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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12.  
  13. class Clans
  14. {
  15. /*
  16. Defines the amount of pop tabs needed to register a new clan
  17.  
  18. Default: 20,000
  19. */
  20. registrationFee = 20000;
  21.  
  22. /*
  23. A list of all characters allowed in a clan *name*
  24.  
  25. NOTE:
  26. */
  27. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";
  28.  
  29. /*
  30.  
  31. Maximum markers per clan
  32.  
  33. */
  34. maximumIcons = 20;
  35.  
  36. /*
  37. Maximum number of characters on a Marker in a presistent system
  38.  
  39. Note: MAX 255!
  40.  
  41. */
  42. maximumIconText = 50;
  43.  
  44. /*
  45.  
  46. Maximum poly markers per clan
  47.  
  48. */
  49. maximumPolys = 10;
  50.  
  51.  
  52. /*
  53.  
  54. Maximum points in poly
  55. */
  56. maximumPolyNode = 10;
  57. };
  58. class Exile_AbstractCraftingRecipe
  59. {
  60. name = "";
  61. pictureItem = "";
  62. returnedItems[] = {};
  63. components[] = {}; // Required components
  64. tools[] = {}; // Required tools (matches, gas cooker etc.)
  65. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  66. requiresOcean = 0; // isSurfaceWater test
  67. requiresFire = 0; // inflamed object nearby
  68. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  69. };
  70.  
  71. class CfgCraftingRecipes
  72. {
  73. #include "EBM\recipes.hpp"
  74.  
  75. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  76. {
  77. name = "Breaching Charge (Big Momma)";
  78. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  79. returnedItems[] =
  80. {
  81. {1, "Exile_Item_BreachingCharge_BigMomma"}
  82. };
  83. tools[] =
  84. {
  85. "Exile_Item_Foolbox"
  86. };
  87. components[] =
  88. {
  89. {3, "Exile_Item_BreachingCharge_Metal"},
  90. {1, "Exile_Item_MobilePhone"},
  91. {1, "Exile_Item_DuctTape"},
  92. {1, "Exile_Item_ZipTie"}
  93. };
  94. };
  95.  
  96. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  97. {
  98. name = "Breaching Charge (Metal)";
  99. pictureItem = "Exile_Item_BreachingCharge_Metal";
  100. returnedItems[] =
  101. {
  102. {1, "Exile_Item_BreachingCharge_Metal"}
  103. };
  104. tools[] =
  105. {
  106. "Exile_Item_Foolbox"
  107. };
  108. components[] =
  109. {
  110. {1, "Exile_Item_DuctTape"},
  111. {1, "SatchelCharge_Remote_Mag"}
  112. };
  113. };
  114.  
  115. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  116. {
  117. name = "Breaching Charge (Wood)";
  118. pictureItem = "Exile_Item_BreachingCharge_Wood";
  119. returnedItems[] =
  120. {
  121. {1, "Exile_Item_BreachingCharge_Wood"}
  122. };
  123. tools[] =
  124. {
  125. "Exile_Item_Foolbox"
  126. };
  127. components[] =
  128. {
  129. {1, "Exile_Item_DuctTape"},
  130. {1, "DemoCharge_Remote_Mag"}
  131. };
  132. };
  133.  
  134. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  135. {
  136. name = "Cook BBQ Sandwich";
  137. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  138. requiresFire = 1;
  139. returnedItems[] =
  140. {
  141. {1, "Exile_Item_BBQSandwich_Cooked"}
  142. };
  143. tools[] =
  144. {
  145. "Exile_Item_CookingPot"
  146. };
  147. components[] =
  148. {
  149. {1, "Exile_Item_BBQSandwich"}
  150. };
  151. };
  152.  
  153. class CookCatFood: Exile_AbstractCraftingRecipe
  154. {
  155. name = "Cook Cat Food";
  156. pictureItem = "Exile_Item_CatFood_Cooked";
  157. requiresFire = 1;
  158. returnedItems[] =
  159. {
  160. {1, "Exile_Item_CatFood_Cooked"}
  161. };
  162. tools[] =
  163. {
  164. "Exile_Item_CookingPot"
  165. };
  166. components[] =
  167. {
  168. {1, "Exile_Item_CatFood"}
  169. };
  170. };
  171.  
  172. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  173. {
  174. name = "Cook Christmas Tinner";
  175. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  176. requiresFire = 1;
  177. returnedItems[] =
  178. {
  179. {1, "Exile_Item_ChristmasTinner_Cooked"}
  180. };
  181. tools[] =
  182. {
  183. "Exile_Item_CookingPot"
  184. };
  185. components[] =
  186. {
  187. {1, "Exile_Item_ChristmasTinner"}
  188. };
  189. };
  190. class CookCoffee: Exile_AbstractCraftingRecipe
  191. {
  192. name = "Brew Coffee";
  193. pictureItem = "Exile_Item_PlasticBottleCoffee";
  194. requiresFire = 1;
  195. returnedItems[] =
  196. {
  197. {1, "Exile_Item_PlasticBottleCoffee"}
  198. };
  199. tools[] =
  200. {
  201. "Exile_Item_CookingPot"
  202. };
  203. components[] =
  204. {
  205. {1, "Exile_Item_PlasticBottleFreshWater"},
  206. {1, "Exile_Item_InstantCoffee"}
  207. };
  208. };
  209. class CookDogFood: Exile_AbstractCraftingRecipe
  210. {
  211. name = "Cook Dog Food";
  212. pictureItem = "Exile_Item_DogFood_Cooked";
  213. requiresFire = 1;
  214. returnedItems[] =
  215. {
  216. {1, "Exile_Item_DogFood_Cooked"}
  217. };
  218. tools[] =
  219. {
  220. "Exile_Item_CookingPot"
  221. };
  222. components[] =
  223. {
  224. {1, "Exile_Item_DogFood"}
  225. };
  226. };
  227.  
  228. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  229. {
  230. name = "Cook Glorious Knakworst";
  231. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  232. requiresFire = 1;
  233. returnedItems[] =
  234. {
  235. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  236. };
  237. tools[] =
  238. {
  239. "Exile_Item_CookingPot"
  240. };
  241. components[] =
  242. {
  243. {1, "Exile_Item_GloriousKnakworst"}
  244. };
  245. };
  246.  
  247. class CookMacasCheese: Exile_AbstractCraftingRecipe
  248. {
  249. name = "Cook Macas Cheese";
  250. pictureItem = "Exile_Item_MacasCheese_Cooked";
  251. requiresFire = 1;
  252. returnedItems[] =
  253. {
  254. {1, "Exile_Item_MacasCheese_Cooked"}
  255. };
  256. tools[] =
  257. {
  258. "Exile_Item_CookingPot"
  259. };
  260. components[] =
  261. {
  262. {1, "Exile_Item_MacasCheese"}
  263. };
  264. };
  265.  
  266. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  267. {
  268. name = "Cook Dirty Water";
  269. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  270. requiresFire = 1;
  271. returnedItems[] =
  272. {
  273. {1, "Exile_Item_PlasticBottleFreshWater"}
  274. };
  275. tools[] =
  276. {
  277. "Exile_Item_CookingPot"
  278. };
  279. components[] =
  280. {
  281. {1, "Exile_Item_PlasticBottleDirtyWater"}
  282. };
  283. };
  284. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  285. {
  286. name = "Cook Salt Water";
  287. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  288. requiresFire = 1;
  289. returnedItems[] =
  290. {
  291. {1, "Exile_Item_PlasticBottleFreshWater"}
  292. };
  293. tools[] =
  294. {
  295. "Exile_Item_CookingPot"
  296. };
  297. components[] =
  298. {
  299. {1, "Exile_Item_PlasticBottleSaltWater"}
  300. };
  301. };
  302.  
  303. class CookSausageGravy: Exile_AbstractCraftingRecipe
  304. {
  305. name = "Cook Sausage Gravy";
  306. pictureItem = "Exile_Item_SausageGravy_Cooked";
  307. requiresFire = 1;
  308. returnedItems[] =
  309. {
  310. {1, "Exile_Item_SausageGravy_Cooked"}
  311. };
  312. tools[] =
  313. {
  314. "Exile_Item_CookingPot"
  315. };
  316. components[] =
  317. {
  318. {1, "Exile_Item_SausageGravy"}
  319. };
  320. };
  321.  
  322. class CookSurstromming: Exile_AbstractCraftingRecipe
  323. {
  324. name = "Cook Surströmming";
  325. pictureItem = "Exile_Item_Surstromming_Cooked";
  326. requiresFire = 1;
  327. returnedItems[] =
  328. {
  329. {1, "Exile_Item_Surstromming_Cooked"}
  330. };
  331. tools[] =
  332. {
  333. "Exile_Item_CookingPot"
  334. };
  335. components[] =
  336. {
  337. {1, "Exile_Item_Surstromming"}
  338. };
  339. };
  340.  
  341. class CraftBandage: Exile_AbstractCraftingRecipe
  342. {
  343. name = "Craft Bandage";
  344. pictureItem = "Exile_Item_Bandage";
  345. returnedItems[] =
  346. {
  347. {1, "Exile_Item_Bandage"}
  348. };
  349. components[] =
  350. {
  351. {4, "Exile_Item_ToiletPaper"}
  352. };
  353. };
  354.  
  355. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  356. {
  357. name = "Craft Concrete Doorway";
  358. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  359. requiresConcreteMixer = true;
  360. returnedItems[] =
  361. {
  362. {1, "Exile_Item_ConcreteDoorwayKit"},
  363. {3, "Exile_Item_WaterCanisterEmpty"},
  364. {1, "Exile_Item_FuelCanisterEmpty"}
  365. };
  366. components[] =
  367. {
  368. {3, "Exile_Item_Cement"},
  369. {3, "Exile_Item_Sand"},
  370. {3, "Exile_Item_MetalPole"},
  371. {3, "Exile_Item_WaterCanisterDirtyWater"},
  372. {1, "Exile_Item_FuelCanisterFull"}
  373. };
  374. };
  375. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  376. {
  377. name = "Craft Concrete Floor";
  378. pictureItem = "Exile_Item_ConcreteFloorKit";
  379. requiresConcreteMixer = true;
  380. returnedItems[] =
  381. {
  382. {1, "Exile_Item_ConcreteFloorKit"},
  383. {2, "Exile_Item_WaterCanisterEmpty"},
  384. {1, "Exile_Item_FuelCanisterEmpty"}
  385. };
  386. components[] =
  387. {
  388. {2, "Exile_Item_Cement"},
  389. {2, "Exile_Item_Sand"},
  390. {2, "Exile_Item_MetalPole"},
  391. {2, "Exile_Item_WaterCanisterDirtyWater"},
  392. {1, "Exile_Item_FuelCanisterFull"}
  393. };
  394. };
  395. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  396. {
  397. name = "Craft Concrete Floor Port";
  398. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  399. requiresConcreteMixer = true;
  400. returnedItems[] =
  401. {
  402. {1, "Exile_Item_ConcreteFloorPortKit"},
  403. {3, "Exile_Item_WaterCanisterEmpty"},
  404. {1, "Exile_Item_FuelCanisterEmpty"}
  405. };
  406. components[] =
  407. {
  408. {3, "Exile_Item_Cement"},
  409. {3, "Exile_Item_Sand"},
  410. {3, "Exile_Item_MetalPole"},
  411. {3, "Exile_Item_WaterCanisterDirtyWater"},
  412. {1, "Exile_Item_FuelCanisterFull"}
  413. };
  414. };
  415. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  416. {
  417. name = "Craft Concrete Gate";
  418. pictureItem = "Exile_Item_ConcreteGateKit";
  419. requiresConcreteMixer = true;
  420. returnedItems[] =
  421. {
  422. {1, "Exile_Item_ConcreteGateKit"},
  423. {4, "Exile_Item_WaterCanisterEmpty"},
  424. {1, "Exile_Item_FuelCanisterEmpty"}
  425. };
  426. components[] =
  427. {
  428. {4, "Exile_Item_Cement"},
  429. {4, "Exile_Item_Sand"},
  430. {4, "Exile_Item_MetalPole"},
  431. {4, "Exile_Item_WaterCanisterDirtyWater"},
  432. {1, "Exile_Item_FuelCanisterFull"}
  433. };
  434. };
  435. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  436. {
  437. name = "Craft Concrete Stairs";
  438. pictureItem = "Exile_Item_ConcreteStairsKit";
  439. requiresConcreteMixer = true;
  440. returnedItems[] =
  441. {
  442. {1, "Exile_Item_ConcreteStairsKit"},
  443. {1, "Exile_Item_WaterCanisterEmpty"},
  444. {1, "Exile_Item_FuelCanisterEmpty"}
  445. };
  446. components[] =
  447. {
  448. {1, "Exile_Item_Cement"},
  449. {1, "Exile_Item_Sand"},
  450. {1, "Exile_Item_MetalPole"},
  451. {1, "Exile_Item_WaterCanisterDirtyWater"},
  452. {1, "Exile_Item_FuelCanisterFull"}
  453. };
  454. };
  455. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  456. {
  457. name = "Craft Concrete Support";
  458. pictureItem = "Exile_Item_ConcreteSupportKit";
  459. requiresConcreteMixer = true;
  460. returnedItems[] =
  461. {
  462. {1, "Exile_Item_ConcreteSupportKit"},
  463. {1, "Exile_Item_WaterCanisterEmpty"},
  464. {1, "Exile_Item_FuelCanisterEmpty"}
  465. };
  466. components[] =
  467. {
  468. {1, "Exile_Item_Cement"},
  469. {1, "Exile_Item_Sand"},
  470. {1, "Exile_Item_MetalPole"},
  471. {1, "Exile_Item_WaterCanisterDirtyWater"},
  472. {1, "Exile_Item_FuelCanisterFull"}
  473. };
  474. };
  475. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  476. {
  477. name = "Craft Concrete Wall";
  478. pictureItem = "Exile_Item_ConcreteWallKit";
  479. requiresConcreteMixer = true;
  480. returnedItems[] =
  481. {
  482. {1, "Exile_Item_ConcreteWallKit"},
  483. {2, "Exile_Item_WaterCanisterEmpty"},
  484. {1, "Exile_Item_FuelCanisterEmpty"}
  485. };
  486. components[] =
  487. {
  488. {2, "Exile_Item_Cement"},
  489. {2, "Exile_Item_Sand"},
  490. {2, "Exile_Item_MetalPole"},
  491. {2, "Exile_Item_WaterCanisterDirtyWater"},
  492. {1, "Exile_Item_FuelCanisterFull"}
  493. };
  494. };
  495. class CraftFirePlace: Exile_AbstractCraftingRecipe
  496. {
  497. name = "Craft Fire Place";
  498. pictureItem = "Exile_Item_CampFireKit";
  499. returnedItems[] =
  500. {
  501. {1, "Exile_Item_CampFireKit"}
  502. };
  503. components[] =
  504. {
  505. {2, "Exile_Item_WoodLog"}
  506. };
  507. };
  508. class CraftFloodLight: Exile_AbstractCraftingRecipe
  509. {
  510. name = "Craft Flood Light";
  511. pictureItem = "Exile_Item_FloodLightKit";
  512. requiresFire = 1;
  513. returnedItems[] =
  514. {
  515. {1, "Exile_Item_FloodLightKit"}
  516. };
  517. components[] =
  518. {
  519. {1, "Exile_Item_MetalPole"},
  520. {1, "Exile_Item_LightBulb"},
  521. {1, "Exile_Item_ExtensionCord"}
  522. };
  523. };
  524. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  525. {
  526. name = "Craft Fortification Upgrade";
  527. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  528. requiresFire = 1;
  529. requiredInteractionModelGroup = "WorkBench";
  530. returnedItems[] =
  531. {
  532. {1, "Exile_Item_FortificationUpgrade"}
  533. };
  534. components[] =
  535. {
  536. {2, "Exile_Item_MetalPole"},
  537. {4, "Exile_Item_MetalBoard"}
  538. };
  539. tools[] = {"Exile_Item_Grinder"};
  540. };
  541. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  542. {
  543. name = "Craft H-barrier (5 Blocks)";
  544. pictureItem = "Exile_Item_HBarrier5Kit";
  545. requiredInteractionModelGroup = "WorkBench";
  546. tools[] =
  547. {
  548. "Exile_Item_Pliers"
  549. };
  550. returnedItems[] =
  551. {
  552. {1, "Exile_Item_HBarrier5Kit"}
  553. };
  554. components[] =
  555. {
  556. {3, "Exile_Item_SandBagsKit_Long"},
  557. {2, "Exile_Item_MetalWire"}
  558. };
  559. };
  560. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  561. {
  562. name = "Craft Metal Board";
  563. pictureItem = "Exile_Item_MetalBoard";
  564. requiresFire = 1;
  565. returnedItems[] =
  566. {
  567. {1, "Exile_Item_MetalBoard"}
  568. };
  569. components[] =
  570. {
  571. {2, "Exile_Item_JunkMetal"}
  572. };
  573. tools[] = {"Exile_Item_Grinder"};
  574. };
  575. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  576. {
  577. name = "Craft Metal Hedgehog";
  578. pictureItem = "Exile_Item_MetalHedgehogKit";
  579. requiresFire = 1;
  580. returnedItems[] =
  581. {
  582. {1, "Exile_Item_MetalHedgehogKit"}
  583. };
  584. components[] =
  585. {
  586. {4, "Exile_Item_MetalPole"}
  587. };
  588. tools[] = {"Exile_Item_Grinder"};
  589. };
  590. class CraftMetalPole: Exile_AbstractCraftingRecipe
  591. {
  592. name = "Craft Metal Pole";
  593. pictureItem = "Exile_Item_MetalPole";
  594. requiresFire = 1;
  595. returnedItems[] =
  596. {
  597. {1, "Exile_Item_MetalPole"}
  598. };
  599. components[] =
  600. {
  601. {4, "Exile_Item_JunkMetal"}
  602. };
  603. tools[] = {"Exile_Item_Grinder"};
  604. };
  605. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  606. {
  607. name = "Craft Portable Generator";
  608. pictureItem = "Exile_Item_PortableGeneratorKit";
  609. requiresFire = 1;
  610. returnedItems[] =
  611. {
  612. {1, "Exile_Item_PortableGeneratorKit"}
  613. };
  614. components[] =
  615. {
  616. {4, "Exile_Item_MetalBoard"},
  617. {1, "Exile_Item_FuelCanisterFull"},
  618. {1, "Exile_Item_ExtensionCord"}
  619. };
  620. };
  621. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  622. {
  623. name = "Craft Razor Wire Kit Kit";
  624. pictureItem = "Exile_Item_RazorWireKit_Long";
  625. requiredInteractionModelGroup = "WorkBench";
  626. tools[] =
  627. {
  628. "Exile_Item_Grinder",
  629. "Exile_Item_Pliers",
  630. "Exile_Item_Screwdriver"
  631. };
  632. returnedItems[] =
  633. {
  634. {1, "Exile_Item_RazorWireKit_Long"}
  635. };
  636. components[] =
  637. {
  638. {2, "Exile_Item_MetalPole"},
  639. {4, "Exile_Item_MetalWire"},
  640. {1, "Exile_Item_MetalScrews"}
  641. };
  642. };*/
  643. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  644. {
  645. name = "Craft Concrete Repair Kit";
  646. pictureItem = "Exile_Item_Cement";
  647. requiresConcreteMixer = true;
  648. returnedItems[] =
  649. {
  650. {1, "Exile_Item_RepairKitConcrete"},
  651. {1, "Exile_Item_WaterCanisterEmpty"},
  652. {1, "Exile_Item_FuelCanisterEmpty"}
  653. };
  654. components[] =
  655. {
  656. {4, "Exile_Item_Cement"},
  657. {2, "Exile_Item_Sand"},
  658. {1, "Exile_Item_WaterCanisterDirtyWater"},
  659. {1, "Exile_Item_FuelCanisterFull"}
  660. };
  661. };
  662. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  663. {
  664. name = "Craft Metal Repair Kit";
  665. pictureItem = "Exile_Item_RepairKitMetal";
  666. requiresFire = 0;
  667. requiredInteractionModelGroup = "WorkBench";
  668. returnedItems[] =
  669. {
  670. {1, "Exile_Item_RepairKitMetal"}
  671. };
  672. components[] =
  673. {
  674. {4, "Exile_Item_MetalBoard"}
  675. };
  676. tools[] =
  677. {
  678. "Exile_Item_Foolbox",
  679. "Exile_Item_Grinder"
  680. };
  681. };
  682. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  683. {
  684. name = "Craft Wood Repair Kit";
  685. pictureItem = "Exile_Item_RepairKitWood";
  686. requiresFire = 0;
  687. requiredInteractionModelGroup = "WorkBench";
  688. returnedItems[] =
  689. {
  690. {1, "Exile_Item_RepairKitWood"}
  691. };
  692. components[] =
  693. {
  694. {4, "Exile_Item_WoodPlank"}
  695. };
  696. tools[] =
  697. {
  698. "Exile_Item_Foolbox"
  699. };
  700. };
  701. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  702. {
  703. name = "Craft Sandbags Kit (Corner)";
  704. pictureItem = "Exile_Item_SandBagsKit_Corner";
  705. requiredInteractionModelGroup = "WorkBench";
  706. returnedItems[] =
  707. {
  708. {1, "Exile_Item_SandBagsKit_Corner"}
  709. };
  710. components[] =
  711. {
  712. {3, "Exile_Item_Sand"}
  713. };
  714. };
  715. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  716. {
  717. name = "Craft Sand Bags Kit (Long)";
  718. pictureItem = "Exile_Item_SandBagsKit_Long";
  719. requiredInteractionModelGroup = "WorkBench";
  720. returnedItems[] =
  721. {
  722. {1, "Exile_Item_SandBagsKit_Long"}
  723. };
  724. components[] =
  725. {
  726. {6, "Exile_Item_Sand"}
  727. };
  728. };
  729. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  730. {
  731. name = "Craft Storage Crate";
  732. pictureItem = "Exile_Item_StorageCrateKit";
  733. requiredInteractionModelGroup = "WorkBench";
  734. returnedItems[] =
  735. {
  736. {1, "Exile_Item_StorageCrateKit"}
  737. };
  738. components[] =
  739. {
  740. {5, "Exile_Item_WoodPlank"}
  741. };
  742. };
  743. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  744. {
  745. name = "Craft Water Barrel";
  746. pictureItem = "Exile_Item_WaterBarrelKit";
  747. requiredInteractionModelGroup = "WorkBench";
  748. requiresFire = 1;
  749. returnedItems[] =
  750. {
  751. {1, "Exile_Item_WaterBarrelKit"}
  752. };
  753. components[] =
  754. {
  755. {20, "Exile_Item_PlasticBottleEmpty"}
  756. };
  757. };
  758. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  759. {
  760. name = "Craft Wire Fence Kit";
  761. pictureItem = "Exile_Item_WireFenceKit";
  762. requiredInteractionModelGroup = "WorkBench";
  763. tools[] =
  764. {
  765. "Exile_Item_Grinder",
  766. "Exile_Item_Pliers",
  767. "Exile_Item_Screwdriver"
  768. };
  769. returnedItems[] =
  770. {
  771. {1, "Exile_Item_WireFenceKit"}
  772. };
  773. components[] =
  774. {
  775. {4, "Exile_Item_MetalPole"},
  776. {6, "Exile_Item_MetalWire"},
  777. {1, "Exile_Item_MetalScrews"}
  778. };
  779. };
  780. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  781. {
  782. name = "Craft Wood Doorway";
  783. pictureItem = "Exile_Item_WoodDoorwayKit";
  784. requiredInteractionModelGroup = "WorkBench";
  785. returnedItems[] =
  786. {
  787. {1, "Exile_Item_WoodDoorwayKit"}
  788. };
  789. components[] =
  790. {
  791. {6, "Exile_Item_WoodPlank"}
  792. };
  793. };
  794. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  795. {
  796. name = "Craft Wood Floor";
  797. pictureItem = "Exile_Item_WoodFloorKit";
  798. requiredInteractionModelGroup = "WorkBench";
  799. returnedItems[] =
  800. {
  801. {1, "Exile_Item_WoodFloorKit"}
  802. };
  803. components[] =
  804. {
  805. {4, "Exile_Item_WoodPlank"}
  806. };
  807. };
  808. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  809. {
  810. name = "Craft Wood Floor Port";
  811. pictureItem = "Exile_Item_WoodFloorPortKit";
  812. requiredInteractionModelGroup = "WorkBench";
  813. returnedItems[] =
  814. {
  815. {1, "Exile_Item_WoodFloorPortKit"}
  816. };
  817. components[] =
  818. {
  819. {6, "Exile_Item_WoodPlank"}
  820. };
  821. };
  822. class CraftWoodGate: Exile_AbstractCraftingRecipe
  823. {
  824. name = "Craft Wood Gate";
  825. pictureItem = "Exile_Item_WoodGateKit";
  826. requiredInteractionModelGroup = "WorkBench";
  827. returnedItems[] =
  828. {
  829. {1, "Exile_Item_WoodGateKit"}
  830. };
  831. components[] =
  832. {
  833. {8, "Exile_Item_WoodPlank"}
  834. };
  835. };
  836. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  837. {
  838. name = "Craft Wood Plank";
  839. pictureItem = "Exile_Item_WoodPlank";
  840. requiredInteractionModelGroup = "WorkBench";
  841. returnedItems[] =
  842. {
  843. {1, "Exile_Item_WoodPlank"}
  844. };
  845. components[] =
  846. {
  847. {2, "Exile_Item_WoodLog"}
  848. };
  849. tools[] = {"Exile_Item_Handsaw"};
  850. };
  851. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  852. {
  853. name = "Craft Wood Stairs";
  854. pictureItem = "Exile_Item_WoodStairsKit";
  855. requiredInteractionModelGroup = "WorkBench";
  856. returnedItems[] =
  857. {
  858. {1, "Exile_Item_WoodStairsKit"}
  859. };
  860. components[] =
  861. {
  862. {6, "Exile_Item_WoodPlank"}
  863. };
  864. };
  865. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  866. {
  867. name = "Craft Wood Support";
  868. pictureItem = "Exile_Item_WoodSupportKit";
  869. requiredInteractionModelGroup = "WorkBench";
  870. returnedItems[] =
  871. {
  872. {1, "Exile_Item_WoodSupportKit"}
  873. };
  874. components[] =
  875. {
  876. {6, "Exile_Item_WoodPlank"}
  877. };
  878. };
  879. class CraftWoodWall: Exile_AbstractCraftingRecipe
  880. {
  881. name = "Craft Wood Wall";
  882. pictureItem = "Exile_Item_WoodWallKit";
  883. requiredInteractionModelGroup = "WorkBench";
  884. returnedItems[] =
  885. {
  886. {1, "Exile_Item_WoodWallKit"}
  887. };
  888. components[] =
  889. {
  890. {4, "Exile_Item_WoodPlank"}
  891. };
  892. };
  893. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  894. {
  895. name = "Craft 1/2 Wood Wall";
  896. pictureItem = "Exile_Item_WoodWallHalfKit";
  897. requiredInteractionModelGroup = "WorkBench";
  898. returnedItems[] =
  899. {
  900. {1, "Exile_Item_WoodWallHalfKit"}
  901. };
  902. components[] =
  903. {
  904. {2, "Exile_Item_WoodPlank"}
  905. };
  906. };
  907. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  908. {
  909. name = "Craft Wood Window";
  910. pictureItem = "Exile_Item_WoodWindowKit";
  911. requiredInteractionModelGroup = "WorkBench";
  912. returnedItems[] =
  913. {
  914. {1, "Exile_Item_WoodWindowKit"}
  915. };
  916. components[] =
  917. {
  918. {6, "Exile_Item_WoodPlank"}
  919. };
  920. };
  921. class CraftWorkBench: Exile_AbstractCraftingRecipe
  922. {
  923. name = "Craft Work Bench";
  924. pictureItem = "Exile_Item_WorkBenchKit";
  925. returnedItems[] =
  926. {
  927. {1, "Exile_Item_WorkBenchKit"}
  928. };
  929. components[] =
  930. {
  931. {4, "Exile_Item_WoodLog"}
  932. };
  933. };
  934. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  935. {
  936. name = "Empty Fuel Canister";
  937. pictureItem = "Exile_Item_FuelCanisterEmpty";
  938. returnedItems[] =
  939. {
  940. {1, "Exile_Item_FuelCanisterEmpty"}
  941. };
  942. components[] =
  943. {
  944. {1, "Exile_Item_FuelCanisterFull"}
  945. };
  946. };
  947. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  948. {
  949. name = "Empty Dirty Water";
  950. pictureItem = "Exile_Item_PlasticBottleEmpty";
  951. returnedItems[] =
  952. {
  953. {1, "Exile_Item_PlasticBottleEmpty"}
  954. };
  955. components[] =
  956. {
  957. {1, "Exile_Item_PlasticBottleDirtyWater"}
  958. };
  959. };
  960. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  961. {
  962. name = "Empty Salt Water";
  963. pictureItem = "Exile_Item_PlasticBottleEmpty";
  964. returnedItems[] =
  965. {
  966. {1, "Exile_Item_PlasticBottleEmpty"}
  967. };
  968. components[] =
  969. {
  970. {1, "Exile_Item_PlasticBottleSaltWater"}
  971. };
  972. };
  973. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  974. {
  975. name = "Fill Dirty Water";
  976. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  977. requiredInteractionModelGroup = "WaterSource";
  978. returnedItems[] =
  979. {
  980. {1, "Exile_Item_PlasticBottleDirtyWater"}
  981. };
  982. components[] =
  983. {
  984. {1, "Exile_Item_PlasticBottleEmpty"}
  985. };
  986. };
  987. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  988. {
  989. name = "Fill Fresh Water";
  990. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  991. requiredInteractionModelGroup = "CleanWaterSource";
  992. returnedItems[] =
  993. {
  994. {1, "Exile_Item_PlasticBottleFreshWater"}
  995. };
  996. components[] =
  997. {
  998. {1, "Exile_Item_PlasticBottleEmpty"}
  999. };
  1000. };
  1001. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1002. {
  1003. name = "Fill Salt Water";
  1004. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1005. requiresOcean = 1;
  1006. returnedItems[] =
  1007. {
  1008. {1, "Exile_Item_PlasticBottleSaltWater"}
  1009. };
  1010. components[] =
  1011. {
  1012. {1, "Exile_Item_PlasticBottleEmpty"}
  1013. };
  1014. };
  1015. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1016. {
  1017. name = "Fill Dirty Water";
  1018. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1019. requiredInteractionModelGroup = "WaterSource";
  1020. returnedItems[] =
  1021. {
  1022. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1023. };
  1024. components[] =
  1025. {
  1026. {1, "Exile_Item_WaterCanisterEmpty"}
  1027. };
  1028. };
  1029. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1030. {
  1031. name = "Fill Fuel Canister";
  1032. pictureItem = "Exile_Item_FuelCanisterFull";
  1033. requiredInteractionModelGroup = "FuelSource";
  1034. returnedItems[] =
  1035. {
  1036. {1, "Exile_Item_FuelCanisterFull"}
  1037. };
  1038. components[] =
  1039. {
  1040. {1, "Exile_Item_FuelCanisterEmpty"}
  1041. };
  1042. };
  1043. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1044. {
  1045. name = "Upgrade to Concrete Door";
  1046. pictureItem = "Exile_Item_ConcreteDoorKit";
  1047. requiredInteractionModelGroup = "WorkBench";
  1048. returnedItems[] =
  1049. {
  1050. {1, "Exile_Item_ConcreteDoorKit"}
  1051. };
  1052. components[] =
  1053. {
  1054. {1, "Exile_Item_ConcreteDoorwayKit"},
  1055. {2, "Exile_Item_MetalPole"},
  1056. {4, "Exile_Item_MetalBoard"}
  1057. };
  1058. };
  1059. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1060. {
  1061. name = "Upgrade to Concrete Floor Port";
  1062. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1063. requiredInteractionModelGroup = "WorkBench";
  1064. returnedItems[] =
  1065. {
  1066. {1, "Exile_Item_ConcreteFloorPortKit"}
  1067. };
  1068. components[] =
  1069. {
  1070. {1, "Exile_Item_ConcreteFloorKit"},
  1071. {2, "Exile_Item_MetalPole"},
  1072. {4, "Exile_Item_MetalBoard"}
  1073. };
  1074. };
  1075. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1076. {
  1077. name = "Upgrade to Concrete Gate";
  1078. pictureItem = "Exile_Item_ConcreteGateKit";
  1079. requiredInteractionModelGroup = "WorkBench";
  1080. returnedItems[] =
  1081. {
  1082. {1, "Exile_Item_ConcreteGateKit"}
  1083. };
  1084. components[] =
  1085. {
  1086. {1, "Exile_Item_ConcreteWallKit"},
  1087. {2, "Exile_Item_MetalPole"},
  1088. {4, "Exile_Item_MetalBoard"}
  1089. };
  1090. };
  1091. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1092. {
  1093. name = "Upgrade to Concrete Window";
  1094. pictureItem = "Exile_Item_ConcreteWindowKit";
  1095. requiredInteractionModelGroup = "WorkBench";
  1096. returnedItems[] =
  1097. {
  1098. {1, "Exile_Item_ConcreteWindowKit"}
  1099. };
  1100. components[] =
  1101. {
  1102. {1, "Exile_Item_ConcreteWallKit"},
  1103. {2, "Exile_Item_MetalPole"},
  1104. {4, "Exile_Item_MetalBoard"}
  1105. };
  1106. };
  1107. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1108. {
  1109. name = "Upgrade to Wood Door";
  1110. pictureItem = "Exile_Item_WoodDoorKit";
  1111. requiredInteractionModelGroup = "WorkBench";
  1112. returnedItems[] =
  1113. {
  1114. {1, "Exile_Item_WoodDoorKit"}
  1115. };
  1116. components[] =
  1117. {
  1118. {1, "Exile_Item_WoodDoorwayKit"},
  1119. {2, "Exile_Item_WoodPlank"}
  1120. };
  1121. };
  1122. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1123. {
  1124. name = "Upgrade to Wood Floor Port";
  1125. pictureItem = "Exile_Item_WoodFloorPortKit";
  1126. requiredInteractionModelGroup = "WorkBench";
  1127. returnedItems[] =
  1128. {
  1129. {1, "Exile_Item_WoodFloorPortKit"}
  1130. };
  1131. components[] =
  1132. {
  1133. {1, "Exile_Item_WoodFloorKit"},
  1134. {2, "Exile_Item_WoodPlank"}
  1135. };
  1136. };
  1137. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1138. {
  1139. name = "Upgrade to Wood Gate";
  1140. pictureItem = "Exile_Item_WoodGateKit";
  1141. requiredInteractionModelGroup = "WorkBench";
  1142. returnedItems[] =
  1143. {
  1144. {1, "Exile_Item_WoodGateKit"}
  1145. };
  1146. components[] =
  1147. {
  1148. {1, "Exile_Item_WoodWallKit"},
  1149. {4, "Exile_Item_WoodPlank"}
  1150. };
  1151. };
  1152. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1153. {
  1154. name = "Upgrade to Wood Wall";
  1155. pictureItem = "Exile_Item_WoodWallHalfKit";
  1156. requiredInteractionModelGroup = "WorkBench";
  1157. returnedItems[] =
  1158. {
  1159. {1, "Exile_Item_WoodWallKit"}
  1160. };
  1161. components[] =
  1162. {
  1163. {2, "Exile_Item_WoodWallHalfKit"}
  1164. };
  1165. };
  1166. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1167. {
  1168. name = "Upgrade to Wood Window";
  1169. pictureItem = "Exile_Item_WoodWindowKit";
  1170. requiredInteractionModelGroup = "WorkBench";
  1171. returnedItems[] =
  1172. {
  1173. {1, "Exile_Item_WoodWindowKit"}
  1174. };
  1175. components[] =
  1176. {
  1177. {1, "Exile_Item_WoodWallKit"},
  1178. {2, "Exile_Item_WoodPlank"}
  1179. };
  1180. };
  1181. };
  1182. class CfgExileArsenal
  1183. {
  1184. #include "EBM\prices.hpp"
  1185. class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };
  1186.  
  1187. ///////////////////////////////////////////////////////////////////////////////
  1188. // Civillian Clothing
  1189. ///////////////////////////////////////////////////////////////////////////////
  1190. class U_C_Journalist { quality = 1; price = 20; };
  1191. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  1192. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  1193. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  1194. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  1195. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  1196. class U_C_Poor_1 { quality = 1; price = 20; };
  1197. class U_C_Poor_2 { quality = 1; price = 20; };
  1198. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  1199. class U_C_Scientist { quality = 1; price = 20; };
  1200. class U_OrestesBody { quality = 1; price = 40; };
  1201. class U_Rangemaster { quality = 1; price = 40; };
  1202. class U_NikosAgedBody { quality = 1; price = 40; };
  1203. class U_NikosBody { quality = 1; price = 40; };
  1204. class U_Competitor { quality = 1; price = 40; };
  1205.  
  1206. ///////////////////////////////////////////////////////////////////////////////
  1207. // Soldier Uniforms
  1208. ///////////////////////////////////////////////////////////////////////////////
  1209. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  1210. class U_B_CombatUniform_mcam_tshirt { quality = 2; price = 40; };
  1211. class U_B_CombatUniform_mcam_vest { quality = 2; price = 40; };
  1212. class U_B_CombatUniform_mcam_worn { quality = 2; price = 40; };
  1213. class U_B_CTRG_1 { quality = 2; price = 40; };
  1214. class U_B_CTRG_2 { quality = 2; price = 40; };
  1215. class U_B_CTRG_3 { quality = 2; price = 40; };
  1216. class U_I_CombatUniform { quality = 2; price = 40; };
  1217. class U_I_CombatUniform_shortsleeve { quality = 2; price = 40; };
  1218. class U_I_CombatUniform_tshirt { quality = 2; price = 40; };
  1219. class U_I_OfficerUniform { quality = 2; price = 40; };
  1220. class U_O_CombatUniform_ocamo { quality = 2; price = 40; };
  1221. class U_O_CombatUniform_oucamo { quality = 2; price = 40; };
  1222. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  1223. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  1224. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  1225. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  1226. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  1227. class Exile_Uniform_Woodland { quality = 3; price = 150; };
  1228.  
  1229. ///////////////////////////////////////////////////////////////////////////////
  1230. // Guerilla Uniforms
  1231. ///////////////////////////////////////////////////////////////////////////////
  1232. class U_C_HunterBody_grn { quality = 2; price = 40; };
  1233. class U_IG_Guerilla1_1 { quality = 2; price = 40; };
  1234. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  1235. class U_IG_Guerilla2_2 { quality = 2; price = 40; };
  1236. class U_IG_Guerilla2_3 { quality = 2; price = 40; };
  1237. class U_IG_Guerilla3_1 { quality = 2; price = 40; };
  1238. class U_BG_Guerilla2_1 { quality = 2; price = 40; };
  1239. class U_IG_Guerilla3_2 { quality = 2; price = 40; };
  1240. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  1241. class U_BG_Guerilla1_1 { quality = 2; price = 40; };
  1242. class U_BG_Guerilla2_2 { quality = 2; price = 40; };
  1243. class U_BG_Guerilla2_3 { quality = 2; price = 40; };
  1244. class U_BG_Guerilla3_1 { quality = 2; price = 40; };
  1245. class U_BG_leader { quality = 3; price = 40; };
  1246. class U_IG_leader { quality = 3; price = 40; };
  1247. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  1248.  
  1249. ///////////////////////////////////////////////////////////////////////////////
  1250. // Ghillie Suits
  1251. ///////////////////////////////////////////////////////////////////////////////
  1252. class U_B_FullGhillie_ard { quality = 4; price = 150; };
  1253. class U_B_FullGhillie_lsh { quality = 4; price = 150; };
  1254. class U_B_FullGhillie_sard { quality = 4; price = 150; };
  1255. class U_B_GhillieSuit { quality = 3; price = 100; };
  1256. class U_I_FullGhillie_ard { quality = 4; price = 150; };
  1257. class U_I_FullGhillie_lsh { quality = 4; price = 150; };
  1258. class U_I_FullGhillie_sard { quality = 4; price = 150; };
  1259. class U_I_GhillieSuit { quality = 3; price = 100; };
  1260. class U_O_FullGhillie_ard { quality = 6; price = 150; };
  1261. class U_O_FullGhillie_lsh { quality = 6; price = 150; };
  1262. class U_O_FullGhillie_sard { quality = 6; price = 150; };
  1263. class U_O_GhillieSuit { quality = 5; price = 100; };
  1264.  
  1265. ///////////////////////////////////////////////////////////////////////////////
  1266. // Wet Suits
  1267. ///////////////////////////////////////////////////////////////////////////////
  1268. class U_I_Wetsuit { quality = 3; price = 80; };
  1269. class U_O_Wetsuit { quality = 3; price = 80; };
  1270. class U_B_Wetsuit { quality = 3; price = 80; };
  1271. class U_B_survival_uniform { quality = 3; price = 80; };
  1272.  
  1273. ///////////////////////////////////////////////////////////////////////////////
  1274. // Bandolliers
  1275. ///////////////////////////////////////////////////////////////////////////////
  1276. class V_BandollierB_blk { quality = 1; price = 20; };
  1277. class V_BandollierB_cbr { quality = 1; price = 20; };
  1278. class V_BandollierB_khk { quality = 1; price = 20; };
  1279. class V_BandollierB_oli { quality = 1; price = 20; };
  1280. class V_BandollierB_rgr { quality = 1; price = 20; };
  1281.  
  1282. ///////////////////////////////////////////////////////////////////////////////
  1283. // Chestrigs
  1284. ///////////////////////////////////////////////////////////////////////////////
  1285. class V_Chestrig_blk { quality = 1; price = 30; };
  1286. class V_Chestrig_khk { quality = 1; price = 30; };
  1287. class V_Chestrig_oli { quality = 1; price = 30; };
  1288. class V_Chestrig_rgr { quality = 1; price = 30; };
  1289.  
  1290. ///////////////////////////////////////////////////////////////////////////////
  1291. // Vests
  1292. ///////////////////////////////////////////////////////////////////////////////
  1293. class V_Press_F { quality = 1; price = 10; };
  1294. class V_Rangemaster_belt { quality = 1; price = 6; };
  1295. class V_TacVest_blk { quality = 2; price = 50; };
  1296. class V_TacVest_blk_POLICE { quality = 3; price = 50; };
  1297. class V_TacVest_brn { quality = 2; price = 50; };
  1298. class V_TacVest_camo { quality = 2; price = 50; };
  1299. class V_TacVest_khk { quality = 2; price = 50; };
  1300. class V_TacVest_oli { quality = 2; price = 50; };
  1301. class V_TacVestCamo_khk { quality = 2; price = 50; };
  1302. class V_TacVestIR_blk { quality = 2; price = 50; };
  1303. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  1304.  
  1305. ///////////////////////////////////////////////////////////////////////////////
  1306. // Harnesses
  1307. ///////////////////////////////////////////////////////////////////////////////
  1308. class V_HarnessO_brn { quality = 1; price = 40; };
  1309. class V_HarnessO_gry { quality = 1; price = 40; };
  1310. class V_HarnessOGL_brn { quality = 1; price = 30; };
  1311. class V_HarnessOGL_gry { quality = 1; price = 30; };
  1312. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  1313. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  1314.  
  1315. ///////////////////////////////////////////////////////////////////////////////
  1316. // Plate Carriers
  1317. ///////////////////////////////////////////////////////////////////////////////
  1318. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  1319. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  1320. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  1321. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  1322. class V_PlateCarrierGL_blk { quality = 6; price = 500; };
  1323. class V_PlateCarrierGL_mtp { quality = 6; price = 500; };
  1324. class V_PlateCarrierGL_rgr { quality = 6; price = 500; };
  1325. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  1326. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  1327. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  1328. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  1329. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  1330. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  1331. class V_PlateCarrierSpec_blk { quality = 5; price = 200; };
  1332. class V_PlateCarrierSpec_mtp { quality = 5; price = 200; };
  1333. class V_PlateCarrierSpec_rgr { quality = 5; price = 200; };
  1334.  
  1335. ///////////////////////////////////////////////////////////////////////////////
  1336. // Caps
  1337. ///////////////////////////////////////////////////////////////////////////////
  1338. class H_Cap_blk { quality = 1; price = 6; };
  1339. class H_Cap_blk_Raven { quality = 1; price = 6; };
  1340. class H_Cap_blu { quality = 1; price = 6; };
  1341. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  1342. class H_Cap_grn { quality = 1; price = 6; };
  1343. class H_Cap_headphones { quality = 1; price = 6; };
  1344. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  1345. class H_Cap_oli { quality = 1; price = 6; };
  1346. class H_Cap_press { quality = 1; price = 6; };
  1347. class H_Cap_red { quality = 1; price = 6; };
  1348. class H_Cap_tan { quality = 1; price = 6; };
  1349. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  1350.  
  1351. ///////////////////////////////////////////////////////////////////////////////
  1352. // Glasses
  1353. ///////////////////////////////////////////////////////////////////////////////
  1354. class G_Spectacles { quality = 1; price = 6; };
  1355. class G_Spectacles_Tinted { quality = 1; price = 6; };
  1356. class G_Combat { quality = 1; price = 6; };
  1357. class G_Lowprofile { quality = 1; price = 6; };
  1358. class G_Shades_Black { quality = 1; price = 6; };
  1359. class G_Shades_Green { quality = 1; price = 6; };
  1360. class G_Shades_Red { quality = 1; price = 6; };
  1361. class G_Squares { quality = 1; price = 6; };
  1362. class G_Squares_Tinted { quality = 1; price = 6; };
  1363. class G_Sport_BlackWhite { quality = 1; price = 6; };
  1364. class G_Sport_Blackyellow { quality = 1; price = 6; };
  1365. class G_Sport_Greenblack { quality = 1; price = 6; };
  1366. class G_Sport_Checkered { quality = 1; price = 6; };
  1367. class G_Sport_Red { quality = 1; price = 6; };
  1368. class G_Tactical_Black { quality = 1; price = 6; };
  1369. class G_Aviator { quality = 1; price = 6; };
  1370. class G_Lady_Mirror { quality = 1; price = 6; };
  1371. class G_Lady_Dark { quality = 1; price = 6; };
  1372. class G_Lady_Red { quality = 1; price = 6; };
  1373. class G_Lady_Blue { quality = 1; price = 6; };
  1374. class G_Diving { quality = 1; price = 6; };
  1375. class G_B_Diving { quality = 1; price = 6; };
  1376. class G_O_Diving { quality = 1; price = 6; };
  1377. class G_I_Diving { quality = 1; price = 6; };
  1378. class G_Goggles_VR { quality = 1; price = 6; };
  1379. class G_Balaclava_blk { quality = 2; price = 10; };
  1380. class G_Balaclava_oli { quality = 2; price = 10; };
  1381. class G_Balaclava_combat { quality = 2; price = 10; };
  1382. class G_Balaclava_lowprofile { quality = 2; price = 10; };
  1383. class G_Bandanna_blk { quality = 1; price = 6; };
  1384. class G_Bandanna_oli { quality = 1; price = 6; };
  1385. class G_Bandanna_khk { quality = 1; price = 6; };
  1386. class G_Bandanna_tan { quality = 1; price = 6; };
  1387. class G_Bandanna_beast { quality = 1; price = 6; };
  1388. class G_Bandanna_shades { quality = 1; price = 6; };
  1389. class G_Bandanna_sport { quality = 1; price = 6; };
  1390. class G_Bandanna_aviator { quality = 1; price = 6; };
  1391. class G_Shades_Blue { quality = 1; price = 6; };
  1392. class G_Sport_Blackred { quality = 1; price = 6; };
  1393. class G_Tactical_Clear { quality = 1; price = 6; };
  1394. class G_Balaclava_TI_blk_F { quality = 2; price = 15; };
  1395. class G_Balaclava_TI_tna_F { quality = 2; price = 15; };
  1396. class G_Balaclava_TI_G_blk_F { quality = 2; price = 15; };
  1397. class G_Balaclava_TI_G_tna_F { quality = 2; price = 15; };
  1398. class G_Combat_Goggles_tna_F { quality = 1; price = 6; };
  1399.  
  1400. ///////////////////////////////////////////////////////////////////////////////
  1401. // Military Caps
  1402. ///////////////////////////////////////////////////////////////////////////////
  1403. class H_MilCap_blue { quality = 1; price = 8; };
  1404. class H_MilCap_dgtl { quality = 1; price = 8; };
  1405. class H_MilCap_mcamo { quality = 1; price = 8; };
  1406. class H_MilCap_ocamo { quality = 1; price = 8; };
  1407. class H_MilCap_oucamo { quality = 1; price = 8; };
  1408. class H_MilCap_rucamo { quality = 1; price = 8; };
  1409.  
  1410. ///////////////////////////////////////////////////////////////////////////////
  1411. // Beanies
  1412. ///////////////////////////////////////////////////////////////////////////////
  1413. class H_Watchcap_blk { quality = 1; price = 6; };
  1414. class H_Watchcap_camo { quality = 1; price = 6; };
  1415. class H_Watchcap_khk { quality = 1; price = 6; };
  1416. class H_Watchcap_sgg { quality = 1; price = 6; };
  1417.  
  1418. ///////////////////////////////////////////////////////////////////////////////
  1419. // Bandannas
  1420. ///////////////////////////////////////////////////////////////////////////////
  1421. class H_Bandanna_camo { quality = 1; price = 4; };
  1422. class H_Bandanna_cbr { quality = 1; price = 4; };
  1423. class H_Bandanna_gry { quality = 1; price = 4; };
  1424. class H_Bandanna_khk { quality = 1; price = 4; };
  1425. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  1426. class H_Bandanna_mcamo { quality = 1; price = 4; };
  1427. class H_Bandanna_sgg { quality = 1; price = 4; };
  1428. class H_Bandanna_surfer { quality = 1; price = 4; };
  1429.  
  1430. ///////////////////////////////////////////////////////////////////////////////
  1431. // Boonie Hats
  1432. ///////////////////////////////////////////////////////////////////////////////
  1433. class H_Booniehat_dgtl { quality = 1; price = 6; };
  1434. class H_Booniehat_dirty { quality = 1; price = 6; };
  1435. class H_Booniehat_grn { quality = 1; price = 6; };
  1436. class H_Booniehat_indp { quality = 1; price = 6; };
  1437. class H_Booniehat_khk { quality = 1; price = 6; };
  1438. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  1439. class H_Booniehat_mcamo { quality = 1; price = 6; };
  1440. class H_Booniehat_tan { quality = 1; price = 6; };
  1441.  
  1442. ///////////////////////////////////////////////////////////////////////////////
  1443. // Hats
  1444. ///////////////////////////////////////////////////////////////////////////////
  1445. class H_Hat_blue { quality = 1; price = 6; };
  1446. class H_Hat_brown { quality = 1; price = 6; };
  1447. class H_Hat_camo { quality = 1; price = 6; };
  1448. class H_Hat_checker { quality = 1; price = 6; };
  1449. class H_Hat_grey { quality = 1; price = 6; };
  1450. class H_Hat_tan { quality = 1; price = 6; };
  1451. class H_StrawHat { quality = 1; price = 6; };
  1452. class H_StrawHat_dark { quality = 1; price = 6; };
  1453. class Exile_Headgear_SantaHat { quality = 1; price = 10; };
  1454. class Exile_Headgear_SafetyHelmet { quality = 1; price = 20; };
  1455.  
  1456. ///////////////////////////////////////////////////////////////////////////////
  1457. // Berets
  1458. ///////////////////////////////////////////////////////////////////////////////
  1459. class H_Beret_02 { quality = 2; price = 6; };
  1460. class H_Beret_blk { quality = 2; price = 6; };
  1461. class H_Beret_blk_POLICE { quality = 2; price = 6; };
  1462. class H_Beret_brn_SF { quality = 2; price = 6; };
  1463. class H_Beret_Colonel { quality = 3; price = 8; };
  1464. class H_Beret_grn { quality = 2; price = 6; };
  1465. class H_Beret_grn_SF { quality = 2; price = 6; };
  1466. class H_Beret_ocamo { quality = 2; price = 6; };
  1467. class H_Beret_red { quality = 2; price = 6; };
  1468.  
  1469. ///////////////////////////////////////////////////////////////////////////////
  1470. // Shemags
  1471. ///////////////////////////////////////////////////////////////////////////////
  1472. class H_Shemag_khk { quality = 1; price = 10; };
  1473. class H_Shemag_olive { quality = 1; price = 10; };
  1474. class H_Shemag_olive_hs { quality = 1; price = 10; };
  1475. class H_Shemag_tan { quality = 1; price = 10; };
  1476. class H_ShemagOpen_khk { quality = 1; price = 10; };
  1477. class H_ShemagOpen_tan { quality = 1; price = 10; };
  1478. class H_TurbanO_blk { quality = 1; price = 10; };
  1479.  
  1480. ///////////////////////////////////////////////////////////////////////////////
  1481. // Light Helmets
  1482. ///////////////////////////////////////////////////////////////////////////////
  1483. class H_HelmetB_light { quality = 2; price = 20; };
  1484. class H_HelmetB_light_black { quality = 2; price = 20; };
  1485. class H_HelmetB_light_desert { quality = 2; price = 20; };
  1486. class H_HelmetB_light_grass { quality = 2; price = 20; };
  1487. class H_HelmetB_light_sand { quality = 2; price = 20; };
  1488. class H_HelmetB_light_snakeskin { quality = 2; price = 20; };
  1489.  
  1490. ///////////////////////////////////////////////////////////////////////////////
  1491. // Helmets
  1492. ///////////////////////////////////////////////////////////////////////////////
  1493. class H_HelmetIA { quality = 3; price = 40; };
  1494. class H_HelmetIA_camo { quality = 3; price = 40; };
  1495. class H_HelmetIA_net { quality = 3; price = 40; };
  1496. class H_HelmetB { quality = 3; price = 60; };
  1497. class H_HelmetB_black { quality = 3; price = 60; };
  1498. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  1499. class H_HelmetB_desert { quality = 3; price = 60; };
  1500. class H_HelmetB_grass { quality = 3; price = 60; };
  1501. class H_HelmetB_paint { quality = 3; price = 60; };
  1502. class H_HelmetB_plain_blk { quality = 3; price = 60; };
  1503. class H_HelmetB_sand { quality = 3; price = 60; };
  1504. class H_HelmetB_snakeskin { quality = 3; price = 60; };
  1505.  
  1506. ///////////////////////////////////////////////////////////////////////////////
  1507. // Spec Ops Helmets
  1508. ///////////////////////////////////////////////////////////////////////////////
  1509. class H_HelmetSpecB { quality = 4; price = 80; };
  1510. class H_HelmetSpecB_blk { quality = 4; price = 80; };
  1511. class H_HelmetSpecB_paint1 { quality = 4; price = 80; };
  1512. class H_HelmetSpecB_paint2 { quality = 4; price = 80; };
  1513.  
  1514. ///////////////////////////////////////////////////////////////////////////////
  1515. // Super Helmets
  1516. ///////////////////////////////////////////////////////////////////////////////
  1517. class H_HelmetO_ocamo { quality = 5; price = 150; };
  1518. class H_HelmetO_oucamo { quality = 5; price = 150; };
  1519. class H_HelmetSpecO_blk { quality = 5; price = 100; };
  1520. class H_HelmetSpecO_ocamo { quality = 5; price = 100; };
  1521. class H_HelmetLeaderO_ocamo { quality = 5; price = 200; };
  1522. class H_HelmetLeaderO_oucamo { quality = 5; price = 200; };
  1523.  
  1524. ///////////////////////////////////////////////////////////////////////////////
  1525. // Pointer Attachments
  1526. ///////////////////////////////////////////////////////////////////////////////
  1527. class acc_flashlight { quality = 1; price = 4; };
  1528. class acc_pointer_IR { quality = 1; price = 10; };
  1529.  
  1530. ///////////////////////////////////////////////////////////////////////////////
  1531. // Bitpod Attachments
  1532. ///////////////////////////////////////////////////////////////////////////////
  1533. class bipod_01_F_blk { quality = 2; price = 10; };
  1534. class bipod_01_F_mtp { quality = 2; price = 10; };
  1535. class bipod_01_F_snd { quality = 2; price = 10; };
  1536. class bipod_02_F_blk { quality = 2; price = 10; };
  1537. class bipod_02_F_hex { quality = 2; price = 10; };
  1538. class bipod_02_F_tan { quality = 2; price = 10; };
  1539. class bipod_03_F_blk { quality = 2; price = 10; };
  1540. class bipod_03_F_oli { quality = 2; price = 10; };
  1541.  
  1542. ///////////////////////////////////////////////////////////////////////////////
  1543. // Muzzle Attachments
  1544. ///////////////////////////////////////////////////////////////////////////////
  1545. class muzzle_snds_338_black { quality = 5; price = 50; };
  1546. class muzzle_snds_338_green { quality = 5; price = 50; };
  1547. class muzzle_snds_338_sand { quality = 5; price = 50; };
  1548. class muzzle_snds_93mmg { quality = 4; price = 50; };
  1549. class muzzle_snds_93mmg_tan { quality = 4; price = 50; };
  1550. class muzzle_snds_acp { quality = 1; price = 10; };
  1551. class muzzle_snds_B { quality = 3; price = 20; };
  1552. class muzzle_snds_H { quality = 2; price = 20; };
  1553. class muzzle_snds_H_MG { quality = 2; price = 20; };
  1554. class muzzle_snds_H_SW { quality = 2; price = 20; };
  1555. class muzzle_snds_L { quality = 1; price = 10; };
  1556. class muzzle_snds_M { quality = 1; price = 10; };
  1557.  
  1558. ///////////////////////////////////////////////////////////////////////////////
  1559. // UAVS
  1560. ///////////////////////////////////////////////////////////////////////////////
  1561. class I_UavTerminal { quality = 4; price = 750; };
  1562. class I_UAV_01_backpack_F { quality = 4; price = 3000; };
  1563.  
  1564. ///////////////////////////////////////////////////////////////////////////////
  1565. // Static MGs
  1566. ///////////////////////////////////////////////////////////////////////////////
  1567. class O_HMG_01_weapon_F { quality = 4; price = 5000; };
  1568. class O_HMG_01_support_F { quality = 4; price = 1000; };
  1569. // Does not seem to work with HMG01, only the lower version does
  1570. //class O_HMG_01_support_high_F { quality = QUALITY_LEVEL_9000; price = 5000; };
  1571.  
  1572. ///////////////////////////////////////////////////////////////////////////////
  1573. // Optic Attachments
  1574. ///////////////////////////////////////////////////////////////////////////////
  1575. class optic_Aco { quality = 1; price = 70; };
  1576. class optic_ACO_grn { quality = 1; price = 70; };
  1577. class optic_ACO_grn_smg { quality = 1; price = 70; };
  1578. class optic_Aco_smg { quality = 1; price = 70; };
  1579. class optic_AMS { quality = 5; price = 300; };
  1580. class optic_AMS_khk { quality = 5; price = 300; };
  1581. class optic_AMS_snd { quality = 5; price = 300; };
  1582. class optic_Arco { quality = 1; price = 100; };
  1583. class optic_DMS { quality = 2; price = 150; };
  1584. class optic_Hamr { quality = 3; price = 200; };
  1585. class optic_Holosight { quality = 1; price = 50; };
  1586. class optic_Holosight_smg { quality = 1; price = 50; };
  1587. class optic_KHS_blk { quality = 4; price = 300; };
  1588. class optic_KHS_hex { quality = 4; price = 300; };
  1589. class optic_KHS_old { quality = 4; price = 300; };
  1590. class optic_KHS_tan { quality = 4; price = 300; };
  1591. class optic_LRPS { quality = 5; price = 300; };
  1592. class optic_MRCO { quality = 1; price = 100; };
  1593. class optic_MRD { quality = 1; price = 10; };
  1594. class optic_Nightstalker { quality = 6; price = 1000; };
  1595. class optic_NVS { quality = 4; price = 500; };
  1596. class optic_SOS { quality = 2; price = 200; };
  1597. //class optic_tws { quality = QUALITY_LEVEL_9000; price = 1500; };
  1598. //class optic_tws_mg { quality = QUALITY_LEVEL_9000; price = 1500; };
  1599. class optic_Yorris { quality = 1; price = 10; };
  1600.  
  1601. ///////////////////////////////////////////////////////////////////////////////
  1602. // Hardware
  1603. ///////////////////////////////////////////////////////////////////////////////
  1604. class Exile_Item_Rope { quality = 1; price = 20; };
  1605. class Exile_Item_DuctTape { quality = 1; price = 300; };
  1606. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  1607. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  1608. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  1609. class Exile_Item_LightBulb { quality = 1; price = 20; };
  1610. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  1611. //class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; };
  1612. class Exile_Item_SafeKit { quality = 4; price = 25000; };
  1613. class Exile_Item_CodeLock { quality = 1; price = 5000; };
  1614. //class Exile_Item_Laptop { quality = 2; price = 9000; };
  1615. //class Exile_Item_BaseCameraKit { quality = 2; price = 5000; };
  1616. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  1617. class Exile_Item_MetalPole { quality = 1; price = 800; };
  1618. //class Exile_Item_MetalScrews { quality = 1; price = 100; };
  1619. //class Exile_Item_MetalWire { quality = 1; price = 100; };
  1620. //class Exile_Item_Cement { quality = 1; price = 20; };
  1621. //class Exile_Item_Sand { quality = 1; price = 20; };
  1622. //class Exile_Item_CarWheel { quality = 1; price = 1000; };
  1623.  
  1624. ///////////////////////////////////////////////////////////////////////////////
  1625. // Food
  1626. ///////////////////////////////////////////////////////////////////////////////
  1627. class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60
  1628. class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30
  1629. class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25
  1630. class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25
  1631. class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40
  1632. class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60
  1633. class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60
  1634. class Exile_Item_MacasCheese { quality = 3; price = 20; }; //40, 60
  1635. class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30
  1636. class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30
  1637. class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30
  1638. class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50
  1639. class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40
  1640. class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30
  1641. class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30
  1642. class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10
  1643. class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; };
  1644.  
  1645. ///////////////////////////////////////////////////////////////////////////////
  1646. // Drinks
  1647. ///////////////////////////////////////////////////////////////////////////////
  1648. class Exile_Item_PlasticBottleCoffee { quality = 3; price = 70; sellPrice = 10; };//100, 60
  1649. class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10
  1650. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  1651. class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30
  1652. class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20
  1653. class Exile_Item_ChocolateMilk { quality = 1; price = 25; }; //75, 20
  1654. class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20
  1655. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  1656.  
  1657. ///////////////////////////////////////////////////////////////////////////////
  1658. // First Aid
  1659. ///////////////////////////////////////////////////////////////////////////////
  1660. class Exile_Item_InstaDoc { quality = 5; price = 1250; };
  1661. class Exile_Item_Vishpirin { quality = 3; price = 300; };
  1662. class Exile_Item_Bandage { quality = 2; price = 100; };
  1663. class Exile_Item_Heatpack { quality = 1; price = 50; };
  1664.  
  1665. //class Exile_Item_Defibrillator { quality = 1; price = 7500; };
  1666.  
  1667. ///////////////////////////////////////////////////////////////////////////////
  1668. // Tools
  1669. ///////////////////////////////////////////////////////////////////////////////
  1670. class Exile_Item_Matches { quality = 1; price = 60; };
  1671. class Exile_Item_CookingPot { quality = 2; price = 80; };
  1672. class Exile_Melee_Axe { quality = 2; price = 100; };
  1673. class Exile_Melee_SledgeHammmer { quality = 3; price = 500; };
  1674. class Exile_Item_CanOpener { quality = 1; price = 80; };
  1675. class Exile_Item_Handsaw { quality = 2; price = 500; };
  1676. class Exile_Item_Pliers { quality = 2; price = 350; };
  1677. class Exile_Item_Grinder { quality = 2; price = 1250; };
  1678. class Exile_Item_Foolbox { quality = 2; price = 4000; };
  1679. //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; };
  1680. //class Exile_Item_FireExtinguisher { quality = 1; price = 650; };
  1681. //class Exile_Item_Hammer { quality = 1; price = 600; };
  1682. //class Exile_Item_OilCanister { quality = 1; price = 1750; };
  1683. //class Exile_Item_Screwdriver { quality = 1; price = 250; };
  1684. //class Exile_Item_Shovel { quality = 1; price = 700; };
  1685. //class Exile_Item_Wrench { quality = 1; price = 250; };
  1686. //class Exile_Item_SleepingMat { quality = 1; price = 1250; };
  1687. //class Exile_Item_ToiletPaper { quality = 1; price = 5; };
  1688. //class Exile_Item_ZipTie { quality = 1; price = 250; };
  1689.  
  1690. ///////////////////////////////////////////////////////////////////////////////
  1691. // Navigation
  1692. ///////////////////////////////////////////////////////////////////////////////
  1693. class ItemWatch { quality = 1; price = 2; };
  1694. class ItemGPS { quality = 2; price = 40; };
  1695. class ItemMap { quality = 1; price = 6; };
  1696. class ItemCompass { quality = 1; price = 6; };
  1697. class ItemRadio { quality = 1; price = 40; };
  1698. class Binocular { quality = 1; price = 40; };
  1699. class Rangefinder { quality = 3; price = 200; };
  1700. class Laserdesignator { quality = 6; price = 750; };
  1701. class Laserdesignator_02 { quality = 6; price = 750; };
  1702. class Laserdesignator_03 { quality = 6; price = 750; };
  1703. class NVGoggles { quality = 2; price = 100; };
  1704. class NVGoggles_INDEP { quality = 2; price = 100; };
  1705. class NVGoggles_OPFOR { quality = 2; price = 100; };
  1706. class Exile_Item_XM8 { quality = 2; price = 20; };
  1707. class Exile_Item_MobilePhone { quality = 6; price = 500; };
  1708.  
  1709. ///////////////////////////////////////////////////////////////////////////////
  1710. // Watch out for a Walter fart! He has gas!
  1711. ///////////////////////////////////////////////////////////////////////////////
  1712. class Exile_Headgear_GasMask { quality = 4; price = 500; };
  1713.  
  1714. ///////////////////////////////////////////////////////////////////////////////
  1715. // Rebreather
  1716. ///////////////////////////////////////////////////////////////////////////////
  1717. class V_RebreatherB { quality = 2; price = 250; };
  1718. class V_RebreatherIA { quality = 2; price = 250; };
  1719. class V_RebreatherIR { quality = 2; price = 250; };
  1720.  
  1721. ///////////////////////////////////////////////////////////////////////////////
  1722. // Pilot Stuff
  1723. ///////////////////////////////////////////////////////////////////////////////
  1724. class B_Parachute { quality = 3; price = 150; };
  1725. class H_CrewHelmetHeli_B { quality = 3; price = 150; };
  1726. class H_CrewHelmetHeli_I { quality = 3; price = 150; };
  1727. class H_CrewHelmetHeli_O { quality = 3; price = 150; };
  1728. class H_HelmetCrew_I { quality = 3; price = 100; };
  1729. class H_HelmetCrew_B { quality = 3; price = 100; };
  1730. class H_HelmetCrew_O { quality = 3; price = 100; };
  1731. class H_PilotHelmetHeli_B { quality = 4; price = 100; };
  1732. class H_PilotHelmetHeli_I { quality = 4; price = 100; };
  1733. class H_PilotHelmetHeli_O { quality = 4; price = 100; };
  1734. class U_B_HeliPilotCoveralls { quality = 4; price = 80; };
  1735. class U_B_PilotCoveralls { quality = 2; price = 60; };
  1736. class U_I_HeliPilotCoveralls { quality = 2; price = 60; };
  1737. class U_I_pilotCoveralls { quality = 2; price = 60; };
  1738. class U_O_PilotCoveralls { quality = 2; price = 60; };
  1739. class H_PilotHelmetFighter_B { quality = 5; price = 150; };
  1740. class H_PilotHelmetFighter_I { quality = 5; price = 150; };
  1741. class H_PilotHelmetFighter_O { quality = 5; price = 150; };
  1742.  
  1743. ///////////////////////////////////////////////////////////////////////////////
  1744. // Backpacks
  1745. ///////////////////////////////////////////////////////////////////////////////
  1746. class B_HuntingBackpack { quality = 3; price = 70; };
  1747. class B_OutdoorPack_blk { quality = 1; price = 80; };
  1748. class B_OutdoorPack_blu { quality = 1; price = 80; };
  1749. class B_OutdoorPack_tan { quality = 1; price = 80; };
  1750. class B_AssaultPack_blk { quality = 1; price = 90; };
  1751. class B_AssaultPack_cbr { quality = 1; price = 90; };
  1752. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  1753. class B_AssaultPack_khk { quality = 1; price = 90; };
  1754. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  1755. class B_AssaultPack_rgr { quality = 1; price = 90; };
  1756. class B_AssaultPack_sgg { quality = 1; price = 90; };
  1757. class B_FieldPack_blk { quality = 2; price = 120; };
  1758. class B_FieldPack_cbr { quality = 2; price = 120; };
  1759. class B_FieldPack_ocamo { quality = 2; price = 120; };
  1760. class B_FieldPack_oucamo { quality = 2; price = 120; };
  1761. class B_TacticalPack_blk { quality = 2; price = 150; };
  1762. class B_TacticalPack_rgr { quality = 2; price = 150; };
  1763. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  1764. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  1765. class B_TacticalPack_oli { quality = 2; price = 150; };
  1766. class B_Kitbag_cbr { quality = 3; price = 200; };
  1767. class B_Kitbag_mcamo { quality = 3; price = 200; };
  1768. class B_Kitbag_sgg { quality = 3; price = 200; };
  1769. class B_Bergen_blk { quality = 3; price = 200; };
  1770. class B_Bergen_mcamo { quality = 3; price = 200; };
  1771. class B_Bergen_rgr { quality = 3; price = 200; };
  1772. class B_Bergen_sgg { quality = 3; price = 200; };
  1773. class B_Carryall_cbr { quality = 4; price = 300; };
  1774. class B_Carryall_khk { quality = 4; price = 300; };
  1775. class B_Carryall_mcamo { quality = 4; price = 300; };
  1776. class B_Carryall_ocamo { quality = 4; price = 300; };
  1777. class B_Carryall_oli { quality = 4; price = 300; };
  1778. class B_Carryall_oucamo { quality = 4; price = 300; };
  1779.  
  1780. ///////////////////////////////////////////////////////////////////////////////
  1781. // Ammunition
  1782. ///////////////////////////////////////////////////////////////////////////////
  1783. class 100Rnd_65x39_caseless_mag { quality = 2; price = 30; };
  1784. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  1785. class 10Rnd_127x54_Mag { quality = 4; price = 30; };
  1786. // Broken in Arma
  1787. class 10Rnd_338_Mag { quality = 5; price = 30; };
  1788.  
  1789. class 10Rnd_762x54_Mag { quality = 3; price = 30; };
  1790. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  1791. class 10Rnd_93x64_DMR_05_Mag { quality = 4; price = 40; };
  1792. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  1793. class 150Rnd_762x54_Box { quality = 3; price = 20; };
  1794. class 150Rnd_762x54_Box_Tracer { quality = 3; price = 30; };
  1795. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  1796. class 200Rnd_65x39_cased_Box { quality = 2; price = 30; };
  1797. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  1798. class 150Rnd_93x64_Mag { quality = 6; price = 50; };
  1799. class 130Rnd_338_Mag { quality = 5; price = 40; };
  1800. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  1801. class 20Rnd_762x51_Mag { quality = 2; price = 20; };
  1802. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  1803. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 1; price = 10; };
  1804. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 1; price = 10; };
  1805. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 1; price = 10; };
  1806. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  1807. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 1; price = 20; };
  1808. class 30Rnd_556x45_Stanag_green { quality = 1; price = 20; };
  1809. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 1; price = 20; };
  1810. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 1; price = 20; };
  1811. class 30Rnd_556x45_Stanag_red { quality = 1; price = 20; };
  1812. class 30Rnd_65x39_caseless_green { quality = 2; price = 20; };
  1813. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  1814. class 30Rnd_65x39_caseless_mag { quality = 2; price = 20; };
  1815. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  1816. class 30Rnd_9x21_Mag { quality = 1; price = 40; };
  1817. class 30Rnd_9x21_Yellow_Mag { quality = 1; price = 40; };
  1818. class 30Rnd_9x21_Green_Mag { quality = 1; price = 40; };
  1819. class 30Rnd_9x21_Red_Mag { quality = 1; price = 40; };
  1820. class 5Rnd_127x108_APDS_Mag { quality = 6; price = 50; };
  1821. class 5Rnd_127x108_Mag { quality = 6; price = 40; };
  1822. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  1823. class 6Rnd_GreenSignal_F { quality = 1; price = 30; };
  1824. class 6Rnd_RedSignal_F { quality = 1; price = 30; };
  1825. class 7Rnd_408_Mag { quality = 6; price = 10; };
  1826. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  1827.  
  1828. // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
  1829. class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  1830. class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  1831. class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag { quality = 6; price = 10 + 7 * 20; };
  1832. class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag { quality = 6; price = 30 + 10 * 20; };
  1833.  
  1834. ///////////////////////////////////////////////////////////////////////////////
  1835. // Flares
  1836. ///////////////////////////////////////////////////////////////////////////////
  1837. class Chemlight_blue { quality = 1; price = 2; };
  1838. class Chemlight_green { quality = 1; price = 2; };
  1839. class Chemlight_red { quality = 1; price = 2; };
  1840. class FlareGreen_F { quality = 1; price = 6; };
  1841. class FlareRed_F { quality = 1; price = 6; };
  1842. class FlareWhite_F { quality = 1; price = 6; };
  1843. class FlareYellow_F { quality = 1; price = 6; };
  1844. class UGL_FlareGreen_F { quality = 2; price = 8; };
  1845. class UGL_FlareRed_F { quality = 2; price = 8; };
  1846. class UGL_FlareWhite_F { quality = 2; price = 8; };
  1847. class UGL_FlareYellow_F { quality = 2; price = 8; };
  1848. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  1849. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  1850. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  1851. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  1852.  
  1853. ///////////////////////////////////////////////////////////////////////////////
  1854. // Smokes
  1855. ///////////////////////////////////////////////////////////////////////////////
  1856. class SmokeShell { quality = 1; price = 6; };
  1857. class SmokeShellBlue { quality = 1; price = 6; };
  1858. class SmokeShellGreen { quality = 1; price = 6; };
  1859. class SmokeShellOrange { quality = 1; price = 6; };
  1860. class SmokeShellPurple { quality = 1; price = 6; };
  1861. class SmokeShellRed { quality = 1; price = 6; };
  1862. class SmokeShellYellow { quality = 1; price = 6; };
  1863. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  1864. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  1865. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  1866. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  1867. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  1868. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  1869. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  1870. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  1871. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  1872. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  1873. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  1874. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  1875. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  1876. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  1877.  
  1878. ///////////////////////////////////////////////////////////////////////////////
  1879. // Explosives
  1880. ///////////////////////////////////////////////////////////////////////////////
  1881. class HandGrenade { quality = 3; price = 40; };
  1882. class MiniGrenade { quality = 2; price = 30; };
  1883. class B_IR_Grenade { quality = 1; price = 50; };
  1884. class O_IR_Grenade { quality = 1; price = 50; };
  1885. class I_IR_Grenade { quality = 1; price = 50; };
  1886. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  1887. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  1888. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  1889. class APERSMine_Range_Mag { quality = 3; price = 600; };
  1890. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  1891. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  1892. class DemoCharge_Remote_Mag { quality = 4; price = 700; };
  1893. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  1894. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  1895. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  1896. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  1897. class SatchelCharge_Remote_Mag { quality = 5; price = 1000; };
  1898. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  1899.  
  1900. ///////////////////////////////////////////////////////////////////////////////
  1901. // Pistols
  1902. ///////////////////////////////////////////////////////////////////////////////
  1903. class hgun_ACPC2_F { quality = 1; price = 50; };
  1904. class hgun_P07_F { quality = 1; price = 50; };
  1905. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  1906. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  1907. class hgun_Pistol_Signal_F { quality = 1; price = 100; };
  1908. class hgun_Rook40_F { quality = 1; price = 50; };
  1909.  
  1910. ///////////////////////////////////////////////////////////////////////////////
  1911. // Sub Machine Guns
  1912. ///////////////////////////////////////////////////////////////////////////////
  1913. class hgun_PDW2000_F { quality = 1; price = 100; };
  1914. class SMG_01_F { quality = 1; price = 150; };
  1915. class SMG_02_F { quality = 1; price = 150; };
  1916.  
  1917. ///////////////////////////////////////////////////////////////////////////////
  1918. // Light Machine Guns
  1919. ///////////////////////////////////////////////////////////////////////////////
  1920. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  1921. class arifle_MX_SW_F { quality = 2; price = 250; };
  1922. class LMG_Mk200_F { quality = 2; price = 300; };
  1923. class LMG_Zafir_F { quality = 3; price = 350; };
  1924. class MMG_01_hex_F { quality = 6; price = 800; };
  1925. class MMG_01_tan_F { quality = 6; price = 800; };
  1926. class MMG_02_black_F { quality = 6; price = 450; };
  1927. class MMG_02_camo_F { quality = 5; price = 450; };
  1928. class MMG_02_sand_F { quality = 5; price = 450; };
  1929.  
  1930. ///////////////////////////////////////////////////////////////////////////////
  1931. // Assault Rifles
  1932. ///////////////////////////////////////////////////////////////////////////////
  1933. class arifle_Katiba_C_F { quality = 2; price = 150; };
  1934. class arifle_Katiba_F { quality = 2; price = 150; };
  1935. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  1936. class arifle_Mk20_F { quality = 1; price = 150; };
  1937. class arifle_Mk20_GL_F { quality = 1; price = 200; };
  1938. class arifle_Mk20_GL_plain_F { quality = 1; price = 200; };
  1939. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  1940. class arifle_Mk20C_F { quality = 1; price = 150; };
  1941. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  1942. class arifle_MX_Black_F { quality = 2; price = 450; };
  1943. class arifle_MX_F { quality = 2; price = 450; };
  1944. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  1945. class arifle_MX_GL_F { quality = 2; price = 450; };
  1946. class arifle_MXC_Black_F { quality = 2; price = 350; };
  1947. class arifle_MXC_F { quality = 2; price = 350; };
  1948. class arifle_SDAR_F { quality = 1; price = 650; };
  1949. class arifle_TRG20_F { quality = 1; price = 250; };
  1950. class arifle_TRG21_F { quality = 1; price = 250; };
  1951. class arifle_TRG21_GL_F { quality = 1; price = 350; };
  1952.  
  1953. ///////////////////////////////////////////////////////////////////////////////
  1954. // Sniper Rifles
  1955. ///////////////////////////////////////////////////////////////////////////////
  1956. class arifle_MXM_Black_F { quality = 2; price = 550; };
  1957. class arifle_MXM_F { quality = 2; price = 550; };
  1958. class srifle_DMR_01_F { quality = 3; price = 600; };
  1959. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  1960. class srifle_DMR_02_F { quality = 3; price = 800; };
  1961. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  1962. class srifle_DMR_03_F { quality = 3; price = 750; };
  1963. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  1964. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  1965. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  1966. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  1967. class srifle_DMR_04_F { quality = 4; price = 700; };
  1968. class srifle_DMR_04_Tan_F { quality = 4; price = 700; };
  1969. class srifle_DMR_05_blk_F { quality = 4; price = 850; };
  1970. class srifle_DMR_05_hex_F { quality = 4; price = 850; };
  1971. class srifle_DMR_05_tan_f { quality = 4; price = 850; };
  1972. class srifle_DMR_06_camo_F { quality = 5; price = 800; };
  1973. class srifle_DMR_06_olive_F { quality = 5; price = 800; };
  1974. class srifle_EBR_F { quality = 3; price = 700; };
  1975. class srifle_GM6_camo_F { quality = 6; price = 900; };
  1976. class srifle_GM6_F { quality = 6; price = 900; };
  1977. class srifle_LRR_camo_F { quality = 6; price = 850; };
  1978. class srifle_LRR_F { quality = 6; price = 850; };
  1979.  
  1980. ///////////////////////////////////////////////////////////////////////////////
  1981. // ArmA 2 Weapons
  1982. ///////////////////////////////////////////////////////////////////////////////
  1983. class Exile_Weapon_AK107 { quality = 1; price = 300; };
  1984. class Exile_Weapon_AK107_GL { quality = 2; price = 400; };
  1985. class Exile_Weapon_AK74 { quality = 2; price = 350; };
  1986. class Exile_Weapon_AK74_GL { quality = 2; price = 400; };
  1987. class Exile_Weapon_AK47 { quality = 3; price = 500; };
  1988. class Exile_Weapon_AKM { quality = 3; price = 500; };
  1989. class Exile_Weapon_AKS { quality = 3; price = 500; };
  1990. class Exile_Weapon_AKS_Gold { quality = 3; price = 550; };
  1991. class Exile_Weapon_DMR { quality = 3; price = 650; };
  1992. class Exile_Weapon_LeeEnfield { quality = 1; price = 250; };
  1993. class Exile_Weapon_CZ550 { quality = 2; price = 400; };
  1994. class Exile_Weapon_SVD { quality = 4; price = 800; };
  1995. class Exile_Weapon_SVDCamo { quality = 4; price = 850; };
  1996. class Exile_Weapon_VSSVintorez { quality = 3; price = 600; };
  1997. class Exile_Weapon_RPK { quality = 2; price = 250; };
  1998. class Exile_Weapon_PK { quality = 3; price = 300; };
  1999. class Exile_Weapon_PKP { quality = 3; price = 350; };
  2000. class Exile_Weapon_Colt1911 { quality = 1; price = 100; };
  2001. class Exile_Weapon_Makarov { quality = 1; price = 100; };
  2002. class Exile_Weapon_Taurus { quality = 1; price = 100; };
  2003. class Exile_Weapon_TaurusGold { quality = 1; price = 150; };
  2004. class Exile_Weapon_M1014 { quality = 2; price = 200; };
  2005.  
  2006. ///////////////////////////////////////////////////////////////////////////////
  2007. // ArmA 2 Ammunition
  2008. ///////////////////////////////////////////////////////////////////////////////
  2009. class Exile_Magazine_30Rnd_762x39_AK { quality = 3; price = 20; };
  2010. class Exile_Magazine_30Rnd_545x39_AK { quality = 1; price = 20; };
  2011. class Exile_Magazine_30Rnd_545x39_AK_Green { quality = 1; price = 20; };
  2012. class Exile_Magazine_30Rnd_545x39_AK_Red { quality = 1; price = 20; };
  2013. class Exile_Magazine_30Rnd_545x39_AK_White { quality = 1; price = 20; };
  2014. class Exile_Magazine_30Rnd_545x39_AK_Yellow { quality = 1; price = 20; };
  2015. class Exile_Magazine_45Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2016. class Exile_Magazine_75Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2017. class Exile_Magazine_20Rnd_762x51_DMR { quality = 3; price = 20; };
  2018. class Exile_Magazine_20Rnd_762x51_DMR_Yellow { quality = 3; price = 20; };
  2019. class Exile_Magazine_20Rnd_762x51_DMR_Red { quality = 3; price = 20; };
  2020. class Exile_Magazine_20Rnd_762x51_DMR_Green { quality = 3; price = 20; };
  2021. class Exile_Magazine_10Rnd_303 { quality = 1; price = 20; };
  2022. class Exile_Magazine_100Rnd_762x54_PK_Green { quality = 3; price = 20; };
  2023. class Exile_Magazine_7Rnd_45ACP { quality = 1; price = 20; };
  2024. class Exile_Magazine_8Rnd_9x18 { quality = 1; price = 20; };
  2025. class Exile_Magazine_6Rnd_45ACP { quality = 1; price = 20; };
  2026. class Exile_Magazine_5Rnd_22LR { quality = 1; price = 20; };
  2027. class Exile_Magazine_10Rnd_762x54 { quality = 1; price = 20; };
  2028. class Exile_Magazine_10Rnd_9x39 { quality = 1; price = 20; };
  2029. class Exile_Magazine_20Rnd_9x39 { quality = 1; price = 20; };
  2030. class Exile_Magazine_8Rnd_74Slug { quality = 1; price = 20; };
  2031. class Exile_Magazine_8Rnd_74Pellets { quality = 1; price = 20; }; // broken?
  2032.  
  2033. ///////////////////////////////////////////////////////////////////////////////
  2034. // Apex Items & Weapons
  2035. ///////////////////////////////////////////////////////////////////////////////
  2036. class hgun_Pistol_01_F { quality = 1; price = 65; };
  2037. class hgun_P07_khk_F { quality = 1; price = 65; };
  2038. class SMG_05_F { quality = 1; price = 150; };
  2039. class LMG_03_F { quality = 2; price = 300; };
  2040. class arifle_MX_khk_F { quality = 2; price = 450; };
  2041. class arifle_MX_GL_khk_F { quality = 2; price = 500; };
  2042. class arifle_MXC_khk_F { quality = 2; price = 350; };
  2043. class arifle_MXM_khk_F { quality = 2; price = 500; };
  2044. class srifle_LRR_tna_F { quality = 6; price = 850; };
  2045. class srifle_GM6_ghex_F { quality = 6; price = 900; };
  2046. class srifle_DMR_07_blk_F { quality = 4; price = 750; };
  2047. class srifle_DMR_07_hex_F { quality = 4; price = 750; };
  2048. class srifle_DMR_07_ghex_F { quality = 4; price = 750; };
  2049. class arifle_AK12_F { quality = 3; price = 650; };
  2050. class arifle_AK12_GL_F { quality = 3; price = 700; };
  2051. class arifle_AKM_F { quality = 3; price = 400; };
  2052. class arifle_AKM_FL_F { quality = 3; price = 400; };
  2053. class arifle_AKS_F { quality = 3; price = 350; };
  2054. class arifle_ARX_blk_F { quality = 5; price = 900; };
  2055. class arifle_ARX_ghex_F { quality = 5; price = 900; };
  2056. class arifle_ARX_hex_F { quality = 5; price = 900; };
  2057. class arifle_CTAR_blk_F { quality = 2; price = 450; };
  2058. class arifle_CTAR_hex_F { quality = 2; price = 450; };
  2059. class arifle_CTAR_ghex_F { quality = 2; price = 450; };
  2060. class arifle_CTAR_GL_blk_F { quality = 2; price = 450; };
  2061. class arifle_CTARS_blk_F { quality = 2; price = 450; };
  2062. class arifle_CTARS_ghex_F { quality = 2; price = 450; };
  2063. class arifle_CTARS_hex_F { quality = 2; price = 450; };
  2064. class arifle_SPAR_01_blk_F { quality = 1; price = 400; };
  2065. class arifle_SPAR_01_khk_F { quality = 1; price = 400; };
  2066. class arifle_SPAR_01_snd_F { quality = 1; price = 400; };
  2067. class arifle_SPAR_01_GL_blk_F { quality = 1; price = 500; };
  2068. class arifle_SPAR_01_GL_khk_F { quality = 1; price = 500; };
  2069. class arifle_SPAR_01_GL_snd_F { quality = 1; price = 500; };
  2070. class arifle_SPAR_02_blk_F { quality = 2; price = 550; };
  2071. class arifle_SPAR_02_khk_F { quality = 2; price = 550; };
  2072. class arifle_SPAR_02_snd_F { quality = 2; price = 550; };
  2073. class arifle_SPAR_03_blk_F { quality = 3; price = 600; };
  2074. class arifle_SPAR_03_khk_F { quality = 3; price = 600; };
  2075. class arifle_SPAR_03_snd_F { quality = 3; price = 600; };
  2076. class muzzle_snds_H_khk_F { quality = 2; price = 50; };
  2077. class muzzle_snds_H_snd_F { quality = 2; price = 50; };
  2078. class muzzle_snds_58_blk_F { quality = 1; price = 20; };
  2079. class muzzle_snds_m_khk_F { quality = 1; price = 15; };
  2080. class muzzle_snds_m_snd_F { quality = 1; price = 15; };
  2081. class muzzle_snds_B_khk_F { quality = 3; price = 50; };
  2082. class muzzle_snds_B_snd_F { quality = 3; price = 50; };
  2083. class muzzle_snds_58_wdm_F { quality = 1; price = 20; };
  2084. class muzzle_snds_65_TI_blk_F { quality = 2; price = 75; };
  2085. class muzzle_snds_65_TI_hex_F { quality = 2; price = 75; };
  2086. class muzzle_snds_65_TI_ghex_F { quality = 2; price = 75; };
  2087. class muzzle_snds_H_MG_blk_F { quality = 2; price = 20; };
  2088. class muzzle_snds_H_MG_khk_F { quality = 2; price = 20; };
  2089. class optic_Arco_blk_F { quality = 1; price = 100; };
  2090. class optic_Arco_ghex_F { quality = 1; price = 100; };
  2091. class optic_DMS_ghex_F { quality = 2; price = 150; };
  2092. class optic_Hamr_khk_F { quality = 3; price = 200; };
  2093. class optic_ERCO_blk_F { quality = 1; price = 125; };
  2094. class optic_ERCO_khk_F { quality = 1; price = 125; };
  2095. class optic_ERCO_snd_F { quality = 1; price = 125; };
  2096. class optic_SOS_khk_F { quality = 2; price = 200; };
  2097. class optic_LRPS_tna_F { quality = 5; price = 300; };
  2098. class optic_LRPS_ghex_F { quality = 5; price = 300; };
  2099. class optic_Holosight_blk_F { quality = 1; price = 50; };
  2100. class optic_Holosight_khk_F { quality = 1; price = 50; };
  2101. class optic_Holosight_smg_blk_F { quality = 1; price = 50; };
  2102. class bipod_01_F_khk { quality = 2; price = 10; };
  2103. class O_NVGoggles_hex_F { quality = 3; price = 150; };
  2104. class O_NVGoggles_urb_F { quality = 3; price = 150; };
  2105. class O_NVGoggles_ghex_F { quality = 3; price = 150; };
  2106. class NVGoggles_tna_F { quality = 2; price = 100; };
  2107. //class NVGogglesB_blk_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2108. //class NVGogglesB_grn_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2109. //class NVGogglesB_gry_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2110. //class Laserdesignator_01_khk_F { quality = 1; price = 1000; }; //Thermal
  2111. //class Laserdesignator_02_ghex_F { quality = 1; price = 1000; }; //Thermal
  2112. class U_B_T_Soldier_F { quality = 2; price = 40; };
  2113. class U_B_T_Soldier_AR_F { quality = 2; price = 40; };
  2114. class U_B_T_Soldier_SL_F { quality = 2; price = 40; };
  2115. class U_B_T_Sniper_F { quality = 3; price = 100; };
  2116. class U_B_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2117. class U_B_CTRG_Soldier_F { quality = 2; price = 40; };
  2118. class U_B_CTRG_Soldier_2_F { quality = 2; price = 40; };
  2119. class U_B_CTRG_Soldier_3_F { quality = 2; price = 40; };
  2120. class U_B_GEN_Soldier_F { quality = 2; price = 35; };
  2121. class U_B_GEN_Commander_F { quality = 2; price = 35; };
  2122. class U_O_T_Soldier_F { quality = 2; price = 40; };
  2123. class U_O_T_Officer_F { quality = 3; price = 40; };
  2124. class U_O_T_Sniper_F { quality = 3; price = 100; };
  2125. class U_O_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2126. class U_O_V_Soldier_Viper_F { quality = 4; price = 150; };
  2127. class U_O_V_Soldier_Viper_hex_F { quality = 4; price = 150; };
  2128. class U_I_C_Soldier_Para_1_F { quality = 2; price = 30; };
  2129. class U_I_C_Soldier_Para_2_F { quality = 2; price = 30; };
  2130. class U_I_C_Soldier_Para_3_F { quality = 2; price = 30; };
  2131. class U_I_C_Soldier_Para_4_F { quality = 2; price = 30; };
  2132. class U_I_C_Soldier_Para_5_F { quality = 2; price = 30; };
  2133. class U_I_C_Soldier_Bandit_1_F { quality = 1; price = 15; };
  2134. class U_I_C_Soldier_Bandit_2_F { quality = 1; price = 15; };
  2135. class U_I_C_Soldier_Bandit_3_F { quality = 1; price = 15; };
  2136. class U_I_C_Soldier_Bandit_4_F { quality = 1; price = 15; };
  2137. class U_I_C_Soldier_Bandit_5_F { quality = 1; price = 15; };
  2138. class U_I_C_Soldier_Camo_F { quality = 2; price = 30; };
  2139. class U_C_man_sport_1_F { quality = 1; price = 10; };
  2140. class U_C_man_sport_2_F { quality = 1; price = 10; };
  2141. class U_C_man_sport_3_F { quality = 1; price = 10; };
  2142. class U_C_Man_casual_1_F { quality = 1; price = 10; };
  2143. class U_C_Man_casual_2_F { quality = 1; price = 10; };
  2144. class U_C_Man_casual_3_F { quality = 1; price = 10; };
  2145. class U_C_Man_casual_4_F { quality = 1; price = 10; };
  2146. class U_C_Man_casual_5_F { quality = 1; price = 10; };
  2147. class U_C_Man_casual_6_F { quality = 1; price = 10; };
  2148. class U_B_CTRG_Soldier_urb_1_F { quality = 2; price = 40; };
  2149. class U_B_CTRG_Soldier_urb_2_F { quality = 2; price = 40; };
  2150. class U_B_CTRG_Soldier_urb_3_F { quality = 2; price = 40; };
  2151. class H_Helmet_Skate { quality = 2; price = 20; };
  2152. class H_HelmetB_TI_tna_F { quality = 4; price = 100; };
  2153. //class H_HelmetO_ViperSP_hex_F { quality = 4; price = 1000; }; //Themal
  2154. //class H_HelmetO_ViperSP_ghex_F { quality = 4; price = 1000; }; //Themal
  2155. class H_HelmetB_tna_F { quality = 3; price = 50; };
  2156. class H_HelmetB_Enh_tna_F { quality = 4; price = 100; };
  2157. class H_HelmetB_Light_tna_F { quality = 2; price = 20; };
  2158. class H_HelmetSpecO_ghex_F { quality = 5; price = 100; };
  2159. class H_HelmetLeaderO_ghex_F { quality = 5; price = 175; };
  2160. class H_HelmetO_ghex_F { quality = 5; price = 75; };
  2161. class H_HelmetCrew_O_ghex_F { quality = 3; price = 75; };
  2162. class H_MilCap_tna_F { quality = 1; price = 8; };
  2163. class H_MilCap_ghex_F { quality = 1; price = 8; };
  2164. class H_Booniehat_tna_F { quality = 1; price = 4; };
  2165. class H_Beret_gen_F { quality = 2; price = 12; };
  2166. class H_MilCap_gen_F { quality = 1; price = 10; };
  2167. class H_Cap_oli_Syndikat_F { quality = 1; price = 6; };
  2168. class H_Cap_tan_Syndikat_F { quality = 1; price = 6; };
  2169. class H_Cap_blk_Syndikat_F { quality = 1; price = 6; };
  2170. class H_Cap_grn_Syndikat_F { quality = 1; price = 6; };
  2171. class H_FakeHeadgear_Syndikat_F { quality = 1; price = 6; };
  2172. class V_TacChestrig_grn_F { quality = 1; price = 15; };
  2173. class V_TacChestrig_oli_F { quality = 1; price = 15; };
  2174. class V_TacChestrig_cbr_F { quality = 1; price = 15; };
  2175. class V_PlateCarrier1_tna_F { quality = 3; price = 50; };
  2176. class V_PlateCarrier2_tna_F { quality = 3; price = 60; };
  2177. class V_PlateCarrierSpec_tna_F { quality = 5; price = 100; };
  2178. class V_PlateCarrierGL_tna_F { quality = 6; price = 500; };
  2179. class V_HarnessO_ghex_F { quality = 2; price = 50; };
  2180. class V_HarnessOGL_ghex_F { quality = 1; price = 30; };
  2181. class V_BandollierB_ghex_F { quality = 1; price = 10; };
  2182. class V_TacVest_gen_F { quality = 1; price = 25; };
  2183. class V_PlateCarrier1_rgr_noflag_F { quality = 2; price = 50; };
  2184. class V_PlateCarrier2_rgr_noflag_F { quality = 2; price = 60; };
  2185. class B_Bergen_Base_F { quality = 5; price = 400; };
  2186. class B_Bergen_mcamo_F { quality = 5; price = 400; };
  2187. class B_Bergen_dgtl_F { quality = 5; price = 400; };
  2188. class B_Bergen_hex_F { quality = 5; price = 400; };
  2189. class B_Bergen_tna_F { quality = 5; price = 400; };
  2190. class B_AssaultPack_tna_F { quality = 1; price = 90; };
  2191. class B_Carryall_ghex_F { quality = 4; price = 300; };
  2192. class B_FieldPack_ghex_F { quality = 2; price = 120; };
  2193. class B_ViperHarness_base_F { quality = 3; price = 250; };
  2194. class B_ViperHarness_blk_F { quality = 3; price = 250; };
  2195. class B_ViperHarness_ghex_F { quality = 3; price = 250; };
  2196. class B_ViperHarness_hex_F { quality = 3; price = 250; };
  2197. class B_ViperHarness_khk_F { quality = 3; price = 250; };
  2198. class B_ViperHarness_oli_F { quality = 3; price = 250; };
  2199. class B_ViperLightHarness_base_F { quality = 2; price = 200; };
  2200. class B_ViperLightHarness_blk_F { quality = 2; price = 200; };
  2201. class B_ViperLightHarness_ghex_F { quality = 2; price = 200; };
  2202. class B_ViperLightHarness_hex_F { quality = 2; price = 200; };
  2203. class B_ViperLightHarness_khk_F { quality = 2; price = 200; };
  2204. class B_ViperLightHarness_oli_F { quality = 2; price = 200; };
  2205.  
  2206. class 30Rnd_9x21_Mag_SMG_02 {quality = 1; price = 10; };
  2207. class 30Rnd_9x21_Mag_SMG_02_Tracer_Red {quality = 1; price = 15; };
  2208. class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow {quality = 1; price = 15; };
  2209. class 30Rnd_9x21_Mag_SMG_02_Tracer_Green {quality = 1; price = 15; };
  2210. class 30Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2211. class 30Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2212. class 100Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2213. class 100Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2214. class 20Rnd_650x39_Cased_Mag_F {quality = 4; price = 20; };
  2215. class 10Rnd_50BW_Mag_F {quality = 5; price = 35; };
  2216. class 150Rnd_556x45_Drum_Mag_F {quality = 2; price = 75; };
  2217. class 150Rnd_556x45_Drum_Mag_Tracer_F {quality = 2; price = 75; };
  2218. class 30Rnd_762x39_Mag_F {quality = 3; price = 25; };
  2219. class 30Rnd_762x39_Mag_Green_F {quality = 3; price = 25; };
  2220. class 30Rnd_762x39_Mag_Tracer_F {quality = 3; price = 25; };
  2221. class 30Rnd_762x39_Mag_Tracer_Green_F {quality = 3; price = 25; };
  2222. class 30Rnd_545x39_Mag_F {quality = 1; price = 10; };
  2223. class 30Rnd_545x39_Mag_Green_F {quality = 1; price = 10; };
  2224. class 30Rnd_545x39_Mag_Tracer_F {quality = 1; price = 10; };
  2225. class 30Rnd_545x39_Mag_Tracer_Green_F {quality = 1; price = 10; };
  2226. class 200Rnd_556x45_Box_F {quality = 1; price = 90; };
  2227. class 200Rnd_556x45_Box_Red_F {quality = 1; price = 90; };
  2228. class 200Rnd_556x45_Box_Tracer_F {quality = 1; price = 90; };
  2229. class 200Rnd_556x45_Box_Tracer_Red_F {quality = 1; price = 90; };
  2230. class 10Rnd_9x21_Mag {quality = 1; price = 10; };
  2231.  
  2232. ///////////////////////////////////////////////////////////////////////////////
  2233. // BIKES
  2234. ///////////////////////////////////////////////////////////////////////////////
  2235. class Exile_Bike_OldBike { quality = 1; price = 40; };
  2236. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  2237.  
  2238. ///////////////////////////////////////////////////////////////////////////////
  2239. // QUAD BIKES
  2240. ///////////////////////////////////////////////////////////////////////////////
  2241. class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; };
  2242. class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; };
  2243. class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; };
  2244. class Exile_Bike_QuadBike_White { quality = 1; price = 2500; };
  2245. class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; };
  2246. class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; };
  2247. class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; };
  2248. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; };
  2249. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; };
  2250.  
  2251. ///////////////////////////////////////////////////////////////////////////////
  2252. // KARTS
  2253. ///////////////////////////////////////////////////////////////////////////////
  2254. class Exile_Car_Kart_BluKing { quality = 1; price = 1100; };
  2255. class Exile_Car_Kart_RedStone { quality = 1; price = 1100; };
  2256. class Exile_Car_Kart_Vrana { quality = 1; price = 1100; };
  2257. class Exile_Car_Kart_Green { quality = 1; price = 1100; };
  2258. class Exile_Car_Kart_Blue { quality = 1; price = 1100; };
  2259. class Exile_Car_Kart_Orange { quality = 1; price = 1100; };
  2260. class Exile_Car_Kart_White { quality = 1; price = 1100; };
  2261. class Exile_Car_Kart_Yellow { quality = 1; price = 1100; };
  2262. class Exile_Car_Kart_Black { quality = 1; price = 1100; };
  2263.  
  2264. ///////////////////////////////////////////////////////////////////////////////
  2265. // MOTOR BOATS
  2266. ///////////////////////////////////////////////////////////////////////////////
  2267. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  2268. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  2269. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  2270.  
  2271. ///////////////////////////////////////////////////////////////////////////////
  2272. // RUBBER DUCKS
  2273. ///////////////////////////////////////////////////////////////////////////////
  2274. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  2275. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  2276. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  2277. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  2278. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  2279.  
  2280. ///////////////////////////////////////////////////////////////////////////////
  2281. // SDV
  2282. ///////////////////////////////////////////////////////////////////////////////
  2283. class Exile_Boat_SDV_CSAT { quality = 2; price = 11000; };
  2284. class Exile_Boat_SDV_Digital { quality = 2; price = 11000; };
  2285. class Exile_Boat_SDV_Grey { quality = 2; price = 11000; };
  2286.  
  2287. ///////////////////////////////////////////////////////////////////////////////
  2288. // UH-1H Huey
  2289. ///////////////////////////////////////////////////////////////////////////////
  2290. class Exile_Chopper_Huey_Green { quality = 2; price = 21000; };
  2291. class Exile_Chopper_Huey_Desert { quality = 2; price = 21000; };
  2292. class Exile_Chopper_Huey_Armed_Green { quality = 2; price = 25000; };
  2293. class Exile_Chopper_Huey_Armed_Desert { quality = 2; price = 25000; };
  2294.  
  2295. ///////////////////////////////////////////////////////////////////////////////
  2296. // Hellcat
  2297. ///////////////////////////////////////////////////////////////////////////////
  2298. class Exile_Chopper_Hellcat_Green { quality = 3; price = 27500; };
  2299. class Exile_Chopper_Hellcat_FIA { quality = 3; price = 27500; };
  2300.  
  2301. ///////////////////////////////////////////////////////////////////////////////
  2302. // Hummingbird
  2303. ///////////////////////////////////////////////////////////////////////////////
  2304. class Exile_Chopper_Hummingbird_Green { quality = 3; price = 23000; };
  2305.  
  2306. ///////////////////////////////////////////////////////////////////////////////
  2307. // Hummingbird (Civillian)
  2308. ///////////////////////////////////////////////////////////////////////////////
  2309. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; };
  2310. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; };
  2311. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; };
  2312. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; };
  2313. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; };
  2314. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; };
  2315. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; };
  2316. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; };
  2317. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; };
  2318. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; };
  2319. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; };
  2320. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; };
  2321. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; };
  2322. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; };
  2323. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; };
  2324. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; };
  2325. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; };
  2326.  
  2327. ///////////////////////////////////////////////////////////////////////////////
  2328. // Huron
  2329. ///////////////////////////////////////////////////////////////////////////////
  2330. class Exile_Chopper_Huron_Black { quality = 5; price = 50000; };
  2331. class Exile_Chopper_Huron_Green { quality = 5; price = 50000; };
  2332.  
  2333. ///////////////////////////////////////////////////////////////////////////////
  2334. // Mohawk
  2335. ///////////////////////////////////////////////////////////////////////////////
  2336. class Exile_Chopper_Mohawk_FIA { quality = 4; price = 45000; };
  2337.  
  2338. ///////////////////////////////////////////////////////////////////////////////
  2339. // Orca
  2340. ///////////////////////////////////////////////////////////////////////////////
  2341. class Exile_Chopper_Orca_CSAT { quality = 3; price = 28000; };
  2342. class Exile_Chopper_Orca_Black { quality = 3; price = 28000; };
  2343. class Exile_Chopper_Orca_BlackCustom { quality = 3; price = 28000; };
  2344.  
  2345. ///////////////////////////////////////////////////////////////////////////////
  2346. // Taru
  2347. ///////////////////////////////////////////////////////////////////////////////
  2348. class Exile_Chopper_Taru_Transport_CSAT { quality = 3; price = 17000; };
  2349. class Exile_Chopper_Taru_Transport_Black { quality = 3; price = 17000; };
  2350.  
  2351. class Exile_Chopper_Taru_CSAT { quality = 4; price = 33000; };
  2352. class Exile_Chopper_Taru_Black { quality = 4; price = 33000; };
  2353.  
  2354. class Exile_Chopper_Taru_Covered_CSAT { quality = 4; price = 43000; };
  2355. class Exile_Chopper_Taru_Covered_Black { quality = 4; price = 43000; };
  2356.  
  2357. ///////////////////////////////////////////////////////////////////////////////
  2358. // Cessna
  2359. ///////////////////////////////////////////////////////////////////////////////
  2360. class Exile_Plane_Cessna { quality = 1; price = 16500; };
  2361.  
  2362. ///////////////////////////////////////////////////////////////////////////////
  2363. // An-2
  2364. ///////////////////////////////////////////////////////////////////////////////
  2365. class Exile_Plane_AN2_Green { quality = 2; price = 17000; };
  2366. class Exile_Plane_AN2_White { quality = 2; price = 17000; };
  2367. class Exile_Plane_AN2_Stripe { quality = 2; price = 17000; };
  2368.  
  2369. ///////////////////////////////////////////////////////////////////////////////
  2370. // Hatchback
  2371. ///////////////////////////////////////////////////////////////////////////////
  2372. class Exile_Car_Hatchback_Beige { quality = 3; price = 12000; };
  2373. class Exile_Car_Hatchback_Green { quality = 3; price = 12000; };
  2374. class Exile_Car_Hatchback_Blue { quality = 3; price = 12000; };
  2375. class Exile_Car_Hatchback_BlueCustom { quality = 3; price = 12000; };
  2376. class Exile_Car_Hatchback_BeigeCustom { quality = 3; price = 12000; };
  2377. class Exile_Car_Hatchback_Yellow { quality = 3; price = 12000; };
  2378. class Exile_Car_Hatchback_Grey { quality = 3; price = 12000; };
  2379. class Exile_Car_Hatchback_Black { quality = 3; price = 12000; };
  2380. class Exile_Car_Hatchback_Dark { quality = 3; price = 12000; };
  2381. class Exile_Car_Hatchback_Rusty1 { quality = 3; price = 12000; };
  2382. class Exile_Car_Hatchback_Rusty2 { quality = 3; price = 12000; };
  2383. class Exile_Car_Hatchback_Rusty3 { quality = 3; price = 12000; };
  2384.  
  2385. ///////////////////////////////////////////////////////////////////////////////
  2386. // Golf
  2387. ///////////////////////////////////////////////////////////////////////////////
  2388. class Exile_Car_Golf_Red { quality = 1; price = 8000; };
  2389. class Exile_Car_Golf_Black { quality = 1; price = 8000; };
  2390.  
  2391. ///////////////////////////////////////////////////////////////////////////////
  2392. // Ikarus
  2393. ///////////////////////////////////////////////////////////////////////////////
  2394. class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; };
  2395. class Exile_Car_Ikarus_Red { quality = 1; price = 17000; };
  2396. class Exile_Car_Ikarus_Party { quality = 1; price = 17000; };
  2397.  
  2398. ///////////////////////////////////////////////////////////////////////////////
  2399. // Ural (Open)
  2400. ///////////////////////////////////////////////////////////////////////////////
  2401. class Exile_Car_Ural_Open_Blue { quality = 2; price = 25000; };
  2402. class Exile_Car_Ural_Open_Yellow { quality = 2; price = 25000; };
  2403. class Exile_Car_Ural_Open_Worker { quality = 2; price = 25000; };
  2404. class Exile_Car_Ural_Open_Military { quality = 2; price = 25000; };
  2405.  
  2406. ///////////////////////////////////////////////////////////////////////////////
  2407. // Ural (Covered)
  2408. ///////////////////////////////////////////////////////////////////////////////
  2409. class Exile_Car_Ural_Covered_Blue { quality = 2; price = 28000; };
  2410. class Exile_Car_Ural_Covered_Yellow { quality = 2; price = 28000; };
  2411. class Exile_Car_Ural_Covered_Worker { quality = 2; price = 28000; };
  2412. class Exile_Car_Ural_Covered_Military { quality = 2; price = 28000; };
  2413.  
  2414. ///////////////////////////////////////////////////////////////////////////////
  2415. // V3S
  2416. ///////////////////////////////////////////////////////////////////////////////
  2417. class Exile_Car_V3S_Open { quality = 2; price = 28000; };
  2418. class Exile_Car_V3S_Covered { quality = 2; price = 28000; };
  2419.  
  2420. ///////////////////////////////////////////////////////////////////////////////
  2421. // SUVXL
  2422. ///////////////////////////////////////////////////////////////////////////////
  2423. class Exile_Car_SUVXL_Black { quality = 3; price = 20000; };
  2424.  
  2425. ///////////////////////////////////////////////////////////////////////////////
  2426. // Tractor
  2427. ///////////////////////////////////////////////////////////////////////////////
  2428. class Exile_Car_Tractor_Red { quality = 1; price = 2000; };
  2429.  
  2430. ///////////////////////////////////////////////////////////////////////////////
  2431. // Tractor (Old)
  2432. ///////////////////////////////////////////////////////////////////////////////
  2433. class Exile_Car_OldTractor_Red { quality = 1; price = 1200; };
  2434.  
  2435. ///////////////////////////////////////////////////////////////////////////////
  2436. // Tow Tractor
  2437. ///////////////////////////////////////////////////////////////////////////////
  2438. class Exile_Car_TowTractor_White { quality = 1; price = 1800; };
  2439.  
  2440. ///////////////////////////////////////////////////////////////////////////////
  2441. // Octavius
  2442. ///////////////////////////////////////////////////////////////////////////////
  2443. class Exile_Car_Octavius_White { quality = 2; price = 6000; };
  2444. class Exile_Car_Octavius_Black { quality = 2; price = 6000; };
  2445.  
  2446. ///////////////////////////////////////////////////////////////////////////////
  2447. // UAZ
  2448. ///////////////////////////////////////////////////////////////////////////////
  2449. class Exile_Car_UAZ_Green { quality = 2; price = 7000; };
  2450.  
  2451. ///////////////////////////////////////////////////////////////////////////////
  2452. // UAZ (Open)
  2453. ///////////////////////////////////////////////////////////////////////////////
  2454. class Exile_Car_UAZ_Open_Green { quality = 2; price = 8000; };
  2455.  
  2456. ///////////////////////////////////////////////////////////////////////////////
  2457. // Land Rover
  2458. ///////////////////////////////////////////////////////////////////////////////
  2459. class Exile_Car_LandRover_Red { quality = 3; price = 11000; };
  2460. class Exile_Car_LandRover_Urban { quality = 3; price = 11000; };
  2461. class Exile_Car_LandRover_Green { quality = 3; price = 11000; };
  2462. class Exile_Car_LandRover_Sand { quality = 3; price = 11000; };
  2463. class Exile_Car_LandRover_Desert { quality = 3; price = 11000; };
  2464.  
  2465. ///////////////////////////////////////////////////////////////////////////////
  2466. // Land Rover (Ambulance)
  2467. ///////////////////////////////////////////////////////////////////////////////
  2468. class Exile_Car_LandRover_Ambulance_Green { quality = 3; price = 12000; };
  2469. class Exile_Car_LandRover_Ambulance_Desert { quality = 3; price = 12000; };
  2470. class Exile_Car_LandRover_Ambulance_Sand { quality = 3; price = 12000; };
  2471.  
  2472. ///////////////////////////////////////////////////////////////////////////////
  2473. // Lada
  2474. ///////////////////////////////////////////////////////////////////////////////
  2475. class Exile_Car_Lada_Green { quality = 2; price = 6000; };
  2476. class Exile_Car_Lada_Taxi { quality = 2; price = 6000; };
  2477. class Exile_Car_Lada_Red { quality = 2; price = 6000; };
  2478. class Exile_Car_Lada_White { quality = 2; price = 6000; };
  2479. class Exile_Car_Lada_Hipster { quality = 2; price = 6000; };
  2480.  
  2481. ///////////////////////////////////////////////////////////////////////////////
  2482. // Volha
  2483. ///////////////////////////////////////////////////////////////////////////////
  2484. class Exile_Car_Volha_Blue { quality = 2; price = 6000; };
  2485. class Exile_Car_Volha_White { quality = 2; price = 6000; };
  2486. class Exile_Car_Volha_Black { quality = 2; price = 6000; };
  2487.  
  2488. ///////////////////////////////////////////////////////////////////////////////
  2489. // Hatchback (Sport)
  2490. ///////////////////////////////////////////////////////////////////////////////
  2491. class Exile_Car_Hatchback_Sport_Red { quality = 4; price = 14000; };
  2492. class Exile_Car_Hatchback_Sport_Blue { quality = 4; price = 14000; };
  2493. class Exile_Car_Hatchback_Sport_Orange { quality = 4; price = 14000; };
  2494. class Exile_Car_Hatchback_Sport_White { quality = 4; price = 14000; };
  2495. class Exile_Car_Hatchback_Sport_Beige { quality = 4; price = 14000; };
  2496. class Exile_Car_Hatchback_Sport_Green { quality = 4; price = 14000; };
  2497.  
  2498. ///////////////////////////////////////////////////////////////////////////////
  2499. // HEMMT
  2500. ///////////////////////////////////////////////////////////////////////////////
  2501. class Exile_Car_HEMMT { quality = 3; price = 48000; };
  2502.  
  2503. ///////////////////////////////////////////////////////////////////////////////
  2504. // Hunter
  2505. ///////////////////////////////////////////////////////////////////////////////
  2506. class Exile_Car_Hunter { quality = 5; price = 26500; };
  2507.  
  2508. ///////////////////////////////////////////////////////////////////////////////
  2509. // Ifrit
  2510. ///////////////////////////////////////////////////////////////////////////////
  2511. class Exile_Car_Ifrit { quality = 4; price = 23000; };
  2512.  
  2513. ///////////////////////////////////////////////////////////////////////////////
  2514. // Offroad
  2515. ///////////////////////////////////////////////////////////////////////////////
  2516. class Exile_Car_Offroad_Red { quality = 3; price = 16000; };
  2517. class Exile_Car_Offroad_Beige { quality = 3; price = 16000; };
  2518. class Exile_Car_Offroad_White { quality = 3; price = 16000; };
  2519. class Exile_Car_Offroad_Blue { quality = 3; price = 16000; };
  2520. class Exile_Car_Offroad_DarkRed { quality = 3; price = 16000; };
  2521. class Exile_Car_Offroad_BlueCustom { quality = 3; price = 16000; };
  2522. class Exile_Car_Offroad_Guerilla01 { quality = 3; price = 16000; };
  2523. class Exile_Car_Offroad_Guerilla02 { quality = 3; price = 16000; };
  2524. class Exile_Car_Offroad_Guerilla03 { quality = 3; price = 16000; };
  2525. class Exile_Car_Offroad_Guerilla04 { quality = 3; price = 16000; };
  2526. class Exile_Car_Offroad_Guerilla05 { quality = 3; price = 16000; };
  2527. class Exile_Car_Offroad_Guerilla06 { quality = 3; price = 16000; };
  2528. class Exile_Car_Offroad_Guerilla07 { quality = 3; price = 16000; };
  2529. class Exile_Car_Offroad_Guerilla08 { quality = 3; price = 16000; };
  2530. class Exile_Car_Offroad_Guerilla09 { quality = 3; price = 16000; };
  2531. class Exile_Car_Offroad_Guerilla10 { quality = 3; price = 16000; };
  2532. class Exile_Car_Offroad_Guerilla11 { quality = 3; price = 16000; };
  2533. class Exile_Car_Offroad_Guerilla12 { quality = 3; price = 16000; };
  2534. class Exile_Car_Offroad_Rusty1 { quality = 3; price = 16000; };
  2535. class Exile_Car_Offroad_Rusty2 { quality = 3; price = 16000; };
  2536. class Exile_Car_Offroad_Rusty3 { quality = 3; price = 16000; };
  2537.  
  2538. ///////////////////////////////////////////////////////////////////////////////
  2539. // Offroad (Armed)
  2540. ///////////////////////////////////////////////////////////////////////////////
  2541. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 5; price = 25000; };
  2542. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 5; price = 25000; };
  2543. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 5; price = 25000; };
  2544. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 5; price = 25000; };
  2545. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 5; price = 25000; };
  2546. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 5; price = 25000; };
  2547. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 5; price = 25000; };
  2548. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 5; price = 25000; };
  2549. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 5; price = 25000; };
  2550. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 5; price = 25000; };
  2551. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 5; price = 25000; };
  2552. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 5; price = 25000; };
  2553.  
  2554. ///////////////////////////////////////////////////////////////////////////////
  2555. // Offroad (Repair)
  2556. ///////////////////////////////////////////////////////////////////////////////
  2557. class Exile_Car_Offroad_Repair_Civillian { quality = 4; price = 12500; };
  2558. class Exile_Car_Offroad_Repair_Red { quality = 4; price = 12500; };
  2559. class Exile_Car_Offroad_Repair_Beige { quality = 4; price = 12500; };
  2560. class Exile_Car_Offroad_Repair_White { quality = 4; price = 12500; };
  2561. class Exile_Car_Offroad_Repair_Blue { quality = 4; price = 12500; };
  2562. class Exile_Car_Offroad_Repair_DarkRed { quality = 4; price = 12500; };
  2563. class Exile_Car_Offroad_Repair_BlueCustom { quality = 4; price = 12500; };
  2564. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 4; price = 12500; };
  2565. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 4; price = 12500; };
  2566. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 4; price = 12500; };
  2567. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 4; price = 12500; };
  2568. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 4; price = 12500; };
  2569. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 4; price = 12500; };
  2570. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 4; price = 12500; };
  2571. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 4; price = 12500; };
  2572. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 4; price = 12500; };
  2573. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 4; price = 12500; };
  2574. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 4; price = 12500; };
  2575. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 4; price = 12500; };
  2576.  
  2577. ///////////////////////////////////////////////////////////////////////////////
  2578. // Strider
  2579. ///////////////////////////////////////////////////////////////////////////////
  2580. class Exile_Car_Strider { quality = 6; price = 44000; };
  2581.  
  2582. ///////////////////////////////////////////////////////////////////////////////
  2583. // SUV
  2584. ///////////////////////////////////////////////////////////////////////////////
  2585. class Exile_Car_SUV_Red { quality = 3; price = 14000; };
  2586. class Exile_Car_SUV_Black { quality = 3; price = 14000; };
  2587. class Exile_Car_SUV_Grey { quality = 3; price = 14000; };
  2588. class Exile_Car_SUV_Orange { quality = 3; price = 14000; };
  2589.  
  2590. ///////////////////////////////////////////////////////////////////////////////
  2591. // SUV (Armed)
  2592. ///////////////////////////////////////////////////////////////////////////////
  2593. class Exile_Car_SUV_Armed_Black { quality = 4; price = 25000; };
  2594.  
  2595. ///////////////////////////////////////////////////////////////////////////////
  2596. // BRDM2
  2597. ///////////////////////////////////////////////////////////////////////////////
  2598. class Exile_Car_BRDM2_HQ { quality = 5; price = 25000; };
  2599.  
  2600. ///////////////////////////////////////////////////////////////////////////////
  2601. // BTR40
  2602. ///////////////////////////////////////////////////////////////////////////////
  2603. class Exile_Car_BTR40_MG_Green { quality = 6; price = 38000; };
  2604. class Exile_Car_BTR40_MG_Camo { quality = 6; price = 38000; };
  2605. class Exile_Car_BTR40_Green { quality = 2; price = 15000; };
  2606. class Exile_Car_BTR40_Camo { quality = 2; price = 15000; };
  2607.  
  2608. ///////////////////////////////////////////////////////////////////////////////
  2609. // HMMWV
  2610. ///////////////////////////////////////////////////////////////////////////////
  2611. class Exile_Car_HMMWV_M134_Green { quality = 5; price = 33000; };
  2612. class Exile_Car_HMMWV_M134_Desert { quality = 5; price = 33000; };
  2613. class Exile_Car_HMMWV_M2_Green { quality = 6; price = 40000; };
  2614. class Exile_Car_HMMWV_M2_Desert { quality = 6; price = 40000; };
  2615. class Exile_Car_HMMWV_MEV_Green { quality = 3; price = 21000; };
  2616. class Exile_Car_HMMWV_MEV_Desert { quality = 3; price = 21000; };
  2617. class Exile_Car_HMMWV_UNA_Green { quality = 3; price = 21000; };
  2618. class Exile_Car_HMMWV_UNA_Desert { quality = 3; price = 21000; };
  2619.  
  2620. ///////////////////////////////////////////////////////////////////////////////
  2621. // Tempest
  2622. ///////////////////////////////////////////////////////////////////////////////
  2623. class Exile_Car_Tempest { quality = 4; price = 48300; };
  2624.  
  2625. ///////////////////////////////////////////////////////////////////////////////
  2626. // Van
  2627. ///////////////////////////////////////////////////////////////////////////////
  2628. class Exile_Car_Van_Black { quality = 2; price = 12000; };
  2629. class Exile_Car_Van_White { quality = 2; price = 12000; };
  2630. class Exile_Car_Van_Red { quality = 2; price = 12000; };
  2631. class Exile_Car_Van_Guerilla01 { quality = 2; price = 12000; };
  2632. class Exile_Car_Van_Guerilla02 { quality = 2; price = 12000; };
  2633. class Exile_Car_Van_Guerilla03 { quality = 2; price = 12000; };
  2634. class Exile_Car_Van_Guerilla04 { quality = 2; price = 12000; };
  2635. class Exile_Car_Van_Guerilla05 { quality = 2; price = 12000; };
  2636. class Exile_Car_Van_Guerilla06 { quality = 2; price = 12000; };
  2637. class Exile_Car_Van_Guerilla07 { quality = 2; price = 12000; };
  2638. class Exile_Car_Van_Guerilla08 { quality = 2; price = 12000; };
  2639.  
  2640. ///////////////////////////////////////////////////////////////////////////////
  2641. // Van (Box)
  2642. ///////////////////////////////////////////////////////////////////////////////
  2643. class Exile_Car_Van_Box_Black { quality = 3; price = 17000; };
  2644. class Exile_Car_Van_Box_White { quality = 3; price = 17000; };
  2645. class Exile_Car_Van_Box_Red { quality = 3; price = 17000; };
  2646. class Exile_Car_Van_Box_Guerilla01 { quality = 3; price = 17000; };
  2647. class Exile_Car_Van_Box_Guerilla02 { quality = 3; price = 17000; };
  2648. class Exile_Car_Van_Box_Guerilla03 { quality = 3; price = 17000; };
  2649. class Exile_Car_Van_Box_Guerilla04 { quality = 3; price = 17000; };
  2650. class Exile_Car_Van_Box_Guerilla05 { quality = 3; price = 17000; };
  2651. class Exile_Car_Van_Box_Guerilla06 { quality = 3; price = 17000; };
  2652. class Exile_Car_Van_Box_Guerilla07 { quality = 3; price = 17000; };
  2653. class Exile_Car_Van_Box_Guerilla08 { quality = 3; price = 17000; };
  2654.  
  2655. ///////////////////////////////////////////////////////////////////////////////
  2656. // Van (Fuel)
  2657. ///////////////////////////////////////////////////////////////////////////////
  2658. class Exile_Car_Van_Fuel_Black { quality = 3; price = 15000; };
  2659. class Exile_Car_Van_Fuel_White { quality = 3; price = 15000; };
  2660. class Exile_Car_Van_Fuel_Red { quality = 3; price = 15000; };
  2661. class Exile_Car_Van_Fuel_Guerilla01 { quality = 3; price = 15000; };
  2662. class Exile_Car_Van_Fuel_Guerilla02 { quality = 3; price = 15000; };
  2663. class Exile_Car_Van_Fuel_Guerilla03 { quality = 3; price = 15000; };
  2664.  
  2665. ///////////////////////////////////////////////////////////////////////////////
  2666. // Zamak
  2667. ///////////////////////////////////////////////////////////////////////////////
  2668. class Exile_Car_Zamak { quality = 4; price = 43000; };
  2669.  
  2670. ///////////////////////////////////////////////////////////////////////////////
  2671. // Water Scooter
  2672. ///////////////////////////////////////////////////////////////////////////////
  2673. class Exile_Boat_WaterScooter { quality = 2; price = 800; };
  2674.  
  2675. ///////////////////////////////////////////////////////////////////////////////
  2676. // RHIB
  2677. ///////////////////////////////////////////////////////////////////////////////
  2678. class Exile_Boat_RHIB { quality = 3; price = 1500; };
  2679.  
  2680. ///////////////////////////////////////////////////////////////////////////////
  2681. // Ceaser BTT
  2682. ///////////////////////////////////////////////////////////////////////////////
  2683. class Exile_Plane_Ceasar { quality = 2; price = 15000; };
  2684.  
  2685. ///////////////////////////////////////////////////////////////////////////////
  2686. // V-44 X Blackfish
  2687. ///////////////////////////////////////////////////////////////////////////////
  2688. class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; };
  2689. class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; };
  2690.  
  2691. ///////////////////////////////////////////////////////////////////////////////
  2692. // Prowler
  2693. ///////////////////////////////////////////////////////////////////////////////
  2694. class Exile_Car_ProwlerLight { quality = 3; price = 22000; };
  2695. class Exile_Car_ProwlerUnarmed { quality = 3; price = 22000; };
  2696.  
  2697. ///////////////////////////////////////////////////////////////////////////////
  2698. // Qilin
  2699. ///////////////////////////////////////////////////////////////////////////////
  2700. class Exile_Car_QilinUnarmed { quality = 3; price = 21000; };
  2701.  
  2702. ///////////////////////////////////////////////////////////////////////////////
  2703. // MB 4WD
  2704. ///////////////////////////////////////////////////////////////////////////////
  2705. class Exile_Car_MB4WD { quality = 2; price = 15000; };
  2706. class Exile_Car_MB4WDOpen { quality = 2; price = 15000; };
  2707.  
  2708. ///////////////////////////////////////////////////////////////////////////////
  2709. // Flags
  2710. ///////////////////////////////////////////////////////////////////////////////
  2711. class Exile_Item_FlagStolen1 { quality = 1; price = 5000; sellPrice = 5000; };
  2712. class Exile_Item_FlagStolen2 { quality = 1; price = 10000; sellPrice = 10000; };
  2713. class Exile_Item_FlagStolen3 { quality = 1; price = 15000; sellPrice = 15000; };
  2714. class Exile_Item_FlagStolen4 { quality = 1; price = 20000; sellPrice = 20000; };
  2715. class Exile_Item_FlagStolen5 { quality = 1; price = 25000; sellPrice = 25000; };
  2716. class Exile_Item_FlagStolen6 { quality = 1; price = 30000; sellPrice = 30000; };
  2717. class Exile_Item_FlagStolen7 { quality = 1; price = 35000; sellPrice = 35000; };
  2718. class Exile_Item_FlagStolen8 { quality = 1; price = 40000; sellPrice = 40000; };
  2719. class Exile_Item_FlagStolen9 { quality = 1; price = 45000; sellPrice = 45000; };
  2720. class Exile_Item_FlagStolen10 { quality = 1; price = 50000; sellPrice = 50000; };
  2721. };
  2722.  
  2723.  
  2724.  
  2725. class CfgExileCustomCode
  2726. {
  2727. exileclient_system_lootmanager_thread_spawn = "EBM\exileclient_system_lootmanager_thread_spawn.sqf";
  2728. /*
  2729. You can overwrite every single file of our code without touching it.
  2730. To do that, add the function name you want to overwrite plus the
  2731. path to your custom file here. If you wonder how this works, have a
  2732. look at our bootstrap/fn_preInit.sqf function.
  2733.  
  2734. Simply add the following scheme here:
  2735.  
  2736. <Function Name of Exile> = "<New File Name>";
  2737.  
  2738. Example:
  2739.  
  2740. ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  2741. */
  2742. };
  2743. class CfgExileEnvironment
  2744. {
  2745. class Altis
  2746. {
  2747. class FireFlies
  2748. {
  2749. // 1 = enabled, 0 = disabled
  2750. enable = 0;
  2751.  
  2752. // At this hour fire flies begin to spawn
  2753. startHour = 18;
  2754.  
  2755. // At this hour fire flies stop spawning
  2756. endHour = 4;
  2757. };
  2758.  
  2759. class Anomalies
  2760. {
  2761. // 1 = enabled, 0 = disabled
  2762. enable = 0;
  2763.  
  2764. // At this hour anomalies begin to spawn
  2765. startHour = 19;
  2766.  
  2767. // At this hour anomalies stop spawning
  2768. endHour = 6;
  2769. };
  2770.  
  2771. class Breathing
  2772. {
  2773. // 1 = enabled, 0 = disabled
  2774. enable = 0;
  2775. };
  2776.  
  2777. class Snow
  2778. {
  2779. // 1 = enabled, 0 = disabled
  2780. enable = 0;
  2781.  
  2782. // https://community.bistudio.com/wiki/surfaceType
  2783. surfaces[] = {};
  2784. };
  2785.  
  2786. class Radiation
  2787. {
  2788. // 1 = enabled, 0 = disabled
  2789. enable = 1;
  2790. };
  2791.  
  2792. class Temperature
  2793. {
  2794. // Temperature in °C for the time of day, per hour
  2795. // Add the first index to the last index, so it is 25 indizes!
  2796. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2797.  
  2798. // Temperature change in °C when it is 100% overcast
  2799. overcast = -2;
  2800.  
  2801. // Temperature change in °C when it is 100% raining
  2802. rain = -5;
  2803.  
  2804. // Temperature change in °C when it is 100% windy
  2805. wind = -1;
  2806.  
  2807. // Temperature change per 100m altitude in °C
  2808. altitude = -0.5;
  2809.  
  2810. // Difference from the daytime temperature to the water temperature
  2811. water = -5;
  2812. };
  2813. };
  2814.  
  2815. class Namalsk: Altis
  2816. {
  2817. class FireFlies: FireFlies
  2818. {
  2819. enable = 1;
  2820. };
  2821.  
  2822. class Anomalies: Anomalies
  2823. {
  2824. enable = 1;
  2825. };
  2826.  
  2827. class Breathing: Breathing
  2828. {
  2829. enable = 1;
  2830. };
  2831.  
  2832. class Snow: Snow
  2833. {
  2834. enable = 1;
  2835. surfaces[] = {"#nam_snow"};
  2836. };
  2837.  
  2838. class Radiation: Radiation
  2839. {
  2840. enable = 1;
  2841. contaminatedZones[] =
  2842. {
  2843. {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1
  2844. {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2
  2845. {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory
  2846. };
  2847. };
  2848.  
  2849. class Temperature: Temperature
  2850. {
  2851. daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  2852. };
  2853. };
  2854.  
  2855. class Tanoa: Altis
  2856. {
  2857. class FireFlies: FireFlies
  2858. {
  2859. enable = 0;
  2860. };
  2861.  
  2862. class Anomalies: Anomalies
  2863. {
  2864. enable = 0;
  2865. };
  2866.  
  2867. class Breathing: Breathing
  2868. {
  2869. enable = 0;
  2870. };
  2871.  
  2872. class Snow: Snow
  2873. {
  2874. enable = 0;
  2875. };
  2876.  
  2877. class Radiation: Radiation
  2878. {
  2879. enable = 1;
  2880. };
  2881.  
  2882. class Temperature: Temperature
  2883. {
  2884. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2885. };
  2886. };
  2887. };
  2888. class CfgExileHUD
  2889. {
  2890. class ShortItemNames
  2891. {
  2892. SmokeShell[] = {"WHITE", "SMOKE"};
  2893. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  2894. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  2895.  
  2896. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  2897. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  2898. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  2899.  
  2900. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  2901. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  2902. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  2903.  
  2904. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  2905. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  2906. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  2907.  
  2908. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  2909. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  2910. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  2911.  
  2912. SmokeShellRed[] = {"RED", "SMOKE"};
  2913. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  2914. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  2915.  
  2916. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  2917. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  2918. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  2919.  
  2920. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  2921. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  2922.  
  2923. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  2924. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  2925.  
  2926. UGL_FlareRed_F[] = {"RED", "FLARE"};
  2927. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  2928.  
  2929. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  2930. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  2931.  
  2932. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  2933. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  2934.  
  2935. Chemlight_blue[] = {"BLUE", "LIGHT"};
  2936. Chemlight_green[] = {"GREEN", "LIGHT"};
  2937. Chemlight_red[] = {"RED", "LIGHT"};
  2938. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  2939.  
  2940. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  2941. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  2942.  
  2943. O_IR_Grenade[] = {"IR"};
  2944. I_IR_Grenade[] = {"IR"};
  2945. B_IR_Grenade[] = {"IR"};
  2946.  
  2947. HandGrenade[] = {"RGO"};
  2948. MiniGrenade[] = {"RGN"};
  2949.  
  2950. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  2951. };
  2952. };
  2953. class CfgExileLootSettings
  2954. {
  2955. /**
  2956. * Lifetime of loot in minutes. Synchronize this with
  2957. * the garbage collector settings of your server
  2958. * CfgSettings!
  2959. */
  2960. lifeTime = 8;
  2961.  
  2962. /**
  2963. * Interval in seconds when the client searches for
  2964. * new buildings to spawn loot in
  2965. */
  2966. spawnInterval = 30;
  2967.  
  2968. /**
  2969. * This is a percentage value to determine how many loot
  2970. * positions should contain loot when the system spawns loot.
  2971. *
  2972. * If a building has 20 positions defined, Exile will
  2973. * spawn loot in 10 random positions of them.
  2974. *
  2975. * This means smaller buildings spawn less loot and larger
  2976. * ones spawn more loot.
  2977. *
  2978. * You can also cap it at a maximum value. See below.
  2979. */
  2980. maximumPositionCoverage = 30;
  2981.  
  2982. /**
  2983. * Limit the number of loot positions per building. If the
  2984. * above percentage value exceeds this value, it will be capped.
  2985. *
  2986. * Example: Coverage is 50%. Building has 60 loot positions defined.
  2987. * This results in 30 loot positions and that is too much. So we
  2988. * cap this at 10
  2989. */
  2990. maximumNumberOfLootSpotsPerBuilding = 3;
  2991.  
  2992. /**
  2993. * Exile spawns a random number of items per loot spot. This
  2994. * is the upper cap for that. So 3 means it could spawn 1, 2
  2995. * or 3.
  2996. */
  2997. maximumNumberOfItemsPerLootSpot = 2;
  2998.  
  2999. /**
  3000. * Radius in meter to spawn loot AROUND each player.
  3001. * Do NOT touch this value if you dont know what you do.
  3002. * The higher the number, the higher the drop rates, the
  3003. * easier your server will lag.
  3004. *
  3005. * 50m = Minimum
  3006. * 200m = Maximum
  3007. */
  3008. spawnRadius = 60;
  3009.  
  3010. /**
  3011. * Defines the radius around trader cities where the system should
  3012. * not spawn loot. Set this to 0 if you want to have loot spawning
  3013. * in trader citites, ugh.
  3014. */
  3015. minimumDistanceToTraderZones = 500;
  3016.  
  3017. /**
  3018. * Defines the radius around territories where no loot spawns.
  3019. * This does not regard the actual size of a territory. So do not
  3020. * set this to a lower value than the maximum radius of a territory,
  3021. * which is 150m by default.
  3022. */
  3023. minimumDistanceToTerritories = 150;
  3024. };
  3025. class CfgExileMobileXM8
  3026. {
  3027. /**
  3028. * Add the 4 digit permission code here, so players can authorize
  3029. * your server to send them messages to their Mobile XM8 app.
  3030. */
  3031. code = "";
  3032. };
  3033. class CfgExileMusic
  3034. {
  3035. Ambient[] = {"ExileTrack03","ExileTrack04"};
  3036. Combat[] = {"ExileTrack06","ExileTrack07"};
  3037. Intro[] = {"ExileTrack02","ExileTrack03"};
  3038. };
  3039. class CfgExileParty
  3040. {
  3041. showESP = 1;
  3042. allow3DMarkers = 1;
  3043. };
  3044. class CfgExileRussianRoulette
  3045. {
  3046. /*
  3047. Minimum amount to join a session of
  3048. russian roulette
  3049. */
  3050. buyInAmount = 100;
  3051. };
  3052. class CfgFlags
  3053. {
  3054. class USA
  3055. {
  3056. name = "USA";
  3057. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3058. uids[] = {};
  3059. };
  3060. };
  3061.  
  3062. class ExileAbstractAction
  3063. {
  3064. title = "";
  3065. condition = "true";
  3066. action = "";
  3067. priority = 1.5;
  3068. showWindow = false;
  3069. };
  3070.  
  3071. /**
  3072. * Sort this by probability of occurence to speed things up a bit
  3073. */
  3074. class CfgInteractionMenus
  3075. {
  3076. #include "EBM\menus.hpp"
  3077. class Car
  3078. {
  3079. targetType = 2;
  3080. target = "Car";
  3081.  
  3082. class Actions
  3083. {
  3084. class ScanLock: ExileAbstractAction
  3085. {
  3086. title = "Scan Lock";
  3087. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3088. action = "_this call ExileClient_object_lock_scan";
  3089. };
  3090.  
  3091. // Locks a vehicle
  3092. class Lock: ExileAbstractAction
  3093. {
  3094. title = "Lock";
  3095. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3096. action = "true spawn ExileClient_object_lock_toggle";
  3097. };
  3098.  
  3099. // Unlocks a vehicle
  3100. class Unlock: ExileAbstractAction
  3101. {
  3102. title = "Unlock";
  3103. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3104. action = "false spawn ExileClient_object_lock_toggle";
  3105. };
  3106.  
  3107. // Repairs a vehicle to 100%. Requires Duckttape
  3108. class Repair: ExileAbstractAction
  3109. {
  3110. title = "Repair";
  3111. condition = "true";
  3112. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3113. };
  3114.  
  3115. // Hot-wires a vehicle
  3116. class Hotwire: ExileAbstractAction
  3117. {
  3118. title = "Hotwire";
  3119. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3120. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3121. };
  3122.  
  3123. // Flips a vehicle so the player doesnt have to call an admin
  3124. // Check if vector up is fucked
  3125. class Flip: ExileAbstractAction
  3126. {
  3127. title = "Flip";
  3128. condition = "call ExileClient_object_vehicle_interaction_show";
  3129. action = "_this call ExileClient_object_vehicle_flip";
  3130. };
  3131.  
  3132. // Fills fuel from a can into a car
  3133. class Refuel: ExileAbstractAction
  3134. {
  3135. title = "Refuel";
  3136. condition = "call ExileClient_object_vehicle_interaction_show";
  3137. action = "_this call ExileClient_object_vehicle_refuel";
  3138. };
  3139.  
  3140. // Drains fuel from a car into an empty jerry can
  3141. class DrainFuel: ExileAbstractAction
  3142. {
  3143. title = "Drain Fuel";
  3144. condition = "call ExileClient_object_vehicle_interaction_show";
  3145. action = "_this call ExileClient_object_vehicle_drain";
  3146. };
  3147. };
  3148. };
  3149.  
  3150. class Air
  3151. {
  3152. target = "Air";
  3153. targetType = 2;
  3154.  
  3155. class Actions
  3156. {
  3157. class ScanLock: ExileAbstractAction
  3158. {
  3159. title = "Scan Lock";
  3160. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3161. action = "_this call ExileClient_object_lock_scan";
  3162. };
  3163.  
  3164. // Locks a vehicle
  3165. class Lock: ExileAbstractAction
  3166. {
  3167. title = "Lock";
  3168. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3169. action = "true spawn ExileClient_object_lock_toggle";
  3170. };
  3171.  
  3172. // Unlocks a vehicle
  3173. class Unlock: ExileAbstractAction
  3174. {
  3175. title = "Unlock";
  3176. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3177. action = "false spawn ExileClient_object_lock_toggle";
  3178. };
  3179.  
  3180. // Hot-wires a vehicle
  3181. class Hotwire: ExileAbstractAction
  3182. {
  3183. title = "Hotwire";
  3184. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3185. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3186. };
  3187.  
  3188. // Repairs a vehicle to 100%. Requires Duckttape
  3189. class Repair: ExileAbstractAction
  3190. {
  3191. title = "Repair";
  3192. condition = "true";
  3193. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3194. };
  3195.  
  3196. // Flips a vehicle so the player doesnt have to call an admin
  3197. // Check if vector up is fucked
  3198. class Flip: ExileAbstractAction
  3199. {
  3200. title = "Flip";
  3201. condition = "call ExileClient_object_vehicle_interaction_show";
  3202. action = "_this call ExileClient_object_vehicle_flip";
  3203. };
  3204.  
  3205. // Fills fuel from a can into a car
  3206. class Refuel: ExileAbstractAction
  3207. {
  3208. title = "Refuel";
  3209. condition = "call ExileClient_object_vehicle_interaction_show";
  3210. action = "_this call ExileClient_object_vehicle_refuel";
  3211. };
  3212.  
  3213. // Drains fuel from a car into an empty jerry can
  3214. class DrainFuel: ExileAbstractAction
  3215. {
  3216. title = "Drain Fuel";
  3217. condition = "call ExileClient_object_vehicle_interaction_show";
  3218. action = "_this call ExileClient_object_vehicle_drain";
  3219. };
  3220.  
  3221. class RotateLeft: ExileAbstractAction
  3222. {
  3223. title = "Rotate Left";
  3224. condition = "call ExileClient_object_vehicle_interaction_show";
  3225. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3226. };
  3227.  
  3228. class RotateRight: ExileAbstractAction
  3229. {
  3230. title = "Rotate Right";
  3231. condition = "call ExileClient_object_vehicle_interaction_show";
  3232. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3233. };
  3234. };
  3235. };
  3236.  
  3237. class Safe
  3238. {
  3239. targetType = 2;
  3240. target = "Exile_Container_Safe";
  3241.  
  3242. class Actions
  3243. {
  3244. class ScanLock: ExileAbstractAction
  3245. {
  3246. title = "Scan Lock";
  3247. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3248. action = "_this call ExileClient_object_lock_scan";
  3249. };
  3250.  
  3251. // Locks a vehicle
  3252. class Lock : ExileAbstractAction
  3253. {
  3254. title = "Lock";
  3255. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3256. action = "true spawn ExileClient_object_lock_toggle";
  3257. };
  3258.  
  3259. class Unlock : ExileAbstractAction
  3260. {
  3261. title = "Unlock";
  3262. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3263. action = "false spawn ExileClient_object_lock_toggle";
  3264. };
  3265.  
  3266. class Pack : ExileAbstractAction
  3267. {
  3268. title = "Pack";
  3269. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3270. action = "_this spawn ExileClient_object_container_pack";
  3271. };
  3272.  
  3273. class SetPinCode : ExileAbstractAction
  3274. {
  3275. title = "Set PIN";
  3276. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3277. action = "_this spawn ExileClient_object_lock_setPin";
  3278. };
  3279. };
  3280. };
  3281.  
  3282. class Laptop
  3283. {
  3284. targetType = 2;
  3285. target = "Exile_Construction_Laptop_Static";
  3286.  
  3287. class Actions
  3288. {
  3289. class CameraSystem: ExileAbstractAction
  3290. {
  3291. title = "CCTV Access";
  3292. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3293. action = "_this call ExileClient_gui_baseCamera_show";
  3294. };
  3295. };
  3296. };
  3297.  
  3298. class SupplyBox
  3299. {
  3300. targetType = 2;
  3301. target = "Exile_Container_SupplyBox";
  3302.  
  3303. class Actions
  3304. {
  3305. class Mount: ExileAbstractAction
  3306. {
  3307. title = "Mount";
  3308. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3309. action = "_this call ExileClient_object_supplyBox_mount";
  3310. };
  3311.  
  3312. class Install: ExileAbstractAction
  3313. {
  3314. title = "Install";
  3315. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3316. action = "_this call ExileClient_object_supplyBox_install";
  3317. };
  3318.  
  3319. class Unmount: ExileAbstractAction
  3320. {
  3321. title = "Unmount";
  3322. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3323. action = "_this call ExileClient_object_supplyBox_unmount";
  3324. };
  3325. };
  3326. };
  3327.  
  3328. class Construction
  3329. {
  3330. targetType = 2;
  3331. target = "Exile_Construction_Abstract_Static";
  3332.  
  3333. class Actions
  3334. {
  3335. class ScanLock: ExileAbstractAction
  3336. {
  3337. title = "Scan Lock";
  3338. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3339. action = "_this call ExileClient_object_lock_scan";
  3340. };
  3341.  
  3342. class Unlock : ExileAbstractAction
  3343. {
  3344. title = "Unlock";
  3345. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3346. action = "false spawn ExileClient_object_lock_toggle";
  3347. };
  3348.  
  3349. class Lock : ExileAbstractAction
  3350. {
  3351. title = "Lock";
  3352. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3353. action = "true spawn ExileClient_object_lock_toggle";
  3354. };
  3355.  
  3356. // Picks up the construction so you can move it
  3357. class Move: ExileAbstractAction
  3358. {
  3359. title = "Move";
  3360. condition = "call ExileClient_util_world_isInOwnTerritory";
  3361. action = "_this spawn ExileClient_object_construction_move";
  3362. };
  3363.  
  3364. // Removes the construction.
  3365. class Deconstruct: ExileAbstractAction
  3366. {
  3367. title = "Remove";
  3368. condition = "call ExileClient_util_world_isInOwnTerritory";
  3369. action = "_this spawn ExileClient_object_construction_deconstruct";
  3370. };
  3371.  
  3372. class AddALock : ExileAbstractAction
  3373. {
  3374. title = "Add a Lock";
  3375. condition = "call ExileClient_object_construction_lockAddShow";
  3376. action = "_this spawn ExileClient_object_construction_lockAdd";
  3377. };
  3378.  
  3379. class Upgrade : ExileAbstractAction
  3380. {
  3381. title = "Upgrade";
  3382. condition = "call ExileClient_object_construction_upgradeShow";
  3383. action = "_this call ExileClient_object_construction_upgrade";
  3384. };
  3385.  
  3386. class MakeBoom : ExileAbstractAction
  3387. {
  3388. title = "Plant charge";
  3389. condition = "call ExileClient_system_breaching_condition";
  3390. action = "_this call ExileClient_system_breaching_action";
  3391. };
  3392.  
  3393. class Repair : ExileAbstractAction
  3394. {
  3395. title = "Repair";
  3396. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3397. action = "_this call ExileClient_object_construction_repair";
  3398. };
  3399.  
  3400. };
  3401. };
  3402.  
  3403. /*
  3404. Tent, Storage crate etc.
  3405. */
  3406. class Container
  3407. {
  3408. targetType = 2;
  3409. target = "Exile_Container_Abstract";
  3410.  
  3411. class Actions
  3412. {
  3413. class Pack
  3414. {
  3415. title = "Pack";
  3416. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  3417. action = "_this spawn ExileClient_object_container_pack";
  3418. };
  3419. // Picks up the container so you can move it
  3420. class Move: ExileAbstractAction
  3421. {
  3422. title = "Move";
  3423. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3424. action = "_this spawn ExileClient_object_construction_move";
  3425. };
  3426. };
  3427. };
  3428.  
  3429. class Flag
  3430. {
  3431. targetType = 2;
  3432. target = "Exile_Construction_Flag_Static";
  3433.  
  3434. class Actions
  3435. {
  3436. /*
  3437. class Manage : ExileAbstractAction
  3438. {
  3439. title = "Manage";
  3440. condition = "true";
  3441. action = "_this call ExileClient_gui_baseManagement_event_show";
  3442. };
  3443. */
  3444. class StealFlag: ExileAbstractAction
  3445. {
  3446. title = "Steal Flag";
  3447. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  3448. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  3449. };
  3450.  
  3451. class RestoreFlag: ExileAbstractAction
  3452. {
  3453. title = "Restore Flag";
  3454. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  3455. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  3456. };
  3457. };
  3458. };
  3459.  
  3460. class Boat
  3461. {
  3462. targetType = 2;
  3463. target = "Ship";
  3464.  
  3465. class Actions
  3466. {
  3467. // Locks a vehicle
  3468. class Lock: ExileAbstractAction
  3469. {
  3470. title = "Lock";
  3471. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3472. action = "true spawn ExileClient_object_lock_toggle";
  3473. };
  3474.  
  3475. // Unlocks a vehicle
  3476. class Unlock: ExileAbstractAction
  3477. {
  3478. title = "Unlock";
  3479. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3480. action = "false spawn ExileClient_object_lock_toggle";
  3481. };
  3482.  
  3483. // Hot-wires a vehicle
  3484. class Hotwire: ExileAbstractAction
  3485. {
  3486. title = "Hotwire";
  3487. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3488. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3489. };
  3490.  
  3491. // Repairs a vehicle to 100%. Requires Duckttape
  3492. class Repair: ExileAbstractAction
  3493. {
  3494. title = "Repair";
  3495. condition = "true";
  3496. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3497. };
  3498.  
  3499. // Fills fuel from a can into a car
  3500. class Refuel: ExileAbstractAction
  3501. {
  3502. title = "Refuel";
  3503. condition = "call ExileClient_object_vehicle_interaction_show";
  3504. action = "_this call ExileClient_object_vehicle_refuel";
  3505. };
  3506.  
  3507. // Drains fuel from a car into an empty jerry can
  3508. class DrainFuel: ExileAbstractAction
  3509. {
  3510. title = "Drain Fuel";
  3511. condition = "call ExileClient_object_vehicle_interaction_show";
  3512. action = "_this call ExileClient_object_vehicle_drain";
  3513. };
  3514.  
  3515. // Pushes a boat into look direction to move into water
  3516. class Push: ExileAbstractAction
  3517. {
  3518. title = "Fus Ro Dah!";
  3519. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  3520. action = "_this call ExileClient_object_vehicle_push";
  3521. };
  3522. };
  3523. };
  3524.  
  3525. class Bikes
  3526. {
  3527. targetType = 2;
  3528. target = "Bicycle";
  3529.  
  3530. class Actions
  3531. {
  3532. class Flip: ExileAbstractAction
  3533. {
  3534. title = "Flip";
  3535. condition = "true";
  3536. action = "_this call ExileClient_object_vehicle_flip";
  3537. };
  3538. };
  3539. };
  3540.  
  3541. class Player
  3542. {
  3543. targetType = 2;
  3544. target = "Exile_Unit_Player";
  3545.  
  3546. class Actions
  3547. {
  3548. class Free: ExileAbstractAction
  3549. {
  3550. title = "Free";
  3551. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3552. action = "_this call ExileClient_object_handcuffs_free";
  3553. };
  3554.  
  3555. class Search: ExileAbstractAction
  3556. {
  3557. title = "Search Gear";
  3558. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3559. action = "_this call ExileClient_object_handcuffs_searchGear";
  3560. };
  3561.  
  3562. class Identify: ExileAbstractAction
  3563. {
  3564. title = "Identify Body";
  3565. condition = "!(alive ExileClientInteractionObject)";
  3566. action = "_this call ExileClient_object_player_identifyBody";
  3567. };
  3568.  
  3569. class HideCorpse: ExileAbstractAction
  3570. {
  3571. title = "Hide Body";
  3572. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  3573. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  3574. };
  3575. };
  3576. };
  3577. };
  3578. /**
  3579. * Classname is used for reference
  3580. * name is displayed in crafting requirements
  3581. * models is used for crafting and interaction menus
  3582. */
  3583. class CfgInteractionModels
  3584. {
  3585. class WaterSource
  3586. {
  3587. name = "Water tanks, barrels, coolers or pumps";
  3588. models[] =
  3589. {
  3590. "barrelwater_f",
  3591. "barrelwater_grey_f",
  3592. "waterbarrel_f",
  3593. "watertank_f",
  3594. "stallwater_f",
  3595. "waterpump_01_f",
  3596. "water_source_f",
  3597.  
  3598. // Namalsk
  3599. "wellpump",
  3600. "Land_jhad_stand_water",
  3601. "Land_Jbad_Misc_Well_L",
  3602. "Land_jbad_Fridge",
  3603. "Land_jbad_reservoir",
  3604. "Land_jbad_teapot",
  3605. "Land_KBud",
  3606.  
  3607. //Tanoa
  3608. "watertank_01_f",
  3609. "watertank_02_f",
  3610. "watertank_03_f",
  3611. "watertank_04_f"
  3612. };
  3613. };
  3614.  
  3615. class CleanWaterSource
  3616. {
  3617. name = "Water cooler";
  3618. models[] =
  3619. {
  3620. "watercooler"
  3621. };
  3622. };
  3623.  
  3624. class WorkBench
  3625. {
  3626. name = "Work Bench";
  3627. models[] =
  3628. {
  3629. "workstand_f.p3d"
  3630. };
  3631. };
  3632.  
  3633. class ShippingContainerSource
  3634. {
  3635. name = "Shipping Containers";
  3636. models[] =
  3637. {
  3638. // Arma 3
  3639. "CargoBox_V1_F",
  3640. "Cargo20_blue_F",
  3641. "Cargo20_brick_red_F",
  3642. "Cargo20_cyan_F",
  3643. "Cargo20_grey_F",
  3644. "Cargo20_light_blue_F",
  3645. "Cargo20_light_green_F",
  3646. "Cargo20_military_green_F",
  3647. "Cargo20_military_ruins_F",
  3648. "Cargo20_orange_F",
  3649. "Cargo20_red_F",
  3650. "Cargo20_sand_F",
  3651. "Cargo20_white_F",
  3652. "Cargo20_yellow_F",
  3653. "Cargo40_blue_F",
  3654. "Cargo40_brick_red_F",
  3655. "Cargo40_cyan_F",
  3656. "Cargo40_grey_F",
  3657. "Cargo40_light_blue_F",
  3658. "Cargo40_light_green_F",
  3659. "Cargo40_military_green_F",
  3660. "Cargo40_orange_F",
  3661. "Cargo40_red_F",
  3662. "Cargo40_sand_F",
  3663. "Cargo40_white_F",
  3664. "Cargo40_yellow_F",
  3665.  
  3666. // Namalsk
  3667. "nam_container.p3d",
  3668. "misc_cargo1d.p3d",
  3669. "misc_cargo1b.p3d",
  3670. "misc_cargo1bo.p3d",
  3671. "misc_cargo2c.p3d",
  3672. "misc_cargo1ao.p3d",
  3673.  
  3674. //Tanoa
  3675. "Land_ContainerLine_01_F",
  3676. "Land_ContainerLine_02_F",
  3677. "Land_ContainerLine_03_F",
  3678.  
  3679. // Also allow wrecks
  3680. "wreck_"
  3681. /*
  3682. "wreck_bmp2_f.p3d",
  3683. "wreck_brdm2_f.p3d",
  3684. "wreck_car2_f.p3d",
  3685. "wreck_car3_f.p3d",
  3686. "wreck_car_f.p3d",
  3687. "wreck_cardismantled_f.p3d",
  3688. "wreck_hmmwv_f.p3d",
  3689. "wreck_hunter_f.p3d",
  3690. "wreck_offroad2_f.p3d",
  3691. "wreck_offroad_f.p3d",
  3692. "wreck_skodovka_f.p3d",
  3693. "wreck_slammer_f.p3d",
  3694. "wreck_slammer_hull_f.p3d",
  3695. "wreck_slammer_turret_f.p3d",
  3696. "wreck_t72_hull_f.p3d",
  3697. "wreck_t72_turret_f.p3d",
  3698. "wreck_truck_dropside_f.p3d",
  3699. "wreck_truck_f.p3d",
  3700. "wreck_uaz_f.p3d",
  3701. "wreck_ural_f.p3d"
  3702. "wreck_van_f.p3d",
  3703. */
  3704.  
  3705.  
  3706. // TODO: Ask community for CUP/AiA model names
  3707. };
  3708. };
  3709.  
  3710. class WoodSource
  3711. {
  3712. name = "Trees";
  3713. models[] =
  3714. {
  3715. " t_",
  3716. " bo_t_",
  3717.  
  3718. // A2 trees
  3719. " str_",
  3720. " Smrk_",
  3721. " les_",
  3722. " brg_"
  3723. };
  3724. };
  3725.  
  3726. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  3727. class FuelSource
  3728. {
  3729. name = "Fuel pumps, stations or barrels";
  3730. models[] =
  3731. {
  3732. "fuelstation_feed_f.p3d",
  3733. "metalbarrel_f.p3d",
  3734. "flexibletank_01_f.p3d",
  3735. "fs_feed_f.p3d",
  3736. //Tanoa
  3737. "fuelstation_01_pump_f.p3d",
  3738. "fuelstation_02_pump_f.p3d"
  3739. };
  3740. };
  3741. };
  3742. class CfgLocker
  3743. {
  3744. numbersOnly = "0123456789";
  3745.  
  3746. maxDeposit = 10000;
  3747. };
  3748.  
  3749. class CfgPlayer
  3750. {
  3751. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  3752. hungerDecay = 90;
  3753. thirstDecay = 60;
  3754.  
  3755. // Damage taken from 0 (health||thirst)/sec
  3756. healthDecay = 5.0;
  3757.  
  3758. // Health regen if over BOTH
  3759. thirstRegen = 90;
  3760. hungerRegen = 90;
  3761.  
  3762. // IF above meet recover HP%/MIN
  3763. recoveryPerMinute = 2;
  3764.  
  3765. // Set custom aim precision coefficient for weapon sway
  3766. // https://community.bistudio.com/wiki/Arma_3_Stamina
  3767. // Set to -1 if you want to use Arma 3 default value
  3768. // setCustomAimCoef
  3769. customAimCoefficient = 0.5;
  3770.  
  3771. // 0 or 1
  3772. enableFatigue = 0;
  3773. enableStamina = 0;
  3774.  
  3775. disableMapDrawing = 1;
  3776. };
  3777. class CfgSlothMachine
  3778. {
  3779. spinCost = 100;
  3780. Jackpot = 10100;
  3781.  
  3782. chances[] =
  3783. {
  3784. {85, ""}, // 85% = Nothing
  3785. {95, "Level1"}, // 10% = 1pt
  3786. {96, "Level2"}, // 1% = 10pt
  3787. {97, "Level3"}, // 1% = 25pt
  3788. {98, "Level4"}, // 1% = 50pt
  3789. {99, "Level5"}, // 1% = 100pt
  3790. {100, "Jackpot"} // 1% = Jackpot
  3791. };
  3792.  
  3793. class Prizes
  3794. {
  3795. class Level1
  3796. {
  3797. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  3798. prize = 101;
  3799. };
  3800.  
  3801. class Level2
  3802. {
  3803. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  3804. prize = 110;
  3805. };
  3806.  
  3807. class Level3
  3808. {
  3809. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  3810. prize = 125;
  3811. };
  3812.  
  3813. class Level4
  3814. {
  3815. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  3816. prize = 150;
  3817. };
  3818.  
  3819. class Level5
  3820. {
  3821. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  3822. prize = 200;
  3823. };
  3824.  
  3825. class Jackpot
  3826. {
  3827. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  3828. };
  3829. };
  3830. };
  3831. class CfgTerritories
  3832. {
  3833. // Base Cost / Radius
  3834. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  3835. prices[] =
  3836. {
  3837. // Purchase Price Radius Number of Objects
  3838. {5000, 15, 30 }, // Level 1
  3839. {10000, 30, 60 }, // Level 2
  3840. {15000, 45, 90 }, // Level 3
  3841. {20000, 60, 120 }, // Level 4
  3842. {25000, 75, 150 }, // Level 5
  3843. {30000, 90, 180 }, // Level 6
  3844. {35000, 105, 210 }, // Level 7
  3845. {40000, 120, 240 }, // Level 8
  3846. {45000, 135, 270 }, // Level 9
  3847. {50000, 150, 300 } // Level 10
  3848. };
  3849.  
  3850. // A shortcut of the above maximum radius
  3851. maximumRadius = 150;
  3852.  
  3853. // The above * 2 plus coverving the 20m you can move while placing things
  3854. minimumDistanceToOtherTerritories = 325;
  3855.  
  3856. // Maximum number of territories a player can own
  3857. maximumNumberOfTerritoriesPerPlayer = 2;
  3858.  
  3859. /**
  3860. * Defines the minimum distance to safe zones / trader cities where players
  3861. * cannot build territories
  3862. */
  3863. minimumDistanceToTraderZones = 1000;
  3864.  
  3865. /**
  3866. * Defines the minimum distance to spawn zones where players
  3867. * cannot build territories
  3868. */
  3869. minimumDistanceToSpawnZones = 1000;
  3870.  
  3871. // Amount of pop tabs per object to pay
  3872. popTabAmountPerObject = 10;
  3873. };
  3874. class CfgTraderCategories
  3875. {
  3876. #include "EBM\traders.hpp"
  3877. class Community
  3878. {
  3879. name = "Community Items";
  3880. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3881. items[] =
  3882. {
  3883. // Add your items here <3
  3884. };
  3885. };
  3886.  
  3887. class Community2
  3888. {
  3889. name = "Community Items 2";
  3890. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3891. items[] =
  3892. {
  3893. // Add your items here <3
  3894. };
  3895. };
  3896.  
  3897. class Community3
  3898. {
  3899. name = "Community Items 3";
  3900. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3901. items[] =
  3902. {
  3903. // Add your items here <3
  3904. };
  3905. };
  3906.  
  3907. class Community4
  3908. {
  3909. name = "Community Items 4";
  3910. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3911. items[] =
  3912. {
  3913. // Add your items here <3
  3914. };
  3915. };
  3916.  
  3917. class Community5
  3918. {
  3919. name = "Community Items 5";
  3920. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3921. items[] =
  3922. {
  3923. // Add your items here <3
  3924. };
  3925. };
  3926.  
  3927. class Community6
  3928. {
  3929. name = "Community Items 6";
  3930. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3931. items[] =
  3932. {
  3933. // Add your items here <3
  3934. };
  3935. };
  3936.  
  3937. class Community7
  3938. {
  3939. name = "Community Items 7";
  3940. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3941. items[] =
  3942. {
  3943. // Add your items here <3
  3944. };
  3945. };
  3946.  
  3947. class Community8
  3948. {
  3949. name = "Community Items 8";
  3950. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3951. items[] =
  3952. {
  3953. // Add your items here <3
  3954. };
  3955. };
  3956.  
  3957. class Community9
  3958. {
  3959. name = "Community Items 9";
  3960. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3961. items[] =
  3962. {
  3963. // Add your items here <3
  3964. };
  3965. };
  3966.  
  3967. class Community10
  3968. {
  3969. name = "Community Items 10";
  3970. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3971. items[] =
  3972. {
  3973. // Add your items here <3
  3974. };
  3975. };
  3976.  
  3977. class Uniforms
  3978. {
  3979. name = "Uniforms";
  3980. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3981. items[] =
  3982. {
  3983. "U_C_Journalist",
  3984. "U_C_Poloshirt_blue",
  3985. "U_C_Poloshirt_burgundy",
  3986. "U_C_Poloshirt_salmon",
  3987. "U_C_Poloshirt_stripped",
  3988. "U_C_Poloshirt_tricolour",
  3989. "U_C_Poor_1",
  3990. "U_C_Poor_2",
  3991. "U_C_Poor_shorts_1",
  3992. "U_C_Scientist",
  3993. "U_OrestesBody",
  3994. "U_Rangemaster",
  3995. "U_NikosAgedBody",
  3996. "U_NikosBody",
  3997. "U_Competitor",
  3998. "U_B_CombatUniform_mcam",
  3999. "U_B_CombatUniform_mcam_tshirt",
  4000. "U_B_CombatUniform_mcam_vest",
  4001. "U_B_CombatUniform_mcam_worn",
  4002. "U_B_CTRG_1",
  4003. "U_B_CTRG_2",
  4004. "U_B_CTRG_3",
  4005. "U_I_CombatUniform",
  4006. "U_I_CombatUniform_shortsleeve",
  4007. "U_I_CombatUniform_tshirt",
  4008. "U_I_OfficerUniform",
  4009. "U_O_CombatUniform_ocamo",
  4010. "U_O_CombatUniform_oucamo",
  4011. "U_O_OfficerUniform_ocamo",
  4012. "U_B_SpecopsUniform_sgg",
  4013. "U_O_SpecopsUniform_blk",
  4014. "U_O_SpecopsUniform_ocamo",
  4015. "U_I_G_Story_Protagonist_F",
  4016. "Exile_Uniform_Woodland",
  4017. "U_C_HunterBody_grn",
  4018. "U_IG_Guerilla1_1",
  4019. "U_IG_Guerilla2_1",
  4020. "U_IG_Guerilla2_2",
  4021. "U_IG_Guerilla2_3",
  4022. "U_IG_Guerilla3_1",
  4023. "U_BG_Guerilla2_1",
  4024. "U_IG_Guerilla3_2",
  4025. "U_BG_Guerrilla_6_1",
  4026. "U_BG_Guerilla1_1",
  4027. "U_BG_Guerilla2_2",
  4028. "U_BG_Guerilla2_3",
  4029. "U_BG_Guerilla3_1",
  4030. "U_BG_leader",
  4031. "U_IG_leader",
  4032. "U_I_G_resistanceLeader_F",
  4033. /*"U_B_FullGhillie_ard",
  4034. "U_B_FullGhillie_lsh",
  4035. "U_B_FullGhillie_sard",
  4036. "U_B_GhillieSuit",
  4037. "U_I_FullGhillie_ard",
  4038. "U_I_FullGhillie_lsh",
  4039. "U_I_FullGhillie_sard",
  4040. "U_I_GhillieSuit",
  4041. "U_O_FullGhillie_ard",
  4042. "U_O_FullGhillie_lsh",
  4043. "U_O_FullGhillie_sard",
  4044. "U_O_GhillieSuit",*/
  4045. "U_I_Wetsuit",
  4046. "U_O_Wetsuit",
  4047. "U_B_Wetsuit",
  4048. "U_B_survival_uniform",
  4049. "U_B_HeliPilotCoveralls",
  4050. "U_I_HeliPilotCoveralls",
  4051. "U_B_PilotCoveralls",
  4052. "U_I_pilotCoveralls",
  4053. "U_O_PilotCoveralls",
  4054. //Apex
  4055. "U_B_T_Soldier_F",
  4056. "U_B_T_Soldier_AR_F",
  4057. "U_B_T_Soldier_SL_F",
  4058. //"U_B_T_Sniper_F",
  4059. //"U_B_T_FullGhillie_tna_F",
  4060. "U_B_CTRG_Soldier_F",
  4061. "U_B_CTRG_Soldier_2_F",
  4062. "U_B_CTRG_Soldier_3_F",
  4063. "U_B_GEN_Soldier_F",
  4064. "U_B_GEN_Commander_F",
  4065. "U_O_T_Soldier_F",
  4066. "U_O_T_Officer_F",
  4067. //"U_O_T_Sniper_F",
  4068. //"U_O_T_FullGhillie_tna_F",
  4069. "U_O_V_Soldier_Viper_F",
  4070. "U_O_V_Soldier_Viper_hex_F",
  4071. "U_I_C_Soldier_Para_1_F",
  4072. "U_I_C_Soldier_Para_2_F",
  4073. "U_I_C_Soldier_Para_3_F",
  4074. "U_I_C_Soldier_Para_4_F",
  4075. "U_I_C_Soldier_Para_5_F",
  4076. "U_I_C_Soldier_Bandit_1_F",
  4077. "U_I_C_Soldier_Bandit_2_F",
  4078. "U_I_C_Soldier_Bandit_3_F",
  4079. "U_I_C_Soldier_Bandit_4_F",
  4080. "U_I_C_Soldier_Bandit_5_F",
  4081. "U_I_C_Soldier_Camo_F",
  4082. "U_C_man_sport_1_F",
  4083. "U_C_man_sport_2_F",
  4084. "U_C_man_sport_3_F",
  4085. "U_C_Man_casual_1_F",
  4086. "U_C_Man_casual_2_F",
  4087. "U_C_Man_casual_3_F",
  4088. "U_C_Man_casual_4_F",
  4089. "U_C_Man_casual_5_F",
  4090. "U_C_Man_casual_6_F",
  4091. "U_B_CTRG_Soldier_urb_1_F",
  4092. "U_B_CTRG_Soldier_urb_2_F",
  4093. "U_B_CTRG_Soldier_urb_3_F"
  4094. };
  4095. };
  4096.  
  4097. class Vests
  4098. {
  4099. name = "Vests";
  4100. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4101. items[] =
  4102. {
  4103. "V_Press_F",
  4104. "V_Rangemaster_belt",
  4105. "V_TacVest_blk",
  4106. "V_TacVest_blk_POLICE",
  4107. "V_TacVest_brn",
  4108. "V_TacVest_camo",
  4109. "V_TacVest_khk",
  4110. "V_TacVest_oli",
  4111. "V_TacVestCamo_khk",
  4112. "V_TacVestIR_blk",
  4113. "V_I_G_resistanceLeader_F",
  4114. "V_BandollierB_blk",
  4115. "V_BandollierB_cbr",
  4116. "V_BandollierB_khk",
  4117. "V_BandollierB_oli",
  4118. "V_BandollierB_rgr",
  4119. "V_Chestrig_blk",
  4120. "V_Chestrig_khk",
  4121. "V_Chestrig_oli",
  4122. "V_Chestrig_rgr",
  4123. "V_HarnessO_brn",
  4124. "V_HarnessO_gry",
  4125. "V_HarnessOGL_brn",
  4126. "V_HarnessOGL_gry",
  4127. "V_HarnessOSpec_brn",
  4128. "V_HarnessOSpec_gry",
  4129. "V_PlateCarrier1_blk",
  4130. "V_PlateCarrier1_rgr",
  4131. "V_PlateCarrier2_rgr",
  4132. "V_PlateCarrier3_rgr",
  4133. "V_PlateCarrierGL_blk",
  4134. "V_PlateCarrierGL_mtp",
  4135. "V_PlateCarrierGL_rgr",
  4136. "V_PlateCarrierH_CTRG",
  4137. "V_PlateCarrierIA1_dgtl",
  4138. "V_PlateCarrierIA2_dgtl",
  4139. "V_PlateCarrierIAGL_dgtl",
  4140. "V_PlateCarrierIAGL_oli",
  4141. "V_PlateCarrierL_CTRG",
  4142. "V_PlateCarrierSpec_blk",
  4143. "V_PlateCarrierSpec_mtp",
  4144. "V_PlateCarrierSpec_rgr",
  4145. //Apex
  4146. "V_TacChestrig_grn_F",
  4147. "V_TacChestrig_oli_F",
  4148. "V_TacChestrig_cbr_F",
  4149. "V_PlateCarrier1_tna_F",
  4150. "V_PlateCarrier2_tna_F",
  4151. "V_PlateCarrierSpec_tna_F",
  4152. "V_PlateCarrierGL_tna_F",
  4153. "V_HarnessO_ghex_F",
  4154. "V_HarnessOGL_ghex_F",
  4155. "V_BandollierB_ghex_F",
  4156. "V_TacVest_gen_F",
  4157. "V_PlateCarrier1_rgr_noflag_F",
  4158. "V_PlateCarrier2_rgr_noflag_F"
  4159. };
  4160. };
  4161.  
  4162. class Headgear
  4163. {
  4164. name = "Headgear";
  4165. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4166. items[] =
  4167. {
  4168. "Exile_Headgear_SantaHat",
  4169. "Exile_Headgear_SafetyHelmet",
  4170. "H_Cap_blk",
  4171. "H_Cap_blk_Raven",
  4172. "H_Cap_blu",
  4173. "H_Cap_brn_SPECOPS",
  4174. "H_Cap_grn",
  4175. "H_Cap_headphones",
  4176. "H_Cap_khaki_specops_UK",
  4177. "H_Cap_oli",
  4178. "H_Cap_press",
  4179. "H_Cap_red",
  4180. "H_Cap_tan",
  4181. "H_Cap_tan_specops_US",
  4182. "H_Watchcap_blk",
  4183. "H_Watchcap_camo",
  4184. "H_Watchcap_khk",
  4185. "H_Watchcap_sgg",
  4186. "H_MilCap_blue",
  4187. "H_MilCap_dgtl",
  4188. "H_MilCap_mcamo",
  4189. "H_MilCap_ocamo",
  4190. "H_MilCap_oucamo",
  4191. "H_MilCap_rucamo",
  4192. "H_Bandanna_camo",
  4193. "H_Bandanna_cbr",
  4194. "H_Bandanna_gry",
  4195. "H_Bandanna_khk",
  4196. "H_Bandanna_khk_hs",
  4197. "H_Bandanna_mcamo",
  4198. "H_Bandanna_sgg",
  4199. "H_Bandanna_surfer",
  4200. "H_Booniehat_dgtl",
  4201. "H_Booniehat_dirty",
  4202. "H_Booniehat_grn",
  4203. "H_Booniehat_indp",
  4204. "H_Booniehat_khk",
  4205. "H_Booniehat_khk_hs",
  4206. "H_Booniehat_mcamo",
  4207. "H_Booniehat_tan",
  4208. "H_Hat_blue",
  4209. "H_Hat_brown",
  4210. "H_Hat_camo",
  4211. "H_Hat_checker",
  4212. "H_Hat_grey",
  4213. "H_Hat_tan",
  4214. "H_StrawHat",
  4215. "H_StrawHat_dark",
  4216. "H_Beret_02",
  4217. "H_Beret_blk",
  4218. "H_Beret_blk_POLICE",
  4219. "H_Beret_brn_SF",
  4220. "H_Beret_Colonel",
  4221. "H_Beret_grn",
  4222. "H_Beret_grn_SF",
  4223. "H_Beret_ocamo",
  4224. "H_Beret_red",
  4225. "H_Shemag_khk",
  4226. "H_Shemag_olive",
  4227. "H_Shemag_olive_hs",
  4228. "H_Shemag_tan",
  4229. "H_ShemagOpen_khk",
  4230. "H_ShemagOpen_tan",
  4231. "H_TurbanO_blk",
  4232. "H_HelmetB",
  4233. "H_HelmetB_black",
  4234. "H_HelmetB_camo",
  4235. "H_HelmetB_desert",
  4236. "H_HelmetB_grass",
  4237. "H_HelmetB_light",
  4238. "H_HelmetB_light_black",
  4239. "H_HelmetB_light_desert",
  4240. "H_HelmetB_light_grass",
  4241. "H_HelmetB_light_sand",
  4242. "H_HelmetB_light_snakeskin",
  4243. "H_HelmetB_paint",
  4244. "H_HelmetB_plain_blk",
  4245. "H_HelmetB_sand",
  4246. "H_HelmetB_snakeskin",
  4247. "H_HelmetCrew_B",
  4248. "H_HelmetCrew_I",
  4249. "H_HelmetCrew_O",
  4250. "H_HelmetIA",
  4251. "H_HelmetIA_camo",
  4252. "H_HelmetIA_net",
  4253. "H_HelmetLeaderO_ocamo",
  4254. "H_HelmetLeaderO_oucamo",
  4255. "H_HelmetO_ocamo",
  4256. "H_HelmetO_oucamo",
  4257. "H_HelmetSpecB",
  4258. "H_HelmetSpecB_blk",
  4259. "H_HelmetSpecB_paint1",
  4260. "H_HelmetSpecB_paint2",
  4261. "H_HelmetSpecO_blk",
  4262. "H_HelmetSpecO_ocamo",
  4263. "H_CrewHelmetHeli_B",
  4264. "H_CrewHelmetHeli_I",
  4265. "H_CrewHelmetHeli_O",
  4266. "H_HelmetCrew_I",
  4267. "H_HelmetCrew_B",
  4268. "H_HelmetCrew_O",
  4269. "H_PilotHelmetHeli_B",
  4270. "H_PilotHelmetHeli_I",
  4271. "H_PilotHelmetHeli_O",
  4272. //Apex
  4273. "H_Helmet_Skate",
  4274. "H_HelmetB_TI_tna_F",
  4275. //"H_HelmetO_ViperSP_hex_F",
  4276. //"H_HelmetO_ViperSP_ghex_F",
  4277. "H_HelmetB_tna_F",
  4278. "H_HelmetB_Enh_tna_F",
  4279. "H_HelmetB_Light_tna_F",
  4280. "H_HelmetSpecO_ghex_F",
  4281. "H_HelmetLeaderO_ghex_F",
  4282. "H_HelmetO_ghex_F",
  4283. "H_HelmetCrew_O_ghex_F",
  4284. "H_MilCap_tna_F",
  4285. "H_MilCap_ghex_F",
  4286. "H_Booniehat_tna_F",
  4287. "H_Beret_gen_F",
  4288. "H_MilCap_gen_F",
  4289. "H_Cap_oli_Syndikat_F",
  4290. "H_Cap_tan_Syndikat_F",
  4291. "H_Cap_blk_Syndikat_F",
  4292. "H_Cap_grn_Syndikat_F"
  4293. };
  4294. };
  4295.  
  4296. class Glasses
  4297. {
  4298. name = "Glasses";
  4299. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  4300. items[] =
  4301. {
  4302. "G_Spectacles",
  4303. "G_Spectacles_Tinted",
  4304. "G_Combat",
  4305. "G_Lowprofile",
  4306. "G_Shades_Black",
  4307. "G_Shades_Green",
  4308. "G_Shades_Red",
  4309. "G_Squares",
  4310. "G_Squares_Tinted",
  4311. "G_Sport_BlackWhite",
  4312. "G_Sport_Blackyellow",
  4313. "G_Sport_Greenblack",
  4314. "G_Sport_Checkered",
  4315. "G_Sport_Red",
  4316. "G_Tactical_Black",
  4317. "G_Aviator",
  4318. "G_Lady_Mirror",
  4319. "G_Lady_Dark",
  4320. "G_Lady_Red",
  4321. "G_Lady_Blue",
  4322. "G_Diving",
  4323. "G_B_Diving",
  4324. "G_O_Diving",
  4325. "G_I_Diving",
  4326. "G_Goggles_VR",
  4327. "G_Balaclava_blk",
  4328. "G_Balaclava_oli",
  4329. "G_Balaclava_combat",
  4330. "G_Balaclava_lowprofile",
  4331. "G_Bandanna_blk",
  4332. "G_Bandanna_oli",
  4333. "G_Bandanna_khk",
  4334. "G_Bandanna_tan",
  4335. "G_Bandanna_beast",
  4336. "G_Bandanna_shades",
  4337. "G_Bandanna_sport",
  4338. "G_Bandanna_aviator",
  4339. "G_Shades_Blue",
  4340. "G_Sport_Blackred",
  4341. "G_Tactical_Clear",
  4342. "G_Balaclava_TI_blk_F",
  4343. "G_Balaclava_TI_tna_F",
  4344. "G_Balaclava_TI_G_blk_F",
  4345. "G_Balaclava_TI_G_tna_F",
  4346. "G_Combat_Goggles_tna_F"
  4347. };
  4348. };
  4349.  
  4350. class PointerAttachments
  4351. {
  4352. name = "Pointer Attachments";
  4353. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4354. items[] =
  4355. {
  4356. "acc_flashlight",
  4357. "acc_pointer_IR"
  4358. };
  4359. };
  4360.  
  4361. class BipodAttachments
  4362. {
  4363. name = "Bipod Attachments";
  4364. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  4365. items[] =
  4366. {
  4367. "bipod_01_F_blk",
  4368. "bipod_01_F_mtp",
  4369. "bipod_01_F_snd",
  4370. "bipod_02_F_blk",
  4371. "bipod_02_F_hex",
  4372. "bipod_02_F_tan",
  4373. "bipod_03_F_blk",
  4374. "bipod_03_F_oli",
  4375. //Apex
  4376. "bipod_01_F_khk"
  4377. };
  4378. };
  4379.  
  4380. class MuzzleAttachments
  4381. {
  4382. name = "Suppressor Attachments";
  4383. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  4384. items[] =
  4385. {
  4386. "muzzle_snds_338_black",
  4387. "muzzle_snds_338_green",
  4388. "muzzle_snds_338_sand",
  4389. "muzzle_snds_93mmg",
  4390. "muzzle_snds_93mmg_tan",
  4391. "muzzle_snds_acp",
  4392. "muzzle_snds_B",
  4393. "muzzle_snds_H",
  4394. "muzzle_snds_H_MG",
  4395. "muzzle_snds_H_SW",
  4396. "muzzle_snds_L",
  4397. "muzzle_snds_M",
  4398. //Apex
  4399. "muzzle_snds_H_khk_F",
  4400. "muzzle_snds_H_snd_F",
  4401. "muzzle_snds_58_blk_F",
  4402. "muzzle_snds_m_khk_F",
  4403. "muzzle_snds_m_snd_F",
  4404. "muzzle_snds_B_khk_F",
  4405. "muzzle_snds_B_snd_F",
  4406. "muzzle_snds_58_wdm_F",
  4407. "muzzle_snds_65_TI_blk_F",
  4408. "muzzle_snds_65_TI_hex_F",
  4409. "muzzle_snds_65_TI_ghex_F",
  4410. "muzzle_snds_H_MG_blk_F",
  4411. "muzzle_snds_H_MG_khk_F"
  4412. };
  4413. };
  4414.  
  4415. class UAVs
  4416. {
  4417. name = "Unmanned Aerial Vehicles";
  4418. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  4419. items[] =
  4420. {
  4421. "I_UavTerminal",
  4422. "I_UAV_01_backpack_F"
  4423. };
  4424. };
  4425.  
  4426. class StaticMGs
  4427. {
  4428. name = "Static Machine Guns";
  4429. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4430. items[] =
  4431. {
  4432. "O_HMG_01_support_F",
  4433. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  4434. "O_HMG_01_weapon_F"
  4435. };
  4436. };
  4437.  
  4438. class OpticAttachments
  4439. {
  4440. name = "Scopes";
  4441. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  4442. items[] =
  4443. {
  4444. "optic_Aco",
  4445. "optic_ACO_grn",
  4446. "optic_ACO_grn_smg",
  4447. "optic_Aco_smg",
  4448. "optic_AMS",
  4449. "optic_AMS_khk",
  4450. "optic_AMS_snd",
  4451. "optic_Arco",
  4452. "optic_DMS",
  4453. "optic_Hamr",
  4454. "optic_Holosight",
  4455. "optic_Holosight_smg",
  4456. "optic_KHS_blk",
  4457. "optic_KHS_hex",
  4458. "optic_KHS_old",
  4459. "optic_KHS_tan",
  4460. "optic_LRPS",
  4461. "optic_MRCO",
  4462. "optic_MRD",
  4463. "optic_Nightstalker",
  4464. "optic_NVS",
  4465. "optic_SOS",
  4466. //"optic_tws",
  4467. //"optic_tws_mg",
  4468. "optic_Yorris",
  4469. //Apex
  4470. "optic_Arco_blk_F",
  4471. "optic_Arco_ghex_F",
  4472. "optic_DMS_ghex_F",
  4473. "optic_Hamr_khk_F",
  4474. "optic_ERCO_blk_F",
  4475. "optic_ERCO_khk_F",
  4476. "optic_ERCO_snd_F",
  4477. "optic_SOS_khk_F",
  4478. "optic_LRPS_tna_F",
  4479. "optic_LRPS_ghex_F",
  4480. "optic_Holosight_blk_F",
  4481. "optic_Holosight_khk_F",
  4482. "optic_Holosight_smg_blk_F"
  4483. };
  4484. };
  4485.  
  4486. class Hardware
  4487. {
  4488. name = "Hardware";
  4489. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4490. items[] =
  4491. {
  4492.  
  4493. "Exile_Item_DuctTape",
  4494. "Exile_Item_ExtensionCord",
  4495. "Exile_Item_FuelCanisterEmpty",
  4496. "Exile_Item_JunkMetal",
  4497. "Exile_Item_LightBulb",
  4498. "Exile_Item_MetalBoard",
  4499. "Exile_Item_MetalPole",
  4500. "Exile_Item_SafeKit",
  4501. "Exile_Item_CamoTentKit",
  4502. "Exile_Item_CodeLock"
  4503.  
  4504. /*
  4505. --Not for Sale--
  4506. "Exile_Item_MetalScrews",
  4507. "Exile_Item_MetalWire",
  4508. "Exile_Item_Laptop",
  4509. "Exile_Item_BaseCameraKit",
  4510. "Exile_Item_MetalHedgehogKit",
  4511. "Exile_Item_Cement",
  4512. "Exile_Item_Sand",
  4513. "Exile_Item_MobilePhone",
  4514. --Unused--
  4515. "Exile_Item_CordlessScrewdriver",
  4516. "Exile_Item_FireExtinguisher",
  4517. "Exile_Item_OilCanister",
  4518. "Exile_Item_Hammer",
  4519. "Exile_Item_Carwheel",
  4520. "Exile_Item_SleepingMat",
  4521. "Exile_Item_Defibrillator",
  4522. "Exile_Item_Wrench",
  4523. "Exile_Item_Rope"
  4524. */
  4525. };
  4526. };
  4527.  
  4528. class Food
  4529. {
  4530. name = "Fast Food";
  4531. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4532. items[] =
  4533. {
  4534. "Exile_Item_EMRE",
  4535. "Exile_Item_GloriousKnakworst",
  4536. "Exile_Item_Surstromming",
  4537. "Exile_Item_SausageGravy",
  4538. "Exile_Item_Catfood",
  4539. "Exile_Item_ChristmasTinner",
  4540. "Exile_Item_BBQSandwich",
  4541. "Exile_Item_MacasCheese",
  4542. "Exile_Item_Dogfood",
  4543. "Exile_Item_BeefParts",
  4544. "Exile_Item_Cheathas",
  4545. "Exile_Item_Noodles",
  4546. "Exile_Item_SeedAstics",
  4547. "Exile_Item_Raisins",
  4548. "Exile_Item_Moobar",
  4549. "Exile_Item_InstantCoffee"
  4550. };
  4551. };
  4552.  
  4553. class Drinks
  4554. {
  4555. name = "Drinks";
  4556. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4557. items[] =
  4558. {
  4559. "Exile_Item_PlasticBottleCoffee",
  4560. "Exile_Item_PowerDrink",
  4561. "Exile_Item_PlasticBottleFreshWater",
  4562. "Exile_Item_Beer",
  4563. "Exile_Item_EnergyDrink",
  4564. "Exile_Item_ChocolateMilk",
  4565. "Exile_Item_MountainDupe",
  4566. "Exile_Item_PlasticBottleEmpty"
  4567. };
  4568. };
  4569.  
  4570. class Tools
  4571. {
  4572. name = "Tools";
  4573. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4574. items[] =
  4575. {
  4576. "Exile_Item_Matches",
  4577. "Exile_Item_CookingPot",
  4578. "Exile_Item_CanOpener",
  4579. "Exile_Item_Handsaw",
  4580. "Exile_Item_Pliers",
  4581. "Exile_Item_Grinder",
  4582. "Exile_Item_Foolbox",
  4583.  
  4584. /*
  4585. "Exile_Item_CordlessScrewdriver",
  4586. "Exile_Item_FireExtinguisher",
  4587. "Exile_Item_Hammer",
  4588. "Exile_Item_OilCanister",
  4589. "Exile_Item_Screwdriver",
  4590. "Exile_Item_Shovel",
  4591. "Exile_Item_Wrench",
  4592. "Exile_Item_SleepingMat",
  4593. "Exile_Item_ToiletPaper",
  4594. "Exile_Item_ZipTie",
  4595. */
  4596.  
  4597. "Binocular",
  4598. "Rangefinder",
  4599. /*
  4600. "Laserdesignator",
  4601. "Laserdesignator_02",
  4602. "Laserdesignator_03",
  4603. */
  4604. "NVGoggles",
  4605. "NVGoggles_INDEP",
  4606. "NVGoggles_OPFOR",
  4607. "ItemGPS",
  4608. "ItemMap",
  4609. "ItemCompass",
  4610. "ItemRadio",
  4611. "ItemWatch",
  4612. "Exile_Item_XM8",
  4613.  
  4614. //Apex
  4615. "O_NVGoggles_hex_F",
  4616. "O_NVGoggles_urb_F",
  4617. "O_NVGoggles_ghex_F",
  4618. "NVGoggles_tna_F"
  4619. };
  4620. };
  4621.  
  4622. class FirstAid
  4623. {
  4624. name = "FirstAid";
  4625. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4626. items[] =
  4627. {
  4628. "Exile_Item_InstaDoc",
  4629. "Exile_Item_Bandage",
  4630. "Exile_Item_Vishpirin",
  4631. "Exile_Item_Heatpack"
  4632.  
  4633. // Not available in 0.9.4!
  4634. //"Exile_Item_Defibrillator"
  4635. };
  4636. };
  4637.  
  4638. class Navigation
  4639. {
  4640. name = "Special Environment";
  4641. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4642. items[] =
  4643. {
  4644. "B_Parachute",
  4645. "V_RebreatherB",
  4646. "V_RebreatherIA",
  4647. "V_RebreatherIR",
  4648. "Exile_Headgear_GasMask",
  4649. "G_Diving",
  4650. "G_B_Diving",
  4651. "G_O_Diving",
  4652. "G_I_Diving"
  4653. };
  4654. };
  4655.  
  4656. class Backpacks
  4657. {
  4658. name = "Backpacks";
  4659. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  4660. items[] =
  4661. {
  4662. "B_AssaultPack_blk",
  4663. "B_AssaultPack_cbr",
  4664. "B_AssaultPack_dgtl",
  4665. "B_AssaultPack_khk",
  4666. "B_AssaultPack_mcamo",
  4667. "B_AssaultPack_rgr",
  4668. "B_AssaultPack_sgg",
  4669. "B_Bergen_blk",
  4670. "B_Bergen_mcamo",
  4671. "B_Bergen_rgr",
  4672. "B_Bergen_sgg",
  4673. "B_Carryall_cbr",
  4674. "B_Carryall_khk",
  4675. "B_Carryall_mcamo",
  4676. "B_Carryall_ocamo",
  4677. "B_Carryall_oli",
  4678. "B_Carryall_oucamo",
  4679. "B_FieldPack_blk",
  4680. "B_FieldPack_cbr",
  4681. "B_FieldPack_ocamo",
  4682. "B_FieldPack_oucamo",
  4683. "B_HuntingBackpack",
  4684. "B_Kitbag_cbr",
  4685. "B_Kitbag_mcamo",
  4686. "B_Kitbag_sgg",
  4687. "B_OutdoorPack_blk",
  4688. "B_OutdoorPack_blu",
  4689. "B_OutdoorPack_tan",
  4690. "B_TacticalPack_blk",
  4691. "B_TacticalPack_mcamo",
  4692. "B_TacticalPack_ocamo",
  4693. "B_TacticalPack_oli",
  4694. "B_TacticalPack_rgr",
  4695. //Apex
  4696. "B_Bergen_mcamo_F",
  4697. "B_Bergen_dgtl_F",
  4698. "B_Bergen_hex_F",
  4699. "B_Bergen_tna_F",
  4700. "B_AssaultPack_tna_F",
  4701. "B_Carryall_ghex_F",
  4702. "B_FieldPack_ghex_F",
  4703. "B_ViperHarness_blk_F",
  4704. "B_ViperHarness_ghex_F",
  4705. "B_ViperHarness_hex_F",
  4706. "B_ViperHarness_khk_F",
  4707. "B_ViperHarness_oli_F",
  4708. "B_ViperLightHarness_blk_F",
  4709. "B_ViperLightHarness_ghex_F",
  4710. "B_ViperLightHarness_hex_F",
  4711. "B_ViperLightHarness_khk_F",
  4712. "B_ViperLightHarness_oli_F"
  4713. };
  4714. };
  4715.  
  4716. class Ammunition
  4717. {
  4718. name = "Ammunition";
  4719. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  4720. items[] =
  4721. {
  4722. "100Rnd_65x39_caseless_mag",
  4723. "100Rnd_65x39_caseless_mag_Tracer",
  4724. "10Rnd_127x54_Mag",
  4725. "10Rnd_338_Mag",
  4726. "10Rnd_762x54_Mag",
  4727. "10Rnd_93x64_DMR_05_Mag",
  4728. "11Rnd_45ACP_Mag",
  4729. //"130Rnd_338_Mag", SPMG
  4730. "150Rnd_762x54_Box",
  4731. "150Rnd_762x54_Box_Tracer",
  4732. //"150Rnd_93x64_Mag", // NAVID
  4733. "16Rnd_9x21_Mag",
  4734. "200Rnd_65x39_cased_Box",
  4735. "200Rnd_65x39_cased_Box_Tracer",
  4736. "20Rnd_556x45_UW_mag",
  4737. "20Rnd_762x51_Mag",
  4738. "30Rnd_45ACP_Mag_SMG_01",
  4739. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  4740. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  4741. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  4742. "30Rnd_556x45_Stanag",
  4743. "30Rnd_556x45_Stanag_Tracer_Green",
  4744. "30Rnd_556x45_Stanag_Tracer_Red",
  4745. "30Rnd_556x45_Stanag_Tracer_Yellow",
  4746. "30Rnd_65x39_caseless_green",
  4747. "30Rnd_65x39_caseless_green_mag_Tracer",
  4748. "30Rnd_65x39_caseless_mag",
  4749. "30Rnd_65x39_caseless_mag_Tracer",
  4750. "30Rnd_9x21_Mag",
  4751. "30Rnd_9x21_Yellow_Mag",
  4752. "30Rnd_9x21_Green_Mag",
  4753. "30Rnd_9x21_Red_Mag",
  4754. "5Rnd_127x108_APDS_Mag",
  4755. "5Rnd_127x108_Mag",
  4756. "6Rnd_45ACP_Cylinder",
  4757. "6Rnd_GreenSignal_F",
  4758. "6Rnd_RedSignal_F",
  4759. "7Rnd_408_Mag",
  4760. "9Rnd_45ACP_Mag",
  4761. "Exile_Magazine_30Rnd_762x39_AK",
  4762. "Exile_Magazine_30Rnd_545x39_AK_Green",
  4763. "Exile_Magazine_30Rnd_545x39_AK_Red",
  4764. "Exile_Magazine_30Rnd_545x39_AK_White",
  4765. "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  4766. "Exile_Magazine_45Rnd_545x39_RPK_Green",
  4767. "Exile_Magazine_75Rnd_545x39_RPK_Green",
  4768. "Exile_Magazine_20Rnd_762x51_DMR",
  4769. "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  4770. "Exile_Magazine_20Rnd_762x51_DMR_Red",
  4771. "Exile_Magazine_20Rnd_762x51_DMR_Green",
  4772. "Exile_Magazine_10Rnd_303",
  4773. "Exile_Magazine_100Rnd_762x54_PK_Green",
  4774. "Exile_Magazine_7Rnd_45ACP",
  4775. "Exile_Magazine_8Rnd_9x18",
  4776. "Exile_Magazine_30Rnd_545x39_AK",
  4777. "Exile_Magazine_6Rnd_45ACP",
  4778. "Exile_Magazine_5Rnd_22LR",
  4779. "Exile_Magazine_10Rnd_762x54",
  4780. "Exile_Magazine_10Rnd_9x39",
  4781. "Exile_Magazine_20Rnd_9x39",
  4782. //"Exile_Magazine_8Rnd_74Pellets",
  4783. "Exile_Magazine_8Rnd_74Slug",
  4784. //Apex
  4785. "30Rnd_9x21_Mag_SMG_02",
  4786. "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  4787. "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  4788. "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  4789. "30Rnd_580x42_Mag_F",
  4790. "30Rnd_580x42_Mag_Tracer_F",
  4791. "100Rnd_580x42_Mag_F",
  4792. "100Rnd_580x42_Mag_Tracer_F",
  4793. "20Rnd_650x39_Cased_Mag_F",
  4794. "10Rnd_50BW_Mag_F",
  4795. "150Rnd_556x45_Drum_Mag_F",
  4796. "150Rnd_556x45_Drum_Mag_Tracer_F",
  4797. "30Rnd_762x39_Mag_F",
  4798. "30Rnd_762x39_Mag_Green_F",
  4799. "30Rnd_762x39_Mag_Tracer_F",
  4800. "30Rnd_762x39_Mag_Tracer_Green_F",
  4801. "30Rnd_545x39_Mag_F",
  4802. "30Rnd_545x39_Mag_Green_F",
  4803. "30Rnd_545x39_Mag_Tracer_F",
  4804. "30Rnd_545x39_Mag_Tracer_Green_F",
  4805. "200Rnd_556x45_Box_F",
  4806. "200Rnd_556x45_Box_Red_F",
  4807. "200Rnd_556x45_Box_Tracer_F",
  4808. "200Rnd_556x45_Box_Tracer_Red_F",
  4809. "10Rnd_9x21_Mag",
  4810. "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
  4811. "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
  4812. "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
  4813. "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag"
  4814. };
  4815. };
  4816.  
  4817. class Flares
  4818. {
  4819. name = "Flares";
  4820. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4821. items[] =
  4822. {
  4823. "Chemlight_blue",
  4824. "Chemlight_green",
  4825. "Chemlight_red",
  4826. "FlareGreen_F",
  4827. "FlareRed_F",
  4828. "FlareWhite_F",
  4829. "FlareYellow_F",
  4830. "UGL_FlareGreen_F",
  4831. "UGL_FlareRed_F",
  4832. "UGL_FlareWhite_F",
  4833. "UGL_FlareYellow_F",
  4834. "3Rnd_UGL_FlareGreen_F",
  4835. "3Rnd_UGL_FlareRed_F",
  4836. "3Rnd_UGL_FlareWhite_F",
  4837. "3Rnd_UGL_FlareYellow_F"
  4838. };
  4839. };
  4840.  
  4841. class Smokes
  4842. {
  4843. name = "Smokes";
  4844. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4845. items[] =
  4846. {
  4847. "SmokeShell",
  4848. "SmokeShellBlue",
  4849. "SmokeShellGreen",
  4850. "SmokeShellOrange",
  4851. "SmokeShellPurple",
  4852. "SmokeShellRed",
  4853. "SmokeShellYellow",
  4854. "1Rnd_Smoke_Grenade_shell",
  4855. "1Rnd_SmokeBlue_Grenade_shell",
  4856. "1Rnd_SmokeGreen_Grenade_shell",
  4857. "1Rnd_SmokeOrange_Grenade_shell",
  4858. "1Rnd_SmokePurple_Grenade_shell",
  4859. "1Rnd_SmokeRed_Grenade_shell",
  4860. "1Rnd_SmokeYellow_Grenade_shell",
  4861. "3Rnd_Smoke_Grenade_shell",
  4862. "3Rnd_SmokeBlue_Grenade_shell",
  4863. "3Rnd_SmokeGreen_Grenade_shell",
  4864. "3Rnd_SmokeOrange_Grenade_shell",
  4865. "3Rnd_SmokePurple_Grenade_shell",
  4866. "3Rnd_SmokeRed_Grenade_shell",
  4867. "3Rnd_SmokeYellow_Grenade_shell"
  4868. };
  4869. };
  4870.  
  4871. class Explosives
  4872. {
  4873. name = "Explosives";
  4874. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  4875. items[] =
  4876. {
  4877. "HandGrenade",
  4878. "MiniGrenade",
  4879. "B_IR_Grenade",
  4880. "O_IR_Grenade",
  4881. "I_IR_Grenade",
  4882. "1Rnd_HE_Grenade_shell",
  4883. "3Rnd_HE_Grenade_shell",
  4884. "APERSBoundingMine_Range_Mag",
  4885. "APERSMine_Range_Mag",
  4886. "APERSTripMine_Wire_Mag",
  4887. "ClaymoreDirectionalMine_Remote_Mag",
  4888. "DemoCharge_Remote_Mag",
  4889. "IEDLandBig_Remote_Mag",
  4890. "IEDLandSmall_Remote_Mag",
  4891. "IEDUrbanBig_Remote_Mag",
  4892. "IEDUrbanSmall_Remote_Mag",
  4893. "SatchelCharge_Remote_Mag",
  4894. "SLAMDirectionalMine_Wire_Mag"
  4895. };
  4896. };
  4897.  
  4898. class Pistols
  4899. {
  4900. name = "Pistols";
  4901. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  4902. items[] =
  4903. {
  4904. "hgun_ACPC2_F",
  4905. "hgun_P07_F",
  4906. "hgun_Pistol_heavy_01_F",
  4907. "hgun_Pistol_heavy_02_F",
  4908. "hgun_Pistol_Signal_F",
  4909. "hgun_Rook40_F",
  4910. "Exile_Weapon_Colt1911",
  4911. "Exile_Weapon_Makarov",
  4912. "Exile_Weapon_Taurus",
  4913. "Exile_Weapon_TaurusGold",
  4914. //Apex
  4915. "hgun_Pistol_01_F",
  4916. "hgun_P07_khk_F"
  4917. };
  4918. };
  4919.  
  4920. class SubMachineGuns
  4921. {
  4922. name = "Sub Machine Guns";
  4923. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4924. items[] =
  4925. {
  4926. "hgun_PDW2000_F",
  4927. "SMG_01_F",
  4928. "SMG_02_F",
  4929. "SMG_05_F"
  4930. };
  4931. };
  4932.  
  4933. class LightMachineGuns
  4934. {
  4935. name = "Light Machine Guns";
  4936. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4937. items[] =
  4938. {
  4939. "arifle_MX_SW_Black_F",
  4940. "arifle_MX_SW_F",
  4941. "LMG_Mk200_F",
  4942. "LMG_Zafir_F",
  4943. "LMG_03_F",
  4944. "Exile_Weapon_RPK",
  4945. "Exile_Weapon_PK",
  4946. "Exile_Weapon_PKP"
  4947.  
  4948. /*
  4949. "MMG_01_hex_F",
  4950. "MMG_01_tan_F",
  4951. "MMG_02_black_F",
  4952. "MMG_02_camo_F",
  4953. "MMG_02_sand_F"
  4954. */
  4955. };
  4956. };
  4957.  
  4958. class AssaultRifles
  4959. {
  4960. name = "Assault Rifles";
  4961. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4962. items[] =
  4963. {
  4964. "arifle_Katiba_C_F",
  4965. "arifle_Katiba_F",
  4966. "arifle_Katiba_GL_F",
  4967. "arifle_Mk20_F",
  4968. "arifle_Mk20_GL_F",
  4969. "arifle_Mk20_GL_plain_F",
  4970. "arifle_Mk20_plain_F",
  4971. "arifle_Mk20C_F",
  4972. "arifle_Mk20C_plain_F",
  4973. "arifle_MX_Black_F",
  4974. "arifle_MX_F",
  4975. "arifle_MX_GL_Black_F",
  4976. "arifle_MX_GL_F",
  4977. "arifle_MXC_Black_F",
  4978. "arifle_MXC_F",
  4979. "arifle_SDAR_F",
  4980. "arifle_TRG20_F",
  4981. "arifle_TRG21_F",
  4982. "arifle_TRG21_GL_F",
  4983. "Exile_Weapon_AK107",
  4984. "Exile_Weapon_AK107_GL",
  4985. "Exile_Weapon_AK74",
  4986. "Exile_Weapon_AK74_GL",
  4987. "Exile_Weapon_AK47",
  4988. "Exile_Weapon_AKS_Gold",
  4989. //Apex
  4990. "arifle_AK12_F",
  4991. "arifle_AK12_GL_F",
  4992. "arifle_AKM_F",
  4993. "arifle_AKM_FL_F",
  4994. "arifle_AKS_F",
  4995. "arifle_ARX_blk_F",
  4996. "arifle_ARX_ghex_F",
  4997. "arifle_ARX_hex_F",
  4998. "arifle_CTAR_blk_F",
  4999. "arifle_CTAR_hex_F",
  5000. "arifle_CTAR_ghex_F",
  5001. "arifle_CTAR_GL_blk_F",
  5002. "arifle_CTARS_blk_F",
  5003. "arifle_CTARS_hex_F",
  5004. "arifle_CTARS_ghex_F",
  5005. "arifle_SPAR_01_blk_F",
  5006. "arifle_SPAR_01_khk_F",
  5007. "arifle_SPAR_01_snd_F",
  5008. "arifle_SPAR_01_GL_blk_F",
  5009. "arifle_SPAR_01_GL_khk_F",
  5010. "arifle_SPAR_01_GL_snd_F",
  5011. "arifle_SPAR_02_blk_F",
  5012. "arifle_SPAR_02_khk_F",
  5013. "arifle_SPAR_02_snd_F",
  5014. "arifle_SPAR_03_blk_F",
  5015. "arifle_SPAR_03_khk_F",
  5016. "arifle_SPAR_03_snd_F",
  5017. "arifle_MX_khk_F",
  5018. "arifle_MX_GL_khk_F",
  5019. "arifle_MXC_khk_F",
  5020. "arifle_MXM_khk_F"
  5021. };
  5022. };
  5023.  
  5024. class Shotguns
  5025. {
  5026. name = "Shotguns";
  5027. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5028. items[] =
  5029. {
  5030. "Exile_Weapon_M1014"
  5031. };
  5032. };
  5033.  
  5034. class SniperRifles
  5035. {
  5036. name = "Sniper Rifles";
  5037. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5038. items[] =
  5039. {
  5040. "arifle_MXM_Black_F",
  5041. "arifle_MXM_F",
  5042. "srifle_DMR_01_F",
  5043. "srifle_DMR_02_camo_F",
  5044. "srifle_DMR_02_F",
  5045. "srifle_DMR_02_sniper_F",
  5046. "srifle_DMR_03_F",
  5047. "srifle_DMR_03_khaki_F",
  5048. "srifle_DMR_03_multicam_F",
  5049. "srifle_DMR_03_tan_F",
  5050. "srifle_DMR_03_woodland_F",
  5051. "srifle_DMR_04_F",
  5052. "srifle_DMR_04_Tan_F",
  5053. "srifle_DMR_05_blk_F",
  5054. "srifle_DMR_05_hex_F",
  5055. "srifle_DMR_05_tan_f",
  5056. "srifle_DMR_06_camo_F",
  5057. "srifle_DMR_06_olive_F",
  5058. "srifle_EBR_F",
  5059. "srifle_GM6_camo_F",
  5060. "srifle_GM6_F",
  5061. "srifle_LRR_camo_F",
  5062. "srifle_LRR_F",
  5063. "Exile_Weapon_CZ550",
  5064. "Exile_Weapon_SVD",
  5065. "Exile_Weapon_SVDCamo",
  5066. "Exile_Weapon_VSSVintorez",
  5067. "Exile_Weapon_DMR",
  5068. "Exile_Weapon_LeeEnfield",
  5069. //Apex
  5070. "srifle_LRR_tna_F",
  5071. "srifle_GM6_ghex_F",
  5072. "srifle_DMR_07_blk_F",
  5073. "srifle_DMR_07_hex_F",
  5074. "srifle_DMR_07_ghex_F"
  5075. };
  5076. };
  5077.  
  5078. class Bikes
  5079. {
  5080. name = "Bikes";
  5081. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5082. items[] =
  5083. {
  5084. "Exile_Bike_OldBike",
  5085. "Exile_Bike_MountainBike"
  5086. };
  5087. };
  5088.  
  5089. class Cars
  5090. {
  5091. name = "Cars";
  5092. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5093. items[] =
  5094. {
  5095. "Exile_Car_Kart_Black",
  5096. "Exile_Bike_QuadBike_Black",
  5097. "Exile_Car_OldTractor_Red",
  5098. "Exile_Car_TowTractor_White",
  5099. "Exile_Car_Tractor_Red",
  5100. "Exile_Car_UAZ_Green",
  5101. "Exile_Car_UAZ_Open_Green",
  5102. "Exile_Car_Octavius_White",
  5103. "Exile_Car_Golf_Red",
  5104. "Exile_Car_LandRover_Green",
  5105. "Exile_Car_LandRover_Ambulance_Green",
  5106. "Exile_Car_Lada_Green",
  5107. "Exile_Car_Volha_White",
  5108. "Exile_Car_Hatchback_Rusty1",
  5109. "Exile_Car_Hatchback_Rusty2",
  5110. "Exile_Car_Hatchback_Rusty3",
  5111. "Exile_Car_Hatchback_Sport_Red",
  5112. "Exile_Car_SUV_Red",
  5113. "Exile_Car_SUVXL_Black",
  5114. "Exile_Car_SUV_Armed_Black",
  5115. "Exile_Car_Offroad_Rusty1",
  5116. "Exile_Car_Offroad_Rusty2",
  5117. "Exile_Car_Offroad_Rusty3",
  5118. "Exile_Car_Offroad_Repair_Civillian",
  5119. "Exile_Car_Offroad_Armed_Guerilla01",
  5120. "Exile_Car_BRDM2_HQ",
  5121. "Exile_Car_BTR40_MG_Green",
  5122. "Exile_Car_BTR40_Green",
  5123. "Exile_Car_HMMWV_M134_Green",
  5124. "Exile_Car_HMMWV_M2_Green",
  5125. "Exile_Car_HMMWV_MEV_Green",
  5126. "Exile_Car_HMMWV_UNA_Green",
  5127. "Exile_Car_Strider",
  5128. "Exile_Car_Hunter",
  5129. "Exile_Car_Ifrit",
  5130. "Exile_Car_ProwlerLight",
  5131. "Exile_Car_ProwlerUnarmed",
  5132. "Exile_Car_QilinUnarmed",
  5133. "Exile_Car_MB4WD",
  5134. "Exile_Car_MB4WDOpen"
  5135. };
  5136. };
  5137.  
  5138. class Trucks
  5139. {
  5140. name = "Trucks";
  5141. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5142. items[] =
  5143. {
  5144. "Exile_Car_Van_Black",
  5145. "Exile_Car_Van_Box_Black",
  5146. "Exile_Car_Van_Fuel_Black",
  5147. "Exile_Car_Ural_Open_Worker",
  5148. "Exile_Car_Ural_Covered_Worker",
  5149. "Exile_Car_V3S_Covered",
  5150. "Exile_Car_Zamak",
  5151. "Exile_Car_Tempest",
  5152. "Exile_Car_HEMMT",
  5153. "Exile_Car_Ikarus_Blue"
  5154. };
  5155. };
  5156.  
  5157. class Choppers
  5158. {
  5159. name = "Helicopters";
  5160. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5161. items[] =
  5162. {
  5163. "Exile_Chopper_Hummingbird_Green",
  5164. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  5165. "Exile_Chopper_Huey_Green",
  5166. "Exile_Chopper_Huey_Armed_Green",
  5167. "Exile_Chopper_Taru_Black",
  5168. "Exile_Chopper_Taru_Covered_Black",
  5169. "Exile_Chopper_Taru_Transport_Black",
  5170. "Exile_Chopper_Orca_BlackCustom",
  5171. "Exile_Chopper_Mohawk_FIA",
  5172. "Exile_Chopper_Huron_Black",
  5173. "Exile_Chopper_Hellcat_Green"
  5174. };
  5175. };
  5176.  
  5177. class Boats
  5178. {
  5179. name = "Boats";
  5180. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5181. items[] =
  5182. {
  5183. "Exile_Boat_RubberDuck_CSAT",
  5184. "Exile_Boat_RubberDuck_Digital",
  5185. "Exile_Boat_RubberDuck_Orange",
  5186. "Exile_Boat_RubberDuck_Blue",
  5187. "Exile_Boat_RubberDuck_Black",
  5188. "Exile_Boat_MotorBoat_Police",
  5189. "Exile_Boat_MotorBoat_Orange",
  5190. "Exile_Boat_MotorBoat_White",
  5191. "Exile_Boat_SDV_CSAT",
  5192. "Exile_Boat_SDV_Digital",
  5193. "Exile_Boat_SDV_Grey",
  5194. "Exile_Boat_WaterScooter",
  5195. "Exile_Boat_RHIB"
  5196. };
  5197. };
  5198.  
  5199. class Planes
  5200. {
  5201. name = "Planes";
  5202. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5203. items[] =
  5204. {
  5205. "Exile_Plane_Cessna",
  5206. "Exile_Plane_AN2_Green",
  5207. "Exile_Plane_Ceasar",
  5208. "Exile_Plane_BlackfishInfantry",
  5209. "Exile_Plane_BlackfishVehicle"
  5210. };
  5211. };
  5212.  
  5213. class Diving
  5214. {
  5215. name = "Diving";
  5216. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5217. items[] =
  5218. {
  5219. "G_B_Diving",
  5220. "G_O_Diving",
  5221. "G_I_Diving",
  5222. "V_RebreatherB",
  5223. "V_RebreatherIA",
  5224. "V_RebreatherIR",
  5225. "U_I_Wetsuit",
  5226. "U_O_Wetsuit",
  5227. "U_B_Wetsuit"
  5228. };
  5229. };
  5230. };
  5231.  
  5232. class CfgTraders
  5233. {
  5234. /**
  5235. * Weapons, scopes, silencers, ammo
  5236. */
  5237. class Exile_Trader_Armory
  5238. {
  5239. name = "ARMORY";
  5240. showWeaponFilter = 1;
  5241. categories[] =
  5242. {
  5243. "PointerAttachments",
  5244. "BipodAttachments",
  5245. "MuzzleAttachments",
  5246. "OpticAttachments",
  5247. "Ammunition",
  5248. "Pistols",
  5249. "Shotguns",
  5250. "SubMachineGuns",
  5251. "LightMachineGuns",
  5252. "AssaultRifles",
  5253. "SniperRifles"
  5254. };
  5255. };
  5256.  
  5257. /**
  5258. * Satchels, nades, UAVs, static MGs
  5259. */
  5260. class Exile_Trader_SpecialOperations
  5261. {
  5262. name = "SPECIAL OPERATIONS";
  5263. showWeaponFilter = 1; // for noob tubes
  5264. categories[] =
  5265. {
  5266. "Flares",
  5267. "Smokes",
  5268. "UAVs",
  5269. "StaticMGs",
  5270. "Explosives",
  5271. "Navigation"
  5272. };
  5273. };
  5274.  
  5275. /**
  5276. * Uniforms, vests, helmets, backpacks
  5277. */
  5278. class Exile_Trader_Equipment
  5279. {
  5280. name = "EQUIPMENT";
  5281. showWeaponFilter = 0;
  5282. categories[] =
  5283. {
  5284. "Headgear",
  5285. "Glasses",
  5286. "Uniforms",
  5287. "Vests",
  5288. "Backpacks",
  5289. "FirstAid"
  5290. };
  5291. };
  5292.  
  5293. /**
  5294. * Cans, cans, cans
  5295. */
  5296. class Exile_Trader_Food
  5297. {
  5298. name = "FAST FOOD";
  5299. showWeaponFilter = 0;
  5300. categories[] =
  5301. {
  5302. "Food",
  5303. "Drinks"
  5304. };
  5305. };
  5306.  
  5307. /**
  5308. * Light bulbs, metal, etc.
  5309. */
  5310. class Exile_Trader_Hardware
  5311. {
  5312. name = "HARDWARE";
  5313. showWeaponFilter = 0;
  5314. categories[] =
  5315. {
  5316. "Hardware",
  5317. "ExtendedBaseMod", //added new
  5318. "Tools"
  5319. };
  5320. };
  5321.  
  5322. /**
  5323. * Sells cars and general vehicles
  5324. */
  5325. class Exile_Trader_Vehicle
  5326. {
  5327. name = "VEHICLE";
  5328. showWeaponFilter = 0;
  5329. categories[] =
  5330. {
  5331. "Cars",
  5332. "Trucks"
  5333. };
  5334. };
  5335.  
  5336. /**
  5337. * Sells choppers and planes
  5338. */
  5339. class Exile_Trader_Aircraft
  5340. {
  5341. name = "AIRCRAFT";
  5342. showWeaponFilter = 0;
  5343. categories[] =
  5344. {
  5345. "Choppers",
  5346. "Planes"
  5347. };
  5348. };
  5349.  
  5350. /**
  5351. * Sells ships and boats
  5352. */
  5353. class Exile_Trader_Boat
  5354. {
  5355. name = "BOAT";
  5356. showWeaponFilter = 0;
  5357. categories[] =
  5358. {
  5359. "Boats"
  5360. };
  5361. };
  5362.  
  5363. class Exile_Trader_Diving
  5364. {
  5365. name = "DIVERS";
  5366. showWeaponFilter = 0;
  5367. categories[] =
  5368. {
  5369. "Diving"
  5370. };
  5371. };
  5372.  
  5373. /**
  5374. * Sells Community Items
  5375. */
  5376. class Exile_Trader_CommunityCustoms
  5377. {
  5378. name = "COMMUNITY";
  5379. showWeaponFilter = 0;
  5380. categories[] =
  5381. {
  5382. "PointerAttachments",
  5383. "BipodAttachments",
  5384. "MuzzleAttachments",
  5385. "OpticAttachments",
  5386. "Ammunition",
  5387. "Pistols",
  5388. "Shotguns",
  5389. "SubMachineGuns",
  5390. "LightMachineGuns",
  5391. "AssaultRifles",
  5392. "SniperRifles"
  5393. };
  5394. };
  5395.  
  5396. class Exile_Trader_CommunityCustoms2
  5397. {
  5398. name = "COMMUNITY";
  5399. showWeaponFilter = 0;
  5400. categories[] =
  5401. {
  5402. "Headgear",
  5403. "Glasses",
  5404. "Uniforms",
  5405. "Vests",
  5406. "Backpacks",
  5407. "FirstAid"
  5408.  
  5409. };
  5410. };
  5411.  
  5412. class Exile_Trader_CommunityCustoms3
  5413. {
  5414. name = "COMMUNITY";
  5415. showWeaponFilter = 0;
  5416. categories[] =
  5417. {
  5418. "Hardware",
  5419. "ExtendedBaseMod", //added new
  5420. "Tools"
  5421. };
  5422. };
  5423.  
  5424. class Exile_Trader_CommunityCustoms4
  5425. {
  5426. name = "COMMUNITY";
  5427. showWeaponFilter = 0;
  5428. categories[] =
  5429. {
  5430. "Food",
  5431. "Drinks"
  5432. };
  5433. };
  5434.  
  5435. class Exile_Trader_CommunityCustoms5
  5436. {
  5437. name = "COMMUNITY";
  5438. showWeaponFilter = 0;
  5439. categories[] =
  5440. {
  5441. "Cars",
  5442. "Trucks"
  5443. };
  5444. };
  5445.  
  5446. class Exile_Trader_CommunityCustoms6
  5447. {
  5448. name = "COMMUNITY";
  5449. showWeaponFilter = 0;
  5450. categories[] =
  5451. {
  5452. "Community6"
  5453. };
  5454. };
  5455.  
  5456. class Exile_Trader_CommunityCustoms7
  5457. {
  5458. name = "COMMUNITY";
  5459. showWeaponFilter = 0;
  5460. categories[] =
  5461. {
  5462. "Community7"
  5463. };
  5464. };
  5465.  
  5466. class Exile_Trader_CommunityCustoms8
  5467. {
  5468. name = "COMMUNITY";
  5469. showWeaponFilter = 0;
  5470. categories[] =
  5471. {
  5472. "Community8"
  5473. };
  5474. };
  5475.  
  5476. class Exile_Trader_CommunityCustoms9
  5477. {
  5478. name = "COMMUNITY";
  5479. showWeaponFilter = 0;
  5480. categories[] =
  5481. {
  5482. "Community9"
  5483. };
  5484. };
  5485.  
  5486. class Exile_Trader_CommunityCustoms10
  5487. {
  5488. name = "COMMUNITY";
  5489. showWeaponFilter = 0;
  5490. categories[] =
  5491. {
  5492. "Community10"
  5493. };
  5494. };
  5495. };
  5496. class CfgTrading
  5497. {
  5498. /*
  5499. * This factor defines the difference between sales/purchase price of
  5500. * items and vehicles. It is used if there is no sales price defined
  5501. * in CfgExileArsenal.
  5502. */
  5503. sellPriceFactor = 0.5;
  5504.  
  5505. rekeyPriceFactor = 0.1;
  5506.  
  5507. class requiredRespect
  5508. {
  5509. Level1 = 0;
  5510. Level2 = 5000;
  5511. Level3 = 10000;
  5512. Level4 = 15000;
  5513. Level5 = 20000;
  5514. Level6 = 25000;
  5515. };
  5516. };
  5517. class CfgVehicleCustoms
  5518. {
  5519. ///////////////////////////////////////////////////////////////////////////////
  5520. // QUAD BIKES
  5521. ///////////////////////////////////////////////////////////////////////////////
  5522. class Exile_Bike_QuadBike_Abstract
  5523. {
  5524. skins[] =
  5525. {
  5526.  
  5527. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};},
  5528. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};},
  5529. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};},
  5530. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};},
  5531. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};},
  5532. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};},
  5533. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};},
  5534. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};},
  5535. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};},
  5536. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"};}
  5537. };
  5538. };
  5539.  
  5540. ///////////////////////////////////////////////////////////////////////////////
  5541. // MOTOR BOATS
  5542. ///////////////////////////////////////////////////////////////////////////////
  5543. class Exile_Boat_MotorBoat_Abstract
  5544. {
  5545. skins[] =
  5546. {
  5547. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};},
  5548. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};},
  5549. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};}
  5550. };
  5551. };
  5552.  
  5553. ///////////////////////////////////////////////////////////////////////////////
  5554. // RUBBER DUCKS
  5555. ///////////////////////////////////////////////////////////////////////////////
  5556. class Exile_Boat_RubberDuck_Abstract
  5557. {
  5558. skins[] =
  5559. {
  5560. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};},
  5561. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};},
  5562. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};},
  5563. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};},
  5564. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};}
  5565. };
  5566. };
  5567.  
  5568. ///////////////////////////////////////////////////////////////////////////////
  5569. // SDV
  5570. ///////////////////////////////////////////////////////////////////////////////
  5571. class Exile_Boat_SDV_Abstract
  5572. {
  5573. skins[] =
  5574. {
  5575. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};},
  5576. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};},
  5577. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};}
  5578. };
  5579. };
  5580.  
  5581. ///////////////////////////////////////////////////////////////////////////////
  5582. // Hellcat
  5583. ///////////////////////////////////////////////////////////////////////////////
  5584. class Exile_Chopper_Hellcat_Abstract
  5585. {
  5586. skins[] =
  5587. {
  5588. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};},
  5589. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};}
  5590. };
  5591. };
  5592.  
  5593. ///////////////////////////////////////////////////////////////////////////////
  5594. // Karts
  5595. ///////////////////////////////////////////////////////////////////////////////
  5596. class Exile_Car_Kart_Abstract
  5597. {
  5598. skins[] =
  5599. {
  5600. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5601. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5602. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5603. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5604. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5605. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5606. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5607. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5608. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}
  5609. };
  5610. };
  5611.  
  5612. ///////////////////////////////////////////////////////////////////////////////
  5613. // Hummingbird (Civillian)
  5614. ///////////////////////////////////////////////////////////////////////////////
  5615. class Exile_Chopper_Hummingbird_Civillian_Abstract
  5616. {
  5617. skins[] =
  5618. {
  5619. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};},
  5620. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};},
  5621. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};},
  5622. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};},
  5623. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};},
  5624. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};},
  5625. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};},
  5626. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};},
  5627. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};},
  5628. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};},
  5629. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};},
  5630. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};},
  5631. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};},
  5632. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};},
  5633. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};},
  5634. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};},
  5635. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};}
  5636. };
  5637. };
  5638.  
  5639. ///////////////////////////////////////////////////////////////////////////////
  5640. // Huron
  5641. ///////////////////////////////////////////////////////////////////////////////
  5642. class Exile_Chopper_Huron_Abstract
  5643. {
  5644. skins[] =
  5645. {
  5646. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};},
  5647. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};}
  5648. };
  5649. };
  5650.  
  5651. ///////////////////////////////////////////////////////////////////////////////
  5652. // Orca
  5653. ///////////////////////////////////////////////////////////////////////////////
  5654. class Exile_Chopper_Orca_Abstract
  5655. {
  5656. skins[] =
  5657. {
  5658. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};},
  5659. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};},
  5660. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};}
  5661. };
  5662. };
  5663.  
  5664. ///////////////////////////////////////////////////////////////////////////////
  5665. // Taru
  5666. ///////////////////////////////////////////////////////////////////////////////
  5667. class Exile_Chopper_Taru_Abstract
  5668. {
  5669. skins[] =
  5670. {
  5671. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5672. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5673. };
  5674. };
  5675.  
  5676. ///////////////////////////////////////////////////////////////////////////////
  5677. // Taru (Transport)
  5678. ///////////////////////////////////////////////////////////////////////////////
  5679. class Exile_Chopper_Taru_Transport_Abstract
  5680. {
  5681. skins[] =
  5682. {
  5683. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5684. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5685. };
  5686. };
  5687.  
  5688. ///////////////////////////////////////////////////////////////////////////////
  5689. // Taru (Covered)
  5690. ///////////////////////////////////////////////////////////////////////////////
  5691. class Exile_Chopper_Taru_Covered_Abstract
  5692. {
  5693. skins[] =
  5694. {
  5695. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};},
  5696. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};}
  5697. };
  5698. };
  5699.  
  5700. ///////////////////////////////////////////////////////////////////////////////
  5701. // Hatchback
  5702. ///////////////////////////////////////////////////////////////////////////////
  5703. class Exile_Car_Hatchback_Abstract
  5704. {
  5705. skins[] =
  5706. {
  5707. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};},
  5708. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};},
  5709. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};},
  5710. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};},
  5711. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};},
  5712. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};},
  5713. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};},
  5714. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};},
  5715. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};},
  5716. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};},
  5717. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};},
  5718. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};}
  5719. };
  5720. };
  5721.  
  5722. ///////////////////////////////////////////////////////////////////////////////
  5723. // Hatchback (Sport)
  5724. ///////////////////////////////////////////////////////////////////////////////
  5725. class Exile_Car_Hatchback_Sport_Abstract
  5726. {
  5727. skins[] =
  5728. {
  5729. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};},
  5730. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};},
  5731. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};},
  5732. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};},
  5733. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};},
  5734. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};}
  5735. };
  5736. };
  5737.  
  5738. ///////////////////////////////////////////////////////////////////////////////
  5739. // Offroad
  5740. ///////////////////////////////////////////////////////////////////////////////
  5741. class Exile_Car_Offroad_Abstract
  5742. {
  5743. skins[] =
  5744. {
  5745. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};},
  5746. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};},
  5747. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};},
  5748. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  5749. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  5750. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  5751. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  5752. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  5753. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  5754. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5755. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5756. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5757. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5758. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5759. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5760. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5761. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5762. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5763. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5764. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5765. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};},
  5766. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};},
  5767. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};},
  5768. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};},
  5769. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};},
  5770. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};},
  5771. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};}
  5772. };
  5773. };
  5774.  
  5775. ///////////////////////////////////////////////////////////////////////////////
  5776. // Land Rover
  5777. ///////////////////////////////////////////////////////////////////////////////
  5778. class Exile_Car_LandRover_Abstract
  5779. {
  5780. skins[] =
  5781. {
  5782. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};},
  5783. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};},
  5784. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  5785. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  5786. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  5787. };
  5788. };
  5789.  
  5790. ///////////////////////////////////////////////////////////////////////////////
  5791. // Land Rover (Ambulance)
  5792. ///////////////////////////////////////////////////////////////////////////////
  5793. class Exile_Car_LandRover_Ambulance_Abstract
  5794. {
  5795. skins[] =
  5796. {
  5797. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  5798. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  5799. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  5800. };
  5801. };
  5802.  
  5803. ///////////////////////////////////////////////////////////////////////////////
  5804. // Octavius
  5805. ///////////////////////////////////////////////////////////////////////////////
  5806. class Exile_Car_Octavius_Abstract
  5807. {
  5808. skins[] =
  5809. {
  5810. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};},
  5811. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};}
  5812. };
  5813. };
  5814.  
  5815. ///////////////////////////////////////////////////////////////////////////////
  5816. // UH-1H Huey
  5817. ///////////////////////////////////////////////////////////////////////////////
  5818. class Exile_Chopper_Huey_Abstract
  5819. {
  5820. skins[] =
  5821. {
  5822. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  5823. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  5824. };
  5825. };
  5826.  
  5827. ///////////////////////////////////////////////////////////////////////////////
  5828. // UH-1H Huey (Armed)
  5829. ///////////////////////////////////////////////////////////////////////////////
  5830. class Exile_Chopper_Huey_Armed_Abstract
  5831. {
  5832. skins[] =
  5833. {
  5834. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  5835. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  5836. };
  5837. };
  5838.  
  5839. ///////////////////////////////////////////////////////////////////////////////
  5840. // Offroad (Armed)
  5841. ///////////////////////////////////////////////////////////////////////////////
  5842. class Exile_Car_Offroad_Armed_Abstract
  5843. {
  5844. skins[] =
  5845. {
  5846. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5847. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5848. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5849. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5850. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5851. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5852. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5853. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5854. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5855. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5856. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5857. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  5858. };
  5859. };
  5860.  
  5861. ///////////////////////////////////////////////////////////////////////////////
  5862. // Offroad (Repair)
  5863. ///////////////////////////////////////////////////////////////////////////////
  5864. class Exile_Car_Offroad_Repair_Abstract
  5865. {
  5866. skins[] =
  5867. {
  5868. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};},
  5869. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  5870. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  5871. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  5872. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  5873. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  5874. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  5875. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5876. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5877. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5878. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5879. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5880. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5881. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5882. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5883. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5884. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5885. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5886. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  5887. };
  5888. };
  5889.  
  5890. ///////////////////////////////////////////////////////////////////////////////
  5891. // SUV
  5892. ///////////////////////////////////////////////////////////////////////////////
  5893. class Exile_Car_SUV_Abstract
  5894. {
  5895. skins[] =
  5896. {
  5897. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};},
  5898. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};},
  5899. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};},
  5900. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};},
  5901. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};},
  5902. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};},
  5903. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};}
  5904. };
  5905. };
  5906.  
  5907. ///////////////////////////////////////////////////////////////////////////////
  5908. // SUV XL
  5909. ///////////////////////////////////////////////////////////////////////////////
  5910. class Exile_Car_SUVXL_Abstract
  5911. {
  5912. skins[] =
  5913. {
  5914. {"Exile_Car_SUVXL_Black", 100, "Black", {""};}
  5915. };
  5916. };
  5917.  
  5918. ///////////////////////////////////////////////////////////////////////////////
  5919. // Van
  5920. ///////////////////////////////////////////////////////////////////////////////
  5921. class Exile_Car_Van_Abstract
  5922. {
  5923. skins[] =
  5924. {
  5925. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5926. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5927. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5928. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  5929. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  5930. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  5931. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  5932. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  5933. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  5934. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  5935. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};},
  5936. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"};},
  5937. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"};}
  5938. };
  5939. };
  5940.  
  5941. ///////////////////////////////////////////////////////////////////////////////
  5942. // Van (Box)
  5943. ///////////////////////////////////////////////////////////////////////////////
  5944. class Exile_Car_Van_Box_Abstract
  5945. {
  5946. skins[] =
  5947. {
  5948. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5949. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5950. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5951. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  5952. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  5953. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  5954. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  5955. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  5956. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  5957. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  5958. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  5959. };
  5960. };
  5961.  
  5962. ///////////////////////////////////////////////////////////////////////////////
  5963. // Van (Fuel)
  5964. ///////////////////////////////////////////////////////////////////////////////
  5965. class Exile_Car_Van_Fuel_Abstract
  5966. {
  5967. skins[] =
  5968. {
  5969. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  5970. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  5971. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  5972. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};},
  5973. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};},
  5974. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};}
  5975. };
  5976. };
  5977.  
  5978. ///////////////////////////////////////////////////////////////////////////////
  5979. // Tempest
  5980. ///////////////////////////////////////////////////////////////////////////////
  5981. class Exile_Car_Tempest_Abstract
  5982. {
  5983. skins[] =
  5984. {
  5985. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"};}
  5986. };
  5987. };
  5988.  
  5989. ///////////////////////////////////////////////////////////////////////////////
  5990. // Ikarus
  5991. ///////////////////////////////////////////////////////////////////////////////
  5992. class Exile_Car_Ikarus_Abstract
  5993. {
  5994. skins[] =
  5995. {
  5996. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};},
  5997. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};},
  5998. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}
  5999. };
  6000. };
  6001.  
  6002. ///////////////////////////////////////////////////////////////////////////////
  6003. // Ural (Open)
  6004. ///////////////////////////////////////////////////////////////////////////////
  6005. class Exile_Car_Ural_Open_Abstract
  6006. {
  6007. skins[] =
  6008. {
  6009. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6010. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6011. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6012. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6013. };
  6014. };
  6015.  
  6016. ///////////////////////////////////////////////////////////////////////////////
  6017. // Ural (Covered)
  6018. ///////////////////////////////////////////////////////////////////////////////
  6019. class Exile_Car_Ural_Covered_Abstract
  6020. {
  6021. skins[] =
  6022. {
  6023. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6024. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6025. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6026. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6027. };
  6028. };
  6029.  
  6030. ///////////////////////////////////////////////////////////////////////////////
  6031. // Lada
  6032. ///////////////////////////////////////////////////////////////////////////////
  6033. class Exile_Car_Lada_Abstract
  6034. {
  6035. skins[] =
  6036. {
  6037. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};},
  6038. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6039. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6040. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};}
  6041. };
  6042. };
  6043.  
  6044. ///////////////////////////////////////////////////////////////////////////////
  6045. // Volha
  6046. ///////////////////////////////////////////////////////////////////////////////
  6047. class Exile_Car_Volha_Abstract
  6048. {
  6049. skins[] =
  6050. {
  6051. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};},
  6052. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};},
  6053. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};}
  6054. };
  6055. };
  6056.  
  6057. ///////////////////////////////////////////////////////////////////////////////
  6058. // HUNTER
  6059. ///////////////////////////////////////////////////////////////////////////////
  6060. class Exile_Car_Hunter_Abstract
  6061. {
  6062. skins[] =
  6063. {
  6064.  
  6065. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};},
  6066. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};},
  6067. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}
  6068. };
  6069. };
  6070.  
  6071. ///////////////////////////////////////////////////////////////////////////////
  6072. // IFRIT
  6073. ///////////////////////////////////////////////////////////////////////////////
  6074. class Exile_Car_Ifrit_Abstract
  6075. {
  6076. skins[] =
  6077. {
  6078.  
  6079. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"};}
  6080. };
  6081. };
  6082.  
  6083. ///////////////////////////////////////////////////////////////////////////////
  6084. // HMMWV
  6085. ///////////////////////////////////////////////////////////////////////////////
  6086. class Exile_Car_HMMWV_M2_Abstract
  6087. {
  6088. skins[] =
  6089. {
  6090.  
  6091. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6092. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6093. };
  6094. };
  6095.  
  6096. class Exile_Car_HMMWV_M134_Abstract
  6097. {
  6098. skins[] =
  6099. {
  6100.  
  6101. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6102. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6103. };
  6104. };
  6105.  
  6106. class Exile_Car_HMMWV_MEV_Abstract
  6107. {
  6108. skins[] =
  6109. {
  6110.  
  6111. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"};},
  6112. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"};}
  6113. };
  6114. };
  6115.  
  6116. class Exile_Car_HMMWV_UNA_Abstract
  6117. {
  6118. skins[] =
  6119. {
  6120.  
  6121. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6122. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6123. };
  6124. };
  6125.  
  6126. ///////////////////////////////////////////////////////////////////////////////
  6127. // BTR40
  6128. ///////////////////////////////////////////////////////////////////////////////
  6129. class Exile_Car_BTR40_MG_Abstract
  6130. {
  6131. skins[] =
  6132. {
  6133.  
  6134. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6135. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6136. };
  6137. };
  6138.  
  6139. class Exile_Car_BTR40_Abstract
  6140. {
  6141. skins[] =
  6142. {
  6143.  
  6144. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6145. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6146. };
  6147. };
  6148.  
  6149. ///////////////////////////////////////////////////////////////////////////////
  6150. // Golf
  6151. ///////////////////////////////////////////////////////////////////////////////
  6152. class Exile_Car_Golf_Abstract
  6153. {
  6154. skins[] =
  6155. {
  6156.  
  6157. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"};},
  6158. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"};}
  6159. };
  6160. };
  6161.  
  6162. ///////////////////////////////////////////////////////////////////////////////
  6163. // AN-2
  6164. ///////////////////////////////////////////////////////////////////////////////
  6165. class Exile_Plane_AN2_Abstract
  6166. {
  6167. skins[] =
  6168. {
  6169. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"};},
  6170. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  6171. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"};},
  6172. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"};}
  6173. };
  6174. };
  6175.  
  6176. ///////////////////////////////////////////////////////////////////////////////
  6177. // RHIB
  6178. ///////////////////////////////////////////////////////////////////////////////
  6179. class B_G_Boat_Transport_02_F
  6180. {
  6181. skins[] =
  6182. {
  6183. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"};}
  6184. };
  6185. };
  6186.  
  6187. ///////////////////////////////////////////////////////////////////////////////
  6188. // Water Scooter
  6189. ///////////////////////////////////////////////////////////////////////////////
  6190. class Exile_Boat_WaterScooter_Abstract
  6191. {
  6192. skins[] =
  6193. {
  6194. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"};},
  6195. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"};},
  6196. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"};},
  6197. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6198. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6199. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"};}
  6200. };
  6201. };
  6202.  
  6203. ///////////////////////////////////////////////////////////////////////////////
  6204. // Ceasar BTT
  6205. ///////////////////////////////////////////////////////////////////////////////
  6206. class C_Plane_Civil_01_F
  6207. {
  6208. skins[] =
  6209. {
  6210. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6211. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6212. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6213. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6214. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6215. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6216. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};}
  6217. };
  6218. };
  6219.  
  6220. ///////////////////////////////////////////////////////////////////////////////
  6221. // V-44 X Blackfish (Infantry Transport)
  6222. ///////////////////////////////////////////////////////////////////////////////
  6223. class B_T_VTOL_01_infantry_F
  6224. {
  6225. skins[] =
  6226. {
  6227. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6228. };
  6229. };
  6230.  
  6231. ///////////////////////////////////////////////////////////////////////////////
  6232. // V-44 X Blackfish (Vehicle Transport)
  6233. ///////////////////////////////////////////////////////////////////////////////
  6234. class B_T_VTOL_01_vehicle_F
  6235. {
  6236. skins[] =
  6237. {
  6238. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6239. };
  6240. };
  6241.  
  6242. ///////////////////////////////////////////////////////////////////////////////
  6243. // Prowler (Light)
  6244. ///////////////////////////////////////////////////////////////////////////////
  6245. class B_CTRG_LSV_01_light_F
  6246. {
  6247. skins[] =
  6248. {
  6249. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"};},
  6250. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6251. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6252. };
  6253. };
  6254.  
  6255. ///////////////////////////////////////////////////////////////////////////////
  6256. // Prowler (Unarmed)
  6257. ///////////////////////////////////////////////////////////////////////////////
  6258. class B_T_LSV_01_unarmed_black_F
  6259. {
  6260. skins[] =
  6261. {
  6262. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6263. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6264. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6265. };
  6266. };
  6267.  
  6268. ///////////////////////////////////////////////////////////////////////////////
  6269. // Qilin (Unarmed)
  6270. ///////////////////////////////////////////////////////////////////////////////
  6271. class O_T_LSV_02_unarmed_black_F
  6272. {
  6273. skins[] =
  6274. {
  6275. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"};},
  6276. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"};}
  6277. };
  6278. };
  6279.  
  6280. ///////////////////////////////////////////////////////////////////////////////
  6281. // MB 4WD
  6282. ///////////////////////////////////////////////////////////////////////////////
  6283. class C_Offroad_02_unarmed_orange_F
  6284. {
  6285. skins[] =
  6286. {
  6287. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6288. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6289. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6290. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6291. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};},
  6292. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6293. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};}
  6294. };
  6295. };
  6296.  
  6297. class I_C_Offroad_02_unarmed_F
  6298. {
  6299. skins[] =
  6300. {
  6301. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6302. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6303. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6304. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6305. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"};},
  6306. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6307. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};},
  6308. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};}
  6309. };
  6310. };
  6311. };
  6312. class CfgVehicleTransport
  6313. {
  6314. class Exile_Container_SupplyBox
  6315. {
  6316. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  6317.  
  6318. class Exile_Car_Van_Abstract
  6319. {
  6320. attachPosition[] = {0, -1.1, 0.2};
  6321. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6322. detachPosition[] = {0, -4.4};
  6323. };
  6324.  
  6325. class Exile_Car_Offroad_Abstract
  6326. {
  6327. attachPosition[] = {0, -1.6, 0.4};
  6328. cargoIndizes[] = {1, 2, 3, 4};
  6329. detachPosition[] = {0, -4};
  6330. };
  6331.  
  6332. class Exile_Car_Zamak_Abstract
  6333. {
  6334. attachPosition[] = {0.03, 0.3, 0};
  6335. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6336. detachPosition[] = {0.03, -4.8};
  6337. };
  6338.  
  6339. class Exile_Car_HEMMT_Abstract
  6340. {
  6341. attachPosition[] = {0.05, -0.1, 0.3};
  6342. cargoIndizes[] = {1, 2, 8, 9};
  6343. detachPosition[] = {0.05, -6.1};
  6344. };
  6345.  
  6346. class Exile_Car_Tempest_Abstract
  6347. {
  6348. attachPosition[] = {0.08, -0.85, 0.4};
  6349. cargoIndizes[] = {1, 6, 7, 9};
  6350. detachPosition[] = {0.08, -6};
  6351. };
  6352. };
  6353. };
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