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- OriginGetSettingSync
- OriginGetGameInfo entered
- OriginGetGameInfo
- OriginGetAllGameInfoSync entered
- OriginGetAllGameInfoSync
- OriginDestroyHandle entered
- OriginDestroyHandle
- OriginShutdown entered
- OriginUpdate entered
- OriginGetDefaultUser entered
- OriginGetDefaultPersona entered
- OriginCheckOnline entered
- OriginGetErrorDescription entered
- OriginGetProfile entered
- OriginSubscribePresence entered
- OriginSubscribePresence
- OriginQueryPresence entered
- OriginQueryPresence
- OriginSetPresence entered
- OriginSetPresenceVisibility entered
- OriginQueryFriends entered
- OriginQueryFriends
- OriginRequestFriend entered
- OriginRequestFriend
- OriginReadEnumeration entered
- OriginReadEnumeration
- OriginReadEnumerationSync entered
- OriginReadEnumerationSync
- OriginRegisterEventCallback entered
- OriginShowFriendsProfileUISync entered
- OriginShowFriendsProfileUISync
- OriginShowBrowserUI entered
- OriginShowBrowserUI
- OriginShowInviteUISync entered
- OriginShowInviteUISync
- OriginQueryOffers entered
- OriginQueryOffers
- OriginShowCheckoutUI entered
- OriginShowCheckoutUI
- OriginQueryEntitlements entered
- OriginQueryEntitlements
- OriginAddRecentPlayers entered
- OriginAddRecentPlayersSync
- OriginGetVoipStatus entered
- OriginGetVoipStatus
- OriginSendInviteSync entered
- OriginSendInviteSync
- OriginAcceptInviteSync entered
- OriginAcceptInviteSync
- OriginQueryBlockedUsers entered
- OriginQueryBlockedUsers
- OriginGrantAchievement entered
- OriginIsProgressiveInstallationAvailableSync entered
- OriginIsProgressiveInstallationAvailableSync
- OriginGetChunkStatusSync entered
- OriginQueryChunkStatusSync
- OriginSetDownloadUtilizationSync entered
- OriginSetDownloadUtilizationSync
- OriginIGOShutdown
- ErrorSuccess
- GetSettingResponse
- GetAllGameInfoResponse
- GetGameInfoResponse
- InternetConnectedState
- ChallengeAccepted
- GetConfigResponse
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkimpl.cpp
- Origin::OriginSDK::AddRef
- Origin::OriginSDK::Release
- %d,%d,%d,%d
- Origin::OriginSDK::Initialize
- Origin::OriginSDK::RequestAuthCode
- Origin::OriginSDK::RequestAuthCodeConvertData
- Origin::OriginSDK::GetSettingBuildRequest
- Origin::OriginSDK::GetSetting
- Origin::OriginSDK::GetSettingSync
- Origin::OriginSDK::GetSettingConvertData
- Origin::OriginSDK::GetGameInfoBuildRequest
- Origin::OriginSDK::GetGameInfo
- Origin::OriginSDK::GetGameInfoSync
- Origin::OriginSDK::GetGameInfoConvertData
- Origin::OriginSDK::GetAllGameInfoSync
- Origin::OriginSDK::CheckOnline
- Origin::OriginSDK::Update
- Origin::OriginSDK::DestroyHandle
- Origin::OriginSDK::Shutdown
- Origin::OriginSDK::DispatchIncomingMessages
- Origin::OriginSDK::SendXml
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originlsxrequest.h
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originlsxenumeration.h
- Origin::LSXRequest<struct lsx::GetInternetConnectedStateT,struct lsx::InternetConnectedStateT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetInternetConnectedStateT,struct lsx::InternetConnectedStateT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::GetAllGameInfoT,struct lsx::GetAllGameInfoResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetAllGameInfoT,struct lsx::GetAllGameInfoResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::GetGameInfoT,struct lsx::GetGameInfoResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetGameInfoT,struct lsx::GetGameInfoResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::GetGameInfoT,struct lsx::GetGameInfoResponseT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetGameInfoT,struct lsx::GetGameInfoResponseT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::GetSettingT,struct lsx::GetSettingResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetSettingT,struct lsx::GetSettingResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::GetSettingT,struct lsx::GetSettingResponseT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetSettingT,struct lsx::GetSettingResponseT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::GetAuthCodeT,struct lsx::AuthCodeT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetAuthCodeT,struct lsx::AuthCodeT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::GetConfigT,struct lsx::GetConfigResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetConfigT,struct lsx::GetConfigResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXEvent<struct lsx::ChallengeT>::DoCallback
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originlsxevent.h
- Origin::LSXEvent<struct lsx::ChallengeT>::HandleMessage
- Origin::LSXRequest<struct lsx::ChallengeResponseT,struct lsx::ChallengeAcceptedT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::ChallengeResponseT,struct lsx::ChallengeAcceptedT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- deque<T> too long
- Origin::OriginSDK::ReadEnumerationSync
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originenumeration.cpp
- Origin::OriginSDK::ReadEnumeration
- IGOUnavailable
- MinimizeRequest
- RestoreRequest
- QueryFriendsResponse
- GetPresenceResponse
- CurrentUserPresenceEvent
- BroadcastEvent
- MultiplayerInvite
- MultiplayerInvitePending
- ProfileEvent
- PurchaseEvent
- ChatMessageEvent
- CoreContentUpdated
- BlockListUpdated
- OnlineStatusEvent
- PresenceVisibilityEvent
- UserInvitedEvent
- QueryEntitlementsResponse
- AchievementSets
- ChunkStatus
- GameMessageEvent
- GroupEvent
- GroupEnterEvent
- GroupLeaveEvent
- GroupInviteEvent
- VoipStatusEvent
- ChatStateUpdateEvent
- Origin::IEventHandler::DoEventCallback
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\origineventclasses.h
- Origin::OriginSDK::RegisterEventCallback
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\origineventclasses.cpp
- Origin::EventHandler<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT>::HandleMessage
- Origin::EventHandler<struct lsx::UserInvitedEventT,unsigned __int64>::HandleMessage
- Origin::EventHandler<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT>::HandleMessage
- Origin::EventHandler<struct lsx::GroupInviteEventT,struct OriginGroupInviteT>::HandleMessage
- Origin::EventHandler<struct lsx::GroupLeaveEventT,char const *>::HandleMessage
- Origin::EventHandler<struct lsx::GroupEnterEventT,struct OriginGroupInfoT>::HandleMessage
- Origin::EventHandler<struct lsx::GroupEventT,struct OriginFriendT>::HandleMessage
- Origin::EventHandler<struct lsx::GameMessageEventT,struct OriginGameMessageT>::HandleMessage
- Origin::EventHandler<struct lsx::RestoreRequestT,unsigned int>::HandleMessage
- Origin::EventHandler<struct lsx::MinimizeRequestT,unsigned int>::HandleMessage
- Origin::EventHandler<struct lsx::IGOUnavailableT,unsigned int>::HandleMessage
- Origin::EventHandler<struct lsx::ChunkStatusT,struct OriginChunkStatusT>::HandleMessage
- Origin::EventHandler<struct lsx::QueryEntitlementsResponseT,struct OriginItemT>::HandleMessage
- Origin::EventHandler<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT>::HandleMessage
- Origin::EventHandler<struct lsx::PresenceVisibilityEventT,bool>::HandleMessage
- Origin::EventHandler<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT>::HandleMessage
- Origin::EventHandler<struct lsx::AchievementSetsT,struct OriginAchievementSetT>::HandleMessage
- Origin::EventHandler<struct lsx::OnlineStatusEventT,bool>::HandleMessage
- Origin::EventHandler<struct lsx::ChatMessageEventT,struct OriginChatMessageT>::HandleMessage
- Origin::EventHandler<struct lsx::BlockListUpdatedT,unsigned int>::HandleMessage
- Origin::EventHandler<struct lsx::CoreContentUpdatedT,struct OriginContentT>::HandleMessage
- Origin::EventHandler<struct lsx::PurchaseEventT,char const *>::HandleMessage
- Origin::EventHandler<struct lsx::QueryFriendsResponseT,struct OriginFriendT>::HandleMessage
- Origin::EventHandler<struct lsx::GetPresenceResponseT,struct OriginPresenceT>::HandleMessage
- Origin::EventHandler<struct lsx::ProfileEventT,struct OriginProfileChangeT>::HandleMessage
- Origin::EventHandler<struct lsx::LoginT,unsigned int>::HandleMessage
- Origin::EventHandler<struct lsx::MultiplayerInviteT,struct OriginInviteT>::HandleMessage
- Origin::EventHandler<struct lsx::IGOEventT,unsigned int>::HandleMessage
- Origin::EventHandler<struct lsx::BroadcastEventT,unsigned int>::HandleMessage
- Origin::EventEnumerator<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT,class Origin::EventHandler<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT> >::ConvertData
- Origin::EventEnumerator<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT,class Origin::EventHandler<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT,class Origin::EventHandler<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT,class Origin::EventHandler<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT> >::DoCallback
- Origin::EventEnumerator<struct lsx::UserInvitedEventT,unsigned __int64,class Origin::EventHandler<struct lsx::UserInvitedEventT,unsigned __int64> >::ConvertData
- Origin::EventEnumerator<struct lsx::UserInvitedEventT,unsigned __int64,class Origin::EventHandler<struct lsx::UserInvitedEventT,unsigned __int64> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::UserInvitedEventT,unsigned __int64,class Origin::EventHandler<struct lsx::UserInvitedEventT,unsigned __int64> >::HandleMessage
- Origin::EventEnumerator<struct lsx::UserInvitedEventT,unsigned __int64,class Origin::EventHandler<struct lsx::UserInvitedEventT,unsigned __int64> >::DoCallback
- Origin::EventEnumerator<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT,class Origin::EventHandler<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT> >::ConvertData
- Origin::EventEnumerator<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT,class Origin::EventHandler<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT,class Origin::EventHandler<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT,class Origin::EventHandler<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT> >::DoCallback
- Origin::EventEnumerator<struct lsx::GroupInviteEventT,struct OriginGroupInviteT,class Origin::EventHandler<struct lsx::GroupInviteEventT,struct OriginGroupInviteT> >::ConvertData
- Origin::EventEnumerator<struct lsx::GroupInviteEventT,struct OriginGroupInviteT,class Origin::EventHandler<struct lsx::GroupInviteEventT,struct OriginGroupInviteT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::GroupInviteEventT,struct OriginGroupInviteT,class Origin::EventHandler<struct lsx::GroupInviteEventT,struct OriginGroupInviteT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::GroupInviteEventT,struct OriginGroupInviteT,class Origin::EventHandler<struct lsx::GroupInviteEventT,struct OriginGroupInviteT> >::DoCallback
- Origin::EventEnumerator<struct lsx::GroupLeaveEventT,char const *,class Origin::EventHandler<struct lsx::GroupLeaveEventT,char const *> >::ConvertData
- Origin::EventEnumerator<struct lsx::GroupLeaveEventT,char const *,class Origin::EventHandler<struct lsx::GroupLeaveEventT,char const *> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::GroupLeaveEventT,char const *,class Origin::EventHandler<struct lsx::GroupLeaveEventT,char const *> >::HandleMessage
- Origin::EventEnumerator<struct lsx::GroupLeaveEventT,char const *,class Origin::EventHandler<struct lsx::GroupLeaveEventT,char const *> >::DoCallback
- Origin::EventEnumerator<struct lsx::GroupEnterEventT,struct OriginGroupInfoT,class Origin::EventHandler<struct lsx::GroupEnterEventT,struct OriginGroupInfoT> >::ConvertData
- Origin::EventEnumerator<struct lsx::GroupEnterEventT,struct OriginGroupInfoT,class Origin::EventHandler<struct lsx::GroupEnterEventT,struct OriginGroupInfoT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::GroupEnterEventT,struct OriginGroupInfoT,class Origin::EventHandler<struct lsx::GroupEnterEventT,struct OriginGroupInfoT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::GroupEnterEventT,struct OriginGroupInfoT,class Origin::EventHandler<struct lsx::GroupEnterEventT,struct OriginGroupInfoT> >::DoCallback
- Origin::EventEnumerator<struct lsx::GroupEventT,struct OriginFriendT,class Origin::EventHandler<struct lsx::GroupEventT,struct OriginFriendT> >::ConvertData
- Origin::EventEnumerator<struct lsx::GroupEventT,struct OriginFriendT,class Origin::EventHandler<struct lsx::GroupEventT,struct OriginFriendT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::GroupEventT,struct OriginFriendT,class Origin::EventHandler<struct lsx::GroupEventT,struct OriginFriendT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::GroupEventT,struct OriginFriendT,class Origin::EventHandler<struct lsx::GroupEventT,struct OriginFriendT> >::DoCallback
- Origin::EventEnumerator<struct lsx::GameMessageEventT,struct OriginGameMessageT,class Origin::EventHandler<struct lsx::GameMessageEventT,struct OriginGameMessageT> >::ConvertData
- Origin::EventEnumerator<struct lsx::GameMessageEventT,struct OriginGameMessageT,class Origin::EventHandler<struct lsx::GameMessageEventT,struct OriginGameMessageT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::GameMessageEventT,struct OriginGameMessageT,class Origin::EventHandler<struct lsx::GameMessageEventT,struct OriginGameMessageT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::GameMessageEventT,struct OriginGameMessageT,class Origin::EventHandler<struct lsx::GameMessageEventT,struct OriginGameMessageT> >::DoCallback
- Origin::EventEnumerator<struct lsx::RestoreRequestT,unsigned int,class Origin::EventHandler<struct lsx::RestoreRequestT,unsigned int> >::ConvertData
- Origin::EventEnumerator<struct lsx::RestoreRequestT,unsigned int,class Origin::EventHandler<struct lsx::RestoreRequestT,unsigned int> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::RestoreRequestT,unsigned int,class Origin::EventHandler<struct lsx::RestoreRequestT,unsigned int> >::HandleMessage
- Origin::EventEnumerator<struct lsx::RestoreRequestT,unsigned int,class Origin::EventHandler<struct lsx::RestoreRequestT,unsigned int> >::DoCallback
- Origin::EventEnumerator<struct lsx::MinimizeRequestT,unsigned int,class Origin::EventHandler<struct lsx::MinimizeRequestT,unsigned int> >::ConvertData
- Origin::EventEnumerator<struct lsx::MinimizeRequestT,unsigned int,class Origin::EventHandler<struct lsx::MinimizeRequestT,unsigned int> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::MinimizeRequestT,unsigned int,class Origin::EventHandler<struct lsx::MinimizeRequestT,unsigned int> >::HandleMessage
- Origin::EventEnumerator<struct lsx::MinimizeRequestT,unsigned int,class Origin::EventHandler<struct lsx::MinimizeRequestT,unsigned int> >::DoCallback
- Origin::EventEnumerator<struct lsx::IGOUnavailableT,unsigned int,class Origin::EventHandler<struct lsx::IGOUnavailableT,unsigned int> >::ConvertData
- Origin::EventEnumerator<struct lsx::IGOUnavailableT,unsigned int,class Origin::EventHandler<struct lsx::IGOUnavailableT,unsigned int> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::IGOUnavailableT,unsigned int,class Origin::EventHandler<struct lsx::IGOUnavailableT,unsigned int> >::HandleMessage
- Origin::EventEnumerator<struct lsx::IGOUnavailableT,unsigned int,class Origin::EventHandler<struct lsx::IGOUnavailableT,unsigned int> >::DoCallback
- Origin::EventEnumerator<struct lsx::ChunkStatusT,struct OriginChunkStatusT,class Origin::EventHandler<struct lsx::ChunkStatusT,struct OriginChunkStatusT> >::ConvertData
- Origin::EventEnumerator<struct lsx::ChunkStatusT,struct OriginChunkStatusT,class Origin::EventHandler<struct lsx::ChunkStatusT,struct OriginChunkStatusT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::ChunkStatusT,struct OriginChunkStatusT,class Origin::EventHandler<struct lsx::ChunkStatusT,struct OriginChunkStatusT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::ChunkStatusT,struct OriginChunkStatusT,class Origin::EventHandler<struct lsx::ChunkStatusT,struct OriginChunkStatusT> >::DoCallback
- Origin::EventEnumerator<struct lsx::QueryEntitlementsResponseT,struct OriginItemT,class Origin::EventHandler<struct lsx::QueryEntitlementsResponseT,struct OriginItemT> >::ConvertData
- Origin::EventEnumerator<struct lsx::QueryEntitlementsResponseT,struct OriginItemT,class Origin::EventHandler<struct lsx::QueryEntitlementsResponseT,struct OriginItemT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::QueryEntitlementsResponseT,struct OriginItemT,class Origin::EventHandler<struct lsx::QueryEntitlementsResponseT,struct OriginItemT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::QueryEntitlementsResponseT,struct OriginItemT,class Origin::EventHandler<struct lsx::QueryEntitlementsResponseT,struct OriginItemT> >::DoCallback
- Origin::EventEnumerator<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT> >::ConvertData
- Origin::EventEnumerator<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT> >::DoCallback
- Origin::EventEnumerator<struct lsx::PresenceVisibilityEventT,bool,class Origin::EventHandler<struct lsx::PresenceVisibilityEventT,bool> >::ConvertData
- Origin::EventEnumerator<struct lsx::PresenceVisibilityEventT,bool,class Origin::EventHandler<struct lsx::PresenceVisibilityEventT,bool> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::PresenceVisibilityEventT,bool,class Origin::EventHandler<struct lsx::PresenceVisibilityEventT,bool> >::HandleMessage
- Origin::EventEnumerator<struct lsx::PresenceVisibilityEventT,bool,class Origin::EventHandler<struct lsx::PresenceVisibilityEventT,bool> >::DoCallback
- Origin::EventEnumerator<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT,class Origin::EventHandler<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT> >::ConvertData
- Origin::EventEnumerator<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT,class Origin::EventHandler<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT,class Origin::EventHandler<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT,class Origin::EventHandler<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT> >::DoCallback
- Origin::EventEnumerator<struct lsx::AchievementSetsT,struct OriginAchievementSetT,class Origin::EventHandler<struct lsx::AchievementSetsT,struct OriginAchievementSetT> >::ConvertData
- Origin::EventEnumerator<struct lsx::AchievementSetsT,struct OriginAchievementSetT,class Origin::EventHandler<struct lsx::AchievementSetsT,struct OriginAchievementSetT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::AchievementSetsT,struct OriginAchievementSetT,class Origin::EventHandler<struct lsx::AchievementSetsT,struct OriginAchievementSetT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::AchievementSetsT,struct OriginAchievementSetT,class Origin::EventHandler<struct lsx::AchievementSetsT,struct OriginAchievementSetT> >::DoCallback
- Origin::EventEnumerator<struct lsx::OnlineStatusEventT,bool,class Origin::EventHandler<struct lsx::OnlineStatusEventT,bool> >::ConvertData
- Origin::EventEnumerator<struct lsx::OnlineStatusEventT,bool,class Origin::EventHandler<struct lsx::OnlineStatusEventT,bool> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::OnlineStatusEventT,bool,class Origin::EventHandler<struct lsx::OnlineStatusEventT,bool> >::HandleMessage
- Origin::EventEnumerator<struct lsx::OnlineStatusEventT,bool,class Origin::EventHandler<struct lsx::OnlineStatusEventT,bool> >::DoCallback
- Origin::EventEnumerator<struct lsx::ChatMessageEventT,struct OriginChatMessageT,class Origin::EventHandler<struct lsx::ChatMessageEventT,struct OriginChatMessageT> >::ConvertData
- Origin::EventEnumerator<struct lsx::ChatMessageEventT,struct OriginChatMessageT,class Origin::EventHandler<struct lsx::ChatMessageEventT,struct OriginChatMessageT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::ChatMessageEventT,struct OriginChatMessageT,class Origin::EventHandler<struct lsx::ChatMessageEventT,struct OriginChatMessageT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::ChatMessageEventT,struct OriginChatMessageT,class Origin::EventHandler<struct lsx::ChatMessageEventT,struct OriginChatMessageT> >::DoCallback
- Origin::EventEnumerator<struct lsx::BlockListUpdatedT,unsigned int,class Origin::EventHandler<struct lsx::BlockListUpdatedT,unsigned int> >::ConvertData
- Origin::EventEnumerator<struct lsx::BlockListUpdatedT,unsigned int,class Origin::EventHandler<struct lsx::BlockListUpdatedT,unsigned int> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::BlockListUpdatedT,unsigned int,class Origin::EventHandler<struct lsx::BlockListUpdatedT,unsigned int> >::HandleMessage
- Origin::EventEnumerator<struct lsx::BlockListUpdatedT,unsigned int,class Origin::EventHandler<struct lsx::BlockListUpdatedT,unsigned int> >::DoCallback
- Origin::EventEnumerator<struct lsx::CoreContentUpdatedT,struct OriginContentT,class Origin::EventHandler<struct lsx::CoreContentUpdatedT,struct OriginContentT> >::ConvertData
- Origin::EventEnumerator<struct lsx::CoreContentUpdatedT,struct OriginContentT,class Origin::EventHandler<struct lsx::CoreContentUpdatedT,struct OriginContentT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::CoreContentUpdatedT,struct OriginContentT,class Origin::EventHandler<struct lsx::CoreContentUpdatedT,struct OriginContentT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::CoreContentUpdatedT,struct OriginContentT,class Origin::EventHandler<struct lsx::CoreContentUpdatedT,struct OriginContentT> >::DoCallback
- Origin::EventEnumerator<struct lsx::PurchaseEventT,char const *,class Origin::EventHandler<struct lsx::PurchaseEventT,char const *> >::ConvertData
- Origin::EventEnumerator<struct lsx::PurchaseEventT,char const *,class Origin::EventHandler<struct lsx::PurchaseEventT,char const *> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::PurchaseEventT,char const *,class Origin::EventHandler<struct lsx::PurchaseEventT,char const *> >::HandleMessage
- Origin::EventEnumerator<struct lsx::PurchaseEventT,char const *,class Origin::EventHandler<struct lsx::PurchaseEventT,char const *> >::DoCallback
- Origin::EventEnumerator<struct lsx::QueryFriendsResponseT,struct OriginFriendT,class Origin::EventHandler<struct lsx::QueryFriendsResponseT,struct OriginFriendT> >::ConvertData
- Origin::EventEnumerator<struct lsx::QueryFriendsResponseT,struct OriginFriendT,class Origin::EventHandler<struct lsx::QueryFriendsResponseT,struct OriginFriendT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::QueryFriendsResponseT,struct OriginFriendT,class Origin::EventHandler<struct lsx::QueryFriendsResponseT,struct OriginFriendT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::QueryFriendsResponseT,struct OriginFriendT,class Origin::EventHandler<struct lsx::QueryFriendsResponseT,struct OriginFriendT> >::DoCallback
- Origin::EventEnumerator<struct lsx::GetPresenceResponseT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::GetPresenceResponseT,struct OriginPresenceT> >::ConvertData
- Origin::EventEnumerator<struct lsx::GetPresenceResponseT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::GetPresenceResponseT,struct OriginPresenceT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::GetPresenceResponseT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::GetPresenceResponseT,struct OriginPresenceT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::GetPresenceResponseT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::GetPresenceResponseT,struct OriginPresenceT> >::DoCallback
- Origin::EventEnumerator<struct lsx::ProfileEventT,struct OriginProfileChangeT,class Origin::EventHandler<struct lsx::ProfileEventT,struct OriginProfileChangeT> >::ConvertData
- Origin::EventEnumerator<struct lsx::ProfileEventT,struct OriginProfileChangeT,class Origin::EventHandler<struct lsx::ProfileEventT,struct OriginProfileChangeT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::ProfileEventT,struct OriginProfileChangeT,class Origin::EventHandler<struct lsx::ProfileEventT,struct OriginProfileChangeT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::ProfileEventT,struct OriginProfileChangeT,class Origin::EventHandler<struct lsx::ProfileEventT,struct OriginProfileChangeT> >::DoCallback
- Origin::EventEnumerator<struct lsx::LoginT,unsigned int,class Origin::EventHandler<struct lsx::LoginT,unsigned int> >::ConvertData
- Origin::EventEnumerator<struct lsx::LoginT,unsigned int,class Origin::EventHandler<struct lsx::LoginT,unsigned int> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::LoginT,unsigned int,class Origin::EventHandler<struct lsx::LoginT,unsigned int> >::HandleMessage
- Origin::EventEnumerator<struct lsx::LoginT,unsigned int,class Origin::EventHandler<struct lsx::LoginT,unsigned int> >::DoCallback
- Origin::EventEnumerator<struct lsx::MultiplayerInviteT,struct OriginInviteT,class Origin::EventHandler<struct lsx::MultiplayerInviteT,struct OriginInviteT> >::ConvertData
- Origin::EventEnumerator<struct lsx::MultiplayerInviteT,struct OriginInviteT,class Origin::EventHandler<struct lsx::MultiplayerInviteT,struct OriginInviteT> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::MultiplayerInviteT,struct OriginInviteT,class Origin::EventHandler<struct lsx::MultiplayerInviteT,struct OriginInviteT> >::HandleMessage
- Origin::EventEnumerator<struct lsx::MultiplayerInviteT,struct OriginInviteT,class Origin::EventHandler<struct lsx::MultiplayerInviteT,struct OriginInviteT> >::DoCallback
- Origin::EventEnumerator<struct lsx::IGOEventT,unsigned int,class Origin::EventHandler<struct lsx::IGOEventT,unsigned int> >::ConvertData
- Origin::EventEnumerator<struct lsx::IGOEventT,unsigned int,class Origin::EventHandler<struct lsx::IGOEventT,unsigned int> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::IGOEventT,unsigned int,class Origin::EventHandler<struct lsx::IGOEventT,unsigned int> >::HandleMessage
- Origin::EventEnumerator<struct lsx::IGOEventT,unsigned int,class Origin::EventHandler<struct lsx::IGOEventT,unsigned int> >::DoCallback
- Origin::EventEnumerator<struct lsx::BroadcastEventT,unsigned int,class Origin::EventHandler<struct lsx::BroadcastEventT,unsigned int> >::ConvertData
- Origin::EventEnumerator<struct lsx::BroadcastEventT,unsigned int,class Origin::EventHandler<struct lsx::BroadcastEventT,unsigned int> >::GetErrorCode
- Origin::EventEnumerator<struct lsx::BroadcastEventT,unsigned int,class Origin::EventHandler<struct lsx::BroadcastEventT,unsigned int> >::HandleMessage
- Origin::EventEnumerator<struct lsx::BroadcastEventT,unsigned int,class Origin::EventHandler<struct lsx::BroadcastEventT,unsigned int> >::DoCallback
- GetProfileResponse
- Origin::OriginSDK::GetProfileSync
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkprofile.cpp
- Origin::OriginSDK::GetProfile
- Origin::OriginSDK::GetProfileConvertData
- Origin::LSXRequest<struct lsx::GetProfileT,struct lsx::GetProfileResponseT,struct OriginProfileT,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetProfileT,struct lsx::GetProfileResponseT,struct OriginProfileT,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::GetProfileT,struct lsx::GetProfileResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetProfileT,struct lsx::GetProfileResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- QueryPresenceResponse
- Origin::OriginSDK::SubscribePresence
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkpresence.cpp
- Origin::OriginSDK::QueryPresence
- Origin::OriginSDK::QueryPresenceConvertData
- Origin::OriginSDK::SetPresence
- Origin::OriginSDK::SetPresenceVisibility
- Origin::LSXRequest<struct lsx::SetPresenceVisibilityT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::SetPresenceVisibilityT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::SetPresenceT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::SetPresenceT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXEnumeration<struct lsx::QueryPresenceT,struct lsx::QueryPresenceResponseT,struct OriginFriendT>::ConvertData
- Origin::LSXEnumeration<struct lsx::QueryPresenceT,struct lsx::QueryPresenceResponseT,struct OriginFriendT>::DoCallback
- Origin::LSXEnumeration<struct lsx::QueryPresenceT,struct lsx::QueryPresenceResponseT,struct OriginFriendT>::HandleMessage
- Origin::LSXRequest<struct lsx::SubscribePresenceT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::SubscribePresenceT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::OriginSDK::QueryFriends
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkfriends.cpp
- Origin::OriginSDK::QueryFriendsConvertData
- Origin::OriginSDK::RequestFriend
- Origin::LSXRequest<struct lsx::RequestFriendT,struct lsx::ErrorSuccessT,int,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::RequestFriendT,struct lsx::ErrorSuccessT,int,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXEnumeration<struct lsx::QueryFriendsT,struct lsx::QueryFriendsResponseT,struct OriginFriendT>::ConvertData
- Origin::LSXEnumeration<struct lsx::QueryFriendsT,struct lsx::QueryFriendsResponseT,struct OriginFriendT>::DoCallback
- Origin::LSXEnumeration<struct lsx::QueryFriendsT,struct lsx::QueryFriendsResponseT,struct OriginFriendT>::HandleMessage
- Origin::OriginSDK::StartOrigin
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\windows\originsdkwindows.cpp
- Origin::OriginSDK::StartIGO
- ContinueInjection
- Origin::OriginSDK::OriginIGOShutdown
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkigo.cpp
- Origin::OriginSDK::ShowIGOWindow
- Origin::OriginSDK::ShowIGOWindowSync
- Origin::OriginSDK::ShowIGOWindowBuildRequest
- Origin::LSXRequest<struct lsx::ShowIGOWindowT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::ShowIGOWindowT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::ShowIGOWindowT,struct lsx::ErrorSuccessT,int,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::ShowIGOWindowT,struct lsx::ErrorSuccessT,int,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- QueryOffersResponse
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkcommerce.cpp
- Origin::OriginSDK::QueryOffers
- Origin::OriginSDK::QueryOffersConvertData
- Origin::OriginSDK::ShowCheckoutUI
- Origin::OriginSDK::ShowCheckoutUIBuildRequest
- Origin::OriginSDK::QueryEntitlements
- Origin::OriginSDK::QueryEntitlementsConvertData
- Origin::LSXEnumeration<struct lsx::QueryEntitlementsT,struct lsx::QueryEntitlementsResponseT,struct OriginItemT>::ConvertData
- Origin::LSXEnumeration<struct lsx::QueryEntitlementsT,struct lsx::QueryEntitlementsResponseT,struct OriginItemT>::DoCallback
- Origin::LSXEnumeration<struct lsx::QueryEntitlementsT,struct lsx::QueryEntitlementsResponseT,struct OriginItemT>::HandleMessage
- Origin::LSXEnumeration<struct lsx::QueryOffersT,struct lsx::QueryOffersResponseT,struct OriginOfferT>::ConvertData
- Origin::LSXEnumeration<struct lsx::QueryOffersT,struct lsx::QueryOffersResponseT,struct OriginOfferT>::DoCallback
- Origin::LSXEnumeration<struct lsx::QueryOffersT,struct lsx::QueryOffersResponseT,struct OriginOfferT>::HandleMessage
- ExtendTrialResponse
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkcontent.cpp
- Origin::OriginSDK::ExtendTrial
- Origin::LSXRequest<struct lsx::ExtendTrialT,struct lsx::ExtendTrialResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::ExtendTrialT,struct lsx::ExtendTrialResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkrecentplayers.cpp
- Origin::OriginSDK::AddRecentPlayersSync
- Origin::LSXRequest<struct lsx::AddRecentPlayersT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::AddRecentPlayersT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- GetVoipStatusResponse
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkgroups.cpp
- Origin::OriginSDK::GetVoipStatus
- Origin::LSXRequest<struct lsx::GetVoipStatusT,struct lsx::GetVoipStatusResponseT,struct OriginVoipStatusT,int (__cdecl*)(void *,struct OriginVoipStatusT const *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GetVoipStatusT,struct lsx::GetVoipStatusResponseT,struct OriginVoipStatusT,int (__cdecl*)(void *,struct OriginVoipStatusT const *,unsigned __int64,int)>::HandleMessage
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkinvite.cpp
- Origin::OriginSDK::SendInviteSync
- Origin::OriginSDK::AcceptInviteSync
- Origin::LSXRequest<struct lsx::AcceptInviteT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::AcceptInviteT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXRequest<struct lsx::SendInviteT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::SendInviteT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- GetBlockListResponse
- Origin::OriginSDK::QueryBlockedUsers
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkblocked.cpp
- Origin::OriginSDK::QueryBlockedUsersConvertData
- Origin::LSXEnumeration<struct lsx::GetBlockListT,struct lsx::GetBlockListResponseT,struct OriginFriendT>::ConvertData
- Origin::LSXEnumeration<struct lsx::GetBlockListT,struct lsx::GetBlockListResponseT,struct OriginFriendT>::DoCallback
- Origin::LSXEnumeration<struct lsx::GetBlockListT,struct lsx::GetBlockListResponseT,struct OriginFriendT>::HandleMessage
- Achievement
- Origin::OriginSDK::GrantAchievement
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkachievements.cpp
- Origin::OriginSDK::GrantAchievementConvertData
- Origin::LSXRequest<struct lsx::GrantAchievementT,struct lsx::AchievementT,struct OriginAchievementT,int (__cdecl*)(void *,struct OriginAchievementT *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::GrantAchievementT,struct lsx::AchievementT,struct OriginAchievementT,int (__cdecl*)(void *,struct OriginAchievementT *,unsigned __int64,int)>::HandleMessage
- IsProgressiveInstallationAvailableResponse
- QueryChunkStatusResponse
- c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originprogressiveinstallation.cpp
- Origin::OriginSDK::IsProgressiveInstallationAvailableSync
- Origin::OriginSDK::QueryChunkStatusSync
- Origin::OriginSDK::QueryChunkStatusConvertData
- Origin::OriginSDK::SetDownloadUtilizationSync
- Origin::LSXRequest<struct lsx::SetDownloaderUtilizationT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::SetDownloaderUtilizationT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- Origin::LSXEnumeration<struct lsx::QueryChunkStatusT,struct lsx::QueryChunkStatusResponseT,struct OriginChunkStatusT>::ConvertData
- Origin::LSXEnumeration<struct lsx::QueryChunkStatusT,struct lsx::QueryChunkStatusResponseT,struct OriginChunkStatusT>::DoCallback
- Origin::LSXEnumeration<struct lsx::QueryChunkStatusT,struct lsx::QueryChunkStatusResponseT,struct OriginChunkStatusT>::HandleMessage
- Origin::LSXRequest<struct lsx::IsProgressiveInstallationAvailableT,struct lsx::IsProgressiveInstallationAvailableResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
- Origin::LSXRequest<struct lsx::IsProgressiveInstallationAvailableT,struct lsx::IsProgressiveInstallationAvailableResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
- No additional error information available
- %s(%d) %s Origin Error: 0x%08X; Last OS Error: 0x%08x; %s
- ORIGIN_SUCCESS
- ORIGIN_ERROR_AREA_GENERAL
- The operation succeeded.
- ORIGIN_PENDING
- The operation is still waiting to complete.
- ORIGIN_ERROR_GENERAL
- An unspecified error has occured.
- ORIGIN_ERROR_INVALID_HANDLE
- ORIGIN_LEVEL_1
- The provided handle is invalid.
- ORIGIN_ERROR_OUT_OF_MEMORY
- ORIGIN_LEVEL_0
- Failed to allocate memory.
- ORIGIN_ERROR_NOT_IMPLEMENTED
- The function is not implemented.
- ORIGIN_ERROR_INVALID_USER
- ORIGIN_LEVEL_2
- The specified user is not valid in this context, or the userId is invalid.
- ORIGIN_ERROR_INVALID_ARGUMENT
- One or more arguments are invalid.
- ORIGIN_ERROR_NO_CALLBACK_SPECIFIED
- The asynchronous operation expected a callback, but no callback was specified.
- ORIGIN_ERROR_BUFFER_TOO_SMALL
- The provided buffer doesn't have enough space to contain the requested data.
- ORIGIN_ERROR_TOO_MANY_VALUES_IN_LIST
- We are currently only supporting one item in the list.
- ORIGIN_ERROR_NOT_FOUND
- The requested item was not found.
- ORIGIN_ERROR_INVALID_PERSONA
- The specified persona is not valid in this context, or the personaId is invalid.
- ORIGIN_ERROR_NO_NETWORK
- No internet connection available.
- ORIGIN_ERROR_NO_SERVICE
- Origin services are unavailable.
- ORIGIN_ERROR_NOT_LOGGED_IN
- The user isn't logged in. No valid session is available.
- ORIGIN_ERROR_MANDATORY_ORIGIN_UPDATE_PENDING
- There is a mandatory update pending for Origin, this will prevent origin from going online.
- ORIGIN_ERROR_ACCOUNT_IN_USE
- The account is currently in use by another Origin instance.
- ORIGIN_ERROR_TOO_MANY_INSTANCES
- Too many instances of the OriginSDK created.
- ORIGIN_ERROR_ALREADY_EXISTS
- ORIGIN_LEVEL_3
- The item already exists in the list.
- ORIGIN_ERROR_INVALID_OPERATION
- The requested operation cannot be performed.
- ORIGIN_ERROR_AGE_RESTRICTED
- The item has age restrictions.
- ORIGIN_ERROR_BANNED
- The user is banned.
- ORIGIN_ERROR_NOT_READY
- The item is not ready.
- ORIGIN_ERROR_SDK_NOT_INITIALIZED
- The Origin SDK was not running.
- ORIGIN_ERROR_SDK_INVALID_ALLOCATOR_DEALLOCATOR_COMBINATION
- Make sure that you provide both an allocator and a deallocator.
- ORIGIN_ERROR_SDK_IS_RUNNING
- The Origin SDK is running. This operation should only be done before the SDK is initialized or after the SDK is shutdown.
- ORIGIN_ERROR_SDK_NOT_ALL_RESOURCES_RELEASED
- The game is still holding on to the resource handles. Call #OriginDestroyHandle on resources that are no longer needed.
- ORIGIN_ERROR_SDK_INVALID_RESOURCE
- The resource in the resource map is invalid. Memory corruption?
- ORIGIN_ERROR_SDK_INTERNAL_ERROR
- The SDK experienced an internal error.
- ORIGIN_ERROR_SDK_INTERNAL_BUFFER_TOO_SMALL
- The internal buffer that the SDK is using is not big enough to receive the response. Inform OriginSDK Support.
- ORIGIN_WARNING_SDK_ALREADY_INITIALIZED
- The Origin SDK is already initialized.
- ORIGIN_WARNING_SDK_STILL_RUNNING
- The Origin SDK is still running.
- ORIGIN_WARNING_SDK_ENUMERATOR_IN_USE
- The Enumerator associated with the handle was in use.
- ORIGIN_WARNING_SDK_ENUMERATOR_TERMINATED
- The Enumerator associated with the handle was not finished.
- ORIGIN_ERROR_CORE_NOTLOADED
- The Origin desktop application is not loaded.
- ORIGIN_ERROR_CORE_LOGIN_FAILED
- Origin couldn't authenticate with the Origin Servers.
- ORIGIN_ERROR_CORE_AUTHENTICATION_FAILED
- Origin seems to be running, but the LSX Authentication Challenge failed. No communication with Core is possible.
- ORIGIN_ERROR_CORE_SEND_FAILED
- Sending data to Origin failed.
- ORIGIN_ERROR_CORE_RECEIVE_FAILED
- Receiving data from Origin failed.
- ORIGIN_ERROR_CORE_RESOURCE_NOT_FOUND
- The requested resource could not be located.
- ORIGIN_ERROR_CORE_INCOMPATIBLE_VERSION
- The Origin version is too old to work with this SDK version.
- ORIGIN_ERROR_CORE_NOT_INSTALLED
- The Origin installation couldn't be found.
- ORIGIN_WARNING_IGO_NOTLOADED
- The IGO could not be loaded, so SDK functionality is degraded.
- ORIGIN_WARNING_IGO_SUPPORT_NOTLOADED
- IGO support is not loaded, so SDK functionality is degraded.
- ORIGIN_ERROR_IGO_ILLEGAL_ANCHOR_POINT
- The combination of anchor point bits doesn't resolve to a proper dialog anchor point.
- ORIGIN_ERROR_IGO_ILLEGAL_DOCK_POINT
- The combination of dock point bits doesn't resolve to a proper dock point.
- ORIGIN_ERROR_IGO_NOT_AVAILABLE
- The IGO is not available.
- ORIGIN_SUCCESS_IGOAPI
- ORIGIN_ERROR_IGOAPI_GENERAL
- ORIGIN_ERROR_IGOAPI_RENDERING_CONTEXT_NOT_AVAILABLE
- The IGO API context is not available.
- ORIGIN_ERROR_IGOAPI_RENDERING_CONTEXT_SIZE_MISMATCH
- The IGO API context has the wrong size. SDK version mismatch?
- ORIGIN_ERROR_IGOAPI_RENDERING_CONTEXT_UNKNOWN
- The IGO API context is unknown. SDK version mismatch?
- ORIGIN_ERROR_IGOAPI_INIT_CONTEXT_NOT_AVAILABLE
- The IGO API init context is not available.
- ORIGIN_ERROR_IGOAPI_INIT_CONTEXT_SIZE_MISMATCH
- The IGO API init context has the wrong size. SDK version mismatch?
- ORIGIN_ERROR_IGOAPI_VERSION_MISMATCH
- The IGO API and the used API do not match!
- ORIGIN_ERROR_IGOAPI_RENDERING_CONTEXT_SWITCHED
- The IGO API rendering context has been changed without calling OriginIGOReset or OriginIGOShutdown.
- ORIGIN_ERROR_IGOAPI_INVALID_ALLOCATOR_DEALLOCATOR_COMBINATION
- ORIGIN_ERROR_IGOAPI_ACTIVE_ALLOCATOR_DEALLOCATOR_COMBINATION
- Make sure you have deallocated all resources before switching memory management functions.
- ORIGIN_ERROR_IGOAPI_MEMORY_LEAK_DETECTED
- IGO API memory leaks detected.
- ORIGIN_ERROR_IGOAPI_INVALID_SCREEN_DIMENSIONS
- Rendering screen size is invalid.
- ORIGIN_ERROR_IGOAPI_INIT_CONTEXT_NOT_COMPLETE
- The IGO API init context is not complete.
- ORIGIN_ERROR_IGOAPI_RESIZE_SIZE_MISMATCH
- The IGO API resize structure does not fit. SDK version mismatch?
- ORIGIN_ERROR_IGOAPI_MODE_STUCT_NOT_COMPLETE
- The IGO API mode structure is not complete.
- ORIGIN_ERROR_IGOAPI_MODE_STUCT_SIZE_MISMATCH
- The IGO API mode structure does not fit. SDK version mismatch?
- ORIGIN_ERROR_IGOAPI_NOTLOADED
- The IGO API could not be loaded!
- ORIGIN_WARNING_IGOAPI_NOT_ALL_RESOURCES_RELEASED
- The IGO API is still in use or has memory allocations! Call OriginIGOShutdown before shutting down the graphics context and calling OriginShutdown !
- ORIGIN_ERROR_IGOAPI_HOOKING_ALREADY_USED
- The IGO API can't be used, because IGO is configured to use the old API hooking! Configure the product properly or use the override eacore.ini OverrideIGOAPISetting::NOG_XXXXXXXXXX
- ORIGIN_ERROR_IGOAPI_CALLBACKS_NOT_COMPLETE
- The IGO API callbacks are not initialized!
- ORIGIN_ERROR_IGOAPI_DX_ERROR
- The IGO API encountered and DirectX error.
- ORIGIN_ERROR_IGOAPI_INVALID_WINDOW_HANDLE
- A provided window handle is invalid.
- ORIGIN_ERROR_IGOAPI_CONTEXT_MODE_INVALID
- The IGO API context is invalid. Probably mixing immediate and queued rendering mode.
- ORIGIN_ERROR_IGOAPI_STREAMING_PROPERTIES_MISMATCH
- Streaming is not working due to wrong streaming properties provided by the game.
- ORIGIN_ERROR_IGOAPI_STREAMING_NOT_SUPPORTED
- Streaming is not supported by the game.
- ORIGIN_ERROR_NO_MULTIPLAYER_ID
- It is not possible to set the presence to JOINABLE when no multiplayer Id is defined on the offer.
- ORIGIN_ERROR_LSX_INVALID_RESPONSE
- The LSX Decoder didn't expect this response.
- ORIGIN_ERROR_LSX_NO_RESPONSE
- The LSX server didn't respond within the set timeout.
- ORIGIN_ERROR_LSX_INVALID_REQUEST
- The LSX Decoder didn't expect this request.
- ORIGIN_ERROR_COMMERCE_NO_SUCH_STORE
- The store could not be found.
- ORIGIN_ERROR_COMMERCE_NO_SUCH_CATALOG
- The catalog could not be found.
- ORIGIN_ERROR_COMMERCE_INVALID_REPLY
- The server reply was not understood.
- ORIGIN_ERROR_COMMERCE_NO_CATEGORIES
- No categories were found.
- ORIGIN_ERROR_COMMERCE_NO_PRODUCTS
- No products were found.
- ORIGIN_ERROR_COMMERCE_UNDERAGE_USER
- The user is under age and is blocked to perform this action.
- ORIGIN_ERROR_COMMERCE_DEPRECATED_STORE
- The user's OS is deprecated and is blocked to perform this action.
- ORIGIN_ERROR_PROXY
- Base proxy error. You shouldn't get this error.
- ORIGIN_SUCCESS_PROXY_OK
- ORIGIN_LEVEL_4
- Server success: OK.
- ORIGIN_SUCCESS_PROXY_CREATED
- Server success: Created.
- ORIGIN_SUCCESS_PROXY_ACCEPTED
- Server success: Accepted.
- ORIGIN_SUCCESS_PROXY_NON_AUTH_INFO
- Server success: Non-Authoritative Information.
- ORIGIN_SUCCESS_PROXY_NO_CONTENT
- Server success: No Content.
- ORIGIN_SUCCESS_RESET_CONTENT
- Server success: Reset Content.
- ORIGIN_SUCCESS_PARTIAL_CONTENT
- Server success: Partial Content.
- ORIGIN_ERROR_PROXY_BAD_REQUEST
- Server error: Bad Request
- ORIGIN_ERROR_PROXY_UNAUTHORIZED
- Server error: Unauthorized.
- ORIGIN_ERROR_PROXY_PAYMENT_REQUIRED
- Server error: Payment Required.
- ORIGIN_ERROR_PROXY_FORBIDDEN
- Server error: Forbidden.
- ORIGIN_ERROR_PROXY_NOT_FOUND
- Server error: Not found.
- ORIGIN_ERROR_PROXY_METHOD_NOT_ALLOWED
- Server error: Method not Allowed.
- ORIGIN_ERROR_PROXY_NOT_ACCEPTABLE
- Server error: Not Acceptable.
- ORIGIN_ERROR_PROXY_REQUEST_TIMEOUT
- Server error: Request Timeout.
- ORIGIN_ERROR_PROXY_CONFLICT
- Server error: Conflict.
- ORIGIN_ERROR_PROXY_INTERNAL_ERROR
- Server error: Internal Server Error.
- ORIGIN_ERROR_PROXY_NOT_IMPLEMENTED
- Server error: Not Implemented.
- ORIGIN_ERROR_PROXY_BAD_GATEWAY
- Server error: Bad Gateway.
- ORIGIN_ERROR_PROXY_SERVICE_UNAVAILABLE
- Server error: Service Unavailable.
- ORIGIN_ERROR_PROXY_GATEWAY_TIMEOUT
- Server error: Gateway Timeout.
- MULTIPLAYER
- FRIENDS_ONLY
- FRIEND_REQUEST
- COMPOSE_CHAT
- ACHIEVEMENTS
- CODE_REDEMPTION
- FIND_FRIENDS
- CHANGE_AVATAR
- GAMEDETAILS
- JOINABLE_INVITE_ONLY
- ENVIRONMENT
- IS_IGO_AVAILABLE
- IS_IGO_ENABLED
- IS_TELEMETRY_ENABLED
- IS_MANUAL_OFFLINE
- EXPIRATION
- EXPIRATION_DURATION
- INSTALLED_VERSION
- INSTALLED_LANGUAGE
- AVAILABLE_VERSION
- DISPLAY_NAME
- FULLGAME_PURCHASED
- FULLGAME_IS_RELEASED
- FULLGAME_RELEASE_DATE
- MAX_GROUP_SIZE
- DIALOG_OPEN
- DIALOG_CLOSED
- ACCOUNTLINKDIALOG_OPEN
- ACCOUNT_DISCONNECTED
- START_PENDING
- SUBSCRIPTION
- READY_TO_DOWNLOAD
- SERVER_QUEUED
- DOWNLOADING
- DOWNLOAD_PAUSED
- READY_TO_ACTIVATE
- READY_TO_DECRYPT
- DECRYPTING
- READY_TO_UNPACK
- READY_TO_INSTALL
- INSTALLING
- READY_TO_PLAY
- READY_TO_USE
- WAITING_TO_DOWNLOAD
- WAITING_TO_DECRYPT
- DOWNLOAD_EXPIRED
- DECRYPT_EXPIRED
- INVALID_CONTENT
- FINALIZING_DOWNLOAD
- PREPARING_DOWNLOAD
- READY_TO_UPDATE
- UPDATE_PAUSED
- DOWNLOAD_QUEUED
- RECENTPLAYER
- EALS_EVENTS
- LOGIN_EVENT
- INVITE_EVENT
- PROFILE_EVENT
- PRESENCE_EVENT
- FRIENDS_EVENT
- COMMERCE_EVENT
- CHAT_EVENT
- DOWNLOAD_EVENT
- PERMISSION
- BLOCKED_USERS
- BLOCKED_USER_EVENT
- GET_USERID
- ONLINE_STATUS_EVENT
- ACHIEVEMENT
- ACHIEVEMENT_EVENT
- BROADCAST_EVENT
- PROGRESSIVE_INSTALLATION
- PROGRESSIVE_INSTALLATION_EVENT
- RECOMMENDED
- FORCE_UPDATE_FOR_GAME
- CHANNEL_DISCONNECTED
- CHANNEL_CONNECTING
- CHANNEL_CONNECTED
- USER_TALKING_START
- USER_TALKING_END
- USER_MUTED_LOCALLY
- USER_MUTED_REMOTELY
- USER_UNMUTED_LOCALLY
- USER_UNMUTED_REMOTELY
- USER_JOINED
- UNAVAILABLE
- USER_WRITING_START
- USER_WRITING_END
- MUTED_LOCALLY
- MUTED_REMOTELY
- MUTED_LOCALLY_AND_REMOTELY
- GetProfile
- ShowIGOWindow
- AddRecentPlayers
- QueryFriends
- RequestFriend
- GetBlockList
- SubscribePresence
- QueryPresence
- SetPresence
- SetPresenceVisibility
- SendInvite
- GetSetting
- GetAllGameInfo
- GetGameInfo
- GetAuthCode
- GetInternetConnectedState
- ChallengeResponse
- Entitlement
- QueryOffers
- QueryEntitlements
- AchievementSet
- GrantAchievement
- AcceptInvite
- SetDownloaderUtilization
- IsProgressiveInstallationAvailable
- QueryChunkStatus
- ExtendTrial
- GetVoipStatus
- IsUnderAge
- IsSubscriber
- SubscriberLevel
- GeoCountry
- CommerceCountry
- CommerceCurrency
- MasterTitleIds
- Categories
- MultiplayerId
- RichPresence
- GamePresence
- Invitation
- FullGamePurchased
- FullGameReleased
- FullGameReleaseDate
- Expiration
- SystemTime
- HasExpiration
- InstalledVersion
- InstalledLanguage
- AvailableVersion
- DisplayName
- MaxGroupSize
- GameInfoId
- multiplayerId
- SessionInformation
- IsLoggedIn
- progressValue
- installedVersion
- availableVersion
- EntitlementId
- EntitlementTag
- ResourceId
- LastModifiedDate
- bCanPurchase
- PurchaseDate
- DownloadDate
- PlayableDate
- DownloadSize
- bIsDiscounted
- LocalizedPrice
- OriginalPrice
- LocalizedOriginalPrice
- InventoryCap
- InventorySold
- InventoryAvailable
- :Entitlement
- FilterCategories
- FilterMasterTitleIds
- FilterOffers
- includeChildGroups
- FilterItems
- FilterGroups
- :Achievement
- :AchievementSet
- AchievementId
- AchievementCode
- Utilization
- :ChunkStatus
- RequestTicket
- TicketEngine
- TotalTimeRemaining
- TimeGranted
- ResponseTicket
- RetryCount
- RetryAfterFailSec
- ExtendBeforeExpireSec
- SleepBeforeNukeSec
- CanInviteNewMembers
- CanRemoveMembers
- CanSendGameInvites
- %hu-%hu-%huT%hu:%hu:%hu
- iostream stream error
- ios_base::badbit set
- ios_base::failbit set
- ios_base::eofbit set
- expected <
- unexpected end of data
- expected element name
- expected >
- expected attribute name
- expected =
- expected ' or "
- expected ;
- invalid numeric character entity
- invalid string position
- ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_
- 456789:;<=
- !"#$%&'()*+,-./0123
- glyph-dict
- postscript-font-name
- sfnt-table
- truetype-engine
- autofitter
- fallback-script
- increase-x-height
- glyph-to-script-map
- postscript-cmaps
- CHARSET_REGISTRY
- CHARSET_ENCODING
- nonmarkingreturn
- greaterequal
- partialdiff
- approxequal
- nonbreakingspace
- Idotaccent
- numbersign
- quoteright
- parenright
- bracketleft
- bracketright
- asciicircum
- underscore
- braceright
- asciitilde
- exclamdown
- quotesingle
- quotedblleft
- guillemotleft
- guilsinglleft
- guilsinglright
- periodcentered
- quotesinglbase
- quotedblbase
- quotedblright
- guillemotright
- perthousand
- questiondown
- circumflex
- hungarumlaut
- ordfeminine
- ordmasculine
- germandbls
- onesuperior
- logicalnot
- onequarter
- threequarters
- twosuperior
- registered
- threesuperior
- Acircumflex
- Ecircumflex
- Icircumflex
- Ocircumflex
- Ucircumflex
- acircumflex
- ecircumflex
- icircumflex
- ocircumflex
- ucircumflex
- exclamsmall
- Hungarumlautsmall
- dollaroldstyle
- dollarsuperior
- ampersandsmall
- Acutesmall
- parenleftsuperior
- parenrightsuperior
- twodotenleader
- onedotenleader
- zerooldstyle
- oneoldstyle
- twooldstyle
- threeoldstyle
- fouroldstyle
- fiveoldstyle
- sixoldstyle
- sevenoldstyle
- eightoldstyle
- nineoldstyle
- commasuperior
- threequartersemdash
- periodsuperior
- questionsmall
- centsuperior
- parenleftinferior
- parenrightinferior
- Circumflexsmall
- hyphensuperior
- Gravesmall
- colonmonetary
- Tildesmall
- exclamdownsmall
- centoldstyle
- Lslashsmall
- Scaronsmall
- Zcaronsmall
- Dieresissmall
- Brevesmall
- Caronsmall
- Dotaccentsmall
- Macronsmall
- figuredash
- hypheninferior
- Ogoneksmall
- Cedillasmall
- questiondownsmall
- threeeighths
- fiveeighths
- seveneighths
- zerosuperior
- foursuperior
- fivesuperior
- sixsuperior
- sevensuperior
- eightsuperior
- ninesuperior
- zeroinferior
- oneinferior
- twoinferior
- threeinferior
- fourinferior
- fiveinferior
- sixinferior
- seveninferior
- eightinferior
- nineinferior
- centinferior
- dollarinferior
- periodinferior
- commainferior
- Agravesmall
- Aacutesmall
- Acircumflexsmall
- Atildesmall
- Adieresissmall
- Aringsmall
- Ccedillasmall
- Egravesmall
- Eacutesmall
- Ecircumflexsmall
- Edieresissmall
- Igravesmall
- Iacutesmall
- Icircumflexsmall
- Idieresissmall
- Ntildesmall
- Ogravesmall
- Oacutesmall
- Ocircumflexsmall
- Otildesmall
- Odieresissmall
- Oslashsmall
- Ugravesmall
- Uacutesmall
- Ucircumflexsmall
- Udieresissmall
- Yacutesmall
- Thornsmall
- Ydieresissmall
- $ 6 I Y h s z
- < C O [ c
- '!$J$N$R$V$Z$^$b$f$j$n0
- %2%6%:%>%B%F%J%N%R%V0
- &2&6&:&>&B&F&J&N&R&V0
- ' '$'(','0'4'8'<'@0
- '\'`'d'h'l'p't'x'|'
- ( ($(((,(0(4(8(<(@0
- (Z(^(b(f(j(n(r(v(z1
- *I*T*e*l*u
- ,6,:,>,B,F,J,N,R,V,Z0
- -.-2-6-:->-B-F-J-N-R0
- .B.F.J.N.R.V.Z.^2
- :4 /B/F/J/N/R/V/Z/^/b0
- 0!0%0)0-014
- 0K0O0S0W0[0_0c0g0k0o0
- 1:1>1B1F1J1N1R0
- 2)202<2U2e2
- E+E\HTH\HfHrH
- F'F2F>F\Fsa
- G+GXGfGkGpGuG{G
- G7G;G@GEGJM
- [#[/[:[[[c[n
- \!\(\A\\\~\
- a'aCaYb"b8b
- gZgnhKhWhci
- e e%e.e=eM
- oEoOoZoaozo
- wDwNwYw`wy
- periodcentered
- Tcommaaccent
- tcommaaccent
- DFKaiSho-SB
- HuaTianKaiTi?
- HuaTianSongTi?
- xf86-driver-name
- Windows FNT
- Bold Italic
- postscript-info
- WEIGHT_NAME
- SETWIDTH_NAME
- ADD_STYLE_NAME
- FAMILY_NAME
- AVERAGE_WIDTH
- POINT_SIZE
- PIXEL_SIZE
- RESOLUTION_X
- RESOLUTION_Y
- AVG_CAPITAL_WIDTH
- AVG_LOWERCASE_WIDTH
- CAP_HEIGHT
- CHARSET_COLLECTIONS
- DEFAULT_CHAR
- DESTINATION
- DEVICE_FONT_NAME
- FIGURE_WIDTH
- FONTNAME_REGISTRY
- FONT_ASCENT
- FONT_DESCENT
- ITALIC_ANGLE
- NORM_SPACE
- QUAD_WIDTH
- RAW_ASCENT
- RAW_AVERAGE_WIDTH
- RAW_AVG_CAPITAL_WIDTH
- RAW_AVG_LOWERCASE_WIDTH
- RAW_CAP_HEIGHT
- RAW_DESCENT
- RAW_END_SPACE
- RAW_FIGURE_WIDTH
- RAW_MAX_SPACE
- RAW_MIN_SPACE
- RAW_NORM_SPACE
- RAW_PIXEL_SIZE
- RAW_POINT_SIZE
- RAW_PIXELSIZE
- RAW_POINTSIZE
- RAW_QUAD_WIDTH
- RAW_SMALL_CAP_SIZE
- RAW_STRIKEOUT_ASCENT
- RAW_STRIKEOUT_DESCENT
- RAW_SUBSCRIPT_SIZE
- RAW_SUBSCRIPT_X
- RAW_SUBSCRIPT_Y
- RAW_SUPERSCRIPT_SIZE
- RAW_SUPERSCRIPT_X
- RAW_SUPERSCRIPT_Y
- RAW_UNDERLINE_POSITION
- RAW_UNDERLINE_THICKNESS
- RAW_X_HEIGHT
- RELATIVE_SETWIDTH
- RELATIVE_WEIGHT
- RESOLUTION
- SMALL_CAP_SIZE
- STRIKEOUT_ASCENT
- STRIKEOUT_DESCENT
- SUBSCRIPT_SIZE
- SUBSCRIPT_X
- SUBSCRIPT_Y
- SUPERSCRIPT_SIZE
- SUPERSCRIPT_X
- SUPERSCRIPT_Y
- UNDERLINE_POSITION
- UNDERLINE_THICKNESS
- _MULE_BASELINE_OFFSET
- _MULE_RELATIVE_COMPOSE
- ENDPROPERTIES
- _XFREE86_GLYPH_RANGES
- STARTPROPERTIES
- FONTBOUNDINGBOX
- FamilyName
- ItalicAngle
- isFixedPitch
- UnderlinePosition
- UnderlineThickness
- StrokeWidth
- FontMatrix
- CharStrings
- %!PS-TrueTypeFont
- StandardEncoding
- ExpertEncoding
- ISOLatin1Encoding
- FontDirectory
- pfr-metrics
- FamilyBlues
- FamilyOtherBlues
- MinFeature
- ExpansionFactor
- DesignVector
- BlendDesignPositions
- BlendDesignMap
- BlendAxisTypes
- WeightVector
- BuildCharArray
- multi-masters
- LanguageGroup
- BlueValues
- OtherBlues
- %!PS-AdobeFont
- %!FontType
- OpticalSize
- CID Type 1
- CIDFontName
- CIDFontVersion
- CIDFontType
- Supplement
- CIDMapOffset
- SubrMapOffset
- lenBuildCharArray
- ForceBoldThreshold
- %!PS-Adobe-3.0 Resource-CIDFont
- %ADOBeginFontDict
- smooth-lcd
- smooth-lcdv
- Connection cache is full, closing the oldest one.
- Connection #%ld to host %s left intact
- Re-used connection seems dead, get a new one
- Pipe broke: handle %p, url = %s
- In state %d with no easy_conn, bail out!
- Resolving timed out after %ld milliseconds
- Connection timed out after %ld milliseconds
- Operation timed out after %ld milliseconds with %I64d out of %I64d bytes received
- Operation timed out after %ld milliseconds with %I64d bytes received
- Hostname '%s' was found in DNS cache
- Internal error removing splay node = %d
- Internal error clearing splay node = %d
- operation aborted by callback
- Read callback asked for PAUSE when not supported!
- read function returned funny value
- seek callback returned error %d
- the ioctl callback returned %d
- ioctl callback returned error %d
- necessary data rewind wasn't possible
- The requested document is not new enough
- The requested document is not old enough
- Rewinding stream by : %zd bytes on url %s (zero-length body)
- Excess found in a non pipelined read: excess = %zd url = %s (zero-length body)
- Ignoring the response-body
- The entire document is already downloaded
- HTTP server doesn't seem to support byte ranges. Cannot resume.
- Simulate a HTTP 304 response!
- Failed writing data
- %s in chunked-encoding
- Leftovers after chunking: %zu bytes
- Rewinding %zu bytes
- Rewinding stream by : %zu bytes on url %s (size = %I64d, maxdownload = %I64d, bytecount = %I64d, nread = %zd)
- Excess found in a non pipelined read: excess = %zu, size = %I64d, maxdownload = %I64d, bytecount = %I64d
- we are done reading and this is set to close, stop send
- Failed to alloc scratch buffer!
- We are completely uploaded and fine
- select/poll returned error
- Done waiting for 100-continue
- transfer closed with %I64d bytes remaining to read
- transfer closed with outstanding read data remaining
- No URL set!
- %15[^?&/:]://%c
- Maximum (%ld) redirects followed
- Issue another request to this URL: '%s'
- Switch from POST to GET
- Disables POST, goes with %s
- Connection died, retrying a fresh connect
- Could not resolve %s: %s
- init_resolve_thread() failed for %s; %s
- getaddrinfo() failed for %s:%d; %s
- Hostname in DNS cache was stale, zapped
- Hostname %s was found in DNS cache
- %255[^:]:%d
- Couldn't parse CURLOPT_RESOLVE removal entry '%s'!
- %255[^:]:%d:%255s
- Couldn't parse CURLOPT_RESOLVE entry '%s'!
- Address in '%s' found illegal!
- Added %s:%d:%s to DNS cache
- %sAuthorization: Basic %s
- Rewind stream after send
- NTLM send, close instead of sending %I64d bytes
- The requested URL returned error: %d
- Proxy-authorization:
- Authorization:
- %s auth using %s with user '%s'
- Authentication problem. Ignoring this.
- Ignoring duplicate digest auth header.
- Empty reply from server
- 100-continue
- Expect: 100-continue
- Content-Type:
- Content-Length
- Connection
- Transfer-Encoding:
- Invalid TIMEVALUE
- %s, %02d %s %4d %02d:%02d:%02d GMT
- If-Modified-Since: %s
- If-Unmodified-Since: %s
- Last-Modified: %s
- User-Agent:
- Referer: %s
- Accept-Encoding:
- Accept-Encoding: %s
- Chunky upload is not supported by HTTP 1.0
- Transfer-Encoding: chunked
- Host: %s%s%s
- Host: %s%s%s:%hu
- Accept: */*
- Could not seek stream
- Could only read %I64d bytes from the input
- File already completely uploaded
- Range: bytes=%s
- Content-Range:
- Content-Range: bytes 0-%I64d/%I64d
- Content-Range: bytes %s%I64d/%I64d
- Content-Range: bytes %s/%I64d
- ftp://%s:%s@%s
- Proxy-Connection:
- Proxy-Connection: Keep-Alive
- %s HTTP/%s
- %s%s%s%s%s%s%s%s%s%s%s
- Content-Length: 0
- Failed sending POST request
- Internal HTTP POST error!
- Content-Length:
- Content-Length: %I64d
- Could not get Content-Type header line!
- Failed sending PUT request
- Content-Type: application/x-www-form-urlencoded
- Failed sending HTTP POST request
- Failed sending HTTP request
- upload completely sent off: %I64d out of %I64d bytes
- Avoided giant realloc for header (max is %d)!
- Failed to alloc memory for big header!
- The requested URL returned error: %s
- Received 101
- no chunk, no close, no size. Assume close to signal end
- Connection closure while negotiating auth (HTTP 1.0?)
- HTTP error before end of send, keep sending
- HTTP error before end of send, stop sending
- Keep sending data to get tossed away!
- HTTP/%d.%d %d
- HTTP/2 %d
- Lying server, not serving HTTP/2
- RTSP/%d.%d %3d
- HTTP 1.0, assume close after body
- Maximum file size exceeded
- Negative content-length: %I64d, closing after transfer
- keep-alive
- HTTP/1.0 proxy connection set to keep alive!
- HTTP/1.1 proxy connection set close!
- Connection:
- HTTP/1.0 connection set to keep alive!
- Content-Encoding:
- Set-Cookie:
- Last-Modified:
- WWW-Authenticate:
- Proxy-authenticate:
- <no protocol>
- CURLOPT_SSL_VERIFYHOST no longer supports 1 as value!
- Closing connection %ld
- Connection %ld seems to be dead!
- can pipeline
- can multiplex
- Found bundle for host %s: %p [%s]
- Server doesn't support multi-use yet, wait
- Server doesn't support multi-use (yet)
- Could pipeline, but not asked to!
- Could multiplex, but not asked to!
- Connection #%ld is still name resolving, can't reuse
- Connection #%ld isn't open enough, can't reuse
- Pipe is full, skip (%zu)
- Penalized, skip
- Multiplexed connection found!
- Found pending candidate for reuse and CURLOPT_PIPEWAIT is set
- unknown proxytype option given
- Connected to %s (%s) port %ld (#%ld)
- Failed to convert %s to ACE;
- Protocol "%s" not supported or disabled in libcurl
- Illegal characters found in URL
- Bad URL, colon is first character
- localhost/
- 127.0.0.1/
- Invalid file://hostname/, expected localhost or 127.0.0.1 or none
- /:]:%3[/]%[^
- <url> malformed
- Unwillingly accepted illegal URL using %d slash%s!
- Rebuilt URL to: %s
- Please URL encode %% as %%25, see RFC 6874.
- Invalid IPv6 address format
- http_proxy
- Unsupported proxy scheme for '%s'
- Unsupported proxy '%s', libcurl is built without the HTTPS-proxy support.
- No valid port number in proxy string (%s)
- memory shortage
- [%*45[0123456789abcdefABCDEF:.]%c
- IPv6 numerical address used in URL without brackets
- %s://%s%s%s:%hu%s%s%s
- Port number out of range
- Port number ended with '%c'
- Couldn't find host %s in the _netrc file; using defaults
- ftp@example.com
- No valid port number in connect to host string (%s)
- Connecting to hostname: %s
- Connecting to port: %d
- Couldn't resolve host '%s'
- Couldn't resolve proxy '%s'
- Found connection %ld, with requests in the pipe (%zu)
- We can reuse, but we want a new connection anyway
- Re-using existing connection! (#%ld) with %s %s
- No more connections allowed to host: %d
- No connections available in cache
- No connections available.
- NTLM picked AND auth done set, clear picked!
- NTLM-proxy picked AND auth done set, clear picked!
- User-Agent: %s
- Failed to set SO_KEEPALIVE on fd %d
- Failed to set SIO_KEEPALIVE_VALS on fd %d: %d
- Couldn't bind to interface '%s'
- Local Interface %s is ip %s using address family %i
- Name '%s' family %i resolved to '%s' family %i
- Couldn't bind to '%s'
- getsockname() failed with errno %d: %s
- Local port: %hu
- Bind to local port %hu failed, trying next
- bind failed with errno %d: %s
- getpeername() failed with errno %d: %s
- ssrem inet_ntop() failed with errno %d: %s
- ssloc inet_ntop() failed with errno %d: %s
- Connection time-out
- After %ldms connect time, move on!
- Connection failed
- connect to %s port %ld failed: %s
- Failed to connect to %s port %ld: %s
- Could not set TCP_NODELAY: %s
- TCP_NODELAY set
- sa_addr inet_ntop() failed with errno %d: %s
- Trying %s...
- Immediate connect fail for %s: %s
- %2I64d:%02I64d:%02I64d
- %3I64dd %02I64dh
- %2I64d.%0I64dM
- %2I64d.%0I64dG
- Callback aborted
- ** Resuming transfer from byte position %I64d
- %% Total %% Received %% Xferd Average Speed Time Time Time Current
- Dload Upload Total Spent Left Speed
- %3I64d %s %3I64d %s %3I64d %s %s %s %s %s %s %s
- Send failure: %s
- Recv failure: %s
- Write callback asked for PAUSE when not supported!
- Failed writing body (%zu != %zu)
- Failed writing header
- [%s %s %s]
- Operation too slow. Less than %ld bytes/sec transferred the last %ld seconds
- Conn: %ld (%p) Receive pipe weight: (%I64d/%zu), penalized: %s
- Site %s:%d is pipeline blacklisted
- Server %s is blacklisted
- Unrecognized parameter value passed via CURLOPT_SSLVERSION
- CURL_SSLVERSION_MAX incompatible with CURL_SSLVERSION
- ignoring failed cookie_init for %s
- =] =%4999[^;
- skipped cookie with bad tailmatch domain: %s
- #HttpOnly_
- %s cookie %s="%s" for domain %s, path %s, expire %I64d
- %s%s%s %s %s %s %I64d %s %s
- # Netscape HTTP Cookie File
- # https://curl.haxx.se/docs/http-cookies.html
- # This file was generated by libcurl! Edit at your own risk.
- # Fatal libcurl error
- WARNING: failed to save cookies in %s
- security.dll
- secur32.dll
- InitSecurityInterfaceA
- x86_64-pc-win32
- libcurl/7.54.0
- 0123456789abcdefghijklmnopqrstuvwxyz
- 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
- Too long hexadecimal number
- Illegal or missing hexadecimal sequence
- Malformed encoding found
- Write error
- Bad content-encoding found
- Out of memory
- APOP %s %s
- AUTH %s %s
- No known authentication mechanisms supported!
- Got unexpected pop3-server response
- STLS not supported.
- STARTTLS denied
- Authentication cancelled
- Authentication failed: %d
- Access denied. %c
- MAIL FROM:%s
- MAIL FROM:%s AUTH=%s
- MAIL FROM:%s AUTH=%s SIZE=%s
- MAIL FROM:%s SIZE=%s
- RCPT TO:%s
- RCPT TO:<%s>
- Got unexpected smtp-server response: %d
- STARTTLS denied, code %d
- Remote access denied: %d
- STARTTLS not supported.
- Command failed: %d
- MAIL failed: %d
- RCPT failed: %d
- DATA failed: %d
- Unsupported protocol
- Failed initialization
- URL using bad/illegal format or missing URL
- A requested feature, protocol or option was not found built-in in this libcurl due to a build-time decision.
- Couldn't resolve proxy name
- Couldn't resolve host name
- Couldn't connect to server
- Weird server reply
- Access denied to remote resource
- FTP: The server failed to connect to data port
- FTP: Accepting server connect has timed out
- FTP: The server did not accept the PRET command.
- FTP: unknown PASS reply
- FTP: unknown PASV reply
- FTP: unknown 227 response format
- FTP: can't figure out the host in the PASV response
- Error in the HTTP2 framing layer
- FTP: couldn't set file type
- Transferred a partial file
- FTP: couldn't retrieve (RETR failed) the specified file
- Quote command returned error
- HTTP response code said error
- Failed writing received data to disk/application
- Upload failed (at start/before it took off)
- Failed to open/read local data from file/application
- Timeout was reached
- FTP: command PORT failed
- FTP: command REST failed
- Requested range was not delivered by the server
- Internal problem setting up the POST
- SSL connect error
- Couldn't resume download
- Couldn't read a file:// file
- LDAP: cannot bind
- LDAP: search failed
- A required function in the library was not found
- Operation was aborted by an application callback
- A libcurl function was given a bad argument
- Failed binding local connection end
- Number of redirects hit maximum amount
- An unknown option was passed in to libcurl
- Malformed telnet option
- SSL peer certificate or SSH remote key was not OK
- Server returned nothing (no headers, no data)
- SSL crypto engine not found
- Can not set SSL crypto engine as default
- Failed to initialise SSL crypto engine
- Failed sending data to the peer
- Failure when receiving data from the peer
- Problem with the local SSL certificate
- Couldn't use specified SSL cipher
- Peer certificate cannot be authenticated with given CA certificates
- Problem with the SSL CA cert (path? access rights?)
- Unrecognized or bad HTTP Content or Transfer-Encoding
- Invalid LDAP URL
- Requested SSL level failed
- Failed to shut down the SSL connection
- Failed to load CRL file (path? access rights?, format?)
- Issuer check against peer certificate failed
- Send failed since rewinding of the data stream failed
- Login denied
- TFTP: File Not Found
- TFTP: Access Violation
- Disk full or allocation exceeded
- TFTP: Illegal operation
- TFTP: Unknown transfer ID
- Remote file already exists
- TFTP: No such user
- Conversion failed
- Caller must register CURLOPT_CONV_ callback options
- Remote file not found
- Error in the SSH layer
- Socket not ready for send/recv
- RTSP CSeq mismatch or invalid CSeq
- RTSP session error
- Unable to parse FTP file list
- Chunk callback failed
- The max connection limit is reached
- SSL public key does not match pinned public key
- SSL server certificate status verification FAILED
- Stream error in the HTTP/2 framing layer
- Unknown error
- Call interrupted
- Bad access
- Bad argument
- Invalid arguments
- Out of file descriptors
- Call would block
- Blocking call in progress
- Descriptor is not a socket
- Need destination address
- Bad message size
- Bad protocol
- Protocol option is unsupported
- Protocol is unsupported
- Socket is unsupported
- Operation not supported
- Address family not supported
- Protocol family not supported
- Address already in use
- Address not available
- Network down
- Network unreachable
- Network has been reset
- Connection was aborted
- Connection was reset
- No buffer space
- Socket is already connected
- Socket is not connected
- Socket has been shut down
- Too many references
- Connection refused
- Name too long
- Host unreachable
- Process limit reached
- Too many users
- Something is stale
- Remote error
- Winsock library is not ready
- Winsock library not initialised
- Winsock version not supported
- Host not found
- Host not found, try again
- Unrecoverable error in call to nameserver
- No data record of requested type
- Unknown error %d (%#x)
- CRYPT_E_REVOKED
- SEC_E_ALGORITHM_MISMATCH
- SEC_E_BAD_BINDINGS
- SEC_E_BAD_PKGID
- SEC_E_BUFFER_TOO_SMALL
- SEC_E_CANNOT_INSTALL
- SEC_E_CANNOT_PACK
- SEC_E_CERT_EXPIRED
- SEC_E_CERT_UNKNOWN
- SEC_E_CERT_WRONG_USAGE
- SEC_E_CONTEXT_EXPIRED
- SEC_E_CROSSREALM_DELEGATION_FAILURE
- SEC_E_CRYPTO_SYSTEM_INVALID
- SEC_E_DECRYPT_FAILURE
- SEC_E_DELEGATION_POLICY
- SEC_E_DELEGATION_REQUIRED
- SEC_E_DOWNGRADE_DETECTED
- SEC_E_ENCRYPT_FAILURE
- SEC_E_ILLEGAL_MESSAGE
- SEC_E_INCOMPLETE_CREDENTIALS
- SEC_E_INCOMPLETE_MESSAGE
- SEC_E_INSUFFICIENT_MEMORY
- SEC_E_INTERNAL_ERROR
- SEC_E_INVALID_HANDLE
- SEC_E_INVALID_PARAMETER
- SEC_E_INVALID_TOKEN
- SEC_E_ISSUING_CA_UNTRUSTED
- SEC_E_ISSUING_CA_UNTRUSTED_KDC
- SEC_E_KDC_CERT_EXPIRED
- SEC_E_KDC_CERT_REVOKED
- SEC_E_KDC_INVALID_REQUEST
- SEC_E_KDC_UNABLE_TO_REFER
- SEC_E_KDC_UNKNOWN_ETYPE
- SEC_E_LOGON_DENIED
- SEC_E_MAX_REFERRALS_EXCEEDED
- SEC_E_MESSAGE_ALTERED
- SEC_E_MULTIPLE_ACCOUNTS
- SEC_E_MUST_BE_KDC
- SEC_E_NOT_OWNER
- SEC_E_NO_AUTHENTICATING_AUTHORITY
- SEC_E_NO_CREDENTIALS
- SEC_E_NO_IMPERSONATION
- SEC_E_NO_IP_ADDRESSES
- SEC_E_NO_KERB_KEY
- SEC_E_NO_PA_DATA
- SEC_E_NO_S4U_PROT_SUPPORT
- SEC_E_NO_TGT_REPLY
- SEC_E_OUT_OF_SEQUENCE
- SEC_E_PKINIT_CLIENT_FAILURE
- SEC_E_PKINIT_NAME_MISMATCH
- SEC_E_POLICY_NLTM_ONLY
- SEC_E_QOP_NOT_SUPPORTED
- SEC_E_REVOCATION_OFFLINE_C
- SEC_E_REVOCATION_OFFLINE_KDC
- SEC_E_SECPKG_NOT_FOUND
- SEC_E_SECURITY_QOS_FAILED
- SEC_E_SHUTDOWN_IN_PROGRESS
- SEC_E_SMARTCARD_CERT_EXPIRED
- SEC_E_SMARTCARD_CERT_REVOKED
- SEC_E_SMARTCARD_LOGON_REQUIRED
- SEC_E_STRONG_CRYPTO_NOT_SUPPORTED
- SEC_E_TARGET_UNKNOWN
- SEC_E_TIME_SKEW
- SEC_E_TOO_MANY_PRINCIPALS
- SEC_E_UNFINISHED_CONTEXT_DELETED
- SEC_E_UNKNOWN_CREDENTIALS
- SEC_E_UNSUPPORTED_FUNCTION
- SEC_E_UNSUPPORTED_PREAUTH
- SEC_E_UNTRUSTED_ROOT
- SEC_E_WRONG_CREDENTIAL_HANDLE
- SEC_E_WRONG_PRINCIPAL
- SEC_I_COMPLETE_AND_CONTINUE
- SEC_I_COMPLETE_NEEDED
- SEC_I_CONTEXT_EXPIRED
- SEC_I_CONTINUE_NEEDED
- SEC_I_INCOMPLETE_CREDENTIALS
- SEC_I_LOCAL_LOGON
- SEC_I_NO_LSA_CONTEXT
- SEC_I_RENEGOTIATE
- SEC_I_SIGNATURE_NEEDED
- SEC_E_ILLEGAL_MESSAGE (0x%08X) - This error usually occurs when a fatal SSL/TLS alert is received (e.g. handshake failed). More detail may be available in the Windows System event log.
- %s (0x%08X)
- 0123456789
- 0123456789abcdef
- 0123456789ABCDEF
- %d.%d.%d.%d
- %31[ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz]
- %02d:%02d:%02d%n
- %02d:%02d%n
- image/jpeg
- text/plain
- application/xml
- ; filename="%s"
- Content-Type: multipart/form-data
- %s; boundary=%s
- Content-Disposition: form-data; name="
- Content-Type: multipart/mixed; boundary=%s
- Content-Disposition: attachment
- Content-Type: %s
- couldn't open file "%s"
- ------------------------%08x%08x
- The CSeq of this request %ld did not match the response %ld
- Got an RTP Receive with a CSeq of %ld
- Got invalid RTSP request
- GET_PARAMETER
- SET_PARAMETER
- Got invalid RTSP request: RTSPREQ_LAST
- Refusing to issue an RTSP request [%s] without a session ID.
- Transport:
- Transport: %s
- Refusing to issue an RTSP SETUP without a Transport: header.
- Accept: application/sdp
- CSeq cannot be set as a custom header.
- Session ID cannot be set as a custom header.
- %s %s RTSP/1.0
- Session: %s
- %s%s%s%s%s%s%s%s
- Content-Type: text/parameters
- Content-Type: application/sdp
- Failed sending RTSP request
- Got an error writing an RTP packet
- Cannot write a 0 size RTP packet.
- Cannot pause RTP
- Failed writing RTP data
- Unable to read the CSeq header: [%s]
- Got a blank Session ID
- Got RTSP Session ID Line [%s], but wanted ID [%s]
- ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/
- ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_
- DIGEST-MD5 handshake failure (empty challenge message)
- digest_sspi: MakeSignature failed, error 0x%08lx
- NTLM handshake failure (empty type-2 message)
- NTLM handshake failure (type-3 message): Status=%x
- SPNEGO handshake failure (empty challenge message)
- InitializeSecurityContext failed: %s
- %sAuthorization: Digest %s
- NTLM auth restarted
- NTLM handshake rejected
- NTLM handshake failure (internal error)
- %sAuthorization: NTLM %s
- %sAuthorization: Negotiate %s
- Establish HTTP proxy tunnel to %s:%hu
- %s%s%s:%hu
- CONNECT %s HTTP/%s
- Failed sending CONNECT to proxy
- Proxy CONNECT aborted due to timeout
- CONNECT response too large!
- Proxy CONNECT aborted due to select/poll error
- Proxy CONNECT connection closed
- Proxy CONNECT aborted
- chunk reading DONE
- Ignore %I64d bytes of response-body
- Ignore chunked response-body
- Ignoring Content-Length in CONNECT %03d response
- Ignoring Transfer-Encoding in CONNECT %03d response
- CONNECT responded chunked
- HTTP/1.%d %d
- TUNNEL_STATE switched to: %d
- Connect me again please
- Received HTTP code %d from proxy after CONNECT
- Proxy replied OK to CONNECT request
- Bad tagged response
- CAPABILITY
- Unexpected continuation response
- LOGIN %s %s
- AUTHENTICATE %s %s
- AUTHENTICATE %s
- LIST "%s" *
- Cannot SELECT without a mailbox.
- Cannot FETCH without a UID.
- FETCH %s BODY[%s]<%s>
- FETCH %s BODY[%s]
- Cannot APPEND without a mailbox.
- Cannot APPEND with unknown input file size
- APPEND %s (\Seen) {%I64d}
- Cannot SEARCH without a query string.
- Got unexpected imap-server response
- LOGINDISABLED
- OK [UIDVALIDITY %19[0123456789]]
- Mailbox UIDVALIDITY has changed
- Select failed
- Found %I64u bytes to download
- Written %I64u bytes, %I64u bytes are left for transfer
- Failed to parse FETCH response.
- UIDVALIDITY
- Error accept()ing server connect
- Connection accepted from server
- Checking for server connect
- Accept timeout occurred while waiting server connect
- There is negative response in cache while serv connect
- Error while waiting for server connect
- Ready to accept data connection from server
- Ctrl conn has data while waiting for data conn
- Doing the SSL/TLS handshake on the data stream
- Preparing for accepting server on data port
- We got a 421 - timeout!
- FTP response timeout
- FTP response aborted due to select/poll error: %d
- getsockname() failed: %s
- failed to resolve the address provided to PORT: %s
- socket failure: %s
- bind(port=%hu) on non-local address failed: %s
- bind(port=%hu) failed: %s
- bind() failed, we ran out of ports!
- %s |%d|%s|%hu|
- Failure sending EPRT command: %s
- Failure sending PORT command: %s
- Connect data stream passively
- PRET STOR %s
- PRET RETR %s
- Failed to read data
- File already completely uploaded
- Failed EPSV attempt, exiting
- Failed EPSV attempt. Disabling EPSV
- %c%c%c%u%c
- Illegal port number in EPSV reply
- Weirdly formatted EPSV reply
- %d,%d,%d,%d,%d,%d
- Couldn't interpret the 227-response
- Skip %d.%d.%d.%d for data connection, re-use %s instead
- Bad PASV/EPSV response: %03d
- Can't resolve proxy host %s:%hu
- Can't resolve new host %s:%hu
- disabling EPRT usage
- Failed to do PORT
- Connect data stream actively
- %04d%02d%02d%02d%02d%02d
- %04d%02d%02d %02d:%02d:%02d GMT
- Last-Modified: %s, %02d %s %4d %02d:%02d:%02d GMT
- unsupported MDTM reply format
- Given file does not exist
- Skipping time comparison
- Couldn't set desired mode
- Got a %03d response code instead of the assumed 200
- ftp server doesn't support SIZE
- Offset (%I64d) was beyond file size (%I64d)
- File already completely downloaded
- Instructs server to resume from offset %I64d
- REST %I64d
- Accept-ranges: bytes
- Couldn't use REST
- Failed FTP upload: %0d
- Data conn was not available immediately
- Maxdownload = %I64d
- Getting file with size: %I64d
- RETR response: %03d
- ACCT requested but none available
- Access denied: %03d
- ACCT rejected by server: %03d
- Got a %03d ftp-server response when 220 was expected
- unsupported parameter to CURLOPT_FTPSSLAUTH: %d
- Failed to clear the command channel (CCC)
- Entry path is '%s'
- Failed to figure out path
- SITE NAMEFMT 1
- QUOT command failed with %03d
- Server denied you to change to the given directory
- Failed to MKD dir: %03d
- PRET command not accepted: %03d
- Remembering we are in dir "%s"
- Failure sending ABOR command: %s
- control connection looks dead
- partial download completed, closing connection
- server did not report OK, got %d
- Uploaded unaligned file size (%I64d out of %I64d bytes)
- Received only partial file: %I64d bytes
- No data was received!
- QUOT string not accepted: %s
- Connecting to %s (%s) port %d
- ftp_perform ends with SECONDARY: %d
- Wildcard - Parsing started
- Wildcard - START of "%s"
- Wildcard - "%s" skipped by user
- Failure sending QUIT command: %s
- Uploading to a URL without a file name!
- Request has same path as previous transfer
- lookup word is missing
- CLIENT libcurl 7.54.0
- MATCH %s %s %s
- Failed sending DICT request
- CLIENT libcurl 7.54.0
- DEFINE %s %s
- CLIENT libcurl 7.54.0
- SUPPRESS GO AHEAD
- TIMING MARK
- EXTEND ASCII
- BYTE MACRO
- DE TERMINAL
- SUPDUP OUTPUT
- SEND LOCATION
- END OF RECORD
- TACACS UID
- OUTPUT MARKING
- 3270 REGIME
- TERM SPEED
- OLD-ENVIRON
- AUTHENTICATION
- NEW-ENVIRON
- WSAStartup failed (%d)
- insufficient winsock version to support telnet
- Sending data failed (%d)
- %s IAC SB
- (terminated by
- , not IAC SE!)
- (Empty suboption?)
- %s (unsupported)
- %d (unknown)
- Width: %hu ; Height: %hu
- INFO/REPLY
- %127[^= ]%*[ =]%255s
- %hu%*[xX]%hu
- Syntax error in telnet option: %s
- Unknown telnet option %s
- %c%c%c%c%s%c%c
- %127[^,],%127s
- In SUBOPTION processing, RCVD
- WS2_32.DLL
- failed to load WS2_32.DLL (%d)
- WSACreateEvent
- failed to find WSACreateEvent function (%d)
- WSACloseEvent
- failed to find WSACloseEvent function (%d)
- WSAEventSelect
- failed to find WSAEventSelect function (%d)
- WSAEnumNetworkEvents
- failed to find WSAEnumNetworkEvents function (%d)
- WSACreateEvent failed (%d)
- WSAEnumNetworkEvents failed (%d)
- WSACloseEvent failed (%d)
- FreeLibrary(wsock2) failed (%d)
- set timeouts for state %d; Total %ld, retry %d maxtry %d
- Malformed ACK packet, rejecting
- got option=(%s) value=(%s)
- invalid blocksize value in OACK packet
- blksize is larger than max supported
- blksize is smaller than min supported
- server requested blksize larger than allocated
- blksize parsed from OACK
- %s (%d) %s (%d)
- tsize parsed from OACK
- invalid tsize -:%s:- value in OACK packet
- Connected for transmit
- Connected for receive
- tftp_send_first: internal error
- Received last DATA packet block %d again.
- Received unexpected DATA packet block %d, expecting block %d
- Timeout waiting for block %d ACK. Retries = %d
- tftp_rx: internal error
- Received ACK for block %d, expecting %d
- tftp_tx: giving up waiting for block %d ack
- tftp_tx: internal error, event: %i
- TFTP finished
- Internal state machine error
- bind() failed; %s
- Received too short packet
- Internal error: Unexpected packet
- TFTP response timeout
- Microsoft Corporation.
- LDAP local: LDAP Vendor = %s ; LDAP Version = %d
- LDAP local: %s
- LDAP local: %s
- LDAP local: trying to establish %s connection
- LDAP local: Cannot connect to %s:%ld
- LDAP local: ldap_simple_bind_s %s
- LDAP remote: %s
- There are more than %d entries
- Couldn't open file %s
- Can't open %s for writing
- Can't get the size of %s
- Can't get the size of file.
- failed to resume file:// transfer
- NT LM 0.12
- Invalid input packet
- Failed sending Gopher request
- SOCKS4%s: connecting to HTTP proxy %s port %d
- SOCKS4 communication to %s:%d
- SOCKS4 connect to IPv4 %s (locally resolved)
- SOCKS4 connection to %s not supported
- Failed to resolve "%s" for SOCKS4 connect.
- Too long SOCKS proxy name, can't use!
- Failed to send SOCKS4 connect request.
- Failed to receive SOCKS4 connect request ack.
- SOCKS4 reply has wrong version, version should be 4.
- SOCKS4%s request granted.
- Can't complete SOCKS4 connection to %d.%d.%d.%d:%d. (%d), request rejected or failed.
- Can't complete SOCKS4 connection to %d.%d.%d.%d:%d. (%d), request rejected because SOCKS server cannot connect to identd on the client.
- Can't complete SOCKS4 connection to %d.%d.%d.%d:%d. (%d), request rejected because the client program and identd report different user-ids.
- Can't complete SOCKS4 connection to %d.%d.%d.%d:%d. (%d), Unknown.
- SOCKS5: connecting to HTTP proxy %s port %d
- SOCKS5: server resolving disabled for hostnames of length > 255 [actual len=%zu]
- SOCKS5: no connection here
- SOCKS5: connection timeout
- SOCKS5: error occurred during connection
- SOCKS5 communication to %s:%d
- Unable to send initial SOCKS5 request.
- SOCKS5 nothing to read
- SOCKS5 read timeout
- SOCKS5 read error occurred
- Unable to receive initial SOCKS5 response.
- Received invalid version in initial SOCKS5 response.
- Unable to negotiate SOCKS5 GSS-API context.
- Failed to send SOCKS5 sub-negotiation request.
- Unable to receive SOCKS5 sub-negotiation response.
- User was rejected by the SOCKS5 server (%d %d).
- No authentication method was acceptable. (It is quite likely that the SOCKS5 server wanted a username/password, since none was supplied to the server on this connection.)
- No authentication method was acceptable.
- Undocumented SOCKS5 mode attempted to be used by server.
- SOCKS5 connect to IPv4 %s (locally resolved)
- SOCKS5 connect to IPv6 %s (locally resolved)
- SOCKS5 connection to %s not supported
- Failed to resolve "%s" for SOCKS5 connect.
- SOCKS5 GSS-API protection not yet implemented.
- Failed to send SOCKS5 connect request.
- Failed to receive SOCKS5 connect request ack.
- SOCKS5 reply has wrong version, version should be 5.
- Can't complete SOCKS5 connection to %d.%d.%d.%d:%d. (%d)
- Can't complete SOCKS5 connection to %s:%d. (%d)
- Can't complete SOCKS5 connection to %02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%d. (%d)
- SOCKS5 request granted.
- LoadLibraryExA
- AddDllDirectory
- Schannel: TLS 1.3 is not yet supported
- schannel: SSL/TLS connection with %s port %hu (step 1/3)
- schannel: WinSSL version is old and may not be able to connect to some servers due to lack of SNI, algorithms, etc.
- wine_get_version
- schannel: re-using existing credential handle
- schannel: incremented credential handle refcount = %d
- schannel: disabled server certificate revocation checks
- schannel: checking server certificate revocation
- schannel: verifyhost setting prevents Schannel from comparing the supplied target name with the subject names in server certificates.
- Unrecognized parameter passed via CURLOPT_SSLVERSION
- schannel: unable to allocate memory
- Microsoft Unified Security Protocol Provider
- schannel: SNI or certificate check failed: %s
- schannel: AcquireCredentialsHandle failed: %s
- schannel: using IP address, SNI is not supported by OS.
- schannel: ALPN, offering %s
- schannel: initial InitializeSecurityContext failed: %s
- schannel: sending initial handshake data: sending %lu bytes...
- schannel: failed to send initial handshake data: sent %zd of %lu bytes
- schannel: sent initial handshake data: sent %zd bytes
- schannel: SSL/TLS connection with %s port %hu (step 2/3)
- schannel: unable to re-allocate memory
- schannel: failed to receive handshake, need more data
- schannel: failed to receive handshake, SSL/TLS connection failed
- schannel: encrypted data buffer: offset %zu length %zu
- schannel: received incomplete message, need more data
- schannel: a client certificate has been requested
- schannel: sending next handshake data: sending %lu bytes...
- schannel: failed to send next handshake data: sent %zd of %lu bytes
- schannel: next InitializeSecurityContext failed: %s
- schannel: encrypted data length: %lu
- schannel: SSL/TLS handshake complete
- schannel: SSL/TLS connection with %s port %hu (step 3/3)
- schannel: failed to setup sequence detection
- schannel: failed to setup replay detection
- schannel: failed to setup confidentiality
- schannel: failed to setup memory allocation
- schannel: failed to setup stream orientation
- schannel: failed to retrieve ALPN result
- schannel: ALPN, server accepted to use %.*s
- ALPN, server did not agree to a protocol
- schannel: old credential handle is stale, removing
- schannel: failed to store credential handle
- schannel: stored credential handle in session cache
- schannel: failed to retrieve remote cert context
- SSL/TLS connection timeout
- select/poll on SSL/TLS socket, errno: %d
- schannel: timed out sending data (bytes sent: %zd)
- select/poll on SSL socket, errno: %d
- schannel: client wants to read %zu bytes
- schannel: enough decrypted data is already available
- schannel: an unrecoverable error occurred in a prior call
- schannel: server indicated shutdown in a prior call
- schannel: encdata_buffer resized %zu
- schannel: Curl_read_plain returned CURLE_AGAIN
- schannel: Curl_read_plain returned CURLE_RECV_ERROR
- schannel: Curl_read_plain returned error %d
- schannel: server closed the connection
- schannel: encrypted data got %zd
- schannel: decrypted data length: %lu
- schannel: decrypted data added: %zu
- schannel: decrypted data cached: offset %zu length %zu
- schannel: encrypted data cached: offset %zu length %zu
- schannel: remote party requests renegotiation
- schannel: can't renogotiate, an error is pending
- schannel: can't renogotiate, encrypted data available
- schannel: renegotiating SSL/TLS connection
- schannel: renegotiation failed
- schannel: SSL/TLS connection renegotiated
- schannel: failed to decrypt data, need more data
- schannel: failed to read data from server: %s
- schannel: decrypted data buffer: offset %zu length %zu
- schannel: schannel_recv cleanup
- schannel: server closed abruptly (missing close_notify)
- schannel: decrypted data returned %zu
- schannel: shutting down SSL/TLS connection with %s port %hu
- schannel: ApplyControlToken failure: %s
- schannel: failed to send close msg: %s (bytes written: %zd)
- schannel: clear security context handle
- server response timeout
- select/poll error
- response reading failed
- Excessive server response line length received, %zd bytes. Stripping
- DIGEST-MD5
- OAUTHBEARER
- Unsupported SASL authentication mechanism
- WARNING: Using weak random seed
- 0123456789-
- APM0123456789:
- KGS!@#$%SSPI error: %s failed: %s
- AcquireCredentialsHandle
- Failed to acquire credentials.
- InitializeSecurityContext
- Failed to initialise security context.
- Failed to send SSPI authentication request.
- Failed to send SSPI authentication token.
- Failed to receive SSPI authentication response.
- User was rejected by the SOCKS5 server (%u %u).
- Invalid SSPI authentication response type (%u %u).
- Failed to receive SSPI authentication token.
- QueryCredentialAttributes
- Failed to determine user name.
- SOCKS5 server authencticated user %s with GSS-API.
- confidentiality
- SOCKS5 server supports GSS-API %s data protection.
- QueryContextAttributes
- Failed to query security context attributes.
- EncryptMessage
- Failed to send SSPI encryption request.
- Failed to send SSPI encryption type.
- Failed to receive SSPI encryption response.
- Invalid SSPI encryption response type (%u %u).
- Failed to receive SSPI encryption type.
- DecryptMessage
- Invalid SSPI encryption response length (%lu).
- out GSS-API data
- GSS-API integrity
- GSS-API confidentiality
- SOCKS5 access with%s protection granted.
- 1.2.840.10040.4.1
- 1.2.840.10040.4.3
- dsa-with-sha1
- 1.2.840.10045.2.1
- ecPublicKey
- 1.2.840.10045.3.0.1
- c2pnb163v1
- 1.2.840.10045.4.1
- ecdsa-with-SHA1
- 1.2.840.10046.2.1
- dhpublicnumber
- 1.2.840.113549.1.1.1
- rsaEncryption
- 1.2.840.113549.1.1.2
- md2WithRSAEncryption
- 1.2.840.113549.1.1.4
- md5WithRSAEncryption
- 1.2.840.113549.1.1.5
- sha1WithRSAEncryption
- 1.2.840.113549.1.1.10
- RSASSA-PSS
- 1.2.840.113549.1.1.14
- sha224WithRSAEncryption
- 1.2.840.113549.1.1.11
- sha256WithRSAEncryption
- 1.2.840.113549.1.1.12
- sha384WithRSAEncryption
- 1.2.840.113549.1.1.13
- sha512WithRSAEncryption
- 1.2.840.113549.2.2
- 1.2.840.113549.2.5
- 1.3.14.3.2.26
- serialNumber
- streetAddress
- postalCode
- generationQualifier
- X500UniqueIdentifier
- dnQualifier
- 1.2.840.113549.1.9.1
- emailAddress
- subjectAltName
- issuerAltName
- basicConstraints
- 2.16.840.1.101.3.4.2.4
- 2.16.840.1.101.3.4.2.1
- 2.16.840.1.101.3.4.2.2
- 2.16.840.1.101.3.4.2.3
- %.4s-%.2s-%.2s %.2s:%.2s:%c%c%s%.*s%s%.*s
- %u%.2s-%.2s-%.2s %.2s:%.2s:%.2s %.*s
- RSA Public Key (%lu bits)
- RSA Public Key
- dsa(pub_key)
- dh(pub_key)
- %2d Subject: %s
- Issuer: %s
- Version: %lu (0x%lx)
- Serial Number
- Serial Number: %s
- Signature Algorithm
- Signature Algorithm: %s
- Start Date
- Start Date: %s
- Expire Date
- Expire Date: %s
- Public Key Algorithm
- Public Key Algorithm: %s
- Signature: %s
- -----BEGIN CERTIFICATE-----
- -----END CERTIFICATE-----
- %s %02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x
- auth=Bearer %s
- auth=Bearer %s
- auth=Bearer %s
- GSSAPI handshake failure (empty challenge message)
- GSSAPI handshake failure (empty security message)
- GSSAPI handshake failure (invalid security data)
- GSSAPI handshake failure (invalid security layer)
- %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz
- &'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz
- Bogus message code %d
- Sorry, there are legal restrictions on arithmetic coding
- ALIGN_TYPE is wrong, please fix
- MAX_ALLOC_CHUNK is wrong, please fix
- Bogus buffer control mode
- Invalid component ID %d in SOS
- DCT coefficient out of range
- IDCT output block size %d not supported
- Bogus Huffman table definition
- Bogus input colorspace
- Bogus JPEG colorspace
- Bogus marker length
- Wrong JPEG library version: library is %d, caller expects %d
- Sampling factors too large for interleaved scan
- Invalid memory pool code %d
- Unsupported JPEG data precision %d
- Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d
- Invalid progressive parameters at scan script entry %d
- Bogus sampling factors
- Invalid scan script at entry %d
- Improper call to JPEG library in state %d
- JPEG parameter struct mismatch: library thinks size is %u, caller expects %u
- Bogus virtual array access
- Buffer passed to JPEG library is too small
- Suspension not allowed here
- CCIR601 sampling not implemented yet
- Too many color components: %d, max %d
- Unsupported color conversion request
- Bogus DAC index %d
- Bogus DAC value 0x%x
- Bogus DHT index %d
- Bogus DQT index %d
- Empty JPEG image (DNL not supported)
- Read from EMS failed
- Write to EMS failed
- Didn't expect more than one scan
- Input file read error
- Output file write error --- out of disk space?
- Fractional sampling not implemented yet
- Huffman code size table overflow
- Missing Huffman code table entry
- Maximum supported image dimension is %u pixels
- Empty input file
- Premature end of input file
- Cannot transcode due to multiple use of quantization table %d
- Scan script does not transmit all data
- Invalid color quantization mode change
- Not implemented yet
- Requested feature was omitted at compile time
- Backing store not supported
- Huffman table 0x%02x was not defined
- JPEG datastream contains no image
- Quantization table 0x%02x was not defined
- Not a JPEG file: starts with 0x%02x 0x%02x
- Insufficient memory (case %d)
- Cannot quantize more than %d color components
- Cannot quantize to fewer than %d colors
- Cannot quantize to more than %d colors
- Invalid JPEG file structure: two SOF markers
- Invalid JPEG file structure: missing SOS marker
- Unsupported JPEG process: SOF type 0x%02x
- Invalid JPEG file structure: two SOI markers
- Invalid JPEG file structure: SOS before SOF
- Failed to create temporary file %s
- Read failed on temporary file
- Seek failed on temporary file
- Write failed on temporary file --- out of disk space?
- Application transferred too few scanlines
- Unsupported marker type 0x%02x
- Virtual array controller messed up
- Image too wide for this implementation
- Read from XMS failed
- Write to XMS failed
- Copyright (C) 1998, Thomas G. Lane
- 6b 27-Mar-1998
- Caution: quantization tables are too coarse for baseline JPEG
- Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d
- Unknown APP0 marker (not JFIF), length %u
- Unknown APP14 marker (not Adobe), length %u
- Define Arithmetic Table 0x%02x: 0x%02x
- Define Huffman Table 0x%02x
- Define Quantization Table %d precision %d
- Define Restart Interval %u
- Freed EMS handle %u
- Obtained EMS handle %u
- End Of Image
- %3d %3d %3d %3d %3d %3d %3d %3d
- JFIF APP0 marker: version %d.%02d, density %dx%d %d
- Warning: thumbnail image size does not match data length %u
- JFIF extension marker: type 0x%02x, length %u
- with %d x %d thumbnail image
- Miscellaneous marker 0x%02x, length %u
- Unexpected marker 0x%02x
- %4u %4u %4u %4u %4u %4u %4u %4u
- Quantizing to %d = %d*%d*%d colors
- Quantizing to %d colors
- Selected %d colors for quantization
- At marker 0x%02x, recovery action %d
- Smoothing not supported with nonstandard sampling ratios
- Start Of Frame 0x%02x: width=%u, height=%u, components=%d
- Component %d: %dhx%dv q=%d
- Start of Image
- Start Of Scan: %d components
- Component %d: dc=%d ac=%d
- Ss=%d, Se=%d, Ah=%d, Al=%d
- Closed temporary file %s
- Opened temporary file %s
- JFIF extension marker: JPEG-compressed thumbnail image, length %u
- JFIF extension marker: palette thumbnail image, length %u
- JFIF extension marker: RGB thumbnail image, length %u
- Unrecognized component IDs %d %d %d, assuming YCbCr
- Freed XMS handle %u
- Obtained XMS handle %u
- Unknown Adobe color transform code %d
- Inconsistent progression sequence for component %d coefficient %d
- Corrupt JPEG data: %u extraneous bytes before marker 0x%02x
- Corrupt JPEG data: premature end of data segment
- Corrupt JPEG data: bad Huffman code
- Warning: unknown JFIF revision number %d.%02d
- Premature end of JPEG file
- Corrupt JPEG data: found marker 0x%02x instead of RST%d
- Invalid SOS parameters for sequential JPEG
- Application transferred too many scanlines
- BKbhTb~XBK!;
- warning: %s %d
- Unknown nb_mode_query request:
- speex-1.2rc2
- Unknown wb_mode_query request:
- warning: %s
- notification: %s
- Packet is larger than allocated buffer
- Could not resize input buffer: truncating input
- Do not own input buffer: truncating oversize input
- Could not resize input buffer: truncating oversize input
- Buffer too small to pack bits
- Could not resize input buffer: not packing
- Do not own input buffer: not packing
- narrowband
- Fatal (internal) error in %s, line %d: %s
- Unknown nb_ctl request:
- ..\..\..\libspeex\nb_celp.c
- assertion failed: SUBMODE(ltp_quant)
- assertion failed: SUBMODE(innovation_quant)
- Invalid mode encountered. The stream is corrupted.
- More than two wideband layers found. The stream is corrupted.
- assertion failed: SUBMODE(ltp_unquant)
- assertion failed: SUBMODE(innovation_unquant)
- ;;IA,(GHRSbXY<
- 1M2Aru|vs`Z=
- 93J32.D@A4?7A+
- bzip2/libbzip2: internal error number %d.
- This is a bug in bzip2/libbzip2, %s.
- Please report it to me at: jseward@acm.org. If this happened
- when you were using some program which uses libbzip2 as a
- component, you should also report this bug to the author(s)
- of that program. Please make an effort to report this bug;
- timely and accurate bug reports eventually lead to higher
- quality software. Thanks. Julian Seward, 30 December 2001.
- *** A special note about internal error number 1007 ***
- Experience suggests that a common cause of i.e. 1007
- is unreliable memory or other hardware. The 1007 assertion
- just happens to cross-check the results of huge numbers of
- memory reads/writes, and so acts (unintendedly) as a stress
- test of your memory system.
- I suggest the following: try compressing the file again,
- possibly monitoring progress in detail with the -vv flag.
- * If the error cannot be reproduced, and/or happens at different
- points in compression, you may have a flaky memory system.
- Try a memory-test program. I have used Memtest86
- (www.memtest86.com). At the time of writing it is free (GPLd).
- Memtest86 tests memory much more thorougly than your BIOSs
- power-on test, and may find failures that the BIOS doesn't.
- * If the error can be repeatably reproduced, this is a bug in
- bzip2, and I would very much like to hear about it. Please
- let me know, and, ideally, save a copy of the file causing the
- problem -- without which I will be unable to investigate it.
- {0x%x, 0x%x}
- combined CRCs: stored = 0x%x, computed = 0x%x
- 1.0.2, 30-Dec-2001
- SEQUENCE_ERROR
- PARAM_ERROR
- DATA_ERROR
- DATA_ERROR_MAGIC
- UNEXPECTED_EOF
- OUTBUFF_FULL
- CONFIG_ERROR
- %d in block, %d after MTF & 1-2 coding, %d+2 syms in use
- initial group %d, [%d .. %d], has %d syms (%4.1f%%)
- pass %d: size is %d, grp uses are
- bytes: mapping %d,
- selectors %d,
- code lengths %d,
- block %d: crc = 0x%8x, combined CRC = 0x%8x, size = %d
- final combined CRC = 0x%x
- [%d: huff+mtf
- bucket sorting ...
- depth %6d has
- %6d unresolved strings
- reconstructing block ...
- main sort initialise ...
- qsort [0x%x, 0x%x] done %d this %d
- %d pointers, %d sorted, %d scanned
- %d work, %d block, ratio %5.2f
- too repetitive; using fallback sorting algorithm
- bad allocation
- bad function call
- device or resource busy
- invalid argument
- no such process
- not enough memory
- operation not permitted
- resource deadlock would occur
- resource unavailable try again
- 0123456789-+Ee
- 0123456789ABCDEFabcdef-+Xx
- 0123456789ABCDEFabcdef-+XxPp
- invalid random_device value
- address family not supported
- address in use
- address not available
- already connected
- argument list too long
- argument out of domain
- bad address
- bad file descriptor
- bad message
- broken pipe
- connection aborted
- connection already in progress
- connection refused
- connection reset
- cross device link
- destination address required
- directory not empty
- executable format error
- file exists
- file too large
- filename too long
- function not supported
- host unreachable
- identifier removed
- illegal byte sequence
- inappropriate io control operation
- interrupted
- invalid seek
- is a directory
- message size
- network down
- network reset
- network unreachable
- no buffer space
- no child process
- no lock available
- no message available
- no message
- no protocol option
- no space on device
- no stream resources
- no such device or address
- no such device
- no such file or directory
- not a directory
- not a socket
- not a stream
- not connected
- not supported
- operation canceled
- operation in progress
- operation not supported
- operation would block
- owner dead
- permission denied
- protocol error
- protocol not supported
- read only file system
- result out of range
- state not recoverable
- stream timeout
- text file busy
- too many files open in system
- too many files open
- too many links
- too many symbolic link levels
- value too large
- wrong protocol type
- FlsGetValue
- FlsSetValue
- InitializeCriticalSectionEx
- InitOnceExecuteOnce
- CreateEventExW
- CreateSemaphoreW
- CreateSemaphoreExW
- CreateThreadpoolTimer
- SetThreadpoolTimer
- WaitForThreadpoolTimerCallbacks
- CloseThreadpoolTimer
- CreateThreadpoolWait
- SetThreadpoolWait
- CloseThreadpoolWait
- FlushProcessWriteBuffers
- FreeLibraryWhenCallbackReturns
- GetCurrentProcessorNumber
- CreateSymbolicLinkW
- GetCurrentPackageId
- GetTickCount64
- GetFileInformationByHandleEx
- SetFileInformationByHandle
- GetSystemTimePreciseAsFileTime
- InitializeConditionVariable
- WakeConditionVariable
- WakeAllConditionVariable
- SleepConditionVariableCS
- InitializeSRWLock
- AcquireSRWLockExclusive
- TryAcquireSRWLockExclusive
- ReleaseSRWLockExclusive
- SleepConditionVariableSRW
- CreateThreadpoolWork
- SubmitThreadpoolWork
- CloseThreadpoolWork
- CompareStringEx
- GetLocaleInfoEx
- LCMapStringEx
- :Sun:Sunday:Mon:Monday:Tue:Tuesday:Wed:Wednesday:Thu:Thursday:Fri:Friday:Sat:Saturday
- :Jan:January:Feb:February:Mar:March:Apr:April:May:May:Jun:June:Jul:July:Aug:August:Sep:September:Oct:October:Nov:November:Dec:December
- %b %d %H : %M : %S %Y
- %m / %d / %y
- :AM:am:PM:pm
- %I : %M : %S %p
- %H : %M : %S
- %d / %m / %y
- 0123456789-
- 0123456789-
- 0123456789-
- 0123456789-+Ee
- 0123456789ABCDEFabcdef-+Xx
- 0123456789-
- 0123456789-+Ee
- 0123456789ABCDEFabcdef-+Xx
- 0123456789ABCDEFabcdef-+XxPp
- 0123456789ABCDEFabcdef-+XxPp
- +v$x+v$xv$+xv+$xv$+x+$vx+$vx$v+x+$vx$+vx+v $+v $v $+v +$v $++$ v+$ v$ v++$ v$+ v+xv$+ v$v$ +v+ $v$ ++x$v+ $v$v ++ $v$ +v
- 0123456789-
- 0123456789-
- 0123456789abcdefghijklmnopqrstuvwxyz
- 0123456789abcdefghijklmnopqrstuvwxyz
- Lock already taken
- SetThreadGroupAffinity
- GetThreadGroupAffinity
- GetCurrentProcessorNumberEx
- GetLogicalProcessorInformationEx
- pScheduler
- eventObject
- ppVirtualProcessorRoots
- SchedulerKind
- MaxConcurrency
- MinConcurrency
- TargetOversubscriptionFactor
- LocalContextCacheSize
- ContextStackSize
- ContextPriority
- SchedulingProtocol
- DynamicProgressFeedback
- WinRTInitialization
- MaxPolicyElementKey
- pExecutionResource
- CreateRemoteThreadEx
- CreateUmsCompletionList
- CreateUmsThreadContext
- DeleteProcThreadAttributeList
- DeleteUmsCompletionList
- DeleteUmsThreadContext
- DequeueUmsCompletionListItems
- EnterUmsSchedulingMode
- ExecuteUmsThread
- GetCurrentUmsThread
- GetNextUmsListItem
- GetUmsCompletionListEvent
- InitializeProcThreadAttributeList
- QueryUmsThreadInformation
- SetUmsThreadInformation
- UmsThreadYield
- UpdateProcThreadAttribute
- RoInitialize
- RoUninitialize
- RegisterTraceGuidsW
- UnregisterTraceGuids
- TraceEvent
- GetTraceLoggerHandle
- GetTraceEnableLevel
- GetTraceEnableFlags
- pThreadProxy
- switchState
- Access violation - no RTTI data!
- Attempted a typeid of nullptr pointer!
- Bad read pointer - no RTTI data!
- Bad dynamic_cast!
- bad exception
- __thiscall
- __fastcall
- __vectorcall
- __restrict
- __unaligned
- `local static guard'
- `vbase destructor'
- `vector deleting destructor'
- `default constructor closure'
- `scalar deleting destructor'
- `vector constructor iterator'
- `vector destructor iterator'
- `vector vbase constructor iterator'
- `virtual displacement map'
- `eh vector constructor iterator'
- `eh vector destructor iterator'
- `eh vector vbase constructor iterator'
- `copy constructor closure'
- `udt returning'
- `local vftable'
- `local vftable constructor closure'
- `omni callsig'
- `placement delete closure'
- `placement delete[] closure'
- `managed vector constructor iterator'
- `managed vector destructor iterator'
- `eh vector copy constructor iterator'
- `eh vector vbase copy constructor iterator'
- `dynamic initializer for '
- `dynamic atexit destructor for '
- `vector copy constructor iterator'
- `vector vbase copy constructor iterator'
- `managed vector copy constructor iterator'
- `local static thread guard'
- operator ""
- operator co_await
- Type Descriptor'
- Base Class Descriptor at (
- Base Class Array'
- Class Hierarchy Descriptor'
- Complete Object Locator'
- template-parameter-
- generic-type-
- `anonymous namespace'
- `non-type-template-parameter
- `template-parameter
- `template-type-parameter-
- `generic-class-parameter-
- `generic-method-parameter-
- `vtordispex{
- `vtordisp{
- `adjustor{
- `local static destructor helper'
- `template static data member constructor helper'
- `template static data member destructor helper'
- protected:
- extern "C"
- std::nullptr_t
- std::nullptr_t
- <ellipsis>
- ,<ellipsis>
- `unknown ecsu'
- cointerface
- cli::array<
- cli::pin_ptr<
- CorExitProcess
- Visual C++ CRT: Not enough memory to complete call to strerror.
- UTF-16LEUNICODE
- Operation not permitted
- No such file or directory
- No such process
- Interrupted function call
- Input/output error
- No such device or address
- Arg list too long
- Exec format error
- Bad file descriptor
- No child processes
- Resource temporarily unavailable
- Not enough space
- Permission denied
- Bad address
- Resource device
- File exists
- Improper link
- No such device
- Not a directory
- Is a directory
- Invalid argument
- Too many open files in system
- Too many open files
- Inappropriate I/O control operation
- File too large
- No space left on device
- Invalid seek
- Read-only file system
- Too many links
- Broken pipe
- Domain error
- Result too large
- Resource deadlock avoided
- Filename too long
- No locks available
- Function not implemented
- Directory not empty
- Illegal byte sequence
- "e?<<<<<<l?
- Il?333333c?
- d?000000`?
- L?UUUUUUU?
- &?PPPPPPP?
- !"#$%&'()*+,-./0123456789:;<=>?@abcdefghijklmnopqrstuvwxyz[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
- !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~
- !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
- dddd, MMMM dd, yyyy
- AreFileApisANSI
- EnumSystemLocalesEx
- GetDateFormatEx
- GetTimeFormatEx
- GetUserDefaultLocaleName
- IsValidLocaleName
- LCIDToLocaleName
- LocaleNameToLCID
- SystemFunction036
- SunMonTueWedThuFriSat
- JanFebMarAprMayJunJulAugSepOctNovDec
- S>$hkDh$h>[2
- .>PJ;I:qE>
- 0><[cZUg^>
- _nextafter
- BC?>6t9^ c:>
- materialsystem.dll
- materialsystem_nodx.dll
- materialsystem_dx11.dll
- This server is password protected for console access. Must send PASS command
- Respawn-Apex-Stryder
- pin-river-test.data.ea.com
- pr-5c2f1a37a251ff2a6a8c6eab.data.ea.com
- GameClientInterfaceV012
- ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/
- ?456789:;<=
- !"#$%&'()*+,-./0123
- #### ## ###### ###### ## ## ######## ##### ######## #### ####
- ###### ### ####### ####### ## ## ######## ###### ######## ###### ######
- ### ### #### ### ### ## ## ## ### ## ### ### ### ###
- ## ## ## ## ## ## ## ## ## ## ## ## ## ##
- ## ## ## ## ## ## ## ## ## ## ### ### ## ##
- ## ## ## ### ### ## ## ## ## ## ###### ### ##
- ## ## ## #### ##### ######## ##### ##### ## ###### #######
- ## ## ## #### ##### ####### ##### ####### ## ### ### #####
- ## ## ## ### ### ## ## ## ### ## ## ## ##
- ## ## ## ## ## ## ## ## ## ## ## ## ##
- ## ## ## ## ## ## ## ## ## ## ## ## ##
- ### ### ## ## ### ## ### ### ### ## ### ### ###
- ###### ## ######## ####### ## ####### ###### ## ###### ##### ##
- #### ## ######## ###### ## ###### #### ## #### #### ##
- fff>fff>fff>fff>
- xxxxxxxxxx
- ?AuthenticAMD
- GenuineIntel
- ! " % & ' : < G H I
- 0;0A0C0E0G0I0c0
- eStatusEffect
- scripts/status_effect_types.txt
- CAMERA_BASE
- eStatusEffect
- eWeaponVar
- scripts/status_effect_types.txt
- ConvertImageFormat_RGB323232F_To_BC6H only supported on PC DEV_BUILD.
- ConvertToDXT not supported in shipping game.
- RGB888_BLUESCREEN
- BGR888_BLUESCREEN
- DXT1_ONEBITALPHA
- RGBA16161616F
- RGBA16161616
- RGB323232F
- RGBA32323232F
- RGBA1010102
- BGRA1010102
- LINEAR_D24S8
- D16_SHADOW
- D24X8_SHADOW
- LINEAR_BGRX8888
- LINEAR_RGBA8888
- LINEAR_ABGR8888
- LINEAR_ARGB8888
- LINEAR_BGRA8888
- LINEAR_RGB888
- LINEAR_BGR888
- LINEAR_BGRX5551
- LINEAR_RGBA16161616
- LE_BGRX8888
- LE_BGRA8888
- RGBA16161616_UINT
- D32F_SHADOW
- R11G11B10F
- RGBA8888_SNORM
- RG1616_SNORM
- $basetexture
- EnsureCapacity( %d ) called for external buffer of size %d.
- CUtlNTree overflow!
- IK_RELEASE
- IK_WEAPON_HAND
- IK_UNLATCH
- CTSListBase: Misaligned list
- studiobonecache_unlimited
- Use SIMD bone slerping.
- 1 use SIMD bones 0 use scalar bones.
- cl_simdbones_slerp
- cl_use_simd_bones
- **studio**
- BlendBonesMode
- Too many sequences blending for one bone setup; increase CALC_POSE_CACHE_SIZE
- ENTITIES%d num_models=%d
- Uncompressed lump size %u != expected size %u
- Couldn't uncompress lump
- %s is not a IBSP file
- %s is version %i, not %i. Needs recompile.
- mesh bounds lump doesn't have the same size as the mesh lump
- leafwaterdata
- worldlights
- PartitionNames Lump is malformed.
- PartitionNames Lump is of an incompatible version.
- Too many entity partitions adding '%s' (limit is '%i')
- Partition Name '%s...' too large
- Couldn't open entity partition file %s
- Redundant Entity Partition '%s'
- Short read reading entity partition file %s. (Got %i wanted %i)
- CmdLib_FPrintf: can't allocate space for text.
- Error opening %s! (Check for write enable)
- Error opening %s
- Error opening %s
- File write failure
- File read failure
- vector<T> too long
- map/set<T> too long
- string too long
- VFileSystem017
- hitbox_bodygroup_check
- 0 = Never preload; 1 = Preload static models; 2 = Always Preload
- enum never static_models always
- stream_cache_preload_from_rpak
- stream_cache_high_priority_static_models
- Try never to drop (and always prioritize loading) static model geo.
- studiodata_t pool
- Check all vcollides on load
- mod_trace_load
- mod_check_vcollide
- MDLCache: %s needs to be recompiled
- MDLCache004
- Attempted to load old model "%s"; replace with rmdl
- Model %s not found
- Attempt to drop models to reach this fraction of stream_cache_capacity.
- Attempt to add models to reach this fraction of stream_cache_capacity.
- stream_cache_speculative_drop
- stream_cache_speculative_add_level
- Concurrent read buffer capacity in MiB.
- stream_cache_read_buffer_cap
- Concurrent read limit.
- Stream Cache Capacity in MiB
- stream_cache_read_count_cap
- stream_cache_capacity
- FS_CheckAsyncRequest returned error for model '%s' offset %Id count %Id -- %s
- Error creating key
- Error writing description
- Error writing icon
- Error writing command
- ACTIVITY_JOIN
- ACTIVITY_JOIN_REQUEST
- ACTIVITY_SPECTATE
- discriminator
- Partial data in frame
- Pipe closed
- Bad ipc frame
- SET_ACTIVITY
- timestamps
- large_text
- large_image
- small_text
- small_image
- UNSUBSCRIBE
- CLOSE_ACTIVITY_JOIN_REQUEST
- uuuuuuuubtnufruuuuuuuuuuuuuuuuuu
- 0123456789ABCDEF00010203040506070809101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899Force cache flush of unlocked resources on every alloc
- Cache section to restrict mem_force_flush
- mem_force_flush
- DataCacheItem_t pool
- mem_force_flush_section
- FCVAR_NEVER_AS_STRING
- net_SetConVar
- clc_ClaimClientSidePickup
- clc_ClientSayText
- private_match
- communityV
- competitive
- #MATCH_SEARCHING
- #MATCHMAKING_ALLOCATING_SERVER
- #MATCHMAKING_MATCH_CONNECTING
- #MATCHMAKING_PARTYCHANGED
- #MATCHMAKING_QUEUED
- Final envmap size for "envmap" console command; should be <= 128.
- CUBEMAP_SCREENSHOT_RES
- mat_dynamic_tonemapping
- building_cubemaps
- buildcubemaps_async
- buildcubemaps_single_step
- mat_envmaptgasize
- buildcubemaps_pvs_start_early
- ui_loadingscreen_fadeout_time
- buildcubemaps_index
- %s_mip%ibk%03d.%s
- %s_mip%idn%03d.%s
- %s_mip%irt%03d.%s
- %s_mip%iup%03d.%s
- %s_mip%ift%03d.%s
- %s_mip%ilf%03d.%s
- _rt_FullFrameFB
- cubemap_screenshots
- cl_mouseenable
- cubemap_screenshots/%s
- gl_clear_randomcolor
- pvs_start_early
- gl_clear_fogcolor
- mat_disable_bloom
- r_drawothermodels
- r_threaded_particles
- Rebuild cubemaps.
- mat_reloadallmaterials
- -exitaftercubemap
- buildcubemaps
- CheckButtonChecked
- TextChanged
- budget_animationOverlayEntities
- budget_combatCharEntities
- budget_animatingEntities
- budget_ziplineEntities
- budget_weaponEntities
- vpk/client_%s.bsp
- vpk/client_%s_pve.bsp
- Set to the name of the map that you want to precache.
- debugvpkprecache
- fs_intralevel_reads
- [precache] All assets for this level assumed complete!
- Ran out of animation overlay data entity slots
- Ran out of animating data entity slots
- resetidletimer
- Dedicated Server
- Ran out of weapon data entity slots
- Ran out of zipline data entity slots
- ClientDLL_InitRecvTableMgr: overflowed MAX_DATATABLES
- playgamesound
- _cl_classmenuopen
- cancelselect
- menuselect
- togglescores
- cl_buy_favorite
- voice_modenable
- spec_autodirector
- Client.dll Init() in library client failed.
- cc_lookup_crc
- Client.dll Init_PreVideo() in library client failed.
- #Valve_UnsupportedCard
- Could not get client entity list interface from library client
- #Valve_MinShaderModel2
- Client.dll Init_PostVideo() in library client failed.
- RadioButtonChecked
- vgui::Panel
- mat_colcorrection_disableentities
- mat_colcorrection_editor
- vgui::EditablePanel
- mat_colorcorrection
- TextNewLine
- CPrecisionSlider
- vgui::Slider
- Levels Tool
- Selected HSV Tool
- No Tool Active
- Curves Tool
- Lookup Tool
- Color Balance Tool
- vgui::Frame
- SliderMoved
- Select All
- Select Greater Red Channel
- Select None
- Select Lesser Green Channel
- Select Greater Blue Channel
- Select Lesser Red Channel
- Select Greater Green Channel
- Select Greater Hue
- Select Lesser Hue
- Select Lesser Blue Channel
- Select Nearby RGB
- Select Lesser Saturation
- Select Nearby Saturation
- Select Nearby Hue
- Select Greater Saturation
- Select Nearby Value
- Select Greater Value
- Select Lesser Value
- vgui::ListPanel
- Display the color correction layer information.
- print_colorcorrection
- Show/hide the color correction tools UI.
- colorcorrectionui
- Enable debug of the debug overlays
- debug_debug_overlay
- Enable rendering of debug overlays
- enable_debug_overlays
- Geo Count=%d
- Tick=%d Stage=%d Display=%d
- Text Count=%d
- Geo Count=%d
- --->new text=%d new other=%d
- Render Frame=%d Frame=%d Time=%f
- Text Count=%d
- Draw leaf ambient lighting samples. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc.
- r_visambient
- VDebugOverlay004
- VPhysicsDebugOverlay001
- Show original lighting probes instead of the improved ones the game actually uses
- r_visambient_orig
- Draw leaf ambient lighting samples, for a point (like particles).
- r_visambient_point
- Reciprocal of per-tri limit on decal stretching (0 is most permissive, 1 is most restrictive.)
- A bit-field! 1:Draw decal debug triangle overlays of *all* potential hits, 2:Draw actual hits, 4:Draw clipped hits
- r_decal_drawclipped
- -usedevshotsfile
- Used by the devshots system to go to the next map in the devshots maplist.
- r_decal_cull_stretch_limit
- -makedevshots
- 0 = none, -1 = all within r_drawlightdist, other draws that light index
- devshots_nextmap
- r_drawdlights
- r_drawlightinfo
- r_drawstaticlight
- whether to debug draw dlights
- r_drawlightdist
- Sort opaque meshes front to back to try to improve rendering speed. This may not be worth the CPU cost.
- If r_drawstaticlight is -1, only include draw lights within this radius
- mat_crosshair
- open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
- sort_opaque_meshes
- Display the name of the material under the crosshair
- open the material under the crosshair in explorer and highlight the vmt file
- mat_crosshair_edit
- materials/%s.vmt
- explorer.exe
- reload the material under the crosshair
- mat_crosshair_explorer
- /E,/SELECT,%s
- mat_crosshair_printmaterial
- default half-distance fraction for legacy dlights.
- mat_crosshair_reloadmaterial
- print the material under the crosshair
- Feb 14 2019
- dlight_default_falloff
- Enable/disable clock correction on the client.
- cl_clock_correction
- Prints CRC for each map lump loaded
- debug_map_crc
- cl_clock_correction_force_server_tick
- Minimum interval over which the clock will try to correct to ideal when it's ahead
- Force clock correction to match the server tick + this offset (-999 disables it).
- Interval over which the clock will try to correct to ideal when it's behind
- cl_clock_correction_behind_correct_interval
- cl_clock_correction_ahead_correct_interval
- clock_bias_mp
- clock_showdebuginfo
- clock_showcorrections
- clock_bias_sp
- When set to 1 , server commands with listen server pass down the network layer.
- server_concommands_allways_network
- Performs a bind <key> "increment var <cvar> 0 1 1"
- BindToggle
- ;%s %c %d;
- bind %s "incrementvar %s 0 1 1"
- Echo text to console.
- //%s/cfg/%s
- Forward command to server.
- Alias a command.
- execifexists
- Execute script file if file exists.
- Execute script file.
- cm_query_log_record
- Start recording a log of all queries
- VPhysicsSurfaceProps001
- VPhysicsCollision007
- Play back a query log for performance testing
- cm_query_log_replay
- Map vertexes
- Packed vertices
- CollisionBSPData_PreLoad: Can't link physics
- BSP Version is too old. Please recompile the map.
- Surface names
- Collision BVH nodes
- Contents masks
- Surface properties
- Collision BVH leaf data
- Unrecognized header in Entity Partition lump in bsp
- Couldn't open entity partition file '%s'
- Brush model index (%d) is out of range (needs to be < %d)
- Malformed Entity Partition lump in bsp
- BSP had entity lump, but Entity Partition Lump in BSP indicated it should not have.
- BSP had no entity lump, but Entity Partition Lump in BSP indicated it should have.
- Error parsing header for entity partition file '%s'
- Couldn't read body of entity partition file '%s'
- Disconnect:
- disconnect.%s:1|c
- -defaultgamedir
- COM_LoadFile: not enough space for %s
- r5apexdata.bin
- %2i:%02i:%02i
- Seconds without communication during a level load before clients or servers will decide to disconnect.
- timeout_during_load
- Seconds without communication before clients or servers will decide to disconnect.
- -notimeout
- Flush console.log after each write.
- slowconsolelog_old_logic
- Prefix console.log entries with timestamps
- con_timestamp
- VEngineCvar007
- VCvarQuery001
- %02i/%02i/%04i - %02i:%02i:%02i
- For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls (%s)
- Both ConVars must be marked FCVAR_REPLICATED for linkage to work (%s)
- FCVAR_REPLICATED can't also be FCVAR_PROTECTED (%s)
- FCVAR_REPLICATED not valid on ConCommands (%s)
- Parent cvar in server.dll not allowed (%s)
- sets userinfo string for split screen player in slot 2
- sets userinfo string for split screen player in slot 1
- sets userinfo string for split screen player in slot 4
- sets userinfo string for split screen player in slot 3
- ARCHIVE_PLAYERPROFILE
- PRINTABLEONLY
- NEVER_AS_STRING
- REPLICATED
- "norecord"
- SERVER_CAN_EXECUTE
- DONTRECORD
- "clientcmd_can_execute"
- "server_can_execute"
- CLIENTCMD_CAN_EXECUTE
- "%s","%s",%s,"%s"
- findflags
- Show the list of convars/concommands.
- convar_list
- Find concommands by flags.
- convar_findByFlags
- Show all convars which are not at their default values.
- convar_differences
- Find help about a convar/concommand.
- match_partySize
- Toggles a convar on or off, or cycles through a set of values.
- Sets a type for a Convar/ConCommand. This affects UI rendering for the convar. Examples: 'text', 'bool', 'int 0 10', 'float 0.0 100.0', 'enum apple orange banana'. Move these to code eventually.
- match_playlist
- match_partyChangeNum
- match_myDatacenter
- match_myBestDatacenter
- stryder_security
- cl_machineName
- cl_fovScale
- cl_isUnderAge
- nucleus_id
- hasPartialInstall
- hasAnyAssetsWithDiscardedStreamableData
- match_myTeam
- cl_predict
- nucleus_pid
- match_teamNoFill
- voice_loopback
- inPartyChat
- match_searching
- cl_updaterate_mp
- pin_plat_id
- autosprint_type
- cl_lagcompensation
- match_goodReputation
- match_partySub
- net_maxroutable
- locationInfo
- locationInfo_nucleus
- cl_predictweapons
- devnet_client_log
- net_minimumPacketLossDC
- Watch the named variable.
- dtwatchvar
- Watch this entities data table encoding.
- dtwatchent
- When watching show encode.
- dtwatchencode
- Watch all fields encoded with this table.
- dtwatchclass
- Found an exclude prop missing a name.
- SendTable_GetPropsExcluded: Overflowed max exclude props with %s.
- When watching show decode.
- dtwatchdecode
- While building Send table %s, it was trying to exclude prop %s from %s, but didn't find any such prop to exclude.
- Overflowed datatable prop list in SendTable '%s'.
- SendTable_BuildHierarchy: overflowed non-datatable props with '%s'.
- No matching RecvTable for SendTable '%s'.
- net_sendFloatDeltas
- DPT_Vector
- DPT_VectorXY
- DPT_DataTable
- DPT_Quaternion
- DPT_String
- dti_client_%s_%02d%02d%02d-%02d%02d%02d.csv
- net_recv_watchField1
- net_recv_watchField2
- net_recv_watchEnt
- net_createUndoDeltas
- net_showUndoDeltas
- net_recv_dumpNetworkedChangesOnEntCreate
- net_skipUnnecessaryDeltas
- Prints floats at full precision
- net_dumpChangesPrecise
- net_printUnnecessaryDeltas
- net_forceUnnecessaryUndoDeltas
- SetupClientSendTableHierarchy: missing table name for prop '%s'.
- SetupClientSendTableHierarchy: missing SendTable '%s' (referenced by '%s').
- net.client.deltaBufferFull:1|c
- CompareRecvPropToSendProp: missing a property.
- RecvTable_Init: table '%s' has a decoder already.
- RecvTable_Decode: table '%s' missing a decoder.
- Corrupt network packet
- Delta buffer full
- Missing client class
- RecvTable_UseBaselinePlusDeltasForChangesToEveryField: table '%s' is missing its decoder.
- RecvTable_UseBaselinePlusDeltasForChangesToEveryField: overflowed in RecvTable '%s'.
- RecvTable_DecodeZeros: table '%s' missing a decoder.
- RecvTable_UseBaselinePlusDeltasForChangesToEveryField: invalid parameters passed.
- net_propSkipPrintThreshold
- Invalid property: %s/%s (array of datatables) [on prop %d of %d (%s)].
- Show prop skips more than this many apart
- SendTable_Init: called twice.
- Prop %s/%s has an invalid element count for a non-array.
- SendTable prop %s::%s is a 1-bit signed property. Use SPROP_UNSIGNED or the client will never receive a value.
- client entity
- EngineTraceClient004
- EngineTraceClientDecals004
- Show all files currently opened by the engine.
- fs_printopenfiles
- Show the engine filesystem path.
- Too many entries in CDiscardableArray. Maximum is %i.
- %s lump has bad size %i
- Set the filesystem warning level.
- fs_warning_level
- clc_VoiceData
- svc_UpdateStringTable
- r_aspectratio
- mat_cloudmask
- Usage r_cleardecals <permanent>.
- cl_loadStaticPropsInJob
- mp_gamemode
- r_cleardecals
- mat_sky_scale
- scales all sun direct light by a constant factor
- scales all sky ambient light by a constant factor
- 0.0 0.0 0.0 0.0
- mat_sky_color
- mat_sun_scale
- forces the color of sky ambient; the alpha value of 0 means no override.
- Used by light edit to turn on overrides.
- mat_light_edit
- forces the color of the sun directional light; the alpha value of 0 means no override.
- mat_sun_color
- %f %f %f %f
- vgui_simulate_during_bone_setup
- If mat_light_edit is true, this forces the size of the specular highlight of the sun directional light
- mat_sun_highlight_size
- nav_edit 1;nav_analyze_scripted
- -navforceanalyze
- -buildcubemaps
- -navanalyze
- skybox/%s%s
- sky_simple_hdr
- nav_edit 1;nav_analyze_scripted force
- map_wants_save_disable
- Render the world (0 = none, 1 = opaque only, 2 = trans only, 3 = both).
- sv_skyname
- r_cullshadowworldmeshes
- fog_enable_water_fog
- r_drawworld
- Draws the index of world surfaces. Can be filtered with mat_surfacefilter.
- mat_surfaceid
- Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
- r_fastzreject
- If set, limits surfaces shown by mat_surfaceid and mat_surfacemat to those containing the substring.
- mat_surfacefilter
- Draws the material name of world surfaces. Can be filtered with mat_surfacefilter.
- mat_surfacemat
- R_DrawWorldMeshes
- Don't draw a particular mesh id. Helps track down which mesh you care about.
- mat_skipid
- csm_world_shadow_meshes
- DrawWorldMeshesDepthOnly
- R_DrawWorldMeshesDepthAtTheEnd
- DrawWorldDecalsOnTransparent
- BuildWorldMeshBatchesMemcpy
- Could not get the material system hardware config interface! (2)
- $bottommaterial
- BuildWorldMeshBatches
- Could not get the debug texture info interface!
- Force clients to generate exactly one user command per client frame. There will not be a one-to-one relationship between cmds and ticks.
- sv_everyThirdTick
- host_preload_shaders
- move_one_cmd_per_client_frame
- Do networking every third tick, regardless of how backed up we are
- Draw human blood
- violence_hblood
- basic_vs40
- basic_ps50
- Draw alien blood
- violence_ablood
- Show human gib entities
- violence_hgibs
- Enable close captioning. 1 = dialogue only, 2 = dialogue and sound effects.
- closecaption
- Show alien gib entities
- violence_agibs
- Configuration layout version dummy.
- cl_configversion_dummy
- Configuration layout version.
- cl_configversion
- Run heap check at end of every frame
- mem_test_each_frame
- Don't print stats when memtesting
- mem_test_quiet
- Dump vm allocations to console.
- Dump memory stats to text file.
- mem_leak_vm
- mem_dump_vm
- Leak specified amount of virtual memory (in MB or 'oom' to deliberately run out.)
- mem_compact
- mem_incremental_compact
- Verify the validity of the heap
- mem_verify
- mem_incremental_compact_rate
- Rate at which to attempt internal heap compaction
- mem_test_every_n_seconds
- Run engine in single step mode ( set next to 1 to advance a frame )
- Run heap check at a specified interval
- Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- singlestep
- Set to 1 to advance to next frame ( when singlestep == 1 )
- host_ShowIPCCallCount
- mem_dumpstats
- Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
- sv_allTicksFinal
- If true we force the server thread join before existing '_Host_RunFrame'
- vprof_server_spike_threshold
- vprof_server_thread
- host_thread_mode
- Only run the server thread when it needs this many ticks.
- host_thread_join_fast
- Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
- host_threaded_sound
- thread_test_tslist
- host_server_thread_min_ticks
- Run the sound on a thread (independent of mix)
- Prescale the clock by this amount.
- host_timescale
- thread_test_tsqueue
- host_profile
- Set to lock per-frame time elapse.
- host_framerate
- Apply cl_cmdrate and cl_updaterate to loopback connection
- host_limitlocal
- Set developer message level
- Show general system running times.
- host_speeds
- host_runframe_input_parcelremainder
- Host_EndGame: %s
- Displays how much time has elapsed since the game started
- display_elapsedtime
- Load player settings.
- execPlayerConfig
- Host_Error: recursively entered
- Host_Error: %s
- execPlayerConfig
- Store player settings.
- LoadPlayerConfig: g_pFileSystem == NULL
- exec config_default_pc.cfg
- recompute_speed
- Write out networking info to a file
- savePlayerConfig
- Recomputes clock speed (for debugging purposes).
- Engine only supports 255 ConVars marked %i
- net_writeStatsFile
- host_RunFrameServerAlways
- mat_picmip
- %3i fps -- inp(%3.1f) sv(%3.1f) cl(%3.1f) render(%3.1f) snd(%3.1f) cl_dll(%3.1f) exec(%3.1f) paks(%3.1f) ents(%d) ticks(%d)
- showfps_mouse_latency
- Force the host to sleep a certain number of milliseconds each frame.
- host_sleep
- Run off some time without rendering/updating sounds
- host_runofftime
- Enable sending telemetry data
- telemetry_client_enable
- host_print_frame_times
- RunFrameServer
- telemetry_client_sendInterval
- telemetry_client_debug
- How often to send telemetry data (seconds)
- state.lastTimeStampInMinutes
- state.buildString
- state.totalMapsFullyConnectedTo
- state.wasGameRunning
- state.lastMapFullyConnectedTo
- scripts/entitlements.rson
- clientCrashes.%s.lastMap.%s:1|c
- clientCrashes.%s.totalMaps.%s:1|c
- clientCrashes.%s.lastTimeStamp.%s:1|c
- Could not load file 'scripts/entitlements.rson'.
- Error parsing 'scripts/entitlements.rson'.
- Invalid entitlement in entitlements.rson for '%s'
- Invalid offerID in entitlements.rson for '%s'
- Need to increase max entitlements of %d
- Invalid enum in entitlements.rson
- Software\Valve\%s\Settings
- listenServer.map.%s:%i|c
- Software\Valve\%s\%s\Settings
- User Token 2
- User Token 3
- (%i physical)
- particles/particles_manifest.txt
- -nobakedparticles
- -bakedparticles
- load_during_video
- keyvalues2
- effects.rpak
- Memory_Shutdown()
- Memory_Init()
- Con_Shutdown()
- Con_Init()
- Cmd_Shutdown()
- Cmd_Init()
- Cbuf_Shutdown()
- Cbuf_Init()
- V_Shutdown()
- g_pCVar->Shutdown()
- g_pCVar->Init()
- R_Shutdown()
- COM_Shutdown()
- COM_Init()
- ShutdownMaterialSystem()
- InitMaterialSystem()
- CL_Shutdown()
- modelloader->ShutdownModelLoader()
- Host_Init_DuringVideo
- common_early
- StaticPropMgr()->Init()
- ShutdownStudioRender()
- modelloader->InitModelLoader()
- StaticPropMgr()->Shutdown()
- vpk/client_frontend.bsp
- InitStudioRender()
- vpk/client_mp_common.bsp
- -allowdebug
- Key_Shutdown()
- Key_Init()
- NET_Shutdown()
- NET_Init( bDedicated )
- -nocrashdialog
- -nogamedll
- PINTelemetry_Shutdown()
- sv.Shutdown()
- sv.Init( bDedicated )
- ClientDLL_Init_DuringVideo()
- EngineVGui()->Shutdown()
- PINTelemetry_Init()
- ClientDLL_Shutdown()
- TextMessageInit()
- SCR_Shutdown()
- EngineVGui()->Init()
- TextMessageShutdown()
- //mod/cfg/modsettings.cfg
- exec modsettings.cfg mod
- SCR_Init()
- exec startup_retail.cfg
- -makereslists
- -profileinit
- -swapcores
- -heapcheck
- %s:%s:%I64u
- -playlistfrommap
- pve_modedetect_substring
- Sets script VMs' "#if MP_PVEMODE" true on level load if playlist name begins with this substring.
- connect_splitscreen localhost:%d %d
- ImguiConsole_Shutdown()
- EngineUnloadVPKs()
- connect localhost:%d
- ImguiEngine_Shutdown()
- Current map name.
- Hostname for server.
- voice_recordtofile
- Get voice input from 'voice_input.wav' rather than from the microphone.
- Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- cl_loadPostProcessShadersEarly
- LaunchOptions
- voice_inputfromfile
- sv_loadMapModelEarly
- challenging
- #%2i "%s" %s
- connecting
- # %i "%s" %s %i %i %s %d
- Display map and connection status.
- Ask your server to recheck your community
- version : %s/%d %d %s %s %s
- hostname: %s
- udp/ip : %s:%i os(%s) type(%s)
- map : %s at: %d x, %d y, %d z
- players : %i humans, %i bots (%i max) (%s)
- hibernating
- not hibernating
- # userid name uniqueid connected ping loss state rate
- Client ping times:
- %4.0f ms : %s
- Display ping to server.
- unload_level_loadscreen
- pve_loadscreen_levelname
- %s_loadscreen.rpak
- Unloads the loadscreen for the current level
- entitlements_print
- Set entitlement bitflags on client. Needs to be set before connecting to server to have effect on server
- entitlements_set_bits
- Restart the game on the same level, to the beginning of the level (add setpos to jump to current view position on restart).
- Reload the game (add setpos to jump to current view position on reload).
- Restart the game on the same level, to the last checkpoint (add setpos to jump to current view position on restart).
- restart_checkpoint
- disconnect
- Print version info string.
- changelevel %s
- Disconnect game from server.
- server_single_frame
- Single step a frame for server
- Toggle the server pause state.
- %s %s the game
- Hunk Memory Used: %d
- Print memory stats.
- voice_input.wav
- voice_micdata.wav
- voice_decompressed.wav
- listmodels
- Increment specified convar value.
- List loaded models.
- Multiply specified convar value.
- incrementvar
- Exit the engine.
- Print string tables to console.
- dumpstringtables
- -voicerecord
- voicerecord_toggle
- +voicerecord
- Cause the engine to fail an assert.
- assert_test
- Cause the engine to crash.
- crash_test
- Cause the engine to print a Warning().
- warning_test
- Cause the engine to call Error().
- error_test
- Flush unlocked and locked cache memory.
- flush_locked
- Flush unlocked cache memory.
- cache_print_lru [section]
- Print out contents of cache memory.
- cache_print_lru
- cache_print [section]
- Print out contents of cache memory.
- cache_print
- vx_datacache_list
- List all xlogs, and various stats
- cache_print_summary [section]
- Print out a summary contents of cache memory.
- cache_print_summary
- xlog_record
- Stop writing it to disk. (resume buffering if buffering enabled on log)
- Start writing log file to disk (including any previously buffered data)
- xlog_record_that
- maps/*.bsp
- Write buffered data (if any)
- PENDING:
- OUTDATED:
- Invalid!!!
- map_background
- Start playing on specified map.
- changelevel
- Displays list of maps.
- Sets the background for load screen. This is cleared to the default after each load.
- set_loading_progress_background
- Sets whether or not to fade out of loading. This is cleared to the default after each load. (Default is <fadeoutEnabled> = true )
- set_loading_progress_fadeout_enabled
- Clears the detente for the load screen.
- clear_loading_progress_detente
- Set the keyboard and controller strings for the detentes. This is cleared to the default after each load.
- set_loading_progress_detente
- Clears the sp text for the load screen.
- clear_loading_progress_sp_text
- Set the sp text for the load sreen. This is cleared to the default after each load.
- set_loading_progress_sp_text
- Start playing on specified map with max allowed splitscreen players.
- Prints all debug information regarding the state of the loading progress.
- show_loading_progress
- Change server to the specified map
- changelevel
- Runs a map as the background to the main menu.
- map_background
- sv_watchdogTimer
- sv_writePersistenceOnShutdown
- single_frame_shutdown_for_reload
- clampHostFrameTimeToOneTick_enable
- setpos_exact %f %f %f
- setang_exact %f %f %f
- Server unable to change level, because unable to find map %s.
- #DISCONNECT_GAMESHUTTINGDOWN
- ---------------------------------
- -dumpvidmemstats
- vidmemstats.txt
- Force user input to this split screen player.
- in_forceuser
- %<%%$rui/borders/key_border%
- toggle_duck
- INPUT_PRESS
- INPUT_HOLD
- weaponPickupAndCycle
- toggle_zoom
- useAndReload
- ability 11
- ability 12
- ability 10
- ability 15
- ability 16
- ability 13
- ability 14
- ability 19
- ability_held 0
- ability 17
- ability 18
- ability_held 3
- ability_held 4
- ability_held 1
- ability_held 2
- ability_held 7
- ability_held 8
- ability_held 5
- ability_held 6
- ability_held 11
- ability_held 12
- ability_held 9
- ability_held 10
- ability_held 15
- ability_held 16
- ability_held 13
- ability_held 14
- ability_held 19
- ability_held 17
- ability_held 18
- weaponPickup
- weaponCycle
- %@ICON_UNBOUND%
- +pushtotalk
- pushtotalk
- Unbind a key's HELD binding.
- unbind_held
- Unbind a key's TAPPED binding.
- Unbind a key's HELD binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard and unbind that key.
- unbind_held_US_standard
- Unbind a key's TAPPED binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard and unbind that key.
- unbind_US_standard
- Unbind all keys.
- Unbinds all gamepad binds
- unbind_all_gamepad
- List all current bindings.
- Unbind all keys, skip gamepad binds.
- unbindall_ignoreGamepad
- +ability_held
- List all ability bindings and what commands they resolve to
- bind_list_abilities
- Bind a key to TAPPED.
- Escape key pressed.
- Bind a key to TAPPED. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard.
- bind_US_standard
- Bind a key to HELD.
- Bind a key to HELD.. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard.
- bind_held_US_standard
- cmd%d %s "%s" "%s" %i
- %s "%s" "%s" %i
- key_listboundkeys
- Controller bindings file "%s" was not loaded.
- ability %i
- (DEPRECATED. Prefer bind_list)List bound keys with bindings.
- Mouse/keyboard bindings file "%s" was not loaded.
- Mouse/keyboard bindings file "%s" is not a simple list of strings.
- Controller bindings file "%s" is not a simple list of strings.
- Controller bindings file "%s" has %u strings but should have %u strings (%u buttons, %u pov buttons, %u axis buttons).
- scripts/keys_controller_ps4.rson
- scripts/keys_keyboard.rson
- Mouse/keyboard bindings file "%s" has %u strings but should have %u strings.
- scripts/keys_controller_xone.rson
- toggle showmem_enabled 1 2 0; showfps_enabled 0; shownet_enabled 0; showsnapshot_enabled 0
- toggle showsnapshot_enabled 1 0; showfps_enabled 0; showmem_enabled 0; shownet_enabled 0
- toggle showfps_enabled 1 2 0; shownet_enabled 0; showmem_enabled 0; showsnapshot_enabled 0
- toggle shownet_enabled 1 2 0; showfps_enabled 0; showmem_enabled 0; showsnapshot_enabled 0
- toggleconsole
- showmem_enabled 0; showfps_enabled 0; shownet_enabled 0; showsnapshot_enabled 0
- r_drawmodelstatsoverlaydistance
- Draws information for static props and other models (0,1,2)
- r_drawmodelstatsoverlay
- r_vismodellighting
- r_drawmodelstatsoverlayfilter
- Visualize model lighting. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc. Use -1 to see all lights.
- r_vismodellighting_maxdist
- r_vismodellighting_mindist
- if an entity moves this distance or greater in one frame it is automatically transitioned to a new probe
- r_vislighting_sphereradius
- r_lod_switch_scale
- 0: dont' draw; 1: draw normal; 2: draw bones; 3: draw hulls
- r_lightprobe_force_trans_dist
- r_drawentities
- VEngineModel016
- num batches: %d
- lod: %d/%d tris: %d
- hardware bones: %d
- %s (%d %s)
- num materials: %d
- time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- Render Time: %0.1f ms
- r_drawmodelstatsoverlaymax
- r_drawmodelstatsoverlaymin
- time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- Unable to load %s maplist file: %s
- Unable to find %s maplist filename
- engine.lst
- DEFAULT_WRITE_PATH
- Only connects to servers with the same value
- sv_lobbyType
- serverFilter
- What dir to look in for the matchmaking scripts
- match_updateRate
- match_enabled
- Lie about our port number (so players can't connect)
- match_fakePort
- match_updateNotableRate
- match_emptyUpdateRate
- This dedi is a matchmaking dedi
- match_useMatchmaking
- Lie about our s2s port number (so servers can't connect)
- match_fakeS2SPort
- If set to 0, we won't actually connect to any matchmaking results we get back
- match_connect
- Default map to load if the dedicated server is empty
- match_defaultMap_party
- Which datacenter we have the lowest ping to
- How often to repeat searches
- Which datacenter we prefer (same as match_myBestDatacenter unless user changes it)
- If set, matchmaking won't fill the player's team with non-party members
- The playlist we are looking for
- match_searchInterval
- match_verbosePrintsInterval
- match_resetPlaylistBetweenMatches
- Whether to precache the map for the selected playlist
- The lowest packet loss we have to any datacenter
- The name of our party subscription
- The size of our party
- match_precachemap
- Whether or not we want the system to be actively searching right now
- match_mixtape_unchecked_version
- match_mixtape_version
- The int that represents the change num of our party struct (did it change?)
- match_mixtape_unchecked
- ping_qos_units
- Minimum number of pings sent to this target (not received) before we are willing to say the player can matchmake because we're confident that this data is useful
- match_mixtape_warnOnPlay
- Divisor to use for pings, so we don't think a 3 ping is wildly better than a 4 ping, but we do think a 33 ping is worse than a 31 ping (at 60fps, that's another frame of latency)
- Dumps search result text to the console
- match_dumpSearchResults
- ping_minSentForChoice
- matchmaking_hostname
- skill_hostname
- Forces empty server queries (for backing out of a lobby) to take this long
- match_backoutslow
- users_hostname
- speechtotexttoken_hostname
- stats_hostname
- staticfile_hostname
- match_pingWaveInterval
- match_backingOutMaxTimeToWait
- match_maxPingsSent
- mp_permission_requestInterval
- mp_allowed
- match_privateMatchListWithStryder
- mp_permission_rerequestInterval
- mp_accountLink_requestInterval
- #MATCHMAKING_LOADING
- #MATCHMAKING_PARTYLOADING
- match_forceVerboseSearches
- #MATCHMAKING_PARTYNOTREADY
- noValidDatacenters:1|c
- Gets the list of datacenters
- datacenter list results
- pingdatacenters
- gethttpdatacenterlist
- Re-pings the datacenters
- silentconnect "%s" 0 "%s" %i
- empty server search results
- %s%s?qt=%s&dc=%s&it=%i&searchT=%0.1f
- securityToken
- emptyservers-client
- emptyservers/
- securityUID
- R5-pc%s.s3.amazonaws.com
- R5-pc-stats%s.stryder.respawn.com:8125
- R5-pc%s.stryder.respawn.com
- R5-steam%s.stryder.respawn.com
- R5-pc-sub%s.stryder.respawn.com
- accounts.respawn.com
- mp.php?hardware=%s&uid=%s&wait=%.0f&prot=%i&reauth=%i
- NucleusToken
- -trainingDedi
- -stagingDedi
- datacenters_v3_%s.txt
- -partyDediOnly
- matchmake_cancel
- match_abortAllSearches
- initMatchmaking
- mat_shadowstate
- mat_maxframelatency
- match_showAllSearches
- 'max_teams' (%d) is too high (max: %d).
- r_lightmap
- r_norefresh
- mat_norendering
- Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- r_lightstyle
- Render brush models. 0=Off, 1=Normal, 2=Wireframe
- r_drawbrushmodels
- mat_fastspecular
- mat_fullbright
- Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- mat_hdr_level
- shadow_enable
- shadow_capable
- Set antialias mode
- mat_antialias_mode
- Set vsync enabled
- VideoConfig
- dvs_enable
- Set gamma ramp
- -startwindowed
- gpu_mem_level
- -fullscreen
- -forceborder
- -mat_antialias_mode
- -mat_vsync
- show the current video control panel config for the material system
- mat_configcurrent
- saves current video configuration
- mat_savechanges
- sets the width, height, windowed state of the material system, as well as borderless state
- mat_setvideomode
- engine/lightsprite
- _rt_FullFrameDepth
- Couldn't create occluder vertex buffer
- Couldn't create occluder index buffer
- Couldn't create a world static vertex buffer
- Max light cone limit. Cone limit is half angle in degrees.
- Couldn't create shadow mesh opaque vertex buffer
- Couldn't create shadow mesh alpha vertex buffer
- CMapLoadHelper::Init, unable to open %s
- CMapLoadHelper::Init, map %s has wrong identifier
- light_maxcone
- CModelLoader::m_ModelPool
- Can't load map from invalid handle!!!
- %s.%.4X.bsp_lump
- CMapLoadHelper::Init, map %s has wrong version (%i when expecting %i)
- Can't load lump %i, range is 0 to %i!!!
- CMod_LoadTextures: funny lump size
- Map with no textures
- Too many world lights %d > %d
- tweaklights
- Mod_LoadVertNormals: funny lump size in %s!
- vertnormals
- Map has too many textures
- Mod_LoadMeshesAndMaterialSorts: funny sort lump size in %s
- Mod_LoadMeshesAndMaterialSorts: funny mesh lump size in %s
- Mod_LoadMeshBounds: funny lump size in %s
- bounding spheres
- Mod_LoadLightmapHeaders: funny lump size in %s
- bounding boxes
- Mod_LoadMeshIndices: funny lump size in %s
- Sky lightmaps exist, but are too small.
- Sky lightmaps exist, but are too large.
- lmap sizes
- lmap types
- Odd LUMP_LIGHTMAP_DATA_REAL_TIME_LIGHT_PAGES lump size %d for num of pages %d.
- Odd LUMP_LIGHTMAP_DATA_REAL_TIME_LIGHTS lump size %u for num of texels %u; should be %u.
- Mod_LoadMeshVertices: funny lump size in %s
- %s [%s - %i]
- $refracttexture
- $reflectonlymarkedentities
- $reflect2dskybox
- $reflecttexture
- $reflectentities
- Mod_LoadLeafs: funny lump size in %s
- $forcecheap
- $forceexpensive
- -requirecubemaps
- Map does not have cubemaps!
- %s/cubemaps%s
- engine/defaultcubemap
- Planes lump has bad size %i
- Collision planes
- Mod_LoadCubemapSamples: funny lump size in %s
- cubemapsample
- materials/
- Unknown model type from extension in "%s"
- materials\
- sprites/%s
- maps/%s.bsp
- materials/%s
- Mod_LoadSubmodels: funny lump size in %s
- modellist_%s.csv
- Model,DataSize,Tris,Verts,DataSize (LOD0),Tris (LOD0),Verts (LOD0),Parts,Bones,LODs,Meshes
- Dump models to VXConsole
- vx_model_list
- %s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d
- -netconpassword
- [%s] %d:%llu
- CNetworkU64Table::ParseUpdate
- -netconport
- sv_dumpstringtables
- Rebuild dictionary file on every level load
- Server sent bogus index %i for table %s
- CNetworkU64Table::ReadStringTable
- stringtable_compress
- Show sizes of string tables when building for signon
- stringtable_alwaysrebuilddictionaries
- Compress string table for networking
- String tables user data size restricted to %i bytes, requested %i is too large
- String tables must be powers of two in size!, %i is not a power of 2 [%s]
- stringtable_showsizes
- String tables user data bits restricted to %i bits, requested %i is too large
- [%s] %d:%s
- CNetworkStringTable::ParseUpdate
- ___clientsideitemsplaceholder0___
- ___clientsideitemsplaceholder1___
- String table "%s" is full, can't add "%s". Check console for list of strings
- CNetworkStringTable::ReadStringTable
- Server sent bogus string index %i for table %s
- CNetworkStringTableClient::ParseUpdate: message too large (%d bytes).
- Only %i string tables allowed, can't create'%s'
- Index error writing string table baseline %s
- Tried to create string table '%s' at wrong time
- Tried to create string table '%s' twice
- StringTable %s
- Dump UDP packets summary to console
- Overflow error writing string table baseline %s
- net_showudp_oob
- Dump non-loopback udp only
- net_showudp
- Dump OOB UDP packets summary to console
- net_maxfragments
- Show incoming message: <0|1|name>
- net_showudp_remoteonly
- Max fragment bytes per packet
- net_showfragments
- Show messages for large packets only: <size>
- net_showmsg
- Show netchannel fragments
- net_bandwidthPrintThreshold
- Minimum count for printing bandwidth info about a resource (sound, effect)
- net_showpeaks
- Percentage where it's worth printing spam about this message in the bandwidth tracker prints
- net_showchoke
- The minimum time interval between spam about going above our network budget
- net_resourcePrintMinimum
- Show console spam when we get choked snapshots from the server
- net_blockmsg
- net_showchokeInterval
- Discards incoming message: <0|1|name>
- Draw completion slider during signon
- net_drawslider
- Show dropped packets in console
- net_showdrop
- Maximum allowed file size for uploading in MB
- Apply bandwidth choke to loopback packets (only in MP)
- net_chokeloop
- net_compresspackets
- Don't bother compressing packets below this size.
- net_maxfilesize
- Use lz compression on game packets.
- net_maxcleartime
- net_compresspackets_minsize
- Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- Don't let us time out if we haven't been actually checking the socket for packets (inside a loop, for example)
- net_timeoutUsesLastReadTime
- Debug latency calculation.
- ping_debug
- net_warnGapTime
- Whether we should erase unsent reliable data when we call netchan->Reset()
- net_clearReliableDataOnReset
- net_maxAccumulatedClearTimeBalance
- printConnectTimings
- Max time (in seconds) to count not sending data to this player towards their 'remaining bandwidth' balance [if we haven't sent a packet in 2 minutes, that doesn't mean they have 2 minutes of bandwidth remaining to use]
- net_minConnectionTimeForSpam
- net_trackerWarningInterval
- net_forcetimeout
- netchan_t::voicedata
- netchan_t::send
- netchan_t::unreliabledata
- netchan_t::reliabledata
- net_minroutable
- %s:send reliable stream overflow %d
- NetChannel removed.
- Forces larger payloads.
- net_recentNetworkGapWindow
- Buffer overflow in net message
- SendData reliable data too big (%i)
- net_recentNetworkGapsNeeded
- ProcessDataBlock
- net_debugDataBlockSender
- net_debugDataBlockReceiver
- net_compressLZValue
- net_compressDataBlock
- net_datablock_minResendInterval
- net_datablockPrintSummaries
- LZ4 error decompressing data block from server.
- net_printCompression
- net_datablock_longSendTime
- net_encrypt_copyCtx
- encrypt_multiKey
- net_encryptionDebug
- client:NetEncryption_NewKey
- trackingContext
- Failed to open rng algorithm
- Failed to generate random data
- net_async_sendto
- Show info about packet splits
- WDNWLmJYQ2ZlM0VoTid3Yg==
- net_splitrateDefaultSP
- net_showsplits
- Default SP number of fragments for a splitpacket that can be sent per frame
- Number of fragments for a splitpacket that can be sent per frame
- net_splitrate
- Default MP number of fragments for a splitpacket that can be sent per frame
- net_splitrateDefaultMP
- net_showQueued
- Warn if we are waiting longer than this to check a socket for new packets
- Show sendto and recvfrom calls
- net_showsendrecv
- Overrides IP for multihomed hosts
- net_warnAboutSocketReadGaps
- S2S communication port
- Host game server port
- For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
- (37015 + 1)
- Host game server ip
- Host game client port
- net_public_adr
- 0 = ethernet, 1 = wifi, -1 = unknown
- net_fakelag
- Simulate packet loss as a percentage (negative means drop 1/n packets)
- clientport
- Lag all incoming network data (including loopback) by this many milliseconds.
- net_droppackets
- Jitter net_fakelag packet time
- net_fakeloss
- Drops next n packets on client
- net_fakelag_clientOnly
- net_showFailedAuth
- net_fakelagjitter
- Fakelag won't affect the server, only clients
- voice_xsend_debug
- Only bind to a certain interface
- Use network sockets layer even for listen server local player's packets (multiplayer only).
- net_usesocketsforloopback
- net_fullyConnectedDataRate
- net_autoUnthrottle
- net_bindToSpecificAddress
- net_minQueuedPacketsForPrint
- loopback_t pool
- net_verifyEncryption
- net_tamperPackets
- Requested max packet size before packets are 'split'.
- Server upper bound on net_maxroutable that a client can use.
- sv_maxroutable
- fakelag_debug
- net_sendtoInJob
- BuildBindAddresses: Out of memory allocating %d bytes
- inpacket.message
- Failed to allocate a network port
- -NoQueuedPacketThread
- net_channels
- Inits multiplayer network sockets
- Shows net channel info
- net_status
- Use a high priority thread to send queued packets out instead of sending them each frame.
- Shows current network status
- net_queuedPackets_SkipSmallSleeps
- net_queuedPackets_PrintOversleeps
- net_queued_packet_thread
- net_queue_trace
- SQ: sleeping for %u msecs at %f
- SQ: sending %d bytes at %f
- QueuedPacketSender
- CTSQueue: Misaligned queue
- Ask your server to migrate you over to another server
- clc_PINTelemetryData
- svc_PlaylistOverrides
- session id
- invalidplat
- Shows final payloads being sent to PIN server, including header
- pin_telemetry_debug_payload
- Shows unformatted json of all messages
- pin_telemetry_debug_code
- pin_telemetry_hostname
- pin_telemetry_actually_send
- Enables x-ea-lint-level 2 for useful error messages
- pin_telemetry_send_debug
- Interval at which client PIN messages are sent. (Client only)
- pin_telemetry_max_payload_size
- pin_telemetry_dont_send_events
- Enables sending PIN telemetry data to EA
- pin_telemetry_inactivity_send_time
- List of PIN events to suppress
- Windows 8.1
- pin_opt_in
- %s - %d.%d.%d
- Windows 10
- Windows Unknown
- %s:%I64u:%i
- systemVersion
- %d physical, %d logical
- gpu_vendor
- cpu_core_count
- system_memory_size_mb
- Unknown - %x
- gpu_adapter_desc
- gpu_vram_size_mb
- is_fullscreen
- gpu_multi_adapter
- gpu_vram_size_mb_detected
- Widescreen (16:9)
- Widescreen (16:10)
- game_aspect_ratio
- Letterbox (4:3)
- resolution
- Ultra widescreen
- Triple Buffered
- Vendor-specific
- mat_vsync_mode
- Double Buffered
- stream_memory
- hud_setting_adsDof
- adaptive_res_fps_target
- dvs_supersample_enable
- sprint_camera_smoothing_enabled
- noise_filter_scale
- colorblind_mode
- "tidt":"projectid",
- "tid":"%s",
- "taxv":"%s",
- "rel":"prod",
- "rel":"dev",
- pin_telemetry_force_release_type
- "rel":"%s",
- 2000-01-01T12:00:00",
- "sid":"%s",
- "ts_post":"
- "et":"client",
- "events":[
- "plat":"%s",
- "et":"server",
- Content-Type: application/json; charset=UTF-8
- x-ea-lint-level: 2
- %Y-%m-%dT%H:%M:%S
- {"core":{"s":%d,"ts_event":"%s","en":"%s","et":"%s"
- x-ea-game-id-type: projectid
- x-ea-taxv:
- x-ea-game-id:
- ea-game-id:
- x-ea-env:
- "pid":"%s","pidm":{"nucleus":"%s","uid":"%s"},"pidt":"persona","game_type":"online","mode_type":"multiplayer"
- "errid":"%s","sid":"%s","type":"%s"
- boot_start
- end_reason
- playlist_debug
- opt_in_tel
- opt_out_tel
- playlist_changeGamemodeAutomatically
- enable_KVFileOverrides
- playlist_debug_localization
- playlist_debug_getvar
- Playlist_WriteOverridesToBuffer() overflowed on buffer of size %d.
- Received invalid playlist override count from server: %d
- Already at max %d playlist overrides, can't add new '%s', value '%s'.
- party_can_versus_self
- Received invalid playlist override name length: %d
- Received invalid playlist override value length: %d
- aimassist_magnet
- aimassist_adspull_disabled
- aimassist_sp_rules
- aimassist_magnet_pc
- disable_voicechat
- idleKickTime_minutes
- disable_mouselook
- disable_gamepad
- gamemodesWithAncestor
- cmdlineMapLoad
- KVFileOverrides
- playlists_r5.txt
- LocalizedStrings
- Failed to load playlist data
- versionNum
- -playlistFile
- Server is switching to playlist with max teams of '%d' (was '%d') and cannot reassign teams at this time
- Re-download the playlists
- downloadPlaylists
- max_players
- launchplaylist
- mp_gamemode %s
- Reload the playlists
- loadPlaylists
- Enable Replay recording on server
- replay_enable
- Playlist_ReadPlayerCountsFromBuffer
- VEngineRandom001
- rui_standardTextHeight
- ui/%s.rpak
- replay_prediction_smooth
- SH_FMT_TEX_F32_2
- SH_FMT_TEX_F32_3
- rcpActualRes
- SH_FMT_TEX_F32_1
- SH_FMT_TEX_I16_4
- SH_FMT_TEX_U16_2
- SH_FMT_TEX_F32_4
- SH_FMT_TEX_I16_2
- r_decal_test_scale
- SH_FMT_TEX_U16_4
- SH_FMT_TEX_U32_2_TAG
- r_decal_overlap_area
- r_decal_cover_count
- r_decal_draw_basis
- r_decal_overlap_count
- r_printdecalinfo
- $decalScale
- Render decals.
- r_drawdecals
- $decalFadeTime
- materials/%s.vtf
- $decalScaleVariation
- $decalFadeDuration
- $dofEnable
- $no_fullbright
- __background
- $translucent
- $vertexalpha
- UI/logo_gamelogo.vtf
- console/startup_loading.vtf
- -noshaderapi
- vgui/spinner.vtf
- Couldn't allocate bitmap header to snapshot.
- __DEMOMESSAGE__
- %s%04d.tga
- %s%04d.jpg
- -textmessagedebug
- clearmessage
- tmessage::TextMessageParse : messageCount>=MAX_MESSAGES
- scripts/titles.txt
- CheckButton
- EditablePanel
- Enable the rendering of vgui panels
- r_drawvgui
- gameui_hide
- Shows the game UI
- gameui_xbox
- Hides the game UI
- gameui_preventescape
- Escape key allowed to show game UI
- gameui_activate
- Escape key doesn't hide game UI
- gameui_preventescapetoshow
- Escape key allowed to hide game UI
- gameui_allowescapetoshow
- Escape key doesn't show game UI
- gameui_allowescape
- progress_enable
- Error loading file %s
- Resource/SourceScheme.res
- staticClientDLLPanel
- staticClientDLLToolsPanel
- staticPanel
- GameUI Background Panel
- Engine Tools
- TransitionEffect
- GameUI Panel
- staticGameDLLPanel
- resource/r1_%language%_lv.txt
- FocusOverlayPanel
- scripts/EngineVGuiLayout.res
- #LoadingProgress_PrecacheWorld
- #LoadingProgress_LoadResources
- #LoadingProgress_SpawningServer
- #LoadingProgress_LoadMap
- #LoadingProgress_Changelevel
- #LoadingProgress_BeginConnect
- #LoadingProgress_SignonLocal
- #LoadingProgress_SignonDataLocal
- #LoadingProgress_PreCacheVPK
- #LoadingProgress_SendClientInfo
- #LoadingProgress_Connecting
- #LoadingProgress_ProcessServerInfo
- What command to send when start is pressed
- ingamemenu_activate
- #LoadingProgress_SignonData
- fs_report_sync_opens
- mat_drawTitleSafe
- Report which panel is under the mouse.
- startButtonCommand
- Enable title safe overlay
- vgui_drawkeyfocus
- vgui_drawfocus
- Report which panel has keyboard focus.
- show/hide vgui panel by name.
- vgui_togglepanel
- VEngineRenderView013
- drawtext_vgui_simple
- %s %3i: %s(%s)(vpanel 0x%p)(ctx%d)
- r_brush_queue_mode
- Draw the visible panels.
- vgui_drawtree_visible
- Draws the vgui panel hiearchy to the specified depth level.
- vgui_drawtree
- Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_popupsonly
- Draw the hidden panels.
- vgui_drawtree_hidden
- Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_panelptr
- Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_freeze
- List the vgui_drawtree panels in render order.
- vgui_drawtree_render_order
- Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelalpha
- Highlight the selected panel
- vgui_drawtree_draw_selected
- Show panel bounds.
- vgui_drawtree_bounds
- +vgui_drawtree
- -vgui_drawtree
- Show scheme file for each panel
- vgui_drawtree_scheme
- VGUI Hierarchy
- ConsoleText
- CDrawTreeFrame
- Show Hidden
- show hidden
- Show Visible
- show visible
- Highlight MouseOver
- draw focus
- Popups Only
- popups only
- Show Addresses
- panel ptr option
- freeze option
- In Render Order
- render order option
- Show Alpha
- panel alpha option
- Highlight Selected
- highlight selected
- Show Panel Bounds
- show panel bounds
- TreeViewItemSelected
- Show Scheme
- show scheme
- abs [%d][%-4i %-4i %-4i %-4i]
- [%-4i %-4i %-4i %-4i]
- <shouldn't see this>
- [%s - %s]
- GetColumHeaderText( %d ) failed
- Force connection attempts to time out
- DrawTreeFrame
- vgui_drawtree_clear
- remoteMatchInfo_print
- Request serverinfo from a remote ip and port
- cl_failremoteconnections
- cl_loadBspFromServerInfo
- cl_dataBlockFragmentPL
- DataBlockFragment overflowed [%u][%u]
- serverinfo
- #DISCONNECT_MISSING_DATATABLE
- maps/%s%s.bsp
- start caching level assets %s
- start caching non-common assets for level %s
- end caching non-common assets for level %s
- #DISCONNECT_INVALID_DATATABLE
- Expecting interval_per_tick %f, got %f
- ProcessClassInfo: LinkClasses failed
- ProcessClassInfo: invalid class index (%d).
- ProcessSendTable: RecvTable_RecvClassInfos failed.
- String table container missing.
- CL_ParseClassInfo_EndClasses: CreateDecoders failed.
- cl_showsounds
- UserMessage(read)
- voice_debugfeedback
- Print server to client networked sounds to the console
- The arena that skill should be read from / written to (eg. fnf, experimental, etc)
- skill_arena
- skill_enabled
- trainingstats/
- %s?&qt=training-stats&uid=%llu&numRuns=%d&numChallenges=%d&bestTime=%.3f
- Only do skill for dedicated servers
- skill_dediOnly
- Factor that is multiplied by the model's radius to get the default fade distance.
- Write training gauntlet skill data
- skill_writeTrainingData
- model_defaultFadeDistMin
- model_defaultFadeDistScale
- Default minimum fade distance.
- pertrianglecollision
- Forces all traces on static models to use high detail traces.
- r_createmodeldecals
- Enables per-triangle collision with TRACEDETAILLEVEL_HIGH (i.e., bullets) on static models.
- staticProp_earlyDepthPrepassDist
- perTriangleCollisionForced
- staticProp_earlyDepthPrepass
- The maximum number of static props that will be drawn.
- staticProp_earlyDepthPrepassIncludeOpaques
- staticProp_earlyDepthPrepassIncludeOpaquesDist
- staticProp_gather_size_weight
- staticProp_budget
- StaticPropManager
- staticProp_no_fade_scalar
- Gather static props second pass
- Gather static props second pass use shadow lod
- Gather static props
- r_vismodellighting_lightpos
- Offset the model lighting spheres by this amount.
- Too many static props in map (map has %u, limit is %u)
- Draw a line from the point light to the model lighting origin for this many of the closest lights that have r_vismodellighting enabled.
- r_vismodellighting_offset_z
- r_vismodellighting_offset_x
- r_vismodellighting_offset_y
- staticProp_debug_draw
- old_culling
- staticProp_max_scaled_dist
- Orange - regular culled prop. Red - "do not fade" prop Green - out of range
- Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
- $alphaTestReference
- mem_max_heapsize
- mem_min_heapsize
- Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_max_heapsize_dedicated
- Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
- Engine Error
- -minmemory
- Sys_FindFirst without close
- -nomessagebox
- Sys_Init()
- -random_invariant
- Available memory less than 128MB!!! %i
- Sys_Shutdown()
- Host_Shutdown()
- Host_Init( s_bIsDedicated )
- Sys_ShutdownMemory()
- Sys_InitMemory()
- ServerGameEnts002
- ServerGameClients004
- Sys_ShutdownAuthentication()
- Sys_InitAuthentication()
- gameinfo.txt
- ServerGameClients003
- Game mode name
- "%s" "%%1"
- Valve.Source
- server128.dll
- Dump memory stats
- star_memory
- %s\shell\open\command
- Applications\%s\shell\open\command
- Pause the singleplayer game when the window is not in focus
- sp_not_focus_pause
- Don't spawn any particle systems. Effectively the same as setting the cpu level below the lowest level on any effect.
- particles_cull_all
- Frame rate limiter with vsync is enabled.
- fps_max_vsync
- Frame rate limiter. -1 indicates use the desktop refresh. 0 is unlocked.
- MS to sleep while window doesn't have focus
- not_focus_sleep
- Use refresh rate for fps_max.
- fps_max_use_refresh
- Only sleep if the current frame has at least this much time remaining, otherwise spin.
- Sleep instead of spinning if we're meeting the desired framerate.
- sleep_when_meeting_framerate
- async_serialize
- Force VXConsole updates every frame; smoother vprof data but at a slight (~0.2ms) perf cost.
- sleep_when_meeting_framerate_headroom_ms
- Force async reads to serialize for profiling
- fatal_script_error_prompt
- There was a problem processing game logic.
- Please try again.
- vx_do_not_throttle_events
- error.client.%s.%s.%s.%s:1|c
- There was a problem processing game logic.
- Please try again.
- uiscript_reset
- system_alt_f4_closes_window
- If set to true, alt+f4 will close the window
- LCD screen effect
- anim recording
- settings_layout
- particle effect
- quit_gameconsole
- user32.dll
- GetAsyncKeyState
- Respawn Entertainment
- resource/game_x64.ico
- Fatal Error: Unable to create game window!
- VideoMaterial
- -endgamevid
- RATINGBOARD
- -toconsole
- media/HealthWarning.txt
- media/EndGameVids.txt
- media/RecapVids.txt
- media/startupvids.txt
- SetProcessDpiAwareness
- CUtlFixedMemory overflow!
- SHCore.dll
- svc_Sounds
- Drop sounds commands past this. -1 to disable.
- miles_max_sound_commands_per_server_frame
- speex_quiet_window
- speex_audio_value
- speex_audio_recording
- voice_avggain
- voice_maxgain
- speex_quiet_threshold
- Voice chat uses a vox-style always on
- chatroom_console_ptt
- voice_scale
- voice_threshold_delay
- voice_showincoming
- voice_profile
- voice_showchannels
- voice_energyPerZeroThreshold
- voice_minEnergyPerZeroThreshold
- voice_zeroCrossingThreshold
- voice_absTriggerAmount
- voice_debugAddSecondTalker
- voice_debugThresholds
- voice_triggerRate
- Toggle voice transmit and receive.
- voice_enabled
- voicerecord_toggle on
- voicerecord_toggle off
- voice_triggerCrossingRate
- voice_forcemicrecord
- voice_energyThreshold
- -pushtotalk
- StreamMicDisabled
- Saves each speaker's voice data into separate .wav files
- voice_writevoices
- TalkIsStream
- voice_mixer_volume
- voice_mixer_mute
- voice_mixer_boost
- DirectSoundCaptureCreate
- dsound.dll
- miles_server_sounds_print
- miles_server_sounds_debug
- ISoundC002
- MTX_ReadUserInfo
- mtx_svEdition
- We need to increase number of MTX cosmetics bits
- grx_hasUnknownItems
- net_MTXUserMsg
- MTX_SendUserMsg_CraftItem
- MTX_SendUserMsg_RefreshOffers
- MTX_SendUserMsg_OpenPack
- MTX_SendUserMsg_PurchaseItem
- %s() overflowed on buf[%d].
- MTX_ReadUserMsg
- MTX_ReadUserMsg_QueryCompleted
- MTX_ReadUserMsg_OpenedPack
- AVIERR_MEMORY: insufficient memory
- AVIERR_BADFORMAT: corrupt file or unrecognized format
- unknown avi result code
- AVIERR_READONLY: file is read-only
- REGDB_E_CLASSNOTREG: file type not recognised
- AVIERR_FILEOPEN: disk error while opening file
- AVIERR_FILEREAD: disk error while reading file
- AVIERR_BADFLAGS
- AVIERR_INTERNAL: internal error
- AVIERR_UNSUPPORTED: compression is not supported for this type of data
- AVIERR_NOCOMPRESSOR: a suitable compressor could not be found
- AVIERR_FILEWRITE: disk error while writing file
- AVIERR_BADHANDLE
- AVIERR_BADSIZE
- AVIERR_BADPARAM
- AVIERR_CANTCOMPRESS
- AVIERR_BUFFERTOOSMALL
- AVIERR_READONLY
- AVIERR_COMPRESSOR
- $spriteorientation
- AVIERR_ERROR
- AVIERR_USERABORT
- sound_num_speakers
- bink_materials_enabled
- Allows materials with 'Emissive Uses Video' checked to play video on the material
- sound_volume
- $vertexcolor
- $cbtexture
- $crtexture
- %s%u_novideo
- BinkChannel
- $nobasetexture
- binkBlankTexture
- VideoBIKMaterial%i
- bink_dump_precached_movies
- Dumps information about all precached Bink movies
- clc_AntiCheat
- CreateGameClient
- EasyAntiCheat_x64.dll
- clc_ClientTick
- cl_flushentitypacket
- cl_use_calculate_local_player
- cl_doRecreateEnts
- net_debugLerping
- For debugging. Force the engine to flush an entity packet.
- cl_entCreateDeleteDebug
- Disconnect when the client gets too many snapshot messages from the server without the server getting any messages from the client.
- cl_disconnectOnTooManySnapshotFrames
- Drop all snapshot messages
- net_lerpFields
- net_recv_dumpChanges
- cl_postSnapshotTransitionBlockCount
- If true, print out when we create or delete an entity on the client
- CL_CopyNewEntity: invalid class index (%d).
- CL_CopyNewEntity: GetClassBaseline(%d) failed.
- CL_CopyNewEntity->fromBuf
- CL_CopyNewEntity->newBuf
- net_ignoreAllSnapshots
- Pretend the client snapshot array is full even when it isn't
- net_pretendSnapshotArrayFull
- CL_CopyNewEntity: m_nNewEntity >= MAX_EDICTS
- clientFrames:%i|c
- disconnect.clientFrames:%i|c
- #DISCONNECT_TIMEDOUT
- Disconnected
- recalculateOrigin_threaded_chunksize
- Update self-referencing, connection dropped.
- ReadPacketEntities: Failed
- CL_AdjustTime: invalid recv table for ent %d.
- CL_TransitionEntityToSnapshot - inOld, !inNew (%i)
- CL_TransitionEntityToSnapshot: Error creating entity %s(%i)
- CL_ProcessSnapshot
- ProcessSnapshot_WT
- CL_TransitionInterpolatedFieldsToFutureSnapshot: invalid recv table for ent %d.
- CL_TransitionEntityToSnapshot: invalid recv table for ent %d.
- svc_SendTable
- svc_ClassInfo
- sound_printloaderrors
- Force client to ignore packets (for debugging).
- cl_ignorepackets
- Allows the client to playback screenshot and jpeg commands in demos.
- Set to 1 to print sound errors on load.
- Max number of command packets sent to server per second
- cl_cmdrate
- cl_playback_screenshots
- Use the actual delta time for motion instead some super complicated system based on the server frame rate.
- cl_move_use_dt
- Max bytes/sec the host can receive data
- What OS(on PC and Durango) or PSN account(on PS4) reports as the user's location
- What origin(on PC) or nucleus(on console) reports as the user's location
- true if we should check to see if this user has a linked twitch prime account
- twitch_shouldQuery
- Number of packets per second of updates you are requesting from the server in mp
- Perform client side prediction.
- Number of redundant usercmds to send, to cover client->server packet loss
- cl_cmdbackup
- twitch_check_interval
- Draw debug overlay of dlight array
- dlight_overlay
- cl_noTimeoutLocalHost
- true if this user has a linked twitch prime account
- twitch_prime_linked
- how often we ask if this user has a linked twitch prime account if we think they don't have one
- net_highPacketLatencyThreshold
- jpeg screenshot quality.
- jpeg_quality
- net_showUserWarnings
- net_highPacketLossThreshold
- Your .dll [%s] differs from the server's.
- prime.php?hardware=%s&uid=%s&prot=%i&lastCheck=%f&numChecks=%i
- Debug command to purge unused models...
- Low priority dlights are replaced by high priority ones
- cl_retire_low_priority_lights
- ..\bin\x64_retail\client.dll
- Couldn't CRC client side dll %s.
- Debug command compares two snapshots. Takes indices into the snapshot array, negative means from end
- MemTrackDeltaSnapshot
- cfg/client/st_data.bin
- Couldn't open file '%s' to read sendtable stream.
- debugModelPurge
- Debug command prints current mem stats & creates a named snapshot - first param is snapshot name
- MemTrackPrintStats
- File '%s' size %d is too large for buffer of size %d.
- -forceSendTable
- -noSendTable
- Client did not find a valid local '%s'.
- File '%s' size %d is too small to process.
- File '%s' header is invalid.
- File '%s' header is invalid - file format id# is wrong.
- File '%s' header is invalid - np %d != %d.
- silentconnect
- Connect to specified server with a reservation token.
- connectwithtoken
- #ORIGIN_REQUEST_TOKEN_FAILURE
- Failed to load file '%s'.
- ReadAndProcessLocalSendtableFile
- Connect to specified server.
- Silently connect to specified server, without disconnecting from our current server unless it succeeds.
- playdemo %s
- Custom Screenshot name
- cl_screenshotname
- Take a screenshot.
- Connect to specified server with an explicit encryption key.
- connectWithKey
- CL_RegisterResources: host_state.worldmodel/GetBaseLocalClient().GetModel( 1 )==NULL
- -profilemapload
- Synchronize real render time to host_framerate if possible.
- host_syncfps
- cl_showpos
- screenshot
- Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- devshots_screenshot
- Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- screenshots/%s%s
- screenshots/%s_%04d%s
- screenshots/%s/%s/%s%04d%s
- screenshots/%s%04d%s
- screenshots
- screenshots/%s/%s
- Stop recording movie frames.
- Draw a debug box.
- Start recording movie frames.
- startmovie
- dlight_enable
- %3s %2s %8s %8s %8s %8s %6s %6s %6s %6s %6s %8s %6s %6s %6s
- %c %2i 0x%08x %8.2f %8.2f %8.2f %6.2f %6.2f %6.2f %6.2f %6.2f %8.2f %6.2f %6i %6i
- Dump entity list to console.
- cl_showents
- Dump all traffic stats
- net_dumpStats
- console/R1_product_1_widescreen
- Dump outgoing traffic stats
- net_dumpOutgoingStats
- Dump incoming traffic stats
- net_dumpIncomingStats
- cl_fullupdate
- Adds a new user info value
- cl_language
- cl_is_softened_locale
- Forces the server to send a full update packet
- modelprecache
- Connect to a chatserver
- chatserver
- Custom user info value
- Show precache info (client).
- cl_precacheinfo
- Create a party if we aren't in one
- createpartyifnotinone
- Join the active open invite in the chat room
- joinopeninvite
- Send an open invite to the chat room
- openinvite
- Create a party
- createparty
- Open Invite is complete (we have our search results and reservation is done)
- openinvitecomplete
- Send text to the current chatroom
- Leave the active open invite in the chat room
- leaveopeninvite
- Open Invite should launch
- openinvitelaunch
- Tell the chatserver you are away from the room
- chatroom_away
- Send text to the current community (if you are an admin)
- Tell the chatserver you are present in the room
- chatroom_present
- cl_useFutureSnapForEvents
- cl_overrideEventTimes
- CL_ParseEventDelta->fromBuf
- ScrollBarSliderMoved
- +mat_texture_list
- -mat_texture_list
- If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
- mat_texture_list_view
- For debugging, show a list of used textures per frame
- mat_texture_list
- ListPanel.BgColor
- ButtonDepressedBorder
- Display the texture memory usage on the HUD.
- mat_show_texture_memory_usage
- TileViewPanelEx
- VerticalScrollBar
- DoOpenVmtSelected
- CRenderTextureEditor
- debug/debugempty
- CVmtTextEntry
- vgui::TextEntry
- Copy Image
- debug/debugtexture
- Flash in Game
- mat_reloadmaterial "
- %s Kb %dx%d %s
- (cubemap)
- -- no materials --
- %d material%s:
- OneBitAlpha
- %s Kb @ lower mip
- %s Kb %dx%d %s
- Size(%s Kb)
- Dimensions(%dx%d)
- Format(%s)
- vgui::TileViewPanelEx
- %s Kb @ higher mip
- debug/debugtexturecolor
- debug/debugtexturealpha
- CRenderTexturesListViewPanel
- CTextureListPanel
- Texture list
- cvars: mat_texture_limit, mat_texture_list, mat_picmip, mat_texture_list_txlod, mat_texture_list_txlod_sync
- m_pCVarListLabel
- %s Kb %dx%d %.*s%s %s
- resolvepath
- Show Memory Usage on HUD
- m_pShowTextureMemoryUsageOption
- View textures thumbnails
- m_pTotalUsageLabel
- Render Targets and Special Textures
- Resolve Full Texture Path
- m_pViewTextures
- ViewThumbnails
- Copy to Clipboard
- CopyToClipboard
- List Panel
- Texture Name
- ThumbWarnings
- FilteringChk
- FilteringTxt
- View Panel
- DefaultVerySmall
- BindsFrame
- frontbuffer
- %s[F %s Kb] / [T %s Kb] / [S %s Kb]
- Texture Memory Usage
- backbuffer
- colorcorrection
- depthbuffer
- %s: frame %s Kb / total %s Kb ( picmip1 = %s Kb, picmip2 = %s Kb ) / shown %s Kb
- net_forceDeltaBufferToOverflow
- net_disconnectIfDeltaBufferIsFull
- #CLIENT_DELTA_BUFFER_OVERFLOW
- entity_useNetworkFieldBuffer
- SIGNONSTATE_NONE
- SIGNONSTATE_CHALLENGE
- SIGNONSTATE_CONNECTED
- SIGNONSTATE_NEW
- SIGNONSTATE_FULL
- SIGNONSTATE_CHANGELEVEL
- Invalid sign on state: %d
- SIGNONSTATE_PRESPAWN
- SIGNONSTATE_GETTINGDATA
- SIGNONSTATE_SPAWN
- SIGNONSTATE_FIRSTSNAP
- net_StringCmd
- svc_ServerTick
- clc_LoadingProgress
- clc_PersistenceRequestSave
- net_SignonState
- clc_ClientInfo
- svc_DatatableChecksum
- svc_AntiCheat
- svc_ServerInfo
- svc_PersistenceDefFile
- clc_SetPlaylistVarOverride
- svc_DLCNotifyOwnership
- svc_MatchmakingStatus
- svc_MTXUserInfo
- svc_UseCachedPersistenceDefFile
- svc_PersistenceBaseline
- svc_PersistenceUpdateVar
- svc_PersistenceNotifySaved
- svc_VoiceData
- svc_DurangoVoiceData
- svc_FixAngle
- svc_PlaylistPlayerCounts
- svc_SetPause
- svc_Playlists
- svc_TempEntities
- svc_CrosshairAngle
- svc_GrantClientSidePickup
- svc_UserMessage
- svc_Snapshot
- persistent_warningRate
- cl_replayDelayTolerance
- Show console spam when we get large snapshots from the server
- net_showLargeSnapshot
- cl_forceAdjustTime
- mp_countRRNobodyAsLobby
- net_connectPacketWarningThreshhold
- Delay in seconds before the client will resend the 'connect' attempt
- The size of a snapshot that qualifies as a large snapshot
- net_largeSnapshotThreshold
- cl_keepPersistentDataOnDisconnect
- cl_resend_timeout
- Current user name
- Platform user id (origin user id on PC, xuid on xboxone)
- Total time allowed for the client to resend the 'connect' attempt when matchmaking
- cl_matchmaking_timeout
- Total time allowed for the client to resend the 'connect' attempt
- net_worldHitchSlopTime
- net_printOutOfSnapshots
- demo_autoRecord
- platform_user_id
- Platform user id for PIN
- Interpolate entities on the client.
- cl_interpolate
- net_recreateScriptInstanceOnReplayTransition
- cl_useLobbyTypeForChatroom
- net_threadedProcessPacket
- net_threadedEntityDeltas
- demo_autoRecordName
- net_noPostDataForDeletedEnts
- net_predictedEntsUseFirstAvailableSnapshot
- net_deltaFieldEntityBlockSize
- net_predictionDebug
- #DISCONNECT_INVALID_ADDRESS
- CL_ParseClassInfo_EndClasses: class %d not initialized.
- CL_ParseClassInfo_EndClasses: server and client classes for '%s' use different datatables (server: %s, client: %s)
- Reloads all the localization data files
- reload_localization
- GetDynamicBaseline: FindStringIndex(%s-%s) failed.
- DumpClientDataBlockReceiver
- Disconnect by user.
- Client missing DT class %s
- instancebaseline
- GetDynamicBaseline: NULL baseline table
- Received future spawn count %i in signinstate msg %s when we thought we were on server count %i
- signon state: %s
- send sign on confirmation: %s (early)
- Failed to find a playlist called '%s', which the server is using. Disconnecting
- Received invalid signon state %i
- Unable to verify map %s
- Send client's entitlements to the server
- entitlements_send
- Disconnect: %s.
- String table container missing on spawn.
- Client script compile error.
- send sign on confirmation: %s
- server_query_info
- cl_adjustTimeEntsPerJob
- Server shutting down
- -quitonservershutdown
- lightstyles
- CL_ParsePacketEntities: buffer read overflow
- f8P[56qx,70:
- CL_ParseDeltaHeader: u.m_nHeaderBase == MAX_EDICTS
- CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
- discord_largeImage
- default_small
- discord_smallImage
- 475006012840083466
- discord_updatePresence
- -nodiscord
- mat_hdrcolcorrection_editor
- How many entries are used in the spatial acceleration structure for dynamic entities on the client.
- How many entries are used in the spatial acceleration structure for dynamic entities on the server.
- coll_spatial_entry_limit_client
- coll_spatial_entry_limit_server
- Fraction of safe area to use
- UI image atlas
- %s__hidden
- rui_safeAreaFrac
- UI font atlas
- s_blankTextureAsset
- screenBlurAsset
- Font %s doesn't have the code point U+%04X which is required to display a missing glyph.
- material/code_private/ui_world.rpak
- material/code_private/ui.rpak
- cameraTextureAsset
- Couldn't load UI material "%s".
- parentColor
- rui_padDist
- clc_PersistenceClientToken
- clc_FileCRCCheck
- clc_SetClientEntitlements
- clc_DurangoVoiceData
- Route voice between splitscreen players on same system.
- sv_minrate
- If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
- ss_voice_hearpartner
- Max bandwidth rate allowed on server, 0 == unlimited
- Min bandwidth rate allowed on server, 0 == unlimited
- sv_maxrate
- Minimum updates per second that the server will allow
- sv_maxupdaterate
- sv_showLargeSnapshotSize
- sv_minupdaterate
- Allow transmission of sendtable data to clients.
- sv_stressbots
- Maximum updates per second that the server will allow
- sv_allowSendTableTransmitToClients
- net_optimize_persistent_data
- net_optimize_playlists
- Amount of time to wait before responding to a connecting client (or malicious hacker)
- sv_compressPlaylists
- sv_showUserCmds
- sv_showClientTickCmds
- sv_earlyPersistenceRead
- Should the server try to read persistence earlier in the connection process
- sv_sendEarlyServerInfo
- sv_showSnapshots
- net_lowBandwidthConnect
- sv_playerNameAppendCheater
- Amount of time to wait between resends of data to a connecting client
- sv_unnecessaryConnectDelay
- sv_rejectClientConnects
- sv_connectingClientDelay
- sv_sendReplayNetMessagesOnNoDeltaSnaps
- bot_lagOut
- If we're sending a snapshot this size or larger, send it via the datablock sender. If a player has 4% packet loss, 10k of data would have a 40% chance of making it across with no resends
- sv_skipSendingUnnecessaryPersistence
- sv_scarySnapDeltaPrints
- net_connectingDataRate
- Cause bots to lag out
- net_sendProfileTotals
- net_datablock_resendRateForSlowSpeed
- net_datablock_networkLossForSlowSpeed
- put community name in the clan tag
- sv_resendSignonData
- sv_unreliableSnapMaxSize
- net_datablock_fastRate
- net_datablock_slowRate
- RevolverJellyfish
- inactivate
- The Unbearable Lightness Of Steve
- SolidChina
- community_clantags
- Disconnect by server.
- Wheat Toast
- Rodimus Prime17
- Jumping Spider 20XX
- Al3xander WheighsATon
- Sith Lord Mazzy Star
- CandyCrush200000XX
- HouseOfThe Rising S1n
- THIS HOUSE XxX
- Ezra Bridger
- Mister Bones
- Dreamcatcher97
- Pancake333
- Thursday Duck
- Clown Wars
- Run Tell Everyone
- Shadowzzzzzz2
- High Dragon
- ILoveSquirrels
- Sam The Eeeeagle
- GameCube007
- Summer S0ldier
- Hottest Pock3t
- Yoshi Was a Gangster
- Second Star 360
- Omni Smurf
- MC SobsALot
- Crunchless Taco
- Ballistic Bullfr0g
- Capn Hammerpants
- IAMWEARINGSOCKSTODAY
- GumboMascara75
- Inquisitive Spaniard
- ThreeBarsMcGee
- CloudStrife420LOLZ
- Broadway Genie
- MMAMMAMMAMMAMMA
- BigFanOfOxygen
- Final Monkey
- Analogue Dreams
- ROMANTIC BROCOOLI
- Shoot Master Flex
- Red Light at Morning
- Dark H0rse xx
- Lord Gaming God1
- ToysForTots
- Desert Beagle
- W I T T Y W 3 3 D J O K E
- XxPrincessOfPowerxX
- Cervantes McEdgelord
- Penguin Assassin
- SixtyPercentOfTheTime
- Tango Tango
- Scooby Snack MK2
- Featured Bug
- Trash Hulk
- THE FINAL PAM
- Tongan style
- Metal Husband
- Soylent Blue
- Donut Crimes
- G A R F I E L D
- fake_player_names
- Party Cannon
- Aloha Me Bro
- Princess Adam
- TheJazz You DontPlay
- Uncle Bourbon
- Sendtable signon buffer overflowed %i bytes!!!
- GetServerData
- Signon buffer overflowed %i bytes!!!
- This server requires clients to have a valid matching local sendtable file
- #KICKED_BY_FAIRFIGHT
- isACheater
- SendtableCRC is zero.
- ProcessUsercmds: Incorrect reading frame (check sending and receiving code for mismatches)!
- ProcessUsercmds: Overflowed reading usercmd data (check sending and receiving code for mismatches)!
- sv_rejectClientConnects is true
- GetSignonData data block overflowed %i bytes!!!
- SendServerInfo
- sv_tempents_send_from_last_sent
- Causes snapshot send code to walk back to last m_lastSnapshotTick, instead of always sending just current snapshot.
- sv_tempents_send_from_delta
- Causes snapshot send code to walk back to delta, instead of always sending just current snapshot.
- sv_maxclientframes
- demorestart
- Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
- %s can't find baseline snapshot at tick %d
- CClient::SendSnapshot
- Couldn't send snapshot.
- Reliable snapshot overflow.
- Disconnect client when the server has sent 128 snapshot messages to client without the server getting any message from the client.
- sv_extra_client_connect_time
- sv_disconnectOnTooManySnapshotFrames
- Enable/disable net data block optimization for load times. When disabled large chunks are sent down via existing netchan reliability system instead of net data blocks.
- rpt_client_enable
- rpt_server_enable
- Server data block overflow
- net_data_block_enabled
- Connection lost
- Connection closing
- ss_connect
- rpt_download_log
- Adjust player timing to try to match what the client saw rather than what the server saw.
- ss_disconnect
- rpt_connect
- rpt_screenshot
- rpt_password
- host_flush_threshold
- sv_voiceDebug
- Show who is getting each voice packet from the server
- killReplay_lagCompensate
- Memory threshold below which the host should flush caches between server instances
- Allow cheats on server
- sv_runSpatialOptimizeInJob
- Show user data.
- sv_voiceenable
- sv_voiceEcho
- Server will return a voice chat message back to the sending client.
- voice_noxplat
- Only send voice data to players on the same platform as the talker
- maxplayers
- Change the maximum number of players allowed on this server.
- CServer::AssignClassIds: too many server classes (%i, MAX = %i).
- SV_BuildSendTablesArray: too many SendTables!
- Show user info for players on server.
- sv_showents
- Prints the server entity list
- SV_CreateBaseline: WriteClassInfos overflow.
- SV_CreateBaseline: WriteSendTables overflow.
- Couldn't write file '%s' - unable to init server sendtable stream.
- sv_writeSendTableStreamFile
- GetTickInterval returned bogus tick interval (%f)[%f to %f is valid range]
- serverGameDLL->DLLInit() failed.
- sv_shutdown
- Sets the server to shutdown when all games have completed
- sv_updaterate_mp
- Maximum update rate at which server sends packets to clients in MP (updates per-second).
- sv_updaterate_sp
- Maximum update rate at which server sends packets to clients in SP (updates per-second).
- cfg/client/
- Couldn't write file '%s' - sendtable data is empty.
- SV_CreateBaseline->writeBuf
- How long ago the 60th server frame can have been before it starts yelling. 1.0 means the server is running in realtime. Higher means small hitches are ok.
- sv_struggleCheck
- sv_struggleSpam
- sv_snapshot_uniform_interval
- A snapshot is created at uniform intervals, rather than according to final_tick
- How long ago the 60th server frame can have been. 1.0 means the server is running in realtime. Higher means small hitches are ok.
- Make sure entities correctly report whether or not their network data has changed.
- sv_useThreadsForSnapshots
- baselines_print
- sv_debugmanualmode
- sv_separate_freq_change_prop_send
- sv_struggleSpamInterval
- sv_printHighWaterMark
- sv_debug_prop_send
- sv_rejectConnections
- sv_single_core_dedi
- sv_useReputation
- sv_balanceTeams
- SV_EnsureInstanceBaseline: edict %d missing ent
- sv_pausable
- Whether the server is allowed to pause
- sv_asyncSendSnapshot
- Collect CPU usage stats
- sv_instancebaselines
- Enable instanced baselines. Saves network overhead.
- sv_hibernate_ms_vgui
- # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
- sv_hibernate_postgame_delay
- # of seconds to wait after final client leaves before hibernating.
- sv_hibernate_when_empty
- Puts the server into extremely low CPU usage mode when no clients connected
- sv_hibernate_ms
- # of milliseconds to sleep per frame while hibernating
- #Valve_Reject_Background_Map
- #CONNECTION_FAILED_RESERVATION_TIMEOUT
- #Valve_Reject_Hidden_Game
- #Valve_Reject_Single_Player
- Bad challenge.
- sv_requireOriginToken
- #DISCONNECT_CONNECTVIAMATCHMAKING
- Player's account is already on the server
- #KICKED_FOR_INCOMPATIBLE_REP
- Client has network protocol %i, server has network protocol %i
- #Valve_Reject_Server_Full
- Incoming server filter of "%s" doesn't match our server filter of "%s"
- Connection rejected: %s
- Failed to create net channel.
- originToken.connectReject.invalidNucleusCvars:1|c
- Read/write desync in C2S_CONNECT message
- Truncated packet in C2S_CONNECT message
- Origin token: invalid_nucleus_cvars
- Invalid platform.
- Server is not running
- C2S_CONNECT desync
- Null client user ID.
- Bot marked as 'leaving'.
- bye bye bot
- %s overflowed reliable channel
- Invalid challenge packet
- m_FullSendTables
- cl_autorezoom
- sv_parallel_sendsnapshot
- This server is using a newer protocol ( %i ) than your client ( %i ).
- This server is using an older protocol ( %i ) than your client ( %i ).
- GetPlayerLimits: min maxplayers %i > max %i
- GetPlayerLimits: default maxplayers must be >= 1 (%i)
- -maxplayers
- GetPlayerLimits: max players limited to %i
- #DISCONNECT_SERVERSHUTTINGDOWN
- 1.27216005
- GetPlayerLimits: min maxplayers must be >= 1 (%i)
- SV_BroadcastMessage: Init message would overflow signon buffer!
- exec spmp.cfg
- members/numSlots
- -allowstalezip
- -servertime
- Punting bot, server is hibernating
- map/mapname
- ::ExecGameTypeCfg
- sv_precacheinfo
- Show precache info.
- Maximum number of snapshots for singleplayer levels
- mdl/error.rmdl
- Map coordinate extents are too large!!
- Check for errors!
- mdl/dev/empty_model.rmdl
- sv_max_snapshots_lobby
- Maximum number of snapshots for the lobby
- Maximum number of props per-snapshot (singleplayer)
- Maximum number of snapshots for multiplayer levels
- sv_max_snapshots_singleplayer
- sv_max_snapshots_multiplayer
- Maximum number of props per-snapshot (huge multiplayer)
- Maximum amount of props per-snapshot (lobby)
- sv_max_props_huge_multiplayer
- Maximum number of props per-snapshot (normal multiplayer)
- sv_max_props_singleplayer
- sv_max_props_multiplayer
- Maximum amount of prop data per-snapshot in dwords (singleplayer)
- Maximum amount of prop data per-snapshot in dwords (normal multiplayer)
- sv_max_prop_data_dwords_singleplayer
- sv_max_props_lobby
- sv_max_props_huge_lobby
- Maximum amount of prop data per-snapshot in dwords (lobby)
- sv_max_prop_data_dwords_huge_multiplayer
- sv_max_prop_data_dwords_lobby
- sv_max_prop_data_dwords_multiplayer
- Maximum amount of prop data per-snapshot in dwords (huge multiplayer)
- save_enable
- sv_max_prop_data_dwords_huge_lobby
- Maximum amount of prop data per-snapshot in dwords (huge lobby)
- mp_huge_threshhold
- How many players we need before considering the server to be a 'huge' server
- ServerCommand with NULL string
- soundfade %.1f %.1f %.1f %.1f
- UserMessageBegin: New message started before matching call to EndMessage.
- LightStyle with NULL value!
- s_MsgData.userMsg.m_DataOut
- sv_warnAboutCmdNumJumps
- CVEngineServer::PrecacheModel: '%s' overflow, too many models
- Bad string: %s
- MessageCancel called with no active message
- MESSAGE_END called with no active message
- InsertServerCommand with NULL string
- tracehull_height_error_check
- Error checking for hull traces requiring extents with larger heights than widths. 0 = none, 1 = warnings, 2 = assert and script errors
- Time between info block requests
- Enable communities
- infoblock_requestInterval
- community_abortUserInfoTime
- community_staleCommunitySettingsTime
- community_staleUserInfoTime
- inbox_enabled
- communities_enabled
- Our current community
- communities_doRealNameLookupsForCommunityCreators
- community_send_server_voice
- Communities will route voice data to the chat server!
- debug_force_textRestriction
- debug_force_ugcRestriction
- Communities should run it's frame update.
- community_abortCommunitySettingsTime
- chatroom_onlyWhenActive
- community_frame_run
- #COMMUNITY_NO_RESULTS
- Thu, 01 Jan 1970 00:00:00 GMT
- debug_force_EAAccess
- debug_force_voiceRestriction
- mycommunities
- browsecommunities
- community_replaceInboxTokens
- notification_displayTime
- plat_retryNameLookups
- community_resolveNames
- How long notifications should wait before auto-hiding
- %s&qt=inbox-execute&hardware=%s&uid=%s&language=%s&cprot=%i&ver=%i&timezoneOffset=%i&ugc=%i&rep=%i&type=%s&msgid=%i&start=%i&max=%i
- messages.php?qt=messages-delete&hardware=%s&uid=%s&language=%s&type=%s&del=%i&start=%i&max=%i&timezoneOffset=%i
- Read your messages
- messages.php?qt=messages-read&start=%i&max=%i&hardware=%s&uid=%s&language=%s&timezoneOffset=%i
- community_doRealNameLookupsForInbox
- communityName
- senderName
- actionLabel
- senderHardware
- lastRead%sNum
- communityId
- latest%sNum
- reportable
- How often party clients should send a keepalive packet
- openInvite_spam
- communities_hostname
- party_keepAliveTime
- Whether communities should spam to the console log
- Whether open invites should spam to the console log
- community_spam
- openInvites_filterByRegion
- openInvites_filterByLanguage
- communities.php?qt=communities-getsettings&hardware=%s&uid=%s&language=%s&getsettings=1&id=%i&cprot=%i&timezoneOffset=%i
- publication_hostname
- subscription_hostname
- community_browse_excludeMine
- party_hostname
- visibility
- happyHourStart
- ownerCount
- memberCount
- adminCount
- creatorName
- creatorHardware
- creatorUID
- chatAllowed
- invitesAllowed
- communities.php?qt=communities-savesettings&hardware=%s&uid=%s&language=%s&id=%i&submit=1&timezoneOffset=%i&dst=0&ugc=%i&textAllowed=%i&rep=%i
- user.php?qt=user-mute&muteChange=1&hardware=%s&uid=%s&language=%s&timezoneOffset=%i&ugc=%i&rep=%i
- user.php?qt=user-getinfo&getinfo=1&hardware=%s&uid=%llu&language=%s&timezoneOffset=%i&ugc=%i&rep=%i
- communities
- messages.php?qt=messages-sendadmin&send=1&hardware=%s&uid=%s&language=%s&expires=%i&timezoneOffset=%i&textAllowed=%i
- nextHappyHour
- chat.php?qt=chat-send&type=chat&post=1&hardware=%s&uid=%s&language=%s&timezoneOffset=%i&textRestricted=%i
- Get a random pending join request to answer
- communities.php?qt=communities-reviewmembership&pendingRequest=1&hardware=%s&uid=%s&ver=%i&language=%s&timezoneOffset=%i&id=%i
- nextHappyHourEnd
- openInviteRoom
- #ADVOCATE_NETWORK_MOTD
- community_getPendingJoinRequest
- #COMMUNITY_RESPAWN
- #ADVOCATE_NETWORK_NAME
- player%iuid
- player%ipid
- parse_failed_1
- client:Community_ParsePartyData
- player%iname
- player%imu
- client:Community_ParsePartyData:change
- searchStatus
- serverAddr
- searchParam%i
- im_not_in_this_party_room
- chatserverPort
- party_is_dead: slotsUsed=0
- parse_failed_2
- player%iready
- player%iver
- instanceType
- openInviteType
- reservation
- im_not_listed_in_party
- remove_member
- parse_failed_3
- player%iloadidx
- add_member
- membership
- community.checkRejected:1|c
- community_list
- list my communities
- communities.php?qt=communities-join&join=1&id=%i&hardware=%s&uid=%s&language=%s&cprot=%i&ver=%i&timezoneOffset=%i&ugc=%i&rep=%i
- Browse available communities
- communities.php?qt=communities-browse&browseall=1&start=%i&max=%i&hardware=%s&uid=%s&cprot=%i&ver=%i&timezoneOffset=%i¬mine=%i&minMembers=%i&ugc=%i&rep=%i
- communities.php?qt=communities-listmine&listmine=1&hardware=%s&uid=%s&language=%s&ver=%i&cprot=%i&timezoneOffset=%i
- community_browse
- targetHardware
- community_leave
- communities.php?qt=communities-report&report=1&severity=%i&id=%i&hardware=%s&uid=%s&language=%s&cprot=%i&ver=%i&timezoneOffset=%i
- user.php?qt=user-invite&invite=1&hardware=%s&uid=%s&communityId=%i&language=%s&ver=%i&timezoneOffset=%i
- community_join
- Join a community
- Leave a community
- communities.php?qt=communities-leave&leave=1&id=%i&hardware=%s&uid=%s&language=%s&cprot=%i&ver=%i&timezoneOffset=%i
- communities.php?qt=communities-mainmenupromos&mainMenuPromos=1&hardware=%s&uid=%s&language=%s&ver=%i&timezoneOffset=%i&isTrial=%i
- inboxmessage_report
- user.php?qt=user-trackinfo&trackInfo=1&hardware=%s&uid=%s&language=%s&ver=%i&timezoneOffset=%i
- community_report
- Report a community
- Report an inbox message as abusive
- messages.php?qt=messages-report&report=1&severity=%i&id=%i&hardware=%s&uid=%s&language=%s&cprot=%i&ver=%i&timezoneOffset=%i
- session_end
- Worldcraft_ShellMessageWnd
- nodelink_delete %d %d
- application/json
- --------------0xKhTmLbOuNdArY
- Content-Disposition: form-data; name="%s"
- ------------0xKhTmLbOuNdArY
- Incredibly unlikely thing just happened! Not saving stats.
- Content-Disposition: form-data; name="%s"
- Content-Length: %u
- --------------0xKhTmLbOuNdArY--
- "description"
- http_maxAllocateAttempts
- LABj38NWSTxHUhdYaP62ZU6HtutCas3L
- http_debug_forceFailStatus
- http_failuresAsErrors
- http_debug_forceFailRate
- http_showQueries
- http_debug
- http_sandbox
- plat_environment
- user_tracking_enabled
- announcementVersion
- announcementImage
- http_StryderKey
- announcement
- redeemedItems
- currentFaction
- mainMenuPromos
- concommands
- communitySettings
- currentCommunity
- communityJoin
- communityLeave
- happyHourTimeLeft
- chatserverauth
- inboxstats
- pendingRequest
- pendingRequestResult
- CommunitySaveFailed
- pendingRequestCount
- communityMembership
- SavedCommunity
- partyCreated
- nameLookup
- speechToTextToken
- openInvite
- %sX-Respawn-Handle: %lu
- X-Respawn-Key: %s
- http.failedRequestAlloc:1|c
- .stryder.respawn.com
- CommonHTTPParser
- additionalFriends
- onlineFriends
- curl_preloadDlls
- curl_allowHTTPS
- %s://%s/%s
- CURL: not enough memory (realloc returned NULL) - tried to allocate %i bytes
- http_recv_fail_realloc
- Last-Modified:
- %s\%s\xbl\certs\xbl-%s.pem
- Respawn HTTPS/1.0
- Failed to figure out what the current working dir is?
- Content-Type:application/x-www-form-urlencoded
- Content-Type:multipart/form-data; boundary=------------0xKhTmLbOuNdArY
- Failed to use the ssl private key file '%s'
- curl_spamAllQueryStates
- Failed to use the ca info file '%s'
- Failed to use the ssl cert file '%s'
- origin_tokenFailureMaxBackoffSeconds
- origin_disconnectWhenOffline
- origin_autoRefreshToken
- origin_authCodeFailureMaxBackoffSeconds
- Allow_auto_Party
- origin_ignoreInvitesOnLoadScreen
- Enable Origin HTTP debug logging (all HTTP queries and responses, token data etc.)
- origin_debug
- OriginGetProfile
- origin_igo_muting_sound
- STEAM_ACCOUNT_PREFIX
- origin_friendlist_dump
- stryder_forceOriginUsersInvisible
- Titanfall3PC
- OriginGetSetting
- Failed to get Origin environment setting (make sure you are logged in before starting the game): %s [%x]
- Failed to initialize Origin (make sure you are logged in before starting the game): %s [%x]
- ONLINE_ACCESS
- TITANFALL3-PC-SERVER
- [Origin] Failed to initialize OriginGetVoipStatus
- OriginRequestAuthCode
- production
- OriginRegisterEventCallback
- nucleus-oauth.php?qt=origin-refreshtoken&type=refresh_token&token=%s&proto=0&json=1&&env=%s&userId=%llx
- #ORIGIN_REFRESH_TOKEN_FAILURE
- entitlements
- nucleus-oauth.php?qt=origin-requesttoken&type=server_token&code=%s&forceTrial=%d&proto=0&json=1&&env=%s&userId=%llx
- hasOnlineAccess
- 18802df3-429b-4c1e-9826-2514df4fb188
- OriginGrantAchievement
- OriginSetPresence
- OriginSetPresenceVisibility
- Minimum time between origin updates in seconds.
- origin_presense_updateRate
- #ORIGIN_OFFLINE
- OriginUpdate
- #ORIGIN_LOGGED_OUT
- Logged out of Origin
- OriginCheckOnline
- do_InvitePeople_test
- do_joinPeople_test
- do_origin_test_presence
- 1000256180110
- origin_igo_mutes_sound_enabled
- Origin.CTY.50.0000081
- OriginShutdown
- Enables feature for optionally muting game sound when Origin overlays are launched.
- do_Invite_friend_test
- openinvite_duration_default
- community_queryServerWhenOrphaned
- party_leaderAlwaysDetectsChanges
- our privacy setting for parties
- party_privacy
- chatroom_debug
- party_minSize
- party_doRealNameLookups
- party_doRealNameLookupsForOwner
- party_lookupRealNamesForOpenInvites
- party_lookupRealNamesForOpenInvitesForOwner
- parties_alwaysReadSubs
- party_autoCreatePartyAlways
- Whether a player should quit the match they're in when they join a party
- party_leaveMatchOnJoin
- Whether everyone in the party has to ready up before finding a match
- party_requireConsensusForSearch
- our ready-up status
- party_readyToSearch
- sub/%s?qt=sub&
- party/%s?qt=party&
- user.php?qt=privacy-update&setPrivacy=1&hardware=%s&uid=%s&pid=%s
- party.php?qt=ready-update&type=ready&ready=%i&loadidx=%i&hardware=%s&uid=%s&pid=%s
- migrate_attempt_interval
- server_query_interval
- party_autoCreatePartyDelay
- party.php?qt=party-update&type=updateParty&hardware=%s&uid=%s&pid=%s&searching=%i&change=%i&loadidx=%i
- client:Party_UpdatePartyOnServer
- If-Modified-Since: %s
- If-None-Match: %s
- voiceChannel
- t_lastModifiedTime
- client:Communities_ReadChatroomSubs:party
- t_serverSearching
- t_localStatusString
- client:Party_UpdatePartySearchStatus
- t_localSearching
- leader_updated_playlist
- t_playlist
- t_changeNum
- client:Party_UpdatePartyPlaylist
- party.php?qt=party-sendkeepalive&type=partyKeepAlive&hardware=%s&uid=%s&pid=%s
- inviteType
- update the party with new server info
- party_serverChange
- quit the current party
- party_leave
- t_serverStatusString
- client:Party_UpdatePartyServerInfo
- #PARTY_JOIN_FAILED
- request_member
- party.php?qt=party-join&type=joinParty&hardware=%s&uid=%s&pid=%s&ready=%i&dontAuth=%i
- party.php?qt=party-create&type=createParty&numSlots=%i&hardware=%s&uid=%s&pid=%s&change=%i&cprot=%i&privacy=%s
- joinOnHardware
- inviteRoom
- client:Community_PartyCreated
- t_roomName
- t_currentPartySubName
- client:Community_SetPartySub
- party.php?qt=join-on-user&type=joinOnUser&hardware=%s&uid=%s&pid=%s&bringParty=%i&ready=%i&joinOnHardware=%s&joinOn=%llu&invite=%i
- party.php?qt=party-leave&type=leaveParty&hardware=%s&uid=%s&pid=%s&joiningAnother=%i
- t_serverAddr
- migrateme "%s" %i %i "%s" %i 0
- client:PartyClient_CheckState:migrate
- t_lastClientState
- t_newClientState
- t_lastKeepAliveTime
- client:PartyClient_CheckState:state_changed
- t_lastStatusString
- t_newStatusString
- unhandled_party_state
- client:Party_Frame:status_string_changed
- t_instanceType
- client:PartyClient_CheckState:unhandled
- t_reservationToken
- t_serverKey
- RICHPRESENCE_PLAYING_MULTIPLAYER
- _CAMPAIGN_NAME
- RICHPRESENCE_PLAYING_CAMPAIGN
- RICHPRESENCE_PARTY_LOBBY
- RICHPRESENCE_MATCH_LOBBY
- RICHPRESENCE_INGAME
- RICHPRESENCE_MAINMENU
- Software\Valve\%s
- %s\Settings
- speechtotext_quiettime
- speechtotext_stats_sendrequests
- speechtotext_stats_errorspermin
- speechtotext_stats_sendsuccess
- speechtotext_stats_senderrors
- speech-to-text/api/v1/recognize?profanity_filter=true&smart_formatting=true
- speechtotext_path
- gateway-wdc.watsonplatform.net
- speechtotext_hostname
- speechToTextParser
- speechtotext_forcedisabled
- speechtotext_audioenabled
- speechtotext_msg_droptimeout
- speechtotext_enabled
- speechtotext_stats_interval
- Authorization: Bearer %s
- Content-Type: audio/l16;rate=%u;endianness=little-endian;channels=1;
- chat.php?qt=chat-sttToken&type=sttToken&hardware=%s&uid=%s&ver=%i
- speechtotext.stats_highres.%s.errors.parse:1|c
- speechtotext.stats_highres.%s.errors.%i:1|c
- #HUD_CHAT_VOIP
- alternatives
- transcript
- speechtotext.stats_highres.%s.errors.badInflightNum:1|c
- speechtotext.stats_highres.%s.errors.droplimit:1|c
- speechtotext.stats_highres.%s.requests:%u|c
- speechtotext.stats_highres.%s.errors.msgdrops:%u|c
- speechtotext.stats_highres.%s.msaudio:%u|c
- friends_onlineUpdateInterval
- https://%s/steam_login.php?securityToken=%s&hardware=%s&uid=%s&start=1&game=%s
- mp_linkingAccountTime
- mp_linkingAccountWindow
- steam_name
- steamlink_hostname
- user.php?qt=friends&offline=1&hardware=%s&uid=%s&language=%s&ver=%i
- user.php?qt=friends&friends=1&hardware=%s&uid=%s&language=%s&ver=%i
- friends_update
- steamunlink
- VENGINE_LAUNCHER_API_VERSION004
- editor_toggle
- Wrapped File
- Disables the simulation and returns focus to the editor
- vpk/client_mp_lobby
- ui_mp.rpak
- vpk/client_mp_
- vpk/client_sp_
- -fileAccessUUID
- Failed to load the vpk for '%s'
- PrecacheMTVF
- mp_lobby.rpak
- mp_lobby_pve.rpak
- common_mp.rpak
- common.rpak
- common_pve.rpak
- fatalError.%s.%s.%s:1|c
- -slowconsole
- sys_minidumpspewlines
- %d(%f): %s
- Lines of crash dump console spew to keep.
- common_sp.rpak
- -conclearlog
- -slowconsolelogfile
- console.log
- Console output gets written to this file
- con_logfile
- COM_InitFilesystem( m_StartupInfo.m_szInitialMod )
- -sv_benchmark
- /vpk/enable.txt
- COM_ShutdownFileSystem()
- Failed to CreateGameWindow. Resolution (%dx%d) unsupported?
- Init Failed
- DevShotGenerator_Init()
- videomode->CreateGameWindow
- DevShotGenerator_Shutdown()
- Failed to set video mode - resetting to defaults.
- Game will now restart with the new video settings.
- render N blank frames
- Failed to set video mode - falling back to safe mode settings.
- Game will now restart with the new video settings.
- Video mode warning
- -autoconfig
- Video - safe mode fallback
- Video mode error
- Failed to set video mode.
- This game has a minimum requirement of DirectX 7.0 compatible hardware.
- render_blanks
- sys_minidumpexpandedspew
- -nominidumps
- -waitfordebugger
- VServerDllSharedAppSystems001
- - spinner_debug_info
- Change #%d
- gameversion.txt
- VENGINE_GAMEUIFUNCS_VERSION005
- Game and client .dlls requesting different versions '%s' vs. '%s' from '%s'
- chatroom_doRealNameLookups
- Mute the chatroom
- net_voiceEchoFromChatServer
- chatroom_min_status_send_interval
- chatroom_voiceMode
- net_chatThroughChatserver
- chatroom_freetalk
- chatroom_adminsOnly
- Set the chatroom to be free talk
- Set the chatroom to be admins-only
- Unmute the chatroom
- unmuteroom
- Ask for a new auth token.
- getNewAuthToken
- SendPropFloat( %s ) is referencing a CNetworkVector, but must be referencing a CNetworkVectorXYZ or CNetworkVectorXY_SeparateZ
- huffman_readProps
- Read the huffman file and regenerate huffman trees
- net_prophuff.dat
- svc_CmdKeyValues
- clc_CmdKeyValues
- svc_CreateStringTable
- svc_SetTeam
- svc_PlaylistChange
- MAX_TOKEN_LENGTH exceeded by tokenLength '%d'.
- %s: LoadingProgress %i
- %s: SendTableCRC %lu
- %s: backup %i, new %i, bytes %i
- %s: numKVPairs %d, bytes %i
- %s: %i bytes
- %s: Datatable %s has CRC of %llu
- svc_print NULL
- %s: path: %s, file: %s
- %s: playlist "%s"
- %s: defFileVersion %d
- %s: length %d defFileVersion %d
- %s: game "%s", map "%s", type "%s", max %i
- sv_testLargeDatablock
- NET_StringCmd NULL
- %s: %s %.1f %.1f %.1f tick %d
- %s: state %i, count %i
- %s: type #%d
- %s: type #%d string - "%s"
- %s: team %u
- %s: playlist overrides
- %s: table %i, changed %i, bytes %i
- %s: %i cvars, "%s"="%s"
- %s(%s): bytes %i
- %s: server tick %i
- %s: client tick %i
- %s: client %i, bytes %i
- %s: (%.1f %.1f %.1f)
- %s: needs Decoder %s,bytes %i
- %s: num %i, %s
- server sending full update
- client should load their local sendtabel file
- %s: number %i, bytes %i
- %s: time %f, %s bytes %i
- reliable,
- %s: table %s, entries %i, bytes %i userdatasize %i userdatabits %i
- %s: %i "%s" (len:%i)
- No KeyValues
- %s: snapshot delta from tick %i (from raw tick %i to raw tick %i), max entities: %i, changed entities: %i, snapshot delta bytes: %i
- Cannot define enum with name '%s'. A struct with this name has already been defined.
- Cannot define enum with name '%s'. An enum with this name has already been defined.
- Enum with name '%s' exceeds max enum size of %u
- Enum '%s' already has an entry named '%s'.
- Hit PDATA_MAX_ENUM_ITEM_NAMES limit of %d items.
- Hit PDATA_MAX_ITEMS_DEFS limit of %d items.
- PERSISTENT DATADEF: Out of room allocating '%s'. %d/%d strings already allocated, %d/%d bytes already used.
- Empty array specified.
- Empty type option specified.
- Cannot define new struct '%s', already at limit of %d structs.
- Cannot define struct with name '%s'. A struct with this name has already been defined.
- Cannot define struct with name '%s'. An enum with this name has already been defined.
- Cannot define new enum '%s', already at limit of %d enums.
- Couldn't parse var type and/or name from line: %s
- Unknown enum type for specified for array %s[%s].
- Array size for %s[%s] must be > 0.
- Can't add struct '%s' to itself.
- Struct '%s' already has an entry named '%s'.
- There is already a root entry named '%s'.
- String defs require a size argument (ex: "string{32}".
- Cannot define a string with size argument of "%s".
- Unexpected end of file when searching for line '%s'.
- Persistent dataDef already at max %d entries, can't add entry '%s'.
- Items in '%s' are too deeply nested to build indexes (parse depth limit is '%d').
- Not valid inside of $STRUCT block: %s
- Not valid outside of $STRUCT block: %s
- Not valid inside of $ENUM block: %s
- Not valid outside of $ENUM block: %s
- Unrecognized type '%s' or invalid argument for var '%s', line:
- $STRUCT_START needs a name.
- $STRUCT_START
- Enum '%s' has no entries.
- Problem searching for %s's matching $ENUM_END.
- $ENUM_START needs a name
- $ENUM_START
- Error parsing persistent datadef file '%s'. See console for details.
- Problem building datadef indexes.
- Datadef requires %d bytes, max allowed by code is only %d.
- Hit limit of %d base vars with line: %s
- Unrecognized keyword '%s'.
- Problem searching for %s's matching $STRUCT_END.
- $STRUCT_END
- Error parsing persistent data definition file: "%s"
- Persistent data definition file is empty: "%s"
- Persistent data definition file "%s" is larger than the internal limit of %dk.
- Error loading persistent data definition file: "%s"
- Couldn't find persistent datadef file '%s'.
- cfg/server/persistent_player_data_version_%d.pdef
- Persistent def filename "%s" matched search pattern "%s" but doesn't match parse pattern "%s".
- cfg/server/persistent_player_data_version_*.pdef
- Client persistent data definition cache version mismatch with server.
- Error parsing persistent data definition file received from server.
- BZ2 error %d decompressing pdef source from server.
- loaded version #%d doesn't match incoming version #%d
- PersistenceProcessDefSourceMsg
- BZ2 error %d compressing pdef source from "%s".
- PersistenceRecieveBaseline() error recieving string for item #%d ("%s").
- PersistenceRecieveBaseline
- persistent_player_data_version_%d.pdef
- cl_particle_fallback_base
- Base for falling back to cheaper effects under load.
- cl_particle_fallback_multiplier
- Multiplier for falling back to cheaper effects under load.
- particle_cpu_level
- cl_gib_allow
- cl_ragdoll_self_collision
- cl_ragdoll_maxcount
- setting.mat_mip_linear
- setting.mat_forceaniso
- setting.mat_depthfeather_enable
- setting.cl_ragdoll_self_collision
- setting.cl_ragdoll_maxcount
- setting.cl_particle_fallback_multiplier
- setting.cl_particle_fallback_base
- setting.cl_gib_allow
- setting.shadow_depth_dimen_min
- setting.shadow_enable
- setting.r_lod_switch_scale
- setting.r_decals
- setting.r_createmodeldecals
- setting.particle_cpu_level
- setting.mat_picmip
- setting.stream_memory
- setting.dvs_gpuframetime_max
- setting.dvs_gpuframetime_min
- setting.dvs_enable
- setting.modeldecals_forceAllowed
- setting.ssao_downsample
- setting.ssao_enabled
- setting.shadow_maxdynamic
- setting.shadow_depth_upres_factor_max
- System Memory
- max_clockspeed
- min_clockspeed
- max_phys_processor_count
- min_phys_processor_count
- max_log_processor_count
- min_log_processor_count
- setting.defaultres
- maxdeviceid
- mindeviceid
- Video Memory
- max megabytes
- min megabytes
- setting.csm_enabled
- setting.mat_antialias_mode
- setting.mat_backbuffer_count
- setting.mat_vsync_mode
- setting.volumetric_lighting
- setting.nowindowborder
- setting.fullscreen
- setting.defaultresheight
- dvs_gpuframetime_max
- static_shadow
- setting.configversion
- setting.gamma
- setting.dvs_supersample_enable
- setting.fadeDistScale
- setting.csm_cascade_res
- setting.csm_coverage
- csm_cascade_res
- csm_coverage
- csm_enabled
- mat_depthfeather_enable
- setting.cl_fovScale
- dvs_gpuframetime_min
- ssao_downsample
- ssao_enabled
- shadow_maxdynamic
- shadow_depth_upres_factor_max
- shadow_depth_dimen_min
- mat_mip_linear
- mat_forceaniso
- viewmodel_selfshadow_enabled
- cfg\%s_ps4_retail
- cfg\%s_ps4
- cfg\%s_durango_retail
- cfg\%s_durango
- mat_dxlevel
- dvs_enabled
- target_mpixels
- modeldecals_forceAllowed
- Auto-config convar not found: %s
- %s(%u): Failure: "%s"
- %s(%u): Assertion failed: "%s"
- m_num_lzx_slots
- c:\depot\r5launch\src\utils\lzham\lzhamdecomp\lzham_lzdecompbase.cpp
- "lzham::vector operator=: Out of memory!"
- c:\depot\r5launch\src\utils\lzham\lzhamdecomp\lzham_vector.h
- c:\depot\r5launch\src\utils\lzham\lzhamdecomp\lzham_vector.cpp
- vector: lzham_realloc() failed allocating %llu bytes
- kernel32.dll
- 0:Off, 1:NotAudio, 2:All
- Internal var to tell the file system that we are in an intraread state...
- Closing pack file with %d open files!
- 0:Off, 1:Warn main thread, 2:Warn other threads
- fs_report_long_reads
- 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
- fs_report_sync_opens_callstack
- 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
- fs_report_sync_opens_fatal
- 0:Off, 1:Always, 2:Not during map load
- fs_report_intra_level_readopens
- -reportbadopen
- filesystem_buffer_size
- Size of per file buffers. 0 for none
- fs_showAllReads
- 0:Off, 1:On
- fs_monitor_read_from_pack
- 0:Off, 1:Any, 2:Sync only
- fs_warning_mode
- -fs_target
- VBaseFileSystem012
- copy "%%binsrc%%\hl2.dat" "%%fs_target%%"
- copy "%%binsrc%%\hl2.exe" "%%fs_target%%"
- mkdir "%%fs_target%%"
- set binsrc="%s"
- -fs_logbins
- if "%%fs_target%%" == "" goto error
- set fs_target="%s"
- copy "%%binsrc%%\bin\shader_nv*.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\stdshader*.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\soundemittersystem.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\filesystem_stdio.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\shaderapidx9.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\materialsystem.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\*.asi" "%%fs_target%%\bin"
- mkdir "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\vphysics.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\voice_miles.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\vguimatsurface.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\vgui2.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\tier0.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\mss32.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\engine.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\launcher.dll" "%%fs_target%%\bin"
- echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
- copy "%%binsrc%%\hl2\bin\gameui.dll" "%%fs_target%%\hl2\bin"
- copy "%%binsrc%%\hl2\resource\*.ttf" "%%fs_target%%\hl2\resource"
- copy "%%binsrc%%\bin\vaudio_miles.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\studiorender.dll" "%%fs_target%%\bin"
- copy "%%binsrc%%\bin\vstdlib.dll" "%%fs_target%%\bin"
- Tried to read %i bytes from unknown file pointer %p
- ---FS%s: read %s %i %p (%.3f)
- Tried to close unknown file pointer %p
- ---FS%s: close %s %p %i (%.3f)
- echo ERROR: must set fs_target=targetpath (ie. "set fs_target=u:\destdir")!
- Couldn't open .bsp %s for embedded pack file check
- __preload_section.pre
- Failure in CPackFile::ReadFromPack(): m_hPackFileHandleFS and/or m_hPackFileHandleVPK are uninitialized - The file open call(s) likely failed
- File %s was never closed
- Tried to write %i bytes from unknown file pointer %p
- ---FS%s: write %s %i %p
- Requested non-existent write path %s!
- vpk/%sserver_%s.bsp.pak000%s
- vpk/%sclient_%s.bsp.pak000%s
- FS: Specified two path IDs (%s, %s).
- mkdir "%s"
- copy "%s" "%s"
- %fs_target%\
- EXECUTABLE_PATH
- Displays all the prefetches currently in progress.
- fs_fios_flush_cache
- Flushes the FIOS HDD cache.
- fs_clear_open_duplicate_times
- Clear the list of files that have been opened.
- fs_dump_open_duplicate_times
- Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
- fs_fios_cancel_prefetches
- Cancels all the prefetches in progress.
- fs_fios_prefetch_file_in_pack
- Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
- The preftech is medium priority and non-persistent.
- fs_fios_prefetch_file
- Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
- The preftech is medium priority and persistent.
- fs_fios_print_prefetches
- Can't set mode, open a second file in right mode
- filesystem_use_overlapped_io
- filesystem_report_buffered_io
- filesystem_max_stdio_read
- filesystem_native
- Use native FS or STDIO
- filesystem_unbuffered_io
- -unbuffered_io
- %d_%d_%d_%d_%d.tmp
- failed to read %d bytes
- %s%s%s%s%s
- fs_vpk_file_open
- 0: No reporting, 1: Patch:VPKFilePath, 2: Patch:VPKFilePath:PartialPath
- %s_%03d.vpk
- Unknown version %d/%d for vpk %s
- %s%s%s%s%s_dir.vpk
- Exceeded limit of number of vpk files supported (%d)!
- ofs=%ju compsz=%ju sz=%ju
- MULTIPART
- %s%s%s%s fnumber=%d ofs=%ju crc=0x%x fcompsz=%lld fsz=%ju
- CUtlBlockMemory overflow!
- $$$$$$$HighlyUnlikelyPathForInitializationPurposes#######
- PrecacheTaskItem
- InputSystemVersion001
- inputsystem.dll
- MSWHEEL_ROLLMSG
- If 1 showfps_enabled will show mouse input latency instead of the time from before the move command.
- XInput1_3.dll
- Unable to load '%s'.
- USER32.dll
- RegisterRawInputDevices
- GetRawInputData
- KP_DOWNARROW
- KP_MULTIPLY
- KP_LEFTARROW
- KP_RIGHTARROW
- KP_UPARROW
- SCROLLLOCK
- RIGHTARROW
- CAPSLOCKTOGGLE
- NUMLOCKTOGGLE
- SCROLLLOCKTOGGLE
- CREDITSIGN
- MWHEELDOWN
- X AXIS POS
- X AXIS NEG
- Y AXIS POS
- Y AXIS NEG
- Z AXIS POS
- L_SHOULDER
- R_SHOULDER
- Z AXIS NEG
- R AXIS POS
- R AXIS NEG
- U AXIS POS
- U AXIS NEG
- V AXIS POS
- V AXIS NEG
- INACTIVESTART
- L_TRIGGER_FULL
- R_TRIGGER_FULL
- Updates game keyboard layout to current windows keyboard setting.
- key_updatelayout
- -gamepad_ignore_local
- XInputGetState
- XInputSetState
- XInputGetCapabilities
- CheckFor360Gamepad
- %s - malloc( %d ) failed.
- resource/dev_localization_files.txt
- _english.txt
- Localization key '%s' has a space in it. %s probably has a syntax error.
- %language%
- -all_languages
- resource/%s_%%language%%.txt
- resource/localization_files.txt
- "Language" "English"
- resource/%s_frequency.txt
- ColorCorrection (%s)
- mat_hdrcolorcorrection
- EditorRenderStateList_t pool
- >=DX90_20b
- StandardRenderStateList_t pool
- CMaterial pool
- Material "%s" uses unknown shader "%s"
- $fallbackmaterial
- CMaterial::PrecacheVars: error loading vmt file %s for %s
- CMaterial::PrecacheVars: fallback material for vmt file %s is itself!
- $mappingwidth
- $mappingheight
- /cubemaps.hdr
- vmt_patches
- BasicForceWireframe
- %compileNonSolid
- %compileNoShadows
- %compilePassBullets
- %compileSkip
- %compileSky
- %compileTrigger
- %compileWater
- $baseTexture
- %compileBlockLOS
- %compileClip
- %compileDetail
- %compileNoDraw
- %compileNoLight
- %OccludeSound
- %SoundTrigger
- %CompileNpcClip
- $envmapmask
- $normalmap
- %noGrapple
- %noAirdrop
- %noToolTexture
- %operatorfloor
- %PlayerClip
- %PlayerClip_Human
- %PlayerClip_Titan
- %PlayerClip_Operator
- $surfaceprop
- $surfaceprop2
- Material '%s' has 1-bit alpha, but doesn't have a valid $basetexture
- NOTE - UNABLE TO ENABLE - Toggle Screen Space Reflections.
- If you want to use SSR again, uncomment the line with (1u << MTLENVOPT_SSR) in shader.cpp of bakery and then rebuild shaders.
- mat_enable_ssr
- gfx_desaturate_force
- CMaterialSubRect pool
- subrect material %s didn't specify "$Material"!
- mat_showtextures
- Reloads all textures
- mat_reloadtextures
- Spew info about the hardware aspect ratio
- mat_showaspectratioinfo
- Reloads a single material
- mat_reloadmaterial
- Show materials.
- mat_showmaterials
- Show materials (verbose version).
- mat_showmaterialsverbose
- Show used textures.
- Smallest scale the viewport dimensions can be scaled by.
- dvs_scale_min
- GPU frametime threshold below which DVS will start increasing the scale. Specified in microseconds.
- GPU frametime threshold above which DVS will start decreasing the scale. Specified in microseconds.
- Set whether to render cascading shadow maps
- Set the cascading shadow maps coverage
- mat_debugalttab
- GPU Level - Default: High
- Enable dynamic viewport scaling.
- mat_sync_rt
- CPU Level - Default: High
- Memory Level - Default: High
- Memory Level - Default: Normal
- Freezes camera for purposes of streaming map textures.
- stream_freeze_camera
- MaterialSystemConsole
- Set the cascading shadow maps rendertarget resolution
- Set the static shadow maps rendertarget resolution
- static_shadow_res
- Set whether to use viewmodel self shadow
- viewmodel_selfshadow
- static_shadow_use_d16
- Sync the render thread after each queued call. This is really slow, but makes debugging much easier.
- $alphatest
- $tightShadow
- __DepthWrite%u
- __showfpsNumbers
- opaque_normalz_both
- VMaterialSystemConfig004
- setting.aspectratio
- MaterialSystemHardwareConfig015
- +gpu_vram_size_mb
- startup.rpak
- DepthWrite
- mat_reducefillrate
- Enable water refraction
- r_WaterDrawRefraction
- r_ditherFade
- r_rimlight
- cloak_enabled
- lightmap_realtimeshadows
- -forceallmips
- mat_filterlightmaps
- mat_filtertextures
- mat_mipmaptextures
- color-code miplevels 2: normalmaps, 1: everything else
- mat_showmiplevels
- mat_detail_tex
- r_shadowrendertotexture
- Maximum number of shadows that should update every frame.
- mat_global_lighting
- mat_disable_lightmaps
- mat_disable_model_ambient
- [BLACK_TEXID]
- If true use the real-time light lightmap for selecting real-time lights.
- lightmap_realtimelight
- mat_diffuse
- mat_showlowresimage
- mat_reversedepth
- mat_drawflat
- mat_fastnobump
- cockpitscreen
- showfps_enabled
- [WHITE_TEXID]
- [WHITE_UINT_TEXID]
- [GREY_TEXID]
- [GREYALPHAZERO_TEXID]
- [BLACKALPHAZERO_TEXID]
- [FULLBRIGHT_LIGHTMAP_TEXID]
- [FLAT_NORMAL_TEXTURE]
- fps_stats_stop
- fps_stats_dump
- fps_stats_reset
- Report if HDR is enabled for debugging
- mat_hdr_enabled
- showfps_smoothtime
- showfps_heightpercent
- showfps_spinner
- shownet_enabled
- showmem_enabled
- showsnapshot_enabled
- fps_stats_start
- [lightmap %u:%u]
- [lightmap %u:realTimeLights%u]
- mat_report_queue_status
- CMatRenderContextBase::sm_RenderData[0]
- CMatRenderContextBase::sm_RenderData[1]
- mat_materialmip_other_0
- mat_materialmip_world_0
- mat_materialmip_model_0
- mat_materialmip_cockpit_0
- mat_materialmip_character_0
- mat_materialmip_world_2
- mat_materialmip_model_2
- mat_materialmip_cockpit_2
- mat_materialmip_character_2
- mat_materialmip_other_3
- mat_materialmip_world_3
- mat_materialmip_other_1
- mat_materialmip_world_1
- mat_materialmip_model_1
- mat_materialmip_cockpit_1
- mat_materialmip_character_1
- mat_materialmip_other_2
- mat_materialmip_cockpit_4
- mat_materialmip_character_4
- %d %d %d %d
- __render_target_%d
- mat_materialmip_model_3
- mat_materialmip_cockpit_3
- mat_materialmip_character_3
- mat_materialmip_other_4
- mat_materialmip_world_4
- mat_materialmip_model_4
- %s_ZBuffer
- env_cubemap
- Print warnings for textures that had to be converted at load time, slowing down loads. 0 = off, 1 = old size not smaller, 2 = any change
- mat_warn_texture_convert
- mem_textures
- srgb_gameconsole
- mat_processtoolvars
- mat_reduceparticles
- [%.8g %.8g %.8g %.8g %.8g %.8g]
- [%.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g]
- gameconsole
- [%.8g %.8g]
- [%.8g %.8g %.8g]
- [%.8g %.8g %.8g %.8g]
- mat_sync_rt_flushes_gpu
- If 1 render thread with process message queue before starting main thread processing. If 2 then main thread will wait for the next frames message queue processing before gathering mouse input. If 3 then the main thread will wait for the current frames message queue processing before gathering mouse input...this may have a problem with the queue message pump sometimes starting before gathering mouse input and sometimes after causing hitches, but it has less latency and lower frame times when compared to the other methods. If 0 then gathering mouse input may happen before, during, or after the last frames mouse messages were process causing horrible hitch mouse response.
- rt_sync_message_pump
- $selfillum
- $use_in_fillrate_mode
- $pseudotranslucent
- $ignore_alpha0
- $warning_dev_only
- mat_showenvmapmask
- mat_translucency_errors
- ShaderSystem002
- $alphamodifiedbyproxy_DO_NOT_SET_IN_VMT
- $debug_DEPRECATED
- $allowalphatocoverage
- $wireframe
- $vertexfog
- $basealphaenvmapmask
- $envmapcameraspace
- $normalmapalphaenvmapmask
- $envmapmode
- $opaquetexture
- $halflambert
- stream_memory_while_loading
- stream_memory_ignore
- Ignore stream_memory limit when streaming is enabled.
- stream_memory_ignore_vram
- Ignore vram size when setting streaming buffer size.
- stream_enable
- Enable texture streaming
- Adds corruption to streamed-in MIP levels for debugging.
- Texture streaming debug overlay.
- stream_addnoise
- Stream memory to target (in kb).
- stream_overlay
- Drop unused textures aggressively
- stream_bsp_dist_scale
- Which debug view to show (tex mtl bsp short)
- stream_drop_unused
- Picmip used when stream mode is picmip. (Or the map doesn't have streaming data.)
- stream_overlay_mode
- Never assign 'high priority' to a texture that uses more than this fraction of total streaming buffer.
- stream_picmip
- stream_pause
- Pause texture streaming
- stream_mode
- Stream mode: default all none
- Tweak MIP of BSP coverage (higher = blurrier mips)
- Scale BSP coverage (relative to models) (higher = more important)
- stream_bsp_bucket_bias
- stream_never_high_priority_frac
- stream_load_after_drop
- Allow us to continue loading in a frame after dropping any textures.
- %8d/%8d/%8dkiB unusable/unfree/total GPU Streaming Texture memory
- greyalphazero
- -reflectionTextureSize
- _rt_WaterRefraction
- _rt_WaterReflection
- _rt_Camera9
- _rt_Camera8
- _rt_SmallFB1
- _rt_SmallFB0
- _rt_TinyFB1
- _rt_TinyFB0
- _rt_StreakMid_1
- _rt_StreakMid_0
- _rt_Camera1
- _rt_Camera0
- _rt_Camera3
- _rt_Camera2
- _rt_Camera5
- _rt_Camera4
- _rt_Camera7
- _rt_Camera6
- _rt_Particle_Lighting
- _rt_Subsurface_Scatter
- _rt_CSMShadowNull
- _rt_VisQuery
- _rt_StaticShadowDepth
- _rt_CSMShadowDepth
- _rt_FullFrameFB_LDR
- _rt_FullFrameFB1
- _rt_StreakSmall_1
- _rt_StreakSmall_0
- _rt_Temp16
- _rt_Temp128
- _rt_Exposure0
- _rt_DoF_Small
- _rt_Exposure1
- _rt_MRT2_Resolved
- _rt_MRT2_MSAA_Resolved
- _rt_Camera%d
- [lightmap
- _rt_TSAA_1
- _rt_TSAA_0
- _rt_MRT2_TSAA_0
- _rt_TSAA_2
- _rt_MRT2_TSAA_2
- _rt_MRT2_TSAA_1
- DebugPrintUsedTextures
- TSM_OPMODE_DYNAMIC
- TSM_OPMODE_LEGACY_PICMIP
- TSM_OPMODE_NONE
- TSM_OPMODE_ALL
- not loaded.
- MTL %04i 0x%08x%08x '%s':
- + %i INVALID HANDLE
- '%s' %i streamingTextureHandles
- + '%s' (%i res/%i strm/ %itotal)
- Never seen
- Never used
- stbsp\%s.stbsp
- TSM_OPMODE_PAUSED
- StreamDB_Init: STBSP file '%s' has bad magic 0x%08x (expecting 0x%08x.) Run 'rstream bsp %s'?
- StreamDB_Init: Failed read STBSP file '%s' (err:%s). Malformed? Run 'rstream bsp %s'?
- StreamDB_Init: STBSP file '%s' appears to be corrupt. Run 'rstream bsp %s'?
- StreamDB_Init: STBSP file '%s' has version %i.%i, expecting %i.0-%i.%i. Run 'rstream bsp %s'?
- %d linkedTextures loaded
- %d/%d mip levels loaded
- %dkiB/%dkiB loaded
- Active mode: '%s'(%d)
- <no records (page found but no data for location.)>
- <no activePageState (page loading??? )>
- LOADED <nullptr>
- NOT LOADED
- %s %s (bin %i cvg %f) (%s)
- + (%i LEGACY)
- Seen %i frames ago.
- NOT LOADED
- Resident pages (max page size %i bytes):
- index 0x%08x%s (used %i frames ago) [%i %i - %i %i] [ofs 0x%08x sz 0x%08x]
- <no activePageMetadata (page entirely unknown.)>
- Camera at %g %g [cell %i %i] Page index 0x%08x recordCount %i coverageScale %f
- %s%c %s %ix%i (%i/%i)
- shader/blur_gaussian_2.rpak
- shader/blur_gaussian_1.rpak
- shader/blur_gaussian_1_depthdependent.rpak
- shader/blur_gaussian_4.rpak
- shader/blur_gaussian_4_depthdependent.rpak
- shader/blur_gaussian_2_depthdependent.rpak
- Failed to create pixel shader %u for %s: error code = %08x
- Failed to create geometry shader %u for %s: error code = %08x
- Failed to create vertex shader %u for %s: error code = %08x
- <null name>
- Failed to create compute shader %u for %s: error code = %08x
- Couldn't create texture "%s": error code %08x
- texture_list
- particle_script
- highlight_system
- shader set
- Couldn't create shader resource view for texture "%s": error code %08x
- material for aspect
- stream_resource_max_commits_per_frame
- Cap on number of streaming texture commits allowed in a GPU frame. (0 disables cap)
- stream_resource_wait_for_additional_gpus
- Enable to reset the commit counter less frequently when you have multiple GPUs.
- CreateTexture2D failed for Gfx_TextureAsset_ResizeAndCopy on '%s' with HRESULT 0x%x width: %d height: %d mips: %d imgFormat: 0x%08x
- (no debug name)
- CreateShaderResourceView failed in Gfx_TextureAsset_ResizeAndCopy on '%s' with HRESULT 0x%x
- stream_resource_thread
- Create resources on separate thread, and delay copy and binding of those resources.
- stream_resource_wait_creation_to_copy
- Number of frames to wait between creating a texture and copying old texture data in.
- stream_resource_wait_copy_to_commit
- Number of frames to wait between copying old texture data and actually using a new texture.
- gpu_particle_%s_effect
- gpu_particle_%s_render_vs
- gpu_particle_%s_process
- particle_script/%s.rpak
- gpu_particle_%s_render_ps
- gpu_particle_%s_render_gs
- shader/half_res_tile_buffer_compose_vs.rpak
- highlight_object_max_count OBJECT_MAX_COUNT
- highlight_IDBuffer
- highlight_object_max_count
- highlight_ZBuffer
- highlight_ColorBuffer
- highlight_GatherVerticalBuffer
- highlight_GatherHorizontalBuffer
- highlight_draw
- highlight_draw 0|1
- highlight_lazy_clear_buffers
- highlight_lazy_clear_buffers 0|1
- highlight_log
- Log Highlight
- shader/particle_lighting_ps.rpak
- particle_lighting_clear_enable
- shader/particle_lighting_vs.rpak
- particle_lighting_size
- The size of each particle in the atlas
- half_res_particles
- r_particle_low_res_tiled_composite
- shader/particle_composite_ps.rpak
- half_res_depth
- shader/fullscreen_posuv_vs.rpak
- shader/down_res_depth_ps.rpak
- shader/particle_clear_ps.rpak
- shader/particle_depth_weight_ps.rpak
- ssao_upsample_ranged
- It improves downsampled SSAO quality. it works for GTAO 4x4 mode only.
- in range of [0,1]
- ssao_snap_uv
- ssao_jitter_scale
- ssao_blur_edge_sharpness
- ssao_on_everything
- hbao_intensity
- ssao_depth_max
- 0 = Off, 1 = HBAO+ on PC, 2 = HBAO, 3 = GTAO uni, 4 = GTAO cos, 5 = HBAO basic, 6 = HBAO1x1, 7 = GTAOuni1x1, 8 = GTAOcos1x1
- 0 = 1:1, 1 = 2:1, 2 = 4:1
- occlusion hemisphere radius in world space unit
- ssao_radius
- ssao_num_steps
- ssao_num_directions
- hbao_stepsize_random
- gtao_thickness_heuristic
- hbao_linear_depth
- hbao_result0
- hbao_normal
- hbao_depth4x4
- hbao_result1
- ssao_exponent
- gtao_intensity
- hbao_angle_bias
- angle in degree [0-90)
- hbaobasic_tangent_bias
- in range of [0,1)
- gtao_angle_bias
- shader/hbaobasic_core.rpak
- shader/ssao_calcnormal_2.rpak
- shader/gtao_core.rpak
- shader/hbao_core.rpak
- shader/deinterleave_2_4x4.rpak
- shader/deinterleave_4x4.rpak
- shader/interleave_2_4x4.rpak
- shader/interleave_4x4.rpak
- shader/fullscreen_pos_vs.rpak
- hbao_result4x4
- shader/ssao_lineardepth_1x1.rpak
- shader/merge_indirect_diffuse_postAO_ps.rpak
- shader/ssao_lineardepth_4x4.rpak
- shader/ssao_lineardepth_2x2.rpak
- shader/ssao_calcnormal.rpak
- shader/ssao_lineardepth_ranged_4x4.rpak
- shader/gtao_core_4x4.rpak
- shader/hbao_core_4x4.rpak
- shader/merge_indirect_diffuse_preAO_ps.rpak
- shader/gtao_core_ranged_4x4.rpak
- shader/ssao_apply_ps.rpak
- shader/merge_indirect_diffuse_preAO_ranged_ps.rpak
- shader/ssao_apply_ranged_ps.rpak
- ssr_previous_depth
- shader/ssreflections_composite.rpak
- shader/ssreflections_raytrace.rpak
- shader/subsurface_scatter_compose_ps.rpak
- shader/subsurface_depth_downsample_ps.rpak
- shader/subsurface_scatter.rpak
- Toggle Volumetric Light
- r_volumetric_lighting_enabled
- low_res_blur_tex
- shader/volumetric_light_composte_ps.rpak
- r_volumetric_lighting_color
- low_res_volumetric_light
- shader/volumetric_lighting_ps.rpak
- r_volumetric_lighting_scatter
- r_volumetric_lighting_blur_type
- r_volumetric_lighting_intensity
- r_volumetric_lighting_numSteps
- r_volumetric_lighting_rotate_dither
- r_volumetric_lighting_blur_count
- r_volumetric_lighting_distFalloff
- Unknown exception
- bad locale name
- Startup Failure
- ..\bin\dxsupport.cfg
- The video device failed to initialize because it doesn't support the required features.
- This game requires a DirectX 11.0 feature level video card.
- bad conversion
- mat_syncInterval
- Letterbox when the window aspect ratio is below this threshold
- Number of frames to skip per sync. 0 = novsync, 1 = 60 fps, 2 = 30, 3 == 20, 4 = 15, etc.
- fullScreen
- backbuffer_Zbuffer
- WIN32HIDEF
- fullScreen_Zbuffer
- fullScreenWindow_Zbuffer
- mat_letterbox_aspect_goal
- mat_letterbox_aspect_threshold
- c:\logfps.txt
- r_no_stalls
- WIDESCREEN_16_9
- 0x887A0000
- 0x887A0001 - DXGI_ERROR_INVALID_CALL The application provided invalid parameter data; this must be debugged and fixed before the application is released.
- If true, syncs the render thread to the GPU at the end of each frame, instead of letting the render thread get one frame ahead.
- mat_syncGPU
- 0x887A0004 - DXGI_ERROR_UNSUPPORTED The requested functionality is not supported by the device or the driver.
- 0x887A0005 - DXGI_ERROR_DEVICE_REMOVED The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. The application should destroy and recreate the device. For help debugging the problem, call ID3D10Device::GetDeviceRemovedReason.
- 0x887A0002 - DXGI_ERROR_NOT_FOUND When calling IDXGIObject::GetPrivateData, the GUID passed in is not recognized as one previously passed to IDXGIObject::SetPrivateData or IDXGIObject::SetPrivateDataInterface. When calling IDXGIFactory::EnumAdapters or IDXGIAdapter::EnumOutputs, the enumerated ordinal is out of range.
- 0x887A0003 - DXGI_ERROR_MORE_DATA The buffer supplied by the application is not big enough to hold the requested data.
- GAMECONSOLEHIDEF
- GAMECONSOLELODEF
- WIN32LODEF
- GAMECONSOLEWIDE
- If true, flushes then syncs the render thread to the GPU at various spots of code to find hidden GPU stalls.
- mat_checkStalls
- ANAMORPHIC
- 0x887A0010
- 0x887A0011
- 0x887A000E
- 0x887A000F
- 0x887A0014
- 0x887A0015
- 0x887A0012
- 0x887A0013
- 0x887A0008
- 0x887A0009
- 0x887A0006 - DXGI_ERROR_DEVICE_HUNG The application's device failed due to badly formed commands sent by the application. This is an design-time issue that should be investigated and fixed.
- 0x887A0007 - DXGI_ERROR_DEVICE_RESET The device failed due to a badly formed command. This is a run-time issue; The application should destroy and recreate the device.
- 0x887A000C - DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE The application attempted to acquire exclusive ownership of an output, but failed because some other application (or device within the application) already acquired ownership.
- 0x887A000D
- 0x887A000A - DXGI_ERROR_WAS_STILL_DRAWING The GPU was busy at the moment when a call was made to perform an operation, and did not execute or schedule the operation.
- 0x887A000B - DXGI_ERROR_FRAME_STATISTICS_DISJOINT An event (for example, a power cycle) interrupted the gathering of presentation statistics.
- 0x887A0020 - DXGI_ERROR_DRIVER_INTERNAL_ERROR The driver encountered a problem and was put into the device removed state.
- 0x887A0021 - DXGI_ERROR_NONEXCLUSIVE A global counter resource is in use, and the Direct3D device can't currently use the counter resource.
- 0x887A001E
- 0x887A001F
- 0x887A0024 - DXGI_ERROR_REMOTE_OUTOFMEMORY Reserved
- 0x887A0025
- 0x887A0022 - DXGI_ERROR_NOT_CURRENTLY_AVAILABLE The resource or request is not currently available, but it might become available later.
- 0x887A0023 - DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED Reserved
- 0x887A0018
- 0x887A0019
- 0x887A0016
- 0x887A0017
- 0x887A001C
- 0x887A001D
- 0x887A001A
- 0x887A001B
- Set the max number of command buffers in flight. 0 will set it to the DXGI default of 3. Make sure you are not forcing "Maximum pre-rendered frames" in the driver settings, but leave it application controlled.
- r_dxgi_max_frame_latency
- 0x887A0028 - DXGI_ERROR_SESSION_DISCONNECTED The Remote Desktop Services session is currently disconnected.
- 0x887A0029 - DXGI_ERROR_RESTRICT_TO_OUTPUT_STALE The DXGI output (monitor) to which the swap chain content was restricted is now disconnected or changed.
- 0x887A0026 - DXGI_ERROR_ACCESS_LOST The desktop duplication interface is invalid. The desktop duplication interface typically becomes invalid when a different type of image is displayed on the desktop.
- 0x887A0027 - DXGI_ERROR_WAIT_TIMEOUT The time-out interval elapsed before the next desktop frame was available.
- 0x887A002C - DXGI_ERROR_NAME_ALREADY_EXISTS The supplied name of a resource in a call to IDXGIResource1::CreateSharedHandle is already associated with some other resource.
- 0x887A002D - DXGI_ERROR_SDK_COMPONENT_MISSING The operation depends on an SDK component that is missing or mismatched.
- 0x887A002A - DXGI_ERROR_CANNOT_PROTECT_CONTENT DXGI can't provide content protection on the swap chain. This error is typically caused by an older driver, or when you use a swap chain that is incompatible with content protection.
- 0x887A002B - DXGI_ERROR_ACCESS_DENIED You tried to use a resource to which you did not have the required access privileges. This error is most typically caused when you write to a shared resource with read-only access.
- spam_skinning_matrices_used
- spam_skinning_matrices_used_detailed
- mat_autoexposure_force_value
- mat_bloom_max_lighting_value
- mat_instancing
- mat_envmap_scale
- Allow partial uploads of GPU lights (optimization.)
- global_lighting_partial_update
- $foghalfdists
- Minimum variance for shadow maps (controls edge softness)
- mat_hide_sun_in_last_cascade
- mat_disable_lightmap_ambient
- shadow_bleedfudge
- $fogenable
- shadow_minvariance
- Fudge value to decrease shadow map light bleeding
- TEXTURE_LIGHTMAP_FULLBRIGHT
- TEXTURE_WHITE_UINT
- TEXTURE_BLACK
- TEXTURE_SKYDIR_SUNVIS_ZERO
- TEXTURE_WHITE
- TEXTURE_MRT2_TSAA_2
- TEXTURE_MRT1
- TEXTURE_MRT2_TSAA_0
- TEXTURE_MRT2_TSAA_1
- TEXTURE_MRT4
- TEXTURE_MRT5
- TEXTURE_MRT2
- TEXTURE_MRT3
- TEXTURE_NORMALMAP_FLAT
- TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0
- TEXTURE_BLACK_ALPHA_ZERO
- TEXTURE_GREY
- TEXTURE_TSAA_1
- TEXTURE_TSAA_2
- TEXTURE_FRAME_BUFFER_FULL_TEXTURE_1
- TEXTURE_TSAA_0
- TEXTURE_FRAME_BUFFER_ALIAS
- TEXTURE_FRAME_BUFFER_FULL_SRGB
- TEXTURE_HDR_COLOR_CORRECTION_VOLUME_2
- TEXTURE_HDR_COLOR_CORRECTION_VOLUME_3
- TEXTURE_TXAA_COLOR_FB_1
- TEXTURE_TXAA_DEPTH_RESOLVED
- TEXTURE_FRAME_BUFFER_FULL_DEPTH
- TEXTURE_TXAA_COLOR_FB_0
- TEXTURE_COLOR_CORRECTION_VOLUME_0
- TEXTURE_COLOR_CORRECTION_VOLUME_1
- TEXTURE_MRT6
- TEXTURE_MRT7
- TEXTURE_HDR_COLOR_CORRECTION_VOLUME_0
- TEXTURE_HDR_COLOR_CORRECTION_VOLUME_1
- TEXTURE_COLOR_CORRECTION_VOLUME_2
- TEXTURE_COLOR_CORRECTION_VOLUME_3
- Print stats of all known live textures.
- mat_printLiveTex
- Name: %s, Size: %I64u
- ----------------------
- Total count and known sizes: %d, %I64u
- TextureList
- r_txaaEnabled
- CreateTexture2D Failed to create texture %s with AGS Return Code 0x%x:
- width: %d height: %d mips: %d copies: %d imgFormat: 0x%x flags: 0x%x
- CreateTexture2D Failed to create texture %s with HRESULT 0x%x:
- width: %d height: %d mips: %d copies: %d imgFormat: 0x%x flags: 0x%x
- TEXTURE_COCKPIT_SCREENMASK
- TEXTURE_HIGHLIGHT_ZBUFFER
- TEXTURE_DITHERMASK
- TEXTURE_EXPOSURE
- TEXTURE_LIT_PARTICLE_BUFFER
- TEXTURE_WINDOW_ZBUFFER
- TEXTURE_SUBSURFACE_SCATTER_COLOR
- Change the upper bound on how many 2x2 quads to sample for pixel visibility
- __visquery
- $multisampleCount
- pixvis_maxquads
- BLENDWEIGHT
- BLENDINDICES
- mat_remoteshadercompile
- Print all vertex and pixel shaders currently loaded to the console
- mat_spewvertexandpixelshaders
- unrecognized shader compression type = file corrupt?
- shaders\fxc\%s.vcs
- display count of all shaders and reset that count
- mat_shadercount
- mat_slopescaledepthbias_ui
- mat_depthbiasclamp_decal
- mat_slopescaledepthbias_normal
- mat_depthbias_ui
- mat_depthbiasclamp_ui
- mat_depthbias_decal
- mat_slopescaledepthbias_decal
- use integer value
- use integer value. effective on View model selfshadow
- mat_depthbias_tightshadowmap
- only works on PC and XB1 for now
- mat_depthtest_force_disabled
- mat_slopescaledepthbias_shadowmap
- mat_depthbias_shadowmap
- mat_depthbias_normal
- mat_depthbiasclamp_normal
- mat_depthbias_zfill
- mat_depthbiasclamp_zfill
- mat_depthbiasclamp_shadowmap
- mat_slopescaledepthbias_zfill
- Base Texture
- Animation Frame
- Base Texture Texcoord Transform
- $basetexturetransform
- center .5 .5 scale 1 1 rotate 0 translate 0 0
- $writeCloakToAlpha
- scale factor for written cloak alpha
- $writeAlpha
- whether or not to write the fogged cloak factor to alpha
- distance where godray geo is fully faded out
- $cloakAlphaScale
- whether or not to use godray shader
- Alpha reference value
- whether or not to use screen blend mode
- $writeColor
- whether or not to write to alpha
- $screenBlend
- whether or not to write to color
- $dofInFocus
- Increases the influence of the current frame to 25%. Can cause jitter of static things, including the background behind a particle system.
- Is DoF output supported.
- If enabled, this material will always be in focus for DOF independent of its depth.
- $tsaaFullyResponsive
- Lowering the threshold means velocities and responsive flag will be written starting at lower alphas.
- $tsaaResponsive
- Increases the influence of the current frame to 100%. Can cause jitter of static things, including the background behind a particle system.
- $godrayMaxFadeDist
- $godrayMinFadeDist
- distance where godray geo is fully faded in
- Is dither fade allowed
- $allowditherfade
- whether or not to use tonemapping (fog always applies tonemapping)
- $useTonemapping
- $tsaaMotionAlphaRamp
- $tsaaMotionAlphaThreshold
- Adjusts how quickly the velocities ramp up above the threshold (you usually want it to be pretty quick, around 10).
- Y Bink Texture
- Cr Bink Texture
- A Bink Texture
- $cbTexture
- $crTexture
- Cb Bink Texture
- constant_color_ps40
- 0 = horizontal, 1 = vertical
- Kernel type (BlurKernelType_e)
- $enableClearColor
- clear color
- $blurDirection
- clear RGB channels to a solid color
- BlurFilter
- $clearColor
- blurfilter_vs40
- blurfilter_ps40
- $uvRangeWidth
- $inputCurrent
- BoxFilterCompute
- $outputIsAtlas
- 1 if the output UAV is a texture atlas, and outputScaleOffset needs to be respected
- $outputIsArray
- 1 if the output UAV is an array texture
- $maxBlendStep
- Discard value threshold vs the mid point of the blend kernel
- $outputScaleOffset
- Scale + offset of output texture atlas location
- $filterSize
- Width of the filter kernel
- $inputPrecompute
- $outputSlice
- Slice of the destination in the output texture array
- $blendFactor
- Blend factor
- boxfilter_cs50
- Use exponential shadow maps instead of variance shadow maps
- cable_ps40
- cable_vs40
- bumpmap texture
- r_ditherAlpha
- If true, does a dither pattern for alpha fading.
- debugdrawenvmapmask_ps40
- $showAlpha
- DebugDrawEnvmapMask
- exponent to tweak fog fade
- DecalModulate
- decalmodulate_ps40
- decalmodulate_vs40
- $monochrome
- If true, only use green channel of the modulate material
- scale to tweak fog fade
- $fogExponent
- $fogFadeEnd
- fog amount at which to end fading decal
- $fogFadeStart
- fog amount at which to start fading decal
- r_ditherFadeShadows
- Use for zfill, not depth texture building (no poly offset, enable culling)
- $zFillPolyOffset
- Use for occluder zfill (use poly offset, enable culling)
- Write VSM shadow moments instead of depth
- dof_overrideParams
- dof_farDepthStart
- dof_nearDepthEnd
- dof_nearDepthStart
- dof_monitorNearDepthEnd
- dof_monitorNearDepthStart
- dof_farDepthEnd
- dof_monitorFarDepthEnd
- dof_monitorFarDepthStart
- DoFBlurFilterCompute
- Radius of blur, in pixels.
- $filterDirection
- Direction of blur. Always run horizontal first.
- Output texture for blur pass.
- dof_blurfilter_cs50
- Offset to start reading texture data.
- $blurRadius
- $texHeight
- Height of texture data to read in pixels. Set to 0 to auto-detect.
- Width of texture data to read in pixels. Set to 0 to auto-detect.
- downsample4x4_ps40
- downsample_vs40
- Downsample4x4
- r_bloomtintr
- $downsampleMethod
- See downsample_bloom_ps50.fxc for the available methods.
- $cocTexture
- $dofEnabled
- Outputs DoF CoC calculation to alpha.
- $bloomCutoffExposureAdapt
- $bloomCutoff
- r_bloomtintb
- r_bloomtintg
- Resolved TSAA result.
- Downsample_bloom
- r_bloomtintexponent
- downsample_bloom_ps50
- downsample_ps40
- $useBackbuffer
- Downsample
- edge_override_depth -1|0|1
- edge_override_silhouette
- edge_override_silhouette -1|0|1
- edge_override_depth
- Outline border fall-off exponent
- $edge.outlineWidth
- Outline width in world units
- $edge.outlineOpacity
- $edge.fadeInStart
- Fade-in start distance from the camera
- $edge.outlineFalloffExp
- Generate depth
- $edge.silhouette
- Generate silhouette
- Outline opacity
- $edge.outlineColor
- Outline color
- $edge.depth
- $edge.fadeOutStart
- Fade-out start distance from the camera
- $edge.fadeInEnd
- Fade-in end distance from the camera
- $edge.fadeOutEnd
- Fade-out end distance from the camera
- mat_screen_blur_override
- mat_postprocess_enable
- mat_sharpen_width
- mat_sharpen_amount
- mat_bloom_streak_exponent_post
- mat_bloom_streak_amount
- mat_debug_tonemapping
- monitor_mat_sharpen_amount
- mat_sharpen_threshold
- mat_local_contrast_vignette_end_override
- mat_local_contrast_vignette_start_override
- mat_local_contrast_midtone_mask_override
- mat_local_contrast_scale_override
- mat_bloom_wide_amount
- mat_vignette_enable
- mat_local_contrast_edge_scale_override
- Amount to add to the combined pilot cloak samples
- cloak_pilotAberrationScale
- How far apart the pilot cloak samples should be
- cloak_pilotBrightenMul
- Factor to brighten the combined pilot cloak samples
- cloak_pilotBrightenAdd
- mat_debug_tonemapping_mid2
- mat_debug_tonemapping_mid1
- mat_debug_tonemapping_toe
- mat_debug_tonemapping_disable
- mat_fxaa_enable
- mat_debug_postprocess_allowed
- Allow postprocessing when debug views are enabled.
- mat_debug_tonemapping_shoulder
- Brightness factor for lower-right sample
- cloak_pilotTint2
- Brightness factor for upper-right sample
- glitch_aberrationScale
- How far apart the glitch cloak samples should be.
- cloak_pilotTint3
- Intensity of noise in pilot cloak aberration
- cloak_pilotDesaturate
- Amount to desaturate the combined pilot cloak samples (1.0 = greyscale)
- cloak_pilotTint1
- Brightness factor for center-left sample
- cloak_pilotNoiseFactor
- $dofSmallTexture
- DoF Small texture
- $streakBloomTexture
- Streak bloom texture
- $bloomAmount
- Bloom scale factor
- $bloomEnable
- Enable bloom
- $fbTexture
- Full framebuffer texture
- Engine_Post
- $wideBloomTexture
- Wide bloom texture
- $worldSceneTexture
- World scene texture
- $blurredVignetteScale
- blurred vignette strength
- $noiseScale
- Noise scale
- viewfade color
- $fadeToBlackScale
- fade strength
- $vignetteEnable
- Enable vignette
- $allowVignette
- Allow vignette
- $noiseEnable
- Enable noise
- $allowNoise
- Allow noise
- $dofWorldParams
- [8 200 7000 10000]
- [nearDepthThresholdStart, nearDepthThresholdEnd, farDepthThresholdStart, farDepthThresholdEnd]
- $dofViewModelParams
- $isMonitor
- Render a monitor / PiP
- Enable depth-of-field compositing.
- fade type. 0 = off, 1 = lerp, 2 = modulate
- $fadeColor
- [0.1 7.5 7.8]
- [viewModelDepthThreshold, viewModelBlurDepthStart, viewModelBlurDepthEnd]
- Near clip plane used during main scene rendering.
- $num_lookups
- num_lookups
- engine_post_ps50
- $toolColorCorrection
- tool color correction override
- $exposureMin
- ExposureAdaptation
- $snapExposure
- $adaptationRate
- $exposureCompensation
- $exposureMax
- exposure_adaptation_ps40
- $averageColorScale
- Average color scale.
- $spotMeteringScreenRatio
- Spot metering is done by only sampling a percentage of the screen around the center. spotMeteringScreenRatio = 1 means the whole screen is sampled, spotMeteringScreenRatio = 0.1 means only the center 10% ^ 2 is sampled.
- frame_color_cs50
- $averageColorBias
- Average color bias.
- FrameColorCompute
- logluminance_ps40
- Logluminance
- modulate_ps40
- forces a 2x modulate so that you can brighten and darken things
- Forces z to be written if set
- normal map
- $refractTint
- refraction tint
- $refractAmount
- 0 for no fade out on silhouette, 1 for fade out on sillhouette
- $blurAmount
- 0, 1, or 2 for how much blur you want
- $bumpTransform2
- $envmapFrame
- envmap frame number
- $fadeOutOnSilhouette
- frame number for $normalmap
- $opacitymap
- opacity map
- $normalmap2
- $bumpTransform
- $normalmap texcoord transform
- $bumpFrame2
- $bumpFrame
- $vertexColorModulate
- Use the vertex color to effect refract color. alpha will adjust refract amount
- mask using dest alpha
- $noViewportFixup
- Don't adjust uv's for current viewport
- $spriteGamma
- Convert vertex color using sprite gamma/hdr fixed-point pack
- $envmapContrast
- contrast 0 == normal 1 == color*color
- $envmapTint
- envmap tint
- $refractTintTextureFrame
- $refractTintTexture
- $envmapSaturation
- saturation 0 == greyscale 1 == normal
- refract_ps50
- refract_vs40
- $localRefractDepth
- $localRefract
- $magnifyEnable
- Enable magnification of refracted image around the $magnifyCenter screen position by $magnifyScale
- $mirrorAboutViewportEdges
- don't sample outside of the viewport
- $magnifyScale
- Magnify refracted image by this factor
- $magnifyCenter
- Magnify refracted image around this screen position
- screenspace_general
- $vertexShader
- Name of the vertex shader to use
- $alpha_blend
- $alpha_blend_color_overlay
- $disable_color_writes
- $pixShader
- Name of the pixel shader to use
- whether or not to enable depth write
- whether or not to enable alpha write
- $multiplyColor
- whether or not to multiply src and dest color
- Number of components in texture coord1
- Number of components in texture coord0
- $writeDepth
- $linearRead_texture3
- $linearRead_texture2
- $linearRead_texture1
- $linearRead_basetexture
- $alphaBlend
- whether or not to enable alpha blend
- $vertexTransform
- verts are in world space
- Number of components in texture coord7
- Number of components in texture coord6
- $pointsample_texture2
- $pointsample_texture1
- $pointsample_basetexture
- Number of components in texture coord3
- Number of components in texture coord2
- Number of components in texture coord5
- Number of components in texture coord4
- screenspaceeffect_vs40
- $dummyPad2
- Enable Depthtest
- Culling control - 0 = nocull, 1 = do cull
- $pointsample_texture3
- $dummyPad1
- $dummyPad0
- $copyAlpha
- $depthTest
- $hdrCompressedTexture
- base texture (compressed) for hdr compression
- mat_use_compressed_hdr_textures
- $hdrBaseTexture
- base texture when running with HDR enabled
- SplineRope
- self illum mask if specified
- $selfIllumMask
- writing to a VSM or CSM buffer
- rope_min_pixel_diameter
- splinerope_ps50
- Emissive tint
- $selfIllumTint
- $ditherAlpha
- splinerope_vs40
- $shadowMode
- interpolate with a Catmull Rom spline
- $catmullRomSpline
- Make TSAA update quicker under motion.
- $spriteRenderMode
- ignore vertex colors
- $ignoreVertexColors
- do per-pixel edge-on fading assuming a vertical beam
- $spriteOrigin
- sprite orientation
- $spriteOrientation
- sprite render mode
- vp_parallel_oriented
- sprite origin
- parallel_upright
- facing_upright
- vp_parallel
- sprite_ps40
- hdr color scale
- $hdrColorScale
- sprite_vs40
- $depthBlend
- Amplify or reduce DEPTHBLEND fading. Lower values make harder edges.
- $depthBlendScale
- Spritecard
- fade at intersection boundaries
- whether or not to use alternate alpha
- overbright factor for texture. For HDR effects.
- $overbrightFactor
- squishes the width of the rope based on the sine of the angle to the camera (thinner when traveling directly away from viewer)
- $twistSquish
- alphaErosion 0 = no alpha erosion, >0 = alphaErosion hardness
- $alphaErosion
- 0 = x, 1 = y, 2 = z
- $orientationAxisIndex
- whether to pull vertices in to avoid bad behavior when the rope twists
- $twistWorkaround
- calculate 1-depthblendalpha so that sprites appear when they are near geometry
- $inverseDepthBlend
- 0 = always face camera, 1 = rotate around z, 2= parallel to ground, 3=use normal, 4=use tangent
- $orientation
- screen fractional size to start fading particle out
- $startFadeSize
- screen fractional size to finish fading particle out
- $endFadeSize
- whether or not to smoothly blend between animated frames
- $blendFrames
- minimum screen fractional size of particle
- add an offset to the index used to lookup the ramp texture
- $rampOffset
- amount of base texture to additively blend in
- instead of blending between animation frames for the first sequence, select pixels based upon max luminance
- $maxLumFrameBlend1
- if specified, then the red value of the image is used to index this ramp to produce the output color
- $rampTexture
- Amount to scale alpha by between start and end of trail/rope
- $alphaTrailFade
- Amount to scale radis by between start and end of trail/rope
- $radiusTrailFade
- $farFadeInterval
- Matrix used to orient in orientation mode #2
- $orientationMatrix
- maximum distance to draw particles at
- $maxDistance
- interval over which to fade out far away particles
- maximum screen fractional size of particle
- spline type 0 = none, 1=ctamull rom
- $splineType
- $simpleDirection
- $simplePoint
- Alpha test value [0, 1]]
- use 3D distance to camera to fade particle
- $useDistanceFade
- use particle yaw as height for non-uniform scale
- $heightInYaw
- Amount of vertex fog to apply
- $vertexFogAmount
- Multiply output RGB by intensity factor
- $intensity
- writing to a shadow depth buffer
- $shadowDepth
- Are we opaque? (defaults to 0)
- Disables motion vector output for TSAA. Improves performance at the expense of possible rendering issues.
- $disableTSAA
- Enables sampling from the lighting atlas for dyanmic particle lighting.
- $useLighting
- Hack to make screen effects always output 0 for CoC. Maybe useful elsewhere?
- $dofCoCScale
- Disables CoC output for DoF. Improves performance at the expense of possible rendering issues.
- $disableDoF
- If non-zero, switch to using a multiplicative ramp for opacity when blending against DoF CoC. Value is applied as the scale factor
- $dofOpacityScaler
- Determines at what opacity value dofOpacityScaler is applied. Should be [0,1]
- $dofOpacityScalerThreshold
- override the alpha channel of the base texture with the red channel of the base texture (value=1)
- $texAlphaFromColor
- override the r,g,b channels of the base texture with the alpha channel of the base texture (value=1)
- $texColorFromAlpha
- spritecard_ps50
- -nodepthtexture
- splinecard_vs40
- spritecard_vs40
- spritecard_gs40
- Draws particles to low resolution buffer to increase performance but lower quality.
- Fully desaturates the colors of the particle.
- $desaturate
- $prevFrameTexture
- $prevFrameTextureMRT2
- $depthUpscale
- $supersample
- tsaa_debugresponsiveflag
- Last frame's TSAA result.
- tsaa_neighborhoodclamping
- tsaa_neighborhoodclampingsoftened
- tsaa_blendfactoroverride
- tsaa_blendfactormodulationonsparklesandunocclusion
- tsaa_curframeblendamount
- tsaa_blendfactorincreasewhenunoccluded
- tsaa_blendfactormaxesoutatvelocity
- tsaa_blendfactorincreaseatmaxvelocity
- UnlitTwoTexture
- $screenspacecoordssquare2
- Add layers together instead of multiplying, regardless of final blend method
- $addlayers
- Color factor for layer 1 only
- $screenspacecoordsfull2
- whether the vertex texture coords are replaced with screenspace 0..1 coords (square, corrected for aspect ratio) for $basetexture
- $screenspacecoordssquare1
- whether the vertex texture coords are replaced with screenspace 0..1 coords (square, corrected for aspect ratio) for $texture2
- $texture2Transform
- whether the vertex texture coords are replaced with screenspace 0..1 coords (full screen) for $basetexture
- $screenspacecoordsfull1
- whether the vertex texture coords are replaced with screenspace 0..1 coords (full screen)for $texture2
- second texture
- frame number for $texture2
- $texture2 texcoord transform
- $fresnelsharpness2
- How strong layer 1 fresnel is at glancing angles
- $fresnelouterstrength1
- How strong layer 1 fresnel is head-on
- How sharp layer 1 fresnel should be, from 0 to 1
- $fresnelsharpness1
- How sharp layer 2 fresnel should be, from 0 to 1
- $layercolor2
- Alpha factor for layer 2 only
- $layeralpha2
- whether or not to use vertex normal fresnel term
- $layercolor1
- Alpha factor for layer 1 only
- $layeralpha1
- Color factor for layer 2 only
- $boomtownScrolling
- Enable DoF output.
- unlittwotexture_vs40
- unlittwotexture_ps50
- $allowDiffuseModulation
- Enable edge detection 0= no edge detection, 1= edge detection with color modulation, 2= edge detection without color modulation
- $edgeDetection
- Boomtown panel base texture scrolling.
- $fresnelinnerstrength2
- Allow modulated color to exceed 1.0
- $allowOverbright
- Allow per-instance color modulation
- $fresnelinnerstrength1
- How strong layer 2 fresnel is at glancing angles
- $fresnelouterstrength2
- How strong layer 2 fresnel is head-on
- unlittwotexture_edge_vs50
- unlittwotexture_edge_gs50
- unlittwotexture_edge_ps50
- visquery_ps40
- only set by code
- visquery_vs40
- visquery_ps50
- This is the distance from the eye in inches that the shader should finish transitioning to a cheaper water shader.
- $cheapWaterEndDistance
- frame number for $bumpmap
- $bumpmap texcoord transform
- This is the distance from the eye in inches that the shader should start transitioning to a cheaper water shader.
- $cheapWaterStartDistance
- $reflectTexture
- $reflectAmount
- reflection tint
- $reflectTint
- $refractTexture
- frame number for $flowmap
- $flowmapFrame
- $flow_worldUVScale
- $flow_normalUVScale
- $lightmapWaterFog
- flow noise texture
- $flow_noise_texture
- $aboveWater
- $waterBlendFactor
- $forceCheap
- $reflectEntities
- [-0.002 -0.0009091 -0.0008333]
- $fogHalfDists
- $nonRefractTint
- water_vs40
- water_ps40
- $color_flow_lerpExp
- $color_flow_displaceByNormalStrength
- non-refraction tint
- $flow_noise_scale
- $color_flow_uvScale
- $color_flow_timeIntervalInSeconds
- $color_flow_uvScrollDistance
- $flow_timeIntervalInSeconds
- $flow_uvScrollDistance
- $flow_bumpStrength
- SSE and SSE2 are required.
- Couldn't get size needed for logical processor information (error = %08x).
- Couldn't get logical processor information (error = %08x).
- Error: Short read.
- Error 0x%08x
- Cancelled.
- -assertOnFatalError
- File "%s" appears truncated.
- Couldn't read package file "%s".
- -emulate_streaming_install
- Error reading pak file "%s" -- decompressed size %u doesn't match expected value %u
- paks\Win64\%s
- (%02u).rpak
- Couldn't open file "%s".
- PakDispatchLoad
- Tried to track more than %u assets across all types.
- Error reading pak file "%s" -- %s
- patch_master.rpak
- end-of-file
- quoted text
- an integer
- Got an unexpected ASCII value
- End of file in /* comment
- Invalid constant in character escape in string
- Character literal is empty
- Invalid constant in character escape in character literal
- Missing closing single quote for character literal
- Missing digits in exponent of floating point number
- identifier too long to fit in a token
- End of line in string
- End of file in string
- String too long to fit in a token
- Bad suffix character '%c' on hex number
- Hex number doesn't fit in 64 bits
- Bad suffix character '%c' on integer
- Expected %s, but found %s.
- Expected %s, but didn't find it.
- (value array)
- (string array)
- (object array)
- (bool array)
- (null array)
- an array of nulls
- an array of strings
- an array of values
- a signed integer
- an unsigned integer
- (!!!ERROR!!!)
- (u64 array)
- (int array)
- (i64 array)
- (float array)
- "%s" should be a signed integer in the range %i to %i.
- "%s" is %s; it must be %s.
- "%s" (%g) should be in the range %g to %g.
- an array of unsigned integers
- an array of doubles
- an unknown location
- an array of objects
- an array of bools
- an array of integers
- an array of signed integers
- Invalid character in RSON file at %s.
- End of file in /*...*/ comment.
- End of file in quoted string.
- End of line in quoted string at %s.
- Expected ':' or '=' after the name "%s" of a pair in an object at %s.
- Unexpected end-of-file before the value for a named pair in an object.
- No matching '%c' for array starting at %s
- No matching ']' for array starting at %s
- Second half of a UTF-8 surrogate pair missing the first half
- First half of a UTF-8 surrogate pair missing the second half
- Invalid UTF-8 string
- Expected a string for the name of a pair in an object at %s.
- Unicode escape is not four hex digits at %s
- Invalid escape character %c at %s
- %s at %s. This can be caused by not null-terminating the input file.
- Integer overflow at %s.
- Bad hexadecimal int constant at %s.
- Bad decimal int constant at %s.
- Bad numeric constant at %s.
- Unexpected comma in array at %s
- Invalid token "%c" at %s; expected an RSON value.
- texture_list/camo_skins.rpak
- Too many skins in '%s' max is %d
- visible_bakery
- datatable/colorpalette_table.rpak
- %s%clocalization%c%s_%s
- %s is missing.
- FileSystem
- %s is not a valid format.
- SearchPaths
- -NoVConfig
- GameInfo_%s.%s
- GameInfo.txt
- \bin\x64_retail
- vconfig.exe
- x64_retail
- %s%c..%cbin%c%s
- \x64_retail
- executable_path
- FileSystem_GetBaseDir failed.
- |gameinfo_path|
- |all_source_engine_paths|
- -tempcontent
- %s_tempcontent
- FileSystem_LoadSearchPaths: Invalid parameters specified.
- LoadGameInfoFile didn't initialize search paths.
- Software\Valve\Source\Settings
- FileSystem_AddLoadedSearchPath - Can't resolve pathname for '%s'
- GameClientOnly
- %s%cfilesystem_stdio.dll
- bOnlyUseDirectoryName=1 and pDirectoryName=NULL.
- Unable to find %s. Solutions:
- 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
- 2. Run vconfig to specify which game you're working on.
- 3. Add -game <path> on the command line where <path> is the directory that %s is in.
- FileSystem_GetExecutableDir failed.
- -reslistdir
- -startstage
- EngineInitialization
- FileSystem_LoadFileSystemModule: no -defaultgamedir or -game specified.
- titanfall_singleton_mutex
- -allowmultiple
- engineAPI->Connect failed
- dataCache->Connect failed
- matSystemSurface->Connect failed
- vgui->Connect failed
- materials->Connect failed
- mdlcache->Connect failed
- studioRender->Connect failed
- avi->Connect failed
- cvar->Connect failed
- inputSystem->Connect failed
- The Source Engine was found running, but did not accept the request to load a savegame. It may be an old version of the engine that does not support this functionality.
- Source Engine Not Running
- The modified entity keyvalues could not be sent to the Source Engine because the engine does not appear to be running.
- Source Engine Declined Request
- -vxconsole
- Relaunch URL
- -leakcheck
- -skipSignIn
- +mat_hdr_level
- Software\Valve\Source
- CPU does not have %s!
- SSSE 3 (Supplemental SSE 3 Instructions)
- Unsupported CPU
- Unable to maplist file %s
- Unable to load '%s'
- Unable to parse keyvalues from '%s'
- %s %s %s -reslistdir %s
- -norebuildaudio
- -xboxreslist
- %s -reslistdir %s -rebuildaudio
- reslists_work
- %s\%s\%s\%s
- addcommands
- %s: failed to specify 'subdir' for item %s
- maplist.txt
- Maplist file '%s' empty or missing!!!
- basecommandline
- decal_normal_eps
- $modelmaterial
- r_modeldecal_maxtotal
- r_randomflex
- PrecacheMaterial
- If 0 don't generate decal data for any models. If 1 generate decal data for all models. Otherwise do according to the qc.
- studio_debugVertexSharing
- Show co-located vertex sharing. Black = shared, yellow = texture seam, purple = normal seam, gray/white = both, red = other. Brighter colors show more different values. MUST BE SET BEFORE LOADING THE MODEL.
- Couldn't find any logical processors!
- ExecuteCall
- Worker %zu
- Parameter file '%s' not found, skipping...
- CCommandLine::AddArgument: exceeded %d parameters
- -noinitmemory
- -randomizememory
- sizeOfCode
- sizeOfUninitializedData
- sizeOfInitializedData
- modulesLoadedCount
- moduleStats
- ullTotalPhys
- dwMemoryLoad
- ullTotalPageFile
- ullAvailPhys
- totalCommitted
- gpuVisible
- memoryStatusEx
- virtualMemoryStats
- executable
- writeCombined
- sizeOfImage
- KernelNonpaged
- KernelPaged
- HandleCount
- PhysicalAvailable
- PhysicalTotal
- KernelTotal
- SystemCache
- CommitTotal
- performanceInformation
- CommitPeak
- CommitLimit
- ullTotalVirtual
- ullAvailPageFile
- ullAvailExtendedVirtual
- ullAvailVirtual
- %*s%-24s = %I64u
- %*s%-24s = %.2f MiB (%I64u B)
- QuotaNonPagedPoolUsage
- QuotaPeakNonPagedPoolUsage
- PeakPagefileUsage
- PagefileUsage
- WorkingSetSize
- PeakWorkingSetSize
- QuotaPagedPoolUsage
- QuotaPeakPagedPoolUsage
- ThreadCount
- ProcessCount
- PageFaultCount
- performanceMemoryCounters
- %smem_%s_%08x.txt
- End. Now asserting...
- Sys_Mem_Report_Begin: Couldn't open "%s" for write!
- Sys_Mem_Report_Begin: Also writing report to "%s"
- Heap walk FAILED! (status = %d(0x%08x))
- Size %u-%u: %d used (%.2f MiB,) %d free (%.2f MiB)
- Out of memory on size %I64u: %s
- <no extra info>
- Heap Walk:
- Heap Report:
- Totals (%s): Committed:%5u kb Allocated:%5u kb
- Pool %2i: (size: %4u) blocks: allocated:%5i free:%5i committed:%5i (committed size:%4u kb)
- launcher_main_static128
- large-block
- medium-block
- dlmalloc mspace %d (%s)
- %d:footprint -%10zd (total space used by the mspace)
- %d:footprint_max -%10zd (maximum total space used by the mspace)
- %d:arena -%10zd (non-mmapped space allocated from system)
- %d:ordblks -%10zd (number of free chunks)
- %d:hblkhd -%10zd (space in mmapped regions)
- %d:usmblks -%10zd (maximum total allocated space)
- %d:uordblks -%10zd (total allocated space)
- %d:fordblks -%10zd (total free space)
- %d:keepcost -%10zd (releasable (via malloc_trim) space)
- Fallback SBH
- Fixed Page SBH
- via CStdMemAlloc::SetCRTAllocFailed
- JT_ParallelCall
- -numworkerthreads
- -numreservedcores
- Out of thread local storage!
- Kernel32.dll
- TryEnterCriticalSection
- Out of thread ids. Decrease the number of threads or increase MAX_THREADS_SUPPORTED
- #GameUI_Language_English
- GetLogicalProcessorInformation
- VerSetConditionMask
- AuthenticAMD
- VerifyVersionInfoA
- GenuineIntel
- #GameUI_Language_Korean
- #GameUI_Language_Italian
- #GameUI_Language_French
- #GameUI_Language_German
- Traditional_Chinese
- #GameUI_Language_Traditional_Chinese
- Simplified_Chinese
- #GameUI_Language_Simplified_Chinese
- Mexican_Spanish
- #GameUI_Language_Mexican_Spanish
- #GameUI_Language_Spanish
- Portuguese
- #GameUI_Language_Portuguese
- portuguese
- #GameUI_Language_Japanese
- #GameUI_Language_Thai
- #GameUI_Language_Russian
- #GameUI_Language_Dutch
- #GameUI_Language_Danish
- #GameUI_Language_Polish
- #GameUI_Language_Czech
- #GameUI_Language_Swedish
- #GameUI_Language_Norwegian
- #GameUI_Language_Finnish
- #GameUI_Language_Turkish
- #GameUI_Language_Romanian
- #GameUI_Language_Hungarian
- Language %s isn't available for this version of the game. Available languages: %s.
- Origin failed to startup (error code = %x): %s
- Out of logging channels.
- WrCombine
- ExecWrCopy
- Sys_VirtualSpan_Create
- %s failed for size %u, type %d.
- Sys_VirtualSpan_Commit
- Sys_VirtualSpan_CreateCommitted
- %p: *%p+%08I64x%s
- %p: *%p+%08I64x%s (RSV%s )
- %s failed on span %p+%u, size %u, type %u.
- %p: %p+%08I64x (RSV%s )
- GpuRdOnly
- All virtual spans:
- GpuCoherent
- Sys_VirtualSimple_Alloc
- \\.\GDPERF
- NtQuerySystemInformation
- \\.\GDPERF.VXD
- XLogX_OpenFile: COULDNT OPEN '%s' FOR WRITE
- %s%s_%08x_%02d.%s
- IsWow64Process
- Titanfall3
- mspace_malloc
- %i %i %i %i
- Convar '%s' is flagged as both FCVAR_ARCHIVE and FCVAR_ARCHIVE_PLAYERPROFILE.
- (default "%s")
- server_can_execute
- replicated
- clientcmd_can_execute
- notconnected
- CreateInterface
- Module %s is a debug build
- x64_retail/
- BuiltDebug
- x64_retail\
- VALVE-MODULE-DEBUG-%08X
- Bad expression token: %c
- %s/bin/x64_retail/%s
- GAMECONSOLE
- Bad expression operator: '%c%c', expected C style operator
- KeyValues::ParseIncludedKeys: Couldn't load included #base keyvalue file %s
- KV Conditional Evaluation Error
- KeyValues Error: %s in file %s
- mem_runheapchecks
- ReadToken overflow
- RecursiveLoadFromBuffer: got conditional between key and value
- RecursiveLoadFromBuffer: got } in key
- RecursiveLoadFromBuffer: got empty keyname
- RecursiveLoadFromBuffer: got EOF instead of keyname
- RecursiveLoadFromBuffer: got NULL key
- Error reading token
- #include is NULL
- LoadFromBuffer: missing {
- #base is NULL
- CMemoryStack unattributed
- AnonymousMemoryPool
- Memory leak: mempool blocks left in memory: %d
- V_MakeAbsolutePath: tried to ".." past the root.
- V_MakeAbsolutePath: _getcwd failed.
- V_AppendSlash: ran out of space on %s.
- SetAnalogValue
- analogValue
- %s, string analogValue, string variable
- ContinuousAnalogBar
- DialogVariables
- scaleImage
- anim_framerate
- AnimatingImagePanel
- %s, string image
- AnimationController
- stopanimation
- StopPanelAnimations
- SetTexture
- CBuildFactoryHelper: Factory for '%s' already exists!!!!
- DeletePanel
- HideNewControlMenu
- EnableSaveButton
- SetActiveControl
- ShowNewControlMenu
- UpdateControlData
- ControlFactory
- ControlName
- cl_hud_minmode
- BuildMode - Error saving file
- Error: Could not save changes. File is most likely read only.
- PanelMoved
- BuildGroupPtr
- BuildDialog
- OnChangeChild
- ReloadLocalization
- TextKillFocus
- SetClipboardText
- CreateNewControl
- BuildModeDialog
- ApplyDataToControls
- Show the imgui implementation of the Build Mode dialog
- ExitButton
- StatusLabel
- [nothing currently selected]
- CBuildModeNavCombo
- FileSelectionCombo
- BuildModeControls
- CSmallTextEntry
- imgui_buildmode
- VGUI Build Mode Editor
- autoresize
- DeletePanelButton
- VarsButton
- Localization
- &Reload Localization
- SaveButton
- ApplyButton
- 4 - no pin
- 3 - bottom-right
- [ no resource file associated with dialog ]
- 0 - top-left
- 3 - down & right
- 2 - bottom-left
- 1 - top-right
- 0 - no auto-resize
- south-east
- 2 - resize down
- 1 - resize right
- north-west
- south-west
- north-east
- Build Mode Help
- In the Build Mode Dialog Window:
- Delete button - deletes the currently selected panel if it is deletable.
- Apply button - applies changes to the Context Panel.
- Save button - saves all settings to file.
- Revert to saved- reloads the last saved file.
- Auto Update - any changes apply instantly.
- Typing Enter in any text field applies changes.
- New Control menu - creates a new panel in the upper left corner.
- In the Context Panel:
- After selecting and moving a panel Ctrl-z will undo the move.
- Shift clicking panels allows multiple panels to be selected into a group.
- Ctrl-c copies the settings of the last selected panel.
- Ctrl-v creates a new panel with the copied settings at the location of the mouse pointer.
- Arrow keys slowly move panels, holding shift + arrow will slowly resize it.
- Holding right mouse button down opens a dropdown panel creation menu.
- Panel will be created where the menu was opened.
- Delete key deletes the currently selected panel if it is deletable.
- Does nothing to multiple selections.
- NewControls
- RevertToSaved
- Cannot Apply
- Fieldname is not unique: %s
- Rename it and try again.
- SetAsDefaultButton
- PressButton
- SetAsCurrentDefaultButton
- Button.ArmedBgColor
- Button.ArmedTextColor
- Button.DepressedBgColor
- Button.DepressedTextColor
- ButtonKeyFocusBorder
- ButtonBorder
- Button.BgColor
- Button.TextColor
- depressedBgColor_override
- depressedFgColor_override
- blinkFgColor_override
- keyboardFocusColor_override
- defaultBgColor_override
- defaultFgColor_override
- armedBgColor_override
- armedFgColor_override
- sound_armed
- sound_released
- sound_depressed
- CanBeDefaultButton
- GetCommand
- DefaultButtonSet
- Button.BlinkColor
- Button.FocusBorderColor
- CurrentDefaultButtonSet
- Button.CursorPriority
- childGroupLocked
- childGroupSelected
- %s, string command, int default
- childGroupNew
- childGroupNormal
- childGroupAlways
- childGroupFocused
- childGroupDisabled
- rightClickEvents
- consoleStyle
- doubleClickEvents
- middleClickEvents
- CheckButton.DisabledBgColor
- CheckButton.DisabledFgColor
- CheckButton.DepressedBgColor
- CheckButton.ArmedBgColor
- CheckButton.Check
- CheckButton.Border2
- CheckButton.SelectedTextColor
- ControlText
- CheckButton.TextColor
- ToggleButton
- CheckButton.Border1
- CheckButton.BgColor
- CheckButton.HighlightFgColor
- CursorExited
- MenuItemSelected
- ComboBoxButton.DisabledBgColor
- ComboBoxButton.ArmedArrowColor
- ComboBoxBorder
- ButtonClicked
- ScrollBarButtonBorder
- ComboBoxButton.ArrowColor
- ComboBoxButton.BgColor
- ActivateItem
- DepressedButtonBorder
- KEY_XBUTTON_RIGHT
- KEY_XBUTTON_START
- KEY_XBUTTON_DOWN
- KEY_XBUTTON_LEFT
- CControllerMap
- KEY_XBUTTON_UP
- KEY_XSTICK1_DOWN
- KEY_XSTICK1_LEFT
- KEY_XBUTTON_RTRIGGER_FULL
- KEY_XSTICK1_UP
- KEY_XBUTTON_LTRIGGER_FULL
- KEY_XBUTTON_RTRIGGER_PARTIAL
- KEY_XBUTTON_RIGHT_SHOULDER
- KEY_XBUTTON_LTRIGGER_PARTIAL
- KEY_XBUTTON_Y
- KEY_XBUTTON_LEFT_SHOULDER
- KEY_XBUTTON_B
- KEY_XBUTTON_X
- KEY_XBUTTON_STICK2
- KEY_XBUTTON_A
- KEY_XBUTTON_BACK
- KEY_XBUTTON_STICK1
- KEY_XSTICK2_RIGHT
- KEY_XSTICK2_DOWN
- KEY_XSTICK2_LEFT
- KEY_XSTICK1_RIGHT
- KEY_XSTICK2_UP
- ApplyChanges
- cvar_value
- ControlModified
- CvarToggleCheckButton
- CancelButton
- SelectedImage
- FindDefaultButton
- KeyCodeTyped
- CloseModal
- ItemSelected
- modifiedint
- attributes
- filesizeint
- #FileOpenDialog_Col_DateModified
- #FileOpenDialog_Col_Attributes
- #FileOpenDialog_Col_Type
- #FileOpenDialog_Col_Size
- #FileOpenDialog_Col_Name
- imageSelected
- titletextinsetY
- titletextinsetX
- m_iTitleTextInsetYOverride
- m_iTitleTextInsetXOverride
- proportional_int
- FlashWindow
- CloseFrameButtonPressed
- FrameSystemButton.FgColor
- FrameSystemButton.BgColor
- TitleButtonDisabledBorder
- FrameSystemButton
- TitleButtonBorder
- TitleButtonDepressedBorder
- FrameTitleButton.DisabledFgColor
- FrameTitleButton.DisabledBgColor
- FrameTitleButton.FgColor
- FrameTitleButton.BgColor
- FrameGrip.Color2
- Frame.AutoSnapRange
- MarlettSmall
- FrameGrip.Color1
- MenuButton
- frame_mintosystray
- MinimizeToSysTray
- frame_minimize
- frame_maximize
- frame_brGrip
- frame_caption
- frame_trGrip
- frame_blGrip
- frame_rightGrip
- frame_tlGrip
- frame_bottomGrip
- frame_leftGrip
- #Frame_Untitled
- frame_topGrip
- FrameSystemButton.Icon
- FrameSystemButton.DisabledIcon
- FrameTitleBar.Font
- Frame.TransitionEffectTime
- FrameTitleBar.DisabledBgColor
- FrameTitleBar.SmallFont
- FrameTitleBar.BgColor
- FrameTitleBar.DisabledTextColor
- FrameTitleBar.TextColor
- titlebarfgcolor_override
- titlebardisabledfgcolor_override
- titlebarbgcolor_override
- titlebardisabledbgcolor_override
- infocus_bgcolor_override
- outoffocus_bgcolor_override
- frame_close
- frame_menu
- #SysMenu_Maximize
- #SysMenu_Close
- #SysMenu_Minimize
- clientinsetx_override
- %s, string title
- title_font
- FrameBorder
- settitlebarvisible
- Frame.ClientInsetY
- Frame.TitleTextInsetX
- Frame.OutOfFocusBgColor
- Frame.ClientInsetX
- Frame.FocusTransitionEffectTime
- Frame.BgColor
- GraphPanel.FgColor
- GraphPanel.BgColor
- GraphPanel
- tileVertically
- tileHorizontalOverride
- tileHorizontally
- scaleAmount
- fillcolor_override
- drawcolor_override
- ImagePanel
- %s, string image, string border, string fillcolor, bool scaleImage
- tileVerticalOverride
- Description
- disabledFgColor1_override
- disabledFgColor2_override
- brighttext
- textAlignment
- Label.SelectedTextColor
- Label.CursorPriority
- Label.TextBrightColor
- Label.TextColor
- Label.BgColor
- Label.TextDullColor
- Label.DisabledFgColor1
- Label.DisabledFgColor2
- Label.RuiFont
- Label.RuiFontHeight
- %s, string labelText, string associate, alignment textAlignment, int wrap, int dulltext, int brighttext, string font
- GameUIButtons
- fontHeight
- ruiVisible
- auto_wide_tocontents
- use_proportional_insets
- noshortcutsyntax
- auto_tall_tocontents
- textinsetx
- textinsety
- centerwrap
- MouseWheeled
- ToggleColumnVisible
- OpenColumnChoiceMenu
- ColumnResized
- SetSortColumn
- ResizeColumnToContents
- ListPanel.SelectedBgColor
- ListPanel.SelectedOutOfFocusBgColor
- ItemDeselected
- HorizScrollBar
- VertScrollBar
- DefaultSmall
- lastBarWidth
- headerHeight
- ListPanel.CursorPriority
- ContextMenu
- ListPanel.JoystickDeadZone
- ListPanel.MaxScrollVel
- ListPanel.DisabledSelectedTextColor
- ListPanel.EmptyListInfoTextColor
- ListPanel.DisabledTextColor
- ListPanel.SelectedTextColor
- ListPanelItemChosen
- ListPanel.TextColor
- ListPanel.MouseOverBgColor
- OpenContextMenu
- ListViewItemSelected
- ListViewItem
- ListPanel.TextBgColor
- ListViewPanel
- CursorEnteredMenuButton
- MenuBar.BgColor
- OnCursorMoved
- Menu.BgColor
- Menu.TextColor
- DisarmItem
- CursorExitedMenuItem
- KeyModeSet
- CursorEnteredMenuItem
- Menu.TextInset
- Menu.ArmedBgColor
- Menu.ArmedTextColor
- #MessageBox_Cancel
- MessageBoxText
- #MessageBox_OK
- GuiMessageBox
- ShutdownRequest
- BOTTOM_RIGHT
- BOTTOM_LEFT
- MouseTriplePressed
- MouseDoublePressed
- MousePressed
- CursorEntered
- CursorMoved
- OnScreenSizeChanged
- OnNavigateFrom
- OnNavigateTo
- OnMouseFocusTicked
- MouseCaptureLost
- PaintBackgroundType
- m_nPaintBackgroundType
- JoystickMoved
- CommandEvent
- Invalidate
- MouseFocusTicked
- KeyFocusTicked
- KeyCodeReleased
- KeyCodePressed
- MouseReleased
- CDragDropHelperPanel
- m_nBgTextureId4
- vgui/hud/800corner4
- m_nBgTextureId3
- vgui/hud/800corner3
- m_nBgTextureId2
- vgui/hud/800corner2
- m_nBgTextureId1
- vgui/hud/800corner1
- vgui_resize_on_resolution_change
- bgcolor_override
- fgcolor_override
- KEY_LBRACKET
- KEY_PAD_DECIMAL
- Key Pad Enter
- KEY_PAD_ENTER
- KEY_PAD_PLUS
- KEY_PAD_MINUS
- KEY_PAD_MULTIPLY
- KEY_PAD_DIVIDE
- KEY_BACKSPACE
- KEY_BACKSLASH
- KEY_PERIOD
- KEY_BACKQUOTE
- KEY_APOSTROPHE
- KEY_SEMICOLON
- KEY_RBRACKET
- KEY_DELETE
- KEY_INSERT
- Scroll Lock
- KEY_SCROLLLOCK
- KEY_ESCAPE
- KEY_NUMLOCK
- KEY_CAPSLOCK
- KEY_LCONTROL
- KEY_RSHIFT
- KEY_LSHIFT
- KEY_PAGEDOWN
- KEY_PAGEUP
- KEY_RCONTROL
- Scroll Lock Toggle
- KEY_SCROLLLOCKTOGGLE
- Num Lock Toggle
- KEY_NUMLOCKTOGGLE
- Caps Lock Toggle
- KEY_CAPSLOCKTOGGLE
- PinnedCornerOffsetX
- AutoResize
- DragDrop.DropFrame
- DragDrop.DragFrame
- Panel.BgColor
- Panel.FgColor
- Menu.Focus
- DropContext
- cursorPriority
- usetitlesafe
- proportionalToParent
- InheritProperties
- panel_test_title_safe
- Test vgui panel positioning with title safe indentation
- UnpinnedCornerOffsetY
- UnpinnedCornerOffsetX
- PinnedCornerOffsetY
- pin_to_sibling
- RoundedCorners
- cursorVelocityModifier
- ycounterscroll
- xcounterscroll
- activeInputExclusivePaint
- paintborder
- paintbackground
- tooltiptext
- tabPosition
- IgnoreScheme
- Message '%s' not handled by panel '%s'
- -vguimessages
- Message '%s', sent to '%s', has an invalid parameter type
- Message '%s', sent to '%s', has invalid parameter types
- RequestFocus
- string fieldName, int xpos, int ypos, int wide, int tall, bool visible, bool enabled, int tabPosition, corner pinCorner, autoresize autoResize, string tooltiptext
- pin_corner_to_cursor
- pin_to_sibling_corner
- pin_corner_to_sibling
- ::m_PanelKeyBindingMapPool
- ::m_PanelMessageMapPool
- DragDropHelper
- selfDroppable
- proportional_ypos
- proportional_xpos
- proportional_float
- vgui::HFont
- overrideChildPanelWidth
- setChildPanelWidth
- allowMouseWheel
- showScrollBar
- PanelSelected
- PanelListEmbedded
- PanelListPanelVScroll
- PanelListPanel
- %s, bool showScrollBar, bool allowMouseWheel, bool overrideChildPanelWidth
- SetProgress
- ProgressBar
- %s, string progress, string variable
- ProgressBar.BgColor
- ProgressBar.FgColor
- ContinuousProgressBar
- ApplyButtonEnable
- PropertySheet.TextColor
- PropertySheet.SelectedTextColor
- PropertySheet.TransitionEffectTime
- #QueryBox_Cancel
- %s, int SubTabPosition
- TabPosition
- SubTabPosition
- RadioButton.ArmedTextColor
- RadioButton.SelectedTextColor
- RadioButton.TextColor
- tabposition
- RadioButton
- DoCopySelected
- DoCutSelected
- RichTextThreadSafe
- ClickPanel
- RichTextCommon
- TextClicked
- drawtext_vgui_outlined
- RichText.InsetY
- RichText.InsetX
- RichText.SelectedBgColor
- RichText.SelectedTextColor
- RichText.BgColor
- RichText.TextColor
- DefaultUnderline
- %s, string text, bool scrollbar
- approach_speed
- end_degrees
- start_degrees
- RotatingProgressBar
- rotating_tall
- rotating_wide
- rotating_y
- rotating_x
- rot_origin_y_percent
- rot_origin_x_percent
- %s string image, int src_corner_height, int src_corner_width, int draw_corner_height, int draw_corner_width
- draw_corner_width
- draw_corner_height
- src_corner_width
- src_corner_height
- ScalableImagePanel
- ScrollBarButtonDepressedBorder
- MarlettOSFont
- autohide_self
- m_bAutoHideSelf
- autohide_buttons
- m_bAutoHideButtons
- ScrollBarSliderReleased
- ScrollBar.VerticalButtonInsetX
- ScrollBar.Wide
- ScrollBar_Horizontal
- ScrollBar_Vertical
- ScrollBarButton.DepressedFgColor
- ScrollBarButton.DepressedBgColor
- ScrollBarButton.ArmedFgColor
- ScrollBarButton.ArmedBgColor
- ScrollBarButton.FgColor
- ScrollBarButton.BgColor
- ScrollButtonPressed
- ScrollBarSliderBorder
- ScrollBarSlider
- ScrollBarSlider.Inset
- ScrollBarSlider.NobDragColor
- ScrollBarSlider.NobFocusColor
- ScrollBarSlider.BgColor
- ScrollBarSlider.FgColor
- ScrollBarSliderBorderDragging
- ScrollBarSliderBorderHover
- SectionedListPanel.SelectedBgColor
- SectionedListPanel.OutOfFocusSelectedTextColor
- SectionedListPanel.SelectedTextColor
- SectionedListPanel.BrightTextColor
- CItemButton
- SectionedListPanelHeader.BgColor
- SectionedListPanel.DividerColor
- SectionedListPanel.HeaderTextColor
- SectionHeader
- CSectionHeader
- show_columns
- m_bShowColumns
- SectionedListPanel
- linePadding
- single_click_edit
- linespacing
- SectionedListPanel.MaxScrollVel
- SectionedListPanel.JoystickDeadZone
- SectionedScrollBar
- SectionedListPanel.Font
- SectionedListPanel.ButtonCursorPriority
- SectionedListPanel.ColumnBgColor
- SectionedListPanel.MouseOverBgColor
- SectionedListPanel.OutOfFocusSelectedBgColor
- SectionedListPanel.BgColor
- SectionedListPanel.TextColor
- Slider.NobColor
- SliderDragEnd
- SliderDragStart
- %s, string leftText, string rightText
- thumbwidth
- Slider.DisabledTextColor2
- Slider.DisabledTextColor1
- Slider.TrackColor
- Slider.TextColor
- DoCompositionString
- DoSentenceModeChanged
- DoConversionModeChanged
- DoLanguageChanged
- TextEntry.CursorColor
- TextEntry.BgColor
- TextEntry.TextColor
- defaultSelectionBG2Color_override
- selectionTextColor_override
- selectionColor_override
- focusedBgColor_override
- disabledBgColor_override
- disabledFgColor_override
- cursorWide
- DoUpdateIMECandidates
- DoHideIMECandidates
- DoShowIMECandidates
- #TextEntry_Language
- LanguageMenu
- #TextEntry_Paste
- #TextEntry_Copy
- #TextEntry_Cut
- drawtext_vgui
- TextEntry.ButtonFontHeightRui
- TextEntry.ButtonFontRui
- TextEntry.FocusEdgeColor
- TextEntry.OutOfFocusSelectedBgColor
- TextEntry.SelectedBgColor
- TextEntry.SelectedTextColor
- TextEntry.FocusedBgColor
- TextEntry.DisabledBgColor
- TextEntry.DisabledTextColor
- charWhiteList
- NumericInputOnly
- selectOnFocus
- allowSpecialCharacters
- allowRightClickMenu
- textHidden
- TextboxConsoleKeyboard
- #TextEntry_SentenceMode
- SentenceMode
- SentenceModeMenu
- #TextEntry_ConversionMode
- ConversionMode
- ConversionModeMenu
- #TextEntry_AppendText
- #TextEntry_ReplaceText
- IMECandidatesMenu
- %s, bool textHidden, bool editable, bool unicode, bool NumericInputOnly, int maxchars
- syncedConVar
- showConVarAsInt
- showConVarAsFloat
- keyboardDescription
- keyboardTitle
- ruiMinFontHeight
- ruiFontHeight
- charBlackList
- #TextEntry_PrependText
- drawtext_vgui_centered
- rui_overrideVguiTextRendering
- Use rui for rendering all vgui text
- ToggleButton.SelectedTextColor
- ButtonToggled
- ToolTipBorder
- Tooltip.TextColor
- Tooltip.BgColor
- TreeViewFinishRangeSelection
- TreeViewStartRangeSelection
- TreeViewItemSelectionCleared
- TreeView.BgColor
- WindowDisabledBgColor
- drophoverdelay
- TreeNodeDropPanel
- LabelChanged
- TreeNodeText
- replaceSelection
- TreeViewItemDeselected
- CTreeViewListControl
- %s, string URLText
- MenuItemHighlight
- BorderDark
- MenuBorder
- MenuScrollBar
- Menu.SeparatorColor
- MenuSeparator
- AcceptPanel
- VGUI_Surface031
- SchemeSurface001
- staticCreateBitmapHandle: can't create DIB
- VGUI_System010
- HKEY_LOCAL_MACHINE
- HKEY_CURRENT_USER
- UserConfigData
- HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders\Desktop
- Error: texture file '%s' has invalid image_type %d
- OnMovedPopupToFront
- __STEAM_BOOTSTRAPPER_ICON_ID__
- ShutdownValvePlatform
- WM_LBUTTONDOWN
- NotifyIconMsg
- LBUTTONDBLCLK
- CONTEXTMENU
- WindowsEndSession
- TaskbarCreated
- TaskbarRestart
- backgroundtype
- paintfirst
- lLKEY_L, L
- `~KEY_BACKQUOTE
- ,<KEY_COMMA
- .>KEY_PERIOD
- /?KEY_SLASH
- \|KEY_BACKSLASH
- -_KEY_MINUS
- =+KEY_EQUAL, L
- KEY_SPACE
- KEY_BACKSPACE
- KEY_CAPSLOCK
- KEY_NUMLOCK
- KEY_ESCAPE
- KEY_SCROLLLOCK
- KEY_INSERT
- //KEY_PAD_DIVIDE
- **KEY_PAD_MULTIPLY
- --KEY_PAD_MINUS
- ++KEY_PAD_PLUS
- KEY_PAD_ENTER
- KEY_PAD_DECIMAL, L
- [{KEY_LBRACKET
- ]}KEY_RBRACKET
- ;:KEY_SEMICOLON
- '"KEY_APOSTROPHE
- -vguifocus
- KEY_DELETE
- KEY_PAGEUP
- KEY_PAGEDOWN
- KEY_LSHIFT
- KEY_RSHIFT
- KEY_LCONTROL, L
- KEY_RCONTROL, L
- changing kb focus from %s to %s
- removing kb focus %s
- changing mouse focus from %s to %s
- SetCursorPosInternal
- forceUpdate
- mousepressed
- InputControlState
- passthrough
- UnhandledMouseClick
- KeyCodeUnhandled
- ModalSubTree
- scheme_manager_font_debug
- BrightControlText
- CheckBgColor
- CheckButtonBorder1
- CheckButtonBorder2
- CheckButtonCheck
- LabelDimText
- MenuButton/ArmedArrowColor
- MenuButton/ButtonBgColor
- TitleButtonFgColor
- TitleButtonBgColor
- TitleButtonDisabledFgColor
- TitleButtonDisabledBgColor
- Enables fixed screen size for vgui elements
- vgui_EnableFixedAspectScaling
- vgui_spew_fonts
- Border.Bright
- BorderBright
- 200 200 200 196
- Border.Dark
- 40 40 40 196
- Border.Selection
- BorderSelection
- FgColorDim
- SelectionFgColor
- SelectionBgColor
- DimBaseText
- ScrollBarSlider/ScrollBarSliderFgColor
- ScrollBarSlider/ScrollBarSliderBgColor
- SectionTextColor
- SectionedListPanel.HeaderBgColor
- BuddyListBgColor
- SectionDividerColor
- BuddyButton/FgColor1
- BuddyButton/ArmedFgColor1
- BuddyButton/ArmedBgColor
- BuddyButton/ArmedFgColor2
- TitleBarBgColor
- TitleBarFgColor
- TitleBarDisabledFgColor
- TitleBarDisabledBgColor
- WindowBgColor
- LabelBgColor
- DisabledFgColor1
- DisabledFgColor2
- WindowFgColor
- Menu/ArmedBgColor
- ListBgColor
- ListSelectionFgColor
- SelectionBG2
- Menu/FgColor
- Menu/BgColor
- Menu/ArmedFgColor
- CriticalFonts
- CustomFontFiles
- BitmapFontFiles
- dropshadow
- SliderTickColor
- Slider/SliderFgColor
- SliderTrackColor
- TextCursorColor
- WindowDisabledFgColor
- SelectionBG
- WizardSubPanel.BgColor
- SubPanelBgColor
- BaseSettings
- InheritableProperties
- ButtonChildGroups
- You need to name the scheme (%s)!
- isproportional
- commonchars
- punctuation
- extendedchars
- asianchars
- skipifasian
- russianchars
- %s Queue dispatching command( %s, %s -- %i )
- %s Queue dispatching( %s -- %i )
- vgui message queue overflowed. This is frequently caused script errors coming from an infinite loop in script.
- shadowglow
- responsiveaa
- bordertype
- scalable_image
- BaseBorder
- <Unknown font>
- localize.dll
- Localize_001
- MatSystemSurface006
- panel_showVisChanges
- Max number of vgui panel polygons exceeded. This can be increased if needed.
- vgui/fonts/%s
- tahoma bold
- fonts\tahomabd.ttf
- courier new
- fonts\cour.ttf
- times new roman
- fonts\times.ttf
- trebuchet ms
- fonts\trebuc.ttf
- fonts\verdana.ttf
- vgui/fonts/consola.vfont
- resource/HL2crosshairs.ttf
- roboto regular
- lucida console
- fonts\lucon.ttf
- fonts\tahoma.ttf
- resource/roboto-regular.vfont
- vgui/fonts/marlett.ttf
- FontFileTable
- resource/fontfiletable.txt
- vgui_show_glyph_miss
- Glyph Miss: FontHandle_t:0x%8.8x (%s), %s (0x%x)
- __fontpage
- __fontpage_additive
- __fontpage_responsiveaa
- %s__font_page_%d
- __vgui_texture_%d
- hudwarp_xScale
- Degrees of arc for Y warp (0-90, low distortion to high.)
- hudwarp_yWarp
- Final scale for Y (after projecting sphere surface to 2d.)
- hudwarp_yScale
- Distance back from sphere center to use when 2d projecting.
- hudwarp_viewDist
- Number of pixels to a primitive before chopping for warping.
- hudwarp_chopsize
- Default font face for rui text
- DefaultRegularFont
- rui_defaultFontFace
- Default font face for rui text in debug messages
- PTMonoFont
- rui_defaultDebugFontFace
- Use convar settings for hud warp (instead of script-provided settings)
- hudwarp_override
- Degrees of arc of sphere to use (0-90, low distortion to high.)
- hudwarp_xWarp
- Final scale for X (after projecting sphere surface to 2d.)
- Default font height for rui text
- rui_defaultFontHeight
- vgui_paintEnabled
- MatSystemTopPanel
- MATSURFACE
- InputStackSystemVersion001
- VMaterialSystem083
- VGUI_3DPaint_FullScreen_%s
- VGUI_3DPaint_FullScreen_IgnoreAlpha_%s
- VGUI_White
- vgui_noquads
- vgui_notext
- Too many panels being set above blur effect. Consider adding a parent panel instead.
- no valid pierce index!? Probably a backside triangle...
- IVP Failed at %s %d
- calc_line_representation: no orig_surface specified!
- c:\depot\r5launch\src\ivp\ivp_compact_builder\ivp_object_polygon_tetra.cxx
- %f %f %f
- Cannot convert
- Couldn't find a matching point to baseline!
- make_triangles:calc_line_representation: %s
- No 2d representation
- make_triangles:calc_triangle_representation: %s
- no 3d representation
- qhull Qs Pp C-0 W1e-14 E1.0e-6
- *** Qhull failed. Retrying with different parameters.
- qhull Qs QJ%G C-0 Pp W1e-14 E1.0e-18
- *** IVP_SurfaceBuilder_Pointsoup::convert_pointsoup_to_template_polygon - couldn't build convex hull! Skipping object...
- *** Done with convex pointsoup.
- qh_buildhull: start build hull
- qhull internal error (qh_buildhull): visible or new facet f%d in facet list
- qhull internal error (qh_buildhull): new vertex f%d in vertex list
- qh_buildhull: stop point or cone P%d in initial hull
- qhull internal error (qh_buildhull): %d outside points were never processed.
- qh_buildhull: completed the hull construction
- At %02d:%02d:%02d & %2.5g CPU secs, qhull has created %d facets and merged %d.
- The current hull contains %d facets and %d vertices. Last point was p%d
- At %02d:%02d:%02d & %2.5g CPU secs, qhull has created %d facets and merged %d.
- The current hull contains %d facets and %d vertices. There are %d
- outside points. Next is point p%d (v%d), %2.2g above f%d.
- qh_addpoint: add p%d (v%d) to hull of %d facets (%2.2g above f%d) and %d outside at %4.4g CPU secs. Previous was p%d.
- qh_findhorizon: find horizon for point p%d facet f%d
- coplanar horizon
- qh_findhorizon: point p%d is coplanar to horizon f%d, dist=%2.7g < qh MINvisible (%2.7g)
- empty horizon
- qh_qhull: all facets are clearly convex and no coplanar points. Post-merging and check of maxout not needed.
- First post-merge
- For testing vertex neighbors
- For post-merging
- Testing all coplanar points.
- qhull internal error (qh_qhull): temporary sets not empty (%d)
- qh_qhull: algorithm completed
- qh_addpoint: NULL facet. Use qh_findbestfacet
- qh_addpoint: added p%d new facets %d new balance %2.2g point balance %2.2g
- qhull precision error: %d attempts to construct a convex hull
- with joggled input. Increase joggle above 'QJ%2.2g'
- or modify qh_JOGGLE... parameters in user.h
- and at-infinity
- Number of Voronoi regions%s: %d
- Number of nearly incident points: %d
- Total number of nearly incident points: %d
- Number of Voronoi vertices: %d
- Number of facets in hull: %d
- Furthest-site Delaunay triangulation by the convex hull of %d points in %d-d:
- Delaunay triangulation by the convex hull of %d points in %d-d:
- Number of input sites%s: %d
- Number of Delaunay facets: %d
- Halfspace intersection by the convex hull of %d points in %d-d:
- Number of nonredundant halfspaces: %d
- similar and redundant
- Number of %s halfspaces: %d
- qhull precision error (qh_findhorizon): empty horizon
- Point p%d was above all facets.
- qh_findhorizon: %d horizon facets (good %d), %d visible (good %d), %d coplanar
- qhull internal error (qh_nextfurthest): num_outside %d is too low
- by at least %d, or a random real %g >= 1.0
- qh_partitionall: partition all points into outside sets
- qh_partitioncoplanar: ====== p%d increases max_outside to %2.2g of f%d last p%d
- qh_partitioncoplanar: point p%d is coplanar with facet f%d (or inside) dist %2.2g
- nearly incident point (narrow hull)
- qh_partitionpoint: point p%d is outside facet f%d
- nearly incident point
- qh_partitionpoint: point p%d is inside all facets, closest to f%d dist %2.2g
- qh_partitionvisible: partitioned %d points from outsidesets and %d points from coplanarsets
- qh_precision: qhull restart because of %s
- At a premature exit due to 'TVn', 'TCn', or precision error.
- Furthest-site Voronoi vertices by the convex hull of %d points in %d-d:
- Voronoi diagram by the convex hull of %d points in %d-d:
- Number of merged facets: %d
- Number of distance tests for merging: %d
- CPU seconds to compute hull (after input): %2.4g
- Percentage of runs with precision errors: %4.1f
- After %d retries, input joggled by: %2.2g
- Input joggled by: %2.2g
- Approximate
- %s facet area: %2.8g
- %s volume: %2.8g
- Maximum distance of %spoint above facet: %2.2g
- Maximum distance of %svertex below facet: %2.2g
- Number of intersection points: %d
- Number of 'good' intersections: %d
- Convex hull of %d points in %d-d:
- Number of vertices: %d
- coplanar and interior
- Number of %s points: %d
- Number of facets: %d
- Number of 'good' facets: %d
- Statistics for: %s | %s
- Number of points processed: %d
- Number of hyperplanes created: %d
- Number of distance tests for qhull: %d
- qh_backnormal: zero diagonal at column %d.
- zero diagonal on back substitution
- qh_distplane:
- from p%d to f%d
- qhull internal error (qh_findbest): unknown combination of arguments
- qh_findbest: point p%d starting at f%d bestoutside? %d newfacets %d
- ischeckmax %d ispartition %d isfindfacet %d testhorizon %d
- qh_setfacetplane: facet f%d created.
- Last merge was #%d.
- Current summary is:
- qh_setfacetplane: flipped orientation after testing interior_point during p%d
- qh_setfacetplane: ====== vertex p%d (v%d) increases max_outside to %2.2g for new facet f%d last p%d
- qh_setfacetplane: f%d offset %2.2g normal:
- qh_sethyperplane_det: degenerate norm during p%d.
- qh_sethyperplane_gauss: nearly singular or axis parallel hyperplane during p%d.
- qh_sethyperplane_gauss: singular or axis parallel hyperplane at normalization during p%d.
- Last point added to hull was p%d.
- Last merge was #%d.
- qh_findbest: neighbors of f%d, bestdist %2.2g cutoff %2.2g searchdist %2.2g
- qh_findbest: all neighbors of facet %d are flipped or upper Delaunay.
- Please report this error to qhull_bug@geom.umn.edu with the input and all of the output.
- qh_findbest: horizon facet f%d
- qhull precision error (qh_findbestnew): merging has formed and deleted an independent cycle of facets. Can not continue.
- qhull internal error (qh_findbestnew): no new facets for point p%d
- qh_findbestnew: point p%d facet f%d. Stop if dist > %2.2g
- qh_gausselim: 0 pivot at column %d. (%2.2g < %2.2g)
- zero pivot for Gaussian elimination
- qh_gausselem: result
- qh_getangle: %2.2g
- qhull internal error (qh_getcenter): not defined for %d points
- qh_getcentrum: for f%d, %d vertices dist= %2.2g
- qh_normalize: norm=%2.2g too small during p%d
- qh_detjoggle: joggle=%2.2g maxwidth=%2.2g
- _max-width
- Error-roundoff
- Angle-premerge-with-random
- Angle-postmerge-with-random
- Centrum-premerge-with-random
- Centrum-postmerge-with-random
- _one-merge
- _near-inside
- qhull error: the joggle for 'QJn', %.2g, is below roundoff for distance computations, %.2g
- Visible-distance
- U-coplanar-distance
- Width-outside
- _wide-facet
- qhull input warning: minimum visibility V%.2g is greater than
- minimum outside W%.2g. Flipped facets are likely.
- qhull internal error (qh_detsimplex): #points %d < dimension %d
- qhull error: insufficient memory to copy %d points
- qhull internal error (qh_determinate): only implemented for dimension >= 2
- qh_maxouter: max distance from facet to outer plane is %2.2g max_outside is %2.2g
- input has same x coordinate
- qhull precision error (qh_maxsimplex for voronoi_center):
- %d points with the same x coordinate.
- qhull input error: input is less than %d-dimensional since it has the same x coordinate
- qh_maxsimplex: searching all points for %d-th initial vertex.
- qh_maxsimplex: searching all points for %d-th initial vertex, better than p%d det %2.2g
- qhull internal error (qh_maxsimplex): not enough points available
- qh_maxsimplex: selected point p%d for %d`th initial vertex, det=%2.2g
- qhull internal error (qh_projectinput): dimension after projection %d != hull_dim %d
- qhull error: insufficient memory to project %d points
- qh_projectinput: updating lower and upper_bound
- qh_projectinput: projected points to paraboloid for Delaunay
- qhull internal error (qh_projectpoints): newdim %d should be %d after projection
- qh_detsimplex: det=%2.2g for point p%d, dim %d, nearzero? %d
- qh_distround: %2.2g maxabs %2.2g maxsumabs %2.2g maxdistsum %2.2g
- qh_facetarea: f%d area %2.2g
- qhull internal error (qh_facetarea_simplex): #points %d != dim %d -1
- qh_facetarea_simplex: area=%2.2g for point p%d, toporient %d, nearzero? %d
- qh_findgooddist: p%d is %2.2g above good facet f%d
- qh_findgooddist: no good facet for p%d above f%d
- computing area of each facet and volume of the convex hull
- qh_getarea: computing volume and area for each facet
- qhull error: insufficient memory to joggle %d points
- qhull error: the current joggle for 'QJn', %.2g, is too large for the width
- of the input. If possible, recompile Qhull with higher-precision reals.
- _joggle-seed
- qh_joggleinput: joggle input by %2.2g with seed %d
- qh_maxmin: found the max and min points (by dim):
- The halfspace was at index %d
- qhull internal error (qh_voronoi_center):
- need at least %d points to construct a Voronoi center
- qh_voronoi_center: at infinity for
- qh_voronoi_center: det %2.2g factor %2.2g
- p%d dist %.2g,
- qh_projectpoints: projected %d points from dim %d to dim %d
- qh_rotatepoints: rotate points by
- qh_scalelast: scale last coordinate from [%2.2g, %2.2g] to [0,%2.2g]
- qhull input error: last coordinate's new bounds [0, %2.2g] too wide for
- existing bounds [%2.2g, %2.2g] with width %2.2g
- qhull input error: 'Qb%d' or 'QB%d' inverts paraboloid since high bound %.2g < low bound %.2g
- qhull input error: %d'th dimension's new bounds [%2.2g, %2.2g] too wide for
- existing bounds [%2.2g, %2.2g]
- qh_scalepoints: scaled %d'th coordinate [%2.2g, %2.2g] to [%.2g, %.2g] for %d points by %2.2g and shifted %2.2g
- qh_setdelaunay: project %d points to paraboloid for Delaunay triangulation
- qh_sethalfspace: halfspace at offset %6.2g to point:
- qhull input error: feasible point is not clearly inside halfspace
- feasible point:
- halfspace:
- at offset:
- and distance:
- qh_sethalfspace_all: compute dual for halfspace intersection
- qhull error: insufficient memory to compute dual of %d halfspaces
- qh_freebuffers: freeing up global memory buffers
- qh_freebuffers: finished
- qh_freebuild: free memory from qh_inithull and qh_buildhull
- qh_freeqhull: free global memory
- qhull warning: origin for Halfspace intersection should be 'Hn,n,n,...'
- qhull error: insufficient memory for 'Hn,n,n'
- Halfspace-about
- qhull warning: missing random perturbation for option 'Rn'. Ignored
- Random_perturb
- qhull warning: missing visible distance for option 'Vn'. Ignored
- qhull warning: missing coplanar distance for option 'Un'. Ignored
- U-coplanar
- qhull warning: negative outside width for option 'Wn'. Ignored.
- qhull warning: missing outside width for option 'Wn'. Ignored
- FArea-total
- Fcoplanars
- mathematica
- qhull warning: no maximum cosine angle given for option 'An'. Ignored.
- Angle-premerge-
- Angle-postmerge
- qhull warning: no centrum radius given for option 'Cn'. Ignored.
- Centrum-premerge-
- Centrum-postmerge
- qhull warning: negative maximum roundoff given for option 'An'. Ignored.
- qhull warning: no maximum roundoff given for option 'En'. Ignored.
- Distance-roundoff
- Ftriangles
- FVertex-average
- qhull warning: unknown 'F' output option %c, rest ignored
- Gall-points
- Gintersections
- Gno-planes
- Gtransparent
- qhull input error: missing dimension for option 'GDn'
- qhull warning: can only drop one dimension. Previous 'GD%d' ignored
- FD-cdd-out
- FFacets-xridge
- Fneighbors
- FNeighbors-vertex
- Fpoint-intersect
- FPoint-nearest
- Qbbound-last
- qh_initflags: project dimension %d
- Qb-project-dim
- Qbound-dim-low
- QBound-dim-high
- Qcoplanar-keep
- Qfurthest-outside
- Qgood-facets-only
- Qinterior-keep
- Qmax-outside-only
- Qrandom-outside
- Qsearch-initial-simplex
- QupperDelaunay
- Qvertex-neighbors-convex
- Qxact-merge
- Qz-infinity-point
- qhull warning: unknown 'G' print option %c, rest ignored
- Pdrop-facets-dim-less
- PDrop-facets-dim-more
- Pgood-facets
- PGood-facet-neighbors
- Poutput-forced
- Pprecision-ignore
- qhull input error: missing facet count for keep area option 'PAn'
- PArea-keep
- qhull input error: missing facet area for option 'PFn'
- PFacet-area-keep
- qhull input error: missing merge count for option 'PMn'
- PMerge-keep
- qhull warning: unknown 'P' print option %c, rest ignored
- QbBound-unit-box
- QRotate-id
- QRandom-seed
- qhull warning: good vertex already defined for option 'QVn'. Ignored
- qhull warning: no good point id given for option 'QVn'. Ignored
- QV-good-facets-not-point
- QV-good-facets-point
- qhull warning: unknown 'Q' qhull option %c, rest ignored
- Tcheck-frequently
- Tstatistics
- qhull warning: output file undefined (stdout). Option 'Tz' ignored.
- qhull warning: missing point id for cone for trace option 'TCn'. Ignored
- TCone-stop
- qhull warning: missing frequency count for trace option 'TFn'. Ignored
- TFacet-log
- Q0-no-premerge
- Q1-no-angle-sort
- Q2-no-merge-independent
- Q3-no-merge-vertices
- qhull warning: can not follow '1', '2', or '3' with a digit. '%c' skipped.
- Q4-avoid-old-into-new
- Q5-no-check-outer
- Q6-no-concave-merge
- Q7-no-breadth-first
- Q8-no-near-inside
- Q9-pick-furthest
- qhull warning: good point already defined for option 'QGn'. Ignored
- qhull warning: missing good point id for option 'QGn'. Ignored
- QGood-if-dont-see-point
- QGood-if-see-point
- qhull warning: missing random seed for option 'QRn'. Ignored
- qhull warning: unknown 'T' trace option %c, rest ignored
- qhull warning: unknown flag %c (%x)
- qhull warning: missing space after flag %c (%x); reserved for menu. Skipped.
- qhull warning: additional output formats are not compatible with Geomview
- qh_initqhull_globals: for %s | %s
- _pre-merge
- _merge-exact
- Qbbound-last-qj
- _zero-centrum
- qhull input error: can not use Delaunay ('d') or Voronoi ('v') with halfspace intersection ('H')
- qhull input error: use upper-Delaunay ('Qu') or infinity-point ('Qz') with Delaunay ('d') or Voronoi ('v')
- qhull input error: can not use infinity-point ('Qz') with upper-Delaunay ('Qu')
- qhull input warning: option 'Qbb' (scale-last-coordinate) is normally used with 'd' or 'v'
- qhull input error: test vertex neighbors ('Qv') needs a merge option
- qhull warning: option 'TO' mistyped.
- Use 'TO', one space, file name, and space or end-of-line.
- The file name may be enclosed in single quotes.
- Do not use double quotes. Option 'FO' ignored.
- qhull error: filename for 'TO' too long.
- qhull error: missing end quote for option 'TO'. Rest of line ignored.
- qhull error: could not open file "%s".
- TOutput-file
- qhull warning: missing point id for trace option 'TPn'. Ignored
- Trace-point
- qhull warning: missing merge id for trace option 'TMn'. Ignored
- Trace-merge
- qhull warning: missing rerun count for trace option 'TRn'. Ignored
- qhull warning: missing furthest point id for trace option 'TVn'. Ignored
- TV-stop-before-point
- TV-stop-after-point
- qhull warning: missing max width for trace option 'TWn'. Ignored
- TWide-trace
- qhull input error: no output specified for Geomview
- qhull input error: Geomview output for Voronoi diagrams only for 2-d
- qhull input warning: coplanars, vertices, and centrums output not
- available for 4-d output (ignored). Could use 'GDn' instead.
- qhull input warning: drop dimension 'GD%d' is only available for 3-d/4-d Geomview
- qhull warning: no dimension given for Print option '%c' at: %s. Ignored
- qhull warning: dimension %d for Print option '%c' is >= %d. Ignored
- qhull warning: value %2.4g for Print option %c is > +1 or < -1. Ignored
- qhull warning: no dimension given for Qhull option %c. Ignored
- qhull warning: dimension %d for Qhull option %c is >= %d. Ignored
- qhull error: dimension %d must be > 1
- qh_initqhull_globals: initialize globals. dim %d numpoints %d malloc? %d projected %d to hull_dim %d
- Q3-no-merge-vertices-dim-high
- QRotate-random
- qhull configuration error (qh_RANDOMmax in user.h):
- random integer %d > qh_RANDOMmax (%.8g)
- qhull configuration warning (qh_RANDOMmax in user.h):
- average of 1000 random integers (%.2g) is much different than expected (%.2g).
- Is qh_RANDOMmax (%f) wrong?
- qhull input error: transparent Delaunay ('Gt') needs 3-d Delaunay ('d') w/o 'GDn'
- qhull input error: option 'Fp' is only used for
- halfspace intersection ('Hn,n,n').
- qhull input error: option 'Ft' is not available for Voronoi vertices or halfspace intersection
- qhull input error: option 'Fc' is not available for Voronoi vertices ('v')
- qhull input warning: options 'Fc', 'FP', and 'Gp' need option 'Qc' or 'Qi' to record coplanar/inside points
- qhull input error: Mathematica output is only available for 2-d and 3-d convex hulls and Delaunay triangulations
- qhull input error: Geomview output is only available for 2-d, 3-d and 4-d
- size in bytes: hashentry %d merge %d ridge %d vertex %d facet %d
- normal %d ridge vertices %d facet vertices or neighbors %d
- qhull internal error (qh_produce_output): temporary sets not empty (%d)
- qh_detvnorm: too few points (%d) to compute separating plane
- qh_detvnorm: Voronoi vertex or midpoint
- qh_detvnorm: points %d %d midpoint dist %2.2g
- qh_detvnorm: points %d %d angle %2.2g nearzero %d
- qhull warning: output for outer/inner planes and centrums not implemented in 4-d
- qhull warning: output for vertices not implemented in 4-d
- qhull warning: 'Gnh' generates no output in 4-d
- {appearance {linewidth 3} LIST # %s | %s
- {appearance {+edge -evert linewidth 2} LIST # %s | %s
- LIST # %s | %s
- 4VECT %d %d 1
- VECT %d %d 1
- # 1 point per line
- # 1 color for all
- 0 1 1 1 # color of points
- 4OFF %d %d 1
- qhull warning: writing Delaunay. Use 'p' or 'o' for Voronoi centers
- %d %d real
- qhull warning: output is the Delaunay triangulation
- qh_detvnorm: points %d %d Voronoi vertex %d dist %2.2g
- qh_detvridge3: neigbors of vertex p%d are not connected at facet %d
- qh_eachvoronoi: Voronoi ridge of %d vertices between sites %d and %d
- qh_markkeep: only keep %d largest and/or %d most merged facets and/or min area %.2g
- qh_markvoronoi: islower %d numcenters %d
- qh_order_vertexneighbors: order neighbors of v%d for 3-d
- qhull internal error (qh_order_vertexneighbors): no neighbor of v%d for f%d
- no normal for facet f%d
- qhull input error (qh_printafacet): option 'Fp' needs qh feasible_point
- %d %d %d %6.16g
- Vertices and facets:
- qhull warning: output for ridges and intersections not implemented in 2-d
- %8.4g %8.4g %8.4g
- %8.4g %8.4g %8.4g
- %8.4g %8.4g %8.4g 1.0
- Line[{{%16.8f, %16.8f}, {%16.8f, %16.8f}}]
- { OFF %d 1 1 # f%d
- %8.4g %8.4g %8.4g 1.0 }
- {%16.8f, %16.8f, %16.8f}
- OFF 3 1 1 # f%d
- # r%d between f%d f%d
- 3 0 1 2 %8.4g %8.4g %8.4g
- OFF 3 1 1 # ridge between f%d f%d
- # ridge between f%d f%d
- %d %d real
- qhull internal error (qh_printbegin): can not use this format for dimension %d
- {appearance {-normal -edge normscale 0}
- {INST geom { define centrum CQUAD # f%d
- -0.3 -0.3 0.0001 0 0 1 1
- 0.3 -0.3 0.0001 0 0 1 1
- 0.3 0.3 0.0001 0 0 1 1
- -0.3 0.3 0.0001 0 0 1 1 } transform {
- {INST geom { : centrum } transform { # f%d
- %8.4g %8.4g %8.4g 0
- qhull warning: no facets printed
- qhull internal error (qh_printend): number of ridges %d != number printed %d and at end %d
- 3 %d %d %d %8.4g %8.4g %8.4g 1 # f%d f%d
- 3 %d %d %d %8.4g %8.4g %8.4g 1 #r%d f%d f%d
- qh_printextremes_2d: loop in facet list. facet %d nextfacet %d
- VECT 1 2 1 2 1 # f%d
- keepcentrum
- mergeridge1
- mergeridge2
- notfurthest
- degenerate
- redundant
- - area: %2.2g
- - replacement: f%d
- - shares same visible/horizon as f%d
- - was horizon to f%d
- - merges: %d
- - normal:
- - offset: %10.7g
- MERGEridge
- DUPLICATEridge
- NULLfacet
- - flags:
- simplicial
- upperDelaunay
- mergehorizon
- - ridges (ids may be garbage):
- - ridges:
- - all ridges:
- qhull warning: CDD format is not available for centrums, halfspace
- intersections, and OFF file format.
- Options selected for qhull %s:
- 7 %d %d %d %d %d %d %d
- %6.16g %6.16g
- A Qhull error has occurred. Qhull should have corrected the above
- precision error. Please send the input and all of the output to
- qhull_bug@geom.umn.edu
- Precision problems were detected during construction of the convex hull.
- This occurs because convex hull algorithms assume that calculations are
- exact, but floating-point arithmetic has roundoff errors.
- To correct for precision problems, do not use 'Q0'. By default, Qhull
- selects 'C-0' or 'Qx' and merges non-convex facets. With option 'QJ',
- Qhull joggles the input to prevent precision problems. See "Imprecision
- in Qhull" (qh-impre.htm).
- If you use 'Q0', the output may include
- coplanar ridges, concave ridges, and flipped facets. In 4-d and higher,
- Qhull may produce a ridge with four neighbors or two facets with the same
- vertices. Qhull reports these events when they occur. It stops when a
- concave ridge, flipped facet, or duplicate facet occurs.
- When computing the Delaunay triangulation of coordinates > 1.0,
- - use 'Qbb' to scale the last coordinate to [0,m] (max previous coordinate)
- When computing the Delaunay triangulation:
- - use 'Qz' to add a point at-infinity. This reduces precision problems.
- - center:
- - maxoutside: %10.7g
- - outside set (furthest p%d):
- - outside set:
- - outside set: %d points.
- Furthest
- - furthest distance= %2.2g
- - coplanar set (furthest p%d):
- - coplanar set:
- - coplanar set: %d points.
- furthest distance= %2.2g
- - vertices:
- - neighboring facets:
- OFF 3 1 1
- # intersect f%d f%d
- %8.4g %8.4g %8.4g #
- %8.4g %8.4g %8.4g %8.4g #
- p%d (coplanar facets)
- projected p%d
- 3 0 1 2 %8.4g %8.4g %8.4g 1.0
- VECT 1 2 1 2 1
- VECT 1 1 1 1 1
- %8.4g %8.4g %8.4g 1
- - r%d
- nonconvex
- vertices:
- If you need triangular output:
- - use option 'QJ' to joggle the input points and remove precision errors
- - or use option 'Ft' instead of 'Q0'. It triangulates non-simplicial
- facets with added points.
- If you must use 'Q0',
- try one or more of the following options. They can not guarantee an output.
- - use 'QbB' to scale the input to a cube.
- - use 'Po' to produce output and prevent partitioning for flipped facets
- - use 'V0' to set min. distance to visible facet as 0 instead of roundoff
- - use 'En' to specify a maximum roundoff error less than %2.2g.
- - options 'Qf', 'Qbb', and 'QR0' may also help
- To guarantee simplicial output:
- - use option 'QJ' to joggle the input points and remove precision errors
- - use option 'Ft' to triangulate the output by adding points
- - use exact arithmetic (see "Imprecision in Qhull", qh-impre.htm)
- The input to qhull appears to be less than %d dimensional, or a
- computation has overflowed.
- Qhull could not construct a clearly convex simplex from points:
- The center point is coplanar with a facet, or a vertex is coplanar
- with a neighboring facet. The maximum round off error for
- computing distances is %2.2g. The center point, facets and distances
- to the center point are as follows:
- center point
- distance= %4.2g
- These points are the dual of the given halfspaces. They indicate that
- the intersection is degenerate.
- These points either have a maximum or minimum x-coordinate, or
- they maximize the determinant for k coordinates. Trial points
- are first selected from points that maximize a coordinate.
- Because of the high dimension, the min x-coordinate and max-coordinate
- points are used if the determinant is non-zero. Option 'Qs' will
- do a better, though much slower, job. Instead of 'Qs', you can change
- the points by randomly rotating the input with 'QR0'.
- The min and max coordinates for each dimension are:
- %d: %8.4g %8.4g difference= %4.4g
- If the input should be full dimensional, you have several options that
- may determine an initial simplex:
- - use 'QJ' to joggle the input and make it full dimensional
- - use 'QbB' to scale the points to the unit cube
- - use 'QR0' to randomly rotate the input for different maximum points
- - use 'Qs' to search all points for the initial simplex
- - use 'En' to specify a maximum roundoff error less than %2.2g.
- - trace execution with 'T3' to see the determinant for each point.
- If the input is lower dimensional:
- - use 'QJ' to joggle the input and make it full dimensional
- - use 'Qbk:0Bk:0' to delete coordinate k from the input. You should
- pick the coordinate with the least range. The hull will have the
- correct topology.
- - determine the flat containing the points, rotate the points
- into a coordinate plane, and delete the other coordinates.
- - add one or more points to make the input full dimensional.
- This is a Delaunay triangulation and the input is co-circular or co-spherical:
- - use 'Qz' to add a point "at infinity" (i.e., above the paraboloid)
- - or use 'QJ' to joggle the input and avoid co-circular data
- VECT 1 %d 1 %d 1
- 0 # infinity not used
- # p%d (v%d)
- # p%d is coplanar or isolated
- qhull input error: halfspace intersection needs a feasible point.
- Either prepend the input with 1 point or use 'Hn,n,n'. See manual.
- qhull input warning: more coordinates for 'H%s' than dimension %d
- between f%d and f%d
- {appearance {-edge -normal normscale 0} {
- INST geom {define vsphere OFF
- 0.707107 0 0.707107
- 0 -0.707107 0.707107
- 0.707107 -0.707107 0
- -0.707107 0 0.707107
- -0.707107 -0.707107 0
- 0 0.707107 0.707107
- -0.707107 0.707107 0
- 0.707107 0.707107 0
- 0.707107 0 -0.707107
- 0 0.707107 -0.707107
- -0.707107 0 -0.707107
- 0 -0.707107 -0.707107
- 3 15 13 14
- 3 16 12 15
- 3 17 10 16
- } transforms { TLIST
- %8.4g 0 0 0 # v%d
- 0 %8.4g 0 0
- 0 0 %8.4g 0
- qh_printvdiagram: unknown print format %d.
- NULLvertex
- - p%d (v%d):
- ridgedeleted
- neighbors:
- p%d (v%d)
- {appearance {+edge -face} OFF %d %d 1 # Voronoi centers and cells
- qhull error (qh_memalloc): insufficient memory
- qhull internal error (qh_memalloc): qhmem has not been initialized.
- qh_memalloc long: %d bytes at %p
- qh_memfree long: %d bytes at %p
- qhull error (qh_meminit): insufficient memory
- qh_meminitbuffers: memory initialized with alignment %d
- qhull error (qh_memsetup): largest mem size %d is >= buffer size %d or initial buffer size %d
- qhull error (qh_memsetup): insufficient memory
- qhull error (qh_memsize): called after qhmem_setup
- qhull warning (memsize): free list table has room for only %d sizes
- memory statistics:
- %7d quick allocations
- %7d short allocations
- %7d long allocations
- %7d short frees
- %7d long frees
- %7d bytes of short memory in use
- %7d bytes of short memory in freelists
- %7d bytes of long memory allocated (except for input)
- %7d bytes of long memory in use (in %d pieces)
- %7d bytes per memory buffer (initially %d bytes)
- %7d calls to qh_setlarger
- %7.2g average copy size
- freelists (bytes->count):
- qh_copynonconvex: moved nonconvex flag from r%d to r%d
- qh_degen_redundant_facet: test facet f%d for degen/redundant
- qh_degen_redundant_facet: f%d is contained in f%d. merge
- qh_degen_redundant_neighbors: f%d is degenerate.
- qh_degen_redundant_neighbors: test neighbors of f%d with delfacet f%d
- qh_degen_redundant_neighbors: f%d is degenerate with %d neighbors.
- qh_degen_redundant_neighbors: f%d is contained in f%d. merge
- qh_degen_redundant_neighbors: f%d is degenerate with %d neighbors. Neighbor of f%d.
- qh_find_newvertex: find new vertex for v%d from
- qh_find_newvertex: vertices not in ridges for v%d
- qh_find_newvertex: found v%d for old v%d from %d vertices and %d ridges.
- qh_find_newvertex: no vertex for renaming v%d (all duplicated ridges) during p%d
- qhull internal error (qh_findbestneighbor): no neighbors for f%d
- qh_findbestneighbor: f%d is best neighbor for f%d testcentrum? %d nonconvex? %d dist %2.2g min %2.2g max %2.2g
- qh_premerge: premerge centrum %2.2g angle %2.2g for apex v%d facetlist f%d
- %s with 'C%.2g' and 'A%.2g'
- qh_postmerge: postmerge. test vneighbors? %d
- qh_all_merges: starting to merge facets beginning from f%d
- qh_all_merges: merged %d coplanar facets %d concave facets and %d degen or redundant facets.
- qh_basevertices: found %d vertices
- qh_checkzero: skip convexity check until first pre-merge
- not concave, flipped, or duplicate ridged
- clearly convex
- qh_checkzero: testall %d, facets are %s
- qh_checkzero: facet f%d needs pre-merging
- qh_checkzero: facet f%d and f%d are not clearly convex. v%d dist %.2g
- qhull internal error (qh_merge_degenredunant): f%d redundant but f%d has no replacement
- qh_merge_degenredundant: facet f%d is contained in f%d, will merge
- qh_merge_degenredundant: facet f%d has no neighbors. Deleted
- qh_merge_degenredundant: deleted v%d because f%d has no neighbors
- qh_merge_degenredundant: facet f%d has %d neighbors, merge into f%d dist %2.2g
- qh_merge_nonconvex: merge #%d for f%d and f%d type %d
- qh_merge_nonconvex: avoid merging old facet f%d dist %2.2g. Use f%d dist %2.2g instead
- qh_mergecycle: merge #%d for facets from cycle f%d into coplanar horizon f%d
- qh_mergecycle: ========= trace merge %d of samecycle %d into trace f%d, furthest is p%d
- same cycle:
- MERGING CYCLE
- qh_mergecycle: end of trace facet
- qh_mergecycle_all: begin
- qh_mergecycle_all: f%d without normal
- qh_mergecycle_all: merged %d same cycles or facets into coplanar horizons
- qh_mergecycle_facets: make newfacet new and samecycle deleted
- qh_flippedmerges: begin
- qh_flippedmerges: merge flipped f%d into f%d dist %2.2g during p%d
- qh_flippedmerges: merged %d flipped facets into a good neighbor
- qh_forcedmerges: begin
- qhull internal error (qh_forcedmerges): f%d and f%d had a duplicate ridge but as f%d and f%d they are no longer neighbors
- qh_forcedmerges: duplicate ridge between f%d and f%d, dist %2.2g and reverse dist %2.2g during p%d
- qh_forcedmerges: merged %d facets and %d flipped facets across duplicated ridges
- qh_getmergeset: started.
- qh_getmergeset: %d merges found
- qh_getmergeset_initial: %d merges found
- qh_makeridges: make ridges for f%d
- qh_mark_dupridges: identify duplicate ridges
- qh_mark_dupridges: found %d duplicated ridges
- qh_maydropneighbor: test f%d for no ridges to a neighbor
- qh_maydropneighbor: facets f%d and f%d are no longer neighbors during p%d
- qh_maydropneighbors: f%d is degenerate.
- Option 'Qx' may avoid this problem.
- qh_mergefacet: end of wide tracing
- qh_mergefacet2d: merged v%d and neighbor f%d of f%d into f%d
- qh_mergeneighbors: merge neighbors of f%d and f%d
- qh_mergeridges: merge ridges of f%d and f%d
- qh_mergesimplex: merge apex v%d of f%d into facet f%d
- qh_mergesimplex: update vertex neighbors of f%d
- qh_mergesimplex: merge ridges and neighbors of f%d into f%d
- qh_mergesimplex: merged simplex f%d apex v%d into facet f%d
- qh_mergevertex_del: deleted v%d when merging f%d into f%d
- qh_mergevertex_neighbors: merge vertex neighbors of f%d and f%d
- qh_mergevertex_neighbors: of f%d and f%d at furthest p%d f0= %p
- qhull internal error (qh_mergevertices): facets did not share a ridge
- qh_neighbor_intersections: %d vertices in neighbor intersection of v%d
- qh_mergecycle_facets: merged facets from cycle f%d into f%d
- qh_mergecycle_neighbors: delete shared neighbors from newfacet
- qh_mergecycle_neighbors: update neighbors
- qh_mergecycle_neighbors: deleted %d neighbors and added %d
- qh_mergecycle_ridges: delete shared ridges from newfacet
- qh_mergecycle_ridges: add ridges to newfacet
- qhull internal error (qh_mergecycle_ridges): bad ridge r%d
- qh_mergecycle_ridges: found %d old ridges and %d new ones
- qh_mergecycle_vneighbors: update vertex neighbors for newfacet
- qh_mergecycle_vneighbors: deleted v%d when merging cycle f%d into f%d
- qh_mergecycle_vneighbors: merged vertices from cycle f%d into f%d
- qh_mergefacet: ========= trace wide merge #%d (%2.2g) for f%d into f%d, last point was p%d
- qh_mergefacet: ========= trace merge #%d involving f%d, furthest is p%d
- qh_mergefacet: #%d merge f%d into f%d, mindist= %2.2g, maxdist= %2.2g
- qhull internal error (qh_mergefacet): either f%d and f%d are the same or one is a visible facet
- qhull precision error: Only %d facets remain. Can not merge another
- pair. The convexity constraints may be too strong. Reduce the
- magnitude of 'Cn' or increase the magnitude of 'An'. For example,
- try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
- qh_test_vneighbors: found %d non-convex, vertex neighbors
- qh_tracemerge: trace facet and vertex after merge of f%d and f%d, furthest p%d
- qh_tracemerge: trace vertex deleted at furthest p%d
- At %d:%d:%d & %2.5g CPU secs, qhull has merged %d facets. The hull
- contains %d facets and %d vertices.
- qh_vertexridges: found %d ridges for v%d
- qh_reducevertices: renamed %d shared vertices and %d redundant vertices. Degen? %d
- qh_redundant_vertex: check if v%d can be renamed
- qh_remove_extravertices: test f%d for extra vertices
- qh_remove_extravertices: v%d deleted because it's lost all ridges
- qh_remove_extravertices: v%d removed from f%d because it's lost all ridges
- qhull internal error (qh_rename_sharedvertex): v%d's neighbors not in f%d
- qh_rename_sharedvertex: p%d (v%d) is shared by f%d (%d ridges) and f%d
- qh_renameridgevertex: ridge r%d deleted. It contained both v%d and v%d
- qh_renameridgevertex: swapped the top and bottom of ridge r%d
- qh_renamevertex: renamed v%d to v%d in several facets
- qh_renamevertex: renamed v%d to v%d in oldfacet f%d
- qh_renamevertex: renamed pinched v%d to v%d between f%d and f%d
- qh_test_appendmerge: coplanar angle %4.4g between f%d and f%d
- qh_test_appendmerge: concave f%d to f%d dist %4.4g and reverse dist %4.4g angle %4.4g during p%d
- qh_test_appendmerge: coplanar f%d to f%d dist %4.4g, reverse dist %4.4g angle %4.4g
- qh_test_vneighbors: testing vertex neighbors for convexity
- qhull internal error (qh_deletevisible): qh num_visible %d is not number of visible facets %d
- qhull internal error (qh_facetintersect): f%d or f%d not in others neighbors
- qh_facetintersect: f%d skip %d matches f%d skip %d
- qhull internal error (qh_makenew_nonsimplicial): simplicial f%d sharing two ridges with f%d
- qh_makenew_nonsimplicial: created facet f%d from v%d and r%d of horizon f%d
- qh_makenew_simplicial: create facet f%d top %d from v%d and horizon f%d skip %d top %d and visible f%d skip %d, flip? %d
- qh_matchneighbor: newfacet f%d skip %d hash %d hashcount %d
- two facets with the same vertices
- qhull precision error: Vertex sets are the same for f%d and f%d. Can not force output.
- qh_matchneighbor: f%d skip %d matched with new f%d skip %d
- a ridge with more than two neighbors
- qhull precision error: facets f%d, f%d and f%d meet at a ridge with more than 2 neighbors. Can not continue.
- qh_matchneighbor: new f%d skip %d duplicates ridge for f%d skip %d matching f%d ismatch %d at hash %d
- qh_matchneighbor: no match for f%d skip %d at hash %d
- qh_matchnewfacets: match neighbors for new facets.
- qhull internal error (qh_matchnewfacets): %d neighbors did not match up
- qh_appendfacet: append f%d to facet_list
- qh_appendvertex: append v%d to vertex_list
- qh_attachnewfacets: delete interior ridges
- qh_attachnewfacets: attach horizon facets to new facets
- qhull internal error (qh_attachnewfacets): couldn't find visible facet for horizon f%d of newfacet f%d
- qh_checkflipped: facet f%d is flipped, distance= %6.12g during p%d
- flipped facet
- qh_delfacet: delete f%d
- qh_deletevisible: delete %d visible facets and %d vertices
- qh_matchnewfacets: %d new facets, %d unused hash entries . hashsize %d
- qh_matchvertices: matched by skip %d (v%d) and skip %d (v%d) same? %d
- qh_newfacet: created facet f%d
- qhull warning: more than %d ridges. Id field overflows and two ridges
- may have the same identifier. Otherwise output ok.
- qh_newridge: created ridge r%d
- qh_removefacet: remove f%d from facet_list
- qh_removevertex: remove v%d from vertex_list
- qh_updatevertices: delete interior vertices and update vertex->neighbors
- qh_updatevertices: delete vertex p%d (v%d) in f%d
- qhull precision error: f%d is concave to f%d. Centrum of f%d is %6.4g above f%d
- qhull precision error: f%d is coplanar or concave to f%d. Centrum of f%d is %6.4g above f%d
- qhull internal error (qh_checkfacet): facet f%d is on the visible_list
- qhull internal error (qh_checkfacet): facet f%d does not have a normal
- vertices for f
- ridges for f
- outsideset for f
- coplanarset for f
- neighbors for f
- qhull internal error (qh_checkfacet): deleted vertex v%d in f%d
- qhull internal error (qh_checkfacet): vertices of f%d are not in descending id order at v%d
- qhull internal error (qh_checkfacet): for simplicial facet f%d, #vertices %d + #neighbors %d != 2*qh hull_dim
- qhull internal error (qh_checkfacet): for facet f%d, #vertices %d or #neighbors %d < qh hull_dim
- qhull internal error (qh_checkfacet): for facet f%d, #ridges %d < #neighbors %d or (3-d) != #vertices %d or (2-d) not all 2
- qhull internal error (qh_checkfacet): facet f%d still has a MERGE or DUP neighbor
- qhull internal error (qh_checkfacet): facet f%d has neighbor f%d, but f%d does not have neighbor f%d
- qh_check_maxout: check and update maxoutside for each facet.
- qh_check_maxout: determine actual maxoutside and minvertex
- qh_check_maxout: p%d (v%d) is %.2g from f%d
- qh_check_maxout: p%d is %.2g above f%d
- qh_check_maxout: maxoutside %2.2g, min_vertex %2.2g, outside of not good %d
- qh_checkconvex: check all ridges are convex
- qhull precision error: f%d is flipped (interior point is outside)
- coplanar or concave ridge
- qhull precision error: initial simplex is not convex. Distance=%.2g
- concave ridge
- qhull precision error: f%d is concave to f%d, since p%d (v%d) is %6.4g above
- coplanar ridge
- qhull precision error: f%d is clearly not convex to f%d, since p%d (v%d) is %6.4g above
- qhull precision error: f%d may be coplanar to f%d, since p%d (v%d) is within %6.4g during p%d
- qhull internal error (qh_checkpolygon): actual number of facets is %d, cumulative facet count is %d
- neighbors for v
- qhull internal error (qh_checkpolygon): vertex neighbors inconsistent. Totvneighbors %d, totvertices %d
- qhull internal error (qh_checkpolygon): actual number of vertices is %d, cumulative vertex count is %d
- qhull internal error (qh_checkpolygon): #vertices %d != #facets %d
- qhull internal error (qh_checkpolygon): #vertices %d + #facets %d - #edges %d != 2
- qhull internal error (qh_checkvertex): unknown point id %p
- qhull internal error (qh_checkvertex): unknown vertex id %d
- qhull internal error (qh_checkvertex): neighbor f%d does not contain v%d
- qh_clearcenters: switched to center type %d
- qh_createsimplex: created simplex
- qhull internal error (qh_facet3vertex): only %d vertices for simplicial facet f%d
- qhull internal error (qh_facet3vertex): ridges for facet %d don't match up. got at least %d
- qh_findgood: f%d is closest (%2.2g) to thresholds
- qh_findgood: found %d good facets with %d good horizon
- qhull warning: good vertex p%d does not match last good facet f%d. Ignored.
- qhull internal error (qh_checkfacet): facet f%d has a duplicate neighbor f%d
- vertices for r
- qhull internal error (qh_checkfacet): facet f%d has a duplicate ridge r%d
- qhull internal error (qh_checkfacet): ridge between f%d and f%d has %d vertices
- qhull internal error (qh_checkfacet): for facet f%d, neighbor f%d of ridge r%d not in facet
- qhull internal error (qh_checkfacet): facet f%d does not have a ridge for neighbor f%d
- qhull internal error (qh_checkfacet): vertex v%d in r%d not in f%d intersect f%d
- qhull precision error (qh_checkfacet): vertex v%d in f%d intersect f%d but
- not in a ridge. This is ok under merging. Last point was p%d
- qhull internal error (qh_checkfacet): facet f%d skip %d and neighbor f%d skip %d do not match
- qh_checkfacet: ridges r%d and r%d have the same vertices
- qhull precision error: facet f%d is flipped, distance= %6.12g
- A flipped facet occurs when its distance to the interior point is
- greater than %2.2g, the maximum roundoff error.
- qh_checkpolygon: check all facets from f%d
- qhull internal error (qh_checkpolygon): f%d has outside set before qh facet_next
- qhull internal error (qh_checkpolygon): visible list f%d no longer on facet list
- qhull internal error (qh_checkpolygon): unknown point %p for vertex v%d first_point %p
- qh_initialhull: simplex constructed, interior point:
- qh_makenewfacets: created %d new facets from point p%d to horizon
- qh_matchduplicates: find duplicate matches for f%d skip %d hash %d hashcount %d
- qhull internal error (qh_matchduplicates): missing dupridge at f%d skip %d for new f%d skip %d hash %d
- qh_matchduplicates: duplicate f%d skip %d matched with new f%d skip %d merge
- qh_matchduplicates: duplicate f%d skip %d new f%d skip %d at dist %2.2g, max is now f%d f%d
- qhull internal error (qh_matchduplicates): no maximum match at duplicate f%d skip %d at hash %d
- qh_matchduplicates: duplicate f%d skip %d matched with new f%d skip %d keep
- ridge with multiple neighbors
- DUPLICATED/MATCH
- qhull input error: more than %d vertices. Id field overflows and two vertices
- may have the same identifier. Vertices not sorted correctly.
- qh_newvertex: vertex p%d (v%d) created
- qh_outcoplanar: move outsideset to coplanarset for qh NARROWhull
- qhull internal warning (point_add): unknown point %p id %d
- qh_findgood_all: f%d is closest (%2.2g) to thresholds
- qh_findgood_all: %d good facets remain out of %d facets
- qh_furthestnext: made f%d next facet (dist %.2g)
- qh_furthestout: p%d is furthest outside point of f%d
- qhull internal error (qh_infiniteloop): potential infinite loop detected
- qhull input error: either QGn or QVn point is > p%d
- Trace level %d for %s | %s
- qhull input error: 'Qg QVn' (only good vertex) does not work with merging.
- Use 'QJ' to joggle the input or 'Q0' to turn off merging.
- qhull input error: 'Qg' (ONLYgood) needs a good threshold ('Pd0D0'), a
- good point (QGn or QG-n), or a good vertex with 'QJ' or 'Q0' (QVn).
- qhull input error: point for QV%d is inside initial simplex. It can not be made a vertex.
- qh_initbuild: initial hull created and points partitioned
- qh_initialhull: initial orientation incorrect. Correct all facets
- initial facet is coplanar with interior point
- qhull precision error: initial facet %d is coplanar with the interior point
- _narrow-hull
- qhull precision warning:
- The initial hull is narrow (the cosine of the minimum angle is %.9g).
- A coplanar point may lead to a wide facet. Options 'Qs' (search for best
- initial hull), 'QbB' (scale to unit box), or 'Qbb' (scale last coordinate)
- may remove this warning. Use 'Pp' to ignore this warning.
- See 'Limitations' in qh-impre.htm.
- qhull internal errror (point_add): point p%d is out of bounds (%d)
- qh_prependfacet: prepend f%d before f%d
- hash %d f%d
- neighbors:
- qh_printlists: facets:
- new facets %d visible facets %d next facet for addpoint %d
- vertices (new %d):
- qh_vertexneighbors: determing neighboring facets for each vertex
- qhull internal error (qh_setaddnth): nth %d is out-of-bounds for set:
- qhull internal error (qh_setcheck): actual size %d of %s%d is greater than max size %d
- qhull internal error (qh_setcheck): %s%d (size %d max %d) is not null terminated.
- %s set is null
- %s set=%p maxsize=%d size=%d elems=
- qhull internal error (qh_setreplace): elem %p not found in set
- qhull internal error (qh_setsize): current set size %d is greater than maximum size %d
- qh_settemp: temp set %p of %d elements, depth %d
- qhull internal error (qh_settempfree): set %p (size %d) was not last temporary allocated (depth %d, set %p, size %d)
- qhull internal error (qh_settemppop): pop from empty temporary stack
- qh_settemppop: depth %d temp set %p of %d elements
- qh_settemppush: depth %d temp set %p of %d elements
- qhull internal error (qh_settruncate): size %d out of bounds for set:
- qhull internal error (qh_setzero): index %d or size %d out of bounds for set:
- max. distance of a new vertex to a facet
- max. distance of an output vertex to a facet
- min. distance of an output vertex to a facet
- min. denominator in hyperplane computation
- precision problems
- coplanar half ridges in output
- concave half ridges in output
- flipped facets
- coplanar horizon facets for new vertices
- coplanar points during partitioning
- degenerate hyperplanes recomputed with gaussian elimination
- nearly singular or axis-parallel hyperplanes
- zero divisors during back substitute
- zero divisors during gaussian elimination
- ridges with multiple neighbors
- summary information
- precision statistics
- ave. distance of a new vertex to a facet (not 0s)
- maximum merges for a facet (at most 511)
- average angle (cosine) for all ridges
- maximum angle (cosine) of a ridge
- minimum angle (cosine) of a ridge
- total area of facets
- maximum facet area
- minimum facet area
- build hull statistics
- points processed
- retries due to precision problems
- max. random joggle
- max. vertices at any one time
- ave. visible facets per iteration
- ave. visible facets without an horizon neighbor
- ave. facets deleted per iteration
- maximum
- number of vertices in output
- number of facets in output
- average number of ridges per facet
- maximum number of ridges
- average number of neighbors per facet
- maximum number of neighbors
- average number of vertices per facet
- maximum number of vertices
- average number of neighbors per vertex
- cpu seconds for qhull after input
- vertices created altogether
- facets created altogether
- ridges created altogether
- facets before post merge
- average merges per facet (at most 511)
- good facets found
- distance tests for facet visibility
- distance tests to report minimum vertex
- points checked for facets' outer planes
- ave. distance tests per check
- partitioning statistics
- inside points
- inside points kept with a facet
- inside points that were coplanar with a facet
- difference in max_outside at final check
- distance tests for initial partition
- partitions of a point
- distance tests for partitioning
- distance tests for checking flipped facets
- distance tests for checking convexity
- distance tests for checking good point
- ave. visible vertices per iteration
- ave. vertices deleted per iteration
- maximum vertices deleted
- ave. horizon facets per iteration
- ave. new or merged facets per iteration
- maximum (includes initial simplex)
- average new facet balance
- standard deviation
- average partition balance
- number of trials
- searches of all points for initial simplex
- determinants computed (area & initial hull)
- determinants not computed because vertex too low
- points ignored (not above max_outside)
- points ignored (not above a good facet)
- points ignored (didn't create a good new facet)
- distance tests for best merge
- distance tests for centrum convexity
- distance tests for checking simplicial convexity
- coplanar angles in getmergeset
- coplanar centrums in getmergeset
- concave ridges in getmergeset
- statistics for merging
- merge iterations
- ave. initial non-convex ridges per iteration
- ave. additional non-convex ridges per iteration
- maximum additional in one pass
- initial non-convex ridges for post merging
- additional non-convex ridges
- max distance of vertex or coplanar point above facet (w/roundoff)
- max distance of merged vertex below facet (or roundoff)
- distance tests for output
- distance tests for statistics
- total number of distance tests
- partitions of coplanar points or deleted vertices
- distance tests for these partitions
- distance tests for computing furthest
- statistics for matching ridges
- total lookups for matching ridges of new facets
- average number of tests to match a ridge
- total lookups of subridges (duplicates and boundary)
- average number of tests per subridge
- duplicated ridges in same merge cycle
- duplicated ridges with flipped facets
- statistics for determining merges
- angles computed for ridge convexity
- best merges used centrum instead of vertices
- non-convex vertex neighbors
- merges due to angle coplanar facets
- average merge distance
- maximum merge distance
- merges due to coplanar facets
- merges due to concave facets
- coplanar/concave merges due to avoiding old merge
- merges due to degenerate facets
- merges due to removing flipped facets
- merges due to duplicated ridges
- renamed vertex statistics
- renamed vertices shared by two facets
- renamed vertices in a pinched facet
- renamed vertices shared by multiple facets
- rename failures due to duplicated ridges
- duplicate ridges detected
- centrums frozen due to a wide merge
- centrums frozen due to extra vertices
- total number of facets or cycles of facets merged
- merged a simplex
- simplices merged into coplanar horizon
- cycles of facets merged into coplanar horizon
- ave. facets per cycle
- max. facets
- new facets merged into horizon
- new facets merged
- horizon facets merged into new facets
- vertices deleted by merging
- vertices deleted by merging into coplanar horizon
- vertices deleted by degenerate facet
- merges due to flipped facets in duplicated ridge
- merges due to redundant neighbors
- for input points and outside and coplanar sets
- for ridges and their vertex sets
- Voronoi ridge statistics
- non-simplicial Voronoi vertices for all ridges
- ave. distance to ridge
- max. distance to ridge
- bounded ridges
- ave. distance of midpoint to ridge
- max. distance of midpoint to ridge
- bounded ridges with ok normal
- ave. angle to ridge
- max. angle to ridge
- bounded ridges with near-zero normal
- qhull error (qh_initstatistics): increase size of qhstat.id[].
- qhstat.next %d should be <= sizeof(qhstat id) %d
- qhull invoked by: %s | %s
- %s with options:
- precision constants:
- %6.2g max. abs. coordinate in the (transformed) input ('Qbd:n')
- %6.2g max. roundoff error for distance computation ('En')
- %6.2g max. roundoff error for angle computations
- %6.2g min. distance for outside points ('Wn')
- %6.2g min. distance for visible facets ('Vn')
- %6.2g max. distance for coplanar facets ('Un')
- %6.2g max. facet width for recomputing centrum and area
- deleted ridges due to renamed vertices
- dropped neighbors due to renamed vertices
- degenerate facets due to dropped neighbors
- facets deleted because of no neighbors
- vertices removed from facets due to no ridges
- vertex intersections for locating redundant vertices
- intersections failed to find a redundant vertex
- intersections found redundant vertices
- ave. number found per vertex
- max. found for a vertex
- ave. number of ridges per tested vertex
- max. number of ridges per tested vertex
- memory usage statistics (in bytes)
- for facets and their normals, neighbor and vertex sets
- for vertices and their neighbor sets
- %6.2g max. distance for near-inside points
- %6.2g max. cosine for pre-merge angle
- %6.2g radius of pre-merge centrum
- %6.2g max. cosine for post-merge angle
- %6.2g radius of post-merge centrum
- %6.2g max. distance for merging two simplicial facets
- %6.2g max. roundoff error for arithmetic operations
- %6.2g min. denominator for divisions
- zero diagonal for Gauss:
- qh_new_qhull: start qhull_cmd argument with "qhull "
- qh_new_qhull: build new Qhull for %d %d-d points with %s
- qhull error while processing previous error. Exit program
- While executing: %s | %s
- Options selected for %s:
- Last point added to hull was p%d.
- Qhull has finished constructing the hull.
- Qhull has started post-merging.
- At error exit:
- at error exit
- qhull error while ending program. Exit program
- %s OTHER FACET:
- %s VERTEX:
- ERRONEOUS and NEIGHBORING FACETS to output
- Simple material
- c:\depot\r5launch\src\ivp\ivp_utility\ivu_vhash.cxx
- Amout of extra memory taken by scaled collision meshes
- physics_scaled_mem
- fast_poly_convert
- scrapeRoughThreshold
- audioRoughnessFactor
- impactHardThreshold
- impacthard
- impactsoft
- impact_table_soft
- impact_table_hard
- scraperough
- scrapesmooth
- gamematerial
- triggersound
- $MATERIAL_INDEX_SHADOW
- "%s": material "%s" is not an rson object
- Error loading "%s"; see console log
- elasticity
- jumpfactor
- maxspeedfactor
- audioReflectivity
- audioHardMinVelocity
- audioHardnessFactor
- "%s": material "%s" didn't specify "id"
- Bad surfaceprop key %s (%s) in %s
- "%s": id "%i" is already in use
- "%s": Tried to override material "%s" but used a different "id"
- surfaceprop
- massCenterOverride
- rotdamping
- rollingdrag
- animfrictiontimein
- animfrictionmax
- animfrictiontimehold
- animfrictiontimeout
- rotInertiaLimit
- ragdollconstraint
- collisionrules
- animatedfriction
- staticsolid
- Bad packed vcollide!
- %f %f %f %f
- currentvelocity
- surfaceplane
- selfcollisions
- animfrictionmin
- collisionpair
- EventSystem001
- PORTUGUESE
- CKeyValuesSystem::m_HashItemMemPool
- Out of keyvalue string space
- CKeyValuesSystem::m_Strings
- GAMECONSOLEGUEST
- GAMECONSOLESPLITSCREEN
- GenerateRepresentativePalette: not implemented in 64 bit.
- %c=%d ~%d%%
- Blending mip%d %dx%d to
- BlendCubeMapFaceEdges: unsupported image format (%d)
- OPT_SRGB_PC_TO_360 is not supported. You are probably referencing a r1 material.
- csm_frustum_draw_lock
- csm_frustum_draw
- Color Correction Mgr
- CClientLeafSystem
- %s_script_%d
- ScriptColorCorrection_LoadAsync: No free script colorcorrection slots available.
- CColorCorrectionMgr::ScriptColorCorrection_PollAsync: Got AsyncResult_Error.
- ScriptColorCorrection_LoadAsync: Failed to register color correction with filename '%s'.
- PhaseShift colorcorrection has already been registered.
- ScriptColorCorrection_LoadSync: Failed to register color correction with filename '%s'.
- RemoteTurret colorcorrection has already been registered.
- PHASE_SHIFT_COLORCORRECTION
- CColorCorrectionMgr::ScriptAssignMonitor: Invalid monitor index %i. Valid range is 0 - %u.
- REMOTE_TURRET_COLORCORRECTION
- CColorCorrectionMgr::ScriptAssignMonitor: Index %i has no colorcorrection registered.
- CColorCorrectionMgr::ScriptAssignMonitor: Invalid colorcorrection index %i. Valid range is 0 - %i.
- CColorCorrectionMgr::ScriptUnassignMonitor: Monitor %i isn't assigned to a color correction.
- CColorCorrectionMgr::ScriptUnassignMonitor: Invalid monitor index %i. Valid range is 0 - %u.
- ScriptColorCorrection_PollAsync: Invalid colorcorrection index: %d
- CColorCorrectionMgr::ScriptRelease: Cannot release index %i. It is in use by monitor %i.
- materials\correction\__master_color_grade.raw_hdr
- Default Color Grade
- ColorCorrection_LoadAsync: FS_OpenAsyncFile returned file size of %s which should be %s for path '%s' (name %s)
- ColorCorrection_LoadAsync: FS_OpenAsyncFile returned FS_ASYNC_FILE_INVALID for path '%s' (name %s)
- ColorCorrection_PollAsync: Called with INVALID_CLIENT_CCHANDLE (0)
- ColorCorrection_LoadAsync: FS_ReadAsyncFile returned FS_ASYNC_REQ_INVALID for path '%s' (name %s)
- ColorCorrection_PollAsync: FS_CheckAsyncRequest returned %d, not FS_ASYNC_READY for path '%s' (name %s): %s
- (no message)
- RemoveColorCorrection called on INVALID_CLIENT_CCHANDLE
- ColorCorrection_PollAsync: FS_CheckAsyncRequest read %s bytes, not %s for path '%s' (name %s): %s
- Set color-correction layer to exclusive mode. Weights for other layers will be 1 minus the weight of this layer.
- ScriptColorCorrection_Release
- ScriptColorCorrection_SetExclusive
- ColorCorrection_SetExclusive
- ColorCorrection_SetWeight
- Sets the weight of a color-correction layer. Active layers blend based on relative weights.
- ColorCorrection_RegisterPhaseShift
- ScriptColorCorrection_SetWeight
- ColorCorrection_RegisterRemoteTurret
- ScriptColorCorrection_RegisterPhaseShift
- (monitorIndex, ccIndex)
- ScriptColorCorrection_RegisterRemoteTurret
- ScriptColorCorrection_AssignMonitor
- ColorCorrection_AssignMonitor
- ColorCorrection_UnassignMonitor
- (monitorIndex)
- ScriptColorCorrection_SetExclusive: Invalid colorcorrection index: %d
- ScriptColorCorrection_Release: Invalid colorcorrection index: %d
- ScriptColorCorrection_SetWeight: Invalid colorcorrection index: %d
- ScriptColorCorrection_SetExclusive: Invalid colorcorrection index (not in use): %d
- Creates a new color-correction layer, returns an index for use in other functions. Can be used immediately.
- ScriptColorCorrection_SetWeight: Invalid colorcorrection index (not in use): %d
- ScriptColorCorrection_LoadSync
- ColorCorrection_Register
- ColorCorrection_LoadAsync
- Creates a new color-correction layer, returns an index for use in other functions. Must not use until `ColorCorrection_PollAsync` returns true.
- Returns true when it is okay to use a handle registered with `ColorCorrection_LoadAsync`.
- ScriptColorCorrection_LoadAsync
- ScriptColorCorrection_PollAsync
- ColorCorrection_PollAsync
- ColorCorrection_Release
- Releases a color-correction layer.
- gamepad_custom_hip_pitch
- gamepad_custom_hip_turn_pitch
- gamepad_custom_hip_turn_yaw
- gamepad_custom_hip_turn_delay
- gamepad_custom_hip_turn_time
- gamepad_custom_ads_yaw
- gamepad_custom_ads_turn_yaw
- gamepad_custom_ads_pitch
- gamepad_custom_ads_turn_delay
- gamepad_custom_ads_turn_pitch
- gamepad_deadzone_index_look
- gamepad_custom_ads_turn_time
- gamepad_aim_speed
- ScriptColorCorrection_UnassignMonitor
- gamepad_aim_speed_ads_1
- gamepad_aim_speed_ads_0
- gamepad_aim_speed_ads_3
- gamepad_aim_speed_ads_2
- gamepad_aim_speed_ads_5
- gamepad_aim_speed_ads_4
- gamepad_custom_assist_on
- gamepad_custom_enabled
- gamepad_custom_deadzone_out
- gamepad_custom_deadzone_in
- gamepad_custom_curve
- gamepad_custom_hip_yaw
- Error loaded joystick sensitivity settings file '%s'.
- Error trying to load accel curve file "%s" for look sensitivity #%d.
- Error trying to load aim curve file "%s".
- cfg/aimassist/aimcurve_look_%d.txt
- cfg/aimassist/looksensitivity_zoomed.txt
- cfg/aimassist/looksensitivity.txt
- cfg/aimassist/looksensitivity_titan_zoomed.txt
- cfg/aimassist/looksensitivity_titan.txt
- ReloadAimAssistSettings
- Reloads aimassist config files.
- trans_ignorez_front
- GamepadCurvePanel
- AnimatedEntityTexture
- GamepadDeadzonesPanel
- AnimatedTexture
- AnimatedOffsetTexture
- gamepad_deadzone_index_move
- gamepad_look_curve
- CAimAssistTargets
- %s - Couldn't get specified centerpoint attachment '%s' on entity #%d using model '%s'.
- GetADSPullTargetInfo
- TRANSFORM: %255s
- %s - Couldn't get specified headshot attachment '%s' on entity #%d using model '%s'.
- %255s %f %f
- %d %d %d "%255[^"]" %d %d %f %f %f
- AnimateSpecificTexture
- onlyAnimateOnTexture
- animatedTextureFrameNumVar
- animatedTextureVar
- animationNoWrap
- animatedTextureFrameRate
- ClientRenderTargets001
- CCascadeLightManager
- $hdrcolorscale
- CClientThinkList
- temp ent model
- CHudCloseCaption
- CBaseViewport
- ClientScheme
- cl_allowABSCalculationDuringSnapshotScriptCalls
- ClientModeShared
- Interpolate entities before doing prediction
- cl_allowABSDuringSnapshotScriptCalls
- net_RunInvalidatePhysics
- cl_interpolation_before_prediction
- cl_disable_splitscreen_cpu_level_cfgs_in_pip
- prop_dynamic
- prop_physics
- prop_shield
- prop_dynamic_clientside
- env_sprite_clientside
- ambient_generic
- func_wallrun_curve
- func_window_hint
- info_target_clientside
- info_particle_system
- light_spot
- soundscape_floor
- trigger_soundscape
- delayPostSnapshotNotificationsToAfterInterpolation
- cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents
- Show which entities are having their bones setup each frame.
- VClient018
- cl_ShowBoneSetupEnts
- print_timeprefix
- Client: Missing precache for particle system "%s"!
- resource/ClientScheme.res
- PredSVEvent
- Unable to load turret LCD asset '%s'
- Unable to load RUI asset '%s'
- ScriptNames
- WeaponNames
- SettingsAssets
- particle_dlights_enable
- ProcessOnDataChangedEvents()
- cl_events_ignore_invalidate
- particle_dlights_spew
- miles_flip_active_window_logic
- Only hear audio when NOT the active window.
- sound_without_focus
- Play sounds even when the app doesn't have focus.
- True if game sound was muted when launching an Origin overlay.
- light_environment_volume
- light_probe_volume
- MapEntity_ParseAllEntities: found %s when expecting {
- script_mover_lightweight_clientside
- classname missing from entity!
- Failed to load "%s"
- Error reading weapon data file for: %s
- EffectDispatch
- VguiScreen
- ImpactEffectTableNames
- ParticleEffectNames
- ExtraParticleFilesTable
- classic music volume
- sound_volume_sfx_sp
- 2 - headphones or stereo, 6 - 5.1 surround, 8 - 7.1 surround. All other values invalid
- sound_classic_music
- cl_async_bone_setup
- voice_late_update
- which frontier defense playlists difficulties are active
- cl_updatedirty_early
- VoiceCommVolume
- fd_playlist_bits
- GameMusicVolume
- LobbyMusicVolume
- DialogueVolume
- voice chat volume
- master game volume
- music volume in lobby
- sound_volume_voice
- music volume in game (mp)
- sound_volume_music_lobby
- dialogue volume (mp)
- sound_volume_music_game
- sound effect volume (mp)
- sound_volume_dialogue
- music volume in game (sp)
- sound_volume_sfx
- dialogue volume (sp)
- sound_volume_music_game_sp
- sound effect volume (sp)
- sound_volume_dialogue_sp
- Number of degrees behind the player that is considered more behind than to the side
- screen_indicator_ellipse_height
- The maximum pitch difference that will affect the indicator position
- screen_indicator_back_range
- screen_indicator_pitch_scale
- screen_indicator_pitch_limit
- cl_leafsystemvis
- VClientEntityList003
- model_fadeRangeFraction
- Fraction of the fade distance to fade over.
- model_fadeRangeFractionNear
- Fraction of the near fade distance at which impostors are invisible.
- PlayerSpeed
- TitanHealth
- AmmoClipPct
- CViewRender::SetUpView->OnRenderEnd
- OnRenderStart->CViewRender::SetUpView
- CAMERA_BASE
- shadow_tools_mode
- shadow_min_count_smallest
- Checks the value for whether the game is currently telling sony it's in multiplayer
- survival_training
- is_considered_sony_multiplayer
- screen_indicator_ellipse_width
- Enable the rendering of the hud
- BuildRenderableRenderLists
- cl_drawhud
- scripts/vgui_screens.txt
- FullscreenViewport
- DoBlurFade
- Don't update shadows that aren't in the view frustum.
- ClientModeFullscreen
- score = merged extent + wasted extent, where 4.0 is full screen
- static_shadow_uses_shadow_lod
- merge ratio = merged extent / bigger one's extent. when merge ratio is less than this value, the pair can be merged even when merged extent > m_StaticShadowMaxExtentForDirtyRect
- static_shadow_good_merge_score
- static_shadow_good_merge_ratio
- leaf_threadedRecompute_batchSize
- leaf_threadedRecompute
- r_sort_trans_debug_dist
- More than %u potentially visible objects, check log for details!
- r_sort_trans_debug
- r_enableOriginSort
- Draw all renderables, even ones inside solid leaves.
- csm_fadeModels
- highlight_deferred_update
- r_drawallrenderables
- Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions.
- shadow_always_update
- Set to 1 to make shadow maps regenerate every frame.
- shadow_default_filter_size
- Size of the blur filter applied to spot shadows that don't request a different size.
- Max step threshold for shadow map blend
- Enable multisampling for shadows.
- shadow_filter_maxstep
- Maximum number of old shadows that should update every frame. It's a part of shadow_max_dynamic
- shadow_multisampled
- Blend dynamic shadows over time. Low value: long history, 1: no history
- shadow_max_old_dynamic
- shadow_noLOD
- shadow_dynamic_blendfactor
- shadow_drawfrustum
- shadow_update_culling
- shadow_info
- Information about currently active depth shadows
- Turn on shadow tools mode rendering (higher atlas size limits, running out of shadows does not spam
- max_tweak_shadow_updates
- shadow_tools_depth_upres_factor_max
- Maximum requested tools mode upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen
- shadow_tools_depth_dimen_min
- Minimum tools mode (lightedit) resolution of a spot shadow map in width and height
- Maximum requested upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen
- Minimum resolution of a spot shadow map in width and height
- shadow_max_spot_updates
- Maximum number of dynamic shadow maps to update on any given frame
- shadow_tools_min_count_smallest
- Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas in tools mode.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions.
- _rt_PrecomputedDepth#%d
- [shadow] %f %f %f
- [Not Rendered]
- _rt_UpdatedDepth#%d#%d
- Shadow #%d
- Shadow #%d: %4u renderables, %4u props, %4u AABB Checks, %4u AABB Passed, precomputed at %u/%u, %s
- shadow_use_esm
- __PrecomputedShadowTexture
- v_centerspeed
- v_centermove
- Client-side viewmodel fov control that is global for all splitscreen players on this machine. This gets overridden via splitscreen_config.txt for splitscreen.
- 0 not early, 1 after view setup, 2 after threaded bone setup
- ss_viewmodelfov
- Set the max dimension for the map. This determines the far clipping plane
- Visualize shadow atlas texture (1 .. 4, larger numbers for smaller sizes)Tweak - Purple, Dirty - Red, Dynamic - Green, Old Dynamic - Blue
- shadow_show_spot_udpate_infos
- (EXPERIMENTAL) Use exponential spot shadow maps instead of variance maps
- shadow_dbg_draw
- vsm_ignore_face_planes
- shadow_esm_enable
- vsm_culling
- vsm_ignore_edge_planes
- __ShadowFilterCompute
- CCLientShadowMgr
- $filtersize
- _rt_ShadowDepth
- $outputisarray
- $blendfactor
- rebuilding %d spot shadow depth textures
- $outputisatlas
- Binds the given key to a setpos/setang command of your current position.
- bind %s "setpos %f %f %f;setang %f %f %f"
- getpos_bind
- report_clientthinklist
- List all clientside entities thinking and time - will report and turn itself off.
- csm_texel_size_cascade_0
- csm_shadow_split_lerp_factor_range
- csm_texel_size_cascade_2
- csm_texel_size_cascade_1
- csm_ignore_cascade12
- csm_texel_size_cascade_onecascade
- Override the far clipping plane. -1 means to use the value in env_fog_controller.
- r_mapextents
- Override view during demo playback
- Near clipping plane distance
- cl_demoviewoverride
- viewportscale
- Scale down the main viewport (to reduce GPU impact on CPU profiling)
- opaque_ignorez_front
- centerview
- dump position and angles to the console
- dump position and angles to the console in 'Vector( x, y, z ), Vector( pitch, yaw, roll )' format
- z range should be inflated to be able to cover flying objects higher than world min/max
- static_shadow_shrink_culler
- static_shadow_expand_z
- csm_dropsequence_adjustment
- Adjust CSM 2 coverage during drop sequence for STATICSHADOWMODE_GENERATE_ONCE in order to prevent drop ship shadow from being clamped.
- Coverage for csm_dropsequence_adjustment
- csm_ignore_face_planes
- csm_dropsequence_adjusted_coverage
- csm_ignore_edge_planes
- should_never_see_this
- DT_WeaponInventoryActiveWeaponOnly
- csm_depth_bias
- -0.000005f
- static_shadow_depth_bias_scale
- only effective on materials with non-zero shadowBiasStatic values
- Note csm_z_cover_world expands Z range as well
- csm_max_z_offset
- csm_min_z_offset
- csm_z_cover_world
- Expands CSM Depth coverage. 1 - csm_z_coverage_sea_level to csm_z_coverage_jump_height, 2 - World bounding box
- csm_z_coverage_sea_level
- csm_culling_use_base_planes
- csm_z_coverage_jump_height
- csm_culling_use_inclusion_planes
- csm_culling_use_exclusion_planes
- m_aiNetworkFlags
- m_aiSprinting
- m_localOrigin
- m_isHologram
- m_hGroundEntity
- m_localAngles
- C_AI_BaseNPC
- GetBodyType
- Gets the AI body type
- GetAIClass
- Gets the AI Class
- Gets the AI Class by name
- Script_GetAIClass
- Script_GetAIClassName
- GetAIClassName
- activeWeapons
- activeWeapons[0]
- m_statusEffectsTimedNPCNV
- DT_AI_BaseNPC_StatusEffects
- CAI_BaseNPC
- m_statusEffectsEndlessNPCNV
- DT_AI_BaseNPC
- m_lifeState
- m_iMaxHealth
- m_fireteamSlotIndex
- m_inventory
- statuseffectsdata_npc
- m_subclass
- m_aiSettingsIndex
- GetMeleeDamageMaxForTarget
- AISetting_LeechDataKnifeTag
- Dev_GetAISettingByKeyField
- Get AI setting key field.
- Get AI setting key field. Assume return type is an asset
- Script_GetAISettingByKeyField
- Script_GetAISettingAssetByKeyField
- Dev_GetAISettingAssetByKeyField
- C_TitanSoul
- Titan Soul
- GetLastRodeoHitTime
- GetPlayerSettingsName
- IsEjecting
- GetInvalidHealthBarEnt
- IsInterruptable
- Returns if AI is in a state that can be interrupted
- GetSubclass
- Gets the AI's subclass type
- CanBeMeleeExecuted
- Returns if AI can be melee executed
- CanBeGroundExecuted
- Returns if AI can be ground executed
- IsNonCombatAI
- Returns if AI is a non-combat AI
- GetAISettingsName
- Gets the AI settings name
- AISetting_MeleeChargeSet
- AISetting_MaxFlyingSpeed
- AISetting_LeechAnimTag
- AISetting_LeechAnimSet
- Script_GetTitanSoulNetFloat
- GetTitanSoulNetFloat
- GetTitanSoulNetTime
- Gets a time (float) network variable on the titan soul (see RegisterNetworkedVariable)
- Gets an entity network variable on the titan soul (see RegisterNetworkedVariable)
- Script_GetTitanSoulNetTime
- Script_GetTitanSoulNetEnt
- GetTitanSoulNetEnt
- m_statusEffectsTimedTitanSoulNV
- DT_TitanSoul_StatusEffects
- CTitanSoul
- m_statusEffectsEndlessTitanSoulNV
- DT_TitanSoul
- m_shieldHealthMax
- m_shieldHealth
- HasValidTitan
- Returns if the titanSoul has a valid titan
- Gets the titan for this titanSoul entity
- Script_HasValidTitan
- Script_GetTitan
- GetCoreChargeExpireTime
- GetNextCoreChargeAvailable
- Gets a bool network variable on the titan soul (see RegisterNetworkedVariable)
- GetCoreChargeStartTime
- Script_GetTitanSoulNetBool
- GetTitanSoulNetBool
- GetTitanSoulNetInt
- Gets an int network variable on the titan soul (see RegisterNetworkedVariable)
- Gets a float network variable on the titan soul (see RegisterNetworkedVariable)
- Script_GetTitanSoulNetInt
- titan_soul
- m_networkedFlags
- DT_AmbientGeneric
- CAmbientGeneric
- parentBrushModel
- (%g %g %g) (%g %g %g)
- polyline_segment_
- C_AmbientGeneric
- AmbientGeneric
- SetEnabled
- Set whether this ambientgeneric is enabled.
- DT_Animationlayer
- C_AnimationLayer
- m_lastRodeoHitTime
- m_playerSettingsNum
- m_bEjecting
- m_invalidHealthBarEnt
- m_nextCoreChargeAvailable
- m_isValidRodeoTarget
- m_coreChargeStartTime
- m_coreChargeExpireTime
- m_damageComboLatestUpdateTime
- m_coreUseDuration
- statuseffectsdata_soul
- m_damageComboStartHealth
- m_titanSoulScriptNetData
- m_bossPlayer
- cl_anim_face_dist
- cl_footstep_event_max_dist_titan
- cl_anim_blend_transition_dist
- cl_anim_detail_dist
- anim_showPoseParamErrors
- cl_anim_sounds_seek
- animEvent_debug_cl
- 1 = sparse, 2 = verbose
- cl_simulateAllModelsRegardless
- animEvent_debugEnt
- cl_allowAnimsToInterpolateBackward
- cl_interpolateSoAllAnimsLoop
- ragdoll_debug
- cl_parallel_clientside_animations
- Render skeletons in wireframe
- sfm_record_hz
- r_jiggle_bones
- cl_SetupAllBones
- cl_disable_ragdolls
- z_ragdoll_impact_strength
- cl_ragdoll_force_fade_time
- Fade out ragdoll even if in players view after this many seconds
- cl_ragdoll_force_fade_time_titan
- Fade out titan ragdoll even if in players view after this many seconds
- cl_ragdoll_force_fade_time_local_view_player
- If the ragdoll is of the local view player then use the max of this and cl_ragdoll_force_fade_time for the fade time
- cl_always_ragdoll_radius
- Always create client ragdoll if within this distance to viewer
- cl_minimal_rtt_shadows
- cl_ejectbrass
- cl_footstep_event_max_dist
- m_animScriptModel
- m_animScriptSequence
- m_animMotionMode
- m_animIgnoreParentRot
- m_predictedAnimEventTimes[0]
- DT_PredictedAnimEventData
- m_predictedAnimEventIndices[0]
- m_predictedAnimEventTimes
- m_predictedAnimEventCount
- m_predictedAnimEventIndices
- m_predictedAnimEventSequence
- m_predictedAnimEventTarget
- m_predictedAnimEventsReadyToFireTime
- m_predictedAnimEventModel
- CBaseAnimating
- PredictedAnimEventData
- c_threadedAnimPostData
- enable_skeleton_draw
- m_animStartTime
- DT_ServerAnimationData
- m_nResetEventsParity
- m_animStartCycle
- m_animInitialPos
- DT_AnimRelativeData
- m_animInitialRot
- m_animInitialVel
- m_animInitialCorrectRot
- m_animInitialCorrectPos
- m_animEntityToRefRotation
- m_animEntityToRefOffset
- m_animBlendEndTime
- m_animBlendBeginTime
- m_flSkyScaleStartValue
- m_nRagdollImpactFXTableId
- m_flSkyScaleStartTime
- m_flSkyScaleEndValue
- m_nNewSequenceParity
- m_flSkyScaleEndTime
- m_SequenceTransitioner
- serveranimdata
- m_flEstIkOffset
- m_passDamageToParent
- m_animCollisionEnabled
- m_animActive
- m_animNetworkFlags
- m_animPlantingEnabled
- m_syncingWithEntity
- m_animRelativeData
- m_animSequence
- DT_BaseAnimating
- m_bSequenceFinished
- m_animModelIndex
- m_nForceBone
- m_lockedAnimDeltaYaw
- m_vecForce
- m_camoIndex
- m_flPoseParameter[0]
- m_flModelScale
- m_animPlaybackRate
- m_flPoseParameter
- m_bClientSideRagdoll
- m_animFrozen
- m_iCurrentFriction
- m_bImportant
- m_iMaxFriction
- m_iMinFriction
- m_flFrictionTime
- m_flFrictionModTime
- m_bReleaseRagdoll
- m_iFrictionAnimState
- m_nRenderMode
- m_nRenderFX
- m_flEffectTime
- m_clrRender
- m_flScaleEnd
- m_bFadingOut
- m_flScaleTimeEnd
- m_flScaleTimeStart
- C_BaseAnimating
- m_predictedAnimEventData
- m_currentFrameBaseAnimating.animSequenceParity
- m_currentFrameBaseAnimating.animSequence
- m_currentFrameBaseAnimating.animPlaybackRate
- m_currentFrameBaseAnimating.animModelIndex
- m_currentFrameBaseAnimating.animStartTime
- m_currentFrame.animCycle
- m_currentFrameBaseAnimating.m_flPoseParameters
- m_currentFrameBaseAnimating.animStartCycle
- m_bSequenceLoops
- m_bSequenceLooped
- C_ClientRagdoll
- m_networkAnimActive
- m_bFadeOut
- client_ragdoll
- GetAttachmentRight
- Get the attachement id's right vector
- Get the attachement id's up vector
- ScriptGetAttachmentRight
- ScriptGetAttachmentUp
- GetAttachmentUp
- GetAttachmentOrigin_ViewModelNoFOVAdjust
- Get the attachement id's origin vector on a viewmodel entity without the FOV adjustment
- Returns whether this entity is a viewmodel
- ScriptGetAttachmentOrigin_ViewModelNoFOVAdjust
- Returns the hit group of the given hitbox with the current model
- IsViewModel
- Sets the skin
- GetHitGroupOfHitBox
- Animating models client-side
- m_pRagdoll
- SetPoseParameter
- Set the specified pose parameter to the specified value
- Ask whether the main sequence is done playing
- ScriptSetPoseParameter
- Get the attachement id's origin vector
- IsSequenceFinished
- ScriptGetAttachmentOrigin
- GetAttachmentOrigin
- GetAttachmentAngles
- Get the attachement id's angles as a p,y,r vector
- Get the attachement id's forward vector
- ScriptGetAttachmentAngles
- ScriptGetAttachmentForward
- GetAttachmentForward
- Gets the decalIndex.
- SetDoFaceAnimations
- Set whether this model should do face animations or not
- Given ( groupIndex, modelIndex ), Sets a bodygroup's model by index
- ScriptSetDoFaceAnimations
- ScriptSetBodygroupModelByIndex
- SetBodygroupModelByIndex
- SetBodygroupModel
- Given ( groupIndex, modelName ), Sets a bodygroup's model by name
- Given ( groupName ), finds the index of the bodygroup with the given name. Returns -1 if it doesn't exist
- ScriptSetBodygroupModelByName
- ScriptFindBodygroup
- FindBodygroup
- FindBodygroupModelIndex
- Given ( groupIndex, modelName ), finds the bodygroup's model index with the given name. Returns -1 if it doesn't exist
- Gets the number of skins this model has (including the default skin at index 0).
- Gets the name associated with the given skin index for this model.
- GetSkinCount
- Gets the model skin index associated with the given name; returns -1 if none.
- GetSkinNameByIndex
- Sets the camoIndex. -1 is the default skin.
- GetSkinIndexByName
- int camoIndex
- Gets the camoIndex.
- int decalIndex
- Sets the decalIndex.
- Script_SetDecal
- SetGroundEffectTable
- Set the ground FX table by name
- Play an anim without trying to set origin/angles (unless parented)
- Anim_PlayOnly
- Play an anim without trying to set origin/angles (even if parented
- GetCurrentSequenceName
- Gets the name of the current sequence
- Stops the current animation started by Anim_Play*()
- Script_GetCurrentSequenceName
- Pause the current animtion started by Anim_Play*(). Used by the animation previewer.
- Just sets the current sequence, without the entity entering a scripted anim mode.
- Anim_SetPaused
- Plays an animation with a specific ref point.
- Anim_NonScriptedPlay
- Given ( groupIndex ), gets the currently active model index of a bodygroup.
- ScriptFindBodygroupModelIndex
- ScriptGetBodygroupModelIndex
- GetBodygroupModelIndex
- GetBodygroupModel
- Given ( groupIndex ), gets the currently active model name of a bodygroup.
- Given ( groupIndex, modelIndex ), gets the name of the bodygroup's model at the given index.
- ScriptGetBodygroupModel
- ScriptGetBodygroupModelNameForIndex
- GetBodygroupModelNameForIndex
- GetBodygroupModelCount
- Given ( groupIndex ), gets the number of models in a bodygroup.
- Given ( groupIndex ), gets the index of the "blank" model, or -1 if none.
- ScriptGetBodygroupModelCount
- ScriptGetBodygroupBlankModelIndex
- GetBodygroupBlankModelIndex
- Anim_GetStartForRefEntity_Old
- animName, referenceEntity, referenceAttachment
- Returns true if currently playing an animation from Anim_Play*()
- Anim_GetStartForRefEntity_ScriptOld
- Returns bool whether the entity's model has the specified sequence.
- Anim_IsActive
- Returns bool whether the entity's model has the specified activity.
- Anim_HasSequence
- By default the REF attachment is checked only the first frame to get the initial offset. Then root motion is added onto that offset. Call this function to position the entity using REF every frame instead of using root motion.
- Anim_HasActivity
- Sets the initial time (in seconds) that the given animation will begin playing at
- Anim_EnableUseAnimatedRefAttachmentInsteadOfRootMotion
- Immediately setup up the animation like as if it had actually already started at the given start time
- Anim_SetInitialTime
- Anim_GetStartTime
- Anim_SetStartTime
- Gets the starting position for an animation played with a specific ref point.
- Anim_PlayWithRefPoint
- string animName, vector origin, vector angles
- AnimRefPoint
- Anim_GetStartForRefPoint_Script
- Anim_GetStartForRefPoint
- string animName, entity ent, string attachment
- Gets the starting position for an animation played with a parent entity and attachment as a ref point.
- Anim_GetStartForRefEntity_Script
- Anim_GetStartForRefEntity
- Anim_GetStartForRefPoint_Old
- animName, referencePosition, referenceAngles
- Anim_GetStartForRefPoint_ScriptOld
- Anim_GetAttachmentAtTime
- string animName, string attachName, float time
- Returns the cycle for the given event in the given animation sequence. Returns -1 on any errors.
- Script_GetAttachmentAtTime
- ScriptGetAnimEventCycleFrac
- GetAnimEventCycleFrac
- GetScriptedAnimEventCycleFrac
- Returns the cycle for the given AE_SV/CL_VSCRIPT_CALLBACK event, with the given option name, in the given animation sequence. Returns -1 on any errors.
- Sets the sky scale for this entity. Pass in target skyscale and time to lerp to that value.
- ScriptGetScriptedAnimEventCycleFrac
- Request this entity to do body group change callback for a specific body group, or -1 for any body group
- LerpSkyScale
- Request this entity to do model change callback
- DoBodyGroupChangeScriptCallback
- Get how far through the animation is.
- DoModelChangeScriptCallback
- Anim_IgnoreParentRotation
- Ignore parent rotation when playing relative to a parent attachment. Turns off automatically on Anim_Stop
- Anim_EnableSequenceTransitioner
- Enable sequence transitioner for this client-only entity
- Disable sequence transitioner for this client-only entity
- AddToClientSideSequenceTransitionerList
- RemoveFromClientSideSequenceTransitionerList
- Anim_DisableSequenceTransitioner
- GetSequenceDuration
- Get animation sequence duration in seconds
- Get integer index for sequence string
- ScriptGetSequenceDuration
- ScriptLookupSequence
- LookupSequence
- Attachment
- Returns the position and angle of an attachment at the given time in the given animation
- g_ragdoll_fadespeed
- C_BaseAnimatingGameSystem
- g_ragdoll_lvfadespeed
- attachment_type
- attachment_point
- ControlPoints
- attachment_offset
- Enable parallel processing of C_BaseAnimating::SetupBones()
- SetupBonesOnBaseAnimating
- cl_threaded_bone_setup
- cl_bones_incremental_blend
- Don't reblend bones which we don't need to in SetupBones.
- Set how far through the animation is.
- ScriptSetCycle
- Anim_SetPlaybackRate
- Set the playback rate
- Anim_GetPlaybackRate
- Get the playback rate
- Anim_ChangePlaybackRate
- Change the playback rate of an already-playing animation
- Gets the scale for the model for the animating entity.
- MakeSafeForUIScriptHack
- Sets the scale for the model for the animating entity.
- GetModelScale
- SetModelScale
- float scale
- Decides how long to wait before repeating a soundtrigger event on the given player. Set to 0 to wait until the current sound ends.
- %s.%s.%s.stealth_3P
- soundtrigger_repeat_interval
- %s_3p_enemy
- Script callback on non-main thread. AE_CL_VSCRIPT_CALLBACK not allowed on gestures : %s (modelname %s)
- playendcap
- Entity %s(%d) is not a viewmodel entity
- clearOnAnimChange
- cl_requireAnimForAnimEventsHdr
- Invalid attachment index %d
- This is a non-predicted server entity. This field may be set on the client only on predicted entities, in prediction.
- This field may be set on the client only in prediction.
- CBoneFollower
- Tried to set camo out of valid range
- cl_bones_incremental_transform
- Don't retransform bones which we don't need to in SetupBones.
- cl_bones_oldhack
- Redo all previously transformed bones in SetupBones--old 'hack'.
- Draw models in the zfill pass where they will affect light tile culling
- Enables drawing 'other' (C_BaseAnimating) models
- debugFootstepEffects
- r_drawmodelsinzfill
- cl_approx_footstep_origin
- %s.%s.%s_3P
- DT_OverlayVars
- eventseq_debug
- m_AnimOverlayCount
- m_AnimOverlay
- DT_BaseAnimatingOverlay
- CBaseAnimatingOverlay
- m_animOverlayIsActive[0]
- overlay_vars
- m_animOverlayModelIndex[0]
- m_animOverlayIsActive
- m_animOverlaySequence[0]
- m_animOverlayModelIndex
- m_animOverlayStartTime[0]
- m_animOverlaySequence
- m_animOverlayStartCycle[0]
- m_animOverlayStartTime
- DT_BoneFollower
- m_CollisionGroup
- m_nModelIndex
- m_modelIndex
- m_Collision
- m_hOwnerEntity
- m_boneIndex
- cl_skipAnimEventsOnProps
- targetTimeDelta must be positive.
- foot_R_sole
- foot_L_sole
- m_currentFrameAnimatingOverlay.animOverlayCycle
- m_currentFrameAnimatingOverlay.animOverlaySequence
- m_currentFrameAnimatingOverlay.animOverlayStartCycle
- m_currentFrameAnimatingOverlay.animOverlayStartTime
- m_currentFrameAnimatingOverlay.animOverlayWeight
- m_currentFrameAnimatingOverlay.animOverlayPlaybackRate
- m_currentFrameAnimatingOverlay.animOverlayAnimTime
- m_currentFrameAnimatingOverlay.animOverlayOrder
- m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration
- m_currentFrameAnimatingOverlay.animOverlayFadeInDuration
- SIDEARM_HOLSTER
- RIFLE_HOLSTER
- ANTI_TITAN_HOLSTER
- muzzle_flash
- PROPGUN_ALT
- m_animOverlayPlaybackRate[0]
- m_animOverlayStartCycle
- m_animOverlayWeight[0]
- m_animOverlayPlaybackRate
- m_animOverlayOrder[0]
- m_animOverlayWeight
- m_animOverlayAnimTime[0]
- m_animOverlayOrder
- m_animOverlayFadeInDuration[0]
- m_animOverlayAnimTime
- m_animOverlayFadeOutDuration[0]
- m_animOverlayFadeInDuration
- C_BaseAnimatingOverlay
- m_animOverlayFadeOutDuration
- m_currentFrameAnimatingOverlay.animOverlayModelIndex
- m_currentFrameAnimatingOverlay.animOverlayIsActive
- m_contextAction
- m_showActiveWeapon3p
- m_weaponDelayEnableTime
- m_weaponPermission
- m_hudInfo_visibilityTestAlwaysPasses
- m_weaponDisabledFlags
- m_lastFiredTime
- m_nameVisibilityFlags
- m_raiseFromMeleeEndTime
- m_lastFiredWeapon
- m_sharedEnergyTotal
- m_sharedEnergyCount
- m_sharedEnergyRegenRate
- m_lastSharedEnergyRegenTime
- m_lastSharedEnergyTakeTime
- m_sharedEnergyRegenDelay
- CBaseCombatCharacter
- shell_eject
- m_flNextAttack
- DT_BCCLocalPlayerExclusive
- bcc_localdata
- DT_BaseCombatCharacter
- m_selectedWeapons
- m_selectedWeapons[0]
- m_latestPrimaryWeapons
- m_latestPrimaryWeapons[0]
- m_latestNonOffhandWeapons
- m_latestNonOffhandWeapons[0]
- m_weaponGettingSwitchedOut[0]
- m_lastCycleSlot
- m_showActiveWeapon3p[0]
- m_weaponGettingSwitchedOut
- WeaponInventory_Client
- m_numRodeoSlots
- C_BaseCombatCharacter
- m_selectedOffhandsPendingHybridAction
- m_selectedOffhands
- m_currentFrame.weaponGettingSwitchedOut
- m_latestMeleeWeapon
- m_phaseShiftFlags
- m_currentFrame.showActiveWeapon3p
- Returns the active weapon.
- Base Combat Characters (client-side)
- Script_GetActiveWeapon
- GetActiveWeapon
- array< entity >
- Returns all active weapons. Array indices will not match active weapon slot values and the array will have no null elements.
- m_phaseShiftTimeEnd
- m_phaseShiftTimeStart
- m_cloakEndTime
- m_minimapData
- m_cloakFadeOutStartTime
- m_cloakFadeInEndTime
- m_cloakFlickerAmount
- m_cloakFadeInDuration
- m_deathVelocity
- m_cloakFlickerEndTime
- m_vecViewOffset.y
- m_vecViewOffset.x
- m_targetInfoIconName
- m_vecViewOffset.z
- m_rodeoRiders
- m_rodeoRiders[0]
- GetNormalWeapon
- Get the normal weapon in the specified slot.
- Set the selected offhand weapon.
- Script_Weapon_GetNormal
- Script_Weapon_SetSelectedOffhand
- SetSelectedOffhand
- GetOffhandWeapons
- Get array of the offhand weapons.
- Returns the selected weapon.
- Script_Weapon_GetOffhandArray
- Script_GetSelectedWeapon
- GetSelectedWeapon
- IsWeaponSlotDisabled
- Returns true if the weapon slot is disabled
- Returns the weapon disable flags that are active
- Script_Weapon_IsSlotDisabled
- Script_GetAllActiveWeapons
- GetAllActiveWeapons
- GetAntiTitanWeapon
- Returns the anti titan weapon.
- GetSidearmWeapon
- Script_GetAntiTitanWeapon
- Returns the last primary weapon used
- Script_GetSidearmWeapon
- Script_GetLatestPrimaryWeapon
- GetLatestPrimaryWeapon
- GetMainWeapons
- Get array of the main weapons.
- Get the offhand weapon in the specified slot.
- Script_Weapon_GetMainArray
- Script_Weapon_GetOffhand
- GetOffhandWeapon
- Returns true if the entity is in the middle of a melee execution context action
- ContextAction_IsLeeching
- Returns true if the entity is an attacker in the middle of a melee execution context action
- ContextAction_IsMeleeExecution
- Returns true if the entity is a target in the middle of a melee execution context action
- ContextAction_IsMeleeExecutionAttacker
- Returns whether entity is in the middle of a battery requisition context action
- ContextAction_IsMeleeExecutionTarget
- Returns whether the player is in a rodeo context action
- ContextAction_IsRequisitionBattery
- Returns whether the player is in a vehicle context action
- ContextAction_IsRodeo
- Returns whether the player is in a zipline context action
- ContextAction_IsInVehicle
- Returns whether the player is in a fastball context action
- ContextAction_IsZipline
- Script_Weapon_GetDisableFlags
- GetWeaponDisableFlags
- IsUsingOffhandWeapon
- Returns true if player is using an offhand weapon in the active slot.
- Clear the player's offhand ability
- Script_Weapon_IsUsingOffhand
- Script_Weapon_ClearOffhand
- ClearOffhand
- IsSwitching
- Returns true if the player is switching weapons in the specified slot.
- Returns whether in the middle of any context action (like melee or leeching)
- Script_Weapon_IsSwitching
- Returns whether in the middle of a busy context action
- ContextAction_IsActive
- Returns whether in the middle of a leeching context action
- ContextAction_IsBusy
- Marks the entity as executing a revive
- ContextAction_ClearFastball
- Marks the entity as no longer executing a revive
- ContextAction_SetReviving
- Marks the entity as being revived
- ContextAction_ClearReviving
- Marks the entity as no longer being revived
- ContextAction_SetBeingRevived
- Returns position that has been offset relative to the view
- ContextAction_ClearBeingRevived
- OffsetPositionFromView_Script
- OffsetPositionFromView
- OffsetFromViewAngles
- Returns angles that has been offset relative to the view
- Get the amount of currently loaded ammo in the active weapon.
- OffsetFromViewAngles_Script
- Returns whether the player is in a revive context action
- ContextAction_IsFastball
- Returns whether the player is in a being-revived context action
- ContextAction_IsReviving
- Marks the entity as in the middle of a busy context action (so other things don't interrupt them)
- ContextAction_IsBeingRevived
- Marks the entity as no longer doing some kind of context action
- ContextAction_SetBusy
- Marks the entity as inside a vehicle
- ContextAction_ClearBusy
- Marks the entity as no longer inside a vehicle
- ContextAction_SetInVehicle
- Marks the entity is executing a fastball
- ContextAction_ClearInVehicle
- Marks the entity as no longer executing a fastball
- ContextAction_SetFastball
- Gets the titanSoul for this entity
- PlayerMelee_ExecutionEndTarget
- Script_GetTitanSoul
- GetTitanSoul
- Script_IsPhaseShiftedOrPending
- IsPhaseShiftedOrPending
- Script_PhaseShiftBegin
- PhaseShiftBegin
- Script_EnablePhaseShiftFlags
- EnablePhaseShiftFlags
- Script_DisablePhaseShiftFlags
- DisablePhaseShiftFlags
- Script_PhaseShiftCancel
- PhaseShiftCancel
- PhaseShiftTimeRemaining
- Time left in phase shift.
- Script_GetActiveWeaponPrimaryAmmoLoaded
- GetActiveWeaponPrimaryAmmoLoaded
- TraceToLocalPlayerSimple
- Get deferred trace fraction from eye to local player eye
- Get deferred trace result from eye to local player eye, return NULL if deferred trace is not available
- Script_TraceToLocalPlayerSimple
- TraceToLocalPlayer
- TraceResults ornull
- Let script tell code a melee attack has started (for the attacker)
- Script_TraceToLocalPlayer
- Let script tell code a melee attack has started (for the target/victim)
- PlayerMelee_ExecutionStartAttacker
- Let script tell code a melee attack has ended (for the attacker)
- PlayerMelee_ExecutionStartTarget
- Let script tell code a melee attack has ended (for the target/victim)
- PlayerMelee_ExecutionEndAttacker
- Returns the last time the entity fired a bullet weapon.
- ScriptGetPlayerOrNPCViewVector
- AddSharedEnergy
- GetLastFiredTime
- TakeSharedEnergy
- Script_AddSharedEnergy
- CanUseSharedEnergy
- Script_TakeSharedEnergy
- GetSharedEnergyCount
- Script_CanUseSharedEnergy
- SetSharedEnergyTotal
- Script_GetSharedEnergyCount
- GetSharedEnergyTotal
- Script_SetSharedEnergyTotal
- SetSharedEnergyRegenRate
- Script_GetSharedEnergyTotal
- PhaseShiftTimePassed
- Script_PhaseShiftTimeRemaining
- GetEntityAtPhaseShiftExitPosition
- Gets the entity you are about to phase shift into
- Returns the first rodeo rider found or null if there are none.
- Script_GetEntityAtPhaseShiftExitPosition
- ScriptGetFirstRodeoRider
- GetFirstRodeoRider
- GetRodeoRider
- Returns rodeo rider (if there is one) at the given slot.
- Returns number of rodeo slots available on this entity.
- ScriptGetRodeoRider
- ScriptGetNumRodeoSlots
- GetNumRodeoSlots
- GetPlayerOrNPCViewVector
- Gets the view vector of a player or NPC. Prefer GetViewVector or GetNPCViewVector when you know whether you're working with a player or NPC.
- 1: Moving geo pushes client entities, 0: Client entities do not get pushed
- interpolate_on_parent_change
- push_cl_always_update_prev_matrix
- createentitydecals
- cl_flip_vis_bits
- lerp_threaded_numEntsPerTask
- lerp_threaded
- postdataupdate_threaded_chunksize
- postdataupdate_threaded
- ent_lightweightEnts
- viewangles_simpler
- weapon_parentingFixLerp
- r_drawrenderboxes
- r_render_pos_debug
- r_pos_debug
- GetSharedEnergyRegenRate
- Script_SetSharedEnergyRegenRate
- SetSharedEnergyRegenDelay
- Script_GetSharedEnergyRegenRate
- GetSharedEnergyRegenDelay
- Script_SetSharedEnergyRegenDelay
- Lists all weapons owned by the local player
- Script_GetSharedEnergyRegenDelay
- cl_debugClientEntities
- weapon_list
- report_cliententitysim
- List all clientside simulations and time - will report and turn itself off.
- cl_interp_all
- Disable interpolation list optimizations.
- cl_lerpIfChildrenLerp
- cl_preSnapshotTransitionBlockCount
- EyePosition
- Get vector to eye position - absolute coords
- The the position between the entity's eyes.
- ScriptEyePosition
- PositionBetweenEyes
- ShipHack_PositionBetweenEyes
- Sets the position of the entity
- Sets the position of the entity relative to parent
- ScriptSetOrigin
- ScriptSetLocalOrigin
- SetLocalOrigin
- StopPhysics
- Stops physics for an entity
- Sets the move type.
- ScriptStopPhysics
- net_predictParentEntities
- dormant_debug
- lerp_careAboutAttachmentBonePosition
- cl_base_entity_effect_lock
- CBaseEntity
- error_if_non_standard_ent_create
- C_BaseEntity
- Root class of all client-side entities
- IsClientOnly
- Returns whether this entity is client only
- GetAbsOrigin
- GetNoTarget
- GetLocalOrigin
- GetNoTargetSmartAmmo
- Get whether the smart ammo system can see this target
- SetToSameParentAs
- Sets this entity's move parent to be the same as the given entity's.
- Marks this entity as an attachment that never moves away from the attachment point
- ScriptSetToSameParentAs
- Don't create a giant bounding box even though we are attached to an attachment
- MarkAsNonMovingAttachment
- If in hierarchy, retrieves the entity's parent
- DontIncludeParentBbox
- ScriptGetMoveParent
- GetParentAttachment
- Gives the name of the attachment that we are parented to
- Gives the index of the attachment that we are parented to
- ScriptGetMoveParentAttachment
- ScriptGetMoveParentAttachmentIndex
- GetParentAttachmentIndex
- ScriptSetPhysics
- SetPhysics
- GetPhysics
- Gets the move type.
- Parents this entity to another entity.
- ScriptGetPhysics
- entity parentEnt, string attachment = "", bool maintainOffset = null, float blendTime = 0
- Parents this entity to another entity's hitbox.
- ScriptSetParent
- SetParentWithHitbox
- entity parentEnt, int hitboxIdx, bool maintainOffset = null, float blendTime = 0
- Clears the parent of an entity. Must be a clientside entity
- ScriptSetParentWithHitbox
- ScriptClearParent
- ClearParent
- ScriptSetAngles
- SetLocalAngles
- Set entity pitch, yaw, roll as a vector relative to parent
- Get eye angles
- ScriptSetLocalAngles
- ScriptEyeAngles
- GetForwardVector
- Get the forward vector of the entity
- Get the right vector of the entity
- ScriptGetForward
- ScriptGetRight
- GetRightVector
- GetUpVector
- Get the up vector of the entity
- GetParentHitbox
- Gives the index of the hitbox that we are parented to
- Sets the local position offset of an attached entity.
- ScriptGetMoveParentHitbox
- ScriptSetAttachOffsetOrigin
- SetAttachOffsetOrigin
- SetAttachOffsetAngles
- Sets the local angles offset of an attached entity.
- Get entity pitch, yaw, roll as a vector
- ScriptSetAttachOffsetAngles
- ScriptGetAngles
- GetLocalAngles
- Get entity pitch, yaw, roll as a vector relative to parent
- Set entity pitch, yaw, roll as a vector
- ScriptGetLocalAngles
- ScriptIsAlive
- IsEntAlive
- GetArmorType
- Get the entity's armor type
- GetEntIndex
- ScriptGetArmorType
- GetEncodedEHandle
- ScriptEntIndex
- Set the file path of the model
- GetTitleForUI
- ScriptSetModel
- GetBossPlayerName
- Get's the entity's boss player's name
- GetBossPlayer
- Gets the boss player for an entity
- SetVelocity
- ScriptGetUp
- ScriptSetAbsVelocity
- Code_SetTeam
- GetTeamNumber
- ChangeTeam_Script
- GetTeamMemberIndex
- Script_GetGrade
- Gets this entity's health
- Script_GetTeamMemberIndex
- Gets this entity's maximum health
- Is this entity alive?
- GetMaxHealth
- Set sound 'code' controller for sounds attached to entity. Overrides code value (if any). (The client-side version of this script hook is not for server entities!)
- GetPreTemplateName
- Unset sound 'code' controller for sounds attached to entity. (The client-side version of this script hook is not for server entities!)
- SetSoundCodeControllerValue
- type safe equivalent of ent.kv.model = model
- UnsetSoundCodeControllerValue
- type safe equivalent of model = ent.kv.model
- SetValueForModelKey
- type safe equivalent of ent.kv.texture = texture
- GetValueForModelKey
- type safe equivalent of texture = ent.kv.texture
- SetValueForTextureKey
- type safe equivalent of ent.kv.effect_name = effect_name
- GetValueForTextureKey
- type safe equivalent of effect_name = ent.kv.effect_name
- SetValueForEffectNameKey
- Avoid using outside of debug code.
- Script_GetBossPlayer
- GetClassname
- GetCodeClassName
- GetEntityName
- GetTargetName
- GetScriptName
- Returns the script_name of this entity
- SetScriptName
- Sets the script_name of this entity
- GetInstanceName
- Returns the instance_name of this entity
- GetNetworkedClassName
- Works on both server and client. Can return null.
- Get the entity name stripped of template unique decoration
- ScriptGetSignifierName
- InitializeOrValidateScriptScope
- ValidateScriptScope
- GetScriptScope
- Retrieve the script-side data associated with an entity
- Retrieve the unique identifier used to refer to the entity within the scripting system
- Get the centerpoint of an entity.
- GetScriptId
- RenderedWorldSpaceCenter
- GetWorldSpaceCenter
- Gets this entity's owner
- Returns true if entity is a player.
- GetScriptOwnerEntity
- Returns true if entity is an NPC.
- SetValueForKey
- GetValueForEffectNameKey
- Get a string representation of the specified key's value.
- ScriptSetValueForKey
- ScriptGetKeyValueAsString
- GetValueForKey
- GetTarget_Deprecated
- Shortcut for GetValueForKey( "target" )
- Returns true if the specified key exists on the entity.
- Script_GetTarget
- ScriptDoesKeyExist
- GetNextKey
- Takes a key in the entity's key value list and returns the next key. Useful for iterating through key values.
- Ensure that an entity's script scope has been created
- ScriptGetNextKey
- EnableRenderWithViewModels
- Causes entity to render in the view model pass
- DisableRenderWithViewModels
- Causes entity to NOT render in the view model pass
- IsRenderingWithViewModels
- Returns true if the entity is rendering in the view model pass
- EnableRenderWithCockpit
- Causes entity to render with the cockpit
- Causes entity to NOT render with the cockpit
- ScriptEnableRenderWithCockpit
- ScriptDisableRenderWithCockpit
- DisableRenderWithCockpit
- EnableRenderWithHud
- Causes entity to render with the hud
- Causes entity to NOT render with the hud
- ScriptEnableRenderWithHud
- Returns true if entity is the world entity.
- Returns true if entity is a func_brush entity.
- Returns true if the entity is a predicted projectile.
- IsFuncBrush
- Returns true if this is a projectile.
- IsPredictedProjectile
- Returns the absolute velocity of this entity.
- IsProjectile
- GetAbsVelocity
- GetVelocity
- GetLocalVelocity
- Returns the local velocity of this entity.
- RenderWithViewModels
- Controls whether the given entity is drawn in the view model pass
- SetDoDestroyCallback
- If true, this entity will be do a callback to script before being destroyed
- CreateTableFromModelKeyValues
- Creates and returns a script table from the entity's model's $keyvalues block.
- Sets the take damage type, DAMAGE_NO, DAMAGE_YES, DAMAGE_EVENTS_ONLY
- ScriptCreateTableFromModelKeyValues
- ScriptSetTakeDamageType
- SetTakeDamageType
- IsMarkedForDeletion
- True if this entity is being removed (deleted or killed).
- True if this entity is ignored by the aimassist system.
- ScriptIsMarkedForDeletion
- Returns whether the entity is invulnerable to damage.
- IsIgnoredByAimAssist
- IsInvulnerableToDamage
- IsInvulnerable
- ScriptDisableRenderWithHud
- DisableRenderWithHud
- EnableRenderWithViewModelsNoZoom
- Causes entity to render with viewmodels, but doesn't zoom in when ADS
- Causes entity to NOT render with viewmodels, but doesn't zoom in when ADS
- ScriptEnableRenderWithViewModelsNoZoom
- ScriptDisableRenderWithViewModelsNoZoom
- DisableRenderWithViewModelsNoZoom
- GetModelName
- Returns the name of the model
- Returns Body group name from the hitboxid.
- ScriptGetModelName
- Destroys the entity
- GetBodygroupNameFromHitboxId
- ScriptDestroy
- True if standing on something
- Script_ForceShadowVisible
- Return ground entity
- IsOnGround
- ScriptGetGroundEntity
- GetGroundEntity
- HasPusherAncestor
- If entity is parented to a pusher
- True if the entity is human type.
- True if the entity is titan type.
- IsOperator
- IsMechanical
- True if the entity is mechanical type
- HasGibModel
- True if the entity has gib models
- Script_Minimap_GetZOrder
- Minimap_GetZOrder
- Script_Minimap_GetCustomState
- Minimap_GetCustomState
- SetVisibleForLocalPlayer
- Make a client-side entity visible to a local player (0 = first player, 1 = next player, etc.).
- Make a client-side entity invisible to a local player (0 = first player, 1 = next player, etc.).
- Script_SetVisibleForLocalPlayer
- Script_SetInvisibleForLocalPlayer
- SetInvisibleForLocalPlayer
- Script_Show
- Script_Hide
- ForceShadowVisible
- Force entity to have shadows even if it isn't visible to the client. Useful for makingt he thirdperson model cast a shadow while in first person.
- Gets whether the entity can cloak or not
- SetCanCloak
- IsPhaseShifted
- Get the current highlight context.
- Script_IsPhaseShifted
- Script_Highlight_GetCurrentContext
- Highlight_GetCurrentContext
- Highlight_GetCurrentInsideOpacity
- Get the inside opacity on the current context.
- Get the outline opacity on the current context.
- Script_Highlight_GetCurrentInsideOpacity
- Script_Highlight_GetCurrentOutlineOpacity
- Highlight_GetCurrentOutlineOpacity
- Highlight_GetInheritHighlight
- Tells if this entity can inherit the highlighting settings from a parent entity if there is no local settings.
- True if the entity is a zipline type.
- True if the entity is breakable glass.
- IsRopeZipline
- True if the entity is a player decoy.
- IsBreakableGlass
- True if the entity is a hologram.
- IsPlayerDecoy
- Return if player is cloaked
- IsHologram
- Return when cloak ends (ie, when fade-in begins)
- Return the cloak fade time amount (0 = off, 1 = on)
- GetCloakEndTime
- Sets whether the entity can cloak or not
- GetCloakFadeFactor
- Highlight_IsEntityVisible
- Tells if this entity will be drawn.
- Tells if this highlight will be drawn after all post-processes.
- Script_Highlight_IsEntityVisible
- Script_Highlight_IsAfterPostProcess
- Highlight_IsAfterPostProcess
- Highlight_Enable
- Enable highlighting on this entity.
- Set the current highlight context. 0 by default. Server has priority over client. Use context -1 to disable highlighting.
- Script_Highlight_Enable
- Script_Highlight_SetCurrentContext
- Highlight_SetCurrentContext
- Highlight_SetInheritHighlight
- Set if this entity can inherit the highlighting settings from a parent entity if there is no local settings. False by default. Shared by all contexts.
- Set function slots on the given context. Use slot 0 to disable a function.
- Script_Highlight_SetInheritHighlight
- Get the inside function slot on the given context. 0 for a disabled a function.
- Script_Highlight_GetInheritHighlight
- Script_Highlight_GetInsideFunction
- Highlight_GetInsideFunction
- Highlight_GetOutlineFunction
- Get the outline function slot on the given context. 0 for a disabled a function.
- Get the outline radius on the given context.
- Script_Highlight_GetOutlineFunction
- Script_Highlight_GetOutlineRadius
- Highlight_GetOutlineRadius
- Highlight_GetParam
- Get custom parameters on the given context. Parameters are shared between inside and outline functions.
- Get custom state on the given context. Parameters are shared between inside and outline functions.
- Script_Highlight_GetParam
- Script_Highlight_GetState
- Highlight_GetState
- Sets fade in time for highlight.
- Script_Highlight_ShowOutline
- Script_Highlight_SetFadeInTime
- Highlight_SetFadeInTime
- Highlight_SetFadeOutTime
- Sets fade out time for highlight.
- Sets visibility type for highlight.
- Script_Highlight_SetFadeOutTime
- Script_Highlight_SetVisibilityType
- Highlight_SetVisibilityType
- Highlight_SetLifeTime
- Sets how long the highlight lasts for before fading out.
- Sets fade dist
- Script_Highlight_SetLifeTime
- Script_Highlight_SetNearFadeDist
- Highlight_SetNearFadeDist
- Script_Highlight_SetFunctions
- Highlight_SetFunctions
- Highlight_SetParam
- Set custom parameters on the given context. Parameters are shared between inside and outline functions.
- Hide inside function in a given duration. 0 to hide immediately. Server has priority over client.
- Script_Highlight_SetParam
- Script_Highlight_HideInside
- Highlight_HideInside
- Highlight_HideOutline
- Hide outline function in a given duration. 0 to hide immediately. Server has priority over client.
- Show inside function in a given duration. 0 to show immediately. Server has priority over client.
- Script_Highlight_HideOutline
- Script_Highlight_ShowInside
- Highlight_ShowInside
- Highlight_ShowOutline
- Show outline function in a given duration. 0 to show immediately. Server has priority over client.
- Script_Highlight_StartOn
- Highlight_StartOn
- Script_HighlightEnableForTeam
- HighlightEnableForTeam
- Script_HighlightDisableForTeam
- HighlightDisableForTeam
- Script_HighlightSetTeamBitField
- HighlightSetTeamBitField
- Script_IsHighlightEnabledForTeam
- IsHighlightEnabledForTeam
- Script_Highlight_PushPingedState
- Highlight_PushPingedState
- Script_Highlight_PopPingedState
- Highlight_PopPingedState
- GetBoundingMins
- Get a vector containing min bounds, centered on object
- Script_Highlight_SetFarFadeDist
- Highlight_SetFarFadeDist
- Script_Highlight_GetNearFadeDist
- Highlight_GetNearFadeDist
- Script_Highlight_GetFarFadeDist
- Highlight_GetFarFadeDist
- Highlight_SetFlag
- sets a flag to active or not on a highlight
- sets the highlight flags back to 0
- Script_Highlight_SetFlag
- Script_Highlight_ResetFlags
- Highlight_ResetFlags
- Highlight_GetFlag
- Gets whether or not a flag is active on a highlight
- Starts the highlight as on no matter what.
- Script_Highlight_GetFlag
- Set the distance that this entity starts fading.
- ScriptLookupAttachment
- SetFadeDist
- SetFadeDistance
- Script_DispatchImpactEffects
- DispatchImpactEffects
- EnableDraw
- Draw this entity
- DisableDraw
- Disabling rendering of this entity. Attached effects with render.
- Script_GetLifeState
- GetLifeState
- Script_GetShieldHealth
- GetShieldHealth
- Script_GetShieldHealthMax
- GetShieldHealthMax
- Get a vector containing max bounds, centered on object
- Script_GetBoundingMins
- Script_GetBoundingMaxs
- GetBoundingMaxs
- WorldSpaceSurroundingMins
- Returns minimum bounds in world-space. This takes into account all movement of the current animation.
- WorldSpaceSurroundingMaxs
- Returns maximum bounds in world-space. This takes into account all movement of the current animation.
- EnableHealthChangedCallback
- Registers the entity to have the script function ClientCallback_OnHealthChanged called when their health changes
- DisableHealthChangedCallback
- Unregisters the entity from having the script function ClientCallback_OnHealthChanged called when their health changes
- DoDeathCallback
- Turn on/off death callback on entity
- LookupAttachment
- Get the named attachement id
- ScriptGetLinkEnt
- GetLinkEnt
- GetLinkParent
- Returns the single entity that connects to this entity (if there is one)
- GetPassThroughFlags
- ScriptGetLinkParent
- Sets flags for when pass through happens on this entity
- Script_GetPassThroughFlags
- Script_SetPassThroughFlags
- SetPassThroughFlags
- SetPassThroughThickness
- Sets the thickness of and entity for pass through bullets.
- Sets the direciton the shot has to come from to pass the ent
- Script_SetPassThroughThickness
- Script_SetPassThroughDirection
- SetPassThroughDirection
- SetForceVisibleInPhaseShift
- Forces an entity to be visible during phase shift.
- Allows the shifter to see others while not in phase shift
- Script_SetForceVisibleInPhaseShift
- Script_SetSeeOtherNonShifters
- SetSeeOtherNonShifters
- SetCanBeAimAssistTrackedWhilePhased
- Allows ent to have aim assit applied to them on non phased players while they are phased
- Returns array of entities that this entity is linked to
- Script_SetCanBeAimAssistTrackedWhilePhased
- ScriptGetLinkEntArray
- GetLinkEntArray
- GetLinkParentArray
- Returns array of entities that are linked to this entity
- Returns the single entity this entity is linked to (if there is one)
- ScriptGetLinkParentArray
- ScriptDisableRenderAlways
- DisableRenderAlways
- int realmIndex
- Check if the entity belongs to the realm.
- ScriptIsInRealm
- entity otherEntity
- Check if the entity shares a realm with this entity.
- ScriptDoesShareRealms
- DoesShareRealms
- array < int >
- Get list of realms this entity belongs to.
- ScriptGetRealms
- GetSharedRealms
- Get list of realms this entity shares with the other entity.
- DisableIdLights
- Disables Id lights on this entity
- Enables Id lights on this entity
- Script_DisableIdLights
- Script_EnableIdLights
- EnableIdLights
- Make this client entity alive or dead. Needed for id lights to work.
- Script_SetPreventCrits
- SetPreventCrits
- Script_GetCritsPrevented
- GetCritsPrevented
- EnableRenderAlways
- Set this entity to render always
- Set this entity to not render always
- ScriptEnableRenderAlways
- m_highlightFunctionBits[0]
- m_highlightParams
- m_highlightServerFadeBases[0]
- m_highlightFunctionBits
- m_highlightServerFadeStartTimes[0]
- m_highlightServerFadeBases
- m_highlightServerFadeEndTimes[0]
- m_highlightServerFadeStartTimes
- m_highlightServerContextID
- m_highlightServerFadeEndTimes
- DT_BaseEntity
- m_highlightTeamBits
- m_bRenderWithViewModels
- m_fEffects
- m_teamMemberIndex
- m_iTeamNum
- Get list of children entities. ( Entities that have this as the move parent. )
- ScriptGetSharedRealms
- GetChildren
- array < entity >
- Copy the highlight state of the entity ent to this entity.
- Script_GetChildren
- CopyHighlightState
- entity ent
- Check if the entity is hidden ( Hide function for client entities ).
- Script_CopyHighlightState
- Script_IsHidden
- m_PredictableID
- DT_PredictableId
- m_highlightParams[0]
- DT_HighlightSettings
- m_holdUsePrompt
- m_instanceNameIndex
- m_iSignifierName
- m_pressUsePrompt
- movecollide
- m_fadeDist
- predictable_id
- m_usableType
- m_visibilityFlags
- m_usableDistanceOverride
- m_usablePriority
- m_usePromptSize
- m_usableFOV
- m_spottedByTeams
- m_spottedByTeams[0]
- m_passThroughFlags
- m_passThroughDirection
- m_passThroughThickness
- m_collideWithOwner
- m_contents
- moveparent
- m_dissolveEffectEntityHandle
- m_parentAttachmentModel
- m_parentAttachmentIndex
- m_attachmentLerpEndTime
- m_attachmentLerpStartTime
- m_attachmentLerpStartAngles
- m_attachmentLerpStartOrigin
- m_scriptNameIndex
- m_currentFrame.viewOffset
- m_flFriction
- m_currentFrame.modelIndex
- m_vecAbsOrigin
- m_angNetworkAngles
- m_vecAngVelocity
- m_angAbsRotation
- m_vecBaseVelocity
- m_flProxyRandomValue
- m_flGravity
- You can only call SetVisibleForLocalPlayer() on client-side entities
- m_flMaxspeed
- Too many client-only entities.
- You can only call SetInvisibleForLocalPlayer() on client-side entities
- m_invulnerableToDamageCount
- m_baseTakeDamage
- m_firstParentEntityLink
- m_firstChildEntityLink
- m_bIsSoundCodeControllerValueSet
- HighlightSettings
- m_flSoundCodeControllerValue
- m_realmsBitMask
- m_originRelativeToPusher
- DT_SkyCamera
- CSkyCamera
- m_MoveCollide
- m_MoveType
- m_vecVelocity
- m_vecAbsVelocity
- WINDOW_NOCOLLIDE
- CONTENTS_PHYSICSCLIP
- TESTFOGVOLUME
- OPERATOR_FLOOR
- IGNORE_NODRAW_OPAQUE
- Updates visibility bits.
- Model '%s' could not be found for entity at (%.2f %.2f %.2f)
- You can only change client only entities on the client.
- cl_updatevisibility
- Entity is not marked with PushPingedState() (too many pops?).
- Invalid flag with value %i passed in
- parenting_debug
- %8.4f : Render Origin (%0.3f %0.3f %0.3f)
- cl_simulationtimefix
- cl_interpolation_report
- Prints all entities being interpolated on the next frame
- MASK_SOLID (HIGH)
- MASK_SOLID (LO)
- MASK_TITANSOLID
- MASK_PLAYERSOLID
- MASK_NPCFLUID
- MASK_NPCSOLID
- MASK_SOLID_BRUSHONLY
- MASK_NONBRUSH
- MASK_NPCSOLID_BRUSHONLY
- MASK_PLAYERSOLID_BRUSHONLY
- MASK_WATER (HIGH)
- MASK_WATER (LO)
- MASK_OPAQUE_AND_NPCS
- MASK_OPAQUE
- MASK_BLOCKLOS_AND_NPCS
- MASK_BLOCKLOS
- MONSTERCLIP
- PLAYERCLIP
- BULLETCLIP
- OPERATORCLIP
- TRANSLUCENT
- SOUNDTRIGGER
- OCCLUDESOUND
- CONTENTS__UNUSED_BIT_31
- CONTENTS__UNUSED_BIT_29
- May not SetTeam() on a server-created entity on the client
- dlight_debug
- cl_removedecals
- Remove the decals from the entity under the crosshair.
- cl_flip_visibility
- Flips the visibilityBits of all Entities
- cl_ent_bbox
- Displays the client's bounding box for the entity under the crosshair.
- cl_ent_absbox
- Displays the client's absbox for the entity under the crosshair.
- cl_ent_rbox
- Displays the client's render box for the entity under the crosshair.
- m_vecPrevAbsOrigin
- m_ModelName
- MASK_VISIBLE_AND_NPCS
- MASK_VISIBLE
- MASK_SHOT (HIGH)
- MASK_SHOT (LO)
- MASK_GRENADE (HIGH)
- MASK_GRENADE (LO)
- MASK_SHOT_HULL
- MASK_SHOT_BRUSHONLY
- MASK_NPCWORLDSTATIC_FLUID
- MASK_NPCWORLDSTATIC
- Sends a collision ray from player and gathers info.
- MASK_DEADSOLID
- <NO SURF NAME>
- collision_debug
- Creates a dlight in front of the player
- Only valid with client-only entities.
- You cannot change the origin of a server entity in client script
- EnableRenderWithCockpit called on an entity that isn't renderable.
- This entity is not parented.
- EnableRenderWithHud called on an entity that isn't renderable.
- DisableRenderWithCockpit called on an entity that isn't renderable.
- EnableRenderWithViewModelsNoZoom called on an entity that isn't renderable.
- DisableRenderWithHud called on an entity that isn't renderable.
- Cannot destroy this model (%s) from within UI script; call MakeSafeForUIScriptHack() when creating it if this is intentional
- DisableRenderWithViewModelsNoZoom called on an entity that isn't renderable.
- You can only call SetAlive() on client-side entities
- You cannot destroy a server entity in client script
- Client trying to change server entity - C_BaseEntity::ScriptDisableRenderAlways() - %s (%d) model '%s'.
- Client trying to change server entity - C_BaseEntity::ScriptEnableRenderAlways() - %s (%d) model '%s'.
- c_dropship_ground_fx_time_interval
- c_dropship_ground_fx_dist_interval
- m_rgflCoordinateFrame
- ent_repack_threshhold
- IsClientOnly called on a null entity.
- ent_repack_almostFull
- cl_find_ent
- Find and list all client entities with classnames that contain the specified substring.
- Format: cl_find_ent <substring>
- cl_find_ent_index
- Display data for clientside entity matching specified index.
- Format: cl_find_ent_index <index>
- phys_throw_client
- Throws an entity of the given model where the player is looking. Model must already be loaded.
- Clear parent on non-client-side entity
- You cannot change the angles of a server entity in client script
- SetOrigin to outside the map on -%s axis. (%f) < (-(1<<16)).
- SetOrigin to outside the map on %s axis. (%f) > (1<<16).
- cl_predict_basetoggles
- C_BaseToggle
- DT_BaseButton
- CBaseButton
- projectile
- viewmodelShake
- Enables viewmodel shake.
- viewmodelShake_sourceRollRange
- The range of weapon kick roll that will be sampled for viewmodel shake.
- cl_viewmodel_pre_animate
- viewmodel_attachment_model
- c_dropship_rope_events
- Turn on client side drop ship rope interaction detection.
- Used to scale the interaction of a drop ship and a rope.
- Max distance away from a drop ship that a Rope is effected.
- c_dropship_rope_magnitude
- Used to visualize the drop ship rope interaction.
- c_dropship_rope_range
- CBaseTempEntity
- c_dropship_rope_debug
- CBaseToggle
- DT_BaseTempEntity
- m_vecFinalDest
- DT_BaseToggle
- m_flMoveTargetTime
- m_movementType
- shake_viewmodelFactor_titan
- shake_viewmodelFactor_human
- shake_viewmodelFactor_ads_titan
- shake_viewmodelFactor_ads_human
- DT_BreakableProp
- CBreakableProp
- Disable map color-correction entities
- m_bPhysicsMotionEnabled
- mat_colcorrection_forceentitiesclientside
- Forces color correction entities to be updated on the client
- DT_ColorCorrection
- CColorCorrection
- oneHandFraction
- crouchFraction
- sprintfrac
- DoF_SetNearDepth
- Overrides the near DoF parameters immediately.
- Overrides the near DoF parameters over a period of time.
- ScriptDoFSetNearDepthTarget
- ScriptDoFLerpNearDepthTarget
- DoF_LerpNearDepth
- DoF_SetFarDepth
- Overrides the far DoF parameters immediately.
- Overrides the far DoF parameters over a period of time.
- ScriptDoFSetFarDepthTarget
- ScriptDoFLerpFarDepthTarget
- DoF_LerpFarDepth
- DoF_SetNearDepthToDefault
- Restores the near DoF parameters to their defaults immediately.
- Restores the near DoF parameters to their defaults over a period of time.
- ScriptDoFSetNearDepthToDefault
- m_MaxFalloff
- m_MinFalloff
- m_flMaxWeight
- m_flCurWeight
- m_flFadeOutDuration
- m_flFadeInDuration
- m_bEnabled
- m_netLookupFilename
- m_bClientSide
- cl_runWeaponCloneThinkWhenHidden
- m_bExclusive
- weapon_poseParamMaxDistance
- Dynamic model client-side
- m_SpotRadius
- Set the light color
- C_DynamicLight
- ScriptSetLightColor
- SetLightColor
- SetLightRadius
- Set the light radius
- Set the light exponent
- ScriptSetLightRadius
- ScriptSetLightExponent
- SetLightExponent
- SetCockpitLight
- Cockpit lights affect the cockpit only
- Tried to modify a server DynamicLight
- ScriptSetCockpitLight
- ScriptDoFLerpNearDepthToDefault
- DoF_LerpNearDepthToDefault
- DoF_SetFarDepthToDefault
- Restores the far DoF parameters to their defaults immediately.
- Restores the far DoF parameters to their defaults over a period of time.
- ScriptDoFSetFarDepthToDefault
- ScriptDoFLerpFarDepthToDefault
- DoF_LerpFarDepthToDefault
- DT_DynamicLight
- CDynamicLight
- m_LightStyle
- m_Exponent
- m_OuterAngle
- m_InnerAngle
- PrecacheEffectBuild
- m_EnvWindShared
- death_pinkmist
- death_char
- death_pinkmist_nochunk
- dissolve_bird
- P_phase_shift_out
- DT_EntityDissolve
- CEntityDissolve
- m_flFadeOutLength
- m_flFadeOutStart
- m_flFadeOutModelLength
- m_flFadeOutModelStart
- m_flFadeInLength
- m_flFadeInStart
- DT_EnvWindShared
- Failed to create DynamicLight
- m_iMaxWind
- m_iMinWind
- m_iMaxGust
- m_iMinGust
- m_flMaxGustDelay
- m_flMinGustDelay
- m_iWindSeed
- m_iGustDirChange
- m_flInitialWindSpeed
- m_iInitialWindDir
- m_flGustDuration
- m_flStartTime
- DT_EnvWind
- csm_rot_override
- map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL.
- csm_culling_use_planes
- csm_world_shadows
- csm_renderable_shadows
- csm_force_no_csm_in_reflections
- csm_rope_shadows
- csm_status
- csm_status
- static_shadow_always_refresh
- refresh every frame. may miss some static props if there are too many
- static_shadow_debug_dirty_rects
- only works with static_shadow_debug_2d = 1
- fadeColorG
- fadeColorR
- m_nDissolveType
- fadeColorB
- m_nMagnitude
- m_vDissolverOrigin
- Death.Pinkmist
- m_isLethal
- Death.Dissolve
- csm_debug_vis_lo_range
- csm_debug_2d
- csm_debug_vis_hi_range
- csm_use_env_light_direction
- csm_debug_culling
- Sets scale factor each for sun and sky intensity
- ScriptUseServerLightAngles
- ScriptScaleSunSkyIntensity
- ScaleSunSkyIntensity
- Gets the global client env_cascade_light
- env_cascade_light
- Script_GetCascadeLight
- GetLightEnvironmentEntity
- -csm_rot_x_plus
- +csm_rot_x_plus
- -csm_rot_x_neg
- +csm_rot_x_neg
- -csm_rot_y_plus
- +csm_rot_y_plus
- -csm_rot_y_neg
- +csm_rot_y_neg
- DT_CascadeLight
- CCascadeLight
- m_envLightShadowDirection
- m_shadowDirection
- m_LightColor
- m_bEnableShadows
- m_cloudOffset
- m_cloudMaskName
- Cascade Light
- m_cloudScale
- Sets new environment light angles ("x y")
- C_CascadeLight
- ScriptOverrideLightAngles
- OverrideAngles
- UseServerAngles
- Returns to server environment light angles
- m_fog.distColorStr
- m_fog.halfAngleDeg
- m_fog.HDRColorScale
- m_fog.dirColorStr
- m_fog.dirColor
- m_fog.distColor
- m_fog.minFadeTime
- m_fog.direction
- m_fog.forceOntoSky
- DT_EnvTonemapController
- CEnvTonemapController
- m_bUseCustomAutoExposureMax
- m_bUseCustomAutoExposureMin
- m_bUseCustomBloomScale
- m_bUseCustomAutoExposureRate
- Incl %u: (%3.3f, %3.3f, %3.3f, %5.3f)
- Base %u: (%3.3f, %3.3f, %3.3f, %5.3f)
- Pos:(%3.3f, %3.3f, %3.3f), Forward:(%3.3f, %3.3f, %3.3f), Right:(%3.3f, %3.3f, %3.3f), Up:(%3.3f, %3.3f, %3.3f)
- Excl %u: (%3.3f, %3.3f, %3.3f, %5.3f)
- Cascade %u: AABB Checks: %4u, Passed: %4u
- World Bounds: (%f,%f,%f) - (%f,%f,%f)
- CFogController
- All Cascades: AABB Checks: %4u, Passed: %4u
- m_fog.enable
- DT_FogController
- m_fog.topAlt
- m_fog.botAlt
- m_fog.halfDistTop
- m_fog.halfDistBot
- m_fog.densityScale
- m_fog.distOffset
- m_RawPanelBitVec[ 0 ]
- m_nSurfaceType
- m_RawPanelBitVec
- DT_FuncBrush
- CFuncBrush
- DT_FuncBrushLightweight
- CFuncBrushLightweight
- m_parentAttachmentHitbox
- m_parentAttachmentType
- DT_FuncMoveLinear
- CFuncMoveLinear
- m_flCustomAutoExposureMax
- m_flCustomAutoExposureMin
- m_flCustomBloomScale
- m_flCustomAutoExposureRate
- m_nPanelBits
- C_BreakableSurface
- DT_BreakableSurface
- CBreakableSurface
- m_nNumHigh
- m_nNumWide
- m_flPanelHeight
- m_flPanelWidth
- m_bIsBroken
- m_bUseCustomUVs
- CNPC_Drone
- m_bAttackTarget
- DT_NPC_Drone
- m_scanTarget
- m_beamSpread
- CNPC_Dropship
- npc_dropship
- m_titanSoul
- DT_NPC_Dropship
- C_NPC_Dropship
- m_bJetWakeFXEnabled
- cl_gib_attack_dir_scale
- cl_gib_lifetime
- DT_TEGibEvent
- CTEGibEvent
- m_attackDir
- DT_MovieDisplay
- CMovieDisplay
- m_szMovieFilename
- m_bLooping
- m_szExternalAudioFilename
- m_szGroupName
- m_bLetterbox
- m_bStretchToFill
- m_bForcedSlave
- m_bPausesWithClient
- DT_NPC_SentryTurret
- CNPC_SentryTurret
- m_killCount
- m_turretState
- m_eyeAttach
- m_titanKillCount
- C_NPC_SentryTurret
- m_controlPanel
- titanKillCount
- Gets the turret's current state. Enum values under TURRET_***
- Gets the turret's control panel set on the server
- GetTurretState
- GetControlPanel
- IsJetWakeFXEnabled
- CNPC_Titan
- DT_NPC_Titan
- m_grappleHook
- m_selectedOffhands[0]
- m_canStand
- m_grappleActive
- m_decalIndex
- Get the canStand set from the server for this npc titan.
- C_NPC_Titan
- GetCanStand
- ClientPakRequest is already pending.
- Trying to load more than MAX_LOADED_PAKS(%d) pak files
- Tried to unload a pak file that isn't loaded. Pak status %s.
- Unloading an invalid pak file.
- Start async load of an asset pakfile. Return the file handle or -1 if it fails. ClientCodeCallback_PakRequestFinished is called with the file status when load succeeds or fails.
- Tried to unload a pak while a ClientPakFile_RequestAsyncLoad is still pending.
- ClientPakFile_RequestAsyncLoad
- string rpakPath
- Unload a loaded asset pakfile. Returns an error code or PAK_STATUS_FREED on success.
- CParticleSystem
- ClientPakFile_Unload
- m_iEffectIndex
- DT_ParticleSystem
- m_bForceRenderAlways
- PAK_STATUS_LOAD_PENDING
- PAK_STATUS_FREED
- PAK_STATUS_LOAD_REPAK_DONE
- PAK_STATUS_LOAD_REPAK_RUNNING
- PAK_STATUS_LOAD_PAKHDR
- PAK_STATUS_LOAD_STARTING
- PAK_STATUS_LOAD_PATCH_EDIT_STREAM
- PAK_STATUS_LOAD_PATCH_INIT
- PAK_STATUS_LOADED
- PAK_STATUS_LOAD_ASSETS
- PAK_STATUS_FREE_PENDING
- PAK_STATUS_UNLOAD_PENDING
- PAK_STATUS_ERROR
- PAK_STATUS_CANCELING
- PAK_STATUS_BUSY
- PAK_STATUS_INVALID_PAKHANDLE
- start_active
- kill_if_over_limit
- kill_for_replay
- warmup_time
- m_warmUpTime
- warmup_and_pause
- m_pauseAfterWarmup
- effect_name
- ParticleCreate
- %s%s%s.scrb
- particle_scrub_bake
- particle_scrub_play
- StartParticleEffect: Failed to find precached particle system for %d!!
- particle_scrub_stop
- m_bInSkybox
- m_nStopType
- m_killIfOverLimit
- m_killForReplay
- m_vServerControlPoints
- m_vServerControlPoints[0]
- m_hControlPointEnts
- m_hControlPointEnts[0]
- m_controlPointAttachTypes
- m_controlPointAttachTypes[0]
- m_vServerControlPointColorIds
- m_vServerControlPointColorIds[0]
- m_controlPoint1AttachmentIndex
- m_parentAttachType
- ClientSide
- C_ParticleSystem
- m_spawnflags
- m_ignoresCollisionWithPlayers
- m_iPhysicsMode
- m_collisionMaxs
- m_collisionMins
- CStatueProp
- r_visualizeproplightcaching
- m_hInitBaseAnimating
- DT_StatueProp
- m_nShatterFlags
- m_bShatter
- m_vShatterForce
- m_vShatterPosition
- pixvis_spew
- pixvis_enable
- ParticleEffectStop
- ParticleEffect
- particle_create
- Creates the named particle effect at the location under the crosshair.
- particle_create_ss
- Creates a screen space particle effect
- particle_kill
- Destroys the particle effect created with the particle_create console command.
- particle_recreate
- Replays the last particle effect created with the particle_create console command.
- DT_PhysBox
- CPhysicsProp
- DT_PhysicsProp
- shake_offsetFactor_human
- thirdperson_override
- shake_offsetFactor_titan
- shake_angleFactor_human
- player_viewchange_debug_pitch
- shake_angleFactor_titan
- player_viewchange_debug_roll
- player_viewchange_debug_yaw
- first_person_proxy_blend_distance
- player_showEyePosition
- automantle_view_yaw_max
- Max view yaw when mantling
- automantle_view_high_yaw_max
- Max view yaw when mantling with the "high" mantle animation
- Min view pitch when mantling
- Dump debug info
- CPixelVisibilitySystem
- Enable clamping view to animated/scripted viewcone
- pixelvis_debug
- Show view cone debugging window
- cl_view_cone
- Smooth view/eye origin after prediction errors
- cl_view_cone_debug
- Show prediction errors that are being smoothed
- Smooth client's view after prediction error over this many seconds
- cl_smooth_debug
- cl_player_fullupdate_predicted_origin_fix
- cl_smoothtime
- Set to -1 to stop overriding. Set to 0 to force first person, 1 to force third person
- freecam_swallowButtonInput
- rodeo_camera_smooth_blend_out_time
- rodeo_camera_smooth_enable
- player_debugPredictedPosition
- vgui_interactive
- player_respawnInputDebounceDuration
- How long after respawning will certain player inputs be debounced for
- Factor used to scale player's velocity when finding jetwash trace point.
- rotate_ents
- boost_jetwash_prediction_factor
- durango_voice_chat_team_only
- Only turn on voice chat for players on the same team
- DT_PlayerState
- requestedClass
- currentClass
- Max view pitch when mantling
- automantle_view_pitch_min
- automantle_view_pitch_max
- automantle_view_correction_speed
- Speed at which view direction is clamped when mantling
- Max view yaw when doing window traversal
- Min view pitch when doing window traversal
- traversal_window_yaw_max
- Max view pitch when doing window traversal
- traversal_window_view_pitch_min
- player_deltaAnimsMakeMeUnpredicted
- traversal_window_view_pitch_max
- player_doJetwashEffects
- player_highFrequencyThinkDistance
- m_thirdPersonEntFixedDist
- m_thirdPersonEntFixedYaw
- m_thirdPersonEntMinYaw
- m_thirdPersonEntFixedHeight
- m_thirdPersonEntMinPitch
- m_thirdPersonEntMaxYaw
- m_thirdPersonEntSpringToCenterRate
- m_thirdPersonEntMaxPitch
- m_thirdPersonEntLookaheadUpperEntSpeed
- m_thirdPersonEntLookaheadLowerEntSpeed
- m_thirdPersonEntLookaheadLerpAheadRate
- m_thirdPersonEntLookaheadMaxAngle
- DT_PlayerZipline
- m_thirdPersonEntLookaheadLerpToCenterRate
- m_mountingZiplineDuration
- m_ziplineReenableWeapons
- DT_ThirdPersonView
- onDeathClass
- m_thirdPersonEntViewOffset.y
- m_thirdPersonEntViewOffset.x
- m_thirdPersonEntBlendEaseInDuration
- m_thirdPersonEntViewOffset.z
- m_thirdPersonEntBlendEaseOutDuration
- m_thirdPersonEntBlendTotalDuration
- m_thirdPersonEntPitchIsFreelook
- m_thirdPersonEntShouldViewAnglesFollowThirdPersonEnt
- m_thirdPersonEntUseFixedDist
- m_thirdPersonEntYawIsFreelook
- m_thirdPersonEntPushedInByGeo
- m_thirdPersonEntFixedClientOnly
- m_thirdPersonEntFixedPitch
- m_thirdPersonEntDrawViewmodel
- animViewEntityAngleLerpInDuration
- animViewEntityHandle
- animViewEntityLerpOutDuration
- animViewEntityOriginLerpInDuration
- animViewEntityThirdPersonCameraParity
- animViewEntityStabilizePlayerEyeAngles
- animViewEntityThirdPersonCameraAttachment
- animViewEntityThirdPersonCameraAttachment[0]
- animViewEntityThirdPersonCameraVisibilityChecks
- animViewEntityNumThirdPersonCameraAttachments
- animViewEntityDrawPlayer
- animViewEntityParity
- fovSmoothTime
- DT_PushingEntState
- m_ziplineStartTime
- m_mountingZiplineAlpha
- m_mountingZiplineSourcePosition
- m_ziplineEndTime
- m_mountingZiplineTargetPosition
- m_mountingZiplineSourceVelocity
- m_slidingZiplineAlpha
- m_ziplineUsePosition
- m_ziplineReverse
- m_lastMoveDir2D
- viewOffsetEntityHandle
- DT_Player_ViewOffsetEntityData
- lerpOutDuration
- lerpInDuration
- DT_Player_AnimViewEntityData
- stabilizePlayerEyeAngles
- m_vecPunchBase_AngleVel
- m_vecPunchBase_Angle
- m_vecPunchWeapon_AngleVel
- m_vecPunchWeapon_Angle
- DT_LocalPlayerExclusive
- m_localGravityRotation
- m_lastUCmdSimulationTicks
- m_localOrigin.z
- m_lastUCmdSimulationRemainderTime
- m_vecVelocity.y
- m_vecVelocity.x
- m_upDirPredicted
- m_vecVelocity.z
- m_wallRunClearTime
- m_wallRunStartTime
- m_nearbyPushers
- DT_NearbyPushers
- m_traversalAnimProgress
- DT_CurrentData_Player
- m_sprintTiltFrac
- m_flHullHeight
- m_angEyeAngles.y
- m_angEyeAngles.x
- m_ammoPoolCount
- m_ammoPoolCount[0]
- m_viewConeAngleMin
- DT_CurrentData_LocalPlayer
- m_stepSmoothingOffset
- m_viewConeAngleMax
- m_traversalProgress
- m_traversalHandAppearTime
- m_traversalBlendOutStartTime
- m_traversalReleaseTime
- m_wallDangleJumpOffTime
- m_traversalBlendOutStartOffset
- m_wallDangleForceFallOff
- m_wallDangleMayHangHere
- m_wallDangleDisableWeapon
- m_wallDangleLastPushedForward
- m_sprintTiltPoseParameter
- m_sprintTiltVel
- m_prevMoveYaw
- m_sprintFracPoseParameter
- m_slowMoEnabled
- m_bIsStickySprinting
- m_lastWallRunStartPos
- m_sprintStartedTime
- m_fStickySprintMinTime
- m_sprintEndedTime
- m_sprintStartedFrac
- m_stickySprintStartTime
- m_sprintEndedFrac
- m_dodgingInAir
- m_traversalMid
- m_traversalBegin
- m_traversalMidFrac
- m_traversalEnd
- m_traversalStartTime
- m_traversalForwardDir
- m_flConstraintSpeedFactor
- m_flConstraintWidth
- m_flLaggedMovementValue
- m_bConstraintPastRadius
- m_ignoreEntityForMovementUntilNotTouching
- m_lastMoveInputTime
- m_viewConeActive
- m_hTonemapController
- m_viewConeParity
- m_viewConeParented
- m_firstPersonProxy
- m_viewConeLerpTime
- m_petTitanMode
- m_predictedFirstPersonProxy
- m_currentFrameLocalPlayer
- m_hardpointEntity
- m_slideLongJumpAllowed
- m_lastZipline
- m_ziplineAllowed
- m_useLastZiplineCooldown
- m_ziplineViewOffsetVelocity
- m_ziplineViewOffsetPosition
- m_playAnimationType
- m_highSpeedViewmodelAnims
- m_playAnimationNext[0]
- m_detachGrappleOnPlayAnimationEnd
- m_hConstraintEntity
- m_playAnimationNext
- m_flConstraintRadius
- m_vecConstraintCenter
- m_lungeSmoothTime
- m_lungeStartPitch
- m_lungeMaxEndSpeed
- m_lungeMaxTime
- m_repeatedBoost
- m_boosting
- m_boostMeter
- m_jetpackAfterburner
- m_glideRechargeDelayAccumulator
- m_glideMeter
- m_lastJumpHeight
- m_hovering
- m_slipAirRestrictTime
- m_slipAirRestrictDirection
- m_thirdPersonShoulderView
- m_hThirdPersonEnt
- m_airSpeed
- m_thirdPerson
- m_observerModeStaticPosition
- m_airAcceleration
- m_lungeTargetEntity
- m_observerModeStaticAngles
- m_lungeTargetPosition
- m_isLungingToPosition
- m_lungeEndPositionOffset
- m_lungeStartPositionOffset
- m_lungeEndTime
- m_lungeStartTime
- m_lungeLockPitch
- m_lungeCanFly
- m_playerKnockBacks
- m_freefallAnticipate
- m_replayImportantSounds_networkTableSoundID[0]
- m_armsModelIndex
- m_replayImportantSounds_beginTime[0]
- m_replayImportantSounds_networkTableSoundID
- DT_WeaponInventory
- m_replayImportantSounds_beginTime
- offhandWeapons[0]
- weapons[0]
- DT_PortalNonLocalPlayerExclusive
- offhandWeapons
- m_nPlayerCond
- DT_PlayerShared
- m_lastTimeDamagedByOtherPlayer
- DT_PlayerTeamShared
- m_nearbyPusherCount
- NearbyPushers
- m_pushedFixedPointOffset
- m_pushedFixedPointOffset[0]
- m_minimapTargetZoomScale
- m_pushAwayFromTopAcceleration
- m_wallrunFrictionScale
- m_minimapTargetLerpTime
- m_playerScriptNetDataExclusive
- m_groundFrictionScale
- m_modInventory
- m_modInventory[0]
- m_consumableInventory
- m_consumableInventory[0]
- m_freefall
- m_lastKillTime
- m_playerFlags
- m_selectedOffhandsPendingHybridAction[0]
- m_timeJetpackHeightActivateCheckPassed
- m_remoteTurret
- m_bleedoutState
- m_petTitan
- m_hObserverTarget
- m_iObserverMode
- m_hViewModels
- m_hViewModels[0]
- m_titanSoulBeingRodeoed
- m_playerVehicle
- m_ubEFNoInterpParity
- m_entitySyncingWithMe
- m_hColorCorrectionCtrl
- m_activeBurnCardIndex
- m_lastTimeDidDamageToOtherPlayer
- m_lastTimeDamagedByNPC
- m_healResources_healthTarget
- m_lastTimeDidDamageToNPC
- teamshareddata
- m_ammoPoolCapacity
- m_platformUserId
- m_classModsActive
- m_hardware
- m_passives
- m_passives[ 0 ]
- m_traversalYawPoseParameter
- m_traversalYawDelta
- m_fIsSprinting
- m_autoSprintForced
- m_smartAmmoHighestLocksOnMeFractionValues
- m_smartAmmoHighestLocksOnMeFractionValues[0]
- m_smartAmmoHighestLocksOnMeEntities
- m_smartAmmoHighestLocksOnMeEntities[0]
- m_statusEffectsTimedPlayerNV
- m_smartAmmoPreviousHighestLockOnMeFractionValue
- m_activeZipline
- m_statusEffectsEndlessPlayerNV
- m_duckState
- m_ziplineState
- m_StandHullMin
- m_leanState
- m_bShouldDrawPlayerWhileUsingViewEntity
- m_PlayerFog.m_hCtrl
- m_damageImpulseNoDecelEndTime
- m_useCredit
- m_inPartyChat
- m_flDeathTime
- m_playerMoveSpeedScale
- m_iSpawnParity
- m_wallClimbSetUp
- m_lastDodgeTime
- m_traversalType
- m_wallHanging
- m_traversalRefPos
- m_traversalState
- m_gestureSequences[0]
- portalnonlocaldata
- m_gestureStartTimes[0]
- m_gestureSequences
- m_gestureBlendInDuration[0]
- m_gestureStartTimes
- m_gestureBlendOutDuration[0]
- m_gestureBlendInDuration
- m_gestureFadeOutStartTime[0]
- m_gestureBlendOutDuration
- m_gestureFadeOutDuration[0]
- m_gestureFadeOutStartTime
- m_gestureAutoKillBitfield
- m_gestureFadeOutDuration
- m_animViewEntity
- m_viewOffsetEntity
- m_DuckHullMin
- m_StandHullMax
- m_DuckHullMax
- m_generation
- m_isPlayingRanked
- m_serverForceIncreasePlayerListGenerationParity
- m_nextTitanRespawnAvailable
- m_skill_mu
- m_communityName
- m_hasBadReputation
- m_factionName
- m_communityClanTag
- m_happyHourActive
- m_hardwareIcon
- m_ziplineGrenadeBeginStationAttachmentIndex
- m_ziplineGrenadeBeginStationEntity
- PlayerZiplineData_Client
- CPlayerState
- StatusEffectTimedData
- Player_ViewOffsetEntityData
- seComboVars
- StatusEffectEndlessData
- m_nNextThinkTick
- m_nImpulse
- m_nButtons
- m_flPhysics
- m_flStepSoundTime
- m_pilotClassActivityModifier
- m_pilotClassIndex
- m_currentFramePlayer
- isLocalOriginLocal
- m_isPerformingBoostAction
- m_playerScriptNetDataGlobal
- m_ziplineValid3pWeaponLayerAnim
- m_zoomToggleOn
- m_bZooming
- m_zoomBaseTime
- m_zoomBaseFrac
- m_armorType
- m_zoomFullStartTime
- m_controllerModeActive
- m_helmetType
- m_wallrunRetryNormal
- m_wallrunRetryPos
- m_currentFramePlayer.statusEffectsEndlessPlayerCUR
- m_currentFramePlayer.statusEffectsTimedPlayerCUR
- m_currentFramePlayer.m_ammoPoolCount
- m_currentFramePlayer.m_traversalAnimProgress
- m_currentFrameLocalPlayer.m_vecPunchBase_AngleVel
- m_currentFrameLocalPlayer.m_vecPunchBase_Angle
- m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.x
- m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
- m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.z
- m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.y
- m_wallDangleClimbProgressFloor
- m_currentFrameLocalPlayer.m_localGravityRotation
- m_grappleNeedWindowCheck
- m_currentFramePlayer.m_sprintTiltFrac
- m_afButtonPressed
- m_afButtonLast
- m_wallHangTime
- m_afButtonReleased
- m_fIsWalking
- m_doingHalfDuck
- m_flTimeAllSuitDevicesOff
- m_bPlayedSprintStartEffects
- m_wallRunWeak
- m_wallRunCount
- m_oneHandFraction
- m_shouldBeOneHanded
- m_animAimYaw
- m_animAimPitch
- m_wallrunRetryTime
- m_wallRunPushAwayTime
- m_usePressedTime
- m_bDoMultiJumpPenalty
- m_currentFramePlayer.m_flHullHeight
- m_lastUseTime
- m_activeViewmodelModifiers
- m_currentFrameLocalPlayer.m_stepSmoothingOffset
- Base player client-side
- m_vPrevGroundNormal
- GetViewModelEntity
- Returns the view model entity.
- Returns the view model arms attachment entity.
- GetViewModelEntity_Script
- GetViewModelArmsAttachment_Script
- GetViewModelArmsAttachment
- TransformAttackSpreadToScreenSpace
- Transforms a weapon attack spread angle to screen pixels.
- m_lastSlideTime
- m_grappleNextWindowHint
- m_gravityGrenadeStatusEffect
- m_lastSlideBoost
- m_lastWallNormal
- m_onSlopeTime
- m_gameMovementUtil.m_surfaceFriction
- m_currentFramePlayer.timeBase
- m_flTimeLastTouchedWall
- m_vecPreviouslyPredictedOrigin
- m_flTimeLastJumped
- m_flTimeLastTouchedGround
- m_flLastLandFromHeight
- m_flTimeLastLanded
- m_lastFakeFloorPos
- m_bHasJumpedSinceTouchedGround
- ClientCommand
- Execute command on this client
- Hint to the client system that script has a menu up.
- ScriptClientCommand
- ScriptSetScriptMenuOn
- SetScriptMenuOn
- SetScriptMenuOff
- Hint to the client system that script has turned off its menu.
- IsScriptMenuOn
- ScriptSetScriptMenuOff
- Freeze player's controls.
- ScriptIsScriptMenuOn
- ScriptFreezeControlsOnClient
- FreezeControlsOnClient
- UnfreezeControlsOnClient
- Unfreeze player's controls.
- GetTargetInCrosshairRange
- Returns an enemy target if the player is aiming at it and it is in maximum damage range.
- Gets the end position for the crosshair trace that we do all the time
- ScriptGetTargetInCrosshairRange
- ScriptGetCrosshairTraceEndPos
- GetCrosshairTraceEndPos
- SniperCam_Activate
- Activate the sniper cam to target this entity
- SniperCam_Deactivate
- Fade out and deactivate the sniper cam
- SniperCam_SetParams
- Set sniper cam parameters
- SniperCam_GetParams
- Get sniper cam parameters
- SniperCam_IsActive
- Does sniper cam exist and is it active
- SetHoldToSwapSlot
- ScriptHasUsePrompt
- Returns current entity for which the use prompt is displayed, if any.
- ScriptSetHoldToSwapSlot
- ScriptGetUsePromptEntity
- GetUsePromptEntity
- GetUsePromptPosition
- Returns the use position for the current use entity.
- Get the forward view vector of the player
- ScriptGetUsePromptPosition
- GetViewForward
- GetViewVector
- GetViewRight
- Get the right view vector of the player
- Get the up view vector of the player
- Checks to see if the low health effects should be on
- ScriptUnfreezeControlsOnClient
- ScriptLowHealthEffectsEnabled
- LowHealthEffectsEnabled
- ScriptGetBleedoutState
- GetBleedoutState
- HideCrosshairNames
- Suppress drawing of player/AI names on the HUD.
- UnhideCrosshairNames
- ScriptHideCrosshairNames
- bool isEnabled
- ScriptUnhideCrosshairNames
- ScriptSetLCDPlayerClassSettingsEnabled
- SetLCDPlayerClassSettingsEnabled
- HasUsePrompt
- Whether player has a use prompt
- IsPartyLeader
- Returns true if this player is our party leader.
- GetPetTitan
- Returns the players pet titan.
- Returns the players pet titan mode.
- Script_GetPetTitan
- Script_GetPetTitanMode
- GetPetTitanMode
- Script_GetPlayerModHealthPerSegment
- GetPlayerModHealthPerSegment
- Script_GetPlayerModHealth
- GetPlayerModHealth
- Script_GetRemoteTurret
- GetRemoteTurret
- CreateClientPointCamera
- Creates a client point camera.
- Get FOV of the player
- CameraPosition
- Get current camera position
- CameraAngles
- Get current camera angles
- UseableEyePosition
- pass in ent you want to get player eye position for
- GetPlayerName
- Get the player's name.
- GetPlayerNameWithClanTag
- Get the player's name with their clan tag in front.
- GetPlatformUID
- Gets the player's UID
- GetHardware
- Gets the name of the player's current hardware
- Script_ConsumableInventory_Get
- ConsumableInventory_Get
- ConsumableInventory_GetCount
- Get the number of filled slots in the consumable inventory.
- Returns true if code thinks the player's inventory screen is open
- Script_ConsumableInventory_GetCount
- vector offset, vector velocity
- IsInventoryOpen
- Script_JoltCockpitOrigin
- JoltCockpitOrigin
- JoltCockpitAngles
- float offsetPitch, float offsetYaw, float offsetRoll, float velocityPitch, float velocityYaw, float velocityRoll
- GetPINNucleusId
- Script_JoltCockpitAngles
- GetPINPlatformId
- GetPINNucleusPid
- Get the ammo count in the ammo pool.
- Script_CreateClientPointCamera
- Script_AmmoPool_GetCount
- AmmoPool_GetCount
- AmmoPool_GetCapacity
- Get the capacity of the ammo pool
- Get the mod inventory.
- Script_AmmoPool_GetCapacity
- ModInventory_Get
- array< ModInventoryItem >
- Get the number of filled slots in the mod inventory.
- Script_ModInventory_Get
- Script_ModInventory_GetCount
- ModInventory_GetCount
- array< ConsumableInventoryItem >
- Get the consumable inventory.
- HasClassMod
- Given (string), returns true if mod is active on this player
- Given (string), returns true if given mod is available to use for this player
- HasClassMod_Script
- IsClassModAvailableForPlayerSetting_Script
- IsClassModAvailableForPlayerSetting
- GetClassPosCount_Script
- GetClassPosCount
- GetPlayerRequestedClass
- What class has the player requested
- What class is the player
- ScriptGetPlayerRequestedClassName
- GetPlayerClassName
- GetPlayerSettings
- GetPlayerRequestedClassName
- GetPlayerRequestedSettings
- GetPlayerPINTitleId
- GetPlayerPINPlatformName
- SetMenuCameraEntity
- Overrides the view entity on the client only
- SetMenuCameraEntityWithAudio
- Overrides the view entity on the client only, also brings audio listener position along.
- ClearMenuCameraEntity
- Clears overrides of the view entity on the client only
- Returns the players current hardpoint.
- GetNextTitanRespawnAvailable
- Script_GetHardpointEntity
- GetHardpointEntity
- array< string >
- Get an array of mods active on this player
- GetPlayerSettingsMods_Script
- GetPlayerSettingsMods
- Gets the player cockpit entity.
- GetPlayerSettingStringAsAsset
- ScriptGetCockpit
- GetCockpit
- GetAdsFraction
- Get the current ADS fraction amount [0-1]
- Create and get the player's first person proxy
- GetZoomFrac
- ScriptGetFirstPersonProxy
- GetFirstPersonProxy
- GetPredictedFirstPersonProxy
- Create and get the player's predicted first person proxy
- Set view offset entity for first-person animation.
- ScriptGetPredictedFirstPersonProxy
- Script_ViewOffsetEntity_SetEntity
- ViewOffsetEntity_SetEntity
- GetPlayerClass
- What general class is the player (pilot/titan)
- What class is the player (wallrun/boost)
- GetPlayerGeneralClassName
- GetPlayerSubClassName
- GetPlayerSubClass
- Gets the player's player settings as a settings block for calls into GetSettingsBlockInt/Float/etc
- Gets the value of the given player settings field for the player's current settings
- GetPlayerSettingsBlock
- GetPlayerSettingInt
- GetPlayerSettingBool
- GetPlayerSettingVector
- GetPlayerSettingFloat
- GetPlayerSettingAsset
- GetPlayerSettingString
- Weapon_DisableWithSlowHolster
- DisableWeaponWithSlowHolster
- EnableWeapon
- Enable the player's weapon
- EnableWeaponWithSlowDeploy
- Weapon_Enable
- DelayEnableWeaponWithSlowDeploy
- Weapon_EnableWithSlowDeploy
- Holster player's weapon with slower holster animation
- Weapon_DelayEnableWithSlowDeploy
- Weapon_Holster
- HolsterWeapon
- DeployWeapon
- Pull out the player's weapon using slow deploy animation
- Disable the player's weapon viewmodel
- Weapon_Deploy
- ViewOffsetEntity_SetLerpInTime
- Sets the lerp-in duration for the anim view entity (and view offset entity). Setting the entity resets the time to zero, so call this after setting the view entity.
- ViewOffsetEntity_SetLerpOutTime
- Sets the lerp-out duration for the anim view entity (and view offset entity). Setting the entity resets the time to zero, so call this after setting the view entity.
- GetAbilityDownBinding
- Gets the TAPPED or HELD binding for the given +ability command.
- GetAbilityUpBinding
- ScriptGetAbilityDownBinding
- SetLookStickDebounce
- ScriptGetAbilityUpBinding
- ClearLookStickDebounce
- Script_SetLookStickDebounce
- Disable the player's weapon
- Script_ClearLookStickDebounce
- Weapon_Disable
- DisableWeapon
- Returns true if the player is currently speaking over voice chat (and we can hear them)
- Script_GetSuitGrapplePower
- Script_IsTalking
- Returns true if the player has a mic plugged in
- Returns true if the player is in party chat
- Script_HasMic
- Script_InPartyChat
- InPartyChat
- IsVoiceMuted
- Returns true if the player is muted
- IsTextMuted
- Script_IsVoiceMuted
- Gets the use entity that would be found if the player tried to use something this frame
- Script_IsTextMuted
- Weapon_DisableViewModel
- DisableWeaponViewModel
- EnableWeaponViewModel
- Enable the player's weapon viewmodel
- Gets the raw dodge power of the suit
- Weapon_EnableViewModel
- Script_GetDodgePower
- GetDodgePower
- GetSuitPower
- Gets the percentage of "suit power" remaining (used for sprint, etc)
- Gets the percentage of "suit jump power" remaining (used for double jump)
- Script_GetSuitPower
- Script_GetSuitJumpPower
- GetSuitJumpPower
- GetSuitGrapplePower
- Gets the percentage of "grapple power" remaining
- IsTraversing
- Returns whether the player is traversing (i.e. mantle or window anims).
- IsMantling
- Returns whether the player is mantling.
- HasGrapple
- Returns whether this player has grapple available in general.
- MayGrapple
- Returns whether this player can grapple the surface they're looking at.
- Returns whether the player is sliding
- Player_IsFreefalling
- Returns true if the player is freefalling
- Player_IsFreefallAnticipating
- Returns true if the player is freefalling and about to land
- IsObserver
- Returns whether the player is in an observer mode
- Script_GetUseEntity
- GetUseEntity
- Rodeo_StartCameraSmoothing
- Starts special camera smoothing code for when the player is riding a Titan
- Rodeo_StopCameraSmoothing
- Stops special camera smoothing code for when the player is riding a Titan
- IsWallRunning
- Returns whether the player is wallrunning
- IsWallHanging
- Returns whether the player is wall-hanging.
- IsSprinting
- Returns whether the player is sprinting
- IsDoubleJumping
- Returns whether the player is in the middle of a double-jump.
- Returns whether the player is dodging.
- Let code know the melee attack hit something (so code will stop the lunge movement)
- PlayerMelee_IsAttackActive
- PlayerMelee_SetAttackRecoveryShouldBeQuick
- PlayerMelee_SetAttackHitEntity
- PlayerMelee_GetAttackHitEntity
- Let script query whether the melee attack hit flag has been set
- PlayerMelee_SetState
- Sets scripted melee state (arbitrary integer)
- Gets scripted melee state (arbitrary integer)
- PlayerMelee_Script_SetState
- PlayerMelee_Script_GetState
- PlayerMelee_GetState
- GetTitanEmbarkEnabled
- SetTitanEmbarkEnabled
- GetTitanDisembarkEnabled
- SetTitanDisembarkEnabled
- GetObserverMode
- Returns the player's observer mode
- GetObserverTarget
- Returns the player's observer target
- Returns if this player is in a third person replay (usually when killed by AI)
- IsThirdPersonObserver
- Returns true if this player is a bot
- IsInThirdPersonReplay
- Returns true if this player is a a bot created to play back a recording from 'bot_record'
- Let code know a melee attack has started
- IsPlayback
- Let code know a melee attack has ended
- PlayerMelee_StartAttack
- Let script query whether a melee attack is currently started
- PlayerMelee_EndAttack
- Lunge_SetEndPositionOffset
- Lunge_GetTargetPosition
- Clears any lunging currently going on
- Lunge_GetEndPositionOffset
- Allow the lunge to fly into the air, if it needs to
- Lunge_ClearTarget
- Whether lunging to adjust the player's view pitch
- Lunge_EnableFlying
- Returns how long the lunge will last for
- Lunge_LockPitch
- Sets how long it takes to lunge to the target
- Lunge_GetSmoothTime
- Sets maximum time for how long a lunge will go on for
- Lunge_SetSmoothTime
- Sets the maximum speed the player can end lunging with
- Lunge_SetMaxTime
- SetMeleeDisabled
- Increments disabled melee counter
- Decrements disabled melee counter
- Script_SetMeleeDisabled
- Script_ClearMeleeDisabled
- ClearMeleeDisabled
- GetMeleeDisabled
- Gets the disabled melee counter
- Make the player lerp towards the given target
- Script_GetMeleeDisabled
- Get the current lunge target
- Lunge_SetTargetEntity
- Make the player lerp towards the given position
- Lunge_GetTargetEntity
- Get the position the player is lunging towards
- Lunge_SetTargetPosition
- EnableSlowMo
- Script_RumbleEffect
- DisableSlowMo
- Script_EnableSlowMo
- CockpitJolt
- Script_DisableSlowMo
- GetCrosshairPos
- Gets crosshair position as a fraction of screen size (0..1)
- Sets the height (from Titan's feet) of the focus point to look at while on rodeo
- Script_GetCrosshairPos
- Script_SetRodeoCameraSmoothLookHeight
- SetRodeoLookHeight
- SetRodeoLookDistance
- Sets the distance of the focus point that is looked at while on rodeo (relative to the Titan)
- Sets the focus point that is looked at while on rodeo to the right by this amount (negative to go left)
- Script_SetRodeoCameraSmoothLookDistance
- Is the player lunging.
- Lunge_SetMaxEndSpeed
- Is the player lunging towards an entity
- Lunge_IsActive
- Is the player lunging towards a position
- Lunge_IsLungingToEntity
- Is the player lunging to ground execute
- Lunge_IsLungingToPosition
- Returns the initial relative position of the player from the lunge target
- Lunge_IsGroundExecute
- Gets the ragdoll of the player on the client
- Lunge_GetStartPositionOffset
- Script_GetPlayerRagdoll
- GetPlayerRagdoll
- RumbleEffect
- Plays a controller rumble on the current player. Takes three parameters: rumble index (the wave pattern of the vibration or 0 to stop all rumbles), rumble data (optional data for the rumble flags parameter that follows), and rumble flags (additional flags for the rumble). See rumble_shared.h for further details.
- Returns true if the player is ziplining in reverse
- Zipline_IsZiplining
- Zipline_IsZipliningInReverse
- IsZipliningInReverse
- Zipline_IsZipliningVertically
- Returns true if the player is ziplining vertically
- IsMountingZipline
- Returns true if the player is mounting a zipline
- Get the zipline entity the player is currently using
- Zipline_IsMountingZipline
- Get the zipline entity the player was last using
- Zipline_GetActiveZipline
- Returns the highest fraction value a smart-ammo-enabled weapon has locked onto this entity right now
- Zipline_GetLastZipline
- Returns the previous highest fraction value
- SmartAmmo_GetHighestLockOnMeFraction
- Script_SetRodeoCameraSmoothLookRight
- SetRodeoLookRight
- GetPlayerGameStat
- Gets the defense score for this player
- Get how zoomed-in a player is. Result is between (0.0, 1.0).
- Script_GetPlayerGameStat
- GetLastTimeDamagedByNPC
- GetLastTimeDamagedByOtherPlayer
- GetLastTimeDidDamageToNPC
- GetLastTimeDidDamageToOtherPlayer
- GetPlayerMins
- Returns player's minimum bounds
- GetPlayerMaxs
- Returns player's maximum bounds
- IsZiplining
- Returns true if the player is ziplining (in either direction)
- GetTitanSoulBeingRodeoed
- Gets the titan soul of the titan this player is rodeoing
- Gets the entity that should be time-aligned with the player
- Script_GetTitanSoulBeingRodeoed
- Script_GetSyncedEntity
- GetSyncedEntity
- GetHotDropImpactTime
- Returns time of the hot drop impact
- GetOutOfBoundsDeadTime
- Returns time that the player will die if he stays out of bounds
- GetObjectiveIndex
- Get index that client script can use for objective info
- GetObjectiveEntity
- Get entity that client script can use for objectives
- GetObjectiveEndTime
- Get time when the object will expire
- Returns an array of the weapon entities with the highest fraction/locks on us
- SmartAmmo_GetPreviousHighestLockOnMeFraction
- SmartAmmo_Script_GetHighestLocksOnMeEntities
- SmartAmmo_GetHighestLocksOnMeEntities
- SetOneHandedWeaponUsageOn
- Enable one-handed weapon anims.
- Disable one-handed weapon anims.
- Script_SetOneHandedWeaponUsageOn
- Script_SetOneHandedWeaponUsageOff
- SetOneHandedWeaponUsageOff
- SetSafeHealthFrac
- Set the safe health fraction used by some titan material proxies.
- StartArcCannon
- Tell code that we are starting the arc cannon effect on this player.
- StopArcCannon
- Tell code to stop the arc cannon effect on this player.
- Gets the player's XP
- Gets the player's Level
- Gets the player's generation
- Gets the player's rank
- IsPlayingRanked
- Find out if the player is playing in ranked mode
- IsStanding
- Returns if the player is standing.
- IsCrouched
- Returns if the player is crouched.
- Returns true if the player is already standing or has space to stand
- GetVoicePackIndex
- Get index that client script can use for voice pack info
- HasPassive
- GetCinematicEventFlags
- GetTitanBuildTime
- GetForcedDialogueOnly
- GetTitanBubbleShieldTime
- GetPersistentVar
- "variableName"
- Returns true if this player has a bad reputation
- GetPersistentVarAsInt
- DoesPlayerHaveBadReputation
- HasBadReputation
- Script_GetActiveBurnCardIndex
- Code_GetActiveBurnCardIndex
- Returns true if the player is currently boosting
- GetPilotClassIndex
- Returns true if the player is currently gliding
- IsBoosting
- Returns current glide meter value
- Returns true if the player is currently hovering
- GetGlideMeter
- Returns true if the player can hover
- IsHovering
- Returns true if the player is in air slowmo
- IsHoverEnabled
- Get a titan available for smart targetting type uses.
- IsInAirSlowMo
- Script_GetTitanTarget
- GetTitanTarget
- Toggles grapple
- IsGrappleActive
- Checks if grapple hook is deployed (not necesssarily attached).
- IsGrappleAttached
- Checks if grapple hook is attached (not necessarily pulling yet).
- IsGrapplePulling
- Checks if grapple hook is pulling the player.
- GetGrappleHook
- Gets the grapple hook entity for this player.
- Make grapple seek out this target when it is fired
- Script_GetGrappleHook
- GetGrappleAutoAimTarget
- SetGrappleAutoAimTarget
- Get the players pilot class index.
- GetSkillMU
- GetPlayerNetFloat
- Gets a float network variable on the player (see RegisterNetworkedVariable)
- Gets a time (float) network variable on the player (see RegisterNetworkedVariable)
- Script_GetPlayerNetFloat
- Script_GetPlayerNetTime
- GetPlayerNetTime
- GetPlayerNetEnt
- Gets an entity network variable on the player (see RegisterNetworkedVariable)
- asset, string
- Script_GetPlayerNetEnt
- Script_StartEffectOnPlayerHands
- StartEffectOnPlayerHands
- Script_StopEffectOnPlayerHands
- StopEffectOnPlayerHands
- SetHandsEffectControlPoint
- Sets a value of a control point on the player hands effect
- IsInputCommandHeld
- Indicates if the specified input command is being pressed. Only works for the local view player.
- IsInputCommandPressed
- Indicates if the specified input command was pressed this frame. Only works for the local view player.
- IsInputCommandReleased
- Indicates if the specified input command was released this frame. Only works for the local view player.
- GetInputAxisForward
- Gets the amount the left stick or WASD keys are pressed forward between -1 to 1.
- GetInputAxisRight
- Gets the amount the left stick or WASD keys are pressed right between -1 to 1.
- GetPlayerNetBool
- Gets a bool network variable on the player (see RegisterNetworkedVariable)
- Gets an int network variable on the player (see RegisterNetworkedVariable)
- Script_GetPlayerNetBool
- Script_GetPlayerNetInt
- GetPlayerNetInt
- "scriptOffset", "scriptOffsetClientOnly" or "convar". Returns whether it uses the old method: distance set by convars c_maxdistance and cam_idealdist, or uses the new offset set by SetTrackEntityOffset.
- Script_GetGrappleWeapon
- SetTrackEntityOffsetDistance
- GetTrackEntityDistanceMode
- GetTrackEntityOffsetDistance
- SetTrackEntityOffsetHeight
- GetTrackEntityOffsetHeight
- cl_trace_test_hitbox_with_non_zero_start_offset
- C_Player::PostDataUpdate
- titan_cockpit
- Passive %d out of max range [0-%d)
- %s - Client-side script can only call this for the local player.
- C_Player::RumbleEffect
- TEMPDEV_SetFOVScale( scale, lerp_time ). Sets a scale on FOV, lerping to the desired scale over the specified duration.
- Script_SetHandsEffectControlPoint
- Gets the name of the community this player is currently playing in
- SetFOVScale
- Gets the name of the faction this player is currently playing for
- GetCommunityName
- GetLocalGravityDirection
- GetFaction
- Zoom scale lerps over time, this returns the final target after the lerp
- GetLocalGravityStrength
- Script_GetMinimapTargetZoomScale
- GetMinimapTargetZoomScale
- GetMinimapCurrentZoomScale
- Zoom scale lerps over time, this returns the current value of the minimap zoom scale
- GetGrappleWeapon
- Script_GetMinimapCurrentZoomScale
- titan_zoomout
- titan_zoomin
- %s.stealth
- titan_cockpit_footstep
- Safe health fraction must be greater than zero.
- Stat index %i is invalid
- Gets info about the current FOV
- head_pitch
- CHESTFOCUS
- info_target
- vent_right
- Dumps the client's soundscape data.
- No snipercam exists for this player.
- soundscape_dumpclient
- Must set hold to swap slot to a value between -1 and %i. Not %i
- cl_NotifyAllLevelAssetsLoaded_endframe
- Invalid key bind type.
- Invalid ability binding index %d
- testCockpitJoltAngles
- testCockpitJoltOrigin
- No effect on the player hands to set a value for. With cpoint %i
- m_forceStance
- m_iHideHUD
- m_superJumpsUsed
- m_nDuckTransitionTimeMsecs
- m_jumpPressTime
- m_jumpedOffRodeo
- m_duckToggleOn
- m_jetpackActivateTime
- m_flSuitJumpPower
- m_flSuitPower
- m_flFallVelocity
- m_flSuitGrapplePower
- m_powerRegenRateScale
- m_accelScale
- UI to show on friendly fire prevention
- cl_draw_player_model
- weapon_friendly_fire_prevent_ui
- hit_confirm_out
- gets info about the current view
- SetMenuCameraEntityWithAudio: The entity is null!
- SetMenuCameraEntity: The entity is null!
- %s.stop.%s_%s
- No Effect name provided for StartEffectOnPlayerHands( effectName, attachmentName )
- %s.%s.%s_%s
- m_skybox3d.fog.densityScale
- m_skybox3d.fog.distOffset
- m_skybox3d.fog.distColorStr
- m_skybox3d.fog.halfAngleDeg
- m_skybox3d.fog.HDRColorScale
- m_skybox3d.fog.dirColorStr
- m_skybox3d.fog.dirColor
- m_skybox3d.fog.distColor
- m_audio.localSound[0]
- m_skybox3d.fog.direction
- m_audio.localSound[2]
- m_audio.localSound[1]
- m_audio.localSound[4]
- m_audio.localSound[3]
- m_audio.localSound[6]
- m_audio.localSound[5]
- m_bDrawViewmodel
- m_dodgePowerDelayScale
- m_bAllowAutoMovement
- m_flStepSize
- predictableFlags
- m_airSlowMoFrac
- m_hSkyCamera
- m_bitsActiveDevices
- m_skybox3d.cellNum
- m_skybox3d.scale
- m_skybox3d.fog.enable
- m_skybox3d.useWorldFog
- m_skybox3d.fog.topAlt
- m_skybox3d.fog.botAlt
- m_skybox3d.fog.halfDistTop
- m_skybox3d.fog.halfDistBot
- m_trackedChildProjectileCount
- attackedCount
- m_flCockpitEntryTime
- m_oneHandedWeaponUsage
- m_disembarkStartTime
- m_ejectStartTime
- m_outOfBoundsDeadTime
- m_hotDropImpactTime
- m_objectiveEntity
- m_objectiveIndex
- m_cinematicEventFlags
- m_objectiveEndTime
- m_titanBuildTime
- m_forcedDialogueOnly
- m_titanEmbarkEnabled
- m_titanBubbleShieldTime
- m_audio.soundscapeIndex
- m_audio.localSound[7]
- m_audio.entIndex
- m_audio.localBits
- m_airMoveBlockPlanes[0]
- m_animNearZ
- m_airMoveBlockPlaneTime
- m_airMoveBlockPlanes
- m_queuedMeleePressTime
- m_airMoveBlockPlaneCount
- m_disableMeleeUntilRelease
- m_queuedGrappleMeleeTime
- m_meleeDisabledCounter
- m_meleePressTime
- lastAttacker
- m_meleeInputIndex
- m_playerLocalGravityBlendEndTime
- m_playerLocalGravityBlendStartTime
- m_playerLocalGravityStrength
- m_playerLocalGravityBlendStrength
- m_playerLocalGravityPoint
- m_playerLocalGravityType
- m_playerLocalGravityLineEnd
- m_playerLocalGravityLineStart
- m_playerLocalGravityLineStartEntity
- m_playerLocalGravityEntity
- m_playerFloatLookStartTime
- m_playerLocalGravityLineEndEntity
- m_wallrunLatestFloorHeight
- m_playerFloatLookEndTime
- m_continuousUseBlocked
- m_groundNormal
- m_voicePackIndex
- m_titanDisembarkEnabled
- m_playerAnimJumping
- m_playerAnimStationaryGoalFeetYaw
- m_playerAnimFirstJumpFrame
- m_playerAnimJumpStartTime
- m_playerAnimJumpActivity
- m_playerAnimDodging
- m_playerAnimShouldLand
- m_playerAnimLanding
- m_playerAnimInAirWalk
- m_playerAnimLandStartTime
- m_playerLocalGravityBlendStartRotation
- m_playerAnimPrevFrameSequenceMotionYaw
- m_playerLocalGravityBlendEndDirection
- m_playerLocalGravityBlendEndRotation
- C_PlayerResource
- m_scoreStats
- m_killStats
- monitor_snapshot_frame_delay
- monitor_zfar_default
- DT_PointCamera
- CPointCamera
- m_bFogEnable
- C_PointCamera
- Point Camera Client Entity
- Sets whether this point camera should be active
- C_PlayerLocalData
- m_nOldButtons
- m_nStepside
- m_playerLocalGravityToWorldTransform
- m_prevOneHandedWeaponUsage
- #UNCONNECTED_PLAYER_NAME
- cl_showClanTags
- DT_PlayerResource
- CPlayerResource
- m_iPing[0]
- m_bConnected
- m_bConnected[0]
- m_boolStats
- m_boolStats[0]
- QueueMonitorSnapshot
- Queues a snapshot of the monitor to the designated render texture id. Calls ClientCodeCallback_MonitorSnapshotDone on completion.
- Dequeues the queued monitor snapshot.
- ScriptQueueMonitorSnapshot
- ScriptDequeueMonitorSnapshot
- DequeueMonitorSnapshot
- Sets the interp target of the camera
- Sets the position target of the camera
- Script_SetTarget
- Script_SetTargetPosition
- SetTargetPosition
- SetTargetFOV
- Sets the interp FOV of the camera
- Sets the interp Angles of the camera
- Script_SetTargetFOV
- Sets the FOV of this point camera
- ScriptSetActive
- ScriptSetFOV
- SetFogEnable
- Enable or disable fog on this point camera
- Render to this render texture id slot when camera is active. Set to -1 to disable.
- ScriptSetFogEnable
- ScriptSetMonitorId
- SetMonitorId
- SetMonitorExposure
- Sets the exposure override for this camera when used as a monitor.
- Sets the far clipping plane distance for this camera when used as a monitor.
- ScriptSetMonitorExposure
- ScriptSetMonitorZFar
- SetMonitorZFar
- Invalid easing type selected. Expects values between 0 and %i
- You cannot call DequeueMonitorSnapshot() on a server entity
- DT_PostProcessController
- CPostProcessController
- m_flPostProcessParameters
- m_flPostProcessParameters[0]
- prop_survivalSkipsAnimData
- prop_lightweightPropsSkipAnimData
- Minimum size of prop to be drawn in static shadow
- CDynamicProp
- static_shadow_prop_min_size
- dynamicprop
- C_DynamicProp
- m_bUseHitboxesForRenderBox
- DT_DynamicProp
- Script_SetTargetAngles
- SetTargetAngles
- You cannot call SetFOV() on a server entity
- You cannot call SetActive() on a server entity
- You cannot call SetMonitorId() on a server entity
- You cannot call SetFogEnable() on a server entity
- SetMonitorId: Invalid render texture id %d for point camera. This id is already in use.
- SetMonitorId: Invalid render texture id %d for point camera. Valid ids are %d through %d.
- You cannot call QueueMonitorSnapshot() on a server entity
- SetMonitorId: Cannot disable monitor while a snapshot is queued.
- QueueMonitorSnapshot: Cannot queue snapshot for monitor %i. Monitor already has snapshot queued.
- QueueMonitorSnapshot: Cannot take snapshot of a camera without setting it's monitor ID first.
- QueueMonitorSnapshot: Snapshot target ID (%i) must be in range 0 - %i.
- QueueMonitorSnapshot: Snapshot target ID (%i) cannot be the same as the monitor ID.
- QueueMonitorSnapshot: Cannot queue to snapshot target ID (%i). Target already has a snapshot queued.
- QueueMonitorSnapshot: Cannot queue snapshot to target %i. Target is in use as a monitor.
- CScriptProp
- m_footstepType
- DT_ScriptProp
- m_renderColorFriendly
- m_renderColorFriendlyIsValid
- m_scriptPropSmartAmmoLockType
- m_scriptPropFlags
- Script Prop
- C_ScriptProp
- Script_GetScriptPropFlags
- GetScriptPropFlags
- SetSmartAmmoLockType
- Sets the type of custom smart ammo target this is
- Gets the type of custom smart ammo target this is
- Script_SetSmartAmmoLockType
- DT_DynamicPropLightweight
- CDynamicPropLightweight
- CPropSurvival
- C_DynamicPropLightweight
- DT_PropSurvival
- C_PropSurvival
- m_customScriptInt
- m_ammoInClip
- m_weaponNameIndex
- m_survivalProperty
- PlayParticlesBreakEffect
- m_modBitField
- Failed to find model index for model "%s". Make sure it is precached.
- TestBoneFollowers
- DefaultAnim
- targetname
- Get an array of mods on this weapon pickup
- SetWeaponName
- Script_GetMods
- GetWeaponMods
- array< string > mods
- Set an array of mods on this weapon pickup
- Script_SetMods
- SetWeaponMods
- GetClipCount
- Gets the clip count for a survival weapon pickup
- SetWeaponModBitField
- Sets mods bit field
- Gets mods bit field
- Script_SetModBitField
- Script_GetModBitField
- GetWeaponModBitField
- Script_GetSmartAmmoLockType
- GetSmartAmmoLockType
- Sets the entity used for weapon hand IK
- Dynamic Prop
- Script_SetIKWeapon
- SetIKWeapon
- Sets the custom int script can put on survival props
- Pickups for survival
- Script_SetSurvivalInt
- SetSurvivalInt
- GetSurvivalInt
- Gets the custom int script can put on survival props
- Gets the weapon name for a survival pickup
- Script_GetSurvivalInt
- Sets the weapon name for a survival pickup
- GetWeaponName
- GetSurvivalProperty
- Gets the integer that represents this survival pickup's custom property
- Script_SetPredictiveHideForPickup
- SetPredictiveHideForPickup
- Script_ClearPredictiveHideForPickup
- ClearPredictiveHideForPickup
- Script_HasPredictiveHideForPickup
- HasPredictiveHideForPickup
- DT_ShieldProp
- CShieldProp
- C_ShieldProp
- m_impactEffectColorID
- Gets the ID of the impact color used for the shield.
- Shield Prop
- GetImpactEffectColorID
- /r2/particles/
- cable/zipline
- cable/cable
- C_RopeKeyframe
- cable/grapple_vsm.vmt
- Zipline subdivision amount between each zipline node.
- cable/grapple
- cable/grapple_csm.vmt
- zipline_subdiv_slices
- Zipline subdivision amount around the rope when lod is active, affects roundedness.
- zipline_subdiv_stacks
- Zipline subdivision amount around the rope, affects roundedness.
- Speed at which rope (including grapple) wiggle rotates
- rope_wiggle_rotate_speed
- __splineRopeCatmullCSM
- Material used by entity %s does not have a material variable named $catmullRomSpline (it probably is not a SplineRope VMT).
- Fraction of rope (including grapple) distance used as max wiggle distance while the rope is loose (shooting)
- Speed at which rope (including grapple) wiggle oscillates
- rope_wiggle_oscillate_speed
- rope_wiggle_magnitude_tight
- rope_wiggle_magnitude_loose
- Fraction of rope (including grapple) distance used as max wiggle distance while the rope is tight (pulling or retracting)
- Increases point count for ziplines that are wiggling
- rope_wiggle_zipline_min_points
- Falloff for oscillation magnitude of wave of increasing frequency (ropes and grapple)
- rope_wiggle_harmonic_falloff
- zipline_subdiv_lod_dist_base
- zipline_subdiv_slices_lod
- The base distance that ziplines will begin using zipline_subdiv_slices_lod. This value is scaled by the diameter of the zipline.
- rope_shake
- Collide rope with the world
- Helps visualize ropes effected by a shake.
- rope_debug_shake
- r_ropetranslucent
- Don't use CPU applying small wind gusts to ropes when they're past this distance.
- rope_collide
- rope_texels_per_world_unit
- __splineRopeCatmullVSM
- __splineRopeCSM
- rope_wind_dist
- __splineRopeVSM
- soundscape_radius_debug
- C_SoundScapeSystem
- soundscape_message
- Prints current volume of radius sounds
- Unable to load manifest file '%s'
- Flushes the client side soundscapes
- scripts/soundscapes_%s.txt
- scripts/audio/audio_soundscapes_manifest.txt
- Forces a soundscape to play
- Stops all soundscape processing and fades current looping sounds
- cl_soundscape_flush
- playsoundscape
- stopsoundscape
- EndAttachment
- ShakeRopes
- NumSegments
- TextureScale
- StartAttachment
- ATTACH_TOP_ROPE
- missing_rope_material
- buff_attach
- Time to crossfade sounds between soundscapes
- soundscape_fadetime
- C_TriggerSoundscape
- link_to_guid_0
- environment
- soundscape
- play_event
- soundscape_name
- floor_occlusion_incremental
- occlusion_adjustment
- floor_occlusion_base
- Play C_ImporantOnEntSound entity sound from beginning if we get it within this many seconds of its begin time.
- sound_entity_seek_snap
- C_TriggerSoundscape_ParseEntityClientside(): NEW_AND_DONT_NOTIFY_SCRIPT failed.
- Show imgui-based soundscape debugging window
- miles_soundscape_imgui
- m_iTeamTeamNum
- m_iRoundsWon
- m_connectingPlayerCount
- m_loadingPlayerCount
- m_szTeamname
- m_reservedPlayerCount
- player_array_element
- "player_array"
- m_networkTableSoundID
- m_hAttachedToEntity
- CImportantOnEntSound
- DT_ImportantOnEntSound
- m_milesSignal
- CSpotlightEnd
- m_beginTime
- m_hSuppressedClient
- r_drawsprites
- $HDRCOLORSCALE
- DT_SpotlightEnd
- m_flLightScale
- HDRColorScale
- rendermode
- GlowProxySize
- m_estimatedCaptureTime
- m_progressRefPoint
- DT_HardPointEntity
- m_teamMilitiaPlayerCount
- m_teamIMCPlayerCount
- m_teamMilitiaAICount
- m_teamIMCAICount
- m_hardpointID
- m_terminal
- m_teamMilitiaPlayerTitanCount
- m_teamIMCPlayerTitanCount
- CHardPointFrontierEntity
- DT_HardPointFrontierEntity
- info_hardpoint
- Cannot get count for team %d.
- Script_GetHardpointState
- GetEstimatedCaptureTime
- C_HardPointEntity
- GetHardpointState
- Script_GetHardpointProgressRefPoint
- GetHardpointAICount
- Script_GetHardpointEstimatedCaptureTime
- GetHardpointProgressRefPoint
- Script_GetHardpointPlayerCount
- GetHardpointPlayerTitanCount
- Script_GetHardpointAICount
- GetHardpointPlayerCount
- GetTerminal
- CHardPointEntity
- Script_GetHardpointPlayerTitanCount
- GetHardpointID
- m_vecEndPoint
- CTEBeamEnts
- m_nEndEntity
- m_vecStartPoint
- DT_TEBeamFollow
- m_iEntIndex
- DT_TEBeamEnts
- CTEBeamFollow
- CTEBeamPoints
- DT_TEBeamPoints
- CTEBeamLaser
- DT_TEBeamLaser
- CTEBeamRingPoint
- DT_TEBeamRingPoint
- CTEBeamRing
- DT_TEBeamRing
- DT_BaseBeam
- m_nHaloIndex
- info_hardpoint_frontier
- CTEBaseBeam
- m_nStartFrame
- m_nFrameRate
- m_fAmplitude
- m_fEndWidth
- m_nFadeLength
- DT_TEBeamEntPoint
- m_nStartEntity
- CTEBeamEntPoint
- CTEEffectDispatch
- DT_TEEffectDispatch
- CTEExplosion
- DT_TEExplosion
- m_EffectData
- ExplodeImpact
- m_chMaterialType
- m_vecNormal
- m_surfaceProp
- m_nInnerRadius
- m_impactEffectTableIndex
- m_flEndRadius
- CTEBeamSpline
- m_vecCenter
- m_flStartRadius
- m_vecPoints[0]
- m_vecPoints
- DT_TEBeamSpline
- m_vecOrigin
- m_angRotation.x
- CTEBreakModel
- DT_TEBreakModel
- m_nRandomization
- m_angRotation.y
- m_angRotation.z
- Bounce.Glass
- Bounce.Metal
- cl_fasttempentcollision
- Bounce.Shrapnel
- Bounce.ShotgunShell
- Bounce.Flesh
- Bounce.Wood
- CTEParticleSystem
- DT_TEParticleSystem
- Bounce.Shell
- Bounce.Concrete
- m_vecOrigin.z
- m_vecOrigin.x
- m_vecOrigin.y
- func_breaksurf_glass
- Maximum downwards speed of shattered glass particles
- PrecacheEffectGlassShatter
- DT_TEShatterSurface
- m_vecAngles
- fx_glass_velocity_cap
- CTEShatterSurface
- m_flHeight
- m_flShardSize
- m_vecForcePos
- glass_shatter_size_scale
- glass_shatter_use_real_direction
- glass_shatter_force_scale
- glass_shatter_direction_force_scale
- CBaseVPhysicsTrigger
- DT_BaseVPhysicsTrigger
- SetClientEnterCallback
- Script_SetEnterCallback
- CTriggerNoZipline
- DT_TriggerNoZipline
- CTriggerNoGrapple
- DT_TriggerNoGrapple
- lightEnvironmentIndex
- tweak_light_shadows_every_frame
- _inner_cone
- _pbr_falloff
- _half_bright_fraction
- m_nEffects
- cl_warnAboutSoundsOnInvalidEntities
- CTEPhysicsProp
- DT_TEPhysicsProp
- DT_TESoundDispatch
- m_soundData
- CTESoundDispatch
- m_bClientSidePredicted
- func_pushable
- CBaseTrigger
- DT_BaseTrigger
- Sets a function to be called when an entity enters the trigger.
- void functionref( entity trig, entity ent )
- TriggerCylinderHeavy
- C_TriggerCylinderHeavy
- Set the light cone (degrees of spread)
- SetTweakLightCone
- SetTweakLightBrightness
- ScriptSetLightBrightness
- SetTweakLightDistance
- ScriptSetLightDist
- ScriptSetLightCone
- Set the light distance that the light will travel
- ScriptSetLightHalfBrightFrac
- Set the light inner cone (degrees of spread for inner cone)
- Set the the percentage of the distance that the light wil falloff halfway
- SetTweakLightHalfBrightFrac
- Sets if this light should use the pbr falloff or not
- SetTweakLightPBRFalloff
- SetTweakLightInnerCone
- ScriptSetLightInnerCone
- shadow_filter_size
- shadow_bias
- _specular_intensity
- realtime_shadows
- script_tweakable
- shadow_upres
- _emitter_radius
- C_TweakLight
- Set the light origin
- tweak_light_index
- Light that is tweakable through script- client side
- SetTweakLightColor
- Set the light brightness
- SetTweakLightOrigin
- ScriptSetLightOrigin
- ScriptSetLightAngles
- Get the light origin
- Set the light angles
- SetTweakLightAngles
- real_time_update_dt
- Distance on light is too low! minimum distance is 1.0
- GetTweakLightOrigin
- ScriptGetLightOrigin
- DT_VehicleDriverExclusive
- DT_VehicleNonDriverExclusive
- Point Lights cannot cast shadows! Make sure you use a Spot Light if you want this functionality for tweak lights
- CPlayerVehicle
- vehiclenondriverdata
- m_vehicleDriver
- DT_PlayerVehicle
- vehicledriverdata
- SetTweakLightSpecIntensity
- ScriptSetLightSpecIntensity
- ScriptSetLightPBRFalloff
- Sets this lights specular intensity
- ScriptSetLightRealtimeShadows
- Updates the shadows cast from this light every frame
- Sets this light to use realtime shadows or not
- SetTweakLightRealtimeShadows
- Sets the shadow filter size
- SetTweakLightShadowFilterSize
- SetTweakLightUpdateShadowsEveryFrame
- ScriptSetLightUpdateEveryFrame
- SetTweakLightShadowUpres
- ScriptSetLightShadowUpres
- ScriptSetLightShadowFilterSize
- Sets the shadow upres size
- IsPlayerInVehicle
- Script_IsPlayerInVehicle
- Script_VehicleDeactivate
- Checks driver and passengers
- VehicleIsDriver
- m_vehiclePlayerCount
- m_vehicleActivated
- m_vehiclePlayers[0]
- m_vehiclePlayers
- C_PlayerVehicle
- Player Vehicle
- m_vehicleFlags
- m_vehicleLaunchTime
- Get array of players in vehicle
- array<entity>
- VehicleGetDriver
- Script_VehicleGetDriver
- Stops the vehicle from updating (stops movement, aiming, etc)
- VehicleDeactivate
- VehicleGetPlayerArray
- Script_VehicleGetPlayerArray
- PrecacheEffectVGuiScreen
- engine/writez
- m_fScreenFlags
- m_nPanelName
- CVGuiScreen
- DT_VGuiScreen
- m_hPlayerOwner
- C_VGuiScreen
- m_nAttachmentIndex
- m_nOverlayMaterial
- pixelswide
- Failed to find panel
- Value must be in the [0,255] range.
- MaterialImage
- BitmapPanel
- pixelshigh
- acceptsinput
- vguicancel
- vgui_screen_panel
- MaterialButton
- BitmapButton
- m_flCheapWaterStartDistance
- m_flCheapWaterEndDistance
- CWaterLODControl
- DT_WaterLODControl
- Script_GetPanel
- ( bool ) Sets whether the panel renders as translucent.
- Returns an interface to the hud panel.
- Sets the alpha modifier for the panel
- SetTranslucent
- Script_SetTranslucent
- Script_SetSize
- Script_SetAlpha
- Sets the width and height of the panel
- Script_SetRefract
- HudScriptedScheme
- Sets whether to capture a refract screen before drawing (COSTS GPU!)
- SetRefract
- m_deathFieldIsActive
- m_deathFieldOrigin
- m_timeshiftArmDeviceSkin
- m_spTitanLoadoutUnlocks
- m_deathFieldTimeStart
- m_deathFieldTimeEnd
- m_deathFieldRadiusStart
- m_deathFieldRadiusEnd
- $entityorigin
- m_teamRelationRulesForPVE
- MapSettingsReseter
- $refractamount
- Ep1IntroVortRefract
- EntityOrigin
- EntityOriginAlyx
- CEntityLinkPage
- DT_EntityLinkPage
- If this is enabled then the following ConVars will be functional and override the maps current value: fog_enable, mat_bloomscale
- map_settings_override
- C_EntityLinkPage
- m_WorldMins
- entity_link_page
- m_statusEffectsGenerationNV
- m_worldFlags
- m_WorldMaxs
- m_bStartDark
- FX_attacker_layered_MP
- FX_attacker_layered_SP
- FX_attacker_replace
- sound_victim_from_AI
- sound_whiz_hit
- sound_attacker
- sound_victim
- whizby_sound_from_player
- whizby_sound_from_AI
- ImpactEffectTableFile
- scripts/impacts/%s.txt
- whizby_maxDistancePilot
- whizby_maxDistanceTitan
- ricochet_sound_1P
- ricochet_sound_3P
- GameMovementImpactEvent
- tracer_extra
- slime_splash
- headshot_flesh
- headshot_mechanical
- critical_hit
- pass_through
- RagdollImpact
- Model fx group not set
- ModelFX_AddTagHealthFX: adding an effect '%s' to tag '%s' with healthFrac %0.3f <= previous
- ModelFX_BeginData: invalid visibility %s, should be 'all', 'friend', or 'foe'
- ModelFX_HideFromLocalPlayer: group is not set
- ModelFX_AddTagHealthDamageFX: adding an effect '%s' to tag '%s' with healthFrac %0.3f <= previous
- ModelFX_AddTagHealthFXAndSound: adding an effect '%s' to tag '%s' with healthFrac %0.3f <= previous
- ModelFX_AddTagBreakFX: only one group should have body group fx.
- ModelFX_EnableGroup: entity has no model FX
- ModelFX_EnableGroup: invalid model fx group %s
- ModelFX_EnableGroup: null entity
- ModelFX_DisableGroup: invalid model fx group %s
- ModelFX_DisableAllGroups: null entity
- ModelFX_DisableGroup: null entity
- ModelFX_DisableGroup: entity has no model FX
- fx_impact_reparse
- fx_impact_reparse_server
- ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
- Reloads the weapon impact effect table files
- impact_victim_offset_dist
- impact_allow
- Distance to offset impact sounds from the victim, when requested
- cl_debug_model_fx_sounds
- cl_model_fx_gib_cull_front_dist
- MissileImpact
- MissileAirBurst
- cl_model_fx_gib_cull_radius
- ModelFX_BeginData: previous BeginData not have matching EndData
- SplashImpact
- waterripple
- gameCursor_Velocity
- Globally activates/deactivates game cursor mode
- Game cursor velocity under joystick control
- r_drawtracers
- tracer_debug
- ModelFX_DisableAllGroups: entity has no model FX
- cl_show_splashes
- water_splash_02_surface2
- cl_approx_tracer_origin
- ParticleTracer
- water_splash_02
- water_splash_03
- FX_WaterRipple
- water_splash_01
- watersplash
- Physics.WaterSplashImpact
- Physics.WaterSplash
- All hud elements must derive from vgui::Panel * (%s)
- scripts/hud_textures
- Test a hud element animation.
- Arguments: <anim name>
- testhudanim
- When switching message mode of the text chat panel how long it takes to transition visibility
- hudchat_transition_message_mode_fade_duration
- CBaseHudChat
- How long messages added to the text chat will take to fade from opaque to not visible
- hudchat_new_message_fade_duration
- How long messages added to the text chat stick around with the panel not focused
- hudchat_new_message_shown_duration
- ui/cursor.rpak
- cursorHandle
- gameCursor_ModeActive
- ui/cursor_base.rpak
- cursorOverLocked
- SetTooltipRui requires the path to a rui asset
- tooltipHandle
- cursorOverState
- basemodui_scheme
- Rui %s does not exist
- TextureData
- resource/HudLayout.res
- text_color
- chatBorderThickness
- destination
- stopMessageModeOnFocusLoss
- interactive
- chatEntryBgColor
- chatEntryBgColorFocused
- chatHistoryBgColor
- Chat.EnemyFontColor
- Chat.NeutralFontColor
- ChatroomFont
- Chat.FriendlyFontColor
- #HUD_CHAT_TEAM_PREFIX
- Chat.ChatroomNameColor
- #HUD_CHAT_DEAD_PREFIX
- ChatInputPrompt
- hudchat_visibility
- hudchat_play_text_to_speech
- Chat.RuiFont
- ChatInputTextEntry
- HudChatHistory
- ChatInputLine
- messageModeAlwaysOn
- Chat.RuiFontHeight
- Chat.RuiMinFontHeight
- Cannot set both messageModeAlwaysOn and menuModeWithFade! Please pick either.
- setUnusedScrollbarInvisible
- menuModeWithFade
- hideInputBox
- m_nAnchoredToTop
- ItemFadeOutTime
- m_nTopOffset
- anchoredToTop
- cc_linger_time
- The max duration in seconds for a closed caption if event doesn't stop playing.
- Close caption linger time in seconds.
- #CHAT_SAY_TEAM
- m_flBackgroundAlpha
- AnnounceText
- m_flItemHiddenTime
- m_flGrowTime
- ItemFadeInTime
- m_flItemFadeOutTime
- ItemHiddenTime
- m_flItemFadeInTime
- CloseCaption_Normal
- CloseCaption_Bold
- CloseCaption_Italic
- CloseCaption_BoldItalic
- cc_predisplay_time
- Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
- cc_max_duration
- Close caption delay in seconds before showing caption.
- HudCloseCaptionSPPositioningProxy
- cc_captiontrace
- Use RUI to draw closecaption text.
- resource/captioning_colors.txt
- sp_timeshift
- HudCloseCaptionMPPositioningProxy
- HudCloseCaption
- ClosedCaption.RuiFont
- ClosedCaption.RuiFontHeight
- Minimum number of caption items to show.
- cc_minvisibleitems
- locator_icon_max_size_non_ss
- Number of seconds it takes for a lesson to fully fade in/out.
- Minimum scale of the icon on the screen
- locator_icon_min_size_non_ss
- locator_lerp_speed
- Number of seconds before moving from the center.
- locator_fade_time
- Speed that static lessons move along the Y axis.
- Number of seconds to lerp before reaching final destination
- locator_lerp_rest
- locator_pulse_time
- Start position at the crosshair instead of the top middle of the screen.
- locator_lerp_time
- Number of seconds to pulse after changing icon or position
- How often a caption can repeat, unless overriden by norepeat. (or 0)
- cc_timeshift_norepeat
- cc_global_norepeat
- How often a caption can repeat, unless overriden by norepeat. (timeshift only) (or 0)
- subtitles/subtitles_%s.rpak
- subtitles_%s.rpak
- Emits a closed caption
- locator_background_shift_y
- locator_background_border_thickness
- locator_background_shift_x
- How many pixels the background is shifted down.
- locator_target_offset_y
- How many pixels to offset the locator from the target position.
- locator_target_offset_x
- PrecacheLocatorTarget
- vgui/hud/icon_arrow_down
- locator_split_maxwide_percent
- locator_split_len
- icon_mouseLeft
- icon_key_wide
- locator_topdown_style
- Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
- locator_start_at_crosshair
- Topdown games set this to handle distance and offscreen location differently.
- 255 255 255 5
- locator_background_color
- locator_background_style
- The default color for the background.
- locator_background_border_color
- How many pixels the background borders the left and right.
- The default color for the border.
- 255 255 255 15
- locator_background_thickness_y
- How many pixels the background is shifted right.
- locator_background_thickness_x
- How many pixels the background borders the top and bottom.
- ss_verticalsplit
- icon_mouseWheel_up
- icon_mouseWheel_down
- icon_mouseRight
- icon_mouseThree
- icon_key_down
- icon_key_right
- icon_key_up
- icon_key_left
- icon_key_generic
- CHudSubtitles
- hud_subtitles
- Amount of lag used when matching offset to ideal angles in thirdperson view
- HudSubtitles
- Plays the Subtitles: <filename>
- m_hTextFont
- c_orthowidth
- c_orthoheight
- c_maxdistance
- c_mindistance
- c_thirdpersonshoulderheight
- c_thirdpersonshoulderheightaffectsangles
- c_thirdpersonshoulderoffset
- c_thirdpersonshoulderdist
- thirdperson_mayamode
- Resets camera ideal angles to its default
- c_thirdpersonshoulderaimdist
- Set to 1 to enable maya-like controls in game (only in third person) [Also don't move the camera when the mouse moves.]
- cam_command
- view angles
- reset_cam_ideal_angles
- Tells camera to change modes
- cam_idealdelta
- cam_idealyaw
- cam_ideallag
- Controls the speed when matching offset to ideal angles in thirdperson view
- When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
- cam_collision
- cam_idealpitch
- cam_idealdist
- c_maxpitch
- c_minpitch
- When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
- cam_showangles
- firstperson
- +cammousemove
- Switch to firstperson camera.
- -camdistance
- joy_advaxisx
- -cammousemove
- +camdistance
- joy_advaxisr
- joy_advaxisu
- joy_advaxisy
- joy_advaxisz
- joy_legacy
- Whether to invert the Y axis of the joystick for looking.
- joy_advaxisv
- Turn on/off 'Legacy' mapping for control sticks.
- Pitch: %6.1f Yaw: %6.1f Dist: %6.1f %19s
- camera offset
- Pitch: %6.1f Yaw: %6.1f %38s
- ideal angles
- -campitchup
- +campitchdown
- Pitch: %6.1f Yaw: %6.1f Dist: %6.1f %16s
- +campitchup
- -camyawleft
- +camyawright
- -campitchdown
- +camyawleft
- -camyawright
- lookstrafe
- True if the gamepad is enabled, false otherwise.
- cl_upspeed
- lookspring
- thirdperson_screenspace
- Split screen users mimic base player's CUserCmds
- gamepad_enabled
- Movement will be relative to the camera, eg: left means screen-left
- viewangle_debug
- sidearmSwapSelectDoubleTapTime
- ordnanceSwapSelectCooldown
- sidearmSwapSelectCooldown
- joy_rumble
- joystick_initialize
- joy_inverty
- Controller rumble.
- If 0, the 360controller.cfg file will be executed on startup & option changes.
- joy_xcontroller_cfg_loaded
- Which stick controls movement (0 is left stick)
- joy_movement_stick
- cl_anglespeedkey
- joy_requireFocus
- cl_pitchspeed
- cl_yawspeed
- Script_PingCommandExecuteUsePrompt
- entity ent, int userTicketId
- int pingType, vector pingOrigin, entity pingEnt, int userTicketId
- PingCommandExecuteUsePrompt
- Adds a mod to a weapon in the local player's inventory.
- entity weapon, string modName
- PingCommandExecuteEnemySpotted
- Script_PingCommandExecuteEnemySpotted
- Removes a mod from a weapon in the local player's inventory.
- WeaponModCommand_Remove
- WeaponModCommand_Add
- Script_WeaponModCommand_Add
- string modName
- WeaponModCommand_Toggle
- Script_WeaponModCommand_Remove
- Toggles a mod on the active weapon.
- WeaponModCommand: Changing multiple mods during the same command is not currently supported.
- WeaponModCommand: Invalid mod %s specified for weapon type %s.
- WeaponModCommand: invalid weapon entity.
- WeaponModCommand: Trying to change mods on a weapon not owned by the local client player.
- in_usekeyboardsampletime
- Button code not found when linking on parameter %i
- ActivateOffhandWeaponByIndex: Invalid offhand weapon index specified.
- Use keyboard sample time smoothing.
- Script_LinkButtonPair
- PingCommandQueueTrace
- Links a pair of buttons to an output
- LinkButtonPair
- PingCommandExecuteQueued
- Script_PingCommandExecuteQueued
- Script_PingCommandQueueTrace
- int pingType, int userTicketId
- +moveright
- -moveright
- int offhandIndex
- ActivateOffhandWeaponByIndex
- Script_WeaponModCommand_Toggle
- Activates the specified offhand weapon.
- CInput::DecodeUserCmdFromBuffer
- gamepad_togglecrouch_hold
- Script_ActivateOffhandWeaponByIndex
- Automatically sprint when walking forward. 0: off, 1: on, 2: on (pilots only), 3: on (titans only)
- -commandermousemove
- gamepad_toggle_ads
- +commandermousemove
- +toggle_duck
- -toggle_duck
- -weapon_discard
- weapon_inspect
- +weapon_discard
- -showscores
- +showscores
- weaponSelectPrimary2
- weaponSelectOrdnance
- weaponSelectPrimary0
- weaponSelectPrimary1
- +weaponCycle
- -weaponCycle
- +displayFullscreenMap
- -displayFullscreenMap
- +pause_menu
- -pause_menu
- +useAndReload
- -useAndReload
- force_centerview
- +toggle_zoom
- joystick_initialize
- -toggle_zoom
- +scriptCommand4
- -scriptCommand4
- +scriptCommand3
- -scriptCommand3
- +scriptCommand6
- -scriptCommand6
- +scriptCommand5
- -scriptCommand5
- +scriptCommand8
- -scriptCommand8
- +scriptCommand7
- -scriptCommand7
- Mouse sensitivity.
- mouse_sensitivity
- +scriptCommand9
- -scriptCommand9
- -ability_held
- +variableScopeToggle
- -variableScopeToggle
- Play a custom animation activity on the active weapon.
- weapon_activity
- +scriptCommand2
- -scriptCommand2
- +scriptCommand1
- -scriptCommand1
- timeOffset
- sinePeriod
- initialValue
- UniformNoise
- LinearRamp
- mouse_zoomed_sensitivity_scalar_2
- mouse_zoomed_sensitivity_scalar_3
- mouse_zoomed_sensitivity_scalar_0
- mouse_zoomed_sensitivity_scalar_1
- Mouse side factor.
- mouse_zoomed_sensitivity_scalar_4
- mouse_zoomed_sensitivity_scalar_5
- Mouse acceleration.
- m_acceleration
- Mouse forward factor.
- Whether to invert the pitch axis of the mouse.
- m_invert_pitch
- GaussianNoise
- Exponential
- lessEqualVar
- greaterVar
- LessOrEqual
- WrapMinMax
- Predict view angles even if cl_predict is 0.
- cl_predict_viewangles
- When showing prediction errors, only show fields that match this name
- cl_showerror_watchfield
- 0 to turn off. 0.8 is a good starting value
- cl_idealpitchscale
- Artificially limits the number of remembered commands that can be used for prediction
- cl_predict_cmdlimit
- Dump info about this entity to screen.
- Show which entities are predicting
- cl_predictionlist
- Optimize for not rerunning prediction if there was no difference between what we predicted and the incoming networked state
- cl_pred_optimize
- Dump entity by prediction classname.
- string ornull
- unknown_script_type
- Show prediction errors, 2 for above plus detailed field deltas.
- cl_showerror
- Perform client side prediction of weapon effects.
- Perform server side lag compensation of weapon firing events.
- a game time
- a wall time
- a font face
- a font hash
- a ui handle
- ReinitPredictables
- m_vecNetworkOrigin
- %d len(%6.3f) (%6.3f %6.3f %6.3f)
- %15s %30s(%d) (%5i / %5i bytes): %15s
- %15s %30s(%d): %15s
- client created
- cl_prediction_error_timestamps
- %15s %27s (%s / %s) %14s
- CPrediction::PredictedServerEventHandler
- PlayerRunCommand_Prediction
- spawnRight
- spawnOrigin
- spawnForward
- _props.rson
- script_name
- lineBreakWidth
- Toggles async update of RUI tracks
- rui_asyncTracks
- StaticPropRui
- scriptName
- mockupName
- table<string, string>
- Couldn't find asset "%s"
- Couldn't allocate a client RUI instance; %u already exist.
- Asset "%s" doesn't start with "ui/"
- Asset "%s" doesn't end with ".rpak"
- Can't create nested RUI. RUI "%s" already has arg "%s" set to another RUI instance.
- Static prop %s uses invalid magicId %i.
- Draw group "%i" must be one of RUI_DRAW_WORLD, RUI_DRAW_VIEW_MODEL, RUI_DRAW_COCKPIT, RUI_DRAW_HUD, RUI_DRAW_POSTEFFECTS
- Sort key "%i" isn't in the range [%i, %i]
- UI %s arg %s has a data type that doesn't match value "%s"
- UI %s doesn't have any arg named %s to set to value "%s". There is only one RUI on static prop %s, so this is an error.
- Static prop %s requested UI with an empty string instead of a real name.
- Static prop %s couldn't find UI %s.
- First argument is a RUI topology, but it is not a sphere.
- Parent %s (%s) is marked for deletion.
- Nested RUIs must be destroyed using RuiDestroyNested( var parentRuiHandle, string argName ).
- The nested RUI for arg "%s" in RUI "%s" was already destroyed.
- First argument is not a RUI instance
- Couldn't allocate a client RUI topology; %u already exist.
- arcSubdivDeg must be at least %g; it was set to %g instead.
- First argument is a RUI instance that was already destroyed
- UI %s doesn't expose argument %s as %s
- arcVertDeg can be no more than 180; it was set to %g instead.
- Argument %u is not a RUI topology
- arcHorzDeg and arcVertDeg must be at least 0; they were set to %g and %g.
- arcHorzDeg can be no more than 360; it was set to %g instead.
- Code category %i is not in the expected range of 0 to %i. It should be a RUI_CODE_TOPO_* value.
- Argument %u is a RUI topology that was already destroyed
- Cannot delete topology, since it is still shared with code.
- Can't set the size of an invalid embedded rui.
- Ran out of space for embedded rui properties. This can be increased if needed.
- Tried to set a NAN
- translateVar
- TextureTransform
- MatrixRotate
- TextureAtlas
- frameStart
- frameCount
- Tried to set a string that is not a valid UTF-8 string.
- Tried to set a NAN.
- Parent %s (%s) is marked for kill.
- Parent %s (%s) doesn't have an attachment "%s".
- Track enumerant %u is not %s.
- This track enumerant expects a custom index, but none was given.
- Invalid entity.
- This track type should have a null entity.
- RUI_TRACK_SCRIPT_NETWORK_VAR may not be used on entity %s
- Couldn't find the variable '%s'
- This track enumerant doesn't expect a custom index, but one was given.
- custom index(%d) must be in interval [%d, %d)
- First argument is not an embedded rui.
- Can't set a property on an invalid embedded rui.
- Could not find embedded rui for string "%s"
- Embedded rui named "%s
- already exists
- m_MenuColor
- ItemFontPulsing
- m_BoxColor
- m_ItemColor
- MenuItemColor
- MenuBoxColor
- m_flOpenCloseTime
- OpenCloseTime
- ProgressBarWithFrac
- m_flAlphaOverride
- m_flTextScan
- MenuTextFont
- MenuItemFont
- m_flSelectionAlphaOverride
- SelectionAlpha
- MenuItemFontPulsing
- m_hItemFontPulsing
- m_hItemFont
- Set to 1 to stop all models that go through the model fast path from rendering
- cl_skipfastpath
- CModelRenderSystem::m_BoneToWorldOriented
- Out of bone memory; see console
- Failed to find PanelMetaClass %s
- 255 255 255 255
- Used for stress-testing particle systems. Randomly denies creation of particles.
- particle_simulateoverflow
- Enable/disable particle rendering
- r_drawparticles
- cl_particle_limiter_max_system_count
- Limit the total number of active particles. 0 to not limit.
- cl_particles_show_bbox
- Limit the total number of active particle systems. 0 to not limit.
- CHudMenu::MsgFunc_ShowMenu
- CHudMessage
- HudMessage
- title_life
- title_half
- CModelRenderSystem
- CenterPrintText
- particle_gpu_level
- GatherParticleLightsMain
- CLegacyParticleEffectBinding::DrawMaterialParticles: too many particles (%d should be less than %d)
- UpdateEffectsFree
- SimulateEffectsChained
- GatherParticleLightsEffect
- UpdateEffectsLinked
- r_particle_sim_spike_increment_ms
- particle_remove_all
- SimulateEffectsUnchained
- r_particle_sim_spike_threshold_ms
- r_particle_timescale
- cl_particle_max_count
- cl_particle_limiter_min_kill_distance
- Display particle limiter infos.
- cl_particle_limiter_max_particle_count
- Only kill fx that are further than this distance from the player.
- cl_particle_limiter_display_killed
- particle_scrub_debug
- cl_particle_limiter_overlay
- Display a red box around killed fx.
- cl_particle_sim_fallback_threshold_ms
- How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
- Amount of simulation time that can elapse before new systems start falling back to cheaper versions
- cl_particle_snoozetime
- cl_particle_sim_fallback_base_multiplier
- Particle snooze time in seconds (0 is off)
- particle_overlay_detail_attributes
- List individual particles in detail view
- particle_overlay_detail_filter
- Space separated list of attributes to show per particle - 'all id duration xyz prev_xyz radius color alpha length'
- particle_overlay_old
- Skip this many rows in particle overlay
- particle_overlay_detail_list_particles
- Draw particle overlay the old way (no imgui)
- particle_overlay_detail_scroll
- Ignoring Asleep
- particle_overlay_scroll
- Skip this many rows in particle overlay detail
- (w/kids %4i)
- <NULL m_pDef>
- %4i Asleep
- (DeferredTrace EST %4i)
- cl_particles_dump_effects
- [%s Particle Limiter] active systems: %4d cur, %4d avg, %4d limit | active particles: %5d cur, %5d avg, %5d limit
- particle_overlay
- Hide sleeping effects in particle overlay
- DebugOverlay
- Show particle overlay (2 for same as particle_overlay_list_tally)
- particle_overlay_list_filter
- Show tally of particle counts, rather than list (same as particle_overlay 2)
- particle_overlay_hide_sleeping
- Filters which particles to see in list - can be id or substring or *
- particle_overlay_list_tally_collapse_children
- Filters which particles to see in detail - can be id or substring or *
- particle_overlay_list_tally
- Collapse children in tally-- only show totals at top level.
- Alpha:%.2f
- TrailLen:%.2f
- Radius:%.2f
- RGB:%.2f %.2f %.2f
- particle_dump
- DETAILED PARTICLE LIMIT REACHED. %i of %i PARTICLES SHOWN.
- dumps particles matching provided filter (id or defname substring or *)
- lists particles all, or matching optional filter (id or defname substring)
- particle_list
- cl_aggregate_particles
- Attempted to create unknown particle system type "%s"!
- 1 to show parent effects, 2 shows all children effects too
- cl_particles_show_controlpoints
- <NO m_pDef!>
- %34s %4i %s (%4i Finished, %s [%4iu %4iz %4is]) %4ip %4ius %s
- TOTAL %4i systems (%i asleep) [%4iu %4iz %4is], %5i particles, %5i us
- (FINISHED)
- %*s id:%i name:"%s" %s(Active: %i)%s
- %i "%s" Bounds %.2f %.2f %.2f - %.2f %.2f %.2f Time %.3f
- %i Cp%i (%.1f %.1f %.1f) (f:%.2f %.2f %.2f r:%.2f %.2f %.2f u:%.2f %.2f %.2f) (parent %i)
- XYZ:%.2f %.2f %.2f
- Duration:%.3f
- physdamagescale
- phys_objectDump
- impact_debug_info
- GravityScale
- AngularDamping
- spawnflags
- inertiaScale
- physicsmode
- LinearDamping
- atlasFrameSize
- Dump all new particles, optional name substring.
- cl_particles_dumplist
- dump particle profiling info to particle_profile.csv
- cl_dump_particle_stats
- cl_phys_timescale
- Sets the max number of physics ticks allowed for client-side physics (ragdolls)
- CSimpleEmitter
- Sets the scale of time for client-side physics (ragdolls)
- cl_physics_maxvelocity
- cl_phys_maxticks
- Max velocity of a vphysics object on the client
- cl_physics_invalidate_ents
- Dump a list of the active objects on the client.
- CPhysicsSystem
- cl_phys_show_active
- 0.24 0.50 0.96 8
- idcolor_ally_cb1
- 0.34 0.59 0.86 8
- idcolor_ally
- 0.28 0.52 0.97 8
- idcolor_ally_cb3
- 0.0 0.58 0.77 8
- idcolor_ally_cb2
- 0.89 0.78 0.0 8
- idcolor_enemy_cb1
- 0.8 0.25 0.15 8
- idcolor_enemy
- 0.82 0.74 0.06 8
- idcolor_enemy_cb3
- 1.0 0.627 0.68 8
- idcolor_enemy_cb2
- TickCounterAtlasFrames
- digitIndex
- resultAtlasFrameStartVar
- resultAtlasFrameCountVar
- PlayerProximity
- resultAtlasFrameIndexVar
- NumericCounterAtlasFrame
- PlayerPosition
- EntitySonar
- PlayerTeamMatch
- PlayerView
- neutralTeamColorVar
- EntitySonarColor
- sameTeamColorVar
- otherTeamColorVar
- Script function '%s' returned (%g %g %g) which isn't a valid vector
- Script function '%s' returned %g isn't a valid float
- var functionref( entity )
- EntityScript
- RemainingAmmoColor
- ClipAmmoColor
- ScriptModify
- BackgroundAmmoColor
- ADSFOVTarget
- BaseCritColor
- use_weapon_settings
- 0.49 0.76 1.0 1.0
- fx_impact_ally
- 1.0 1.0 1.0 0.6
- idcolor_neutral
- 0.86 0.86 0.86 1.0
- fx_impact_neutral
- 1.0 0.47 0.13 1.0
- fx_impact_enemy
- EntityIDLightColor
- scriptFuncName
- VMTCallback_
- invertResult
- EntitySpeed
- TextureFrameNumVar
- RemainingAmmoFraction
- TextureVar
- PupilCloseRate
- PupilOpenRate
- m_ragdoll.allowStretch
- m_ragdoll.list[0 + 0].originParentSpace
- m_ragdoll.boneIndex
- m_ragdoll.listCount
- m_ragdoll.list[0 + 0].parentIndex
- m_ragdoll.list[0 + 1].originParentSpace
- m_ragdoll.list[0 + 0].pObject
- m_ragdoll.list[0 + 0].pConstraint
- horizontalScalar
- verticalScalar
- ADSFraction
- WeaponChargeFraction
- HealthFillAlpha
- EntityRandom
- attachmentName
- HoloSightOffset
- ClipAmmoFraction
- LSTARHeatFraction
- MaxClipAmmo
- RemainingClipCount
- MaxCarryAmmo
- TimeShiftTimeOfDay
- RemainingAmmo
- m_ragdoll.list[0 + 5].parentIndex
- m_ragdoll.list[0 + 6].originParentSpace
- m_ragdoll.list[0 + 5].pObject
- m_ragdoll.list[0 + 5].pConstraint
- m_ragdoll.list[0 + 6].parentIndex
- m_ragdoll.list[0 + 7].originParentSpace
- m_ragdoll.list[0 + 6].pObject
- m_ragdoll.list[0 + 6].pConstraint
- m_ragdoll.list[0 + 7].parentIndex
- m_ragdoll.list[8 + 0].originParentSpace
- m_ragdoll.list[0 + 7].pObject
- m_ragdoll.list[0 + 7].pConstraint
- m_ragdoll.list[8 + 0].parentIndex
- m_ragdoll.list[8 + 1].originParentSpace
- m_ragdoll.list[8 + 0].pObject
- m_ragdoll.list[8 + 0].pConstraint
- m_ragdoll.list[0 + 1].parentIndex
- m_ragdoll.list[0 + 2].originParentSpace
- m_ragdoll.list[0 + 1].pObject
- m_ragdoll.list[0 + 1].pConstraint
- m_ragdoll.list[0 + 2].parentIndex
- m_ragdoll.list[0 + 3].originParentSpace
- m_ragdoll.list[0 + 2].pObject
- m_ragdoll.list[0 + 2].pConstraint
- m_ragdoll.list[0 + 3].parentIndex
- m_ragdoll.list[0 + 4].originParentSpace
- m_ragdoll.list[0 + 3].pObject
- m_ragdoll.list[0 + 3].pConstraint
- m_ragdoll.list[0 + 4].parentIndex
- m_ragdoll.list[0 + 5].originParentSpace
- m_ragdoll.list[0 + 4].pObject
- m_ragdoll.list[0 + 4].pConstraint
- m_ragdoll.list[8 + 5].parentIndex
- m_ragdoll.list[8 + 6].originParentSpace
- m_ragdoll.list[8 + 5].pObject
- m_ragdoll.list[8 + 5].pConstraint
- m_ragdoll.list[8 + 6].parentIndex
- m_ragdoll.list[8 + 7].originParentSpace
- m_ragdoll.list[8 + 6].pObject
- m_ragdoll.list[8 + 6].pConstraint
- m_ragdoll.list[8 + 7].parentIndex
- m_ragdoll.list[16 + 0].originParentSpace
- m_ragdoll.list[8 + 7].pObject
- m_ragdoll.list[8 + 7].pConstraint
- m_ragdoll.list[16 + 0].parentIndex
- m_ragdoll.list[16 + 1].originParentSpace
- m_ragdoll.list[16 + 0].pObject
- m_ragdoll.list[16 + 0].pConstraint
- m_ragdoll.list[8 + 1].parentIndex
- m_ragdoll.list[8 + 2].originParentSpace
- m_ragdoll.list[8 + 1].pObject
- m_ragdoll.list[8 + 1].pConstraint
- m_ragdoll.list[8 + 2].parentIndex
- m_ragdoll.list[8 + 3].originParentSpace
- m_ragdoll.list[8 + 2].pObject
- m_ragdoll.list[8 + 2].pConstraint
- m_ragdoll.list[8 + 3].parentIndex
- m_ragdoll.list[8 + 4].originParentSpace
- m_ragdoll.list[8 + 3].pObject
- m_ragdoll.list[8 + 3].pConstraint
- m_ragdoll.list[8 + 4].parentIndex
- m_ragdoll.list[8 + 5].originParentSpace
- m_ragdoll.list[8 + 4].pObject
- m_ragdoll.list[8 + 4].pConstraint
- m_ragdoll.list[16 + 5].parentIndex
- m_ragdoll.list[16 + 6].originParentSpace
- m_ragdoll.list[16 + 5].pObject
- m_ragdoll.list[16 + 5].pConstraint
- m_ragdoll.list[16 + 6].parentIndex
- m_ragdoll.list[16 + 7].originParentSpace
- m_ragdoll.list[16 + 6].pObject
- m_ragdoll.list[16 + 6].pConstraint
- m_ragdoll.list[16 + 7].parentIndex
- m_ragdoll.list[24 + 0].originParentSpace
- m_ragdoll.list[16 + 7].pObject
- m_ragdoll.list[16 + 7].pConstraint
- m_ragdoll.list[24 + 0].parentIndex
- m_ragdoll.list[24 + 1].originParentSpace
- m_ragdoll.list[24 + 0].pObject
- m_ragdoll.list[24 + 0].pConstraint
- m_ragdoll.list[16 + 1].parentIndex
- m_ragdoll.list[16 + 2].originParentSpace
- m_ragdoll.list[16 + 1].pObject
- m_ragdoll.list[16 + 1].pConstraint
- m_ragdoll.list[16 + 2].parentIndex
- m_ragdoll.list[16 + 3].originParentSpace
- m_ragdoll.list[16 + 2].pObject
- m_ragdoll.list[16 + 2].pConstraint
- m_ragdoll.list[16 + 3].parentIndex
- m_ragdoll.list[16 + 4].originParentSpace
- m_ragdoll.list[16 + 3].pObject
- m_ragdoll.list[16 + 3].pConstraint
- m_ragdoll.list[16 + 4].parentIndex
- m_ragdoll.list[16 + 5].originParentSpace
- m_ragdoll.list[16 + 4].pObject
- m_ragdoll.list[16 + 4].pConstraint
- m_ragdoll.list[24 + 5].parentIndex
- m_ragdoll.list[24 + 6].originParentSpace
- m_ragdoll.list[24 + 5].pObject
- m_ragdoll.list[24 + 5].pConstraint
- m_ragdoll.list[24 + 6].parentIndex
- m_ragdoll.list[24 + 7].originParentSpace
- m_ragdoll.list[24 + 6].pObject
- m_ragdoll.list[24 + 6].pConstraint
- m_ragdoll.list[24 + 7].parentIndex
- After this many seconds of being basically stationary, the ragdoll will go to sleep.
- m_ragdoll.list[24 + 7].pObject
- m_ragdoll.list[24 + 7].pConstraint
- _rt_FullFrameFB%d
- -filmgrain
- ragdoll_sleepaftertime
- m_ragdoll.list[24 + 1].parentIndex
- m_ragdoll.list[24 + 2].originParentSpace
- m_ragdoll.list[24 + 1].pObject
- m_ragdoll.list[24 + 1].pConstraint
- m_ragdoll.list[24 + 2].parentIndex
- m_ragdoll.list[24 + 3].originParentSpace
- m_ragdoll.list[24 + 2].pObject
- m_ragdoll.list[24 + 2].pConstraint
- m_ragdoll.list[24 + 3].parentIndex
- m_ragdoll.list[24 + 4].originParentSpace
- m_ragdoll.list[24 + 3].pObject
- m_ragdoll.list[24 + 3].pConstraint
- m_ragdoll.list[24 + 4].parentIndex
- m_ragdoll.list[24 + 5].originParentSpace
- m_ragdoll.list[24 + 4].pObject
- m_ragdoll.list[24 + 4].pConstraint
- textureScale
- TextureScroll
- textureScrollRate
- textureScrollAngle
- toggleTextureVar
- toggleTextureFrameNumVar
- CurrentTime
- ToggleTexture
- toggleShouldWrap
- enabledImage
- mouseOverImage
- example_param
- ShadowDepthAtlas%d
- exampleeffect
- CSubtitlePanel
- cheap_captions_test
- %s_rendermode_%d
- $spriteorigin
- SubtitlePanel
- cheap_captions_fadetime
- _captions.txt
- textureScrollVar
- SubtitleLabel
- pressedImage
- disabledImage
- vgui::Label
- CenterPrint
- scr_centertime
- CCenterStringLabel
- hitch_alert_show_large_snapshots
- hitch_alert_color
- hitch_alert_active
- server %5.1f ms curr, %5.1f ave, %5.1f peak
- Avg FPS %3i, Frame MS %5.1f, Frame Server MS %5.1f
- DefaultFixedOutline
- Particle Performance Metric : %d
- %5.1f,setpos %0.2f %0.2f %0.2f ; setang %0.2f %0.2f %0.2f,setpos %0.2f %0.2f %0.2f ; setang %0.2f %0.2f %0.2f,%3i,%3i,%4.1f,%4.1f,%5.1f
- %3i fps (%3i, %3i) smth:%4.1f ms frm:%4.1f ms on %s build '%s'
- prof_%s.csv
- Time,Player 1 Position,Player 2 Position,Smooth FPS,Frame FPS,Smooth MS,Frame MS,Server Frame MS
- %0.2f +-%0.2f server
- %d%% server CPU
- Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
- cl_showfps
- CDebugOverlay
- Draw current position at top of screen
- Draw current demo time if recording a demo
- Use the showfps_enabled time instead of the old cl_showfps time.
- cl_showfps_altframetime
- The hitch/choke allerts will use this color.
- 255 255 0 255
- cl_showtime
- phys_showObjectCount
- Total Frames : %3i
- Frame Rate, Number of Frames, Percent of Frames
- ang: %.02f %.02f %.02f
- vel: %.2f
- If enabled, all splitscreen users will only see the first user's screen full screen
- ss_force_primary_fullscreen
- %3i, %3i, %5.1f
- CViewportClientSystem
- ss_splitmode
- Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
- Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
- Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
- widescreen_horizontal_split
- widescreen_vertical_split
- nonwidescreen
- CL Frames: %d (%.1f%%)
- %6uk script
- %6uk keyval
- Phys Objs: %d
- Phys Geoms: %d
- Net DeltaBuf: %.1f%%
- Tick Interval: %.4f
- OUT OF SNAPSHOTS
- CLIENT HITCHED
- SERVER HITCHED
- NET CHOKED
- pos: %.02f %.02f %.02f
- FULL SNAPSHOT
- LARGE SNAPSHOT
- cl_panelanimation
- Allows viewing of nonlocal players in a split screen fashion
- cl_showpausedimage
- Shows panel animation variables: <panelname | blank for all panels>.
- CLoadingDiscPanel
- LoadingLabel
- cl_enable_remote_splitscreen
- resource/LoadingDiscPanel.res
- CMessageCharsPanel
- movie_display_screen
- LoadingProgress
- #gameui_paused
- VideoPanel
- CMovieDisplayScreen
- splitscreen_config.txt
- splitscreen
- %s: Invalid aspect ratio string '%s'
- viewmodelfov
- CHudTextureHandle
- Show the 'Paused' image when game is paused.
- %s: Missing settings block for split screen mode '%s'
- ss_reloadletterbox
- PlayVideo externalAudioFilename exceeds max length of %d characters
- PlayVideo invalid VideoPanelContext: should be between 1 and %d
- PlayVideo invalid VideoPanelContext: should be between 0 and %d
- Script_PlayVideo
- PlayVideo invalid Pin Position: should be between 0 and %d
- Play a video
- Script_PlayVideoScaled
- Pause all VGUI videos
- Plays a video at position using coordinates scaled relative to the base screen resolution
- PlayVideoScaled
- Unpause all VGUI videos
- UnpauseVideos
- PauseVideos
- Script_PauseVideos
- cl_showLoadMovies
- con_enable
- Preload Bink movies used by VideoPanel.
- bink_preload_videopanel_movies
- diag_playf_introvid_vo_only_6ch
- Plays a video at position using coordinates scaled relative to the base screen resolution: <filename> [pinPos posX posY width height]
- playvideo_scaled
- Plays a video: <filename> [width height]
- Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
- playvideo_end_level_transition
- Plays a video without ability to skip: <filename> [width height]
- playvideo_nointerrupt
- Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvideo_exitcommand_nointerrupt
- Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvideo_exitcommand
- Pauses all videos playing to the screen
- pausevideos
- Stops all videos playing to the screen
- stopvideos
- HideVideos
- Script_HideVideos
- Script_UnpauseVideos
- Hide all VGUI videos
- Script_ShowVideos
- Stop video currently playing
- Unhide all VGUI videos
- ShowVideos
- Returns true if there is a video currently playing
- IsAnyVideoVisible
- StopVideos
- Script_StopVideos
- IsPlayingVideo
- Script_IsPlayingVideo
- Script_IsAnyVideoVisible
- Returns true if there is a video currently playing with the given filename
- dof_variable_blur
- Update the average frame color each frame.
- mat_force_bloom
- dof_enable
- mat_frame_color_spot_metering_screen_ratio
- Scale the average frame color.
- mat_frame_color_enabled
- Use a percentage of the screen around the center to compute the average frame color.
- mat_frame_color_bias
- mat_bloom_cutoff
- mat_frame_color_scale
- Add a constant value to the average frame color.
- mat_bloom_streak_exponent_pre
- mat_bloom_streak_cutoff
- mat_bloom_wide_exponent_pre
- Hides video panels playing to the screen
- hidevideos
- Unpauses all videos playing to the screen
- unpausevideos
- Fades out all videos playing to the screen: <time>
- stopvideos_fadeout
- Makes video panels playing to the screen visible (if they were hidden)
- showvideos
- 0 = off, 1 = show post-processing in top left corner of screen
- mat_debug_postprocessing_effects
- Fades out all transition videos playing to the screen: <time>
- stop_transition_videos_fadeout
- mat_bloomamount_rate
- tsaa_numsamples
- mat_bloomscale
- __dof_blur_variable_vertical
- __dof_coc_blur_horizontal
- __dof_blur_vertical
- __dof_blur_variable_horizontal
- __dof_coc_blur_vertical
- dev/tsaa_monitor
- dev/tsaa_monitor_supersample
- dev/tsaa_depthUpscale
- dev/tsaa_supersample
- dev/exposure_adaptation
- dev/downsample_bloom
- dev/exposure_logluminance
- dev/exposure_downsample4x4
- mat_autoexposure_min
- mat_autoexposure_max
- Whether streak cutoff value should scale with exposure values. R2 behavior is 0.0, R5 behavior is 1.0
- mat_bloom_streak_cutoff_exposure_adapt
- When this is not zero, mat_autoexposure_min and mat_autoexposure_max override any existing setting in the map.
- mat_autoexposure_override_min_max
- mat_autoexposure_min_multiplier
- mat_autoexposure_max_multiplier
- Changes the speed at which exposure adapts to changes in scene luminance.
- mat_autoexposure_speed
- mat_autoexposure_min and mat_autoexposure_max are ignored when this is set.
- mat_autoexposure_uncap
- mat_screen_blur_enabled
- __dof_blur_horizontal
- mat_bloom_scalefactor_scalar
- Enables screen blur render step
- engine_post
- $screenBlurStrength
- use_monitors
- monitor_rui_world_enabled
- Always draw the 3p player model, even when in first-person view
- cl_always_draw_3p_player
- r_fadeincode
- staticProp_refineDrawOnWorker
- r_drawalphasort
- shadow_clear_dist
- Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
- Viewmodel bounds are sliced by Main view frustum
- Enable or disable the clearing of the main color buffer.
- gl_clear_color_buffer
- dev/engine_post
- $coctexture
- dev/downsample_backbuffer
- dev/blurfilter
- $AAInternal1
- $AAInternal3
- $dofenabled
- dev/frame_color
- $colCorrect_DefaultWeight
- $colCorrect_LookupWeights
- $colCorrectEnable
- $colCorrect_NumLookups
- $blurredVignetteEnable
- $dofenable
- $localContrastVignetteStart
- $localContrastVignetteEnd
- r_drawskybox_deprecated
- Enable the rendering of sky
- r_drawstaticprops
- Enable the rendering of sky boxes
- r_sky_ignoreAngles
- Blurs background when menus are open
- Ignore the angle of the sky (for debugging)
- r_drawopaquerenderables
- r_drawscreenspaceparticles
- r_blurmenubg
- r_drawviewmodel
- cl_drawmonitors
- r_earlyRenderables
- fog_enable
- fog_enableskybox
- static_shadow_debug_2d
- viewmodel_bounds_draw
- viewmodel_selfshadow_tightbounds
- viewmodel_selfshadow_debug_2d
- test_freezeframe
- Re-cull lighting for subviews (monitors etc.)
- viewmodel_bounds_draw_lock
- Test the freeze frame code.
- r_particle_lighting_enable
- Toggle Particle Lighting Debug Texture
- mat_lightcull_subviews
- Toggle Particle Lighting
- r_particle_low_res_debug
- Toggle drawing of static props
- r_particle_lighting_debug
- Toggle Low Res Paricle Debug Texture
- ParticleSpanWorker
- $underwateroverlay
- cl_parallelParticlePreDrawWork
- ParticleSpanPrerender
- monitor_zfar_override_enabled
- monitor_zfar_override
- monitor_postfx
- monitor_cc
- ShadowDepthArray
- cl_deferred_effects
- r_DrawBeams
- -particles
- 0=Off, 1=Normal, 2=Wireframe
- mat_lightcull_subview
- r_cheapwaterstart
- r_drawdepth_of_blend2transparent
- sssss_enable
- dev/dof_blurfilter
- r_cheapwaterend
- Enable screen-space subsurface scattering.
- dev/blurgaussian_3x3
- dev/fade_blur
- dev/downsample
- dev/engine_post_splitscreen
- FreezeFrame_FullScreen
- debug/debugtranslucentsinglecolor
- dev/tsaa_depthupscale
- code_private/overwrite_depth
- shake_testpunch
- shake_stop
- Test a punch-style screen shake.
- screenfade_debug
- shake_basicPitchFactor
- shake_basicRandomRollFactor
- Allows multiple updates of refract texture per frame.
- r_updaterefracttexture_allowmultiple
- When disabled, supresses any update of refract texture.
- r_updaterefracttexture
- fadeOutDuration
- holdDuration
- Unknown beam clipping type %d
- ScreenFade_s
- fadeInDuration
- ScreenShake_Internal
- shakeSpikeEnd
- shakeAngle
- shakeSpikeBegin
- Stops all active screen shakes.
- nShakeType
- ClientCodeCallback_CreateGrenadeIndicator
- void functionref( entity missileEnt, string weaponName )
- ClientCodeCallback_OnMissileCreation
- void functionref( entity missileEnt, string weaponName, bool firstTime )
- ClientCodeCallback_OnHealthChanged
- void functionref( entity ent, int oldHealth, int newHealth )
- ClientCodeCallback_PlayerDidDamage
- void functionref( PlayerDidDamageParams params )
- void functionref( entity player, entity newTarget )
- ClientCodeCallback_HUDThink
- ClientCodeCallback_OnDeath
- ClientCodeCallback_OnCrosshairCurrentTargetChanged
- ClientCodeCallback_TitanVarChanged
- void functionref( entity soul )
- void functionref()
- ClientCodeCallback_TitanSoulChanged
- client_deferredSnapshotScriptCalls
- cl_scriptCompileAsync
- script_debugger_connect_client_on_mapspawn
- cl_script_perf_dump_on_shutdown
- ClientCodeCallback_OnEntityDestroy
- ClientCodeCallback_BodyGroupChanged
- ClientCodeCallback_OnEntityCreation
- void functionref( entity ent )
- ClientCodeCallback_ShowMeleePrompt
- bool functionref( entity player )
- void functionref( entity ent, int bodyGroupIndex, int oldState, int newState )
- ClientCodeCallback_OnModelChanged
- void functionref( entity turret )
- ClientCodeCallback_OutOfBoundsDeadTimeChanged
- void functionref( entity dropship )
- ClientCodeCallback_TurretPanelChanged
- ClientCodeCallback_DoomedStateChanged
- ClientCodeCallback_OnGib
- ClientCodeCallback_ObjectiveChanged
- ClientCodeCallback_RodeoHitTimeChanged
- ClientCodeCallback_OnCinematicEventFlagsChanged
- void functionref( entity player, int oldFlags )
- bool functionref( entity victim, vector attackDir )
- ClientCodeCallback_XPChanged
- ClientCodeCallback_OnNextCoreChargeAvailableChanged
- void functionref( entity titansoul )
- ClientCodeCallback_OnTitanBubbleShieldTimeChanged
- ClientCodeCallback_OnNextTitanRespawnAvailableChanged
- ClientCodeCallback_OnHardpointChanged
- void functionref( entity hardpoint )
- ClientCodeCallback_TitanRodeoedUpdated
- void functionref( entity player )
- ClientCodeCallback_OnPetTitanModeChanged
- ClientCodeCallback_OnHardpointEntityChanged
- ClientCodeCallback_OnShieldHealthChanged
- ClientCodeCallback_OnPetTitanChanged
- ClientCodeCallback_OnPredictedEntityRemove
- void functionref( entity serverEntity, entity predictedEntity )
- ClientCodeCallback_OnSelectedWeaponChanged
- void functionref( entity selectedWeapon )
- ClientCodeCallback_HotDropImpactTimeChanged
- ClientCodeCallback_DropShipJetWakeFxEnabledChanged
- ClientCodeCallback_ControllerModeChanged
- void functionref( bool controllerModeEnabled )
- void functionref( entity player, int observerMode )
- ClientCodeCallback_SpectatorModeEnded
- ClientCodeCallback_SpecReplayEnded
- ClientCodeCallback_SpectatorModeStarted
- void functionref( entity player, entity prevTarget, entity currTarget )
- ClientCodeCallback_ToggleScoreboard
- void functionref( entity player, int oldObsMode, entity oldTarget )
- ClientCodeCallback_SpectatorTargetChanged
- ClientCodeCallback_VoicePackChanged
- ClientCodeCallback_PlayerSpawned
- ClientCodeCallback_GetContentScaleFactor
- table< int, float > functionref()
- ClientCodeCallback_OnPickup_MatchCandy
- void functionref( int points, int CSPUFLAGflags )
- ClientCodeCallback_PlayerDisconnected
- void functionref( entity player, string cachedPlayerName )
- void functionref( entity player, int passive )
- ClientCodeCallback_OnHardpointIDChanged
- ClientCodeCallback_OnCoreChargeExpireTimeChanged
- ClientCodeCallback_OnPassiveChanged
- ClientCodeCallback_OnPlayerLifeStateChanged
- void functionref( entity player, int oldLifeState )
- void functionref( entity hp )
- ClientCodeCallback_OnHardpointTerminalChanged
- ClientCodeCallback_OnPlayerAmmoPoolCountChanged
- void functionref( entity player, int type, int oldCount )
- ClientCodeCallback_OnPlayerActiveBurnCardIndexChanged
- void functionref( entity player, int oldActiveBurnCardIndex )
- ClientCodeCallback_KillReplayEnded
- ClientCodeCallback_SpecReplayStarted
- ClientCodeCallback_OnPlayerConsumableInventoryChanged
- ClientCodeCallback_KillReplayStarted
- void functionref( array<int> newlyVisible, array<int> newlyHidden )
- ClientCodeCallback_OnLinkedButtonPairPressed
- void functionref( StaticPropRui propRui )
- ClientCodeCallback_OnStaticPropRuiVisibilityChange
- void functionref( entity waypoint, int poiType, vector pos, entity ent, int teamNum )
- ClientCodeCallback_WaypointPOIVisibilityChanged
- void functionref( int binding )
- ClientCodeCallback_OnPlayerPOIWaypointCreated
- float functionref()
- ClientCodeCallback_MonitorSnapshotDone
- void functionref( entity waypoint, bool isVisible )
- ClientCodeCallback_WaypointPOIGetTraceDistScale
- void functionref( entity player, string pingType )
- ClientCodeCallback_PakAsyncLoadFinished
- void functionref( int snapshotTargetID )
- ClientCodeCallback_PingSpecificType
- ClientCodeCallback_HandleClientAnimEvent
- void functionref( entity self, string eventName )
- ClientCodeCallback_OnClientSideItemPickup
- void functionref( int pickupType, int CSPUFLAGflags, int customFlags )
- ClientCodeCallback_HighlightServerContextChanged
- ClientCodeCallback_HighlightServerFunctionsChanged
- ClientCodeCallback_RunClientConnectScripts
- ClientCodeCallback_OnHudReloadScheme
- ClientCodeCallback_GetUseEntOverrideText
- string functionref( entity ent )
- ClientCodeCallback_UseEntGainedFocus
- ClientCodeCallback_UseEntLostFocus
- ClientCodeCallback_OnResolutionChanged
- ClientCodeCallback_OnEnumStaticPropRui
- ClientCodeCallback_MinimapEntitySpawned
- ClientCodeCallback_OnDetenteEnded
- GetElementsArray
- CreateElement
- ClientCodeCallback_UIScriptResetComplete
- HudElementGroup
- GetOrCreateElement
- cullFarDist(%f) must be greater than 0
- cullRadius(%f) must be greater than 0
- Cannot call GetWorldDirectionFor2DPoint when in overview mode! Use IsInOverviewMode() to check if the client is currently in overview mode first.
- Given amplitude '%.1f' is greater than the allowed '%.1f'.
- cl_leveloverview
- cl_cloudmaskoverview
- void functionref( )
- ClientCodeCallback_GRXPackOpened
- void functionref( int pakId, int status )
- ClientCodeCallback_FullUpdate
- ClientCodeCallback_PartyMemberAdded
- ClientCodeCallback_PartyMemberRemoved
- void functionref( array< int > balanceDiffs, array< int > newItems, int GRX_INVENTORYERROR_ )
- ClientCodeCallback_PartyUpdated
- ClientCodeCallback_AnimWindowStop
- ClientCodeCallback_AnimWindowTransition
- ClientCodeCallback_AnimWindowStart
- void functionref( ScriptAnimWindow animWindow )
- ClientCodeCallback_AnimWindowPrecache
- void functionref( asset settingsAsset )
- ClientCodeCallback_UserInfoUpdated
- void functionref( string hardware, string uid )
- RunUIScript: Function name was a zero-length string
- RunUIScript: UI script function "%s" not found
- GetEntByScriptNameInInstance(): Multiple entities with the same script_name '%s' and instance_name '%', found (first found entity index = %d, second found entity index = %d
- GetEntByScriptNameInInstance(): No entity with the script_name '%s' and instance_name '%s' found
- RunUIScript: Script error while running "%s" in UI script
- Too many arguments.
- RunUIScript: entities besides the local client player may not be passed to UI script. (tried to pass %s)
- RunUIScript: argument type "%s" not supported
- Script_SetStreamingRelativeEntity: null entity.
- Ability binding exceeds max binding length of %d: "%s"
- Argument %d is too large for internal buffer. This may be due to localized characters taking up more bytes than expected. arg: %s
- String too large for internal buffer.
- Spawns a client only gib. Parameters are: string modelName, Vector origin, Vector angles, Vector forceDir, Vector angularImpulse, float duration, float cullFarDist, float cullRadius
- asset modelName, vector origin, vector angles, vector forceDir, vector velAngles, float duration, float cullFarDist, float cullRadius
- Given ent is not a player.
- Given player ent is not local player.
- Blur amount must be between 0 and 1. Value is %f
- ViewSetup does not exist for given slot: %d
- Is not an entity.
- Entity is not C_BaseAnimating() type.
- Only 0-%d entitlements currently supported by code.
- SendTeamChatMessage: Empty or null string given.
- Enum state value %d does not index CROSSHAIR_STATE_COUNT
- userIdString cannot be an empty string
- GetEntArrayByScriptNameInInstance: Empty or null instance name given.
- GetEntByScriptName: Empty or null string given.
- GetEntArrayByScriptName: Empty or null string given.
- GetEntArrayByScriptNameInInstance: Empty or null script name given.
- GetEntByScriptNameInInstance: Empty or null script name given.
- GetEntByScriptNameInInstance: Empty or null instance name given.
- GetEntByScriptName(): Multiple entities with the same script_name '%s' found (first found entity index = %d, second found entity index = %d
- GetEntByScriptName(): No entity with the script_name '%s' found
- vector vecOrigin, vector vecAngles, asset model
- CreateClientSidePropDynamic
- ScriptCreateClientSidePointCamera
- Spawns a client-only prop_dynamic.
- CreateClientSidePropDynamicClone
- ScriptCreateClientSidePropDynamicClone
- ScriptCreateClientSidePropDynamic
- entity, asset modelName
- ScriptCreateClientSideDynamicLight
- Updates RUI sys.game.announcement* vars.
- Spawns a client-only light_dynamic.
- CreateClientSideDynamicLight
- ClearAnnouncementIsActive
- Script_ClearAnnouncementIsActive
- SetAnnouncementIsActive
- Script_SetAnnouncementIsActive
- Spawns a client only gib and corresponding body group model gibs. Parameters are: string modelName, Vector origin, Vector angles, Vector forceDir, Vector angularImpulse, float duration, float cullFarDist, float cullRadius
- CreateClientsideGibWithBodyGroupGibs
- CreateClientsideGib
- ScriptCreateClientSideGib
- CreateClientsideVGuiScreen
- ScriptCreateClientSideVGuiScreen
- ScriptCreateClientSideGibWithBodyGroupGibs
- Spawns a client only VGui Screen.
- Script_ClientScreenShake
- Shakes the screen on the local, active client.
- Shakes the screen on the local, active client. Takes four parameters: amplitude (strength of the shake), frequency (how many oscillations over the given duration), duration (how long to shake for), and direction (the direction to shake along, pass in a zero vector to do a 'direction-less' shake instead, which uses a different (older) shaking algorithm. WARNING: Shaking with too much amplitude might push the camera out of the world!
- ClientScreenShake
- Spawns a client-only point camera.
- CreateClientSidePointCamera
- ClientCockpitShake
- ScriptClientCockpitShake
- GetLastRenderOrigin
- ScriptGetLastRenderOrigin
- Script_Localize
- Gets the last render origin for the given splitscreen player
- ScriptGetLastRenderAngle
- Set cockpit downsample enabled state. Cockpit downsample is required for cockpit lighting to work.
- Gets the last render angle for the given splitscreen player
- GetLastRenderAngle
- Allows increasing or decreasing the clamp on how dark exposure can go. Default is 1.
- AutoExposureSetMinExposureMultiplier
- SetCockpitLightingEnabled
- ScriptSetCockpitLightingEnabled
- AutoExposureSetMaxExposureMultiplier
- ScriptAutoExposureSetMaxExposureMultiplier
- ScriptAutoExposureSetMinExposureMultiplier
- Allows increasing or decreasing the clamp on how bright exposure can go. Default is 1.
- Script_ClientFlashGameWindow
- float colorR, float colorG, float colorB, float holdTime, float fadeTime
- Flashes the game window on the taskbar if it isn't focused.
- FlashGameWindow
- ScreenFlashClear
- Script_ScreenFlashClear
- ScreenFlash
- Script_ScreenFlash
- Script_SetScreenBlur
- Sets the binding for the given +ability command.
- Sets the blur of the world on the client
- SetScreenBlur
- string format, ...
- SetAbilityBinding
- ScriptClient_SetAbilityBinding
- Set the current sound volume as a float 0 to 1.
- SetSoundVolume
- GetSoundVolume
- Script_GetSoundVolume
- GetJoyInvert
- Script_GetJoyInvert
- Script_SetSoundVolume
- Get the current joy invert as a float.
- Script_SetJoyInvert
- Sets the crosshair's current state. See CROSSHAIR_STATE_*** constants
- Set the current joy invert as a float.
- SetJoyInvert
- Gets the crosshair's current state. See CROSSHAIR_STATE_*** constants
- Crosshair_GetState
- Crosshair_SetState
- Script_Crosshair_SetState
- ScriptAutoExposureSetExposureCompensation
- Allows us to apply temporary special effects over the autoexposure, like blowing things out white or fading to black, without affecting the tuned lighting (set above). Note: forcing an exposure bias immediately requires a call to AutoExposureSnap, otherwise the exposure will adjust slowly to the indicated value. The units are in EV, like on a real camera. 0EV is default and means no adjustment. -1EV means half as bright, 1EV means twice as bright, 2EV means 4 times as bright, etc., in powers of 2, ie: 2^x.
- Allows us to control how bright or dark a scene should be. The units are in EV, like on a real camera. 0 is default and means no adjustment. -1 means half as bright, 1 means twice as bright, 2 means 4 times as bright, etc., in powers of 2, ie: 2^x.
- AutoExposureSetExposureCompensation
- Snaps the current exposure to the indicated exposure without delay/fade. Can be used for camera cuts, or forcing overrides.
- AutoExposureSnap
- AutoExposureSetExposureCompensationBias
- ScriptAutoExposureSetExposureCompensationBias
- DoFSetDilateInfocus
- ScriptDoFSetDilateInfocus
- ScriptAutoExposureSnap
- Sets whether in-focus pixels should be preferred, to reduce DOF aliasing around antialiased edges.
- ScriptGetClientFPS
- Get the current sound volume as a float 0 to 1.
- Get the latest fps that the client is running at.
- GetClientFPS
- HudChat_HasAnyMessageModeStoppedRecently
- Returns true if the local client is watching a kill replay.
- Script_AreSpectatorControlsActiveForLocalClientPlayer
- Has any text chat window been closed recently. Hack for stopping input duplication
- Script_IsWatchingThirdPersonKillReplay
- Returns true if the local client is watching a spectator replay.
- IsWatchingKillReplay
- IsWatchingThirdPersonKillReplay
- IsReplayRoundWinning
- Get the time adjusted for times in a replay to be correct while played back. For times sent to the client using remote calls. You shouldn't normally need to use this.
- IsWatchingSpecReplay
- Returns value set on the server by SetIsReplayRoundWinning()
- TogglePlayerVoiceMute
- Toggles mute voice on a player by uid.
- TimeAdjustmentForRemoteReplayCall
- Toggles mute voice on a player.
- Script_IsFreeCam
- Script_Crosshair_GetState
- Returns true if the client is rendering in freecam.
- ClientScript_IsConnected
- SetMapSetting_BloomScale
- Returns true if client is connected to a server.
- IsConnected
- Script_SetMapSetting_FogEnabled
- SetMapSetting_CsmTexelScale
- Script_SetMapSetting_BloomScale
- SetMapSetting_FogEnabled
- Script_SetMapSetting_CsmStartDistance
- AreSpectatorControlsActiveForLocalClientPlayer
- Script_SetMapSetting_CsmTexelScale
- SetMapSetting_CsmStartDistance
- ScriptClientGetEntArrayByScriptNameInInstance
- Get entity matching the given script name. It will script error if no entity is found or more than one entity is found.
- string scriptName, string instanceName
- GetEntArrayByScriptNameInInstance
- Get entity matching the given script name and instance. It will script error if no entity is found or more than one entity is found.
- GetEntByScriptNameInstance
- GetEntByScriptName
- ScriptClientGetEntByScriptName
- string modelFXGroup, asset modelName, string visibleTo, bool startActive
- ModelFX_BeginData
- ScriptClientGetEntByScriptNameInInstance
- Start model fx definition: groupName, modelName, visibleTo, startActive
- ModelFX_EndData
- Script_ModelFX_EndData
- Script_ModelFX_BeginData
- End model fx definition
- IsPlayerVoiceMutedForUID
- Toggles text mute on a player.
- TogglePlayerVoiceMutedForUID
- Is this UID in voice mute list?
- TogglePlayerTextMutedForUID
- Is this UID in text mute list?
- TogglePlayerTextMute
- Toggles text mute on a player by uid.
- ShowPlayerProfile
- Get array of entities matching a script name
- IsPlayerTextMutedForUID
- Shows a player's profile.
- ScriptClientGetEntArrayByScriptName
- Get array of entities matching a script name and instance name
- string name
- GetEntArrayByScriptName
- Script_ModelFX_AddTagBreakFX
- Add model break gib: stateIndex, tagName, modelName, gibType, minVelocity, maxVelocity
- int stateIndex, string tagName, asset fxName, string soundName
- ModelFX_AddTagBreakFX
- Script_ModelFX_AddTagBreakGib
- Add model damage fx: stateIndex, tagName, fxName, mindelay, maxdelay, soundName
- int stateIndex, string tagName, asset modelName, int gibType, float minVelocity, float maxVelocity
- ModelFX_AddTagBreakGib
- Script_ModelFX_AddTagDamageFX
- Add model health damage fx: stateIndex, healthFrac, tagName, fxName, mindelay, maxdelay
- int stateIndex, string tagName, asset fxName, float minDelay, float maxDelay, string soundName
- ModelFX_AddTagDamageFX
- Script_ModelFX_AddTagHealthDamageFX
- Add model health damage looping fx: stateIndex, healthFrac, tagName, fxName
- int stateIndex, float healthFrac, string tagName, asset fxName, float minDelay, float maxDelay
- ModelFX_AddTagHealthDamageFX
- Script_ModelFX_HideFromLocalPlayer
- Add model spawn fx: tagName, fxName
- Don't show fx for local player
- ModelFX_HideFromLocalPlayer
- Script_ModelFX_AddTagSpawnFX
- Add model health fx: healthFrac, tagName, fxName, oneShotOnly
- string, asset
- ModelFX_AddTagSpawnFX
- Script_ModelFX_AddTagHealthFX
- Add model health fx and sound: healthFrac, tagName, fxName, oneShotOnly, soundName, oneShotSoundName
- float healthFrac, string tagName, asset fxName, bool oneShotOnly
- ModelFX_AddTagHealthFX
- Script_ModelFX_AddTagHealthFXAndSound
- Add model break fx and sound: stateIndex, tagName, fxName, soundName
- float healthFrac, string tagName, asset fxName, bool oneShotOnly, string soundName, string oneShotSoundName
- ModelFX_AddTagHealthFXAndSound
- Returns if local player has an entitlement
- LocalPlayerHasEntitlement
- ClientScript_MyPing
- IsSoftenedLocale
- sends a chat message to the game chat for your current team
- Script_LocalPlayerHasEntitlement
- Returns if client is playing in softened gore locale.
- True if 'debugClientDamageFeedback_victim' has been enabled.
- DebugVictimClientDamageFeedbackIsEnabled
- SendTeamChatMessage
- Script_SendTeamChatMessage
- NotifyDropSequence.
- NotifyDropSequence
- Let code know that model viewer mode was enabled.
- ModelViewerModeEnabled
- Script_ModelFX_AddTagHealthDamageFXLoop
- Enable model fx group
- int stateIndex, float healthFrac, string tagName, asset fxName
- ModelFX_AddTagHealthDamageFXLoop
- Disable model fx group
- ModelFX_DisableGroup
- ModelFX_EnableGroup
- Script_ModelFX_EnableGroup
- ModelFX_DisableAllGroups
- Script_ModelFX_DisableAllGroups
- Script_ModelFX_DisableGroup
- Disable all model fx groups
- Script_GetCPULevel
- Get the player's ping
- Returns 0 for minspec, 1 for medium spec, and 2 for max spec.
- GetCPULevel
- RuiTopology_Destroy
- Script_RuiTopology_CreateSphere
- Destroys an existing RUI topology, and script errors if it is still in use or was already destroyed: topo
- var topo, int codeCat
- RuiTopology_ShareWithCode
- Script_RuiTopology_Destroy
- Tell's code to use this topology for this RUI_CODE_TOPO_* category: topo, codeCat
- var topo, vector org, vector right, vector down
- RuiTopology_UpdatePos
- Script_RuiTopology_ShareWithCode
- Changes an existing RUI topology's position and orientation: topo, org, right, down
- var topo, float arcHorzDeg, float arcVertDeg, float arcSubdivDeg
- RuiTopology_UpdateSphereArcs
- Script_RuiTopology_UpdatePos
- Changes an existing RUI sphere topology's arc subdivisions: topo, arcHorzDeg, arcVertDeg, arcSubdivDeg
- Set entity player is considered to be standing on for map streaming. Provide entity, with its original position and angles.
- entity relativeEntity, vector baseOrigin, vector baseAngles
- GetAimAssistCurrentTarget
- Script_GetAimAssistCurrentTarget
- Halt effects of SetStreamingRelativeEntity. Map will be streamed against the player's ordinary world position.
- ClearStreamingRelativeEntity
- SetStreamingRelativeEntity
- Script_SetStreamingRelativeEntity
- vector org, vector right, vector down, bool clip
- RuiTopology_CreatePlane
- Script_ClearStreamingRelativeEntity
- Creates a new RUI plane topology, with optional clipping: org, right, down, clip
- vector org, vector right, vector down, float radius, float arcHorzDeg, float arcVertDeg, float arcSubdivDeg
- RuiTopology_CreateSphere
- Script_RuiTopology_CreatePlane
- Creates a new RUI sphere topology: org, right, down, radius, arcHorzDeg, arcVertDeg, arcSubdivDeg
- var uiInst, int drawGroup
- RuiChangeDrawGroup
- Script_Rui_CreateOnStaticProp
- Changes the draw grop of a RUI instance
- var uiInst
- RuiDestroy
- Script_Rui_ChangeDrawGroup
- Destroys an existing RUI instance, and script errors if the RUI was already destroyed: uiInst
- RuiDestroyIfAlive
- Script_Rui_DestroyIfAlive
- Script_Rui_Destroy
- Destroys an existing RUI instance, and silently does nothing if the RUI died on its own: uiInst
- RuiDestroyNested
- Script_Rui_DestroyNested
- Destroys an existing RUI instance that is nested in another parent RUI instance: uiInstParent, argName
- var uiInstParent, string argName
- var topo, entity parentEnt, string attachment = ""
- RuiTopology_SetParent
- Script_RuiTopology_UpdateSphereArcs
- Make this topology's origin, right, and down relative to a tag on an entity: topo, parentEnt, attachment
- asset uiName, var topo, int drawGroup, int sortKey
- Script_RuiTopology_SetParent
- Creates a new RUI instance on the given topology: uiName, topo, drawGroup, sortKey
- var ruiHandle, string argName, asset uiName
- RuiCreateNested
- Script_Rui_Create
- Creates a new RUI instance for a nested widget and assigns the new instance handle to an argument : ruiHandle, argName, uiName
- StaticPropRui propRui
- RuiCreateOnStaticProp
- Script_Rui_CreateNested
- Creates a new RUI instance on the given static prop: propRui
- Script_Rui_SetAsset
- Sets an image argument: uiInst, argName, value
- var uiInst, string argName, asset value
- RuiSetAsset
- Sets a bool argument: uiInst, argName, value
- var uiInst, string argName, bool value
- RuiSetImage
- Script_Rui_SetImage
- Sets an integer argument: uiInst, argName, value
- var uiInst, string argName, int value
- RuiSetBool
- Script_Rui_SetBool
- Sets a float argument: uiInst, argName, value
- var uiInst, string argName, float value
- Script_Rui_SetInt
- Script_Rui_DestroyNestedIfAlive
- Set whether this RUI is visible: uiInst, visible
- Destroys an existing RUI instance that is nested in another parent RUI instance, and does nothing if the RUI was already destroyed: uiInstParent, argName
- RuiDestroyNestedIfAlive
- Script_Rui_SetVisible
- Change this UI's actual resolution, usually to fix aspect ratio issues for a fullscreen RUI: uiInst, resX, resY
- var uiInst, bool visible
- RuiSetVisible
- Script_Rui_SetResolution
- Sets a string argument: uiInst, argName, value
- var uiInst, float resX, float resY
- RuiSetResolution
- Script_Rui_SetString
- Sets an asset argument: uiInst, argName, value
- var uiInst, string argName, string value
- RuiSetString
- RuiTrackFloat4
- Script_Rui_TrackFloat4
- Continuously tracks a float4 argument
- var uiInst, string argName, entity trackEnt, int trackProp, int customInt = 0
- Script_Rui_TrackFloat3
- Continuously tracks a float2 argument
- Continuously tracks a float3 argument
- RuiTrackFloat3
- Continuously tracks a float argument
- RuiTrackFloat
- RuiTrackFloat2
- Script_Rui_TrackFloat2
- RuiTrackInt
- Script_Rui_TrackInt
- Script_Rui_TrackFloat
- Continuously tracks an int argument
- Sets a float2 argument: uiInst, argName, value
- var uiInst, string argName, vector value
- RuiSetFloat
- Script_Rui_SetFloat
- Sets a float3 argument: uiInst, argName, value
- RuiSetFloat3
- RuiSetFloat2
- Script_Rui_SetFloat2
- RuiSetGameTime
- Script_Rui_SetGameTime
- Script_Rui_SetFloat3
- Sets a game time argument: uiInst, argName, value
- RuiSetColorAlpha
- Script_Rui_SetColorAlpha
- Sets a float4 argument from color/alpha: uiInst, argName, color, alpha
- var uiInst, string argName, vector color, float alpha
- RuiKeepSortKeyUpdated
- Script_Rui_KeepSortKeyUpdated
- Keeps sort key updated : uiInst, update, argName
- var uiInst, bool update, string argName
- Script_Rui_ImageExists
- Gets the size of the rui (in virtual coordinates) from the last time it was drawn
- Checks if an asset exists for this image name
- RuiImageExists
- Gets the position of the rui (in virtual coordinates) from the last time it was drawn
- RuiGetLastScreenPosition
- RuiGetLastScreenSize
- Script_Rui_GetLastScreenSize
- string substitutionName
- RuiGetEmbeddedHandle
- Script_Rui_GetLastScreenPosition
- Gets the embedded rui that will draw with the given substitution name
- Script_Rui_TrackBool
- Continuously tracks a gametime argument
- Continuously tracks a boolean argument
- RuiTrackBool
- Continuously tracks an image argument
- RuiTrackImage
- RuiTrackGameTime
- Script_Rui_TrackGameTime
- RuiTrackString
- Script_Rui_TrackString
- Script_Rui_TrackImage
- Continuously tracks a string argument
- RuiCalculateDistanceSortKey
- Script_Rui_CalculateDistanceSortKey
- Calculate distance sort key : eye, pos
- vector eye, vector pos
- RuiSetEmbeddedRuiFloat3
- Script_Rui_SetEmbeddedRuiFloat3
- Script_Rui_SetEmbeddedRuiFloat2
- Sets a float3 argument in a macro rui
- RuiSetEmbeddedRuiColorAlpha
- Script_Rui_SetEmbeddedRuiColorAlpha
- Sets a float4 argument from color/alpha in a macro rui
- var embeddedHandle, string argName, vector color, float alpha
- RuiSetEmbeddedRuiString
- Script_Rui_SetEmbeddedRuiString
- Sets a string argument in a macro rui
- var embeddedHandle, string argName, string value
- RunUIScript
- Script_RunUIScript
- Executes a UI script function with arbitrary arguments. (supports int, float, bool, vector, string, and the fake UI player entity)
- string funcName, ...
- var embeddedHandle, string argName, bool value
- RuiSetEmbeddedRuiBool
- Script_Rui_GetEmbeddedRuiHandle
- Sets a bool argument in a macro rui
- var embeddedHandle, string argName, int value
- RuiSetEmbeddedRuiInt
- Script_Rui_SetEmbeddedRuiBool
- Sets a int argument in a macro rui
- var embeddedHandle, string argName, float value
- RuiSetEmbeddedRuiFloat
- Script_Rui_SetEmbeddedRuiInt
- Sets a float argument in a macro rui
- var embeddedHandle, string argName, vector value
- RuiSetEmbeddedRuiFloat2
- Script_Rui_SetEmbeddedRuiFloat
- Sets a float2 argument in a macro rui
- Sets the rui for cursor tooltips
- string ruiPath
- DisableGameCursorInGame
- Script_DisableGameCursorInGame
- Hides the cursor tooltip
- HideTooltipRui
- SetTooltipRui
- Script_GameCursor_SetTooltipRui
- ShowTooltipRui
- Script_GameCursor_ShowTooltipRui
- Script_GameCursor_HideTooltipRui
- Shows the cursor tooltip
- Script_GameCursor_GetTooltipRui
- Returns the rui for the game cursor
- Returns the rui for cursor tooltips
- GetTooltipRui
- PopLockFOV
- Returns true if the client is currently in overview mode.
- Lock FOV to 70 until an equal number of PopLockFOV calls.
- PushLockFOV
- Given a UI position (in pixels), get a 3D vector pointing from main view origin to that UI position. Cannot be used in overview mode, so make sure to check IsInOverviewMode() first before calling this function.
- GetWorldDirectionFor2DPoint
- IsInOverviewMode
- Script_IsInOverviewMode
- GetFinalClientMainViewOrigin
- Script_GetFinalClientMainViewOrigin
- Script_GetWorldDirectionFor2DPoint
- Returns main view origin for the client. May NOT match the player's aim origin, since client does a bunch of stuff to the client's camera that doesn't get accounted for on the server.
- Script_EnableGameCursorInGame
- Enables in game movement and hides the game cursor
- Disables in game movement and displays the game cursor
- EnableGameCursorInGame
- IsPlayingFirstAndThirdPersonAnimation
- Client_ScriptIsPlayingFirstAndThirdPersonAnimation
- Client_ScriptIsPlayingFirstPersonAnimation
- Returns true if given player is playing a first-person and third-person animation.
- Client_ScriptIsPlayingParentedFirstAndThirdPersonAnimation
- Update spinner. You should call this every 50ms or so if you have a script function called during loading that takes more than 50ms.
- Returns true if given player is playing a first-person and third-person animation while parented to something.
- IsPlayingParentedFirstAndThirdPersonAnimation
- Play text as speech audio.
- PlayTextToSpeech
- UpdateLoadingProgress
- UpdateLoadingProgress_SuppressPumpMessages
- Script_PIN_GetSessionId
- Sets whether the current gameplay is considered "multiplayer" for Sony's cert requirements
- Script_PlayTextToSpeech
- PIN_GetSessionId
- Returns the anchor for the big map. Z is always 0
- GetBigMapZoomAnchor
- GetCursorRui
- Script_GameCursor_GetCursorRui
- SetBigMapZoomAnchor
- Script_SetBigMapZoomAnchor
- Script_GetBigMapZoomAnchor
- Sets the anchor for the big map. Takes an x and a y
- Script_GetBigMapZoomScale
- Sets the zoom scale for the big map
- Gets the zoom scale for the big map
- GetBigMapZoomScale
- Returns true if given player is playing a first-person animation only.
- IsPlayingFirstPersonAnimation
- SetBigMapZoomScale
- Script_SetBigMapZoomScale
- VGUI_SCREEN_PASS_COCKPIT
- VGUI_SCREEN_PASS_HUD
- VGUI_SCREEN_PASS_VIEWMODEL
- VGUI_SCREEN_PASS_VIEWMODEL_NOZOOM
- MOTS_NEAR_NE
- MOTS_NEAR_E
- MOTS_CENTER
- MOTS_NEAR_N
- MOTS_NEAR_SW
- MOTS_NEAR_W
- MOTS_NEAR_SE
- MOTS_NEAR_S
- MOTS_FAR_NE
- MOTS_FAR_E
- MOTS_NEAR_NW
- MOTS_FAR_N
- SetIsConsideredSonyMultiplayer
- Script_SetIsConsideredSonyMultiplayer
- GM_IET_WALLSLAM_AIR
- GM_IET_HUMANFOOTSTEP
- GM_IET_LANDING
- GM_IET_WALLSLAM
- GM_IET_INVALID
- CROSSHAIR_STATE_SHOW_ALL
- GM_IET_TITANFOOTSTEP
- GM_IET_COUNT
- CROSSHAIR_STATE_COUNT
- VGUI_SCREEN_PASS_WORLD
- CROSSHAIR_STATE_HIT_INDICATORS_ONLY
- CROSSHAIR_STATE_HIDE_ALL
- RUI_TRACK_OVERHEAD_FOLLOW
- RUI_TRACK_EYEANGLES_FOLLOW
- RUI_TRACK_ABSORIGIN_FOLLOW
- RUI_TRACK_POINT_FOLLOW
- RUI_TRACK_HEAL_TARGET
- RUI_TRACK_FRIENDLINESS
- RUI_TRACK_WAYPOINT_VECTOR
- RUI_TRACK_HEALTH
- RUI_TRACK_PLAYER_SHARED_ENERGY
- RUI_TRACK_WEAPON_CHARGE_FRACTION
- RUI_TRACK_PLAYER_SUIT_POWER
- RUI_TRACK_PLAYER_GRAPPLE_POWER
- RUI_TRACK_WEAPON_RELOAD_FRACTION
- RUI_TRACK_WEAPON_DRYFIRE_FRACTION
- RUI_TRACK_WEAPON_SMART_AMMO_LOCK_FRACTION
- RUI_TRACK_WEAPON_READY_TO_FIRE_FRACTION
- MOTS_FAR_SW
- MOTS_FAR_W
- MOTS_FAR_SE
- MOTS_FAR_S
- GIBTYPE_DEATH
- GIBTYPE_NORMAL
- MOTS_FAR_NW
- MOTS_COUNT
- RUI_DRAW_COCKPIT
- RUI_DRAW_HUD
- RUI_DRAW_WORLD
- RUI_DRAW_VIEW_MODEL
- RUI_BADGAMETIME
- RUI_BADWALLTIME
- RUI_DRAW_POSTEFFECTS
- RUI_CODE_TOPO_PERMANENT_HUD
- RUI_TRACK_ENEMY_TEAM_ROUND_SCORE
- RUI_TRACK_MINIMAP_SCALE
- RUI_TRACK_FRIENDLY_TEAM_ROUND_SCORE
- RUI_TRACK_ENEMY_TEAM_SCORE
- RUI_TRACK_WAYPOINT_FLOAT
- RUI_TRACK_TASKLIST_ITEM_FLOAT
- RUI_TRACK_SOUND_METER
- RUI_TRACK_GAME_FULLY_INSTALLED_PROGRESS
- RUI_TRACK_STATUS_EFFECT_TIME_REMAINING
- RUI_TRACK_BIG_MAP_ZOOM_SCALE
- RUI_TRACK_MINIMAP_ZOOM_SCALE
- RUI_TRACK_DEATHFIELD_DISTANCE
- RUI_TRACK_TEAM_RELATION_VIEWPLAYER
- RUI_TRACK_TEAM_RELATION_CLIENTPLAYER
- RUI_TRACK_MINIMAP_FLAGS
- RUI_TRACK_MINIMAP_CUSTOM_STATE
- RUI_TRACK_WEAPON_REMAINING_AMMO_FRACTION
- RUI_TRACK_WEAPON_CLIP_AMMO_MAX
- RUI_TRACK_WEAPON_CLIP_AMMO_FRACTION
- RUI_TRACK_WEAPON_CLIP_MIN_AMMO_FRACTION
- RUI_TRACK_WEAPON_AMMO_REGEN_RATE
- RUI_TRACK_WEAPON_STOCKPILE_REGEN_FRAC
- RUI_TRACK_WEAPON_AMMO_MAX
- RUI_TRACK_WEAPON_LIFETIME_SHOTS
- RUI_TRACK_SHIELD_FRACTION
- RUI_TRACK_STATUS_EFFECT_SEVERITY
- RUI_TRACK_BOOST_METER_FRACTION
- RUI_TRACK_GLIDE_METER_FRACTION
- RUI_TRACK_SCRIPT_NETWORK_VAR_LOCAL_VIEW_PLAYER
- RUI_TRACK_FRIENDLY_TEAM_SCORE
- RUI_TRACK_SCRIPT_NETWORK_VAR
- RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL
- RUI_TRACK_WEAPON_HUD_ICON
- RUI_TRACK_WAYPOINT_IMAGE
- RUI_TRACK_TASKLIST_NOTIFY_GAMETIME
- RUI_TRACK_WEAPON_MENU_ICON
- RUI_TRACK_TASKLIST_ITEM_STRING
- RUI_TRACK_PLAYER_NAME_STRING
- RUI_TRACK_WAYPOINT_STRING
- RUI_TRACK_WAYPOINT_ENTITY_PLAYERNAME
- RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_BOOL
- RUI_TRACK_ENT_IN_REALM_BOOL
- RUI_TRACK_ENT_OWNER_PLAYERNAME
- RUI_TRACK_SCRIPT_NETWORK_VAR_BOOL
- RUI_TRACK_CAN_SHOW_RELOAD_PROMPT
- RUI_TRACK_ENT_IS_OWNED_BY_VIEWPLAYER
- RUI_TRACK_ENT_HAS_USE_PROMPT_FOCUS
- RUI_TRACK_PLAYER_HAS_USE_PROMPT
- RUI_TRACK_SCRIPT_NETWORK_VAR_LOCAL_VIEW_PLAYER_INT
- RUI_TRACK_WAYPOINT_INT
- RUI_TRACK_SCRIPT_NETWORK_VAR_INT
- RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_INT
- RUI_TRACK_WAYPOINT_BITFIELD
- RUI_TRACK_MIC_STATUS
- RUI_TRACK_TASKLIST_ITEM_INT
- RUI_TRACK_TASKLIST_ITEM_PACKEDFIELDS
- RUI_TRACK_HEALTH_INT
- RUI_TRACK_HEALTHMAX_INT
- RUI_TRACK_PLAYER_AMMO_POOL
- RUI_TRACK_PLAYER_TEAM_MEMBER_INDEX
- RUI_TRACK_WAYPOINT_GAMETIME
- RUI_TRACK_TASKLIST_ITEM_GAMETIME
- RUI_TRACK_LAST_FIRED_TIME
- RUI_TRACK_MINIMAP_THREAT_SECTOR
- hud_setting_showButtonHints
- hud_setting_showObituary
- PIP_INVALID
- hud_setting_showLevelUp
- hud_setting_showTips
- hud_setting_showMedals
- hud_setting_showWeaponFlyouts
- hud_setting_showCallsigns
- hud_setting_minimapRotate
- hud_setting_damageIndicatorStyle
- hud_setting_showMeter
- hud_setting_enableModWheel
- hud_setting_accessibleChat
- hud_setting_pingDoubleTapEnemy
- hud_setting_damageTextStyle
- hud_setting_pingAlpha
- RUI_TRACK_WAYPOINT_ENTITY_IS_VIEWPLAYER
- RUI_TRACK_WEAPON_ZIPLINE_GRENADE_HAS_VALID_SPOT
- RUI_TRACK_WAYPOINT_FOCUS_ENT_IS_FOCUSED
- RUI_TRACK_WAYPOINT_ENTITY_IS_SET
- RUI_TRACK_NET_ISSUE_CONGESTION
- RUI_TRACK_NET_ISSUE_LATENCY
- RUI_TRACK_WEAPON_IS_DISABLED
- RUI_TRACK_NET_ISSUE_PACKETLOSS
- RUI_TRACK_BIG_MAP_ZOOM_ANCHOR
- RUI_TRACK_FADE_PARAMS_RGBA
- RUI_TRACK_GAME_HAS_NON_FULLY_INSTALLED_ASSETS_LOADED
- RUI_TRACK_GAME_CURSOR_POSITION
- PIP_SNAPSHOT_START_INDEX
- PIP_NUM_SNAPSHOTS
- PIP_MONITOR_START_INDEX
- PIP_NUM_MONITORS
- spawn_as_titan
- Bink channel %i invalid. ID must be in the range 0 - %u
- spawn_as_pilot
- Spawn as Titan
- int channelId, asset videoFile, bool isLooping, float startTimeDelay
- StartVideoOnChannel
- Script_LinkVideoChannelToMaterial - No material with the name "%s" is loaded or has been enabled to use video.
- Start a video on a Bink channel
- StopVideoOnChannel
- Script_StopVideoOnChannel
- Script_StartVideoOnChannel
- Stop a video on a Bink channel
- Script_StopVideoOnAllChannels
- Pause a video on a Bink channel
- Stop videos on all Bink channels
- StopVideoOnAllChannels
- Checks if gamepad is enabled (either through convar or playlist)
- IsGamepadEnabled
- hud_setting_streamerMode
- hud_setting_lootPromptStyle
- UnbindAllGamepad
- Script_UnbindAllGamepad
- Script_IsGamepadEnabled
- Unbinds all gamepad buttons
- Script_ShouldUserSeeEULAForEU
- Tells the file system that a file at the exact path provided must exist in the currently loading VPK.
- Checks if the current user should receive the EU version of the EULA or not
- ShouldUserSeeEULAForEU
- titan_loadout_select
- Spawn as Pilot
- VPKNotifyFile
- Titan loadout select
- VideoChannelIsFinished
- Script_VideoChannelIsFinished
- Script_VideoChannelIsPaused
- Is the video finished playing (false if no video assigned / stopped). Also false for looping videos.
- LinkVideoChannelToMaterial
- Script_LinkVideoChannelToMaterial
- Link a Bink channel to a material that allows video.
- int channelId, asset materialName
- ClientEntityStruct
- ClientPlayerStruct
- Couldn't start VM.
- ClientWeaponStruct
- ClientAIStruct
- Resume a paused video on a Bink channel
- ResumeVideoOnChannel
- PauseVideoOnChannel
- Script_PauseVideoOnChannel
- VideoChannelHasVideoAssigned
- Script_VideoChannelHasVideoAssigned
- Script_ResumeVideoOnChannel
- Is a video currently assigned to this channel.
- Script_VideoChannelIsPlaying
- Is the video on this channel set to loop (false if no video assigned / stopped).
- Is a video currently playing on this channel (false if no video assigned / stopped).
- VideoChannelIsPlaying
- Is the video on this channel paused (false if no video assigned / stopped).
- VideoChannelIsPaused
- VideoChannelIsLooping
- Script_VideoChannelIsLooping
- ClientCodeCallback_MapSpawn
- ClientCodeCallback_MapInit
- Found CodeCallback_MapSpawn in client script. Did you mean ClientCodeCallback_MapSpawn?
- CodeCallback_PreMapInit
- ClientCodeCallback_SaveResumed
- ClientCodeCallback_MyScriptInit
- was_loaded
- ReloadingScriptsBegin() called without corresponding ReloadingScriptsEnd()
- Focus on scoreboard
- CVScriptGameSystem
- scoreboard_toggle_focus
- Select previous scoreboard player
- scoreboard_focus
- Toggle scoreboard focus
- ClientTitanSoulStruct
- ClientProjectileStruct
- ClientFirstPersonProxyStruct
- COCKPIT_PANEL_LEFT
- ClientPlayerDecoyStruct
- firstpersonproxy
- COCKPIT_PANEL_BOTTOM
- COCKPIT_PANEL_RIGHT
- COCKPIT_PANEL_TOP
- COCKPIT_PANEL_MID
- var functionref()
- CodeCallback_MapSpawn
- COCKPIT_PANEL_COUNT
- CodeCallback_Precompile
- Double registration for callback
- Too many button callbacks for button ID %d
- Invalid axis ID: %d
- Invalid button ID %d
- Too many axis callbacks for axis ID %d
- Second argument should be a function
- Specified callback was not registered for button ID %d
- Invalid axis ID %d
- No ConCommand with name '%s' exists
- ConCommand '%s' already has this callback registered
- Specified callback was not registered for axis ID %d
- Bad commandName parameter
- HudInputContext
- bool functionref( int )
- Can not register more than %d ConCommand callbacks
- ConCommand '%s' does not has this callback registered
- scoreboard_down
- Show the scoreboard player's profile
- scoreboard_up
- Select next scoreboard player
- scoreboard_mute
- Shows the in-game menu
- scoreboard_profile
- Toggle the scoreboard player's muted status
- Toggle the big map
- toggle_map
- Toggle the inventory menu
- toggle_inventory
- script_printDeferredCalls
- Invalid button ID: %d
- Pings a specific ping
- ping_specific_type
- buttonID, callback
- SetInMenuForButtonCallbacks
- RegisterButtonReleasedCallback
- DeregisterButtonReleasedCallback
- RegisterButtonPressedCallback
- DeregisterButtonPressedCallback
- axisID, callback
- RegisterStickMovedCallback
- RegisterMenuButtonPressedCallback
- RegisterMenuButtonReleasedCallback
- GetKeyTappedBinding
- Script_GetKeyTappedBinding
- DeregisterStickMovedCallback
- Returns the TAPPED binding for a given key (like BUTTON_A)
- viewInputCallback
- moveInputCallback
- keyInputCallback
- bool functionref( float, float )
- %s: No HudInputContext param found.
- Script_HudInput_PopContext
- hudInputFlags
- Script_HudInput_PushContext
- InputIsButtonDown
- ScriptInputIsButtonDown
- %s: The hud input callback stack is empty.
- Given button id (ex: BUTTON_A), returns true if button is down.
- ScriptInputGetAxis
- Given axis id (ex: ANALOG_LEFT_X) returns the value of the axis, in the (-1,1) range.
- InputGetAxis
- HIF_BLOCK_WAYPOINT_FOCUS
- HudInputContext: Expected return value type bool. Found %s
- Only takes effect after uiscript_reset. Use command line argument -script_debugger_connect_ui for startup.
- script_debugger_connect_ui_auto
- Script_GetKeyHeldBinding
- Returns the keycode for given binding
- Returns the HELD binding for a given key (like BUTTON_A)
- GetKeyHeldBinding
- commandName, callback
- GetKeyCodeForBinding
- Script_GetKeyCodeForBinding
- Pushes an input context onto the stack to handle input events for hud elements. Only the context on the top of the stack will be used for input events.
- HudInputContext context
- RegisterConCommandTriggeredCallback
- DeregisterConCommandTriggeredCallback
- HudInput_PopContext
- HIF_ALLOW_AUTOSPRINT_FORWARD
- HudInput_PushContext
- Pops a context off the stack to handle input events for hud elements. Only the context on the top of the stack will be used for input events.
- hud_setting_ordnanceWheelToggle
- use ordnance after selecting it
- hud_setting_healthUseOnHold
- toggle ordnance wheel on press
- hud_setting_ordnanceUseOnHold
- toggle ping wheel on press
- hud_setting_ordnanceWheelUseOnRelease
- use ordnance by holding button
- intro_viewed
- Whether player has done gamma adjustment
- hud_setting_pingWheelToggle
- Whether the introduction video has been viewed by this player
- firsttime_mp_message
- menu_faq_viewed
- gamma_adjusted
- first time joining multiplayer
- Gamepad button layouts should use southpaw variants (used by menus)
- gamepad_buttons_are_southpaw
- Gamepad button layout (used by menus)
- gamepad_button_layout
- Gamepad use scheme (used by menus), 0: hold use, tap reload, 1: tap use, hold reload, 2: tap use/reload
- gamepad_use_type
- Gamepad stick layout (used by menus)
- gamepad_stick_layout
- gamepad_custom_titan
- toggle health wheel on press
- 0,1,2,3,4,5,6,7,8,9,10,11,12,13
- gamepad_custom_pilot
- hud_setting_healthWheelUseOnRelease
- use health by holding button
- hud_setting_healthWheelToggle
- use health after selecting it
- void functionref( bool error )
- UICodeCallback_LevelInit
- UICodeCallback_UpdateLoadingLevelName
- UICodeCallback_LevelLoadingFinished
- UICodeCallback_OnConnected
- UICodeCallback_ControllerModeChanged
- void functionref( string levelname )
- UICodeCallback_LevelShutdown
- void functionref( int channelId)
- UICodeCallback_ResolutionChanged
- UICodeCallback_OnVideoOver
- UICodeCallback_VideoChannelFinishedPlaying
- bool functionref()
- UICodeCallback_SetupPlayerListGenElements
- void functionref( bool askForConfirmation )
- UICodeCallback_TryCloseDialog
- What the current version of the EULA is
- eula_version
- menu_faq_patchnotes_version
- menu_faq_community_version
- rankedplay_display_enabled
- rankedplay_voice_enabled
- eula_version_accepted
- menu_was_multiplayer_played_last
- UICodeCallback_CloseAllMenus
- UICodeCallback_ToggleInGameMenu
- vscript_ui_do_delay_init
- UICodeCallback_ActivateMenus
- UICodeCallback_LevelLoadingStarted
- bool functionref( string levelname )
- UICodeCallback_ToggleInventoryMenu
- UICodeCallback_NavigateBack
- void functionref( string accesstoken, string fromxuid )
- UICodeCallback_SetChatroomMode
- void functionref( string details )
- UICodeCallback_AcceptInvite
- UICodeCallback_ShowCommunityJoinRequest
- void functionref( int communityId, int totalRemainingRequests, string requesterUID, string requesterHardware )
- void functionref( string mode )
- UICodeCallback_GetOnPartyServer
- UICodeCallback_OnDetenteDisplayed
- UICodeCallback_OnSpLogDisplayed
- UICodeCallback_OnFocusChanged
- void functionref( var oldFocusedPanel, var newFocusedPanel )
- UICodeCallback_KeyBindOverwritten
- void functionref( string key, string oldbinding, string newbinding )
- UICodeCallback_MouseMovementCapture
- void functionref( var capturePanel, int diffX, int diffY )
- UICodeCallback_CommunityUpdated
- UICodeCallback_FactionUpdated
- void functionref( table params, int gen, int rank, bool isPlayingRanked, int pilotClassIndex )
- UICodeCallback_ConsoleKeyboardClosed
- UICodeCallback_OpenInviteUpdated
- UICodeCallback_PartyUpdated
- UICodeCallback_InboxUpdated
- UICodeCallback_RemoteMatchInfoUpdated
- UICodeCallback_ShowCommunityInfo
- void functionref( int communityId )
- UICodeCallback_PartyMemberAdded
- UICodeCallback_PartyMemberRemoved
- UICodeCallback_CommunitySaveFailed
- UICodeCallback_ErrorDialog
- UICodeCallback_ShowUserInfo
- UICodeCallback_CommunitySaved
- setpause nomsg
- unpause nomsg
- Owner menu for KeyBindingPanel is NULL
- VideoOptionsPanel must be a descendent of a ScriptMenu panel
- LiveStream_Suspend called when live stream was disabled.
- LiveStream_Resume called when live stream wasn't disabled.
- GetElementsByClassname: invalid menu
- Script_UserHasEAAccess no engine pointer.
- Leaders -
- GetTeam(): not connected to a server
- SK - %.1f <> %.1f dt %.1f (avg: %.1f <> %.1f dt %.1f)
- MTX_GetItemIdx
- %s parameter #%d should be an itemIdx (enum).
- MTX_GetQueryScriptId
- %s parameter #%d is invalid
- void functionref( int offersState, array< GRXCodeOffer > craftingOffers, array< GRXCodeOffer > storeOffers )
- UICodeCallback_GRXUserInfoUpdated
- UICodeCallback_MainMenuPromosUpdated
- UICodeCallback_GRXOffersRefreshed
- void functionref( int queryScriptId, int queryGoal, int queryState )
- UICodeCallback_KeyBindSet
- void functionref( GRXUserInfo userInfo )
- UICodeCallback_GRXQueryCompleted
- UICodeCallback_PINEvent
- void functionref( string eventname, table params )
- void functionref( string key, string newBinding )
- UICodeCallback_ToggleMap
- Not a menu
- Argument is not a panel
- UICodeCallback_UserInfoUpdated
- UICodeCallback_UIScriptResetComplete
- number_shortenToMillionsAfter
- talkerIndex must be >= 0
- CommunityFriends
- RemoteClientInfoFromMatchInfo
- array<string>
- CommunityFriendsData
- UIScript_MTX_PurchaseItem
- %s parameter #%d is not a valid query goal
- %s itemIdx %d is not in range
- UIScript_MTX_CraftItem
- UIScript_MTX_OpenPack
- sv_partyDediOnly
- %s parameter #%d should be a quantity between [%d, %d].
- %s prices must be an array of all %u currencies
- RunClientScript: Client script function "%s" not found
- g_clientScriptHud not available. Did you forget to call CanRunClientScript()?
- RunClientScript: Function name was a zero-length string
- RunClientScript: Client script isn't running
- mat_gamma %f
- RunClientScript: argument type "%s" not supported
- RunClientScript: Script error while running "%s" in client script
- teamScores
- PartyMember
- originatorUID
- numClaimedSlots
- playlistName
- originatorName
- numFreeSlots
- #COMMUNITY_HAPPYHOUR_STATUS_ENDINGIN_HOURS
- #COMMUNITY_HAPPYHOUR_STATUS_ENDINGIN_MINS
- array<PartyMember>
- MainMenuPromos
- RemoteMatchInfo
- CommunityFriendsWithPresence
- array<CommunityFriendsData>
- numClients
- datacenter
- maxClients
- roundsWonMilitia
- timeLimitSecs
- roundsWonIMC
- array<int>
- timeLeftSecs
- array<RemoteClientInfoFromMatchInfo>
- You can't pass in a negative communityIndex
- Invalid communityIndex - this user is in %i communities, but you asked for communityIndex %i
- Second parameter should be the userId
- Third parameter should be the communityIndex
- array< int >
- CommunityUserInfo
- lastCharIdx
- isJoinable
- numCommunities
- isLivestreaming
- Invalid hardware value passed in
- Invalid userId value passed in
- privacySetting
- Function takes 2 parameters - hardware and uid
- #COMMUNITY_HAPPYHOUR_STATUS_STARTINGIN_MINS
- #COMMUNITY_HAPPYHOUR_STATUS_STARTINGIN_SECS
- #COMMUNITY_HAPPYHOUR_STATUS_ENDINGIN_SECS
- #COMMUNITY_HAPPYHOUR_STATUS_STARTINGIN_HOURS
- errorString
- OpenInvite
- BackendError
- Second parameter should be the communityId
- CommunityMembership
- Function takes 2 parameters - uid and communityId
- First parameter should be the userId
- Function takes 3 parameters - hardware, uid, and communitymembership index
- First parameter should be hardware name
- communityClantag
- membershipLevel
- messageText
- Unable to execute this message
- communityID
- Script_IsGamepadPS4
- int loadoutIndex
- ScriptUI_SetAbilityBinding
- IsGamepadPS4
- WEBBROWSER_FLAG_NONE
- WEBBROWSER_FLAG_MUTEGAME
- IsBTLoadoutUnlocked
- Client_Script_IsBTLoadoutUnlocked
- Script_LaunchExternalWebBrowser
- Launch a browser to link your steam account
- string urlText, int flags
- LaunchExternalWebBrowser
- doneResolving
- Invalid userId value passed in - 0 is not a valid userId
- CommunitySettings
- Function takes 1 parameter
- communityType
- membershipType
- minMembers
- InboxMessage
- BrowseFilters
- messageType
- Script_CreateKeyBindingPanel
- Like CreateMenu, but with special functionality for video options
- var parentPanel, string name, asset resFile
- CreateKeyBindingPanel
- Opens a menu created by CreateMenu
- CreateVideoOptionsPanel
- Script_CreateVideoOptionsPanel
- Script_CloseMenu
- Script_OpenMenu
- Closes a menu created by CreateMenu
- Script_SetMenuReceivesCommands
- If menu is set to listen to commands, these commands will pass through (will NOT be sent to the menu).
- If set to true, this menu will listen to commands, not button presses. Mouse input will still work.
- SetMenuReceivesCommands
- Launch a browser to unlink your steam account
- UnlinkSteamAccount
- LinkSteamAccount
- Script_LinkSteamAccount
- GetSteamAccountStatus
- Script_GetSteamLinkStatus
- Script_UnlinkSteamAccount
- Returns 1 if linked, 0 if not linked, and -1 if unknown
- Script_UpdateFriends
- Takes a .res file and creates a menu from it.
- Tells the game to update the online status of non-Origin friends
- UpdateFriendsList
- Script_CreateMenu
- Like CreateMenu, but with special functionality for the key binding menu
- string name, asset resFile
- CreateMenu
- Script_GetElementsByClassname
- Sets blurring of background behind menus
- var menu, string classname
- GetElementsByClassname
- Returns whether background is blurred
- IsBlurEnabled
- SetBlurEnabled
- Script_SetBlurEnabled
- SetMouseCursorVisible
- UIScript_SetMouseCursorVisible
- Script_IsBlurEnabled
- Sets the mouse cursor to be visible
- Returns whether the game is fully connected to a server
- IsFullyConnected
- Returns whether the game is connected to a server
- UIScript_IsConnected
- Gets the focused element
- AddCommandForMenuToPassThrough
- Script_AddCommandForMenuToPassThrough
- GetMouseFocus
- Script_GetMouseFocus
- Script_GetFocus
- Gets the mouse focused element
- Script_FocusDefaultMenuItem
- Remembers the currently focused item, so that it will be refocused the next time the menu is opened. (This normally happens when closing the menu.)
- Resets the focus to default for the menu
- FocusDefaultMenuItem
- Gets a list of elements within the given menu with the given classname
- array< var >
- SaveFocusedItemForReopen
- Script_SaveFocusedItemForReopen
- SaveGame_GetMapName
- UIScript_SaveGame_GetMapName
- UIScript_SaveGame_GetStartPoint
- Return the map name of a save load. SaveGame_GetMapName( string saveName
- Resume live streaming
- LiveStream_Resume
- Suspend live streaming
- LiveStream_Suspend
- Gets the team of the local player
- Script_GetTeam
- Does the Account have EA Access?( Only call when we have a active user )
- Script_UserHasEAAccess
- IsPersistenceAvailable
- ScriptUI_IsPersistenceAvailable
- ScriptUI_GetPersistentVar
- ScriptUI_GetPersistentVarAsInt
- Script_ClientCommand
- Do a restore, SaveGame_Load( string saveName )
- Script_IsFullyConnected
- Sends a client command to the server
- Checks if a file is ok to use. SaveGame_IsValid( string saveName )
- SaveGame_IsLoadable
- SaveGame_Load
- UIScript_SaveGame_Load
- UIScript_SaveGame_IsReadable
- Return the script version of a save load. SaveGame_GetVersion( string saveName
- UIScript_SaveGame_IsLoadable
- SaveGame_IsReadable
- Return the script start point of a save load. SaveGame_GetStartPoint( string saveName
- SaveGame_GetStartPoint
- SaveGame_GetVersion
- UIScript_SaveGame_GetVersion
- Script_GetLobbyDevString
- GetMyMatchmakingStatus
- Script_MatchmakingCancel
- GetLobbyDevString
- Script_GetMyMatchmakingStatusParam
- Script_GetMyMatchmakingStatus
- GetMyMatchmakingStatusParam
- GRX_OFFERSSTATE_READY
- GRX_OFFERSSTATE_ERROR
- Script_GetMMDF
- GRX_OFFERSSTATE_UNINITIALIZED
- UIScript_MTX_GetConsumableCount
- GRX_GetPackCount
- int itemIdx
- GRX_GetConsumableCount
- ScriptUI_GetGen
- ScriptUI_GetRank
- ScriptUI_GetXP
- ScriptUI_GetLevel
- ScriptUI_GetPINPlatformId
- ScriptUI_GetPlayerPINPlatformName
- ScriptUI_GetPINNucleusId
- ScriptUI_GetPINNucleusPid
- ScriptUI_PIN_GetSessionDuration
- Begins searching for a matchmaking server
- ScriptUI_GetPlayerPINTitleId
- PIN_GetSessionDuration
- Cancels searching for a matchmaking server
- MatchmakingCancel
- SearchForPartyServer
- Script_SearchForPartyServer
- RunsAnimationScript
- RunAnimationScript
- ToggleLookInvert
- Script_ToggleLookInvert
- ForceUpdateHUDAnimations
- Script_ForceUpdateHUDAnimations
- Script_RunAnimationScript
- Forces HUD animations to update, which normally only happens when a frame is rendered. Useful for HUD animations with zero duration.
- Script_CanRunClientScript
- Executes a client script function with arbitrary arguments. (supports int, float, bool, vector, string, and the fake UI player entity)
- Returns true if the client script VM is available to be run
- CanRunClientScript
- Executes a .cfg file
- ExecConfig
- RunClientScript
- Script_RunClientScript
- GRX_CraftItem
- int queryScriptId, int queryGoal, int itemQuantity, int itemidx, array< int > GRX_CURRENCY_
- UIScript_MTX_GetPackCount
- int queryScriptId, int itemidx
- Get the current UI time
- GRX_PurchaseItem
- GRX_OpenPack
- GetTeamSize
- Script_GetTeamSize
- Returns the number of players in a certain team
- Script_CanLoadGameLevels
- Toggles the value of look invert (joy_inverty)
- Returns true if this dedi can load game levels
- CanLoadGameLevels
- Script_VideoOptions_FillInCurrent
- Resets video options to recommended settings; pass in video options menu
- Fills video options menu with current settings; pass in video options menu
- VideoOptions_FillInCurrent
- Applies video options in menu; pass in video options menu
- VideoOptions_Apply
- VideoOptions_ResetToRecommended
- Script_VideoOptions_ResetToRecommended
- VideoOptions_OnWindowedChanged
- Script_VideoOptions_OnWindowedChanged
- Script_VideoOptions_Apply
- Changed the aspect ratio to native when the Full Screen video mode is selected.
- Script_VideoOptions_ResetResolutionList
- Rejects the new settings (for use after UICodeCallback_VideoSettingsChangedDialog)
- Resets the resolution list (for when the aspect ratio changes)
- VideoOptions_ResetResolutionList
- KeyBindings_FillInCurrent
- Script_KeyBindings_FillInCurrent
- Script_ExecConfig
- Fills key bindings menu with current bindings; pass in key binding menu
- Script_KeyBindings_ResetToDefault
- Tells the menu that if a tapped binding is bound, also bind its corresponding held binding
- Resets key bindings to default (cfg/config_default_pc.cfg); pass in key binding menu
- KeyBindings_ResetToDefault
- Clears all registered tapped-held pairs
- KeyBindings_ClearTappedHeldPairs
- KeyBindings_AddTappedHeldPair
- Script_KeyBindings_AddTappedHeldPair
- KeyBindings_IsBindingOverlayPanelVisible
- Script_KeyBindings_IsBindingOverlayPanelVisible
- Script_KeyBindings_ClearTappedHeldPairs
- Returns true if the keybindings menu's overlay is visible
- Script_VideoOptions_FOVChanged
- VideoOptions_FOVTextChanged
- Script_VideoOptions_AdaptiveResTextChanged
- VideoOptions_FOVChanged
- Script_VideoOptions_TextureStreamBudgetChanged
- Enable the background movie in the base panel
- Script_VideoOptions_FOVTextChanged
- VideoOptions_TextureStreamBudgetChanged
- Disable the background movie in the base panel
- DisableBackgroundMovie
- EnableBackgroundMovie
- Script_EnableBackgroundMovie
- IsIntroViewed
- Script_IsIntroViewed
- Script_DisableBackgroundMovie
- Whether the intro video has been viewed (convar intro_viewed)
- Retrieves the current gamma adjustment value.
- VideoOptions_GetGammaAdjustment
- VideoOptions_RejectNewSettings
- Script_VideoOptions_RejectNewSettings
- VideoOptions_SetGammaAdjustment
- Script_VideoOptions_SetGammaAdjustment
- Script_VideoOptions_GetGammaAdjustment
- Updates the current gamma adjustment value.
- Script_VideoOptions_ResolutionSelectionChanged
- Notifies the video options menu that the adaptive resolution setting changed.
- Notifies the video options menu that the resolution selection changed.
- VideoOptions_ResolutionSelectionChanged
- Notifies the video options menu that the adaptive resolution FPS text input changed.
- VideoOptions_AdaptiveResTextChanged
- VideoOptions_AdaptiveResChanged
- Script_VideoOptions_AdaptiveResChanged
- Script_GetRankedPlayDisplayEnabled
- Gets value of convar 'rankedplay_voice_enabled'
- Gets value of convar 'rankedplay_display_enabled'
- GetRankedPlayDisplayEnabled
- Save player config to storage.
- SavePlayerSettings
- GetRankedPlayVoiceEnabled
- Script_GetRankedPlayVoiceEnabled
- GetDatacenterName
- Script_GetCurrentDatacenterName
- Script_SavePlayerSettings
- Returns the name of the current datacenter
- Script_GetCurrentDatacenterPing
- Returns true if we're doing doing QoS on datacenters
- Returns the ping of the current datacenter
- GetDatacenterPing
- Script_SetIntroViewed
- Gets current version of the EULA
- Sets whether the intro video has been viewed (convar intro_viewed)
- SetIntroViewed
- Gets version of the EULA that the user has accepted (convar eula_version_accepted)
- GetEULAVersionAccepted
- GetCurrentEULAVersion
- Script_GetCurrentEULAVersion
- SetEULAVersionAccepted
- Script_SetEULAVersionAccepted
- Script_GetEULAVersionAccepted
- Sets version of the EULA that the user has accepted (convar eula_version_accepted)
- SetMenuWasMultiplayerPlayedLast
- UIScript_SetMenuWasMultiplayerPlayedLast
- GetMenuWasMultiplayerPlayedLast
- UIScript_GetMenuWasMultiplayerPlayedLast
- Script_IsPlayerVoiceMutedForUID
- Script_TogglePlayerTextMutedForUID
- Script_TogglePlayerVoiceMutedForUID
- Is this player's voice muted.
- Returns list of price strings for local currency
- GetEntitlementPricesAsStr
- Is this player's text muted.
- Script_IsPlayerTextMutedForUID
- GetEntitlementPricesAsInt
- Script_GetEntitlementPricesAsInt
- Script_GetEntitlementPricesAsStr
- Returns list of price ints, counted in 'cents'.
- Script_GetEntitlementOriginalPricesAsStr
- GetEntitlementBalances
- Returns list of undiscounted price strings, if the price was discounted, for local currency
- GetEntitlementOriginalPricesAsStr
- Returns true if you have bad rep
- DoIHaveBadRep
- AreDatacenterPingsDone
- Script_AreDatacenterPingsDone
- GetLanguage
- DetectLanguage
- Script_DoIHaveBadReputation
- Returns the language the game is running at
- Clears all text from all hud chat panels
- HudChat_ClearTextFromAllChatPanels
- GetPublicGameVersion
- Script_GetPublicGameVersion
- Script_ShowPlayerProfileCardForUID
- Toggles voice mute on a player.
- Brings up a player's profile card given that player's userId as a decimal string
- ShowPlayerProfileCardForUID
- Script_OnCloseDLCStore
- Opens the external platform store for purchasing the game
- Close ingame DLC store
- OnCloseDLCStore
- GetPlaylistDisplayName
- Script_GetPlaylistDisplayName
- ShowGamePurchaseStore
- Script_ShowGamePurchaseStore
- GetPlaylistCountDescForWorld
- Script_GetPlaylistCountDescForWorld
- GetPlaylistCountDescForRegion
- Script_GetPlaylistCountDescForRegion
- MATCHVISIBILITY_COUNT
- GetPlaylistVarOverridesCount
- MATCHVISIBILITY_PRIVATE
- MATCHVISIBILITY_LOCKED
- PurchaseEntitlement
- Script_PurchaseEntitlement
- Script_GetEntitlementBalances
- Purchase entitlement
- Script_ShowDLCStoreUnavailableNotice
- Check if DLC store initialization is complete
- Show system dialog for DLC store not available
- ShowDLCStoreUnavailableNotice
- Initialize ingame DLC store
- InitDLCStore
- IsDLCStoreInitialized
- Script_IsDLCStoreInitialized
- OnOpenDLCStore
- Script_OnOpenDLCStore
- Script_InitDLCStore
- Open ingame DLC store
- Gets the local player's name
- Script_GetPlayerName
- GetPlayerUID
- Script_GetPlayerUID
- Returns an object representing the local player (with select functions available)
- GetLocalClientPlayer
- Gets the local player's name with clan tag
- Script_GetPlayerNameWithClanTag
- UIClientScript_IsPartyLeader
- returns the number of players current in our party
- UIScript_GetLocalClientPlayer
- returns true if we are the leader of our party, or true if we aren't in a party
- Returns the name of the party leader
- GetPartyLeaderName
- GetPartySize
- UIClientScript_GetPartySize
- UIScript_GetPlaylistVarOverrideNameByIndex
- Gets the menu that the element is contained within
- UIScript_GetPlaylistVarOverridesCount
- GetPlaylistVarOverrideNameByIndex
- Returns value of IsTestMap from the level's script list .rson file
- GetParentMenu
- Script_GetParentMenu
- ReactivateUIAfterError
- Script_ReactivateUIAfterError
- UIScript_IsTestMap
- Reactivates the UI after an error dialog
- UIScript_ShortenNumber
- Gets the local player's uid (platform_user_id) as a string
- Shortens a number and make it pretty for display. Localizes for commas vs dot notation
- ShortenNumber
- GetFriendInfo
- UIScript_GetFriendInfo
- UIScript_RequestFaction
- Returns the friends of the current player.
- UIScript_GetFriendInfoAndPresence
- Returns the latest remote match info we've received
- Returns the friends of the current player and their presence.
- GetFriendInfoAndPresence
- Attempts to join the party channel (passing in AccessToken, from id)
- SubscribeToChatroomPartyChannel
- GetRemoteMatchInfo
- UIScript_GetRemoteMatchInfo
- ResetActiveChatroomLastModified
- UIScript_Community_ResetActiveChatroomLastModified
- UIScript_Communities_SubscribeToChatroomPartyChannel
- Resets text chat subscribed channel lastModifiedTime and etag
- GetChatroomTalkerName
- UIScript_GetChatroomTalkerName
- UIClientScript_GetPartyLeaderName
- Returns the name of the talker by index
- UIScript_ChatRoom_MicStatus
- Get the player's region
- Returns mic status for a userid in a ChatRoom (passing in uid as string)
- GetChatroomMicStatus
- UIScript_MyPing
- Get the player's current faction
- UIScript_MyRegion
- Requests the specified faction
- RequestFaction
- GetCurrentFaction
- UIScript_GetCurrentFaction
- Get the player's membership level of the current community, or empty string if we don't know.
- GetCurrentCommunityMembershipLevel
- IsCurrentCommunityInHappyHour
- UIScript_IsCurrentCommunityInHappyHour
- AreWeAdminInCurrentCommunity
- UIScript_AreWeAdminInCurrentCommunity
- UIScript_GetCurrentCommunityMembership
- Returns true if we are at least an admin in the current community
- UIScript_IsCurrentCommunityInviteOnly
- Returns true if we are in a community (passing in communityId)
- Returns true if the current community is invite-only
- IsCurrentCommunityInviteOnly
- Sets this community as our active community (passing in communityId). Returns bool to show success
- SetActiveCommunity
- AreWeInCommunity
- UIScript_AreWeInCommunity
- UIScript_GetCurrentCommunityName
- Get the current community's ID, or nil if there is none
- Get the current community's name, or nil if there is none.
- GetCurrentCommunityName
- Get the current number of players online in this community
- GetCurrentCommunityPopulation
- GetCurrentCommunityId
- UIScript_GetCurrentCommunityId
- DoesCurrentCommunitySupportInvites
- UIScript_DoesCurrentCommunitySupportInvites
- UIScript_GetCurrentCommunityPopulation
- Returns true if the current community supports inviting the network to a match
- UIScript_DoesCurrentCommunitySupportChat
- Returns true if Happy Hour for this community is in effect
- Returns true if the current community supports chat
- DoesCurrentCommunitySupportChat
- UIScript_GetCurrentCommunityHappyHourStatus
- Returns the current open invite or null if there is none
- Gets the happy hour status string for the current community
- GetHappyHourStatus
- Returns the current party
- GetOpenInvite
- UIScript_GetOpenInvite
- JoinUserParty
- SCRIPT_Party_JoinUserParty
- UIClientScript_GetParty
- Returns true if we're going to ATTEMPT to join it
- InviteUserToCommunity
- UIScript_InviteUserToCommunity
- Sends an invite to a user to join a community (passing in uid and communityId)
- string, int
- ReportCommunity
- UIScript_ReportCommunity
- UIScript_SetActiveCommunity
- Reports this community as violating our acceptable standards
- UIScript_ReportInboxMessage
- Attempts to join this community (passing in communityId)
- Reports this inbox message as violating our acceptable standards
- ReportInboxMessage
- Attempts to leave this community (passing in communityId)
- LeaveCommunity
- JoinCommunity
- UIScript_JoinCommunity
- GetHappyHourMeritsLeft
- UIScript_HappyHourMeritsLeft
- UIScript_LeaveCommunity
- Gets the number of happy hour merits that the current user has left today
- Returns the promo data used on the main menu
- GetMainMenuPromos
- RequestMainMenuPromos
- UIScript_RequestMainMenuPromos
- Inbox_HasNewMessages
- UIScript_Inbox_HasNewMessages
- UIScript_GetMainMenuPromos
- Returns true if we have new messages in the Inbox of this user
- UIScript_Inbox_HasUnreadMessages
- Returns the total number of messages in the Inbox of this user
- Returns true if we have unread messages in the Inbox of this user
- Inbox_HasUnreadMessages
- Returns the message ID for the message index [0..n] from the Inbox of this user
- Inbox_GetMessageIdByIndex
- Inbox_GetTotalMessageCount
- UIScript_Inbox_GetTotalMessageCount
- Client_Script_CanInviteToparty
- indicates is you can issuea a invite , if not return a reason.
- CanInviteToparty
- INVITE_ORIGIN_NOT_ENABLED
- INVITE_ORIGIN_NOT_READY
- INVITE_ORIGIN_NOT_INITIALIZED
- INVITE_ORIGIN_IN_ERROR
- INVITE_NO_SESSION_ID
- INVITE_ORIGIN_FLAG_NOT_INVITABLE
- INVITE_NOT_LOCAL_CLIENT_ACTIVE
- INVITE_NOT_MULTIPLAYER
- INVITE_PS4_NOT_LOGGED_IN
- Performs HTTP request for main menu promos
- INVITE_CHAT_ROOM_NOT_MEMBER
- INVITE_CHAT_ROOM_FULL
- UIScript_Inbox_MarkMessageRead
- Returns true if we have new notes in the Inbox of this user
- Marks the specified message as read, by message id
- Inbox_MarkMessageRead
- Returns true if we have unread notes in the Inbox of this user
- Inbox_HasUnreadNotes
- Inbox_HasNewNotes
- UIScript_Inbox_HasNewNotes
- Inbox_GetTotalNoteCount
- UIScript_Inbox_GetTotalNoteCount
- UIScript_Inbox_HasUnreadNotes
- Returns the total number of notes in the Inbox of this user
- UIScript_Inbox_GetNextNoteId
- Returns the note ID for the previous note before the ID passed in
- Returns the note ID for the next note after the ID passed in
- Inbox_GetNextNoteId
- Inbox_GetNextMessageId
- UIScript_Inbox_GetNextMessageId
- UIScript_Inbox_GetMessageIdByIndex
- Returns the message ID for the next message after the ID passed in
- UIScript_Inbox_GetPrevMessageId
- Returns the InboxMessage for this messageId
- Returns the message ID for the previous message before the ID passed in
- Inbox_GetPrevMessageId
- Deletes the specified message, by message id
- Inbox_DeleteMessage
- Inbox_GetMessage
- UIScript_GetMessageById
- Inbox_ExecuteMessageAction
- UIScript_Inbox_ExecuteMessageAction
- UIScript_Inbox_DeleteMessage
- Executes the specified action for the message, by message id
- Inbox_GetTotalEventCount
- UIScript_Inbox_GetTotalEventCount
- UIScript_Inbox_HasUnreadEvents
- Returns the total number of events in the Inbox of this user
- UIScript_Inbox_GetNextEventId
- Returns the event ID for the previous event before the ID passed in
- Returns the event ID for the next event after the ID passed in
- Inbox_GetNextEventId
- Returns the event ID for the event index [0..n] from the Inbox of this user
- Inbox_GetEventIdByIndex
- Inbox_GetPrevEventId
- UIScript_Inbox_GetPrevEventId
- Inbox_GetEvent
- UIScript_GetEventById
- UIScript_Inbox_GetEventIdByIndex
- Returns the InboxMessage for this eventId
- Returns the note ID for the note index [0..n] from the Inbox of this user
- Inbox_GetNoteIdByIndex
- Inbox_GetPrevNoteId
- UIScript_Inbox_GetPrevNoteId
- Inbox_GetNote
- UIScript_GetNoteById
- UIScript_Inbox_GetNoteIdByIndex
- Returns the InboxMessage for this noteId
- UIScript_Inbox_MarkNoteRead
- Returns true if we have new events in the Inbox of this user
- Marks the specified note as read, by note id
- Inbox_MarkNoteRead
- Returns true if we have unread events in the Inbox of this user
- Inbox_HasUnreadEvents
- Inbox_HasNewEvents
- UIScript_Inbox_HasNewEvents
- UIScript_GetBrowseResultStartIndex
- Returns true if the browse filter results are being fetched currently
- Returns the starting index for the current browse filter results
- GetBrowseResultStartIndex
- Sends the community message out to the current community
- BroadcastCommunityMessage
- IsBrowserFetchingMoreData
- UIScript_IsBrowserFetchingMoreData
- GetBackendError
- UIScript_GetBackendError
- UIScript_BroadcastCommunityMessage
- Returns the current BackendError string
- UIScript_IsChatroomMuted
- Sets the cached user info state back to the initial state for the specified userId
- returns true if the chatroom is currently muted
- IsChatroomMuted
- UIScript_Inbox_MarkEventRead
- Returns the CommunitySettings for the specified community
- Marks the specified event as read, by event id
- Inbox_MarkEventRead
- UIScript_GetCommunitySettings
- Saves the community settings
- CommunitySettings ornull
- GetCommunitySettings
- Updates the current browse filters for communities
- UpdateBrowseFilters
- SaveCommunitySettings
- UIScript_SaveCommunitySettings
- GetBrowseResultCount
- UIScript_GetBrowseResultCount
- UIScript_UpdateBrowseFilters
- Returns the number of total results for the current browse filter settings
- var embeddedHandle, vector value
- RuiSetEmbeddedRuiSize
- Script_Rui_CreateEmbeddedRui
- Sets a size of a macro rui
- Script_IsAutoSprintForced
- AutoSprintForcedValue
- Script_Rui_SetEmbeddedRuiSize
- IsAutoSprintForced
- Returns the position of the cursor
- GetCursorPosition
- Script_GetAutoSprintForcedValue
- Script_FlashGameWindow
- SetCursorPosition
- Script_SetGameCursorPosition
- Script_GetCursorPosition
- Sets the position of the cursor
- Returns the CommunityUserInfo for the specified hardware + userId
- CommunityUserInfo ornull
- ResetCommunityUserInfoCacheState
- UIScript_ResetCommunityUserInfoCacheState
- UIClientScript_GetCommunityUserInfo
- GetUserInfo
- string, string
- GetCommunityUserInfo
- string, string, int
- GetCommunityUserMembershipInfo
- Returns the CommunityMembership for the specified hardware + userId + communityIndex
- CommunityMembership ornull
- asset uiName, string macroName
- RuiCreateEmbedded
- UIScript_GetCommunityUserMembershipInfo
- Creates a new RUI macro that can be embedded in strings with the passed in macro name
- -script_debugger_connect_ui
- ClientIsPreCaching
- Couldn't start UI VM.
- UICodeCallback_UIShutdown
- MainMenu_Music
- UICodeCallback_UIInit
- Notifies UI script that the resolution has changed
- Resets all UI script state
- resetidletimer
- $CHEAPWATERSTARTDISTANCE
- uiscript_resolutionchanged
- net_minResetIdleTimerInterval
- Script_ForceVGUIFocusUpdate
- Hides the cursor while in a menu
- Forces VGUI to update mouse focus.
- ForceVGUIFocusUpdate
- Shows the cursor while in a menu
- ShowGameCursor
- HideGameCursor
- Script_HideGameCursor
- Tells the file system on the client a level to precache.
- ClientPreCacheLevel
- Script_ShowGameCursor
- [precache] ClientPreCacheLevel invalid use outside of mp_lobby
- Render the level load screen for this map immediately works best after PreCacheLevelDuringVideo.
- SetLevelNameForLoading
- Pre cache a level during video to fix popping and make loading faster.
- PreCacheLevelDuringVideo
- $CHEAPWATERENDDISTANCE
- ACT_IDLE_CASUAL
- (invalid activity index)
- ACT_RUN_FORWARD
- ACT_WALK_CROUCH_AIM
- ACT_WALK_STUMBLE
- ACT_RUN_RIGHT
- ACT_RUN_UP
- ACT_RUN_BACKWARD
- ACT_RUN_LEFT
- ACT_RUN_AIM_FORWARD
- ACT_RUN_AIM_BACKWARD
- ACT_RUN_DOWN
- ACT_RUN_AIM
- ACT_RUN_AIM_UP
- ACT_RUN_AIM_DOWN
- ACT_RUN_AIM_LEFT
- ACT_RUN_AIM_RIGHT
- ACT_IDLE_COMBAT_AIM
- ACT_IDLE_SCAN
- ACT_IDLE_COMBAT
- ACT_COVER_MED
- ACT_COVER_LOW
- ACT_TRANSITION
- ACT_WALK_AIM
- ACT_WALK_AIM_FORWARD
- ACT_WALK_CASUAL
- ACT_WALK_AIM_RIGHT
- ACT_WALK_CROUCH
- ACT_WALK_AIM_BACKWARD
- ACT_WALK_AIM_LEFT
- ACT_RANGE_ATTACK_TWITCH
- ACT_SPECIAL_ATTACK_START
- ACT_RANGE_ATTACK1_LOW_SINGLE
- ACT_RANGE_ATTACK2
- ACT_THROW_GRENADE
- ACT_SPECIAL_ATTACK
- ACT_SPECIAL_ATTACK_END
- ACT_JUMP_START
- ACT_FALL_RECOVERY
- ACT_DOUBLEJUMP
- ACT_JUMP_FLOAT
- ACT_JUMP_LAND
- ACT_SPRINT_UNARMED
- ACT_SPRINT
- ACT_RUN_CROUCH
- ACT_RUN_CROUCH_AIM
- ACT_SPRINT_LEFT
- ACT_SPRINT_RIGHT
- ACT_SPRINT_FORWARD
- ACT_SPRINT_BACKWARD
- ACT_SCRIPT_CUSTOM_ATTACK
- ACT_SCRIPT_CUSTOM_ATTACK2
- ACT_SPRINT_RUNAWAY
- ACT_SCRIPT_CUSTOM_MOVE
- ACT_RANGE_ATTACK1_SINGLE
- ACT_RANGE_ATTACK1_LOW
- ACT_RANGE_ATTACK1
- ACT_RANGE_ATTACK1_EVASIVE
- ACT_SIGNAL_TAKECOVER
- ACT_SIGNAL_ACKNOWLEDGE
- ACT_SIGNAL_LEFT
- ACT_SIGNAL_RIGHT
- ACT_SIGNAL_SALUTE_CROUCH
- ACT_SIGNAL_FORWARD_CROUCH
- ACT_SIGNAL_SALUTE
- ACT_SIGNAL_SALUTE_HIGH
- ACT_SHOOTING_COVER_IDLE
- ACT_SHOOTING_COVER_IDLE_L
- ACT_SIGNAL_TAUNT
- ACT_SIGNAL_ENRAGE
- ACT_SHOOTING_COVER_CHECK_L
- ACT_SHOOTING_COVER_CHECK_R
- ACT_SHOOTING_COVER_IDLE_R
- ACT_SHOOTING_COVER_CHECK
- ACT_CLIMB_DISMOUNT
- ACT_WALLRUN_LEFT
- ACT_CLIMB_UP
- ACT_CLIMB_DOWN
- ACT_WALLJUMP_RIGHT
- ACT_CROUCH
- ACT_WALLRUN_RIGHT
- ACT_WALLJUMP_LEFT
- ACT_CROUCHIDLE_AIM
- ACT_CROUCHIDLE
- ACT_CROUCHIDLE_SCAN
- ACT_SIGNAL_GROUP
- ACT_SIGNAL_HALT
- ACT_SIGNAL_ADVANCE
- ACT_SIGNAL_FORWARD
- ACT_SHOOTING_COVER_ARRIVAL_FRONT_INV_L
- ACT_SHOOTING_COVER_ARRIVAL_FRONT_INV_R
- ACT_SHOOTING_COVER_ARRIVAL_FRONT_L
- ACT_SHOOTING_COVER_ARRIVAL_FRONT_R
- ACT_SHOOTING_COVER_GRENADE_R
- ACT_SHOOTING_COVER_GRENADE_ADVANCE
- ACT_SHOOTING_COVER_GRENADE
- ACT_SHOOTING_COVER_GRENADE_L
- ACT_DISENGAGE
- ACT_SHOOTING_COVER_GRENADE_ADVANCE_L
- ACT_SHOOTING_COVER_GRENADE_ADVANCE_R
- ACT_MELEE_ATTACK_WAIT
- ACT_MELEE_HIGH
- ACT_MELEE_ATTACK1
- ACT_SHOOTING_COVER_ADVANCE_FORWARD_R
- ACT_SHOOTING_COVER_RETREAT_BACKWARD
- ACT_SHOOTING_COVER_ADVANCE_FORWARD
- ACT_SHOOTING_COVER_ADVANCE_FORWARD_L
- ACT_SHOOTING_COVER_ADVANCE_SIDELEAN
- ACT_SHOOTING_COVER_ADVANCE_SIDELEAN_L
- ACT_SHOOTING_COVER_RETREAT_BACKWARD_L
- ACT_SHOOTING_COVER_RETREAT_BACKWARD_R
- ACT_SHOOTING_COVER_RETREAT_SIDELEAN_L
- ACT_SHOOTING_COVER_RETREAT_SIDELEAN_R
- ACT_SHOOTING_COVER_ADVANCE_SIDELEAN_R
- ACT_SHOOTING_COVER_RETREAT_SIDELEAN
- ACT_SHOOTING_COVER_ARRIVAL_45_L
- ACT_SHOOTING_COVER_ARRIVAL_45_R
- ACT_SHOOTING_COVER_ARRIVAL_SIDE_L
- ACT_SHOOTING_COVER_ARRIVAL_SIDE_R
- ACT_DIEBACKWARD
- ACT_DIEFORWARD
- ACT_VICTORY_DANCE
- ACT_DIESIMPLE
- ACT_DIERAGDOLL
- ACT_DIE_HEADSHOT
- ACT_DIE_LEFT
- ACT_DIE_RIGHT
- ACT_DIE_BACKSHOT
- ACT_DIE_FRONT_CROUCH
- ACT_DIE_CHESTSHOT
- ACT_DIE_GUTSHOT
- ACT_DIE_INSTANT_STANDING
- ACT_DIE_INSTANT_RUNNING
- ACT_DIE_BACK_CROUCH
- ACT_DIE_RUNNING
- ACT_MELEE_CHARGE_MISS
- ACT_MELEE_CHARGE_HIGH
- ACT_MELEE_CHARGE
- ACT_MELEE_CHARGE_HIT
- ACT_MELEE_RAM
- ACT_MELEE_LEFT
- ACT_MELEE_CHARGE_HIGH_HIT
- ACT_MELEE_CHARGE_HIGH_MISS
- ACT_MELEE_JUMP_UP
- ACT_RELOAD
- ACT_MELEE_RIGHT
- ACT_MELEE_BACK
- ACT_DISARM
- ACT_RELOAD_LOW
- ACT_SWITCH_WEAPON
- ACT_FLINCH_CROUCH_FRONT
- ACT_FLINCH_CROUCH_BACK
- ACT_FLINCH_LEFTLEG
- ACT_FLINCH_RIGHTLEG
- ACT_FLINCH_RUNNING
- ACT_FLINCH_RUNNING_BUMP
- ACT_FLINCH_CROUCH_LEFT
- ACT_FLINCH_CROUCH_RIGHT
- ACT_FLINCH_KNOCKBACK_FORWARD
- ACT_FLINCH_KNOCKBACK_LEFT
- ACT_FLINCH_RAM_CRASH
- ACT_FLINCH_GRAPPLE
- ACT_45_LEFT
- ACT_45_RIGHT
- ACT_FLINCH_KNOCKBACK_RIGHT
- ACT_FLINCH_KNOCKBACK_BACK
- ACT_DIE_KNOCKBACK_LEFT
- ACT_DIE_KNOCKBACK_RIGHT
- ACT_DIE_INSTANT_CROUCH
- ACT_DIE_KNOCKBACK_FORWARD
- ACT_DIE_BLEEDOUT
- ACT_DIE_DOWNED_KILL
- ACT_DIE_KNOCKBACK_BACK
- ACT_DIE_GRAPPLE
- ACT_STUNNED
- ACT_FLINCH_HEAD
- ACT_SMALL_FLINCH
- ACT_BIG_FLINCH
- ACT_FLINCH_LEFTARM
- ACT_FLINCH_RIGHTARM
- ACT_FLINCH_CHEST
- ACT_FLINCH_STOMACH
- ACT_GESTURE_THREAT_DISPLAY
- ACT_GESTURE_BLOCK
- ACT_GESTURE_RANGE_ATTACK1
- ACT_GESTURE_GUN_UP
- ACT_GESTURE_MELEE_ATTACK3
- ACT_GESTURE_SMALL_FLINCH
- ACT_GESTURE_MELEE_ATTACK1
- ACT_GESTURE_MELEE_ATTACK2
- ACT_GESTURE_FLINCH_BLAST_SHOTGUN
- ACT_GESTURE_FLINCH_BLAST_DAMAGED
- ACT_GESTURE_BIG_FLINCH
- ACT_GESTURE_FLINCH_BLAST
- ACT_GESTURE_FLINCH_CHEST
- ACT_GESTURE_FLINCH_STOMACH
- ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN
- ACT_GESTURE_FLINCH_HEAD
- ACT_180_LEFT
- ACT_180_RIGHT
- ACT_90_LEFT
- ACT_90_RIGHT
- ACT_90_LEFT_CROUCH
- ACT_90_RIGHT_CROUCH
- ACT_45_LEFT_CROUCH
- ACT_45_RIGHT_CROUCH
- ACT_45_LEFT_NONCOMBAT
- ACT_45_RIGHT_NONCOMBAT
- ACT_180_LEFT_CROUCH
- ACT_180_RIGHT_CROUCH
- ACT_180_LEFT_NONCOMBAT
- ACT_180_RIGHT_NONCOMBAT
- ACT_90_LEFT_NONCOMBAT
- ACT_90_RIGHT_NONCOMBAT
- ACT_DODGE_LEFT
- ACT_DODGE_RIGHT
- ACT_DODGE_FORWARD
- ACT_DODGE_BACKWARD
- ACT_DODGE_LEFT_RUN
- ACT_DODGE_RIGHT_RUN
- ACT_DODGE_LEFT_FAR
- ACT_DODGE_RIGHT_FAR
- ACT_OPEN_DOOR
- ACT_IDLE_CARRY
- ACT_DODGE_LEFT_WALLHOP
- ACT_DODGE_RIGHT_WALLHOP
- ACT_DEPLOY_IDLE
- ACT_UNDEPLOY
- ACT_WALK_CARRY
- ACT_DEPLOY
- ACT_GESTURE_FLINCH_LEFTLEG
- ACT_GESTURE_FLINCH_RIGHTLEG
- ACT_GESTURE_FLINCH_LEFTARM
- ACT_GESTURE_FLINCH_RIGHTARM
- ACT_GESTURE_TURN_LEFT45
- ACT_GESTURE_TURN_RIGHT45
- ACT_GESTURE_TURN_LEFT
- ACT_GESTURE_TURN_RIGHT
- ACT_GESTURE_TURN_LEFT45_FLAT
- ACT_GESTURE_TURN_RIGHT45_FLAT
- ACT_GESTURE_TURN_LEFT90
- ACT_GESTURE_TURN_RIGHT90
- ACT_RANGE_ATTACK_SMG1
- ACT_GESTURE_RELOAD
- ACT_GESTURE_TURN_LEFT90_FLAT
- ACT_GESTURE_TURN_RIGHT90_FLAT
- ACT_RUN_PEEK_CORNER_LEFT
- ACT_RUN_PEEK_CORNER_RIGHT
- ACT_RUN_CHECK_LEFT
- ACT_RUN_CHECK_RIGHT
- ACT_PIE_OFF_AND_BACK_LEFT
- ACT_PIE_OFF_AND_BACK_RIGHT
- ACT_PIE_OFF_LEFT
- ACT_PIE_OFF_RIGHT
- ACT_STAND_TO_CRAWL
- ACT_STAND_TO_STAGGER
- ACT_RELOAD_DODGE_LEFT
- ACT_RELOAD_DODGE_RIGHT
- ACT_STAND_TO_RUN_90_RIGHT
- ACT_STAND_TO_RUN_45_RIGHT
- ACT_STAND_TO_RUN_180_RIGHT
- ACT_STAND_TO_RUN_135_RIGHT
- ACT_REACT_SURPRISED_LEFT
- ACT_REACT_SURPRISED_RIGHT
- ACT_REACT_JUMPED_OVER
- ACT_REACT_SURPRISED
- ACT_REACT_BULLET_FAR
- ACT_REACT_CLOAK_APPEAR_NEAR
- ACT_REACT_SURPRISED_BACK
- ACT_REACT_BULLET
- ACT_REACT_CLOAK_DISAPPEAR_FAR
- ACT_SEARCH_AREA_CLEAR
- ACT_REACT_CLOAK_APPEAR_FAR
- ACT_REACT_CLOAK_DISAPPEAR_NEAR
- ACT_SEARCH_WALK
- ACT_SEARCH_LEAD_WALK
- ACT_SEARCH_LOOK_AROUND
- ACT_SEARCH_CORPSE
- ACT_STAND_TO_WALK_CASUAL_FORWARD
- ACT_STAND_TO_WALK_CASUAL_45_LEFT
- ACT_STAND_TO_WALK_CASUAL_90_RIGHT
- ACT_STAND_TO_WALK_CASUAL_45_RIGHT
- ACT_STAND_TO_WALK_CASUAL_180_LEFT
- ACT_STAND_TO_STRAFE_RIGHT
- ACT_STAND_TO_WALK_CASUAL_90_LEFT
- ACT_STAND_TO_WALK_CASUAL_135_LEFT
- ACT_CROUCH_TO_STRAFE_RIGHT
- ACT_CROUCH_TO_STRAFE_LEFT
- ACT_STAND_TO_STRAFE_LEFT
- ACT_STAND_TO_BACKPEDAL
- ACT_CROUCH_TO_RUN_135_RIGHT
- ACT_CROUCH_TO_RUN_90_RIGHT
- ACT_CROUCH_TO_BACKPEDAL
- ACT_CROUCH_TO_RUN_180_RIGHT
- ACT_STAND_TO_RUN_90_LEFT
- ACT_STAND_TO_RUN_135_LEFT
- ACT_STAND_TO_RUN_FORWARD
- ACT_STAND_TO_RUN_45_LEFT
- ACT_STAND_TO_WALK_135_RIGHT
- ACT_STAND_TO_WALK_90_RIGHT
- ACT_STAND_TO_RUN_180_LEFT
- ACT_STAND_TO_WALK_180_RIGHT
- ACT_STAND_TO_WALK_45_LEFT
- ACT_STAND_TO_WALK_90_LEFT
- ACT_STAND_TO_WALK_45_RIGHT
- ACT_STAND_TO_WALK_FORWARD
- ACT_STAND_TO_WALK_CASUAL_180_RIGHT
- ACT_STAND_TO_WALK_CASUAL_135_RIGHT
- ACT_STAND_TO_WALK_135_LEFT
- ACT_STAND_TO_WALK_180_LEFT
- ACT_WALK_TO_STAND_45_RIGHT
- ACT_WALK_TO_STAND_FORWARD
- ACT_WALK_TO_STAND_135_RIGHT
- ACT_WALK_TO_STAND_90_RIGHT
- ACT_WALK_TO_STAND_135_LEFT
- ACT_WALK_TO_STAND_180_LEFT
- ACT_WALK_TO_STAND_45_LEFT
- ACT_WALK_TO_STAND_90_LEFT
- ACT_WALK_CASUAL_TO_STAND_90_RIGHT
- ACT_WALK_CASUAL_TO_STAND_45_RIGHT
- ACT_WALK_CASUAL_TO_STAND_180_RIGHT
- ACT_WALK_CASUAL_TO_STAND_135_RIGHT
- ACT_WALK_CASUAL_TO_STAND_90_LEFT
- ACT_WALK_CASUAL_TO_STAND_135_LEFT
- ACT_WALK_CASUAL_TO_STAND_FORWARD
- ACT_WALK_CASUAL_TO_STAND_45_LEFT
- ACT_CROUCH_TO_RUN_45_LEFT
- ACT_CROUCH_TO_RUN_90_LEFT
- ACT_CROUCH_TO_RUN_45_RIGHT
- ACT_CROUCH_TO_RUN_FORWARD
- ACT_RUN_TO_STAND_180_RIGHT
- ACT_RUN_TO_STAND_135_RIGHT
- ACT_CROUCH_TO_RUN_135_LEFT
- ACT_CROUCH_TO_RUN_180_LEFT
- ACT_RUN_TO_STAND_FORWARD
- ACT_RUN_TO_STAND_45_LEFT
- ACT_RUN_TO_STAND_90_RIGHT
- ACT_RUN_TO_STAND_45_RIGHT
- ACT_RUN_TO_STAND_180_LEFT
- ACT_WALK_TO_STAND_180_RIGHT
- ACT_RUN_TO_STAND_90_LEFT
- ACT_RUN_TO_STAND_135_LEFT
- ACT_STAND_TO_FLEE_180_RIGHT
- ACT_STAND_TO_FLEE_135_RIGHT
- ACT_RUN_TO_CROUCH_135_LEFT
- ACT_RUN_TO_CROUCH_180_LEFT
- ACT_STAND_TO_FLEE_FORWARD
- ACT_STAND_TO_FLEE_45_LEFT
- ACT_STAND_TO_FLEE_90_RIGHT
- ACT_STAND_TO_FLEE_45_RIGHT
- ACT_STAND_TO_FLEE_180_LEFT
- ACT_RUN_TURN_180_RIGHT
- ACT_STAND_TO_FLEE_90_LEFT
- ACT_STAND_TO_FLEE_135_LEFT
- ACT_RUN_TURN_45_RIGHT
- ACT_RUN_TURN_FORWARD
- ACT_RUN_TURN_135_RIGHT
- ACT_RUN_TURN_90_RIGHT
- ACT_STRAFE_TO_STAND_LEFT
- ACT_STRAFE_TO_STAND_BACKPEDAL
- ACT_WALK_CASUAL_TO_STAND_180_LEFT
- ACT_STRAFE_TO_STAND_RIGHT
- ACT_STRAFE_TO_CROUCH_BACKPEDAL
- ACT_STAND_TO_RUN_BLINDFIRE_180
- ACT_STRAFE_TO_CROUCH_RIGHT
- ACT_STRAFE_TO_CROUCH_LEFT
- ACT_RUN_TO_CROUCH_135_RIGHT
- ACT_RUN_TO_CROUCH_90_RIGHT
- ACT_EXIT_BACKPEDAL_TO_FORWARD_180
- ACT_RUN_TO_CROUCH_180_RIGHT
- ACT_RUN_TO_CROUCH_45_LEFT
- ACT_RUN_TO_CROUCH_90_LEFT
- ACT_RUN_TO_CROUCH_45_RIGHT
- ACT_RUN_TO_CROUCH_FORWARD
- ACT_WALK_CASUAL_TURN_45_LEFT
- ACT_WALK_CASUAL_TURN_90_LEFT
- ACT_WALK_CASUAL_TURN_45_RIGHT
- ACT_WALK_CASUAL_TURN_FORWARD
- ACT_KNOCK_AWAY_PHYS_ENTS
- ACT_TRAVERSE_DOWN_40
- ACT_WALK_CASUAL_TURN_135_LEFT
- ACT_WALK_CASUAL_TURN_180_LEFT
- ACT_TRAVERSE_DOWN_256
- ACT_TRAVERSE_DOWN_640
- ACT_TRAVERSE_DOWN_64
- ACT_TRAVERSE_DOWN_128
- ACT_TRAVERSE_UP_128
- ACT_TRAVERSE_UP_256
- ACT_TRAVERSE_UP_40
- ACT_TRAVERSE_UP_64
- ACT_RUN_TURN_135_LEFT
- ACT_RUN_TURN_180_LEFT
- ACT_RUN_TURN_45_LEFT
- ACT_RUN_TURN_90_LEFT
- ACT_WALK_TURN_90_RIGHT
- ACT_WALK_TURN_45_RIGHT
- ACT_WALK_TURN_180_RIGHT
- ACT_WALK_TURN_135_RIGHT
- ACT_WALK_TURN_90_LEFT
- ACT_WALK_TURN_135_LEFT
- ACT_WALK_TURN_FORWARD
- ACT_WALK_TURN_45_LEFT
- ACT_WALK_CASUAL_TURN_135_RIGHT
- ACT_WALK_CASUAL_TURN_90_RIGHT
- ACT_WALK_TURN_180_LEFT
- ACT_WALK_CASUAL_TURN_180_RIGHT
- ACT_TRAVERSE_ACROSS_1024_UP_256
- ACT_TRAVERSE_DOWN_WINDOW_192
- ACT_TRAVERSE_ACROSS_1024_REVERSE
- ACT_TRAVERSE_ACROSS_1024_DOWN_256
- ACT_TRAVERSE_UP_WINDOW_256
- ACT_DO_NOT_DISTURB
- ACT_TRAVERSE_UP_WINDOW_192
- ACT_TRAVERSE_DOWN_WINDOW_256
- ACT_RODEOED_CROUCH_IDLE
- ACT_RODEOED_WALK
- ACT_SPECIFIC_SEQUENCE
- ACT_RODEOED_STAND_IDLE
- ACT_ZIPLINING
- ACT_VM_DRAW
- ACT_RODEOED_CROUCHWALK
- ACT_ZIPLINE_MOUNT
- ACT_TRAVERSE_UP_640_CLIMB
- ACT_TRAVERSE_OVER
- ACT_TRAVERSE_UP_256_CLIMB
- ACT_TRAVERSE_UP_640
- ACT_TRAVERSE_ACROSS_128_REVERSE
- ACT_TRAVERSE_ACROSS_256
- ACT_TRAVERSE_DOOR
- ACT_TRAVERSE_ACROSS_128
- ACT_TRAVERSE_ACROSS_256_UP_128
- ACT_TRAVERSE_ACROSS_512
- ACT_TRAVERSE_ACROSS_256_REVERSE
- ACT_TRAVERSE_ACROSS_256_DOWN_128
- ACT_TRAVERSE_ACROSS_512_UP_128
- ACT_TRAVERSE_ACROSS_1024
- ACT_TRAVERSE_ACROSS_512_REVERSE
- ACT_TRAVERSE_ACROSS_512_DOWN_128
- ACT_VM_IDLE
- ACT_VM_IDLE_ALT1
- ACT_VM_ADS_OUT_ALT2
- ACT_VM_ADS_OUT_ALT3
- ACT_VM_CHARGE
- ACT_VM_CHARGE_VER1
- ACT_VM_IDLE_ALT2
- ACT_VM_IDLE_ALT3
- ACT_VM_CHARGE_VER4
- ACT_VM_CHARGE_LEVEL_INCREASE
- ACT_VM_CHARGE_VER2
- ACT_VM_CHARGE_VER3
- ACT_VM_PULLBACK
- ACT_VM_PULLBACK_HIGH
- ACT_VM_SPRINT
- ACT_VM_FIDGET
- ACT_VM_DRAWCATCH
- ACT_VM_HOLSTER
- ACT_VM_DRAW_TO_SPRINT
- ACT_VM_DRAWFIRST
- ACT_VM_RAISE_FROM_SPRINT
- ACT_VM_RAISE_FROM_MELEE
- ACT_VM_HOLSTER_FROM_SPRINT
- ACT_VM_RAISE
- ACT_VM_ADS_IN
- ACT_VM_ADS_IN_ALT1
- ACT_VM_LOWER
- ACT_VM_DISCARD
- ACT_VM_ADS_OUT
- ACT_VM_ADS_OUT_ALT1
- ACT_VM_ADS_IN_ALT2
- ACT_VM_ADS_IN_ALT3
- ACT_VM_RELOAD_LATE1
- ACT_VM_RELOAD_LATE2
- ACT_VM_MELEE_CHARGE
- ACT_VM_RELOAD
- ACT_VM_RELOAD_LATE5
- ACT_VM_RELOADEMPTY
- ACT_VM_RELOAD_LATE3
- ACT_VM_RELOAD_LATE4
- ACT_VM_RELOADEMPTY_LATE3
- ACT_VM_RELOADEMPTY_LATE4
- ACT_VM_RELOADEMPTY_LATE1
- ACT_VM_RELOADEMPTY_LATE2
- ACT_VM_RELOAD_LATE1_ALT1
- ACT_VM_RELOAD_LATE2_ALT1
- ACT_VM_RELOADEMPTY_LATE5
- ACT_VM_RELOAD_ALT1
- ACT_VM_PRIMARYATTACK
- ACT_VM_PRIMARYATTACK_ALT1
- ACT_VM_PULLBACK_LOW
- ACT_VM_THROW
- ACT_VM_PRIMARYATTACK_SEQUENTIAL
- ACT_VM_PRIMARYATTACK_ALT1_SEQUENTIAL
- ACT_VM_PRIMARYATTACK_ALT2
- ACT_VM_PRIMARYATTACK_ALT3
- ACT_VM_SECONDARYATTACK
- ACT_VM_MELEE_ATTACK1
- ACT_VM_PRIMARYATTACK_ALT2_SEQUENTIAL
- ACT_VM_PRIMARYATTACK_ALT3_SEQUENTIAL
- ACT_VM_MELEE_KNIFE_FIRST
- ACT_VM_MELEE_KNIFE
- ACT_VM_MELEE_ATTACK2
- ACT_VM_MELEE_ATTACK3
- ACT_VM_RECOIL1
- ACT_VM_RECOIL2
- ACT_VM_MISSCENTER2
- ACT_VM_HAULBACK
- ACT_VM_RELEASE
- ACT_VM_RECHAMBER
- ACT_VM_RECOIL3
- ACT_VM_PICKUP
- ACT_VM_TOSS_OVERHEAD
- ACT_VM_TOSS_PREP
- ACT_VM_ZIPLINE_MOUNT
- ACT_VM_TOSS
- ACT_VM_TOSS_HOLD_SPRINTING
- ACT_VM_COOLDOWN
- ACT_VM_TOSS_PREP_PULLOUT
- ACT_VM_TOSS_HOLD
- ACT_VM_RELOAD_LATE5_ALT1
- ACT_VM_RELOADEMPTY_ALT1
- ACT_VM_RELOAD_LATE3_ALT1
- ACT_VM_RELOAD_LATE4_ALT1
- ACT_VM_RELOADEMPTY_LATE3_ALT1
- ACT_VM_RELOADEMPTY_LATE4_ALT1
- ACT_VM_RELOADEMPTY_LATE1_ALT1
- ACT_VM_RELOADEMPTY_LATE2_ALT1
- ACT_VM_SEGMENTEDRELOAD_END
- ACT_VM_SEGMENTEDEMPTYRELOAD_END
- ACT_VM_RELOADEMPTY_LATE5_ALT1
- ACT_VM_SEGMENTEDRELOAD_LOOP
- ACT_VM_HITCENTER2
- ACT_VM_MISSCENTER
- ACT_VM_DRYFIRE
- ACT_VM_HITCENTER
- ACT_VM_MANTLE_ABOVE
- ACT_VM_MANTLE_HIGH
- ACT_VM_MANTLE_BELOW
- ACT_VM_MANTLE_LEVEL
- ACT_VM_MANTLE_CROUCH_ABOVE
- ACT_VM_MANTLE_CROUCH_HIGH
- ACT_VM_MANTLE_CROUCH_BELOW
- ACT_VM_MANTLE_CROUCH_LEVEL
- ACT_VM_ONEHANDED_ADS_IN
- ACT_VM_ONEHANDED_ADS_IN_ALT1
- ACT_VM_MANTLE_IDLE
- ACT_VM_MANTLE_JUMPOFF
- ACT_VM_ONEHANDED_ADS_OUT
- ACT_VM_ONEHANDED_ADS_OUT_ALT1
- ACT_VM_ONEHANDED_ADS_IN_ALT2
- ACT_VM_ONEHANDED_ADS_IN_ALT3
- ACT_VM_GRAPPLE_START
- ACT_VM_GRAPPLE_IDLE
- ACT_VM_COOLDOWN_OVERHEAT
- ACT_VM_DASH
- ACT_VM_JUMP
- ACT_VM_DOUBLEJUMP
- ACT_VM_GRAPPLE_STOP
- ACT_VM_WEAPON_INSPECT
- ACT_VM_LAND_MEDIUM
- ACT_VM_LAND_HIGH
- ACT_VM_LAND
- ACT_VM_LAND_LOW
- ACT_VM_TRAVERSAL_WINDOW_LEFT
- ACT_VM_TRAVERSAL_WINDOW_RIGHT
- ACT_VM_WEAPON_MOD_ADD
- ACT_VM_WEAPON_MOD_REMOVE
- ACT_VM_ONEHANDED_RELOAD_LATE2
- ACT_VM_ONEHANDED_RELOAD_LATE3
- ACT_VM_ONEHANDED_RELOAD
- ACT_VM_ONEHANDED_RELOAD_LATE1
- ACT_VM_ONEHANDED_RELOADEMPTY
- ACT_VM_ONEHANDED_RELOADEMPTY_LATE1
- ACT_VM_ONEHANDED_RELOAD_LATE4
- ACT_VM_ONEHANDED_RELOAD_LATE5
- ACT_VM_ONEHANDED_RELOADEMPTY_LATE4
- ACT_VM_ONEHANDED_RELOADEMPTY_LATE5
- ACT_VM_ONEHANDED_RELOADEMPTY_LATE2
- ACT_VM_ONEHANDED_RELOADEMPTY_LATE3
- ACT_VM_ONEHANDED_RELOAD_LATE2_ALT1
- ACT_VM_ONEHANDED_RELOAD_LATE3_ALT1
- ACT_VM_ONEHANDED_RELOAD_ALT1
- ACT_VM_ONEHANDED_RELOAD_LATE1_ALT1
- ACT_VM_ONEHANDED_IDLE
- ACT_VM_ONEHANDED_IDLE_ALT1
- ACT_VM_ONEHANDED_ADS_OUT_ALT2
- ACT_VM_ONEHANDED_ADS_OUT_ALT3
- ACT_VM_ONEHANDED_CHARGE
- ACT_VM_ONEHANDED_SPRINT
- ACT_VM_ONEHANDED_IDLE_ALT2
- ACT_VM_ONEHANDED_IDLE_ALT3
- ACT_VM_ONEHANDED_PRIMARYATTACK_ALT2
- ACT_VM_ONEHANDED_PRIMARYATTACK_ALT3
- ACT_VM_ONEHANDED_PRIMARYATTACK
- ACT_VM_ONEHANDED_PRIMARYATTACK_ALT1
- ACT_VM_ONEHANDED_PRIMARYATTACK_ALT2_SEQUENTIAL
- ACT_VM_ONEHANDED_PRIMARYATTACK_ALT3_SEQUENTIAL
- ACT_VM_ONEHANDED_PRIMARYATTACK_SEQUENTIAL
- ACT_VM_ONEHANDED_PRIMARYATTACK_ALT1_SEQUENTIAL
- ACT_VM_ONEHANDED_RAISE_FROM_MELEE
- ACT_VM_ONEHANDED_TOSS
- ACT_VM_ONEHANDED_RAISE
- ACT_VM_ONEHANDED_RAISE_FROM_SPRINT
- ACT_VM_ONEHANDED_TOSS_PREP_PULLOUT
- ACT_VM_ONEHANDED_TOSS_HOLD
- ACT_VM_ONEHANDED_TOSS_OVERHEAD
- ACT_VM_ONEHANDED_TOSS_PREP
- ACT_MP_CROUCH_DEPLOYED_IDLE
- ACT_MP_CROUCH_DEPLOYED
- ACT_MP_STAND_IDLE
- ACT_MP_CROUCH_IDLE
- ACT_MP_RUN_FORWARD
- ACT_MP_RUN_BACKWARD
- ACT_MP_DEPLOYED_IDLE
- ACT_MP_RUN
- ACT_VM_ONEHANDED_RELOADEMPTY_ALT1
- ACT_VM_ONEHANDED_RELOADEMPTY_LATE1_ALT1
- ACT_VM_ONEHANDED_RELOAD_LATE4_ALT1
- ACT_VM_ONEHANDED_RELOAD_LATE5_ALT1
- ACT_VM_ONEHANDED_RELOADEMPTY_LATE4_ALT1
- ACT_VM_ONEHANDED_RELOADEMPTY_LATE5_ALT1
- ACT_VM_ONEHANDED_RELOADEMPTY_LATE2_ALT1
- ACT_VM_ONEHANDED_RELOADEMPTY_LATE3_ALT1
- ACT_VM_ONEHANDED_SEGMENTEDEMPTYRELOAD_END
- ACT_VM_ONEHANDED_RECHAMBER
- ACT_VM_ONEHANDED_SEGMENTEDRELOAD_LOOP
- ACT_VM_ONEHANDED_SEGMENTEDRELOAD_END
- ACT_VM_ONEHANDED_HOLSTER
- ACT_VM_ONEHANDED_LOWER
- ACT_VM_ONEHANDED_DRAW
- ACT_VM_ONEHANDED_DRAWFIRST
- ACT_MP_CROUCHWALK
- ACT_MP_CROUCHWALK_FORWARD
- ACT_MP_STAGGERED_WALK_RIGHT
- ACT_MP_AIRWALK
- ACT_MP_CROUCHWALK_RIGHT
- ACT_MP_STAGGERED_CROUCHWALK
- ACT_MP_CROUCHWALK_BACKWARD
- ACT_MP_CROUCHWALK_LEFT
- ACT_MP_STAGGERED_CROUCHWALK_LEFT
- ACT_MP_STAGGERED_CROUCHWALK_RIGHT
- ACT_MP_STAGGERED_CROUCHWALK_FORWARD
- ACT_MP_STAGGERED_CROUCHWALK_BACKWARD
- ACT_MP_SLIDE
- ACT_MP_SLIDE_FORWARD
- ACT_MP_SPRINT
- ACT_MP_STAGGERED_SPRINT
- ACT_MP_STAGGERED_RUN
- ACT_MP_STAGGERED_RUN_FORWARD
- ACT_MP_RUN_LEFT
- ACT_MP_RUN_RIGHT
- ACT_MP_STAGGERED_RUN_RIGHT
- ACT_MP_WALK
- ACT_MP_STAGGERED_RUN_BACKWARD
- ACT_MP_STAGGERED_RUN_LEFT
- ACT_MP_WALK_LEFT
- ACT_MP_WALK_RIGHT
- ACT_MP_WALK_FORWARD
- ACT_MP_WALK_BACKWARD
- ACT_MP_STAGGERED_WALK_BACKWARD
- ACT_MP_STAGGERED_WALK_LEFT
- ACT_MP_STAGGERED_WALK
- ACT_MP_STAGGERED_WALK_FORWARD
- ACT_MP_JUMP_LAND_MEDIUM_BACKWARD
- ACT_MP_JUMP_LAND_MEDIUM_LEFT
- ACT_MP_JUMP_LAND_MEDIUM
- ACT_MP_JUMP_LAND_MEDIUM_FORWARD
- ACT_MP_JUMP_LAND_HIGH_FORWARD
- ACT_MP_JUMP_LAND_HIGH_BACKWARD
- ACT_MP_JUMP_LAND_MEDIUM_RIGHT
- ACT_MP_JUMP_LAND_HIGH
- ACT_MP_JUMP_IMPACT_N
- ACT_MP_JUMP_IMPACT_E
- ACT_MP_JUMP_LAND_HIGH_LEFT
- ACT_MP_JUMP_LAND_HIGH_RIGHT
- ACT_MP_JUMP_IMPACT_TOP
- ACT_MP_DOUBLEJUMP
- ACT_MP_JUMP_IMPACT_W
- ACT_MP_JUMP_IMPACT_S
- ACT_MP_SLIDE_RIGHT
- ACT_MP_JUMP
- ACT_MP_SLIDE_BACKWARD
- ACT_MP_SLIDE_LEFT
- ACT_MP_JUMP_LAND
- ACT_MP_JUMP_LAND_FORWARD
- ACT_MP_JUMP_START
- ACT_MP_JUMP_FLOAT
- ACT_MP_JUMP_LAND_RIGHT
- ACT_MP_JUMP_LAND_LOW
- ACT_MP_JUMP_LAND_BACKWARD
- ACT_MP_JUMP_LAND_LEFT
- ACT_MP_JUMP_LAND_LOW_LEFT
- ACT_MP_JUMP_LAND_LOW_RIGHT
- ACT_MP_JUMP_LAND_LOW_FORWARD
- ACT_MP_JUMP_LAND_LOW_BACKWARD
- ACT_MP_WALLRUN_LEFT
- ACT_MP_WALLRUN_RIGHT
- ACT_MP_DODGE_LAND_RIGHT
- ACT_MP_WALLRUN_UP
- ACT_MP_WALLRUN_FALL_LEFT
- ACT_MP_WALLRUN_FALL_RIGHT
- ACT_MP_WALLRUN_FALL_BACK
- ACT_MP_WALLRUN_FALL_FRONT
- ACT_MP_WALLHANG_RIGHT
- ACT_MP_WALLHANG_UP
- ACT_MP_WALLHANG_IDLE
- ACT_MP_WALLHANG_LEFT
- ACT_MP_WALLJUMP_RIGHT
- ACT_MP_WALLJUMP_UP
- ACT_MP_WALLHANG_FRONT
- ACT_MP_WALLJUMP_LEFT
- ACT_MP_DODGE
- ACT_MP_DODGE_FORWARD
- ACT_MP_DEPLOYED
- ACT_MP_VCD
- ACT_MP_DODGE_RIGHT
- ACT_MP_DODGE_FLOAT
- ACT_MP_DODGE_BACKWARD
- ACT_MP_DODGE_LEFT
- ACT_MP_DODGE_FLOAT_LEFT
- ACT_MP_DODGE_FLOAT_RIGHT
- ACT_MP_DODGE_FLOAT_FORWARD
- ACT_MP_DODGE_FLOAT_BACKWARD
- ACT_MP_DODGE_LAND_BACKWARD
- ACT_MP_DODGE_LAND_LEFT
- ACT_MP_DODGE_LAND
- ACT_MP_DODGE_LAND_FORWARD
- ACT_MP_MANTLE_CROUCH_LEVEL
- ACT_MP_MANTLE_CROUCH_ABOVE
- ACT_MP_MANTLE_HIGH
- ACT_MP_MANTLE_CROUCH_BELOW
- ACT_MP_MANTLE_JUMPOFF
- ACT_MP_ATTACK_STAND_PRIMARYFIRE
- ACT_MP_MANTLE_CROUCH_HIGH
- ACT_MP_MANTLE_IDLE
- ACT_MP_ATTACK_STAND_GRENADE_PULLOUT
- ACT_MP_ATTACK_CROUCH_PRIMARYFIRE
- ACT_MP_ATTACK_STAND_SECONDARYFIRE
- ACT_MP_ATTACK_STAND_GRENADE
- ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE
- ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE
- ACT_MP_ATTACK_CROUCH_SECONDARYFIRE
- ACT_MP_ATTACK_CROUCH_GRENADE
- ACT_MP_CROUCHSLIDE_END_BACKWARD_LEFT
- ACT_MP_CROUCHSLIDE_END_BACKWARD_RIGHT
- ACT_MP_CROUCHSLIDE
- ACT_MP_CROUCHSLIDE_END_FORWARD
- ACT_MP_CROUCHSLIDE_AIR
- ACT_MP_GRAPPLE
- ACT_MP_CROUCHSLIDE_END_LEFT
- ACT_MP_CROUCHSLIDE_END_RIGHT
- ACT_MP_FREEFALL_ANTICIPATE
- ACT_MP_TRAVERSAL_WINDOW_LEFT
- ACT_MP_GESTURE_GRAPPLE_FIRE
- ACT_MP_FREEFALL
- ACT_MP_MANTLE_LEVEL
- ACT_MP_MANTLE_ABOVE
- ACT_MP_TRAVERSAL_WINDOW_RIGHT
- ACT_MP_MANTLE_BELOW
- ACT_MP_EQUIP_FROM_PISTOL_TO_ROCKET
- ACT_MP_EQUIP_FROM_ROCKET_TO_ROCKET
- ACT_MP_EQUIP_FROM_PISTOL_TO_PISTOL
- ACT_MP_EQUIP_FROM_PISTOL_TO_RIFLE
- ACT_MP_LOOT_IDLE_STAND
- ACT_MP_LOOT_IDLE_CROUCH
- ACT_MP_EQUIP_FROM_ROCKET_TO_RIFLE
- ACT_MP_EQUIP_FROM_ROCKET_TO_PISTOL
- ACT_MP_DOWNED_IDLE
- ACT_MP_DOWNED_CRAWL
- ACT_TRANSITION_TO_DOWNED_FROM_STANDING
- ACT_TRANSITION_TO_STANDING_FROM_DOWNED
- ACT_MP_DOWNED_CRAWL_LEFT
- ACT_MP_DOWNED_CRAWL_RIGHT
- ACT_MP_DOWNED_CRAWL_FORWARD
- ACT_MP_DOWNED_CRAWL_BACKWARD
- ACT_MP_RELOAD_CROUCH
- ACT_MP_OFFHAND_START
- ACT_MP_ATTACK_AIRWALK_GRENADE
- ACT_MP_RELOAD_STAND
- ACT_MP_OFFHAND_CHARGING
- ACT_MP_OFFHAND_CHARGING_ALT_1
- ACT_MP_OFFHAND_END
- ACT_MP_OFFHAND_FIRE
- ACT_MP_OFFHAND_CHARGING_ALT_4
- ACT_MP_MELEE_KNIFE_FIRST
- ACT_MP_OFFHAND_CHARGING_ALT_2
- ACT_MP_OFFHAND_CHARGING_ALT_3
- ACT_MP_EQUIP_FROM_RIFLE_TO_PISTOL
- ACT_MP_EQUIP_FROM_RIFLE_TO_ROCKET
- ACT_MP_MELEE_KNIFE
- ACT_MP_EQUIP_FROM_RIFLE_TO_RIFLE
- ACT_MP_WALK_PRIMARY
- ACT_MP_AIRWALK_PRIMARY
- ACT_MP_CROUCH_PRIMARY
- ACT_MP_RUN_PRIMARY
- ACT_MP_JUMP_START_PRIMARY
- ACT_MP_JUMP_FLOAT_PRIMARY
- ACT_MP_CROUCHWALK_PRIMARY
- ACT_MP_JUMP_PRIMARY
- ACT_MP_STAND_SECONDARY
- ACT_MP_RUN_SECONDARY
- ACT_MP_JUMP_LAND_PRIMARY
- ACT_MP_DEPLOYED_PRIMARY
- ACT_MP_RUN_MELEE
- ACT_MP_WALK_MELEE
- ACT_MP_STAND_MELEE
- ACT_MP_CROUCH_MELEE
- ACT_MP_MENU_LOBBY_RIGHT_IDLE
- ACT_MP_MENU_LOBBY_SELECT_IDLE
- ACT_MP_MENU_LOBBY_LEFT_IDLE
- ACT_MP_MENU_LOBBY_CENTER_IDLE
- ACT_MP_MENU_READYUP_INTRO
- ACT_MP_MENU_READYUP_IDLE
- ACT_MP_MENU_MAIN_INTRO
- ACT_MP_MENU_MAIN_IDLE
- ACT_MP_MENU_SQUAD_IDLE
- ACT_MP_MENU_GROUPSHOT_SLOT_A
- ACT_MP_MENU_DETAILS_INTRO
- ACT_MP_MENU_DETAILS_IDLE
- ACT_MP_MENU_LOOT_CEREMONY_IDLE
- ACT_MP_STAND_PRIMARY
- ACT_MP_MENU_GROUPSHOT_SLOT_B
- ACT_MP_MENU_GROUPSHOT_SLOT_C
- ACT_MP_DEATH_RUN
- ACT_MP_DEATH_RUN_FORWARD
- ACT_MP_DEATH_WALK_LEFT
- ACT_MP_DEATH_WALK_RIGHT
- ACT_MP_DEATH_RUN_RIGHT
- ACT_MP_DEATH_SPRINT
- ACT_MP_DEATH_RUN_BACKWARD
- ACT_MP_DEATH_RUN_LEFT
- ACT_MP_DROWNING_PRIMARY
- ACT_MP_LONG_FALL_PRIMARY
- ACT_MP_DEATH_SPRINT_FORWARD
- ACT_MP_RUN_SPEEDPAINT_PRIMARY
- ACT_MP_TRACTORBEAM_FLOAT_PRIMARY
- ACT_MP_DEATH_CRUSH_PRIMARY
- ACT_MP_JUMP_MELEE
- ACT_MP_JUMP_START_MELEE
- ACT_MP_AIRWALK_MELEE
- ACT_MP_CROUCHWALK_MELEE
- ACT_MP_GESTURE_FLINCH_BACKWARDS
- ACT_MP_GESTURE_FLINCH_LEFT
- ACT_MP_JUMP_FLOAT_MELEE
- ACT_MP_JUMP_LAND_MELEE
- ACT_MP_DEATH_CRUSH
- ACT_MP_DEATH_GENERIC
- ACT_MP_GESTURE_FLINCH_FORWARDS
- ACT_MP_GESTURE_FLINCH_RIGHT
- ACT_MP_DEATH_WALK_FORWARD
- ACT_MP_DEATH_WALK_BACKWARD
- ACT_MP_DEATH_CROUCH
- ACT_MP_DEATH_WALK
- SetDoFaceAnimations: called on non client side entity %s
- Anim_PlayWithRefPoint cannot be used while parented.
- Enables IK on the client
- ik_enable_client
- Tried to play an animation '%s' on an entity with no model(%s)
- Anim Sequence '%s' not found for model '%s'
- Anim_PlayWithRefPoint: Anim Sequence '%s' not found for model '%s'
- Missing %s attachment on entity "%s" (model "%s").
- GetSequenceDuration: %s not valid for %s (model: %s)
- Valid only if parented.
- Entity %s has no model.
- Anim_SetInitialTime: Can only be set when animation is at its initial point
- Anim_SetInitialTime: not valid to call this on server entities
- Anim_SetInitialTime: Time given needs to be positive
- Anim_SetInitialTime: Not playing a scripted animation
- downedKill
- AI setting not set for '%s' %d
- AI settings value not valid asset for key %s for '%s' %d
- CGameRules
- muzzle_flash4
- baseanimatingoverlay_playbackRateThreshold
- muzzle_flash2
- muzzle_flash3
- movingbackward
- movingleft
- movingforward
- movingright
- Anim_SetStartTime: Not playing a scripted animation
- Anim_SetStartTime: No model pointer on this entity
- Anim_SetInitialTime: No model pointer on this entity
- Anim_SetStartTime: Time given needs to be positive
- An error occurred while looking up this attachment
- Anim_GetStartForRefEntity: refEntity parameter is not an entity
- LookupSequence on an entity with no model.
- Not valid when parented.
- Not found!
- GetAnimEventCycleFrac: Sequence %s not valid for %s (model: %s)
- GetScriptedAnimEventCycleFrac: Sequence %s not valid for %s (model: %s)
- SMART_AMMO_LOCK
- No Model for given entity
- Not Found!
- Client trying to change server entity - C_BaseAnimating::ScriptSetBodygroup( %d, %d ) on %s.
- Client trying to change server entity - C_BaseAnimating::ScriptSetBodygroup( %d, "%s" ) on %s.
- FindBodygroupByName %s on entity with no model
- Null string for body group name
- No string identifier specified for anim prop creation. Trying to spawn prop on model '%s' with sequence '%s'
- No prop model specified for anim prop creation. Trying to spawn prop on model '%s' with sequence '%s'
- Body part "%s" does not exist in bodygroup %i ("%s")
- No Parameter specified for event AE_SV_CREATE_PROP. Trying to spawn prop on model '%s' with sequence '%s'
- Can't create anymore anim props.Trying to spawn prop '%s' on attachment named '%s' on model '%s' with sequence '%s'
- Failed to create a new dynamic prop!Trying to spawn prop on model '%s' with sequence '%s'
- Missing token
- Failed to find attachment point specified for create prop anim event. Trying to spawn prop '%s' on attachment named '%s' on model '%s' with sequence '%s'
- ScriptAnimWindow
- settingsAsset
- No Parameter specified for event AE_SV_CREATE_PROP. Trying to destroy prop on model '%s' with sequence '%s'
- No string identifier specified for anim prop deletion. Trying to destroy prop on model '%s' with sequence '%s'
- sprintattack
- zipline_vertical
- melee_as_primary
- groundexecute
- Body group index must be in [0, %i)
- Model index for group %i ("%s") must be in [0, %i)
- IsUsingOffhandWeapon: Invalid weapon slot specified: %d
- GetSelectedWeapon: invalid active slot specified %d.
- GetActiveWeapon: invalid active slot specified %d
- GetLatestPrimaryWeapon: invalid active slot specified %d
- SetSelectedOffhand(): Weapon %s is not an offhand.
- GetNormalWeapon: invalid inventory slot %d
- SetSelectedOffhand(): Invalid weapon slot specified: %d
- SetSelectedOffhand(): Entity was not a weapon or null.
- Cannot be called from non-predicted client script
- Delay needs to be >= 0.0
- GetOffhandWeapon(): Invalid offhand index [%d]. Range is [0, %d]
- ClearOffhand(): Invalid weapon slot specified: %d
- GetActiveWeaponPrimaryAmmoLoaded: Character doesn't have an active weapon
- Cannot be called on non-local players
- IsWeaponSlotDisabled: invalid active slot specified: %d
- GetActiveWeaponPrimaryAmmoLoaded: invalid active slot specified %d.
- startCycle
- windowName
- Can't create anymore script events. Trying to create start event on model '%s' with sequence '%s'
- Trying to end script event when none exists.
- No window name specified for script anim window begin. Trying to start event on model '%s' with sequence '%s'
- No string identifier specified for script anim window begin. Trying to start event on model '%s' with sequence '%s'
- Invalid skin index %i (total %i)
- No string identifier specified for script anim event end. Trying to end event on model '%s' with sequence '%s'
- IsSwitching: Invalid weapon slot specified: %d
- SetActiveWeapon
- Only play 3p weapon switch if there is a new weapon.
- weaponSwitch3p_checkNewWeapon
- GetRodeoRider(): Slot is too large
- Energy must be positive to use energy. Tried to use %i energy
- ContextAction_ClearBeingRevived: Not currently in a being-reviving context action: %s
- GetRodeoRider(): Slot cannot be negative
- Total Energy must be positive. Gave %i energy
- Energy Regen delay of %f is not allowed
- Energy must be positive to add energy. Tried to add %i energy
- Energy must be positive to take energy. Tried to take %i energy
- If set to false, non solid objects will activate triggers.
- trigger_ignore_nonsolids
- Should entities have permanently unique entity names. Or just concurrently unique?
- unique_entity_names
- invalidate_opt
- entity_skipRedundantAddEffects
- Toggles the optimized InvalidatePhysicsRecursive codepath to early out if there's nothing to do
- Not currently in melee execution target mode: %s
- ContextAction_SetBusy: Already in the middle of a context action: %s
- Already performing a context action: %s
- Not currently in melee execution attacking mode: %s
- ContextAction_SetInVehicle: Already in the middle of a context action: %s
- ContextAction_ClearBusy: Not currently in a busy context action: %s
- ContextAction_SetFastball: Already in the middle of a context action: %s
- ContextAction_ClearInVehicle: Not currently in a vehicle context action: %s
- ContextAction_SetZipline: Already in the middle of a context action: %s
- ContextAction_ClearReviving: Not currently in a reviving context action: %s
- ContextAction_SetBeingRevived: Already in the middle of a context action: %s
- ContextAction_ClearFastball: Not currently in a fastball context action: %s
- ContextAction_SetReviving: Already in the middle of a context action: %s
- instance_name
- grappleAutoAimTarget
- Use "SetValueForTextureKey( texture )" instead of "kv.texture = texture"
- Use "SetValueForEffectNameKey( effect_name )" instead of "kv.effect_name = effect_name"
- Entity %s does not contain kv.%s
- Use "SetValueForModelKey( model )" instead of "kv.model = model"
- Use "= GetValueForTextureKey()" instead of "= kv.texture"
- Use "= GetValueForEffectNameKey()" instead of "= kv.effect_name"
- Tried to set field kv.%s to unsupported value type "%s"
- Use "= GetValueForModelKey()" instead of "= kv.model"
- GetNextKey: parameter must be string or null
- DispatchImpactEffects: No hit entity given
- Entity %s has no target
- Server entity should be managed from server script.
- Highlight: function parameter id should be >= 0 and < %d. Actual value is %d.
- Highlight: context ID should be >= 0 and < %d. Actual value is %d.
- Highlight: context ID should be >= -1 and < %d. Actual value is %d.
- Highlight: outline radius should be >= 1 and <= %g. Actual value is %g.
- Highlight: state should be >= 0 and <= %d. Actual value is %d.
- Highlight: inside function slot should be >= 0 and < 256. Actual value is %d.
- Highlight: outline function slot should be >= 0 and < 256. Actual value is %d.
- rendercolor32
- Team number must be between 0 and %i
- rendercolor
- nodamageforces
- disableshadows
- SetParent: Parent %s (%s) is marked for deletion
- SetParent: Parent %s (%s) is marked for kill
- SetParent: Child %s (%s) is marked for deletion
- SetParent: Child %s (%s) is marked for kill
- SetParentRaw() - Ent #%d's model '%s' has no hitboxes.
- SetParentRaw() - Specified hitbox #%d on model ent #%d's model '%s' isn't valid.
- SetParentRaw() - Entity #%d isn't BaseAnimating.
- SetParentRaw() - No model for specified ent #%d.
- ERROR: Tried to %s for entity %s (%s), but its parent has no model.
- ERROR: Tried to %s entity %s (%s) to entity %s (%s), but its model (%s) has no attachment named %s.
- Tried to SetParent of %s (%s %i) to itself.
- ERROR: Tried to %s for entity %s (%s), but its parent is not a CBaseAnimating type.
- Can't change movetype of an entity that is parented to another entity.
- You cannot change the parent of a server entity in client script
- ERROR: Tried to SetParent for entity %s (%s), but its parent has no model.
- type(%d) must be in interval [0, %d)
- cl_player_touch_triggers
- %x%x%llx_%s
- Attempted to use "%s" which has not been precached. Call %s( "%s" ) during level load
- Attempted to use "%s" which has not been precached
- Ent %i (%s - %s) on the client has no script handle (projectile entity), but something is trying to find it!
- Failed to CreateScriptInstance for %s:%s. Check log for script errors in the class's constructor.
- GenerateUniqueKey: buffer too small
- _%d_cl_entityScriptId
- Mustn't call UnsetSoundCodeControllerValue() from client script on a server entity!
- Client-script cannot call SetVelocity() on a server-created entity
- Entity #%d has no model.
- Mustn't call SetSoundCodeControllerValue() from client script on a server entity!
- SetParent: Cannot parent while in noclip mode
- Tried to SetParent for entity %s (%s), but the parent entity argument is not valid.
- vecAbsVelocity isn't valid
- GetBodygroupNameFromHitboxId: Tried to get body group name with negative hitbox %i
- GetLinkParent(): Cannot call this on entities with more than one entity link
- pass through flags must be positive not %i. Setting to 0 instead
- objectScale
- GetLinkEnt(): Cannot call this on entities with more than one entity link
- %s %s [%i]
- Client trying to change server entity - C_BaseEntity::ScriptSetModel( '%s' ) - %s (%d) model '%s'.
- Cannot change the model of an NPC.
- CBaseGrenade
- DT_BaseGrenade
- Invalid realm index %i for realm check. Should be from 0 to %d.
- m_ziplineGrenadeExpectedEndPosition
- C_BaseGrenade
- m_DmgRadius
- m_doesExplode
- SetToSameParentAs(): Self is marked for kill
- SetToSameParentAs(): Self is marked for deletion
- SetToSameParentAs(): Given argument is not an entity.
- SetToSameParentAs(): You cannot change the parent of a server entity in client script
- SetToSameParentAs(): Other entity is marked for kill
- SetTakeDamageType(): Invalid take damage type '%d'
- SetToSameParentAs(): Other entity is marked for deletion
- visibilityDefaultFlag[0]
- visibilityDefaultFlag
- SetTakeDamageType(): Should only be called on client on client-created entities.
- DT_MinimapBaseEntityData
- customState
- visibilityShowFlag[0]
- visibilityShowFlag
- Script_GetDamageRadius
- Gets the explosion radius
- Gets the damage radius
- GetDamageRadius
- Gets the maximum damage amount
- GetDamageAmount
- GetExplosionRadius
- Script_GetExplosionRadius
- GetCreationTime
- Script_GetCreationTime
- Script_GetDamageAmount
- Gets the time this grenade was created.
- Script_GetFuseTime
- MarkAsAttached
- Gets the fuse time of the grenade
- GetFuseTime
- m_flDamage
- m_grenadeCreationTime
- m_hThrower
- Forces the grenade to ignite immediately.
- GrenadeIgnite
- m_grenadeCreationOrigin
- CBaseGrenade client class
- Script_GrenadeHasIgnited
- Forces the grenade to explode immediately.
- Script_GrenadeIgnite
- GrenadeHasIgnited
- ExplodeForCollisionCallback
- Script_GrenadeExplodeForCollisionCallback
- GrenadeExplode
- Script_GrenadeExplode
- m_isAdsTransition
- C_BaseViewModel
- DT_BaseViewModel
- m_tracerAttachments
- m_tracerAttachmentsScoped[0]
- m_viewModelOwner
- m_tracerAttachments[0]
- m_overlayEventParity[0]
- m_overlayEventParity
- m_tracerAttachmentsScoped
- m_projectileIsVisible
- CInfoTarget
- info_landmark
- CInfoTargetMinimap
- DT_InfoTargetMinimap
- GetThrower
- Script_GetThrower
- Script_MarkAsAttached
- Gets who through the grenade.
- Script_SetDoesExplode
- Init magnetic grenade parameters
- Sets whether or not the grenade explodes
- SetDoesExplode
- Cannot ignite a grenade that has already exploded.
- GetDamageAmount: Invalid ArmorType %d
- InitMagnetic
- Grenade has already ignited.
- CBaseViewModel
- c:\depot\r5launch\src\game\shared\basegrenade_shared.cpp
- grenade_frag
- m_flHDRColorScale
- m_clrRenderFriendly
- m_flFrameRate
- m_vecEndPos
- beampredictable_id
- m_nClipStyle
- DT_InfoTarget
- CInfoTargetGravity
- rendercolorFriendly
- DT_InfoTargetGravity
- m_gravityDirectionType
- C_InfoTargetGravity
- info_gravity
- path_corner
- m_nBeamType
- m_nBeamFlags
- DT_BeamPredictableId
- m_hAttachEntity
- m_nAttachIndex[0]
- m_nNumBeamEnts
- m_hAttachEntity[0]
- m_fFadeLength
- m_fStartFrame
- m_nAttachIndex
- m_fHaloScale
- CSPUFLAG_SPAWN_POPUPEXTRA
- CSPUFLAG_SPAWN_CANDYBOX
- Script_ClientSidePickups_InitType_Client
- CSPUFLAG_SPAWN_POPUP
- cl_bounds_show_errors
- CDirtySpatialPartitionEntityList
- CSPUFLAG_SPAWN_FOR_PLAYER_DEATH
- CSPUFLAG_SPAWN_LONG_TIMEOUT
- CCollisionProperty
- Call UpdateDirtySpatialPartitionEntities on a worker thread.
- cl_updatedirty_async
- m_usSolidFlags
- m_triggerBloat
- m_nSolidType
- m_gravityPair
- Too many player settings assets; increase MAX_PLAYER_SETTINGS_ASSETS
- settings/player/mp/spectator.rpak
- Spring named "%s" (from player settings "%s") not found
- Couldn't precache model '%s'.
- CPickupList
- Invalid pickup type index.
- Type #%d already initialized.
- int typeIndex, asset modelAsset, asset effectAsset
- ClientSidePickups_InitType
- CreateClientsidePickup_Internal
- %s - Pickup type #d is not initialized.
- SHARED_SCRIPT( Script_GetDatatable )
- Finds the column in the datatable with the given name. -1 if none
- asset datatablepath
- GetDataTable
- SHARED_SCRIPT( Script_GetDatatableColumnByName )
- Returns the number of rows in the datatable.
- var datatable, string columnName
- GetDataTableColumnByName
- SHARED_SCRIPT( Script_GetDatatableRowCount )
- Gets a bool from the given row/column of a datatable
- var datatable
- GetDatatableRowCount
- SHARED_SCRIPT( Script_GetDatatableBool )
- Gets an int from the given row/column of a datatable
- var datatable, int row, int column
- GetDataTableBool
- m_nSurroundType
- m_vecSpecifiedSurroundingMins
- m_collisionDetailLevel
- DT_CollisionProperty
- %s [seq: %s]
- m_vecSpecifiedSurroundingMaxs
- <unknown seq>
- First argument is not a datatable
- Row index %d is past the end of the data table (%d rows)
- datatable/
- Asset "%s" doesn't start with "datatable/"
- Column index %d is type "%s"; can't search for requested type "%s"
- Gets the given datatable asset
- Column index %d is past the end of the data table (%d columns)
- Column index %d is type "%s"; can't return requested type "%s"
- Finds and returns the first row of the datatable for which the int in the given column matches the given value. -1 if none
- var datatable, int column, int value
- GetDataTableRowMatchingBoolValue
- SHARED_SCRIPT( Script_GetDatatableRowMatchingBoolValue )
- Finds and returns the first row of the datatable for which the int in the given column is less than or equal to the given value. -1 if none
- GetDataTableRowLessThanOrEqualToIntValue
- GetDataTableRowMatchingIntValue
- SHARED_SCRIPT( Script_GetDatatableRowMatchingIntValue )
- GetDataTableRowGreaterThanOrEqualToIntValue
- SHARED_SCRIPT( Script_GetDatatableRowGreaterThanOrEqualToIntValue )
- SHARED_SCRIPT( Script_GetDatatableRowLessThanOrEqualToIntValue )
- Finds and returns the first row of the datatable for which the int in the given column is greater than or equal to the given value. -1 if none
- GetDataTableRowMatchingFloatValue
- SHARED_SCRIPT( Script_GetDatatableRowMatchingFloatValue )
- Finds and returns the first row of the datatable for which the float in the given column matches the given value. -1 if none
- var datatable, int column, float value
- Gets a float from the given row/column of a datatable
- GetDataTableFloat
- GetDataTableInt
- SHARED_SCRIPT( Script_GetDatatableInt )
- GetDataTableVector
- SHARED_SCRIPT( Script_GetDatatableVector )
- SHARED_SCRIPT( Script_GetDatatableFloat )
- Gets a vector from the given row/column of a datatable
- SHARED_SCRIPT( Script_GetDatatableString )
- Gets an asset from the given row/column of a datatable
- Gets a string from the given row/column of a datatable
- GetDataTableString
- Finds and returns the first row of the datatable for which the bool in the given column matches the given value. -1 if none
- var datatable, int column, bool value
- GetDataTableAsset
- SHARED_SCRIPT( Script_GetDatatableAsset )
- Toggle depth test for debug draw box functionality
- r_debug_draw_box_depth_test
- GetDataTableRowMatchingAssetValue
- SHARED_SCRIPT( Script_GetDatatableRowMatchingAssetValue )
- m_startAngle
- m_startAngleVel
- C_PropDoor
- m_lastThinkTime
- m_interactingPlayer
- m_startMoveTime
- m_nextHitSoundTime
- m_prevAngle
- m_interactingPlayerWantsOpen
- m_useDebounceEndTime
- SHARED_SCRIPT( Script_GetDatatableRowLessThanOrEqualToFloatValue )
- Finds and returns the first row of the datatable for which the float in the given column is greater than or equal to the given value. -1 if none
- Finds and returns the first row of the datatable for which the float in the given column is less than or equal to the given value. -1 if none
- GetDataTableRowLessThanOrEqualToFloatValue
- Finds and returns the first row of the datatable for which the vector in the given column matches the given value. -1 if none
- var datatable, int column, vector value
- GetDataTableRowGreaterThanOrEqualToFloatValue
- SHARED_SCRIPT( Script_GetDatatableRowGreaterThanOrEqualToFloatValue )
- Finds and returns the first row of the datatable for which the string in the given column matches the given value. -1 if none
- var datatable, int column, string value
- GetDataTableRowMatchingVectorValue
- SHARED_SCRIPT( Script_GetDatatableRowMatchingVectorValue )
- Finds and returns the first row of the datatable for which the asset in the given column matches the given value. -1 if none
- var datatable, int column, asset value
- GetDataTableRowMatchingStringValue
- SHARED_SCRIPT( Script_GetDatatableRowMatchingStringValue )
- Invalid attach type '%d'.
- Invalid attachmentIndex '%d' for attachment type '%d'.
- Entity is null
- Lists all active effects tracked by script.
- listClientFXScriptHandles
- Invalid particle system index %d
- The specified colorID is out of range ( 0 to %d ). If you would like to use more than %d colors, please increase COLORPALETTE_COLORID_BITS.
- m_isLocked
- m_oppositeDoor
- DT_CPropDoor
- m_closedAngle
- Door_Single_Metal_Open_Start
- Door_Single_Metal_Close_Start
- CPropDoor Use
- #SURVIVAL_LOCKED_DOOR
- #SURVIVAL_OPEN_DOOR
- Door_Single_Metal_Open_Stop
- Door_Single_Metal_Close_Stop
- GetDoorIsLocked
- Script_GetDoorIsLocked
- #SURVIVAL_CLOSE_DOOR
- Code Door Entity
- FX_PATTACH_ROOTBONE_FOLLOW
- FX_PATTACH_EYEANGLES_FOLLOW
- FX_PATTACH_OVERHEAD_FOLLOW
- FX_PATTACH_WORLDORIGIN
- FX_PATTACH_HEAL_TARGET
- FX_PATTACH_FRIENDLINESS
- FX_PATTACH_WAYPOINT_VECTOR
- FX_PATTACH_HEALTH
- FX_PATTACH_PLAYER_SHARED_ENERGY
- FX_PATTACH_PLAYER_SHARED_ENERGY_FRACTION
- FX_PATTACH_PLAYER_SUIT_POWER
- FX_PATTACH_PLAYER_GRAPPLE_POWER
- FX_PATTACH_WEAPON_READY_TO_FIRE_FRACTION
- FX_PATTACH_WEAPON_RELOAD_FRACTION
- FX_PATTACH_WEAPON_CHARGE_FRACTION
- FX_PATTACH_WEAPON_SMART_AMMO_LOCK_FRACTION
- Out of room for fx handles (playing effect of type '%s' on '%s' entity #%d at (%.2f, %.2f, %.2f), attach index #%d). Max is PARTICLE_HANDLES_LIST_COUNT = %d
- The given entity is not a particle system.
- Unknown particle definition precache index #%d.
- Out of room for fx handles (playing effect of type '%s' at (%.2f, %.2f, %.2f)). Max is PARTICLE_HANDLES_LIST_COUNT = %d. Script will not be able to modify this effect.
- FX_PATTACH_ABSORIGIN
- FX_PATTACH_ABSORIGIN_FOLLOW
- No existing effect for handle 0x%x.
- Invalid control point index '%d'.
- FX_PATTACH_CUSTOMORIGIN_FOLLOW
- FX_PATTACH_CUSTOMORIGIN_FOLLOW_NOROTATE
- FX_PATTACH_ABSORIGIN_FOLLOW_NOROTATE
- FX_PATTACH_CUSTOMORIGIN
- FX_PATTACH_POINT_FOLLOW_NOROTATE
- FX_PATTACH_EYES_FOLLOW
- FX_PATTACH_POINT
- FX_PATTACH_POINT_FOLLOW
- FX_PATTACH_ENEMY_TEAM_SCORE
- FX_PATTACH_ENEMY_TEAM_ROUND_SCORE
- FX_PATTACH_FRIENDLY_TEAM_SCORE
- FX_PATTACH_FRIENDLY_TEAM_ROUND_SCORE
- FX_PATTACH_GAME_FULLY_INSTALLED_PROGRESS
- FX_PATTACH_WAYPOINT_FLOAT
- FX_PATTACH_MINIMAP_SCALE
- FX_PATTACH_SOUND_METER
- FX_PATTACH_DEATHFIELD_DISTANCE
- FX_PATTACH_STATUS_EFFECT_TIME_REMAINING
- FX_PATTACH_TASKLIST_ITEM_FLOAT
- FX_PATTACH_MINIMAP_ZOOM_SCALE
- DT_TEScriptParticleSystem
- m_effectIndex
- FX_PATTACH_BIG_MAP_ZOOM_SCALE
- CTEScriptParticleSystem
- FX_PATTACH_WEAPON_CLIP_MIN_AMMO_FRACTION
- FX_PATTACH_WEAPON_REMAINING_AMMO_FRACTION
- FX_PATTACH_WEAPON_DRYFIRE_FRACTION
- FX_PATTACH_WEAPON_CLIP_AMMO_FRACTION
- FX_PATTACH_WEAPON_LIFETIME_SHOTS
- FX_PATTACH_WEAPON_AMMO_REGEN_RATE
- FX_PATTACH_WEAPON_CLIP_AMMO_MAX
- FX_PATTACH_WEAPON_AMMO_MAX
- FX_PATTACH_GLIDE_METER_FRACTION
- FX_PATTACH_SHIELD_FRACTION
- FX_PATTACH_WEAPON_STOCKPILE_REGEN_FRAC
- FX_PATTACH_BOOST_METER_FRACTION
- FX_PATTACH_SCRIPT_NETWORK_VAR_GLOBAL
- FX_PATTACH_SCRIPT_NETWORK_VAR_LOCAL_VIEW_PLAYER
- FX_PATTACH_STATUS_EFFECT_SEVERITY
- FX_PATTACH_SCRIPT_NETWORK_VAR
- For development/debugging. Given ( particleSystemIndex ), returns the name of the given particle system, or an empty string if none exists.
- GetParticleSystemName
- GetParticleSystemIndex
- Client_Script_GetParticleSystemIndex
- StartParticleEffectInWorldWithHandle
- Script_StartParticleEffectInWorldWithHandle
- Client_Script_GetParticleSystemName
- Given ( particleSystemIndex, origin, angles ), creates a new effect in the world at the given position/orientation, and returns a handle to it.
- Script_StartParticleEffectInWorld
- Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex ), creates a new effect owned by the given entity, and returns a handle to it.
- Given ( particleSystemIndex, origin, angles ), creates a new effect in the world at the given position/orientation, and don't return a handle. This allows effects to merge reducing cost...also doesn't waste handles.
- StartParticleEffectInWorld
- Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex, position, angles ), creates a new effect owned by the given entity at a position/orientation, and returns a handle to it.
- StartParticleEffectOnEntityWithPos
- StartParticleEffectOnEntity
- Script_StartParticleEffectOnEntity
- CTEScriptParticleSystemOnEntity
- m_controlPoint1
- m_attachType
- m_attachType2
- DT_TEScriptParticleSystemOnEntity
- CTEScriptParticleSystemOnEntityWithPos
- DT_TEScriptParticleSystemOnEntityWithPos
- m_attachmentIndex
- m_attachmentIndex2
- Client_Script_PrecacheParticleSystem
- Returns an associated particleSystemIndex, or 0 if none exists.
- Precache an effect and returns the particleSystemIndex associated with it.
- PrecacheParticleSystem
- Script_EffectSkipForwardToTime
- Given ( effect ), By default all effects get killed on start and end of replay. Call this to set a flag on this effect so it doesn't get killed.
- Given ( effect, seconds ), jump an effect forward in its time.
- EffectSkipForwardToTime
- Given ( effect, time, doPauseAfterWarmUp ), Fast forward simulation of the effect and optionally pause the effect after.
- EffectSetWarmUpTime
- EffectSetDontKillForReplay
- Script_EffectSetDontKillForReplay
- EffectUnpauseWarmUp
- Script_EffectUnpauseWarmUp
- Script_EffectSetWarmUpTime
- Given ( effect ), Continue the simulation of an effect that was paused after warm-up.
- Given ( entity ), returns the name of the actual effect being played by the particle system.
- GetParticleEffectName
- EffectStopByEntity
- Script_EffectStopGiveEntity
- EffectSetIsWithCockpit
- Script_EffectSetIsWithCockpit
- Script_StartParticleEffectOnEntityWithPos
- Given ( effect, bool isWithCockpit ), sets whether effect renders with cockpit.
- Script_EffectDoesExist
- Given ( effect, doRemoveAllParticlesNow, doPlayEndCap ), kills an effect.
- Given ( effect ), returns true if the given effect is still running.
- EffectDoesExist
- Given ( effect ), force an effect to hibernate.
- EffectSleep
- EffectStop
- Script_EffectStop
- EffectWake
- Script_EffectWake
- Script_EffectSleep
- Given ( effect ), resume an effect that was previously put to sleep.
- Given ( effect, controlPointIndex, vector ), sets the xyz of an effect's control point.
- EffectSetControlPointVector
- Effects_TimeScrubUnloadScene
- Script_TimeScrubStopScene
- EffectSetControlPointAngles
- Script_EffectSetControlPointAngles
- Script_EffectSetControlPointVector
- Given ( effect, controlPointIndex, angles ), sets the orientation of an effect's control point.
- Script_EffectSetControlPointEntity
- Given ( effect, controlPointIndex, colorId ), sets the colorId that defines the xyz of an effect's control point. Overrides any vector value set manually.
- Given ( effect, controlPointIndex, entity ), sets the entity assigned to an effect's control point.
- EffectSetControlPointEntity
- Given ( effect, controlPointIndex, otherEntity, FX_PATTACH_ attachType, attachmentIndex ), adds automatic updating of an effect's control point. Effect must have been created on an entity.
- EffectAddTrackingForControlPoint
- EffectSetControlPointColorById
- Script_EffectSetControlPointColorById
- Script_StopAllEffects
- Given ( entity ), the time scrub scenes will sync up with his animations.
- Stops all client side particle effects
- StopAllEffects
- Given ( sceneName, sceneTime ), records the effects that play for the next *sceneTime* seconds.
- Effects_TimeScrubBakeScene
- Effects_SetTimeScrubSyncEntity
- Script_SetTimeScrubSyncEntity
- Effects_TimeScrubSetSceneTime
- Script_TimeScrubSetSceneTime
- Script_TimeScrubBakeScene
- Given ( sceneTime ), sets the time in seconds of the playback effects.
- Script_TimeScrubPlayScene
- Given ( sceneName ), this will stop and unload a scene of baked particles.
- Given ( sceneName ), this will load and start a scene of baked particles.
- Effects_TimeScrubLoadScene
- m_attachmentIndexForViewmodel
- m_nSurfaceProp
- m_flMagnitude
- m_sharedInt32_A
- m_effectEntHandle
- m_iEffectName
- m_nDamageType
- m_sharedInt32_B
- m_iImpactEffectTableIndex
- m_otherEntHandle
- m_nOtherEntIndex
- CEntityBlocker
- C_EntityBlocker
- m_flRadius
- GfxDesaturate
- Script_GfxDesaturate
- Script_EffectAddTrackingForControlPoint
- Given ( enabled ), Enable/Disable the desaturation.
- Script_SetParticleFlag
- DT_EffectData
- Given ( effect, flag, enable ), Sets/UnSets this flag on a given effect.
- Effects_SetParticleFlag
- m_vOrigin.z
- m_vStart.x
- m_vOrigin.x
- m_vOrigin.y
- m_effectFlags
- m_vStart.y
- m_vStart.z
- m_flWindSpeedVariation
- m_bGusting
- m_flWindAngleVariation
- m_WindVariationQueue
- m_WindVariationStream
- m_WindAveQueue
- AE_NPC_BODYDROP_LIGHT
- AE_NPC_BODYDROP_HEAVY
- AE_NPC_LEFTFOOT
- AE_NPC_RIGHTFOOT
- AE_NPC_SET_MOVING
- AE_NPC_ENEMY_ALIGN
- AE_NPC_TOGGLE_ANIM_FOV
- AE_NPC_PATH_ALIGN
- CBaseEntityList::AddNonNetworkableEntity: no free slots!
- C_EnvWindShared
- entity_blocker
- DT_EntityBlocker
- m_iszGustSound
- m_iWindDir
- m_windRadius
- m_location
- m_CurrentSwayVector
- m_PrevSwayVector
- m_flWindSpeed
- m_currentWindVector
- m_flSwitchTime
- m_flAveWindSpeed
- m_flVariationTime
- m_flSimTime
- AE_NPC_ALLOW_GROUND_EXECUTE_ON
- AE_NPC_ALLOW_GROUND_EXECUTE_OFF
- AE_NPC_ALLOW_EXECUTE_ON
- AE_NPC_ALLOW_EXECUTE_OFF
- AE_OFFHAND_BEGIN
- AE_OFFHAND_END
- AE_NPC_SYNCED_MELEE_DEATH
- AE_NPC_SYNCED_MELEE_RAGDOLL_ON_INTERRUPT
- AE_CL_PLAYSOUND
- AE_CL_PLAYSOUND_FOR_TYPE
- AE_OFFHAND_ANIM_ON
- AE_OFFHAND_ANIM_OFF
- AE_SV_PLAYSOUND
- AE_CL_STOPSOUND
- AE_CL_PLAYSOUND_SPECTRE
- AE_CL_PLAYSOUND_HUMAN
- AE_NPC_TRAVERSE_WALL_ALIGN
- AE_NPC_WEAPON_SET_ACTIVITY
- AE_NPC_ENEMY_ALIGN_OFF
- AE_NPC_START_ADJUST_POS
- AE_NPC_SHOOT_OVERLAY_OFF
- AE_NPC_WEAPON_FIRE
- AE_NPC_SWITCH_WEAPON
- AE_NPC_SHOOT_OVERLAY_ON
- AE_NPC_WEAPON_RELOAD
- AE_NPC_DIE_ANY_DAMAGE_ON
- AE_NPC_WEAPON_FIRE_ALTHAND
- AE_NPC_WEAPON_DIRECTED_FIRE
- AE_NPC_RAGDOLL_IMMEDIATE_OFF
- AE_NPC_TEST_ANIM_PATH_ENDPOS
- AE_NPC_DIE_ANY_DAMAGE_OFF
- AE_NPC_RAGDOLL_IMMEDIATE_ON
- AE_CL_CREATE_PARTICLE_BRASS
- AE_CL_CREATE_PARTICLE_EFFECT_TIMESCRUB
- AE_CL_STOP_PARTICLE_EFFECT
- AE_CL_ADD_PARTICLE_EFFECT_CP
- AE_CLEAR_INVULNERABLE
- AE_RAGDOLL
- AE_NPC_WEAPON_FIRE_TIMESCRUB
- AE_SET_INVULNERABLE
- AE_START_REF_CORRECTION
- AE_LOCK_ANIM_DELTA_YAW
- AE_ENABLE_PLANTING
- AE_ENABLE_COLLISION
- AE_BODYGROUP_SET_VALUE
- AE_WPN_PRIMARYATTACK
- AE_ENABLE_BODYGROUP
- AE_DISABLE_BODYGROUP
- AE_NPC_LOOKAT_ENEMY
- AE_NPC_LOOKAT_PLAYER
- AE_NPC_SET_STANCE
- AE_NPC_SET_VIEW_OFFSET
- AE_NPC_UNRESTRICTED_DELTA_MOVE
- AE_NPC_ADDGESTURE
- AE_NPC_LOOKAT_ON
- AE_NPC_LOOKAT_OFF
- AE_NO_PAIN
- AE_NO_PAIN_OFF
- AE_NPC_RESTARTGESTURE
- AE_NPC_SCRIPTED_ALLOW_PAIN
- AE_CL_DODGE_GROUND_EFFECT
- AE_CL_CREATE_PARTICLE_EFFECT
- AE_NO_GESTURE_PAIN
- AE_NO_GESTURE_PAIN_OFF
- AE_WPN_CLIPBODYGROUP_HIDE
- AE_WPN_RUMBLE
- AE_WPN_SEGMENTED_RELOAD_ADD_AMMO
- AE_WPN_CLIPBODYGROUP_SHOW
- AE_WPN_ATTACH_TO_HAND
- AE_WPN_ATTACH_TO_ALTHAND
- AE_WPN_DETACH_FROM_HAND
- AE_WPN_DETACH_FROM_ALTHAND
- AE_WPN_FIRE
- AE_WPN_FIRE_ALTHAND
- AE_WPN_HIDE
- AE_WPN_UNHIDE
- AE_NPC_CHARGE_HIT
- AE_NPC_RADIUS_HIT
- AE_PLAYER_ENTER_PHASE_SHIFT
- AE_PLAYER_EXIT_PHASE_SHIFT
- AE_WPN_FILLAMMO
- AE_WPN_READYTOFIRE
- AE_WPN_DROP
- AE_WPN_DELETE
- AE_WPN_RELOAD_MILESTONE_1
- AE_WPN_RELOAD_MILESTONE_2
- AE_WPN_RECHAMBER
- AE_WPN_TOSS_RELEASE
- AE_WPN_RELOAD_MILESTONE_5
- AE_WPN_SEGMENTED_RELOAD_LOOP_CANRESTART
- AE_WPN_RELOAD_MILESTONE_3
- AE_WPN_RELOAD_MILESTONE_4
- AE_WPN_SEGMENTED_RELOAD_REQUIRE_END_SEQUENCE
- AE_WPN_SEGMENTED_RELOAD_END_SEQUENCE_DONE
- AE_WPN_SEGMENTED_RELOAD_ENTER_LOOP
- AE_WPN_SEGMENTED_RELOAD_LOOP_LOCK_FIRE
- AE_CL_START_COCKPIT_CLOSING
- AE_CL_START_COCKPIT_OPENING
- AE_GROUND_CONTACT_L
- AE_GROUND_CONTACT_R
- AE_SV_CREATE_PROP
- AE_SV_DESTROY_PROP
- AE_CL_RUMBLE_PLAY_LOCAL
- AE_CL_RUMBLE_PLAY_POSITION
- AE_CL_SCRIPT_ANIM_WINDOW_BEGIN
- AE_CL_SCRIPT_ANIM_WINDOW_END
- AE_CL_CREATE_PROP
- AE_CL_DESTROY_PROP
- player_useMovementBounds
- Time after landing that is considered "skipping" if the player jumps again
- AE_SV_SCRIPT_ANIM_WINDOW_BEGIN
- AE_SV_SCRIPT_ANIM_WINDOW_END
- AE_SCREEN_SHAKE
- AE_GRENADE_THROW
- AE_ACTIVATE_VORTEX
- AE_DEACTIVATE_VORTEX
- AE_MELEE_KILLED
- AE_RADIUS_DAMAGE_DEF
- AE_MELEE_ATTACK
- AE_MELEE_HIT
- AE_CL_NEARCLIP_SET
- AE_CL_NEARCLIP_CLEAR
- AE_SV_VSCRIPT_CALLBACK
- AE_CL_VSCRIPT_CALLBACK
- AE_FOOTSTEP_L
- AE_FOOTSTEP_R
- AE_KNOCK_AWAY_PHYS_ENTS
- jump_graceperiod
- Extra time during which a player can change their direction with keyboard input after jumping (at full strength)
- superjump_disabled_from_water
- Extra time during which a player can jump after falling off a ledge
- jump_keyboardgraceperiodmax
- Fraction of change toward the new direction when pressing a direction during jump_keyboardgraceperiod
- jump_keyboardgraceperiodmin
- Extra time during which a player can change their direction with keyboard input after jumping (fades to 0 strength at this time)
- jump_keyboardgrace_max
- Extra air acceleration given to players, even if they're already at max speed. Helps to start wall running
- jump_keyboardgrace_strength
- Amount of velocity change allowed during jump_keyboardgraceperiod, as a fraction of sprinting speed
- wallrun_minAngle_air
- player_extraairaccelleration
- Angle at which you can start wall running when hitting a wall from a jump (0 to 180)
- skip_replenish_double_jump
- Enables skip-specific sounds
- Whether the player can double jump after skipping
- skip_jump_height_fraction
- Jump height loss only applies above this speed
- skip_sounds
- Jump height fraction when skipping
- Speed lost when skipping
- skip_speed_reduce
- skip_jump_height_speed
- superjump_drain_power_onfail
- superjump_fail_sound_when_jump_limit
- Speed loss doesn't go below this
- skip_speed_retain
- wallrun_fallAwaySpeed
- wallrun_slipslowdown
- Velocity away from the wall when falling off
- The amount of automatic up-the-wall input applied when the player pushes forward along the wall. Helps to fight gravity when pushing forward.
- wallrun_upwardAutoPush
- Time before you start wall running where your view starts tilting. Predicts upcoming wall running
- wallrun_viewTiltPredictTime
- Number of wall runs allowed before starting to lose upward strength (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime)
- wallrun_strengthLossStart
- Length of time to come to a stop when zooming
- wallrun_hangStopTime
- Enables repelling players from walls they have jumped off of
- wallrun_repelEnable
- Number of wall runs at which point upward strength is fully lost (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime to zero)
- wallrun_strengthLossEnd
- Time wall hanging before you start to slip down
- Time wall running before you start to slip down
- wallrun_slipstarttime
- wallrun_slipduration
- wallrun_hangslipduration
- wallrun_hangslipstarttime
- Time it takes for slipping to become completely gravity based
- wallrun_slipvel
- Min fraction of slip behavior when not pushing in any direction (applies more gravity)
- Impulse downward when slipping starts
- wallrun_hangslipvel
- Fraction of velocity lost when slipping starts
- wallrun_noInputSlipFrac
- Impulse downward when slipping starts while wall hanging
- traversal_hand_required_width
- Minimum time between traversals (in seconds)
- traversal_hand_debug
- Required width of geometry for hands (from center)
- traversal_window_enable
- Duration of window side traversal animation
- traversal_cooldown
- Enables window traversals
- traversal_window_sideways_offset
- traversal_window_duration
- Distance of player from the edge of the window toward the center of the window after completing window traversal
- Vertical distance from hand position to eye position at start and end of window traversal
- Distance of player through the window after completing window traversal
- traversal_window_forward_offset
- Time after jumping off the wall that player is no longer repelled from the wall
- wallrun_repelTimeMax
- Time after jumping off the wall that player is repelled from the wall
- wallrun_repelTimeMin
- Cosine of maximum angle the wall can change away from you without falling off
- wallrun_angleChangeMinCos
- Softness of wall jump repel: higher values make it easier for players to reduce their speed away from the wall
- wallrun_repelSoftness
- wallrun_retry_interval
- Deceleration applied to prevent the player from wall running too close to the top of a wall and falling off
- Length of time between checking for the ability to wallrun after hitting a wall in air movement
- traversal_enable
- Enables debugging of traversal hand positioning
- wallrun_avoid_wall_top_decel
- Enables player traversals
- Distance forward to do the ground check from when auto-mantling
- automantle_searchdist
- automantle_mindist
- automantle_forwarddist
- Minimum forward distance when auto-mantling
- Duration of "level" mantle animation
- automantle_duration_level
- Duration of "below" mantle animation
- automantle_duration_below
- Duration of "high" mantle animation
- automantle_duration_high
- Duration of "above" mantle animation
- automantle_duration_above
- traversal_window_finish_angle
- traversal_window_hand_vertical_offset
- Finishing yaw relative to the window's forward direction when starting at a 90 degree angle
- Debugs player auto-mantle behavior
- automantle_debug
- Enables player auto-mantle behavior
- automantle_enable
- automantle_height_below
- Mantle height above ledge below which the "level" animation is used
- Mantle height above ledge below which the "below" animation is used
- automantle_height_above
- Forward distance within which to look for a ledge to auto-mantle
- automantle_height_level
- Mantle height above ledge below which the "above" animation is used and above which the "high" animation is used
- Fraction of mantle after which pulling back simply aborts the mantle
- automantle_backoff_anim_maxfrac
- Maximum fraction of mantle at which jump off animation is played
- automantle_jumpoff_anim_maxfrac
- Eye height above ledge at which gun is reenabled
- Required space under the ledge to dangle
- automantle_dangle_required_space
- automantle_cooldown
- automantle_gun_enable_height
- Minimum time between mantles
- Don't ignore gravity when grappling downward this much (0 is horizontal, 1 is straight down)
- grapple_letGravityHelpCosAngle
- Pushing forward while looking "under" the grapple point increases gravity this much
- grapple_gravityPushUnderContribution
- Fractional amount (0-1) player will tend toward when no input is given.
- automantle_rest_frac
- Fractional amount (0-1) player can move backward without hitting jump.
- automantle_min_frac
- Fractional amount (0-1) player can move forward without hitting jump.
- automantle_max_frac
- Replaces rest_frac when using the "below" animation
- automantle_rest_frac_below
- Max angle the player can be facing from the wall to auto-mantle
- automantle_maxangle_view
- Max angle the player can be pushing from the wall normal to auto-mantle
- automantle_maxangle_push
- Duration of jump off animation when jumping off
- automantle_jumpoff_duration
- Max angle the player can be facing from the wall to auto-mantle while wall running
- automantle_wallrun_maxangle_view
- Amount of height the player loses when falling off a wall climb that can't be regained by future wall climbs before touching the ground.
- wallclimb_vertical_gain_reduction
- one_handed_change_rate
- viewpunchJumpY
- viewpunchJumpZ
- Weapon %s ads_move_speed_scale is negative
- viewpunchJumpX
- viewpunchDoubleJumpZ
- viewpunchWallRunX
- viewpunchDoubleJumpX
- viewpunchDoubleJumpY
- viewpunchWallEndRunX
- viewpunchWallEndRunY
- viewpunchWallRunY
- viewpunchWallRunZ
- Height player must be falling from to trigger freefall sound effects.
- Jump velocity multiplier when grappled
- grapple_jumpFrac
- freefall_sound_autoplay_time
- Cosine of max angle from forward that you can slide when sprinting
- freefall_sound_height
- If the player falls for longer than this amount of time freefall sounds will automatically start playing.
- slide_step_velocity_reduction
- Automatically stand when slide ends
- slide_max_angle_dot
- Velocity reduction when going up a step (is multiplied by step height)
- slide_whileInAir
- The rate at which the transition to and from one handed weapon usage takes place
- slide_auto_stand
- Allows beginning a slide (including the boost) while still in the air
- %s - Player '%s' with class '%s' trying to play traversal activity '%s', but their fpp model '%s' doesn't support this.
- ground_debug
- Abort the lunge if the distance moved in one frame is less than this much of the expected lunge distance.
- melee_lunge_abort_distance
- Lunging can abort if the player hits something that blocks their lunge movement.
- melee_lunge_abort_if_blocked
- When calculating distance to the lunge target, treat them as cylinders rather than points.
- melee_lunge_use_closest_distance_between_cylinders
- Lunging will always ignore gravity.
- melee_lunge_force_enable_flying
- titan_leave_water
- When lunging, try slide along surfaces
- melee_lunge_slide
- viewpunchWallHangY
- viewpunchWallHangZ
- viewpunchWallEndRunZ
- viewpunchWallHangX
- viewpunchLandZ
- rumble_grapple_attach
- viewpunchLandX
- viewpunchLandY
- %s.skip.%s
- %s.jump.%s
- viewPunchRandomDir
- viewPunchRandomMagnitude
- ledgeAngle
- C_GameMovement::TraversalMove
- %s.stealth_3P
- DT_GameRulesProxy
- CGameRulesProxy
- C_GameRulesProxy
- C_ScriptDamageInfo
- first parameter is not a ScriptDamageInfo object
- Damage info
- CScriptDamageInfo
- Cannot set data on read-only damageinfo.
- CodeCallback_SelectDeathType() returned an invalid value: %s. Valid values:
- GetPlaylistCount: Not connected to a server
- GetPlaylistName: Not connected to a server
- Invalid team index: %d
- __FUNCTION__: Not connected to a server
- player_enter_water
- Trace with given parameters and return start solid result
- titan_enter_water
- player_leave_water
- cl_trace_start_solid
- mp_player_level
- playlist_errorOnDeprecated
- To read mp player level in SP
- GetPlaylistGamemodeByIndexMapByIndex: Not connected to a server
- GetCurrentPlaylistMapsCount: Not connected to a server
- GetCurrentPlaylistGamemodeByIndexMapByIndex: Not connected to a server
- Can't find playlist '%s' gamemodes[%d] maps[%d]
- SetMatchmakingPlaylist: Not connected to a server
- Cannot set matchmaking playlist to ""
- GetPlaylistMapsCount: Not connected to a server
- StartMatchmaking: Not connected to a server
- AreWeMatchmaking: Not connected to a server
- match_teamsDisplayAsBalanced
- StopMatchmaking: Not connected to a server
- CancelMatchmaking: Not connected to a server
- parameter is not an array of strings!
- Progress must be in interval [0, 1] (%f)
- First argument is not a player
- achievementId CANNOT be negative
- GetCurrentPlaylistVar( '%s' ) is deprecated - use GetCurrentPlaylistVarOrUseValue() instead
- GetCurrentPlaylistVarOrUseValue: Not connected to a server
- GetPlaylistVarOrUseValue: Not connected to a server
- GetCurrentPlaylistVar: Not connected to a server
- GetCurrentPlaylistGamemodesCount: Not connected to a server
- GetPlaylistGamemodesCount: Not connected to a server
- GetCurrentPlaylistName: Not connected to a server
- There is no playlist called '%s'
- GetPlaylistGamemodeByIndex: Not connected to a server
- GetPlaylistGamemodeByIndexVar: Not connected to a server
- GetCurrentPlaylistGamemodeByIndex: Not connected to a server
- Can't find playlist '%s' gamemodes[%d]
- GetCurrentPlaylistGamemodeByIndexMapsCount: Not connected to a server
- GetPlaylistGamemodeByIndexMapsCount: Not connected to a server
- Can't find playlist '%s' gamemodes[%d] var '%s'
- GetCurrentPlaylistGamemodeByIndexVar: Not connected to a server
- GetCurrentPlaylistGamemodeByIndexMapsCount
- Client_GetCurrentPlaylistGamemodeByIndexMapsCount
- Client_GetCurrentPlaylistGamemodeByIndexVar
- Returns the number of maps for the gamemode at the specified index in the current playlist
- Client_GetPlaylistGamemodeByIndexMapsCount
- Returns the name of the map at the specified gamemode and map indices in the current playlist
- Returns the number of maps for the gamemode at the specified index in the specified playlist
- GetPlaylistGamemodeByIndexMapsCount
- Returns the name of the map at the specified gamemode and map indices in the specified playlist
- GetPlaylistGamemodeByIndexMapByIndex
- GetCurrentPlaylistGamemodeByIndexMapByIndex
- Client_GetCurrentPlaylistGamemodeByIndexMapByIndex
- GetCurrentPlaylistMapsCount
- Client_GetCurrentPlaylistMapsCount
- Client_GetPlaylistGamemodeByIndexMapByIndex
- Returns the total number of maps in current playlist
- GetCurrentPlaylistGamemodesCount
- Client_GetCurrentPlaylistGamemodesCount
- Count must be >= 0 (%d)
- Returns the number of gamemodes in the current playlist
- Client_GetPlaylistGamemodesCount
- Returns the name of the gamemode at the specified index in the current playlist
- Returns the number of gamemodes in the specified playlist
- GetPlaylistGamemodesCount
- Returns the name of the gamemode at the specified index in the specified playlist
- GetPlaylistGamemodeByIndex
- GetCurrentPlaylistGamemodeByIndex
- Client_GetCurrentPlaylistGamemodeByIndex
- Client_GetPlaylistGamemodeByIndexVar
- GetCurrentPlaylistGamemodeByIndexVar
- Client_GetPlaylistGamemodeByIndex
- GetPlaylistGamemodeByIndexVar
- Client_GetPlaylistName
- Get the value of a variable from a playlist, and if it doesn't exist, use the value passed in
- Gets the name of the playlist, by index
- GetPlaylistName
- Get the original value of a variable from a playlist, and if it doesn't exist, use the value passed in
- GetPlaylistVarOrUseValueOriginal
- GetPlaylistVarOrUseValue
- Client_GetPlaylistVarOrUseValue
- GetCurrentPlaylistName
- Client_GetCurrentPlaylistName
- Client_GetPlaylistVarOrUseValueOriginal
- Get the name of the current playlist
- Client_Code_GetCurrentPlaylistVar
- Get the value of a variable from the current playlist, and if it doesn't exist, use the value passed in
- Get the value of a variable from the current playlist
- Code_GetCurrentPlaylistVar
- Client_GetPlaylistMapsCount
- IsPrivateMatch
- Returns the total number of maps in the specified playlist
- GetPlaylistMapsCount
- Client_IsCoopMatch
- GetLobbyTeamsShowAsBalanced
- Client_IsPrivateMatch
- IsCoopMatch
- Client_DevLobbyIsFrozen
- GetGamemodeVarOrUseValue
- Client_GetLobbyTeamsShowAsBalanced
- DevLobbyIsFrozen
- GetPlaylistCount
- Client_GetPlaylistCount
- Client_GetGamemodeVarOrUseValue
- Returns the total number of playlists
- AreWeMatchmaking
- Indicate to the party what playlist we will be playing. Starts map preloading for single-map playlists.
- CancelMatchmaking
- Returns true if we are matchmaking
- IsGameFullyInstalled
- Client_IsGameFullyInstalled
- SetMatchmakingPlaylist
- Returns true if the full game is installed. You can't start mp or any sp map but sp_training and sp_crashsite if this is false.
- Client_IsGamePartiallyInstalled
- Returns fraction 0.0 to 1.0 of downloading of full game progress.
- Returns true if the game is partially installed. You can't start sp training this is false.
- IsGamePartiallyInstalled
- Returns whether there are assets loaded from before the game was fully instaled--i.e., we need to restart or reload rpaks.
- HasNonFullyInstalledAssetsLoaded
- GetGameFullyInstalledProgress
- Client_GetGameFullyInstalledProgress
- Get the original value of a variable from the current playlist, and if it doesn't exist, use the value passed in
- GetCurrentPlaylistVarOrUseValueOriginal
- Code_GetCurrentPlaylistVarOrUseValue
- Client_Code_GetCurrentPlaylistVarOrUseValue
- GetMaxPlayersForPlaylistName
- Client_GetMaxPlayersForPlaylistName
- Client_GetCurrentPlaylistVarOrUseValueOriginal
- Gets the max players for the specified playlist
- Client_GetMaxTeamsForPlaylistName
- Start searching for a match on this playlist
- Gets the max teams for the specified playlist
- GetMaxTeamsForPlaylistName
- StopMatchmaking
- Cancel searching for a match
- StartMatchmaking
- Stop searching for a match
- Plat_UnlockAchievementByID
- Starts a join dialog of PS plus membership.
- Plat_IsSystemMessageDialogOpen
- Unlocks an achievement by ID on the respective platform
- Ps4_ScreenPlusDialog_Running
- Checks the outcome of the last Ps4_ScreenPlusDialog_Schedule.
- Ps4_ScreenPlusDialog_Schedule
- Checks the status of the last Ps4_ScreenPlusDialog_Schedule.
- Ps4_LoginDialog_Schedule
- Is the PSN login dialog still running.
- Ps4_ScreenPlusDialog_Allowed
- Schedule the running of the PSN login dialog.
- Ps4_PSN_Is_Loggedin
- Asks if the PS4 networking has been resolved.
- Ps4_LoginDialog_Running
- Are we logged into the PS Network.
- Starts a validation of PS plus membership.
- Client_HasNonFullyInstalledAssetsLoaded
- Returns true if we are running on a PS4.
- Ps4_CheckPlus_Running
- Checks the outcome of the last Ps4_CheckPlus_Schedule.
- Ps4_CheckPlus_Schedule
- Checks the status of the last Ps4_CheckPlus_Schedule.
- Ps4_CheckPlus_GetLastRequestResults
- if the user has a chat restriction and the platform requires us to tell them, do it
- Ps4_CheckPlus_Allowed
- Checks the results of the last Ps4_CheckPlus_Schedule.
- Plat_ShowUGCRestrictionNotice
- Returns true if the common system dialog is currently being drawn
- Plat_ShowChatRestrictionNotice
- if the user has a ugc restriction and the platform requires us to tell them, do it
- PS4_NETWORK_STATUS_OK
- PS4_NETWORK_STATUS_NOT_LOGGED_IN
- PS4_is_NetworkStatusAgeRestrictionOther
- PS4_NETWORK_STATUS_UNKNOWN
- Returns true if we are running on a Durango.
- Durango_IsDurango
- PS4_NETWORK_STATUS_IN_ERROR
- PS4_NETWORK_STATUS_AGE_RESTRICTION
- Durango_InErrorScreen
- Script_Durango_InErrorScreen
- Script_Durango_IsDurango
- Returns true if we are in the error screen. eg. "User signed out!"
- Script_Durango_GetErrorString
- Show the account picker UI. This should only be called when Durango_IsSignedIn is true.
- The error string that should be displayed while in the error screen.
- Durango_GetErrorString
- PS4_isUserNetworkingEnabled
- Ask what the last resolution state was!
- PS4_isUserNetworkingResolved
- Asks if the PS4 networking is enabled.
- PS4_ScheduleUserNetworkingEnabledTest
- Get the Return code from last run!
- PS4_getUserNetworkingResolution
- Removed the delay on any retest of UserNetworkingEnabled!
- PS4_isNetworkingDown
- Returns true if you are in a state where you can invite friends.
- PS4_getUserNetworkingErrorStatus
- Get state of network for device.
- PS4_is_NetworkStatusAgeRestriction
- Returns true if a difrent signed in user has age restriction to play multiplayer.
- PS4_canInviteFriends
- Returns true if the currently signed in user has age restriction to play multiplayer.
- Console_SkippedSignIn
- Script_Console_SkippedSignIn
- Script_Durango_GetGameDisplayName
- Returns true if the user has skipped sign in. Always false in retail build.
- Script_Durango_GetNumPartyMembers
- Creates a party of one if required. Call this when you press 'PLAY' in the main menu.
- Gets the number of members in the X1 party. This may be different to the number of party members in your game with you.
- Durango_GetNumPartyMembers
- Durango_CanInviteFriends
- Script_Durango_CanInviteFriends
- Durango_CreatePartyOfOneIfRequired
- Script_Durango_CreatePartyOfOneIfRequired
- Script_Durango_InviteFriends
- Leave the X1 party.
- Invite your friends to join your party.
- Durango_InviteFriends
- Discard the current user/controller pair and go to the splash screen.
- Durango_GoToSplashScreen
- Durango_ShowAccountPicker
- Script_Durango_ShowAccountPicker
- Durango_InSplashScreen
- Script_Durango_InSplashScreen
- Script_Durango_GoToSplashScreen
- Returns true if we are in the splash screen.
- Script_Durango_IsSigningIn
- Returns true if we have a signed-in user on Durango.
- Returns true if we are in the middle of async signing in (eg. loading profile, checking if we have permission to play multiplayer).
- Durango_IsSigningIn
- Returns the current game display name as a string. Valid only if Console_IsSignedIn is true.
- Durango_GetGameDisplayName
- Console_IsSignedIn
- Script_Console_IsSignedIn
- Durango_IsGuest
- Script_Durango_IsGuest
- Script_Console_HasPermissionToPlayMultiplayer
- Returns whether the signed in Durango player is a guest
- Script_Durango_OnLobbySessionStart
- Call when starting a multiplayer round ( int gamemodeId, int mapId, int difficultyLevelId, int roundId, int matchTypeId )
- Call when enterring the lobby ( int gamemodeId, int difficultyLevelId )
- Durango_OnLobbySessionStart
- Update the currently signed in Durango player's game progress [0, 1]
- Durango_SetGameProgress
- Durango_OnMultiplayerRoundStart
- Script_Durango_OnMultiplayerRoundStart
- Durango_SetSpProgress
- Script_Durango_SetSpProgress
- Script_Durango_SetGameProgress
- Update the currently signed in Durango player's SP progress [0, 1]
- Returns true if controller is disconnected post-main menu.
- Durango_IsControllerDisconnected
- Durango_LeaveParty
- Script_Durango_LeaveParty
- Durango_IsSuspended
- Script_Durango_IsSuspended
- Script_Durango_IsControllerDisconnected
- Returns true if we are currently in a suspended state
- Script_Console_IsOnline
- Triggers an async check for user permissions. If user does not have permission they are sent back to splash with error. Call when user presses 'PLAY'.
- Returns true if we are currently online. eg: connected to the internet
- Console_IsOnline
- Returns true if the currently signed in user has permission to play multiplayer.
- Console_HasPermissionToPlayMultiplayer
- Durango_VerifyMultiplayerPermissions
- Script_Durango_VerifyMultiplayerPermissions
- Returns true if the player passed in is in a party with the local player.
- IsPartyMember
- Returns true if the local player is the party leader.
- AmIPartyLeader
- Script_GetTeamPendingPlayersReserved
- GetTeamPendingPlayersConnecting
- Script_IsPartyMember
- GetTeamPendingPlayersReserved
- Script_GetTeamPendingPlayersLoading
- GetTotalPendingPlayersReserved
- Script_GetTeamPendingPlayersConnecting
- GetTeamPendingPlayersLoading
- Script_GetTotalPendingPlayersConnecting
- GetTotalPendingPlayersLoading
- Script_GetTotalPendingPlayersReserved
- GetTotalPendingPlayersConnecting
- Script_Durango_SetCollectiblesFound
- Gets the current player's XUID
- Update the currently signed in Durango player's number of collectibles found
- Durango_SetCollectiblesFound
- Show the Durango help window (probably snapped) that has a game manual. Returns true if the window will be shown
- Durango_ShowHelpWindow
- Durango_GetXUID
- Script_Durango_GetXUID
- Script_Durango_IsJoinable
- Durango_OpenPartyApp
- Script_Durango_ShowHelpWindow
- Durango_IsJoinable
- GetLobbyType
- Client_GetLobbyType
- Script_Durango_OpenPartyApp
- Returns 'party' or 'game' lobby type
- Returns true if origin is online. If Origin is not online please grey out "PLAY" in the main menu.
- Origin_IsOnline
- Origin_IsUpToDate
- Script_Origin_IsUpToDate
- Origin_IsReady
- Script_Origin_IsReady
- Script_Origin_IsOnline
- Returns true if origin is ready to go. You should block leaving the main menu until this is true. If origin is enabled it needs to be ready before you connect to the party dedi
- Script_Origin_IsJoinable
- Returns true if the Origin overlay is available. Perf is safe to call this function repeatedly as it uses a cached value. Value may dynamically change as the game is running
- Returns true if the Origin session is joinable, eg. if Origin is enabled and we are ready and we have a valid session and our team is not full, and we are not in mp_npe level :D
- Origin_IsJoinable
- Show the Origin invite friends dialog. Returns false if for some reason it didn't work.
- Origin_ShowInviteFriendsDialog
- Origin_IsOverlayAvailable
- Script_Origin_IsOverlayAvailable
- array< string > to_be_invited
- DoInviteToParty
- Script_GetTotalPendingPlayersLoading
- Invite people to party.
- DoInviteToBeFriend
- Client_Script_DoInviteTobeFriend
- Client_Script_DoInviteToParty
- Invite person to be friend.
- Register an item type so the bot_loadout auto-complete knows about it
- RegisterItemType
- Clear set of cached item names per-type used for bot_loadout auto-complete
- ClearItemTypes
- Script_Origin_IsEnabled
- Returns true if game is upto date in Origin.
- Returns true if origin is enabled.
- Origin_IsEnabled
- Get a team's second score, given a team index.
- GameRules_GetTeamScore2
- GameRules_GetTeamScore
- Client_Script_GameRules_GetTeamScore
- Client_Script_GameRules_GetTeamKills
- GameRules_GetTeamDeaths
- Client_Script_GameRules_GetTeamScore2
- GameRules_GetTeamKills
- GameRules_GetTeamName
- Client_Script_GameRules_GetTeamName
- Client_Script_GameRules_GetTeamDeaths
- Get a team's name, given a team index.
- Client_Script_GameRules_TimeLimitEnabled
- Returns true if the match can end
- Returns true if the time limit should be enabled
- GameRules_TimeLimitEnabled
- IsGameFromReload
- Client_ScriptIsGameFromReload
- Script_Origin_ShowInviteFriendsDialog
- Is this a reloaded save game?
- Client_Script_IsEnemyTeam
- IsFriendlyTeam
- int teamNumber, int otherTeam
- IsEnemyTeam
- SetCurrentPlaylist
- Client_SetCurrentPlaylist
- Client_Script_IsFriendlyTeam
- Sets the current playlist
- Client_Script_GameRules_GetGameMode
- Get a team's score, given a team index.
- Get the base, game mode name
- GameRules_GetGameMode
- DamageInfo_GetDamageCriticalHitScale
- Client_Script_DamageInfo_GetDamageCriticalHitScale
- Client_Script_DamageInfo_GetDamage
- Gets the scale that critical hit damage should be multiplied by.
- Client_Script_DamageInfo_GetDamageShieldScale
- Gets the world position where the damage was dealt
- Gets the scale that damage to shields should be multiplied by
- DamageInfo_GetDamageShieldScale
- Get the section group being damaged
- DamageInfo_GetHitGroup
- DamageInfo_GetDamagePosition
- Client_Script_DamageInfo_GetDamagePosition
- DamageInfo_GetHitBox
- Client_Script_DamageInfo_GetHitBox
- Client_Script_DamageInfo_GetHitGroup
- Get the section being damaged
- Return the attacker that inflicted this damage
- DamageInfo_GetAttacker
- GameRules_AllowMatchEnd
- Client_Script_GameRules_AllowMatchEnd
- DamageInfo_GetInflictor
- Client_Script_DamageInfo_GetInflictor
- Client_Script_DamageInfo_GetAttacker
- Return the entity that inflicted this damage (projectile, etc...)
- Client_Script_DamageInfo_GetWeapon
- Return whether this damage should force a kill
- Return the weapon that the attacker was using
- DamageInfo_GetWeapon
- Return the amount of damage
- DamageInfo_GetDamage
- DamageInfo_GetForceKill
- Client_Script_DamageInfo_GetForceKill
- If it's a radius damage, gives the distance from the center of the blast. Otherwise defaults to zero.
- DamageInfo_GetDistFromExplosionCenter
- DamageInfo_GetDistFromAttackOrigin
- Client_Script_DamageInfo_GetDistFromAttackOrigin
- DamageInfo_GetDamageForce
- Client_Script_DamageInfo_GetDamageForce
- Client_Script_DamageInfo_GetDistFromExplosionCenter
- Get damage force vector.
- Client_Script_DamageInfo_GetDamageForceDirection
- Checks if code is allowing this entity to ragdoll on death
- Get damage direction vector.
- DamageInfo_GetDamageForceDirection
- Get all DAMAGEFLAG_* flags.
- DamageInfo_GetDamageFlags
- DamageInfo_IsRagdollAllowed
- Client_Script_DamageInfo_IsRagdollAllowed
- Client_Script_DamageInfo_GetDeathPackage
- Gets the code damage type
- Returns what death package you have set, if any.
- DamageInfo_GetDeathPackage
- Gets the damage type that was set by script when firing the weapon.
- DamageInfo_GetCustomDamageType
- DamageInfo_GetDamageType
- Client_Script_DamageInfo_GetDamageType
- DamageInfo_GetDamageSourceIdentifier
- Client_Script_DamageInfo_GetDamageSourceIdentifier
- Client_Script_DamageInfo_GetCustomDamageType
- Gets the damage source identifier that was set by script when this damage mechanism was created.
- Client_Script_DamageInfo_GetViewPunchMultiplier
- Get the distance from where the bullet/projectile was fired.
- Gets the view punch multiplier
- DamageInfo_GetViewPunchMultiplier
- C_ObserverMode
- m_observerMode
- DesiredTimescale
- CGlobalNonRewinding
- m_playerObserver
- DT_ObserverMode
- m_observerTarget
- C_GlobalNonRewinding
- DT_GlobalNonRewinding
- observerData
- INTERACTIVE
- DamageInfo_HasDamageFlags
- Client_Script_DamageInfo_HasDamageFlags
- Client_Script_DamageInfo_GetDamageFlags
- Returns true if contains all given DAMAGEFLAG_* flags.
- Client_Script_DamageInfo_GetDamageWeaponName
- Returns if stats should be recorded for damage weapon
- Returns weapon name, even if weapon entity is gone
- DamageInfo_GetDamageWeaponName
- CGameStringPool
- DamageInfo_ShouldRecordStatsForWeapon
- Client_Script_DamageInfo_ShouldRecordStatsForWeapon
- CGameTimescale
- CurrentTimescale
- Dump the contents of the client's game string table to the console.
- dumpClientStringTable
- cl_decal_backoff
- Force FX decals to white (1), or white full alpha (2).
- Amount to back off FX decal trace by.
- cl_decal_alwayswhite
- Highlight: fade duration should be positive. Actual value is %g.
- PhysObjectHeader_Client_t
- pWorldObject
- angularVelocity
- scripts/surfaceproperties_manifest.txt
- positionAndOrientation
- CPlayerDecoy
- player_decoy
- Player decoy client-side
- C_PlayerDecoy
- m_decoyFlags
- m_lastPulseTime
- DT_PlayerDecoy
- m_currentState
- g_EntityGroundLinks
- CDataObjectAccessSystem
- g_EdictTouchLinks
- PhysBlockHeader_Client_t
- Toggles whether to push ragdoll entities
- push_ragdolls
- sprint_powerdrain
- When set to 0, player always returns false when asked if it has a vehicle
- impulse_low_decel_duration_scalar
- cl_predict_motioncontrol
- C_KnockBack
- cl_physicsshadowupdate_render
- cl_shadowupdatespacing
- ItemPreFrame
- ItemPostFrame
- DT_PlayerKnockBack
- cockpitDrift_scalePitch
- cockpitDrift_scaleYaw
- cockpitDrift_speedPitch
- cockpitDrift_speedYaw
- CodeCallback_PlayerDecoyStateChange
- m_currentClass
- void functionref( entity, int, int )
- Speed at which view tilt is full while sliding
- slide_viewTiltSide
- Speed at which view tilt increases while sliding in degrees per second
- slide_viewTiltPlayerSpeed
- View tilt when looking to the side while sliding in degrees
- slide_viewTiltDecreaseSpeed
- Impulse magnitude is multiplied by this to give a length of time that the player can't decelerate
- slide_viewTiltIncreaseSpeed
- Speed at which view tilt decreases while sliding in degrees per second
- Lunge_SetTargetEntity: Should only be setting a lunge target while running move commands.
- CPlayer::PlayerMelee_GetAttackHitEntity: Called while not in a melee attack
- null entity
- CPlayer::PlayerMelee_SetAttackHitEntity: Called while not in a melee attack
- Lunge_SetTargetPosition(): Should only be setting a lunge position while running move commands.
- Lunge_GetTargetEntity(): Should only be called when lunging to an actual entity (player is currently lunging to a position).
- Lunge_GetTargetEntity(): Should only be called when lunging is active.
- Lunge_SetTargetEntity(): No lunge target given.
- Lunge_GetStartPositionOffset(): Can only be called while lunging to an entity.
- Lunge_GetStartPositionOffset(): Can only be called while lunging.
- Lunge_GetTargetPosition(): Can only be called while lunging to a position.
- Lunge_GetTargetPosition(): Can only be called while lunging.
- Lunge_SetSmoothTime: Should only be called while lunging.
- Lunge_GetSmoothTime: Should only be called while lunging.
- Lunge_LockPitch: Should only be called while lunging.
- Lunge_EnableFlying: Should only be called while lunging.
- Given classname '%s' is invalid
- Null string for className
- Undefined mod '%s' requested for player class '%s'
- Null string for modName
- PopLockFOV called more often than PushLockFOV. This could also be caused by calling PushLockFOV before level init.
- AmmoPool_GetCount: Invalid ammo pool type %d
- smoothstairs_lunge
- Weapon_UpdateSelection
- wall_climb
- wall_climb_pose_paramteter_hands_enabled
- GetMantlingEndPosition() called when the player is not even mantling
- CPlayer::PlayerMelee_StartAttack: State %d is out of allowed range [0, %d]
- Should only be called while running the player's move
- enable_three_weapons
- ptpov_wall_climb
- IsPlayingFirstPersonAnimation(): No entity given
- CPlayerShared
- Grapple direction must be nonzero when grapple is not already attached
- IsPlayingFirstAndThirdPersonAnimation(): No entity given
- IsPlayingThirdPersonAnimation(): Given entity is not a player
- IsPlayingThirdPersonAnimation(): No entity given
- IsPlayingFirstPersonAnimation(): Given entity is not a player
- Player is already in freefall
- IsPlayingParentedFirstAndThirdPersonAnimation(): Given entity is not a player
- IsPlayingParentedFirstAndThirdPersonAnimation(): No entity given
- IsPlayingFirstAndThirdPersonAnimation(): Given entity is not a player
- Given velocity must be non-zero
- "scriptOffsetClientOnly" mode must be set on the server
- Player is not currently in freefall
- Player is not in freefall but freefall anticipate is true?
- Client script can only run this inside of player prediction.
- CPlayer::PlayerMelee_SetState: State %d is out of allowed range [0, %d]
- Lunge_SetMaxEndSpeed(: Should only be called while lunging.
- Lunge_SetMaxTime: Should only be called while lunging.
- ViewOffsetEntity_SetEntity: entity must be a CBaseAnimating
- ViewOffsetEntity_SetEntity: invalid entity specified
- %s: Invalid weapon slot specified: %d
- C_Player::Script_Weapon_ClearOffhand
- Reload player class settings from .set files
- _setClassVarServer %s "%s"
- _playerSettings_reparse_Server
- Grapple is not active
- grapple_extract
- Change a variable in the class settings (does not save out to disk)
- playerSettings_reparse
- m_taskGameTimes
- m_taskGameTimes[0]
- m_taskFlags
- m_taskFlags[0]
- m_taskFloats
- m_taskFloats[0]
- m_taskInts
- m_taskInts[0]
- m_taskStringB
- m_taskStringA
- m_taskEnts
- m_taskEnts[0]
- m_taskStringF
- m_taskStringE
- m_taskStringD
- m_taskStringC
- Given index %d is not in range [0,%d).
- scriptOffset
- scriptOffsetClientOnly
- Given duration must be greater than zero
- m_notifyTime
- DT_PlayerTasklist
- CPlayerTasklist
- Given index %d not in range [0,%d).
- m_taskType
- m_taskType[0]
- m_taskStatus
- m_taskStatus[0]
- m_taskCountNow
- m_taskCountNow[0]
- m_taskCountGoal
- m_taskCountGoal[0]
- GetTasklistString
- GetTasklistEntity
- GetTasklistFloat
- GetTasklistInt
- Invalid waypoint flag passed in of %i
- Invalid track type (needs to be vector type).
- Null entity.
- player_tasklist
- DT_PlayerWaypoint
- CPlayerWaypoint
- Given ent is not a player_waypoint.
- m_waypointEnts
- m_waypointEnts[0]
- m_waypointBitfield
- m_waypointType
- m_taskStringJ
- m_taskStringI
- m_taskStringH
- m_taskStringG
- Player Tasklist
- m_taskStringM
- m_taskStringL
- m_taskStringK
- GetTasklistType
- GetTasklistStatus
- C_PlayerTasklist
- GetTasklistGameTime
- GetTasklistFlags
- GetTasklistCountNow
- GetTasklistCountGoal
- GetWaypointVector
- GetWaypointEntity
- GetWaypointCustomType
- GetWaypointBitfield
- GetWaypointString
- GetWaypointFloat
- GetWaypointInt
- GetWaypointGametime
- entity trackEnt, int trackProp, int customInt
- WaypointFocusTracking_Deregister
- WaypointFocusTracking_Register
- GetWaypointAsset
- Script_WaypointAddFlag
- WaypointAddFlag
- Adds a waypoint flag to a waypoint
- WaypointFocusTracking_TrackPos
- m_waypointGameTimes
- m_waypointGameTimes[0]
- m_waypointVectors
- m_waypointVectors[0]
- m_waypointFloats
- m_waypointFloats[0]
- m_waypointInts
- m_waypointInts[0]
- m_waypointAssetA
- m_waypointStringB
- m_waypointStringA
- m_waypointCustomType
- GetWaypointType
- Player Waypoint
- C_PlayerWaypoint
- m_waypointAssetB
- WaypointSetID
- sets the id for a waypoint
- WaypointGetID
- WaypointGetAttachedPOIEnt
- gets the entity this waypoint is attached to
- WaypointIsVisible
- gets if the given waypoint is visible this frame
- WaypointIsInFocus
- is this waypoint in focus
- WaypointGetPOIPosition
- gets the waypoint position
- WaypointGetPOIType
- Gets the poi type of this waypoint
- WaypointInFocusPrevFrame
- was this waypoint in focus last frame too
- Whether or not a waypoint flag is set
- Script_WaypointRemoveFlag
- WaypointRemoveFlag
- Removes a waypoint flag
- float dist
- The distance at which this waypoint can be seen
- WaypointIsFlagSet
- gets the lifetime for a waypoint
- WaypointGetCheckDist
- gets the valid check distance for a waypoint
- WaypointSetCheckDist
- gets the id for a waypoint
- WaypointGetCreationTime
- gets the creation time for a waypoint
- WaypointGetLifetime
- Gets all the poi clusters within a range of a position
- Script_GetNearbyPlayerWaypointPOIs
- GetNearbyPlayerWaypointPOIs
- Gets all the poi player waypoints within range of the player
- Script_GetClientWaypointClusters
- GetClientWaypointClusters
- vector nearbyPos, float maxClusterDist, int minClusterSize
- array< WaypointClusterInfo >
- PrecacheRegister
- Script_ResetWaypointVisibilities
- ResetWaypointVisibilities
- Resets all the poi player waypoints to not visible
- physgun_interactions
- cl_burninggibs
- A burning player that gibs has burning gibs.
- player_waypoint
- WaypointSetAlwaysVisibleEndTime
- float endTime
- Sets the waypoint to not trace for visibility for a certain time
- GetWaypointClusters: no min cluster size provided
- GetWaypointClusters: No max cluster dist provided
- GetWaypointClusters: No Nearby Pos provided
- Script_GetFocusedWaypointEnt
- GetFocusedWaypointEnt
- ClientPlayerWaypoint
- Script_SetFocusedWaypointForcedClear
- SetFocusedWaypointForcedClear
- Script_SetFocusedWaypointForced
- SetFocusedWaypointForced
- physgun_notify_children
- bloodsplat
- world_interactions
- allow_overhead
- BreakableModels
- scripts/propdata.txt
- PropDatafile
- melee_immune
- dmg.bullets
- multiplayer_break
- damage_table
- breakable_skin
- breakable_model
- dmg.explosive
- paintsplat
- onfirstimpact
- onworldimpact
- spin_zaxis
- fire_interactions
- explode_ice
- explode_fire
- create_flare
- explosive_resist
- Attempted to perform SetMods on a survival prop with no weapon name. Make sure to call SetWeaponName on the prop
- Attempted to perform GetMods on a survival prop with no weapon name. Make sure to call SetWeaponName on the prop
- Client script tried to survival prop to weapon name %s, which was not precached on the server. Make sure it is precached (PrecacheWeapon()) on the server.
- Tried to set survival prop name to an empty string!
- prop_survival
- CPropSurvivalList
- Error calculating bitfield for mods on survival pickup weapon '%s'. See console log for details.
- Argument must be array of mod names.
- CRopeKeyframe
- Field %s assigned to %s of type %d on entity %s at (%f %f %f) shouldn't be directly assigned in the .kv!!
- Field "%s" being set to "%s" of type "%d" on entity "%s" at (%f %f %f) shouldn't be directly assigned in the .kv!!
- m_hStartPoint
- m_iRopeMaterialModelIndex
- m_nChangeCount
- DT_RopeKeyframe
- allowstatic
- explosive_radius
- explosive_damage
- breakable_count
- prop_physics_override
- damageSourceId
- scriptDamageType
- Unable to create non-precached breakmodel '%s'
- burstCenter
- placementOrigin
- prop_dynamic_override
- Tried to get weapon name for survival prop with invalid weapon name index %d. Did you try and get a weapon name for a non-weapon survival prop?
- m_ropeZiplineAutoDetachDistance
- m_flScrollSpeed
- m_subdivSliceCount
- m_wiggleFadeStartTime
- m_ziplineMoveSpeedScale
- m_ziplineSagHeight
- m_ziplineSagEnable
- m_wiggleSpeed
- m_wiggleMagnitude
- m_wiggleMaxLen
- m_wiggleEndTime
- SNDC_TITAN_SOUL
- SNDC_PLAYER_EXCLUSIVE
- SNDC_PLAYER_GLOBAL
- SNDC_GLOBAL
- m_iEndAttachment
- m_iStartAttachment
- m_hPrevPoint
- m_hEndPoint
- m_lockDirectionStrength
- m_lockDirectionCutoffLength
- m_fLockedPoints
- m_TextureScale
- m_ropeDampening
- m_constraintIterations
- m_ropeLength
- m_subdivStackCount
- m_bConstrainBetweenEndpoints
- m_nSegments
- m_RopeFlags
- m_times[0]
- m_int32s[0]
- DT_ScriptNetData_SNDC_PLAYER_GLOBAL
- CScriptNetData_SNDC_PLAYER_GLOBAL
- m_entities
- m_entities[0]
- DT_ScriptNetData_SNDC_TITAN_SOUL
- CScriptNetData_SNDC_TITAN_SOUL
- DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE
- CScriptNetData_SNDC_PLAYER_EXCLUSIVE
- Wrong number of arguments to RegisterNetworkedVariable for float type (found %d, expected 6)
- invalid net var type %d
- invalid net var category %d
- Too many script networked %s in category "%s" (max %d, see console for list)
- SNVT_BIG_INT
- SNVT_UNSIGNED_INT
- SNVT_ENTITY
- SNVT_FLOAT_RANGE_OVER_TIME
- SNVT_FLOAT_RANGE
- DT_ScriptNetData_SNDC_GLOBAL
- CScriptNetData_SNDC_GLOBAL
- DT_ScriptNetData
- CScriptNetData
- m_ranges[0]
- m_bools[0]
- Network var "%s" is not a float
- Network var "%s" is not an int
- Network var "%s" is not a bool
- Network var "%s" was registered for network var category "%s" and this function may only get variables in category "%s" or "%s"
- Too many script network variables with change callbacks referencing entity "%s"; increase MAX_SCRIPT_NET_DATA_ENTS_REFERENCING_THE_SAME_ENTITY
- Too many entities referenced by script network variables that have client change callbacks; see console; increase MAX_ENTITIES_REFERENCED_BY_SCRIPT_NET_DATA
- Network var "%s" is not an entity
- Network var "%s" is not a time
- Registers a named networked variable.
- Cannot use global net vars before entity creation
- DT_ScriptNetDataGlobal
- CScriptNetDataGlobal
- Gets the internal index used to reference a scripted network variable. For use with FX_PATTACH_SCRIPT_NETWORK_VAR.
- Script_RegisterNetworkedVariable
- RegisterNetworkedVariable
- string name, int SNDC_category, int SNVT_type, var defaultValue = 0, float rangemin = 0, float rangemax = 0
- Script networked variable with name "%s" matches the name hash of a previously registered network variable; try a different name
- Range min of %g must be less than max of %g
- Default value %d must be between %d and %d
- Default value (argument 4) must be an int
- "range" type variables (ints/floats)
- Default value (argument 4) must be a bool
- "int32" type variables (big ints)
- time or range-over-time type variables
- Default value %g must be between %g and %g
- Default value (argument 4) must be a float
- Network var "%s" was registered for network var category "%s", and this function may only get variables in category "%s"
- Network var "%s" was not registered
- Default values may not be specified for "entity" type variables
- Gets a global bool network variable (see RegisterNetworkedVariable)
- Script_RegisterNetworkedVariableChangeCallback<SNVT_ENTITY>
- RegisterNetworkedVariableChangeCallback_ent
- string name, void functionref( entity ent, entity oldval, entity newval, bool actuallyChanged )
- GetGlobalNetInt
- Gets an global int network variable (see RegisterNetworkedVariable)
- Script_GetGlobalNetBool_Client
- GetGlobalNetBool
- Script_GetGlobalNetFloat_Client
- GetGlobalNetFloat
- Gets a global float network variable (see RegisterNetworkedVariable)
- Script_GetGlobalNetInt_Client
- Gets a global entity network variable (see RegisterNetworkedVariable)
- Script_GetGlobalNetTime_Client
- GetGlobalNetTime
- Gets a global time (float) network variable (see RegisterNetworkedVariable)
- string name, void functionref( entity ent, bool oldval, bool newval, bool actuallyChanged )
- Registers a function to be called on the client when the networked variable changes. If the variable is on an entity, the function will also be called when the owning entity is created/destroyed and at kill replay boundaries if its value is not the default. In these cases, "actuallyChanged" will be false.
- Script_GetNetworkedVariableIndex
- GetNetworkedVariableIndex
- RegisterNetworkedVariableChangeCallback_int
- string name, void functionref( entity ent, int oldval, int newval, bool actuallyChanged )
- Script_RegisterNetworkedVariableChangeCallback<SNVT_BOOL>
- RegisterNetworkedVariableChangeCallback_bool
- RegisterNetworkedVariableChangeCallback_float
- string name, void functionref( entity ent, float oldval, float newval, bool actuallyChanged )
- Registers a function to be called on the client when the networked variable changes. If the variable is on an entity, the function will also be called when the owning entity is created/destroyed and at kill replay boundaries. In these cases, "actuallyChanged" will be false.
- Script_RegisterNetworkedVariableChangeCallback<SNVT_INT>
- Registers a function to be called on the client when the networked variable changes. If the variable is on an entity, the function will also be called when the owning entity is created/destroyed and at kill replay boundaries if its value is not null. In these cases, "actuallyChanged" will be false.
- Script_RegisterNetworkedVariableChangeCallback<SNVT_TIME>
- RegisterNetworkedVariableChangeCallback_time
- Script_RegisterNetworkedVariableChangeCallback<SNVT_FLOAT_RANGE>
- This function is not valid with physics-movement script movers.
- Destination is outside max range of %g (%g, %g, %g)
- Stop all movement/rotation immediately
- Script Mover
- Invalid QAngle created from input! QAngle: < %f, %f, %f >. Input: < %f, %f, %f >
- Angle values must be between -360.0 and 360.0. (%s is %f)
- NonPhysicsMoveTo
- Move to a given point over time. Specify total travel time, acceleration time, and deceleration time.
- Script_NonPhysicsStop
- NonPhysicsStop
- Script_NonPhysicsMoveInWorldSpaceToLocalPos
- NonPhysicsMoveInWorldSpaceToLocalPos
- Move to a given point over time. The point is specified in the local space (i.e. relative to our parent), but the movement is linear in world space.
- Script_NonPhysicsMoveTo
- DT_ScriptMover
- CScriptMover
- Script_GetGlobalNetEnt_Client
- GetGlobalNetEnt
- Couldn't set model to '%s'.
- Failed to InitializeAsClientEntity().
- script_mover
- C_ScriptMover
- Duration (%.3f) must be greater than the combined ease-in (%.3f) and the ease-out (%.3f) times.
- Ease-out time (%.3f) must be greater than or equal to zero.
- Ease-in time (%.3f) must be greater than or equal to zero.
- Duration (%.3f) must be greater than zero.
- Destination isn't finite (%g, %g, %g)
- Client script can only call this on client-created script movers.
- This function is not valid with physics-movement scriptmovers.
- Duration is infinite.
- ScriptMoverLightweight
- Script_CreateClientsideScriptMover
- CreateClientsideScriptMover
- asset modelName, vector pos, vector angles
- m_moveModeIsLocal
- m_moveModeNonPhysics
- m_useNonPhysicsMoveInterpolation
- DT_ScriptMoverLightweight
- m_moveToTimeEnd
- m_moveToTimeStart
- m_moveToEndPos
- m_moveToStartPos
- m_moveGravity
- m_moveVelocity
- m_moveToTimeEaseOut
- m_moveToTimeEaseIn
- Rotate to given angles over time. Specify total travel time.
- Script_NonPhysicsMoveWithGravity
- NonPhysicsMoveWithGravity
- Move with a given starting velocity and apply the given gravity over time
- NonPhysicsRotate
- Rotate around the given axis with the given speed. Use an axis or speed of 0 to stop.
- Script_NonPhysicsRotateTo
- NonPhysicsRotateTo
- Script_NonPhysicsSetMoveModeLocal
- NonPhysicsSetMoveModeLocal
- When set true, will use local positions.
- Script_NonPhysicsRotate
- Spawns a client-side script-mover entity.
- Script_NonPhysicsSetRotateModeLocal
- NonPhysicsSetRotateModeLocal
- When set true, will use local rotation.
- ScriptMoverLightweight_Client
- Script Mover Lightweight
- m_moverNetworkAngularVelocity
- Gets door flags. Really just a networked int.
- DoorMover_Client
- m_doorFlags
- DT_DoorMover
- m_sequenceTransitionerLayerStartCycle
- m_sequenceTransitionerLayerActive
- DT_SequenceTransitionerLayer
- GetDoorFlags
- m_sequenceTransitionerLayerFadeOutDuration
- m_sequenceTransitionerLayerStartTime
- m_sequenceTransitionerLayerPlaybackRate
- m_sequenceTransitionerLayerSequence
- m_moverNetworkLocalOrigin
- m_moverNetworkCellZ
- m_moverNetworkCellY
- m_moverNetworkCellX
- m_RotateToAnglesStart
- m_rotateModeIsLocal
- m_rotateModeNonPhysics
- m_moverNetworkLinearVelocity
- m_rotateToTimeEaseIn
- m_rotateToTimeEnd
- m_rotateToTimeStart
- m_RotateToAnglesEnd
- m_moverNetworkLocalAngles
- m_rotateSpeed
- m_rotateAxis
- m_rotateToTimeEaseOut
- m_flBrightnessDuration
- m_flSpriteFramerate
- m_flSpriteScale
- m_flScaleDuration
- m_flDieTime
- m_flMaxFrame
- m_flLastTime
- m_nBrightness
- m_bWorldSpaceScale
- m_flGlowProxySize
- C_SpriteOriented
- DT_SpriteOriented
- CSpriteOriented
- env_sprite
- C_SequenceTransitionerLayer
- m_sequenceTransitionerLayerCount
- m_sequenceTransitionerLayers
- DT_SequenceTransitioner
- C_SequenceTransitioner
- m_soundIsStart
- m_networkTableID
- m_targetEnt
- DT_SoundData
- m_nAttachment
- Error adding '%s' to '%s' table.
- flamethrower
- gravity_grenade_visual
- disable_wall_run_and_double_jump
- Could not get or set up status effects for entity '%s' (this can only be done on the server)
- Effect type #%d is not a valid index. Only values from script enum '%s' are valid.
- %s passed = null ent
- Error adding '%s' to const table.
- StatusEffect_AddTimed
- %s : Can't change status effects on nonpredicted networked entities from client script (%s)
- %s : Can't change status effects on predicted entities outside of prediction (%s)
- %s passed null ent
- StatusEffect_StopAllOfType
- StatusEffect_Stop
- StatusEffect_SetNewDuration
- StatusEffect_AddEndless
- Code expects a status effect of type '%s', but it has not been defined in '%s'.
- status_effect_warning_level
- Set to 0 for nothing, 1 for warnings, 2 for script errors
- env_sprite_oriented
- Too many status effects in '%s', can't add '%s'.
- Couldn't read '%s'!
- grapple_slow
- frozencontrols
- dodge_regen_slow
- dodge_speed_slow
- threat_vision
- timeshift_visual_effect
- stim_visual_effect
- speed_boost
- entity ent, int eStatusEffect
- Stops all status effects of a given type. Returns the number that were stopped.
- Script_StatusEffect_Stop
- entity ent, int effectHandle
- Gets the max severity of a given status effect type
- Script_StatusEffect_StopAll
- Stops all status effects regardless of type
- Script_StatusEffect_StopAllOfType
- StatusEffect_GetTimeRemaining
- Gets the longest time remaining of a given status effect type
- Script_StatusEffect_GetSeverity
- StatusEffect_GetSeverity
- Script_StatusEffect_GetAllSeverity
- StatusEffect_GetAllSeverity
- array< float >
- Script_StatusEffect_GetTimeRemaining
- StatusEffect_SetPauseState
- Cannot set pause state on endless status effect: %s
- StatusEffect_IsPaused
- StatusEffect_StopAll
- Only one "enabled" callback may be registered per status effect
- Entity type '%s' is not compatible with status effects.
- ent is null
- StatusEffect_SetPauseStateForAllOfType
- Script_StatusEffect_AddTimed
- entity ent, int eStatusEffect, float severity01, float duration, float easeOut
- Adds a status effect that will stop automatically after a given time. Returns SE_INVALID_HANDLE if code could not allocate a new status effect.
- Only one "disabled" callback may be registered per status effect
- Stops a status effect given its handle (return value of StatusEffect_AddTimed or StatusEffect_AddEndless).
- Script_StatusEffect_AddEndless
- entity ent, int eStatusEffect, float severity01
- Adds a status effect. Returns SE_INVALID_HANDLE if code could not allocate a new status effect.
- int eStatusEffect, void functionref( entity ent, int eStatusEffect, bool actuallyChanged )
- Registers a script callback to be called on any entity that receives this status effect. Will be called even at kill replay boundaries and for late joining players; actuallyChanged is false in these cases.
- Script_StatusEffect_GetTimeRemaining_IgnorePaused
- StatusEffect_GetTimeRemaining_IgnorePaused
- StatusEffect_RegisterDisabledCallback
- Registers a script callback to be called on any entity that loses this status effect. Will be called even at kill replay boundaries; actuallyChanged is false in this case.
- Script_StatusEffect_RegisterEnabledCallback
- StatusEffect_RegisterEnabledCallback
- DT_StatusEffectEndlessData
- sePausedTimeRemaining
- DT_StatusEffectTimedData
- Script_StatusEffect_RegisterDisabledCallback
- m_statusEffectsEndlessPluginNV
- m_statusEffectsTimedPluginNV
- DT_StatusEffectPlugin
- CStatusEffectPlugin
- Script_StatusEffect_SetDuration
- StatusEffect_SetDuration
- entity ent, int effectHandle, float newDuration
- Overrides the current duration of the given effect handle
- Pauses or unpauses all status effects of a given type. Returns the number that were stopped.
- Script_StatusEffect_SetPauseState
- entity ent, int effectHandle, bool pauseState
- Pauses or unpauses a status effect given its handle (return value of StatusEffect_AddTimed or StatusEffect_AddEndless).
- Script_StatusEffect_IsPaused
- Given a handle to a status effect, checks if it is paused
- Script_StatusEffect_SetPauseStateForAllOfType
- entity ent, int eStatusEffect, bool pauseState
- Gets the longest time remaining of a given status effect type, ignoring paused status effects
- Script_StatusEffect_GetSeverity_IgnorePaused
- StatusEffect_GetSeverity_IgnorePaused
- Gets the max severity of a given status effect type, ignoring paused status effects
- m_doDeathForce
- m_distanceFromExplosionCenter
- m_distanceFromAttackOrigin
- m_deathPackage
- m_reflectDamage
- C_MultiDamage
- m_flinchDirection
- m_damageFlags
- m_damageForceDirections
- m_vecDamagePosition
- m_vecDamageForceDirection
- m_vecDamageForceMagnitude
- C_TakeDamageInfo
- m_hWeaponFileInfo
- m_hAttacker
- m_hInflictor
- m_vecReportedPosition
- m_flMaxDamage
- m_damageShieldScale
- m_damageCriticalScale
- m_forceKill
- m_hitGroup
- m_bitsDamageType
- m_flHeavyArmorDamageScale
- REMOVENORAGDOLL
- BLAST_SURFACE
- DAMAGEFLAG_VICTIM_HAS_VORTEX
- DAMAGEFLAG_VICTIM_INVINCIBLE
- DAMAGEFLAG_VICTIM_ARMORED
- impact_effect_table
- code_damage_id
- DAMAGEFLAG_NOPAIN
- PREVENT_PHYSICS_FORCE
- ENERGYBEAM
- DROWNRECOVER
- DamageDef_GetCount_Client
- DamageDef_GetCount
- Get number of damage defs defined
- Invalid damage def id %d
- DamageDef_GetObituary
- DamageDef_GetName_Client
- DamageDef_GetName
- Get damage def name
- Dev_DamageDef_GetSettingByKeyField
- DamageDef_GetDeathProtection_Client
- DamageDef_GetDeathProtection
- DamageDef_GetObituary_Client
- Gravity grenade never slows projectiles below this speed
- gravity_grenade_decel
- Deceleration applied by gravity grenade to nearby objects
- Script_DamageDef_GetSettingByKeyField_Client
- death_protection
- impulse_force
- inner_radius
- damage_heavy_armor
- CODE_DAMAGE_ID_INVALID
- damageDefs.txt
- damage_flags
- CODE_DAMAGE_ID_CRUSH
- CODE_DAMAGE_ID_TITAN_STEP
- CODE_DAMAGE_ID_DESPAWN
- CODE_DAMAGE_ID_SUICIDE
- damagedefs_reparse_client
- Reloads the damage defs
- Invalid code damage ID '%s'
- scripts/damage/damageDefs.txt
- m_pullSpeed
- m_pullAccel
- m_reduceSpeedInnerRadius
- m_reduceSpeedOuterRadius
- C_TriggerSlip
- CTriggerSlip
- DT_TriggerPlayerMovement
- CTriggerPlayerMovement
- Player %s at (%f, %f, %f) is in too many slip triggers at once (%d)
- m_defaultSlipDirection
- DT_TriggerSlip
- trigger_slip
- net_showusercmd
- Show user command encoding
- m_triggerFilterMask
- DT_TriggerCylinderHeavy
- CTriggerCylinderHeavy
- gravity_grenade_projectile_min_speed
- m_launchVertOverride
- m_belowHeight
- m_aboveHeight
- m_punchRandomBoost
- m_punchHardAmount
- m_punchSoftAmount
- m_launchPower
- m_pullInnerRadius
- m_pullOuterRadius
- DT_TriggerPointGravity
- CTriggerPointGravity
- CUserMessages::GetUserMessageSize( %i ) out of range!!!
- cl_deferred_trace_normal_priority
- cl_debug_deferred_trace_overlay
- cl_debug_deferred_trace
- CUserMessages::Register '%s' already registered
- Too many entities in %s (max %i; see console log for list). You may be gathering entities in too large of a radius, or creating too many entities in a small area. If not, ask a coder to increase the entity limit or optimize this functionality with entity flags.
- r_visualizetraces_duration
- r_visualizetraces
- DeferredTrace
- Cannot query about non-player passenger!
- IsTestMap() called while not in a level
- Could not find field "%s" of type "%s" in global script struct "%s"
- Could not find global script struct "%s"
- spinner_debug_info
- DURANGO_PROG
- CONSOLE_PROG
- MP_CAMPAIGNCOOP
- MP_PVEMODE
- scripts/vscripts/scripts.rson
- scripts/vscripts/%s
- Too many precompiled scripts; increase MAX_PRECOMPILED_SCRIPTS
- GetEntsAlongRay
- Attempting to get a non-heavyweight entity (%s - ent %i) in client script
- Path started with .
- Empty table name.
- Field "%s" is not an array
- Array "%s" does not exist in this settings block
- Invalid settings asset "%s" (note: must be $"settings/something.rpak")
- Function takes 2 parameter
- AI settings value not valid asset for key %s for '%s'
- AI setting not loaded for '%s'
- Invalid setting '%s'
- Array index %i is out of range (array size %i)
- Invalid mod list; see console
- third parameter is not an array
- Unrecognized weapon classname '%s'.
- Entity does not support bodygroups.
- Could not open %s
- scripts/levels/
- Expected bool value for "IsTestMap" in "%s"
- SquirrelRandomInt
- RandomIntRangeInclusive: min value (%i) must be less than or equal to max value (%i)
- RandomIntRange: min value (%i) must be less than max value (%i)
- RandomInt: max value (%i) must be greater than 0
- rotationAxis is not normalized. Length of %.2f
- Index must be less than %i.
- Index must be greater than or equal to 0.
- IsFirstTimePredicted() should only be called while in prediction
- Empty image name.
- Empty model name.
- Couldn't precache '%s'.
- Null weapon name
- TraceLOSMultiple: starts ends don't have same number of vectors
- GetVectorArray: Invalid vector
- PingTraceLIne: Error can't use team %i. Values expected are between %i and %i
- Invalid param for player entity.
- GetDeferredTraceResultFraction: Deferred trace was cancelled.
- GetDeferredTraceResultFraction: Argument wasn't a deferred trace context.
- IsDeferredTraceFinished: Deferred trace was cancelled.
- IsDeferredTraceFinished: Argument wasn't a deferred trace context or null.
- ConeApex of cone must be a vector
- visible_ent_cone_debug_duration_client
- GetDeferredTraceResult: Deferred trace was cancelled.
- GetDeferredTraceResult: Argument wasn't a deferred trace context.
- ConeHeight must be a number greater than zero
- ConeAxis vector has 0 length
- ConeAxis vector is invalid
- ConeAxis of cone must be a vector
- Second parameter is not an array
- GetWeaponInfoFileKeyField_Global() - Could not find weapon with name '%s' (key was '%s')
- Not connected to a server
- CalcWeaponMods() failed.
- Client_GetWeaponInfoFileKeyFieldAsset_WithMods_Global
- %s: Field %s for weapon %s is not an asset.
- Client_GetWeaponInfoFileKeyFieldAsset_Global
- Weapon mod field "%s" not yet implemented for this function; ask a coder
- , and height must be greater or equal to the width
- Hull mins(%.2f, %.2f, %.2f) maxs(%.2f, %.2f, %.2f) are invalid. Must be square in the X/Y, mins must be less than maxs
- Entity passed is not a valid entity
- GetWeaponMods_Global() - Could not find weapon with name '%s'
- Invalid parameter ignoreEntity. Must be a valid entity or null type
- Could not create TraceFilter with array parameter ignoreEnts. Make sure array only contains valid entities
- array<vector> points must contain at least 2 points.
- array<vector> points can't be size 0.
- Client_ScriptOBBIntersectsOBB
- OBBIntersectsOBB
- Client_ScriptAABBIntersectsAABB
- AABBIntersectsAABB
- TraceLOSMultiple
- starts array, ends array, ent ignoreEntity, TRACE_MASK_* mask, TRACE_COLLISION_GROUP_* group
- Do multiple LOS checks, early out if any return true. Runs on multiple threads
- vector startPos, vector endPos, var ignoreEntOrArrayOfEnts = null, int traceMask = 0, int collisionGroup = 0, entity tracingEntity = null
- TraceResults
- Does a trace and returns struct of result values.
- SHARED_SCRIPT( ScriptTraceLOSMultiple )
- TraceLineHighDetail
- Does a high-detail (per poly on static models) trace and returns struct of result values.
- SHARED_SCRIPT( ScriptTraceLine )
- TraceMask must be a bitmask(integer)
- Could not create array of ignored entities. Make sure array only contains valid entities
- IgnoredEntities must be an array (though it can be empty)
- ConeAngleToAxis must be a number that exists in interval (0, 90)
- %s: Expected two arguments (titanPlayer, meleeWeapon)
- Client_PlayerMelee_FindVisibleEntitiesInCone
- Error retrieving weapon parameter (should be a weapon or null)
- flags must be an integer
- Invalid attacker parameter. Must be a valid entity or null type
- %s: meleeWeapon parameter is not a weapon or null
- %s: titanPlayer parameter is not a titan
- %s: titanPlayer parameter is not a player entity or null
- Check if two OBBs intersect
- Must have a valid entity to check pass through direction
- vecEnd argument is not a vector.
- vecStart argument is not a vector.
- TraceHullSimple
- given 2 points & ent to ignore, return fraction along hull that hits world or models
- Client_ScriptTraceLineSimple
- TraceLineSimple
- Client_ScriptDoTraceCoordCheck
- DoTraceCoordCheck
- Enable/Disable coordinate check on trace start/end positions
- Client_ScriptTraceHullSimple
- SHARED_SCRIPT( ScriptTraceGetEntsAlongLine )
- TraceGetEntsAlongLine
- vector startPos, vector endPos, int traceMask = 0, int collisionGroup = 0
- Does a trace a returns all ents along a line
- IsPointInFrontofLine
- Check if point is in front of line defined by point and direction
- Client_Script_CheckPassThroughDir
- CheckPassThroughDir
- vector startPos, vector endPos, vector hullMins, vector hullMaxs, var ignoreEntOrArrayOfEnts = null, int traceMask = 0, int collisionGroup = 0, vector upDir = null
- Does a hull trace and returns table of result values. Default value of up is <0,0,1>
- SHARED_SCRIPT( ScriptTraceLineHighDetail )
- Does a trace and returns table of result values.
- SHARED_SCRIPT( ScriptTraceHullEntsOnly )
- TraceHullEntsOnly
- SHARED_SCRIPT( ScriptTraceHull )
- Does a trace for the ping using the given trace mask and collision group none. Team is for friendly team checks that the ping ignores.
- SHARED_SCRIPT( ScriptTraceLineNoEnts )
- TraceLineNoEnts
- vector startPos, vector endPos, int traceMask = 0
- given 2 points & ent to ignore, return fraction along line that hits world or models
- SHARED_SCRIPT( ScriptPingTraceForPlayer )
- PingTraceForPlayer
- entity player, float traceDist, int traceMask, int collGroup
- vector startPos, vector endPos, var ignoreEnt = null
- Requests a simple deferred trace and returns a deferred trace context
- DeferredTraceLineHighDetail
- Requests a high detail deferred trace and returns a deferred trace context
- Immediately returns whether the trace is complete for the given deferred trace context (always FALSE when passed NULL.)
- DeferredTraceHull
- vector startPos, vector endPos, vector mins, vector maxs, var ignoreEnt = null, int traceMask = 0, int collisionGroup = 0
- DeferredTraceLineSimple
- GetDeferredTraceResultFraction
- Finished a trace synchronously and returns the fraction of a given deferred trace context
- IsDeferredTraceFinished
- var deferredTrace
- array< VisibleEntityInCone >
- Returns an array of entities that are inside of a cone and visible to the apex
- GetDeferredTraceResult
- Finishes a trace if necessary, and returns the struct of result values for a given deferred trace context
- GetDistanceAlongPath
- array< vector > points, vector pos
- Gets the distance in units of point p along path points
- Client_IsPointInFrontofLine
- GetPointAtDistanceAlongPath
- array< vector > points, float dist
- Returns a position that is the specified distance along path points
- SHARED_SCRIPT( ScriptGetDistanceAlongPath )
- GetPathLength
- array< vector > points
- Returns the total length between path points
- SHARED_SCRIPT( ScriptGetPointAtDistanceAlongPath )
- DeferredTraceLine
- vector startPos, vector endPos, var ignoreEnt = null, int traceMask = 0, int collisionGroup = 0
- Requests a deferred trace and returns a deferred trace context
- SHARED_SCRIPT( ScriptGetPathLength )
- IN_MOVERIGHT
- IN_MOVELEFT
- IN_WEAPON_DISCARD
- IN_USE_LONG
- IN_WEAPON_CYCLE
- IN_ZOOM_TOGGLE
- IN_OFFHAND3
- IN_OFFHAND2
- IN_OFFHAND1
- IN_OFFHAND0
- Check for vortexSphere collisions between two points
- SHARED_SCRIPT( FindVisibleEntitiesInCone_Script )
- FindVisibleEntitiesInCone
- vector coneApex, vector coneAxis, float coneHeight, float coneAngleToAxis, array< entity > ignoredEntities, int traceMask, int flags, entity antilagPlayer, entity weapon = null
- SHARED_SCRIPT( ScriptVortexBulletHitCheck )
- VortexBulletHitCheck
- entity attacker, vector startPos, vector endPos
- VortexBulletHit ornull
- IN_FORWARD
- IN_PAUSEMENU
- PLAYER_DECOY_STATE_STRAFE
- PLAYER_DECOY_STATE_SPRINT
- PLAYER_DECOY_STATE_RUN
- PLAYER_DECOY_STATE_WALK
- SOLID_BBOX
- PLAYER_DECOY_STATE_ANIMATION_DRIVEN
- PLAYER_DECOY_STATE_COUNT
- PLAYER_DECOY_STATE_DYING
- SOLID_CYLINDER
- SOLID_HITBOXES
- SOLID_VPHYSICS
- PLAYERPOSE_DEAD
- PLAYERPOSE_CROUCHING
- PLAYERPOSE_STANDING
- SOLID_CAPSULE
- IN_USE_AND_RELOAD
- IN_DUCKTOGGLE
- IN_OFFHAND_QUICK
- IN_OFFHAND4
- IN_USE_ALT
- IN_VARIABLE_SCOPE_TOGGLE
- PLAYER_DECOY_STATE_CROUCH_WALK
- PLAYER_DECOY_STATE_CROUCH_IDLE
- PLAYER_DECOY_STATE_IDLE
- PLAYER_DECOY_STATE_NONE
- PLAYER_DECOY_STATE_SLIDING
- PLAYER_DECOY_STATE_AIRBORNE
- PLAYER_DECOY_STATE_WALLRUN
- PLAYER_DECOY_STATE_WALLHANG
- TRACE_MASK_VISIBLE_AND_NPCS
- TRACE_MASK_VISIBLE
- TRACE_MASK_BLOCKLOS_AND_NPCS
- TRACE_MASK_BLOCKLOS
- TRACE_MASK_SHOT_HULL
- TRACE_MASK_GRENADE
- TRACE_MASK_SHOT_BRUSHONLY
- TRACE_MASK_SHOT
- TRACE_COLLISION_GROUP_DEBRIS_TRIGGER
- TRACE_COLLISION_GROUP_DEBRIS
- TRACE_COLLISION_GROUP_NONE
- TRACE_MASK_NPCWORLDSTATIC
- TRACE_COLLISION_GROUP_BLOCK_WEAPONS
- TRACE_COLLISION_GROUP_NPC
- TRACE_COLLISION_GROUP_BREAKABLE_GLASS
- TRACE_COLLISION_GROUP_PLAYER
- PARTICLE_SCRIPT_FLAG_NO_DESATURATE
- PARTICLE_SCRIPT_FLAG_DISABLE_DRAW
- PARTICLE_SCRIPT_FLAG_DISABLE_UPDATE
- PLAYERPOSE_OBSERVING
- TRACE_MASK_TITANSOLID
- TRACE_MASK_PLAYERSOLID
- TRACE_MASK_SOLID
- TRACE_CONTENTS_OPERATOR_FLOOR
- TRACE_MASK_PLAYERSOLID_BRUSHONLY
- TRACE_MASK_SOLID_BRUSHONLY
- TRACE_MASK_NPCFLUID
- TRACE_MASK_NPCSOLID
- TRACE_MASK_OPAQUE_AND_NPCS
- TRACE_MASK_OPAQUE
- TRACE_MASK_WATER
- TRACE_MASK_NPCSOLID_BRUSHONLY
- CONTENTS_OPERATOR_FLOOR
- CONTENTS_MONSTERCLIP
- CONTENTS_PLAYERCLIP
- CONTENTS_TEST_SOLID_BODY_SHOT
- CONTENTS_BULLETCLIP
- CONTENTS_TITANCLIP
- CONTENTS_NOCLIMB
- CONTENTS_BLOCKLOS
- CONTENTS_DEBRIS
- CONTENTS_MONSTER
- CONTENTS_NOAIRDROP
- CONTENTS_OPERATORCLIP
- CONTENTS_OCCLUDESOUND
- CONTENTS_HITBOX
- CONTENTS_TRANSLUCENT
- CONTENTS_DETAIL
- CONTENTS_EMPTY
- TRACE_COLLISION_GROUP_PROJECTILE
- TRACE_COLLISION_GROUP_WEAPON
- TRACE_COLLISION_GROUP_BLOCK_WEAPONS_AND_PHYSICS
- CONTENTS_GRATE
- CONTENTS_AUX
- CONTENTS_WINDOW
- CONTENTS_SOLID
- CONTENTS_OPAQUE
- CONTENTS_WINDOW_NOCOLLIDE
- CONTENTS_WATER
- CONTENTS_SLIME
- CONTENTS_MOVEABLE
- CONTENTS_IGNORE_NODRAW_OPAQUE
- CONTENTS_NOGRAPPLE
- CONTENTS_TESTFOGVOLUME
- ENTITY_VISIBLE_EXCLUDE_PARENT_PLAYER
- ENTITY_VISIBLE_TO_ENEMY
- ENTITY_VISIBLE_TO_FRIENDLY
- ENTITY_VISIBLE_TO_OWNER
- LIFE_ALIVE
- ENTITY_ID_LIGHTS_DISABLED
- ENTITY_VISIBLE_TO_EVERYONE
- ENTITY_VISIBLE_ONLY_PARENT_PLAYER
- LIFE_INVALID
- LIFE_DISCARDBODY
- LIFE_DYING
- AIC_TITAN_BUDDY
- AIC_MARVIN
- PTF_NO_DMG_ON_PASS_THROUGH
- PTF_ADDS_MODS
- CONTENTS_SOUNDTRIGGER
- HITGROUP_CHEST
- HITGROUP_HEAD
- HITGROUP_GENERIC
- HITGROUP_INVALID
- HITGROUP_LEFTLEG
- HITGROUP_RIGHTARM
- HITGROUP_LEFTARM
- HITGROUP_STOMACH
- ENTITY_VISIBLE_TO_NOBODY
- HITGROUP_COUNT
- HITGROUP_GEAR
- HITGROUP_RIGHTLEG
- TEAM_SPECTATOR
- TEAM_UNASSIGNED
- TEAM_INVALID
- TEAM_NPC_HOSTILE_TO_ALL
- TEAM_NPC_FRIENDLY_TO_PLAYERS
- TEAM_MILITIA
- ABSOLUTE_MAX_TEAMS
- TEAM_MULTITEAM_LAST
- TEAM_MULTITEAM_FIRST
- DMG_BULLET
- AIC_STALKER
- AIC_SPECTRE
- AIC_FRAG_DRONE
- AIC_FLYING_DRONE
- AIC_VEHICLE
- AIC_SMALL_TURRET
- AIC_TURRET
- AIC_STALKER_CRAWLING
- AIC_SUPER_SPECTRE
- AIC_GOLIATH
- AIC_PROWLER
- AIC_SPIDER
- AIC_SOLDIER_INFECTED
- VIS_CONE_ENTS_IGNORE_VORTEX
- VIS_CONE_ENTS_TEST_HITBOXES
- SF_INFOTARGET_ALWAYS_TRANSMIT_TO_CLIENT
- SF_INFOTARGET_TRANSMIT_TO_CLIENT
- ARMORTYPE_NORMAL
- VIS_CONE_RETURN_HIT_VORTEX
- VIS_CONE_ENTS_APPOX_CLOSEST_HITBOX
- VIS_CONE_ENTS_CHECK_SOLID_BODY_HIT
- OBS_MODE_IN_EYE_SIMPLE
- OBS_MODE_DEATHCAM
- OBS_MODE_NONE
- ARMORTYPE_HEAVY
- OBS_MODE_CHASE
- OBS_MODE_IN_EYE
- OBS_MODE_STATIC_LOCKED
- OBS_MODE_STATIC
- DMG_REMOVENORAGDOLL
- DMG_PREVENT_PHYSICS_FORCE
- DMG_SKEW_FORCE_UPWARD
- DMG_NO_NPC_SOUND_EVENT
- SF_BLOCK_OWNER_WEAPON
- SF_ABSORB_BULLETS
- DMG_MELEE_EXECUTION
- DMG_MELEE_ATTACK
- SF_WEAPON_START_CONSTRAINED
- SF_CENTERED_CYLINDER
- SF_ABSORB_CYLINDER
- SF_BLOCK_NPC_WEAPON_LOF
- SF_WEAPON_DELETE_AFTER_TIMEOUT
- SF_WEAPON_DISCARDED
- SF_WEAPON_INIT_PHYSICS
- SF_WEAPON_NO_PLAYER_PICKUP
- USABLE_PRIORITY_MEDIUM
- USABLE_PRIORITY_LOW
- EASING_BACK_INOUT
- EASING_BACK_OUT
- USE_INPUT_ALT
- USE_INPUT_LONG
- USE_INPUT_DEFAULT
- USABLE_PRIORITY_HIGH
- SPF_CUSTOM_SCRIPT_3
- SPF_CUSTOM_SCRIPT_2
- SPF_CUSTOM_SCRIPT_1
- SPF_BLOCKS_AI_NAVIGATION
- HIGHLIGHT_VIS_ALWAYS
- HIGHLIGHT_VIS_FORCE_ON
- HIGHLIGHT_VIS_NONE
- SPF_CUSTOM_SCRIPT_4
- DAMAGE_EVENTS_ONLY
- OBS_MODE_MENU
- OBS_MODE_ROAMING
- EASING_SINE_OUT
- EASING_SINE_IN
- EASING_LINEAR
- DAMAGE_YES
- EASING_CIRC_INOUT
- EASING_CIRC_OUT
- EASING_CIRC_IN
- EASING_SINE_INOUT
- EASING_BACK_IN
- EASING_CUBIC_INOUT
- EASING_CUBIC_OUT
- EASING_CUBIC_IN
- HIGHLIGHT_FLAG_DISABLE_DEATH_FADE
- HIGHLIGHT_FLAG_CHECK_OFTEN
- HIGHLIGHT_FLAG_REQUIRE_HIGH_MOVEMENT
- HIGHLIGHT_FLAG_REQUIRE_LOW_MOVEMENT
- WPF_DEPLOYABLE
- WPF_VISIBILITY_SONAR
- WPF_VISBILITY_LOS
- KBT_TAPPED
- WPF_IN_RANGE
- WPF_IS_VISIBLE
- WPF_DYNAMIC_UPDATE
- Client_Script_MTX_HasItem
- HIGHLIGHT_STATE_MAX_VALUE
- CHARGE_ACTIVITY_ANIM_COUNT
- HIGHLIGHT_VIS_FULL_VIEW
- HIGHLIGHT_VIS_OCCLUDED
- HIGHLIGHT_VIS_LOS_ENTSONLYCONTENTSBLOCK
- HIGHLIGHT_VIS_LOS
- HIGHLIGHT_FLAG_REQUIRE_CAN_PICK_UP_OFFHAND
- HIGHLIGHT_FLAG_REQUIRE_CAN_PICK_UP_CLIP
- HIGHLIGHT_FLAG_REQUIRE_NOT_FULL_HEALTH
- HIGHLIGHT_FLAG_ADS_FADE
- HIGHLIGHT_FLAG_REQUIRE_SAME_TEAM
- HIGHLIGHT_FLAG_REQUIRE_TITAN
- HIGHLIGHT_FLAG_REQUIRE_PILOT
- HIGHLIGHT_FLAG_REQUIRE_WEAKPOINT_VISIBLE
- HIGHLIGHT_FLAG_REQUIRE_LOCAL_PLAYER_IS_OWNER
- HIGHLIGHT_FLAG_REQUIRE_ENEMY_TEAM
- HIGHLIGHT_FLAG_REQUIRE_FRIENDLY_TEAM
- HIGHLIGHT_FLAG_REQUIRE_DIFFERENT_TEAM
- Persistent data not available for client #%d.
- Specified var is a struct.
- Invalid persistent var name "%s".
- Invalid persistent var name "".
- Couldn't find persistent var "xp"
- Invalid var to retrieve as int: '%s'
- Invalid var name '%s'.
- Blank var name not allowed.
- Persistent var "gen" is not an int
- Couldn't find persistent var "gen"
- Persistent var "xp" is not an int
- ranked.currentRank
- Persistent var "%s" is not an int
- Couldn't find persistent var "%s"
- Wrong number of arguments for GetSurvivalLootNearbyPos. Needs vector pos, float distToCheck, entity traceToPlayer
- GetHealthFrac: invalid ent
- %s itemIdx %u is not in range
- %s parameter #%u should be an itemIdx (enum).
- Timer already started.
- GetPlayerArrayEx: Invalid class 's'. Must be 'titan', 'pilot', or 'any'
- Wrong number of arguments for GetSurvivalLootNearbyPlayer. Needs entity player, float distToCheck, entity traceToPlayer
- smoothedValue
- Not a vector.
- EaseIn + easeOut exceeded total movetime!
- Timer not started.
- Persistent data not available.
- ScriptDisallowedToUsePersistenceOnSP is set ( call not allowed ).
- Argument #7 of GetNPCArrayWithSubclassEx must be an array
- Argument #3 of GetNPCArrayByClassAndSubclass must be an array
- Client_Script_GetMapName_ScriptCmd
- GetMapName
- Get the name of the map.
- Client_IsFirstTimePredicted
- Get the time spent on the last frame
- Client_Time
- Get the current server time
- Client_IntervalPerTick
- IntervalPerTick
- Get the time between each tick
- Client_FrameTime
- Precache a weapon.
- FrameCount
- PlatformTime
- Get the time since startup.
- Couldn't find persistent var "ranked.isPlayingRanked"
- ranked.isPlayingRanked
- Persistent var "ranked.currentRank" is not an int
- Couldn't find persistent var "ranked.currentRank"
- fadeTime of %g is higher than max of %i
- Flags value of %d is invalid
- Given entity must be a player.
- Persistent var "ranked.isPlayingRanked" is not a bool
- Returns true if currently in prediction mode
- scripts/model_viewer_list.txt
- Not valid with world ent.
- fadeHold of %g is higher than max of %i
- IsFirstTimePredicted
- Returns true if in prediction mode and this is the first time the command is being predicted
- Client_InPrediction
- InPrediction
- DebugScreenText
- float posX, float posY, string text
- Client_ScriptPrecacheImpactEffectTable
- PrecacheImpactEffectTable
- Client_Script_DebugScreenTextWithColor
- DebugScreenTextWithColor
- float posX, float posY, string text, vector rgb
- Client_Script_DebugScreenText
- Gets the local player
- ScriptGetLocalViewPlayer
- GetLocalViewPlayer
- Gets the local view player
- ScriptCanGetLocalPlayer
- CanGetLocalPlayer
- Returns true if a call to GetLocalViewPlayer() would be valid.
- ScriptGetLocalClientPlayer
- Precache a model.
- Client_PrecacheWeapon
- PrecacheWeapon
- string weaponFile
- Precache a material.
- Client_ScriptPrecacheModel
- PrecacheModel
- asset modelFile
- True if script should send stats to devnet.
- Client_ScriptGetModelIndex
- GetModelIndex
- Client_ScriptPrecacheMaterial
- string tableName
- Precache an impact effect table.
- ScriptShouldSendDevStats
- ShouldSendDevStats
- IsHumanSized
- Returns true if the given entity is the size of a human.
- Client_Script_IsRodeoHitBox
- IsRodeoHitBox
- float time
- Client_DeathField_IsActive
- DeathField_IsActive
- Client_Script_IsHumanSized
- Client_DeathField_GetRadiusForNow
- DeathField_GetRadiusForNow
- Client_DeathField_GetRadiusForTime
- DeathField_GetRadiusForTime
- Retrieves an entity (or null) based off an encoded ehandle.
- Client_DeathField_PointDistanceFromFrontier
- DeathField_PointDistanceFromFrontier
- vector point
- Draw a debug overlay line. TRUE means draw through world.
- Client_ScriptDebugDrawBox
- DebugDrawBox
- Draw a debug overlay box
- DebugDrawLineAlpha
- Draw a debug overlay line with alpha. TRUE means draw through world.
- Client_ScriptDebugDrawLine
- DebugDrawLine
- NDebugOverlay::Text
- DebugDrawText
- Draw debug text. TRUE means draw through world.
- NDebugOverlay::AddLineOverlayAlpha
- Returns true if the given hitbox is a Rodeo hit box.
- Client_Script_IsCriticalHit
- IsCriticalHit
- Returns true if the given hit is a critical hit
- IsLocalViewPlayer
- Returns true if the passed in entity is a local view player.
- Script_GetViewEntity
- GetViewEntity
- ScriptIsLocalClientPlayer
- IsLocalClientPlayer
- Returns true if the passed in entity is a local client player.
- ScriptIsLocalViewPlayer
- Returns if ehandle is for a heavy weight entity
- ScriptGetHeavyWeightEntityFromEncodedEHandle
- GetHeavyWeightEntityFromEncodedEHandle
- Retrieves an entity (or null) based off an encoded ehandle received from the server. Return null for lighweight entities
- vector startPos, vector endPos, float radius
- Returns array of entities along the ray
- ScriptIsHeavyWeightEntity
- IsHeavyWeightEntityFromEncodedEHandle
- ZiplineStationSpots ornull
- Client_Script_GetEntityFromEncodedEHandle
- GetEntityFromEncodedEHandle
- int eHandle
- Returns true if you are allowed to attach ziplines to the given entity
- SHARED_SCRIPT( Zipline_FindZiplineStationSpotsForProjectile_Script )
- Zipline_FindZiplineStationSpotsForProjectile
- entity ziplineProjectile, entity hitEntity, vector hitNormal, vector beginStationOrigin, vector beginStationAngles
- BS_ENTERING_BLEEDOUT
- BS_NOT_BLEEDING_OUT
- Client_Script_IsAllowedToAttachZiplines
- IsAllowedToAttachZiplines
- GetLastLoadHadDetente
- Returns whether or not the last load had a detente.
- BS_EXITING_BLEEDOUT
- BS_BLEEDING_OUT
- Returns true if replays are enabled in code.
- ReloadClientScriptCallbacks
- ReloadScriptCallbacks
- Rebinds script callbacks
- GetHealthFrac
- Get health/maxhealth
- Client_Script_Replay_IsEnabled
- Replay_IsEnabled
- SHARED_SCRIPT( Script_GetPlayerArray )
- GetPlayerArray
- Get array of all players
- Client_GetHealthFrac
- GetPlayerArrayOfEnemies
- SHARED_SCRIPT( Script_GetPlayerArrayOfTeam )
- GetPlayerArrayOfTeam
- ScriptGetClientEnt
- GetClientEnt
- Get client entity that match a signifier. Error if there are more than one
- ScriptGetEntsAlongRay
- ScriptGetClientEntArrayBySignifier
- GetClientEntArrayBySignifier
- string signifier
- Get client entities that match a signifier
- ScriptGetClientEntArrayClassAndTargetname
- GetEntArrayByClassAndTargetname
- string signifier, string targetname
- Get client entities that match a signifier and targetname
- GetFreecamAngles
- Return current freecam angles; local player pos if not in freecam
- GetFreecamPos
- Return current freecam pos; local player pos if not in freecam
- GetPlayerDecoyArray
- SHARED_SCRIPT( Script_GetPlayerArrayOfEnemies_AlivePilots )
- GetPlayerArrayOfEnemies_AlivePilots
- SHARED_SCRIPT( Script_GetPlayerArrayOfTeam_AlivePilots )
- SHARED_SCRIPT( Script_GetSurvivalLootNearbyPos )
- GetSurvivalLootNearbyPos
- vector pos, float distToCheck, bool wantsTrace
- SHARED_SCRIPT( Script_GetPlayerDecoyArray )
- Get array of all titans
- SHARED_SCRIPT( Script_GetSurvivalLootNearbyPlayer )
- GetSurvivalLootNearbyPlayer
- entity player, float distToCheck, bool wantsTrace
- SHARED_SCRIPT( Script_GetTitanArrayOfTeam )
- GetTitanArrayOfTeam
- SHARED_SCRIPT( Script_GetTitanArray )
- GetTitanArray
- GetPlayerArrayOfTeam_Alive
- SHARED_SCRIPT( Script_GetPlayerArray_Alive )
- GetPlayerArray_Alive
- SHARED_SCRIPT( Script_GetPlayerArrayOfEnemies )
- GetPlayerArray_Pilots
- SHARED_SCRIPT( Script_GetPlayerArrayOfEnemies_Alive )
- GetPlayerArrayOfEnemies_Alive
- SHARED_SCRIPT( Script_GetPlayerArrayOfTeam_Alive )
- GetPlayerArrayOfEnemies_Pilots
- SHARED_SCRIPT( Script_GetPlayerArrayOfTeam_Pilots )
- GetPlayerArrayOfTeam_Pilots
- SHARED_SCRIPT( Script_GetPlayerArray_Pilots )
- GetPlayerArrayOfTeam_AlivePilots
- SHARED_SCRIPT( Script_GetPlayerArray_AlivePilots )
- GetPlayerArray_AlivePilots
- SHARED_SCRIPT( Script_GetPlayerArrayOfEnemies_Pilots )
- Find and returns the entity with the given entity index.
- Client_GetSurfacePropForEntity
- GetSurfacePropForEntity
- Client_GetTeamPlayerCount
- GetNPCArray
- Get array of all NPCs
- Client_ScriptGetEntByIndex
- GetEntByIndex
- GetNPCArrayOfEnemies
- SHARED_SCRIPT( ScriptGetNPCArrayOfTeam )
- GetNPCArrayOfTeam
- SHARED_SCRIPT( ScriptGetNPCArray )
- SHARED_SCRIPT( ScriptGetNPCArrayEx )
- GetNPCArrayEx
- Get array of all NPCs by class, team, within dist. team -1 for any team, 'any' for any class, -1 for any dist
- SHARED_SCRIPT( ScriptGetNPCArrayOfEnemies )
- GetTitanSoulArray
- Get array of all titan souls
- SHARED_SCRIPT( Script_GetTitanArrayOfEnemies )
- GetTitanArrayOfEnemies
- Get array of all players by class, team, within dist. team -1 for any team, 'any' for any class, otherwise 'titan' or 'pilot', -1 for any dist
- Client_Script_GetTitanCountForTeam
- GetTitanCountForTeam
- SHARED_SCRIPT( ScriptGetTitanSoulArray )
- Get the size of a team
- SHARED_SCRIPT( Script_GetPlayerArrayEx )
- GetPlayerArrayEx
- string classname, int onSameTeamAsNum, int enemiesOfTeamNum, vector origin, float maxdist
- GetTeamPlayerCount
- Get the number of players in a team
- Client_Script_GetMaxTeamPlayers
- GetMaxTeamPlayers
- GetWindowHint
- Returns the best window hint. Start position, clearance radius, clearance height, direction, distance, gravity, search margin, ignore ent
- SHARED_SCRIPT( ScriptGetProjectileArrayEx )
- GetProjectileArrayEx
- Client_Script_BuildingCubeMaps
- BuildingCubeMaps
- Returns true if building cube maps.
- Client_Script_GetWindowHint
- FFADE_INOUT
- Client_Script_IsTestMap
- FFADE_NOT_IN_REPLAY
- FFADE_PURGE
- FFADE_STAYOUT
- FFADE_MODULATE
- SHARED_SCRIPT( ScriptGetNPCArrayWithSubclassEx )
- GetNPCArrayWithSubclassEx
- string classname, int onSameTeamAsNum, int enemiesOfTeamNum, vector origin, float maxdist, array< int > subclasses
- Get array of all NPCs by class, team, and subclass (array), within dist. team -1 for any team, 'any' for any class, -1 for any dist
- SHARED_SCRIPT( ScriptGetNPCArrayByClass )
- GetNPCArrayByClass
- string classname
- Get array of all NPCs of class
- SHARED_SCRIPT( ScriptGetNPCArrayByClassAndSubclass )
- GetNPCArrayByClassAndSubclass
- string classname, array< int > subclasses
- Get array of all NPCs of class and subclass
- Get array of all projectiles by class, team, within dist. team -1 for any team, 'any' for any class, -1 for any dist
- SHARED_SCRIPT( ScriptGetProjectileArray )
- GetProjectileArray
- Get array of all projectiles
- MOVETYPE_ISOMETRIC
- MOVETYPE_NONE
- TURRET_SCRIPT
- TURRET_DEAD
- MOVETYPE_FLYGRAVITY
- MOVETYPE_FLY
- MOVETYPE_STEP
- MOVETYPE_WALK
- MOVETYPE_NOCLIP
- MOVETYPE_PUSH
- MOVETYPE_VPHYSICS
- MOVETYPE_FLY_NO_COLLIDE
- MOVETYPE_RODEO
- MOVETYPE_TRAVERSE
- MOVETYPE_CUSTOM
- MOVETYPE_OBSERVER
- Returns list of files in scripts/model_viewer_list.txt, which is written by reRun
- Client_ScriptScreenFade
- ScreenFade
- Given (player, r, g, b, a, fadeTime, fadeHold, FFADE_ flags), fade the player's screen.
- Play a first-person animation with the grapple (for when it attaches to something).
- SHARED_SCRIPT( Script_GetModelViewerList )
- GetModelViewerList
- array< asset >
- TURRET_SEARCHING
- ScriptPlayGrappleAttachedAnimation
- PlayGrappleAttachedAnimation
- TURRET_RETIRING
- TURRET_DEPLOYING
- TURRET_ACTIVE
- TURRET_INACTIVE
- WEAPON_INVENTORY_SLOT_ANTI_TITAN
- WEAPON_INVENTORY_SLOT_PRIMARY_2
- WEAPON_INVENTORY_SLOT_PRIMARY_1
- WEAPON_INVENTORY_SLOT_PRIMARY_0
- WEAPON_INVENTORY_SLOT_DUALPRIMARY_2
- WEAPON_INVENTORY_SLOT_DUALPRIMARY_1
- WEAPON_INVENTORY_SLOT_DUALPRIMARY_0
- WCAF_INTERRUPTIBLE_ALLOW_WHILE_SPRINTING
- WCAF_DISABLEWEAPON
- WCAF_PLAYRAISEONCOMPLETE
- WCAF_ISINTERRUPTIBLE
- WEAPON_DISABLE_FLAGS_UTILITY
- WEAPON_DISABLE_FLAGS_ALTHAND
- WEAPON_DISABLE_FLAGS_MAIN
- WCAF_TOGGLE
- WT_DEFAULT
- MOVETYPE_ZEROG
- MOVETYPE_MELEE_LUNGE
- MOVETYPE_OPERATOR
- WT_SHOULDER
- WT_ANTITITAN
- WT_SIDEARM
- WT_INVENTORY
- WT_TACTICAL
- WT_DEFENSE
- WT_TITANCORE
- WEAPON_INVENTORY_SLOT_ANY
- WEAPON_INVENTORY_SLOT_INVALID
- AMMOSOURCE_POOL
- AMMOSOURCE_STOCKPILE
- %s (player "%s" at <%g %g %g>)
- %s (weapon "%s" at <%g %g %g>)
- The specified colorID value %i is greater than the max color ID ( %i ) in the colorpalette table.
- COLORID_%s
- pin_telemetry_debug_script
- Shows nicely formatted json of script messages
- %s at <%g %g %g>
- %s (NPC "%s" at <%g %g %g>)
- Weapon name for setting legendary model is invalid!
- Event name is too long: "%s"
- Must create PIN telemetry header before adding events
- Already created PIN telemetry header
- Model name too long. Setting legendary model for weapon %s.
- Legendary index invalid. Trying to set for index %d when max is %d.
- Model names not defined while setting legendary models for %s. World model name: %s ; View model name : %s
- Could not find weapon info for %s. Trying to set legendary models for weapon.
- Invalid enum or item name.
- Unknown persistent enum "%s".
- Persistence datadef is not loaded.
- WEAPON_DISABLE_FLAGS_ALL
- cl_safearea
- ConVar %s is not valid
- Invalid item path: "%s".
- Invalid enum or item index.
- damage_indicator_style_titan
- damage_indicator_style_pilot
- cl_deathhints_enabled
- sound_musicReduced
- The specified colorName string %s was not found in the colorpalette table.
- everything_unlocked
- Returns true if this is server script
- SHARED_SCRIPT( Script_RandomIntRangeInclusive )
- RandomIntRangeInclusive
- Generate a random integer in [A, B]
- Returns true if this is client script
- Client_IsServer
- Client_IsUI
- Returns true if this is UI script
- Client_IsClient
- Returns true if the game was launched with "-fnf".
- Client_IsToolsMode
- IsToolsMode
- Returns true if the game was launched with "-tools".
- SHARED_SCRIPT( Script_RandomFloat )
- RandomFloat
- Generate a random floating point number in [0, A)
- RandomFloatRange
- float, float
- Generate a random floating point number in [A, B)
- SHARED_SCRIPT( Script_RandomInt )
- Generate a random integer in [0, A)
- SHARED_SCRIPT( Script_RandomFloatRange )
- SHARED_SCRIPT( Script_RandomIntRange )
- RandomIntRange
- Generate a random integer in [A, B)
- Client_NativeFuncTest
- NativeFuncTest
- empty function: takes int, bool, float, returns 1
- Client_Dev_CommandLineAddParm
- Gets the integer value of the 'bug_reproNum' convar
- Client_GetDeveloperLevel
- GetDeveloperLevel
- Gets the level of 'developer'
- AngleNormalize
- Wraps given angle to [-180, 180] range
- Client_GetBugReproNum
- GetBugReproNum
- Client_Script_CalcRelativeVector
- CalcRelativeVector
- Given an absolute angle and absolute direction vector, returns a local direction vector; one that is relative to the absolute angle's axes
- Client_Script_AngleNormalize
- Returns true if the game was launched with "-qa".
- Client_IsFNF
- Client_Dev_CommandLineHasParm
- Dev_CommandLineHasParm
- Returns true if the game was launched with the specified parameter.
- Client_IsQA
- Removes parameter from the command line. Useful if you want a command line parameter to only be effective once.
- Client_Dev_CommandLineParmValue
- Dev_CommandLineParmValue
- Returns the string following the parameter if it exists.
- Dev_CommandLineAddParm
- Adds parameter to the command line. Useful to change code/scrip the command line. Pass in the key and value.
- Client_Dev_CommandLineRemoveParm
- Dev_CommandLineRemoveParm
- Start timer for profile entry.
- Client_Script_PerfInitLabel
- PerfInitLabel
- Client_Script_PerfEnd
- End the timer for profile entry.
- Client_Script_PerfStart
- Reset just the timing data, keep labels.
- Client_Script_PerfClearAll
- PerfClearAll
- Clear all data
- Print profile data.
- Client_Script_PerfReset_ScriptCmd
- Given some angles, an axis of rotation vector, and degree angle offset: Returns the angles rotated about the axis by the offset
- Client_Script_CalcRelativeAngles
- CalcRelativeAngles
- Given an angle and vector, returns the angular difference needed to face from the given angle to the given vector
- Client_Script_IsBoxIntersectingBox
- BoxIntersectsBox
- Client_Script_RotateAnglesAboutAxis
- RotateAnglesAboutAxis
- Prints to the game's spam logfile (usually stored in DevNet).
- Client_Script_TriggerBreakpoint
- TriggerBreakpoint
- For debugging
- Initialize profile entry with name.
- SHARED_SCRIPT( ScriptPrintToSpamLog )
- ( string )
- SHARED_SCRIPT( Script_Interpolate )
- Interpolate
- startTime, moveTime, easeIn, easeOut
- LerpVector
- vecFrom, vecTo, percent
- Linearly interpolate between two vectors
- SHARED_SCRIPT( Script_SlerpVector )
- SlerpVector
- Spherically linear interpolate between two vectors
- SHARED_SCRIPT( Script_LerpVector )
- GetRandom3DPointIn2DCircle
- radius, base3D_or_null
- Get a random 2d point in a circle, as a 3d point, with optional 3d base
- Client_Script_RProfStart
- RProfStart
- Start rpof timer for index.
- Client_Script_PerfDump_ScriptCmd
- Start a timer. Use TimerEnd to get the elapsed time. Only one Timer can be active at a time.
- Client_Script_RProfEnd
- End rpof timer for index.
- End the timer started with TimerStart. Return milliseconds since TimerStart was called. Only one Timer can be active at a time.
- Client_Script_TimerStart
- TimerStart
- Interpolate with cubic hermite during ease-in and ease-out times
- Client_Script_Clamp
- Returns first parameter clamped between first and second parameter.
- Client_Script_TimerEnd
- Client_Script_ApproachAngle
- ApproachAngle
- Client_Script_SmoothCDVector
- SmoothCDVector
- ReloadingScriptsBegin
- Call before reloading scripts
- Client_Script_ExponentialDeltaAngle
- ExponentialDeltaAngle
- Client_Script_ReloadingScriptsEnd
- ReloadingScriptsEnd
- Call after reloading scripts
- Client_Script_ReloadingScriptsBegin
- SHARED_SCRIPT( Script_GetSettingsBlockForAsset )
- GetSettingsBlockForAsset
- asset settingsAssetName
- Given a settings asset name, returns an object that represents the (unmodded) block of data for calls into GetSettingsBlockInt/Float/etc.
- Client_Script_Graph
- Map a value V from C to D. Linier interpolate between A and B mapped to C and D
- SHARED_SCRIPT( Script_GetRandom3DPointIn2DCircle )
- Map a value V from Vector C to Vector D. If V <= A, result = C. If V >= B, result = D. Otherwise linearly interpolate between A and B mapped to C and D
- Client_Script_GraphCapped
- GraphCapped
- Map a value V from C to D. If V <= A, result = C. If V >= B, result = D. Otherwise linearly interpolate between A and B mapped to C and D
- Remap [0,1] to a cosine curved [0,1]
- Client_Script_GraphCappedVector
- GraphCappedVector
- Client_Script_SmoothCD
- Interpolate between values, preserving velocity (so it is smooth)
- Client_Script_Smooth01
- Given a settings array (from GetSettingsBlockArray), returns the number of elements in the array.
- SHARED_SCRIPT( Script_GetSettingsBlockArray )
- GetSettingsBlockArray
- Given a settings block (such as from GetGlobalSettingsBlock), resolves a string key to its array in that setting block, and returns an object representing the array. Throws a script error if the field does not exist.
- Given a settings array (from GetSettingsBlockArray), returns the requested element of the array as a settings block.
- SHARED_SCRIPT( Script_GetSettingsArraySize )
- GetSettingsArraySize
- var settingsArray
- Given a settings asset name, returns the 31-bit "unique ID" that was generated for it in Bakery.
- SHARED_SCRIPT( Script_GetSettingsArrayElem )
- GetSettingsArrayElem
- var settingsArray, int index
- int uniqueId
- Given a 31-bit unique ID for a settings asset, returns the settings asset name.
- Client_Script_GetUniqueIdForSettingsAsset
- GetUniqueIdForSettingsAsset
- SHARED_SCRIPT( Script_GetSettingsBlockBool )
- GetSettingsBlockBool
- var settingsBlock, string fieldName
- Given a settings block (such as from GetGlobalSettingsBlock), resolves a string key to its value in that setting block. Throws a script error if the field does not exist.
- SHARED_SCRIPT( Script_GetSettingsBlockFloat )
- GetSettingsBlockFloat
- SHARED_SCRIPT( Script_GetSettingsBlockInt )
- GetSettingsBlockInt
- SHARED_SCRIPT( Script_GetSettingsBlockString )
- GetSettingsBlockString
- SHARED_SCRIPT( Script_GetSettingsBlockVector )
- GetSettingsBlockVector
- SHARED_SCRIPT( Script_GetSettingsBlockStringAsAsset )
- GetSettingsBlockStringAsAsset
- SHARED_SCRIPT( Script_GetSettingsBlockAsset )
- GetSettingsBlockAsset
- Dev_GetAISettingByKeyField_Global
- Slow dev ONLY. Given a player setting name and key, resolves a string key to its value in that setting info file
- Client_Script_GetGlobalSettingsStringAsAsset
- GetGlobalSettingsStringAsAsset
- Client_Script_GetAISettingAssetByKeyField_Global
- Dev_GetAISettingAssetByKeyField_Global
- Slow dev ONLY. Given a player setting name and key, resolves a string key to its asset value in that setting info file
- Client_Script_GetAISettingByKeyField_Global
- Given a weapon name, a list of weapon mods to apply, and key, returns the value of that field in that weapons info file.
- Client_GetWeaponInfoFileKeyField_Global
- GetWeaponInfoFileKeyField_Global
- Given a weapon name and key, resolves a string key to its value in that weapons info file. Assumes no mods set.
- Given a weapon name, returns a list of the mods available on that weapon
- Client_GetWeaponInfoFileKeyField_WithMods_Global
- GetWeaponInfoFileKeyField_WithMods_Global
- string weaponName, array< string > modArray, string key
- GetGlobalSettingsBool
- Given a settings asset name and key, resolves a string key to its value in that setting info file. Throws a script error if the field does not exist.
- Client_Script_GetSettingsAssetForUniqueId
- GetSettingsAssetForUniqueId
- Client_Script_GetGlobalSettingsInt
- GetGlobalSettingsInt
- Given a settings asset setting name and key, resolves a string key to its value in that setting info file. Throws a script error if the field does not exist.
- Client_Script_GetGlobalSettingsBool
- Client_Script_GetGlobalSettingsVector
- GetGlobalSettingsVector
- Client_Script_GetGlobalSettingsFloat
- GetGlobalSettingsFloat
- Client_Script_GetGlobalSettingsAsset
- GetGlobalSettingsAsset
- Client_Script_GetGlobalSettingsString
- GetGlobalSettingsString
- DevTextBufferWrite
- Append string to a temp buffer. Dev only.
- Client_ScriptDevP4Add
- Dump temp buffer out to specified path/filename.
- Client_ScriptDevTextBufferClear
- DevTextBufferClear
- Client_ScriptDevTextBufferWrite
- Client_ScriptGetPersistentDataDefVersion
- GetPersistentDataDefVersion
- Client_ScriptDevTextBufferDumpToFile
- DevTextBufferDumpToFile
- PersistenceGetEnumIndexForItemName
- Client_ScriptPersistenceGetEnumCount
- PersistenceGetEnumCount
- Get a count of how many distinct values the given enum has.
- entity ent, string weaponName, array< string > modArray
- Client_GetWeaponMods_Global
- GetWeaponMods_Global
- string weaponName
- GetWeaponInfoFileKeyFieldAsset_Global
- string weaponname, string key
- Client_Script_SetBodyGroupsForWeaponConfig
- SetBodyGroupsForWeaponConfig
- Client_GetHitgroupForHitboxOnEntity
- GetHitgroupForHitboxOnEntity
- Given ( entity, hitboxIndex ) - returns the hitgroup for the hitbox on that entity
- GetWeaponInfoFileKeyFieldAsset_WithMods_Global
- Add or edit a file to P4
- Client_ScriptDevP4Checkout
- DevP4Checkout
- Check out file from P4
- GetConVarString
- Gets the value of a convar as a string
- Script_GetLevelForXP
- GetLevelForXP
- Client_Script_GetConVarInt
- GetConVarInt
- Gets the value of a convar as an integer
- Client_Script_GetConVarString
- Gets the value of a convar as a boolean
- Client_Script_GetConVarFloat
- GetConVarFloat
- Gets the value of a convar as a float
- SetConVarString
- Sets the value of a convar with a string
- Client_Script_GetConVarBool
- GetConVarBool
- Returns true if the given enum value contains the given value.
- Client_ScriptPersistenceGetEnumItemNameForIndex
- PersistenceGetEnumItemNameForIndex
- Client_ScriptPersistenceGetEnumIndexForItemName
- PersistenceGetArrayCount
- Get a count of how many elements the given item has.
- Client_ScriptPersistenceEnumValueIsValid
- PersistenceEnumValueIsValid
- Script_IsControllerModeActive
- IsControllerModeActive
- Returns whether the user is using a controller instead of a keyboard
- Client_ScriptPersistenceGetArrayCount
- Gets level for a player with a given amount of XP
- Script_SetXPForLevel
- SetXPForLevel
- Sets the XP required for a player to get to a certain level
- Precache a material for use with SetImage.
- Client_Script_IsTurret
- Is entity a turret
- RemoveAllRagdolls
- Remove all ragdolls
- ScriptPrecacheHUDMaterial
- PrecacheHUDMaterial
- GetMusicReducedSetting
- Script_GetSafeAreaScaleSetting
- GetSafeAreaScaleSetting
- Script_RemoveAllRagdolls
- GetDamageIndicatorStyle_Pilot
- Script_DeathHintsSettingIsEnabled
- DeathHintsSettingIsEnabled
- Script_GetMusicReducedSetting
- Client_Script_SetConVarInt
- SetConVarInt
- Sets the value of a convar with an integer
- Client_Script_SetConVarString
- Sets the value of a convar with a boolean
- Client_Script_SetConVarFloat
- SetConVarFloat
- Sets the value of a convar with a float
- SetConVarToDefault
- Sets the value of a convar to its internal default value
- Client_Script_SetConVarBool
- SetConVarBool
- Client_Script_IsMagneticTarget
- IsMagneticTarget
- Returns if an entity is a magnetic target
- Client_Script_SetConVarToDefault
- CreatePINTelemetryHeader
- int versionMajor, int versionMinor, table keyValuePairs
- Script_ColorPalette_GetColorFromID
- ColorPalette_GetColorFromID
- SHARED_SCRIPT( Script_AddPINTelemetryEvent )
- AddPINTelemetryEvent
- string eventName, table headerKeyValuePairs, table bodyKeyValuePairs
- SHARED_SCRIPT( Script_CreatePINTelemetryHeader )
- Gets the title ID for PIN
- Client_Script_GetPINPlatformName
- GetPINPlatformName
- Gets the platform name the way PIN likes it
- string weaponName, int legendaryIndex, asset viewModelName, asset worldModelName
- Set the legendary view model and world model for the weapon. These values override the default values for the weapon. Set the values to "" to use default world or view model again.
- Client_Script_GetPINTitleId
- GetPINTitleId
- Returns whether a demo is being played back
- Script_GetDamageIndicatorStyle_Titan
- GetDamageIndicatorStyle_Titan
- Script_GetDamageIndicatorStyle_Pilot
- Client_Script_EverythingUnlockedConVarEnabled
- EverythingUnlockedConVarEnabled
- Script_IsPlayingDemo
- IsPlayingDemo
- string colorName
- Gets the color ID for the specified colorName.
- Client_Script_GetUnixTimestamp
- GetUnixTimestamp
- int colorID
- Gets the RGB values for the color specified by the colorID.
- SHARED_SCRIPT( Script_ColorPalette_GetIDFromString )
- ColorPalette_GetIDFromString
- GRX_HTTPQUERYGOAL_GIVE_BATTLEPASS_SEQUENCE_REWARD
- GRX_HTTPQUERYGOAL_GIVE_ACCOUNT_SEQUENCE_REWARD
- GRX_HTTPQUERYGOAL_GIVE_ITEM
- GRX_HTTPQUERYGOAL_GIVE_CURRENCY
- GRX_HTTPQUERYGOAL_GIVE_BONUS_TWITCH_SEQUENCE_REWARD
- GRX_HTTPQUERYGOAL_GIVE_BONUS_PS_PLUS_SEQUENCE_REWARD
- GRX_HTTPQUERYGOAL_GIVE_BONUS_EA_PREMIER
- GRX_HTTPQUERYGOAL_GIVE_BONUS_EA_ACCESS_SEQUENCE_REWARD
- GRX_HTTPQUERYGOAL_AUTOOPEN_PACK
- GRX_HTTPQUERYGOAL_GIVE_BUNDLE_STARTER_SEQUENCE_REWARD
- GRX_HTTPQUERYGOAL_GIVE_BUNDLE_FOUNDER_SEQUENCE_REWARD
- GRX_HTTPQUERYGOAL_GIVE_BONUS_UNKNOWN_SEQUENCE_REWARD
- GRX_HTTPQUERYOWNER_CLIENT
- GRX_HTTPQUERYGOAL_TRANSFER_ENTITLEMENTS
- GRX_HTTPQUERYGOAL_REFRESH_USER_INFO
- GRX_HTTPQUERYGOAL_OPEN_PACK
- GRX_ITEMFLAVORMODE_REGULAR
- GRX_ITEMFLAVORMODE_NONE
- Client_Script_SetWeaponLegendaryModel
- SetWeaponLegendaryModel
- GRX_ITEMFLAVORMODE_COUNT
- GRX_ITEMFLAVORMODE_CURRENCY
- GRX_ITEMFLAVORMODE_CONSUMABLE
- GRX_ITEMFLAVORMODE_PACK
- GRX_CURRENCY_COUNT
- GRX_CURRENCY_CRAFTING
- GRX_CURRENCY_CREDITS
- GRX_CURRENCY_PREMIUM
- GRX_HTTPQUERYGOAL_PURCHASE_ITEM
- GRX_HTTPQUERYGOAL_PURCHASE_PACK
- GRX_HTTPQUERYGOAL_PURCHASE_CHARACTER
- GRX_HTTPQUERYGOAL_CRAFT_ITEM
- GRXUserInfo
- SHARED_SCRIPT( Script_MTX_HasItem )
- GRX_HasItem
- SHARED_SCRIPT( Script_MTX_RegisterItem )
- bool functionref( entity player, entity ent )
- CodeCallback_CanUseEntity
- SHARED_SCRIPT( Script_MTX_GetUserInfo )
- GRX_GetUserInfo
- CodeCallback_OnUseEnd
- CodeCallback_OnUseStart
- bool functionref( entity player, entity ent, int useInputFlags )
- CodeCallback_OnUseEntity
- CodeCallback_PingOnUp
- CodeCallback_PingOnDown
- bool functionref( entity player, entity target )
- CodeCallback_IsLeechable
- GRX_HTTPQUERYSTATE_NOERROR
- GRX_HTTPQUERYSTATE_ACTIVE
- GRX_HTTPQUERYSTATE_NONE
- GRX_HTTPQUERYOWNER_SERVER
- GRX_INVENTORYERROR_NOITEMS
- GRX_INVENTORYERROR_NONE
- GRX_HTTPQUERYSTATE_INTERRUPTED
- GRX_HTTPQUERYSTATE_ERROR
- GRX_INVENTORYSTATE_INITIALIZING
- GRX_INVENTORYSTATE_UNINITIALIZED
- GRX_INVENTORYERROR_BACKEND
- GRX_INVENTORYERROR_UNKNOWNITEM
- GRX_RegisterItem
- string itemAlias, int GRX_ITEMFLAVORMODE_
- GRX_INVENTORYSTATE_CLEAN
- GRX_INVENTORYSTATE_DIRTY
- CodeCallback_OnRodeoAttach
- bool functionref( entity player, entity rodeoTarget )
- CodeCallback_IsValidRodeoTarget
- CodeCallback_ZiplineStop
- CodeCallback_OnVortexHitBullet
- void functionref( entity soul, int rodeoSlotIndex, entity oldRider, entity newRider)
- CodeCallback_TitanRiderEntVarChanged
- var functionref( entity rider, entity rodeoTarget )
- CodeCallback_OnTurretCancelPressed
- bool functionref( entity weapon, entity vortexSphere, entity attacker, entity projectile, vector contactPos )
- CodeCallback_OnVortexHitProjectile
- bool functionref( entity weapon, entity vortexSphere, var damageInfo )
- CodeCallback_ExitPhaseShift
- CodeCallback_EnterPhaseShift
- void functionref( entity ent, string errorMsg )
- CodeCallback_ForceScriptError
- CodeCallback_OnMeleeHeld
- CodeCallback_OnMeleeStartActivity
- void functionref( entity player, entity weapon )
- CodeCallback_OnMeleePressed
- CodeCallback_AnimationInterrupted
- CodeCallback_AnimationDone
- CodeCallback_OnMeleeAttackAnimEvent
- CodeCallback_OnMeleeReleased
- bool functionref( entity player, entity zipline, vector ziplineClosestPoint )
- CodeCallback_CanUseZipline
- void functionref( entity player, bool actualSettingsFileChanged )
- CodeCallback_PlayerClassChanged
- CodeCallback_ZiplineMove
- CodeCallback_ZiplineStart
- void functionref( entity player, entity zipline )
- CodeCallback_ZiplineMount
- void functionref( entity dropPod )
- CodeCallback_OnVehicleLaunch
- CodeCallback_OnPlayerStartZoomOut
- CodeCallback_OnPlayerStartZoomIn
- CodeCallback_OnUseButtonReleased
- CodeCallback_OnUseButtonPressed
- void functionref( entity vehicle )
- CodeCallback_OnVehicleCollide
- CodeCallback_OnWeaponDisable
- bool functionref( entity player, int activity )
- CodeCallback_CanStartCustomWeaponActivity
- CodeCallback_CanPlayerRodeo
- Reloads script callback function pointers for client and server.
- CodeCallback_CanPlayerReload
- CodeCallback_OnReloadButtonPressed
- void functionref( entity weapon )
- bool functionref( entity attacker, entity target )
- CodeCallback_IsValidMeleeExecutionTarget
- string functionref( entity player, entity hitEnt, string currWeaponName )
- CodeCallback_CheckPassThroughAddsMods
- CodeCallback_OnGrappleAttach
- void functionref( entity attacker )
- CodeCallback_OnGrappleActivate
- CodeCallback_IsValidMeleeAttackTarget
- CodeCallback_WeaponModCommandCheckMods
- CodeCallback_IsValidGrappleAutoAimTarget
- CodeCallback_OnGrappleDetach
- void functionref( entity attacker, entity target, vector hitpos, vector hitNormal )
- CodeCallback_OnPlayerRemovedWeaponMod
- void functionref( entity player, entity weapon, string mod )
- CodeCallback_OnPlayerAddedWeaponMod
- bool functionref( entity player, entity weapon, string mod, bool isAdd )
- CODE_DF_KNOCK_BACK
- CODE_DF_MELEE
- CODE_DF_EXPLOSION
- anti-titan
- FORCE_NO_SUCK
- CODE_DF_RADIUS_DAMAGE
- Projectile Gravity Scale to be used for variable sights.
- dump_varsights_calculations
- Dumps one frame of variable sights calculations and turns itself off.
- FORCE_SAME_WEAPON
- Too much argument data for remote function "%s"
- reload_script_callbacks_server
- reload_script_callbacks
- "float" must be followed by min, max, bits (argument %i is not a float)
- "int" range min must be strictly less than max
- "int" must be followed by min, max + 1 (argument %i is not an integer)
- Argument %i must be a string
- "vector" must be followed by min, max, bits (argument %i is not a float)
- "float" range min must be strictly less than max unless bitCount is 32
- "float" bit count must be between 1 and 32
- "float" must be followed by min, max, bits (argument %i is not an integer)
- Arg type "%s" isn't allowed; must be "bool", "int", "float", "vector", or "entity"
- "vector" range min must be strictly less than max unless bitCount is 32
- "vector" bit count must be between 1 and 32
- "vector" must be followed by min, max, bits (argument %i is not an integer)
- predator_cannon
- shoulder_rockets
- anti_titan
- homing_missile
- eWeaponCooldownType
- scripts/weapons/constant_types/ammo_pool_types.txt
- eAmmoPoolType
- Couldn't load weapon settings file for "%s".
- table< string, int >
- Exceeded max %d ammo pool types in '%s'.
- scripts/weapons/constant_types/weapon_cooldown_types.txt
- party_color_enabled
- variable_sights_gravity_scale_override
- Hit limit of %u string pool size on weapon asset '%s' allocating string '%s'.
- offhandMeleeHybrid
- offhandMelee
- offhandHybrid
- offhandInstant
- homing_rockets
- rocket_launcher
- smart_pistol
- ui3_enable
- ui2_enable
- ui1_enable
- red_crosshair_range
- ui7_enable
- ui6_enable
- ui5_enable
- ui4_enable
- ui11_enable
- ui10_enable
- ui9_enable
- ui8_enable
- ui15_enable
- ui14_enable
- ui13_enable
- ui12_enable
- Weapon '%s' - Couldn't find projectile callback function '%s' for setting '%s', in [%s] script.
- Weapon '%s' - Server-only callback function '%s' (specified for '%s') was found in [%s] script. This is probably not intended.
- Weapon '%s' - Client-only callback function '%s' (specified for '%s') was found in [%s] script. This is probably not intended.
- Weapon '%s' - Couldn't find callback function '%s' for setting '%s', in [%s] script.
- description
- shortprintname
- fire_rate_max_use_ads
- fire_rate_max_time_cooldown
- fire_rate_max_time_speedup
- fire_rate_max
- burst_fire_delay
- burst_fire_count
- net_bullet_fix
- fire_duration
- ui3_draw_cloaked
- ui2_draw_cloaked
- ui1_draw_cloaked
- ui32_enable
- ui7_draw_cloaked
- ui6_draw_cloaked
- ui5_draw_cloaked
- ui4_draw_cloaked
- ui11_draw_cloaked
- ui10_draw_cloaked
- ui9_draw_cloaked
- ui8_draw_cloaked
- ui15_draw_cloaked
- ui14_draw_cloaked
- ui13_draw_cloaked
- ui12_draw_cloaked
- ui19_enable
- ui18_enable
- ui17_enable
- ui16_enable
- ui23_enable
- ui22_enable
- ui21_enable
- ui20_enable
- ui27_enable
- ui26_enable
- ui25_enable
- ui24_enable
- ui31_enable
- ui30_enable
- ui29_enable
- ui28_enable
- ui3_mesh_override
- ui2_mesh_override
- ui1_mesh_override
- ui32_draw_cloaked
- ui7_mesh_override
- ui6_mesh_override
- ui5_mesh_override
- ui4_mesh_override
- ui11_mesh_override
- ui10_mesh_override
- ui9_mesh_override
- ui8_mesh_override
- ui15_mesh_override
- ui14_mesh_override
- ui13_mesh_override
- ui12_mesh_override
- ui19_draw_cloaked
- ui18_draw_cloaked
- ui17_draw_cloaked
- ui16_draw_cloaked
- ui23_draw_cloaked
- ui22_draw_cloaked
- ui21_draw_cloaked
- ui20_draw_cloaked
- ui27_draw_cloaked
- ui26_draw_cloaked
- ui25_draw_cloaked
- ui24_draw_cloaked
- ui31_draw_cloaked
- ui30_draw_cloaked
- ui29_draw_cloaked
- ui28_draw_cloaked
- fast_swap_from
- fast_swap_to
- ui32_mesh_override
- primary_fire_does_not_block_sprint
- offhand_switch_force_draw
- instant_swap_from
- instant_swap_to
- aimassist_disable_hipfire_titansonly
- aimassist_disable_ads
- aimassist_disable_hipfire
- bypass_semiauto_hold_protection
- aimassist_adspull_weaponclass
- aimassist_disable_ads_humansonly
- aimassist_disable_hipfire_humansonly
- aimassist_disable_ads_titansonly
- ui19_mesh_override
- ui18_mesh_override
- ui17_mesh_override
- ui16_mesh_override
- ui23_mesh_override
- ui22_mesh_override
- ui21_mesh_override
- ui20_mesh_override
- ui27_mesh_override
- ui26_mesh_override
- ui25_mesh_override
- ui24_mesh_override
- ui31_mesh_override
- ui30_mesh_override
- ui29_mesh_override
- ui28_mesh_override
- activitymodifier
- zoomfrac_autoattack
- alt_fire_anim_count
- explosion_damage_flags
- viewmodel_offset_zoom_frac_end
- viewmodel_offset_zoom_frac_start
- viewmodel_offset_ads
- viewmodel_offset_hip
- melee_lunge_time
- viewmodel_offset_ads_by_centerpoint
- viewmodel_ads_rui_bottomleft_attachment
- viewmodel_ads_centerpoint_attachment
- melee_can_hit_humansized
- melee_lunge_target_angle
- melee_lunge_no_target_range
- melee_lunge_target_range
- allow_empty_fire
- gamepad_use_yaw_speed_for_pitch_ads
- aimassist_adspull_zoomEnd
- aimassist_adspull_zoomStart
- move_speed_modifier
- ads_move_speed_scale
- npc_use_ads_move_speed_scale
- allow_headshots
- ads_fov_zoomfrac_end
- ads_fov_zoomfrac_start
- offhand_blocks_sprint
- move_speed_modifier_when_out_of_ammo
- offhand_default_inventory_slot
- alt_fire_alternates_viewkick_yaw
- attack_button_presses_ads
- attack_button_presses_melee
- offhand_hold_enabled
- offhand_activates_on_zoom
- offhand_raise_is_interrupt_resumable
- offhand_interupts_weapon_anims
- offhand_toss_hold_is_resumable
- offhand_transition_has_attach_detach_anim_events
- hide_holstered_sidearm_when_active
- offhand_deploy_requires_input
- fire_in_real_world_while_phased
- offhand_hybrid_switch_on_attack
- offhand_switch_on_attack
- offhand_toss_activates_on_attack
- bolt_hitsize_grow2_time
- bolt_hitsize_grow1_size
- bolt_hitsize_grow1_time
- bolt_hitsize
- melee_range
- melee_damage_heavyarmor
- melee_damage
- melee_can_hit_titans
- melee_freezelook_on_hit
- melee_rumble_on_hit_partial
- melee_rumble_on_hit
- melee_angle
- melee_sound_attack_1p
- melee_raise_recovery_animtime_quick
- melee_raise_recovery_animtime_normal
- melee_attack_animtime
- fire_rumble
- melee_anim_3p
- melee_anim_1p_number
- melee_sound_attack_3p
- ammo_no_remove_from_clip
- ammo_size_segmented_reload
- ammo_min_to_fire_autoreloads
- ammo_clip_random_loss_on_npc_drop_chunksize
- ammo_display
- ammo_drains_to_empty_on_fire
- ammo_display_as_clips
- ammo_no_remove_from_stockpile
- lifetime_shots_default
- low_ammo_fraction
- destroy_on_all_ammo_take
- uses_ammo_pool
- regen_ammo_stockpile_max_fraction
- regen_ammo_refill_start_delay
- regen_ammo_refill_rate
- chance_for_bonus_last_shot_in_clip
- bolt_bounce_frac
- bolt_hitsize_growfinal_size
- bolt_hitsize_growfinal_lerptime
- bolt_hitsize_grow2_size
- ammo_suck_behavior
- projectiles_per_shot
- bolt_zero_distance
- bolt_gravity_enabled
- ammo_clip_reload_max
- ammo_default_total
- ammo_stockpile_max
- ammo_clip_size
- ammo_clip_random_loss_on_npc_drop
- rapid_fire_overrides_min_ammo
- ammo_min_to_fire
- ammo_per_shot
- damage_very_far_value_titanarmor
- damage_very_far_value
- damage_far_value_titanarmor
- damage_far_value
- damage_headshot_scale
- damage_additional_bullets_titanarmor
- damage_additional_bullets
- damage_rodeo
- pass_through_damage_preserved_scale
- pass_through_depth
- damage_shield_scale
- damage_heavyarmor_nontitan_scale
- npc_explosion_damage_heavy_armor
- npc_explosion_damage
- explosion_damage_heavy_armor
- explosion_damage
- regen_ammo_sound_range_start_2
- regen_ammo_sound_range_start_1
- regen_ammo_while_firing
- regen_ammo_stockpile_drain_rate_when_charging
- regen_ammo_sound_range_name_3
- regen_ammo_sound_range_name_2
- regen_ammo_sound_range_name_1
- regen_ammo_sound_range_start_3
- damage_far_distance
- damage_near_distance
- shared_energy_charge_cost
- shared_energy_cost
- damage_near_value_titanarmor
- damage_near_value
- damage_inverse_distance
- damage_very_far_distance
- grenade_arc_indicator_bounce_count
- grenade_arc_indicator_show_from_hip
- grenade_orient_to_velocity
- grenade_ignition_time
- projectile_first_person_offset_fraction
- projectile_inherit_owner_velocity_scale
- grenade_death_drop_velocity_extraUp
- grenade_death_drop_velocity_scale
- projectile_drag_coefficient
- projectile_gravity_scale
- projectile_launch_pitch_offset
- projectile_launch_speed
- explosion_shake_frequency
- explosion_shake_amplitude
- explosion_shake_radius
- projectile_max_deployed
- explosion_inner_radius
- titanarmor_critical_hit_required
- critical_hit_damage_scale
- impulse_force_explosions
- grenade_bounce_vel_frac_sharp
- grenade_bounce_vel_frac_shallow
- explosion_damages_owner
- explosionradius
- grenade_can_roll
- grenade_bounce_extra_vertical_randomness
- grenade_bounce_randomness
- grenade_bounce_vel_frac_along_normal
- grenade_fuse_time
- grenade_radius_horizontal
- grenade_radius_vertical
- grenade_roll_vel_frac_per_second
- reload_no_auto_if_ads_pressed
- reload_is_segmented
- reloadsegmentempty_time_end
- reloadsegment_time_end
- enable_highlight_networking_on_creation
- disable_zoomed_rechamber
- auto_reload_no_ammo
- reload_alt_anim
- charge_cooldown_time
- charge_time
- vortex_drain
- rechamber_time
- charge_is_triggered_by_ADS
- charge_level_base
- charge_levels
- charge_cooldown_delay
- reload_time
- cycle_to_next_when_out_of_ammo
- reload_enabled
- explosion_shake_duration
- reload_time_late4
- reload_time_late3
- reload_time_late2
- reload_time_late1
- reloadempty_time_late2
- reloadempty_time_late1
- reloadempty_time
- reload_time_late5
- reloadsegment_time_loop
- reloadempty_time_late5
- reloadempty_time_late4
- reloadempty_time_late3
- charge_effect2_attachment
- charge_effect_attachment
- charge_drain_sound_seek_to_charge_fraction
- charge_drain_sound_stop_when_empty
- core_duration
- charge_rumble_max
- charge_rumble_min
- charge_effect_show_during_drain
- sustained_discharge_allow_melee
- sustained_discharge_require_input
- sustained_discharge_duration
- core_build_time
- sustained_laser_radius
- sustained_laser_enabled
- sustained_discharge_want_pulse_callbacks
- sustained_discharge_pulse_frequency
- charge_end_forces_fire
- charge_allow_melee
- charge_allow_midway_charge
- charge_require_input
- charge_attack_requires_full_charge
- charge_overheats_when_full
- charge_remain_full_when_fired
- charge_maintained_until_fired
- charge_full_sound_3p
- charge_full_sound_1p
- charge_sound_3p
- charge_sound_1p
- charge_sound_seek_to_charge_fraction
- charge_sound_stop_when_full
- charge_drain_sound_3p
- charge_drain_sound_1p
- toss_overhead_time
- max_cook_time
- tossholdsprintcycle_time
- viewkick_spring_hot
- viewkick_spring
- cooldown_time
- toss_pullout_time
- viewmodel_spring_jolt
- viewkick_spring_cooldown_fadetime
- viewkick_spring_cooldown_holdtime
- viewkick_spring_heatpershot
- viewmodel_jolt_roll
- viewmodel_jolt_side
- viewmodel_jolt_backwardPerShot
- viewmodel_jolt_scale
- sustained_laser_attachment
- sustained_laser_range
- sustained_laser_radial_step
- sustained_laser_radial_iterations
- holster_time
- sustained_laser_impact_distance
- sustained_laser_impact_effect_loops
- sustained_laser_effect_loops
- lower_time
- deploycatch_time
- deployfirst_time
- deploy_time
- sprint_fractional_anims
- sprintcycle_time
- raise_from_sprint_time
- raise_time
- viewkick_ads_weaponFraction
- viewkick_hipfire_weaponFraction_vmScale
- viewkick_hipfire_weaponFraction
- viewkick_roll_hardScale
- viewkick_scale_min_hipfire
- viewkick_scale_firstshot_ads
- viewkick_scale_firstshot_hipfire
- viewkick_ads_weaponFraction_vmScale
- viewkick_scale_valuePerShot
- viewkick_scale_max_ads
- viewkick_scale_min_ads
- viewkick_scale_max_hipfire
- viewkick_scale_pitch_valueLerpEnd
- viewkick_scale_yaw_valueLerpStart
- viewkick_scale_pitch_valueLerpStart
- viewkick_pattern_valuePerShot
- viewkick_pitch_random
- viewkick_pitch_base
- viewkick_pattern
- viewkick_spring_velocityScalePerShot
- viewkick_yaw_base
- viewkick_pitch_hardScale
- viewkick_pitch_softScale
- viewkick_pitch_random_innerexclude
- viewkick_yaw_hardScale
- viewkick_yaw_softScale
- viewkick_yaw_random_innerexclude
- viewkick_yaw_random
- viewkick_roll_softScale
- viewkick_roll_randomMax
- viewkick_roll_randomMin
- viewkick_roll_base
- cooldown_viewkick_softScale
- cooldown_viewkick_yaw_random_innerexclude
- cooldown_viewkick_yaw_random
- cooldown_viewkick_yaw_base
- viewdrift_hipfire_crouch_scale_pitch
- viewdrift_hipfire_stand_scale_pitch
- cooldown_viewkick_adsScale
- cooldown_viewkick_hardScale
- viewdrift_hipfire_crouch_scale_yaw
- viewdrift_hipfire_stand_scale_yaw
- viewdrift_hipfire_speed_pitch
- viewdrift_hipfire_air_scale_pitch
- viewdrift_ads_crouch_scale_pitch
- viewdrift_ads_stand_scale_pitch
- viewdrift_hipfire_speed_yaw
- viewdrift_hipfire_air_scale_yaw
- viewkick_duck_scale
- viewkick_scale_valueDecayRate
- viewkick_scale_valueDecayDelay
- viewkick_scale_yaw_valueLerpEnd
- viewkick_perm_pitch_base
- viewkick_air_scale_ads
- viewkick_move_scale
- viewkick_hover_scale
- viewkick_perm_yaw_random
- viewkick_perm_yaw_base
- viewkick_perm_pitch_random_innerexclude
- viewkick_perm_pitch_random
- cooldown_viewkick_pitch_random_innerexclude
- cooldown_viewkick_pitch_random
- cooldown_viewkick_pitch_base
- viewkick_perm_yaw_random_innerexclude
- npc_attack_cone_angle
- spread_moving_increase_rate
- spread_moving_decay_rate
- spread_wallhanging
- spread_kick_on_fire_crouch_ads
- spread_kick_on_fire_crouch_hip
- spread_kick_on_fire_stand_ads
- spread_kick_on_fire_stand_hip
- spread_max_kick_stand_ads
- spread_max_kick_stand_hip
- spread_kick_on_fire_air_ads
- spread_kick_on_fire_air_hip
- spread_max_kick_air_ads
- spread_max_kick_air_hip
- spread_max_kick_crouch_ads
- spread_max_kick_crouch_hip
- viewdrift_ads_crouch_scale_yaw
- viewdrift_ads_stand_scale_yaw
- viewdrift_ads_speed_pitch
- viewdrift_ads_air_scale_pitch
- spread_stand_hip
- viewdrift_ads_delay
- viewdrift_ads_speed_yaw
- viewdrift_ads_air_scale_yaw
- spread_crouch_hip
- spread_stand_ads
- spread_stand_hip_sprint
- spread_stand_hip_run
- spread_wallrunning
- spread_air_ads
- spread_air_hip
- spread_crouch_ads
- fire_sound_1_npc
- fire_sound_first_shot
- fire_sound_3
- fire_sound_2
- fire_sound_1_player_1p
- fire_sound_first_shot_npc
- fire_sound_3_npc
- fire_sound_2_npc
- fire_sound_1_player_3p
- fire_sound_first_shot_player_1p
- fire_sound_3_player_1p
- fire_sound_2_player_1p
- fire_sound_partial_burst_player_1p
- fire_sound_first_shot_player_3p
- fire_sound_3_player_3p
- fire_sound_2_player_3p
- fx_muzzle_flash_attach
- spread_time_to_max
- spread_decay_delay
- spread_decay_rate
- fx_muzzle_flash_attach_scoped
- fx_shell_eject2_attach
- fx_shell_eject_attach
- fx_muzzle_flash2_attach
- player_hands_attachment
- fx_shell_eject2_attach_scoped
- fx_shell_eject_attach_scoped
- fx_muzzle_flash2_attach_scoped
- fire_sound_1
- readymessage
- looping_sounds
- low_ammo_sound_name_6
- low_ammo_sound_name_5
- low_ammo_sound_name_4
- low_ammo_sound_name_3
- low_ammo_sound_name_10
- low_ammo_sound_name_9
- low_ammo_sound_name_8
- low_ammo_sound_name_7
- low_ammo_sound_name_14
- low_ammo_sound_name_13
- low_ammo_sound_name_12
- low_ammo_sound_name_11
- low_ammo_sound_range_start_3
- low_ammo_sound_range_start_2
- low_ammo_sound_range_start_1
- low_ammo_sound_name_15
- burst_or_looping_fire_sound_end
- burst_or_looping_fire_sound_middle
- burst_or_looping_fire_sound_start
- fire_sound_partial_burst_player_3p
- burst_or_looping_fire_sound_start_1p
- burst_or_looping_fire_sound_end_npc
- burst_or_looping_fire_sound_middle_npc
- burst_or_looping_fire_sound_start_npc
- burst_or_looping_fire_sound_middle_3p
- burst_or_looping_fire_sound_start_3p
- burst_or_looping_fire_sound_end_1p
- burst_or_looping_fire_sound_middle_1p
- low_ammo_sound_name_2
- low_ammo_sound_name_1
- idle_sound_player_1p
- burst_or_looping_fire_sound_end_3p
- bodygroup12_set
- bodygroup11_set
- bodygroup10_set
- bodygroup9_set
- bodygroup16_set
- bodygroup15_set
- bodygroup14_set
- bodygroup13_set
- bodygroup20_set
- bodygroup19_set
- bodygroup18_set
- bodygroup17_set
- bodygroup24_set
- bodygroup23_set
- bodygroup22_set
- bodygroup21_set
- sound_dryfire
- low_ammo_sound_range_name_3
- low_ammo_sound_range_name_2
- low_ammo_sound_range_name_1
- sound_cook_warning
- sound_weapon_ready
- sound_pickup
- bodygroup4_set
- bodygroup3_set
- bodygroup2_set
- bodygroup1_set
- bodygroup8_set
- bodygroup7_set
- bodygroup6_set
- bodygroup5_set
- npc_miss_fast_player
- npc_burst_secondary
- npc_refresh_burst_location_per_shot
- npc_max_burst_max_precision
- npc_aim_at_feet_vs_heavy_armor
- npc_aim_at_feet
- npc_use_strict_muzzle_dir
- npc_full_auto_vs_heavy_armor
- npc_dangerous_to_heavy_armor
- npc_dangerous_to_normal_armor
- npc_self_explosion_safety
- npc_vortex_block
- npc_lead_projectiles
- npc_clear_charge_if_not_fired
- npc_suppress_abs_position
- npc_suppress_lsp_allowed
- bodygroup28_set
- bodygroup27_set
- bodygroup26_set
- bodygroup25_set
- bodygroup32_set
- bodygroup31_set
- bodygroup30_set
- bodygroup29_set
- npc_min_burst
- zoomed_convar_sensitivity_index
- bodygroup_ammo_index_count
- bodygroup_ads_scope_set
- npc_min_burst_max_precision
- npc_max_burst_min_precision
- npc_min_burst_min_precision
- npc_max_burst
- npc_damage_very_far_value
- npc_damage_far_value_titanarmor
- npc_damage_far_value
- npc_damage_near_value_titanarmor
- npc_damage_very_far_distance
- npc_damage_far_distance
- npc_damage_near_distance
- npc_damage_very_far_value_titanarmor
- npc_max_engage_range_heavy_armor
- npc_min_engage_range_heavy_armor
- npc_max_engage_range
- npc_min_engage_range
- npc_pre_fire_delay
- npc_rest_time_secondary
- npc_rest_time_between_bursts_expedite
- npc_fire_at_enemy_defense_time
- npc_rest_time_between_bursts_min
- npc_lead_projectiles_fraction_max_precision
- npc_lead_projectiles_fraction_min_precision
- npc_compensate_gravity
- npc_min_rest_time_between_bursts_max_precision
- npc_max_rest_time_between_bursts_min_precision
- npc_min_rest_time_between_bursts_min_precision
- npc_rest_time_between_bursts_max
- npc_min_range
- npc_charge_time_max
- npc_charge_time_min
- npc_max_rest_time_between_bursts_max_precision
- npc_damage_near_value
- npc_max_range_secondary
- npc_min_range_secondary
- npc_max_range
- npc_spread_pattern_not_in_fov_time
- npc_spread_pattern_focus_time
- npc_spread_defocused_cone_multiplier
- npc_spread_cone_focus_time
- proficiency_poor_additional_rest
- proficiency_poor_bias
- proficiency_poor_spreadscale
- npc_spread_pattern_not_in_fov_factor
- proficiency_good_spreadscale
- proficiency_average_additional_rest
- proficiency_average_bias
- proficiency_average_spreadscale
- proficiency_very_good_bias
- proficiency_very_good_spreadscale
- proficiency_good_additional_rest
- proficiency_good_bias
- npc_accuracy_multiplier_heavy_armor
- npc_reload_enabled
- npc_directed_fire_ang_limit_cos
- npc_pre_fire_delay_interval
- npc_use_long_duration
- npc_use_short_duration
- npc_accuracy_multiplier_npc
- npc_accuracy_multiplier_pilot
- npc_lob_shot_pitch
- npc_use_min_projectile_damage
- npc_use_max_damage
- npc_use_min_damage
- npc_spread_cone_max_precision
- npc_spread_cone_min_precision
- npc_burst_radius_max_precision
- npc_burst_radius_min_precision
- smart_ammo_only_search_on_charge
- smart_ammo_allow_search_while_inactive
- smart_ammo_allow_search_while_firing
- smart_ammo_allow_hip_fire_lock
- smart_ammo_targeting_time_max
- smart_ammo_targeting_time_min
- smart_ammo_track_cloaked_targets
- smart_ammo_always_do_burst
- smart_ammo_targeting_time_modifier_projectile
- smart_ammo_targeting_time_modifier_cloaked
- smart_ammo_targeting_time_max_npc
- smart_ammo_targeting_time_min_npc
- smart_ammo_target_confirmed_sound
- smart_ammo_draw_acquisition_lines
- smart_ammo_unlock_debounce_time
- smart_ammo_targeting_time_modifier_projectile_owner
- proficiency_perfect_additional_rest
- proficiency_perfect_bias
- proficiency_perfect_spreadscale
- proficiency_very_good_additional_rest
- smart_ammo_apply_new_target_delay_to_first_target
- smart_ammo_new_target_delay
- smart_ammo_search_distance
- smart_ammo_search_angle
- smart_ammo_alert_npc_fraction
- smart_ammo_target_npc_lock_factor
- smart_ammo_target_max_locks_heavy
- smart_ammo_target_max_locks_normal
- smart_ammo_allow_ads_lock
- smart_ammo_alt_lock_style
- smart_ammo_max_targeted_burst
- smart_ammo_max_targets
- smart_ammo_lock_effect2_attachment
- smart_ammo_lock_effect_attachment
- smart_ammo_tracker_status_effects
- smart_ammo_max_trackers_per_target
- smart_ammo_search_phase_shift
- smart_ammo_search_neutral_team
- smart_ammo_search_enemy_team
- smart_ammo_search_friendly_team
- zoom_toggle_lerp_time
- zoom_time_out
- zoom_time_in
- zoom_effects
- zoom_scope_frac_start
- zoom_fov_viewmodel
- zoom_toggle_fov
- smart_ammo_looping_sound_acquiring
- smart_ammo_target_lost_sound
- smart_ammo_target_found_sound
- smart_ammo_target_confirming_sound
- smart_ammo_stick_to_fully_locked_targets
- smart_ammo_search_players
- smart_ammo_search_npcs
- smart_ammo_looping_sound_locked
- smart_ammo_active_shot_damage_multiplier
- smart_ammo_active_shot_on_first_lock_only
- smart_ammo_active_shot_time
- smart_ammo_hold_and_reset_after_all_locks
- smart_ammo_tracked_targets_check_visibility
- smart_ammo_other_targets_must_be_tracked
- smart_ammo_npc_targets_must_be_tracked
- smart_ammo_player_targets_must_be_tracked
- is_burn_mod
- projectile_do_predict_impact_effects
- projectile_visible_to_smart_ammo
- crosshair_force_sprint_fade_disabled
- variable_sights_offset_range_4
- variable_sights_offset_range_3
- variable_sights_offset_range_2
- variable_sights_offset_range_1
- projectile_straight_time_max
- projectile_straight_time_min
- projectile_drift_intensity
- projectile_drift_windiness
- projectile_lifetime
- projectile_speed_decay
- projectile_straight_radius_max
- projectile_straight_radius_min
- sound_zoom_in
- zoom_angle_shift_yaw
- zoom_angle_shift_pitch
- zoom_scope_frac_end
- dof_zoom_focusArea_Horizontal
- dof_zoom_nearDepthEnd
- dof_zoom_nearDepthStart
- sound_zoom_out
- minimap_reveal_distance
- anim_alt_idleAttack
- dof_zoom_focusArea_Bottom
- dof_zoom_focusArea_Top
- ordnance_crosshair_always_on_start_index
- active_crosshair_count
- rui_crosshair_index
- breaks_cloak
- zipline_grenade_snap_distance
- zipline_grenade_auto_detach_distance
- zipline_grenade
- zipline_station_animation_ledge
- projectile_killreplay_enabled
- zipline_distance_max
- zipline_distance_min
- zipline_grenade_snap_angle
- projectile_chasecamOffsetUp
- projectile_chasecamMaxPitchUp
- projectile_chasecamMaxOrbitDepth
- projectile_chasecamDistanceMax
- challenge_tier
- challeng_req
- projectile_chasecamOffsetForward
- projectile_chasecamOffsetRight
- projectile_ricochet_max_count
- projectile_collide_with_owner_grace_time
- projectile_speed_reduction_factor
- projectile_bounce_damage_reduction_scale
- projectile_flight_sound
- projectile_death_sound
- projectile_airburst_on_death
- projectile_damages_owner
- zipline_station_attachment_wall
- zipline_station_attachment_ground
- projectile_flamethrower_status_effect_duration
- projectile_flamethrower_status_effect_range
- zipline_station_animation_wall
- zipline_station_animation_ground
- zipline_station_animation_begin
- zipline_station_attachment_ledge
- custom_bool_0
- clear_fx_on_new_view_model
- destroy_on_drop
- never_drop
- custom_bool_4
- custom_bool_3
- custom_bool_2
- custom_bool_1
- custom_int_0
- custom_bool_7
- custom_bool_6
- custom_bool_5
- custom_int_4
- custom_int_3
- custom_int_2
- custom_int_1
- loadout_child_ref
- loadout_parent_ref
- loadout_type
- loadout_selectable
- stat_damage
- mod_description
- mod_short_print_name
- mod_print_name
- headshot_distance
- stat_range
- stat_accuracy
- menu_alt_icon
- menu_image
- damage_leg_scale
- threat_scope_bounds_tagname1
- threat_scope_zoomfrac_end
- threat_scope_zoomfrac_start
- threat_scope_enabled
- threat_scope_fadeWithDistance
- threat_scope_bounds_height
- threat_scope_bounds_width
- threat_scope_bounds_tagname2
- pre_ignition_damage_titanarmor
- pre_ignition_damage
- pre_ignition_speed
- ignition_distance
- pre_ignition_trail_effect
- pre_ignition_flight_sound
- pre_ignition_npc_damage_titanarmor
- pre_ignition_npc_damage
- custom_float_0
- custom_int_7
- custom_int_6
- custom_int_5
- custom_float_4
- custom_float_3
- custom_float_2
- custom_float_1
- melee_respect_next_attack_time
- custom_float_7
- custom_float_6
- custom_float_5
- threat_scope_fadedist_end
- threat_scope_fadedist_start
- show_pre_modded_tracer
- can_attack_when_dead
- eSmartAmmoWeaponType
- smart_ammo_weapon_type
- eSmartAmmoHudType
- smart_ammo_hud_type
- holstermodel
- playermodel
- eSmartAmmoLockType
- smart_ammo_lock_type
- pre_ignition_impact_effect_table
- sustained_laser_new_surface_impact_effect_table
- bounce_effect_table
- projectile_trail_effect_1
- projectile_trail_effect_0
- tracer_effect_first_person
- tracer_effect
- grapple_power_required
- grapple_weapon
- ignition_effect
- ignition_sound
- grapple_maxLengthVert
- grapple_maxLength
- grapple_power_use_rate
- cooldown_type
- eActiveInventorySlot
- offhand_active_slot
- eWeaponFireMode
- eWeaponDamageFalloffType
- damage_falloff_type
- eWeaponHolsterType
- holster_type
- zipline_indicator_impact_blocked_effect
- zipline_indicator_impact_wall_effect
- zipline_indicator_impact_ground_effect
- zipline_indicator_line_effect
- charge_effect_1p
- sustained_laser_impact_effect
- sustained_laser_effect_3p
- sustained_laser_effect_1p
- charge_effect2_1p
- charge_effect_burn_mod_3p
- charge_effect_burn_mod_1p
- charge_effect_3p
- smart_ammo_lock_effect_3p
- smart_ammo_lock_effect_1p
- player_hands_effect
- charge_effect2_3p
- projectilemodel
- projectile_trail_effect_4
- projectile_trail_effect_3
- projectile_trail_effect_2
- fx_muzzle_flash2_world
- fx_muzzle_flash2_view
- fx_muzzle_flash_world
- fx_muzzle_flash_view
- fx_shell_eject2_world
- fx_shell_eject2_view
- fx_shell_eject_world
- fx_shell_eject_view
- zipline_indicator_arc_blocked_effect
- grenade_arc_impact_indicator_effect
- grenade_arc_indicator_effect_first
- grenade_arc_indicator_effect
- <KEEP_DEFAULT>
- Unhandled mod entry "%s" in GetWeaponModValueForName; needs implementation
- Couldn't allocate weapon asset string '%s' for weapon '%s'.
- Couldn't allocate weapon string '%s' for weapon '%s'.
- Problem parsing bool value from string '%s' for entry '%s' in mod '%s' for '%s'.
- Can't parse entry '%s' in mod '%s' for '%s'. Exceeded code limit of %u entries across all mods.
- Unrecognized entry '%s' in mod '%s' for '%s'.
- mod_activity_modifier
- Hit limit of %d mod assembly items.
- Problem parsing vector value from string '%s' for entry '%s' in mod '%s' for '%s'.
- weapon_ammoClipCount
- weapon_clipSize
- weapon_ammo
- vortex_absorb_effect_third_person
- vortex_absorb_effect
- smart_ammo_lock_effect2_3p
- smart_ammo_lock_effect2_1p
- zipline_station_model_ledge
- zipline_station_model_wall
- zipline_station_model_ground
- vortex_impact_effect
- Weapon mod has unknown "ammo_suck_behavior" setting "%s"
- Weapon has invalid "%s" setting "%s"
- Weapon has unknown "%s" setting "%s"
- Weapon %s has unknown "%s" setting "%s"
- Invalid value '%s' specified as bool var '%s' for weapon '%s'.
- Weapon mod has unknown "%s" setting "%s"
- Weapon mod has unknown "viewkick_pattern" setting "%s"
- Weapon mod has unknown "viewkick_spring" setting "%s"
- weapon_zoom_fov
- weapon_ammofrac
- weapon_spread
- proscreen_owner_is_player
- crosshair_movement_y
- crosshair_movement_x
- player_chargeFrac
- player_zoomFrac
- progress_weapon_charge_frac
- progress_grapple_power
- progress_suit_power
- distance_to_crosshair_target
- progress_weapon_remaining_ammo_frac
- progress_weapon_clip_ammo_with_regen_frac
- progress_weapon_clip_ammo_frac
- progress_ready_to_fire_frac
- proscreen_int2
- proscreen_int1
- proscreen_int0
- weapon_lifetime_shots
- player_is_sprinting
- player_chargeLevel
- weapon_script_int_0
- weapon_script_flags_0
- weapon_is_active
- weapon_is_firing
- weapon_is_inCooldown
- weapon_is_reloading
- smartammo_locked
- grapple_in_range
- weapon_is_amped
- weapon_is_disabled
- RUI_CrosshairData
- Can't parse arg '%s' for ui '%s' in '%s', because the value is not a string.
- Can't parse arg '%s' for ui '%s' in '%s', because it exceeds the limit of %u total args.
- '%s' - RUI Args: special weapon setting '%s' cannot be used as a ui var.
- base_spread
- Can't parse ui data '%s' for '%s', because it couldn't load ui asset "%s".
- Can't parse ui data '%s' for '%s', because it is missing "ui" to tell it what ui to use.
- DefaultArgs
- Can't parse ui data '%s' for '%s', because it is missing "attach" and "mesh" to tell it where to go.
- weaponClass
- projectile_trail_attachment
- droppedmodel
- Can't parse ui data '%s' for '%s', because it has both "attach" and "mesh" to tell it where to go.
- proscreen_float0
- shared_energy_frac
- progress_source_shield_frac
- progress_weapon_reloading_frac
- player_last_kill_time
- weapon_latest_dryfire_time
- proscreen_float2
- proscreen_float1
- player_eye_angles
- crosshair_team_color
- weapon_ads_center_offset
- weapon_script_time_0
- '%s' - RUI Args: unknown or unhandled weapon setting '%s'
- Unknown weapon ui data source "%s".
- eWeaponVar.
- variable_sights_offsets
- entity_color_from_charge
- no_ammo_used_on_primary_attack
- bone_merge_world_model
- Weapon "%s" has both projectile_adjust_to_gun_barrel and projectile_adjust_to_hand
- damage_type
- owner_muzzle_index
- uses_indirect_fire
- entity_color_from_lstar_heat_fraction
- smart_ammo_screen_min_y
- smart_ammo_screen_max_x
- smart_ammo_screen_min_x
- entity_color_from_ads_factor
- smart_ammo_own_projectile_lock_grace
- smart_ammo_titans_block_los
- smart_ammo_search_projectiles
- smart_ammo_screen_max_y
- play_offhand_start_end_anim
- play_offhand_charging_anim
- fire_anim_rate
- weaponType
- play_fire_weapon_sound_on_toss
- is_toss_weapon
- play_offhand_fire_anim
- add_owner_velocity_frac
- statsRecord
- alwaysShow
- ammo_pool_type
- projectile_adjust_to_hand
- projectile_adjust_to_gun_barrel
- empty_reload_only
- allow_empty_click
- scripted_projectile_max_timestep
- impact_sound_radius
- clip_bodygroup_show_for_milestone_3
- clip_bodygroup_show_for_milestone_2
- viewpunch_multiplier
- viewmodel_shake_right
- viewmodel_shake_up
- viewmodel_shake_forward
- hide_when_holstered
- offhand_holster_primary
- offhand_keep_primary_in_hand
- disableTempViewmodelHack
- show_grenade_indicator
- gesture_attack_anim
- special_3p_attack_anim_after_charge
- special_3p_attack_anim
- pickup_hold_prompt
- Hold [USE] to pickup [WEAPONNAME]
- smart_ammo_npc_use
- smart_ammo_titan_lock_point
- sound_trigger_release
- sound_trigger_pull
- pickup_press_prompt
- Press [USE] to pickup [WEAPONNAME]
- clip_bodygroup
- bodygroup_ads_scope_name
- bodygroup%i_name
- net_optimize
- clip_bodygroup_show_for_milestone_1
- clip_bodygroup_show_for_milestone_0
- clip_bodygroup_index_hidden
- clip_bodygroup_index_shown
- titan_ability
- titan_ordnance
- titan_primary
- Player setting "%s" is not of type %s
- Player setting "%s" does not exist
- Override bot loadout
- bot_loadout_server
- Too many networked variables with change callbacks in category "%s"! (Increase MAX_VARS_WITH_CALLBACKS_PER_CATEGORY)
- Only one callback may be registered per network variable.
- This is the wrong function for registering callbacks on variables of this type. (expected %d, found %d)
- Change callbacks may not be registered on variables of type SNVT_FLOAT_RANGE_OVER_TIME
- Too many table entries
- Setting "%s" does not exist
- Setting "%s" is not of type %s
- Setting "%s" does not exist in this settings block
- hud_grapple_indicator
- grenade_show_indicator_to_owner
- give_server
- weapon_reparse
- Reloads the weapon script files
- pilot_primary
- bot_loadout
- weapon_tracers
- Give weapon to player.
- pilot_ability
- pilot_ordnance
- pilot_sidearm
- pilot_secondary
- Key is too long: "%s"
- Table may only include string=[string|int|float|table] pairs (found key type "%s")
- Table may only include string=[string|int|float|table|array] pairs (found value type "%s")
- [%g,%g,%g]
- Value is too long: "%s"
- GetBinaryEnemyTeam
- %s called for team #%d. Can only handle #%d and #%d.
- FIELD_BOOLEAN
- FIELD_INTEGER
- FIELD_QUATERNION
- FIELD_VECTOR
- FIELD_EMBEDDED
- FIELD_COLOR32
- FIELD_CHARACTER
- FIELD_SHORT
- FIELD_EDICT
- FIELD_EHANDLE
- FIELD_CLASSPTR
- FIELD_CUSTOM
- FIELD_MODELNAME
- FIELD_TICK
- FIELD_TIME
- FIELD_POSITION_VECTOR
- CParticleProperty
- particleEffect_checkShouldStillPlay
- Invalid attachment point (%d) or attachment type on %s
- cl_particle_batch_mode
- DT_ParticleProperty
- FIELD_STRING
- FIELD_FLOAT
- FIELD_VOID
- string differs (net %s pred %s)
- float (%f)
- float differs (net %f pred %f) diff(%f)
- quaternion[] differs (1st diff) (net %f %f %f %f - pred %f %f %f %f) delta(%f %f %f %f)
- vector (%f %f %f)
- vec[] differs (1st diff) (net %f %f %f - pred %f %f %f) delta(%f %f %f)
- string (%s)
- EHandle (NULL)
- EHandle (0x%p->%s)
- EHandles differ (net) 0x%p (pred) 0x%p
- quaternion (%f %f %f %f)
- byte differs (net %d pred %d)
- color (%d %d %d %d)
- color differs (net %d %d %d %d pred %d %d %d %d)
- FIELD_VMATRIX
- FIELD_FUNCTION
- FIELD_INPUT
- FIELD_SOUNDNAME
- Show more field info when spewing prediction errors.
- FIELD_INTERVALFIELD_MODELINDEX
- FIELD_MATRIX3X4_WORLDSPACE
- FIELD_VMATRIX_WORLDSPACE
- int array element %i differs (net %i pred %i) diff(%i)
- short (%i)
- short differs (net %i pred %i) diff(%i)
- cl_pred_error_verbose
- bool differs (net %s pred %s)
- integer (%i)
- integer (%i->%s)
- int differs (net %i pred %i) diff(%i)
- CBaseParticleEntity
- VModEnable %d
- DT_BaseParticleEntity
- Not expecting FIELD_EMBEDDED in flattened list (%s)
- cl_ragdoll_force_fade_time_on_moving_geo
- Fade out ragdoll even if in players view after this many seconds when touching moving geo.
- FIELD_EMBEDDED in flat list!!!
- sprites/blueglow1.vmt
- g_ragdoll_important_maxcount
- CRagdollLRURetirement
- g_debug_ragdoll_removal
- RequestState
- voice_clientdebug
- Enable/disable voice in this mod.
- baseLastPos %f %f %f
- basePos %f %f %f
- cl_jiggle_bone_sanity
- Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
- tipVel %f %f %f
- tipPos %f %f %f
- baseAccel %f %f %f
- baseVel %f %f %f
- tipAccel %f %f %f
- Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_invert
- cl_jiggle_bone_debug_pitch_constraints
- cl_jiggle_bone_debug_yaw_constraints
- cl_jiggle_bone_debug
- Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
- ui_posedebug_fade_in_time
- Time during which a new pose activity layer is shown in green in +posedebug UI
- iklocks : %-2d :
- %-*s %-*s %*.2f %*.1f/%-*d %*.0f%%
- [ %2d ] Model: %s
- ui_posedebug_fade_out_time
- +posedebug
- Turn on pose debugger or add ents to pose debugger UI
- ikrules : %-2d
- -posedebug
- Turn off pose debugger or hide ents from pose debugger UI
- pvs_addWorkItemsThreshold
- load balancing threshold; if a node has more than this many leaves, it will spread the work across threads
- pvs_drawPortals
- Draw portal access paths. when N > 0, access paths with edge count >= N will show up in green color. when N < 0, access paths with edge count == -N will show up in green.
- PvsGetPrecalc
- PvsProjectAccessPathsThroughCell
- PvsPortalEdges
- 0 - Off, 1 - On by Script, 2 - forced On
- pvs_cullBoxes
- pvs_addWorkItemsAccum
- Accumulate this many work items from the main PVS job before adding them to the worker thread array, which can be slow
- r_waterforceexpensive
- r_forcecheapwater
- Force all water to be cheap water, will show old renders if enabled after water has been seen
- pvs_frustumCullOnly
- r_WaterDrawReflection
- Enable water reflection
- r_waterforcereflectentities
- PvsPortalVerts
- PvsCullAccessPath
- DT_HealthKit
- CHealthKit
- VClientPrediction001
- SDK Root Panel
- rodeoed_anims_enabled
- grapple_pitch
- move_yaw_backward
- Gesture Slot %d(%s): NOT ACTIVE!
- Layer %s: Weight: %.2f, Cycle: %.2f
- Main: %s, Cycle: %.2f, Rate: %.2f
- -------------%s: frame %d -----------------
- CrouchFraction: %.2f
- MoveYaw: %.2f, MoveYawBackward: %.2f
- EntityYaw: %.2f, AimYaw: %.2f, AimPitch: %.2f
- Time: %.2f, Speed: %.2f, MaxSpeed: %.2f, EyeYaw: %.2f, FeetYaw: %.2f
- --------------------------------------------
- Modifiers:
- OneHandedFraction: %.2f
- Gesture Slot %d(%s): %s %s(A:%s, C:%f P:%f)
- ControlHelperAnimate
- IndicatorFlash
- InventoryFlash
- CreditsPortalMsg
- OpenRadialMenu
- HudPingIndicator
- MPMapCompletedData
- MPMapIncomplete
- MPMapCompleted
- AddLocator
- MPAllTauntsLocked
- MPTauntLocked
- MPTauntUnlocked
- MPTauntEarned
- WeapProjFireCB
- ItemPickup
- UpdateJalopyRadar
- AchievementEvent
- LogoTimeMsg
- CreditsMsg
- RemoteWeaponReload
- ApplyHitBoxDamageEffect
- StartSurvey
- ChangePaintColor
- PortalFX_Surface
- HudElemLabelSetText
- HudElemSetVisibility
- TransitionFade
- SetMixLayerTriggerFactor
- RemoteUntypedFunctionCall
- HudElemSetColorBG
- HudElemSetColor
- HudElemImageSet
- RemoteBulletFired
- PlayerNotifyDidDamage
- RemoteFunctionCallsChecksum
- RemoteFunctionCall
- CCvarSlider
- allowoutofrange
- CCvarToggleCheckButton
- vgui::CheckButton
- properties
- ProgressLevelName
- DisconnectedFromGame
- Resource/vgui_%language%.txt
- HideAsLoadingPanel
- LoadedIntoGame
- InlineEditPanel.FillColor
- InlineEditPanel
- RunGameEngine005
- InlineEditPanel.GapLength
- InlineEditPanel.DashLength
- InlineEditPanel.LineSize
- InlineEditPanel.DashColor
- OnItemRemoved
- OnItemAdded
- OnItemSelected
- GenericPanelList
- ui_gameui_modal
- If set, the game UI pages will take modal input focus.
- FlyoutMenu
- ChildResized
- vgui/menu_tiles/UI_tile_128_crnr_topR
- vgui/menu_tiles/UI_tile_128_top
- vgui/menu_tiles/UI_tile_128_crnr_topL
- ui_gameui_ctrlr_title
- vgui/menu_tiles/UI_tile_128_right
- vgui/menu_tiles/UI_tile_128_interior_alt
- vgui/menu_tiles/UI_tile_128_interior1
- vgui/menu_tiles/UI_tile_128_left
- CBaseModFrame
- CBaseModPanel
- m_iHeaderTall
- m_iHeaderY
- BaseModHybridButton
- header_title_x
- m_iTitleXOffset
- header_tall
- GenericConfirmation
- CBaseModFooterPanel
- OnSiblingHybridButtonOpened
- vgui::Button
- Dialog.TileHeight
- Dialog.TileWidth
- Dialog.TitleOffsetY
- Dialog.TitleOffsetX
- dialogstyle
- FooterPanel.OffsetY
- Dialog.PinFromLeft
- Dialog.PinFromBottom
- #GameUI_Icons_XboxButton%d
- #GameUI_Icons_XboxButton
- vgui/menu_tiles/UI_tile_128_crnr_bottomR
- vgui/menu_tiles/UI_tile_128_bottom
- vgui/menu_tiles/UI_tile_128_crnr_bottomL
- entities/suffix
- Resource/UI/BaseModUI/%s.res
- virtual_ui_command_
- controls/%s/name
- default/control
- default/entity
- Dialog.MessageBoxTitleColor
- Dialog.TitleColor
- Dialog.ButtonFont
- Dialog.TitleFont
- ent_fire %s fireuser1
- ent_fire %s fireuser2
- DefaultSystemUI
- OnEngineLevelLoadingSession
- Logo.Height
- Logo.Width
- VideoBIKMaterial_Background
- -nomenuvid
- mainmenu_background_movie
- media/frontend.bik
- Menu.Click
- UI_Menu_Deny
- UI_Menu_Accept
- UI_Menu_Focus
- ui_lobby_noautostart
- ui_lobby_noresults_create_msg_time
- sys_attract_mode_timeout
- script_showErrorDialogs
- resource/basemodui_scheme.res
- ui_fadecloud_time
- ui_fadexui_time
- ui_lobby_jointimeout
- THIS_MUST_BE_LAST!
- DevErrorScreen
- FooterPanel
- GameUIHidden
- loaderrorsNeedShown
- loaderrorsCount
- vgui/loadbar_dots
- ScrollPanel
- ButtonSelected
- scrollbarOnLeft
- ButtonSettings
- scrollbarSpacing
- buttonSpacing
- GridButton%d
- ButtonSelectionChanged
- GridButtonListPanel.MaxScrollVel
- GridButtonListPanel.JoystickDeadZone
- CHorizontalCommunityChatRoomList
- CCommunityList
- CPlayerList
- CDatacenterListPanel
- Menu.Mute.Deny
- UI_Menu_Back
- Menu.Invalid
- #GAMEUI_DATACENTERLOSS
- #GAMEUI_DATACENTERPING
- #GAMEUI_DATACENTERNAME
- displayName
- RuiScrollBar
- ItemClicked
- GridButtonListPanel
- GridButton
- BaseModUI::BaseModHybridButton
- ui/menu/generation_icons/generation_%d
- #PENDING_PLAYER_STATUS_LOADING
- #PENDING_PLAYER_STATUS_CONNECTING
- PlayerListItem
- ui/menu/scoreboard/sb_icon_voip_party_talk
- ui/menu/scoreboard/sb_icon_voip_mute
- imageOverlay
- ui/menu/scoreboard/sb_icon_voip_default
- ui/menu/scoreboard/sb_icon_voip_talk
- ImgBackgroundNeutral
- ImgBackground
- ColumnLineLevel
- ColumnLineMic
- playerListPartyColorR
- chatroom_nameLength
- playerListPartyColorB
- playerListPartyColorG
- playerlist_showGen
- chatroom_namePaddingX
- chatroom_useSlopSpace
- chatroom_nameWidth
- playerListUseFriendColor
- micOffsetY
- nameSpaceY
- nameSpaceX
- defaultColor
- notTalkingColor
- talkingColor
- mutedColor
- adminBgColor
- adminColor
- friendColor
- selectedFgColor
- ImgGenOverlay
- teamFilter
- PlayerListEntry
- ImgPartyLeader
- listEntrySettings
- teamRelationshipFilter
- selectedFont
- rui/menu/common/lobby_icon_broadcasting
- rui/menu/common/lobby_icon_admin
- rui/menu/common/lobby_icon_owner
- nameColumnWidth
- activeColumnWidth
- #COMMUNITY_NAME_LABEL_SHORT
- ui/menu/main_menu/currently_selected
- onlinePlayersColumnWidth
- happyHourColumnWidth
- totalMembersColumnWidth
- verifiedColumnWidth
- #COMMUNITY_ONLINE
- #COMMUNITY_HAPPYHOUR_LABEL
- vgui_drawPolyShapes
- #COMMUNITY_ACTIVE_MEMBERS
- #COMMUNITY_VERIFIED_LABEL_SHORT
- ui/menu/main_menu/verified_community
- nameBgColor
- streamingBgColor
- ownerBgColor
- ownerColor
- #COMMUNITY_HAPPYHOUR_ENDINGIN_SECS
- #COMMUNITY_HAPPYHOUR_ENDINGIN_MINS
- #COMMUNITY_HAPPYHOUR_ENDINGIN_HOURS
- selectedBgColor
- #COMMUNITY_HAPPYHOUR_STARTINGIN_SECS
- #COMMUNITY_HAPPYHOUR_STARTINGIN_MINS
- #COMMUNITY_HAPPYHOUR_STARTINGIN_HOURS
- #COMMUNITY_FETCHING
- ping_max_red
- ping_max_yellow
- ping_max_green
- isDisabled
- RuiPanel.CursorPriority
- isSelected
- RuiButton.CursorPriority
- ruiDefaultHeight
- behave_as_label
- buttonText
- demo_connect_string
- Connect string for demo UI
- demo_ui_enable
- Suffix for the demo UI
- OnMatchPlayerMgrReset
- #L4D360UI_MsgBx_ControllerUnplugged
- #L4D360UI_MsgBx_ControllerUnpluggedTitle
- go_away_from_keyboard
- #L4D360UI_MsgBx_SignInChange
- #L4D360UI_MsgBx_SignInChangeC
- settings/game/state
- GuestSignedIn
- #DisconnectReason_Unknown
- disconnecthdlr
- OnEngineDisconnectReason
- #L4D360UI_MsgBx_DisconnectedFromSession
- #DisconnectReason_PlayerRemovedFromSession
- Player removed from host session
- #DisconnectReason_LostConnectionToLIVE
- Lost connection to LIVE
- Reloads the resource files for the active UI window
- OnSysXUIEvent
- ui_reloadscheme
- OnSysStorageDevicesChanged
- #L4D360UI_MsgBx_AchievementNotWritten
- #L4D360UI_MsgBx_AchievementNotWrittenTitle
- OnProfileUnavailable
- OnSysInputDevicesChanged
- #L4D360UI_MsgBx_StorageDeviceRemoved
- #GameUI_Console_StorageRemovedTitle
- DropDownMenu
- HybridButton.BorderColor
- PnlBackground
- noblindnavigation
- BtnDropButton
- OnlyActiveUser
- InitialFocus
- ResourceFile
- #SessionError_Kicked
- Added to banned list
- #L4D360UI_MsgBx_DisconnectedFromServer
- Connection to server timed out
- #L4D_ServerShutdownIdle
- All players idle
- You have been voted off
- Kicked and banned
- #SessionError_ConnectionFailedAfter
- Connection failed after
- #SessionError_NoPartner
- Partner disconnected
- OnProfileDataLoaded
- OnAttractModeWaitNotification
- OnEngineEndGame
- #SessionError_ServerShuttingDown
- FooterPanel.ButtonFontHeightRui
- FooterPanel.ButtonFontRui
- FooterPanel.ButtonFont
- FooterPanel.InGameTextColor
- FooterPanel.TextColor
- FooterPanel.ButtonTextFontHeightRui
- FooterPanel.TextFont
- FooterPanel.ButtonGapY
- FooterPanel.ButtonGapX
- FooterPanel.TextOffsetY
- FooterPanel.TextOffsetX
- #GameUI_Icons_B_3DButton
- #GameUI_Icons_A_3DButton
- UsesCloudLabel
- FooterPanel.ButtonPaddingX
- BtnChapter
- FlmChapterXXautogenerated_
- DirectCommandTarget
- StandalonePositioning
- FlyoutMenuSettings/solidfill
- FlyoutMenuSettings/noleftrightautonav
- FlyoutMenuSettings/noblindnavigation
- PnlBackground/tall
- vgui/btn_bg_over
- vgui/btn_bg
- CFooterBitmapButton
- FlyoutMenuSettings/randomizeitems
- FooterPanel.BorderDepressedColor
- FooterPanel.BorderArmedColor
- FooterPanel.BorderColor
- vgui/btn_bg_click
- LblUpArrow
- #GameUI_Icons_UP_ARROW
- LblDownArrow
- #GameUI_Icons_DOWN_ARROW
- GenericPanelListBorder
- GenericPanelList.BgColor
- PanelUnSelected
- LblScrollProgress
- panelBorder
- NoDrawPanel
- ui_virtualnav_render
- SliderControl
- PanelListSliderMoved
- #L4D360UI_Scroll_Progress
- #GameUI_Icons_CENTER_DPAD
- #GameUI_Icons_Y_3DButton
- #GameUI_Icons_X_3DButton
- ConfirmationDialog.TextOffsetX
- ConfirmationDialog.TextFontRuiHeight
- ConfirmationDialog.TextFontRui
- ConfirmationDialog.TextFont
- #L4D360UI_Cancel
- #L4D360UI_Ok
- ConfirmationDialog.IconOffsetY
- ScrVerticalScroll
- ListItemRegion
- Panel_PassNavigationToParent
- LblMessage
- HybridButton.SelectedColor
- HybridButton.FocusDisabledColor
- HybridButton.LockedColor
- HybridButton.DisabledColor
- HybridButton.SymbolFont
- HybridButton.Font
- HybridButton.ListButtonInactiveColor
- HybridButton.ListButtonActiveColor
- HybridButton.CursorHeight
- HybridButton.TextInsetY
- HybridButton.TextInsetX
- HybridButton.AllCaps
- HybridButton.RuiFontHeight
- HybridButton.RuiFont
- HybridButton.MultiLine
- OnHybridButtonNavigatedTo
- #L4D360UI_MainMenu_DemoVersion
- HybridButton
- selectedIndex
- vgui/icon_arrow_down
- HybridButton.CursorColor
- HybridButton.FocusColor
- HybridButton.TextColor
- vgui/icon_arrow
- TextInsetX
- wideatopen
- ListInsetX
- ActivationType
- ButtonTextInsetY
- TextInsetY
- ButtonTextInsetX
- usablePlayerIndex
- OverrideTallIfNotBitmap
- ShowDropDownIndicator
- hasScriptSound
- IgnoreButtonA
- EnableCondition
- %s.TextColor
- nonDefaultColor
- DefaultButton
- %s.LockedColor
- %s.DisabledColor
- %s.CursorColor
- %s.FocusColor
- %s.ListButtonInactiveColor
- %s.ListButtonActiveColor
- %s.SelectedColor
- %s.FocusDisabledColor
- CursorHeight
- %s.SymbolFont
- sound_title_click1
- sound_mutedeny
- sound_deny
- sound_click
- __invalid__
- sound_title_click2
- ui_loadingscreen_transition_time
- localClientPlayerCachedLevel
- Allow loading bar to wrap.
- ui_loadingscreen_autotransition_time
- ui_loadingscreen_mintransition_time
- ui_loadingscreen_fadein_time
- RightButton
- gamemodeIdx
- playlistVarName
- DropDownIndicatorSize
- bitmap_focus
- bitmap_enabled
- ValueButton
- LeftButton
- sound_back
- DialogListSelect
- DialogListPrev
- DialogListNext
- sound_focus
- sound_countdown
- sound_invalid
- sound_accept
- LoadingProgress.NumDots
- ProgressBarAnchor
- GameModeInfoRui
- GradientOverlay
- DetentText
- LoadingProgress.DotHeight
- LoadingProgress.DotWidth
- LoadingProgress.DotGap
- #%s_CAMPAIGN_NAME
- cinematic_mode
- loadingTip
- gamemode_bullet_%03d
- bulletPointText%d
- #GAMEMODE_%s
- Use a single bar.
- progressbar_high_precision
- Use a higher precision bar.
- progressbar_allow_wrap
- spLogTitleLoc
- progressbar_single_bar
- LoadingGameMode
- LoadingMapName
- loadscreenAlpha
- TitleSeparator
- LoadingTip
- LoadingMapDesc
- LoadingTeamLogo
- Resource/UI/BaseModUI/SliderControl.res
- LevelRequirements
- inverseFill
- PnlDefaultMark
- LblSliderText
- isValueClampedToStepSize
- SliderControl.MarkColor
- conCommandDefault
- conCommand
- #%s_CAMPAIGN_DESC_IMC
- ui/scoreboard_mcorp_logo
- ui/scoreboard_imc_logo
- #GAMEMODE_BULLET_DEFAULT
- loadscreens/%s_%02d_widescreen
- loadscreens/%s_widescreen
- #%s_CLASSIC_DESC
- #%s_CAMPAIGN_DESC_MILITIA
- displayTime
- detentText
- WorkingAnim
- LastTipIndex
- NewTipLevelDifference
- NewTipDisplayChance
- resource/tips_data.txt
- SliderControl.BackgroundColor
- SliderControl.ForegroundFocusColor
- SliderControl.ForegroundColor
- SliderControl.MarkFocusColor
- SliderControl.CursorPriority
- SliderControl.InsetX
- SliderControl.BackgroundFocusColor
- CInfoPlacementHelper
- DT_InfoPlacementHelper
- m_flConeOfInfluence
- CPortal_PointPush
- DT_PortalPointPush
- m_flInnerRadius
- audio\dev\audio.mprj
- audio\ship\audio.mprj
- -shipsound
- audio\dev\
- audio\ship\
- string choice [ "" english french german italian japanese polish russian spanish tchinese ]
- Language to use for audio (requires a restart to change.)
- miles_language
- Importance
- SoundscapeFloor
- ListenerSoundscapeRoof
- miles_channels
- Sample rate, commonly 48000, 44100, 22050, or 11025 (0 is default)
- miles_samplerate
- When nonzero, perform occlusion checks
- For A/B testing feature. Enable permanently eventually.
- miles_occlusion_use_reset_after_deferred_initial
- enum 0(default) 1(invalid) 2(stereo) 3(invalid) 4(invalid) 5(invalid) 6(5.1) 7(invalid) 8(7.1)
- Number of audio channels, commonly 2(stereo), 6(5.1), 8(7.1). (0 is default)
- float 0 180
- Front panning field angle
- miles_spatialize_front_degrees
- Rear panning field angle
- Enable hard spatialization test
- miles_spatialize_on
- InitialOcclusion
- CurrentAngle
- miles_spatialize_rear_degrees
- Offplane omni-fication strength
- miles_spatialize_offplane_strength
- SlowOcclusion
- miles_nonactor_occlusion
- Distance which must be penetrated for a non-entity sound to be considered occluded.
- miles_nonactor_occlusion_radius
- miles_nopandist
- Use emitter suffixed versions of sounds.
- miles_suffixes
- Do traces to determine when non-entity sounds are occluded.
- When 1, sound is paused and incoming play events are ignored.
- miles_freeze
- Distance which must be penetrated for one of the entity check points to be considered occluded.
- miles_actor_occlusion_radius
- Time (in msec) to delay new sounds when we defer their traces.
- miles_initial_occlusion_delay
- 0 to 100: Force all sounds to have occlusion values of 0 (unoccluded) to 100 (completely occluded). -1 for normal.
- miles_occlusion_force
- Only play sounds from this entity index (or space-separated list of indices.)
- miles_solo_ents
- miles_occlusion
- When zero, occlusion state is binary. When nonzero, allow partial occlusion of audio.
- miles_occlusion_partial
- int -1 100
- Force environment on listener (i.e., global controller changes only)
- miles_force_listener_environment
- float min 0
- Distance at which panning is forced to center-front.
- When 1, stop updating listener position.
- miles_listener_freeze
- Force Environment on played sounds and entities (per-event controllers and suffixes.)
- miles_force_emitter_environment
- Failure parsing file 'scripts/audio/environments.rson'.
- Error loading DSP environments from 'scripts/audio/environments.rson': Data should be an array of objects.
- emitter_suffixes
- listener_play_event
- scripts/audio/environments.rson
- Could not load file 'scripts/audio/environments.rson'.
- Error loading DSP environments from 'scripts/audio/environments.rson': '%s' specified more than once in an environment.
- Error loading DSP environments from 'scripts/audio/environments.rson': unrecognized key '%s'.
- Error loading DSP environments from 'scripts/audio/environments.rson': too many environments (max is currently %i)
- Error loading DSP environments from 'scripts/audio/environments.rson': environment without 'name'.
- emitter_controllers
- listener_controllers
- allow_roof
- Error loading DSP environments from 'scripts/audio/environments.rson': value for '%s' is of wrong type.
- Build Tag mismatch
- mismatched build tag
- Recycling_worldmover
- Couldn't intialize sound.
- Please make sure you have a sound playback device that is enabled and properly configured.
- Failed in: %s
- Miles output follows:
- CSOM_Actor_Initialize_Entity
- CSOM_Actor_Update_Entity
- MilesDriverCreate
- CSOM_MilesAsync_OpenOrFindFile
- -directsound
- Error loading DSP environments from 'scripts/audio/environments.rson': too many %s controllers (max is currently %i)
- Error loading DSP environments from 'scripts/audio/environments.rson': %s controller name cannot be the empty string.
- Error loading DSP environments from 'scripts/audio/environments.rson': two different %s controllers with the same name '%s'
- Error loading DSP environments from 'scripts/audio/environments.rson': environment name cannot be empty string.
- Error loading DSP environments from 'scripts/audio/environments.rson': two different environments with the same name '%s'
- Error loading DSP environments from 'scripts/audio/environments.rson': first environment must be named 'default'
- Error loading DSP environments from 'scripts/audio/environments.rson': duplicate emitter suffix '%s' in environment '%s'
- Error loading DSP environments from 'scripts/audio/environments.rson': Non-number specified for %s controller '%s' value in environment '%s'
- Error loading DSP environments from 'scripts/audio/environments.rson': Unknown (i.e., not in 'default') %s controller '%s' in environment '%s'
- Error loading DSP environments from 'scripts/audio/environments.rson': No environments specified. Must have at least one, named '%s'.
- Error loading DSP environments from 'scripts/audio/environments.rson': couldn't find environment '%s' for 'inherit' in environment '%s' (must have be defined above)
- Error loading DSP environments from 'scripts/audio/environments.rson': too many emitter suffixes in environment '%s' (limit is currently %i)
- Error loading DSP environments from 'scripts/audio/environments.rson': emitter suffix cannot be the empty string in environment '%s' (talk to coder if there is a use case for this?)
- Error loading DSP environments from 'scripts/audio/environments.rson': Too many unique emitter suffixes, triggered by environment '%s'. (Limited globally to %i)
- Error loading Miles Sound Meter info from 'scripts/audio/soundmeter_busses.rson': Sound meter must provide 'bus' value (a string.)
- CSOM_SoundMeterFilterInit - MilesProjectGetBus
- CSOM_SoundMeterFilterInit - MilesBusAddFilter
- Error loading Miles Sound Meter info from 'scripts/audio/soundmeter_busses.rson': Too many sound meters-- code limit is %d
- Error loading Miles Sound Meter info from 'scripts/audio/soundmeter_busses.rson': 'bus' must be a single string.
- Error loading Miles Sound Meter info from 'scripts/audio/soundmeter_busses.rson': only valid keys are 'bus' and 'scale', not '%s'.
- -milesdump
- -milesrecord
- MilesProjectLoad
- MilesStartup
- miles_samples
- miles_dump
- %s( "%s" ) failed to open file; try resyncing
- Miles async failed malloc for '%s' size %Iu
- Miles async failed read '%s' offset %Iu count %Iu
- CSOM_SoundMeterFilterInit - soundMeterFilterIndexProperty
- scripts/audio/soundmeter_busses.rson
- Could not load file 'scripts/audio/soundmeter_busses.rson'.
- Error loading Miles Sound Meter info from 'scripts/audio/soundmeter_busses.rson': Data should be an array of objects.
- SoundMeter
- CSOM_SoundMeterFilterInit - MilesFilterRegister
- CSOM_SoundMeterFilterInit - MilesFilterGetByName
- miles_unpauseui_byname
- stops all playing sounds
- Pauses any sound played on the listener for this client with the given name.
- miles_pauseui_byname
- Resumes any paused sound played on the listener for this client with the given name.
- Shows information about a particular event.
- miles_event_info
- restarts the audio engine
- miles_reboot
- miles_stop_all
- Plays a given alias at an optional given position
- miles_play
- MilesBankLoad
- MilesBankGetStatus (waiting for patchCount)
- %s%s_%s_patch_%d.mstr
- %s%s_stream_patch_%d.mstr
- MilesProjectWaitForLoad
- %s%s_%s.mstr
- %s%s_stream.mstr
- MilesQueueCreate
- ClientSoundMiles_EntityDestroyed
- MilesBankPatch
- MilesBankGetStatus
- File corruption or mismatch detected. Please repair or re-install the game.
- CSOMV_Initialize
- mp_weapon_rocket_launcher
- mp_titanweapon_homing_rockets
- mp_titanweapon_shoulder_rockets
- sp_weapon_proto_battery_charger
- vgui/HUD/weapons/target_ring_front
- vgui/HUD/weapons/target_ring_mid
- vgui/HUD/weapons/target_ring_back
- mp_weapon_smart_pistol
- vgui/HUD/homing_missile_lock_ring
- #SHOULDER_ROCKET_STATUS_1
- #SHOULDER_ROCKET_STATUS_3
- #SHOULDER_ROCKET_STATUS_2
- mp_titanweapon_predator_cannon
- burn_mod_titan_homing_rockets
- vgui/HUD/weapons/target_ring_titan_locked
- vgui/HUD/weapons/target_ring_titan_locking
- miles_record_that
- Enable or disable continuous recording (including previous buffer if available) of audio output to WAV file.
- miles_record
- Writes out milesdump file and perf CSV for current session (when CSOM_MILESDUMP_PASSIVELY_FOR_DEBUGGING is enabled)
- Writes out milesdump file for current session (Only when CSOM_MILESDUMP_PASSIVELY_FOR_DEBUGGING is enabled)
- miles_write_passive_dumpfile
- Writes audio output from the last minute or so to WAV file. (Only useful when CSOM_MILESDUMP_PASSIVE_SAMPLES is enabled)
- smart_laser
- vgui/HUD/weapons/target_ring_front_pilot
- vgui/HUD/weapons/target_ring_mid_pilot
- vgui/HUD/weapons/target_ring_back_pilot
- CHudScriptElements
- m_flDeltaLifetime
- delta_lifetime
- CNestedPanel
- SmartPistolReticle_Status_Icon_%u
- ActiveHomingRocketIcon_%u
- ActiveHomingRocketLockStatus
- AutoLockCorner_%u
- #HUD_SCANNING
- TargetRingBullet_%u_%u_%u_%u
- SmartPistolReticle_Status_%u
- SmartPistolReticle_StatusGlow_%u
- VGUI_PilotLauncher_LockStatus
- VGUI_PilotLauncher_TargetName
- VGUI_PilotLauncher_Range
- VGUI_PilotLauncher_TargetingCircle
- vgui_pilot_launcher_screen
- VGUI_PilotLauncher_Ammo_Label
- vgui/hud/sram/sram_targeting_outer_ring_reverse_rotate
- #HUD_NO_TARGET_IN_RANGE
- #HUD_OFFLINE
- #NPC_TITAN
- #HUD_NO_AMMO
- vgui/hud/sram/sram_targeting_inner_ring
- vgui/hud/sram/sram_targeting_outer_ring
- vgui/hud/sram/sram_targeting_inner_ring_reverse_rotate
- #HUD_LOCKED
- vgui/hud/sram/sram_targeting_inner_ring_static
- vgui/hud/sram/sram_targeting_outer_ring_static
- #HUD_LOCKING
- #HUD_UNKNOWN
- #HUD_ARCHER_TARGET
- #HUD_DISTANCE_METERS
- SetScreenLightColor
- Sets screen space position of the cockpit light.
- SetScreenLightPosition
- Sets a 0-1 scale for the amount of self illum for materials in the cockpit.
- CockpitScreen
- Titan Cockpit Lights Material Proxy
- CCockpitLightsMaterialProxy
- Sets light color for one of the cockpit lights.
- SetScreenLightPosition called with invalid lightIndex %d
- Self illum scale (%f) needs to be between 0 and 1.
- CockpitLights
- C_Titan_Cockpit
- SetCockpitSelfIllumScale
- $selfillum_scale
- $cockpitlight%d_screenpos
- SetScreenLightColor called with invalid lightIndex %d
- VGUI_PilotLauncher_AmmoIcon%u
- cockpit_screen_boot_delay_left
- cockpit_screen_boot_delay_right
- cockpit_screen_boot_delay_top
- VGUI_PilotLauncher_TargetingRing_Inner
- VGUI_PilotLauncher_TargetingRing_Outer
- VGUI_PilotLauncher_Ticker
- VGUI_PilotLauncher_Ticker_Extra
- cockpit_hit_chroma_scale
- Time to get rid of the most recent hit_chroma adjustment when at near 0 health.
- cockpit_hit_chroma_max_time
- cockpit_screen_boot_delay_bottom
- cockpit_screen_boot_delay_mid
- cockpit_screen_boot_chroma_scale
- cockpit_damage_chroma_scale
- Script_ClearCockpitPanelTransparency
- Sets the chroma amount for the cockpit panel. 1 = Full Chromatic Aberration, 0 = No Chromatic Aberration
- SetCockpitPanelChroma
- Script_SetCockpitPanelChroma
- SetCockpitPanelTransparency
- Script_SetCockpitPanelTransparency
- Clears the transparency amount for the cockpit panel.
- ClearCockpitPanelTransparency
- SetCockpitPanelOffsetXY
- Script_SetCockpitPanelOffsetXY
- Sets fov of cockpit.
- SetCockpitFOV
- Clears the chroma amount for the cockpit panel.
- ClearCockpitPanelChroma
- Script_ClearCockpitPanelChroma
- Sets an additional offset XY for the cockpit panel. (-1, -1) to (1, 1)
- GetTimeInCockpit
- Script_GetTimeInCockpit
- Plays an animation sequence by name.
- StartAnimationSequence
- Titan_Cockpit
- DT_Titan_Cockpit
- Titan Cockpit
- Returns time spent in cockpit so far.
- Sets offset for interior camera.
- SetInteriorCameraOffset
- Script_SetInteriorCameraOffset
- Sets the transparency amount for the cockpit panel. 1 = Transparent, 0 = Opaque
- Script_StartAnimationSequence
- Sets offset of viewmodel when cockpit is open.
- SetOpenViewmodelOffset
- Script_SetOpenViewmodelOffset
- healthLossHistory%d
- hud_setting_compactOverHeadNames
- The range of weapon kick roll that will be sampled for cockpit shake.
- cockpitShake_sourceRollRange
- Max amount of cockpit shake.
- cockpitShake_translateRange
- lastVisibleTime
- crosshairTargetStartTime
- lastCrosshairTargetTime
- lastFiredTime
- damageComboLatestUpdateTime
- damageComboStartHealthFrac
- worldPosEyeDist
- Sets that the world view is saved off before viewmodels are rendered.
- SetCaptureScreenBeforeViewmodels
- Script_SetCaptureScreenBeforeViewmodels
- Tell code a panel was damaged.
- Opens the cockpit (Puts it into the world.)
- Returns whether cockpit is open.
- cockpit_pitch_up_frac
- fractional amount that cockpit pitches as you look down
- cockpit_pitch_down_frac
- Invalid panel index %d
- AddToTitanHudDamageHistory
- Cockpit has no owner.
- cockpit Sequence '%s' not found in model '%s' (LookupSequence returned %d)!
- fractional amount that cockpit pitches as you look up
- targetTitle
- targetBossName
- targetClanName
- targetIcon
- healthFrac
- shieldFrac
- targetName
- draw_target_info_offscreen
- helmetType
- targetGrade
- teamMemberIndex
- Artificial delay of damage indicator in replay
- damageIndicatorReplayTimeOffset
- #HudAutoText_Uptime
- damageFlags
- distanceFromAttackOrigin
- #HudAutoText_EnemyTeamScore
- #HudAutoText_FriendlyVsEnemyTeamScore
- #HudAutoText_TopCompetitorName
- #HudAutoText_TopCompetitorScore
- #HudAutoText_CountdownTime
- #HudAutoText_FriendlyTeamName
- #HudAutoText_EnemyTeamName
- #HudAutoText_FriendlyTeamScore
- damagePosition
- damageType
- damageAmount
- PlayerDidDamageParams
- #HudAutoText_FriendlyEvacHereLeavingTime
- #HudAutoText_EnemyEvacHereLeavingTime
- #HudAutoText_EtaCountdownTime
- #HudAutoText_LeavingCountdownTime
- #MATCHMAKING_CONNECTING
- #MATCHMAKING_ERRORCODE
- #HudAutoText_CheckHudEvacEta
- SetAutoTextEntity must be called with HATT_DISTANCE_METERS or HATT_DISTANCE_METERS_PRECISE
- CHudDamageIndicator
- SetAutoText cannot be called with HATT_DISTANCE_METERS, use SetAutoTextVector instead.
- SetAutoText cannot be called with HATT_DISTANCE_METERS_PRECISE, use SetAutoTextVector instead.
- SetAutoText: Unsupported HATT type: %d
- SetAutoTextVector must be called with HATT_DISTANCE_METERS or HATT_DISTANCE_METERS_PRECISE
- #HudAutoText_ActiveWeaponMagazineCount
- #HudAutoText_OffhandWeaponName0
- #HudAutoText_OffhandWeaponName1
- #HudAutoText_TitanOffhandWeaponAmmo0
- #HudAutoText_TitanNoWeaponName
- #HudAutoText_PilotNoWeaponName
- #HudAutoText_ActiveWeaponClipAmmo
- #HudAutoText_ActiveWeaponMaxAmmo
- #MATCHMAKING_NOSERVERS
- #MATCHMAKING_SERVERERROR
- #MATCHMAKING_LOCALERROR
- #MATCHMAKING_GETTINGLIST
- #HudAutoText_PilotOffhandWeaponAmmo0
- #HudAutoText_TitanOffhandWeaponAmmo1
- #HudAutoText_PilotOffhandWeaponAmmo1
- #MATCHMAKING_SEARCHINACTIVE
- GrenadeIconSize
- m_flGrenadeRadiusScale
- GrenadeRadiusScale
- m_flDamageRadiusScale
- DamageIndicatorSize
- m_flGrenadeIndicatorSize
- GrenadeIndicatorSize
- m_flGrenadeIconSize
- Creates a grenade indicator with the specified entity and radius
- AddGrenadeIndicator
- Script_AddGrenadeIndicator
- Removes the grenade indicator for the given entity
- DamageRadiusScale
- Creates a damage indicator with the specified vector and scale.
- AddDamageIndicator
- Script_AddDamageIndicator
- vgui/damageindicator_3d
- m_nDamageIndicatorTextureId
- DamageIndicator
- m_nGrenadeIndicatorTextureId
- m_flFadeOutPercentage
- FadeOutPercentage
- m_flLifeTime
- m_flDamageIndicatorSize
- GrenadeIndicator
- vgui/HUD/grenade_indicator
- m_nGrenadeIconTextureId
- GrenadeIcon
- m_changeColor
- ChangeColor
- m_changeScale
- ChangeStyle
- m_changeTime
- ChangeTime
- m_changeDir
- CircularClockwise
- segment_bg_image
- ChangeScale
- m_circularEnabled
- CircularEnabled
- m_circularClockwise
- SegmentFill
- m_iProgressDirection
- ProgressDirection
- m_iBarInset
- RemoveGrenadeIndicator
- Script_RemoveGrenadeIndicator
- CHudProgressBar
- m_iSegmentFill
- SegmentSize
- m_segmentGap
- SegmentGap
- m_changeStyle
- m_iBarMargin
- m_segmentSize
- HudElement
- GetOrCreateHudElement
- ScriptGetOrCreateHudElement
- Run the specified animation script from hudanimations.txt.
- Hud Control
- CClientScriptHud
- Get a class instance of a named hud element.
- ToScreenSpace_Script
- Convert a vector (in world space) to clamped screen coordinates. Returns an array with x and y values. Meant to be followed up with Hud.ClipScreenPositionToBox()
- vector pos
- ToScreenSpaceClamped
- Get the size of the screen in pixels, as an array with two elements.
- GetScreenSize
- Convert vector (in world space) to screen coordinates. Returns an array with x, y, and a bool. Bool is false if the coordinate is not on-screen.
- ToScreenSpace
- Potentially infinite nested panels; panel "%s" is an ancestor of another with the same name
- controlSettingsFile
- %s, string controlSettingsFile
- CMouseMovementCapturePanel
- change_image
- %s, progress bar
- killReplay_playNonReplayRemoteCallsOnLocalClientPlayer
- remoteCalls_requireConnectionScriptsForViewPlayer
- Clamp bounds must be a number between 0.1 and 1.0 (%d %d)
- resource/HudScriptedScheme.res
- resource/UI/HudScripted_mp.res
- No free visGroups.
- Invalid visGroupID %d
- Hud element is not a progress bar. (%s)
- Invalid screen clamp type (%d).
- RichText vgui widgets don't support args.
- No textEntry, label, or button element with name '%s'.
- First parameter is not a hud element
- EnableAutoText: No auto text currently set.
- DisableAutoText: No auto text currently set.
- SetColor/SetColorBG called with invalid number of elements in array.
- SetColor/SetColorBG called with invalid number of parameters.
- GetTextWidth() - Not valid on non-label element '%s'.
- No Button element with name '%s'.
- No ImagePanel element with name '%s'.
- Hud element %s position [%d, %d] is out of range [%d, %d]
- Unable to find a hud element from this handle
- SetColor/SetColorBG called with invalid argument type; must be array.
- Given x, y, and left-right-top-bottom boundries, clamp the X & Y. Returns an array with x and y values.
- int x, int y, int left, int right, int top, int bottom
- ClipScreenPositionToBox
- ToScreenSpaceApproximateWithBounds
- ToScreenSpaceClampedWithBounds
- Script_ToScreenSpaceClampedWithBounds
- Convert a vector (in world space) to coordinates in or on an ellipse on screen giving the player a hint which direction to look to see the target. Returns an array with x and y values.
- ToScreenSpaceApproximate
- Disable spherical warp distortion.
- WarpDisable
- UNBOUND_KEY
- Enable spherical warp distortion.
- WarpEnable
- Set global spherical warp settings (xWarp, xScale, yWarp, yScale, viewDist).
- WarpGlobalSettings
- RUI for "%s" failed to load.
- No GridButtonListPanel element with name '%s'.
- Second parameter is not a hud element
- No Button element with name '%s'.
- Too many keypress handlers on "%s"
- No button, text entry, or label element with name '%s'.
- No text entry element with name '%s'.
- No RUI element with name '%s'.
- Destroy a hud element.
- Reveal a hud element.
- Hide a hud element.
- Set visibility of a hud element.
- Button not found to scroll to
- Hud Element Control
- CClientHudElement
- CClientScriptHudElement
- Hud element is not a list. (%s)
- Index %i is invalid (max %i)
- Hud element is not a listPanel. (%s)
- Cannot set Y scale on a label.
- No DialogListButton element with name '%s'.
- Element %s is not a SliderControl.
- Element %s is not a SliderControl or DialogListButton.
- Hud element is not a button. (%s)
- Tried to clear binding handler on hud element that has no binding handler
- Invalid event type %d
- Too many event handlers for event %d on "%s"
- This event handler not found on "%s"
- Invalid animation interpolator (%d).
- MoveOverTime: position (%i, %i) is out of range (%i)
- SetLabelImage() - Not valid on non-label element '%s'.
- Tried to set binding handler on hud element that already has a binding handler
- Set the auto text settings for this HUD element. ( localization token, HATT type, start value, end value, transition time )
- SetAutoTextCountTo
- Script_SetAutoTextCountTo
- Enable the auto text updating
- SetAutoTextVector
- Script_SetAutoTextVector
- SetAutoTextEntity
- Script_SetAutoTextEntity
- Script_DisableAutoText
- Returns true if an auto text has been set for it and it is enabled
- IsAutoText
- Script_IsAutoText
- EnableAutoText
- Script_EnableAutoText
- Disable the auto text updating
- DisableAutoText
- SetVisGroupID
- GetVisGroupID
- GetHudName
- SetVisible
- Refresh the visibility a hud element.
- UpdateVisibility
- Returns whether the given hud element is currently visible.
- SetAutoText
- Script_SetAutoText
- SetAutoTextWithAlternates
- Script_SetAutoTextWithAlternates
- Script_GetHudName
- GetScriptID
- Script_GetScriptID
- Set the auto text settings for this HUD element
- GetBaseSize
- GetCursorPriority
- SetClampToScreen
- SetClampBounds
- GetParentRelativePos
- GetBaseWidth
- GetBaseHeight
- GetBasePos
- SetPulsate
- ClearPulsate
- SetOffscreenArrow
- IsOnScreen
- SetWorldSpaceScale
- SetADSFade
- SetDistanceFade
- SetFOVFade
- DisableKeyBindingIcons
- Script_DisableKeyBindingIcons
- Scale key binding icon sizes by this amount
- SetKeyBindingIconScale
- Enable replacing key bindings with the actual key
- EnableKeyBindingIcons
- Script_EnableKeyBindingIcons
- Disable replacing key bindings with the actual key
- Script_SetKeyBindingIconScale
- SetBarSegmentInfo
- SetBarInset
- SetBarMargin
- SetBarProgressDirection
- SetBarProgress
- SetBarProgressAndRate
- SetBarProgressOverTime
- GetBarProgress
- SetBarChangeStyle
- SetBarChangeDir
- SetBarChangeDuration
- ReturnToBaseColor
- SetBarSegmentFill
- SetBarProgressSource
- SetBarProgressSourceEntity
- SetBarProgressRemap
- SetNavRight
- SetBaseSize
- SetTextTypeWriter
- SetBasePos
- SetNavDown
- SetNavLeft
- GetBaseColor
- GetBaseAlpha
- SetCursorPriority
- SetBaseColor
- SetEntityOverhead
- Script_SetEntityOverhead
- SetHideOnEntityOverheadCloak
- ClearWorldOrigin
- SetSelected
- ReturnToBasePos
- ReturnToBaseSize
- IsSelected
- SetColorBG
- Script_SetColorBG
- SetPanelAlpha
- Script_SetPanelAlpha
- Sets the color of an element with components (red, green, blue, alpha) given as 0-255 values.
- Script_SetColor
- Sets the background color of an element with components (red, green, blue, alpha) given as 0-255 values.
- Get the estimated drawn width of this label.
- GetTextWidth
- Script_SetEntity
- GetPanelAlpha
- Script_GetPanelAlpha
- SetBaseAlpha
- FadeOverTime
- Script_FadeOverTime
- ReturnToBasePosOverTime
- ReturnToBaseScaleOverTime
- Script_ScaleOverTime
- OffsetOverTime
- Script_OffsetOverTime
- a, duration, [interpolator]
- y, duration, [interpolator]
- SetYOverTime
- Script_SetYOverTime
- OffsetXOverTime
- x, duration, [interpolator]
- SetXOverTime
- Script_SetXOverTime
- Sets the pin sibling by name
- SetPinSibling
- x, y, duration, [interpolator]
- GetListSize
- GetListItem
- GetListSelectedItem
- GetListPanelSelectedItem
- ColorOverTime
- Script_ColorOverTime
- wScale, hScale, duration, [interpolator]
- ScaleOverTime
- MoveOverTime
- Script_MoveOverTime
- r, g, b, a, duration, [interpolator]
- Sets an image in the label on the left side, or right side if the second parameter is true.
- asset imageName, bool rightSide
- SetLabelImage
- index, string, [param1, param2, param3...]
- Script_SetText
- Set the image of an imagePanel element.
- asset imageName
- Set the position of the given hud element.
- Set the Z position of the given hud element.
- RunAnimationCommand
- Gets the color of an element as an array with four elements (red, green, blue, alpha).
- Get the position of the given hud element, as an array with two elements.
- duration, [interpolator]
- HideOverTime
- Script_HideOverTime
- Script_OffsetXOverTime
- OffsetYOverTime
- Script_OffsetYOverTime
- a, duration, delay, [interpolator]
- FadeOverTimeDelayed
- Script_FadeOverTimeDelayed
- Set the text of a label element. Optional parameters for localized-string '%s1'-type format vars.
- r, g, b, a, duration, delay, [interpolator]
- ColorOverTimeDelayed
- Script_ColorOverTimeDelayed
- AddEventHandler
- Removes a closure that was set to handle an event
- RemoveEventHandler
- Sets the callback for commands this element receives
- Script_GetParent
- -hud_event_handler_typed
- Adds a closure to handle an event such as UIE_CLICK
- int eventType, void functionref( var hudelem ) handler
- Adds a closure to handle keypress events.
- bool functionref( var hudelem, int keyId, bool isDown ) handlerFunc
- AddKeyPressHandler
- Returns whether the element is enabled (can be interacted with)
- void functionref( var hudelem, const char* binding ) handler
- SetCommandHandler
- Clears the callback for commands this element receives
- ClearCommandHandler
- Set the height of the given hud element.
- Get the rotation of the given hud element.
- Get the size of the given hud element, as an array with two elements.
- Set the size of the given hud element.
- Set the width of the given hud element.
- Checks if a child HUD element for a given name exists
- Gets the parent HUD element
- GetRotation
- Set the rotation of the given hud element.
- SetRotation
- Gets a child HUD element (for use with CNestedPanel)
- Haven't finished registering common functions.
- Can't end - Never called BeginRegisteringLevelFunctions().
- Already called EndRegisteringLevelFunctions().
- Can't register '%s' - Haven't called BeginRegisteringFunctions().
- HudElement "%s" could not be found on panel "%s".
- Already called this function.
- Can't end - Never called BeginRegisteringFunctions().
- Already called EndRegisteringFunctions().
- Function "%s" not found in UI script (must be global)
- Function "%s" not found in client script (must be global)
- Out of room to register client function "%s" - Usage: %d/%d entries, %d/%d buffer.
- Can't register '%s' - Already called BeginRegisteringFunctions().
- Out of room to register client function '%s' - Usage: %d/%d entries, %d/%d buffer.
- void functionref(
- Too many arguments for remote function "%s" (exceeded type string buffer size)
- Gives the element focus
- SetFocused
- GetUTF8Text
- Script_GetUTF8Text
- Sets whether the element is enabled (can be interacted with)
- Returns whether the element has focus
- Populates a GridButtonListPanel with a given number of RuiButtons.
- int numButtons
- InitGridButtons
- No free HudElements; see console log
- SetUTF8Text
- Script_SetUTF8Text
- Script_SelectAll
- PROGRESS_SOURCE_PLAYER_SUIT_POWER
- PROGRESS_SOURCE_PLAYER_GRAPPLE_POWER
- PROGRESS_SOURCE_FRIENDLY_TEAM_SCORE
- PROGRESS_SOURCE_ENEMY_TEAM_SCORE
- PROGRESS_TEXTURE_SEGMENT_BG
- PROGRESS_TEXTURE_CHANGE
- PROGRESS_SOURCE_SCRIPTED
- PROGRESS_SOURCE_ENTITY_HEALTH
- PROGRESS_SOURCE_WEAPON_CLIP_AMMO_FRACTION_WITH_REGEN
- PROGRESS_SOURCE_WEAPON_REMAINING_AMMO_FRACTION
- PROGRESS_SOURCE_BOOST_METER_FRACTION
- PROGRESS_SOURCE_GLIDE_METER_FRACTION
- PROGRESS_SOURCE_TOP_COMPETITOR_SCORE
- PROGRESS_SOURCE_WEAPON_CHARGE_FRACTION
- PROGRESS_SOURCE_WEAPON_READY_TO_FIRE_FRACTION
- PROGRESS_SOURCE_WEAPON_CLIP_AMMO_FRACTION
- INTERPOLATOR_LINEAR
- INTERPOLATOR_ACCEL
- INTERPOLATOR_DEACCEL
- INTERPOLATOR_PULSE
- Can't register script network variables - Haven't called BeginRegisteringFunctions().
- Can't register script network variables - Already called EndRegisteringFunctions().
- CLAMP_RECT
- CLAMP_ELLIPSE
- PROGRESS_TEXTURE_FG
- PROGRESS_TEXTURE_BG
- INTERPOLATOR_FLICKER
- INTERPOLATOR_SIMPLESPLINE
- INTERPOLATOR_BOUNCE
- CLAMP_NONE
- Returns a new visGroup handle.
- CreateVisGroup
- Returns the clients desired screen fade settings
- GetFadeParams
- Returns the current visibility state of the specified visGroup
- IsVisGroupVisible
- Set the specified visGroup to the specified state.
- SetVisGroupVisible
- Remote_BeginRegisteringLevelFunctions
- Script_Remote_BeginRegisteringLevelFunctions_Client
- Register a function name to be used in remote calls.
- Remote_RegisterUntypedFunction_deprecated
- Begin registration of remote functions and script network vars.
- Remote_BeginRegisteringFunctions
- Script_Remote_BeginRegisteringFunctions_Client
- Begin registration of remote functions and script network vars for the level script.
- SEGMENT_HIDE
- PROGRESS_EAST
- PROGRESS_WEST
- PROGRESS_NORTH
- PROGRESS_SOURCE_SHIELD_FRACTION
- SEGMENT_STRETCH
- SEGMENT_SLIDE
- SEGMENT_CLIP
- CHANGE_CHUNK_FADE_COLOR
- CHANGEDIR_LOSS
- CHANGEDIR_GAIN
- CHANGEDIR_BOTH
- PROGRESS_SOUTH
- CHANGE_NONE
- CHANGE_CHUNK_LERP
- CHANGE_CHUNK_FADE
- HATT_UPTIME
- HATT_COUNTDOWN_TIME
- HATT_FRIENDLY_TEAM_NAME
- HATT_ENEMY_TEAM_NAME
- Finish registration of remote functions and script network vars for the level script.
- Remote_EndRegisteringLevelFunctions
- Script_Remote_EndRegisteringLevelFunctions_Client
- HATT_ENEMY_TEAM_ROUND_SCORE
- HATT_FRIENDLY_VS_ENEMY_TEAM_ROUND_SCORE
- HATT_TOP_COMPETITOR_SCORE
- HATT_TOP_COMPETITOR_NAME
- HATT_FRIENDLY_TEAM_SCORE
- HATT_ENEMY_TEAM_SCORE
- HATT_FRIENDLY_VS_ENEMY_TEAM_SCORE
- HATT_FRIENDLY_TEAM_ROUND_SCORE
- Script_Remote_RegisterUIFunction_Client
- Same as Remote_RegisterUIFunction, but the function is not required to exist. Useful for dev-only functions.
- Remote_RegisterUIFunction_Optional
- Script_Remote_RegisterUIFunction_Optional_Client
- Script_Remote_RegisterUntypedFunction_Client
- Register a function name to be used in remote calls. Specify argument types with "bool", "int", "float", "vector", and "entity". "int" must be followed by min, max + 1. "float" and "vector" must be followed by min, max, bit count. The value will be rounded to the nearest 1/2^(bit count) fraction of the specified range. Use 32 to send perfectly precise values.
- string functionName, ...
- Remote_RegisterUIFunction
- Script_Remote_RegisterClientFunction_Optional_Client
- Finish registration of remote functions and script network vars.
- Remote_EndRegisteringFunctions
- Script_Remote_EndRegisteringFunctions_Client
- Remote_RegisterClientFunction
- Script_Remote_RegisterClientFunction_Client
- Same as Remote_RegisterClientFunction, but the function is not required to exist. Useful for dev-only functions.
- Remote_RegisterClientFunction_Optional
- HATT_GAME_COUNTDOWN_DAYS_HOURS_MINUTES_SECONDS
- HATT_GAME_COUNTDOWN_HH_MM_SS
- HATT_GAME_COUNTDOWN_DD_HH_MM_SS
- HATT_UI_COUNTDOWN_SECONDS
- HATT_GAME_COUNTDOWN_SECONDS
- HATT_GAME_COUNTDOWN_MINUTES_SECONDS
- HATT_GAME_COUNTDOWN_SECONDS_MILLISECONDS
- HATT_GAME_COUNTDOWN_HOURS_MINUTES_SECONDS
- HATT_UI_COUNTDOWN_HH_MM_SS
- HATT_UI_COUNTDOWN_DD_HH_MM_SS
- HATT_DISTANCE_METERS
- HATT_DISTANCE_METERS_PRECISE
- HATT_UI_COUNTDOWN_MINUTES_SECONDS
- HATT_UI_COUNTDOWN_SECONDS_MILLISECONDS
- HATT_UI_COUNTDOWN_HOURS_MINUTES_SECONDS
- HATT_UI_COUNTDOWN_DAYS_HOURS_MINUTES_SECONDS
- HATT_ACTIVE_WEAPON_MAGAZINE_COUNT
- HATT_OFFHAND_WEAPON_NAME_0
- HATT_OFFHAND_WEAPON_NAME_1
- HATT_OFFHAND_WEAPON_AMMO_0
- HATT_ACTIVE_WEAPON_NAME
- HATT_ACTIVE_WEAPON_SHORT_NAME
- HATT_ACTIVE_WEAPON_CLIP_AMMO
- HATT_ACTIVE_WEAPON_MAX_AMMO
- HATT_ETA_COUNTDOWN_TIME
- HATT_LEAVING_COUNTDOWN_TIME
- HATT_MATCHMAKING_EMPTY_SERVER_SEARCH_STATE
- HATT_MATCHMAKING_EMPTY_SERVER_SEARCH_ERROR
- HATT_OFFHAND_WEAPON_AMMO_1
- HATT_CHECK_HUD_EVAC_ETA
- HATT_FRIENDLY_EVAC_HERE_LEAVING_TIME
- HATT_ENEMY_EVAC_HERE_LEAVING_TIME
- Hud_GetHudName
- Hud_Script_GetHudName
- Hud_GetScriptID
- Hud_Script_GetScriptID
- Tells a hud element to draw before or after the screen blur effect
- Hud_SetAboveBlur
- Hud_SetVisGroupID
- Hud_GetVisGroupID
- Hud_SetAutoTextVector
- Hud_Script_SetAutoTextVector
- Hud_SetAutoTextEntity
- Hud_Script_SetAutoTextEntity
- Hud_SetAutoText
- Hud_Script_SetAutoText
- Hud_SetAutoTextWithAlternates
- Hud_Script_SetAutoTextWithAlternates
- UIE_CHANGE
- UIE_CLICKRIGHT
- UIE_DOUBLECLICK
- UIE_MIDDLECLICK
- HATT_COUNT_TO
- UIE_GET_FOCUS
- UIE_LOSE_FOCUS
- Hud_UpdateVisibility
- Hud_IsVisible
- Returns whether the given hud element is above the screen blur effect
- Hud_IsAboveBlur
- Hud_Destroy
- Hud_SetVisible
- Hud_GetAbsY
- Hud_GetAbsPos
- Hud_GetParentRelativePos
- Hud_GetBaseWidth
- Hud_GetHeight
- Hud_GetAbsX
- Hud_GetBaseY
- Hud_SetClampToScreen
- Hud_SetClampBounds
- Hud_SetWorldSpaceScale
- Hud_GetBaseHeight
- Hud_GetBasePos
- Hud_GetBaseSize
- Hud_GetBaseX
- Hud_Script_EnableAutoText
- Hud_DisableAutoText
- Hud_Script_DisableAutoText
- Hud_IsAutoText
- Set the auto text settings for this HUD element. ( localization token, HATT type, start value, end value, transition time );
- Hud_SetAutoTextCountTo
- Hud_Script_SetAutoTextCountTo
- Hud_EnableAutoText
- Hud_Script_DisableKeyBindingIcons
- Hud_SetKeyBindingIconScale
- Hud_Script_SetKeyBindingIconScale
- Hud_GetWidth
- Hud_Script_IsAutoText
- Hud_EnableKeyBindingIcons
- Hud_Script_EnableKeyBindingIcons
- Hud_DisableKeyBindingIcons
- Hud_OffsetY
- Hud_GetBaseColor
- Hud_GetBaseAlpha
- Hud_GetCursorPriority
- Hud_SetBaseColor
- Hud_OffsetX
- Hud_SetBarProgressAndRate
- Hud_SetBarProgressOverTime
- Hud_GetBarProgress
- Hud_SetBarSegmentInfo
- Hud_SetCursorPriority
- Hud_SetCursorVelocityModifier
- Hud_SetCounterscrollScale
- Hud_SetBarProgress
- Hud_ClearPulsate
- Hud_SetOffscreenArrow
- Hud_IsOnScreen
- Hud_IsLabel
- Hud_SetADSFade
- Hud_SetDistanceFade
- Hud_SetFOVFade
- Hud_SetPulsate
- Hud_SetNavRight
- Hud_SetBaseSize
- Hud_SetTextTypeWriter
- Hud_SetBasePos
- Hud_IsRuiPanel
- Hud_SetNavUp
- Hud_SetNavDown
- Hud_SetNavLeft
- Hud_SetPanelAlpha
- Hud_Script_SetPanelAlpha
- Hud_GetPanelAlpha
- Hud_Script_GetPanelAlpha
- Hud_SetColorBG
- Hud_Script_SetColorBG
- Hud_SetAlpha
- Hud_Script_SetAlpha
- Hud_Script_SetEntity
- Hud_SetEntityOverhead
- Hud_Script_SetEntityOverhead
- Hud_SetHideOnEntityOverheadCloak
- Hud_GetAlpha
- Hud_SetBaseAlpha
- Hud_GetTextWidth
- Hud_SetEntity
- Hud_SetBarProgressSource
- Hud_SetBarProgressSourceEntity
- Hud_SetBarProgressRemap
- Hud_SetBarChangeStyle
- Hud_SetBarInset
- Hud_SetBarMargin
- Hud_SetBarProgressDirection
- Hud_SetBarSegmentFill
- Hud_SetColor
- Hud_Script_SetColor
- Sets the background color of an element with components (red, green, blue, alpha); given as 0-255 values.
- Hud_SetBarChangeDir
- Hud_SetBarChangeDuration
- Hud_ReturnToBaseColor
- Sets the color of an element with components (red, green, blue, alpha); given as 0-255 values.
- Hud_GetListItem
- Hud_GetListSelectedItem
- Hud_GetListPanelSelectedItem
- Returns the name of the row that is currently selected in a ListPanel
- Hud_SetSelected
- Hud_SetLocked
- Hud_SetNew
- Hud_GetListSize
- Hud_MoveOverTime
- Hud_Script_MoveOverTime
- Hud_GetListPanelSelectionRowNum
- Returns the number of rows that are in a ListPanel
- Hud_GetListPanelRowCount
- Hud_SetPinSibling
- AddPlayerHint
- HidePlayerHint
- Hud_SetScale
- Hud_SetScaleX
- Hud_SetOrigin
- Hud_ClearWorldOrigin
- Adds a hint to the hint system with a max of 3 string args to the hint.
- float, float, asset, string, [param1, param2, param3...]
- Hud_ReturnToBaseSize
- Hud_IsSelected
- Hud_IsLocked
- Hud_SetScaleY
- Hud_GetScaleX
- Hud_GetScaleY
- Hud_ReturnToBasePos
- Hud_HideOverTime
- Hud_Script_HideOverTime
- Hud_OffsetXOverTime
- Hud_Script_OffsetXOverTime
- Hud_OffsetYOverTime
- Hud_Script_OffsetYOverTime
- Hud_Script_FadeOverTimeDelayed
- Hud_RunAnimationScript
- Hud_Script_RunAnimationScript
- Hud_ColorOverTimeDelayed
- Hud_Script_ColorOverTimeDelayed
- Hud_FadeOverTimeDelayed
- Hud_OffsetOverTime
- Hud_Script_OffsetOverTime
- Hud_FadeOverTime
- Hud_ColorOverTime
- Hud_Script_ColorOverTime
- Hud_ScaleOverTime
- Hud_Script_ScaleOverTime
- Hud_SetXOverTime
- Hud_Script_SetXOverTime
- Hud_SetYOverTime
- Hud_Script_SetYOverTime
- Hud_Script_FadeOverTime
- Hud_ReturnToBasePosOverTime
- Hud_ReturnToBaseScaleOverTime
- Sets a button as not-pressed
- Hud_SetButtonNotPressed
- Returns whether a ToggleButton is toggled
- Hud_IsButtonToggled
- Hud_GetRotation
- Hud_SetRotation
- Sets a button as pressed
- Hud_SetButtonPressed
- Hud_GetDialogListSelectionIndex
- Sets the selected entry of a dialog list button by its index
- Hud_SetDialogListSelectionIndex
- Gets the string value of the selected entry of a dialog list button
- Hud_DialogList_AddListItem
- Gets the size of the dialog list button
- Hud_GetDialogListItemCount
- Gets the index of the selected entry of a dialog list button
- var hudelem, asset, bool rightSide
- Hud_SetLabelImage
- Hud_RunAnimationCommand
- Gets the color of an element as an array with four elements (red, green, blue, alpha);.
- Hud_SetText
- Hud_Script_SetText
- var hudelem, asset
- Hud_SetImage
- Hud_GetSize
- Hud_SetSize
- Hud_SetWidth
- Hud_SetHeight
- Hud_GetColor
- Hud_GetPos
- Hud_SetPos
- Removes the callback for commands this element listens for
- Hud_ClearCommandHandler
- Hud_HandleEvent
- Hud_Script_HandleEvent
- Hud_AddEventHandler
- Hud_RemoveEventHandler
- Sets the callback for commands this element listens for
- Hud_SetCommandHandler
- Sets whether the element is enabled (can be interacted with);
- Hud_SetEnabled
- Hud_IsFocused
- Hud_SetFocused
- var hudelem, bool functionref( var hudelem, int keyId, bool isDown ) handlerFunc
- Hud_AddKeyPressHandler
- Returns whether the element is enabled (can be interacted with);
- Hud_IsEnabled
- Hud_SliderControl_SetMin
- Hud_SliderControl_SetMax
- Hud_SliderControl_SetStepSize
- Hud_SliderControl_GetCurrentValue
- Hud_GetDialogListSelectionValue
- Sets the selected entry of a dialog list button by its string value
- Hud_SetDialogListSelectionValue
- Hud_GetDialogListValueIsNonDefault
- Hud_GetChild
- Hud_HasChild
- Hud_GetParent
- Hud_Script_GetParent
- Hud_SetPlaylistVarName
- Hud_SetGamemodeIdx
- Gets a child HUD element (for use with CNestedPanel);
- Hud_HudElement
- Starts message mode on a chat box
- Hud_StartMessageMode
- Stops message mode on a chat box
- Hud_StopMessageMode
- Sets a GridButtonListPanel's scroll bar position
- Hud_ScrollToItemIndex
- var hudelem, var button
- Hud_ScrollToItemButton
- CHudScriptElements::MsgFunc_RemoteUntypedFunctionCall
- #DISCONNECT_OUT_OF_SYNC
- CHudScriptElements::MsgFunc_RemoteFunctionCall
- stops weapon text hints from appearing
- [optional function wasn't found]
- [uiscript_reset failed to refind this function]
- Hud_SetUTF8Text
- Hud_Script_SetUTF8Text
- Hud_SelectAll
- Hud_Script_SelectAll
- Hud_WarpEnable
- Hud_WarpDisable
- Hud_GetUTF8Text
- Hud_Script_GetUTF8Text
- Hud_GetRui
- Hud_Script_GetRui
- var hudelem, int
- Hud_InitGridButtons
- Move cursor to the Start of the text buffer and resets scroll position
- Hud_GotoRichTextStart
- Gets the RUI instance associated with a RuiPanel.
- var hudElem
- timeSincePlayerUsed
- KeyboardBindingsPanel
- hintTextSize
- #GameUI_KeyboardSettingsText
- #GameUI_KeyboardSettings
- DefaultsOK
- KeyBindingsPanelSettings.res
- listpanel_keybindlist
- ruipanel_keybindlist
- Fourth argument must be the hint text
- ui/hint_display.rpak
- Couldn't load ui asset "%s".
- ui/zipline_flyout.rpak
- cl_prevent_weapon_text_hints
- First argument must be a float display time
- Second argument must be a float fade time
- Third argument must be an asset
- colorStyle2
- altColorStyle3
- disable_player_use_prompts
- #MELEE_EXECUTE_PROMPT
- #VARIABLE_ZOOM_HINT_PC
- #VARIABLE_ZOOM_HINT
- 220 215 210 255
- usePromptTextColor
- usePromptImageYOffset
- usePromptBaseColor
- KeyBindings.KeyColumnWidth
- KeyBindings.HeaderFont
- KeyBindings.KeyFont
- usePromptButtonTextColor
- WEAPONICON
- WEAPONNAME
- usePromptImageScale
- #GameUI_Key1
- #GameUI_Key2
- LastBoundColumn
- unbind "%s"
- scripts/kb_act.lst
- cmd%d unbind "%s"
- cfg/config_default_pc.cfg
- cfg/%s.cfg
- KeyBindings.ActionColumnWidth
- unbind_held "%s"
- cmd%d bind "%s" "%s" "%i"
- cmd%d bind_held "%s" "%s"
- cmd%d unbind_held "%s"
- Rumble_CreatePlayParams: Second parameter must be a table (of param values)
- Rumble_CreatePlayParams: Failed to get name string from the "name" field in the passed in params
- Rumble_CreatePlayParams: Failed to get position vector from the "position" field in the passed in params
- Rumble_CreatePlayParams: Failed to get float from the "scale" field in the passed in params
- Fifth parameter must be an array (of 2d vectors)
- rightTrigger[%d] is not a 2d vector
- Rumble_CreatePlayParams: Function takes 2 parameters.
- Rumble_CreatePlayParams: First parameter must be a string (name of the play params to create)
- distanceMin
- Rumble_CreatePlayParams: Failed to get float from the "distanceMin" field in the passed in params
- distanceMax
- Rumble_CreatePlayParams: Failed to get float from the "distanceMax" field in the passed in params
- Rumble_CreatePlayParams: Failed to get float from the "scaleMin" field in the passed in params
- Rumble_CreatePlayParams: Failed to get float from the "scaleMax" field in the passed in params
- %s: Rumble params named "%s" already exists for '%s' controllers.
- Print current list of active rumbles
- rumble_print
- Rumble_Play: Rumble graph not found: %s
- Rumble_CreateGraph
- %s: A rumble graph named "%s" already exists for '%s' controllers.
- Rumble_CreateParams
- Third parameter must be an array (of 2d vectors)
- rightMotor[%d] is not a 2d vector
- Fourth parameter must be an array (of 2d vectors)
- leftTrigger[%d] is not a 2d vector
- Not enough arguments.
- First parameter must be a string (name of the graph)
- Second parameter must be an array (of 2d vectors)
- leftMotor[%d] is not a 2d vector
- Rumble_CreateGraphPS4
- Rumble_Script_CreateGraphPS4
- Rumble_CreatePlayParamsPS4
- Rumble_Script_CreatePlayParamsPS4
- Rumble_Script_CreateGraphAll
- string rumbleName, table params
- Rumble_CreatePlayParamsAll
- Rumble_Script_CreatePlayParamsAll
- string graphName, array<vector> leftMotor, array<vector> rightMotor, array<vector> leftTriggerMotor, array<vector> rightTriggerMotor
- Rumble_CreateGraphXB1
- Rumble_Script_CreateGraphXB1
- Rumble_CreatePlayParamsXB1
- Rumble_CreateGraph360
- Rumble_Script_CreateGraph360
- Rumble_CreatePlayParams360
- Rumble_Script_CreatePlayParams360
- Rumble_Play: Play parameters not found: %s
- Rumble_Play: Second parameter must either be null or a table (of param values to override)
- Rumble_Play: Failed to get name string from the "name" field in the passed in override params
- Rumble_Play: Failed to get vector from the "position" field in the passed in override params
- Rumble_CreatePlayParams: Failed to get boolean from the "loop" field in the passed in params
- Rumble_Play: Function takes 2 parameters.
- Rumble_Play: First parameter must be a string (name of the play params)
- Rumble_Play: Failed to get float from the "distanceMax" field in the passed in override params
- Rumble_Play: Failed to get boolean from the "loop" field in the passed in override params
- string graphName, array<vector> leftMotor, array<vector> rightMotor
- Rumble_CreateGraphAll
- Rumble_Play: Failed to get float from the "scale" field in the passed in override params
- Rumble_Play: Failed to get float from the "scaleMin" field in the passed in override params
- Rumble_Play: Failed to get float from the "scaleMax" field in the passed in override params
- Rumble_Play: Failed to get float from the "distanceMin" field in the passed in override arams
- EmitProjectileWhizbyForLocalPlayer
- EmitSoundOnEntityForLocalPlayer
- EmitSoundOnEntityForLocalPlayerWithSeek
- EmitTeamSoundAtPositionForLocalPlayer
- EmitBulletWhizbyForLocalPlayer
- StopSoundAtPositionForLocalPlayer
- FadeOutSoundOnEntityForLocalPlayer
- ScriptDoesAliasExist_Client
- EmitSoundForLocalPlayerWithoutFalloff
- StopSoundOnEntityForLocalPlayer
- Rumble_Play
- Rumble_Script_Play
- ClientCodeCallback_SetupRumble
- voice_allow_mute_self
- Rumble_Script_CreatePlayParamsXB1
- Play rumble with the given named rumble params and overrides
- ( name, paramsOverrides )
- EmitSoundAtPositionForLocalPlayer
- sound_only_warn_on_missing_sound_events_in_client_script
- %s: sound name was empty string! Associated entity debugName is '%s'
- %s: sound name was empty string!
- EmitSoundAtPosition_Internal
- StopSoundImmediately
- QuerySoundMeter: ClientSoundMiles_QuerySoundMeter failed (index '%d' probably not in range)
- Returns whether the given alias exists.
- PauseUISoundByName
- ResumeUISoundByName
- %s: Expected a active sound event handle.
- IsSoundStillPlaying
- QuerySoundMeter
- ScriptSound_QuerySoundMeter
- Plays given sound on given entity on this client. Returns an object which will signal OnSoundFinished.
- entity ent, string soundName
- DoesAliasExist
- Returns the duration of the given sound.
- GetSoundDuration
- Given a sound meter index, gets filtered RMS amplitude of the sound coming from the attached bus.
- %s: Missing sound '%s'
- %s: Too many active signaling sound events (ctx %d). (>= %d) Script leak? Code bug?
- EmitSoundOnEntity
- ScriptGetSoundDuration
- %s: Wrong number of arguments (wanted %d, got %d.)
- %s - null entity
- %s - fadeTime %g out of bounds (< 0.0)
- FadeOutSoundOnEntity
- EmitUISound
- StopUISoundByName
- EmitSoundAtPosition
- StopSoundOnEntityByName
- PauseSoundOnEntityByName
- ResumeSoundOnEntityByName
- ResumeSoundOnEntity
- ScriptSound_ResumeSoundOnEntityByName
- Fades out any sound on given entity on this client with the given name.
- entity ent, string soundName, float fadeTime
- Pauses any sound on given entity on this client with the given name.
- PauseSoundOnEntity
- ScriptSound_PauseSoundOnEntityByName
- Resumes (unpauses) any sound on given entity on this client with the given name.
- int teamNumber, vector position, string soundName
- ScriptSound_EmitSoundAtPosition
- Plays given sound at given position on this client (Associated with given team,) delayed (negative timeOffset) or seeked (positive timeOffset.) Returns a handle object which will signal OnSoundFinished.
- int teamNumber, vector position, string soundName, float timeOffset
- FadeOutSoundOnEntityByName
- ScriptSound_FadeOutSoundOnEntityByName
- Fades out any sound on given entity on this client with the given name (transition to FadeOutSoundOnEntityByName).
- Plays given sound at given position on this client (Associated with given team). Returns an object which will signal OnSoundFinished.
- ScriptSound_EmitSoundOnEntityWithTimeOffset<false>
- Plays given sound on given entity on this client, seeked. Returns a handle object which will signal OnSoundFinished.
- entity ent, string soundName, float seekTime
- EmitSoundOnEntityWithSeek
- ScriptSound_EmitSoundOnEntity
- Plays given sound on given entity on this client, delayed (negative timeOffset) or seeked (positive timeOffset.) Returns a handle object which will signal OnSoundFinished.
- entity ent, string soundName, float timeOffset
- EmitSoundOnEntityWithTimeOffset
- Stops any sound on given entity on this client with the given name.
- ScriptSound_StopSoundOnEntityByName
- Stops any sound on given entity on this client with the given name. (transition to StopSoundOnEntityByName)
- StopSoundOnEntity
- Plays given sound on given entity on this client, delayed. Returns a handle object which will signal OnSoundFinished.
- entity ent, string soundName, float delayTime
- EmitSoundOnEntityAfterDelay
- ScriptSound_EmitSoundOnEntityWithTimeOffset<true>
- Plays given sound on this client, centered on listener. Returns a handle object which will signal OnSoundFinished.
- string soundName
- ScriptSound_EmitUISound
- Stops any sound played on the listener for this client with the given name.
- ScriptSound_StopSoundImmediately
- Tags the playing sound to not stop when we do a kill replay transition. Call on handle returned by EmitSound...()
- SetPlayThroughKillReplay
- ScriptSound_SetPlayThroughKillReplay
- ScriptSound_ResumeUISoundByName
- IsUISoundStillPlaying
- VideoOptionsPanel
- LaunchBenchmark
- ScriptSound_StopUISoundByName
- Stops any sound played on the listener for this client with the given name. (transition to StopUISoundByName)
- StopUISound
- ScriptSound_PauseUISoundByName
- EmitSoundAtPositionWithSeek
- Plays given sound at given position on this client (Associated with given team,) delayed. Returns an object which will signal OnSoundFinished.
- int teamNumber, vector position, string soundName, float delayTime
- EmitSoundAtPositionAfterDelay
- EmitSoundAtPositionWithTimeOffset
- ScriptSound_EmitSoundAtPositionWithTimeOffset<false>
- Plays given sound at given position on this client (Associated with given team,) seeked. Returns an object which will signal OnSoundFinished.
- int teamNumber, vector position, string soundName, float seekTime
- Stops the playing sound (if any) associated with the given signaling object.
- var activeSoundHandle
- ScriptSound_StopSound
- Stops the playing sound (if any) associated with the given signaling object using STOPNOW, which ignores fade out.
- ScriptSound_EmitSoundAtPositionWithTimeOffset<true>
- Returns true if the sound associated with the given signal handle is still playing.
- var soundSignalingHandle
- ScriptSound_IsSoundStillPlaying
- video_menu_uiscript_reset
- Workaround for applying video changes using controller buttons shortcuts.
- applyVideoChangesDeferred
- #gameui_medium
- #gameui_high
- SwchTextureDetail
- #setting_none
- SwchAspectRatio
- LblTextureStreamWarning
- SwchModelDetail
- #gameui_low
- #setting_texture_stream_budget_very_high
- #setting_texture_stream_budget_insane
- SwchAntialiasing
- SwchFilteringMode
- #setting_texture_stream_budget_very_low
- #setting_texture_stream_budget_low
- #setting_texture_stream_budget_medium
- #setting_texture_stream_budget_high
- #SETTING_OFF
- #SETTING_PROTANOPIA
- #SETTING_DEUTERANOPIA
- #SETTING_TRITANOPIA
- TextEntrySldFOV
- SwchColorBlindMode
- #GameUI_Fullscreen
- #GameUI_Windowed
- #GameUI_BorderlessWindow
- SwchResolution
- SwchSprintCameraSmoothing
- #SETTING_ON
- SldBrightness
- SwchDisplayMode
- SwchAdaptiveSupersample
- SwchVolumetricLighting
- VideoOptionsPanelSettings.res
- #TEXTURE_STREAM_BUDGET_EXCEEDED_WARNING
- #gameui_enabled
- SldAdaptiveRes
- TextEntryAdaptiveRes
- #ADAPTIVE_VSYNC
- #DYNAMIC_VSYNC
- #ADAPTIVE_VSYNC_HALF
- #gameui_unavailable
- uiscript_resolutionchanged %d
- #DOUBLE_BUFFERED
- #TRIPLE_BUFFERED
- #GameUI_Anisotropic8X
- #GameUI_Anisotropic16X
- SwchEffectsDetail
- SwchAmbientOcclusionQuality
- #GameUI_Bilinear
- #GameUI_Trilinear
- #GameUI_Anisotropic2X
- #GameUI_Anisotropic4X
- SwchSunShadowDetail
- SwchSpotShadowDetail
- #gameui_ultra
- SwchDynamicSpotShadows
- #gameui_disabled
- SwchImpactMarks
- SwchRagdolls
- SwchSunShadowCoverage
- voice_decimate_rate
- voice_decimate_at_bytes
- Voice_Comm_bus
- #ASPECT_LEGACY
- #ASPECT_16_9
- #ASPECT_16_10
- #ASPECT_TALL
- mat_savechanges
- MENU_VIDEO_SETTINGS_NATIVE
- speech_queue_bytes
- #ASPECT_21_9
- disconnect
- mat_setvideomode %d %d %d %d; mat_savechanges
- titan_buddy
- flyingdrone
- frag_drone
- TraverseAnimType
- footstep_type
- nonCombatAI
- BehaviorSelector
- DefaultModelName_MIL
- defaultWeapon
- grenadeWeaponName
- aimingPrecisionMin
- MeleeEnemyArmorType
- MeleeChargeEnemyArmorType
- DefaultModelName
- DefaultModelName_IMC
- super_spectre
- stalker_crawling
- small_turret
- showHolsteredWeapons
- mechanical
- soldier_infected
- collideWithPlayer
- gibAttachmentIdx[0]
- gibAttachmentIdx[1]
- gibAttachmentIdx[2]
- gibAttachmentIdx[3]
- gibAttachment1
- gibAttachment2
- gibAttachment3
- gibAttachment4
- gibAngularSpeed
- gibMaxDist
- FOV_Vert_Offset
- LookDistDefault_Idle
- gibAttachmentIdx[4]
- headshotFX
- aimingPrecisionMax
- aimingPrecisionIncreaseRate
- aimingPrecisionDecreaseRate
- gibModelSoftened2
- gibModelSoftened3
- gibModelSoftened4
- gibAttachment0
- gibModelSoftened0
- gibModelSoftened1
- NoticeDistNear_Alert
- NoticeDistNear_Combat
- NoticeDistFar_Idle
- NoticeDistFar_Alert
- FOV_Combat_Far_Vert
- NoticeForgetPreTime
- NoticeForgetPostTime
- NoticeDistNear_Idle
- NoticeTimeFar_Idle
- NoticeTimeFar_Alert
- NoticeTimeFar_Combat
- NoticeTimePeripheral_Idle
- NoticeDistFar_Combat
- NoticeTimeNear_Idle
- NoticeTimeNear_Alert
- NoticeTimeNear_Combat
- FOV_Idle_Near_Horz
- FOV_Idle_Near_Vert
- FOV_Idle_Far_Horz
- LookDistDefault_Alert
- LookDistDefault_Combat
- FOV_Near_Dist
- FOV_Far_Dist
- FOV_Alert_Far_Vert
- FOV_Combat_Near_Horz
- FOV_Combat_Near_Vert
- FOV_Combat_Far_Horz
- FOV_Idle_Far_Vert
- FOV_Alert_Near_Horz
- FOV_Alert_Near_Vert
- FOV_Alert_Far_Horz
- meleeRange
- meleeCosAngleRange
- meleeChargeRange
- meleeChargeCosAngleRange
- meleeChargeDamageMaxHeavyArmor
- meleeChargeDamageRadius
- meleeChargeDamageForce
- meleeChargeDamageHeight
- syncedMeleeEngageDist
- syncedMeleePressToInitiateDist
- specialRangeAttackMinDist
- specialRangeAttackMaxDist
- meleeChargeSprintDist
- meleeChargeOnlyPlayers
- meleeInterval
- meleeChargeInterval
- aimAngularSpeed
- meleeDamageMin
- meleeDamageMax
- meleeDamageMinHeavyArmor
- NoticeTimePeripheral_Alert
- NoticeTimePeripheral_Combat
- moveYawSpeed
- meleeDamageUpwardBias
- meleeChargeDamageMin
- meleeChargeDamageMax
- meleeChargeDamageMinHeavyArmor
- meleeDamageMaxHeavyArmor
- meleeDamageRadius
- meleeDamageForce
- smartAmmoLockAttachmentName2
- smartAmmoLockAttachmentName3
- smartAmmoLockAttachmentName4
- smartAmmoLockAttachmentName5
- dodgeImpactTable
- smartAmmoLockAttachmentName0
- smartAmmoLockAttachmentName1
- smartAmmoLockAttachmentName10
- smartAmmoLockAttachmentName11
- smartAmmoLockAttachmentName12
- smartAmmoLockAttachmentName13
- smartAmmoLockAttachmentName6
- smartAmmoLockAttachmentName7
- smartAmmoLockAttachmentName8
- smartAmmoLockAttachmentName9
- aimassist_adspull_headshotAttachmentName
- aimassist_adspull_headshotRadius
- aimassist_adspull_noPitchUp
- ui_targetinfo
- aimassist_bounds_override
- aimassist_use_short_inner_bounds
- aimassist_adspull_centerAttachmentName
- aimassist_adspull_centerRadius
- meleeImpactEffectTable
- landingImpactTable
- footstepImpactTable
- ui_targetinfo_offset_z
- meleeMaxCombo
- meleeCameraShakeDuration
- footstepSprintSpeedThreshold
- faceEnemyAnticipateMovementDeltaTime
- faceEnemyWhileMovingDist
- faceEnemyWhileMovingDuration
- leechDataKnifeTag
- onLeechFuncName
- faceEnemyStrictToleranceAngle
- faceEnemyToleranceAngle
- missileAwarenessCos
- lockOnDodgeHealthThreshold
- strafeDodgeDamage
- enemyAimAtMeWidth
- enemyAimAtMeWidthHeavyArmor
- tauntInterval
- returnToIdleTime
- maxFlyingSpeedNonCombat
- maxFlyingSpeed
- maxFlyingAccel
- smartAmmoLockFromTitansOnly
- closestToCameraSound
- moveLoopingSound
- summonDrone
- meleeChargeSet
- leechAnimSet
- leechAnimTag
- fallDeathHeight
- hoverHeight
- attackRunHeight
- attackRunDist
- circleStrafeDist
- circleStrafeAngleIncrement
- rodeoMaxDist
- numRodeoSlots
- chaseTryRunningDodgeWhenAimedAtMinDist
- chaseStopDist
- chaseStopDistHeavyArmor
- chaseStopVerticalDist
- minConsecutiveDodgeTime
- maxDodgePerPeriod
- blockPeriod
- maxBlockPerPeriod
- flyingDodgeDist
- dodgePeriod
- dodgeForwardThreshold
- dodgeBackwardThreshold
- lightPainMinInterval
- heavyPainMinInterval
- painOnSurpriseHit
- painWhileRunning
- painOnHeavyDamageThreshold
- painOnRepeatDamageThreshold
- repeatDamageTimeInterval
- breakOutOfPainDamageThreshold
- leechMaxDist
- chaseOnlyReachable
- titanStompable
- shootableByFriendlyPlayer
- showFriendlyIcon
- Damage applied each second by Titan footstep damage
- titan_footstep_damage
- Ratio of Titan's height that victim's box must intersect with for damage to happen
- aiEnemy_usePriorityDist
- aiEnemy_priority
- Pass through thickness of AI for bullets
- ai_passThroughThickness
- titan_footstep_damage_dist_interval
- Minimum speed Titan must be moving at to apply footstep damage (<= 0 to always do it)
- titan_footstep_damage_min_speed
- titan_footstep_damage_height_check_ratio
- Amount of time to wait before applying Titan footstep damage again
- titan_footstep_damage_interval
- Amount of dist to move before applying Titan footstep damage again
- longJumpHeight
- evasiveCombatShieldPct
- evasiveCombatHealthSegmentPct
- evasiveCombatTotalHealthDiffPct
- longJumpCheckMinInterval
- longJumpCheckMaxInterval
- longJumpMinDist
- longJumpMaxDist
- aggresiveCombatHealthChangeRateDiff
- aimAngleForward
- aimAngleBackward
- aiEnemy_immediateThreatDist
- evasiveCombatHealthChangeRateDiff
- aggressiveCombatHealthSegmentPct
- aggressiveCombatTotalHealthDiffPct
- Custom fx parameter
- classes.txt
- scripts/aisettings
- Reloads the AI settings files
- The max yaw angle allowed by a sentry turret ( 180 is full coverage ).
- maxTurretYaw
- chasecamMaxOrbitDepth
- Maximum pitch angle upward that chase camera will use. Works similar to 'cl_pitchup' but with negative values. Should be in interval (-90, 90)
- chasecamMaxPitchUp
- chancetohit_spread_ontarget
- Distance a chase camera observer will be at
- chasecamDistanceMax
- Maximum depth below the chase camera orbit origin that the camera can go
- chasecamOffsetForward
- Range for magnetic grenade attraction. 0 for off
- magneticRange
- Extra distance the camera is moved upward from abs origin
- chasecamOffsetUp
- Extra distance the camera is moved to the right
- chasecamOffsetRight
- traversalYaw
- Controls whether traversal view position and angle lerp back to normal at the end of a traversal
- traversal_viewLerpOut
- Debugs traversal view position lerping
- camera_base
- grapple_rope
- traversalPitch
- traversal_viewLerpOutPos
- C_GameplayHint
- C_WindowHint
- traversal_viewLerpOutDebug
- Controls whether traversal view angle lerps back to normal at the end of a traversal
- traversal_viewLerpOutAngle
- Controls whether traversal view position lerps back to normal at the end of a traversal
- CFirstPersonProxy
- CPredictedFirstPersonProxy
- DT_FirstPersonProxy
- aisettings_reparse_client
- first_person_proxy
- C_PredictedFirstPersonProxy
- predicted_first_person_proxy
- DT_PredictedFirstPersonProxy
- C_FirstPersonProxy
- HideFirstPersonProxy
- ShowFirstPersonProxy
- m_grapplePoints
- m_grapplePointCount
- m_grappleAttached
- m_grapplePulling
- GetNearestWallrunPatchPoint
- DT_GrappleData
- m_grappleVel
- m_grapplePoints[0]
- m_grappleUsedPower
- m_grapplePullTime
- m_grappleAttachTime
- m_grappleDetachTime
- m_grappleSwinging
- m_grappleRetracting
- m_grappleForcedRetracting
- m_grappleGracePeriodFinished
- Window Hint
- Gets the forward direction of the window
- Gets the sideways direction of the window
- halfSize[0]
- halfSize[1]
- halfheight
- GetHalfHeight
- GetWindowHintForPath
- C_WallrunCurve
- Gets half the width of the window
- GetHalfWidth
- Gets half the height of the window
- mdl/weapons/projectiles/projectile_grapple_hook_anchor_bolt.rmdl
- Returns true if the given entity is marked as a grapple auto-aim target.
- entity target
- GrappleAutoAim_IsTarget
- PlayGrappleAttachedAnimation(): Player's grapple is not attached
- CGrappleHook
- DT_GrappleHook
- m_pMoveParent
- Client_GrappleAutoAim_FindTargetScript
- No entity given
- Client script can only call this on client-only entities.
- Entity %s is already a grapple auto-aim target.
- Client_GrappleAutoAim_IsTarget
- Searches for the closest, grapple auto-aim target. Returns null if not found.
- entity player
- GrappleAutoAim_FindTarget
- m_grappleSwingDetachLowSpeed
- m_grappleSwingHoldTime
- GrappleData
- grapple_disallowed
- m_grappleMeleeTarget
- m_grappleAutoAimTarget
- m_grappleHasGoodVelocity
- m_grappleLastGoodVelocityTime
- PlayGrappleAttachedAnimation(): No predicted first person proxy on player
- PlayGrappleAttachedAnimation(): Animation sequence '%s' not found on model '%s'
- PlayGrappleAttachedAnimation(): Player is already playing an animation
- PlayGrappleAttachedAnimation(): Player's grapple is not active
- glove_default
- glove_animated
- PlayGrappleAttachedAnimation(): Given entity is not a player
- PlayGrappleAttachedAnimation(): No animation given
- PlayerMelee_LungeConeTrace(): First argument is not a player
- PlayerMelee_LungeConeTrace(): Second argument needs to be either SHARED_CB_IS_VALID_MELEE_EXECUTION_TARGET or SHARED_CB_IS_VALID_MELEE_ATTACK_TARGET
- PlayerMelee_LungeConeTrace(): Player's melee_cone_trace_range must be greater than zero
- PlayerMelee_LungeConeTrace(): Player's melee_cone_trace_angle must be greater than zero
- PlayerMelee_IsExecutionReachable: Hull scale should be in range (0,1]
- CodeCallback_IsValidMeleeExecutionTarget() and/or not found
- CodeCallback_IsValidMeleeAttackTarget() and/or not found
- PlayerMelee_AttackTrace: First parameter was not a player.
- surfaceProp
- staticPropID
- impactEffectFlags
- PlayerMelee_LungeConeTrace(): Melee weapons's melee_lunge_target_range must be greater than zero
- PlayerMelee_LungeConeTrace(): Melee weapons's melee_lunge_target_angle must be greater than zero
- PlayerMelee_AttackTrace: First parameter was null. Must be a player.
- Leech_IsLeechable
- Leech_IsLeechable_Script
- Entity %s is not a grapple auto-aim target.
- GrappleAutoAim_FindTarget(): Given entity is not a player.
- Only npc's can be leeched
- Mark the entity as able to be leeched
- melee_lunge_adjust_trace_distance
- melee_lunge_dot_check
- PlayerMelee_IsExecutionReachable: No player given
- PlayerMelee_IsExecutionReachable: No target given
- melee_attack_trace_can_use_lunge_distance
- melee_aim_assist_can_lock_pitch
- melee_lunge_align_eye_position
- LUNGE_STOP
- PLAYER_MELEE_STATE_NONE
- PLAYER_MELEE_STATE_HUMAN_KICK_ATTACK
- PLAYER_MELEE_STATE_HUMAN_EVISCERATE_ATTACK
- Returns true if melee effects should be server-side only
- PlayerMelee_IsServerSideEffects
- LUNGE_IGNORE
- LUNGE_FORWARD
- PLAYER_MELEE_STATE_TITAN_EXECUTION_PREDICTED
- PLAYER_MELEE_STATE_TITAN_EXECUTION
- SHARED_CB_IS_VALID_MELEE_EXECUTION_TARGET
- SHARED_CB_IS_VALID_MELEE_ATTACK_TARGET
- PLAYER_MELEE_STATE_HUMAN_EXECUTION_PREDICTED
- PLAYER_MELEE_STATE_HUMAN_EXECUTION
- PLAYER_MELEE_STATE_TITAN_MELEE_JAB
- PLAYER_MELEE_STATE_TITAN_DASH_PUNCH
- PlayerMelee_LungeConeTrace
- Returns an array of entities that are inside a cone and visible to the player
- entity playerTitan, entity meleeWeapon
- PlayerMelee_FindVisibleEntitiesInCone
- startPosition
- melee_cone_trace_box_check
- Do a lunge cone trace returning the target closest to center of screen
- entity player, entity meleeWeapon, int callback
- SHARED_SCRIPT( Script_PlayerMelee_AttackTrace )
- Casts a slightly smaller version of the player's bounding box to see if they can reach target
- PlayerMelee_IsExecutionReachable
- Client_Script_PlayerMelee_IsExecutionReachable
- SHARED_SCRIPT( PlayerMelee_FindVisibleEntitiesInCone )
- Do a trace for potential melee targets in front of player. Returns a table with keys 'entity' and 'position', which is the hit entity and position
- entity player, float range, bool functionref( entity attacker, entity target ) isValidTargetFunc
- PlayerMelee_AttackTrace
- Gets the weapon classname that fired this projectile.
- ProjectileGetWeaponClassName
- ProjectileGetWeaponClassName_Script
- Sets whether the projectile has been refired from the vortex; affects which script is run.
- C_Projectile
- Get an array of mods active on the weapon that shot this projectile.
- ProjectileGetMods
- ProjectileGetMods_Script
- ProjectileGetWeaponInfoFileKeyField
- Script_ProjectileGetWeaponInfoFileKeyField
- Resolves a string key to its asset in this weapons info file.
- ProjectileGetWeaponInfoFileKeyFieldAsset
- SetVortexRefired
- Set whether projectile should do damage to alive entities only
- DamageAliveOnly
- Resolves a string key to its value in this weapons info file.
- attackStartTime
- attackHitEntity
- attackHitEntityTime
- attackLastHitNonWorldEntity
- melee_aim_assist_use_target_velocity
- DT_PlayerMelee_PlayerData
- attackActive
- attackRecoveryShouldBeQuick
- PlayerMelee_PlayerData_Client
- trail_optimizedRemove
- Projectile
- scriptedState
- pendingMeleePress
- lungeBoost
- PlayerMelee_PlayerData
- SetProjectileDestructionDistance_Script
- Gets how long before the lifetime of the projectile is up.
- GetTimeToProjectileDeath
- GetTimeToProjectileDeath_Script
- SetProjectileLifetime
- SetProjectileLifetime_Script
- Sets how far the projectile can travel for 0 is infinite or until it collides
- SetProjectileDestructionDistance
- int eWeaponVar
- GetProjectileWeaponSettingInt
- Script_GetProjectileWeaponSettingInt
- GetProjectileWeaponSettingFloat
- Gets whether or not this projectile allows headshots
- GetProjectileAllowHeadShots
- Script_GetAllowHeadShots
- Retrieve a weapon's current setting. Must be a valid modable eWeaponVar.* value.
- ProjectileGetRodeoDamage_Script
- Force projectile to act as if the 'adjust_to_gun_barrel' weapon setting had been set to false.
- ForceAdjustToGunBarrelDisabled
- ForceAdjustToGunBarrelDisabled_Script
- Gets a weapons charge level returns 0 if not a charge weapon or has 0 charge
- ProjectileGetWeaponChargeLevel
- Get the damage amount this projectile's weapon should do to a titan that the player is rodeoing.
- ProjectileGetRodeoDamage
- Specify which of the weapon's "projectile_trail_effect_#" settings this projectile should use.
- SetProjectilTrailEffectIndex
- SetProjectilTrailEffectIndex_Script
- Sets how long the projectile is alive for 0 is infinite or until it collides
- Returns the time the projectile was created by the player
- GetProjectileCreationTime
- Return the time the projectile was created on the server
- GetProjectileCreationTimeServer
- m_weaponDataIsSet
- m_forceAdjustToGunBarrelDisabled
- m_weaponClassIndex
- m_destructionDistance
- Get projectile's speed
- GetProjectileSpeed
- Returns reference to the weapon that fired this projectile
- GetWeaponSource
- m_impactEffectTable
- m_reducedEffects
- m_projectileCreationTimeServer
- m_weaponSource
- m_passThroughDepthTotal
- m_modBitfield
- m_overrideMods
- m_projectileTrailIndex
- Script_GetProjectileWeaponSettingVector
- GetProjectileWeaponSettingString
- Script_GetProjectileWeaponSettingString
- GetProjectileWeaponSettingAsset
- Script_GetProjectileWeaponSettingFloat
- GetProjectileWeaponSettingBool
- Script_GetProjectileWeaponSettingBool
- GetProjectileWeaponSettingVector
- SetImpactEffectTable
- SetImpactEffectTable_Script
- Set projectile's speed
- SetProjectileSpeed
- Script_GetProjectileWeaponSettingAsset
- SetReducedEffects
- Script_SetReducedEffects
- Set the impact FX table to use for collisions.
- m_passEntities
- m_projectileSpeed
- m_wantStartTrailEffect
- m_hasCalledPostDataUpdate
- m_perPolyRadius
- m_posBeforePhysicsSimulate
- m_hasIgnited
- m_inLagCompensation
- Distance over which projectiles fake their origin to come out of the gun muzzle
- projectile_muzzleOffsetFirstPersonDecayDist
- Max time over which projectiles fake their origin to come out of the gun muzzle
- projectile_muzzleOffsetFirstPersonDecayMaxTime
- CProjectile
- DT_Projectile
- Time over which prediction errors are corrected for projectiles
- projectile_predictionErrorCorrectTime
- m_launchOrigin
- m_scriptCB
- m_hasPlayedTrailEffect
- m_projectileLifeTimeEndTick
- m_weaponChargeLevel
- m_modVarsAreValid
- m_lastCollisionNormal
- m_bounceIndex
- m_randomInt
- m_thrownByAI
- m_projectileCreationTime
- m_isVortexRefired
- m_damageAliveOnly
- m_usesPositionFunction
- DT_Rodeo_PlayerData
- CTEProjectileTrail
- DT_TEProjectileTrail
- m_startPos
- prevEntCooldown
- pilot1pSequenceIndex
- pilot3pSequenceIndex
- targetAttachmentIndex
- rodeoCountParity
- Fill the gap between the gun barrel and the first seen projectile position for trail Fx (1: 1st person only, 2: 3rd person only, 3: 1st and 3rd persons)
- projectile_filltrails
- ProjectileGetWeaponInfoFileKeyFieldAsset called with "%s" which is not a string.
- projectile_muzzleOffsetThirdPersonDecayDist
- projectile_muzzleOffsetThirdPersonDecayMaxTime
- Enables fake projectile trails when the projectile impacts on the server before lag compensation is complete
- projectile_faketrails
- Index must be in the range of [0,%d]
- Projectile was not created with weapon settings.
- Projectile does not have a weapon class set.
- Invalid table index: %d
- Weapon %s not precached; cannot assign to projectile
- Null string for modname
- Weapon %s has both %s and %s defined; pick one
- targetEntities
- previousFractions
- currentFractions
- visiblePoints
- Can't change settings block while script still holds references to it
- SmartAmmo_WeaponData_Client
- numTargetEntities
- trackerCount
- trackerEntities
- trackerLocks
- trackerTimes
- lastVisibleTimes
- lastFullLockTimes
- storedTargets
- lastNewTargetTime
- m_sphereRadius
- m_drawDebug
- Rodeo_PlayerData
- CScriptTraceVolume
- DT_ScriptTraceVolume
- m_shapeType
- Failed to load %s settings file '%s'
- C_ScriptTraceVolume
- trace_volume
- ScriptTraceVolume
- Unable to load %s settings file %s
- SmartAmmo_IsTrackingEntity(): No weapon entity given.
- SmartAmmo_IsTrackingEntity(): Weapon entity given is not a WeaponX.
- SmartAmmo_IsTrackingEntity(): No entity given.
- SmartAmmo_IsValidTarget(): No weapon entity given.
- smart_ammo_interp_entity_fields
- SmartAmmo_GetTargetMaxLocks: Weapon given is not an entity
- SmartAmmo_GetTargetMaxLocks: Weapon given is not a WeaponX
- SmartAmmo_GetTargetMaxLocks: Target given is not an entity
- SmartAmmo_GetMaxTargetedBurst: Weapon given is not a WeaponX
- SmartAmmo_GetTargetingTime: Weapon given is not an entity
- SmartAmmo_GetTargetingTime: Weapon given is not a WeaponX
- SmartAmmo_GetTargetingTimeRange: Target given is not an entity
- SmartAmmo_IsValidTarget(): Weapon entity given is not a WeaponX.
- SmartAmmo_IsValidTarget(): Weapon has no owner.
- SmartAmmo_IsValidTarget(): No entity given.
- SmartAmmo_GetMaxTargetedBurst: Weapon given is not an entity
- targetEntities[0]
- fractions[0]
- visiblePoints[0]
- previousTargetEntities
- previousTrackerEntities
- previousTrackerLocks
- DT_SmartAmmo_WeaponData
- trackerLocks[0]
- trackerTimes[0]
- SmartAmmo_WeaponData
- currentFrameSmartAmmoFractions
- lastVisibleTimes[0]
- lastFullLockTimes[0]
- storedTargets[0]
- trackerEntities[0]
- smart_ammo_tracker_militia
- smart_ammo_tracker_neutral
- SmartAmmo_TrackEntity: no weapon given.
- SmartAmmo_TrackEntity: no entity to track given.
- SmartAmmo_IsValidTarget
- SmartAmmo_IsValidTarget_Script
- smart_ammo_tracker_all
- smart_ammo_tracker_imc
- m_settingsIndex
- m_forceAimPitch
- SmartAmmo_GetNumTrackersOnEntity(): no weapon given.
- SmartAmmo_GetNumTrackersOnEntity(): no entity given.
- Too many custom smart ammo targets. The maximum is %d.
- SmartAmmo_GetMaxTargetedBurst
- SmartAmmo_GetMaxTargetedBurst_Script
- Returns time it will take to lock onto given target
- SmartAmmo_GetTargetingTime
- prop_script
- class C_ScriptProp
- Returns maximum bursts to fire on a single target
- Returns whether the given weapon is tracking the given entity
- SmartAmmo_IsTrackingEntity
- SmartAmmo_IsTrackingEntity_Script
- Returns true if this is a valid smart ammo target
- SmartAmmo_GetTargetingTime_Script
- Returns maximum value the lock "fraction" can have
- SmartAmmo_GetTargetMaxLocks
- SmartAmmo_GetTargetMaxLocks_Script
- camera_lcdStartup
- camera_lcdStartupTime
- Can't load turret setting file '%s' - already using %d of %d slots.
- scripts/turrets
- camera_autoExposureMax
- camera_autoExposureRate
- camera_autoExposureCompensation
- camera_lcd
- m_bulletFov
- m_bulletAbsorbedCount
- CVortexSphere
- C_VortexSphere
- vortex_sphere
- DT_VortexSphere
- CTurretList
- turret_eyes
- turret_weapon
- yawPoseParameter
- m_forceAimYaw
- m_driverTimeStart
- m_aimAngle
- joystickSensitivityModifierX
- joystickSensitivityModifierY
- camera_fov
- camera_autoExposureMin
- pitchPoseParameter
- mouseSensitivityModifierX
- mouseSensitivityModifierY
- m_growStage1Tick
- m_growStage1Size
- m_growStage2Tick
- m_growStage2Size
- m_bounceCount
- m_maxBounceCount
- m_doesGrow
- m_growStartSize
- SetRicochetMaxCount
- Script_SetRicochetMaxCount
- CCrossbowBolt
- crossbow_bolt
- m_growStageFinalTick
- m_growStageFinalSize
- Sets max number of ricochet's a bolt can do
- m_gunAttachment
- bullet_fov
- m_listPrev
- m_listNext
- m_projectileAbsorbedCount
- m_ownerWeapon
- m_vortexEffect
- m_vortexLocalAngles
- Script_GetBulletAbsorbedCount
- GetProjectileAbsorbedCount
- Script_GetProjectileAbsorbedCount
- C_CrossbowBolt
- Tried to set the "radius" of a vortex sphere to a negative number %f
- VortexSphere
- Vortex Sphere
- GetBulletAbsorbedCount
- DT_Missile
- m_hSpecificTarget
- m_targetPosition
- m_useTargetPosition
- StopWeaponParticleEffect: Unable to find particle system '%s'. It may need to be precached.
- rpg_missile
- GetHomingSpeed
- Get missile's homing speed -vs- dodging players.
- GetHomingSpeedAtDodgingPlayer
- Set missile's homing target. If the missile's target position is set that will be used instead.
- Missile Class
- Set missile's homing speed
- SetHomingSpeeds
- Get missile's homing speed
- PlayWeaponParticleEffect
- cl_cull_weapon_fx
- PlayWeaponParticleEffect: entity %s (%s, %i, model:%s) is missing attachment %s
- PlayWeaponParticleEffect: world clone entity %s (%s, %i, model:%s) is missing attachment %s
- DT_CrossbowBolt
- PrecacheEffectCrossbow
- c:\depot\r5launch\src\game\shared\r1\weapon_bolt.cpp
- Unable to create bolt for %s
- %s - No viewmodel or world effect names given, weapon #%d '%s'.
- PlayWeaponParticleEffect: Model '%s' doesn't have attachment '%d'.
- PlayWeaponParticleEffect: Unable to find particle system '%s'. It may need to be precached.
- StopWeaponParticleEffect
- PlayWeaponParticleEffect: trying to play an effect on the viewmodel, but player's viewmodel has no model
- PlayWeaponParticleEffect: trying to play 1st person effect on weapon %s (%s, %i, model:%s), but that isn't the active viewmodel (%i, model:%s)
- PlayWeaponParticleEffect: viewmodel entity %s (%s, %i, model:%s) is missing attachment %s
- PlayWeaponParticleEffectOnIdx
- InitMissileExpandContract
- Apply missile drift to velocity
- ApplyMissileControlledDrift
- Init spiralling missile
- InitMissileForRandomDriftFromWeaponSettings
- Init missile drift with custom settings
- InitMissileForRandomDrift
- Init missile path expand contract settings
- launchOutTime
- launchInLerpTime
- launchInTime
- launchStraightLerpTime
- InitMissileSpiral
- MissilePathExpandContractSettings_Client
- launchOutVec
- launchInVec
- Sets the missile's target homing position. This will override any target entity.
- SetMissileTargetPosition
- Gets the missile's target homing position. This may be garbage if not at first set.
- GetMissileTargetPosition
- SetMissileTarget
- SetTarget_Script
- Get missile's homing target
- GetMissileTarget
- Self-destruct.
- MissileExplode
- MissileExplode_Script
- Init missile drift settings from weapon settings
- GetTargetPosition
- Clears the missile's target homing position.
- ClearMissileTargetPosition
- ClearTargetPosition
- m_launchDir
- m_targetOffset
- m_postIgnitionSpeed
- m_flGracePeriodEndsAt
- m_whizByStart
- m_whizBySoundName
- m_homingSpeed
- m_homingSpeedDodgingPlayer
- m_expandContractSettings
- m_explosionIgnoreEntity
- missile_default_speed
- missile_homing_speed
- m_pathSettingsInitialized
- m_expandContractMissile
- m_spiralMissile
- m_spiralSettings
- drift_windiness
- drift_intensity
- straight_time_min
- straight_time_max
- applyRandSpread
- MissilePathSettings_Client
- randomFloat
- adsPressed
- m_hasPlayedWhizby
- straight_radius_min
- straight_radius_max
- speed_decay
- MissileSpiralSettings_Client
- cl_doNetworkAsserts
- weapon_debugScript
- CWeaponXList
- weaponSwitch3p_onHolster
- Calls weapon primary-attack callbacks on client during replay to create predicted projectiles
- projectile_fake_prediction_in_kill_replay
- Turn off to disable some client asserts that fail rarely, presumably due to network bugs.
- m_spreadStartFracHip
- m_spreadStartFracADS
- m_kickSpreadHipfire
- m_kickSpreadADS
- DT_WeaponPlayerData
- m_moveSpread
- m_spreadStartTime
- MissileVelocityThink
- MissilePositionThink
- Enable/disable client side weapon animations. Only apply to already optimized weapons, eg. rapid fire instant hit weapons like xo16, r101 etc.
- net_client_side_weapon_animations
- Attempted to set target for client-side networked missile
- C_Missile::IgniteThink
- c:\depot\r5launch\src\game\shared\r1\weapon_missile.cpp
- Set the amount of additional delay for first person bullets fired with net_optimize_weapons in seconds. Required so bullets match animations with cl_predict 0 and in kill replay
- first_person_bullet_delay
- Start third person weapon switch animation as soon as the current weapon starts being holstered.
- Enable/disable weaponx smartammo data optimization. Only applies with net_optimize_weapons >= 2
- weaponx_smartammo_data_optimization
- Enable/disable weaponx optimization for burst fire, shot count and charge data only being sent to predicting client
- weaponx_predicting_client_only_optimization
- m_segmentedReloadCanRestartLoop
- m_segmentedReloadLoopFireLocked
- m_realtimeModCmds[0]
- m_realtimeModCmds
- m_clipModelIsHidden
- m_segmentedReloadEndSeqRequired
- m_segmentedReloadStartedEmpty
- m_segmentedReloadStartedOneHanded
- m_fireRateLerp_startTime
- m_fireRateLerp_startFraction
- m_fireRateLerp_stopTime
- m_fireRateLerp_stopFraction
- m_realtimeModCmdHead
- m_realtimeModCmdCount
- m_customActivityAttachedModelIndex
- m_customActivityAttachedModelAttachmentIndex
- m_kickSpringHeatBaseTime
- m_kickSpringHeatBaseValue
- m_semiAutoTriggerHoldTime
- m_semiAutoTriggerDown
- m_kickTime
- m_kickScaleBasePitch
- m_kickScaleBaseYaw
- m_kickPatternScaleBase
- m_pendingoffhandHybridToss
- m_fastHolster
- m_didFirstDeploy
- m_shouldCatch
- m_pendingTriggerPull
- m_semiAutoNeedsRechamber
- m_pendingReloadAttempt
- m_offhandHybridNormalMode
- m_currentAltFireAnimIndex
- m_legendaryModelIndex
- WeaponPlayerData
- DT_WeaponX_PredictingClientOnly
- m_zoomFOVLerpTime
- m_zoomFOVLerpEndTime
- m_latestDryfireTime
- m_requestedAttackEndTime
- m_chargeEnergyDepleteStepCounter
- m_burstFireCount
- m_burstFireIndex
- m_shotCount
- m_lastRegenTime
- m_cooldownEndTime
- m_stockPileWasDraining
- m_lastChargeLevel
- m_proScreen_int1
- m_proScreen_int2
- m_proScreen_float0
- m_proScreen_float1
- m_chargeAnimIndex
- m_chargeAnimIndexOld
- m_proScreen_owner
- m_proScreen_int0
- m_scriptFlags0
- m_scriptInt0
- m_curZoomFOV
- m_targetZoomFOV
- m_proScreen_float2
- m_reloadMilestone
- m_fullReloadStartTime
- m_scriptTime0
- m_weaponActivity
- m_scriptActivated
- m_isLoadoutPickup
- m_weapState
- m_ActiveState
- m_weaponOwner
- m_nIdealSequence
- m_IdealActivity
- m_tossRelease
- m_customActivity
- m_customActivitySequence
- m_customActivityOwner
- m_utilityEnt
- m_allowedToUse
- m_discarded
- m_forcedADS
- m_lifetimeShots
- m_bInReload
- m_lastPrimaryAttack
- m_nextReadyTime
- m_animModelIndexPredictingClientOnly
- m_animSequencePredictingClientOnly
- DT_WeaponX_LocalWeaponData
- m_ammoInStockpile
- m_iWorldModelIndex
- m_worldModelIndexOverride
- m_holsterModelIndex
- m_droppedModelIndex
- m_nextPrimaryAttackTime
- m_flTimeWeaponIdle
- DT_WeaponX
- LocalWeaponData
- m_grappleWeaponNeedsDryfire
- m_flNextEmptySoundTime
- m_bRemoveable
- CWeaponX client class
- m_modBitfieldFromPlayer
- m_modBitfieldInternal
- m_modBitfieldCurrent
- m_curSharedEnergyCost
- GetWeaponDescription
- SetDroppedModel
- Script_SetDroppedModel
- Returns index for the given attachment on the weapon's world model.
- Returns the display name of the weapon
- GetWeaponPrintName
- GetPrintName
- Returns the description of the weapon
- m_smartAmmo
- m_needsReloadCheck
- m_needsEmptyCycleCheck
- m_skinOverride
- m_customActivityEndTime
- m_customActivityFlags
- m_playerData
- m_smartAmmoEnable
- m_chargeStartTime
- m_chargeEndTime
- m_sustainedDischargeEndTime
- m_lastChargeFrac
- m_skinOverrideIsValid
- predictingClientOnly
- m_shouldPlayIdleAnims
- m_bClientSideAnimation
- EmitWeaponSound_1p3p
- Script_EmitWeaponSound_1p3p
- Plays the sound on the weapon
- EmitWeaponSound
- Returns if weapon has a silencer
- HasSilencer
- Plays appropriate 1p and 3p sounds
- string soundName1p, string soundName3p
- Notifies NPCs of weapon sound
- EmitWeaponNpcSound
- EmitWeaponNpcSound_DontUpdateLastFiredTime
- Returns true if this weapon is net optimized *and* net weapon optimizations are enabled ('net_optimize_weapons 1')
- EmitWeaponSound_Script
- Stops the sound on the weapon
- StopWeaponSound
- StopWeaponSound_Script
- ScriptLookupViewModelAttachment
- Returns entity using the weapon
- GetWeaponOwner
- GetWeaponOwner_Script
- LookupWorldModelAttachment
- ScriptLookupWorldModelAttachment
- Returns index for the given attachment on the weapon's view model.
- LookupViewModelAttachment
- GetAttackDirection
- GetAttackDirection_Script
- Sets whether a weapon can be used or not
- Returns the position to fire from
- GetAttackPosition
- GetAttackPosition_Script
- Returns the direction to fire from
- GetWeaponBurstFireCount_Script
- Sets the skin index on the weapon
- SetWeaponSkin
- Sets the camo index on the weapon
- SetWeaponBurstFireCount
- SetWeaponBurstFireCount_Script
- Get the burst fire count
- GetWeaponBurstFireCount
- Fires a bullet, can set to skip lag compensation, have zero spread, dryfire, or only cause a whizby sound.
- WeaponFireBulletSpecialParams
- FireWeaponBullet_Special
- FireWeaponBulletSpecial_Script
- SetWeaponCamo
- Fires a bullet
- FireWeaponBullet
- FireWeaponBullet_Script
- PlayWeaponEffectAndReturnViewEffectHandle_Script
- Plays the effect on the weapon, always spawn even if out of view
- PlayWeaponEffectNoCull
- PlayWeaponEffectNoCull_Script
- IsNetOptimized
- Plays the effect on the weapon and return an effect handle to view model effect
- asset, asset, string
- PlayWeaponEffectReturnViewEffectHandle
- asset, asset
- StopWeaponEffect
- StopWeaponEffect_Script
- Set the burst fire count
- Plays the effect on the weapon
- PlayWeaponEffect
- PlayWeaponEffect_Script
- Stops the effect on the weapon
- GetAmmoDisplay
- GetAmmoDisplay_Script
- Returns the max amount of primary ammo that can be in the clip.
- GetWeaponPrimaryClipCountMax
- Gets the ammo consumed per shot
- GetAmmoPerShot
- GetAmmoPerShot_Script
- Gets the display type of the ammo
- SetWeaponPrimaryClipCountAbsolute
- SetWeaponPrimaryClipCountAbsolute_Script
- Sets primary ammo count, doesn't reset regen
- SetWeaponPrimaryClipCountNoRegenReset
- GetWeaponPrimaryClipCountMax_Script
- Set the amount of primary ammo in the clip
- SetWeaponPrimaryClipCount
- SetWeaponPrimaryClipCount_Script
- Fires a grenade projectile
- WeaponFireGrenadeParams
- FireWeaponGrenade
- FireWeaponGrenade_Script
- Fires a bolt projectile
- WeaponFireBoltParams
- FireWeaponBolt
- FireWeaponBolt_Script
- Gets the number of projectiles per shot
- GetProjectilesPerShot
- GetProjectilesPerShot_Script
- Fires a missile projectile
- WeaponFireMissileParams
- FireWeaponMissile
- FireWeaponMissile_Script
- Script_GetWeaponPrimaryAmmoCount
- Set the amount of primary ammo
- SetWeaponPrimaryAmmoCount
- Script_SetWeaponPrimaryAmmoCount
- GetWeaponPrimaryAmmoCountMax
- Script_GetWeaponPrimaryAmmoCountMax
- Get the amount of ammo available for this weapon to use
- GetWeaponPrimaryAmmoCount
- GetLifetimeShotsRemaining
- Script_GetLifetimeShotsRemaining
- int newCount
- SetLifetimeShotsRemaining
- RegenerateAmmoReset
- Script_RegenerateAmmoReset
- GetWeaponShieldScale
- Script_GetWeaponShieldScale
- Returns the amount of primary ammo in the clip.
- GetWeaponPrimaryClipCount
- GetWeaponPrimaryClipCount_Script
- True if the weapon uses clips for ammo
- SetWeaponPrimaryClipCountNoRegenReset_Script
- gets whether or not the regen ammo on this weapon is draining or not
- IsWeaponRegenDraining
- IsWeaponRegenDraining_Script
- Gets the ammo pool type this weapon uses.
- GetWeaponAmmoPoolType
- Script_GetAmmoPoolType
- Get the max ammo that can be available for this weapon to use
- UsesClipsForAmmo
- Get the ammo source this weapon is using: AMMOSOURCE_STOCKPILE, AMMOSOURCE_POOL
- GetActiveAmmoSource
- Script_GetActiveAmmoSource
- GetWeaponChargeTime_Script
- Returns how long the weapon has left to charge
- GetWeaponChargeTimeRemaining
- GetWeaponChargeTimeRemaining_Script
- IsWeaponCharging
- IsWeaponCharging_Script
- Returns how long the weapon has been charging
- GetWeaponChargeTime
- SetWeaponChargeFraction
- Script_SetWeaponChargeFraction
- SetWeaponChargeFractionForced
- Script_SetWeaponChargeFractionForced
- Returns fraction [0,1] where the charge level is.
- GetWeaponChargeFraction
- GetWeaponChargeFractionClamped
- Sets charge of the weapon as a fraction [0,1].
- GetWeaponUtilityEntity
- Returns true if the weapon is reloading
- IsReloading
- Returns true if the weapon is in ADS
- Script_SetLifetimeShotsRemaining
- SetLifetimeShotsRemainingInfinite
- Script_SetLifetimeShotsRemainingInfinite
- Get the weapon's utility entity
- GetWeaponType
- Returns true if the weapon has a charge ability.
- IsChargeWeapon
- Returns true if the weapon is currently charging
- IsWeaponInAds
- Returns true if the ADS button is pressed, even if the weapon doesn't allow zooming
- IsWeaponAdsButtonPressed
- Return weapon type: WT_DEFAULT, WT_SIDEARM, WT_ANTI_TITAN, WT_SHOULDER
- GetWeaponInfoFileKeyField
- string key
- GetWeaponInfoFileKeyFieldAsset
- takes in a player and checks to see if the weapon is disabled
- GetWeaponCurrentEnergyCost
- Script_GetWeaponCurrentEnergyCost
- SetWeaponEnergyCost
- Script_SetWeaponEnergyCost
- GetWeaponActivity_Script
- Triggers weapon deploy
- Script_DeployWeapon
- CheckWeaponIsDisabled
- IsWeaponDisabled_Script
- Gets the activity that the weapon is in.
- GetWeaponActivity
- Gets the total charge duration of the weapon.
- GetChargeDuration
- GetWeaponReadyToFireProgress
- Returns the weapon's attack spread in degrees from one side of the cone to the other.
- GetWeaponChargeLevel
- GetWeaponChargeLevel_Script
- GetWeaponChargeLevelMax
- GetWeaponChargeLevelMax_Script
- GetWeaponDefaultEnergyCost
- Script_GetWeaponDefaultEnergyCost
- ResetWeaponToDefaultEnergyCost
- Script_ResetWeaponToDefaultEnergyCost
- GetAttackSpreadAngle
- GetWeaponChargeEnergyCost
- Script_GetWeaponChargeEnergyCost
- SmartAmmo_Script_GetTargets
- Appends new smart ammo target if not already in the list
- SmartAmmo_SetTarget
- SmartAmmo_Script_SetTarget
- SmartAmmo_GetSearchAngle
- Returns a list of targets currently being tracked by the smart ammo system and their current and previous lock fractions
- array< SmartAmmoTarget >
- SmartAmmo_GetTargets
- SmartAmmo_GetStoredTargets
- SmartAmmo_Script_GetStoredTargets
- Clears all current smart ammo targets. Pass in true for the first argument to clear stored targets too. Pass in true for the second argument to clear trackers too.
- SmartAmmo_Clear
- Stores the current list of smart ammo targets for later retrieval
- SmartAmmo_StoreTargets
- SmartAmmo_Script_StoreTargets
- Returns the list of targets that was last stored
- True if the weapon is being discarded and will be removed from the owner's inventory.
- IsDiscarding
- Returns true if it is appropriate to fire predicted projectiles on the client
- ShouldPredictProjectiles
- DeployInstant
- Script_DeployWeaponInstant
- Triggers weapon raise (or equip)
- SmartAmmo_SetNewTargetTime
- Returns the last time a new target was acquired
- SmartAmmo_GetNewTargetTime
- Returns the angle used by the smart ammo cone search
- Returns true if smart ammo tracking is enabled
- SmartAmmo_IsEnabled
- SmartAmmo_IsEnabled_Script
- Let script inform code it started locking on a new target in this tick
- IsBurstFireInProgress
- GetBurstFireShotsPending
- Returns time remaining until ready to fire
- TimeUntilReadyToFire
- SmartAmmo_Script_GetTrackedEntities
- Returns true if weapon is ready to fire (based on next allowed attack time)
- IsReadyToFire
- Returns true if a burst fire is in progress
- Gets the largest damage far dist for current owner
- GetMaxDamageFarDist
- Forces the offhand weapon to release
- ForceRelease
- Returns the class name of the weapon
- GetWeaponClassName
- Gets the damage source ID for this weapon
- GetDamageSourceID
- SmartAmmo_TrackEntity
- SmartAmmo_Script_TrackEntity
- Clears an entity as trackable by the smart ammo system
- SmartAmmo_UntrackEntity
- Returns the position to fire at for this target
- SmartAmmo_GetFirePosition
- SmartAmmo_Script_GetFirePosition
- Marks an entity as trackable by the smart ammo system
- Returns true if the given target is visible to the weapon
- SmartAmmo_IsVisibleTarget
- Returns array of all entities currently tracked by this weapon
- SmartAmmo_GetTrackedEntities
- SmartAmmo_Script_UntrackEntity
- Returns number of trackers currently on entity
- SmartAmmo_GetNumTrackersOnEntity
- SmartAmmo_Script_GetNumTrackersOnEntity
- SetMods_Script
- Get all pending realtime mod commands. +mod_name/-mod_name for add/remove.
- RealtimeMod_GetPendingCommands
- Script_RealtimeMod_GetPendingCommands
- GetMods_Script
- Reset and apply active mods on a weapon.
- Script_GetWeaponSettingEnum
- GetWeaponSettingFloat
- Script_GetWeaponSettingFloat
- GetWeaponSettingBool
- GetWeaponSettingInt
- Script_GetWeaponSettingInt
- int eWeaponVar, table enumType
- GetWeaponSettingEnum
- HasMod_Script
- Given (string), add the mod from this weapon.
- AddMod_Script
- Returns true if the offhand weapon was forced to release
- IsForceRelease
- Given (string), returns true if mod is active on this weapon.
- SetModBitfield_Script
- GetModBitField
- GetModBitfield_Script
- Get an array of mods active on this weapon.
- Given (string), remove the mod from this weapon.
- RemoveMod_Script
- SetModBitField
- StartCustomActivity_Script
- Stops any custom activities currently playing on the weapon viewmodel
- StopCustomActivity
- StopCustomActivity_Script
- GetWeaponViewmodel
- GetWeaponViewmodel_Script
- Given (activityName, WeaponActivityFlags), Plays the given activity on the weapon viewmodel
- StartCustomActivity
- GetCustomActivityFraction_Script
- Returns the duration of the current custom weapon activity.
- GetCustomActivityDuration
- GetCustomActivityDuration_Script
- Queries whether the weapon viewmodel is currently playing a custom activity
- IsInCustomActivity
- Returns the fraction of the current custom weapon activity that is complete.
- GetCustomActivityFraction
- Script_GetWeaponSettingString
- GetWeaponSettingAsset
- Script_GetWeaponSettingAsset
- Returns true if the weapon is offhand
- Script_GetWeaponSettingBool
- GetWeaponSettingVector
- Script_GetWeaponSettingVector
- GetWeaponSettingString
- IsOffhandMeleeWeapon
- Returns true if this is a toss weapon
- IsTossWeapon
- Gets the viewmodel for the weapon. Viewmodels are only valid for active player weapons.
- IsWeaponOffhand
- IsOffhandWeapon
- Returns true if this is a melee weapon
- IsWeaponMelee
- GetShotCount
- GetShotCount_Script
- Gets the string specified in the weapon's .txt file for 'weaponClass'.
- GetWeaponClass
- OverrideNextAttackTime_Script
- Get the damage amount this weapon should do to a titan that the player is rodeoing.
- GetRodeoDamage
- GetRodeoDamage_Script
- GetWeaponDamageFlags
- GetWeaponExplosionDamageFlags
- GetImpactTableIndex
- Script_GetImpactTableIndex
- Returns true if weapon is in a cooldown state.
- IsInCooldown
- Returns true if weapon is has a cooldown state pending.
- IsCooldownPending
- CustomActivityClearAttachedModel
- CustomActivityClearAttachedModel_Script
- Get this weapon's internal when-can-I-shoot-next time.
- GetNextAttackAllowedTime
- Specifies a model to be attached to the viewmodel during the current custom activity, as well as an attachment index.
- CustomActivityAttachModel
- CustomActivityAttachModel_Script
- Clears the attached custom activity model.
- Set this weapon's internal when-can-I-shoot-next time.
- SetNextAttackAllowedTime
- SetNextAttackAllowedTime_Script
- OverrideNextAttackTime
- GetNextAttackAllowedTime_Script
- Get this weapon's internal when-can-I-shoot-next time, ignoring the "ready" timer
- GetNextAttackAllowedTimeRaw
- GetNextAttackAllowedTimeRaw_Script
- GetWeaponReadyHint
- Script_GetWeaponReadyHint
- GetGrenadeFuseTime
- Script_GetGrenadeFuseTime
- GetMeleeAnim3p
- Script_GetMeleeAnim3p
- GetWeaponReadyMsg
- Script_GetWeaponReadyMsg
- GetBeginStationOriginForZiplineGrenade
- Script_GetBeginStationOriginForZiplineGrenade
- Returns the exact angle the begin station should be placed at for the zipline grenade/gun
- GetBeginStationAnglesForZiplineGrenade
- GetGrenadeIgnitionTime
- Script_GetGrenadeIgnitionTime
- ZiplineGrenadeHasValidSpot
- Returns the exact origin the begin station should be placed at for the zipline grenade/gun
- GetMeleeLungeTargetAngle
- Script_GetMeleeLungeTargetAngle
- GetMeleeCanHitHumanSized
- Script_GetMeleeCanHitHumanSized
- GetNPCMissFastPlayer
- Script_GetNPCMissFastPlayer
- GetMeleeLungeTargetRange
- Script_GetMeleeLungeTargetRange
- GetMeleeAttackRange
- Script_GetMeleeAttackRange
- GetMeleeAttackAngle
- Script_GetMeleeAttackAngle
- GetMeleeCanHitTitans
- Script_GetMeleeCanHitTitans
- GetDamageAmountForArmorType
- Script_GetDamageAmountForArmorType
- GetInventoryIndex
- Script_GetInventoryIndex
- GetChargeAnimIndex
- Script_GetChargeAnimIndex
- Script_ClearForcedADS
- Gets whether or not the player is forced into ads
- GetForcedADS
- Script_GetForcedADS
- GetCoreDuration
- Indicates if this is a sustained discharge weapon.
- IsSustainedDischargeWeapon
- Indicates if the weapon is currently performing a sustained discharge
- SetChargeAnimIndex
- Script_SetChargeAnimIndex
- GetWeaponDamageForce
- Gets the core duration
- GetCurrentAltFireIndex
- Script_GetCurrentAltFireIndex
- Gets the current zoom FOV of the weapon
- GetWeaponZoomFOV
- Script_GetBeginStationAnglesForZiplineGrenade
- Does this weapon allow for headshot damage
- GetAllowHeadShots
- Gets the index for the next shot to be fired
- SetForcedADS
- Script_SetForcedADS
- Lets the player choose whether or not to ads
- ClearForcedADS
- Script_GetWeaponZoomFOV
- GetReloadMilestoneIndex
- Script_GetReloadMilestoneIndex
- Forces the player to ads
- Script_SetScriptFlags0
- GetScriptFlags0
- Script_GetScriptFlags0
- SetScriptInt0
- Script_SetScriptTime0
- GetScriptTime0
- Script_GetScriptTime0
- SetScriptFlags0
- Hide the weapon
- HideWeapon
- Show the weapon
- ShowWeapon
- Script_SetScriptInt0
- GetScriptInt0
- Script_GetScriptInt0
- IsLoadoutPickup
- GetSustainedDischargeRemainder
- Gets the fraction of completion for the current sustained discharge between [0, 1].
- GetSustainedDischargeFraction
- Gets the frequency at which pulse callbacks are dispatched if enabled. Also controls frequency of sustained laser damage.
- IsDischarging
- Gets the total duration of a sustained discharge.
- GetSustainedDischargeDuration
- Gets the time remaining for the current sustained discharge between.
- IsSustainedLaserWeapon
- DoMeleeHitConfirmation
- Script_DoMeleeHitConfirmation
- SetScriptTime0
- GetSustainedDischargePulseFrequency
- Forces the discharge to be at a certain fraction
- SetSustainedDischargeFractionForced
- Indicates if this is a sustained laser weapon.
- OnWeaponNpcTossGrenade
- void functionref( entity weapon, entity grenade )
- OnWeaponReload
- void functionref( entity weapon, int milestoneIndex )
- var functionref( entity weapon, WeaponPrimaryAttackParams params )
- OnWeaponPrimaryAttackAnimEvent
- OnWeaponNpcPrimaryAttack
- OnWeaponNpcPreAttack
- OnWeaponChargeEnd
- OnWeaponSustainedDischargeBegin
- OnWeaponSustainedDischargeEnd
- OnWeaponSustainedDischargePulse
- OnWeaponBulletHit
- void functionref( entity weapon, WeaponBulletHitParams params )
- OnWeaponChargeBegin
- bool functionref( entity weapon )
- Weapon_GetClientOnlyModel
- Weapon_DestroyClientOnlyModel
- Set the legendary weapon model index for this instance of the weapon. The weapon will use the dafault model from weapon info if a negative index is set.
- int legendaryIndex
- Set the index for bodygroup "ammo", if it exists.
- SetViewmodelAmmoModelIndex
- SetViewmodelAmmoModelIndex_Script
- Weapon_CreateClientOnlyModel
- OnWeaponDeactivate
- OnWeaponOwnerChanged
- void functionref( entity weapon, WeaponOwnerChangedParams params )
- OnWeaponPrimaryAttack
- SetLegendaryModelIndex
- Script_SetLegendaryModelIndex
- OnWeaponDestroy
- OnWeaponActivate
- OnWeaponRegenBegin
- OnWeaponRegenEnd
- OnClientAnimEvent
- void functionref( entity weapon, string animEventName )
- OnWeaponChargeLevelIncreased
- OnWeaponVortexHitBullet
- OnWeaponVortexHitProjectile
- OnWeaponCooldown
- OnSmartAmmoTrackersChanged
- void functionref( entity weapon, array< entity > oldTrackers, array< entity > newTrackers )
- OnCreateClientOnlyModel
- void functionref( entity weapon, entity highlightedModel, bool validHighlight )
- OnSmartAmmoEnabled
- OnSmartAmmoDisabled
- OnSmartAmmoTargetsChanged
- void functionref( entity weapon, array< entity > oldTargets, array< entity > newTargets )
- OnWeaponRaise
- OnWeaponLower
- OnWeaponStartZoomIn
- OnWeaponStartZoomOut
- bool functionref( entity weapon, WeaponPrimaryAttackParams params )
- OnWeaponReadyToFire
- OnWeaponCustomActivityStart
- OnWeaponCustomActivityEnd
- OnWeaponTossCancel
- OnWeaponAttemptOffhandSwitch
- OnWeaponOffhandFirePressedNotReady
- OnWeaponPrimaryAttackVMActivityToUse
- OnWeaponToss
- OnWeaponTossPrep
- void functionref( entity weapon, WeaponTossPrepParams params )
- OnWeaponTossReleaseAnimEvent
- offhandTossOverheadPitchThreshold
- Couldn't find attachment to fire from for %s %s
- Too many sustained laser traces specified. Maximum allowed is %d. Try lowering "sustained_laser_radial_iterations" or "sustained_laser_radial_step".
- force3PLaserAttachment
- entity %s is not a player
- Failed to create prop
- Weapon does not have a sustained discharge fire mode
- Null string for sound
- Null string for attachment
- Out of room for fx handles (playing effect of type '%s'). Script will not be able to modify this effect.
- Scales holster animations if swapping to a weapon with "fast_swap_to" enabled.
- weaponFastHolsterScale
- This only works on player owned weapons
- muteWeaponSounds
- net_optimize_weapons
- %i/%s - %s: SetDroppedModel: modelname '%s' is not precached
- Allow weapons to draw using the fast path.
- weapon_render_with_fastpath
- OnCreateChargeEffect
- void functionref( entity weapon, int effectHandle )
- Client script tried to precache weapon %s, which was not precached on the server. Make sure it is precached (PrecacheWeapon()) on the server.
- Max smart ammo lock %d exceeded %d
- Weapon is not in a custom activity
- weapon_doIdleForSurvivalMelee
- mp_weapon_melee_survival
- Invalid legendary model index. Trying to set model index %d when max is %d.
- Cannot be called on nonpredicted weapons from client script
- Attempted to start a custom activity that does not exist: %s
- Invalid activity: %s
- Invalid weapon custom activity flags %d. Only accepts WCAF_% values.
- Called %s() on a weapon that has no owner
- Called %s() on weapon "%s" with no projectile model
- Called %s() when ShouldPredictProjectiles() is false
- Speed(%f) is greater than sv_maxvelocity(%f)
- %s called with "%s" which is not a string.
- C_WeaponX::AnimEventScriptCallback
- %s - Event '%s', no viewmodel or world effect names defined, weapon #%d '%s' (currFireBarrel == %d).
- %s - Event '%s', no effect attachment defined for weapon #%d '%s'
- Can't store smart ammo targets on nonpredicted weapon (%s)
- Can only get stored smart ammo targets while the smart ammo system is enabled
- SmartAmmo_GetFirePosition: No target given
- SmartAmmo_TrackEntity(): no entity given.
- FireWeaponGrenade() called with negative fuse time %f
- Can only get smart ammo targets while the smart ammo system is enabled
- SmartAmmo_Script_SetTarget: invalid target
- Can only store smart ammo targets while the smart ammo system is enabled
- Direction argument is a NAN.
- Direction is (0,0,0)
- Tried to fire more than 35 bullets.
- No player given
- Burst count must be >= 0
- Can't set burst fire count on nonpredicted weapon (%s)
- Weapon can not be fired without an owner.
- Position argument is a NAN.
- Cannot set lifetime shots to a number less than 0.
- Weapon does not have a charge fire mode
- Can't set weapon energy cost to %i. Negative not allowed
- C_WeaponX::GetWeaponInfoFileKeyFieldAsset
- Cannot be called on weapon owned by non-local player (%s)
- Weapon doesn't use an ammo clip.
- [%d] is greater than the weapon's max clip size [%d].
- Count [%d] is negative.
- Error calculating bitfield for mods on weapon '%s'. See console log for details.
- Invalid weapon class index
- cl_showfiredbullets
- Weapon charge rumble values of %d %d are out of range [0,100]
- %s: Cannot use ammo pool with no player owner.
- Invalid armortype value.
- Weapon doesn't have an owner.
- Invalid index #%d. Must be within [0,%d).
- DT_ZiplineEnd
- m_autoDetachDistance
- m_prevZipline
- CZiplineEnd
- C_ZiplineEnd
- zipline_end
- viewkickTest_Z
- viewkickTest_ZNegate
- weaponCooldownKickXFlip
- weaponCooldownKickX
- weaponKickXFlip
- weaponKickX
- weaponKickYFlip
- weaponKickY
- %s - requested impact table '%s' for weapon '%s' has not been precached.
- Error setting mods on weapon '%s'. See console log for details.
- %s: Invalid ammo source input - %d
- weaponCooldownKickYFlip
- weaponCooldownKickY
- Calling ForceRelease() only makes sense for offhand weapons right now.
- Weapon_GetImpactEffectTableForName_Client
- Whether the zipline is usable
- Zipline_IsEnabled
- Whether the end of the zipline is detached (or will be if used)
- Zipline_IsEndDetached
- m_ziplinePositions[0]
- m_ziplinePositions
- Detach the end of the zipline (so it becomes a vine)
- Zipline_DetachEnd
- m_currentFrameZipline.ziplinePreviousPositions
- m_currentFrameZipline.ziplineDistances
- zipline_fade_dist
- Zipline_FindZiplineStationSpotsForProjectile(): No zipline projectile given.
- Zipline_IsEndDetachedScript
- Zipline_IsVertical
- m_currentFrameZipline.numZiplinePoints
- m_currentFrameZipline.ziplinePositions
- m_detachEndOnUse
- m_dropToBottom
- m_ziplineAutoDetachDistance
- m_ziplineVerticalPushOffInDirectionX
- DT_Zipline
- m_ziplinePhysics
- m_ziplineMaterialIndex
- m_nextZipline
- m_ziplineRestPositions
- m_numZiplineRestPositions
- m_ziplineFadeDist
- m_numZiplinePoints
- m_ziplineVerticalPreserveVelocity
- m_ziplineWidth
- m_ziplineEnabled
- m_ziplineRestPositions[0]
- Zipline_FindZiplineStationSpotsForProjectile(): Zipline projectile given is not actually a projectile.
- Zipline_FindZiplineStationSpotsForProjectile(): Zipline projectile given is not actually a grenade.
- Zipline_FindZiplineStationSpotsForProjectile(): Projectile given is not marked as a zipline grenade.
- Zipline_FindZiplineStationSpotsForProjectile(): Projectile given has no player owner.
- Zipline_FindZiplineStationSpotsForProjectile(): No hit entity given.
- Zipline_FindZiplineStationSpotsForProjectile(): No hit normal given.
- Zipline_FindZiplineStationSpotsForProjectile(): No begin station origin given.
- Zipline_FindZiplineStationSpotsForProjectile(): No begin station angles given.
- ScriptMenu
- DT_ZiplinePhysicsAttachedEntity
- attachAcceleration
- attachTime
- DT_ZiplinePhysics
- DT_ZiplinePhysicsNode
- prevPosition
- m_springDistance
- m_springDistanceScale
- m_remainingUnsimulatedTime
- m_outerZiplineEntity
- m_ziplineType
- m_ziplineStart
- m_ziplineEnd
- C_ZiplinePhysicsAttachedEntity
- C_ZiplinePhysics
- m_attachedEntities
- m_numAttachedEntities
- m_ziplineOwner
- C_ZiplinePhysicsNode
- ViewPortBackGround
- ViewportBG
- Hides a viewport panel <name>
- scripts/HudAnimations.txt
- Automatically reloads the animation script each time one is ran
- hud_autoreloadscript
- Shows a viewport panel <name>
- if_split_screen_horizontal
- if_split_screen_top
- conditions
- if_split_screen_active
- if_split_screen_vertical
- if_split_screen_left
- CIconPanel
- m_IconColor
- displayDist
- threatNearDist
- threatFarDist
- threatMaxDist
- resource/overviews/%s.txt
- ScriptMinimap_GetFloatForKey
- Invalid keyName param
- Minimap_GetAssetForKey
- ScriptMinimap_GetAssetForKey
- Minimap_GetFloatForKey
- physics_async_cl
- CODE Physics_BodyAttachToGround()
- physics_collideWithMovingGeo
- Do traces to prevent physics objects from falling through the world.
- physics_tunnelChecks
- Run physics simulation asynchronously from the main thread.
- Angular speed below which a physic object goes to sleep. (in degrees / second)
- physics_autoSleepAngularThreshold
- physics_autoSleepGroundHysteresis
- physics_autoSleepDebug
- Require objects to do tunnel checks every frame.
- physics_tunnelChecksForceAlways
- Speed below which a physic object goes to sleep.
- physics_autoSleepSpeedThreshold
- PhysicsSmallClient
- PhysicsMaster
- PhysicsCollideClient
- phys_cfm_anglejointstop
- phys_erp_anglejointstop
- phys_drawContacts
- particle_script_dump
- dump_%s.txt
- particle_script_list
- particle_script_log SCRIPT_HANDLE
- particle_script_log
- particle_script_dump SCRIPT_HANDLE
- fx_deferWorldTraceConstraint
- 'Collision via traces' ops using collision mode 0 use deferred traces.
- Constrain particles to a box
- Collision via traces
- Constrain distance to path between two control points
- Constrain distance to control point
- Prevent passing through static part of world
- Prevent passing through a plane
- Rotation Speed Random
- Position Within Control Point Box
- Alpha Random
- Lifetime Random
- Velocity Random
- Position Within Sphere Random
- Position Within Box Random
- Position on Model Random
- Trail Length Random
- Color Lit Per Particle
- Position Modify Offset Random
- Sequence Random
- Rotation Random
- Radius Random
- Color Random
- Rotation Yaw Random
- Position Along Ring
- r_particle_lighting_force
- Move Particles Between 2 Control Points
- Position Along Path Random
- Force all particles to be lit
- Lifetime from Time to Impact
- Remap Initial Distance to Control Point to Scalar
- Position From Chaotic Attractor
- Position from Parent Cache
- Remap Control Point to Vector
- Remap Control Point to Scalar
- Position From Parent Particles
- Remap Speed to Scalar
- Init From Killed Parent Particle
- Sequence From Control Point
- Inherit Initial Value From Parent Particle
- Set Hitbox Position on Model
- Normal Align to CP
- Cull relative to model
- Velocity Set from Control Point
- Normal Modify Offset Random
- Remap Particle Count to Scalar
- Remap Initial Scalar
- Lifetime Pre-Age Noise
- Velocity Inherit from Control Point
- Position Modify Place On Ground
- Position Modify Warp Random
- Velocity Noise
- Remap Noise to Scalar
- Velocity Repulse from World
- Position Along Path Sequential
- Sequence Two Random
- Rotation Yaw Flip Random
- Position In CP Hierarchy
- Lifetime From Sequence
- Offset Vector to Vector
- Remap Scalar to Vector
- Remap Initial Direction to CP to Vector
- Set Hitbox to Closest Hitbox
- Remap World CP to Screen CP
- Remap CP Orientation to Rotation
- Vector Component Random
- Vector Random
- Position Along Epitrochoid
- Scalar Random
- Set CP Position
- emit_continuously
- emit_instantaneously by distance
- emit to maintain count
- emit noise
- emit_instantaneously
- emit over distance
- Create vortices from parent particles
- random force
- turbulent force
- Pull towards control point
- twist around axis
- time varying force
- Force based on distance from plane
- particle_remap_vol2cp_debug
- Alpha Fade and Decay
- Movement Basic
- Clamp Scalar
- Alpha Fade Out Simple
- Graph Vector
- Clamp Vector
- Alpha Fade In Random
- Alpha Fade and Decay for Tracers
- Alpha Fade In Simple
- Alpha Fade Out Random
- Noise Vector
- Noise Scalar
- Lifespan Minimum Velocity Decay
- Lifespan Decay
- Ramp Scalar Spline Random
- Ramp Scalar Linear Random
- Ramp Scalar Spline Simple
- Ramp Scalar Linear Simple
- Rotation Basic
- Rotation about 3D Axis
- Rotation Spin Yaw
- Rotation Spin Roll
- Lifespan Minimum Radius Decay
- Lifespan Minimum Alpha Decay
- Cull Random
- Lifespan Maintain Count Decay
- Remap Difference of Sequential Particle Vector to Scalar
- Oscillate Vector Simple
- Sound Meter Scalar
- Remap Scalar
- Oscillate Scalar
- Graph Scalar
- Oscillate Vector
- Oscillate Scalar Simple
- Remap Model Volume to CP
- Remap CP Speed to CP
- Remap Average Scalar Value to CP
- Remap Particle BBox Volume to CP
- Lerp EndCap Scalar
- Lerp Initial Scalar
- ValveLerp Initial Vector
- ValveLerp EndCap Vector
- Movement Match Particle Velocities
- Set Control Point To Particles' Center
- Movement Place On Ground
- Movement Maintain Offset
- Set CP Offset to CP Percentage Between Two Control Points
- Movement Lock to Bone
- Cull when crossing sphere
- Cull when crossing plane
- Set Control Point Rotation
- Rotation Orient Relative to CP
- Rotate Vector Random
- Movement Rotate Particle Around Axis
- Rotation Orient to 2D Direction
- Inherit Attribute From Parent Particle
- Stop Effect after Duration
- Restart Effect after Duration
- Set control points from particle positions
- Set child control points from particle positions
- Set Control Point Positions
- Set per child control point from particle positions
- Color Fade
- Radius Scale
- Color Light from Control Point
- Movement Lock to Control Point
- Remap Distance to Control Point to Scalar
- Remap Percentage Between Two Control Points to Vector
- Movement ValveLerp to Hitbox
- Set Control Point To Player
- Remap Distance Between Two Control Points to Scalar
- Movement Dampen Relative to Control Point
- Remap Percentage Between Two Control Points to Scalar
- Remap Distance Between Two Control Points to CP
- GraphInfo_Precompute: FX Graph with no nodes in effect '%s'!
- Normal Lock to Control Point
- Remap Dot Product to Scalar
- Remap Velocity to Vector
- Set Control Point to Impact Point
- Movement Lag Compensation
- Movement Max Velocity
- Movement Lock to Saved Position Along Path
- Movement Maintain Position Along Path
- Remap Control Point Direction to Vector
- Normalize Vector
- Follow Projectile Arc (for use with weapons)
- Set Position Between Two Control Points
- Set CP Orientation to CP Direction
- Remap CP Velocity to Vector
- Orient Toward Player
- Remap Direction to CP to Vector
- particle_lighting_slow_path
- render_animated_sprites
- render_points
- r_particle_low_res_enable
- r_particle_low_res_force
- Emit Decal
- Render light source
- render_scripts
- render_rope
- render_sprite_trail
- Render models
- render_screen_velocity_rotate
- __particlesDepthWrite
- LIFE_DURATION
- particles_max_passes
- particles_cull_dlights
- particle_scrub_quality
- particle_scrub_max_dt
- SEQUENCE_NUMBER
- CREATION_TIME
- PARTICLE_ID
- TRAIL_LENGTH
- ROTATION_SPEED
- particle_alwayswakeonstop
- cl_particle_limiter_hide_killable
- particle_scrub_play_speed
- particle_scrub_time
- Hide fx than could be killed if over limit.
- fx_screenspacepass
- %s_screenspacehack
- %s_ignorezhack
- particles_try_reloading_sheets
- $dualSequence
- particle_delete_all_except
- particle_scrub_debug_effect
- $dofcocscale
- debug/particleerror
- SCRATCH_VEC
- NORMAL_SPIN
- SCRATCH_FLOAT
- SEQUENCE_NUMBER1
- HITBOX_RELATIVE_XYZ
- HITBOX_INDEX
- RAMP_OFFSET
- COLOR_SCALE
- particles_spawncull_report
- particles_spawncull
- wrong parameter
- unnamedbuffer
- enabledebuginfo
- seterrorhandler
- ... /*%i*/]
- ... /*%i more*/]
- disableoverwrite
- codeboundarysuspend
- arrayofsize
- _charsize_
- tofloat() may only be called on strings, ints, floats, and bools
- _floatsize_
- collectgarbage
- Squirrel 2.2.3 stable
- setconsttable
- getconsttable
- getstackinfos
- setroottable
- getroottable
- compilewatch
- printtodiag
- compilestring
- wrong indexes
- Invalid qsort, probably compare function defect
- getrandom(): Array is empty
- slice out of range
- fastremovebyvalue
- removebyvalue
- fastremove
- tointeger() may only be called on strings, ints, floats, and bools
- idx out of range
- index out of range
- compare func failed
- Cannot resize to negative size
- top() on a empty array
- parameters
- cannot wakeup a idle thread
- find_olduntyped
- invalid param
- setattributes
- internal VM error
- unknown error
- cannot wakeup a failed thread
- cannot wakeup a running thread
- safewakeup
- getattributes
- watchupdate
- addbreakpoint
- ScriptDebugger
- adddatawatch
- _threads.nut
- breakpoint
- removebreakpoint
- <?xml version='1.0' encoding='utf-8'?>
- the watch does not exists
- the breakpoint doesn't exist
- serialize_debugger_object_collection
- serialize_locals
- endelement
- beginelement
- __evalBreakpoint
- var functionref( string )
- return ( %s )
- __serialize_state
- watcherror
- $"%.29s..."
- "%.29s..."
- /*entity*/ (%s)
- unknown float or int
- struct instance
- /*userpointer*/ 0x%llx
- <%g, %g, %g>
- functionref(
- unimplemented function
- float or int
- null /*unnamed code function*/
- /*structdef*/ %s
- SpinOffAndWaitFor
- SpinOffAndWaitForSolo
- userpointer
- constructor
- Too many types; need to increase KNOWN_TYPE_BUFFER_BITS
- SpinOffDelayed
- Too many parameters in function type
- Too many functionref parameters (%d function types); need to increase FUNCTIONREF_TYPE_DATA_BUF_SIZE
- ... /*size %i*/ }
- /*struct*/ {
- ... /*%i*/}
- ... /*%i more*/}
- Unable to find on_leech_func: %s
- sv_threaded_pre_process_ents
- Damage %f over max damage value of %i
- Maximum rate an IK'd bone can unlatch; prevents pop on animation transition
- How wide of a sphere is the trace for getting a character's ground surface
- ik_unlatch_max_rate
- Enables IK debug text; requires ik_debug
- ik_debug_chain
- Enables IK latching to ground during footsteps
- ik_debug_text
- ik_height_adjust_speed
- IK height adjustment speed as a fraction of step size per second
- ik_height_adjust_move_speed
- IK height adjustment speed per unit of horizontal velocity in units per second
- ground_trace_hull_radius
- ik_height_adjust
- Enable ik height adjustment
- Enables IK
- SelectWeightedSequence
- Dodge far distance is shorter than dodge dist for '%s'
- fire_animevents_overlay_not_active
- fires anim events even if the overlay isn't active
- Allows specifying a single entity for IK debugging
- Allows specifying a single IK chain name for IK debugging
- ik_debug_ent
- Enables IK on the server
- Enables debug lines for IK
- ik_enable_server
- Geo bug: bullet trace ended at (%f, %f, %f), which is outside the max map coord:%i. The bullet was fired by %s at (%f, %f, %f) from (%f, %f, %f). Probably the map is too big or there is a leak.
- script_precache_errors
- ent_debugkeys
- sv_showfiredbullets
- being_revived
- link_to_guid_
- PassDamageToParent
- Cannot parent a server-only entity %s (%s %i, model:%s)
- _%d_entityScriptId
- physics_defaultMaxAngularSpeed
- physics_defaultMaxSpeed
- Highlight: at least one highlight setter should be called at creation time to enable later usage of highlightings.
- ik_normal_lerp_rate
- Rate at which feet adjust to a new ground orientation in angles per second
- IK Contact
- ik_height_adjust_debug
- Debugging for ik height adjustment
- ik_height_adjust_sine
- Test ik height adjustment with a sine wave
- requisition_battery
- in_vehicle
- rodeo_leech
- execution_target
- execution_attacker
- m_ziplineGrenadeInitialPosition
- m_ziplineGrenadeState
- m_ziplineGrenadeInitialVelocity
- m_magneticData
- m_hasGrenadeIgnited
- m_alreadyImpacted
- m_ziplineGrenadeAdjustHitNormal
- m_ziplineGrenadeAdjustHitPosition
- m_hOriginalThrower
- m_collisionCallbackTrace
- m_ziplineGrenadeAdjustInitialPosition
- m_ziplineGrenadeAgeDelay
- m_ziplineGrenadeAdjustHitTime
- m_ziplineGrenadeAdjustInitialVelocity
- Failed to load (or didn't precache) %s.
- Cannot call this while level is loading
- Setting CBaseAnimating to non-studio model %s (type:%i)
- Model %s not found!
- Failed to SetParent entity %s (%s) to entity %s (%s).
- Parenting %s (%s %i) to %s (%s %i) would cause a parenting cycle.
- Attaching to hitbox on the server is not supported for this entity type.
- ERROR: Tried to %s entity %s [%s] to entity %s [%s] which is not transmitted to client
- m_hasExploded
- m_igniteDuration
- m_detonateLifespan
- isMagnetic
- MagneticGrenadeData
- lockOnSoundIndex
- lockOnSoundRequested
- InputNoise
- InputWidth
- ColorRedValue
- InputColorRedValue
- m_flFireTime
- script_ref_minimap
- m_hEndEntity
- ScrollSpeed
- end : (%.2f,%.2f,%.2f)
- start: (%.2f,%.2f,%.2f)
- m_gravityBlendDuration
- ColorGreenValue
- InputColorGreenValue
- ColorBlueValue
- InputColorBlueValue
- GrenadeTouch
- GrenadeDetonate
- CBaseGrenade server class
- GrenadeThink
- m_useScriptOnDamaged
- parent_attachment_type
- m_launcherOwner
- UseScriptOnDamaged
- script_ref
- LagCompensate
- script_marvin_job
- script_startpoint
- Script_SetLauncherOwner
- SetLauncherOwner
- SetGrenadeIgnitionDuration
- SetGrenadeTimer
- physicsPushSpeedLimit
- airFriction
- airAcceleration
- physicsIgnoreBelowMass
- physicsMass
- physicsPushMassLimit
- physicsSoftBelowMass
- dodgeNoiseRadius
- superJumpNoiseRadius
- landingNoiseRadius
- landingNoiseDuration
- impactSpeed
- jumpNoiseRadius
- jumpNoiseDuration
- shortPrintName
- healthpacks
- automantle
- settings_layout/settings_player_layout.rpak
- poseSettings
- speedScaleBack
- speedScaleSide
- stepTestDist
- stepHeight
- jumpHeight
- viewmodelDuckOffset
- boostRodeoSafety
- boostDuration
- boostHorizontalDragSpeed
- boostOnGroundSafety
- boostThrust
- boostEnabled
- boostDelay
- boostTightness
- boostRepeatedBoostMeterCost
- boostRepeatedBoostsAreShort
- jetpackThrust
- jetpackEnabled
- boostHorizontalDragAmount
- boostHorizontalDragDelay
- boostAutoJetpackMeterThreshold
- boostAutoGlideMeterThreshold
- viewkickFallDistMin
- landDistHigh
- viewkickFallDistMaxScale
- viewkickFallDistMax
- hardFallDist
- hardLandingNoiseRadius
- landDistMedium
- landDistLow
- superjumpCanUseAfterWallrun
- superjumpHorzSpeed
- mantleAngleScale
- mantleHeight
- superjumpMinHeight
- sprinttiltMaxRoll
- superjumpLimit
- superjumpMaxHeight
- jetpackBlendToGlideThreshold
- jetpackAfterburnerIsSticky
- glideThrust
- glideEnabled
- jetpackZeroVerticalVelocityOnActivation
- jetpackFloatLook
- jetpackAfterburnerBoundToJump
- jetpackAfterburnerTouchesGround
- glideRedirectSideways
- glideRedirectDown
- glideRechargeRate
- glideDuration
- glideTightnessUp
- glideThreshold
- glideTightnessSideways
- glideTightnessDown
- jetpackToggleOff
- jetpackToggleOn
- jetpackAfterburnerMeterRate
- jetpackMeterRate
- jetpackJumpsToActivate
- jetpackAfterburnerThrust
- jetpackHeightToActivateDelay
- jetpackHeightToActivate
- jetpackStrafeTaperStart
- jetpackStrafe
- jetpackPitchMovement
- jetpackStrafeTaperFinish
- jetpackTightnessDown
- jetpackTightnessUp
- jetpackTightnessForwardBack
- jetpackTightnessSideways
- climbHeight
- climbEnabled
- climbSpeedStart
- climbFinalJumpUpHeight
- hoverMeterRate
- hoverTightnessHorizontal
- hoverSafety
- hoverStrafeScale
- climbHorzDecel
- climbHorzAccel
- wallrun_viewpunch_onStart_baseYaw
- wallrun_viewpunch_onStart_basePitch
- climbAccel
- climbSpeedEnd
- climbHorzSpeed
- climbDecel
- glideRedirectBelowLastJumpHeight
- glideStrafeTaperFinish
- glideRedirectJumpHeightFinishOffset
- glideRedirectJumpHeightStartOffset
- glideRechargeOnlyWhenGrounded
- glideRechargeDelay
- glideStrafeTaperStart
- glideStrafe
- airStrafeTaperFinish
- airStrafeTaperStart
- hoverTightnessVertical
- hoverEnabled
- glideRedirectFadeOutFinishSpeed
- glideRedirectFadeOutStartSpeed
- airStrafeAcceleration
- airStrafeEnabled
- slideWantToStopDecel
- slideDecel
- slideAccel
- slideVelocityDecay
- dodgeKeepSpeedFrac
- dodgePowerDelay
- player_slideBoostCooldown
- player_slideBoostEnabled
- slideSpeedBoost
- slideMaxJumpSpeed
- slideJumpHeight
- slideSpeedBoostCap
- slideRequiredStartSpeedAir
- slideRequiredStartSpeed
- slideMaxStopSpeed
- slideStopSpeed
- wallrun_viewpunch_onTimeout_baseYaw
- wallrun_viewpunch_onTimeout_basePitch
- wallrun_viewpunch_onTimeout_randomPitch
- wallrun_viewpunch_onTimeout_baseRoll
- wallrun_viewpunch_onStart_randomPitch
- wallrun_viewpunch_onStart_baseRoll
- wallrun_viewpunch_onStart_randomRoll
- wallrun_viewpunch_onStart_randomYaw
- dodgeHeight
- dodgeStopSpeed
- dodgeVerticalHeight
- dodgeHeightMax
- wallrun_viewpunch_onTimeout_randomRoll
- wallrun_viewpunch_onTimeout_randomYaw
- dodgeInterval
- dodgeAnimDuration
- grapple_detachLowSpeedSwingThreshold
- grapple_detachLowSpeedMeleeThreshold
- grapple_detachLowSpeedWallTime
- grapple_detachLowSpeedTime
- grapple_detachSpeedLoss
- grapple_detachGravitySpeed
- grapple_detachLowSpeedThreshold
- grapple_detachSpeedLossMin
- grapple_speedRampMin
- grapple_impactVerticalMaxSpeed
- grapple_speedRampTime
- grapple_speedRampMax
- grapple_detachLowSpeedMeleeTime
- grapple_detachLowSpeedGroundTime
- grapple_impactVerticalBoost
- grapple_detachLowSpeedSwingTime
- grapple_detachLengthMin
- grapple_disableWeaponsWhenActive
- grapple_detachAwaySpeed
- grapple_detachLengthMax
- slipAcceleration
- grapple_autoAimAngle
- slipAirRestrictDuration
- grapple_detachHorizontalMaxSpeed
- grapple_detachVerticalMaxSpeed
- grapple_detachGravityScale
- grapple_detachGravityTime
- grapple_gravityFracMax
- grapple_gravityFracMin
- grapple_detachVerticalBoost
- grapple_attachVerticalBoost
- grapple_rollDistanceMin
- grapple_rollViewAngleMax
- grapple_detachOnGrapple
- grapple_rollDistanceMax
- grapple_rollStrength
- grapple_swingMaxSpeed
- grapple_rollViewAngleMin
- grapple_rollMax
- deathcamRotateSpeed
- sharedEnergyRegenSound
- deathcamDistanceMax
- deathcamDistanceMin
- sharedEnergyRegenDelay
- sharedEnergyTotal
- sharedEnergyNotUsableSound
- sharedEnergyRegenRate
- grapple_airSpeedMax
- grapple_decel
- grapple_touchGroundOnAttach
- grapple_airAccel
- grapple_swingingSpeedRampMax
- grapple_swingingSpeedRampMin
- grapple_accel
- grapple_swingingSpeedRampTime
- grapple_swingHoldTime
- grapple_swingSticky
- grapple_swingAccel
- grapple_swingMinLength
- grapple_swing
- grapple_touchGroundOnDetach
- grapple_swingGravity
- grapple_swingType
- ziplineViewOffset
- ziplineRollViewAngleMax
- swingRollMax
- swingRollStrength
- ziplineRollStrength
- ziplineJumpOffDampScale
- ziplineRollViewAngleMin
- ziplineRollMax
- rodeoViewdriftMinTitanSpeed
- rodeoCooldownTime
- rodeoViewdriftPitchScaleMin
- rodeoViewdriftMaxTitanSpeed
- swingRollViewAngleMax
- swingRollViewAngleMin
- swingRollDistanceMax
- swingRollDistanceMin
- leech_range
- deathcamLookdownPitch
- context_action_can_use
- context_action_can_melee
- deathcamExtraHeight
- deathcamDistanceGrowRate
- deathcamLookdownTime
- deathcamMinHeight
- ziplineAcceleration
- ziplineSpeed
- ziplineJumpOffSpeed
- ziplineJumpOnAcceleration
- melee_cone_trace_angle
- melee_cone_trace_range
- useZiplineCooldown
- mountZiplineTime
- cockpitSwayMaxAnglePitch
- cockpitSwayMinAngleRoll
- cockpitSwayMaxAngleRoll
- cockpitSwayMaxAngleYaw
- cockpitSwayMaxOriginZ
- cockpitSwayMaxOriginY
- cockpitSwayMinAngleYaw
- cockpitSwayMinAnglePitch
- cockpitSwayMoveOriginFactor
- cockpitSwayMoveAngleRollFactor
- cockpit_spring_originConstant
- cockpit_spring_originDamping
- cockpitSwayTurnAngleRollFactor
- cockpitSwayTurnAngleFactor
- cockpitSwayMoveAngleFactor
- cockpitSwayTurnOriginFactor
- rodeoViewdriftYawSpeedMin
- rodeoViewdriftYawScaleMax
- aimAngleBackwardEnd
- rodeoViewdriftYawSpeedMax
- rodeoViewdriftPitchSpeedMin
- rodeoViewdriftPitchScaleMax
- rodeoViewdriftYawScaleMin
- rodeoViewdriftPitchSpeedMax
- cockpitSwayMinOriginY
- cockpitSwayMinOriginX
- cockpitSwayMaxOriginX
- cockpitSwayMinOriginZ
- aimAngleForwardEnd
- aimAngleForwardStart
- cockpitSwayGain
- aimAngleBackwardStart
- rumbleOnLandingHard
- rumbleOnLandingSoft
- rumbleOnZiplineAttach
- rumbleOnSlideBegin
- rumbleOnWallrunStart
- rumbleOnDoubleJump
- rumbleOnWallHangStart
- rumbleOnWallrunTimeout
- sprintViewOffset
- gravityScale
- sprintStartDuration
- sprintStartDelay
- rumbleOnDodge
- rumbleOnZiplineDetach
- pitchOffsetScale
- slideEffectTable
- cockpit_spring_rollConstant
- cockpit_spring_rollDamping
- cockpit_stepJolt_angles
- cockpit_stepJolt_origin
- cockpit_spring_yawConstant
- cockpit_spring_yawDamping
- cockpit_spring_pitchConstant
- cockpit_spring_pitchDamping
- sprintAnimOrientToMoveDir
- quadMoveAnims
- rumbleOnJump
- forceAimYawToEye
- damageImpulseScaleAir
- damageImpulseScale
- damageImpulseSpeedLossLimit
- damageImpulseSpeedBoostLimit
- sound_standToCrouch_3p
- sound_standToCrouch_1p
- sound_crouchToStand_3p
- sound_crouchToStand_1p
- sound_wallrunFall_1p
- sound_wallHangSlip
- sound_wallHangFall
- sound_wallrunFall_3p
- sound_freefall_finish_3p
- sound_freefall_finish_1p
- sound_jumpjet_jump_start_1p
- player_sound_fallingEffects_1p
- sound_freefall_start_3p
- sound_freefall_start_1p
- sound_freefall_body_3p
- sound_freefall_body_1p
- sound_superJumpFail
- sound_superJump
- sound_dodge_3p
- sound_dodge_1p
- sprintEndDuration
- sprintStartFastDuration
- passThroughThickness
- sound_wallHangComplete_1p
- sound_wallHangStart
- sound_wallrunSlip
- sound_wallHangComplete_3p
- sound_groundImpact
- sound_dodgeFail
- sound_wallrunImpact_3p
- sound_wallrunImpact_1p
- sound_boost_start_1p
- sound_boost_short_3p
- sound_boost_body_1p
- sound_boost_start_3p
- sound_jumpjet_slide_start_1p
- sound_jumpjet_wallrun_finish_3p
- sound_boost_short_1p
- sound_jumpjet_slide_start_3p
- sound_glide_body_1p
- sound_glide_start_3p
- sound_glide_finish_1p
- sound_glide_body_3p
- sound_boost_finish_1p
- sound_boost_body_3p
- sound_glide_start_1p
- sound_boost_finish_3p
- sound_jumpjet_jet_start_1p
- sound_jumpjet_jump_finish_3p
- sound_jumpjet_jet_body_1p
- sound_jumpjet_jet_start_3p
- sound_jumpjet_jump_body_1p
- sound_jumpjet_jump_start_3p
- sound_jumpjet_jump_finish_1p
- sound_jumpjet_jump_body_3p
- sound_jumpjet_wallrun_body_1p
- sound_jumpjet_wallrun_start_3p
- sound_jumpjet_wallrun_finish_1p
- sound_jumpjet_wallrun_body_3p
- sound_jumpjet_jet_finish_1p
- sound_jumpjet_jet_body_3p
- sound_jumpjet_wallrun_start_1p
- sound_jumpjet_jet_finish_3p
- sound_climb_body_1p
- sound_climb_start_3p
- sound_climb_finish_1p
- sound_climb_body_3p
- sound_hover_finish_1p
- sound_hover_body_3p
- sound_climb_start_1p
- sound_hover_finish_3p
- sound_jetwash_finish_1p
- sound_jetwash_body_3p
- sound_boost_meter_depleted_1p
- sound_jetwash_finish_3p
- sound_jetwash_start_1p
- sound_climb_finish_3p
- sound_jetwash_body_1p
- sound_jetwash_start_3p
- sound_jetpack_finish_1p
- sound_jetpack_body_3p
- sound_jetpack_afterburner_start_1p
- sound_jetpack_finish_3p
- sound_jetpack_start_1p
- sound_glide_finish_3p
- sound_jetpack_body_1p
- sound_jetpack_start_3p
- sound_hover_start_1p
- sound_jetpack_afterburner_finish_3p
- sound_hover_body_1p
- sound_hover_start_3p
- sound_jetpack_afterburner_body_1p
- sound_jetpack_afterburner_start_3p
- sound_jetpack_afterburner_finish_1p
- sound_jetpack_afterburner_body_3p
- sound_grapple_swing_1p
- sound_grapple_traverse_3p
- sound_slide_prefix
- sound_grapple_swing_3p
- sound_grapple_retract_1p
- sound_grapple_reset_3p
- sound_grapple_traverse_1p
- sound_grapple_retract_3p
- fx_hover_enemy
- fx_hover_friendly
- modelScale
- doFaceAnim
- fx_jetwash_frequency
- fx_jetwash_enabled
- fx_jetwash_impactTable
- fx_jetwash_height
- sound_pain_layer1_loop
- sound_boost_meter_fail_3p
- sound_pain_layer2_start
- sound_pain_layer1_end
- sound_boost_meter_recharged_1p
- sound_boost_meter_depleted_3p
- sound_boost_meter_fail_1p
- sound_boost_meter_recharged_3p
- sound_grapple_reel_in_target_1p
- sound_grapple_fire_3p
- sound_grapple_reset_1p
- sound_grapple_reel_in_target_3p
- sound_pain_layer3_loop
- sound_pain_layer2_loop
- sound_grapple_fire_1p
- sound_pain_layer3_end
- wallrunSameWallAllowed
- wallrunUpWallBoost
- wallrunAccelerateVertical
- wallrunSameWallHeight
- wallrunJumpUpSpeed
- wallrunGravityRampUpTime
- wallrunJumpOutwardSpeed
- wallrunJumpInputDirSpeed
- wallrun_hangTimeLimit
- wallrun_timeLimit
- wallrunDuckCausesFallOff
- wallrunAdsType
- wallrunAccelerateHorizontal
- wallrunDecelerateVertical
- wallrunMaxSpeedHorizontal
- wallrunDecelerateHorizontal
- healthShield
- viewPunchSpring
- healthPerSegment
- healthDoomed
- generalClass
- cockpitModel
- wallstickEnabled
- smartAmmoLockTimeModifier
- wallrunMaxSpeedHorizontalBackward
- wallrunMaxSpeedVertical
- dodgeDuration
- powerRegenRate
- dodgePowerDrain
- dodgeSpeed
- slideFOVScale
- grapple_power_regen_rate
- slideFOVLerpOutTime
- slideFOVLerpInTime
- mantlePitchLeveling
- grapple_power_regen_delay
- stealthSounds
- landSlowdownNoSprintFrac
- landSlowdownDuration
- landSlowdownHeightMin
- landSlowdownTimePower
- smartAmmoLockType
- airSlowMoSpeed
- landSlowdownFrac
- classActivityModifier
- doubleJump
- player_wallrunOneHanded
- pitchMaxDown
- pitchMaxUp
- wallrunAllowedWallDistance
- wallrunCeilingLimit
- wallrunMagnetizeToWall
- wallrunAllowedWallDistanceWallHang
- localGravityFollowsGround
- localGravityBlendDistanceMax
- localGravityBlendWhileWallrunning
- localGravityBlendWhileInAir
- verticalGainCutoff_doubleJump
- verticalGainCutoff_wallrun
- localGravityBlendDistanceMin
- localGravityBlendTime
- lowAcceleration
- deceleration
- sprintDeceleration
- sprintAcceleration
- footstepMinSpeed
- acceleration
- sprintspeed
- GrantClientSidePickup
- entity playerEnt, int pickupType, int amount, vector origin, int CSPUFLAGflags, int customFlags, int recieptID
- sv_bounds_show_errors
- Script_GrantClientSidePickup
- operatorHoverHeight
- Script_ClientSidePickups_InitType
- Type #%d is not valid or not initialized.
- gibModelsSoftened
- gibAttachments
- antiMultiJumpTimeMin
- landSlowdownHeightMax
- antiMultiJumpHeightFrac
- antiMultiJumpTimeMax
- footstepIntervalSprint
- footstepInterval
- footstepWalkSoundRadius
- footstepRunSoundRadius
- firstpersonproxyoffset
- viewheight
- m_thinkFinishTime
- m_predictingPlayer
- m_playSoundName
- m_halfThickness
- m_hingeDir
- m_closedDir
- Script_CloseDoor
- SetDoorLocked
- bool state
- entity activatorOrNull
- Script_OpenDoor
- m_spatialAccelHandle
- m_hiddenFromSpatialQueries
- m_vecSurroundingMaxs
- m_vecSurroundingMins
- spatial_partition_deadlock_assert
- m_hasDirtyBounds
- m_isInDirtyList
- DoorSoundPrefixSingle
- Door_Single_
- DoorSoundPrefixDouble
- Sound prefix for door sounds for double doors
- asset_noprecache
- m_hitboxTestRadius
- Sound prefix for door sounds for single doors
- debug_draw_box_depth_test
- Given ( particleSystemIndex, origin, angles ), creates a new effect in the world at the given position/orientation, and returns an info_particle_system entity. This is more expensive but ensures the effect shows for players joining late and in kill replay. You must destroy the returned entity when you are done with it.
- Script_Server_StartParticleEffectInWorldWithControlPoint
- Script_Server_StartParticleEffectInWorld_ReturnEntity
- StartParticleEffectInWorld_ReturnEntity
- Script_Server_StartParticleEffectInWorld
- Given ( particleSystemIndex, origin, angles ), creates a new effect in the world at the given position/orientation. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
- StartParticleEffectInWorldWithControlPoint
- Given ( particleSystemIndex, origin, angles, controlpoint ), creates a new effect in the world at the given position/orientation, and sets control point 1 to the given location. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
- Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex, position, angles ), creates a new effect owned by the given entity. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
- Script_Server_StartParticleEffectOnEntityWithControlPoint
- Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex, position, angles, FX_PATTACH_ controlPointAttachType, controlPointAttachmentIndex ), creates a new effect owned by the given entity and sets control point 1. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
- Script_Server_StartParticleEffectOnEntityWithPos
- Script_Server_StartParticleEffectOnEntity
- Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex ), creates a new effect owned by the given entity. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
- StartParticleEffectOnEntityWithControlPoint
- Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex, FX_PATTACH_ controlPointAttachType, controlPointAttachmentIndex ), creates a new effect owned by the given entity and sets control point 1. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
- Unable to create info_particle_system entity
- Particle System On Entity With Pos
- Entity is not a particle system
- Failed to allocate "info_particle_system" entity.
- DoorKickOffMantlingPlayers
- Script_SetDoorLocked
- Particle System On Entity
- Particle System
- Script_PrecacheParticleSystem
- Can only set attachments on control points 0 or 1 for server effects (networking optimization)
- Script_GetParticleSystemName
- Script_GetParticleSystemIndex
- Entity is not a particle system.
- Cannot set control point %d (max %d)
- Can only set angles for control point 0 for server effects (networking optimization)
- Cannot set a color on control point 0.
- test_entity_blocker
- Test command that drops an entity blocker out in front of the player.
- m_OnGustStart
- CEnvWindShared
- Script_Server_EffectSetControlPointColorById
- Script_Server_EffectSetControlPointEntity
- Script_Server_EffectAddTrackingForControlPoint
- Minimum fraction of desired superjump height that is acheived, even if already moving quickly upwards
- player_movementBounds_predictionShare
- superjump_min_power_use
- superjump_min_height_fraction
- m_OnGustEnd
- OnGustStart
- Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex, position, angles ), creates a new effect owned by the given entity, and returns an info_particle_system entity. This is more expensive but ensures the effect shows for players joining late and in kill replay. You must destroy the returned entity when you are done with it.
- Script_Server_StartParticleEffectOnEntity_ReturnEntity
- Script_Server_StartParticleEffectOnEntityWithPos_ReturnEntity
- StartParticleEffectOnEntityWithPos_ReturnEntity
- Script_Server_StartParticleEffectOnEntityWithPosWithControlPoint
- StartParticleEffectOnEntityWithPosWithControlPoint
- StartParticleEffectOnEntity_ReturnEntity
- Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex ), creates a new effect owned by the given entity, and returns an info_particle_system entity. This is more expensive but ensures the effect shows for players joining late and in kill replay. You must destroy the returned entity when you are done with it.
- Script_Server_EffectWake
- Given ( effect entity ), resume an effect that was previously put to sleep.
- Script_Server_EffectSetControlPointAngles
- Script_Server_EffectSetControlPointVector
- Script_Server_EffectStop
- Given ( effect entity ), kills an effect, playing the endcap. (Deletes the entity.)
- Script_Server_EffectSleep
- Given ( effect entity ), force an effect to hibernate.
- Time during which view tilt decays to zero while dodging
- Enables vertical dodge
- dodge_viewTiltFalloffTime
- dodge_viewTiltIncreaseSpeed
- Speed at which view tilt increases while dodging (degrees/sec)
- dodge_viewTiltDecreaseSpeed
- Speed at which view tilt decreases while dodging (degrees/sec)
- Allow dodge to still apply vertical acceleration when player is in the air
- dodge_vertical_threshold
- Defaults dodge to go forward if there is no movement
- dodge_vertical_in_air
- Horizontal speed retained when dodging vertically
- dodge_vertical_enable
- Stick deflection before dodge becomes vertical
- dodge_vertical_horzspeedscale
- stuck_debugging
- Debug getting stuck
- stuck_debugging_world_only
- Only check for stuck in world geo
- superjump_limit
- superjump_max_power_use
- superjump_limitreset_onwallrun
- superjump_powerreset_onground
- dodge_cockpitOffsetMax
- Cockpit translation while dodging
- dodge_cockpitHack
- Hack to avoid eye moving too far back in cockpit
- dodge_viewTiltMax
- Amount of view tilt while dodging in degrees
- dodge_cockpitTiltMax
- Additional view tilt applied to the cockpit while dodging
- wallrun_maxViewTilt
- Amount of roll applied to the view in degrees while wall running
- wallrun_viewTiltSpeed
- Speed at which the view tilts while wall running
- wallrun_enable
- Enables wall running
- wallrun_debug
- Shows wall run debug info
- wallrun_sameWallDist
- Within this distance of the previous wall run, wall run is prevented at a higher point on the same wall
- wallrun_sameWallSlope
- Beyond wallrun_samewalldist, wall running is permitted at higher points with this slope
- wallrun_rotateMaxRate
- Maximum rotation speed around a wall in radians per second; avoids sticking to walls that do tight curves
- wallrun_sameWallDot
- Dot product threshold for preventing wall running on the same wall twice
- max velocity with which tether pulls you back
- tether_strength
- amount that stretching the tether damages it
- tether_maxvel
- radius below which the tether does nothing
- dodge_no_movement_forward_enable
- strength with which tether pulls back (per unit past the radius)
- tether_radius
- tether_healthDrainNPC
- rate at which tether health drains even if it isn't stretched (when attached to an NPC)
- tether_dodge_damage
- Damage done to tether by dodging away from it
- tether_damageScale
- tether_healthDrain
- rate at which tether health drains even if it isn't stretched
- grapple_initialSpeedMin_human
- When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards)
- Fraction of XY speed that is retained when grapple connects
- grapple_initialSpeedMin_titan
- grapple_initialImpulseOffGround_human
- Initial launch speed off the ground when grapple connects
- grapple_initialImpulseOffGround_human_npc
- grapple_initialImpulseOffGround_titan
- Speed added per second from grapple, up to the grapple_speedRamp* speed
- grapple_initialSlowFracVert_titan
- grapple_accel_titan
- grapple_accel_human
- grapple_initialSlowFrac_titan
- grapple_initialSlowFrac_human
- grapple_initialSlowFracVert_human
- Fraction of vertical speed that is retained when grapple connects
- grapple_shootVel
- Outward speed of grapple hook
- grapple_retractVel
- Return speed of grapple hook when it hasn't hit anything yet
- wallrun_pushAwayFallOffTime
- Pushing away from the wall for this many seconds causes you to fall off
- traversal_anim
- Enables automantle animation
- Initial launch speed when grapple connects
- grapple_initialImpulse_titan
- grapple_initialImpulse_human
- grapple_forcedRetractVel
- Return speed of grapple hook when grapple is finished or cancelled
- grapple_fallSpeed
- Fall speed of the grapple hook while it's returning
- When swinging, the grapple pull speed is scaled by this much
- When swinging, the grapple pull speed scale begins to scale back to 1.0 at lengths below this
- grapple_swingPullSpeedScale
- Time from grapple_speedRampMin to grapple_speedRampMax
- grapple_speedRampMax_titan
- grapple_speedRampTime_titan
- grapple_speedRampTime_human
- grapple_swingPullAngle
- If the player is pushing forward within this angle of the pull direction, then switch out of swinging mode.
- grapple_dontFightGravity
- Ignores downward speed when applying deceleration, so that gravity continues to pull you down
- grapple_swingPullSpeedLength
- grapple_swingAngle
- Maximum angle from vertical that swinging will generate acceleration (it will tend to zero acceleration at this angle)
- grapple_decelMeleeStrength
- Strength of extra deceleration that forces melee targets to come to you
- grapple_around_obstacle_accel
- Acceleration around obstacles while grappling
- Deceleration of player's speed that doesn't go toward the grapple point
- grapple_decel_titan
- grapple_decel_human
- Player will accelerate to this speed after grapple_speedRampTime has passed
- grapple_speedRampMin_titan
- grapple_speedRampMax_human
- grapple_lift
- Distance above grapple hook that player is pulled to
- grapple_speedRampMin_human
- Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime
- Vertical impulse applied to the player when grappling off of a rodeo.
- grapple_disableMeleeWhenActive
- Distance at which to begin embark when grappling to your own titan.
- grapple_rodeoVerticalImpulse
- After detaching from grapple, how long to keep trying to automantle
- grapple_autoMeleePredict
- Disallows melee when the grapple is out.
- grapple_autoMantle
- Show grapple debug info
- grapple_detachExtraAllowedLength
- Force all grapples to fail on the server (cause clients to mispredict them)
- grapple_debug
- Length of time player can grapple without using a charge, in case they mess up
- grapple_titanEmbarkDist
- Extra allowed grapple length before detaching once it's attached
- grapple_gracePeriod
- Starts a melee sequence when the grapple detaches.
- grapple_windowCheckDist
- Melee begins when the enemy is this many seconds away from hitting us
- grapple_autoMeleeOnDetach
- grapple_pullDelay_human
- Grapple delay between attachment and acceleration
- Check for window hints at this distance from grapple point
- grapple_pullDelay_titan
- grapple_autoMeleeViewRotateSpeedNear
- Speed at which view rotates toward grapple melee target
- Whether to run grapple melee logic on the client (tends to mispredict anyway)
- grapple_autoMeleeViewRotateSpeedFar
- grapple_autoMeleePredictTime
- grapple_autoMeleeConvergeTime
- Simplify relative velocities when the enemy is this many seconds away from hitting us (increases chances of a hit)
- viewpunch_base_springConstantZ
- viewpunch_base_springConstantY
- cl_sticksCountAgainstIdle
- CGameMovement::TraversalMove
- Default. Bigger number increases the speed at which the view corrects.
- viewpunch_base_springDampingZ
- viewpunch_base_springConstantX
- Lookahead prediction time for window checks
- sv_optimizedmovement
- Min dot product of velocity change when adjusting for windows
- window_hint_lookahead_time
- checkstuck_nonworld
- Checks for the player being stuck in non-world entities and disallows movement when they are stuck.
- enable_height_based_land_anims
- Enables different land animations based on the height of the fall. These may just be duplicates of each other.
- airslowmo_leave_time
- Duration it takes to leave full slowmo
- airslowmo_enabled
- Enables air slowmo
- airslowmo_scripted_speed
- sv_forceGrapplesToFail
- airslowmo_enter_time
- Duration it takes to reach full slowmo
- Default. Bigger number makes the response more damped.
- viewpunch_base_springDampingY
- viewpunch_base_springDampingX
- airslowmo_when_hovering
- Replaces hovering with air slowmo
- airslowmo_ground_immediate_end
- Controls whether air slowmo fades out after landing or immediately stops
- window_hint_fov_down
- Window hints below this vertical FOV will be ignored
- melee_lunge_ent
- Lunge player towards the entity with the given entity index
- window_hint_keyboard_fov_horz
- window_hint_fov_horz
- window_hint_fov_up
- Window hints above this vertical FOV will be ignored
- sprinttilt_maxvel
- Maximum speed of sprint view tilt
- sprinttilt_turnrange
- Max turn rate that creates view tilt when sprinting
- melee_lunge_lag_compensate_target
- Lunging will apply lag compensation the target's position.
- sprinttilt_accel
- Acceleration of sprint view tilt fraction
- window_hint_max_vel_change_down
- Max removed vertical velocity when adjusting for windows
- Min dot product of velocity change when adjusting for windows (off grapple)
- window_hint_max_horz_vel_change_dot
- window_hint_max_vel_change_up
- Max added vertical velocity when adjusting for windows
- Horizontal velocity is increased to at least this when adjusting for windows
- window_hint_permissive_max_vel_change_down
- Window hints beyond this horizontal FOV will be ignored
- window_hint_min_horz_vel
- Max added vertical velocity when adjusting for windows (off grapple)
- window_hint_permissive_max_horz_vel_change_dot
- Max removed vertical velocity when adjusting for windows (off grapple)
- window_hint_permissive_max_vel_change_up
- #TEAM_MCOR
- enable mp_timelimit timer in games
- mp_enablematchending
- Unassigned
- mp_enabletimelimit
- nodePassed
- team_manager
- nextNextNode
- damageDirection is not a unit or zero vector
- damageMagnitude is not >= 0
- IsSpawnPointValid
- bloodimpact
- Current game mode name
- hudchat_dead_can_only_talk_to_other_dead
- Max allowed fireteams.
- Current game from a restore?
- trace_capsule
- Trace a capsule through the world and debug draw the result
- sv_players
- sv_trace_start_solid
- Max allowed dronecontrollers.
- mp_class_max_pilot
- When set to 0, match will not end
- mp_class_max_dronecontroller
- Max allowed titans.
- mp_class_max_fireteam
- Max allowed pilots.
- mp_class_max_titan
- Gets the CPU level for the platform this server is running on
- ScriptIsGameFromReload
- Script_IsEnemyTeam
- ScriptGetCPULevel
- IsMatchmakingServer
- Returns true if this is a matchmaking server
- GetPlayerByIndex
- Returns player entity n where n is in [0,maxPlayers-1].
- Script_GameRules_GetTeamDeaths
- Script_GameRules_GetTeamKills
- Script_GameRules_TimeLimitEnabled
- Script_GameRules_GetTeamName
- Script_GameRules_GetGameMode
- Script_IsFriendlyTeam
- Script_GameRules_GetTeamScore2
- Script_GameRules_GetTeamScore
- Invalid class name: %s
- dronecontroller
- Invalid howManyAgo: %i
- Invalid map name '%s'
- player_manager
- isMovingForward
- Invalid player revived
- matchresults_write_enabled
- SetPlaylistVarOverride
- Invalid parameter to FindTeammatesForPlayers - must be a valid player or array of players
- SendTrainingGauntletStatsToBackend
- ClearPlaylistVarOverrides
- entity in list is not a valid entity
- Invalid if used outside of 'mp_lobby'.
- you passed in an instance of something that isn't an entity
- entNum %i is not a player
- Script_GameRules_MarkGameStatePrematchEnding
- GameRules_MarkGameStatePrematchEnding
- GameRules_MarkGameStateWinnerDetermined
- Note that a winner has been declared (start of epilogue, etc).
- GameRules_EndMatch
- End the match.
- Note that the game has started (end of prematch).
- Script_GameRules_EndMatch
- GameRules_GetRecentMap
- Returns the most recent maps loaded
- Returns the most recent game modes loaded
- Script_GameRules_GetRecentMap
- Change to a new map
- Script_GameRules_MarkGameStateWinnerDetermined
- Script_GameRules_ChangeMap
- GameRules_ChangeMap
- GameRules_SetGameMode
- Set the game mode
- Set a team's score, given a team index and new score.
- Script_GameRules_SetGameMode
- Get the max players allowed for a class.
- Script_GameRules_AllowMatchEnd
- Script_GameRules_GetClassMax
- GameRules_GetClassMax
- Begin the match.
- Script_GameRules_SetTeamScore2
- Script_GameRules_BeginMatch
- GameRules_BeginMatch
- Script_GameRules_SetTeamScore
- GameRules_SetTeamScore
- GameRules_SetTeamScore2
- Set a team's second score, given a team index and new score.
- SetMaxActivityMode
- Set max activity mode on the server (0,1,2)
- GameRules_OnPlayerGotRevived
- Call when a player is revived. ( CBaseEntity* playerRevived, CBaseEntity* reviver )
- Find a match for this player
- BeginPrivateMatchSearchForPlayer
- AbortMatchSearchesForPlayer
- MatchmakePlayer
- Script_DamageInfo_GetDamage
- Script_DamageInfo_GetForceKill
- Script_DamageInfo_GetDamageShieldScale
- Script_DamageInfo_GetDamageCriticalHitScale
- Script_DamageInfo_GetAttacker
- Script_GameRules_OnPlayerGotRevived
- Script_DamageInfo_GetWeapon
- Script_DamageInfo_GetInflictor
- Set whether you want everyone to hear everyone else
- Script_GameRules_GetRecentTeamScore
- Script_GameRules_EnableGlobalChat
- GameRules_EnableGlobalChat
- Script_GameRules_GetRecentGameMode
- GameRules_GetRecentGameMode
- GameRules_GetRecentTeamScore
- Returns the most recent team scores
- Script_GameRules_SetDeadPlayersCanOnlySpeakToDeadPlayersInHudChat
- GameRules_SetDeadPlayersCanOnlySpeakToDeadPlayersInHudChat
- SendPlayersToPartyScreen
- Sends a group of players off to the party screen, possibly by allocating a server first
- GameRules_GetUniqueMatchID
- Gets the unique ID for this match
- Set if dead players can only text chat with other dead players
- Script_GameRules_GetUniqueMatchID
- Overrides the damage type that was set by script when firing the weapon.
- DamageInfo_SetDamage
- Add damage flag.
- DamageInfo_SetCustomDamageType
- Sets whether this damage should force a kill
- Script_DamageInfo_ShouldRecordStatsForWeapon
- Set the amount of damage
- DamageInfo_SetForceKill
- Set what death (anim) package to use if this damage kills the guy.
- DamageInfo_SetDamageSourceIdentifier
- Set damage force magnitude.
- DamageInfo_SetDeathPackage
- Remove damage flag.
- DamageInfo_AddCustomDamageType
- Sets the damage source identifier.
- DamageInfo_RemoveCustomDamageType
- Script_DamageInfo_GetCustomDamageType
- Script_DamageInfo_GetDamageType
- Script_DamageInfo_GetViewPunchMultiplier
- Script_DamageInfo_GetDamageSourceIdentifier
- Script_DamageInfo_GetHitGroup
- Script_DamageInfo_GetDamagePosition
- Script_DamageInfo_GetDeathPackage
- Script_DamageInfo_GetHitBox
- Script_DamageInfo_GetDamageFlags
- Script_DamageInfo_IsRagdollAllowed
- Script_DamageInfo_GetDamageWeaponName
- Script_DamageInfo_HasDamageFlags
- Script_DamageInfo_GetDistFromExplosionCenter
- Script_DamageInfo_GetDistFromAttackOrigin
- Script_DamageInfo_GetDamageForceDirection
- Script_DamageInfo_GetDamageForce
- Error loading Miles Bank list from 'scripts/audio/banks.rson': Too many banks-- code limit is %d
- Error loading Miles Bank list from 'scripts/audio/banks.rson': Data should be an array of objects.
- Error loading Miles Bank list from 'scripts/audio/banks.rson': 'name' must be a single string.
- Error loading Miles Bank list from 'scripts/audio/banks.rson': Each bank must have exactly one name
- global_non_rewinding
- Could not load file 'scripts/audio/banks.rson'.
- scripts/audio/banks.rson
- sv_noclipaccelerate
- sv_stopspeed
- sv_noclipaccelerate_fast
- sv_noclipspeed
- World gravity.
- Error loading Miles Bank list from 'scripts/audio/banks.rson': only valid keys is 'name', not '%s'.
- Minimum stopping speed when on ground. (Equivalent player setting is in player settings files)
- sv_gravity
- Set damage force magnitude and direction.
- DamageInfo_SetDamageForce
- Set which direction the target should flinch in.
- DamageInfo_SetDamageForce2
- Set damage force direction.
- DamageInfo_SetDamageForceMagnitude
- Set damage force vector.
- DamageInfo_SetDamageForceDirection
- dumpServerStringTable
- Dump the contents of the server's game string table to the console.
- CObserverMode
- globalNonRewindingObject_DontSave
- Add a DAMAGEFLAG_* flag.
- DamageInfo_SetFlinchDirection
- Script_DamageInfo_AddDamageFlags
- DamageInfo_AddDamageFlags
- Current name of the skybox texture
- sv_maxvelocity
- sv_backspeed
- How much to slow down backwards motion
- Bounce multiplier for when physically simulated objects collide with other objects.
- Maximum speed any ballistically moving object is allowed to attain per axis.
- r_JeepViewDampenDamp
- r_JeepViewDampenFreq
- r_AirboatViewDampenDamp
- r_AirboatViewDampenFreq
- sv_waterdist
- Vertical view fixup when eyes are near water plane.
- r_VehicleViewDampen
- sv_specnoclip
- sv_specspeed
- sv_airaccelerate
- sv_maxspeed
- sv_noclipaccelerate_slow
- sv_noclipspeed_fast
- sv_specaccelerate
- sv_noclipspeed_slow
- sv_rollangle
- Max view roll angle
- sv_friction
- World friction. (Equivalent player setting is in player settings files)
- Play footstep sound for players
- sv_wateraccelerate
- sv_rollspeed
- sv_footsteps
- follow_customorigin
- start_at_customorigin
- start_at_attachment
- follow_customorigin_norotate
- start_at_origin
- func_breakable_surf
- follow_origin_norotate
- follow_origin
- follow_rootbone
- world_origin
- particle_test_file
- Name of the particle system to dynamically spawn
- follow_attachment_norotate
- follow_attachment
- follow_overhead
- follow_eyes
- If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
- sv_pushaway_dist
- Clientside physics push away (0=off, 1=only localplayer, 2=all players)
- sv_pushaway_min_player_speed
- How hard physics objects are pushed away from the players.
- r_AirboatViewZHeight
- Max distance at which physics objects are pushed from players.
- sv_pushaway_accel
- Max distance at which player is pushed from physics objects
- sv_pushaway_player_accel
- func_breakable
- sv_pushaway_player_dist
- Debug physics object pushaway
- sv_pushaway_clientside
- How hard the player is pushed away from physics objects
- sv_pushaway_debug
- particle_test_start
- Dispatches the test particle system with the parameters specified in particle_test_file,
- particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- particle_test_stop
- Stops all particle systems on the selected entities.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- particle_test_attach_mode
- Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
- particle_test_attach_attachment
- Attachment index for attachment mode
- scripts/damage/damageFlags.txt
- Maximum think time in milliseconds, warning is printed if this is exceeded.
- think_limit
- Always call PhysicsStartTouch when two entities start touching. Old code would sometimes call PhysicsTouch without PhysicsStartTouch.
- touch_consistently
- Get rid of frame delay on notifying when you first touch things like triggers.
- touch_immediately
- sv_thinktimecheck
- hover_tank_revive_fix
- BaseEntity.EnterWater
- Check for thinktimes all on same timestamp.
- Use the RK4 method for projectiles rather than simple average velocity.
- sv_useRK4forprojectiles
- Spew touch link activity
- debug_touchlinks
- The player decoy entity.
- Kill the player decoy and dissolve at the same time.
- CodeCallback_PlayerDecoyDissolve
- CodeCallback_PlayerDecoyRemove
- void functionref( entity, int )
- CodeCallback_PlayerDecoyDie
- Unable to load surface prop file '%s' (referenced by manifest file '%s')
- SetFriendlyFire
- Returns true if friendly fire is enabled for this player decoy
- Sets whether friendly fire is enabled or disabled for this player decoy (default enabled).
- Dissolve out the player decoy without killing it.
- Decoy_Dissolve
- Always pause for squished entities, even if they are not a player (requires push_debug or push_debug_ent)
- push_debug_pause_always
- Player distance offset for looking for nearby safe locations when they're about to be squished
- push_player_nearby_dist
- Debug pushing entity
- push_debug_ent
- Debug all pushing entities
- push_debug
- impact_physics_dust
- impact_physics_sparks
- PhysFrictionEffect
- PhysObjectHeader_t
- PhysBlockHeader_t
- m_npcSoundTime
- m_npcSoundIndex
- m_deathTime
- m_removeTime
- SetDecoyRandomPulseRateMax
- m_previousState
- SetPlayerOneHits
- Sets max rate the decoy can pulse at. Randomly pulses at around this rate on the minimap
- m_jumpTime
- m_nextFlickerTime
- m_jumpHeight
- m_wallrunJumpStrength
- m_runSpeed
- m_sprintSpeed
- m_fakeWeapon
- m_stowedWeapon
- SetTimeout
- Sets the delay for when the decoy jumps after created in air
- GetLandSplash
- Set timeout in seconds. When timeout finishes the decoy dies. Default is -1 (no timeout)
- SetLandSplash
- Returns true if land splash is enabled for this player decoy
- GetFriendlyFire
- Sets whether splashes out when it lands from airborne state (default disabled).
- SetKillOnCollision
- Sets whether or not the decoy is killed in 1 shot by a player
- SetEnableRandomLanding
- Sets whether or not the decoy dies on collisions
- SetFlickerRate
- Lets the decoy land in slide or sprint
- SetJumpDelay
- Sets the rate at which the decoy flickers after created
- player_showpredictedposition
- view_offset_entity_enable
- anim_view_entity_third_person_camera_use_move_parent
- weapon_auto_swap_ordnance_no_ammo
- Whether to apply camera animations from the view offset entity
- weapon_pickup_allow_dupes
- If you touch a new ordnance weapon with no ammo in your current it will auto replace it
- player_showpredictedposition_timestep
- Whether or not you are allowed 2 of the same weapon in your inventory
- m_nextPulseTime
- m_decoyUpDir
- m_decoyHeight
- m_pulseRate
- m_slideEndTime
- m_decoyAnimEndTime
- m_flickerRate
- m_curSpeed
- base_animating
- SurfaceTouch
- m_decoyMovePosParam
- m_decoyTargetPos
- m_decoyLaunchSpeed
- m_flTauntRemoveTime
- m_damageInfo
- m_flCondExpireTimeLeft
- m_flNextCritUpdate
- physicsshadowupdate_render
- m_bLoadoutUnavailable
- PGS_CONNECTED
- viewDrift_pitch_shifter_phase
- viewDrift_pitch_scaler_base
- viewDrift_pitch_shifter_amp
- viewDrift_pitch_shifter_freq
- player_find_rodeo_target_per_cmd
- CKnockBack
- Run FindRodeoTarget callback
- PGS_DEATHS
- PGS_PILOT_KILLS
- PGS_ELIMINATED
- Run melee attacks after the player has moved this frame
- melee_queue_attack_anim_event
- rodeoed_anim_weight
- PGS_DISTANCE_SCORE
- PGS_DETONATION_SCORE
- PGS_ASSAULT_SCORE
- PGS_DEFENSE_SCORE
- PGS_ASSISTS
- PGS_TITAN_KILLS
- PGS_NPC_KILLS
- viewDrift_yaw_base2_phase
- Disables reloads for "+useAndReload" input if a use is triggered.
- viewDrift_yaw_base2_amp
- viewDrift_yaw_base2_freq
- viewDrift_yaw_base1_freq
- viewDrift_yaw_base1_phase
- viewDrift_yaw_scaler_phase
- viewDrift_yaw_base1_amp
- portal_use_player_avoidance
- weapon_meleeButtonPressProtection
- Time between zoom-out and zoom-in before viewdrift_ads_delay is reset.
- viewDrift_ads_delay_debounce_time
- ConsumableInventoryItem
- noReloadAfterUse
- ModInventoryItem
- viewDrift_pitch_base2_amp
- viewDrift_pitch_base2_freq
- viewDrift_pitch_base1_freq
- viewDrift_pitch_base1_phase
- viewDrift_pitch_scaler_phase
- viewDrift_pitch_base1_amp
- viewDrift_pitch_scaler_amp
- viewDrift_pitch_scaler_freq
- viewDrift_yaw_scaler_amp
- viewDrift_yaw_scaler_freq
- viewDrift_yaw_shifter_phase
- viewDrift_yaw_scaler_base
- viewDrift_yaw_shifter_freq
- viewDrift_pitch_base2_phase
- viewDrift_yaw_shifter_amp
- SetTasklistInt
- int index, float floatVal
- int index, float gametimeVal
- SetTasklistGameTime
- int index, int flags
- SetTasklistFlags
- SetTasklistCountGoal
- SetTasklistCountNow
- Script_CreatePlayerTasklist
- eTrackingPOIPriority
- SetTasklistString
- CreatePlayerTasklist
- SetTasklistEntity
- int index, string stringVal
- SetTasklistFloat
- int index, entity ent
- switchPlayerClassActivityMod
- _setClassVarServer
- Switches the player's class activity modifier to the given string
- switchclass
- Set a class var on the server
- CPlayer::Script_Weapon_ClearOffhand
- Change player class: soldier, titan
- SetTasklistStatus
- SetTasklistType
- SetNotifyTimeUpdate
- int index, int intVal
- SetTasklistOnlyTransmitToSingleTeam
- m_restrictToSameTeamIndex
- int teamNum
- WaypointDeathThink
- SetOnlyTransmitToSingleTeam
- m_restrictToOnePlayer
- m_markedForRemoval
- m_creationTime
- m_waypointLifetime
- clusterPos
- numPointsNear
- int index, vector vec
- SetWaypointVector
- SetWaypointCustomType
- SetWaypointEntity
- SetWaypointBitfield
- string customType
- SetOnlyTransmitToOnePlayer
- int bitfield
- eTrackingPOIPriority.HIGH
- eTrackingPOIPriority.LOW
- eTrackingPOIPriority.NORMAL
- Error adding entry '%s'.
- eTrackingPOIPriority.VERY_LOW
- Given entity is not a valid player.
- WaypointClusterInfo
- eTrackingPOIPriority.MAX
- eTrackingPOIPriority.VERY_HIGH
- props_break_max_pieces
- Rate of rotation in degrees per second.
- props_break_max_pieces_perframe
- Maximum prop breakable piece count (-1 = model default)
- sv_pushaway_clientside_size
- Maximum prop breakable piece count per frame (-1 = model default)
- Script_GetServerWaypointClusters
- Physics props below this size are made client side
- placementattachment
- placementbone
- motiondisabled
- props_break_burst_rotation
- GetWaypointClusters: no ignore team provided
- ServerPlayerWaypoint
- int index, asset assetVal
- SetWaypointAsset
- SetWaypointFloat
- SetWaypointString
- SetWaypointGametime
- SetWaypointInt
- vector nearbyPos, float maxClusterDist, int minClusterSize, int teamToIgnore
- GetServerWaypointClusters
- CreatePlayerPOI
- Script_CreatePlayerPOI
- Script_CreatePlayerWaypoint
- int waypointType, int poiType, vector pos, entity ent, int teamNum, int priority
- int waypointType
- CreatePlayerWaypoint
- CGameGibManager
- really freaking heavy
- locomotive
- Eiffel tower
- space shuttle
- InputSetMaxPieces
- SetMaxPieces
- m_lastTick
- m_iCurrentMaxPieces
- m_iMaxPieces
- m_bAllowNewGibs
- allownewgibs
- bowling ball
- bag of sugar
- billard ball
- ping-pong ball
- medium car
- refrigerator
- race horse
- adult male human
- landmarkModelSpace
- restoreentityindex
- edictindex
- saveentityindex
- m_iHammerID
- entitytable_t
- worldspawn
- SaveRestoreBlockHeader_t
- data_map_do_display
- data_map_do_validate
- Add string for prop survival failed for %s. Max weapon types: %i
- game_gib_manager
- Too many weapon types trying to precache %s for prop survival. Current max types: %i
- InputSetMaxPiecesDX8
- SetMaxPiecesDX8
- save_client_entity
- save_thread_entities
- Script_SetGlobalNetFloatOverTime
- Sets a global time (float) network variable (see RegisterNetworkedVariable)
- Sets a global float network variable gradually over time from its current value to the specified new value (see RegisterNetworkedVariable)
- SetGlobalNetFloatOverTime
- SetGlobalNetFloat
- Script_SetGlobalNetFloat
- Script_SetGlobalNetInt
- Sets a global float network variable (see RegisterNetworkedVariable)
- Script_GetGlobalNetInt
- Script_GetGlobalNetFloat
- Script_SetGlobalNetEnt
- Script_GetGlobalNetBool
- Sets a global entity network variable (see RegisterNetworkedVariable)
- SetGlobalNetEnt
- SetGlobalNetTime
- Script_SetGlobalNetTime
- Value %d for "%s" must be between %d and %d
- Value %g for "%s" must be between %g and %g
- script_net_data_SNDC_PLAYER_EXCLUSIVE
- script_net_data_SNDC_TITAN_SOUL
- script_net_data_SNDC_GLOBAL
- script_net_data_SNDC_PLAYER_GLOBAL
- Entity "%s" not found; cannot assign it to field "%s" on entity "%s" at (%f %f %f).
- Sets a global int network variable (see RegisterNetworkedVariable)
- SetGlobalNetInt
- SetGlobalNetBool
- Script_SetGlobalNetBool
- script_net_data_global
- Sets a global bool network variable (see RegisterNetworkedVariable)
- Network var "%s" is not an "over time" float
- duration %g for "%s" may not be negative
- m_leftForce
- m_noiseMod
- m_maxCorrectionDistance
- m_rollTorque
- m_allowNPCGroundEnt
- m_minimalHeight
- m_disabledForNPCPaths
- m_toggleNPCPathsOnMove
- m_breakZiplines
- m_OnCollided
- m_transformTime
- m_removeFromLagCompensationTimer
- m_initialTransform
- m_toInitialTransform
- m_currentVelocity
- m_currentBanking
- m_desiredPosition
- m_maxSpeed
- m_moveModePhysics
- m_desiredPositionMovingGround
- IMotionEvent
- m_pMotionController
- Script_GetGlobalNetTime
- Script_GetGlobalNetEnt
- m_minimalHeightMode
- m_isYawOverrideOn
- m_noiseSpeedScale
- m_desiredYaw
- m_desiredVelocity
- m_noiseScale
- Get max/cruising speed for moving to a desired position.
- GetMaxSpeed
- Set max/cruising speed for moving to a desired position.
- SetMaxSpeed
- Get desired position toward which we will move and stop at.
- GetMoveToPositionWorld
- Set desired position toward which we will move and stop at.
- SetMoveToPositionWorld
- SetDesiredHeight
- Get drone's desired height.
- GetDesiredVelocity
- Set drone's desired height.
- SetDesiredVelocity3D
- Get the drone's desired velocity.
- Set the drone's desired velocity.
- SetDesiredVelocityHorizontal
- ScriptMoverThink
- ThinkDisableLagCompensation
- m_moveToWorldLocalParent
- m_moveToWorldLocalParentAttachment
- m_spawnAsPhysicsMover
- SpawnAsPhysicsMover
- OnCollided
- m_clientsideOnly
- Set desired ground position toward which we will move and stop at, handling moving ground. If the ground entity is changed, the set position will be ignored.
- SetMoveToPositionGround
- AllowZiplines
- Unable to initialize physics for %s with model %s.
- BreakZiplines
- Trying to move a script_mover marked for deletion
- This function is only valid with physics-movement scriptmovers.
- Sets an absolute minimal height. Additional velocity will be applied to ensure the mover never goes below this height.
- SetMinimalHeightWorld
- SetAccelScale
- GetAccelScale
- GetBobFrequency
- When you have a desired velocity set, this controls how fast we accelerate to the desired velocity.
- GetBobScale
- Gets the rate of the random bobbing.
- Gets the force that makes the entity spin around its forward axis.
- GetRollTorque
- Applies a force that makes the entity spin around its forward axis.
- SetRollTorque
- Clears any absolute minimal height previously set.
- ClearMinimalHeight
- Sets an minimal height above the ground. Additional velocity will be applied to ensure the mover never goes below this height.
- SetMinimalHeightGround
- GetDesiredYaw
- Set the yaw rate.
- ClearDesiredYaw
- Get yaw override.
- SetDesiredYaw
- Switches back to code controll of yaw.
- GetDesiredHeight
- Overrides the direction to face.
- SetBobFrequency
- Get the amplitude of the random bobbing. Zero is no bobbing.
- SetBobScale
- Sets the rate of the random bobbing.
- GetYawRate
- Set the amplitude of the random bobbing. Zero is no bobbing.
- SetYawRate
- Get the yaw rate.
- ClearAllDoorFlags
- Enables blended transitions between sequences.
- RemoveDoorFlags
- Clears all door flags. Really just a networked int.
- AddDoorFlags
- Removes door flags. Really just a networked int.
- SetDoorFlags
- Adds door flags. Really just a networked int.
- m_nDestBrightness
- m_flBrightnessTimeStart
- m_flDestScale
- m_nStartBrightness
- anim_print_transition_overflow
- m_flStartScale
- anim_transitionsequences
- sequence_transitioner_enable
- Connect/disconnect NPC paths for child entities attached to this, when this moves
- ChangeNPCPathsOnMove
- Sets if this script mover and child entities can be a ground entity for NPCs
- AllowNPCGroundEnt
- The force to the entity's left. Combined with SetRollTorque() can create a wobbly trajectory.
- GetSideForce
- Applies a force to the entity's left. Combined with SetRollTorque() can create a wobbly trajectory.
- SetSideForce
- door_mover
- Sets door flags. Really just a networked int.
- Instead of interpolating between two origins and angles, calculate what the origin and angle should be based on the movement parameters originally given
- EnableNonPhysicsMoveInterpolation
- DisallowZiplines
- script_mover_lightweight
- Allow ziplines to attach to this mover
- Disallow ziplines to attach to this mover
- max_explosive_damage_mass
- Script_DamageDef_GetSettingByKeyField
- npc_soldier
- explosion_flags
- damagedefs_reparse
- m_scriptDamageInfo
- CMultiDamage
- CTakeDamageInfo
- InputShowSprite
- ShowSprite
- InputHideSprite
- HideSprite
- AnimateUntilDead
- BeginFadeOutThink
- AnimateThink
- ExpandThink
- min_explosive_damage_mass
- Anything heavier than this will be clamped. (units kg)
- max_explosive_damage_velocity
- Anything lighter than this will be clamped. (units kg)
- status_effect_plugin
- inches/sec
- InputToggleSprite
- ToggleSprite
- sv_debug_deferred_trace_overlay
- sv_visualizetraces
- sv_debug_deferred_trace
- net_old_seed_generation
- Show user command decoding
- net_sv_showusercmd
- sv_visualizetraces_duration
- Command string "%s" too long (max 64 chars)
- Invalid character '%c' in command string "%s"
- <<null entity>>
- No conversion to string
- [%g %g %g]
- point_servercommand
- DoEntFire was sent a null or empty action!
- Spawning entity at invalid origin %s
- VScript error: failed to spawn entity of type %s
- Attempting to DispatchSpawn an entity for a second time.
- (%f, %f, %f)
- DispatchSpawn: First parameter is not a valid entity
- ScriptSaveAllowed
- ScriptDisallowedToUsePersistenceOnSP
- Compiles all level scripts when loading a map.
- script_compile_all_levels
- After a compile error, tries compiling again immediately.
- script_retry_after_compile_errors
- bug_reproNum
- script_error_on_midgame_load
- visiblePosition
- visibleHitbox
- visible_ent_cone_debug_duration_server
- VisibleEntityInCone
- script_parallel_trace_LOS_multiple
- startSolid
- antilagPlayer parameter was not a player entity or null
- VortexBulletHit
- solidBodyHit
- approxClosestHitboxPos
- DoEntFireByInstanceHandle was sent a null or empty action!
- CallScriptFunction
- Kill signal queued for entity #%d:%s:%s while a player (#%d, '%s', lifestate #%d) was attached. This will cause the engine to crash.
- VScript error: DoEntFire input type was not specified
- VScript error: DoEntFire entity "%s" (classname "%s") does not have input "%s".
- DoEntFireNow was sent a null or empty action!
- VScript error: DoEntFire was passed an invalid entity instance.
- surfaceName
- fractionLeftSolid
- surfaceNormal
- First argument isn't a settings block
- First argument isn't a settings array
- CallScriptFunction output is no longer supported; call it directly or use delaythread
- DoEntFireByInstanceHandleNow was sent a null or empty action!
- CalcWeaponDamage: invalid weapon
- True if game should report dev stats.
- CalcWeaponDamage: invalid attacker
- CalcWeaponDamage: invalid victim
- fast_iteration
- table< string, string >
- Invalid argument for '%s' variable; string or null expected.
- Invalid NULL enum value for enum type '%s'.
- Invalid argument for '%s' variable of type 'float'.
- Invalid argument for '%s' variable; string expected.
- Invalid argument for '%s' variable of type 'bool'.
- Invalid argument for '%s' variable of type 'int'.
- persistence_debug
- inventoryState
- ScriptDoTraceCoordCheck
- Script_CheckPassThroughDir
- ScriptTraceLineSimple
- ScriptTraceHullSimple
- ScriptAABBIntersectsAABB
- ScriptOBBIntersectsOBB
- array< array< int > >
- marketplaceEdition
- GRXCodeOffer
- querySeqNum
- queryOwner
- queryState
- Send a string to the console as a command
- SendToConsole
- Script_GetEntityFromEncodedEHandle
- Script_IsAllowedToAttachZiplines
- Script_IsRodeoHitBox
- Script_IsHumanSized
- ScriptDebugDrawLine
- Script_IsCriticalHit
- EntFireNow
- Script_DoDispatchSpawn
- #EntFire:Queues an entity i/o event
- bool success
- DispatchSpawn
- Tells the specified entity to spawn. Should only be called once per entity.
- Cannot set %d XP required for level %d because is is not greater than the %d XP required for level %d
- script_server_fps
- Cannot set XP required for level %d until XP has been set for all levels below it
- Too many levels, max %d
- XP required for level 1 must be 0
- Cannot set XP required for level %d more than once
- Invalid enum value '%s' for enum type '%s'.
- XP %d too low
- Script_DebugScreenTextWithColor
- ScriptDebugDrawBox
- ScriptPrecacheImpactEffectTable
- Script_DebugScreenText
- ScriptPrecacheMaterial
- ScriptGetModelIndex
- Script_GetMapName_ScriptCmd
- ScriptPrecacheModel
- EmitAISoundWithOwnerToTarget
- ServiceEventQueue
- Create a sound event that AI can respond to, specifying who the sound should target, and the owner of the sound.
- entity ownerEnt, entity targetEnt, int soundFlags, int contextFlags, vector pos, float radius, float duration
- entity targetEnt, int soundFlags, int contextFlags, vector pos, float radius, float duration
- EmitAISoundToTarget
- EmitAISoundWithOwner
- Create a sound event that AI can respond to, specifying who the sound should target.
- GetConnectingAndConnectedPlayerArray
- ScriptGetConnectingAndConnectedPlayerArray
- SetDucking
- Get array of all players, even ones who are connecting
- ScriptIsFastIterationEnabled
- Set the level of an audio ducking channel
- True if the 'fast_iteration' convar is enabled.
- IsFastIterationEnabled
- Create a physics prop
- CreateProp
- EntFireByHandleNow
- DoEntFireByInstanceHandleNow
- EntFireByHandle
- DoEntFireByInstanceHandle
- DoEntFireNow
- Queues an entity i/o event. First parameter is an entity instance.
- Create a sound event that AI can respond to, specifying the owner of the sound.
- entity ownerEnt, int soundFlags, int contextFlags, vector pos, float radius, float duration
- int soundFlags, int contextFlags, vector pos, float radius, float duration
- EmitAISound
- DoRecordAchievementEvent
- Create a sound event that AI can respond to.
- Records achievement event or progress
- RecordAchievementEvent
- Script_GetMaxTeamPlayers
- ScriptGetEntByIndex
- Script_Replay_IsEnabled
- Script_GetTitanCountForTeam
- ReloadServerScriptCallbacks
- Script_IsBTLoadoutUnlocked
- GetBTLoadoutsUnlockedBitfield
- Script_GetBTLoadoutsUnlockedBitfield
- Script_IsTestMap
- ScriptScreenFade
- Script_GetWindowHint
- Script_BuildingCubeMaps
- Check if player would safe from projectiles at a given position
- IsPlayerSafeFromProjectiles
- Check if player is safe from NPCs
- IsPlayerSafeFromNPCs
- GetImpactEffectTable
- ScriptGetImpactEffectTable
- Script_CenterPrintAll
- Get the index of the given impact effect table.
- Print a message in center of screen for all clients
- CenterPrintAll
- Gets a count of the number of clients who are connecting or reserved but do not yet have an entity.
- GetPendingClientsCount
- SetBTLoadoutsUnlockedBitfield
- Script_SetBTLoadoutsUnlockedBitfield
- Script_SetBTLoadoutUnlocked
- int unlockBits
- ScriptCalcWeaponDamage
- SetBTLoadoutUnlocked
- Calculate weapon damage for attacker and victim at given distance
- CalcWeaponDamage
- Script_GraphCappedVector
- Script_Smooth01
- Script_Graph
- Script_GraphCapped
- Script_TimerEnd
- Script_Clamp
- Script_RProfEnd
- Script_TimerStart
- Script_GetUniqueIdForSettingsAsset
- Script_GetSettingsAssetForUniqueId
- Script_ReloadingScriptsBegin
- Script_ReloadingScriptsEnd
- Script_ApproachAngle
- Script_ExponentialDeltaAngle
- Script_SmoothCD
- Script_SmoothCDVector
- Script_RotateAnglesAboutAxis
- Script_IsBoxIntersectingBox
- Script_CalcRelativeVector
- Script_CalcRelativeAngles
- savePlayerConfig
- Script_AngleNormalize
- MP script shouldn't be setting player profile convars on the server. This is likely invalid.
- Script_PerfDump_ScriptCmd
- Script_RProfStart
- Script_PerfClearAll
- Script_PerfReset_ScriptCmd
- Script_PerfStart
- Script_PerfEnd
- Script_TriggerBreakpoint
- Script_PerfInitLabel
- Script_GetConVarInt
- Script_GetConVarFloat
- ScriptPersistenceGetArrayCount
- Script_GetConVarString
- ScriptPersistenceGetEnumItemNameForIndex
- ScriptPersistenceEnumValueIsValid
- ScriptPersistenceGetEnumCount
- ScriptPersistenceGetEnumIndexForItemName
- Script_IsMagneticTarget
- Script_IsTurret
- Script_SetConVarBool
- Script_SetConVarToDefault
- Script_SetConVarInt
- Script_SetConVarFloat
- Script_GetConVarBool
- Script_SetConVarString
- Script_GetGlobalSettingsStringAsAsset
- Script_GetAISettingByKeyField_Global
- Script_GetGlobalSettingsString
- Script_GetGlobalSettingsAsset
- Script_GetGlobalSettingsFloat
- Script_GetGlobalSettingsVector
- Script_GetGlobalSettingsBool
- Script_GetGlobalSettingsInt
- ScriptDevTextBufferDumpToFile
- ScriptGetPersistentDataDefVersion
- ScriptDevTextBufferWrite
- ScriptDevTextBufferClear
- ScriptDevP4Checkout
- ScriptDevP4Add
- Script_GetAISettingAssetByKeyField_Global
- Script_SetBodyGroupsForWeaponConfig
- hipfire_pitch_springConstant
- Spring set '%s' in %s.txt - invalid or missing '%s' setting.
- Couldn't load weapon spring settings file: '%s.txt'
- Too many spring settings in '%s.txt'. Max is %d.
- Hit %s string data limit trying to add %s. Tell code to increase the limit if needed.
- Invalid weaponType '%s' specified in '%s'.
- Hit %s limit trying to add %s. Tell code to increase the limit if needed.
- ads_pitch_springConstant
- ads_yaw_springConstant
- hipfire_yaw_damping
- hipfire_roll_damping
- hipfire_roll_springConstant
- hipfire_pitch_damping
- Spring set '%s' in %s.txt - invalid negative value for '%s' setting.
- hipfire_yaw_springConstant
- Exceeded max 32 damage flags in '%s'.
- Invalid code damage flag '%s'
- Script_SetWeaponLegendaryModel
- Reloads script callback function pointers for server.
- Script_GetPINPlatformName
- Script_GetPINTitleId
- Script_EverythingUnlockedConVarEnabled
- Script_GetUnixTimestamp
- titan_core
- %s - Invalid damage flag name '%s' parsed from "%s" for '%s:%s'.
- GetDamageFlagsFromString
- ads_broad_outerScale
- "%255[^"]" %f %f %f %f
- ads_precise_outerScale
- ads_broad_innerScale
- Couldn't load aimassist adspull classfile '%s'
- ads_precise_innerScale
- Outerscale of '%.1f' is invalid (must be 0.0) for special classname '%s' for this entry in '%s': %s
- File '%s' has duplicate entries for classname '%s'.
- Innerscale of '%.1f' is larger than outerScale of '%.1f' for this entry in '%s': %s
- Innerscale of '%.1f' is invalid (must be 0.0) for special classname '%s' for this entry in '%s': %s
- Innerscale of '%.1f' is invalid for this entry in '%s': %s
- Outerscale of '%.1f' is invalid for this entry in '%s': %s
- Error parsing line in '%s': %s
- Classname '%s' is too long (%d of %d chars) for this entry in '%s': %s
- Too many ammo behavior settings in '%s.txt'. Max is %d.
- Invalid name of %s given for ammo suck behavior %s
- ammo_suck_behaviors
- Couldn't load weapon ammo behavior settings file: '%s.txt'
- ads_yaw_damping
- ads_roll_damping
- ads_roll_springConstant
- ads_pitch_damping
- Too many viewkick pattern bullets in '%s'. Max is %d.
- cfg/aimassist/adspull_classes.txt
- Too many viewkick pattern settings in '%s.txt'. Max is %d.
- loop_offset
- viewkick_patterns
- Couldn't load weapon viewkick pattern settings file: '%s.txt'
- scripts/%s
- scripts/weapons/%s
- WeaponDatafile
- Weapon setting '%s' is enum type '%s', not the type provided.
- eWeaponFireMode.automatic
- Unhandled special-type mod setting "%s". Code will need to specifically support this type.
- Invalid weapon setting index #%d.
- Weapon setting '%s' is type %s, not %s.
- Unhandled wpn-str-type mod setting "%s". Code will need to specifically support this type.
- weapon_string
- ground_clear
- while_moving
- WTA_ATTACHED_WALL
- tracker_hit
- WTA_VORTEX_MELEE
- WTA_VORTEX
- farther_than
- weapon mod names
- enemy_range_change
- closer_than
- shared_energy
- wide_sight_clear
- while_evasive
- electric_smoke
- eSmartAmmoHudType.rocketLauncher
- homingRockets
- eSmartAmmoHudType.smartPistol
- rocketLauncher
- eSmartAmmoHudType.none
- smartPistol
- eWeaponDamageFalloffType.linear
- eWeaponDamageFalloffType.inverse
- eSmartAmmoHudType.predatorCannon
- eSmartAmmoWeaponType.bullet
- eSmartAmmoHudType.arcTool
- predatorCannon
- eSmartAmmoHudType.shoulderRockets
- eSmartAmmoHudType.homingRockets
- shoulderRockets
- eActiveInventorySlot.mainHand
- eWeaponFireMode.offhandMelee
- eWeaponFireMode.offhandMeleeHybrid
- eWeaponFireMode.offhandInstant
- eWeaponFireMode.offhandHybrid
- eWeaponFireMode.semiauto
- eWeaponFireMode.offhand
- eWeaponHolsterType.antiTitan
- eWeaponHolsterType.rifle
- eWeaponHolsterType.pistol
- defaultHolster
- eWeaponHolsterType.defaultHolster
- eActiveInventorySlot.altHand
- eActiveInventorySlot.utility
- bot_force_titan_ordnance
- bot_force_titan_ability
- bot_force_pilot_ability
- bot_force_titan_primary
- bot_force_pilot_sidearm
- bot_force_pilot_ordnance
- bot_force_pilot_primary
- bot_force_pilot_secondary
- Override bot loadout.
- eSmartAmmoLockType.special
- eSmartAmmoLockType.smallType
- eSmartAmmoLockType.large
- eSmartAmmoLockType.none
- homingMissile
- eSmartAmmoWeaponType.homingMissile
- npc_alt_fire_check_type
- npc_alt_fire_check_value
- npc_use_check_type
- npc_titan_ability
- eSmartAmmoLockType.anyType
- npc_target_armor_type
- CStopwatch
- CRandStopwatch
- CStopwatchBase
- m_fIsRunning
- m_minInterval
- m_maxInterval
- m_interval
- CRandSimTimer
- CSimpleSimTimer
- sv_alltalk
- CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)
- voice_serverdebug
- Players can hear all other players, no team restrictions
- VModEnable
- CVoiceGameMgr::ClientCommand: VModEnable (%d)
- CVoiceGameMgr::ClientCommand: vban (0x%x) from %d
- CVoiceGameMgr::ClientCommand: invalid index (%d)
- /Respawn/Apex_fnf
- /Respawn/Apex
- /savegames
- videoconfig.txt
- previousgamestate.txt
- profile.cfg
- settings.cfg
- Ease In/Out
- catmullrom_normalize_x
- Catmull-Rom (Norm X)
- kochanek_early
- Kochanek-Bartels Early
- Kochanek-Bartels
- linear_interp
- Linear Interp.
- catmullrom_normalize
- Catmull-Rom (Norm)
- catmullrom
- Catmull-Rom
- simple_cubic
- Simple Cubic
- kochanek_late
- Kochanek-Bartels Late
- exponential_decay
- Exponential Decay
- catmullrom_tangent
- Catmull-Rom (Tangent)
- sk_healthcharger
- %s must return a bool
- item_powerup
- item_blackbox
- item_healthcore
- item_titan_battery
- m_iDefaultStyle
- defaultstyle
- cloudoffset
- light_environment
- hasCloudMask
- SetPattern
- InputFadeToPattern
- InputSetPattern
- m_iCurrentFade
- m_iTargetFade
- m_iszPattern
- InputTurnOff
- InputTurnOn
- FadeToPattern
- InputToggle
- trigger_no_grapple
- envmap_volume
- Script "%s" is being loaded more than once from "%s"
- Too many scripts in "%s"; increase MAX_SCRIPT_FILES_TO_LOAD
- Expected array of strings in "%s"
- "When" not followed by "Scripts" in "%s"
- Expected string or bool value for "When" in "%s"
- Error parsing "When" condition in "%s"
- Unexpected key "%s" in "%s"
- Script "%s" in "%s" has already been loaded from code
- Script "%s" is being loaded from "%s" but was already loaded from a different script list
- Unable to register ServerClass '%s' - Class list is locked.
- sv_compressTimeValEpsilon
- sv_compressTimeVals
- Melee Lunge
- m_flAccumYawScale
- m_flAccumYawDelta
- CAI_BaseActor
- ACT_INVALID
- Fly No Collide
- Fly Gravity
- m_ParameterBodyYaw
- m_attachForward
- m_attachChest
- m_attachHeadFocus
- m_viewTargetActive
- m_viewTarget
- m_hAimTargetHint
- m_hAimTarget
- CAI_InterestTarget_t
- m_ParameterGestureWidth
- m_ParameterGestureHeight
- m_ParameterHeadRoll
- m_ParameterHeadPitch
- m_ParameterHeadYaw
- m_ParameterNeckTrans
- m_ParameterSpineYaw
- m_goalSpineYaw
- m_goalHeadInfluence
- m_goalHeadDirection
- m_latchedEyeDirMutex
- m_latchedHeadDirection
- m_latchedEyeDirection
- m_latchedEyeOrigin
- m_fLatchedPositions
- OnNewLookTarget
- m_onNewLookTarget
- m_flNextRandomLookTime
- m_randomLookQueue
- m_lookQueue
- m_hLookTarget
- m_goalHeadCorrection
- m_goalBodyYaw
- ai_no_select_box
- scene_clamplookat
- Clamp head turns to a MAX of 20 degrees per think.
- ai_debug_test_anim_path
- ai_debug_nodes
- ai_debug_enemy_memory
- ai_debug_enemies
- ai_debug_doors
- ai_debug_think_ticks
- ai_show_think_tolerance
- ai_excluded_clusters
- Creating CAI_BaseActor with no model
- m_flInterest
- m_rampDuration
- m_flEndTime
- m_vecPosition
- gesture_width
- gesture_height
- neck_trans
- The AI's current enemy is given a bonus distance heuristic so that he is likely to pick them again
- ai_solid_spawn_script_error
- ai_team_enemy_notify_max_dist
- maximum distance for notifying teammates about enemies
- ai_team_enemy_notify_interval
- Interval for notifying teammates of my current enemy. Should be more than ai_squad_enemy_notify_delay
- ai_squad_enemy_notify_delay
- ai_melee_kill_sound_radius
- When an AI dies it increments danger expiration time on the cluster it is near by X. More deaths = longer time
- ai_physics_shadow
- ai_choose_new_enemy_max_time
- The maximum amount of seconds that can pass before an AI must attempt to choose a new enemy
- ai_recent_enemy_damage_dist_bonus
- ai_recent_enemy_damage_expire_time
- AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy
- ai_current_enemy_bonus
- ai_debug_dyninteractions
- Debug the NPC dynamic interaction system.
- ai_debug_efficiency
- ai_efficiency_override
- ai_default_efficient
- ai_use_frame_think_limits
- ai_use_efficiency
- ai_rebalance_thinks
- ai_pain_death_sound_radius
- ai_pain_on_repeat_damage_threshold
- ai_pain_on_repeated_damage
- ai_use_think_optimizations
- ai_script_assault_points_validation_debug
- ai_debug_savePosition
- ai_frametime_limit
- frametime limit for min efficiency AIE_NORMAL (in sec's).
- ai_missFastPlayer_topWindowZMax
- ai_missFastPlayer_topWindowZMin
- ai_missFastPlayer_topWindowYMax
- ai_missFastPlayer_topWindowYMin
- ai_missFastPlayer_sideWindowZMax
- ai_missFastPlayer_sideWindowZMin
- ai_debug_squads
- npc_sight_mode
- Each mode represents different visual additions to npc_sight. (0: barebones) (1: near->intersection corner lines) (2: curved intersection lines)
- showhitlocation
- ai_grenade_forced_weapon
- ai_grenade_default_weapon
- ai_path_dangerous_cluster_death_time_inc
- ai_missFastPlayer_sideWindowYMax
- ai_missFastPlayer_sideWindowYMin
- ai_strong_optimizations
- ai_stepsize
- ai_shot_bias
- ai_shot_stats_term
- ai_debug_draw_depth_test
- Toggle depth test for some AI debug draw functionality
- Trying to set act %d and sequence %d on an entity with no model
- GiveExistingWeapon: npc does not have room in inventory for weapon '%s'
- GiveExistingWeapon: invalid weapon ent
- GiveExistingWeapon: invalid ent
- No AI behavior selector found with name %s
- NPC %s: "%s" is not a valid AI settings file
- npc_marvin
- ai_auto_contact_solver
- %s thinking without DispatchSpawn
- ai_threaded_post_process_is_delayed
- sv_threaded_post_process_ai
- sprinttilt
- Can't give weapon to AI %s with no model
- Aim(%d) y %.2f p %.2f Move y %0.2f lean %0.2f
- Slot: %s (%d)
- savePosition
- State: %s, %s (desire %s)
- Weapon: %s %s delay %0.1f burst %d spread %.1f accMult %0.2f%s
- !NO SHOOT!
- Health change rate: %0.1f enemy rate %0.1f
- Health: %i Seg: %i (DACC:%1.2f)
- enemyDist(%f) must be greater than or equal to 0
- path_patrol_point
- path_search_point
- npc_chancetohit_forcedOn
- Can't use offhand weapon %s as main weapon
- weaponName
- AI_SharedGrenadeWeapon
- (Unreachable)
- Other Memory
- Current Enemy
- Ragdoll on living entity '%s', '%s', '%s'
- AI_BaseNPC.BodyDrop_Heavy
- Fail: %s (%s)
- Intr: %s (%s)
- HAS VPhysics
- (no conditions)
- ActvModifiers:
- Actv: INVALID
- Actv: RESET
- Aiming Precision %0.2f (Base %0.2f ScriptAdjust %0.2f) %s
- Vel %.1f %.1f %.1f Ang: %.1f %.1f %.1f
- Enemy too far to attack
- MotorSpeed: %0.1f, Modifier %0.1f Script %0.1f Ground %s
- Move: %s Nav: %s %s
- Block: count %d, time %0.1f
- Dodge: count %d, time %0.1f, dmg %0.1f, %s
- //// SELECTOR: %s
- Setting: %s, Selector: %s, %s
- Actv: %s (%s) [%s]
- Task: None
- Task: %s (#%d),
- Schd: %s,
- Behv: %s,
- onPathToShootingCoverFail_retryTime
- numberOfIdlesBeforeSchedCheck
- consecutiveIdleSchedCount
- recentlyUsedCoverNewestIdx
- recentlyUsedCover
- hasApproxLOSToEnemy_checkTime
- hasApproxLOSToEnemy_expireTime
- nextMoveToCoverRetryTime
- additionalYaw
- desiredMelee
- AISyncedMeleeState
- alternateThreatState
- alternateThreatPos
- alternateThreatInUse
- disregardAlternateThreat_expireTime
- onTooCloseForCover_expireTime
- RecentlyUsedCover
- CodeCallback_ForceAIMissPlayer expecting bool return value
- SquadInfo: %s assign: %s range: %0.f
- **Squad Leader**
- Stress: %.2f
- Pathcorner/goal ent:
- burstUsingLeanAnims
- burstCompletedSuccessfully
- burstStartTime
- burstCount
- advancesLeftFromLockedHint
- lockedHint
- ShootingCoverState
- nextUseTime
- m_bUsingStandardThinkTime
- doScheduleChangeSignal
- m_bDoScheduleChangeSignal
- m_bDoPostRestoreRefindPath
- m_failSchedule
- m_ScheduleState
- m_defaultScriptScheduleID
- m_poseMove_Lean
- m_poseMove_Yaw
- m_poseAim_Yaw
- m_poseAim_Pitch
- m_dangerousClusterConditionAllowedAtTime
- m_iTickBlocked
- m_flLastThinkDuration
- m_flLastRealThinkTime
- CAI_DefMovementSink
- pressToInitiate_dist
- pressToInitiate_pos
- pressToInitiate_debounceExpireTime
- debouncedMelees
- continueAnimToFinish
- ragdollOnInterrupt
- meleePartner
- m_pSchedule
- m_pPrevSchedule
- m_bAddedToSpottableList
- m_bPlayerSpottable
- m_bCustomEnemySearch
- m_bDoPostProcess
- m_threadedPostProcessJob
- IAI_BehaviorBridge
- m_thinkInterval
- m_flLastStateChangeTime
- m_flLastSchedSelectChangeTime
- m_lastSchedSelectorState
- m_NPCPrevState
- m_NPCState
- m_groundRelativeAngles
- m_groundRelativePos
- m_bAlwaysAlert
- defenseActive
- m_bDefenseActive
- m_searchPathID
- m_flNextDecisionTime
- m_MoveEfficiency
- m_Efficiency
- m_IdealNPCState
- m_pPrimaryBehavior
- m_missPlayerLastOffset
- m_missPlayerLastWindow
- m_lastAimSequence
- m_sequenceHasAimPoseParams
- m_sequenceHasAimEvent
- m_haveDesiredAimDir
- m_offsetOfCurrentAimFromDesiredAim_Cos
- m_movingGroundEnt
- m_bInterruptableByScript
- m_bConditionsGathered
- m_bForceConditionsGather
- m_CustomInterruptConditions
- m_Conditions
- m_bCalledBehaviorSelectSchedule
- m_Behaviors
- m_aiSettings
- m_specialRangeAttackCount
- m_requestSpecialRangeAttack
- m_scriptDeathActivity
- m_scriptAttackSequence
- m_scriptIdleSequence
- m_activeActModifiers
- m_prevSeqWeight
- m_moveDirection
- m_weaponBlockedTimeOut
- m_weaponBlockedTimer
- m_aimDirValid
- m_pLockedBestSound
- m_nWakeTick
- wakeradius
- m_flWakeRadius
- m_bWakeSquad
- scriptedAnimForceInterrupt
- m_scriptedAnimForceInterrupt
- alwaysalert
- m_seqFinishedInSolid
- m_idealSequenceAlreadyResolved
- m_IdealWeaponActivity
- m_IdealTranslatedActivity
- m_translatedActivity
- m_SleepFlags
- sleepstate
- m_SleepState
- m_hGoalEnt
- m_pMoveProbe
- m_pPathfinder
- m_pLocalNavigator
- m_pNavigator
- m_UnreachableEnts
- m_flMoveWaitFinished
- m_vEyeLookTarget
- m_flEyeIntegRate
- m_flNextEyeLookTime
- m_vDefaultLocalEyeOffset
- m_CheckOnGroundTimer
- m_prevGroundNormal
- m_longJumpCheckTime
- m_flTimeLastMovement
- m_notifyEnemyToTeamTime
- m_notifyEnemyToSquadTimer
- m_updateSquadEnemyQueue
- m_distToEnemyLKPCenterToCenter
- m_distToEnemyLKP
- m_distToEnemyLKP_AdjustForHeightDiff
- m_hEnemySecondary
- m_chanceToHitIsEnabled
- m_afCapability
- m_ForceUpdateEnemyPos
- m_UpdateEnemyPosTimer
- m_EnemiesSerialNumber
- m_chooseEnemySanityTimer
- m_GiveUpOnDeadEnemyTimer
- m_lastLightPainTime
- m_strafeDodgeDamage
- m_lastDamageType
- m_lastDamageFlags
- m_hNearestVisibleFriendlyPlayer
- m_hScriptEnemy
- m_hEnemyOccluder
- m_afMemory
- m_flNextMeleeAllowTime
- m_flNextRangeAttackSecondary
- m_flAlertEventTime
- m_flLastAttackTime
- m_flLastSawPlayerTime
- m_flLastDamageTime
- m_flSumDamage
- m_lastHeavyPainTime
- m_scriptAnimSavedCollisionGroup
- m_animParentedOnPlay
- m_animRefDidAdjust
- m_animRefAdjustPerThink
- m_animRefAdjustThinkCount
- m_flHeadPitch
- m_flHeadYaw
- m_vCurEyeTarget
- m_pEnemies
- deathScriptFuncName
- m_deathScriptFuncName
- m_scriptFuncName
- m_scriptThread
- m_enemyChangeScriptCallback
- m_scriptAnimStartPolyRef
- m_scriptAnimSavedFlags
- m_scriptAimingPrecisionAdjustment
- m_pTacticalServices
- m_disableArrivalOnce
- m_runFromEnemyRetry
- m_bRunningFromEnemy
- m_bClearNodeOnScheduleFail
- m_bOptionalSprint
- m_bDidDeathCleanUp
- m_strafeCount
- m_strafeDir
- m_weaponTemporarilySwitchedByAnim
- m_forceShootOverlay
- m_moveAndShootOverlay
- m_flNextCheckFaceEnemyTime
- m_flNextFlinchTime
- m_flWaitFinished
- m_SquadName
- m_syncedMelee
- m_ShotRegulator
- m_bIgnoreUnseenEnemies
- m_meleeComboCount
- m_flNextMeleeAltAllowTime
- m_bAutoSquad
- m_currentWeaponBarrel
- m_lockedNode
- m_squadAssignedNode
- m_squadAssignedNodeStartUseTime
- m_squadAssignedRange
- m_squadAssignment
- m_iMySquadSlot
- additionalequipment
- m_spawnEquipment[0]
- disengageEnemyDist
- m_disengageEnemyDist
- minEnemyDist
- m_minEnemyDist
- m_maxEnemyDistHeavyArmorOverride
- m_maxEnemyDistOverride
- m_smartAmmoLockTime
- m_rangeAttackTwitchAllowedTime
- m_throwGrenadeAllowedTime
- m_lastValidGrenadeThrowOrigin
- m_grenadeWeaponName
- m_grenadeWeapon
- secondaryWeaponName
- m_spawnEquipment[1]
- m_pSafeHintNode
- m_pHintNode
- m_vLastPatrolDir
- m_autoMoveAdjust_originalSpace
- m_vLastAutoMoveDelta
- m_vInterruptSavePosition
- m_vSavePosition
- m_flSavePositionTime
- m_dangerousAreaRadius
- m_maxEngagementDistVsStrong
- m_minEngagementDistVsStrong
- m_maxEngagementDistVsWeak
- m_minEngagementDistVsWeak
- m_flDistTooClose
- m_flDistTooFar
- m_safeHintType
- m_OnNoticePotentialEnemy
- OnCantSeeEnemy
- m_OnCantSeeEnemy
- OnSeeEnemy
- m_OnSeeEnemy
- OnFoundEnemy
- m_OnFoundEnemy
- m_OnFoundPlayer
- OnLostEnemy
- m_OnLostEnemy
- OnLostEnemyLOS
- m_OnLostEnemyLOS
- OnGainEnemyLOS
- m_OnGainEnemyLOS
- OnNoticePotentialEnemy
- m_reactChance
- reactBulletChance
- m_reactBulletChance
- reactFriendlyChance
- m_reactFriendlyChance
- m_meleeWeapon
- m_smartAmmoWeapon
- m_smartAmmoLocks
- m_OnDamaged
- shootingCover
- m_moveDeflectionDebounceExpireTime
- m_moveDeflectionSearchRadius
- m_MovementCollisionGroup
- m_dangerousAreaReactionTime
- m_lastReactTime
- reactChance
- m_OnGiveWeapon
- OnSawCorpse
- m_OnSawCorpse
- OnFinishedAssault
- m_OnFinishedAssault
- OnEnterGoalRadius
- m_OnEnterGoalRadius
- OnFailedToPath
- m_OnSyncedMeleeBegin
- OnScheduleChange
- m_OnScheduleChange
- OnSpecialAttack
- m_OnSpecialAttack
- OnTakeWeapon
- m_OnTakeWeapon
- OnGiveWeapon
- m_OnHearCombat
- OnHearPlayer
- m_OnHearPlayer
- OnLostPlayer
- m_OnLostPlayer
- OnLostPlayerLOS
- m_OnLostPlayerLOS
- OnFoundPlayer
- m_OnFailedToPath
- OnStateChange
- m_OnStateChange
- OnHearCombat
- m_failedSchedule
- m_interruptText
- m_failText
- m_behaviorSelectorID
- m_schedSelectorHistory
- m_desireStandOverrideExpireTime
- m_bAllowPushDuringAnim
- m_bAutoMovementBlocked
- lastMissFastPlayerTime
- m_LastMissFastPlayerTime
- m_flAccuracyMultiplierForEnemy
- AccuracyMultiplier
- m_flAccuracyMultiplier
- m_lastTaskTextMsgTime
- m_nDebugCurIndex
- m_interuptSchedule
- allowShoot
- m_bAllowShoot
- m_bCheckContacts
- m_bHadMovingGround
- m_fIsUsingSmallHull
- m_pInitializedPhysicsObject
- m_queuedOutput
- OnSyncedMeleeBegin
- m_isCrouching
- m_desireCrouch
- m_reactingSurprisedReason
- m_blockingBullets
- allowBlockBullets
- m_bAllowBlockBullets
- m_bEnemyValidSmartAmmoTarget
- m_bActiveForSmartAmmo
- m_dodgeProjectile
- m_dodgeCount
- m_dodgePeriodStartTime
- m_blockBulletCount
- m_blockPeriodStartTime
- m_flBoostSpeed
- m_nAITraceMask
- m_localGravityToWorldTransform
- m_threadRandom
- m_grappleRestoreMoveType
- m_grappleEndFloating
- m_grappled
- m_fallingState
- m_dangerousAreaDebounceExpireTime
- m_dangerousArea
- m_dodgeFromPos
- m_lastTauntTime
- m_nSoundPriority
- m_flSoundWaitTime
- m_TotalHits
- m_TotalShots
- m_LastShootAccuracy
- lastSuppressionTime
- m_LastSuppressionTime
- m_tethered
- m_aiMovementSpeed
- healthEvalMultiplier
- m_healthEvalMultiplier
- m_prevShieldHealth
- m_freezePlaybackRate
- m_freezeCycle
- m_freezeTime
- SetSubclass
- Sets the AI's subclass type
- SetBehaviorSelector
- Sets the AI's behavior selector
- SetAISettings
- Sets the AI's settings file
- HasAISettings
- Return if AI settings have been set
- Return default title for current team
- ScriptGetSettingModelName
- GetSettingModelName
- Return default model name for current team
- UseSequenceBounds
- Use animation sequence for bounding box (expensive)
- IsCrouching
- Returns whether the AI is crouching
- InputBreak
- ForgetEntity
- InputForgetEntity
- InputSetSquad
- InputDelete
- NPCInitThink
- CallNPCThink
- SetMoveSpeedScale
- InputSetMoveSpeedScale
- DisableAimAssist
- InputDisableAimAssist
- EnableAimAssist
- InputEnableAimAssist
- SetFollowGoalCombatTolerance
- Set goal tolerance when in combat
- ScriptSetFollowGoalTolerance
- SetFollowGoalTolerance
- Set goal tolerance when not in combat
- ScriptSetFollowTargetMoveTolerance
- SetFollowTargetMoveTolerance
- Set target move tolerance to change follow position when follow target moves
- Same as AssaultPoint but clamps position to navmesh.
- ScriptAssaultPointClampedExtents
- AssaultPointClampedExtents
- Same as AssaultPoint but clamps position to navmesh within extents.
- ScriptGetFollowTarget
- GetFollowTarget
- Gets the entity the NPC is following
- ScriptSetFollowGoalCombatTolerance
- Enable NPC Behavior by behavior name
- Script_RemoveFromFireteam
- RemoveFromFireteam
- Remove this npc from any fireteam.
- Script_AddToFireteam
- AddToFireteam
- Add this npc to the specified player's fireteam in the specified slot, and set player as this npc's boss.
- GetSettingTitle
- ScriptInitFollowBehavior
- InitFollowBehavior
- Setup follow behavior (follow target and formation)
- ScriptDisableBehavior
- DisableBehavior
- Disable NPC Behavior by behavior name
- ScriptEnableBehavior
- EnableBehavior
- AssaultGetArrivalTolerance
- Get the custom assault arrival tolerance.
- ScriptAssaultGetGoalHeight
- AssaultGetGoalHeight
- ScriptAssaultGetGoalRadius
- AssaultGetGoalRadius
- Get assault goal radius.
- ScriptAssaultGetFightRadius
- Set assault goal radius. Sets goal height to radius if it is taller than the radius
- ScriptAssaultSetFightRadius
- AssaultSetFightRadius
- Set assault fight radius.
- ScriptAssaultClearArrivalTolerance
- AssaultClearArrivalTolerance
- Removes the custom assault arrival tolerance.
- ScriptAssaultGetArrivalTolerance
- AssaultPointToAnim
- vector point, vector angles, string animName, bool doArrival, float tolerance
- Uses assault behavior to reach a given location, but does not stop at the goal. When approaching the goal, the NPC will ramp its speed to match the beginning speed of the specified sequence.
- ScriptAssaultPoint
- AssaultPoint
- Uses assault behavior to reach a given location.
- ScriptAssaultPointClamped
- AssaultPointClamped
- AssaultGetFightRadius
- Get assault fight radius.
- ScriptGetAssaultPointOrigin
- GetAssaultPointOrigin
- ScriptAssaultPointToAnimSetCallback
- AssaultPointToAnimSetCallback
- Callback when AI arrives at position to do animation
- ScriptAssaultPointToAnim
- GetMinGoalRadius
- Get minium goal radius for an AI for current AI setting
- ScriptDisableSquadHalting
- DisableSquadHalting
- Disables the squad the ai is in from halting their assault
- ScriptEnableSquadHalting
- EnableSquadHalting
- Enables the squad the ai is in to halt from assaulting
- ScriptGetVelocity
- GetNPCVelocity
- Gets an NPC's velocity.
- ForceCheckGroundEntity
- Force check ground entity
- GetDangerousAreaWeapon
- Get weapon name for current dangerous area
- ScriptGetMinGoalRadius
- ScriptAssaultSetArrivalTolerance
- AssaultSetArrivalTolerance
- Sets a custom assault arrival tolerance.
- ScriptAssaultSetGoalHeight
- AssaultSetGoalHeight
- Set assault goal height.
- ScriptAssaultSetGoalRadius
- AssaultSetGoalRadius
- ScriptInitSquadAssaultInterupt
- InitSquadAssaultInterupt
- ScriptAssaultSetFinalDestination
- AssaultSetFinalDestination
- Set assault final destination flag which allows AI to take up squad assigned positions.
- ScriptAssaultSetAngles
- AssaultSetAngles
- Set assault angles and faceAngles.
- GetEnemyLKP
- Return the last known position of the enemy for this NPC
- ScriptGetEnemy
- Gets the NPC's enemy, if he has one
- SetAutoSquad
- Set NPC to auto managed squad.
- ScriptSetSquad
- GetClosestEnemyPlayer
- Gets closest non-cloaked enemy player, even if not visible, within sensing dist
- GetTimeFirstAttackAfterReacquire
- Return the time that this AI first shot at the enemy after reacquire
- GetEnemyLastTimeSeen
- Returns the last time this AI saw his enemy. Only valid if GetEnemy() is not null
- GetEnemyLSP
- Return the last seen position of the enemy for this NPC
- SetActivityModifier
- Enables or disables activity modifiers on this entity. See ACT_MODIFIER_***
- ScriptTestAnimPathFrom
- TestAnimPathFrom
- Checks if NPC can play an animation from a position and angles without getting blocked
- ScriptTestAnimPath
- TestAnimPath
- Checks if NPC can play an animation from its current position and angles without getting blocked
- Sets NPC's squad. Set to "" to clear
- ScriptGetSquadCentroid
- GetSquadCentroid
- Gets the squad members average origin
- ScriptIsActivityModifierActive
- IsActivityModifierActive
- Returns whether or not an activity modifier is active on this entity. See ACT_MODIFIER_***
- ScriptSetActivityModifier
- Time since this NPC last knew this entity's position
- ScriptTimeSinceSeen
- TimeSinceSeen
- Time since this NPC last saw this entity
- Script_GetTimeLastAcquired
- GetTimeLastAcquired
- ScriptCanSee
- entity enemy
- vector ornull
- Returns the last known position(LKP) that an AI has for a given enemy
- ScriptSetAimingPrecisionAdjustment
- SetAimingPrecisionAdjustment
- Flat adjustment that should be applied to an NPCs aiming precision value(how well they shoot)
- ScriptTimeSinceKnown
- TimeSinceKnown
- Gets the safe hint entity the AI is currently using
- ScriptGetClosestEnemy
- GetClosestEnemy
- Gets closest non-cloaked enemy player or NPC, even if not visible, within sensing dist
- ScriptGetClosestEnemyNPC
- GetClosestEnemyNPC
- Gets closest non-cloaked enemy NPC, even if not visible, within sensing dist
- ScriptGetClosestEnemyPlayer
- Determines if the given entity is visible to this NPC
- ScriptSetGoalEnt
- SetGoalEnt
- Sets the NPC's goal entity
- GetGoalEnt
- Gets the NPC's goal entity
- ScriptGetSafeHint
- GetSafeHint
- Disable the maximum sight dist override and instead use values form the aisetting file
- ScriptGetLookDistOverride
- GetLookDistOverride
- Get the overriden maximum sight dist. It will be -1 if it has not been overriden
- ScriptSetLookDistOverride
- SetLookDistOverride
- Set maximum sight dist that overrides the aisetting file
- ScriptGetLookDist
- GetHearingSensitivity
- Get hearing sensitivity (default 1.0)
- SetEngagementDistVsStrong
- Set engagement distances vs strong enemy (min vs strong, max vs strong)
- SetEngagementDistVsWeak
- Set engagement distances vs weak enemy (min vs weak, max vs weak)
- ScriptDisableLookDistOverride
- DisableLookDistOverride
- ScriptGetNearestVisibleFriendlyPlayer
- GetNearestVisibleFriendlyPlayer
- Gets the nearest visible friendly player
- ScriptLastSeenPosition
- LastSeenPosition
- Returns the last seen position(LSP) that an AI has for a given enemy
- ScriptLastKnownPosition
- LastKnownPosition
- GetLookDist
- Get actual maximum sight dist currently in use
- ScriptGetSquadLastKnownPosition
- SquadLastKnownPosition
- Gets the NPC's squad's last known position of their enemy
- ScriptGetSquadEnemy
- GetSquadEnemy
- Gets the enemy the NPC's squad is focused on
- SetMoveAnim
- Sets the movement animation to use
- ScriptGetSurprisedReactionReason
- GetSurprisedReactionReason
- Returns the reason the AI is reacting surprised. Compare to enum RSR_***
- ScriptGetPrevNPCState
- GetPrevNPCState
- Return the previous NPC state
- Clears script override idle animation
- ScriptSetIdleAnim
- SetIdleAnim
- Sets the idle animation to use
- ScriptClearMoveAnim
- ClearMoveAnim
- Clears script override move animation
- ScriptSetMoveAnim
- Set if npc is allowed to melee
- ScriptGetAllowMelee
- GetAllowMelee
- Check if npc is allowed to melee
- ScriptSetHearingSensitivity
- SetHearingSensitivity
- Set hearing sensitivity
- ScriptGetHearingSensitivity
- ScriptGetNPCState
- GetNPCState
- Return the current NPC state
- ScriptSetStateToAlert
- Sets AI to alert state once. The state might be changed by the AI at some point later when appropriate
- ScriptSetAllowMelee
- SetAllowMelee
- Sets the npc's hull type: HULL_HUMAN, HULL_SMALL, HULL_MEDIUM, HULL_FLYING_VEHICLE, HULL_TITAN, HULL_PROWLER, HULL_GOLIATH
- Script_TakeActiveWeapon
- TakeActiveWeapon
- Removes npc's current weapon (no drop)
- ScriptDisableArrivalOnce
- DisableArrivalOnce
- Disable arrival animation once; arriving at goal or new path find will clear this
- ScriptAnimAdvanceCycleEveryFrame
- ScriptSetEnemy
- Sets the npc's enemy
- ScriptSetEnemyLKP
- SetEnemyLKP
- Sets the npc's LKP of the enemy to a given position
- ScriptSetHullType
- SetHullType
- ScriptClearAttackAnim
- ClearAttackAnim
- Clears script override attack animation
- ScriptSetAttackAnim
- SetAttackAnim
- Sets the attack animation to use
- ScriptClearIdleAnim
- ClearIdleAnim
- Anim_AdvanceCycleEveryFrame
- For animations that must be synced with non AI. Must be parented to an entity
- ScriptClearDeathActivity
- ClearDeathActivity
- Clears the script overridden death animation
- ScriptSetDeathActivity
- SetDeathActivity
- Forces a certain death animation
- Sets the callback function when to be used when the NPCs enemy changes
- RequestSpecialRangeAttack
- Request AI to do special attack when possible, resets to off after attack is done
- ClearAllEnemyMemory
- Clears memory about all enemies
- ClearEnemyMemory
- Clears memory about current enemy
- SetSecondaryEnemy
- Sets the default schedule to use when there is nothing else to do
- GetCurScheduleName
- Gets the current NPC schedule
- GetPrevScheduleName
- Gets the previous NPC schedule
- ScriptSetEnemyChangeCallback
- SetEnemyChangeCallback
- void functionref( entity self )
- SetPotentialThreatPos
- Sets threat position to take cover from
- ScriptClearEnemy
- ClearEnemy
- Sets the npc's enemy set by SetEnemy
- ScriptLockEnemy
- Lock's npc's enemy to one entity until it is dead or cleared
- Sets secondary enemy, use for special behaviors only
- ScriptClearAlternateThreatPositions
- ClearAlternateThreatPositions
- Clears all alternate positions that an AI would consider when taking cover
- ScriptSetDefendFromThreatPos
- SetDefendFromThreatPos
- Sets a position to defend from threats coming from all sides
- ScriptSetPotentialThreatPos
- Freeze NPC
- ScriptClearHologram
- ClearHologram
- Make this NPC no longer a hologram.
- ScriptSetHologram
- SetHologram
- Make this NPC a hologram. It will generate hologram impact effects when hit.
- ScriptSetAimAssistForcePullPitchEnabled
- Turn off NPCMF_* flags
- ScriptDisableNPCFlag
- DisableNPCFlag
- Turn off NPC_* flags
- Returns true if the NPC is currently frozen
- Unfreeze NPC
- ScriptSetThinkEveryFrame
- SetThinkEveryFrame
- Sets whether this npc should think every frame. Should only be used briefly to match up animation with non-npc entity
- ScriptSetEfficientMode
- SetEfficientMode
- Sets whether this npc should run in efficient mode (less frequent think)
- ScriptSetDefaultSchedule
- SetDefaultSchedule
- SetAimAssistForcePullPitchEnabled
- bool forcePitchEnabled
- ScriptSetRodeoAllowed
- SetRodeoAllowed
- Set if this NPC can be rodeoed
- ScriptDoRodeoAttack
- DoRodeoAttack
- Do rodeo attack while attach on enemy
- Get bits_CAP_* flags
- ScriptSetCapabilityFlag
- SetCapabilityFlag
- Set bits_CAP_* flags
- ScriptGetNPCMoveFlag
- GetNPCMoveFlag
- Get NPCMF_* flags
- ScriptGetNPCFlag
- Sets whether this npc is a valid melee execute target
- Script_GetChanceToHitEnabled
- GetChanceToHitEnabled
- Script_SetChanceToHitEnabled
- SetChanceToHitEnabled
- bool newSetting
- ScriptGetCapabilityFlag
- GetCapabilityFlag
- ScriptEnableNPCMoveFlag
- EnableNPCMoveFlag
- Turn on NPCMF_* flags
- ScriptEnableNPCFlag
- EnableNPCFlag
- Turn on NPC_* flags
- ScriptDisableNPCMoveFlag
- DisableNPCMoveFlag
- GetNPCFlag
- Get NPC_* flags
- ScriptSetNPCMoveFlag
- SetNPCMoveFlag
- Set NPCMF_* flags
- ScriptSetNPCFlag
- SetNPCFlag
- Set NPC_* flags
- If AI is using secondary attack
- ScriptSetDangerousAreaReactionTime
- SetDangerousAreaReactionTime
- ScriptIsAtShootingCoverHint
- IsAtShootingCoverHint
- Script_SetDangerousAreaRadius
- SetDangerousAreaRadius
- ScriptSetMoveSpeedScale
- Same as Anim_Play but block AI
- AISetting_ShootableByFriendlyPlayer
- AISetting_OnLeechFunc
- AISetting_SummonDrone
- AISetting_GetGrenadeWeapon
- AISetting_GetDefaultWeapon
- AISetting_BaseHealth
- IsSecondaryAttack
- SetValidHealthBarTarget
- Sets whether this npc can display a healthbar
- Sets whether this npc is a valid ground execute target
- Script_SetCanBeGroundExecuted
- SetCanBeGroundExecuted
- Sets whether this npc can be executed on ground
- Script_SetCanBeMeleeExecuted
- SetCanBeMeleeExecuted
- SetNPCMoveSpeedScale
- Sets movement speed multiplier
- Script_ResetAttackRestTimes
- ResetAttackRestTimes
- float fireDelay
- Script_IsValidHealthBarTarget
- IsValidHealthBarTarget
- Script_SetValidHealthBarTarget
- GetNPCViewRight
- Get current aim right
- GetNPCViewUp
- Get current aim up
- GetNPCViewForward
- GetNPCViewVector
- Get current aim direction
- SetAllowSpecialJump
- SetMaxEnemyDistOverride
- GetMaxEnemyDist
- ScriptDisableLocalGrav
- DisableLocalGrav
- Disables local grav for this ai
- ScriptEnableLocalGrav
- EnableLocalGrav
- Turns on local grav for this ai right now, takes a normal of the surface you're on and a facing dir
- Play a gesture by sequence name
- Anim_ScriptedJump
- Play jump animation to position
- Anim_ScriptedPlayActivityByNameWithRefPoint
- Anim_ScriptedPlayActivityByName
- Anim_ScriptedPlayWithRefPoint
- Same as Anim_PlayWithRefPoint but block AI
- Anim_ScriptedPlay
- Set allowing special jumps
- Anim_ScriptedRemoveAllGestures
- Remove all gesture animations
- Anim_ScriptedRemoveGestureActivity
- Remove a gesture by activity
- Anim_ScriptedAddGestureActivity
- Play a gesture by activity and set if it should auto kill on finishing
- Anim_ScriptedAddGestureSequence
- !activator
- #NPC_SPECTRE_SUICIDE
- npc_frag_drone
- Exceeded AI entity budget(%d). Check log for list of AI entities
- Unfreeze(): Trying to unfreeze NPC %d, but it is not frozen.
- Freeze(): Trying to freeze NPC %d, but it is already frozen.
- Activity '%s' does not exist
- No sequence available for activity '%s' with model '%s'
- Anim_ScriptedJump: No ACT_JUMP for %s
- AI %s - %s not interruptable, check IsInterruptable before playing scripted animation
- Invalid activity: %s
- Invalid sequence: %s
- hUnreachableEnt
- UnreachableEnt_t
- GetMaxTurretYaw
- DisableMaxEnemyDistHeavyArmorOverride
- SetMaxEnemyDistHeavyArmorOverride
- GetMaxEnemyDistHeavyArmor
- DisableMaxEnemyDistOverride
- szSequence
- szFailSchedule
- scheduleCrc
- szSchedule
- AIExtendedSaveHeader_t
- player_squad
- vLocationWhenUnreachable
- fExpireTime
- ScriptSetGoalEnt: argument is not a valid entity
- DisableSquadHalting error: No squad for this ai of class %s
- EnableSquadHalting error: No squad for this ai of class %s
- InitSquadAssaultInterupt error: No squad for this ai of class %s
- SetSquad Input received for NPC %s, but that NPC can't use squads.
- GetSquadCentroid: npc %s is not in a squad
- modifier with value %d does not index %d
- Bad sequence name
- SetMoveAnim : invalid sequence %s
- SetMoveAnim : null sequence
- Cannot set lookDist(%.2f) to a negative value. Use DisableLookDistOverride if you want to disable the current override
- Parameter is not an entity
- TimeSinceKnown: parameter is not an entity
- TimeSinceSeen: parameter is not an entity
- ScriptCanSee: argument is not a valid entity
- AI %s does not support assault behavior
- InitFollowBehavior: invalid formation %d
- InitFollowBehavior: invalid entity
- InitFollowBehavior: AI %s does not support follow behavior
- Behavior %s can't be disabled
- Behavior %s can't be enabled
- invalid slot %d not in range 0 to %d
- AI '%s' can't be given an arrival tolerance(%f) that is greater than their goal radius(%f)
- AI '%s' does not support assault behavior
- Could not find callback '%s'
- void functionref( entity )
- Anim Sequence '%s' not found for model '%s' (LookupSequence returned %d)
- m_AssaultBehavior
- m_KilledInfo
- m_flAccelTime
- m_vecDesiredVel
- m_fNextYawChangeSoundTime
- m_fHeadYaw
- m_vNoiseMod
- m_vCurrentBanking
- tether_npc_strength
- Strength with which tether pulls NPCs (velocity per unit of distance)
- ai_debug_search_paths
- ai_debug_move_transitions
- maxFlyingSpeed, maxFlyingSpeedNonCombat must be greater than 0 for flying AI
- m_PatrolBehavior
- m_SearchBehavior
- m_FollowBehavior
- SetLockEnemy: argument is not a valid entity
- SetEnemy: argument is not a valid entity
- SetEnemyLKP: argument is not a valid entity
- Invalid hull type '%s'
- AI has more than 1 melee weapon: %s, %s
- AI has more than 1 smart ammo weapon: %s, %s
- TakeActiveWeapon: specified active slot is invalid %d
- invalid sequence %s
- m_vCurrentAngularVelocity
- m_vCurrentVelocity
- CAI_BaseFlyingBot
- No synced melee found
- Already determined unreachable
- Safe hint does not have a node
- Unable to allocate gesture
- ai_grenade_initial_contact_delay
- When an AI first sees an enemy it must wait this long before possibly throwing a grenade at them
- Our moving ground entity is different than our assault behavior
- We have NOT arrived at our assault point yet
- Enemy direction vector is zero
- Path is too complicated
- Path is too long
- No straight path to use
- Failed to clamp dest to NavMesh
- ai_require_pvs
- ai_squad_min_salute_interval
- AI squad will not salute friendly player more frequently than this
- ai_debug_engagement_dist
- ai_reasonable_facing_min_dist
- ai_schedule_reset_conditions_on_gather
- ai_grenade_throw_debounce
- After an AI throws a grenade, how long until it can throw another one
- ai_grenade_enabled
- Allow AI to throw grenades
- ai_range_attack_twitch_debounce
- ai_react_far_dist
- ai_min_signal_dist
- SQUAD_SLOT_COMMITTED_COMBAT
- SQUAD_SLOT_EXCLUSIVE_COMBAT_HANDSIGN
- SQUAD_SLOT_EXCLUSIVE_HANDSIGN
- SQUAD_SLOT_INVESTIGATE_SOUND
- SQUAD_SLOT_ATTACK3
- SQUAD_SLOT_ATTACK2
- SQUAD_SLOT_ATTACK1
- SQUAD_SLOT_NONE
- timeStarted
- fTaskStatus
- failSchedule
- idealSchedule
- AIChannelScheduleState_t
- addon_baseshooter
- Path away from best sound too short!
- Not facing enemy
- Detour node budget reached
- No enemy or alternate threat to consider
- NPC_USE_SHOOTING_COVER disabled
- Could not find a valid wander destination
- ERROR: Squad '%s' has enemies in it! %d %s doesn't like %d %s
- ai_use_cached_squad_paths
- anim_attachment_rh
- anim_attachment_lh
- arrivaltolerance
- m_flArrivalTolerance
- allowdiversionradius
- m_flAllowDiversionRadius
- CAssaultPoint
- assault_assaultpoint
- AI_Behaviors
- szIdealSchedule
- m_assaultAngles
- m_assaultMovingGroundEnt
- m_assaultGroundRelativePos
- CAI_AssaultBehavior
- finalDestination
- m_bFinalDestination
- faceAssaultPointAngles
- m_bFaceAssaultPointAngles
- m_pBackBridge
- m_fOverrode
- m_ScheduleChannels
- CAI_BehaviorBase
- CAI_Component
- bScheduleWasInterrupted
- taskFailureCode
- timeCurTaskStarted
- AIBehaviorChannelSaveHeader_t
- Task [%d]: None
- Task [%d]: %s (#%d),
- Schd [%d]: %s,
- m_behaviorType
- m_bBehaviorEnabled
- m_bAllocated
- If the leader is running for this amount of time, start moving with the leader
- ai_follow_use_points_when_moving
- ai_follow_use_points
- ai_debug_follow
- Assault pos different than goal pos
- Not at assault goal
- No Assault goal
- fireteam_catchup_sprint_dist
- Sprint if more than this distance from goal
- fireteam_use_offsets
- Use offsets for fireteam formation. Requires map restart
- fireteam_use_cover_hints
- fireteam_leader_cover_max_speed_threshold
- If speed is above max run speed * this, fireteam doesn't search for cover
- fireteam_leader_runtime_tolerance
- m_flGoalHeight
- m_flGoalRadius
- m_flFightRadius
- m_assaultScriptedAnimCallback
- m_assaultScriptedAnimSequence
- m_assaultScriptedAnimRefAngles
- m_assaultScriptedAnimRefPos
- m_cachedAssaultPosWorldspace
- Assault Point: %s
- OnAssaultClear
- m_OnAssaultClear
- m_failedAssaultPointPathDebounce
- m_bDiverting
- m_bIsHaltingAssault
- m_bAssaultActive
- m_bHitAssaultPoint
- m_vFollowMoveAnchor
- m_bNavBlockedSkipFollowBehavior
- m_bOffsetPosNotValid
- m_bTargetUnreachable
- m_TargetMonitor
- m_flTimeFollowTargetVisible
- m_flTimeUpdatedFollowPosition
- m_FollowNavGoal
- m_TimeCheckForWaitPoint
- m_TimeBlockUseWaitPoint
- m_CurrentFollowActivity
- m_RepathOnFollowTimer
- m_FollowDelay
- m_retryCoverTime
- m_successfulFollowMonitorMyPosition
- m_successfulFollowTargetMonitorSerialNumber
- repathOnRouteTolerance
- followPointTolerance
- toleranceMargin
- facingAngle
- AI_FollowNavInfo_t
- fireteam_catchup_max_speed_scale
- Maximum speed scale on top of animation speed change
- m_hFollowTarget
- CAI_FollowBehavior
- goalCombatTolerance
- goalTolerance
- targetMoveTolerance
- AI_FollowParams_t
- walkTolerance
- Amount of delay between each fireteam member starting to move
- fireteam_member2_angle
- fireteam_member1_angle
- fireteam_member0_angle
- fireteam_member2_offset_y
- fireteam_member2_offset_x
- fireteam_member1_offset_y
- fireteam_cover_search_tolerance
- Distance leader moves for triggering new cover search
- fireteam_move_tolerance
- Distance target must move to reset formation
- fireteam_move_delay
- %d delay: %0.3f
- Follow: NULL
- Follow: (%d) %s (%s)
- m_followParams
- m_hFollowManagerInfo
- m_TimeNextSpreadFacing
- m_TimeBeforeSpreadFacing
- m_pInterruptWaitPoint
- fireteam_member1_offset_x
- fireteam_member0_offset_y
- fireteam_member0_offset_x
- Couldn't get to wait node.
- Speed %0.3f time %0.3f
- m_flReactiveSpeedAdjust
- m_flPredictiveSpeedAdjust
- m_leanTarget
- m_leanAmount
- m_prevLeanYaw
- m_flCurrRate
- m_flStartCycle
- m_nPrevMovementSequence
- m_flNextTurnGesture
- m_sameOriginCount
- m_vecPrevOrigin2
- m_vecPrevOrigin1
- m_moveSlopeCount
- m_bDeceleratingToGoal
- m_scriptTurn
- m_scriptMove
- CAI_BlendedMotor
- CAI_PatrolBehavior
- search_path
- CAI_SearchBehavior
- m_nGoalSequence
- m_nSavedTranslatedGoalActivity
- m_nSavedGoalActivity
- m_flSecondaryWeight
- m_nSecondarySequence
- m_nPrimarySequence
- m_iSecondaryLayer
- m_iPrimaryLayer
- SelectSchedule_Snipe
- CAI_Combatant
- ai_disable_task_announce_attack
- ai_grenade_target_horizontal_offset
- ai_grenade_target_variance_dist_scalar
- ai_grenade_target_variance_min
- ai_grenade_max_throw_speed
- m_flAlertPatrolTime
- m_flNextLostSoundTime
- m_flNextAlertSoundTime
- m_flNextPainSoundTime
- SelectSchedule_EnemyNotAttackable
- SelectSchedule_CombatOccludedEnemy
- SelectSchedule_CombatNewEnemy
- SelectSchedule_MoveToSquadAssignedNode
- m_flNextTurnAct
- ai_grenade_fuse_time
- ai_debug_pieoff
- ai_path_insert_pause_at_est_end
- ai_path_adjust_speed_on_immediate_turns
- ai_path_insert_pause_at_obstruction
- ai_debug_move_script
- COND_SEE_ENEMY_LKP
- COND_SEE_ENEMY
- COND_SEE_FEAR
- COND_NO_WEAPON
- COND_NO_PRIMARY_AMMO
- COND_NO_PRIMARY_CLIP_AMMO
- COND_IDLE_INTERRUPT
- COND_IN_PVS
- COND_HEAVY_DAMAGE
- COND_LIGHT_DAMAGE
- COND_NOT_FACING_ENEMY
- COND_ENEMY_OCCLUDED
- COND_CAN_SUPPRESS_ENEMY_LSP
- COND_LOS_TO_ENEMY_LKP
- COND_LOST_ENEMY
- COND_SEE_ENEMY_VERY_CLOSE
- maxSniperShots
- m_maxSniperShots
- maxSnipingRetry
- m_maxSnipingRetry
- m_sniperShots
- m_snipingRetry
- m_snipingState
- m_flNextPieOffTime
- pathfindingvariant
- m_iPathfindingVariant
- tacticalvariant
- m_iTacticalVariant
- m_vecAltFireTarget
- COND_SEE_PLAYER
- COND_DEFENSIVE_PLACEMENT
- COND_IN_DANGER
- COND_TOO_CLOSE_FOR_SHOOTING_COVER
- COND_SHOOTING_COVER_HINT_COMPROMISED
- COND_ENEMY_UNREACHABLE
- COND_ENEMY_DEAD
- COND_ENEMY_AIMING_AT_ME
- COND_WEAPON_BLOCKED_TIMER
- COND_WEAPON_SIGHT_OCCLUDED
- COND_WEAPON_PLAYER_IN_SPREAD
- COND_WEAPON_BLOCKED_BY_FRIEND
- COND_WEAPON_HAS_LOS
- COND_TOO_FAR_TO_ATTACK
- COND_TOO_CLOSE_TO_ATTACK
- COND_LOST_PLAYER
- COND_NO_IDEAL_TOSS_ATTACK
- COND_CAN_MELEE_ATTACK2
- COND_CAN_MELEE_ATTACK1
- COND_CAN_RANGE_ATTACK2
- COND_CAN_RANGE_ATTACK1
- COND_NO_HEAVY_DAMAGE_INTERRUPT
- COND_INTERRUPT_DAMAGE
- COND_REPEATED_DAMAGE
- COND_ENEMY_FACING_ME
- COND_VERY_DIFFERENT_NEW_ENEMY
- COND_NEW_ENEMY
- COND_PROVOKED
- COND_ATTACK_SLOT_AVAILABLE
- COND_PRESS_TO_INITIATE_SYNCED_MELEE_ATTACK
- COND_ANY_MELEE_ATTACK
- COND_CAN_SYNCED_MELEE_ATTACK
- COND_TARGET_MOVED_FROM_MARK
- COND_PATH_INVOLVES_DANGEROUS_CLUSTER
- COND_REACT_FRIENDLY_PLAYER
- COND_REACT_BULLET
- COND_REACT_SURPRISED
- COND_REACT_CLOAK
- COND_REACT_CORPSE
- COND_REACT_JUMPED_OVER
- ai_debug_corpse
- ai_enable_corpse_manager
- COND_FOLLOW_WAIT_POINT_INVALID
- COND_FOLLOW_TARGET_NOT_VISIBLE
- COND_FOLLOW_TARGET_VISIBLE
- COND_FOLLOW_DELAY_EXPIRED
- COND_FOUND_WAIT_POINT
- COND_ATTEMPT_STRAFE_DODGE
- COND_INSIDE_DANGEROUS_AREA
- COND_NEW_INVESTIGATE_SOUND
- COND_WAY_CLEAR
- COND_GIVE_WAY
- COND_NO_GROUND_ENTITY
- COND_FLOATING_OFF_GROUND
- COND_SWITCH_WEAPON_REQUEST
- COND_SQUAD_TAKING_POSITION
- COND_SQUAD_ENGAGE
- COND_SQUAD_SEARCH
- COND_NO_CUSTOM_INTERRUPTS
- COND_PLAYER_PUSHING
- COND_HEAR_BULLET_IMPACT
- COND_HEAR_PLAYER
- COND_HEAR_COMBAT
- SelectSchedule_FearEnemy
- SelectSchedule_WaitInCover
- SelectSchedule_AtEnemyLKP
- SelectSchedule_BackwardDodge
- SelectSchedule_ForwardDodge
- SelectSchedule_EnemyAimDodge
- SelectSchedule_StrafeDodge
- SelectSchedule_MissileDodge
- SelectSchedule_RunFromEnemy
- SelectSchedule_TakeCoverFromUnreachableEnemy
- SelectSchedule_TakeCoverFromEnemy
- SelectSchedule_CantSeeEnemy
- SelectSchedule_SwitchWeapon
- SelectSchedule_EvasiveLowAmmo
- SelectSchedule_StationaryLowAmmo
- SelectSchedule_AntiMassiveEnemy
- SelectSchedule_ReactCloak
- SelectSchedule_ReactJumpedOver
- SelectSchedule_Flinch
- SelectSchedule_LayeredBehavior
- SelectSchedule_PatrolRun
- SelectSchedule_IdleStand
- SelectSchedule_Alert
- SelectSchedule_Idle
- SelectSchedule_ShootJump
- SelectSchedule_LongJump
- SelectSchedule_FallToGround
- SelectSchedule_ReactToSound
- SelectSchedule_DangerousClusterStandoff
- SelectSchedule_ReactFriendlyPlayer
- SelectSchedule_ReactBullet
- SelectSchedule_ReactSurprised
- SelectSchedule_AttackRun
- SelectSchedule_CircleStrafe
- SelectSchedule_PressToInitiateSyncedMeleeAttack
- SelectSchedule_SyncedMeleeAttack
- SelectSchedule_DisengageAfterMeleeAttack
- SelectSchedule_ShootingCover_PathOnly
- SelectSchedule_ShootingCover
- SelectSchedule_ThrowGrenade
- SelectSchedule_RodeoAttack
- SelectSchedule_ChangeToDesiredStance
- SelectSchedule_Taunt
- SelectSchedule_CombatFace
- SelectSchedule_NewEnemySignal
- SelectSchedule_RamAttack
- SelectSchedule_ChargeApproach
- SelectSchedule_ChaseEnemy
- SelectSchedule_EngagementDistMax
- SelectSchedule_EngagementDistMin
- SelectSchedule_MoveToWeaponRange
- SelectSchedule_WeaponBlockedByFriend
- SelectSchedule_WeaponBlocked
- SelectSchedule_EnemyTooClose
- SelectSchedule_BreakEnemyLosIfOutsideEngageDist
- SelectSchedule_DisplaceFromDangerousArea
- SelectSchedule_SpecialAttack
- SelectSchedule_RangeAttackTwitch
- SelectSchedule_RangeAttack2
- SelectSchedule_RangeAttackEvasive
- SelectSchedule_RangeAttack
- SelectSchedule_MeleeAttackJumpUp
- SelectSchedule_MeleeAttack
- SelectSchedule_MeleeAttackWait
- SCHED_CHARGE_ATTACK_RUN
- SCHED_CHASE_ENEMY_RANGE_ATTACKING
- SCHED_CHASE_ENEMY
- SCHED_PRESS_ATTACK
- SCHED_COMBAT_WALK
- SCHED_COMBAT_STAND
- SCHED_CROUCH_DOWN
- SCHED_STAND_UP
- SCHED_FLEE_FROM_BEST_SOUND
- SCHED_TAKE_COVER_FROM_BEST_SOUND
- SCHED_TAKE_COVER_FROM_ENEMY
- SCHED_BACK_AWAY_FROM_SAVE_POSITION
- SCHED_BACK_AWAY_FROM_ENEMY
- SCHED_BIG_FLINCH
- SCHED_VICTORY_DANCE
- SCHED_RAM_ATTACK
- SCHED_ALERT_AREA_CLEAR
- SCHED_ALERT_SCAN
- SCHED_ALERT_FACE_BESTSOUND
- SCHED_ALERT_FACE
- SCHED_IDLE_WANDER
- SCHED_IDLE_WALK
- SCHED_IDLE_STAND
- SCHED_NONE
- SCHED_WAIT_FACING_ENEMY
- SCHED_COMBAT_WAIT
- SCHED_COMBAT_SWEEP
- SCHED_COMBAT_FACE
- SCHED_INVESTIGATE_CORPSE
- SCHED_INVESTIGATE_SOUND
- SCHED_ALERT_WALK
- SCHED_ALERT_STAND
- SCHED_SPECIAL_ATTACK
- SCHED_RANGE_ATTACK_TWITCH
- SCHED_RANGE_ATTACK2
- SCHED_RANGE_ATTACK1
- SCHED_RANGE_ATTACK1_EVASIVE
- SCHED_RANGE_ATTACK_WAIT
- SCHED_MELEE_ATTACK_WAIT
- SCHED_MELEE_CHARGE
- SCHED_AISCRIPT
- SCHED_DIE_RAGDOLL
- SCHED_AMBUSH
- SCHED_RELOAD
- SCHED_HIDE_AND_RELOAD
- SCHED_RODEO_ATTACK
- SCHED_THROW_GRENADE
- SCHED_MOVE_TO_SQUAD_ASSIGNED_NODE
- SCHED_MOVE_TO_SQUAD_LEADER_GOAL
- SCHED_MOVE_TO_SQUAD_RANGE
- SCHED_MOVE_TO_WEAPON_RANGE
- SCHED_MOVE_TO_ENGAGEMENT_RANGE
- SCHED_MOVE_TO_ENEMY
- SCHED_DISPLACE_FROM_DANGEROUS_AREA
- SCHED_RUN_FROM_ENEMY
- SCHED_MELEE_ATTACK1
- SCHED_DIRECTIONAL_MELEE
- SCHED_MELEE_DISENGAGE
- SCHED_COWER
- SCHED_SNIPE_WAIT
- SCHED_PREPARE_TO_SNIPE
- SCHED_MOVE_TO_HIGH_GROUND
- SCHED_ESTABLISH_LINE_OF_FIRE
- SCHED_CIRCLE_STRAFE
- SCHED_FREE_JUMP
- SCHED_STRAFE_DODGE_PATH
- SCHED_STRAFE_DODGE
- SCHED_DODGE_PATH
- SCHED_DODGE
- SCHED_DODGE_BACKWARD
- SCHED_DODGE_FORWARD
- SCHED_REACT_BULLET
- SCHED_REACT_SURPRISED
- SCHED_REACT_CLOAK_DISAPPEAR
- SCHED_REACT_CLOAK_APPEAR
- SCHED_REACT_JUMPED_OVER
- SCHED_TITAN_MOVE_TO_DEFENSIVE_PLACMENT
- SCHED_SLEEP
- SCHED_ATTACK_RUN
- SCHED_FORCED_GO
- SCHED_MOVE_AWAY_END
- SCHED_MOVE_AWAY_FAIL
- SCHED_MOVE_AWAY
- SCHED_SWITCH_TO_PENDING_WEAPON
- SCHED_PRESS_TO_INITIATE_SYNCED_MELEE_ATTACK
- SCHED_WAIT_FOR_SYNCED_MELEE_ANIM_END
- SCHED_WAIT_FOR_SCRIPT_ANIM_END
- SCHED_DODGE_USE_DANGEROUS_AREA
- SCHED_FALL_RECOVERY
- SCHED_FALL_TO_GROUND
- SCHED_FAIL_NOSTOP
- SCHED_FAIL
- SCHED_PATROL_RUN
- SCHED_PATROL_PATH
- SCHED_FORCED_GO_RUN
- SCHED_FACE_FOLLOW_TARGET
- SCHED_FOLLOWER_IDLE_STAND
- SCHED_FOLLOW_NO_INTERRUPT
- SCHED_FOLLOW
- SCHED_FOLLOWER_MOVE_AWAY_END
- SCHED_FOLLOWER_MOVE_AWAY_FAIL
- SCHED_BLOCK_DAMAGE
- SCHED_FIND_THROWABLE_OBJECT
- SCHED_AT_ASSAULT_POINT
- SCHED_WALK_TO_ASSAULT_POINT
- SCHED_MOVE_TO_ASSAULT_POINT
- SCHED_FOLLOWER_COVER_IDLE
- SCHED_FOLLOWER_COMBAT_FACE
- SCHED_FOLLOWER_STAND_AT_WAIT_POINT
- SCHED_FOLLOWER_GO_TO_WAIT_POINT_FAIL
- SCHED_FOLLOWER_GO_TO_WAIT_POINT
- SCHED_MOVE_TO_SHOOTING_COVER
- SCHED_DANGEROUS_CLUSTER_STANDOFF
- SCHED_KNOCK_AWAY_PHYS_ENTS
- SCHED_SIGNAL_ENRAGE
- SCHED_SIGNAL_TAUNT
- SCHED_SIGNAL_FORWARD
- SCHED_SIGNAL_SALUTE
- SCHED_SIGNAL_ACKNOWLEDGE
- SCHED_GRAPPLED
- SCHED_WAIT_WHILE_ADVANCED_FROM_SHOOTING_COVER
- SCHED_GRENADE_ADVANCE_FROM_SHOOTING_COVER
- SCHED_GRENADE_FROM_SHOOTING_COVER
- SCHED_RETREAT_TO_SHOOTING_COVER
- SCHED_ADVANCE_FROM_SHOOTING_COVER
- SCHED_CHECK_INSIDE_SHOOTING_COVER
- SCHED_IDLE_INSIDE_SHOOTING_COVER
- InputSetAllowed
- useairlinkradius
- m_bUseAirLinkRadius
- InvertAllow
- m_bInvertAllow
- m_nPriority
- m_strAllowUse
- m_nSrcEditID
- m_pNextDynamicLink
- CAI_DynamicLink
- info_node_link
- InputSetInvert
- SetAllowed
- maps/navmesh/
- navmesh_test_zone_connectivity_traverse_anim_type
- navmesh_move_along_surface_asserts
- navmesh_normal_links_only
- CAI_SystemHook
- SCHED_ASSAULT_MOVE_AWAY
- initialstate
- m_nLinkState
- m_ControlledLinks
- info_node_link_controller
- CAI_DynamicLinkController
- visually_interesting_stealth
- visually_interesting_dont_aim
- visually_interesting
- jump_override
- follow_wait_point
- prowler_spawn
- safe_vs_titan
- cover_right
- cover_left
- m_bNotSaved
- m_bFixedUpIds
- preciseMovement
- m_bPreciseMovement
- m_nDestEditID
- ai_radial_max_link_dist
- PollMotionThink
- m_vecAtRestOrigin
- info_radial_link_controller
- CAI_RadialLinkController
- m_nLinkType
- GetHintType
- Gets the type of the hint, such as "window" or "door"
- hintOnSamePoly_prev
- hintOnSamePoly_next
- polyAttachedTo
- shootingCoverType
- ScriptSetHintDisabled
- SetHintDisabled
- Sets whether or not any AI can use this hint
- ScriptGetHintGenericType
- GetHintGenericType
- Gets the Generic Hint for "generic" hint types
- ScriptGetHintType
- m_hHintOwner
- m_hintGroundEnt
- m_hintMovingGroundEnt
- m_NodeData
- unsupported
- m_hintDisabled
- m_advanceFromCoverScalar
- m_npcIdealYawAlign
- m_vecForward
- m_nodeFOVcos
- m_flNextUseTime
- info_node_sniper
- info_node_cover_vantage
- info_node_cover_crouch
- info_node_cover_stand
- info_node_cover_right
- info_node_cover_left
- info_node_climb
- info_node_air_hint
- mdl/robots/drone_frag/drone_frag.rmdl
- info_frontline
- CPointEntity
- aitesthull
- CAI_TestHull
- CTraverseRef
- info_node_safe_hint
- HULL_TITAN
- HULL_SMALL
- HULL_FLYING_VEHICLE
- HULL_MEDIUM
- HULL_HUMAN
- ai_dump_hints
- info_node_air
- info_node_hint
- HULL_CUSTOM
- HULL_PROWLER
- HULL_GOLIATH
- MaximumState
- MinimumState
- IgnoreFacing
- CAI_LocalNavigator
- ai_move_do_short_probe
- ai_move_probe_delay
- ai_debug_directnavprobe
- traverseType
- info_node_cover_
- info_node_
- vecPosition
- strEntityName
- HintNodeData
- sv_spawnAIHintsInMP
- ai_test_hull_model_name
- fIgnoreFacing
- TargetNode
- nTargetWCNodeID
- hintactivity
- iszActivityName
- generictype
- iszGenericType
- timeLastSeen
- timeLastKnown
- vLKPNoFreeKnowledgePos
- vLastSeenLocation
- vLastKnownLocation
- AI_EnemyInfo_t
- reactSurprisedReason
- reactSurprisedExpireTime
- timeFirstAttackAfterReacquire
- timeLastReceivedDamageFrom
- timeValidEnemy
- timeLastReacquired
- timeLastSuppressedLSP
- timeFirstSeen
- ai_default_free_knowledge_duration
- ai_melee_debug
- ai_no_steer
- m_pPlaneSolver
- m_FullDirectTimer
- m_LastMoveGoal
- m_bLastWasClear
- CAI_ProxyMovementSink
- m_vecDefaultLSP
- m_vecDefaultLKP
- m_flFreeKnowledgeDuration
- m_playerEnemyClass
- CAI_Enemies
- ai_cloaked_enemy_free_knowledge_duration
- ai_default_free_knowledge_dist
- dtStraightPathResult
- ai_move_sanity_check
- ai_pos_debug
- ai_draw_motor_movement
- m_pushedVel
- m_straightPathCached
- m_steerDirection
- pathEndIsGoal
- targetAimingPrecision
- timeFirstSawLKPVacant
- timeCanSeeLKPCheck
- bInEnemyFOV
- bCanSeeLKP
- bUnforgettable
- bDangerMemory
- sourceType
- isActiveAndVisibleCombatTarget
- ai_sprint_min_enemy_dist
- Don't sprint if enemy is within this distance
- m_hLastProbeBlockingEnt
- m_floorPointStandable
- m_floorPointTime
- m_vecFloorPoint
- m_bIgnoreTransientEntities
- CAI_MoveProbe
- m_disableMoveAndShoot
- m_isMovingAndShooting
- m_forcedMovementExpireTime
- m_forcedMovement
- CAI_MoveAndShootOverlay
- m_nDismountSequence
- m_moveSpeedScaleScript
- m_moveSpeedScale
- m_vecAngularVelocity
- m_fMoveYaw
- m_IdealYaw
- m_flMoveInterval
- ai_set_move_height_epsilon
- Set how high AI bumps up ground walkers when checking steps
- ai_strong_optimizations_no_checkstand
- ai_moveprobe_jump_debug
- ai_moveprobe_debug
- ai_local_step_size
- m_facingQueue
- m_vecDismount
- m_pAINetwork
- m_bLastNavFailed
- m_fNavComplete
- CAI_Navigator
- ai_squad_move_spread_factor
- Allow this times hull width from squad centroid before slowing down or speeding up members
- m_particleContext.m_curVel
- m_particleContext.m_curPos
- m_moveTransitionAnim
- m_PreviousArrivalActivity
- m_PreviousMoveActivity
- m_flTimeClipped
- m_pClippedWaypoints
- m_utilityPath
- ai_path_dangerous_cluster_look_ahead
- How many clusters an AI should examine ahead in its current path to look for dangerous clusters. AI will attempt to avoid one if it is found.
- ai_use_cluster_path
- m_checkClusterDangerAtTime
- m_bNoPathcornerPathfinds
- m_fRememberStaleNodes
- m_pathCornerDirectionForward
- m_savePathCornerOnScheduleChange
- m_nextPathCorner
- m_prevPathCorner
- m_timePathRebuildNext
- m_fPeerMoveWait
- m_bProbeHitNPC
- m_bPathBlockedByNPC
- m_bPathBlockedByPhysicsObject
- m_bProbeHitPhysicsObject
- m_setConditionPathInvolvesDangerousCluster
- m_bAnimWasMoving
- m_bHadPath
- m_bCalledStartMove
- m_bValidateActivitySpeed
- m_wallRunTriangle
- m_wallRunHintIdx
- m_wallRunMoveDir
- m_wallRunSurfacePos
- m_particleContext.m_flags
- m_particleContext.m_totalSimTime
- m_timePathRebuildFail
- m_timePathRebuildDelay
- m_timePathRebuildMax
- m_flTimeLastAvoidanceTriangulate
- m_flLastSuccessfulSimplifyTime
- m_flNextSimplifyTime
- m_bForcedSimplify
- m_bAdjustMoveSpeedToSquad
- Detour - zero sequence movement
- Detour - zero 2D move direction
- Detour - no steer poly
- Detour specific
- ai_collide_other_ai
- ai_navigator_generate_spikes_strength
- ai_navigator_generate_spikes
- m_moveFlags
- ai_use_clipped_paths
- ai_route_simplify_interval
- ai_simplify_path_quick_dist
- ai_simplify_path_dist
- Detour - lost outside polygon corridor
- Detour - flew off ground
- Detour - poly disabled
- m_avoidDistSqr
- m_hAvoidEnt
- m_hLastBlockingEnt
- m_hBigStepGroundEnt
- m_NextSidestepTimer
- m_PeerWaitClearTimer
- m_PeerWaitMoveTimer
- m_hPeerWaitingOn
- m_flLastPathFindTime
- m_flLastNavFailTime
- m_nNavFailCounter
- m_traversePlantPos
- m_traverseRefPos
- m_traverseRefYaw
- m_timeBeginFailedSteer
- m_vPosBeginFailedSteer
- m_pNetwork
- m_pEditOps
- ai_network
- CAI_NetworkManager
- ai_ainRebuildOnMapStart
- Values >= 1 means the game will build the .ain file when the map loads. Value 1 means this ConVar will reset to 0 after building. Value 2 means this ConVar will NOT reset after building
- ai_max_node_drop
- ai_debug_draw_nav_dist
- DelayedInit
- m_ThreadedBuild
- m_calculatedRuntimeAINMapFilesCRC
- m_runtimeCreatedAINMapFilesCRC
- m_ainMapFilesCRC
- m_ainVersion
- m_bDontSaveGraph
- m_fInitalized
- Too many path nodes in map (more than %d)
- ai_near_node_for_hull_box_extent
- ai_no_node_cache
- ai_debug_node_connect
- Debug the attempted connection between two nodes
- ai_script_nodes_draw
- ai_debug_info_node_spectre
- ai_cluster_select
- ai_node_select
- CodeCallback_PreBuildAINFile
- Testing connection between %d and %d:
- Nodes connect for ground movement
- Failed to walk between nodes
- Failed to stand at %d
- Connect by flying
- Cannot fit at node %d
- Revoking neighbor status to closer redundant link %d
- CodeCallback_AINFileBuilt
- ai_ain_crc_debug
- AIN corrupt. Too many hints in '%s' (%d out of %d)
- AI node graph %s is corrupt
- trigger_indoor_area
- RebuildThink
- ai_node_draw_safety
- -exitafterai_ainRebuildOnMapStart
- BuildAINFile
- Build and Save the AI Node Graph (restarts map)
- maps/graphs/%s%s.ain
- m_clusterPathMaxDetourBase
- m_useClusterExclusions
- m_navFilter
- m_navQuery
- m_bIgnoreStaleLinks
- m_flLastStaleLinkCheckTime
- m_flLimitDistFactor
- m_TriDebugOverlay
- ai_show_path_search_nodes
- m_failReason
- m_buildFlags
- m_pClusterNoExclusionPath
- m_pClusterPath
- m_excludedClusterLinks
- m_excludedClusterNodes
- m_clusterPathMaxDetourMultiplier
- Too many AI hints in '%s' (%d out of %d)
- NO LINK (not neighbors)
- NO LINK
- Added link
- No connection: one or both are fallen nodes
- Testing for hull %s
- Sharing previously establish connection
- Nodes already connected
- CAI_Pathfinder
- ai_path_dangerous_cluster_min_time
- The minimum amount of danger time left for a cluster to be considered dangerous
- ai_path_dangerous_cluster_cost_scalar
- When cluster path finding the given cost of a cluster will be incremented by: its absolute danger time remaining multiplied by this value. Larger values = More avoidance of dangerous clusters
- ai_path_dangerous_cluster_exclude_dist
- Maximum distance threshold between AI's start cluster and candidate cluster X, for cluster X to use any danger related logic
- m_leftTurn
- m_movementTurnsAreValid
- m_waypointTolerance
- m_scriptMoveSequence
- m_sequence
- m_activity
- m_goalTolerance
- m_animArrivalYawOffset
- m_animArrivalYaw
- m_animArrivalDist
- m_animArrivalSequence
- m_animArrivalAct
- m_arrivalSequence
- m_arrivalActivity
- m_rightTurn
- Goal position not in goal poly (%f)
- ai_no_local_ground_paths
- ai_no_local_paths
- ai_debug_obstacle_avoid
- m_clusterPathNoExclusions
- m_clusterPath
- m_Waypoints
- ai_max_triangulation_attempts
- ai_max_triangulation_dist
- DangerousAreas
- MeleeMatrix
- syncedMeleeDataInit
- forwardMoveAdjust
- perpendicularDistance
- forwardDistance
- defaultModelName
- defaultModelNameMILStr
- defaultModelNameIMCStr
- defaultModelNameStr
- AISettings
- SharedGrenadeWeapons
- m_bUsedSquadCachedPath
- m_goalGroundEnt
- m_startGroundEnt
- m_goalNode
- m_iLastNodeReached
- m_animArrivalFail
- m_animArrivalFlags
- m_animArrivalIdealStartPosition
- MovementTurn
- m_goalStoppingDistance
- m_routeStartTime
- m_goalFlags
- m_goalType
- m_goalPos_worldSpaceCached
- noticeDistNear
- noticeForgetPostTime
- noticeForgetPreTime
- lookDistDefault
- sinFOVVertOffset
- meleeDamageFlags
- meleeChargeDamageFlags
- meleeDamageFlagsStr
- meleeChargeDamageFlagsStr
- noticeTimePeripheral
- noticeTimeFar
- noticeTimeNear
- noticeDistFar
- behaviorSelectorStr
- baseClassStr
- gibAttachmentIdx
- gibAttachment
- gibModelSoftened
- cosFOVVertOffset
- FOVVertOffset
- ragdollOnTraverseDeath
- orientToGround
- useSequenceBounds
- hullTypeStr
- behaviorSelector
- minForceWalkDist
- maxArrivalDist
- minStartMoveDist
- pathMaxDetourMultiplier
- pathMaxDetourBase
- smartAmmoLockAttachmentName
- traverseAnimType
- yawLookaheadTime
- tiltLookaheadTime
- flyingStoppingTime
- yawChangeSoundAngle
- yawChangeSound
- strictPointTolerance
- waypointTolerance
- minForceWalkDistVsHeavyArmor
- footstepImpactEffectTableIdx
- landingImpactEffectTableIdx
- meleeImpactEffectTableIdx
- meleeChargeEnemyArmorType
- meleeEnemyArmorType
- meleeChargeEnemyArmorTypeStr
- meleeEnemyArmorTypeStr
- meleeHighOffset
- difficultTraverseFlags
- traverseAnimTypeStr
- footstepType
- smartAmmoLockTypeStr
- armorTypeStr
- bodyTypeStr
- aiClassStr
- dodgeImpactEffectTableIdx
- allowPatrol
- allowSignals
- allowCower
- restrictAimGunToValidSequences
- resetBurstOnStopShootOverlay
- waitBetweenWeaponBurst
- reactionTime
- onlyAttackableByTitans
- canBeAlertedByEnemiesOutsideOfMaxDist
- braceWhenDangerousAreaDisplacementFails
- decloakOnShoot
- shootingCoverVantageOnly
- allowUseCover
- allowInvestigate
- reactBulletChanceDefault
- reactChanceDefault
- faceEnemyToleranceAngle_cosHalf
- faceEnemyToleranceAngle_cos
- faceEnemyStrictToleranceAngle_cosHalf
- faceEnemyStrictToleranceAngle_cos
- onLeechFunc
- randomHoverAmount
- suppressLSP_duration
- reactSurprised_angleDeltaCos
- reactSurprised_angleDelta
- reactSurprised_distDelta
- reactSurprised_maxRadius
- reactSurprised_unseenDuration
- reactInterval
- reactFriendlyChanceDefault
- numBarrels
- smartAmmoLockAttachments
- numSmartAmmoLockAttachments
- chestAttachment
- headAttachment
- refAttachment
- animDataInitialized
- crouchCombatDistOuter
- casualAnims
- runDodgeAnims
- wallhopAnims
- useSlopeMoveAnims
- aimConeCloseCos
- aimConeCos
- propGunAttachment
- patrolRangeMax
- patrolRangeMin
- shootingCoverFightRadius
- discardAbsentEnemyDuration
- maxEnemyDistHeavyArmorForAttacker
- maxEnemyDistForAttacker
- maxEnemyDistHeavyArmor
- maxEnemyDist
- crouchCombatDistInner
- moveDeflectionLookAheadTime
- moveDeflectionSmallObstacleRadius
- moveDeflectionRadiusScalar
- minGoalRadius
- runawayPathFromEnemyDist
- takeCoverFromEnemyRadius
- traverseCostFactor
- eyeOffsetStand
- eyeOffsetOverride
- eyeOffsetOverride_enabled
- shouldConsiderFacingDir
- allowTurn45Anims
- allowCrouchAnims
- allowWalkAnims
- evasiveShootAnim
- dodgeForwardDist
- strafeDistFar
- strafeDist
- weaponOffsetCrouch
- weaponOffsetStand
- wallhopRightOffset
- wallhopLeftOffset
- eyeOffsetCrouch
- gestureShootAnim
- turn45Anims
- nonCombatTurnAnimsOnlyForIdle
- nonCombatTurnAnims
- combatAimAnim
- crouchAnims
- knockbackFlinchAnims
- meleeHighAnims
- meleeChargeResultAnims
- strafeTransitionAnims
- moveShootAnims
- reloadDodgeAnims
- gestureThreatAnim
- gestureFlinchAnims
- engageOffsetAngleThreshold_cos
- engageOffsetAngleThreshold
- engageOffsetFromDefender_length
- engageOffsetFromDefender_normalized
- AIDebouncedSyncedMelee
- originIsStatic
- cachedOrigin
- AIDangerousArea
- sequenceName
- ActorSequenceData_t
- aimAngleForward_cos
- exitBackpedalDist
- dodgeBackwardDist
- AISyncedMeleePackage
- navRaycastsCount
- navRaycasts
- refToAnimStartPosInRefSpace
- refAnglesInLocalSpace
- refOffsetInLocalSpace
- sparselyAvailable
- LOCKED_HINT
- PATH_INTERRUPTED
- PATH_FAILED
- SUSPICIOUS
- NPC_ALLOW_HAND_SIGNALS
- NPC_ALLOW_FLEE
- NPC_ALLOW_INVESTIGATE
- NPC_ALLOW_PATROL
- doYawUpdatesForThisDecisionInterval
- bTaskRequestRunTillWait
- bTaskRanAutomovement
- iTaskInterrupt
- failedSchedID
- AIScheduleState_t
- ai_schedule_selector_debug
- expireTime
- scripts/aibehavior/common_schedules.txt
- bStopRunTasks
- updateIdealYawToEnemyDuringThisTask
- doYawUpdatesDuringThisTask
- NPC_NO_MOVING_PLATFORM_DEATH
- NPC_NO_WEAPON_DROP
- NPC_USE_SHOOTING_COVER
- NPC_RODEO_ATTACK
- NPC_CROUCH_COMBAT
- NPC_DISABLE_SENSING
- NPC_IGNORE_ALL
- NPC_NO_GESTURE_PAIN
- Interrupts
- NPC_FLAG_LAST
- NPC_COMPLETE_ASSAULT_ON_FOUND_ENEMY
- NPC_DIE_ON_ANY_DAMAGE
- NPC_RAGDOLL_IMMEDIATE
- NPC_DIRECTIONAL_MELEE
- NPC_LOOK_FOR_CORPSE
- NPC_ANIM_ADVANCE_CYCLE_EVERY_FRAME
- NPC_ANIM_FOV
- NPC_DISABLE
- NPC_STAY_CLOSE_TO_SQUAD
- NPC_NO_PAIN
- NPC_PAIN_IN_SCRIPTED_ANIM
- NPC_TEAM_SPOTTED_ENEMY
- NPC_NEW_ENEMY_FROM_SOUND
- NPC_IGNORE_FRIENDLY_SOUND
- NPC_NO_LISTEN_TEAMMATE
- NPC_MUTE_TEAMMATE
- NPC_AIM_DIRECT_AT_ENEMY
- ai_max_look_at_friendly_dist
- ai_max_corpse_detect_dist
- CombatCommitted
- CombatEvasive
- CombatAggressive
- m_LastLookDist
- m_lookDistOverride
- m_ClosestEnemyNPC
- m_ClosestHighPriority
- m_seenEnemiesCount
- CAI_Senses
- ai_sight_npc_search_time
- How often AI look for other NPC enemies
- Couldn't read '%s'
- scripts/aibehavior/%s.txt
- End_Schedule
- Couldn't read %s!
- scripts/aibehavior/behaviors.txt
- Invalid selector health frac '%s' inside '%s'
- Invalid selector func '%s' inside '%s'
- SelectSchedule_
- Selector_End
- Invalid selector state '%s'
- ai_squad_keep_dist_increment
- ai_squad_keep_dist_start
- ai_squad_num_LOFs
- ai_squad_num_chasers
- m_iSensingFlags
- m_TimeLastLookCorpse
- m_TimeLastLookMisc
- AISquadEnemyInfo_t
- AutoSquad_
- ai_squad_cache_path_max_dest_diff
- ai_squad_cache_path_max_start_diff
- ai_squad_min_cache_path_length
- ai_squad_clear_assigned_node_time
- ai_squad_stay_close_radius
- m_SeenNPCs
- m_SeenHighPriority
- m_sightProgress
- m_reactToSound
- m_NextAudibleSound
- m_iAudibleList
- m_hearingSensitivity
- m_TimeLastLook
- m_TimeLastLookNPCs
- m_TimeLastLookHighPriority
- m_SeenArrays
- m_currentSeenArray
- m_bGatheringSeenEntities
- m_SeenCorpseIndex
- m_TeamSpotted
- m_SeenMisc
- m_squadHealthInteruptThreshold
- m_slotTimers
- m_nextThinkTime
- m_attackPathAssignCluster
- m_attackPathAssignPos
- m_centroidTime
- m_centroid
- m_investigatePos
- m_squadMode
- m_squadPathData
- m_squadMemberDeathTime
- m_flEnemyInfoCleanupTime
- m_EnemyInfos
- m_pLastFoundEnemyInfo
- m_squadModifierFlags
- m_memberSortTime
- m_memberSortPos
- m_membersSorted
- m_SquadMembers
- m_pNextSquad
- SquadSlotTimer
- m_squadEnemySeeTime
- m_squadEnemyUpdateTime
- m_squadEnemy
- m_hSquadInflictor
- m_nSquadSoundPriority
- m_flSquadSoundWaitTime
- m_useShortestPathPercent
- m_useShortestPathThresholdSqr
- m_prevLOSCheckSuccess
- m_firstIterationOfFindLos
- m_strafeActivity
- m_LOSSearchDataIndex
- CAI_TacticalServices
- Keep Distance
- m_prevSearchPos
- m_prevThreatPos
- m_prevLOSCheckTime
- TASK_GET_PATH_TO_ENEMY
- TASK_GET_PATH_AWAY_FROM_BEST_SOUND
- TASK_SET_PATH_CLUSTER_EXCLUDE
- TASK_MOVE_AWAY_PATH
- TASK_NOTIFY_ENEMY_ELUDED
- TASK_WAIT_PVS
- TASK_WAIT_FACE_ENEMY_RANDOM
- TASK_WAIT_FACE_ENEMY
- TASK_GET_PATH_TO_HINTNODE
- TASK_GET_PATH_OFF_OF_NPC
- TASK_GET_PATH_TO_SQUAD_ASSIGNED_NODE
- TASK_GET_PATH_TO_SQUAD_LEADER_GOAL
- TASK_GET_PATH_TO_ENEMY_CORPSE
- TASK_GET_PATH_TO_RANGE_ENEMY_LKP_LOS
- TASK_GET_PATH_TO_ENEMY_LKP_LOS
- TASK_GET_PATH_TO_ENEMY_LKP
- TASK_RESET_ACTIVITY
- TASK_ANNOUNCE_ATTACK
- TASK_INVALID
- TASK_BIG_FLINCH
- TASK_DISABLE_ARRIVAL_ONCE
- TASK_CLEAR_MOVE_WAIT
- TASK_STRAFE_PATH
- TASK_SPRINT_PATH_TIMED
- TASK_WALK_PATH
- TASK_RUN_PATH
- TASK_SPRINT_RUNAWAY_PATH
- TASK_AIM_AT_ENEMY
- TASK_SET_WEAPON_BLOCKED_TIMER
- TASK_FACE_ENEMY_IF_HAS_LOS
- TASK_FACE_ENEMY_STRICT
- TASK_FACE_ENEMY
- TASK_FACE_PLAYER
- TASK_FACE_REASONABLE
- TASK_FACE_IDEAL
- TASK_STORE_BESTSOUND_REACTORIGIN_IN_SAVEPOSITION
- TASK_STORE_BESTSOUND_IN_SAVEPOSITION
- TASK_STORE_POSITION_IN_SAVEPOSITION
- TASK_INIT_SEARCH_PATH
- TASK_RESERVE_NEXT_SEARCH_POINT
- TASK_GET_RUNAWAY_PATH_FROM_ENEMY
- TASK_GET_PATH_TO_INITIATE_SYNCED_MELEE
- TASK_GET_PATH_TO_NEXT_SEARCH_POINT
- TASK_SPRINT_PATH
- TASK_MOVE_PATH
- TASK_GET_PATH_TO_RANDOM_NODE
- TASK_GET_PATH_TO_BESTSOUND
- TASK_GET_PATH_TO_SAVEPOSITION_LOS
- TASK_GET_PATH_TO_SAVEPOSITION
- TASK_STORE_CORPSE_POSITION_IN_SAVEPOSITION
- TASK_STORE_ENEMY_POSITION_IN_SAVEPOSITION
- TASK_SET_IDLE_ACTIVITY
- TASK_WAIT_FOR_ACTIVITY_TO_FINISH
- TASK_SET_ACTIVITY
- TASK_RUN_VSCRIPT
- TASK_LOCK_HINTNODE
- TASK_CLEAR_HINTNODE
- TASK_SET_RUNNING_FROM_ENEMY
- TASK_RELOAD
- TASK_PLAY_SEQUENCE
- TASK_CLEAR_FAIL_SCHEDULE
- TASK_SET_ROUTE_SEARCH_TIME
- TASK_SET_STOP_AT_GOAL
- TASK_SET_TOLERANCE_DISTANCE
- TASK_SET_FAIL_SCHEDULE
- TASK_SET_SCHEDULE
- TASK_RANDOMIZE_FRAMERATE
- TASK_RANGE_ATTACK2
- TASK_RANGE_ATTACK1
- TASK_SET_IDEAL_YAW_TO_CURRENT
- TASK_LOOKAT_SAVEPOSITION
- TASK_LOOKAT_ENEMY
- TASK_FACE_SAVEPOSITION
- TASK_PLAY_HINT_ACTIVITY
- TASK_FACE_HINTNODE
- TASK_RANGE_ATTACK1_EVASIVE
- TASK_WAIT_UNTIL_ATTACK_READY
- TASK_WAIT_BETWEEN_BURSTS
- TASK_MELEE_RAM
- TASK_SPECIAL_ATTACK
- TASK_MELEE_DIRECTIONAL_ATTACK
- TASK_MELEE_CHARGE
- TASK_MELEE_ATTACK1
- TASK_WAIT_FOR_MOVEMENT_FACE_TARGET_AT_END
- TASK_WAIT_FOR_MOVEMENT_STEP
- TASK_WAIT_FOR_MOVEMENT_CHASE
- TASK_WAIT_FOR_MOVEMENT
- TASK_SET_ADJUST_MOVE_SPEED_TO_SQUAD
- TASK_ARRIVAL_ANIMATION
- TASK_FORGET
- TASK_REMEMBER
- TASK_DODGE_PATH
- TASK_DISPLACE_FROM_DANGEROUS_AREA
- TASK_DODGE
- TASK_PRE_SCRIPT
- TASK_ADD_HEALTH
- TASK_GATHER_CONDITIONS
- TASK_WANDER
- TASK_FALL_TO_GROUND
- TASK_FIND_BACKAWAY_FROM_SAVEPOSITION
- TASK_FIND_LATERAL_COVER_FROM_ENEMY
- TASK_FIND_COVER_FROM_ENEMY_LIMITLESS
- TASK_FIND_COVER_FROM_ENEMY_WITHIN_RADIUS
- TASK_FIND_COVER_FROM_ENEMY
- TASK_FIND_COVER_FROM_BEST_SOUND
- TASK_PLAY_REACTION_SEQUENCE
- TASK_PLAY_SEQUENCE_FACE_ENEMY
- TASK_STOP_MOVING
- TASK_WAIT_INDEFINITE
- TASK_WAIT_RANDOM
- TASK_WAIT_FOR_SYNCED_MELEE_ANIM_END
- TASK_WAIT_FOR_SCRIPT_ANIM_END
- TASK_FIND_HIGH_GROUND_NODE_FROM_ORIGIN
- TASK_FIND_SAFE_HINT_FROM_ENEMY
- TASK_SET_FOLLOW_TARGET_MARK
- TASK_GET_PATH_TO_FOLLOW_POSITION
- TASK_MOVE_TO_FOLLOW_POSITION
- TASK_FACE_FOLLOW_TARGET
- TASK_CANT_FOLLOW
- TASK_WAIT_FOR_BLOCK
- TASK_BLOCK_DAMAGE
- TASK_KNOCK_AWAY_PHYS_ENTS
- TASK_FACE_ASSAULT_POINT
- TASK_GET_PATH_TO_ASSAULT_POINT
- TASK_BEGIN_STAND_AT_WAIT_POINT
- TASK_SET_FOLLOW_POINT_STAND_SCHEDULE
- TASK_ARRIVE_AT_FOLLOW_POINT
- TASK_GET_PATH_TO_FOLLOW_POINT
- TASK_SET_FOLLOW_DELAY
- TASK_FOLLOWER_FACE_TACTICAL
- TASK_CLEAR_NPC_FLAG
- TASK_SET_NPC_FLAG
- TASK_SCRIPTED_DIALOGUE
- TASK_REFRESH_REACT_TO_SOUND
- TASK_ATTACK_RUN_PATH
- TASK_CIRCLE_STRAFE_PATH
- TASK_STRAFE_SLIDE
- TASK_STRAFE_DODGE
- TASK_FACE_BLOCKING_PHYS_ENT
- TASK_BEGIN_SHOOTING_COVER_BURST_FIRE
- TASK_SET_RETREAT_TO_SHOOTING_COVER_ACTIVITY
- TASK_SET_ADVANCE_FROM_SHOOTING_COVER_ACTIVITY
- TASK_SET_SHOOTING_COVER_ACTIVITY
- TASK_ALIGN_WITH_SHOOTING_COVER_IDEAL_YAW
- TASK_GET_PATH_TO_SHOOTING_COVER
- TASK_GET_PATH_TO_THROWABLE_OBJECT
- m_bMovingForward
- m_vecSegmentStartSplinePoint
- m_vecSegmentStartPoint
- m_flTargetTolerance
- m_flAvoidDistance
- m_flTargetDistanceThreshold
- m_bLeading
- m_bPatrolBreakable
- m_nPauseState
- m_vecTargetPathPoint
- m_vecTargetPathDir
- m_flLeadDistance
- m_flTargetDistFromPath
- m_flPathMaxSpeed
- m_flFarthestPathDist
- m_bChooseFarthestPoint
- m_pTargetNearestPath
- m_pLastPathTarget
- m_pDestPathTarget
- m_pCurrentPathTarget
- m_vecGoalOrientation
- m_vecDesiredPosition
- CAI_TrackPather
- g_debug_trackpather
- m_bPatrolling
- m_bForcedMove
- m_flEnemyPathUpdateTime
- m_vecLastGoalCheckPosition
- m_strTargetNearestPathName
- m_strLastPathName
- m_strDestPathName
- m_strCurrentPathName
- InputStartPatrolBreakable
- InputStopLeading
- InputStartLeading
- ChooseNearestPathPoint
- InputChooseNearestPathPoint
- ChooseFarthestPathPoint
- InputChooseFarthestPathPoint
- StopBreakableMovement
- Fly to a node, flying along the path, starting with the node closest to the vehicle's current position.
- FlyPathBackward
- Fly along the path nodes in reverse order, starting with the specified node.
- Fly forward along the path starting with the specified node.
- Path Tracker (e.g., helicopters, dropships)
- FlyToPathTrack
- StartPatrolBreakable
- InputFlyToPathTrack
- InputSetTrack
- desiredSpeed
- m_defaultDesiredSpeed
- m_pathDestSpeed
- m_OnArrived
- InputStopBreakableMovement
- StartBreakableMovement
- InputStartBreakableMovement
- StopPatrol
- InputStopPatrol
- StartPatrol
- InputStartPatrol
- FlyToSpecificTrackViaPath
- Point (%.2f, %.2f, %.2f) is not a valid map coordinate
- entity handle isn't a ai
- invalid ai handle
- Invalid hull type %d
- defocusedMultiplier(%f) must be >= 1
- focusTime(%f) must be >= 0
- ai_debug_stats
- Invalid number of positions requested(%d). Must be in interval [2, %d]
- NavMesh_GetNeighborPositions expected 4 parameters
- Hull type with value %d does not index the maximum number of hulls(%d)
- Extents elements (%f, %f, %f) must all be greater than zero
- Extents magnitude (%f) is too big. Max magnitude is %f
- Entity '%s' has not been dispatch spawned yet
- Entity '%s' is not an AI entity
- AI entity parameter is invalid
- Argument is not a valid path node.
- FlyToPoint
- Fly to a position in space.
- FlyToPointToAnim
- Path to track node, but does not stop at the goal. When approaching the goal, the entity will ramp its speed to match the beginning speed of the specified animation sequence.
- FlyToNodeUseNodeSpeed
- Fly straight to a node, don't slow to a stop, but maintain the node speed all the way to the node.
- FlyToNodeViaPath
- AIN is not loaded yet
- outsideWedgeCost is %g; must be >= 1.0
- wedgeMaxHalfFOV is %g; must be <= 90
- wedgeMinHalfFOV is %g; must be <= 90
- dataSlot range [%d, %d) is not valid. Must be in interval [ 0, %d )
- dataSlot %d is not a valid index. Must be in interval [ 0, %d )
- %s can only be called during AIN build process
- %d is not a valid index into the array of AI Script Nodes. Must be in interval [ 0, %d )
- Cannot set script version to a number <= %d
- SetAINScriptVersion
- dataSlot(%d) is not a valid index. Must be in interval [ 0, %d )
- dataSlotsCount(%d) out of valid range from dataSlotsStart(%d). Must be in interval [ 0, %d )
- dataSlotStart(%d) is not a valid index. Must be in interval [ 0, %d )
- Expected 3 parameter
- startPolyOK
- NavMesh_FindMeshPath_Result
- Navmesh_RandomPositions expected 6 parameters
- Invalid dist min: %0.f, max: %0.f
- numPositionsRequested(%d) must be greater than 0
- numPositionsRequested must be less than %d
- Expected 6 parameters
- AI Node Network not loaded. Calling this function is not valid at this time, please defer it
- Invalid squad mode
- Invalid squad '%s'
- NavMesh_IsPosReachableForAI: invalid ai
- NavMesh_FindMeshPath expected 4 parameters
- array<vector>
- goalPolyOK
- m_flMaxRestInterval
- m_flMinRestInterval
- m_flFireRateDelay
- m_flNextShotTime
- m_nMaxBurstShots
- m_nMinBurstShots
- m_nBurstShotsRemaining
- m_burstIndex
- m_missDeltaForward
- m_missDeltaUp
- m_missDeltaRight
- m_rolledAMiss
- m_haveRolledForMiss
- m_bFirstShot
- m_bInRestInterval
- m_flLastPreFireDelayTime
- m_markToleranceSqr
- CAI_MoveMonitor
- TransitionNPCPathsForEntity: no ScriptMover parent
- TransitionNPCPathsForEntity with null entity
- ToggleNPCPathsForEntityAtPosition with null entity
- ToggleNPCPathsForEntity with null entity
- CAI_ShotRegulator
- m_fSustainDecay
- m_fSustainTime
- m_fMinSpeed
- m_vPrevVelocity
- CAI_VelocityMonitor
- m_markSerialNumber
- NPCSetAimConeFocusParams
- Sets how long it takes AI cone to focus to values in weapon settings, and how much to increase cone by when not focused
- NPCGetSearchPathUseDist
- Get the maximum distance for considering search paths
- NPCSetSearchPathUseDist
- Set the maximum distance for considering search paths
- Returns AIN file exists
- CreateNPCSquad
- Creates an empty NPC Squad
- NPCSetSquadNoFlankThreshold
- Sets distance and member percent fraction (0 - 1) for not using flanking
- NPCSetReacquireParams
- Sets how long it takes AI to not see enemy before considering enemy to be reacquired. Set time to prevent reacquire if AI has been suppressing enemy
- NPCSetAimPatternFocusParams
- Sets how long it takes AI spread pattern to focus to values in weapon settings, and also for when the AI is not in players FOV, and multiplier for not in FOV
- IsReserved
- SetReserved
- ai_skit_node
- CAI_SkitNode
- m_haveSelectedBurstTarget
- m_missExtraAAEFlags
- AINFileIsUpToDate
- Returns true if the map's AIN file is up-to-date.
- GetSelectedNPC
- Returns an arbitrary NPC that is selected i.e. npc_select
- Invalid number or parameters for AI_CreateDangerousArea_Static
- Invalid number or parameters for AI_CreateDangerousArea
- radius(%f) must be a positive number
- entity parameter is invalid
- vector pointToClamp, entity contextAI
- Clamps a goal point to the NavMesh for a given AI. Uses AIs hull size as test extents
- NavMesh_IsUpToDate
- Returns true if the map's navmesh is up-to-date.
- Sets what the currently loaded AINs script version is for later serialization to file
- GetAINScriptVersion
- Returns what the currently loaded AINs script version is
- NavMeshNode_SetBooleanData
- Clamps a goal point to the NavMesh for a given hull. As extents increase in size more possible clamp positions become available, but too large and the clamped position may be very far from the original point
- NavMesh_ClampPointForHull
- vector pointToClamp, int hull
- Clamps a goal point to the NavMesh for a given hull
- NavMesh_ClampPointForAIWithExtents
- vector pointToClamp, entity contextAI, vector extents
- Clamps a goal point to the NavMesh for a given AI. As extents increase in size more possible clamp positions become available, but too large and the clamped position may be very far from the original point
- NavMesh_ClampPointForAI
- int nodeIndex, int dataSlotsStart, int dataSlotsCount
- Gets a list of valid data slots for the node in given range( dataSlotsCount slots starting from dataSlotsStart).
- NavMeshNode_GetBestNodeForPos
- Gets the best node closest to an origin, that has the given script data bits set
- NavMeshNode_GetBestNodeForPosInWedge
- Gets the best node in a wedge shape, taking distance from a given point into account, that has the given script data bits set
- NavMeshNode_GetNearestNodeToPos
- Gets the nearest node to a position
- Sets boolean data on an AI node at a given slot
- NavMeshNode_GetBooleanData
- Returns boolean data on an AI node at a given slot
- NavMeshNode_GetNodeCount
- Gets the number of nodes in the level
- NavMeshNode_GetNodePos
- Gets the position of a node
- NavmeshNode_GetValidDataSlots
- GetNPCSquadSize
- Gets the number of members in a squad
- ScriptGetBoundsMax
- GetBoundsMax
- Get maximum bounds for a HULL type
- ScriptGetBoundsMin
- GetBoundsMin
- Get minimum bounds for a HULL type
- UpdateEnemyMemoryFromTeammates
- Get a dump of enemies from all teammate AI
- ScriptGetNPCArrayBySquad
- GetNPCArrayBySquad
- string squadname
- Get array of all NPCs of squad
- SetNPCSquadMode
- Set squad mode
- vector startPos, int hull, int numPositionsRequested, float minDist, float maxDist
- Get n ( < 64) ground positions around a spot within minDist and maxDist
- NavMesh_GetNeighborPositions
- vector startPos, int hull, int numPositionsRequested
- array< vector >
- Get nearby ground positions by following the NavMesh graph
- NavMesh_ClampPointForHullWithExtents
- vector pointToClamp, int hull, vector extents
- NavMesh_IsPosReachableForAI
- Return if a position is reachable for an AI from it's current position. Only checks static pathing.
- NavMesh_FindMeshPath
- vector startPos, int hull, vector goalPos
- Finds a path from startPos to goalPos using the navmesh for hullType. If both ends are valid but no path exists, it returns the closest path found. Returns a result struct with the centers of the polygons of the path, which may not match the path an AI unit would take. Long paths may be truncated.
- NavMesh_RandomPositions_LargeArea
- Get upto n ground positions around a spot within minDist and maxDist. Gets center of random polygons
- NavMesh_RandomPositions
- Same as AI_CreateDangerousArea except the origin is always in a single place
- AI_CreateDangerousAreaScript
- AI_CreateDangerousArea
- entity lifetimeEnt, entity weaponOrProjectile, float radius, int safeTeam, bool affectsNormalArmor, bool affectsHeavyArmor
- Create a known dangerous area that AI should avoid if necessary. The lifetime of the danger is tied to an entity
- GetSkitNodeArray_NearPos
- Get skit nodes sorted by nearest to pos with some randomization
- GetSkitNodeArray_NearHardpoints
- m_reserved
- m_distanceFromRef
- AI_CreateDangerousArea_DamageDef
- int damageDef, entity lifetimeEnt, int safeTeam, bool affectsNormalArmor, bool affectsHeavyArmor
- Create dangerous area using damage def
- AI_CreateDangerousArea_StaticScript
- AI_CreateDangerousArea_Static
- entity lifetimeEnt, entity weaponOrProjectile, float radius, int safeTeam, bool affectsNormalArmor, bool affectsHeavyArmor, vector staticOrigin
- ToggleNPCPathsForEntityAtPosition
- Enable or disable pathing for collision of an entity at a given position
- ToggleNPCPathsForEntity
- Enable or disable pathing for collision of an entity
- SetEnableNPCs
- Enable or disable AI in the level
- UpdateEnemyMemoryWithinRadius
- Get all enemy information within radius
- Get skit nodes sorted by nearest to hardpoints with some randomization
- GetSkitNodeArray_NearPlayers
- Get skit nodes sorted by nearest to average player position with some randomization
- AISkit_SetDistancesToClosestHardpoints
- SkitSetDistancesToClosestHarpoints
- Initialize distance to nearest hard point
- TransitionNPCPathsForEntity
- Transition pathing from moving collision to end state of the moving collision or vice versa
- Recorded animation has 0 frames
- Parameter must be a recorded animation
- Asset "%s" doesn't start with "anim_recording/"
- anim_recording/
- m_animationLayerOwner
- m_flLastEventCheck
- m_nActivity
- m_flKillDelay
- m_nHitboxSet
- m_flGroundSpeed
- sv_lerpAnims
- ai_debug_poseparameters
- animEvent_debug
- hPathCorner
- vecLocation
- AI_Waypoint_t
- AI_Waypoint_t pool
- m_flKillRate
- m_layerIndex
- CAnimationLayer
- m_soundName
- waypointFlags
- m_recordedAnimIndex
- m_recordedAnim
- m_animWaitingForCleanupTime
- m_animWaitingForCleanup
- m_animInitialCorrection
- m_fBoneCacheFlags
- m_boneCacheHandle
- m_bReallyClientSideAnimation
- m_recordedAnimBlendAngles
- m_recordedAnimBlendOffset
- m_recordedAnimBlendTime
- m_recordedAnimPlaybackEnt
- m_recordedAnimTransform
- m_recordedAnimPlaybackTime
- m_recordedAnimPlaybackRate
- m_recordedAnimCachedFrameIndex
- m_continueAnimatingAfterRagdoll
- m_ikPrevSequence
- m_flEstIkFloor
- m_flIKGroundMaxHeight
- m_flIKGroundMinHeight
- m_flIKGroundContactTime
- ModelScale
- m_lastTimeSetPoseParametersSameAs
- m_poseParameterEndTime
- m_poseParameterGoalValue
- m_poseParameterOverTimeActive
- m_baseAnimatingActivity
- m_flDissolveStartTime
- m_settingUpBones
- m_threadedBoneSetup
- SetUseDoomedAnims
- Set this entity to use or not use doomed animations
- Get the named attachment id
- Animating models
- m_safePushMode
- AnimRelativeData
- m_numCurrentFrameWindowEvents
- m_currentFrameWindowEvents
- GetAnimEndPos
- Get where animation will end up if played from current position and angles
- GetAnimDeltas
- Get animation position deltas
- ScriptIsUsingDoomedAnims
- IsUsingDoomedAnims
- Returns true if this entity is using doomed animations
- ScriptSetUseDoomedAnims
- m_animCycle
- m_pStudioHdr
- m_keyHitboxes
- m_fireAttachmentModelIndex
- m_fireAttachmentChestFocusIndex
- m_fireAttachmentSmartAmmoIndex
- m_animRefEntityAttachmentIndex
- m_activeScriptAnimWindows
- m_numActiveScriptAnimWindows
- m_numCurrentFramePropEvents
- m_currentFramePropEvents
- m_numCreatedProps
- m_createdProp
- PoseParameterOverTimeThink
- Disables movement due to animation delta.
- Play an anim without trying to set origin/angles.
- Anim_GetActivity
- Returns enum value for the current activity e.g. ACT_***
- SequenceTransitionFromEntity
- Initialize the sequence transitioner to blend from the given entity
- SetPoseParametersSameAs
- Set pose parameters to be the same as the given entity
- Anim_EnableCollision
- Enables collision and root motion.
- Anim_GetRefLocalOffset_Script
- Anim_GetRefLocalOffset
- Gets position local offset from ref point for an animation.
- Anim_DisableUpdatePosition
- Disables moving the entity around via the animation. In other words, they will just animate in place.
- Anim_DisableAnimDelta
- Get the specified pose parameter index by name. Returns -1 if not found.
- HasTeamSkin
- Returns whether "team skin" is set in the entity's model.
- GetFullBodygroup
- Gets the entire bodygroup state.
- SetFullBodygroup
- Sets the entire bodygroup state.
- Script_GetAnimEndPos
- ScriptGetPoseParameter
- GetPoseParameter
- Get the specified pose parameter value
- ScriptSetPoseParameterOverTime
- SetPoseParameterOverTime
- Set the specified pose parameter to the specified value over the given duration
- ScriptLookupPoseParameter
- LookupPoseParameterIndex
- ScriptBecomeRagdoll
- BecomeRagdoll
- Turns the entity into a client-side ragdoll; returns true for success
- Set camo index. -1 is default.
- Get camo index.
- Sets the model skin by index
- Gets the active model skin index
- Anim_PauseAtEnd
- vector impulseforce
- Gib this entity
- ScriptSetContinueAnimatingAfterRagdoll
- SetContinueAnimatingAfterRagdoll
- Entity will continue animating on the server after it becomes a ragdoll on the client. This helps the ragdoll keep momentum when the transition occurs.
- ScriptSetRagdollImpactFX
- SetRagdollImpactFX
- When this entity becomes a client ragdoll it will do impact fx according to the passed ImpactTable index (PrecacheImpactEffectTable)
- Script_Anim_Stop
- Stops the current animation started by Anim_Play*() after signaling "ScriptAnimStop"
- Anim_SetSafePushMode
- Stops playing the animation when continuing it would hit a pushable object. Resumes automatically.
- Anim_SnapForLocalPlayer
- Instead of blending into position over time, instantly snap into position. But only if the entity is the local view player (or parented to one)
- Anim_EnablePlanting
- Enables collision and root motion. Also causes ref to move in Z to keep entity on ground.
- Instead of finishing the animation and exiting scripted state, just pause.
- Anim_SetVelocityOnEnd
- Set the entity's velocity to match the velocity of the animation when it ends.
- Anim_EnablePrediction
- Leave prediction on for the player while the animation is playing.
- Anim_DisableSequenceTransition
- Snaps into the animation straight away rather than blending it in from its previous sequence.
- Code_Anim_Stop
- CBaseAnimating::GetHitboxAttachmentMatrix() - Ent #%d's model '%s' has no hitboxes.
- CBaseAnimating::GetHitboxAttachmentMatrix() - No model for specified ent #%d.
- Invalid sequence index %i
- Entity "%s" has no model; can't set pose parameter over time
- tableIndex must be in the interval [%d, %d)
- Script_SetRecordedAnimationPlaybackRate
- SetRecordedAnimationPlaybackRate
- CBaseAnimating::SetPoseParametersSameAs(): other entity given is not a base animating.
- CBaseAnimating::SetPoseParametersSameAs(): no entity given.
- Invalid pose parameter value %g
- Parameter index invalid.
- Parameter name %s not found
- Entity has no sequences
- Entity has no model
- CBaseAnimating::GetHitboxAttachmentMatrix() - Specified hitbox #%d on model ent #%d's model '%s' isn't valid.
- DissolveStop
- If this.IsDissolving(), stop the effect.
- ScriptDissolveNonLethal
- DissolveNonLethal
- Dissolve this entity without killing it.
- ScriptDissolve
- Dissolve this entity
- Sets the playback rate of the recorded animation started with PlayRecordedAnimation().
- Script_PlayRecordedAnimation
- PlayRecordedAnimation
- var recordedAnim, vector origin, vector angles, float blendtime = 0, entity ref = null
- Plays an animation recorded via StartRecordingAnimation(). If ref entity is specified, origin and angles should be in its local space.
- IsDissolving
- True if entity is dissolving.
- ScriptDissolveStop
- ai_anim_overlay_debug
- m_localAnimOverlayFadeOutDuration
- m_localAnimOverlayFadeInDuration
- m_localAnimOverlayWeight
- m_localAnimOverlayStartTime
- m_localAnimOverlaySequence
- m_localAnimOverlayModelIndex
- m_localAnimOverlayIsActive
- WeaponInventory
- titanSoul_debug
- death_velocityScale
- Scales the death velocity per point of damage
- ragdoll_skipDeathAcceleration
- ai_show_hull_attacks
- Model Scale: %.5f
- Cycle: %.5f (%.5f)
- Sequence: (%3d) %s (%s)
- Anim_DisableSequenceTransition(): can only be called during a scripted animation sequence
- This function has been implemented only for NPCs and players.
- This entity class (%s) (entity name:'%s') has not yet been set up to work with scripted anims. Ask a coder to add it.
- CBaseAnimating::SequenceTransitionFromEntity(): other entity given is not a base animating.
- CBaseAnimating::SequenceTransitionFromEntity(): no entity given.
- m_animOverlayCycle
- m_maxOverlays
- NPC may not play recorded animation when !IsInterruptable()
- sv_interpolateAnimatedEntitiesPerJob
- < %s (%d)
- %2u: seq = %3d, cycle = %.2f, weight = %.2f %s
- %10s = %f
- m_lastDamageForce
- m_lastDamageDir
- m_lastHitGroup
- m_lastHealthChangeTime
- m_healthChangeStartTime
- m_healthChangeAmount
- m_healthChangeRate
- m_prevHealth
- m_hTriggerFogList
- m_healthPerSegment
- m_npcPriorityOverride
- EnemyAccuracyMultiplier
- m_flEnemyAccurcyMultiplier
- WeaponProficiency
- m_CurrentWeaponProficiency
- m_deathDirection2DInverse
- m_lastFlamethrowerStatusEffectAttacker
- m_lastFlamethrowerStatusEffectInflictor
- m_nextFlamethrowerStatusEffectUpdateTime
- m_bPreventWeaponPickup
- WeaponAnimEvent
- creationTime
- nextSoundTime
- m_flDamageAccumulator
- m_physicsMass
- m_weaponDropInfo
- m_impactEnergyScale
- m_HackedGunPos
- m_fieldOfViewCos
- weaponAngles
- dropFrameCounter
- prevDropFrameCounter
- weaponPosition
- WeaponDropInfo
- m_titanStepDamage
- m_weaponAnimEvents
- m_nearestPolyCheckPos
- Refills ammo for all equipped weapons.
- Script_SetActiveWeaponBySlot
- SetActiveWeaponBySlot
- Script_SetActiveWeaponByName
- SetActiveWeaponByName
- Sets the active weapon.
- Base Combat Characters
- weaponPositionTime
- m_lastFoostepDamageOnGround
- m_lastFootstepDamagePos
- m_cloakReactEndTime
- m_doInventoryChangedScriptCall
- m_wantInventoryChangedScriptCall
- m_doOffhandAnim
- m_removeWeaponOnSelectSwitch
- m_hLastFogTrigger
- m_nearestPolyRef
- m_nearestNodeCheckPos
- m_nearestNodeCheckTime
- m_nearestNode
- m_prevNearestNode
- m_weaponAltHandAttachment
- m_weaponHandAttachment
- m_muzzleAttachment
- Script_Weapon_TakeOffhand_NoDelete
- TakeOffhandWeapon_NoDelete
- Take the offhand weapon in the specified slot and return the weapon entity
- Script_Weapon_TakeOffhand
- TakeOffhandWeapon
- Take the offhand weapon in the specified slot.
- Script_Weapon_GiveExistingOffhand
- GiveExistingOffhandWeapon
- Take weapon by entity
- Script_TakeWeaponNow
- TakeWeaponNow
- Take the weapon by name, skipping any put-the-weapon-away formalities.
- Script_TakeWeapon
- TakeWeapon
- Take the weapon by name.
- Clear offhand weapons
- Take the current weapon and instantly replace with the new weapon. This will skip any holster and draw animations.
- Script_SetActiveWeaponPrimaryAmmoLoaded
- SetActiveWeaponPrimaryAmmoLoaded
- Set the amount of currently loaded ammo in the active weapon.
- Script_SetActiveWeaponPrimaryAmmoTotal
- SetActiveWeaponPrimaryAmmoTotal
- Set the total amount of ammo for the active weapon that this character has.
- RefillAllAmmo
- Give an existing weapon to the specified slot
- Script_Weapon_GiveOffhand
- GiveOffhandWeapon
- string weaponName, int slotIndex, array< string > mods = null
- Give the offhand weapon in the specified slot, and optionally apply active mods.
- Script_ReplaceActiveWeapon
- ReplaceActiveWeapon
- int activeInventorySlot, string weaponName, array< string > mods = null
- Gets the forward view vector of a player or NPC. Prefer GetViewVector or GetNPCViewVector when you know whether you're working with a player or NPC.
- Script_ResetFirstDeployForAllWeapons
- ResetFirstDeployForAllWeapons
- Script_GiveWeapon
- GiveWeapon
- string weaponname, int inventorySlot, array< string > mods = null
- Create a weapon of the given classname, and optionally apply active mods.
- Script_Weapon_SetInventoryChangedCallbackEnabled
- GetPlayerOrNPCViewRight
- Gets the right view vector of a player or NPC. Prefer GetViewright or GetNPCViewRight when you know whether you're working with a player or NPC.
- ScriptGetPlayerOrNPCViewUp
- GetPlayerOrNPCViewUp
- Gets the up view vector of a player or NPC. Prefer GetViewUp or GetNPCViewUp when you know whether you're working with a player or NPC.
- ScriptGetPlayerOrNPCViewForward
- GetPlayerOrNPCViewForward
- Gets the forward view vector of a player or NPC. Prefer GetViewForward or GetNPCViewForward when you know whether you're working with a player or NPC.
- Script_TakeNormalWeaponByIndex
- TakeNormalWeaponByIndex
- Take weapon by index
- Script_TakeWeaponByEntNow
- TakeWeaponByEntNow
- Take weapon by entity, skipping the put away weapon stuff
- Script_TakeWeaponByEnt
- TakeWeaponByEnt
- SetInventoryChangedCallbackEnabled
- Sets whether this entity will generate a callback to CodeCallback_OnInventoryChanged when its inventory changes
- Script_Weapon_Take_NoDelete
- TakeWeapon_NoDelete
- Take the weapon by name and returns weapon entity without deleting it.
- Script_TakeNormalWeaponByIndexNow
- TakeNormalWeaponByIndexNow
- takes a normal weapon at a specifix slot index
- Marks that the entity as no longer executing a fastball
- Marks that the entity is executing a fastball
- SetCloakReactEndTime
- GetSettingsHeadshotFX
- Get headshot fx from settings
- Script_GetDamageAccumulator
- GetDamageAccumulator
- Gets the current accumulated damage amount
- ContextAction_RequisitionBatteryEnd
- Let script tell code battery requisitioning has ended
- ContextAction_RequisitionBatteryStart
- Let script tell code battery requisitioning has started
- Event_LeechEnd
- Let script tell code a leech has ended
- Event_LeechStart
- Let script tell code a leech has started
- Reset health change rate for AI logic
- Script_GiveExistingWeapon
- GiveExistingWeapon
- Give an existing weapon entity to player or AI
- Get time at which this player or NPC titan will die from being out of bounds (assuming it doesn't move into bounds)
- SetOutOfBoundsDeadTime
- Set time at which this player or NPC titan will die from being out of bounds (assuming it doesn't move into bounds)
- ScriptGetPlayerOrNPCViewRight
- Script_SetTitanSoul
- SetTitanSoul
- Sets the titanSoul of this entity
- GetHealthPerSegment
- Get amount of health per segment
- SetHealthPerSegment
- Set amount of health per segment
- ResetHealthChangeRate
- Script_SetTargetInfoIcon
- SetTargetInfoIcon
- asset newIcon
- Exposed to client targetinfo RUIs as 'image targetIcon' arg.
- ScriptSetNumRodeoSlots
- SetNumRodeoSlots
- Sets the maximum number of rodeo slots available on this entity.
- ScriptSetRodeoRider
- IsValidTetherID
- Checks if the tether still exists. ID should be return value of AddPlayerTether.
- Script_RemoveTether
- RemoveTether
- Removes a tether from this player or AI. ID should be return value of AddPlayerTether.
- Script_AddTether
- Adds a tether to this player or AI. Returns an integer ID
- ClearNPCPriorityOverride
- Clears NPC enemy selection priority override
- SetNPCPriorityOverride_NoThreat
- AI will never naturally choose this entity as their enemy
- SetNPCPriorityOverride
- Sets NPC enemy selection priority override. Refer to player/AI settings files for values
- PrintInventory
- Prints the contents of the weapon inventory to the console
- SetRodeoRider
- Sets the rodeo rider at the given slot.
- Script_SetHudInfoVisibilityTestAlwaysPasses
- SetHudInfoVisibilityTestAlwaysPasses
- bool alwaysPasses
- Script_Weapon_Drop
- DropWeapon
- drops a weapon using the default class behavior
- Weapon [%s] does not have an offhand fire mode
- Null string for weapon name
- No room in inventory available for weapon named '%s'
- Can't give offhand weapons!
- Entity already has a weapon of type '%s'. Duplicates are not supported.
- Can't find weapon [%s]. It may need to be precached.
- Couldn't give weapon named '%s'
- Invalid weapon inventory slot index '%d' for weapon %s.
- Unable to give offhand weapon [%s].
- Unable to give offhand weapon [%s] - This weapon is already equipped in another slot.
- Unable to give offhand weapon [%s] - Slot #%d already has a weapon.
- Invalid offhand index [%d]. Range is [0, %d]
- titanSoul is not a titan soul.
- DisableTitanStepDamage
- EnableTitanStepDamage
- Script_TransferTethersToEntity
- TransferTethersToEntity
- Transfers all tethers to another entity. Destroys all tethers on the destination entity, if any.
- Script_IsValidTetherID
- Couldn't find weapon info for classname '%s'.
- ja_c_propGun
- ValveBiped.Weapon_bone
- Entity for function Weapon_Drop needs to be a weapon but is %s instead
- Not currently requisitioning battery: %s
- Not currently leeching: %s
- Already performing a context action: %s
- Titan already has a soul.
- ReplaceActiveWeapon: Cannot replace active weapon in anti-titan slot with a non anti-titan type weapon weapon
- ReplaceActiveWeapon: Can't give offhand weapon [%s] as active weapon.
- ReplaceActiveWeapon: Couldn't create weapon %s.
- ReplaceActiveWeapon: Active weapon is already being replaced.
- ReplaceActiveWeapon: There is no active weapon in the slot specified.
- ReplaceActiveWeapon: Error calculating bitfield for mods on weapon '%s'. See console log for details.
- ReplaceActiveWeapon: Argument must be array of mod names.
- ReplaceActiveWeapon: Can't find weapon [%s]. It may need to be precached.
- Invalid tether ID %d
- SetNumRodeoSlots(): Number of slots is too large
- SetNumRodeoSlots(): Number of slots needs to be >= 1
- SetRodeoRider(): Slot is too large
- SetRodeoRider(): Slot cannot be negative
- SetActiveWeaponBySlot: invalid weapon slot specified %d
- SetActiveWeaponBySlot: invalid active slot specified %d
- SetActiveWeaponByName: invalid active slot specified %d
- phys_stressbodyweights
- Priority(%d) must be less than %d
- Priority(%d) must be greater than %d. Use ClearNPCPriorityOverride() to stop overriding AI priority
- TakeWeapon_NoDelete: '%s' not in inventory
- No weapon passed into TakeWeaponByEnt
- Invalid normal weapon index [%d]. Range is [0, %d]
- ReplaceActiveWeapon: invalid active slot specified %d
- SetActiveWeaponPrimaryAmmoLoaded: invalid active slot specified %d.
- Character doesn't have an active weapon
- SetActiveWeaponPrimaryAmmoTotal: invalid active slot specified %d.
- RadiusDamage
- phys_upimpactforcescale
- phys_impactforcescale
- debug_overlay_fullposition
- bbox_draw_vphysics
- Draws physics data when showing ent_bbox
- ent_create_debug
- ai_grenade_target_debounce_default
- Whenever a grenade is thrown at an entity, how long before another grenade can be thrown at them again
- parenting_clearParentOriginFix
- Position: %0.3f, %0.3f, %0.3f, dist: %0.3f
- celloffset: (%f, %f, %f)
- cell: (%d, %d, %d)
- ang: (%f, %f, %f)
- pos: (%f, %f, %f) dist: %0.f
- Realms Bit Mask: [%u]
- (%d) Name: %s (%s) [%d]
- (%d) (%s) [%d]
- sv_netvisdist
- Test networking visibility distance
- base_entity
- Weapon_TetherGun_TetherStretchHeavy
- Weapon_TetherGun_TetherStretchLight
- Weapon_TetherGun_TetherBreak
- Entity %s is not a combat character
- Tether ID %d can never be valid
- lerp_debugEnt_server
- lerp_debugEnt
- damage_debug
- sv_script_think_interval
- ent_text_mode
- 0: Full, 1: Brief
- ent_text_pick_type
- 0: All, 1: NPCs and Players
- trigger_teleport
- thinkfunc_t
- GenericEntKeyValue
- m_pfnThink
- Weapon use prompts are set in the corresponding .txt file. These values are ignored.
- Flags: 0x%x
- Doesn't block LOS
- Parent: %s hitbox %i
- Parent: %s
- Parent: %s attachment "%s" (%i)
- Parent (%s '%s') is marked for deletion. Child (%s '%s')
- Child (%s '%s') is marked for deletion. Parent (%s '%s')
- PassThroughThickness: %i
- Effects: 0x%x
- scriptClass
- m_scriptClass
- m_entitySpawnTime
- m_aThinkFunctions
- touchStamp
- m_creationTick
- m_flSimulationTime
- m_desiredHibernationType
- modelindex
- deathNotifications
- m_wantsDeathCallbacks
- damageNotifications
- m_wantsDamageCallbacks
- m_collideable
- m_RefEHandle
- m_fExpirationTime
- m_iszValue
- ResponseContext_t
- m_nLastThinkTick
- m_iszContext
- m_fireBeforeBaseThink
- m_flAnimTime
- m_iClassname
- m_entIndex
- m_pfnMoveDone
- genericKeyValues
- genericKeyValueCount
- m_networkable
- m_flGroundChangeTime
- m_flNavIgnoreUntilTime
- m_pPhysicsObject
- m_baseSolidType
- CollideWithOwner
- CollisionGroup
- m_bPrevAbsOriginValid
- m_bIsActiveChild
- m_nPushEnumCount
- m_flMoveDoneTime
- m_flVPhysicsUpdateLocalTime
- m_flLocalTime
- m_baseVelocityEnt
- m_nSimulationTick
- m_grenadeTargetDebounce
- m_nextGrenadeTargetTime
- m_cloakFadeOutDuration
- m_hibernationQueueIndex
- m_actualHibernationType
- m_minSelfAndDescendantHibernationType
- m_scriptMinHibernationType
- m_hMovePeer
- m_hMoveChild
- m_hMoveParent
- m_RestoreMoveTypeOnDetach
- m_instanceName
- m_scriptName
- m_fDataObjectTypes
- m_entityFadeDist
- teamnumber
- m_iInitialTeamNum
- m_pNextByClass
- m_pPrevByClass
- m_ListByClass
- m_pTimedOverlay
- m_debugOverlays
- m_bForcePurgeFixedupStrings
- m_bNetworkQuantizeOriginAndAngles
- m_bLagCompensate
- m_lagCompensationCounter
- m_collectingInvalidateFlags
- m_collectedInvalidateFlags
- VisibilityFlags
- m_lastTitanFootstepDamageTime
- m_pfnTouch
- max_health
- parentname
- m_vecViewOffset
- m_cellBits
- m_cellWidth
- m_OnDestroy
- EnableDamageForces
- InputEnableDamageForces
- InputColor
- InputAlpha
- KillHierarchy
- InputKillHierarchy
- InputFireUser1
- InputAddOutput
- InputEnableDraw
- InputDisableDraw
- DisableDamageForces
- InputDisableDamageForces
- m_bDoOnSpawnedCallback
- m_bDoPreSpawnCallback
- m_bDoPusherCallback
- m_bDoDestroyCallback
- m_hasDispatchedSpawn
- m_iszScriptId
- m_hScriptInstance
- m_ScriptScope
- InputSetTeam
- m_statusEffectPlugin
- m_childPusherMoveHandlerCount
- m_pusherWithChildrenRadius
- m_spottedLatestTimes
- m_spottedBeginTimes
- entity attacker = null, entity inflictor = null, table additionalParams = null
- Kill the entity. Additional params table can contain: weapon, origin, force, forceKill, scriptType, damageSourceId, attackerClass, meleeAttack, meleeExecution, hitbox
- ScriptTakeDamage
- TakeDamage
- ( int damage, attacker, inflictor, additionalParams ) - Deals damage to the entity. Additional params table can contain: weapon, origin, force, forceKill, scriptType, damageSourceId, attackerClass, meleeAttack, meleeExecution, hitbox
- ScriptSetMaxHealth
- SetMaxHealth
- Returns true if solid entity
- ScriptIsDraw
- SetNoTargetSmartAmmo
- Set whether the smart ammo system can see this target
- SetNoTarget
- SetUsePrompts
- Sets the entity's hold use and press use prompts.
- Adds an I/O connection that will call the named function when the specified output fires
- Root class of all server-side entities
- SUB_Vanish
- SUB_FadeOut
- SUB_StartFadeOut
- SUB_DoNothing
- SUB_Remove
- InputCallScriptFunction
- ScriptSetHealth
- DisconnectOutputFromScript
- DisconnectOutput
- Removes a connected script function from an I/O event.
- ConnectOutputToScript
- ConnectOutput
- string eventName, void functionref( entity self, entity activator, entity caller, var value )
- Set the orientation of the entity to have this forward vector relative to its parent
- ScriptSetAbsForward
- SetAbsForwardVector
- Set the orientation of the entity to have this forward vector relative to the world, regardless of parent orientation
- ScriptSetForward
- SetForwardVector
- Set the orientation of the entity to have this forward vector
- Sets the position of the entity relative to its parent
- ScriptSetLocalForwardWithUp
- SetLocalForwardVectorWithUp
- Set the orientation of the entity to have this forward vector, based on the given up vector, relative to its parent
- ScriptSetForwardWithUp
- SetForwardVectorWithUp
- Set the orientation of the entity to have this forward vector, based on the given up vector
- ScriptSetLocalForward
- SetLocalForwardVector
- Sets the position of the entity relative to the world, regardless of parent orientation
- Returns the instance_name for this entity
- Sets the script_name for this entity
- Returns the script_name for this entity
- GetEntityNameAsCStr
- GetClassName
- Reliably returns server-side class name
- ScriptSnapToAbsOrigin
- SnapToAbsOrigin
- Like SetAbsOrigin(), except it will not do any blending/lerping to the new location
- ScriptSetAbsOriginSmooth
- SetAbsOriginSmooth
- Sets the position of the entity relative to the world, regardless of parent orientation. Does it by smoothly interpolating the entity to the new location.
- ScriptSetAbsOrigin
- SetAbsOrigin
- Sets whether this entity will block AI LOS
- ScriptSetSize
- Set entity pitch, yaw, roll relative to parent
- ScriptSetAbsAnglesSmooth
- SetAbsAnglesSmooth
- Set entity pitch, yaw, roll relative to world, regardless of parent orientation. Will smoothly interpolate to the new angles.
- ScriptSetAbsAngles
- SetAbsAngles
- GetBlocksRadiusDamage
- Gets whether this flag is set.
- SetBlocksRadiusDamage
- Sets whether this entity will block radius damage. An entity may block radius damage for other reasons, but setting this flag ensures that it will.
- GetBlocksLOS
- Gets whether this entity will block AI LOS
- SetBlocksLOS
- SetAngularVelocity
- Set the local angular velocity - takes float pitch,yaw,roll velocities
- SetBaseVelocity
- Sets the "base" velocity, typically given to an entity from the last pusher it touched.
- GetBaseVelocity
- Gets the "base" velocity, typically given to an entity from the last pusher it touched.
- GetSmoothedVelocity
- Get velocity that is weighted averaged with previous velocity
- Set entity pitch, yaw, roll relative to world, regardless of parent orientation
- Set entity pitch, yaw, roll
- Get vector to center of object - absolute coords
- ScriptGetLocalAngularVelocity
- GetAngularVelocity
- Get the local angular velocity - returns a vector of pitch,yaw,roll
- ScriptSetLocalAngularVelocity
- GetScriptEntIndex
- Get entity index of networked entity. Script error if the entity doesn't have an index
- SetScriptOwnerEntity
- Sets this entity's owner
- type safe equivalent of model = ent.kv.texture
- type safe equivalent of ent.kv.texture = model
- Unset sound 'code' controller for sounds attached to entity.
- Hitbox overrides vphysics for trace checks on this entity
- RemoveEntFromSpatialPartition
- RemoveFromSpatialPartition
- Remove entity from spatial partition data
- AddEntBackToSpatialPartition
- AddToSpatialPartition
- Add entity to spatial partition data
- Script_SetGrade
- Script_SetTeamMemberIndex
- SetTeamMemberIndex
- int newIndex
- Script_ChangeTeam
- ScriptUtilRemove
- Set sound 'code' controller for sounds attached to entity.
- ScriptNextMovePeer
- NextMovePeer
- ScriptFirstMoveChild
- FirstMoveChild
- ScriptGetRootMoveParent
- GetRootMoveParent
- If in hierarchy, walks up the hierarchy to find the root parent
- Gets the solid mask for this entity
- GetIndexForEntity
- Get an index that can be used for kill replay.
- ScriptIsAncestorOf
- Returns true if given entity is already a child of this entity
- ScriptTransferChildrenTo
- TransferChildrenTo
- ScriptSetSolid
- Sets an entity to solid (usually something that had NotSolid called on it.
- ScriptSetNotSolid
- Set the entity to be not solid.
- ScriptGetPhysicsSolidMask
- GetPhysicsSolidMask
- Parents this entity to another entity. maintainOffset defaults to false if an attachment is specified, and defaults to true otherwise.
- ScriptClearBoneMerge
- ClearBoneMerge
- Clear bone merge and unlink from parent
- ScriptSetBoneMerge
- SetBoneMerge
- Treat entity as part of parent when calculating animations
- UseHitBoxForTraceCheck
- Transfers all children (entities parented to this entity) to another parent.
- ClearHitboxAttachedChildren
- Clears all children attached to hitboxes
- Clears an entity's parenting.
- DumpParentingState
- Prints information about the entity's parenting.
- entity parentEnt, int hitboxIdx, bool maintainOffset = false, float blendTime = 0
- Parents this entity to another entity's hitbox. maintainOffset defaults to false if a hitbox is nonzero, and defaults to true otherwise.
- Sets if AI can melee this entity
- DisableAttackableByAI
- Clear this entity from being a threat to AI
- EnableAttackableByAI
- Make AI treat this as a threat. Compare priority with values set in player and AI settings files
- ScriptSetGroundEntity
- SetGroundEntity
- sets the ground entity on a given entity
- Script_SetBossPlayer
- SetBossPlayer
- Mark this entity as belonging to the specified player
- SetAIObstacle
- Make AI try to path around this entity or not
- IsValidAIMeleeTarget
- Gets if AI can melee this entity
- SetIsValidAIMeleeTarget
- Returns true if entity is a func brush.
- Gets an entity's title. This may be displayed on client HUDs.
- Sets an entity's title. This may be displayed on client HUDs.
- SetTouchTriggers
- Set whether this entity will touch triggers
- SetBoundingBox
- Specify the bounding box for this entity, also switch collision over to BBOX (may stop physics movement, etc.)
- ScriptHasOutput
- Returns true if an entity has an output of the given name.
- Get an encoded handle to this ent, suitable for sending to client script.
- SetNextThinkNow
- Sets the entity's next think time to as soon as possible. Calling this on multiple entities at the same time will synchronize their think times.
- IsTriggerBox
- Returns true if this is a trigger box.
- ScriptSetUsablePriority
- SetUsablePriority
- Sets the priority of a usable ent
- ScriptSetUsableByGroup
- SetUsableByGroup
- Marks this entity as usable by specific players.
- ScriptRemoveUsableValue
- RemoveUsableValue
- SetUsableFOVByDegrees
- Converts to cosine degrees
- ScriptSetUsableFOV
- SetUsableFOV
- Set fov for this ent to use
- ScriptSetUsableDistanceOverride
- SetUsableDistanceOverride
- In order for an object to be usable, the player must be a within a certain distance of the object's bounding box. This sets an override for that distance. Must also set flag USABLE_USE_DISTANCE_OVERRIDE to enable.
- GetUsableValue
- Returns a integer representing of the usable state, so that you can return to this state later.
- ScriptSetUsable
- Marks this entity as usable by any player.
- Script_ClearBossPlayer
- ClearBossPlayer
- Clear this entity of any player ownership.
- Removes a usable type from the entity. Should not be called often as need to recompute partition mask evertime a new value is removed
- ScriptAddUsableValue
- AddUsableValue
- Adds a usable type to the entity. Should not be called often as need to recompute partition mask everytime a new value is added
- ScriptSetUsableValue
- SetUsableValue
- Sets the usable state by integer, which was earlier obtained from GetUsableValue().
- ScriptGetUsableValue
- SetNameVisibleToNeutral_script
- SetNameVisibleToNeutral
- SetNameVisibleToEnemy_script
- SetNameVisibleToEnemy
- SetNameVisibleToFriendly_script
- SetNameVisibleToFriendly
- SetNameVisibleToOwner_script
- SetNameVisibleToOwner
- Minimap_SetHeightTracking
- Tell this entity whether to use height tracking behavior on client minimaps
- Script_Minimap_SetClampToEdge
- Minimap_SetClampToEdge
- Tell this entity whether to clamp to the edges of client minimaps when drawing
- Script_Minimap_SetAlignUpright
- Minimap_SetAlignUpright
- Tell this entity whether to draw always upright on client minimaps
- SetLagCompensate
- Make entity do lag compensation
- ScriptUnsetUsable
- UnsetUsable
- Undoes the effects of SetUsable().
- ScriptSetUsePromptSize
- SetUsePromptSize
- ScriptSetUsableFOVByDegrees
- Set player visibility of this entity's name.
- GetGroundRelativePos
- Transform a world space position to where it would be if moving ground entity is in its original position.
- Returns the amount of damage this entity would potentially inflict.
- If true, this entity will be do a callback to script before being destroyed.
- Controls whether the given entity is drawn as a viewmodel or not
- Creates and returns a script table built from the entity's model's .qc $keyvalues block.
- SetCloakFlicker
- Makes existing cloak flicker off for (amount, duration); amount: 0..1; duration: -1 for infinite, 0 to turn off
- SetCloakDuration
- Sets the cloak (fade in, duration, fade out); duration: -1 for infinite, 0 to turn off
- Return if entity is cloaked
- Script_Minimap_SetCustomState
- Minimap_SetCustomState
- A custom integer that can be RUI tracked on the client. Code behavior isn't affected by this variable. Must be positive or 0
- Shows this entity
- Script_MakeInvisible
- MakeInvisible
- Hides this entity and its children (entity still gets sent to the client, it just isn't rendered)
- SetGrenadeTargetDebounce_Script
- SetGrenadeTargetDebounce
- Set the debounce duration for when AI are allowed to throw grenades at this target
- Get custom state on the given context.
- Forces this entity to NOT show up on client minimaps that match the team or player handle
- Script_Minimap_AlwaysShow
- Minimap_AlwaysShow
- Forces this entity to show up on client minimaps that match the team or player handle
- Script_Minimap_SetObjectScale
- Minimap_SetObjectScale
- The size ratio of this icon relative to the size of the smaller side of client minimaps. Values around 0.1 are ideal
- Script_Minimap_SetHeightTracking
- Script_Minimap_SetZOrder
- Minimap_SetZOrder
- The z order of this entity on the minimap relative to all other minimap entities. Larger values draw on top. Must be positive or 0
- Script_Minimap_DisplayDefault
- Minimap_DisplayDefault
- Allows this entity to do default draw behavior on client minimaps that match the team or player handle (This is exclusive with AlwaysShow/Hide)
- Script_Minimap_Hide
- Minimap_Hide
- Script_SetShieldHealth
- SetShieldHealth
- Set the shield health
- SetInactive
- Sets the entity to be active or inactive
- PopInvulnerableToDamage
- ClearInvulnerable
- Decrement invulnerability counter. IsInvulnerable will return true as long as that counter is > 0.
- ScriptTraceAttackToTriggers
- TraceAttackToTriggers
- Does a trace to trigger all triggers along it
- Get the maximum shield health
- Get the shield health
- Script_SetShieldHealthMax
- SetShieldHealthMax
- Set the maximum shield health
- SetCollisionDetailHigh
- Sets the collision detail level of an entity to high
- Script_SetCollisionAllowed
- SetCollisionAllowed
- Sets whether this object has collision allowed or not. Note that other things might affect this object's collision, like its solid type
- Hides this entity but not its children (entity still gets sent to the client, it just isn't rendered)
- Script_MakeVisible
- MakeVisible
- PushInvulnerableToDamage
- SetInvulnerable
- Increment invulnerability counter. IsInvulnerable will return true as long as that counter is > 0.
- GetTimeSinceSpawning
- Return the time that this entity spawned.
- ScriptSetAimAssistAllowed
- SetAimAssistAllowed
- Script_SetCollisionDetailHigh
- Prevents this entity from ever hibernating (so it is sent to all clients). Consider using MinimizeHibernation() instead.
- Sets the direction the shot has to come from to pass the ent.
- SetDeathNotifications
- Sets whether CodeCallback_OnEntityKilled should be called for this entity. Equivalent to ent.kv.deathNotifications
- SetDamageNotifications
- Sets whether CodeCallback_DamageEntity should be called for this entity. Equivalent to ent.kv.damageNotifications
- AllowMantle
- Allows mantling on this entity (normally disabled for non-pusher entities)
- Script_EnableHibernation
- EnableHibernation
- Returns this entity to normal hibernation behavior.
- Script_MinimizeHibernation
- MinimizeHibernation
- Makes this entity only hibernate beyond hibernation_far_dist.
- Script_DisableHibernation
- DisableHibernation
- IsLinkedToEnt
- Returns true if there exists a link from this entity to the given entity
- ScriptUnlinkFromEnt
- UnlinkFromEnt
- Removes a link from the current entity to the given entity
- ScriptLinkToEnt
- Creates a link from the current entity to the given entity
- SetDoPusherCallback
- If true, this entity will be do a callback to script whenever it pushes an object
- SetKillNPCOnPush
- Sets whether this entity should kill NPCs when it pushes them
- Sets whether this entity pushes other entities
- AddToAllRealms
- Adds the entity to all the realms.
- ScriptRemoveFromAllRealms
- RemoveFromAllRealms
- Removes the entity from all the realms.
- ScriptRemoveFromRealm
- RemoveFromRealm
- Removes the entity from the realm.
- ai_debug_los
- NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
- Tried to remove entity #%d:%s:%s while a player (#%d, '%s', lifestate #%d) was attached.
- ScriptAddToOtherEntitysRealms
- AddToOtherEntitysRealms
- Add this entity to all the realms the other entity belongs to, in addition to the current realms the entity is in
- ScriptAddToAllRealms
- ( linear, angular ) Set damping on the entity's physics object. 0 to infinity.
- DisableGrappleAttachment
- EnableGrappleAttachment
- Prevents grapple from attaching to this entity
- GetSpawner
- Returns spawner that created this entity, if it was created from one.
- RoundOriginAndAnglesToNearestNetworkValue
- Rounds entity origin and angles so they will exactly match on client and server
- ScriptAddToRealm
- AddToRealm
- Adds the entity to the realm.
- PhysicsSetAutoDisableNotifications
- Sets whether CodeCallback_OnPhysicsAutoDisable() should be called for this entity.
- PhysicsSetFriction
- Set friction on the entity's physics object. 0 to infinity.
- PhysicsSetDamping
- ent_text_radius_default
- The default radius to use when finding entities to toggle ent_text on
- Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- __DumpScope
- void functionref( int depth, var scope )
- ParticlesBreak
- Dumps the animation each frame the given entity(ies) in red.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_absbox
- Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_script_dump
- Dumps the names and values of this entity's script scope to the console
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_text_radius
- ent_messages_draw
- Visualizes all entity input/output activity.
- %3.1f (%s) --> (%s)
- %3.1f (%s) --> (%s),%.1f)
- %3.1f (%s) <-- (%s)
- %3.1f (%s,%s) <-- (%s)
- %3.1f (%s,%d) <-- (%s)
- mdl/dev/editor_ref.rmdl
- CModelPrecacheSystem
- Cannot set team to TEAM_ANY or TEAM_ANY_BUT_SPECTATOR! These defines should only be passed to functions, not set on an entity.
- kickid %llu CBaseEntity::InputKill()
- (%0.2f) input <NULL>: %s.%s(%s)
- (%0.2f) input %s: %s.%s(%s)
- ent_fire <target> <action> [value] [delay]
- firetarget
- ent_dump <entity name>
- ent_dump: no such entity
- ent_dump <entity name/index/class>
- find_ent_index
- Display data for entity matching specified index.
- Format: find_ent_index <index>
- no such entity %s
- input: %s
- output: %s
- ent_info <class name>
- ent_cancelpendingentfires
- Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
- ent_fire <target> [action] [value] [delay]
- Removes the given entity(s)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_entitylinks
- Displays all incoming and outgoing links to the given entity.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_viewoffset
- Displays the eye position for the given entity(ies) in red.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_attachments
- Displays the attachment points on an entity.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_animdump
- Find and list all entities with classnames or targetnames that contain the specified substring.
- Format: find_ent <substring>
- ent_setname
- Sets the targetname of the given entity(s)
- Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
- ent_setname <new name> <entity name>
- ent_remove_all
- Removes all entities of the specified type
- Arguments: {entity_name} / {class_name}
- ent_remove
- Teleport the specified entity to where the player is looking.
- Format: ent_teleport <entity name>
- Throws an entity of the given type where the player is looking.
- ent_create
- Creates an entity of the given type where the player is looking.
- Don't call RemoveAttackableByAI() with a player or npc.
- Don't call EnableAttackableByAI() with a player or npc.
- Entity isn't networked. So, it doesn't have an ent index.
- Pitch (%f) must be between -360.0 and 360.0.
- SetLocalOrigin(): Cannot be called while playing a scripted animation that updates position
- SetAbsOriginSmooth(): Cannot be called while playing a scripted animation that updates position
- SetAbsOrigin(): Cannot be called while playing a scripted animation that updates position
- SetOrigin(): Cannot be called while playing a scripted animation that updates position
- Destroy called on player
- ent_teleport
- Displays the pivot for the given entity(ies).
- (y=up=green, z=forward=blue, x=left=red).
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
- Arguments: full - enables all debug information
- Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
- ent_messages
- Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- Tried to disconnect output from a function that hasn't been connected to it
- Output %s doesn't exist
- Output "%s" doesn't exist
- owninginstance
- debounce parameter needs to be > 0
- When 'ent_pause' is set this will step through one waiting input / output message at a time.
- TakeDamage: hitbox must be an integer.
- TakeDamage: damageType must be an integer.
- TakeDamage: damageSourceId must be an integer.
- TakeDamage: scriptType must be an integer.
- scriptType
- TakeDamage: force must be a vector.
- TakeDamage: forceKill must be a boolean.
- entity handle isn't a player
- dump_generic_key_values
- ent_orient
- Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
- Format: ent_orient <entity name> <optional: allangles>
- TakeDamage: shieldDamageScale must be a float.
- shieldDamageScale
- TakeDamage: criticalHitScale must be a float.
- criticalHitScale
- Tried to set max health <= 0
- SetHealth: Can't set health on entity to %d, max health is %d.
- Can't set the health of the world.
- Can't set health on a not-alive entity num %i of type '%s'.
- Negative health (%d) not allowed
- Max health allowed is %d
- Roll (%f) must be between -360.0f and 360.0f.
- Yaw (%f) must be between -360.0f and 360.0f.
- TakeDamage: origin must be a vector.
- TakeDamage: weapon must be an entity.
- Damage %i over max damage value of %i
- TakeDamage: passing in projectile as attacker
- Die: passing in projectile as attacker
- Tried to kill entity %s(%d) which has not yet spawned
- Entity already dead. Tried to kill entity %s(%d)
- How much work the teamspot system can do before it tries to wait until next frame to continue. Use "teamSpot_debug 2" to debug costs.
- teamSpot_lockOffTime
- In seconds, how long a team must go without seeing an entity before they are no longer conisdered "spotted".
- teamSpot_lockOnTimeForgiveness
- During lockon, how many seconds a team can go without seeing an entity before the lockon process must start over.
- teamSpot_lockOnTime
- Consecutive seconds that a team must see an entity before they are considered "spotted".
- teamSpot_threaded
- Cloaking not supported for entity %s
- NameVisible network flags not implemented for this entity type: %s
- playerHandle does not point to a player (actually was %s)
- teamNumber(%d) must be in interval [ 0, %d ) or TEAM_INVALID(do not set team)
- customState(%d) must be in the interval [0, %d)
- zOrder(%d) must be in the interval [0, %d)
- scale(%f) is outside of valid interval (0, 1]
- teamSpot_costLimitPerFrame
- Class or team %s not recognized
- titan_direct
- pilot_direct
- friendlies
- SetUsableValue argument %d invalid
- teamSpot_enabled
- Enables teamspotting including letting AI know about what players see. CANNOT BE CHANGED DURING GAMEPLAY
- teamSpot_minimap_enabled
- Enables teamspotting on minimap.
- Fov not in the range -1 to 1. Has value %f
- Can't have a negative usable distance of %f
- Usable priority not in range 0 to %i
- SetUsableByGroup needs either a class or team
- EntityHealResource_Remove
- entity ent, int handle
- Removes a heal resource from an entity.
- Script_EntityHealResource_Add
- EntityHealResource_Add
- entity ent, float duration, float healRatePerSecond, float delay, string refName, entity healSource
- Adds a heal resource to an entity. Returns a unique handle to the heal resource if it was successfully added. Returns ENTITY_HEAL_RESOURCE_INVALID if code could not allocate a new heal resource.
- EntityHealResource_GetRemainingHeals: Invalid entity.
- Can't set the shield health of the world.
- Negative shield health (%d) is not allowed
- Maximum shield health allowed is %d; trying to set shield health %d
- Script_EntityHealResource_GetRemainingHeals
- EntityHealResource_GetRemainingHeals
- Gets the remaining heal value from a heal resource for an entity.
- Script_EntityHealResource_Remove
- Cannot call SetPusher on trigger entities.
- IsLinkedToEnt: Argument given is not an entity
- Entity %d is trying to unlink from entity %d, but no link exists.
- Entity %d is trying to link to an entity %d, which it is already linked to.
- UnlinkFromEnt: Argument given is not an entity
- Maximum number of entity links reached (only %d allowed). See log for the entity link usage report.
- LinkToEnt: Argument given is not an entity
- EntityHealResource_Remove: Invalid entity.
- EntityHealResource_Add: No more room for heal resources entity %s [entindex %d].
- EntityHealResource_Add: Invalid entity.
- Entity has no physics object.
- otherEntity is NULL. Trying to add entity %s to otherEntity's realms.
- Attempted to remove entity from realm %i with index less than 0 or greater than %d.
- Attempted to add entity to realm %i with index less than 0 or greater than %d.
- Projectiles shouldn't be pushers. Why would you do this? Are you insane?
- m_iListCount
- CEntityEventQueue
- dumpeventqueue
- Dump the contents of the Entity I/O event queue to the console.
- CallScriptFunction with AddEvent is no longer supported
- EventQueuePrioritizedEvent_t pool
- EntityOutput
- m_VariantScriptValue
- m_VariantValue
- m_pEntTarget
- m_iOutputID
- m_pActivator
- EventQueuePrioritizedEvent_t
- m_scriptFunc
- m_scriptEnt
- m_iParameter
- m_iTargetInput
- CEventAction
- m_ActionList
- CBaseEntityOutput
- g_EntityListPool
- CallScriptFunction output is no longer supported
- m_iIDStamp
- m_nTimesToFire
- [%f %f %f]
- EventQueue
- g_EntListMemPool
- Controls weather the helicopter/rope integration is controlled by the server.
- g_debug_flying_ai
- Set the current and desired speed immediately
- Air vehicle
- m_cullBoxMaxs
- m_cullBoxMins
- m_facingEntity
- m_vecRandomOffset
- m_flRandomOffsetTime
- m_flGoalSpeed
- Turn engine sounds and effects back on.
- EngineEffectsDisable
- Turn off engine sounds and effects.
- ClearFacingEntity
- Clear override. Resume normal desired yaw.
- SetFacingEntity
- Set the entity to look at. Set to null to clear.
- SetSpeedImmediate
- CrashTouch
- CallDyingThink
- HelicopterThink
- CBaseHelicopter
- RotorWashThink
- server_helicopter_rope_events
- m_vecTargetPosition
- m_flPrevSeen
- m_flLastSeen
- m_distToNext
- m_vecDesiredFaceDir
- m_vMaxAngVelocity
- m_fMaxAngAcceleration
- m_vecAngAcceleration
- Display ground entity list <index>
- noclip_fixup
- Draws line between two 3D Points.
- Green if no collision
- Red is collides with something
- Arguments: x1 y1 z1 x2 y2 z2
- point_broadcastclientcommand
- CPointBroadcastClientCommand
- Unknown command: %s
- Console command too long.
- killtarget
- groundlist
- Tests collision detection
- cfg/gpu_mem_level_%d_pc.ekv
- cfg/mem_level_%d_pc.ekv
- cfg/gpu_level_%d_pc.ekv
- cfg/cpu_level_%d_pc_ss.ekv
- cfg/cpu_level_%d_pc.ekv
- EngineEffectsEnable
- CPointServerCommand
- point_clientcommand
- InputCommand
- CPointClientCommand
- test_setteam
- Sets target to the player's team.
- Tests hull collision detection
- InputSetFadeInDuration
- InputDisable
- InputEnable
- FadeOutThink
- FadeInThink
- m_lookupFilename
- m_ActualFlags
- light_dynamic
- ColorCorrectionSystem
- SetFadeOutDuration
- InputSetFadeOutDuration
- SetFadeInDuration
- m_flStartFadeOutWeight
- m_flStartFadeInWeight
- color_correction
- ColorCorrectionFadeOutThink
- ColorCorrectionFadeInThink
- stopserver
- Stop the server ( DEDI only ).
- Resets the idle timer.
- maxfalloff
- minfalloff
- StartDisabled
- m_bStartDisabled
- m_flTimeStartFadeOut
- m_flTimeStartFadeIn
- m_EnvWindShared.m_OnGustEnd
- m_EnvWindShared.m_OnGustStart
- gustduration
- m_EnvWindShared.m_flGustDuration
- gustdirchange
- m_EnvWindShared.m_iGustDirChange
- dissolvetype
- fadeoutlength
- fadeoutstart
- modelfadeoutlength
- modelfadeoutstart
- fadeinlength
- fadeinstart
- m_EnvWindShared.m_iMaxWind
- m_EnvWindShared.m_iMinWind
- DynamicLightThink
- spotlight_radius
- brightness
- maxgustdelay
- m_EnvWindShared.m_flMaxGustDelay
- mingustdelay
- m_EnvWindShared.m_flMinGustDelay
- m_EnvWindShared.m_iMaxGust
- m_EnvWindShared.m_iMinGust
- Lists all touchlinks
- report_entities
- Lists all entities
- CEntityListSystem
- env_entity_dissolver
- DissolveThink
- report_simthinklist
- Lists all simulating/thinking entities
- report_touchlinks
- m_TouchType
- m_vEndPointRelative
- targetpoint
- m_vEndPointWorld
- framestart
- m_frameStart
- m_iszSpriteName
- Trying to precache an env_beam entity that has no sprite name set
- StrikeOnce
- InputStrikeOnce
- UpdateThink
- StrikeThink
- OnTouchedByEntity
- m_OnTouchedByEntity
- LightningEnd
- m_iszEndEntity
- LightningStart
- m_iszStartEntity
- m_spriteTexture
- StrikeTime
- m_restrike
- NoiseAmplitude
- m_noiseAmplitude
- m_boltWidth
- StartShake
- InputStartShake
- m_shakeCallback
- m_pShakeController
- m_maxForce
- m_currentAmp
- m_nextShake
- m_stopTime
- SF_SHAKE_INAIR
- SF_SHAKE_EVERYONE
- InputFrequency
- InputAmplitude
- InputStopShake
- m_flStartFrame
- m_firePosition
- LaserTarget
- m_iszLaserTarget
- m_Duration
- m_Frequency
- m_Amplitude
- CPhysicsShake
- EnvLaser "texture" '%s' must be a sprite. Sprites use a .vmt extension.
- SetAutoExposureRate
- InputSetAutoExposureRate
- SetAutoExposureMax
- InputSetAutoExposureMax
- SetAutoExposureMin
- InputSetAutoExposureMin
- env_tonemap_controller
- Tone map system
- trigger_tonemap
- CTonemapTrigger
- SetBloomScale
- InputSetBloomScale
- UseDefaultBloomScale
- InputUseDefaultBloomScale
- UseDefaultAutoExposure
- InputUseDefaultAutoExposure
- Shake the screen.
- ApplyShake
- SF_SHAKE_NO_OWNER
- SF_SHAKE_NO_RUMBLE
- SF_SHAKE_RUMBLE_ONLY
- SF_SHAKE_ROPES
- SF_SHAKE_PHYSICS
- csm_server_status
- csm_server_status
- csm_auto_entity
- radius: %f
- duration: %f
- frequency: %f
- magnitude: %f
- DamageForce
- m_flDamageForce
- m_spriteScale
- iInnerRadius
- m_iInnerRadius
- iRadiusOverride
- m_iRadiusOverride
- iMagnitudeHeavyArmor
- m_criticalHitScale
- m_projectileLaunchOrigin
- m_ignoreEnts
- ignoredClass
- m_iClassIgnore
- m_iCustomDamageType
- m_sFireballSprite
- m_iszFireballSprite
- CEnvExplosion
- m_fLifeTime
- m_pCurrent
- CTempEntTester
- TonemapSystem
- TonemapName
- m_tonemapControllerName
- m_iMagnitudeHeavyArmor
- iMagnitude
- m_iMagnitude
- m_scriptAttackerClass
- m_damageSourceIdentifier
- m_scriptDamageType
- ScriptOriginatedDamageInfo
- env_explosion
- SF_ENVEXPLOSION_UPWARD_FORCE
- SF_ENVEXPLOSION_NO_NPC_SOUND_EVENT
- SF_ENVEXPLOSION_NOSOUND_FOR_ALLIES
- SF_ENVEXPLOSION_INCLUDE_ENTITIES
- SF_ENVEXPLOSION_MASK_BRUSHONLY
- SF_ENVEXPLOSION_NO_DAMAGEOWNER
- m_iChangedVariables
- m_fogAngles
- use_angles
- m_bUseAngles
- env_fog_controller
- attackerClass
- m_scriptDamageInfo.m_scriptAttackerClass
- m_scriptDamageInfo.m_damageSourceIdentifier
- m_scriptDamageInfo.m_scriptDamageType
- InputExplode
- m_shieldDamageScale
- magnitude: %i
- innerRadius must be less than or equal to outerRadius
- outerRadius must be greater than 0
- innerRadius must be greater than or equal to 0
- explosion_orientation_debug
- fireballsprite
- Server only entity: Environment explosion. Deals radial linear falloff damage.
- fog_volume
- CFogVolume
- fog_volume_debug
- If enabled, prints diagnostic information about the current fog volume
- forceontosky
- minfadetime
- m_fogPriority
- m_hColorCorrectionController
- m_hPostProcessController
- m_hFogController
- ColorCorrectionName
- m_colorCorrectionName
- PostProcessName
- m_postProcessName
- fogdensity
- fogdistoffset
- foghalfdisttop
- foghalfdistbottom
- fogzbottom
- fogdircolor
- trigger_fog
- CFogTrigger
- forceOntoSky
- minFadeTime
- fogdircolorstrength
- fogcolorstrength
- fogdirhalfangle
- weapon_rpg
- unused (?) 19
- weapon_ar2
- unused (weapon_ar1) 17
- weapon_stunstick
- unused (?) 15
- item_box_sniper_rounds
- unused (item_smg1_grenade) 13
- Wooden.Small
- Wooden.Tiny
- item_dynamic_resupply
- unused (weapon_molotov) 25
- weapon_shotgun
- unused (weapon_slam) 23
- unused (weapon_smg2) 22
- weapon_smg1
- item_ammo_pistol_large
- item_ammo_pistol
- func_break_reduction_factor
- func_break_max_pieces
- No Fog Volume found at given position (%f %f %f)
- Fog Volume %s found at position (%f %f %f)
- m_bInFogVolumesList
- m_bDisabled
- item_rpg_round
- item_box_flare_rounds
- item_flare_round
- item_box_buckshot
- item_ammo_ar2_large
- item_ammo_ar2
- item_ammo_smg1_large
- item_ammo_smg1
- IBreakableWithPropData
- CBreakable
- Glass.Window
- Pottery.Huge
- Pottery.Large
- Pottery.Medium
- Pottery.Small
- Plastic.Large
- m_iszGibModel
- m_damageDir
- m_Explosion
- m_hBreaker
- m_Material
- Cardboard.Medium
- Cardboard.Small
- Metal.Large
- Metal.Medium
- Metal.Small
- Wooden.Huge
- Wooden.Large
- Wooden.Medium
- Plastic.Medium
- Plastic.Small
- Glass.Small
- Stone.Huge
- Stone.Large
- Stone.Medium
- Stone.Small
- Cardboard.Large
- m_iszBasePropData
- m_iMaxBreakableSize
- m_iBreakableCount
- m_iBreakableSkin
- m_iszBreakableModel
- m_iszPhysicsDamageTableName
- m_flDmgModFire
- m_flDmgModExplosive
- InputRemoveHealth
- InputAddHealth
- InputSetHealth
- m_explodeRadius
- PerformanceMode
- m_PerformanceMode
- m_iInteractions
- m_bTookPhysicsDamage
- minhealthdmg
- m_iMinHealthDmg
- PressureDelay
- m_flPressureDelay
- explodemagnitude
- m_ExplosionMagnitude
- m_iszSpawnObject
- m_flDmgModClub
- m_flDmgModBullet
- OnHealthChanged
- m_OnHealthChanged
- m_iszModelName
- m_iszPropData
- ConcreteChunks
- MetalChunks
- MetalPanelChunks
- GlassChunks
- WoodChunks
- Breakable.Ceiling
- Breakable.Concrete
- Breakable.Flesh
- Breakable.Metal
- Breakable.Crate
- Breakable.Glass
- Breakable ResetOnGroundFlags
- spawnobject
- BreakTouch
- InputSetMass
- RemoveHealth
- Breakable.MatConcrete
- Breakable.MatMetal
- Breakable.MatGlass
- Breakable.Computer
- Breakable.MatFlesh
- Breakable.MatWood
- m_vLocalUp
- m_vLocalNormal
- m_nQuadError
- upperright
- m_vURVertex
- lowerright
- m_vLRVertex
- models/brokenglass/glassbroken_01b
- models/brokenglass/glassbroken_01a
- models/brokenglass/glassbroken_solid
- InputShatter
- BreakThink
- m_vLocalCorner
- m_vLocalRight
- models/gibs/glass_shard01.mdl
- window_pane
- CWindowPane
- Breakable.
- Base PropData: %s
- Health: %i
- m_vULVertex
- m_vLLVertex
- m_nFragility
- m_flSupport
- m_nNumBrokenPanes
- surfacetype
- m_soundStop
- StartSound
- m_soundStart
- m_vecMoveDir
- func_movelinear
- BreakSphere
- Destroys glass in a radius.
- MoveDistance
- m_flMoveDistance
- StartPosition
- m_flStartPosition
- BlockDamage
- m_flBlockDamage
- m_currentSound
- models/brokenglass/glassbroken_03b
- models/brokenglass/glassbroken_03a
- models/brokenglass/glassbroken_02d
- models/brokenglass/glassbroken_02c
- models/brokenglass/glassbroken_02b
- models/brokenglass/glassbroken_02a
- models/brokenglass/glassbroken_01d
- models/brokenglass/glassbroken_01c
- Breakable glass.
- glass_shatter_explosive_scale
- glass_break_required_speed
- glass_shatter_drop_speed
- glass_shatter_attack_speed_scale
- models/brokenglass/glassbroken_03d
- models/brokenglass/glassbroken_03c
- mp_allowNPCs
- mp_defaultteam
- mp_teamoverride
- mp_teamlist
- m_OnFullyClosed
- OnFullyOpen
- m_OnFullyOpen
- InputSetSpeed
- SetPosition
- InputSetPosition
- InputClose
- hgrunt;scientist
- decalfrequency
- mp_weaponstay
- mp_fraglimit
- Target Pos: %3.3f
- Current Pos: %3.3f
- StopMoveSound
- OnFullyClosed
- sv_distanceCull
- FL_EDICT_DISTANCECULL entities won't be transmitted to clients who are more than this distance from them
- sv_showWeirdDeltas
- sv_asyncAIInit
- sv_kickPlayersTooFarInFuture
- sv_massreport
- sv_checkTransmitEntitiesPerJob
- sv_recalcOriginEntitiesPerJob
- sv_printNetReports
- sv_dispatchSpawnsForBaseline
- sv_printSnapshotDeltaStats
- exec game.cfg
- base_tickinterval_sp
- The tick interval used by the SP games.
- base_tickinterval_mp
- Time after which idle players in a party are kicked (all party members must be idle)
- Time after which idle players in a game are kicked
- sv_forceChatToTeamOnly
- %s %s reserved
- map/mapcommand
- maxplayers 1
- If true then only show entities that are transmitted from server to client. Eg. server only entities are filtered out
- ent_text_no_player_ents
- If true then filter out all entities that are players, parented to players or owned by players
- _clientside
- info_lightprobe
- stream_hint_point
- sv_showhitboxes
- Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
- 0.016666667
- The tick interval used by the MP games.
- commentary
- ServerGameDLL005
- debug_draw_all_entity_links
- Draw all entity links
- ent_text_only_transmitted_ents
- WriteLong called with no active message
- WRITE_SHORT called with no active message
- WRITE_CHAR called with no active message
- WRITE_BYTE called with no active message
- UserMessageBegin: Unregistered message '%s'
- OnPlayerAward
- snapshot_memory_report
- WriteString called with no active message
- WriteVec3Normal called with no active message
- WriteVec3Coord called with no active message
- WriteFloat called with no active message
- Dead players' idle timers will never go below this many seconds, so they have a chance to recover after spawning
- idleKickTime_training_minutes
- Time after which idle players in a training game are kicked
- idleKickTime_privatematch_game_minutes
- Time after which idle players in a private match game are kicked
- idleKickTime_privatematch_lobby_minutes
- Time after which idle players in a private match lobby are kicked (all players must be idle)
- idleKickTime_party_minutes
- Prints information about memory usage of snapshot data structures
- trigger_playermovement
- prop_control_panel
- npc_turret_sentry
- npc_operator
- func_physbox
- #DISCONNECT_IDLE
- idleKickTime_min_alive_seconds
- PressedBack
- m_pressedBack
- PressedForward
- m_pressedForward
- PressedMoveRight
- m_pressedMoveRight
- PressedMoveLeft
- m_pressedMoveLeft
- PressedReload
- m_pressedReload
- PressedUse
- m_pressedUse
- PressedJump
- m_pressedJump
- PressedAttack
- m_pressedAttack
- FieldOfView
- m_flFieldOfView
- CGameUIEntity
- WriteUBitLong called with no active message
- WriteBool called with no active message
- WriteEHandle called with no active message
- m_playerOff
- m_playerOn
- InputActivate
- Deactivate
- InputDeactivate
- m_hSaveWeapon
- UnpressedMoveLeft
- m_unpressedMoveLeft
- PressedPauseMenu
- m_pressedPauseMenu
- PressedWeaponCycle
- m_pressedWeaponCycle
- PressedDuck
- m_pressedDuck
- UnpressedAttack
- m_unpressedAttack
- UnpressedBack
- m_unpressedBack
- UnpressedForward
- m_unpressedForward
- UnpressedMoveRight
- m_unpressedMoveRight
- PressedOffhand0
- m_pressedOffhand0
- PressedZoom
- m_pressedZoom
- PressedSpeed
- m_pressedSpeed
- PressedUseAndReload
- m_pressedUseAndReload
- PressedOffhand4
- m_pressedOffhand4
- PressedOffhand3
- m_pressedOffhand3
- PressedOffhand2
- m_pressedOffhand2
- PressedOffhand1
- m_pressedOffhand1
- m_unpressedWeaponCycle
- UnpressedDuck
- m_unpressedDuck
- UnpressedOffhand4
- m_unpressedOffhand4
- UnpressedOffhand3
- m_unpressedOffhand3
- UnpressedOffhand2
- m_attackaxis
- UnpressedPauseMenu
- m_unpressedPauseMenu
- UnpressedWeaponCycle
- UnpressedUseAndReload
- m_unpressedUseAndReload
- UnpressedReload
- m_unpressedReload
- UnpressedUse
- m_unpressedUse
- UnpressedJump
- m_unpressedJump
- m_unpressedOffhand2
- m_unpressedOffhand1
- UnpressedOffhand1
- m_unpressedOffhand0
- UnpressedZoom
- m_unpressedZoom
- UnpressedSpeed
- m_unpressedSpeed
- WaitTillLand
- BounceGibTouch
- m_bForceRemove
- m_lifeTime
- m_material
- m_cBloodDecals
- Medium distance for entity hibernation
- hibernation_near_dist
- Near distance for entity hibernation
- hibernation_enable
- Enables entity hibernation
- Hit velocity (%f %f %f) > %f
- m_iszPrimaryDropPod
- game_operator
- CGameOperator
- m_nLastButtonState
- m_bForceUpdate
- AttackAxis
- SetSecondaryDropPod
- InputSetSecondaryDropPod
- SetPrimaryDropPod
- InputSetPrimaryDropPod
- secondarypod
- m_iszSecondaryDropPod
- primarypod
- m_strPointCamera
- m_hTargetEntity
- CInfoCameraLink
- Cannot transfer children from %s (%s %i) to %s (%s %i) because they have different models (%s and %s).
- Cannot transfer children from %s (%s %i) to %s (%s %i) because the latter is a child (or descendant) of the former.
- Old and new parent are the same entity %s (%s %i)
- Unreasonably long parenting chain.
- world_items
- CWorldItem
- info_intermission
- CInfoIntermission
- info_camera_link
- InputSetCamera
- PointCamera
- Assumed max player speed for estimating how long until we need to reevaluate hibernation
- hibernation_min_reevaluate_time
- Entities always wait at least this long before their next reevaluation of whether they should be hibernating
- hibernation_debounce_dist
- Entities that stop hibernating must go this far outside of the required distance to start hibernating again
- hibernation_far_dist
- Far distance for entity hibernation
- hibernation_medium_dist
- Failed to unparent: could not find child %s (class %s, model %s) in the list of children for parent %s (class %s, model %s)
- hibernation_assumed_max_player_speed
- phys_ragdollconstraint
- phys_lengthconstraint
- phys_pulleyconstraint
- phys_constraint
- phys_slideconstraint
- phys_ballsocket
- phys_hinge
- m_iszMessage
- CRulePointEntity
- m_iszMaster
- CRuleEntity
- m_vOriginalSpawnOrigin
- OnCacheInteraction
- m_OnCacheInteraction
- OnPlayerTouch
- m_OnPlayerTouch
- m_bActivateWhenAtRest
- scripted_sequence
- LEVEL DESIGN ERROR: Entity %s is parented to itself!
- CreateEntityByName( %s, %d ) - CreateEdict failed.
- Item.Materialize
- ComeToRest
- Materialize
- m_vOriginalSpawnAngles
- m_weaponNames
- game_player_equip
- CGamePlayerEquip
- SetTextColor2
- InputSetTextColor2
- SetTextColor
- InputSetTextColor
- m_drawText
- m_messageText
- point_message
- CMessageEntity
- game_player_team
- CGamePlayerTeam
- m_weaponCount
- m_textParms.fadeoutTime
- m_textParms.fadeinTime
- m_textParms.effect
- m_textParms.y
- m_textParms.x
- m_textParms.channel
- m_textParms
- InputSetPosY
- InputSetPosX
- InputSetText
- InputDisplay
- m_textParms.fxTime
- m_textParms.holdTime
- m_iInputFilter
- OnEndTouch
- m_OnEndTouch
- OnStartTouch
- m_OnStartTouch
- trigger_brush
- pauses_with_client
- vgui_movie_display
- DontMessageParent
- m_iDontMessageParent
- InputFilter
- excludednpc
- m_iszExcludedClass
- m_iDisabled
- m_iSolidity
- func_brush
- developeronly
- m_bDeveloperOnly
- CTriggerBrush
- angles: %g %g %g
- reduced_trigger_checks
- func_brush_lightweight
- SetExcluded
- InputSetExcluded
- invert_exclusion
- m_bInvertExclusion
- ToggleMovieEnabled
- Toggle between enabled and disabled states.
- DisableMovie
- Stop movie (and hide it).
- EnableMovie
- Play movie (and show it if visibility is true).
- Movie Display entity.
- Sets the movie to display.
- ToggleVisibility
- ToggleMovieVisibility
- Toggle between visibility states.
- ScreenVisible
- SetMovieVisibility
- When set true, makes movie visible (if the movie is enabled).
- ToggleEnabled
- m_strMovieFilename
- displaytext
- m_szDisplayText
- forceprecache
- m_bForcePrecache
- forcedslave
- start_visible
- m_bVisible
- m_bDoFullTransmit
- m_iScreenHeight
- m_iScreenWidth
- external_audio_file
- m_strExternalAudioFilename
- m_strGroupName
- moviefilename
- npc_gunship_scripted
- speed (max): %.2f (%.2f)
- npc_drone_cloak
- npc_drone_worker
- SetAttackMode
- Set whether or not to ttack targets
- Drop ships
- m_hLandTarget
- m_existRoll
- m_existPitch
- m_iLandState
- m_iDropState
- m_flTimeNextAttack
- m_flTimeTakeOff
- Set the minimum V.
- Set the minimum U.
- SetUseCustomUVs
- Use custom UVs.
- SetMovieAndExternalAudio
- Sets the movie and external audio to play.
- clear_debug_overlays
- clears debug overlays
- vgui_screen
- Set the maximum V.
- Set the maximum U.
- SelectSchedule_ChargeAttack
- SelectSchedule_ThrowPhysicsObject
- m_vortexDuration
- m_vortexStartTime
- m_lastVortexTime
- m_defenseUseDamage
- m_defenseUseDamageRandom
- m_defensiveAbilityWeapon
- m_bDoNotCreateFXOnRestore
- npc_super_spectre
- CNPC_SuperSpectre
- AI has more than 1 defense weapon: %s, %s
- No goliath vortex weapon
- SelectSchedule_Block
- SelectSchedule_Reposition
- m_vecAttackPosition
- npc_gunship
- CNPC_Gunship
- m_onGround
- CNPC_Flyer
- SetJetWakeFXEnabled
- m_lastRamAttackTime
- npc_goliath
- CNPC_Goliath
- npc_spider
- npc_prowler
- CNPC_MeleeOnly
- m_vecAttackVelocity
- FXEnableRenderAlways
- ScriptDoNotCreateFXOnRestore
- DoNotCreateFXOnRestore
- Prevent the fx to be re-created on restore
- DestroyImmediately
- InputDestroy
- StopPlayEndCap
- InputStopEndCap
- playEndcap
- destroyImmediately
- ScriptSetControlPointEnt
- SetControlPointEnt
- Assign the given ent to the given control point index.
- SetStopType
- Determines how the effect will end if you destroy the entity. Options are: "normal" (stops emission); "destroyImmediately" (stops emission and kills existing particles immediately); "playEndcap" (stops emission and play endcap). (default is "playEndcap".)
- FXDisableRenderAlways
- m_iszControlPointNames[2]
- m_iszControlPointNames[1]
- m_iszControlPointNames[0]
- m_iszEffectName
- m_bStartActive
- InputStart
- m_iszControlPointNames[4]
- m_iszControlPointNames[3]
- PathID: %d
- Target: -
- Target: %s
- InputInPass
- SetNextPathCorner
- m_refCount
- m_maxCount
- preference
- m_preference
- patrol_path
- CPatrolPath
- CSearchPath
- forkTarget
- m_forkTarget
- scriptFunc
- path_corner_crash
- CPathCornerCrash
- CPathCorner
- Invalid index %d (max %d).
- Invalid stop type. Options are: "normal" (stops emission); "destroyImmediately" (stops emission and kills existing particles immediately); "playEndcap" (stops emission and play endcap). (default is "playEndcap".)
- InputSetNextPathCorner
- m_flWaitTime
- m_previous
- forkChance
- m_forkChance
- InputToggleAlternatePath
- DisableAlternatePath
- InputDisableAlternatePath
- EnableAlternatePath
- InputEnableAlternatePath
- orientationtype
- m_eOrientationType
- path_track
- TogglePath
- InputTogglePath
- DisablePath
- InputDisablePath
- EnablePath
- InputEnablePath
- ToggleAlternatePath
- Num users: %d
- m_firstNode
- m_pathCentroid
- m_pathType
- m_nIterVal
- m_paltpath
- m_pprevious
- CPathTrack
- physics_budget
- Times the cost of each active object
- physics_select
- physics_debug_entity
- Dumps debug info for an entity
- Translucent.
- Reports the surface properties at the cursor
- CBoneFollowerManager
- physfollower_t
- air_density
- Changes the density of air for drag computations.
- mat_crosshair_edit_all
- open the material under the crosshair (using an engine ray trace) in the editor defined by mat_crosshair_edit_editor
- CPhysicsHook
- phys_timescale
- Scale time for physics
- phys_damage_players
- phys_show_active
- phys_speeds
- physics_report_active
- Lists all active physics objects
- physics_highlight_active
- Turns on the absbox for all active physics objects
- sv_physics_maxvelocity
- Max velocity of a vphysics object on the server
- sv_usercmd_before_entities
- player_vehicle
- phys_bone_follower
- m_lastUpdateAngles
- m_lastUpdateOrigin
- m_lastUpdateTime
- CreatePhysicsFollower failed to create follower
- m_physBones
- m_iNumBones
- sv_usercmd_max_queued
- sv_usercmd_num_per_iteration
- sv_usercmd_shuffle_players
- sv_teststepsimulation
- vprof_scope_entity_gamephys
- vprof_scope_entity_thinks
- vprof_think_limit
- sp_startpoint
- sp_difficulty
- m_iszOverrideScript
- m_massScale
- Damagetype
- m_damageType
- debug_physimpact
- m_savedCollisionGroup
- m_hPhysicsBlocker
- m_bNotSolidToWorld
- preferredcarryangles
- m_angPreferredCarryAngles
- forcetoenablemotion
- m_flForceToEnableMotion
- damagetoenablemotion
- m_damageToEnableMotion
- overridescript
- physics_npc_solver
- CPhysicsNPCSolver
- sp_titanLoadoutCurrent
- sp_titanLoadoutsSelected
- sp_titanLoadoutsUsed
- sp_unlockedMission
- sp_lastMission
- m_hMovingEntity
- physics_entity_solver
- CPhysicsEntitySolver
- m_allowIntersection
- m_cancelTime
- m_separationDuration
- m_pController
- Mass: %.2f kg / %.2f lb (%s)
- BecomeDebris
- InputBecomeDebris
- DisableFloating
- InputDisableFloating
- DisableMotion
- InputDisableMotion
- EnableMotion
- m_OnPushedPlayer
- ExplodeAndRemove
- InputExplodeAndRemove
- targetentityname
- m_targetEntityName
- env_physexplosion
- CPhysExplosion
- m_OnMotionEnabled
- OnAwakened
- m_OnAwakened
- UseInputFlags
- m_targetUseInputFlags
- ExploitableByPlayer
- m_iExploitableByPlayer
- InputEnableMotion
- InputSleep
- OnPhysGunOnlyPickup
- m_OnPhysGunOnlyPickup
- OnPhysGunPunt
- m_OnPhysGunPunt
- OnMotionEnabled
- CConstantForceController
- ConvertTarget
- InputConvertTarget
- massoverride
- m_flMassOverride
- m_swapModel
- m_nameAttach
- CPhysForce
- m_angularSave
- m_linearSave
- m_controlType
- PointAtEntity
- directionentityname
- m_directionEntityName
- m_distance
- env_physimpact
- CPhysImpact
- limit to: %s
- OnPushedPlayer
- m_OnConvert
- CPhysConvert
- simple_physics_prop
- CSimplePhysicsProp
- simple_physics_brush
- CSimplePhysicsBrush
- InputImpact
- player_restore_use_UpdateCurrentPlayerClass
- player_max_command_contexts
- test_massive_dmg_clip
- test_massive_dmg
- sv_sendPlayerDamageMsg
- playerDeathAnimMaxFrames
- Max length of a death animation, in server frames.
- spec_chasecam_wait_on_dead_player_duration
- player_userCmdsQueueWarning
- player_charDataMinInterval
- Minimum interval for script to use between calls to SetPlayerCharData()
- player_dispatch_anim_events_per_frame
- When enabled, animation events for players are handled every frame rather than only when there are move commands to process.
- viewpunch_predictable_scalar
- Scales view punch from damage (predictable server events only).
- player_restore_use_SetLocalAngles
- InputForceScale
- m_integrator
- m_attachedObject
- m_forceTime
- How long chase camera should wait on a dead player before forcing camera to the next observer target
- send_data_to_all_players
- If true update the local player for all players.
- sv_maxUserCmdsPerPlayerPerFrame
- sv_normalSimulationCommandThreshold
- animViewEntityCameraAngles
- animViewEntityCameraPosition
- lastAnimViewEntityParityTick
- lastAnimViewEntityParity
- Player_AnimViewEntityData
- PlayerZiplineData
- m_thirdPersonEntViewOffset
- ThirdPersonViewData
- fullSizeOfUnion
- deadlineTime
- PredictableServerEvent
- PushHistoryEntry
- animViewEntityBlendStartEyeAngles
- animViewEntityBlendStartEyePosition
- animViewEntityBlendStartTime
- Turns on turbo physics on players only
- titan_hidePlayer
- Whether to send the player entity while they are in a titan
- player_old_armor
- player_share_squad_info
- Player shares enemy information with AI squad
- prevent_ammo_suck
- stops weapons from sucking up ammo
- takecurrentammo
- Remove player's extra ammo for the current weapon.
- givecurrentammo
- Give a supply of ammo for current weapon..
- titan_hideEnts
- player_debug_print_damage
- When true, print amount and type of all damage received by player to console.
- sv_turbophysics_player
- m_PlayerFog
- m_StuckLast
- m_chestAttachment
- m_headAttachment
- m_leftHandAttachment
- m_rightHandAttachment
- m_physicsSolidMask
- m_zoomViewdriftDebounceEnabled
- m_healResources_remainingHeals
- m_healResources_healRatePerSecond
- m_healResources_nextTickTime
- m_classSettingsScriptRefCount
- m_classSettings
- m_classModsActiveOld
- m_hTriggerSoundscapeList
- m_hTriggerTonemapList
- anglechange
- playerEntityIndex
- CurrentData_LocalPlayer
- m_angEyeAngles
- CurrentData_Player
- m_szNetname
- m_localViewAngles
- lastPlayerView_angle
- lastPlayerView_origin
- lastPlayerView_tickcount
- forceWorldViewAngleUntilTick
- forceWorldViewAngle
- m_upDirWhenLastTouchedGround
- m_afPhysicsFlags
- m_iRespawnFrames
- m_bDuckEnabled
- m_bDropEnabled
- m_flFallVelocityForLandAnims
- m_originalPlayerOrigin
- m_skyCamera
- m_iObserverLastMode
- m_flDeathAnimTime
- m_bitsHUDDamage
- m_hDmgEntity
- m_accumDamageImpulseTime
- m_accumDamageImpulseVel
- m_forwardMove
- m_afButtonForced
- m_afButtonDisabled
- m_communityId
- m_healResources_healSource
- m_healResources_refId
- m_healResources_generation
- m_healResources_totalHeals
- m_playerWeaponSwitchOnEquipIsDisabled
- m_wantedToMatchmake
- m_bPredictionEnabled
- m_bPredictWeapons
- m_bLagCompensation
- m_prevSideMove
- m_prevForwardMove
- m_sideMove
- m_pCurrentCommand
- m_activeViewmodelModifiersChanged
- m_gameStats
- m_iPlayerLocked
- m_iConnected
- m_iUpdateTime
- m_fGameHUDInitialized
- m_predictedTriggers
- m_touchingSlipTriggers
- m_lastRunPlayerAnimationTime
- m_playAnimationEntityBlockerDucking
- m_playAnimationEntityBlockerCanTeleport
- m_playAnimationEntityBlocker
- m_wallHangStartTime
- m_animLastUpdateTime
- m_Commands
- m_preNoClipPhysicsFlags
- m_iSuicideCustomKillFlags
- m_fNextSuicideTime
- m_bHasVPhysicsCollision
- m_vphysicsCollisionState
- m_observerModeToggleEnabled
- m_isValidChaseObserverTarget
- m_fInitHUD
- m_bPhysicsWasFrozen
- m_bTouchedPhysObject
- m_vecSmoothedVelocity
- m_oldOrigin
- m_pShadowCrouch
- m_pShadowStand
- m_pPhysicsController
- m_gameMovementUtil
- m_szNetworkIDString
- m_nBodyPitchPoseParam
- m_preMoveThinkAbsOrigin
- m_prevAbsOrigin
- m_vNewVPhysicsWishVel
- m_vNewVPhysicsVelocity
- m_hLastSpawnPoint
- m_hReservedSpawnPoint
- m_viewConeRelativeAngleMax
- m_viewConeRelativeAngleMin
- m_viewConeSpecific
- m_viewConeSpecificEnabled
- m_lastViewConeParityTick
- m_bSinglePlayerGameEnding
- m_needStuckCheck
- m_nNumCrateHudHints
- m_primedSound3p
- m_primedSound1p
- m_lastFinishSound3p
- m_lastFinishSound1p
- m_lastBodySound3p
- m_lastBodySound1p
- m_vNewVPhysicsPosition
- m_lastActiveTime
- m_hPlayerViewEntity
- m_bPlayerUnderwater
- m_bGamePaused
- m_totalExtraClientCmdTimeAttempted
- m_joinFrameTime
- m_totalFrameTime
- m_iBalanceScore
- m_flLastForcedChangeTeamTime
- m_connectedForDurationCallback_duration
- m_fullyConnectedTime
- m_flConnectionTime
- m_flCapPointScoreRate
- m_flAreaCaptureScoreAccumulator
- m_pPlayerAISquad
- m_pushHistoryEntryIndex
- m_pushHistory
- m_lastSimulateTime
- m_latestCommandQueued
- m_latestCommandRun
- m_pilotClassActivityModifierInitialized
- m_vWorldSpaceCenterHolder
- m_PlayerAnimState
- m_smartAmmoPrevTarget
- m_smartAmmoNextTarget
- m_lungeStartPositionOffset_notLagCompensated
- m_lastDeathInfo
- m_bIsFullyConnected
- sentHUDScriptChecksum
- m_stuckCharacter
- m_autoKickDisabled
- m_extraWeaponModNameCount
- m_extraWeaponModNamesArray
- m_extraWeaponModNames
- m_delayedFlinchEventCount
- m_delayedFlinchEvents
- m_smartAmmoRemoveFromTargetList
- m_smartAmmoPendingHighestLocksOnMeEntities
- m_smartAmmoPendingHighestLocksOnMeFractionValues
- The player entity.
- m_bodyModelOverride
- m_hasValidTraceToKnockBackEyePosition
- m_forceWeaponReload
- PlayerTransitionCompleteThink
- ObstaclePushawayThink
- PlayerDeathThink
- m_predictableServerEventAcked
- Get the player's predicted first person proxy
- Get the player's first person proxy
- Script_IsFreeSpace
- IsFreeSpace
- Returns true if the player will not be stuck if teleported to given position.
- ScriptIsPlayerNoclipping
- IsNoclipping
- Returns true if the player is in noclip mode.
- m_prevTrackedState
- m_trackedState
- m_lastCommandCountWarnTime
- m_predictingEntCount
- m_predictingEnts
- m_pushedThisSnapshotAccum
- m_pushedThisFrame
- m_baseVelocityLastServerTime
- m_predictableServerEventCount
- m_predictableServerEvents
- m_sendInputCallbacks
- m_sendMovementCallbacks
- m_animRecordButtons
- m_animRecordFile
- m_recordingAnim
- m_prevTrackedStatePos
- Sets camera max yaw when tracking entity.
- SetTrackEntityMinYaw
- Sets camera min yaw when tracking entity.
- SetTrackEntityDistanceMode
- "scriptOffset", "scriptOffsetClientOnly" or "convar". Selects whether it uses the old method: distance set by convars c_maxdistance and cam_idealdist, or uses the new offset set by SetTrackEntityOffset.
- GetTrackEntityYawLookMode
- Gets what the yaw axis does. "orbit": right stick orbits around the entity. "freelook": right stick rotates the camera in place
- SetTrackEntityYawLookMode
- Gets camera max yaw when tracking entity.
- GetTrackEntityMinYaw
- Gets camera min yaw when tracking entity.
- SetTrackEntityMaxPitch
- Sets camera max pitch when tracking entity.
- SetTrackEntityMinPitch
- Sets camera min pitch when tracking entity.
- SetTrackEntityMaxYaw
- SetTrackEntityBlendTimes
- Sets the blend times used for blending to a tracked ent (or third-person ent).
- GetThirdPersonEntity
- GetTrackEntity
- Gets the current entity to be viewed by this player in third person.
- ScriptSetThirdPersonEntity
- SetTrackEntity
- Sets an entity to be viewed by this player in third person.
- Sets what the yaw axis does. "orbit": right stick orbits around the entity. "freelook": right stick rotates the camera in place
- GetTrackEntityShouldViewAnglesFollowTrackedEntity
- SetTrackEntityShouldViewAnglesFollowTrackedEntity
- If set to true, when we have a third person track entity, camera angles are clamped based off of the third person entity's angles
- GetTrackEntityPitchLookMode
- Gets what the pitch axis does. "orbit": right stick orbits around the entity. "freelook": right stick rotates the camera in place
- SetTrackEntityPitchLookMode
- Sets what the pitch axis does. "orbit": right stick orbits around the entity. "freelook": right stick rotates the camera in place
- GetTrackEntityLookaheadMaxAngle
- GetTrackEntityLookaheadUpperEntSpeed
- GetTrackEntityLookaheadLowerEntSpeed
- SetTrackEntityLookaheadLerpToCenterRate
- To smooth things out, the camera angle lags behind the 'ideal' lookahead angle. This is the interpolation speed when turning back toward center from looking ahead.
- SetTrackEntityLookaheadLerpAheadRate
- To smooth things out, the camera angle lags behind the 'ideal' lookahead angle. This is the interpolation speed when turning to look ahead.
- SetTrackEntityLookaheadMaxAngle
- Start disembarking from cockpit.
- ScriptNotifyDidDamage
- NotifyDidDamage
- Inform clients that they've damaged another player or entity.
- SetTrackEntityPushedInByGeo
- If true, the camera tries to back up from the entity until it hits geo or reaches its desired position. If false, geo is ignored. Enabled by default.
- GetTrackEntityLookaheadLerpToCenterRate
- GetTrackEntityLookaheadLerpAheadRate
- Sets rate at which the camera rotates back to center when player isn't looking around.
- ClearTrackEntitySettings
- Resets track entity settings to the defaults.
- GetTrackEntityMaxPitch
- Gets camera max pitch when tracking entity.
- GetTrackEntityMinPitch
- Gets camera min pitch when tracking entity.
- GetTrackEntityMaxYaw
- The maximum angle the camera can turn to look ahead.
- SetTrackEntityLookaheadUpperEntSpeed
- The tracked ent speed at which the camera has maximum look ahead.
- SetTrackEntityLookaheadLowerEntSpeed
- The tracked ent speed above which the camera begins to look ahead.
- GetTrackEntitySpringViewToCenterRate
- Gets rate at which the camera rotates back to center when player isn't looking around.
- SetTrackEntitySpringViewToCenterRate
- SnapEyeAngles
- Snaps the player's eye angles to the given angles
- Script_GetHighSpeedViewmodelAnims
- Sets whether this player is using "fast" viewmodel animations
- Script_SetHighSpeedViewmodelAnims
- Sets whether this player should use "fast" viewmodel animations
- HasEntitlement
- Check if player has an entitlement
- Script_SetFeetAngles
- SetFeetAngles
- Smoothly sets the player's feet to the given angles (without affecting the player's view angle)
- SnapEyesToFeet
- Snaps the player's eyes to the direction of their feet
- SnapFeetToEyes
- Snaps the player's feet to the direction they are looking
- Script_SnapEyeAngles
- Clear out the active hot drop impact.
- SetHotDropImpactDelay
- Time in seconds until hot drop impact.
- CockpitStartBoot
- Start cockpit boot up.
- CockpitStartEject
- Start ejecting from cockpit.
- CockpitStartDisembark
- Gets the player's value for the given game stat. Stat indices start with PGS, such as PGS_KILLS. Call with -1 for list of valid values. (stat index)
- Script_AddToPlayerGameStat
- AddToPlayerGameStat
- Adds to the player's value for the given game stat. Stat indices start with PGS, such as PGS_KILLS.
- Script_SetPlayerGameStat
- SetPlayerGameStat
- Sets the player's value for the given game stat. Stat indices start with PGS, such as PGS_KILLS.
- ClearHotDropImpactTime
- Remove all the player's items
- Script_GiveWeapon_NoDeploy
- GiveWeapon_NoDeploy
- Script_AmmoPool_SetCapacity
- AmmoPool_SetCapacity
- Set the capacity of the ammo pool
- Script_AmmoPool_SetCount
- AmmoPool_SetCount
- Adds a mod item to the inventory. Use empty weapon name for universal mods.
- ScriptIsBuddhaMode
- IsBuddhaMode
- Is player in Buddha mode.
- ScriptIsGodMode
- Is player in god mode.
- RemoveAllItems
- SetPetTitanMode
- Get the players pet titan mode
- Script_SetPetTitan
- SetPetTitan
- Get the players pet titan
- Script_SnapFeetAngles
- SnapFeetAngles
- Snaps the player's feet to the given angles (without affecting the player's view angle)
- Set the ammo count of the ammo pool
- Get the ammo count of the ammo pool
- Script_SetHardpointEntity
- SetHardpointEntity
- Get the players hardpoint entity
- SetNextTitanRespawnAvailable
- IgnoreEntityForMovementUntilNotTouching
- Script_SetPetTitanMode
- ScriptForceUseEntity
- ForceUseEntity
- Forces a user to use an entity. Does not do any validity check
- ClearInventoryIsOpen
- Tell code the player's inventory screen was closed
- SetInventoryIsOpen
- Tell code the player's inventory screen was opened
- Script_ConsumableInventory_Set
- PlayerCone_SetSpecific
- Directly specify center of view-limiting cone.
- Script_PlayerCone_FromAnim
- PlayerCone_FromAnim
- Player view-limiting cone provided by scriptanim.
- Script_PlayerCone_Disable
- PlayerCone_Disable
- Disable the player view-limiting cone.
- Script_ModInventory_Set
- ModInventory_Set
- Sets the mod inventory.
- Script_ModInventory_Remove
- ModInventory_Remove
- Removes a mod item in a slot of the inventory.
- Script_ModInventory_Add
- ModInventory_Add
- ConsumableInventory_Set
- Sets the consumable inventory.
- Script_ConsumableInventory_Remove
- ConsumableInventory_Remove
- Removes a consumable item in a slot of the inventory.
- Script_ConsumableInventory_Add
- ConsumableInventory_Add
- Adds a consumable item to the inventory.
- ViewOffsetEntity_Clear
- Clear view offset entity for first-person animation.
- ScriptUnhidePlayer
- UnhidePlayer
- Undoes the effects of .HidePlayer()
- ScriptHidePlayer
- HidePlayer
- Hides the player.
- Sets the name of the attachment the camera will follow instead of the default ("CAMERA")
- AnimViewEntity_Clear
- Clear view entity for first-person animation.
- Script_AnimViewEntity_SetEntity
- AnimViewEntity_SetEntity
- Set view entity for first-person animation.
- Sets the lerp-out duration for the view offset entity. Setting the entity resets the time to zero, so call this after setting the view entity.
- Sets the lerp-in duration for the view offset entity. Setting the entity resets the time to zero, so call this after setting the view entity.
- Set the maximum yaw of the player view-limiting cone.
- Script_PlayerCone_SetMinYaw
- PlayerCone_SetMinYaw
- Set the minimum yaw of the player view-limiting cone.
- Script_PlayerCone_SetLerpTime
- PlayerCone_SetLerpTime
- Set the number of seconds to lerp out a 180 degree error into the player view-limiting cone.
- Script_PlayerCone_SetSpecific
- Script_PlayerCone_SetMaxPitch
- PlayerCone_SetMaxPitch
- Set the maximum pitch of the player view-limiting cone.
- Script_PlayerCone_SetMinPitch
- PlayerCone_SetMinPitch
- Set the minimum pitch of the player view-limiting cone.
- Script_PlayerCone_SetMaxYaw
- PlayerCone_SetMaxYaw
- SetSuitGrapplePower
- Sets the percentage of "grapple power" remaining (100 = max)
- Script_SetSuitJumpPower
- SetSuitJumpPower
- Sets the percentage of "suit jump power" remaining (used for double jump) (100 = max)
- Script_SetSuitPower
- SetSuitPower
- Sets the percentage of "suit power" remaining (used for sprint, etc) (100 = max)
- Script_CreateAnimatedPlayerDecoy
- CreateAnimatedPlayerDecoy
- Creates a decoy that plays an animation
- Script_CreatePlayerDecoy
- CreatePlayerDecoy
- asset settingsName, asset modelName, int skin, int camo, float stickPercentToRun, bool hasMovement
- Creates a decoy of this player
- Script_SetSuitGrapplePower
- AnimViewEntity_SetLerpInTime
- Sets the lerp-in duration for the anim view entity. Setting the entity resets the time to zero, so call this after setting the view entity.
- AnimViewEntity_DrawPlayer
- AnimViewEntity_EnableThirdPersonCameraVisibilityChecks
- Make the third person camera try to slide around collision rather than going right through it. And also change camera attachments to get a better view.
- Script_AnimViewEntity_SetThirdPersonCameraAttachments
- AnimViewEntity_SetThirdPersonCameraAttachments
- array < string >
- Gets the percentage of "grapple power" remaining (100 = max)
- Gets the percentage of "suit jump power" remaining (used for double jump) (100 = max)
- Gets the percentage of "suit power" remaining (used for sprint, etc) (100 = max)
- Script_SetDodgePower
- Server_SetDodgePower
- Sets the power of the suit to whatever value you want (100 = max).
- AnimViewEntity_SetLerpOutTime
- Sets the lerp-out duration for the anim view entity. Setting the entity resets the time to zero, so call this after setting the view entity.
- Gets the code name of this player's party
- Returns the size of the party this player was in when they connected
- Script_GetOriginOutOfTraversal
- GetOriginOutOfTraversal
- Returns the player's origin, or, if the player is traversing / mantling, returns a safe nearby position that is not in solid.
- Script_ClearTraverse
- ClearTraverse
- Ends traversals such as mantle. Moves the player to the nearest nonsolid location.
- Sets the current player's character and char data so that it is visible to others
- Script_ViewPunch
- Punch the players view from the specified origin. Takes arguments: origin, softAmount, hardAmount, randomBoost
- Script_GetViewPunchSqrd
- GetViewPunchSqrd
- Get the players current viewpunch amount, squared
- GetPartyRoomName
- IsPredicting
- Returns whether this player has prediction enabled.
- GetMantlingEndPosition
- Returns the position the player is going to finish mantling.
- Script_CreateTargetedPlayerDecoy
- CreateTargetedPlayerDecoy
- vector targetPos, asset settingsName, asset modelName, int skin, int camo
- Creates a decoy that moves to a location
- Player_EndFreefallAnticipate
- End anticipating freefalling
- Player_BeginFreefallAnticipate
- Begin anticipating freefalling
- Player_EndFreefall
- End freefalling
- Player_BeginFreefall
- Begin freefalling
- GetPlayerIndex
- Return player's index number (which is entindex() -1 )
- SetViewIndex
- Set the view entity to index from GetViewIndexForEntity.
- ScriptClearViewEntity
- ClearViewEntity
- Clear view entity.
- ScriptSetViewEntity
- SetThirdPersonModeOff
- ScriptSetThirdPersonModeOn
- SetThirdPersonModeOn
- ScriptUnfreezeControlsOnServer
- UnfreezeControlsOnServer
- ScriptFreezeControlsOnServer
- FreezeControlsOnServer
- Makes player controls not affect movement, etc.
- SetPlayerSettingsWithMods
- asset settingsAsset, array< string > mods
- Sets the class of the player with given mods applied
- SetClass_Script
- Code_SetPlayerSettings
- Sets the current player class
- SetPlayerCharData
- int, array< int >
- SetViewEntity
- Set player's view entity.
- What general subclass is the player (wallrun/boost)
- SetRequestedClass
- SetPlayerRequestedSettings
- asset requestedClass
- Sets the requested player class
- SetPlayerSettingsWithMods_Script
- UnlockWeaponChange
- Allows weapon changes.
- ScriptLockWeaponChange
- LockWeaponChange
- Disallows weapon changes.
- ScriptEnableAutoReloadNoAmmo
- EnableAutoReloadNoAmmo
- lets the player auto reload on no ammo
- MovementDisable
- Disable player movement
- MovementEnable
- Enable player movement
- ScriptIsWeaponChangeLocked
- IsWeaponChangeLocked
- Query the weapon change allowed state.
- ScriptUnlockWeaponChange
- ScriptTurnLowHealthEffectsOff
- TurnLowHealthEffectsOff
- Makes the Black and white screen on low health enabled
- ScriptSetThirdPersonShoulderModeOff
- SetThirdPersonShoulderModeOff
- ScriptSetThirdPersonShoulderModeOn
- SetThirdPersonShoulderModeOn
- ScriptSetThirdPersonModeOff
- ScriptDisableAutoReloadNoAmmo
- DisableAutoReloadNoAmmo
- stops the player from auto reloading on no ammo
- ScriptSetBleedoutState
- SetBleedoutState
- ScriptTurnLowHealthEffectsOn
- TurnLowHealthEffectsOn
- Stops the Black and white screen on low health from happening
- DisableAllIDLightsFriendly
- Script_EnableAllIDLightsFriendly
- EnableAllIDLightsFriendly
- Script_EnableWeaponDestroyNoAmmo
- EnableWeaponDestroyNoAmmo
- Script_PreventWeaponDestroyNoAmmo
- PreventWeaponDestroyNoAmmo
- Script_ForceMPAimassist
- DisableVelocityShakeAlwaysOn
- Script_EnableVelocityShakeAlwaysOn
- EnableVelocityShakeAlwaysOn
- Script_EnableMantle
- EnableMantle
- Script_DisableMantle
- DisableMantle
- Script_DisableAllIDLightsFriendly
- Server_IsOffhandWeaponsDisabled
- Returns true if the disable offhand weapons flag is on.
- Script_TurnOffhandWeaponsDisabledOff
- Server_TurnOffhandWeaponsDisabledOff
- Turns the disable offhand weapons flag off.
- Script_TurnOffhandWeaponsDisabledOn
- Server_TurnOffhandWeaponsDisabledOn
- Turns the disable offhand weapons flag on.
- ForceMPAimassist
- Script_TurnDodgeDisabledOff
- Server_TurnDodgeDisabledOff
- Turns the diable dodge flag off.
- Script_TurnDodgeDisabledOn
- Server_TurnDodgeDisabledOn
- Turns the disable dodge flag on.
- Script_IsOffhandWeaponsDisabled
- SetObserverTarget
- Set target entity for player's observer mode
- ScriptStopObserverMode
- StopObserverMode
- Clears observer mode to OBS_MODE_NONE.
- ScriptStartObserverMode
- StartObserverMode
- Put player into the given observer mode
- SetObserverModeStaticPosition
- Sets the position that this player will use when they are in OBS_MODE_STATIC or OBS_MODE_STATIC_LOCKED
- ScriptGetFirstObserverTarget
- GetFirstObserverTarget
- Gets the first target entity in the cycle for player's observer mode
- ScriptGetObserverTarget
- Gets the target entity for player's observer mode
- ScriptSetObserverTarget
- Clears a spawn point reservation.
- ScriptReserveSpawnPoint
- ReserveSpawnPoint
- Reserves a spawn point for a player.
- ScriptRespawnPlayer
- Code_RespawnPlayer
- Respawns the player.
- Script_DisableVelocityShakeAlwaysOn
- Returns the player's observer mode. OBS_MODE_NONE if they are not observing
- Returns if player is a fake player for replays
- ScriptSetLastSpawnPoint
- SetLastSpawnPoint
- Sets the last spawn point used by the player.
- ScriptClearSpawnPoint
- ClearSpawnPoint
- Sets how long it takes to lunge to the target. Default is 0.5 seconds.
- Have the player lerp towards the given target as they wind up for their attack
- QueueMeleeAttack
- Queue a melee attack (useful for dev)
- Let script query whether a melee attack is currently in progress
- GetPlayerPlatformName
- Get the player's platform name.
- GetPlayerMachineName
- ScriptSetStaggering
- SetStaggering
- Set this entity to use staggered walk and run animations
- ConsumeDoubleJump
- Makes the player unable to double jump until they touch the ground again.
- TouchGround
- Force things (like superjump and wallrunning) to reset as if the player touched ground.
- Sets the maximum speed the player can end lunging with. Defaults to 0.
- Set true to allow player to switch between first and third person. False to disallow.
- ScriptSetIsValidChaseObserverTarget
- SetIsValidChaseObserverTarget
- Sets whether this player is a valid observer target for other players who are using OBS_MODE_CHASE
- ScriptSetObserverModeStaticAngles
- SetObserverModeStaticAngles
- Sets the angles that this player will use when they are in OBS_MODE_STATIC or OBS_MODE_STATIC_LOCKED
- ScriptSetObserverModeStaticPosition
- GetPlayerNameOriginal
- UseButtonPressed
- Returns whether player has use button pressed
- StopObservingPlayerInFirstPerson
- Stop observing another player in first person.
- StartObservingPlayerInFirstPerson
- Start using another player for you first person view.
- SetPlayerCanToggleObserverMode
- Zipline_TryUse
- Try use the closest zipline, if there is one available. Returns true on success.
- Kills the player (without leaving a corpse)
- Script_DoesPlayerWantToMatchmake
- WantsMatchmaking
- Returns true if the player wants to be actively matchmaking
- Script_SetDodgePowerDelayScale
- Sets the titan soul of the titan this player is rodeoing
- Script_SetSkyCamera
- SetSkyCamera
- Set the skycamera entity that this player should use.
- Zipline_Disallow
- Zipline_Allow
- Zipline_Stop
- Forces the player to detach from their zipline
- Script_SetMoveSpeedScale
- Scales the movement speed of the player
- Script_ClearAnimNearZ
- ClearAnimNearZ
- Resets the near Z to default when playing scripted animations
- Script_SetAnimNearZ
- SetAnimNearZ
- Sets the near Z to use when playing scripted animations
- SetDodgePowerDelayScale
- Scales the dodge power delay of the player
- Script_SetPowerRegenRateScale
- SetPowerRegenRateScale
- Scales the power regen rate of the player (e.g. for dodge use)
- Script_SetAccelerationScale
- SetAccelerationScale
- Scales the movement acceleration of the player
- SetPredictionEnabled
- Allow enabling and disable prediction...useful for death cam.
- SetIsReplayRoundWinning
- Sets a bool that is sent to the client. Call after calling SetKillReplayDelay(). The value clears to false on start/end of any replay. Read on the client with IsReplayRoundWinning().
- Script_SetKillReplayInflictorEHandle
- SetKillReplayInflictorEHandle
- int encodedEHandle
- Script_GetMMDbgFlags
- GetMMDbgFlags
- Get debug flags that clients have set on themselves.
- Script_GetSkill
- Script_GetHardware
- Script_GetPlatformUID
- Script_GetUID
- Sets the player's delay for kill replay (starts/ends kill replay)
- GetReplayDelay
- Gets the player's replay delay
- Script_SetSyncedEntity
- SetSyncedEntity
- Sets an entity that should be time-aligned with the player
- Script_SetTitanSoulBeingRodeoed
- SetTitanSoulBeingRodeoed
- SetKillReplayVictim
- Who was killed. Used for non-player killers, to aim the camera toward the victim. It is cleared automatically by code when a replay ends (when replay delay is set to 0).
- ClearReplayDelay
- Clear's the player's delay for replay, whether kill or spectator
- SetSpecReplayDelay
- Sets the player's delay for 1st person spectator (starts/ends spectator replay)
- SetKillReplayDelay
- float delay, bool forceThirdPerson
- Set index that client script can use for objective info
- SetForcedDialogueOnly
- RemovePassive
- GivePassive
- SetCinematicEventFlags
- SetTitanBubbleShieldTime
- SetTitanBuildTime
- Script_GetGamePacketLoss
- Call when XP changes to refresh code XP value
- SetVoicePackIndex
- Set index that client script can use for voice pack info
- SetObjectiveEndTime
- Set time when the object will expire
- SetObjectiveEntity
- Set entity that client script can use for objectives
- SetObjectiveIndex
- Script_GetLatency
- GetLatency
- Gets the duration of the most recent network round trip to the player
- Script_SetActiveBurnCardIndex
- Code_SetActiveBurnCardIndex
- SetPersistentVar
- "variableName", newVal
- GetGamePacketLoss
- Gets the fraction of packets the player has dropped
- Script_GetGameMaxLatency
- GetGameMaxLatency
- Gets the maximum latency of the player's connection
- Script_GetGameAverageLatency
- GetGameAverageLatency
- Gets the average latency of the player's connection
- ScriptSetExtraWeaponMods
- SetExtraWeaponMods
- ["modName4", "modname1", ...]
- ScriptGetExtraWeaponMods
- GetExtraWeaponMods
- Gets the player's faction
- GetCommunityId
- Script_TrueTeamSwitch
- TrueTeamSwitch
- UserWasGivenTwitchPrimeRewards
- Go tell Twitch that this user has received their reward
- HasTwitchPrimeRewards
- Returns true if this player has a unclaimed Twitch Prime rewards
- ResetIdleTimer
- Marks the player as active to prevent being kicked for no activity
- Script_RankedChanged
- RankedChanged
- Call when rank-related persistence variables are changed
- Script_GenChanged
- GenChanged
- Call when generation changes to refresh code GEN value
- Script_XPChanged
- Gets the player's current community id
- GetCommunityClanTag
- Gets the player's current community clan tag
- Gets the player's current community name
- Adds XP to player
- Gets the player's XP rate
- UnforceSlide
- ForceSlide
- Forces the player to crouch and slide
- UnforceCrouch
- Lets the player stand again
- ForceCrouch
- Forces the player to crouch
- GetCrouchingHullMax
- Anim_StopGesture
- Stop gesture from playing
- Anim_PlayGesture
- Plays the named activity animation as a gesture
- UnforceStand
- Lets the player crouch again
- ForceStand
- Blocks the player from crouching
- Returns the view height when crouching
- GetStandingViewHeight
- Returns the view height when standing
- Script_GetTimeSinceLoadStart
- GetTimeSinceLoadStart
- Gets the time since we first heard from this player this game. Real time; not affected by timescale.
- Script_GetIdleTime
- GetIdleTime
- Returns the max hull vector when crouching
- GetCrouchingHullMin
- Returns the min hull vector when crouching
- GetStandingHullMax
- Returns the max hull vector when standing
- GetStandingHullMin
- Returns the min hull vector when standing
- GetCrouchingViewHeight
- Sets the ground friction scale for the player. Default is 1.0.
- GetGroundFrictionScale
- Gets the ground friction scale for the player.
- Script_StopRecordingAnimation
- StopRecordingAnimation
- Ends recording the player's animation for playback later.
- Script_StartRecordingAnimation
- StartRecordingAnimation
- Player eye angles are based off their move parent's angles.
- EnableWorldSpacePlayerEyeAngles
- Player eye angles remain independent of their move parent's angles.
- SetWallrunFrictionScale
- Sets the wallrun friction scale for the player. Default is 1.0.
- GetWallrunFrictionScale
- Gets the wallrun friction scale for the player.
- SetGroundFrictionScale
- SetSendMovementCallbacks
- Sets if movement callbacks are being dispatched for the player.
- GetSendMovementCallbacks
- Returns if movement callbacks are being dispatched for the player.
- Returns true if the player is currently using the jetpack
- SetPilotClassIndex
- Set the players pilot class index.
- Begins recording the player's animation for playback later.
- Indicates if the specified input command was released this frame. May be inaccurate as the server does not update as often as the client.
- Indicates if the specified input command was pressed this frame. May be inaccurate as the server does not update as often as the client.
- Indicates if the specified input command is being pressed. May be inaccurate as the server does not update as often as the client.
- SetSendInputCallbacks
- Sets if input callbacks are being dispatched for the player.
- GetSendInputCallbacks
- Returns if input callbacks are being dispatched for the player.
- SetPlayerNetEnt
- Sets an entity network variable on the player (see RegisterNetworkedVariable)
- Script_SetPlayerNetTime
- SetPlayerNetTime
- Sets a time (float) network variable on the player (see RegisterNetworkedVariable)
- Script_SetPlayerNetFloatOverTime
- SetPlayerNetFloatOverTime
- Changes a float network variable on the player gradually over time from its current value to the specified new value (see RegisterNetworkedVariable)
- Forces the autosprint setting to "off"
- ForceAutoSprintOn
- Forces the autosprint setting to "on"
- Player_GetWorldViewAngles
- Returns eye direction of the 3p player
- RequestCallbackWhenPlayerHasBeenConnectedForDuration
- ( duration ). Requests CodeCallback_PlayerHasBeenConnectedForDuration() to be called once duration has elapsed since fully connected, or immediately if that amount of time has already elapsed. If there was a previous request that had not yet called the callback, this call will cancel the previous request and set up a new one.
- Script_SetPlayerNetEnt
- Sets a bool network variable on the player (see RegisterNetworkedVariable)
- SetCallSignStyle
- SetCallSign
- SetCallingCard
- Sets the calling card of the current player on stryder
- IsWorldSpacePlayerEyeAngles
- Returns true if the player eye angles are independent of their move parent's angles.
- DisableWorldSpacePlayerEyeAngles
- Script_SetPlayerNetFloat
- SetPlayerNetFloat
- Sets a float network variable on the player (see RegisterNetworkedVariable)
- Script_SetPlayerNetInt
- SetPlayerNetInt
- Sets an int network variable on the player (see RegisterNetworkedVariable)
- Script_SetPlayerNetBool
- SetPlayerNetBool
- Script_GetIdealDataCenter
- GetIdealDataCenter
- Gets the player's ideal data center according to ping tests
- Script_GetIPString
- GetIPString
- Gets the player's IP address as a string
- Script_GetPlayerStateStats
- GetPlayerStateStats
- GetSPLastMission
- Script_GetSPStartPoint
- GetSPStartPoint
- Script_GetSPDifficulty
- GetSPDifficulty
- Script_GetPreferredDataCenter
- GetPreferredDataCenter
- Gets the player's prefered data center
- Script_JumpedOffRodeo
- JumpedOffRodeo
- Used to prevent very specific cases of jumping
- GetAutoSprintSetting
- Returns user's autosprint setting
- UnforceAutoSprint
- Returns to user-specified autosprint setting
- ForceAutoSprintOff
- table<string,int>
- Gets a table of time and distance stats for different player states
- Script_GetPINAdditionalData
- GetPINAdditionalData
- Gets a table of additional telemetry data sent by code functions for a player.
- IsConnectionWiFi
- GetMinDatacenterPacketLoss
- GetPINSessionId
- Sets the armor type
- Script_GetSurvivalHelmetType
- GetSurvivalHelmetType
- Gets the helmet type
- Script_GetSurvivalArmorType
- GetSurvivalArmorType
- Gets the armor type
- Script_SetMinimapZoomScale
- Script_ForceWeaponReload
- ForceWeaponReload
- Force reload of the currently equipped weapon.
- Script_SetSurvivalHelmetType
- SetSurvivalHelmetType
- Sets the helmet type
- Script_SetSurvivalArmorType
- SetSurvivalArmorType
- GetSPTitanLoadoutsSelected
- Script_GetSPTitanLoadoutsUsed
- GetSPTitanLoadoutsUsed
- Script_GetSPHighestDifficultyCompleted
- GetSPHighestDifficultyCompleted
- Script_GetSPUnlockedMission
- GetSPUnlockedMission
- Script_GetSPLastMission
- SetMinimapZoomScale
- Takes target scale and amount of time to lerp between old scale and new scale. Pass 0 as lerp time to instantly snap minimap zoom
- Script_GetMinimapZoomScale
- GetMinimapZoomScale
- Gets the scale of the minimap (for this player only)
- Script_GetSPTitanLoadoutCurrent
- GetSPTitanLoadoutCurrent
- Script_GetSPTitanLoadoutsSelected
- You can't observe a player that is observing another player.
- You can't observe your own player.
- You can only observe players in first person.
- Target isn't valid.
- body_pitch
- %f: Player %s at [%0.2f %0.2f %0.2f] took %f damage from %s, type %s
- On first sim, how close to curtime do we set the player's m_lastUCmdSimulationTime
- sv_clockcorrection_msecs
- The server tries to keep each player's m_nTickBase within this many msecs of the server absolute tickcount
- sv_clockcorrection
- Whether to try to correct client's tickcount if they are ahead of the server
- requestBestObserverTargetFromScript
- If set to false, code will no longer call CodeCallback_GetBestObserverTarget to get the best observer target.
- observer_mode_check_same_team
- SetArmsModelOverride
- asset armsModel
- Set override for player arms model to be used instead of the value from player settings. Set to "" to use the model from player settings.
- Zipline_SetBeginStation
- ScriptDisablePrediction
- DisablePrediction
- ScriptEnablePrediction
- EnablePrediction
- Weapon: %s
- Player.Death
- Player.FallGib
- SetBodyModelOverride
- asset bodyModel
- Set override for player body model to be used instead of the value from player settings. Set to "" to use the model from player settings.
- node_viewer_human
- node_viewer_large
- node_viewer_fly
- weapon_cubemap
- NPC_human_grunt
- slime_splash_03
- slime_splash_02
- The ease-in and ease-out times add up to more than the total blend duration
- Blend times must be nonnegative.
- CodeCallback_WeaponLoadoutPickup
- ordnancePickupSound
- player_ordinance_pickup
- weaponAmmoPickupSound
- player.ammoPickup
- sv_usercmd_fairness
- sv_threaded_post_process_players
- sv_printClockTiming
- sv_printClockCorrections
- Should we print when we are adjust player's simulation time?
- sv_shiftPlayerSimTimeBackwards
- If a player is sending us commands that would get ahead of the server, do we rewind time to allow it
- sv_playerSimTimeBuffer
- slime_splash_01
- grapple_hook
- info_player_start
- info_player_deathmatch
- multiplayer_animstate_once_per_frame_on_server
- xc_crouch_debounce
- sv_optimizeDuplicateUserCmds
- sv_usercmd_fairness_dediOnly
- %s: Invalid inventory slot specified: %d
- CPlayer::Script_ModInventory_Remove
- %s: Attempted to add different mods to the same slot: Slot: %d, Mod: %s, Weapon: %s
- %s: Invalid mod name specified: %s
- %s: Invalid mod name: %s for weapon: %s
- %s: Couldn't find weapon info for classname '%s'.
- %s: Invalid inventory slot specified: %d. Slot range is 0-%d
- CPlayer::Script_ModInventory_Add
- %s: Inventory slots used more than once: Slot %d
- %s: Invalid item count specified: %d
- %s: Invalid weapon name specified: %s
- %s: Slot index of %d is out of bounds. Max slots are %d.
- %s: Only ModInventoryItem structs are valid in this array.
- CPlayer::Script_ModInventory_Set
- %s: Attempted to remove %d items from slot with %d count.
- %s: Remove count must be more than 0. Input was: %d
- AmmoPool_SetCount: Cannot set a negative ammo pool count.
- AmmoPool_SetCount: Invalid ammo pool type %d.
- NotifyDidDamage: invalid entity specified
- AnimViewEntity_SetEntity(): entity must be a CBaseAnimating
- AnimViewEntity_SetEntity(): invalid entity specified
- Invalid mode. Valid modes: scriptOffset, convar.
- Invalid mode. Valid modes: freelook, orbit.
- This player is not holding weapon %s
- TakeNormalWeaponByIndexNow: Invalid normal weapon index [%d]. Range is [0, %d]
- GiveExistingWeapon: player does not have room in inventory for weapon '%s'
- SetNextTitanRespawnAvailable called with an infinite value.
- SetPetTitan: Pet is not an NPC
- AmmoPool_SetCapacity: capacity (%d) exceeded PLAYER_AMMO_POOL_CAPACITY_BITS
- AmmoPool_SetCapacity: Cannot set a negative ammo pool capacity.
- AmmoPool_SetCount: Cannot set ammo pool count more than its capacity.
- invalid entity specified
- Cannot set a player as a view player if not watching a replay.
- ModifySpeed
- InputSpeedMod
- player_speedmod
- CMovementSpeedMod
- Cannot enter OBS_MODE_IN_EYE without being in a replay.
- Cannot enter observer mode while parented. %s (class %s, model %s) is still parented to %s (class %s, model %s).
- Cannot start a static observer mode until the static position/angles have been initialized. See SetObserverModeStaticPosition
- Invalid mode %d specified
- Player is already alive.
- Stat index %i is invalid; see console for list of valid values
- Stat %i (%s) is boolean; cannot add or subtract
- Stat %i (%s) is read-only
- game_player_manager
- OnPlayerJoin
- %s: Invalid type specified: %d. Only positive integers are accepted.
- %s: Only ConsuableInventoryItem structs are valid in this array.
- CPlayer::Script_ConsumableInventory_Set
- CPlayer::Script_ConsumableInventory_Remove
- %s: Attempted to add different consumables to the same slot: Slot: %d, Type: %d
- CPlayer::Script_ConsumableInventory_Add
- InputReload
- m_HoldTime
- m_loadTime
- player_loadsaved
- CRevertSaved
- Unsupported team %d for player
- OnPlayerSpawn
- Player is already recording animation
- DisableWorldSpacePlayerEyeAngles(): Neither an anim view entity or view offset entity is set.
- EnableWorldSpacePlayerEyeAngles(): Neither an anim view entity or view offset entity is set.
- CatchPatnerNotConnectingThinkContext
- logic_choreographed_scene
- ScriptPlayerDeath
- xp_match_count[%d]
- AnimViewEntity_SetThirdPersonCameraAttachments(): only strings are valid in this array.
- AnimViewEntity_SetThirdPersonCameraAttachments(): attachment '%s' not found.
- AnimViewEntity_SetThirdPersonCameraAttachments(): only up to %d attachments supported.
- AnimViewEntity_SetThirdPersonCameraAttachments(): argument must be an array of attachment names.
- AnimViewEntity_SetThirdPersonCameraAttachments(): no anim view entity is currently set.
- Player is not recording animation; nothing to stop
- Can't record player animations: too many animation recordings loaded
- %s charIdx < 0
- Invalid player settings asset "%s"
- Invalid player settings asset "%s" (doesn't match "settings/*.rpak")
- Anim near Z of %g out of range [0,16]
- Bad angles %s
- Bad position %s
- Entity %s(%d) of class '%s' is not a valid observer target
- xp_match[%d]
- Only strings are valid in this array.
- Array has %d mod names. Code limit is %d.
- Not valid when not in a replay.
- delay (%.2f) can't be negative.
- Entity %s is not a skycamera
- Player class "%s" does not exist
- %s supports a max of %u int values
- PlayFirstPersonAnimation(): No animation given
- PlayFirstPersonAnimation(): Given entity is not a player
- pred_server_events
- PlayParentedFirstAndThirdPersonAnimation(): No parent entity given
- PlayParentedFirstAndThirdPersonAnimation(): Given entity is not a player
- PlayFirstAndThirdPersonAnimation(): No third-person animation given
- PlayFirstAndThirdPersonAnimation(): No first-person animation given
- PlayFirstAndThirdPersonAnimation(): Player should not be parented. Maybe use PlayFirstAndThirdPersonAnimationParented() instead.
- PlayFirstAndThirdPersonAnimation(): Given entity is not a player
- PlayThirdPersonAnimation(): No animation given
- PlayThirdPersonAnimation(): Given entity is not a player
- distColorStr
- halfAngleDeg
- densityScale
- distOffset
- halfDistTop
- halfDistBot
- m_flTransitionStartTime
- fogplayerparams_t
- dirColorStr
- No entity given
- Given entity %s is not a player
- StopPlayingAnimation(): Given player is not currently playing an animation
- StopPlayingAnimation(): Given entity is not a player
- PlayParentedFirstAndThirdPersonAnimation(): No third-person animation given
- PlayParentedFirstAndThirdPersonAnimation(): No first-person animation given
- PlayParentedFirstAndThirdPersonAnimation(): Attachment '%s' not found on entity %s.
- PlayParentedFirstAndThirdPersonAnimation(): Player is already parented to something else (%s).
- fogplayerparamsstate_t
- Invalid bleedout state: %d
- Model name exceeds max len %d. Trying to set body model override for player %s
- Provided model name is not valid. Trying to set arms model override for player %d.
- Model name exceeds max len %d. Trying to set arms model override for player %s
- Provided model name is not valid. Trying to set arms model override for player %s.
- Invalid attachment index given
- Enables player lag compensation
- sv_clampPlayerFrameTime
- player_movement_debug
- Draws player origin changes from player movement code
- m_queuedMeleeAttackAnimEvent
- m_skybox3d
- sv_unlag_debug
- sv_lagpushticks
- Push computed lag compensation amount by this many ticks.
- lagcompensation_debug_ent
- sv_showlagcompensation
- Show lag compensated hitboxes whenever a player is lag compensated.
- sv_maxunlag
- Maximum lag compensation in seconds
- audioparams_t
- useWorldFog
- sky3dparams_t
- CFogParams
- m_pOldSkyCamera
- m_oldForwardMove
- m_vecOverViewpoint
- CPlayerLocalData
- soundscapeIndex
- localSound
- speedfactor
- m_flSpeedFactor
- point_playermoveconstraint
- CPointPlayerMoveConstraint
- InputForceInactive
- InputForceActive
- InputSetOff
- m_vSpotlightTargetPos
- m_bEfficientSpotlight
- m_bSpotlightOn
- CPointSpotlight
- OnConstraintBroken
- m_OnConstraintBroken
- ConstraintThink
- m_hConstrainedPlayers
- m_DegreesPerSecond
- m_TargetFOV
- point_camera
- ResourceThink
- m_nUpdateCounter
- players_updatePingTickInterval
- CLagCompensationManager::StartLagCompensation with NULL CUserCmd!!!
- InputSetOn
- SetOnAndTurnOthersOff
- InputSetOnAndTurnOthersOff
- InputChangeFOV
- ChangeFOVThink
- sprites/light_glow03.vmt
- point_spotlight
- SpotlightThink
- OnLightOff
- ForceUpdate
- template_t
- point_template
- CPointTemplate
- spotlight_end
- %s (%s) at (%g %g %g) has an invalid spotlight width %.1f (max %.1f).
- %s (%s) at (%g %g %g) has an invalid spotlight width <= 0, setting to 10
- %s (%s) at (%g %g %g) has an invalid spotlight length <= 0, setting to 500
- engine/point_spotlight_beam.vmt
- m_flSpotlightCurLength
- SpotlightLength
- m_flSpotlightMaxLength
- m_hSpotlightTarget
- m_hSpotlight
- m_nHaloSprite
- m_vSpotlightDir
- m_vSpotlightCurrentPos
- InputForceUpdate
- InputSetColor
- InputLightOff
- InputLightOn
- SpotlightWidth
- m_flSpotlightGoalWidth
- Template11
- m_iszTemplateEntityNames[10]
- Template10
- m_iszTemplateEntityNames[9]
- Template09
- m_iszTemplateEntityNames[8]
- Template08
- m_iszTemplateEntityNames[7]
- Template15
- m_iszTemplateEntityNames[14]
- Template14
- m_iszTemplateEntityNames[13]
- Template13
- m_iszTemplateEntityNames[12]
- Template12
- m_iszTemplateEntityNames[11]
- Template03
- m_iszTemplateEntityNames[2]
- Template02
- m_iszTemplateEntityNames[1]
- Template01
- m_iszTemplateEntityNames[0]
- matEntityToTemplate
- iTemplateIndex
- Template07
- m_iszTemplateEntityNames[6]
- Template06
- m_iszTemplateEntityNames[5]
- Template05
- m_iszTemplateEntityNames[4]
- Template04
- m_iszTemplateEntityNames[3]
- OnDropPodImpact
- m_pOutputOnDropPodImpact
- OnDropPodIncoming
- m_pOutputOnDropPodIncoming
- FireOutput
- InputFireOutput
- InputSetWidth
- droppoints
- postprocess_controller
- PostProcessSystem
- point_droppoint
- CDropPoint
- OnDropPointImpact
- m_pOutputOnDropPointImpact
- OnDropPointIncoming
- m_pOutputOnDropPointIncoming
- CPointTemplatePrecacher
- OnEntitySpawned
- m_pOutputOnSpawned
- ForceSpawn
- InputForceSpawn
- m_hTemplates
- m_hTemplateEntities
- m_iszTemplateEntityNames[15]
- m_iszDropPoints
- env_dropzone
- CEnvDropZone
- point_template_droppod
- __FinishSpawn
- __EntityMakerResult
- void functionref( table )
- g_debug_doors
- SetScreenBlurStrength
- InputSetScreenBlurStrength
- SetFadeToBlackStrength
- InputSetFadeToBlackStrength
- SetVignetteBlurStrength
- InputSetVignetteBlurStrength
- SetVignetteEnd
- sv_turbophysics
- Turns on turbo physics
- func_breakdmg_explosive
- func_breakdmg_club
- func_breakdmg_bullet
- prop_active_gib_max_fade_time
- prop_active_gib_limit
- breakable_disable_gib_limit
- m_flPostProcessParameters.m_Value[ PPPN_FADE_TO_BLACK_STRENGTH ]
- vignetteblurstrength
- m_flPostProcessParameters.m_Value[ PPPN_VIGNETTE_BLUR_STRENGTH ]
- vignetteend
- m_flPostProcessParameters.m_Value[ PPPN_VIGNETTE_END ]
- vignettestart
- m_flPostProcessParameters.m_Value[ PPPN_VIGNETTE_START ]
- m_flPostProcessParameters.m_Value[ PPPN_FADE_TIME ]
- InputSetVignetteEnd
- SetVignetteStart
- InputSetVignetteStart
- SetFadeTime
- InputSetFadeTime
- screenblurstrength
- m_flPostProcessParameters.m_Value[ PPPN_SCREEN_BLUR_STRENGTH ]
- fadetoblackstrength
- BreakablePropTouch
- m_hFlareEnt
- m_hLastAttacker
- m_mpBreakMode
- m_bOriginalBlockLOS
- m_bBlockLOSSetByPropData
- m_iNumBreakableChunks
- ExplodeRadius
- m_bDisableBoneFollowers
- info_spawnpoint_marvin_barrel
- info_spawnpoint_control_panel
- prop_refuel_pump
- prop_exfil_panel
- prop_weapon_rack
- prop_dynamic_lightweight
- dynamic_prop
- CEnableMotionFixup
- %s at %.0f %.0f %0.f uses model %s, which has no propdata which means it must be used on a prop_static. DELETED.
- %s at %.0f %.0f %0.f uses model %s, which has an invalid prop_data type. DELETED.
- prop_break_disable_float
- sv_props_funnel_into_portals_deceleration
- When a funneling prop is leaving a portal, decelerate any velocity that is in opposition to funneling by this amount per second
- sv_props_funnel_into_portals
- ExplodeDamage
- m_explodeDamage
- m_createTick
- prop_debug
- Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
- Metal.SawbladeStick
- point_enable_motion_fixup
- SetSurvivalProperty
- Sets the integer that represents this survival pickup's custom property
- SetClipCount
- Sets the clip count for a survival weapon pickup
- Script_SetNetworkDistanceCull
- SetNetworkDistanceCull
- Sets whether this survival prop can be culled for network transmit. See sv_distanceCull
- Prop for survival pickups
- impacteffectcolorid
- rendercolorfriendly
- Script_SetScriptPropFlags
- SetScriptPropFlags
- SetFootstepType
- Set custom footstep type to use
- SetArmorType
- SetBoneFollowersSolid
- GetBoneFollowerForBone
- Prop dynamic
- DynamicPropAnimThink
- m_removeOnMovementFromThisPosition
- m_needBoneFollowerUpdate
- m_BoneFollowerManager
- DisableBoneFollowers
- m_weaponInfoFileHandle
- SetIgnorePlayers
- Sets whether this prop physics ignores players or not
- IgnoresPlayers
- Does this prop physics ignores players or not
- Prop physics
- RemoveOnMovement
- Remove ourselves if we move more than one unit from our current position
- InputLaunch
- SetDropTarget
- InputSetDropTarget
- launchparent
- m_iszLaunchParent
- attachactivator
- m_attachActivator
- boostenabled
- physics_prop
- m_pOutputOnImpact
- m_pOutputOnLaunched
- LaunchAtEntityOrigin
- InputLaunchAtEntityOrigin
- boostspeed
- m_BoostSpeed
- prop_droppod
- CDropPodProp
- m_boostEnabled
- innerradius
- m_innerRadius
- outerradius
- m_outerRadius
- expmagnitude
- m_explosionMagnitude
- Motion Disabled
- Stress: %.2f (%.2f / %.2f)
- PROP_CLEARFLAGS
- No physics object for entity with physicsmode == PHYSICS_MULTIPLAYER_AUTODETECT. Removing.
- ClearFlagsThink
- allowfunnel
- m_bAllowPortalFunnel
- m_usingCustomCollisionBounds
- sUnlockedSound
- sLockedSentence
- sLockedSound
- locksound_t
- CBreakModelsPrecached
- Health: %d, collision group %d
- Breakable Chunks: %d (Max Size %d)
- m_gravityScale
- OnOutOfWorld
- m_OnOutOfWorld
- OnPlayerPickup
- m_OnPlayerPickup
- m_MotionEnabled
- IMultiplayerPhysics
- m_fNextCheckDisableMotionContactsTime
- m_bHasBeenAwakened
- m_bFirstCollisionAfterLaunch
- m_bThrownByPlayer
- inertiascale
- m_inertiaScale
- m_linearDamping
- m_angularDamping
- ZiplineMoveSpeedScale
- m_ziplineSetupEnd
- m_ziplineSetupStart
- m_ziplinePrev
- m_ziplineNext
- m_ziplinePoints
- m_ziplineCurveC
- m_ziplineCurveB
- InputSetForce
- SetScrollSpeed
- InputSetScrollSpeed
- m_prevEndPoints
- m_bEndPointValid
- m_bStartPointValid
- bEOFUnlocked
- bEOFLocked
- flwaitSentence
- flwaitSound
- iUnlockedSentence
- iLockedSentence
- sUnlockedSentence
- m_ziplineCurveA
- m_bCreatedFromMapFile
- m_strRopeMaterialModel
- m_iNextLinkName
- keyframe_rope
- Script_SetSlack
- Rope_SetSlack
- Sets the amount of slack the rope is given.
- Script_SetTension
- Rope_SetTension
- Sets the tension of the rope. (default is 3)
- Script_SetPhysicsDampening
- Rope_SetPhysicsDampening
- Rope_ActivateStartDirectionConstraints
- Activates/Deactivates directional constraints for the start point based on the attachment. This will make the rope start point align with the attachment.
- Script_SetSubdivisionStackCount
- Rope_SetSubdivisionStackCount
- Sets the subdivision stack count, along the length of the rope. This will increase the smoothness along the rope segments. (default is6 )
- Script_SetSubdivisionSliceCount
- Rope_SetSubdivisionSliceCount
- Sets the subdivision slice count, around its' circumference, for the rope mesh. This will increase the roundness of the rope when not using a billboarded material. (default is 4)
- Rope_SetCanEnterRestingState
- Enables/Disable automatic resting state for ropes. Can be used to disable resting for entities that will constantly move.
- RopeZipline_Disable
- Disallow using the zipline
- RopeZipline_Enable
- Allows the zipline to be used
- RopeWiggle
- Makes the rope wiggle, straightening as it reaches a max length or max time, to simulate fast motion. maxlen, magnitude, speed, duration, fadeDuration. Wiggle fades as length reaches maxlen and within fadeDuration seconds of duration. Magnitude scales with rope length.
- Sets the dampening factor applied to rope node velocities during physics simulation. [0,1] Lower values will make the rope seem more floaty/weightless.
- Script_SetDirectionConstraintStrength
- Rope_SetDirectionConstraintStrength
- Sets the directional constraint strength for endpoint attachments. [0, 1] Higher values will keep the rope endpoints aligned with the start/end attachments.
- Script_SetDirectionConstraintFalloff
- Rope_SetDirectionConstraintFalloff
- Sets the falloff length for the directional constraint for endpoint attachments.
- Script_SetCanEnterRestingState
- Rope_SetSubdivisionSliceCount: invalid value %d. Slice count must be in range of [%d, %d].
- Rope_SetSubdivisionStackCount: invalid value %d. Stack count must be in range of [%d, %d].
- Rope_GetLength
- Gets the length of the rope.
- Rope_SetLength
- Sets the length of the rope.
- RopeKeyframe at (%g %g %g) has Subdiv %s which is greater than 15.
- Rope_SetPhysicsDampening: invalid value %f. Dampening must be in range of [0, 1].
- Rope_SetTension: invalid value %f. Tension must be in range of [0, 1].
- rope_default_segment_length
- Length that causes an additional rope segment to be created after 500 units
- cable/cable.vmt
- Rope_SetDirectionConstraintStrength: invalid value %f. Strength must be in range of [0, 1].
- Detaches the rope to the set attachment. 0: Start point 1: End point
- AttachPoint
- Rope_AttachPoint
- Attaches the rope to the set attachment. 0: Start point 1: End point
- ActivateEndDirectionConstraints
- Rope_ActivateEndDirectionConstraints
- Activates/Deactivates directional constraints for the end point based on the attachment. This will make the rope end point align with the attachment.
- ActivateStartDirectionConstraints
- SetGravityEnabled
- Rope_SetGravityEnabled
- Enables/Disables rope gravity.
- SetCollisionEnabled
- Rope_SetCollisionEnabled
- Enables/Disables collision on the rope. Only collides with the world and static props.
- DetachPoint
- Rope_DetachPoint
- m_iszSkyboxName
- skybox_swapper
- CSkyboxSwapper
- AttachEdict - CreateEdict failed.
- CServerNetworkProperty
- m_pServerClass
- m_skyboxData.scale
- m_skyboxData
- sky_camera
- skybox_swap
- Swap through the skyboxes in our queue
- InputTrigger
- SkyboxName
- cable/chain.vmt
- cable/rope.vmt
- RopeShader
- IServerNetworkable
- shake_ropes
- Shakes ropes around the player.
- ZiplineSagHeight
- ZiplineSagEnable
- ZiplineAutoDetachDistance
- RopeMaterial
- m_ownerChannelIndex
- m_expireTime
- m_audibleRadius
- ActivateSkybox
- InputActivateSkybox
- soundscape_debug
- 1 - console prints when entering and leaving soundscapes | 2 - draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
- m_SoundPool
- m_iActiveSound
- m_iFreeSound
- m_ownerMustExist
- m_bReserved
- m_skyboxData.fog.topAlt
- m_skyboxData.fog.botAlt
- m_skyboxData.fog.dirColor
- m_skyboxData.fog.distColor
- m_skyboxData.fog.enable
- useworldfog
- m_skyboxData.useWorldFog
- m_skyboxData.fog.HDRColorScale
- m_skyboxData.fog.dirColorStr
- m_skyboxData.fog.distColorStr
- m_skyboxData.fog.halfAngleDeg
- m_skyboxData.fog.densityScale
- m_skyboxData.fog.distOffset
- m_skyboxData.fog.halfDistTop
- m_skyboxData.fog.halfDistBot
- m_positionNames[6]
- m_positionNames[5]
- m_positionNames[4]
- m_positionNames[3]
- CEnvSoundscapeTriggerable
- InputToggleEnabled
- requireLOS
- m_bRequireLOS
- m_hProxySoundscape
- m_positionNames[7]
- env_soundscape
- CEnvSoundscape
- MainSoundscapeName
- m_MainSoundscapeName
- env_soundscape_proxy
- CEnvSoundscapeProxy
- m_positionNames[2]
- m_positionNames[1]
- m_positionNames[0]
- m_soundscapeEntityId
- m_soundscapeIndex
- m_soundscapeName
- GetSpawnCount
- Return the number of times SpawnEntity() has been called
- SpawnEntity
- Spawn the entity associated with this spawner
- m_spawnEntityKeyValues
- m_spawnEntityClassName
- m_spawnScriptCallback
- m_spawnCount
- Return the model key as an asset.
- GetSpawnEntityKeyValues
- Return a table of the key-values that will be applied to the spawned entity
- GetSpawnEntityClassName
- Return the class name of the entity that will be spawned by this spawner
- SetSpawnCallback
- void functionref( entity spawned ) spawnCallback
- Set a script callback that will be called each time this spawner spawns something
- soundscape_flush
- Flushes the server & client side soundscapes
- PlayerUpdateThink
- m_spectators
- m_SoundscapeName_DEPRECATED
- m_hSoundscape
- CTriggerSoundscape
- env_soundscape_triggerable
- m_transmitMask
- m_duration
- important_on_ent_sound
- sv_soundscape_printdebuginfo
- print soundscapes
- CSoundscapeSystem
- cl_soundscape_flush
- SetHardpointState
- Terminal entity is null.
- Cannot set count for team %d.
- CBaseDMStart
- CNullEntity
- m_vSpotlightOrg
- SetHardpointPlayerCount
- Script_SetHardpointAICount
- SetHardpointAICount
- Script_SetHardpointProgressRefPoint
- SetHardpointProgressRefPoint
- Script_SetHardpointEstimatedCaptureTime
- SetHardpointEstimatedCaptureTime
- Script_SetHardpointState
- GetSpawnerArrayByClassName
- Get array of spawners matching a class name
- GetSpawnerByScriptName(): No spawner found with script name '%s'
- GetSpawnerByScriptName(): More than one spawner found with script name '%s'
- GetSpawnerByScriptName(): No script name given.
- GetSpawnerArrayByScriptName(): No script name given.
- GetSpawnerArrayByClassName(): No class name given.
- GetSpawnerModelName
- No model name found for spawner %s at (%f %f %f)
- CSpawner::SpawnEntity(): Failed to spawn entity with classname '%s'
- CSpawner::SpawnEntity(): No class name for entity to spawn
- GetSpawnerByScriptName
- Get spawner matching the given script name. It will script error if no spawner is found or more than one entity is found.
- GetSpawnerArrayByScriptName
- Get array of spawners matching a script name
- m_iLastSpawn
- m_matchmakingParamsAsInt
- m_aPlayers
- m_aSpawnPoints
- CTeam_DontSave
- info_spawnpoint_*start*
- info_spawnpoint_*
- info_player_teamspawn
- m_statSnapshotCount
- m_statPlayerCounts
- m_playersRemoved
- m_playersAdded
- m_toggle_state
- SetTerminal
- SetHardpointID
- GetHardpointEstimatedCaptureTime
- Script_SetHardpointPlayerTitanCount
- SetHardpointPlayerTitanCount
- Script_SetHardpointPlayerCount
- m_vecFinalAngle
- m_hActivator
- m_vecAngle2
- m_vecAngle1
- m_vecMoveAng
- m_vecPosition2
- m_vecPosition1
- spawnpoint_friendly_ai_near_dist
- Distance within which allies fully count for a spawnpoint for AI
- spawnpoint_friendly_wallrun_far_dist
- Distance beyond which allies do not count for a spawnpoint for wall runners
- spawnpoint_friendly_wallrun_near_dist
- Distance within which allies fully count for a spawnpoint for wall runners
- spawnpoint_friendly_titan_far_dist
- Distance beyond which allies do not count for a spawnpoint for titans
- spawnpoint_enemy_wallrun_near_dist
- Distance within which enemies fully count for a spawnpoint for wall runners
- spawnpoint_enemy_titan_far_dist
- Distance beyond which enemies do not count for a spawnpoint for titans
- spawnpoint_enemy_titan_near_dist
- Distance within which enemies fully count for a spawnpoint for titans
- spawnpoint_friendly_ai_far_dist
- Distance beyond which allies do not count for a spawnpoint for AI
- spawnpoint_text_dynamic
- Shows dynamic spawnpoint text for current gamestate instead of last spawn
- spawnpoint_text_dist
- Distance to draw spawnpoint debug text
- spawnpoint_text_team
- Team used when drawing ent_text for spawnpoints. -1 for all, -2 for just TEAM_IMC (2) and TEAM_MILITIA (3)
- spawnpoint_show_all
- Draws/debugs spawn point entities
- spawnpoint_friendly_titan_near_dist
- Distance within which allies fully count for a spawnpoint for titans
- spawnpoint_show_class
- Draw spawnpoint data for class: -1(automatic based on spawnpoint type), 0(titan), 1(wallrun), 2(ai)
- spawnpoint_show_dist
- Draws spawnpoint_*_near_dist and spawnpoint_*_far_dist around spawnpoints
- spawnpoint_show_sight
- Shows successful sight checks on spawnpoints that are drawing
- m_petTitanScore
- m_bStartOnlySpawn
- m_OnPlayerSpawn
- CTeamSpawnPoint
- spawnpoint_velocity_predict_time
- Time to predict player movement when calculating spawn weights
- Returns the nearby enemies scored by distance using spawnpoint_near_dist and spawnpoint_far_dist
- ScriptIsVisibleToEnemies
- IsVisibleToEnemies
- Determines whether the spawnpoint is visible to any enemy players of the given team
- Spawnpoint
- m_teamData
- m_lastRecentlySpawnedPlayerIndex
- m_lastTeamUpdateTime
- Distance within which pet titan fully counts for a spawnpoint
- spawnpoint_enemy_ai_far_dist
- Distance beyond which enemies do not count for a spawnpoint for AI
- spawnpoint_enemy_ai_near_dist
- Distance within which enemies fully count for a spawnpoint for AI
- spawnpoint_enemy_wallrun_far_dist
- Distance beyond which enemies do not count for a spawnpoint for wall runners
- spawnpoint_avoid_npc_titan_sight
- Avoids sightlines to NPC titans
- spawnpoint_last_spawn_rating
- Penalty given to spawnpoint that was last chosen
- spawnpoint_pet_titan_far_dist
- Distance beyond which pet titan does not count for a spawnpoint
- spawnpoint_pet_titan_near_dist
- TeamData does not exist for class %s
- ScriptIsOccupied
- IsOccupied
- Determines whether any entities are inside of this spawnpoint
- CalculateFrontlineRating
- Calculate frontline rating
- CalculateRatingDontCache
- Calculate the final rating, but don't use or modify saved state from earlier calls this frame
- NumNearbyAllies: team %d is invalid
- SpawnPoint IsValid
- ScriptNearbyAllyScore
- NearbyAllyScore
- Returns the nearby allies scored by distance using spawnpoint_near_dist and spawnpoint_far_dist
- ScriptNearestEnemyDistance
- NearbyEnemyDistance
- Returns the distance of the nearest enemy
- ScriptNearbyEnemyScore
- NearbyEnemyScore
- CalculateRating
- Calculate the final rating and with additional value from script
- ScriptGetRatingData
- GetRatingData
- Returns table of spawn point rating data
- ScriptNearestAllyDistance
- NearbyAllyDistance
- Returns the distance of the nearest ally
- info_spawnpoint_spectre
- info_spawnpoint_marvin
- CHumanSizeNPCSpawnPoint
- info_spawnpoint_dropship_start
- info_spawnpoint_dropship
- CDropShipSpawnPoint
- VehicleSpawnPoint IsValid
- OnVehicleSpawn
- info_spawnpoint_human_classname
- Class settings used to get size of info_spawnpoint_human
- info_spawnpoint_droppod_start
- info_spawnpoint_droppod
- CDropPodSpawnPoint
- hint_prowler_spawn
- info_spawnpoint_prowler
- CNPCProwlerSpawnPoint
- m_OnVehicleSpawn
- info_vehicle_groundspawn
- CTeamVehicleSpawnPoint
- Sorting spawn points without SpawnPoints_InitRatings
- Already rating spawn points
- Must start ratings
- pszFixedMapData
- bNeedsEntityIOFixup
- iMapDataLength
- iszMapData
- pszMapData
- TemplateEntityData_t
- Test_RandomizeInPVS
- Test_SpawnRandomEntities
- Test_InitRandomEntitySpawner
- Test_RandomizeInPVS <percentage chance to change>
- CTemplatesHook
- m_nHammerID
- info_spawnpoint_mega_turret
- info_spawnpoint_turret
- info_spawnpoint_human_start
- info_spawnpoint_human
- CHumanSpawnPoint
- Could not find player class "%s" for info_spawnpoint_human hull; change convar info_spawnpoint_human_classname
- info_spawnpoint_titan_classname
- Class settings used to get size of info_spawnpoint_titan
- template_debug
- info_spawnpoint_flag
- CSpawnPointFlag
- info_replacement_titan_spawn
- info_spawnpoint_titan_start
- info_spawnpoint_titan
- CTitanSpawnPoint
- Could not find player class "%s" for info_spawnpoint_titan hull; change convar info_spawnpoint_titan_classname
- durationUntilActive can't be negative
- radius must be greater than zero
- height must be greater than zero
- threatType must be within interval [%d, %d) Constant TDT_FIRST_ZONE is the first valid value
- Cannot create more than %d zones. Some zones might be leaking, use threat_detection_dump
- exclusiveThreatTypes array has invalid values. Values must be within interval [%d, %d)
- Invalid player param
- Not all callbacks are defined in server script. Please make sure these exist: %s
- StopMonitoringPlayer
- ThreatDetection_StopMonitoringPlayer
- StartMonitoringPlayer
- ThreatDetection_StartMonitoringPlayer
- entity player, array< int > exclusiveThreatTypes
- Start monitoring a player for threat against them and generating script callbacks when threatened. If exclusiveThreatTypes array is empty then consider all threats, otherwise only consider the threat types in the array
- zoneID is the invalid ID(TDZ_INVALID). You CANNOT remove zones with a fixed lifespan
- decayScalar must be greater than zero
- BeamRingPoint
- BeamPoints
- BeamFollow
- BeamEntPoint
- Test_RemoveAllRandomEntities
- threat_detection_in_job
- SoundDispatch
- physicsprop
- Surface Shatter
- reliable_effects_enable
- breakmodel
- BeamSpline
- TDS_PROXIMITY_NEAR
- TDS_PROXIMITY_MED
- TDS_PROXIMITY_FAR
- TDS_VIEW_SNIPE
- TDS_VIEW_AIM
- TDS_VIEW_WATCH
- TDF_ADVANCE
- TDF_SURROUND
- TDF_BEHIND
- TDF_MULTIPLE
- Can only remove zones with 0 lifespan
- UpdateThreatZoneOrigin
- ThreatDetection_UpdateThreatZoneOrigin
- int zoneID, vector origin
- CreateThreatZoneCylinder
- ThreatDetection_CreateThreatZoneCylinder
- int threatType, vector origin, float height, float radius, float durationUntilActive, float decayScalar, int team, float lifespan, entity owner
- If lifespan is 0 then it must be removed manually
- TDT_FIRST_ZONE
- TDT_HOSTILE_ENTITY_VIEW
- TDT_HOSTILE_ENTITY_PROXIMITY
- TDT_INVALID
- RemoveThreatZone
- ThreatDetection_RemoveThreatZone
- int zoneID
- triggerFilterTeamNeutral
- triggerFilterTeamIMC
- triggerFilterTeamMilitia
- triggerFilterNonCharacter
- triggerFilterNpcOwnedByPlayer
- triggerFilterNpcFlip
- Toggle show triggers
- triggerFilterLifeState
- nonphaseshift
- phaseshift
- triggerFilterPhaseShift
- triggerFilterTeamOther
- triggerFilterTeamBeast
- showtriggers_distance
- Sets the distance from the player that triggers can be shown at.
- showtriggers
- Shows/draws trigger brushes. Must be set while loading the map
- TDZ_INVALID
- TDF_STATIC
- TDF_WITHDRAW
- triggerFilterNpc
- triggerFilterPlayer
- trigger_use_new_filters
- Always use new trigger filter settings
- showtriggers_entindex
- If set to a non-zero value, only shows the entity of the given entity index
- Tests if the trigger contains a given bounding hull.
- ScriptContainsPoint
- ContainsPoint
- Tests if the trigger contains a given point.
- m_leaveCallback
- m_enterCallback
- m_triggerFilterNpcFlip
- m_triggerFilterUseNew
- ScriptIsTouched
- Tests if the trigger is being touched by any entity that can trigger it.
- ScriptIsTouching
- IsTouching
- Tests if the trigger contains a given entity.
- ScriptContainsHull
- ContainsHull
- m_OnNotTouching
- OnTouching
- m_OnTouching
- OnEndTouchAll
- m_OnEndTouchAll
- OnStartTouchAll
- m_OnStartTouchAll
- showtriggers_toggle
- InputEndTouch
- StartTouch
- InputStartTouch
- InputTouchTest
- m_hTouchingEntities
- OnNotTouching
- CTriggerRemove
- IsTouching: invalid entity
- triggerFilterUseNew
- State: Disabled
- State: Enabled
- SearchForNewTouchingEntity
- Force trigger to search for entities touching it. Needed when spawning in a new trigger.
- m_flDamageCap
- m_flOriginalDamage
- CTriggerHurt
- trigger_remove
- m_OnRemove
- GetTouchingEntities
- Get array of touching entities
- ScriptSetNonPhaseShiftCanTouch
- SetNonPhaseShiftCanTouch
- Sets whether or not non phase shifted players can touch this trigger.
- ScriptSetPhaseShiftCanTouch
- SetPhaseShiftCanTouch
- Sets whether or not phase shifted players can touch this trigger.
- Script_SetLeaveCallback
- SetLeaveCallback
- Sets a function to be called when an entity leaves the trigger.
- SetEnterCallback
- Returns true if the trigger is enabled
- Disable the trigger
- Enable the trigger
- ScriptGetTouchingEntities
- trigger_weaponless
- trigger_player_flashlight_off
- trigger_player_flashlight_on
- trigger_player_flashlight_zone
- trigger_capture_point
- trigger_flag_clear
- trigger_flag_set
- trigger_spawn
- m_OnTrigger
- MultiWaitOver
- MultiTouch
- trigger_mp_spawn_zone
- trigger_out_of_bounds
- trigger_hardpoint
- trigger_door
- damagemodel
- m_damageModel
- damagetype
- m_bitsDamageInflict
- m_flDmgResetTime
- m_flLastDmgTime
- trigger_startpoint
- trigger_multiple
- CTriggerMultiple
- trigger_hurt
- m_hurtEntities
- OnHurtPlayer
- m_OnHurtPlayer
- trigger_push
- SetPushDirection
- InputSetPushDirection
- m_flPushSpeed
- alternateticksfix
- m_flAlternateTicksFix
- info_teleport_destination
- SetRemoteDestination
- InputSetTarget
- UseLandmarkAngles
- m_bUseLandmarkAngles
- m_iLandmark
- CTriggerTeleport
- m_flLookTimeLast
- m_flLookTimeTotal
- m_flLookTime
- trigger_look
- CTriggerLook
- trigger_once
- CTriggerOnce
- m_vecPushDir
- CTriggerPush
- Time: %3.2f
- TimeoutThink
- m_OnTimeout
- m_bTimeoutFired
- m_flTimeoutDuration
- m_iAttachmentIndex
- targetattachment
- m_iszTargetAttachment
- trackspeed
- m_trackSpeed
- m_fovSpeed
- OnEndFollow
- m_OnEndFollow
- m_oldPlayerFlags
- m_oldSolidFlags
- m_oldLifeState
- m_oldTakeDamage
- m_nPlayerButtons
- m_bSnapToGoal
- point_viewcontrol
- CTriggerCamera
- m_iszNewTarget
- ai_changetarget
- CAI_ChangeTarget
- GravityTouch
- trigger_gravity
- CTriggerGravity
- m_deceleration
- m_initialSpeed
- m_targetSpeed
- m_moveDistance
- m_flStopTime
- m_flReturnTime
- m_vecLastPosition
- m_vecInitialPosition
- offsettype
- m_nOffsetType
- m_nParentAttachment
- proxyattachment
- m_sProxyAttachment
- skewaccelerationforward
- m_bSkewAccelerationForward
- usefakeacceleration
- m_bUseFakeAcceleration
- tiltfraction
- m_flTiltFraction
- m_vecInitialOffset
- m_vecLastVelocity
- InputSetPath
- TeleportToView
- InputTeleportToView
- ReturnToEyes
- InputReturnToEyes
- SetTargetAttachment
- InputSetTargetAttachment
- point_viewproxy
- CTriggerViewProxy
- FollowTarget
- SetTrackSpeed
- InputSetTrackSpeed
- m_nSpeedNoise
- m_nSpeedBase
- trigger_wind
- CTriggerWind
- m_nWindYaw
- CPhysicsWind
- logic_proximity
- trigger_proximity
- m_nDirTarget
- m_nDirCurrent
- DirectionNoise
- m_nDirNoise
- m_nDirBase
- m_nSpeedTarget
- m_nSpeedCurrent
- SpeedNoise
- CTriggerProximity
- TranslateViewToProxy
- TeleportPlayerToProxy
- InputTeleportPlayerToProxy
- easeanglestocamera
- m_bEaseAnglesToCamera
- accelerationscalar
- m_flAccelerationScalar
- NearestEntityDistance
- m_NearestEntityDistance
- m_nTouchers
- measuretarget
- m_iszMeasureTarget
- m_hMeasureTarget
- MeasureThink
- CTriggerLocation
- trigger_auto_crouch
- CTriggerAutoCrouch
- Magnitude: %3.2f
- ImpactForce
- m_pOutputForce
- SetMagnitude
- TriggerCylinder
- CheckForLOSThink
- m_losCheckIndex
- CTriggerCylinder
- trigger_no_zipline
- trigger_location_sp
- CTriggerLocationSP
- trigger_location
- WindThinkContext
- m_WindCallback
- m_pWindController
- m_nHoldNoise
- m_nHoldBase
- InputSetMagnitude
- m_flViewkick
- trigger_impact
- CTriggerImpact
- Speed: %i (%i)
- Dir: %i (%i)
- Set gravity parameters. (pull inner radius, pull outer radius, reduce speed inner radius, reduce speed outer radius, pull accel, pull speed)
- TriggerPointGravity
- TriggerPointGravityThink
- trigger_cylinder_heavy
- SetViewPunchValues
- Set the cylinder's punch values for launching players
- SetLaunchScaleValues
- Use only the measured value for ping reporting.
- dump_entity_sizes
- Print sizeof(entclass)
- dumpentityfactories
- Lists all entity factory names.
- trigger_touch_on_spawn
- Causes triggers to detect entities the moment they spawn.
- trigger_point_gravity
- SetAboveHeight
- Set the cylinder's height extending upward from its origin.
- GetAboveHeight
- Get the cylinder's height above its origin
- Set the cylinder's radius
- Get the cylinder's radius
- Set the cylinder's launch values
- trigger_cylinder
- CheckForLOS
- Checks for a line of sight to touching entities and signals "TouchVisible" if one succeeds
- SetBelowHeight
- Set the cylinder's height extending downward from its origin.
- GetBelowHeight
- Get the cylinder's height below its origin
- fadeoutTime
- fadeinTime
- VehicleAddPassenger
- VehicleRemoveDriver
- Script_VehicleSetDriver
- VehicleSetDriver
- Will also activate the vehicle
- m_driverActivationTime
- CPrecacheOtherList
- %i/%s - %s: UTIL_SetModel: modelname '%s' is not precached
- sv_screenShake_maxAmplitudeWarning
- sv_screenShake_debug
- sv_screenShake_enabled
- ping_show_measured
- hudtextparms_s
- write_awards
- write_stats
- CCheckClient
- Plays particle effect on the vehicle for all players in the vehicle. Reliable (will keep sending command until client receives it).
- Script_VehiclePlayParticleEffectForOccupants
- VehiclePlayParticleEffectForOccupants
- Plays particle effect on the vehicle for all players in the vehicle. Unreliable (may be dropped if network traffit is too high).
- VehiclePlaySoundOnEntityForNonOccupants
- Plays a sound on a given entity for all players not in the vehicle
- Script_VehiclePlayReliableSoundOnEntityForOccupants
- VehiclePlayReliableSoundOnEntityForOccupants
- VehicleSetViewOffset
- Sets the view offset vector from camera to vehicle
- VehicleRemoveAllPlayers
- Removes all players (driver AND passengers)
- VehiclePlayParticleEffectForNonOccupants
- Plays particle effect on the vehicle for all players not in the vehicle
- Script_VehiclePlayReliableParticleEffectForOccupants
- VehiclePlayReliableParticleEffectForOccupants
- Determines whether driver can launch the drop pod in aiming mode
- VehicleGetPlayerCount
- Does not include driver
- Get array of all players in this vehicle
- Script_VehicleRemovePassenger
- VehicleRemovePassenger
- Returns true if removed passenger successfully
- Script_VehicleAddPassenger
- Plays a sound on a given entity for all players in the vehicle. Reliable (will keep sending sound command until client receives it).
- Script_VehiclePlaySoundOnEntityForOccupants
- VehiclePlaySoundOnEntityForOccupants
- Plays a sound on a given entity for all players in the vehicle. Unreliable (may be dropped if network traffit is too high).
- VehicleSetScriptControlled
- Sets the vehicle to be script controlled and have no predicted controls
- VehicleSetLaunchable
- VehicleGetLaunchable
- IsTransparent
- m_bIsTransparent
- overlaymaterial
- m_strOverlayMaterial
- vgui_screen_team
- Cannot force launch a vehicle that is already launched!
- Cannot force launch a vehicle with no driver!
- Cannot pass driver of a vehicle to VehicleRemovePassenger! Use VehicleRemoveDriver instead.
- InputSetInactive
- InputSetActive
- Cannot call VehicleRemoveDriver on a vehicle that does not have a driver!
- Script_VehicleHasLaunched
- VehicleHasLaunched
- Returns true if the vehicle has been launched
- Script_VehicleForceLaunch
- VehicleForceLaunch
- Forces the vehicle to be launched. MUST have driver to call this
- Script_VehicleSetViewOffset
- Cannot remove non-player passenger from a drop pod!
- Cannot set a player that already has a vehicle to be a passenger in another vehicle! Remove from that first vehicle first!
- Cannot add a player that is already in a vehicle to the same vehicle!
- Cannot add non-player entity as a passenger to a drop pod!
- Cannot set a player that already has a vehicle to be the driver of another vehicle! Remove from that first vehicle first!
- Cannot set a player that is already in the vehicle to be a driver of that vehicle!
- Cannot call VehicleSetDriver on a vehicle that already has a driver! Call VehicleRemoveDriver first!
- Cannot set non-player entity as the driver of a drop pod!
- void functionref( entity player, entity target )
- CodeCallback_LeechStart
- void functionref( entity guy, int dialogueID )
- CodeCallback_ScriptedDialogue
- sv_scriptCompileAsync
- high_perf_dev_server
- sv_script_perf_dump_on_shutdown
- script_debugger_connect_server_on_mapspawn
- void functionref( entity npc, entity hint )
- CodeCallback_OnNPCLookAtHint
- void functionref( entity ent, string name )
- CodeCallback_OnServerAnimEvent
- CodeCallback_WeaponFireInCloak
- int functionref( entity weapon )
- CodeCallback_GetWeaponDamageSourceId
- CodeCallback_NPCMeleeChargedPlayerOrNPC
- CodeCallback_EmbarkTitan
- CodeCallback_ForceEndRodeo
- void functionref( entity player, entity rodeoTarget )
- CodeCallback_StartRodeo
- void functionref( entity target )
- CodeCallback_OnMeleeKilled
- CodeCallback_OnInventoryChanged
- CodeCallback_OnTouchHealthKit
- CodeCallback_OnSpawned
- CodeCallback_PreSpawn
- CodeCallback_OnEntityDestroyed
- CodeCallback_DamageEntity
- void functionref( entity ent, var damageInfo )
- CodeCallback_DamagePlayerOrNPC
- var functionref( entity player, array< string > args )
- CodeCallback_ClientCommand
- void functionref( entity ent, int healAmount, string refName, entity sourceEnt )
- CodeCallback_OnEntityHealResourceFinished
- CodeCallback_OnEntityChangedTeam
- CodeCallback_OnEntityKilled
- void functionref( entity npc, var damageInfo )
- CodeCallback_OnNPCKilled
- void functionref( entity player, var damageInfo )
- CodeCallback_OnPlayerKilled
- CodeCallback_OnPlayerJump
- CodeCallback_OnPlayerMatchmakingChanged
- CodeCallback_MatchIsOver
- CodeCallback_OnClientSendingPersistenceToNewServer
- void functionref( entity player, float durationInSeconds )
- CodeCallback_PlayerHasBeenConnectedForDuration
- void functionref( entity player, string reason )
- CodeCallback_OnClientDisconnected
- CodeCallback_OnPlayerBeginWallhang
- CodeCallback_OnPlayerEndWallrun
- CodeCallback_OnPlayerBeginWallrun
- CodeCallback_OnPlayerMantle
- CodeCallback_OnPlayerTouchGround
- CodeCallback_OnPlayerLeaveGround
- CodeCallback_OnPlayerDodge
- CodeCallback_OnPlayerDoubleJump
- void functionref( table params )
- CodeCallback_OnVehiclePass
- CodeCallback_OnPrecache
- void functionref( entity player, entity weapon, string weaponName, int ammoUsed, vector origin, vector dir )
- CodeCallback_OnWeaponAttack
- bool functionref( entity player, entity titan )
- CodeCallback_EmbarkTitanFromGrapple
- void functionref( entity player, entity titan )
- CodeCallback_OnClientConnectionCompleted
- CodeCallback_OnClientConnectionStarted
- CodeCallback_OnPlayerRespawned
- CodeCallback_GamerulesThink
- float functionref( entity npc, entity target )
- CodeCallback_GetNPCChanceToHit
- bool functionref( entity npc, entity player )
- CodeCallback_ForceAIMissPlayer
- CodeCallback_OnWeaponReload
- CodeCallback_WeaponDropped
- void functionref( entity player, int pickupType, int CSPUFLAGflags, int customFlags, int recieptID )
- CodeCallback_ClaimClientSidePickup
- void functionref( entity player, int tetherID, int damageMilestoneIndex, float health )
- CodeCallback_OnTetherDamageMilestone
- void functionref( entity player, int tetherID )
- CodeCallback_OnTetherRemove
- CodeCallback_PingCommandUsePrompt
- void functionref( entity player, int pingType, int userTicketId )
- CodeCallback_PingCommandExecuteQueued
- CodeCallback_PingCommandQueueTrace
- void functionref( entity player, string eventname, table params )
- CodeCallback_PINEvent
- void functionref( entity door, entity user, entity oppositeDoor, bool opening )
- CodeCallback_OnDoorInteraction
- CodeCallback_OnPlayerAmmoPoolCountChanged
- void functionref( entity attacker, entity victimPlayer )
- CodeCallback_OnPlayerGrappled
- void functionref( entity player, float horizAxis, float vertAxis )
- CodeCallback_OnPlayerInputAxisChanged
- void functionref( entity player, int cmdsHeld, int cmdsPressed, int cmdsReleased )
- CodeCallback_OnPlayerInputCommandChanged
- CodeCallback_OnPlayerEndWallhang
- CodeCallback_IsSaveGameSafeToCommit
- void functionref( bool saveSucceeded )
- CodeCallback_OnSavedSaveGame
- CodeCallback_OnClientReloadConnectionCompleted
- CodeCallback_OnLoadSaveGame
- void functionref( entity attacker, entity projectile )
- CodeCallback_OnProjectileGrappled
- void functionref( entity player, int type, int oldValue )
- Begin an iteration over the list of entities
- point_template*
- Couldn't create template with name '%s'.
- Failed to create entity with template %s
- Entity type '%s' is not a projectile class.
- Projectiles should only be created by a weapon directly or via Entities_CreateProjectileByClassname().
- Failed to create entity '%s'
- CodeCallback_AnimWindowPrecache
- Entities_CreateByTemplate
- Create an entity based on the named template. If no template found, returns null.
- Entities_CreateProjectileByClassname
- Entities_CreateByClassname
- Creates an entity by classname but does not spawn it. Call DispatchSpawn( ent ) to spawn the entity into the level.
- Entities_Next
- Continue an iteration over the list of entities, providing reference to a previously found entity
- Entities_First
- CodeCallback_OnPush
- void functionref( entity player, entity weapon, int ammoRecieved )
- CodeCallback_OnWeaponTouch
- void functionref( entity player, string itemName, int count )
- CodeCallback_GivePersistentItem
- void functionref( entity player, entity pingEnt, int userTicketId )
- CodeCallback_PingCommandExecuteEnemySpotted
- void functionref( entity player, int pingType, vector pingOrigin, entity pingEnt, int userTicketId )
- CodeCallback_ThreatDetection_OnSourcesCeased
- CodeCallback_ThreatDetection_OnStateChange
- void functionref( entity player, int threatType, int threatFlags, int newThreatState, int oldThreatState )
- CodeCallback_ThreatDetection_OnNewSource
- entity functionref( entity observer, bool reverse )
- CodeCallback_GetBestObserverTarget
- CodeCallback_OnPhysicsAutoDisable
- void functionref( entity pusher, entity pushedEntity, vector pushVel, vector pushAmount, bool standingOnPusher )
- Entities_FindByClassnameWithin
- Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
- Entities_FindByClassnameNearest
- Find entities by class name nearest to a point.
- Entities_FindByNameWithin
- Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
- Entities_FindByNameNearest
- Find entities by name nearest to a point.
- You can't do remote calls on players who are still connecting - attempting to call '%s' on player '%s'.
- Given ent isn't a player.
- Parameter is not an entity.
- Client function '%s' name is too long.
- Client function '%s' already registered.
- Couldn't register '%s' - not enough room left in buffer
- Can't register '%s' - Already called BeginRegisteringFunctions(). Untyped functions are not supported for level scripts.
- Couldn't restore remote functions: size %d too long (save game is corrupt)
- Entities_FindByClassname
- Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
- Entities_CreateByPointTemplates
- string pointTemplate, vector origin, vector angles
- Create zero or more entities from point-templates that match the given string, and return them as an array. Wildcards allowed.
- Entities_CreateByTemplateMultiple
- string pointTemplate
- Create zero or more entities from templates that match the given string, and return them as an array. Wildcards allowed.
- Entities_FindByModel
- Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
- Entities_FindByTarget
- Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
- Entities_FindInSphere
- Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
- Entities_FindByName
- Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
- SOUND_BULLET_IMPACT
- SOUND_PLAYER
- SOUND_COMBAT
- RSR_REAR_FLANK
- RSR_SIDE_FLANK
- RSR_UNEXPECTED
- Insufficient number of parameters for remote function call
- AIN_SCRIPT_DATA_INVALID_VERSION
- AIN_SCRIPT_DATA_NODE_BOOLEAN_COUNT
- SOUND_AI_THREATS
- SOUND_CONTEXT_FOLLOW_OWNER
- SOUND_CONTEXT_SUBTLE
- SOUND_CONTEXT_EXPLOSION
- SOUND_CONTEXT_GUNFIRE
- SOUND_PAINDEATH
- Argument %i: expected type "bool", found type "%s"
- Too many parameters to remote function "%s"
- Attempted to call remote UI script function as a client script function
- Attempted to call remote client script function as a UI script function
- param %d is not of type null, bool, integer, or float
- Too many extra params: %d/%d
- Can't call remote function - Haven't called EndRegisteringFunctions().
- Unregistered remote function name: "%s"
- Argument %i: cannot network lightweight entity "%s"
- Argument %i: expected type "entity", found type "%s"
- Argument %i value of <%g, %g, %g> is outside specified range [%g, %g]
- Argument %i: expected type "vector", found type "%s"
- Argument %i value of %g is outside specified range [%g, %g]
- Argument %i: expected type "float", found type "%s"
- Argument %i value of %i is outside specified range [%i, %i)
- Argument %i: expected type "int", found type "%s"
- Don't call SetCustomSmartAmmoTarget on player or npc.
- Bad entity parameter
- Target ent must be a player.
- Given ent cannot be null.
- script_printdiag
- Print the printtodiag() buffer to the console
- FLINCH_DIRECTION_RIGHT
- FLINCH_DIRECTION_FORWARDS
- AddToScriptManagedEntArray: invalid array %d
- Unable to create weapon %s
- GetEntArrayByNameWildCard: Empty or null string given.
- GetEntByScriptNameInInstance(): Multiple entities with the same script_name '%s' and instance_name '%s' found (first found entity index = %d, second found entity index = %d
- Instance name is null
- GetEntByScriptNameInInstance(): entity name is null or empty
- GetEntByScriptName(): entity name is null or empty
- GetEntArrayByName: Empty or null string given.
- ENTITY_DISSOLVE_CORE
- ENTITY_DISSOLVE_NORMAL
- AIF_FORMATION_COUNT
- AIF_GUNSHIP
- AIF_SUPPORT_DRONE
- AIF_TITAN_FOLLOW_PILOT
- AIF_FIRETEAM
- AIF_SIMPLE
- FLINCH_DIRECTION_LEFT
- FLINCH_DIRECTION_BACKWARDS
- FLINCH_DIRECTION_NO_FLINCH
- ENTITY_DISSOLVE_NONE
- ENTITY_DISSOLVE_BIRD
- ENTITY_DISSOLVE_PHASESHIFT
- ENTITY_DISSOLVE_CHAR
- ENTITY_DISSOLVE_PINKMIST
- ServerAIStruct
- ServerPlayerStruct
- ServerEntityStruct
- Given ent '%s' is not a player.
- Unable to execute server command '%s'. See console for more info.
- Script: %s
- ValidateDataTable: Could not find data table %s
- %s has no player
- ServerFirstPersonProxyStruct
- ServerSpawnpointStruct
- ServerPlayerDecoyStruct
- ServerTitanSoulStruct
- ServerProjectileStruct
- ServerRemoteTurretStruct
- remoteturret
- ServerWeaponStruct
- Invalid index given for match phase: %d.
- LevelTransitionStruct
- GetScriptManagedEntArrayWithinCenter: Invalid array %d
- GetScriptManagedEntArray: Invalid array %d
- GetScriptManagedEntArrayLen: invalid array %d
- RemoveFromScriptManagedEntArray: invalid entity
- RemoveFromScriptManagedEntArray: invalid array %d
- AddToScriptManagedEntArray: invalid entity
- Script_ValidateDataTable
- Invalid team index %i
- Unable to spawn rope entity
- Invalid rope segment count %d; max is %d
- PutEntityInSafeSpot(): Cannot be called while playing a scripted animation that updates position
- Entity #%d:%s:%s still has a player (#%d, '%s', lifestate #%d) attached. Player parent is (#%d, '%s').
- Should only be called in private matches.
- script.%s:%i|c
- ScriptGetEntArrayByClass
- GetEntArrayByClass_Expensive
- Get array of entities matching a class
- ScriptGetEntArrayByNameWildCard
- GetEntArrayByNameWildCard_Expensive
- Get array of entities matching a name with support for *
- ScriptGetEntArrayByName
- GetEntArrayByName_Expensive
- GetEntByScriptNameInInstance
- ScriptServerGetEntByScriptName
- ScriptServerGetEntArrayByScriptNameInInstance
- Get array of entities matching a script name and instance
- ScriptServerGetEntArrayByScriptName
- ScriptGetEntArrayByClassWildCard
- GetEntArrayByClassWildCard_Expensive
- Get array of entities matching a class with support for *
- Send a HUD message to the given player.
- ScriptGetApproxClosestHitboxToRay
- GetApproxClosestHitboxToRay
- Given (ent, rayStart, rayDir), return an approximate point closest to the ray, based on hitbox centers.
- Script_GetAISettingHullType
- GetAISettingHullType
- string aiSettingsName
- Script_DestroyRecordedAnimation
- Get array of entities matching a name
- ScriptSendHudMessageToAll
- SendHudMessageToAll
- .snniiiinnn
- ScriptSendHudMessage
- SendHudMessage
- player, text, xPos, yPos, r1, g1, b1, a1, r2, g2, b2, a2, fadeTimeIn, holdTime, fadeTimeOut
- ..snniiiinnn
- GetScriptManagedEntArray
- Get the script managed ent array for the given index
- GetScriptManagedEntArrayLen
- Get the size of the script managed ent array
- RemoveFromScriptManagedEntArray
- Remove entity from script managed array
- AddToScriptManagedEntArray
- Add an entity to script managed array
- Set pet Titan rating multiplier
- SpawnPoints_SetRatingMultipliers_Friendly
- For a class, set friendly rating multipliers for titan, pilot, ai
- SpawnPoints_SetRatingMultipliers_Enemy
- For a class, set enemy rating multipliers for titan, pilot, ai
- GetScriptManagedEntArrayWithinCenter
- int index, int notTeam, vector origin, float dist
- Get the script managed ent array for the given index within distance of a point
- Script_CreateWeaponEntByName
- CreateWeaponEntityByName
- Create a weapon entity.
- ScriptGetWeaponArray
- GetWeaponArray
- bool onlyNotOwned
- Get weapons in the world
- ScriptServerGetEntByScriptNameInInstance
- CreateScriptManagedEntArray
- Return array ID index
- Script_CreateWeaponEntByNameWithPhysics
- CreateWeaponEntityByNameWithPhysics
- Create a constrained weapon entity that will move at spawn.
- Script_CreateWeaponEntByNameConstrained
- CreateWeaponEntityByNameConstrained
- Create a constrained weapon entity that will stay in place at spawn.
- Sort start spawn points for droppod
- SpawnPoints_SortTitanStart
- Sort start spawn points for titan
- SpawnPoints_SortPilotStart
- Sort start spawn points for pilot
- SpawnPoints_SortDropPod
- Sort spawn points for droppod
- SpawnPoints_SortTitan
- Check the given entity has no player childrens attached. If so, it will raise a script error.
- SpawnPoints_InitFrontlineData
- Initialize rating spawn points for frontlines
- SpawnPoints_DiscardRatings
- End rating spawn points without sorting
- SpawnPoints_InitRatings
- Initialize rating spawn points
- SpawnPoints_SortDropPodStart
- Get pilot start spawn points for a team
- SpawnPoints_GetDropPod
- Get droppod spawn points
- SpawnPoints_GetTitan
- Get titan spawn points
- SpawnPoints_GetPilot
- Get pilot spawn points
- SpawnPoints_SetRatingMultiplier_PetTitan
- Sort spawn points for titan
- SpawnPoints_SortPilot
- Sort spawn points for pilot
- SpawnPoints_GetDropPodStart
- Get droppod start spawn points for a team
- SpawnPoints_GetTitanStart
- Get titan start spawn points for a team
- SpawnPoints_GetPilotStart
- SetHideOnCloak
- Fully hide when cloaked
- ScriptForceDrawWhileParented
- SetForceDrawWhileParented
- Force entity to be drawn while parented even to first person player
- ScriptSetCrosshairTeamColoringDisabled
- SetCrosshairTeamColoringDisabled
- Given (entity, disabled) should this entity be disabled from doing team color crosshair logic
- Whether an entity is immune to smart ammo lock from humans
- ScriptSetPreventSmartAmmoLock
- SetPreventSmartAmmoLock
- Whether an entity is immune to smart ammo lock or not
- ScriptSetCustomSmartAmmoTarget
- SetCustomSmartAmmoTarget
- Sets an entity to be a smart ammo target.
- ScriptSetHideOnCloak
- Returns the value of tweak var 'replay_forced'.
- Script_IsEAAccessMember
- IsEAAccessMember
- Script_CalculateHashForString
- CalculateHashForString
- TryClearParent
- Tell code to try clear the move parent for the given entity, even if the entity is currently marked for deletion. This is a hack for shipping only and should not be used.
- AssertNoPlayerChildren
- ScriptSetVisibleEntitiesInConeQueriableEnabled
- SetVisibleEntitiesInConeQueriableEnabled
- Given (entity, enabled) should this entity be a candidate to be returned from FindVisibleEntitiesInCone
- Script_ShouldDoReplayIsForcedByCode
- ShouldDoReplayIsForcedByCode
- SvDemo_ConsistencyCheckString
- ShouldAwardHappyHourBonus
- LogPlayerMatchStat_HappyHourMeritsGiven
- LogPlayerMatchStat_UsedBurncard
- LogPlayerMatchStat_EarnedXP
- LogPlayerMatchStat_Death
- LogPlayerMatchStat_KilledAPilot
- TelemetryEvent
- Send all players on the server back to the party server / screen
- SvDemo_ConsistencyCheckEntIndex
- SvDemo_ConsistencyCheckEnt
- Script_SvDemo_ConsistencyCheckFloat
- SvDemo_ConsistencyCheckFloat
- Script_SvDemo_ConsistencyCheckInt
- SvDemo_ConsistencyCheckInt
- Script_SvDemo_ConsistencyCheckString
- NoteLobbyState
- ( countdownRemaining [< 0 if no countdown] )
- NoteMatchState
- ( MATCHPHASE_?, maxRounds, roundsIMC, roundsMilitia, timeLimit, timePassed, maxScore, scoreIMC, scoreMilitia )
- ValidateDataTable
- Validates that a data table is the same on server and client
- ScriptSetSmartAmmoLockFromTitansOnly
- SetSmartAmmoLockFromTitansOnly
- Send a telemetry event to stryder - please talk to MikeK/Slothy before you add a new one or call it more often
- IsHighPerfDevServer
- Is high performance dev server
- MATCHPHASE_EPILOGUE
- MATCHPHASE_MATCH
- MATCHPHASE_PREMATCH
- MATCHPHASE_LOBBY
- MATCHPHASE_UNSPECIFIED
- Script_Remote_RegisterUIFunction_Optional_Server
- Script_Remote_RegisterUIFunction_Server
- Script_Remote_RegisterUntypedFunction_Server
- Script_Remote_BeginRegisteringLevelFunctions_Server
- Script_Remote_BeginRegisteringFunctions_Server
- Script_GetTeamEnt
- GetTeamEnt
- Returns an entity representing the specified team
- Remote_CallFunction_Replay
- player, functionName, [param1], [param2], [param3], ...
- Given a player, function name, and optional parameters, call function in client script. Then call it again if we rewind and play a kill replay. The command will not reach the client at all if called during a span of time the player skips because they were watching a replay. Allowed var types are null, bool, int, and float.
- Script_Remote_EndRegisteringLevelFunctions_Server
- Script_Remote_EndRegisteringFunctions_Server
- Script_Remote_RegisterClientFunction_Optional_Server
- Script_Remote_RegisterClientFunction_Server
- Same as Explosion_DamageDefSimple but specify damage and radius. Explosion_DamageDef( damageDefID, center, attacker, inflictor, damage, damageHeavyArmor, innerRadius, outerRadius, projectileLaunchOrigin )
- Script_Explosion_DamageDefSimple
- Explosion_DamageDefSimple
- Creates an explosion. Does damage in an area, moves physics objects, plays effects. Explosion_DamageDefSimple( damageDefID, center, attacker, inflictor, projectileLaunchOrigin )
- Script_Explosion
- Creates an explosion. Does damage in an area, moves physics objects, plays effects. Explosion( center, attacker, inflictor, damage, damageHeavyArmor, innerRadius, outerRadius, flags, projectileLaunchOrigin, explosionForce, scriptDamageFlags, scriptDamageSourceIdentifier, impactEffectTableName )
- Script_SendAllPlayersBackToPartyScreen
- SendAllPlayersBackToPartyScreen
- RadiusDamage_DamageDef
- Same as RadiusDamage_DamageDefSimple but specify damage and radius. RadiusDamage_DamageDef( damagedefID, center, attacker, inflictor, damage, damageHeavyArmor, innerRadius, outerRadius, distanceFromAttacker )
- RadiusDamage_DamageDefSimple
- Does silent, invisible damage in a spherical area. RadiusDamage_DamageDefSimple( damagedefID, center, attacker, inflictor, distanceFromAttacker )
- Script_RadiusDamage
- Does silent, invisible damage in a spherical area. RadiusDamage( center, attacker, inflictor, damage, damageHeavyArmor, innerRadius, outerRadius, flags, distanceFromAttacker, explosionForce, scriptDamageFlags, scriptDamageSourceIdentifier )
- Script_Explosion_DamageDef
- Explosion_DamageDef
- SaveGame_CreateWithCommitDelay
- Do a save, SaveGame_Create( string saveName, int saveVersion, float delay, int trycount ) , will call back 'bool CodeCallback_SaveGameIsSafeToCommit()' to validate it is ok to commit the save file.
- Script_SaveGame_Create
- SaveGame_Create
- Do a save, SaveGame_Create( string saveName, int saveVersion, int start_point )
- Script_GetRecordedAnimationStartForRefPoint
- GetRecordedAnimationStartForRefPoint
- var recordedAnim, vector refOrg, vector refAng
- Script_SaveGame_Load
- Script_SaveGame_Reject
- SaveGame_Reject
- If their is an outstanding save commit, reject it asap.
- Script_SaveGame_Commit
- SaveGame_Commit
- If their is an outstanding save commit, accept it asap.
- Script_SaveGame_CreateWithCommitDelay
- Loads an anim_recording asset generated by bakery.
- Script_Remote_CallFunction_UI
- Remote_CallFunction_UI
- Given a player, function name, and optional parameters, call function in UI script. Allowed var types are null, bool, int, and float.
- Script_Remote_CallFunction_NonReplay
- Remote_CallFunction_NonReplay
- Given a player, function name, and optional parameters, call function in client script. Does not get called again in replays. Allowed var types are null, bool, int, and float.
- Script_Remote_CallFunction_Replay
- Calculates the position of the first frame of the recorded animation if it were played so that its reference origin/angles line up with the given origin/angles.
- Script_GetRecordedAnimationDuration
- GetRecordedAnimationDuration
- var recordedAnim
- Returns the duration in seconds of the recorded anim.
- Script_LoadRecordedAnimation
- LoadRecordedAnimation
- asset recordedAnimPath
- int skinIndex
- Script_SetTimeshiftTimeOfDay_Day
- SetTimeshiftTimeOfDay_Day
- Script_SetTimeshiftTimeOfDay_Night
- SetTimeshiftTimeOfDay_Night
- PutEntityInSafeSpot
- Tries to put an entity into a position not in solid, given a desired 'end' position. Returns true if successful. If you don't have a safeStartingLocationForEntity, just set it the same as the end position. PutEntityInSafeSpot( entity, referenceEnt, movingGroundEnt, safeStartingLocationForEntity, positionAtEndOfAnimationForEntity )
- Script_GetLevelTransitionStruct
- WeaponIsPrecached
- Script_SetTeamRelationshipRulesForPVE
- SetTeamRelationshipRulesForPVE
- Script_SetDeathFieldParams
- SetDeathFieldParams
- vector center, float radiusStart, float radiusEnd, float timeStart, float timeEnd
- Script_SetTimeshiftArmDeviceSkin
- SetTimeshiftArmDeviceSkin
- Return the map name of a save load. SaveGame_GetMapName( string saveName )
- Script_SaveGame_GetStartPoint
- Return the script start point of a save load. SaveGame_GetStartPoint( string saveName )
- Script_SaveGame_GetVersion
- Return the script version of a save load. SaveGame_GetVersion( string saveName )
- Script_SaveGame_IsReadable
- Checks if a file is ok to get map/version/.. from . SaveGame_IsReadable( string saveName )
- Script_SaveGame_IsLoadable
- GetLevelTransitionStruct
- LevelTransitionStruct ornull
- Reads the transition data set by ChangeLevel() on the previous map. Returns null if this is the first map or the previous map didn't supply any data.
- Script_ChangeLevel
- ChangeLevel
- string mapname, LevelTransitionStruct transitionStruct
- Loads a new level. The data in transitionStruct can be read in the next level with GetLevelTransitionStruct().
- Script_SaveGame_GetMapName
- SF_ENVEXPLOSION_NODAMAGE
- SF_ENVEXPLOSION_SKEW_FORCE_UPWARD
- MayAttachZiplineAtPoint
- Script_PersistenceRequestGlobalSave
- PersistenceRequestGlobalSave
- Script_ValidateSpottedEnemyForPlayer
- ValidateSpottedEnemyForPlayer
- entity player, entity target
- IEF_SERVER_SIDE_EFFECT
- SF_ENVEXPLOSION_ALIVE_ONLY
- SF_ENVEXPLOSION_NOWEAPONS
- SF_ENVEXPLOSION_GENERIC_DAMAGE
- SF_ENVEXPLOSION_NOCLAMPMAX
- SF_ENVEXPLOSION_NOCLAMPMIN
- SF_ENVEXPLOSION_NOFIREBALL
- SF_ENVEXPLOSION_REPEATABLE
- Script_CreateRope
- CreateRope
- vector start, vector end, float length = 0, entity startEnt = null, entity endEnt = null, int startAttachment = 0, int endAttachment = 0, int width = 2, string material = "", int segmentCount = 0
- Creates a rope between two points or entities.
- Script_ModelIsPrecached
- ModelIsPrecached
- asset modelAssetName
- Script_WeaponIsPrecached
- Script_ServerCommand
- ServerCommand
- Executes a server console cmd.
- Script_GetDatacenterName
- Gets the name of this server's datacenter
- Script_GetTeamSkill
- GetTeamSkill
- Gets the overall skill of the given team
- ScriptDestroyPlayAnimationEntityBlocker
- DestroyPlayAnimationEntityBlocker
- ScriptCreatePlayAnimationEntityBlocker
- CreatePlayAnimationEntityBlocker
- ScriptStopPlayingAnimation
- StopPlayingAnimation
- Stop playing scripted first-person and/or third-person animation on the player.
- ScriptIsPlayingParentedFirstAndThirdPersonAnimation
- VScriptServerPostEntity
- VScriptServerPreEntity
- CodeCallback_PostEntityInit
- CodeCallback_MyScriptInit
- CodeCallback_MapInit
- Found ClientCodeCallback_MapSpawn in server script. Did you mean CodeCallback_MapSpawn?
- PrecompileScriptsJob
- IsPlayingThirdPersonAnimation
- Returns true if given player is playing a third-person animation only.
- ScriptPlayThirdPersonAnimation
- PlayThirdPersonAnimation
- ScriptIsPlayingFirstPersonAnimation
- ScriptPlayFirstPersonAnimation
- PlayFirstPersonAnimation
- Play a first-person animation.
- ScriptPlayParentedFirstAndThirdPersonAnimation
- PlayParentedFirstAndThirdPersonAnimation
- Play a first-person and third-person animation while parented to something.
- ScriptIsPlayingFirstAndThirdPersonAnimation
- ScriptPlayFirstAndThirdPersonAnimation
- PlayFirstAndThirdPersonAnimation
- Play a first-person and third-person animation.
- ScriptIsPlayingThirdPersonAnimation
- NPCMF_DISABLE_DANGEROUS_AREA_DISPLACEMENT
- NPCMF_SQUAD_PRIORITY_CHASER
- NPCMF_DISABLE_ARRIVALS
- NPCMF_DISABLE_MOVE_TRANSITIONS
- NPCMF_WALK_NONCOMBAT
- NPCMF_WALK_ALWAYS
- NPCMF_PREFER_SPRINT
- NPCMF_FOLLOW_SAFE_PATHS
- bits_CAP_INNATE_MELEE_ATTACK1
- bits_CAP_WEAPON_RANGE_ATTACK1
- bits_CAP_TURN_HEAD
- bits_CAP_MOVE_SHOOT
- bits_CAP_MOVE_TRAVERSE
- SQUAD_MODE_MULTIPRONGED_ATTACK
- SQUAD_MODE_ASSIGN_NODES
- SQUAD_MODE_NONE
- SF_NPC_START_EFFICIENT
- SF_NPC_ALLOW_SPAWN_SOLID
- SF_NPC_FALL_TO_GROUND
- SF_NPC_WAIT_TILL_SEEN
- AI_PRIORITY_NO_THREAT
- MAX_HEALTH
- ([%d] %s: %s)
- NPCMF_IGNORE_CLUSTER_DANGER_TIME
- SF_TITAN_SOUL_NO_DOOMED_EVASSIVE_COMBAT
- SF_PHYSPROP_DEBRIS
- SF_NPC_NO_PLAYER_PUSHAWAY
- SF_NPC_ALTCOLLISION
- SF_NPC_TEMPLATE
- SF_NPC_FADE_CORPSE
- SF_NPC_NO_AIMASSIST
- USABLE_DISABLE_DISEMBARK
- USABLE_HINT_ONLY
- USABLE_NO_FOV_REQUIREMENTS
- USABLE_FORCE_DIRECT
- USABLE_FORCE_TITAN_DIRECT
- USABLE_FORCE_PILOT_DIRECT
- USABLE_BY_ENEMIES
- USABLE_BY_TEAMMATES
- USABLE_HIGH_DETAIL_TRACE
- USABLE_SHRINK_USEABLE_BOX
- USABLE_USE_VERTICAL_LINE
- USABLE_USE_COLLISION_ORIGIN
- USABLE_USE_DISTANCE_OVERRIDE
- USABLE_BY_ALL
- USABLE_BY_ALL_TEAMS
- USABLE_CUSTOM_HINTS
- ACT_MODIFIER_CRAWL
- ACT_MODIFIER_STAGGER
- bits_CAP_AIM_GUN
- bits_CAP_NO_HIT_SQUADMATES
- bits_CAP_NO_HIT_PLAYER
- bits_CAP_INITIATE_SYNCED_MELEE
- bits_CAP_SYNCED_MELEE_ATTACK
- bits_CAP_INNATE_MELEE_ATTACK2
- USABLE_BY_OWNER
- USABLE_BY_ALL_CLASSES
- USABLE_BY_TITANS
- USABLE_BY_PILOTS
- USABLE_NONE
- USABLE_DEFAULT_SIZE
- ACT_MODIFIER_UNARMED
- ACT_MODIFIER_ONEHANDED
- world_maxs
- world_mins
- m_bDisplayTitle
- m_firstFreeEntityLinkNodeIndex
- m_numEntityLinkPages
- mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa
- mmmaaaabcdefgmmmmaaaammmaamm
- nmonqnmomnmomomno
- jklmnopqrstuvwxyzyxwvutsrqponmlkj
- mamamamamama
- mmmmmaaaaammmmmaaaaaabcdefgabcdefg
- abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba
- mmnmmommommnonmmonqnmmo
- SF_SENTRY_TURRET_DUMBFIREMODE
- SF_SENTRY_TURRET_STARTINACTIVE
- AI_AP_FLAG_TICKS_ADD_EXTRA
- AI_AP_FLAG_BIG_AI_ADD_EXTRA
- AI_AP_FLAG_TITAN_ONLY
- AI_AP_FLAG_NONE
- USABLE_HORIZONTAL_FOV
- USABLE_BLOCK_CONTINUOUS_USE
- m_entityLinkPages
- SetCheapWaterEndDistance
- SetCheapWaterStartDistance
- cheapwaterenddistance
- cheapwaterstartdistance
- water_lod_control
- ENTITY_HEAL_RESOURCE_INVALID
- mmnnmmnnnmmnn
- abcdefghijklmnopqrrqponmlkjihgfedcba
- mmamammmmammamamaaamammma
- aaaaaaaazzzzzzzz
- extra_large
- particle_scrub_is_using_time_scrub
- CBullseyeList
- sk_bullseye_health
- CNPC_Bullseye
- m_hPainPartner
- m_bAlwaysTransmitToClient
- alwaystransmit
- BullseyeThink
- InputTargeted
- InputReleased
- npc_bullseye
- prop_combine_ball
- m_OnTargeted
- OnTargeted
- m_OnReleased
- OnReleased
- m_flMinDistValidEnemy
- m_bPerfectAccuracy
- phys_updateDummyGeomsThreaded
- phys_bounce
- phys_drawTunnelChecks
- phys_enableObjectPairCollidePrototype
- phys_frictionDefault
- PhysicsCollideServer
- PhysicsSmallServer
- phys_drawGeoms
- Run physics simulation asynchronously from the main server thread.
- physics_async_sv
- Go wide across threads with Physics_UpdateDummyGeoms()
- 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
- anim_showstatelog
- Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
- mp_showgestureslots
- mp_maxbodyyaw
- mp_bodyyawrate
- anim_estimateVelocity
- mp_scaleAnimationSpeeds
- player_movingDeathThreshold
- Show the (client) animation state for the specified entity (-1 for none).
- anim_showstate
- WeaponAltHand
- WeaponUtility
- anim_playerMovementAngleMargin
- anim_runGestureAnimEventsToCompletionOnReset_client
- movement_anim_playback_minrate
- movement_anim_playback_maxrate
- movement_anim_sprint_playback_maxrate
- anim_player_ragdoll_fix
- WeaponMain
- portal_pointpush_think_rate
- The amount of time between thinks for the portal_pointpush.
- portal_pointpush_debug
- Debug the portal_pointpush.
- m_bForcePlacement
- snap_to_helper_angles
- m_flDisableTime
- force_placement
- m_ObjectPlacedSize
- OnObjectPlaced
- m_strTargetProxy
- OnObjectPlacedSize
- m_strTargetEntity
- proxy_name
- m_bSnapToHelperAngles
- attach_target_name
- sv_show_placement_help_in_preview
- Forces the placement preview to show any help in placement given from info_placement_helper entities.
- m_OnObjectPlaced
- info_placement_helper
- point_push
- influence_cone
- PushEntitiesAtPoint
- attackerSeq
- defenderClass
- engageAngleThreshold
- defenderSeq
- defenderHealthThreshold_below
- attackerSeq_sparselyAvailable
- aisettings_reparse
- defenderHealthThreshold_above
- AISettings_LoadSettingsFile
- AI setting '%s' invalid behavior selector '%s'
- AISyncedMelee_ParseDataFile
- scripts/aisettings/synced_melee_packages.rson
- %s - Invalid data in '%s' Should be an array of objects
- %s - Could not load '%s'
- MeleeDamageFlags
- MeleeChargeDamageFlags
- GrappleAutoAim_AddTarget
- Mark given entity as a target for grapple auto-aim.
- GrappleAutoAim_RemoveTarget
- Unmark given entity as a target for grapple auto-aim.
- leech_lagcompensate
- GrappleAutoAim_FindTargetScript
- leech_npc_angle_cos
- Cos(angle) allowed for leeching npcs
- controlPoints
- window_hint_debug
- wallrun_curveEnable
- Enables usage of wallrun curve hints
- wallrun_curveDebug
- Draws debugging information for wallrun curves
- ai_titan_grapple_max_len
- first_person_proxy_debug
- m_viewAnglesCorrection
- traversal_viewLerpInDuration
- Duration of view lerp from normal at the start of a traversal
- CWallrunCurve
- CWindowHint
- Debugs search for window hints
- CGameplayHint
- m_refAttachId
- m_lastAbsAngles
- m_camBaseAttachId
- m_camAttachId
- m_traversalPitchPoseParameter
- m_grappleRopeAttachId
- m_viewOriginCorrection
- m_isPredictedProxy
- Script_SetProjectileImpactDamageOverride
- SetProjectileImpactDamageOverride
- SetWeaponClassName
- Set the weapon classname that this projectile will report.
- Get the damagesourceID set on this projectile.
- SetWeaponClassName_Script
- ProjectileGetDamageSourceID_Script
- ProjectileGetDamageSourceID
- Start lag compensation for a specific target only
- Script_PlayerMelee_IsExecutionReachable
- Start lag compensation for a lunge for a specific target only
- PlayerMelee_StartLagCompensateTarget
- End lag compensatation
- PlayerMelee_StartLagCompensateTargetForLunge
- float damage
- PlayerMelee_FinishLagCompensateTarget
- melee_titan_execution_attacker_can_be_ref
- melee_lunge_use_command_time
- player_melee_cone_from_user_command_only
- melee_cone_trace_lag_compensate_user_command_target
- Player %d is not actually running a command right now
- Passed in player is not actually a player
- Passed in player is null
- Passed in target is not an entity
- Leech_SetLeechable_Script
- Leech_SetLeechable
- Leech_ClearLeechable
- Clear the flag that makes this entity leechable
- Leech_ClearLeechable_Script
- OnProjectileCollision
- projectile_prediction
- OnProjectileIgnite
- void functionref( entity projectile, vector pos, vector normal, entity hitEnt, int hitbox, bool isCritical )
- OnProjectileExplode
- void functionref( entity projectile )
- vector functionref( entity projectile, float timeElapsed, float timeStep )
- GetProjectileVelocity
- ProjectileClearGroundEntThink
- RemoveProjectile
- Draws lag compensation on projectiles
- ProjectileFlamethrowerStatusEffectThink
- Amount of time debug drawing persists with projectile_lagCompensationDebug enabled.
- projectile_lagCompensationDebug
- Performs client-side prediction and lag compensation on projectiles
- projectile_lagCompensationDebugDrawTime
- m_touchScriptDamageType
- m_impactDamageOverride
- m_damageForce
- m_passThroughCount
- m_attackerType
- m_damageForceForExplosions
- ProjectileScriptThink
- ProjectileLifetimeThink
- ProjectileSetDamageSourceID
- Set the damagesourceID set on this projectile.
- HasWeaponMod
- ProjectileSetDamageSourceID_Script
- m_takeAllDamage
- m_originAtLastProjectileFlamethrowerStatusEffectThink
- m_lagCompSpawnTime
- m_pendingLagCompensation
- Not enough extra data in settings blocks for "%s" cache struct; check SettingsBlockExtraDataSize
- Field "%s" is a dynamic array, but settings header finder requested a specific array index (dynamic array lookup only be done at runtime) (settings layout "%s")
- Player settings block being destroyed while script still holds references to it (script must release the references)
- Failed to load "%s" (requested by a SettingsFieldFinder)
- smart_ammo_debug
- prevFraction
- SmartAmmoTarget
- ScriptSetBox
- Out of room for settings layout runtime data (increase size of s_settingsLayoutRuntimeData)
- Field "%s" is of type %s, but settings header finder requested type array (settings layout "%s")
- Couldn't find array named "%s" nested inside "%s"
- Min values cannot be greater than max values.
- initialCameraCorrection
- Set the collision volume to a sphere shape.
- Trace Volume
- ScriptSetSphere
- Set the collision volume to an obb shape.
- vector functionref( entity projectile, float timeElapsed )
- GetProjectilePosition
- Invalid weapon classname: '%s'
- rodeoStabilizeStrength
- Projectile Trail
- lastPlayerToWorld
- rodeoStabilizeViewFirstFrame
- vector origin, vector angles, entity ownerEnt, asset turretModel, string turretSettingsName
- Failed to create & spawn turret at (%.2f, %.2f, %.2f) with model '%s'.
- Script_CreateTurretEnt
- CreateTurretEnt
- CreateControlPanelEnt
- vector origin, vector angles, entity ownerEnt, asset model
- Scales impulse force from bullets when using the vortex
- Script_CreateControlPanelEnt
- ScriptClearDriver
- ClearDriver
- Sets the aim direction of the turret (while there is no player controlling)
- Driver passed in is not a player
- ScriptAimTurret
- Failed to create & spawn turret at (%.2f, %.2f, %.2f) with model '%s' and settings '%s'.
- Player is not alive.
- TurretThink
- m_origPlayerMoveType
- Sets the driver of the turret
- ScriptSetDriver
- Clears the driver of the turret
- ScriptGetDriver
- activeShot
- m_settings
- m_weaponAttachmentIndex
- m_driverAttachmentIndex
- m_pitchPoseParameterIndex
- m_yawPoseParameterIndex
- Get the weapon entity that owns this vortex sphere.
- SetGunVortexAttachment_Script
- GetOwnerWeapon_Script
- GetOwnerWeapon
- AddBulletToSphere
- Add a single bullet to the sphere
- Add a single projectile to the sphere.
- AddBulletToSphere_Script
- SetVortexEffect
- sets the particle effect of the vortex sphere.
- sets local angles on the effect of the vortex
- SetVortexEffect_Script
- SetLocalVortexAngles_Script
- SetLocalVortexAngles
- SetGunVortexAttachment
- sets the attachment for the gun
- Cannot remove a projectile when none exist!
- Cannot remove a bullet when none exist!
- Invalid entity; must specify a particle effect.
- Invalid entity; must specify a weapon.
- Set the weapon entity that owns this vortex sphere.
- Can't set Gun Attachment with no gun for vortex
- SetOwnerWeapon_Script
- SetOwnerWeapon
- VortexThink
- vortex_damageimpulsescale
- m_startTime
- VortexTouch
- m_prevHeight
- m_prevRadius
- Max number of projectiles added!
- Max number of bullets added!
- m_fExplosionInnerRadius
- m_flMarkDeadTime
- MissileTouch
- m_fExplosionOuterRadius
- AugerThink
- MissileExplodeThink
- IgniteThink
- Set missile's damage
- SetExplosionRadius
- Set missile's inner and outer explosion radius
- MissilePathSettings
- MissilePathExpandContractSettings
- m_flAugerTime
- MissileSpiralSettings
- RemoveProjectileFromSphere
- Remove a single projectile from the sphere.
- sv_crossbowBoltAutoCull
- m_OnWeaponBoltHit
- OnWeaponBoltHit
- ClearAllBulletsFromSphere
- AddProjectileToSphere
- Allows npc's to target behind vortex sphere
- Script_ClearAllBulletsFromSphere
- Script_DisableVortexBlockLOS
- DisableVortexBlockLOS
- RemoveBulletFromSphere
- Remove a single bullet from the sphere.
- bob_horz_dist
- sway_move_forward_translate_x
- sway_move_forward_translate_z
- sway_move_forward_translate_y
- sway_max_roll
- sway_max_yaw
- sway_rotate_gain
- sway_translate_gain
- bob_min_speed
- bob_cycle_time
- bob_vert_dist
- bob_max_speed
- sway_max_x
- sway_min_z
- sway_max_z
- sway_max_y
- sway_min_yaw
- sway_min_pitch
- sway_max_pitch
- sway_min_roll
- Scales the time step used for seeking missiles in lag compensation
- missile_debug_draw
- CMissile::IgniteThink
- projectile_lagCompensationMissileTimeStepScalar
- sway_rotate_attach_blend_time
- sway_rotate_attach
- sway_min_y
- sway_min_x
- sway_move_up_rotate_yaw
- sway_move_up_rotate_pitch
- sway_move_down_translate_x
- sway_move_up_rotate_roll
- sway_move_down_translate_z
- sway_move_down_translate_y
- sway_move_down_rotate_yaw
- sway_move_down_rotate_pitch
- sway_move_right_translate_z
- sway_move_right_translate_y
- sway_move_right_rotate_yaw
- sway_move_right_rotate_pitch
- sway_move_up_translate_x
- sway_move_right_rotate_roll
- sway_move_up_translate_z
- sway_move_up_translate_y
- sway_move_left_translate_x
- sway_move_back_rotate_roll
- sway_move_left_translate_z
- sway_move_left_translate_y
- sway_move_left_rotate_yaw
- sway_move_left_rotate_pitch
- sway_move_right_translate_x
- sway_move_left_rotate_roll
- sway_move_forward_rotate_yaw
- sway_move_forward_rotate_pitch
- sway_move_back_translate_x
- sway_move_forward_rotate_roll
- sway_move_back_translate_z
- sway_move_back_translate_y
- sway_move_back_rotate_yaw
- sway_move_back_rotate_pitch
- sway_enable_zoomed
- sway_turn_down_rotate_roll
- sway_rotate_attach_blend_time_zoomed
- sway_rotate_attach_zoomed
- sway_min_y_zoomed
- sway_min_x_zoomed
- sway_max_x_zoomed
- sway_min_z_zoomed
- sway_turn_up_rotate_yaw
- sway_turn_up_rotate_pitch
- sway_turn_down_translate_x
- sway_turn_up_rotate_roll
- sway_turn_down_translate_z
- sway_turn_down_translate_y
- sway_turn_down_rotate_yaw
- sway_turn_down_rotate_pitch
- sway_turn_right_translate_z
- sway_turn_right_translate_y
- sway_turn_right_rotate_yaw
- sway_turn_right_rotate_pitch
- sway_turn_up_translate_x
- sway_turn_right_rotate_roll
- sway_turn_up_translate_z
- sway_turn_up_translate_y
- sway_turn_left_translate_x
- sway_move_down_rotate_roll
- sway_turn_left_translate_z
- sway_turn_left_translate_y
- sway_turn_left_rotate_yaw
- sway_turn_left_rotate_pitch
- sway_turn_right_translate_x
- sway_turn_left_rotate_roll
- sway_move_back_translate_x_zoomed
- sway_move_forward_rotate_roll_zoomed
- sway_move_back_translate_z_zoomed
- sway_move_back_translate_y_zoomed
- sway_move_back_rotate_yaw_zoomed
- sway_move_back_rotate_pitch_zoomed
- sway_move_left_translate_x_zoomed
- sway_move_back_rotate_roll_zoomed
- bob_roll_zoomed
- bob_yaw_zoomed
- sway_move_forward_translate_x_zoomed
- bob_gain_zoomed
- sway_move_forward_translate_z_zoomed
- sway_move_forward_translate_y_zoomed
- sway_move_forward_rotate_yaw_zoomed
- sway_move_forward_rotate_pitch_zoomed
- sway_rotate_gain_zoomed
- sway_translate_gain_zoomed
- bob_min_speed_zoomed
- bob_cycle_time_zoomed
- bob_vert_dist_zoomed
- bob_max_speed_zoomed
- bob_pitch_zoomed
- bob_horz_dist_zoomed
- sway_max_z_zoomed
- sway_max_y_zoomed
- sway_min_yaw_zoomed
- sway_min_pitch_zoomed
- sway_max_pitch_zoomed
- sway_min_roll_zoomed
- sway_max_roll_zoomed
- sway_max_yaw_zoomed
- sway_turn_left_translate_z_zoomed
- sway_turn_left_translate_y_zoomed
- sway_turn_left_rotate_yaw_zoomed
- sway_turn_left_rotate_pitch_zoomed
- sway_turn_right_translate_x_zoomed
- sway_turn_left_rotate_roll_zoomed
- sway_turn_right_translate_z_zoomed
- sway_turn_right_translate_y_zoomed
- sway_move_down_translate_x_zoomed
- sway_move_up_rotate_roll_zoomed
- sway_move_down_translate_z_zoomed
- sway_move_down_translate_y_zoomed
- sway_move_down_rotate_yaw_zoomed
- sway_move_down_rotate_pitch_zoomed
- sway_turn_left_translate_x_zoomed
- sway_move_down_rotate_roll_zoomed
- sway_move_right_rotate_yaw_zoomed
- sway_move_right_rotate_pitch_zoomed
- sway_move_up_translate_x_zoomed
- sway_move_right_rotate_roll_zoomed
- sway_move_up_translate_z_zoomed
- sway_move_up_translate_y_zoomed
- sway_move_up_rotate_yaw_zoomed
- sway_move_up_rotate_pitch_zoomed
- sway_move_left_translate_z_zoomed
- sway_move_left_translate_y_zoomed
- sway_move_left_rotate_yaw_zoomed
- sway_move_left_rotate_pitch_zoomed
- sway_move_right_translate_x_zoomed
- sway_move_left_rotate_roll_zoomed
- sway_move_right_translate_z_zoomed
- sway_move_right_translate_y_zoomed
- Weapon_SetDespawnTime
- Dropped weapons disappear after this much time
- dropped_weapon_limit
- bulletPredictionDebug
- m_projectileModelIndex
- Dropped Weapon Manager
- m_latestActiveInventorySlot
- m_weaponScriptCB_
- weapon_sprint_raise_delay
- Enables weapon delay between sprint and shooting
- ai_debug_shoot_positions
- weapon_showproficiency
- sprites/steam1.vmt
- WeaponResources
- sv_weapon_despawn_time
- sway_turn_down_translate_x_zoomed
- sway_turn_up_rotate_roll_zoomed
- sway_turn_down_translate_z_zoomed
- sway_turn_down_translate_y_zoomed
- sway_turn_down_rotate_yaw_zoomed
- sway_turn_down_rotate_pitch_zoomed
- Enable/disable bandwidth optimizations made to weapons. Additional experimental optimizations can be enabled values 2 (weapon player data) and 3 (client side weapon animation)
- sway_turn_down_rotate_roll_zoomed
- sway_turn_right_rotate_yaw_zoomed
- sway_turn_right_rotate_pitch_zoomed
- sway_turn_up_translate_x_zoomed
- sway_turn_right_rotate_roll_zoomed
- sway_turn_up_translate_z_zoomed
- sway_turn_up_translate_y_zoomed
- sway_turn_up_rotate_yaw_zoomed
- sway_turn_up_rotate_pitch_zoomed
- m_ziplineWeaponAdjustInitialPosition
- m_ziplineWeaponHasAdjust
- m_ziplineWeaponAdjustHitTime
- m_ziplineWeaponAdjustInitialVelocity
- m_ziplineWeaponAdjustHitNormal
- m_ziplineWeaponAdjustHitPosition
- m_weaponOwnerPreviousWasNPC
- m_weaponOwnerPrevious
- m_loopSoundLastAttackClockTimeWithFireDelay
- m_loopSoundLastAttackClockTime
- m_loopSoundActiveParity_1p
- m_loopSoundCurrentParity
- m_prevViewModelWpnStr
- m_tossPrepStartTime
- m_prevHolsterModelWpnStr
- m_prevWorldModelWpnStr
- m_hasAltAnim_oneHandedAdsOut
- m_hasAltAnim_oneHandedAdsIn
- m_hasAltAnim_oneHandedAttack
- m_hasAltAnim_oneHandedIdle
- m_loopSoundActive_1p
- m_cookWarningSoundActive
- m_loopSoundActive_3pAsNPC
- m_loopSoundActive_3p
- m_ownerMuzzleAttachment
- m_tracerAttachment
- m_activityModifierSymbolForNameIsSet
- m_activityModifierSymbolForName
- m_hasAltAnim_adsOut
- m_hasAltAnim_adsIn
- m_hasAltAnim_attack
- m_hasAltAnim_idle
- SustainedDischargeEnd
- ForceSustainedDischargeEnd
- ForceChargeEndNoAttack
- Forcibly ends charging, without an attack. Does nothing if no charging is occurring.
- Duplicate this weapon and throw it.
- Script_ForceChargeEndNoAttack
- ThrowWeapon_Script
- ThrowWeapon
- Constrains a non-carried weapon in place. Similar to parenting a non-carried weapon.
- CWeaponX server class
- Forces the offhand weapon to release (on server only)
- SetWeaponConstrained
- Returns true if the offhand weapon was forced to release (on server only)
- ForceReleaseFromServer
- Forcibly ends a sustained discharge. Does nothing if no sustained discharge is occurring.
- IsForceReleaseFromServer
- m_OnNPCPickup
- m_sustainedDischargeNextPulseTime
- DefaultTouch
- OnNPCPickup
- SetPickupTouch
- ThrowWeaponThink
- InputHideWeapon
- m_forceReleaseFromServer
- m_physicsAttacker
- newProjectileCount
- newProjectiles
- m_smartAmmoPrevWeapon
- m_smartAmmoNextWeapon
- m_npcUseCheckDist
- m_npcUseCheckTime
- bool isPlayerDropped
- Script_SetProScreenFloatValForIndex
- Script_ManuallyAddToWeaponDropManager
- ManuallyAddToWeaponDropManager
- RealtimeMod_Add
- Adds a mod in realtime.
- Removes a mod in realtime.
- Script_RealtimeMod_Add
- GetProScreenOwner
- Script_SetProScreenOwner
- int index, int val
- Script_GetProScreenOwner
- Script_SetProScreenIntValForIndex
- SetProScreenIntValForIndex
- SetProScreenFloatValForIndex
- int index, float val
- Script_EnableCatchAnimation
- EnableCatchAnimation
- Script_MarkAsLoadoutPickup
- MarkAsLoadoutPickup
- Script_ForceDryfireEvent
- ForceDryfireEvent
- SetProScreenOwner
- entity proScreenOwner
- SetWeaponUtilityEntity
- Set the weapon's utility entity
- Plays the effect on the weapons owner, use this when the weapon does NOT have a world model.
- SetWeaponUtilityEntity_Script
- PlayWeaponEffectOnOwner
- asset, int
- Makes the weapon play ACT_VM_DRAWCATCH next time it is deployed to a player.
- PlayWeaponEffectOnOwner_Script
- dontApplySpread
- skipAntiLag
- doTraceBrushOnly
- WeaponBulletHitParams
- WeaponTossPrepParams
- %s: Weapon does not have mod %s to remove.
- WeaponPrimaryAttackParams
- burstIndex
- firstTimePredicted
- bulletCount
- barrelIndex
- WeaponOwnerChangedParams
- CWeaponX::Script_RealtimeMod_Add
- %s: Weapon already has mod %s. Cannot add duplicate weapon mods.
- %s: Invalid mod %s specified for weapon type %s.
- %s: Invalid mod %s specified for weapon %s.
- CWeaponX::Script_RealtimeMod_Remove
- Script_RealtimeMod_Remove
- RealtimeMod_Remove
- Add string failed for %s. Max weapon types: %i
- Too many weapon types trying to precache %s. Current max types: %i
- BaseCombatWeapon.WeaponMaterialize
- Cannot constrain a carried weapon!
- swap_to_weapon
- uses a weapon in your inventory by name
- Allow using the initial rest positions (_zipline_rest_point_*)
- Zipline_Disable
- Disallow using the initial rest positions (_zipline_rest_point_*)
- Zipline_EnableResting
- Zipline_WakeUp
- Zipline_DisableResting
- m_detachEndOnSpawn
- m_breakableBasePosition
- Increase lunge range (by up to the given scale) if the player is going fast enough.
- Weapon_GetImpactEffectTableForName
- PlayWeaponEffectOnOwner can only be called on weapons without world models
- melee_lunge_scale_by_speed
- Make zipline unusable
- Invalid index #%d.
- Make zipline usable
- Zipline_Enable
- doRandomVelocAndThinkVars
- useScriptOnDamage
- lagCompensated
- Calling ForceReleaseFromServer() only makes sense for offhand weapons right now.
- isZiplineGrenade
- CWeaponX::GetWeaponInfoFileKeyFieldAsset
- scriptTouchDamageType
- Called %s() with clientPredicted = true when not in predictable code
- clientPredicted
- scriptExplosionDamageType
- projectileIndex
- additionalRandomSeed
- endStationModel
- beginZiplineOrigin
- endStationAngles
- endStationOrigin
- endStationAnimation
- endStationMoveParent
- Couldn't find field "%s" in settings layout "%s"
- endZiplineOrigin
- ZiplineFadeDistance
- ZiplineBreakable
- beginStationModel
- ZiplineStationSpots
- beginStationAngles
- beginStationOrigin
- beginStationAnimation
- beginStationMoveParent
- ZiplineLengthScale
- DetachEndOnSpawn
- ZiplineVertical
- ZiplineDropToBottom
- ZiplinePreserveVelocity
- ZiplinePushOffInDirectionX
- _zipline_rest_point_%d
- _zipline_rest_point_
- m_ziplineRestingEnabled
- m_ziplineDistances
- m_restStartTime
- m_initialZiplineRestPositions
- ZiplineThink
- m_breakable
- DetachEndOnUse
- ZiplineBreakableBasePosition
- Field "%s" is of type %s, but settings field finder expects type %s (settings layout "%s")
- m_numNodes
- m_ziplineRestCounter
- CZiplinePhysicsNode
- CZiplinePhysics
- CZiplinePhysicsAttachedEntity
- CNPC_Marvin
- npc_spectre
- CNPC_Spectre
- npc_pilot_elite
- npc_stalker
- Chance of AI that needs to run away taking a few shots at enemy before running
- CNPC_Soldier
- ai_run_from_enemy_try_shoot_chance
- m_burstsBeforeRunAway
- m_lastRunAwayCheckTime
- CNPC_Pilot
- AI has more than 1 tactical ability: %s, %s
- AI has more than 1 titancore weapon: %s, %s
- Pilot_Grapple_Fire
- AI has more than 1 grapple weapon
- Let client know that the titan could stand when checked.
- Is the titan able to stand
- SetCanStand
- How far other enemies will hear this titan sound
- SelectSchedule_TitanCore
- npc_titan_footstep_sound_radius
- SelectSchedule_GotoDefensivePlacement
- SelectSchedule_TitanFlightCore
- SelectSchedule_PhysEntKnock
- npc_titan_phys_knock_mass
- Maximum mass of physics objects that the titan will knock away
- npc_titan_phys_knock_radius
- Maximum distance of physics objects a titan can knock away
- npc_titan_phys_knock_speed
- Speed at which the titan knocks physics objects away
- npc_titan_phys_knock_damage
- Damage applied to objects the titan knocks away
- npc_titan_light_pain_threshold
- Amount of damage a titan must take on a single damage to do light pain
- npc_titan_block_projectile_chance
- Chance to use vortex/particle wall on projectile before taking damage at full health. Scales up to 100 npc_titan_always_block_projectile_health
- npc_titan_always_block_projectile_health
- At this health and below always try to vortex projectiles
- npc_titan_phys_ignore_mass
- Minimum mass of physics objects that the titan will collide with
- Sets a bool network variable on the titan soul (see RegisterNetworkedVariable)
- Script_AddTitanSoulSpawnFlag
- Script_SetTitanSoulNetBool
- SetTitanSoulNetBool
- SetTitanSoulNetInt
- Sets an int network variable on the titan soul (see RegisterNetworkedVariable)
- Sets a float network variable on the titan soul (see RegisterNetworkedVariable)
- Script_SetTitanSoulNetInt
- SetNextCoreChargeAvailable
- SetDefensiveAttachment
- SetCoreChargeStartTime
- SetCoreChargeExpireTime
- SetCoreUseDuration
- GetCoreUseDuration
- AddTitanSoulSpawnFlag
- Adds a spawn flag to the titan soul
- SetInvalidHealthBarEnt
- DisableDoomed
- Whether the Titan can be rodeo-ed by players or not
- SetEjecting
- Set active defensive placement information for AI to use
- SetIsValidRodeoTarget
- Set active defensive attachment information for AI to use
- SetDefensivePlacement
- GrappleNPC
- Launch grapple
- Set last rodeo hit time
- Get last rodeo hit time
- SetLastRodeoHitTime
- EnableDoomed
- SetPlayerSettingsName
- m_blockingPhysFaceDir
- m_blockingPhysEnt
- m_PhysEntKnockCount
- m_blockingPhysEntTime
- m_PhysEntKnockCountDecrTime
- m_defensivePlacement
- handlePlacement
- m_hLastDamager
- m_bCanVortex
- m_tacticalAbility
- m_defensiveAbility
- m_meleeAttackCheckTarget
- m_titanCoreWeapon
- SetTitanSoulNetEnt
- Sets an entity network variable on the titan soul (see RegisterNetworkedVariable)
- "%s" is not a valid player settings asset
- Script_SetTitanSoulNetEnt
- effectiveAngleCos
- DefensivePlacement
- blocksProjectile
- Script_SetTitanSoulNetFloat
- SetTitanSoulNetFloat
- SetTitanSoulNetFloatOverTime
- Changes a float network variable on the titan soul gradually over time from its current value to the specified new value (see RegisterNetworkedVariable)
- Sets a time (float) network variable on the titan soul (see RegisterNetworkedVariable)
- Script_SetTitanSoulNetFloatOverTime
- Script_SetTitanSoulNetTime
- SetTitanSoulNetTime
- EnableTurret
- Enable the turret
- DisableTurret
- Disable the turret
- SetControlPanel
- Sets the control panel for this turret.
- starts the turret searching
- Gets the control panel for this turret.
- OnTurretStateChange
- DeployThink
- RetireThink
- SearchThink
- ActiveThink
- DeathThink
- AutoSearchThink
- m_vecLastEnemyAngles
- m_vecGoalAngles
- m_OnDeploy
- m_vecLastDir
- m_OnRetire
- m_OnTurretStateChange
- m_preScriptAnimTurretState
- m_bPitchSound
- m_wantsReload
- m_firstMuzzleAttachment
- m_bYawSound
- m_lobShotPos
- m_numMuzzles
- lets the turrets shoot at glass if a player is behind it
- StartDeployed
- Force fires a turret weapon given a shot direction
- SetDumbFireMode
- npc_turret_mega
- TurretForceFireWeapon
- Shoot Dir passed in should be normalized. Length if %f
- Could not load bank digest file '%s' - bad version
- Could not load bank digest file '%s' - bad magic
- ScriptEmitSoundOnEntityOnlyToPlayer - null entity
- Could not load bank digest file '%s' - bad size (%d vs %d)
- ScriptEmitSoundOnEntityOnlyToPlayerWithFadeIn - null entity
- ScriptEmitSoundOnEntityOnlyToPlayer - null player
- ScriptEmitSoundOnEntityOnlyToPlayerWithFadeIn - negative fadeTime
- ScriptEmitSoundOnEntityOnlyToPlayerWithFadeIn - null player
- miles_server_useSoundIDTable
- Use soundId table optimization (2 = also send original ID over network.)
- miles_server_disable_sounds
- Don't send server sounds over the network.
- Could not load bank digest file '%s'.
- %s%s.mbnk_digest
- ScriptEmitSoundOnEntityNoSave
- EmitSoundOnEntityNoSave
- ScriptEmitSoundOnEntityAfterDelay
- Plays the given sound on the given entity after a given number of seconds.
- EmitSoundOnEntityOnlyToPlayerWithSeek
- Plays the given sound on the given entity only to a given player, seeking the given number of seconds into it.
- Plays the given sound on the given entity except to a given player, seeking the given number of seconds into it.
- ScriptEmitSoundOnEntityOnlyToPlayerWithSeek
- ScriptEmitSoundAtPositionExceptToPlayer - null player
- ScriptEmitSoundAtPositionOnlyToPlayer - null player
- SignalSoundOnEntity - null entity
- StopSoundOnEntity - null entity
- Plays a given sound on the given entity.
- SignalSoundOnEntity - A signal was sent to unreliable sound %s on entity %s. This behavior is not supported on unreliable sounds. The sound is too short to be played reliably.
- Plays a given sound on the given entity. Doesn't save sound
- ScriptEmitSoundOnEntity
- ScriptEmitSoundOnEntityOnlyToPlayerWithSeek - null entity
- EmitSoundOnEntityAfterDelay - negative delay
- ScriptEmitSoundOnEntityOnlyToPlayerWithSeek - negative seek
- ScriptEmitSoundOnEntityOnlyToPlayerWithSeek - null player
- ScriptEmitSoundOnEntityExceptToPlayerWithSeek - null player
- ScriptEmitSoundOnEntityExceptToPlayerWithSeek - null entity
- EmitSoundOnEntityToTeam - null entity
- ScriptEmitSoundOnEntityExceptToPlayerWithSeek - negative seek
- EmitSoundOnEntityExceptToPlayer - null player
- EmitSoundOnEntityExceptToPlayer - null entity
- EmitSoundOnEntityExceptToPlayerNotPredicted - null player
- EmitSoundOnEntityExceptToPlayerNotPredicted - null entity
- FadeOutSoundOnEntityForLocalPlayer - fadeTime %d out of bounds (< 0.0)
- FadeOutSoundOnEntityForLocalPlayer - null entity
- EmitSoundOnEntityAfterDelay - null entity
- EmitSoundOnEntity - null entity
- ScriptFadeOutSoundOnEntity
- Fades out a sound over time.
- EmitSoundOnEntityOnlyToPlayer
- Play a sound on an entity only to a given player.
- Play a sound on an entity only to a given player with a fade in time.
- ScriptEmitSoundOnEntityOnlyToPlayer
- ScriptEmitSoundOnEntityOnlyToPlayerWithFadeIn
- EmitSoundOnEntityOnlyToPlayerWithFadeIn
- ScriptStopSoundOnEntity
- Stops any instances of a certain sound playing on the given entity.
- SignalSoundOnEntity
- Sends a preset signal to any instances of a certain sound playing on the given entity.
- Stops any instances of a certain sound playing very near the given position.
- ScriptSignalSoundOnEntity
- ScriptStopSoundAtPosition
- StopSoundAtPosition
- ScriptEmitSoundAtPosition
- int teamNumber, vector position, string soundName, entity realmsEntity = null
- EmitSoundAtPositionOnlyToPlayer
- Play a sound in the world only to a given player.
- Play a sound in the world for everyone except to a specific player.
- ScriptEmitSoundAtPositionOnlyToPlayer
- ScriptEmitSoundAtPositionExceptToPlayer
- EmitSoundAtPositionExceptToPlayer
- ScriptEmitSoundOnEntityExceptToPlayerWithSeek
- EmitSoundOnEntityExceptToPlayerWithSeek
- EmitSoundOnEntityToTeam
- Plays a given sound on the given entity only for one team.
- Plays a given sound on the given entity only for enemies of the given team.
- ScriptEmitSoundOnEntityToTeam
- ScriptEmitSoundOnEntityToEnemies
- EmitSoundOnEntityToEnemies
- ScriptGetSoundTags
- GetSoundTags
- SetRapidShiftOffset
- Specifies a player-shift offset to a location to also test sound radii against. (0 0 0 is disabled)
- ScriptSetRapidShiftOffset
- EmitSoundOnEntityExceptToPlayer
- Play a sound for everyone except for a specific player.
- Play a sound for everyone except for a specific player. Use this version if the player is not hearing a predicted version, but rather a different sound entirely.
- ScriptEmitSoundOnEntityExceptToPlayer
- ScriptEmitSoundOnEntityExceptToPlayerNotPredicted
- EmitSoundOnEntityExceptToPlayerNotPredicted
- Returns int which is ORed together SOUNDTAG_* values for this sound (from scripts/audio/metadata_tags.rson)
- ScriptDoesAliasExist_Server
- SmartAmmo_ClearCustomFractionSource
- Clear a source for a lock-on warning. Pass in null for target player to clear all lock-on warnings for the given source.
- Get the current fraction value for the given source and target
- Script_SmartAmmo_Server_ClearCustomFractionSource
- Script_SmartAmmo_Server_GetCustomFractionSource
- SmartAmmo_GetCustomFractionSource
- sv_test_rotated_box
- SmartAmmo_Server_ClearCustomFractionSource: Source weapon given is not a weapon
- SmartAmmo_Server_ClearCustomFractionSource: No source entity given
- SmartAmmo_Server_GetCustomFractionSource: Source weapon given is not a weapon
- SmartAmmo_Server_GetCustomFractionSource: No source entity given
- Set a source for a lock-on warning
- SmartAmmo_Server_GetCustomFractionSource: Custom fraction source not found
- Script_SmartAmmo_Server_SetCustomFractionSource
- SmartAmmo_SetCustomFractionSource
- SmartAmmo_SetCustomFractionSource: Source weapon given is not a weapon
- SmartAmmo_SetCustomFractionSource: No source weapon given
- SmartAMmo_SetCustomFractionSource: Lock time was negative
- SmartAmmo_SetCustomFractionSource: No target entity
- How long players are immune from step damage after jumping off from a rodeo
- titan_step_damage_debug
- titan_step_damage_can_push_down
- titan_step_damage_rodeo_immunity_time
- DF_TITAN_STEP
- DoTitanStepDamage
- TitanStepDamage
- Draw debug box of titan step damage volume
- <<Invalid>>
- Type %s is not a valid signal
- "%s" is not a registered signal
- Cannot wait or end signals on structs that are global or nested within other structs.
- Cannot wait or end signals on object of type %s.
- Called EndSignal() from script that was not started with SpinOff()
- Tried to end on a signal but didn't pass any signals.
- Thread is already waiting on signal "%s" for this object
- Tried to wait for a signal but didn't pass any signals.
- IsValidSignal
- WaitSignal
- var, string, var = 0
- WaitSignalOnDeadEnt
- var, string, ...
- var, float, string, ...
- WaitSignalTimeout
- RegisterSignal: must specify a string
- Called Wait() from script that was not started with SpinOff()
- Called OnThreadEnd() from script that was not started with SpinOff()
- More than %i signals registered.
- float, var
- OnThreadEnd(): expected closure for first argument
- RegisterSignal
- WaitEndFrame
- Called SpinOffAndWaitFor() from script that was not started with SpinOff()
- Cannot suspend thread from within code function calls
- SpinOff: Expected function, found %s
- SpinOff: No function specified
- Called WaitEndFrame() from script that was not started with SpinOff()
- SpinOffDelayed: first argument must be a float
- Wait( time ): expected float, found %s
- Wrong number of arguments to Wait( time )
- Cannot signal on structs that are global or nested within other structs.
- Cannot signal on object of type %s.
- Owner is NULL!
- Wrong number of arguments to Signal( owner, signalID [, resultTable] )
- Signal: third argument isn't a table
- Too many arguments to Signal( owner, signalID [, resultTable] )
- WaitSignalTimeout: expected float for second parameter
- Called WaitSignal() from script that was not started with SpinOff()
- SignalEntry
- ScriptThreadScriptObj
- ThreadList
- list<T> too long
- OnThreadEnd
- string, ...
- string, var = 0
- ScriptThread
- DestroySignalEntryListHead
- ScriptThreadGlobals
- OnSoundFinished
- OnPrimaryAttack
- resumetime
- OnSpawnerSpawnedEntity
- ScriptAnimStop
- script_dump_simple
- If enabled then script dump format will skip null array/table entries and display each non-container value on a single line with the fully scoped key name.
- animRecordingSignal
- endsignals
- VScriptPrint
- VScriptPrint_UI
- VScriptPrint_Client
- script_debugger_host
- script_infinite_loop_ms
- If script runs for more than this many milliseconds at one time then you will get a script error.
- CallDebugHook
- IsValidInternal
- CallErrorHook
- GetFunctionSignature
- PLAYER_LOCAL_GRAVITY
- var functionOrName, string fullFunctionName
- VectorRotate
- *FUNCTION [%s()] %s line [%d]
- PrintFunc_UI
- PrintFunc_Client
- AnglesToForward
- VectorToAngles
- AnglesToRight
- AnglesToUp
- AnglesLerp
- AnglesCompose
- AnglesInverse
- TouchVisible
- sourceCallstack
- waitsignals
- argument 2 must be a vector
- argument 1 must be a vector
- argument must be a vector
- argument 3 must be a float
- unknown function
- Attempted to call %s on invalid entity
- Given object is not an entity (type = %s)
- fake ui script player
- Attempted to call %s on invalid instance
- CodeCallback_RegisterClass_%s
- Unable to register script class %s
- Script not found or empty (%s)
- Expected 3 parameters
- Internal error
- Parameter was not a function or function name
- Function "%s" doesn't exist
- scripts/vscripts/init.nut
- var instance
- script_debugger_port_server
- script_debugger_port_client
- script_debugger_port_ui
- [%s] USERPOINTER
- [%s] TABLE
- [%s] $"%s"
- [%s] CLOSURE
- [%s] ARRAY
- [%s] USERDATA
- [%s] NATIVECLOSURE
- [%s] %.14g
- Enable fatal errors for client script. -1 will revert to using "fatal_script_errors"
- fatal_script_errors
- Enable fatal errors for server script. -1 will revert to using "fatal_script_errors"
- fatal_script_errors_client
- fatal_script_errors_server
- %s line [%d] column [%d]
- _sqstd_compiler_error
- %s SCRIPT COMPILE ERROR: %s
- _sqstd_aux_printerror
- DIAGPRINTS
- Message :
- SCRIPT %s: %s
- (unknown error)
- %s SCRIPT COMPILE ERROR: %s
- %s SCRIPT ERROR: [unknown]
- [%s] CLASS
- [%s] THREAD
- [%s] ENTITY (%s)
- [%s] INSTANCE
- [%s] WEAKREF
- [%s] STRUCT %s
- [%s] <%g, %g, %g>
- Arc cosine of a number outside [-1, 1] is not defined
- Square root of a negative number is not defined
- Arc sine of a number outside [-1, 1] is not defined
- cannot use character classes in ranges
- overflow in numeric constant
- invalid range
- unexpected character
- number expected
- , or } expected
- letter expected
- empty class
- expected paren
- invalid format
- empty separators string
- integer expected for the specified format
- float expected for the specified format
- width format too long
- not enough paramters for the given format string
- string expected for the specified format
- precision format too long
- format too long
- string str, string separator
- subexpcount
- _rexobj_releasehook
- invalid typemask
- %s functionref(%s)
- the object is not a nativeclosure
- native closure expected
- clear only works on table and array
- ivalid type
- the target is not a closure
- invalid environment
- not enough params in the stack
- Array size exceeds one million
- invalid base type
- empty array
- /*userdata*/
- wrong argument type, expected '%s' got '%.50s'
- unexpected type %s
- "%s" is not a global struct
- Ran out of room to serialize struct "%s" at prop "%s"; need a larger buffer
- Property "%s" of struct "%s" is of type "%s" which cannot be serialized
- Cannot deserialize struct "%s" because it doesn't match the struct that was serialized
- wrong index
- cannot resume a vm that is not running any code
- nativeclosure
- Cannot take weakref of a struct that is global or nested within another struct
- the object must be a weakref
- rawset works only on array/table/class and instance
- null is not a valid key
- the index doesn't exist
- rawget works only on array/table/instance and class
- the index %s doesn't exist
- invalid object type
- the object is not a class instance
- ivalid type, expected table
- Didn't find struct "%s" while compiling script
- Found code callback "%s", but its type of "%s" doesn't match the required type of "%s"
- /*instance*/ %s [
- /*instance of unknown class*/ []
- /*instance of unnamed class*/ [
- /*unnamed class*/
- /*class*/ %s
- GetNetworkVar
- EntityLevelStruct
- SetNetworkVar
- Only functions, consts, or global variables are allowed at file scope (found %s)
- Mismatched "%c" starting on line %i
- Global function declarations aren't allowed with globalize_all_functions
- Global declarations must be before all other functions
- Global function declarations should not be given a return type
- Cannot use unnamed structs as function return types
- Global function "%s" was not implemented in the same file
- Unmatched #IF in this file
- end of statement expected (; or lf)
- expected identifier, found %s
- expected %s, found %s
- "untyped" must be the first keyword in the file
- globalize_all_functions must be before all other functions
- Unmatched #if in this file
- identifier "%s"
- string "%s"
- asset literal
- keyword "%s"
- float "%g"
- asset $"%s"
- string "%.16s..."
- integer "%d"
- script_disallow_newslot_on_globals
- Throws compile errors for global variables assigned with <-
- integer literal
- float literal
- identifier
- string literal
- Global variable "%s" already exists
- Cannot create new global variables when reloading scripts
- Global variable definition is followed by "(". Did you forget to declare it as a "function"?
- File variable "%s" already exists
- Tables indexed by structs always use references; remove redundant &
- Tables of structs always use references; remove redundant &
- Only functions, consts, or global variables are allowed at file scope
- Type too complex to parse
- (expression node of type %d has unknown type)
- File variable with name "%s" already exists
- (freevar "%s" has unknown type)
- (Type of ?: expression can't be determined)
- Cannot use default parameters for structs or static arrays
- expected '='
- Global variable with name "%s" already exists
- Too many function parameters
- (result of indexing type "%s" is var)
- (return type of "%s" is "var")
- Types of locals or function parameters are always treated as references; remove redundant &
- (result of indexing type "%s" with "%s" is unknown)
- (return type of "%s" is unknown)
- (local "%s" has unknown type)
- unknown code function
- (return type of unknown function call is unknown)
- function "%s" already exists at %s line %i
- function "%s" already exists at line %i
- Typedefs may not be references; remove &
- Function "%s" already exists in code
- Typedef "%s" already exists
- Given value of type "%s" doesn't match declared type of "%s"%s
- Constant "%s" already exists
- Struct "%s" already exists
- Cannot nest struct "%s" inside itself (unless "ornull" is used)
- Property with name "%s" already exists in this struct
- Struct "%s" must be global
- unnamed_struct
- Cannot parse entity struct "%s" until parent entity struct "%s" is parsed
- Unnamed struct hash matches hash of another unnamed struct in the same file
- Could not find the same unnamed structs in the same order in %s after reloading scripts; cannot reload scripts
- Struct is too big
- Struct "%s" does not have a field named "%s"
- Cannot custom initialize structs with %d or more properties
- Array size must be less than %d; found %d
- expected type; found %s
- Too many array elements to initialize type "%s"
- Not enough array elements to initialize type "%s"; end list with "..." if this is intentional
- Struct property "%s" has already been initialized
- %d fields of struct "%s" were not initialized; use "..." if this is intentional
- Too many parameters in functionref type
- Default value in functionref type must be a literal. The actual value is ignored. (Found %s)
- Cannot use "ornull" on type "%s", because it already has "ornull"
- "ornull" used on structs always creates a reference; remove redundant &
- Integer array size expected; found %s
- Array size must be non-negative; found %d
- All parameters with default values must be at the end of the parameter list
- Type too complex
- Expected type, found %s
- Structs used as the type of an individual variable may not be given a name
- Dynamic arrays of structs always use references; remove redundant &
- Non-global structs may not be used in a global context
- Cannot use "ornull" on type "void", because it only stores null anyway
- Cannot use "ornull" on type "var", because it already allows null
- Unnamed struct not allowed here
- Cannot have reference to simple type "%s"
- Assert can never fail because expressions of type "%s" are always true
- Assertion failed: %s
- invalid class name
- Expression of type "%s" may not be used as a condition because it is always true
- Expected constant expression
- Redefinition of const "%s"
- Assertion failed (and the assert message can't be evaluated at compile time)
- Assertion failed
- @ITERATOR@
- Too many switch cases
- Cannot assign to local variables with '<-'; use '=' instead
- Cannot create a class on a non-simple global variable
- cannot create a class in a local with the syntax(class <local>)
- Function with name %s already exists in code
- function with name %s already exists at %s line %i
- expected expression; found %s
- Could not find function %s
- Too many properties for array literal
- Cannot cast to type "%s"
- Too many table / class properties
- Too many locals in one declaration
- Too many function arguments
- expression expected, found ')'
- "local" is deprecated; use "var" for untyped variables, or specify a type
- Can't start a statement with a typecast; try wrapping in parentheses
- Too many statements
- "expect" used as a statement may only apply to a local variable; add parentheses if this is the start of an expression
- Must declare type of "%s" to use it as an outervar
- Undefined variable "%s"
- Too many commas in expression
- Cannot use brackets [] after expression at start of a new line; comma may be needed on previous line
- Cannot perform this operation on complex type "%s"
- Cannot compare types "%s" and "%s"
- Cannot mod types "%s" and "%s"
- Cannot %s types "%s" and "%s"
- Expected float, found %s
- Expected type "%s" as operand %d of "%s"; found type "%s"
- Unexpected #endif
- Unmatched #if starting at line %i
- Too many arithmetic nodes to optimize (internal compiler error)
- Division by zero
- Not enough stack space to collapse op %i (internal compiler error)
- Too many operands for op %i
- Too many strings in "#document"
- expected string, found %s
- top-level functions may not have free vars
- Final statement in function "%s" must return type "%s" or be keyword "unreachable"
- Unexpected #elseif
- Unexpected #else
- Exceeded MAX_PREPROC_DEPTH (too many nested #ifs)
- Preprocessor token does not correspond to an earlier #if
- Duplicate enum entry "%s"
- Redefinition of enumeration "%s"
- Type "%s" cannot be assigned to const of type "%s"
- Enum value must be an integer
- Cannot thread a call that has already been threaded
- expected ')' or ','
- [%s line %d column %d]
- Expected a function call to thread
- May not index into type "%s"
- May not index into type "%s" with type "%s"%s
- May not index into type "%s" with type "%s"; must be int
- May not index into type "%s" with type "%s"
- Can only set vector components of local variables; instead, assign an entire vector
- can't assign to an expression
- Cannot get vector component of %s
- free variables cannot be modified
- Cannot index struct with a non-constant expression
- Given %s is not a property of struct "%s"
- Array index %d is less than 0
- Array index %d doesn't index size of %d
- Tried to access entity.l, but no entity structs have been registered
- Tried to access entity field "%s" but entity struct "%s" has not been found
- "%s" is not a property of struct "%s"
- Tried to access entity.l, but no struct named %s has been found
- Cannot increment type "%s"
- Type "%s" is not an integer, so it cannot be a key of type "%s"; maybe you want array.contains()?
- Cannot get vector length of type "%s"
- Cannot get distance between types "%s" and "%s"
- Expected float for component %i of vector; found "%s"
- Cannot index static array with "%s"
- Type "%s" cannot be a key of type "%s"
- Cannot clone type "%s"
- Too many multiplication nodes (internal compiler error)
- Cannot perform bitwise not on type "%s"
- Modulo by zero
- Cannot negate type "%s"
- Cannot take %s product of types "%s" and "%s"
- Cannot normalize type "%s"
- Foreach index must be a simple type when iterating type "%s"
- Foreach value type must be "var" when iterating type "%s"
- Foreach index must be type "%s" when iterating type "%s"
- Foreach index type must be "var" when iterating type "%s"
- Boolean condition too complex (internal compiler error)
- Functions may not be used directly as conditional expressions; either call it with () or compare to null with !=
- Foreach value must be a simple type when iterating type "%s"
- Expression evaluates to a value that doesn't do anything
- Cannot delete key of type "%s" from array of type "%s"
- Cannot delete key of type "%s" from table of type "%s"
- Local "%s" is already of expected type "%s": remove the expect()
- Local "%s" of type "%s" cannot ever match expected type "%s"
- Attempted to iterate type "%s" with index variable of type "%s"; must be "%s"
- Attempted to iterate type "%s" with value variable of type "%s"
- Cannot delete a local
- Cannot delete an expression
- Cannot cast type "%s" to "%s"
- Cannot expect or cast to complex types like structs, static arrays, or functionrefs
- Attempted to pass type "%s" to parameter %d of type "%s"
- Cast to type "%s" is unnecessary; this expression is always of that type
- Expression of type "%s" cannot ever match expected type "%s"
- Cannot expect complex types like structs, static arrays, or functionrefs
- "expect var" is unnecessary
- Expression will always be of expected type "%s": remove the expect()
- Cannot determine type of ?: expression: first type of "%s" is incompatible with second type of "%s"
- Second operand of || is always true, but the expression cannot be optimized away because the first operand may have side effects; switch the order of the operands and/or move the side effects out of the expression.
- Attempted to assign type "%s" to variable of type "%s"%s
- Cannot assign compound data type "%s" directly; maybe assignee should be a reference (&)?
- Entity function "%s" does not exist (or only exists at runtime)
- May not call "%s" on complex type "%s"
- Second operand of && is always false, but the expression cannot be optimized away because the first operand may have side effects; switch the order of the operands and/or move the side effects out of the expression.
- May not index type "%s" with string "%s"
- Cannot expect foreach index variable to be type "%s" without iterating an object known to use that type as indices
- Cannot expect foreach index variable to be complex type "%s" without iterating an object known to use that type as indices
- Cannot use %= on a vector component
- Cannot iterate type "%s"
- Attempted to return type "%s" from function with return type "%s"%s
- Function with return type "%s" must return a value
- Cannot expect foreach variable to be type "%s" without iterating an object known to use that type as indices
- Cannot expect foreach variable to be complex type "%s" without iterating an object known to contain that type
- Cannot use <- on a local; use = instead
- Cannot use <- on a vector component
- Attempted to pass type "%s" to parameter %i of type "%s"
- Attempted to call object of type "%s"%s
- Struct properties cannot be modified with "<-"; use "=" instead
- Cannot do compound arithmetic on complex data type "%s"
- Cannot use <- on a kv/nv/ui var
- Global variables cannot be modified with "<-"; use "=" instead
- unnamed code function
- unnamed function
- Could not find code function "%s"
- Tried to call type "%s" as a function
- Attempted to pass type "%s" to parameter %i of type "%s"%s
- Attempted to pass type "%s" to parameter %i of type "%s"%s. Add $ before the string to make it an asset.
- wrong number of parameters (calling %s): found %i, expected %i
- Attempted to pass type "%s" as env; expected type "%s"%s
- Can't increment complex types like "%s"
- cannot pre-increment or pre-decrement kv/nv/ui vars
- Complex type "%s" cannot ever be false
- Type "%s" cannot ever be false
- can't post-increment or post-decrement an expression
- Only local variables can be normalized in place; instead, assign the result of normalize( vec )
- cannot increment or decrement vector components
- cannot pre-increment or pre-decrement an expression
- typecompiler
- 'break' has to be in a loop block
- 'continue' has to be in a loop block
- Comparison between '%.50s' (%s) and '%.50s' (%s) is not allowed
- The index "%.50s" does not exist in this %s
- Cannot index %.50s with "%.50s"
- The index "%.50s" does not exist
- Entity struct "%.50s" is only accessible on objects typed as "entity"
- The index "%.50s" does not exist on the root table
- Cannot index array with negative index "%.50s"
- Index "%.50s" is beyond array size of %i
- The index "%.50s" does not exist in this entity
- Cannot index array by "%.50s" of type "%s"
- the object is not a closure or nativeclosure
- /*funcproto*/ %s
- Too many locals in this scope
- Const "%s" already exists in this scope
- Infinite loop in %s near line %i
- Out of room for expression nodes
- Too many consts
- Too many nested lexical scopes
- Local "%s" already exists in this scope
- Too many locals in this function
- internal compiler error: too many locals
- free vars must be a local of the outer function
- CrossProduct
- CrossProduct2D
- DotProduct
- DotProduct2D
- Distance2D
- Distance2DSqr
- DistanceSqr
- delaythread
- Length2DSqr
- instanceof
- waitthread
- waitthreadsolo
- hexadecimal number expected
- unrecognised escape character "%c" after backslash
- unfinished string
- newline in a constant
- invalid octal number
- too many digits for a Hex number
- empty constant
- constant too long
- string expected
- error parsing the string
- missing "*/" in comment
- invalid token '..'
- unexpected character(control)
- string expected after $
- string literal expected after $
- Invalid character
- globalize_all_functions
- functionref
- unreachable
- exponent expected
- unknown preprocessor keyword
- more than one decimal point in float
- invalid numeric format
- SQInstance
- SQStructInstance
- SQExceptionTrap
- SQStructProperty
- SQStructDef
- SQNativeClosure
- SQLocalVarInfo
- SQUserPointer
- SQFunctionProto
- SQClassMember
- SQOuterVar
- SQRefCounted
- SQUserData
- Cannot save script while settings blocks are referenced
- SQDelegable
- /*thread*/
- SQObjectPtrVec
- SQObjectPtr
- SQKnownVariableType
- SQSharedState
- GlobalScopeObjects
- SQEntityStruct
- (%s : 0x%p)
- (unnamed_function)
- (unnamed code function)
- (struct instance : 0x%p, %d)
- cannot suspend through native calls/metamethods
- cannot iterate %s
- Cannot increment or decrement %s
- cannot suspend an already suspended vm
- attempt to call '%s'
- arith op %c between '%s' and '%s'
- division by zero
- modulo by zero
- (unnamed function)
- attempt to negate a %s
- <%.9g, %.9g, %.9g>
- internal vm error bitwise op failed
- bitwise op between '%s' and '%s'
- Cannot get 2D distance between %s and %s
- Cannot get 2D squared distance between %s and %s
- Cannot get distance between %s and %s
- Cannot get squared distance between %s and %s
- Expected non-null value, found "null"
- Execution reached script marked as unreachable
- Expected type "%s", found type "%s"
- Expected type "%s ornull", found type "%s"
- Cannot dot %s with %s
- Cannot cross %s with %s
- cloning a %s
- Cannot normalize %s
- Cannot get 2D length of %s
- Cannot get 2D squared length of %s
- Cannot get length of %s
- Cannot get squared length of %s
- Vector component types are <%s, %s, %s>; must be integer or float
- Cannot get vector component (.x/y/z) of %s
- the %s type doesn't have a parent slot
- Native stack overflow
- cannot apply instanceof between a %s and a %s
- attempt to perform a bitwise op on a %s
- Cannot set vector component (.x/y/z) of %s
- Cannot set vector component to %s
- using '%s' as delegate
- this function doesn't have var args
- delegating a '%s'
- delegate cycle detected
- trying to inherit from a %s
- Entity class "%s" doesn't match required class for this index or function call
- indexing 'vargv' with %s
- vargv index out of range
- cannot delete a slot from %s
- attempt to delete a slot from a %s
- class instances do not support the new slot operator
- trying to modify a class that has already been instantiated
- Cannot set properties on a %s
- null cannot be used as index
- Cannot create new slots on structs at runtime; use '=', or use a table if you need to dynamically add properties
- cannot create new slots in type %s
- the property '%s' already exists
- cannot create new slots in arrays; use = instead of <-
- wrong number of parameters to %s: found %i, expected %i
- Cannot call "%s" without compile-time type checking; ensure the type of the function and the type of the object it is called on are known
- Cannot resize to negative size %d
- wrong number of parameters to %s: found %i, expected at least %i
- Cannot index structs at runtime; declare the type of this variable
- Cannot index %s with %s
- parameter %d has invalid type "%s"; expected "%s"
- Cannot index %s with fractional float %g
- "?{r1?{r1?{r1?{r1?
- @{S&@{S&@{S&@{S&@
- JAT KAT KAT KAT K
- OVUUUVUUUVUUUVUUU
- c:\depot\r5launch\game\r5apex.pdb
- .text$mn$00
- .rdata$zzzdbg
- &0vd'0n4(0/
- L[JxM[AhN[74
- @t; 8d: 049
- r5apex.exe
- ?F@@YAXPEAPEAVIEngineAPI@@@Z
- AmdPowerXpressRequestHighPerformance
- GetDenuvoTicketLocation
- GetDenuvoTimeTicketRequest
- LauncherMain
- ShellExecuteA
- SHGetFileInfoW
- Shell_NotifyIconA
- SHGetSpecialFolderPathA
- SHGetFileInfoA
- DragQueryFileA
- SHGetKnownFolderPath
- SHGetFolderPathA
- SHELL32.dll
- BeginPaint
- InvalidateRect
- ShowCursor
- SetForegroundWindow
- SetProcessDPIAware
- GetDesktopWindow
- GetClientRect
- FlashWindowEx
- SetClipboardData
- TranslateMessage
- DefWindowProcA
- GetForegroundWindow
- MessageBoxA
- EmptyClipboard
- CallWindowProcA
- CloseClipboard
- ClientToScreen
- SetWindowLongA
- OpenClipboard
- ShowWindow
- RegisterClassExW
- GetWindowLongPtrW
- UnregisterClassW
- GetSystemMetrics
- CreateWindowExW
- SetWindowLongPtrW
- SetWindowPos
- DestroyWindow
- LoadCursorA
- GetWindowRect
- DispatchMessageA
- LoadImageA
- GetKeyState
- AdjustWindowRectEx
- DefWindowProcW
- FindWindowA
- SendMessageA
- PeekMessageW
- DispatchMessageW
- GetCursorPos
- SetCursorPos
- ReleaseCapture
- PeekMessageA
- SetCapture
- ClipCursor
- GetMessageTime
- RegisterWindowMessageA
- DestroyCursor
- MsgWaitForMultipleObjects
- ScreenToClient
- LoadCursorFromFileA
- CallWindowProcW
- MapVirtualKeyExA
- LoadKeyboardLayoutA
- GetKeyboardLayout
- GetRawInputDeviceList
- GetRawInputDeviceInfoA
- TranslateAcceleratorA
- EnumDisplayMonitors
- SetWindowTextA
- GetWindowThreadProcessId
- SetWindowLongPtrA
- DrawIconEx
- UnregisterClassA
- ActivateKeyboardLayout
- GetWindowLongPtrA
- SystemParametersInfoA
- GetClipboardData
- CreateWindowExA
- FlashWindow
- RegisterClassA
- ValidateRect
- GetWindowLongA
- GetKeyboardLayoutList
- CreateIconIndirect
- DestroyIcon
- WindowFromPoint
- SetWindowTextW
- GetIconInfo
- SetActiveWindow
- GetMessageA
- GetActiveWindow
- AllowSetForegroundWindow
- USER32.dll
- RegQueryValueExW
- RegOpenKeyExW
- RegSetValueExW
- RegCreateKeyExW
- RegCloseKey
- RegSetValueExA
- RegCreateKeyExA
- RegQueryValueExA
- RegOpenKeyExA
- RegDeleteValueA
- ADVAPI32.dll
- CreateSolidBrush
- DeleteObject
- SetTextColor
- GetDeviceCaps
- CreateCompatibleDC
- SelectObject
- CreateCompatibleBitmap
- GetObjectA
- CreateDIBSection
- SetStretchBltMode
- GetDeviceGammaRamp
- StretchBlt
- ExtTextOutW
- SetTextAlign
- CreateBitmap
- SetBkColor
- RemoveFontResourceA
- GetTextColor
- SetViewportOrgEx
- CreateRectRgn
- ExtTextOutA
- AddFontMemResourceEx
- SetRectRgn
- GetBkColor
- RemoveFontMemResourceEx
- CoCreateInstance
- CoInitialize
- CoUninitialize
- ReleaseStgMedium
- OleInitialize
- RegisterDragDrop
- RevokeDragDrop
- CoTaskMemFree
- agsGetTotalGPUCount
- agsGetCrossfireGPUCount
- agsDriverExtensionsDX11_Init
- agsDriverExtensionsDX11_DeInit
- agsGetGPUMemorySize
- agsDriverExtensionsDX11_NotifyResourceEndWrites
- agsDriverExtensionsDX11_NotifyResourceEndAllAccess
- agsDriverExtensionsDX11_CreateTexture2D
- agsDriverExtensionsDX11_NotifyResourceBeginAllAccess
- amd_ags_x64.dll
- RpcStringFreeA
- UuidToStringA
- RPCRT4.dll
- ImmGetCandidateListW
- ImmNotifyIME
- ImmSetConversionStatus
- ImmSetCandidateWindow
- ImmGetCandidateListCountW
- ImmGetCompositionStringW
- ImmGetProperty
- ImmGetConversionStatus
- ImmReleaseContext
- ImmGetContext
- ImmIsUIMessageA
- freeaddrinfo
- getaddrinfo
- WS2_32.dll
- BCryptOpenAlgorithmProvider
- BCryptGenRandom
- bcrypt.dll
- AVIStreamGetFrame
- AVIStreamWrite
- AVIFileGetStream
- AVIFileExit
- AVIStreamGetFrameOpen
- AVIFileInfoA
- AVIFileInit
- AVIFileCreateStreamA
- AVIStreamLength
- AVIStreamGetFrameClose
- AVIFileOpenA
- AVIStreamStart
- AVIStreamSetFormat
- AVIMakeCompressedStream
- AVISaveOptions
- AVIFileRelease
- AVIStreamRelease
- AVIFIL32.dll
- GetAdaptersInfo
- IPHLPAPI.DLL
- D3D11CreateDevice
- D3DGetBlobPart
- D3DReflect
- D3DCOMPILER_43.dll
- MilesQueueUpdateEventRateFactor
- MilesFilterRegister
- MilesAsyncSetCallbacks
- MilesQueueControllerValue
- MilesQueueCreate
- MilesOutputGetNull
- MilesSetAllocFns
- MilesBankGetEventCount
- MilesQueueEventRunByTemplateId
- MilesBankLoad
- MilesQueueGetIsRetired
- MilesProjectGetStatus
- MilesEventGetDetails
- MilesDriverCreate
- MilesQueueEventControllerValue
- MilesSampleDestroy
- MilesQueueListener3DPosition
- MilesFilterGetPropertyByName
- MilesQueueUpdateEventControllerValue
- MilesFileSetCallbacks
- MilesAllocEx
- MilesBusAddFilter
- MilesQueueListener3DOrientation
- MilesQueueEventInfoMask
- MilesProjectSetQueueSaveFn
- MilesOutputXAudio2
- MilesAllocTrack
- MilesQueueEventStartTime
- MilesEventReferencesController
- MilesBankGetEventTemplateId
- MilesDriverDestroy
- MilesQueueEvent3DOrientation
- MilesDriverGetSampleRate
- MilesDriverGetOutput
- MilesBankGetSourceCount
- MilesOutputDirectSound
- MilesEventSetStreamingCacheLimit
- MilesQueueUpdateEvent3DPosition
- MilesQueueUpdateEventVolume
- MilesQueueEventDelayVoicesByTime
- MilesBankGetSourceTemplateId
- MilesQueueEvent3DPosition
- MilesSamplePlay
- MilesQueueEventRun
- MilesDriverGetOutputChannelCount
- MilesBankPatch
- MilesEventInfoQueueEnable
- MilesProjectGetBus
- MilesFilterSetPropertyValue
- MilesShutdown
- MilesSampleSetSourceRaw
- MilesQueueEventVolume
- MilesSampleSetEOBCallback
- MilesSampleAddBuffer
- MilesEventInfoQueueEnum
- MilesQueueUpdateEvent3DOrientation
- MilesQueueUpdateEventControllerValueReset
- MilesStartup
- MilesQueueSubmit
- MilesProjectLoad
- MilesQueueEventFilterId
- MilesSampleGetBufferCount
- MilesBankGetStatus
- MilesSampleSetSourceDiscards
- MilesQueueDestroy
- MilesDriverSetMasterVolume
- MilesSetStartupParameters
- MilesServiceDrivers
- MilesQueueEventRateFactor
- MilesOutputSetCaptureFn
- MilesTestSetSpatializationPlanar
- MilesFilterGetByName
- MilesDriverSetOptimizedMute
- MilesOutputWASAPI
- MilesSampleCreate
- MilesQueueEventSignal
- mileswin64.dll
- MilesDriverRegisterBinkAudio
- binkawin64.dll
- mixerClose
- mixerGetNumDevs
- mixerSetControlDetails
- mixerGetDevCapsA
- mixerGetControlDetailsA
- mixerGetLineControlsA
- mixerGetLineInfoA
- timeBeginPeriod
- PlaySoundA
- IdnToAscii
- CryptAcquireContextA
- CryptReleaseContext
- CryptGenRandom
- CertFreeCertificateContext
- CryptGetHashParam
- CryptCreateHash
- CryptHashData
- CryptDestroyHash
- WLDAP32.dll
- CryptDestroyKey
- CryptImportKey
- CryptEncrypt
- Normaliz.dll
- CRYPT32.dll
- BinkDoFrame
- BinkRegisterFrameBuffers
- BinkOpenWaveOut
- BinkGetTrackID
- BinkSetVolume
- BinkGetFrameBuffersInfo
- BinkNextFrame
- BinkSetSpeakerVolumes
- BinkOpenXAudio2
- BinkOpenDirectSound
- BinkShouldSkip
- BinkGetRealtime
- BinkSetSoundTrack
- BinkSetSoundOnOff
- BinkSetSoundSystem
- BinkSetMemory
- BinkOpenMiles
- bink2w64.dll
- SetupDiDestroyDeviceInfoList
- SetupDiEnumDeviceInterfaces
- SetupDiGetClassDevsA
- SetupDiGetDeviceInterfaceDetailA
- SETUPAPI.dll
- HidD_GetHidGuid
- HidD_FreePreparsedData
- HidD_GetPreparsedData
- HidP_GetCaps
- HidD_GetAttributes
- InterlockedPushEntrySList
- InterlockedPopEntrySList
- TryEnterCriticalSection
- EnterCriticalSection
- InitializeCriticalSectionAndSpinCount
- LeaveCriticalSection
- InterlockedFlushSList
- DeleteCriticalSection
- InitializeSListHead
- SetConsoleTextAttribute
- GetStdHandle
- OutputDebugStringA
- GetCurrentThreadId
- InitializeSRWLock
- ReleaseSRWLockExclusive
- AcquireSRWLockExclusive
- PeekNamedPipe
- CreateFileW
- GetLastError
- CloseHandle
- GetCurrentProcessId
- WaitNamedPipeW
- GetModuleFileNameW
- MultiByteToWideChar
- GetModuleFileNameA
- SetLastError
- GetCurrentProcess
- TerminateProcess
- SetErrorMode
- GetModuleHandleA
- OutputDebugStringW
- LoadLibraryA
- GetVersionExA
- QueryPerformanceFrequency
- GetProcAddress
- GlobalMemoryStatusEx
- GlobalMemoryStatus
- QueryPerformanceCounter
- WaitForSingleObject
- FreeLibrary
- CreateEventA
- TryAcquireSRWLockExclusive
- GetUserDefaultLocaleName
- GetUserGeoID
- GetComputerNameA
- ReleaseSRWLockShared
- AcquireSRWLockShared
- GetSystemTimeAsFileTime
- GetProcessTimes
- FileTimeToLocalFileTime
- GetCurrentThread
- SetThreadPriorityBoost
- SetFilePointer
- GetCurrentDirectoryA
- DuplicateHandle
- CreateFileA
- GetFileType
- FileTimeToSystemTime
- GetLocalTime
- CreateFileMappingA
- CreateThread
- ReleaseSemaphore
- CreateSemaphoreA
- GetSystemInfo
- RaiseException
- DebugBreak
- IsDebuggerPresent
- VirtualFree
- VirtualAlloc
- GetFileAttributesExA
- FindFirstFileExA
- FindNextFileA
- GetDiskFreeSpaceA
- GetOverlappedResult
- DeleteFileA
- FlushFileBuffers
- WakeAllConditionVariable
- WakeConditionVariable
- InitializeConditionVariable
- SleepConditionVariableSRW
- GetTickCount
- WideCharToMultiByte
- LoadLibraryExA
- GetTickCount64
- GetLogicalProcessorInformation
- SetCurrentDirectoryA
- GetFileSizeEx
- CreateSemaphoreExW
- WaitForSingleObjectEx
- ReadFileEx
- SetCommTimeouts
- CreatePipe
- CreateProcessA
- GetExitCodeProcess
- SetPriorityClass
- CreateMutexA
- ReleaseMutex
- GetCommandLineA
- SetThreadExecutionState
- ExitProcess
- K32GetProcessMemoryInfo
- K32GetPerformanceInfo
- VirtualQuery
- QueryDepthSList
- SetThreadAffinityMask
- TlsSetValue
- WaitForMultipleObjects
- SetThreadPriority
- GetExitCodeThread
- GetThreadPriority
- ResetEvent
- TlsGetValue
- SetProcessAffinityMask
- DeviceIoControl
- GetProcessAffinityMask
- SetFilePointerEx
- GlobalSize
- GlobalAlloc
- GlobalFree
- GetLogicalDriveStringsA
- GlobalLock
- GetDiskFreeSpaceExA
- GlobalUnlock
- FormatMessageA
- InitializeCriticalSectionEx
- DecodePointer
- GetShortPathNameW
- InitializeCriticalSection
- GetModuleHandleW
- LoadLibraryExW
- CreateProcessW
- LocalAlloc
- GetSystemDirectoryW
- GetFullPathNameW
- VerifyVersionInfoW
- VerSetConditionMask
- SetEnvironmentVariableW
- OpenProcess
- LoadLibraryW
- K32EnumProcesses
- K32GetModuleBaseNameW
- GetTimeZoneInformation
- ExpandEnvironmentStringsA
- GetSystemDirectoryA
- VerifyVersionInfoA
- CreateEventW
- EncodePointer
- GetStringTypeW
- CompareStringW
- LCMapStringW
- GetLocaleInfoW
- RtlCaptureContext
- RtlLookupFunctionEntry
- RtlVirtualUnwind
- UnhandledExceptionFilter
- SetUnhandledExceptionFilter
- IsProcessorFeaturePresent
- GetStartupInfoW
- CreateTimerQueue
- SignalObjectAndWait
- SwitchToThread
- CreateTimerQueueTimer
- ChangeTimerQueueTimer
- DeleteTimerQueueTimer
- GetNumaHighestNodeNumber
- RegisterWaitForSingleObject
- UnregisterWait
- GetThreadTimes
- FreeLibraryAndExitThread
- GetVersionExW
- VirtualProtect
- UnregisterWaitEx
- KERNEL32.dll
- RtlUnwindEx
- RtlPcToFileHeader
- FindFirstFileExW
- FindNextFileW
- SystemTimeToTzSpecificLocalTime
- GetDriveTypeW
- GetFullPathNameA
- ExitThread
- GetModuleHandleExW
- GetTempPathW
- SetEnvironmentVariableA
- GetCurrentDirectoryW
- SetStdHandle
- GetConsoleMode
- ReadConsoleInputA
- SetConsoleMode
- ReadConsoleW
- GetConsoleCP
- GetDateFormatW
- GetTimeFormatW
- IsValidLocale
- GetUserDefaultLCID
- EnumSystemLocalesW
- CreateDirectoryW
- DeleteFileW
- GetFileAttributesExW
- MoveFileExW
- SetFileAttributesW
- IsValidCodePage
- GetCommandLineW
- GetEnvironmentStringsW
- FreeEnvironmentStringsW
- GetProcessHeap
- WriteConsoleW
- SetEndOfFile
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