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                - #include <a_samp>
 - new
 - Float:LastX[ MAX_PLAYERS ],
 - Float:LastY[ MAX_PLAYERS ],
 - Float:LastZ[ MAX_PLAYERS ];
 - #define COLOR_BLUE 0xFFFFFFFFF
 - public OnPlayerCommandText(playerid, cmdtext[])
 - {
 - if(strcmp(cmdtext, "/afk", true) == 0) {
 - GetPlayerPos(playerid, LastX[ playerid ], LastY[ playerid ], LastZ[ playerid ]);
 - SetPlayerPos(playerid,2324.419921,-1145.568359,1050.710083);
 - SetPlayerInterior(playerid, 12);
 - new pName[MAX_PLAYER_NAME]; // Saying pName is the Players Name!
 - new string[128]; // Creating the string.
 - GetPlayerName(playerid,pName,MAX_PLAYER_NAME); // tells the pName to get the players name!
 - format(string, sizeof(string), "--> %s is now AFK",pName); // This is what will send to everyone!
 - SendClientMessageToAll(COLOR_BLUE, string); // This is what makes the "string" send in the "COLOR_BLUE"!
 - TogglePlayerControllable(playerid, 0); // Makes it so the player cannot move.
 - SetPlayerHealth(playerid, 999999.999); // Sets the players health so he is invincible! So noone can kill him.
 - return 1;
 - }
 - if(strcmp(cmdtext, "/back", true) == 0)
 - {
 - SetPlayerPos(playerid, LastX[ playerid ], LastY[ playerid ], LastZ[ playerid ]);
 - SetPlayerInterior(playerid, 0);
 - new pName[MAX_PLAYER_NAME]; // Saying pName is the Players Name!
 - new string[128]; // Creating the string.
 - GetPlayerName(playerid,pName,MAX_PLAYER_NAME); // tells the pName to get the players name!
 - format(string, sizeof(string), "--> %s is now BACK",pName); // This is what will send to everyone!
 - SendClientMessageToAll(COLOR_BLUE, string); // This is what makes the "string" send in the "COLOR_BLUE"!
 - TogglePlayerControllable(playerid, 1); // Makes it so the player can move.
 - SetPlayerHealth(playerid, 100); // Sets the players health back to normal. He is now killable.
 - return 1;
 - }
 - return 0;
 - }
 
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