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JB_QA

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Oct 29th, 2015
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  1. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  2. 101)
  3. E/Unity (30398):
  4. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  5. ost)
  6. I/Unity (30398):
  7. I/Unity (30398): (Filename: Line: 1405)
  8. I/Unity (30398):
  9. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  10. led to allocate resources for the requested operation.
  11. E/Unity (30398):
  12. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  13. 101)
  14. E/Unity (30398):
  15. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  16. ost)
  17. I/Unity (30398):
  18. I/Unity (30398): (Filename: Line: 1405)
  19. I/Unity (30398):
  20. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  21. led to allocate resources for the requested operation.
  22. E/Unity (30398):
  23. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  24. 101)
  25. E/Unity (30398):
  26. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  27. ost)
  28. I/Unity (30398):
  29. I/Unity (30398): (Filename: Line: 1405)
  30. I/Unity (30398):
  31. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  32. led to allocate resources for the requested operation.
  33. E/Unity (30398):
  34. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  35. 101)
  36. E/Unity (30398):
  37. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  38. ost)
  39. I/Unity (30398):
  40. I/Unity (30398): (Filename: Line: 1405)
  41. I/Unity (30398):
  42. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  43. led to allocate resources for the requested operation.
  44. E/Unity (30398):
  45. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  46. 101)
  47. E/Unity (30398):
  48. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  49. ost)
  50. I/Unity (30398):
  51. I/Unity (30398): (Filename: Line: 1405)
  52. I/Unity (30398):
  53. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  54. led to allocate resources for the requested operation.
  55. E/Unity (30398):
  56. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  57. 101)
  58. E/Unity (30398):
  59. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  60. ost)
  61. I/Unity (30398):
  62. I/Unity (30398): (Filename: Line: 1405)
  63. I/Unity (30398):
  64. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  65. led to allocate resources for the requested operation.
  66. E/Unity (30398):
  67. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  68. 101)
  69. E/Unity (30398):
  70. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  71. ost)
  72. I/Unity (30398):
  73. I/Unity (30398): (Filename: Line: 1405)
  74. I/Unity (30398):
  75. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  76. led to allocate resources for the requested operation.
  77. E/Unity (30398):
  78. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  79. 101)
  80. E/Unity (30398):
  81. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  82. ost)
  83. I/Unity (30398):
  84. I/Unity (30398): (Filename: Line: 1405)
  85. I/Unity (30398):
  86. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  87. led to allocate resources for the requested operation.
  88. E/Unity (30398):
  89. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  90. 101)
  91. E/Unity (30398):
  92. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  93. ost)
  94. I/Unity (30398):
  95. I/Unity (30398): (Filename: Line: 1405)
  96. I/Unity (30398):
  97. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  98. led to allocate resources for the requested operation.
  99. E/Unity (30398):
  100. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  101. 101)
  102. E/Unity (30398):
  103. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  104. ost)
  105. I/Unity (30398):
  106. I/Unity (30398): (Filename: Line: 1405)
  107. I/Unity (30398):
  108. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  109. led to allocate resources for the requested operation.
  110. E/Unity (30398):
  111. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  112. 101)
  113. E/Unity (30398):
  114. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  115. ost)
  116. I/Unity (30398):
  117. I/Unity (30398): (Filename: Line: 1405)
  118. I/Unity (30398):
  119. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  120. led to allocate resources for the requested operation.
  121. E/Unity (30398):
  122. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  123. 101)
  124. E/Unity (30398):
  125. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  126. ost)
  127. I/Unity (30398):
  128. I/Unity (30398): (Filename: Line: 1405)
  129. I/Unity (30398):
  130. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  131. led to allocate resources for the requested operation.
  132. E/Unity (30398):
  133. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  134. 101)
  135. E/Unity (30398):
  136. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  137. ost)
  138. I/Unity (30398):
  139. I/Unity (30398): (Filename: Line: 1405)
  140. I/Unity (30398):
  141. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  142. led to allocate resources for the requested operation.
  143. E/Unity (30398):
  144. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  145. 101)
  146. E/Unity (30398):
  147. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  148. ost)
  149. I/Unity (30398):
  150. I/Unity (30398): (Filename: Line: 1405)
  151. I/Unity (30398):
  152. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  153. led to allocate resources for the requested operation.
  154. E/Unity (30398):
  155. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  156. 101)
  157. E/Unity (30398):
  158. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  159. ost)
  160. I/Unity (30398):
  161. I/Unity (30398): (Filename: Line: 1405)
  162. I/Unity (30398):
  163. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  164. led to allocate resources for the requested operation.
  165. E/Unity (30398):
  166. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  167. 101)
  168. E/Unity (30398):
  169. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  170. ost)
  171. I/Unity (30398):
  172. I/Unity (30398): (Filename: Line: 1405)
  173. I/Unity (30398):
  174. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  175. led to allocate resources for the requested operation.
  176. E/Unity (30398):
  177. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  178. 101)
  179. E/Unity (30398):
  180. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  181. ost)
  182. I/Unity (30398):
  183. I/Unity (30398): (Filename: Line: 1405)
  184. I/Unity (30398):
  185. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  186. led to allocate resources for the requested operation.
  187. E/Unity (30398):
  188. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  189. 101)
  190. E/Unity (30398):
  191. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  192. ost)
  193. I/Unity (30398):
  194. I/Unity (30398): (Filename: Line: 1405)
  195. I/Unity (30398):
  196. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  197. led to allocate resources for the requested operation.
  198. E/Unity (30398):
  199. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  200. 101)
  201. E/Unity (30398):
  202. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  203. ost)
  204. I/Unity (30398):
  205. I/Unity (30398): (Filename: Line: 1405)
  206. I/Unity (30398):
  207. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  208. led to allocate resources for the requested operation.
  209. E/Unity (30398):
  210. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  211. 101)
  212. E/Unity (30398):
  213. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  214. ost)
  215. I/Unity (30398):
  216. I/Unity (30398): (Filename: Line: 1405)
  217. I/Unity (30398):
  218. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  219. led to allocate resources for the requested operation.
  220. E/Unity (30398):
  221. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  222. 101)
  223. E/Unity (30398):
  224. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  225. ost)
  226. I/Unity (30398):
  227. I/Unity (30398): (Filename: Line: 1405)
  228. I/Unity (30398):
  229. I/ActivityManager( 1112): Killing 30398:com.juiceboxgames.guildmaster/u0a246 (ad
  230. j 9): crash
  231. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  232. led to allocate resources for the requested operation.
  233. E/Unity (30398):
  234. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  235. 101)
  236. E/Unity (30398):
  237. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  238. ost)
  239. I/Unity (30398):
  240. I/Unity (30398): (Filename: Line: 1405)
  241. I/Unity (30398):
  242. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  243. led to allocate resources for the requested operation.
  244. E/Unity (30398):
  245. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  246. 101)
  247. E/Unity (30398):
  248. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  249. ost)
  250. I/Unity (30398):
  251. I/Unity (30398): (Filename: Line: 1405)
  252. I/Unity (30398):
  253. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  254. led to allocate resources for the requested operation.
  255. E/Unity (30398):
  256. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  257. 101)
  258. E/Unity (30398):
  259. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  260. ost)
  261. I/Unity (30398):
  262. I/Unity (30398): (Filename: Line: 1405)
  263. I/Unity (30398):
  264. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  265. led to allocate resources for the requested operation.
  266. E/Unity (30398):
  267. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  268. 101)
  269. E/Unity (30398):
  270. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  271. ost)
  272. I/Unity (30398):
  273. I/Unity (30398): (Filename: Line: 1405)
  274. I/Unity (30398):
  275. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  276. led to allocate resources for the requested operation.
  277. E/Unity (30398):
  278. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  279. 101)
  280. E/Unity (30398):
  281. I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
  282. ost)
  283. I/Unity (30398):
  284. I/Unity (30398): (Filename: Line: 1405)
  285. I/Unity (30398):
  286. E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
  287. led to allocate resources for the requested operation.
  288. E/Unity (30398):
  289. E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  290. 101)
  291. E/Unity (30398):
  292. I/ActivityManager( 1112): Recipient 30398
  293. V/ActivityManager( 1112): Display changed displayId=0
  294. W/ActivityManager( 1112): Spurious death for ProcessRecord{1f69f555 30398:com.ju
  295. iceboxgames.guildmaster/u0a246}, curProc for 30398: null
  296. ^C
  297. C:\Users\dutch\Downloads\adb>
  298. C:\Users\dutch\Downloads\adb>
  299. C:\Users\dutch\Downloads\adb>
  300. C:\Users\dutch\Downloads\adb>
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