] = 1; }
- if(Gun == 34) { SniperRifle[playerid] = 1; }
- if(Gun == 35) { Rocket[playerid] = 1; }
- if(Gun == 36) { HeatSeakingRocket[playerid] = 1; }
- if(Gun == 37) { FlameThrower[playerid] = 1; }
- if(Gun == 38) { MiniGun[playerid] = 1; }
- if(Gun == 39) { Satchel[playerid] = 1; }
- if(Gun == 40) { Detonator[playerid] = 1; }
- if(Gun == 41) { SprayCan[playerid] = 1; }
- if(Gun == 42) { Fire[playerid] = 1; }
- if(Gun == 43) { Camera[playerid] = 1; }
- if(Gun == 44) { NightVision[playerid] = 1; }
- if(Gun == 45) { ThermalVision[playerid] = 1; }
- if(Gun == 46) { Parachute[playerid] = 1; }
- GivePlayerWeapon(playerid, Gun, Ammo);
- }
- forward UpdateWeapons();
- public UpdateWeapons()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(Brass[i] == 0 && GetPlayerWeapon(i) == 1)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Golf[i] == 0 && GetPlayerWeapon(i) == 2)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(NiteStick[i] == 0 && GetPlayerWeapon(i) == 3)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Knife[i] == 0 && GetPlayerWeapon(i) == 4)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(BaseBall[i] == 0 && GetPlayerWeapon(i) == 5)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Shovel[i] == 0 && GetPlayerWeapon(i) == 6)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Pool[i] == 0 && GetPlayerWeapon(i) == 7)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Katana[i] == 0 && GetPlayerWeapon(i) == 8)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(ChainSaw[i] == 0 && GetPlayerWeapon(i) == 9)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(PurpleDil[i] == 0 && GetPlayerWeapon(i) == 10)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(SmallWhiteDil[i] == 0 && GetPlayerWeapon(i) == 11)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(LargeWhiteDil[i] == 0 && GetPlayerWeapon(i) == 12)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(SilverDil[i] == 0 && GetPlayerWeapon(i) == 13)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Flowers[i] == 0 && GetPlayerWeapon(i) == 14)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Cane[i] == 0 && GetPlayerWeapon(i) == 15)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Grenade[i] == 0 && GetPlayerWeapon(i) == 16)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(TearGas[i] == 0 && GetPlayerWeapon(i) == 17)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Molitov[i] == 0 && GetPlayerWeapon(i) == 18)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Ninemm[i] == 0 && GetPlayerWeapon(i) == 22)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Silenced9mm[i] == 0 && GetPlayerWeapon(i) == 23)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(DesertEagle[i] == 0 && GetPlayerWeapon(i) == 24)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Shotgun[i] == 0 && GetPlayerWeapon(i) == 25)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(SawnOffShotgun[i] == 0 && GetPlayerWeapon(i) == 26)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(CombatShotgun[i] == 0 && GetPlayerWeapon(i) == 27)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(MicroSMG[i] == 0 && GetPlayerWeapon(i) == 28)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(SMG[i] == 0 && GetPlayerWeapon(i) == 29)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(AK47[i] == 0 && GetPlayerWeapon(i) == 30)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(M4[i] == 0 && GetPlayerWeapon(i) == 31)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Tec9[i] == 0 && GetPlayerWeapon(i) == 32)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(CountryRifle[i] == 0 && GetPlayerWeapon(i) == 33)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(SniperRifle[i] == 0 && GetPlayerWeapon(i) == 34)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Rocket[i] == 0 && GetPlayerWeapon(i) == 35)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(HeatSeakingRocket[i] == 0 && GetPlayerWeapon(i) == 36)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(FlameThrower[i] == 0 && GetPlayerWeapon(i) == 37)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(MiniGun[i] == 0 && GetPlayerWeapon(i) == 38)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Satchel[i] == 0 && GetPlayerWeapon(i) == 39)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Detonator[i] == 0 && GetPlayerWeapon(i) == 40)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(SprayCan[i] == 0 && GetPlayerWeapon(i) == 41)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Fire[i] == 0 && GetPlayerWeapon(i) == 42)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Camera[i] == 0 && GetPlayerWeapon(i) == 43)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(NightVision[i] == 0 && GetPlayerWeapon(i) == 44)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(ThermalVision[i] == 0 && GetPlayerWeapon(i) == 45)
- {
- BanEx(i, "Weapon Hacks");
- }
- else if(Parachute[i] == 0 && GetPlayerWeapon(i) == 46)
- {
- BanEx(i, "Weapon Hacks");
- }
- }
- }
- }
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