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Ironybot

Wild Talents - Hunter

Jan 10th, 2013
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  1. Name: Timothy Diaz
  2. Alias: Hunter
  3. Appearance: 5'10" and 160 pounds; an average-looking man with olive skin, dark eyes, and short, black hair cut close.
  4. Abilities:
  5. History:
  6.  
  7. Current Damage:
  8. -Head: 2S/4
  9. -Right Arm: 2S+1L/5
  10. -Left Arm: 1S+3L/5
  11. -Torso: 2s+2L/10
  12. -Right Leg: 2S/5
  13. -Left Leg: 2S/5
  14.  
  15. XP:
  16. -Available: 14
  17. -Career: 19
  18.  
  19. Source: Extraterrestrial (0 points)
  20. Permission: Power Theme (5 points)
  21.  
  22. Body: 2d (10 points)
  23. Coordination: 3d [+1wd] (31 points)
  24. Sense: 3d [+3hd] (31 points + 1 Base Will + 8 Willpower)
  25. Mind: 3d (15 points)
  26. Charm: 3d [+1d] (14 points + 5 XP)
  27. Command: 2d [+4d] (26 points)
  28. Base Will: 9 (3 points - 1 spent)
  29. Willpower: 15 (0 points)
  30. Motivations: (0 points)
  31. -Loyalty [The biologically altered, superhumans whose powers have side effects]: 4
  32. -Loyalty [Extraterrestrial pseudo-kin]: 1
  33. -Passion [Discovery/Exploration]: 4
  34.  
  35. Athletics:
  36. Block:
  37. Brawling:
  38. Endurance:
  39. Melee [type]:
  40.  
  41. Dodge:
  42. Driving [type]:
  43. Stealth:
  44. Ranged Weapon [firearms]: 1d (2 points)
  45.  
  46. Empathy:
  47. Perception:
  48. Scrutiny:
  49.  
  50. First Aid:
  51. Knowledge [aliens]: 1d [+1d] (3 points)
  52. Language [alien]: [1d] (1 point)
  53. Medicine:
  54. Navigation:
  55. Research:
  56. Security Systems:
  57. Streetwise:
  58. Survival:
  59. Tactics:
  60.  
  61. Lie:
  62. Performance [type]:
  63. Persuasion:
  64.  
  65. Interrogation:
  66. Intimidation:
  67. Leadership:
  68. Stability: [4d] (4 points)
  69.  
  70. Healing Trance (1): 3d (3 points)
  71. Useful (+2)
  72. -Permanent (+4)
  73. -Always On (-1)
  74. -If/Then [Sleeping] (-1)
  75. -Self Only (-3)
  76. Injuries gradually heal while sleeping- at this level, a night's rest should restore health fully.
  77.  
  78. Sense Power (1): 2hd (4 points)
  79. Useful (+2)
  80. -Radius (+2)
  81. -Permanent (+4)
  82. -Always On (-1)
  83. -Fragile (-1)
  84. -Locational [head, torso] (-2)
  85. -No Physical Change (-1)
  86. -Touch Only (-2)
  87. Constant ability to detect all superpowered abilities within a 10-yard radius, and to get a sense of their nature.
  88.  
  89. Phase Out (6): 4d + 1wd (48 points)
  90. Defensive (+2) [blink]
  91. -Duration (+2)
  92. Useful (+2) [dimension shift]
  93. -Self Only (-3)
  94. -Blocked Senses (-2)
  95. -Endless (+3)
  96. -Subtle (+1)
  97. Useful (+2) [move while dimension shifted]
  98. -Self Only (-3)
  99. -Blocked Senses (-2)
  100. -Subtle (+1)
  101. -Booster x3 (range) (+3)
  102. Drop into an alternate coexistent dimension, becoming mostly unable to perceive or affect the normal world or be affected by it. The only senses which can detect the normal world while phased out are those granted by other Miracles (Seeker and Sense Power). For Defensive applications rapid momentary shifts into the normal world can allow multiple actions and normal perception; for Useful applications travel and passing through objects tend to leave long periods of being unable to perceive things.
  103.  
  104. Seeker (3): 3hd (18 points)
  105. Useful (+2)
  106. -Booster x6 (range) (+6)
  107. -Endless (+3)
  108. -Fragile (-1)
  109. -Locational [head, torso] (-2)
  110. -No Physical Change (-1)
  111. -Slow (-2)
  112. -Willpower Bid (-1)
  113. -Limited Information (-1)
  114. Direction and distance to any desired goal, object, or person on the planet can be determined, and will be continually updated (every other round) until the stated target is changed.
  115.  
  116. Jack of All Trades (4): 2hd + 1wd (32 points)
  117. Useful (+2)
  118. -Variable Effect (+4)
  119. -Augment (+4)
  120. -Duration (+2)
  121. -If/Then [Only For Variable Effect] (-1)
  122. -If/Then [Only Emulate Skills] (-1)
  123. -Slow (-2)
  124. -Self Only (-3)
  125. -Go Last (-1)
  126. With a moment of focus, this power's dice can become dice for any Useful skill and will remain usable until the end of the scene or until changed by activating the power again. The power can only be activated every other round.
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