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- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- I/ActivityManager( 1112): Killing 30398:com.juiceboxgames.guildmaster/u0a246 (ad
- j 9): crash
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/Unity (30398): Skipped frame because GfxDevice is in invalid state (device l
- ost)
- I/Unity (30398):
- I/Unity (30398): (Filename: Line: 1405)
- I/Unity (30398):
- E/Unity (30398): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL fai
- led to allocate resources for the requested operation.
- E/Unity (30398):
- E/Unity (30398): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
- 101)
- E/Unity (30398):
- I/ActivityManager( 1112): Recipient 30398
- V/ActivityManager( 1112): Display changed displayId=0
- W/ActivityManager( 1112): Spurious death for ProcessRecord{1f69f555 30398:com.ju
- iceboxgames.guildmaster/u0a246}, curProc for 30398: null
- ^C
- C:\Users\dutch\Downloads\adb>
- C:\Users\dutch\Downloads\adb>
- C:\Users\dutch\Downloads\adb>
- C:\Users\dutch\Downloads\adb>
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