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Apex Legends String Dump

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Feb 22nd, 2019
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  678. nvapi_pepQueryInterface
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  680. nvapi64.dll
  681. nvapi64.dll
  682. nvapi64.dll
  683. nvpowerapi.dll
  684. nvpowerapi.dll
  685. nvpowerapi.dll
  686. OriginStartup entered
  687. EAConnectionId
  688. OriginStartup
  689. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkstub.cpp
  690. OriginRequestAuthCode entered
  691. OriginGetSetting entered
  692. OriginGetSettingSync entered
  693. OriginGetSettingSync
  694. OriginGetGameInfo entered
  695. OriginGetGameInfo
  696. OriginGetAllGameInfoSync entered
  697. OriginGetAllGameInfoSync
  698. OriginDestroyHandle entered
  699. OriginDestroyHandle
  700. OriginShutdown entered
  701. OriginUpdate entered
  702. OriginGetDefaultUser entered
  703. OriginGetDefaultPersona entered
  704. OriginCheckOnline entered
  705. OriginGetErrorDescription entered
  706. OriginGetProfile entered
  707. OriginSubscribePresence entered
  708. OriginSubscribePresence
  709. OriginQueryPresence entered
  710. OriginQueryPresence
  711. OriginSetPresence entered
  712. OriginSetPresenceVisibility entered
  713. OriginQueryFriends entered
  714. OriginQueryFriends
  715. OriginRequestFriend entered
  716. OriginRequestFriend
  717. OriginReadEnumeration entered
  718. OriginReadEnumeration
  719. OriginReadEnumerationSync entered
  720. OriginReadEnumerationSync
  721. OriginRegisterEventCallback entered
  722. OriginShowFriendsProfileUISync entered
  723. OriginShowFriendsProfileUISync
  724. OriginShowBrowserUI entered
  725. OriginShowBrowserUI
  726. OriginShowInviteUISync entered
  727. OriginShowInviteUISync
  728. OriginQueryOffers entered
  729. OriginQueryOffers
  730. OriginShowCheckoutUI entered
  731. OriginShowCheckoutUI
  732. OriginQueryEntitlements entered
  733. OriginQueryEntitlements
  734. OriginAddRecentPlayers entered
  735. OriginAddRecentPlayersSync
  736. OriginGetVoipStatus entered
  737. OriginGetVoipStatus
  738. OriginSendInviteSync entered
  739. OriginSendInviteSync
  740. OriginAcceptInviteSync entered
  741. OriginAcceptInviteSync
  742. OriginQueryBlockedUsers entered
  743. OriginQueryBlockedUsers
  744. OriginGrantAchievement entered
  745. OriginIsProgressiveInstallationAvailableSync entered
  746. OriginIsProgressiveInstallationAvailableSync
  747. OriginGetChunkStatusSync entered
  748. OriginQueryChunkStatusSync
  749. OriginSetDownloadUtilizationSync entered
  750. OriginSetDownloadUtilizationSync
  751. OriginIGOShutdown
  752. ErrorSuccess
  753. GetSettingResponse
  754. GetAllGameInfoResponse
  755. GetGameInfoResponse
  756. InternetConnectedState
  757. ChallengeAccepted
  758. GetConfigResponse
  759. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkimpl.cpp
  760. Origin::OriginSDK::AddRef
  761. Origin::OriginSDK::Release
  762. %d,%d,%d,%d
  763. Origin::OriginSDK::Initialize
  764. Origin::OriginSDK::RequestAuthCode
  765. Origin::OriginSDK::RequestAuthCodeConvertData
  766. Origin::OriginSDK::GetSettingBuildRequest
  767. Origin::OriginSDK::GetSetting
  768. Origin::OriginSDK::GetSettingSync
  769. Origin::OriginSDK::GetSettingConvertData
  770. Origin::OriginSDK::GetGameInfoBuildRequest
  771. Origin::OriginSDK::GetGameInfo
  772. Origin::OriginSDK::GetGameInfoSync
  773. Origin::OriginSDK::GetGameInfoConvertData
  774. Origin::OriginSDK::GetAllGameInfoSync
  775. Origin::OriginSDK::CheckOnline
  776. Origin::OriginSDK::Update
  777. Origin::OriginSDK::DestroyHandle
  778. Origin::OriginSDK::Shutdown
  779. Origin::OriginSDK::DispatchIncomingMessages
  780. Origin::OriginSDK::SendXml
  781. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originlsxrequest.h
  782. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originlsxenumeration.h
  783. Origin::LSXRequest<struct lsx::GetInternetConnectedStateT,struct lsx::InternetConnectedStateT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  784. Origin::LSXRequest<struct lsx::GetInternetConnectedStateT,struct lsx::InternetConnectedStateT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  785. Origin::LSXRequest<struct lsx::GetAllGameInfoT,struct lsx::GetAllGameInfoResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  786. Origin::LSXRequest<struct lsx::GetAllGameInfoT,struct lsx::GetAllGameInfoResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  787. Origin::LSXRequest<struct lsx::GetGameInfoT,struct lsx::GetGameInfoResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  788. Origin::LSXRequest<struct lsx::GetGameInfoT,struct lsx::GetGameInfoResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  789. Origin::LSXRequest<struct lsx::GetGameInfoT,struct lsx::GetGameInfoResponseT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::DoCallback
  790. Origin::LSXRequest<struct lsx::GetGameInfoT,struct lsx::GetGameInfoResponseT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::HandleMessage
  791. Origin::LSXRequest<struct lsx::GetSettingT,struct lsx::GetSettingResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  792. Origin::LSXRequest<struct lsx::GetSettingT,struct lsx::GetSettingResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  793. Origin::LSXRequest<struct lsx::GetSettingT,struct lsx::GetSettingResponseT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::DoCallback
  794. Origin::LSXRequest<struct lsx::GetSettingT,struct lsx::GetSettingResponseT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::HandleMessage
  795. Origin::LSXRequest<struct lsx::GetAuthCodeT,struct lsx::AuthCodeT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::DoCallback
  796. Origin::LSXRequest<struct lsx::GetAuthCodeT,struct lsx::AuthCodeT,char const *,int (__cdecl*)(void *,char const * *,unsigned __int64,int)>::HandleMessage
  797. Origin::LSXRequest<struct lsx::GetConfigT,struct lsx::GetConfigResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  798. Origin::LSXRequest<struct lsx::GetConfigT,struct lsx::GetConfigResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  799. Origin::LSXEvent<struct lsx::ChallengeT>::DoCallback
  800. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originlsxevent.h
  801. Origin::LSXEvent<struct lsx::ChallengeT>::HandleMessage
  802. Origin::LSXRequest<struct lsx::ChallengeResponseT,struct lsx::ChallengeAcceptedT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  803. Origin::LSXRequest<struct lsx::ChallengeResponseT,struct lsx::ChallengeAcceptedT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  804. deque<T> too long
  805. Origin::OriginSDK::ReadEnumerationSync
  806. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originenumeration.cpp
  807. Origin::OriginSDK::ReadEnumeration
  808. IGOUnavailable
  809. MinimizeRequest
  810. RestoreRequest
  811. QueryFriendsResponse
  812. GetPresenceResponse
  813. CurrentUserPresenceEvent
  814. BroadcastEvent
  815. MultiplayerInvite
  816. MultiplayerInvitePending
  817. ProfileEvent
  818. PurchaseEvent
  819. ChatMessageEvent
  820. CoreContentUpdated
  821. BlockListUpdated
  822. OnlineStatusEvent
  823. PresenceVisibilityEvent
  824. UserInvitedEvent
  825. QueryEntitlementsResponse
  826. AchievementSets
  827. ChunkStatus
  828. GameMessageEvent
  829. GroupEvent
  830. GroupEnterEvent
  831. GroupLeaveEvent
  832. GroupInviteEvent
  833. VoipStatusEvent
  834. ChatStateUpdateEvent
  835. Origin::IEventHandler::DoEventCallback
  836. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\origineventclasses.h
  837. Origin::OriginSDK::RegisterEventCallback
  838. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\origineventclasses.cpp
  839. Origin::EventHandler<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT>::HandleMessage
  840. Origin::EventHandler<struct lsx::UserInvitedEventT,unsigned __int64>::HandleMessage
  841. Origin::EventHandler<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT>::HandleMessage
  842. Origin::EventHandler<struct lsx::GroupInviteEventT,struct OriginGroupInviteT>::HandleMessage
  843. Origin::EventHandler<struct lsx::GroupLeaveEventT,char const *>::HandleMessage
  844. Origin::EventHandler<struct lsx::GroupEnterEventT,struct OriginGroupInfoT>::HandleMessage
  845. Origin::EventHandler<struct lsx::GroupEventT,struct OriginFriendT>::HandleMessage
  846. Origin::EventHandler<struct lsx::GameMessageEventT,struct OriginGameMessageT>::HandleMessage
  847. Origin::EventHandler<struct lsx::RestoreRequestT,unsigned int>::HandleMessage
  848. Origin::EventHandler<struct lsx::MinimizeRequestT,unsigned int>::HandleMessage
  849. Origin::EventHandler<struct lsx::IGOUnavailableT,unsigned int>::HandleMessage
  850. Origin::EventHandler<struct lsx::ChunkStatusT,struct OriginChunkStatusT>::HandleMessage
  851. Origin::EventHandler<struct lsx::QueryEntitlementsResponseT,struct OriginItemT>::HandleMessage
  852. Origin::EventHandler<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT>::HandleMessage
  853. Origin::EventHandler<struct lsx::PresenceVisibilityEventT,bool>::HandleMessage
  854. Origin::EventHandler<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT>::HandleMessage
  855. Origin::EventHandler<struct lsx::AchievementSetsT,struct OriginAchievementSetT>::HandleMessage
  856. Origin::EventHandler<struct lsx::OnlineStatusEventT,bool>::HandleMessage
  857. Origin::EventHandler<struct lsx::ChatMessageEventT,struct OriginChatMessageT>::HandleMessage
  858. Origin::EventHandler<struct lsx::BlockListUpdatedT,unsigned int>::HandleMessage
  859. Origin::EventHandler<struct lsx::CoreContentUpdatedT,struct OriginContentT>::HandleMessage
  860. Origin::EventHandler<struct lsx::PurchaseEventT,char const *>::HandleMessage
  861. Origin::EventHandler<struct lsx::QueryFriendsResponseT,struct OriginFriendT>::HandleMessage
  862. Origin::EventHandler<struct lsx::GetPresenceResponseT,struct OriginPresenceT>::HandleMessage
  863. Origin::EventHandler<struct lsx::ProfileEventT,struct OriginProfileChangeT>::HandleMessage
  864. Origin::EventHandler<struct lsx::LoginT,unsigned int>::HandleMessage
  865. Origin::EventHandler<struct lsx::MultiplayerInviteT,struct OriginInviteT>::HandleMessage
  866. Origin::EventHandler<struct lsx::IGOEventT,unsigned int>::HandleMessage
  867. Origin::EventHandler<struct lsx::BroadcastEventT,unsigned int>::HandleMessage
  868. Origin::EventEnumerator<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT,class Origin::EventHandler<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT> >::ConvertData
  869. Origin::EventEnumerator<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT,class Origin::EventHandler<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT> >::GetErrorCode
  870. Origin::EventEnumerator<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT,class Origin::EventHandler<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT> >::HandleMessage
  871. Origin::EventEnumerator<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT,class Origin::EventHandler<struct lsx::ChatStateUpdateEventT,struct OriginChatStateUpdateMessageT> >::DoCallback
  872. Origin::EventEnumerator<struct lsx::UserInvitedEventT,unsigned __int64,class Origin::EventHandler<struct lsx::UserInvitedEventT,unsigned __int64> >::ConvertData
  873. Origin::EventEnumerator<struct lsx::UserInvitedEventT,unsigned __int64,class Origin::EventHandler<struct lsx::UserInvitedEventT,unsigned __int64> >::GetErrorCode
  874. Origin::EventEnumerator<struct lsx::UserInvitedEventT,unsigned __int64,class Origin::EventHandler<struct lsx::UserInvitedEventT,unsigned __int64> >::HandleMessage
  875. Origin::EventEnumerator<struct lsx::UserInvitedEventT,unsigned __int64,class Origin::EventHandler<struct lsx::UserInvitedEventT,unsigned __int64> >::DoCallback
  876. Origin::EventEnumerator<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT,class Origin::EventHandler<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT> >::ConvertData
  877. Origin::EventEnumerator<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT,class Origin::EventHandler<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT> >::GetErrorCode
  878. Origin::EventEnumerator<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT,class Origin::EventHandler<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT> >::HandleMessage
  879. Origin::EventEnumerator<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT,class Origin::EventHandler<struct lsx::VoipStatusEventT,struct OriginVoipStatusEventT> >::DoCallback
  880. Origin::EventEnumerator<struct lsx::GroupInviteEventT,struct OriginGroupInviteT,class Origin::EventHandler<struct lsx::GroupInviteEventT,struct OriginGroupInviteT> >::ConvertData
  881. Origin::EventEnumerator<struct lsx::GroupInviteEventT,struct OriginGroupInviteT,class Origin::EventHandler<struct lsx::GroupInviteEventT,struct OriginGroupInviteT> >::GetErrorCode
  882. Origin::EventEnumerator<struct lsx::GroupInviteEventT,struct OriginGroupInviteT,class Origin::EventHandler<struct lsx::GroupInviteEventT,struct OriginGroupInviteT> >::HandleMessage
  883. Origin::EventEnumerator<struct lsx::GroupInviteEventT,struct OriginGroupInviteT,class Origin::EventHandler<struct lsx::GroupInviteEventT,struct OriginGroupInviteT> >::DoCallback
  884. Origin::EventEnumerator<struct lsx::GroupLeaveEventT,char const *,class Origin::EventHandler<struct lsx::GroupLeaveEventT,char const *> >::ConvertData
  885. Origin::EventEnumerator<struct lsx::GroupLeaveEventT,char const *,class Origin::EventHandler<struct lsx::GroupLeaveEventT,char const *> >::GetErrorCode
  886. Origin::EventEnumerator<struct lsx::GroupLeaveEventT,char const *,class Origin::EventHandler<struct lsx::GroupLeaveEventT,char const *> >::HandleMessage
  887. Origin::EventEnumerator<struct lsx::GroupLeaveEventT,char const *,class Origin::EventHandler<struct lsx::GroupLeaveEventT,char const *> >::DoCallback
  888. Origin::EventEnumerator<struct lsx::GroupEnterEventT,struct OriginGroupInfoT,class Origin::EventHandler<struct lsx::GroupEnterEventT,struct OriginGroupInfoT> >::ConvertData
  889. Origin::EventEnumerator<struct lsx::GroupEnterEventT,struct OriginGroupInfoT,class Origin::EventHandler<struct lsx::GroupEnterEventT,struct OriginGroupInfoT> >::GetErrorCode
  890. Origin::EventEnumerator<struct lsx::GroupEnterEventT,struct OriginGroupInfoT,class Origin::EventHandler<struct lsx::GroupEnterEventT,struct OriginGroupInfoT> >::HandleMessage
  891. Origin::EventEnumerator<struct lsx::GroupEnterEventT,struct OriginGroupInfoT,class Origin::EventHandler<struct lsx::GroupEnterEventT,struct OriginGroupInfoT> >::DoCallback
  892. Origin::EventEnumerator<struct lsx::GroupEventT,struct OriginFriendT,class Origin::EventHandler<struct lsx::GroupEventT,struct OriginFriendT> >::ConvertData
  893. Origin::EventEnumerator<struct lsx::GroupEventT,struct OriginFriendT,class Origin::EventHandler<struct lsx::GroupEventT,struct OriginFriendT> >::GetErrorCode
  894. Origin::EventEnumerator<struct lsx::GroupEventT,struct OriginFriendT,class Origin::EventHandler<struct lsx::GroupEventT,struct OriginFriendT> >::HandleMessage
  895. Origin::EventEnumerator<struct lsx::GroupEventT,struct OriginFriendT,class Origin::EventHandler<struct lsx::GroupEventT,struct OriginFriendT> >::DoCallback
  896. Origin::EventEnumerator<struct lsx::GameMessageEventT,struct OriginGameMessageT,class Origin::EventHandler<struct lsx::GameMessageEventT,struct OriginGameMessageT> >::ConvertData
  897. Origin::EventEnumerator<struct lsx::GameMessageEventT,struct OriginGameMessageT,class Origin::EventHandler<struct lsx::GameMessageEventT,struct OriginGameMessageT> >::GetErrorCode
  898. Origin::EventEnumerator<struct lsx::GameMessageEventT,struct OriginGameMessageT,class Origin::EventHandler<struct lsx::GameMessageEventT,struct OriginGameMessageT> >::HandleMessage
  899. Origin::EventEnumerator<struct lsx::GameMessageEventT,struct OriginGameMessageT,class Origin::EventHandler<struct lsx::GameMessageEventT,struct OriginGameMessageT> >::DoCallback
  900. Origin::EventEnumerator<struct lsx::RestoreRequestT,unsigned int,class Origin::EventHandler<struct lsx::RestoreRequestT,unsigned int> >::ConvertData
  901. Origin::EventEnumerator<struct lsx::RestoreRequestT,unsigned int,class Origin::EventHandler<struct lsx::RestoreRequestT,unsigned int> >::GetErrorCode
  902. Origin::EventEnumerator<struct lsx::RestoreRequestT,unsigned int,class Origin::EventHandler<struct lsx::RestoreRequestT,unsigned int> >::HandleMessage
  903. Origin::EventEnumerator<struct lsx::RestoreRequestT,unsigned int,class Origin::EventHandler<struct lsx::RestoreRequestT,unsigned int> >::DoCallback
  904. Origin::EventEnumerator<struct lsx::MinimizeRequestT,unsigned int,class Origin::EventHandler<struct lsx::MinimizeRequestT,unsigned int> >::ConvertData
  905. Origin::EventEnumerator<struct lsx::MinimizeRequestT,unsigned int,class Origin::EventHandler<struct lsx::MinimizeRequestT,unsigned int> >::GetErrorCode
  906. Origin::EventEnumerator<struct lsx::MinimizeRequestT,unsigned int,class Origin::EventHandler<struct lsx::MinimizeRequestT,unsigned int> >::HandleMessage
  907. Origin::EventEnumerator<struct lsx::MinimizeRequestT,unsigned int,class Origin::EventHandler<struct lsx::MinimizeRequestT,unsigned int> >::DoCallback
  908. Origin::EventEnumerator<struct lsx::IGOUnavailableT,unsigned int,class Origin::EventHandler<struct lsx::IGOUnavailableT,unsigned int> >::ConvertData
  909. Origin::EventEnumerator<struct lsx::IGOUnavailableT,unsigned int,class Origin::EventHandler<struct lsx::IGOUnavailableT,unsigned int> >::GetErrorCode
  910. Origin::EventEnumerator<struct lsx::IGOUnavailableT,unsigned int,class Origin::EventHandler<struct lsx::IGOUnavailableT,unsigned int> >::HandleMessage
  911. Origin::EventEnumerator<struct lsx::IGOUnavailableT,unsigned int,class Origin::EventHandler<struct lsx::IGOUnavailableT,unsigned int> >::DoCallback
  912. Origin::EventEnumerator<struct lsx::ChunkStatusT,struct OriginChunkStatusT,class Origin::EventHandler<struct lsx::ChunkStatusT,struct OriginChunkStatusT> >::ConvertData
  913. Origin::EventEnumerator<struct lsx::ChunkStatusT,struct OriginChunkStatusT,class Origin::EventHandler<struct lsx::ChunkStatusT,struct OriginChunkStatusT> >::GetErrorCode
  914. Origin::EventEnumerator<struct lsx::ChunkStatusT,struct OriginChunkStatusT,class Origin::EventHandler<struct lsx::ChunkStatusT,struct OriginChunkStatusT> >::HandleMessage
  915. Origin::EventEnumerator<struct lsx::ChunkStatusT,struct OriginChunkStatusT,class Origin::EventHandler<struct lsx::ChunkStatusT,struct OriginChunkStatusT> >::DoCallback
  916. Origin::EventEnumerator<struct lsx::QueryEntitlementsResponseT,struct OriginItemT,class Origin::EventHandler<struct lsx::QueryEntitlementsResponseT,struct OriginItemT> >::ConvertData
  917. Origin::EventEnumerator<struct lsx::QueryEntitlementsResponseT,struct OriginItemT,class Origin::EventHandler<struct lsx::QueryEntitlementsResponseT,struct OriginItemT> >::GetErrorCode
  918. Origin::EventEnumerator<struct lsx::QueryEntitlementsResponseT,struct OriginItemT,class Origin::EventHandler<struct lsx::QueryEntitlementsResponseT,struct OriginItemT> >::HandleMessage
  919. Origin::EventEnumerator<struct lsx::QueryEntitlementsResponseT,struct OriginItemT,class Origin::EventHandler<struct lsx::QueryEntitlementsResponseT,struct OriginItemT> >::DoCallback
  920. Origin::EventEnumerator<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT> >::ConvertData
  921. Origin::EventEnumerator<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT> >::GetErrorCode
  922. Origin::EventEnumerator<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT> >::HandleMessage
  923. Origin::EventEnumerator<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::CurrentUserPresenceEventT,struct OriginPresenceT> >::DoCallback
  924. Origin::EventEnumerator<struct lsx::PresenceVisibilityEventT,bool,class Origin::EventHandler<struct lsx::PresenceVisibilityEventT,bool> >::ConvertData
  925. Origin::EventEnumerator<struct lsx::PresenceVisibilityEventT,bool,class Origin::EventHandler<struct lsx::PresenceVisibilityEventT,bool> >::GetErrorCode
  926. Origin::EventEnumerator<struct lsx::PresenceVisibilityEventT,bool,class Origin::EventHandler<struct lsx::PresenceVisibilityEventT,bool> >::HandleMessage
  927. Origin::EventEnumerator<struct lsx::PresenceVisibilityEventT,bool,class Origin::EventHandler<struct lsx::PresenceVisibilityEventT,bool> >::DoCallback
  928. Origin::EventEnumerator<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT,class Origin::EventHandler<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT> >::ConvertData
  929. Origin::EventEnumerator<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT,class Origin::EventHandler<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT> >::GetErrorCode
  930. Origin::EventEnumerator<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT,class Origin::EventHandler<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT> >::HandleMessage
  931. Origin::EventEnumerator<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT,class Origin::EventHandler<struct lsx::MultiplayerInvitePendingT,struct OriginInvitePendingT> >::DoCallback
  932. Origin::EventEnumerator<struct lsx::AchievementSetsT,struct OriginAchievementSetT,class Origin::EventHandler<struct lsx::AchievementSetsT,struct OriginAchievementSetT> >::ConvertData
  933. Origin::EventEnumerator<struct lsx::AchievementSetsT,struct OriginAchievementSetT,class Origin::EventHandler<struct lsx::AchievementSetsT,struct OriginAchievementSetT> >::GetErrorCode
  934. Origin::EventEnumerator<struct lsx::AchievementSetsT,struct OriginAchievementSetT,class Origin::EventHandler<struct lsx::AchievementSetsT,struct OriginAchievementSetT> >::HandleMessage
  935. Origin::EventEnumerator<struct lsx::AchievementSetsT,struct OriginAchievementSetT,class Origin::EventHandler<struct lsx::AchievementSetsT,struct OriginAchievementSetT> >::DoCallback
  936. Origin::EventEnumerator<struct lsx::OnlineStatusEventT,bool,class Origin::EventHandler<struct lsx::OnlineStatusEventT,bool> >::ConvertData
  937. Origin::EventEnumerator<struct lsx::OnlineStatusEventT,bool,class Origin::EventHandler<struct lsx::OnlineStatusEventT,bool> >::GetErrorCode
  938. Origin::EventEnumerator<struct lsx::OnlineStatusEventT,bool,class Origin::EventHandler<struct lsx::OnlineStatusEventT,bool> >::HandleMessage
  939. Origin::EventEnumerator<struct lsx::OnlineStatusEventT,bool,class Origin::EventHandler<struct lsx::OnlineStatusEventT,bool> >::DoCallback
  940. Origin::EventEnumerator<struct lsx::ChatMessageEventT,struct OriginChatMessageT,class Origin::EventHandler<struct lsx::ChatMessageEventT,struct OriginChatMessageT> >::ConvertData
  941. Origin::EventEnumerator<struct lsx::ChatMessageEventT,struct OriginChatMessageT,class Origin::EventHandler<struct lsx::ChatMessageEventT,struct OriginChatMessageT> >::GetErrorCode
  942. Origin::EventEnumerator<struct lsx::ChatMessageEventT,struct OriginChatMessageT,class Origin::EventHandler<struct lsx::ChatMessageEventT,struct OriginChatMessageT> >::HandleMessage
  943. Origin::EventEnumerator<struct lsx::ChatMessageEventT,struct OriginChatMessageT,class Origin::EventHandler<struct lsx::ChatMessageEventT,struct OriginChatMessageT> >::DoCallback
  944. Origin::EventEnumerator<struct lsx::BlockListUpdatedT,unsigned int,class Origin::EventHandler<struct lsx::BlockListUpdatedT,unsigned int> >::ConvertData
  945. Origin::EventEnumerator<struct lsx::BlockListUpdatedT,unsigned int,class Origin::EventHandler<struct lsx::BlockListUpdatedT,unsigned int> >::GetErrorCode
  946. Origin::EventEnumerator<struct lsx::BlockListUpdatedT,unsigned int,class Origin::EventHandler<struct lsx::BlockListUpdatedT,unsigned int> >::HandleMessage
  947. Origin::EventEnumerator<struct lsx::BlockListUpdatedT,unsigned int,class Origin::EventHandler<struct lsx::BlockListUpdatedT,unsigned int> >::DoCallback
  948. Origin::EventEnumerator<struct lsx::CoreContentUpdatedT,struct OriginContentT,class Origin::EventHandler<struct lsx::CoreContentUpdatedT,struct OriginContentT> >::ConvertData
  949. Origin::EventEnumerator<struct lsx::CoreContentUpdatedT,struct OriginContentT,class Origin::EventHandler<struct lsx::CoreContentUpdatedT,struct OriginContentT> >::GetErrorCode
  950. Origin::EventEnumerator<struct lsx::CoreContentUpdatedT,struct OriginContentT,class Origin::EventHandler<struct lsx::CoreContentUpdatedT,struct OriginContentT> >::HandleMessage
  951. Origin::EventEnumerator<struct lsx::CoreContentUpdatedT,struct OriginContentT,class Origin::EventHandler<struct lsx::CoreContentUpdatedT,struct OriginContentT> >::DoCallback
  952. Origin::EventEnumerator<struct lsx::PurchaseEventT,char const *,class Origin::EventHandler<struct lsx::PurchaseEventT,char const *> >::ConvertData
  953. Origin::EventEnumerator<struct lsx::PurchaseEventT,char const *,class Origin::EventHandler<struct lsx::PurchaseEventT,char const *> >::GetErrorCode
  954. Origin::EventEnumerator<struct lsx::PurchaseEventT,char const *,class Origin::EventHandler<struct lsx::PurchaseEventT,char const *> >::HandleMessage
  955. Origin::EventEnumerator<struct lsx::PurchaseEventT,char const *,class Origin::EventHandler<struct lsx::PurchaseEventT,char const *> >::DoCallback
  956. Origin::EventEnumerator<struct lsx::QueryFriendsResponseT,struct OriginFriendT,class Origin::EventHandler<struct lsx::QueryFriendsResponseT,struct OriginFriendT> >::ConvertData
  957. Origin::EventEnumerator<struct lsx::QueryFriendsResponseT,struct OriginFriendT,class Origin::EventHandler<struct lsx::QueryFriendsResponseT,struct OriginFriendT> >::GetErrorCode
  958. Origin::EventEnumerator<struct lsx::QueryFriendsResponseT,struct OriginFriendT,class Origin::EventHandler<struct lsx::QueryFriendsResponseT,struct OriginFriendT> >::HandleMessage
  959. Origin::EventEnumerator<struct lsx::QueryFriendsResponseT,struct OriginFriendT,class Origin::EventHandler<struct lsx::QueryFriendsResponseT,struct OriginFriendT> >::DoCallback
  960. Origin::EventEnumerator<struct lsx::GetPresenceResponseT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::GetPresenceResponseT,struct OriginPresenceT> >::ConvertData
  961. Origin::EventEnumerator<struct lsx::GetPresenceResponseT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::GetPresenceResponseT,struct OriginPresenceT> >::GetErrorCode
  962. Origin::EventEnumerator<struct lsx::GetPresenceResponseT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::GetPresenceResponseT,struct OriginPresenceT> >::HandleMessage
  963. Origin::EventEnumerator<struct lsx::GetPresenceResponseT,struct OriginPresenceT,class Origin::EventHandler<struct lsx::GetPresenceResponseT,struct OriginPresenceT> >::DoCallback
  964. Origin::EventEnumerator<struct lsx::ProfileEventT,struct OriginProfileChangeT,class Origin::EventHandler<struct lsx::ProfileEventT,struct OriginProfileChangeT> >::ConvertData
  965. Origin::EventEnumerator<struct lsx::ProfileEventT,struct OriginProfileChangeT,class Origin::EventHandler<struct lsx::ProfileEventT,struct OriginProfileChangeT> >::GetErrorCode
  966. Origin::EventEnumerator<struct lsx::ProfileEventT,struct OriginProfileChangeT,class Origin::EventHandler<struct lsx::ProfileEventT,struct OriginProfileChangeT> >::HandleMessage
  967. Origin::EventEnumerator<struct lsx::ProfileEventT,struct OriginProfileChangeT,class Origin::EventHandler<struct lsx::ProfileEventT,struct OriginProfileChangeT> >::DoCallback
  968. Origin::EventEnumerator<struct lsx::LoginT,unsigned int,class Origin::EventHandler<struct lsx::LoginT,unsigned int> >::ConvertData
  969. Origin::EventEnumerator<struct lsx::LoginT,unsigned int,class Origin::EventHandler<struct lsx::LoginT,unsigned int> >::GetErrorCode
  970. Origin::EventEnumerator<struct lsx::LoginT,unsigned int,class Origin::EventHandler<struct lsx::LoginT,unsigned int> >::HandleMessage
  971. Origin::EventEnumerator<struct lsx::LoginT,unsigned int,class Origin::EventHandler<struct lsx::LoginT,unsigned int> >::DoCallback
  972. Origin::EventEnumerator<struct lsx::MultiplayerInviteT,struct OriginInviteT,class Origin::EventHandler<struct lsx::MultiplayerInviteT,struct OriginInviteT> >::ConvertData
  973. Origin::EventEnumerator<struct lsx::MultiplayerInviteT,struct OriginInviteT,class Origin::EventHandler<struct lsx::MultiplayerInviteT,struct OriginInviteT> >::GetErrorCode
  974. Origin::EventEnumerator<struct lsx::MultiplayerInviteT,struct OriginInviteT,class Origin::EventHandler<struct lsx::MultiplayerInviteT,struct OriginInviteT> >::HandleMessage
  975. Origin::EventEnumerator<struct lsx::MultiplayerInviteT,struct OriginInviteT,class Origin::EventHandler<struct lsx::MultiplayerInviteT,struct OriginInviteT> >::DoCallback
  976. Origin::EventEnumerator<struct lsx::IGOEventT,unsigned int,class Origin::EventHandler<struct lsx::IGOEventT,unsigned int> >::ConvertData
  977. Origin::EventEnumerator<struct lsx::IGOEventT,unsigned int,class Origin::EventHandler<struct lsx::IGOEventT,unsigned int> >::GetErrorCode
  978. Origin::EventEnumerator<struct lsx::IGOEventT,unsigned int,class Origin::EventHandler<struct lsx::IGOEventT,unsigned int> >::HandleMessage
  979. Origin::EventEnumerator<struct lsx::IGOEventT,unsigned int,class Origin::EventHandler<struct lsx::IGOEventT,unsigned int> >::DoCallback
  980. Origin::EventEnumerator<struct lsx::BroadcastEventT,unsigned int,class Origin::EventHandler<struct lsx::BroadcastEventT,unsigned int> >::ConvertData
  981. Origin::EventEnumerator<struct lsx::BroadcastEventT,unsigned int,class Origin::EventHandler<struct lsx::BroadcastEventT,unsigned int> >::GetErrorCode
  982. Origin::EventEnumerator<struct lsx::BroadcastEventT,unsigned int,class Origin::EventHandler<struct lsx::BroadcastEventT,unsigned int> >::HandleMessage
  983. Origin::EventEnumerator<struct lsx::BroadcastEventT,unsigned int,class Origin::EventHandler<struct lsx::BroadcastEventT,unsigned int> >::DoCallback
  984. GetProfileResponse
  985. Origin::OriginSDK::GetProfileSync
  986. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkprofile.cpp
  987. Origin::OriginSDK::GetProfile
  988. Origin::OriginSDK::GetProfileConvertData
  989. Origin::LSXRequest<struct lsx::GetProfileT,struct lsx::GetProfileResponseT,struct OriginProfileT,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  990. Origin::LSXRequest<struct lsx::GetProfileT,struct lsx::GetProfileResponseT,struct OriginProfileT,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  991. Origin::LSXRequest<struct lsx::GetProfileT,struct lsx::GetProfileResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  992. Origin::LSXRequest<struct lsx::GetProfileT,struct lsx::GetProfileResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  993. QueryPresenceResponse
  994. Origin::OriginSDK::SubscribePresence
  995. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkpresence.cpp
  996. Origin::OriginSDK::QueryPresence
  997. Origin::OriginSDK::QueryPresenceConvertData
  998. Origin::OriginSDK::SetPresence
  999. Origin::OriginSDK::SetPresenceVisibility
  1000. Origin::LSXRequest<struct lsx::SetPresenceVisibilityT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1001. Origin::LSXRequest<struct lsx::SetPresenceVisibilityT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1002. Origin::LSXRequest<struct lsx::SetPresenceT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1003. Origin::LSXRequest<struct lsx::SetPresenceT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1004. Origin::LSXEnumeration<struct lsx::QueryPresenceT,struct lsx::QueryPresenceResponseT,struct OriginFriendT>::ConvertData
  1005. Origin::LSXEnumeration<struct lsx::QueryPresenceT,struct lsx::QueryPresenceResponseT,struct OriginFriendT>::DoCallback
  1006. Origin::LSXEnumeration<struct lsx::QueryPresenceT,struct lsx::QueryPresenceResponseT,struct OriginFriendT>::HandleMessage
  1007. Origin::LSXRequest<struct lsx::SubscribePresenceT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1008. Origin::LSXRequest<struct lsx::SubscribePresenceT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1009. Origin::OriginSDK::QueryFriends
  1010. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkfriends.cpp
  1011. Origin::OriginSDK::QueryFriendsConvertData
  1012. Origin::OriginSDK::RequestFriend
  1013. Origin::LSXRequest<struct lsx::RequestFriendT,struct lsx::ErrorSuccessT,int,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1014. Origin::LSXRequest<struct lsx::RequestFriendT,struct lsx::ErrorSuccessT,int,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1015. Origin::LSXEnumeration<struct lsx::QueryFriendsT,struct lsx::QueryFriendsResponseT,struct OriginFriendT>::ConvertData
  1016. Origin::LSXEnumeration<struct lsx::QueryFriendsT,struct lsx::QueryFriendsResponseT,struct OriginFriendT>::DoCallback
  1017. Origin::LSXEnumeration<struct lsx::QueryFriendsT,struct lsx::QueryFriendsResponseT,struct OriginFriendT>::HandleMessage
  1018. Origin::OriginSDK::StartOrigin
  1019. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\windows\originsdkwindows.cpp
  1020. Origin::OriginSDK::StartIGO
  1021. ContinueInjection
  1022. Origin::OriginSDK::OriginIGOShutdown
  1023. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkigo.cpp
  1024. Origin::OriginSDK::ShowIGOWindow
  1025. Origin::OriginSDK::ShowIGOWindowSync
  1026. Origin::OriginSDK::ShowIGOWindowBuildRequest
  1027. Origin::LSXRequest<struct lsx::ShowIGOWindowT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1028. Origin::LSXRequest<struct lsx::ShowIGOWindowT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1029. Origin::LSXRequest<struct lsx::ShowIGOWindowT,struct lsx::ErrorSuccessT,int,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1030. Origin::LSXRequest<struct lsx::ShowIGOWindowT,struct lsx::ErrorSuccessT,int,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1031. QueryOffersResponse
  1032. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkcommerce.cpp
  1033. Origin::OriginSDK::QueryOffers
  1034. Origin::OriginSDK::QueryOffersConvertData
  1035. Origin::OriginSDK::ShowCheckoutUI
  1036. Origin::OriginSDK::ShowCheckoutUIBuildRequest
  1037. Origin::OriginSDK::QueryEntitlements
  1038. Origin::OriginSDK::QueryEntitlementsConvertData
  1039. Origin::LSXEnumeration<struct lsx::QueryEntitlementsT,struct lsx::QueryEntitlementsResponseT,struct OriginItemT>::ConvertData
  1040. Origin::LSXEnumeration<struct lsx::QueryEntitlementsT,struct lsx::QueryEntitlementsResponseT,struct OriginItemT>::DoCallback
  1041. Origin::LSXEnumeration<struct lsx::QueryEntitlementsT,struct lsx::QueryEntitlementsResponseT,struct OriginItemT>::HandleMessage
  1042. Origin::LSXEnumeration<struct lsx::QueryOffersT,struct lsx::QueryOffersResponseT,struct OriginOfferT>::ConvertData
  1043. Origin::LSXEnumeration<struct lsx::QueryOffersT,struct lsx::QueryOffersResponseT,struct OriginOfferT>::DoCallback
  1044. Origin::LSXEnumeration<struct lsx::QueryOffersT,struct lsx::QueryOffersResponseT,struct OriginOfferT>::HandleMessage
  1045. ExtendTrialResponse
  1046. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkcontent.cpp
  1047. Origin::OriginSDK::ExtendTrial
  1048. Origin::LSXRequest<struct lsx::ExtendTrialT,struct lsx::ExtendTrialResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1049. Origin::LSXRequest<struct lsx::ExtendTrialT,struct lsx::ExtendTrialResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1050. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkrecentplayers.cpp
  1051. Origin::OriginSDK::AddRecentPlayersSync
  1052. Origin::LSXRequest<struct lsx::AddRecentPlayersT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1053. Origin::LSXRequest<struct lsx::AddRecentPlayersT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1054. GetVoipStatusResponse
  1055. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkgroups.cpp
  1056. Origin::OriginSDK::GetVoipStatus
  1057. Origin::LSXRequest<struct lsx::GetVoipStatusT,struct lsx::GetVoipStatusResponseT,struct OriginVoipStatusT,int (__cdecl*)(void *,struct OriginVoipStatusT const *,unsigned __int64,int)>::DoCallback
  1058. Origin::LSXRequest<struct lsx::GetVoipStatusT,struct lsx::GetVoipStatusResponseT,struct OriginVoipStatusT,int (__cdecl*)(void *,struct OriginVoipStatusT const *,unsigned __int64,int)>::HandleMessage
  1059. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkinvite.cpp
  1060. Origin::OriginSDK::SendInviteSync
  1061. Origin::OriginSDK::AcceptInviteSync
  1062. Origin::LSXRequest<struct lsx::AcceptInviteT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1063. Origin::LSXRequest<struct lsx::AcceptInviteT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1064. Origin::LSXRequest<struct lsx::SendInviteT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1065. Origin::LSXRequest<struct lsx::SendInviteT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1066. GetBlockListResponse
  1067. Origin::OriginSDK::QueryBlockedUsers
  1068. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkblocked.cpp
  1069. Origin::OriginSDK::QueryBlockedUsersConvertData
  1070. Origin::LSXEnumeration<struct lsx::GetBlockListT,struct lsx::GetBlockListResponseT,struct OriginFriendT>::ConvertData
  1071. Origin::LSXEnumeration<struct lsx::GetBlockListT,struct lsx::GetBlockListResponseT,struct OriginFriendT>::DoCallback
  1072. Origin::LSXEnumeration<struct lsx::GetBlockListT,struct lsx::GetBlockListResponseT,struct OriginFriendT>::HandleMessage
  1073. Achievement
  1074. Origin::OriginSDK::GrantAchievement
  1075. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originsdkachievements.cpp
  1076. Origin::OriginSDK::GrantAchievementConvertData
  1077. Origin::LSXRequest<struct lsx::GrantAchievementT,struct lsx::AchievementT,struct OriginAchievementT,int (__cdecl*)(void *,struct OriginAchievementT *,unsigned __int64,int)>::DoCallback
  1078. Origin::LSXRequest<struct lsx::GrantAchievementT,struct lsx::AchievementT,struct OriginAchievementT,int (__cdecl*)(void *,struct OriginAchievementT *,unsigned __int64,int)>::HandleMessage
  1079. IsProgressiveInstallationAvailableResponse
  1080. QueryChunkStatusResponse
  1081. c:\depot\r5dev\thirdparty\origin-10.6.2.7\src\impl\originprogressiveinstallation.cpp
  1082. Origin::OriginSDK::IsProgressiveInstallationAvailableSync
  1083. Origin::OriginSDK::QueryChunkStatusSync
  1084. Origin::OriginSDK::QueryChunkStatusConvertData
  1085. Origin::OriginSDK::SetDownloadUtilizationSync
  1086. Origin::LSXRequest<struct lsx::SetDownloaderUtilizationT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1087. Origin::LSXRequest<struct lsx::SetDownloaderUtilizationT,struct lsx::ErrorSuccessT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1088. Origin::LSXEnumeration<struct lsx::QueryChunkStatusT,struct lsx::QueryChunkStatusResponseT,struct OriginChunkStatusT>::ConvertData
  1089. Origin::LSXEnumeration<struct lsx::QueryChunkStatusT,struct lsx::QueryChunkStatusResponseT,struct OriginChunkStatusT>::DoCallback
  1090. Origin::LSXEnumeration<struct lsx::QueryChunkStatusT,struct lsx::QueryChunkStatusResponseT,struct OriginChunkStatusT>::HandleMessage
  1091. Origin::LSXRequest<struct lsx::IsProgressiveInstallationAvailableT,struct lsx::IsProgressiveInstallationAvailableResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::DoCallback
  1092. Origin::LSXRequest<struct lsx::IsProgressiveInstallationAvailableT,struct lsx::IsProgressiveInstallationAvailableResponseT,class Origin::Request::Dummy,int (__cdecl*)(void *,void *,unsigned __int64,int)>::HandleMessage
  1093. No additional error information available
  1094. %s(%d) %s Origin Error: 0x%08X; Last OS Error: 0x%08x; %s
  1095. ORIGIN_SUCCESS
  1096. ORIGIN_ERROR_AREA_GENERAL
  1097. The operation succeeded.
  1098. ORIGIN_PENDING
  1099. The operation is still waiting to complete.
  1100. ORIGIN_ERROR_GENERAL
  1101. An unspecified error has occured.
  1102. ORIGIN_ERROR_INVALID_HANDLE
  1103. ORIGIN_LEVEL_1
  1104. The provided handle is invalid.
  1105. ORIGIN_ERROR_OUT_OF_MEMORY
  1106. ORIGIN_LEVEL_0
  1107. Failed to allocate memory.
  1108. ORIGIN_ERROR_NOT_IMPLEMENTED
  1109. The function is not implemented.
  1110. ORIGIN_ERROR_INVALID_USER
  1111. ORIGIN_LEVEL_2
  1112. The specified user is not valid in this context, or the userId is invalid.
  1113. ORIGIN_ERROR_INVALID_ARGUMENT
  1114. One or more arguments are invalid.
  1115. ORIGIN_ERROR_NO_CALLBACK_SPECIFIED
  1116. The asynchronous operation expected a callback, but no callback was specified.
  1117. ORIGIN_ERROR_BUFFER_TOO_SMALL
  1118. The provided buffer doesn't have enough space to contain the requested data.
  1119. ORIGIN_ERROR_TOO_MANY_VALUES_IN_LIST
  1120. We are currently only supporting one item in the list.
  1121. ORIGIN_ERROR_NOT_FOUND
  1122. The requested item was not found.
  1123. ORIGIN_ERROR_INVALID_PERSONA
  1124. The specified persona is not valid in this context, or the personaId is invalid.
  1125. ORIGIN_ERROR_NO_NETWORK
  1126. No internet connection available.
  1127. ORIGIN_ERROR_NO_SERVICE
  1128. Origin services are unavailable.
  1129. ORIGIN_ERROR_NOT_LOGGED_IN
  1130. The user isn't logged in. No valid session is available.
  1131. ORIGIN_ERROR_MANDATORY_ORIGIN_UPDATE_PENDING
  1132. There is a mandatory update pending for Origin, this will prevent origin from going online.
  1133. ORIGIN_ERROR_ACCOUNT_IN_USE
  1134. The account is currently in use by another Origin instance.
  1135. ORIGIN_ERROR_TOO_MANY_INSTANCES
  1136. Too many instances of the OriginSDK created.
  1137. ORIGIN_ERROR_ALREADY_EXISTS
  1138. ORIGIN_LEVEL_3
  1139. The item already exists in the list.
  1140. ORIGIN_ERROR_INVALID_OPERATION
  1141. The requested operation cannot be performed.
  1142. ORIGIN_ERROR_AGE_RESTRICTED
  1143. The item has age restrictions.
  1144. ORIGIN_ERROR_BANNED
  1145. The user is banned.
  1146. ORIGIN_ERROR_NOT_READY
  1147. The item is not ready.
  1148. ORIGIN_ERROR_SDK_NOT_INITIALIZED
  1149. The Origin SDK was not running.
  1150. ORIGIN_ERROR_SDK_INVALID_ALLOCATOR_DEALLOCATOR_COMBINATION
  1151. Make sure that you provide both an allocator and a deallocator.
  1152. ORIGIN_ERROR_SDK_IS_RUNNING
  1153. The Origin SDK is running. This operation should only be done before the SDK is initialized or after the SDK is shutdown.
  1154. ORIGIN_ERROR_SDK_NOT_ALL_RESOURCES_RELEASED
  1155. The game is still holding on to the resource handles. Call #OriginDestroyHandle on resources that are no longer needed.
  1156. ORIGIN_ERROR_SDK_INVALID_RESOURCE
  1157. The resource in the resource map is invalid. Memory corruption?
  1158. ORIGIN_ERROR_SDK_INTERNAL_ERROR
  1159. The SDK experienced an internal error.
  1160. ORIGIN_ERROR_SDK_INTERNAL_BUFFER_TOO_SMALL
  1161. The internal buffer that the SDK is using is not big enough to receive the response. Inform OriginSDK Support.
  1162. ORIGIN_WARNING_SDK_ALREADY_INITIALIZED
  1163. The Origin SDK is already initialized.
  1164. ORIGIN_WARNING_SDK_STILL_RUNNING
  1165. The Origin SDK is still running.
  1166. ORIGIN_WARNING_SDK_ENUMERATOR_IN_USE
  1167. The Enumerator associated with the handle was in use.
  1168. ORIGIN_WARNING_SDK_ENUMERATOR_TERMINATED
  1169. The Enumerator associated with the handle was not finished.
  1170. ORIGIN_ERROR_CORE_NOTLOADED
  1171. The Origin desktop application is not loaded.
  1172. ORIGIN_ERROR_CORE_LOGIN_FAILED
  1173. Origin couldn't authenticate with the Origin Servers.
  1174. ORIGIN_ERROR_CORE_AUTHENTICATION_FAILED
  1175. Origin seems to be running, but the LSX Authentication Challenge failed. No communication with Core is possible.
  1176. ORIGIN_ERROR_CORE_SEND_FAILED
  1177. Sending data to Origin failed.
  1178. ORIGIN_ERROR_CORE_RECEIVE_FAILED
  1179. Receiving data from Origin failed.
  1180. ORIGIN_ERROR_CORE_RESOURCE_NOT_FOUND
  1181. The requested resource could not be located.
  1182. ORIGIN_ERROR_CORE_INCOMPATIBLE_VERSION
  1183. The Origin version is too old to work with this SDK version.
  1184. ORIGIN_ERROR_CORE_NOT_INSTALLED
  1185. The Origin installation couldn't be found.
  1186. ORIGIN_WARNING_IGO_NOTLOADED
  1187. The IGO could not be loaded, so SDK functionality is degraded.
  1188. ORIGIN_WARNING_IGO_SUPPORT_NOTLOADED
  1189. IGO support is not loaded, so SDK functionality is degraded.
  1190. ORIGIN_ERROR_IGO_ILLEGAL_ANCHOR_POINT
  1191. The combination of anchor point bits doesn't resolve to a proper dialog anchor point.
  1192. ORIGIN_ERROR_IGO_ILLEGAL_DOCK_POINT
  1193. The combination of dock point bits doesn't resolve to a proper dock point.
  1194. ORIGIN_ERROR_IGO_NOT_AVAILABLE
  1195. The IGO is not available.
  1196. ORIGIN_SUCCESS_IGOAPI
  1197. ORIGIN_ERROR_IGOAPI_GENERAL
  1198. ORIGIN_ERROR_IGOAPI_RENDERING_CONTEXT_NOT_AVAILABLE
  1199. The IGO API context is not available.
  1200. ORIGIN_ERROR_IGOAPI_RENDERING_CONTEXT_SIZE_MISMATCH
  1201. The IGO API context has the wrong size. SDK version mismatch?
  1202. ORIGIN_ERROR_IGOAPI_RENDERING_CONTEXT_UNKNOWN
  1203. The IGO API context is unknown. SDK version mismatch?
  1204. ORIGIN_ERROR_IGOAPI_INIT_CONTEXT_NOT_AVAILABLE
  1205. The IGO API init context is not available.
  1206. ORIGIN_ERROR_IGOAPI_INIT_CONTEXT_SIZE_MISMATCH
  1207. The IGO API init context has the wrong size. SDK version mismatch?
  1208. ORIGIN_ERROR_IGOAPI_VERSION_MISMATCH
  1209. The IGO API and the used API do not match!
  1210. ORIGIN_ERROR_IGOAPI_RENDERING_CONTEXT_SWITCHED
  1211. The IGO API rendering context has been changed without calling OriginIGOReset or OriginIGOShutdown.
  1212. ORIGIN_ERROR_IGOAPI_INVALID_ALLOCATOR_DEALLOCATOR_COMBINATION
  1213. ORIGIN_ERROR_IGOAPI_ACTIVE_ALLOCATOR_DEALLOCATOR_COMBINATION
  1214. Make sure you have deallocated all resources before switching memory management functions.
  1215. ORIGIN_ERROR_IGOAPI_MEMORY_LEAK_DETECTED
  1216. IGO API memory leaks detected.
  1217. ORIGIN_ERROR_IGOAPI_INVALID_SCREEN_DIMENSIONS
  1218. Rendering screen size is invalid.
  1219. ORIGIN_ERROR_IGOAPI_INIT_CONTEXT_NOT_COMPLETE
  1220. The IGO API init context is not complete.
  1221. ORIGIN_ERROR_IGOAPI_RESIZE_SIZE_MISMATCH
  1222. The IGO API resize structure does not fit. SDK version mismatch?
  1223. ORIGIN_ERROR_IGOAPI_MODE_STUCT_NOT_COMPLETE
  1224. The IGO API mode structure is not complete.
  1225. ORIGIN_ERROR_IGOAPI_MODE_STUCT_SIZE_MISMATCH
  1226. The IGO API mode structure does not fit. SDK version mismatch?
  1227. ORIGIN_ERROR_IGOAPI_NOTLOADED
  1228. The IGO API could not be loaded!
  1229. ORIGIN_WARNING_IGOAPI_NOT_ALL_RESOURCES_RELEASED
  1230. The IGO API is still in use or has memory allocations! Call OriginIGOShutdown before shutting down the graphics context and calling OriginShutdown !
  1231. ORIGIN_ERROR_IGOAPI_HOOKING_ALREADY_USED
  1232. The IGO API can't be used, because IGO is configured to use the old API hooking! Configure the product properly or use the override eacore.ini OverrideIGOAPISetting::NOG_XXXXXXXXXX
  1233. ORIGIN_ERROR_IGOAPI_CALLBACKS_NOT_COMPLETE
  1234. The IGO API callbacks are not initialized!
  1235. ORIGIN_ERROR_IGOAPI_DX_ERROR
  1236. The IGO API encountered and DirectX error.
  1237. ORIGIN_ERROR_IGOAPI_INVALID_WINDOW_HANDLE
  1238. A provided window handle is invalid.
  1239. ORIGIN_ERROR_IGOAPI_CONTEXT_MODE_INVALID
  1240. The IGO API context is invalid. Probably mixing immediate and queued rendering mode.
  1241. ORIGIN_ERROR_IGOAPI_STREAMING_PROPERTIES_MISMATCH
  1242. Streaming is not working due to wrong streaming properties provided by the game.
  1243. ORIGIN_ERROR_IGOAPI_STREAMING_NOT_SUPPORTED
  1244. Streaming is not supported by the game.
  1245. ORIGIN_ERROR_NO_MULTIPLAYER_ID
  1246. It is not possible to set the presence to JOINABLE when no multiplayer Id is defined on the offer.
  1247. ORIGIN_ERROR_LSX_INVALID_RESPONSE
  1248. The LSX Decoder didn't expect this response.
  1249. ORIGIN_ERROR_LSX_NO_RESPONSE
  1250. The LSX server didn't respond within the set timeout.
  1251. ORIGIN_ERROR_LSX_INVALID_REQUEST
  1252. The LSX Decoder didn't expect this request.
  1253. ORIGIN_ERROR_COMMERCE_NO_SUCH_STORE
  1254. The store could not be found.
  1255. ORIGIN_ERROR_COMMERCE_NO_SUCH_CATALOG
  1256. The catalog could not be found.
  1257. ORIGIN_ERROR_COMMERCE_INVALID_REPLY
  1258. The server reply was not understood.
  1259. ORIGIN_ERROR_COMMERCE_NO_CATEGORIES
  1260. No categories were found.
  1261. ORIGIN_ERROR_COMMERCE_NO_PRODUCTS
  1262. No products were found.
  1263. ORIGIN_ERROR_COMMERCE_UNDERAGE_USER
  1264. The user is under age and is blocked to perform this action.
  1265. ORIGIN_ERROR_COMMERCE_DEPRECATED_STORE
  1266. The user's OS is deprecated and is blocked to perform this action.
  1267. ORIGIN_ERROR_PROXY
  1268. Base proxy error. You shouldn't get this error.
  1269. ORIGIN_SUCCESS_PROXY_OK
  1270. ORIGIN_LEVEL_4
  1271. Server success: OK.
  1272. ORIGIN_SUCCESS_PROXY_CREATED
  1273. Server success: Created.
  1274. ORIGIN_SUCCESS_PROXY_ACCEPTED
  1275. Server success: Accepted.
  1276. ORIGIN_SUCCESS_PROXY_NON_AUTH_INFO
  1277. Server success: Non-Authoritative Information.
  1278. ORIGIN_SUCCESS_PROXY_NO_CONTENT
  1279. Server success: No Content.
  1280. ORIGIN_SUCCESS_RESET_CONTENT
  1281. Server success: Reset Content.
  1282. ORIGIN_SUCCESS_PARTIAL_CONTENT
  1283. Server success: Partial Content.
  1284. ORIGIN_ERROR_PROXY_BAD_REQUEST
  1285. Server error: Bad Request
  1286. ORIGIN_ERROR_PROXY_UNAUTHORIZED
  1287. Server error: Unauthorized.
  1288. ORIGIN_ERROR_PROXY_PAYMENT_REQUIRED
  1289. Server error: Payment Required.
  1290. ORIGIN_ERROR_PROXY_FORBIDDEN
  1291. Server error: Forbidden.
  1292. ORIGIN_ERROR_PROXY_NOT_FOUND
  1293. Server error: Not found.
  1294. ORIGIN_ERROR_PROXY_METHOD_NOT_ALLOWED
  1295. Server error: Method not Allowed.
  1296. ORIGIN_ERROR_PROXY_NOT_ACCEPTABLE
  1297. Server error: Not Acceptable.
  1298. ORIGIN_ERROR_PROXY_REQUEST_TIMEOUT
  1299. Server error: Request Timeout.
  1300. ORIGIN_ERROR_PROXY_CONFLICT
  1301. Server error: Conflict.
  1302. ORIGIN_ERROR_PROXY_INTERNAL_ERROR
  1303. Server error: Internal Server Error.
  1304. ORIGIN_ERROR_PROXY_NOT_IMPLEMENTED
  1305. Server error: Not Implemented.
  1306. ORIGIN_ERROR_PROXY_BAD_GATEWAY
  1307. Server error: Bad Gateway.
  1308. ORIGIN_ERROR_PROXY_SERVICE_UNAVAILABLE
  1309. Server error: Service Unavailable.
  1310. ORIGIN_ERROR_PROXY_GATEWAY_TIMEOUT
  1311. Server error: Gateway Timeout.
  1312. MULTIPLAYER
  1313. FRIENDS_ONLY
  1314. FRIEND_REQUEST
  1315. COMPOSE_CHAT
  1316. ACHIEVEMENTS
  1317. CODE_REDEMPTION
  1318. FIND_FRIENDS
  1319. CHANGE_AVATAR
  1320. GAMEDETAILS
  1321. JOINABLE_INVITE_ONLY
  1322. ENVIRONMENT
  1323. IS_IGO_AVAILABLE
  1324. IS_IGO_ENABLED
  1325. IS_TELEMETRY_ENABLED
  1326. IS_MANUAL_OFFLINE
  1327. EXPIRATION
  1328. EXPIRATION_DURATION
  1329. INSTALLED_VERSION
  1330. INSTALLED_LANGUAGE
  1331. AVAILABLE_VERSION
  1332. DISPLAY_NAME
  1333. FULLGAME_PURCHASED
  1334. FULLGAME_IS_RELEASED
  1335. FULLGAME_RELEASE_DATE
  1336. MAX_GROUP_SIZE
  1337. DIALOG_OPEN
  1338. DIALOG_CLOSED
  1339. ACCOUNTLINKDIALOG_OPEN
  1340. ACCOUNT_DISCONNECTED
  1341. START_PENDING
  1342. SUBSCRIPTION
  1343. READY_TO_DOWNLOAD
  1344. SERVER_QUEUED
  1345. DOWNLOADING
  1346. DOWNLOAD_PAUSED
  1347. READY_TO_ACTIVATE
  1348. READY_TO_DECRYPT
  1349. DECRYPTING
  1350. READY_TO_UNPACK
  1351. READY_TO_INSTALL
  1352. INSTALLING
  1353. READY_TO_PLAY
  1354. READY_TO_USE
  1355. WAITING_TO_DOWNLOAD
  1356. WAITING_TO_DECRYPT
  1357. DOWNLOAD_EXPIRED
  1358. DECRYPT_EXPIRED
  1359. INVALID_CONTENT
  1360. FINALIZING_DOWNLOAD
  1361. PREPARING_DOWNLOAD
  1362. READY_TO_UPDATE
  1363. UPDATE_PAUSED
  1364. DOWNLOAD_QUEUED
  1365. RECENTPLAYER
  1366. EALS_EVENTS
  1367. LOGIN_EVENT
  1368. INVITE_EVENT
  1369. PROFILE_EVENT
  1370. PRESENCE_EVENT
  1371. FRIENDS_EVENT
  1372. COMMERCE_EVENT
  1373. CHAT_EVENT
  1374. DOWNLOAD_EVENT
  1375. PERMISSION
  1376. BLOCKED_USERS
  1377. BLOCKED_USER_EVENT
  1378. GET_USERID
  1379. ONLINE_STATUS_EVENT
  1380. ACHIEVEMENT
  1381. ACHIEVEMENT_EVENT
  1382. BROADCAST_EVENT
  1383. PROGRESSIVE_INSTALLATION
  1384. PROGRESSIVE_INSTALLATION_EVENT
  1385. RECOMMENDED
  1386. FORCE_UPDATE_FOR_GAME
  1387. CHANNEL_DISCONNECTED
  1388. CHANNEL_CONNECTING
  1389. CHANNEL_CONNECTED
  1390. USER_TALKING_START
  1391. USER_TALKING_END
  1392. USER_MUTED_LOCALLY
  1393. USER_MUTED_REMOTELY
  1394. USER_UNMUTED_LOCALLY
  1395. USER_UNMUTED_REMOTELY
  1396. USER_JOINED
  1397. UNAVAILABLE
  1398. USER_WRITING_START
  1399. USER_WRITING_END
  1400. MUTED_LOCALLY
  1401. MUTED_REMOTELY
  1402. MUTED_LOCALLY_AND_REMOTELY
  1403. GetProfile
  1404. ShowIGOWindow
  1405. AddRecentPlayers
  1406. QueryFriends
  1407. RequestFriend
  1408. GetBlockList
  1409. SubscribePresence
  1410. QueryPresence
  1411. SetPresence
  1412. SetPresenceVisibility
  1413. SendInvite
  1414. GetSetting
  1415. GetAllGameInfo
  1416. GetGameInfo
  1417. GetAuthCode
  1418. GetInternetConnectedState
  1419. ChallengeResponse
  1420. Entitlement
  1421. QueryOffers
  1422. QueryEntitlements
  1423. AchievementSet
  1424. GrantAchievement
  1425. AcceptInvite
  1426. SetDownloaderUtilization
  1427. IsProgressiveInstallationAvailable
  1428. QueryChunkStatus
  1429. ExtendTrial
  1430. GetVoipStatus
  1431. IsUnderAge
  1432. IsSubscriber
  1433. SubscriberLevel
  1434. GeoCountry
  1435. CommerceCountry
  1436. CommerceCurrency
  1437. MasterTitleIds
  1438. Categories
  1439. MultiplayerId
  1440. RichPresence
  1441. GamePresence
  1442. Invitation
  1443. FullGamePurchased
  1444. FullGameReleased
  1445. FullGameReleaseDate
  1446. Expiration
  1447. SystemTime
  1448. HasExpiration
  1449. InstalledVersion
  1450. InstalledLanguage
  1451. AvailableVersion
  1452. DisplayName
  1453. MaxGroupSize
  1454. GameInfoId
  1455. multiplayerId
  1456. SessionInformation
  1457. IsLoggedIn
  1458. progressValue
  1459. installedVersion
  1460. availableVersion
  1461. EntitlementId
  1462. EntitlementTag
  1463. ResourceId
  1464. LastModifiedDate
  1465. bCanPurchase
  1466. PurchaseDate
  1467. DownloadDate
  1468. PlayableDate
  1469. DownloadSize
  1470. bIsDiscounted
  1471. LocalizedPrice
  1472. OriginalPrice
  1473. LocalizedOriginalPrice
  1474. InventoryCap
  1475. InventorySold
  1476. InventoryAvailable
  1477. :Entitlement
  1478. FilterCategories
  1479. FilterMasterTitleIds
  1480. FilterOffers
  1481. includeChildGroups
  1482. FilterItems
  1483. FilterGroups
  1484. :Achievement
  1485. :AchievementSet
  1486. AchievementId
  1487. AchievementCode
  1488. Utilization
  1489. :ChunkStatus
  1490. RequestTicket
  1491. TicketEngine
  1492. TotalTimeRemaining
  1493. TimeGranted
  1494. ResponseTicket
  1495. RetryCount
  1496. RetryAfterFailSec
  1497. ExtendBeforeExpireSec
  1498. SleepBeforeNukeSec
  1499. CanInviteNewMembers
  1500. CanRemoveMembers
  1501. CanSendGameInvites
  1502. %hu-%hu-%huT%hu:%hu:%hu
  1503. iostream stream error
  1504. ios_base::badbit set
  1505. ios_base::failbit set
  1506. ios_base::eofbit set
  1507. expected <
  1508. unexpected end of data
  1509. expected element name
  1510. expected >
  1511. expected attribute name
  1512. expected =
  1513. expected ' or "
  1514. expected ;
  1515. invalid numeric character entity
  1516. invalid string position
  1517. ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_
  1518. 456789:;<=
  1519. !"#$%&'()*+,-./0123
  1520. glyph-dict
  1521. postscript-font-name
  1522. sfnt-table
  1523. truetype-engine
  1524. autofitter
  1525. fallback-script
  1526. increase-x-height
  1527. glyph-to-script-map
  1528. postscript-cmaps
  1529. CHARSET_REGISTRY
  1530. CHARSET_ENCODING
  1531. nonmarkingreturn
  1532. greaterequal
  1533. partialdiff
  1534. approxequal
  1535. nonbreakingspace
  1536. Idotaccent
  1537. numbersign
  1538. quoteright
  1539. parenright
  1540. bracketleft
  1541. bracketright
  1542. asciicircum
  1543. underscore
  1544. braceright
  1545. asciitilde
  1546. exclamdown
  1547. quotesingle
  1548. quotedblleft
  1549. guillemotleft
  1550. guilsinglleft
  1551. guilsinglright
  1552. periodcentered
  1553. quotesinglbase
  1554. quotedblbase
  1555. quotedblright
  1556. guillemotright
  1557. perthousand
  1558. questiondown
  1559. circumflex
  1560. hungarumlaut
  1561. ordfeminine
  1562. ordmasculine
  1563. germandbls
  1564. onesuperior
  1565. logicalnot
  1566. onequarter
  1567. threequarters
  1568. twosuperior
  1569. registered
  1570. threesuperior
  1571. Acircumflex
  1572. Ecircumflex
  1573. Icircumflex
  1574. Ocircumflex
  1575. Ucircumflex
  1576. acircumflex
  1577. ecircumflex
  1578. icircumflex
  1579. ocircumflex
  1580. ucircumflex
  1581. exclamsmall
  1582. Hungarumlautsmall
  1583. dollaroldstyle
  1584. dollarsuperior
  1585. ampersandsmall
  1586. Acutesmall
  1587. parenleftsuperior
  1588. parenrightsuperior
  1589. twodotenleader
  1590. onedotenleader
  1591. zerooldstyle
  1592. oneoldstyle
  1593. twooldstyle
  1594. threeoldstyle
  1595. fouroldstyle
  1596. fiveoldstyle
  1597. sixoldstyle
  1598. sevenoldstyle
  1599. eightoldstyle
  1600. nineoldstyle
  1601. commasuperior
  1602. threequartersemdash
  1603. periodsuperior
  1604. questionsmall
  1605. centsuperior
  1606. parenleftinferior
  1607. parenrightinferior
  1608. Circumflexsmall
  1609. hyphensuperior
  1610. Gravesmall
  1611. colonmonetary
  1612. Tildesmall
  1613. exclamdownsmall
  1614. centoldstyle
  1615. Lslashsmall
  1616. Scaronsmall
  1617. Zcaronsmall
  1618. Dieresissmall
  1619. Brevesmall
  1620. Caronsmall
  1621. Dotaccentsmall
  1622. Macronsmall
  1623. figuredash
  1624. hypheninferior
  1625. Ogoneksmall
  1626. Cedillasmall
  1627. questiondownsmall
  1628. threeeighths
  1629. fiveeighths
  1630. seveneighths
  1631. zerosuperior
  1632. foursuperior
  1633. fivesuperior
  1634. sixsuperior
  1635. sevensuperior
  1636. eightsuperior
  1637. ninesuperior
  1638. zeroinferior
  1639. oneinferior
  1640. twoinferior
  1641. threeinferior
  1642. fourinferior
  1643. fiveinferior
  1644. sixinferior
  1645. seveninferior
  1646. eightinferior
  1647. nineinferior
  1648. centinferior
  1649. dollarinferior
  1650. periodinferior
  1651. commainferior
  1652. Agravesmall
  1653. Aacutesmall
  1654. Acircumflexsmall
  1655. Atildesmall
  1656. Adieresissmall
  1657. Aringsmall
  1658. Ccedillasmall
  1659. Egravesmall
  1660. Eacutesmall
  1661. Ecircumflexsmall
  1662. Edieresissmall
  1663. Igravesmall
  1664. Iacutesmall
  1665. Icircumflexsmall
  1666. Idieresissmall
  1667. Ntildesmall
  1668. Ogravesmall
  1669. Oacutesmall
  1670. Ocircumflexsmall
  1671. Otildesmall
  1672. Odieresissmall
  1673. Oslashsmall
  1674. Ugravesmall
  1675. Uacutesmall
  1676. Ucircumflexsmall
  1677. Udieresissmall
  1678. Yacutesmall
  1679. Thornsmall
  1680. Ydieresissmall
  1681. $ 6 I Y h s z
  1682. < C O [ c
  1683. '!$J$N$R$V$Z$^$b$f$j$n0
  1684. %2%6%:%>%B%F%J%N%R%V0
  1685. &2&6&:&>&B&F&J&N&R&V0
  1686. ' '$'(','0'4'8'<'@0
  1687. '\'`'d'h'l'p't'x'|'
  1688. ( ($(((,(0(4(8(<(@0
  1689. (Z(^(b(f(j(n(r(v(z1
  1690. *I*T*e*l*u
  1691. ,6,:,>,B,F,J,N,R,V,Z0
  1692. -.-2-6-:->-B-F-J-N-R0
  1693. .B.F.J.N.R.V.Z.^2
  1694. :4 /B/F/J/N/R/V/Z/^/b0
  1695. 0!0%0)0-014
  1696. 0K0O0S0W0[0_0c0g0k0o0
  1697. 1:1>1B1F1J1N1R0
  1698. 2)202<2U2e2
  1699. E+E\HTH\HfHrH
  1700. F'F2F>F\Fsa
  1701. G+GXGfGkGpGuG{G
  1702. G7G;G@GEGJM
  1703. [#[/[:[[[c[n
  1704. \!\(\A\\\~\
  1705. a'aCaYb"b8b
  1706. gZgnhKhWhci
  1707. e e%e.e=eM
  1708. oEoOoZoaozo
  1709. wDwNwYw`wy
  1710. periodcentered
  1711. Tcommaaccent
  1712. tcommaaccent
  1713. DFKaiSho-SB
  1714. HuaTianKaiTi?
  1715. HuaTianSongTi?
  1716.  
  1717. xf86-driver-name
  1718. Windows FNT
  1719. Bold Italic
  1720.  
  1721. postscript-info
  1722. WEIGHT_NAME
  1723. SETWIDTH_NAME
  1724. ADD_STYLE_NAME
  1725. FAMILY_NAME
  1726. AVERAGE_WIDTH
  1727. POINT_SIZE
  1728. PIXEL_SIZE
  1729. RESOLUTION_X
  1730. RESOLUTION_Y
  1731. AVG_CAPITAL_WIDTH
  1732. AVG_LOWERCASE_WIDTH
  1733. CAP_HEIGHT
  1734. CHARSET_COLLECTIONS
  1735. DEFAULT_CHAR
  1736. DESTINATION
  1737. DEVICE_FONT_NAME
  1738. FIGURE_WIDTH
  1739. FONTNAME_REGISTRY
  1740. FONT_ASCENT
  1741. FONT_DESCENT
  1742. ITALIC_ANGLE
  1743. NORM_SPACE
  1744. QUAD_WIDTH
  1745. RAW_ASCENT
  1746. RAW_AVERAGE_WIDTH
  1747. RAW_AVG_CAPITAL_WIDTH
  1748. RAW_AVG_LOWERCASE_WIDTH
  1749. RAW_CAP_HEIGHT
  1750. RAW_DESCENT
  1751. RAW_END_SPACE
  1752. RAW_FIGURE_WIDTH
  1753. RAW_MAX_SPACE
  1754. RAW_MIN_SPACE
  1755. RAW_NORM_SPACE
  1756. RAW_PIXEL_SIZE
  1757. RAW_POINT_SIZE
  1758. RAW_PIXELSIZE
  1759. RAW_POINTSIZE
  1760. RAW_QUAD_WIDTH
  1761. RAW_SMALL_CAP_SIZE
  1762. RAW_STRIKEOUT_ASCENT
  1763. RAW_STRIKEOUT_DESCENT
  1764. RAW_SUBSCRIPT_SIZE
  1765. RAW_SUBSCRIPT_X
  1766. RAW_SUBSCRIPT_Y
  1767. RAW_SUPERSCRIPT_SIZE
  1768. RAW_SUPERSCRIPT_X
  1769. RAW_SUPERSCRIPT_Y
  1770. RAW_UNDERLINE_POSITION
  1771. RAW_UNDERLINE_THICKNESS
  1772. RAW_X_HEIGHT
  1773. RELATIVE_SETWIDTH
  1774. RELATIVE_WEIGHT
  1775. RESOLUTION
  1776. SMALL_CAP_SIZE
  1777. STRIKEOUT_ASCENT
  1778. STRIKEOUT_DESCENT
  1779. SUBSCRIPT_SIZE
  1780. SUBSCRIPT_X
  1781. SUBSCRIPT_Y
  1782. SUPERSCRIPT_SIZE
  1783. SUPERSCRIPT_X
  1784. SUPERSCRIPT_Y
  1785. UNDERLINE_POSITION
  1786. UNDERLINE_THICKNESS
  1787. _MULE_BASELINE_OFFSET
  1788. _MULE_RELATIVE_COMPOSE
  1789. ENDPROPERTIES
  1790. _XFREE86_GLYPH_RANGES
  1791. STARTPROPERTIES
  1792. FONTBOUNDINGBOX
  1793. FamilyName
  1794. ItalicAngle
  1795. isFixedPitch
  1796. UnderlinePosition
  1797. UnderlineThickness
  1798. StrokeWidth
  1799. FontMatrix
  1800. CharStrings
  1801. %!PS-TrueTypeFont
  1802. StandardEncoding
  1803. ExpertEncoding
  1804. ISOLatin1Encoding
  1805. FontDirectory
  1806. pfr-metrics
  1807. FamilyBlues
  1808. FamilyOtherBlues
  1809. MinFeature
  1810. ExpansionFactor
  1811. DesignVector
  1812. BlendDesignPositions
  1813. BlendDesignMap
  1814. BlendAxisTypes
  1815. WeightVector
  1816. BuildCharArray
  1817. multi-masters
  1818. LanguageGroup
  1819. BlueValues
  1820. OtherBlues
  1821. %!PS-AdobeFont
  1822. %!FontType
  1823. OpticalSize
  1824. CID Type 1
  1825. CIDFontName
  1826. CIDFontVersion
  1827. CIDFontType
  1828. Supplement
  1829. CIDMapOffset
  1830. SubrMapOffset
  1831. lenBuildCharArray
  1832. ForceBoldThreshold
  1833. %!PS-Adobe-3.0 Resource-CIDFont
  1834. %ADOBeginFontDict
  1835. smooth-lcd
  1836. smooth-lcdv
  1837. Connection cache is full, closing the oldest one.
  1838. Connection #%ld to host %s left intact
  1839. Re-used connection seems dead, get a new one
  1840. Pipe broke: handle %p, url = %s
  1841. In state %d with no easy_conn, bail out!
  1842. Resolving timed out after %ld milliseconds
  1843. Connection timed out after %ld milliseconds
  1844. Operation timed out after %ld milliseconds with %I64d out of %I64d bytes received
  1845. Operation timed out after %ld milliseconds with %I64d bytes received
  1846. Hostname '%s' was found in DNS cache
  1847. Internal error removing splay node = %d
  1848. Internal error clearing splay node = %d
  1849. operation aborted by callback
  1850. Read callback asked for PAUSE when not supported!
  1851. read function returned funny value
  1852. seek callback returned error %d
  1853. the ioctl callback returned %d
  1854. ioctl callback returned error %d
  1855. necessary data rewind wasn't possible
  1856. The requested document is not new enough
  1857. The requested document is not old enough
  1858. Rewinding stream by : %zd bytes on url %s (zero-length body)
  1859. Excess found in a non pipelined read: excess = %zd url = %s (zero-length body)
  1860. Ignoring the response-body
  1861. The entire document is already downloaded
  1862. HTTP server doesn't seem to support byte ranges. Cannot resume.
  1863. Simulate a HTTP 304 response!
  1864. Failed writing data
  1865. %s in chunked-encoding
  1866. Leftovers after chunking: %zu bytes
  1867. Rewinding %zu bytes
  1868. Rewinding stream by : %zu bytes on url %s (size = %I64d, maxdownload = %I64d, bytecount = %I64d, nread = %zd)
  1869. Excess found in a non pipelined read: excess = %zu, size = %I64d, maxdownload = %I64d, bytecount = %I64d
  1870. we are done reading and this is set to close, stop send
  1871. Failed to alloc scratch buffer!
  1872. We are completely uploaded and fine
  1873. select/poll returned error
  1874. Done waiting for 100-continue
  1875. transfer closed with %I64d bytes remaining to read
  1876. transfer closed with outstanding read data remaining
  1877. No URL set!
  1878. %15[^?&/:]://%c
  1879. Maximum (%ld) redirects followed
  1880. Issue another request to this URL: '%s'
  1881. Switch from POST to GET
  1882. Disables POST, goes with %s
  1883. Connection died, retrying a fresh connect
  1884. Could not resolve %s: %s
  1885. init_resolve_thread() failed for %s; %s
  1886. getaddrinfo() failed for %s:%d; %s
  1887. Hostname in DNS cache was stale, zapped
  1888. Hostname %s was found in DNS cache
  1889. %255[^:]:%d
  1890. Couldn't parse CURLOPT_RESOLVE removal entry '%s'!
  1891. %255[^:]:%d:%255s
  1892. Couldn't parse CURLOPT_RESOLVE entry '%s'!
  1893. Address in '%s' found illegal!
  1894. Added %s:%d:%s to DNS cache
  1895. %sAuthorization: Basic %s
  1896. Rewind stream after send
  1897. NTLM send, close instead of sending %I64d bytes
  1898. The requested URL returned error: %d
  1899. Proxy-authorization:
  1900. Authorization:
  1901. %s auth using %s with user '%s'
  1902. Authentication problem. Ignoring this.
  1903. Ignoring duplicate digest auth header.
  1904. Empty reply from server
  1905. 100-continue
  1906. Expect: 100-continue
  1907. Content-Type:
  1908. Content-Length
  1909. Connection
  1910. Transfer-Encoding:
  1911. Invalid TIMEVALUE
  1912. %s, %02d %s %4d %02d:%02d:%02d GMT
  1913. If-Modified-Since: %s
  1914. If-Unmodified-Since: %s
  1915. Last-Modified: %s
  1916. User-Agent:
  1917. Referer: %s
  1918. Accept-Encoding:
  1919. Accept-Encoding: %s
  1920. Chunky upload is not supported by HTTP 1.0
  1921. Transfer-Encoding: chunked
  1922. Host: %s%s%s
  1923. Host: %s%s%s:%hu
  1924. Accept: */*
  1925. Could not seek stream
  1926. Could only read %I64d bytes from the input
  1927. File already completely uploaded
  1928. Range: bytes=%s
  1929. Content-Range:
  1930. Content-Range: bytes 0-%I64d/%I64d
  1931. Content-Range: bytes %s%I64d/%I64d
  1932. Content-Range: bytes %s/%I64d
  1933. ftp://%s:%s@%s
  1934. Proxy-Connection:
  1935. Proxy-Connection: Keep-Alive
  1936. %s HTTP/%s
  1937. %s%s%s%s%s%s%s%s%s%s%s
  1938. Content-Length: 0
  1939. Failed sending POST request
  1940. Internal HTTP POST error!
  1941. Content-Length:
  1942. Content-Length: %I64d
  1943. Could not get Content-Type header line!
  1944. Failed sending PUT request
  1945. Content-Type: application/x-www-form-urlencoded
  1946. Failed sending HTTP POST request
  1947. Failed sending HTTP request
  1948. upload completely sent off: %I64d out of %I64d bytes
  1949. Avoided giant realloc for header (max is %d)!
  1950. Failed to alloc memory for big header!
  1951. The requested URL returned error: %s
  1952. Received 101
  1953. no chunk, no close, no size. Assume close to signal end
  1954. Connection closure while negotiating auth (HTTP 1.0?)
  1955. HTTP error before end of send, keep sending
  1956. HTTP error before end of send, stop sending
  1957. Keep sending data to get tossed away!
  1958. HTTP/%d.%d %d
  1959. HTTP/2 %d
  1960. Lying server, not serving HTTP/2
  1961. RTSP/%d.%d %3d
  1962. HTTP 1.0, assume close after body
  1963. Maximum file size exceeded
  1964. Negative content-length: %I64d, closing after transfer
  1965. keep-alive
  1966. HTTP/1.0 proxy connection set to keep alive!
  1967. HTTP/1.1 proxy connection set close!
  1968. Connection:
  1969. HTTP/1.0 connection set to keep alive!
  1970. Content-Encoding:
  1971. Set-Cookie:
  1972. Last-Modified:
  1973. WWW-Authenticate:
  1974. Proxy-authenticate:
  1975. <no protocol>
  1976. CURLOPT_SSL_VERIFYHOST no longer supports 1 as value!
  1977. Closing connection %ld
  1978. Connection %ld seems to be dead!
  1979. can pipeline
  1980. can multiplex
  1981. Found bundle for host %s: %p [%s]
  1982. Server doesn't support multi-use yet, wait
  1983. Server doesn't support multi-use (yet)
  1984. Could pipeline, but not asked to!
  1985. Could multiplex, but not asked to!
  1986. Connection #%ld is still name resolving, can't reuse
  1987. Connection #%ld isn't open enough, can't reuse
  1988. Pipe is full, skip (%zu)
  1989. Penalized, skip
  1990. Multiplexed connection found!
  1991. Found pending candidate for reuse and CURLOPT_PIPEWAIT is set
  1992. unknown proxytype option given
  1993. Connected to %s (%s) port %ld (#%ld)
  1994. Failed to convert %s to ACE;
  1995. Protocol "%s" not supported or disabled in libcurl
  1996. Illegal characters found in URL
  1997. Bad URL, colon is first character
  1998. localhost/
  1999. 127.0.0.1/
  2000. Invalid file://hostname/, expected localhost or 127.0.0.1 or none
  2001. /:]:%3[/]%[^
  2002. <url> malformed
  2003. Unwillingly accepted illegal URL using %d slash%s!
  2004. Rebuilt URL to: %s
  2005. Please URL encode %% as %%25, see RFC 6874.
  2006. Invalid IPv6 address format
  2007. http_proxy
  2008. Unsupported proxy scheme for '%s'
  2009. Unsupported proxy '%s', libcurl is built without the HTTPS-proxy support.
  2010. No valid port number in proxy string (%s)
  2011. memory shortage
  2012. [%*45[0123456789abcdefABCDEF:.]%c
  2013. IPv6 numerical address used in URL without brackets
  2014. %s://%s%s%s:%hu%s%s%s
  2015. Port number out of range
  2016. Port number ended with '%c'
  2017. Couldn't find host %s in the _netrc file; using defaults
  2018. ftp@example.com
  2019. No valid port number in connect to host string (%s)
  2020. Connecting to hostname: %s
  2021. Connecting to port: %d
  2022. Couldn't resolve host '%s'
  2023. Couldn't resolve proxy '%s'
  2024. Found connection %ld, with requests in the pipe (%zu)
  2025. We can reuse, but we want a new connection anyway
  2026. Re-using existing connection! (#%ld) with %s %s
  2027. No more connections allowed to host: %d
  2028. No connections available in cache
  2029. No connections available.
  2030. NTLM picked AND auth done set, clear picked!
  2031. NTLM-proxy picked AND auth done set, clear picked!
  2032. User-Agent: %s
  2033. Failed to set SO_KEEPALIVE on fd %d
  2034. Failed to set SIO_KEEPALIVE_VALS on fd %d: %d
  2035. Couldn't bind to interface '%s'
  2036. Local Interface %s is ip %s using address family %i
  2037. Name '%s' family %i resolved to '%s' family %i
  2038. Couldn't bind to '%s'
  2039. getsockname() failed with errno %d: %s
  2040. Local port: %hu
  2041. Bind to local port %hu failed, trying next
  2042. bind failed with errno %d: %s
  2043. getpeername() failed with errno %d: %s
  2044. ssrem inet_ntop() failed with errno %d: %s
  2045. ssloc inet_ntop() failed with errno %d: %s
  2046. Connection time-out
  2047. After %ldms connect time, move on!
  2048. Connection failed
  2049. connect to %s port %ld failed: %s
  2050. Failed to connect to %s port %ld: %s
  2051. Could not set TCP_NODELAY: %s
  2052. TCP_NODELAY set
  2053. sa_addr inet_ntop() failed with errno %d: %s
  2054. Trying %s...
  2055. Immediate connect fail for %s: %s
  2056. %2I64d:%02I64d:%02I64d
  2057. %3I64dd %02I64dh
  2058. %2I64d.%0I64dM
  2059. %2I64d.%0I64dG
  2060. Callback aborted
  2061. ** Resuming transfer from byte position %I64d
  2062. %% Total %% Received %% Xferd Average Speed Time Time Time Current
  2063. Dload Upload Total Spent Left Speed
  2064. %3I64d %s %3I64d %s %3I64d %s %s %s %s %s %s %s
  2065. Send failure: %s
  2066. Recv failure: %s
  2067. Write callback asked for PAUSE when not supported!
  2068. Failed writing body (%zu != %zu)
  2069. Failed writing header
  2070. [%s %s %s]
  2071. Operation too slow. Less than %ld bytes/sec transferred the last %ld seconds
  2072. Conn: %ld (%p) Receive pipe weight: (%I64d/%zu), penalized: %s
  2073. Site %s:%d is pipeline blacklisted
  2074. Server %s is blacklisted
  2075. Unrecognized parameter value passed via CURLOPT_SSLVERSION
  2076. CURL_SSLVERSION_MAX incompatible with CURL_SSLVERSION
  2077. ignoring failed cookie_init for %s
  2078. =] =%4999[^;
  2079. skipped cookie with bad tailmatch domain: %s
  2080. #HttpOnly_
  2081. %s cookie %s="%s" for domain %s, path %s, expire %I64d
  2082. %s%s%s %s %s %s %I64d %s %s
  2083. # Netscape HTTP Cookie File
  2084. # https://curl.haxx.se/docs/http-cookies.html
  2085. # This file was generated by libcurl! Edit at your own risk.
  2086. # Fatal libcurl error
  2087. WARNING: failed to save cookies in %s
  2088. security.dll
  2089. secur32.dll
  2090. InitSecurityInterfaceA
  2091. x86_64-pc-win32
  2092. libcurl/7.54.0
  2093. 0123456789abcdefghijklmnopqrstuvwxyz
  2094. 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
  2095. Too long hexadecimal number
  2096. Illegal or missing hexadecimal sequence
  2097. Malformed encoding found
  2098. Write error
  2099. Bad content-encoding found
  2100. Out of memory
  2101. APOP %s %s
  2102. AUTH %s %s
  2103. No known authentication mechanisms supported!
  2104. Got unexpected pop3-server response
  2105. STLS not supported.
  2106. STARTTLS denied
  2107. Authentication cancelled
  2108. Authentication failed: %d
  2109. Access denied. %c
  2110. MAIL FROM:%s
  2111. MAIL FROM:%s AUTH=%s
  2112. MAIL FROM:%s AUTH=%s SIZE=%s
  2113. MAIL FROM:%s SIZE=%s
  2114. RCPT TO:%s
  2115. RCPT TO:<%s>
  2116. Got unexpected smtp-server response: %d
  2117. STARTTLS denied, code %d
  2118. Remote access denied: %d
  2119. STARTTLS not supported.
  2120. Command failed: %d
  2121. MAIL failed: %d
  2122. RCPT failed: %d
  2123. DATA failed: %d
  2124. Unsupported protocol
  2125. Failed initialization
  2126. URL using bad/illegal format or missing URL
  2127. A requested feature, protocol or option was not found built-in in this libcurl due to a build-time decision.
  2128. Couldn't resolve proxy name
  2129. Couldn't resolve host name
  2130. Couldn't connect to server
  2131. Weird server reply
  2132. Access denied to remote resource
  2133. FTP: The server failed to connect to data port
  2134. FTP: Accepting server connect has timed out
  2135. FTP: The server did not accept the PRET command.
  2136. FTP: unknown PASS reply
  2137. FTP: unknown PASV reply
  2138. FTP: unknown 227 response format
  2139. FTP: can't figure out the host in the PASV response
  2140. Error in the HTTP2 framing layer
  2141. FTP: couldn't set file type
  2142. Transferred a partial file
  2143. FTP: couldn't retrieve (RETR failed) the specified file
  2144. Quote command returned error
  2145. HTTP response code said error
  2146. Failed writing received data to disk/application
  2147. Upload failed (at start/before it took off)
  2148. Failed to open/read local data from file/application
  2149. Timeout was reached
  2150. FTP: command PORT failed
  2151. FTP: command REST failed
  2152. Requested range was not delivered by the server
  2153. Internal problem setting up the POST
  2154. SSL connect error
  2155. Couldn't resume download
  2156. Couldn't read a file:// file
  2157. LDAP: cannot bind
  2158. LDAP: search failed
  2159. A required function in the library was not found
  2160. Operation was aborted by an application callback
  2161. A libcurl function was given a bad argument
  2162. Failed binding local connection end
  2163. Number of redirects hit maximum amount
  2164. An unknown option was passed in to libcurl
  2165. Malformed telnet option
  2166. SSL peer certificate or SSH remote key was not OK
  2167. Server returned nothing (no headers, no data)
  2168. SSL crypto engine not found
  2169. Can not set SSL crypto engine as default
  2170. Failed to initialise SSL crypto engine
  2171. Failed sending data to the peer
  2172. Failure when receiving data from the peer
  2173. Problem with the local SSL certificate
  2174. Couldn't use specified SSL cipher
  2175. Peer certificate cannot be authenticated with given CA certificates
  2176. Problem with the SSL CA cert (path? access rights?)
  2177. Unrecognized or bad HTTP Content or Transfer-Encoding
  2178. Invalid LDAP URL
  2179. Requested SSL level failed
  2180. Failed to shut down the SSL connection
  2181. Failed to load CRL file (path? access rights?, format?)
  2182. Issuer check against peer certificate failed
  2183. Send failed since rewinding of the data stream failed
  2184. Login denied
  2185. TFTP: File Not Found
  2186. TFTP: Access Violation
  2187. Disk full or allocation exceeded
  2188. TFTP: Illegal operation
  2189. TFTP: Unknown transfer ID
  2190. Remote file already exists
  2191. TFTP: No such user
  2192. Conversion failed
  2193. Caller must register CURLOPT_CONV_ callback options
  2194. Remote file not found
  2195. Error in the SSH layer
  2196. Socket not ready for send/recv
  2197. RTSP CSeq mismatch or invalid CSeq
  2198. RTSP session error
  2199. Unable to parse FTP file list
  2200. Chunk callback failed
  2201. The max connection limit is reached
  2202. SSL public key does not match pinned public key
  2203. SSL server certificate status verification FAILED
  2204. Stream error in the HTTP/2 framing layer
  2205. Unknown error
  2206. Call interrupted
  2207. Bad access
  2208. Bad argument
  2209. Invalid arguments
  2210. Out of file descriptors
  2211. Call would block
  2212. Blocking call in progress
  2213. Descriptor is not a socket
  2214. Need destination address
  2215. Bad message size
  2216. Bad protocol
  2217. Protocol option is unsupported
  2218. Protocol is unsupported
  2219. Socket is unsupported
  2220. Operation not supported
  2221. Address family not supported
  2222. Protocol family not supported
  2223. Address already in use
  2224. Address not available
  2225. Network down
  2226. Network unreachable
  2227. Network has been reset
  2228. Connection was aborted
  2229. Connection was reset
  2230. No buffer space
  2231. Socket is already connected
  2232. Socket is not connected
  2233. Socket has been shut down
  2234. Too many references
  2235. Connection refused
  2236. Name too long
  2237. Host unreachable
  2238. Process limit reached
  2239. Too many users
  2240. Something is stale
  2241. Remote error
  2242. Winsock library is not ready
  2243. Winsock library not initialised
  2244. Winsock version not supported
  2245. Host not found
  2246. Host not found, try again
  2247. Unrecoverable error in call to nameserver
  2248. No data record of requested type
  2249. Unknown error %d (%#x)
  2250. CRYPT_E_REVOKED
  2251. SEC_E_ALGORITHM_MISMATCH
  2252. SEC_E_BAD_BINDINGS
  2253. SEC_E_BAD_PKGID
  2254. SEC_E_BUFFER_TOO_SMALL
  2255. SEC_E_CANNOT_INSTALL
  2256. SEC_E_CANNOT_PACK
  2257. SEC_E_CERT_EXPIRED
  2258. SEC_E_CERT_UNKNOWN
  2259. SEC_E_CERT_WRONG_USAGE
  2260. SEC_E_CONTEXT_EXPIRED
  2261. SEC_E_CROSSREALM_DELEGATION_FAILURE
  2262. SEC_E_CRYPTO_SYSTEM_INVALID
  2263. SEC_E_DECRYPT_FAILURE
  2264. SEC_E_DELEGATION_POLICY
  2265. SEC_E_DELEGATION_REQUIRED
  2266. SEC_E_DOWNGRADE_DETECTED
  2267. SEC_E_ENCRYPT_FAILURE
  2268. SEC_E_ILLEGAL_MESSAGE
  2269. SEC_E_INCOMPLETE_CREDENTIALS
  2270. SEC_E_INCOMPLETE_MESSAGE
  2271. SEC_E_INSUFFICIENT_MEMORY
  2272. SEC_E_INTERNAL_ERROR
  2273. SEC_E_INVALID_HANDLE
  2274. SEC_E_INVALID_PARAMETER
  2275. SEC_E_INVALID_TOKEN
  2276. SEC_E_ISSUING_CA_UNTRUSTED
  2277. SEC_E_ISSUING_CA_UNTRUSTED_KDC
  2278. SEC_E_KDC_CERT_EXPIRED
  2279. SEC_E_KDC_CERT_REVOKED
  2280. SEC_E_KDC_INVALID_REQUEST
  2281. SEC_E_KDC_UNABLE_TO_REFER
  2282. SEC_E_KDC_UNKNOWN_ETYPE
  2283. SEC_E_LOGON_DENIED
  2284. SEC_E_MAX_REFERRALS_EXCEEDED
  2285. SEC_E_MESSAGE_ALTERED
  2286. SEC_E_MULTIPLE_ACCOUNTS
  2287. SEC_E_MUST_BE_KDC
  2288. SEC_E_NOT_OWNER
  2289. SEC_E_NO_AUTHENTICATING_AUTHORITY
  2290. SEC_E_NO_CREDENTIALS
  2291. SEC_E_NO_IMPERSONATION
  2292. SEC_E_NO_IP_ADDRESSES
  2293. SEC_E_NO_KERB_KEY
  2294. SEC_E_NO_PA_DATA
  2295. SEC_E_NO_S4U_PROT_SUPPORT
  2296. SEC_E_NO_TGT_REPLY
  2297. SEC_E_OUT_OF_SEQUENCE
  2298. SEC_E_PKINIT_CLIENT_FAILURE
  2299. SEC_E_PKINIT_NAME_MISMATCH
  2300. SEC_E_POLICY_NLTM_ONLY
  2301. SEC_E_QOP_NOT_SUPPORTED
  2302. SEC_E_REVOCATION_OFFLINE_C
  2303. SEC_E_REVOCATION_OFFLINE_KDC
  2304. SEC_E_SECPKG_NOT_FOUND
  2305. SEC_E_SECURITY_QOS_FAILED
  2306. SEC_E_SHUTDOWN_IN_PROGRESS
  2307. SEC_E_SMARTCARD_CERT_EXPIRED
  2308. SEC_E_SMARTCARD_CERT_REVOKED
  2309. SEC_E_SMARTCARD_LOGON_REQUIRED
  2310. SEC_E_STRONG_CRYPTO_NOT_SUPPORTED
  2311. SEC_E_TARGET_UNKNOWN
  2312. SEC_E_TIME_SKEW
  2313. SEC_E_TOO_MANY_PRINCIPALS
  2314. SEC_E_UNFINISHED_CONTEXT_DELETED
  2315. SEC_E_UNKNOWN_CREDENTIALS
  2316. SEC_E_UNSUPPORTED_FUNCTION
  2317. SEC_E_UNSUPPORTED_PREAUTH
  2318. SEC_E_UNTRUSTED_ROOT
  2319. SEC_E_WRONG_CREDENTIAL_HANDLE
  2320. SEC_E_WRONG_PRINCIPAL
  2321. SEC_I_COMPLETE_AND_CONTINUE
  2322. SEC_I_COMPLETE_NEEDED
  2323. SEC_I_CONTEXT_EXPIRED
  2324. SEC_I_CONTINUE_NEEDED
  2325. SEC_I_INCOMPLETE_CREDENTIALS
  2326. SEC_I_LOCAL_LOGON
  2327. SEC_I_NO_LSA_CONTEXT
  2328. SEC_I_RENEGOTIATE
  2329. SEC_I_SIGNATURE_NEEDED
  2330. SEC_E_ILLEGAL_MESSAGE (0x%08X) - This error usually occurs when a fatal SSL/TLS alert is received (e.g. handshake failed). More detail may be available in the Windows System event log.
  2331. %s (0x%08X)
  2332. 0123456789
  2333. 0123456789abcdef
  2334. 0123456789ABCDEF
  2335. %d.%d.%d.%d
  2336. %31[ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz]
  2337. %02d:%02d:%02d%n
  2338. %02d:%02d%n
  2339. image/jpeg
  2340. text/plain
  2341. application/xml
  2342. ; filename="%s"
  2343. Content-Type: multipart/form-data
  2344. %s; boundary=%s
  2345. Content-Disposition: form-data; name="
  2346. Content-Type: multipart/mixed; boundary=%s
  2347. Content-Disposition: attachment
  2348. Content-Type: %s
  2349. couldn't open file "%s"
  2350. ------------------------%08x%08x
  2351. The CSeq of this request %ld did not match the response %ld
  2352. Got an RTP Receive with a CSeq of %ld
  2353. Got invalid RTSP request
  2354. GET_PARAMETER
  2355. SET_PARAMETER
  2356. Got invalid RTSP request: RTSPREQ_LAST
  2357. Refusing to issue an RTSP request [%s] without a session ID.
  2358. Transport:
  2359. Transport: %s
  2360. Refusing to issue an RTSP SETUP without a Transport: header.
  2361. Accept: application/sdp
  2362. CSeq cannot be set as a custom header.
  2363. Session ID cannot be set as a custom header.
  2364. %s %s RTSP/1.0
  2365. Session: %s
  2366. %s%s%s%s%s%s%s%s
  2367. Content-Type: text/parameters
  2368. Content-Type: application/sdp
  2369. Failed sending RTSP request
  2370. Got an error writing an RTP packet
  2371. Cannot write a 0 size RTP packet.
  2372. Cannot pause RTP
  2373. Failed writing RTP data
  2374. Unable to read the CSeq header: [%s]
  2375. Got a blank Session ID
  2376. Got RTSP Session ID Line [%s], but wanted ID [%s]
  2377. ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/
  2378. ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_
  2379. DIGEST-MD5 handshake failure (empty challenge message)
  2380. digest_sspi: MakeSignature failed, error 0x%08lx
  2381. NTLM handshake failure (empty type-2 message)
  2382. NTLM handshake failure (type-3 message): Status=%x
  2383. SPNEGO handshake failure (empty challenge message)
  2384. InitializeSecurityContext failed: %s
  2385. %sAuthorization: Digest %s
  2386. NTLM auth restarted
  2387. NTLM handshake rejected
  2388. NTLM handshake failure (internal error)
  2389. %sAuthorization: NTLM %s
  2390. %sAuthorization: Negotiate %s
  2391. Establish HTTP proxy tunnel to %s:%hu
  2392. %s%s%s:%hu
  2393. CONNECT %s HTTP/%s
  2394. Failed sending CONNECT to proxy
  2395. Proxy CONNECT aborted due to timeout
  2396. CONNECT response too large!
  2397. Proxy CONNECT aborted due to select/poll error
  2398. Proxy CONNECT connection closed
  2399. Proxy CONNECT aborted
  2400. chunk reading DONE
  2401. Ignore %I64d bytes of response-body
  2402. Ignore chunked response-body
  2403. Ignoring Content-Length in CONNECT %03d response
  2404. Ignoring Transfer-Encoding in CONNECT %03d response
  2405. CONNECT responded chunked
  2406. HTTP/1.%d %d
  2407. TUNNEL_STATE switched to: %d
  2408. Connect me again please
  2409. Received HTTP code %d from proxy after CONNECT
  2410. Proxy replied OK to CONNECT request
  2411. Bad tagged response
  2412. CAPABILITY
  2413. Unexpected continuation response
  2414. LOGIN %s %s
  2415. AUTHENTICATE %s %s
  2416. AUTHENTICATE %s
  2417. LIST "%s" *
  2418. Cannot SELECT without a mailbox.
  2419. Cannot FETCH without a UID.
  2420. FETCH %s BODY[%s]<%s>
  2421. FETCH %s BODY[%s]
  2422. Cannot APPEND without a mailbox.
  2423. Cannot APPEND with unknown input file size
  2424. APPEND %s (\Seen) {%I64d}
  2425. Cannot SEARCH without a query string.
  2426. Got unexpected imap-server response
  2427. LOGINDISABLED
  2428. OK [UIDVALIDITY %19[0123456789]]
  2429. Mailbox UIDVALIDITY has changed
  2430. Select failed
  2431. Found %I64u bytes to download
  2432. Written %I64u bytes, %I64u bytes are left for transfer
  2433. Failed to parse FETCH response.
  2434. UIDVALIDITY
  2435. Error accept()ing server connect
  2436. Connection accepted from server
  2437. Checking for server connect
  2438. Accept timeout occurred while waiting server connect
  2439. There is negative response in cache while serv connect
  2440. Error while waiting for server connect
  2441. Ready to accept data connection from server
  2442. Ctrl conn has data while waiting for data conn
  2443. Doing the SSL/TLS handshake on the data stream
  2444. Preparing for accepting server on data port
  2445. We got a 421 - timeout!
  2446. FTP response timeout
  2447. FTP response aborted due to select/poll error: %d
  2448. getsockname() failed: %s
  2449. failed to resolve the address provided to PORT: %s
  2450. socket failure: %s
  2451. bind(port=%hu) on non-local address failed: %s
  2452. bind(port=%hu) failed: %s
  2453. bind() failed, we ran out of ports!
  2454. %s |%d|%s|%hu|
  2455. Failure sending EPRT command: %s
  2456. Failure sending PORT command: %s
  2457. Connect data stream passively
  2458. PRET STOR %s
  2459. PRET RETR %s
  2460. Failed to read data
  2461. File already completely uploaded
  2462. Failed EPSV attempt, exiting
  2463. Failed EPSV attempt. Disabling EPSV
  2464. %c%c%c%u%c
  2465. Illegal port number in EPSV reply
  2466. Weirdly formatted EPSV reply
  2467. %d,%d,%d,%d,%d,%d
  2468. Couldn't interpret the 227-response
  2469. Skip %d.%d.%d.%d for data connection, re-use %s instead
  2470. Bad PASV/EPSV response: %03d
  2471. Can't resolve proxy host %s:%hu
  2472. Can't resolve new host %s:%hu
  2473. disabling EPRT usage
  2474. Failed to do PORT
  2475. Connect data stream actively
  2476. %04d%02d%02d%02d%02d%02d
  2477. %04d%02d%02d %02d:%02d:%02d GMT
  2478. Last-Modified: %s, %02d %s %4d %02d:%02d:%02d GMT
  2479. unsupported MDTM reply format
  2480. Given file does not exist
  2481. Skipping time comparison
  2482. Couldn't set desired mode
  2483. Got a %03d response code instead of the assumed 200
  2484. ftp server doesn't support SIZE
  2485. Offset (%I64d) was beyond file size (%I64d)
  2486. File already completely downloaded
  2487. Instructs server to resume from offset %I64d
  2488. REST %I64d
  2489. Accept-ranges: bytes
  2490. Couldn't use REST
  2491. Failed FTP upload: %0d
  2492. Data conn was not available immediately
  2493. Maxdownload = %I64d
  2494. Getting file with size: %I64d
  2495. RETR response: %03d
  2496. ACCT requested but none available
  2497. Access denied: %03d
  2498. ACCT rejected by server: %03d
  2499. Got a %03d ftp-server response when 220 was expected
  2500. unsupported parameter to CURLOPT_FTPSSLAUTH: %d
  2501. Failed to clear the command channel (CCC)
  2502. Entry path is '%s'
  2503. Failed to figure out path
  2504. SITE NAMEFMT 1
  2505. QUOT command failed with %03d
  2506. Server denied you to change to the given directory
  2507. Failed to MKD dir: %03d
  2508. PRET command not accepted: %03d
  2509. Remembering we are in dir "%s"
  2510. Failure sending ABOR command: %s
  2511. control connection looks dead
  2512. partial download completed, closing connection
  2513. server did not report OK, got %d
  2514. Uploaded unaligned file size (%I64d out of %I64d bytes)
  2515. Received only partial file: %I64d bytes
  2516. No data was received!
  2517. QUOT string not accepted: %s
  2518. Connecting to %s (%s) port %d
  2519. ftp_perform ends with SECONDARY: %d
  2520. Wildcard - Parsing started
  2521. Wildcard - START of "%s"
  2522. Wildcard - "%s" skipped by user
  2523. Failure sending QUIT command: %s
  2524. Uploading to a URL without a file name!
  2525. Request has same path as previous transfer
  2526. lookup word is missing
  2527. CLIENT libcurl 7.54.0
  2528. MATCH %s %s %s
  2529. Failed sending DICT request
  2530. CLIENT libcurl 7.54.0
  2531. DEFINE %s %s
  2532. CLIENT libcurl 7.54.0
  2533. SUPPRESS GO AHEAD
  2534. TIMING MARK
  2535. EXTEND ASCII
  2536. BYTE MACRO
  2537. DE TERMINAL
  2538. SUPDUP OUTPUT
  2539. SEND LOCATION
  2540. END OF RECORD
  2541. TACACS UID
  2542. OUTPUT MARKING
  2543. 3270 REGIME
  2544. TERM SPEED
  2545. OLD-ENVIRON
  2546. AUTHENTICATION
  2547. NEW-ENVIRON
  2548. WSAStartup failed (%d)
  2549. insufficient winsock version to support telnet
  2550. Sending data failed (%d)
  2551. %s IAC SB
  2552. (terminated by
  2553. , not IAC SE!)
  2554. (Empty suboption?)
  2555. %s (unsupported)
  2556. %d (unknown)
  2557. Width: %hu ; Height: %hu
  2558. INFO/REPLY
  2559. %127[^= ]%*[ =]%255s
  2560. %hu%*[xX]%hu
  2561. Syntax error in telnet option: %s
  2562. Unknown telnet option %s
  2563. %c%c%c%c%s%c%c
  2564. %127[^,],%127s
  2565. In SUBOPTION processing, RCVD
  2566. WS2_32.DLL
  2567. failed to load WS2_32.DLL (%d)
  2568. WSACreateEvent
  2569. failed to find WSACreateEvent function (%d)
  2570. WSACloseEvent
  2571. failed to find WSACloseEvent function (%d)
  2572. WSAEventSelect
  2573. failed to find WSAEventSelect function (%d)
  2574. WSAEnumNetworkEvents
  2575. failed to find WSAEnumNetworkEvents function (%d)
  2576. WSACreateEvent failed (%d)
  2577. WSAEnumNetworkEvents failed (%d)
  2578. WSACloseEvent failed (%d)
  2579. FreeLibrary(wsock2) failed (%d)
  2580. set timeouts for state %d; Total %ld, retry %d maxtry %d
  2581. Malformed ACK packet, rejecting
  2582. got option=(%s) value=(%s)
  2583. invalid blocksize value in OACK packet
  2584. blksize is larger than max supported
  2585. blksize is smaller than min supported
  2586. server requested blksize larger than allocated
  2587. blksize parsed from OACK
  2588. %s (%d) %s (%d)
  2589. tsize parsed from OACK
  2590. invalid tsize -:%s:- value in OACK packet
  2591. Connected for transmit
  2592. Connected for receive
  2593. tftp_send_first: internal error
  2594. Received last DATA packet block %d again.
  2595. Received unexpected DATA packet block %d, expecting block %d
  2596. Timeout waiting for block %d ACK. Retries = %d
  2597. tftp_rx: internal error
  2598. Received ACK for block %d, expecting %d
  2599. tftp_tx: giving up waiting for block %d ack
  2600. tftp_tx: internal error, event: %i
  2601. TFTP finished
  2602. Internal state machine error
  2603. bind() failed; %s
  2604. Received too short packet
  2605. Internal error: Unexpected packet
  2606. TFTP response timeout
  2607. Microsoft Corporation.
  2608. LDAP local: LDAP Vendor = %s ; LDAP Version = %d
  2609. LDAP local: %s
  2610. LDAP local: %s
  2611. LDAP local: trying to establish %s connection
  2612. LDAP local: Cannot connect to %s:%ld
  2613. LDAP local: ldap_simple_bind_s %s
  2614. LDAP remote: %s
  2615. There are more than %d entries
  2616. Couldn't open file %s
  2617. Can't open %s for writing
  2618. Can't get the size of %s
  2619. Can't get the size of file.
  2620. failed to resume file:// transfer
  2621. NT LM 0.12
  2622. Invalid input packet
  2623. Failed sending Gopher request
  2624. SOCKS4%s: connecting to HTTP proxy %s port %d
  2625. SOCKS4 communication to %s:%d
  2626. SOCKS4 connect to IPv4 %s (locally resolved)
  2627. SOCKS4 connection to %s not supported
  2628. Failed to resolve "%s" for SOCKS4 connect.
  2629. Too long SOCKS proxy name, can't use!
  2630. Failed to send SOCKS4 connect request.
  2631. Failed to receive SOCKS4 connect request ack.
  2632. SOCKS4 reply has wrong version, version should be 4.
  2633. SOCKS4%s request granted.
  2634. Can't complete SOCKS4 connection to %d.%d.%d.%d:%d. (%d), request rejected or failed.
  2635. Can't complete SOCKS4 connection to %d.%d.%d.%d:%d. (%d), request rejected because SOCKS server cannot connect to identd on the client.
  2636. Can't complete SOCKS4 connection to %d.%d.%d.%d:%d. (%d), request rejected because the client program and identd report different user-ids.
  2637. Can't complete SOCKS4 connection to %d.%d.%d.%d:%d. (%d), Unknown.
  2638. SOCKS5: connecting to HTTP proxy %s port %d
  2639. SOCKS5: server resolving disabled for hostnames of length > 255 [actual len=%zu]
  2640. SOCKS5: no connection here
  2641. SOCKS5: connection timeout
  2642. SOCKS5: error occurred during connection
  2643. SOCKS5 communication to %s:%d
  2644. Unable to send initial SOCKS5 request.
  2645. SOCKS5 nothing to read
  2646. SOCKS5 read timeout
  2647. SOCKS5 read error occurred
  2648. Unable to receive initial SOCKS5 response.
  2649. Received invalid version in initial SOCKS5 response.
  2650. Unable to negotiate SOCKS5 GSS-API context.
  2651. Failed to send SOCKS5 sub-negotiation request.
  2652. Unable to receive SOCKS5 sub-negotiation response.
  2653. User was rejected by the SOCKS5 server (%d %d).
  2654. No authentication method was acceptable. (It is quite likely that the SOCKS5 server wanted a username/password, since none was supplied to the server on this connection.)
  2655. No authentication method was acceptable.
  2656. Undocumented SOCKS5 mode attempted to be used by server.
  2657. SOCKS5 connect to IPv4 %s (locally resolved)
  2658. SOCKS5 connect to IPv6 %s (locally resolved)
  2659. SOCKS5 connection to %s not supported
  2660. Failed to resolve "%s" for SOCKS5 connect.
  2661. SOCKS5 GSS-API protection not yet implemented.
  2662. Failed to send SOCKS5 connect request.
  2663. Failed to receive SOCKS5 connect request ack.
  2664. SOCKS5 reply has wrong version, version should be 5.
  2665. Can't complete SOCKS5 connection to %d.%d.%d.%d:%d. (%d)
  2666. Can't complete SOCKS5 connection to %s:%d. (%d)
  2667. Can't complete SOCKS5 connection to %02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%02x%02x:%d. (%d)
  2668. SOCKS5 request granted.
  2669. LoadLibraryExA
  2670. AddDllDirectory
  2671. Schannel: TLS 1.3 is not yet supported
  2672. schannel: SSL/TLS connection with %s port %hu (step 1/3)
  2673. schannel: WinSSL version is old and may not be able to connect to some servers due to lack of SNI, algorithms, etc.
  2674. wine_get_version
  2675. schannel: re-using existing credential handle
  2676. schannel: incremented credential handle refcount = %d
  2677. schannel: disabled server certificate revocation checks
  2678. schannel: checking server certificate revocation
  2679. schannel: verifyhost setting prevents Schannel from comparing the supplied target name with the subject names in server certificates.
  2680. Unrecognized parameter passed via CURLOPT_SSLVERSION
  2681. schannel: unable to allocate memory
  2682. Microsoft Unified Security Protocol Provider
  2683. schannel: SNI or certificate check failed: %s
  2684. schannel: AcquireCredentialsHandle failed: %s
  2685. schannel: using IP address, SNI is not supported by OS.
  2686. schannel: ALPN, offering %s
  2687. schannel: initial InitializeSecurityContext failed: %s
  2688. schannel: sending initial handshake data: sending %lu bytes...
  2689. schannel: failed to send initial handshake data: sent %zd of %lu bytes
  2690. schannel: sent initial handshake data: sent %zd bytes
  2691. schannel: SSL/TLS connection with %s port %hu (step 2/3)
  2692. schannel: unable to re-allocate memory
  2693. schannel: failed to receive handshake, need more data
  2694. schannel: failed to receive handshake, SSL/TLS connection failed
  2695. schannel: encrypted data buffer: offset %zu length %zu
  2696. schannel: received incomplete message, need more data
  2697. schannel: a client certificate has been requested
  2698. schannel: sending next handshake data: sending %lu bytes...
  2699. schannel: failed to send next handshake data: sent %zd of %lu bytes
  2700. schannel: next InitializeSecurityContext failed: %s
  2701. schannel: encrypted data length: %lu
  2702. schannel: SSL/TLS handshake complete
  2703. schannel: SSL/TLS connection with %s port %hu (step 3/3)
  2704. schannel: failed to setup sequence detection
  2705. schannel: failed to setup replay detection
  2706. schannel: failed to setup confidentiality
  2707. schannel: failed to setup memory allocation
  2708. schannel: failed to setup stream orientation
  2709. schannel: failed to retrieve ALPN result
  2710. schannel: ALPN, server accepted to use %.*s
  2711. ALPN, server did not agree to a protocol
  2712. schannel: old credential handle is stale, removing
  2713. schannel: failed to store credential handle
  2714. schannel: stored credential handle in session cache
  2715. schannel: failed to retrieve remote cert context
  2716. SSL/TLS connection timeout
  2717. select/poll on SSL/TLS socket, errno: %d
  2718. schannel: timed out sending data (bytes sent: %zd)
  2719. select/poll on SSL socket, errno: %d
  2720. schannel: client wants to read %zu bytes
  2721. schannel: enough decrypted data is already available
  2722. schannel: an unrecoverable error occurred in a prior call
  2723. schannel: server indicated shutdown in a prior call
  2724. schannel: encdata_buffer resized %zu
  2725. schannel: Curl_read_plain returned CURLE_AGAIN
  2726. schannel: Curl_read_plain returned CURLE_RECV_ERROR
  2727. schannel: Curl_read_plain returned error %d
  2728. schannel: server closed the connection
  2729. schannel: encrypted data got %zd
  2730. schannel: decrypted data length: %lu
  2731. schannel: decrypted data added: %zu
  2732. schannel: decrypted data cached: offset %zu length %zu
  2733. schannel: encrypted data cached: offset %zu length %zu
  2734. schannel: remote party requests renegotiation
  2735. schannel: can't renogotiate, an error is pending
  2736. schannel: can't renogotiate, encrypted data available
  2737. schannel: renegotiating SSL/TLS connection
  2738. schannel: renegotiation failed
  2739. schannel: SSL/TLS connection renegotiated
  2740. schannel: failed to decrypt data, need more data
  2741. schannel: failed to read data from server: %s
  2742. schannel: decrypted data buffer: offset %zu length %zu
  2743. schannel: schannel_recv cleanup
  2744. schannel: server closed abruptly (missing close_notify)
  2745. schannel: decrypted data returned %zu
  2746. schannel: shutting down SSL/TLS connection with %s port %hu
  2747. schannel: ApplyControlToken failure: %s
  2748. schannel: failed to send close msg: %s (bytes written: %zd)
  2749. schannel: clear security context handle
  2750. server response timeout
  2751. select/poll error
  2752. response reading failed
  2753. Excessive server response line length received, %zd bytes. Stripping
  2754. DIGEST-MD5
  2755. OAUTHBEARER
  2756. Unsupported SASL authentication mechanism
  2757. WARNING: Using weak random seed
  2758. 0123456789-
  2759. APM0123456789:
  2760. KGS!@#$%SSPI error: %s failed: %s
  2761. AcquireCredentialsHandle
  2762. Failed to acquire credentials.
  2763. InitializeSecurityContext
  2764. Failed to initialise security context.
  2765. Failed to send SSPI authentication request.
  2766. Failed to send SSPI authentication token.
  2767. Failed to receive SSPI authentication response.
  2768. User was rejected by the SOCKS5 server (%u %u).
  2769. Invalid SSPI authentication response type (%u %u).
  2770. Failed to receive SSPI authentication token.
  2771. QueryCredentialAttributes
  2772. Failed to determine user name.
  2773. SOCKS5 server authencticated user %s with GSS-API.
  2774. confidentiality
  2775. SOCKS5 server supports GSS-API %s data protection.
  2776. QueryContextAttributes
  2777. Failed to query security context attributes.
  2778. EncryptMessage
  2779. Failed to send SSPI encryption request.
  2780. Failed to send SSPI encryption type.
  2781. Failed to receive SSPI encryption response.
  2782. Invalid SSPI encryption response type (%u %u).
  2783. Failed to receive SSPI encryption type.
  2784. DecryptMessage
  2785. Invalid SSPI encryption response length (%lu).
  2786. out GSS-API data
  2787. GSS-API integrity
  2788. GSS-API confidentiality
  2789. SOCKS5 access with%s protection granted.
  2790. 1.2.840.10040.4.1
  2791. 1.2.840.10040.4.3
  2792. dsa-with-sha1
  2793. 1.2.840.10045.2.1
  2794. ecPublicKey
  2795. 1.2.840.10045.3.0.1
  2796. c2pnb163v1
  2797. 1.2.840.10045.4.1
  2798. ecdsa-with-SHA1
  2799. 1.2.840.10046.2.1
  2800. dhpublicnumber
  2801. 1.2.840.113549.1.1.1
  2802. rsaEncryption
  2803. 1.2.840.113549.1.1.2
  2804. md2WithRSAEncryption
  2805. 1.2.840.113549.1.1.4
  2806. md5WithRSAEncryption
  2807. 1.2.840.113549.1.1.5
  2808. sha1WithRSAEncryption
  2809. 1.2.840.113549.1.1.10
  2810. RSASSA-PSS
  2811. 1.2.840.113549.1.1.14
  2812. sha224WithRSAEncryption
  2813. 1.2.840.113549.1.1.11
  2814. sha256WithRSAEncryption
  2815. 1.2.840.113549.1.1.12
  2816. sha384WithRSAEncryption
  2817. 1.2.840.113549.1.1.13
  2818. sha512WithRSAEncryption
  2819. 1.2.840.113549.2.2
  2820. 1.2.840.113549.2.5
  2821. 1.3.14.3.2.26
  2822. serialNumber
  2823. streetAddress
  2824. postalCode
  2825. generationQualifier
  2826. X500UniqueIdentifier
  2827. dnQualifier
  2828. 1.2.840.113549.1.9.1
  2829. emailAddress
  2830. subjectAltName
  2831. issuerAltName
  2832. basicConstraints
  2833. 2.16.840.1.101.3.4.2.4
  2834. 2.16.840.1.101.3.4.2.1
  2835. 2.16.840.1.101.3.4.2.2
  2836. 2.16.840.1.101.3.4.2.3
  2837. %.4s-%.2s-%.2s %.2s:%.2s:%c%c%s%.*s%s%.*s
  2838. %u%.2s-%.2s-%.2s %.2s:%.2s:%.2s %.*s
  2839. RSA Public Key (%lu bits)
  2840. RSA Public Key
  2841. dsa(pub_key)
  2842. dh(pub_key)
  2843. %2d Subject: %s
  2844. Issuer: %s
  2845. Version: %lu (0x%lx)
  2846. Serial Number
  2847. Serial Number: %s
  2848. Signature Algorithm
  2849. Signature Algorithm: %s
  2850. Start Date
  2851. Start Date: %s
  2852. Expire Date
  2853. Expire Date: %s
  2854. Public Key Algorithm
  2855. Public Key Algorithm: %s
  2856. Signature: %s
  2857. -----BEGIN CERTIFICATE-----
  2858. -----END CERTIFICATE-----
  2859. %s %02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x
  2860. auth=Bearer %s
  2861. auth=Bearer %s
  2862. auth=Bearer %s
  2863. GSSAPI handshake failure (empty challenge message)
  2864. GSSAPI handshake failure (empty security message)
  2865. GSSAPI handshake failure (invalid security data)
  2866. GSSAPI handshake failure (invalid security layer)
  2867. %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz
  2868. &'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz
  2869. Bogus message code %d
  2870. Sorry, there are legal restrictions on arithmetic coding
  2871. ALIGN_TYPE is wrong, please fix
  2872. MAX_ALLOC_CHUNK is wrong, please fix
  2873. Bogus buffer control mode
  2874. Invalid component ID %d in SOS
  2875. DCT coefficient out of range
  2876. IDCT output block size %d not supported
  2877. Bogus Huffman table definition
  2878. Bogus input colorspace
  2879. Bogus JPEG colorspace
  2880. Bogus marker length
  2881. Wrong JPEG library version: library is %d, caller expects %d
  2882. Sampling factors too large for interleaved scan
  2883. Invalid memory pool code %d
  2884. Unsupported JPEG data precision %d
  2885. Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d
  2886. Invalid progressive parameters at scan script entry %d
  2887. Bogus sampling factors
  2888. Invalid scan script at entry %d
  2889. Improper call to JPEG library in state %d
  2890. JPEG parameter struct mismatch: library thinks size is %u, caller expects %u
  2891. Bogus virtual array access
  2892. Buffer passed to JPEG library is too small
  2893. Suspension not allowed here
  2894. CCIR601 sampling not implemented yet
  2895. Too many color components: %d, max %d
  2896. Unsupported color conversion request
  2897. Bogus DAC index %d
  2898. Bogus DAC value 0x%x
  2899. Bogus DHT index %d
  2900. Bogus DQT index %d
  2901. Empty JPEG image (DNL not supported)
  2902. Read from EMS failed
  2903. Write to EMS failed
  2904. Didn't expect more than one scan
  2905. Input file read error
  2906. Output file write error --- out of disk space?
  2907. Fractional sampling not implemented yet
  2908. Huffman code size table overflow
  2909. Missing Huffman code table entry
  2910. Maximum supported image dimension is %u pixels
  2911. Empty input file
  2912. Premature end of input file
  2913. Cannot transcode due to multiple use of quantization table %d
  2914. Scan script does not transmit all data
  2915. Invalid color quantization mode change
  2916. Not implemented yet
  2917. Requested feature was omitted at compile time
  2918. Backing store not supported
  2919. Huffman table 0x%02x was not defined
  2920. JPEG datastream contains no image
  2921. Quantization table 0x%02x was not defined
  2922. Not a JPEG file: starts with 0x%02x 0x%02x
  2923. Insufficient memory (case %d)
  2924. Cannot quantize more than %d color components
  2925. Cannot quantize to fewer than %d colors
  2926. Cannot quantize to more than %d colors
  2927. Invalid JPEG file structure: two SOF markers
  2928. Invalid JPEG file structure: missing SOS marker
  2929. Unsupported JPEG process: SOF type 0x%02x
  2930. Invalid JPEG file structure: two SOI markers
  2931. Invalid JPEG file structure: SOS before SOF
  2932. Failed to create temporary file %s
  2933. Read failed on temporary file
  2934. Seek failed on temporary file
  2935. Write failed on temporary file --- out of disk space?
  2936. Application transferred too few scanlines
  2937. Unsupported marker type 0x%02x
  2938. Virtual array controller messed up
  2939. Image too wide for this implementation
  2940. Read from XMS failed
  2941. Write to XMS failed
  2942. Copyright (C) 1998, Thomas G. Lane
  2943. 6b 27-Mar-1998
  2944. Caution: quantization tables are too coarse for baseline JPEG
  2945. Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d
  2946. Unknown APP0 marker (not JFIF), length %u
  2947. Unknown APP14 marker (not Adobe), length %u
  2948. Define Arithmetic Table 0x%02x: 0x%02x
  2949. Define Huffman Table 0x%02x
  2950. Define Quantization Table %d precision %d
  2951. Define Restart Interval %u
  2952. Freed EMS handle %u
  2953. Obtained EMS handle %u
  2954. End Of Image
  2955. %3d %3d %3d %3d %3d %3d %3d %3d
  2956. JFIF APP0 marker: version %d.%02d, density %dx%d %d
  2957. Warning: thumbnail image size does not match data length %u
  2958. JFIF extension marker: type 0x%02x, length %u
  2959. with %d x %d thumbnail image
  2960. Miscellaneous marker 0x%02x, length %u
  2961. Unexpected marker 0x%02x
  2962. %4u %4u %4u %4u %4u %4u %4u %4u
  2963. Quantizing to %d = %d*%d*%d colors
  2964. Quantizing to %d colors
  2965. Selected %d colors for quantization
  2966. At marker 0x%02x, recovery action %d
  2967. Smoothing not supported with nonstandard sampling ratios
  2968. Start Of Frame 0x%02x: width=%u, height=%u, components=%d
  2969. Component %d: %dhx%dv q=%d
  2970. Start of Image
  2971. Start Of Scan: %d components
  2972. Component %d: dc=%d ac=%d
  2973. Ss=%d, Se=%d, Ah=%d, Al=%d
  2974. Closed temporary file %s
  2975. Opened temporary file %s
  2976. JFIF extension marker: JPEG-compressed thumbnail image, length %u
  2977. JFIF extension marker: palette thumbnail image, length %u
  2978. JFIF extension marker: RGB thumbnail image, length %u
  2979. Unrecognized component IDs %d %d %d, assuming YCbCr
  2980. Freed XMS handle %u
  2981. Obtained XMS handle %u
  2982. Unknown Adobe color transform code %d
  2983. Inconsistent progression sequence for component %d coefficient %d
  2984. Corrupt JPEG data: %u extraneous bytes before marker 0x%02x
  2985. Corrupt JPEG data: premature end of data segment
  2986. Corrupt JPEG data: bad Huffman code
  2987. Warning: unknown JFIF revision number %d.%02d
  2988. Premature end of JPEG file
  2989. Corrupt JPEG data: found marker 0x%02x instead of RST%d
  2990. Invalid SOS parameters for sequential JPEG
  2991. Application transferred too many scanlines
  2992. BKbhTb~XBK!;
  2993. warning: %s %d
  2994. Unknown nb_mode_query request:
  2995. speex-1.2rc2
  2996. Unknown wb_mode_query request:
  2997. warning: %s
  2998. notification: %s
  2999. Packet is larger than allocated buffer
  3000. Could not resize input buffer: truncating input
  3001. Do not own input buffer: truncating oversize input
  3002. Could not resize input buffer: truncating oversize input
  3003. Buffer too small to pack bits
  3004. Could not resize input buffer: not packing
  3005. Do not own input buffer: not packing
  3006. narrowband
  3007. Fatal (internal) error in %s, line %d: %s
  3008. Unknown nb_ctl request:
  3009. ..\..\..\libspeex\nb_celp.c
  3010. assertion failed: SUBMODE(ltp_quant)
  3011. assertion failed: SUBMODE(innovation_quant)
  3012. Invalid mode encountered. The stream is corrupted.
  3013. More than two wideband layers found. The stream is corrupted.
  3014. assertion failed: SUBMODE(ltp_unquant)
  3015. assertion failed: SUBMODE(innovation_unquant)
  3016. ;;IA,(GHRSbXY<
  3017. 1M2Aru|vs`Z=
  3018. 93J32.D@A4?7A+
  3019. bzip2/libbzip2: internal error number %d.
  3020. This is a bug in bzip2/libbzip2, %s.
  3021. Please report it to me at: jseward@acm.org. If this happened
  3022. when you were using some program which uses libbzip2 as a
  3023. component, you should also report this bug to the author(s)
  3024. of that program. Please make an effort to report this bug;
  3025. timely and accurate bug reports eventually lead to higher
  3026. quality software. Thanks. Julian Seward, 30 December 2001.
  3027. *** A special note about internal error number 1007 ***
  3028. Experience suggests that a common cause of i.e. 1007
  3029. is unreliable memory or other hardware. The 1007 assertion
  3030. just happens to cross-check the results of huge numbers of
  3031. memory reads/writes, and so acts (unintendedly) as a stress
  3032. test of your memory system.
  3033. I suggest the following: try compressing the file again,
  3034. possibly monitoring progress in detail with the -vv flag.
  3035. * If the error cannot be reproduced, and/or happens at different
  3036. points in compression, you may have a flaky memory system.
  3037. Try a memory-test program. I have used Memtest86
  3038. (www.memtest86.com). At the time of writing it is free (GPLd).
  3039. Memtest86 tests memory much more thorougly than your BIOSs
  3040. power-on test, and may find failures that the BIOS doesn't.
  3041. * If the error can be repeatably reproduced, this is a bug in
  3042. bzip2, and I would very much like to hear about it. Please
  3043. let me know, and, ideally, save a copy of the file causing the
  3044. problem -- without which I will be unable to investigate it.
  3045. {0x%x, 0x%x}
  3046. combined CRCs: stored = 0x%x, computed = 0x%x
  3047. 1.0.2, 30-Dec-2001
  3048. SEQUENCE_ERROR
  3049. PARAM_ERROR
  3050. DATA_ERROR
  3051. DATA_ERROR_MAGIC
  3052. UNEXPECTED_EOF
  3053. OUTBUFF_FULL
  3054. CONFIG_ERROR
  3055. %d in block, %d after MTF & 1-2 coding, %d+2 syms in use
  3056. initial group %d, [%d .. %d], has %d syms (%4.1f%%)
  3057. pass %d: size is %d, grp uses are
  3058. bytes: mapping %d,
  3059. selectors %d,
  3060. code lengths %d,
  3061. block %d: crc = 0x%8x, combined CRC = 0x%8x, size = %d
  3062. final combined CRC = 0x%x
  3063. [%d: huff+mtf
  3064. bucket sorting ...
  3065. depth %6d has
  3066. %6d unresolved strings
  3067. reconstructing block ...
  3068. main sort initialise ...
  3069. qsort [0x%x, 0x%x] done %d this %d
  3070. %d pointers, %d sorted, %d scanned
  3071. %d work, %d block, ratio %5.2f
  3072. too repetitive; using fallback sorting algorithm
  3073. bad allocation
  3074. bad function call
  3075. device or resource busy
  3076. invalid argument
  3077. no such process
  3078. not enough memory
  3079. operation not permitted
  3080. resource deadlock would occur
  3081. resource unavailable try again
  3082. 0123456789-+Ee
  3083. 0123456789ABCDEFabcdef-+Xx
  3084. 0123456789ABCDEFabcdef-+XxPp
  3085. invalid random_device value
  3086. address family not supported
  3087. address in use
  3088. address not available
  3089. already connected
  3090. argument list too long
  3091. argument out of domain
  3092. bad address
  3093. bad file descriptor
  3094. bad message
  3095. broken pipe
  3096. connection aborted
  3097. connection already in progress
  3098. connection refused
  3099. connection reset
  3100. cross device link
  3101. destination address required
  3102. directory not empty
  3103. executable format error
  3104. file exists
  3105. file too large
  3106. filename too long
  3107. function not supported
  3108. host unreachable
  3109. identifier removed
  3110. illegal byte sequence
  3111. inappropriate io control operation
  3112. interrupted
  3113. invalid seek
  3114. is a directory
  3115. message size
  3116. network down
  3117. network reset
  3118. network unreachable
  3119. no buffer space
  3120. no child process
  3121. no lock available
  3122. no message available
  3123. no message
  3124. no protocol option
  3125. no space on device
  3126. no stream resources
  3127. no such device or address
  3128. no such device
  3129. no such file or directory
  3130. not a directory
  3131. not a socket
  3132. not a stream
  3133. not connected
  3134. not supported
  3135. operation canceled
  3136. operation in progress
  3137. operation not supported
  3138. operation would block
  3139. owner dead
  3140. permission denied
  3141. protocol error
  3142. protocol not supported
  3143. read only file system
  3144. result out of range
  3145. state not recoverable
  3146. stream timeout
  3147. text file busy
  3148. too many files open in system
  3149. too many files open
  3150. too many links
  3151. too many symbolic link levels
  3152. value too large
  3153. wrong protocol type
  3154. FlsGetValue
  3155. FlsSetValue
  3156. InitializeCriticalSectionEx
  3157. InitOnceExecuteOnce
  3158. CreateEventExW
  3159. CreateSemaphoreW
  3160. CreateSemaphoreExW
  3161. CreateThreadpoolTimer
  3162. SetThreadpoolTimer
  3163. WaitForThreadpoolTimerCallbacks
  3164. CloseThreadpoolTimer
  3165. CreateThreadpoolWait
  3166. SetThreadpoolWait
  3167. CloseThreadpoolWait
  3168. FlushProcessWriteBuffers
  3169. FreeLibraryWhenCallbackReturns
  3170. GetCurrentProcessorNumber
  3171. CreateSymbolicLinkW
  3172. GetCurrentPackageId
  3173. GetTickCount64
  3174. GetFileInformationByHandleEx
  3175. SetFileInformationByHandle
  3176. GetSystemTimePreciseAsFileTime
  3177. InitializeConditionVariable
  3178. WakeConditionVariable
  3179. WakeAllConditionVariable
  3180. SleepConditionVariableCS
  3181. InitializeSRWLock
  3182. AcquireSRWLockExclusive
  3183. TryAcquireSRWLockExclusive
  3184. ReleaseSRWLockExclusive
  3185. SleepConditionVariableSRW
  3186. CreateThreadpoolWork
  3187. SubmitThreadpoolWork
  3188. CloseThreadpoolWork
  3189. CompareStringEx
  3190. GetLocaleInfoEx
  3191. LCMapStringEx
  3192. :Sun:Sunday:Mon:Monday:Tue:Tuesday:Wed:Wednesday:Thu:Thursday:Fri:Friday:Sat:Saturday
  3193. :Jan:January:Feb:February:Mar:March:Apr:April:May:May:Jun:June:Jul:July:Aug:August:Sep:September:Oct:October:Nov:November:Dec:December
  3194. %b %d %H : %M : %S %Y
  3195. %m / %d / %y
  3196. :AM:am:PM:pm
  3197. %I : %M : %S %p
  3198. %H : %M : %S
  3199. %d / %m / %y
  3200. 0123456789-
  3201. 0123456789-
  3202. 0123456789-
  3203. 0123456789-+Ee
  3204. 0123456789ABCDEFabcdef-+Xx
  3205. 0123456789-
  3206. 0123456789-+Ee
  3207. 0123456789ABCDEFabcdef-+Xx
  3208. 0123456789ABCDEFabcdef-+XxPp
  3209. 0123456789ABCDEFabcdef-+XxPp
  3210. +v$x+v$xv$+xv+$xv$+x+$vx+$vx$v+x+$vx$+vx+v $+v $v $+v +$v $++$ v+$ v$ v++$ v$+ v+xv$+ v$v$ +v+ $v$ ++x$v+ $v$v ++ $v$ +v
  3211. 0123456789-
  3212. 0123456789-
  3213. 0123456789abcdefghijklmnopqrstuvwxyz
  3214. 0123456789abcdefghijklmnopqrstuvwxyz
  3215. Lock already taken
  3216. SetThreadGroupAffinity
  3217. GetThreadGroupAffinity
  3218. GetCurrentProcessorNumberEx
  3219. GetLogicalProcessorInformationEx
  3220. pScheduler
  3221. eventObject
  3222. ppVirtualProcessorRoots
  3223. SchedulerKind
  3224. MaxConcurrency
  3225. MinConcurrency
  3226. TargetOversubscriptionFactor
  3227. LocalContextCacheSize
  3228. ContextStackSize
  3229. ContextPriority
  3230. SchedulingProtocol
  3231. DynamicProgressFeedback
  3232. WinRTInitialization
  3233. MaxPolicyElementKey
  3234. pExecutionResource
  3235. CreateRemoteThreadEx
  3236. CreateUmsCompletionList
  3237. CreateUmsThreadContext
  3238. DeleteProcThreadAttributeList
  3239. DeleteUmsCompletionList
  3240. DeleteUmsThreadContext
  3241. DequeueUmsCompletionListItems
  3242. EnterUmsSchedulingMode
  3243. ExecuteUmsThread
  3244. GetCurrentUmsThread
  3245. GetNextUmsListItem
  3246. GetUmsCompletionListEvent
  3247. InitializeProcThreadAttributeList
  3248. QueryUmsThreadInformation
  3249. SetUmsThreadInformation
  3250. UmsThreadYield
  3251. UpdateProcThreadAttribute
  3252. RoInitialize
  3253. RoUninitialize
  3254. RegisterTraceGuidsW
  3255. UnregisterTraceGuids
  3256. TraceEvent
  3257. GetTraceLoggerHandle
  3258. GetTraceEnableLevel
  3259. GetTraceEnableFlags
  3260. pThreadProxy
  3261. switchState
  3262. Access violation - no RTTI data!
  3263. Attempted a typeid of nullptr pointer!
  3264. Bad read pointer - no RTTI data!
  3265. Bad dynamic_cast!
  3266. bad exception
  3267. __thiscall
  3268. __fastcall
  3269. __vectorcall
  3270. __restrict
  3271. __unaligned
  3272. `local static guard'
  3273. `vbase destructor'
  3274. `vector deleting destructor'
  3275. `default constructor closure'
  3276. `scalar deleting destructor'
  3277. `vector constructor iterator'
  3278. `vector destructor iterator'
  3279. `vector vbase constructor iterator'
  3280. `virtual displacement map'
  3281. `eh vector constructor iterator'
  3282. `eh vector destructor iterator'
  3283. `eh vector vbase constructor iterator'
  3284. `copy constructor closure'
  3285. `udt returning'
  3286. `local vftable'
  3287. `local vftable constructor closure'
  3288. `omni callsig'
  3289. `placement delete closure'
  3290. `placement delete[] closure'
  3291. `managed vector constructor iterator'
  3292. `managed vector destructor iterator'
  3293. `eh vector copy constructor iterator'
  3294. `eh vector vbase copy constructor iterator'
  3295. `dynamic initializer for '
  3296. `dynamic atexit destructor for '
  3297. `vector copy constructor iterator'
  3298. `vector vbase copy constructor iterator'
  3299. `managed vector copy constructor iterator'
  3300. `local static thread guard'
  3301. operator ""
  3302. operator co_await
  3303. Type Descriptor'
  3304. Base Class Descriptor at (
  3305. Base Class Array'
  3306. Class Hierarchy Descriptor'
  3307. Complete Object Locator'
  3308. template-parameter-
  3309. generic-type-
  3310. `anonymous namespace'
  3311. `non-type-template-parameter
  3312. `template-parameter
  3313. `template-type-parameter-
  3314. `generic-class-parameter-
  3315. `generic-method-parameter-
  3316. `vtordispex{
  3317. `vtordisp{
  3318. `adjustor{
  3319. `local static destructor helper'
  3320. `template static data member constructor helper'
  3321. `template static data member destructor helper'
  3322. protected:
  3323. extern "C"
  3324. std::nullptr_t
  3325. std::nullptr_t
  3326. <ellipsis>
  3327. ,<ellipsis>
  3328. `unknown ecsu'
  3329. cointerface
  3330. cli::array<
  3331. cli::pin_ptr<
  3332. CorExitProcess
  3333. Visual C++ CRT: Not enough memory to complete call to strerror.
  3334. UTF-16LEUNICODE
  3335. Operation not permitted
  3336. No such file or directory
  3337. No such process
  3338. Interrupted function call
  3339. Input/output error
  3340. No such device or address
  3341. Arg list too long
  3342. Exec format error
  3343. Bad file descriptor
  3344. No child processes
  3345. Resource temporarily unavailable
  3346. Not enough space
  3347. Permission denied
  3348. Bad address
  3349. Resource device
  3350. File exists
  3351. Improper link
  3352. No such device
  3353. Not a directory
  3354. Is a directory
  3355. Invalid argument
  3356. Too many open files in system
  3357. Too many open files
  3358. Inappropriate I/O control operation
  3359. File too large
  3360. No space left on device
  3361. Invalid seek
  3362. Read-only file system
  3363. Too many links
  3364. Broken pipe
  3365. Domain error
  3366. Result too large
  3367. Resource deadlock avoided
  3368. Filename too long
  3369. No locks available
  3370. Function not implemented
  3371. Directory not empty
  3372. Illegal byte sequence
  3373. "e?<<<<<<l?
  3374. Il?333333c?
  3375. d?000000`?
  3376. L?UUUUUUU?
  3377. &?PPPPPPP?
  3378. !"#$%&'()*+,-./0123456789:;<=>?@abcdefghijklmnopqrstuvwxyz[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
  3379. !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~
  3380. !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
  3381. dddd, MMMM dd, yyyy
  3382. AreFileApisANSI
  3383. EnumSystemLocalesEx
  3384. GetDateFormatEx
  3385. GetTimeFormatEx
  3386. GetUserDefaultLocaleName
  3387. IsValidLocaleName
  3388. LCIDToLocaleName
  3389. LocaleNameToLCID
  3390. SystemFunction036
  3391. SunMonTueWedThuFriSat
  3392. JanFebMarAprMayJunJulAugSepOctNovDec
  3393. S>$hkDh$h>[2
  3394. .>PJ;I:qE>
  3395. 0><[cZUg^>
  3396. _nextafter
  3397. BC?>6t9^ c:>
  3398. materialsystem.dll
  3399. materialsystem_nodx.dll
  3400. materialsystem_dx11.dll
  3401. This server is password protected for console access. Must send PASS command
  3402. Respawn-Apex-Stryder
  3403. pin-river-test.data.ea.com
  3404. pr-5c2f1a37a251ff2a6a8c6eab.data.ea.com
  3405. GameClientInterfaceV012
  3406. ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/
  3407. ?456789:;<=
  3408. !"#$%&'()*+,-./0123
  3409. #### ## ###### ###### ## ## ######## ##### ######## #### ####
  3410. ###### ### ####### ####### ## ## ######## ###### ######## ###### ######
  3411. ### ### #### ### ### ## ## ## ### ## ### ### ### ###
  3412. ## ## ## ## ## ## ## ## ## ## ## ## ## ##
  3413. ## ## ## ## ## ## ## ## ## ## ### ### ## ##
  3414. ## ## ## ### ### ## ## ## ## ## ###### ### ##
  3415. ## ## ## #### ##### ######## ##### ##### ## ###### #######
  3416. ## ## ## #### ##### ####### ##### ####### ## ### ### #####
  3417. ## ## ## ### ### ## ## ## ### ## ## ## ##
  3418. ## ## ## ## ## ## ## ## ## ## ## ## ##
  3419. ## ## ## ## ## ## ## ## ## ## ## ## ##
  3420. ### ### ## ## ### ## ### ### ### ## ### ### ###
  3421. ###### ## ######## ####### ## ####### ###### ## ###### ##### ##
  3422. #### ## ######## ###### ## ###### #### ## #### #### ##
  3423.  
  3424. fff>fff>fff>fff>
  3425. xxxxxxxxxx
  3426. ?AuthenticAMD
  3427. GenuineIntel
  3428. ! " % & ' : < G H I
  3429. 0;0A0C0E0G0I0c0
  3430. eStatusEffect
  3431. scripts/status_effect_types.txt
  3432. CAMERA_BASE
  3433. eStatusEffect
  3434. eWeaponVar
  3435. scripts/status_effect_types.txt
  3436. ConvertImageFormat_RGB323232F_To_BC6H only supported on PC DEV_BUILD.
  3437. ConvertToDXT not supported in shipping game.
  3438. RGB888_BLUESCREEN
  3439. BGR888_BLUESCREEN
  3440. DXT1_ONEBITALPHA
  3441. RGBA16161616F
  3442. RGBA16161616
  3443. RGB323232F
  3444. RGBA32323232F
  3445. RGBA1010102
  3446. BGRA1010102
  3447. LINEAR_D24S8
  3448. D16_SHADOW
  3449. D24X8_SHADOW
  3450. LINEAR_BGRX8888
  3451. LINEAR_RGBA8888
  3452. LINEAR_ABGR8888
  3453. LINEAR_ARGB8888
  3454. LINEAR_BGRA8888
  3455. LINEAR_RGB888
  3456. LINEAR_BGR888
  3457. LINEAR_BGRX5551
  3458. LINEAR_RGBA16161616
  3459. LE_BGRX8888
  3460. LE_BGRA8888
  3461. RGBA16161616_UINT
  3462. D32F_SHADOW
  3463. R11G11B10F
  3464. RGBA8888_SNORM
  3465. RG1616_SNORM
  3466. $basetexture
  3467. EnsureCapacity( %d ) called for external buffer of size %d.
  3468. CUtlNTree overflow!
  3469. IK_RELEASE
  3470. IK_WEAPON_HAND
  3471. IK_UNLATCH
  3472. CTSListBase: Misaligned list
  3473. studiobonecache_unlimited
  3474. Use SIMD bone slerping.
  3475. 1 use SIMD bones 0 use scalar bones.
  3476. cl_simdbones_slerp
  3477. cl_use_simd_bones
  3478. **studio**
  3479. BlendBonesMode
  3480. Too many sequences blending for one bone setup; increase CALC_POSE_CACHE_SIZE
  3481. ENTITIES%d num_models=%d
  3482. Uncompressed lump size %u != expected size %u
  3483. Couldn't uncompress lump
  3484. %s is not a IBSP file
  3485. %s is version %i, not %i. Needs recompile.
  3486. mesh bounds lump doesn't have the same size as the mesh lump
  3487. leafwaterdata
  3488. worldlights
  3489. PartitionNames Lump is malformed.
  3490. PartitionNames Lump is of an incompatible version.
  3491. Too many entity partitions adding '%s' (limit is '%i')
  3492. Partition Name '%s...' too large
  3493. Couldn't open entity partition file %s
  3494. Redundant Entity Partition '%s'
  3495. Short read reading entity partition file %s. (Got %i wanted %i)
  3496. CmdLib_FPrintf: can't allocate space for text.
  3497. Error opening %s! (Check for write enable)
  3498. Error opening %s
  3499. Error opening %s
  3500. File write failure
  3501. File read failure
  3502. vector<T> too long
  3503. map/set<T> too long
  3504. string too long
  3505. VFileSystem017
  3506. hitbox_bodygroup_check
  3507. 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  3508. enum never static_models always
  3509. stream_cache_preload_from_rpak
  3510. stream_cache_high_priority_static_models
  3511. Try never to drop (and always prioritize loading) static model geo.
  3512. studiodata_t pool
  3513. Check all vcollides on load
  3514. mod_trace_load
  3515. mod_check_vcollide
  3516. MDLCache: %s needs to be recompiled
  3517. MDLCache004
  3518. Attempted to load old model "%s"; replace with rmdl
  3519. Model %s not found
  3520. Attempt to drop models to reach this fraction of stream_cache_capacity.
  3521. Attempt to add models to reach this fraction of stream_cache_capacity.
  3522. stream_cache_speculative_drop
  3523. stream_cache_speculative_add_level
  3524. Concurrent read buffer capacity in MiB.
  3525. stream_cache_read_buffer_cap
  3526. Concurrent read limit.
  3527. Stream Cache Capacity in MiB
  3528. stream_cache_read_count_cap
  3529. stream_cache_capacity
  3530. FS_CheckAsyncRequest returned error for model '%s' offset %Id count %Id -- %s
  3531. Error creating key
  3532. Error writing description
  3533. Error writing icon
  3534. Error writing command
  3535. ACTIVITY_JOIN
  3536. ACTIVITY_JOIN_REQUEST
  3537. ACTIVITY_SPECTATE
  3538. discriminator
  3539. Partial data in frame
  3540. Pipe closed
  3541. Bad ipc frame
  3542. SET_ACTIVITY
  3543. timestamps
  3544. large_text
  3545. large_image
  3546. small_text
  3547. small_image
  3548. UNSUBSCRIBE
  3549. CLOSE_ACTIVITY_JOIN_REQUEST
  3550. uuuuuuuubtnufruuuuuuuuuuuuuuuuuu
  3551. 0123456789ABCDEF00010203040506070809101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899Force cache flush of unlocked resources on every alloc
  3552. Cache section to restrict mem_force_flush
  3553. mem_force_flush
  3554. DataCacheItem_t pool
  3555. mem_force_flush_section
  3556. FCVAR_NEVER_AS_STRING
  3557. net_SetConVar
  3558. clc_ClaimClientSidePickup
  3559. clc_ClientSayText
  3560. private_match
  3561. communityV
  3562. competitive
  3563. #MATCH_SEARCHING
  3564. #MATCHMAKING_ALLOCATING_SERVER
  3565. #MATCHMAKING_MATCH_CONNECTING
  3566. #MATCHMAKING_PARTYCHANGED
  3567. #MATCHMAKING_QUEUED
  3568. Final envmap size for "envmap" console command; should be <= 128.
  3569. CUBEMAP_SCREENSHOT_RES
  3570. mat_dynamic_tonemapping
  3571. building_cubemaps
  3572. buildcubemaps_async
  3573. buildcubemaps_single_step
  3574. mat_envmaptgasize
  3575. buildcubemaps_pvs_start_early
  3576. ui_loadingscreen_fadeout_time
  3577. buildcubemaps_index
  3578. %s_mip%ibk%03d.%s
  3579. %s_mip%idn%03d.%s
  3580. %s_mip%irt%03d.%s
  3581. %s_mip%iup%03d.%s
  3582. %s_mip%ift%03d.%s
  3583. %s_mip%ilf%03d.%s
  3584. _rt_FullFrameFB
  3585. cubemap_screenshots
  3586. cl_mouseenable
  3587. cubemap_screenshots/%s
  3588. gl_clear_randomcolor
  3589. pvs_start_early
  3590. gl_clear_fogcolor
  3591. mat_disable_bloom
  3592. r_drawothermodels
  3593. r_threaded_particles
  3594. Rebuild cubemaps.
  3595. mat_reloadallmaterials
  3596. -exitaftercubemap
  3597. buildcubemaps
  3598. CheckButtonChecked
  3599. TextChanged
  3600. budget_animationOverlayEntities
  3601. budget_combatCharEntities
  3602. budget_animatingEntities
  3603. budget_ziplineEntities
  3604. budget_weaponEntities
  3605. vpk/client_%s.bsp
  3606. vpk/client_%s_pve.bsp
  3607. Set to the name of the map that you want to precache.
  3608. debugvpkprecache
  3609. fs_intralevel_reads
  3610. [precache] All assets for this level assumed complete!
  3611. Ran out of animation overlay data entity slots
  3612. Ran out of animating data entity slots
  3613. resetidletimer
  3614. Dedicated Server
  3615. Ran out of weapon data entity slots
  3616. Ran out of zipline data entity slots
  3617. ClientDLL_InitRecvTableMgr: overflowed MAX_DATATABLES
  3618. playgamesound
  3619. _cl_classmenuopen
  3620. cancelselect
  3621. menuselect
  3622. togglescores
  3623. cl_buy_favorite
  3624. voice_modenable
  3625. spec_autodirector
  3626. Client.dll Init() in library client failed.
  3627. cc_lookup_crc
  3628. Client.dll Init_PreVideo() in library client failed.
  3629. #Valve_UnsupportedCard
  3630. Could not get client entity list interface from library client
  3631. #Valve_MinShaderModel2
  3632. Client.dll Init_PostVideo() in library client failed.
  3633. RadioButtonChecked
  3634. vgui::Panel
  3635. mat_colcorrection_disableentities
  3636. mat_colcorrection_editor
  3637. vgui::EditablePanel
  3638. mat_colorcorrection
  3639. TextNewLine
  3640. CPrecisionSlider
  3641. vgui::Slider
  3642. Levels Tool
  3643. Selected HSV Tool
  3644. No Tool Active
  3645. Curves Tool
  3646. Lookup Tool
  3647. Color Balance Tool
  3648. vgui::Frame
  3649. SliderMoved
  3650. Select All
  3651. Select Greater Red Channel
  3652. Select None
  3653. Select Lesser Green Channel
  3654. Select Greater Blue Channel
  3655. Select Lesser Red Channel
  3656. Select Greater Green Channel
  3657. Select Greater Hue
  3658. Select Lesser Hue
  3659. Select Lesser Blue Channel
  3660. Select Nearby RGB
  3661. Select Lesser Saturation
  3662. Select Nearby Saturation
  3663. Select Nearby Hue
  3664. Select Greater Saturation
  3665. Select Nearby Value
  3666. Select Greater Value
  3667. Select Lesser Value
  3668. vgui::ListPanel
  3669. Display the color correction layer information.
  3670. print_colorcorrection
  3671. Show/hide the color correction tools UI.
  3672. colorcorrectionui
  3673. Enable debug of the debug overlays
  3674. debug_debug_overlay
  3675. Enable rendering of debug overlays
  3676. enable_debug_overlays
  3677. Geo Count=%d
  3678. Tick=%d Stage=%d Display=%d
  3679. Text Count=%d
  3680. Geo Count=%d
  3681. --->new text=%d new other=%d
  3682. Render Frame=%d Frame=%d Time=%f
  3683. Text Count=%d
  3684. Draw leaf ambient lighting samples. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc.
  3685. r_visambient
  3686. VDebugOverlay004
  3687. VPhysicsDebugOverlay001
  3688. Show original lighting probes instead of the improved ones the game actually uses
  3689. r_visambient_orig
  3690. Draw leaf ambient lighting samples, for a point (like particles).
  3691. r_visambient_point
  3692. Reciprocal of per-tri limit on decal stretching (0 is most permissive, 1 is most restrictive.)
  3693. A bit-field! 1:Draw decal debug triangle overlays of *all* potential hits, 2:Draw actual hits, 4:Draw clipped hits
  3694. r_decal_drawclipped
  3695. -usedevshotsfile
  3696. Used by the devshots system to go to the next map in the devshots maplist.
  3697. r_decal_cull_stretch_limit
  3698. -makedevshots
  3699. 0 = none, -1 = all within r_drawlightdist, other draws that light index
  3700. devshots_nextmap
  3701. r_drawdlights
  3702. r_drawlightinfo
  3703. r_drawstaticlight
  3704. whether to debug draw dlights
  3705. r_drawlightdist
  3706. Sort opaque meshes front to back to try to improve rendering speed. This may not be worth the CPU cost.
  3707. If r_drawstaticlight is -1, only include draw lights within this radius
  3708. mat_crosshair
  3709. open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  3710. sort_opaque_meshes
  3711. Display the name of the material under the crosshair
  3712. open the material under the crosshair in explorer and highlight the vmt file
  3713. mat_crosshair_edit
  3714. materials/%s.vmt
  3715. explorer.exe
  3716. reload the material under the crosshair
  3717. mat_crosshair_explorer
  3718. /E,/SELECT,%s
  3719. mat_crosshair_printmaterial
  3720. default half-distance fraction for legacy dlights.
  3721. mat_crosshair_reloadmaterial
  3722. print the material under the crosshair
  3723. Feb 14 2019
  3724. dlight_default_falloff
  3725. Enable/disable clock correction on the client.
  3726. cl_clock_correction
  3727. Prints CRC for each map lump loaded
  3728. debug_map_crc
  3729. cl_clock_correction_force_server_tick
  3730. Minimum interval over which the clock will try to correct to ideal when it's ahead
  3731. Force clock correction to match the server tick + this offset (-999 disables it).
  3732. Interval over which the clock will try to correct to ideal when it's behind
  3733. cl_clock_correction_behind_correct_interval
  3734. cl_clock_correction_ahead_correct_interval
  3735. clock_bias_mp
  3736. clock_showdebuginfo
  3737. clock_showcorrections
  3738. clock_bias_sp
  3739. When set to 1 , server commands with listen server pass down the network layer.
  3740. server_concommands_allways_network
  3741. Performs a bind <key> "increment var <cvar> 0 1 1"
  3742. BindToggle
  3743. ;%s %c %d;
  3744. bind %s "incrementvar %s 0 1 1"
  3745. Echo text to console.
  3746. //%s/cfg/%s
  3747. Forward command to server.
  3748. Alias a command.
  3749. execifexists
  3750. Execute script file if file exists.
  3751. Execute script file.
  3752. cm_query_log_record
  3753. Start recording a log of all queries
  3754. VPhysicsSurfaceProps001
  3755. VPhysicsCollision007
  3756. Play back a query log for performance testing
  3757. cm_query_log_replay
  3758. Map vertexes
  3759. Packed vertices
  3760. CollisionBSPData_PreLoad: Can't link physics
  3761. BSP Version is too old. Please recompile the map.
  3762. Surface names
  3763. Collision BVH nodes
  3764. Contents masks
  3765. Surface properties
  3766. Collision BVH leaf data
  3767. Unrecognized header in Entity Partition lump in bsp
  3768. Couldn't open entity partition file '%s'
  3769. Brush model index (%d) is out of range (needs to be < %d)
  3770. Malformed Entity Partition lump in bsp
  3771. BSP had entity lump, but Entity Partition Lump in BSP indicated it should not have.
  3772. BSP had no entity lump, but Entity Partition Lump in BSP indicated it should have.
  3773. Error parsing header for entity partition file '%s'
  3774. Couldn't read body of entity partition file '%s'
  3775. Disconnect:
  3776. disconnect.%s:1|c
  3777. -defaultgamedir
  3778. COM_LoadFile: not enough space for %s
  3779. r5apexdata.bin
  3780. %2i:%02i:%02i
  3781. Seconds without communication during a level load before clients or servers will decide to disconnect.
  3782. timeout_during_load
  3783. Seconds without communication before clients or servers will decide to disconnect.
  3784. -notimeout
  3785. Flush console.log after each write.
  3786. slowconsolelog_old_logic
  3787. Prefix console.log entries with timestamps
  3788. con_timestamp
  3789. VEngineCvar007
  3790. VCvarQuery001
  3791. %02i/%02i/%04i - %02i:%02i:%02i
  3792. For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls (%s)
  3793. Both ConVars must be marked FCVAR_REPLICATED for linkage to work (%s)
  3794. FCVAR_REPLICATED can't also be FCVAR_PROTECTED (%s)
  3795. FCVAR_REPLICATED not valid on ConCommands (%s)
  3796. Parent cvar in server.dll not allowed (%s)
  3797. sets userinfo string for split screen player in slot 2
  3798. sets userinfo string for split screen player in slot 1
  3799. sets userinfo string for split screen player in slot 4
  3800. sets userinfo string for split screen player in slot 3
  3801. ARCHIVE_PLAYERPROFILE
  3802. PRINTABLEONLY
  3803. NEVER_AS_STRING
  3804. REPLICATED
  3805. "norecord"
  3806. SERVER_CAN_EXECUTE
  3807. DONTRECORD
  3808. "clientcmd_can_execute"
  3809. "server_can_execute"
  3810. CLIENTCMD_CAN_EXECUTE
  3811. "%s","%s",%s,"%s"
  3812. findflags
  3813. Show the list of convars/concommands.
  3814. convar_list
  3815. Find concommands by flags.
  3816. convar_findByFlags
  3817. Show all convars which are not at their default values.
  3818. convar_differences
  3819. Find help about a convar/concommand.
  3820. match_partySize
  3821. Toggles a convar on or off, or cycles through a set of values.
  3822. Sets a type for a Convar/ConCommand. This affects UI rendering for the convar. Examples: 'text', 'bool', 'int 0 10', 'float 0.0 100.0', 'enum apple orange banana'. Move these to code eventually.
  3823. match_playlist
  3824. match_partyChangeNum
  3825. match_myDatacenter
  3826. match_myBestDatacenter
  3827. stryder_security
  3828. cl_machineName
  3829. cl_fovScale
  3830. cl_isUnderAge
  3831. nucleus_id
  3832. hasPartialInstall
  3833. hasAnyAssetsWithDiscardedStreamableData
  3834. match_myTeam
  3835. cl_predict
  3836. nucleus_pid
  3837. match_teamNoFill
  3838. voice_loopback
  3839. inPartyChat
  3840. match_searching
  3841. cl_updaterate_mp
  3842. pin_plat_id
  3843. autosprint_type
  3844. cl_lagcompensation
  3845. match_goodReputation
  3846. match_partySub
  3847. net_maxroutable
  3848. locationInfo
  3849. locationInfo_nucleus
  3850. cl_predictweapons
  3851. devnet_client_log
  3852. net_minimumPacketLossDC
  3853. Watch the named variable.
  3854. dtwatchvar
  3855. Watch this entities data table encoding.
  3856. dtwatchent
  3857. When watching show encode.
  3858. dtwatchencode
  3859. Watch all fields encoded with this table.
  3860. dtwatchclass
  3861. Found an exclude prop missing a name.
  3862. SendTable_GetPropsExcluded: Overflowed max exclude props with %s.
  3863. When watching show decode.
  3864. dtwatchdecode
  3865. While building Send table %s, it was trying to exclude prop %s from %s, but didn't find any such prop to exclude.
  3866. Overflowed datatable prop list in SendTable '%s'.
  3867. SendTable_BuildHierarchy: overflowed non-datatable props with '%s'.
  3868. No matching RecvTable for SendTable '%s'.
  3869. net_sendFloatDeltas
  3870. DPT_Vector
  3871. DPT_VectorXY
  3872. DPT_DataTable
  3873. DPT_Quaternion
  3874. DPT_String
  3875. dti_client_%s_%02d%02d%02d-%02d%02d%02d.csv
  3876. net_recv_watchField1
  3877. net_recv_watchField2
  3878. net_recv_watchEnt
  3879. net_createUndoDeltas
  3880. net_showUndoDeltas
  3881. net_recv_dumpNetworkedChangesOnEntCreate
  3882. net_skipUnnecessaryDeltas
  3883. Prints floats at full precision
  3884. net_dumpChangesPrecise
  3885. net_printUnnecessaryDeltas
  3886. net_forceUnnecessaryUndoDeltas
  3887. SetupClientSendTableHierarchy: missing table name for prop '%s'.
  3888. SetupClientSendTableHierarchy: missing SendTable '%s' (referenced by '%s').
  3889. net.client.deltaBufferFull:1|c
  3890. CompareRecvPropToSendProp: missing a property.
  3891. RecvTable_Init: table '%s' has a decoder already.
  3892. RecvTable_Decode: table '%s' missing a decoder.
  3893. Corrupt network packet
  3894. Delta buffer full
  3895. Missing client class
  3896. RecvTable_UseBaselinePlusDeltasForChangesToEveryField: table '%s' is missing its decoder.
  3897. RecvTable_UseBaselinePlusDeltasForChangesToEveryField: overflowed in RecvTable '%s'.
  3898. RecvTable_DecodeZeros: table '%s' missing a decoder.
  3899. RecvTable_UseBaselinePlusDeltasForChangesToEveryField: invalid parameters passed.
  3900. net_propSkipPrintThreshold
  3901. Invalid property: %s/%s (array of datatables) [on prop %d of %d (%s)].
  3902. Show prop skips more than this many apart
  3903. SendTable_Init: called twice.
  3904. Prop %s/%s has an invalid element count for a non-array.
  3905. SendTable prop %s::%s is a 1-bit signed property. Use SPROP_UNSIGNED or the client will never receive a value.
  3906. client entity
  3907. EngineTraceClient004
  3908. EngineTraceClientDecals004
  3909. Show all files currently opened by the engine.
  3910. fs_printopenfiles
  3911. Show the engine filesystem path.
  3912. Too many entries in CDiscardableArray. Maximum is %i.
  3913. %s lump has bad size %i
  3914. Set the filesystem warning level.
  3915. fs_warning_level
  3916. clc_VoiceData
  3917. svc_UpdateStringTable
  3918. r_aspectratio
  3919. mat_cloudmask
  3920. Usage r_cleardecals <permanent>.
  3921. cl_loadStaticPropsInJob
  3922. mp_gamemode
  3923. r_cleardecals
  3924. mat_sky_scale
  3925. scales all sun direct light by a constant factor
  3926. scales all sky ambient light by a constant factor
  3927. 0.0 0.0 0.0 0.0
  3928. mat_sky_color
  3929. mat_sun_scale
  3930. forces the color of sky ambient; the alpha value of 0 means no override.
  3931. Used by light edit to turn on overrides.
  3932. mat_light_edit
  3933. forces the color of the sun directional light; the alpha value of 0 means no override.
  3934. mat_sun_color
  3935. %f %f %f %f
  3936. vgui_simulate_during_bone_setup
  3937. If mat_light_edit is true, this forces the size of the specular highlight of the sun directional light
  3938. mat_sun_highlight_size
  3939. nav_edit 1;nav_analyze_scripted
  3940. -navforceanalyze
  3941. -buildcubemaps
  3942. -navanalyze
  3943. skybox/%s%s
  3944. sky_simple_hdr
  3945. nav_edit 1;nav_analyze_scripted force
  3946. map_wants_save_disable
  3947. Render the world (0 = none, 1 = opaque only, 2 = trans only, 3 = both).
  3948. sv_skyname
  3949. r_cullshadowworldmeshes
  3950. fog_enable_water_fog
  3951. r_drawworld
  3952. Draws the index of world surfaces. Can be filtered with mat_surfacefilter.
  3953. mat_surfaceid
  3954. Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  3955. r_fastzreject
  3956. If set, limits surfaces shown by mat_surfaceid and mat_surfacemat to those containing the substring.
  3957. mat_surfacefilter
  3958. Draws the material name of world surfaces. Can be filtered with mat_surfacefilter.
  3959. mat_surfacemat
  3960. R_DrawWorldMeshes
  3961. Don't draw a particular mesh id. Helps track down which mesh you care about.
  3962. mat_skipid
  3963. csm_world_shadow_meshes
  3964. DrawWorldMeshesDepthOnly
  3965. R_DrawWorldMeshesDepthAtTheEnd
  3966. DrawWorldDecalsOnTransparent
  3967. BuildWorldMeshBatchesMemcpy
  3968. Could not get the material system hardware config interface! (2)
  3969. $bottommaterial
  3970. BuildWorldMeshBatches
  3971. Could not get the debug texture info interface!
  3972. Force clients to generate exactly one user command per client frame. There will not be a one-to-one relationship between cmds and ticks.
  3973. sv_everyThirdTick
  3974. host_preload_shaders
  3975. move_one_cmd_per_client_frame
  3976. Do networking every third tick, regardless of how backed up we are
  3977. Draw human blood
  3978. violence_hblood
  3979. basic_vs40
  3980. basic_ps50
  3981. Draw alien blood
  3982. violence_ablood
  3983. Show human gib entities
  3984. violence_hgibs
  3985. Enable close captioning. 1 = dialogue only, 2 = dialogue and sound effects.
  3986. closecaption
  3987. Show alien gib entities
  3988. violence_agibs
  3989. Configuration layout version dummy.
  3990. cl_configversion_dummy
  3991. Configuration layout version.
  3992. cl_configversion
  3993. Run heap check at end of every frame
  3994. mem_test_each_frame
  3995. Don't print stats when memtesting
  3996. mem_test_quiet
  3997. Dump vm allocations to console.
  3998. Dump memory stats to text file.
  3999. mem_leak_vm
  4000. mem_dump_vm
  4001. Leak specified amount of virtual memory (in MB or 'oom' to deliberately run out.)
  4002. mem_compact
  4003. mem_incremental_compact
  4004. Verify the validity of the heap
  4005. mem_verify
  4006. mem_incremental_compact_rate
  4007. Rate at which to attempt internal heap compaction
  4008. mem_test_every_n_seconds
  4009. Run engine in single step mode ( set next to 1 to advance a frame )
  4010. Run heap check at a specified interval
  4011. Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  4012. singlestep
  4013. Set to 1 to advance to next frame ( when singlestep == 1 )
  4014. host_ShowIPCCallCount
  4015. mem_dumpstats
  4016. Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  4017. sv_allTicksFinal
  4018. If true we force the server thread join before existing '_Host_RunFrame'
  4019. vprof_server_spike_threshold
  4020. vprof_server_thread
  4021. host_thread_mode
  4022. Only run the server thread when it needs this many ticks.
  4023. host_thread_join_fast
  4024. Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  4025. host_threaded_sound
  4026. thread_test_tslist
  4027. host_server_thread_min_ticks
  4028. Run the sound on a thread (independent of mix)
  4029. Prescale the clock by this amount.
  4030. host_timescale
  4031. thread_test_tsqueue
  4032. host_profile
  4033. Set to lock per-frame time elapse.
  4034. host_framerate
  4035. Apply cl_cmdrate and cl_updaterate to loopback connection
  4036. host_limitlocal
  4037. Set developer message level
  4038. Show general system running times.
  4039. host_speeds
  4040. host_runframe_input_parcelremainder
  4041. Host_EndGame: %s
  4042. Displays how much time has elapsed since the game started
  4043. display_elapsedtime
  4044. Load player settings.
  4045. execPlayerConfig
  4046. Host_Error: recursively entered
  4047. Host_Error: %s
  4048. execPlayerConfig
  4049. Store player settings.
  4050. LoadPlayerConfig: g_pFileSystem == NULL
  4051. exec config_default_pc.cfg
  4052. recompute_speed
  4053. Write out networking info to a file
  4054. savePlayerConfig
  4055. Recomputes clock speed (for debugging purposes).
  4056. Engine only supports 255 ConVars marked %i
  4057. net_writeStatsFile
  4058. host_RunFrameServerAlways
  4059. mat_picmip
  4060. %3i fps -- inp(%3.1f) sv(%3.1f) cl(%3.1f) render(%3.1f) snd(%3.1f) cl_dll(%3.1f) exec(%3.1f) paks(%3.1f) ents(%d) ticks(%d)
  4061. showfps_mouse_latency
  4062. Force the host to sleep a certain number of milliseconds each frame.
  4063. host_sleep
  4064. Run off some time without rendering/updating sounds
  4065. host_runofftime
  4066. Enable sending telemetry data
  4067. telemetry_client_enable
  4068. host_print_frame_times
  4069. RunFrameServer
  4070. telemetry_client_sendInterval
  4071. telemetry_client_debug
  4072. How often to send telemetry data (seconds)
  4073. state.lastTimeStampInMinutes
  4074. state.buildString
  4075. state.totalMapsFullyConnectedTo
  4076. state.wasGameRunning
  4077. state.lastMapFullyConnectedTo
  4078. scripts/entitlements.rson
  4079. clientCrashes.%s.lastMap.%s:1|c
  4080. clientCrashes.%s.totalMaps.%s:1|c
  4081. clientCrashes.%s.lastTimeStamp.%s:1|c
  4082. Could not load file 'scripts/entitlements.rson'.
  4083. Error parsing 'scripts/entitlements.rson'.
  4084. Invalid entitlement in entitlements.rson for '%s'
  4085. Invalid offerID in entitlements.rson for '%s'
  4086. Need to increase max entitlements of %d
  4087. Invalid enum in entitlements.rson
  4088. Software\Valve\%s\Settings
  4089. listenServer.map.%s:%i|c
  4090. Software\Valve\%s\%s\Settings
  4091. User Token 2
  4092. User Token 3
  4093. (%i physical)
  4094. particles/particles_manifest.txt
  4095. -nobakedparticles
  4096. -bakedparticles
  4097. load_during_video
  4098. keyvalues2
  4099. effects.rpak
  4100. Memory_Shutdown()
  4101. Memory_Init()
  4102. Con_Shutdown()
  4103. Con_Init()
  4104. Cmd_Shutdown()
  4105. Cmd_Init()
  4106. Cbuf_Shutdown()
  4107. Cbuf_Init()
  4108. V_Shutdown()
  4109. g_pCVar->Shutdown()
  4110. g_pCVar->Init()
  4111. R_Shutdown()
  4112. COM_Shutdown()
  4113. COM_Init()
  4114. ShutdownMaterialSystem()
  4115. InitMaterialSystem()
  4116. CL_Shutdown()
  4117. modelloader->ShutdownModelLoader()
  4118. Host_Init_DuringVideo
  4119. common_early
  4120. StaticPropMgr()->Init()
  4121. ShutdownStudioRender()
  4122. modelloader->InitModelLoader()
  4123. StaticPropMgr()->Shutdown()
  4124. vpk/client_frontend.bsp
  4125. InitStudioRender()
  4126. vpk/client_mp_common.bsp
  4127. -allowdebug
  4128. Key_Shutdown()
  4129. Key_Init()
  4130. NET_Shutdown()
  4131. NET_Init( bDedicated )
  4132. -nocrashdialog
  4133. -nogamedll
  4134. PINTelemetry_Shutdown()
  4135. sv.Shutdown()
  4136. sv.Init( bDedicated )
  4137. ClientDLL_Init_DuringVideo()
  4138. EngineVGui()->Shutdown()
  4139. PINTelemetry_Init()
  4140. ClientDLL_Shutdown()
  4141. TextMessageInit()
  4142. SCR_Shutdown()
  4143. EngineVGui()->Init()
  4144. TextMessageShutdown()
  4145. //mod/cfg/modsettings.cfg
  4146. exec modsettings.cfg mod
  4147. SCR_Init()
  4148. exec startup_retail.cfg
  4149. -makereslists
  4150. -profileinit
  4151. -swapcores
  4152. -heapcheck
  4153. %s:%s:%I64u
  4154. -playlistfrommap
  4155. pve_modedetect_substring
  4156. Sets script VMs' "#if MP_PVEMODE" true on level load if playlist name begins with this substring.
  4157. connect_splitscreen localhost:%d %d
  4158. ImguiConsole_Shutdown()
  4159. EngineUnloadVPKs()
  4160. connect localhost:%d
  4161. ImguiEngine_Shutdown()
  4162. Current map name.
  4163. Hostname for server.
  4164. voice_recordtofile
  4165. Get voice input from 'voice_input.wav' rather than from the microphone.
  4166. Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  4167. cl_loadPostProcessShadersEarly
  4168. LaunchOptions
  4169. voice_inputfromfile
  4170. sv_loadMapModelEarly
  4171. challenging
  4172. #%2i "%s" %s
  4173. connecting
  4174. # %i "%s" %s %i %i %s %d
  4175. Display map and connection status.
  4176. Ask your server to recheck your community
  4177. version : %s/%d %d %s %s %s
  4178. hostname: %s
  4179. udp/ip : %s:%i os(%s) type(%s)
  4180. map : %s at: %d x, %d y, %d z
  4181. players : %i humans, %i bots (%i max) (%s)
  4182. hibernating
  4183. not hibernating
  4184. # userid name uniqueid connected ping loss state rate
  4185. Client ping times:
  4186. %4.0f ms : %s
  4187. Display ping to server.
  4188. unload_level_loadscreen
  4189. pve_loadscreen_levelname
  4190. %s_loadscreen.rpak
  4191. Unloads the loadscreen for the current level
  4192. entitlements_print
  4193. Set entitlement bitflags on client. Needs to be set before connecting to server to have effect on server
  4194. entitlements_set_bits
  4195. Restart the game on the same level, to the beginning of the level (add setpos to jump to current view position on restart).
  4196. Reload the game (add setpos to jump to current view position on reload).
  4197. Restart the game on the same level, to the last checkpoint (add setpos to jump to current view position on restart).
  4198. restart_checkpoint
  4199. disconnect
  4200. Print version info string.
  4201. changelevel %s
  4202. Disconnect game from server.
  4203. server_single_frame
  4204. Single step a frame for server
  4205. Toggle the server pause state.
  4206. %s %s the game
  4207. Hunk Memory Used: %d
  4208. Print memory stats.
  4209. voice_input.wav
  4210. voice_micdata.wav
  4211. voice_decompressed.wav
  4212. listmodels
  4213. Increment specified convar value.
  4214. List loaded models.
  4215. Multiply specified convar value.
  4216. incrementvar
  4217. Exit the engine.
  4218. Print string tables to console.
  4219. dumpstringtables
  4220. -voicerecord
  4221. voicerecord_toggle
  4222. +voicerecord
  4223. Cause the engine to fail an assert.
  4224. assert_test
  4225. Cause the engine to crash.
  4226. crash_test
  4227. Cause the engine to print a Warning().
  4228. warning_test
  4229. Cause the engine to call Error().
  4230. error_test
  4231. Flush unlocked and locked cache memory.
  4232. flush_locked
  4233. Flush unlocked cache memory.
  4234. cache_print_lru [section]
  4235. Print out contents of cache memory.
  4236. cache_print_lru
  4237. cache_print [section]
  4238. Print out contents of cache memory.
  4239. cache_print
  4240. vx_datacache_list
  4241. List all xlogs, and various stats
  4242. cache_print_summary [section]
  4243. Print out a summary contents of cache memory.
  4244. cache_print_summary
  4245. xlog_record
  4246. Stop writing it to disk. (resume buffering if buffering enabled on log)
  4247. Start writing log file to disk (including any previously buffered data)
  4248. xlog_record_that
  4249. maps/*.bsp
  4250. Write buffered data (if any)
  4251. PENDING:
  4252. OUTDATED:
  4253. Invalid!!!
  4254. map_background
  4255. Start playing on specified map.
  4256. changelevel
  4257. Displays list of maps.
  4258. Sets the background for load screen. This is cleared to the default after each load.
  4259. set_loading_progress_background
  4260. Sets whether or not to fade out of loading. This is cleared to the default after each load. (Default is <fadeoutEnabled> = true )
  4261. set_loading_progress_fadeout_enabled
  4262. Clears the detente for the load screen.
  4263. clear_loading_progress_detente
  4264. Set the keyboard and controller strings for the detentes. This is cleared to the default after each load.
  4265. set_loading_progress_detente
  4266. Clears the sp text for the load screen.
  4267. clear_loading_progress_sp_text
  4268. Set the sp text for the load sreen. This is cleared to the default after each load.
  4269. set_loading_progress_sp_text
  4270. Start playing on specified map with max allowed splitscreen players.
  4271. Prints all debug information regarding the state of the loading progress.
  4272. show_loading_progress
  4273. Change server to the specified map
  4274. changelevel
  4275. Runs a map as the background to the main menu.
  4276. map_background
  4277. sv_watchdogTimer
  4278. sv_writePersistenceOnShutdown
  4279. single_frame_shutdown_for_reload
  4280. clampHostFrameTimeToOneTick_enable
  4281. setpos_exact %f %f %f
  4282. setang_exact %f %f %f
  4283. Server unable to change level, because unable to find map %s.
  4284. #DISCONNECT_GAMESHUTTINGDOWN
  4285. ---------------------------------
  4286. -dumpvidmemstats
  4287. vidmemstats.txt
  4288. Force user input to this split screen player.
  4289. in_forceuser
  4290. %<%%$rui/borders/key_border%
  4291. toggle_duck
  4292. INPUT_PRESS
  4293. INPUT_HOLD
  4294. weaponPickupAndCycle
  4295. toggle_zoom
  4296. useAndReload
  4297. ability 11
  4298. ability 12
  4299. ability 10
  4300. ability 15
  4301. ability 16
  4302. ability 13
  4303. ability 14
  4304. ability 19
  4305. ability_held 0
  4306. ability 17
  4307. ability 18
  4308. ability_held 3
  4309. ability_held 4
  4310. ability_held 1
  4311. ability_held 2
  4312. ability_held 7
  4313. ability_held 8
  4314. ability_held 5
  4315. ability_held 6
  4316. ability_held 11
  4317. ability_held 12
  4318. ability_held 9
  4319. ability_held 10
  4320. ability_held 15
  4321. ability_held 16
  4322. ability_held 13
  4323. ability_held 14
  4324. ability_held 19
  4325. ability_held 17
  4326. ability_held 18
  4327. weaponPickup
  4328. weaponCycle
  4329. %@ICON_UNBOUND%
  4330. +pushtotalk
  4331. pushtotalk
  4332. Unbind a key's HELD binding.
  4333. unbind_held
  4334. Unbind a key's TAPPED binding.
  4335. Unbind a key's HELD binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard and unbind that key.
  4336. unbind_held_US_standard
  4337. Unbind a key's TAPPED binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard and unbind that key.
  4338. unbind_US_standard
  4339. Unbind all keys.
  4340. Unbinds all gamepad binds
  4341. unbind_all_gamepad
  4342. List all current bindings.
  4343. Unbind all keys, skip gamepad binds.
  4344. unbindall_ignoreGamepad
  4345. +ability_held
  4346. List all ability bindings and what commands they resolve to
  4347. bind_list_abilities
  4348. Bind a key to TAPPED.
  4349. Escape key pressed.
  4350. Bind a key to TAPPED. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard.
  4351. bind_US_standard
  4352. Bind a key to HELD.
  4353. Bind a key to HELD.. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user's current keyboard.
  4354. bind_held_US_standard
  4355. cmd%d %s "%s" "%s" %i
  4356. %s "%s" "%s" %i
  4357. key_listboundkeys
  4358. Controller bindings file "%s" was not loaded.
  4359. ability %i
  4360. (DEPRECATED. Prefer bind_list)List bound keys with bindings.
  4361. Mouse/keyboard bindings file "%s" was not loaded.
  4362. Mouse/keyboard bindings file "%s" is not a simple list of strings.
  4363. Controller bindings file "%s" is not a simple list of strings.
  4364. Controller bindings file "%s" has %u strings but should have %u strings (%u buttons, %u pov buttons, %u axis buttons).
  4365. scripts/keys_controller_ps4.rson
  4366. scripts/keys_keyboard.rson
  4367. Mouse/keyboard bindings file "%s" has %u strings but should have %u strings.
  4368. scripts/keys_controller_xone.rson
  4369. toggle showmem_enabled 1 2 0; showfps_enabled 0; shownet_enabled 0; showsnapshot_enabled 0
  4370. toggle showsnapshot_enabled 1 0; showfps_enabled 0; showmem_enabled 0; shownet_enabled 0
  4371. toggle showfps_enabled 1 2 0; shownet_enabled 0; showmem_enabled 0; showsnapshot_enabled 0
  4372. toggle shownet_enabled 1 2 0; showfps_enabled 0; showmem_enabled 0; showsnapshot_enabled 0
  4373. toggleconsole
  4374. showmem_enabled 0; showfps_enabled 0; shownet_enabled 0; showsnapshot_enabled 0
  4375. r_drawmodelstatsoverlaydistance
  4376. Draws information for static props and other models (0,1,2)
  4377. r_drawmodelstatsoverlay
  4378. r_vismodellighting
  4379. r_drawmodelstatsoverlayfilter
  4380. Visualize model lighting. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc. Use -1 to see all lights.
  4381. r_vismodellighting_maxdist
  4382. r_vismodellighting_mindist
  4383. if an entity moves this distance or greater in one frame it is automatically transitioned to a new probe
  4384. r_vislighting_sphereradius
  4385. r_lod_switch_scale
  4386. 0: dont' draw; 1: draw normal; 2: draw bones; 3: draw hulls
  4387. r_lightprobe_force_trans_dist
  4388. r_drawentities
  4389. VEngineModel016
  4390. num batches: %d
  4391. lod: %d/%d tris: %d
  4392. hardware bones: %d
  4393. %s (%d %s)
  4394. num materials: %d
  4395. time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  4396. Render Time: %0.1f ms
  4397. r_drawmodelstatsoverlaymax
  4398. r_drawmodelstatsoverlaymin
  4399. time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  4400. Unable to load %s maplist file: %s
  4401. Unable to find %s maplist filename
  4402. engine.lst
  4403. DEFAULT_WRITE_PATH
  4404. Only connects to servers with the same value
  4405. sv_lobbyType
  4406. serverFilter
  4407. What dir to look in for the matchmaking scripts
  4408. match_updateRate
  4409. match_enabled
  4410. Lie about our port number (so players can't connect)
  4411. match_fakePort
  4412. match_updateNotableRate
  4413. match_emptyUpdateRate
  4414. This dedi is a matchmaking dedi
  4415. match_useMatchmaking
  4416. Lie about our s2s port number (so servers can't connect)
  4417. match_fakeS2SPort
  4418. If set to 0, we won't actually connect to any matchmaking results we get back
  4419. match_connect
  4420. Default map to load if the dedicated server is empty
  4421. match_defaultMap_party
  4422. Which datacenter we have the lowest ping to
  4423. How often to repeat searches
  4424. Which datacenter we prefer (same as match_myBestDatacenter unless user changes it)
  4425. If set, matchmaking won't fill the player's team with non-party members
  4426. The playlist we are looking for
  4427. match_searchInterval
  4428. match_verbosePrintsInterval
  4429. match_resetPlaylistBetweenMatches
  4430. Whether to precache the map for the selected playlist
  4431. The lowest packet loss we have to any datacenter
  4432. The name of our party subscription
  4433. The size of our party
  4434. match_precachemap
  4435. Whether or not we want the system to be actively searching right now
  4436. match_mixtape_unchecked_version
  4437. match_mixtape_version
  4438. The int that represents the change num of our party struct (did it change?)
  4439. match_mixtape_unchecked
  4440. ping_qos_units
  4441. Minimum number of pings sent to this target (not received) before we are willing to say the player can matchmake because we're confident that this data is useful
  4442. match_mixtape_warnOnPlay
  4443. Divisor to use for pings, so we don't think a 3 ping is wildly better than a 4 ping, but we do think a 33 ping is worse than a 31 ping (at 60fps, that's another frame of latency)
  4444. Dumps search result text to the console
  4445. match_dumpSearchResults
  4446. ping_minSentForChoice
  4447. matchmaking_hostname
  4448. skill_hostname
  4449. Forces empty server queries (for backing out of a lobby) to take this long
  4450. match_backoutslow
  4451. users_hostname
  4452. speechtotexttoken_hostname
  4453. stats_hostname
  4454. staticfile_hostname
  4455. match_pingWaveInterval
  4456. match_backingOutMaxTimeToWait
  4457. match_maxPingsSent
  4458. mp_permission_requestInterval
  4459. mp_allowed
  4460. match_privateMatchListWithStryder
  4461. mp_permission_rerequestInterval
  4462. mp_accountLink_requestInterval
  4463. #MATCHMAKING_LOADING
  4464. #MATCHMAKING_PARTYLOADING
  4465. match_forceVerboseSearches
  4466. #MATCHMAKING_PARTYNOTREADY
  4467. noValidDatacenters:1|c
  4468. Gets the list of datacenters
  4469. datacenter list results
  4470. pingdatacenters
  4471. gethttpdatacenterlist
  4472. Re-pings the datacenters
  4473. silentconnect "%s" 0 "%s" %i
  4474. empty server search results
  4475. %s%s?qt=%s&dc=%s&it=%i&searchT=%0.1f
  4476. securityToken
  4477. emptyservers-client
  4478. emptyservers/
  4479. securityUID
  4480. R5-pc%s.s3.amazonaws.com
  4481. R5-pc-stats%s.stryder.respawn.com:8125
  4482. R5-pc%s.stryder.respawn.com
  4483. R5-steam%s.stryder.respawn.com
  4484. R5-pc-sub%s.stryder.respawn.com
  4485. accounts.respawn.com
  4486. mp.php?hardware=%s&uid=%s&wait=%.0f&prot=%i&reauth=%i
  4487. NucleusToken
  4488. -trainingDedi
  4489. -stagingDedi
  4490. datacenters_v3_%s.txt
  4491. -partyDediOnly
  4492. matchmake_cancel
  4493. match_abortAllSearches
  4494. initMatchmaking
  4495. mat_shadowstate
  4496. mat_maxframelatency
  4497. match_showAllSearches
  4498. 'max_teams' (%d) is too high (max: %d).
  4499. r_lightmap
  4500. r_norefresh
  4501. mat_norendering
  4502. Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  4503. r_lightstyle
  4504. Render brush models. 0=Off, 1=Normal, 2=Wireframe
  4505. r_drawbrushmodels
  4506. mat_fastspecular
  4507. mat_fullbright
  4508. Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  4509. mat_hdr_level
  4510. shadow_enable
  4511. shadow_capable
  4512. Set antialias mode
  4513. mat_antialias_mode
  4514. Set vsync enabled
  4515. VideoConfig
  4516. dvs_enable
  4517. Set gamma ramp
  4518. -startwindowed
  4519. gpu_mem_level
  4520. -fullscreen
  4521. -forceborder
  4522. -mat_antialias_mode
  4523. -mat_vsync
  4524. show the current video control panel config for the material system
  4525. mat_configcurrent
  4526. saves current video configuration
  4527. mat_savechanges
  4528. sets the width, height, windowed state of the material system, as well as borderless state
  4529. mat_setvideomode
  4530. engine/lightsprite
  4531. _rt_FullFrameDepth
  4532. Couldn't create occluder vertex buffer
  4533. Couldn't create occluder index buffer
  4534. Couldn't create a world static vertex buffer
  4535. Max light cone limit. Cone limit is half angle in degrees.
  4536. Couldn't create shadow mesh opaque vertex buffer
  4537. Couldn't create shadow mesh alpha vertex buffer
  4538. CMapLoadHelper::Init, unable to open %s
  4539. CMapLoadHelper::Init, map %s has wrong identifier
  4540. light_maxcone
  4541. CModelLoader::m_ModelPool
  4542. Can't load map from invalid handle!!!
  4543. %s.%.4X.bsp_lump
  4544. CMapLoadHelper::Init, map %s has wrong version (%i when expecting %i)
  4545. Can't load lump %i, range is 0 to %i!!!
  4546. CMod_LoadTextures: funny lump size
  4547. Map with no textures
  4548. Too many world lights %d > %d
  4549. tweaklights
  4550. Mod_LoadVertNormals: funny lump size in %s!
  4551. vertnormals
  4552. Map has too many textures
  4553. Mod_LoadMeshesAndMaterialSorts: funny sort lump size in %s
  4554. Mod_LoadMeshesAndMaterialSorts: funny mesh lump size in %s
  4555. Mod_LoadMeshBounds: funny lump size in %s
  4556. bounding spheres
  4557. Mod_LoadLightmapHeaders: funny lump size in %s
  4558. bounding boxes
  4559. Mod_LoadMeshIndices: funny lump size in %s
  4560. Sky lightmaps exist, but are too small.
  4561. Sky lightmaps exist, but are too large.
  4562. lmap sizes
  4563. lmap types
  4564. Odd LUMP_LIGHTMAP_DATA_REAL_TIME_LIGHT_PAGES lump size %d for num of pages %d.
  4565. Odd LUMP_LIGHTMAP_DATA_REAL_TIME_LIGHTS lump size %u for num of texels %u; should be %u.
  4566. Mod_LoadMeshVertices: funny lump size in %s
  4567. %s [%s - %i]
  4568. $refracttexture
  4569. $reflectonlymarkedentities
  4570. $reflect2dskybox
  4571. $reflecttexture
  4572. $reflectentities
  4573. Mod_LoadLeafs: funny lump size in %s
  4574. $forcecheap
  4575. $forceexpensive
  4576. -requirecubemaps
  4577. Map does not have cubemaps!
  4578. %s/cubemaps%s
  4579. engine/defaultcubemap
  4580. Planes lump has bad size %i
  4581. Collision planes
  4582. Mod_LoadCubemapSamples: funny lump size in %s
  4583. cubemapsample
  4584. materials/
  4585. Unknown model type from extension in "%s"
  4586. materials\
  4587. sprites/%s
  4588. maps/%s.bsp
  4589. materials/%s
  4590. Mod_LoadSubmodels: funny lump size in %s
  4591. modellist_%s.csv
  4592. Model,DataSize,Tris,Verts,DataSize (LOD0),Tris (LOD0),Verts (LOD0),Parts,Bones,LODs,Meshes
  4593. Dump models to VXConsole
  4594. vx_model_list
  4595. %s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d
  4596. -netconpassword
  4597. [%s] %d:%llu
  4598. CNetworkU64Table::ParseUpdate
  4599. -netconport
  4600. sv_dumpstringtables
  4601. Rebuild dictionary file on every level load
  4602. Server sent bogus index %i for table %s
  4603. CNetworkU64Table::ReadStringTable
  4604. stringtable_compress
  4605. Show sizes of string tables when building for signon
  4606. stringtable_alwaysrebuilddictionaries
  4607. Compress string table for networking
  4608. String tables user data size restricted to %i bytes, requested %i is too large
  4609. String tables must be powers of two in size!, %i is not a power of 2 [%s]
  4610. stringtable_showsizes
  4611. String tables user data bits restricted to %i bits, requested %i is too large
  4612. [%s] %d:%s
  4613. CNetworkStringTable::ParseUpdate
  4614. ___clientsideitemsplaceholder0___
  4615. ___clientsideitemsplaceholder1___
  4616. String table "%s" is full, can't add "%s". Check console for list of strings
  4617. CNetworkStringTable::ReadStringTable
  4618. Server sent bogus string index %i for table %s
  4619. CNetworkStringTableClient::ParseUpdate: message too large (%d bytes).
  4620. Only %i string tables allowed, can't create'%s'
  4621. Index error writing string table baseline %s
  4622. Tried to create string table '%s' at wrong time
  4623. Tried to create string table '%s' twice
  4624. StringTable %s
  4625. Dump UDP packets summary to console
  4626. Overflow error writing string table baseline %s
  4627. net_showudp_oob
  4628. Dump non-loopback udp only
  4629. net_showudp
  4630. Dump OOB UDP packets summary to console
  4631. net_maxfragments
  4632. Show incoming message: <0|1|name>
  4633. net_showudp_remoteonly
  4634. Max fragment bytes per packet
  4635. net_showfragments
  4636. Show messages for large packets only: <size>
  4637. net_showmsg
  4638. Show netchannel fragments
  4639. net_bandwidthPrintThreshold
  4640. Minimum count for printing bandwidth info about a resource (sound, effect)
  4641. net_showpeaks
  4642. Percentage where it's worth printing spam about this message in the bandwidth tracker prints
  4643. net_showchoke
  4644. The minimum time interval between spam about going above our network budget
  4645. net_resourcePrintMinimum
  4646. Show console spam when we get choked snapshots from the server
  4647. net_blockmsg
  4648. net_showchokeInterval
  4649. Discards incoming message: <0|1|name>
  4650. Draw completion slider during signon
  4651. net_drawslider
  4652. Show dropped packets in console
  4653. net_showdrop
  4654. Maximum allowed file size for uploading in MB
  4655. Apply bandwidth choke to loopback packets (only in MP)
  4656. net_chokeloop
  4657. net_compresspackets
  4658. Don't bother compressing packets below this size.
  4659. net_maxfilesize
  4660. Use lz compression on game packets.
  4661. net_maxcleartime
  4662. net_compresspackets_minsize
  4663. Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  4664. Don't let us time out if we haven't been actually checking the socket for packets (inside a loop, for example)
  4665. net_timeoutUsesLastReadTime
  4666. Debug latency calculation.
  4667. ping_debug
  4668. net_warnGapTime
  4669. Whether we should erase unsent reliable data when we call netchan->Reset()
  4670. net_clearReliableDataOnReset
  4671. net_maxAccumulatedClearTimeBalance
  4672. printConnectTimings
  4673. Max time (in seconds) to count not sending data to this player towards their 'remaining bandwidth' balance [if we haven't sent a packet in 2 minutes, that doesn't mean they have 2 minutes of bandwidth remaining to use]
  4674. net_minConnectionTimeForSpam
  4675. net_trackerWarningInterval
  4676. net_forcetimeout
  4677. netchan_t::voicedata
  4678. netchan_t::send
  4679. netchan_t::unreliabledata
  4680. netchan_t::reliabledata
  4681. net_minroutable
  4682. %s:send reliable stream overflow %d
  4683. NetChannel removed.
  4684. Forces larger payloads.
  4685. net_recentNetworkGapWindow
  4686. Buffer overflow in net message
  4687. SendData reliable data too big (%i)
  4688. net_recentNetworkGapsNeeded
  4689. ProcessDataBlock
  4690. net_debugDataBlockSender
  4691. net_debugDataBlockReceiver
  4692. net_compressLZValue
  4693. net_compressDataBlock
  4694. net_datablock_minResendInterval
  4695. net_datablockPrintSummaries
  4696. LZ4 error decompressing data block from server.
  4697. net_printCompression
  4698. net_datablock_longSendTime
  4699. net_encrypt_copyCtx
  4700. encrypt_multiKey
  4701. net_encryptionDebug
  4702. client:NetEncryption_NewKey
  4703. trackingContext
  4704. Failed to open rng algorithm
  4705. Failed to generate random data
  4706. net_async_sendto
  4707. Show info about packet splits
  4708. WDNWLmJYQ2ZlM0VoTid3Yg==
  4709. net_splitrateDefaultSP
  4710. net_showsplits
  4711. Default SP number of fragments for a splitpacket that can be sent per frame
  4712. Number of fragments for a splitpacket that can be sent per frame
  4713. net_splitrate
  4714. Default MP number of fragments for a splitpacket that can be sent per frame
  4715. net_splitrateDefaultMP
  4716. net_showQueued
  4717. Warn if we are waiting longer than this to check a socket for new packets
  4718. Show sendto and recvfrom calls
  4719. net_showsendrecv
  4720. Overrides IP for multihomed hosts
  4721. net_warnAboutSocketReadGaps
  4722. S2S communication port
  4723. Host game server port
  4724. For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
  4725. (37015 + 1)
  4726. Host game server ip
  4727. Host game client port
  4728. net_public_adr
  4729. 0 = ethernet, 1 = wifi, -1 = unknown
  4730. net_fakelag
  4731. Simulate packet loss as a percentage (negative means drop 1/n packets)
  4732. clientport
  4733. Lag all incoming network data (including loopback) by this many milliseconds.
  4734. net_droppackets
  4735. Jitter net_fakelag packet time
  4736. net_fakeloss
  4737. Drops next n packets on client
  4738. net_fakelag_clientOnly
  4739. net_showFailedAuth
  4740. net_fakelagjitter
  4741. Fakelag won't affect the server, only clients
  4742. voice_xsend_debug
  4743. Only bind to a certain interface
  4744. Use network sockets layer even for listen server local player's packets (multiplayer only).
  4745. net_usesocketsforloopback
  4746. net_fullyConnectedDataRate
  4747. net_autoUnthrottle
  4748. net_bindToSpecificAddress
  4749. net_minQueuedPacketsForPrint
  4750. loopback_t pool
  4751. net_verifyEncryption
  4752. net_tamperPackets
  4753. Requested max packet size before packets are 'split'.
  4754. Server upper bound on net_maxroutable that a client can use.
  4755. sv_maxroutable
  4756. fakelag_debug
  4757. net_sendtoInJob
  4758. BuildBindAddresses: Out of memory allocating %d bytes
  4759. inpacket.message
  4760. Failed to allocate a network port
  4761. -NoQueuedPacketThread
  4762. net_channels
  4763. Inits multiplayer network sockets
  4764. Shows net channel info
  4765. net_status
  4766. Use a high priority thread to send queued packets out instead of sending them each frame.
  4767. Shows current network status
  4768. net_queuedPackets_SkipSmallSleeps
  4769. net_queuedPackets_PrintOversleeps
  4770. net_queued_packet_thread
  4771. net_queue_trace
  4772. SQ: sleeping for %u msecs at %f
  4773. SQ: sending %d bytes at %f
  4774. QueuedPacketSender
  4775. CTSQueue: Misaligned queue
  4776. Ask your server to migrate you over to another server
  4777. clc_PINTelemetryData
  4778. svc_PlaylistOverrides
  4779. session id
  4780. invalidplat
  4781. Shows final payloads being sent to PIN server, including header
  4782. pin_telemetry_debug_payload
  4783. Shows unformatted json of all messages
  4784. pin_telemetry_debug_code
  4785. pin_telemetry_hostname
  4786. pin_telemetry_actually_send
  4787. Enables x-ea-lint-level 2 for useful error messages
  4788. pin_telemetry_send_debug
  4789. Interval at which client PIN messages are sent. (Client only)
  4790. pin_telemetry_max_payload_size
  4791. pin_telemetry_dont_send_events
  4792. Enables sending PIN telemetry data to EA
  4793. pin_telemetry_inactivity_send_time
  4794. List of PIN events to suppress
  4795. Windows 8.1
  4796. pin_opt_in
  4797. %s - %d.%d.%d
  4798. Windows 10
  4799. Windows Unknown
  4800. %s:%I64u:%i
  4801. systemVersion
  4802. %d physical, %d logical
  4803. gpu_vendor
  4804. cpu_core_count
  4805. system_memory_size_mb
  4806. Unknown - %x
  4807. gpu_adapter_desc
  4808. gpu_vram_size_mb
  4809. is_fullscreen
  4810. gpu_multi_adapter
  4811. gpu_vram_size_mb_detected
  4812. Widescreen (16:9)
  4813. Widescreen (16:10)
  4814. game_aspect_ratio
  4815. Letterbox (4:3)
  4816. resolution
  4817. Ultra widescreen
  4818. Triple Buffered
  4819. Vendor-specific
  4820. mat_vsync_mode
  4821. Double Buffered
  4822. stream_memory
  4823. hud_setting_adsDof
  4824. adaptive_res_fps_target
  4825. dvs_supersample_enable
  4826. sprint_camera_smoothing_enabled
  4827. noise_filter_scale
  4828. colorblind_mode
  4829. "tidt":"projectid",
  4830. "tid":"%s",
  4831. "taxv":"%s",
  4832. "rel":"prod",
  4833. "rel":"dev",
  4834. pin_telemetry_force_release_type
  4835. "rel":"%s",
  4836. 2000-01-01T12:00:00",
  4837. "sid":"%s",
  4838. "ts_post":"
  4839. "et":"client",
  4840. "events":[
  4841. "plat":"%s",
  4842. "et":"server",
  4843. Content-Type: application/json; charset=UTF-8
  4844. x-ea-lint-level: 2
  4845. %Y-%m-%dT%H:%M:%S
  4846. {"core":{"s":%d,"ts_event":"%s","en":"%s","et":"%s"
  4847. x-ea-game-id-type: projectid
  4848. x-ea-taxv:
  4849. x-ea-game-id:
  4850. ea-game-id:
  4851. x-ea-env:
  4852. "pid":"%s","pidm":{"nucleus":"%s","uid":"%s"},"pidt":"persona","game_type":"online","mode_type":"multiplayer"
  4853. "errid":"%s","sid":"%s","type":"%s"
  4854. boot_start
  4855. end_reason
  4856. playlist_debug
  4857. opt_in_tel
  4858. opt_out_tel
  4859. playlist_changeGamemodeAutomatically
  4860. enable_KVFileOverrides
  4861. playlist_debug_localization
  4862. playlist_debug_getvar
  4863. Playlist_WriteOverridesToBuffer() overflowed on buffer of size %d.
  4864. Received invalid playlist override count from server: %d
  4865. Already at max %d playlist overrides, can't add new '%s', value '%s'.
  4866. party_can_versus_self
  4867. Received invalid playlist override name length: %d
  4868. Received invalid playlist override value length: %d
  4869. aimassist_magnet
  4870. aimassist_adspull_disabled
  4871. aimassist_sp_rules
  4872. aimassist_magnet_pc
  4873. disable_voicechat
  4874. idleKickTime_minutes
  4875. disable_mouselook
  4876. disable_gamepad
  4877. gamemodesWithAncestor
  4878. cmdlineMapLoad
  4879. KVFileOverrides
  4880. playlists_r5.txt
  4881. LocalizedStrings
  4882. Failed to load playlist data
  4883. versionNum
  4884. -playlistFile
  4885. Server is switching to playlist with max teams of '%d' (was '%d') and cannot reassign teams at this time
  4886. Re-download the playlists
  4887. downloadPlaylists
  4888. max_players
  4889. launchplaylist
  4890. mp_gamemode %s
  4891. Reload the playlists
  4892. loadPlaylists
  4893. Enable Replay recording on server
  4894. replay_enable
  4895. Playlist_ReadPlayerCountsFromBuffer
  4896. VEngineRandom001
  4897. rui_standardTextHeight
  4898. ui/%s.rpak
  4899. replay_prediction_smooth
  4900. SH_FMT_TEX_F32_2
  4901. SH_FMT_TEX_F32_3
  4902. rcpActualRes
  4903. SH_FMT_TEX_F32_1
  4904. SH_FMT_TEX_I16_4
  4905. SH_FMT_TEX_U16_2
  4906. SH_FMT_TEX_F32_4
  4907. SH_FMT_TEX_I16_2
  4908. r_decal_test_scale
  4909. SH_FMT_TEX_U16_4
  4910. SH_FMT_TEX_U32_2_TAG
  4911. r_decal_overlap_area
  4912. r_decal_cover_count
  4913. r_decal_draw_basis
  4914. r_decal_overlap_count
  4915. r_printdecalinfo
  4916. $decalScale
  4917. Render decals.
  4918. r_drawdecals
  4919. $decalFadeTime
  4920. materials/%s.vtf
  4921. $decalScaleVariation
  4922. $decalFadeDuration
  4923. $dofEnable
  4924. $no_fullbright
  4925. __background
  4926. $translucent
  4927. $vertexalpha
  4928. UI/logo_gamelogo.vtf
  4929. console/startup_loading.vtf
  4930. -noshaderapi
  4931. vgui/spinner.vtf
  4932. Couldn't allocate bitmap header to snapshot.
  4933. __DEMOMESSAGE__
  4934. %s%04d.tga
  4935. %s%04d.jpg
  4936. -textmessagedebug
  4937. clearmessage
  4938. tmessage::TextMessageParse : messageCount>=MAX_MESSAGES
  4939. scripts/titles.txt
  4940. CheckButton
  4941. EditablePanel
  4942. Enable the rendering of vgui panels
  4943. r_drawvgui
  4944. gameui_hide
  4945. Shows the game UI
  4946. gameui_xbox
  4947. Hides the game UI
  4948. gameui_preventescape
  4949. Escape key allowed to show game UI
  4950. gameui_activate
  4951. Escape key doesn't hide game UI
  4952. gameui_preventescapetoshow
  4953. Escape key allowed to hide game UI
  4954. gameui_allowescapetoshow
  4955. Escape key doesn't show game UI
  4956. gameui_allowescape
  4957. progress_enable
  4958. Error loading file %s
  4959. Resource/SourceScheme.res
  4960. staticClientDLLPanel
  4961. staticClientDLLToolsPanel
  4962. staticPanel
  4963. GameUI Background Panel
  4964. Engine Tools
  4965. TransitionEffect
  4966. GameUI Panel
  4967. staticGameDLLPanel
  4968. resource/r1_%language%_lv.txt
  4969. FocusOverlayPanel
  4970. scripts/EngineVGuiLayout.res
  4971. #LoadingProgress_PrecacheWorld
  4972. #LoadingProgress_LoadResources
  4973. #LoadingProgress_SpawningServer
  4974. #LoadingProgress_LoadMap
  4975. #LoadingProgress_Changelevel
  4976. #LoadingProgress_BeginConnect
  4977. #LoadingProgress_SignonLocal
  4978. #LoadingProgress_SignonDataLocal
  4979. #LoadingProgress_PreCacheVPK
  4980. #LoadingProgress_SendClientInfo
  4981. #LoadingProgress_Connecting
  4982. #LoadingProgress_ProcessServerInfo
  4983. What command to send when start is pressed
  4984. ingamemenu_activate
  4985. #LoadingProgress_SignonData
  4986. fs_report_sync_opens
  4987. mat_drawTitleSafe
  4988. Report which panel is under the mouse.
  4989. startButtonCommand
  4990. Enable title safe overlay
  4991. vgui_drawkeyfocus
  4992. vgui_drawfocus
  4993. Report which panel has keyboard focus.
  4994. show/hide vgui panel by name.
  4995. vgui_togglepanel
  4996. VEngineRenderView013
  4997. drawtext_vgui_simple
  4998. %s %3i: %s(%s)(vpanel 0x%p)(ctx%d)
  4999. r_brush_queue_mode
  5000. Draw the visible panels.
  5001. vgui_drawtree_visible
  5002. Draws the vgui panel hiearchy to the specified depth level.
  5003. vgui_drawtree
  5004. Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  5005. vgui_drawtree_popupsonly
  5006. Draw the hidden panels.
  5007. vgui_drawtree_hidden
  5008. Show the panel pointer values in the vgui_drawtree view.
  5009. vgui_drawtree_panelptr
  5010. Set to 1 to stop updating the vgui_drawtree view.
  5011. vgui_drawtree_freeze
  5012. List the vgui_drawtree panels in render order.
  5013. vgui_drawtree_render_order
  5014. Show the panel alpha values in the vgui_drawtree view.
  5015. vgui_drawtree_panelalpha
  5016. Highlight the selected panel
  5017. vgui_drawtree_draw_selected
  5018. Show panel bounds.
  5019. vgui_drawtree_bounds
  5020. +vgui_drawtree
  5021. -vgui_drawtree
  5022. Show scheme file for each panel
  5023. vgui_drawtree_scheme
  5024. VGUI Hierarchy
  5025. ConsoleText
  5026. CDrawTreeFrame
  5027. Show Hidden
  5028. show hidden
  5029. Show Visible
  5030. show visible
  5031. Highlight MouseOver
  5032. draw focus
  5033. Popups Only
  5034. popups only
  5035. Show Addresses
  5036. panel ptr option
  5037. freeze option
  5038. In Render Order
  5039. render order option
  5040. Show Alpha
  5041. panel alpha option
  5042. Highlight Selected
  5043. highlight selected
  5044. Show Panel Bounds
  5045. show panel bounds
  5046. TreeViewItemSelected
  5047. Show Scheme
  5048. show scheme
  5049. abs [%d][%-4i %-4i %-4i %-4i]
  5050. [%-4i %-4i %-4i %-4i]
  5051. <shouldn't see this>
  5052. [%s - %s]
  5053. GetColumHeaderText( %d ) failed
  5054. Force connection attempts to time out
  5055. DrawTreeFrame
  5056. vgui_drawtree_clear
  5057. remoteMatchInfo_print
  5058. Request serverinfo from a remote ip and port
  5059. cl_failremoteconnections
  5060. cl_loadBspFromServerInfo
  5061. cl_dataBlockFragmentPL
  5062. DataBlockFragment overflowed [%u][%u]
  5063. serverinfo
  5064. #DISCONNECT_MISSING_DATATABLE
  5065. maps/%s%s.bsp
  5066. start caching level assets %s
  5067. start caching non-common assets for level %s
  5068. end caching non-common assets for level %s
  5069. #DISCONNECT_INVALID_DATATABLE
  5070. Expecting interval_per_tick %f, got %f
  5071. ProcessClassInfo: LinkClasses failed
  5072. ProcessClassInfo: invalid class index (%d).
  5073. ProcessSendTable: RecvTable_RecvClassInfos failed.
  5074. String table container missing.
  5075. CL_ParseClassInfo_EndClasses: CreateDecoders failed.
  5076. cl_showsounds
  5077. UserMessage(read)
  5078. voice_debugfeedback
  5079. Print server to client networked sounds to the console
  5080. The arena that skill should be read from / written to (eg. fnf, experimental, etc)
  5081. skill_arena
  5082. skill_enabled
  5083. trainingstats/
  5084. %s?&qt=training-stats&uid=%llu&numRuns=%d&numChallenges=%d&bestTime=%.3f
  5085. Only do skill for dedicated servers
  5086. skill_dediOnly
  5087. Factor that is multiplied by the model's radius to get the default fade distance.
  5088. Write training gauntlet skill data
  5089. skill_writeTrainingData
  5090. model_defaultFadeDistMin
  5091. model_defaultFadeDistScale
  5092. Default minimum fade distance.
  5093. pertrianglecollision
  5094. Forces all traces on static models to use high detail traces.
  5095. r_createmodeldecals
  5096. Enables per-triangle collision with TRACEDETAILLEVEL_HIGH (i.e., bullets) on static models.
  5097. staticProp_earlyDepthPrepassDist
  5098. perTriangleCollisionForced
  5099. staticProp_earlyDepthPrepass
  5100. The maximum number of static props that will be drawn.
  5101. staticProp_earlyDepthPrepassIncludeOpaques
  5102. staticProp_earlyDepthPrepassIncludeOpaquesDist
  5103. staticProp_gather_size_weight
  5104. staticProp_budget
  5105. StaticPropManager
  5106. staticProp_no_fade_scalar
  5107. Gather static props second pass
  5108. Gather static props second pass use shadow lod
  5109. Gather static props
  5110. r_vismodellighting_lightpos
  5111. Offset the model lighting spheres by this amount.
  5112. Too many static props in map (map has %u, limit is %u)
  5113. Draw a line from the point light to the model lighting origin for this many of the closest lights that have r_vismodellighting enabled.
  5114. r_vismodellighting_offset_z
  5115. r_vismodellighting_offset_x
  5116. r_vismodellighting_offset_y
  5117. staticProp_debug_draw
  5118. old_culling
  5119. staticProp_max_scaled_dist
  5120. Orange - regular culled prop. Red - "do not fade" prop Green - out of range
  5121. Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  5122. $alphaTestReference
  5123. mem_max_heapsize
  5124. mem_min_heapsize
  5125. Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  5126. mem_max_heapsize_dedicated
  5127. Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  5128. Engine Error
  5129. -minmemory
  5130. Sys_FindFirst without close
  5131. -nomessagebox
  5132. Sys_Init()
  5133. -random_invariant
  5134. Available memory less than 128MB!!! %i
  5135. Sys_Shutdown()
  5136. Host_Shutdown()
  5137. Host_Init( s_bIsDedicated )
  5138. Sys_ShutdownMemory()
  5139. Sys_InitMemory()
  5140. ServerGameEnts002
  5141. ServerGameClients004
  5142. Sys_ShutdownAuthentication()
  5143. Sys_InitAuthentication()
  5144. gameinfo.txt
  5145. ServerGameClients003
  5146. Game mode name
  5147. "%s" "%%1"
  5148. Valve.Source
  5149. server128.dll
  5150. Dump memory stats
  5151. star_memory
  5152. %s\shell\open\command
  5153. Applications\%s\shell\open\command
  5154. Pause the singleplayer game when the window is not in focus
  5155. sp_not_focus_pause
  5156. Don't spawn any particle systems. Effectively the same as setting the cpu level below the lowest level on any effect.
  5157. particles_cull_all
  5158. Frame rate limiter with vsync is enabled.
  5159. fps_max_vsync
  5160. Frame rate limiter. -1 indicates use the desktop refresh. 0 is unlocked.
  5161. MS to sleep while window doesn't have focus
  5162. not_focus_sleep
  5163. Use refresh rate for fps_max.
  5164. fps_max_use_refresh
  5165. Only sleep if the current frame has at least this much time remaining, otherwise spin.
  5166. Sleep instead of spinning if we're meeting the desired framerate.
  5167. sleep_when_meeting_framerate
  5168. async_serialize
  5169. Force VXConsole updates every frame; smoother vprof data but at a slight (~0.2ms) perf cost.
  5170. sleep_when_meeting_framerate_headroom_ms
  5171. Force async reads to serialize for profiling
  5172. fatal_script_error_prompt
  5173. There was a problem processing game logic.
  5174. Please try again.
  5175. vx_do_not_throttle_events
  5176. error.client.%s.%s.%s.%s:1|c
  5177. There was a problem processing game logic.
  5178. Please try again.
  5179. uiscript_reset
  5180. system_alt_f4_closes_window
  5181. If set to true, alt+f4 will close the window
  5182. LCD screen effect
  5183. anim recording
  5184. settings_layout
  5185. particle effect
  5186. quit_gameconsole
  5187. user32.dll
  5188. GetAsyncKeyState
  5189. Respawn Entertainment
  5190. resource/game_x64.ico
  5191. Fatal Error: Unable to create game window!
  5192. VideoMaterial
  5193. -endgamevid
  5194. RATINGBOARD
  5195. -toconsole
  5196. media/HealthWarning.txt
  5197. media/EndGameVids.txt
  5198. media/RecapVids.txt
  5199. media/startupvids.txt
  5200. SetProcessDpiAwareness
  5201. CUtlFixedMemory overflow!
  5202. SHCore.dll
  5203. svc_Sounds
  5204. Drop sounds commands past this. -1 to disable.
  5205. miles_max_sound_commands_per_server_frame
  5206. speex_quiet_window
  5207. speex_audio_value
  5208. speex_audio_recording
  5209. voice_avggain
  5210. voice_maxgain
  5211. speex_quiet_threshold
  5212. Voice chat uses a vox-style always on
  5213. chatroom_console_ptt
  5214. voice_scale
  5215. voice_threshold_delay
  5216. voice_showincoming
  5217. voice_profile
  5218. voice_showchannels
  5219. voice_energyPerZeroThreshold
  5220. voice_minEnergyPerZeroThreshold
  5221. voice_zeroCrossingThreshold
  5222. voice_absTriggerAmount
  5223. voice_debugAddSecondTalker
  5224. voice_debugThresholds
  5225. voice_triggerRate
  5226. Toggle voice transmit and receive.
  5227. voice_enabled
  5228. voicerecord_toggle on
  5229. voicerecord_toggle off
  5230. voice_triggerCrossingRate
  5231. voice_forcemicrecord
  5232. voice_energyThreshold
  5233. -pushtotalk
  5234. StreamMicDisabled
  5235. Saves each speaker's voice data into separate .wav files
  5236. voice_writevoices
  5237. TalkIsStream
  5238. voice_mixer_volume
  5239. voice_mixer_mute
  5240. voice_mixer_boost
  5241. DirectSoundCaptureCreate
  5242. dsound.dll
  5243. miles_server_sounds_print
  5244. miles_server_sounds_debug
  5245. ISoundC002
  5246. MTX_ReadUserInfo
  5247. mtx_svEdition
  5248. We need to increase number of MTX cosmetics bits
  5249. grx_hasUnknownItems
  5250. net_MTXUserMsg
  5251. MTX_SendUserMsg_CraftItem
  5252. MTX_SendUserMsg_RefreshOffers
  5253. MTX_SendUserMsg_OpenPack
  5254. MTX_SendUserMsg_PurchaseItem
  5255. %s() overflowed on buf[%d].
  5256. MTX_ReadUserMsg
  5257. MTX_ReadUserMsg_QueryCompleted
  5258. MTX_ReadUserMsg_OpenedPack
  5259. AVIERR_MEMORY: insufficient memory
  5260. AVIERR_BADFORMAT: corrupt file or unrecognized format
  5261. unknown avi result code
  5262. AVIERR_READONLY: file is read-only
  5263. REGDB_E_CLASSNOTREG: file type not recognised
  5264. AVIERR_FILEOPEN: disk error while opening file
  5265. AVIERR_FILEREAD: disk error while reading file
  5266. AVIERR_BADFLAGS
  5267. AVIERR_INTERNAL: internal error
  5268. AVIERR_UNSUPPORTED: compression is not supported for this type of data
  5269. AVIERR_NOCOMPRESSOR: a suitable compressor could not be found
  5270. AVIERR_FILEWRITE: disk error while writing file
  5271. AVIERR_BADHANDLE
  5272. AVIERR_BADSIZE
  5273. AVIERR_BADPARAM
  5274. AVIERR_CANTCOMPRESS
  5275. AVIERR_BUFFERTOOSMALL
  5276. AVIERR_READONLY
  5277. AVIERR_COMPRESSOR
  5278. $spriteorientation
  5279. AVIERR_ERROR
  5280. AVIERR_USERABORT
  5281. sound_num_speakers
  5282. bink_materials_enabled
  5283. Allows materials with 'Emissive Uses Video' checked to play video on the material
  5284. sound_volume
  5285. $vertexcolor
  5286. $cbtexture
  5287. $crtexture
  5288. %s%u_novideo
  5289. BinkChannel
  5290. $nobasetexture
  5291. binkBlankTexture
  5292. VideoBIKMaterial%i
  5293. bink_dump_precached_movies
  5294. Dumps information about all precached Bink movies
  5295. clc_AntiCheat
  5296. CreateGameClient
  5297. EasyAntiCheat_x64.dll
  5298. clc_ClientTick
  5299. cl_flushentitypacket
  5300. cl_use_calculate_local_player
  5301. cl_doRecreateEnts
  5302. net_debugLerping
  5303. For debugging. Force the engine to flush an entity packet.
  5304. cl_entCreateDeleteDebug
  5305. Disconnect when the client gets too many snapshot messages from the server without the server getting any messages from the client.
  5306. cl_disconnectOnTooManySnapshotFrames
  5307. Drop all snapshot messages
  5308. net_lerpFields
  5309. net_recv_dumpChanges
  5310. cl_postSnapshotTransitionBlockCount
  5311. If true, print out when we create or delete an entity on the client
  5312. CL_CopyNewEntity: invalid class index (%d).
  5313. CL_CopyNewEntity: GetClassBaseline(%d) failed.
  5314. CL_CopyNewEntity->fromBuf
  5315. CL_CopyNewEntity->newBuf
  5316. net_ignoreAllSnapshots
  5317. Pretend the client snapshot array is full even when it isn't
  5318. net_pretendSnapshotArrayFull
  5319. CL_CopyNewEntity: m_nNewEntity >= MAX_EDICTS
  5320. clientFrames:%i|c
  5321. disconnect.clientFrames:%i|c
  5322. #DISCONNECT_TIMEDOUT
  5323. Disconnected
  5324. recalculateOrigin_threaded_chunksize
  5325. Update self-referencing, connection dropped.
  5326. ReadPacketEntities: Failed
  5327. CL_AdjustTime: invalid recv table for ent %d.
  5328. CL_TransitionEntityToSnapshot - inOld, !inNew (%i)
  5329. CL_TransitionEntityToSnapshot: Error creating entity %s(%i)
  5330. CL_ProcessSnapshot
  5331. ProcessSnapshot_WT
  5332. CL_TransitionInterpolatedFieldsToFutureSnapshot: invalid recv table for ent %d.
  5333. CL_TransitionEntityToSnapshot: invalid recv table for ent %d.
  5334. svc_SendTable
  5335. svc_ClassInfo
  5336. sound_printloaderrors
  5337. Force client to ignore packets (for debugging).
  5338. cl_ignorepackets
  5339. Allows the client to playback screenshot and jpeg commands in demos.
  5340. Set to 1 to print sound errors on load.
  5341. Max number of command packets sent to server per second
  5342. cl_cmdrate
  5343. cl_playback_screenshots
  5344. Use the actual delta time for motion instead some super complicated system based on the server frame rate.
  5345. cl_move_use_dt
  5346. Max bytes/sec the host can receive data
  5347. What OS(on PC and Durango) or PSN account(on PS4) reports as the user's location
  5348. What origin(on PC) or nucleus(on console) reports as the user's location
  5349. true if we should check to see if this user has a linked twitch prime account
  5350. twitch_shouldQuery
  5351. Number of packets per second of updates you are requesting from the server in mp
  5352. Perform client side prediction.
  5353. Number of redundant usercmds to send, to cover client->server packet loss
  5354. cl_cmdbackup
  5355. twitch_check_interval
  5356. Draw debug overlay of dlight array
  5357. dlight_overlay
  5358. cl_noTimeoutLocalHost
  5359. true if this user has a linked twitch prime account
  5360. twitch_prime_linked
  5361. how often we ask if this user has a linked twitch prime account if we think they don't have one
  5362. net_highPacketLatencyThreshold
  5363. jpeg screenshot quality.
  5364. jpeg_quality
  5365. net_showUserWarnings
  5366. net_highPacketLossThreshold
  5367. Your .dll [%s] differs from the server's.
  5368. prime.php?hardware=%s&uid=%s&prot=%i&lastCheck=%f&numChecks=%i
  5369. Debug command to purge unused models...
  5370. Low priority dlights are replaced by high priority ones
  5371. cl_retire_low_priority_lights
  5372. ..\bin\x64_retail\client.dll
  5373. Couldn't CRC client side dll %s.
  5374. Debug command compares two snapshots. Takes indices into the snapshot array, negative means from end
  5375. MemTrackDeltaSnapshot
  5376. cfg/client/st_data.bin
  5377. Couldn't open file '%s' to read sendtable stream.
  5378. debugModelPurge
  5379. Debug command prints current mem stats & creates a named snapshot - first param is snapshot name
  5380. MemTrackPrintStats
  5381. File '%s' size %d is too large for buffer of size %d.
  5382. -forceSendTable
  5383. -noSendTable
  5384. Client did not find a valid local '%s'.
  5385. File '%s' size %d is too small to process.
  5386. File '%s' header is invalid.
  5387. File '%s' header is invalid - file format id# is wrong.
  5388. File '%s' header is invalid - np %d != %d.
  5389. silentconnect
  5390. Connect to specified server with a reservation token.
  5391. connectwithtoken
  5392. #ORIGIN_REQUEST_TOKEN_FAILURE
  5393. Failed to load file '%s'.
  5394. ReadAndProcessLocalSendtableFile
  5395. Connect to specified server.
  5396. Silently connect to specified server, without disconnecting from our current server unless it succeeds.
  5397. playdemo %s
  5398. Custom Screenshot name
  5399. cl_screenshotname
  5400. Take a screenshot.
  5401. Connect to specified server with an explicit encryption key.
  5402. connectWithKey
  5403. CL_RegisterResources: host_state.worldmodel/GetBaseLocalClient().GetModel( 1 )==NULL
  5404. -profilemapload
  5405. Synchronize real render time to host_framerate if possible.
  5406. host_syncfps
  5407. cl_showpos
  5408. screenshot
  5409. Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  5410. devshots_screenshot
  5411. Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  5412. screenshots/%s%s
  5413. screenshots/%s_%04d%s
  5414. screenshots/%s/%s/%s%04d%s
  5415. screenshots/%s%04d%s
  5416. screenshots
  5417. screenshots/%s/%s
  5418. Stop recording movie frames.
  5419. Draw a debug box.
  5420. Start recording movie frames.
  5421. startmovie
  5422. dlight_enable
  5423. %3s %2s %8s %8s %8s %8s %6s %6s %6s %6s %6s %8s %6s %6s %6s
  5424. %c %2i 0x%08x %8.2f %8.2f %8.2f %6.2f %6.2f %6.2f %6.2f %6.2f %8.2f %6.2f %6i %6i
  5425. Dump entity list to console.
  5426. cl_showents
  5427. Dump all traffic stats
  5428. net_dumpStats
  5429. console/R1_product_1_widescreen
  5430. Dump outgoing traffic stats
  5431. net_dumpOutgoingStats
  5432. Dump incoming traffic stats
  5433. net_dumpIncomingStats
  5434. cl_fullupdate
  5435. Adds a new user info value
  5436. cl_language
  5437. cl_is_softened_locale
  5438. Forces the server to send a full update packet
  5439. modelprecache
  5440. Connect to a chatserver
  5441. chatserver
  5442. Custom user info value
  5443. Show precache info (client).
  5444. cl_precacheinfo
  5445. Create a party if we aren't in one
  5446. createpartyifnotinone
  5447. Join the active open invite in the chat room
  5448. joinopeninvite
  5449. Send an open invite to the chat room
  5450. openinvite
  5451. Create a party
  5452. createparty
  5453. Open Invite is complete (we have our search results and reservation is done)
  5454. openinvitecomplete
  5455. Send text to the current chatroom
  5456. Leave the active open invite in the chat room
  5457. leaveopeninvite
  5458. Open Invite should launch
  5459. openinvitelaunch
  5460. Tell the chatserver you are away from the room
  5461. chatroom_away
  5462. Send text to the current community (if you are an admin)
  5463. Tell the chatserver you are present in the room
  5464. chatroom_present
  5465. cl_useFutureSnapForEvents
  5466. cl_overrideEventTimes
  5467. CL_ParseEventDelta->fromBuf
  5468. ScrollBarSliderMoved
  5469. +mat_texture_list
  5470. -mat_texture_list
  5471. If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  5472. mat_texture_list_view
  5473. For debugging, show a list of used textures per frame
  5474. mat_texture_list
  5475. ListPanel.BgColor
  5476. ButtonDepressedBorder
  5477. Display the texture memory usage on the HUD.
  5478. mat_show_texture_memory_usage
  5479. TileViewPanelEx
  5480. VerticalScrollBar
  5481. DoOpenVmtSelected
  5482. CRenderTextureEditor
  5483. debug/debugempty
  5484. CVmtTextEntry
  5485. vgui::TextEntry
  5486. Copy Image
  5487. debug/debugtexture
  5488. Flash in Game
  5489. mat_reloadmaterial "
  5490. %s Kb %dx%d %s
  5491. (cubemap)
  5492. -- no materials --
  5493. %d material%s:
  5494. OneBitAlpha
  5495. %s Kb @ lower mip
  5496. %s Kb %dx%d %s
  5497. Size(%s Kb)
  5498. Dimensions(%dx%d)
  5499. Format(%s)
  5500. vgui::TileViewPanelEx
  5501. %s Kb @ higher mip
  5502. debug/debugtexturecolor
  5503. debug/debugtexturealpha
  5504. CRenderTexturesListViewPanel
  5505. CTextureListPanel
  5506. Texture list
  5507. cvars: mat_texture_limit, mat_texture_list, mat_picmip, mat_texture_list_txlod, mat_texture_list_txlod_sync
  5508. m_pCVarListLabel
  5509. %s Kb %dx%d %.*s%s %s
  5510. resolvepath
  5511. Show Memory Usage on HUD
  5512. m_pShowTextureMemoryUsageOption
  5513. View textures thumbnails
  5514. m_pTotalUsageLabel
  5515. Render Targets and Special Textures
  5516. Resolve Full Texture Path
  5517. m_pViewTextures
  5518. ViewThumbnails
  5519. Copy to Clipboard
  5520. CopyToClipboard
  5521. List Panel
  5522. Texture Name
  5523. ThumbWarnings
  5524. FilteringChk
  5525. FilteringTxt
  5526. View Panel
  5527. DefaultVerySmall
  5528. BindsFrame
  5529. frontbuffer
  5530. %s[F %s Kb] / [T %s Kb] / [S %s Kb]
  5531. Texture Memory Usage
  5532. backbuffer
  5533. colorcorrection
  5534. depthbuffer
  5535. %s: frame %s Kb / total %s Kb ( picmip1 = %s Kb, picmip2 = %s Kb ) / shown %s Kb
  5536. net_forceDeltaBufferToOverflow
  5537. net_disconnectIfDeltaBufferIsFull
  5538. #CLIENT_DELTA_BUFFER_OVERFLOW
  5539. entity_useNetworkFieldBuffer
  5540. SIGNONSTATE_NONE
  5541. SIGNONSTATE_CHALLENGE
  5542. SIGNONSTATE_CONNECTED
  5543. SIGNONSTATE_NEW
  5544. SIGNONSTATE_FULL
  5545. SIGNONSTATE_CHANGELEVEL
  5546. Invalid sign on state: %d
  5547. SIGNONSTATE_PRESPAWN
  5548. SIGNONSTATE_GETTINGDATA
  5549. SIGNONSTATE_SPAWN
  5550. SIGNONSTATE_FIRSTSNAP
  5551. net_StringCmd
  5552. svc_ServerTick
  5553. clc_LoadingProgress
  5554. clc_PersistenceRequestSave
  5555. net_SignonState
  5556. clc_ClientInfo
  5557. svc_DatatableChecksum
  5558. svc_AntiCheat
  5559. svc_ServerInfo
  5560. svc_PersistenceDefFile
  5561. clc_SetPlaylistVarOverride
  5562. svc_DLCNotifyOwnership
  5563. svc_MatchmakingStatus
  5564. svc_MTXUserInfo
  5565. svc_UseCachedPersistenceDefFile
  5566. svc_PersistenceBaseline
  5567. svc_PersistenceUpdateVar
  5568. svc_PersistenceNotifySaved
  5569. svc_VoiceData
  5570. svc_DurangoVoiceData
  5571. svc_FixAngle
  5572. svc_PlaylistPlayerCounts
  5573. svc_SetPause
  5574. svc_Playlists
  5575. svc_TempEntities
  5576. svc_CrosshairAngle
  5577. svc_GrantClientSidePickup
  5578. svc_UserMessage
  5579. svc_Snapshot
  5580. persistent_warningRate
  5581. cl_replayDelayTolerance
  5582. Show console spam when we get large snapshots from the server
  5583. net_showLargeSnapshot
  5584. cl_forceAdjustTime
  5585. mp_countRRNobodyAsLobby
  5586. net_connectPacketWarningThreshhold
  5587. Delay in seconds before the client will resend the 'connect' attempt
  5588. The size of a snapshot that qualifies as a large snapshot
  5589. net_largeSnapshotThreshold
  5590. cl_keepPersistentDataOnDisconnect
  5591. cl_resend_timeout
  5592. Current user name
  5593. Platform user id (origin user id on PC, xuid on xboxone)
  5594. Total time allowed for the client to resend the 'connect' attempt when matchmaking
  5595. cl_matchmaking_timeout
  5596. Total time allowed for the client to resend the 'connect' attempt
  5597. net_worldHitchSlopTime
  5598. net_printOutOfSnapshots
  5599. demo_autoRecord
  5600. platform_user_id
  5601. Platform user id for PIN
  5602. Interpolate entities on the client.
  5603. cl_interpolate
  5604. net_recreateScriptInstanceOnReplayTransition
  5605. cl_useLobbyTypeForChatroom
  5606. net_threadedProcessPacket
  5607. net_threadedEntityDeltas
  5608. demo_autoRecordName
  5609. net_noPostDataForDeletedEnts
  5610. net_predictedEntsUseFirstAvailableSnapshot
  5611. net_deltaFieldEntityBlockSize
  5612. net_predictionDebug
  5613. #DISCONNECT_INVALID_ADDRESS
  5614. CL_ParseClassInfo_EndClasses: class %d not initialized.
  5615. CL_ParseClassInfo_EndClasses: server and client classes for '%s' use different datatables (server: %s, client: %s)
  5616. Reloads all the localization data files
  5617. reload_localization
  5618. GetDynamicBaseline: FindStringIndex(%s-%s) failed.
  5619. DumpClientDataBlockReceiver
  5620. Disconnect by user.
  5621. Client missing DT class %s
  5622. instancebaseline
  5623. GetDynamicBaseline: NULL baseline table
  5624. Received future spawn count %i in signinstate msg %s when we thought we were on server count %i
  5625. signon state: %s
  5626. send sign on confirmation: %s (early)
  5627. Failed to find a playlist called '%s', which the server is using. Disconnecting
  5628. Received invalid signon state %i
  5629. Unable to verify map %s
  5630. Send client's entitlements to the server
  5631. entitlements_send
  5632. Disconnect: %s.
  5633. String table container missing on spawn.
  5634. Client script compile error.
  5635. send sign on confirmation: %s
  5636. server_query_info
  5637. cl_adjustTimeEntsPerJob
  5638. Server shutting down
  5639. -quitonservershutdown
  5640. lightstyles
  5641. CL_ParsePacketEntities: buffer read overflow
  5642. f8P[56qx,70:
  5643. CL_ParseDeltaHeader: u.m_nHeaderBase == MAX_EDICTS
  5644. CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
  5645. discord_largeImage
  5646. default_small
  5647. discord_smallImage
  5648. 475006012840083466
  5649. discord_updatePresence
  5650. -nodiscord
  5651. mat_hdrcolcorrection_editor
  5652. How many entries are used in the spatial acceleration structure for dynamic entities on the client.
  5653. How many entries are used in the spatial acceleration structure for dynamic entities on the server.
  5654. coll_spatial_entry_limit_client
  5655. coll_spatial_entry_limit_server
  5656. Fraction of safe area to use
  5657. UI image atlas
  5658. %s__hidden
  5659. rui_safeAreaFrac
  5660. UI font atlas
  5661. s_blankTextureAsset
  5662. screenBlurAsset
  5663. Font %s doesn't have the code point U+%04X which is required to display a missing glyph.
  5664. material/code_private/ui_world.rpak
  5665. material/code_private/ui.rpak
  5666. cameraTextureAsset
  5667. Couldn't load UI material "%s".
  5668. parentColor
  5669. rui_padDist
  5670. clc_PersistenceClientToken
  5671. clc_FileCRCCheck
  5672. clc_SetClientEntitlements
  5673. clc_DurangoVoiceData
  5674. Route voice between splitscreen players on same system.
  5675. sv_minrate
  5676. If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  5677. ss_voice_hearpartner
  5678. Max bandwidth rate allowed on server, 0 == unlimited
  5679. Min bandwidth rate allowed on server, 0 == unlimited
  5680. sv_maxrate
  5681. Minimum updates per second that the server will allow
  5682. sv_maxupdaterate
  5683. sv_showLargeSnapshotSize
  5684. sv_minupdaterate
  5685. Allow transmission of sendtable data to clients.
  5686. sv_stressbots
  5687. Maximum updates per second that the server will allow
  5688. sv_allowSendTableTransmitToClients
  5689. net_optimize_persistent_data
  5690. net_optimize_playlists
  5691. Amount of time to wait before responding to a connecting client (or malicious hacker)
  5692. sv_compressPlaylists
  5693. sv_showUserCmds
  5694. sv_showClientTickCmds
  5695. sv_earlyPersistenceRead
  5696. Should the server try to read persistence earlier in the connection process
  5697. sv_sendEarlyServerInfo
  5698. sv_showSnapshots
  5699. net_lowBandwidthConnect
  5700. sv_playerNameAppendCheater
  5701. Amount of time to wait between resends of data to a connecting client
  5702. sv_unnecessaryConnectDelay
  5703. sv_rejectClientConnects
  5704. sv_connectingClientDelay
  5705. sv_sendReplayNetMessagesOnNoDeltaSnaps
  5706. bot_lagOut
  5707. If we're sending a snapshot this size or larger, send it via the datablock sender. If a player has 4% packet loss, 10k of data would have a 40% chance of making it across with no resends
  5708. sv_skipSendingUnnecessaryPersistence
  5709. sv_scarySnapDeltaPrints
  5710. net_connectingDataRate
  5711. Cause bots to lag out
  5712. net_sendProfileTotals
  5713. net_datablock_resendRateForSlowSpeed
  5714. net_datablock_networkLossForSlowSpeed
  5715. put community name in the clan tag
  5716. sv_resendSignonData
  5717. sv_unreliableSnapMaxSize
  5718. net_datablock_fastRate
  5719. net_datablock_slowRate
  5720. RevolverJellyfish
  5721. inactivate
  5722. The Unbearable Lightness Of Steve
  5723. SolidChina
  5724. community_clantags
  5725. Disconnect by server.
  5726. Wheat Toast
  5727. Rodimus Prime17
  5728. Jumping Spider 20XX
  5729. Al3xander WheighsATon
  5730. Sith Lord Mazzy Star
  5731. CandyCrush200000XX
  5732. HouseOfThe Rising S1n
  5733. THIS HOUSE XxX
  5734. Ezra Bridger
  5735. Mister Bones
  5736. Dreamcatcher97
  5737. Pancake333
  5738. Thursday Duck
  5739. Clown Wars
  5740. Run Tell Everyone
  5741. Shadowzzzzzz2
  5742. High Dragon
  5743. ILoveSquirrels
  5744. Sam The Eeeeagle
  5745. GameCube007
  5746. Summer S0ldier
  5747. Hottest Pock3t
  5748. Yoshi Was a Gangster
  5749. Second Star 360
  5750. Omni Smurf
  5751. MC SobsALot
  5752. Crunchless Taco
  5753. Ballistic Bullfr0g
  5754. Capn Hammerpants
  5755. IAMWEARINGSOCKSTODAY
  5756. GumboMascara75
  5757. Inquisitive Spaniard
  5758. ThreeBarsMcGee
  5759. CloudStrife420LOLZ
  5760. Broadway Genie
  5761. MMAMMAMMAMMAMMA
  5762. BigFanOfOxygen
  5763. Final Monkey
  5764. Analogue Dreams
  5765. ROMANTIC BROCOOLI
  5766. Shoot Master Flex
  5767. Red Light at Morning
  5768. Dark H0rse xx
  5769. Lord Gaming God1
  5770. ToysForTots
  5771. Desert Beagle
  5772. W I T T Y W 3 3 D J O K E
  5773. XxPrincessOfPowerxX
  5774. Cervantes McEdgelord
  5775. Penguin Assassin
  5776. SixtyPercentOfTheTime
  5777. Tango Tango
  5778. Scooby Snack MK2
  5779. Featured Bug
  5780. Trash Hulk
  5781. THE FINAL PAM
  5782. Tongan style
  5783. Metal Husband
  5784. Soylent Blue
  5785. Donut Crimes
  5786. G A R F I E L D
  5787. fake_player_names
  5788. Party Cannon
  5789. Aloha Me Bro
  5790. Princess Adam
  5791. TheJazz You DontPlay
  5792. Uncle Bourbon
  5793. Sendtable signon buffer overflowed %i bytes!!!
  5794. GetServerData
  5795. Signon buffer overflowed %i bytes!!!
  5796. This server requires clients to have a valid matching local sendtable file
  5797. #KICKED_BY_FAIRFIGHT
  5798. isACheater
  5799. SendtableCRC is zero.
  5800. ProcessUsercmds: Incorrect reading frame (check sending and receiving code for mismatches)!
  5801. ProcessUsercmds: Overflowed reading usercmd data (check sending and receiving code for mismatches)!
  5802. sv_rejectClientConnects is true
  5803. GetSignonData data block overflowed %i bytes!!!
  5804. SendServerInfo
  5805. sv_tempents_send_from_last_sent
  5806. Causes snapshot send code to walk back to last m_lastSnapshotTick, instead of always sending just current snapshot.
  5807. sv_tempents_send_from_delta
  5808. Causes snapshot send code to walk back to delta, instead of always sending just current snapshot.
  5809. sv_maxclientframes
  5810. demorestart
  5811. Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
  5812. %s can't find baseline snapshot at tick %d
  5813. CClient::SendSnapshot
  5814. Couldn't send snapshot.
  5815. Reliable snapshot overflow.
  5816. Disconnect client when the server has sent 128 snapshot messages to client without the server getting any message from the client.
  5817. sv_extra_client_connect_time
  5818. sv_disconnectOnTooManySnapshotFrames
  5819. Enable/disable net data block optimization for load times. When disabled large chunks are sent down via existing netchan reliability system instead of net data blocks.
  5820. rpt_client_enable
  5821. rpt_server_enable
  5822. Server data block overflow
  5823. net_data_block_enabled
  5824. Connection lost
  5825. Connection closing
  5826. ss_connect
  5827. rpt_download_log
  5828. Adjust player timing to try to match what the client saw rather than what the server saw.
  5829. ss_disconnect
  5830. rpt_connect
  5831. rpt_screenshot
  5832. rpt_password
  5833. host_flush_threshold
  5834. sv_voiceDebug
  5835. Show who is getting each voice packet from the server
  5836. killReplay_lagCompensate
  5837. Memory threshold below which the host should flush caches between server instances
  5838. Allow cheats on server
  5839. sv_runSpatialOptimizeInJob
  5840. Show user data.
  5841. sv_voiceenable
  5842. sv_voiceEcho
  5843. Server will return a voice chat message back to the sending client.
  5844. voice_noxplat
  5845. Only send voice data to players on the same platform as the talker
  5846. maxplayers
  5847. Change the maximum number of players allowed on this server.
  5848. CServer::AssignClassIds: too many server classes (%i, MAX = %i).
  5849. SV_BuildSendTablesArray: too many SendTables!
  5850. Show user info for players on server.
  5851. sv_showents
  5852. Prints the server entity list
  5853. SV_CreateBaseline: WriteClassInfos overflow.
  5854. SV_CreateBaseline: WriteSendTables overflow.
  5855. Couldn't write file '%s' - unable to init server sendtable stream.
  5856. sv_writeSendTableStreamFile
  5857. GetTickInterval returned bogus tick interval (%f)[%f to %f is valid range]
  5858. serverGameDLL->DLLInit() failed.
  5859. sv_shutdown
  5860. Sets the server to shutdown when all games have completed
  5861. sv_updaterate_mp
  5862. Maximum update rate at which server sends packets to clients in MP (updates per-second).
  5863. sv_updaterate_sp
  5864. Maximum update rate at which server sends packets to clients in SP (updates per-second).
  5865. cfg/client/
  5866. Couldn't write file '%s' - sendtable data is empty.
  5867. SV_CreateBaseline->writeBuf
  5868. How long ago the 60th server frame can have been before it starts yelling. 1.0 means the server is running in realtime. Higher means small hitches are ok.
  5869. sv_struggleCheck
  5870. sv_struggleSpam
  5871. sv_snapshot_uniform_interval
  5872. A snapshot is created at uniform intervals, rather than according to final_tick
  5873. How long ago the 60th server frame can have been. 1.0 means the server is running in realtime. Higher means small hitches are ok.
  5874. Make sure entities correctly report whether or not their network data has changed.
  5875. sv_useThreadsForSnapshots
  5876. baselines_print
  5877. sv_debugmanualmode
  5878. sv_separate_freq_change_prop_send
  5879. sv_struggleSpamInterval
  5880. sv_printHighWaterMark
  5881. sv_debug_prop_send
  5882. sv_rejectConnections
  5883. sv_single_core_dedi
  5884. sv_useReputation
  5885. sv_balanceTeams
  5886. SV_EnsureInstanceBaseline: edict %d missing ent
  5887. sv_pausable
  5888. Whether the server is allowed to pause
  5889. sv_asyncSendSnapshot
  5890. Collect CPU usage stats
  5891. sv_instancebaselines
  5892. Enable instanced baselines. Saves network overhead.
  5893. sv_hibernate_ms_vgui
  5894. # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  5895. sv_hibernate_postgame_delay
  5896. # of seconds to wait after final client leaves before hibernating.
  5897. sv_hibernate_when_empty
  5898. Puts the server into extremely low CPU usage mode when no clients connected
  5899. sv_hibernate_ms
  5900. # of milliseconds to sleep per frame while hibernating
  5901. #Valve_Reject_Background_Map
  5902. #CONNECTION_FAILED_RESERVATION_TIMEOUT
  5903. #Valve_Reject_Hidden_Game
  5904. #Valve_Reject_Single_Player
  5905. Bad challenge.
  5906. sv_requireOriginToken
  5907. #DISCONNECT_CONNECTVIAMATCHMAKING
  5908. Player's account is already on the server
  5909. #KICKED_FOR_INCOMPATIBLE_REP
  5910. Client has network protocol %i, server has network protocol %i
  5911. #Valve_Reject_Server_Full
  5912. Incoming server filter of "%s" doesn't match our server filter of "%s"
  5913. Connection rejected: %s
  5914. Failed to create net channel.
  5915. originToken.connectReject.invalidNucleusCvars:1|c
  5916. Read/write desync in C2S_CONNECT message
  5917. Truncated packet in C2S_CONNECT message
  5918. Origin token: invalid_nucleus_cvars
  5919. Invalid platform.
  5920. Server is not running
  5921. C2S_CONNECT desync
  5922. Null client user ID.
  5923. Bot marked as 'leaving'.
  5924. bye bye bot
  5925. %s overflowed reliable channel
  5926. Invalid challenge packet
  5927. m_FullSendTables
  5928. cl_autorezoom
  5929. sv_parallel_sendsnapshot
  5930. This server is using a newer protocol ( %i ) than your client ( %i ).
  5931. This server is using an older protocol ( %i ) than your client ( %i ).
  5932. GetPlayerLimits: min maxplayers %i > max %i
  5933. GetPlayerLimits: default maxplayers must be >= 1 (%i)
  5934. -maxplayers
  5935. GetPlayerLimits: max players limited to %i
  5936. #DISCONNECT_SERVERSHUTTINGDOWN
  5937. 1.27216005
  5938. GetPlayerLimits: min maxplayers must be >= 1 (%i)
  5939. SV_BroadcastMessage: Init message would overflow signon buffer!
  5940. exec spmp.cfg
  5941. members/numSlots
  5942. -allowstalezip
  5943. -servertime
  5944. Punting bot, server is hibernating
  5945. map/mapname
  5946. ::ExecGameTypeCfg
  5947. sv_precacheinfo
  5948. Show precache info.
  5949. Maximum number of snapshots for singleplayer levels
  5950. mdl/error.rmdl
  5951. Map coordinate extents are too large!!
  5952. Check for errors!
  5953. mdl/dev/empty_model.rmdl
  5954. sv_max_snapshots_lobby
  5955. Maximum number of snapshots for the lobby
  5956. Maximum number of props per-snapshot (singleplayer)
  5957. Maximum number of snapshots for multiplayer levels
  5958. sv_max_snapshots_singleplayer
  5959. sv_max_snapshots_multiplayer
  5960. Maximum number of props per-snapshot (huge multiplayer)
  5961. Maximum amount of props per-snapshot (lobby)
  5962. sv_max_props_huge_multiplayer
  5963. Maximum number of props per-snapshot (normal multiplayer)
  5964. sv_max_props_singleplayer
  5965. sv_max_props_multiplayer
  5966. Maximum amount of prop data per-snapshot in dwords (singleplayer)
  5967. Maximum amount of prop data per-snapshot in dwords (normal multiplayer)
  5968. sv_max_prop_data_dwords_singleplayer
  5969. sv_max_props_lobby
  5970. sv_max_props_huge_lobby
  5971. Maximum amount of prop data per-snapshot in dwords (lobby)
  5972. sv_max_prop_data_dwords_huge_multiplayer
  5973. sv_max_prop_data_dwords_lobby
  5974. sv_max_prop_data_dwords_multiplayer
  5975. Maximum amount of prop data per-snapshot in dwords (huge multiplayer)
  5976. save_enable
  5977. sv_max_prop_data_dwords_huge_lobby
  5978. Maximum amount of prop data per-snapshot in dwords (huge lobby)
  5979. mp_huge_threshhold
  5980. How many players we need before considering the server to be a 'huge' server
  5981. ServerCommand with NULL string
  5982. soundfade %.1f %.1f %.1f %.1f
  5983. UserMessageBegin: New message started before matching call to EndMessage.
  5984. LightStyle with NULL value!
  5985. s_MsgData.userMsg.m_DataOut
  5986. sv_warnAboutCmdNumJumps
  5987. CVEngineServer::PrecacheModel: '%s' overflow, too many models
  5988. Bad string: %s
  5989. MessageCancel called with no active message
  5990. MESSAGE_END called with no active message
  5991. InsertServerCommand with NULL string
  5992. tracehull_height_error_check
  5993. Error checking for hull traces requiring extents with larger heights than widths. 0 = none, 1 = warnings, 2 = assert and script errors
  5994. Time between info block requests
  5995. Enable communities
  5996. infoblock_requestInterval
  5997. community_abortUserInfoTime
  5998. community_staleCommunitySettingsTime
  5999. community_staleUserInfoTime
  6000. inbox_enabled
  6001. communities_enabled
  6002. Our current community
  6003. communities_doRealNameLookupsForCommunityCreators
  6004. community_send_server_voice
  6005. Communities will route voice data to the chat server!
  6006. debug_force_textRestriction
  6007. debug_force_ugcRestriction
  6008. Communities should run it's frame update.
  6009. community_abortCommunitySettingsTime
  6010. chatroom_onlyWhenActive
  6011. community_frame_run
  6012. #COMMUNITY_NO_RESULTS
  6013. Thu, 01 Jan 1970 00:00:00 GMT
  6014. debug_force_EAAccess
  6015. debug_force_voiceRestriction
  6016. mycommunities
  6017. browsecommunities
  6018. community_replaceInboxTokens
  6019. notification_displayTime
  6020. plat_retryNameLookups
  6021. community_resolveNames
  6022. How long notifications should wait before auto-hiding
  6023. %s&qt=inbox-execute&hardware=%s&uid=%s&language=%s&cprot=%i&ver=%i&timezoneOffset=%i&ugc=%i&rep=%i&type=%s&msgid=%i&start=%i&max=%i
  6024. messages.php?qt=messages-delete&hardware=%s&uid=%s&language=%s&type=%s&del=%i&start=%i&max=%i&timezoneOffset=%i
  6025. Read your messages
  6026. messages.php?qt=messages-read&start=%i&max=%i&hardware=%s&uid=%s&language=%s&timezoneOffset=%i
  6027. community_doRealNameLookupsForInbox
  6028. communityName
  6029. senderName
  6030. actionLabel
  6031. senderHardware
  6032. lastRead%sNum
  6033. communityId
  6034. latest%sNum
  6035. reportable
  6036. How often party clients should send a keepalive packet
  6037. openInvite_spam
  6038. communities_hostname
  6039. party_keepAliveTime
  6040. Whether communities should spam to the console log
  6041. Whether open invites should spam to the console log
  6042. community_spam
  6043. openInvites_filterByRegion
  6044. openInvites_filterByLanguage
  6045. communities.php?qt=communities-getsettings&hardware=%s&uid=%s&language=%s&getsettings=1&id=%i&cprot=%i&timezoneOffset=%i
  6046. publication_hostname
  6047. subscription_hostname
  6048. community_browse_excludeMine
  6049. party_hostname
  6050. visibility
  6051. happyHourStart
  6052. ownerCount
  6053. memberCount
  6054. adminCount
  6055. creatorName
  6056. creatorHardware
  6057. creatorUID
  6058. chatAllowed
  6059. invitesAllowed
  6060. communities.php?qt=communities-savesettings&hardware=%s&uid=%s&language=%s&id=%i&submit=1&timezoneOffset=%i&dst=0&ugc=%i&textAllowed=%i&rep=%i
  6061. user.php?qt=user-mute&muteChange=1&hardware=%s&uid=%s&language=%s&timezoneOffset=%i&ugc=%i&rep=%i
  6062. user.php?qt=user-getinfo&getinfo=1&hardware=%s&uid=%llu&language=%s&timezoneOffset=%i&ugc=%i&rep=%i
  6063. communities
  6064. messages.php?qt=messages-sendadmin&send=1&hardware=%s&uid=%s&language=%s&expires=%i&timezoneOffset=%i&textAllowed=%i
  6065. nextHappyHour
  6066. chat.php?qt=chat-send&type=chat&post=1&hardware=%s&uid=%s&language=%s&timezoneOffset=%i&textRestricted=%i
  6067. Get a random pending join request to answer
  6068. communities.php?qt=communities-reviewmembership&pendingRequest=1&hardware=%s&uid=%s&ver=%i&language=%s&timezoneOffset=%i&id=%i
  6069. nextHappyHourEnd
  6070. openInviteRoom
  6071. #ADVOCATE_NETWORK_MOTD
  6072. community_getPendingJoinRequest
  6073. #COMMUNITY_RESPAWN
  6074. #ADVOCATE_NETWORK_NAME
  6075. player%iuid
  6076. player%ipid
  6077. parse_failed_1
  6078. client:Community_ParsePartyData
  6079. player%iname
  6080. player%imu
  6081. client:Community_ParsePartyData:change
  6082. searchStatus
  6083. serverAddr
  6084. searchParam%i
  6085. im_not_in_this_party_room
  6086. chatserverPort
  6087. party_is_dead: slotsUsed=0
  6088. parse_failed_2
  6089. player%iready
  6090. player%iver
  6091. instanceType
  6092. openInviteType
  6093. reservation
  6094. im_not_listed_in_party
  6095. remove_member
  6096. parse_failed_3
  6097. player%iloadidx
  6098. add_member
  6099. membership
  6100. community.checkRejected:1|c
  6101. community_list
  6102. list my communities
  6103. communities.php?qt=communities-join&join=1&id=%i&hardware=%s&uid=%s&language=%s&cprot=%i&ver=%i&timezoneOffset=%i&ugc=%i&rep=%i
  6104. Browse available communities
  6105. communities.php?qt=communities-browse&browseall=1&start=%i&max=%i&hardware=%s&uid=%s&cprot=%i&ver=%i&timezoneOffset=%i&notmine=%i&minMembers=%i&ugc=%i&rep=%i
  6106. communities.php?qt=communities-listmine&listmine=1&hardware=%s&uid=%s&language=%s&ver=%i&cprot=%i&timezoneOffset=%i
  6107. community_browse
  6108. targetHardware
  6109. community_leave
  6110. communities.php?qt=communities-report&report=1&severity=%i&id=%i&hardware=%s&uid=%s&language=%s&cprot=%i&ver=%i&timezoneOffset=%i
  6111. user.php?qt=user-invite&invite=1&hardware=%s&uid=%s&communityId=%i&language=%s&ver=%i&timezoneOffset=%i
  6112. community_join
  6113. Join a community
  6114. Leave a community
  6115. communities.php?qt=communities-leave&leave=1&id=%i&hardware=%s&uid=%s&language=%s&cprot=%i&ver=%i&timezoneOffset=%i
  6116. communities.php?qt=communities-mainmenupromos&mainMenuPromos=1&hardware=%s&uid=%s&language=%s&ver=%i&timezoneOffset=%i&isTrial=%i
  6117. inboxmessage_report
  6118. user.php?qt=user-trackinfo&trackInfo=1&hardware=%s&uid=%s&language=%s&ver=%i&timezoneOffset=%i
  6119. community_report
  6120. Report a community
  6121. Report an inbox message as abusive
  6122. messages.php?qt=messages-report&report=1&severity=%i&id=%i&hardware=%s&uid=%s&language=%s&cprot=%i&ver=%i&timezoneOffset=%i
  6123. session_end
  6124. Worldcraft_ShellMessageWnd
  6125. nodelink_delete %d %d
  6126. application/json
  6127. --------------0xKhTmLbOuNdArY
  6128. Content-Disposition: form-data; name="%s"
  6129. ------------0xKhTmLbOuNdArY
  6130. Incredibly unlikely thing just happened! Not saving stats.
  6131. Content-Disposition: form-data; name="%s"
  6132. Content-Length: %u
  6133. --------------0xKhTmLbOuNdArY--
  6134. "description"
  6135. http_maxAllocateAttempts
  6136. LABj38NWSTxHUhdYaP62ZU6HtutCas3L
  6137. http_debug_forceFailStatus
  6138. http_failuresAsErrors
  6139. http_debug_forceFailRate
  6140. http_showQueries
  6141. http_debug
  6142. http_sandbox
  6143. plat_environment
  6144. user_tracking_enabled
  6145. announcementVersion
  6146. announcementImage
  6147. http_StryderKey
  6148. announcement
  6149. redeemedItems
  6150. currentFaction
  6151. mainMenuPromos
  6152. concommands
  6153. communitySettings
  6154. currentCommunity
  6155. communityJoin
  6156. communityLeave
  6157. happyHourTimeLeft
  6158. chatserverauth
  6159. inboxstats
  6160. pendingRequest
  6161. pendingRequestResult
  6162. CommunitySaveFailed
  6163. pendingRequestCount
  6164. communityMembership
  6165. SavedCommunity
  6166. partyCreated
  6167. nameLookup
  6168. speechToTextToken
  6169. openInvite
  6170. %sX-Respawn-Handle: %lu
  6171. X-Respawn-Key: %s
  6172. http.failedRequestAlloc:1|c
  6173. .stryder.respawn.com
  6174. CommonHTTPParser
  6175. additionalFriends
  6176. onlineFriends
  6177. curl_preloadDlls
  6178. curl_allowHTTPS
  6179. %s://%s/%s
  6180. CURL: not enough memory (realloc returned NULL) - tried to allocate %i bytes
  6181. http_recv_fail_realloc
  6182. Last-Modified:
  6183. %s\%s\xbl\certs\xbl-%s.pem
  6184. Respawn HTTPS/1.0
  6185. Failed to figure out what the current working dir is?
  6186. Content-Type:application/x-www-form-urlencoded
  6187. Content-Type:multipart/form-data; boundary=------------0xKhTmLbOuNdArY
  6188. Failed to use the ssl private key file '%s'
  6189. curl_spamAllQueryStates
  6190. Failed to use the ca info file '%s'
  6191. Failed to use the ssl cert file '%s'
  6192. origin_tokenFailureMaxBackoffSeconds
  6193. origin_disconnectWhenOffline
  6194. origin_autoRefreshToken
  6195. origin_authCodeFailureMaxBackoffSeconds
  6196. Allow_auto_Party
  6197. origin_ignoreInvitesOnLoadScreen
  6198. Enable Origin HTTP debug logging (all HTTP queries and responses, token data etc.)
  6199. origin_debug
  6200. OriginGetProfile
  6201. origin_igo_muting_sound
  6202. STEAM_ACCOUNT_PREFIX
  6203. origin_friendlist_dump
  6204. stryder_forceOriginUsersInvisible
  6205. Titanfall3PC
  6206. OriginGetSetting
  6207. Failed to get Origin environment setting (make sure you are logged in before starting the game): %s [%x]
  6208. Failed to initialize Origin (make sure you are logged in before starting the game): %s [%x]
  6209. ONLINE_ACCESS
  6210. TITANFALL3-PC-SERVER
  6211. [Origin] Failed to initialize OriginGetVoipStatus
  6212. OriginRequestAuthCode
  6213. production
  6214. OriginRegisterEventCallback
  6215. nucleus-oauth.php?qt=origin-refreshtoken&type=refresh_token&token=%s&proto=0&json=1&&env=%s&userId=%llx
  6216. #ORIGIN_REFRESH_TOKEN_FAILURE
  6217. entitlements
  6218. nucleus-oauth.php?qt=origin-requesttoken&type=server_token&code=%s&forceTrial=%d&proto=0&json=1&&env=%s&userId=%llx
  6219. hasOnlineAccess
  6220. 18802df3-429b-4c1e-9826-2514df4fb188
  6221. OriginGrantAchievement
  6222. OriginSetPresence
  6223. OriginSetPresenceVisibility
  6224. Minimum time between origin updates in seconds.
  6225. origin_presense_updateRate
  6226. #ORIGIN_OFFLINE
  6227. OriginUpdate
  6228. #ORIGIN_LOGGED_OUT
  6229. Logged out of Origin
  6230. OriginCheckOnline
  6231. do_InvitePeople_test
  6232. do_joinPeople_test
  6233. do_origin_test_presence
  6234. 1000256180110
  6235. origin_igo_mutes_sound_enabled
  6236. Origin.CTY.50.0000081
  6237. OriginShutdown
  6238. Enables feature for optionally muting game sound when Origin overlays are launched.
  6239. do_Invite_friend_test
  6240. openinvite_duration_default
  6241. community_queryServerWhenOrphaned
  6242. party_leaderAlwaysDetectsChanges
  6243. our privacy setting for parties
  6244. party_privacy
  6245. chatroom_debug
  6246. party_minSize
  6247. party_doRealNameLookups
  6248. party_doRealNameLookupsForOwner
  6249. party_lookupRealNamesForOpenInvites
  6250. party_lookupRealNamesForOpenInvitesForOwner
  6251. parties_alwaysReadSubs
  6252. party_autoCreatePartyAlways
  6253. Whether a player should quit the match they're in when they join a party
  6254. party_leaveMatchOnJoin
  6255. Whether everyone in the party has to ready up before finding a match
  6256. party_requireConsensusForSearch
  6257. our ready-up status
  6258. party_readyToSearch
  6259. sub/%s?qt=sub&
  6260. party/%s?qt=party&
  6261. user.php?qt=privacy-update&setPrivacy=1&hardware=%s&uid=%s&pid=%s
  6262. party.php?qt=ready-update&type=ready&ready=%i&loadidx=%i&hardware=%s&uid=%s&pid=%s
  6263. migrate_attempt_interval
  6264. server_query_interval
  6265. party_autoCreatePartyDelay
  6266. party.php?qt=party-update&type=updateParty&hardware=%s&uid=%s&pid=%s&searching=%i&change=%i&loadidx=%i
  6267. client:Party_UpdatePartyOnServer
  6268. If-Modified-Since: %s
  6269. If-None-Match: %s
  6270. voiceChannel
  6271. t_lastModifiedTime
  6272. client:Communities_ReadChatroomSubs:party
  6273. t_serverSearching
  6274. t_localStatusString
  6275. client:Party_UpdatePartySearchStatus
  6276. t_localSearching
  6277. leader_updated_playlist
  6278. t_playlist
  6279. t_changeNum
  6280. client:Party_UpdatePartyPlaylist
  6281. party.php?qt=party-sendkeepalive&type=partyKeepAlive&hardware=%s&uid=%s&pid=%s
  6282. inviteType
  6283. update the party with new server info
  6284. party_serverChange
  6285. quit the current party
  6286. party_leave
  6287. t_serverStatusString
  6288. client:Party_UpdatePartyServerInfo
  6289. #PARTY_JOIN_FAILED
  6290. request_member
  6291. party.php?qt=party-join&type=joinParty&hardware=%s&uid=%s&pid=%s&ready=%i&dontAuth=%i
  6292. party.php?qt=party-create&type=createParty&numSlots=%i&hardware=%s&uid=%s&pid=%s&change=%i&cprot=%i&privacy=%s
  6293. joinOnHardware
  6294. inviteRoom
  6295. client:Community_PartyCreated
  6296. t_roomName
  6297. t_currentPartySubName
  6298. client:Community_SetPartySub
  6299. party.php?qt=join-on-user&type=joinOnUser&hardware=%s&uid=%s&pid=%s&bringParty=%i&ready=%i&joinOnHardware=%s&joinOn=%llu&invite=%i
  6300. party.php?qt=party-leave&type=leaveParty&hardware=%s&uid=%s&pid=%s&joiningAnother=%i
  6301. t_serverAddr
  6302. migrateme "%s" %i %i "%s" %i 0
  6303. client:PartyClient_CheckState:migrate
  6304. t_lastClientState
  6305. t_newClientState
  6306. t_lastKeepAliveTime
  6307. client:PartyClient_CheckState:state_changed
  6308. t_lastStatusString
  6309. t_newStatusString
  6310. unhandled_party_state
  6311. client:Party_Frame:status_string_changed
  6312. t_instanceType
  6313. client:PartyClient_CheckState:unhandled
  6314. t_reservationToken
  6315. t_serverKey
  6316. RICHPRESENCE_PLAYING_MULTIPLAYER
  6317. _CAMPAIGN_NAME
  6318. RICHPRESENCE_PLAYING_CAMPAIGN
  6319. RICHPRESENCE_PARTY_LOBBY
  6320. RICHPRESENCE_MATCH_LOBBY
  6321. RICHPRESENCE_INGAME
  6322. RICHPRESENCE_MAINMENU
  6323. Software\Valve\%s
  6324. %s\Settings
  6325. speechtotext_quiettime
  6326. speechtotext_stats_sendrequests
  6327. speechtotext_stats_errorspermin
  6328. speechtotext_stats_sendsuccess
  6329. speechtotext_stats_senderrors
  6330. speech-to-text/api/v1/recognize?profanity_filter=true&smart_formatting=true
  6331. speechtotext_path
  6332. gateway-wdc.watsonplatform.net
  6333. speechtotext_hostname
  6334. speechToTextParser
  6335. speechtotext_forcedisabled
  6336. speechtotext_audioenabled
  6337. speechtotext_msg_droptimeout
  6338. speechtotext_enabled
  6339. speechtotext_stats_interval
  6340. Authorization: Bearer %s
  6341. Content-Type: audio/l16;rate=%u;endianness=little-endian;channels=1;
  6342. chat.php?qt=chat-sttToken&type=sttToken&hardware=%s&uid=%s&ver=%i
  6343. speechtotext.stats_highres.%s.errors.parse:1|c
  6344. speechtotext.stats_highres.%s.errors.%i:1|c
  6345. #HUD_CHAT_VOIP
  6346. alternatives
  6347. transcript
  6348. speechtotext.stats_highres.%s.errors.badInflightNum:1|c
  6349. speechtotext.stats_highres.%s.errors.droplimit:1|c
  6350. speechtotext.stats_highres.%s.requests:%u|c
  6351. speechtotext.stats_highres.%s.errors.msgdrops:%u|c
  6352. speechtotext.stats_highres.%s.msaudio:%u|c
  6353. friends_onlineUpdateInterval
  6354. https://%s/steam_login.php?securityToken=%s&hardware=%s&uid=%s&start=1&game=%s
  6355. mp_linkingAccountTime
  6356. mp_linkingAccountWindow
  6357. steam_name
  6358. steamlink_hostname
  6359. user.php?qt=friends&offline=1&hardware=%s&uid=%s&language=%s&ver=%i
  6360. user.php?qt=friends&friends=1&hardware=%s&uid=%s&language=%s&ver=%i
  6361. friends_update
  6362. steamunlink
  6363. VENGINE_LAUNCHER_API_VERSION004
  6364. editor_toggle
  6365. Wrapped File
  6366. Disables the simulation and returns focus to the editor
  6367. vpk/client_mp_lobby
  6368. ui_mp.rpak
  6369. vpk/client_mp_
  6370. vpk/client_sp_
  6371. -fileAccessUUID
  6372. Failed to load the vpk for '%s'
  6373. PrecacheMTVF
  6374. mp_lobby.rpak
  6375. mp_lobby_pve.rpak
  6376. common_mp.rpak
  6377. common.rpak
  6378. common_pve.rpak
  6379. fatalError.%s.%s.%s:1|c
  6380. -slowconsole
  6381. sys_minidumpspewlines
  6382. %d(%f): %s
  6383. Lines of crash dump console spew to keep.
  6384. common_sp.rpak
  6385. -conclearlog
  6386. -slowconsolelogfile
  6387. console.log
  6388. Console output gets written to this file
  6389. con_logfile
  6390. COM_InitFilesystem( m_StartupInfo.m_szInitialMod )
  6391. -sv_benchmark
  6392. /vpk/enable.txt
  6393. COM_ShutdownFileSystem()
  6394. Failed to CreateGameWindow. Resolution (%dx%d) unsupported?
  6395. Init Failed
  6396. DevShotGenerator_Init()
  6397. videomode->CreateGameWindow
  6398. DevShotGenerator_Shutdown()
  6399. Failed to set video mode - resetting to defaults.
  6400. Game will now restart with the new video settings.
  6401. render N blank frames
  6402. Failed to set video mode - falling back to safe mode settings.
  6403. Game will now restart with the new video settings.
  6404. Video mode warning
  6405. -autoconfig
  6406. Video - safe mode fallback
  6407. Video mode error
  6408. Failed to set video mode.
  6409. This game has a minimum requirement of DirectX 7.0 compatible hardware.
  6410. render_blanks
  6411. sys_minidumpexpandedspew
  6412. -nominidumps
  6413. -waitfordebugger
  6414. VServerDllSharedAppSystems001
  6415. - spinner_debug_info
  6416. Change #%d
  6417. gameversion.txt
  6418. VENGINE_GAMEUIFUNCS_VERSION005
  6419. Game and client .dlls requesting different versions '%s' vs. '%s' from '%s'
  6420. chatroom_doRealNameLookups
  6421. Mute the chatroom
  6422. net_voiceEchoFromChatServer
  6423. chatroom_min_status_send_interval
  6424. chatroom_voiceMode
  6425. net_chatThroughChatserver
  6426. chatroom_freetalk
  6427. chatroom_adminsOnly
  6428. Set the chatroom to be free talk
  6429. Set the chatroom to be admins-only
  6430. Unmute the chatroom
  6431. unmuteroom
  6432. Ask for a new auth token.
  6433. getNewAuthToken
  6434. SendPropFloat( %s ) is referencing a CNetworkVector, but must be referencing a CNetworkVectorXYZ or CNetworkVectorXY_SeparateZ
  6435. huffman_readProps
  6436. Read the huffman file and regenerate huffman trees
  6437. net_prophuff.dat
  6438. svc_CmdKeyValues
  6439. clc_CmdKeyValues
  6440. svc_CreateStringTable
  6441. svc_SetTeam
  6442. svc_PlaylistChange
  6443. MAX_TOKEN_LENGTH exceeded by tokenLength '%d'.
  6444. %s: LoadingProgress %i
  6445. %s: SendTableCRC %lu
  6446. %s: backup %i, new %i, bytes %i
  6447. %s: numKVPairs %d, bytes %i
  6448. %s: %i bytes
  6449. %s: Datatable %s has CRC of %llu
  6450. svc_print NULL
  6451. %s: path: %s, file: %s
  6452. %s: playlist "%s"
  6453. %s: defFileVersion %d
  6454. %s: length %d defFileVersion %d
  6455. %s: game "%s", map "%s", type "%s", max %i
  6456. sv_testLargeDatablock
  6457. NET_StringCmd NULL
  6458. %s: %s %.1f %.1f %.1f tick %d
  6459. %s: state %i, count %i
  6460. %s: type #%d
  6461. %s: type #%d string - "%s"
  6462. %s: team %u
  6463. %s: playlist overrides
  6464. %s: table %i, changed %i, bytes %i
  6465. %s: %i cvars, "%s"="%s"
  6466. %s(%s): bytes %i
  6467. %s: server tick %i
  6468. %s: client tick %i
  6469. %s: client %i, bytes %i
  6470. %s: (%.1f %.1f %.1f)
  6471. %s: needs Decoder %s,bytes %i
  6472. %s: num %i, %s
  6473. server sending full update
  6474. client should load their local sendtabel file
  6475. %s: number %i, bytes %i
  6476. %s: time %f, %s bytes %i
  6477. reliable,
  6478. %s: table %s, entries %i, bytes %i userdatasize %i userdatabits %i
  6479. %s: %i "%s" (len:%i)
  6480. No KeyValues
  6481. %s: snapshot delta from tick %i (from raw tick %i to raw tick %i), max entities: %i, changed entities: %i, snapshot delta bytes: %i
  6482. Cannot define enum with name '%s'. A struct with this name has already been defined.
  6483. Cannot define enum with name '%s'. An enum with this name has already been defined.
  6484. Enum with name '%s' exceeds max enum size of %u
  6485. Enum '%s' already has an entry named '%s'.
  6486. Hit PDATA_MAX_ENUM_ITEM_NAMES limit of %d items.
  6487. Hit PDATA_MAX_ITEMS_DEFS limit of %d items.
  6488. PERSISTENT DATADEF: Out of room allocating '%s'. %d/%d strings already allocated, %d/%d bytes already used.
  6489. Empty array specified.
  6490. Empty type option specified.
  6491. Cannot define new struct '%s', already at limit of %d structs.
  6492. Cannot define struct with name '%s'. A struct with this name has already been defined.
  6493. Cannot define struct with name '%s'. An enum with this name has already been defined.
  6494. Cannot define new enum '%s', already at limit of %d enums.
  6495. Couldn't parse var type and/or name from line: %s
  6496. Unknown enum type for specified for array %s[%s].
  6497. Array size for %s[%s] must be > 0.
  6498. Can't add struct '%s' to itself.
  6499. Struct '%s' already has an entry named '%s'.
  6500. There is already a root entry named '%s'.
  6501. String defs require a size argument (ex: "string{32}".
  6502. Cannot define a string with size argument of "%s".
  6503. Unexpected end of file when searching for line '%s'.
  6504. Persistent dataDef already at max %d entries, can't add entry '%s'.
  6505. Items in '%s' are too deeply nested to build indexes (parse depth limit is '%d').
  6506. Not valid inside of $STRUCT block: %s
  6507. Not valid outside of $STRUCT block: %s
  6508. Not valid inside of $ENUM block: %s
  6509. Not valid outside of $ENUM block: %s
  6510. Unrecognized type '%s' or invalid argument for var '%s', line:
  6511. $STRUCT_START needs a name.
  6512. $STRUCT_START
  6513. Enum '%s' has no entries.
  6514. Problem searching for %s's matching $ENUM_END.
  6515. $ENUM_START needs a name
  6516. $ENUM_START
  6517. Error parsing persistent datadef file '%s'. See console for details.
  6518. Problem building datadef indexes.
  6519. Datadef requires %d bytes, max allowed by code is only %d.
  6520. Hit limit of %d base vars with line: %s
  6521. Unrecognized keyword '%s'.
  6522. Problem searching for %s's matching $STRUCT_END.
  6523. $STRUCT_END
  6524. Error parsing persistent data definition file: "%s"
  6525. Persistent data definition file is empty: "%s"
  6526. Persistent data definition file "%s" is larger than the internal limit of %dk.
  6527. Error loading persistent data definition file: "%s"
  6528. Couldn't find persistent datadef file '%s'.
  6529. cfg/server/persistent_player_data_version_%d.pdef
  6530. Persistent def filename "%s" matched search pattern "%s" but doesn't match parse pattern "%s".
  6531. cfg/server/persistent_player_data_version_*.pdef
  6532. Client persistent data definition cache version mismatch with server.
  6533. Error parsing persistent data definition file received from server.
  6534. BZ2 error %d decompressing pdef source from server.
  6535. loaded version #%d doesn't match incoming version #%d
  6536. PersistenceProcessDefSourceMsg
  6537. BZ2 error %d compressing pdef source from "%s".
  6538. PersistenceRecieveBaseline() error recieving string for item #%d ("%s").
  6539. PersistenceRecieveBaseline
  6540. persistent_player_data_version_%d.pdef
  6541. cl_particle_fallback_base
  6542. Base for falling back to cheaper effects under load.
  6543. cl_particle_fallback_multiplier
  6544. Multiplier for falling back to cheaper effects under load.
  6545. particle_cpu_level
  6546. cl_gib_allow
  6547. cl_ragdoll_self_collision
  6548. cl_ragdoll_maxcount
  6549. setting.mat_mip_linear
  6550. setting.mat_forceaniso
  6551. setting.mat_depthfeather_enable
  6552. setting.cl_ragdoll_self_collision
  6553. setting.cl_ragdoll_maxcount
  6554. setting.cl_particle_fallback_multiplier
  6555. setting.cl_particle_fallback_base
  6556. setting.cl_gib_allow
  6557. setting.shadow_depth_dimen_min
  6558. setting.shadow_enable
  6559. setting.r_lod_switch_scale
  6560. setting.r_decals
  6561. setting.r_createmodeldecals
  6562. setting.particle_cpu_level
  6563. setting.mat_picmip
  6564. setting.stream_memory
  6565. setting.dvs_gpuframetime_max
  6566. setting.dvs_gpuframetime_min
  6567. setting.dvs_enable
  6568. setting.modeldecals_forceAllowed
  6569. setting.ssao_downsample
  6570. setting.ssao_enabled
  6571. setting.shadow_maxdynamic
  6572. setting.shadow_depth_upres_factor_max
  6573. System Memory
  6574. max_clockspeed
  6575. min_clockspeed
  6576. max_phys_processor_count
  6577. min_phys_processor_count
  6578. max_log_processor_count
  6579. min_log_processor_count
  6580. setting.defaultres
  6581. maxdeviceid
  6582. mindeviceid
  6583. Video Memory
  6584. max megabytes
  6585. min megabytes
  6586. setting.csm_enabled
  6587. setting.mat_antialias_mode
  6588. setting.mat_backbuffer_count
  6589. setting.mat_vsync_mode
  6590. setting.volumetric_lighting
  6591. setting.nowindowborder
  6592. setting.fullscreen
  6593. setting.defaultresheight
  6594. dvs_gpuframetime_max
  6595. static_shadow
  6596. setting.configversion
  6597. setting.gamma
  6598. setting.dvs_supersample_enable
  6599. setting.fadeDistScale
  6600. setting.csm_cascade_res
  6601. setting.csm_coverage
  6602. csm_cascade_res
  6603. csm_coverage
  6604. csm_enabled
  6605. mat_depthfeather_enable
  6606. setting.cl_fovScale
  6607. dvs_gpuframetime_min
  6608. ssao_downsample
  6609. ssao_enabled
  6610. shadow_maxdynamic
  6611. shadow_depth_upres_factor_max
  6612. shadow_depth_dimen_min
  6613. mat_mip_linear
  6614. mat_forceaniso
  6615. viewmodel_selfshadow_enabled
  6616. cfg\%s_ps4_retail
  6617. cfg\%s_ps4
  6618. cfg\%s_durango_retail
  6619. cfg\%s_durango
  6620. mat_dxlevel
  6621. dvs_enabled
  6622. target_mpixels
  6623. modeldecals_forceAllowed
  6624. Auto-config convar not found: %s
  6625. %s(%u): Failure: "%s"
  6626. %s(%u): Assertion failed: "%s"
  6627. m_num_lzx_slots
  6628. c:\depot\r5launch\src\utils\lzham\lzhamdecomp\lzham_lzdecompbase.cpp
  6629. "lzham::vector operator=: Out of memory!"
  6630. c:\depot\r5launch\src\utils\lzham\lzhamdecomp\lzham_vector.h
  6631. c:\depot\r5launch\src\utils\lzham\lzhamdecomp\lzham_vector.cpp
  6632. vector: lzham_realloc() failed allocating %llu bytes
  6633. kernel32.dll
  6634. 0:Off, 1:NotAudio, 2:All
  6635. Internal var to tell the file system that we are in an intraread state...
  6636. Closing pack file with %d open files!
  6637. 0:Off, 1:Warn main thread, 2:Warn other threads
  6638. fs_report_long_reads
  6639. 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
  6640. fs_report_sync_opens_callstack
  6641. 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
  6642. fs_report_sync_opens_fatal
  6643. 0:Off, 1:Always, 2:Not during map load
  6644. fs_report_intra_level_readopens
  6645. -reportbadopen
  6646. filesystem_buffer_size
  6647. Size of per file buffers. 0 for none
  6648. fs_showAllReads
  6649. 0:Off, 1:On
  6650. fs_monitor_read_from_pack
  6651. 0:Off, 1:Any, 2:Sync only
  6652. fs_warning_mode
  6653. -fs_target
  6654. VBaseFileSystem012
  6655. copy "%%binsrc%%\hl2.dat" "%%fs_target%%"
  6656. copy "%%binsrc%%\hl2.exe" "%%fs_target%%"
  6657. mkdir "%%fs_target%%"
  6658. set binsrc="%s"
  6659. -fs_logbins
  6660. if "%%fs_target%%" == "" goto error
  6661. set fs_target="%s"
  6662. copy "%%binsrc%%\bin\shader_nv*.dll" "%%fs_target%%\bin"
  6663. copy "%%binsrc%%\bin\stdshader*.dll" "%%fs_target%%\bin"
  6664. copy "%%binsrc%%\bin\soundemittersystem.dll" "%%fs_target%%\bin"
  6665. copy "%%binsrc%%\bin\filesystem_stdio.dll" "%%fs_target%%\bin"
  6666. copy "%%binsrc%%\bin\shaderapidx9.dll" "%%fs_target%%\bin"
  6667. copy "%%binsrc%%\bin\materialsystem.dll" "%%fs_target%%\bin"
  6668. copy "%%binsrc%%\bin\*.asi" "%%fs_target%%\bin"
  6669. mkdir "%%fs_target%%\bin"
  6670. copy "%%binsrc%%\bin\vphysics.dll" "%%fs_target%%\bin"
  6671. copy "%%binsrc%%\bin\voice_miles.dll" "%%fs_target%%\bin"
  6672. copy "%%binsrc%%\bin\vguimatsurface.dll" "%%fs_target%%\bin"
  6673. copy "%%binsrc%%\bin\vgui2.dll" "%%fs_target%%\bin"
  6674. copy "%%binsrc%%\bin\tier0.dll" "%%fs_target%%\bin"
  6675. copy "%%binsrc%%\bin\mss32.dll" "%%fs_target%%\bin"
  6676. copy "%%binsrc%%\bin\engine.dll" "%%fs_target%%\bin"
  6677. copy "%%binsrc%%\bin\launcher.dll" "%%fs_target%%\bin"
  6678. echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
  6679. copy "%%binsrc%%\hl2\bin\gameui.dll" "%%fs_target%%\hl2\bin"
  6680. copy "%%binsrc%%\hl2\resource\*.ttf" "%%fs_target%%\hl2\resource"
  6681. copy "%%binsrc%%\bin\vaudio_miles.dll" "%%fs_target%%\bin"
  6682. copy "%%binsrc%%\bin\studiorender.dll" "%%fs_target%%\bin"
  6683. copy "%%binsrc%%\bin\vstdlib.dll" "%%fs_target%%\bin"
  6684. Tried to read %i bytes from unknown file pointer %p
  6685. ---FS%s: read %s %i %p (%.3f)
  6686. Tried to close unknown file pointer %p
  6687. ---FS%s: close %s %p %i (%.3f)
  6688. echo ERROR: must set fs_target=targetpath (ie. "set fs_target=u:\destdir")!
  6689. Couldn't open .bsp %s for embedded pack file check
  6690. __preload_section.pre
  6691. Failure in CPackFile::ReadFromPack(): m_hPackFileHandleFS and/or m_hPackFileHandleVPK are uninitialized - The file open call(s) likely failed
  6692. File %s was never closed
  6693. Tried to write %i bytes from unknown file pointer %p
  6694. ---FS%s: write %s %i %p
  6695. Requested non-existent write path %s!
  6696. vpk/%sserver_%s.bsp.pak000%s
  6697. vpk/%sclient_%s.bsp.pak000%s
  6698. FS: Specified two path IDs (%s, %s).
  6699. mkdir "%s"
  6700. copy "%s" "%s"
  6701. %fs_target%\
  6702. EXECUTABLE_PATH
  6703. Displays all the prefetches currently in progress.
  6704. fs_fios_flush_cache
  6705. Flushes the FIOS HDD cache.
  6706. fs_clear_open_duplicate_times
  6707. Clear the list of files that have been opened.
  6708. fs_dump_open_duplicate_times
  6709. Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
  6710. fs_fios_cancel_prefetches
  6711. Cancels all the prefetches in progress.
  6712. fs_fios_prefetch_file_in_pack
  6713. Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
  6714. The preftech is medium priority and non-persistent.
  6715. fs_fios_prefetch_file
  6716. Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
  6717. The preftech is medium priority and persistent.
  6718. fs_fios_print_prefetches
  6719. Can't set mode, open a second file in right mode
  6720. filesystem_use_overlapped_io
  6721. filesystem_report_buffered_io
  6722. filesystem_max_stdio_read
  6723. filesystem_native
  6724. Use native FS or STDIO
  6725. filesystem_unbuffered_io
  6726. -unbuffered_io
  6727. %d_%d_%d_%d_%d.tmp
  6728. failed to read %d bytes
  6729. %s%s%s%s%s
  6730. fs_vpk_file_open
  6731. 0: No reporting, 1: Patch:VPKFilePath, 2: Patch:VPKFilePath:PartialPath
  6732. %s_%03d.vpk
  6733. Unknown version %d/%d for vpk %s
  6734. %s%s%s%s%s_dir.vpk
  6735. Exceeded limit of number of vpk files supported (%d)!
  6736. ofs=%ju compsz=%ju sz=%ju
  6737. MULTIPART
  6738. %s%s%s%s fnumber=%d ofs=%ju crc=0x%x fcompsz=%lld fsz=%ju
  6739. CUtlBlockMemory overflow!
  6740. $$$$$$$HighlyUnlikelyPathForInitializationPurposes#######
  6741. PrecacheTaskItem
  6742. InputSystemVersion001
  6743. inputsystem.dll
  6744. MSWHEEL_ROLLMSG
  6745. If 1 showfps_enabled will show mouse input latency instead of the time from before the move command.
  6746. XInput1_3.dll
  6747. Unable to load '%s'.
  6748. USER32.dll
  6749. RegisterRawInputDevices
  6750. GetRawInputData
  6751. KP_DOWNARROW
  6752. KP_MULTIPLY
  6753. KP_LEFTARROW
  6754. KP_RIGHTARROW
  6755. KP_UPARROW
  6756. SCROLLLOCK
  6757. RIGHTARROW
  6758. CAPSLOCKTOGGLE
  6759. NUMLOCKTOGGLE
  6760. SCROLLLOCKTOGGLE
  6761. CREDITSIGN
  6762. MWHEELDOWN
  6763. X AXIS POS
  6764. X AXIS NEG
  6765. Y AXIS POS
  6766. Y AXIS NEG
  6767. Z AXIS POS
  6768. L_SHOULDER
  6769. R_SHOULDER
  6770. Z AXIS NEG
  6771. R AXIS POS
  6772. R AXIS NEG
  6773. U AXIS POS
  6774. U AXIS NEG
  6775. V AXIS POS
  6776. V AXIS NEG
  6777. INACTIVESTART
  6778. L_TRIGGER_FULL
  6779. R_TRIGGER_FULL
  6780. Updates game keyboard layout to current windows keyboard setting.
  6781. key_updatelayout
  6782. -gamepad_ignore_local
  6783. XInputGetState
  6784. XInputSetState
  6785. XInputGetCapabilities
  6786. CheckFor360Gamepad
  6787. %s - malloc( %d ) failed.
  6788. resource/dev_localization_files.txt
  6789. _english.txt
  6790. Localization key '%s' has a space in it. %s probably has a syntax error.
  6791. %language%
  6792. -all_languages
  6793. resource/%s_%%language%%.txt
  6794. resource/localization_files.txt
  6795. "Language" "English"
  6796. resource/%s_frequency.txt
  6797. ColorCorrection (%s)
  6798. mat_hdrcolorcorrection
  6799. EditorRenderStateList_t pool
  6800. >=DX90_20b
  6801. StandardRenderStateList_t pool
  6802. CMaterial pool
  6803. Material "%s" uses unknown shader "%s"
  6804. $fallbackmaterial
  6805. CMaterial::PrecacheVars: error loading vmt file %s for %s
  6806. CMaterial::PrecacheVars: fallback material for vmt file %s is itself!
  6807. $mappingwidth
  6808. $mappingheight
  6809. /cubemaps.hdr
  6810. vmt_patches
  6811. BasicForceWireframe
  6812. %compileNonSolid
  6813. %compileNoShadows
  6814. %compilePassBullets
  6815. %compileSkip
  6816. %compileSky
  6817. %compileTrigger
  6818. %compileWater
  6819. $baseTexture
  6820. %compileBlockLOS
  6821. %compileClip
  6822. %compileDetail
  6823. %compileNoDraw
  6824. %compileNoLight
  6825. %OccludeSound
  6826. %SoundTrigger
  6827. %CompileNpcClip
  6828. $envmapmask
  6829. $normalmap
  6830. %noGrapple
  6831. %noAirdrop
  6832. %noToolTexture
  6833. %operatorfloor
  6834. %PlayerClip
  6835. %PlayerClip_Human
  6836. %PlayerClip_Titan
  6837. %PlayerClip_Operator
  6838. $surfaceprop
  6839. $surfaceprop2
  6840. Material '%s' has 1-bit alpha, but doesn't have a valid $basetexture
  6841. NOTE - UNABLE TO ENABLE - Toggle Screen Space Reflections.
  6842. If you want to use SSR again, uncomment the line with (1u << MTLENVOPT_SSR) in shader.cpp of bakery and then rebuild shaders.
  6843. mat_enable_ssr
  6844. gfx_desaturate_force
  6845. CMaterialSubRect pool
  6846. subrect material %s didn't specify "$Material"!
  6847. mat_showtextures
  6848. Reloads all textures
  6849. mat_reloadtextures
  6850. Spew info about the hardware aspect ratio
  6851. mat_showaspectratioinfo
  6852. Reloads a single material
  6853. mat_reloadmaterial
  6854. Show materials.
  6855. mat_showmaterials
  6856. Show materials (verbose version).
  6857. mat_showmaterialsverbose
  6858. Show used textures.
  6859. Smallest scale the viewport dimensions can be scaled by.
  6860. dvs_scale_min
  6861. GPU frametime threshold below which DVS will start increasing the scale. Specified in microseconds.
  6862. GPU frametime threshold above which DVS will start decreasing the scale. Specified in microseconds.
  6863. Set whether to render cascading shadow maps
  6864. Set the cascading shadow maps coverage
  6865. mat_debugalttab
  6866. GPU Level - Default: High
  6867. Enable dynamic viewport scaling.
  6868. mat_sync_rt
  6869. CPU Level - Default: High
  6870. Memory Level - Default: High
  6871. Memory Level - Default: Normal
  6872. Freezes camera for purposes of streaming map textures.
  6873. stream_freeze_camera
  6874. MaterialSystemConsole
  6875. Set the cascading shadow maps rendertarget resolution
  6876. Set the static shadow maps rendertarget resolution
  6877. static_shadow_res
  6878. Set whether to use viewmodel self shadow
  6879. viewmodel_selfshadow
  6880. static_shadow_use_d16
  6881. Sync the render thread after each queued call. This is really slow, but makes debugging much easier.
  6882. $alphatest
  6883. $tightShadow
  6884. __DepthWrite%u
  6885. __showfpsNumbers
  6886. opaque_normalz_both
  6887. VMaterialSystemConfig004
  6888. setting.aspectratio
  6889. MaterialSystemHardwareConfig015
  6890. +gpu_vram_size_mb
  6891. startup.rpak
  6892. DepthWrite
  6893. mat_reducefillrate
  6894. Enable water refraction
  6895. r_WaterDrawRefraction
  6896. r_ditherFade
  6897. r_rimlight
  6898. cloak_enabled
  6899. lightmap_realtimeshadows
  6900. -forceallmips
  6901. mat_filterlightmaps
  6902. mat_filtertextures
  6903. mat_mipmaptextures
  6904. color-code miplevels 2: normalmaps, 1: everything else
  6905. mat_showmiplevels
  6906. mat_detail_tex
  6907. r_shadowrendertotexture
  6908. Maximum number of shadows that should update every frame.
  6909. mat_global_lighting
  6910. mat_disable_lightmaps
  6911. mat_disable_model_ambient
  6912. [BLACK_TEXID]
  6913. If true use the real-time light lightmap for selecting real-time lights.
  6914. lightmap_realtimelight
  6915. mat_diffuse
  6916. mat_showlowresimage
  6917. mat_reversedepth
  6918. mat_drawflat
  6919. mat_fastnobump
  6920. cockpitscreen
  6921. showfps_enabled
  6922. [WHITE_TEXID]
  6923. [WHITE_UINT_TEXID]
  6924. [GREY_TEXID]
  6925. [GREYALPHAZERO_TEXID]
  6926. [BLACKALPHAZERO_TEXID]
  6927. [FULLBRIGHT_LIGHTMAP_TEXID]
  6928. [FLAT_NORMAL_TEXTURE]
  6929. fps_stats_stop
  6930. fps_stats_dump
  6931. fps_stats_reset
  6932. Report if HDR is enabled for debugging
  6933. mat_hdr_enabled
  6934. showfps_smoothtime
  6935. showfps_heightpercent
  6936. showfps_spinner
  6937. shownet_enabled
  6938. showmem_enabled
  6939. showsnapshot_enabled
  6940. fps_stats_start
  6941. [lightmap %u:%u]
  6942. [lightmap %u:realTimeLights%u]
  6943. mat_report_queue_status
  6944. CMatRenderContextBase::sm_RenderData[0]
  6945. CMatRenderContextBase::sm_RenderData[1]
  6946. mat_materialmip_other_0
  6947. mat_materialmip_world_0
  6948. mat_materialmip_model_0
  6949. mat_materialmip_cockpit_0
  6950. mat_materialmip_character_0
  6951. mat_materialmip_world_2
  6952. mat_materialmip_model_2
  6953. mat_materialmip_cockpit_2
  6954. mat_materialmip_character_2
  6955. mat_materialmip_other_3
  6956. mat_materialmip_world_3
  6957. mat_materialmip_other_1
  6958. mat_materialmip_world_1
  6959. mat_materialmip_model_1
  6960. mat_materialmip_cockpit_1
  6961. mat_materialmip_character_1
  6962. mat_materialmip_other_2
  6963. mat_materialmip_cockpit_4
  6964. mat_materialmip_character_4
  6965. %d %d %d %d
  6966. __render_target_%d
  6967. mat_materialmip_model_3
  6968. mat_materialmip_cockpit_3
  6969. mat_materialmip_character_3
  6970. mat_materialmip_other_4
  6971. mat_materialmip_world_4
  6972. mat_materialmip_model_4
  6973. %s_ZBuffer
  6974. env_cubemap
  6975. Print warnings for textures that had to be converted at load time, slowing down loads. 0 = off, 1 = old size not smaller, 2 = any change
  6976. mat_warn_texture_convert
  6977. mem_textures
  6978. srgb_gameconsole
  6979. mat_processtoolvars
  6980. mat_reduceparticles
  6981. [%.8g %.8g %.8g %.8g %.8g %.8g]
  6982. [%.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g %.8g]
  6983. gameconsole
  6984. [%.8g %.8g]
  6985. [%.8g %.8g %.8g]
  6986. [%.8g %.8g %.8g %.8g]
  6987. mat_sync_rt_flushes_gpu
  6988. If 1 render thread with process message queue before starting main thread processing. If 2 then main thread will wait for the next frames message queue processing before gathering mouse input. If 3 then the main thread will wait for the current frames message queue processing before gathering mouse input...this may have a problem with the queue message pump sometimes starting before gathering mouse input and sometimes after causing hitches, but it has less latency and lower frame times when compared to the other methods. If 0 then gathering mouse input may happen before, during, or after the last frames mouse messages were process causing horrible hitch mouse response.
  6989. rt_sync_message_pump
  6990. $selfillum
  6991. $use_in_fillrate_mode
  6992. $pseudotranslucent
  6993. $ignore_alpha0
  6994. $warning_dev_only
  6995. mat_showenvmapmask
  6996. mat_translucency_errors
  6997. ShaderSystem002
  6998. $alphamodifiedbyproxy_DO_NOT_SET_IN_VMT
  6999. $debug_DEPRECATED
  7000. $allowalphatocoverage
  7001. $wireframe
  7002. $vertexfog
  7003. $basealphaenvmapmask
  7004. $envmapcameraspace
  7005. $normalmapalphaenvmapmask
  7006. $envmapmode
  7007. $opaquetexture
  7008. $halflambert
  7009. stream_memory_while_loading
  7010. stream_memory_ignore
  7011. Ignore stream_memory limit when streaming is enabled.
  7012. stream_memory_ignore_vram
  7013. Ignore vram size when setting streaming buffer size.
  7014. stream_enable
  7015. Enable texture streaming
  7016. Adds corruption to streamed-in MIP levels for debugging.
  7017. Texture streaming debug overlay.
  7018. stream_addnoise
  7019. Stream memory to target (in kb).
  7020. stream_overlay
  7021. Drop unused textures aggressively
  7022. stream_bsp_dist_scale
  7023. Which debug view to show (tex mtl bsp short)
  7024. stream_drop_unused
  7025. Picmip used when stream mode is picmip. (Or the map doesn't have streaming data.)
  7026. stream_overlay_mode
  7027. Never assign 'high priority' to a texture that uses more than this fraction of total streaming buffer.
  7028. stream_picmip
  7029. stream_pause
  7030. Pause texture streaming
  7031. stream_mode
  7032. Stream mode: default all none
  7033. Tweak MIP of BSP coverage (higher = blurrier mips)
  7034. Scale BSP coverage (relative to models) (higher = more important)
  7035. stream_bsp_bucket_bias
  7036. stream_never_high_priority_frac
  7037. stream_load_after_drop
  7038. Allow us to continue loading in a frame after dropping any textures.
  7039. %8d/%8d/%8dkiB unusable/unfree/total GPU Streaming Texture memory
  7040. greyalphazero
  7041. -reflectionTextureSize
  7042. _rt_WaterRefraction
  7043. _rt_WaterReflection
  7044. _rt_Camera9
  7045. _rt_Camera8
  7046. _rt_SmallFB1
  7047. _rt_SmallFB0
  7048. _rt_TinyFB1
  7049. _rt_TinyFB0
  7050. _rt_StreakMid_1
  7051. _rt_StreakMid_0
  7052. _rt_Camera1
  7053. _rt_Camera0
  7054. _rt_Camera3
  7055. _rt_Camera2
  7056. _rt_Camera5
  7057. _rt_Camera4
  7058. _rt_Camera7
  7059. _rt_Camera6
  7060. _rt_Particle_Lighting
  7061. _rt_Subsurface_Scatter
  7062. _rt_CSMShadowNull
  7063. _rt_VisQuery
  7064. _rt_StaticShadowDepth
  7065. _rt_CSMShadowDepth
  7066. _rt_FullFrameFB_LDR
  7067. _rt_FullFrameFB1
  7068. _rt_StreakSmall_1
  7069. _rt_StreakSmall_0
  7070. _rt_Temp16
  7071. _rt_Temp128
  7072. _rt_Exposure0
  7073. _rt_DoF_Small
  7074. _rt_Exposure1
  7075. _rt_MRT2_Resolved
  7076. _rt_MRT2_MSAA_Resolved
  7077. _rt_Camera%d
  7078. [lightmap
  7079. _rt_TSAA_1
  7080. _rt_TSAA_0
  7081. _rt_MRT2_TSAA_0
  7082. _rt_TSAA_2
  7083. _rt_MRT2_TSAA_2
  7084. _rt_MRT2_TSAA_1
  7085. DebugPrintUsedTextures
  7086. TSM_OPMODE_DYNAMIC
  7087. TSM_OPMODE_LEGACY_PICMIP
  7088. TSM_OPMODE_NONE
  7089. TSM_OPMODE_ALL
  7090. not loaded.
  7091. MTL %04i 0x%08x%08x '%s':
  7092. + %i INVALID HANDLE
  7093. '%s' %i streamingTextureHandles
  7094. + '%s' (%i res/%i strm/ %itotal)
  7095. Never seen
  7096. Never used
  7097. stbsp\%s.stbsp
  7098. TSM_OPMODE_PAUSED
  7099. StreamDB_Init: STBSP file '%s' has bad magic 0x%08x (expecting 0x%08x.) Run 'rstream bsp %s'?
  7100. StreamDB_Init: Failed read STBSP file '%s' (err:%s). Malformed? Run 'rstream bsp %s'?
  7101. StreamDB_Init: STBSP file '%s' appears to be corrupt. Run 'rstream bsp %s'?
  7102. StreamDB_Init: STBSP file '%s' has version %i.%i, expecting %i.0-%i.%i. Run 'rstream bsp %s'?
  7103. %d linkedTextures loaded
  7104. %d/%d mip levels loaded
  7105. %dkiB/%dkiB loaded
  7106. Active mode: '%s'(%d)
  7107. <no records (page found but no data for location.)>
  7108. <no activePageState (page loading??? )>
  7109. LOADED <nullptr>
  7110. NOT LOADED
  7111. %s %s (bin %i cvg %f) (%s)
  7112. + (%i LEGACY)
  7113. Seen %i frames ago.
  7114. NOT LOADED
  7115. Resident pages (max page size %i bytes):
  7116. index 0x%08x%s (used %i frames ago) [%i %i - %i %i] [ofs 0x%08x sz 0x%08x]
  7117. <no activePageMetadata (page entirely unknown.)>
  7118. Camera at %g %g [cell %i %i] Page index 0x%08x recordCount %i coverageScale %f
  7119. %s%c %s %ix%i (%i/%i)
  7120. shader/blur_gaussian_2.rpak
  7121. shader/blur_gaussian_1.rpak
  7122. shader/blur_gaussian_1_depthdependent.rpak
  7123. shader/blur_gaussian_4.rpak
  7124. shader/blur_gaussian_4_depthdependent.rpak
  7125. shader/blur_gaussian_2_depthdependent.rpak
  7126. Failed to create pixel shader %u for %s: error code = %08x
  7127. Failed to create geometry shader %u for %s: error code = %08x
  7128. Failed to create vertex shader %u for %s: error code = %08x
  7129. <null name>
  7130. Failed to create compute shader %u for %s: error code = %08x
  7131. Couldn't create texture "%s": error code %08x
  7132. texture_list
  7133. particle_script
  7134. highlight_system
  7135. shader set
  7136. Couldn't create shader resource view for texture "%s": error code %08x
  7137. material for aspect
  7138. stream_resource_max_commits_per_frame
  7139. Cap on number of streaming texture commits allowed in a GPU frame. (0 disables cap)
  7140. stream_resource_wait_for_additional_gpus
  7141. Enable to reset the commit counter less frequently when you have multiple GPUs.
  7142. CreateTexture2D failed for Gfx_TextureAsset_ResizeAndCopy on '%s' with HRESULT 0x%x width: %d height: %d mips: %d imgFormat: 0x%08x
  7143. (no debug name)
  7144. CreateShaderResourceView failed in Gfx_TextureAsset_ResizeAndCopy on '%s' with HRESULT 0x%x
  7145. stream_resource_thread
  7146. Create resources on separate thread, and delay copy and binding of those resources.
  7147. stream_resource_wait_creation_to_copy
  7148. Number of frames to wait between creating a texture and copying old texture data in.
  7149. stream_resource_wait_copy_to_commit
  7150. Number of frames to wait between copying old texture data and actually using a new texture.
  7151. gpu_particle_%s_effect
  7152. gpu_particle_%s_render_vs
  7153. gpu_particle_%s_process
  7154. particle_script/%s.rpak
  7155. gpu_particle_%s_render_ps
  7156. gpu_particle_%s_render_gs
  7157. shader/half_res_tile_buffer_compose_vs.rpak
  7158. highlight_object_max_count OBJECT_MAX_COUNT
  7159. highlight_IDBuffer
  7160. highlight_object_max_count
  7161. highlight_ZBuffer
  7162. highlight_ColorBuffer
  7163. highlight_GatherVerticalBuffer
  7164. highlight_GatherHorizontalBuffer
  7165. highlight_draw
  7166. highlight_draw 0|1
  7167. highlight_lazy_clear_buffers
  7168. highlight_lazy_clear_buffers 0|1
  7169. highlight_log
  7170. Log Highlight
  7171. shader/particle_lighting_ps.rpak
  7172. particle_lighting_clear_enable
  7173. shader/particle_lighting_vs.rpak
  7174. particle_lighting_size
  7175. The size of each particle in the atlas
  7176. half_res_particles
  7177. r_particle_low_res_tiled_composite
  7178. shader/particle_composite_ps.rpak
  7179. half_res_depth
  7180. shader/fullscreen_posuv_vs.rpak
  7181. shader/down_res_depth_ps.rpak
  7182. shader/particle_clear_ps.rpak
  7183. shader/particle_depth_weight_ps.rpak
  7184. ssao_upsample_ranged
  7185. It improves downsampled SSAO quality. it works for GTAO 4x4 mode only.
  7186. in range of [0,1]
  7187. ssao_snap_uv
  7188. ssao_jitter_scale
  7189. ssao_blur_edge_sharpness
  7190. ssao_on_everything
  7191. hbao_intensity
  7192. ssao_depth_max
  7193. 0 = Off, 1 = HBAO+ on PC, 2 = HBAO, 3 = GTAO uni, 4 = GTAO cos, 5 = HBAO basic, 6 = HBAO1x1, 7 = GTAOuni1x1, 8 = GTAOcos1x1
  7194. 0 = 1:1, 1 = 2:1, 2 = 4:1
  7195. occlusion hemisphere radius in world space unit
  7196. ssao_radius
  7197. ssao_num_steps
  7198. ssao_num_directions
  7199. hbao_stepsize_random
  7200. gtao_thickness_heuristic
  7201. hbao_linear_depth
  7202. hbao_result0
  7203. hbao_normal
  7204. hbao_depth4x4
  7205. hbao_result1
  7206. ssao_exponent
  7207. gtao_intensity
  7208. hbao_angle_bias
  7209. angle in degree [0-90)
  7210. hbaobasic_tangent_bias
  7211. in range of [0,1)
  7212. gtao_angle_bias
  7213. shader/hbaobasic_core.rpak
  7214. shader/ssao_calcnormal_2.rpak
  7215. shader/gtao_core.rpak
  7216. shader/hbao_core.rpak
  7217. shader/deinterleave_2_4x4.rpak
  7218. shader/deinterleave_4x4.rpak
  7219. shader/interleave_2_4x4.rpak
  7220. shader/interleave_4x4.rpak
  7221. shader/fullscreen_pos_vs.rpak
  7222. hbao_result4x4
  7223. shader/ssao_lineardepth_1x1.rpak
  7224. shader/merge_indirect_diffuse_postAO_ps.rpak
  7225. shader/ssao_lineardepth_4x4.rpak
  7226. shader/ssao_lineardepth_2x2.rpak
  7227. shader/ssao_calcnormal.rpak
  7228. shader/ssao_lineardepth_ranged_4x4.rpak
  7229. shader/gtao_core_4x4.rpak
  7230. shader/hbao_core_4x4.rpak
  7231. shader/merge_indirect_diffuse_preAO_ps.rpak
  7232. shader/gtao_core_ranged_4x4.rpak
  7233. shader/ssao_apply_ps.rpak
  7234. shader/merge_indirect_diffuse_preAO_ranged_ps.rpak
  7235. shader/ssao_apply_ranged_ps.rpak
  7236. ssr_previous_depth
  7237. shader/ssreflections_composite.rpak
  7238. shader/ssreflections_raytrace.rpak
  7239. shader/subsurface_scatter_compose_ps.rpak
  7240. shader/subsurface_depth_downsample_ps.rpak
  7241. shader/subsurface_scatter.rpak
  7242. Toggle Volumetric Light
  7243. r_volumetric_lighting_enabled
  7244. low_res_blur_tex
  7245. shader/volumetric_light_composte_ps.rpak
  7246. r_volumetric_lighting_color
  7247. low_res_volumetric_light
  7248. shader/volumetric_lighting_ps.rpak
  7249. r_volumetric_lighting_scatter
  7250. r_volumetric_lighting_blur_type
  7251. r_volumetric_lighting_intensity
  7252. r_volumetric_lighting_numSteps
  7253. r_volumetric_lighting_rotate_dither
  7254. r_volumetric_lighting_blur_count
  7255. r_volumetric_lighting_distFalloff
  7256. Unknown exception
  7257. bad locale name
  7258. Startup Failure
  7259. ..\bin\dxsupport.cfg
  7260. The video device failed to initialize because it doesn't support the required features.
  7261. This game requires a DirectX 11.0 feature level video card.
  7262. bad conversion
  7263. mat_syncInterval
  7264. Letterbox when the window aspect ratio is below this threshold
  7265. Number of frames to skip per sync. 0 = novsync, 1 = 60 fps, 2 = 30, 3 == 20, 4 = 15, etc.
  7266. fullScreen
  7267. backbuffer_Zbuffer
  7268. WIN32HIDEF
  7269. fullScreen_Zbuffer
  7270. fullScreenWindow_Zbuffer
  7271. mat_letterbox_aspect_goal
  7272. mat_letterbox_aspect_threshold
  7273. c:\logfps.txt
  7274. r_no_stalls
  7275. WIDESCREEN_16_9
  7276. 0x887A0000
  7277. 0x887A0001 - DXGI_ERROR_INVALID_CALL The application provided invalid parameter data; this must be debugged and fixed before the application is released.
  7278. If true, syncs the render thread to the GPU at the end of each frame, instead of letting the render thread get one frame ahead.
  7279. mat_syncGPU
  7280. 0x887A0004 - DXGI_ERROR_UNSUPPORTED The requested functionality is not supported by the device or the driver.
  7281. 0x887A0005 - DXGI_ERROR_DEVICE_REMOVED The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. The application should destroy and recreate the device. For help debugging the problem, call ID3D10Device::GetDeviceRemovedReason.
  7282. 0x887A0002 - DXGI_ERROR_NOT_FOUND When calling IDXGIObject::GetPrivateData, the GUID passed in is not recognized as one previously passed to IDXGIObject::SetPrivateData or IDXGIObject::SetPrivateDataInterface. When calling IDXGIFactory::EnumAdapters or IDXGIAdapter::EnumOutputs, the enumerated ordinal is out of range.
  7283. 0x887A0003 - DXGI_ERROR_MORE_DATA The buffer supplied by the application is not big enough to hold the requested data.
  7284. GAMECONSOLEHIDEF
  7285. GAMECONSOLELODEF
  7286. WIN32LODEF
  7287. GAMECONSOLEWIDE
  7288. If true, flushes then syncs the render thread to the GPU at various spots of code to find hidden GPU stalls.
  7289. mat_checkStalls
  7290. ANAMORPHIC
  7291. 0x887A0010
  7292. 0x887A0011
  7293. 0x887A000E
  7294. 0x887A000F
  7295. 0x887A0014
  7296. 0x887A0015
  7297. 0x887A0012
  7298. 0x887A0013
  7299. 0x887A0008
  7300. 0x887A0009
  7301. 0x887A0006 - DXGI_ERROR_DEVICE_HUNG The application's device failed due to badly formed commands sent by the application. This is an design-time issue that should be investigated and fixed.
  7302. 0x887A0007 - DXGI_ERROR_DEVICE_RESET The device failed due to a badly formed command. This is a run-time issue; The application should destroy and recreate the device.
  7303. 0x887A000C - DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE The application attempted to acquire exclusive ownership of an output, but failed because some other application (or device within the application) already acquired ownership.
  7304. 0x887A000D
  7305. 0x887A000A - DXGI_ERROR_WAS_STILL_DRAWING The GPU was busy at the moment when a call was made to perform an operation, and did not execute or schedule the operation.
  7306. 0x887A000B - DXGI_ERROR_FRAME_STATISTICS_DISJOINT An event (for example, a power cycle) interrupted the gathering of presentation statistics.
  7307. 0x887A0020 - DXGI_ERROR_DRIVER_INTERNAL_ERROR The driver encountered a problem and was put into the device removed state.
  7308. 0x887A0021 - DXGI_ERROR_NONEXCLUSIVE A global counter resource is in use, and the Direct3D device can't currently use the counter resource.
  7309. 0x887A001E
  7310. 0x887A001F
  7311. 0x887A0024 - DXGI_ERROR_REMOTE_OUTOFMEMORY Reserved
  7312. 0x887A0025
  7313. 0x887A0022 - DXGI_ERROR_NOT_CURRENTLY_AVAILABLE The resource or request is not currently available, but it might become available later.
  7314. 0x887A0023 - DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED Reserved
  7315. 0x887A0018
  7316. 0x887A0019
  7317. 0x887A0016
  7318. 0x887A0017
  7319. 0x887A001C
  7320. 0x887A001D
  7321. 0x887A001A
  7322. 0x887A001B
  7323. Set the max number of command buffers in flight. 0 will set it to the DXGI default of 3. Make sure you are not forcing "Maximum pre-rendered frames" in the driver settings, but leave it application controlled.
  7324. r_dxgi_max_frame_latency
  7325. 0x887A0028 - DXGI_ERROR_SESSION_DISCONNECTED The Remote Desktop Services session is currently disconnected.
  7326. 0x887A0029 - DXGI_ERROR_RESTRICT_TO_OUTPUT_STALE The DXGI output (monitor) to which the swap chain content was restricted is now disconnected or changed.
  7327. 0x887A0026 - DXGI_ERROR_ACCESS_LOST The desktop duplication interface is invalid. The desktop duplication interface typically becomes invalid when a different type of image is displayed on the desktop.
  7328. 0x887A0027 - DXGI_ERROR_WAIT_TIMEOUT The time-out interval elapsed before the next desktop frame was available.
  7329. 0x887A002C - DXGI_ERROR_NAME_ALREADY_EXISTS The supplied name of a resource in a call to IDXGIResource1::CreateSharedHandle is already associated with some other resource.
  7330. 0x887A002D - DXGI_ERROR_SDK_COMPONENT_MISSING The operation depends on an SDK component that is missing or mismatched.
  7331. 0x887A002A - DXGI_ERROR_CANNOT_PROTECT_CONTENT DXGI can't provide content protection on the swap chain. This error is typically caused by an older driver, or when you use a swap chain that is incompatible with content protection.
  7332. 0x887A002B - DXGI_ERROR_ACCESS_DENIED You tried to use a resource to which you did not have the required access privileges. This error is most typically caused when you write to a shared resource with read-only access.
  7333. spam_skinning_matrices_used
  7334. spam_skinning_matrices_used_detailed
  7335. mat_autoexposure_force_value
  7336. mat_bloom_max_lighting_value
  7337. mat_instancing
  7338. mat_envmap_scale
  7339. Allow partial uploads of GPU lights (optimization.)
  7340. global_lighting_partial_update
  7341. $foghalfdists
  7342. Minimum variance for shadow maps (controls edge softness)
  7343. mat_hide_sun_in_last_cascade
  7344. mat_disable_lightmap_ambient
  7345. shadow_bleedfudge
  7346. $fogenable
  7347. shadow_minvariance
  7348. Fudge value to decrease shadow map light bleeding
  7349. TEXTURE_LIGHTMAP_FULLBRIGHT
  7350. TEXTURE_WHITE_UINT
  7351. TEXTURE_BLACK
  7352. TEXTURE_SKYDIR_SUNVIS_ZERO
  7353. TEXTURE_WHITE
  7354. TEXTURE_MRT2_TSAA_2
  7355. TEXTURE_MRT1
  7356. TEXTURE_MRT2_TSAA_0
  7357. TEXTURE_MRT2_TSAA_1
  7358. TEXTURE_MRT4
  7359. TEXTURE_MRT5
  7360. TEXTURE_MRT2
  7361. TEXTURE_MRT3
  7362. TEXTURE_NORMALMAP_FLAT
  7363. TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0
  7364. TEXTURE_BLACK_ALPHA_ZERO
  7365. TEXTURE_GREY
  7366. TEXTURE_TSAA_1
  7367. TEXTURE_TSAA_2
  7368. TEXTURE_FRAME_BUFFER_FULL_TEXTURE_1
  7369. TEXTURE_TSAA_0
  7370. TEXTURE_FRAME_BUFFER_ALIAS
  7371. TEXTURE_FRAME_BUFFER_FULL_SRGB
  7372. TEXTURE_HDR_COLOR_CORRECTION_VOLUME_2
  7373. TEXTURE_HDR_COLOR_CORRECTION_VOLUME_3
  7374. TEXTURE_TXAA_COLOR_FB_1
  7375. TEXTURE_TXAA_DEPTH_RESOLVED
  7376. TEXTURE_FRAME_BUFFER_FULL_DEPTH
  7377. TEXTURE_TXAA_COLOR_FB_0
  7378. TEXTURE_COLOR_CORRECTION_VOLUME_0
  7379. TEXTURE_COLOR_CORRECTION_VOLUME_1
  7380. TEXTURE_MRT6
  7381. TEXTURE_MRT7
  7382. TEXTURE_HDR_COLOR_CORRECTION_VOLUME_0
  7383. TEXTURE_HDR_COLOR_CORRECTION_VOLUME_1
  7384. TEXTURE_COLOR_CORRECTION_VOLUME_2
  7385. TEXTURE_COLOR_CORRECTION_VOLUME_3
  7386. Print stats of all known live textures.
  7387. mat_printLiveTex
  7388. Name: %s, Size: %I64u
  7389. ----------------------
  7390. Total count and known sizes: %d, %I64u
  7391. TextureList
  7392. r_txaaEnabled
  7393. CreateTexture2D Failed to create texture %s with AGS Return Code 0x%x:
  7394. width: %d height: %d mips: %d copies: %d imgFormat: 0x%x flags: 0x%x
  7395. CreateTexture2D Failed to create texture %s with HRESULT 0x%x:
  7396. width: %d height: %d mips: %d copies: %d imgFormat: 0x%x flags: 0x%x
  7397. TEXTURE_COCKPIT_SCREENMASK
  7398. TEXTURE_HIGHLIGHT_ZBUFFER
  7399. TEXTURE_DITHERMASK
  7400. TEXTURE_EXPOSURE
  7401. TEXTURE_LIT_PARTICLE_BUFFER
  7402. TEXTURE_WINDOW_ZBUFFER
  7403. TEXTURE_SUBSURFACE_SCATTER_COLOR
  7404. Change the upper bound on how many 2x2 quads to sample for pixel visibility
  7405. __visquery
  7406. $multisampleCount
  7407. pixvis_maxquads
  7408. BLENDWEIGHT
  7409. BLENDINDICES
  7410. mat_remoteshadercompile
  7411. Print all vertex and pixel shaders currently loaded to the console
  7412. mat_spewvertexandpixelshaders
  7413. unrecognized shader compression type = file corrupt?
  7414. shaders\fxc\%s.vcs
  7415. display count of all shaders and reset that count
  7416. mat_shadercount
  7417. mat_slopescaledepthbias_ui
  7418. mat_depthbiasclamp_decal
  7419. mat_slopescaledepthbias_normal
  7420. mat_depthbias_ui
  7421. mat_depthbiasclamp_ui
  7422. mat_depthbias_decal
  7423. mat_slopescaledepthbias_decal
  7424. use integer value
  7425. use integer value. effective on View model selfshadow
  7426. mat_depthbias_tightshadowmap
  7427. only works on PC and XB1 for now
  7428. mat_depthtest_force_disabled
  7429. mat_slopescaledepthbias_shadowmap
  7430. mat_depthbias_shadowmap
  7431. mat_depthbias_normal
  7432. mat_depthbiasclamp_normal
  7433. mat_depthbias_zfill
  7434. mat_depthbiasclamp_zfill
  7435. mat_depthbiasclamp_shadowmap
  7436. mat_slopescaledepthbias_zfill
  7437. Base Texture
  7438. Animation Frame
  7439. Base Texture Texcoord Transform
  7440. $basetexturetransform
  7441. center .5 .5 scale 1 1 rotate 0 translate 0 0
  7442. $writeCloakToAlpha
  7443. scale factor for written cloak alpha
  7444. $writeAlpha
  7445. whether or not to write the fogged cloak factor to alpha
  7446. distance where godray geo is fully faded out
  7447. $cloakAlphaScale
  7448. whether or not to use godray shader
  7449. Alpha reference value
  7450. whether or not to use screen blend mode
  7451. $writeColor
  7452. whether or not to write to alpha
  7453. $screenBlend
  7454. whether or not to write to color
  7455. $dofInFocus
  7456. Increases the influence of the current frame to 25%. Can cause jitter of static things, including the background behind a particle system.
  7457. Is DoF output supported.
  7458. If enabled, this material will always be in focus for DOF independent of its depth.
  7459. $tsaaFullyResponsive
  7460. Lowering the threshold means velocities and responsive flag will be written starting at lower alphas.
  7461. $tsaaResponsive
  7462. Increases the influence of the current frame to 100%. Can cause jitter of static things, including the background behind a particle system.
  7463. $godrayMaxFadeDist
  7464. $godrayMinFadeDist
  7465. distance where godray geo is fully faded in
  7466. Is dither fade allowed
  7467. $allowditherfade
  7468. whether or not to use tonemapping (fog always applies tonemapping)
  7469. $useTonemapping
  7470. $tsaaMotionAlphaRamp
  7471. $tsaaMotionAlphaThreshold
  7472. Adjusts how quickly the velocities ramp up above the threshold (you usually want it to be pretty quick, around 10).
  7473. Y Bink Texture
  7474. Cr Bink Texture
  7475. A Bink Texture
  7476. $cbTexture
  7477. $crTexture
  7478. Cb Bink Texture
  7479. constant_color_ps40
  7480. 0 = horizontal, 1 = vertical
  7481. Kernel type (BlurKernelType_e)
  7482. $enableClearColor
  7483. clear color
  7484. $blurDirection
  7485. clear RGB channels to a solid color
  7486. BlurFilter
  7487. $clearColor
  7488. blurfilter_vs40
  7489. blurfilter_ps40
  7490. $uvRangeWidth
  7491. $inputCurrent
  7492. BoxFilterCompute
  7493. $outputIsAtlas
  7494. 1 if the output UAV is a texture atlas, and outputScaleOffset needs to be respected
  7495. $outputIsArray
  7496. 1 if the output UAV is an array texture
  7497. $maxBlendStep
  7498. Discard value threshold vs the mid point of the blend kernel
  7499. $outputScaleOffset
  7500. Scale + offset of output texture atlas location
  7501. $filterSize
  7502. Width of the filter kernel
  7503. $inputPrecompute
  7504. $outputSlice
  7505. Slice of the destination in the output texture array
  7506. $blendFactor
  7507. Blend factor
  7508. boxfilter_cs50
  7509. Use exponential shadow maps instead of variance shadow maps
  7510. cable_ps40
  7511. cable_vs40
  7512. bumpmap texture
  7513. r_ditherAlpha
  7514. If true, does a dither pattern for alpha fading.
  7515. debugdrawenvmapmask_ps40
  7516. $showAlpha
  7517. DebugDrawEnvmapMask
  7518. exponent to tweak fog fade
  7519. DecalModulate
  7520. decalmodulate_ps40
  7521. decalmodulate_vs40
  7522. $monochrome
  7523. If true, only use green channel of the modulate material
  7524. scale to tweak fog fade
  7525. $fogExponent
  7526. $fogFadeEnd
  7527. fog amount at which to end fading decal
  7528. $fogFadeStart
  7529. fog amount at which to start fading decal
  7530. r_ditherFadeShadows
  7531. Use for zfill, not depth texture building (no poly offset, enable culling)
  7532. $zFillPolyOffset
  7533. Use for occluder zfill (use poly offset, enable culling)
  7534. Write VSM shadow moments instead of depth
  7535. dof_overrideParams
  7536. dof_farDepthStart
  7537. dof_nearDepthEnd
  7538. dof_nearDepthStart
  7539. dof_monitorNearDepthEnd
  7540. dof_monitorNearDepthStart
  7541. dof_farDepthEnd
  7542. dof_monitorFarDepthEnd
  7543. dof_monitorFarDepthStart
  7544. DoFBlurFilterCompute
  7545. Radius of blur, in pixels.
  7546. $filterDirection
  7547. Direction of blur. Always run horizontal first.
  7548. Output texture for blur pass.
  7549. dof_blurfilter_cs50
  7550. Offset to start reading texture data.
  7551. $blurRadius
  7552. $texHeight
  7553. Height of texture data to read in pixels. Set to 0 to auto-detect.
  7554. Width of texture data to read in pixels. Set to 0 to auto-detect.
  7555. downsample4x4_ps40
  7556. downsample_vs40
  7557. Downsample4x4
  7558. r_bloomtintr
  7559. $downsampleMethod
  7560. See downsample_bloom_ps50.fxc for the available methods.
  7561. $cocTexture
  7562. $dofEnabled
  7563. Outputs DoF CoC calculation to alpha.
  7564. $bloomCutoffExposureAdapt
  7565. $bloomCutoff
  7566. r_bloomtintb
  7567. r_bloomtintg
  7568. Resolved TSAA result.
  7569. Downsample_bloom
  7570. r_bloomtintexponent
  7571. downsample_bloom_ps50
  7572. downsample_ps40
  7573. $useBackbuffer
  7574. Downsample
  7575. edge_override_depth -1|0|1
  7576. edge_override_silhouette
  7577. edge_override_silhouette -1|0|1
  7578. edge_override_depth
  7579. Outline border fall-off exponent
  7580. $edge.outlineWidth
  7581. Outline width in world units
  7582. $edge.outlineOpacity
  7583. $edge.fadeInStart
  7584. Fade-in start distance from the camera
  7585. $edge.outlineFalloffExp
  7586. Generate depth
  7587. $edge.silhouette
  7588. Generate silhouette
  7589. Outline opacity
  7590. $edge.outlineColor
  7591. Outline color
  7592. $edge.depth
  7593. $edge.fadeOutStart
  7594. Fade-out start distance from the camera
  7595. $edge.fadeInEnd
  7596. Fade-in end distance from the camera
  7597. $edge.fadeOutEnd
  7598. Fade-out end distance from the camera
  7599. mat_screen_blur_override
  7600. mat_postprocess_enable
  7601. mat_sharpen_width
  7602. mat_sharpen_amount
  7603. mat_bloom_streak_exponent_post
  7604. mat_bloom_streak_amount
  7605. mat_debug_tonemapping
  7606. monitor_mat_sharpen_amount
  7607. mat_sharpen_threshold
  7608. mat_local_contrast_vignette_end_override
  7609. mat_local_contrast_vignette_start_override
  7610. mat_local_contrast_midtone_mask_override
  7611. mat_local_contrast_scale_override
  7612. mat_bloom_wide_amount
  7613. mat_vignette_enable
  7614. mat_local_contrast_edge_scale_override
  7615. Amount to add to the combined pilot cloak samples
  7616. cloak_pilotAberrationScale
  7617. How far apart the pilot cloak samples should be
  7618. cloak_pilotBrightenMul
  7619. Factor to brighten the combined pilot cloak samples
  7620. cloak_pilotBrightenAdd
  7621. mat_debug_tonemapping_mid2
  7622. mat_debug_tonemapping_mid1
  7623. mat_debug_tonemapping_toe
  7624. mat_debug_tonemapping_disable
  7625. mat_fxaa_enable
  7626. mat_debug_postprocess_allowed
  7627. Allow postprocessing when debug views are enabled.
  7628. mat_debug_tonemapping_shoulder
  7629. Brightness factor for lower-right sample
  7630. cloak_pilotTint2
  7631. Brightness factor for upper-right sample
  7632. glitch_aberrationScale
  7633. How far apart the glitch cloak samples should be.
  7634. cloak_pilotTint3
  7635. Intensity of noise in pilot cloak aberration
  7636. cloak_pilotDesaturate
  7637. Amount to desaturate the combined pilot cloak samples (1.0 = greyscale)
  7638. cloak_pilotTint1
  7639. Brightness factor for center-left sample
  7640. cloak_pilotNoiseFactor
  7641. $dofSmallTexture
  7642. DoF Small texture
  7643. $streakBloomTexture
  7644. Streak bloom texture
  7645. $bloomAmount
  7646. Bloom scale factor
  7647. $bloomEnable
  7648. Enable bloom
  7649. $fbTexture
  7650. Full framebuffer texture
  7651. Engine_Post
  7652. $wideBloomTexture
  7653. Wide bloom texture
  7654. $worldSceneTexture
  7655. World scene texture
  7656. $blurredVignetteScale
  7657. blurred vignette strength
  7658. $noiseScale
  7659. Noise scale
  7660. viewfade color
  7661. $fadeToBlackScale
  7662. fade strength
  7663. $vignetteEnable
  7664. Enable vignette
  7665. $allowVignette
  7666. Allow vignette
  7667. $noiseEnable
  7668. Enable noise
  7669. $allowNoise
  7670. Allow noise
  7671. $dofWorldParams
  7672. [8 200 7000 10000]
  7673. [nearDepthThresholdStart, nearDepthThresholdEnd, farDepthThresholdStart, farDepthThresholdEnd]
  7674. $dofViewModelParams
  7675. $isMonitor
  7676. Render a monitor / PiP
  7677. Enable depth-of-field compositing.
  7678. fade type. 0 = off, 1 = lerp, 2 = modulate
  7679. $fadeColor
  7680. [0.1 7.5 7.8]
  7681. [viewModelDepthThreshold, viewModelBlurDepthStart, viewModelBlurDepthEnd]
  7682. Near clip plane used during main scene rendering.
  7683. $num_lookups
  7684. num_lookups
  7685. engine_post_ps50
  7686. $toolColorCorrection
  7687. tool color correction override
  7688. $exposureMin
  7689. ExposureAdaptation
  7690. $snapExposure
  7691. $adaptationRate
  7692. $exposureCompensation
  7693. $exposureMax
  7694. exposure_adaptation_ps40
  7695. $averageColorScale
  7696. Average color scale.
  7697. $spotMeteringScreenRatio
  7698. Spot metering is done by only sampling a percentage of the screen around the center. spotMeteringScreenRatio = 1 means the whole screen is sampled, spotMeteringScreenRatio = 0.1 means only the center 10% ^ 2 is sampled.
  7699. frame_color_cs50
  7700. $averageColorBias
  7701. Average color bias.
  7702. FrameColorCompute
  7703. logluminance_ps40
  7704. Logluminance
  7705. modulate_ps40
  7706. forces a 2x modulate so that you can brighten and darken things
  7707. Forces z to be written if set
  7708. normal map
  7709. $refractTint
  7710. refraction tint
  7711. $refractAmount
  7712. 0 for no fade out on silhouette, 1 for fade out on sillhouette
  7713. $blurAmount
  7714. 0, 1, or 2 for how much blur you want
  7715. $bumpTransform2
  7716. $envmapFrame
  7717. envmap frame number
  7718. $fadeOutOnSilhouette
  7719. frame number for $normalmap
  7720. $opacitymap
  7721. opacity map
  7722. $normalmap2
  7723. $bumpTransform
  7724. $normalmap texcoord transform
  7725. $bumpFrame2
  7726. $bumpFrame
  7727. $vertexColorModulate
  7728. Use the vertex color to effect refract color. alpha will adjust refract amount
  7729. mask using dest alpha
  7730. $noViewportFixup
  7731. Don't adjust uv's for current viewport
  7732. $spriteGamma
  7733. Convert vertex color using sprite gamma/hdr fixed-point pack
  7734. $envmapContrast
  7735. contrast 0 == normal 1 == color*color
  7736. $envmapTint
  7737. envmap tint
  7738. $refractTintTextureFrame
  7739. $refractTintTexture
  7740. $envmapSaturation
  7741. saturation 0 == greyscale 1 == normal
  7742. refract_ps50
  7743. refract_vs40
  7744. $localRefractDepth
  7745. $localRefract
  7746. $magnifyEnable
  7747. Enable magnification of refracted image around the $magnifyCenter screen position by $magnifyScale
  7748. $mirrorAboutViewportEdges
  7749. don't sample outside of the viewport
  7750. $magnifyScale
  7751. Magnify refracted image by this factor
  7752. $magnifyCenter
  7753. Magnify refracted image around this screen position
  7754. screenspace_general
  7755. $vertexShader
  7756. Name of the vertex shader to use
  7757. $alpha_blend
  7758. $alpha_blend_color_overlay
  7759. $disable_color_writes
  7760. $pixShader
  7761. Name of the pixel shader to use
  7762. whether or not to enable depth write
  7763. whether or not to enable alpha write
  7764. $multiplyColor
  7765. whether or not to multiply src and dest color
  7766. Number of components in texture coord1
  7767. Number of components in texture coord0
  7768. $writeDepth
  7769. $linearRead_texture3
  7770. $linearRead_texture2
  7771. $linearRead_texture1
  7772. $linearRead_basetexture
  7773. $alphaBlend
  7774. whether or not to enable alpha blend
  7775. $vertexTransform
  7776. verts are in world space
  7777. Number of components in texture coord7
  7778. Number of components in texture coord6
  7779. $pointsample_texture2
  7780. $pointsample_texture1
  7781. $pointsample_basetexture
  7782. Number of components in texture coord3
  7783. Number of components in texture coord2
  7784. Number of components in texture coord5
  7785. Number of components in texture coord4
  7786. screenspaceeffect_vs40
  7787. $dummyPad2
  7788. Enable Depthtest
  7789. Culling control - 0 = nocull, 1 = do cull
  7790. $pointsample_texture3
  7791. $dummyPad1
  7792. $dummyPad0
  7793. $copyAlpha
  7794. $depthTest
  7795. $hdrCompressedTexture
  7796. base texture (compressed) for hdr compression
  7797. mat_use_compressed_hdr_textures
  7798. $hdrBaseTexture
  7799. base texture when running with HDR enabled
  7800. SplineRope
  7801. self illum mask if specified
  7802. $selfIllumMask
  7803. writing to a VSM or CSM buffer
  7804. rope_min_pixel_diameter
  7805. splinerope_ps50
  7806. Emissive tint
  7807. $selfIllumTint
  7808. $ditherAlpha
  7809. splinerope_vs40
  7810. $shadowMode
  7811. interpolate with a Catmull Rom spline
  7812. $catmullRomSpline
  7813. Make TSAA update quicker under motion.
  7814. $spriteRenderMode
  7815. ignore vertex colors
  7816. $ignoreVertexColors
  7817. do per-pixel edge-on fading assuming a vertical beam
  7818. $spriteOrigin
  7819. sprite orientation
  7820. $spriteOrientation
  7821. sprite render mode
  7822. vp_parallel_oriented
  7823. sprite origin
  7824. parallel_upright
  7825. facing_upright
  7826. vp_parallel
  7827. sprite_ps40
  7828. hdr color scale
  7829. $hdrColorScale
  7830. sprite_vs40
  7831. $depthBlend
  7832. Amplify or reduce DEPTHBLEND fading. Lower values make harder edges.
  7833. $depthBlendScale
  7834. Spritecard
  7835. fade at intersection boundaries
  7836. whether or not to use alternate alpha
  7837. overbright factor for texture. For HDR effects.
  7838. $overbrightFactor
  7839. squishes the width of the rope based on the sine of the angle to the camera (thinner when traveling directly away from viewer)
  7840. $twistSquish
  7841. alphaErosion 0 = no alpha erosion, >0 = alphaErosion hardness
  7842. $alphaErosion
  7843. 0 = x, 1 = y, 2 = z
  7844. $orientationAxisIndex
  7845. whether to pull vertices in to avoid bad behavior when the rope twists
  7846. $twistWorkaround
  7847. calculate 1-depthblendalpha so that sprites appear when they are near geometry
  7848. $inverseDepthBlend
  7849. 0 = always face camera, 1 = rotate around z, 2= parallel to ground, 3=use normal, 4=use tangent
  7850. $orientation
  7851. screen fractional size to start fading particle out
  7852. $startFadeSize
  7853. screen fractional size to finish fading particle out
  7854. $endFadeSize
  7855. whether or not to smoothly blend between animated frames
  7856. $blendFrames
  7857. minimum screen fractional size of particle
  7858. add an offset to the index used to lookup the ramp texture
  7859. $rampOffset
  7860. amount of base texture to additively blend in
  7861. instead of blending between animation frames for the first sequence, select pixels based upon max luminance
  7862. $maxLumFrameBlend1
  7863. if specified, then the red value of the image is used to index this ramp to produce the output color
  7864. $rampTexture
  7865. Amount to scale alpha by between start and end of trail/rope
  7866. $alphaTrailFade
  7867. Amount to scale radis by between start and end of trail/rope
  7868. $radiusTrailFade
  7869. $farFadeInterval
  7870. Matrix used to orient in orientation mode #2
  7871. $orientationMatrix
  7872. maximum distance to draw particles at
  7873. $maxDistance
  7874. interval over which to fade out far away particles
  7875. maximum screen fractional size of particle
  7876. spline type 0 = none, 1=ctamull rom
  7877. $splineType
  7878. $simpleDirection
  7879. $simplePoint
  7880. Alpha test value [0, 1]]
  7881. use 3D distance to camera to fade particle
  7882. $useDistanceFade
  7883. use particle yaw as height for non-uniform scale
  7884. $heightInYaw
  7885. Amount of vertex fog to apply
  7886. $vertexFogAmount
  7887. Multiply output RGB by intensity factor
  7888. $intensity
  7889. writing to a shadow depth buffer
  7890. $shadowDepth
  7891. Are we opaque? (defaults to 0)
  7892. Disables motion vector output for TSAA. Improves performance at the expense of possible rendering issues.
  7893. $disableTSAA
  7894. Enables sampling from the lighting atlas for dyanmic particle lighting.
  7895. $useLighting
  7896. Hack to make screen effects always output 0 for CoC. Maybe useful elsewhere?
  7897. $dofCoCScale
  7898. Disables CoC output for DoF. Improves performance at the expense of possible rendering issues.
  7899. $disableDoF
  7900. If non-zero, switch to using a multiplicative ramp for opacity when blending against DoF CoC. Value is applied as the scale factor
  7901. $dofOpacityScaler
  7902. Determines at what opacity value dofOpacityScaler is applied. Should be [0,1]
  7903. $dofOpacityScalerThreshold
  7904. override the alpha channel of the base texture with the red channel of the base texture (value=1)
  7905. $texAlphaFromColor
  7906. override the r,g,b channels of the base texture with the alpha channel of the base texture (value=1)
  7907. $texColorFromAlpha
  7908. spritecard_ps50
  7909. -nodepthtexture
  7910. splinecard_vs40
  7911. spritecard_vs40
  7912. spritecard_gs40
  7913. Draws particles to low resolution buffer to increase performance but lower quality.
  7914. Fully desaturates the colors of the particle.
  7915. $desaturate
  7916. $prevFrameTexture
  7917. $prevFrameTextureMRT2
  7918. $depthUpscale
  7919. $supersample
  7920. tsaa_debugresponsiveflag
  7921. Last frame's TSAA result.
  7922. tsaa_neighborhoodclamping
  7923. tsaa_neighborhoodclampingsoftened
  7924. tsaa_blendfactoroverride
  7925. tsaa_blendfactormodulationonsparklesandunocclusion
  7926. tsaa_curframeblendamount
  7927. tsaa_blendfactorincreasewhenunoccluded
  7928. tsaa_blendfactormaxesoutatvelocity
  7929. tsaa_blendfactorincreaseatmaxvelocity
  7930. UnlitTwoTexture
  7931. $screenspacecoordssquare2
  7932. Add layers together instead of multiplying, regardless of final blend method
  7933. $addlayers
  7934. Color factor for layer 1 only
  7935. $screenspacecoordsfull2
  7936. whether the vertex texture coords are replaced with screenspace 0..1 coords (square, corrected for aspect ratio) for $basetexture
  7937. $screenspacecoordssquare1
  7938. whether the vertex texture coords are replaced with screenspace 0..1 coords (square, corrected for aspect ratio) for $texture2
  7939. $texture2Transform
  7940. whether the vertex texture coords are replaced with screenspace 0..1 coords (full screen) for $basetexture
  7941. $screenspacecoordsfull1
  7942. whether the vertex texture coords are replaced with screenspace 0..1 coords (full screen)for $texture2
  7943. second texture
  7944. frame number for $texture2
  7945. $texture2 texcoord transform
  7946. $fresnelsharpness2
  7947. How strong layer 1 fresnel is at glancing angles
  7948. $fresnelouterstrength1
  7949. How strong layer 1 fresnel is head-on
  7950. How sharp layer 1 fresnel should be, from 0 to 1
  7951. $fresnelsharpness1
  7952. How sharp layer 2 fresnel should be, from 0 to 1
  7953. $layercolor2
  7954. Alpha factor for layer 2 only
  7955. $layeralpha2
  7956. whether or not to use vertex normal fresnel term
  7957. $layercolor1
  7958. Alpha factor for layer 1 only
  7959. $layeralpha1
  7960. Color factor for layer 2 only
  7961. $boomtownScrolling
  7962. Enable DoF output.
  7963. unlittwotexture_vs40
  7964. unlittwotexture_ps50
  7965. $allowDiffuseModulation
  7966. Enable edge detection 0= no edge detection, 1= edge detection with color modulation, 2= edge detection without color modulation
  7967. $edgeDetection
  7968. Boomtown panel base texture scrolling.
  7969. $fresnelinnerstrength2
  7970. Allow modulated color to exceed 1.0
  7971. $allowOverbright
  7972. Allow per-instance color modulation
  7973. $fresnelinnerstrength1
  7974. How strong layer 2 fresnel is at glancing angles
  7975. $fresnelouterstrength2
  7976. How strong layer 2 fresnel is head-on
  7977. unlittwotexture_edge_vs50
  7978. unlittwotexture_edge_gs50
  7979. unlittwotexture_edge_ps50
  7980. visquery_ps40
  7981. only set by code
  7982. visquery_vs40
  7983. visquery_ps50
  7984. This is the distance from the eye in inches that the shader should finish transitioning to a cheaper water shader.
  7985. $cheapWaterEndDistance
  7986. frame number for $bumpmap
  7987. $bumpmap texcoord transform
  7988. This is the distance from the eye in inches that the shader should start transitioning to a cheaper water shader.
  7989. $cheapWaterStartDistance
  7990. $reflectTexture
  7991. $reflectAmount
  7992. reflection tint
  7993. $reflectTint
  7994. $refractTexture
  7995. frame number for $flowmap
  7996. $flowmapFrame
  7997. $flow_worldUVScale
  7998. $flow_normalUVScale
  7999. $lightmapWaterFog
  8000. flow noise texture
  8001. $flow_noise_texture
  8002. $aboveWater
  8003. $waterBlendFactor
  8004. $forceCheap
  8005. $reflectEntities
  8006. [-0.002 -0.0009091 -0.0008333]
  8007. $fogHalfDists
  8008. $nonRefractTint
  8009. water_vs40
  8010. water_ps40
  8011. $color_flow_lerpExp
  8012. $color_flow_displaceByNormalStrength
  8013. non-refraction tint
  8014. $flow_noise_scale
  8015. $color_flow_uvScale
  8016. $color_flow_timeIntervalInSeconds
  8017. $color_flow_uvScrollDistance
  8018. $flow_timeIntervalInSeconds
  8019. $flow_uvScrollDistance
  8020. $flow_bumpStrength
  8021. SSE and SSE2 are required.
  8022. Couldn't get size needed for logical processor information (error = %08x).
  8023. Couldn't get logical processor information (error = %08x).
  8024. Error: Short read.
  8025. Error 0x%08x
  8026. Cancelled.
  8027. -assertOnFatalError
  8028. File "%s" appears truncated.
  8029. Couldn't read package file "%s".
  8030. -emulate_streaming_install
  8031. Error reading pak file "%s" -- decompressed size %u doesn't match expected value %u
  8032. paks\Win64\%s
  8033. (%02u).rpak
  8034. Couldn't open file "%s".
  8035. PakDispatchLoad
  8036. Tried to track more than %u assets across all types.
  8037. Error reading pak file "%s" -- %s
  8038. patch_master.rpak
  8039. end-of-file
  8040. quoted text
  8041. an integer
  8042. Got an unexpected ASCII value
  8043. End of file in /* comment
  8044. Invalid constant in character escape in string
  8045. Character literal is empty
  8046. Invalid constant in character escape in character literal
  8047. Missing closing single quote for character literal
  8048. Missing digits in exponent of floating point number
  8049. identifier too long to fit in a token
  8050. End of line in string
  8051. End of file in string
  8052. String too long to fit in a token
  8053. Bad suffix character '%c' on hex number
  8054. Hex number doesn't fit in 64 bits
  8055. Bad suffix character '%c' on integer
  8056. Expected %s, but found %s.
  8057. Expected %s, but didn't find it.
  8058. (value array)
  8059. (string array)
  8060. (object array)
  8061. (bool array)
  8062. (null array)
  8063. an array of nulls
  8064. an array of strings
  8065. an array of values
  8066. a signed integer
  8067. an unsigned integer
  8068. (!!!ERROR!!!)
  8069. (u64 array)
  8070. (int array)
  8071. (i64 array)
  8072. (float array)
  8073. "%s" should be a signed integer in the range %i to %i.
  8074. "%s" is %s; it must be %s.
  8075. "%s" (%g) should be in the range %g to %g.
  8076. an array of unsigned integers
  8077. an array of doubles
  8078. an unknown location
  8079. an array of objects
  8080. an array of bools
  8081. an array of integers
  8082. an array of signed integers
  8083. Invalid character in RSON file at %s.
  8084. End of file in /*...*/ comment.
  8085. End of file in quoted string.
  8086. End of line in quoted string at %s.
  8087. Expected ':' or '=' after the name "%s" of a pair in an object at %s.
  8088. Unexpected end-of-file before the value for a named pair in an object.
  8089. No matching '%c' for array starting at %s
  8090. No matching ']' for array starting at %s
  8091. Second half of a UTF-8 surrogate pair missing the first half
  8092. First half of a UTF-8 surrogate pair missing the second half
  8093. Invalid UTF-8 string
  8094. Expected a string for the name of a pair in an object at %s.
  8095. Unicode escape is not four hex digits at %s
  8096. Invalid escape character %c at %s
  8097. %s at %s. This can be caused by not null-terminating the input file.
  8098. Integer overflow at %s.
  8099. Bad hexadecimal int constant at %s.
  8100. Bad decimal int constant at %s.
  8101. Bad numeric constant at %s.
  8102. Unexpected comma in array at %s
  8103. Invalid token "%c" at %s; expected an RSON value.
  8104. texture_list/camo_skins.rpak
  8105. Too many skins in '%s' max is %d
  8106. visible_bakery
  8107. datatable/colorpalette_table.rpak
  8108. %s%clocalization%c%s_%s
  8109. %s is missing.
  8110. FileSystem
  8111. %s is not a valid format.
  8112. SearchPaths
  8113. -NoVConfig
  8114. GameInfo_%s.%s
  8115. GameInfo.txt
  8116. \bin\x64_retail
  8117. vconfig.exe
  8118. x64_retail
  8119. %s%c..%cbin%c%s
  8120. \x64_retail
  8121. executable_path
  8122. FileSystem_GetBaseDir failed.
  8123. |gameinfo_path|
  8124. |all_source_engine_paths|
  8125. -tempcontent
  8126. %s_tempcontent
  8127. FileSystem_LoadSearchPaths: Invalid parameters specified.
  8128. LoadGameInfoFile didn't initialize search paths.
  8129. Software\Valve\Source\Settings
  8130. FileSystem_AddLoadedSearchPath - Can't resolve pathname for '%s'
  8131. GameClientOnly
  8132. %s%cfilesystem_stdio.dll
  8133. bOnlyUseDirectoryName=1 and pDirectoryName=NULL.
  8134. Unable to find %s. Solutions:
  8135. 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
  8136. 2. Run vconfig to specify which game you're working on.
  8137. 3. Add -game <path> on the command line where <path> is the directory that %s is in.
  8138. FileSystem_GetExecutableDir failed.
  8139. -reslistdir
  8140. -startstage
  8141. EngineInitialization
  8142. FileSystem_LoadFileSystemModule: no -defaultgamedir or -game specified.
  8143. titanfall_singleton_mutex
  8144. -allowmultiple
  8145. engineAPI->Connect failed
  8146. dataCache->Connect failed
  8147. matSystemSurface->Connect failed
  8148. vgui->Connect failed
  8149. materials->Connect failed
  8150. mdlcache->Connect failed
  8151. studioRender->Connect failed
  8152. avi->Connect failed
  8153. cvar->Connect failed
  8154. inputSystem->Connect failed
  8155. The Source Engine was found running, but did not accept the request to load a savegame. It may be an old version of the engine that does not support this functionality.
  8156. Source Engine Not Running
  8157. The modified entity keyvalues could not be sent to the Source Engine because the engine does not appear to be running.
  8158. Source Engine Declined Request
  8159. -vxconsole
  8160. Relaunch URL
  8161. -leakcheck
  8162. -skipSignIn
  8163. +mat_hdr_level
  8164. Software\Valve\Source
  8165. CPU does not have %s!
  8166. SSSE 3 (Supplemental SSE 3 Instructions)
  8167. Unsupported CPU
  8168. Unable to maplist file %s
  8169. Unable to load '%s'
  8170. Unable to parse keyvalues from '%s'
  8171. %s %s %s -reslistdir %s
  8172. -norebuildaudio
  8173. -xboxreslist
  8174. %s -reslistdir %s -rebuildaudio
  8175. reslists_work
  8176. %s\%s\%s\%s
  8177. addcommands
  8178. %s: failed to specify 'subdir' for item %s
  8179. maplist.txt
  8180. Maplist file '%s' empty or missing!!!
  8181. basecommandline
  8182. decal_normal_eps
  8183. $modelmaterial
  8184. r_modeldecal_maxtotal
  8185. r_randomflex
  8186. PrecacheMaterial
  8187. If 0 don't generate decal data for any models. If 1 generate decal data for all models. Otherwise do according to the qc.
  8188. studio_debugVertexSharing
  8189. Show co-located vertex sharing. Black = shared, yellow = texture seam, purple = normal seam, gray/white = both, red = other. Brighter colors show more different values. MUST BE SET BEFORE LOADING THE MODEL.
  8190. Couldn't find any logical processors!
  8191. ExecuteCall
  8192. Worker %zu
  8193. Parameter file '%s' not found, skipping...
  8194. CCommandLine::AddArgument: exceeded %d parameters
  8195. -noinitmemory
  8196. -randomizememory
  8197. sizeOfCode
  8198. sizeOfUninitializedData
  8199. sizeOfInitializedData
  8200. modulesLoadedCount
  8201. moduleStats
  8202. ullTotalPhys
  8203. dwMemoryLoad
  8204. ullTotalPageFile
  8205. ullAvailPhys
  8206. totalCommitted
  8207. gpuVisible
  8208. memoryStatusEx
  8209. virtualMemoryStats
  8210. executable
  8211. writeCombined
  8212. sizeOfImage
  8213. KernelNonpaged
  8214. KernelPaged
  8215. HandleCount
  8216. PhysicalAvailable
  8217. PhysicalTotal
  8218. KernelTotal
  8219. SystemCache
  8220. CommitTotal
  8221. performanceInformation
  8222. CommitPeak
  8223. CommitLimit
  8224. ullTotalVirtual
  8225. ullAvailPageFile
  8226. ullAvailExtendedVirtual
  8227. ullAvailVirtual
  8228. %*s%-24s = %I64u
  8229. %*s%-24s = %.2f MiB (%I64u B)
  8230. QuotaNonPagedPoolUsage
  8231. QuotaPeakNonPagedPoolUsage
  8232. PeakPagefileUsage
  8233. PagefileUsage
  8234. WorkingSetSize
  8235. PeakWorkingSetSize
  8236. QuotaPagedPoolUsage
  8237. QuotaPeakPagedPoolUsage
  8238. ThreadCount
  8239. ProcessCount
  8240. PageFaultCount
  8241. performanceMemoryCounters
  8242. %smem_%s_%08x.txt
  8243. End. Now asserting...
  8244. Sys_Mem_Report_Begin: Couldn't open "%s" for write!
  8245. Sys_Mem_Report_Begin: Also writing report to "%s"
  8246. Heap walk FAILED! (status = %d(0x%08x))
  8247. Size %u-%u: %d used (%.2f MiB,) %d free (%.2f MiB)
  8248. Out of memory on size %I64u: %s
  8249. <no extra info>
  8250. Heap Walk:
  8251. Heap Report:
  8252. Totals (%s): Committed:%5u kb Allocated:%5u kb
  8253. Pool %2i: (size: %4u) blocks: allocated:%5i free:%5i committed:%5i (committed size:%4u kb)
  8254. launcher_main_static128
  8255. large-block
  8256. medium-block
  8257. dlmalloc mspace %d (%s)
  8258. %d:footprint -%10zd (total space used by the mspace)
  8259. %d:footprint_max -%10zd (maximum total space used by the mspace)
  8260. %d:arena -%10zd (non-mmapped space allocated from system)
  8261. %d:ordblks -%10zd (number of free chunks)
  8262. %d:hblkhd -%10zd (space in mmapped regions)
  8263. %d:usmblks -%10zd (maximum total allocated space)
  8264. %d:uordblks -%10zd (total allocated space)
  8265. %d:fordblks -%10zd (total free space)
  8266. %d:keepcost -%10zd (releasable (via malloc_trim) space)
  8267. Fallback SBH
  8268. Fixed Page SBH
  8269. via CStdMemAlloc::SetCRTAllocFailed
  8270. JT_ParallelCall
  8271. -numworkerthreads
  8272. -numreservedcores
  8273. Out of thread local storage!
  8274. Kernel32.dll
  8275. TryEnterCriticalSection
  8276. Out of thread ids. Decrease the number of threads or increase MAX_THREADS_SUPPORTED
  8277. #GameUI_Language_English
  8278. GetLogicalProcessorInformation
  8279. VerSetConditionMask
  8280. AuthenticAMD
  8281. VerifyVersionInfoA
  8282. GenuineIntel
  8283. #GameUI_Language_Korean
  8284. #GameUI_Language_Italian
  8285. #GameUI_Language_French
  8286. #GameUI_Language_German
  8287. Traditional_Chinese
  8288. #GameUI_Language_Traditional_Chinese
  8289. Simplified_Chinese
  8290. #GameUI_Language_Simplified_Chinese
  8291. Mexican_Spanish
  8292. #GameUI_Language_Mexican_Spanish
  8293. #GameUI_Language_Spanish
  8294. Portuguese
  8295. #GameUI_Language_Portuguese
  8296. portuguese
  8297. #GameUI_Language_Japanese
  8298. #GameUI_Language_Thai
  8299. #GameUI_Language_Russian
  8300. #GameUI_Language_Dutch
  8301. #GameUI_Language_Danish
  8302. #GameUI_Language_Polish
  8303. #GameUI_Language_Czech
  8304. #GameUI_Language_Swedish
  8305. #GameUI_Language_Norwegian
  8306. #GameUI_Language_Finnish
  8307. #GameUI_Language_Turkish
  8308. #GameUI_Language_Romanian
  8309. #GameUI_Language_Hungarian
  8310. Language %s isn't available for this version of the game. Available languages: %s.
  8311. Origin failed to startup (error code = %x): %s
  8312. Out of logging channels.
  8313. WrCombine
  8314. ExecWrCopy
  8315. Sys_VirtualSpan_Create
  8316. %s failed for size %u, type %d.
  8317. Sys_VirtualSpan_Commit
  8318. Sys_VirtualSpan_CreateCommitted
  8319. %p: *%p+%08I64x%s
  8320. %p: *%p+%08I64x%s (RSV%s )
  8321. %s failed on span %p+%u, size %u, type %u.
  8322. %p: %p+%08I64x (RSV%s )
  8323. GpuRdOnly
  8324. All virtual spans:
  8325. GpuCoherent
  8326. Sys_VirtualSimple_Alloc
  8327. \\.\GDPERF
  8328. NtQuerySystemInformation
  8329. \\.\GDPERF.VXD
  8330. XLogX_OpenFile: COULDNT OPEN '%s' FOR WRITE
  8331. %s%s_%08x_%02d.%s
  8332. IsWow64Process
  8333. Titanfall3
  8334. mspace_malloc
  8335. %i %i %i %i
  8336. Convar '%s' is flagged as both FCVAR_ARCHIVE and FCVAR_ARCHIVE_PLAYERPROFILE.
  8337. (default "%s")
  8338. server_can_execute
  8339. replicated
  8340. clientcmd_can_execute
  8341. notconnected
  8342. CreateInterface
  8343. Module %s is a debug build
  8344. x64_retail/
  8345. BuiltDebug
  8346. x64_retail\
  8347. VALVE-MODULE-DEBUG-%08X
  8348. Bad expression token: %c
  8349. %s/bin/x64_retail/%s
  8350. GAMECONSOLE
  8351. Bad expression operator: '%c%c', expected C style operator
  8352. KeyValues::ParseIncludedKeys: Couldn't load included #base keyvalue file %s
  8353. KV Conditional Evaluation Error
  8354. KeyValues Error: %s in file %s
  8355. mem_runheapchecks
  8356. ReadToken overflow
  8357. RecursiveLoadFromBuffer: got conditional between key and value
  8358. RecursiveLoadFromBuffer: got } in key
  8359. RecursiveLoadFromBuffer: got empty keyname
  8360. RecursiveLoadFromBuffer: got EOF instead of keyname
  8361. RecursiveLoadFromBuffer: got NULL key
  8362. Error reading token
  8363. #include is NULL
  8364. LoadFromBuffer: missing {
  8365. #base is NULL
  8366. CMemoryStack unattributed
  8367. AnonymousMemoryPool
  8368. Memory leak: mempool blocks left in memory: %d
  8369. V_MakeAbsolutePath: tried to ".." past the root.
  8370. V_MakeAbsolutePath: _getcwd failed.
  8371. V_AppendSlash: ran out of space on %s.
  8372. SetAnalogValue
  8373. analogValue
  8374. %s, string analogValue, string variable
  8375. ContinuousAnalogBar
  8376. DialogVariables
  8377. scaleImage
  8378. anim_framerate
  8379. AnimatingImagePanel
  8380. %s, string image
  8381. AnimationController
  8382. stopanimation
  8383. StopPanelAnimations
  8384. SetTexture
  8385. CBuildFactoryHelper: Factory for '%s' already exists!!!!
  8386. DeletePanel
  8387. HideNewControlMenu
  8388. EnableSaveButton
  8389. SetActiveControl
  8390. ShowNewControlMenu
  8391. UpdateControlData
  8392. ControlFactory
  8393. ControlName
  8394. cl_hud_minmode
  8395. BuildMode - Error saving file
  8396. Error: Could not save changes. File is most likely read only.
  8397. PanelMoved
  8398. BuildGroupPtr
  8399. BuildDialog
  8400. OnChangeChild
  8401. ReloadLocalization
  8402. TextKillFocus
  8403. SetClipboardText
  8404. CreateNewControl
  8405. BuildModeDialog
  8406. ApplyDataToControls
  8407. Show the imgui implementation of the Build Mode dialog
  8408. ExitButton
  8409. StatusLabel
  8410. [nothing currently selected]
  8411. CBuildModeNavCombo
  8412. FileSelectionCombo
  8413. BuildModeControls
  8414. CSmallTextEntry
  8415. imgui_buildmode
  8416. VGUI Build Mode Editor
  8417. autoresize
  8418. DeletePanelButton
  8419. VarsButton
  8420. Localization
  8421. &Reload Localization
  8422. SaveButton
  8423. ApplyButton
  8424. 4 - no pin
  8425. 3 - bottom-right
  8426. [ no resource file associated with dialog ]
  8427. 0 - top-left
  8428. 3 - down & right
  8429. 2 - bottom-left
  8430. 1 - top-right
  8431. 0 - no auto-resize
  8432. south-east
  8433. 2 - resize down
  8434. 1 - resize right
  8435. north-west
  8436. south-west
  8437. north-east
  8438. Build Mode Help
  8439. In the Build Mode Dialog Window:
  8440. Delete button - deletes the currently selected panel if it is deletable.
  8441. Apply button - applies changes to the Context Panel.
  8442. Save button - saves all settings to file.
  8443. Revert to saved- reloads the last saved file.
  8444. Auto Update - any changes apply instantly.
  8445. Typing Enter in any text field applies changes.
  8446. New Control menu - creates a new panel in the upper left corner.
  8447. In the Context Panel:
  8448. After selecting and moving a panel Ctrl-z will undo the move.
  8449. Shift clicking panels allows multiple panels to be selected into a group.
  8450. Ctrl-c copies the settings of the last selected panel.
  8451. Ctrl-v creates a new panel with the copied settings at the location of the mouse pointer.
  8452. Arrow keys slowly move panels, holding shift + arrow will slowly resize it.
  8453. Holding right mouse button down opens a dropdown panel creation menu.
  8454. Panel will be created where the menu was opened.
  8455. Delete key deletes the currently selected panel if it is deletable.
  8456. Does nothing to multiple selections.
  8457. NewControls
  8458. RevertToSaved
  8459. Cannot Apply
  8460. Fieldname is not unique: %s
  8461. Rename it and try again.
  8462. SetAsDefaultButton
  8463. PressButton
  8464. SetAsCurrentDefaultButton
  8465. Button.ArmedBgColor
  8466. Button.ArmedTextColor
  8467. Button.DepressedBgColor
  8468. Button.DepressedTextColor
  8469. ButtonKeyFocusBorder
  8470. ButtonBorder
  8471. Button.BgColor
  8472. Button.TextColor
  8473. depressedBgColor_override
  8474. depressedFgColor_override
  8475. blinkFgColor_override
  8476. keyboardFocusColor_override
  8477. defaultBgColor_override
  8478. defaultFgColor_override
  8479. armedBgColor_override
  8480. armedFgColor_override
  8481. sound_armed
  8482. sound_released
  8483. sound_depressed
  8484. CanBeDefaultButton
  8485. GetCommand
  8486. DefaultButtonSet
  8487. Button.BlinkColor
  8488. Button.FocusBorderColor
  8489. CurrentDefaultButtonSet
  8490. Button.CursorPriority
  8491. childGroupLocked
  8492. childGroupSelected
  8493. %s, string command, int default
  8494. childGroupNew
  8495. childGroupNormal
  8496. childGroupAlways
  8497. childGroupFocused
  8498. childGroupDisabled
  8499. rightClickEvents
  8500. consoleStyle
  8501. doubleClickEvents
  8502. middleClickEvents
  8503. CheckButton.DisabledBgColor
  8504. CheckButton.DisabledFgColor
  8505. CheckButton.DepressedBgColor
  8506. CheckButton.ArmedBgColor
  8507. CheckButton.Check
  8508. CheckButton.Border2
  8509. CheckButton.SelectedTextColor
  8510. ControlText
  8511. CheckButton.TextColor
  8512. ToggleButton
  8513. CheckButton.Border1
  8514. CheckButton.BgColor
  8515. CheckButton.HighlightFgColor
  8516. CursorExited
  8517. MenuItemSelected
  8518. ComboBoxButton.DisabledBgColor
  8519. ComboBoxButton.ArmedArrowColor
  8520. ComboBoxBorder
  8521. ButtonClicked
  8522. ScrollBarButtonBorder
  8523. ComboBoxButton.ArrowColor
  8524. ComboBoxButton.BgColor
  8525. ActivateItem
  8526. DepressedButtonBorder
  8527. KEY_XBUTTON_RIGHT
  8528. KEY_XBUTTON_START
  8529. KEY_XBUTTON_DOWN
  8530. KEY_XBUTTON_LEFT
  8531. CControllerMap
  8532. KEY_XBUTTON_UP
  8533. KEY_XSTICK1_DOWN
  8534. KEY_XSTICK1_LEFT
  8535. KEY_XBUTTON_RTRIGGER_FULL
  8536. KEY_XSTICK1_UP
  8537. KEY_XBUTTON_LTRIGGER_FULL
  8538. KEY_XBUTTON_RTRIGGER_PARTIAL
  8539. KEY_XBUTTON_RIGHT_SHOULDER
  8540. KEY_XBUTTON_LTRIGGER_PARTIAL
  8541. KEY_XBUTTON_Y
  8542. KEY_XBUTTON_LEFT_SHOULDER
  8543. KEY_XBUTTON_B
  8544. KEY_XBUTTON_X
  8545. KEY_XBUTTON_STICK2
  8546. KEY_XBUTTON_A
  8547. KEY_XBUTTON_BACK
  8548. KEY_XBUTTON_STICK1
  8549. KEY_XSTICK2_RIGHT
  8550. KEY_XSTICK2_DOWN
  8551. KEY_XSTICK2_LEFT
  8552. KEY_XSTICK1_RIGHT
  8553. KEY_XSTICK2_UP
  8554. ApplyChanges
  8555. cvar_value
  8556. ControlModified
  8557. CvarToggleCheckButton
  8558. CancelButton
  8559. SelectedImage
  8560. FindDefaultButton
  8561. KeyCodeTyped
  8562. CloseModal
  8563. ItemSelected
  8564. modifiedint
  8565. attributes
  8566. filesizeint
  8567. #FileOpenDialog_Col_DateModified
  8568. #FileOpenDialog_Col_Attributes
  8569. #FileOpenDialog_Col_Type
  8570. #FileOpenDialog_Col_Size
  8571. #FileOpenDialog_Col_Name
  8572. imageSelected
  8573. titletextinsetY
  8574. titletextinsetX
  8575. m_iTitleTextInsetYOverride
  8576. m_iTitleTextInsetXOverride
  8577. proportional_int
  8578. FlashWindow
  8579. CloseFrameButtonPressed
  8580. FrameSystemButton.FgColor
  8581. FrameSystemButton.BgColor
  8582. TitleButtonDisabledBorder
  8583. FrameSystemButton
  8584. TitleButtonBorder
  8585. TitleButtonDepressedBorder
  8586. FrameTitleButton.DisabledFgColor
  8587. FrameTitleButton.DisabledBgColor
  8588. FrameTitleButton.FgColor
  8589. FrameTitleButton.BgColor
  8590. FrameGrip.Color2
  8591. Frame.AutoSnapRange
  8592. MarlettSmall
  8593. FrameGrip.Color1
  8594. MenuButton
  8595. frame_mintosystray
  8596. MinimizeToSysTray
  8597. frame_minimize
  8598. frame_maximize
  8599. frame_brGrip
  8600. frame_caption
  8601. frame_trGrip
  8602. frame_blGrip
  8603. frame_rightGrip
  8604. frame_tlGrip
  8605. frame_bottomGrip
  8606. frame_leftGrip
  8607. #Frame_Untitled
  8608. frame_topGrip
  8609. FrameSystemButton.Icon
  8610. FrameSystemButton.DisabledIcon
  8611. FrameTitleBar.Font
  8612. Frame.TransitionEffectTime
  8613. FrameTitleBar.DisabledBgColor
  8614. FrameTitleBar.SmallFont
  8615. FrameTitleBar.BgColor
  8616. FrameTitleBar.DisabledTextColor
  8617. FrameTitleBar.TextColor
  8618. titlebarfgcolor_override
  8619. titlebardisabledfgcolor_override
  8620. titlebarbgcolor_override
  8621. titlebardisabledbgcolor_override
  8622. infocus_bgcolor_override
  8623. outoffocus_bgcolor_override
  8624. frame_close
  8625. frame_menu
  8626. #SysMenu_Maximize
  8627. #SysMenu_Close
  8628. #SysMenu_Minimize
  8629. clientinsetx_override
  8630. %s, string title
  8631. title_font
  8632. FrameBorder
  8633. settitlebarvisible
  8634. Frame.ClientInsetY
  8635. Frame.TitleTextInsetX
  8636. Frame.OutOfFocusBgColor
  8637. Frame.ClientInsetX
  8638. Frame.FocusTransitionEffectTime
  8639. Frame.BgColor
  8640. GraphPanel.FgColor
  8641. GraphPanel.BgColor
  8642. GraphPanel
  8643. tileVertically
  8644. tileHorizontalOverride
  8645. tileHorizontally
  8646. scaleAmount
  8647. fillcolor_override
  8648. drawcolor_override
  8649. ImagePanel
  8650. %s, string image, string border, string fillcolor, bool scaleImage
  8651. tileVerticalOverride
  8652. Description
  8653. disabledFgColor1_override
  8654. disabledFgColor2_override
  8655. brighttext
  8656. textAlignment
  8657. Label.SelectedTextColor
  8658. Label.CursorPriority
  8659. Label.TextBrightColor
  8660. Label.TextColor
  8661. Label.BgColor
  8662. Label.TextDullColor
  8663. Label.DisabledFgColor1
  8664. Label.DisabledFgColor2
  8665. Label.RuiFont
  8666. Label.RuiFontHeight
  8667. %s, string labelText, string associate, alignment textAlignment, int wrap, int dulltext, int brighttext, string font
  8668. GameUIButtons
  8669. fontHeight
  8670. ruiVisible
  8671. auto_wide_tocontents
  8672. use_proportional_insets
  8673. noshortcutsyntax
  8674. auto_tall_tocontents
  8675. textinsetx
  8676. textinsety
  8677. centerwrap
  8678. MouseWheeled
  8679. ToggleColumnVisible
  8680. OpenColumnChoiceMenu
  8681. ColumnResized
  8682. SetSortColumn
  8683. ResizeColumnToContents
  8684. ListPanel.SelectedBgColor
  8685. ListPanel.SelectedOutOfFocusBgColor
  8686. ItemDeselected
  8687. HorizScrollBar
  8688. VertScrollBar
  8689. DefaultSmall
  8690. lastBarWidth
  8691. headerHeight
  8692. ListPanel.CursorPriority
  8693. ContextMenu
  8694. ListPanel.JoystickDeadZone
  8695. ListPanel.MaxScrollVel
  8696. ListPanel.DisabledSelectedTextColor
  8697. ListPanel.EmptyListInfoTextColor
  8698. ListPanel.DisabledTextColor
  8699. ListPanel.SelectedTextColor
  8700. ListPanelItemChosen
  8701. ListPanel.TextColor
  8702. ListPanel.MouseOverBgColor
  8703. OpenContextMenu
  8704. ListViewItemSelected
  8705. ListViewItem
  8706. ListPanel.TextBgColor
  8707. ListViewPanel
  8708. CursorEnteredMenuButton
  8709. MenuBar.BgColor
  8710. OnCursorMoved
  8711. Menu.BgColor
  8712. Menu.TextColor
  8713. DisarmItem
  8714. CursorExitedMenuItem
  8715. KeyModeSet
  8716. CursorEnteredMenuItem
  8717. Menu.TextInset
  8718. Menu.ArmedBgColor
  8719. Menu.ArmedTextColor
  8720. #MessageBox_Cancel
  8721. MessageBoxText
  8722. #MessageBox_OK
  8723. GuiMessageBox
  8724. ShutdownRequest
  8725. BOTTOM_RIGHT
  8726. BOTTOM_LEFT
  8727. MouseTriplePressed
  8728. MouseDoublePressed
  8729. MousePressed
  8730. CursorEntered
  8731. CursorMoved
  8732. OnScreenSizeChanged
  8733. OnNavigateFrom
  8734. OnNavigateTo
  8735. OnMouseFocusTicked
  8736. MouseCaptureLost
  8737. PaintBackgroundType
  8738. m_nPaintBackgroundType
  8739. JoystickMoved
  8740. CommandEvent
  8741. Invalidate
  8742. MouseFocusTicked
  8743. KeyFocusTicked
  8744. KeyCodeReleased
  8745. KeyCodePressed
  8746. MouseReleased
  8747. CDragDropHelperPanel
  8748. m_nBgTextureId4
  8749. vgui/hud/800corner4
  8750. m_nBgTextureId3
  8751. vgui/hud/800corner3
  8752. m_nBgTextureId2
  8753. vgui/hud/800corner2
  8754. m_nBgTextureId1
  8755. vgui/hud/800corner1
  8756. vgui_resize_on_resolution_change
  8757. bgcolor_override
  8758. fgcolor_override
  8759. KEY_LBRACKET
  8760. KEY_PAD_DECIMAL
  8761. Key Pad Enter
  8762. KEY_PAD_ENTER
  8763. KEY_PAD_PLUS
  8764. KEY_PAD_MINUS
  8765. KEY_PAD_MULTIPLY
  8766. KEY_PAD_DIVIDE
  8767. KEY_BACKSPACE
  8768. KEY_BACKSLASH
  8769. KEY_PERIOD
  8770. KEY_BACKQUOTE
  8771. KEY_APOSTROPHE
  8772. KEY_SEMICOLON
  8773. KEY_RBRACKET
  8774. KEY_DELETE
  8775. KEY_INSERT
  8776. Scroll Lock
  8777. KEY_SCROLLLOCK
  8778. KEY_ESCAPE
  8779. KEY_NUMLOCK
  8780. KEY_CAPSLOCK
  8781. KEY_LCONTROL
  8782. KEY_RSHIFT
  8783. KEY_LSHIFT
  8784. KEY_PAGEDOWN
  8785. KEY_PAGEUP
  8786. KEY_RCONTROL
  8787. Scroll Lock Toggle
  8788. KEY_SCROLLLOCKTOGGLE
  8789. Num Lock Toggle
  8790. KEY_NUMLOCKTOGGLE
  8791. Caps Lock Toggle
  8792. KEY_CAPSLOCKTOGGLE
  8793. PinnedCornerOffsetX
  8794. AutoResize
  8795. DragDrop.DropFrame
  8796. DragDrop.DragFrame
  8797. Panel.BgColor
  8798. Panel.FgColor
  8799. Menu.Focus
  8800. DropContext
  8801. cursorPriority
  8802. usetitlesafe
  8803. proportionalToParent
  8804. InheritProperties
  8805. panel_test_title_safe
  8806. Test vgui panel positioning with title safe indentation
  8807. UnpinnedCornerOffsetY
  8808. UnpinnedCornerOffsetX
  8809. PinnedCornerOffsetY
  8810. pin_to_sibling
  8811. RoundedCorners
  8812. cursorVelocityModifier
  8813. ycounterscroll
  8814. xcounterscroll
  8815. activeInputExclusivePaint
  8816. paintborder
  8817. paintbackground
  8818. tooltiptext
  8819. tabPosition
  8820. IgnoreScheme
  8821. Message '%s' not handled by panel '%s'
  8822. -vguimessages
  8823. Message '%s', sent to '%s', has an invalid parameter type
  8824. Message '%s', sent to '%s', has invalid parameter types
  8825. RequestFocus
  8826. string fieldName, int xpos, int ypos, int wide, int tall, bool visible, bool enabled, int tabPosition, corner pinCorner, autoresize autoResize, string tooltiptext
  8827. pin_corner_to_cursor
  8828. pin_to_sibling_corner
  8829. pin_corner_to_sibling
  8830. ::m_PanelKeyBindingMapPool
  8831. ::m_PanelMessageMapPool
  8832. DragDropHelper
  8833. selfDroppable
  8834. proportional_ypos
  8835. proportional_xpos
  8836. proportional_float
  8837. vgui::HFont
  8838. overrideChildPanelWidth
  8839. setChildPanelWidth
  8840. allowMouseWheel
  8841. showScrollBar
  8842. PanelSelected
  8843. PanelListEmbedded
  8844. PanelListPanelVScroll
  8845. PanelListPanel
  8846. %s, bool showScrollBar, bool allowMouseWheel, bool overrideChildPanelWidth
  8847. SetProgress
  8848. ProgressBar
  8849. %s, string progress, string variable
  8850. ProgressBar.BgColor
  8851. ProgressBar.FgColor
  8852. ContinuousProgressBar
  8853. ApplyButtonEnable
  8854. PropertySheet.TextColor
  8855. PropertySheet.SelectedTextColor
  8856. PropertySheet.TransitionEffectTime
  8857. #QueryBox_Cancel
  8858. %s, int SubTabPosition
  8859. TabPosition
  8860. SubTabPosition
  8861. RadioButton.ArmedTextColor
  8862. RadioButton.SelectedTextColor
  8863. RadioButton.TextColor
  8864. tabposition
  8865. RadioButton
  8866. DoCopySelected
  8867. DoCutSelected
  8868. RichTextThreadSafe
  8869. ClickPanel
  8870. RichTextCommon
  8871. TextClicked
  8872. drawtext_vgui_outlined
  8873. RichText.InsetY
  8874. RichText.InsetX
  8875. RichText.SelectedBgColor
  8876. RichText.SelectedTextColor
  8877. RichText.BgColor
  8878. RichText.TextColor
  8879. DefaultUnderline
  8880. %s, string text, bool scrollbar
  8881. approach_speed
  8882. end_degrees
  8883. start_degrees
  8884. RotatingProgressBar
  8885. rotating_tall
  8886. rotating_wide
  8887. rotating_y
  8888. rotating_x
  8889. rot_origin_y_percent
  8890. rot_origin_x_percent
  8891. %s string image, int src_corner_height, int src_corner_width, int draw_corner_height, int draw_corner_width
  8892. draw_corner_width
  8893. draw_corner_height
  8894. src_corner_width
  8895. src_corner_height
  8896. ScalableImagePanel
  8897. ScrollBarButtonDepressedBorder
  8898. MarlettOSFont
  8899. autohide_self
  8900. m_bAutoHideSelf
  8901. autohide_buttons
  8902. m_bAutoHideButtons
  8903. ScrollBarSliderReleased
  8904. ScrollBar.VerticalButtonInsetX
  8905. ScrollBar.Wide
  8906. ScrollBar_Horizontal
  8907. ScrollBar_Vertical
  8908. ScrollBarButton.DepressedFgColor
  8909. ScrollBarButton.DepressedBgColor
  8910. ScrollBarButton.ArmedFgColor
  8911. ScrollBarButton.ArmedBgColor
  8912. ScrollBarButton.FgColor
  8913. ScrollBarButton.BgColor
  8914. ScrollButtonPressed
  8915. ScrollBarSliderBorder
  8916. ScrollBarSlider
  8917. ScrollBarSlider.Inset
  8918. ScrollBarSlider.NobDragColor
  8919. ScrollBarSlider.NobFocusColor
  8920. ScrollBarSlider.BgColor
  8921. ScrollBarSlider.FgColor
  8922. ScrollBarSliderBorderDragging
  8923. ScrollBarSliderBorderHover
  8924. SectionedListPanel.SelectedBgColor
  8925. SectionedListPanel.OutOfFocusSelectedTextColor
  8926. SectionedListPanel.SelectedTextColor
  8927. SectionedListPanel.BrightTextColor
  8928. CItemButton
  8929. SectionedListPanelHeader.BgColor
  8930. SectionedListPanel.DividerColor
  8931. SectionedListPanel.HeaderTextColor
  8932. SectionHeader
  8933. CSectionHeader
  8934. show_columns
  8935. m_bShowColumns
  8936. SectionedListPanel
  8937. linePadding
  8938. single_click_edit
  8939. linespacing
  8940. SectionedListPanel.MaxScrollVel
  8941. SectionedListPanel.JoystickDeadZone
  8942. SectionedScrollBar
  8943. SectionedListPanel.Font
  8944. SectionedListPanel.ButtonCursorPriority
  8945. SectionedListPanel.ColumnBgColor
  8946. SectionedListPanel.MouseOverBgColor
  8947. SectionedListPanel.OutOfFocusSelectedBgColor
  8948. SectionedListPanel.BgColor
  8949. SectionedListPanel.TextColor
  8950. Slider.NobColor
  8951. SliderDragEnd
  8952. SliderDragStart
  8953. %s, string leftText, string rightText
  8954. thumbwidth
  8955. Slider.DisabledTextColor2
  8956. Slider.DisabledTextColor1
  8957. Slider.TrackColor
  8958. Slider.TextColor
  8959. DoCompositionString
  8960. DoSentenceModeChanged
  8961. DoConversionModeChanged
  8962. DoLanguageChanged
  8963. TextEntry.CursorColor
  8964. TextEntry.BgColor
  8965. TextEntry.TextColor
  8966. defaultSelectionBG2Color_override
  8967. selectionTextColor_override
  8968. selectionColor_override
  8969. focusedBgColor_override
  8970. disabledBgColor_override
  8971. disabledFgColor_override
  8972. cursorWide
  8973. DoUpdateIMECandidates
  8974. DoHideIMECandidates
  8975. DoShowIMECandidates
  8976. #TextEntry_Language
  8977. LanguageMenu
  8978. #TextEntry_Paste
  8979. #TextEntry_Copy
  8980. #TextEntry_Cut
  8981. drawtext_vgui
  8982. TextEntry.ButtonFontHeightRui
  8983. TextEntry.ButtonFontRui
  8984. TextEntry.FocusEdgeColor
  8985. TextEntry.OutOfFocusSelectedBgColor
  8986. TextEntry.SelectedBgColor
  8987. TextEntry.SelectedTextColor
  8988. TextEntry.FocusedBgColor
  8989. TextEntry.DisabledBgColor
  8990. TextEntry.DisabledTextColor
  8991. charWhiteList
  8992. NumericInputOnly
  8993. selectOnFocus
  8994. allowSpecialCharacters
  8995. allowRightClickMenu
  8996. textHidden
  8997. TextboxConsoleKeyboard
  8998. #TextEntry_SentenceMode
  8999. SentenceMode
  9000. SentenceModeMenu
  9001. #TextEntry_ConversionMode
  9002. ConversionMode
  9003. ConversionModeMenu
  9004. #TextEntry_AppendText
  9005. #TextEntry_ReplaceText
  9006. IMECandidatesMenu
  9007. %s, bool textHidden, bool editable, bool unicode, bool NumericInputOnly, int maxchars
  9008. syncedConVar
  9009. showConVarAsInt
  9010. showConVarAsFloat
  9011. keyboardDescription
  9012. keyboardTitle
  9013. ruiMinFontHeight
  9014. ruiFontHeight
  9015. charBlackList
  9016. #TextEntry_PrependText
  9017. drawtext_vgui_centered
  9018. rui_overrideVguiTextRendering
  9019. Use rui for rendering all vgui text
  9020. ToggleButton.SelectedTextColor
  9021. ButtonToggled
  9022. ToolTipBorder
  9023. Tooltip.TextColor
  9024. Tooltip.BgColor
  9025. TreeViewFinishRangeSelection
  9026. TreeViewStartRangeSelection
  9027. TreeViewItemSelectionCleared
  9028. TreeView.BgColor
  9029. WindowDisabledBgColor
  9030. drophoverdelay
  9031. TreeNodeDropPanel
  9032. LabelChanged
  9033. TreeNodeText
  9034. replaceSelection
  9035. TreeViewItemDeselected
  9036. CTreeViewListControl
  9037. %s, string URLText
  9038. MenuItemHighlight
  9039. BorderDark
  9040. MenuBorder
  9041. MenuScrollBar
  9042. Menu.SeparatorColor
  9043. MenuSeparator
  9044. AcceptPanel
  9045. VGUI_Surface031
  9046. SchemeSurface001
  9047. staticCreateBitmapHandle: can't create DIB
  9048. VGUI_System010
  9049. HKEY_LOCAL_MACHINE
  9050. HKEY_CURRENT_USER
  9051. UserConfigData
  9052. HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders\Desktop
  9053. Error: texture file '%s' has invalid image_type %d
  9054. OnMovedPopupToFront
  9055. __STEAM_BOOTSTRAPPER_ICON_ID__
  9056. ShutdownValvePlatform
  9057. WM_LBUTTONDOWN
  9058. NotifyIconMsg
  9059. LBUTTONDBLCLK
  9060. CONTEXTMENU
  9061. WindowsEndSession
  9062. TaskbarCreated
  9063. TaskbarRestart
  9064. backgroundtype
  9065. paintfirst
  9066. lLKEY_L, L
  9067. `~KEY_BACKQUOTE
  9068. ,<KEY_COMMA
  9069. .>KEY_PERIOD
  9070. /?KEY_SLASH
  9071. \|KEY_BACKSLASH
  9072. -_KEY_MINUS
  9073. =+KEY_EQUAL, L
  9074. KEY_SPACE
  9075. KEY_BACKSPACE
  9076. KEY_CAPSLOCK
  9077. KEY_NUMLOCK
  9078. KEY_ESCAPE
  9079. KEY_SCROLLLOCK
  9080. KEY_INSERT
  9081. //KEY_PAD_DIVIDE
  9082. **KEY_PAD_MULTIPLY
  9083. --KEY_PAD_MINUS
  9084. ++KEY_PAD_PLUS
  9085. KEY_PAD_ENTER
  9086. KEY_PAD_DECIMAL, L
  9087. [{KEY_LBRACKET
  9088. ]}KEY_RBRACKET
  9089. ;:KEY_SEMICOLON
  9090. '"KEY_APOSTROPHE
  9091. -vguifocus
  9092. KEY_DELETE
  9093. KEY_PAGEUP
  9094. KEY_PAGEDOWN
  9095. KEY_LSHIFT
  9096. KEY_RSHIFT
  9097. KEY_LCONTROL, L
  9098. KEY_RCONTROL, L
  9099. changing kb focus from %s to %s
  9100. removing kb focus %s
  9101. changing mouse focus from %s to %s
  9102. SetCursorPosInternal
  9103. forceUpdate
  9104. mousepressed
  9105. InputControlState
  9106. passthrough
  9107. UnhandledMouseClick
  9108. KeyCodeUnhandled
  9109. ModalSubTree
  9110. scheme_manager_font_debug
  9111. BrightControlText
  9112. CheckBgColor
  9113. CheckButtonBorder1
  9114. CheckButtonBorder2
  9115. CheckButtonCheck
  9116. LabelDimText
  9117. MenuButton/ArmedArrowColor
  9118. MenuButton/ButtonBgColor
  9119. TitleButtonFgColor
  9120. TitleButtonBgColor
  9121. TitleButtonDisabledFgColor
  9122. TitleButtonDisabledBgColor
  9123. Enables fixed screen size for vgui elements
  9124. vgui_EnableFixedAspectScaling
  9125. vgui_spew_fonts
  9126. Border.Bright
  9127. BorderBright
  9128. 200 200 200 196
  9129. Border.Dark
  9130. 40 40 40 196
  9131. Border.Selection
  9132. BorderSelection
  9133. FgColorDim
  9134. SelectionFgColor
  9135. SelectionBgColor
  9136. DimBaseText
  9137. ScrollBarSlider/ScrollBarSliderFgColor
  9138. ScrollBarSlider/ScrollBarSliderBgColor
  9139. SectionTextColor
  9140. SectionedListPanel.HeaderBgColor
  9141. BuddyListBgColor
  9142. SectionDividerColor
  9143. BuddyButton/FgColor1
  9144. BuddyButton/ArmedFgColor1
  9145. BuddyButton/ArmedBgColor
  9146. BuddyButton/ArmedFgColor2
  9147. TitleBarBgColor
  9148. TitleBarFgColor
  9149. TitleBarDisabledFgColor
  9150. TitleBarDisabledBgColor
  9151. WindowBgColor
  9152. LabelBgColor
  9153. DisabledFgColor1
  9154. DisabledFgColor2
  9155. WindowFgColor
  9156. Menu/ArmedBgColor
  9157. ListBgColor
  9158. ListSelectionFgColor
  9159. SelectionBG2
  9160. Menu/FgColor
  9161. Menu/BgColor
  9162. Menu/ArmedFgColor
  9163. CriticalFonts
  9164. CustomFontFiles
  9165. BitmapFontFiles
  9166. dropshadow
  9167. SliderTickColor
  9168. Slider/SliderFgColor
  9169. SliderTrackColor
  9170. TextCursorColor
  9171. WindowDisabledFgColor
  9172. SelectionBG
  9173. WizardSubPanel.BgColor
  9174. SubPanelBgColor
  9175. BaseSettings
  9176. InheritableProperties
  9177. ButtonChildGroups
  9178. You need to name the scheme (%s)!
  9179. isproportional
  9180. commonchars
  9181. punctuation
  9182. extendedchars
  9183. asianchars
  9184. skipifasian
  9185. russianchars
  9186. %s Queue dispatching command( %s, %s -- %i )
  9187. %s Queue dispatching( %s -- %i )
  9188. vgui message queue overflowed. This is frequently caused script errors coming from an infinite loop in script.
  9189. shadowglow
  9190. responsiveaa
  9191. bordertype
  9192. scalable_image
  9193. BaseBorder
  9194. <Unknown font>
  9195. localize.dll
  9196. Localize_001
  9197. MatSystemSurface006
  9198. panel_showVisChanges
  9199. Max number of vgui panel polygons exceeded. This can be increased if needed.
  9200. vgui/fonts/%s
  9201. tahoma bold
  9202. fonts\tahomabd.ttf
  9203. courier new
  9204. fonts\cour.ttf
  9205. times new roman
  9206. fonts\times.ttf
  9207. trebuchet ms
  9208. fonts\trebuc.ttf
  9209. fonts\verdana.ttf
  9210. vgui/fonts/consola.vfont
  9211. resource/HL2crosshairs.ttf
  9212. roboto regular
  9213. lucida console
  9214. fonts\lucon.ttf
  9215. fonts\tahoma.ttf
  9216. resource/roboto-regular.vfont
  9217. vgui/fonts/marlett.ttf
  9218. FontFileTable
  9219. resource/fontfiletable.txt
  9220. vgui_show_glyph_miss
  9221. Glyph Miss: FontHandle_t:0x%8.8x (%s), %s (0x%x)
  9222. __fontpage
  9223. __fontpage_additive
  9224. __fontpage_responsiveaa
  9225. %s__font_page_%d
  9226. __vgui_texture_%d
  9227. hudwarp_xScale
  9228. Degrees of arc for Y warp (0-90, low distortion to high.)
  9229. hudwarp_yWarp
  9230. Final scale for Y (after projecting sphere surface to 2d.)
  9231. hudwarp_yScale
  9232. Distance back from sphere center to use when 2d projecting.
  9233. hudwarp_viewDist
  9234. Number of pixels to a primitive before chopping for warping.
  9235. hudwarp_chopsize
  9236. Default font face for rui text
  9237. DefaultRegularFont
  9238. rui_defaultFontFace
  9239. Default font face for rui text in debug messages
  9240. PTMonoFont
  9241. rui_defaultDebugFontFace
  9242. Use convar settings for hud warp (instead of script-provided settings)
  9243. hudwarp_override
  9244. Degrees of arc of sphere to use (0-90, low distortion to high.)
  9245. hudwarp_xWarp
  9246. Final scale for X (after projecting sphere surface to 2d.)
  9247. Default font height for rui text
  9248. rui_defaultFontHeight
  9249. vgui_paintEnabled
  9250. MatSystemTopPanel
  9251. MATSURFACE
  9252. InputStackSystemVersion001
  9253. VMaterialSystem083
  9254. VGUI_3DPaint_FullScreen_%s
  9255. VGUI_3DPaint_FullScreen_IgnoreAlpha_%s
  9256. VGUI_White
  9257. vgui_noquads
  9258. vgui_notext
  9259. Too many panels being set above blur effect. Consider adding a parent panel instead.
  9260. no valid pierce index!? Probably a backside triangle...
  9261. IVP Failed at %s %d
  9262. calc_line_representation: no orig_surface specified!
  9263. c:\depot\r5launch\src\ivp\ivp_compact_builder\ivp_object_polygon_tetra.cxx
  9264. %f %f %f
  9265. Cannot convert
  9266. Couldn't find a matching point to baseline!
  9267. make_triangles:calc_line_representation: %s
  9268. No 2d representation
  9269. make_triangles:calc_triangle_representation: %s
  9270. no 3d representation
  9271. qhull Qs Pp C-0 W1e-14 E1.0e-6
  9272. *** Qhull failed. Retrying with different parameters.
  9273. qhull Qs QJ%G C-0 Pp W1e-14 E1.0e-18
  9274. *** IVP_SurfaceBuilder_Pointsoup::convert_pointsoup_to_template_polygon - couldn't build convex hull! Skipping object...
  9275. *** Done with convex pointsoup.
  9276. qh_buildhull: start build hull
  9277. qhull internal error (qh_buildhull): visible or new facet f%d in facet list
  9278. qhull internal error (qh_buildhull): new vertex f%d in vertex list
  9279. qh_buildhull: stop point or cone P%d in initial hull
  9280. qhull internal error (qh_buildhull): %d outside points were never processed.
  9281. qh_buildhull: completed the hull construction
  9282. At %02d:%02d:%02d & %2.5g CPU secs, qhull has created %d facets and merged %d.
  9283. The current hull contains %d facets and %d vertices. Last point was p%d
  9284. At %02d:%02d:%02d & %2.5g CPU secs, qhull has created %d facets and merged %d.
  9285. The current hull contains %d facets and %d vertices. There are %d
  9286. outside points. Next is point p%d (v%d), %2.2g above f%d.
  9287. qh_addpoint: add p%d (v%d) to hull of %d facets (%2.2g above f%d) and %d outside at %4.4g CPU secs. Previous was p%d.
  9288. qh_findhorizon: find horizon for point p%d facet f%d
  9289. coplanar horizon
  9290. qh_findhorizon: point p%d is coplanar to horizon f%d, dist=%2.7g < qh MINvisible (%2.7g)
  9291. empty horizon
  9292. qh_qhull: all facets are clearly convex and no coplanar points. Post-merging and check of maxout not needed.
  9293. First post-merge
  9294. For testing vertex neighbors
  9295. For post-merging
  9296. Testing all coplanar points.
  9297. qhull internal error (qh_qhull): temporary sets not empty (%d)
  9298. qh_qhull: algorithm completed
  9299. qh_addpoint: NULL facet. Use qh_findbestfacet
  9300. qh_addpoint: added p%d new facets %d new balance %2.2g point balance %2.2g
  9301. qhull precision error: %d attempts to construct a convex hull
  9302. with joggled input. Increase joggle above 'QJ%2.2g'
  9303. or modify qh_JOGGLE... parameters in user.h
  9304. and at-infinity
  9305. Number of Voronoi regions%s: %d
  9306. Number of nearly incident points: %d
  9307. Total number of nearly incident points: %d
  9308. Number of Voronoi vertices: %d
  9309. Number of facets in hull: %d
  9310. Furthest-site Delaunay triangulation by the convex hull of %d points in %d-d:
  9311. Delaunay triangulation by the convex hull of %d points in %d-d:
  9312. Number of input sites%s: %d
  9313. Number of Delaunay facets: %d
  9314. Halfspace intersection by the convex hull of %d points in %d-d:
  9315. Number of nonredundant halfspaces: %d
  9316. similar and redundant
  9317. Number of %s halfspaces: %d
  9318. qhull precision error (qh_findhorizon): empty horizon
  9319. Point p%d was above all facets.
  9320. qh_findhorizon: %d horizon facets (good %d), %d visible (good %d), %d coplanar
  9321. qhull internal error (qh_nextfurthest): num_outside %d is too low
  9322. by at least %d, or a random real %g >= 1.0
  9323. qh_partitionall: partition all points into outside sets
  9324. qh_partitioncoplanar: ====== p%d increases max_outside to %2.2g of f%d last p%d
  9325. qh_partitioncoplanar: point p%d is coplanar with facet f%d (or inside) dist %2.2g
  9326. nearly incident point (narrow hull)
  9327. qh_partitionpoint: point p%d is outside facet f%d
  9328. nearly incident point
  9329. qh_partitionpoint: point p%d is inside all facets, closest to f%d dist %2.2g
  9330. qh_partitionvisible: partitioned %d points from outsidesets and %d points from coplanarsets
  9331. qh_precision: qhull restart because of %s
  9332. At a premature exit due to 'TVn', 'TCn', or precision error.
  9333. Furthest-site Voronoi vertices by the convex hull of %d points in %d-d:
  9334. Voronoi diagram by the convex hull of %d points in %d-d:
  9335. Number of merged facets: %d
  9336. Number of distance tests for merging: %d
  9337. CPU seconds to compute hull (after input): %2.4g
  9338. Percentage of runs with precision errors: %4.1f
  9339. After %d retries, input joggled by: %2.2g
  9340. Input joggled by: %2.2g
  9341. Approximate
  9342. %s facet area: %2.8g
  9343. %s volume: %2.8g
  9344. Maximum distance of %spoint above facet: %2.2g
  9345. Maximum distance of %svertex below facet: %2.2g
  9346. Number of intersection points: %d
  9347. Number of 'good' intersections: %d
  9348. Convex hull of %d points in %d-d:
  9349. Number of vertices: %d
  9350. coplanar and interior
  9351. Number of %s points: %d
  9352. Number of facets: %d
  9353. Number of 'good' facets: %d
  9354. Statistics for: %s | %s
  9355. Number of points processed: %d
  9356. Number of hyperplanes created: %d
  9357. Number of distance tests for qhull: %d
  9358. qh_backnormal: zero diagonal at column %d.
  9359. zero diagonal on back substitution
  9360. qh_distplane:
  9361. from p%d to f%d
  9362. qhull internal error (qh_findbest): unknown combination of arguments
  9363. qh_findbest: point p%d starting at f%d bestoutside? %d newfacets %d
  9364. ischeckmax %d ispartition %d isfindfacet %d testhorizon %d
  9365. qh_setfacetplane: facet f%d created.
  9366. Last merge was #%d.
  9367. Current summary is:
  9368. qh_setfacetplane: flipped orientation after testing interior_point during p%d
  9369. qh_setfacetplane: ====== vertex p%d (v%d) increases max_outside to %2.2g for new facet f%d last p%d
  9370. qh_setfacetplane: f%d offset %2.2g normal:
  9371. qh_sethyperplane_det: degenerate norm during p%d.
  9372. qh_sethyperplane_gauss: nearly singular or axis parallel hyperplane during p%d.
  9373. qh_sethyperplane_gauss: singular or axis parallel hyperplane at normalization during p%d.
  9374. Last point added to hull was p%d.
  9375. Last merge was #%d.
  9376. qh_findbest: neighbors of f%d, bestdist %2.2g cutoff %2.2g searchdist %2.2g
  9377. qh_findbest: all neighbors of facet %d are flipped or upper Delaunay.
  9378. Please report this error to qhull_bug@geom.umn.edu with the input and all of the output.
  9379. qh_findbest: horizon facet f%d
  9380. qhull precision error (qh_findbestnew): merging has formed and deleted an independent cycle of facets. Can not continue.
  9381. qhull internal error (qh_findbestnew): no new facets for point p%d
  9382. qh_findbestnew: point p%d facet f%d. Stop if dist > %2.2g
  9383. qh_gausselim: 0 pivot at column %d. (%2.2g < %2.2g)
  9384. zero pivot for Gaussian elimination
  9385. qh_gausselem: result
  9386. qh_getangle: %2.2g
  9387. qhull internal error (qh_getcenter): not defined for %d points
  9388. qh_getcentrum: for f%d, %d vertices dist= %2.2g
  9389. qh_normalize: norm=%2.2g too small during p%d
  9390. qh_detjoggle: joggle=%2.2g maxwidth=%2.2g
  9391. _max-width
  9392. Error-roundoff
  9393. Angle-premerge-with-random
  9394. Angle-postmerge-with-random
  9395. Centrum-premerge-with-random
  9396. Centrum-postmerge-with-random
  9397. _one-merge
  9398. _near-inside
  9399. qhull error: the joggle for 'QJn', %.2g, is below roundoff for distance computations, %.2g
  9400. Visible-distance
  9401. U-coplanar-distance
  9402. Width-outside
  9403. _wide-facet
  9404. qhull input warning: minimum visibility V%.2g is greater than
  9405. minimum outside W%.2g. Flipped facets are likely.
  9406. qhull internal error (qh_detsimplex): #points %d < dimension %d
  9407. qhull error: insufficient memory to copy %d points
  9408. qhull internal error (qh_determinate): only implemented for dimension >= 2
  9409. qh_maxouter: max distance from facet to outer plane is %2.2g max_outside is %2.2g
  9410. input has same x coordinate
  9411. qhull precision error (qh_maxsimplex for voronoi_center):
  9412. %d points with the same x coordinate.
  9413. qhull input error: input is less than %d-dimensional since it has the same x coordinate
  9414. qh_maxsimplex: searching all points for %d-th initial vertex.
  9415. qh_maxsimplex: searching all points for %d-th initial vertex, better than p%d det %2.2g
  9416. qhull internal error (qh_maxsimplex): not enough points available
  9417. qh_maxsimplex: selected point p%d for %d`th initial vertex, det=%2.2g
  9418. qhull internal error (qh_projectinput): dimension after projection %d != hull_dim %d
  9419. qhull error: insufficient memory to project %d points
  9420. qh_projectinput: updating lower and upper_bound
  9421. qh_projectinput: projected points to paraboloid for Delaunay
  9422. qhull internal error (qh_projectpoints): newdim %d should be %d after projection
  9423. qh_detsimplex: det=%2.2g for point p%d, dim %d, nearzero? %d
  9424. qh_distround: %2.2g maxabs %2.2g maxsumabs %2.2g maxdistsum %2.2g
  9425. qh_facetarea: f%d area %2.2g
  9426. qhull internal error (qh_facetarea_simplex): #points %d != dim %d -1
  9427. qh_facetarea_simplex: area=%2.2g for point p%d, toporient %d, nearzero? %d
  9428. qh_findgooddist: p%d is %2.2g above good facet f%d
  9429. qh_findgooddist: no good facet for p%d above f%d
  9430. computing area of each facet and volume of the convex hull
  9431. qh_getarea: computing volume and area for each facet
  9432. qhull error: insufficient memory to joggle %d points
  9433. qhull error: the current joggle for 'QJn', %.2g, is too large for the width
  9434. of the input. If possible, recompile Qhull with higher-precision reals.
  9435. _joggle-seed
  9436. qh_joggleinput: joggle input by %2.2g with seed %d
  9437. qh_maxmin: found the max and min points (by dim):
  9438. The halfspace was at index %d
  9439. qhull internal error (qh_voronoi_center):
  9440. need at least %d points to construct a Voronoi center
  9441. qh_voronoi_center: at infinity for
  9442. qh_voronoi_center: det %2.2g factor %2.2g
  9443. p%d dist %.2g,
  9444. qh_projectpoints: projected %d points from dim %d to dim %d
  9445. qh_rotatepoints: rotate points by
  9446. qh_scalelast: scale last coordinate from [%2.2g, %2.2g] to [0,%2.2g]
  9447. qhull input error: last coordinate's new bounds [0, %2.2g] too wide for
  9448. existing bounds [%2.2g, %2.2g] with width %2.2g
  9449. qhull input error: 'Qb%d' or 'QB%d' inverts paraboloid since high bound %.2g < low bound %.2g
  9450. qhull input error: %d'th dimension's new bounds [%2.2g, %2.2g] too wide for
  9451. existing bounds [%2.2g, %2.2g]
  9452. qh_scalepoints: scaled %d'th coordinate [%2.2g, %2.2g] to [%.2g, %.2g] for %d points by %2.2g and shifted %2.2g
  9453. qh_setdelaunay: project %d points to paraboloid for Delaunay triangulation
  9454. qh_sethalfspace: halfspace at offset %6.2g to point:
  9455. qhull input error: feasible point is not clearly inside halfspace
  9456. feasible point:
  9457. halfspace:
  9458. at offset:
  9459. and distance:
  9460. qh_sethalfspace_all: compute dual for halfspace intersection
  9461. qhull error: insufficient memory to compute dual of %d halfspaces
  9462. qh_freebuffers: freeing up global memory buffers
  9463. qh_freebuffers: finished
  9464. qh_freebuild: free memory from qh_inithull and qh_buildhull
  9465. qh_freeqhull: free global memory
  9466. qhull warning: origin for Halfspace intersection should be 'Hn,n,n,...'
  9467. qhull error: insufficient memory for 'Hn,n,n'
  9468. Halfspace-about
  9469. qhull warning: missing random perturbation for option 'Rn'. Ignored
  9470. Random_perturb
  9471. qhull warning: missing visible distance for option 'Vn'. Ignored
  9472. qhull warning: missing coplanar distance for option 'Un'. Ignored
  9473. U-coplanar
  9474. qhull warning: negative outside width for option 'Wn'. Ignored.
  9475. qhull warning: missing outside width for option 'Wn'. Ignored
  9476. FArea-total
  9477. Fcoplanars
  9478. mathematica
  9479. qhull warning: no maximum cosine angle given for option 'An'. Ignored.
  9480. Angle-premerge-
  9481. Angle-postmerge
  9482. qhull warning: no centrum radius given for option 'Cn'. Ignored.
  9483. Centrum-premerge-
  9484. Centrum-postmerge
  9485. qhull warning: negative maximum roundoff given for option 'An'. Ignored.
  9486. qhull warning: no maximum roundoff given for option 'En'. Ignored.
  9487. Distance-roundoff
  9488. Ftriangles
  9489. FVertex-average
  9490. qhull warning: unknown 'F' output option %c, rest ignored
  9491. Gall-points
  9492. Gintersections
  9493. Gno-planes
  9494. Gtransparent
  9495. qhull input error: missing dimension for option 'GDn'
  9496. qhull warning: can only drop one dimension. Previous 'GD%d' ignored
  9497. FD-cdd-out
  9498. FFacets-xridge
  9499. Fneighbors
  9500. FNeighbors-vertex
  9501. Fpoint-intersect
  9502. FPoint-nearest
  9503. Qbbound-last
  9504. qh_initflags: project dimension %d
  9505. Qb-project-dim
  9506. Qbound-dim-low
  9507. QBound-dim-high
  9508. Qcoplanar-keep
  9509. Qfurthest-outside
  9510. Qgood-facets-only
  9511. Qinterior-keep
  9512. Qmax-outside-only
  9513. Qrandom-outside
  9514. Qsearch-initial-simplex
  9515. QupperDelaunay
  9516. Qvertex-neighbors-convex
  9517. Qxact-merge
  9518. Qz-infinity-point
  9519. qhull warning: unknown 'G' print option %c, rest ignored
  9520. Pdrop-facets-dim-less
  9521. PDrop-facets-dim-more
  9522. Pgood-facets
  9523. PGood-facet-neighbors
  9524. Poutput-forced
  9525. Pprecision-ignore
  9526. qhull input error: missing facet count for keep area option 'PAn'
  9527. PArea-keep
  9528. qhull input error: missing facet area for option 'PFn'
  9529. PFacet-area-keep
  9530. qhull input error: missing merge count for option 'PMn'
  9531. PMerge-keep
  9532. qhull warning: unknown 'P' print option %c, rest ignored
  9533. QbBound-unit-box
  9534. QRotate-id
  9535. QRandom-seed
  9536. qhull warning: good vertex already defined for option 'QVn'. Ignored
  9537. qhull warning: no good point id given for option 'QVn'. Ignored
  9538. QV-good-facets-not-point
  9539. QV-good-facets-point
  9540. qhull warning: unknown 'Q' qhull option %c, rest ignored
  9541. Tcheck-frequently
  9542. Tstatistics
  9543. qhull warning: output file undefined (stdout). Option 'Tz' ignored.
  9544. qhull warning: missing point id for cone for trace option 'TCn'. Ignored
  9545. TCone-stop
  9546. qhull warning: missing frequency count for trace option 'TFn'. Ignored
  9547. TFacet-log
  9548. Q0-no-premerge
  9549. Q1-no-angle-sort
  9550. Q2-no-merge-independent
  9551. Q3-no-merge-vertices
  9552. qhull warning: can not follow '1', '2', or '3' with a digit. '%c' skipped.
  9553. Q4-avoid-old-into-new
  9554. Q5-no-check-outer
  9555. Q6-no-concave-merge
  9556. Q7-no-breadth-first
  9557. Q8-no-near-inside
  9558. Q9-pick-furthest
  9559. qhull warning: good point already defined for option 'QGn'. Ignored
  9560. qhull warning: missing good point id for option 'QGn'. Ignored
  9561. QGood-if-dont-see-point
  9562. QGood-if-see-point
  9563. qhull warning: missing random seed for option 'QRn'. Ignored
  9564. qhull warning: unknown 'T' trace option %c, rest ignored
  9565. qhull warning: unknown flag %c (%x)
  9566. qhull warning: missing space after flag %c (%x); reserved for menu. Skipped.
  9567. qhull warning: additional output formats are not compatible with Geomview
  9568. qh_initqhull_globals: for %s | %s
  9569. _pre-merge
  9570. _merge-exact
  9571. Qbbound-last-qj
  9572. _zero-centrum
  9573. qhull input error: can not use Delaunay ('d') or Voronoi ('v') with halfspace intersection ('H')
  9574. qhull input error: use upper-Delaunay ('Qu') or infinity-point ('Qz') with Delaunay ('d') or Voronoi ('v')
  9575. qhull input error: can not use infinity-point ('Qz') with upper-Delaunay ('Qu')
  9576. qhull input warning: option 'Qbb' (scale-last-coordinate) is normally used with 'd' or 'v'
  9577. qhull input error: test vertex neighbors ('Qv') needs a merge option
  9578. qhull warning: option 'TO' mistyped.
  9579. Use 'TO', one space, file name, and space or end-of-line.
  9580. The file name may be enclosed in single quotes.
  9581. Do not use double quotes. Option 'FO' ignored.
  9582. qhull error: filename for 'TO' too long.
  9583. qhull error: missing end quote for option 'TO'. Rest of line ignored.
  9584. qhull error: could not open file "%s".
  9585. TOutput-file
  9586. qhull warning: missing point id for trace option 'TPn'. Ignored
  9587. Trace-point
  9588. qhull warning: missing merge id for trace option 'TMn'. Ignored
  9589. Trace-merge
  9590. qhull warning: missing rerun count for trace option 'TRn'. Ignored
  9591. qhull warning: missing furthest point id for trace option 'TVn'. Ignored
  9592. TV-stop-before-point
  9593. TV-stop-after-point
  9594. qhull warning: missing max width for trace option 'TWn'. Ignored
  9595. TWide-trace
  9596. qhull input error: no output specified for Geomview
  9597. qhull input error: Geomview output for Voronoi diagrams only for 2-d
  9598. qhull input warning: coplanars, vertices, and centrums output not
  9599. available for 4-d output (ignored). Could use 'GDn' instead.
  9600. qhull input warning: drop dimension 'GD%d' is only available for 3-d/4-d Geomview
  9601. qhull warning: no dimension given for Print option '%c' at: %s. Ignored
  9602. qhull warning: dimension %d for Print option '%c' is >= %d. Ignored
  9603. qhull warning: value %2.4g for Print option %c is > +1 or < -1. Ignored
  9604. qhull warning: no dimension given for Qhull option %c. Ignored
  9605. qhull warning: dimension %d for Qhull option %c is >= %d. Ignored
  9606. qhull error: dimension %d must be > 1
  9607. qh_initqhull_globals: initialize globals. dim %d numpoints %d malloc? %d projected %d to hull_dim %d
  9608. Q3-no-merge-vertices-dim-high
  9609. QRotate-random
  9610. qhull configuration error (qh_RANDOMmax in user.h):
  9611. random integer %d > qh_RANDOMmax (%.8g)
  9612. qhull configuration warning (qh_RANDOMmax in user.h):
  9613. average of 1000 random integers (%.2g) is much different than expected (%.2g).
  9614. Is qh_RANDOMmax (%f) wrong?
  9615. qhull input error: transparent Delaunay ('Gt') needs 3-d Delaunay ('d') w/o 'GDn'
  9616. qhull input error: option 'Fp' is only used for
  9617. halfspace intersection ('Hn,n,n').
  9618. qhull input error: option 'Ft' is not available for Voronoi vertices or halfspace intersection
  9619. qhull input error: option 'Fc' is not available for Voronoi vertices ('v')
  9620. qhull input warning: options 'Fc', 'FP', and 'Gp' need option 'Qc' or 'Qi' to record coplanar/inside points
  9621. qhull input error: Mathematica output is only available for 2-d and 3-d convex hulls and Delaunay triangulations
  9622. qhull input error: Geomview output is only available for 2-d, 3-d and 4-d
  9623. size in bytes: hashentry %d merge %d ridge %d vertex %d facet %d
  9624. normal %d ridge vertices %d facet vertices or neighbors %d
  9625. qhull internal error (qh_produce_output): temporary sets not empty (%d)
  9626. qh_detvnorm: too few points (%d) to compute separating plane
  9627. qh_detvnorm: Voronoi vertex or midpoint
  9628. qh_detvnorm: points %d %d midpoint dist %2.2g
  9629. qh_detvnorm: points %d %d angle %2.2g nearzero %d
  9630. qhull warning: output for outer/inner planes and centrums not implemented in 4-d
  9631. qhull warning: output for vertices not implemented in 4-d
  9632. qhull warning: 'Gnh' generates no output in 4-d
  9633. {appearance {linewidth 3} LIST # %s | %s
  9634. {appearance {+edge -evert linewidth 2} LIST # %s | %s
  9635. LIST # %s | %s
  9636. 4VECT %d %d 1
  9637. VECT %d %d 1
  9638. # 1 point per line
  9639. # 1 color for all
  9640. 0 1 1 1 # color of points
  9641. 4OFF %d %d 1
  9642. qhull warning: writing Delaunay. Use 'p' or 'o' for Voronoi centers
  9643. %d %d real
  9644. qhull warning: output is the Delaunay triangulation
  9645. qh_detvnorm: points %d %d Voronoi vertex %d dist %2.2g
  9646. qh_detvridge3: neigbors of vertex p%d are not connected at facet %d
  9647. qh_eachvoronoi: Voronoi ridge of %d vertices between sites %d and %d
  9648. qh_markkeep: only keep %d largest and/or %d most merged facets and/or min area %.2g
  9649. qh_markvoronoi: islower %d numcenters %d
  9650. qh_order_vertexneighbors: order neighbors of v%d for 3-d
  9651. qhull internal error (qh_order_vertexneighbors): no neighbor of v%d for f%d
  9652. no normal for facet f%d
  9653. qhull input error (qh_printafacet): option 'Fp' needs qh feasible_point
  9654. %d %d %d %6.16g
  9655. Vertices and facets:
  9656. qhull warning: output for ridges and intersections not implemented in 2-d
  9657. %8.4g %8.4g %8.4g
  9658. %8.4g %8.4g %8.4g
  9659. %8.4g %8.4g %8.4g 1.0
  9660. Line[{{%16.8f, %16.8f}, {%16.8f, %16.8f}}]
  9661. { OFF %d 1 1 # f%d
  9662. %8.4g %8.4g %8.4g 1.0 }
  9663. {%16.8f, %16.8f, %16.8f}
  9664. OFF 3 1 1 # f%d
  9665. # r%d between f%d f%d
  9666. 3 0 1 2 %8.4g %8.4g %8.4g
  9667. OFF 3 1 1 # ridge between f%d f%d
  9668. # ridge between f%d f%d
  9669. %d %d real
  9670. qhull internal error (qh_printbegin): can not use this format for dimension %d
  9671. {appearance {-normal -edge normscale 0}
  9672. {INST geom { define centrum CQUAD # f%d
  9673. -0.3 -0.3 0.0001 0 0 1 1
  9674. 0.3 -0.3 0.0001 0 0 1 1
  9675. 0.3 0.3 0.0001 0 0 1 1
  9676. -0.3 0.3 0.0001 0 0 1 1 } transform {
  9677. {INST geom { : centrum } transform { # f%d
  9678. %8.4g %8.4g %8.4g 0
  9679. qhull warning: no facets printed
  9680. qhull internal error (qh_printend): number of ridges %d != number printed %d and at end %d
  9681. 3 %d %d %d %8.4g %8.4g %8.4g 1 # f%d f%d
  9682. 3 %d %d %d %8.4g %8.4g %8.4g 1 #r%d f%d f%d
  9683. qh_printextremes_2d: loop in facet list. facet %d nextfacet %d
  9684. VECT 1 2 1 2 1 # f%d
  9685. keepcentrum
  9686. mergeridge1
  9687. mergeridge2
  9688. notfurthest
  9689. degenerate
  9690. redundant
  9691. - area: %2.2g
  9692. - replacement: f%d
  9693. - shares same visible/horizon as f%d
  9694. - was horizon to f%d
  9695. - merges: %d
  9696. - normal:
  9697. - offset: %10.7g
  9698. MERGEridge
  9699. DUPLICATEridge
  9700. NULLfacet
  9701. - flags:
  9702. simplicial
  9703. upperDelaunay
  9704. mergehorizon
  9705. - ridges (ids may be garbage):
  9706. - ridges:
  9707. - all ridges:
  9708. qhull warning: CDD format is not available for centrums, halfspace
  9709. intersections, and OFF file format.
  9710. Options selected for qhull %s:
  9711. 7 %d %d %d %d %d %d %d
  9712. %6.16g %6.16g
  9713. A Qhull error has occurred. Qhull should have corrected the above
  9714. precision error. Please send the input and all of the output to
  9715. qhull_bug@geom.umn.edu
  9716. Precision problems were detected during construction of the convex hull.
  9717. This occurs because convex hull algorithms assume that calculations are
  9718. exact, but floating-point arithmetic has roundoff errors.
  9719. To correct for precision problems, do not use 'Q0'. By default, Qhull
  9720. selects 'C-0' or 'Qx' and merges non-convex facets. With option 'QJ',
  9721. Qhull joggles the input to prevent precision problems. See "Imprecision
  9722. in Qhull" (qh-impre.htm).
  9723. If you use 'Q0', the output may include
  9724. coplanar ridges, concave ridges, and flipped facets. In 4-d and higher,
  9725. Qhull may produce a ridge with four neighbors or two facets with the same
  9726. vertices. Qhull reports these events when they occur. It stops when a
  9727. concave ridge, flipped facet, or duplicate facet occurs.
  9728. When computing the Delaunay triangulation of coordinates > 1.0,
  9729. - use 'Qbb' to scale the last coordinate to [0,m] (max previous coordinate)
  9730. When computing the Delaunay triangulation:
  9731. - use 'Qz' to add a point at-infinity. This reduces precision problems.
  9732. - center:
  9733. - maxoutside: %10.7g
  9734. - outside set (furthest p%d):
  9735. - outside set:
  9736. - outside set: %d points.
  9737. Furthest
  9738. - furthest distance= %2.2g
  9739. - coplanar set (furthest p%d):
  9740. - coplanar set:
  9741. - coplanar set: %d points.
  9742. furthest distance= %2.2g
  9743. - vertices:
  9744. - neighboring facets:
  9745. OFF 3 1 1
  9746. # intersect f%d f%d
  9747. %8.4g %8.4g %8.4g #
  9748. %8.4g %8.4g %8.4g %8.4g #
  9749. p%d (coplanar facets)
  9750. projected p%d
  9751. 3 0 1 2 %8.4g %8.4g %8.4g 1.0
  9752. VECT 1 2 1 2 1
  9753. VECT 1 1 1 1 1
  9754. %8.4g %8.4g %8.4g 1
  9755. - r%d
  9756. nonconvex
  9757. vertices:
  9758. If you need triangular output:
  9759. - use option 'QJ' to joggle the input points and remove precision errors
  9760. - or use option 'Ft' instead of 'Q0'. It triangulates non-simplicial
  9761. facets with added points.
  9762. If you must use 'Q0',
  9763. try one or more of the following options. They can not guarantee an output.
  9764. - use 'QbB' to scale the input to a cube.
  9765. - use 'Po' to produce output and prevent partitioning for flipped facets
  9766. - use 'V0' to set min. distance to visible facet as 0 instead of roundoff
  9767. - use 'En' to specify a maximum roundoff error less than %2.2g.
  9768. - options 'Qf', 'Qbb', and 'QR0' may also help
  9769. To guarantee simplicial output:
  9770. - use option 'QJ' to joggle the input points and remove precision errors
  9771. - use option 'Ft' to triangulate the output by adding points
  9772. - use exact arithmetic (see "Imprecision in Qhull", qh-impre.htm)
  9773. The input to qhull appears to be less than %d dimensional, or a
  9774. computation has overflowed.
  9775. Qhull could not construct a clearly convex simplex from points:
  9776. The center point is coplanar with a facet, or a vertex is coplanar
  9777. with a neighboring facet. The maximum round off error for
  9778. computing distances is %2.2g. The center point, facets and distances
  9779. to the center point are as follows:
  9780. center point
  9781. distance= %4.2g
  9782. These points are the dual of the given halfspaces. They indicate that
  9783. the intersection is degenerate.
  9784. These points either have a maximum or minimum x-coordinate, or
  9785. they maximize the determinant for k coordinates. Trial points
  9786. are first selected from points that maximize a coordinate.
  9787. Because of the high dimension, the min x-coordinate and max-coordinate
  9788. points are used if the determinant is non-zero. Option 'Qs' will
  9789. do a better, though much slower, job. Instead of 'Qs', you can change
  9790. the points by randomly rotating the input with 'QR0'.
  9791. The min and max coordinates for each dimension are:
  9792. %d: %8.4g %8.4g difference= %4.4g
  9793. If the input should be full dimensional, you have several options that
  9794. may determine an initial simplex:
  9795. - use 'QJ' to joggle the input and make it full dimensional
  9796. - use 'QbB' to scale the points to the unit cube
  9797. - use 'QR0' to randomly rotate the input for different maximum points
  9798. - use 'Qs' to search all points for the initial simplex
  9799. - use 'En' to specify a maximum roundoff error less than %2.2g.
  9800. - trace execution with 'T3' to see the determinant for each point.
  9801. If the input is lower dimensional:
  9802. - use 'QJ' to joggle the input and make it full dimensional
  9803. - use 'Qbk:0Bk:0' to delete coordinate k from the input. You should
  9804. pick the coordinate with the least range. The hull will have the
  9805. correct topology.
  9806. - determine the flat containing the points, rotate the points
  9807. into a coordinate plane, and delete the other coordinates.
  9808. - add one or more points to make the input full dimensional.
  9809. This is a Delaunay triangulation and the input is co-circular or co-spherical:
  9810. - use 'Qz' to add a point "at infinity" (i.e., above the paraboloid)
  9811. - or use 'QJ' to joggle the input and avoid co-circular data
  9812. VECT 1 %d 1 %d 1
  9813. 0 # infinity not used
  9814. # p%d (v%d)
  9815. # p%d is coplanar or isolated
  9816. qhull input error: halfspace intersection needs a feasible point.
  9817. Either prepend the input with 1 point or use 'Hn,n,n'. See manual.
  9818. qhull input warning: more coordinates for 'H%s' than dimension %d
  9819. between f%d and f%d
  9820. {appearance {-edge -normal normscale 0} {
  9821. INST geom {define vsphere OFF
  9822. 0.707107 0 0.707107
  9823. 0 -0.707107 0.707107
  9824. 0.707107 -0.707107 0
  9825. -0.707107 0 0.707107
  9826. -0.707107 -0.707107 0
  9827. 0 0.707107 0.707107
  9828. -0.707107 0.707107 0
  9829. 0.707107 0.707107 0
  9830. 0.707107 0 -0.707107
  9831. 0 0.707107 -0.707107
  9832. -0.707107 0 -0.707107
  9833. 0 -0.707107 -0.707107
  9834. 3 15 13 14
  9835. 3 16 12 15
  9836. 3 17 10 16
  9837. } transforms { TLIST
  9838. %8.4g 0 0 0 # v%d
  9839. 0 %8.4g 0 0
  9840. 0 0 %8.4g 0
  9841. qh_printvdiagram: unknown print format %d.
  9842. NULLvertex
  9843. - p%d (v%d):
  9844. ridgedeleted
  9845. neighbors:
  9846. p%d (v%d)
  9847. {appearance {+edge -face} OFF %d %d 1 # Voronoi centers and cells
  9848. qhull error (qh_memalloc): insufficient memory
  9849. qhull internal error (qh_memalloc): qhmem has not been initialized.
  9850. qh_memalloc long: %d bytes at %p
  9851. qh_memfree long: %d bytes at %p
  9852. qhull error (qh_meminit): insufficient memory
  9853. qh_meminitbuffers: memory initialized with alignment %d
  9854. qhull error (qh_memsetup): largest mem size %d is >= buffer size %d or initial buffer size %d
  9855. qhull error (qh_memsetup): insufficient memory
  9856. qhull error (qh_memsize): called after qhmem_setup
  9857. qhull warning (memsize): free list table has room for only %d sizes
  9858. memory statistics:
  9859. %7d quick allocations
  9860. %7d short allocations
  9861. %7d long allocations
  9862. %7d short frees
  9863. %7d long frees
  9864. %7d bytes of short memory in use
  9865. %7d bytes of short memory in freelists
  9866. %7d bytes of long memory allocated (except for input)
  9867. %7d bytes of long memory in use (in %d pieces)
  9868. %7d bytes per memory buffer (initially %d bytes)
  9869. %7d calls to qh_setlarger
  9870. %7.2g average copy size
  9871. freelists (bytes->count):
  9872. qh_copynonconvex: moved nonconvex flag from r%d to r%d
  9873. qh_degen_redundant_facet: test facet f%d for degen/redundant
  9874. qh_degen_redundant_facet: f%d is contained in f%d. merge
  9875. qh_degen_redundant_neighbors: f%d is degenerate.
  9876. qh_degen_redundant_neighbors: test neighbors of f%d with delfacet f%d
  9877. qh_degen_redundant_neighbors: f%d is degenerate with %d neighbors.
  9878. qh_degen_redundant_neighbors: f%d is contained in f%d. merge
  9879. qh_degen_redundant_neighbors: f%d is degenerate with %d neighbors. Neighbor of f%d.
  9880. qh_find_newvertex: find new vertex for v%d from
  9881. qh_find_newvertex: vertices not in ridges for v%d
  9882. qh_find_newvertex: found v%d for old v%d from %d vertices and %d ridges.
  9883. qh_find_newvertex: no vertex for renaming v%d (all duplicated ridges) during p%d
  9884. qhull internal error (qh_findbestneighbor): no neighbors for f%d
  9885. qh_findbestneighbor: f%d is best neighbor for f%d testcentrum? %d nonconvex? %d dist %2.2g min %2.2g max %2.2g
  9886. qh_premerge: premerge centrum %2.2g angle %2.2g for apex v%d facetlist f%d
  9887. %s with 'C%.2g' and 'A%.2g'
  9888. qh_postmerge: postmerge. test vneighbors? %d
  9889. qh_all_merges: starting to merge facets beginning from f%d
  9890. qh_all_merges: merged %d coplanar facets %d concave facets and %d degen or redundant facets.
  9891. qh_basevertices: found %d vertices
  9892. qh_checkzero: skip convexity check until first pre-merge
  9893. not concave, flipped, or duplicate ridged
  9894. clearly convex
  9895. qh_checkzero: testall %d, facets are %s
  9896. qh_checkzero: facet f%d needs pre-merging
  9897. qh_checkzero: facet f%d and f%d are not clearly convex. v%d dist %.2g
  9898. qhull internal error (qh_merge_degenredunant): f%d redundant but f%d has no replacement
  9899. qh_merge_degenredundant: facet f%d is contained in f%d, will merge
  9900. qh_merge_degenredundant: facet f%d has no neighbors. Deleted
  9901. qh_merge_degenredundant: deleted v%d because f%d has no neighbors
  9902. qh_merge_degenredundant: facet f%d has %d neighbors, merge into f%d dist %2.2g
  9903. qh_merge_nonconvex: merge #%d for f%d and f%d type %d
  9904. qh_merge_nonconvex: avoid merging old facet f%d dist %2.2g. Use f%d dist %2.2g instead
  9905. qh_mergecycle: merge #%d for facets from cycle f%d into coplanar horizon f%d
  9906. qh_mergecycle: ========= trace merge %d of samecycle %d into trace f%d, furthest is p%d
  9907. same cycle:
  9908. MERGING CYCLE
  9909. qh_mergecycle: end of trace facet
  9910. qh_mergecycle_all: begin
  9911. qh_mergecycle_all: f%d without normal
  9912. qh_mergecycle_all: merged %d same cycles or facets into coplanar horizons
  9913. qh_mergecycle_facets: make newfacet new and samecycle deleted
  9914. qh_flippedmerges: begin
  9915. qh_flippedmerges: merge flipped f%d into f%d dist %2.2g during p%d
  9916. qh_flippedmerges: merged %d flipped facets into a good neighbor
  9917. qh_forcedmerges: begin
  9918. qhull internal error (qh_forcedmerges): f%d and f%d had a duplicate ridge but as f%d and f%d they are no longer neighbors
  9919. qh_forcedmerges: duplicate ridge between f%d and f%d, dist %2.2g and reverse dist %2.2g during p%d
  9920. qh_forcedmerges: merged %d facets and %d flipped facets across duplicated ridges
  9921. qh_getmergeset: started.
  9922. qh_getmergeset: %d merges found
  9923. qh_getmergeset_initial: %d merges found
  9924. qh_makeridges: make ridges for f%d
  9925. qh_mark_dupridges: identify duplicate ridges
  9926. qh_mark_dupridges: found %d duplicated ridges
  9927. qh_maydropneighbor: test f%d for no ridges to a neighbor
  9928. qh_maydropneighbor: facets f%d and f%d are no longer neighbors during p%d
  9929. qh_maydropneighbors: f%d is degenerate.
  9930. Option 'Qx' may avoid this problem.
  9931. qh_mergefacet: end of wide tracing
  9932. qh_mergefacet2d: merged v%d and neighbor f%d of f%d into f%d
  9933. qh_mergeneighbors: merge neighbors of f%d and f%d
  9934. qh_mergeridges: merge ridges of f%d and f%d
  9935. qh_mergesimplex: merge apex v%d of f%d into facet f%d
  9936. qh_mergesimplex: update vertex neighbors of f%d
  9937. qh_mergesimplex: merge ridges and neighbors of f%d into f%d
  9938. qh_mergesimplex: merged simplex f%d apex v%d into facet f%d
  9939. qh_mergevertex_del: deleted v%d when merging f%d into f%d
  9940. qh_mergevertex_neighbors: merge vertex neighbors of f%d and f%d
  9941. qh_mergevertex_neighbors: of f%d and f%d at furthest p%d f0= %p
  9942. qhull internal error (qh_mergevertices): facets did not share a ridge
  9943. qh_neighbor_intersections: %d vertices in neighbor intersection of v%d
  9944. qh_mergecycle_facets: merged facets from cycle f%d into f%d
  9945. qh_mergecycle_neighbors: delete shared neighbors from newfacet
  9946. qh_mergecycle_neighbors: update neighbors
  9947. qh_mergecycle_neighbors: deleted %d neighbors and added %d
  9948. qh_mergecycle_ridges: delete shared ridges from newfacet
  9949. qh_mergecycle_ridges: add ridges to newfacet
  9950. qhull internal error (qh_mergecycle_ridges): bad ridge r%d
  9951. qh_mergecycle_ridges: found %d old ridges and %d new ones
  9952. qh_mergecycle_vneighbors: update vertex neighbors for newfacet
  9953. qh_mergecycle_vneighbors: deleted v%d when merging cycle f%d into f%d
  9954. qh_mergecycle_vneighbors: merged vertices from cycle f%d into f%d
  9955. qh_mergefacet: ========= trace wide merge #%d (%2.2g) for f%d into f%d, last point was p%d
  9956. qh_mergefacet: ========= trace merge #%d involving f%d, furthest is p%d
  9957. qh_mergefacet: #%d merge f%d into f%d, mindist= %2.2g, maxdist= %2.2g
  9958. qhull internal error (qh_mergefacet): either f%d and f%d are the same or one is a visible facet
  9959. qhull precision error: Only %d facets remain. Can not merge another
  9960. pair. The convexity constraints may be too strong. Reduce the
  9961. magnitude of 'Cn' or increase the magnitude of 'An'. For example,
  9962. try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
  9963. qh_test_vneighbors: found %d non-convex, vertex neighbors
  9964. qh_tracemerge: trace facet and vertex after merge of f%d and f%d, furthest p%d
  9965. qh_tracemerge: trace vertex deleted at furthest p%d
  9966. At %d:%d:%d & %2.5g CPU secs, qhull has merged %d facets. The hull
  9967. contains %d facets and %d vertices.
  9968. qh_vertexridges: found %d ridges for v%d
  9969. qh_reducevertices: renamed %d shared vertices and %d redundant vertices. Degen? %d
  9970. qh_redundant_vertex: check if v%d can be renamed
  9971. qh_remove_extravertices: test f%d for extra vertices
  9972. qh_remove_extravertices: v%d deleted because it's lost all ridges
  9973. qh_remove_extravertices: v%d removed from f%d because it's lost all ridges
  9974. qhull internal error (qh_rename_sharedvertex): v%d's neighbors not in f%d
  9975. qh_rename_sharedvertex: p%d (v%d) is shared by f%d (%d ridges) and f%d
  9976. qh_renameridgevertex: ridge r%d deleted. It contained both v%d and v%d
  9977. qh_renameridgevertex: swapped the top and bottom of ridge r%d
  9978. qh_renamevertex: renamed v%d to v%d in several facets
  9979. qh_renamevertex: renamed v%d to v%d in oldfacet f%d
  9980. qh_renamevertex: renamed pinched v%d to v%d between f%d and f%d
  9981. qh_test_appendmerge: coplanar angle %4.4g between f%d and f%d
  9982. qh_test_appendmerge: concave f%d to f%d dist %4.4g and reverse dist %4.4g angle %4.4g during p%d
  9983. qh_test_appendmerge: coplanar f%d to f%d dist %4.4g, reverse dist %4.4g angle %4.4g
  9984. qh_test_vneighbors: testing vertex neighbors for convexity
  9985. qhull internal error (qh_deletevisible): qh num_visible %d is not number of visible facets %d
  9986. qhull internal error (qh_facetintersect): f%d or f%d not in others neighbors
  9987. qh_facetintersect: f%d skip %d matches f%d skip %d
  9988. qhull internal error (qh_makenew_nonsimplicial): simplicial f%d sharing two ridges with f%d
  9989. qh_makenew_nonsimplicial: created facet f%d from v%d and r%d of horizon f%d
  9990. qh_makenew_simplicial: create facet f%d top %d from v%d and horizon f%d skip %d top %d and visible f%d skip %d, flip? %d
  9991. qh_matchneighbor: newfacet f%d skip %d hash %d hashcount %d
  9992. two facets with the same vertices
  9993. qhull precision error: Vertex sets are the same for f%d and f%d. Can not force output.
  9994. qh_matchneighbor: f%d skip %d matched with new f%d skip %d
  9995. a ridge with more than two neighbors
  9996. qhull precision error: facets f%d, f%d and f%d meet at a ridge with more than 2 neighbors. Can not continue.
  9997. qh_matchneighbor: new f%d skip %d duplicates ridge for f%d skip %d matching f%d ismatch %d at hash %d
  9998. qh_matchneighbor: no match for f%d skip %d at hash %d
  9999. qh_matchnewfacets: match neighbors for new facets.
  10000. qhull internal error (qh_matchnewfacets): %d neighbors did not match up
  10001. qh_appendfacet: append f%d to facet_list
  10002. qh_appendvertex: append v%d to vertex_list
  10003. qh_attachnewfacets: delete interior ridges
  10004. qh_attachnewfacets: attach horizon facets to new facets
  10005. qhull internal error (qh_attachnewfacets): couldn't find visible facet for horizon f%d of newfacet f%d
  10006. qh_checkflipped: facet f%d is flipped, distance= %6.12g during p%d
  10007. flipped facet
  10008. qh_delfacet: delete f%d
  10009. qh_deletevisible: delete %d visible facets and %d vertices
  10010. qh_matchnewfacets: %d new facets, %d unused hash entries . hashsize %d
  10011. qh_matchvertices: matched by skip %d (v%d) and skip %d (v%d) same? %d
  10012. qh_newfacet: created facet f%d
  10013. qhull warning: more than %d ridges. Id field overflows and two ridges
  10014. may have the same identifier. Otherwise output ok.
  10015. qh_newridge: created ridge r%d
  10016. qh_removefacet: remove f%d from facet_list
  10017. qh_removevertex: remove v%d from vertex_list
  10018. qh_updatevertices: delete interior vertices and update vertex->neighbors
  10019. qh_updatevertices: delete vertex p%d (v%d) in f%d
  10020. qhull precision error: f%d is concave to f%d. Centrum of f%d is %6.4g above f%d
  10021. qhull precision error: f%d is coplanar or concave to f%d. Centrum of f%d is %6.4g above f%d
  10022. qhull internal error (qh_checkfacet): facet f%d is on the visible_list
  10023. qhull internal error (qh_checkfacet): facet f%d does not have a normal
  10024. vertices for f
  10025. ridges for f
  10026. outsideset for f
  10027. coplanarset for f
  10028. neighbors for f
  10029. qhull internal error (qh_checkfacet): deleted vertex v%d in f%d
  10030. qhull internal error (qh_checkfacet): vertices of f%d are not in descending id order at v%d
  10031. qhull internal error (qh_checkfacet): for simplicial facet f%d, #vertices %d + #neighbors %d != 2*qh hull_dim
  10032. qhull internal error (qh_checkfacet): for facet f%d, #vertices %d or #neighbors %d < qh hull_dim
  10033. qhull internal error (qh_checkfacet): for facet f%d, #ridges %d < #neighbors %d or (3-d) != #vertices %d or (2-d) not all 2
  10034. qhull internal error (qh_checkfacet): facet f%d still has a MERGE or DUP neighbor
  10035. qhull internal error (qh_checkfacet): facet f%d has neighbor f%d, but f%d does not have neighbor f%d
  10036. qh_check_maxout: check and update maxoutside for each facet.
  10037. qh_check_maxout: determine actual maxoutside and minvertex
  10038. qh_check_maxout: p%d (v%d) is %.2g from f%d
  10039. qh_check_maxout: p%d is %.2g above f%d
  10040. qh_check_maxout: maxoutside %2.2g, min_vertex %2.2g, outside of not good %d
  10041. qh_checkconvex: check all ridges are convex
  10042. qhull precision error: f%d is flipped (interior point is outside)
  10043. coplanar or concave ridge
  10044. qhull precision error: initial simplex is not convex. Distance=%.2g
  10045. concave ridge
  10046. qhull precision error: f%d is concave to f%d, since p%d (v%d) is %6.4g above
  10047. coplanar ridge
  10048. qhull precision error: f%d is clearly not convex to f%d, since p%d (v%d) is %6.4g above
  10049. qhull precision error: f%d may be coplanar to f%d, since p%d (v%d) is within %6.4g during p%d
  10050. qhull internal error (qh_checkpolygon): actual number of facets is %d, cumulative facet count is %d
  10051. neighbors for v
  10052. qhull internal error (qh_checkpolygon): vertex neighbors inconsistent. Totvneighbors %d, totvertices %d
  10053. qhull internal error (qh_checkpolygon): actual number of vertices is %d, cumulative vertex count is %d
  10054. qhull internal error (qh_checkpolygon): #vertices %d != #facets %d
  10055. qhull internal error (qh_checkpolygon): #vertices %d + #facets %d - #edges %d != 2
  10056. qhull internal error (qh_checkvertex): unknown point id %p
  10057. qhull internal error (qh_checkvertex): unknown vertex id %d
  10058. qhull internal error (qh_checkvertex): neighbor f%d does not contain v%d
  10059. qh_clearcenters: switched to center type %d
  10060. qh_createsimplex: created simplex
  10061. qhull internal error (qh_facet3vertex): only %d vertices for simplicial facet f%d
  10062. qhull internal error (qh_facet3vertex): ridges for facet %d don't match up. got at least %d
  10063. qh_findgood: f%d is closest (%2.2g) to thresholds
  10064. qh_findgood: found %d good facets with %d good horizon
  10065. qhull warning: good vertex p%d does not match last good facet f%d. Ignored.
  10066. qhull internal error (qh_checkfacet): facet f%d has a duplicate neighbor f%d
  10067. vertices for r
  10068. qhull internal error (qh_checkfacet): facet f%d has a duplicate ridge r%d
  10069. qhull internal error (qh_checkfacet): ridge between f%d and f%d has %d vertices
  10070. qhull internal error (qh_checkfacet): for facet f%d, neighbor f%d of ridge r%d not in facet
  10071. qhull internal error (qh_checkfacet): facet f%d does not have a ridge for neighbor f%d
  10072. qhull internal error (qh_checkfacet): vertex v%d in r%d not in f%d intersect f%d
  10073. qhull precision error (qh_checkfacet): vertex v%d in f%d intersect f%d but
  10074. not in a ridge. This is ok under merging. Last point was p%d
  10075. qhull internal error (qh_checkfacet): facet f%d skip %d and neighbor f%d skip %d do not match
  10076. qh_checkfacet: ridges r%d and r%d have the same vertices
  10077. qhull precision error: facet f%d is flipped, distance= %6.12g
  10078. A flipped facet occurs when its distance to the interior point is
  10079. greater than %2.2g, the maximum roundoff error.
  10080. qh_checkpolygon: check all facets from f%d
  10081. qhull internal error (qh_checkpolygon): f%d has outside set before qh facet_next
  10082. qhull internal error (qh_checkpolygon): visible list f%d no longer on facet list
  10083. qhull internal error (qh_checkpolygon): unknown point %p for vertex v%d first_point %p
  10084. qh_initialhull: simplex constructed, interior point:
  10085. qh_makenewfacets: created %d new facets from point p%d to horizon
  10086. qh_matchduplicates: find duplicate matches for f%d skip %d hash %d hashcount %d
  10087. qhull internal error (qh_matchduplicates): missing dupridge at f%d skip %d for new f%d skip %d hash %d
  10088. qh_matchduplicates: duplicate f%d skip %d matched with new f%d skip %d merge
  10089. qh_matchduplicates: duplicate f%d skip %d new f%d skip %d at dist %2.2g, max is now f%d f%d
  10090. qhull internal error (qh_matchduplicates): no maximum match at duplicate f%d skip %d at hash %d
  10091. qh_matchduplicates: duplicate f%d skip %d matched with new f%d skip %d keep
  10092. ridge with multiple neighbors
  10093. DUPLICATED/MATCH
  10094. qhull input error: more than %d vertices. Id field overflows and two vertices
  10095. may have the same identifier. Vertices not sorted correctly.
  10096. qh_newvertex: vertex p%d (v%d) created
  10097. qh_outcoplanar: move outsideset to coplanarset for qh NARROWhull
  10098. qhull internal warning (point_add): unknown point %p id %d
  10099. qh_findgood_all: f%d is closest (%2.2g) to thresholds
  10100. qh_findgood_all: %d good facets remain out of %d facets
  10101. qh_furthestnext: made f%d next facet (dist %.2g)
  10102. qh_furthestout: p%d is furthest outside point of f%d
  10103. qhull internal error (qh_infiniteloop): potential infinite loop detected
  10104. qhull input error: either QGn or QVn point is > p%d
  10105. Trace level %d for %s | %s
  10106. qhull input error: 'Qg QVn' (only good vertex) does not work with merging.
  10107. Use 'QJ' to joggle the input or 'Q0' to turn off merging.
  10108. qhull input error: 'Qg' (ONLYgood) needs a good threshold ('Pd0D0'), a
  10109. good point (QGn or QG-n), or a good vertex with 'QJ' or 'Q0' (QVn).
  10110. qhull input error: point for QV%d is inside initial simplex. It can not be made a vertex.
  10111. qh_initbuild: initial hull created and points partitioned
  10112. qh_initialhull: initial orientation incorrect. Correct all facets
  10113. initial facet is coplanar with interior point
  10114. qhull precision error: initial facet %d is coplanar with the interior point
  10115. _narrow-hull
  10116. qhull precision warning:
  10117. The initial hull is narrow (the cosine of the minimum angle is %.9g).
  10118. A coplanar point may lead to a wide facet. Options 'Qs' (search for best
  10119. initial hull), 'QbB' (scale to unit box), or 'Qbb' (scale last coordinate)
  10120. may remove this warning. Use 'Pp' to ignore this warning.
  10121. See 'Limitations' in qh-impre.htm.
  10122. qhull internal errror (point_add): point p%d is out of bounds (%d)
  10123. qh_prependfacet: prepend f%d before f%d
  10124. hash %d f%d
  10125. neighbors:
  10126. qh_printlists: facets:
  10127. new facets %d visible facets %d next facet for addpoint %d
  10128. vertices (new %d):
  10129. qh_vertexneighbors: determing neighboring facets for each vertex
  10130. qhull internal error (qh_setaddnth): nth %d is out-of-bounds for set:
  10131. qhull internal error (qh_setcheck): actual size %d of %s%d is greater than max size %d
  10132. qhull internal error (qh_setcheck): %s%d (size %d max %d) is not null terminated.
  10133. %s set is null
  10134. %s set=%p maxsize=%d size=%d elems=
  10135. qhull internal error (qh_setreplace): elem %p not found in set
  10136. qhull internal error (qh_setsize): current set size %d is greater than maximum size %d
  10137. qh_settemp: temp set %p of %d elements, depth %d
  10138. qhull internal error (qh_settempfree): set %p (size %d) was not last temporary allocated (depth %d, set %p, size %d)
  10139. qhull internal error (qh_settemppop): pop from empty temporary stack
  10140. qh_settemppop: depth %d temp set %p of %d elements
  10141. qh_settemppush: depth %d temp set %p of %d elements
  10142. qhull internal error (qh_settruncate): size %d out of bounds for set:
  10143. qhull internal error (qh_setzero): index %d or size %d out of bounds for set:
  10144. max. distance of a new vertex to a facet
  10145. max. distance of an output vertex to a facet
  10146. min. distance of an output vertex to a facet
  10147. min. denominator in hyperplane computation
  10148. precision problems
  10149. coplanar half ridges in output
  10150. concave half ridges in output
  10151. flipped facets
  10152. coplanar horizon facets for new vertices
  10153. coplanar points during partitioning
  10154. degenerate hyperplanes recomputed with gaussian elimination
  10155. nearly singular or axis-parallel hyperplanes
  10156. zero divisors during back substitute
  10157. zero divisors during gaussian elimination
  10158. ridges with multiple neighbors
  10159. summary information
  10160. precision statistics
  10161. ave. distance of a new vertex to a facet (not 0s)
  10162. maximum merges for a facet (at most 511)
  10163. average angle (cosine) for all ridges
  10164. maximum angle (cosine) of a ridge
  10165. minimum angle (cosine) of a ridge
  10166. total area of facets
  10167. maximum facet area
  10168. minimum facet area
  10169. build hull statistics
  10170. points processed
  10171. retries due to precision problems
  10172. max. random joggle
  10173. max. vertices at any one time
  10174. ave. visible facets per iteration
  10175. ave. visible facets without an horizon neighbor
  10176. ave. facets deleted per iteration
  10177. maximum
  10178. number of vertices in output
  10179. number of facets in output
  10180. average number of ridges per facet
  10181. maximum number of ridges
  10182. average number of neighbors per facet
  10183. maximum number of neighbors
  10184. average number of vertices per facet
  10185. maximum number of vertices
  10186. average number of neighbors per vertex
  10187. cpu seconds for qhull after input
  10188. vertices created altogether
  10189. facets created altogether
  10190. ridges created altogether
  10191. facets before post merge
  10192. average merges per facet (at most 511)
  10193. good facets found
  10194. distance tests for facet visibility
  10195. distance tests to report minimum vertex
  10196. points checked for facets' outer planes
  10197. ave. distance tests per check
  10198. partitioning statistics
  10199. inside points
  10200. inside points kept with a facet
  10201. inside points that were coplanar with a facet
  10202. difference in max_outside at final check
  10203. distance tests for initial partition
  10204. partitions of a point
  10205. distance tests for partitioning
  10206. distance tests for checking flipped facets
  10207. distance tests for checking convexity
  10208. distance tests for checking good point
  10209. ave. visible vertices per iteration
  10210. ave. vertices deleted per iteration
  10211. maximum vertices deleted
  10212. ave. horizon facets per iteration
  10213. ave. new or merged facets per iteration
  10214. maximum (includes initial simplex)
  10215. average new facet balance
  10216. standard deviation
  10217. average partition balance
  10218. number of trials
  10219. searches of all points for initial simplex
  10220. determinants computed (area & initial hull)
  10221. determinants not computed because vertex too low
  10222. points ignored (not above max_outside)
  10223. points ignored (not above a good facet)
  10224. points ignored (didn't create a good new facet)
  10225. distance tests for best merge
  10226. distance tests for centrum convexity
  10227. distance tests for checking simplicial convexity
  10228. coplanar angles in getmergeset
  10229. coplanar centrums in getmergeset
  10230. concave ridges in getmergeset
  10231. statistics for merging
  10232. merge iterations
  10233. ave. initial non-convex ridges per iteration
  10234. ave. additional non-convex ridges per iteration
  10235. maximum additional in one pass
  10236. initial non-convex ridges for post merging
  10237. additional non-convex ridges
  10238. max distance of vertex or coplanar point above facet (w/roundoff)
  10239. max distance of merged vertex below facet (or roundoff)
  10240. distance tests for output
  10241. distance tests for statistics
  10242. total number of distance tests
  10243. partitions of coplanar points or deleted vertices
  10244. distance tests for these partitions
  10245. distance tests for computing furthest
  10246. statistics for matching ridges
  10247. total lookups for matching ridges of new facets
  10248. average number of tests to match a ridge
  10249. total lookups of subridges (duplicates and boundary)
  10250. average number of tests per subridge
  10251. duplicated ridges in same merge cycle
  10252. duplicated ridges with flipped facets
  10253. statistics for determining merges
  10254. angles computed for ridge convexity
  10255. best merges used centrum instead of vertices
  10256. non-convex vertex neighbors
  10257. merges due to angle coplanar facets
  10258. average merge distance
  10259. maximum merge distance
  10260. merges due to coplanar facets
  10261. merges due to concave facets
  10262. coplanar/concave merges due to avoiding old merge
  10263. merges due to degenerate facets
  10264. merges due to removing flipped facets
  10265. merges due to duplicated ridges
  10266. renamed vertex statistics
  10267. renamed vertices shared by two facets
  10268. renamed vertices in a pinched facet
  10269. renamed vertices shared by multiple facets
  10270. rename failures due to duplicated ridges
  10271. duplicate ridges detected
  10272. centrums frozen due to a wide merge
  10273. centrums frozen due to extra vertices
  10274. total number of facets or cycles of facets merged
  10275. merged a simplex
  10276. simplices merged into coplanar horizon
  10277. cycles of facets merged into coplanar horizon
  10278. ave. facets per cycle
  10279. max. facets
  10280. new facets merged into horizon
  10281. new facets merged
  10282. horizon facets merged into new facets
  10283. vertices deleted by merging
  10284. vertices deleted by merging into coplanar horizon
  10285. vertices deleted by degenerate facet
  10286. merges due to flipped facets in duplicated ridge
  10287. merges due to redundant neighbors
  10288. for input points and outside and coplanar sets
  10289. for ridges and their vertex sets
  10290. Voronoi ridge statistics
  10291. non-simplicial Voronoi vertices for all ridges
  10292. ave. distance to ridge
  10293. max. distance to ridge
  10294. bounded ridges
  10295. ave. distance of midpoint to ridge
  10296. max. distance of midpoint to ridge
  10297. bounded ridges with ok normal
  10298. ave. angle to ridge
  10299. max. angle to ridge
  10300. bounded ridges with near-zero normal
  10301. qhull error (qh_initstatistics): increase size of qhstat.id[].
  10302. qhstat.next %d should be <= sizeof(qhstat id) %d
  10303. qhull invoked by: %s | %s
  10304. %s with options:
  10305. precision constants:
  10306. %6.2g max. abs. coordinate in the (transformed) input ('Qbd:n')
  10307. %6.2g max. roundoff error for distance computation ('En')
  10308. %6.2g max. roundoff error for angle computations
  10309. %6.2g min. distance for outside points ('Wn')
  10310. %6.2g min. distance for visible facets ('Vn')
  10311. %6.2g max. distance for coplanar facets ('Un')
  10312. %6.2g max. facet width for recomputing centrum and area
  10313. deleted ridges due to renamed vertices
  10314. dropped neighbors due to renamed vertices
  10315. degenerate facets due to dropped neighbors
  10316. facets deleted because of no neighbors
  10317. vertices removed from facets due to no ridges
  10318. vertex intersections for locating redundant vertices
  10319. intersections failed to find a redundant vertex
  10320. intersections found redundant vertices
  10321. ave. number found per vertex
  10322. max. found for a vertex
  10323. ave. number of ridges per tested vertex
  10324. max. number of ridges per tested vertex
  10325. memory usage statistics (in bytes)
  10326. for facets and their normals, neighbor and vertex sets
  10327. for vertices and their neighbor sets
  10328. %6.2g max. distance for near-inside points
  10329. %6.2g max. cosine for pre-merge angle
  10330. %6.2g radius of pre-merge centrum
  10331. %6.2g max. cosine for post-merge angle
  10332. %6.2g radius of post-merge centrum
  10333. %6.2g max. distance for merging two simplicial facets
  10334. %6.2g max. roundoff error for arithmetic operations
  10335. %6.2g min. denominator for divisions
  10336. zero diagonal for Gauss:
  10337. qh_new_qhull: start qhull_cmd argument with "qhull "
  10338. qh_new_qhull: build new Qhull for %d %d-d points with %s
  10339. qhull error while processing previous error. Exit program
  10340. While executing: %s | %s
  10341. Options selected for %s:
  10342. Last point added to hull was p%d.
  10343. Qhull has finished constructing the hull.
  10344. Qhull has started post-merging.
  10345. At error exit:
  10346. at error exit
  10347. qhull error while ending program. Exit program
  10348. %s OTHER FACET:
  10349. %s VERTEX:
  10350. ERRONEOUS and NEIGHBORING FACETS to output
  10351. Simple material
  10352. c:\depot\r5launch\src\ivp\ivp_utility\ivu_vhash.cxx
  10353. Amout of extra memory taken by scaled collision meshes
  10354. physics_scaled_mem
  10355. fast_poly_convert
  10356. scrapeRoughThreshold
  10357. audioRoughnessFactor
  10358. impactHardThreshold
  10359. impacthard
  10360. impactsoft
  10361. impact_table_soft
  10362. impact_table_hard
  10363. scraperough
  10364. scrapesmooth
  10365. gamematerial
  10366. triggersound
  10367. $MATERIAL_INDEX_SHADOW
  10368. "%s": material "%s" is not an rson object
  10369. Error loading "%s"; see console log
  10370. elasticity
  10371. jumpfactor
  10372. maxspeedfactor
  10373. audioReflectivity
  10374. audioHardMinVelocity
  10375. audioHardnessFactor
  10376. "%s": material "%s" didn't specify "id"
  10377. Bad surfaceprop key %s (%s) in %s
  10378. "%s": id "%i" is already in use
  10379. "%s": Tried to override material "%s" but used a different "id"
  10380. surfaceprop
  10381. massCenterOverride
  10382. rotdamping
  10383. rollingdrag
  10384. animfrictiontimein
  10385. animfrictionmax
  10386. animfrictiontimehold
  10387. animfrictiontimeout
  10388. rotInertiaLimit
  10389. ragdollconstraint
  10390. collisionrules
  10391. animatedfriction
  10392. staticsolid
  10393. Bad packed vcollide!
  10394. %f %f %f %f
  10395. currentvelocity
  10396. surfaceplane
  10397. selfcollisions
  10398. animfrictionmin
  10399. collisionpair
  10400. EventSystem001
  10401. PORTUGUESE
  10402. CKeyValuesSystem::m_HashItemMemPool
  10403. Out of keyvalue string space
  10404. CKeyValuesSystem::m_Strings
  10405. GAMECONSOLEGUEST
  10406. GAMECONSOLESPLITSCREEN
  10407. GenerateRepresentativePalette: not implemented in 64 bit.
  10408. %c=%d ~%d%%
  10409. Blending mip%d %dx%d to
  10410. BlendCubeMapFaceEdges: unsupported image format (%d)
  10411. OPT_SRGB_PC_TO_360 is not supported. You are probably referencing a r1 material.
  10412. csm_frustum_draw_lock
  10413. csm_frustum_draw
  10414. Color Correction Mgr
  10415. CClientLeafSystem
  10416. %s_script_%d
  10417. ScriptColorCorrection_LoadAsync: No free script colorcorrection slots available.
  10418. CColorCorrectionMgr::ScriptColorCorrection_PollAsync: Got AsyncResult_Error.
  10419. ScriptColorCorrection_LoadAsync: Failed to register color correction with filename '%s'.
  10420. PhaseShift colorcorrection has already been registered.
  10421. ScriptColorCorrection_LoadSync: Failed to register color correction with filename '%s'.
  10422. RemoteTurret colorcorrection has already been registered.
  10423. PHASE_SHIFT_COLORCORRECTION
  10424. CColorCorrectionMgr::ScriptAssignMonitor: Invalid monitor index %i. Valid range is 0 - %u.
  10425. REMOTE_TURRET_COLORCORRECTION
  10426. CColorCorrectionMgr::ScriptAssignMonitor: Index %i has no colorcorrection registered.
  10427. CColorCorrectionMgr::ScriptAssignMonitor: Invalid colorcorrection index %i. Valid range is 0 - %i.
  10428. CColorCorrectionMgr::ScriptUnassignMonitor: Monitor %i isn't assigned to a color correction.
  10429. CColorCorrectionMgr::ScriptUnassignMonitor: Invalid monitor index %i. Valid range is 0 - %u.
  10430. ScriptColorCorrection_PollAsync: Invalid colorcorrection index: %d
  10431. CColorCorrectionMgr::ScriptRelease: Cannot release index %i. It is in use by monitor %i.
  10432. materials\correction\__master_color_grade.raw_hdr
  10433. Default Color Grade
  10434. ColorCorrection_LoadAsync: FS_OpenAsyncFile returned file size of %s which should be %s for path '%s' (name %s)
  10435. ColorCorrection_LoadAsync: FS_OpenAsyncFile returned FS_ASYNC_FILE_INVALID for path '%s' (name %s)
  10436. ColorCorrection_PollAsync: Called with INVALID_CLIENT_CCHANDLE (0)
  10437. ColorCorrection_LoadAsync: FS_ReadAsyncFile returned FS_ASYNC_REQ_INVALID for path '%s' (name %s)
  10438. ColorCorrection_PollAsync: FS_CheckAsyncRequest returned %d, not FS_ASYNC_READY for path '%s' (name %s): %s
  10439. (no message)
  10440. RemoveColorCorrection called on INVALID_CLIENT_CCHANDLE
  10441. ColorCorrection_PollAsync: FS_CheckAsyncRequest read %s bytes, not %s for path '%s' (name %s): %s
  10442. Set color-correction layer to exclusive mode. Weights for other layers will be 1 minus the weight of this layer.
  10443. ScriptColorCorrection_Release
  10444. ScriptColorCorrection_SetExclusive
  10445. ColorCorrection_SetExclusive
  10446. ColorCorrection_SetWeight
  10447. Sets the weight of a color-correction layer. Active layers blend based on relative weights.
  10448. ColorCorrection_RegisterPhaseShift
  10449. ScriptColorCorrection_SetWeight
  10450. ColorCorrection_RegisterRemoteTurret
  10451. ScriptColorCorrection_RegisterPhaseShift
  10452. (monitorIndex, ccIndex)
  10453. ScriptColorCorrection_RegisterRemoteTurret
  10454. ScriptColorCorrection_AssignMonitor
  10455. ColorCorrection_AssignMonitor
  10456. ColorCorrection_UnassignMonitor
  10457. (monitorIndex)
  10458. ScriptColorCorrection_SetExclusive: Invalid colorcorrection index: %d
  10459. ScriptColorCorrection_Release: Invalid colorcorrection index: %d
  10460. ScriptColorCorrection_SetWeight: Invalid colorcorrection index: %d
  10461. ScriptColorCorrection_SetExclusive: Invalid colorcorrection index (not in use): %d
  10462. Creates a new color-correction layer, returns an index for use in other functions. Can be used immediately.
  10463. ScriptColorCorrection_SetWeight: Invalid colorcorrection index (not in use): %d
  10464. ScriptColorCorrection_LoadSync
  10465. ColorCorrection_Register
  10466. ColorCorrection_LoadAsync
  10467. Creates a new color-correction layer, returns an index for use in other functions. Must not use until `ColorCorrection_PollAsync` returns true.
  10468. Returns true when it is okay to use a handle registered with `ColorCorrection_LoadAsync`.
  10469. ScriptColorCorrection_LoadAsync
  10470. ScriptColorCorrection_PollAsync
  10471. ColorCorrection_PollAsync
  10472. ColorCorrection_Release
  10473. Releases a color-correction layer.
  10474. gamepad_custom_hip_pitch
  10475. gamepad_custom_hip_turn_pitch
  10476. gamepad_custom_hip_turn_yaw
  10477. gamepad_custom_hip_turn_delay
  10478. gamepad_custom_hip_turn_time
  10479. gamepad_custom_ads_yaw
  10480. gamepad_custom_ads_turn_yaw
  10481. gamepad_custom_ads_pitch
  10482. gamepad_custom_ads_turn_delay
  10483. gamepad_custom_ads_turn_pitch
  10484. gamepad_deadzone_index_look
  10485. gamepad_custom_ads_turn_time
  10486. gamepad_aim_speed
  10487. ScriptColorCorrection_UnassignMonitor
  10488. gamepad_aim_speed_ads_1
  10489. gamepad_aim_speed_ads_0
  10490. gamepad_aim_speed_ads_3
  10491. gamepad_aim_speed_ads_2
  10492. gamepad_aim_speed_ads_5
  10493. gamepad_aim_speed_ads_4
  10494. gamepad_custom_assist_on
  10495. gamepad_custom_enabled
  10496. gamepad_custom_deadzone_out
  10497. gamepad_custom_deadzone_in
  10498. gamepad_custom_curve
  10499. gamepad_custom_hip_yaw
  10500. Error loaded joystick sensitivity settings file '%s'.
  10501. Error trying to load accel curve file "%s" for look sensitivity #%d.
  10502. Error trying to load aim curve file "%s".
  10503. cfg/aimassist/aimcurve_look_%d.txt
  10504. cfg/aimassist/looksensitivity_zoomed.txt
  10505. cfg/aimassist/looksensitivity.txt
  10506. cfg/aimassist/looksensitivity_titan_zoomed.txt
  10507. cfg/aimassist/looksensitivity_titan.txt
  10508. ReloadAimAssistSettings
  10509. Reloads aimassist config files.
  10510. trans_ignorez_front
  10511. GamepadCurvePanel
  10512. AnimatedEntityTexture
  10513. GamepadDeadzonesPanel
  10514. AnimatedTexture
  10515. AnimatedOffsetTexture
  10516. gamepad_deadzone_index_move
  10517. gamepad_look_curve
  10518. CAimAssistTargets
  10519. %s - Couldn't get specified centerpoint attachment '%s' on entity #%d using model '%s'.
  10520. GetADSPullTargetInfo
  10521. TRANSFORM: %255s
  10522. %s - Couldn't get specified headshot attachment '%s' on entity #%d using model '%s'.
  10523. %255s %f %f
  10524. %d %d %d "%255[^"]" %d %d %f %f %f
  10525. AnimateSpecificTexture
  10526. onlyAnimateOnTexture
  10527. animatedTextureFrameNumVar
  10528. animatedTextureVar
  10529. animationNoWrap
  10530. animatedTextureFrameRate
  10531. ClientRenderTargets001
  10532. CCascadeLightManager
  10533. $hdrcolorscale
  10534. CClientThinkList
  10535. temp ent model
  10536. CHudCloseCaption
  10537. CBaseViewport
  10538. ClientScheme
  10539. cl_allowABSCalculationDuringSnapshotScriptCalls
  10540. ClientModeShared
  10541. Interpolate entities before doing prediction
  10542. cl_allowABSDuringSnapshotScriptCalls
  10543. net_RunInvalidatePhysics
  10544. cl_interpolation_before_prediction
  10545. cl_disable_splitscreen_cpu_level_cfgs_in_pip
  10546. prop_dynamic
  10547. prop_physics
  10548. prop_shield
  10549. prop_dynamic_clientside
  10550. env_sprite_clientside
  10551. ambient_generic
  10552. func_wallrun_curve
  10553. func_window_hint
  10554. info_target_clientside
  10555. info_particle_system
  10556. light_spot
  10557. soundscape_floor
  10558. trigger_soundscape
  10559. delayPostSnapshotNotificationsToAfterInterpolation
  10560. cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents
  10561. Show which entities are having their bones setup each frame.
  10562. VClient018
  10563. cl_ShowBoneSetupEnts
  10564. print_timeprefix
  10565. Client: Missing precache for particle system "%s"!
  10566. resource/ClientScheme.res
  10567. PredSVEvent
  10568. Unable to load turret LCD asset '%s'
  10569. Unable to load RUI asset '%s'
  10570. ScriptNames
  10571. WeaponNames
  10572. SettingsAssets
  10573. particle_dlights_enable
  10574. ProcessOnDataChangedEvents()
  10575. cl_events_ignore_invalidate
  10576. particle_dlights_spew
  10577. miles_flip_active_window_logic
  10578. Only hear audio when NOT the active window.
  10579. sound_without_focus
  10580. Play sounds even when the app doesn't have focus.
  10581. True if game sound was muted when launching an Origin overlay.
  10582. light_environment_volume
  10583. light_probe_volume
  10584. MapEntity_ParseAllEntities: found %s when expecting {
  10585. script_mover_lightweight_clientside
  10586. classname missing from entity!
  10587. Failed to load "%s"
  10588. Error reading weapon data file for: %s
  10589. EffectDispatch
  10590. VguiScreen
  10591. ImpactEffectTableNames
  10592. ParticleEffectNames
  10593. ExtraParticleFilesTable
  10594. classic music volume
  10595. sound_volume_sfx_sp
  10596. 2 - headphones or stereo, 6 - 5.1 surround, 8 - 7.1 surround. All other values invalid
  10597. sound_classic_music
  10598. cl_async_bone_setup
  10599. voice_late_update
  10600. which frontier defense playlists difficulties are active
  10601. cl_updatedirty_early
  10602. VoiceCommVolume
  10603. fd_playlist_bits
  10604. GameMusicVolume
  10605. LobbyMusicVolume
  10606. DialogueVolume
  10607. voice chat volume
  10608. master game volume
  10609. music volume in lobby
  10610. sound_volume_voice
  10611. music volume in game (mp)
  10612. sound_volume_music_lobby
  10613. dialogue volume (mp)
  10614. sound_volume_music_game
  10615. sound effect volume (mp)
  10616. sound_volume_dialogue
  10617. music volume in game (sp)
  10618. sound_volume_sfx
  10619. dialogue volume (sp)
  10620. sound_volume_music_game_sp
  10621. sound effect volume (sp)
  10622. sound_volume_dialogue_sp
  10623. Number of degrees behind the player that is considered more behind than to the side
  10624. screen_indicator_ellipse_height
  10625. The maximum pitch difference that will affect the indicator position
  10626. screen_indicator_back_range
  10627. screen_indicator_pitch_scale
  10628. screen_indicator_pitch_limit
  10629. cl_leafsystemvis
  10630. VClientEntityList003
  10631. model_fadeRangeFraction
  10632. Fraction of the fade distance to fade over.
  10633. model_fadeRangeFractionNear
  10634. Fraction of the near fade distance at which impostors are invisible.
  10635. PlayerSpeed
  10636. TitanHealth
  10637. AmmoClipPct
  10638. CViewRender::SetUpView->OnRenderEnd
  10639. OnRenderStart->CViewRender::SetUpView
  10640. CAMERA_BASE
  10641. shadow_tools_mode
  10642. shadow_min_count_smallest
  10643. Checks the value for whether the game is currently telling sony it's in multiplayer
  10644. survival_training
  10645. is_considered_sony_multiplayer
  10646. screen_indicator_ellipse_width
  10647. Enable the rendering of the hud
  10648. BuildRenderableRenderLists
  10649. cl_drawhud
  10650. scripts/vgui_screens.txt
  10651. FullscreenViewport
  10652. DoBlurFade
  10653. Don't update shadows that aren't in the view frustum.
  10654. ClientModeFullscreen
  10655. score = merged extent + wasted extent, where 4.0 is full screen
  10656. static_shadow_uses_shadow_lod
  10657. merge ratio = merged extent / bigger one's extent. when merge ratio is less than this value, the pair can be merged even when merged extent > m_StaticShadowMaxExtentForDirtyRect
  10658. static_shadow_good_merge_score
  10659. static_shadow_good_merge_ratio
  10660. leaf_threadedRecompute_batchSize
  10661. leaf_threadedRecompute
  10662. r_sort_trans_debug_dist
  10663. More than %u potentially visible objects, check log for details!
  10664. r_sort_trans_debug
  10665. r_enableOriginSort
  10666. Draw all renderables, even ones inside solid leaves.
  10667. csm_fadeModels
  10668. highlight_deferred_update
  10669. r_drawallrenderables
  10670. Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions.
  10671. shadow_always_update
  10672. Set to 1 to make shadow maps regenerate every frame.
  10673. shadow_default_filter_size
  10674. Size of the blur filter applied to spot shadows that don't request a different size.
  10675. Max step threshold for shadow map blend
  10676. Enable multisampling for shadows.
  10677. shadow_filter_maxstep
  10678. Maximum number of old shadows that should update every frame. It's a part of shadow_max_dynamic
  10679. shadow_multisampled
  10680. Blend dynamic shadows over time. Low value: long history, 1: no history
  10681. shadow_max_old_dynamic
  10682. shadow_noLOD
  10683. shadow_dynamic_blendfactor
  10684. shadow_drawfrustum
  10685. shadow_update_culling
  10686. shadow_info
  10687. Information about currently active depth shadows
  10688. Turn on shadow tools mode rendering (higher atlas size limits, running out of shadows does not spam
  10689. max_tweak_shadow_updates
  10690. shadow_tools_depth_upres_factor_max
  10691. Maximum requested tools mode upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen
  10692. shadow_tools_depth_dimen_min
  10693. Minimum tools mode (lightedit) resolution of a spot shadow map in width and height
  10694. Maximum requested upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen
  10695. Minimum resolution of a spot shadow map in width and height
  10696. shadow_max_spot_updates
  10697. Maximum number of dynamic shadow maps to update on any given frame
  10698. shadow_tools_min_count_smallest
  10699. Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas in tools mode.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions.
  10700. _rt_PrecomputedDepth#%d
  10701. [shadow] %f %f %f
  10702. [Not Rendered]
  10703. _rt_UpdatedDepth#%d#%d
  10704. Shadow #%d
  10705. Shadow #%d: %4u renderables, %4u props, %4u AABB Checks, %4u AABB Passed, precomputed at %u/%u, %s
  10706. shadow_use_esm
  10707. __PrecomputedShadowTexture
  10708. v_centerspeed
  10709. v_centermove
  10710. Client-side viewmodel fov control that is global for all splitscreen players on this machine. This gets overridden via splitscreen_config.txt for splitscreen.
  10711. 0 not early, 1 after view setup, 2 after threaded bone setup
  10712. ss_viewmodelfov
  10713. Set the max dimension for the map. This determines the far clipping plane
  10714. Visualize shadow atlas texture (1 .. 4, larger numbers for smaller sizes)Tweak - Purple, Dirty - Red, Dynamic - Green, Old Dynamic - Blue
  10715. shadow_show_spot_udpate_infos
  10716. (EXPERIMENTAL) Use exponential spot shadow maps instead of variance maps
  10717. shadow_dbg_draw
  10718. vsm_ignore_face_planes
  10719. shadow_esm_enable
  10720. vsm_culling
  10721. vsm_ignore_edge_planes
  10722. __ShadowFilterCompute
  10723. CCLientShadowMgr
  10724. $filtersize
  10725. _rt_ShadowDepth
  10726. $outputisarray
  10727. $blendfactor
  10728. rebuilding %d spot shadow depth textures
  10729. $outputisatlas
  10730. Binds the given key to a setpos/setang command of your current position.
  10731. bind %s "setpos %f %f %f;setang %f %f %f"
  10732. getpos_bind
  10733. report_clientthinklist
  10734. List all clientside entities thinking and time - will report and turn itself off.
  10735. csm_texel_size_cascade_0
  10736. csm_shadow_split_lerp_factor_range
  10737. csm_texel_size_cascade_2
  10738. csm_texel_size_cascade_1
  10739. csm_ignore_cascade12
  10740. csm_texel_size_cascade_onecascade
  10741. Override the far clipping plane. -1 means to use the value in env_fog_controller.
  10742. r_mapextents
  10743. Override view during demo playback
  10744. Near clipping plane distance
  10745. cl_demoviewoverride
  10746. viewportscale
  10747. Scale down the main viewport (to reduce GPU impact on CPU profiling)
  10748. opaque_ignorez_front
  10749. centerview
  10750. dump position and angles to the console
  10751. dump position and angles to the console in 'Vector( x, y, z ), Vector( pitch, yaw, roll )' format
  10752. z range should be inflated to be able to cover flying objects higher than world min/max
  10753. static_shadow_shrink_culler
  10754. static_shadow_expand_z
  10755. csm_dropsequence_adjustment
  10756. Adjust CSM 2 coverage during drop sequence for STATICSHADOWMODE_GENERATE_ONCE in order to prevent drop ship shadow from being clamped.
  10757. Coverage for csm_dropsequence_adjustment
  10758. csm_ignore_face_planes
  10759. csm_dropsequence_adjusted_coverage
  10760. csm_ignore_edge_planes
  10761. should_never_see_this
  10762. DT_WeaponInventoryActiveWeaponOnly
  10763. csm_depth_bias
  10764. -0.000005f
  10765. static_shadow_depth_bias_scale
  10766. only effective on materials with non-zero shadowBiasStatic values
  10767. Note csm_z_cover_world expands Z range as well
  10768. csm_max_z_offset
  10769. csm_min_z_offset
  10770. csm_z_cover_world
  10771. Expands CSM Depth coverage. 1 - csm_z_coverage_sea_level to csm_z_coverage_jump_height, 2 - World bounding box
  10772. csm_z_coverage_sea_level
  10773. csm_culling_use_base_planes
  10774. csm_z_coverage_jump_height
  10775. csm_culling_use_inclusion_planes
  10776. csm_culling_use_exclusion_planes
  10777. m_aiNetworkFlags
  10778. m_aiSprinting
  10779. m_localOrigin
  10780. m_isHologram
  10781. m_hGroundEntity
  10782. m_localAngles
  10783. C_AI_BaseNPC
  10784. GetBodyType
  10785. Gets the AI body type
  10786. GetAIClass
  10787. Gets the AI Class
  10788. Gets the AI Class by name
  10789. Script_GetAIClass
  10790. Script_GetAIClassName
  10791. GetAIClassName
  10792. activeWeapons
  10793. activeWeapons[0]
  10794. m_statusEffectsTimedNPCNV
  10795. DT_AI_BaseNPC_StatusEffects
  10796. CAI_BaseNPC
  10797. m_statusEffectsEndlessNPCNV
  10798. DT_AI_BaseNPC
  10799. m_lifeState
  10800. m_iMaxHealth
  10801. m_fireteamSlotIndex
  10802. m_inventory
  10803. statuseffectsdata_npc
  10804. m_subclass
  10805. m_aiSettingsIndex
  10806. GetMeleeDamageMaxForTarget
  10807. AISetting_LeechDataKnifeTag
  10808. Dev_GetAISettingByKeyField
  10809. Get AI setting key field.
  10810. Get AI setting key field. Assume return type is an asset
  10811. Script_GetAISettingByKeyField
  10812. Script_GetAISettingAssetByKeyField
  10813. Dev_GetAISettingAssetByKeyField
  10814. C_TitanSoul
  10815. Titan Soul
  10816. GetLastRodeoHitTime
  10817. GetPlayerSettingsName
  10818. IsEjecting
  10819. GetInvalidHealthBarEnt
  10820. IsInterruptable
  10821. Returns if AI is in a state that can be interrupted
  10822. GetSubclass
  10823. Gets the AI's subclass type
  10824. CanBeMeleeExecuted
  10825. Returns if AI can be melee executed
  10826. CanBeGroundExecuted
  10827. Returns if AI can be ground executed
  10828. IsNonCombatAI
  10829. Returns if AI is a non-combat AI
  10830. GetAISettingsName
  10831. Gets the AI settings name
  10832. AISetting_MeleeChargeSet
  10833. AISetting_MaxFlyingSpeed
  10834. AISetting_LeechAnimTag
  10835. AISetting_LeechAnimSet
  10836. Script_GetTitanSoulNetFloat
  10837. GetTitanSoulNetFloat
  10838. GetTitanSoulNetTime
  10839. Gets a time (float) network variable on the titan soul (see RegisterNetworkedVariable)
  10840. Gets an entity network variable on the titan soul (see RegisterNetworkedVariable)
  10841. Script_GetTitanSoulNetTime
  10842. Script_GetTitanSoulNetEnt
  10843. GetTitanSoulNetEnt
  10844. m_statusEffectsTimedTitanSoulNV
  10845. DT_TitanSoul_StatusEffects
  10846. CTitanSoul
  10847. m_statusEffectsEndlessTitanSoulNV
  10848. DT_TitanSoul
  10849. m_shieldHealthMax
  10850. m_shieldHealth
  10851. HasValidTitan
  10852. Returns if the titanSoul has a valid titan
  10853. Gets the titan for this titanSoul entity
  10854. Script_HasValidTitan
  10855. Script_GetTitan
  10856. GetCoreChargeExpireTime
  10857. GetNextCoreChargeAvailable
  10858. Gets a bool network variable on the titan soul (see RegisterNetworkedVariable)
  10859. GetCoreChargeStartTime
  10860. Script_GetTitanSoulNetBool
  10861. GetTitanSoulNetBool
  10862. GetTitanSoulNetInt
  10863. Gets an int network variable on the titan soul (see RegisterNetworkedVariable)
  10864. Gets a float network variable on the titan soul (see RegisterNetworkedVariable)
  10865. Script_GetTitanSoulNetInt
  10866. titan_soul
  10867. m_networkedFlags
  10868. DT_AmbientGeneric
  10869. CAmbientGeneric
  10870. parentBrushModel
  10871. (%g %g %g) (%g %g %g)
  10872. polyline_segment_
  10873. C_AmbientGeneric
  10874. AmbientGeneric
  10875. SetEnabled
  10876. Set whether this ambientgeneric is enabled.
  10877. DT_Animationlayer
  10878. C_AnimationLayer
  10879. m_lastRodeoHitTime
  10880. m_playerSettingsNum
  10881. m_bEjecting
  10882. m_invalidHealthBarEnt
  10883. m_nextCoreChargeAvailable
  10884. m_isValidRodeoTarget
  10885. m_coreChargeStartTime
  10886. m_coreChargeExpireTime
  10887. m_damageComboLatestUpdateTime
  10888. m_coreUseDuration
  10889. statuseffectsdata_soul
  10890. m_damageComboStartHealth
  10891. m_titanSoulScriptNetData
  10892. m_bossPlayer
  10893. cl_anim_face_dist
  10894. cl_footstep_event_max_dist_titan
  10895. cl_anim_blend_transition_dist
  10896. cl_anim_detail_dist
  10897. anim_showPoseParamErrors
  10898. cl_anim_sounds_seek
  10899. animEvent_debug_cl
  10900. 1 = sparse, 2 = verbose
  10901. cl_simulateAllModelsRegardless
  10902. animEvent_debugEnt
  10903. cl_allowAnimsToInterpolateBackward
  10904. cl_interpolateSoAllAnimsLoop
  10905. ragdoll_debug
  10906. cl_parallel_clientside_animations
  10907. Render skeletons in wireframe
  10908. sfm_record_hz
  10909. r_jiggle_bones
  10910. cl_SetupAllBones
  10911. cl_disable_ragdolls
  10912. z_ragdoll_impact_strength
  10913. cl_ragdoll_force_fade_time
  10914. Fade out ragdoll even if in players view after this many seconds
  10915. cl_ragdoll_force_fade_time_titan
  10916. Fade out titan ragdoll even if in players view after this many seconds
  10917. cl_ragdoll_force_fade_time_local_view_player
  10918. If the ragdoll is of the local view player then use the max of this and cl_ragdoll_force_fade_time for the fade time
  10919. cl_always_ragdoll_radius
  10920. Always create client ragdoll if within this distance to viewer
  10921. cl_minimal_rtt_shadows
  10922. cl_ejectbrass
  10923. cl_footstep_event_max_dist
  10924. m_animScriptModel
  10925. m_animScriptSequence
  10926. m_animMotionMode
  10927. m_animIgnoreParentRot
  10928. m_predictedAnimEventTimes[0]
  10929. DT_PredictedAnimEventData
  10930. m_predictedAnimEventIndices[0]
  10931. m_predictedAnimEventTimes
  10932. m_predictedAnimEventCount
  10933. m_predictedAnimEventIndices
  10934. m_predictedAnimEventSequence
  10935. m_predictedAnimEventTarget
  10936. m_predictedAnimEventsReadyToFireTime
  10937. m_predictedAnimEventModel
  10938. CBaseAnimating
  10939. PredictedAnimEventData
  10940. c_threadedAnimPostData
  10941. enable_skeleton_draw
  10942. m_animStartTime
  10943. DT_ServerAnimationData
  10944. m_nResetEventsParity
  10945. m_animStartCycle
  10946. m_animInitialPos
  10947. DT_AnimRelativeData
  10948. m_animInitialRot
  10949. m_animInitialVel
  10950. m_animInitialCorrectRot
  10951. m_animInitialCorrectPos
  10952. m_animEntityToRefRotation
  10953. m_animEntityToRefOffset
  10954. m_animBlendEndTime
  10955. m_animBlendBeginTime
  10956. m_flSkyScaleStartValue
  10957. m_nRagdollImpactFXTableId
  10958. m_flSkyScaleStartTime
  10959. m_flSkyScaleEndValue
  10960. m_nNewSequenceParity
  10961. m_flSkyScaleEndTime
  10962. m_SequenceTransitioner
  10963. serveranimdata
  10964. m_flEstIkOffset
  10965. m_passDamageToParent
  10966. m_animCollisionEnabled
  10967. m_animActive
  10968. m_animNetworkFlags
  10969. m_animPlantingEnabled
  10970. m_syncingWithEntity
  10971. m_animRelativeData
  10972. m_animSequence
  10973. DT_BaseAnimating
  10974. m_bSequenceFinished
  10975. m_animModelIndex
  10976. m_nForceBone
  10977. m_lockedAnimDeltaYaw
  10978. m_vecForce
  10979. m_camoIndex
  10980. m_flPoseParameter[0]
  10981. m_flModelScale
  10982. m_animPlaybackRate
  10983. m_flPoseParameter
  10984. m_bClientSideRagdoll
  10985. m_animFrozen
  10986. m_iCurrentFriction
  10987. m_bImportant
  10988. m_iMaxFriction
  10989. m_iMinFriction
  10990. m_flFrictionTime
  10991. m_flFrictionModTime
  10992. m_bReleaseRagdoll
  10993. m_iFrictionAnimState
  10994. m_nRenderMode
  10995. m_nRenderFX
  10996. m_flEffectTime
  10997. m_clrRender
  10998. m_flScaleEnd
  10999. m_bFadingOut
  11000. m_flScaleTimeEnd
  11001. m_flScaleTimeStart
  11002. C_BaseAnimating
  11003. m_predictedAnimEventData
  11004. m_currentFrameBaseAnimating.animSequenceParity
  11005. m_currentFrameBaseAnimating.animSequence
  11006. m_currentFrameBaseAnimating.animPlaybackRate
  11007. m_currentFrameBaseAnimating.animModelIndex
  11008. m_currentFrameBaseAnimating.animStartTime
  11009. m_currentFrame.animCycle
  11010. m_currentFrameBaseAnimating.m_flPoseParameters
  11011. m_currentFrameBaseAnimating.animStartCycle
  11012. m_bSequenceLoops
  11013. m_bSequenceLooped
  11014. C_ClientRagdoll
  11015. m_networkAnimActive
  11016. m_bFadeOut
  11017. client_ragdoll
  11018. GetAttachmentRight
  11019. Get the attachement id's right vector
  11020. Get the attachement id's up vector
  11021. ScriptGetAttachmentRight
  11022. ScriptGetAttachmentUp
  11023. GetAttachmentUp
  11024. GetAttachmentOrigin_ViewModelNoFOVAdjust
  11025. Get the attachement id's origin vector on a viewmodel entity without the FOV adjustment
  11026. Returns whether this entity is a viewmodel
  11027. ScriptGetAttachmentOrigin_ViewModelNoFOVAdjust
  11028. Returns the hit group of the given hitbox with the current model
  11029. IsViewModel
  11030. Sets the skin
  11031. GetHitGroupOfHitBox
  11032. Animating models client-side
  11033. m_pRagdoll
  11034. SetPoseParameter
  11035. Set the specified pose parameter to the specified value
  11036. Ask whether the main sequence is done playing
  11037. ScriptSetPoseParameter
  11038. Get the attachement id's origin vector
  11039. IsSequenceFinished
  11040. ScriptGetAttachmentOrigin
  11041. GetAttachmentOrigin
  11042. GetAttachmentAngles
  11043. Get the attachement id's angles as a p,y,r vector
  11044. Get the attachement id's forward vector
  11045. ScriptGetAttachmentAngles
  11046. ScriptGetAttachmentForward
  11047. GetAttachmentForward
  11048. Gets the decalIndex.
  11049. SetDoFaceAnimations
  11050. Set whether this model should do face animations or not
  11051. Given ( groupIndex, modelIndex ), Sets a bodygroup's model by index
  11052. ScriptSetDoFaceAnimations
  11053. ScriptSetBodygroupModelByIndex
  11054. SetBodygroupModelByIndex
  11055. SetBodygroupModel
  11056. Given ( groupIndex, modelName ), Sets a bodygroup's model by name
  11057. Given ( groupName ), finds the index of the bodygroup with the given name. Returns -1 if it doesn't exist
  11058. ScriptSetBodygroupModelByName
  11059. ScriptFindBodygroup
  11060. FindBodygroup
  11061. FindBodygroupModelIndex
  11062. Given ( groupIndex, modelName ), finds the bodygroup's model index with the given name. Returns -1 if it doesn't exist
  11063. Gets the number of skins this model has (including the default skin at index 0).
  11064. Gets the name associated with the given skin index for this model.
  11065. GetSkinCount
  11066. Gets the model skin index associated with the given name; returns -1 if none.
  11067. GetSkinNameByIndex
  11068. Sets the camoIndex. -1 is the default skin.
  11069. GetSkinIndexByName
  11070. int camoIndex
  11071. Gets the camoIndex.
  11072. int decalIndex
  11073. Sets the decalIndex.
  11074. Script_SetDecal
  11075. SetGroundEffectTable
  11076. Set the ground FX table by name
  11077. Play an anim without trying to set origin/angles (unless parented)
  11078. Anim_PlayOnly
  11079. Play an anim without trying to set origin/angles (even if parented
  11080. GetCurrentSequenceName
  11081. Gets the name of the current sequence
  11082. Stops the current animation started by Anim_Play*()
  11083. Script_GetCurrentSequenceName
  11084. Pause the current animtion started by Anim_Play*(). Used by the animation previewer.
  11085. Just sets the current sequence, without the entity entering a scripted anim mode.
  11086. Anim_SetPaused
  11087. Plays an animation with a specific ref point.
  11088. Anim_NonScriptedPlay
  11089. Given ( groupIndex ), gets the currently active model index of a bodygroup.
  11090. ScriptFindBodygroupModelIndex
  11091. ScriptGetBodygroupModelIndex
  11092. GetBodygroupModelIndex
  11093. GetBodygroupModel
  11094. Given ( groupIndex ), gets the currently active model name of a bodygroup.
  11095. Given ( groupIndex, modelIndex ), gets the name of the bodygroup's model at the given index.
  11096. ScriptGetBodygroupModel
  11097. ScriptGetBodygroupModelNameForIndex
  11098. GetBodygroupModelNameForIndex
  11099. GetBodygroupModelCount
  11100. Given ( groupIndex ), gets the number of models in a bodygroup.
  11101. Given ( groupIndex ), gets the index of the "blank" model, or -1 if none.
  11102. ScriptGetBodygroupModelCount
  11103. ScriptGetBodygroupBlankModelIndex
  11104. GetBodygroupBlankModelIndex
  11105. Anim_GetStartForRefEntity_Old
  11106. animName, referenceEntity, referenceAttachment
  11107. Returns true if currently playing an animation from Anim_Play*()
  11108. Anim_GetStartForRefEntity_ScriptOld
  11109. Returns bool whether the entity's model has the specified sequence.
  11110. Anim_IsActive
  11111. Returns bool whether the entity's model has the specified activity.
  11112. Anim_HasSequence
  11113. By default the REF attachment is checked only the first frame to get the initial offset. Then root motion is added onto that offset. Call this function to position the entity using REF every frame instead of using root motion.
  11114. Anim_HasActivity
  11115. Sets the initial time (in seconds) that the given animation will begin playing at
  11116. Anim_EnableUseAnimatedRefAttachmentInsteadOfRootMotion
  11117. Immediately setup up the animation like as if it had actually already started at the given start time
  11118. Anim_SetInitialTime
  11119. Anim_GetStartTime
  11120. Anim_SetStartTime
  11121. Gets the starting position for an animation played with a specific ref point.
  11122. Anim_PlayWithRefPoint
  11123. string animName, vector origin, vector angles
  11124. AnimRefPoint
  11125. Anim_GetStartForRefPoint_Script
  11126. Anim_GetStartForRefPoint
  11127. string animName, entity ent, string attachment
  11128. Gets the starting position for an animation played with a parent entity and attachment as a ref point.
  11129. Anim_GetStartForRefEntity_Script
  11130. Anim_GetStartForRefEntity
  11131. Anim_GetStartForRefPoint_Old
  11132. animName, referencePosition, referenceAngles
  11133. Anim_GetStartForRefPoint_ScriptOld
  11134. Anim_GetAttachmentAtTime
  11135. string animName, string attachName, float time
  11136. Returns the cycle for the given event in the given animation sequence. Returns -1 on any errors.
  11137. Script_GetAttachmentAtTime
  11138. ScriptGetAnimEventCycleFrac
  11139. GetAnimEventCycleFrac
  11140. GetScriptedAnimEventCycleFrac
  11141. Returns the cycle for the given AE_SV/CL_VSCRIPT_CALLBACK event, with the given option name, in the given animation sequence. Returns -1 on any errors.
  11142. Sets the sky scale for this entity. Pass in target skyscale and time to lerp to that value.
  11143. ScriptGetScriptedAnimEventCycleFrac
  11144. Request this entity to do body group change callback for a specific body group, or -1 for any body group
  11145. LerpSkyScale
  11146. Request this entity to do model change callback
  11147. DoBodyGroupChangeScriptCallback
  11148. Get how far through the animation is.
  11149. DoModelChangeScriptCallback
  11150. Anim_IgnoreParentRotation
  11151. Ignore parent rotation when playing relative to a parent attachment. Turns off automatically on Anim_Stop
  11152. Anim_EnableSequenceTransitioner
  11153. Enable sequence transitioner for this client-only entity
  11154. Disable sequence transitioner for this client-only entity
  11155. AddToClientSideSequenceTransitionerList
  11156. RemoveFromClientSideSequenceTransitionerList
  11157. Anim_DisableSequenceTransitioner
  11158. GetSequenceDuration
  11159. Get animation sequence duration in seconds
  11160. Get integer index for sequence string
  11161. ScriptGetSequenceDuration
  11162. ScriptLookupSequence
  11163. LookupSequence
  11164. Attachment
  11165. Returns the position and angle of an attachment at the given time in the given animation
  11166. g_ragdoll_fadespeed
  11167. C_BaseAnimatingGameSystem
  11168. g_ragdoll_lvfadespeed
  11169. attachment_type
  11170. attachment_point
  11171. ControlPoints
  11172. attachment_offset
  11173. Enable parallel processing of C_BaseAnimating::SetupBones()
  11174. SetupBonesOnBaseAnimating
  11175. cl_threaded_bone_setup
  11176. cl_bones_incremental_blend
  11177. Don't reblend bones which we don't need to in SetupBones.
  11178. Set how far through the animation is.
  11179. ScriptSetCycle
  11180. Anim_SetPlaybackRate
  11181. Set the playback rate
  11182. Anim_GetPlaybackRate
  11183. Get the playback rate
  11184. Anim_ChangePlaybackRate
  11185. Change the playback rate of an already-playing animation
  11186. Gets the scale for the model for the animating entity.
  11187. MakeSafeForUIScriptHack
  11188. Sets the scale for the model for the animating entity.
  11189. GetModelScale
  11190. SetModelScale
  11191. float scale
  11192. Decides how long to wait before repeating a soundtrigger event on the given player. Set to 0 to wait until the current sound ends.
  11193. %s.%s.%s.stealth_3P
  11194. soundtrigger_repeat_interval
  11195. %s_3p_enemy
  11196. Script callback on non-main thread. AE_CL_VSCRIPT_CALLBACK not allowed on gestures : %s (modelname %s)
  11197. playendcap
  11198. Entity %s(%d) is not a viewmodel entity
  11199. clearOnAnimChange
  11200. cl_requireAnimForAnimEventsHdr
  11201. Invalid attachment index %d
  11202. This is a non-predicted server entity. This field may be set on the client only on predicted entities, in prediction.
  11203. This field may be set on the client only in prediction.
  11204. CBoneFollower
  11205. Tried to set camo out of valid range
  11206. cl_bones_incremental_transform
  11207. Don't retransform bones which we don't need to in SetupBones.
  11208. cl_bones_oldhack
  11209. Redo all previously transformed bones in SetupBones--old 'hack'.
  11210. Draw models in the zfill pass where they will affect light tile culling
  11211. Enables drawing 'other' (C_BaseAnimating) models
  11212. debugFootstepEffects
  11213. r_drawmodelsinzfill
  11214. cl_approx_footstep_origin
  11215. %s.%s.%s_3P
  11216. DT_OverlayVars
  11217. eventseq_debug
  11218. m_AnimOverlayCount
  11219. m_AnimOverlay
  11220. DT_BaseAnimatingOverlay
  11221. CBaseAnimatingOverlay
  11222. m_animOverlayIsActive[0]
  11223. overlay_vars
  11224. m_animOverlayModelIndex[0]
  11225. m_animOverlayIsActive
  11226. m_animOverlaySequence[0]
  11227. m_animOverlayModelIndex
  11228. m_animOverlayStartTime[0]
  11229. m_animOverlaySequence
  11230. m_animOverlayStartCycle[0]
  11231. m_animOverlayStartTime
  11232. DT_BoneFollower
  11233. m_CollisionGroup
  11234. m_nModelIndex
  11235. m_modelIndex
  11236. m_Collision
  11237. m_hOwnerEntity
  11238. m_boneIndex
  11239. cl_skipAnimEventsOnProps
  11240. targetTimeDelta must be positive.
  11241. foot_R_sole
  11242. foot_L_sole
  11243. m_currentFrameAnimatingOverlay.animOverlayCycle
  11244. m_currentFrameAnimatingOverlay.animOverlaySequence
  11245. m_currentFrameAnimatingOverlay.animOverlayStartCycle
  11246. m_currentFrameAnimatingOverlay.animOverlayStartTime
  11247. m_currentFrameAnimatingOverlay.animOverlayWeight
  11248. m_currentFrameAnimatingOverlay.animOverlayPlaybackRate
  11249. m_currentFrameAnimatingOverlay.animOverlayAnimTime
  11250. m_currentFrameAnimatingOverlay.animOverlayOrder
  11251. m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration
  11252. m_currentFrameAnimatingOverlay.animOverlayFadeInDuration
  11253. SIDEARM_HOLSTER
  11254. RIFLE_HOLSTER
  11255. ANTI_TITAN_HOLSTER
  11256. muzzle_flash
  11257. PROPGUN_ALT
  11258. m_animOverlayPlaybackRate[0]
  11259. m_animOverlayStartCycle
  11260. m_animOverlayWeight[0]
  11261. m_animOverlayPlaybackRate
  11262. m_animOverlayOrder[0]
  11263. m_animOverlayWeight
  11264. m_animOverlayAnimTime[0]
  11265. m_animOverlayOrder
  11266. m_animOverlayFadeInDuration[0]
  11267. m_animOverlayAnimTime
  11268. m_animOverlayFadeOutDuration[0]
  11269. m_animOverlayFadeInDuration
  11270. C_BaseAnimatingOverlay
  11271. m_animOverlayFadeOutDuration
  11272. m_currentFrameAnimatingOverlay.animOverlayModelIndex
  11273. m_currentFrameAnimatingOverlay.animOverlayIsActive
  11274. m_contextAction
  11275. m_showActiveWeapon3p
  11276. m_weaponDelayEnableTime
  11277. m_weaponPermission
  11278. m_hudInfo_visibilityTestAlwaysPasses
  11279. m_weaponDisabledFlags
  11280. m_lastFiredTime
  11281. m_nameVisibilityFlags
  11282. m_raiseFromMeleeEndTime
  11283. m_lastFiredWeapon
  11284. m_sharedEnergyTotal
  11285. m_sharedEnergyCount
  11286. m_sharedEnergyRegenRate
  11287. m_lastSharedEnergyRegenTime
  11288. m_lastSharedEnergyTakeTime
  11289. m_sharedEnergyRegenDelay
  11290. CBaseCombatCharacter
  11291. shell_eject
  11292. m_flNextAttack
  11293. DT_BCCLocalPlayerExclusive
  11294. bcc_localdata
  11295. DT_BaseCombatCharacter
  11296. m_selectedWeapons
  11297. m_selectedWeapons[0]
  11298. m_latestPrimaryWeapons
  11299. m_latestPrimaryWeapons[0]
  11300. m_latestNonOffhandWeapons
  11301. m_latestNonOffhandWeapons[0]
  11302. m_weaponGettingSwitchedOut[0]
  11303. m_lastCycleSlot
  11304. m_showActiveWeapon3p[0]
  11305. m_weaponGettingSwitchedOut
  11306. WeaponInventory_Client
  11307. m_numRodeoSlots
  11308. C_BaseCombatCharacter
  11309. m_selectedOffhandsPendingHybridAction
  11310. m_selectedOffhands
  11311. m_currentFrame.weaponGettingSwitchedOut
  11312. m_latestMeleeWeapon
  11313. m_phaseShiftFlags
  11314. m_currentFrame.showActiveWeapon3p
  11315. Returns the active weapon.
  11316. Base Combat Characters (client-side)
  11317. Script_GetActiveWeapon
  11318. GetActiveWeapon
  11319. array< entity >
  11320. Returns all active weapons. Array indices will not match active weapon slot values and the array will have no null elements.
  11321. m_phaseShiftTimeEnd
  11322. m_phaseShiftTimeStart
  11323. m_cloakEndTime
  11324. m_minimapData
  11325. m_cloakFadeOutStartTime
  11326. m_cloakFadeInEndTime
  11327. m_cloakFlickerAmount
  11328. m_cloakFadeInDuration
  11329. m_deathVelocity
  11330. m_cloakFlickerEndTime
  11331. m_vecViewOffset.y
  11332. m_vecViewOffset.x
  11333. m_targetInfoIconName
  11334. m_vecViewOffset.z
  11335. m_rodeoRiders
  11336. m_rodeoRiders[0]
  11337. GetNormalWeapon
  11338. Get the normal weapon in the specified slot.
  11339. Set the selected offhand weapon.
  11340. Script_Weapon_GetNormal
  11341. Script_Weapon_SetSelectedOffhand
  11342. SetSelectedOffhand
  11343. GetOffhandWeapons
  11344. Get array of the offhand weapons.
  11345. Returns the selected weapon.
  11346. Script_Weapon_GetOffhandArray
  11347. Script_GetSelectedWeapon
  11348. GetSelectedWeapon
  11349. IsWeaponSlotDisabled
  11350. Returns true if the weapon slot is disabled
  11351. Returns the weapon disable flags that are active
  11352. Script_Weapon_IsSlotDisabled
  11353. Script_GetAllActiveWeapons
  11354. GetAllActiveWeapons
  11355. GetAntiTitanWeapon
  11356. Returns the anti titan weapon.
  11357. GetSidearmWeapon
  11358. Script_GetAntiTitanWeapon
  11359. Returns the last primary weapon used
  11360. Script_GetSidearmWeapon
  11361. Script_GetLatestPrimaryWeapon
  11362. GetLatestPrimaryWeapon
  11363. GetMainWeapons
  11364. Get array of the main weapons.
  11365. Get the offhand weapon in the specified slot.
  11366. Script_Weapon_GetMainArray
  11367. Script_Weapon_GetOffhand
  11368. GetOffhandWeapon
  11369. Returns true if the entity is in the middle of a melee execution context action
  11370. ContextAction_IsLeeching
  11371. Returns true if the entity is an attacker in the middle of a melee execution context action
  11372. ContextAction_IsMeleeExecution
  11373. Returns true if the entity is a target in the middle of a melee execution context action
  11374. ContextAction_IsMeleeExecutionAttacker
  11375. Returns whether entity is in the middle of a battery requisition context action
  11376. ContextAction_IsMeleeExecutionTarget
  11377. Returns whether the player is in a rodeo context action
  11378. ContextAction_IsRequisitionBattery
  11379. Returns whether the player is in a vehicle context action
  11380. ContextAction_IsRodeo
  11381. Returns whether the player is in a zipline context action
  11382. ContextAction_IsInVehicle
  11383. Returns whether the player is in a fastball context action
  11384. ContextAction_IsZipline
  11385. Script_Weapon_GetDisableFlags
  11386. GetWeaponDisableFlags
  11387. IsUsingOffhandWeapon
  11388. Returns true if player is using an offhand weapon in the active slot.
  11389. Clear the player's offhand ability
  11390. Script_Weapon_IsUsingOffhand
  11391. Script_Weapon_ClearOffhand
  11392. ClearOffhand
  11393. IsSwitching
  11394. Returns true if the player is switching weapons in the specified slot.
  11395. Returns whether in the middle of any context action (like melee or leeching)
  11396. Script_Weapon_IsSwitching
  11397. Returns whether in the middle of a busy context action
  11398. ContextAction_IsActive
  11399. Returns whether in the middle of a leeching context action
  11400. ContextAction_IsBusy
  11401. Marks the entity as executing a revive
  11402. ContextAction_ClearFastball
  11403. Marks the entity as no longer executing a revive
  11404. ContextAction_SetReviving
  11405. Marks the entity as being revived
  11406. ContextAction_ClearReviving
  11407. Marks the entity as no longer being revived
  11408. ContextAction_SetBeingRevived
  11409. Returns position that has been offset relative to the view
  11410. ContextAction_ClearBeingRevived
  11411. OffsetPositionFromView_Script
  11412. OffsetPositionFromView
  11413. OffsetFromViewAngles
  11414. Returns angles that has been offset relative to the view
  11415. Get the amount of currently loaded ammo in the active weapon.
  11416. OffsetFromViewAngles_Script
  11417. Returns whether the player is in a revive context action
  11418. ContextAction_IsFastball
  11419. Returns whether the player is in a being-revived context action
  11420. ContextAction_IsReviving
  11421. Marks the entity as in the middle of a busy context action (so other things don't interrupt them)
  11422. ContextAction_IsBeingRevived
  11423. Marks the entity as no longer doing some kind of context action
  11424. ContextAction_SetBusy
  11425. Marks the entity as inside a vehicle
  11426. ContextAction_ClearBusy
  11427. Marks the entity as no longer inside a vehicle
  11428. ContextAction_SetInVehicle
  11429. Marks the entity is executing a fastball
  11430. ContextAction_ClearInVehicle
  11431. Marks the entity as no longer executing a fastball
  11432. ContextAction_SetFastball
  11433. Gets the titanSoul for this entity
  11434. PlayerMelee_ExecutionEndTarget
  11435. Script_GetTitanSoul
  11436. GetTitanSoul
  11437. Script_IsPhaseShiftedOrPending
  11438. IsPhaseShiftedOrPending
  11439. Script_PhaseShiftBegin
  11440. PhaseShiftBegin
  11441. Script_EnablePhaseShiftFlags
  11442. EnablePhaseShiftFlags
  11443. Script_DisablePhaseShiftFlags
  11444. DisablePhaseShiftFlags
  11445. Script_PhaseShiftCancel
  11446. PhaseShiftCancel
  11447. PhaseShiftTimeRemaining
  11448. Time left in phase shift.
  11449. Script_GetActiveWeaponPrimaryAmmoLoaded
  11450. GetActiveWeaponPrimaryAmmoLoaded
  11451. TraceToLocalPlayerSimple
  11452. Get deferred trace fraction from eye to local player eye
  11453. Get deferred trace result from eye to local player eye, return NULL if deferred trace is not available
  11454. Script_TraceToLocalPlayerSimple
  11455. TraceToLocalPlayer
  11456. TraceResults ornull
  11457. Let script tell code a melee attack has started (for the attacker)
  11458. Script_TraceToLocalPlayer
  11459. Let script tell code a melee attack has started (for the target/victim)
  11460. PlayerMelee_ExecutionStartAttacker
  11461. Let script tell code a melee attack has ended (for the attacker)
  11462. PlayerMelee_ExecutionStartTarget
  11463. Let script tell code a melee attack has ended (for the target/victim)
  11464. PlayerMelee_ExecutionEndAttacker
  11465. Returns the last time the entity fired a bullet weapon.
  11466. ScriptGetPlayerOrNPCViewVector
  11467. AddSharedEnergy
  11468. GetLastFiredTime
  11469. TakeSharedEnergy
  11470. Script_AddSharedEnergy
  11471. CanUseSharedEnergy
  11472. Script_TakeSharedEnergy
  11473. GetSharedEnergyCount
  11474. Script_CanUseSharedEnergy
  11475. SetSharedEnergyTotal
  11476. Script_GetSharedEnergyCount
  11477. GetSharedEnergyTotal
  11478. Script_SetSharedEnergyTotal
  11479. SetSharedEnergyRegenRate
  11480. Script_GetSharedEnergyTotal
  11481. PhaseShiftTimePassed
  11482. Script_PhaseShiftTimeRemaining
  11483. GetEntityAtPhaseShiftExitPosition
  11484. Gets the entity you are about to phase shift into
  11485. Returns the first rodeo rider found or null if there are none.
  11486. Script_GetEntityAtPhaseShiftExitPosition
  11487. ScriptGetFirstRodeoRider
  11488. GetFirstRodeoRider
  11489. GetRodeoRider
  11490. Returns rodeo rider (if there is one) at the given slot.
  11491. Returns number of rodeo slots available on this entity.
  11492. ScriptGetRodeoRider
  11493. ScriptGetNumRodeoSlots
  11494. GetNumRodeoSlots
  11495. GetPlayerOrNPCViewVector
  11496. Gets the view vector of a player or NPC. Prefer GetViewVector or GetNPCViewVector when you know whether you're working with a player or NPC.
  11497. 1: Moving geo pushes client entities, 0: Client entities do not get pushed
  11498. interpolate_on_parent_change
  11499. push_cl_always_update_prev_matrix
  11500. createentitydecals
  11501. cl_flip_vis_bits
  11502. lerp_threaded_numEntsPerTask
  11503. lerp_threaded
  11504. postdataupdate_threaded_chunksize
  11505. postdataupdate_threaded
  11506. ent_lightweightEnts
  11507. viewangles_simpler
  11508. weapon_parentingFixLerp
  11509. r_drawrenderboxes
  11510. r_render_pos_debug
  11511. r_pos_debug
  11512. GetSharedEnergyRegenRate
  11513. Script_SetSharedEnergyRegenRate
  11514. SetSharedEnergyRegenDelay
  11515. Script_GetSharedEnergyRegenRate
  11516. GetSharedEnergyRegenDelay
  11517. Script_SetSharedEnergyRegenDelay
  11518. Lists all weapons owned by the local player
  11519. Script_GetSharedEnergyRegenDelay
  11520. cl_debugClientEntities
  11521. weapon_list
  11522. report_cliententitysim
  11523. List all clientside simulations and time - will report and turn itself off.
  11524. cl_interp_all
  11525. Disable interpolation list optimizations.
  11526. cl_lerpIfChildrenLerp
  11527. cl_preSnapshotTransitionBlockCount
  11528. EyePosition
  11529. Get vector to eye position - absolute coords
  11530. The the position between the entity's eyes.
  11531. ScriptEyePosition
  11532. PositionBetweenEyes
  11533. ShipHack_PositionBetweenEyes
  11534. Sets the position of the entity
  11535. Sets the position of the entity relative to parent
  11536. ScriptSetOrigin
  11537. ScriptSetLocalOrigin
  11538. SetLocalOrigin
  11539. StopPhysics
  11540. Stops physics for an entity
  11541. Sets the move type.
  11542. ScriptStopPhysics
  11543. net_predictParentEntities
  11544. dormant_debug
  11545. lerp_careAboutAttachmentBonePosition
  11546. cl_base_entity_effect_lock
  11547. CBaseEntity
  11548. error_if_non_standard_ent_create
  11549. C_BaseEntity
  11550. Root class of all client-side entities
  11551. IsClientOnly
  11552. Returns whether this entity is client only
  11553. GetAbsOrigin
  11554. GetNoTarget
  11555. GetLocalOrigin
  11556. GetNoTargetSmartAmmo
  11557. Get whether the smart ammo system can see this target
  11558. SetToSameParentAs
  11559. Sets this entity's move parent to be the same as the given entity's.
  11560. Marks this entity as an attachment that never moves away from the attachment point
  11561. ScriptSetToSameParentAs
  11562. Don't create a giant bounding box even though we are attached to an attachment
  11563. MarkAsNonMovingAttachment
  11564. If in hierarchy, retrieves the entity's parent
  11565. DontIncludeParentBbox
  11566. ScriptGetMoveParent
  11567. GetParentAttachment
  11568. Gives the name of the attachment that we are parented to
  11569. Gives the index of the attachment that we are parented to
  11570. ScriptGetMoveParentAttachment
  11571. ScriptGetMoveParentAttachmentIndex
  11572. GetParentAttachmentIndex
  11573. ScriptSetPhysics
  11574. SetPhysics
  11575. GetPhysics
  11576. Gets the move type.
  11577. Parents this entity to another entity.
  11578. ScriptGetPhysics
  11579. entity parentEnt, string attachment = "", bool maintainOffset = null, float blendTime = 0
  11580. Parents this entity to another entity's hitbox.
  11581. ScriptSetParent
  11582. SetParentWithHitbox
  11583. entity parentEnt, int hitboxIdx, bool maintainOffset = null, float blendTime = 0
  11584. Clears the parent of an entity. Must be a clientside entity
  11585. ScriptSetParentWithHitbox
  11586. ScriptClearParent
  11587. ClearParent
  11588. ScriptSetAngles
  11589. SetLocalAngles
  11590. Set entity pitch, yaw, roll as a vector relative to parent
  11591. Get eye angles
  11592. ScriptSetLocalAngles
  11593. ScriptEyeAngles
  11594. GetForwardVector
  11595. Get the forward vector of the entity
  11596. Get the right vector of the entity
  11597. ScriptGetForward
  11598. ScriptGetRight
  11599. GetRightVector
  11600. GetUpVector
  11601. Get the up vector of the entity
  11602. GetParentHitbox
  11603. Gives the index of the hitbox that we are parented to
  11604. Sets the local position offset of an attached entity.
  11605. ScriptGetMoveParentHitbox
  11606. ScriptSetAttachOffsetOrigin
  11607. SetAttachOffsetOrigin
  11608. SetAttachOffsetAngles
  11609. Sets the local angles offset of an attached entity.
  11610. Get entity pitch, yaw, roll as a vector
  11611. ScriptSetAttachOffsetAngles
  11612. ScriptGetAngles
  11613. GetLocalAngles
  11614. Get entity pitch, yaw, roll as a vector relative to parent
  11615. Set entity pitch, yaw, roll as a vector
  11616. ScriptGetLocalAngles
  11617. ScriptIsAlive
  11618. IsEntAlive
  11619. GetArmorType
  11620. Get the entity's armor type
  11621. GetEntIndex
  11622. ScriptGetArmorType
  11623. GetEncodedEHandle
  11624. ScriptEntIndex
  11625. Set the file path of the model
  11626. GetTitleForUI
  11627. ScriptSetModel
  11628. GetBossPlayerName
  11629. Get's the entity's boss player's name
  11630. GetBossPlayer
  11631. Gets the boss player for an entity
  11632. SetVelocity
  11633. ScriptGetUp
  11634. ScriptSetAbsVelocity
  11635. Code_SetTeam
  11636. GetTeamNumber
  11637. ChangeTeam_Script
  11638. GetTeamMemberIndex
  11639. Script_GetGrade
  11640. Gets this entity's health
  11641. Script_GetTeamMemberIndex
  11642. Gets this entity's maximum health
  11643. Is this entity alive?
  11644. GetMaxHealth
  11645. Set sound 'code' controller for sounds attached to entity. Overrides code value (if any). (The client-side version of this script hook is not for server entities!)
  11646. GetPreTemplateName
  11647. Unset sound 'code' controller for sounds attached to entity. (The client-side version of this script hook is not for server entities!)
  11648. SetSoundCodeControllerValue
  11649. type safe equivalent of ent.kv.model = model
  11650. UnsetSoundCodeControllerValue
  11651. type safe equivalent of model = ent.kv.model
  11652. SetValueForModelKey
  11653. type safe equivalent of ent.kv.texture = texture
  11654. GetValueForModelKey
  11655. type safe equivalent of texture = ent.kv.texture
  11656. SetValueForTextureKey
  11657. type safe equivalent of ent.kv.effect_name = effect_name
  11658. GetValueForTextureKey
  11659. type safe equivalent of effect_name = ent.kv.effect_name
  11660. SetValueForEffectNameKey
  11661. Avoid using outside of debug code.
  11662. Script_GetBossPlayer
  11663. GetClassname
  11664. GetCodeClassName
  11665. GetEntityName
  11666. GetTargetName
  11667. GetScriptName
  11668. Returns the script_name of this entity
  11669. SetScriptName
  11670. Sets the script_name of this entity
  11671. GetInstanceName
  11672. Returns the instance_name of this entity
  11673. GetNetworkedClassName
  11674. Works on both server and client. Can return null.
  11675. Get the entity name stripped of template unique decoration
  11676. ScriptGetSignifierName
  11677. InitializeOrValidateScriptScope
  11678. ValidateScriptScope
  11679. GetScriptScope
  11680. Retrieve the script-side data associated with an entity
  11681. Retrieve the unique identifier used to refer to the entity within the scripting system
  11682. Get the centerpoint of an entity.
  11683. GetScriptId
  11684. RenderedWorldSpaceCenter
  11685. GetWorldSpaceCenter
  11686. Gets this entity's owner
  11687. Returns true if entity is a player.
  11688. GetScriptOwnerEntity
  11689. Returns true if entity is an NPC.
  11690. SetValueForKey
  11691. GetValueForEffectNameKey
  11692. Get a string representation of the specified key's value.
  11693. ScriptSetValueForKey
  11694. ScriptGetKeyValueAsString
  11695. GetValueForKey
  11696. GetTarget_Deprecated
  11697. Shortcut for GetValueForKey( "target" )
  11698. Returns true if the specified key exists on the entity.
  11699. Script_GetTarget
  11700. ScriptDoesKeyExist
  11701. GetNextKey
  11702. Takes a key in the entity's key value list and returns the next key. Useful for iterating through key values.
  11703. Ensure that an entity's script scope has been created
  11704. ScriptGetNextKey
  11705. EnableRenderWithViewModels
  11706. Causes entity to render in the view model pass
  11707. DisableRenderWithViewModels
  11708. Causes entity to NOT render in the view model pass
  11709. IsRenderingWithViewModels
  11710. Returns true if the entity is rendering in the view model pass
  11711. EnableRenderWithCockpit
  11712. Causes entity to render with the cockpit
  11713. Causes entity to NOT render with the cockpit
  11714. ScriptEnableRenderWithCockpit
  11715. ScriptDisableRenderWithCockpit
  11716. DisableRenderWithCockpit
  11717. EnableRenderWithHud
  11718. Causes entity to render with the hud
  11719. Causes entity to NOT render with the hud
  11720. ScriptEnableRenderWithHud
  11721. Returns true if entity is the world entity.
  11722. Returns true if entity is a func_brush entity.
  11723. Returns true if the entity is a predicted projectile.
  11724. IsFuncBrush
  11725. Returns true if this is a projectile.
  11726. IsPredictedProjectile
  11727. Returns the absolute velocity of this entity.
  11728. IsProjectile
  11729. GetAbsVelocity
  11730. GetVelocity
  11731. GetLocalVelocity
  11732. Returns the local velocity of this entity.
  11733. RenderWithViewModels
  11734. Controls whether the given entity is drawn in the view model pass
  11735. SetDoDestroyCallback
  11736. If true, this entity will be do a callback to script before being destroyed
  11737. CreateTableFromModelKeyValues
  11738. Creates and returns a script table from the entity's model's $keyvalues block.
  11739. Sets the take damage type, DAMAGE_NO, DAMAGE_YES, DAMAGE_EVENTS_ONLY
  11740. ScriptCreateTableFromModelKeyValues
  11741. ScriptSetTakeDamageType
  11742. SetTakeDamageType
  11743. IsMarkedForDeletion
  11744. True if this entity is being removed (deleted or killed).
  11745. True if this entity is ignored by the aimassist system.
  11746. ScriptIsMarkedForDeletion
  11747. Returns whether the entity is invulnerable to damage.
  11748. IsIgnoredByAimAssist
  11749. IsInvulnerableToDamage
  11750. IsInvulnerable
  11751. ScriptDisableRenderWithHud
  11752. DisableRenderWithHud
  11753. EnableRenderWithViewModelsNoZoom
  11754. Causes entity to render with viewmodels, but doesn't zoom in when ADS
  11755. Causes entity to NOT render with viewmodels, but doesn't zoom in when ADS
  11756. ScriptEnableRenderWithViewModelsNoZoom
  11757. ScriptDisableRenderWithViewModelsNoZoom
  11758. DisableRenderWithViewModelsNoZoom
  11759. GetModelName
  11760. Returns the name of the model
  11761. Returns Body group name from the hitboxid.
  11762. ScriptGetModelName
  11763. Destroys the entity
  11764. GetBodygroupNameFromHitboxId
  11765. ScriptDestroy
  11766. True if standing on something
  11767. Script_ForceShadowVisible
  11768. Return ground entity
  11769. IsOnGround
  11770. ScriptGetGroundEntity
  11771. GetGroundEntity
  11772. HasPusherAncestor
  11773. If entity is parented to a pusher
  11774. True if the entity is human type.
  11775. True if the entity is titan type.
  11776. IsOperator
  11777. IsMechanical
  11778. True if the entity is mechanical type
  11779. HasGibModel
  11780. True if the entity has gib models
  11781. Script_Minimap_GetZOrder
  11782. Minimap_GetZOrder
  11783. Script_Minimap_GetCustomState
  11784. Minimap_GetCustomState
  11785. SetVisibleForLocalPlayer
  11786. Make a client-side entity visible to a local player (0 = first player, 1 = next player, etc.).
  11787. Make a client-side entity invisible to a local player (0 = first player, 1 = next player, etc.).
  11788. Script_SetVisibleForLocalPlayer
  11789. Script_SetInvisibleForLocalPlayer
  11790. SetInvisibleForLocalPlayer
  11791. Script_Show
  11792. Script_Hide
  11793. ForceShadowVisible
  11794. Force entity to have shadows even if it isn't visible to the client. Useful for makingt he thirdperson model cast a shadow while in first person.
  11795. Gets whether the entity can cloak or not
  11796. SetCanCloak
  11797. IsPhaseShifted
  11798. Get the current highlight context.
  11799. Script_IsPhaseShifted
  11800. Script_Highlight_GetCurrentContext
  11801. Highlight_GetCurrentContext
  11802. Highlight_GetCurrentInsideOpacity
  11803. Get the inside opacity on the current context.
  11804. Get the outline opacity on the current context.
  11805. Script_Highlight_GetCurrentInsideOpacity
  11806. Script_Highlight_GetCurrentOutlineOpacity
  11807. Highlight_GetCurrentOutlineOpacity
  11808. Highlight_GetInheritHighlight
  11809. Tells if this entity can inherit the highlighting settings from a parent entity if there is no local settings.
  11810. True if the entity is a zipline type.
  11811. True if the entity is breakable glass.
  11812. IsRopeZipline
  11813. True if the entity is a player decoy.
  11814. IsBreakableGlass
  11815. True if the entity is a hologram.
  11816. IsPlayerDecoy
  11817. Return if player is cloaked
  11818. IsHologram
  11819. Return when cloak ends (ie, when fade-in begins)
  11820. Return the cloak fade time amount (0 = off, 1 = on)
  11821. GetCloakEndTime
  11822. Sets whether the entity can cloak or not
  11823. GetCloakFadeFactor
  11824. Highlight_IsEntityVisible
  11825. Tells if this entity will be drawn.
  11826. Tells if this highlight will be drawn after all post-processes.
  11827. Script_Highlight_IsEntityVisible
  11828. Script_Highlight_IsAfterPostProcess
  11829. Highlight_IsAfterPostProcess
  11830. Highlight_Enable
  11831. Enable highlighting on this entity.
  11832. Set the current highlight context. 0 by default. Server has priority over client. Use context -1 to disable highlighting.
  11833. Script_Highlight_Enable
  11834. Script_Highlight_SetCurrentContext
  11835. Highlight_SetCurrentContext
  11836. Highlight_SetInheritHighlight
  11837. Set if this entity can inherit the highlighting settings from a parent entity if there is no local settings. False by default. Shared by all contexts.
  11838. Set function slots on the given context. Use slot 0 to disable a function.
  11839. Script_Highlight_SetInheritHighlight
  11840. Get the inside function slot on the given context. 0 for a disabled a function.
  11841. Script_Highlight_GetInheritHighlight
  11842. Script_Highlight_GetInsideFunction
  11843. Highlight_GetInsideFunction
  11844. Highlight_GetOutlineFunction
  11845. Get the outline function slot on the given context. 0 for a disabled a function.
  11846. Get the outline radius on the given context.
  11847. Script_Highlight_GetOutlineFunction
  11848. Script_Highlight_GetOutlineRadius
  11849. Highlight_GetOutlineRadius
  11850. Highlight_GetParam
  11851. Get custom parameters on the given context. Parameters are shared between inside and outline functions.
  11852. Get custom state on the given context. Parameters are shared between inside and outline functions.
  11853. Script_Highlight_GetParam
  11854. Script_Highlight_GetState
  11855. Highlight_GetState
  11856. Sets fade in time for highlight.
  11857. Script_Highlight_ShowOutline
  11858. Script_Highlight_SetFadeInTime
  11859. Highlight_SetFadeInTime
  11860. Highlight_SetFadeOutTime
  11861. Sets fade out time for highlight.
  11862. Sets visibility type for highlight.
  11863. Script_Highlight_SetFadeOutTime
  11864. Script_Highlight_SetVisibilityType
  11865. Highlight_SetVisibilityType
  11866. Highlight_SetLifeTime
  11867. Sets how long the highlight lasts for before fading out.
  11868. Sets fade dist
  11869. Script_Highlight_SetLifeTime
  11870. Script_Highlight_SetNearFadeDist
  11871. Highlight_SetNearFadeDist
  11872. Script_Highlight_SetFunctions
  11873. Highlight_SetFunctions
  11874. Highlight_SetParam
  11875. Set custom parameters on the given context. Parameters are shared between inside and outline functions.
  11876. Hide inside function in a given duration. 0 to hide immediately. Server has priority over client.
  11877. Script_Highlight_SetParam
  11878. Script_Highlight_HideInside
  11879. Highlight_HideInside
  11880. Highlight_HideOutline
  11881. Hide outline function in a given duration. 0 to hide immediately. Server has priority over client.
  11882. Show inside function in a given duration. 0 to show immediately. Server has priority over client.
  11883. Script_Highlight_HideOutline
  11884. Script_Highlight_ShowInside
  11885. Highlight_ShowInside
  11886. Highlight_ShowOutline
  11887. Show outline function in a given duration. 0 to show immediately. Server has priority over client.
  11888. Script_Highlight_StartOn
  11889. Highlight_StartOn
  11890. Script_HighlightEnableForTeam
  11891. HighlightEnableForTeam
  11892. Script_HighlightDisableForTeam
  11893. HighlightDisableForTeam
  11894. Script_HighlightSetTeamBitField
  11895. HighlightSetTeamBitField
  11896. Script_IsHighlightEnabledForTeam
  11897. IsHighlightEnabledForTeam
  11898. Script_Highlight_PushPingedState
  11899. Highlight_PushPingedState
  11900. Script_Highlight_PopPingedState
  11901. Highlight_PopPingedState
  11902. GetBoundingMins
  11903. Get a vector containing min bounds, centered on object
  11904. Script_Highlight_SetFarFadeDist
  11905. Highlight_SetFarFadeDist
  11906. Script_Highlight_GetNearFadeDist
  11907. Highlight_GetNearFadeDist
  11908. Script_Highlight_GetFarFadeDist
  11909. Highlight_GetFarFadeDist
  11910. Highlight_SetFlag
  11911. sets a flag to active or not on a highlight
  11912. sets the highlight flags back to 0
  11913. Script_Highlight_SetFlag
  11914. Script_Highlight_ResetFlags
  11915. Highlight_ResetFlags
  11916. Highlight_GetFlag
  11917. Gets whether or not a flag is active on a highlight
  11918. Starts the highlight as on no matter what.
  11919. Script_Highlight_GetFlag
  11920. Set the distance that this entity starts fading.
  11921. ScriptLookupAttachment
  11922. SetFadeDist
  11923. SetFadeDistance
  11924. Script_DispatchImpactEffects
  11925. DispatchImpactEffects
  11926. EnableDraw
  11927. Draw this entity
  11928. DisableDraw
  11929. Disabling rendering of this entity. Attached effects with render.
  11930. Script_GetLifeState
  11931. GetLifeState
  11932. Script_GetShieldHealth
  11933. GetShieldHealth
  11934. Script_GetShieldHealthMax
  11935. GetShieldHealthMax
  11936. Get a vector containing max bounds, centered on object
  11937. Script_GetBoundingMins
  11938. Script_GetBoundingMaxs
  11939. GetBoundingMaxs
  11940. WorldSpaceSurroundingMins
  11941. Returns minimum bounds in world-space. This takes into account all movement of the current animation.
  11942. WorldSpaceSurroundingMaxs
  11943. Returns maximum bounds in world-space. This takes into account all movement of the current animation.
  11944. EnableHealthChangedCallback
  11945. Registers the entity to have the script function ClientCallback_OnHealthChanged called when their health changes
  11946. DisableHealthChangedCallback
  11947. Unregisters the entity from having the script function ClientCallback_OnHealthChanged called when their health changes
  11948. DoDeathCallback
  11949. Turn on/off death callback on entity
  11950. LookupAttachment
  11951. Get the named attachement id
  11952. ScriptGetLinkEnt
  11953. GetLinkEnt
  11954. GetLinkParent
  11955. Returns the single entity that connects to this entity (if there is one)
  11956. GetPassThroughFlags
  11957. ScriptGetLinkParent
  11958. Sets flags for when pass through happens on this entity
  11959. Script_GetPassThroughFlags
  11960. Script_SetPassThroughFlags
  11961. SetPassThroughFlags
  11962. SetPassThroughThickness
  11963. Sets the thickness of and entity for pass through bullets.
  11964. Sets the direciton the shot has to come from to pass the ent
  11965. Script_SetPassThroughThickness
  11966. Script_SetPassThroughDirection
  11967. SetPassThroughDirection
  11968. SetForceVisibleInPhaseShift
  11969. Forces an entity to be visible during phase shift.
  11970. Allows the shifter to see others while not in phase shift
  11971. Script_SetForceVisibleInPhaseShift
  11972. Script_SetSeeOtherNonShifters
  11973. SetSeeOtherNonShifters
  11974. SetCanBeAimAssistTrackedWhilePhased
  11975. Allows ent to have aim assit applied to them on non phased players while they are phased
  11976. Returns array of entities that this entity is linked to
  11977. Script_SetCanBeAimAssistTrackedWhilePhased
  11978. ScriptGetLinkEntArray
  11979. GetLinkEntArray
  11980. GetLinkParentArray
  11981. Returns array of entities that are linked to this entity
  11982. Returns the single entity this entity is linked to (if there is one)
  11983. ScriptGetLinkParentArray
  11984. ScriptDisableRenderAlways
  11985. DisableRenderAlways
  11986. int realmIndex
  11987. Check if the entity belongs to the realm.
  11988. ScriptIsInRealm
  11989. entity otherEntity
  11990. Check if the entity shares a realm with this entity.
  11991. ScriptDoesShareRealms
  11992. DoesShareRealms
  11993. array < int >
  11994. Get list of realms this entity belongs to.
  11995. ScriptGetRealms
  11996. GetSharedRealms
  11997. Get list of realms this entity shares with the other entity.
  11998. DisableIdLights
  11999. Disables Id lights on this entity
  12000. Enables Id lights on this entity
  12001. Script_DisableIdLights
  12002. Script_EnableIdLights
  12003. EnableIdLights
  12004. Make this client entity alive or dead. Needed for id lights to work.
  12005. Script_SetPreventCrits
  12006. SetPreventCrits
  12007. Script_GetCritsPrevented
  12008. GetCritsPrevented
  12009. EnableRenderAlways
  12010. Set this entity to render always
  12011. Set this entity to not render always
  12012. ScriptEnableRenderAlways
  12013. m_highlightFunctionBits[0]
  12014. m_highlightParams
  12015. m_highlightServerFadeBases[0]
  12016. m_highlightFunctionBits
  12017. m_highlightServerFadeStartTimes[0]
  12018. m_highlightServerFadeBases
  12019. m_highlightServerFadeEndTimes[0]
  12020. m_highlightServerFadeStartTimes
  12021. m_highlightServerContextID
  12022. m_highlightServerFadeEndTimes
  12023. DT_BaseEntity
  12024. m_highlightTeamBits
  12025. m_bRenderWithViewModels
  12026. m_fEffects
  12027. m_teamMemberIndex
  12028. m_iTeamNum
  12029. Get list of children entities. ( Entities that have this as the move parent. )
  12030. ScriptGetSharedRealms
  12031. GetChildren
  12032. array < entity >
  12033. Copy the highlight state of the entity ent to this entity.
  12034. Script_GetChildren
  12035. CopyHighlightState
  12036. entity ent
  12037. Check if the entity is hidden ( Hide function for client entities ).
  12038. Script_CopyHighlightState
  12039. Script_IsHidden
  12040. m_PredictableID
  12041. DT_PredictableId
  12042. m_highlightParams[0]
  12043. DT_HighlightSettings
  12044. m_holdUsePrompt
  12045. m_instanceNameIndex
  12046. m_iSignifierName
  12047. m_pressUsePrompt
  12048. movecollide
  12049. m_fadeDist
  12050. predictable_id
  12051. m_usableType
  12052. m_visibilityFlags
  12053. m_usableDistanceOverride
  12054. m_usablePriority
  12055. m_usePromptSize
  12056. m_usableFOV
  12057. m_spottedByTeams
  12058. m_spottedByTeams[0]
  12059. m_passThroughFlags
  12060. m_passThroughDirection
  12061. m_passThroughThickness
  12062. m_collideWithOwner
  12063. m_contents
  12064. moveparent
  12065. m_dissolveEffectEntityHandle
  12066. m_parentAttachmentModel
  12067. m_parentAttachmentIndex
  12068. m_attachmentLerpEndTime
  12069. m_attachmentLerpStartTime
  12070. m_attachmentLerpStartAngles
  12071. m_attachmentLerpStartOrigin
  12072. m_scriptNameIndex
  12073. m_currentFrame.viewOffset
  12074. m_flFriction
  12075. m_currentFrame.modelIndex
  12076. m_vecAbsOrigin
  12077. m_angNetworkAngles
  12078. m_vecAngVelocity
  12079. m_angAbsRotation
  12080. m_vecBaseVelocity
  12081. m_flProxyRandomValue
  12082. m_flGravity
  12083. You can only call SetVisibleForLocalPlayer() on client-side entities
  12084. m_flMaxspeed
  12085. Too many client-only entities.
  12086. You can only call SetInvisibleForLocalPlayer() on client-side entities
  12087. m_invulnerableToDamageCount
  12088. m_baseTakeDamage
  12089. m_firstParentEntityLink
  12090. m_firstChildEntityLink
  12091. m_bIsSoundCodeControllerValueSet
  12092. HighlightSettings
  12093. m_flSoundCodeControllerValue
  12094. m_realmsBitMask
  12095. m_originRelativeToPusher
  12096. DT_SkyCamera
  12097. CSkyCamera
  12098. m_MoveCollide
  12099. m_MoveType
  12100. m_vecVelocity
  12101. m_vecAbsVelocity
  12102. WINDOW_NOCOLLIDE
  12103. CONTENTS_PHYSICSCLIP
  12104. TESTFOGVOLUME
  12105. OPERATOR_FLOOR
  12106. IGNORE_NODRAW_OPAQUE
  12107. Updates visibility bits.
  12108. Model '%s' could not be found for entity at (%.2f %.2f %.2f)
  12109. You can only change client only entities on the client.
  12110. cl_updatevisibility
  12111. Entity is not marked with PushPingedState() (too many pops?).
  12112. Invalid flag with value %i passed in
  12113. parenting_debug
  12114. %8.4f : Render Origin (%0.3f %0.3f %0.3f)
  12115. cl_simulationtimefix
  12116. cl_interpolation_report
  12117. Prints all entities being interpolated on the next frame
  12118. MASK_SOLID (HIGH)
  12119. MASK_SOLID (LO)
  12120. MASK_TITANSOLID
  12121. MASK_PLAYERSOLID
  12122. MASK_NPCFLUID
  12123. MASK_NPCSOLID
  12124. MASK_SOLID_BRUSHONLY
  12125. MASK_NONBRUSH
  12126. MASK_NPCSOLID_BRUSHONLY
  12127. MASK_PLAYERSOLID_BRUSHONLY
  12128. MASK_WATER (HIGH)
  12129. MASK_WATER (LO)
  12130. MASK_OPAQUE_AND_NPCS
  12131. MASK_OPAQUE
  12132. MASK_BLOCKLOS_AND_NPCS
  12133. MASK_BLOCKLOS
  12134. MONSTERCLIP
  12135. PLAYERCLIP
  12136. BULLETCLIP
  12137. OPERATORCLIP
  12138. TRANSLUCENT
  12139. SOUNDTRIGGER
  12140. OCCLUDESOUND
  12141. CONTENTS__UNUSED_BIT_31
  12142. CONTENTS__UNUSED_BIT_29
  12143. May not SetTeam() on a server-created entity on the client
  12144. dlight_debug
  12145. cl_removedecals
  12146. Remove the decals from the entity under the crosshair.
  12147. cl_flip_visibility
  12148. Flips the visibilityBits of all Entities
  12149. cl_ent_bbox
  12150. Displays the client's bounding box for the entity under the crosshair.
  12151. cl_ent_absbox
  12152. Displays the client's absbox for the entity under the crosshair.
  12153. cl_ent_rbox
  12154. Displays the client's render box for the entity under the crosshair.
  12155. m_vecPrevAbsOrigin
  12156. m_ModelName
  12157. MASK_VISIBLE_AND_NPCS
  12158. MASK_VISIBLE
  12159. MASK_SHOT (HIGH)
  12160. MASK_SHOT (LO)
  12161. MASK_GRENADE (HIGH)
  12162. MASK_GRENADE (LO)
  12163. MASK_SHOT_HULL
  12164. MASK_SHOT_BRUSHONLY
  12165. MASK_NPCWORLDSTATIC_FLUID
  12166. MASK_NPCWORLDSTATIC
  12167. Sends a collision ray from player and gathers info.
  12168. MASK_DEADSOLID
  12169. <NO SURF NAME>
  12170. collision_debug
  12171. Creates a dlight in front of the player
  12172. Only valid with client-only entities.
  12173. You cannot change the origin of a server entity in client script
  12174. EnableRenderWithCockpit called on an entity that isn't renderable.
  12175. This entity is not parented.
  12176. EnableRenderWithHud called on an entity that isn't renderable.
  12177. DisableRenderWithCockpit called on an entity that isn't renderable.
  12178. EnableRenderWithViewModelsNoZoom called on an entity that isn't renderable.
  12179. DisableRenderWithHud called on an entity that isn't renderable.
  12180. Cannot destroy this model (%s) from within UI script; call MakeSafeForUIScriptHack() when creating it if this is intentional
  12181. DisableRenderWithViewModelsNoZoom called on an entity that isn't renderable.
  12182. You can only call SetAlive() on client-side entities
  12183. You cannot destroy a server entity in client script
  12184. Client trying to change server entity - C_BaseEntity::ScriptDisableRenderAlways() - %s (%d) model '%s'.
  12185. Client trying to change server entity - C_BaseEntity::ScriptEnableRenderAlways() - %s (%d) model '%s'.
  12186. c_dropship_ground_fx_time_interval
  12187. c_dropship_ground_fx_dist_interval
  12188. m_rgflCoordinateFrame
  12189. ent_repack_threshhold
  12190. IsClientOnly called on a null entity.
  12191. ent_repack_almostFull
  12192. cl_find_ent
  12193. Find and list all client entities with classnames that contain the specified substring.
  12194. Format: cl_find_ent <substring>
  12195. cl_find_ent_index
  12196. Display data for clientside entity matching specified index.
  12197. Format: cl_find_ent_index <index>
  12198. phys_throw_client
  12199. Throws an entity of the given model where the player is looking. Model must already be loaded.
  12200. Clear parent on non-client-side entity
  12201. You cannot change the angles of a server entity in client script
  12202. SetOrigin to outside the map on -%s axis. (%f) < (-(1<<16)).
  12203. SetOrigin to outside the map on %s axis. (%f) > (1<<16).
  12204. cl_predict_basetoggles
  12205. C_BaseToggle
  12206. DT_BaseButton
  12207. CBaseButton
  12208. projectile
  12209. viewmodelShake
  12210. Enables viewmodel shake.
  12211. viewmodelShake_sourceRollRange
  12212. The range of weapon kick roll that will be sampled for viewmodel shake.
  12213. cl_viewmodel_pre_animate
  12214. viewmodel_attachment_model
  12215. c_dropship_rope_events
  12216. Turn on client side drop ship rope interaction detection.
  12217. Used to scale the interaction of a drop ship and a rope.
  12218. Max distance away from a drop ship that a Rope is effected.
  12219. c_dropship_rope_magnitude
  12220. Used to visualize the drop ship rope interaction.
  12221. c_dropship_rope_range
  12222. CBaseTempEntity
  12223. c_dropship_rope_debug
  12224. CBaseToggle
  12225. DT_BaseTempEntity
  12226. m_vecFinalDest
  12227. DT_BaseToggle
  12228. m_flMoveTargetTime
  12229. m_movementType
  12230. shake_viewmodelFactor_titan
  12231. shake_viewmodelFactor_human
  12232. shake_viewmodelFactor_ads_titan
  12233. shake_viewmodelFactor_ads_human
  12234. DT_BreakableProp
  12235. CBreakableProp
  12236. Disable map color-correction entities
  12237. m_bPhysicsMotionEnabled
  12238. mat_colcorrection_forceentitiesclientside
  12239. Forces color correction entities to be updated on the client
  12240. DT_ColorCorrection
  12241. CColorCorrection
  12242. oneHandFraction
  12243. crouchFraction
  12244. sprintfrac
  12245. DoF_SetNearDepth
  12246. Overrides the near DoF parameters immediately.
  12247. Overrides the near DoF parameters over a period of time.
  12248. ScriptDoFSetNearDepthTarget
  12249. ScriptDoFLerpNearDepthTarget
  12250. DoF_LerpNearDepth
  12251. DoF_SetFarDepth
  12252. Overrides the far DoF parameters immediately.
  12253. Overrides the far DoF parameters over a period of time.
  12254. ScriptDoFSetFarDepthTarget
  12255. ScriptDoFLerpFarDepthTarget
  12256. DoF_LerpFarDepth
  12257. DoF_SetNearDepthToDefault
  12258. Restores the near DoF parameters to their defaults immediately.
  12259. Restores the near DoF parameters to their defaults over a period of time.
  12260. ScriptDoFSetNearDepthToDefault
  12261. m_MaxFalloff
  12262. m_MinFalloff
  12263. m_flMaxWeight
  12264. m_flCurWeight
  12265. m_flFadeOutDuration
  12266. m_flFadeInDuration
  12267. m_bEnabled
  12268. m_netLookupFilename
  12269. m_bClientSide
  12270. cl_runWeaponCloneThinkWhenHidden
  12271. m_bExclusive
  12272. weapon_poseParamMaxDistance
  12273. Dynamic model client-side
  12274. m_SpotRadius
  12275. Set the light color
  12276. C_DynamicLight
  12277. ScriptSetLightColor
  12278. SetLightColor
  12279. SetLightRadius
  12280. Set the light radius
  12281. Set the light exponent
  12282. ScriptSetLightRadius
  12283. ScriptSetLightExponent
  12284. SetLightExponent
  12285. SetCockpitLight
  12286. Cockpit lights affect the cockpit only
  12287. Tried to modify a server DynamicLight
  12288. ScriptSetCockpitLight
  12289. ScriptDoFLerpNearDepthToDefault
  12290. DoF_LerpNearDepthToDefault
  12291. DoF_SetFarDepthToDefault
  12292. Restores the far DoF parameters to their defaults immediately.
  12293. Restores the far DoF parameters to their defaults over a period of time.
  12294. ScriptDoFSetFarDepthToDefault
  12295. ScriptDoFLerpFarDepthToDefault
  12296. DoF_LerpFarDepthToDefault
  12297. DT_DynamicLight
  12298. CDynamicLight
  12299. m_LightStyle
  12300. m_Exponent
  12301. m_OuterAngle
  12302. m_InnerAngle
  12303. PrecacheEffectBuild
  12304. m_EnvWindShared
  12305. death_pinkmist
  12306. death_char
  12307. death_pinkmist_nochunk
  12308. dissolve_bird
  12309. P_phase_shift_out
  12310. DT_EntityDissolve
  12311. CEntityDissolve
  12312. m_flFadeOutLength
  12313. m_flFadeOutStart
  12314. m_flFadeOutModelLength
  12315. m_flFadeOutModelStart
  12316. m_flFadeInLength
  12317. m_flFadeInStart
  12318. DT_EnvWindShared
  12319. Failed to create DynamicLight
  12320. m_iMaxWind
  12321. m_iMinWind
  12322. m_iMaxGust
  12323. m_iMinGust
  12324. m_flMaxGustDelay
  12325. m_flMinGustDelay
  12326. m_iWindSeed
  12327. m_iGustDirChange
  12328. m_flInitialWindSpeed
  12329. m_iInitialWindDir
  12330. m_flGustDuration
  12331. m_flStartTime
  12332. DT_EnvWind
  12333. csm_rot_override
  12334. map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL.
  12335. csm_culling_use_planes
  12336. csm_world_shadows
  12337. csm_renderable_shadows
  12338. csm_force_no_csm_in_reflections
  12339. csm_rope_shadows
  12340. csm_status
  12341. csm_status
  12342. static_shadow_always_refresh
  12343. refresh every frame. may miss some static props if there are too many
  12344. static_shadow_debug_dirty_rects
  12345. only works with static_shadow_debug_2d = 1
  12346. fadeColorG
  12347. fadeColorR
  12348. m_nDissolveType
  12349. fadeColorB
  12350. m_nMagnitude
  12351. m_vDissolverOrigin
  12352. Death.Pinkmist
  12353. m_isLethal
  12354. Death.Dissolve
  12355. csm_debug_vis_lo_range
  12356. csm_debug_2d
  12357. csm_debug_vis_hi_range
  12358. csm_use_env_light_direction
  12359. csm_debug_culling
  12360. Sets scale factor each for sun and sky intensity
  12361. ScriptUseServerLightAngles
  12362. ScriptScaleSunSkyIntensity
  12363. ScaleSunSkyIntensity
  12364. Gets the global client env_cascade_light
  12365. env_cascade_light
  12366. Script_GetCascadeLight
  12367. GetLightEnvironmentEntity
  12368. -csm_rot_x_plus
  12369. +csm_rot_x_plus
  12370. -csm_rot_x_neg
  12371. +csm_rot_x_neg
  12372. -csm_rot_y_plus
  12373. +csm_rot_y_plus
  12374. -csm_rot_y_neg
  12375. +csm_rot_y_neg
  12376. DT_CascadeLight
  12377. CCascadeLight
  12378. m_envLightShadowDirection
  12379. m_shadowDirection
  12380. m_LightColor
  12381. m_bEnableShadows
  12382. m_cloudOffset
  12383. m_cloudMaskName
  12384. Cascade Light
  12385. m_cloudScale
  12386. Sets new environment light angles ("x y")
  12387. C_CascadeLight
  12388. ScriptOverrideLightAngles
  12389. OverrideAngles
  12390. UseServerAngles
  12391. Returns to server environment light angles
  12392. m_fog.distColorStr
  12393. m_fog.halfAngleDeg
  12394. m_fog.HDRColorScale
  12395. m_fog.dirColorStr
  12396. m_fog.dirColor
  12397. m_fog.distColor
  12398. m_fog.minFadeTime
  12399. m_fog.direction
  12400. m_fog.forceOntoSky
  12401. DT_EnvTonemapController
  12402. CEnvTonemapController
  12403. m_bUseCustomAutoExposureMax
  12404. m_bUseCustomAutoExposureMin
  12405. m_bUseCustomBloomScale
  12406. m_bUseCustomAutoExposureRate
  12407. Incl %u: (%3.3f, %3.3f, %3.3f, %5.3f)
  12408. Base %u: (%3.3f, %3.3f, %3.3f, %5.3f)
  12409. Pos:(%3.3f, %3.3f, %3.3f), Forward:(%3.3f, %3.3f, %3.3f), Right:(%3.3f, %3.3f, %3.3f), Up:(%3.3f, %3.3f, %3.3f)
  12410. Excl %u: (%3.3f, %3.3f, %3.3f, %5.3f)
  12411. Cascade %u: AABB Checks: %4u, Passed: %4u
  12412. World Bounds: (%f,%f,%f) - (%f,%f,%f)
  12413. CFogController
  12414. All Cascades: AABB Checks: %4u, Passed: %4u
  12415. m_fog.enable
  12416. DT_FogController
  12417. m_fog.topAlt
  12418. m_fog.botAlt
  12419. m_fog.halfDistTop
  12420. m_fog.halfDistBot
  12421. m_fog.densityScale
  12422. m_fog.distOffset
  12423. m_RawPanelBitVec[ 0 ]
  12424. m_nSurfaceType
  12425. m_RawPanelBitVec
  12426. DT_FuncBrush
  12427. CFuncBrush
  12428. DT_FuncBrushLightweight
  12429. CFuncBrushLightweight
  12430. m_parentAttachmentHitbox
  12431. m_parentAttachmentType
  12432. DT_FuncMoveLinear
  12433. CFuncMoveLinear
  12434. m_flCustomAutoExposureMax
  12435. m_flCustomAutoExposureMin
  12436. m_flCustomBloomScale
  12437. m_flCustomAutoExposureRate
  12438. m_nPanelBits
  12439. C_BreakableSurface
  12440. DT_BreakableSurface
  12441. CBreakableSurface
  12442. m_nNumHigh
  12443. m_nNumWide
  12444. m_flPanelHeight
  12445. m_flPanelWidth
  12446. m_bIsBroken
  12447. m_bUseCustomUVs
  12448. CNPC_Drone
  12449. m_bAttackTarget
  12450. DT_NPC_Drone
  12451. m_scanTarget
  12452. m_beamSpread
  12453. CNPC_Dropship
  12454. npc_dropship
  12455. m_titanSoul
  12456. DT_NPC_Dropship
  12457. C_NPC_Dropship
  12458. m_bJetWakeFXEnabled
  12459. cl_gib_attack_dir_scale
  12460. cl_gib_lifetime
  12461. DT_TEGibEvent
  12462. CTEGibEvent
  12463. m_attackDir
  12464. DT_MovieDisplay
  12465. CMovieDisplay
  12466. m_szMovieFilename
  12467. m_bLooping
  12468. m_szExternalAudioFilename
  12469. m_szGroupName
  12470. m_bLetterbox
  12471. m_bStretchToFill
  12472. m_bForcedSlave
  12473. m_bPausesWithClient
  12474. DT_NPC_SentryTurret
  12475. CNPC_SentryTurret
  12476. m_killCount
  12477. m_turretState
  12478. m_eyeAttach
  12479. m_titanKillCount
  12480. C_NPC_SentryTurret
  12481. m_controlPanel
  12482. titanKillCount
  12483. Gets the turret's current state. Enum values under TURRET_***
  12484. Gets the turret's control panel set on the server
  12485. GetTurretState
  12486. GetControlPanel
  12487. IsJetWakeFXEnabled
  12488. CNPC_Titan
  12489. DT_NPC_Titan
  12490. m_grappleHook
  12491. m_selectedOffhands[0]
  12492. m_canStand
  12493. m_grappleActive
  12494. m_decalIndex
  12495. Get the canStand set from the server for this npc titan.
  12496. C_NPC_Titan
  12497. GetCanStand
  12498. ClientPakRequest is already pending.
  12499. Trying to load more than MAX_LOADED_PAKS(%d) pak files
  12500. Tried to unload a pak file that isn't loaded. Pak status %s.
  12501. Unloading an invalid pak file.
  12502. Start async load of an asset pakfile. Return the file handle or -1 if it fails. ClientCodeCallback_PakRequestFinished is called with the file status when load succeeds or fails.
  12503. Tried to unload a pak while a ClientPakFile_RequestAsyncLoad is still pending.
  12504. ClientPakFile_RequestAsyncLoad
  12505. string rpakPath
  12506. Unload a loaded asset pakfile. Returns an error code or PAK_STATUS_FREED on success.
  12507. CParticleSystem
  12508. ClientPakFile_Unload
  12509. m_iEffectIndex
  12510. DT_ParticleSystem
  12511. m_bForceRenderAlways
  12512. PAK_STATUS_LOAD_PENDING
  12513. PAK_STATUS_FREED
  12514. PAK_STATUS_LOAD_REPAK_DONE
  12515. PAK_STATUS_LOAD_REPAK_RUNNING
  12516. PAK_STATUS_LOAD_PAKHDR
  12517. PAK_STATUS_LOAD_STARTING
  12518. PAK_STATUS_LOAD_PATCH_EDIT_STREAM
  12519. PAK_STATUS_LOAD_PATCH_INIT
  12520. PAK_STATUS_LOADED
  12521. PAK_STATUS_LOAD_ASSETS
  12522. PAK_STATUS_FREE_PENDING
  12523. PAK_STATUS_UNLOAD_PENDING
  12524. PAK_STATUS_ERROR
  12525. PAK_STATUS_CANCELING
  12526. PAK_STATUS_BUSY
  12527. PAK_STATUS_INVALID_PAKHANDLE
  12528. start_active
  12529. kill_if_over_limit
  12530. kill_for_replay
  12531. warmup_time
  12532. m_warmUpTime
  12533. warmup_and_pause
  12534. m_pauseAfterWarmup
  12535. effect_name
  12536. ParticleCreate
  12537. %s%s%s.scrb
  12538. particle_scrub_bake
  12539. particle_scrub_play
  12540. StartParticleEffect: Failed to find precached particle system for %d!!
  12541. particle_scrub_stop
  12542. m_bInSkybox
  12543. m_nStopType
  12544. m_killIfOverLimit
  12545. m_killForReplay
  12546. m_vServerControlPoints
  12547. m_vServerControlPoints[0]
  12548. m_hControlPointEnts
  12549. m_hControlPointEnts[0]
  12550. m_controlPointAttachTypes
  12551. m_controlPointAttachTypes[0]
  12552. m_vServerControlPointColorIds
  12553. m_vServerControlPointColorIds[0]
  12554. m_controlPoint1AttachmentIndex
  12555. m_parentAttachType
  12556. ClientSide
  12557. C_ParticleSystem
  12558. m_spawnflags
  12559. m_ignoresCollisionWithPlayers
  12560. m_iPhysicsMode
  12561. m_collisionMaxs
  12562. m_collisionMins
  12563. CStatueProp
  12564. r_visualizeproplightcaching
  12565. m_hInitBaseAnimating
  12566. DT_StatueProp
  12567. m_nShatterFlags
  12568. m_bShatter
  12569. m_vShatterForce
  12570. m_vShatterPosition
  12571. pixvis_spew
  12572. pixvis_enable
  12573. ParticleEffectStop
  12574. ParticleEffect
  12575. particle_create
  12576. Creates the named particle effect at the location under the crosshair.
  12577. particle_create_ss
  12578. Creates a screen space particle effect
  12579. particle_kill
  12580. Destroys the particle effect created with the particle_create console command.
  12581. particle_recreate
  12582. Replays the last particle effect created with the particle_create console command.
  12583. DT_PhysBox
  12584. CPhysicsProp
  12585. DT_PhysicsProp
  12586. shake_offsetFactor_human
  12587. thirdperson_override
  12588. shake_offsetFactor_titan
  12589. shake_angleFactor_human
  12590. player_viewchange_debug_pitch
  12591. shake_angleFactor_titan
  12592. player_viewchange_debug_roll
  12593. player_viewchange_debug_yaw
  12594. first_person_proxy_blend_distance
  12595. player_showEyePosition
  12596. automantle_view_yaw_max
  12597. Max view yaw when mantling
  12598. automantle_view_high_yaw_max
  12599. Max view yaw when mantling with the "high" mantle animation
  12600. Min view pitch when mantling
  12601. Dump debug info
  12602. CPixelVisibilitySystem
  12603. Enable clamping view to animated/scripted viewcone
  12604. pixelvis_debug
  12605. Show view cone debugging window
  12606. cl_view_cone
  12607. Smooth view/eye origin after prediction errors
  12608. cl_view_cone_debug
  12609. Show prediction errors that are being smoothed
  12610. Smooth client's view after prediction error over this many seconds
  12611. cl_smooth_debug
  12612. cl_player_fullupdate_predicted_origin_fix
  12613. cl_smoothtime
  12614. Set to -1 to stop overriding. Set to 0 to force first person, 1 to force third person
  12615. freecam_swallowButtonInput
  12616. rodeo_camera_smooth_blend_out_time
  12617. rodeo_camera_smooth_enable
  12618. player_debugPredictedPosition
  12619. vgui_interactive
  12620. player_respawnInputDebounceDuration
  12621. How long after respawning will certain player inputs be debounced for
  12622. Factor used to scale player's velocity when finding jetwash trace point.
  12623. rotate_ents
  12624. boost_jetwash_prediction_factor
  12625. durango_voice_chat_team_only
  12626. Only turn on voice chat for players on the same team
  12627. DT_PlayerState
  12628. requestedClass
  12629. currentClass
  12630. Max view pitch when mantling
  12631. automantle_view_pitch_min
  12632. automantle_view_pitch_max
  12633. automantle_view_correction_speed
  12634. Speed at which view direction is clamped when mantling
  12635. Max view yaw when doing window traversal
  12636. Min view pitch when doing window traversal
  12637. traversal_window_yaw_max
  12638. Max view pitch when doing window traversal
  12639. traversal_window_view_pitch_min
  12640. player_deltaAnimsMakeMeUnpredicted
  12641. traversal_window_view_pitch_max
  12642. player_doJetwashEffects
  12643. player_highFrequencyThinkDistance
  12644. m_thirdPersonEntFixedDist
  12645. m_thirdPersonEntFixedYaw
  12646. m_thirdPersonEntMinYaw
  12647. m_thirdPersonEntFixedHeight
  12648. m_thirdPersonEntMinPitch
  12649. m_thirdPersonEntMaxYaw
  12650. m_thirdPersonEntSpringToCenterRate
  12651. m_thirdPersonEntMaxPitch
  12652. m_thirdPersonEntLookaheadUpperEntSpeed
  12653. m_thirdPersonEntLookaheadLowerEntSpeed
  12654. m_thirdPersonEntLookaheadLerpAheadRate
  12655. m_thirdPersonEntLookaheadMaxAngle
  12656. DT_PlayerZipline
  12657. m_thirdPersonEntLookaheadLerpToCenterRate
  12658. m_mountingZiplineDuration
  12659. m_ziplineReenableWeapons
  12660. DT_ThirdPersonView
  12661. onDeathClass
  12662. m_thirdPersonEntViewOffset.y
  12663. m_thirdPersonEntViewOffset.x
  12664. m_thirdPersonEntBlendEaseInDuration
  12665. m_thirdPersonEntViewOffset.z
  12666. m_thirdPersonEntBlendEaseOutDuration
  12667. m_thirdPersonEntBlendTotalDuration
  12668. m_thirdPersonEntPitchIsFreelook
  12669. m_thirdPersonEntShouldViewAnglesFollowThirdPersonEnt
  12670. m_thirdPersonEntUseFixedDist
  12671. m_thirdPersonEntYawIsFreelook
  12672. m_thirdPersonEntPushedInByGeo
  12673. m_thirdPersonEntFixedClientOnly
  12674. m_thirdPersonEntFixedPitch
  12675. m_thirdPersonEntDrawViewmodel
  12676. animViewEntityAngleLerpInDuration
  12677. animViewEntityHandle
  12678. animViewEntityLerpOutDuration
  12679. animViewEntityOriginLerpInDuration
  12680. animViewEntityThirdPersonCameraParity
  12681. animViewEntityStabilizePlayerEyeAngles
  12682. animViewEntityThirdPersonCameraAttachment
  12683. animViewEntityThirdPersonCameraAttachment[0]
  12684. animViewEntityThirdPersonCameraVisibilityChecks
  12685. animViewEntityNumThirdPersonCameraAttachments
  12686. animViewEntityDrawPlayer
  12687. animViewEntityParity
  12688. fovSmoothTime
  12689. DT_PushingEntState
  12690. m_ziplineStartTime
  12691. m_mountingZiplineAlpha
  12692. m_mountingZiplineSourcePosition
  12693. m_ziplineEndTime
  12694. m_mountingZiplineTargetPosition
  12695. m_mountingZiplineSourceVelocity
  12696. m_slidingZiplineAlpha
  12697. m_ziplineUsePosition
  12698. m_ziplineReverse
  12699. m_lastMoveDir2D
  12700. viewOffsetEntityHandle
  12701. DT_Player_ViewOffsetEntityData
  12702. lerpOutDuration
  12703. lerpInDuration
  12704. DT_Player_AnimViewEntityData
  12705. stabilizePlayerEyeAngles
  12706. m_vecPunchBase_AngleVel
  12707. m_vecPunchBase_Angle
  12708. m_vecPunchWeapon_AngleVel
  12709. m_vecPunchWeapon_Angle
  12710. DT_LocalPlayerExclusive
  12711. m_localGravityRotation
  12712. m_lastUCmdSimulationTicks
  12713. m_localOrigin.z
  12714. m_lastUCmdSimulationRemainderTime
  12715. m_vecVelocity.y
  12716. m_vecVelocity.x
  12717. m_upDirPredicted
  12718. m_vecVelocity.z
  12719. m_wallRunClearTime
  12720. m_wallRunStartTime
  12721. m_nearbyPushers
  12722. DT_NearbyPushers
  12723. m_traversalAnimProgress
  12724. DT_CurrentData_Player
  12725. m_sprintTiltFrac
  12726. m_flHullHeight
  12727. m_angEyeAngles.y
  12728. m_angEyeAngles.x
  12729. m_ammoPoolCount
  12730. m_ammoPoolCount[0]
  12731. m_viewConeAngleMin
  12732. DT_CurrentData_LocalPlayer
  12733. m_stepSmoothingOffset
  12734. m_viewConeAngleMax
  12735. m_traversalProgress
  12736. m_traversalHandAppearTime
  12737. m_traversalBlendOutStartTime
  12738. m_traversalReleaseTime
  12739. m_wallDangleJumpOffTime
  12740. m_traversalBlendOutStartOffset
  12741. m_wallDangleForceFallOff
  12742. m_wallDangleMayHangHere
  12743. m_wallDangleDisableWeapon
  12744. m_wallDangleLastPushedForward
  12745. m_sprintTiltPoseParameter
  12746. m_sprintTiltVel
  12747. m_prevMoveYaw
  12748. m_sprintFracPoseParameter
  12749. m_slowMoEnabled
  12750. m_bIsStickySprinting
  12751. m_lastWallRunStartPos
  12752. m_sprintStartedTime
  12753. m_fStickySprintMinTime
  12754. m_sprintEndedTime
  12755. m_sprintStartedFrac
  12756. m_stickySprintStartTime
  12757. m_sprintEndedFrac
  12758. m_dodgingInAir
  12759. m_traversalMid
  12760. m_traversalBegin
  12761. m_traversalMidFrac
  12762. m_traversalEnd
  12763. m_traversalStartTime
  12764. m_traversalForwardDir
  12765. m_flConstraintSpeedFactor
  12766. m_flConstraintWidth
  12767. m_flLaggedMovementValue
  12768. m_bConstraintPastRadius
  12769. m_ignoreEntityForMovementUntilNotTouching
  12770. m_lastMoveInputTime
  12771. m_viewConeActive
  12772. m_hTonemapController
  12773. m_viewConeParity
  12774. m_viewConeParented
  12775. m_firstPersonProxy
  12776. m_viewConeLerpTime
  12777. m_petTitanMode
  12778. m_predictedFirstPersonProxy
  12779. m_currentFrameLocalPlayer
  12780. m_hardpointEntity
  12781. m_slideLongJumpAllowed
  12782. m_lastZipline
  12783. m_ziplineAllowed
  12784. m_useLastZiplineCooldown
  12785. m_ziplineViewOffsetVelocity
  12786. m_ziplineViewOffsetPosition
  12787. m_playAnimationType
  12788. m_highSpeedViewmodelAnims
  12789. m_playAnimationNext[0]
  12790. m_detachGrappleOnPlayAnimationEnd
  12791. m_hConstraintEntity
  12792. m_playAnimationNext
  12793. m_flConstraintRadius
  12794. m_vecConstraintCenter
  12795. m_lungeSmoothTime
  12796. m_lungeStartPitch
  12797. m_lungeMaxEndSpeed
  12798. m_lungeMaxTime
  12799. m_repeatedBoost
  12800. m_boosting
  12801. m_boostMeter
  12802. m_jetpackAfterburner
  12803. m_glideRechargeDelayAccumulator
  12804. m_glideMeter
  12805. m_lastJumpHeight
  12806. m_hovering
  12807. m_slipAirRestrictTime
  12808. m_slipAirRestrictDirection
  12809. m_thirdPersonShoulderView
  12810. m_hThirdPersonEnt
  12811. m_airSpeed
  12812. m_thirdPerson
  12813. m_observerModeStaticPosition
  12814. m_airAcceleration
  12815. m_lungeTargetEntity
  12816. m_observerModeStaticAngles
  12817. m_lungeTargetPosition
  12818. m_isLungingToPosition
  12819. m_lungeEndPositionOffset
  12820. m_lungeStartPositionOffset
  12821. m_lungeEndTime
  12822. m_lungeStartTime
  12823. m_lungeLockPitch
  12824. m_lungeCanFly
  12825. m_playerKnockBacks
  12826. m_freefallAnticipate
  12827. m_replayImportantSounds_networkTableSoundID[0]
  12828. m_armsModelIndex
  12829. m_replayImportantSounds_beginTime[0]
  12830. m_replayImportantSounds_networkTableSoundID
  12831. DT_WeaponInventory
  12832. m_replayImportantSounds_beginTime
  12833. offhandWeapons[0]
  12834. weapons[0]
  12835. DT_PortalNonLocalPlayerExclusive
  12836. offhandWeapons
  12837. m_nPlayerCond
  12838. DT_PlayerShared
  12839. m_lastTimeDamagedByOtherPlayer
  12840. DT_PlayerTeamShared
  12841. m_nearbyPusherCount
  12842. NearbyPushers
  12843. m_pushedFixedPointOffset
  12844. m_pushedFixedPointOffset[0]
  12845. m_minimapTargetZoomScale
  12846. m_pushAwayFromTopAcceleration
  12847. m_wallrunFrictionScale
  12848. m_minimapTargetLerpTime
  12849. m_playerScriptNetDataExclusive
  12850. m_groundFrictionScale
  12851. m_modInventory
  12852. m_modInventory[0]
  12853. m_consumableInventory
  12854. m_consumableInventory[0]
  12855. m_freefall
  12856. m_lastKillTime
  12857. m_playerFlags
  12858. m_selectedOffhandsPendingHybridAction[0]
  12859. m_timeJetpackHeightActivateCheckPassed
  12860. m_remoteTurret
  12861. m_bleedoutState
  12862. m_petTitan
  12863. m_hObserverTarget
  12864. m_iObserverMode
  12865. m_hViewModels
  12866. m_hViewModels[0]
  12867. m_titanSoulBeingRodeoed
  12868. m_playerVehicle
  12869. m_ubEFNoInterpParity
  12870. m_entitySyncingWithMe
  12871. m_hColorCorrectionCtrl
  12872. m_activeBurnCardIndex
  12873. m_lastTimeDidDamageToOtherPlayer
  12874. m_lastTimeDamagedByNPC
  12875. m_healResources_healthTarget
  12876. m_lastTimeDidDamageToNPC
  12877. teamshareddata
  12878. m_ammoPoolCapacity
  12879. m_platformUserId
  12880. m_classModsActive
  12881. m_hardware
  12882. m_passives
  12883. m_passives[ 0 ]
  12884. m_traversalYawPoseParameter
  12885. m_traversalYawDelta
  12886. m_fIsSprinting
  12887. m_autoSprintForced
  12888. m_smartAmmoHighestLocksOnMeFractionValues
  12889. m_smartAmmoHighestLocksOnMeFractionValues[0]
  12890. m_smartAmmoHighestLocksOnMeEntities
  12891. m_smartAmmoHighestLocksOnMeEntities[0]
  12892. m_statusEffectsTimedPlayerNV
  12893. m_smartAmmoPreviousHighestLockOnMeFractionValue
  12894. m_activeZipline
  12895. m_statusEffectsEndlessPlayerNV
  12896. m_duckState
  12897. m_ziplineState
  12898. m_StandHullMin
  12899. m_leanState
  12900. m_bShouldDrawPlayerWhileUsingViewEntity
  12901. m_PlayerFog.m_hCtrl
  12902. m_damageImpulseNoDecelEndTime
  12903. m_useCredit
  12904. m_inPartyChat
  12905. m_flDeathTime
  12906. m_playerMoveSpeedScale
  12907. m_iSpawnParity
  12908. m_wallClimbSetUp
  12909. m_lastDodgeTime
  12910. m_traversalType
  12911. m_wallHanging
  12912. m_traversalRefPos
  12913. m_traversalState
  12914. m_gestureSequences[0]
  12915. portalnonlocaldata
  12916. m_gestureStartTimes[0]
  12917. m_gestureSequences
  12918. m_gestureBlendInDuration[0]
  12919. m_gestureStartTimes
  12920. m_gestureBlendOutDuration[0]
  12921. m_gestureBlendInDuration
  12922. m_gestureFadeOutStartTime[0]
  12923. m_gestureBlendOutDuration
  12924. m_gestureFadeOutDuration[0]
  12925. m_gestureFadeOutStartTime
  12926. m_gestureAutoKillBitfield
  12927. m_gestureFadeOutDuration
  12928. m_animViewEntity
  12929. m_viewOffsetEntity
  12930. m_DuckHullMin
  12931. m_StandHullMax
  12932. m_DuckHullMax
  12933. m_generation
  12934. m_isPlayingRanked
  12935. m_serverForceIncreasePlayerListGenerationParity
  12936. m_nextTitanRespawnAvailable
  12937. m_skill_mu
  12938. m_communityName
  12939. m_hasBadReputation
  12940. m_factionName
  12941. m_communityClanTag
  12942. m_happyHourActive
  12943. m_hardwareIcon
  12944. m_ziplineGrenadeBeginStationAttachmentIndex
  12945. m_ziplineGrenadeBeginStationEntity
  12946. PlayerZiplineData_Client
  12947. CPlayerState
  12948. StatusEffectTimedData
  12949. Player_ViewOffsetEntityData
  12950. seComboVars
  12951. StatusEffectEndlessData
  12952. m_nNextThinkTick
  12953. m_nImpulse
  12954. m_nButtons
  12955. m_flPhysics
  12956. m_flStepSoundTime
  12957. m_pilotClassActivityModifier
  12958. m_pilotClassIndex
  12959. m_currentFramePlayer
  12960. isLocalOriginLocal
  12961. m_isPerformingBoostAction
  12962. m_playerScriptNetDataGlobal
  12963. m_ziplineValid3pWeaponLayerAnim
  12964. m_zoomToggleOn
  12965. m_bZooming
  12966. m_zoomBaseTime
  12967. m_zoomBaseFrac
  12968. m_armorType
  12969. m_zoomFullStartTime
  12970. m_controllerModeActive
  12971. m_helmetType
  12972. m_wallrunRetryNormal
  12973. m_wallrunRetryPos
  12974. m_currentFramePlayer.statusEffectsEndlessPlayerCUR
  12975. m_currentFramePlayer.statusEffectsTimedPlayerCUR
  12976. m_currentFramePlayer.m_ammoPoolCount
  12977. m_currentFramePlayer.m_traversalAnimProgress
  12978. m_currentFrameLocalPlayer.m_vecPunchBase_AngleVel
  12979. m_currentFrameLocalPlayer.m_vecPunchBase_Angle
  12980. m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.x
  12981. m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
  12982. m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.z
  12983. m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.y
  12984. m_wallDangleClimbProgressFloor
  12985. m_currentFrameLocalPlayer.m_localGravityRotation
  12986. m_grappleNeedWindowCheck
  12987. m_currentFramePlayer.m_sprintTiltFrac
  12988. m_afButtonPressed
  12989. m_afButtonLast
  12990. m_wallHangTime
  12991. m_afButtonReleased
  12992. m_fIsWalking
  12993. m_doingHalfDuck
  12994. m_flTimeAllSuitDevicesOff
  12995. m_bPlayedSprintStartEffects
  12996. m_wallRunWeak
  12997. m_wallRunCount
  12998. m_oneHandFraction
  12999. m_shouldBeOneHanded
  13000. m_animAimYaw
  13001. m_animAimPitch
  13002. m_wallrunRetryTime
  13003. m_wallRunPushAwayTime
  13004. m_usePressedTime
  13005. m_bDoMultiJumpPenalty
  13006. m_currentFramePlayer.m_flHullHeight
  13007. m_lastUseTime
  13008. m_activeViewmodelModifiers
  13009. m_currentFrameLocalPlayer.m_stepSmoothingOffset
  13010. Base player client-side
  13011. m_vPrevGroundNormal
  13012. GetViewModelEntity
  13013. Returns the view model entity.
  13014. Returns the view model arms attachment entity.
  13015. GetViewModelEntity_Script
  13016. GetViewModelArmsAttachment_Script
  13017. GetViewModelArmsAttachment
  13018. TransformAttackSpreadToScreenSpace
  13019. Transforms a weapon attack spread angle to screen pixels.
  13020. m_lastSlideTime
  13021. m_grappleNextWindowHint
  13022. m_gravityGrenadeStatusEffect
  13023. m_lastSlideBoost
  13024. m_lastWallNormal
  13025. m_onSlopeTime
  13026. m_gameMovementUtil.m_surfaceFriction
  13027. m_currentFramePlayer.timeBase
  13028. m_flTimeLastTouchedWall
  13029. m_vecPreviouslyPredictedOrigin
  13030. m_flTimeLastJumped
  13031. m_flTimeLastTouchedGround
  13032. m_flLastLandFromHeight
  13033. m_flTimeLastLanded
  13034. m_lastFakeFloorPos
  13035. m_bHasJumpedSinceTouchedGround
  13036. ClientCommand
  13037. Execute command on this client
  13038. Hint to the client system that script has a menu up.
  13039. ScriptClientCommand
  13040. ScriptSetScriptMenuOn
  13041. SetScriptMenuOn
  13042. SetScriptMenuOff
  13043. Hint to the client system that script has turned off its menu.
  13044. IsScriptMenuOn
  13045. ScriptSetScriptMenuOff
  13046. Freeze player's controls.
  13047. ScriptIsScriptMenuOn
  13048. ScriptFreezeControlsOnClient
  13049. FreezeControlsOnClient
  13050. UnfreezeControlsOnClient
  13051. Unfreeze player's controls.
  13052. GetTargetInCrosshairRange
  13053. Returns an enemy target if the player is aiming at it and it is in maximum damage range.
  13054. Gets the end position for the crosshair trace that we do all the time
  13055. ScriptGetTargetInCrosshairRange
  13056. ScriptGetCrosshairTraceEndPos
  13057. GetCrosshairTraceEndPos
  13058. SniperCam_Activate
  13059. Activate the sniper cam to target this entity
  13060. SniperCam_Deactivate
  13061. Fade out and deactivate the sniper cam
  13062. SniperCam_SetParams
  13063. Set sniper cam parameters
  13064. SniperCam_GetParams
  13065. Get sniper cam parameters
  13066. SniperCam_IsActive
  13067. Does sniper cam exist and is it active
  13068. SetHoldToSwapSlot
  13069. ScriptHasUsePrompt
  13070. Returns current entity for which the use prompt is displayed, if any.
  13071. ScriptSetHoldToSwapSlot
  13072. ScriptGetUsePromptEntity
  13073. GetUsePromptEntity
  13074. GetUsePromptPosition
  13075. Returns the use position for the current use entity.
  13076. Get the forward view vector of the player
  13077. ScriptGetUsePromptPosition
  13078. GetViewForward
  13079. GetViewVector
  13080. GetViewRight
  13081. Get the right view vector of the player
  13082. Get the up view vector of the player
  13083. Checks to see if the low health effects should be on
  13084. ScriptUnfreezeControlsOnClient
  13085. ScriptLowHealthEffectsEnabled
  13086. LowHealthEffectsEnabled
  13087. ScriptGetBleedoutState
  13088. GetBleedoutState
  13089. HideCrosshairNames
  13090. Suppress drawing of player/AI names on the HUD.
  13091. UnhideCrosshairNames
  13092. ScriptHideCrosshairNames
  13093. bool isEnabled
  13094. ScriptUnhideCrosshairNames
  13095. ScriptSetLCDPlayerClassSettingsEnabled
  13096. SetLCDPlayerClassSettingsEnabled
  13097. HasUsePrompt
  13098. Whether player has a use prompt
  13099. IsPartyLeader
  13100. Returns true if this player is our party leader.
  13101. GetPetTitan
  13102. Returns the players pet titan.
  13103. Returns the players pet titan mode.
  13104. Script_GetPetTitan
  13105. Script_GetPetTitanMode
  13106. GetPetTitanMode
  13107. Script_GetPlayerModHealthPerSegment
  13108. GetPlayerModHealthPerSegment
  13109. Script_GetPlayerModHealth
  13110. GetPlayerModHealth
  13111. Script_GetRemoteTurret
  13112. GetRemoteTurret
  13113. CreateClientPointCamera
  13114. Creates a client point camera.
  13115. Get FOV of the player
  13116. CameraPosition
  13117. Get current camera position
  13118. CameraAngles
  13119. Get current camera angles
  13120. UseableEyePosition
  13121. pass in ent you want to get player eye position for
  13122. GetPlayerName
  13123. Get the player's name.
  13124. GetPlayerNameWithClanTag
  13125. Get the player's name with their clan tag in front.
  13126. GetPlatformUID
  13127. Gets the player's UID
  13128. GetHardware
  13129. Gets the name of the player's current hardware
  13130. Script_ConsumableInventory_Get
  13131. ConsumableInventory_Get
  13132. ConsumableInventory_GetCount
  13133. Get the number of filled slots in the consumable inventory.
  13134. Returns true if code thinks the player's inventory screen is open
  13135. Script_ConsumableInventory_GetCount
  13136. vector offset, vector velocity
  13137. IsInventoryOpen
  13138. Script_JoltCockpitOrigin
  13139. JoltCockpitOrigin
  13140. JoltCockpitAngles
  13141. float offsetPitch, float offsetYaw, float offsetRoll, float velocityPitch, float velocityYaw, float velocityRoll
  13142. GetPINNucleusId
  13143. Script_JoltCockpitAngles
  13144. GetPINPlatformId
  13145. GetPINNucleusPid
  13146. Get the ammo count in the ammo pool.
  13147. Script_CreateClientPointCamera
  13148. Script_AmmoPool_GetCount
  13149. AmmoPool_GetCount
  13150. AmmoPool_GetCapacity
  13151. Get the capacity of the ammo pool
  13152. Get the mod inventory.
  13153. Script_AmmoPool_GetCapacity
  13154. ModInventory_Get
  13155. array< ModInventoryItem >
  13156. Get the number of filled slots in the mod inventory.
  13157. Script_ModInventory_Get
  13158. Script_ModInventory_GetCount
  13159. ModInventory_GetCount
  13160. array< ConsumableInventoryItem >
  13161. Get the consumable inventory.
  13162. HasClassMod
  13163. Given (string), returns true if mod is active on this player
  13164. Given (string), returns true if given mod is available to use for this player
  13165. HasClassMod_Script
  13166. IsClassModAvailableForPlayerSetting_Script
  13167. IsClassModAvailableForPlayerSetting
  13168. GetClassPosCount_Script
  13169. GetClassPosCount
  13170. GetPlayerRequestedClass
  13171. What class has the player requested
  13172. What class is the player
  13173. ScriptGetPlayerRequestedClassName
  13174. GetPlayerClassName
  13175. GetPlayerSettings
  13176. GetPlayerRequestedClassName
  13177. GetPlayerRequestedSettings
  13178. GetPlayerPINTitleId
  13179. GetPlayerPINPlatformName
  13180. SetMenuCameraEntity
  13181. Overrides the view entity on the client only
  13182. SetMenuCameraEntityWithAudio
  13183. Overrides the view entity on the client only, also brings audio listener position along.
  13184. ClearMenuCameraEntity
  13185. Clears overrides of the view entity on the client only
  13186. Returns the players current hardpoint.
  13187. GetNextTitanRespawnAvailable
  13188. Script_GetHardpointEntity
  13189. GetHardpointEntity
  13190. array< string >
  13191. Get an array of mods active on this player
  13192. GetPlayerSettingsMods_Script
  13193. GetPlayerSettingsMods
  13194. Gets the player cockpit entity.
  13195. GetPlayerSettingStringAsAsset
  13196. ScriptGetCockpit
  13197. GetCockpit
  13198. GetAdsFraction
  13199. Get the current ADS fraction amount [0-1]
  13200. Create and get the player's first person proxy
  13201. GetZoomFrac
  13202. ScriptGetFirstPersonProxy
  13203. GetFirstPersonProxy
  13204. GetPredictedFirstPersonProxy
  13205. Create and get the player's predicted first person proxy
  13206. Set view offset entity for first-person animation.
  13207. ScriptGetPredictedFirstPersonProxy
  13208. Script_ViewOffsetEntity_SetEntity
  13209. ViewOffsetEntity_SetEntity
  13210. GetPlayerClass
  13211. What general class is the player (pilot/titan)
  13212. What class is the player (wallrun/boost)
  13213. GetPlayerGeneralClassName
  13214. GetPlayerSubClassName
  13215. GetPlayerSubClass
  13216. Gets the player's player settings as a settings block for calls into GetSettingsBlockInt/Float/etc
  13217. Gets the value of the given player settings field for the player's current settings
  13218. GetPlayerSettingsBlock
  13219. GetPlayerSettingInt
  13220. GetPlayerSettingBool
  13221. GetPlayerSettingVector
  13222. GetPlayerSettingFloat
  13223. GetPlayerSettingAsset
  13224. GetPlayerSettingString
  13225. Weapon_DisableWithSlowHolster
  13226. DisableWeaponWithSlowHolster
  13227. EnableWeapon
  13228. Enable the player's weapon
  13229. EnableWeaponWithSlowDeploy
  13230. Weapon_Enable
  13231. DelayEnableWeaponWithSlowDeploy
  13232. Weapon_EnableWithSlowDeploy
  13233. Holster player's weapon with slower holster animation
  13234. Weapon_DelayEnableWithSlowDeploy
  13235. Weapon_Holster
  13236. HolsterWeapon
  13237. DeployWeapon
  13238. Pull out the player's weapon using slow deploy animation
  13239. Disable the player's weapon viewmodel
  13240. Weapon_Deploy
  13241. ViewOffsetEntity_SetLerpInTime
  13242. Sets the lerp-in duration for the anim view entity (and view offset entity). Setting the entity resets the time to zero, so call this after setting the view entity.
  13243. ViewOffsetEntity_SetLerpOutTime
  13244. Sets the lerp-out duration for the anim view entity (and view offset entity). Setting the entity resets the time to zero, so call this after setting the view entity.
  13245. GetAbilityDownBinding
  13246. Gets the TAPPED or HELD binding for the given +ability command.
  13247. GetAbilityUpBinding
  13248. ScriptGetAbilityDownBinding
  13249. SetLookStickDebounce
  13250. ScriptGetAbilityUpBinding
  13251. ClearLookStickDebounce
  13252. Script_SetLookStickDebounce
  13253. Disable the player's weapon
  13254. Script_ClearLookStickDebounce
  13255. Weapon_Disable
  13256. DisableWeapon
  13257. Returns true if the player is currently speaking over voice chat (and we can hear them)
  13258. Script_GetSuitGrapplePower
  13259. Script_IsTalking
  13260. Returns true if the player has a mic plugged in
  13261. Returns true if the player is in party chat
  13262. Script_HasMic
  13263. Script_InPartyChat
  13264. InPartyChat
  13265. IsVoiceMuted
  13266. Returns true if the player is muted
  13267. IsTextMuted
  13268. Script_IsVoiceMuted
  13269. Gets the use entity that would be found if the player tried to use something this frame
  13270. Script_IsTextMuted
  13271. Weapon_DisableViewModel
  13272. DisableWeaponViewModel
  13273. EnableWeaponViewModel
  13274. Enable the player's weapon viewmodel
  13275. Gets the raw dodge power of the suit
  13276. Weapon_EnableViewModel
  13277. Script_GetDodgePower
  13278. GetDodgePower
  13279. GetSuitPower
  13280. Gets the percentage of "suit power" remaining (used for sprint, etc)
  13281. Gets the percentage of "suit jump power" remaining (used for double jump)
  13282. Script_GetSuitPower
  13283. Script_GetSuitJumpPower
  13284. GetSuitJumpPower
  13285. GetSuitGrapplePower
  13286. Gets the percentage of "grapple power" remaining
  13287. IsTraversing
  13288. Returns whether the player is traversing (i.e. mantle or window anims).
  13289. IsMantling
  13290. Returns whether the player is mantling.
  13291. HasGrapple
  13292. Returns whether this player has grapple available in general.
  13293. MayGrapple
  13294. Returns whether this player can grapple the surface they're looking at.
  13295. Returns whether the player is sliding
  13296. Player_IsFreefalling
  13297. Returns true if the player is freefalling
  13298. Player_IsFreefallAnticipating
  13299. Returns true if the player is freefalling and about to land
  13300. IsObserver
  13301. Returns whether the player is in an observer mode
  13302. Script_GetUseEntity
  13303. GetUseEntity
  13304. Rodeo_StartCameraSmoothing
  13305. Starts special camera smoothing code for when the player is riding a Titan
  13306. Rodeo_StopCameraSmoothing
  13307. Stops special camera smoothing code for when the player is riding a Titan
  13308. IsWallRunning
  13309. Returns whether the player is wallrunning
  13310. IsWallHanging
  13311. Returns whether the player is wall-hanging.
  13312. IsSprinting
  13313. Returns whether the player is sprinting
  13314. IsDoubleJumping
  13315. Returns whether the player is in the middle of a double-jump.
  13316. Returns whether the player is dodging.
  13317. Let code know the melee attack hit something (so code will stop the lunge movement)
  13318. PlayerMelee_IsAttackActive
  13319. PlayerMelee_SetAttackRecoveryShouldBeQuick
  13320. PlayerMelee_SetAttackHitEntity
  13321. PlayerMelee_GetAttackHitEntity
  13322. Let script query whether the melee attack hit flag has been set
  13323. PlayerMelee_SetState
  13324. Sets scripted melee state (arbitrary integer)
  13325. Gets scripted melee state (arbitrary integer)
  13326. PlayerMelee_Script_SetState
  13327. PlayerMelee_Script_GetState
  13328. PlayerMelee_GetState
  13329. GetTitanEmbarkEnabled
  13330. SetTitanEmbarkEnabled
  13331. GetTitanDisembarkEnabled
  13332. SetTitanDisembarkEnabled
  13333. GetObserverMode
  13334. Returns the player's observer mode
  13335. GetObserverTarget
  13336. Returns the player's observer target
  13337. Returns if this player is in a third person replay (usually when killed by AI)
  13338. IsThirdPersonObserver
  13339. Returns true if this player is a bot
  13340. IsInThirdPersonReplay
  13341. Returns true if this player is a a bot created to play back a recording from 'bot_record'
  13342. Let code know a melee attack has started
  13343. IsPlayback
  13344. Let code know a melee attack has ended
  13345. PlayerMelee_StartAttack
  13346. Let script query whether a melee attack is currently started
  13347. PlayerMelee_EndAttack
  13348. Lunge_SetEndPositionOffset
  13349. Lunge_GetTargetPosition
  13350. Clears any lunging currently going on
  13351. Lunge_GetEndPositionOffset
  13352. Allow the lunge to fly into the air, if it needs to
  13353. Lunge_ClearTarget
  13354. Whether lunging to adjust the player's view pitch
  13355. Lunge_EnableFlying
  13356. Returns how long the lunge will last for
  13357. Lunge_LockPitch
  13358. Sets how long it takes to lunge to the target
  13359. Lunge_GetSmoothTime
  13360. Sets maximum time for how long a lunge will go on for
  13361. Lunge_SetSmoothTime
  13362. Sets the maximum speed the player can end lunging with
  13363. Lunge_SetMaxTime
  13364. SetMeleeDisabled
  13365. Increments disabled melee counter
  13366. Decrements disabled melee counter
  13367. Script_SetMeleeDisabled
  13368. Script_ClearMeleeDisabled
  13369. ClearMeleeDisabled
  13370. GetMeleeDisabled
  13371. Gets the disabled melee counter
  13372. Make the player lerp towards the given target
  13373. Script_GetMeleeDisabled
  13374. Get the current lunge target
  13375. Lunge_SetTargetEntity
  13376. Make the player lerp towards the given position
  13377. Lunge_GetTargetEntity
  13378. Get the position the player is lunging towards
  13379. Lunge_SetTargetPosition
  13380. EnableSlowMo
  13381. Script_RumbleEffect
  13382. DisableSlowMo
  13383. Script_EnableSlowMo
  13384. CockpitJolt
  13385. Script_DisableSlowMo
  13386. GetCrosshairPos
  13387. Gets crosshair position as a fraction of screen size (0..1)
  13388. Sets the height (from Titan's feet) of the focus point to look at while on rodeo
  13389. Script_GetCrosshairPos
  13390. Script_SetRodeoCameraSmoothLookHeight
  13391. SetRodeoLookHeight
  13392. SetRodeoLookDistance
  13393. Sets the distance of the focus point that is looked at while on rodeo (relative to the Titan)
  13394. Sets the focus point that is looked at while on rodeo to the right by this amount (negative to go left)
  13395. Script_SetRodeoCameraSmoothLookDistance
  13396. Is the player lunging.
  13397. Lunge_SetMaxEndSpeed
  13398. Is the player lunging towards an entity
  13399. Lunge_IsActive
  13400. Is the player lunging towards a position
  13401. Lunge_IsLungingToEntity
  13402. Is the player lunging to ground execute
  13403. Lunge_IsLungingToPosition
  13404. Returns the initial relative position of the player from the lunge target
  13405. Lunge_IsGroundExecute
  13406. Gets the ragdoll of the player on the client
  13407. Lunge_GetStartPositionOffset
  13408. Script_GetPlayerRagdoll
  13409. GetPlayerRagdoll
  13410. RumbleEffect
  13411. Plays a controller rumble on the current player. Takes three parameters: rumble index (the wave pattern of the vibration or 0 to stop all rumbles), rumble data (optional data for the rumble flags parameter that follows), and rumble flags (additional flags for the rumble). See rumble_shared.h for further details.
  13412. Returns true if the player is ziplining in reverse
  13413. Zipline_IsZiplining
  13414. Zipline_IsZipliningInReverse
  13415. IsZipliningInReverse
  13416. Zipline_IsZipliningVertically
  13417. Returns true if the player is ziplining vertically
  13418. IsMountingZipline
  13419. Returns true if the player is mounting a zipline
  13420. Get the zipline entity the player is currently using
  13421. Zipline_IsMountingZipline
  13422. Get the zipline entity the player was last using
  13423. Zipline_GetActiveZipline
  13424. Returns the highest fraction value a smart-ammo-enabled weapon has locked onto this entity right now
  13425. Zipline_GetLastZipline
  13426. Returns the previous highest fraction value
  13427. SmartAmmo_GetHighestLockOnMeFraction
  13428. Script_SetRodeoCameraSmoothLookRight
  13429. SetRodeoLookRight
  13430. GetPlayerGameStat
  13431. Gets the defense score for this player
  13432. Get how zoomed-in a player is. Result is between (0.0, 1.0).
  13433. Script_GetPlayerGameStat
  13434. GetLastTimeDamagedByNPC
  13435. GetLastTimeDamagedByOtherPlayer
  13436. GetLastTimeDidDamageToNPC
  13437. GetLastTimeDidDamageToOtherPlayer
  13438. GetPlayerMins
  13439. Returns player's minimum bounds
  13440. GetPlayerMaxs
  13441. Returns player's maximum bounds
  13442. IsZiplining
  13443. Returns true if the player is ziplining (in either direction)
  13444. GetTitanSoulBeingRodeoed
  13445. Gets the titan soul of the titan this player is rodeoing
  13446. Gets the entity that should be time-aligned with the player
  13447. Script_GetTitanSoulBeingRodeoed
  13448. Script_GetSyncedEntity
  13449. GetSyncedEntity
  13450. GetHotDropImpactTime
  13451. Returns time of the hot drop impact
  13452. GetOutOfBoundsDeadTime
  13453. Returns time that the player will die if he stays out of bounds
  13454. GetObjectiveIndex
  13455. Get index that client script can use for objective info
  13456. GetObjectiveEntity
  13457. Get entity that client script can use for objectives
  13458. GetObjectiveEndTime
  13459. Get time when the object will expire
  13460. Returns an array of the weapon entities with the highest fraction/locks on us
  13461. SmartAmmo_GetPreviousHighestLockOnMeFraction
  13462. SmartAmmo_Script_GetHighestLocksOnMeEntities
  13463. SmartAmmo_GetHighestLocksOnMeEntities
  13464. SetOneHandedWeaponUsageOn
  13465. Enable one-handed weapon anims.
  13466. Disable one-handed weapon anims.
  13467. Script_SetOneHandedWeaponUsageOn
  13468. Script_SetOneHandedWeaponUsageOff
  13469. SetOneHandedWeaponUsageOff
  13470. SetSafeHealthFrac
  13471. Set the safe health fraction used by some titan material proxies.
  13472. StartArcCannon
  13473. Tell code that we are starting the arc cannon effect on this player.
  13474. StopArcCannon
  13475. Tell code to stop the arc cannon effect on this player.
  13476. Gets the player's XP
  13477. Gets the player's Level
  13478. Gets the player's generation
  13479. Gets the player's rank
  13480. IsPlayingRanked
  13481. Find out if the player is playing in ranked mode
  13482. IsStanding
  13483. Returns if the player is standing.
  13484. IsCrouched
  13485. Returns if the player is crouched.
  13486. Returns true if the player is already standing or has space to stand
  13487. GetVoicePackIndex
  13488. Get index that client script can use for voice pack info
  13489. HasPassive
  13490. GetCinematicEventFlags
  13491. GetTitanBuildTime
  13492. GetForcedDialogueOnly
  13493. GetTitanBubbleShieldTime
  13494. GetPersistentVar
  13495. "variableName"
  13496. Returns true if this player has a bad reputation
  13497. GetPersistentVarAsInt
  13498. DoesPlayerHaveBadReputation
  13499. HasBadReputation
  13500. Script_GetActiveBurnCardIndex
  13501. Code_GetActiveBurnCardIndex
  13502. Returns true if the player is currently boosting
  13503. GetPilotClassIndex
  13504. Returns true if the player is currently gliding
  13505. IsBoosting
  13506. Returns current glide meter value
  13507. Returns true if the player is currently hovering
  13508. GetGlideMeter
  13509. Returns true if the player can hover
  13510. IsHovering
  13511. Returns true if the player is in air slowmo
  13512. IsHoverEnabled
  13513. Get a titan available for smart targetting type uses.
  13514. IsInAirSlowMo
  13515. Script_GetTitanTarget
  13516. GetTitanTarget
  13517. Toggles grapple
  13518. IsGrappleActive
  13519. Checks if grapple hook is deployed (not necesssarily attached).
  13520. IsGrappleAttached
  13521. Checks if grapple hook is attached (not necessarily pulling yet).
  13522. IsGrapplePulling
  13523. Checks if grapple hook is pulling the player.
  13524. GetGrappleHook
  13525. Gets the grapple hook entity for this player.
  13526. Make grapple seek out this target when it is fired
  13527. Script_GetGrappleHook
  13528. GetGrappleAutoAimTarget
  13529. SetGrappleAutoAimTarget
  13530. Get the players pilot class index.
  13531. GetSkillMU
  13532. GetPlayerNetFloat
  13533. Gets a float network variable on the player (see RegisterNetworkedVariable)
  13534. Gets a time (float) network variable on the player (see RegisterNetworkedVariable)
  13535. Script_GetPlayerNetFloat
  13536. Script_GetPlayerNetTime
  13537. GetPlayerNetTime
  13538. GetPlayerNetEnt
  13539. Gets an entity network variable on the player (see RegisterNetworkedVariable)
  13540. asset, string
  13541. Script_GetPlayerNetEnt
  13542. Script_StartEffectOnPlayerHands
  13543. StartEffectOnPlayerHands
  13544. Script_StopEffectOnPlayerHands
  13545. StopEffectOnPlayerHands
  13546. SetHandsEffectControlPoint
  13547. Sets a value of a control point on the player hands effect
  13548. IsInputCommandHeld
  13549. Indicates if the specified input command is being pressed. Only works for the local view player.
  13550. IsInputCommandPressed
  13551. Indicates if the specified input command was pressed this frame. Only works for the local view player.
  13552. IsInputCommandReleased
  13553. Indicates if the specified input command was released this frame. Only works for the local view player.
  13554. GetInputAxisForward
  13555. Gets the amount the left stick or WASD keys are pressed forward between -1 to 1.
  13556. GetInputAxisRight
  13557. Gets the amount the left stick or WASD keys are pressed right between -1 to 1.
  13558. GetPlayerNetBool
  13559. Gets a bool network variable on the player (see RegisterNetworkedVariable)
  13560. Gets an int network variable on the player (see RegisterNetworkedVariable)
  13561. Script_GetPlayerNetBool
  13562. Script_GetPlayerNetInt
  13563. GetPlayerNetInt
  13564. "scriptOffset", "scriptOffsetClientOnly" or "convar". Returns whether it uses the old method: distance set by convars c_maxdistance and cam_idealdist, or uses the new offset set by SetTrackEntityOffset.
  13565. Script_GetGrappleWeapon
  13566. SetTrackEntityOffsetDistance
  13567. GetTrackEntityDistanceMode
  13568. GetTrackEntityOffsetDistance
  13569. SetTrackEntityOffsetHeight
  13570. GetTrackEntityOffsetHeight
  13571. cl_trace_test_hitbox_with_non_zero_start_offset
  13572. C_Player::PostDataUpdate
  13573. titan_cockpit
  13574. Passive %d out of max range [0-%d)
  13575. %s - Client-side script can only call this for the local player.
  13576. C_Player::RumbleEffect
  13577. TEMPDEV_SetFOVScale( scale, lerp_time ). Sets a scale on FOV, lerping to the desired scale over the specified duration.
  13578. Script_SetHandsEffectControlPoint
  13579. Gets the name of the community this player is currently playing in
  13580. SetFOVScale
  13581. Gets the name of the faction this player is currently playing for
  13582. GetCommunityName
  13583. GetLocalGravityDirection
  13584. GetFaction
  13585. Zoom scale lerps over time, this returns the final target after the lerp
  13586. GetLocalGravityStrength
  13587. Script_GetMinimapTargetZoomScale
  13588. GetMinimapTargetZoomScale
  13589. GetMinimapCurrentZoomScale
  13590. Zoom scale lerps over time, this returns the current value of the minimap zoom scale
  13591. GetGrappleWeapon
  13592. Script_GetMinimapCurrentZoomScale
  13593. titan_zoomout
  13594. titan_zoomin
  13595. %s.stealth
  13596. titan_cockpit_footstep
  13597. Safe health fraction must be greater than zero.
  13598. Stat index %i is invalid
  13599. Gets info about the current FOV
  13600. head_pitch
  13601. CHESTFOCUS
  13602. info_target
  13603. vent_right
  13604. Dumps the client's soundscape data.
  13605. No snipercam exists for this player.
  13606. soundscape_dumpclient
  13607. Must set hold to swap slot to a value between -1 and %i. Not %i
  13608. cl_NotifyAllLevelAssetsLoaded_endframe
  13609. Invalid key bind type.
  13610. Invalid ability binding index %d
  13611. testCockpitJoltAngles
  13612. testCockpitJoltOrigin
  13613. No effect on the player hands to set a value for. With cpoint %i
  13614. m_forceStance
  13615. m_iHideHUD
  13616. m_superJumpsUsed
  13617. m_nDuckTransitionTimeMsecs
  13618. m_jumpPressTime
  13619. m_jumpedOffRodeo
  13620. m_duckToggleOn
  13621. m_jetpackActivateTime
  13622. m_flSuitJumpPower
  13623. m_flSuitPower
  13624. m_flFallVelocity
  13625. m_flSuitGrapplePower
  13626. m_powerRegenRateScale
  13627. m_accelScale
  13628. UI to show on friendly fire prevention
  13629. cl_draw_player_model
  13630. weapon_friendly_fire_prevent_ui
  13631. hit_confirm_out
  13632. gets info about the current view
  13633. SetMenuCameraEntityWithAudio: The entity is null!
  13634. SetMenuCameraEntity: The entity is null!
  13635. %s.stop.%s_%s
  13636. No Effect name provided for StartEffectOnPlayerHands( effectName, attachmentName )
  13637. %s.%s.%s_%s
  13638. m_skybox3d.fog.densityScale
  13639. m_skybox3d.fog.distOffset
  13640. m_skybox3d.fog.distColorStr
  13641. m_skybox3d.fog.halfAngleDeg
  13642. m_skybox3d.fog.HDRColorScale
  13643. m_skybox3d.fog.dirColorStr
  13644. m_skybox3d.fog.dirColor
  13645. m_skybox3d.fog.distColor
  13646. m_audio.localSound[0]
  13647. m_skybox3d.fog.direction
  13648. m_audio.localSound[2]
  13649. m_audio.localSound[1]
  13650. m_audio.localSound[4]
  13651. m_audio.localSound[3]
  13652. m_audio.localSound[6]
  13653. m_audio.localSound[5]
  13654. m_bDrawViewmodel
  13655. m_dodgePowerDelayScale
  13656. m_bAllowAutoMovement
  13657. m_flStepSize
  13658. predictableFlags
  13659. m_airSlowMoFrac
  13660. m_hSkyCamera
  13661. m_bitsActiveDevices
  13662. m_skybox3d.cellNum
  13663. m_skybox3d.scale
  13664. m_skybox3d.fog.enable
  13665. m_skybox3d.useWorldFog
  13666. m_skybox3d.fog.topAlt
  13667. m_skybox3d.fog.botAlt
  13668. m_skybox3d.fog.halfDistTop
  13669. m_skybox3d.fog.halfDistBot
  13670. m_trackedChildProjectileCount
  13671. attackedCount
  13672. m_flCockpitEntryTime
  13673. m_oneHandedWeaponUsage
  13674. m_disembarkStartTime
  13675. m_ejectStartTime
  13676. m_outOfBoundsDeadTime
  13677. m_hotDropImpactTime
  13678. m_objectiveEntity
  13679. m_objectiveIndex
  13680. m_cinematicEventFlags
  13681. m_objectiveEndTime
  13682. m_titanBuildTime
  13683. m_forcedDialogueOnly
  13684. m_titanEmbarkEnabled
  13685. m_titanBubbleShieldTime
  13686. m_audio.soundscapeIndex
  13687. m_audio.localSound[7]
  13688. m_audio.entIndex
  13689. m_audio.localBits
  13690. m_airMoveBlockPlanes[0]
  13691. m_animNearZ
  13692. m_airMoveBlockPlaneTime
  13693. m_airMoveBlockPlanes
  13694. m_queuedMeleePressTime
  13695. m_airMoveBlockPlaneCount
  13696. m_disableMeleeUntilRelease
  13697. m_queuedGrappleMeleeTime
  13698. m_meleeDisabledCounter
  13699. m_meleePressTime
  13700. lastAttacker
  13701. m_meleeInputIndex
  13702. m_playerLocalGravityBlendEndTime
  13703. m_playerLocalGravityBlendStartTime
  13704. m_playerLocalGravityStrength
  13705. m_playerLocalGravityBlendStrength
  13706. m_playerLocalGravityPoint
  13707. m_playerLocalGravityType
  13708. m_playerLocalGravityLineEnd
  13709. m_playerLocalGravityLineStart
  13710. m_playerLocalGravityLineStartEntity
  13711. m_playerLocalGravityEntity
  13712. m_playerFloatLookStartTime
  13713. m_playerLocalGravityLineEndEntity
  13714. m_wallrunLatestFloorHeight
  13715. m_playerFloatLookEndTime
  13716. m_continuousUseBlocked
  13717. m_groundNormal
  13718. m_voicePackIndex
  13719. m_titanDisembarkEnabled
  13720. m_playerAnimJumping
  13721. m_playerAnimStationaryGoalFeetYaw
  13722. m_playerAnimFirstJumpFrame
  13723. m_playerAnimJumpStartTime
  13724. m_playerAnimJumpActivity
  13725. m_playerAnimDodging
  13726. m_playerAnimShouldLand
  13727. m_playerAnimLanding
  13728. m_playerAnimInAirWalk
  13729. m_playerAnimLandStartTime
  13730. m_playerLocalGravityBlendStartRotation
  13731. m_playerAnimPrevFrameSequenceMotionYaw
  13732. m_playerLocalGravityBlendEndDirection
  13733. m_playerLocalGravityBlendEndRotation
  13734. C_PlayerResource
  13735. m_scoreStats
  13736. m_killStats
  13737. monitor_snapshot_frame_delay
  13738. monitor_zfar_default
  13739. DT_PointCamera
  13740. CPointCamera
  13741. m_bFogEnable
  13742. C_PointCamera
  13743. Point Camera Client Entity
  13744. Sets whether this point camera should be active
  13745. C_PlayerLocalData
  13746. m_nOldButtons
  13747. m_nStepside
  13748. m_playerLocalGravityToWorldTransform
  13749. m_prevOneHandedWeaponUsage
  13750. #UNCONNECTED_PLAYER_NAME
  13751. cl_showClanTags
  13752. DT_PlayerResource
  13753. CPlayerResource
  13754. m_iPing[0]
  13755. m_bConnected
  13756. m_bConnected[0]
  13757. m_boolStats
  13758. m_boolStats[0]
  13759. QueueMonitorSnapshot
  13760. Queues a snapshot of the monitor to the designated render texture id. Calls ClientCodeCallback_MonitorSnapshotDone on completion.
  13761. Dequeues the queued monitor snapshot.
  13762. ScriptQueueMonitorSnapshot
  13763. ScriptDequeueMonitorSnapshot
  13764. DequeueMonitorSnapshot
  13765. Sets the interp target of the camera
  13766. Sets the position target of the camera
  13767. Script_SetTarget
  13768. Script_SetTargetPosition
  13769. SetTargetPosition
  13770. SetTargetFOV
  13771. Sets the interp FOV of the camera
  13772. Sets the interp Angles of the camera
  13773. Script_SetTargetFOV
  13774. Sets the FOV of this point camera
  13775. ScriptSetActive
  13776. ScriptSetFOV
  13777. SetFogEnable
  13778. Enable or disable fog on this point camera
  13779. Render to this render texture id slot when camera is active. Set to -1 to disable.
  13780. ScriptSetFogEnable
  13781. ScriptSetMonitorId
  13782. SetMonitorId
  13783. SetMonitorExposure
  13784. Sets the exposure override for this camera when used as a monitor.
  13785. Sets the far clipping plane distance for this camera when used as a monitor.
  13786. ScriptSetMonitorExposure
  13787. ScriptSetMonitorZFar
  13788. SetMonitorZFar
  13789. Invalid easing type selected. Expects values between 0 and %i
  13790. You cannot call DequeueMonitorSnapshot() on a server entity
  13791. DT_PostProcessController
  13792. CPostProcessController
  13793. m_flPostProcessParameters
  13794. m_flPostProcessParameters[0]
  13795. prop_survivalSkipsAnimData
  13796. prop_lightweightPropsSkipAnimData
  13797. Minimum size of prop to be drawn in static shadow
  13798. CDynamicProp
  13799. static_shadow_prop_min_size
  13800. dynamicprop
  13801. C_DynamicProp
  13802. m_bUseHitboxesForRenderBox
  13803. DT_DynamicProp
  13804. Script_SetTargetAngles
  13805. SetTargetAngles
  13806. You cannot call SetFOV() on a server entity
  13807. You cannot call SetActive() on a server entity
  13808. You cannot call SetMonitorId() on a server entity
  13809. You cannot call SetFogEnable() on a server entity
  13810. SetMonitorId: Invalid render texture id %d for point camera. This id is already in use.
  13811. SetMonitorId: Invalid render texture id %d for point camera. Valid ids are %d through %d.
  13812. You cannot call QueueMonitorSnapshot() on a server entity
  13813. SetMonitorId: Cannot disable monitor while a snapshot is queued.
  13814. QueueMonitorSnapshot: Cannot queue snapshot for monitor %i. Monitor already has snapshot queued.
  13815. QueueMonitorSnapshot: Cannot take snapshot of a camera without setting it's monitor ID first.
  13816. QueueMonitorSnapshot: Snapshot target ID (%i) must be in range 0 - %i.
  13817. QueueMonitorSnapshot: Snapshot target ID (%i) cannot be the same as the monitor ID.
  13818. QueueMonitorSnapshot: Cannot queue to snapshot target ID (%i). Target already has a snapshot queued.
  13819. QueueMonitorSnapshot: Cannot queue snapshot to target %i. Target is in use as a monitor.
  13820. CScriptProp
  13821. m_footstepType
  13822. DT_ScriptProp
  13823. m_renderColorFriendly
  13824. m_renderColorFriendlyIsValid
  13825. m_scriptPropSmartAmmoLockType
  13826. m_scriptPropFlags
  13827. Script Prop
  13828. C_ScriptProp
  13829. Script_GetScriptPropFlags
  13830. GetScriptPropFlags
  13831. SetSmartAmmoLockType
  13832. Sets the type of custom smart ammo target this is
  13833. Gets the type of custom smart ammo target this is
  13834. Script_SetSmartAmmoLockType
  13835. DT_DynamicPropLightweight
  13836. CDynamicPropLightweight
  13837. CPropSurvival
  13838. C_DynamicPropLightweight
  13839. DT_PropSurvival
  13840. C_PropSurvival
  13841. m_customScriptInt
  13842. m_ammoInClip
  13843. m_weaponNameIndex
  13844. m_survivalProperty
  13845. PlayParticlesBreakEffect
  13846. m_modBitField
  13847. Failed to find model index for model "%s". Make sure it is precached.
  13848. TestBoneFollowers
  13849. DefaultAnim
  13850. targetname
  13851. Get an array of mods on this weapon pickup
  13852. SetWeaponName
  13853. Script_GetMods
  13854. GetWeaponMods
  13855. array< string > mods
  13856. Set an array of mods on this weapon pickup
  13857. Script_SetMods
  13858. SetWeaponMods
  13859. GetClipCount
  13860. Gets the clip count for a survival weapon pickup
  13861. SetWeaponModBitField
  13862. Sets mods bit field
  13863. Gets mods bit field
  13864. Script_SetModBitField
  13865. Script_GetModBitField
  13866. GetWeaponModBitField
  13867. Script_GetSmartAmmoLockType
  13868. GetSmartAmmoLockType
  13869. Sets the entity used for weapon hand IK
  13870. Dynamic Prop
  13871. Script_SetIKWeapon
  13872. SetIKWeapon
  13873. Sets the custom int script can put on survival props
  13874. Pickups for survival
  13875. Script_SetSurvivalInt
  13876. SetSurvivalInt
  13877. GetSurvivalInt
  13878. Gets the custom int script can put on survival props
  13879. Gets the weapon name for a survival pickup
  13880. Script_GetSurvivalInt
  13881. Sets the weapon name for a survival pickup
  13882. GetWeaponName
  13883. GetSurvivalProperty
  13884. Gets the integer that represents this survival pickup's custom property
  13885. Script_SetPredictiveHideForPickup
  13886. SetPredictiveHideForPickup
  13887. Script_ClearPredictiveHideForPickup
  13888. ClearPredictiveHideForPickup
  13889. Script_HasPredictiveHideForPickup
  13890. HasPredictiveHideForPickup
  13891. DT_ShieldProp
  13892. CShieldProp
  13893. C_ShieldProp
  13894. m_impactEffectColorID
  13895. Gets the ID of the impact color used for the shield.
  13896. Shield Prop
  13897. GetImpactEffectColorID
  13898. /r2/particles/
  13899. cable/zipline
  13900. cable/cable
  13901. C_RopeKeyframe
  13902. cable/grapple_vsm.vmt
  13903. Zipline subdivision amount between each zipline node.
  13904. cable/grapple
  13905. cable/grapple_csm.vmt
  13906. zipline_subdiv_slices
  13907. Zipline subdivision amount around the rope when lod is active, affects roundedness.
  13908. zipline_subdiv_stacks
  13909. Zipline subdivision amount around the rope, affects roundedness.
  13910. Speed at which rope (including grapple) wiggle rotates
  13911. rope_wiggle_rotate_speed
  13912. __splineRopeCatmullCSM
  13913. Material used by entity %s does not have a material variable named $catmullRomSpline (it probably is not a SplineRope VMT).
  13914. Fraction of rope (including grapple) distance used as max wiggle distance while the rope is loose (shooting)
  13915. Speed at which rope (including grapple) wiggle oscillates
  13916. rope_wiggle_oscillate_speed
  13917. rope_wiggle_magnitude_tight
  13918. rope_wiggle_magnitude_loose
  13919. Fraction of rope (including grapple) distance used as max wiggle distance while the rope is tight (pulling or retracting)
  13920. Increases point count for ziplines that are wiggling
  13921. rope_wiggle_zipline_min_points
  13922. Falloff for oscillation magnitude of wave of increasing frequency (ropes and grapple)
  13923. rope_wiggle_harmonic_falloff
  13924. zipline_subdiv_lod_dist_base
  13925. zipline_subdiv_slices_lod
  13926. The base distance that ziplines will begin using zipline_subdiv_slices_lod. This value is scaled by the diameter of the zipline.
  13927. rope_shake
  13928. Collide rope with the world
  13929. Helps visualize ropes effected by a shake.
  13930. rope_debug_shake
  13931. r_ropetranslucent
  13932. Don't use CPU applying small wind gusts to ropes when they're past this distance.
  13933. rope_collide
  13934. rope_texels_per_world_unit
  13935. __splineRopeCatmullVSM
  13936. __splineRopeCSM
  13937. rope_wind_dist
  13938. __splineRopeVSM
  13939. soundscape_radius_debug
  13940. C_SoundScapeSystem
  13941. soundscape_message
  13942. Prints current volume of radius sounds
  13943. Unable to load manifest file '%s'
  13944. Flushes the client side soundscapes
  13945. scripts/soundscapes_%s.txt
  13946. scripts/audio/audio_soundscapes_manifest.txt
  13947. Forces a soundscape to play
  13948. Stops all soundscape processing and fades current looping sounds
  13949. cl_soundscape_flush
  13950. playsoundscape
  13951. stopsoundscape
  13952. EndAttachment
  13953. ShakeRopes
  13954. NumSegments
  13955. TextureScale
  13956. StartAttachment
  13957. ATTACH_TOP_ROPE
  13958. missing_rope_material
  13959. buff_attach
  13960. Time to crossfade sounds between soundscapes
  13961. soundscape_fadetime
  13962. C_TriggerSoundscape
  13963. link_to_guid_0
  13964. environment
  13965. soundscape
  13966. play_event
  13967. soundscape_name
  13968. floor_occlusion_incremental
  13969. occlusion_adjustment
  13970. floor_occlusion_base
  13971. Play C_ImporantOnEntSound entity sound from beginning if we get it within this many seconds of its begin time.
  13972. sound_entity_seek_snap
  13973. C_TriggerSoundscape_ParseEntityClientside(): NEW_AND_DONT_NOTIFY_SCRIPT failed.
  13974. Show imgui-based soundscape debugging window
  13975. miles_soundscape_imgui
  13976. m_iTeamTeamNum
  13977. m_iRoundsWon
  13978. m_connectingPlayerCount
  13979. m_loadingPlayerCount
  13980. m_szTeamname
  13981. m_reservedPlayerCount
  13982. player_array_element
  13983. "player_array"
  13984. m_networkTableSoundID
  13985. m_hAttachedToEntity
  13986. CImportantOnEntSound
  13987. DT_ImportantOnEntSound
  13988. m_milesSignal
  13989. CSpotlightEnd
  13990. m_beginTime
  13991. m_hSuppressedClient
  13992. r_drawsprites
  13993. $HDRCOLORSCALE
  13994. DT_SpotlightEnd
  13995. m_flLightScale
  13996. HDRColorScale
  13997. rendermode
  13998. GlowProxySize
  13999. m_estimatedCaptureTime
  14000. m_progressRefPoint
  14001. DT_HardPointEntity
  14002. m_teamMilitiaPlayerCount
  14003. m_teamIMCPlayerCount
  14004. m_teamMilitiaAICount
  14005. m_teamIMCAICount
  14006. m_hardpointID
  14007. m_terminal
  14008. m_teamMilitiaPlayerTitanCount
  14009. m_teamIMCPlayerTitanCount
  14010. CHardPointFrontierEntity
  14011. DT_HardPointFrontierEntity
  14012. info_hardpoint
  14013. Cannot get count for team %d.
  14014. Script_GetHardpointState
  14015. GetEstimatedCaptureTime
  14016. C_HardPointEntity
  14017. GetHardpointState
  14018. Script_GetHardpointProgressRefPoint
  14019. GetHardpointAICount
  14020. Script_GetHardpointEstimatedCaptureTime
  14021. GetHardpointProgressRefPoint
  14022. Script_GetHardpointPlayerCount
  14023. GetHardpointPlayerTitanCount
  14024. Script_GetHardpointAICount
  14025. GetHardpointPlayerCount
  14026. GetTerminal
  14027. CHardPointEntity
  14028. Script_GetHardpointPlayerTitanCount
  14029. GetHardpointID
  14030. m_vecEndPoint
  14031. CTEBeamEnts
  14032. m_nEndEntity
  14033. m_vecStartPoint
  14034. DT_TEBeamFollow
  14035. m_iEntIndex
  14036. DT_TEBeamEnts
  14037. CTEBeamFollow
  14038. CTEBeamPoints
  14039. DT_TEBeamPoints
  14040. CTEBeamLaser
  14041. DT_TEBeamLaser
  14042. CTEBeamRingPoint
  14043. DT_TEBeamRingPoint
  14044. CTEBeamRing
  14045. DT_TEBeamRing
  14046. DT_BaseBeam
  14047. m_nHaloIndex
  14048. info_hardpoint_frontier
  14049. CTEBaseBeam
  14050. m_nStartFrame
  14051. m_nFrameRate
  14052. m_fAmplitude
  14053. m_fEndWidth
  14054. m_nFadeLength
  14055. DT_TEBeamEntPoint
  14056. m_nStartEntity
  14057. CTEBeamEntPoint
  14058. CTEEffectDispatch
  14059. DT_TEEffectDispatch
  14060. CTEExplosion
  14061. DT_TEExplosion
  14062. m_EffectData
  14063. ExplodeImpact
  14064. m_chMaterialType
  14065. m_vecNormal
  14066. m_surfaceProp
  14067. m_nInnerRadius
  14068. m_impactEffectTableIndex
  14069. m_flEndRadius
  14070. CTEBeamSpline
  14071. m_vecCenter
  14072. m_flStartRadius
  14073. m_vecPoints[0]
  14074. m_vecPoints
  14075. DT_TEBeamSpline
  14076. m_vecOrigin
  14077. m_angRotation.x
  14078. CTEBreakModel
  14079. DT_TEBreakModel
  14080. m_nRandomization
  14081. m_angRotation.y
  14082. m_angRotation.z
  14083. Bounce.Glass
  14084. Bounce.Metal
  14085. cl_fasttempentcollision
  14086. Bounce.Shrapnel
  14087. Bounce.ShotgunShell
  14088. Bounce.Flesh
  14089. Bounce.Wood
  14090. CTEParticleSystem
  14091. DT_TEParticleSystem
  14092. Bounce.Shell
  14093. Bounce.Concrete
  14094. m_vecOrigin.z
  14095. m_vecOrigin.x
  14096. m_vecOrigin.y
  14097. func_breaksurf_glass
  14098. Maximum downwards speed of shattered glass particles
  14099. PrecacheEffectGlassShatter
  14100. DT_TEShatterSurface
  14101. m_vecAngles
  14102. fx_glass_velocity_cap
  14103. CTEShatterSurface
  14104. m_flHeight
  14105. m_flShardSize
  14106. m_vecForcePos
  14107. glass_shatter_size_scale
  14108. glass_shatter_use_real_direction
  14109. glass_shatter_force_scale
  14110. glass_shatter_direction_force_scale
  14111. CBaseVPhysicsTrigger
  14112. DT_BaseVPhysicsTrigger
  14113. SetClientEnterCallback
  14114. Script_SetEnterCallback
  14115. CTriggerNoZipline
  14116. DT_TriggerNoZipline
  14117. CTriggerNoGrapple
  14118. DT_TriggerNoGrapple
  14119. lightEnvironmentIndex
  14120. tweak_light_shadows_every_frame
  14121. _inner_cone
  14122. _pbr_falloff
  14123. _half_bright_fraction
  14124. m_nEffects
  14125. cl_warnAboutSoundsOnInvalidEntities
  14126. CTEPhysicsProp
  14127. DT_TEPhysicsProp
  14128. DT_TESoundDispatch
  14129. m_soundData
  14130. CTESoundDispatch
  14131. m_bClientSidePredicted
  14132. func_pushable
  14133. CBaseTrigger
  14134. DT_BaseTrigger
  14135. Sets a function to be called when an entity enters the trigger.
  14136. void functionref( entity trig, entity ent )
  14137. TriggerCylinderHeavy
  14138. C_TriggerCylinderHeavy
  14139. Set the light cone (degrees of spread)
  14140. SetTweakLightCone
  14141. SetTweakLightBrightness
  14142. ScriptSetLightBrightness
  14143. SetTweakLightDistance
  14144. ScriptSetLightDist
  14145. ScriptSetLightCone
  14146. Set the light distance that the light will travel
  14147. ScriptSetLightHalfBrightFrac
  14148. Set the light inner cone (degrees of spread for inner cone)
  14149. Set the the percentage of the distance that the light wil falloff halfway
  14150. SetTweakLightHalfBrightFrac
  14151. Sets if this light should use the pbr falloff or not
  14152. SetTweakLightPBRFalloff
  14153. SetTweakLightInnerCone
  14154. ScriptSetLightInnerCone
  14155. shadow_filter_size
  14156. shadow_bias
  14157. _specular_intensity
  14158. realtime_shadows
  14159. script_tweakable
  14160. shadow_upres
  14161. _emitter_radius
  14162. C_TweakLight
  14163. Set the light origin
  14164. tweak_light_index
  14165. Light that is tweakable through script- client side
  14166. SetTweakLightColor
  14167. Set the light brightness
  14168. SetTweakLightOrigin
  14169. ScriptSetLightOrigin
  14170. ScriptSetLightAngles
  14171. Get the light origin
  14172. Set the light angles
  14173. SetTweakLightAngles
  14174. real_time_update_dt
  14175. Distance on light is too low! minimum distance is 1.0
  14176. GetTweakLightOrigin
  14177. ScriptGetLightOrigin
  14178. DT_VehicleDriverExclusive
  14179. DT_VehicleNonDriverExclusive
  14180. Point Lights cannot cast shadows! Make sure you use a Spot Light if you want this functionality for tweak lights
  14181. CPlayerVehicle
  14182. vehiclenondriverdata
  14183. m_vehicleDriver
  14184. DT_PlayerVehicle
  14185. vehicledriverdata
  14186. SetTweakLightSpecIntensity
  14187. ScriptSetLightSpecIntensity
  14188. ScriptSetLightPBRFalloff
  14189. Sets this lights specular intensity
  14190. ScriptSetLightRealtimeShadows
  14191. Updates the shadows cast from this light every frame
  14192. Sets this light to use realtime shadows or not
  14193. SetTweakLightRealtimeShadows
  14194. Sets the shadow filter size
  14195. SetTweakLightShadowFilterSize
  14196. SetTweakLightUpdateShadowsEveryFrame
  14197. ScriptSetLightUpdateEveryFrame
  14198. SetTweakLightShadowUpres
  14199. ScriptSetLightShadowUpres
  14200. ScriptSetLightShadowFilterSize
  14201. Sets the shadow upres size
  14202. IsPlayerInVehicle
  14203. Script_IsPlayerInVehicle
  14204. Script_VehicleDeactivate
  14205. Checks driver and passengers
  14206. VehicleIsDriver
  14207. m_vehiclePlayerCount
  14208. m_vehicleActivated
  14209. m_vehiclePlayers[0]
  14210. m_vehiclePlayers
  14211. C_PlayerVehicle
  14212. Player Vehicle
  14213. m_vehicleFlags
  14214. m_vehicleLaunchTime
  14215. Get array of players in vehicle
  14216. array<entity>
  14217. VehicleGetDriver
  14218. Script_VehicleGetDriver
  14219. Stops the vehicle from updating (stops movement, aiming, etc)
  14220. VehicleDeactivate
  14221. VehicleGetPlayerArray
  14222. Script_VehicleGetPlayerArray
  14223. PrecacheEffectVGuiScreen
  14224. engine/writez
  14225. m_fScreenFlags
  14226. m_nPanelName
  14227. CVGuiScreen
  14228. DT_VGuiScreen
  14229. m_hPlayerOwner
  14230. C_VGuiScreen
  14231. m_nAttachmentIndex
  14232. m_nOverlayMaterial
  14233. pixelswide
  14234. Failed to find panel
  14235. Value must be in the [0,255] range.
  14236. MaterialImage
  14237. BitmapPanel
  14238. pixelshigh
  14239. acceptsinput
  14240. vguicancel
  14241. vgui_screen_panel
  14242. MaterialButton
  14243. BitmapButton
  14244. m_flCheapWaterStartDistance
  14245. m_flCheapWaterEndDistance
  14246. CWaterLODControl
  14247. DT_WaterLODControl
  14248. Script_GetPanel
  14249. ( bool ) Sets whether the panel renders as translucent.
  14250. Returns an interface to the hud panel.
  14251. Sets the alpha modifier for the panel
  14252. SetTranslucent
  14253. Script_SetTranslucent
  14254. Script_SetSize
  14255. Script_SetAlpha
  14256. Sets the width and height of the panel
  14257. Script_SetRefract
  14258. HudScriptedScheme
  14259. Sets whether to capture a refract screen before drawing (COSTS GPU!)
  14260. SetRefract
  14261. m_deathFieldIsActive
  14262. m_deathFieldOrigin
  14263. m_timeshiftArmDeviceSkin
  14264. m_spTitanLoadoutUnlocks
  14265. m_deathFieldTimeStart
  14266. m_deathFieldTimeEnd
  14267. m_deathFieldRadiusStart
  14268. m_deathFieldRadiusEnd
  14269. $entityorigin
  14270. m_teamRelationRulesForPVE
  14271. MapSettingsReseter
  14272. $refractamount
  14273. Ep1IntroVortRefract
  14274. EntityOrigin
  14275. EntityOriginAlyx
  14276. CEntityLinkPage
  14277. DT_EntityLinkPage
  14278. If this is enabled then the following ConVars will be functional and override the maps current value: fog_enable, mat_bloomscale
  14279. map_settings_override
  14280. C_EntityLinkPage
  14281. m_WorldMins
  14282. entity_link_page
  14283. m_statusEffectsGenerationNV
  14284. m_worldFlags
  14285. m_WorldMaxs
  14286. m_bStartDark
  14287. FX_attacker_layered_MP
  14288. FX_attacker_layered_SP
  14289. FX_attacker_replace
  14290. sound_victim_from_AI
  14291. sound_whiz_hit
  14292. sound_attacker
  14293. sound_victim
  14294. whizby_sound_from_player
  14295. whizby_sound_from_AI
  14296. ImpactEffectTableFile
  14297. scripts/impacts/%s.txt
  14298. whizby_maxDistancePilot
  14299. whizby_maxDistanceTitan
  14300. ricochet_sound_1P
  14301. ricochet_sound_3P
  14302. GameMovementImpactEvent
  14303. tracer_extra
  14304. slime_splash
  14305. headshot_flesh
  14306. headshot_mechanical
  14307. critical_hit
  14308. pass_through
  14309. RagdollImpact
  14310. Model fx group not set
  14311. ModelFX_AddTagHealthFX: adding an effect '%s' to tag '%s' with healthFrac %0.3f <= previous
  14312. ModelFX_BeginData: invalid visibility %s, should be 'all', 'friend', or 'foe'
  14313. ModelFX_HideFromLocalPlayer: group is not set
  14314. ModelFX_AddTagHealthDamageFX: adding an effect '%s' to tag '%s' with healthFrac %0.3f <= previous
  14315. ModelFX_AddTagHealthFXAndSound: adding an effect '%s' to tag '%s' with healthFrac %0.3f <= previous
  14316. ModelFX_AddTagBreakFX: only one group should have body group fx.
  14317. ModelFX_EnableGroup: entity has no model FX
  14318. ModelFX_EnableGroup: invalid model fx group %s
  14319. ModelFX_EnableGroup: null entity
  14320. ModelFX_DisableGroup: invalid model fx group %s
  14321. ModelFX_DisableAllGroups: null entity
  14322. ModelFX_DisableGroup: null entity
  14323. ModelFX_DisableGroup: entity has no model FX
  14324. fx_impact_reparse
  14325. fx_impact_reparse_server
  14326. ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
  14327. Reloads the weapon impact effect table files
  14328. impact_victim_offset_dist
  14329. impact_allow
  14330. Distance to offset impact sounds from the victim, when requested
  14331. cl_debug_model_fx_sounds
  14332. cl_model_fx_gib_cull_front_dist
  14333. MissileImpact
  14334. MissileAirBurst
  14335. cl_model_fx_gib_cull_radius
  14336. ModelFX_BeginData: previous BeginData not have matching EndData
  14337. SplashImpact
  14338. waterripple
  14339. gameCursor_Velocity
  14340. Globally activates/deactivates game cursor mode
  14341. Game cursor velocity under joystick control
  14342. r_drawtracers
  14343. tracer_debug
  14344. ModelFX_DisableAllGroups: entity has no model FX
  14345. cl_show_splashes
  14346. water_splash_02_surface2
  14347. cl_approx_tracer_origin
  14348. ParticleTracer
  14349. water_splash_02
  14350. water_splash_03
  14351. FX_WaterRipple
  14352. water_splash_01
  14353. watersplash
  14354. Physics.WaterSplashImpact
  14355. Physics.WaterSplash
  14356. All hud elements must derive from vgui::Panel * (%s)
  14357. scripts/hud_textures
  14358. Test a hud element animation.
  14359. Arguments: <anim name>
  14360. testhudanim
  14361. When switching message mode of the text chat panel how long it takes to transition visibility
  14362. hudchat_transition_message_mode_fade_duration
  14363. CBaseHudChat
  14364. How long messages added to the text chat will take to fade from opaque to not visible
  14365. hudchat_new_message_fade_duration
  14366. How long messages added to the text chat stick around with the panel not focused
  14367. hudchat_new_message_shown_duration
  14368. ui/cursor.rpak
  14369. cursorHandle
  14370. gameCursor_ModeActive
  14371. ui/cursor_base.rpak
  14372. cursorOverLocked
  14373. SetTooltipRui requires the path to a rui asset
  14374. tooltipHandle
  14375. cursorOverState
  14376. basemodui_scheme
  14377. Rui %s does not exist
  14378. TextureData
  14379. resource/HudLayout.res
  14380. text_color
  14381. chatBorderThickness
  14382. destination
  14383. stopMessageModeOnFocusLoss
  14384. interactive
  14385. chatEntryBgColor
  14386. chatEntryBgColorFocused
  14387. chatHistoryBgColor
  14388. Chat.EnemyFontColor
  14389. Chat.NeutralFontColor
  14390. ChatroomFont
  14391. Chat.FriendlyFontColor
  14392. #HUD_CHAT_TEAM_PREFIX
  14393. Chat.ChatroomNameColor
  14394. #HUD_CHAT_DEAD_PREFIX
  14395. ChatInputPrompt
  14396. hudchat_visibility
  14397. hudchat_play_text_to_speech
  14398. Chat.RuiFont
  14399. ChatInputTextEntry
  14400. HudChatHistory
  14401. ChatInputLine
  14402. messageModeAlwaysOn
  14403. Chat.RuiFontHeight
  14404. Chat.RuiMinFontHeight
  14405. Cannot set both messageModeAlwaysOn and menuModeWithFade! Please pick either.
  14406. setUnusedScrollbarInvisible
  14407. menuModeWithFade
  14408. hideInputBox
  14409. m_nAnchoredToTop
  14410. ItemFadeOutTime
  14411. m_nTopOffset
  14412. anchoredToTop
  14413. cc_linger_time
  14414. The max duration in seconds for a closed caption if event doesn't stop playing.
  14415. Close caption linger time in seconds.
  14416. #CHAT_SAY_TEAM
  14417. m_flBackgroundAlpha
  14418. AnnounceText
  14419. m_flItemHiddenTime
  14420. m_flGrowTime
  14421. ItemFadeInTime
  14422. m_flItemFadeOutTime
  14423. ItemHiddenTime
  14424. m_flItemFadeInTime
  14425. CloseCaption_Normal
  14426. CloseCaption_Bold
  14427. CloseCaption_Italic
  14428. CloseCaption_BoldItalic
  14429. cc_predisplay_time
  14430. Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
  14431. cc_max_duration
  14432. Close caption delay in seconds before showing caption.
  14433. HudCloseCaptionSPPositioningProxy
  14434. cc_captiontrace
  14435. Use RUI to draw closecaption text.
  14436. resource/captioning_colors.txt
  14437. sp_timeshift
  14438. HudCloseCaptionMPPositioningProxy
  14439. HudCloseCaption
  14440. ClosedCaption.RuiFont
  14441. ClosedCaption.RuiFontHeight
  14442. Minimum number of caption items to show.
  14443. cc_minvisibleitems
  14444. locator_icon_max_size_non_ss
  14445. Number of seconds it takes for a lesson to fully fade in/out.
  14446. Minimum scale of the icon on the screen
  14447. locator_icon_min_size_non_ss
  14448. locator_lerp_speed
  14449. Number of seconds before moving from the center.
  14450. locator_fade_time
  14451. Speed that static lessons move along the Y axis.
  14452. Number of seconds to lerp before reaching final destination
  14453. locator_lerp_rest
  14454. locator_pulse_time
  14455. Start position at the crosshair instead of the top middle of the screen.
  14456. locator_lerp_time
  14457. Number of seconds to pulse after changing icon or position
  14458. How often a caption can repeat, unless overriden by norepeat. (or 0)
  14459. cc_timeshift_norepeat
  14460. cc_global_norepeat
  14461. How often a caption can repeat, unless overriden by norepeat. (timeshift only) (or 0)
  14462. subtitles/subtitles_%s.rpak
  14463. subtitles_%s.rpak
  14464. Emits a closed caption
  14465. locator_background_shift_y
  14466. locator_background_border_thickness
  14467. locator_background_shift_x
  14468. How many pixels the background is shifted down.
  14469. locator_target_offset_y
  14470. How many pixels to offset the locator from the target position.
  14471. locator_target_offset_x
  14472. PrecacheLocatorTarget
  14473. vgui/hud/icon_arrow_down
  14474. locator_split_maxwide_percent
  14475. locator_split_len
  14476. icon_mouseLeft
  14477. icon_key_wide
  14478. locator_topdown_style
  14479. Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
  14480. locator_start_at_crosshair
  14481. Topdown games set this to handle distance and offscreen location differently.
  14482. 255 255 255 5
  14483. locator_background_color
  14484. locator_background_style
  14485. The default color for the background.
  14486. locator_background_border_color
  14487. How many pixels the background borders the left and right.
  14488. The default color for the border.
  14489. 255 255 255 15
  14490. locator_background_thickness_y
  14491. How many pixels the background is shifted right.
  14492. locator_background_thickness_x
  14493. How many pixels the background borders the top and bottom.
  14494. ss_verticalsplit
  14495. icon_mouseWheel_up
  14496. icon_mouseWheel_down
  14497. icon_mouseRight
  14498. icon_mouseThree
  14499. icon_key_down
  14500. icon_key_right
  14501. icon_key_up
  14502. icon_key_left
  14503. icon_key_generic
  14504. CHudSubtitles
  14505. hud_subtitles
  14506. Amount of lag used when matching offset to ideal angles in thirdperson view
  14507. HudSubtitles
  14508. Plays the Subtitles: <filename>
  14509. m_hTextFont
  14510. c_orthowidth
  14511. c_orthoheight
  14512. c_maxdistance
  14513. c_mindistance
  14514. c_thirdpersonshoulderheight
  14515. c_thirdpersonshoulderheightaffectsangles
  14516. c_thirdpersonshoulderoffset
  14517. c_thirdpersonshoulderdist
  14518. thirdperson_mayamode
  14519. Resets camera ideal angles to its default
  14520. c_thirdpersonshoulderaimdist
  14521. Set to 1 to enable maya-like controls in game (only in third person) [Also don't move the camera when the mouse moves.]
  14522. cam_command
  14523. view angles
  14524. reset_cam_ideal_angles
  14525. Tells camera to change modes
  14526. cam_idealdelta
  14527. cam_idealyaw
  14528. cam_ideallag
  14529. Controls the speed when matching offset to ideal angles in thirdperson view
  14530. When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  14531. cam_collision
  14532. cam_idealpitch
  14533. cam_idealdist
  14534. c_maxpitch
  14535. c_minpitch
  14536. When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  14537. cam_showangles
  14538. firstperson
  14539. +cammousemove
  14540. Switch to firstperson camera.
  14541. -camdistance
  14542. joy_advaxisx
  14543. -cammousemove
  14544. +camdistance
  14545. joy_advaxisr
  14546. joy_advaxisu
  14547. joy_advaxisy
  14548. joy_advaxisz
  14549. joy_legacy
  14550. Whether to invert the Y axis of the joystick for looking.
  14551. joy_advaxisv
  14552. Turn on/off 'Legacy' mapping for control sticks.
  14553. Pitch: %6.1f Yaw: %6.1f Dist: %6.1f %19s
  14554. camera offset
  14555. Pitch: %6.1f Yaw: %6.1f %38s
  14556. ideal angles
  14557. -campitchup
  14558. +campitchdown
  14559. Pitch: %6.1f Yaw: %6.1f Dist: %6.1f %16s
  14560. +campitchup
  14561. -camyawleft
  14562. +camyawright
  14563. -campitchdown
  14564. +camyawleft
  14565. -camyawright
  14566. lookstrafe
  14567. True if the gamepad is enabled, false otherwise.
  14568. cl_upspeed
  14569. lookspring
  14570. thirdperson_screenspace
  14571. Split screen users mimic base player's CUserCmds
  14572. gamepad_enabled
  14573. Movement will be relative to the camera, eg: left means screen-left
  14574. viewangle_debug
  14575. sidearmSwapSelectDoubleTapTime
  14576. ordnanceSwapSelectCooldown
  14577. sidearmSwapSelectCooldown
  14578. joy_rumble
  14579. joystick_initialize
  14580. joy_inverty
  14581. Controller rumble.
  14582. If 0, the 360controller.cfg file will be executed on startup & option changes.
  14583. joy_xcontroller_cfg_loaded
  14584. Which stick controls movement (0 is left stick)
  14585. joy_movement_stick
  14586. cl_anglespeedkey
  14587. joy_requireFocus
  14588. cl_pitchspeed
  14589. cl_yawspeed
  14590. Script_PingCommandExecuteUsePrompt
  14591. entity ent, int userTicketId
  14592. int pingType, vector pingOrigin, entity pingEnt, int userTicketId
  14593. PingCommandExecuteUsePrompt
  14594. Adds a mod to a weapon in the local player's inventory.
  14595. entity weapon, string modName
  14596. PingCommandExecuteEnemySpotted
  14597. Script_PingCommandExecuteEnemySpotted
  14598. Removes a mod from a weapon in the local player's inventory.
  14599. WeaponModCommand_Remove
  14600. WeaponModCommand_Add
  14601. Script_WeaponModCommand_Add
  14602. string modName
  14603. WeaponModCommand_Toggle
  14604. Script_WeaponModCommand_Remove
  14605. Toggles a mod on the active weapon.
  14606. WeaponModCommand: Changing multiple mods during the same command is not currently supported.
  14607. WeaponModCommand: Invalid mod %s specified for weapon type %s.
  14608. WeaponModCommand: invalid weapon entity.
  14609. WeaponModCommand: Trying to change mods on a weapon not owned by the local client player.
  14610. in_usekeyboardsampletime
  14611. Button code not found when linking on parameter %i
  14612. ActivateOffhandWeaponByIndex: Invalid offhand weapon index specified.
  14613. Use keyboard sample time smoothing.
  14614. Script_LinkButtonPair
  14615. PingCommandQueueTrace
  14616. Links a pair of buttons to an output
  14617. LinkButtonPair
  14618. PingCommandExecuteQueued
  14619. Script_PingCommandExecuteQueued
  14620. Script_PingCommandQueueTrace
  14621. int pingType, int userTicketId
  14622. +moveright
  14623. -moveright
  14624. int offhandIndex
  14625. ActivateOffhandWeaponByIndex
  14626. Script_WeaponModCommand_Toggle
  14627. Activates the specified offhand weapon.
  14628. CInput::DecodeUserCmdFromBuffer
  14629. gamepad_togglecrouch_hold
  14630. Script_ActivateOffhandWeaponByIndex
  14631. Automatically sprint when walking forward. 0: off, 1: on, 2: on (pilots only), 3: on (titans only)
  14632. -commandermousemove
  14633. gamepad_toggle_ads
  14634. +commandermousemove
  14635. +toggle_duck
  14636. -toggle_duck
  14637. -weapon_discard
  14638. weapon_inspect
  14639. +weapon_discard
  14640. -showscores
  14641. +showscores
  14642. weaponSelectPrimary2
  14643. weaponSelectOrdnance
  14644. weaponSelectPrimary0
  14645. weaponSelectPrimary1
  14646. +weaponCycle
  14647. -weaponCycle
  14648. +displayFullscreenMap
  14649. -displayFullscreenMap
  14650. +pause_menu
  14651. -pause_menu
  14652. +useAndReload
  14653. -useAndReload
  14654. force_centerview
  14655. +toggle_zoom
  14656. joystick_initialize
  14657. -toggle_zoom
  14658. +scriptCommand4
  14659. -scriptCommand4
  14660. +scriptCommand3
  14661. -scriptCommand3
  14662. +scriptCommand6
  14663. -scriptCommand6
  14664. +scriptCommand5
  14665. -scriptCommand5
  14666. +scriptCommand8
  14667. -scriptCommand8
  14668. +scriptCommand7
  14669. -scriptCommand7
  14670. Mouse sensitivity.
  14671. mouse_sensitivity
  14672. +scriptCommand9
  14673. -scriptCommand9
  14674. -ability_held
  14675. +variableScopeToggle
  14676. -variableScopeToggle
  14677. Play a custom animation activity on the active weapon.
  14678. weapon_activity
  14679. +scriptCommand2
  14680. -scriptCommand2
  14681. +scriptCommand1
  14682. -scriptCommand1
  14683. timeOffset
  14684. sinePeriod
  14685. initialValue
  14686. UniformNoise
  14687. LinearRamp
  14688. mouse_zoomed_sensitivity_scalar_2
  14689. mouse_zoomed_sensitivity_scalar_3
  14690. mouse_zoomed_sensitivity_scalar_0
  14691. mouse_zoomed_sensitivity_scalar_1
  14692. Mouse side factor.
  14693. mouse_zoomed_sensitivity_scalar_4
  14694. mouse_zoomed_sensitivity_scalar_5
  14695. Mouse acceleration.
  14696. m_acceleration
  14697. Mouse forward factor.
  14698. Whether to invert the pitch axis of the mouse.
  14699. m_invert_pitch
  14700. GaussianNoise
  14701. Exponential
  14702. lessEqualVar
  14703. greaterVar
  14704. LessOrEqual
  14705. WrapMinMax
  14706. Predict view angles even if cl_predict is 0.
  14707. cl_predict_viewangles
  14708. When showing prediction errors, only show fields that match this name
  14709. cl_showerror_watchfield
  14710. 0 to turn off. 0.8 is a good starting value
  14711. cl_idealpitchscale
  14712. Artificially limits the number of remembered commands that can be used for prediction
  14713. cl_predict_cmdlimit
  14714. Dump info about this entity to screen.
  14715. Show which entities are predicting
  14716. cl_predictionlist
  14717. Optimize for not rerunning prediction if there was no difference between what we predicted and the incoming networked state
  14718. cl_pred_optimize
  14719. Dump entity by prediction classname.
  14720. string ornull
  14721. unknown_script_type
  14722. Show prediction errors, 2 for above plus detailed field deltas.
  14723. cl_showerror
  14724. Perform client side prediction of weapon effects.
  14725. Perform server side lag compensation of weapon firing events.
  14726. a game time
  14727. a wall time
  14728. a font face
  14729. a font hash
  14730. a ui handle
  14731. ReinitPredictables
  14732. m_vecNetworkOrigin
  14733. %d len(%6.3f) (%6.3f %6.3f %6.3f)
  14734. %15s %30s(%d) (%5i / %5i bytes): %15s
  14735. %15s %30s(%d): %15s
  14736. client created
  14737. cl_prediction_error_timestamps
  14738. %15s %27s (%s / %s) %14s
  14739. CPrediction::PredictedServerEventHandler
  14740. PlayerRunCommand_Prediction
  14741. spawnRight
  14742. spawnOrigin
  14743. spawnForward
  14744. _props.rson
  14745. script_name
  14746. lineBreakWidth
  14747. Toggles async update of RUI tracks
  14748. rui_asyncTracks
  14749. StaticPropRui
  14750. scriptName
  14751. mockupName
  14752. table<string, string>
  14753. Couldn't find asset "%s"
  14754. Couldn't allocate a client RUI instance; %u already exist.
  14755. Asset "%s" doesn't start with "ui/"
  14756. Asset "%s" doesn't end with ".rpak"
  14757. Can't create nested RUI. RUI "%s" already has arg "%s" set to another RUI instance.
  14758. Static prop %s uses invalid magicId %i.
  14759. Draw group "%i" must be one of RUI_DRAW_WORLD, RUI_DRAW_VIEW_MODEL, RUI_DRAW_COCKPIT, RUI_DRAW_HUD, RUI_DRAW_POSTEFFECTS
  14760. Sort key "%i" isn't in the range [%i, %i]
  14761. UI %s arg %s has a data type that doesn't match value "%s"
  14762. UI %s doesn't have any arg named %s to set to value "%s". There is only one RUI on static prop %s, so this is an error.
  14763. Static prop %s requested UI with an empty string instead of a real name.
  14764. Static prop %s couldn't find UI %s.
  14765. First argument is a RUI topology, but it is not a sphere.
  14766. Parent %s (%s) is marked for deletion.
  14767. Nested RUIs must be destroyed using RuiDestroyNested( var parentRuiHandle, string argName ).
  14768. The nested RUI for arg "%s" in RUI "%s" was already destroyed.
  14769. First argument is not a RUI instance
  14770. Couldn't allocate a client RUI topology; %u already exist.
  14771. arcSubdivDeg must be at least %g; it was set to %g instead.
  14772. First argument is a RUI instance that was already destroyed
  14773. UI %s doesn't expose argument %s as %s
  14774. arcVertDeg can be no more than 180; it was set to %g instead.
  14775. Argument %u is not a RUI topology
  14776. arcHorzDeg and arcVertDeg must be at least 0; they were set to %g and %g.
  14777. arcHorzDeg can be no more than 360; it was set to %g instead.
  14778. Code category %i is not in the expected range of 0 to %i. It should be a RUI_CODE_TOPO_* value.
  14779. Argument %u is a RUI topology that was already destroyed
  14780. Cannot delete topology, since it is still shared with code.
  14781. Can't set the size of an invalid embedded rui.
  14782. Ran out of space for embedded rui properties. This can be increased if needed.
  14783. Tried to set a NAN
  14784. translateVar
  14785. TextureTransform
  14786. MatrixRotate
  14787. TextureAtlas
  14788. frameStart
  14789. frameCount
  14790. Tried to set a string that is not a valid UTF-8 string.
  14791. Tried to set a NAN.
  14792. Parent %s (%s) is marked for kill.
  14793. Parent %s (%s) doesn't have an attachment "%s".
  14794. Track enumerant %u is not %s.
  14795. This track enumerant expects a custom index, but none was given.
  14796. Invalid entity.
  14797. This track type should have a null entity.
  14798. RUI_TRACK_SCRIPT_NETWORK_VAR may not be used on entity %s
  14799. Couldn't find the variable '%s'
  14800. This track enumerant doesn't expect a custom index, but one was given.
  14801. custom index(%d) must be in interval [%d, %d)
  14802. First argument is not an embedded rui.
  14803. Can't set a property on an invalid embedded rui.
  14804. Could not find embedded rui for string "%s"
  14805. Embedded rui named "%s
  14806. already exists
  14807. m_MenuColor
  14808. ItemFontPulsing
  14809. m_BoxColor
  14810. m_ItemColor
  14811. MenuItemColor
  14812. MenuBoxColor
  14813. m_flOpenCloseTime
  14814. OpenCloseTime
  14815. ProgressBarWithFrac
  14816. m_flAlphaOverride
  14817. m_flTextScan
  14818. MenuTextFont
  14819. MenuItemFont
  14820. m_flSelectionAlphaOverride
  14821. SelectionAlpha
  14822. MenuItemFontPulsing
  14823. m_hItemFontPulsing
  14824. m_hItemFont
  14825. Set to 1 to stop all models that go through the model fast path from rendering
  14826. cl_skipfastpath
  14827. CModelRenderSystem::m_BoneToWorldOriented
  14828. Out of bone memory; see console
  14829. Failed to find PanelMetaClass %s
  14830. 255 255 255 255
  14831. Used for stress-testing particle systems. Randomly denies creation of particles.
  14832. particle_simulateoverflow
  14833. Enable/disable particle rendering
  14834. r_drawparticles
  14835. cl_particle_limiter_max_system_count
  14836. Limit the total number of active particles. 0 to not limit.
  14837. cl_particles_show_bbox
  14838. Limit the total number of active particle systems. 0 to not limit.
  14839. CHudMenu::MsgFunc_ShowMenu
  14840. CHudMessage
  14841. HudMessage
  14842. title_life
  14843. title_half
  14844. CModelRenderSystem
  14845. CenterPrintText
  14846. particle_gpu_level
  14847. GatherParticleLightsMain
  14848. CLegacyParticleEffectBinding::DrawMaterialParticles: too many particles (%d should be less than %d)
  14849. UpdateEffectsFree
  14850. SimulateEffectsChained
  14851. GatherParticleLightsEffect
  14852. UpdateEffectsLinked
  14853. r_particle_sim_spike_increment_ms
  14854. particle_remove_all
  14855. SimulateEffectsUnchained
  14856. r_particle_sim_spike_threshold_ms
  14857. r_particle_timescale
  14858. cl_particle_max_count
  14859. cl_particle_limiter_min_kill_distance
  14860. Display particle limiter infos.
  14861. cl_particle_limiter_max_particle_count
  14862. Only kill fx that are further than this distance from the player.
  14863. cl_particle_limiter_display_killed
  14864. particle_scrub_debug
  14865. cl_particle_limiter_overlay
  14866. Display a red box around killed fx.
  14867. cl_particle_sim_fallback_threshold_ms
  14868. How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
  14869. Amount of simulation time that can elapse before new systems start falling back to cheaper versions
  14870. cl_particle_snoozetime
  14871. cl_particle_sim_fallback_base_multiplier
  14872. Particle snooze time in seconds (0 is off)
  14873. particle_overlay_detail_attributes
  14874. List individual particles in detail view
  14875. particle_overlay_detail_filter
  14876. Space separated list of attributes to show per particle - 'all id duration xyz prev_xyz radius color alpha length'
  14877. particle_overlay_old
  14878. Skip this many rows in particle overlay
  14879. particle_overlay_detail_list_particles
  14880. Draw particle overlay the old way (no imgui)
  14881. particle_overlay_detail_scroll
  14882. Ignoring Asleep
  14883. particle_overlay_scroll
  14884. Skip this many rows in particle overlay detail
  14885. (w/kids %4i)
  14886. <NULL m_pDef>
  14887. %4i Asleep
  14888. (DeferredTrace EST %4i)
  14889. cl_particles_dump_effects
  14890. [%s Particle Limiter] active systems: %4d cur, %4d avg, %4d limit | active particles: %5d cur, %5d avg, %5d limit
  14891. particle_overlay
  14892. Hide sleeping effects in particle overlay
  14893. DebugOverlay
  14894. Show particle overlay (2 for same as particle_overlay_list_tally)
  14895. particle_overlay_list_filter
  14896. Show tally of particle counts, rather than list (same as particle_overlay 2)
  14897. particle_overlay_hide_sleeping
  14898. Filters which particles to see in list - can be id or substring or *
  14899. particle_overlay_list_tally_collapse_children
  14900. Filters which particles to see in detail - can be id or substring or *
  14901. particle_overlay_list_tally
  14902. Collapse children in tally-- only show totals at top level.
  14903. Alpha:%.2f
  14904. TrailLen:%.2f
  14905. Radius:%.2f
  14906. RGB:%.2f %.2f %.2f
  14907. particle_dump
  14908. DETAILED PARTICLE LIMIT REACHED. %i of %i PARTICLES SHOWN.
  14909. dumps particles matching provided filter (id or defname substring or *)
  14910. lists particles all, or matching optional filter (id or defname substring)
  14911. particle_list
  14912. cl_aggregate_particles
  14913. Attempted to create unknown particle system type "%s"!
  14914. 1 to show parent effects, 2 shows all children effects too
  14915. cl_particles_show_controlpoints
  14916. <NO m_pDef!>
  14917. %34s %4i %s (%4i Finished, %s [%4iu %4iz %4is]) %4ip %4ius %s
  14918. TOTAL %4i systems (%i asleep) [%4iu %4iz %4is], %5i particles, %5i us
  14919. (FINISHED)
  14920. %*s id:%i name:"%s" %s(Active: %i)%s
  14921. %i "%s" Bounds %.2f %.2f %.2f - %.2f %.2f %.2f Time %.3f
  14922. %i Cp%i (%.1f %.1f %.1f) (f:%.2f %.2f %.2f r:%.2f %.2f %.2f u:%.2f %.2f %.2f) (parent %i)
  14923. XYZ:%.2f %.2f %.2f
  14924. Duration:%.3f
  14925. physdamagescale
  14926. phys_objectDump
  14927. impact_debug_info
  14928. GravityScale
  14929. AngularDamping
  14930. spawnflags
  14931. inertiaScale
  14932. physicsmode
  14933. LinearDamping
  14934. atlasFrameSize
  14935. Dump all new particles, optional name substring.
  14936. cl_particles_dumplist
  14937. dump particle profiling info to particle_profile.csv
  14938. cl_dump_particle_stats
  14939. cl_phys_timescale
  14940. Sets the max number of physics ticks allowed for client-side physics (ragdolls)
  14941. CSimpleEmitter
  14942. Sets the scale of time for client-side physics (ragdolls)
  14943. cl_physics_maxvelocity
  14944. cl_phys_maxticks
  14945. Max velocity of a vphysics object on the client
  14946. cl_physics_invalidate_ents
  14947. Dump a list of the active objects on the client.
  14948. CPhysicsSystem
  14949. cl_phys_show_active
  14950. 0.24 0.50 0.96 8
  14951. idcolor_ally_cb1
  14952. 0.34 0.59 0.86 8
  14953. idcolor_ally
  14954. 0.28 0.52 0.97 8
  14955. idcolor_ally_cb3
  14956. 0.0 0.58 0.77 8
  14957. idcolor_ally_cb2
  14958. 0.89 0.78 0.0 8
  14959. idcolor_enemy_cb1
  14960. 0.8 0.25 0.15 8
  14961. idcolor_enemy
  14962. 0.82 0.74 0.06 8
  14963. idcolor_enemy_cb3
  14964. 1.0 0.627 0.68 8
  14965. idcolor_enemy_cb2
  14966. TickCounterAtlasFrames
  14967. digitIndex
  14968. resultAtlasFrameStartVar
  14969. resultAtlasFrameCountVar
  14970. PlayerProximity
  14971. resultAtlasFrameIndexVar
  14972. NumericCounterAtlasFrame
  14973. PlayerPosition
  14974. EntitySonar
  14975. PlayerTeamMatch
  14976. PlayerView
  14977. neutralTeamColorVar
  14978. EntitySonarColor
  14979. sameTeamColorVar
  14980. otherTeamColorVar
  14981. Script function '%s' returned (%g %g %g) which isn't a valid vector
  14982. Script function '%s' returned %g isn't a valid float
  14983. var functionref( entity )
  14984. EntityScript
  14985. RemainingAmmoColor
  14986. ClipAmmoColor
  14987. ScriptModify
  14988. BackgroundAmmoColor
  14989. ADSFOVTarget
  14990. BaseCritColor
  14991. use_weapon_settings
  14992. 0.49 0.76 1.0 1.0
  14993. fx_impact_ally
  14994. 1.0 1.0 1.0 0.6
  14995. idcolor_neutral
  14996. 0.86 0.86 0.86 1.0
  14997. fx_impact_neutral
  14998. 1.0 0.47 0.13 1.0
  14999. fx_impact_enemy
  15000. EntityIDLightColor
  15001. scriptFuncName
  15002. VMTCallback_
  15003. invertResult
  15004. EntitySpeed
  15005. TextureFrameNumVar
  15006. RemainingAmmoFraction
  15007. TextureVar
  15008. PupilCloseRate
  15009. PupilOpenRate
  15010. m_ragdoll.allowStretch
  15011. m_ragdoll.list[0 + 0].originParentSpace
  15012. m_ragdoll.boneIndex
  15013. m_ragdoll.listCount
  15014. m_ragdoll.list[0 + 0].parentIndex
  15015. m_ragdoll.list[0 + 1].originParentSpace
  15016. m_ragdoll.list[0 + 0].pObject
  15017. m_ragdoll.list[0 + 0].pConstraint
  15018. horizontalScalar
  15019. verticalScalar
  15020. ADSFraction
  15021. WeaponChargeFraction
  15022. HealthFillAlpha
  15023. EntityRandom
  15024. attachmentName
  15025. HoloSightOffset
  15026. ClipAmmoFraction
  15027. LSTARHeatFraction
  15028. MaxClipAmmo
  15029. RemainingClipCount
  15030. MaxCarryAmmo
  15031. TimeShiftTimeOfDay
  15032. RemainingAmmo
  15033. m_ragdoll.list[0 + 5].parentIndex
  15034. m_ragdoll.list[0 + 6].originParentSpace
  15035. m_ragdoll.list[0 + 5].pObject
  15036. m_ragdoll.list[0 + 5].pConstraint
  15037. m_ragdoll.list[0 + 6].parentIndex
  15038. m_ragdoll.list[0 + 7].originParentSpace
  15039. m_ragdoll.list[0 + 6].pObject
  15040. m_ragdoll.list[0 + 6].pConstraint
  15041. m_ragdoll.list[0 + 7].parentIndex
  15042. m_ragdoll.list[8 + 0].originParentSpace
  15043. m_ragdoll.list[0 + 7].pObject
  15044. m_ragdoll.list[0 + 7].pConstraint
  15045. m_ragdoll.list[8 + 0].parentIndex
  15046. m_ragdoll.list[8 + 1].originParentSpace
  15047. m_ragdoll.list[8 + 0].pObject
  15048. m_ragdoll.list[8 + 0].pConstraint
  15049. m_ragdoll.list[0 + 1].parentIndex
  15050. m_ragdoll.list[0 + 2].originParentSpace
  15051. m_ragdoll.list[0 + 1].pObject
  15052. m_ragdoll.list[0 + 1].pConstraint
  15053. m_ragdoll.list[0 + 2].parentIndex
  15054. m_ragdoll.list[0 + 3].originParentSpace
  15055. m_ragdoll.list[0 + 2].pObject
  15056. m_ragdoll.list[0 + 2].pConstraint
  15057. m_ragdoll.list[0 + 3].parentIndex
  15058. m_ragdoll.list[0 + 4].originParentSpace
  15059. m_ragdoll.list[0 + 3].pObject
  15060. m_ragdoll.list[0 + 3].pConstraint
  15061. m_ragdoll.list[0 + 4].parentIndex
  15062. m_ragdoll.list[0 + 5].originParentSpace
  15063. m_ragdoll.list[0 + 4].pObject
  15064. m_ragdoll.list[0 + 4].pConstraint
  15065. m_ragdoll.list[8 + 5].parentIndex
  15066. m_ragdoll.list[8 + 6].originParentSpace
  15067. m_ragdoll.list[8 + 5].pObject
  15068. m_ragdoll.list[8 + 5].pConstraint
  15069. m_ragdoll.list[8 + 6].parentIndex
  15070. m_ragdoll.list[8 + 7].originParentSpace
  15071. m_ragdoll.list[8 + 6].pObject
  15072. m_ragdoll.list[8 + 6].pConstraint
  15073. m_ragdoll.list[8 + 7].parentIndex
  15074. m_ragdoll.list[16 + 0].originParentSpace
  15075. m_ragdoll.list[8 + 7].pObject
  15076. m_ragdoll.list[8 + 7].pConstraint
  15077. m_ragdoll.list[16 + 0].parentIndex
  15078. m_ragdoll.list[16 + 1].originParentSpace
  15079. m_ragdoll.list[16 + 0].pObject
  15080. m_ragdoll.list[16 + 0].pConstraint
  15081. m_ragdoll.list[8 + 1].parentIndex
  15082. m_ragdoll.list[8 + 2].originParentSpace
  15083. m_ragdoll.list[8 + 1].pObject
  15084. m_ragdoll.list[8 + 1].pConstraint
  15085. m_ragdoll.list[8 + 2].parentIndex
  15086. m_ragdoll.list[8 + 3].originParentSpace
  15087. m_ragdoll.list[8 + 2].pObject
  15088. m_ragdoll.list[8 + 2].pConstraint
  15089. m_ragdoll.list[8 + 3].parentIndex
  15090. m_ragdoll.list[8 + 4].originParentSpace
  15091. m_ragdoll.list[8 + 3].pObject
  15092. m_ragdoll.list[8 + 3].pConstraint
  15093. m_ragdoll.list[8 + 4].parentIndex
  15094. m_ragdoll.list[8 + 5].originParentSpace
  15095. m_ragdoll.list[8 + 4].pObject
  15096. m_ragdoll.list[8 + 4].pConstraint
  15097. m_ragdoll.list[16 + 5].parentIndex
  15098. m_ragdoll.list[16 + 6].originParentSpace
  15099. m_ragdoll.list[16 + 5].pObject
  15100. m_ragdoll.list[16 + 5].pConstraint
  15101. m_ragdoll.list[16 + 6].parentIndex
  15102. m_ragdoll.list[16 + 7].originParentSpace
  15103. m_ragdoll.list[16 + 6].pObject
  15104. m_ragdoll.list[16 + 6].pConstraint
  15105. m_ragdoll.list[16 + 7].parentIndex
  15106. m_ragdoll.list[24 + 0].originParentSpace
  15107. m_ragdoll.list[16 + 7].pObject
  15108. m_ragdoll.list[16 + 7].pConstraint
  15109. m_ragdoll.list[24 + 0].parentIndex
  15110. m_ragdoll.list[24 + 1].originParentSpace
  15111. m_ragdoll.list[24 + 0].pObject
  15112. m_ragdoll.list[24 + 0].pConstraint
  15113. m_ragdoll.list[16 + 1].parentIndex
  15114. m_ragdoll.list[16 + 2].originParentSpace
  15115. m_ragdoll.list[16 + 1].pObject
  15116. m_ragdoll.list[16 + 1].pConstraint
  15117. m_ragdoll.list[16 + 2].parentIndex
  15118. m_ragdoll.list[16 + 3].originParentSpace
  15119. m_ragdoll.list[16 + 2].pObject
  15120. m_ragdoll.list[16 + 2].pConstraint
  15121. m_ragdoll.list[16 + 3].parentIndex
  15122. m_ragdoll.list[16 + 4].originParentSpace
  15123. m_ragdoll.list[16 + 3].pObject
  15124. m_ragdoll.list[16 + 3].pConstraint
  15125. m_ragdoll.list[16 + 4].parentIndex
  15126. m_ragdoll.list[16 + 5].originParentSpace
  15127. m_ragdoll.list[16 + 4].pObject
  15128. m_ragdoll.list[16 + 4].pConstraint
  15129. m_ragdoll.list[24 + 5].parentIndex
  15130. m_ragdoll.list[24 + 6].originParentSpace
  15131. m_ragdoll.list[24 + 5].pObject
  15132. m_ragdoll.list[24 + 5].pConstraint
  15133. m_ragdoll.list[24 + 6].parentIndex
  15134. m_ragdoll.list[24 + 7].originParentSpace
  15135. m_ragdoll.list[24 + 6].pObject
  15136. m_ragdoll.list[24 + 6].pConstraint
  15137. m_ragdoll.list[24 + 7].parentIndex
  15138. After this many seconds of being basically stationary, the ragdoll will go to sleep.
  15139. m_ragdoll.list[24 + 7].pObject
  15140. m_ragdoll.list[24 + 7].pConstraint
  15141. _rt_FullFrameFB%d
  15142. -filmgrain
  15143. ragdoll_sleepaftertime
  15144. m_ragdoll.list[24 + 1].parentIndex
  15145. m_ragdoll.list[24 + 2].originParentSpace
  15146. m_ragdoll.list[24 + 1].pObject
  15147. m_ragdoll.list[24 + 1].pConstraint
  15148. m_ragdoll.list[24 + 2].parentIndex
  15149. m_ragdoll.list[24 + 3].originParentSpace
  15150. m_ragdoll.list[24 + 2].pObject
  15151. m_ragdoll.list[24 + 2].pConstraint
  15152. m_ragdoll.list[24 + 3].parentIndex
  15153. m_ragdoll.list[24 + 4].originParentSpace
  15154. m_ragdoll.list[24 + 3].pObject
  15155. m_ragdoll.list[24 + 3].pConstraint
  15156. m_ragdoll.list[24 + 4].parentIndex
  15157. m_ragdoll.list[24 + 5].originParentSpace
  15158. m_ragdoll.list[24 + 4].pObject
  15159. m_ragdoll.list[24 + 4].pConstraint
  15160. textureScale
  15161. TextureScroll
  15162. textureScrollRate
  15163. textureScrollAngle
  15164. toggleTextureVar
  15165. toggleTextureFrameNumVar
  15166. CurrentTime
  15167. ToggleTexture
  15168. toggleShouldWrap
  15169. enabledImage
  15170. mouseOverImage
  15171. example_param
  15172. ShadowDepthAtlas%d
  15173. exampleeffect
  15174. CSubtitlePanel
  15175. cheap_captions_test
  15176. %s_rendermode_%d
  15177. $spriteorigin
  15178. SubtitlePanel
  15179. cheap_captions_fadetime
  15180. _captions.txt
  15181. textureScrollVar
  15182. SubtitleLabel
  15183. pressedImage
  15184. disabledImage
  15185. vgui::Label
  15186. CenterPrint
  15187. scr_centertime
  15188. CCenterStringLabel
  15189. hitch_alert_show_large_snapshots
  15190. hitch_alert_color
  15191. hitch_alert_active
  15192. server %5.1f ms curr, %5.1f ave, %5.1f peak
  15193. Avg FPS %3i, Frame MS %5.1f, Frame Server MS %5.1f
  15194. DefaultFixedOutline
  15195. Particle Performance Metric : %d
  15196. %5.1f,setpos %0.2f %0.2f %0.2f ; setang %0.2f %0.2f %0.2f,setpos %0.2f %0.2f %0.2f ; setang %0.2f %0.2f %0.2f,%3i,%3i,%4.1f,%4.1f,%5.1f
  15197. %3i fps (%3i, %3i) smth:%4.1f ms frm:%4.1f ms on %s build '%s'
  15198. prof_%s.csv
  15199. Time,Player 1 Position,Player 2 Position,Smooth FPS,Frame FPS,Smooth MS,Frame MS,Server Frame MS
  15200. %0.2f +-%0.2f server
  15201. %d%% server CPU
  15202. Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
  15203. cl_showfps
  15204. CDebugOverlay
  15205. Draw current position at top of screen
  15206. Draw current demo time if recording a demo
  15207. Use the showfps_enabled time instead of the old cl_showfps time.
  15208. cl_showfps_altframetime
  15209. The hitch/choke allerts will use this color.
  15210. 255 255 0 255
  15211. cl_showtime
  15212. phys_showObjectCount
  15213. Total Frames : %3i
  15214. Frame Rate, Number of Frames, Percent of Frames
  15215. ang: %.02f %.02f %.02f
  15216. vel: %.2f
  15217. If enabled, all splitscreen users will only see the first user's screen full screen
  15218. ss_force_primary_fullscreen
  15219. %3i, %3i, %5.1f
  15220. CViewportClientSystem
  15221. ss_splitmode
  15222. Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
  15223. Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
  15224. Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
  15225. widescreen_horizontal_split
  15226. widescreen_vertical_split
  15227. nonwidescreen
  15228. CL Frames: %d (%.1f%%)
  15229. %6uk script
  15230. %6uk keyval
  15231. Phys Objs: %d
  15232. Phys Geoms: %d
  15233. Net DeltaBuf: %.1f%%
  15234. Tick Interval: %.4f
  15235. OUT OF SNAPSHOTS
  15236. CLIENT HITCHED
  15237. SERVER HITCHED
  15238. NET CHOKED
  15239. pos: %.02f %.02f %.02f
  15240. FULL SNAPSHOT
  15241. LARGE SNAPSHOT
  15242. cl_panelanimation
  15243. Allows viewing of nonlocal players in a split screen fashion
  15244. cl_showpausedimage
  15245. Shows panel animation variables: <panelname | blank for all panels>.
  15246. CLoadingDiscPanel
  15247. LoadingLabel
  15248. cl_enable_remote_splitscreen
  15249. resource/LoadingDiscPanel.res
  15250. CMessageCharsPanel
  15251. movie_display_screen
  15252. LoadingProgress
  15253. #gameui_paused
  15254. VideoPanel
  15255. CMovieDisplayScreen
  15256. splitscreen_config.txt
  15257. splitscreen
  15258. %s: Invalid aspect ratio string '%s'
  15259. viewmodelfov
  15260. CHudTextureHandle
  15261. Show the 'Paused' image when game is paused.
  15262. %s: Missing settings block for split screen mode '%s'
  15263. ss_reloadletterbox
  15264. PlayVideo externalAudioFilename exceeds max length of %d characters
  15265. PlayVideo invalid VideoPanelContext: should be between 1 and %d
  15266. PlayVideo invalid VideoPanelContext: should be between 0 and %d
  15267. Script_PlayVideo
  15268. PlayVideo invalid Pin Position: should be between 0 and %d
  15269. Play a video
  15270. Script_PlayVideoScaled
  15271. Pause all VGUI videos
  15272. Plays a video at position using coordinates scaled relative to the base screen resolution
  15273. PlayVideoScaled
  15274. Unpause all VGUI videos
  15275. UnpauseVideos
  15276. PauseVideos
  15277. Script_PauseVideos
  15278. cl_showLoadMovies
  15279. con_enable
  15280. Preload Bink movies used by VideoPanel.
  15281. bink_preload_videopanel_movies
  15282. diag_playf_introvid_vo_only_6ch
  15283. Plays a video at position using coordinates scaled relative to the base screen resolution: <filename> [pinPos posX posY width height]
  15284. playvideo_scaled
  15285. Plays a video: <filename> [width height]
  15286. Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
  15287. playvideo_end_level_transition
  15288. Plays a video without ability to skip: <filename> [width height]
  15289. playvideo_nointerrupt
  15290. Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
  15291. playvideo_exitcommand_nointerrupt
  15292. Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
  15293. playvideo_exitcommand
  15294. Pauses all videos playing to the screen
  15295. pausevideos
  15296. Stops all videos playing to the screen
  15297. stopvideos
  15298. HideVideos
  15299. Script_HideVideos
  15300. Script_UnpauseVideos
  15301. Hide all VGUI videos
  15302. Script_ShowVideos
  15303. Stop video currently playing
  15304. Unhide all VGUI videos
  15305. ShowVideos
  15306. Returns true if there is a video currently playing
  15307. IsAnyVideoVisible
  15308. StopVideos
  15309. Script_StopVideos
  15310. IsPlayingVideo
  15311. Script_IsPlayingVideo
  15312. Script_IsAnyVideoVisible
  15313. Returns true if there is a video currently playing with the given filename
  15314. dof_variable_blur
  15315. Update the average frame color each frame.
  15316. mat_force_bloom
  15317. dof_enable
  15318. mat_frame_color_spot_metering_screen_ratio
  15319. Scale the average frame color.
  15320. mat_frame_color_enabled
  15321. Use a percentage of the screen around the center to compute the average frame color.
  15322. mat_frame_color_bias
  15323. mat_bloom_cutoff
  15324. mat_frame_color_scale
  15325. Add a constant value to the average frame color.
  15326. mat_bloom_streak_exponent_pre
  15327. mat_bloom_streak_cutoff
  15328. mat_bloom_wide_exponent_pre
  15329. Hides video panels playing to the screen
  15330. hidevideos
  15331. Unpauses all videos playing to the screen
  15332. unpausevideos
  15333. Fades out all videos playing to the screen: <time>
  15334. stopvideos_fadeout
  15335. Makes video panels playing to the screen visible (if they were hidden)
  15336. showvideos
  15337. 0 = off, 1 = show post-processing in top left corner of screen
  15338. mat_debug_postprocessing_effects
  15339. Fades out all transition videos playing to the screen: <time>
  15340. stop_transition_videos_fadeout
  15341. mat_bloomamount_rate
  15342. tsaa_numsamples
  15343. mat_bloomscale
  15344. __dof_blur_variable_vertical
  15345. __dof_coc_blur_horizontal
  15346. __dof_blur_vertical
  15347. __dof_blur_variable_horizontal
  15348. __dof_coc_blur_vertical
  15349. dev/tsaa_monitor
  15350. dev/tsaa_monitor_supersample
  15351. dev/tsaa_depthUpscale
  15352. dev/tsaa_supersample
  15353. dev/exposure_adaptation
  15354. dev/downsample_bloom
  15355. dev/exposure_logluminance
  15356. dev/exposure_downsample4x4
  15357. mat_autoexposure_min
  15358. mat_autoexposure_max
  15359. Whether streak cutoff value should scale with exposure values. R2 behavior is 0.0, R5 behavior is 1.0
  15360. mat_bloom_streak_cutoff_exposure_adapt
  15361. When this is not zero, mat_autoexposure_min and mat_autoexposure_max override any existing setting in the map.
  15362. mat_autoexposure_override_min_max
  15363. mat_autoexposure_min_multiplier
  15364. mat_autoexposure_max_multiplier
  15365. Changes the speed at which exposure adapts to changes in scene luminance.
  15366. mat_autoexposure_speed
  15367. mat_autoexposure_min and mat_autoexposure_max are ignored when this is set.
  15368. mat_autoexposure_uncap
  15369. mat_screen_blur_enabled
  15370. __dof_blur_horizontal
  15371. mat_bloom_scalefactor_scalar
  15372. Enables screen blur render step
  15373. engine_post
  15374. $screenBlurStrength
  15375. use_monitors
  15376. monitor_rui_world_enabled
  15377. Always draw the 3p player model, even when in first-person view
  15378. cl_always_draw_3p_player
  15379. r_fadeincode
  15380. staticProp_refineDrawOnWorker
  15381. r_drawalphasort
  15382. shadow_clear_dist
  15383. Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  15384. Viewmodel bounds are sliced by Main view frustum
  15385. Enable or disable the clearing of the main color buffer.
  15386. gl_clear_color_buffer
  15387. dev/engine_post
  15388. $coctexture
  15389. dev/downsample_backbuffer
  15390. dev/blurfilter
  15391. $AAInternal1
  15392. $AAInternal3
  15393. $dofenabled
  15394. dev/frame_color
  15395. $colCorrect_DefaultWeight
  15396. $colCorrect_LookupWeights
  15397. $colCorrectEnable
  15398. $colCorrect_NumLookups
  15399. $blurredVignetteEnable
  15400. $dofenable
  15401. $localContrastVignetteStart
  15402. $localContrastVignetteEnd
  15403. r_drawskybox_deprecated
  15404. Enable the rendering of sky
  15405. r_drawstaticprops
  15406. Enable the rendering of sky boxes
  15407. r_sky_ignoreAngles
  15408. Blurs background when menus are open
  15409. Ignore the angle of the sky (for debugging)
  15410. r_drawopaquerenderables
  15411. r_drawscreenspaceparticles
  15412. r_blurmenubg
  15413. r_drawviewmodel
  15414. cl_drawmonitors
  15415. r_earlyRenderables
  15416. fog_enable
  15417. fog_enableskybox
  15418. static_shadow_debug_2d
  15419. viewmodel_bounds_draw
  15420. viewmodel_selfshadow_tightbounds
  15421. viewmodel_selfshadow_debug_2d
  15422. test_freezeframe
  15423. Re-cull lighting for subviews (monitors etc.)
  15424. viewmodel_bounds_draw_lock
  15425. Test the freeze frame code.
  15426. r_particle_lighting_enable
  15427. Toggle Particle Lighting Debug Texture
  15428. mat_lightcull_subviews
  15429. Toggle Particle Lighting
  15430. r_particle_low_res_debug
  15431. Toggle drawing of static props
  15432. r_particle_lighting_debug
  15433. Toggle Low Res Paricle Debug Texture
  15434. ParticleSpanWorker
  15435. $underwateroverlay
  15436. cl_parallelParticlePreDrawWork
  15437. ParticleSpanPrerender
  15438. monitor_zfar_override_enabled
  15439. monitor_zfar_override
  15440. monitor_postfx
  15441. monitor_cc
  15442. ShadowDepthArray
  15443. cl_deferred_effects
  15444. r_DrawBeams
  15445. -particles
  15446. 0=Off, 1=Normal, 2=Wireframe
  15447. mat_lightcull_subview
  15448. r_cheapwaterstart
  15449. r_drawdepth_of_blend2transparent
  15450. sssss_enable
  15451. dev/dof_blurfilter
  15452. r_cheapwaterend
  15453. Enable screen-space subsurface scattering.
  15454. dev/blurgaussian_3x3
  15455. dev/fade_blur
  15456. dev/downsample
  15457. dev/engine_post_splitscreen
  15458. FreezeFrame_FullScreen
  15459. debug/debugtranslucentsinglecolor
  15460. dev/tsaa_depthupscale
  15461. code_private/overwrite_depth
  15462. shake_testpunch
  15463. shake_stop
  15464. Test a punch-style screen shake.
  15465. screenfade_debug
  15466. shake_basicPitchFactor
  15467. shake_basicRandomRollFactor
  15468. Allows multiple updates of refract texture per frame.
  15469. r_updaterefracttexture_allowmultiple
  15470. When disabled, supresses any update of refract texture.
  15471. r_updaterefracttexture
  15472. fadeOutDuration
  15473. holdDuration
  15474. Unknown beam clipping type %d
  15475. ScreenFade_s
  15476. fadeInDuration
  15477. ScreenShake_Internal
  15478. shakeSpikeEnd
  15479. shakeAngle
  15480. shakeSpikeBegin
  15481. Stops all active screen shakes.
  15482. nShakeType
  15483. ClientCodeCallback_CreateGrenadeIndicator
  15484. void functionref( entity missileEnt, string weaponName )
  15485. ClientCodeCallback_OnMissileCreation
  15486. void functionref( entity missileEnt, string weaponName, bool firstTime )
  15487. ClientCodeCallback_OnHealthChanged
  15488. void functionref( entity ent, int oldHealth, int newHealth )
  15489. ClientCodeCallback_PlayerDidDamage
  15490. void functionref( PlayerDidDamageParams params )
  15491. void functionref( entity player, entity newTarget )
  15492. ClientCodeCallback_HUDThink
  15493. ClientCodeCallback_OnDeath
  15494. ClientCodeCallback_OnCrosshairCurrentTargetChanged
  15495. ClientCodeCallback_TitanVarChanged
  15496. void functionref( entity soul )
  15497. void functionref()
  15498. ClientCodeCallback_TitanSoulChanged
  15499. client_deferredSnapshotScriptCalls
  15500. cl_scriptCompileAsync
  15501. script_debugger_connect_client_on_mapspawn
  15502. cl_script_perf_dump_on_shutdown
  15503. ClientCodeCallback_OnEntityDestroy
  15504. ClientCodeCallback_BodyGroupChanged
  15505. ClientCodeCallback_OnEntityCreation
  15506. void functionref( entity ent )
  15507. ClientCodeCallback_ShowMeleePrompt
  15508. bool functionref( entity player )
  15509. void functionref( entity ent, int bodyGroupIndex, int oldState, int newState )
  15510. ClientCodeCallback_OnModelChanged
  15511. void functionref( entity turret )
  15512. ClientCodeCallback_OutOfBoundsDeadTimeChanged
  15513. void functionref( entity dropship )
  15514. ClientCodeCallback_TurretPanelChanged
  15515. ClientCodeCallback_DoomedStateChanged
  15516. ClientCodeCallback_OnGib
  15517. ClientCodeCallback_ObjectiveChanged
  15518. ClientCodeCallback_RodeoHitTimeChanged
  15519. ClientCodeCallback_OnCinematicEventFlagsChanged
  15520. void functionref( entity player, int oldFlags )
  15521. bool functionref( entity victim, vector attackDir )
  15522. ClientCodeCallback_XPChanged
  15523. ClientCodeCallback_OnNextCoreChargeAvailableChanged
  15524. void functionref( entity titansoul )
  15525. ClientCodeCallback_OnTitanBubbleShieldTimeChanged
  15526. ClientCodeCallback_OnNextTitanRespawnAvailableChanged
  15527. ClientCodeCallback_OnHardpointChanged
  15528. void functionref( entity hardpoint )
  15529. ClientCodeCallback_TitanRodeoedUpdated
  15530. void functionref( entity player )
  15531. ClientCodeCallback_OnPetTitanModeChanged
  15532. ClientCodeCallback_OnHardpointEntityChanged
  15533. ClientCodeCallback_OnShieldHealthChanged
  15534. ClientCodeCallback_OnPetTitanChanged
  15535. ClientCodeCallback_OnPredictedEntityRemove
  15536. void functionref( entity serverEntity, entity predictedEntity )
  15537. ClientCodeCallback_OnSelectedWeaponChanged
  15538. void functionref( entity selectedWeapon )
  15539. ClientCodeCallback_HotDropImpactTimeChanged
  15540. ClientCodeCallback_DropShipJetWakeFxEnabledChanged
  15541. ClientCodeCallback_ControllerModeChanged
  15542. void functionref( bool controllerModeEnabled )
  15543. void functionref( entity player, int observerMode )
  15544. ClientCodeCallback_SpectatorModeEnded
  15545. ClientCodeCallback_SpecReplayEnded
  15546. ClientCodeCallback_SpectatorModeStarted
  15547. void functionref( entity player, entity prevTarget, entity currTarget )
  15548. ClientCodeCallback_ToggleScoreboard
  15549. void functionref( entity player, int oldObsMode, entity oldTarget )
  15550. ClientCodeCallback_SpectatorTargetChanged
  15551. ClientCodeCallback_VoicePackChanged
  15552. ClientCodeCallback_PlayerSpawned
  15553. ClientCodeCallback_GetContentScaleFactor
  15554. table< int, float > functionref()
  15555. ClientCodeCallback_OnPickup_MatchCandy
  15556. void functionref( int points, int CSPUFLAGflags )
  15557. ClientCodeCallback_PlayerDisconnected
  15558. void functionref( entity player, string cachedPlayerName )
  15559. void functionref( entity player, int passive )
  15560. ClientCodeCallback_OnHardpointIDChanged
  15561. ClientCodeCallback_OnCoreChargeExpireTimeChanged
  15562. ClientCodeCallback_OnPassiveChanged
  15563. ClientCodeCallback_OnPlayerLifeStateChanged
  15564. void functionref( entity player, int oldLifeState )
  15565. void functionref( entity hp )
  15566. ClientCodeCallback_OnHardpointTerminalChanged
  15567. ClientCodeCallback_OnPlayerAmmoPoolCountChanged
  15568. void functionref( entity player, int type, int oldCount )
  15569. ClientCodeCallback_OnPlayerActiveBurnCardIndexChanged
  15570. void functionref( entity player, int oldActiveBurnCardIndex )
  15571. ClientCodeCallback_KillReplayEnded
  15572. ClientCodeCallback_SpecReplayStarted
  15573. ClientCodeCallback_OnPlayerConsumableInventoryChanged
  15574. ClientCodeCallback_KillReplayStarted
  15575. void functionref( array<int> newlyVisible, array<int> newlyHidden )
  15576. ClientCodeCallback_OnLinkedButtonPairPressed
  15577. void functionref( StaticPropRui propRui )
  15578. ClientCodeCallback_OnStaticPropRuiVisibilityChange
  15579. void functionref( entity waypoint, int poiType, vector pos, entity ent, int teamNum )
  15580. ClientCodeCallback_WaypointPOIVisibilityChanged
  15581. void functionref( int binding )
  15582. ClientCodeCallback_OnPlayerPOIWaypointCreated
  15583. float functionref()
  15584. ClientCodeCallback_MonitorSnapshotDone
  15585. void functionref( entity waypoint, bool isVisible )
  15586. ClientCodeCallback_WaypointPOIGetTraceDistScale
  15587. void functionref( entity player, string pingType )
  15588. ClientCodeCallback_PakAsyncLoadFinished
  15589. void functionref( int snapshotTargetID )
  15590. ClientCodeCallback_PingSpecificType
  15591. ClientCodeCallback_HandleClientAnimEvent
  15592. void functionref( entity self, string eventName )
  15593. ClientCodeCallback_OnClientSideItemPickup
  15594. void functionref( int pickupType, int CSPUFLAGflags, int customFlags )
  15595. ClientCodeCallback_HighlightServerContextChanged
  15596. ClientCodeCallback_HighlightServerFunctionsChanged
  15597. ClientCodeCallback_RunClientConnectScripts
  15598. ClientCodeCallback_OnHudReloadScheme
  15599. ClientCodeCallback_GetUseEntOverrideText
  15600. string functionref( entity ent )
  15601. ClientCodeCallback_UseEntGainedFocus
  15602. ClientCodeCallback_UseEntLostFocus
  15603. ClientCodeCallback_OnResolutionChanged
  15604. ClientCodeCallback_OnEnumStaticPropRui
  15605. ClientCodeCallback_MinimapEntitySpawned
  15606. ClientCodeCallback_OnDetenteEnded
  15607. GetElementsArray
  15608. CreateElement
  15609. ClientCodeCallback_UIScriptResetComplete
  15610. HudElementGroup
  15611. GetOrCreateElement
  15612. cullFarDist(%f) must be greater than 0
  15613. cullRadius(%f) must be greater than 0
  15614. Cannot call GetWorldDirectionFor2DPoint when in overview mode! Use IsInOverviewMode() to check if the client is currently in overview mode first.
  15615. Given amplitude '%.1f' is greater than the allowed '%.1f'.
  15616. cl_leveloverview
  15617. cl_cloudmaskoverview
  15618. void functionref( )
  15619. ClientCodeCallback_GRXPackOpened
  15620. void functionref( int pakId, int status )
  15621. ClientCodeCallback_FullUpdate
  15622. ClientCodeCallback_PartyMemberAdded
  15623. ClientCodeCallback_PartyMemberRemoved
  15624. void functionref( array< int > balanceDiffs, array< int > newItems, int GRX_INVENTORYERROR_ )
  15625. ClientCodeCallback_PartyUpdated
  15626. ClientCodeCallback_AnimWindowStop
  15627. ClientCodeCallback_AnimWindowTransition
  15628. ClientCodeCallback_AnimWindowStart
  15629. void functionref( ScriptAnimWindow animWindow )
  15630. ClientCodeCallback_AnimWindowPrecache
  15631. void functionref( asset settingsAsset )
  15632. ClientCodeCallback_UserInfoUpdated
  15633. void functionref( string hardware, string uid )
  15634. RunUIScript: Function name was a zero-length string
  15635. RunUIScript: UI script function "%s" not found
  15636. GetEntByScriptNameInInstance(): Multiple entities with the same script_name '%s' and instance_name '%', found (first found entity index = %d, second found entity index = %d
  15637. GetEntByScriptNameInInstance(): No entity with the script_name '%s' and instance_name '%s' found
  15638. RunUIScript: Script error while running "%s" in UI script
  15639. Too many arguments.
  15640. RunUIScript: entities besides the local client player may not be passed to UI script. (tried to pass %s)
  15641. RunUIScript: argument type "%s" not supported
  15642. Script_SetStreamingRelativeEntity: null entity.
  15643. Ability binding exceeds max binding length of %d: "%s"
  15644. Argument %d is too large for internal buffer. This may be due to localized characters taking up more bytes than expected. arg: %s
  15645. String too large for internal buffer.
  15646. Spawns a client only gib. Parameters are: string modelName, Vector origin, Vector angles, Vector forceDir, Vector angularImpulse, float duration, float cullFarDist, float cullRadius
  15647. asset modelName, vector origin, vector angles, vector forceDir, vector velAngles, float duration, float cullFarDist, float cullRadius
  15648. Given ent is not a player.
  15649. Given player ent is not local player.
  15650. Blur amount must be between 0 and 1. Value is %f
  15651. ViewSetup does not exist for given slot: %d
  15652. Is not an entity.
  15653. Entity is not C_BaseAnimating() type.
  15654. Only 0-%d entitlements currently supported by code.
  15655. SendTeamChatMessage: Empty or null string given.
  15656. Enum state value %d does not index CROSSHAIR_STATE_COUNT
  15657. userIdString cannot be an empty string
  15658. GetEntArrayByScriptNameInInstance: Empty or null instance name given.
  15659. GetEntByScriptName: Empty or null string given.
  15660. GetEntArrayByScriptName: Empty or null string given.
  15661. GetEntArrayByScriptNameInInstance: Empty or null script name given.
  15662. GetEntByScriptNameInInstance: Empty or null script name given.
  15663. GetEntByScriptNameInInstance: Empty or null instance name given.
  15664. GetEntByScriptName(): Multiple entities with the same script_name '%s' found (first found entity index = %d, second found entity index = %d
  15665. GetEntByScriptName(): No entity with the script_name '%s' found
  15666. vector vecOrigin, vector vecAngles, asset model
  15667. CreateClientSidePropDynamic
  15668. ScriptCreateClientSidePointCamera
  15669. Spawns a client-only prop_dynamic.
  15670. CreateClientSidePropDynamicClone
  15671. ScriptCreateClientSidePropDynamicClone
  15672. ScriptCreateClientSidePropDynamic
  15673. entity, asset modelName
  15674. ScriptCreateClientSideDynamicLight
  15675. Updates RUI sys.game.announcement* vars.
  15676. Spawns a client-only light_dynamic.
  15677. CreateClientSideDynamicLight
  15678. ClearAnnouncementIsActive
  15679. Script_ClearAnnouncementIsActive
  15680. SetAnnouncementIsActive
  15681. Script_SetAnnouncementIsActive
  15682. Spawns a client only gib and corresponding body group model gibs. Parameters are: string modelName, Vector origin, Vector angles, Vector forceDir, Vector angularImpulse, float duration, float cullFarDist, float cullRadius
  15683. CreateClientsideGibWithBodyGroupGibs
  15684. CreateClientsideGib
  15685. ScriptCreateClientSideGib
  15686. CreateClientsideVGuiScreen
  15687. ScriptCreateClientSideVGuiScreen
  15688. ScriptCreateClientSideGibWithBodyGroupGibs
  15689. Spawns a client only VGui Screen.
  15690. Script_ClientScreenShake
  15691. Shakes the screen on the local, active client.
  15692. Shakes the screen on the local, active client. Takes four parameters: amplitude (strength of the shake), frequency (how many oscillations over the given duration), duration (how long to shake for), and direction (the direction to shake along, pass in a zero vector to do a 'direction-less' shake instead, which uses a different (older) shaking algorithm. WARNING: Shaking with too much amplitude might push the camera out of the world!
  15693. ClientScreenShake
  15694. Spawns a client-only point camera.
  15695. CreateClientSidePointCamera
  15696. ClientCockpitShake
  15697. ScriptClientCockpitShake
  15698. GetLastRenderOrigin
  15699. ScriptGetLastRenderOrigin
  15700. Script_Localize
  15701. Gets the last render origin for the given splitscreen player
  15702. ScriptGetLastRenderAngle
  15703. Set cockpit downsample enabled state. Cockpit downsample is required for cockpit lighting to work.
  15704. Gets the last render angle for the given splitscreen player
  15705. GetLastRenderAngle
  15706. Allows increasing or decreasing the clamp on how dark exposure can go. Default is 1.
  15707. AutoExposureSetMinExposureMultiplier
  15708. SetCockpitLightingEnabled
  15709. ScriptSetCockpitLightingEnabled
  15710. AutoExposureSetMaxExposureMultiplier
  15711. ScriptAutoExposureSetMaxExposureMultiplier
  15712. ScriptAutoExposureSetMinExposureMultiplier
  15713. Allows increasing or decreasing the clamp on how bright exposure can go. Default is 1.
  15714. Script_ClientFlashGameWindow
  15715. float colorR, float colorG, float colorB, float holdTime, float fadeTime
  15716. Flashes the game window on the taskbar if it isn't focused.
  15717. FlashGameWindow
  15718. ScreenFlashClear
  15719. Script_ScreenFlashClear
  15720. ScreenFlash
  15721. Script_ScreenFlash
  15722. Script_SetScreenBlur
  15723. Sets the binding for the given +ability command.
  15724. Sets the blur of the world on the client
  15725. SetScreenBlur
  15726. string format, ...
  15727. SetAbilityBinding
  15728. ScriptClient_SetAbilityBinding
  15729. Set the current sound volume as a float 0 to 1.
  15730. SetSoundVolume
  15731. GetSoundVolume
  15732. Script_GetSoundVolume
  15733. GetJoyInvert
  15734. Script_GetJoyInvert
  15735. Script_SetSoundVolume
  15736. Get the current joy invert as a float.
  15737. Script_SetJoyInvert
  15738. Sets the crosshair's current state. See CROSSHAIR_STATE_*** constants
  15739. Set the current joy invert as a float.
  15740. SetJoyInvert
  15741. Gets the crosshair's current state. See CROSSHAIR_STATE_*** constants
  15742. Crosshair_GetState
  15743. Crosshair_SetState
  15744. Script_Crosshair_SetState
  15745. ScriptAutoExposureSetExposureCompensation
  15746. Allows us to apply temporary special effects over the autoexposure, like blowing things out white or fading to black, without affecting the tuned lighting (set above). Note: forcing an exposure bias immediately requires a call to AutoExposureSnap, otherwise the exposure will adjust slowly to the indicated value. The units are in EV, like on a real camera. 0EV is default and means no adjustment. -1EV means half as bright, 1EV means twice as bright, 2EV means 4 times as bright, etc., in powers of 2, ie: 2^x.
  15747. Allows us to control how bright or dark a scene should be. The units are in EV, like on a real camera. 0 is default and means no adjustment. -1 means half as bright, 1 means twice as bright, 2 means 4 times as bright, etc., in powers of 2, ie: 2^x.
  15748. AutoExposureSetExposureCompensation
  15749. Snaps the current exposure to the indicated exposure without delay/fade. Can be used for camera cuts, or forcing overrides.
  15750. AutoExposureSnap
  15751. AutoExposureSetExposureCompensationBias
  15752. ScriptAutoExposureSetExposureCompensationBias
  15753. DoFSetDilateInfocus
  15754. ScriptDoFSetDilateInfocus
  15755. ScriptAutoExposureSnap
  15756. Sets whether in-focus pixels should be preferred, to reduce DOF aliasing around antialiased edges.
  15757. ScriptGetClientFPS
  15758. Get the current sound volume as a float 0 to 1.
  15759. Get the latest fps that the client is running at.
  15760. GetClientFPS
  15761. HudChat_HasAnyMessageModeStoppedRecently
  15762. Returns true if the local client is watching a kill replay.
  15763. Script_AreSpectatorControlsActiveForLocalClientPlayer
  15764. Has any text chat window been closed recently. Hack for stopping input duplication
  15765. Script_IsWatchingThirdPersonKillReplay
  15766. Returns true if the local client is watching a spectator replay.
  15767. IsWatchingKillReplay
  15768. IsWatchingThirdPersonKillReplay
  15769. IsReplayRoundWinning
  15770. Get the time adjusted for times in a replay to be correct while played back. For times sent to the client using remote calls. You shouldn't normally need to use this.
  15771. IsWatchingSpecReplay
  15772. Returns value set on the server by SetIsReplayRoundWinning()
  15773. TogglePlayerVoiceMute
  15774. Toggles mute voice on a player by uid.
  15775. TimeAdjustmentForRemoteReplayCall
  15776. Toggles mute voice on a player.
  15777. Script_IsFreeCam
  15778. Script_Crosshair_GetState
  15779. Returns true if the client is rendering in freecam.
  15780. ClientScript_IsConnected
  15781. SetMapSetting_BloomScale
  15782. Returns true if client is connected to a server.
  15783. IsConnected
  15784. Script_SetMapSetting_FogEnabled
  15785. SetMapSetting_CsmTexelScale
  15786. Script_SetMapSetting_BloomScale
  15787. SetMapSetting_FogEnabled
  15788. Script_SetMapSetting_CsmStartDistance
  15789. AreSpectatorControlsActiveForLocalClientPlayer
  15790. Script_SetMapSetting_CsmTexelScale
  15791. SetMapSetting_CsmStartDistance
  15792. ScriptClientGetEntArrayByScriptNameInInstance
  15793. Get entity matching the given script name. It will script error if no entity is found or more than one entity is found.
  15794. string scriptName, string instanceName
  15795. GetEntArrayByScriptNameInInstance
  15796. Get entity matching the given script name and instance. It will script error if no entity is found or more than one entity is found.
  15797. GetEntByScriptNameInstance
  15798. GetEntByScriptName
  15799. ScriptClientGetEntByScriptName
  15800. string modelFXGroup, asset modelName, string visibleTo, bool startActive
  15801. ModelFX_BeginData
  15802. ScriptClientGetEntByScriptNameInInstance
  15803. Start model fx definition: groupName, modelName, visibleTo, startActive
  15804. ModelFX_EndData
  15805. Script_ModelFX_EndData
  15806. Script_ModelFX_BeginData
  15807. End model fx definition
  15808. IsPlayerVoiceMutedForUID
  15809. Toggles text mute on a player.
  15810. TogglePlayerVoiceMutedForUID
  15811. Is this UID in voice mute list?
  15812. TogglePlayerTextMutedForUID
  15813. Is this UID in text mute list?
  15814. TogglePlayerTextMute
  15815. Toggles text mute on a player by uid.
  15816. ShowPlayerProfile
  15817. Get array of entities matching a script name
  15818. IsPlayerTextMutedForUID
  15819. Shows a player's profile.
  15820. ScriptClientGetEntArrayByScriptName
  15821. Get array of entities matching a script name and instance name
  15822. string name
  15823. GetEntArrayByScriptName
  15824. Script_ModelFX_AddTagBreakFX
  15825. Add model break gib: stateIndex, tagName, modelName, gibType, minVelocity, maxVelocity
  15826. int stateIndex, string tagName, asset fxName, string soundName
  15827. ModelFX_AddTagBreakFX
  15828. Script_ModelFX_AddTagBreakGib
  15829. Add model damage fx: stateIndex, tagName, fxName, mindelay, maxdelay, soundName
  15830. int stateIndex, string tagName, asset modelName, int gibType, float minVelocity, float maxVelocity
  15831. ModelFX_AddTagBreakGib
  15832. Script_ModelFX_AddTagDamageFX
  15833. Add model health damage fx: stateIndex, healthFrac, tagName, fxName, mindelay, maxdelay
  15834. int stateIndex, string tagName, asset fxName, float minDelay, float maxDelay, string soundName
  15835. ModelFX_AddTagDamageFX
  15836. Script_ModelFX_AddTagHealthDamageFX
  15837. Add model health damage looping fx: stateIndex, healthFrac, tagName, fxName
  15838. int stateIndex, float healthFrac, string tagName, asset fxName, float minDelay, float maxDelay
  15839. ModelFX_AddTagHealthDamageFX
  15840. Script_ModelFX_HideFromLocalPlayer
  15841. Add model spawn fx: tagName, fxName
  15842. Don't show fx for local player
  15843. ModelFX_HideFromLocalPlayer
  15844. Script_ModelFX_AddTagSpawnFX
  15845. Add model health fx: healthFrac, tagName, fxName, oneShotOnly
  15846. string, asset
  15847. ModelFX_AddTagSpawnFX
  15848. Script_ModelFX_AddTagHealthFX
  15849. Add model health fx and sound: healthFrac, tagName, fxName, oneShotOnly, soundName, oneShotSoundName
  15850. float healthFrac, string tagName, asset fxName, bool oneShotOnly
  15851. ModelFX_AddTagHealthFX
  15852. Script_ModelFX_AddTagHealthFXAndSound
  15853. Add model break fx and sound: stateIndex, tagName, fxName, soundName
  15854. float healthFrac, string tagName, asset fxName, bool oneShotOnly, string soundName, string oneShotSoundName
  15855. ModelFX_AddTagHealthFXAndSound
  15856. Returns if local player has an entitlement
  15857. LocalPlayerHasEntitlement
  15858. ClientScript_MyPing
  15859. IsSoftenedLocale
  15860. sends a chat message to the game chat for your current team
  15861. Script_LocalPlayerHasEntitlement
  15862. Returns if client is playing in softened gore locale.
  15863. True if 'debugClientDamageFeedback_victim' has been enabled.
  15864. DebugVictimClientDamageFeedbackIsEnabled
  15865. SendTeamChatMessage
  15866. Script_SendTeamChatMessage
  15867. NotifyDropSequence.
  15868. NotifyDropSequence
  15869. Let code know that model viewer mode was enabled.
  15870. ModelViewerModeEnabled
  15871. Script_ModelFX_AddTagHealthDamageFXLoop
  15872. Enable model fx group
  15873. int stateIndex, float healthFrac, string tagName, asset fxName
  15874. ModelFX_AddTagHealthDamageFXLoop
  15875. Disable model fx group
  15876. ModelFX_DisableGroup
  15877. ModelFX_EnableGroup
  15878. Script_ModelFX_EnableGroup
  15879. ModelFX_DisableAllGroups
  15880. Script_ModelFX_DisableAllGroups
  15881. Script_ModelFX_DisableGroup
  15882. Disable all model fx groups
  15883. Script_GetCPULevel
  15884. Get the player's ping
  15885. Returns 0 for minspec, 1 for medium spec, and 2 for max spec.
  15886. GetCPULevel
  15887. RuiTopology_Destroy
  15888. Script_RuiTopology_CreateSphere
  15889. Destroys an existing RUI topology, and script errors if it is still in use or was already destroyed: topo
  15890. var topo, int codeCat
  15891. RuiTopology_ShareWithCode
  15892. Script_RuiTopology_Destroy
  15893. Tell's code to use this topology for this RUI_CODE_TOPO_* category: topo, codeCat
  15894. var topo, vector org, vector right, vector down
  15895. RuiTopology_UpdatePos
  15896. Script_RuiTopology_ShareWithCode
  15897. Changes an existing RUI topology's position and orientation: topo, org, right, down
  15898. var topo, float arcHorzDeg, float arcVertDeg, float arcSubdivDeg
  15899. RuiTopology_UpdateSphereArcs
  15900. Script_RuiTopology_UpdatePos
  15901. Changes an existing RUI sphere topology's arc subdivisions: topo, arcHorzDeg, arcVertDeg, arcSubdivDeg
  15902. Set entity player is considered to be standing on for map streaming. Provide entity, with its original position and angles.
  15903. entity relativeEntity, vector baseOrigin, vector baseAngles
  15904. GetAimAssistCurrentTarget
  15905. Script_GetAimAssistCurrentTarget
  15906. Halt effects of SetStreamingRelativeEntity. Map will be streamed against the player's ordinary world position.
  15907. ClearStreamingRelativeEntity
  15908. SetStreamingRelativeEntity
  15909. Script_SetStreamingRelativeEntity
  15910. vector org, vector right, vector down, bool clip
  15911. RuiTopology_CreatePlane
  15912. Script_ClearStreamingRelativeEntity
  15913. Creates a new RUI plane topology, with optional clipping: org, right, down, clip
  15914. vector org, vector right, vector down, float radius, float arcHorzDeg, float arcVertDeg, float arcSubdivDeg
  15915. RuiTopology_CreateSphere
  15916. Script_RuiTopology_CreatePlane
  15917. Creates a new RUI sphere topology: org, right, down, radius, arcHorzDeg, arcVertDeg, arcSubdivDeg
  15918. var uiInst, int drawGroup
  15919. RuiChangeDrawGroup
  15920. Script_Rui_CreateOnStaticProp
  15921. Changes the draw grop of a RUI instance
  15922. var uiInst
  15923. RuiDestroy
  15924. Script_Rui_ChangeDrawGroup
  15925. Destroys an existing RUI instance, and script errors if the RUI was already destroyed: uiInst
  15926. RuiDestroyIfAlive
  15927. Script_Rui_DestroyIfAlive
  15928. Script_Rui_Destroy
  15929. Destroys an existing RUI instance, and silently does nothing if the RUI died on its own: uiInst
  15930. RuiDestroyNested
  15931. Script_Rui_DestroyNested
  15932. Destroys an existing RUI instance that is nested in another parent RUI instance: uiInstParent, argName
  15933. var uiInstParent, string argName
  15934. var topo, entity parentEnt, string attachment = ""
  15935. RuiTopology_SetParent
  15936. Script_RuiTopology_UpdateSphereArcs
  15937. Make this topology's origin, right, and down relative to a tag on an entity: topo, parentEnt, attachment
  15938. asset uiName, var topo, int drawGroup, int sortKey
  15939. Script_RuiTopology_SetParent
  15940. Creates a new RUI instance on the given topology: uiName, topo, drawGroup, sortKey
  15941. var ruiHandle, string argName, asset uiName
  15942. RuiCreateNested
  15943. Script_Rui_Create
  15944. Creates a new RUI instance for a nested widget and assigns the new instance handle to an argument : ruiHandle, argName, uiName
  15945. StaticPropRui propRui
  15946. RuiCreateOnStaticProp
  15947. Script_Rui_CreateNested
  15948. Creates a new RUI instance on the given static prop: propRui
  15949. Script_Rui_SetAsset
  15950. Sets an image argument: uiInst, argName, value
  15951. var uiInst, string argName, asset value
  15952. RuiSetAsset
  15953. Sets a bool argument: uiInst, argName, value
  15954. var uiInst, string argName, bool value
  15955. RuiSetImage
  15956. Script_Rui_SetImage
  15957. Sets an integer argument: uiInst, argName, value
  15958. var uiInst, string argName, int value
  15959. RuiSetBool
  15960. Script_Rui_SetBool
  15961. Sets a float argument: uiInst, argName, value
  15962. var uiInst, string argName, float value
  15963. Script_Rui_SetInt
  15964. Script_Rui_DestroyNestedIfAlive
  15965. Set whether this RUI is visible: uiInst, visible
  15966. Destroys an existing RUI instance that is nested in another parent RUI instance, and does nothing if the RUI was already destroyed: uiInstParent, argName
  15967. RuiDestroyNestedIfAlive
  15968. Script_Rui_SetVisible
  15969. Change this UI's actual resolution, usually to fix aspect ratio issues for a fullscreen RUI: uiInst, resX, resY
  15970. var uiInst, bool visible
  15971. RuiSetVisible
  15972. Script_Rui_SetResolution
  15973. Sets a string argument: uiInst, argName, value
  15974. var uiInst, float resX, float resY
  15975. RuiSetResolution
  15976. Script_Rui_SetString
  15977. Sets an asset argument: uiInst, argName, value
  15978. var uiInst, string argName, string value
  15979. RuiSetString
  15980. RuiTrackFloat4
  15981. Script_Rui_TrackFloat4
  15982. Continuously tracks a float4 argument
  15983. var uiInst, string argName, entity trackEnt, int trackProp, int customInt = 0
  15984. Script_Rui_TrackFloat3
  15985. Continuously tracks a float2 argument
  15986. Continuously tracks a float3 argument
  15987. RuiTrackFloat3
  15988. Continuously tracks a float argument
  15989. RuiTrackFloat
  15990. RuiTrackFloat2
  15991. Script_Rui_TrackFloat2
  15992. RuiTrackInt
  15993. Script_Rui_TrackInt
  15994. Script_Rui_TrackFloat
  15995. Continuously tracks an int argument
  15996. Sets a float2 argument: uiInst, argName, value
  15997. var uiInst, string argName, vector value
  15998. RuiSetFloat
  15999. Script_Rui_SetFloat
  16000. Sets a float3 argument: uiInst, argName, value
  16001. RuiSetFloat3
  16002. RuiSetFloat2
  16003. Script_Rui_SetFloat2
  16004. RuiSetGameTime
  16005. Script_Rui_SetGameTime
  16006. Script_Rui_SetFloat3
  16007. Sets a game time argument: uiInst, argName, value
  16008. RuiSetColorAlpha
  16009. Script_Rui_SetColorAlpha
  16010. Sets a float4 argument from color/alpha: uiInst, argName, color, alpha
  16011. var uiInst, string argName, vector color, float alpha
  16012. RuiKeepSortKeyUpdated
  16013. Script_Rui_KeepSortKeyUpdated
  16014. Keeps sort key updated : uiInst, update, argName
  16015. var uiInst, bool update, string argName
  16016. Script_Rui_ImageExists
  16017. Gets the size of the rui (in virtual coordinates) from the last time it was drawn
  16018. Checks if an asset exists for this image name
  16019. RuiImageExists
  16020. Gets the position of the rui (in virtual coordinates) from the last time it was drawn
  16021. RuiGetLastScreenPosition
  16022. RuiGetLastScreenSize
  16023. Script_Rui_GetLastScreenSize
  16024. string substitutionName
  16025. RuiGetEmbeddedHandle
  16026. Script_Rui_GetLastScreenPosition
  16027. Gets the embedded rui that will draw with the given substitution name
  16028. Script_Rui_TrackBool
  16029. Continuously tracks a gametime argument
  16030. Continuously tracks a boolean argument
  16031. RuiTrackBool
  16032. Continuously tracks an image argument
  16033. RuiTrackImage
  16034. RuiTrackGameTime
  16035. Script_Rui_TrackGameTime
  16036. RuiTrackString
  16037. Script_Rui_TrackString
  16038. Script_Rui_TrackImage
  16039. Continuously tracks a string argument
  16040. RuiCalculateDistanceSortKey
  16041. Script_Rui_CalculateDistanceSortKey
  16042. Calculate distance sort key : eye, pos
  16043. vector eye, vector pos
  16044. RuiSetEmbeddedRuiFloat3
  16045. Script_Rui_SetEmbeddedRuiFloat3
  16046. Script_Rui_SetEmbeddedRuiFloat2
  16047. Sets a float3 argument in a macro rui
  16048. RuiSetEmbeddedRuiColorAlpha
  16049. Script_Rui_SetEmbeddedRuiColorAlpha
  16050. Sets a float4 argument from color/alpha in a macro rui
  16051. var embeddedHandle, string argName, vector color, float alpha
  16052. RuiSetEmbeddedRuiString
  16053. Script_Rui_SetEmbeddedRuiString
  16054. Sets a string argument in a macro rui
  16055. var embeddedHandle, string argName, string value
  16056. RunUIScript
  16057. Script_RunUIScript
  16058. Executes a UI script function with arbitrary arguments. (supports int, float, bool, vector, string, and the fake UI player entity)
  16059. string funcName, ...
  16060. var embeddedHandle, string argName, bool value
  16061. RuiSetEmbeddedRuiBool
  16062. Script_Rui_GetEmbeddedRuiHandle
  16063. Sets a bool argument in a macro rui
  16064. var embeddedHandle, string argName, int value
  16065. RuiSetEmbeddedRuiInt
  16066. Script_Rui_SetEmbeddedRuiBool
  16067. Sets a int argument in a macro rui
  16068. var embeddedHandle, string argName, float value
  16069. RuiSetEmbeddedRuiFloat
  16070. Script_Rui_SetEmbeddedRuiInt
  16071. Sets a float argument in a macro rui
  16072. var embeddedHandle, string argName, vector value
  16073. RuiSetEmbeddedRuiFloat2
  16074. Script_Rui_SetEmbeddedRuiFloat
  16075. Sets a float2 argument in a macro rui
  16076. Sets the rui for cursor tooltips
  16077. string ruiPath
  16078. DisableGameCursorInGame
  16079. Script_DisableGameCursorInGame
  16080. Hides the cursor tooltip
  16081. HideTooltipRui
  16082. SetTooltipRui
  16083. Script_GameCursor_SetTooltipRui
  16084. ShowTooltipRui
  16085. Script_GameCursor_ShowTooltipRui
  16086. Script_GameCursor_HideTooltipRui
  16087. Shows the cursor tooltip
  16088. Script_GameCursor_GetTooltipRui
  16089. Returns the rui for the game cursor
  16090. Returns the rui for cursor tooltips
  16091. GetTooltipRui
  16092. PopLockFOV
  16093. Returns true if the client is currently in overview mode.
  16094. Lock FOV to 70 until an equal number of PopLockFOV calls.
  16095. PushLockFOV
  16096. Given a UI position (in pixels), get a 3D vector pointing from main view origin to that UI position. Cannot be used in overview mode, so make sure to check IsInOverviewMode() first before calling this function.
  16097. GetWorldDirectionFor2DPoint
  16098. IsInOverviewMode
  16099. Script_IsInOverviewMode
  16100. GetFinalClientMainViewOrigin
  16101. Script_GetFinalClientMainViewOrigin
  16102. Script_GetWorldDirectionFor2DPoint
  16103. Returns main view origin for the client. May NOT match the player's aim origin, since client does a bunch of stuff to the client's camera that doesn't get accounted for on the server.
  16104. Script_EnableGameCursorInGame
  16105. Enables in game movement and hides the game cursor
  16106. Disables in game movement and displays the game cursor
  16107. EnableGameCursorInGame
  16108. IsPlayingFirstAndThirdPersonAnimation
  16109. Client_ScriptIsPlayingFirstAndThirdPersonAnimation
  16110. Client_ScriptIsPlayingFirstPersonAnimation
  16111. Returns true if given player is playing a first-person and third-person animation.
  16112. Client_ScriptIsPlayingParentedFirstAndThirdPersonAnimation
  16113. Update spinner. You should call this every 50ms or so if you have a script function called during loading that takes more than 50ms.
  16114. Returns true if given player is playing a first-person and third-person animation while parented to something.
  16115. IsPlayingParentedFirstAndThirdPersonAnimation
  16116. Play text as speech audio.
  16117. PlayTextToSpeech
  16118. UpdateLoadingProgress
  16119. UpdateLoadingProgress_SuppressPumpMessages
  16120. Script_PIN_GetSessionId
  16121. Sets whether the current gameplay is considered "multiplayer" for Sony's cert requirements
  16122. Script_PlayTextToSpeech
  16123. PIN_GetSessionId
  16124. Returns the anchor for the big map. Z is always 0
  16125. GetBigMapZoomAnchor
  16126. GetCursorRui
  16127. Script_GameCursor_GetCursorRui
  16128. SetBigMapZoomAnchor
  16129. Script_SetBigMapZoomAnchor
  16130. Script_GetBigMapZoomAnchor
  16131. Sets the anchor for the big map. Takes an x and a y
  16132. Script_GetBigMapZoomScale
  16133. Sets the zoom scale for the big map
  16134. Gets the zoom scale for the big map
  16135. GetBigMapZoomScale
  16136. Returns true if given player is playing a first-person animation only.
  16137. IsPlayingFirstPersonAnimation
  16138. SetBigMapZoomScale
  16139. Script_SetBigMapZoomScale
  16140. VGUI_SCREEN_PASS_COCKPIT
  16141. VGUI_SCREEN_PASS_HUD
  16142. VGUI_SCREEN_PASS_VIEWMODEL
  16143. VGUI_SCREEN_PASS_VIEWMODEL_NOZOOM
  16144. MOTS_NEAR_NE
  16145. MOTS_NEAR_E
  16146. MOTS_CENTER
  16147. MOTS_NEAR_N
  16148. MOTS_NEAR_SW
  16149. MOTS_NEAR_W
  16150. MOTS_NEAR_SE
  16151. MOTS_NEAR_S
  16152. MOTS_FAR_NE
  16153. MOTS_FAR_E
  16154. MOTS_NEAR_NW
  16155. MOTS_FAR_N
  16156. SetIsConsideredSonyMultiplayer
  16157. Script_SetIsConsideredSonyMultiplayer
  16158. GM_IET_WALLSLAM_AIR
  16159. GM_IET_HUMANFOOTSTEP
  16160. GM_IET_LANDING
  16161. GM_IET_WALLSLAM
  16162. GM_IET_INVALID
  16163. CROSSHAIR_STATE_SHOW_ALL
  16164. GM_IET_TITANFOOTSTEP
  16165. GM_IET_COUNT
  16166. CROSSHAIR_STATE_COUNT
  16167. VGUI_SCREEN_PASS_WORLD
  16168. CROSSHAIR_STATE_HIT_INDICATORS_ONLY
  16169. CROSSHAIR_STATE_HIDE_ALL
  16170. RUI_TRACK_OVERHEAD_FOLLOW
  16171. RUI_TRACK_EYEANGLES_FOLLOW
  16172. RUI_TRACK_ABSORIGIN_FOLLOW
  16173. RUI_TRACK_POINT_FOLLOW
  16174. RUI_TRACK_HEAL_TARGET
  16175. RUI_TRACK_FRIENDLINESS
  16176. RUI_TRACK_WAYPOINT_VECTOR
  16177. RUI_TRACK_HEALTH
  16178. RUI_TRACK_PLAYER_SHARED_ENERGY
  16179. RUI_TRACK_WEAPON_CHARGE_FRACTION
  16180. RUI_TRACK_PLAYER_SUIT_POWER
  16181. RUI_TRACK_PLAYER_GRAPPLE_POWER
  16182. RUI_TRACK_WEAPON_RELOAD_FRACTION
  16183. RUI_TRACK_WEAPON_DRYFIRE_FRACTION
  16184. RUI_TRACK_WEAPON_SMART_AMMO_LOCK_FRACTION
  16185. RUI_TRACK_WEAPON_READY_TO_FIRE_FRACTION
  16186. MOTS_FAR_SW
  16187. MOTS_FAR_W
  16188. MOTS_FAR_SE
  16189. MOTS_FAR_S
  16190. GIBTYPE_DEATH
  16191. GIBTYPE_NORMAL
  16192. MOTS_FAR_NW
  16193. MOTS_COUNT
  16194. RUI_DRAW_COCKPIT
  16195. RUI_DRAW_HUD
  16196. RUI_DRAW_WORLD
  16197. RUI_DRAW_VIEW_MODEL
  16198. RUI_BADGAMETIME
  16199. RUI_BADWALLTIME
  16200. RUI_DRAW_POSTEFFECTS
  16201. RUI_CODE_TOPO_PERMANENT_HUD
  16202. RUI_TRACK_ENEMY_TEAM_ROUND_SCORE
  16203. RUI_TRACK_MINIMAP_SCALE
  16204. RUI_TRACK_FRIENDLY_TEAM_ROUND_SCORE
  16205. RUI_TRACK_ENEMY_TEAM_SCORE
  16206. RUI_TRACK_WAYPOINT_FLOAT
  16207. RUI_TRACK_TASKLIST_ITEM_FLOAT
  16208. RUI_TRACK_SOUND_METER
  16209. RUI_TRACK_GAME_FULLY_INSTALLED_PROGRESS
  16210. RUI_TRACK_STATUS_EFFECT_TIME_REMAINING
  16211. RUI_TRACK_BIG_MAP_ZOOM_SCALE
  16212. RUI_TRACK_MINIMAP_ZOOM_SCALE
  16213. RUI_TRACK_DEATHFIELD_DISTANCE
  16214. RUI_TRACK_TEAM_RELATION_VIEWPLAYER
  16215. RUI_TRACK_TEAM_RELATION_CLIENTPLAYER
  16216. RUI_TRACK_MINIMAP_FLAGS
  16217. RUI_TRACK_MINIMAP_CUSTOM_STATE
  16218. RUI_TRACK_WEAPON_REMAINING_AMMO_FRACTION
  16219. RUI_TRACK_WEAPON_CLIP_AMMO_MAX
  16220. RUI_TRACK_WEAPON_CLIP_AMMO_FRACTION
  16221. RUI_TRACK_WEAPON_CLIP_MIN_AMMO_FRACTION
  16222. RUI_TRACK_WEAPON_AMMO_REGEN_RATE
  16223. RUI_TRACK_WEAPON_STOCKPILE_REGEN_FRAC
  16224. RUI_TRACK_WEAPON_AMMO_MAX
  16225. RUI_TRACK_WEAPON_LIFETIME_SHOTS
  16226. RUI_TRACK_SHIELD_FRACTION
  16227. RUI_TRACK_STATUS_EFFECT_SEVERITY
  16228. RUI_TRACK_BOOST_METER_FRACTION
  16229. RUI_TRACK_GLIDE_METER_FRACTION
  16230. RUI_TRACK_SCRIPT_NETWORK_VAR_LOCAL_VIEW_PLAYER
  16231. RUI_TRACK_FRIENDLY_TEAM_SCORE
  16232. RUI_TRACK_SCRIPT_NETWORK_VAR
  16233. RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL
  16234. RUI_TRACK_WEAPON_HUD_ICON
  16235. RUI_TRACK_WAYPOINT_IMAGE
  16236. RUI_TRACK_TASKLIST_NOTIFY_GAMETIME
  16237. RUI_TRACK_WEAPON_MENU_ICON
  16238. RUI_TRACK_TASKLIST_ITEM_STRING
  16239. RUI_TRACK_PLAYER_NAME_STRING
  16240. RUI_TRACK_WAYPOINT_STRING
  16241. RUI_TRACK_WAYPOINT_ENTITY_PLAYERNAME
  16242. RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_BOOL
  16243. RUI_TRACK_ENT_IN_REALM_BOOL
  16244. RUI_TRACK_ENT_OWNER_PLAYERNAME
  16245. RUI_TRACK_SCRIPT_NETWORK_VAR_BOOL
  16246. RUI_TRACK_CAN_SHOW_RELOAD_PROMPT
  16247. RUI_TRACK_ENT_IS_OWNED_BY_VIEWPLAYER
  16248. RUI_TRACK_ENT_HAS_USE_PROMPT_FOCUS
  16249. RUI_TRACK_PLAYER_HAS_USE_PROMPT
  16250. RUI_TRACK_SCRIPT_NETWORK_VAR_LOCAL_VIEW_PLAYER_INT
  16251. RUI_TRACK_WAYPOINT_INT
  16252. RUI_TRACK_SCRIPT_NETWORK_VAR_INT
  16253. RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_INT
  16254. RUI_TRACK_WAYPOINT_BITFIELD
  16255. RUI_TRACK_MIC_STATUS
  16256. RUI_TRACK_TASKLIST_ITEM_INT
  16257. RUI_TRACK_TASKLIST_ITEM_PACKEDFIELDS
  16258. RUI_TRACK_HEALTH_INT
  16259. RUI_TRACK_HEALTHMAX_INT
  16260. RUI_TRACK_PLAYER_AMMO_POOL
  16261. RUI_TRACK_PLAYER_TEAM_MEMBER_INDEX
  16262. RUI_TRACK_WAYPOINT_GAMETIME
  16263. RUI_TRACK_TASKLIST_ITEM_GAMETIME
  16264. RUI_TRACK_LAST_FIRED_TIME
  16265. RUI_TRACK_MINIMAP_THREAT_SECTOR
  16266. hud_setting_showButtonHints
  16267. hud_setting_showObituary
  16268. PIP_INVALID
  16269. hud_setting_showLevelUp
  16270. hud_setting_showTips
  16271. hud_setting_showMedals
  16272. hud_setting_showWeaponFlyouts
  16273. hud_setting_showCallsigns
  16274. hud_setting_minimapRotate
  16275. hud_setting_damageIndicatorStyle
  16276. hud_setting_showMeter
  16277. hud_setting_enableModWheel
  16278. hud_setting_accessibleChat
  16279. hud_setting_pingDoubleTapEnemy
  16280. hud_setting_damageTextStyle
  16281. hud_setting_pingAlpha
  16282. RUI_TRACK_WAYPOINT_ENTITY_IS_VIEWPLAYER
  16283. RUI_TRACK_WEAPON_ZIPLINE_GRENADE_HAS_VALID_SPOT
  16284. RUI_TRACK_WAYPOINT_FOCUS_ENT_IS_FOCUSED
  16285. RUI_TRACK_WAYPOINT_ENTITY_IS_SET
  16286. RUI_TRACK_NET_ISSUE_CONGESTION
  16287. RUI_TRACK_NET_ISSUE_LATENCY
  16288. RUI_TRACK_WEAPON_IS_DISABLED
  16289. RUI_TRACK_NET_ISSUE_PACKETLOSS
  16290. RUI_TRACK_BIG_MAP_ZOOM_ANCHOR
  16291. RUI_TRACK_FADE_PARAMS_RGBA
  16292. RUI_TRACK_GAME_HAS_NON_FULLY_INSTALLED_ASSETS_LOADED
  16293. RUI_TRACK_GAME_CURSOR_POSITION
  16294. PIP_SNAPSHOT_START_INDEX
  16295. PIP_NUM_SNAPSHOTS
  16296. PIP_MONITOR_START_INDEX
  16297. PIP_NUM_MONITORS
  16298. spawn_as_titan
  16299. Bink channel %i invalid. ID must be in the range 0 - %u
  16300. spawn_as_pilot
  16301. Spawn as Titan
  16302. int channelId, asset videoFile, bool isLooping, float startTimeDelay
  16303. StartVideoOnChannel
  16304. Script_LinkVideoChannelToMaterial - No material with the name "%s" is loaded or has been enabled to use video.
  16305. Start a video on a Bink channel
  16306. StopVideoOnChannel
  16307. Script_StopVideoOnChannel
  16308. Script_StartVideoOnChannel
  16309. Stop a video on a Bink channel
  16310. Script_StopVideoOnAllChannels
  16311. Pause a video on a Bink channel
  16312. Stop videos on all Bink channels
  16313. StopVideoOnAllChannels
  16314. Checks if gamepad is enabled (either through convar or playlist)
  16315. IsGamepadEnabled
  16316. hud_setting_streamerMode
  16317. hud_setting_lootPromptStyle
  16318. UnbindAllGamepad
  16319. Script_UnbindAllGamepad
  16320. Script_IsGamepadEnabled
  16321. Unbinds all gamepad buttons
  16322. Script_ShouldUserSeeEULAForEU
  16323. Tells the file system that a file at the exact path provided must exist in the currently loading VPK.
  16324. Checks if the current user should receive the EU version of the EULA or not
  16325. ShouldUserSeeEULAForEU
  16326. titan_loadout_select
  16327. Spawn as Pilot
  16328. VPKNotifyFile
  16329. Titan loadout select
  16330. VideoChannelIsFinished
  16331. Script_VideoChannelIsFinished
  16332. Script_VideoChannelIsPaused
  16333. Is the video finished playing (false if no video assigned / stopped). Also false for looping videos.
  16334. LinkVideoChannelToMaterial
  16335. Script_LinkVideoChannelToMaterial
  16336. Link a Bink channel to a material that allows video.
  16337. int channelId, asset materialName
  16338. ClientEntityStruct
  16339. ClientPlayerStruct
  16340. Couldn't start VM.
  16341. ClientWeaponStruct
  16342. ClientAIStruct
  16343. Resume a paused video on a Bink channel
  16344. ResumeVideoOnChannel
  16345. PauseVideoOnChannel
  16346. Script_PauseVideoOnChannel
  16347. VideoChannelHasVideoAssigned
  16348. Script_VideoChannelHasVideoAssigned
  16349. Script_ResumeVideoOnChannel
  16350. Is a video currently assigned to this channel.
  16351. Script_VideoChannelIsPlaying
  16352. Is the video on this channel set to loop (false if no video assigned / stopped).
  16353. Is a video currently playing on this channel (false if no video assigned / stopped).
  16354. VideoChannelIsPlaying
  16355. Is the video on this channel paused (false if no video assigned / stopped).
  16356. VideoChannelIsPaused
  16357. VideoChannelIsLooping
  16358. Script_VideoChannelIsLooping
  16359. ClientCodeCallback_MapSpawn
  16360. ClientCodeCallback_MapInit
  16361. Found CodeCallback_MapSpawn in client script. Did you mean ClientCodeCallback_MapSpawn?
  16362. CodeCallback_PreMapInit
  16363. ClientCodeCallback_SaveResumed
  16364. ClientCodeCallback_MyScriptInit
  16365. was_loaded
  16366. ReloadingScriptsBegin() called without corresponding ReloadingScriptsEnd()
  16367. Focus on scoreboard
  16368. CVScriptGameSystem
  16369. scoreboard_toggle_focus
  16370. Select previous scoreboard player
  16371. scoreboard_focus
  16372. Toggle scoreboard focus
  16373. ClientTitanSoulStruct
  16374. ClientProjectileStruct
  16375. ClientFirstPersonProxyStruct
  16376. COCKPIT_PANEL_LEFT
  16377. ClientPlayerDecoyStruct
  16378. firstpersonproxy
  16379. COCKPIT_PANEL_BOTTOM
  16380. COCKPIT_PANEL_RIGHT
  16381. COCKPIT_PANEL_TOP
  16382. COCKPIT_PANEL_MID
  16383. var functionref()
  16384. CodeCallback_MapSpawn
  16385. COCKPIT_PANEL_COUNT
  16386. CodeCallback_Precompile
  16387. Double registration for callback
  16388. Too many button callbacks for button ID %d
  16389. Invalid axis ID: %d
  16390. Invalid button ID %d
  16391. Too many axis callbacks for axis ID %d
  16392. Second argument should be a function
  16393. Specified callback was not registered for button ID %d
  16394. Invalid axis ID %d
  16395. No ConCommand with name '%s' exists
  16396. ConCommand '%s' already has this callback registered
  16397. Specified callback was not registered for axis ID %d
  16398. Bad commandName parameter
  16399. HudInputContext
  16400. bool functionref( int )
  16401. Can not register more than %d ConCommand callbacks
  16402. ConCommand '%s' does not has this callback registered
  16403. scoreboard_down
  16404. Show the scoreboard player's profile
  16405. scoreboard_up
  16406. Select next scoreboard player
  16407. scoreboard_mute
  16408. Shows the in-game menu
  16409. scoreboard_profile
  16410. Toggle the scoreboard player's muted status
  16411. Toggle the big map
  16412. toggle_map
  16413. Toggle the inventory menu
  16414. toggle_inventory
  16415. script_printDeferredCalls
  16416. Invalid button ID: %d
  16417. Pings a specific ping
  16418. ping_specific_type
  16419. buttonID, callback
  16420. SetInMenuForButtonCallbacks
  16421. RegisterButtonReleasedCallback
  16422. DeregisterButtonReleasedCallback
  16423. RegisterButtonPressedCallback
  16424. DeregisterButtonPressedCallback
  16425. axisID, callback
  16426. RegisterStickMovedCallback
  16427. RegisterMenuButtonPressedCallback
  16428. RegisterMenuButtonReleasedCallback
  16429. GetKeyTappedBinding
  16430. Script_GetKeyTappedBinding
  16431. DeregisterStickMovedCallback
  16432. Returns the TAPPED binding for a given key (like BUTTON_A)
  16433. viewInputCallback
  16434. moveInputCallback
  16435. keyInputCallback
  16436. bool functionref( float, float )
  16437. %s: No HudInputContext param found.
  16438. Script_HudInput_PopContext
  16439. hudInputFlags
  16440. Script_HudInput_PushContext
  16441. InputIsButtonDown
  16442. ScriptInputIsButtonDown
  16443. %s: The hud input callback stack is empty.
  16444. Given button id (ex: BUTTON_A), returns true if button is down.
  16445. ScriptInputGetAxis
  16446. Given axis id (ex: ANALOG_LEFT_X) returns the value of the axis, in the (-1,1) range.
  16447. InputGetAxis
  16448. HIF_BLOCK_WAYPOINT_FOCUS
  16449. HudInputContext: Expected return value type bool. Found %s
  16450. Only takes effect after uiscript_reset. Use command line argument -script_debugger_connect_ui for startup.
  16451. script_debugger_connect_ui_auto
  16452. Script_GetKeyHeldBinding
  16453. Returns the keycode for given binding
  16454. Returns the HELD binding for a given key (like BUTTON_A)
  16455. GetKeyHeldBinding
  16456. commandName, callback
  16457. GetKeyCodeForBinding
  16458. Script_GetKeyCodeForBinding
  16459. Pushes an input context onto the stack to handle input events for hud elements. Only the context on the top of the stack will be used for input events.
  16460. HudInputContext context
  16461. RegisterConCommandTriggeredCallback
  16462. DeregisterConCommandTriggeredCallback
  16463. HudInput_PopContext
  16464. HIF_ALLOW_AUTOSPRINT_FORWARD
  16465. HudInput_PushContext
  16466. Pops a context off the stack to handle input events for hud elements. Only the context on the top of the stack will be used for input events.
  16467. hud_setting_ordnanceWheelToggle
  16468. use ordnance after selecting it
  16469. hud_setting_healthUseOnHold
  16470. toggle ordnance wheel on press
  16471. hud_setting_ordnanceUseOnHold
  16472. toggle ping wheel on press
  16473. hud_setting_ordnanceWheelUseOnRelease
  16474. use ordnance by holding button
  16475. intro_viewed
  16476. Whether player has done gamma adjustment
  16477. hud_setting_pingWheelToggle
  16478. Whether the introduction video has been viewed by this player
  16479. firsttime_mp_message
  16480. menu_faq_viewed
  16481. gamma_adjusted
  16482. first time joining multiplayer
  16483. Gamepad button layouts should use southpaw variants (used by menus)
  16484. gamepad_buttons_are_southpaw
  16485. Gamepad button layout (used by menus)
  16486. gamepad_button_layout
  16487. Gamepad use scheme (used by menus), 0: hold use, tap reload, 1: tap use, hold reload, 2: tap use/reload
  16488. gamepad_use_type
  16489. Gamepad stick layout (used by menus)
  16490. gamepad_stick_layout
  16491. gamepad_custom_titan
  16492. toggle health wheel on press
  16493. 0,1,2,3,4,5,6,7,8,9,10,11,12,13
  16494. gamepad_custom_pilot
  16495. hud_setting_healthWheelUseOnRelease
  16496. use health by holding button
  16497. hud_setting_healthWheelToggle
  16498. use health after selecting it
  16499. void functionref( bool error )
  16500. UICodeCallback_LevelInit
  16501. UICodeCallback_UpdateLoadingLevelName
  16502. UICodeCallback_LevelLoadingFinished
  16503. UICodeCallback_OnConnected
  16504. UICodeCallback_ControllerModeChanged
  16505. void functionref( string levelname )
  16506. UICodeCallback_LevelShutdown
  16507. void functionref( int channelId)
  16508. UICodeCallback_ResolutionChanged
  16509. UICodeCallback_OnVideoOver
  16510. UICodeCallback_VideoChannelFinishedPlaying
  16511. bool functionref()
  16512. UICodeCallback_SetupPlayerListGenElements
  16513. void functionref( bool askForConfirmation )
  16514. UICodeCallback_TryCloseDialog
  16515. What the current version of the EULA is
  16516. eula_version
  16517. menu_faq_patchnotes_version
  16518. menu_faq_community_version
  16519. rankedplay_display_enabled
  16520. rankedplay_voice_enabled
  16521. eula_version_accepted
  16522. menu_was_multiplayer_played_last
  16523. UICodeCallback_CloseAllMenus
  16524. UICodeCallback_ToggleInGameMenu
  16525. vscript_ui_do_delay_init
  16526. UICodeCallback_ActivateMenus
  16527. UICodeCallback_LevelLoadingStarted
  16528. bool functionref( string levelname )
  16529. UICodeCallback_ToggleInventoryMenu
  16530. UICodeCallback_NavigateBack
  16531. void functionref( string accesstoken, string fromxuid )
  16532. UICodeCallback_SetChatroomMode
  16533. void functionref( string details )
  16534. UICodeCallback_AcceptInvite
  16535. UICodeCallback_ShowCommunityJoinRequest
  16536. void functionref( int communityId, int totalRemainingRequests, string requesterUID, string requesterHardware )
  16537. void functionref( string mode )
  16538. UICodeCallback_GetOnPartyServer
  16539. UICodeCallback_OnDetenteDisplayed
  16540. UICodeCallback_OnSpLogDisplayed
  16541. UICodeCallback_OnFocusChanged
  16542. void functionref( var oldFocusedPanel, var newFocusedPanel )
  16543. UICodeCallback_KeyBindOverwritten
  16544. void functionref( string key, string oldbinding, string newbinding )
  16545. UICodeCallback_MouseMovementCapture
  16546. void functionref( var capturePanel, int diffX, int diffY )
  16547. UICodeCallback_CommunityUpdated
  16548. UICodeCallback_FactionUpdated
  16549. void functionref( table params, int gen, int rank, bool isPlayingRanked, int pilotClassIndex )
  16550. UICodeCallback_ConsoleKeyboardClosed
  16551. UICodeCallback_OpenInviteUpdated
  16552. UICodeCallback_PartyUpdated
  16553. UICodeCallback_InboxUpdated
  16554. UICodeCallback_RemoteMatchInfoUpdated
  16555. UICodeCallback_ShowCommunityInfo
  16556. void functionref( int communityId )
  16557. UICodeCallback_PartyMemberAdded
  16558. UICodeCallback_PartyMemberRemoved
  16559. UICodeCallback_CommunitySaveFailed
  16560. UICodeCallback_ErrorDialog
  16561. UICodeCallback_ShowUserInfo
  16562. UICodeCallback_CommunitySaved
  16563. setpause nomsg
  16564. unpause nomsg
  16565. Owner menu for KeyBindingPanel is NULL
  16566. VideoOptionsPanel must be a descendent of a ScriptMenu panel
  16567. LiveStream_Suspend called when live stream was disabled.
  16568. LiveStream_Resume called when live stream wasn't disabled.
  16569. GetElementsByClassname: invalid menu
  16570. Script_UserHasEAAccess no engine pointer.
  16571. Leaders -
  16572. GetTeam(): not connected to a server
  16573. SK - %.1f <> %.1f dt %.1f (avg: %.1f <> %.1f dt %.1f)
  16574. MTX_GetItemIdx
  16575. %s parameter #%d should be an itemIdx (enum).
  16576. MTX_GetQueryScriptId
  16577. %s parameter #%d is invalid
  16578. void functionref( int offersState, array< GRXCodeOffer > craftingOffers, array< GRXCodeOffer > storeOffers )
  16579. UICodeCallback_GRXUserInfoUpdated
  16580. UICodeCallback_MainMenuPromosUpdated
  16581. UICodeCallback_GRXOffersRefreshed
  16582. void functionref( int queryScriptId, int queryGoal, int queryState )
  16583. UICodeCallback_KeyBindSet
  16584. void functionref( GRXUserInfo userInfo )
  16585. UICodeCallback_GRXQueryCompleted
  16586. UICodeCallback_PINEvent
  16587. void functionref( string eventname, table params )
  16588. void functionref( string key, string newBinding )
  16589. UICodeCallback_ToggleMap
  16590. Not a menu
  16591. Argument is not a panel
  16592. UICodeCallback_UserInfoUpdated
  16593. UICodeCallback_UIScriptResetComplete
  16594. number_shortenToMillionsAfter
  16595. talkerIndex must be >= 0
  16596. CommunityFriends
  16597. RemoteClientInfoFromMatchInfo
  16598. array<string>
  16599. CommunityFriendsData
  16600. UIScript_MTX_PurchaseItem
  16601. %s parameter #%d is not a valid query goal
  16602. %s itemIdx %d is not in range
  16603. UIScript_MTX_CraftItem
  16604. UIScript_MTX_OpenPack
  16605. sv_partyDediOnly
  16606. %s parameter #%d should be a quantity between [%d, %d].
  16607. %s prices must be an array of all %u currencies
  16608. RunClientScript: Client script function "%s" not found
  16609. g_clientScriptHud not available. Did you forget to call CanRunClientScript()?
  16610. RunClientScript: Function name was a zero-length string
  16611. RunClientScript: Client script isn't running
  16612. mat_gamma %f
  16613. RunClientScript: argument type "%s" not supported
  16614. RunClientScript: Script error while running "%s" in client script
  16615. teamScores
  16616. PartyMember
  16617. originatorUID
  16618. numClaimedSlots
  16619. playlistName
  16620. originatorName
  16621. numFreeSlots
  16622. #COMMUNITY_HAPPYHOUR_STATUS_ENDINGIN_HOURS
  16623. #COMMUNITY_HAPPYHOUR_STATUS_ENDINGIN_MINS
  16624. array<PartyMember>
  16625. MainMenuPromos
  16626. RemoteMatchInfo
  16627. CommunityFriendsWithPresence
  16628. array<CommunityFriendsData>
  16629. numClients
  16630. datacenter
  16631. maxClients
  16632. roundsWonMilitia
  16633. timeLimitSecs
  16634. roundsWonIMC
  16635. array<int>
  16636. timeLeftSecs
  16637. array<RemoteClientInfoFromMatchInfo>
  16638. You can't pass in a negative communityIndex
  16639. Invalid communityIndex - this user is in %i communities, but you asked for communityIndex %i
  16640. Second parameter should be the userId
  16641. Third parameter should be the communityIndex
  16642. array< int >
  16643. CommunityUserInfo
  16644. lastCharIdx
  16645. isJoinable
  16646. numCommunities
  16647. isLivestreaming
  16648. Invalid hardware value passed in
  16649. Invalid userId value passed in
  16650. privacySetting
  16651. Function takes 2 parameters - hardware and uid
  16652. #COMMUNITY_HAPPYHOUR_STATUS_STARTINGIN_MINS
  16653. #COMMUNITY_HAPPYHOUR_STATUS_STARTINGIN_SECS
  16654. #COMMUNITY_HAPPYHOUR_STATUS_ENDINGIN_SECS
  16655. #COMMUNITY_HAPPYHOUR_STATUS_STARTINGIN_HOURS
  16656. errorString
  16657. OpenInvite
  16658. BackendError
  16659. Second parameter should be the communityId
  16660. CommunityMembership
  16661. Function takes 2 parameters - uid and communityId
  16662. First parameter should be the userId
  16663. Function takes 3 parameters - hardware, uid, and communitymembership index
  16664. First parameter should be hardware name
  16665. communityClantag
  16666. membershipLevel
  16667. messageText
  16668. Unable to execute this message
  16669. communityID
  16670. Script_IsGamepadPS4
  16671. int loadoutIndex
  16672. ScriptUI_SetAbilityBinding
  16673. IsGamepadPS4
  16674. WEBBROWSER_FLAG_NONE
  16675. WEBBROWSER_FLAG_MUTEGAME
  16676. IsBTLoadoutUnlocked
  16677. Client_Script_IsBTLoadoutUnlocked
  16678. Script_LaunchExternalWebBrowser
  16679. Launch a browser to link your steam account
  16680. string urlText, int flags
  16681. LaunchExternalWebBrowser
  16682. doneResolving
  16683. Invalid userId value passed in - 0 is not a valid userId
  16684. CommunitySettings
  16685. Function takes 1 parameter
  16686. communityType
  16687. membershipType
  16688. minMembers
  16689. InboxMessage
  16690. BrowseFilters
  16691. messageType
  16692. Script_CreateKeyBindingPanel
  16693. Like CreateMenu, but with special functionality for video options
  16694. var parentPanel, string name, asset resFile
  16695. CreateKeyBindingPanel
  16696. Opens a menu created by CreateMenu
  16697. CreateVideoOptionsPanel
  16698. Script_CreateVideoOptionsPanel
  16699. Script_CloseMenu
  16700. Script_OpenMenu
  16701. Closes a menu created by CreateMenu
  16702. Script_SetMenuReceivesCommands
  16703. If menu is set to listen to commands, these commands will pass through (will NOT be sent to the menu).
  16704. If set to true, this menu will listen to commands, not button presses. Mouse input will still work.
  16705. SetMenuReceivesCommands
  16706. Launch a browser to unlink your steam account
  16707. UnlinkSteamAccount
  16708. LinkSteamAccount
  16709. Script_LinkSteamAccount
  16710. GetSteamAccountStatus
  16711. Script_GetSteamLinkStatus
  16712. Script_UnlinkSteamAccount
  16713. Returns 1 if linked, 0 if not linked, and -1 if unknown
  16714. Script_UpdateFriends
  16715. Takes a .res file and creates a menu from it.
  16716. Tells the game to update the online status of non-Origin friends
  16717. UpdateFriendsList
  16718. Script_CreateMenu
  16719. Like CreateMenu, but with special functionality for the key binding menu
  16720. string name, asset resFile
  16721. CreateMenu
  16722. Script_GetElementsByClassname
  16723. Sets blurring of background behind menus
  16724. var menu, string classname
  16725. GetElementsByClassname
  16726. Returns whether background is blurred
  16727. IsBlurEnabled
  16728. SetBlurEnabled
  16729. Script_SetBlurEnabled
  16730. SetMouseCursorVisible
  16731. UIScript_SetMouseCursorVisible
  16732. Script_IsBlurEnabled
  16733. Sets the mouse cursor to be visible
  16734. Returns whether the game is fully connected to a server
  16735. IsFullyConnected
  16736. Returns whether the game is connected to a server
  16737. UIScript_IsConnected
  16738. Gets the focused element
  16739. AddCommandForMenuToPassThrough
  16740. Script_AddCommandForMenuToPassThrough
  16741. GetMouseFocus
  16742. Script_GetMouseFocus
  16743. Script_GetFocus
  16744. Gets the mouse focused element
  16745. Script_FocusDefaultMenuItem
  16746. Remembers the currently focused item, so that it will be refocused the next time the menu is opened. (This normally happens when closing the menu.)
  16747. Resets the focus to default for the menu
  16748. FocusDefaultMenuItem
  16749. Gets a list of elements within the given menu with the given classname
  16750. array< var >
  16751. SaveFocusedItemForReopen
  16752. Script_SaveFocusedItemForReopen
  16753. SaveGame_GetMapName
  16754. UIScript_SaveGame_GetMapName
  16755. UIScript_SaveGame_GetStartPoint
  16756. Return the map name of a save load. SaveGame_GetMapName( string saveName
  16757. Resume live streaming
  16758. LiveStream_Resume
  16759. Suspend live streaming
  16760. LiveStream_Suspend
  16761. Gets the team of the local player
  16762. Script_GetTeam
  16763. Does the Account have EA Access?( Only call when we have a active user )
  16764. Script_UserHasEAAccess
  16765. IsPersistenceAvailable
  16766. ScriptUI_IsPersistenceAvailable
  16767. ScriptUI_GetPersistentVar
  16768. ScriptUI_GetPersistentVarAsInt
  16769. Script_ClientCommand
  16770. Do a restore, SaveGame_Load( string saveName )
  16771. Script_IsFullyConnected
  16772. Sends a client command to the server
  16773. Checks if a file is ok to use. SaveGame_IsValid( string saveName )
  16774. SaveGame_IsLoadable
  16775. SaveGame_Load
  16776. UIScript_SaveGame_Load
  16777. UIScript_SaveGame_IsReadable
  16778. Return the script version of a save load. SaveGame_GetVersion( string saveName
  16779. UIScript_SaveGame_IsLoadable
  16780. SaveGame_IsReadable
  16781. Return the script start point of a save load. SaveGame_GetStartPoint( string saveName
  16782. SaveGame_GetStartPoint
  16783. SaveGame_GetVersion
  16784. UIScript_SaveGame_GetVersion
  16785. Script_GetLobbyDevString
  16786. GetMyMatchmakingStatus
  16787. Script_MatchmakingCancel
  16788. GetLobbyDevString
  16789. Script_GetMyMatchmakingStatusParam
  16790. Script_GetMyMatchmakingStatus
  16791. GetMyMatchmakingStatusParam
  16792. GRX_OFFERSSTATE_READY
  16793. GRX_OFFERSSTATE_ERROR
  16794. Script_GetMMDF
  16795. GRX_OFFERSSTATE_UNINITIALIZED
  16796. UIScript_MTX_GetConsumableCount
  16797. GRX_GetPackCount
  16798. int itemIdx
  16799. GRX_GetConsumableCount
  16800. ScriptUI_GetGen
  16801. ScriptUI_GetRank
  16802. ScriptUI_GetXP
  16803. ScriptUI_GetLevel
  16804. ScriptUI_GetPINPlatformId
  16805. ScriptUI_GetPlayerPINPlatformName
  16806. ScriptUI_GetPINNucleusId
  16807. ScriptUI_GetPINNucleusPid
  16808. ScriptUI_PIN_GetSessionDuration
  16809. Begins searching for a matchmaking server
  16810. ScriptUI_GetPlayerPINTitleId
  16811. PIN_GetSessionDuration
  16812. Cancels searching for a matchmaking server
  16813. MatchmakingCancel
  16814. SearchForPartyServer
  16815. Script_SearchForPartyServer
  16816. RunsAnimationScript
  16817. RunAnimationScript
  16818. ToggleLookInvert
  16819. Script_ToggleLookInvert
  16820. ForceUpdateHUDAnimations
  16821. Script_ForceUpdateHUDAnimations
  16822. Script_RunAnimationScript
  16823. Forces HUD animations to update, which normally only happens when a frame is rendered. Useful for HUD animations with zero duration.
  16824. Script_CanRunClientScript
  16825. Executes a client script function with arbitrary arguments. (supports int, float, bool, vector, string, and the fake UI player entity)
  16826. Returns true if the client script VM is available to be run
  16827. CanRunClientScript
  16828. Executes a .cfg file
  16829. ExecConfig
  16830. RunClientScript
  16831. Script_RunClientScript
  16832. GRX_CraftItem
  16833. int queryScriptId, int queryGoal, int itemQuantity, int itemidx, array< int > GRX_CURRENCY_
  16834. UIScript_MTX_GetPackCount
  16835. int queryScriptId, int itemidx
  16836. Get the current UI time
  16837. GRX_PurchaseItem
  16838. GRX_OpenPack
  16839. GetTeamSize
  16840. Script_GetTeamSize
  16841. Returns the number of players in a certain team
  16842. Script_CanLoadGameLevels
  16843. Toggles the value of look invert (joy_inverty)
  16844. Returns true if this dedi can load game levels
  16845. CanLoadGameLevels
  16846. Script_VideoOptions_FillInCurrent
  16847. Resets video options to recommended settings; pass in video options menu
  16848. Fills video options menu with current settings; pass in video options menu
  16849. VideoOptions_FillInCurrent
  16850. Applies video options in menu; pass in video options menu
  16851. VideoOptions_Apply
  16852. VideoOptions_ResetToRecommended
  16853. Script_VideoOptions_ResetToRecommended
  16854. VideoOptions_OnWindowedChanged
  16855. Script_VideoOptions_OnWindowedChanged
  16856. Script_VideoOptions_Apply
  16857. Changed the aspect ratio to native when the Full Screen video mode is selected.
  16858. Script_VideoOptions_ResetResolutionList
  16859. Rejects the new settings (for use after UICodeCallback_VideoSettingsChangedDialog)
  16860. Resets the resolution list (for when the aspect ratio changes)
  16861. VideoOptions_ResetResolutionList
  16862. KeyBindings_FillInCurrent
  16863. Script_KeyBindings_FillInCurrent
  16864. Script_ExecConfig
  16865. Fills key bindings menu with current bindings; pass in key binding menu
  16866. Script_KeyBindings_ResetToDefault
  16867. Tells the menu that if a tapped binding is bound, also bind its corresponding held binding
  16868. Resets key bindings to default (cfg/config_default_pc.cfg); pass in key binding menu
  16869. KeyBindings_ResetToDefault
  16870. Clears all registered tapped-held pairs
  16871. KeyBindings_ClearTappedHeldPairs
  16872. KeyBindings_AddTappedHeldPair
  16873. Script_KeyBindings_AddTappedHeldPair
  16874. KeyBindings_IsBindingOverlayPanelVisible
  16875. Script_KeyBindings_IsBindingOverlayPanelVisible
  16876. Script_KeyBindings_ClearTappedHeldPairs
  16877. Returns true if the keybindings menu's overlay is visible
  16878. Script_VideoOptions_FOVChanged
  16879. VideoOptions_FOVTextChanged
  16880. Script_VideoOptions_AdaptiveResTextChanged
  16881. VideoOptions_FOVChanged
  16882. Script_VideoOptions_TextureStreamBudgetChanged
  16883. Enable the background movie in the base panel
  16884. Script_VideoOptions_FOVTextChanged
  16885. VideoOptions_TextureStreamBudgetChanged
  16886. Disable the background movie in the base panel
  16887. DisableBackgroundMovie
  16888. EnableBackgroundMovie
  16889. Script_EnableBackgroundMovie
  16890. IsIntroViewed
  16891. Script_IsIntroViewed
  16892. Script_DisableBackgroundMovie
  16893. Whether the intro video has been viewed (convar intro_viewed)
  16894. Retrieves the current gamma adjustment value.
  16895. VideoOptions_GetGammaAdjustment
  16896. VideoOptions_RejectNewSettings
  16897. Script_VideoOptions_RejectNewSettings
  16898. VideoOptions_SetGammaAdjustment
  16899. Script_VideoOptions_SetGammaAdjustment
  16900. Script_VideoOptions_GetGammaAdjustment
  16901. Updates the current gamma adjustment value.
  16902. Script_VideoOptions_ResolutionSelectionChanged
  16903. Notifies the video options menu that the adaptive resolution setting changed.
  16904. Notifies the video options menu that the resolution selection changed.
  16905. VideoOptions_ResolutionSelectionChanged
  16906. Notifies the video options menu that the adaptive resolution FPS text input changed.
  16907. VideoOptions_AdaptiveResTextChanged
  16908. VideoOptions_AdaptiveResChanged
  16909. Script_VideoOptions_AdaptiveResChanged
  16910. Script_GetRankedPlayDisplayEnabled
  16911. Gets value of convar 'rankedplay_voice_enabled'
  16912. Gets value of convar 'rankedplay_display_enabled'
  16913. GetRankedPlayDisplayEnabled
  16914. Save player config to storage.
  16915. SavePlayerSettings
  16916. GetRankedPlayVoiceEnabled
  16917. Script_GetRankedPlayVoiceEnabled
  16918. GetDatacenterName
  16919. Script_GetCurrentDatacenterName
  16920. Script_SavePlayerSettings
  16921. Returns the name of the current datacenter
  16922. Script_GetCurrentDatacenterPing
  16923. Returns true if we're doing doing QoS on datacenters
  16924. Returns the ping of the current datacenter
  16925. GetDatacenterPing
  16926. Script_SetIntroViewed
  16927. Gets current version of the EULA
  16928. Sets whether the intro video has been viewed (convar intro_viewed)
  16929. SetIntroViewed
  16930. Gets version of the EULA that the user has accepted (convar eula_version_accepted)
  16931. GetEULAVersionAccepted
  16932. GetCurrentEULAVersion
  16933. Script_GetCurrentEULAVersion
  16934. SetEULAVersionAccepted
  16935. Script_SetEULAVersionAccepted
  16936. Script_GetEULAVersionAccepted
  16937. Sets version of the EULA that the user has accepted (convar eula_version_accepted)
  16938. SetMenuWasMultiplayerPlayedLast
  16939. UIScript_SetMenuWasMultiplayerPlayedLast
  16940. GetMenuWasMultiplayerPlayedLast
  16941. UIScript_GetMenuWasMultiplayerPlayedLast
  16942. Script_IsPlayerVoiceMutedForUID
  16943. Script_TogglePlayerTextMutedForUID
  16944. Script_TogglePlayerVoiceMutedForUID
  16945. Is this player's voice muted.
  16946. Returns list of price strings for local currency
  16947. GetEntitlementPricesAsStr
  16948. Is this player's text muted.
  16949. Script_IsPlayerTextMutedForUID
  16950. GetEntitlementPricesAsInt
  16951. Script_GetEntitlementPricesAsInt
  16952. Script_GetEntitlementPricesAsStr
  16953. Returns list of price ints, counted in 'cents'.
  16954. Script_GetEntitlementOriginalPricesAsStr
  16955. GetEntitlementBalances
  16956. Returns list of undiscounted price strings, if the price was discounted, for local currency
  16957. GetEntitlementOriginalPricesAsStr
  16958. Returns true if you have bad rep
  16959. DoIHaveBadRep
  16960. AreDatacenterPingsDone
  16961. Script_AreDatacenterPingsDone
  16962. GetLanguage
  16963. DetectLanguage
  16964. Script_DoIHaveBadReputation
  16965. Returns the language the game is running at
  16966. Clears all text from all hud chat panels
  16967. HudChat_ClearTextFromAllChatPanels
  16968. GetPublicGameVersion
  16969. Script_GetPublicGameVersion
  16970. Script_ShowPlayerProfileCardForUID
  16971. Toggles voice mute on a player.
  16972. Brings up a player's profile card given that player's userId as a decimal string
  16973. ShowPlayerProfileCardForUID
  16974. Script_OnCloseDLCStore
  16975. Opens the external platform store for purchasing the game
  16976. Close ingame DLC store
  16977. OnCloseDLCStore
  16978. GetPlaylistDisplayName
  16979. Script_GetPlaylistDisplayName
  16980. ShowGamePurchaseStore
  16981. Script_ShowGamePurchaseStore
  16982. GetPlaylistCountDescForWorld
  16983. Script_GetPlaylistCountDescForWorld
  16984. GetPlaylistCountDescForRegion
  16985. Script_GetPlaylistCountDescForRegion
  16986. MATCHVISIBILITY_COUNT
  16987. GetPlaylistVarOverridesCount
  16988. MATCHVISIBILITY_PRIVATE
  16989. MATCHVISIBILITY_LOCKED
  16990. PurchaseEntitlement
  16991. Script_PurchaseEntitlement
  16992. Script_GetEntitlementBalances
  16993. Purchase entitlement
  16994. Script_ShowDLCStoreUnavailableNotice
  16995. Check if DLC store initialization is complete
  16996. Show system dialog for DLC store not available
  16997. ShowDLCStoreUnavailableNotice
  16998. Initialize ingame DLC store
  16999. InitDLCStore
  17000. IsDLCStoreInitialized
  17001. Script_IsDLCStoreInitialized
  17002. OnOpenDLCStore
  17003. Script_OnOpenDLCStore
  17004. Script_InitDLCStore
  17005. Open ingame DLC store
  17006. Gets the local player's name
  17007. Script_GetPlayerName
  17008. GetPlayerUID
  17009. Script_GetPlayerUID
  17010. Returns an object representing the local player (with select functions available)
  17011. GetLocalClientPlayer
  17012. Gets the local player's name with clan tag
  17013. Script_GetPlayerNameWithClanTag
  17014. UIClientScript_IsPartyLeader
  17015. returns the number of players current in our party
  17016. UIScript_GetLocalClientPlayer
  17017. returns true if we are the leader of our party, or true if we aren't in a party
  17018. Returns the name of the party leader
  17019. GetPartyLeaderName
  17020. GetPartySize
  17021. UIClientScript_GetPartySize
  17022. UIScript_GetPlaylistVarOverrideNameByIndex
  17023. Gets the menu that the element is contained within
  17024. UIScript_GetPlaylistVarOverridesCount
  17025. GetPlaylistVarOverrideNameByIndex
  17026. Returns value of IsTestMap from the level's script list .rson file
  17027. GetParentMenu
  17028. Script_GetParentMenu
  17029. ReactivateUIAfterError
  17030. Script_ReactivateUIAfterError
  17031. UIScript_IsTestMap
  17032. Reactivates the UI after an error dialog
  17033. UIScript_ShortenNumber
  17034. Gets the local player's uid (platform_user_id) as a string
  17035. Shortens a number and make it pretty for display. Localizes for commas vs dot notation
  17036. ShortenNumber
  17037. GetFriendInfo
  17038. UIScript_GetFriendInfo
  17039. UIScript_RequestFaction
  17040. Returns the friends of the current player.
  17041. UIScript_GetFriendInfoAndPresence
  17042. Returns the latest remote match info we've received
  17043. Returns the friends of the current player and their presence.
  17044. GetFriendInfoAndPresence
  17045. Attempts to join the party channel (passing in AccessToken, from id)
  17046. SubscribeToChatroomPartyChannel
  17047. GetRemoteMatchInfo
  17048. UIScript_GetRemoteMatchInfo
  17049. ResetActiveChatroomLastModified
  17050. UIScript_Community_ResetActiveChatroomLastModified
  17051. UIScript_Communities_SubscribeToChatroomPartyChannel
  17052. Resets text chat subscribed channel lastModifiedTime and etag
  17053. GetChatroomTalkerName
  17054. UIScript_GetChatroomTalkerName
  17055. UIClientScript_GetPartyLeaderName
  17056. Returns the name of the talker by index
  17057. UIScript_ChatRoom_MicStatus
  17058. Get the player's region
  17059. Returns mic status for a userid in a ChatRoom (passing in uid as string)
  17060. GetChatroomMicStatus
  17061. UIScript_MyPing
  17062. Get the player's current faction
  17063. UIScript_MyRegion
  17064. Requests the specified faction
  17065. RequestFaction
  17066. GetCurrentFaction
  17067. UIScript_GetCurrentFaction
  17068. Get the player's membership level of the current community, or empty string if we don't know.
  17069. GetCurrentCommunityMembershipLevel
  17070. IsCurrentCommunityInHappyHour
  17071. UIScript_IsCurrentCommunityInHappyHour
  17072. AreWeAdminInCurrentCommunity
  17073. UIScript_AreWeAdminInCurrentCommunity
  17074. UIScript_GetCurrentCommunityMembership
  17075. Returns true if we are at least an admin in the current community
  17076. UIScript_IsCurrentCommunityInviteOnly
  17077. Returns true if we are in a community (passing in communityId)
  17078. Returns true if the current community is invite-only
  17079. IsCurrentCommunityInviteOnly
  17080. Sets this community as our active community (passing in communityId). Returns bool to show success
  17081. SetActiveCommunity
  17082. AreWeInCommunity
  17083. UIScript_AreWeInCommunity
  17084. UIScript_GetCurrentCommunityName
  17085. Get the current community's ID, or nil if there is none
  17086. Get the current community's name, or nil if there is none.
  17087. GetCurrentCommunityName
  17088. Get the current number of players online in this community
  17089. GetCurrentCommunityPopulation
  17090. GetCurrentCommunityId
  17091. UIScript_GetCurrentCommunityId
  17092. DoesCurrentCommunitySupportInvites
  17093. UIScript_DoesCurrentCommunitySupportInvites
  17094. UIScript_GetCurrentCommunityPopulation
  17095. Returns true if the current community supports inviting the network to a match
  17096. UIScript_DoesCurrentCommunitySupportChat
  17097. Returns true if Happy Hour for this community is in effect
  17098. Returns true if the current community supports chat
  17099. DoesCurrentCommunitySupportChat
  17100. UIScript_GetCurrentCommunityHappyHourStatus
  17101. Returns the current open invite or null if there is none
  17102. Gets the happy hour status string for the current community
  17103. GetHappyHourStatus
  17104. Returns the current party
  17105. GetOpenInvite
  17106. UIScript_GetOpenInvite
  17107. JoinUserParty
  17108. SCRIPT_Party_JoinUserParty
  17109. UIClientScript_GetParty
  17110. Returns true if we're going to ATTEMPT to join it
  17111. InviteUserToCommunity
  17112. UIScript_InviteUserToCommunity
  17113. Sends an invite to a user to join a community (passing in uid and communityId)
  17114. string, int
  17115. ReportCommunity
  17116. UIScript_ReportCommunity
  17117. UIScript_SetActiveCommunity
  17118. Reports this community as violating our acceptable standards
  17119. UIScript_ReportInboxMessage
  17120. Attempts to join this community (passing in communityId)
  17121. Reports this inbox message as violating our acceptable standards
  17122. ReportInboxMessage
  17123. Attempts to leave this community (passing in communityId)
  17124. LeaveCommunity
  17125. JoinCommunity
  17126. UIScript_JoinCommunity
  17127. GetHappyHourMeritsLeft
  17128. UIScript_HappyHourMeritsLeft
  17129. UIScript_LeaveCommunity
  17130. Gets the number of happy hour merits that the current user has left today
  17131. Returns the promo data used on the main menu
  17132. GetMainMenuPromos
  17133. RequestMainMenuPromos
  17134. UIScript_RequestMainMenuPromos
  17135. Inbox_HasNewMessages
  17136. UIScript_Inbox_HasNewMessages
  17137. UIScript_GetMainMenuPromos
  17138. Returns true if we have new messages in the Inbox of this user
  17139. UIScript_Inbox_HasUnreadMessages
  17140. Returns the total number of messages in the Inbox of this user
  17141. Returns true if we have unread messages in the Inbox of this user
  17142. Inbox_HasUnreadMessages
  17143. Returns the message ID for the message index [0..n] from the Inbox of this user
  17144. Inbox_GetMessageIdByIndex
  17145. Inbox_GetTotalMessageCount
  17146. UIScript_Inbox_GetTotalMessageCount
  17147. Client_Script_CanInviteToparty
  17148. indicates is you can issuea a invite , if not return a reason.
  17149. CanInviteToparty
  17150. INVITE_ORIGIN_NOT_ENABLED
  17151. INVITE_ORIGIN_NOT_READY
  17152. INVITE_ORIGIN_NOT_INITIALIZED
  17153. INVITE_ORIGIN_IN_ERROR
  17154. INVITE_NO_SESSION_ID
  17155. INVITE_ORIGIN_FLAG_NOT_INVITABLE
  17156. INVITE_NOT_LOCAL_CLIENT_ACTIVE
  17157. INVITE_NOT_MULTIPLAYER
  17158. INVITE_PS4_NOT_LOGGED_IN
  17159. Performs HTTP request for main menu promos
  17160. INVITE_CHAT_ROOM_NOT_MEMBER
  17161. INVITE_CHAT_ROOM_FULL
  17162. UIScript_Inbox_MarkMessageRead
  17163. Returns true if we have new notes in the Inbox of this user
  17164. Marks the specified message as read, by message id
  17165. Inbox_MarkMessageRead
  17166. Returns true if we have unread notes in the Inbox of this user
  17167. Inbox_HasUnreadNotes
  17168. Inbox_HasNewNotes
  17169. UIScript_Inbox_HasNewNotes
  17170. Inbox_GetTotalNoteCount
  17171. UIScript_Inbox_GetTotalNoteCount
  17172. UIScript_Inbox_HasUnreadNotes
  17173. Returns the total number of notes in the Inbox of this user
  17174. UIScript_Inbox_GetNextNoteId
  17175. Returns the note ID for the previous note before the ID passed in
  17176. Returns the note ID for the next note after the ID passed in
  17177. Inbox_GetNextNoteId
  17178. Inbox_GetNextMessageId
  17179. UIScript_Inbox_GetNextMessageId
  17180. UIScript_Inbox_GetMessageIdByIndex
  17181. Returns the message ID for the next message after the ID passed in
  17182. UIScript_Inbox_GetPrevMessageId
  17183. Returns the InboxMessage for this messageId
  17184. Returns the message ID for the previous message before the ID passed in
  17185. Inbox_GetPrevMessageId
  17186. Deletes the specified message, by message id
  17187. Inbox_DeleteMessage
  17188. Inbox_GetMessage
  17189. UIScript_GetMessageById
  17190. Inbox_ExecuteMessageAction
  17191. UIScript_Inbox_ExecuteMessageAction
  17192. UIScript_Inbox_DeleteMessage
  17193. Executes the specified action for the message, by message id
  17194. Inbox_GetTotalEventCount
  17195. UIScript_Inbox_GetTotalEventCount
  17196. UIScript_Inbox_HasUnreadEvents
  17197. Returns the total number of events in the Inbox of this user
  17198. UIScript_Inbox_GetNextEventId
  17199. Returns the event ID for the previous event before the ID passed in
  17200. Returns the event ID for the next event after the ID passed in
  17201. Inbox_GetNextEventId
  17202. Returns the event ID for the event index [0..n] from the Inbox of this user
  17203. Inbox_GetEventIdByIndex
  17204. Inbox_GetPrevEventId
  17205. UIScript_Inbox_GetPrevEventId
  17206. Inbox_GetEvent
  17207. UIScript_GetEventById
  17208. UIScript_Inbox_GetEventIdByIndex
  17209. Returns the InboxMessage for this eventId
  17210. Returns the note ID for the note index [0..n] from the Inbox of this user
  17211. Inbox_GetNoteIdByIndex
  17212. Inbox_GetPrevNoteId
  17213. UIScript_Inbox_GetPrevNoteId
  17214. Inbox_GetNote
  17215. UIScript_GetNoteById
  17216. UIScript_Inbox_GetNoteIdByIndex
  17217. Returns the InboxMessage for this noteId
  17218. UIScript_Inbox_MarkNoteRead
  17219. Returns true if we have new events in the Inbox of this user
  17220. Marks the specified note as read, by note id
  17221. Inbox_MarkNoteRead
  17222. Returns true if we have unread events in the Inbox of this user
  17223. Inbox_HasUnreadEvents
  17224. Inbox_HasNewEvents
  17225. UIScript_Inbox_HasNewEvents
  17226. UIScript_GetBrowseResultStartIndex
  17227. Returns true if the browse filter results are being fetched currently
  17228. Returns the starting index for the current browse filter results
  17229. GetBrowseResultStartIndex
  17230. Sends the community message out to the current community
  17231. BroadcastCommunityMessage
  17232. IsBrowserFetchingMoreData
  17233. UIScript_IsBrowserFetchingMoreData
  17234. GetBackendError
  17235. UIScript_GetBackendError
  17236. UIScript_BroadcastCommunityMessage
  17237. Returns the current BackendError string
  17238. UIScript_IsChatroomMuted
  17239. Sets the cached user info state back to the initial state for the specified userId
  17240. returns true if the chatroom is currently muted
  17241. IsChatroomMuted
  17242. UIScript_Inbox_MarkEventRead
  17243. Returns the CommunitySettings for the specified community
  17244. Marks the specified event as read, by event id
  17245. Inbox_MarkEventRead
  17246. UIScript_GetCommunitySettings
  17247. Saves the community settings
  17248. CommunitySettings ornull
  17249. GetCommunitySettings
  17250. Updates the current browse filters for communities
  17251. UpdateBrowseFilters
  17252. SaveCommunitySettings
  17253. UIScript_SaveCommunitySettings
  17254. GetBrowseResultCount
  17255. UIScript_GetBrowseResultCount
  17256. UIScript_UpdateBrowseFilters
  17257. Returns the number of total results for the current browse filter settings
  17258. var embeddedHandle, vector value
  17259. RuiSetEmbeddedRuiSize
  17260. Script_Rui_CreateEmbeddedRui
  17261. Sets a size of a macro rui
  17262. Script_IsAutoSprintForced
  17263. AutoSprintForcedValue
  17264. Script_Rui_SetEmbeddedRuiSize
  17265. IsAutoSprintForced
  17266. Returns the position of the cursor
  17267. GetCursorPosition
  17268. Script_GetAutoSprintForcedValue
  17269. Script_FlashGameWindow
  17270. SetCursorPosition
  17271. Script_SetGameCursorPosition
  17272. Script_GetCursorPosition
  17273. Sets the position of the cursor
  17274. Returns the CommunityUserInfo for the specified hardware + userId
  17275. CommunityUserInfo ornull
  17276. ResetCommunityUserInfoCacheState
  17277. UIScript_ResetCommunityUserInfoCacheState
  17278. UIClientScript_GetCommunityUserInfo
  17279. GetUserInfo
  17280. string, string
  17281. GetCommunityUserInfo
  17282. string, string, int
  17283. GetCommunityUserMembershipInfo
  17284. Returns the CommunityMembership for the specified hardware + userId + communityIndex
  17285. CommunityMembership ornull
  17286. asset uiName, string macroName
  17287. RuiCreateEmbedded
  17288. UIScript_GetCommunityUserMembershipInfo
  17289. Creates a new RUI macro that can be embedded in strings with the passed in macro name
  17290. -script_debugger_connect_ui
  17291. ClientIsPreCaching
  17292. Couldn't start UI VM.
  17293. UICodeCallback_UIShutdown
  17294. MainMenu_Music
  17295. UICodeCallback_UIInit
  17296. Notifies UI script that the resolution has changed
  17297. Resets all UI script state
  17298. resetidletimer
  17299. $CHEAPWATERSTARTDISTANCE
  17300. uiscript_resolutionchanged
  17301. net_minResetIdleTimerInterval
  17302. Script_ForceVGUIFocusUpdate
  17303. Hides the cursor while in a menu
  17304. Forces VGUI to update mouse focus.
  17305. ForceVGUIFocusUpdate
  17306. Shows the cursor while in a menu
  17307. ShowGameCursor
  17308. HideGameCursor
  17309. Script_HideGameCursor
  17310. Tells the file system on the client a level to precache.
  17311. ClientPreCacheLevel
  17312. Script_ShowGameCursor
  17313. [precache] ClientPreCacheLevel invalid use outside of mp_lobby
  17314. Render the level load screen for this map immediately works best after PreCacheLevelDuringVideo.
  17315. SetLevelNameForLoading
  17316. Pre cache a level during video to fix popping and make loading faster.
  17317. PreCacheLevelDuringVideo
  17318. $CHEAPWATERENDDISTANCE
  17319. ACT_IDLE_CASUAL
  17320. (invalid activity index)
  17321. ACT_RUN_FORWARD
  17322. ACT_WALK_CROUCH_AIM
  17323. ACT_WALK_STUMBLE
  17324. ACT_RUN_RIGHT
  17325. ACT_RUN_UP
  17326. ACT_RUN_BACKWARD
  17327. ACT_RUN_LEFT
  17328. ACT_RUN_AIM_FORWARD
  17329. ACT_RUN_AIM_BACKWARD
  17330. ACT_RUN_DOWN
  17331. ACT_RUN_AIM
  17332. ACT_RUN_AIM_UP
  17333. ACT_RUN_AIM_DOWN
  17334. ACT_RUN_AIM_LEFT
  17335. ACT_RUN_AIM_RIGHT
  17336. ACT_IDLE_COMBAT_AIM
  17337. ACT_IDLE_SCAN
  17338. ACT_IDLE_COMBAT
  17339. ACT_COVER_MED
  17340. ACT_COVER_LOW
  17341. ACT_TRANSITION
  17342. ACT_WALK_AIM
  17343. ACT_WALK_AIM_FORWARD
  17344. ACT_WALK_CASUAL
  17345. ACT_WALK_AIM_RIGHT
  17346. ACT_WALK_CROUCH
  17347. ACT_WALK_AIM_BACKWARD
  17348. ACT_WALK_AIM_LEFT
  17349. ACT_RANGE_ATTACK_TWITCH
  17350. ACT_SPECIAL_ATTACK_START
  17351. ACT_RANGE_ATTACK1_LOW_SINGLE
  17352. ACT_RANGE_ATTACK2
  17353. ACT_THROW_GRENADE
  17354. ACT_SPECIAL_ATTACK
  17355. ACT_SPECIAL_ATTACK_END
  17356. ACT_JUMP_START
  17357. ACT_FALL_RECOVERY
  17358. ACT_DOUBLEJUMP
  17359. ACT_JUMP_FLOAT
  17360. ACT_JUMP_LAND
  17361. ACT_SPRINT_UNARMED
  17362. ACT_SPRINT
  17363. ACT_RUN_CROUCH
  17364. ACT_RUN_CROUCH_AIM
  17365. ACT_SPRINT_LEFT
  17366. ACT_SPRINT_RIGHT
  17367. ACT_SPRINT_FORWARD
  17368. ACT_SPRINT_BACKWARD
  17369. ACT_SCRIPT_CUSTOM_ATTACK
  17370. ACT_SCRIPT_CUSTOM_ATTACK2
  17371. ACT_SPRINT_RUNAWAY
  17372. ACT_SCRIPT_CUSTOM_MOVE
  17373. ACT_RANGE_ATTACK1_SINGLE
  17374. ACT_RANGE_ATTACK1_LOW
  17375. ACT_RANGE_ATTACK1
  17376. ACT_RANGE_ATTACK1_EVASIVE
  17377. ACT_SIGNAL_TAKECOVER
  17378. ACT_SIGNAL_ACKNOWLEDGE
  17379. ACT_SIGNAL_LEFT
  17380. ACT_SIGNAL_RIGHT
  17381. ACT_SIGNAL_SALUTE_CROUCH
  17382. ACT_SIGNAL_FORWARD_CROUCH
  17383. ACT_SIGNAL_SALUTE
  17384. ACT_SIGNAL_SALUTE_HIGH
  17385. ACT_SHOOTING_COVER_IDLE
  17386. ACT_SHOOTING_COVER_IDLE_L
  17387. ACT_SIGNAL_TAUNT
  17388. ACT_SIGNAL_ENRAGE
  17389. ACT_SHOOTING_COVER_CHECK_L
  17390. ACT_SHOOTING_COVER_CHECK_R
  17391. ACT_SHOOTING_COVER_IDLE_R
  17392. ACT_SHOOTING_COVER_CHECK
  17393. ACT_CLIMB_DISMOUNT
  17394. ACT_WALLRUN_LEFT
  17395. ACT_CLIMB_UP
  17396. ACT_CLIMB_DOWN
  17397. ACT_WALLJUMP_RIGHT
  17398. ACT_CROUCH
  17399. ACT_WALLRUN_RIGHT
  17400. ACT_WALLJUMP_LEFT
  17401. ACT_CROUCHIDLE_AIM
  17402. ACT_CROUCHIDLE
  17403. ACT_CROUCHIDLE_SCAN
  17404. ACT_SIGNAL_GROUP
  17405. ACT_SIGNAL_HALT
  17406. ACT_SIGNAL_ADVANCE
  17407. ACT_SIGNAL_FORWARD
  17408. ACT_SHOOTING_COVER_ARRIVAL_FRONT_INV_L
  17409. ACT_SHOOTING_COVER_ARRIVAL_FRONT_INV_R
  17410. ACT_SHOOTING_COVER_ARRIVAL_FRONT_L
  17411. ACT_SHOOTING_COVER_ARRIVAL_FRONT_R
  17412. ACT_SHOOTING_COVER_GRENADE_R
  17413. ACT_SHOOTING_COVER_GRENADE_ADVANCE
  17414. ACT_SHOOTING_COVER_GRENADE
  17415. ACT_SHOOTING_COVER_GRENADE_L
  17416. ACT_DISENGAGE
  17417. ACT_SHOOTING_COVER_GRENADE_ADVANCE_L
  17418. ACT_SHOOTING_COVER_GRENADE_ADVANCE_R
  17419. ACT_MELEE_ATTACK_WAIT
  17420. ACT_MELEE_HIGH
  17421. ACT_MELEE_ATTACK1
  17422. ACT_SHOOTING_COVER_ADVANCE_FORWARD_R
  17423. ACT_SHOOTING_COVER_RETREAT_BACKWARD
  17424. ACT_SHOOTING_COVER_ADVANCE_FORWARD
  17425. ACT_SHOOTING_COVER_ADVANCE_FORWARD_L
  17426. ACT_SHOOTING_COVER_ADVANCE_SIDELEAN
  17427. ACT_SHOOTING_COVER_ADVANCE_SIDELEAN_L
  17428. ACT_SHOOTING_COVER_RETREAT_BACKWARD_L
  17429. ACT_SHOOTING_COVER_RETREAT_BACKWARD_R
  17430. ACT_SHOOTING_COVER_RETREAT_SIDELEAN_L
  17431. ACT_SHOOTING_COVER_RETREAT_SIDELEAN_R
  17432. ACT_SHOOTING_COVER_ADVANCE_SIDELEAN_R
  17433. ACT_SHOOTING_COVER_RETREAT_SIDELEAN
  17434. ACT_SHOOTING_COVER_ARRIVAL_45_L
  17435. ACT_SHOOTING_COVER_ARRIVAL_45_R
  17436. ACT_SHOOTING_COVER_ARRIVAL_SIDE_L
  17437. ACT_SHOOTING_COVER_ARRIVAL_SIDE_R
  17438. ACT_DIEBACKWARD
  17439. ACT_DIEFORWARD
  17440. ACT_VICTORY_DANCE
  17441. ACT_DIESIMPLE
  17442. ACT_DIERAGDOLL
  17443. ACT_DIE_HEADSHOT
  17444. ACT_DIE_LEFT
  17445. ACT_DIE_RIGHT
  17446. ACT_DIE_BACKSHOT
  17447. ACT_DIE_FRONT_CROUCH
  17448. ACT_DIE_CHESTSHOT
  17449. ACT_DIE_GUTSHOT
  17450. ACT_DIE_INSTANT_STANDING
  17451. ACT_DIE_INSTANT_RUNNING
  17452. ACT_DIE_BACK_CROUCH
  17453. ACT_DIE_RUNNING
  17454. ACT_MELEE_CHARGE_MISS
  17455. ACT_MELEE_CHARGE_HIGH
  17456. ACT_MELEE_CHARGE
  17457. ACT_MELEE_CHARGE_HIT
  17458. ACT_MELEE_RAM
  17459. ACT_MELEE_LEFT
  17460. ACT_MELEE_CHARGE_HIGH_HIT
  17461. ACT_MELEE_CHARGE_HIGH_MISS
  17462. ACT_MELEE_JUMP_UP
  17463. ACT_RELOAD
  17464. ACT_MELEE_RIGHT
  17465. ACT_MELEE_BACK
  17466. ACT_DISARM
  17467. ACT_RELOAD_LOW
  17468. ACT_SWITCH_WEAPON
  17469. ACT_FLINCH_CROUCH_FRONT
  17470. ACT_FLINCH_CROUCH_BACK
  17471. ACT_FLINCH_LEFTLEG
  17472. ACT_FLINCH_RIGHTLEG
  17473. ACT_FLINCH_RUNNING
  17474. ACT_FLINCH_RUNNING_BUMP
  17475. ACT_FLINCH_CROUCH_LEFT
  17476. ACT_FLINCH_CROUCH_RIGHT
  17477. ACT_FLINCH_KNOCKBACK_FORWARD
  17478. ACT_FLINCH_KNOCKBACK_LEFT
  17479. ACT_FLINCH_RAM_CRASH
  17480. ACT_FLINCH_GRAPPLE
  17481. ACT_45_LEFT
  17482. ACT_45_RIGHT
  17483. ACT_FLINCH_KNOCKBACK_RIGHT
  17484. ACT_FLINCH_KNOCKBACK_BACK
  17485. ACT_DIE_KNOCKBACK_LEFT
  17486. ACT_DIE_KNOCKBACK_RIGHT
  17487. ACT_DIE_INSTANT_CROUCH
  17488. ACT_DIE_KNOCKBACK_FORWARD
  17489. ACT_DIE_BLEEDOUT
  17490. ACT_DIE_DOWNED_KILL
  17491. ACT_DIE_KNOCKBACK_BACK
  17492. ACT_DIE_GRAPPLE
  17493. ACT_STUNNED
  17494. ACT_FLINCH_HEAD
  17495. ACT_SMALL_FLINCH
  17496. ACT_BIG_FLINCH
  17497. ACT_FLINCH_LEFTARM
  17498. ACT_FLINCH_RIGHTARM
  17499. ACT_FLINCH_CHEST
  17500. ACT_FLINCH_STOMACH
  17501. ACT_GESTURE_THREAT_DISPLAY
  17502. ACT_GESTURE_BLOCK
  17503. ACT_GESTURE_RANGE_ATTACK1
  17504. ACT_GESTURE_GUN_UP
  17505. ACT_GESTURE_MELEE_ATTACK3
  17506. ACT_GESTURE_SMALL_FLINCH
  17507. ACT_GESTURE_MELEE_ATTACK1
  17508. ACT_GESTURE_MELEE_ATTACK2
  17509. ACT_GESTURE_FLINCH_BLAST_SHOTGUN
  17510. ACT_GESTURE_FLINCH_BLAST_DAMAGED
  17511. ACT_GESTURE_BIG_FLINCH
  17512. ACT_GESTURE_FLINCH_BLAST
  17513. ACT_GESTURE_FLINCH_CHEST
  17514. ACT_GESTURE_FLINCH_STOMACH
  17515. ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN
  17516. ACT_GESTURE_FLINCH_HEAD
  17517. ACT_180_LEFT
  17518. ACT_180_RIGHT
  17519. ACT_90_LEFT
  17520. ACT_90_RIGHT
  17521. ACT_90_LEFT_CROUCH
  17522. ACT_90_RIGHT_CROUCH
  17523. ACT_45_LEFT_CROUCH
  17524. ACT_45_RIGHT_CROUCH
  17525. ACT_45_LEFT_NONCOMBAT
  17526. ACT_45_RIGHT_NONCOMBAT
  17527. ACT_180_LEFT_CROUCH
  17528. ACT_180_RIGHT_CROUCH
  17529. ACT_180_LEFT_NONCOMBAT
  17530. ACT_180_RIGHT_NONCOMBAT
  17531. ACT_90_LEFT_NONCOMBAT
  17532. ACT_90_RIGHT_NONCOMBAT
  17533. ACT_DODGE_LEFT
  17534. ACT_DODGE_RIGHT
  17535. ACT_DODGE_FORWARD
  17536. ACT_DODGE_BACKWARD
  17537. ACT_DODGE_LEFT_RUN
  17538. ACT_DODGE_RIGHT_RUN
  17539. ACT_DODGE_LEFT_FAR
  17540. ACT_DODGE_RIGHT_FAR
  17541. ACT_OPEN_DOOR
  17542. ACT_IDLE_CARRY
  17543. ACT_DODGE_LEFT_WALLHOP
  17544. ACT_DODGE_RIGHT_WALLHOP
  17545. ACT_DEPLOY_IDLE
  17546. ACT_UNDEPLOY
  17547. ACT_WALK_CARRY
  17548. ACT_DEPLOY
  17549. ACT_GESTURE_FLINCH_LEFTLEG
  17550. ACT_GESTURE_FLINCH_RIGHTLEG
  17551. ACT_GESTURE_FLINCH_LEFTARM
  17552. ACT_GESTURE_FLINCH_RIGHTARM
  17553. ACT_GESTURE_TURN_LEFT45
  17554. ACT_GESTURE_TURN_RIGHT45
  17555. ACT_GESTURE_TURN_LEFT
  17556. ACT_GESTURE_TURN_RIGHT
  17557. ACT_GESTURE_TURN_LEFT45_FLAT
  17558. ACT_GESTURE_TURN_RIGHT45_FLAT
  17559. ACT_GESTURE_TURN_LEFT90
  17560. ACT_GESTURE_TURN_RIGHT90
  17561. ACT_RANGE_ATTACK_SMG1
  17562. ACT_GESTURE_RELOAD
  17563. ACT_GESTURE_TURN_LEFT90_FLAT
  17564. ACT_GESTURE_TURN_RIGHT90_FLAT
  17565. ACT_RUN_PEEK_CORNER_LEFT
  17566. ACT_RUN_PEEK_CORNER_RIGHT
  17567. ACT_RUN_CHECK_LEFT
  17568. ACT_RUN_CHECK_RIGHT
  17569. ACT_PIE_OFF_AND_BACK_LEFT
  17570. ACT_PIE_OFF_AND_BACK_RIGHT
  17571. ACT_PIE_OFF_LEFT
  17572. ACT_PIE_OFF_RIGHT
  17573. ACT_STAND_TO_CRAWL
  17574. ACT_STAND_TO_STAGGER
  17575. ACT_RELOAD_DODGE_LEFT
  17576. ACT_RELOAD_DODGE_RIGHT
  17577. ACT_STAND_TO_RUN_90_RIGHT
  17578. ACT_STAND_TO_RUN_45_RIGHT
  17579. ACT_STAND_TO_RUN_180_RIGHT
  17580. ACT_STAND_TO_RUN_135_RIGHT
  17581. ACT_REACT_SURPRISED_LEFT
  17582. ACT_REACT_SURPRISED_RIGHT
  17583. ACT_REACT_JUMPED_OVER
  17584. ACT_REACT_SURPRISED
  17585. ACT_REACT_BULLET_FAR
  17586. ACT_REACT_CLOAK_APPEAR_NEAR
  17587. ACT_REACT_SURPRISED_BACK
  17588. ACT_REACT_BULLET
  17589. ACT_REACT_CLOAK_DISAPPEAR_FAR
  17590. ACT_SEARCH_AREA_CLEAR
  17591. ACT_REACT_CLOAK_APPEAR_FAR
  17592. ACT_REACT_CLOAK_DISAPPEAR_NEAR
  17593. ACT_SEARCH_WALK
  17594. ACT_SEARCH_LEAD_WALK
  17595. ACT_SEARCH_LOOK_AROUND
  17596. ACT_SEARCH_CORPSE
  17597. ACT_STAND_TO_WALK_CASUAL_FORWARD
  17598. ACT_STAND_TO_WALK_CASUAL_45_LEFT
  17599. ACT_STAND_TO_WALK_CASUAL_90_RIGHT
  17600. ACT_STAND_TO_WALK_CASUAL_45_RIGHT
  17601. ACT_STAND_TO_WALK_CASUAL_180_LEFT
  17602. ACT_STAND_TO_STRAFE_RIGHT
  17603. ACT_STAND_TO_WALK_CASUAL_90_LEFT
  17604. ACT_STAND_TO_WALK_CASUAL_135_LEFT
  17605. ACT_CROUCH_TO_STRAFE_RIGHT
  17606. ACT_CROUCH_TO_STRAFE_LEFT
  17607. ACT_STAND_TO_STRAFE_LEFT
  17608. ACT_STAND_TO_BACKPEDAL
  17609. ACT_CROUCH_TO_RUN_135_RIGHT
  17610. ACT_CROUCH_TO_RUN_90_RIGHT
  17611. ACT_CROUCH_TO_BACKPEDAL
  17612. ACT_CROUCH_TO_RUN_180_RIGHT
  17613. ACT_STAND_TO_RUN_90_LEFT
  17614. ACT_STAND_TO_RUN_135_LEFT
  17615. ACT_STAND_TO_RUN_FORWARD
  17616. ACT_STAND_TO_RUN_45_LEFT
  17617. ACT_STAND_TO_WALK_135_RIGHT
  17618. ACT_STAND_TO_WALK_90_RIGHT
  17619. ACT_STAND_TO_RUN_180_LEFT
  17620. ACT_STAND_TO_WALK_180_RIGHT
  17621. ACT_STAND_TO_WALK_45_LEFT
  17622. ACT_STAND_TO_WALK_90_LEFT
  17623. ACT_STAND_TO_WALK_45_RIGHT
  17624. ACT_STAND_TO_WALK_FORWARD
  17625. ACT_STAND_TO_WALK_CASUAL_180_RIGHT
  17626. ACT_STAND_TO_WALK_CASUAL_135_RIGHT
  17627. ACT_STAND_TO_WALK_135_LEFT
  17628. ACT_STAND_TO_WALK_180_LEFT
  17629. ACT_WALK_TO_STAND_45_RIGHT
  17630. ACT_WALK_TO_STAND_FORWARD
  17631. ACT_WALK_TO_STAND_135_RIGHT
  17632. ACT_WALK_TO_STAND_90_RIGHT
  17633. ACT_WALK_TO_STAND_135_LEFT
  17634. ACT_WALK_TO_STAND_180_LEFT
  17635. ACT_WALK_TO_STAND_45_LEFT
  17636. ACT_WALK_TO_STAND_90_LEFT
  17637. ACT_WALK_CASUAL_TO_STAND_90_RIGHT
  17638. ACT_WALK_CASUAL_TO_STAND_45_RIGHT
  17639. ACT_WALK_CASUAL_TO_STAND_180_RIGHT
  17640. ACT_WALK_CASUAL_TO_STAND_135_RIGHT
  17641. ACT_WALK_CASUAL_TO_STAND_90_LEFT
  17642. ACT_WALK_CASUAL_TO_STAND_135_LEFT
  17643. ACT_WALK_CASUAL_TO_STAND_FORWARD
  17644. ACT_WALK_CASUAL_TO_STAND_45_LEFT
  17645. ACT_CROUCH_TO_RUN_45_LEFT
  17646. ACT_CROUCH_TO_RUN_90_LEFT
  17647. ACT_CROUCH_TO_RUN_45_RIGHT
  17648. ACT_CROUCH_TO_RUN_FORWARD
  17649. ACT_RUN_TO_STAND_180_RIGHT
  17650. ACT_RUN_TO_STAND_135_RIGHT
  17651. ACT_CROUCH_TO_RUN_135_LEFT
  17652. ACT_CROUCH_TO_RUN_180_LEFT
  17653. ACT_RUN_TO_STAND_FORWARD
  17654. ACT_RUN_TO_STAND_45_LEFT
  17655. ACT_RUN_TO_STAND_90_RIGHT
  17656. ACT_RUN_TO_STAND_45_RIGHT
  17657. ACT_RUN_TO_STAND_180_LEFT
  17658. ACT_WALK_TO_STAND_180_RIGHT
  17659. ACT_RUN_TO_STAND_90_LEFT
  17660. ACT_RUN_TO_STAND_135_LEFT
  17661. ACT_STAND_TO_FLEE_180_RIGHT
  17662. ACT_STAND_TO_FLEE_135_RIGHT
  17663. ACT_RUN_TO_CROUCH_135_LEFT
  17664. ACT_RUN_TO_CROUCH_180_LEFT
  17665. ACT_STAND_TO_FLEE_FORWARD
  17666. ACT_STAND_TO_FLEE_45_LEFT
  17667. ACT_STAND_TO_FLEE_90_RIGHT
  17668. ACT_STAND_TO_FLEE_45_RIGHT
  17669. ACT_STAND_TO_FLEE_180_LEFT
  17670. ACT_RUN_TURN_180_RIGHT
  17671. ACT_STAND_TO_FLEE_90_LEFT
  17672. ACT_STAND_TO_FLEE_135_LEFT
  17673. ACT_RUN_TURN_45_RIGHT
  17674. ACT_RUN_TURN_FORWARD
  17675. ACT_RUN_TURN_135_RIGHT
  17676. ACT_RUN_TURN_90_RIGHT
  17677. ACT_STRAFE_TO_STAND_LEFT
  17678. ACT_STRAFE_TO_STAND_BACKPEDAL
  17679. ACT_WALK_CASUAL_TO_STAND_180_LEFT
  17680. ACT_STRAFE_TO_STAND_RIGHT
  17681. ACT_STRAFE_TO_CROUCH_BACKPEDAL
  17682. ACT_STAND_TO_RUN_BLINDFIRE_180
  17683. ACT_STRAFE_TO_CROUCH_RIGHT
  17684. ACT_STRAFE_TO_CROUCH_LEFT
  17685. ACT_RUN_TO_CROUCH_135_RIGHT
  17686. ACT_RUN_TO_CROUCH_90_RIGHT
  17687. ACT_EXIT_BACKPEDAL_TO_FORWARD_180
  17688. ACT_RUN_TO_CROUCH_180_RIGHT
  17689. ACT_RUN_TO_CROUCH_45_LEFT
  17690. ACT_RUN_TO_CROUCH_90_LEFT
  17691. ACT_RUN_TO_CROUCH_45_RIGHT
  17692. ACT_RUN_TO_CROUCH_FORWARD
  17693. ACT_WALK_CASUAL_TURN_45_LEFT
  17694. ACT_WALK_CASUAL_TURN_90_LEFT
  17695. ACT_WALK_CASUAL_TURN_45_RIGHT
  17696. ACT_WALK_CASUAL_TURN_FORWARD
  17697. ACT_KNOCK_AWAY_PHYS_ENTS
  17698. ACT_TRAVERSE_DOWN_40
  17699. ACT_WALK_CASUAL_TURN_135_LEFT
  17700. ACT_WALK_CASUAL_TURN_180_LEFT
  17701. ACT_TRAVERSE_DOWN_256
  17702. ACT_TRAVERSE_DOWN_640
  17703. ACT_TRAVERSE_DOWN_64
  17704. ACT_TRAVERSE_DOWN_128
  17705. ACT_TRAVERSE_UP_128
  17706. ACT_TRAVERSE_UP_256
  17707. ACT_TRAVERSE_UP_40
  17708. ACT_TRAVERSE_UP_64
  17709. ACT_RUN_TURN_135_LEFT
  17710. ACT_RUN_TURN_180_LEFT
  17711. ACT_RUN_TURN_45_LEFT
  17712. ACT_RUN_TURN_90_LEFT
  17713. ACT_WALK_TURN_90_RIGHT
  17714. ACT_WALK_TURN_45_RIGHT
  17715. ACT_WALK_TURN_180_RIGHT
  17716. ACT_WALK_TURN_135_RIGHT
  17717. ACT_WALK_TURN_90_LEFT
  17718. ACT_WALK_TURN_135_LEFT
  17719. ACT_WALK_TURN_FORWARD
  17720. ACT_WALK_TURN_45_LEFT
  17721. ACT_WALK_CASUAL_TURN_135_RIGHT
  17722. ACT_WALK_CASUAL_TURN_90_RIGHT
  17723. ACT_WALK_TURN_180_LEFT
  17724. ACT_WALK_CASUAL_TURN_180_RIGHT
  17725. ACT_TRAVERSE_ACROSS_1024_UP_256
  17726. ACT_TRAVERSE_DOWN_WINDOW_192
  17727. ACT_TRAVERSE_ACROSS_1024_REVERSE
  17728. ACT_TRAVERSE_ACROSS_1024_DOWN_256
  17729. ACT_TRAVERSE_UP_WINDOW_256
  17730. ACT_DO_NOT_DISTURB
  17731. ACT_TRAVERSE_UP_WINDOW_192
  17732. ACT_TRAVERSE_DOWN_WINDOW_256
  17733. ACT_RODEOED_CROUCH_IDLE
  17734. ACT_RODEOED_WALK
  17735. ACT_SPECIFIC_SEQUENCE
  17736. ACT_RODEOED_STAND_IDLE
  17737. ACT_ZIPLINING
  17738. ACT_VM_DRAW
  17739. ACT_RODEOED_CROUCHWALK
  17740. ACT_ZIPLINE_MOUNT
  17741. ACT_TRAVERSE_UP_640_CLIMB
  17742. ACT_TRAVERSE_OVER
  17743. ACT_TRAVERSE_UP_256_CLIMB
  17744. ACT_TRAVERSE_UP_640
  17745. ACT_TRAVERSE_ACROSS_128_REVERSE
  17746. ACT_TRAVERSE_ACROSS_256
  17747. ACT_TRAVERSE_DOOR
  17748. ACT_TRAVERSE_ACROSS_128
  17749. ACT_TRAVERSE_ACROSS_256_UP_128
  17750. ACT_TRAVERSE_ACROSS_512
  17751. ACT_TRAVERSE_ACROSS_256_REVERSE
  17752. ACT_TRAVERSE_ACROSS_256_DOWN_128
  17753. ACT_TRAVERSE_ACROSS_512_UP_128
  17754. ACT_TRAVERSE_ACROSS_1024
  17755. ACT_TRAVERSE_ACROSS_512_REVERSE
  17756. ACT_TRAVERSE_ACROSS_512_DOWN_128
  17757. ACT_VM_IDLE
  17758. ACT_VM_IDLE_ALT1
  17759. ACT_VM_ADS_OUT_ALT2
  17760. ACT_VM_ADS_OUT_ALT3
  17761. ACT_VM_CHARGE
  17762. ACT_VM_CHARGE_VER1
  17763. ACT_VM_IDLE_ALT2
  17764. ACT_VM_IDLE_ALT3
  17765. ACT_VM_CHARGE_VER4
  17766. ACT_VM_CHARGE_LEVEL_INCREASE
  17767. ACT_VM_CHARGE_VER2
  17768. ACT_VM_CHARGE_VER3
  17769. ACT_VM_PULLBACK
  17770. ACT_VM_PULLBACK_HIGH
  17771. ACT_VM_SPRINT
  17772. ACT_VM_FIDGET
  17773. ACT_VM_DRAWCATCH
  17774. ACT_VM_HOLSTER
  17775. ACT_VM_DRAW_TO_SPRINT
  17776. ACT_VM_DRAWFIRST
  17777. ACT_VM_RAISE_FROM_SPRINT
  17778. ACT_VM_RAISE_FROM_MELEE
  17779. ACT_VM_HOLSTER_FROM_SPRINT
  17780. ACT_VM_RAISE
  17781. ACT_VM_ADS_IN
  17782. ACT_VM_ADS_IN_ALT1
  17783. ACT_VM_LOWER
  17784. ACT_VM_DISCARD
  17785. ACT_VM_ADS_OUT
  17786. ACT_VM_ADS_OUT_ALT1
  17787. ACT_VM_ADS_IN_ALT2
  17788. ACT_VM_ADS_IN_ALT3
  17789. ACT_VM_RELOAD_LATE1
  17790. ACT_VM_RELOAD_LATE2
  17791. ACT_VM_MELEE_CHARGE
  17792. ACT_VM_RELOAD
  17793. ACT_VM_RELOAD_LATE5
  17794. ACT_VM_RELOADEMPTY
  17795. ACT_VM_RELOAD_LATE3
  17796. ACT_VM_RELOAD_LATE4
  17797. ACT_VM_RELOADEMPTY_LATE3
  17798. ACT_VM_RELOADEMPTY_LATE4
  17799. ACT_VM_RELOADEMPTY_LATE1
  17800. ACT_VM_RELOADEMPTY_LATE2
  17801. ACT_VM_RELOAD_LATE1_ALT1
  17802. ACT_VM_RELOAD_LATE2_ALT1
  17803. ACT_VM_RELOADEMPTY_LATE5
  17804. ACT_VM_RELOAD_ALT1
  17805. ACT_VM_PRIMARYATTACK
  17806. ACT_VM_PRIMARYATTACK_ALT1
  17807. ACT_VM_PULLBACK_LOW
  17808. ACT_VM_THROW
  17809. ACT_VM_PRIMARYATTACK_SEQUENTIAL
  17810. ACT_VM_PRIMARYATTACK_ALT1_SEQUENTIAL
  17811. ACT_VM_PRIMARYATTACK_ALT2
  17812. ACT_VM_PRIMARYATTACK_ALT3
  17813. ACT_VM_SECONDARYATTACK
  17814. ACT_VM_MELEE_ATTACK1
  17815. ACT_VM_PRIMARYATTACK_ALT2_SEQUENTIAL
  17816. ACT_VM_PRIMARYATTACK_ALT3_SEQUENTIAL
  17817. ACT_VM_MELEE_KNIFE_FIRST
  17818. ACT_VM_MELEE_KNIFE
  17819. ACT_VM_MELEE_ATTACK2
  17820. ACT_VM_MELEE_ATTACK3
  17821. ACT_VM_RECOIL1
  17822. ACT_VM_RECOIL2
  17823. ACT_VM_MISSCENTER2
  17824. ACT_VM_HAULBACK
  17825. ACT_VM_RELEASE
  17826. ACT_VM_RECHAMBER
  17827. ACT_VM_RECOIL3
  17828. ACT_VM_PICKUP
  17829. ACT_VM_TOSS_OVERHEAD
  17830. ACT_VM_TOSS_PREP
  17831. ACT_VM_ZIPLINE_MOUNT
  17832. ACT_VM_TOSS
  17833. ACT_VM_TOSS_HOLD_SPRINTING
  17834. ACT_VM_COOLDOWN
  17835. ACT_VM_TOSS_PREP_PULLOUT
  17836. ACT_VM_TOSS_HOLD
  17837. ACT_VM_RELOAD_LATE5_ALT1
  17838. ACT_VM_RELOADEMPTY_ALT1
  17839. ACT_VM_RELOAD_LATE3_ALT1
  17840. ACT_VM_RELOAD_LATE4_ALT1
  17841. ACT_VM_RELOADEMPTY_LATE3_ALT1
  17842. ACT_VM_RELOADEMPTY_LATE4_ALT1
  17843. ACT_VM_RELOADEMPTY_LATE1_ALT1
  17844. ACT_VM_RELOADEMPTY_LATE2_ALT1
  17845. ACT_VM_SEGMENTEDRELOAD_END
  17846. ACT_VM_SEGMENTEDEMPTYRELOAD_END
  17847. ACT_VM_RELOADEMPTY_LATE5_ALT1
  17848. ACT_VM_SEGMENTEDRELOAD_LOOP
  17849. ACT_VM_HITCENTER2
  17850. ACT_VM_MISSCENTER
  17851. ACT_VM_DRYFIRE
  17852. ACT_VM_HITCENTER
  17853. ACT_VM_MANTLE_ABOVE
  17854. ACT_VM_MANTLE_HIGH
  17855. ACT_VM_MANTLE_BELOW
  17856. ACT_VM_MANTLE_LEVEL
  17857. ACT_VM_MANTLE_CROUCH_ABOVE
  17858. ACT_VM_MANTLE_CROUCH_HIGH
  17859. ACT_VM_MANTLE_CROUCH_BELOW
  17860. ACT_VM_MANTLE_CROUCH_LEVEL
  17861. ACT_VM_ONEHANDED_ADS_IN
  17862. ACT_VM_ONEHANDED_ADS_IN_ALT1
  17863. ACT_VM_MANTLE_IDLE
  17864. ACT_VM_MANTLE_JUMPOFF
  17865. ACT_VM_ONEHANDED_ADS_OUT
  17866. ACT_VM_ONEHANDED_ADS_OUT_ALT1
  17867. ACT_VM_ONEHANDED_ADS_IN_ALT2
  17868. ACT_VM_ONEHANDED_ADS_IN_ALT3
  17869. ACT_VM_GRAPPLE_START
  17870. ACT_VM_GRAPPLE_IDLE
  17871. ACT_VM_COOLDOWN_OVERHEAT
  17872. ACT_VM_DASH
  17873. ACT_VM_JUMP
  17874. ACT_VM_DOUBLEJUMP
  17875. ACT_VM_GRAPPLE_STOP
  17876. ACT_VM_WEAPON_INSPECT
  17877. ACT_VM_LAND_MEDIUM
  17878. ACT_VM_LAND_HIGH
  17879. ACT_VM_LAND
  17880. ACT_VM_LAND_LOW
  17881. ACT_VM_TRAVERSAL_WINDOW_LEFT
  17882. ACT_VM_TRAVERSAL_WINDOW_RIGHT
  17883. ACT_VM_WEAPON_MOD_ADD
  17884. ACT_VM_WEAPON_MOD_REMOVE
  17885. ACT_VM_ONEHANDED_RELOAD_LATE2
  17886. ACT_VM_ONEHANDED_RELOAD_LATE3
  17887. ACT_VM_ONEHANDED_RELOAD
  17888. ACT_VM_ONEHANDED_RELOAD_LATE1
  17889. ACT_VM_ONEHANDED_RELOADEMPTY
  17890. ACT_VM_ONEHANDED_RELOADEMPTY_LATE1
  17891. ACT_VM_ONEHANDED_RELOAD_LATE4
  17892. ACT_VM_ONEHANDED_RELOAD_LATE5
  17893. ACT_VM_ONEHANDED_RELOADEMPTY_LATE4
  17894. ACT_VM_ONEHANDED_RELOADEMPTY_LATE5
  17895. ACT_VM_ONEHANDED_RELOADEMPTY_LATE2
  17896. ACT_VM_ONEHANDED_RELOADEMPTY_LATE3
  17897. ACT_VM_ONEHANDED_RELOAD_LATE2_ALT1
  17898. ACT_VM_ONEHANDED_RELOAD_LATE3_ALT1
  17899. ACT_VM_ONEHANDED_RELOAD_ALT1
  17900. ACT_VM_ONEHANDED_RELOAD_LATE1_ALT1
  17901. ACT_VM_ONEHANDED_IDLE
  17902. ACT_VM_ONEHANDED_IDLE_ALT1
  17903. ACT_VM_ONEHANDED_ADS_OUT_ALT2
  17904. ACT_VM_ONEHANDED_ADS_OUT_ALT3
  17905. ACT_VM_ONEHANDED_CHARGE
  17906. ACT_VM_ONEHANDED_SPRINT
  17907. ACT_VM_ONEHANDED_IDLE_ALT2
  17908. ACT_VM_ONEHANDED_IDLE_ALT3
  17909. ACT_VM_ONEHANDED_PRIMARYATTACK_ALT2
  17910. ACT_VM_ONEHANDED_PRIMARYATTACK_ALT3
  17911. ACT_VM_ONEHANDED_PRIMARYATTACK
  17912. ACT_VM_ONEHANDED_PRIMARYATTACK_ALT1
  17913. ACT_VM_ONEHANDED_PRIMARYATTACK_ALT2_SEQUENTIAL
  17914. ACT_VM_ONEHANDED_PRIMARYATTACK_ALT3_SEQUENTIAL
  17915. ACT_VM_ONEHANDED_PRIMARYATTACK_SEQUENTIAL
  17916. ACT_VM_ONEHANDED_PRIMARYATTACK_ALT1_SEQUENTIAL
  17917. ACT_VM_ONEHANDED_RAISE_FROM_MELEE
  17918. ACT_VM_ONEHANDED_TOSS
  17919. ACT_VM_ONEHANDED_RAISE
  17920. ACT_VM_ONEHANDED_RAISE_FROM_SPRINT
  17921. ACT_VM_ONEHANDED_TOSS_PREP_PULLOUT
  17922. ACT_VM_ONEHANDED_TOSS_HOLD
  17923. ACT_VM_ONEHANDED_TOSS_OVERHEAD
  17924. ACT_VM_ONEHANDED_TOSS_PREP
  17925. ACT_MP_CROUCH_DEPLOYED_IDLE
  17926. ACT_MP_CROUCH_DEPLOYED
  17927. ACT_MP_STAND_IDLE
  17928. ACT_MP_CROUCH_IDLE
  17929. ACT_MP_RUN_FORWARD
  17930. ACT_MP_RUN_BACKWARD
  17931. ACT_MP_DEPLOYED_IDLE
  17932. ACT_MP_RUN
  17933. ACT_VM_ONEHANDED_RELOADEMPTY_ALT1
  17934. ACT_VM_ONEHANDED_RELOADEMPTY_LATE1_ALT1
  17935. ACT_VM_ONEHANDED_RELOAD_LATE4_ALT1
  17936. ACT_VM_ONEHANDED_RELOAD_LATE5_ALT1
  17937. ACT_VM_ONEHANDED_RELOADEMPTY_LATE4_ALT1
  17938. ACT_VM_ONEHANDED_RELOADEMPTY_LATE5_ALT1
  17939. ACT_VM_ONEHANDED_RELOADEMPTY_LATE2_ALT1
  17940. ACT_VM_ONEHANDED_RELOADEMPTY_LATE3_ALT1
  17941. ACT_VM_ONEHANDED_SEGMENTEDEMPTYRELOAD_END
  17942. ACT_VM_ONEHANDED_RECHAMBER
  17943. ACT_VM_ONEHANDED_SEGMENTEDRELOAD_LOOP
  17944. ACT_VM_ONEHANDED_SEGMENTEDRELOAD_END
  17945. ACT_VM_ONEHANDED_HOLSTER
  17946. ACT_VM_ONEHANDED_LOWER
  17947. ACT_VM_ONEHANDED_DRAW
  17948. ACT_VM_ONEHANDED_DRAWFIRST
  17949. ACT_MP_CROUCHWALK
  17950. ACT_MP_CROUCHWALK_FORWARD
  17951. ACT_MP_STAGGERED_WALK_RIGHT
  17952. ACT_MP_AIRWALK
  17953. ACT_MP_CROUCHWALK_RIGHT
  17954. ACT_MP_STAGGERED_CROUCHWALK
  17955. ACT_MP_CROUCHWALK_BACKWARD
  17956. ACT_MP_CROUCHWALK_LEFT
  17957. ACT_MP_STAGGERED_CROUCHWALK_LEFT
  17958. ACT_MP_STAGGERED_CROUCHWALK_RIGHT
  17959. ACT_MP_STAGGERED_CROUCHWALK_FORWARD
  17960. ACT_MP_STAGGERED_CROUCHWALK_BACKWARD
  17961. ACT_MP_SLIDE
  17962. ACT_MP_SLIDE_FORWARD
  17963. ACT_MP_SPRINT
  17964. ACT_MP_STAGGERED_SPRINT
  17965. ACT_MP_STAGGERED_RUN
  17966. ACT_MP_STAGGERED_RUN_FORWARD
  17967. ACT_MP_RUN_LEFT
  17968. ACT_MP_RUN_RIGHT
  17969. ACT_MP_STAGGERED_RUN_RIGHT
  17970. ACT_MP_WALK
  17971. ACT_MP_STAGGERED_RUN_BACKWARD
  17972. ACT_MP_STAGGERED_RUN_LEFT
  17973. ACT_MP_WALK_LEFT
  17974. ACT_MP_WALK_RIGHT
  17975. ACT_MP_WALK_FORWARD
  17976. ACT_MP_WALK_BACKWARD
  17977. ACT_MP_STAGGERED_WALK_BACKWARD
  17978. ACT_MP_STAGGERED_WALK_LEFT
  17979. ACT_MP_STAGGERED_WALK
  17980. ACT_MP_STAGGERED_WALK_FORWARD
  17981. ACT_MP_JUMP_LAND_MEDIUM_BACKWARD
  17982. ACT_MP_JUMP_LAND_MEDIUM_LEFT
  17983. ACT_MP_JUMP_LAND_MEDIUM
  17984. ACT_MP_JUMP_LAND_MEDIUM_FORWARD
  17985. ACT_MP_JUMP_LAND_HIGH_FORWARD
  17986. ACT_MP_JUMP_LAND_HIGH_BACKWARD
  17987. ACT_MP_JUMP_LAND_MEDIUM_RIGHT
  17988. ACT_MP_JUMP_LAND_HIGH
  17989. ACT_MP_JUMP_IMPACT_N
  17990. ACT_MP_JUMP_IMPACT_E
  17991. ACT_MP_JUMP_LAND_HIGH_LEFT
  17992. ACT_MP_JUMP_LAND_HIGH_RIGHT
  17993. ACT_MP_JUMP_IMPACT_TOP
  17994. ACT_MP_DOUBLEJUMP
  17995. ACT_MP_JUMP_IMPACT_W
  17996. ACT_MP_JUMP_IMPACT_S
  17997. ACT_MP_SLIDE_RIGHT
  17998. ACT_MP_JUMP
  17999. ACT_MP_SLIDE_BACKWARD
  18000. ACT_MP_SLIDE_LEFT
  18001. ACT_MP_JUMP_LAND
  18002. ACT_MP_JUMP_LAND_FORWARD
  18003. ACT_MP_JUMP_START
  18004. ACT_MP_JUMP_FLOAT
  18005. ACT_MP_JUMP_LAND_RIGHT
  18006. ACT_MP_JUMP_LAND_LOW
  18007. ACT_MP_JUMP_LAND_BACKWARD
  18008. ACT_MP_JUMP_LAND_LEFT
  18009. ACT_MP_JUMP_LAND_LOW_LEFT
  18010. ACT_MP_JUMP_LAND_LOW_RIGHT
  18011. ACT_MP_JUMP_LAND_LOW_FORWARD
  18012. ACT_MP_JUMP_LAND_LOW_BACKWARD
  18013. ACT_MP_WALLRUN_LEFT
  18014. ACT_MP_WALLRUN_RIGHT
  18015. ACT_MP_DODGE_LAND_RIGHT
  18016. ACT_MP_WALLRUN_UP
  18017. ACT_MP_WALLRUN_FALL_LEFT
  18018. ACT_MP_WALLRUN_FALL_RIGHT
  18019. ACT_MP_WALLRUN_FALL_BACK
  18020. ACT_MP_WALLRUN_FALL_FRONT
  18021. ACT_MP_WALLHANG_RIGHT
  18022. ACT_MP_WALLHANG_UP
  18023. ACT_MP_WALLHANG_IDLE
  18024. ACT_MP_WALLHANG_LEFT
  18025. ACT_MP_WALLJUMP_RIGHT
  18026. ACT_MP_WALLJUMP_UP
  18027. ACT_MP_WALLHANG_FRONT
  18028. ACT_MP_WALLJUMP_LEFT
  18029. ACT_MP_DODGE
  18030. ACT_MP_DODGE_FORWARD
  18031. ACT_MP_DEPLOYED
  18032. ACT_MP_VCD
  18033. ACT_MP_DODGE_RIGHT
  18034. ACT_MP_DODGE_FLOAT
  18035. ACT_MP_DODGE_BACKWARD
  18036. ACT_MP_DODGE_LEFT
  18037. ACT_MP_DODGE_FLOAT_LEFT
  18038. ACT_MP_DODGE_FLOAT_RIGHT
  18039. ACT_MP_DODGE_FLOAT_FORWARD
  18040. ACT_MP_DODGE_FLOAT_BACKWARD
  18041. ACT_MP_DODGE_LAND_BACKWARD
  18042. ACT_MP_DODGE_LAND_LEFT
  18043. ACT_MP_DODGE_LAND
  18044. ACT_MP_DODGE_LAND_FORWARD
  18045. ACT_MP_MANTLE_CROUCH_LEVEL
  18046. ACT_MP_MANTLE_CROUCH_ABOVE
  18047. ACT_MP_MANTLE_HIGH
  18048. ACT_MP_MANTLE_CROUCH_BELOW
  18049. ACT_MP_MANTLE_JUMPOFF
  18050. ACT_MP_ATTACK_STAND_PRIMARYFIRE
  18051. ACT_MP_MANTLE_CROUCH_HIGH
  18052. ACT_MP_MANTLE_IDLE
  18053. ACT_MP_ATTACK_STAND_GRENADE_PULLOUT
  18054. ACT_MP_ATTACK_CROUCH_PRIMARYFIRE
  18055. ACT_MP_ATTACK_STAND_SECONDARYFIRE
  18056. ACT_MP_ATTACK_STAND_GRENADE
  18057. ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE
  18058. ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE
  18059. ACT_MP_ATTACK_CROUCH_SECONDARYFIRE
  18060. ACT_MP_ATTACK_CROUCH_GRENADE
  18061. ACT_MP_CROUCHSLIDE_END_BACKWARD_LEFT
  18062. ACT_MP_CROUCHSLIDE_END_BACKWARD_RIGHT
  18063. ACT_MP_CROUCHSLIDE
  18064. ACT_MP_CROUCHSLIDE_END_FORWARD
  18065. ACT_MP_CROUCHSLIDE_AIR
  18066. ACT_MP_GRAPPLE
  18067. ACT_MP_CROUCHSLIDE_END_LEFT
  18068. ACT_MP_CROUCHSLIDE_END_RIGHT
  18069. ACT_MP_FREEFALL_ANTICIPATE
  18070. ACT_MP_TRAVERSAL_WINDOW_LEFT
  18071. ACT_MP_GESTURE_GRAPPLE_FIRE
  18072. ACT_MP_FREEFALL
  18073. ACT_MP_MANTLE_LEVEL
  18074. ACT_MP_MANTLE_ABOVE
  18075. ACT_MP_TRAVERSAL_WINDOW_RIGHT
  18076. ACT_MP_MANTLE_BELOW
  18077. ACT_MP_EQUIP_FROM_PISTOL_TO_ROCKET
  18078. ACT_MP_EQUIP_FROM_ROCKET_TO_ROCKET
  18079. ACT_MP_EQUIP_FROM_PISTOL_TO_PISTOL
  18080. ACT_MP_EQUIP_FROM_PISTOL_TO_RIFLE
  18081. ACT_MP_LOOT_IDLE_STAND
  18082. ACT_MP_LOOT_IDLE_CROUCH
  18083. ACT_MP_EQUIP_FROM_ROCKET_TO_RIFLE
  18084. ACT_MP_EQUIP_FROM_ROCKET_TO_PISTOL
  18085. ACT_MP_DOWNED_IDLE
  18086. ACT_MP_DOWNED_CRAWL
  18087. ACT_TRANSITION_TO_DOWNED_FROM_STANDING
  18088. ACT_TRANSITION_TO_STANDING_FROM_DOWNED
  18089. ACT_MP_DOWNED_CRAWL_LEFT
  18090. ACT_MP_DOWNED_CRAWL_RIGHT
  18091. ACT_MP_DOWNED_CRAWL_FORWARD
  18092. ACT_MP_DOWNED_CRAWL_BACKWARD
  18093. ACT_MP_RELOAD_CROUCH
  18094. ACT_MP_OFFHAND_START
  18095. ACT_MP_ATTACK_AIRWALK_GRENADE
  18096. ACT_MP_RELOAD_STAND
  18097. ACT_MP_OFFHAND_CHARGING
  18098. ACT_MP_OFFHAND_CHARGING_ALT_1
  18099. ACT_MP_OFFHAND_END
  18100. ACT_MP_OFFHAND_FIRE
  18101. ACT_MP_OFFHAND_CHARGING_ALT_4
  18102. ACT_MP_MELEE_KNIFE_FIRST
  18103. ACT_MP_OFFHAND_CHARGING_ALT_2
  18104. ACT_MP_OFFHAND_CHARGING_ALT_3
  18105. ACT_MP_EQUIP_FROM_RIFLE_TO_PISTOL
  18106. ACT_MP_EQUIP_FROM_RIFLE_TO_ROCKET
  18107. ACT_MP_MELEE_KNIFE
  18108. ACT_MP_EQUIP_FROM_RIFLE_TO_RIFLE
  18109. ACT_MP_WALK_PRIMARY
  18110. ACT_MP_AIRWALK_PRIMARY
  18111. ACT_MP_CROUCH_PRIMARY
  18112. ACT_MP_RUN_PRIMARY
  18113. ACT_MP_JUMP_START_PRIMARY
  18114. ACT_MP_JUMP_FLOAT_PRIMARY
  18115. ACT_MP_CROUCHWALK_PRIMARY
  18116. ACT_MP_JUMP_PRIMARY
  18117. ACT_MP_STAND_SECONDARY
  18118. ACT_MP_RUN_SECONDARY
  18119. ACT_MP_JUMP_LAND_PRIMARY
  18120. ACT_MP_DEPLOYED_PRIMARY
  18121. ACT_MP_RUN_MELEE
  18122. ACT_MP_WALK_MELEE
  18123. ACT_MP_STAND_MELEE
  18124. ACT_MP_CROUCH_MELEE
  18125. ACT_MP_MENU_LOBBY_RIGHT_IDLE
  18126. ACT_MP_MENU_LOBBY_SELECT_IDLE
  18127. ACT_MP_MENU_LOBBY_LEFT_IDLE
  18128. ACT_MP_MENU_LOBBY_CENTER_IDLE
  18129. ACT_MP_MENU_READYUP_INTRO
  18130. ACT_MP_MENU_READYUP_IDLE
  18131. ACT_MP_MENU_MAIN_INTRO
  18132. ACT_MP_MENU_MAIN_IDLE
  18133. ACT_MP_MENU_SQUAD_IDLE
  18134. ACT_MP_MENU_GROUPSHOT_SLOT_A
  18135. ACT_MP_MENU_DETAILS_INTRO
  18136. ACT_MP_MENU_DETAILS_IDLE
  18137. ACT_MP_MENU_LOOT_CEREMONY_IDLE
  18138. ACT_MP_STAND_PRIMARY
  18139. ACT_MP_MENU_GROUPSHOT_SLOT_B
  18140. ACT_MP_MENU_GROUPSHOT_SLOT_C
  18141. ACT_MP_DEATH_RUN
  18142. ACT_MP_DEATH_RUN_FORWARD
  18143. ACT_MP_DEATH_WALK_LEFT
  18144. ACT_MP_DEATH_WALK_RIGHT
  18145. ACT_MP_DEATH_RUN_RIGHT
  18146. ACT_MP_DEATH_SPRINT
  18147. ACT_MP_DEATH_RUN_BACKWARD
  18148. ACT_MP_DEATH_RUN_LEFT
  18149. ACT_MP_DROWNING_PRIMARY
  18150. ACT_MP_LONG_FALL_PRIMARY
  18151. ACT_MP_DEATH_SPRINT_FORWARD
  18152. ACT_MP_RUN_SPEEDPAINT_PRIMARY
  18153. ACT_MP_TRACTORBEAM_FLOAT_PRIMARY
  18154. ACT_MP_DEATH_CRUSH_PRIMARY
  18155. ACT_MP_JUMP_MELEE
  18156. ACT_MP_JUMP_START_MELEE
  18157. ACT_MP_AIRWALK_MELEE
  18158. ACT_MP_CROUCHWALK_MELEE
  18159. ACT_MP_GESTURE_FLINCH_BACKWARDS
  18160. ACT_MP_GESTURE_FLINCH_LEFT
  18161. ACT_MP_JUMP_FLOAT_MELEE
  18162. ACT_MP_JUMP_LAND_MELEE
  18163. ACT_MP_DEATH_CRUSH
  18164. ACT_MP_DEATH_GENERIC
  18165. ACT_MP_GESTURE_FLINCH_FORWARDS
  18166. ACT_MP_GESTURE_FLINCH_RIGHT
  18167. ACT_MP_DEATH_WALK_FORWARD
  18168. ACT_MP_DEATH_WALK_BACKWARD
  18169. ACT_MP_DEATH_CROUCH
  18170. ACT_MP_DEATH_WALK
  18171. SetDoFaceAnimations: called on non client side entity %s
  18172. Anim_PlayWithRefPoint cannot be used while parented.
  18173. Enables IK on the client
  18174. ik_enable_client
  18175. Tried to play an animation '%s' on an entity with no model(%s)
  18176. Anim Sequence '%s' not found for model '%s'
  18177. Anim_PlayWithRefPoint: Anim Sequence '%s' not found for model '%s'
  18178. Missing %s attachment on entity "%s" (model "%s").
  18179. GetSequenceDuration: %s not valid for %s (model: %s)
  18180. Valid only if parented.
  18181. Entity %s has no model.
  18182. Anim_SetInitialTime: Can only be set when animation is at its initial point
  18183. Anim_SetInitialTime: not valid to call this on server entities
  18184. Anim_SetInitialTime: Time given needs to be positive
  18185. Anim_SetInitialTime: Not playing a scripted animation
  18186. downedKill
  18187. AI setting not set for '%s' %d
  18188. AI settings value not valid asset for key %s for '%s' %d
  18189. CGameRules
  18190. muzzle_flash4
  18191. baseanimatingoverlay_playbackRateThreshold
  18192. muzzle_flash2
  18193. muzzle_flash3
  18194. movingbackward
  18195. movingleft
  18196. movingforward
  18197. movingright
  18198. Anim_SetStartTime: Not playing a scripted animation
  18199. Anim_SetStartTime: No model pointer on this entity
  18200. Anim_SetInitialTime: No model pointer on this entity
  18201. Anim_SetStartTime: Time given needs to be positive
  18202. An error occurred while looking up this attachment
  18203. Anim_GetStartForRefEntity: refEntity parameter is not an entity
  18204. LookupSequence on an entity with no model.
  18205. Not valid when parented.
  18206. Not found!
  18207. GetAnimEventCycleFrac: Sequence %s not valid for %s (model: %s)
  18208. GetScriptedAnimEventCycleFrac: Sequence %s not valid for %s (model: %s)
  18209. SMART_AMMO_LOCK
  18210. No Model for given entity
  18211. Not Found!
  18212. Client trying to change server entity - C_BaseAnimating::ScriptSetBodygroup( %d, %d ) on %s.
  18213. Client trying to change server entity - C_BaseAnimating::ScriptSetBodygroup( %d, "%s" ) on %s.
  18214. FindBodygroupByName %s on entity with no model
  18215. Null string for body group name
  18216. No string identifier specified for anim prop creation. Trying to spawn prop on model '%s' with sequence '%s'
  18217. No prop model specified for anim prop creation. Trying to spawn prop on model '%s' with sequence '%s'
  18218. Body part "%s" does not exist in bodygroup %i ("%s")
  18219. No Parameter specified for event AE_SV_CREATE_PROP. Trying to spawn prop on model '%s' with sequence '%s'
  18220. Can't create anymore anim props.Trying to spawn prop '%s' on attachment named '%s' on model '%s' with sequence '%s'
  18221. Failed to create a new dynamic prop!Trying to spawn prop on model '%s' with sequence '%s'
  18222. Missing token
  18223. Failed to find attachment point specified for create prop anim event. Trying to spawn prop '%s' on attachment named '%s' on model '%s' with sequence '%s'
  18224. ScriptAnimWindow
  18225. settingsAsset
  18226. No Parameter specified for event AE_SV_CREATE_PROP. Trying to destroy prop on model '%s' with sequence '%s'
  18227. No string identifier specified for anim prop deletion. Trying to destroy prop on model '%s' with sequence '%s'
  18228. sprintattack
  18229. zipline_vertical
  18230. melee_as_primary
  18231. groundexecute
  18232. Body group index must be in [0, %i)
  18233. Model index for group %i ("%s") must be in [0, %i)
  18234. IsUsingOffhandWeapon: Invalid weapon slot specified: %d
  18235. GetSelectedWeapon: invalid active slot specified %d.
  18236. GetActiveWeapon: invalid active slot specified %d
  18237. GetLatestPrimaryWeapon: invalid active slot specified %d
  18238. SetSelectedOffhand(): Weapon %s is not an offhand.
  18239. GetNormalWeapon: invalid inventory slot %d
  18240. SetSelectedOffhand(): Invalid weapon slot specified: %d
  18241. SetSelectedOffhand(): Entity was not a weapon or null.
  18242. Cannot be called from non-predicted client script
  18243. Delay needs to be >= 0.0
  18244. GetOffhandWeapon(): Invalid offhand index [%d]. Range is [0, %d]
  18245. ClearOffhand(): Invalid weapon slot specified: %d
  18246. GetActiveWeaponPrimaryAmmoLoaded: Character doesn't have an active weapon
  18247. Cannot be called on non-local players
  18248. IsWeaponSlotDisabled: invalid active slot specified: %d
  18249. GetActiveWeaponPrimaryAmmoLoaded: invalid active slot specified %d.
  18250. startCycle
  18251. windowName
  18252. Can't create anymore script events. Trying to create start event on model '%s' with sequence '%s'
  18253. Trying to end script event when none exists.
  18254. No window name specified for script anim window begin. Trying to start event on model '%s' with sequence '%s'
  18255. No string identifier specified for script anim window begin. Trying to start event on model '%s' with sequence '%s'
  18256. Invalid skin index %i (total %i)
  18257. No string identifier specified for script anim event end. Trying to end event on model '%s' with sequence '%s'
  18258. IsSwitching: Invalid weapon slot specified: %d
  18259. SetActiveWeapon
  18260. Only play 3p weapon switch if there is a new weapon.
  18261. weaponSwitch3p_checkNewWeapon
  18262. GetRodeoRider(): Slot is too large
  18263. Energy must be positive to use energy. Tried to use %i energy
  18264. ContextAction_ClearBeingRevived: Not currently in a being-reviving context action: %s
  18265. GetRodeoRider(): Slot cannot be negative
  18266. Total Energy must be positive. Gave %i energy
  18267. Energy Regen delay of %f is not allowed
  18268. Energy must be positive to add energy. Tried to add %i energy
  18269. Energy must be positive to take energy. Tried to take %i energy
  18270. If set to false, non solid objects will activate triggers.
  18271. trigger_ignore_nonsolids
  18272. Should entities have permanently unique entity names. Or just concurrently unique?
  18273. unique_entity_names
  18274. invalidate_opt
  18275. entity_skipRedundantAddEffects
  18276. Toggles the optimized InvalidatePhysicsRecursive codepath to early out if there's nothing to do
  18277. Not currently in melee execution target mode: %s
  18278. ContextAction_SetBusy: Already in the middle of a context action: %s
  18279. Already performing a context action: %s
  18280. Not currently in melee execution attacking mode: %s
  18281. ContextAction_SetInVehicle: Already in the middle of a context action: %s
  18282. ContextAction_ClearBusy: Not currently in a busy context action: %s
  18283. ContextAction_SetFastball: Already in the middle of a context action: %s
  18284. ContextAction_ClearInVehicle: Not currently in a vehicle context action: %s
  18285. ContextAction_SetZipline: Already in the middle of a context action: %s
  18286. ContextAction_ClearReviving: Not currently in a reviving context action: %s
  18287. ContextAction_SetBeingRevived: Already in the middle of a context action: %s
  18288. ContextAction_ClearFastball: Not currently in a fastball context action: %s
  18289. ContextAction_SetReviving: Already in the middle of a context action: %s
  18290. instance_name
  18291. grappleAutoAimTarget
  18292. Use "SetValueForTextureKey( texture )" instead of "kv.texture = texture"
  18293. Use "SetValueForEffectNameKey( effect_name )" instead of "kv.effect_name = effect_name"
  18294. Entity %s does not contain kv.%s
  18295. Use "SetValueForModelKey( model )" instead of "kv.model = model"
  18296. Use "= GetValueForTextureKey()" instead of "= kv.texture"
  18297. Use "= GetValueForEffectNameKey()" instead of "= kv.effect_name"
  18298. Tried to set field kv.%s to unsupported value type "%s"
  18299. Use "= GetValueForModelKey()" instead of "= kv.model"
  18300. GetNextKey: parameter must be string or null
  18301. DispatchImpactEffects: No hit entity given
  18302. Entity %s has no target
  18303. Server entity should be managed from server script.
  18304. Highlight: function parameter id should be >= 0 and < %d. Actual value is %d.
  18305. Highlight: context ID should be >= 0 and < %d. Actual value is %d.
  18306. Highlight: context ID should be >= -1 and < %d. Actual value is %d.
  18307. Highlight: outline radius should be >= 1 and <= %g. Actual value is %g.
  18308. Highlight: state should be >= 0 and <= %d. Actual value is %d.
  18309. Highlight: inside function slot should be >= 0 and < 256. Actual value is %d.
  18310. Highlight: outline function slot should be >= 0 and < 256. Actual value is %d.
  18311. rendercolor32
  18312. Team number must be between 0 and %i
  18313. rendercolor
  18314. nodamageforces
  18315. disableshadows
  18316. SetParent: Parent %s (%s) is marked for deletion
  18317. SetParent: Parent %s (%s) is marked for kill
  18318. SetParent: Child %s (%s) is marked for deletion
  18319. SetParent: Child %s (%s) is marked for kill
  18320. SetParentRaw() - Ent #%d's model '%s' has no hitboxes.
  18321. SetParentRaw() - Specified hitbox #%d on model ent #%d's model '%s' isn't valid.
  18322. SetParentRaw() - Entity #%d isn't BaseAnimating.
  18323. SetParentRaw() - No model for specified ent #%d.
  18324. ERROR: Tried to %s for entity %s (%s), but its parent has no model.
  18325. ERROR: Tried to %s entity %s (%s) to entity %s (%s), but its model (%s) has no attachment named %s.
  18326. Tried to SetParent of %s (%s %i) to itself.
  18327. ERROR: Tried to %s for entity %s (%s), but its parent is not a CBaseAnimating type.
  18328. Can't change movetype of an entity that is parented to another entity.
  18329. You cannot change the parent of a server entity in client script
  18330. ERROR: Tried to SetParent for entity %s (%s), but its parent has no model.
  18331. type(%d) must be in interval [0, %d)
  18332. cl_player_touch_triggers
  18333. %x%x%llx_%s
  18334. Attempted to use "%s" which has not been precached. Call %s( "%s" ) during level load
  18335. Attempted to use "%s" which has not been precached
  18336. Ent %i (%s - %s) on the client has no script handle (projectile entity), but something is trying to find it!
  18337. Failed to CreateScriptInstance for %s:%s. Check log for script errors in the class's constructor.
  18338. GenerateUniqueKey: buffer too small
  18339. _%d_cl_entityScriptId
  18340. Mustn't call UnsetSoundCodeControllerValue() from client script on a server entity!
  18341. Client-script cannot call SetVelocity() on a server-created entity
  18342. Entity #%d has no model.
  18343. Mustn't call SetSoundCodeControllerValue() from client script on a server entity!
  18344. SetParent: Cannot parent while in noclip mode
  18345. Tried to SetParent for entity %s (%s), but the parent entity argument is not valid.
  18346. vecAbsVelocity isn't valid
  18347. GetBodygroupNameFromHitboxId: Tried to get body group name with negative hitbox %i
  18348. GetLinkParent(): Cannot call this on entities with more than one entity link
  18349. pass through flags must be positive not %i. Setting to 0 instead
  18350. objectScale
  18351. GetLinkEnt(): Cannot call this on entities with more than one entity link
  18352. %s %s [%i]
  18353. Client trying to change server entity - C_BaseEntity::ScriptSetModel( '%s' ) - %s (%d) model '%s'.
  18354. Cannot change the model of an NPC.
  18355. CBaseGrenade
  18356. DT_BaseGrenade
  18357. Invalid realm index %i for realm check. Should be from 0 to %d.
  18358. m_ziplineGrenadeExpectedEndPosition
  18359. C_BaseGrenade
  18360. m_DmgRadius
  18361. m_doesExplode
  18362. SetToSameParentAs(): Self is marked for kill
  18363. SetToSameParentAs(): Self is marked for deletion
  18364. SetToSameParentAs(): Given argument is not an entity.
  18365. SetToSameParentAs(): You cannot change the parent of a server entity in client script
  18366. SetToSameParentAs(): Other entity is marked for kill
  18367. SetTakeDamageType(): Invalid take damage type '%d'
  18368. SetToSameParentAs(): Other entity is marked for deletion
  18369. visibilityDefaultFlag[0]
  18370. visibilityDefaultFlag
  18371. SetTakeDamageType(): Should only be called on client on client-created entities.
  18372. DT_MinimapBaseEntityData
  18373. customState
  18374. visibilityShowFlag[0]
  18375. visibilityShowFlag
  18376. Script_GetDamageRadius
  18377. Gets the explosion radius
  18378. Gets the damage radius
  18379. GetDamageRadius
  18380. Gets the maximum damage amount
  18381. GetDamageAmount
  18382. GetExplosionRadius
  18383. Script_GetExplosionRadius
  18384. GetCreationTime
  18385. Script_GetCreationTime
  18386. Script_GetDamageAmount
  18387. Gets the time this grenade was created.
  18388. Script_GetFuseTime
  18389. MarkAsAttached
  18390. Gets the fuse time of the grenade
  18391. GetFuseTime
  18392. m_flDamage
  18393. m_grenadeCreationTime
  18394. m_hThrower
  18395. Forces the grenade to ignite immediately.
  18396. GrenadeIgnite
  18397. m_grenadeCreationOrigin
  18398. CBaseGrenade client class
  18399. Script_GrenadeHasIgnited
  18400. Forces the grenade to explode immediately.
  18401. Script_GrenadeIgnite
  18402. GrenadeHasIgnited
  18403. ExplodeForCollisionCallback
  18404. Script_GrenadeExplodeForCollisionCallback
  18405. GrenadeExplode
  18406. Script_GrenadeExplode
  18407. m_isAdsTransition
  18408. C_BaseViewModel
  18409. DT_BaseViewModel
  18410. m_tracerAttachments
  18411. m_tracerAttachmentsScoped[0]
  18412. m_viewModelOwner
  18413. m_tracerAttachments[0]
  18414. m_overlayEventParity[0]
  18415. m_overlayEventParity
  18416. m_tracerAttachmentsScoped
  18417. m_projectileIsVisible
  18418. CInfoTarget
  18419. info_landmark
  18420. CInfoTargetMinimap
  18421. DT_InfoTargetMinimap
  18422. GetThrower
  18423. Script_GetThrower
  18424. Script_MarkAsAttached
  18425. Gets who through the grenade.
  18426. Script_SetDoesExplode
  18427. Init magnetic grenade parameters
  18428. Sets whether or not the grenade explodes
  18429. SetDoesExplode
  18430. Cannot ignite a grenade that has already exploded.
  18431. GetDamageAmount: Invalid ArmorType %d
  18432. InitMagnetic
  18433. Grenade has already ignited.
  18434. CBaseViewModel
  18435. c:\depot\r5launch\src\game\shared\basegrenade_shared.cpp
  18436. grenade_frag
  18437. m_flHDRColorScale
  18438. m_clrRenderFriendly
  18439. m_flFrameRate
  18440. m_vecEndPos
  18441. beampredictable_id
  18442. m_nClipStyle
  18443. DT_InfoTarget
  18444. CInfoTargetGravity
  18445. rendercolorFriendly
  18446. DT_InfoTargetGravity
  18447. m_gravityDirectionType
  18448. C_InfoTargetGravity
  18449. info_gravity
  18450. path_corner
  18451. m_nBeamType
  18452. m_nBeamFlags
  18453. DT_BeamPredictableId
  18454. m_hAttachEntity
  18455. m_nAttachIndex[0]
  18456. m_nNumBeamEnts
  18457. m_hAttachEntity[0]
  18458. m_fFadeLength
  18459. m_fStartFrame
  18460. m_nAttachIndex
  18461. m_fHaloScale
  18462. CSPUFLAG_SPAWN_POPUPEXTRA
  18463. CSPUFLAG_SPAWN_CANDYBOX
  18464. Script_ClientSidePickups_InitType_Client
  18465. CSPUFLAG_SPAWN_POPUP
  18466. cl_bounds_show_errors
  18467. CDirtySpatialPartitionEntityList
  18468. CSPUFLAG_SPAWN_FOR_PLAYER_DEATH
  18469. CSPUFLAG_SPAWN_LONG_TIMEOUT
  18470. CCollisionProperty
  18471. Call UpdateDirtySpatialPartitionEntities on a worker thread.
  18472. cl_updatedirty_async
  18473. m_usSolidFlags
  18474. m_triggerBloat
  18475. m_nSolidType
  18476. m_gravityPair
  18477. Too many player settings assets; increase MAX_PLAYER_SETTINGS_ASSETS
  18478. settings/player/mp/spectator.rpak
  18479. Spring named "%s" (from player settings "%s") not found
  18480. Couldn't precache model '%s'.
  18481. CPickupList
  18482. Invalid pickup type index.
  18483. Type #%d already initialized.
  18484. int typeIndex, asset modelAsset, asset effectAsset
  18485. ClientSidePickups_InitType
  18486. CreateClientsidePickup_Internal
  18487. %s - Pickup type #d is not initialized.
  18488. SHARED_SCRIPT( Script_GetDatatable )
  18489. Finds the column in the datatable with the given name. -1 if none
  18490. asset datatablepath
  18491. GetDataTable
  18492. SHARED_SCRIPT( Script_GetDatatableColumnByName )
  18493. Returns the number of rows in the datatable.
  18494. var datatable, string columnName
  18495. GetDataTableColumnByName
  18496. SHARED_SCRIPT( Script_GetDatatableRowCount )
  18497. Gets a bool from the given row/column of a datatable
  18498. var datatable
  18499. GetDatatableRowCount
  18500. SHARED_SCRIPT( Script_GetDatatableBool )
  18501. Gets an int from the given row/column of a datatable
  18502. var datatable, int row, int column
  18503. GetDataTableBool
  18504. m_nSurroundType
  18505. m_vecSpecifiedSurroundingMins
  18506. m_collisionDetailLevel
  18507. DT_CollisionProperty
  18508. %s [seq: %s]
  18509. m_vecSpecifiedSurroundingMaxs
  18510. <unknown seq>
  18511. First argument is not a datatable
  18512. Row index %d is past the end of the data table (%d rows)
  18513. datatable/
  18514. Asset "%s" doesn't start with "datatable/"
  18515. Column index %d is type "%s"; can't search for requested type "%s"
  18516. Gets the given datatable asset
  18517. Column index %d is past the end of the data table (%d columns)
  18518. Column index %d is type "%s"; can't return requested type "%s"
  18519. Finds and returns the first row of the datatable for which the int in the given column matches the given value. -1 if none
  18520. var datatable, int column, int value
  18521. GetDataTableRowMatchingBoolValue
  18522. SHARED_SCRIPT( Script_GetDatatableRowMatchingBoolValue )
  18523. Finds and returns the first row of the datatable for which the int in the given column is less than or equal to the given value. -1 if none
  18524. GetDataTableRowLessThanOrEqualToIntValue
  18525. GetDataTableRowMatchingIntValue
  18526. SHARED_SCRIPT( Script_GetDatatableRowMatchingIntValue )
  18527. GetDataTableRowGreaterThanOrEqualToIntValue
  18528. SHARED_SCRIPT( Script_GetDatatableRowGreaterThanOrEqualToIntValue )
  18529. SHARED_SCRIPT( Script_GetDatatableRowLessThanOrEqualToIntValue )
  18530. Finds and returns the first row of the datatable for which the int in the given column is greater than or equal to the given value. -1 if none
  18531. GetDataTableRowMatchingFloatValue
  18532. SHARED_SCRIPT( Script_GetDatatableRowMatchingFloatValue )
  18533. Finds and returns the first row of the datatable for which the float in the given column matches the given value. -1 if none
  18534. var datatable, int column, float value
  18535. Gets a float from the given row/column of a datatable
  18536. GetDataTableFloat
  18537. GetDataTableInt
  18538. SHARED_SCRIPT( Script_GetDatatableInt )
  18539. GetDataTableVector
  18540. SHARED_SCRIPT( Script_GetDatatableVector )
  18541. SHARED_SCRIPT( Script_GetDatatableFloat )
  18542. Gets a vector from the given row/column of a datatable
  18543. SHARED_SCRIPT( Script_GetDatatableString )
  18544. Gets an asset from the given row/column of a datatable
  18545. Gets a string from the given row/column of a datatable
  18546. GetDataTableString
  18547. Finds and returns the first row of the datatable for which the bool in the given column matches the given value. -1 if none
  18548. var datatable, int column, bool value
  18549. GetDataTableAsset
  18550. SHARED_SCRIPT( Script_GetDatatableAsset )
  18551. Toggle depth test for debug draw box functionality
  18552. r_debug_draw_box_depth_test
  18553. GetDataTableRowMatchingAssetValue
  18554. SHARED_SCRIPT( Script_GetDatatableRowMatchingAssetValue )
  18555. m_startAngle
  18556. m_startAngleVel
  18557. C_PropDoor
  18558. m_lastThinkTime
  18559. m_interactingPlayer
  18560. m_startMoveTime
  18561. m_nextHitSoundTime
  18562. m_prevAngle
  18563. m_interactingPlayerWantsOpen
  18564. m_useDebounceEndTime
  18565. SHARED_SCRIPT( Script_GetDatatableRowLessThanOrEqualToFloatValue )
  18566. Finds and returns the first row of the datatable for which the float in the given column is greater than or equal to the given value. -1 if none
  18567. Finds and returns the first row of the datatable for which the float in the given column is less than or equal to the given value. -1 if none
  18568. GetDataTableRowLessThanOrEqualToFloatValue
  18569. Finds and returns the first row of the datatable for which the vector in the given column matches the given value. -1 if none
  18570. var datatable, int column, vector value
  18571. GetDataTableRowGreaterThanOrEqualToFloatValue
  18572. SHARED_SCRIPT( Script_GetDatatableRowGreaterThanOrEqualToFloatValue )
  18573. Finds and returns the first row of the datatable for which the string in the given column matches the given value. -1 if none
  18574. var datatable, int column, string value
  18575. GetDataTableRowMatchingVectorValue
  18576. SHARED_SCRIPT( Script_GetDatatableRowMatchingVectorValue )
  18577. Finds and returns the first row of the datatable for which the asset in the given column matches the given value. -1 if none
  18578. var datatable, int column, asset value
  18579. GetDataTableRowMatchingStringValue
  18580. SHARED_SCRIPT( Script_GetDatatableRowMatchingStringValue )
  18581. Invalid attach type '%d'.
  18582. Invalid attachmentIndex '%d' for attachment type '%d'.
  18583. Entity is null
  18584. Lists all active effects tracked by script.
  18585. listClientFXScriptHandles
  18586. Invalid particle system index %d
  18587. The specified colorID is out of range ( 0 to %d ). If you would like to use more than %d colors, please increase COLORPALETTE_COLORID_BITS.
  18588. m_isLocked
  18589. m_oppositeDoor
  18590. DT_CPropDoor
  18591. m_closedAngle
  18592. Door_Single_Metal_Open_Start
  18593. Door_Single_Metal_Close_Start
  18594. CPropDoor Use
  18595. #SURVIVAL_LOCKED_DOOR
  18596. #SURVIVAL_OPEN_DOOR
  18597. Door_Single_Metal_Open_Stop
  18598. Door_Single_Metal_Close_Stop
  18599. GetDoorIsLocked
  18600. Script_GetDoorIsLocked
  18601. #SURVIVAL_CLOSE_DOOR
  18602. Code Door Entity
  18603. FX_PATTACH_ROOTBONE_FOLLOW
  18604. FX_PATTACH_EYEANGLES_FOLLOW
  18605. FX_PATTACH_OVERHEAD_FOLLOW
  18606. FX_PATTACH_WORLDORIGIN
  18607. FX_PATTACH_HEAL_TARGET
  18608. FX_PATTACH_FRIENDLINESS
  18609. FX_PATTACH_WAYPOINT_VECTOR
  18610. FX_PATTACH_HEALTH
  18611. FX_PATTACH_PLAYER_SHARED_ENERGY
  18612. FX_PATTACH_PLAYER_SHARED_ENERGY_FRACTION
  18613. FX_PATTACH_PLAYER_SUIT_POWER
  18614. FX_PATTACH_PLAYER_GRAPPLE_POWER
  18615. FX_PATTACH_WEAPON_READY_TO_FIRE_FRACTION
  18616. FX_PATTACH_WEAPON_RELOAD_FRACTION
  18617. FX_PATTACH_WEAPON_CHARGE_FRACTION
  18618. FX_PATTACH_WEAPON_SMART_AMMO_LOCK_FRACTION
  18619. Out of room for fx handles (playing effect of type '%s' on '%s' entity #%d at (%.2f, %.2f, %.2f), attach index #%d). Max is PARTICLE_HANDLES_LIST_COUNT = %d
  18620. The given entity is not a particle system.
  18621. Unknown particle definition precache index #%d.
  18622. Out of room for fx handles (playing effect of type '%s' at (%.2f, %.2f, %.2f)). Max is PARTICLE_HANDLES_LIST_COUNT = %d. Script will not be able to modify this effect.
  18623. FX_PATTACH_ABSORIGIN
  18624. FX_PATTACH_ABSORIGIN_FOLLOW
  18625. No existing effect for handle 0x%x.
  18626. Invalid control point index '%d'.
  18627. FX_PATTACH_CUSTOMORIGIN_FOLLOW
  18628. FX_PATTACH_CUSTOMORIGIN_FOLLOW_NOROTATE
  18629. FX_PATTACH_ABSORIGIN_FOLLOW_NOROTATE
  18630. FX_PATTACH_CUSTOMORIGIN
  18631. FX_PATTACH_POINT_FOLLOW_NOROTATE
  18632. FX_PATTACH_EYES_FOLLOW
  18633. FX_PATTACH_POINT
  18634. FX_PATTACH_POINT_FOLLOW
  18635. FX_PATTACH_ENEMY_TEAM_SCORE
  18636. FX_PATTACH_ENEMY_TEAM_ROUND_SCORE
  18637. FX_PATTACH_FRIENDLY_TEAM_SCORE
  18638. FX_PATTACH_FRIENDLY_TEAM_ROUND_SCORE
  18639. FX_PATTACH_GAME_FULLY_INSTALLED_PROGRESS
  18640. FX_PATTACH_WAYPOINT_FLOAT
  18641. FX_PATTACH_MINIMAP_SCALE
  18642. FX_PATTACH_SOUND_METER
  18643. FX_PATTACH_DEATHFIELD_DISTANCE
  18644. FX_PATTACH_STATUS_EFFECT_TIME_REMAINING
  18645. FX_PATTACH_TASKLIST_ITEM_FLOAT
  18646. FX_PATTACH_MINIMAP_ZOOM_SCALE
  18647. DT_TEScriptParticleSystem
  18648. m_effectIndex
  18649. FX_PATTACH_BIG_MAP_ZOOM_SCALE
  18650. CTEScriptParticleSystem
  18651. FX_PATTACH_WEAPON_CLIP_MIN_AMMO_FRACTION
  18652. FX_PATTACH_WEAPON_REMAINING_AMMO_FRACTION
  18653. FX_PATTACH_WEAPON_DRYFIRE_FRACTION
  18654. FX_PATTACH_WEAPON_CLIP_AMMO_FRACTION
  18655. FX_PATTACH_WEAPON_LIFETIME_SHOTS
  18656. FX_PATTACH_WEAPON_AMMO_REGEN_RATE
  18657. FX_PATTACH_WEAPON_CLIP_AMMO_MAX
  18658. FX_PATTACH_WEAPON_AMMO_MAX
  18659. FX_PATTACH_GLIDE_METER_FRACTION
  18660. FX_PATTACH_SHIELD_FRACTION
  18661. FX_PATTACH_WEAPON_STOCKPILE_REGEN_FRAC
  18662. FX_PATTACH_BOOST_METER_FRACTION
  18663. FX_PATTACH_SCRIPT_NETWORK_VAR_GLOBAL
  18664. FX_PATTACH_SCRIPT_NETWORK_VAR_LOCAL_VIEW_PLAYER
  18665. FX_PATTACH_STATUS_EFFECT_SEVERITY
  18666. FX_PATTACH_SCRIPT_NETWORK_VAR
  18667. For development/debugging. Given ( particleSystemIndex ), returns the name of the given particle system, or an empty string if none exists.
  18668. GetParticleSystemName
  18669. GetParticleSystemIndex
  18670. Client_Script_GetParticleSystemIndex
  18671. StartParticleEffectInWorldWithHandle
  18672. Script_StartParticleEffectInWorldWithHandle
  18673. Client_Script_GetParticleSystemName
  18674. Given ( particleSystemIndex, origin, angles ), creates a new effect in the world at the given position/orientation, and returns a handle to it.
  18675. Script_StartParticleEffectInWorld
  18676. Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex ), creates a new effect owned by the given entity, and returns a handle to it.
  18677. Given ( particleSystemIndex, origin, angles ), creates a new effect in the world at the given position/orientation, and don't return a handle. This allows effects to merge reducing cost...also doesn't waste handles.
  18678. StartParticleEffectInWorld
  18679. Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex, position, angles ), creates a new effect owned by the given entity at a position/orientation, and returns a handle to it.
  18680. StartParticleEffectOnEntityWithPos
  18681. StartParticleEffectOnEntity
  18682. Script_StartParticleEffectOnEntity
  18683. CTEScriptParticleSystemOnEntity
  18684. m_controlPoint1
  18685. m_attachType
  18686. m_attachType2
  18687. DT_TEScriptParticleSystemOnEntity
  18688. CTEScriptParticleSystemOnEntityWithPos
  18689. DT_TEScriptParticleSystemOnEntityWithPos
  18690. m_attachmentIndex
  18691. m_attachmentIndex2
  18692. Client_Script_PrecacheParticleSystem
  18693. Returns an associated particleSystemIndex, or 0 if none exists.
  18694. Precache an effect and returns the particleSystemIndex associated with it.
  18695. PrecacheParticleSystem
  18696. Script_EffectSkipForwardToTime
  18697. Given ( effect ), By default all effects get killed on start and end of replay. Call this to set a flag on this effect so it doesn't get killed.
  18698. Given ( effect, seconds ), jump an effect forward in its time.
  18699. EffectSkipForwardToTime
  18700. Given ( effect, time, doPauseAfterWarmUp ), Fast forward simulation of the effect and optionally pause the effect after.
  18701. EffectSetWarmUpTime
  18702. EffectSetDontKillForReplay
  18703. Script_EffectSetDontKillForReplay
  18704. EffectUnpauseWarmUp
  18705. Script_EffectUnpauseWarmUp
  18706. Script_EffectSetWarmUpTime
  18707. Given ( effect ), Continue the simulation of an effect that was paused after warm-up.
  18708. Given ( entity ), returns the name of the actual effect being played by the particle system.
  18709. GetParticleEffectName
  18710. EffectStopByEntity
  18711. Script_EffectStopGiveEntity
  18712. EffectSetIsWithCockpit
  18713. Script_EffectSetIsWithCockpit
  18714. Script_StartParticleEffectOnEntityWithPos
  18715. Given ( effect, bool isWithCockpit ), sets whether effect renders with cockpit.
  18716. Script_EffectDoesExist
  18717. Given ( effect, doRemoveAllParticlesNow, doPlayEndCap ), kills an effect.
  18718. Given ( effect ), returns true if the given effect is still running.
  18719. EffectDoesExist
  18720. Given ( effect ), force an effect to hibernate.
  18721. EffectSleep
  18722. EffectStop
  18723. Script_EffectStop
  18724. EffectWake
  18725. Script_EffectWake
  18726. Script_EffectSleep
  18727. Given ( effect ), resume an effect that was previously put to sleep.
  18728. Given ( effect, controlPointIndex, vector ), sets the xyz of an effect's control point.
  18729. EffectSetControlPointVector
  18730. Effects_TimeScrubUnloadScene
  18731. Script_TimeScrubStopScene
  18732. EffectSetControlPointAngles
  18733. Script_EffectSetControlPointAngles
  18734. Script_EffectSetControlPointVector
  18735. Given ( effect, controlPointIndex, angles ), sets the orientation of an effect's control point.
  18736. Script_EffectSetControlPointEntity
  18737. Given ( effect, controlPointIndex, colorId ), sets the colorId that defines the xyz of an effect's control point. Overrides any vector value set manually.
  18738. Given ( effect, controlPointIndex, entity ), sets the entity assigned to an effect's control point.
  18739. EffectSetControlPointEntity
  18740. Given ( effect, controlPointIndex, otherEntity, FX_PATTACH_ attachType, attachmentIndex ), adds automatic updating of an effect's control point. Effect must have been created on an entity.
  18741. EffectAddTrackingForControlPoint
  18742. EffectSetControlPointColorById
  18743. Script_EffectSetControlPointColorById
  18744. Script_StopAllEffects
  18745. Given ( entity ), the time scrub scenes will sync up with his animations.
  18746. Stops all client side particle effects
  18747. StopAllEffects
  18748. Given ( sceneName, sceneTime ), records the effects that play for the next *sceneTime* seconds.
  18749. Effects_TimeScrubBakeScene
  18750. Effects_SetTimeScrubSyncEntity
  18751. Script_SetTimeScrubSyncEntity
  18752. Effects_TimeScrubSetSceneTime
  18753. Script_TimeScrubSetSceneTime
  18754. Script_TimeScrubBakeScene
  18755. Given ( sceneTime ), sets the time in seconds of the playback effects.
  18756. Script_TimeScrubPlayScene
  18757. Given ( sceneName ), this will stop and unload a scene of baked particles.
  18758. Given ( sceneName ), this will load and start a scene of baked particles.
  18759. Effects_TimeScrubLoadScene
  18760. m_attachmentIndexForViewmodel
  18761. m_nSurfaceProp
  18762. m_flMagnitude
  18763. m_sharedInt32_A
  18764. m_effectEntHandle
  18765. m_iEffectName
  18766. m_nDamageType
  18767. m_sharedInt32_B
  18768. m_iImpactEffectTableIndex
  18769. m_otherEntHandle
  18770. m_nOtherEntIndex
  18771. CEntityBlocker
  18772. C_EntityBlocker
  18773. m_flRadius
  18774. GfxDesaturate
  18775. Script_GfxDesaturate
  18776. Script_EffectAddTrackingForControlPoint
  18777. Given ( enabled ), Enable/Disable the desaturation.
  18778. Script_SetParticleFlag
  18779. DT_EffectData
  18780. Given ( effect, flag, enable ), Sets/UnSets this flag on a given effect.
  18781. Effects_SetParticleFlag
  18782. m_vOrigin.z
  18783. m_vStart.x
  18784. m_vOrigin.x
  18785. m_vOrigin.y
  18786. m_effectFlags
  18787. m_vStart.y
  18788. m_vStart.z
  18789. m_flWindSpeedVariation
  18790. m_bGusting
  18791. m_flWindAngleVariation
  18792. m_WindVariationQueue
  18793. m_WindVariationStream
  18794. m_WindAveQueue
  18795. AE_NPC_BODYDROP_LIGHT
  18796. AE_NPC_BODYDROP_HEAVY
  18797. AE_NPC_LEFTFOOT
  18798. AE_NPC_RIGHTFOOT
  18799. AE_NPC_SET_MOVING
  18800. AE_NPC_ENEMY_ALIGN
  18801. AE_NPC_TOGGLE_ANIM_FOV
  18802. AE_NPC_PATH_ALIGN
  18803. CBaseEntityList::AddNonNetworkableEntity: no free slots!
  18804. C_EnvWindShared
  18805. entity_blocker
  18806. DT_EntityBlocker
  18807. m_iszGustSound
  18808. m_iWindDir
  18809. m_windRadius
  18810. m_location
  18811. m_CurrentSwayVector
  18812. m_PrevSwayVector
  18813. m_flWindSpeed
  18814. m_currentWindVector
  18815. m_flSwitchTime
  18816. m_flAveWindSpeed
  18817. m_flVariationTime
  18818. m_flSimTime
  18819. AE_NPC_ALLOW_GROUND_EXECUTE_ON
  18820. AE_NPC_ALLOW_GROUND_EXECUTE_OFF
  18821. AE_NPC_ALLOW_EXECUTE_ON
  18822. AE_NPC_ALLOW_EXECUTE_OFF
  18823. AE_OFFHAND_BEGIN
  18824. AE_OFFHAND_END
  18825. AE_NPC_SYNCED_MELEE_DEATH
  18826. AE_NPC_SYNCED_MELEE_RAGDOLL_ON_INTERRUPT
  18827. AE_CL_PLAYSOUND
  18828. AE_CL_PLAYSOUND_FOR_TYPE
  18829. AE_OFFHAND_ANIM_ON
  18830. AE_OFFHAND_ANIM_OFF
  18831. AE_SV_PLAYSOUND
  18832. AE_CL_STOPSOUND
  18833. AE_CL_PLAYSOUND_SPECTRE
  18834. AE_CL_PLAYSOUND_HUMAN
  18835. AE_NPC_TRAVERSE_WALL_ALIGN
  18836. AE_NPC_WEAPON_SET_ACTIVITY
  18837. AE_NPC_ENEMY_ALIGN_OFF
  18838. AE_NPC_START_ADJUST_POS
  18839. AE_NPC_SHOOT_OVERLAY_OFF
  18840. AE_NPC_WEAPON_FIRE
  18841. AE_NPC_SWITCH_WEAPON
  18842. AE_NPC_SHOOT_OVERLAY_ON
  18843. AE_NPC_WEAPON_RELOAD
  18844. AE_NPC_DIE_ANY_DAMAGE_ON
  18845. AE_NPC_WEAPON_FIRE_ALTHAND
  18846. AE_NPC_WEAPON_DIRECTED_FIRE
  18847. AE_NPC_RAGDOLL_IMMEDIATE_OFF
  18848. AE_NPC_TEST_ANIM_PATH_ENDPOS
  18849. AE_NPC_DIE_ANY_DAMAGE_OFF
  18850. AE_NPC_RAGDOLL_IMMEDIATE_ON
  18851. AE_CL_CREATE_PARTICLE_BRASS
  18852. AE_CL_CREATE_PARTICLE_EFFECT_TIMESCRUB
  18853. AE_CL_STOP_PARTICLE_EFFECT
  18854. AE_CL_ADD_PARTICLE_EFFECT_CP
  18855. AE_CLEAR_INVULNERABLE
  18856. AE_RAGDOLL
  18857. AE_NPC_WEAPON_FIRE_TIMESCRUB
  18858. AE_SET_INVULNERABLE
  18859. AE_START_REF_CORRECTION
  18860. AE_LOCK_ANIM_DELTA_YAW
  18861. AE_ENABLE_PLANTING
  18862. AE_ENABLE_COLLISION
  18863. AE_BODYGROUP_SET_VALUE
  18864. AE_WPN_PRIMARYATTACK
  18865. AE_ENABLE_BODYGROUP
  18866. AE_DISABLE_BODYGROUP
  18867. AE_NPC_LOOKAT_ENEMY
  18868. AE_NPC_LOOKAT_PLAYER
  18869. AE_NPC_SET_STANCE
  18870. AE_NPC_SET_VIEW_OFFSET
  18871. AE_NPC_UNRESTRICTED_DELTA_MOVE
  18872. AE_NPC_ADDGESTURE
  18873. AE_NPC_LOOKAT_ON
  18874. AE_NPC_LOOKAT_OFF
  18875. AE_NO_PAIN
  18876. AE_NO_PAIN_OFF
  18877. AE_NPC_RESTARTGESTURE
  18878. AE_NPC_SCRIPTED_ALLOW_PAIN
  18879. AE_CL_DODGE_GROUND_EFFECT
  18880. AE_CL_CREATE_PARTICLE_EFFECT
  18881. AE_NO_GESTURE_PAIN
  18882. AE_NO_GESTURE_PAIN_OFF
  18883. AE_WPN_CLIPBODYGROUP_HIDE
  18884. AE_WPN_RUMBLE
  18885. AE_WPN_SEGMENTED_RELOAD_ADD_AMMO
  18886. AE_WPN_CLIPBODYGROUP_SHOW
  18887. AE_WPN_ATTACH_TO_HAND
  18888. AE_WPN_ATTACH_TO_ALTHAND
  18889. AE_WPN_DETACH_FROM_HAND
  18890. AE_WPN_DETACH_FROM_ALTHAND
  18891. AE_WPN_FIRE
  18892. AE_WPN_FIRE_ALTHAND
  18893. AE_WPN_HIDE
  18894. AE_WPN_UNHIDE
  18895. AE_NPC_CHARGE_HIT
  18896. AE_NPC_RADIUS_HIT
  18897. AE_PLAYER_ENTER_PHASE_SHIFT
  18898. AE_PLAYER_EXIT_PHASE_SHIFT
  18899. AE_WPN_FILLAMMO
  18900. AE_WPN_READYTOFIRE
  18901. AE_WPN_DROP
  18902. AE_WPN_DELETE
  18903. AE_WPN_RELOAD_MILESTONE_1
  18904. AE_WPN_RELOAD_MILESTONE_2
  18905. AE_WPN_RECHAMBER
  18906. AE_WPN_TOSS_RELEASE
  18907. AE_WPN_RELOAD_MILESTONE_5
  18908. AE_WPN_SEGMENTED_RELOAD_LOOP_CANRESTART
  18909. AE_WPN_RELOAD_MILESTONE_3
  18910. AE_WPN_RELOAD_MILESTONE_4
  18911. AE_WPN_SEGMENTED_RELOAD_REQUIRE_END_SEQUENCE
  18912. AE_WPN_SEGMENTED_RELOAD_END_SEQUENCE_DONE
  18913. AE_WPN_SEGMENTED_RELOAD_ENTER_LOOP
  18914. AE_WPN_SEGMENTED_RELOAD_LOOP_LOCK_FIRE
  18915. AE_CL_START_COCKPIT_CLOSING
  18916. AE_CL_START_COCKPIT_OPENING
  18917. AE_GROUND_CONTACT_L
  18918. AE_GROUND_CONTACT_R
  18919. AE_SV_CREATE_PROP
  18920. AE_SV_DESTROY_PROP
  18921. AE_CL_RUMBLE_PLAY_LOCAL
  18922. AE_CL_RUMBLE_PLAY_POSITION
  18923. AE_CL_SCRIPT_ANIM_WINDOW_BEGIN
  18924. AE_CL_SCRIPT_ANIM_WINDOW_END
  18925. AE_CL_CREATE_PROP
  18926. AE_CL_DESTROY_PROP
  18927. player_useMovementBounds
  18928. Time after landing that is considered "skipping" if the player jumps again
  18929. AE_SV_SCRIPT_ANIM_WINDOW_BEGIN
  18930. AE_SV_SCRIPT_ANIM_WINDOW_END
  18931. AE_SCREEN_SHAKE
  18932. AE_GRENADE_THROW
  18933. AE_ACTIVATE_VORTEX
  18934. AE_DEACTIVATE_VORTEX
  18935. AE_MELEE_KILLED
  18936. AE_RADIUS_DAMAGE_DEF
  18937. AE_MELEE_ATTACK
  18938. AE_MELEE_HIT
  18939. AE_CL_NEARCLIP_SET
  18940. AE_CL_NEARCLIP_CLEAR
  18941. AE_SV_VSCRIPT_CALLBACK
  18942. AE_CL_VSCRIPT_CALLBACK
  18943. AE_FOOTSTEP_L
  18944. AE_FOOTSTEP_R
  18945. AE_KNOCK_AWAY_PHYS_ENTS
  18946. jump_graceperiod
  18947. Extra time during which a player can change their direction with keyboard input after jumping (at full strength)
  18948. superjump_disabled_from_water
  18949. Extra time during which a player can jump after falling off a ledge
  18950. jump_keyboardgraceperiodmax
  18951. Fraction of change toward the new direction when pressing a direction during jump_keyboardgraceperiod
  18952. jump_keyboardgraceperiodmin
  18953. Extra time during which a player can change their direction with keyboard input after jumping (fades to 0 strength at this time)
  18954. jump_keyboardgrace_max
  18955. Extra air acceleration given to players, even if they're already at max speed. Helps to start wall running
  18956. jump_keyboardgrace_strength
  18957. Amount of velocity change allowed during jump_keyboardgraceperiod, as a fraction of sprinting speed
  18958. wallrun_minAngle_air
  18959. player_extraairaccelleration
  18960. Angle at which you can start wall running when hitting a wall from a jump (0 to 180)
  18961. skip_replenish_double_jump
  18962. Enables skip-specific sounds
  18963. Whether the player can double jump after skipping
  18964. skip_jump_height_fraction
  18965. Jump height loss only applies above this speed
  18966. skip_sounds
  18967. Jump height fraction when skipping
  18968. Speed lost when skipping
  18969. skip_speed_reduce
  18970. skip_jump_height_speed
  18971. superjump_drain_power_onfail
  18972. superjump_fail_sound_when_jump_limit
  18973. Speed loss doesn't go below this
  18974. skip_speed_retain
  18975. wallrun_fallAwaySpeed
  18976. wallrun_slipslowdown
  18977. Velocity away from the wall when falling off
  18978. The amount of automatic up-the-wall input applied when the player pushes forward along the wall. Helps to fight gravity when pushing forward.
  18979. wallrun_upwardAutoPush
  18980. Time before you start wall running where your view starts tilting. Predicts upcoming wall running
  18981. wallrun_viewTiltPredictTime
  18982. Number of wall runs allowed before starting to lose upward strength (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime)
  18983. wallrun_strengthLossStart
  18984. Length of time to come to a stop when zooming
  18985. wallrun_hangStopTime
  18986. Enables repelling players from walls they have jumped off of
  18987. wallrun_repelEnable
  18988. Number of wall runs at which point upward strength is fully lost (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime to zero)
  18989. wallrun_strengthLossEnd
  18990. Time wall hanging before you start to slip down
  18991. Time wall running before you start to slip down
  18992. wallrun_slipstarttime
  18993. wallrun_slipduration
  18994. wallrun_hangslipduration
  18995. wallrun_hangslipstarttime
  18996. Time it takes for slipping to become completely gravity based
  18997. wallrun_slipvel
  18998. Min fraction of slip behavior when not pushing in any direction (applies more gravity)
  18999. Impulse downward when slipping starts
  19000. wallrun_hangslipvel
  19001. Fraction of velocity lost when slipping starts
  19002. wallrun_noInputSlipFrac
  19003. Impulse downward when slipping starts while wall hanging
  19004. traversal_hand_required_width
  19005. Minimum time between traversals (in seconds)
  19006. traversal_hand_debug
  19007. Required width of geometry for hands (from center)
  19008. traversal_window_enable
  19009. Duration of window side traversal animation
  19010. traversal_cooldown
  19011. Enables window traversals
  19012. traversal_window_sideways_offset
  19013. traversal_window_duration
  19014. Distance of player from the edge of the window toward the center of the window after completing window traversal
  19015. Vertical distance from hand position to eye position at start and end of window traversal
  19016. Distance of player through the window after completing window traversal
  19017. traversal_window_forward_offset
  19018. Time after jumping off the wall that player is no longer repelled from the wall
  19019. wallrun_repelTimeMax
  19020. Time after jumping off the wall that player is repelled from the wall
  19021. wallrun_repelTimeMin
  19022. Cosine of maximum angle the wall can change away from you without falling off
  19023. wallrun_angleChangeMinCos
  19024. Softness of wall jump repel: higher values make it easier for players to reduce their speed away from the wall
  19025. wallrun_repelSoftness
  19026. wallrun_retry_interval
  19027. Deceleration applied to prevent the player from wall running too close to the top of a wall and falling off
  19028. Length of time between checking for the ability to wallrun after hitting a wall in air movement
  19029. traversal_enable
  19030. Enables debugging of traversal hand positioning
  19031. wallrun_avoid_wall_top_decel
  19032. Enables player traversals
  19033. Distance forward to do the ground check from when auto-mantling
  19034. automantle_searchdist
  19035. automantle_mindist
  19036. automantle_forwarddist
  19037. Minimum forward distance when auto-mantling
  19038. Duration of "level" mantle animation
  19039. automantle_duration_level
  19040. Duration of "below" mantle animation
  19041. automantle_duration_below
  19042. Duration of "high" mantle animation
  19043. automantle_duration_high
  19044. Duration of "above" mantle animation
  19045. automantle_duration_above
  19046. traversal_window_finish_angle
  19047. traversal_window_hand_vertical_offset
  19048. Finishing yaw relative to the window's forward direction when starting at a 90 degree angle
  19049. Debugs player auto-mantle behavior
  19050. automantle_debug
  19051. Enables player auto-mantle behavior
  19052. automantle_enable
  19053. automantle_height_below
  19054. Mantle height above ledge below which the "level" animation is used
  19055. Mantle height above ledge below which the "below" animation is used
  19056. automantle_height_above
  19057. Forward distance within which to look for a ledge to auto-mantle
  19058. automantle_height_level
  19059. Mantle height above ledge below which the "above" animation is used and above which the "high" animation is used
  19060. Fraction of mantle after which pulling back simply aborts the mantle
  19061. automantle_backoff_anim_maxfrac
  19062. Maximum fraction of mantle at which jump off animation is played
  19063. automantle_jumpoff_anim_maxfrac
  19064. Eye height above ledge at which gun is reenabled
  19065. Required space under the ledge to dangle
  19066. automantle_dangle_required_space
  19067. automantle_cooldown
  19068. automantle_gun_enable_height
  19069. Minimum time between mantles
  19070. Don't ignore gravity when grappling downward this much (0 is horizontal, 1 is straight down)
  19071. grapple_letGravityHelpCosAngle
  19072. Pushing forward while looking "under" the grapple point increases gravity this much
  19073. grapple_gravityPushUnderContribution
  19074. Fractional amount (0-1) player will tend toward when no input is given.
  19075. automantle_rest_frac
  19076. Fractional amount (0-1) player can move backward without hitting jump.
  19077. automantle_min_frac
  19078. Fractional amount (0-1) player can move forward without hitting jump.
  19079. automantle_max_frac
  19080. Replaces rest_frac when using the "below" animation
  19081. automantle_rest_frac_below
  19082. Max angle the player can be facing from the wall to auto-mantle
  19083. automantle_maxangle_view
  19084. Max angle the player can be pushing from the wall normal to auto-mantle
  19085. automantle_maxangle_push
  19086. Duration of jump off animation when jumping off
  19087. automantle_jumpoff_duration
  19088. Max angle the player can be facing from the wall to auto-mantle while wall running
  19089. automantle_wallrun_maxangle_view
  19090. Amount of height the player loses when falling off a wall climb that can't be regained by future wall climbs before touching the ground.
  19091. wallclimb_vertical_gain_reduction
  19092. one_handed_change_rate
  19093. viewpunchJumpY
  19094. viewpunchJumpZ
  19095. Weapon %s ads_move_speed_scale is negative
  19096. viewpunchJumpX
  19097. viewpunchDoubleJumpZ
  19098. viewpunchWallRunX
  19099. viewpunchDoubleJumpX
  19100. viewpunchDoubleJumpY
  19101. viewpunchWallEndRunX
  19102. viewpunchWallEndRunY
  19103. viewpunchWallRunY
  19104. viewpunchWallRunZ
  19105. Height player must be falling from to trigger freefall sound effects.
  19106. Jump velocity multiplier when grappled
  19107. grapple_jumpFrac
  19108. freefall_sound_autoplay_time
  19109. Cosine of max angle from forward that you can slide when sprinting
  19110. freefall_sound_height
  19111. If the player falls for longer than this amount of time freefall sounds will automatically start playing.
  19112. slide_step_velocity_reduction
  19113. Automatically stand when slide ends
  19114. slide_max_angle_dot
  19115. Velocity reduction when going up a step (is multiplied by step height)
  19116. slide_whileInAir
  19117. The rate at which the transition to and from one handed weapon usage takes place
  19118. slide_auto_stand
  19119. Allows beginning a slide (including the boost) while still in the air
  19120. %s - Player '%s' with class '%s' trying to play traversal activity '%s', but their fpp model '%s' doesn't support this.
  19121. ground_debug
  19122. Abort the lunge if the distance moved in one frame is less than this much of the expected lunge distance.
  19123. melee_lunge_abort_distance
  19124. Lunging can abort if the player hits something that blocks their lunge movement.
  19125. melee_lunge_abort_if_blocked
  19126. When calculating distance to the lunge target, treat them as cylinders rather than points.
  19127. melee_lunge_use_closest_distance_between_cylinders
  19128. Lunging will always ignore gravity.
  19129. melee_lunge_force_enable_flying
  19130. titan_leave_water
  19131. When lunging, try slide along surfaces
  19132. melee_lunge_slide
  19133. viewpunchWallHangY
  19134. viewpunchWallHangZ
  19135. viewpunchWallEndRunZ
  19136. viewpunchWallHangX
  19137. viewpunchLandZ
  19138. rumble_grapple_attach
  19139. viewpunchLandX
  19140. viewpunchLandY
  19141. %s.skip.%s
  19142. %s.jump.%s
  19143. viewPunchRandomDir
  19144. viewPunchRandomMagnitude
  19145. ledgeAngle
  19146. C_GameMovement::TraversalMove
  19147. %s.stealth_3P
  19148. DT_GameRulesProxy
  19149. CGameRulesProxy
  19150. C_GameRulesProxy
  19151. C_ScriptDamageInfo
  19152. first parameter is not a ScriptDamageInfo object
  19153. Damage info
  19154. CScriptDamageInfo
  19155. Cannot set data on read-only damageinfo.
  19156. CodeCallback_SelectDeathType() returned an invalid value: %s. Valid values:
  19157. GetPlaylistCount: Not connected to a server
  19158. GetPlaylistName: Not connected to a server
  19159. Invalid team index: %d
  19160. __FUNCTION__: Not connected to a server
  19161. player_enter_water
  19162. Trace with given parameters and return start solid result
  19163. titan_enter_water
  19164. player_leave_water
  19165. cl_trace_start_solid
  19166. mp_player_level
  19167. playlist_errorOnDeprecated
  19168. To read mp player level in SP
  19169. GetPlaylistGamemodeByIndexMapByIndex: Not connected to a server
  19170. GetCurrentPlaylistMapsCount: Not connected to a server
  19171. GetCurrentPlaylistGamemodeByIndexMapByIndex: Not connected to a server
  19172. Can't find playlist '%s' gamemodes[%d] maps[%d]
  19173. SetMatchmakingPlaylist: Not connected to a server
  19174. Cannot set matchmaking playlist to ""
  19175. GetPlaylistMapsCount: Not connected to a server
  19176. StartMatchmaking: Not connected to a server
  19177. AreWeMatchmaking: Not connected to a server
  19178. match_teamsDisplayAsBalanced
  19179. StopMatchmaking: Not connected to a server
  19180. CancelMatchmaking: Not connected to a server
  19181. parameter is not an array of strings!
  19182. Progress must be in interval [0, 1] (%f)
  19183. First argument is not a player
  19184. achievementId CANNOT be negative
  19185. GetCurrentPlaylistVar( '%s' ) is deprecated - use GetCurrentPlaylistVarOrUseValue() instead
  19186. GetCurrentPlaylistVarOrUseValue: Not connected to a server
  19187. GetPlaylistVarOrUseValue: Not connected to a server
  19188. GetCurrentPlaylistVar: Not connected to a server
  19189. GetCurrentPlaylistGamemodesCount: Not connected to a server
  19190. GetPlaylistGamemodesCount: Not connected to a server
  19191. GetCurrentPlaylistName: Not connected to a server
  19192. There is no playlist called '%s'
  19193. GetPlaylistGamemodeByIndex: Not connected to a server
  19194. GetPlaylistGamemodeByIndexVar: Not connected to a server
  19195. GetCurrentPlaylistGamemodeByIndex: Not connected to a server
  19196. Can't find playlist '%s' gamemodes[%d]
  19197. GetCurrentPlaylistGamemodeByIndexMapsCount: Not connected to a server
  19198. GetPlaylistGamemodeByIndexMapsCount: Not connected to a server
  19199. Can't find playlist '%s' gamemodes[%d] var '%s'
  19200. GetCurrentPlaylistGamemodeByIndexVar: Not connected to a server
  19201. GetCurrentPlaylistGamemodeByIndexMapsCount
  19202. Client_GetCurrentPlaylistGamemodeByIndexMapsCount
  19203. Client_GetCurrentPlaylistGamemodeByIndexVar
  19204. Returns the number of maps for the gamemode at the specified index in the current playlist
  19205. Client_GetPlaylistGamemodeByIndexMapsCount
  19206. Returns the name of the map at the specified gamemode and map indices in the current playlist
  19207. Returns the number of maps for the gamemode at the specified index in the specified playlist
  19208. GetPlaylistGamemodeByIndexMapsCount
  19209. Returns the name of the map at the specified gamemode and map indices in the specified playlist
  19210. GetPlaylistGamemodeByIndexMapByIndex
  19211. GetCurrentPlaylistGamemodeByIndexMapByIndex
  19212. Client_GetCurrentPlaylistGamemodeByIndexMapByIndex
  19213. GetCurrentPlaylistMapsCount
  19214. Client_GetCurrentPlaylistMapsCount
  19215. Client_GetPlaylistGamemodeByIndexMapByIndex
  19216. Returns the total number of maps in current playlist
  19217. GetCurrentPlaylistGamemodesCount
  19218. Client_GetCurrentPlaylistGamemodesCount
  19219. Count must be >= 0 (%d)
  19220. Returns the number of gamemodes in the current playlist
  19221. Client_GetPlaylistGamemodesCount
  19222. Returns the name of the gamemode at the specified index in the current playlist
  19223. Returns the number of gamemodes in the specified playlist
  19224. GetPlaylistGamemodesCount
  19225. Returns the name of the gamemode at the specified index in the specified playlist
  19226. GetPlaylistGamemodeByIndex
  19227. GetCurrentPlaylistGamemodeByIndex
  19228. Client_GetCurrentPlaylistGamemodeByIndex
  19229. Client_GetPlaylistGamemodeByIndexVar
  19230. GetCurrentPlaylistGamemodeByIndexVar
  19231. Client_GetPlaylistGamemodeByIndex
  19232. GetPlaylistGamemodeByIndexVar
  19233. Client_GetPlaylistName
  19234. Get the value of a variable from a playlist, and if it doesn't exist, use the value passed in
  19235. Gets the name of the playlist, by index
  19236. GetPlaylistName
  19237. Get the original value of a variable from a playlist, and if it doesn't exist, use the value passed in
  19238. GetPlaylistVarOrUseValueOriginal
  19239. GetPlaylistVarOrUseValue
  19240. Client_GetPlaylistVarOrUseValue
  19241. GetCurrentPlaylistName
  19242. Client_GetCurrentPlaylistName
  19243. Client_GetPlaylistVarOrUseValueOriginal
  19244. Get the name of the current playlist
  19245. Client_Code_GetCurrentPlaylistVar
  19246. Get the value of a variable from the current playlist, and if it doesn't exist, use the value passed in
  19247. Get the value of a variable from the current playlist
  19248. Code_GetCurrentPlaylistVar
  19249. Client_GetPlaylistMapsCount
  19250. IsPrivateMatch
  19251. Returns the total number of maps in the specified playlist
  19252. GetPlaylistMapsCount
  19253. Client_IsCoopMatch
  19254. GetLobbyTeamsShowAsBalanced
  19255. Client_IsPrivateMatch
  19256. IsCoopMatch
  19257. Client_DevLobbyIsFrozen
  19258. GetGamemodeVarOrUseValue
  19259. Client_GetLobbyTeamsShowAsBalanced
  19260. DevLobbyIsFrozen
  19261. GetPlaylistCount
  19262. Client_GetPlaylistCount
  19263. Client_GetGamemodeVarOrUseValue
  19264. Returns the total number of playlists
  19265. AreWeMatchmaking
  19266. Indicate to the party what playlist we will be playing. Starts map preloading for single-map playlists.
  19267. CancelMatchmaking
  19268. Returns true if we are matchmaking
  19269. IsGameFullyInstalled
  19270. Client_IsGameFullyInstalled
  19271. SetMatchmakingPlaylist
  19272. Returns true if the full game is installed. You can't start mp or any sp map but sp_training and sp_crashsite if this is false.
  19273. Client_IsGamePartiallyInstalled
  19274. Returns fraction 0.0 to 1.0 of downloading of full game progress.
  19275. Returns true if the game is partially installed. You can't start sp training this is false.
  19276. IsGamePartiallyInstalled
  19277. Returns whether there are assets loaded from before the game was fully instaled--i.e., we need to restart or reload rpaks.
  19278. HasNonFullyInstalledAssetsLoaded
  19279. GetGameFullyInstalledProgress
  19280. Client_GetGameFullyInstalledProgress
  19281. Get the original value of a variable from the current playlist, and if it doesn't exist, use the value passed in
  19282. GetCurrentPlaylistVarOrUseValueOriginal
  19283. Code_GetCurrentPlaylistVarOrUseValue
  19284. Client_Code_GetCurrentPlaylistVarOrUseValue
  19285. GetMaxPlayersForPlaylistName
  19286. Client_GetMaxPlayersForPlaylistName
  19287. Client_GetCurrentPlaylistVarOrUseValueOriginal
  19288. Gets the max players for the specified playlist
  19289. Client_GetMaxTeamsForPlaylistName
  19290. Start searching for a match on this playlist
  19291. Gets the max teams for the specified playlist
  19292. GetMaxTeamsForPlaylistName
  19293. StopMatchmaking
  19294. Cancel searching for a match
  19295. StartMatchmaking
  19296. Stop searching for a match
  19297. Plat_UnlockAchievementByID
  19298. Starts a join dialog of PS plus membership.
  19299. Plat_IsSystemMessageDialogOpen
  19300. Unlocks an achievement by ID on the respective platform
  19301. Ps4_ScreenPlusDialog_Running
  19302. Checks the outcome of the last Ps4_ScreenPlusDialog_Schedule.
  19303. Ps4_ScreenPlusDialog_Schedule
  19304. Checks the status of the last Ps4_ScreenPlusDialog_Schedule.
  19305. Ps4_LoginDialog_Schedule
  19306. Is the PSN login dialog still running.
  19307. Ps4_ScreenPlusDialog_Allowed
  19308. Schedule the running of the PSN login dialog.
  19309. Ps4_PSN_Is_Loggedin
  19310. Asks if the PS4 networking has been resolved.
  19311. Ps4_LoginDialog_Running
  19312. Are we logged into the PS Network.
  19313. Starts a validation of PS plus membership.
  19314. Client_HasNonFullyInstalledAssetsLoaded
  19315. Returns true if we are running on a PS4.
  19316. Ps4_CheckPlus_Running
  19317. Checks the outcome of the last Ps4_CheckPlus_Schedule.
  19318. Ps4_CheckPlus_Schedule
  19319. Checks the status of the last Ps4_CheckPlus_Schedule.
  19320. Ps4_CheckPlus_GetLastRequestResults
  19321. if the user has a chat restriction and the platform requires us to tell them, do it
  19322. Ps4_CheckPlus_Allowed
  19323. Checks the results of the last Ps4_CheckPlus_Schedule.
  19324. Plat_ShowUGCRestrictionNotice
  19325. Returns true if the common system dialog is currently being drawn
  19326. Plat_ShowChatRestrictionNotice
  19327. if the user has a ugc restriction and the platform requires us to tell them, do it
  19328. PS4_NETWORK_STATUS_OK
  19329. PS4_NETWORK_STATUS_NOT_LOGGED_IN
  19330. PS4_is_NetworkStatusAgeRestrictionOther
  19331. PS4_NETWORK_STATUS_UNKNOWN
  19332. Returns true if we are running on a Durango.
  19333. Durango_IsDurango
  19334. PS4_NETWORK_STATUS_IN_ERROR
  19335. PS4_NETWORK_STATUS_AGE_RESTRICTION
  19336. Durango_InErrorScreen
  19337. Script_Durango_InErrorScreen
  19338. Script_Durango_IsDurango
  19339. Returns true if we are in the error screen. eg. "User signed out!"
  19340. Script_Durango_GetErrorString
  19341. Show the account picker UI. This should only be called when Durango_IsSignedIn is true.
  19342. The error string that should be displayed while in the error screen.
  19343. Durango_GetErrorString
  19344. PS4_isUserNetworkingEnabled
  19345. Ask what the last resolution state was!
  19346. PS4_isUserNetworkingResolved
  19347. Asks if the PS4 networking is enabled.
  19348. PS4_ScheduleUserNetworkingEnabledTest
  19349. Get the Return code from last run!
  19350. PS4_getUserNetworkingResolution
  19351. Removed the delay on any retest of UserNetworkingEnabled!
  19352. PS4_isNetworkingDown
  19353. Returns true if you are in a state where you can invite friends.
  19354. PS4_getUserNetworkingErrorStatus
  19355. Get state of network for device.
  19356. PS4_is_NetworkStatusAgeRestriction
  19357. Returns true if a difrent signed in user has age restriction to play multiplayer.
  19358. PS4_canInviteFriends
  19359. Returns true if the currently signed in user has age restriction to play multiplayer.
  19360. Console_SkippedSignIn
  19361. Script_Console_SkippedSignIn
  19362. Script_Durango_GetGameDisplayName
  19363. Returns true if the user has skipped sign in. Always false in retail build.
  19364. Script_Durango_GetNumPartyMembers
  19365. Creates a party of one if required. Call this when you press 'PLAY' in the main menu.
  19366. Gets the number of members in the X1 party. This may be different to the number of party members in your game with you.
  19367. Durango_GetNumPartyMembers
  19368. Durango_CanInviteFriends
  19369. Script_Durango_CanInviteFriends
  19370. Durango_CreatePartyOfOneIfRequired
  19371. Script_Durango_CreatePartyOfOneIfRequired
  19372. Script_Durango_InviteFriends
  19373. Leave the X1 party.
  19374. Invite your friends to join your party.
  19375. Durango_InviteFriends
  19376. Discard the current user/controller pair and go to the splash screen.
  19377. Durango_GoToSplashScreen
  19378. Durango_ShowAccountPicker
  19379. Script_Durango_ShowAccountPicker
  19380. Durango_InSplashScreen
  19381. Script_Durango_InSplashScreen
  19382. Script_Durango_GoToSplashScreen
  19383. Returns true if we are in the splash screen.
  19384. Script_Durango_IsSigningIn
  19385. Returns true if we have a signed-in user on Durango.
  19386. Returns true if we are in the middle of async signing in (eg. loading profile, checking if we have permission to play multiplayer).
  19387. Durango_IsSigningIn
  19388. Returns the current game display name as a string. Valid only if Console_IsSignedIn is true.
  19389. Durango_GetGameDisplayName
  19390. Console_IsSignedIn
  19391. Script_Console_IsSignedIn
  19392. Durango_IsGuest
  19393. Script_Durango_IsGuest
  19394. Script_Console_HasPermissionToPlayMultiplayer
  19395. Returns whether the signed in Durango player is a guest
  19396. Script_Durango_OnLobbySessionStart
  19397. Call when starting a multiplayer round ( int gamemodeId, int mapId, int difficultyLevelId, int roundId, int matchTypeId )
  19398. Call when enterring the lobby ( int gamemodeId, int difficultyLevelId )
  19399. Durango_OnLobbySessionStart
  19400. Update the currently signed in Durango player's game progress [0, 1]
  19401. Durango_SetGameProgress
  19402. Durango_OnMultiplayerRoundStart
  19403. Script_Durango_OnMultiplayerRoundStart
  19404. Durango_SetSpProgress
  19405. Script_Durango_SetSpProgress
  19406. Script_Durango_SetGameProgress
  19407. Update the currently signed in Durango player's SP progress [0, 1]
  19408. Returns true if controller is disconnected post-main menu.
  19409. Durango_IsControllerDisconnected
  19410. Durango_LeaveParty
  19411. Script_Durango_LeaveParty
  19412. Durango_IsSuspended
  19413. Script_Durango_IsSuspended
  19414. Script_Durango_IsControllerDisconnected
  19415. Returns true if we are currently in a suspended state
  19416. Script_Console_IsOnline
  19417. Triggers an async check for user permissions. If user does not have permission they are sent back to splash with error. Call when user presses 'PLAY'.
  19418. Returns true if we are currently online. eg: connected to the internet
  19419. Console_IsOnline
  19420. Returns true if the currently signed in user has permission to play multiplayer.
  19421. Console_HasPermissionToPlayMultiplayer
  19422. Durango_VerifyMultiplayerPermissions
  19423. Script_Durango_VerifyMultiplayerPermissions
  19424. Returns true if the player passed in is in a party with the local player.
  19425. IsPartyMember
  19426. Returns true if the local player is the party leader.
  19427. AmIPartyLeader
  19428. Script_GetTeamPendingPlayersReserved
  19429. GetTeamPendingPlayersConnecting
  19430. Script_IsPartyMember
  19431. GetTeamPendingPlayersReserved
  19432. Script_GetTeamPendingPlayersLoading
  19433. GetTotalPendingPlayersReserved
  19434. Script_GetTeamPendingPlayersConnecting
  19435. GetTeamPendingPlayersLoading
  19436. Script_GetTotalPendingPlayersConnecting
  19437. GetTotalPendingPlayersLoading
  19438. Script_GetTotalPendingPlayersReserved
  19439. GetTotalPendingPlayersConnecting
  19440. Script_Durango_SetCollectiblesFound
  19441. Gets the current player's XUID
  19442. Update the currently signed in Durango player's number of collectibles found
  19443. Durango_SetCollectiblesFound
  19444. Show the Durango help window (probably snapped) that has a game manual. Returns true if the window will be shown
  19445. Durango_ShowHelpWindow
  19446. Durango_GetXUID
  19447. Script_Durango_GetXUID
  19448. Script_Durango_IsJoinable
  19449. Durango_OpenPartyApp
  19450. Script_Durango_ShowHelpWindow
  19451. Durango_IsJoinable
  19452. GetLobbyType
  19453. Client_GetLobbyType
  19454. Script_Durango_OpenPartyApp
  19455. Returns 'party' or 'game' lobby type
  19456. Returns true if origin is online. If Origin is not online please grey out "PLAY" in the main menu.
  19457. Origin_IsOnline
  19458. Origin_IsUpToDate
  19459. Script_Origin_IsUpToDate
  19460. Origin_IsReady
  19461. Script_Origin_IsReady
  19462. Script_Origin_IsOnline
  19463. Returns true if origin is ready to go. You should block leaving the main menu until this is true. If origin is enabled it needs to be ready before you connect to the party dedi
  19464. Script_Origin_IsJoinable
  19465. Returns true if the Origin overlay is available. Perf is safe to call this function repeatedly as it uses a cached value. Value may dynamically change as the game is running
  19466. Returns true if the Origin session is joinable, eg. if Origin is enabled and we are ready and we have a valid session and our team is not full, and we are not in mp_npe level :D
  19467. Origin_IsJoinable
  19468. Show the Origin invite friends dialog. Returns false if for some reason it didn't work.
  19469. Origin_ShowInviteFriendsDialog
  19470. Origin_IsOverlayAvailable
  19471. Script_Origin_IsOverlayAvailable
  19472. array< string > to_be_invited
  19473. DoInviteToParty
  19474. Script_GetTotalPendingPlayersLoading
  19475. Invite people to party.
  19476. DoInviteToBeFriend
  19477. Client_Script_DoInviteTobeFriend
  19478. Client_Script_DoInviteToParty
  19479. Invite person to be friend.
  19480. Register an item type so the bot_loadout auto-complete knows about it
  19481. RegisterItemType
  19482. Clear set of cached item names per-type used for bot_loadout auto-complete
  19483. ClearItemTypes
  19484. Script_Origin_IsEnabled
  19485. Returns true if game is upto date in Origin.
  19486. Returns true if origin is enabled.
  19487. Origin_IsEnabled
  19488. Get a team's second score, given a team index.
  19489. GameRules_GetTeamScore2
  19490. GameRules_GetTeamScore
  19491. Client_Script_GameRules_GetTeamScore
  19492. Client_Script_GameRules_GetTeamKills
  19493. GameRules_GetTeamDeaths
  19494. Client_Script_GameRules_GetTeamScore2
  19495. GameRules_GetTeamKills
  19496. GameRules_GetTeamName
  19497. Client_Script_GameRules_GetTeamName
  19498. Client_Script_GameRules_GetTeamDeaths
  19499. Get a team's name, given a team index.
  19500. Client_Script_GameRules_TimeLimitEnabled
  19501. Returns true if the match can end
  19502. Returns true if the time limit should be enabled
  19503. GameRules_TimeLimitEnabled
  19504. IsGameFromReload
  19505. Client_ScriptIsGameFromReload
  19506. Script_Origin_ShowInviteFriendsDialog
  19507. Is this a reloaded save game?
  19508. Client_Script_IsEnemyTeam
  19509. IsFriendlyTeam
  19510. int teamNumber, int otherTeam
  19511. IsEnemyTeam
  19512. SetCurrentPlaylist
  19513. Client_SetCurrentPlaylist
  19514. Client_Script_IsFriendlyTeam
  19515. Sets the current playlist
  19516. Client_Script_GameRules_GetGameMode
  19517. Get a team's score, given a team index.
  19518. Get the base, game mode name
  19519. GameRules_GetGameMode
  19520. DamageInfo_GetDamageCriticalHitScale
  19521. Client_Script_DamageInfo_GetDamageCriticalHitScale
  19522. Client_Script_DamageInfo_GetDamage
  19523. Gets the scale that critical hit damage should be multiplied by.
  19524. Client_Script_DamageInfo_GetDamageShieldScale
  19525. Gets the world position where the damage was dealt
  19526. Gets the scale that damage to shields should be multiplied by
  19527. DamageInfo_GetDamageShieldScale
  19528. Get the section group being damaged
  19529. DamageInfo_GetHitGroup
  19530. DamageInfo_GetDamagePosition
  19531. Client_Script_DamageInfo_GetDamagePosition
  19532. DamageInfo_GetHitBox
  19533. Client_Script_DamageInfo_GetHitBox
  19534. Client_Script_DamageInfo_GetHitGroup
  19535. Get the section being damaged
  19536. Return the attacker that inflicted this damage
  19537. DamageInfo_GetAttacker
  19538. GameRules_AllowMatchEnd
  19539. Client_Script_GameRules_AllowMatchEnd
  19540. DamageInfo_GetInflictor
  19541. Client_Script_DamageInfo_GetInflictor
  19542. Client_Script_DamageInfo_GetAttacker
  19543. Return the entity that inflicted this damage (projectile, etc...)
  19544. Client_Script_DamageInfo_GetWeapon
  19545. Return whether this damage should force a kill
  19546. Return the weapon that the attacker was using
  19547. DamageInfo_GetWeapon
  19548. Return the amount of damage
  19549. DamageInfo_GetDamage
  19550. DamageInfo_GetForceKill
  19551. Client_Script_DamageInfo_GetForceKill
  19552. If it's a radius damage, gives the distance from the center of the blast. Otherwise defaults to zero.
  19553. DamageInfo_GetDistFromExplosionCenter
  19554. DamageInfo_GetDistFromAttackOrigin
  19555. Client_Script_DamageInfo_GetDistFromAttackOrigin
  19556. DamageInfo_GetDamageForce
  19557. Client_Script_DamageInfo_GetDamageForce
  19558. Client_Script_DamageInfo_GetDistFromExplosionCenter
  19559. Get damage force vector.
  19560. Client_Script_DamageInfo_GetDamageForceDirection
  19561. Checks if code is allowing this entity to ragdoll on death
  19562. Get damage direction vector.
  19563. DamageInfo_GetDamageForceDirection
  19564. Get all DAMAGEFLAG_* flags.
  19565. DamageInfo_GetDamageFlags
  19566. DamageInfo_IsRagdollAllowed
  19567. Client_Script_DamageInfo_IsRagdollAllowed
  19568. Client_Script_DamageInfo_GetDeathPackage
  19569. Gets the code damage type
  19570. Returns what death package you have set, if any.
  19571. DamageInfo_GetDeathPackage
  19572. Gets the damage type that was set by script when firing the weapon.
  19573. DamageInfo_GetCustomDamageType
  19574. DamageInfo_GetDamageType
  19575. Client_Script_DamageInfo_GetDamageType
  19576. DamageInfo_GetDamageSourceIdentifier
  19577. Client_Script_DamageInfo_GetDamageSourceIdentifier
  19578. Client_Script_DamageInfo_GetCustomDamageType
  19579. Gets the damage source identifier that was set by script when this damage mechanism was created.
  19580. Client_Script_DamageInfo_GetViewPunchMultiplier
  19581. Get the distance from where the bullet/projectile was fired.
  19582. Gets the view punch multiplier
  19583. DamageInfo_GetViewPunchMultiplier
  19584. C_ObserverMode
  19585. m_observerMode
  19586. DesiredTimescale
  19587. CGlobalNonRewinding
  19588. m_playerObserver
  19589. DT_ObserverMode
  19590. m_observerTarget
  19591. C_GlobalNonRewinding
  19592. DT_GlobalNonRewinding
  19593. observerData
  19594. INTERACTIVE
  19595. DamageInfo_HasDamageFlags
  19596. Client_Script_DamageInfo_HasDamageFlags
  19597. Client_Script_DamageInfo_GetDamageFlags
  19598. Returns true if contains all given DAMAGEFLAG_* flags.
  19599. Client_Script_DamageInfo_GetDamageWeaponName
  19600. Returns if stats should be recorded for damage weapon
  19601. Returns weapon name, even if weapon entity is gone
  19602. DamageInfo_GetDamageWeaponName
  19603. CGameStringPool
  19604. DamageInfo_ShouldRecordStatsForWeapon
  19605. Client_Script_DamageInfo_ShouldRecordStatsForWeapon
  19606. CGameTimescale
  19607. CurrentTimescale
  19608. Dump the contents of the client's game string table to the console.
  19609. dumpClientStringTable
  19610. cl_decal_backoff
  19611. Force FX decals to white (1), or white full alpha (2).
  19612. Amount to back off FX decal trace by.
  19613. cl_decal_alwayswhite
  19614. Highlight: fade duration should be positive. Actual value is %g.
  19615. PhysObjectHeader_Client_t
  19616. pWorldObject
  19617. angularVelocity
  19618. scripts/surfaceproperties_manifest.txt
  19619. positionAndOrientation
  19620. CPlayerDecoy
  19621. player_decoy
  19622. Player decoy client-side
  19623. C_PlayerDecoy
  19624. m_decoyFlags
  19625. m_lastPulseTime
  19626. DT_PlayerDecoy
  19627. m_currentState
  19628. g_EntityGroundLinks
  19629. CDataObjectAccessSystem
  19630. g_EdictTouchLinks
  19631. PhysBlockHeader_Client_t
  19632. Toggles whether to push ragdoll entities
  19633. push_ragdolls
  19634. sprint_powerdrain
  19635. When set to 0, player always returns false when asked if it has a vehicle
  19636. impulse_low_decel_duration_scalar
  19637. cl_predict_motioncontrol
  19638. C_KnockBack
  19639. cl_physicsshadowupdate_render
  19640. cl_shadowupdatespacing
  19641. ItemPreFrame
  19642. ItemPostFrame
  19643. DT_PlayerKnockBack
  19644. cockpitDrift_scalePitch
  19645. cockpitDrift_scaleYaw
  19646. cockpitDrift_speedPitch
  19647. cockpitDrift_speedYaw
  19648. CodeCallback_PlayerDecoyStateChange
  19649. m_currentClass
  19650. void functionref( entity, int, int )
  19651. Speed at which view tilt is full while sliding
  19652. slide_viewTiltSide
  19653. Speed at which view tilt increases while sliding in degrees per second
  19654. slide_viewTiltPlayerSpeed
  19655. View tilt when looking to the side while sliding in degrees
  19656. slide_viewTiltDecreaseSpeed
  19657. Impulse magnitude is multiplied by this to give a length of time that the player can't decelerate
  19658. slide_viewTiltIncreaseSpeed
  19659. Speed at which view tilt decreases while sliding in degrees per second
  19660. Lunge_SetTargetEntity: Should only be setting a lunge target while running move commands.
  19661. CPlayer::PlayerMelee_GetAttackHitEntity: Called while not in a melee attack
  19662. null entity
  19663. CPlayer::PlayerMelee_SetAttackHitEntity: Called while not in a melee attack
  19664. Lunge_SetTargetPosition(): Should only be setting a lunge position while running move commands.
  19665. Lunge_GetTargetEntity(): Should only be called when lunging to an actual entity (player is currently lunging to a position).
  19666. Lunge_GetTargetEntity(): Should only be called when lunging is active.
  19667. Lunge_SetTargetEntity(): No lunge target given.
  19668. Lunge_GetStartPositionOffset(): Can only be called while lunging to an entity.
  19669. Lunge_GetStartPositionOffset(): Can only be called while lunging.
  19670. Lunge_GetTargetPosition(): Can only be called while lunging to a position.
  19671. Lunge_GetTargetPosition(): Can only be called while lunging.
  19672. Lunge_SetSmoothTime: Should only be called while lunging.
  19673. Lunge_GetSmoothTime: Should only be called while lunging.
  19674. Lunge_LockPitch: Should only be called while lunging.
  19675. Lunge_EnableFlying: Should only be called while lunging.
  19676. Given classname '%s' is invalid
  19677. Null string for className
  19678. Undefined mod '%s' requested for player class '%s'
  19679. Null string for modName
  19680. PopLockFOV called more often than PushLockFOV. This could also be caused by calling PushLockFOV before level init.
  19681. AmmoPool_GetCount: Invalid ammo pool type %d
  19682. smoothstairs_lunge
  19683. Weapon_UpdateSelection
  19684. wall_climb
  19685. wall_climb_pose_paramteter_hands_enabled
  19686. GetMantlingEndPosition() called when the player is not even mantling
  19687. CPlayer::PlayerMelee_StartAttack: State %d is out of allowed range [0, %d]
  19688. Should only be called while running the player's move
  19689. enable_three_weapons
  19690. ptpov_wall_climb
  19691. IsPlayingFirstPersonAnimation(): No entity given
  19692. CPlayerShared
  19693. Grapple direction must be nonzero when grapple is not already attached
  19694. IsPlayingFirstAndThirdPersonAnimation(): No entity given
  19695. IsPlayingThirdPersonAnimation(): Given entity is not a player
  19696. IsPlayingThirdPersonAnimation(): No entity given
  19697. IsPlayingFirstPersonAnimation(): Given entity is not a player
  19698. Player is already in freefall
  19699. IsPlayingParentedFirstAndThirdPersonAnimation(): Given entity is not a player
  19700. IsPlayingParentedFirstAndThirdPersonAnimation(): No entity given
  19701. IsPlayingFirstAndThirdPersonAnimation(): Given entity is not a player
  19702. Given velocity must be non-zero
  19703. "scriptOffsetClientOnly" mode must be set on the server
  19704. Player is not currently in freefall
  19705. Player is not in freefall but freefall anticipate is true?
  19706. Client script can only run this inside of player prediction.
  19707. CPlayer::PlayerMelee_SetState: State %d is out of allowed range [0, %d]
  19708. Lunge_SetMaxEndSpeed(: Should only be called while lunging.
  19709. Lunge_SetMaxTime: Should only be called while lunging.
  19710. ViewOffsetEntity_SetEntity: entity must be a CBaseAnimating
  19711. ViewOffsetEntity_SetEntity: invalid entity specified
  19712. %s: Invalid weapon slot specified: %d
  19713. C_Player::Script_Weapon_ClearOffhand
  19714. Reload player class settings from .set files
  19715. _setClassVarServer %s "%s"
  19716. _playerSettings_reparse_Server
  19717. Grapple is not active
  19718. grapple_extract
  19719. Change a variable in the class settings (does not save out to disk)
  19720. playerSettings_reparse
  19721. m_taskGameTimes
  19722. m_taskGameTimes[0]
  19723. m_taskFlags
  19724. m_taskFlags[0]
  19725. m_taskFloats
  19726. m_taskFloats[0]
  19727. m_taskInts
  19728. m_taskInts[0]
  19729. m_taskStringB
  19730. m_taskStringA
  19731. m_taskEnts
  19732. m_taskEnts[0]
  19733. m_taskStringF
  19734. m_taskStringE
  19735. m_taskStringD
  19736. m_taskStringC
  19737. Given index %d is not in range [0,%d).
  19738. scriptOffset
  19739. scriptOffsetClientOnly
  19740. Given duration must be greater than zero
  19741. m_notifyTime
  19742. DT_PlayerTasklist
  19743. CPlayerTasklist
  19744. Given index %d not in range [0,%d).
  19745. m_taskType
  19746. m_taskType[0]
  19747. m_taskStatus
  19748. m_taskStatus[0]
  19749. m_taskCountNow
  19750. m_taskCountNow[0]
  19751. m_taskCountGoal
  19752. m_taskCountGoal[0]
  19753. GetTasklistString
  19754. GetTasklistEntity
  19755. GetTasklistFloat
  19756. GetTasklistInt
  19757. Invalid waypoint flag passed in of %i
  19758. Invalid track type (needs to be vector type).
  19759. Null entity.
  19760. player_tasklist
  19761. DT_PlayerWaypoint
  19762. CPlayerWaypoint
  19763. Given ent is not a player_waypoint.
  19764. m_waypointEnts
  19765. m_waypointEnts[0]
  19766. m_waypointBitfield
  19767. m_waypointType
  19768. m_taskStringJ
  19769. m_taskStringI
  19770. m_taskStringH
  19771. m_taskStringG
  19772. Player Tasklist
  19773. m_taskStringM
  19774. m_taskStringL
  19775. m_taskStringK
  19776. GetTasklistType
  19777. GetTasklistStatus
  19778. C_PlayerTasklist
  19779. GetTasklistGameTime
  19780. GetTasklistFlags
  19781. GetTasklistCountNow
  19782. GetTasklistCountGoal
  19783. GetWaypointVector
  19784. GetWaypointEntity
  19785. GetWaypointCustomType
  19786. GetWaypointBitfield
  19787. GetWaypointString
  19788. GetWaypointFloat
  19789. GetWaypointInt
  19790. GetWaypointGametime
  19791. entity trackEnt, int trackProp, int customInt
  19792. WaypointFocusTracking_Deregister
  19793. WaypointFocusTracking_Register
  19794. GetWaypointAsset
  19795. Script_WaypointAddFlag
  19796. WaypointAddFlag
  19797. Adds a waypoint flag to a waypoint
  19798. WaypointFocusTracking_TrackPos
  19799. m_waypointGameTimes
  19800. m_waypointGameTimes[0]
  19801. m_waypointVectors
  19802. m_waypointVectors[0]
  19803. m_waypointFloats
  19804. m_waypointFloats[0]
  19805. m_waypointInts
  19806. m_waypointInts[0]
  19807. m_waypointAssetA
  19808. m_waypointStringB
  19809. m_waypointStringA
  19810. m_waypointCustomType
  19811. GetWaypointType
  19812. Player Waypoint
  19813. C_PlayerWaypoint
  19814. m_waypointAssetB
  19815. WaypointSetID
  19816. sets the id for a waypoint
  19817. WaypointGetID
  19818. WaypointGetAttachedPOIEnt
  19819. gets the entity this waypoint is attached to
  19820. WaypointIsVisible
  19821. gets if the given waypoint is visible this frame
  19822. WaypointIsInFocus
  19823. is this waypoint in focus
  19824. WaypointGetPOIPosition
  19825. gets the waypoint position
  19826. WaypointGetPOIType
  19827. Gets the poi type of this waypoint
  19828. WaypointInFocusPrevFrame
  19829. was this waypoint in focus last frame too
  19830. Whether or not a waypoint flag is set
  19831. Script_WaypointRemoveFlag
  19832. WaypointRemoveFlag
  19833. Removes a waypoint flag
  19834. float dist
  19835. The distance at which this waypoint can be seen
  19836. WaypointIsFlagSet
  19837. gets the lifetime for a waypoint
  19838. WaypointGetCheckDist
  19839. gets the valid check distance for a waypoint
  19840. WaypointSetCheckDist
  19841. gets the id for a waypoint
  19842. WaypointGetCreationTime
  19843. gets the creation time for a waypoint
  19844. WaypointGetLifetime
  19845. Gets all the poi clusters within a range of a position
  19846. Script_GetNearbyPlayerWaypointPOIs
  19847. GetNearbyPlayerWaypointPOIs
  19848. Gets all the poi player waypoints within range of the player
  19849. Script_GetClientWaypointClusters
  19850. GetClientWaypointClusters
  19851. vector nearbyPos, float maxClusterDist, int minClusterSize
  19852. array< WaypointClusterInfo >
  19853. PrecacheRegister
  19854. Script_ResetWaypointVisibilities
  19855. ResetWaypointVisibilities
  19856. Resets all the poi player waypoints to not visible
  19857. physgun_interactions
  19858. cl_burninggibs
  19859. A burning player that gibs has burning gibs.
  19860. player_waypoint
  19861. WaypointSetAlwaysVisibleEndTime
  19862. float endTime
  19863. Sets the waypoint to not trace for visibility for a certain time
  19864. GetWaypointClusters: no min cluster size provided
  19865. GetWaypointClusters: No max cluster dist provided
  19866. GetWaypointClusters: No Nearby Pos provided
  19867. Script_GetFocusedWaypointEnt
  19868. GetFocusedWaypointEnt
  19869. ClientPlayerWaypoint
  19870. Script_SetFocusedWaypointForcedClear
  19871. SetFocusedWaypointForcedClear
  19872. Script_SetFocusedWaypointForced
  19873. SetFocusedWaypointForced
  19874. physgun_notify_children
  19875. bloodsplat
  19876. world_interactions
  19877. allow_overhead
  19878. BreakableModels
  19879. scripts/propdata.txt
  19880. PropDatafile
  19881. melee_immune
  19882. dmg.bullets
  19883. multiplayer_break
  19884. damage_table
  19885. breakable_skin
  19886. breakable_model
  19887. dmg.explosive
  19888. paintsplat
  19889. onfirstimpact
  19890. onworldimpact
  19891. spin_zaxis
  19892. fire_interactions
  19893. explode_ice
  19894. explode_fire
  19895. create_flare
  19896. explosive_resist
  19897. Attempted to perform SetMods on a survival prop with no weapon name. Make sure to call SetWeaponName on the prop
  19898. Attempted to perform GetMods on a survival prop with no weapon name. Make sure to call SetWeaponName on the prop
  19899. Client script tried to survival prop to weapon name %s, which was not precached on the server. Make sure it is precached (PrecacheWeapon()) on the server.
  19900. Tried to set survival prop name to an empty string!
  19901. prop_survival
  19902. CPropSurvivalList
  19903. Error calculating bitfield for mods on survival pickup weapon '%s'. See console log for details.
  19904. Argument must be array of mod names.
  19905. CRopeKeyframe
  19906. Field %s assigned to %s of type %d on entity %s at (%f %f %f) shouldn't be directly assigned in the .kv!!
  19907. Field "%s" being set to "%s" of type "%d" on entity "%s" at (%f %f %f) shouldn't be directly assigned in the .kv!!
  19908. m_hStartPoint
  19909. m_iRopeMaterialModelIndex
  19910. m_nChangeCount
  19911. DT_RopeKeyframe
  19912. allowstatic
  19913. explosive_radius
  19914. explosive_damage
  19915. breakable_count
  19916. prop_physics_override
  19917. damageSourceId
  19918. scriptDamageType
  19919. Unable to create non-precached breakmodel '%s'
  19920. burstCenter
  19921. placementOrigin
  19922. prop_dynamic_override
  19923. Tried to get weapon name for survival prop with invalid weapon name index %d. Did you try and get a weapon name for a non-weapon survival prop?
  19924. m_ropeZiplineAutoDetachDistance
  19925. m_flScrollSpeed
  19926. m_subdivSliceCount
  19927. m_wiggleFadeStartTime
  19928. m_ziplineMoveSpeedScale
  19929. m_ziplineSagHeight
  19930. m_ziplineSagEnable
  19931. m_wiggleSpeed
  19932. m_wiggleMagnitude
  19933. m_wiggleMaxLen
  19934. m_wiggleEndTime
  19935. SNDC_TITAN_SOUL
  19936. SNDC_PLAYER_EXCLUSIVE
  19937. SNDC_PLAYER_GLOBAL
  19938. SNDC_GLOBAL
  19939. m_iEndAttachment
  19940. m_iStartAttachment
  19941. m_hPrevPoint
  19942. m_hEndPoint
  19943. m_lockDirectionStrength
  19944. m_lockDirectionCutoffLength
  19945. m_fLockedPoints
  19946. m_TextureScale
  19947. m_ropeDampening
  19948. m_constraintIterations
  19949. m_ropeLength
  19950. m_subdivStackCount
  19951. m_bConstrainBetweenEndpoints
  19952. m_nSegments
  19953. m_RopeFlags
  19954. m_times[0]
  19955. m_int32s[0]
  19956. DT_ScriptNetData_SNDC_PLAYER_GLOBAL
  19957. CScriptNetData_SNDC_PLAYER_GLOBAL
  19958. m_entities
  19959. m_entities[0]
  19960. DT_ScriptNetData_SNDC_TITAN_SOUL
  19961. CScriptNetData_SNDC_TITAN_SOUL
  19962. DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE
  19963. CScriptNetData_SNDC_PLAYER_EXCLUSIVE
  19964. Wrong number of arguments to RegisterNetworkedVariable for float type (found %d, expected 6)
  19965. invalid net var type %d
  19966. invalid net var category %d
  19967. Too many script networked %s in category "%s" (max %d, see console for list)
  19968. SNVT_BIG_INT
  19969. SNVT_UNSIGNED_INT
  19970. SNVT_ENTITY
  19971. SNVT_FLOAT_RANGE_OVER_TIME
  19972. SNVT_FLOAT_RANGE
  19973. DT_ScriptNetData_SNDC_GLOBAL
  19974. CScriptNetData_SNDC_GLOBAL
  19975. DT_ScriptNetData
  19976. CScriptNetData
  19977. m_ranges[0]
  19978. m_bools[0]
  19979. Network var "%s" is not a float
  19980. Network var "%s" is not an int
  19981. Network var "%s" is not a bool
  19982. Network var "%s" was registered for network var category "%s" and this function may only get variables in category "%s" or "%s"
  19983. Too many script network variables with change callbacks referencing entity "%s"; increase MAX_SCRIPT_NET_DATA_ENTS_REFERENCING_THE_SAME_ENTITY
  19984. Too many entities referenced by script network variables that have client change callbacks; see console; increase MAX_ENTITIES_REFERENCED_BY_SCRIPT_NET_DATA
  19985. Network var "%s" is not an entity
  19986. Network var "%s" is not a time
  19987. Registers a named networked variable.
  19988. Cannot use global net vars before entity creation
  19989. DT_ScriptNetDataGlobal
  19990. CScriptNetDataGlobal
  19991. Gets the internal index used to reference a scripted network variable. For use with FX_PATTACH_SCRIPT_NETWORK_VAR.
  19992. Script_RegisterNetworkedVariable
  19993. RegisterNetworkedVariable
  19994. string name, int SNDC_category, int SNVT_type, var defaultValue = 0, float rangemin = 0, float rangemax = 0
  19995. Script networked variable with name "%s" matches the name hash of a previously registered network variable; try a different name
  19996. Range min of %g must be less than max of %g
  19997. Default value %d must be between %d and %d
  19998. Default value (argument 4) must be an int
  19999. "range" type variables (ints/floats)
  20000. Default value (argument 4) must be a bool
  20001. "int32" type variables (big ints)
  20002. time or range-over-time type variables
  20003. Default value %g must be between %g and %g
  20004. Default value (argument 4) must be a float
  20005. Network var "%s" was registered for network var category "%s", and this function may only get variables in category "%s"
  20006. Network var "%s" was not registered
  20007. Default values may not be specified for "entity" type variables
  20008. Gets a global bool network variable (see RegisterNetworkedVariable)
  20009. Script_RegisterNetworkedVariableChangeCallback<SNVT_ENTITY>
  20010. RegisterNetworkedVariableChangeCallback_ent
  20011. string name, void functionref( entity ent, entity oldval, entity newval, bool actuallyChanged )
  20012. GetGlobalNetInt
  20013. Gets an global int network variable (see RegisterNetworkedVariable)
  20014. Script_GetGlobalNetBool_Client
  20015. GetGlobalNetBool
  20016. Script_GetGlobalNetFloat_Client
  20017. GetGlobalNetFloat
  20018. Gets a global float network variable (see RegisterNetworkedVariable)
  20019. Script_GetGlobalNetInt_Client
  20020. Gets a global entity network variable (see RegisterNetworkedVariable)
  20021. Script_GetGlobalNetTime_Client
  20022. GetGlobalNetTime
  20023. Gets a global time (float) network variable (see RegisterNetworkedVariable)
  20024. string name, void functionref( entity ent, bool oldval, bool newval, bool actuallyChanged )
  20025. Registers a function to be called on the client when the networked variable changes. If the variable is on an entity, the function will also be called when the owning entity is created/destroyed and at kill replay boundaries if its value is not the default. In these cases, "actuallyChanged" will be false.
  20026. Script_GetNetworkedVariableIndex
  20027. GetNetworkedVariableIndex
  20028. RegisterNetworkedVariableChangeCallback_int
  20029. string name, void functionref( entity ent, int oldval, int newval, bool actuallyChanged )
  20030. Script_RegisterNetworkedVariableChangeCallback<SNVT_BOOL>
  20031. RegisterNetworkedVariableChangeCallback_bool
  20032. RegisterNetworkedVariableChangeCallback_float
  20033. string name, void functionref( entity ent, float oldval, float newval, bool actuallyChanged )
  20034. Registers a function to be called on the client when the networked variable changes. If the variable is on an entity, the function will also be called when the owning entity is created/destroyed and at kill replay boundaries. In these cases, "actuallyChanged" will be false.
  20035. Script_RegisterNetworkedVariableChangeCallback<SNVT_INT>
  20036. Registers a function to be called on the client when the networked variable changes. If the variable is on an entity, the function will also be called when the owning entity is created/destroyed and at kill replay boundaries if its value is not null. In these cases, "actuallyChanged" will be false.
  20037. Script_RegisterNetworkedVariableChangeCallback<SNVT_TIME>
  20038. RegisterNetworkedVariableChangeCallback_time
  20039. Script_RegisterNetworkedVariableChangeCallback<SNVT_FLOAT_RANGE>
  20040. This function is not valid with physics-movement script movers.
  20041. Destination is outside max range of %g (%g, %g, %g)
  20042. Stop all movement/rotation immediately
  20043. Script Mover
  20044. Invalid QAngle created from input! QAngle: < %f, %f, %f >. Input: < %f, %f, %f >
  20045. Angle values must be between -360.0 and 360.0. (%s is %f)
  20046. NonPhysicsMoveTo
  20047. Move to a given point over time. Specify total travel time, acceleration time, and deceleration time.
  20048. Script_NonPhysicsStop
  20049. NonPhysicsStop
  20050. Script_NonPhysicsMoveInWorldSpaceToLocalPos
  20051. NonPhysicsMoveInWorldSpaceToLocalPos
  20052. Move to a given point over time. The point is specified in the local space (i.e. relative to our parent), but the movement is linear in world space.
  20053. Script_NonPhysicsMoveTo
  20054. DT_ScriptMover
  20055. CScriptMover
  20056. Script_GetGlobalNetEnt_Client
  20057. GetGlobalNetEnt
  20058. Couldn't set model to '%s'.
  20059. Failed to InitializeAsClientEntity().
  20060. script_mover
  20061. C_ScriptMover
  20062. Duration (%.3f) must be greater than the combined ease-in (%.3f) and the ease-out (%.3f) times.
  20063. Ease-out time (%.3f) must be greater than or equal to zero.
  20064. Ease-in time (%.3f) must be greater than or equal to zero.
  20065. Duration (%.3f) must be greater than zero.
  20066. Destination isn't finite (%g, %g, %g)
  20067. Client script can only call this on client-created script movers.
  20068. This function is not valid with physics-movement scriptmovers.
  20069. Duration is infinite.
  20070. ScriptMoverLightweight
  20071. Script_CreateClientsideScriptMover
  20072. CreateClientsideScriptMover
  20073. asset modelName, vector pos, vector angles
  20074. m_moveModeIsLocal
  20075. m_moveModeNonPhysics
  20076. m_useNonPhysicsMoveInterpolation
  20077. DT_ScriptMoverLightweight
  20078. m_moveToTimeEnd
  20079. m_moveToTimeStart
  20080. m_moveToEndPos
  20081. m_moveToStartPos
  20082. m_moveGravity
  20083. m_moveVelocity
  20084. m_moveToTimeEaseOut
  20085. m_moveToTimeEaseIn
  20086. Rotate to given angles over time. Specify total travel time.
  20087. Script_NonPhysicsMoveWithGravity
  20088. NonPhysicsMoveWithGravity
  20089. Move with a given starting velocity and apply the given gravity over time
  20090. NonPhysicsRotate
  20091. Rotate around the given axis with the given speed. Use an axis or speed of 0 to stop.
  20092. Script_NonPhysicsRotateTo
  20093. NonPhysicsRotateTo
  20094. Script_NonPhysicsSetMoveModeLocal
  20095. NonPhysicsSetMoveModeLocal
  20096. When set true, will use local positions.
  20097. Script_NonPhysicsRotate
  20098. Spawns a client-side script-mover entity.
  20099. Script_NonPhysicsSetRotateModeLocal
  20100. NonPhysicsSetRotateModeLocal
  20101. When set true, will use local rotation.
  20102. ScriptMoverLightweight_Client
  20103. Script Mover Lightweight
  20104. m_moverNetworkAngularVelocity
  20105. Gets door flags. Really just a networked int.
  20106. DoorMover_Client
  20107. m_doorFlags
  20108. DT_DoorMover
  20109. m_sequenceTransitionerLayerStartCycle
  20110. m_sequenceTransitionerLayerActive
  20111. DT_SequenceTransitionerLayer
  20112. GetDoorFlags
  20113. m_sequenceTransitionerLayerFadeOutDuration
  20114. m_sequenceTransitionerLayerStartTime
  20115. m_sequenceTransitionerLayerPlaybackRate
  20116. m_sequenceTransitionerLayerSequence
  20117. m_moverNetworkLocalOrigin
  20118. m_moverNetworkCellZ
  20119. m_moverNetworkCellY
  20120. m_moverNetworkCellX
  20121. m_RotateToAnglesStart
  20122. m_rotateModeIsLocal
  20123. m_rotateModeNonPhysics
  20124. m_moverNetworkLinearVelocity
  20125. m_rotateToTimeEaseIn
  20126. m_rotateToTimeEnd
  20127. m_rotateToTimeStart
  20128. m_RotateToAnglesEnd
  20129. m_moverNetworkLocalAngles
  20130. m_rotateSpeed
  20131. m_rotateAxis
  20132. m_rotateToTimeEaseOut
  20133. m_flBrightnessDuration
  20134. m_flSpriteFramerate
  20135. m_flSpriteScale
  20136. m_flScaleDuration
  20137. m_flDieTime
  20138. m_flMaxFrame
  20139. m_flLastTime
  20140. m_nBrightness
  20141. m_bWorldSpaceScale
  20142. m_flGlowProxySize
  20143. C_SpriteOriented
  20144. DT_SpriteOriented
  20145. CSpriteOriented
  20146. env_sprite
  20147. C_SequenceTransitionerLayer
  20148. m_sequenceTransitionerLayerCount
  20149. m_sequenceTransitionerLayers
  20150. DT_SequenceTransitioner
  20151. C_SequenceTransitioner
  20152. m_soundIsStart
  20153. m_networkTableID
  20154. m_targetEnt
  20155. DT_SoundData
  20156. m_nAttachment
  20157. Error adding '%s' to '%s' table.
  20158. flamethrower
  20159. gravity_grenade_visual
  20160. disable_wall_run_and_double_jump
  20161. Could not get or set up status effects for entity '%s' (this can only be done on the server)
  20162. Effect type #%d is not a valid index. Only values from script enum '%s' are valid.
  20163. %s passed = null ent
  20164. Error adding '%s' to const table.
  20165. StatusEffect_AddTimed
  20166. %s : Can't change status effects on nonpredicted networked entities from client script (%s)
  20167. %s : Can't change status effects on predicted entities outside of prediction (%s)
  20168. %s passed null ent
  20169. StatusEffect_StopAllOfType
  20170. StatusEffect_Stop
  20171. StatusEffect_SetNewDuration
  20172. StatusEffect_AddEndless
  20173. Code expects a status effect of type '%s', but it has not been defined in '%s'.
  20174. status_effect_warning_level
  20175. Set to 0 for nothing, 1 for warnings, 2 for script errors
  20176. env_sprite_oriented
  20177. Too many status effects in '%s', can't add '%s'.
  20178. Couldn't read '%s'!
  20179. grapple_slow
  20180. frozencontrols
  20181. dodge_regen_slow
  20182. dodge_speed_slow
  20183. threat_vision
  20184. timeshift_visual_effect
  20185. stim_visual_effect
  20186. speed_boost
  20187. entity ent, int eStatusEffect
  20188. Stops all status effects of a given type. Returns the number that were stopped.
  20189. Script_StatusEffect_Stop
  20190. entity ent, int effectHandle
  20191. Gets the max severity of a given status effect type
  20192. Script_StatusEffect_StopAll
  20193. Stops all status effects regardless of type
  20194. Script_StatusEffect_StopAllOfType
  20195. StatusEffect_GetTimeRemaining
  20196. Gets the longest time remaining of a given status effect type
  20197. Script_StatusEffect_GetSeverity
  20198. StatusEffect_GetSeverity
  20199. Script_StatusEffect_GetAllSeverity
  20200. StatusEffect_GetAllSeverity
  20201. array< float >
  20202. Script_StatusEffect_GetTimeRemaining
  20203. StatusEffect_SetPauseState
  20204. Cannot set pause state on endless status effect: %s
  20205. StatusEffect_IsPaused
  20206. StatusEffect_StopAll
  20207. Only one "enabled" callback may be registered per status effect
  20208. Entity type '%s' is not compatible with status effects.
  20209. ent is null
  20210. StatusEffect_SetPauseStateForAllOfType
  20211. Script_StatusEffect_AddTimed
  20212. entity ent, int eStatusEffect, float severity01, float duration, float easeOut
  20213. Adds a status effect that will stop automatically after a given time. Returns SE_INVALID_HANDLE if code could not allocate a new status effect.
  20214. Only one "disabled" callback may be registered per status effect
  20215. Stops a status effect given its handle (return value of StatusEffect_AddTimed or StatusEffect_AddEndless).
  20216. Script_StatusEffect_AddEndless
  20217. entity ent, int eStatusEffect, float severity01
  20218. Adds a status effect. Returns SE_INVALID_HANDLE if code could not allocate a new status effect.
  20219. int eStatusEffect, void functionref( entity ent, int eStatusEffect, bool actuallyChanged )
  20220. Registers a script callback to be called on any entity that receives this status effect. Will be called even at kill replay boundaries and for late joining players; actuallyChanged is false in these cases.
  20221. Script_StatusEffect_GetTimeRemaining_IgnorePaused
  20222. StatusEffect_GetTimeRemaining_IgnorePaused
  20223. StatusEffect_RegisterDisabledCallback
  20224. Registers a script callback to be called on any entity that loses this status effect. Will be called even at kill replay boundaries; actuallyChanged is false in this case.
  20225. Script_StatusEffect_RegisterEnabledCallback
  20226. StatusEffect_RegisterEnabledCallback
  20227. DT_StatusEffectEndlessData
  20228. sePausedTimeRemaining
  20229. DT_StatusEffectTimedData
  20230. Script_StatusEffect_RegisterDisabledCallback
  20231. m_statusEffectsEndlessPluginNV
  20232. m_statusEffectsTimedPluginNV
  20233. DT_StatusEffectPlugin
  20234. CStatusEffectPlugin
  20235. Script_StatusEffect_SetDuration
  20236. StatusEffect_SetDuration
  20237. entity ent, int effectHandle, float newDuration
  20238. Overrides the current duration of the given effect handle
  20239. Pauses or unpauses all status effects of a given type. Returns the number that were stopped.
  20240. Script_StatusEffect_SetPauseState
  20241. entity ent, int effectHandle, bool pauseState
  20242. Pauses or unpauses a status effect given its handle (return value of StatusEffect_AddTimed or StatusEffect_AddEndless).
  20243. Script_StatusEffect_IsPaused
  20244. Given a handle to a status effect, checks if it is paused
  20245. Script_StatusEffect_SetPauseStateForAllOfType
  20246. entity ent, int eStatusEffect, bool pauseState
  20247. Gets the longest time remaining of a given status effect type, ignoring paused status effects
  20248. Script_StatusEffect_GetSeverity_IgnorePaused
  20249. StatusEffect_GetSeverity_IgnorePaused
  20250. Gets the max severity of a given status effect type, ignoring paused status effects
  20251. m_doDeathForce
  20252. m_distanceFromExplosionCenter
  20253. m_distanceFromAttackOrigin
  20254. m_deathPackage
  20255. m_reflectDamage
  20256. C_MultiDamage
  20257. m_flinchDirection
  20258. m_damageFlags
  20259. m_damageForceDirections
  20260. m_vecDamagePosition
  20261. m_vecDamageForceDirection
  20262. m_vecDamageForceMagnitude
  20263. C_TakeDamageInfo
  20264. m_hWeaponFileInfo
  20265. m_hAttacker
  20266. m_hInflictor
  20267. m_vecReportedPosition
  20268. m_flMaxDamage
  20269. m_damageShieldScale
  20270. m_damageCriticalScale
  20271. m_forceKill
  20272. m_hitGroup
  20273. m_bitsDamageType
  20274. m_flHeavyArmorDamageScale
  20275. REMOVENORAGDOLL
  20276. BLAST_SURFACE
  20277. DAMAGEFLAG_VICTIM_HAS_VORTEX
  20278. DAMAGEFLAG_VICTIM_INVINCIBLE
  20279. DAMAGEFLAG_VICTIM_ARMORED
  20280. impact_effect_table
  20281. code_damage_id
  20282. DAMAGEFLAG_NOPAIN
  20283. PREVENT_PHYSICS_FORCE
  20284. ENERGYBEAM
  20285. DROWNRECOVER
  20286. DamageDef_GetCount_Client
  20287. DamageDef_GetCount
  20288. Get number of damage defs defined
  20289. Invalid damage def id %d
  20290. DamageDef_GetObituary
  20291. DamageDef_GetName_Client
  20292. DamageDef_GetName
  20293. Get damage def name
  20294. Dev_DamageDef_GetSettingByKeyField
  20295. DamageDef_GetDeathProtection_Client
  20296. DamageDef_GetDeathProtection
  20297. DamageDef_GetObituary_Client
  20298. Gravity grenade never slows projectiles below this speed
  20299. gravity_grenade_decel
  20300. Deceleration applied by gravity grenade to nearby objects
  20301. Script_DamageDef_GetSettingByKeyField_Client
  20302. death_protection
  20303. impulse_force
  20304. inner_radius
  20305. damage_heavy_armor
  20306. CODE_DAMAGE_ID_INVALID
  20307. damageDefs.txt
  20308. damage_flags
  20309. CODE_DAMAGE_ID_CRUSH
  20310. CODE_DAMAGE_ID_TITAN_STEP
  20311. CODE_DAMAGE_ID_DESPAWN
  20312. CODE_DAMAGE_ID_SUICIDE
  20313. damagedefs_reparse_client
  20314. Reloads the damage defs
  20315. Invalid code damage ID '%s'
  20316. scripts/damage/damageDefs.txt
  20317. m_pullSpeed
  20318. m_pullAccel
  20319. m_reduceSpeedInnerRadius
  20320. m_reduceSpeedOuterRadius
  20321. C_TriggerSlip
  20322. CTriggerSlip
  20323. DT_TriggerPlayerMovement
  20324. CTriggerPlayerMovement
  20325. Player %s at (%f, %f, %f) is in too many slip triggers at once (%d)
  20326. m_defaultSlipDirection
  20327. DT_TriggerSlip
  20328. trigger_slip
  20329. net_showusercmd
  20330. Show user command encoding
  20331. m_triggerFilterMask
  20332. DT_TriggerCylinderHeavy
  20333. CTriggerCylinderHeavy
  20334. gravity_grenade_projectile_min_speed
  20335. m_launchVertOverride
  20336. m_belowHeight
  20337. m_aboveHeight
  20338. m_punchRandomBoost
  20339. m_punchHardAmount
  20340. m_punchSoftAmount
  20341. m_launchPower
  20342. m_pullInnerRadius
  20343. m_pullOuterRadius
  20344. DT_TriggerPointGravity
  20345. CTriggerPointGravity
  20346. CUserMessages::GetUserMessageSize( %i ) out of range!!!
  20347. cl_deferred_trace_normal_priority
  20348. cl_debug_deferred_trace_overlay
  20349. cl_debug_deferred_trace
  20350. CUserMessages::Register '%s' already registered
  20351. Too many entities in %s (max %i; see console log for list). You may be gathering entities in too large of a radius, or creating too many entities in a small area. If not, ask a coder to increase the entity limit or optimize this functionality with entity flags.
  20352. r_visualizetraces_duration
  20353. r_visualizetraces
  20354. DeferredTrace
  20355. Cannot query about non-player passenger!
  20356. IsTestMap() called while not in a level
  20357. Could not find field "%s" of type "%s" in global script struct "%s"
  20358. Could not find global script struct "%s"
  20359. spinner_debug_info
  20360. DURANGO_PROG
  20361. CONSOLE_PROG
  20362. MP_CAMPAIGNCOOP
  20363. MP_PVEMODE
  20364. scripts/vscripts/scripts.rson
  20365. scripts/vscripts/%s
  20366. Too many precompiled scripts; increase MAX_PRECOMPILED_SCRIPTS
  20367. GetEntsAlongRay
  20368. Attempting to get a non-heavyweight entity (%s - ent %i) in client script
  20369. Path started with .
  20370. Empty table name.
  20371. Field "%s" is not an array
  20372. Array "%s" does not exist in this settings block
  20373. Invalid settings asset "%s" (note: must be $"settings/something.rpak")
  20374. Function takes 2 parameter
  20375. AI settings value not valid asset for key %s for '%s'
  20376. AI setting not loaded for '%s'
  20377. Invalid setting '%s'
  20378. Array index %i is out of range (array size %i)
  20379. Invalid mod list; see console
  20380. third parameter is not an array
  20381. Unrecognized weapon classname '%s'.
  20382. Entity does not support bodygroups.
  20383. Could not open %s
  20384. scripts/levels/
  20385. Expected bool value for "IsTestMap" in "%s"
  20386. SquirrelRandomInt
  20387. RandomIntRangeInclusive: min value (%i) must be less than or equal to max value (%i)
  20388. RandomIntRange: min value (%i) must be less than max value (%i)
  20389. RandomInt: max value (%i) must be greater than 0
  20390. rotationAxis is not normalized. Length of %.2f
  20391. Index must be less than %i.
  20392. Index must be greater than or equal to 0.
  20393. IsFirstTimePredicted() should only be called while in prediction
  20394. Empty image name.
  20395. Empty model name.
  20396. Couldn't precache '%s'.
  20397. Null weapon name
  20398. TraceLOSMultiple: starts ends don't have same number of vectors
  20399. GetVectorArray: Invalid vector
  20400. PingTraceLIne: Error can't use team %i. Values expected are between %i and %i
  20401. Invalid param for player entity.
  20402. GetDeferredTraceResultFraction: Deferred trace was cancelled.
  20403. GetDeferredTraceResultFraction: Argument wasn't a deferred trace context.
  20404. IsDeferredTraceFinished: Deferred trace was cancelled.
  20405. IsDeferredTraceFinished: Argument wasn't a deferred trace context or null.
  20406. ConeApex of cone must be a vector
  20407. visible_ent_cone_debug_duration_client
  20408. GetDeferredTraceResult: Deferred trace was cancelled.
  20409. GetDeferredTraceResult: Argument wasn't a deferred trace context.
  20410. ConeHeight must be a number greater than zero
  20411. ConeAxis vector has 0 length
  20412. ConeAxis vector is invalid
  20413. ConeAxis of cone must be a vector
  20414. Second parameter is not an array
  20415. GetWeaponInfoFileKeyField_Global() - Could not find weapon with name '%s' (key was '%s')
  20416. Not connected to a server
  20417. CalcWeaponMods() failed.
  20418. Client_GetWeaponInfoFileKeyFieldAsset_WithMods_Global
  20419. %s: Field %s for weapon %s is not an asset.
  20420. Client_GetWeaponInfoFileKeyFieldAsset_Global
  20421. Weapon mod field "%s" not yet implemented for this function; ask a coder
  20422. , and height must be greater or equal to the width
  20423. Hull mins(%.2f, %.2f, %.2f) maxs(%.2f, %.2f, %.2f) are invalid. Must be square in the X/Y, mins must be less than maxs
  20424. Entity passed is not a valid entity
  20425. GetWeaponMods_Global() - Could not find weapon with name '%s'
  20426. Invalid parameter ignoreEntity. Must be a valid entity or null type
  20427. Could not create TraceFilter with array parameter ignoreEnts. Make sure array only contains valid entities
  20428. array<vector> points must contain at least 2 points.
  20429. array<vector> points can't be size 0.
  20430. Client_ScriptOBBIntersectsOBB
  20431. OBBIntersectsOBB
  20432. Client_ScriptAABBIntersectsAABB
  20433. AABBIntersectsAABB
  20434. TraceLOSMultiple
  20435. starts array, ends array, ent ignoreEntity, TRACE_MASK_* mask, TRACE_COLLISION_GROUP_* group
  20436. Do multiple LOS checks, early out if any return true. Runs on multiple threads
  20437. vector startPos, vector endPos, var ignoreEntOrArrayOfEnts = null, int traceMask = 0, int collisionGroup = 0, entity tracingEntity = null
  20438. TraceResults
  20439. Does a trace and returns struct of result values.
  20440. SHARED_SCRIPT( ScriptTraceLOSMultiple )
  20441. TraceLineHighDetail
  20442. Does a high-detail (per poly on static models) trace and returns struct of result values.
  20443. SHARED_SCRIPT( ScriptTraceLine )
  20444. TraceMask must be a bitmask(integer)
  20445. Could not create array of ignored entities. Make sure array only contains valid entities
  20446. IgnoredEntities must be an array (though it can be empty)
  20447. ConeAngleToAxis must be a number that exists in interval (0, 90)
  20448. %s: Expected two arguments (titanPlayer, meleeWeapon)
  20449. Client_PlayerMelee_FindVisibleEntitiesInCone
  20450. Error retrieving weapon parameter (should be a weapon or null)
  20451. flags must be an integer
  20452. Invalid attacker parameter. Must be a valid entity or null type
  20453. %s: meleeWeapon parameter is not a weapon or null
  20454. %s: titanPlayer parameter is not a titan
  20455. %s: titanPlayer parameter is not a player entity or null
  20456. Check if two OBBs intersect
  20457. Must have a valid entity to check pass through direction
  20458. vecEnd argument is not a vector.
  20459. vecStart argument is not a vector.
  20460. TraceHullSimple
  20461. given 2 points & ent to ignore, return fraction along hull that hits world or models
  20462. Client_ScriptTraceLineSimple
  20463. TraceLineSimple
  20464. Client_ScriptDoTraceCoordCheck
  20465. DoTraceCoordCheck
  20466. Enable/Disable coordinate check on trace start/end positions
  20467. Client_ScriptTraceHullSimple
  20468. SHARED_SCRIPT( ScriptTraceGetEntsAlongLine )
  20469. TraceGetEntsAlongLine
  20470. vector startPos, vector endPos, int traceMask = 0, int collisionGroup = 0
  20471. Does a trace a returns all ents along a line
  20472. IsPointInFrontofLine
  20473. Check if point is in front of line defined by point and direction
  20474. Client_Script_CheckPassThroughDir
  20475. CheckPassThroughDir
  20476. vector startPos, vector endPos, vector hullMins, vector hullMaxs, var ignoreEntOrArrayOfEnts = null, int traceMask = 0, int collisionGroup = 0, vector upDir = null
  20477. Does a hull trace and returns table of result values. Default value of up is <0,0,1>
  20478. SHARED_SCRIPT( ScriptTraceLineHighDetail )
  20479. Does a trace and returns table of result values.
  20480. SHARED_SCRIPT( ScriptTraceHullEntsOnly )
  20481. TraceHullEntsOnly
  20482. SHARED_SCRIPT( ScriptTraceHull )
  20483. Does a trace for the ping using the given trace mask and collision group none. Team is for friendly team checks that the ping ignores.
  20484. SHARED_SCRIPT( ScriptTraceLineNoEnts )
  20485. TraceLineNoEnts
  20486. vector startPos, vector endPos, int traceMask = 0
  20487. given 2 points & ent to ignore, return fraction along line that hits world or models
  20488. SHARED_SCRIPT( ScriptPingTraceForPlayer )
  20489. PingTraceForPlayer
  20490. entity player, float traceDist, int traceMask, int collGroup
  20491. vector startPos, vector endPos, var ignoreEnt = null
  20492. Requests a simple deferred trace and returns a deferred trace context
  20493. DeferredTraceLineHighDetail
  20494. Requests a high detail deferred trace and returns a deferred trace context
  20495. Immediately returns whether the trace is complete for the given deferred trace context (always FALSE when passed NULL.)
  20496. DeferredTraceHull
  20497. vector startPos, vector endPos, vector mins, vector maxs, var ignoreEnt = null, int traceMask = 0, int collisionGroup = 0
  20498. DeferredTraceLineSimple
  20499. GetDeferredTraceResultFraction
  20500. Finished a trace synchronously and returns the fraction of a given deferred trace context
  20501. IsDeferredTraceFinished
  20502. var deferredTrace
  20503. array< VisibleEntityInCone >
  20504. Returns an array of entities that are inside of a cone and visible to the apex
  20505. GetDeferredTraceResult
  20506. Finishes a trace if necessary, and returns the struct of result values for a given deferred trace context
  20507. GetDistanceAlongPath
  20508. array< vector > points, vector pos
  20509. Gets the distance in units of point p along path points
  20510. Client_IsPointInFrontofLine
  20511. GetPointAtDistanceAlongPath
  20512. array< vector > points, float dist
  20513. Returns a position that is the specified distance along path points
  20514. SHARED_SCRIPT( ScriptGetDistanceAlongPath )
  20515. GetPathLength
  20516. array< vector > points
  20517. Returns the total length between path points
  20518. SHARED_SCRIPT( ScriptGetPointAtDistanceAlongPath )
  20519. DeferredTraceLine
  20520. vector startPos, vector endPos, var ignoreEnt = null, int traceMask = 0, int collisionGroup = 0
  20521. Requests a deferred trace and returns a deferred trace context
  20522. SHARED_SCRIPT( ScriptGetPathLength )
  20523. IN_MOVERIGHT
  20524. IN_MOVELEFT
  20525. IN_WEAPON_DISCARD
  20526. IN_USE_LONG
  20527. IN_WEAPON_CYCLE
  20528. IN_ZOOM_TOGGLE
  20529. IN_OFFHAND3
  20530. IN_OFFHAND2
  20531. IN_OFFHAND1
  20532. IN_OFFHAND0
  20533. Check for vortexSphere collisions between two points
  20534. SHARED_SCRIPT( FindVisibleEntitiesInCone_Script )
  20535. FindVisibleEntitiesInCone
  20536. vector coneApex, vector coneAxis, float coneHeight, float coneAngleToAxis, array< entity > ignoredEntities, int traceMask, int flags, entity antilagPlayer, entity weapon = null
  20537. SHARED_SCRIPT( ScriptVortexBulletHitCheck )
  20538. VortexBulletHitCheck
  20539. entity attacker, vector startPos, vector endPos
  20540. VortexBulletHit ornull
  20541. IN_FORWARD
  20542. IN_PAUSEMENU
  20543. PLAYER_DECOY_STATE_STRAFE
  20544. PLAYER_DECOY_STATE_SPRINT
  20545. PLAYER_DECOY_STATE_RUN
  20546. PLAYER_DECOY_STATE_WALK
  20547. SOLID_BBOX
  20548. PLAYER_DECOY_STATE_ANIMATION_DRIVEN
  20549. PLAYER_DECOY_STATE_COUNT
  20550. PLAYER_DECOY_STATE_DYING
  20551. SOLID_CYLINDER
  20552. SOLID_HITBOXES
  20553. SOLID_VPHYSICS
  20554. PLAYERPOSE_DEAD
  20555. PLAYERPOSE_CROUCHING
  20556. PLAYERPOSE_STANDING
  20557. SOLID_CAPSULE
  20558. IN_USE_AND_RELOAD
  20559. IN_DUCKTOGGLE
  20560. IN_OFFHAND_QUICK
  20561. IN_OFFHAND4
  20562. IN_USE_ALT
  20563. IN_VARIABLE_SCOPE_TOGGLE
  20564. PLAYER_DECOY_STATE_CROUCH_WALK
  20565. PLAYER_DECOY_STATE_CROUCH_IDLE
  20566. PLAYER_DECOY_STATE_IDLE
  20567. PLAYER_DECOY_STATE_NONE
  20568. PLAYER_DECOY_STATE_SLIDING
  20569. PLAYER_DECOY_STATE_AIRBORNE
  20570. PLAYER_DECOY_STATE_WALLRUN
  20571. PLAYER_DECOY_STATE_WALLHANG
  20572. TRACE_MASK_VISIBLE_AND_NPCS
  20573. TRACE_MASK_VISIBLE
  20574. TRACE_MASK_BLOCKLOS_AND_NPCS
  20575. TRACE_MASK_BLOCKLOS
  20576. TRACE_MASK_SHOT_HULL
  20577. TRACE_MASK_GRENADE
  20578. TRACE_MASK_SHOT_BRUSHONLY
  20579. TRACE_MASK_SHOT
  20580. TRACE_COLLISION_GROUP_DEBRIS_TRIGGER
  20581. TRACE_COLLISION_GROUP_DEBRIS
  20582. TRACE_COLLISION_GROUP_NONE
  20583. TRACE_MASK_NPCWORLDSTATIC
  20584. TRACE_COLLISION_GROUP_BLOCK_WEAPONS
  20585. TRACE_COLLISION_GROUP_NPC
  20586. TRACE_COLLISION_GROUP_BREAKABLE_GLASS
  20587. TRACE_COLLISION_GROUP_PLAYER
  20588. PARTICLE_SCRIPT_FLAG_NO_DESATURATE
  20589. PARTICLE_SCRIPT_FLAG_DISABLE_DRAW
  20590. PARTICLE_SCRIPT_FLAG_DISABLE_UPDATE
  20591. PLAYERPOSE_OBSERVING
  20592. TRACE_MASK_TITANSOLID
  20593. TRACE_MASK_PLAYERSOLID
  20594. TRACE_MASK_SOLID
  20595. TRACE_CONTENTS_OPERATOR_FLOOR
  20596. TRACE_MASK_PLAYERSOLID_BRUSHONLY
  20597. TRACE_MASK_SOLID_BRUSHONLY
  20598. TRACE_MASK_NPCFLUID
  20599. TRACE_MASK_NPCSOLID
  20600. TRACE_MASK_OPAQUE_AND_NPCS
  20601. TRACE_MASK_OPAQUE
  20602. TRACE_MASK_WATER
  20603. TRACE_MASK_NPCSOLID_BRUSHONLY
  20604. CONTENTS_OPERATOR_FLOOR
  20605. CONTENTS_MONSTERCLIP
  20606. CONTENTS_PLAYERCLIP
  20607. CONTENTS_TEST_SOLID_BODY_SHOT
  20608. CONTENTS_BULLETCLIP
  20609. CONTENTS_TITANCLIP
  20610. CONTENTS_NOCLIMB
  20611. CONTENTS_BLOCKLOS
  20612. CONTENTS_DEBRIS
  20613. CONTENTS_MONSTER
  20614. CONTENTS_NOAIRDROP
  20615. CONTENTS_OPERATORCLIP
  20616. CONTENTS_OCCLUDESOUND
  20617. CONTENTS_HITBOX
  20618. CONTENTS_TRANSLUCENT
  20619. CONTENTS_DETAIL
  20620. CONTENTS_EMPTY
  20621. TRACE_COLLISION_GROUP_PROJECTILE
  20622. TRACE_COLLISION_GROUP_WEAPON
  20623. TRACE_COLLISION_GROUP_BLOCK_WEAPONS_AND_PHYSICS
  20624. CONTENTS_GRATE
  20625. CONTENTS_AUX
  20626. CONTENTS_WINDOW
  20627. CONTENTS_SOLID
  20628. CONTENTS_OPAQUE
  20629. CONTENTS_WINDOW_NOCOLLIDE
  20630. CONTENTS_WATER
  20631. CONTENTS_SLIME
  20632. CONTENTS_MOVEABLE
  20633. CONTENTS_IGNORE_NODRAW_OPAQUE
  20634. CONTENTS_NOGRAPPLE
  20635. CONTENTS_TESTFOGVOLUME
  20636. ENTITY_VISIBLE_EXCLUDE_PARENT_PLAYER
  20637. ENTITY_VISIBLE_TO_ENEMY
  20638. ENTITY_VISIBLE_TO_FRIENDLY
  20639. ENTITY_VISIBLE_TO_OWNER
  20640. LIFE_ALIVE
  20641. ENTITY_ID_LIGHTS_DISABLED
  20642. ENTITY_VISIBLE_TO_EVERYONE
  20643. ENTITY_VISIBLE_ONLY_PARENT_PLAYER
  20644. LIFE_INVALID
  20645. LIFE_DISCARDBODY
  20646. LIFE_DYING
  20647. AIC_TITAN_BUDDY
  20648. AIC_MARVIN
  20649. PTF_NO_DMG_ON_PASS_THROUGH
  20650. PTF_ADDS_MODS
  20651. CONTENTS_SOUNDTRIGGER
  20652. HITGROUP_CHEST
  20653. HITGROUP_HEAD
  20654. HITGROUP_GENERIC
  20655. HITGROUP_INVALID
  20656. HITGROUP_LEFTLEG
  20657. HITGROUP_RIGHTARM
  20658. HITGROUP_LEFTARM
  20659. HITGROUP_STOMACH
  20660. ENTITY_VISIBLE_TO_NOBODY
  20661. HITGROUP_COUNT
  20662. HITGROUP_GEAR
  20663. HITGROUP_RIGHTLEG
  20664. TEAM_SPECTATOR
  20665. TEAM_UNASSIGNED
  20666. TEAM_INVALID
  20667. TEAM_NPC_HOSTILE_TO_ALL
  20668. TEAM_NPC_FRIENDLY_TO_PLAYERS
  20669. TEAM_MILITIA
  20670. ABSOLUTE_MAX_TEAMS
  20671. TEAM_MULTITEAM_LAST
  20672. TEAM_MULTITEAM_FIRST
  20673. DMG_BULLET
  20674. AIC_STALKER
  20675. AIC_SPECTRE
  20676. AIC_FRAG_DRONE
  20677. AIC_FLYING_DRONE
  20678. AIC_VEHICLE
  20679. AIC_SMALL_TURRET
  20680. AIC_TURRET
  20681. AIC_STALKER_CRAWLING
  20682. AIC_SUPER_SPECTRE
  20683. AIC_GOLIATH
  20684. AIC_PROWLER
  20685. AIC_SPIDER
  20686. AIC_SOLDIER_INFECTED
  20687. VIS_CONE_ENTS_IGNORE_VORTEX
  20688. VIS_CONE_ENTS_TEST_HITBOXES
  20689. SF_INFOTARGET_ALWAYS_TRANSMIT_TO_CLIENT
  20690. SF_INFOTARGET_TRANSMIT_TO_CLIENT
  20691. ARMORTYPE_NORMAL
  20692. VIS_CONE_RETURN_HIT_VORTEX
  20693. VIS_CONE_ENTS_APPOX_CLOSEST_HITBOX
  20694. VIS_CONE_ENTS_CHECK_SOLID_BODY_HIT
  20695. OBS_MODE_IN_EYE_SIMPLE
  20696. OBS_MODE_DEATHCAM
  20697. OBS_MODE_NONE
  20698. ARMORTYPE_HEAVY
  20699. OBS_MODE_CHASE
  20700. OBS_MODE_IN_EYE
  20701. OBS_MODE_STATIC_LOCKED
  20702. OBS_MODE_STATIC
  20703. DMG_REMOVENORAGDOLL
  20704. DMG_PREVENT_PHYSICS_FORCE
  20705. DMG_SKEW_FORCE_UPWARD
  20706. DMG_NO_NPC_SOUND_EVENT
  20707. SF_BLOCK_OWNER_WEAPON
  20708. SF_ABSORB_BULLETS
  20709. DMG_MELEE_EXECUTION
  20710. DMG_MELEE_ATTACK
  20711. SF_WEAPON_START_CONSTRAINED
  20712. SF_CENTERED_CYLINDER
  20713. SF_ABSORB_CYLINDER
  20714. SF_BLOCK_NPC_WEAPON_LOF
  20715. SF_WEAPON_DELETE_AFTER_TIMEOUT
  20716. SF_WEAPON_DISCARDED
  20717. SF_WEAPON_INIT_PHYSICS
  20718. SF_WEAPON_NO_PLAYER_PICKUP
  20719. USABLE_PRIORITY_MEDIUM
  20720. USABLE_PRIORITY_LOW
  20721. EASING_BACK_INOUT
  20722. EASING_BACK_OUT
  20723. USE_INPUT_ALT
  20724. USE_INPUT_LONG
  20725. USE_INPUT_DEFAULT
  20726. USABLE_PRIORITY_HIGH
  20727. SPF_CUSTOM_SCRIPT_3
  20728. SPF_CUSTOM_SCRIPT_2
  20729. SPF_CUSTOM_SCRIPT_1
  20730. SPF_BLOCKS_AI_NAVIGATION
  20731. HIGHLIGHT_VIS_ALWAYS
  20732. HIGHLIGHT_VIS_FORCE_ON
  20733. HIGHLIGHT_VIS_NONE
  20734. SPF_CUSTOM_SCRIPT_4
  20735. DAMAGE_EVENTS_ONLY
  20736. OBS_MODE_MENU
  20737. OBS_MODE_ROAMING
  20738. EASING_SINE_OUT
  20739. EASING_SINE_IN
  20740. EASING_LINEAR
  20741. DAMAGE_YES
  20742. EASING_CIRC_INOUT
  20743. EASING_CIRC_OUT
  20744. EASING_CIRC_IN
  20745. EASING_SINE_INOUT
  20746. EASING_BACK_IN
  20747. EASING_CUBIC_INOUT
  20748. EASING_CUBIC_OUT
  20749. EASING_CUBIC_IN
  20750. HIGHLIGHT_FLAG_DISABLE_DEATH_FADE
  20751. HIGHLIGHT_FLAG_CHECK_OFTEN
  20752. HIGHLIGHT_FLAG_REQUIRE_HIGH_MOVEMENT
  20753. HIGHLIGHT_FLAG_REQUIRE_LOW_MOVEMENT
  20754. WPF_DEPLOYABLE
  20755. WPF_VISIBILITY_SONAR
  20756. WPF_VISBILITY_LOS
  20757. KBT_TAPPED
  20758. WPF_IN_RANGE
  20759. WPF_IS_VISIBLE
  20760. WPF_DYNAMIC_UPDATE
  20761. Client_Script_MTX_HasItem
  20762. HIGHLIGHT_STATE_MAX_VALUE
  20763. CHARGE_ACTIVITY_ANIM_COUNT
  20764. HIGHLIGHT_VIS_FULL_VIEW
  20765. HIGHLIGHT_VIS_OCCLUDED
  20766. HIGHLIGHT_VIS_LOS_ENTSONLYCONTENTSBLOCK
  20767. HIGHLIGHT_VIS_LOS
  20768. HIGHLIGHT_FLAG_REQUIRE_CAN_PICK_UP_OFFHAND
  20769. HIGHLIGHT_FLAG_REQUIRE_CAN_PICK_UP_CLIP
  20770. HIGHLIGHT_FLAG_REQUIRE_NOT_FULL_HEALTH
  20771. HIGHLIGHT_FLAG_ADS_FADE
  20772. HIGHLIGHT_FLAG_REQUIRE_SAME_TEAM
  20773. HIGHLIGHT_FLAG_REQUIRE_TITAN
  20774. HIGHLIGHT_FLAG_REQUIRE_PILOT
  20775. HIGHLIGHT_FLAG_REQUIRE_WEAKPOINT_VISIBLE
  20776. HIGHLIGHT_FLAG_REQUIRE_LOCAL_PLAYER_IS_OWNER
  20777. HIGHLIGHT_FLAG_REQUIRE_ENEMY_TEAM
  20778. HIGHLIGHT_FLAG_REQUIRE_FRIENDLY_TEAM
  20779. HIGHLIGHT_FLAG_REQUIRE_DIFFERENT_TEAM
  20780. Persistent data not available for client #%d.
  20781. Specified var is a struct.
  20782. Invalid persistent var name "%s".
  20783. Invalid persistent var name "".
  20784. Couldn't find persistent var "xp"
  20785. Invalid var to retrieve as int: '%s'
  20786. Invalid var name '%s'.
  20787. Blank var name not allowed.
  20788. Persistent var "gen" is not an int
  20789. Couldn't find persistent var "gen"
  20790. Persistent var "xp" is not an int
  20791. ranked.currentRank
  20792. Persistent var "%s" is not an int
  20793. Couldn't find persistent var "%s"
  20794. Wrong number of arguments for GetSurvivalLootNearbyPos. Needs vector pos, float distToCheck, entity traceToPlayer
  20795. GetHealthFrac: invalid ent
  20796. %s itemIdx %u is not in range
  20797. %s parameter #%u should be an itemIdx (enum).
  20798. Timer already started.
  20799. GetPlayerArrayEx: Invalid class 's'. Must be 'titan', 'pilot', or 'any'
  20800. Wrong number of arguments for GetSurvivalLootNearbyPlayer. Needs entity player, float distToCheck, entity traceToPlayer
  20801. smoothedValue
  20802. Not a vector.
  20803. EaseIn + easeOut exceeded total movetime!
  20804. Timer not started.
  20805. Persistent data not available.
  20806. ScriptDisallowedToUsePersistenceOnSP is set ( call not allowed ).
  20807. Argument #7 of GetNPCArrayWithSubclassEx must be an array
  20808. Argument #3 of GetNPCArrayByClassAndSubclass must be an array
  20809. Client_Script_GetMapName_ScriptCmd
  20810. GetMapName
  20811. Get the name of the map.
  20812. Client_IsFirstTimePredicted
  20813. Get the time spent on the last frame
  20814. Client_Time
  20815. Get the current server time
  20816. Client_IntervalPerTick
  20817. IntervalPerTick
  20818. Get the time between each tick
  20819. Client_FrameTime
  20820. Precache a weapon.
  20821. FrameCount
  20822. PlatformTime
  20823. Get the time since startup.
  20824. Couldn't find persistent var "ranked.isPlayingRanked"
  20825. ranked.isPlayingRanked
  20826. Persistent var "ranked.currentRank" is not an int
  20827. Couldn't find persistent var "ranked.currentRank"
  20828. fadeTime of %g is higher than max of %i
  20829. Flags value of %d is invalid
  20830. Given entity must be a player.
  20831. Persistent var "ranked.isPlayingRanked" is not a bool
  20832. Returns true if currently in prediction mode
  20833. scripts/model_viewer_list.txt
  20834. Not valid with world ent.
  20835. fadeHold of %g is higher than max of %i
  20836. IsFirstTimePredicted
  20837. Returns true if in prediction mode and this is the first time the command is being predicted
  20838. Client_InPrediction
  20839. InPrediction
  20840. DebugScreenText
  20841. float posX, float posY, string text
  20842. Client_ScriptPrecacheImpactEffectTable
  20843. PrecacheImpactEffectTable
  20844. Client_Script_DebugScreenTextWithColor
  20845. DebugScreenTextWithColor
  20846. float posX, float posY, string text, vector rgb
  20847. Client_Script_DebugScreenText
  20848. Gets the local player
  20849. ScriptGetLocalViewPlayer
  20850. GetLocalViewPlayer
  20851. Gets the local view player
  20852. ScriptCanGetLocalPlayer
  20853. CanGetLocalPlayer
  20854. Returns true if a call to GetLocalViewPlayer() would be valid.
  20855. ScriptGetLocalClientPlayer
  20856. Precache a model.
  20857. Client_PrecacheWeapon
  20858. PrecacheWeapon
  20859. string weaponFile
  20860. Precache a material.
  20861. Client_ScriptPrecacheModel
  20862. PrecacheModel
  20863. asset modelFile
  20864. True if script should send stats to devnet.
  20865. Client_ScriptGetModelIndex
  20866. GetModelIndex
  20867. Client_ScriptPrecacheMaterial
  20868. string tableName
  20869. Precache an impact effect table.
  20870. ScriptShouldSendDevStats
  20871. ShouldSendDevStats
  20872. IsHumanSized
  20873. Returns true if the given entity is the size of a human.
  20874. Client_Script_IsRodeoHitBox
  20875. IsRodeoHitBox
  20876. float time
  20877. Client_DeathField_IsActive
  20878. DeathField_IsActive
  20879. Client_Script_IsHumanSized
  20880. Client_DeathField_GetRadiusForNow
  20881. DeathField_GetRadiusForNow
  20882. Client_DeathField_GetRadiusForTime
  20883. DeathField_GetRadiusForTime
  20884. Retrieves an entity (or null) based off an encoded ehandle.
  20885. Client_DeathField_PointDistanceFromFrontier
  20886. DeathField_PointDistanceFromFrontier
  20887. vector point
  20888. Draw a debug overlay line. TRUE means draw through world.
  20889. Client_ScriptDebugDrawBox
  20890. DebugDrawBox
  20891. Draw a debug overlay box
  20892. DebugDrawLineAlpha
  20893. Draw a debug overlay line with alpha. TRUE means draw through world.
  20894. Client_ScriptDebugDrawLine
  20895. DebugDrawLine
  20896. NDebugOverlay::Text
  20897. DebugDrawText
  20898. Draw debug text. TRUE means draw through world.
  20899. NDebugOverlay::AddLineOverlayAlpha
  20900. Returns true if the given hitbox is a Rodeo hit box.
  20901. Client_Script_IsCriticalHit
  20902. IsCriticalHit
  20903. Returns true if the given hit is a critical hit
  20904. IsLocalViewPlayer
  20905. Returns true if the passed in entity is a local view player.
  20906. Script_GetViewEntity
  20907. GetViewEntity
  20908. ScriptIsLocalClientPlayer
  20909. IsLocalClientPlayer
  20910. Returns true if the passed in entity is a local client player.
  20911. ScriptIsLocalViewPlayer
  20912. Returns if ehandle is for a heavy weight entity
  20913. ScriptGetHeavyWeightEntityFromEncodedEHandle
  20914. GetHeavyWeightEntityFromEncodedEHandle
  20915. Retrieves an entity (or null) based off an encoded ehandle received from the server. Return null for lighweight entities
  20916. vector startPos, vector endPos, float radius
  20917. Returns array of entities along the ray
  20918. ScriptIsHeavyWeightEntity
  20919. IsHeavyWeightEntityFromEncodedEHandle
  20920. ZiplineStationSpots ornull
  20921. Client_Script_GetEntityFromEncodedEHandle
  20922. GetEntityFromEncodedEHandle
  20923. int eHandle
  20924. Returns true if you are allowed to attach ziplines to the given entity
  20925. SHARED_SCRIPT( Zipline_FindZiplineStationSpotsForProjectile_Script )
  20926. Zipline_FindZiplineStationSpotsForProjectile
  20927. entity ziplineProjectile, entity hitEntity, vector hitNormal, vector beginStationOrigin, vector beginStationAngles
  20928. BS_ENTERING_BLEEDOUT
  20929. BS_NOT_BLEEDING_OUT
  20930. Client_Script_IsAllowedToAttachZiplines
  20931. IsAllowedToAttachZiplines
  20932. GetLastLoadHadDetente
  20933. Returns whether or not the last load had a detente.
  20934. BS_EXITING_BLEEDOUT
  20935. BS_BLEEDING_OUT
  20936. Returns true if replays are enabled in code.
  20937. ReloadClientScriptCallbacks
  20938. ReloadScriptCallbacks
  20939. Rebinds script callbacks
  20940. GetHealthFrac
  20941. Get health/maxhealth
  20942. Client_Script_Replay_IsEnabled
  20943. Replay_IsEnabled
  20944. SHARED_SCRIPT( Script_GetPlayerArray )
  20945. GetPlayerArray
  20946. Get array of all players
  20947. Client_GetHealthFrac
  20948. GetPlayerArrayOfEnemies
  20949. SHARED_SCRIPT( Script_GetPlayerArrayOfTeam )
  20950. GetPlayerArrayOfTeam
  20951. ScriptGetClientEnt
  20952. GetClientEnt
  20953. Get client entity that match a signifier. Error if there are more than one
  20954. ScriptGetEntsAlongRay
  20955. ScriptGetClientEntArrayBySignifier
  20956. GetClientEntArrayBySignifier
  20957. string signifier
  20958. Get client entities that match a signifier
  20959. ScriptGetClientEntArrayClassAndTargetname
  20960. GetEntArrayByClassAndTargetname
  20961. string signifier, string targetname
  20962. Get client entities that match a signifier and targetname
  20963. GetFreecamAngles
  20964. Return current freecam angles; local player pos if not in freecam
  20965. GetFreecamPos
  20966. Return current freecam pos; local player pos if not in freecam
  20967. GetPlayerDecoyArray
  20968. SHARED_SCRIPT( Script_GetPlayerArrayOfEnemies_AlivePilots )
  20969. GetPlayerArrayOfEnemies_AlivePilots
  20970. SHARED_SCRIPT( Script_GetPlayerArrayOfTeam_AlivePilots )
  20971. SHARED_SCRIPT( Script_GetSurvivalLootNearbyPos )
  20972. GetSurvivalLootNearbyPos
  20973. vector pos, float distToCheck, bool wantsTrace
  20974. SHARED_SCRIPT( Script_GetPlayerDecoyArray )
  20975. Get array of all titans
  20976. SHARED_SCRIPT( Script_GetSurvivalLootNearbyPlayer )
  20977. GetSurvivalLootNearbyPlayer
  20978. entity player, float distToCheck, bool wantsTrace
  20979. SHARED_SCRIPT( Script_GetTitanArrayOfTeam )
  20980. GetTitanArrayOfTeam
  20981. SHARED_SCRIPT( Script_GetTitanArray )
  20982. GetTitanArray
  20983. GetPlayerArrayOfTeam_Alive
  20984. SHARED_SCRIPT( Script_GetPlayerArray_Alive )
  20985. GetPlayerArray_Alive
  20986. SHARED_SCRIPT( Script_GetPlayerArrayOfEnemies )
  20987. GetPlayerArray_Pilots
  20988. SHARED_SCRIPT( Script_GetPlayerArrayOfEnemies_Alive )
  20989. GetPlayerArrayOfEnemies_Alive
  20990. SHARED_SCRIPT( Script_GetPlayerArrayOfTeam_Alive )
  20991. GetPlayerArrayOfEnemies_Pilots
  20992. SHARED_SCRIPT( Script_GetPlayerArrayOfTeam_Pilots )
  20993. GetPlayerArrayOfTeam_Pilots
  20994. SHARED_SCRIPT( Script_GetPlayerArray_Pilots )
  20995. GetPlayerArrayOfTeam_AlivePilots
  20996. SHARED_SCRIPT( Script_GetPlayerArray_AlivePilots )
  20997. GetPlayerArray_AlivePilots
  20998. SHARED_SCRIPT( Script_GetPlayerArrayOfEnemies_Pilots )
  20999. Find and returns the entity with the given entity index.
  21000. Client_GetSurfacePropForEntity
  21001. GetSurfacePropForEntity
  21002. Client_GetTeamPlayerCount
  21003. GetNPCArray
  21004. Get array of all NPCs
  21005. Client_ScriptGetEntByIndex
  21006. GetEntByIndex
  21007. GetNPCArrayOfEnemies
  21008. SHARED_SCRIPT( ScriptGetNPCArrayOfTeam )
  21009. GetNPCArrayOfTeam
  21010. SHARED_SCRIPT( ScriptGetNPCArray )
  21011. SHARED_SCRIPT( ScriptGetNPCArrayEx )
  21012. GetNPCArrayEx
  21013. Get array of all NPCs by class, team, within dist. team -1 for any team, 'any' for any class, -1 for any dist
  21014. SHARED_SCRIPT( ScriptGetNPCArrayOfEnemies )
  21015. GetTitanSoulArray
  21016. Get array of all titan souls
  21017. SHARED_SCRIPT( Script_GetTitanArrayOfEnemies )
  21018. GetTitanArrayOfEnemies
  21019. Get array of all players by class, team, within dist. team -1 for any team, 'any' for any class, otherwise 'titan' or 'pilot', -1 for any dist
  21020. Client_Script_GetTitanCountForTeam
  21021. GetTitanCountForTeam
  21022. SHARED_SCRIPT( ScriptGetTitanSoulArray )
  21023. Get the size of a team
  21024. SHARED_SCRIPT( Script_GetPlayerArrayEx )
  21025. GetPlayerArrayEx
  21026. string classname, int onSameTeamAsNum, int enemiesOfTeamNum, vector origin, float maxdist
  21027. GetTeamPlayerCount
  21028. Get the number of players in a team
  21029. Client_Script_GetMaxTeamPlayers
  21030. GetMaxTeamPlayers
  21031. GetWindowHint
  21032. Returns the best window hint. Start position, clearance radius, clearance height, direction, distance, gravity, search margin, ignore ent
  21033. SHARED_SCRIPT( ScriptGetProjectileArrayEx )
  21034. GetProjectileArrayEx
  21035. Client_Script_BuildingCubeMaps
  21036. BuildingCubeMaps
  21037. Returns true if building cube maps.
  21038. Client_Script_GetWindowHint
  21039. FFADE_INOUT
  21040. Client_Script_IsTestMap
  21041. FFADE_NOT_IN_REPLAY
  21042. FFADE_PURGE
  21043. FFADE_STAYOUT
  21044. FFADE_MODULATE
  21045. SHARED_SCRIPT( ScriptGetNPCArrayWithSubclassEx )
  21046. GetNPCArrayWithSubclassEx
  21047. string classname, int onSameTeamAsNum, int enemiesOfTeamNum, vector origin, float maxdist, array< int > subclasses
  21048. Get array of all NPCs by class, team, and subclass (array), within dist. team -1 for any team, 'any' for any class, -1 for any dist
  21049. SHARED_SCRIPT( ScriptGetNPCArrayByClass )
  21050. GetNPCArrayByClass
  21051. string classname
  21052. Get array of all NPCs of class
  21053. SHARED_SCRIPT( ScriptGetNPCArrayByClassAndSubclass )
  21054. GetNPCArrayByClassAndSubclass
  21055. string classname, array< int > subclasses
  21056. Get array of all NPCs of class and subclass
  21057. Get array of all projectiles by class, team, within dist. team -1 for any team, 'any' for any class, -1 for any dist
  21058. SHARED_SCRIPT( ScriptGetProjectileArray )
  21059. GetProjectileArray
  21060. Get array of all projectiles
  21061. MOVETYPE_ISOMETRIC
  21062. MOVETYPE_NONE
  21063. TURRET_SCRIPT
  21064. TURRET_DEAD
  21065. MOVETYPE_FLYGRAVITY
  21066. MOVETYPE_FLY
  21067. MOVETYPE_STEP
  21068. MOVETYPE_WALK
  21069. MOVETYPE_NOCLIP
  21070. MOVETYPE_PUSH
  21071. MOVETYPE_VPHYSICS
  21072. MOVETYPE_FLY_NO_COLLIDE
  21073. MOVETYPE_RODEO
  21074. MOVETYPE_TRAVERSE
  21075. MOVETYPE_CUSTOM
  21076. MOVETYPE_OBSERVER
  21077. Returns list of files in scripts/model_viewer_list.txt, which is written by reRun
  21078. Client_ScriptScreenFade
  21079. ScreenFade
  21080. Given (player, r, g, b, a, fadeTime, fadeHold, FFADE_ flags), fade the player's screen.
  21081. Play a first-person animation with the grapple (for when it attaches to something).
  21082. SHARED_SCRIPT( Script_GetModelViewerList )
  21083. GetModelViewerList
  21084. array< asset >
  21085. TURRET_SEARCHING
  21086. ScriptPlayGrappleAttachedAnimation
  21087. PlayGrappleAttachedAnimation
  21088. TURRET_RETIRING
  21089. TURRET_DEPLOYING
  21090. TURRET_ACTIVE
  21091. TURRET_INACTIVE
  21092. WEAPON_INVENTORY_SLOT_ANTI_TITAN
  21093. WEAPON_INVENTORY_SLOT_PRIMARY_2
  21094. WEAPON_INVENTORY_SLOT_PRIMARY_1
  21095. WEAPON_INVENTORY_SLOT_PRIMARY_0
  21096. WEAPON_INVENTORY_SLOT_DUALPRIMARY_2
  21097. WEAPON_INVENTORY_SLOT_DUALPRIMARY_1
  21098. WEAPON_INVENTORY_SLOT_DUALPRIMARY_0
  21099. WCAF_INTERRUPTIBLE_ALLOW_WHILE_SPRINTING
  21100. WCAF_DISABLEWEAPON
  21101. WCAF_PLAYRAISEONCOMPLETE
  21102. WCAF_ISINTERRUPTIBLE
  21103. WEAPON_DISABLE_FLAGS_UTILITY
  21104. WEAPON_DISABLE_FLAGS_ALTHAND
  21105. WEAPON_DISABLE_FLAGS_MAIN
  21106. WCAF_TOGGLE
  21107. WT_DEFAULT
  21108. MOVETYPE_ZEROG
  21109. MOVETYPE_MELEE_LUNGE
  21110. MOVETYPE_OPERATOR
  21111. WT_SHOULDER
  21112. WT_ANTITITAN
  21113. WT_SIDEARM
  21114. WT_INVENTORY
  21115. WT_TACTICAL
  21116. WT_DEFENSE
  21117. WT_TITANCORE
  21118. WEAPON_INVENTORY_SLOT_ANY
  21119. WEAPON_INVENTORY_SLOT_INVALID
  21120. AMMOSOURCE_POOL
  21121. AMMOSOURCE_STOCKPILE
  21122. %s (player "%s" at <%g %g %g>)
  21123. %s (weapon "%s" at <%g %g %g>)
  21124. The specified colorID value %i is greater than the max color ID ( %i ) in the colorpalette table.
  21125. COLORID_%s
  21126. pin_telemetry_debug_script
  21127. Shows nicely formatted json of script messages
  21128. %s at <%g %g %g>
  21129. %s (NPC "%s" at <%g %g %g>)
  21130. Weapon name for setting legendary model is invalid!
  21131. Event name is too long: "%s"
  21132. Must create PIN telemetry header before adding events
  21133. Already created PIN telemetry header
  21134. Model name too long. Setting legendary model for weapon %s.
  21135. Legendary index invalid. Trying to set for index %d when max is %d.
  21136. Model names not defined while setting legendary models for %s. World model name: %s ; View model name : %s
  21137. Could not find weapon info for %s. Trying to set legendary models for weapon.
  21138. Invalid enum or item name.
  21139. Unknown persistent enum "%s".
  21140. Persistence datadef is not loaded.
  21141. WEAPON_DISABLE_FLAGS_ALL
  21142. cl_safearea
  21143. ConVar %s is not valid
  21144. Invalid item path: "%s".
  21145. Invalid enum or item index.
  21146. damage_indicator_style_titan
  21147. damage_indicator_style_pilot
  21148. cl_deathhints_enabled
  21149. sound_musicReduced
  21150. The specified colorName string %s was not found in the colorpalette table.
  21151. everything_unlocked
  21152. Returns true if this is server script
  21153. SHARED_SCRIPT( Script_RandomIntRangeInclusive )
  21154. RandomIntRangeInclusive
  21155. Generate a random integer in [A, B]
  21156. Returns true if this is client script
  21157. Client_IsServer
  21158. Client_IsUI
  21159. Returns true if this is UI script
  21160. Client_IsClient
  21161. Returns true if the game was launched with "-fnf".
  21162. Client_IsToolsMode
  21163. IsToolsMode
  21164. Returns true if the game was launched with "-tools".
  21165. SHARED_SCRIPT( Script_RandomFloat )
  21166. RandomFloat
  21167. Generate a random floating point number in [0, A)
  21168. RandomFloatRange
  21169. float, float
  21170. Generate a random floating point number in [A, B)
  21171. SHARED_SCRIPT( Script_RandomInt )
  21172. Generate a random integer in [0, A)
  21173. SHARED_SCRIPT( Script_RandomFloatRange )
  21174. SHARED_SCRIPT( Script_RandomIntRange )
  21175. RandomIntRange
  21176. Generate a random integer in [A, B)
  21177. Client_NativeFuncTest
  21178. NativeFuncTest
  21179. empty function: takes int, bool, float, returns 1
  21180. Client_Dev_CommandLineAddParm
  21181. Gets the integer value of the 'bug_reproNum' convar
  21182. Client_GetDeveloperLevel
  21183. GetDeveloperLevel
  21184. Gets the level of 'developer'
  21185. AngleNormalize
  21186. Wraps given angle to [-180, 180] range
  21187. Client_GetBugReproNum
  21188. GetBugReproNum
  21189. Client_Script_CalcRelativeVector
  21190. CalcRelativeVector
  21191. Given an absolute angle and absolute direction vector, returns a local direction vector; one that is relative to the absolute angle's axes
  21192. Client_Script_AngleNormalize
  21193. Returns true if the game was launched with "-qa".
  21194. Client_IsFNF
  21195. Client_Dev_CommandLineHasParm
  21196. Dev_CommandLineHasParm
  21197. Returns true if the game was launched with the specified parameter.
  21198. Client_IsQA
  21199. Removes parameter from the command line. Useful if you want a command line parameter to only be effective once.
  21200. Client_Dev_CommandLineParmValue
  21201. Dev_CommandLineParmValue
  21202. Returns the string following the parameter if it exists.
  21203. Dev_CommandLineAddParm
  21204. Adds parameter to the command line. Useful to change code/scrip the command line. Pass in the key and value.
  21205. Client_Dev_CommandLineRemoveParm
  21206. Dev_CommandLineRemoveParm
  21207. Start timer for profile entry.
  21208. Client_Script_PerfInitLabel
  21209. PerfInitLabel
  21210. Client_Script_PerfEnd
  21211. End the timer for profile entry.
  21212. Client_Script_PerfStart
  21213. Reset just the timing data, keep labels.
  21214. Client_Script_PerfClearAll
  21215. PerfClearAll
  21216. Clear all data
  21217. Print profile data.
  21218. Client_Script_PerfReset_ScriptCmd
  21219. Given some angles, an axis of rotation vector, and degree angle offset: Returns the angles rotated about the axis by the offset
  21220. Client_Script_CalcRelativeAngles
  21221. CalcRelativeAngles
  21222. Given an angle and vector, returns the angular difference needed to face from the given angle to the given vector
  21223. Client_Script_IsBoxIntersectingBox
  21224. BoxIntersectsBox
  21225. Client_Script_RotateAnglesAboutAxis
  21226. RotateAnglesAboutAxis
  21227. Prints to the game's spam logfile (usually stored in DevNet).
  21228. Client_Script_TriggerBreakpoint
  21229. TriggerBreakpoint
  21230. For debugging
  21231. Initialize profile entry with name.
  21232. SHARED_SCRIPT( ScriptPrintToSpamLog )
  21233. ( string )
  21234. SHARED_SCRIPT( Script_Interpolate )
  21235. Interpolate
  21236. startTime, moveTime, easeIn, easeOut
  21237. LerpVector
  21238. vecFrom, vecTo, percent
  21239. Linearly interpolate between two vectors
  21240. SHARED_SCRIPT( Script_SlerpVector )
  21241. SlerpVector
  21242. Spherically linear interpolate between two vectors
  21243. SHARED_SCRIPT( Script_LerpVector )
  21244. GetRandom3DPointIn2DCircle
  21245. radius, base3D_or_null
  21246. Get a random 2d point in a circle, as a 3d point, with optional 3d base
  21247. Client_Script_RProfStart
  21248. RProfStart
  21249. Start rpof timer for index.
  21250. Client_Script_PerfDump_ScriptCmd
  21251. Start a timer. Use TimerEnd to get the elapsed time. Only one Timer can be active at a time.
  21252. Client_Script_RProfEnd
  21253. End rpof timer for index.
  21254. End the timer started with TimerStart. Return milliseconds since TimerStart was called. Only one Timer can be active at a time.
  21255. Client_Script_TimerStart
  21256. TimerStart
  21257. Interpolate with cubic hermite during ease-in and ease-out times
  21258. Client_Script_Clamp
  21259. Returns first parameter clamped between first and second parameter.
  21260. Client_Script_TimerEnd
  21261. Client_Script_ApproachAngle
  21262. ApproachAngle
  21263. Client_Script_SmoothCDVector
  21264. SmoothCDVector
  21265. ReloadingScriptsBegin
  21266. Call before reloading scripts
  21267. Client_Script_ExponentialDeltaAngle
  21268. ExponentialDeltaAngle
  21269. Client_Script_ReloadingScriptsEnd
  21270. ReloadingScriptsEnd
  21271. Call after reloading scripts
  21272. Client_Script_ReloadingScriptsBegin
  21273. SHARED_SCRIPT( Script_GetSettingsBlockForAsset )
  21274. GetSettingsBlockForAsset
  21275. asset settingsAssetName
  21276. Given a settings asset name, returns an object that represents the (unmodded) block of data for calls into GetSettingsBlockInt/Float/etc.
  21277. Client_Script_Graph
  21278. Map a value V from C to D. Linier interpolate between A and B mapped to C and D
  21279. SHARED_SCRIPT( Script_GetRandom3DPointIn2DCircle )
  21280. Map a value V from Vector C to Vector D. If V <= A, result = C. If V >= B, result = D. Otherwise linearly interpolate between A and B mapped to C and D
  21281. Client_Script_GraphCapped
  21282. GraphCapped
  21283. Map a value V from C to D. If V <= A, result = C. If V >= B, result = D. Otherwise linearly interpolate between A and B mapped to C and D
  21284. Remap [0,1] to a cosine curved [0,1]
  21285. Client_Script_GraphCappedVector
  21286. GraphCappedVector
  21287. Client_Script_SmoothCD
  21288. Interpolate between values, preserving velocity (so it is smooth)
  21289. Client_Script_Smooth01
  21290. Given a settings array (from GetSettingsBlockArray), returns the number of elements in the array.
  21291. SHARED_SCRIPT( Script_GetSettingsBlockArray )
  21292. GetSettingsBlockArray
  21293. Given a settings block (such as from GetGlobalSettingsBlock), resolves a string key to its array in that setting block, and returns an object representing the array. Throws a script error if the field does not exist.
  21294. Given a settings array (from GetSettingsBlockArray), returns the requested element of the array as a settings block.
  21295. SHARED_SCRIPT( Script_GetSettingsArraySize )
  21296. GetSettingsArraySize
  21297. var settingsArray
  21298. Given a settings asset name, returns the 31-bit "unique ID" that was generated for it in Bakery.
  21299. SHARED_SCRIPT( Script_GetSettingsArrayElem )
  21300. GetSettingsArrayElem
  21301. var settingsArray, int index
  21302. int uniqueId
  21303. Given a 31-bit unique ID for a settings asset, returns the settings asset name.
  21304. Client_Script_GetUniqueIdForSettingsAsset
  21305. GetUniqueIdForSettingsAsset
  21306. SHARED_SCRIPT( Script_GetSettingsBlockBool )
  21307. GetSettingsBlockBool
  21308. var settingsBlock, string fieldName
  21309. Given a settings block (such as from GetGlobalSettingsBlock), resolves a string key to its value in that setting block. Throws a script error if the field does not exist.
  21310. SHARED_SCRIPT( Script_GetSettingsBlockFloat )
  21311. GetSettingsBlockFloat
  21312. SHARED_SCRIPT( Script_GetSettingsBlockInt )
  21313. GetSettingsBlockInt
  21314. SHARED_SCRIPT( Script_GetSettingsBlockString )
  21315. GetSettingsBlockString
  21316. SHARED_SCRIPT( Script_GetSettingsBlockVector )
  21317. GetSettingsBlockVector
  21318. SHARED_SCRIPT( Script_GetSettingsBlockStringAsAsset )
  21319. GetSettingsBlockStringAsAsset
  21320. SHARED_SCRIPT( Script_GetSettingsBlockAsset )
  21321. GetSettingsBlockAsset
  21322. Dev_GetAISettingByKeyField_Global
  21323. Slow dev ONLY. Given a player setting name and key, resolves a string key to its value in that setting info file
  21324. Client_Script_GetGlobalSettingsStringAsAsset
  21325. GetGlobalSettingsStringAsAsset
  21326. Client_Script_GetAISettingAssetByKeyField_Global
  21327. Dev_GetAISettingAssetByKeyField_Global
  21328. Slow dev ONLY. Given a player setting name and key, resolves a string key to its asset value in that setting info file
  21329. Client_Script_GetAISettingByKeyField_Global
  21330. Given a weapon name, a list of weapon mods to apply, and key, returns the value of that field in that weapons info file.
  21331. Client_GetWeaponInfoFileKeyField_Global
  21332. GetWeaponInfoFileKeyField_Global
  21333. Given a weapon name and key, resolves a string key to its value in that weapons info file. Assumes no mods set.
  21334. Given a weapon name, returns a list of the mods available on that weapon
  21335. Client_GetWeaponInfoFileKeyField_WithMods_Global
  21336. GetWeaponInfoFileKeyField_WithMods_Global
  21337. string weaponName, array< string > modArray, string key
  21338. GetGlobalSettingsBool
  21339. Given a settings asset name and key, resolves a string key to its value in that setting info file. Throws a script error if the field does not exist.
  21340. Client_Script_GetSettingsAssetForUniqueId
  21341. GetSettingsAssetForUniqueId
  21342. Client_Script_GetGlobalSettingsInt
  21343. GetGlobalSettingsInt
  21344. Given a settings asset setting name and key, resolves a string key to its value in that setting info file. Throws a script error if the field does not exist.
  21345. Client_Script_GetGlobalSettingsBool
  21346. Client_Script_GetGlobalSettingsVector
  21347. GetGlobalSettingsVector
  21348. Client_Script_GetGlobalSettingsFloat
  21349. GetGlobalSettingsFloat
  21350. Client_Script_GetGlobalSettingsAsset
  21351. GetGlobalSettingsAsset
  21352. Client_Script_GetGlobalSettingsString
  21353. GetGlobalSettingsString
  21354. DevTextBufferWrite
  21355. Append string to a temp buffer. Dev only.
  21356. Client_ScriptDevP4Add
  21357. Dump temp buffer out to specified path/filename.
  21358. Client_ScriptDevTextBufferClear
  21359. DevTextBufferClear
  21360. Client_ScriptDevTextBufferWrite
  21361. Client_ScriptGetPersistentDataDefVersion
  21362. GetPersistentDataDefVersion
  21363. Client_ScriptDevTextBufferDumpToFile
  21364. DevTextBufferDumpToFile
  21365. PersistenceGetEnumIndexForItemName
  21366. Client_ScriptPersistenceGetEnumCount
  21367. PersistenceGetEnumCount
  21368. Get a count of how many distinct values the given enum has.
  21369. entity ent, string weaponName, array< string > modArray
  21370. Client_GetWeaponMods_Global
  21371. GetWeaponMods_Global
  21372. string weaponName
  21373. GetWeaponInfoFileKeyFieldAsset_Global
  21374. string weaponname, string key
  21375. Client_Script_SetBodyGroupsForWeaponConfig
  21376. SetBodyGroupsForWeaponConfig
  21377. Client_GetHitgroupForHitboxOnEntity
  21378. GetHitgroupForHitboxOnEntity
  21379. Given ( entity, hitboxIndex ) - returns the hitgroup for the hitbox on that entity
  21380. GetWeaponInfoFileKeyFieldAsset_WithMods_Global
  21381. Add or edit a file to P4
  21382. Client_ScriptDevP4Checkout
  21383. DevP4Checkout
  21384. Check out file from P4
  21385. GetConVarString
  21386. Gets the value of a convar as a string
  21387. Script_GetLevelForXP
  21388. GetLevelForXP
  21389. Client_Script_GetConVarInt
  21390. GetConVarInt
  21391. Gets the value of a convar as an integer
  21392. Client_Script_GetConVarString
  21393. Gets the value of a convar as a boolean
  21394. Client_Script_GetConVarFloat
  21395. GetConVarFloat
  21396. Gets the value of a convar as a float
  21397. SetConVarString
  21398. Sets the value of a convar with a string
  21399. Client_Script_GetConVarBool
  21400. GetConVarBool
  21401. Returns true if the given enum value contains the given value.
  21402. Client_ScriptPersistenceGetEnumItemNameForIndex
  21403. PersistenceGetEnumItemNameForIndex
  21404. Client_ScriptPersistenceGetEnumIndexForItemName
  21405. PersistenceGetArrayCount
  21406. Get a count of how many elements the given item has.
  21407. Client_ScriptPersistenceEnumValueIsValid
  21408. PersistenceEnumValueIsValid
  21409. Script_IsControllerModeActive
  21410. IsControllerModeActive
  21411. Returns whether the user is using a controller instead of a keyboard
  21412. Client_ScriptPersistenceGetArrayCount
  21413. Gets level for a player with a given amount of XP
  21414. Script_SetXPForLevel
  21415. SetXPForLevel
  21416. Sets the XP required for a player to get to a certain level
  21417. Precache a material for use with SetImage.
  21418. Client_Script_IsTurret
  21419. Is entity a turret
  21420. RemoveAllRagdolls
  21421. Remove all ragdolls
  21422. ScriptPrecacheHUDMaterial
  21423. PrecacheHUDMaterial
  21424. GetMusicReducedSetting
  21425. Script_GetSafeAreaScaleSetting
  21426. GetSafeAreaScaleSetting
  21427. Script_RemoveAllRagdolls
  21428. GetDamageIndicatorStyle_Pilot
  21429. Script_DeathHintsSettingIsEnabled
  21430. DeathHintsSettingIsEnabled
  21431. Script_GetMusicReducedSetting
  21432. Client_Script_SetConVarInt
  21433. SetConVarInt
  21434. Sets the value of a convar with an integer
  21435. Client_Script_SetConVarString
  21436. Sets the value of a convar with a boolean
  21437. Client_Script_SetConVarFloat
  21438. SetConVarFloat
  21439. Sets the value of a convar with a float
  21440. SetConVarToDefault
  21441. Sets the value of a convar to its internal default value
  21442. Client_Script_SetConVarBool
  21443. SetConVarBool
  21444. Client_Script_IsMagneticTarget
  21445. IsMagneticTarget
  21446. Returns if an entity is a magnetic target
  21447. Client_Script_SetConVarToDefault
  21448. CreatePINTelemetryHeader
  21449. int versionMajor, int versionMinor, table keyValuePairs
  21450. Script_ColorPalette_GetColorFromID
  21451. ColorPalette_GetColorFromID
  21452. SHARED_SCRIPT( Script_AddPINTelemetryEvent )
  21453. AddPINTelemetryEvent
  21454. string eventName, table headerKeyValuePairs, table bodyKeyValuePairs
  21455. SHARED_SCRIPT( Script_CreatePINTelemetryHeader )
  21456. Gets the title ID for PIN
  21457. Client_Script_GetPINPlatformName
  21458. GetPINPlatformName
  21459. Gets the platform name the way PIN likes it
  21460. string weaponName, int legendaryIndex, asset viewModelName, asset worldModelName
  21461. Set the legendary view model and world model for the weapon. These values override the default values for the weapon. Set the values to "" to use default world or view model again.
  21462. Client_Script_GetPINTitleId
  21463. GetPINTitleId
  21464. Returns whether a demo is being played back
  21465. Script_GetDamageIndicatorStyle_Titan
  21466. GetDamageIndicatorStyle_Titan
  21467. Script_GetDamageIndicatorStyle_Pilot
  21468. Client_Script_EverythingUnlockedConVarEnabled
  21469. EverythingUnlockedConVarEnabled
  21470. Script_IsPlayingDemo
  21471. IsPlayingDemo
  21472. string colorName
  21473. Gets the color ID for the specified colorName.
  21474. Client_Script_GetUnixTimestamp
  21475. GetUnixTimestamp
  21476. int colorID
  21477. Gets the RGB values for the color specified by the colorID.
  21478. SHARED_SCRIPT( Script_ColorPalette_GetIDFromString )
  21479. ColorPalette_GetIDFromString
  21480. GRX_HTTPQUERYGOAL_GIVE_BATTLEPASS_SEQUENCE_REWARD
  21481. GRX_HTTPQUERYGOAL_GIVE_ACCOUNT_SEQUENCE_REWARD
  21482. GRX_HTTPQUERYGOAL_GIVE_ITEM
  21483. GRX_HTTPQUERYGOAL_GIVE_CURRENCY
  21484. GRX_HTTPQUERYGOAL_GIVE_BONUS_TWITCH_SEQUENCE_REWARD
  21485. GRX_HTTPQUERYGOAL_GIVE_BONUS_PS_PLUS_SEQUENCE_REWARD
  21486. GRX_HTTPQUERYGOAL_GIVE_BONUS_EA_PREMIER
  21487. GRX_HTTPQUERYGOAL_GIVE_BONUS_EA_ACCESS_SEQUENCE_REWARD
  21488. GRX_HTTPQUERYGOAL_AUTOOPEN_PACK
  21489. GRX_HTTPQUERYGOAL_GIVE_BUNDLE_STARTER_SEQUENCE_REWARD
  21490. GRX_HTTPQUERYGOAL_GIVE_BUNDLE_FOUNDER_SEQUENCE_REWARD
  21491. GRX_HTTPQUERYGOAL_GIVE_BONUS_UNKNOWN_SEQUENCE_REWARD
  21492. GRX_HTTPQUERYOWNER_CLIENT
  21493. GRX_HTTPQUERYGOAL_TRANSFER_ENTITLEMENTS
  21494. GRX_HTTPQUERYGOAL_REFRESH_USER_INFO
  21495. GRX_HTTPQUERYGOAL_OPEN_PACK
  21496. GRX_ITEMFLAVORMODE_REGULAR
  21497. GRX_ITEMFLAVORMODE_NONE
  21498. Client_Script_SetWeaponLegendaryModel
  21499. SetWeaponLegendaryModel
  21500. GRX_ITEMFLAVORMODE_COUNT
  21501. GRX_ITEMFLAVORMODE_CURRENCY
  21502. GRX_ITEMFLAVORMODE_CONSUMABLE
  21503. GRX_ITEMFLAVORMODE_PACK
  21504. GRX_CURRENCY_COUNT
  21505. GRX_CURRENCY_CRAFTING
  21506. GRX_CURRENCY_CREDITS
  21507. GRX_CURRENCY_PREMIUM
  21508. GRX_HTTPQUERYGOAL_PURCHASE_ITEM
  21509. GRX_HTTPQUERYGOAL_PURCHASE_PACK
  21510. GRX_HTTPQUERYGOAL_PURCHASE_CHARACTER
  21511. GRX_HTTPQUERYGOAL_CRAFT_ITEM
  21512. GRXUserInfo
  21513. SHARED_SCRIPT( Script_MTX_HasItem )
  21514. GRX_HasItem
  21515. SHARED_SCRIPT( Script_MTX_RegisterItem )
  21516. bool functionref( entity player, entity ent )
  21517. CodeCallback_CanUseEntity
  21518. SHARED_SCRIPT( Script_MTX_GetUserInfo )
  21519. GRX_GetUserInfo
  21520. CodeCallback_OnUseEnd
  21521. CodeCallback_OnUseStart
  21522. bool functionref( entity player, entity ent, int useInputFlags )
  21523. CodeCallback_OnUseEntity
  21524. CodeCallback_PingOnUp
  21525. CodeCallback_PingOnDown
  21526. bool functionref( entity player, entity target )
  21527. CodeCallback_IsLeechable
  21528. GRX_HTTPQUERYSTATE_NOERROR
  21529. GRX_HTTPQUERYSTATE_ACTIVE
  21530. GRX_HTTPQUERYSTATE_NONE
  21531. GRX_HTTPQUERYOWNER_SERVER
  21532. GRX_INVENTORYERROR_NOITEMS
  21533. GRX_INVENTORYERROR_NONE
  21534. GRX_HTTPQUERYSTATE_INTERRUPTED
  21535. GRX_HTTPQUERYSTATE_ERROR
  21536. GRX_INVENTORYSTATE_INITIALIZING
  21537. GRX_INVENTORYSTATE_UNINITIALIZED
  21538. GRX_INVENTORYERROR_BACKEND
  21539. GRX_INVENTORYERROR_UNKNOWNITEM
  21540. GRX_RegisterItem
  21541. string itemAlias, int GRX_ITEMFLAVORMODE_
  21542. GRX_INVENTORYSTATE_CLEAN
  21543. GRX_INVENTORYSTATE_DIRTY
  21544. CodeCallback_OnRodeoAttach
  21545. bool functionref( entity player, entity rodeoTarget )
  21546. CodeCallback_IsValidRodeoTarget
  21547. CodeCallback_ZiplineStop
  21548. CodeCallback_OnVortexHitBullet
  21549. void functionref( entity soul, int rodeoSlotIndex, entity oldRider, entity newRider)
  21550. CodeCallback_TitanRiderEntVarChanged
  21551. var functionref( entity rider, entity rodeoTarget )
  21552. CodeCallback_OnTurretCancelPressed
  21553. bool functionref( entity weapon, entity vortexSphere, entity attacker, entity projectile, vector contactPos )
  21554. CodeCallback_OnVortexHitProjectile
  21555. bool functionref( entity weapon, entity vortexSphere, var damageInfo )
  21556. CodeCallback_ExitPhaseShift
  21557. CodeCallback_EnterPhaseShift
  21558. void functionref( entity ent, string errorMsg )
  21559. CodeCallback_ForceScriptError
  21560. CodeCallback_OnMeleeHeld
  21561. CodeCallback_OnMeleeStartActivity
  21562. void functionref( entity player, entity weapon )
  21563. CodeCallback_OnMeleePressed
  21564. CodeCallback_AnimationInterrupted
  21565. CodeCallback_AnimationDone
  21566. CodeCallback_OnMeleeAttackAnimEvent
  21567. CodeCallback_OnMeleeReleased
  21568. bool functionref( entity player, entity zipline, vector ziplineClosestPoint )
  21569. CodeCallback_CanUseZipline
  21570. void functionref( entity player, bool actualSettingsFileChanged )
  21571. CodeCallback_PlayerClassChanged
  21572. CodeCallback_ZiplineMove
  21573. CodeCallback_ZiplineStart
  21574. void functionref( entity player, entity zipline )
  21575. CodeCallback_ZiplineMount
  21576. void functionref( entity dropPod )
  21577. CodeCallback_OnVehicleLaunch
  21578. CodeCallback_OnPlayerStartZoomOut
  21579. CodeCallback_OnPlayerStartZoomIn
  21580. CodeCallback_OnUseButtonReleased
  21581. CodeCallback_OnUseButtonPressed
  21582. void functionref( entity vehicle )
  21583. CodeCallback_OnVehicleCollide
  21584. CodeCallback_OnWeaponDisable
  21585. bool functionref( entity player, int activity )
  21586. CodeCallback_CanStartCustomWeaponActivity
  21587. CodeCallback_CanPlayerRodeo
  21588. Reloads script callback function pointers for client and server.
  21589. CodeCallback_CanPlayerReload
  21590. CodeCallback_OnReloadButtonPressed
  21591. void functionref( entity weapon )
  21592. bool functionref( entity attacker, entity target )
  21593. CodeCallback_IsValidMeleeExecutionTarget
  21594. string functionref( entity player, entity hitEnt, string currWeaponName )
  21595. CodeCallback_CheckPassThroughAddsMods
  21596. CodeCallback_OnGrappleAttach
  21597. void functionref( entity attacker )
  21598. CodeCallback_OnGrappleActivate
  21599. CodeCallback_IsValidMeleeAttackTarget
  21600. CodeCallback_WeaponModCommandCheckMods
  21601. CodeCallback_IsValidGrappleAutoAimTarget
  21602. CodeCallback_OnGrappleDetach
  21603. void functionref( entity attacker, entity target, vector hitpos, vector hitNormal )
  21604. CodeCallback_OnPlayerRemovedWeaponMod
  21605. void functionref( entity player, entity weapon, string mod )
  21606. CodeCallback_OnPlayerAddedWeaponMod
  21607. bool functionref( entity player, entity weapon, string mod, bool isAdd )
  21608. CODE_DF_KNOCK_BACK
  21609. CODE_DF_MELEE
  21610. CODE_DF_EXPLOSION
  21611. anti-titan
  21612. FORCE_NO_SUCK
  21613. CODE_DF_RADIUS_DAMAGE
  21614. Projectile Gravity Scale to be used for variable sights.
  21615. dump_varsights_calculations
  21616. Dumps one frame of variable sights calculations and turns itself off.
  21617. FORCE_SAME_WEAPON
  21618. Too much argument data for remote function "%s"
  21619. reload_script_callbacks_server
  21620. reload_script_callbacks
  21621. "float" must be followed by min, max, bits (argument %i is not a float)
  21622. "int" range min must be strictly less than max
  21623. "int" must be followed by min, max + 1 (argument %i is not an integer)
  21624. Argument %i must be a string
  21625. "vector" must be followed by min, max, bits (argument %i is not a float)
  21626. "float" range min must be strictly less than max unless bitCount is 32
  21627. "float" bit count must be between 1 and 32
  21628. "float" must be followed by min, max, bits (argument %i is not an integer)
  21629. Arg type "%s" isn't allowed; must be "bool", "int", "float", "vector", or "entity"
  21630. "vector" range min must be strictly less than max unless bitCount is 32
  21631. "vector" bit count must be between 1 and 32
  21632. "vector" must be followed by min, max, bits (argument %i is not an integer)
  21633. predator_cannon
  21634. shoulder_rockets
  21635. anti_titan
  21636. homing_missile
  21637. eWeaponCooldownType
  21638. scripts/weapons/constant_types/ammo_pool_types.txt
  21639. eAmmoPoolType
  21640. Couldn't load weapon settings file for "%s".
  21641. table< string, int >
  21642. Exceeded max %d ammo pool types in '%s'.
  21643. scripts/weapons/constant_types/weapon_cooldown_types.txt
  21644. party_color_enabled
  21645. variable_sights_gravity_scale_override
  21646. Hit limit of %u string pool size on weapon asset '%s' allocating string '%s'.
  21647. offhandMeleeHybrid
  21648. offhandMelee
  21649. offhandHybrid
  21650. offhandInstant
  21651. homing_rockets
  21652. rocket_launcher
  21653. smart_pistol
  21654. ui3_enable
  21655. ui2_enable
  21656. ui1_enable
  21657. red_crosshair_range
  21658. ui7_enable
  21659. ui6_enable
  21660. ui5_enable
  21661. ui4_enable
  21662. ui11_enable
  21663. ui10_enable
  21664. ui9_enable
  21665. ui8_enable
  21666. ui15_enable
  21667. ui14_enable
  21668. ui13_enable
  21669. ui12_enable
  21670. Weapon '%s' - Couldn't find projectile callback function '%s' for setting '%s', in [%s] script.
  21671. Weapon '%s' - Server-only callback function '%s' (specified for '%s') was found in [%s] script. This is probably not intended.
  21672. Weapon '%s' - Client-only callback function '%s' (specified for '%s') was found in [%s] script. This is probably not intended.
  21673. Weapon '%s' - Couldn't find callback function '%s' for setting '%s', in [%s] script.
  21674. description
  21675. shortprintname
  21676. fire_rate_max_use_ads
  21677. fire_rate_max_time_cooldown
  21678. fire_rate_max_time_speedup
  21679. fire_rate_max
  21680. burst_fire_delay
  21681. burst_fire_count
  21682. net_bullet_fix
  21683. fire_duration
  21684. ui3_draw_cloaked
  21685. ui2_draw_cloaked
  21686. ui1_draw_cloaked
  21687. ui32_enable
  21688. ui7_draw_cloaked
  21689. ui6_draw_cloaked
  21690. ui5_draw_cloaked
  21691. ui4_draw_cloaked
  21692. ui11_draw_cloaked
  21693. ui10_draw_cloaked
  21694. ui9_draw_cloaked
  21695. ui8_draw_cloaked
  21696. ui15_draw_cloaked
  21697. ui14_draw_cloaked
  21698. ui13_draw_cloaked
  21699. ui12_draw_cloaked
  21700. ui19_enable
  21701. ui18_enable
  21702. ui17_enable
  21703. ui16_enable
  21704. ui23_enable
  21705. ui22_enable
  21706. ui21_enable
  21707. ui20_enable
  21708. ui27_enable
  21709. ui26_enable
  21710. ui25_enable
  21711. ui24_enable
  21712. ui31_enable
  21713. ui30_enable
  21714. ui29_enable
  21715. ui28_enable
  21716. ui3_mesh_override
  21717. ui2_mesh_override
  21718. ui1_mesh_override
  21719. ui32_draw_cloaked
  21720. ui7_mesh_override
  21721. ui6_mesh_override
  21722. ui5_mesh_override
  21723. ui4_mesh_override
  21724. ui11_mesh_override
  21725. ui10_mesh_override
  21726. ui9_mesh_override
  21727. ui8_mesh_override
  21728. ui15_mesh_override
  21729. ui14_mesh_override
  21730. ui13_mesh_override
  21731. ui12_mesh_override
  21732. ui19_draw_cloaked
  21733. ui18_draw_cloaked
  21734. ui17_draw_cloaked
  21735. ui16_draw_cloaked
  21736. ui23_draw_cloaked
  21737. ui22_draw_cloaked
  21738. ui21_draw_cloaked
  21739. ui20_draw_cloaked
  21740. ui27_draw_cloaked
  21741. ui26_draw_cloaked
  21742. ui25_draw_cloaked
  21743. ui24_draw_cloaked
  21744. ui31_draw_cloaked
  21745. ui30_draw_cloaked
  21746. ui29_draw_cloaked
  21747. ui28_draw_cloaked
  21748. fast_swap_from
  21749. fast_swap_to
  21750. ui32_mesh_override
  21751. primary_fire_does_not_block_sprint
  21752. offhand_switch_force_draw
  21753. instant_swap_from
  21754. instant_swap_to
  21755. aimassist_disable_hipfire_titansonly
  21756. aimassist_disable_ads
  21757. aimassist_disable_hipfire
  21758. bypass_semiauto_hold_protection
  21759. aimassist_adspull_weaponclass
  21760. aimassist_disable_ads_humansonly
  21761. aimassist_disable_hipfire_humansonly
  21762. aimassist_disable_ads_titansonly
  21763. ui19_mesh_override
  21764. ui18_mesh_override
  21765. ui17_mesh_override
  21766. ui16_mesh_override
  21767. ui23_mesh_override
  21768. ui22_mesh_override
  21769. ui21_mesh_override
  21770. ui20_mesh_override
  21771. ui27_mesh_override
  21772. ui26_mesh_override
  21773. ui25_mesh_override
  21774. ui24_mesh_override
  21775. ui31_mesh_override
  21776. ui30_mesh_override
  21777. ui29_mesh_override
  21778. ui28_mesh_override
  21779. activitymodifier
  21780. zoomfrac_autoattack
  21781. alt_fire_anim_count
  21782. explosion_damage_flags
  21783. viewmodel_offset_zoom_frac_end
  21784. viewmodel_offset_zoom_frac_start
  21785. viewmodel_offset_ads
  21786. viewmodel_offset_hip
  21787. melee_lunge_time
  21788. viewmodel_offset_ads_by_centerpoint
  21789. viewmodel_ads_rui_bottomleft_attachment
  21790. viewmodel_ads_centerpoint_attachment
  21791. melee_can_hit_humansized
  21792. melee_lunge_target_angle
  21793. melee_lunge_no_target_range
  21794. melee_lunge_target_range
  21795. allow_empty_fire
  21796. gamepad_use_yaw_speed_for_pitch_ads
  21797. aimassist_adspull_zoomEnd
  21798. aimassist_adspull_zoomStart
  21799. move_speed_modifier
  21800. ads_move_speed_scale
  21801. npc_use_ads_move_speed_scale
  21802. allow_headshots
  21803. ads_fov_zoomfrac_end
  21804. ads_fov_zoomfrac_start
  21805. offhand_blocks_sprint
  21806. move_speed_modifier_when_out_of_ammo
  21807. offhand_default_inventory_slot
  21808. alt_fire_alternates_viewkick_yaw
  21809. attack_button_presses_ads
  21810. attack_button_presses_melee
  21811. offhand_hold_enabled
  21812. offhand_activates_on_zoom
  21813. offhand_raise_is_interrupt_resumable
  21814. offhand_interupts_weapon_anims
  21815. offhand_toss_hold_is_resumable
  21816. offhand_transition_has_attach_detach_anim_events
  21817. hide_holstered_sidearm_when_active
  21818. offhand_deploy_requires_input
  21819. fire_in_real_world_while_phased
  21820. offhand_hybrid_switch_on_attack
  21821. offhand_switch_on_attack
  21822. offhand_toss_activates_on_attack
  21823. bolt_hitsize_grow2_time
  21824. bolt_hitsize_grow1_size
  21825. bolt_hitsize_grow1_time
  21826. bolt_hitsize
  21827. melee_range
  21828. melee_damage_heavyarmor
  21829. melee_damage
  21830. melee_can_hit_titans
  21831. melee_freezelook_on_hit
  21832. melee_rumble_on_hit_partial
  21833. melee_rumble_on_hit
  21834. melee_angle
  21835. melee_sound_attack_1p
  21836. melee_raise_recovery_animtime_quick
  21837. melee_raise_recovery_animtime_normal
  21838. melee_attack_animtime
  21839. fire_rumble
  21840. melee_anim_3p
  21841. melee_anim_1p_number
  21842. melee_sound_attack_3p
  21843. ammo_no_remove_from_clip
  21844. ammo_size_segmented_reload
  21845. ammo_min_to_fire_autoreloads
  21846. ammo_clip_random_loss_on_npc_drop_chunksize
  21847. ammo_display
  21848. ammo_drains_to_empty_on_fire
  21849. ammo_display_as_clips
  21850. ammo_no_remove_from_stockpile
  21851. lifetime_shots_default
  21852. low_ammo_fraction
  21853. destroy_on_all_ammo_take
  21854. uses_ammo_pool
  21855. regen_ammo_stockpile_max_fraction
  21856. regen_ammo_refill_start_delay
  21857. regen_ammo_refill_rate
  21858. chance_for_bonus_last_shot_in_clip
  21859. bolt_bounce_frac
  21860. bolt_hitsize_growfinal_size
  21861. bolt_hitsize_growfinal_lerptime
  21862. bolt_hitsize_grow2_size
  21863. ammo_suck_behavior
  21864. projectiles_per_shot
  21865. bolt_zero_distance
  21866. bolt_gravity_enabled
  21867. ammo_clip_reload_max
  21868. ammo_default_total
  21869. ammo_stockpile_max
  21870. ammo_clip_size
  21871. ammo_clip_random_loss_on_npc_drop
  21872. rapid_fire_overrides_min_ammo
  21873. ammo_min_to_fire
  21874. ammo_per_shot
  21875. damage_very_far_value_titanarmor
  21876. damage_very_far_value
  21877. damage_far_value_titanarmor
  21878. damage_far_value
  21879. damage_headshot_scale
  21880. damage_additional_bullets_titanarmor
  21881. damage_additional_bullets
  21882. damage_rodeo
  21883. pass_through_damage_preserved_scale
  21884. pass_through_depth
  21885. damage_shield_scale
  21886. damage_heavyarmor_nontitan_scale
  21887. npc_explosion_damage_heavy_armor
  21888. npc_explosion_damage
  21889. explosion_damage_heavy_armor
  21890. explosion_damage
  21891. regen_ammo_sound_range_start_2
  21892. regen_ammo_sound_range_start_1
  21893. regen_ammo_while_firing
  21894. regen_ammo_stockpile_drain_rate_when_charging
  21895. regen_ammo_sound_range_name_3
  21896. regen_ammo_sound_range_name_2
  21897. regen_ammo_sound_range_name_1
  21898. regen_ammo_sound_range_start_3
  21899. damage_far_distance
  21900. damage_near_distance
  21901. shared_energy_charge_cost
  21902. shared_energy_cost
  21903. damage_near_value_titanarmor
  21904. damage_near_value
  21905. damage_inverse_distance
  21906. damage_very_far_distance
  21907. grenade_arc_indicator_bounce_count
  21908. grenade_arc_indicator_show_from_hip
  21909. grenade_orient_to_velocity
  21910. grenade_ignition_time
  21911. projectile_first_person_offset_fraction
  21912. projectile_inherit_owner_velocity_scale
  21913. grenade_death_drop_velocity_extraUp
  21914. grenade_death_drop_velocity_scale
  21915. projectile_drag_coefficient
  21916. projectile_gravity_scale
  21917. projectile_launch_pitch_offset
  21918. projectile_launch_speed
  21919. explosion_shake_frequency
  21920. explosion_shake_amplitude
  21921. explosion_shake_radius
  21922. projectile_max_deployed
  21923. explosion_inner_radius
  21924. titanarmor_critical_hit_required
  21925. critical_hit_damage_scale
  21926. impulse_force_explosions
  21927. grenade_bounce_vel_frac_sharp
  21928. grenade_bounce_vel_frac_shallow
  21929. explosion_damages_owner
  21930. explosionradius
  21931. grenade_can_roll
  21932. grenade_bounce_extra_vertical_randomness
  21933. grenade_bounce_randomness
  21934. grenade_bounce_vel_frac_along_normal
  21935. grenade_fuse_time
  21936. grenade_radius_horizontal
  21937. grenade_radius_vertical
  21938. grenade_roll_vel_frac_per_second
  21939. reload_no_auto_if_ads_pressed
  21940. reload_is_segmented
  21941. reloadsegmentempty_time_end
  21942. reloadsegment_time_end
  21943. enable_highlight_networking_on_creation
  21944. disable_zoomed_rechamber
  21945. auto_reload_no_ammo
  21946. reload_alt_anim
  21947. charge_cooldown_time
  21948. charge_time
  21949. vortex_drain
  21950. rechamber_time
  21951. charge_is_triggered_by_ADS
  21952. charge_level_base
  21953. charge_levels
  21954. charge_cooldown_delay
  21955. reload_time
  21956. cycle_to_next_when_out_of_ammo
  21957. reload_enabled
  21958. explosion_shake_duration
  21959. reload_time_late4
  21960. reload_time_late3
  21961. reload_time_late2
  21962. reload_time_late1
  21963. reloadempty_time_late2
  21964. reloadempty_time_late1
  21965. reloadempty_time
  21966. reload_time_late5
  21967. reloadsegment_time_loop
  21968. reloadempty_time_late5
  21969. reloadempty_time_late4
  21970. reloadempty_time_late3
  21971. charge_effect2_attachment
  21972. charge_effect_attachment
  21973. charge_drain_sound_seek_to_charge_fraction
  21974. charge_drain_sound_stop_when_empty
  21975. core_duration
  21976. charge_rumble_max
  21977. charge_rumble_min
  21978. charge_effect_show_during_drain
  21979. sustained_discharge_allow_melee
  21980. sustained_discharge_require_input
  21981. sustained_discharge_duration
  21982. core_build_time
  21983. sustained_laser_radius
  21984. sustained_laser_enabled
  21985. sustained_discharge_want_pulse_callbacks
  21986. sustained_discharge_pulse_frequency
  21987. charge_end_forces_fire
  21988. charge_allow_melee
  21989. charge_allow_midway_charge
  21990. charge_require_input
  21991. charge_attack_requires_full_charge
  21992. charge_overheats_when_full
  21993. charge_remain_full_when_fired
  21994. charge_maintained_until_fired
  21995. charge_full_sound_3p
  21996. charge_full_sound_1p
  21997. charge_sound_3p
  21998. charge_sound_1p
  21999. charge_sound_seek_to_charge_fraction
  22000. charge_sound_stop_when_full
  22001. charge_drain_sound_3p
  22002. charge_drain_sound_1p
  22003. toss_overhead_time
  22004. max_cook_time
  22005. tossholdsprintcycle_time
  22006. viewkick_spring_hot
  22007. viewkick_spring
  22008. cooldown_time
  22009. toss_pullout_time
  22010. viewmodel_spring_jolt
  22011. viewkick_spring_cooldown_fadetime
  22012. viewkick_spring_cooldown_holdtime
  22013. viewkick_spring_heatpershot
  22014. viewmodel_jolt_roll
  22015. viewmodel_jolt_side
  22016. viewmodel_jolt_backwardPerShot
  22017. viewmodel_jolt_scale
  22018. sustained_laser_attachment
  22019. sustained_laser_range
  22020. sustained_laser_radial_step
  22021. sustained_laser_radial_iterations
  22022. holster_time
  22023. sustained_laser_impact_distance
  22024. sustained_laser_impact_effect_loops
  22025. sustained_laser_effect_loops
  22026. lower_time
  22027. deploycatch_time
  22028. deployfirst_time
  22029. deploy_time
  22030. sprint_fractional_anims
  22031. sprintcycle_time
  22032. raise_from_sprint_time
  22033. raise_time
  22034. viewkick_ads_weaponFraction
  22035. viewkick_hipfire_weaponFraction_vmScale
  22036. viewkick_hipfire_weaponFraction
  22037. viewkick_roll_hardScale
  22038. viewkick_scale_min_hipfire
  22039. viewkick_scale_firstshot_ads
  22040. viewkick_scale_firstshot_hipfire
  22041. viewkick_ads_weaponFraction_vmScale
  22042. viewkick_scale_valuePerShot
  22043. viewkick_scale_max_ads
  22044. viewkick_scale_min_ads
  22045. viewkick_scale_max_hipfire
  22046. viewkick_scale_pitch_valueLerpEnd
  22047. viewkick_scale_yaw_valueLerpStart
  22048. viewkick_scale_pitch_valueLerpStart
  22049. viewkick_pattern_valuePerShot
  22050. viewkick_pitch_random
  22051. viewkick_pitch_base
  22052. viewkick_pattern
  22053. viewkick_spring_velocityScalePerShot
  22054. viewkick_yaw_base
  22055. viewkick_pitch_hardScale
  22056. viewkick_pitch_softScale
  22057. viewkick_pitch_random_innerexclude
  22058. viewkick_yaw_hardScale
  22059. viewkick_yaw_softScale
  22060. viewkick_yaw_random_innerexclude
  22061. viewkick_yaw_random
  22062. viewkick_roll_softScale
  22063. viewkick_roll_randomMax
  22064. viewkick_roll_randomMin
  22065. viewkick_roll_base
  22066. cooldown_viewkick_softScale
  22067. cooldown_viewkick_yaw_random_innerexclude
  22068. cooldown_viewkick_yaw_random
  22069. cooldown_viewkick_yaw_base
  22070. viewdrift_hipfire_crouch_scale_pitch
  22071. viewdrift_hipfire_stand_scale_pitch
  22072. cooldown_viewkick_adsScale
  22073. cooldown_viewkick_hardScale
  22074. viewdrift_hipfire_crouch_scale_yaw
  22075. viewdrift_hipfire_stand_scale_yaw
  22076. viewdrift_hipfire_speed_pitch
  22077. viewdrift_hipfire_air_scale_pitch
  22078. viewdrift_ads_crouch_scale_pitch
  22079. viewdrift_ads_stand_scale_pitch
  22080. viewdrift_hipfire_speed_yaw
  22081. viewdrift_hipfire_air_scale_yaw
  22082. viewkick_duck_scale
  22083. viewkick_scale_valueDecayRate
  22084. viewkick_scale_valueDecayDelay
  22085. viewkick_scale_yaw_valueLerpEnd
  22086. viewkick_perm_pitch_base
  22087. viewkick_air_scale_ads
  22088. viewkick_move_scale
  22089. viewkick_hover_scale
  22090. viewkick_perm_yaw_random
  22091. viewkick_perm_yaw_base
  22092. viewkick_perm_pitch_random_innerexclude
  22093. viewkick_perm_pitch_random
  22094. cooldown_viewkick_pitch_random_innerexclude
  22095. cooldown_viewkick_pitch_random
  22096. cooldown_viewkick_pitch_base
  22097. viewkick_perm_yaw_random_innerexclude
  22098. npc_attack_cone_angle
  22099. spread_moving_increase_rate
  22100. spread_moving_decay_rate
  22101. spread_wallhanging
  22102. spread_kick_on_fire_crouch_ads
  22103. spread_kick_on_fire_crouch_hip
  22104. spread_kick_on_fire_stand_ads
  22105. spread_kick_on_fire_stand_hip
  22106. spread_max_kick_stand_ads
  22107. spread_max_kick_stand_hip
  22108. spread_kick_on_fire_air_ads
  22109. spread_kick_on_fire_air_hip
  22110. spread_max_kick_air_ads
  22111. spread_max_kick_air_hip
  22112. spread_max_kick_crouch_ads
  22113. spread_max_kick_crouch_hip
  22114. viewdrift_ads_crouch_scale_yaw
  22115. viewdrift_ads_stand_scale_yaw
  22116. viewdrift_ads_speed_pitch
  22117. viewdrift_ads_air_scale_pitch
  22118. spread_stand_hip
  22119. viewdrift_ads_delay
  22120. viewdrift_ads_speed_yaw
  22121. viewdrift_ads_air_scale_yaw
  22122. spread_crouch_hip
  22123. spread_stand_ads
  22124. spread_stand_hip_sprint
  22125. spread_stand_hip_run
  22126. spread_wallrunning
  22127. spread_air_ads
  22128. spread_air_hip
  22129. spread_crouch_ads
  22130. fire_sound_1_npc
  22131. fire_sound_first_shot
  22132. fire_sound_3
  22133. fire_sound_2
  22134. fire_sound_1_player_1p
  22135. fire_sound_first_shot_npc
  22136. fire_sound_3_npc
  22137. fire_sound_2_npc
  22138. fire_sound_1_player_3p
  22139. fire_sound_first_shot_player_1p
  22140. fire_sound_3_player_1p
  22141. fire_sound_2_player_1p
  22142. fire_sound_partial_burst_player_1p
  22143. fire_sound_first_shot_player_3p
  22144. fire_sound_3_player_3p
  22145. fire_sound_2_player_3p
  22146. fx_muzzle_flash_attach
  22147. spread_time_to_max
  22148. spread_decay_delay
  22149. spread_decay_rate
  22150. fx_muzzle_flash_attach_scoped
  22151. fx_shell_eject2_attach
  22152. fx_shell_eject_attach
  22153. fx_muzzle_flash2_attach
  22154. player_hands_attachment
  22155. fx_shell_eject2_attach_scoped
  22156. fx_shell_eject_attach_scoped
  22157. fx_muzzle_flash2_attach_scoped
  22158. fire_sound_1
  22159. readymessage
  22160. looping_sounds
  22161. low_ammo_sound_name_6
  22162. low_ammo_sound_name_5
  22163. low_ammo_sound_name_4
  22164. low_ammo_sound_name_3
  22165. low_ammo_sound_name_10
  22166. low_ammo_sound_name_9
  22167. low_ammo_sound_name_8
  22168. low_ammo_sound_name_7
  22169. low_ammo_sound_name_14
  22170. low_ammo_sound_name_13
  22171. low_ammo_sound_name_12
  22172. low_ammo_sound_name_11
  22173. low_ammo_sound_range_start_3
  22174. low_ammo_sound_range_start_2
  22175. low_ammo_sound_range_start_1
  22176. low_ammo_sound_name_15
  22177. burst_or_looping_fire_sound_end
  22178. burst_or_looping_fire_sound_middle
  22179. burst_or_looping_fire_sound_start
  22180. fire_sound_partial_burst_player_3p
  22181. burst_or_looping_fire_sound_start_1p
  22182. burst_or_looping_fire_sound_end_npc
  22183. burst_or_looping_fire_sound_middle_npc
  22184. burst_or_looping_fire_sound_start_npc
  22185. burst_or_looping_fire_sound_middle_3p
  22186. burst_or_looping_fire_sound_start_3p
  22187. burst_or_looping_fire_sound_end_1p
  22188. burst_or_looping_fire_sound_middle_1p
  22189. low_ammo_sound_name_2
  22190. low_ammo_sound_name_1
  22191. idle_sound_player_1p
  22192. burst_or_looping_fire_sound_end_3p
  22193. bodygroup12_set
  22194. bodygroup11_set
  22195. bodygroup10_set
  22196. bodygroup9_set
  22197. bodygroup16_set
  22198. bodygroup15_set
  22199. bodygroup14_set
  22200. bodygroup13_set
  22201. bodygroup20_set
  22202. bodygroup19_set
  22203. bodygroup18_set
  22204. bodygroup17_set
  22205. bodygroup24_set
  22206. bodygroup23_set
  22207. bodygroup22_set
  22208. bodygroup21_set
  22209. sound_dryfire
  22210. low_ammo_sound_range_name_3
  22211. low_ammo_sound_range_name_2
  22212. low_ammo_sound_range_name_1
  22213. sound_cook_warning
  22214. sound_weapon_ready
  22215. sound_pickup
  22216. bodygroup4_set
  22217. bodygroup3_set
  22218. bodygroup2_set
  22219. bodygroup1_set
  22220. bodygroup8_set
  22221. bodygroup7_set
  22222. bodygroup6_set
  22223. bodygroup5_set
  22224. npc_miss_fast_player
  22225. npc_burst_secondary
  22226. npc_refresh_burst_location_per_shot
  22227. npc_max_burst_max_precision
  22228. npc_aim_at_feet_vs_heavy_armor
  22229. npc_aim_at_feet
  22230. npc_use_strict_muzzle_dir
  22231. npc_full_auto_vs_heavy_armor
  22232. npc_dangerous_to_heavy_armor
  22233. npc_dangerous_to_normal_armor
  22234. npc_self_explosion_safety
  22235. npc_vortex_block
  22236. npc_lead_projectiles
  22237. npc_clear_charge_if_not_fired
  22238. npc_suppress_abs_position
  22239. npc_suppress_lsp_allowed
  22240. bodygroup28_set
  22241. bodygroup27_set
  22242. bodygroup26_set
  22243. bodygroup25_set
  22244. bodygroup32_set
  22245. bodygroup31_set
  22246. bodygroup30_set
  22247. bodygroup29_set
  22248. npc_min_burst
  22249. zoomed_convar_sensitivity_index
  22250. bodygroup_ammo_index_count
  22251. bodygroup_ads_scope_set
  22252. npc_min_burst_max_precision
  22253. npc_max_burst_min_precision
  22254. npc_min_burst_min_precision
  22255. npc_max_burst
  22256. npc_damage_very_far_value
  22257. npc_damage_far_value_titanarmor
  22258. npc_damage_far_value
  22259. npc_damage_near_value_titanarmor
  22260. npc_damage_very_far_distance
  22261. npc_damage_far_distance
  22262. npc_damage_near_distance
  22263. npc_damage_very_far_value_titanarmor
  22264. npc_max_engage_range_heavy_armor
  22265. npc_min_engage_range_heavy_armor
  22266. npc_max_engage_range
  22267. npc_min_engage_range
  22268. npc_pre_fire_delay
  22269. npc_rest_time_secondary
  22270. npc_rest_time_between_bursts_expedite
  22271. npc_fire_at_enemy_defense_time
  22272. npc_rest_time_between_bursts_min
  22273. npc_lead_projectiles_fraction_max_precision
  22274. npc_lead_projectiles_fraction_min_precision
  22275. npc_compensate_gravity
  22276. npc_min_rest_time_between_bursts_max_precision
  22277. npc_max_rest_time_between_bursts_min_precision
  22278. npc_min_rest_time_between_bursts_min_precision
  22279. npc_rest_time_between_bursts_max
  22280. npc_min_range
  22281. npc_charge_time_max
  22282. npc_charge_time_min
  22283. npc_max_rest_time_between_bursts_max_precision
  22284. npc_damage_near_value
  22285. npc_max_range_secondary
  22286. npc_min_range_secondary
  22287. npc_max_range
  22288. npc_spread_pattern_not_in_fov_time
  22289. npc_spread_pattern_focus_time
  22290. npc_spread_defocused_cone_multiplier
  22291. npc_spread_cone_focus_time
  22292. proficiency_poor_additional_rest
  22293. proficiency_poor_bias
  22294. proficiency_poor_spreadscale
  22295. npc_spread_pattern_not_in_fov_factor
  22296. proficiency_good_spreadscale
  22297. proficiency_average_additional_rest
  22298. proficiency_average_bias
  22299. proficiency_average_spreadscale
  22300. proficiency_very_good_bias
  22301. proficiency_very_good_spreadscale
  22302. proficiency_good_additional_rest
  22303. proficiency_good_bias
  22304. npc_accuracy_multiplier_heavy_armor
  22305. npc_reload_enabled
  22306. npc_directed_fire_ang_limit_cos
  22307. npc_pre_fire_delay_interval
  22308. npc_use_long_duration
  22309. npc_use_short_duration
  22310. npc_accuracy_multiplier_npc
  22311. npc_accuracy_multiplier_pilot
  22312. npc_lob_shot_pitch
  22313. npc_use_min_projectile_damage
  22314. npc_use_max_damage
  22315. npc_use_min_damage
  22316. npc_spread_cone_max_precision
  22317. npc_spread_cone_min_precision
  22318. npc_burst_radius_max_precision
  22319. npc_burst_radius_min_precision
  22320. smart_ammo_only_search_on_charge
  22321. smart_ammo_allow_search_while_inactive
  22322. smart_ammo_allow_search_while_firing
  22323. smart_ammo_allow_hip_fire_lock
  22324. smart_ammo_targeting_time_max
  22325. smart_ammo_targeting_time_min
  22326. smart_ammo_track_cloaked_targets
  22327. smart_ammo_always_do_burst
  22328. smart_ammo_targeting_time_modifier_projectile
  22329. smart_ammo_targeting_time_modifier_cloaked
  22330. smart_ammo_targeting_time_max_npc
  22331. smart_ammo_targeting_time_min_npc
  22332. smart_ammo_target_confirmed_sound
  22333. smart_ammo_draw_acquisition_lines
  22334. smart_ammo_unlock_debounce_time
  22335. smart_ammo_targeting_time_modifier_projectile_owner
  22336. proficiency_perfect_additional_rest
  22337. proficiency_perfect_bias
  22338. proficiency_perfect_spreadscale
  22339. proficiency_very_good_additional_rest
  22340. smart_ammo_apply_new_target_delay_to_first_target
  22341. smart_ammo_new_target_delay
  22342. smart_ammo_search_distance
  22343. smart_ammo_search_angle
  22344. smart_ammo_alert_npc_fraction
  22345. smart_ammo_target_npc_lock_factor
  22346. smart_ammo_target_max_locks_heavy
  22347. smart_ammo_target_max_locks_normal
  22348. smart_ammo_allow_ads_lock
  22349. smart_ammo_alt_lock_style
  22350. smart_ammo_max_targeted_burst
  22351. smart_ammo_max_targets
  22352. smart_ammo_lock_effect2_attachment
  22353. smart_ammo_lock_effect_attachment
  22354. smart_ammo_tracker_status_effects
  22355. smart_ammo_max_trackers_per_target
  22356. smart_ammo_search_phase_shift
  22357. smart_ammo_search_neutral_team
  22358. smart_ammo_search_enemy_team
  22359. smart_ammo_search_friendly_team
  22360. zoom_toggle_lerp_time
  22361. zoom_time_out
  22362. zoom_time_in
  22363. zoom_effects
  22364. zoom_scope_frac_start
  22365. zoom_fov_viewmodel
  22366. zoom_toggle_fov
  22367. smart_ammo_looping_sound_acquiring
  22368. smart_ammo_target_lost_sound
  22369. smart_ammo_target_found_sound
  22370. smart_ammo_target_confirming_sound
  22371. smart_ammo_stick_to_fully_locked_targets
  22372. smart_ammo_search_players
  22373. smart_ammo_search_npcs
  22374. smart_ammo_looping_sound_locked
  22375. smart_ammo_active_shot_damage_multiplier
  22376. smart_ammo_active_shot_on_first_lock_only
  22377. smart_ammo_active_shot_time
  22378. smart_ammo_hold_and_reset_after_all_locks
  22379. smart_ammo_tracked_targets_check_visibility
  22380. smart_ammo_other_targets_must_be_tracked
  22381. smart_ammo_npc_targets_must_be_tracked
  22382. smart_ammo_player_targets_must_be_tracked
  22383. is_burn_mod
  22384. projectile_do_predict_impact_effects
  22385. projectile_visible_to_smart_ammo
  22386. crosshair_force_sprint_fade_disabled
  22387. variable_sights_offset_range_4
  22388. variable_sights_offset_range_3
  22389. variable_sights_offset_range_2
  22390. variable_sights_offset_range_1
  22391. projectile_straight_time_max
  22392. projectile_straight_time_min
  22393. projectile_drift_intensity
  22394. projectile_drift_windiness
  22395. projectile_lifetime
  22396. projectile_speed_decay
  22397. projectile_straight_radius_max
  22398. projectile_straight_radius_min
  22399. sound_zoom_in
  22400. zoom_angle_shift_yaw
  22401. zoom_angle_shift_pitch
  22402. zoom_scope_frac_end
  22403. dof_zoom_focusArea_Horizontal
  22404. dof_zoom_nearDepthEnd
  22405. dof_zoom_nearDepthStart
  22406. sound_zoom_out
  22407. minimap_reveal_distance
  22408. anim_alt_idleAttack
  22409. dof_zoom_focusArea_Bottom
  22410. dof_zoom_focusArea_Top
  22411. ordnance_crosshair_always_on_start_index
  22412. active_crosshair_count
  22413. rui_crosshair_index
  22414. breaks_cloak
  22415. zipline_grenade_snap_distance
  22416. zipline_grenade_auto_detach_distance
  22417. zipline_grenade
  22418. zipline_station_animation_ledge
  22419. projectile_killreplay_enabled
  22420. zipline_distance_max
  22421. zipline_distance_min
  22422. zipline_grenade_snap_angle
  22423. projectile_chasecamOffsetUp
  22424. projectile_chasecamMaxPitchUp
  22425. projectile_chasecamMaxOrbitDepth
  22426. projectile_chasecamDistanceMax
  22427. challenge_tier
  22428. challeng_req
  22429. projectile_chasecamOffsetForward
  22430. projectile_chasecamOffsetRight
  22431. projectile_ricochet_max_count
  22432. projectile_collide_with_owner_grace_time
  22433. projectile_speed_reduction_factor
  22434. projectile_bounce_damage_reduction_scale
  22435. projectile_flight_sound
  22436. projectile_death_sound
  22437. projectile_airburst_on_death
  22438. projectile_damages_owner
  22439. zipline_station_attachment_wall
  22440. zipline_station_attachment_ground
  22441. projectile_flamethrower_status_effect_duration
  22442. projectile_flamethrower_status_effect_range
  22443. zipline_station_animation_wall
  22444. zipline_station_animation_ground
  22445. zipline_station_animation_begin
  22446. zipline_station_attachment_ledge
  22447. custom_bool_0
  22448. clear_fx_on_new_view_model
  22449. destroy_on_drop
  22450. never_drop
  22451. custom_bool_4
  22452. custom_bool_3
  22453. custom_bool_2
  22454. custom_bool_1
  22455. custom_int_0
  22456. custom_bool_7
  22457. custom_bool_6
  22458. custom_bool_5
  22459. custom_int_4
  22460. custom_int_3
  22461. custom_int_2
  22462. custom_int_1
  22463. loadout_child_ref
  22464. loadout_parent_ref
  22465. loadout_type
  22466. loadout_selectable
  22467. stat_damage
  22468. mod_description
  22469. mod_short_print_name
  22470. mod_print_name
  22471. headshot_distance
  22472. stat_range
  22473. stat_accuracy
  22474. menu_alt_icon
  22475. menu_image
  22476. damage_leg_scale
  22477. threat_scope_bounds_tagname1
  22478. threat_scope_zoomfrac_end
  22479. threat_scope_zoomfrac_start
  22480. threat_scope_enabled
  22481. threat_scope_fadeWithDistance
  22482. threat_scope_bounds_height
  22483. threat_scope_bounds_width
  22484. threat_scope_bounds_tagname2
  22485. pre_ignition_damage_titanarmor
  22486. pre_ignition_damage
  22487. pre_ignition_speed
  22488. ignition_distance
  22489. pre_ignition_trail_effect
  22490. pre_ignition_flight_sound
  22491. pre_ignition_npc_damage_titanarmor
  22492. pre_ignition_npc_damage
  22493. custom_float_0
  22494. custom_int_7
  22495. custom_int_6
  22496. custom_int_5
  22497. custom_float_4
  22498. custom_float_3
  22499. custom_float_2
  22500. custom_float_1
  22501. melee_respect_next_attack_time
  22502. custom_float_7
  22503. custom_float_6
  22504. custom_float_5
  22505. threat_scope_fadedist_end
  22506. threat_scope_fadedist_start
  22507. show_pre_modded_tracer
  22508. can_attack_when_dead
  22509. eSmartAmmoWeaponType
  22510. smart_ammo_weapon_type
  22511. eSmartAmmoHudType
  22512. smart_ammo_hud_type
  22513. holstermodel
  22514. playermodel
  22515. eSmartAmmoLockType
  22516. smart_ammo_lock_type
  22517. pre_ignition_impact_effect_table
  22518. sustained_laser_new_surface_impact_effect_table
  22519. bounce_effect_table
  22520. projectile_trail_effect_1
  22521. projectile_trail_effect_0
  22522. tracer_effect_first_person
  22523. tracer_effect
  22524. grapple_power_required
  22525. grapple_weapon
  22526. ignition_effect
  22527. ignition_sound
  22528. grapple_maxLengthVert
  22529. grapple_maxLength
  22530. grapple_power_use_rate
  22531. cooldown_type
  22532. eActiveInventorySlot
  22533. offhand_active_slot
  22534. eWeaponFireMode
  22535. eWeaponDamageFalloffType
  22536. damage_falloff_type
  22537. eWeaponHolsterType
  22538. holster_type
  22539. zipline_indicator_impact_blocked_effect
  22540. zipline_indicator_impact_wall_effect
  22541. zipline_indicator_impact_ground_effect
  22542. zipline_indicator_line_effect
  22543. charge_effect_1p
  22544. sustained_laser_impact_effect
  22545. sustained_laser_effect_3p
  22546. sustained_laser_effect_1p
  22547. charge_effect2_1p
  22548. charge_effect_burn_mod_3p
  22549. charge_effect_burn_mod_1p
  22550. charge_effect_3p
  22551. smart_ammo_lock_effect_3p
  22552. smart_ammo_lock_effect_1p
  22553. player_hands_effect
  22554. charge_effect2_3p
  22555. projectilemodel
  22556. projectile_trail_effect_4
  22557. projectile_trail_effect_3
  22558. projectile_trail_effect_2
  22559. fx_muzzle_flash2_world
  22560. fx_muzzle_flash2_view
  22561. fx_muzzle_flash_world
  22562. fx_muzzle_flash_view
  22563. fx_shell_eject2_world
  22564. fx_shell_eject2_view
  22565. fx_shell_eject_world
  22566. fx_shell_eject_view
  22567. zipline_indicator_arc_blocked_effect
  22568. grenade_arc_impact_indicator_effect
  22569. grenade_arc_indicator_effect_first
  22570. grenade_arc_indicator_effect
  22571. <KEEP_DEFAULT>
  22572. Unhandled mod entry "%s" in GetWeaponModValueForName; needs implementation
  22573. Couldn't allocate weapon asset string '%s' for weapon '%s'.
  22574. Couldn't allocate weapon string '%s' for weapon '%s'.
  22575. Problem parsing bool value from string '%s' for entry '%s' in mod '%s' for '%s'.
  22576. Can't parse entry '%s' in mod '%s' for '%s'. Exceeded code limit of %u entries across all mods.
  22577. Unrecognized entry '%s' in mod '%s' for '%s'.
  22578. mod_activity_modifier
  22579. Hit limit of %d mod assembly items.
  22580. Problem parsing vector value from string '%s' for entry '%s' in mod '%s' for '%s'.
  22581. weapon_ammoClipCount
  22582. weapon_clipSize
  22583. weapon_ammo
  22584. vortex_absorb_effect_third_person
  22585. vortex_absorb_effect
  22586. smart_ammo_lock_effect2_3p
  22587. smart_ammo_lock_effect2_1p
  22588. zipline_station_model_ledge
  22589. zipline_station_model_wall
  22590. zipline_station_model_ground
  22591. vortex_impact_effect
  22592. Weapon mod has unknown "ammo_suck_behavior" setting "%s"
  22593. Weapon has invalid "%s" setting "%s"
  22594. Weapon has unknown "%s" setting "%s"
  22595. Weapon %s has unknown "%s" setting "%s"
  22596. Invalid value '%s' specified as bool var '%s' for weapon '%s'.
  22597. Weapon mod has unknown "%s" setting "%s"
  22598. Weapon mod has unknown "viewkick_pattern" setting "%s"
  22599. Weapon mod has unknown "viewkick_spring" setting "%s"
  22600. weapon_zoom_fov
  22601. weapon_ammofrac
  22602. weapon_spread
  22603. proscreen_owner_is_player
  22604. crosshair_movement_y
  22605. crosshair_movement_x
  22606. player_chargeFrac
  22607. player_zoomFrac
  22608. progress_weapon_charge_frac
  22609. progress_grapple_power
  22610. progress_suit_power
  22611. distance_to_crosshair_target
  22612. progress_weapon_remaining_ammo_frac
  22613. progress_weapon_clip_ammo_with_regen_frac
  22614. progress_weapon_clip_ammo_frac
  22615. progress_ready_to_fire_frac
  22616. proscreen_int2
  22617. proscreen_int1
  22618. proscreen_int0
  22619. weapon_lifetime_shots
  22620. player_is_sprinting
  22621. player_chargeLevel
  22622. weapon_script_int_0
  22623. weapon_script_flags_0
  22624. weapon_is_active
  22625. weapon_is_firing
  22626. weapon_is_inCooldown
  22627. weapon_is_reloading
  22628. smartammo_locked
  22629. grapple_in_range
  22630. weapon_is_amped
  22631. weapon_is_disabled
  22632. RUI_CrosshairData
  22633. Can't parse arg '%s' for ui '%s' in '%s', because the value is not a string.
  22634. Can't parse arg '%s' for ui '%s' in '%s', because it exceeds the limit of %u total args.
  22635. '%s' - RUI Args: special weapon setting '%s' cannot be used as a ui var.
  22636. base_spread
  22637. Can't parse ui data '%s' for '%s', because it couldn't load ui asset "%s".
  22638. Can't parse ui data '%s' for '%s', because it is missing "ui" to tell it what ui to use.
  22639. DefaultArgs
  22640. Can't parse ui data '%s' for '%s', because it is missing "attach" and "mesh" to tell it where to go.
  22641. weaponClass
  22642. projectile_trail_attachment
  22643. droppedmodel
  22644. Can't parse ui data '%s' for '%s', because it has both "attach" and "mesh" to tell it where to go.
  22645. proscreen_float0
  22646. shared_energy_frac
  22647. progress_source_shield_frac
  22648. progress_weapon_reloading_frac
  22649. player_last_kill_time
  22650. weapon_latest_dryfire_time
  22651. proscreen_float2
  22652. proscreen_float1
  22653. player_eye_angles
  22654. crosshair_team_color
  22655. weapon_ads_center_offset
  22656. weapon_script_time_0
  22657. '%s' - RUI Args: unknown or unhandled weapon setting '%s'
  22658. Unknown weapon ui data source "%s".
  22659. eWeaponVar.
  22660. variable_sights_offsets
  22661. entity_color_from_charge
  22662. no_ammo_used_on_primary_attack
  22663. bone_merge_world_model
  22664. Weapon "%s" has both projectile_adjust_to_gun_barrel and projectile_adjust_to_hand
  22665. damage_type
  22666. owner_muzzle_index
  22667. uses_indirect_fire
  22668. entity_color_from_lstar_heat_fraction
  22669. smart_ammo_screen_min_y
  22670. smart_ammo_screen_max_x
  22671. smart_ammo_screen_min_x
  22672. entity_color_from_ads_factor
  22673. smart_ammo_own_projectile_lock_grace
  22674. smart_ammo_titans_block_los
  22675. smart_ammo_search_projectiles
  22676. smart_ammo_screen_max_y
  22677. play_offhand_start_end_anim
  22678. play_offhand_charging_anim
  22679. fire_anim_rate
  22680. weaponType
  22681. play_fire_weapon_sound_on_toss
  22682. is_toss_weapon
  22683. play_offhand_fire_anim
  22684. add_owner_velocity_frac
  22685. statsRecord
  22686. alwaysShow
  22687. ammo_pool_type
  22688. projectile_adjust_to_hand
  22689. projectile_adjust_to_gun_barrel
  22690. empty_reload_only
  22691. allow_empty_click
  22692. scripted_projectile_max_timestep
  22693. impact_sound_radius
  22694. clip_bodygroup_show_for_milestone_3
  22695. clip_bodygroup_show_for_milestone_2
  22696. viewpunch_multiplier
  22697. viewmodel_shake_right
  22698. viewmodel_shake_up
  22699. viewmodel_shake_forward
  22700. hide_when_holstered
  22701. offhand_holster_primary
  22702. offhand_keep_primary_in_hand
  22703. disableTempViewmodelHack
  22704. show_grenade_indicator
  22705. gesture_attack_anim
  22706. special_3p_attack_anim_after_charge
  22707. special_3p_attack_anim
  22708. pickup_hold_prompt
  22709. Hold [USE] to pickup [WEAPONNAME]
  22710. smart_ammo_npc_use
  22711. smart_ammo_titan_lock_point
  22712. sound_trigger_release
  22713. sound_trigger_pull
  22714. pickup_press_prompt
  22715. Press [USE] to pickup [WEAPONNAME]
  22716. clip_bodygroup
  22717. bodygroup_ads_scope_name
  22718. bodygroup%i_name
  22719. net_optimize
  22720. clip_bodygroup_show_for_milestone_1
  22721. clip_bodygroup_show_for_milestone_0
  22722. clip_bodygroup_index_hidden
  22723. clip_bodygroup_index_shown
  22724. titan_ability
  22725. titan_ordnance
  22726. titan_primary
  22727. Player setting "%s" is not of type %s
  22728. Player setting "%s" does not exist
  22729. Override bot loadout
  22730. bot_loadout_server
  22731. Too many networked variables with change callbacks in category "%s"! (Increase MAX_VARS_WITH_CALLBACKS_PER_CATEGORY)
  22732. Only one callback may be registered per network variable.
  22733. This is the wrong function for registering callbacks on variables of this type. (expected %d, found %d)
  22734. Change callbacks may not be registered on variables of type SNVT_FLOAT_RANGE_OVER_TIME
  22735. Too many table entries
  22736. Setting "%s" does not exist
  22737. Setting "%s" is not of type %s
  22738. Setting "%s" does not exist in this settings block
  22739. hud_grapple_indicator
  22740. grenade_show_indicator_to_owner
  22741. give_server
  22742. weapon_reparse
  22743. Reloads the weapon script files
  22744. pilot_primary
  22745. bot_loadout
  22746. weapon_tracers
  22747. Give weapon to player.
  22748. pilot_ability
  22749. pilot_ordnance
  22750. pilot_sidearm
  22751. pilot_secondary
  22752. Key is too long: "%s"
  22753. Table may only include string=[string|int|float|table] pairs (found key type "%s")
  22754. Table may only include string=[string|int|float|table|array] pairs (found value type "%s")
  22755. [%g,%g,%g]
  22756. Value is too long: "%s"
  22757. GetBinaryEnemyTeam
  22758. %s called for team #%d. Can only handle #%d and #%d.
  22759. FIELD_BOOLEAN
  22760. FIELD_INTEGER
  22761. FIELD_QUATERNION
  22762. FIELD_VECTOR
  22763. FIELD_EMBEDDED
  22764. FIELD_COLOR32
  22765. FIELD_CHARACTER
  22766. FIELD_SHORT
  22767. FIELD_EDICT
  22768. FIELD_EHANDLE
  22769. FIELD_CLASSPTR
  22770. FIELD_CUSTOM
  22771. FIELD_MODELNAME
  22772. FIELD_TICK
  22773. FIELD_TIME
  22774. FIELD_POSITION_VECTOR
  22775. CParticleProperty
  22776. particleEffect_checkShouldStillPlay
  22777. Invalid attachment point (%d) or attachment type on %s
  22778. cl_particle_batch_mode
  22779. DT_ParticleProperty
  22780. FIELD_STRING
  22781. FIELD_FLOAT
  22782. FIELD_VOID
  22783. string differs (net %s pred %s)
  22784. float (%f)
  22785. float differs (net %f pred %f) diff(%f)
  22786. quaternion[] differs (1st diff) (net %f %f %f %f - pred %f %f %f %f) delta(%f %f %f %f)
  22787. vector (%f %f %f)
  22788. vec[] differs (1st diff) (net %f %f %f - pred %f %f %f) delta(%f %f %f)
  22789. string (%s)
  22790. EHandle (NULL)
  22791. EHandle (0x%p->%s)
  22792. EHandles differ (net) 0x%p (pred) 0x%p
  22793. quaternion (%f %f %f %f)
  22794. byte differs (net %d pred %d)
  22795. color (%d %d %d %d)
  22796. color differs (net %d %d %d %d pred %d %d %d %d)
  22797. FIELD_VMATRIX
  22798. FIELD_FUNCTION
  22799. FIELD_INPUT
  22800. FIELD_SOUNDNAME
  22801. Show more field info when spewing prediction errors.
  22802. FIELD_INTERVALFIELD_MODELINDEX
  22803. FIELD_MATRIX3X4_WORLDSPACE
  22804. FIELD_VMATRIX_WORLDSPACE
  22805. int array element %i differs (net %i pred %i) diff(%i)
  22806. short (%i)
  22807. short differs (net %i pred %i) diff(%i)
  22808. cl_pred_error_verbose
  22809. bool differs (net %s pred %s)
  22810. integer (%i)
  22811. integer (%i->%s)
  22812. int differs (net %i pred %i) diff(%i)
  22813. CBaseParticleEntity
  22814. VModEnable %d
  22815. DT_BaseParticleEntity
  22816. Not expecting FIELD_EMBEDDED in flattened list (%s)
  22817. cl_ragdoll_force_fade_time_on_moving_geo
  22818. Fade out ragdoll even if in players view after this many seconds when touching moving geo.
  22819. FIELD_EMBEDDED in flat list!!!
  22820. sprites/blueglow1.vmt
  22821. g_ragdoll_important_maxcount
  22822. CRagdollLRURetirement
  22823. g_debug_ragdoll_removal
  22824. RequestState
  22825. voice_clientdebug
  22826. Enable/disable voice in this mod.
  22827. baseLastPos %f %f %f
  22828. basePos %f %f %f
  22829. cl_jiggle_bone_sanity
  22830. Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
  22831. tipVel %f %f %f
  22832. tipPos %f %f %f
  22833. baseAccel %f %f %f
  22834. baseVel %f %f %f
  22835. tipAccel %f %f %f
  22836. Display physics-based 'jiggle bone' debugging information
  22837. cl_jiggle_bone_invert
  22838. cl_jiggle_bone_debug_pitch_constraints
  22839. cl_jiggle_bone_debug_yaw_constraints
  22840. cl_jiggle_bone_debug
  22841. Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  22842. ui_posedebug_fade_in_time
  22843. Time during which a new pose activity layer is shown in green in +posedebug UI
  22844. iklocks : %-2d :
  22845. %-*s %-*s %*.2f %*.1f/%-*d %*.0f%%
  22846. [ %2d ] Model: %s
  22847. ui_posedebug_fade_out_time
  22848. +posedebug
  22849. Turn on pose debugger or add ents to pose debugger UI
  22850. ikrules : %-2d
  22851. -posedebug
  22852. Turn off pose debugger or hide ents from pose debugger UI
  22853. pvs_addWorkItemsThreshold
  22854. load balancing threshold; if a node has more than this many leaves, it will spread the work across threads
  22855. pvs_drawPortals
  22856. Draw portal access paths. when N > 0, access paths with edge count >= N will show up in green color. when N < 0, access paths with edge count == -N will show up in green.
  22857. PvsGetPrecalc
  22858. PvsProjectAccessPathsThroughCell
  22859. PvsPortalEdges
  22860. 0 - Off, 1 - On by Script, 2 - forced On
  22861. pvs_cullBoxes
  22862. pvs_addWorkItemsAccum
  22863. Accumulate this many work items from the main PVS job before adding them to the worker thread array, which can be slow
  22864. r_waterforceexpensive
  22865. r_forcecheapwater
  22866. Force all water to be cheap water, will show old renders if enabled after water has been seen
  22867. pvs_frustumCullOnly
  22868. r_WaterDrawReflection
  22869. Enable water reflection
  22870. r_waterforcereflectentities
  22871. PvsPortalVerts
  22872. PvsCullAccessPath
  22873. DT_HealthKit
  22874. CHealthKit
  22875. VClientPrediction001
  22876. SDK Root Panel
  22877. rodeoed_anims_enabled
  22878. grapple_pitch
  22879. move_yaw_backward
  22880. Gesture Slot %d(%s): NOT ACTIVE!
  22881. Layer %s: Weight: %.2f, Cycle: %.2f
  22882. Main: %s, Cycle: %.2f, Rate: %.2f
  22883. -------------%s: frame %d -----------------
  22884. CrouchFraction: %.2f
  22885. MoveYaw: %.2f, MoveYawBackward: %.2f
  22886. EntityYaw: %.2f, AimYaw: %.2f, AimPitch: %.2f
  22887. Time: %.2f, Speed: %.2f, MaxSpeed: %.2f, EyeYaw: %.2f, FeetYaw: %.2f
  22888. --------------------------------------------
  22889. Modifiers:
  22890. OneHandedFraction: %.2f
  22891. Gesture Slot %d(%s): %s %s(A:%s, C:%f P:%f)
  22892. ControlHelperAnimate
  22893. IndicatorFlash
  22894. InventoryFlash
  22895. CreditsPortalMsg
  22896. OpenRadialMenu
  22897. HudPingIndicator
  22898. MPMapCompletedData
  22899. MPMapIncomplete
  22900. MPMapCompleted
  22901. AddLocator
  22902. MPAllTauntsLocked
  22903. MPTauntLocked
  22904. MPTauntUnlocked
  22905. MPTauntEarned
  22906. WeapProjFireCB
  22907. ItemPickup
  22908. UpdateJalopyRadar
  22909. AchievementEvent
  22910. LogoTimeMsg
  22911. CreditsMsg
  22912. RemoteWeaponReload
  22913. ApplyHitBoxDamageEffect
  22914. StartSurvey
  22915. ChangePaintColor
  22916. PortalFX_Surface
  22917. HudElemLabelSetText
  22918. HudElemSetVisibility
  22919. TransitionFade
  22920. SetMixLayerTriggerFactor
  22921. RemoteUntypedFunctionCall
  22922. HudElemSetColorBG
  22923. HudElemSetColor
  22924. HudElemImageSet
  22925. RemoteBulletFired
  22926. PlayerNotifyDidDamage
  22927. RemoteFunctionCallsChecksum
  22928. RemoteFunctionCall
  22929. CCvarSlider
  22930. allowoutofrange
  22931. CCvarToggleCheckButton
  22932. vgui::CheckButton
  22933. properties
  22934. ProgressLevelName
  22935. DisconnectedFromGame
  22936. Resource/vgui_%language%.txt
  22937. HideAsLoadingPanel
  22938. LoadedIntoGame
  22939. InlineEditPanel.FillColor
  22940. InlineEditPanel
  22941. RunGameEngine005
  22942. InlineEditPanel.GapLength
  22943. InlineEditPanel.DashLength
  22944. InlineEditPanel.LineSize
  22945. InlineEditPanel.DashColor
  22946. OnItemRemoved
  22947. OnItemAdded
  22948. OnItemSelected
  22949. GenericPanelList
  22950. ui_gameui_modal
  22951. If set, the game UI pages will take modal input focus.
  22952. FlyoutMenu
  22953. ChildResized
  22954. vgui/menu_tiles/UI_tile_128_crnr_topR
  22955. vgui/menu_tiles/UI_tile_128_top
  22956. vgui/menu_tiles/UI_tile_128_crnr_topL
  22957. ui_gameui_ctrlr_title
  22958. vgui/menu_tiles/UI_tile_128_right
  22959. vgui/menu_tiles/UI_tile_128_interior_alt
  22960. vgui/menu_tiles/UI_tile_128_interior1
  22961. vgui/menu_tiles/UI_tile_128_left
  22962. CBaseModFrame
  22963. CBaseModPanel
  22964. m_iHeaderTall
  22965. m_iHeaderY
  22966. BaseModHybridButton
  22967. header_title_x
  22968. m_iTitleXOffset
  22969. header_tall
  22970. GenericConfirmation
  22971. CBaseModFooterPanel
  22972. OnSiblingHybridButtonOpened
  22973. vgui::Button
  22974. Dialog.TileHeight
  22975. Dialog.TileWidth
  22976. Dialog.TitleOffsetY
  22977. Dialog.TitleOffsetX
  22978. dialogstyle
  22979. FooterPanel.OffsetY
  22980. Dialog.PinFromLeft
  22981. Dialog.PinFromBottom
  22982. #GameUI_Icons_XboxButton%d
  22983. #GameUI_Icons_XboxButton
  22984. vgui/menu_tiles/UI_tile_128_crnr_bottomR
  22985. vgui/menu_tiles/UI_tile_128_bottom
  22986. vgui/menu_tiles/UI_tile_128_crnr_bottomL
  22987. entities/suffix
  22988. Resource/UI/BaseModUI/%s.res
  22989. virtual_ui_command_
  22990. controls/%s/name
  22991. default/control
  22992. default/entity
  22993. Dialog.MessageBoxTitleColor
  22994. Dialog.TitleColor
  22995. Dialog.ButtonFont
  22996. Dialog.TitleFont
  22997. ent_fire %s fireuser1
  22998. ent_fire %s fireuser2
  22999. DefaultSystemUI
  23000. OnEngineLevelLoadingSession
  23001. Logo.Height
  23002. Logo.Width
  23003. VideoBIKMaterial_Background
  23004. -nomenuvid
  23005. mainmenu_background_movie
  23006. media/frontend.bik
  23007. Menu.Click
  23008. UI_Menu_Deny
  23009. UI_Menu_Accept
  23010. UI_Menu_Focus
  23011. ui_lobby_noautostart
  23012. ui_lobby_noresults_create_msg_time
  23013. sys_attract_mode_timeout
  23014. script_showErrorDialogs
  23015. resource/basemodui_scheme.res
  23016. ui_fadecloud_time
  23017. ui_fadexui_time
  23018. ui_lobby_jointimeout
  23019. THIS_MUST_BE_LAST!
  23020. DevErrorScreen
  23021. FooterPanel
  23022. GameUIHidden
  23023. loaderrorsNeedShown
  23024. loaderrorsCount
  23025. vgui/loadbar_dots
  23026. ScrollPanel
  23027. ButtonSelected
  23028. scrollbarOnLeft
  23029. ButtonSettings
  23030. scrollbarSpacing
  23031. buttonSpacing
  23032. GridButton%d
  23033. ButtonSelectionChanged
  23034. GridButtonListPanel.MaxScrollVel
  23035. GridButtonListPanel.JoystickDeadZone
  23036. CHorizontalCommunityChatRoomList
  23037. CCommunityList
  23038. CPlayerList
  23039. CDatacenterListPanel
  23040. Menu.Mute.Deny
  23041. UI_Menu_Back
  23042. Menu.Invalid
  23043. #GAMEUI_DATACENTERLOSS
  23044. #GAMEUI_DATACENTERPING
  23045. #GAMEUI_DATACENTERNAME
  23046. displayName
  23047. RuiScrollBar
  23048. ItemClicked
  23049. GridButtonListPanel
  23050. GridButton
  23051. BaseModUI::BaseModHybridButton
  23052. ui/menu/generation_icons/generation_%d
  23053. #PENDING_PLAYER_STATUS_LOADING
  23054. #PENDING_PLAYER_STATUS_CONNECTING
  23055. PlayerListItem
  23056. ui/menu/scoreboard/sb_icon_voip_party_talk
  23057. ui/menu/scoreboard/sb_icon_voip_mute
  23058. imageOverlay
  23059. ui/menu/scoreboard/sb_icon_voip_default
  23060. ui/menu/scoreboard/sb_icon_voip_talk
  23061. ImgBackgroundNeutral
  23062. ImgBackground
  23063. ColumnLineLevel
  23064. ColumnLineMic
  23065. playerListPartyColorR
  23066. chatroom_nameLength
  23067. playerListPartyColorB
  23068. playerListPartyColorG
  23069. playerlist_showGen
  23070. chatroom_namePaddingX
  23071. chatroom_useSlopSpace
  23072. chatroom_nameWidth
  23073. playerListUseFriendColor
  23074. micOffsetY
  23075. nameSpaceY
  23076. nameSpaceX
  23077. defaultColor
  23078. notTalkingColor
  23079. talkingColor
  23080. mutedColor
  23081. adminBgColor
  23082. adminColor
  23083. friendColor
  23084. selectedFgColor
  23085. ImgGenOverlay
  23086. teamFilter
  23087. PlayerListEntry
  23088. ImgPartyLeader
  23089. listEntrySettings
  23090. teamRelationshipFilter
  23091. selectedFont
  23092. rui/menu/common/lobby_icon_broadcasting
  23093. rui/menu/common/lobby_icon_admin
  23094. rui/menu/common/lobby_icon_owner
  23095. nameColumnWidth
  23096. activeColumnWidth
  23097. #COMMUNITY_NAME_LABEL_SHORT
  23098. ui/menu/main_menu/currently_selected
  23099. onlinePlayersColumnWidth
  23100. happyHourColumnWidth
  23101. totalMembersColumnWidth
  23102. verifiedColumnWidth
  23103. #COMMUNITY_ONLINE
  23104. #COMMUNITY_HAPPYHOUR_LABEL
  23105. vgui_drawPolyShapes
  23106. #COMMUNITY_ACTIVE_MEMBERS
  23107. #COMMUNITY_VERIFIED_LABEL_SHORT
  23108. ui/menu/main_menu/verified_community
  23109. nameBgColor
  23110. streamingBgColor
  23111. ownerBgColor
  23112. ownerColor
  23113. #COMMUNITY_HAPPYHOUR_ENDINGIN_SECS
  23114. #COMMUNITY_HAPPYHOUR_ENDINGIN_MINS
  23115. #COMMUNITY_HAPPYHOUR_ENDINGIN_HOURS
  23116. selectedBgColor
  23117. #COMMUNITY_HAPPYHOUR_STARTINGIN_SECS
  23118. #COMMUNITY_HAPPYHOUR_STARTINGIN_MINS
  23119. #COMMUNITY_HAPPYHOUR_STARTINGIN_HOURS
  23120. #COMMUNITY_FETCHING
  23121. ping_max_red
  23122. ping_max_yellow
  23123. ping_max_green
  23124. isDisabled
  23125. RuiPanel.CursorPriority
  23126. isSelected
  23127. RuiButton.CursorPriority
  23128. ruiDefaultHeight
  23129. behave_as_label
  23130. buttonText
  23131. demo_connect_string
  23132. Connect string for demo UI
  23133. demo_ui_enable
  23134. Suffix for the demo UI
  23135. OnMatchPlayerMgrReset
  23136. #L4D360UI_MsgBx_ControllerUnplugged
  23137. #L4D360UI_MsgBx_ControllerUnpluggedTitle
  23138. go_away_from_keyboard
  23139. #L4D360UI_MsgBx_SignInChange
  23140. #L4D360UI_MsgBx_SignInChangeC
  23141. settings/game/state
  23142. GuestSignedIn
  23143. #DisconnectReason_Unknown
  23144. disconnecthdlr
  23145. OnEngineDisconnectReason
  23146. #L4D360UI_MsgBx_DisconnectedFromSession
  23147. #DisconnectReason_PlayerRemovedFromSession
  23148. Player removed from host session
  23149. #DisconnectReason_LostConnectionToLIVE
  23150. Lost connection to LIVE
  23151. Reloads the resource files for the active UI window
  23152. OnSysXUIEvent
  23153. ui_reloadscheme
  23154. OnSysStorageDevicesChanged
  23155. #L4D360UI_MsgBx_AchievementNotWritten
  23156. #L4D360UI_MsgBx_AchievementNotWrittenTitle
  23157. OnProfileUnavailable
  23158. OnSysInputDevicesChanged
  23159. #L4D360UI_MsgBx_StorageDeviceRemoved
  23160. #GameUI_Console_StorageRemovedTitle
  23161. DropDownMenu
  23162. HybridButton.BorderColor
  23163. PnlBackground
  23164. noblindnavigation
  23165. BtnDropButton
  23166. OnlyActiveUser
  23167. InitialFocus
  23168. ResourceFile
  23169. #SessionError_Kicked
  23170. Added to banned list
  23171. #L4D360UI_MsgBx_DisconnectedFromServer
  23172. Connection to server timed out
  23173. #L4D_ServerShutdownIdle
  23174. All players idle
  23175. You have been voted off
  23176. Kicked and banned
  23177. #SessionError_ConnectionFailedAfter
  23178. Connection failed after
  23179. #SessionError_NoPartner
  23180. Partner disconnected
  23181. OnProfileDataLoaded
  23182. OnAttractModeWaitNotification
  23183. OnEngineEndGame
  23184. #SessionError_ServerShuttingDown
  23185. FooterPanel.ButtonFontHeightRui
  23186. FooterPanel.ButtonFontRui
  23187. FooterPanel.ButtonFont
  23188. FooterPanel.InGameTextColor
  23189. FooterPanel.TextColor
  23190. FooterPanel.ButtonTextFontHeightRui
  23191. FooterPanel.TextFont
  23192. FooterPanel.ButtonGapY
  23193. FooterPanel.ButtonGapX
  23194. FooterPanel.TextOffsetY
  23195. FooterPanel.TextOffsetX
  23196. #GameUI_Icons_B_3DButton
  23197. #GameUI_Icons_A_3DButton
  23198. UsesCloudLabel
  23199. FooterPanel.ButtonPaddingX
  23200. BtnChapter
  23201. FlmChapterXXautogenerated_
  23202. DirectCommandTarget
  23203. StandalonePositioning
  23204. FlyoutMenuSettings/solidfill
  23205. FlyoutMenuSettings/noleftrightautonav
  23206. FlyoutMenuSettings/noblindnavigation
  23207. PnlBackground/tall
  23208. vgui/btn_bg_over
  23209. vgui/btn_bg
  23210. CFooterBitmapButton
  23211. FlyoutMenuSettings/randomizeitems
  23212. FooterPanel.BorderDepressedColor
  23213. FooterPanel.BorderArmedColor
  23214. FooterPanel.BorderColor
  23215. vgui/btn_bg_click
  23216. LblUpArrow
  23217. #GameUI_Icons_UP_ARROW
  23218. LblDownArrow
  23219. #GameUI_Icons_DOWN_ARROW
  23220. GenericPanelListBorder
  23221. GenericPanelList.BgColor
  23222. PanelUnSelected
  23223. LblScrollProgress
  23224. panelBorder
  23225. NoDrawPanel
  23226. ui_virtualnav_render
  23227. SliderControl
  23228. PanelListSliderMoved
  23229. #L4D360UI_Scroll_Progress
  23230. #GameUI_Icons_CENTER_DPAD
  23231. #GameUI_Icons_Y_3DButton
  23232. #GameUI_Icons_X_3DButton
  23233. ConfirmationDialog.TextOffsetX
  23234. ConfirmationDialog.TextFontRuiHeight
  23235. ConfirmationDialog.TextFontRui
  23236. ConfirmationDialog.TextFont
  23237. #L4D360UI_Cancel
  23238. #L4D360UI_Ok
  23239. ConfirmationDialog.IconOffsetY
  23240. ScrVerticalScroll
  23241. ListItemRegion
  23242. Panel_PassNavigationToParent
  23243. LblMessage
  23244. HybridButton.SelectedColor
  23245. HybridButton.FocusDisabledColor
  23246. HybridButton.LockedColor
  23247. HybridButton.DisabledColor
  23248. HybridButton.SymbolFont
  23249. HybridButton.Font
  23250. HybridButton.ListButtonInactiveColor
  23251. HybridButton.ListButtonActiveColor
  23252. HybridButton.CursorHeight
  23253. HybridButton.TextInsetY
  23254. HybridButton.TextInsetX
  23255. HybridButton.AllCaps
  23256. HybridButton.RuiFontHeight
  23257. HybridButton.RuiFont
  23258. HybridButton.MultiLine
  23259. OnHybridButtonNavigatedTo
  23260. #L4D360UI_MainMenu_DemoVersion
  23261. HybridButton
  23262. selectedIndex
  23263. vgui/icon_arrow_down
  23264. HybridButton.CursorColor
  23265. HybridButton.FocusColor
  23266. HybridButton.TextColor
  23267. vgui/icon_arrow
  23268. TextInsetX
  23269. wideatopen
  23270. ListInsetX
  23271. ActivationType
  23272. ButtonTextInsetY
  23273. TextInsetY
  23274. ButtonTextInsetX
  23275. usablePlayerIndex
  23276. OverrideTallIfNotBitmap
  23277. ShowDropDownIndicator
  23278. hasScriptSound
  23279. IgnoreButtonA
  23280. EnableCondition
  23281. %s.TextColor
  23282. nonDefaultColor
  23283. DefaultButton
  23284. %s.LockedColor
  23285. %s.DisabledColor
  23286. %s.CursorColor
  23287. %s.FocusColor
  23288. %s.ListButtonInactiveColor
  23289. %s.ListButtonActiveColor
  23290. %s.SelectedColor
  23291. %s.FocusDisabledColor
  23292. CursorHeight
  23293. %s.SymbolFont
  23294. sound_title_click1
  23295. sound_mutedeny
  23296. sound_deny
  23297. sound_click
  23298. __invalid__
  23299. sound_title_click2
  23300. ui_loadingscreen_transition_time
  23301. localClientPlayerCachedLevel
  23302. Allow loading bar to wrap.
  23303. ui_loadingscreen_autotransition_time
  23304. ui_loadingscreen_mintransition_time
  23305. ui_loadingscreen_fadein_time
  23306. RightButton
  23307. gamemodeIdx
  23308. playlistVarName
  23309. DropDownIndicatorSize
  23310. bitmap_focus
  23311. bitmap_enabled
  23312. ValueButton
  23313. LeftButton
  23314. sound_back
  23315. DialogListSelect
  23316. DialogListPrev
  23317. DialogListNext
  23318. sound_focus
  23319. sound_countdown
  23320. sound_invalid
  23321. sound_accept
  23322. LoadingProgress.NumDots
  23323. ProgressBarAnchor
  23324. GameModeInfoRui
  23325. GradientOverlay
  23326. DetentText
  23327. LoadingProgress.DotHeight
  23328. LoadingProgress.DotWidth
  23329. LoadingProgress.DotGap
  23330. #%s_CAMPAIGN_NAME
  23331. cinematic_mode
  23332. loadingTip
  23333. gamemode_bullet_%03d
  23334. bulletPointText%d
  23335. #GAMEMODE_%s
  23336. Use a single bar.
  23337. progressbar_high_precision
  23338. Use a higher precision bar.
  23339. progressbar_allow_wrap
  23340. spLogTitleLoc
  23341. progressbar_single_bar
  23342. LoadingGameMode
  23343. LoadingMapName
  23344. loadscreenAlpha
  23345. TitleSeparator
  23346. LoadingTip
  23347. LoadingMapDesc
  23348. LoadingTeamLogo
  23349. Resource/UI/BaseModUI/SliderControl.res
  23350. LevelRequirements
  23351. inverseFill
  23352. PnlDefaultMark
  23353. LblSliderText
  23354. isValueClampedToStepSize
  23355. SliderControl.MarkColor
  23356. conCommandDefault
  23357. conCommand
  23358. #%s_CAMPAIGN_DESC_IMC
  23359. ui/scoreboard_mcorp_logo
  23360. ui/scoreboard_imc_logo
  23361. #GAMEMODE_BULLET_DEFAULT
  23362. loadscreens/%s_%02d_widescreen
  23363. loadscreens/%s_widescreen
  23364. #%s_CLASSIC_DESC
  23365. #%s_CAMPAIGN_DESC_MILITIA
  23366. displayTime
  23367. detentText
  23368. WorkingAnim
  23369. LastTipIndex
  23370. NewTipLevelDifference
  23371. NewTipDisplayChance
  23372. resource/tips_data.txt
  23373. SliderControl.BackgroundColor
  23374. SliderControl.ForegroundFocusColor
  23375. SliderControl.ForegroundColor
  23376. SliderControl.MarkFocusColor
  23377. SliderControl.CursorPriority
  23378. SliderControl.InsetX
  23379. SliderControl.BackgroundFocusColor
  23380. CInfoPlacementHelper
  23381. DT_InfoPlacementHelper
  23382. m_flConeOfInfluence
  23383. CPortal_PointPush
  23384. DT_PortalPointPush
  23385. m_flInnerRadius
  23386. audio\dev\audio.mprj
  23387. audio\ship\audio.mprj
  23388. -shipsound
  23389. audio\dev\
  23390. audio\ship\
  23391. string choice [ "" english french german italian japanese polish russian spanish tchinese ]
  23392. Language to use for audio (requires a restart to change.)
  23393. miles_language
  23394. Importance
  23395. SoundscapeFloor
  23396. ListenerSoundscapeRoof
  23397. miles_channels
  23398. Sample rate, commonly 48000, 44100, 22050, or 11025 (0 is default)
  23399. miles_samplerate
  23400. When nonzero, perform occlusion checks
  23401. For A/B testing feature. Enable permanently eventually.
  23402. miles_occlusion_use_reset_after_deferred_initial
  23403. enum 0(default) 1(invalid) 2(stereo) 3(invalid) 4(invalid) 5(invalid) 6(5.1) 7(invalid) 8(7.1)
  23404. Number of audio channels, commonly 2(stereo), 6(5.1), 8(7.1). (0 is default)
  23405. float 0 180
  23406. Front panning field angle
  23407. miles_spatialize_front_degrees
  23408. Rear panning field angle
  23409. Enable hard spatialization test
  23410. miles_spatialize_on
  23411. InitialOcclusion
  23412. CurrentAngle
  23413. miles_spatialize_rear_degrees
  23414. Offplane omni-fication strength
  23415. miles_spatialize_offplane_strength
  23416. SlowOcclusion
  23417. miles_nonactor_occlusion
  23418. Distance which must be penetrated for a non-entity sound to be considered occluded.
  23419. miles_nonactor_occlusion_radius
  23420. miles_nopandist
  23421. Use emitter suffixed versions of sounds.
  23422. miles_suffixes
  23423. Do traces to determine when non-entity sounds are occluded.
  23424. When 1, sound is paused and incoming play events are ignored.
  23425. miles_freeze
  23426. Distance which must be penetrated for one of the entity check points to be considered occluded.
  23427. miles_actor_occlusion_radius
  23428. Time (in msec) to delay new sounds when we defer their traces.
  23429. miles_initial_occlusion_delay
  23430. 0 to 100: Force all sounds to have occlusion values of 0 (unoccluded) to 100 (completely occluded). -1 for normal.
  23431. miles_occlusion_force
  23432. Only play sounds from this entity index (or space-separated list of indices.)
  23433. miles_solo_ents
  23434. miles_occlusion
  23435. When zero, occlusion state is binary. When nonzero, allow partial occlusion of audio.
  23436. miles_occlusion_partial
  23437. int -1 100
  23438. Force environment on listener (i.e., global controller changes only)
  23439. miles_force_listener_environment
  23440. float min 0
  23441. Distance at which panning is forced to center-front.
  23442. When 1, stop updating listener position.
  23443. miles_listener_freeze
  23444. Force Environment on played sounds and entities (per-event controllers and suffixes.)
  23445. miles_force_emitter_environment
  23446. Failure parsing file 'scripts/audio/environments.rson'.
  23447. Error loading DSP environments from 'scripts/audio/environments.rson': Data should be an array of objects.
  23448. emitter_suffixes
  23449. listener_play_event
  23450. scripts/audio/environments.rson
  23451. Could not load file 'scripts/audio/environments.rson'.
  23452. Error loading DSP environments from 'scripts/audio/environments.rson': '%s' specified more than once in an environment.
  23453. Error loading DSP environments from 'scripts/audio/environments.rson': unrecognized key '%s'.
  23454. Error loading DSP environments from 'scripts/audio/environments.rson': too many environments (max is currently %i)
  23455. Error loading DSP environments from 'scripts/audio/environments.rson': environment without 'name'.
  23456. emitter_controllers
  23457. listener_controllers
  23458. allow_roof
  23459. Error loading DSP environments from 'scripts/audio/environments.rson': value for '%s' is of wrong type.
  23460. Build Tag mismatch
  23461. mismatched build tag
  23462. Recycling_worldmover
  23463. Couldn't intialize sound.
  23464. Please make sure you have a sound playback device that is enabled and properly configured.
  23465. Failed in: %s
  23466. Miles output follows:
  23467. CSOM_Actor_Initialize_Entity
  23468. CSOM_Actor_Update_Entity
  23469. MilesDriverCreate
  23470. CSOM_MilesAsync_OpenOrFindFile
  23471. -directsound
  23472. Error loading DSP environments from 'scripts/audio/environments.rson': too many %s controllers (max is currently %i)
  23473. Error loading DSP environments from 'scripts/audio/environments.rson': %s controller name cannot be the empty string.
  23474. Error loading DSP environments from 'scripts/audio/environments.rson': two different %s controllers with the same name '%s'
  23475. Error loading DSP environments from 'scripts/audio/environments.rson': environment name cannot be empty string.
  23476. Error loading DSP environments from 'scripts/audio/environments.rson': two different environments with the same name '%s'
  23477. Error loading DSP environments from 'scripts/audio/environments.rson': first environment must be named 'default'
  23478. Error loading DSP environments from 'scripts/audio/environments.rson': duplicate emitter suffix '%s' in environment '%s'
  23479. Error loading DSP environments from 'scripts/audio/environments.rson': Non-number specified for %s controller '%s' value in environment '%s'
  23480. Error loading DSP environments from 'scripts/audio/environments.rson': Unknown (i.e., not in 'default') %s controller '%s' in environment '%s'
  23481. Error loading DSP environments from 'scripts/audio/environments.rson': No environments specified. Must have at least one, named '%s'.
  23482. Error loading DSP environments from 'scripts/audio/environments.rson': couldn't find environment '%s' for 'inherit' in environment '%s' (must have be defined above)
  23483. Error loading DSP environments from 'scripts/audio/environments.rson': too many emitter suffixes in environment '%s' (limit is currently %i)
  23484. Error loading DSP environments from 'scripts/audio/environments.rson': emitter suffix cannot be the empty string in environment '%s' (talk to coder if there is a use case for this?)
  23485. Error loading DSP environments from 'scripts/audio/environments.rson': Too many unique emitter suffixes, triggered by environment '%s'. (Limited globally to %i)
  23486. Error loading Miles Sound Meter info from 'scripts/audio/soundmeter_busses.rson': Sound meter must provide 'bus' value (a string.)
  23487. CSOM_SoundMeterFilterInit - MilesProjectGetBus
  23488. CSOM_SoundMeterFilterInit - MilesBusAddFilter
  23489. Error loading Miles Sound Meter info from 'scripts/audio/soundmeter_busses.rson': Too many sound meters-- code limit is %d
  23490. Error loading Miles Sound Meter info from 'scripts/audio/soundmeter_busses.rson': 'bus' must be a single string.
  23491. Error loading Miles Sound Meter info from 'scripts/audio/soundmeter_busses.rson': only valid keys are 'bus' and 'scale', not '%s'.
  23492. -milesdump
  23493. -milesrecord
  23494. MilesProjectLoad
  23495. MilesStartup
  23496. miles_samples
  23497. miles_dump
  23498. %s( "%s" ) failed to open file; try resyncing
  23499. Miles async failed malloc for '%s' size %Iu
  23500. Miles async failed read '%s' offset %Iu count %Iu
  23501. CSOM_SoundMeterFilterInit - soundMeterFilterIndexProperty
  23502. scripts/audio/soundmeter_busses.rson
  23503. Could not load file 'scripts/audio/soundmeter_busses.rson'.
  23504. Error loading Miles Sound Meter info from 'scripts/audio/soundmeter_busses.rson': Data should be an array of objects.
  23505. SoundMeter
  23506. CSOM_SoundMeterFilterInit - MilesFilterRegister
  23507. CSOM_SoundMeterFilterInit - MilesFilterGetByName
  23508. miles_unpauseui_byname
  23509. stops all playing sounds
  23510. Pauses any sound played on the listener for this client with the given name.
  23511. miles_pauseui_byname
  23512. Resumes any paused sound played on the listener for this client with the given name.
  23513. Shows information about a particular event.
  23514. miles_event_info
  23515. restarts the audio engine
  23516. miles_reboot
  23517. miles_stop_all
  23518. Plays a given alias at an optional given position
  23519. miles_play
  23520. MilesBankLoad
  23521. MilesBankGetStatus (waiting for patchCount)
  23522. %s%s_%s_patch_%d.mstr
  23523. %s%s_stream_patch_%d.mstr
  23524. MilesProjectWaitForLoad
  23525. %s%s_%s.mstr
  23526. %s%s_stream.mstr
  23527. MilesQueueCreate
  23528. ClientSoundMiles_EntityDestroyed
  23529. MilesBankPatch
  23530. MilesBankGetStatus
  23531. File corruption or mismatch detected. Please repair or re-install the game.
  23532. CSOMV_Initialize
  23533. mp_weapon_rocket_launcher
  23534. mp_titanweapon_homing_rockets
  23535. mp_titanweapon_shoulder_rockets
  23536. sp_weapon_proto_battery_charger
  23537. vgui/HUD/weapons/target_ring_front
  23538. vgui/HUD/weapons/target_ring_mid
  23539. vgui/HUD/weapons/target_ring_back
  23540. mp_weapon_smart_pistol
  23541. vgui/HUD/homing_missile_lock_ring
  23542. #SHOULDER_ROCKET_STATUS_1
  23543. #SHOULDER_ROCKET_STATUS_3
  23544. #SHOULDER_ROCKET_STATUS_2
  23545. mp_titanweapon_predator_cannon
  23546. burn_mod_titan_homing_rockets
  23547. vgui/HUD/weapons/target_ring_titan_locked
  23548. vgui/HUD/weapons/target_ring_titan_locking
  23549. miles_record_that
  23550. Enable or disable continuous recording (including previous buffer if available) of audio output to WAV file.
  23551. miles_record
  23552. Writes out milesdump file and perf CSV for current session (when CSOM_MILESDUMP_PASSIVELY_FOR_DEBUGGING is enabled)
  23553. Writes out milesdump file for current session (Only when CSOM_MILESDUMP_PASSIVELY_FOR_DEBUGGING is enabled)
  23554. miles_write_passive_dumpfile
  23555. Writes audio output from the last minute or so to WAV file. (Only useful when CSOM_MILESDUMP_PASSIVE_SAMPLES is enabled)
  23556. smart_laser
  23557. vgui/HUD/weapons/target_ring_front_pilot
  23558. vgui/HUD/weapons/target_ring_mid_pilot
  23559. vgui/HUD/weapons/target_ring_back_pilot
  23560. CHudScriptElements
  23561. m_flDeltaLifetime
  23562. delta_lifetime
  23563. CNestedPanel
  23564. SmartPistolReticle_Status_Icon_%u
  23565. ActiveHomingRocketIcon_%u
  23566. ActiveHomingRocketLockStatus
  23567. AutoLockCorner_%u
  23568. #HUD_SCANNING
  23569. TargetRingBullet_%u_%u_%u_%u
  23570. SmartPistolReticle_Status_%u
  23571. SmartPistolReticle_StatusGlow_%u
  23572. VGUI_PilotLauncher_LockStatus
  23573. VGUI_PilotLauncher_TargetName
  23574. VGUI_PilotLauncher_Range
  23575. VGUI_PilotLauncher_TargetingCircle
  23576. vgui_pilot_launcher_screen
  23577. VGUI_PilotLauncher_Ammo_Label
  23578. vgui/hud/sram/sram_targeting_outer_ring_reverse_rotate
  23579. #HUD_NO_TARGET_IN_RANGE
  23580. #HUD_OFFLINE
  23581. #NPC_TITAN
  23582. #HUD_NO_AMMO
  23583. vgui/hud/sram/sram_targeting_inner_ring
  23584. vgui/hud/sram/sram_targeting_outer_ring
  23585. vgui/hud/sram/sram_targeting_inner_ring_reverse_rotate
  23586. #HUD_LOCKED
  23587. vgui/hud/sram/sram_targeting_inner_ring_static
  23588. vgui/hud/sram/sram_targeting_outer_ring_static
  23589. #HUD_LOCKING
  23590. #HUD_UNKNOWN
  23591. #HUD_ARCHER_TARGET
  23592. #HUD_DISTANCE_METERS
  23593. SetScreenLightColor
  23594. Sets screen space position of the cockpit light.
  23595. SetScreenLightPosition
  23596. Sets a 0-1 scale for the amount of self illum for materials in the cockpit.
  23597. CockpitScreen
  23598. Titan Cockpit Lights Material Proxy
  23599. CCockpitLightsMaterialProxy
  23600. Sets light color for one of the cockpit lights.
  23601. SetScreenLightPosition called with invalid lightIndex %d
  23602. Self illum scale (%f) needs to be between 0 and 1.
  23603. CockpitLights
  23604. C_Titan_Cockpit
  23605. SetCockpitSelfIllumScale
  23606. $selfillum_scale
  23607. $cockpitlight%d_screenpos
  23608. SetScreenLightColor called with invalid lightIndex %d
  23609. VGUI_PilotLauncher_AmmoIcon%u
  23610. cockpit_screen_boot_delay_left
  23611. cockpit_screen_boot_delay_right
  23612. cockpit_screen_boot_delay_top
  23613. VGUI_PilotLauncher_TargetingRing_Inner
  23614. VGUI_PilotLauncher_TargetingRing_Outer
  23615. VGUI_PilotLauncher_Ticker
  23616. VGUI_PilotLauncher_Ticker_Extra
  23617. cockpit_hit_chroma_scale
  23618. Time to get rid of the most recent hit_chroma adjustment when at near 0 health.
  23619. cockpit_hit_chroma_max_time
  23620. cockpit_screen_boot_delay_bottom
  23621. cockpit_screen_boot_delay_mid
  23622. cockpit_screen_boot_chroma_scale
  23623. cockpit_damage_chroma_scale
  23624. Script_ClearCockpitPanelTransparency
  23625. Sets the chroma amount for the cockpit panel. 1 = Full Chromatic Aberration, 0 = No Chromatic Aberration
  23626. SetCockpitPanelChroma
  23627. Script_SetCockpitPanelChroma
  23628. SetCockpitPanelTransparency
  23629. Script_SetCockpitPanelTransparency
  23630. Clears the transparency amount for the cockpit panel.
  23631. ClearCockpitPanelTransparency
  23632. SetCockpitPanelOffsetXY
  23633. Script_SetCockpitPanelOffsetXY
  23634. Sets fov of cockpit.
  23635. SetCockpitFOV
  23636. Clears the chroma amount for the cockpit panel.
  23637. ClearCockpitPanelChroma
  23638. Script_ClearCockpitPanelChroma
  23639. Sets an additional offset XY for the cockpit panel. (-1, -1) to (1, 1)
  23640. GetTimeInCockpit
  23641. Script_GetTimeInCockpit
  23642. Plays an animation sequence by name.
  23643. StartAnimationSequence
  23644. Titan_Cockpit
  23645. DT_Titan_Cockpit
  23646. Titan Cockpit
  23647. Returns time spent in cockpit so far.
  23648. Sets offset for interior camera.
  23649. SetInteriorCameraOffset
  23650. Script_SetInteriorCameraOffset
  23651. Sets the transparency amount for the cockpit panel. 1 = Transparent, 0 = Opaque
  23652. Script_StartAnimationSequence
  23653. Sets offset of viewmodel when cockpit is open.
  23654. SetOpenViewmodelOffset
  23655. Script_SetOpenViewmodelOffset
  23656. healthLossHistory%d
  23657. hud_setting_compactOverHeadNames
  23658. The range of weapon kick roll that will be sampled for cockpit shake.
  23659. cockpitShake_sourceRollRange
  23660. Max amount of cockpit shake.
  23661. cockpitShake_translateRange
  23662. lastVisibleTime
  23663. crosshairTargetStartTime
  23664. lastCrosshairTargetTime
  23665. lastFiredTime
  23666. damageComboLatestUpdateTime
  23667. damageComboStartHealthFrac
  23668. worldPosEyeDist
  23669. Sets that the world view is saved off before viewmodels are rendered.
  23670. SetCaptureScreenBeforeViewmodels
  23671. Script_SetCaptureScreenBeforeViewmodels
  23672. Tell code a panel was damaged.
  23673. Opens the cockpit (Puts it into the world.)
  23674. Returns whether cockpit is open.
  23675. cockpit_pitch_up_frac
  23676. fractional amount that cockpit pitches as you look down
  23677. cockpit_pitch_down_frac
  23678. Invalid panel index %d
  23679. AddToTitanHudDamageHistory
  23680. Cockpit has no owner.
  23681. cockpit Sequence '%s' not found in model '%s' (LookupSequence returned %d)!
  23682. fractional amount that cockpit pitches as you look up
  23683. targetTitle
  23684. targetBossName
  23685. targetClanName
  23686. targetIcon
  23687. healthFrac
  23688. shieldFrac
  23689. targetName
  23690. draw_target_info_offscreen
  23691. helmetType
  23692. targetGrade
  23693. teamMemberIndex
  23694. Artificial delay of damage indicator in replay
  23695. damageIndicatorReplayTimeOffset
  23696. #HudAutoText_Uptime
  23697. damageFlags
  23698. distanceFromAttackOrigin
  23699. #HudAutoText_EnemyTeamScore
  23700. #HudAutoText_FriendlyVsEnemyTeamScore
  23701. #HudAutoText_TopCompetitorName
  23702. #HudAutoText_TopCompetitorScore
  23703. #HudAutoText_CountdownTime
  23704. #HudAutoText_FriendlyTeamName
  23705. #HudAutoText_EnemyTeamName
  23706. #HudAutoText_FriendlyTeamScore
  23707. damagePosition
  23708. damageType
  23709. damageAmount
  23710. PlayerDidDamageParams
  23711. #HudAutoText_FriendlyEvacHereLeavingTime
  23712. #HudAutoText_EnemyEvacHereLeavingTime
  23713. #HudAutoText_EtaCountdownTime
  23714. #HudAutoText_LeavingCountdownTime
  23715. #MATCHMAKING_CONNECTING
  23716. #MATCHMAKING_ERRORCODE
  23717. #HudAutoText_CheckHudEvacEta
  23718. SetAutoTextEntity must be called with HATT_DISTANCE_METERS or HATT_DISTANCE_METERS_PRECISE
  23719. CHudDamageIndicator
  23720. SetAutoText cannot be called with HATT_DISTANCE_METERS, use SetAutoTextVector instead.
  23721. SetAutoText cannot be called with HATT_DISTANCE_METERS_PRECISE, use SetAutoTextVector instead.
  23722. SetAutoText: Unsupported HATT type: %d
  23723. SetAutoTextVector must be called with HATT_DISTANCE_METERS or HATT_DISTANCE_METERS_PRECISE
  23724. #HudAutoText_ActiveWeaponMagazineCount
  23725. #HudAutoText_OffhandWeaponName0
  23726. #HudAutoText_OffhandWeaponName1
  23727. #HudAutoText_TitanOffhandWeaponAmmo0
  23728. #HudAutoText_TitanNoWeaponName
  23729. #HudAutoText_PilotNoWeaponName
  23730. #HudAutoText_ActiveWeaponClipAmmo
  23731. #HudAutoText_ActiveWeaponMaxAmmo
  23732. #MATCHMAKING_NOSERVERS
  23733. #MATCHMAKING_SERVERERROR
  23734. #MATCHMAKING_LOCALERROR
  23735. #MATCHMAKING_GETTINGLIST
  23736. #HudAutoText_PilotOffhandWeaponAmmo0
  23737. #HudAutoText_TitanOffhandWeaponAmmo1
  23738. #HudAutoText_PilotOffhandWeaponAmmo1
  23739. #MATCHMAKING_SEARCHINACTIVE
  23740. GrenadeIconSize
  23741. m_flGrenadeRadiusScale
  23742. GrenadeRadiusScale
  23743. m_flDamageRadiusScale
  23744. DamageIndicatorSize
  23745. m_flGrenadeIndicatorSize
  23746. GrenadeIndicatorSize
  23747. m_flGrenadeIconSize
  23748. Creates a grenade indicator with the specified entity and radius
  23749. AddGrenadeIndicator
  23750. Script_AddGrenadeIndicator
  23751. Removes the grenade indicator for the given entity
  23752. DamageRadiusScale
  23753. Creates a damage indicator with the specified vector and scale.
  23754. AddDamageIndicator
  23755. Script_AddDamageIndicator
  23756. vgui/damageindicator_3d
  23757. m_nDamageIndicatorTextureId
  23758. DamageIndicator
  23759. m_nGrenadeIndicatorTextureId
  23760. m_flFadeOutPercentage
  23761. FadeOutPercentage
  23762. m_flLifeTime
  23763. m_flDamageIndicatorSize
  23764. GrenadeIndicator
  23765. vgui/HUD/grenade_indicator
  23766. m_nGrenadeIconTextureId
  23767. GrenadeIcon
  23768. m_changeColor
  23769. ChangeColor
  23770. m_changeScale
  23771. ChangeStyle
  23772. m_changeTime
  23773. ChangeTime
  23774. m_changeDir
  23775. CircularClockwise
  23776. segment_bg_image
  23777. ChangeScale
  23778. m_circularEnabled
  23779. CircularEnabled
  23780. m_circularClockwise
  23781. SegmentFill
  23782. m_iProgressDirection
  23783. ProgressDirection
  23784. m_iBarInset
  23785. RemoveGrenadeIndicator
  23786. Script_RemoveGrenadeIndicator
  23787. CHudProgressBar
  23788. m_iSegmentFill
  23789. SegmentSize
  23790. m_segmentGap
  23791. SegmentGap
  23792. m_changeStyle
  23793. m_iBarMargin
  23794. m_segmentSize
  23795. HudElement
  23796. GetOrCreateHudElement
  23797. ScriptGetOrCreateHudElement
  23798. Run the specified animation script from hudanimations.txt.
  23799. Hud Control
  23800. CClientScriptHud
  23801. Get a class instance of a named hud element.
  23802. ToScreenSpace_Script
  23803. Convert a vector (in world space) to clamped screen coordinates. Returns an array with x and y values. Meant to be followed up with Hud.ClipScreenPositionToBox()
  23804. vector pos
  23805. ToScreenSpaceClamped
  23806. Get the size of the screen in pixels, as an array with two elements.
  23807. GetScreenSize
  23808. Convert vector (in world space) to screen coordinates. Returns an array with x, y, and a bool. Bool is false if the coordinate is not on-screen.
  23809. ToScreenSpace
  23810. Potentially infinite nested panels; panel "%s" is an ancestor of another with the same name
  23811. controlSettingsFile
  23812. %s, string controlSettingsFile
  23813. CMouseMovementCapturePanel
  23814. change_image
  23815. %s, progress bar
  23816. killReplay_playNonReplayRemoteCallsOnLocalClientPlayer
  23817. remoteCalls_requireConnectionScriptsForViewPlayer
  23818. Clamp bounds must be a number between 0.1 and 1.0 (%d %d)
  23819. resource/HudScriptedScheme.res
  23820. resource/UI/HudScripted_mp.res
  23821. No free visGroups.
  23822. Invalid visGroupID %d
  23823. Hud element is not a progress bar. (%s)
  23824. Invalid screen clamp type (%d).
  23825. RichText vgui widgets don't support args.
  23826. No textEntry, label, or button element with name '%s'.
  23827. First parameter is not a hud element
  23828. EnableAutoText: No auto text currently set.
  23829. DisableAutoText: No auto text currently set.
  23830. SetColor/SetColorBG called with invalid number of elements in array.
  23831. SetColor/SetColorBG called with invalid number of parameters.
  23832. GetTextWidth() - Not valid on non-label element '%s'.
  23833. No Button element with name '%s'.
  23834. No ImagePanel element with name '%s'.
  23835. Hud element %s position [%d, %d] is out of range [%d, %d]
  23836. Unable to find a hud element from this handle
  23837. SetColor/SetColorBG called with invalid argument type; must be array.
  23838. Given x, y, and left-right-top-bottom boundries, clamp the X & Y. Returns an array with x and y values.
  23839. int x, int y, int left, int right, int top, int bottom
  23840. ClipScreenPositionToBox
  23841. ToScreenSpaceApproximateWithBounds
  23842. ToScreenSpaceClampedWithBounds
  23843. Script_ToScreenSpaceClampedWithBounds
  23844. Convert a vector (in world space) to coordinates in or on an ellipse on screen giving the player a hint which direction to look to see the target. Returns an array with x and y values.
  23845. ToScreenSpaceApproximate
  23846. Disable spherical warp distortion.
  23847. WarpDisable
  23848. UNBOUND_KEY
  23849. Enable spherical warp distortion.
  23850. WarpEnable
  23851. Set global spherical warp settings (xWarp, xScale, yWarp, yScale, viewDist).
  23852. WarpGlobalSettings
  23853. RUI for "%s" failed to load.
  23854. No GridButtonListPanel element with name '%s'.
  23855. Second parameter is not a hud element
  23856. No Button element with name '%s'.
  23857. Too many keypress handlers on "%s"
  23858. No button, text entry, or label element with name '%s'.
  23859. No text entry element with name '%s'.
  23860. No RUI element with name '%s'.
  23861. Destroy a hud element.
  23862. Reveal a hud element.
  23863. Hide a hud element.
  23864. Set visibility of a hud element.
  23865. Button not found to scroll to
  23866. Hud Element Control
  23867. CClientHudElement
  23868. CClientScriptHudElement
  23869. Hud element is not a list. (%s)
  23870. Index %i is invalid (max %i)
  23871. Hud element is not a listPanel. (%s)
  23872. Cannot set Y scale on a label.
  23873. No DialogListButton element with name '%s'.
  23874. Element %s is not a SliderControl.
  23875. Element %s is not a SliderControl or DialogListButton.
  23876. Hud element is not a button. (%s)
  23877. Tried to clear binding handler on hud element that has no binding handler
  23878. Invalid event type %d
  23879. Too many event handlers for event %d on "%s"
  23880. This event handler not found on "%s"
  23881. Invalid animation interpolator (%d).
  23882. MoveOverTime: position (%i, %i) is out of range (%i)
  23883. SetLabelImage() - Not valid on non-label element '%s'.
  23884. Tried to set binding handler on hud element that already has a binding handler
  23885. Set the auto text settings for this HUD element. ( localization token, HATT type, start value, end value, transition time )
  23886. SetAutoTextCountTo
  23887. Script_SetAutoTextCountTo
  23888. Enable the auto text updating
  23889. SetAutoTextVector
  23890. Script_SetAutoTextVector
  23891. SetAutoTextEntity
  23892. Script_SetAutoTextEntity
  23893. Script_DisableAutoText
  23894. Returns true if an auto text has been set for it and it is enabled
  23895. IsAutoText
  23896. Script_IsAutoText
  23897. EnableAutoText
  23898. Script_EnableAutoText
  23899. Disable the auto text updating
  23900. DisableAutoText
  23901. SetVisGroupID
  23902. GetVisGroupID
  23903. GetHudName
  23904. SetVisible
  23905. Refresh the visibility a hud element.
  23906. UpdateVisibility
  23907. Returns whether the given hud element is currently visible.
  23908. SetAutoText
  23909. Script_SetAutoText
  23910. SetAutoTextWithAlternates
  23911. Script_SetAutoTextWithAlternates
  23912. Script_GetHudName
  23913. GetScriptID
  23914. Script_GetScriptID
  23915. Set the auto text settings for this HUD element
  23916. GetBaseSize
  23917. GetCursorPriority
  23918. SetClampToScreen
  23919. SetClampBounds
  23920. GetParentRelativePos
  23921. GetBaseWidth
  23922. GetBaseHeight
  23923. GetBasePos
  23924. SetPulsate
  23925. ClearPulsate
  23926. SetOffscreenArrow
  23927. IsOnScreen
  23928. SetWorldSpaceScale
  23929. SetADSFade
  23930. SetDistanceFade
  23931. SetFOVFade
  23932. DisableKeyBindingIcons
  23933. Script_DisableKeyBindingIcons
  23934. Scale key binding icon sizes by this amount
  23935. SetKeyBindingIconScale
  23936. Enable replacing key bindings with the actual key
  23937. EnableKeyBindingIcons
  23938. Script_EnableKeyBindingIcons
  23939. Disable replacing key bindings with the actual key
  23940. Script_SetKeyBindingIconScale
  23941. SetBarSegmentInfo
  23942. SetBarInset
  23943. SetBarMargin
  23944. SetBarProgressDirection
  23945. SetBarProgress
  23946. SetBarProgressAndRate
  23947. SetBarProgressOverTime
  23948. GetBarProgress
  23949. SetBarChangeStyle
  23950. SetBarChangeDir
  23951. SetBarChangeDuration
  23952. ReturnToBaseColor
  23953. SetBarSegmentFill
  23954. SetBarProgressSource
  23955. SetBarProgressSourceEntity
  23956. SetBarProgressRemap
  23957. SetNavRight
  23958. SetBaseSize
  23959. SetTextTypeWriter
  23960. SetBasePos
  23961. SetNavDown
  23962. SetNavLeft
  23963. GetBaseColor
  23964. GetBaseAlpha
  23965. SetCursorPriority
  23966. SetBaseColor
  23967. SetEntityOverhead
  23968. Script_SetEntityOverhead
  23969. SetHideOnEntityOverheadCloak
  23970. ClearWorldOrigin
  23971. SetSelected
  23972. ReturnToBasePos
  23973. ReturnToBaseSize
  23974. IsSelected
  23975. SetColorBG
  23976. Script_SetColorBG
  23977. SetPanelAlpha
  23978. Script_SetPanelAlpha
  23979. Sets the color of an element with components (red, green, blue, alpha) given as 0-255 values.
  23980. Script_SetColor
  23981. Sets the background color of an element with components (red, green, blue, alpha) given as 0-255 values.
  23982. Get the estimated drawn width of this label.
  23983. GetTextWidth
  23984. Script_SetEntity
  23985. GetPanelAlpha
  23986. Script_GetPanelAlpha
  23987. SetBaseAlpha
  23988. FadeOverTime
  23989. Script_FadeOverTime
  23990. ReturnToBasePosOverTime
  23991. ReturnToBaseScaleOverTime
  23992. Script_ScaleOverTime
  23993. OffsetOverTime
  23994. Script_OffsetOverTime
  23995. a, duration, [interpolator]
  23996. y, duration, [interpolator]
  23997. SetYOverTime
  23998. Script_SetYOverTime
  23999. OffsetXOverTime
  24000. x, duration, [interpolator]
  24001. SetXOverTime
  24002. Script_SetXOverTime
  24003. Sets the pin sibling by name
  24004. SetPinSibling
  24005. x, y, duration, [interpolator]
  24006. GetListSize
  24007. GetListItem
  24008. GetListSelectedItem
  24009. GetListPanelSelectedItem
  24010. ColorOverTime
  24011. Script_ColorOverTime
  24012. wScale, hScale, duration, [interpolator]
  24013. ScaleOverTime
  24014. MoveOverTime
  24015. Script_MoveOverTime
  24016. r, g, b, a, duration, [interpolator]
  24017. Sets an image in the label on the left side, or right side if the second parameter is true.
  24018. asset imageName, bool rightSide
  24019. SetLabelImage
  24020. index, string, [param1, param2, param3...]
  24021. Script_SetText
  24022. Set the image of an imagePanel element.
  24023. asset imageName
  24024. Set the position of the given hud element.
  24025. Set the Z position of the given hud element.
  24026. RunAnimationCommand
  24027. Gets the color of an element as an array with four elements (red, green, blue, alpha).
  24028. Get the position of the given hud element, as an array with two elements.
  24029. duration, [interpolator]
  24030. HideOverTime
  24031. Script_HideOverTime
  24032. Script_OffsetXOverTime
  24033. OffsetYOverTime
  24034. Script_OffsetYOverTime
  24035. a, duration, delay, [interpolator]
  24036. FadeOverTimeDelayed
  24037. Script_FadeOverTimeDelayed
  24038. Set the text of a label element. Optional parameters for localized-string '%s1'-type format vars.
  24039. r, g, b, a, duration, delay, [interpolator]
  24040. ColorOverTimeDelayed
  24041. Script_ColorOverTimeDelayed
  24042. AddEventHandler
  24043. Removes a closure that was set to handle an event
  24044. RemoveEventHandler
  24045. Sets the callback for commands this element receives
  24046. Script_GetParent
  24047. -hud_event_handler_typed
  24048. Adds a closure to handle an event such as UIE_CLICK
  24049. int eventType, void functionref( var hudelem ) handler
  24050. Adds a closure to handle keypress events.
  24051. bool functionref( var hudelem, int keyId, bool isDown ) handlerFunc
  24052. AddKeyPressHandler
  24053. Returns whether the element is enabled (can be interacted with)
  24054. void functionref( var hudelem, const char* binding ) handler
  24055. SetCommandHandler
  24056. Clears the callback for commands this element receives
  24057. ClearCommandHandler
  24058. Set the height of the given hud element.
  24059. Get the rotation of the given hud element.
  24060. Get the size of the given hud element, as an array with two elements.
  24061. Set the size of the given hud element.
  24062. Set the width of the given hud element.
  24063. Checks if a child HUD element for a given name exists
  24064. Gets the parent HUD element
  24065. GetRotation
  24066. Set the rotation of the given hud element.
  24067. SetRotation
  24068. Gets a child HUD element (for use with CNestedPanel)
  24069. Haven't finished registering common functions.
  24070. Can't end - Never called BeginRegisteringLevelFunctions().
  24071. Already called EndRegisteringLevelFunctions().
  24072. Can't register '%s' - Haven't called BeginRegisteringFunctions().
  24073. HudElement "%s" could not be found on panel "%s".
  24074. Already called this function.
  24075. Can't end - Never called BeginRegisteringFunctions().
  24076. Already called EndRegisteringFunctions().
  24077. Function "%s" not found in UI script (must be global)
  24078. Function "%s" not found in client script (must be global)
  24079. Out of room to register client function "%s" - Usage: %d/%d entries, %d/%d buffer.
  24080. Can't register '%s' - Already called BeginRegisteringFunctions().
  24081. Out of room to register client function '%s' - Usage: %d/%d entries, %d/%d buffer.
  24082. void functionref(
  24083. Too many arguments for remote function "%s" (exceeded type string buffer size)
  24084. Gives the element focus
  24085. SetFocused
  24086. GetUTF8Text
  24087. Script_GetUTF8Text
  24088. Sets whether the element is enabled (can be interacted with)
  24089. Returns whether the element has focus
  24090. Populates a GridButtonListPanel with a given number of RuiButtons.
  24091. int numButtons
  24092. InitGridButtons
  24093. No free HudElements; see console log
  24094. SetUTF8Text
  24095. Script_SetUTF8Text
  24096. Script_SelectAll
  24097. PROGRESS_SOURCE_PLAYER_SUIT_POWER
  24098. PROGRESS_SOURCE_PLAYER_GRAPPLE_POWER
  24099. PROGRESS_SOURCE_FRIENDLY_TEAM_SCORE
  24100. PROGRESS_SOURCE_ENEMY_TEAM_SCORE
  24101. PROGRESS_TEXTURE_SEGMENT_BG
  24102. PROGRESS_TEXTURE_CHANGE
  24103. PROGRESS_SOURCE_SCRIPTED
  24104. PROGRESS_SOURCE_ENTITY_HEALTH
  24105. PROGRESS_SOURCE_WEAPON_CLIP_AMMO_FRACTION_WITH_REGEN
  24106. PROGRESS_SOURCE_WEAPON_REMAINING_AMMO_FRACTION
  24107. PROGRESS_SOURCE_BOOST_METER_FRACTION
  24108. PROGRESS_SOURCE_GLIDE_METER_FRACTION
  24109. PROGRESS_SOURCE_TOP_COMPETITOR_SCORE
  24110. PROGRESS_SOURCE_WEAPON_CHARGE_FRACTION
  24111. PROGRESS_SOURCE_WEAPON_READY_TO_FIRE_FRACTION
  24112. PROGRESS_SOURCE_WEAPON_CLIP_AMMO_FRACTION
  24113. INTERPOLATOR_LINEAR
  24114. INTERPOLATOR_ACCEL
  24115. INTERPOLATOR_DEACCEL
  24116. INTERPOLATOR_PULSE
  24117. Can't register script network variables - Haven't called BeginRegisteringFunctions().
  24118. Can't register script network variables - Already called EndRegisteringFunctions().
  24119. CLAMP_RECT
  24120. CLAMP_ELLIPSE
  24121. PROGRESS_TEXTURE_FG
  24122. PROGRESS_TEXTURE_BG
  24123. INTERPOLATOR_FLICKER
  24124. INTERPOLATOR_SIMPLESPLINE
  24125. INTERPOLATOR_BOUNCE
  24126. CLAMP_NONE
  24127. Returns a new visGroup handle.
  24128. CreateVisGroup
  24129. Returns the clients desired screen fade settings
  24130. GetFadeParams
  24131. Returns the current visibility state of the specified visGroup
  24132. IsVisGroupVisible
  24133. Set the specified visGroup to the specified state.
  24134. SetVisGroupVisible
  24135. Remote_BeginRegisteringLevelFunctions
  24136. Script_Remote_BeginRegisteringLevelFunctions_Client
  24137. Register a function name to be used in remote calls.
  24138. Remote_RegisterUntypedFunction_deprecated
  24139. Begin registration of remote functions and script network vars.
  24140. Remote_BeginRegisteringFunctions
  24141. Script_Remote_BeginRegisteringFunctions_Client
  24142. Begin registration of remote functions and script network vars for the level script.
  24143. SEGMENT_HIDE
  24144. PROGRESS_EAST
  24145. PROGRESS_WEST
  24146. PROGRESS_NORTH
  24147. PROGRESS_SOURCE_SHIELD_FRACTION
  24148. SEGMENT_STRETCH
  24149. SEGMENT_SLIDE
  24150. SEGMENT_CLIP
  24151. CHANGE_CHUNK_FADE_COLOR
  24152. CHANGEDIR_LOSS
  24153. CHANGEDIR_GAIN
  24154. CHANGEDIR_BOTH
  24155. PROGRESS_SOUTH
  24156. CHANGE_NONE
  24157. CHANGE_CHUNK_LERP
  24158. CHANGE_CHUNK_FADE
  24159. HATT_UPTIME
  24160. HATT_COUNTDOWN_TIME
  24161. HATT_FRIENDLY_TEAM_NAME
  24162. HATT_ENEMY_TEAM_NAME
  24163. Finish registration of remote functions and script network vars for the level script.
  24164. Remote_EndRegisteringLevelFunctions
  24165. Script_Remote_EndRegisteringLevelFunctions_Client
  24166. HATT_ENEMY_TEAM_ROUND_SCORE
  24167. HATT_FRIENDLY_VS_ENEMY_TEAM_ROUND_SCORE
  24168. HATT_TOP_COMPETITOR_SCORE
  24169. HATT_TOP_COMPETITOR_NAME
  24170. HATT_FRIENDLY_TEAM_SCORE
  24171. HATT_ENEMY_TEAM_SCORE
  24172. HATT_FRIENDLY_VS_ENEMY_TEAM_SCORE
  24173. HATT_FRIENDLY_TEAM_ROUND_SCORE
  24174. Script_Remote_RegisterUIFunction_Client
  24175. Same as Remote_RegisterUIFunction, but the function is not required to exist. Useful for dev-only functions.
  24176. Remote_RegisterUIFunction_Optional
  24177. Script_Remote_RegisterUIFunction_Optional_Client
  24178. Script_Remote_RegisterUntypedFunction_Client
  24179. Register a function name to be used in remote calls. Specify argument types with "bool", "int", "float", "vector", and "entity". "int" must be followed by min, max + 1. "float" and "vector" must be followed by min, max, bit count. The value will be rounded to the nearest 1/2^(bit count) fraction of the specified range. Use 32 to send perfectly precise values.
  24180. string functionName, ...
  24181. Remote_RegisterUIFunction
  24182. Script_Remote_RegisterClientFunction_Optional_Client
  24183. Finish registration of remote functions and script network vars.
  24184. Remote_EndRegisteringFunctions
  24185. Script_Remote_EndRegisteringFunctions_Client
  24186. Remote_RegisterClientFunction
  24187. Script_Remote_RegisterClientFunction_Client
  24188. Same as Remote_RegisterClientFunction, but the function is not required to exist. Useful for dev-only functions.
  24189. Remote_RegisterClientFunction_Optional
  24190. HATT_GAME_COUNTDOWN_DAYS_HOURS_MINUTES_SECONDS
  24191. HATT_GAME_COUNTDOWN_HH_MM_SS
  24192. HATT_GAME_COUNTDOWN_DD_HH_MM_SS
  24193. HATT_UI_COUNTDOWN_SECONDS
  24194. HATT_GAME_COUNTDOWN_SECONDS
  24195. HATT_GAME_COUNTDOWN_MINUTES_SECONDS
  24196. HATT_GAME_COUNTDOWN_SECONDS_MILLISECONDS
  24197. HATT_GAME_COUNTDOWN_HOURS_MINUTES_SECONDS
  24198. HATT_UI_COUNTDOWN_HH_MM_SS
  24199. HATT_UI_COUNTDOWN_DD_HH_MM_SS
  24200. HATT_DISTANCE_METERS
  24201. HATT_DISTANCE_METERS_PRECISE
  24202. HATT_UI_COUNTDOWN_MINUTES_SECONDS
  24203. HATT_UI_COUNTDOWN_SECONDS_MILLISECONDS
  24204. HATT_UI_COUNTDOWN_HOURS_MINUTES_SECONDS
  24205. HATT_UI_COUNTDOWN_DAYS_HOURS_MINUTES_SECONDS
  24206. HATT_ACTIVE_WEAPON_MAGAZINE_COUNT
  24207. HATT_OFFHAND_WEAPON_NAME_0
  24208. HATT_OFFHAND_WEAPON_NAME_1
  24209. HATT_OFFHAND_WEAPON_AMMO_0
  24210. HATT_ACTIVE_WEAPON_NAME
  24211. HATT_ACTIVE_WEAPON_SHORT_NAME
  24212. HATT_ACTIVE_WEAPON_CLIP_AMMO
  24213. HATT_ACTIVE_WEAPON_MAX_AMMO
  24214. HATT_ETA_COUNTDOWN_TIME
  24215. HATT_LEAVING_COUNTDOWN_TIME
  24216. HATT_MATCHMAKING_EMPTY_SERVER_SEARCH_STATE
  24217. HATT_MATCHMAKING_EMPTY_SERVER_SEARCH_ERROR
  24218. HATT_OFFHAND_WEAPON_AMMO_1
  24219. HATT_CHECK_HUD_EVAC_ETA
  24220. HATT_FRIENDLY_EVAC_HERE_LEAVING_TIME
  24221. HATT_ENEMY_EVAC_HERE_LEAVING_TIME
  24222. Hud_GetHudName
  24223. Hud_Script_GetHudName
  24224. Hud_GetScriptID
  24225. Hud_Script_GetScriptID
  24226. Tells a hud element to draw before or after the screen blur effect
  24227. Hud_SetAboveBlur
  24228. Hud_SetVisGroupID
  24229. Hud_GetVisGroupID
  24230. Hud_SetAutoTextVector
  24231. Hud_Script_SetAutoTextVector
  24232. Hud_SetAutoTextEntity
  24233. Hud_Script_SetAutoTextEntity
  24234. Hud_SetAutoText
  24235. Hud_Script_SetAutoText
  24236. Hud_SetAutoTextWithAlternates
  24237. Hud_Script_SetAutoTextWithAlternates
  24238. UIE_CHANGE
  24239. UIE_CLICKRIGHT
  24240. UIE_DOUBLECLICK
  24241. UIE_MIDDLECLICK
  24242. HATT_COUNT_TO
  24243. UIE_GET_FOCUS
  24244. UIE_LOSE_FOCUS
  24245. Hud_UpdateVisibility
  24246. Hud_IsVisible
  24247. Returns whether the given hud element is above the screen blur effect
  24248. Hud_IsAboveBlur
  24249. Hud_Destroy
  24250. Hud_SetVisible
  24251. Hud_GetAbsY
  24252. Hud_GetAbsPos
  24253. Hud_GetParentRelativePos
  24254. Hud_GetBaseWidth
  24255. Hud_GetHeight
  24256. Hud_GetAbsX
  24257. Hud_GetBaseY
  24258. Hud_SetClampToScreen
  24259. Hud_SetClampBounds
  24260. Hud_SetWorldSpaceScale
  24261. Hud_GetBaseHeight
  24262. Hud_GetBasePos
  24263. Hud_GetBaseSize
  24264. Hud_GetBaseX
  24265. Hud_Script_EnableAutoText
  24266. Hud_DisableAutoText
  24267. Hud_Script_DisableAutoText
  24268. Hud_IsAutoText
  24269. Set the auto text settings for this HUD element. ( localization token, HATT type, start value, end value, transition time );
  24270. Hud_SetAutoTextCountTo
  24271. Hud_Script_SetAutoTextCountTo
  24272. Hud_EnableAutoText
  24273. Hud_Script_DisableKeyBindingIcons
  24274. Hud_SetKeyBindingIconScale
  24275. Hud_Script_SetKeyBindingIconScale
  24276. Hud_GetWidth
  24277. Hud_Script_IsAutoText
  24278. Hud_EnableKeyBindingIcons
  24279. Hud_Script_EnableKeyBindingIcons
  24280. Hud_DisableKeyBindingIcons
  24281. Hud_OffsetY
  24282. Hud_GetBaseColor
  24283. Hud_GetBaseAlpha
  24284. Hud_GetCursorPriority
  24285. Hud_SetBaseColor
  24286. Hud_OffsetX
  24287. Hud_SetBarProgressAndRate
  24288. Hud_SetBarProgressOverTime
  24289. Hud_GetBarProgress
  24290. Hud_SetBarSegmentInfo
  24291. Hud_SetCursorPriority
  24292. Hud_SetCursorVelocityModifier
  24293. Hud_SetCounterscrollScale
  24294. Hud_SetBarProgress
  24295. Hud_ClearPulsate
  24296. Hud_SetOffscreenArrow
  24297. Hud_IsOnScreen
  24298. Hud_IsLabel
  24299. Hud_SetADSFade
  24300. Hud_SetDistanceFade
  24301. Hud_SetFOVFade
  24302. Hud_SetPulsate
  24303. Hud_SetNavRight
  24304. Hud_SetBaseSize
  24305. Hud_SetTextTypeWriter
  24306. Hud_SetBasePos
  24307. Hud_IsRuiPanel
  24308. Hud_SetNavUp
  24309. Hud_SetNavDown
  24310. Hud_SetNavLeft
  24311. Hud_SetPanelAlpha
  24312. Hud_Script_SetPanelAlpha
  24313. Hud_GetPanelAlpha
  24314. Hud_Script_GetPanelAlpha
  24315. Hud_SetColorBG
  24316. Hud_Script_SetColorBG
  24317. Hud_SetAlpha
  24318. Hud_Script_SetAlpha
  24319. Hud_Script_SetEntity
  24320. Hud_SetEntityOverhead
  24321. Hud_Script_SetEntityOverhead
  24322. Hud_SetHideOnEntityOverheadCloak
  24323. Hud_GetAlpha
  24324. Hud_SetBaseAlpha
  24325. Hud_GetTextWidth
  24326. Hud_SetEntity
  24327. Hud_SetBarProgressSource
  24328. Hud_SetBarProgressSourceEntity
  24329. Hud_SetBarProgressRemap
  24330. Hud_SetBarChangeStyle
  24331. Hud_SetBarInset
  24332. Hud_SetBarMargin
  24333. Hud_SetBarProgressDirection
  24334. Hud_SetBarSegmentFill
  24335. Hud_SetColor
  24336. Hud_Script_SetColor
  24337. Sets the background color of an element with components (red, green, blue, alpha); given as 0-255 values.
  24338. Hud_SetBarChangeDir
  24339. Hud_SetBarChangeDuration
  24340. Hud_ReturnToBaseColor
  24341. Sets the color of an element with components (red, green, blue, alpha); given as 0-255 values.
  24342. Hud_GetListItem
  24343. Hud_GetListSelectedItem
  24344. Hud_GetListPanelSelectedItem
  24345. Returns the name of the row that is currently selected in a ListPanel
  24346. Hud_SetSelected
  24347. Hud_SetLocked
  24348. Hud_SetNew
  24349. Hud_GetListSize
  24350. Hud_MoveOverTime
  24351. Hud_Script_MoveOverTime
  24352. Hud_GetListPanelSelectionRowNum
  24353. Returns the number of rows that are in a ListPanel
  24354. Hud_GetListPanelRowCount
  24355. Hud_SetPinSibling
  24356. AddPlayerHint
  24357. HidePlayerHint
  24358. Hud_SetScale
  24359. Hud_SetScaleX
  24360. Hud_SetOrigin
  24361. Hud_ClearWorldOrigin
  24362. Adds a hint to the hint system with a max of 3 string args to the hint.
  24363. float, float, asset, string, [param1, param2, param3...]
  24364. Hud_ReturnToBaseSize
  24365. Hud_IsSelected
  24366. Hud_IsLocked
  24367. Hud_SetScaleY
  24368. Hud_GetScaleX
  24369. Hud_GetScaleY
  24370. Hud_ReturnToBasePos
  24371. Hud_HideOverTime
  24372. Hud_Script_HideOverTime
  24373. Hud_OffsetXOverTime
  24374. Hud_Script_OffsetXOverTime
  24375. Hud_OffsetYOverTime
  24376. Hud_Script_OffsetYOverTime
  24377. Hud_Script_FadeOverTimeDelayed
  24378. Hud_RunAnimationScript
  24379. Hud_Script_RunAnimationScript
  24380. Hud_ColorOverTimeDelayed
  24381. Hud_Script_ColorOverTimeDelayed
  24382. Hud_FadeOverTimeDelayed
  24383. Hud_OffsetOverTime
  24384. Hud_Script_OffsetOverTime
  24385. Hud_FadeOverTime
  24386. Hud_ColorOverTime
  24387. Hud_Script_ColorOverTime
  24388. Hud_ScaleOverTime
  24389. Hud_Script_ScaleOverTime
  24390. Hud_SetXOverTime
  24391. Hud_Script_SetXOverTime
  24392. Hud_SetYOverTime
  24393. Hud_Script_SetYOverTime
  24394. Hud_Script_FadeOverTime
  24395. Hud_ReturnToBasePosOverTime
  24396. Hud_ReturnToBaseScaleOverTime
  24397. Sets a button as not-pressed
  24398. Hud_SetButtonNotPressed
  24399. Returns whether a ToggleButton is toggled
  24400. Hud_IsButtonToggled
  24401. Hud_GetRotation
  24402. Hud_SetRotation
  24403. Sets a button as pressed
  24404. Hud_SetButtonPressed
  24405. Hud_GetDialogListSelectionIndex
  24406. Sets the selected entry of a dialog list button by its index
  24407. Hud_SetDialogListSelectionIndex
  24408. Gets the string value of the selected entry of a dialog list button
  24409. Hud_DialogList_AddListItem
  24410. Gets the size of the dialog list button
  24411. Hud_GetDialogListItemCount
  24412. Gets the index of the selected entry of a dialog list button
  24413. var hudelem, asset, bool rightSide
  24414. Hud_SetLabelImage
  24415. Hud_RunAnimationCommand
  24416. Gets the color of an element as an array with four elements (red, green, blue, alpha);.
  24417. Hud_SetText
  24418. Hud_Script_SetText
  24419. var hudelem, asset
  24420. Hud_SetImage
  24421. Hud_GetSize
  24422. Hud_SetSize
  24423. Hud_SetWidth
  24424. Hud_SetHeight
  24425. Hud_GetColor
  24426. Hud_GetPos
  24427. Hud_SetPos
  24428. Removes the callback for commands this element listens for
  24429. Hud_ClearCommandHandler
  24430. Hud_HandleEvent
  24431. Hud_Script_HandleEvent
  24432. Hud_AddEventHandler
  24433. Hud_RemoveEventHandler
  24434. Sets the callback for commands this element listens for
  24435. Hud_SetCommandHandler
  24436. Sets whether the element is enabled (can be interacted with);
  24437. Hud_SetEnabled
  24438. Hud_IsFocused
  24439. Hud_SetFocused
  24440. var hudelem, bool functionref( var hudelem, int keyId, bool isDown ) handlerFunc
  24441. Hud_AddKeyPressHandler
  24442. Returns whether the element is enabled (can be interacted with);
  24443. Hud_IsEnabled
  24444. Hud_SliderControl_SetMin
  24445. Hud_SliderControl_SetMax
  24446. Hud_SliderControl_SetStepSize
  24447. Hud_SliderControl_GetCurrentValue
  24448. Hud_GetDialogListSelectionValue
  24449. Sets the selected entry of a dialog list button by its string value
  24450. Hud_SetDialogListSelectionValue
  24451. Hud_GetDialogListValueIsNonDefault
  24452. Hud_GetChild
  24453. Hud_HasChild
  24454. Hud_GetParent
  24455. Hud_Script_GetParent
  24456. Hud_SetPlaylistVarName
  24457. Hud_SetGamemodeIdx
  24458. Gets a child HUD element (for use with CNestedPanel);
  24459. Hud_HudElement
  24460. Starts message mode on a chat box
  24461. Hud_StartMessageMode
  24462. Stops message mode on a chat box
  24463. Hud_StopMessageMode
  24464. Sets a GridButtonListPanel's scroll bar position
  24465. Hud_ScrollToItemIndex
  24466. var hudelem, var button
  24467. Hud_ScrollToItemButton
  24468. CHudScriptElements::MsgFunc_RemoteUntypedFunctionCall
  24469. #DISCONNECT_OUT_OF_SYNC
  24470. CHudScriptElements::MsgFunc_RemoteFunctionCall
  24471. stops weapon text hints from appearing
  24472. [optional function wasn't found]
  24473. [uiscript_reset failed to refind this function]
  24474. Hud_SetUTF8Text
  24475. Hud_Script_SetUTF8Text
  24476. Hud_SelectAll
  24477. Hud_Script_SelectAll
  24478. Hud_WarpEnable
  24479. Hud_WarpDisable
  24480. Hud_GetUTF8Text
  24481. Hud_Script_GetUTF8Text
  24482. Hud_GetRui
  24483. Hud_Script_GetRui
  24484. var hudelem, int
  24485. Hud_InitGridButtons
  24486. Move cursor to the Start of the text buffer and resets scroll position
  24487. Hud_GotoRichTextStart
  24488. Gets the RUI instance associated with a RuiPanel.
  24489. var hudElem
  24490. timeSincePlayerUsed
  24491. KeyboardBindingsPanel
  24492. hintTextSize
  24493. #GameUI_KeyboardSettingsText
  24494. #GameUI_KeyboardSettings
  24495. DefaultsOK
  24496. KeyBindingsPanelSettings.res
  24497. listpanel_keybindlist
  24498. ruipanel_keybindlist
  24499. Fourth argument must be the hint text
  24500. ui/hint_display.rpak
  24501. Couldn't load ui asset "%s".
  24502. ui/zipline_flyout.rpak
  24503. cl_prevent_weapon_text_hints
  24504. First argument must be a float display time
  24505. Second argument must be a float fade time
  24506. Third argument must be an asset
  24507. colorStyle2
  24508. altColorStyle3
  24509. disable_player_use_prompts
  24510. #MELEE_EXECUTE_PROMPT
  24511. #VARIABLE_ZOOM_HINT_PC
  24512. #VARIABLE_ZOOM_HINT
  24513. 220 215 210 255
  24514. usePromptTextColor
  24515. usePromptImageYOffset
  24516. usePromptBaseColor
  24517. KeyBindings.KeyColumnWidth
  24518. KeyBindings.HeaderFont
  24519. KeyBindings.KeyFont
  24520. usePromptButtonTextColor
  24521. WEAPONICON
  24522. WEAPONNAME
  24523. usePromptImageScale
  24524. #GameUI_Key1
  24525. #GameUI_Key2
  24526. LastBoundColumn
  24527. unbind "%s"
  24528. scripts/kb_act.lst
  24529. cmd%d unbind "%s"
  24530. cfg/config_default_pc.cfg
  24531. cfg/%s.cfg
  24532. KeyBindings.ActionColumnWidth
  24533. unbind_held "%s"
  24534. cmd%d bind "%s" "%s" "%i"
  24535. cmd%d bind_held "%s" "%s"
  24536. cmd%d unbind_held "%s"
  24537. Rumble_CreatePlayParams: Second parameter must be a table (of param values)
  24538. Rumble_CreatePlayParams: Failed to get name string from the "name" field in the passed in params
  24539. Rumble_CreatePlayParams: Failed to get position vector from the "position" field in the passed in params
  24540. Rumble_CreatePlayParams: Failed to get float from the "scale" field in the passed in params
  24541. Fifth parameter must be an array (of 2d vectors)
  24542. rightTrigger[%d] is not a 2d vector
  24543. Rumble_CreatePlayParams: Function takes 2 parameters.
  24544. Rumble_CreatePlayParams: First parameter must be a string (name of the play params to create)
  24545. distanceMin
  24546. Rumble_CreatePlayParams: Failed to get float from the "distanceMin" field in the passed in params
  24547. distanceMax
  24548. Rumble_CreatePlayParams: Failed to get float from the "distanceMax" field in the passed in params
  24549. Rumble_CreatePlayParams: Failed to get float from the "scaleMin" field in the passed in params
  24550. Rumble_CreatePlayParams: Failed to get float from the "scaleMax" field in the passed in params
  24551. %s: Rumble params named "%s" already exists for '%s' controllers.
  24552. Print current list of active rumbles
  24553. rumble_print
  24554. Rumble_Play: Rumble graph not found: %s
  24555. Rumble_CreateGraph
  24556. %s: A rumble graph named "%s" already exists for '%s' controllers.
  24557. Rumble_CreateParams
  24558. Third parameter must be an array (of 2d vectors)
  24559. rightMotor[%d] is not a 2d vector
  24560. Fourth parameter must be an array (of 2d vectors)
  24561. leftTrigger[%d] is not a 2d vector
  24562. Not enough arguments.
  24563. First parameter must be a string (name of the graph)
  24564. Second parameter must be an array (of 2d vectors)
  24565. leftMotor[%d] is not a 2d vector
  24566. Rumble_CreateGraphPS4
  24567. Rumble_Script_CreateGraphPS4
  24568. Rumble_CreatePlayParamsPS4
  24569. Rumble_Script_CreatePlayParamsPS4
  24570. Rumble_Script_CreateGraphAll
  24571. string rumbleName, table params
  24572. Rumble_CreatePlayParamsAll
  24573. Rumble_Script_CreatePlayParamsAll
  24574. string graphName, array<vector> leftMotor, array<vector> rightMotor, array<vector> leftTriggerMotor, array<vector> rightTriggerMotor
  24575. Rumble_CreateGraphXB1
  24576. Rumble_Script_CreateGraphXB1
  24577. Rumble_CreatePlayParamsXB1
  24578. Rumble_CreateGraph360
  24579. Rumble_Script_CreateGraph360
  24580. Rumble_CreatePlayParams360
  24581. Rumble_Script_CreatePlayParams360
  24582. Rumble_Play: Play parameters not found: %s
  24583. Rumble_Play: Second parameter must either be null or a table (of param values to override)
  24584. Rumble_Play: Failed to get name string from the "name" field in the passed in override params
  24585. Rumble_Play: Failed to get vector from the "position" field in the passed in override params
  24586. Rumble_CreatePlayParams: Failed to get boolean from the "loop" field in the passed in params
  24587. Rumble_Play: Function takes 2 parameters.
  24588. Rumble_Play: First parameter must be a string (name of the play params)
  24589. Rumble_Play: Failed to get float from the "distanceMax" field in the passed in override params
  24590. Rumble_Play: Failed to get boolean from the "loop" field in the passed in override params
  24591. string graphName, array<vector> leftMotor, array<vector> rightMotor
  24592. Rumble_CreateGraphAll
  24593. Rumble_Play: Failed to get float from the "scale" field in the passed in override params
  24594. Rumble_Play: Failed to get float from the "scaleMin" field in the passed in override params
  24595. Rumble_Play: Failed to get float from the "scaleMax" field in the passed in override params
  24596. Rumble_Play: Failed to get float from the "distanceMin" field in the passed in override arams
  24597. EmitProjectileWhizbyForLocalPlayer
  24598. EmitSoundOnEntityForLocalPlayer
  24599. EmitSoundOnEntityForLocalPlayerWithSeek
  24600. EmitTeamSoundAtPositionForLocalPlayer
  24601. EmitBulletWhizbyForLocalPlayer
  24602. StopSoundAtPositionForLocalPlayer
  24603. FadeOutSoundOnEntityForLocalPlayer
  24604. ScriptDoesAliasExist_Client
  24605. EmitSoundForLocalPlayerWithoutFalloff
  24606. StopSoundOnEntityForLocalPlayer
  24607. Rumble_Play
  24608. Rumble_Script_Play
  24609. ClientCodeCallback_SetupRumble
  24610. voice_allow_mute_self
  24611. Rumble_Script_CreatePlayParamsXB1
  24612. Play rumble with the given named rumble params and overrides
  24613. ( name, paramsOverrides )
  24614. EmitSoundAtPositionForLocalPlayer
  24615. sound_only_warn_on_missing_sound_events_in_client_script
  24616. %s: sound name was empty string! Associated entity debugName is '%s'
  24617. %s: sound name was empty string!
  24618. EmitSoundAtPosition_Internal
  24619. StopSoundImmediately
  24620. QuerySoundMeter: ClientSoundMiles_QuerySoundMeter failed (index '%d' probably not in range)
  24621. Returns whether the given alias exists.
  24622. PauseUISoundByName
  24623. ResumeUISoundByName
  24624. %s: Expected a active sound event handle.
  24625. IsSoundStillPlaying
  24626. QuerySoundMeter
  24627. ScriptSound_QuerySoundMeter
  24628. Plays given sound on given entity on this client. Returns an object which will signal OnSoundFinished.
  24629. entity ent, string soundName
  24630. DoesAliasExist
  24631. Returns the duration of the given sound.
  24632. GetSoundDuration
  24633. Given a sound meter index, gets filtered RMS amplitude of the sound coming from the attached bus.
  24634. %s: Missing sound '%s'
  24635. %s: Too many active signaling sound events (ctx %d). (>= %d) Script leak? Code bug?
  24636. EmitSoundOnEntity
  24637. ScriptGetSoundDuration
  24638. %s: Wrong number of arguments (wanted %d, got %d.)
  24639. %s - null entity
  24640. %s - fadeTime %g out of bounds (< 0.0)
  24641. FadeOutSoundOnEntity
  24642. EmitUISound
  24643. StopUISoundByName
  24644. EmitSoundAtPosition
  24645. StopSoundOnEntityByName
  24646. PauseSoundOnEntityByName
  24647. ResumeSoundOnEntityByName
  24648. ResumeSoundOnEntity
  24649. ScriptSound_ResumeSoundOnEntityByName
  24650. Fades out any sound on given entity on this client with the given name.
  24651. entity ent, string soundName, float fadeTime
  24652. Pauses any sound on given entity on this client with the given name.
  24653. PauseSoundOnEntity
  24654. ScriptSound_PauseSoundOnEntityByName
  24655. Resumes (unpauses) any sound on given entity on this client with the given name.
  24656. int teamNumber, vector position, string soundName
  24657. ScriptSound_EmitSoundAtPosition
  24658. Plays given sound at given position on this client (Associated with given team,) delayed (negative timeOffset) or seeked (positive timeOffset.) Returns a handle object which will signal OnSoundFinished.
  24659. int teamNumber, vector position, string soundName, float timeOffset
  24660. FadeOutSoundOnEntityByName
  24661. ScriptSound_FadeOutSoundOnEntityByName
  24662. Fades out any sound on given entity on this client with the given name (transition to FadeOutSoundOnEntityByName).
  24663. Plays given sound at given position on this client (Associated with given team). Returns an object which will signal OnSoundFinished.
  24664. ScriptSound_EmitSoundOnEntityWithTimeOffset<false>
  24665. Plays given sound on given entity on this client, seeked. Returns a handle object which will signal OnSoundFinished.
  24666. entity ent, string soundName, float seekTime
  24667. EmitSoundOnEntityWithSeek
  24668. ScriptSound_EmitSoundOnEntity
  24669. Plays given sound on given entity on this client, delayed (negative timeOffset) or seeked (positive timeOffset.) Returns a handle object which will signal OnSoundFinished.
  24670. entity ent, string soundName, float timeOffset
  24671. EmitSoundOnEntityWithTimeOffset
  24672. Stops any sound on given entity on this client with the given name.
  24673. ScriptSound_StopSoundOnEntityByName
  24674. Stops any sound on given entity on this client with the given name. (transition to StopSoundOnEntityByName)
  24675. StopSoundOnEntity
  24676. Plays given sound on given entity on this client, delayed. Returns a handle object which will signal OnSoundFinished.
  24677. entity ent, string soundName, float delayTime
  24678. EmitSoundOnEntityAfterDelay
  24679. ScriptSound_EmitSoundOnEntityWithTimeOffset<true>
  24680. Plays given sound on this client, centered on listener. Returns a handle object which will signal OnSoundFinished.
  24681. string soundName
  24682. ScriptSound_EmitUISound
  24683. Stops any sound played on the listener for this client with the given name.
  24684. ScriptSound_StopSoundImmediately
  24685. Tags the playing sound to not stop when we do a kill replay transition. Call on handle returned by EmitSound...()
  24686. SetPlayThroughKillReplay
  24687. ScriptSound_SetPlayThroughKillReplay
  24688. ScriptSound_ResumeUISoundByName
  24689. IsUISoundStillPlaying
  24690. VideoOptionsPanel
  24691. LaunchBenchmark
  24692. ScriptSound_StopUISoundByName
  24693. Stops any sound played on the listener for this client with the given name. (transition to StopUISoundByName)
  24694. StopUISound
  24695. ScriptSound_PauseUISoundByName
  24696. EmitSoundAtPositionWithSeek
  24697. Plays given sound at given position on this client (Associated with given team,) delayed. Returns an object which will signal OnSoundFinished.
  24698. int teamNumber, vector position, string soundName, float delayTime
  24699. EmitSoundAtPositionAfterDelay
  24700. EmitSoundAtPositionWithTimeOffset
  24701. ScriptSound_EmitSoundAtPositionWithTimeOffset<false>
  24702. Plays given sound at given position on this client (Associated with given team,) seeked. Returns an object which will signal OnSoundFinished.
  24703. int teamNumber, vector position, string soundName, float seekTime
  24704. Stops the playing sound (if any) associated with the given signaling object.
  24705. var activeSoundHandle
  24706. ScriptSound_StopSound
  24707. Stops the playing sound (if any) associated with the given signaling object using STOPNOW, which ignores fade out.
  24708. ScriptSound_EmitSoundAtPositionWithTimeOffset<true>
  24709. Returns true if the sound associated with the given signal handle is still playing.
  24710. var soundSignalingHandle
  24711. ScriptSound_IsSoundStillPlaying
  24712. video_menu_uiscript_reset
  24713. Workaround for applying video changes using controller buttons shortcuts.
  24714. applyVideoChangesDeferred
  24715. #gameui_medium
  24716. #gameui_high
  24717. SwchTextureDetail
  24718. #setting_none
  24719. SwchAspectRatio
  24720. LblTextureStreamWarning
  24721. SwchModelDetail
  24722. #gameui_low
  24723. #setting_texture_stream_budget_very_high
  24724. #setting_texture_stream_budget_insane
  24725. SwchAntialiasing
  24726. SwchFilteringMode
  24727. #setting_texture_stream_budget_very_low
  24728. #setting_texture_stream_budget_low
  24729. #setting_texture_stream_budget_medium
  24730. #setting_texture_stream_budget_high
  24731. #SETTING_OFF
  24732. #SETTING_PROTANOPIA
  24733. #SETTING_DEUTERANOPIA
  24734. #SETTING_TRITANOPIA
  24735. TextEntrySldFOV
  24736. SwchColorBlindMode
  24737. #GameUI_Fullscreen
  24738. #GameUI_Windowed
  24739. #GameUI_BorderlessWindow
  24740. SwchResolution
  24741. SwchSprintCameraSmoothing
  24742. #SETTING_ON
  24743. SldBrightness
  24744. SwchDisplayMode
  24745. SwchAdaptiveSupersample
  24746. SwchVolumetricLighting
  24747. VideoOptionsPanelSettings.res
  24748. #TEXTURE_STREAM_BUDGET_EXCEEDED_WARNING
  24749. #gameui_enabled
  24750. SldAdaptiveRes
  24751. TextEntryAdaptiveRes
  24752. #ADAPTIVE_VSYNC
  24753. #DYNAMIC_VSYNC
  24754. #ADAPTIVE_VSYNC_HALF
  24755. #gameui_unavailable
  24756. uiscript_resolutionchanged %d
  24757. #DOUBLE_BUFFERED
  24758. #TRIPLE_BUFFERED
  24759. #GameUI_Anisotropic8X
  24760. #GameUI_Anisotropic16X
  24761. SwchEffectsDetail
  24762. SwchAmbientOcclusionQuality
  24763. #GameUI_Bilinear
  24764. #GameUI_Trilinear
  24765. #GameUI_Anisotropic2X
  24766. #GameUI_Anisotropic4X
  24767. SwchSunShadowDetail
  24768. SwchSpotShadowDetail
  24769. #gameui_ultra
  24770. SwchDynamicSpotShadows
  24771. #gameui_disabled
  24772. SwchImpactMarks
  24773. SwchRagdolls
  24774. SwchSunShadowCoverage
  24775. voice_decimate_rate
  24776. voice_decimate_at_bytes
  24777. Voice_Comm_bus
  24778. #ASPECT_LEGACY
  24779. #ASPECT_16_9
  24780. #ASPECT_16_10
  24781. #ASPECT_TALL
  24782. mat_savechanges
  24783. MENU_VIDEO_SETTINGS_NATIVE
  24784. speech_queue_bytes
  24785. #ASPECT_21_9
  24786. disconnect
  24787. mat_setvideomode %d %d %d %d; mat_savechanges
  24788. titan_buddy
  24789. flyingdrone
  24790. frag_drone
  24791. TraverseAnimType
  24792. footstep_type
  24793. nonCombatAI
  24794. BehaviorSelector
  24795. DefaultModelName_MIL
  24796. defaultWeapon
  24797. grenadeWeaponName
  24798. aimingPrecisionMin
  24799. MeleeEnemyArmorType
  24800. MeleeChargeEnemyArmorType
  24801. DefaultModelName
  24802. DefaultModelName_IMC
  24803. super_spectre
  24804. stalker_crawling
  24805. small_turret
  24806. showHolsteredWeapons
  24807. mechanical
  24808. soldier_infected
  24809. collideWithPlayer
  24810. gibAttachmentIdx[0]
  24811. gibAttachmentIdx[1]
  24812. gibAttachmentIdx[2]
  24813. gibAttachmentIdx[3]
  24814. gibAttachment1
  24815. gibAttachment2
  24816. gibAttachment3
  24817. gibAttachment4
  24818. gibAngularSpeed
  24819. gibMaxDist
  24820. FOV_Vert_Offset
  24821. LookDistDefault_Idle
  24822. gibAttachmentIdx[4]
  24823. headshotFX
  24824. aimingPrecisionMax
  24825. aimingPrecisionIncreaseRate
  24826. aimingPrecisionDecreaseRate
  24827. gibModelSoftened2
  24828. gibModelSoftened3
  24829. gibModelSoftened4
  24830. gibAttachment0
  24831. gibModelSoftened0
  24832. gibModelSoftened1
  24833. NoticeDistNear_Alert
  24834. NoticeDistNear_Combat
  24835. NoticeDistFar_Idle
  24836. NoticeDistFar_Alert
  24837. FOV_Combat_Far_Vert
  24838. NoticeForgetPreTime
  24839. NoticeForgetPostTime
  24840. NoticeDistNear_Idle
  24841. NoticeTimeFar_Idle
  24842. NoticeTimeFar_Alert
  24843. NoticeTimeFar_Combat
  24844. NoticeTimePeripheral_Idle
  24845. NoticeDistFar_Combat
  24846. NoticeTimeNear_Idle
  24847. NoticeTimeNear_Alert
  24848. NoticeTimeNear_Combat
  24849. FOV_Idle_Near_Horz
  24850. FOV_Idle_Near_Vert
  24851. FOV_Idle_Far_Horz
  24852. LookDistDefault_Alert
  24853. LookDistDefault_Combat
  24854. FOV_Near_Dist
  24855. FOV_Far_Dist
  24856. FOV_Alert_Far_Vert
  24857. FOV_Combat_Near_Horz
  24858. FOV_Combat_Near_Vert
  24859. FOV_Combat_Far_Horz
  24860. FOV_Idle_Far_Vert
  24861. FOV_Alert_Near_Horz
  24862. FOV_Alert_Near_Vert
  24863. FOV_Alert_Far_Horz
  24864. meleeRange
  24865. meleeCosAngleRange
  24866. meleeChargeRange
  24867. meleeChargeCosAngleRange
  24868. meleeChargeDamageMaxHeavyArmor
  24869. meleeChargeDamageRadius
  24870. meleeChargeDamageForce
  24871. meleeChargeDamageHeight
  24872. syncedMeleeEngageDist
  24873. syncedMeleePressToInitiateDist
  24874. specialRangeAttackMinDist
  24875. specialRangeAttackMaxDist
  24876. meleeChargeSprintDist
  24877. meleeChargeOnlyPlayers
  24878. meleeInterval
  24879. meleeChargeInterval
  24880. aimAngularSpeed
  24881. meleeDamageMin
  24882. meleeDamageMax
  24883. meleeDamageMinHeavyArmor
  24884. NoticeTimePeripheral_Alert
  24885. NoticeTimePeripheral_Combat
  24886. moveYawSpeed
  24887. meleeDamageUpwardBias
  24888. meleeChargeDamageMin
  24889. meleeChargeDamageMax
  24890. meleeChargeDamageMinHeavyArmor
  24891. meleeDamageMaxHeavyArmor
  24892. meleeDamageRadius
  24893. meleeDamageForce
  24894. smartAmmoLockAttachmentName2
  24895. smartAmmoLockAttachmentName3
  24896. smartAmmoLockAttachmentName4
  24897. smartAmmoLockAttachmentName5
  24898. dodgeImpactTable
  24899. smartAmmoLockAttachmentName0
  24900. smartAmmoLockAttachmentName1
  24901. smartAmmoLockAttachmentName10
  24902. smartAmmoLockAttachmentName11
  24903. smartAmmoLockAttachmentName12
  24904. smartAmmoLockAttachmentName13
  24905. smartAmmoLockAttachmentName6
  24906. smartAmmoLockAttachmentName7
  24907. smartAmmoLockAttachmentName8
  24908. smartAmmoLockAttachmentName9
  24909. aimassist_adspull_headshotAttachmentName
  24910. aimassist_adspull_headshotRadius
  24911. aimassist_adspull_noPitchUp
  24912. ui_targetinfo
  24913. aimassist_bounds_override
  24914. aimassist_use_short_inner_bounds
  24915. aimassist_adspull_centerAttachmentName
  24916. aimassist_adspull_centerRadius
  24917. meleeImpactEffectTable
  24918. landingImpactTable
  24919. footstepImpactTable
  24920. ui_targetinfo_offset_z
  24921. meleeMaxCombo
  24922. meleeCameraShakeDuration
  24923. footstepSprintSpeedThreshold
  24924. faceEnemyAnticipateMovementDeltaTime
  24925. faceEnemyWhileMovingDist
  24926. faceEnemyWhileMovingDuration
  24927. leechDataKnifeTag
  24928. onLeechFuncName
  24929. faceEnemyStrictToleranceAngle
  24930. faceEnemyToleranceAngle
  24931. missileAwarenessCos
  24932. lockOnDodgeHealthThreshold
  24933. strafeDodgeDamage
  24934. enemyAimAtMeWidth
  24935. enemyAimAtMeWidthHeavyArmor
  24936. tauntInterval
  24937. returnToIdleTime
  24938. maxFlyingSpeedNonCombat
  24939. maxFlyingSpeed
  24940. maxFlyingAccel
  24941. smartAmmoLockFromTitansOnly
  24942. closestToCameraSound
  24943. moveLoopingSound
  24944. summonDrone
  24945. meleeChargeSet
  24946. leechAnimSet
  24947. leechAnimTag
  24948. fallDeathHeight
  24949. hoverHeight
  24950. attackRunHeight
  24951. attackRunDist
  24952. circleStrafeDist
  24953. circleStrafeAngleIncrement
  24954. rodeoMaxDist
  24955. numRodeoSlots
  24956. chaseTryRunningDodgeWhenAimedAtMinDist
  24957. chaseStopDist
  24958. chaseStopDistHeavyArmor
  24959. chaseStopVerticalDist
  24960. minConsecutiveDodgeTime
  24961. maxDodgePerPeriod
  24962. blockPeriod
  24963. maxBlockPerPeriod
  24964. flyingDodgeDist
  24965. dodgePeriod
  24966. dodgeForwardThreshold
  24967. dodgeBackwardThreshold
  24968. lightPainMinInterval
  24969. heavyPainMinInterval
  24970. painOnSurpriseHit
  24971. painWhileRunning
  24972. painOnHeavyDamageThreshold
  24973. painOnRepeatDamageThreshold
  24974. repeatDamageTimeInterval
  24975. breakOutOfPainDamageThreshold
  24976. leechMaxDist
  24977. chaseOnlyReachable
  24978. titanStompable
  24979. shootableByFriendlyPlayer
  24980. showFriendlyIcon
  24981. Damage applied each second by Titan footstep damage
  24982. titan_footstep_damage
  24983. Ratio of Titan's height that victim's box must intersect with for damage to happen
  24984. aiEnemy_usePriorityDist
  24985. aiEnemy_priority
  24986. Pass through thickness of AI for bullets
  24987. ai_passThroughThickness
  24988. titan_footstep_damage_dist_interval
  24989. Minimum speed Titan must be moving at to apply footstep damage (<= 0 to always do it)
  24990. titan_footstep_damage_min_speed
  24991. titan_footstep_damage_height_check_ratio
  24992. Amount of time to wait before applying Titan footstep damage again
  24993. titan_footstep_damage_interval
  24994. Amount of dist to move before applying Titan footstep damage again
  24995. longJumpHeight
  24996. evasiveCombatShieldPct
  24997. evasiveCombatHealthSegmentPct
  24998. evasiveCombatTotalHealthDiffPct
  24999. longJumpCheckMinInterval
  25000. longJumpCheckMaxInterval
  25001. longJumpMinDist
  25002. longJumpMaxDist
  25003. aggresiveCombatHealthChangeRateDiff
  25004. aimAngleForward
  25005. aimAngleBackward
  25006. aiEnemy_immediateThreatDist
  25007. evasiveCombatHealthChangeRateDiff
  25008. aggressiveCombatHealthSegmentPct
  25009. aggressiveCombatTotalHealthDiffPct
  25010. Custom fx parameter
  25011. classes.txt
  25012. scripts/aisettings
  25013. Reloads the AI settings files
  25014. The max yaw angle allowed by a sentry turret ( 180 is full coverage ).
  25015. maxTurretYaw
  25016. chasecamMaxOrbitDepth
  25017. Maximum pitch angle upward that chase camera will use. Works similar to 'cl_pitchup' but with negative values. Should be in interval (-90, 90)
  25018. chasecamMaxPitchUp
  25019. chancetohit_spread_ontarget
  25020. Distance a chase camera observer will be at
  25021. chasecamDistanceMax
  25022. Maximum depth below the chase camera orbit origin that the camera can go
  25023. chasecamOffsetForward
  25024. Range for magnetic grenade attraction. 0 for off
  25025. magneticRange
  25026. Extra distance the camera is moved upward from abs origin
  25027. chasecamOffsetUp
  25028. Extra distance the camera is moved to the right
  25029. chasecamOffsetRight
  25030. traversalYaw
  25031. Controls whether traversal view position and angle lerp back to normal at the end of a traversal
  25032. traversal_viewLerpOut
  25033. Debugs traversal view position lerping
  25034. camera_base
  25035. grapple_rope
  25036. traversalPitch
  25037. traversal_viewLerpOutPos
  25038. C_GameplayHint
  25039. C_WindowHint
  25040. traversal_viewLerpOutDebug
  25041. Controls whether traversal view angle lerps back to normal at the end of a traversal
  25042. traversal_viewLerpOutAngle
  25043. Controls whether traversal view position lerps back to normal at the end of a traversal
  25044. CFirstPersonProxy
  25045. CPredictedFirstPersonProxy
  25046. DT_FirstPersonProxy
  25047. aisettings_reparse_client
  25048. first_person_proxy
  25049. C_PredictedFirstPersonProxy
  25050. predicted_first_person_proxy
  25051. DT_PredictedFirstPersonProxy
  25052. C_FirstPersonProxy
  25053. HideFirstPersonProxy
  25054. ShowFirstPersonProxy
  25055. m_grapplePoints
  25056. m_grapplePointCount
  25057. m_grappleAttached
  25058. m_grapplePulling
  25059. GetNearestWallrunPatchPoint
  25060. DT_GrappleData
  25061. m_grappleVel
  25062. m_grapplePoints[0]
  25063. m_grappleUsedPower
  25064. m_grapplePullTime
  25065. m_grappleAttachTime
  25066. m_grappleDetachTime
  25067. m_grappleSwinging
  25068. m_grappleRetracting
  25069. m_grappleForcedRetracting
  25070. m_grappleGracePeriodFinished
  25071. Window Hint
  25072. Gets the forward direction of the window
  25073. Gets the sideways direction of the window
  25074. halfSize[0]
  25075. halfSize[1]
  25076. halfheight
  25077. GetHalfHeight
  25078. GetWindowHintForPath
  25079. C_WallrunCurve
  25080. Gets half the width of the window
  25081. GetHalfWidth
  25082. Gets half the height of the window
  25083. mdl/weapons/projectiles/projectile_grapple_hook_anchor_bolt.rmdl
  25084. Returns true if the given entity is marked as a grapple auto-aim target.
  25085. entity target
  25086. GrappleAutoAim_IsTarget
  25087. PlayGrappleAttachedAnimation(): Player's grapple is not attached
  25088. CGrappleHook
  25089. DT_GrappleHook
  25090. m_pMoveParent
  25091. Client_GrappleAutoAim_FindTargetScript
  25092. No entity given
  25093. Client script can only call this on client-only entities.
  25094. Entity %s is already a grapple auto-aim target.
  25095. Client_GrappleAutoAim_IsTarget
  25096. Searches for the closest, grapple auto-aim target. Returns null if not found.
  25097. entity player
  25098. GrappleAutoAim_FindTarget
  25099. m_grappleSwingDetachLowSpeed
  25100. m_grappleSwingHoldTime
  25101. GrappleData
  25102. grapple_disallowed
  25103. m_grappleMeleeTarget
  25104. m_grappleAutoAimTarget
  25105. m_grappleHasGoodVelocity
  25106. m_grappleLastGoodVelocityTime
  25107. PlayGrappleAttachedAnimation(): No predicted first person proxy on player
  25108. PlayGrappleAttachedAnimation(): Animation sequence '%s' not found on model '%s'
  25109. PlayGrappleAttachedAnimation(): Player is already playing an animation
  25110. PlayGrappleAttachedAnimation(): Player's grapple is not active
  25111. glove_default
  25112. glove_animated
  25113. PlayGrappleAttachedAnimation(): Given entity is not a player
  25114. PlayGrappleAttachedAnimation(): No animation given
  25115. PlayerMelee_LungeConeTrace(): First argument is not a player
  25116. PlayerMelee_LungeConeTrace(): Second argument needs to be either SHARED_CB_IS_VALID_MELEE_EXECUTION_TARGET or SHARED_CB_IS_VALID_MELEE_ATTACK_TARGET
  25117. PlayerMelee_LungeConeTrace(): Player's melee_cone_trace_range must be greater than zero
  25118. PlayerMelee_LungeConeTrace(): Player's melee_cone_trace_angle must be greater than zero
  25119. PlayerMelee_IsExecutionReachable: Hull scale should be in range (0,1]
  25120. CodeCallback_IsValidMeleeExecutionTarget() and/or not found
  25121. CodeCallback_IsValidMeleeAttackTarget() and/or not found
  25122. PlayerMelee_AttackTrace: First parameter was not a player.
  25123. surfaceProp
  25124. staticPropID
  25125. impactEffectFlags
  25126. PlayerMelee_LungeConeTrace(): Melee weapons's melee_lunge_target_range must be greater than zero
  25127. PlayerMelee_LungeConeTrace(): Melee weapons's melee_lunge_target_angle must be greater than zero
  25128. PlayerMelee_AttackTrace: First parameter was null. Must be a player.
  25129. Leech_IsLeechable
  25130. Leech_IsLeechable_Script
  25131. Entity %s is not a grapple auto-aim target.
  25132. GrappleAutoAim_FindTarget(): Given entity is not a player.
  25133. Only npc's can be leeched
  25134. Mark the entity as able to be leeched
  25135. melee_lunge_adjust_trace_distance
  25136. melee_lunge_dot_check
  25137. PlayerMelee_IsExecutionReachable: No player given
  25138. PlayerMelee_IsExecutionReachable: No target given
  25139. melee_attack_trace_can_use_lunge_distance
  25140. melee_aim_assist_can_lock_pitch
  25141. melee_lunge_align_eye_position
  25142. LUNGE_STOP
  25143. PLAYER_MELEE_STATE_NONE
  25144. PLAYER_MELEE_STATE_HUMAN_KICK_ATTACK
  25145. PLAYER_MELEE_STATE_HUMAN_EVISCERATE_ATTACK
  25146. Returns true if melee effects should be server-side only
  25147. PlayerMelee_IsServerSideEffects
  25148. LUNGE_IGNORE
  25149. LUNGE_FORWARD
  25150. PLAYER_MELEE_STATE_TITAN_EXECUTION_PREDICTED
  25151. PLAYER_MELEE_STATE_TITAN_EXECUTION
  25152. SHARED_CB_IS_VALID_MELEE_EXECUTION_TARGET
  25153. SHARED_CB_IS_VALID_MELEE_ATTACK_TARGET
  25154. PLAYER_MELEE_STATE_HUMAN_EXECUTION_PREDICTED
  25155. PLAYER_MELEE_STATE_HUMAN_EXECUTION
  25156. PLAYER_MELEE_STATE_TITAN_MELEE_JAB
  25157. PLAYER_MELEE_STATE_TITAN_DASH_PUNCH
  25158. PlayerMelee_LungeConeTrace
  25159. Returns an array of entities that are inside a cone and visible to the player
  25160. entity playerTitan, entity meleeWeapon
  25161. PlayerMelee_FindVisibleEntitiesInCone
  25162. startPosition
  25163. melee_cone_trace_box_check
  25164. Do a lunge cone trace returning the target closest to center of screen
  25165. entity player, entity meleeWeapon, int callback
  25166. SHARED_SCRIPT( Script_PlayerMelee_AttackTrace )
  25167. Casts a slightly smaller version of the player's bounding box to see if they can reach target
  25168. PlayerMelee_IsExecutionReachable
  25169. Client_Script_PlayerMelee_IsExecutionReachable
  25170. SHARED_SCRIPT( PlayerMelee_FindVisibleEntitiesInCone )
  25171. Do a trace for potential melee targets in front of player. Returns a table with keys 'entity' and 'position', which is the hit entity and position
  25172. entity player, float range, bool functionref( entity attacker, entity target ) isValidTargetFunc
  25173. PlayerMelee_AttackTrace
  25174. Gets the weapon classname that fired this projectile.
  25175. ProjectileGetWeaponClassName
  25176. ProjectileGetWeaponClassName_Script
  25177. Sets whether the projectile has been refired from the vortex; affects which script is run.
  25178. C_Projectile
  25179. Get an array of mods active on the weapon that shot this projectile.
  25180. ProjectileGetMods
  25181. ProjectileGetMods_Script
  25182. ProjectileGetWeaponInfoFileKeyField
  25183. Script_ProjectileGetWeaponInfoFileKeyField
  25184. Resolves a string key to its asset in this weapons info file.
  25185. ProjectileGetWeaponInfoFileKeyFieldAsset
  25186. SetVortexRefired
  25187. Set whether projectile should do damage to alive entities only
  25188. DamageAliveOnly
  25189. Resolves a string key to its value in this weapons info file.
  25190. attackStartTime
  25191. attackHitEntity
  25192. attackHitEntityTime
  25193. attackLastHitNonWorldEntity
  25194. melee_aim_assist_use_target_velocity
  25195. DT_PlayerMelee_PlayerData
  25196. attackActive
  25197. attackRecoveryShouldBeQuick
  25198. PlayerMelee_PlayerData_Client
  25199. trail_optimizedRemove
  25200. Projectile
  25201. scriptedState
  25202. pendingMeleePress
  25203. lungeBoost
  25204. PlayerMelee_PlayerData
  25205. SetProjectileDestructionDistance_Script
  25206. Gets how long before the lifetime of the projectile is up.
  25207. GetTimeToProjectileDeath
  25208. GetTimeToProjectileDeath_Script
  25209. SetProjectileLifetime
  25210. SetProjectileLifetime_Script
  25211. Sets how far the projectile can travel for 0 is infinite or until it collides
  25212. SetProjectileDestructionDistance
  25213. int eWeaponVar
  25214. GetProjectileWeaponSettingInt
  25215. Script_GetProjectileWeaponSettingInt
  25216. GetProjectileWeaponSettingFloat
  25217. Gets whether or not this projectile allows headshots
  25218. GetProjectileAllowHeadShots
  25219. Script_GetAllowHeadShots
  25220. Retrieve a weapon's current setting. Must be a valid modable eWeaponVar.* value.
  25221. ProjectileGetRodeoDamage_Script
  25222. Force projectile to act as if the 'adjust_to_gun_barrel' weapon setting had been set to false.
  25223. ForceAdjustToGunBarrelDisabled
  25224. ForceAdjustToGunBarrelDisabled_Script
  25225. Gets a weapons charge level returns 0 if not a charge weapon or has 0 charge
  25226. ProjectileGetWeaponChargeLevel
  25227. Get the damage amount this projectile's weapon should do to a titan that the player is rodeoing.
  25228. ProjectileGetRodeoDamage
  25229. Specify which of the weapon's "projectile_trail_effect_#" settings this projectile should use.
  25230. SetProjectilTrailEffectIndex
  25231. SetProjectilTrailEffectIndex_Script
  25232. Sets how long the projectile is alive for 0 is infinite or until it collides
  25233. Returns the time the projectile was created by the player
  25234. GetProjectileCreationTime
  25235. Return the time the projectile was created on the server
  25236. GetProjectileCreationTimeServer
  25237. m_weaponDataIsSet
  25238. m_forceAdjustToGunBarrelDisabled
  25239. m_weaponClassIndex
  25240. m_destructionDistance
  25241. Get projectile's speed
  25242. GetProjectileSpeed
  25243. Returns reference to the weapon that fired this projectile
  25244. GetWeaponSource
  25245. m_impactEffectTable
  25246. m_reducedEffects
  25247. m_projectileCreationTimeServer
  25248. m_weaponSource
  25249. m_passThroughDepthTotal
  25250. m_modBitfield
  25251. m_overrideMods
  25252. m_projectileTrailIndex
  25253. Script_GetProjectileWeaponSettingVector
  25254. GetProjectileWeaponSettingString
  25255. Script_GetProjectileWeaponSettingString
  25256. GetProjectileWeaponSettingAsset
  25257. Script_GetProjectileWeaponSettingFloat
  25258. GetProjectileWeaponSettingBool
  25259. Script_GetProjectileWeaponSettingBool
  25260. GetProjectileWeaponSettingVector
  25261. SetImpactEffectTable
  25262. SetImpactEffectTable_Script
  25263. Set projectile's speed
  25264. SetProjectileSpeed
  25265. Script_GetProjectileWeaponSettingAsset
  25266. SetReducedEffects
  25267. Script_SetReducedEffects
  25268. Set the impact FX table to use for collisions.
  25269. m_passEntities
  25270. m_projectileSpeed
  25271. m_wantStartTrailEffect
  25272. m_hasCalledPostDataUpdate
  25273. m_perPolyRadius
  25274. m_posBeforePhysicsSimulate
  25275. m_hasIgnited
  25276. m_inLagCompensation
  25277. Distance over which projectiles fake their origin to come out of the gun muzzle
  25278. projectile_muzzleOffsetFirstPersonDecayDist
  25279. Max time over which projectiles fake their origin to come out of the gun muzzle
  25280. projectile_muzzleOffsetFirstPersonDecayMaxTime
  25281. CProjectile
  25282. DT_Projectile
  25283. Time over which prediction errors are corrected for projectiles
  25284. projectile_predictionErrorCorrectTime
  25285. m_launchOrigin
  25286. m_scriptCB
  25287. m_hasPlayedTrailEffect
  25288. m_projectileLifeTimeEndTick
  25289. m_weaponChargeLevel
  25290. m_modVarsAreValid
  25291. m_lastCollisionNormal
  25292. m_bounceIndex
  25293. m_randomInt
  25294. m_thrownByAI
  25295. m_projectileCreationTime
  25296. m_isVortexRefired
  25297. m_damageAliveOnly
  25298. m_usesPositionFunction
  25299. DT_Rodeo_PlayerData
  25300. CTEProjectileTrail
  25301. DT_TEProjectileTrail
  25302. m_startPos
  25303. prevEntCooldown
  25304. pilot1pSequenceIndex
  25305. pilot3pSequenceIndex
  25306. targetAttachmentIndex
  25307. rodeoCountParity
  25308. Fill the gap between the gun barrel and the first seen projectile position for trail Fx (1: 1st person only, 2: 3rd person only, 3: 1st and 3rd persons)
  25309. projectile_filltrails
  25310. ProjectileGetWeaponInfoFileKeyFieldAsset called with "%s" which is not a string.
  25311. projectile_muzzleOffsetThirdPersonDecayDist
  25312. projectile_muzzleOffsetThirdPersonDecayMaxTime
  25313. Enables fake projectile trails when the projectile impacts on the server before lag compensation is complete
  25314. projectile_faketrails
  25315. Index must be in the range of [0,%d]
  25316. Projectile was not created with weapon settings.
  25317. Projectile does not have a weapon class set.
  25318. Invalid table index: %d
  25319. Weapon %s not precached; cannot assign to projectile
  25320. Null string for modname
  25321. Weapon %s has both %s and %s defined; pick one
  25322. targetEntities
  25323. previousFractions
  25324. currentFractions
  25325. visiblePoints
  25326. Can't change settings block while script still holds references to it
  25327. SmartAmmo_WeaponData_Client
  25328. numTargetEntities
  25329. trackerCount
  25330. trackerEntities
  25331. trackerLocks
  25332. trackerTimes
  25333. lastVisibleTimes
  25334. lastFullLockTimes
  25335. storedTargets
  25336. lastNewTargetTime
  25337. m_sphereRadius
  25338. m_drawDebug
  25339. Rodeo_PlayerData
  25340. CScriptTraceVolume
  25341. DT_ScriptTraceVolume
  25342. m_shapeType
  25343. Failed to load %s settings file '%s'
  25344. C_ScriptTraceVolume
  25345. trace_volume
  25346. ScriptTraceVolume
  25347. Unable to load %s settings file %s
  25348. SmartAmmo_IsTrackingEntity(): No weapon entity given.
  25349. SmartAmmo_IsTrackingEntity(): Weapon entity given is not a WeaponX.
  25350. SmartAmmo_IsTrackingEntity(): No entity given.
  25351. SmartAmmo_IsValidTarget(): No weapon entity given.
  25352. smart_ammo_interp_entity_fields
  25353. SmartAmmo_GetTargetMaxLocks: Weapon given is not an entity
  25354. SmartAmmo_GetTargetMaxLocks: Weapon given is not a WeaponX
  25355. SmartAmmo_GetTargetMaxLocks: Target given is not an entity
  25356. SmartAmmo_GetMaxTargetedBurst: Weapon given is not a WeaponX
  25357. SmartAmmo_GetTargetingTime: Weapon given is not an entity
  25358. SmartAmmo_GetTargetingTime: Weapon given is not a WeaponX
  25359. SmartAmmo_GetTargetingTimeRange: Target given is not an entity
  25360. SmartAmmo_IsValidTarget(): Weapon entity given is not a WeaponX.
  25361. SmartAmmo_IsValidTarget(): Weapon has no owner.
  25362. SmartAmmo_IsValidTarget(): No entity given.
  25363. SmartAmmo_GetMaxTargetedBurst: Weapon given is not an entity
  25364. targetEntities[0]
  25365. fractions[0]
  25366. visiblePoints[0]
  25367. previousTargetEntities
  25368. previousTrackerEntities
  25369. previousTrackerLocks
  25370. DT_SmartAmmo_WeaponData
  25371. trackerLocks[0]
  25372. trackerTimes[0]
  25373. SmartAmmo_WeaponData
  25374. currentFrameSmartAmmoFractions
  25375. lastVisibleTimes[0]
  25376. lastFullLockTimes[0]
  25377. storedTargets[0]
  25378. trackerEntities[0]
  25379. smart_ammo_tracker_militia
  25380. smart_ammo_tracker_neutral
  25381. SmartAmmo_TrackEntity: no weapon given.
  25382. SmartAmmo_TrackEntity: no entity to track given.
  25383. SmartAmmo_IsValidTarget
  25384. SmartAmmo_IsValidTarget_Script
  25385. smart_ammo_tracker_all
  25386. smart_ammo_tracker_imc
  25387. m_settingsIndex
  25388. m_forceAimPitch
  25389. SmartAmmo_GetNumTrackersOnEntity(): no weapon given.
  25390. SmartAmmo_GetNumTrackersOnEntity(): no entity given.
  25391. Too many custom smart ammo targets. The maximum is %d.
  25392. SmartAmmo_GetMaxTargetedBurst
  25393. SmartAmmo_GetMaxTargetedBurst_Script
  25394. Returns time it will take to lock onto given target
  25395. SmartAmmo_GetTargetingTime
  25396. prop_script
  25397. class C_ScriptProp
  25398. Returns maximum bursts to fire on a single target
  25399. Returns whether the given weapon is tracking the given entity
  25400. SmartAmmo_IsTrackingEntity
  25401. SmartAmmo_IsTrackingEntity_Script
  25402. Returns true if this is a valid smart ammo target
  25403. SmartAmmo_GetTargetingTime_Script
  25404. Returns maximum value the lock "fraction" can have
  25405. SmartAmmo_GetTargetMaxLocks
  25406. SmartAmmo_GetTargetMaxLocks_Script
  25407. camera_lcdStartup
  25408. camera_lcdStartupTime
  25409. Can't load turret setting file '%s' - already using %d of %d slots.
  25410. scripts/turrets
  25411. camera_autoExposureMax
  25412. camera_autoExposureRate
  25413. camera_autoExposureCompensation
  25414. camera_lcd
  25415. m_bulletFov
  25416. m_bulletAbsorbedCount
  25417. CVortexSphere
  25418. C_VortexSphere
  25419. vortex_sphere
  25420. DT_VortexSphere
  25421. CTurretList
  25422. turret_eyes
  25423. turret_weapon
  25424. yawPoseParameter
  25425. m_forceAimYaw
  25426. m_driverTimeStart
  25427. m_aimAngle
  25428. joystickSensitivityModifierX
  25429. joystickSensitivityModifierY
  25430. camera_fov
  25431. camera_autoExposureMin
  25432. pitchPoseParameter
  25433. mouseSensitivityModifierX
  25434. mouseSensitivityModifierY
  25435. m_growStage1Tick
  25436. m_growStage1Size
  25437. m_growStage2Tick
  25438. m_growStage2Size
  25439. m_bounceCount
  25440. m_maxBounceCount
  25441. m_doesGrow
  25442. m_growStartSize
  25443. SetRicochetMaxCount
  25444. Script_SetRicochetMaxCount
  25445. CCrossbowBolt
  25446. crossbow_bolt
  25447. m_growStageFinalTick
  25448. m_growStageFinalSize
  25449. Sets max number of ricochet's a bolt can do
  25450. m_gunAttachment
  25451. bullet_fov
  25452. m_listPrev
  25453. m_listNext
  25454. m_projectileAbsorbedCount
  25455. m_ownerWeapon
  25456. m_vortexEffect
  25457. m_vortexLocalAngles
  25458. Script_GetBulletAbsorbedCount
  25459. GetProjectileAbsorbedCount
  25460. Script_GetProjectileAbsorbedCount
  25461. C_CrossbowBolt
  25462. Tried to set the "radius" of a vortex sphere to a negative number %f
  25463. VortexSphere
  25464. Vortex Sphere
  25465. GetBulletAbsorbedCount
  25466. DT_Missile
  25467. m_hSpecificTarget
  25468. m_targetPosition
  25469. m_useTargetPosition
  25470. StopWeaponParticleEffect: Unable to find particle system '%s'. It may need to be precached.
  25471. rpg_missile
  25472. GetHomingSpeed
  25473. Get missile's homing speed -vs- dodging players.
  25474. GetHomingSpeedAtDodgingPlayer
  25475. Set missile's homing target. If the missile's target position is set that will be used instead.
  25476. Missile Class
  25477. Set missile's homing speed
  25478. SetHomingSpeeds
  25479. Get missile's homing speed
  25480. PlayWeaponParticleEffect
  25481. cl_cull_weapon_fx
  25482. PlayWeaponParticleEffect: entity %s (%s, %i, model:%s) is missing attachment %s
  25483. PlayWeaponParticleEffect: world clone entity %s (%s, %i, model:%s) is missing attachment %s
  25484. DT_CrossbowBolt
  25485. PrecacheEffectCrossbow
  25486. c:\depot\r5launch\src\game\shared\r1\weapon_bolt.cpp
  25487. Unable to create bolt for %s
  25488. %s - No viewmodel or world effect names given, weapon #%d '%s'.
  25489. PlayWeaponParticleEffect: Model '%s' doesn't have attachment '%d'.
  25490. PlayWeaponParticleEffect: Unable to find particle system '%s'. It may need to be precached.
  25491. StopWeaponParticleEffect
  25492. PlayWeaponParticleEffect: trying to play an effect on the viewmodel, but player's viewmodel has no model
  25493. PlayWeaponParticleEffect: trying to play 1st person effect on weapon %s (%s, %i, model:%s), but that isn't the active viewmodel (%i, model:%s)
  25494. PlayWeaponParticleEffect: viewmodel entity %s (%s, %i, model:%s) is missing attachment %s
  25495. PlayWeaponParticleEffectOnIdx
  25496. InitMissileExpandContract
  25497. Apply missile drift to velocity
  25498. ApplyMissileControlledDrift
  25499. Init spiralling missile
  25500. InitMissileForRandomDriftFromWeaponSettings
  25501. Init missile drift with custom settings
  25502. InitMissileForRandomDrift
  25503. Init missile path expand contract settings
  25504. launchOutTime
  25505. launchInLerpTime
  25506. launchInTime
  25507. launchStraightLerpTime
  25508. InitMissileSpiral
  25509. MissilePathExpandContractSettings_Client
  25510. launchOutVec
  25511. launchInVec
  25512. Sets the missile's target homing position. This will override any target entity.
  25513. SetMissileTargetPosition
  25514. Gets the missile's target homing position. This may be garbage if not at first set.
  25515. GetMissileTargetPosition
  25516. SetMissileTarget
  25517. SetTarget_Script
  25518. Get missile's homing target
  25519. GetMissileTarget
  25520. Self-destruct.
  25521. MissileExplode
  25522. MissileExplode_Script
  25523. Init missile drift settings from weapon settings
  25524. GetTargetPosition
  25525. Clears the missile's target homing position.
  25526. ClearMissileTargetPosition
  25527. ClearTargetPosition
  25528. m_launchDir
  25529. m_targetOffset
  25530. m_postIgnitionSpeed
  25531. m_flGracePeriodEndsAt
  25532. m_whizByStart
  25533. m_whizBySoundName
  25534. m_homingSpeed
  25535. m_homingSpeedDodgingPlayer
  25536. m_expandContractSettings
  25537. m_explosionIgnoreEntity
  25538. missile_default_speed
  25539. missile_homing_speed
  25540. m_pathSettingsInitialized
  25541. m_expandContractMissile
  25542. m_spiralMissile
  25543. m_spiralSettings
  25544. drift_windiness
  25545. drift_intensity
  25546. straight_time_min
  25547. straight_time_max
  25548. applyRandSpread
  25549. MissilePathSettings_Client
  25550. randomFloat
  25551. adsPressed
  25552. m_hasPlayedWhizby
  25553. straight_radius_min
  25554. straight_radius_max
  25555. speed_decay
  25556. MissileSpiralSettings_Client
  25557. cl_doNetworkAsserts
  25558. weapon_debugScript
  25559. CWeaponXList
  25560. weaponSwitch3p_onHolster
  25561. Calls weapon primary-attack callbacks on client during replay to create predicted projectiles
  25562. projectile_fake_prediction_in_kill_replay
  25563. Turn off to disable some client asserts that fail rarely, presumably due to network bugs.
  25564. m_spreadStartFracHip
  25565. m_spreadStartFracADS
  25566. m_kickSpreadHipfire
  25567. m_kickSpreadADS
  25568. DT_WeaponPlayerData
  25569. m_moveSpread
  25570. m_spreadStartTime
  25571. MissileVelocityThink
  25572. MissilePositionThink
  25573. Enable/disable client side weapon animations. Only apply to already optimized weapons, eg. rapid fire instant hit weapons like xo16, r101 etc.
  25574. net_client_side_weapon_animations
  25575. Attempted to set target for client-side networked missile
  25576. C_Missile::IgniteThink
  25577. c:\depot\r5launch\src\game\shared\r1\weapon_missile.cpp
  25578. Set the amount of additional delay for first person bullets fired with net_optimize_weapons in seconds. Required so bullets match animations with cl_predict 0 and in kill replay
  25579. first_person_bullet_delay
  25580. Start third person weapon switch animation as soon as the current weapon starts being holstered.
  25581. Enable/disable weaponx smartammo data optimization. Only applies with net_optimize_weapons >= 2
  25582. weaponx_smartammo_data_optimization
  25583. Enable/disable weaponx optimization for burst fire, shot count and charge data only being sent to predicting client
  25584. weaponx_predicting_client_only_optimization
  25585. m_segmentedReloadCanRestartLoop
  25586. m_segmentedReloadLoopFireLocked
  25587. m_realtimeModCmds[0]
  25588. m_realtimeModCmds
  25589. m_clipModelIsHidden
  25590. m_segmentedReloadEndSeqRequired
  25591. m_segmentedReloadStartedEmpty
  25592. m_segmentedReloadStartedOneHanded
  25593. m_fireRateLerp_startTime
  25594. m_fireRateLerp_startFraction
  25595. m_fireRateLerp_stopTime
  25596. m_fireRateLerp_stopFraction
  25597. m_realtimeModCmdHead
  25598. m_realtimeModCmdCount
  25599. m_customActivityAttachedModelIndex
  25600. m_customActivityAttachedModelAttachmentIndex
  25601. m_kickSpringHeatBaseTime
  25602. m_kickSpringHeatBaseValue
  25603. m_semiAutoTriggerHoldTime
  25604. m_semiAutoTriggerDown
  25605. m_kickTime
  25606. m_kickScaleBasePitch
  25607. m_kickScaleBaseYaw
  25608. m_kickPatternScaleBase
  25609. m_pendingoffhandHybridToss
  25610. m_fastHolster
  25611. m_didFirstDeploy
  25612. m_shouldCatch
  25613. m_pendingTriggerPull
  25614. m_semiAutoNeedsRechamber
  25615. m_pendingReloadAttempt
  25616. m_offhandHybridNormalMode
  25617. m_currentAltFireAnimIndex
  25618. m_legendaryModelIndex
  25619. WeaponPlayerData
  25620. DT_WeaponX_PredictingClientOnly
  25621. m_zoomFOVLerpTime
  25622. m_zoomFOVLerpEndTime
  25623. m_latestDryfireTime
  25624. m_requestedAttackEndTime
  25625. m_chargeEnergyDepleteStepCounter
  25626. m_burstFireCount
  25627. m_burstFireIndex
  25628. m_shotCount
  25629. m_lastRegenTime
  25630. m_cooldownEndTime
  25631. m_stockPileWasDraining
  25632. m_lastChargeLevel
  25633. m_proScreen_int1
  25634. m_proScreen_int2
  25635. m_proScreen_float0
  25636. m_proScreen_float1
  25637. m_chargeAnimIndex
  25638. m_chargeAnimIndexOld
  25639. m_proScreen_owner
  25640. m_proScreen_int0
  25641. m_scriptFlags0
  25642. m_scriptInt0
  25643. m_curZoomFOV
  25644. m_targetZoomFOV
  25645. m_proScreen_float2
  25646. m_reloadMilestone
  25647. m_fullReloadStartTime
  25648. m_scriptTime0
  25649. m_weaponActivity
  25650. m_scriptActivated
  25651. m_isLoadoutPickup
  25652. m_weapState
  25653. m_ActiveState
  25654. m_weaponOwner
  25655. m_nIdealSequence
  25656. m_IdealActivity
  25657. m_tossRelease
  25658. m_customActivity
  25659. m_customActivitySequence
  25660. m_customActivityOwner
  25661. m_utilityEnt
  25662. m_allowedToUse
  25663. m_discarded
  25664. m_forcedADS
  25665. m_lifetimeShots
  25666. m_bInReload
  25667. m_lastPrimaryAttack
  25668. m_nextReadyTime
  25669. m_animModelIndexPredictingClientOnly
  25670. m_animSequencePredictingClientOnly
  25671. DT_WeaponX_LocalWeaponData
  25672. m_ammoInStockpile
  25673. m_iWorldModelIndex
  25674. m_worldModelIndexOverride
  25675. m_holsterModelIndex
  25676. m_droppedModelIndex
  25677. m_nextPrimaryAttackTime
  25678. m_flTimeWeaponIdle
  25679. DT_WeaponX
  25680. LocalWeaponData
  25681. m_grappleWeaponNeedsDryfire
  25682. m_flNextEmptySoundTime
  25683. m_bRemoveable
  25684. CWeaponX client class
  25685. m_modBitfieldFromPlayer
  25686. m_modBitfieldInternal
  25687. m_modBitfieldCurrent
  25688. m_curSharedEnergyCost
  25689. GetWeaponDescription
  25690. SetDroppedModel
  25691. Script_SetDroppedModel
  25692. Returns index for the given attachment on the weapon's world model.
  25693. Returns the display name of the weapon
  25694. GetWeaponPrintName
  25695. GetPrintName
  25696. Returns the description of the weapon
  25697. m_smartAmmo
  25698. m_needsReloadCheck
  25699. m_needsEmptyCycleCheck
  25700. m_skinOverride
  25701. m_customActivityEndTime
  25702. m_customActivityFlags
  25703. m_playerData
  25704. m_smartAmmoEnable
  25705. m_chargeStartTime
  25706. m_chargeEndTime
  25707. m_sustainedDischargeEndTime
  25708. m_lastChargeFrac
  25709. m_skinOverrideIsValid
  25710. predictingClientOnly
  25711. m_shouldPlayIdleAnims
  25712. m_bClientSideAnimation
  25713. EmitWeaponSound_1p3p
  25714. Script_EmitWeaponSound_1p3p
  25715. Plays the sound on the weapon
  25716. EmitWeaponSound
  25717. Returns if weapon has a silencer
  25718. HasSilencer
  25719. Plays appropriate 1p and 3p sounds
  25720. string soundName1p, string soundName3p
  25721. Notifies NPCs of weapon sound
  25722. EmitWeaponNpcSound
  25723. EmitWeaponNpcSound_DontUpdateLastFiredTime
  25724. Returns true if this weapon is net optimized *and* net weapon optimizations are enabled ('net_optimize_weapons 1')
  25725. EmitWeaponSound_Script
  25726. Stops the sound on the weapon
  25727. StopWeaponSound
  25728. StopWeaponSound_Script
  25729. ScriptLookupViewModelAttachment
  25730. Returns entity using the weapon
  25731. GetWeaponOwner
  25732. GetWeaponOwner_Script
  25733. LookupWorldModelAttachment
  25734. ScriptLookupWorldModelAttachment
  25735. Returns index for the given attachment on the weapon's view model.
  25736. LookupViewModelAttachment
  25737. GetAttackDirection
  25738. GetAttackDirection_Script
  25739. Sets whether a weapon can be used or not
  25740. Returns the position to fire from
  25741. GetAttackPosition
  25742. GetAttackPosition_Script
  25743. Returns the direction to fire from
  25744. GetWeaponBurstFireCount_Script
  25745. Sets the skin index on the weapon
  25746. SetWeaponSkin
  25747. Sets the camo index on the weapon
  25748. SetWeaponBurstFireCount
  25749. SetWeaponBurstFireCount_Script
  25750. Get the burst fire count
  25751. GetWeaponBurstFireCount
  25752. Fires a bullet, can set to skip lag compensation, have zero spread, dryfire, or only cause a whizby sound.
  25753. WeaponFireBulletSpecialParams
  25754. FireWeaponBullet_Special
  25755. FireWeaponBulletSpecial_Script
  25756. SetWeaponCamo
  25757. Fires a bullet
  25758. FireWeaponBullet
  25759. FireWeaponBullet_Script
  25760. PlayWeaponEffectAndReturnViewEffectHandle_Script
  25761. Plays the effect on the weapon, always spawn even if out of view
  25762. PlayWeaponEffectNoCull
  25763. PlayWeaponEffectNoCull_Script
  25764. IsNetOptimized
  25765. Plays the effect on the weapon and return an effect handle to view model effect
  25766. asset, asset, string
  25767. PlayWeaponEffectReturnViewEffectHandle
  25768. asset, asset
  25769. StopWeaponEffect
  25770. StopWeaponEffect_Script
  25771. Set the burst fire count
  25772. Plays the effect on the weapon
  25773. PlayWeaponEffect
  25774. PlayWeaponEffect_Script
  25775. Stops the effect on the weapon
  25776. GetAmmoDisplay
  25777. GetAmmoDisplay_Script
  25778. Returns the max amount of primary ammo that can be in the clip.
  25779. GetWeaponPrimaryClipCountMax
  25780. Gets the ammo consumed per shot
  25781. GetAmmoPerShot
  25782. GetAmmoPerShot_Script
  25783. Gets the display type of the ammo
  25784. SetWeaponPrimaryClipCountAbsolute
  25785. SetWeaponPrimaryClipCountAbsolute_Script
  25786. Sets primary ammo count, doesn't reset regen
  25787. SetWeaponPrimaryClipCountNoRegenReset
  25788. GetWeaponPrimaryClipCountMax_Script
  25789. Set the amount of primary ammo in the clip
  25790. SetWeaponPrimaryClipCount
  25791. SetWeaponPrimaryClipCount_Script
  25792. Fires a grenade projectile
  25793. WeaponFireGrenadeParams
  25794. FireWeaponGrenade
  25795. FireWeaponGrenade_Script
  25796. Fires a bolt projectile
  25797. WeaponFireBoltParams
  25798. FireWeaponBolt
  25799. FireWeaponBolt_Script
  25800. Gets the number of projectiles per shot
  25801. GetProjectilesPerShot
  25802. GetProjectilesPerShot_Script
  25803. Fires a missile projectile
  25804. WeaponFireMissileParams
  25805. FireWeaponMissile
  25806. FireWeaponMissile_Script
  25807. Script_GetWeaponPrimaryAmmoCount
  25808. Set the amount of primary ammo
  25809. SetWeaponPrimaryAmmoCount
  25810. Script_SetWeaponPrimaryAmmoCount
  25811. GetWeaponPrimaryAmmoCountMax
  25812. Script_GetWeaponPrimaryAmmoCountMax
  25813. Get the amount of ammo available for this weapon to use
  25814. GetWeaponPrimaryAmmoCount
  25815. GetLifetimeShotsRemaining
  25816. Script_GetLifetimeShotsRemaining
  25817. int newCount
  25818. SetLifetimeShotsRemaining
  25819. RegenerateAmmoReset
  25820. Script_RegenerateAmmoReset
  25821. GetWeaponShieldScale
  25822. Script_GetWeaponShieldScale
  25823. Returns the amount of primary ammo in the clip.
  25824. GetWeaponPrimaryClipCount
  25825. GetWeaponPrimaryClipCount_Script
  25826. True if the weapon uses clips for ammo
  25827. SetWeaponPrimaryClipCountNoRegenReset_Script
  25828. gets whether or not the regen ammo on this weapon is draining or not
  25829. IsWeaponRegenDraining
  25830. IsWeaponRegenDraining_Script
  25831. Gets the ammo pool type this weapon uses.
  25832. GetWeaponAmmoPoolType
  25833. Script_GetAmmoPoolType
  25834. Get the max ammo that can be available for this weapon to use
  25835. UsesClipsForAmmo
  25836. Get the ammo source this weapon is using: AMMOSOURCE_STOCKPILE, AMMOSOURCE_POOL
  25837. GetActiveAmmoSource
  25838. Script_GetActiveAmmoSource
  25839. GetWeaponChargeTime_Script
  25840. Returns how long the weapon has left to charge
  25841. GetWeaponChargeTimeRemaining
  25842. GetWeaponChargeTimeRemaining_Script
  25843. IsWeaponCharging
  25844. IsWeaponCharging_Script
  25845. Returns how long the weapon has been charging
  25846. GetWeaponChargeTime
  25847. SetWeaponChargeFraction
  25848. Script_SetWeaponChargeFraction
  25849. SetWeaponChargeFractionForced
  25850. Script_SetWeaponChargeFractionForced
  25851. Returns fraction [0,1] where the charge level is.
  25852. GetWeaponChargeFraction
  25853. GetWeaponChargeFractionClamped
  25854. Sets charge of the weapon as a fraction [0,1].
  25855. GetWeaponUtilityEntity
  25856. Returns true if the weapon is reloading
  25857. IsReloading
  25858. Returns true if the weapon is in ADS
  25859. Script_SetLifetimeShotsRemaining
  25860. SetLifetimeShotsRemainingInfinite
  25861. Script_SetLifetimeShotsRemainingInfinite
  25862. Get the weapon's utility entity
  25863. GetWeaponType
  25864. Returns true if the weapon has a charge ability.
  25865. IsChargeWeapon
  25866. Returns true if the weapon is currently charging
  25867. IsWeaponInAds
  25868. Returns true if the ADS button is pressed, even if the weapon doesn't allow zooming
  25869. IsWeaponAdsButtonPressed
  25870. Return weapon type: WT_DEFAULT, WT_SIDEARM, WT_ANTI_TITAN, WT_SHOULDER
  25871. GetWeaponInfoFileKeyField
  25872. string key
  25873. GetWeaponInfoFileKeyFieldAsset
  25874. takes in a player and checks to see if the weapon is disabled
  25875. GetWeaponCurrentEnergyCost
  25876. Script_GetWeaponCurrentEnergyCost
  25877. SetWeaponEnergyCost
  25878. Script_SetWeaponEnergyCost
  25879. GetWeaponActivity_Script
  25880. Triggers weapon deploy
  25881. Script_DeployWeapon
  25882. CheckWeaponIsDisabled
  25883. IsWeaponDisabled_Script
  25884. Gets the activity that the weapon is in.
  25885. GetWeaponActivity
  25886. Gets the total charge duration of the weapon.
  25887. GetChargeDuration
  25888. GetWeaponReadyToFireProgress
  25889. Returns the weapon's attack spread in degrees from one side of the cone to the other.
  25890. GetWeaponChargeLevel
  25891. GetWeaponChargeLevel_Script
  25892. GetWeaponChargeLevelMax
  25893. GetWeaponChargeLevelMax_Script
  25894. GetWeaponDefaultEnergyCost
  25895. Script_GetWeaponDefaultEnergyCost
  25896. ResetWeaponToDefaultEnergyCost
  25897. Script_ResetWeaponToDefaultEnergyCost
  25898. GetAttackSpreadAngle
  25899. GetWeaponChargeEnergyCost
  25900. Script_GetWeaponChargeEnergyCost
  25901. SmartAmmo_Script_GetTargets
  25902. Appends new smart ammo target if not already in the list
  25903. SmartAmmo_SetTarget
  25904. SmartAmmo_Script_SetTarget
  25905. SmartAmmo_GetSearchAngle
  25906. Returns a list of targets currently being tracked by the smart ammo system and their current and previous lock fractions
  25907. array< SmartAmmoTarget >
  25908. SmartAmmo_GetTargets
  25909. SmartAmmo_GetStoredTargets
  25910. SmartAmmo_Script_GetStoredTargets
  25911. Clears all current smart ammo targets. Pass in true for the first argument to clear stored targets too. Pass in true for the second argument to clear trackers too.
  25912. SmartAmmo_Clear
  25913. Stores the current list of smart ammo targets for later retrieval
  25914. SmartAmmo_StoreTargets
  25915. SmartAmmo_Script_StoreTargets
  25916. Returns the list of targets that was last stored
  25917. True if the weapon is being discarded and will be removed from the owner's inventory.
  25918. IsDiscarding
  25919. Returns true if it is appropriate to fire predicted projectiles on the client
  25920. ShouldPredictProjectiles
  25921. DeployInstant
  25922. Script_DeployWeaponInstant
  25923. Triggers weapon raise (or equip)
  25924. SmartAmmo_SetNewTargetTime
  25925. Returns the last time a new target was acquired
  25926. SmartAmmo_GetNewTargetTime
  25927. Returns the angle used by the smart ammo cone search
  25928. Returns true if smart ammo tracking is enabled
  25929. SmartAmmo_IsEnabled
  25930. SmartAmmo_IsEnabled_Script
  25931. Let script inform code it started locking on a new target in this tick
  25932. IsBurstFireInProgress
  25933. GetBurstFireShotsPending
  25934. Returns time remaining until ready to fire
  25935. TimeUntilReadyToFire
  25936. SmartAmmo_Script_GetTrackedEntities
  25937. Returns true if weapon is ready to fire (based on next allowed attack time)
  25938. IsReadyToFire
  25939. Returns true if a burst fire is in progress
  25940. Gets the largest damage far dist for current owner
  25941. GetMaxDamageFarDist
  25942. Forces the offhand weapon to release
  25943. ForceRelease
  25944. Returns the class name of the weapon
  25945. GetWeaponClassName
  25946. Gets the damage source ID for this weapon
  25947. GetDamageSourceID
  25948. SmartAmmo_TrackEntity
  25949. SmartAmmo_Script_TrackEntity
  25950. Clears an entity as trackable by the smart ammo system
  25951. SmartAmmo_UntrackEntity
  25952. Returns the position to fire at for this target
  25953. SmartAmmo_GetFirePosition
  25954. SmartAmmo_Script_GetFirePosition
  25955. Marks an entity as trackable by the smart ammo system
  25956. Returns true if the given target is visible to the weapon
  25957. SmartAmmo_IsVisibleTarget
  25958. Returns array of all entities currently tracked by this weapon
  25959. SmartAmmo_GetTrackedEntities
  25960. SmartAmmo_Script_UntrackEntity
  25961. Returns number of trackers currently on entity
  25962. SmartAmmo_GetNumTrackersOnEntity
  25963. SmartAmmo_Script_GetNumTrackersOnEntity
  25964. SetMods_Script
  25965. Get all pending realtime mod commands. +mod_name/-mod_name for add/remove.
  25966. RealtimeMod_GetPendingCommands
  25967. Script_RealtimeMod_GetPendingCommands
  25968. GetMods_Script
  25969. Reset and apply active mods on a weapon.
  25970. Script_GetWeaponSettingEnum
  25971. GetWeaponSettingFloat
  25972. Script_GetWeaponSettingFloat
  25973. GetWeaponSettingBool
  25974. GetWeaponSettingInt
  25975. Script_GetWeaponSettingInt
  25976. int eWeaponVar, table enumType
  25977. GetWeaponSettingEnum
  25978. HasMod_Script
  25979. Given (string), add the mod from this weapon.
  25980. AddMod_Script
  25981. Returns true if the offhand weapon was forced to release
  25982. IsForceRelease
  25983. Given (string), returns true if mod is active on this weapon.
  25984. SetModBitfield_Script
  25985. GetModBitField
  25986. GetModBitfield_Script
  25987. Get an array of mods active on this weapon.
  25988. Given (string), remove the mod from this weapon.
  25989. RemoveMod_Script
  25990. SetModBitField
  25991. StartCustomActivity_Script
  25992. Stops any custom activities currently playing on the weapon viewmodel
  25993. StopCustomActivity
  25994. StopCustomActivity_Script
  25995. GetWeaponViewmodel
  25996. GetWeaponViewmodel_Script
  25997. Given (activityName, WeaponActivityFlags), Plays the given activity on the weapon viewmodel
  25998. StartCustomActivity
  25999. GetCustomActivityFraction_Script
  26000. Returns the duration of the current custom weapon activity.
  26001. GetCustomActivityDuration
  26002. GetCustomActivityDuration_Script
  26003. Queries whether the weapon viewmodel is currently playing a custom activity
  26004. IsInCustomActivity
  26005. Returns the fraction of the current custom weapon activity that is complete.
  26006. GetCustomActivityFraction
  26007. Script_GetWeaponSettingString
  26008. GetWeaponSettingAsset
  26009. Script_GetWeaponSettingAsset
  26010. Returns true if the weapon is offhand
  26011. Script_GetWeaponSettingBool
  26012. GetWeaponSettingVector
  26013. Script_GetWeaponSettingVector
  26014. GetWeaponSettingString
  26015. IsOffhandMeleeWeapon
  26016. Returns true if this is a toss weapon
  26017. IsTossWeapon
  26018. Gets the viewmodel for the weapon. Viewmodels are only valid for active player weapons.
  26019. IsWeaponOffhand
  26020. IsOffhandWeapon
  26021. Returns true if this is a melee weapon
  26022. IsWeaponMelee
  26023. GetShotCount
  26024. GetShotCount_Script
  26025. Gets the string specified in the weapon's .txt file for 'weaponClass'.
  26026. GetWeaponClass
  26027. OverrideNextAttackTime_Script
  26028. Get the damage amount this weapon should do to a titan that the player is rodeoing.
  26029. GetRodeoDamage
  26030. GetRodeoDamage_Script
  26031. GetWeaponDamageFlags
  26032. GetWeaponExplosionDamageFlags
  26033. GetImpactTableIndex
  26034. Script_GetImpactTableIndex
  26035. Returns true if weapon is in a cooldown state.
  26036. IsInCooldown
  26037. Returns true if weapon is has a cooldown state pending.
  26038. IsCooldownPending
  26039. CustomActivityClearAttachedModel
  26040. CustomActivityClearAttachedModel_Script
  26041. Get this weapon's internal when-can-I-shoot-next time.
  26042. GetNextAttackAllowedTime
  26043. Specifies a model to be attached to the viewmodel during the current custom activity, as well as an attachment index.
  26044. CustomActivityAttachModel
  26045. CustomActivityAttachModel_Script
  26046. Clears the attached custom activity model.
  26047. Set this weapon's internal when-can-I-shoot-next time.
  26048. SetNextAttackAllowedTime
  26049. SetNextAttackAllowedTime_Script
  26050. OverrideNextAttackTime
  26051. GetNextAttackAllowedTime_Script
  26052. Get this weapon's internal when-can-I-shoot-next time, ignoring the "ready" timer
  26053. GetNextAttackAllowedTimeRaw
  26054. GetNextAttackAllowedTimeRaw_Script
  26055. GetWeaponReadyHint
  26056. Script_GetWeaponReadyHint
  26057. GetGrenadeFuseTime
  26058. Script_GetGrenadeFuseTime
  26059. GetMeleeAnim3p
  26060. Script_GetMeleeAnim3p
  26061. GetWeaponReadyMsg
  26062. Script_GetWeaponReadyMsg
  26063. GetBeginStationOriginForZiplineGrenade
  26064. Script_GetBeginStationOriginForZiplineGrenade
  26065. Returns the exact angle the begin station should be placed at for the zipline grenade/gun
  26066. GetBeginStationAnglesForZiplineGrenade
  26067. GetGrenadeIgnitionTime
  26068. Script_GetGrenadeIgnitionTime
  26069. ZiplineGrenadeHasValidSpot
  26070. Returns the exact origin the begin station should be placed at for the zipline grenade/gun
  26071. GetMeleeLungeTargetAngle
  26072. Script_GetMeleeLungeTargetAngle
  26073. GetMeleeCanHitHumanSized
  26074. Script_GetMeleeCanHitHumanSized
  26075. GetNPCMissFastPlayer
  26076. Script_GetNPCMissFastPlayer
  26077. GetMeleeLungeTargetRange
  26078. Script_GetMeleeLungeTargetRange
  26079. GetMeleeAttackRange
  26080. Script_GetMeleeAttackRange
  26081. GetMeleeAttackAngle
  26082. Script_GetMeleeAttackAngle
  26083. GetMeleeCanHitTitans
  26084. Script_GetMeleeCanHitTitans
  26085. GetDamageAmountForArmorType
  26086. Script_GetDamageAmountForArmorType
  26087. GetInventoryIndex
  26088. Script_GetInventoryIndex
  26089. GetChargeAnimIndex
  26090. Script_GetChargeAnimIndex
  26091. Script_ClearForcedADS
  26092. Gets whether or not the player is forced into ads
  26093. GetForcedADS
  26094. Script_GetForcedADS
  26095. GetCoreDuration
  26096. Indicates if this is a sustained discharge weapon.
  26097. IsSustainedDischargeWeapon
  26098. Indicates if the weapon is currently performing a sustained discharge
  26099. SetChargeAnimIndex
  26100. Script_SetChargeAnimIndex
  26101. GetWeaponDamageForce
  26102. Gets the core duration
  26103. GetCurrentAltFireIndex
  26104. Script_GetCurrentAltFireIndex
  26105. Gets the current zoom FOV of the weapon
  26106. GetWeaponZoomFOV
  26107. Script_GetBeginStationAnglesForZiplineGrenade
  26108. Does this weapon allow for headshot damage
  26109. GetAllowHeadShots
  26110. Gets the index for the next shot to be fired
  26111. SetForcedADS
  26112. Script_SetForcedADS
  26113. Lets the player choose whether or not to ads
  26114. ClearForcedADS
  26115. Script_GetWeaponZoomFOV
  26116. GetReloadMilestoneIndex
  26117. Script_GetReloadMilestoneIndex
  26118. Forces the player to ads
  26119. Script_SetScriptFlags0
  26120. GetScriptFlags0
  26121. Script_GetScriptFlags0
  26122. SetScriptInt0
  26123. Script_SetScriptTime0
  26124. GetScriptTime0
  26125. Script_GetScriptTime0
  26126. SetScriptFlags0
  26127. Hide the weapon
  26128. HideWeapon
  26129. Show the weapon
  26130. ShowWeapon
  26131. Script_SetScriptInt0
  26132. GetScriptInt0
  26133. Script_GetScriptInt0
  26134. IsLoadoutPickup
  26135. GetSustainedDischargeRemainder
  26136. Gets the fraction of completion for the current sustained discharge between [0, 1].
  26137. GetSustainedDischargeFraction
  26138. Gets the frequency at which pulse callbacks are dispatched if enabled. Also controls frequency of sustained laser damage.
  26139. IsDischarging
  26140. Gets the total duration of a sustained discharge.
  26141. GetSustainedDischargeDuration
  26142. Gets the time remaining for the current sustained discharge between.
  26143. IsSustainedLaserWeapon
  26144. DoMeleeHitConfirmation
  26145. Script_DoMeleeHitConfirmation
  26146. SetScriptTime0
  26147. GetSustainedDischargePulseFrequency
  26148. Forces the discharge to be at a certain fraction
  26149. SetSustainedDischargeFractionForced
  26150. Indicates if this is a sustained laser weapon.
  26151. OnWeaponNpcTossGrenade
  26152. void functionref( entity weapon, entity grenade )
  26153. OnWeaponReload
  26154. void functionref( entity weapon, int milestoneIndex )
  26155. var functionref( entity weapon, WeaponPrimaryAttackParams params )
  26156. OnWeaponPrimaryAttackAnimEvent
  26157. OnWeaponNpcPrimaryAttack
  26158. OnWeaponNpcPreAttack
  26159. OnWeaponChargeEnd
  26160. OnWeaponSustainedDischargeBegin
  26161. OnWeaponSustainedDischargeEnd
  26162. OnWeaponSustainedDischargePulse
  26163. OnWeaponBulletHit
  26164. void functionref( entity weapon, WeaponBulletHitParams params )
  26165. OnWeaponChargeBegin
  26166. bool functionref( entity weapon )
  26167. Weapon_GetClientOnlyModel
  26168. Weapon_DestroyClientOnlyModel
  26169. Set the legendary weapon model index for this instance of the weapon. The weapon will use the dafault model from weapon info if a negative index is set.
  26170. int legendaryIndex
  26171. Set the index for bodygroup "ammo", if it exists.
  26172. SetViewmodelAmmoModelIndex
  26173. SetViewmodelAmmoModelIndex_Script
  26174. Weapon_CreateClientOnlyModel
  26175. OnWeaponDeactivate
  26176. OnWeaponOwnerChanged
  26177. void functionref( entity weapon, WeaponOwnerChangedParams params )
  26178. OnWeaponPrimaryAttack
  26179. SetLegendaryModelIndex
  26180. Script_SetLegendaryModelIndex
  26181. OnWeaponDestroy
  26182. OnWeaponActivate
  26183. OnWeaponRegenBegin
  26184. OnWeaponRegenEnd
  26185. OnClientAnimEvent
  26186. void functionref( entity weapon, string animEventName )
  26187. OnWeaponChargeLevelIncreased
  26188. OnWeaponVortexHitBullet
  26189. OnWeaponVortexHitProjectile
  26190. OnWeaponCooldown
  26191. OnSmartAmmoTrackersChanged
  26192. void functionref( entity weapon, array< entity > oldTrackers, array< entity > newTrackers )
  26193. OnCreateClientOnlyModel
  26194. void functionref( entity weapon, entity highlightedModel, bool validHighlight )
  26195. OnSmartAmmoEnabled
  26196. OnSmartAmmoDisabled
  26197. OnSmartAmmoTargetsChanged
  26198. void functionref( entity weapon, array< entity > oldTargets, array< entity > newTargets )
  26199. OnWeaponRaise
  26200. OnWeaponLower
  26201. OnWeaponStartZoomIn
  26202. OnWeaponStartZoomOut
  26203. bool functionref( entity weapon, WeaponPrimaryAttackParams params )
  26204. OnWeaponReadyToFire
  26205. OnWeaponCustomActivityStart
  26206. OnWeaponCustomActivityEnd
  26207. OnWeaponTossCancel
  26208. OnWeaponAttemptOffhandSwitch
  26209. OnWeaponOffhandFirePressedNotReady
  26210. OnWeaponPrimaryAttackVMActivityToUse
  26211. OnWeaponToss
  26212. OnWeaponTossPrep
  26213. void functionref( entity weapon, WeaponTossPrepParams params )
  26214. OnWeaponTossReleaseAnimEvent
  26215. offhandTossOverheadPitchThreshold
  26216. Couldn't find attachment to fire from for %s %s
  26217. Too many sustained laser traces specified. Maximum allowed is %d. Try lowering "sustained_laser_radial_iterations" or "sustained_laser_radial_step".
  26218. force3PLaserAttachment
  26219. entity %s is not a player
  26220. Failed to create prop
  26221. Weapon does not have a sustained discharge fire mode
  26222. Null string for sound
  26223. Null string for attachment
  26224. Out of room for fx handles (playing effect of type '%s'). Script will not be able to modify this effect.
  26225. Scales holster animations if swapping to a weapon with "fast_swap_to" enabled.
  26226. weaponFastHolsterScale
  26227. This only works on player owned weapons
  26228. muteWeaponSounds
  26229. net_optimize_weapons
  26230. %i/%s - %s: SetDroppedModel: modelname '%s' is not precached
  26231. Allow weapons to draw using the fast path.
  26232. weapon_render_with_fastpath
  26233. OnCreateChargeEffect
  26234. void functionref( entity weapon, int effectHandle )
  26235. Client script tried to precache weapon %s, which was not precached on the server. Make sure it is precached (PrecacheWeapon()) on the server.
  26236. Max smart ammo lock %d exceeded %d
  26237. Weapon is not in a custom activity
  26238. weapon_doIdleForSurvivalMelee
  26239. mp_weapon_melee_survival
  26240. Invalid legendary model index. Trying to set model index %d when max is %d.
  26241. Cannot be called on nonpredicted weapons from client script
  26242. Attempted to start a custom activity that does not exist: %s
  26243. Invalid activity: %s
  26244. Invalid weapon custom activity flags %d. Only accepts WCAF_% values.
  26245. Called %s() on a weapon that has no owner
  26246. Called %s() on weapon "%s" with no projectile model
  26247. Called %s() when ShouldPredictProjectiles() is false
  26248. Speed(%f) is greater than sv_maxvelocity(%f)
  26249. %s called with "%s" which is not a string.
  26250. C_WeaponX::AnimEventScriptCallback
  26251. %s - Event '%s', no viewmodel or world effect names defined, weapon #%d '%s' (currFireBarrel == %d).
  26252. %s - Event '%s', no effect attachment defined for weapon #%d '%s'
  26253. Can't store smart ammo targets on nonpredicted weapon (%s)
  26254. Can only get stored smart ammo targets while the smart ammo system is enabled
  26255. SmartAmmo_GetFirePosition: No target given
  26256. SmartAmmo_TrackEntity(): no entity given.
  26257. FireWeaponGrenade() called with negative fuse time %f
  26258. Can only get smart ammo targets while the smart ammo system is enabled
  26259. SmartAmmo_Script_SetTarget: invalid target
  26260. Can only store smart ammo targets while the smart ammo system is enabled
  26261. Direction argument is a NAN.
  26262. Direction is (0,0,0)
  26263. Tried to fire more than 35 bullets.
  26264. No player given
  26265. Burst count must be >= 0
  26266. Can't set burst fire count on nonpredicted weapon (%s)
  26267. Weapon can not be fired without an owner.
  26268. Position argument is a NAN.
  26269. Cannot set lifetime shots to a number less than 0.
  26270. Weapon does not have a charge fire mode
  26271. Can't set weapon energy cost to %i. Negative not allowed
  26272. C_WeaponX::GetWeaponInfoFileKeyFieldAsset
  26273. Cannot be called on weapon owned by non-local player (%s)
  26274. Weapon doesn't use an ammo clip.
  26275. [%d] is greater than the weapon's max clip size [%d].
  26276. Count [%d] is negative.
  26277. Error calculating bitfield for mods on weapon '%s'. See console log for details.
  26278. Invalid weapon class index
  26279. cl_showfiredbullets
  26280. Weapon charge rumble values of %d %d are out of range [0,100]
  26281. %s: Cannot use ammo pool with no player owner.
  26282. Invalid armortype value.
  26283. Weapon doesn't have an owner.
  26284. Invalid index #%d. Must be within [0,%d).
  26285. DT_ZiplineEnd
  26286. m_autoDetachDistance
  26287. m_prevZipline
  26288. CZiplineEnd
  26289. C_ZiplineEnd
  26290. zipline_end
  26291. viewkickTest_Z
  26292. viewkickTest_ZNegate
  26293. weaponCooldownKickXFlip
  26294. weaponCooldownKickX
  26295. weaponKickXFlip
  26296. weaponKickX
  26297. weaponKickYFlip
  26298. weaponKickY
  26299. %s - requested impact table '%s' for weapon '%s' has not been precached.
  26300. Error setting mods on weapon '%s'. See console log for details.
  26301. %s: Invalid ammo source input - %d
  26302. weaponCooldownKickYFlip
  26303. weaponCooldownKickY
  26304. Calling ForceRelease() only makes sense for offhand weapons right now.
  26305. Weapon_GetImpactEffectTableForName_Client
  26306. Whether the zipline is usable
  26307. Zipline_IsEnabled
  26308. Whether the end of the zipline is detached (or will be if used)
  26309. Zipline_IsEndDetached
  26310. m_ziplinePositions[0]
  26311. m_ziplinePositions
  26312. Detach the end of the zipline (so it becomes a vine)
  26313. Zipline_DetachEnd
  26314. m_currentFrameZipline.ziplinePreviousPositions
  26315. m_currentFrameZipline.ziplineDistances
  26316. zipline_fade_dist
  26317. Zipline_FindZiplineStationSpotsForProjectile(): No zipline projectile given.
  26318. Zipline_IsEndDetachedScript
  26319. Zipline_IsVertical
  26320. m_currentFrameZipline.numZiplinePoints
  26321. m_currentFrameZipline.ziplinePositions
  26322. m_detachEndOnUse
  26323. m_dropToBottom
  26324. m_ziplineAutoDetachDistance
  26325. m_ziplineVerticalPushOffInDirectionX
  26326. DT_Zipline
  26327. m_ziplinePhysics
  26328. m_ziplineMaterialIndex
  26329. m_nextZipline
  26330. m_ziplineRestPositions
  26331. m_numZiplineRestPositions
  26332. m_ziplineFadeDist
  26333. m_numZiplinePoints
  26334. m_ziplineVerticalPreserveVelocity
  26335. m_ziplineWidth
  26336. m_ziplineEnabled
  26337. m_ziplineRestPositions[0]
  26338. Zipline_FindZiplineStationSpotsForProjectile(): Zipline projectile given is not actually a projectile.
  26339. Zipline_FindZiplineStationSpotsForProjectile(): Zipline projectile given is not actually a grenade.
  26340. Zipline_FindZiplineStationSpotsForProjectile(): Projectile given is not marked as a zipline grenade.
  26341. Zipline_FindZiplineStationSpotsForProjectile(): Projectile given has no player owner.
  26342. Zipline_FindZiplineStationSpotsForProjectile(): No hit entity given.
  26343. Zipline_FindZiplineStationSpotsForProjectile(): No hit normal given.
  26344. Zipline_FindZiplineStationSpotsForProjectile(): No begin station origin given.
  26345. Zipline_FindZiplineStationSpotsForProjectile(): No begin station angles given.
  26346. ScriptMenu
  26347. DT_ZiplinePhysicsAttachedEntity
  26348. attachAcceleration
  26349. attachTime
  26350. DT_ZiplinePhysics
  26351. DT_ZiplinePhysicsNode
  26352. prevPosition
  26353. m_springDistance
  26354. m_springDistanceScale
  26355. m_remainingUnsimulatedTime
  26356. m_outerZiplineEntity
  26357. m_ziplineType
  26358. m_ziplineStart
  26359. m_ziplineEnd
  26360. C_ZiplinePhysicsAttachedEntity
  26361. C_ZiplinePhysics
  26362. m_attachedEntities
  26363. m_numAttachedEntities
  26364. m_ziplineOwner
  26365. C_ZiplinePhysicsNode
  26366. ViewPortBackGround
  26367. ViewportBG
  26368. Hides a viewport panel <name>
  26369. scripts/HudAnimations.txt
  26370. Automatically reloads the animation script each time one is ran
  26371. hud_autoreloadscript
  26372. Shows a viewport panel <name>
  26373. if_split_screen_horizontal
  26374. if_split_screen_top
  26375. conditions
  26376. if_split_screen_active
  26377. if_split_screen_vertical
  26378. if_split_screen_left
  26379. CIconPanel
  26380. m_IconColor
  26381. displayDist
  26382. threatNearDist
  26383. threatFarDist
  26384. threatMaxDist
  26385. resource/overviews/%s.txt
  26386. ScriptMinimap_GetFloatForKey
  26387. Invalid keyName param
  26388. Minimap_GetAssetForKey
  26389. ScriptMinimap_GetAssetForKey
  26390. Minimap_GetFloatForKey
  26391. physics_async_cl
  26392. CODE Physics_BodyAttachToGround()
  26393. physics_collideWithMovingGeo
  26394. Do traces to prevent physics objects from falling through the world.
  26395. physics_tunnelChecks
  26396. Run physics simulation asynchronously from the main thread.
  26397. Angular speed below which a physic object goes to sleep. (in degrees / second)
  26398. physics_autoSleepAngularThreshold
  26399. physics_autoSleepGroundHysteresis
  26400. physics_autoSleepDebug
  26401. Require objects to do tunnel checks every frame.
  26402. physics_tunnelChecksForceAlways
  26403. Speed below which a physic object goes to sleep.
  26404. physics_autoSleepSpeedThreshold
  26405. PhysicsSmallClient
  26406. PhysicsMaster
  26407. PhysicsCollideClient
  26408. phys_cfm_anglejointstop
  26409. phys_erp_anglejointstop
  26410. phys_drawContacts
  26411. particle_script_dump
  26412. dump_%s.txt
  26413. particle_script_list
  26414. particle_script_log SCRIPT_HANDLE
  26415. particle_script_log
  26416. particle_script_dump SCRIPT_HANDLE
  26417. fx_deferWorldTraceConstraint
  26418. 'Collision via traces' ops using collision mode 0 use deferred traces.
  26419. Constrain particles to a box
  26420. Collision via traces
  26421. Constrain distance to path between two control points
  26422. Constrain distance to control point
  26423. Prevent passing through static part of world
  26424. Prevent passing through a plane
  26425. Rotation Speed Random
  26426. Position Within Control Point Box
  26427. Alpha Random
  26428. Lifetime Random
  26429. Velocity Random
  26430. Position Within Sphere Random
  26431. Position Within Box Random
  26432. Position on Model Random
  26433. Trail Length Random
  26434. Color Lit Per Particle
  26435. Position Modify Offset Random
  26436. Sequence Random
  26437. Rotation Random
  26438. Radius Random
  26439. Color Random
  26440. Rotation Yaw Random
  26441. Position Along Ring
  26442. r_particle_lighting_force
  26443. Move Particles Between 2 Control Points
  26444. Position Along Path Random
  26445. Force all particles to be lit
  26446. Lifetime from Time to Impact
  26447. Remap Initial Distance to Control Point to Scalar
  26448. Position From Chaotic Attractor
  26449. Position from Parent Cache
  26450. Remap Control Point to Vector
  26451. Remap Control Point to Scalar
  26452. Position From Parent Particles
  26453. Remap Speed to Scalar
  26454. Init From Killed Parent Particle
  26455. Sequence From Control Point
  26456. Inherit Initial Value From Parent Particle
  26457. Set Hitbox Position on Model
  26458. Normal Align to CP
  26459. Cull relative to model
  26460. Velocity Set from Control Point
  26461. Normal Modify Offset Random
  26462. Remap Particle Count to Scalar
  26463. Remap Initial Scalar
  26464. Lifetime Pre-Age Noise
  26465. Velocity Inherit from Control Point
  26466. Position Modify Place On Ground
  26467. Position Modify Warp Random
  26468. Velocity Noise
  26469. Remap Noise to Scalar
  26470. Velocity Repulse from World
  26471. Position Along Path Sequential
  26472. Sequence Two Random
  26473. Rotation Yaw Flip Random
  26474. Position In CP Hierarchy
  26475. Lifetime From Sequence
  26476. Offset Vector to Vector
  26477. Remap Scalar to Vector
  26478. Remap Initial Direction to CP to Vector
  26479. Set Hitbox to Closest Hitbox
  26480. Remap World CP to Screen CP
  26481. Remap CP Orientation to Rotation
  26482. Vector Component Random
  26483. Vector Random
  26484. Position Along Epitrochoid
  26485. Scalar Random
  26486. Set CP Position
  26487. emit_continuously
  26488. emit_instantaneously by distance
  26489. emit to maintain count
  26490. emit noise
  26491. emit_instantaneously
  26492. emit over distance
  26493. Create vortices from parent particles
  26494. random force
  26495. turbulent force
  26496. Pull towards control point
  26497. twist around axis
  26498. time varying force
  26499. Force based on distance from plane
  26500. particle_remap_vol2cp_debug
  26501. Alpha Fade and Decay
  26502. Movement Basic
  26503. Clamp Scalar
  26504. Alpha Fade Out Simple
  26505. Graph Vector
  26506. Clamp Vector
  26507. Alpha Fade In Random
  26508. Alpha Fade and Decay for Tracers
  26509. Alpha Fade In Simple
  26510. Alpha Fade Out Random
  26511. Noise Vector
  26512. Noise Scalar
  26513. Lifespan Minimum Velocity Decay
  26514. Lifespan Decay
  26515. Ramp Scalar Spline Random
  26516. Ramp Scalar Linear Random
  26517. Ramp Scalar Spline Simple
  26518. Ramp Scalar Linear Simple
  26519. Rotation Basic
  26520. Rotation about 3D Axis
  26521. Rotation Spin Yaw
  26522. Rotation Spin Roll
  26523. Lifespan Minimum Radius Decay
  26524. Lifespan Minimum Alpha Decay
  26525. Cull Random
  26526. Lifespan Maintain Count Decay
  26527. Remap Difference of Sequential Particle Vector to Scalar
  26528. Oscillate Vector Simple
  26529. Sound Meter Scalar
  26530. Remap Scalar
  26531. Oscillate Scalar
  26532. Graph Scalar
  26533. Oscillate Vector
  26534. Oscillate Scalar Simple
  26535. Remap Model Volume to CP
  26536. Remap CP Speed to CP
  26537. Remap Average Scalar Value to CP
  26538. Remap Particle BBox Volume to CP
  26539. Lerp EndCap Scalar
  26540. Lerp Initial Scalar
  26541. ValveLerp Initial Vector
  26542. ValveLerp EndCap Vector
  26543. Movement Match Particle Velocities
  26544. Set Control Point To Particles' Center
  26545. Movement Place On Ground
  26546. Movement Maintain Offset
  26547. Set CP Offset to CP Percentage Between Two Control Points
  26548. Movement Lock to Bone
  26549. Cull when crossing sphere
  26550. Cull when crossing plane
  26551. Set Control Point Rotation
  26552. Rotation Orient Relative to CP
  26553. Rotate Vector Random
  26554. Movement Rotate Particle Around Axis
  26555. Rotation Orient to 2D Direction
  26556. Inherit Attribute From Parent Particle
  26557. Stop Effect after Duration
  26558. Restart Effect after Duration
  26559. Set control points from particle positions
  26560. Set child control points from particle positions
  26561. Set Control Point Positions
  26562. Set per child control point from particle positions
  26563. Color Fade
  26564. Radius Scale
  26565. Color Light from Control Point
  26566. Movement Lock to Control Point
  26567. Remap Distance to Control Point to Scalar
  26568. Remap Percentage Between Two Control Points to Vector
  26569. Movement ValveLerp to Hitbox
  26570. Set Control Point To Player
  26571. Remap Distance Between Two Control Points to Scalar
  26572. Movement Dampen Relative to Control Point
  26573. Remap Percentage Between Two Control Points to Scalar
  26574. Remap Distance Between Two Control Points to CP
  26575. GraphInfo_Precompute: FX Graph with no nodes in effect '%s'!
  26576. Normal Lock to Control Point
  26577. Remap Dot Product to Scalar
  26578. Remap Velocity to Vector
  26579. Set Control Point to Impact Point
  26580. Movement Lag Compensation
  26581. Movement Max Velocity
  26582. Movement Lock to Saved Position Along Path
  26583. Movement Maintain Position Along Path
  26584. Remap Control Point Direction to Vector
  26585. Normalize Vector
  26586. Follow Projectile Arc (for use with weapons)
  26587. Set Position Between Two Control Points
  26588. Set CP Orientation to CP Direction
  26589. Remap CP Velocity to Vector
  26590. Orient Toward Player
  26591. Remap Direction to CP to Vector
  26592. particle_lighting_slow_path
  26593. render_animated_sprites
  26594. render_points
  26595. r_particle_low_res_enable
  26596. r_particle_low_res_force
  26597. Emit Decal
  26598. Render light source
  26599. render_scripts
  26600. render_rope
  26601. render_sprite_trail
  26602. Render models
  26603. render_screen_velocity_rotate
  26604. __particlesDepthWrite
  26605. LIFE_DURATION
  26606. particles_max_passes
  26607. particles_cull_dlights
  26608. particle_scrub_quality
  26609. particle_scrub_max_dt
  26610. SEQUENCE_NUMBER
  26611. CREATION_TIME
  26612. PARTICLE_ID
  26613. TRAIL_LENGTH
  26614. ROTATION_SPEED
  26615. particle_alwayswakeonstop
  26616. cl_particle_limiter_hide_killable
  26617. particle_scrub_play_speed
  26618. particle_scrub_time
  26619. Hide fx than could be killed if over limit.
  26620. fx_screenspacepass
  26621. %s_screenspacehack
  26622. %s_ignorezhack
  26623. particles_try_reloading_sheets
  26624. $dualSequence
  26625. particle_delete_all_except
  26626. particle_scrub_debug_effect
  26627. $dofcocscale
  26628. debug/particleerror
  26629. SCRATCH_VEC
  26630. NORMAL_SPIN
  26631. SCRATCH_FLOAT
  26632. SEQUENCE_NUMBER1
  26633. HITBOX_RELATIVE_XYZ
  26634. HITBOX_INDEX
  26635. RAMP_OFFSET
  26636. COLOR_SCALE
  26637. particles_spawncull_report
  26638. particles_spawncull
  26639. wrong parameter
  26640. unnamedbuffer
  26641. enabledebuginfo
  26642. seterrorhandler
  26643. ... /*%i*/]
  26644. ... /*%i more*/]
  26645. disableoverwrite
  26646. codeboundarysuspend
  26647. arrayofsize
  26648. _charsize_
  26649. tofloat() may only be called on strings, ints, floats, and bools
  26650. _floatsize_
  26651. collectgarbage
  26652. Squirrel 2.2.3 stable
  26653. setconsttable
  26654. getconsttable
  26655. getstackinfos
  26656. setroottable
  26657. getroottable
  26658. compilewatch
  26659. printtodiag
  26660. compilestring
  26661. wrong indexes
  26662. Invalid qsort, probably compare function defect
  26663. getrandom(): Array is empty
  26664. slice out of range
  26665. fastremovebyvalue
  26666. removebyvalue
  26667. fastremove
  26668. tointeger() may only be called on strings, ints, floats, and bools
  26669. idx out of range
  26670. index out of range
  26671. compare func failed
  26672. Cannot resize to negative size
  26673. top() on a empty array
  26674. parameters
  26675. cannot wakeup a idle thread
  26676. find_olduntyped
  26677. invalid param
  26678. setattributes
  26679. internal VM error
  26680. unknown error
  26681. cannot wakeup a failed thread
  26682. cannot wakeup a running thread
  26683. safewakeup
  26684. getattributes
  26685. watchupdate
  26686. addbreakpoint
  26687. ScriptDebugger
  26688. adddatawatch
  26689. _threads.nut
  26690. breakpoint
  26691. removebreakpoint
  26692. <?xml version='1.0' encoding='utf-8'?>
  26693. the watch does not exists
  26694. the breakpoint doesn't exist
  26695. serialize_debugger_object_collection
  26696. serialize_locals
  26697. endelement
  26698. beginelement
  26699. __evalBreakpoint
  26700. var functionref( string )
  26701. return ( %s )
  26702. __serialize_state
  26703. watcherror
  26704. $"%.29s..."
  26705. "%.29s..."
  26706. /*entity*/ (%s)
  26707. unknown float or int
  26708. struct instance
  26709. /*userpointer*/ 0x%llx
  26710. <%g, %g, %g>
  26711. functionref(
  26712. unimplemented function
  26713. float or int
  26714. null /*unnamed code function*/
  26715. /*structdef*/ %s
  26716. SpinOffAndWaitFor
  26717. SpinOffAndWaitForSolo
  26718. userpointer
  26719. constructor
  26720. Too many types; need to increase KNOWN_TYPE_BUFFER_BITS
  26721. SpinOffDelayed
  26722. Too many parameters in function type
  26723. Too many functionref parameters (%d function types); need to increase FUNCTIONREF_TYPE_DATA_BUF_SIZE
  26724. ... /*size %i*/ }
  26725. /*struct*/ {
  26726. ... /*%i*/}
  26727. ... /*%i more*/}
  26728. Unable to find on_leech_func: %s
  26729. sv_threaded_pre_process_ents
  26730. Damage %f over max damage value of %i
  26731. Maximum rate an IK'd bone can unlatch; prevents pop on animation transition
  26732. How wide of a sphere is the trace for getting a character's ground surface
  26733. ik_unlatch_max_rate
  26734. Enables IK debug text; requires ik_debug
  26735. ik_debug_chain
  26736. Enables IK latching to ground during footsteps
  26737. ik_debug_text
  26738. ik_height_adjust_speed
  26739. IK height adjustment speed as a fraction of step size per second
  26740. ik_height_adjust_move_speed
  26741. IK height adjustment speed per unit of horizontal velocity in units per second
  26742. ground_trace_hull_radius
  26743. ik_height_adjust
  26744. Enable ik height adjustment
  26745. Enables IK
  26746. SelectWeightedSequence
  26747. Dodge far distance is shorter than dodge dist for '%s'
  26748. fire_animevents_overlay_not_active
  26749. fires anim events even if the overlay isn't active
  26750. Allows specifying a single entity for IK debugging
  26751. Allows specifying a single IK chain name for IK debugging
  26752. ik_debug_ent
  26753. Enables IK on the server
  26754. Enables debug lines for IK
  26755. ik_enable_server
  26756. Geo bug: bullet trace ended at (%f, %f, %f), which is outside the max map coord:%i. The bullet was fired by %s at (%f, %f, %f) from (%f, %f, %f). Probably the map is too big or there is a leak.
  26757. script_precache_errors
  26758. ent_debugkeys
  26759. sv_showfiredbullets
  26760. being_revived
  26761. link_to_guid_
  26762. PassDamageToParent
  26763. Cannot parent a server-only entity %s (%s %i, model:%s)
  26764. _%d_entityScriptId
  26765. physics_defaultMaxAngularSpeed
  26766. physics_defaultMaxSpeed
  26767. Highlight: at least one highlight setter should be called at creation time to enable later usage of highlightings.
  26768. ik_normal_lerp_rate
  26769. Rate at which feet adjust to a new ground orientation in angles per second
  26770. IK Contact
  26771. ik_height_adjust_debug
  26772. Debugging for ik height adjustment
  26773. ik_height_adjust_sine
  26774. Test ik height adjustment with a sine wave
  26775. requisition_battery
  26776. in_vehicle
  26777. rodeo_leech
  26778. execution_target
  26779. execution_attacker
  26780. m_ziplineGrenadeInitialPosition
  26781. m_ziplineGrenadeState
  26782. m_ziplineGrenadeInitialVelocity
  26783. m_magneticData
  26784. m_hasGrenadeIgnited
  26785. m_alreadyImpacted
  26786. m_ziplineGrenadeAdjustHitNormal
  26787. m_ziplineGrenadeAdjustHitPosition
  26788. m_hOriginalThrower
  26789. m_collisionCallbackTrace
  26790. m_ziplineGrenadeAdjustInitialPosition
  26791. m_ziplineGrenadeAgeDelay
  26792. m_ziplineGrenadeAdjustHitTime
  26793. m_ziplineGrenadeAdjustInitialVelocity
  26794. Failed to load (or didn't precache) %s.
  26795. Cannot call this while level is loading
  26796. Setting CBaseAnimating to non-studio model %s (type:%i)
  26797. Model %s not found!
  26798. Failed to SetParent entity %s (%s) to entity %s (%s).
  26799. Parenting %s (%s %i) to %s (%s %i) would cause a parenting cycle.
  26800. Attaching to hitbox on the server is not supported for this entity type.
  26801. ERROR: Tried to %s entity %s [%s] to entity %s [%s] which is not transmitted to client
  26802. m_hasExploded
  26803. m_igniteDuration
  26804. m_detonateLifespan
  26805. isMagnetic
  26806. MagneticGrenadeData
  26807. lockOnSoundIndex
  26808. lockOnSoundRequested
  26809. InputNoise
  26810. InputWidth
  26811. ColorRedValue
  26812. InputColorRedValue
  26813. m_flFireTime
  26814. script_ref_minimap
  26815. m_hEndEntity
  26816. ScrollSpeed
  26817. end : (%.2f,%.2f,%.2f)
  26818. start: (%.2f,%.2f,%.2f)
  26819. m_gravityBlendDuration
  26820. ColorGreenValue
  26821. InputColorGreenValue
  26822. ColorBlueValue
  26823. InputColorBlueValue
  26824. GrenadeTouch
  26825. GrenadeDetonate
  26826. CBaseGrenade server class
  26827. GrenadeThink
  26828. m_useScriptOnDamaged
  26829. parent_attachment_type
  26830. m_launcherOwner
  26831. UseScriptOnDamaged
  26832. script_ref
  26833. LagCompensate
  26834. script_marvin_job
  26835. script_startpoint
  26836. Script_SetLauncherOwner
  26837. SetLauncherOwner
  26838. SetGrenadeIgnitionDuration
  26839. SetGrenadeTimer
  26840. physicsPushSpeedLimit
  26841. airFriction
  26842. airAcceleration
  26843. physicsIgnoreBelowMass
  26844. physicsMass
  26845. physicsPushMassLimit
  26846. physicsSoftBelowMass
  26847. dodgeNoiseRadius
  26848. superJumpNoiseRadius
  26849. landingNoiseRadius
  26850. landingNoiseDuration
  26851. impactSpeed
  26852. jumpNoiseRadius
  26853. jumpNoiseDuration
  26854. shortPrintName
  26855. healthpacks
  26856. automantle
  26857. settings_layout/settings_player_layout.rpak
  26858. poseSettings
  26859. speedScaleBack
  26860. speedScaleSide
  26861. stepTestDist
  26862. stepHeight
  26863. jumpHeight
  26864. viewmodelDuckOffset
  26865. boostRodeoSafety
  26866. boostDuration
  26867. boostHorizontalDragSpeed
  26868. boostOnGroundSafety
  26869. boostThrust
  26870. boostEnabled
  26871. boostDelay
  26872. boostTightness
  26873. boostRepeatedBoostMeterCost
  26874. boostRepeatedBoostsAreShort
  26875. jetpackThrust
  26876. jetpackEnabled
  26877. boostHorizontalDragAmount
  26878. boostHorizontalDragDelay
  26879. boostAutoJetpackMeterThreshold
  26880. boostAutoGlideMeterThreshold
  26881. viewkickFallDistMin
  26882. landDistHigh
  26883. viewkickFallDistMaxScale
  26884. viewkickFallDistMax
  26885. hardFallDist
  26886. hardLandingNoiseRadius
  26887. landDistMedium
  26888. landDistLow
  26889. superjumpCanUseAfterWallrun
  26890. superjumpHorzSpeed
  26891. mantleAngleScale
  26892. mantleHeight
  26893. superjumpMinHeight
  26894. sprinttiltMaxRoll
  26895. superjumpLimit
  26896. superjumpMaxHeight
  26897. jetpackBlendToGlideThreshold
  26898. jetpackAfterburnerIsSticky
  26899. glideThrust
  26900. glideEnabled
  26901. jetpackZeroVerticalVelocityOnActivation
  26902. jetpackFloatLook
  26903. jetpackAfterburnerBoundToJump
  26904. jetpackAfterburnerTouchesGround
  26905. glideRedirectSideways
  26906. glideRedirectDown
  26907. glideRechargeRate
  26908. glideDuration
  26909. glideTightnessUp
  26910. glideThreshold
  26911. glideTightnessSideways
  26912. glideTightnessDown
  26913. jetpackToggleOff
  26914. jetpackToggleOn
  26915. jetpackAfterburnerMeterRate
  26916. jetpackMeterRate
  26917. jetpackJumpsToActivate
  26918. jetpackAfterburnerThrust
  26919. jetpackHeightToActivateDelay
  26920. jetpackHeightToActivate
  26921. jetpackStrafeTaperStart
  26922. jetpackStrafe
  26923. jetpackPitchMovement
  26924. jetpackStrafeTaperFinish
  26925. jetpackTightnessDown
  26926. jetpackTightnessUp
  26927. jetpackTightnessForwardBack
  26928. jetpackTightnessSideways
  26929. climbHeight
  26930. climbEnabled
  26931. climbSpeedStart
  26932. climbFinalJumpUpHeight
  26933. hoverMeterRate
  26934. hoverTightnessHorizontal
  26935. hoverSafety
  26936. hoverStrafeScale
  26937. climbHorzDecel
  26938. climbHorzAccel
  26939. wallrun_viewpunch_onStart_baseYaw
  26940. wallrun_viewpunch_onStart_basePitch
  26941. climbAccel
  26942. climbSpeedEnd
  26943. climbHorzSpeed
  26944. climbDecel
  26945. glideRedirectBelowLastJumpHeight
  26946. glideStrafeTaperFinish
  26947. glideRedirectJumpHeightFinishOffset
  26948. glideRedirectJumpHeightStartOffset
  26949. glideRechargeOnlyWhenGrounded
  26950. glideRechargeDelay
  26951. glideStrafeTaperStart
  26952. glideStrafe
  26953. airStrafeTaperFinish
  26954. airStrafeTaperStart
  26955. hoverTightnessVertical
  26956. hoverEnabled
  26957. glideRedirectFadeOutFinishSpeed
  26958. glideRedirectFadeOutStartSpeed
  26959. airStrafeAcceleration
  26960. airStrafeEnabled
  26961. slideWantToStopDecel
  26962. slideDecel
  26963. slideAccel
  26964. slideVelocityDecay
  26965. dodgeKeepSpeedFrac
  26966. dodgePowerDelay
  26967. player_slideBoostCooldown
  26968. player_slideBoostEnabled
  26969. slideSpeedBoost
  26970. slideMaxJumpSpeed
  26971. slideJumpHeight
  26972. slideSpeedBoostCap
  26973. slideRequiredStartSpeedAir
  26974. slideRequiredStartSpeed
  26975. slideMaxStopSpeed
  26976. slideStopSpeed
  26977. wallrun_viewpunch_onTimeout_baseYaw
  26978. wallrun_viewpunch_onTimeout_basePitch
  26979. wallrun_viewpunch_onTimeout_randomPitch
  26980. wallrun_viewpunch_onTimeout_baseRoll
  26981. wallrun_viewpunch_onStart_randomPitch
  26982. wallrun_viewpunch_onStart_baseRoll
  26983. wallrun_viewpunch_onStart_randomRoll
  26984. wallrun_viewpunch_onStart_randomYaw
  26985. dodgeHeight
  26986. dodgeStopSpeed
  26987. dodgeVerticalHeight
  26988. dodgeHeightMax
  26989. wallrun_viewpunch_onTimeout_randomRoll
  26990. wallrun_viewpunch_onTimeout_randomYaw
  26991. dodgeInterval
  26992. dodgeAnimDuration
  26993. grapple_detachLowSpeedSwingThreshold
  26994. grapple_detachLowSpeedMeleeThreshold
  26995. grapple_detachLowSpeedWallTime
  26996. grapple_detachLowSpeedTime
  26997. grapple_detachSpeedLoss
  26998. grapple_detachGravitySpeed
  26999. grapple_detachLowSpeedThreshold
  27000. grapple_detachSpeedLossMin
  27001. grapple_speedRampMin
  27002. grapple_impactVerticalMaxSpeed
  27003. grapple_speedRampTime
  27004. grapple_speedRampMax
  27005. grapple_detachLowSpeedMeleeTime
  27006. grapple_detachLowSpeedGroundTime
  27007. grapple_impactVerticalBoost
  27008. grapple_detachLowSpeedSwingTime
  27009. grapple_detachLengthMin
  27010. grapple_disableWeaponsWhenActive
  27011. grapple_detachAwaySpeed
  27012. grapple_detachLengthMax
  27013. slipAcceleration
  27014. grapple_autoAimAngle
  27015. slipAirRestrictDuration
  27016. grapple_detachHorizontalMaxSpeed
  27017. grapple_detachVerticalMaxSpeed
  27018. grapple_detachGravityScale
  27019. grapple_detachGravityTime
  27020. grapple_gravityFracMax
  27021. grapple_gravityFracMin
  27022. grapple_detachVerticalBoost
  27023. grapple_attachVerticalBoost
  27024. grapple_rollDistanceMin
  27025. grapple_rollViewAngleMax
  27026. grapple_detachOnGrapple
  27027. grapple_rollDistanceMax
  27028. grapple_rollStrength
  27029. grapple_swingMaxSpeed
  27030. grapple_rollViewAngleMin
  27031. grapple_rollMax
  27032. deathcamRotateSpeed
  27033. sharedEnergyRegenSound
  27034. deathcamDistanceMax
  27035. deathcamDistanceMin
  27036. sharedEnergyRegenDelay
  27037. sharedEnergyTotal
  27038. sharedEnergyNotUsableSound
  27039. sharedEnergyRegenRate
  27040. grapple_airSpeedMax
  27041. grapple_decel
  27042. grapple_touchGroundOnAttach
  27043. grapple_airAccel
  27044. grapple_swingingSpeedRampMax
  27045. grapple_swingingSpeedRampMin
  27046. grapple_accel
  27047. grapple_swingingSpeedRampTime
  27048. grapple_swingHoldTime
  27049. grapple_swingSticky
  27050. grapple_swingAccel
  27051. grapple_swingMinLength
  27052. grapple_swing
  27053. grapple_touchGroundOnDetach
  27054. grapple_swingGravity
  27055. grapple_swingType
  27056. ziplineViewOffset
  27057. ziplineRollViewAngleMax
  27058. swingRollMax
  27059. swingRollStrength
  27060. ziplineRollStrength
  27061. ziplineJumpOffDampScale
  27062. ziplineRollViewAngleMin
  27063. ziplineRollMax
  27064. rodeoViewdriftMinTitanSpeed
  27065. rodeoCooldownTime
  27066. rodeoViewdriftPitchScaleMin
  27067. rodeoViewdriftMaxTitanSpeed
  27068. swingRollViewAngleMax
  27069. swingRollViewAngleMin
  27070. swingRollDistanceMax
  27071. swingRollDistanceMin
  27072. leech_range
  27073. deathcamLookdownPitch
  27074. context_action_can_use
  27075. context_action_can_melee
  27076. deathcamExtraHeight
  27077. deathcamDistanceGrowRate
  27078. deathcamLookdownTime
  27079. deathcamMinHeight
  27080. ziplineAcceleration
  27081. ziplineSpeed
  27082. ziplineJumpOffSpeed
  27083. ziplineJumpOnAcceleration
  27084. melee_cone_trace_angle
  27085. melee_cone_trace_range
  27086. useZiplineCooldown
  27087. mountZiplineTime
  27088. cockpitSwayMaxAnglePitch
  27089. cockpitSwayMinAngleRoll
  27090. cockpitSwayMaxAngleRoll
  27091. cockpitSwayMaxAngleYaw
  27092. cockpitSwayMaxOriginZ
  27093. cockpitSwayMaxOriginY
  27094. cockpitSwayMinAngleYaw
  27095. cockpitSwayMinAnglePitch
  27096. cockpitSwayMoveOriginFactor
  27097. cockpitSwayMoveAngleRollFactor
  27098. cockpit_spring_originConstant
  27099. cockpit_spring_originDamping
  27100. cockpitSwayTurnAngleRollFactor
  27101. cockpitSwayTurnAngleFactor
  27102. cockpitSwayMoveAngleFactor
  27103. cockpitSwayTurnOriginFactor
  27104. rodeoViewdriftYawSpeedMin
  27105. rodeoViewdriftYawScaleMax
  27106. aimAngleBackwardEnd
  27107. rodeoViewdriftYawSpeedMax
  27108. rodeoViewdriftPitchSpeedMin
  27109. rodeoViewdriftPitchScaleMax
  27110. rodeoViewdriftYawScaleMin
  27111. rodeoViewdriftPitchSpeedMax
  27112. cockpitSwayMinOriginY
  27113. cockpitSwayMinOriginX
  27114. cockpitSwayMaxOriginX
  27115. cockpitSwayMinOriginZ
  27116. aimAngleForwardEnd
  27117. aimAngleForwardStart
  27118. cockpitSwayGain
  27119. aimAngleBackwardStart
  27120. rumbleOnLandingHard
  27121. rumbleOnLandingSoft
  27122. rumbleOnZiplineAttach
  27123. rumbleOnSlideBegin
  27124. rumbleOnWallrunStart
  27125. rumbleOnDoubleJump
  27126. rumbleOnWallHangStart
  27127. rumbleOnWallrunTimeout
  27128. sprintViewOffset
  27129. gravityScale
  27130. sprintStartDuration
  27131. sprintStartDelay
  27132. rumbleOnDodge
  27133. rumbleOnZiplineDetach
  27134. pitchOffsetScale
  27135. slideEffectTable
  27136. cockpit_spring_rollConstant
  27137. cockpit_spring_rollDamping
  27138. cockpit_stepJolt_angles
  27139. cockpit_stepJolt_origin
  27140. cockpit_spring_yawConstant
  27141. cockpit_spring_yawDamping
  27142. cockpit_spring_pitchConstant
  27143. cockpit_spring_pitchDamping
  27144. sprintAnimOrientToMoveDir
  27145. quadMoveAnims
  27146. rumbleOnJump
  27147. forceAimYawToEye
  27148. damageImpulseScaleAir
  27149. damageImpulseScale
  27150. damageImpulseSpeedLossLimit
  27151. damageImpulseSpeedBoostLimit
  27152. sound_standToCrouch_3p
  27153. sound_standToCrouch_1p
  27154. sound_crouchToStand_3p
  27155. sound_crouchToStand_1p
  27156. sound_wallrunFall_1p
  27157. sound_wallHangSlip
  27158. sound_wallHangFall
  27159. sound_wallrunFall_3p
  27160. sound_freefall_finish_3p
  27161. sound_freefall_finish_1p
  27162. sound_jumpjet_jump_start_1p
  27163. player_sound_fallingEffects_1p
  27164. sound_freefall_start_3p
  27165. sound_freefall_start_1p
  27166. sound_freefall_body_3p
  27167. sound_freefall_body_1p
  27168. sound_superJumpFail
  27169. sound_superJump
  27170. sound_dodge_3p
  27171. sound_dodge_1p
  27172. sprintEndDuration
  27173. sprintStartFastDuration
  27174. passThroughThickness
  27175. sound_wallHangComplete_1p
  27176. sound_wallHangStart
  27177. sound_wallrunSlip
  27178. sound_wallHangComplete_3p
  27179. sound_groundImpact
  27180. sound_dodgeFail
  27181. sound_wallrunImpact_3p
  27182. sound_wallrunImpact_1p
  27183. sound_boost_start_1p
  27184. sound_boost_short_3p
  27185. sound_boost_body_1p
  27186. sound_boost_start_3p
  27187. sound_jumpjet_slide_start_1p
  27188. sound_jumpjet_wallrun_finish_3p
  27189. sound_boost_short_1p
  27190. sound_jumpjet_slide_start_3p
  27191. sound_glide_body_1p
  27192. sound_glide_start_3p
  27193. sound_glide_finish_1p
  27194. sound_glide_body_3p
  27195. sound_boost_finish_1p
  27196. sound_boost_body_3p
  27197. sound_glide_start_1p
  27198. sound_boost_finish_3p
  27199. sound_jumpjet_jet_start_1p
  27200. sound_jumpjet_jump_finish_3p
  27201. sound_jumpjet_jet_body_1p
  27202. sound_jumpjet_jet_start_3p
  27203. sound_jumpjet_jump_body_1p
  27204. sound_jumpjet_jump_start_3p
  27205. sound_jumpjet_jump_finish_1p
  27206. sound_jumpjet_jump_body_3p
  27207. sound_jumpjet_wallrun_body_1p
  27208. sound_jumpjet_wallrun_start_3p
  27209. sound_jumpjet_wallrun_finish_1p
  27210. sound_jumpjet_wallrun_body_3p
  27211. sound_jumpjet_jet_finish_1p
  27212. sound_jumpjet_jet_body_3p
  27213. sound_jumpjet_wallrun_start_1p
  27214. sound_jumpjet_jet_finish_3p
  27215. sound_climb_body_1p
  27216. sound_climb_start_3p
  27217. sound_climb_finish_1p
  27218. sound_climb_body_3p
  27219. sound_hover_finish_1p
  27220. sound_hover_body_3p
  27221. sound_climb_start_1p
  27222. sound_hover_finish_3p
  27223. sound_jetwash_finish_1p
  27224. sound_jetwash_body_3p
  27225. sound_boost_meter_depleted_1p
  27226. sound_jetwash_finish_3p
  27227. sound_jetwash_start_1p
  27228. sound_climb_finish_3p
  27229. sound_jetwash_body_1p
  27230. sound_jetwash_start_3p
  27231. sound_jetpack_finish_1p
  27232. sound_jetpack_body_3p
  27233. sound_jetpack_afterburner_start_1p
  27234. sound_jetpack_finish_3p
  27235. sound_jetpack_start_1p
  27236. sound_glide_finish_3p
  27237. sound_jetpack_body_1p
  27238. sound_jetpack_start_3p
  27239. sound_hover_start_1p
  27240. sound_jetpack_afterburner_finish_3p
  27241. sound_hover_body_1p
  27242. sound_hover_start_3p
  27243. sound_jetpack_afterburner_body_1p
  27244. sound_jetpack_afterburner_start_3p
  27245. sound_jetpack_afterburner_finish_1p
  27246. sound_jetpack_afterburner_body_3p
  27247. sound_grapple_swing_1p
  27248. sound_grapple_traverse_3p
  27249. sound_slide_prefix
  27250. sound_grapple_swing_3p
  27251. sound_grapple_retract_1p
  27252. sound_grapple_reset_3p
  27253. sound_grapple_traverse_1p
  27254. sound_grapple_retract_3p
  27255. fx_hover_enemy
  27256. fx_hover_friendly
  27257. modelScale
  27258. doFaceAnim
  27259. fx_jetwash_frequency
  27260. fx_jetwash_enabled
  27261. fx_jetwash_impactTable
  27262. fx_jetwash_height
  27263. sound_pain_layer1_loop
  27264. sound_boost_meter_fail_3p
  27265. sound_pain_layer2_start
  27266. sound_pain_layer1_end
  27267. sound_boost_meter_recharged_1p
  27268. sound_boost_meter_depleted_3p
  27269. sound_boost_meter_fail_1p
  27270. sound_boost_meter_recharged_3p
  27271. sound_grapple_reel_in_target_1p
  27272. sound_grapple_fire_3p
  27273. sound_grapple_reset_1p
  27274. sound_grapple_reel_in_target_3p
  27275. sound_pain_layer3_loop
  27276. sound_pain_layer2_loop
  27277. sound_grapple_fire_1p
  27278. sound_pain_layer3_end
  27279. wallrunSameWallAllowed
  27280. wallrunUpWallBoost
  27281. wallrunAccelerateVertical
  27282. wallrunSameWallHeight
  27283. wallrunJumpUpSpeed
  27284. wallrunGravityRampUpTime
  27285. wallrunJumpOutwardSpeed
  27286. wallrunJumpInputDirSpeed
  27287. wallrun_hangTimeLimit
  27288. wallrun_timeLimit
  27289. wallrunDuckCausesFallOff
  27290. wallrunAdsType
  27291. wallrunAccelerateHorizontal
  27292. wallrunDecelerateVertical
  27293. wallrunMaxSpeedHorizontal
  27294. wallrunDecelerateHorizontal
  27295. healthShield
  27296. viewPunchSpring
  27297. healthPerSegment
  27298. healthDoomed
  27299. generalClass
  27300. cockpitModel
  27301. wallstickEnabled
  27302. smartAmmoLockTimeModifier
  27303. wallrunMaxSpeedHorizontalBackward
  27304. wallrunMaxSpeedVertical
  27305. dodgeDuration
  27306. powerRegenRate
  27307. dodgePowerDrain
  27308. dodgeSpeed
  27309. slideFOVScale
  27310. grapple_power_regen_rate
  27311. slideFOVLerpOutTime
  27312. slideFOVLerpInTime
  27313. mantlePitchLeveling
  27314. grapple_power_regen_delay
  27315. stealthSounds
  27316. landSlowdownNoSprintFrac
  27317. landSlowdownDuration
  27318. landSlowdownHeightMin
  27319. landSlowdownTimePower
  27320. smartAmmoLockType
  27321. airSlowMoSpeed
  27322. landSlowdownFrac
  27323. classActivityModifier
  27324. doubleJump
  27325. player_wallrunOneHanded
  27326. pitchMaxDown
  27327. pitchMaxUp
  27328. wallrunAllowedWallDistance
  27329. wallrunCeilingLimit
  27330. wallrunMagnetizeToWall
  27331. wallrunAllowedWallDistanceWallHang
  27332. localGravityFollowsGround
  27333. localGravityBlendDistanceMax
  27334. localGravityBlendWhileWallrunning
  27335. localGravityBlendWhileInAir
  27336. verticalGainCutoff_doubleJump
  27337. verticalGainCutoff_wallrun
  27338. localGravityBlendDistanceMin
  27339. localGravityBlendTime
  27340. lowAcceleration
  27341. deceleration
  27342. sprintDeceleration
  27343. sprintAcceleration
  27344. footstepMinSpeed
  27345. acceleration
  27346. sprintspeed
  27347. GrantClientSidePickup
  27348. entity playerEnt, int pickupType, int amount, vector origin, int CSPUFLAGflags, int customFlags, int recieptID
  27349. sv_bounds_show_errors
  27350. Script_GrantClientSidePickup
  27351. operatorHoverHeight
  27352. Script_ClientSidePickups_InitType
  27353. Type #%d is not valid or not initialized.
  27354. gibModelsSoftened
  27355. gibAttachments
  27356. antiMultiJumpTimeMin
  27357. landSlowdownHeightMax
  27358. antiMultiJumpHeightFrac
  27359. antiMultiJumpTimeMax
  27360. footstepIntervalSprint
  27361. footstepInterval
  27362. footstepWalkSoundRadius
  27363. footstepRunSoundRadius
  27364. firstpersonproxyoffset
  27365. viewheight
  27366. m_thinkFinishTime
  27367. m_predictingPlayer
  27368. m_playSoundName
  27369. m_halfThickness
  27370. m_hingeDir
  27371. m_closedDir
  27372. Script_CloseDoor
  27373. SetDoorLocked
  27374. bool state
  27375. entity activatorOrNull
  27376. Script_OpenDoor
  27377. m_spatialAccelHandle
  27378. m_hiddenFromSpatialQueries
  27379. m_vecSurroundingMaxs
  27380. m_vecSurroundingMins
  27381. spatial_partition_deadlock_assert
  27382. m_hasDirtyBounds
  27383. m_isInDirtyList
  27384. DoorSoundPrefixSingle
  27385. Door_Single_
  27386. DoorSoundPrefixDouble
  27387. Sound prefix for door sounds for double doors
  27388. asset_noprecache
  27389. m_hitboxTestRadius
  27390. Sound prefix for door sounds for single doors
  27391. debug_draw_box_depth_test
  27392. Given ( particleSystemIndex, origin, angles ), creates a new effect in the world at the given position/orientation, and returns an info_particle_system entity. This is more expensive but ensures the effect shows for players joining late and in kill replay. You must destroy the returned entity when you are done with it.
  27393. Script_Server_StartParticleEffectInWorldWithControlPoint
  27394. Script_Server_StartParticleEffectInWorld_ReturnEntity
  27395. StartParticleEffectInWorld_ReturnEntity
  27396. Script_Server_StartParticleEffectInWorld
  27397. Given ( particleSystemIndex, origin, angles ), creates a new effect in the world at the given position/orientation. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
  27398. StartParticleEffectInWorldWithControlPoint
  27399. Given ( particleSystemIndex, origin, angles, controlpoint ), creates a new effect in the world at the given position/orientation, and sets control point 1 to the given location. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
  27400. Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex, position, angles ), creates a new effect owned by the given entity. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
  27401. Script_Server_StartParticleEffectOnEntityWithControlPoint
  27402. Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex, position, angles, FX_PATTACH_ controlPointAttachType, controlPointAttachmentIndex ), creates a new effect owned by the given entity and sets control point 1. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
  27403. Script_Server_StartParticleEffectOnEntityWithPos
  27404. Script_Server_StartParticleEffectOnEntity
  27405. Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex ), creates a new effect owned by the given entity. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
  27406. StartParticleEffectOnEntityWithControlPoint
  27407. Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex, FX_PATTACH_ controlPointAttachType, controlPointAttachmentIndex ), creates a new effect owned by the given entity and sets control point 1. Unreliable! The effect will not be visible to players who join late, who have a bad connection, or in kill replays that begin after the call.
  27408. Unable to create info_particle_system entity
  27409. Particle System On Entity With Pos
  27410. Entity is not a particle system
  27411. Failed to allocate "info_particle_system" entity.
  27412. DoorKickOffMantlingPlayers
  27413. Script_SetDoorLocked
  27414. Particle System On Entity
  27415. Particle System
  27416. Script_PrecacheParticleSystem
  27417. Can only set attachments on control points 0 or 1 for server effects (networking optimization)
  27418. Script_GetParticleSystemName
  27419. Script_GetParticleSystemIndex
  27420. Entity is not a particle system.
  27421. Cannot set control point %d (max %d)
  27422. Can only set angles for control point 0 for server effects (networking optimization)
  27423. Cannot set a color on control point 0.
  27424. test_entity_blocker
  27425. Test command that drops an entity blocker out in front of the player.
  27426. m_OnGustStart
  27427. CEnvWindShared
  27428. Script_Server_EffectSetControlPointColorById
  27429. Script_Server_EffectSetControlPointEntity
  27430. Script_Server_EffectAddTrackingForControlPoint
  27431. Minimum fraction of desired superjump height that is acheived, even if already moving quickly upwards
  27432. player_movementBounds_predictionShare
  27433. superjump_min_power_use
  27434. superjump_min_height_fraction
  27435. m_OnGustEnd
  27436. OnGustStart
  27437. Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex, position, angles ), creates a new effect owned by the given entity, and returns an info_particle_system entity. This is more expensive but ensures the effect shows for players joining late and in kill replay. You must destroy the returned entity when you are done with it.
  27438. Script_Server_StartParticleEffectOnEntity_ReturnEntity
  27439. Script_Server_StartParticleEffectOnEntityWithPos_ReturnEntity
  27440. StartParticleEffectOnEntityWithPos_ReturnEntity
  27441. Script_Server_StartParticleEffectOnEntityWithPosWithControlPoint
  27442. StartParticleEffectOnEntityWithPosWithControlPoint
  27443. StartParticleEffectOnEntity_ReturnEntity
  27444. Given ( entity, particleSystemIndex, FX_PATTACH_ attachType, attachmentIndex ), creates a new effect owned by the given entity, and returns an info_particle_system entity. This is more expensive but ensures the effect shows for players joining late and in kill replay. You must destroy the returned entity when you are done with it.
  27445. Script_Server_EffectWake
  27446. Given ( effect entity ), resume an effect that was previously put to sleep.
  27447. Script_Server_EffectSetControlPointAngles
  27448. Script_Server_EffectSetControlPointVector
  27449. Script_Server_EffectStop
  27450. Given ( effect entity ), kills an effect, playing the endcap. (Deletes the entity.)
  27451. Script_Server_EffectSleep
  27452. Given ( effect entity ), force an effect to hibernate.
  27453. Time during which view tilt decays to zero while dodging
  27454. Enables vertical dodge
  27455. dodge_viewTiltFalloffTime
  27456. dodge_viewTiltIncreaseSpeed
  27457. Speed at which view tilt increases while dodging (degrees/sec)
  27458. dodge_viewTiltDecreaseSpeed
  27459. Speed at which view tilt decreases while dodging (degrees/sec)
  27460. Allow dodge to still apply vertical acceleration when player is in the air
  27461. dodge_vertical_threshold
  27462. Defaults dodge to go forward if there is no movement
  27463. dodge_vertical_in_air
  27464. Horizontal speed retained when dodging vertically
  27465. dodge_vertical_enable
  27466. Stick deflection before dodge becomes vertical
  27467. dodge_vertical_horzspeedscale
  27468. stuck_debugging
  27469. Debug getting stuck
  27470. stuck_debugging_world_only
  27471. Only check for stuck in world geo
  27472. superjump_limit
  27473. superjump_max_power_use
  27474. superjump_limitreset_onwallrun
  27475. superjump_powerreset_onground
  27476. dodge_cockpitOffsetMax
  27477. Cockpit translation while dodging
  27478. dodge_cockpitHack
  27479. Hack to avoid eye moving too far back in cockpit
  27480. dodge_viewTiltMax
  27481. Amount of view tilt while dodging in degrees
  27482. dodge_cockpitTiltMax
  27483. Additional view tilt applied to the cockpit while dodging
  27484. wallrun_maxViewTilt
  27485. Amount of roll applied to the view in degrees while wall running
  27486. wallrun_viewTiltSpeed
  27487. Speed at which the view tilts while wall running
  27488. wallrun_enable
  27489. Enables wall running
  27490. wallrun_debug
  27491. Shows wall run debug info
  27492. wallrun_sameWallDist
  27493. Within this distance of the previous wall run, wall run is prevented at a higher point on the same wall
  27494. wallrun_sameWallSlope
  27495. Beyond wallrun_samewalldist, wall running is permitted at higher points with this slope
  27496. wallrun_rotateMaxRate
  27497. Maximum rotation speed around a wall in radians per second; avoids sticking to walls that do tight curves
  27498. wallrun_sameWallDot
  27499. Dot product threshold for preventing wall running on the same wall twice
  27500. max velocity with which tether pulls you back
  27501. tether_strength
  27502. amount that stretching the tether damages it
  27503. tether_maxvel
  27504. radius below which the tether does nothing
  27505. dodge_no_movement_forward_enable
  27506. strength with which tether pulls back (per unit past the radius)
  27507. tether_radius
  27508. tether_healthDrainNPC
  27509. rate at which tether health drains even if it isn't stretched (when attached to an NPC)
  27510. tether_dodge_damage
  27511. Damage done to tether by dodging away from it
  27512. tether_damageScale
  27513. tether_healthDrain
  27514. rate at which tether health drains even if it isn't stretched
  27515. grapple_initialSpeedMin_human
  27516. When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards)
  27517. Fraction of XY speed that is retained when grapple connects
  27518. grapple_initialSpeedMin_titan
  27519. grapple_initialImpulseOffGround_human
  27520. Initial launch speed off the ground when grapple connects
  27521. grapple_initialImpulseOffGround_human_npc
  27522. grapple_initialImpulseOffGround_titan
  27523. Speed added per second from grapple, up to the grapple_speedRamp* speed
  27524. grapple_initialSlowFracVert_titan
  27525. grapple_accel_titan
  27526. grapple_accel_human
  27527. grapple_initialSlowFrac_titan
  27528. grapple_initialSlowFrac_human
  27529. grapple_initialSlowFracVert_human
  27530. Fraction of vertical speed that is retained when grapple connects
  27531. grapple_shootVel
  27532. Outward speed of grapple hook
  27533. grapple_retractVel
  27534. Return speed of grapple hook when it hasn't hit anything yet
  27535. wallrun_pushAwayFallOffTime
  27536. Pushing away from the wall for this many seconds causes you to fall off
  27537. traversal_anim
  27538. Enables automantle animation
  27539. Initial launch speed when grapple connects
  27540. grapple_initialImpulse_titan
  27541. grapple_initialImpulse_human
  27542. grapple_forcedRetractVel
  27543. Return speed of grapple hook when grapple is finished or cancelled
  27544. grapple_fallSpeed
  27545. Fall speed of the grapple hook while it's returning
  27546. When swinging, the grapple pull speed is scaled by this much
  27547. When swinging, the grapple pull speed scale begins to scale back to 1.0 at lengths below this
  27548. grapple_swingPullSpeedScale
  27549. Time from grapple_speedRampMin to grapple_speedRampMax
  27550. grapple_speedRampMax_titan
  27551. grapple_speedRampTime_titan
  27552. grapple_speedRampTime_human
  27553. grapple_swingPullAngle
  27554. If the player is pushing forward within this angle of the pull direction, then switch out of swinging mode.
  27555. grapple_dontFightGravity
  27556. Ignores downward speed when applying deceleration, so that gravity continues to pull you down
  27557. grapple_swingPullSpeedLength
  27558. grapple_swingAngle
  27559. Maximum angle from vertical that swinging will generate acceleration (it will tend to zero acceleration at this angle)
  27560. grapple_decelMeleeStrength
  27561. Strength of extra deceleration that forces melee targets to come to you
  27562. grapple_around_obstacle_accel
  27563. Acceleration around obstacles while grappling
  27564. Deceleration of player's speed that doesn't go toward the grapple point
  27565. grapple_decel_titan
  27566. grapple_decel_human
  27567. Player will accelerate to this speed after grapple_speedRampTime has passed
  27568. grapple_speedRampMin_titan
  27569. grapple_speedRampMax_human
  27570. grapple_lift
  27571. Distance above grapple hook that player is pulled to
  27572. grapple_speedRampMin_human
  27573. Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime
  27574. Vertical impulse applied to the player when grappling off of a rodeo.
  27575. grapple_disableMeleeWhenActive
  27576. Distance at which to begin embark when grappling to your own titan.
  27577. grapple_rodeoVerticalImpulse
  27578. After detaching from grapple, how long to keep trying to automantle
  27579. grapple_autoMeleePredict
  27580. Disallows melee when the grapple is out.
  27581. grapple_autoMantle
  27582. Show grapple debug info
  27583. grapple_detachExtraAllowedLength
  27584. Force all grapples to fail on the server (cause clients to mispredict them)
  27585. grapple_debug
  27586. Length of time player can grapple without using a charge, in case they mess up
  27587. grapple_titanEmbarkDist
  27588. Extra allowed grapple length before detaching once it's attached
  27589. grapple_gracePeriod
  27590. Starts a melee sequence when the grapple detaches.
  27591. grapple_windowCheckDist
  27592. Melee begins when the enemy is this many seconds away from hitting us
  27593. grapple_autoMeleeOnDetach
  27594. grapple_pullDelay_human
  27595. Grapple delay between attachment and acceleration
  27596. Check for window hints at this distance from grapple point
  27597. grapple_pullDelay_titan
  27598. grapple_autoMeleeViewRotateSpeedNear
  27599. Speed at which view rotates toward grapple melee target
  27600. Whether to run grapple melee logic on the client (tends to mispredict anyway)
  27601. grapple_autoMeleeViewRotateSpeedFar
  27602. grapple_autoMeleePredictTime
  27603. grapple_autoMeleeConvergeTime
  27604. Simplify relative velocities when the enemy is this many seconds away from hitting us (increases chances of a hit)
  27605. viewpunch_base_springConstantZ
  27606. viewpunch_base_springConstantY
  27607. cl_sticksCountAgainstIdle
  27608. CGameMovement::TraversalMove
  27609. Default. Bigger number increases the speed at which the view corrects.
  27610. viewpunch_base_springDampingZ
  27611. viewpunch_base_springConstantX
  27612. Lookahead prediction time for window checks
  27613. sv_optimizedmovement
  27614. Min dot product of velocity change when adjusting for windows
  27615. window_hint_lookahead_time
  27616. checkstuck_nonworld
  27617. Checks for the player being stuck in non-world entities and disallows movement when they are stuck.
  27618. enable_height_based_land_anims
  27619. Enables different land animations based on the height of the fall. These may just be duplicates of each other.
  27620. airslowmo_leave_time
  27621. Duration it takes to leave full slowmo
  27622. airslowmo_enabled
  27623. Enables air slowmo
  27624. airslowmo_scripted_speed
  27625. sv_forceGrapplesToFail
  27626. airslowmo_enter_time
  27627. Duration it takes to reach full slowmo
  27628. Default. Bigger number makes the response more damped.
  27629. viewpunch_base_springDampingY
  27630. viewpunch_base_springDampingX
  27631. airslowmo_when_hovering
  27632. Replaces hovering with air slowmo
  27633. airslowmo_ground_immediate_end
  27634. Controls whether air slowmo fades out after landing or immediately stops
  27635. window_hint_fov_down
  27636. Window hints below this vertical FOV will be ignored
  27637. melee_lunge_ent
  27638. Lunge player towards the entity with the given entity index
  27639. window_hint_keyboard_fov_horz
  27640. window_hint_fov_horz
  27641. window_hint_fov_up
  27642. Window hints above this vertical FOV will be ignored
  27643. sprinttilt_maxvel
  27644. Maximum speed of sprint view tilt
  27645. sprinttilt_turnrange
  27646. Max turn rate that creates view tilt when sprinting
  27647. melee_lunge_lag_compensate_target
  27648. Lunging will apply lag compensation the target's position.
  27649. sprinttilt_accel
  27650. Acceleration of sprint view tilt fraction
  27651. window_hint_max_vel_change_down
  27652. Max removed vertical velocity when adjusting for windows
  27653. Min dot product of velocity change when adjusting for windows (off grapple)
  27654. window_hint_max_horz_vel_change_dot
  27655. window_hint_max_vel_change_up
  27656. Max added vertical velocity when adjusting for windows
  27657. Horizontal velocity is increased to at least this when adjusting for windows
  27658. window_hint_permissive_max_vel_change_down
  27659. Window hints beyond this horizontal FOV will be ignored
  27660. window_hint_min_horz_vel
  27661. Max added vertical velocity when adjusting for windows (off grapple)
  27662. window_hint_permissive_max_horz_vel_change_dot
  27663. Max removed vertical velocity when adjusting for windows (off grapple)
  27664. window_hint_permissive_max_vel_change_up
  27665. #TEAM_MCOR
  27666. enable mp_timelimit timer in games
  27667. mp_enablematchending
  27668. Unassigned
  27669. mp_enabletimelimit
  27670. nodePassed
  27671. team_manager
  27672. nextNextNode
  27673. damageDirection is not a unit or zero vector
  27674. damageMagnitude is not >= 0
  27675. IsSpawnPointValid
  27676. bloodimpact
  27677. Current game mode name
  27678. hudchat_dead_can_only_talk_to_other_dead
  27679. Max allowed fireteams.
  27680. Current game from a restore?
  27681. trace_capsule
  27682. Trace a capsule through the world and debug draw the result
  27683. sv_players
  27684. sv_trace_start_solid
  27685. Max allowed dronecontrollers.
  27686. mp_class_max_pilot
  27687. When set to 0, match will not end
  27688. mp_class_max_dronecontroller
  27689. Max allowed titans.
  27690. mp_class_max_fireteam
  27691. Max allowed pilots.
  27692. mp_class_max_titan
  27693. Gets the CPU level for the platform this server is running on
  27694. ScriptIsGameFromReload
  27695. Script_IsEnemyTeam
  27696. ScriptGetCPULevel
  27697. IsMatchmakingServer
  27698. Returns true if this is a matchmaking server
  27699. GetPlayerByIndex
  27700. Returns player entity n where n is in [0,maxPlayers-1].
  27701. Script_GameRules_GetTeamDeaths
  27702. Script_GameRules_GetTeamKills
  27703. Script_GameRules_TimeLimitEnabled
  27704. Script_GameRules_GetTeamName
  27705. Script_GameRules_GetGameMode
  27706. Script_IsFriendlyTeam
  27707. Script_GameRules_GetTeamScore2
  27708. Script_GameRules_GetTeamScore
  27709. Invalid class name: %s
  27710. dronecontroller
  27711. Invalid howManyAgo: %i
  27712. Invalid map name '%s'
  27713. player_manager
  27714. isMovingForward
  27715. Invalid player revived
  27716. matchresults_write_enabled
  27717. SetPlaylistVarOverride
  27718. Invalid parameter to FindTeammatesForPlayers - must be a valid player or array of players
  27719. SendTrainingGauntletStatsToBackend
  27720. ClearPlaylistVarOverrides
  27721. entity in list is not a valid entity
  27722. Invalid if used outside of 'mp_lobby'.
  27723. you passed in an instance of something that isn't an entity
  27724. entNum %i is not a player
  27725. Script_GameRules_MarkGameStatePrematchEnding
  27726. GameRules_MarkGameStatePrematchEnding
  27727. GameRules_MarkGameStateWinnerDetermined
  27728. Note that a winner has been declared (start of epilogue, etc).
  27729. GameRules_EndMatch
  27730. End the match.
  27731. Note that the game has started (end of prematch).
  27732. Script_GameRules_EndMatch
  27733. GameRules_GetRecentMap
  27734. Returns the most recent maps loaded
  27735. Returns the most recent game modes loaded
  27736. Script_GameRules_GetRecentMap
  27737. Change to a new map
  27738. Script_GameRules_MarkGameStateWinnerDetermined
  27739. Script_GameRules_ChangeMap
  27740. GameRules_ChangeMap
  27741. GameRules_SetGameMode
  27742. Set the game mode
  27743. Set a team's score, given a team index and new score.
  27744. Script_GameRules_SetGameMode
  27745. Get the max players allowed for a class.
  27746. Script_GameRules_AllowMatchEnd
  27747. Script_GameRules_GetClassMax
  27748. GameRules_GetClassMax
  27749. Begin the match.
  27750. Script_GameRules_SetTeamScore2
  27751. Script_GameRules_BeginMatch
  27752. GameRules_BeginMatch
  27753. Script_GameRules_SetTeamScore
  27754. GameRules_SetTeamScore
  27755. GameRules_SetTeamScore2
  27756. Set a team's second score, given a team index and new score.
  27757. SetMaxActivityMode
  27758. Set max activity mode on the server (0,1,2)
  27759. GameRules_OnPlayerGotRevived
  27760. Call when a player is revived. ( CBaseEntity* playerRevived, CBaseEntity* reviver )
  27761. Find a match for this player
  27762. BeginPrivateMatchSearchForPlayer
  27763. AbortMatchSearchesForPlayer
  27764. MatchmakePlayer
  27765. Script_DamageInfo_GetDamage
  27766. Script_DamageInfo_GetForceKill
  27767. Script_DamageInfo_GetDamageShieldScale
  27768. Script_DamageInfo_GetDamageCriticalHitScale
  27769. Script_DamageInfo_GetAttacker
  27770. Script_GameRules_OnPlayerGotRevived
  27771. Script_DamageInfo_GetWeapon
  27772. Script_DamageInfo_GetInflictor
  27773. Set whether you want everyone to hear everyone else
  27774. Script_GameRules_GetRecentTeamScore
  27775. Script_GameRules_EnableGlobalChat
  27776. GameRules_EnableGlobalChat
  27777. Script_GameRules_GetRecentGameMode
  27778. GameRules_GetRecentGameMode
  27779. GameRules_GetRecentTeamScore
  27780. Returns the most recent team scores
  27781. Script_GameRules_SetDeadPlayersCanOnlySpeakToDeadPlayersInHudChat
  27782. GameRules_SetDeadPlayersCanOnlySpeakToDeadPlayersInHudChat
  27783. SendPlayersToPartyScreen
  27784. Sends a group of players off to the party screen, possibly by allocating a server first
  27785. GameRules_GetUniqueMatchID
  27786. Gets the unique ID for this match
  27787. Set if dead players can only text chat with other dead players
  27788. Script_GameRules_GetUniqueMatchID
  27789. Overrides the damage type that was set by script when firing the weapon.
  27790. DamageInfo_SetDamage
  27791. Add damage flag.
  27792. DamageInfo_SetCustomDamageType
  27793. Sets whether this damage should force a kill
  27794. Script_DamageInfo_ShouldRecordStatsForWeapon
  27795. Set the amount of damage
  27796. DamageInfo_SetForceKill
  27797. Set what death (anim) package to use if this damage kills the guy.
  27798. DamageInfo_SetDamageSourceIdentifier
  27799. Set damage force magnitude.
  27800. DamageInfo_SetDeathPackage
  27801. Remove damage flag.
  27802. DamageInfo_AddCustomDamageType
  27803. Sets the damage source identifier.
  27804. DamageInfo_RemoveCustomDamageType
  27805. Script_DamageInfo_GetCustomDamageType
  27806. Script_DamageInfo_GetDamageType
  27807. Script_DamageInfo_GetViewPunchMultiplier
  27808. Script_DamageInfo_GetDamageSourceIdentifier
  27809. Script_DamageInfo_GetHitGroup
  27810. Script_DamageInfo_GetDamagePosition
  27811. Script_DamageInfo_GetDeathPackage
  27812. Script_DamageInfo_GetHitBox
  27813. Script_DamageInfo_GetDamageFlags
  27814. Script_DamageInfo_IsRagdollAllowed
  27815. Script_DamageInfo_GetDamageWeaponName
  27816. Script_DamageInfo_HasDamageFlags
  27817. Script_DamageInfo_GetDistFromExplosionCenter
  27818. Script_DamageInfo_GetDistFromAttackOrigin
  27819. Script_DamageInfo_GetDamageForceDirection
  27820. Script_DamageInfo_GetDamageForce
  27821. Error loading Miles Bank list from 'scripts/audio/banks.rson': Too many banks-- code limit is %d
  27822. Error loading Miles Bank list from 'scripts/audio/banks.rson': Data should be an array of objects.
  27823. Error loading Miles Bank list from 'scripts/audio/banks.rson': 'name' must be a single string.
  27824. Error loading Miles Bank list from 'scripts/audio/banks.rson': Each bank must have exactly one name
  27825. global_non_rewinding
  27826. Could not load file 'scripts/audio/banks.rson'.
  27827. scripts/audio/banks.rson
  27828. sv_noclipaccelerate
  27829. sv_stopspeed
  27830. sv_noclipaccelerate_fast
  27831. sv_noclipspeed
  27832. World gravity.
  27833. Error loading Miles Bank list from 'scripts/audio/banks.rson': only valid keys is 'name', not '%s'.
  27834. Minimum stopping speed when on ground. (Equivalent player setting is in player settings files)
  27835. sv_gravity
  27836. Set damage force magnitude and direction.
  27837. DamageInfo_SetDamageForce
  27838. Set which direction the target should flinch in.
  27839. DamageInfo_SetDamageForce2
  27840. Set damage force direction.
  27841. DamageInfo_SetDamageForceMagnitude
  27842. Set damage force vector.
  27843. DamageInfo_SetDamageForceDirection
  27844. dumpServerStringTable
  27845. Dump the contents of the server's game string table to the console.
  27846. CObserverMode
  27847. globalNonRewindingObject_DontSave
  27848. Add a DAMAGEFLAG_* flag.
  27849. DamageInfo_SetFlinchDirection
  27850. Script_DamageInfo_AddDamageFlags
  27851. DamageInfo_AddDamageFlags
  27852. Current name of the skybox texture
  27853. sv_maxvelocity
  27854. sv_backspeed
  27855. How much to slow down backwards motion
  27856. Bounce multiplier for when physically simulated objects collide with other objects.
  27857. Maximum speed any ballistically moving object is allowed to attain per axis.
  27858. r_JeepViewDampenDamp
  27859. r_JeepViewDampenFreq
  27860. r_AirboatViewDampenDamp
  27861. r_AirboatViewDampenFreq
  27862. sv_waterdist
  27863. Vertical view fixup when eyes are near water plane.
  27864. r_VehicleViewDampen
  27865. sv_specnoclip
  27866. sv_specspeed
  27867. sv_airaccelerate
  27868. sv_maxspeed
  27869. sv_noclipaccelerate_slow
  27870. sv_noclipspeed_fast
  27871. sv_specaccelerate
  27872. sv_noclipspeed_slow
  27873. sv_rollangle
  27874. Max view roll angle
  27875. sv_friction
  27876. World friction. (Equivalent player setting is in player settings files)
  27877. Play footstep sound for players
  27878. sv_wateraccelerate
  27879. sv_rollspeed
  27880. sv_footsteps
  27881. follow_customorigin
  27882. start_at_customorigin
  27883. start_at_attachment
  27884. follow_customorigin_norotate
  27885. start_at_origin
  27886. func_breakable_surf
  27887. follow_origin_norotate
  27888. follow_origin
  27889. follow_rootbone
  27890. world_origin
  27891. particle_test_file
  27892. Name of the particle system to dynamically spawn
  27893. follow_attachment_norotate
  27894. follow_attachment
  27895. follow_overhead
  27896. follow_eyes
  27897. If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  27898. sv_pushaway_dist
  27899. Clientside physics push away (0=off, 1=only localplayer, 2=all players)
  27900. sv_pushaway_min_player_speed
  27901. How hard physics objects are pushed away from the players.
  27902. r_AirboatViewZHeight
  27903. Max distance at which physics objects are pushed from players.
  27904. sv_pushaway_accel
  27905. Max distance at which player is pushed from physics objects
  27906. sv_pushaway_player_accel
  27907. func_breakable
  27908. sv_pushaway_player_dist
  27909. Debug physics object pushaway
  27910. sv_pushaway_clientside
  27911. How hard the player is pushed away from physics objects
  27912. sv_pushaway_debug
  27913. particle_test_start
  27914. Dispatches the test particle system with the parameters specified in particle_test_file,
  27915. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  27916. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  27917. particle_test_stop
  27918. Stops all particle systems on the selected entities.
  27919. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  27920. particle_test_attach_mode
  27921. Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  27922. particle_test_attach_attachment
  27923. Attachment index for attachment mode
  27924. scripts/damage/damageFlags.txt
  27925. Maximum think time in milliseconds, warning is printed if this is exceeded.
  27926. think_limit
  27927. Always call PhysicsStartTouch when two entities start touching. Old code would sometimes call PhysicsTouch without PhysicsStartTouch.
  27928. touch_consistently
  27929. Get rid of frame delay on notifying when you first touch things like triggers.
  27930. touch_immediately
  27931. sv_thinktimecheck
  27932. hover_tank_revive_fix
  27933. BaseEntity.EnterWater
  27934. Check for thinktimes all on same timestamp.
  27935. Use the RK4 method for projectiles rather than simple average velocity.
  27936. sv_useRK4forprojectiles
  27937. Spew touch link activity
  27938. debug_touchlinks
  27939. The player decoy entity.
  27940. Kill the player decoy and dissolve at the same time.
  27941. CodeCallback_PlayerDecoyDissolve
  27942. CodeCallback_PlayerDecoyRemove
  27943. void functionref( entity, int )
  27944. CodeCallback_PlayerDecoyDie
  27945. Unable to load surface prop file '%s' (referenced by manifest file '%s')
  27946. SetFriendlyFire
  27947. Returns true if friendly fire is enabled for this player decoy
  27948. Sets whether friendly fire is enabled or disabled for this player decoy (default enabled).
  27949. Dissolve out the player decoy without killing it.
  27950. Decoy_Dissolve
  27951. Always pause for squished entities, even if they are not a player (requires push_debug or push_debug_ent)
  27952. push_debug_pause_always
  27953. Player distance offset for looking for nearby safe locations when they're about to be squished
  27954. push_player_nearby_dist
  27955. Debug pushing entity
  27956. push_debug_ent
  27957. Debug all pushing entities
  27958. push_debug
  27959. impact_physics_dust
  27960. impact_physics_sparks
  27961. PhysFrictionEffect
  27962. PhysObjectHeader_t
  27963. PhysBlockHeader_t
  27964. m_npcSoundTime
  27965. m_npcSoundIndex
  27966. m_deathTime
  27967. m_removeTime
  27968. SetDecoyRandomPulseRateMax
  27969. m_previousState
  27970. SetPlayerOneHits
  27971. Sets max rate the decoy can pulse at. Randomly pulses at around this rate on the minimap
  27972. m_jumpTime
  27973. m_nextFlickerTime
  27974. m_jumpHeight
  27975. m_wallrunJumpStrength
  27976. m_runSpeed
  27977. m_sprintSpeed
  27978. m_fakeWeapon
  27979. m_stowedWeapon
  27980. SetTimeout
  27981. Sets the delay for when the decoy jumps after created in air
  27982. GetLandSplash
  27983. Set timeout in seconds. When timeout finishes the decoy dies. Default is -1 (no timeout)
  27984. SetLandSplash
  27985. Returns true if land splash is enabled for this player decoy
  27986. GetFriendlyFire
  27987. Sets whether splashes out when it lands from airborne state (default disabled).
  27988. SetKillOnCollision
  27989. Sets whether or not the decoy is killed in 1 shot by a player
  27990. SetEnableRandomLanding
  27991. Sets whether or not the decoy dies on collisions
  27992. SetFlickerRate
  27993. Lets the decoy land in slide or sprint
  27994. SetJumpDelay
  27995. Sets the rate at which the decoy flickers after created
  27996. player_showpredictedposition
  27997. view_offset_entity_enable
  27998. anim_view_entity_third_person_camera_use_move_parent
  27999. weapon_auto_swap_ordnance_no_ammo
  28000. Whether to apply camera animations from the view offset entity
  28001. weapon_pickup_allow_dupes
  28002. If you touch a new ordnance weapon with no ammo in your current it will auto replace it
  28003. player_showpredictedposition_timestep
  28004. Whether or not you are allowed 2 of the same weapon in your inventory
  28005. m_nextPulseTime
  28006. m_decoyUpDir
  28007. m_decoyHeight
  28008. m_pulseRate
  28009. m_slideEndTime
  28010. m_decoyAnimEndTime
  28011. m_flickerRate
  28012. m_curSpeed
  28013. base_animating
  28014. SurfaceTouch
  28015. m_decoyMovePosParam
  28016. m_decoyTargetPos
  28017. m_decoyLaunchSpeed
  28018. m_flTauntRemoveTime
  28019. m_damageInfo
  28020. m_flCondExpireTimeLeft
  28021. m_flNextCritUpdate
  28022. physicsshadowupdate_render
  28023. m_bLoadoutUnavailable
  28024. PGS_CONNECTED
  28025. viewDrift_pitch_shifter_phase
  28026. viewDrift_pitch_scaler_base
  28027. viewDrift_pitch_shifter_amp
  28028. viewDrift_pitch_shifter_freq
  28029. player_find_rodeo_target_per_cmd
  28030. CKnockBack
  28031. Run FindRodeoTarget callback
  28032. PGS_DEATHS
  28033. PGS_PILOT_KILLS
  28034. PGS_ELIMINATED
  28035. Run melee attacks after the player has moved this frame
  28036. melee_queue_attack_anim_event
  28037. rodeoed_anim_weight
  28038. PGS_DISTANCE_SCORE
  28039. PGS_DETONATION_SCORE
  28040. PGS_ASSAULT_SCORE
  28041. PGS_DEFENSE_SCORE
  28042. PGS_ASSISTS
  28043. PGS_TITAN_KILLS
  28044. PGS_NPC_KILLS
  28045. viewDrift_yaw_base2_phase
  28046. Disables reloads for "+useAndReload" input if a use is triggered.
  28047. viewDrift_yaw_base2_amp
  28048. viewDrift_yaw_base2_freq
  28049. viewDrift_yaw_base1_freq
  28050. viewDrift_yaw_base1_phase
  28051. viewDrift_yaw_scaler_phase
  28052. viewDrift_yaw_base1_amp
  28053. portal_use_player_avoidance
  28054. weapon_meleeButtonPressProtection
  28055. Time between zoom-out and zoom-in before viewdrift_ads_delay is reset.
  28056. viewDrift_ads_delay_debounce_time
  28057. ConsumableInventoryItem
  28058. noReloadAfterUse
  28059. ModInventoryItem
  28060. viewDrift_pitch_base2_amp
  28061. viewDrift_pitch_base2_freq
  28062. viewDrift_pitch_base1_freq
  28063. viewDrift_pitch_base1_phase
  28064. viewDrift_pitch_scaler_phase
  28065. viewDrift_pitch_base1_amp
  28066. viewDrift_pitch_scaler_amp
  28067. viewDrift_pitch_scaler_freq
  28068. viewDrift_yaw_scaler_amp
  28069. viewDrift_yaw_scaler_freq
  28070. viewDrift_yaw_shifter_phase
  28071. viewDrift_yaw_scaler_base
  28072. viewDrift_yaw_shifter_freq
  28073. viewDrift_pitch_base2_phase
  28074. viewDrift_yaw_shifter_amp
  28075. SetTasklistInt
  28076. int index, float floatVal
  28077. int index, float gametimeVal
  28078. SetTasklistGameTime
  28079. int index, int flags
  28080. SetTasklistFlags
  28081. SetTasklistCountGoal
  28082. SetTasklistCountNow
  28083. Script_CreatePlayerTasklist
  28084. eTrackingPOIPriority
  28085. SetTasklistString
  28086. CreatePlayerTasklist
  28087. SetTasklistEntity
  28088. int index, string stringVal
  28089. SetTasklistFloat
  28090. int index, entity ent
  28091. switchPlayerClassActivityMod
  28092. _setClassVarServer
  28093. Switches the player's class activity modifier to the given string
  28094. switchclass
  28095. Set a class var on the server
  28096. CPlayer::Script_Weapon_ClearOffhand
  28097. Change player class: soldier, titan
  28098. SetTasklistStatus
  28099. SetTasklistType
  28100. SetNotifyTimeUpdate
  28101. int index, int intVal
  28102. SetTasklistOnlyTransmitToSingleTeam
  28103. m_restrictToSameTeamIndex
  28104. int teamNum
  28105. WaypointDeathThink
  28106. SetOnlyTransmitToSingleTeam
  28107. m_restrictToOnePlayer
  28108. m_markedForRemoval
  28109. m_creationTime
  28110. m_waypointLifetime
  28111. clusterPos
  28112. numPointsNear
  28113. int index, vector vec
  28114. SetWaypointVector
  28115. SetWaypointCustomType
  28116. SetWaypointEntity
  28117. SetWaypointBitfield
  28118. string customType
  28119. SetOnlyTransmitToOnePlayer
  28120. int bitfield
  28121. eTrackingPOIPriority.HIGH
  28122. eTrackingPOIPriority.LOW
  28123. eTrackingPOIPriority.NORMAL
  28124. Error adding entry '%s'.
  28125. eTrackingPOIPriority.VERY_LOW
  28126. Given entity is not a valid player.
  28127. WaypointClusterInfo
  28128. eTrackingPOIPriority.MAX
  28129. eTrackingPOIPriority.VERY_HIGH
  28130. props_break_max_pieces
  28131. Rate of rotation in degrees per second.
  28132. props_break_max_pieces_perframe
  28133. Maximum prop breakable piece count (-1 = model default)
  28134. sv_pushaway_clientside_size
  28135. Maximum prop breakable piece count per frame (-1 = model default)
  28136. Script_GetServerWaypointClusters
  28137. Physics props below this size are made client side
  28138. placementattachment
  28139. placementbone
  28140. motiondisabled
  28141. props_break_burst_rotation
  28142. GetWaypointClusters: no ignore team provided
  28143. ServerPlayerWaypoint
  28144. int index, asset assetVal
  28145. SetWaypointAsset
  28146. SetWaypointFloat
  28147. SetWaypointString
  28148. SetWaypointGametime
  28149. SetWaypointInt
  28150. vector nearbyPos, float maxClusterDist, int minClusterSize, int teamToIgnore
  28151. GetServerWaypointClusters
  28152. CreatePlayerPOI
  28153. Script_CreatePlayerPOI
  28154. Script_CreatePlayerWaypoint
  28155. int waypointType, int poiType, vector pos, entity ent, int teamNum, int priority
  28156. int waypointType
  28157. CreatePlayerWaypoint
  28158. CGameGibManager
  28159. really freaking heavy
  28160. locomotive
  28161. Eiffel tower
  28162. space shuttle
  28163. InputSetMaxPieces
  28164. SetMaxPieces
  28165. m_lastTick
  28166. m_iCurrentMaxPieces
  28167. m_iMaxPieces
  28168. m_bAllowNewGibs
  28169. allownewgibs
  28170. bowling ball
  28171. bag of sugar
  28172. billard ball
  28173. ping-pong ball
  28174. medium car
  28175. refrigerator
  28176. race horse
  28177. adult male human
  28178. landmarkModelSpace
  28179. restoreentityindex
  28180. edictindex
  28181. saveentityindex
  28182. m_iHammerID
  28183. entitytable_t
  28184. worldspawn
  28185. SaveRestoreBlockHeader_t
  28186. data_map_do_display
  28187. data_map_do_validate
  28188. Add string for prop survival failed for %s. Max weapon types: %i
  28189. game_gib_manager
  28190. Too many weapon types trying to precache %s for prop survival. Current max types: %i
  28191. InputSetMaxPiecesDX8
  28192. SetMaxPiecesDX8
  28193. save_client_entity
  28194. save_thread_entities
  28195. Script_SetGlobalNetFloatOverTime
  28196. Sets a global time (float) network variable (see RegisterNetworkedVariable)
  28197. Sets a global float network variable gradually over time from its current value to the specified new value (see RegisterNetworkedVariable)
  28198. SetGlobalNetFloatOverTime
  28199. SetGlobalNetFloat
  28200. Script_SetGlobalNetFloat
  28201. Script_SetGlobalNetInt
  28202. Sets a global float network variable (see RegisterNetworkedVariable)
  28203. Script_GetGlobalNetInt
  28204. Script_GetGlobalNetFloat
  28205. Script_SetGlobalNetEnt
  28206. Script_GetGlobalNetBool
  28207. Sets a global entity network variable (see RegisterNetworkedVariable)
  28208. SetGlobalNetEnt
  28209. SetGlobalNetTime
  28210. Script_SetGlobalNetTime
  28211. Value %d for "%s" must be between %d and %d
  28212. Value %g for "%s" must be between %g and %g
  28213. script_net_data_SNDC_PLAYER_EXCLUSIVE
  28214. script_net_data_SNDC_TITAN_SOUL
  28215. script_net_data_SNDC_GLOBAL
  28216. script_net_data_SNDC_PLAYER_GLOBAL
  28217. Entity "%s" not found; cannot assign it to field "%s" on entity "%s" at (%f %f %f).
  28218. Sets a global int network variable (see RegisterNetworkedVariable)
  28219. SetGlobalNetInt
  28220. SetGlobalNetBool
  28221. Script_SetGlobalNetBool
  28222. script_net_data_global
  28223. Sets a global bool network variable (see RegisterNetworkedVariable)
  28224. Network var "%s" is not an "over time" float
  28225. duration %g for "%s" may not be negative
  28226. m_leftForce
  28227. m_noiseMod
  28228. m_maxCorrectionDistance
  28229. m_rollTorque
  28230. m_allowNPCGroundEnt
  28231. m_minimalHeight
  28232. m_disabledForNPCPaths
  28233. m_toggleNPCPathsOnMove
  28234. m_breakZiplines
  28235. m_OnCollided
  28236. m_transformTime
  28237. m_removeFromLagCompensationTimer
  28238. m_initialTransform
  28239. m_toInitialTransform
  28240. m_currentVelocity
  28241. m_currentBanking
  28242. m_desiredPosition
  28243. m_maxSpeed
  28244. m_moveModePhysics
  28245. m_desiredPositionMovingGround
  28246. IMotionEvent
  28247. m_pMotionController
  28248. Script_GetGlobalNetTime
  28249. Script_GetGlobalNetEnt
  28250. m_minimalHeightMode
  28251. m_isYawOverrideOn
  28252. m_noiseSpeedScale
  28253. m_desiredYaw
  28254. m_desiredVelocity
  28255. m_noiseScale
  28256. Get max/cruising speed for moving to a desired position.
  28257. GetMaxSpeed
  28258. Set max/cruising speed for moving to a desired position.
  28259. SetMaxSpeed
  28260. Get desired position toward which we will move and stop at.
  28261. GetMoveToPositionWorld
  28262. Set desired position toward which we will move and stop at.
  28263. SetMoveToPositionWorld
  28264. SetDesiredHeight
  28265. Get drone's desired height.
  28266. GetDesiredVelocity
  28267. Set drone's desired height.
  28268. SetDesiredVelocity3D
  28269. Get the drone's desired velocity.
  28270. Set the drone's desired velocity.
  28271. SetDesiredVelocityHorizontal
  28272. ScriptMoverThink
  28273. ThinkDisableLagCompensation
  28274. m_moveToWorldLocalParent
  28275. m_moveToWorldLocalParentAttachment
  28276. m_spawnAsPhysicsMover
  28277. SpawnAsPhysicsMover
  28278. OnCollided
  28279. m_clientsideOnly
  28280. Set desired ground position toward which we will move and stop at, handling moving ground. If the ground entity is changed, the set position will be ignored.
  28281. SetMoveToPositionGround
  28282. AllowZiplines
  28283. Unable to initialize physics for %s with model %s.
  28284. BreakZiplines
  28285. Trying to move a script_mover marked for deletion
  28286. This function is only valid with physics-movement scriptmovers.
  28287. Sets an absolute minimal height. Additional velocity will be applied to ensure the mover never goes below this height.
  28288. SetMinimalHeightWorld
  28289. SetAccelScale
  28290. GetAccelScale
  28291. GetBobFrequency
  28292. When you have a desired velocity set, this controls how fast we accelerate to the desired velocity.
  28293. GetBobScale
  28294. Gets the rate of the random bobbing.
  28295. Gets the force that makes the entity spin around its forward axis.
  28296. GetRollTorque
  28297. Applies a force that makes the entity spin around its forward axis.
  28298. SetRollTorque
  28299. Clears any absolute minimal height previously set.
  28300. ClearMinimalHeight
  28301. Sets an minimal height above the ground. Additional velocity will be applied to ensure the mover never goes below this height.
  28302. SetMinimalHeightGround
  28303. GetDesiredYaw
  28304. Set the yaw rate.
  28305. ClearDesiredYaw
  28306. Get yaw override.
  28307. SetDesiredYaw
  28308. Switches back to code controll of yaw.
  28309. GetDesiredHeight
  28310. Overrides the direction to face.
  28311. SetBobFrequency
  28312. Get the amplitude of the random bobbing. Zero is no bobbing.
  28313. SetBobScale
  28314. Sets the rate of the random bobbing.
  28315. GetYawRate
  28316. Set the amplitude of the random bobbing. Zero is no bobbing.
  28317. SetYawRate
  28318. Get the yaw rate.
  28319. ClearAllDoorFlags
  28320. Enables blended transitions between sequences.
  28321. RemoveDoorFlags
  28322. Clears all door flags. Really just a networked int.
  28323. AddDoorFlags
  28324. Removes door flags. Really just a networked int.
  28325. SetDoorFlags
  28326. Adds door flags. Really just a networked int.
  28327. m_nDestBrightness
  28328. m_flBrightnessTimeStart
  28329. m_flDestScale
  28330. m_nStartBrightness
  28331. anim_print_transition_overflow
  28332. m_flStartScale
  28333. anim_transitionsequences
  28334. sequence_transitioner_enable
  28335. Connect/disconnect NPC paths for child entities attached to this, when this moves
  28336. ChangeNPCPathsOnMove
  28337. Sets if this script mover and child entities can be a ground entity for NPCs
  28338. AllowNPCGroundEnt
  28339. The force to the entity's left. Combined with SetRollTorque() can create a wobbly trajectory.
  28340. GetSideForce
  28341. Applies a force to the entity's left. Combined with SetRollTorque() can create a wobbly trajectory.
  28342. SetSideForce
  28343. door_mover
  28344. Sets door flags. Really just a networked int.
  28345. Instead of interpolating between two origins and angles, calculate what the origin and angle should be based on the movement parameters originally given
  28346. EnableNonPhysicsMoveInterpolation
  28347. DisallowZiplines
  28348. script_mover_lightweight
  28349. Allow ziplines to attach to this mover
  28350. Disallow ziplines to attach to this mover
  28351. max_explosive_damage_mass
  28352. Script_DamageDef_GetSettingByKeyField
  28353. npc_soldier
  28354. explosion_flags
  28355. damagedefs_reparse
  28356. m_scriptDamageInfo
  28357. CMultiDamage
  28358. CTakeDamageInfo
  28359. InputShowSprite
  28360. ShowSprite
  28361. InputHideSprite
  28362. HideSprite
  28363. AnimateUntilDead
  28364. BeginFadeOutThink
  28365. AnimateThink
  28366. ExpandThink
  28367. min_explosive_damage_mass
  28368. Anything heavier than this will be clamped. (units kg)
  28369. max_explosive_damage_velocity
  28370. Anything lighter than this will be clamped. (units kg)
  28371. status_effect_plugin
  28372. inches/sec
  28373. InputToggleSprite
  28374. ToggleSprite
  28375. sv_debug_deferred_trace_overlay
  28376. sv_visualizetraces
  28377. sv_debug_deferred_trace
  28378. net_old_seed_generation
  28379. Show user command decoding
  28380. net_sv_showusercmd
  28381. sv_visualizetraces_duration
  28382. Command string "%s" too long (max 64 chars)
  28383. Invalid character '%c' in command string "%s"
  28384. <<null entity>>
  28385. No conversion to string
  28386. [%g %g %g]
  28387. point_servercommand
  28388. DoEntFire was sent a null or empty action!
  28389. Spawning entity at invalid origin %s
  28390. VScript error: failed to spawn entity of type %s
  28391. Attempting to DispatchSpawn an entity for a second time.
  28392. (%f, %f, %f)
  28393. DispatchSpawn: First parameter is not a valid entity
  28394. ScriptSaveAllowed
  28395. ScriptDisallowedToUsePersistenceOnSP
  28396. Compiles all level scripts when loading a map.
  28397. script_compile_all_levels
  28398. After a compile error, tries compiling again immediately.
  28399. script_retry_after_compile_errors
  28400. bug_reproNum
  28401. script_error_on_midgame_load
  28402. visiblePosition
  28403. visibleHitbox
  28404. visible_ent_cone_debug_duration_server
  28405. VisibleEntityInCone
  28406. script_parallel_trace_LOS_multiple
  28407. startSolid
  28408. antilagPlayer parameter was not a player entity or null
  28409. VortexBulletHit
  28410. solidBodyHit
  28411. approxClosestHitboxPos
  28412. DoEntFireByInstanceHandle was sent a null or empty action!
  28413. CallScriptFunction
  28414. Kill signal queued for entity #%d:%s:%s while a player (#%d, '%s', lifestate #%d) was attached. This will cause the engine to crash.
  28415. VScript error: DoEntFire input type was not specified
  28416. VScript error: DoEntFire entity "%s" (classname "%s") does not have input "%s".
  28417. DoEntFireNow was sent a null or empty action!
  28418. VScript error: DoEntFire was passed an invalid entity instance.
  28419. surfaceName
  28420. fractionLeftSolid
  28421. surfaceNormal
  28422. First argument isn't a settings block
  28423. First argument isn't a settings array
  28424. CallScriptFunction output is no longer supported; call it directly or use delaythread
  28425. DoEntFireByInstanceHandleNow was sent a null or empty action!
  28426. CalcWeaponDamage: invalid weapon
  28427. True if game should report dev stats.
  28428. CalcWeaponDamage: invalid attacker
  28429. CalcWeaponDamage: invalid victim
  28430. fast_iteration
  28431. table< string, string >
  28432. Invalid argument for '%s' variable; string or null expected.
  28433. Invalid NULL enum value for enum type '%s'.
  28434. Invalid argument for '%s' variable of type 'float'.
  28435. Invalid argument for '%s' variable; string expected.
  28436. Invalid argument for '%s' variable of type 'bool'.
  28437. Invalid argument for '%s' variable of type 'int'.
  28438. persistence_debug
  28439. inventoryState
  28440. ScriptDoTraceCoordCheck
  28441. Script_CheckPassThroughDir
  28442. ScriptTraceLineSimple
  28443. ScriptTraceHullSimple
  28444. ScriptAABBIntersectsAABB
  28445. ScriptOBBIntersectsOBB
  28446. array< array< int > >
  28447. marketplaceEdition
  28448. GRXCodeOffer
  28449. querySeqNum
  28450. queryOwner
  28451. queryState
  28452. Send a string to the console as a command
  28453. SendToConsole
  28454. Script_GetEntityFromEncodedEHandle
  28455. Script_IsAllowedToAttachZiplines
  28456. Script_IsRodeoHitBox
  28457. Script_IsHumanSized
  28458. ScriptDebugDrawLine
  28459. Script_IsCriticalHit
  28460. EntFireNow
  28461. Script_DoDispatchSpawn
  28462. #EntFire:Queues an entity i/o event
  28463. bool success
  28464. DispatchSpawn
  28465. Tells the specified entity to spawn. Should only be called once per entity.
  28466. Cannot set %d XP required for level %d because is is not greater than the %d XP required for level %d
  28467. script_server_fps
  28468. Cannot set XP required for level %d until XP has been set for all levels below it
  28469. Too many levels, max %d
  28470. XP required for level 1 must be 0
  28471. Cannot set XP required for level %d more than once
  28472. Invalid enum value '%s' for enum type '%s'.
  28473. XP %d too low
  28474. Script_DebugScreenTextWithColor
  28475. ScriptDebugDrawBox
  28476. ScriptPrecacheImpactEffectTable
  28477. Script_DebugScreenText
  28478. ScriptPrecacheMaterial
  28479. ScriptGetModelIndex
  28480. Script_GetMapName_ScriptCmd
  28481. ScriptPrecacheModel
  28482. EmitAISoundWithOwnerToTarget
  28483. ServiceEventQueue
  28484. Create a sound event that AI can respond to, specifying who the sound should target, and the owner of the sound.
  28485. entity ownerEnt, entity targetEnt, int soundFlags, int contextFlags, vector pos, float radius, float duration
  28486. entity targetEnt, int soundFlags, int contextFlags, vector pos, float radius, float duration
  28487. EmitAISoundToTarget
  28488. EmitAISoundWithOwner
  28489. Create a sound event that AI can respond to, specifying who the sound should target.
  28490. GetConnectingAndConnectedPlayerArray
  28491. ScriptGetConnectingAndConnectedPlayerArray
  28492. SetDucking
  28493. Get array of all players, even ones who are connecting
  28494. ScriptIsFastIterationEnabled
  28495. Set the level of an audio ducking channel
  28496. True if the 'fast_iteration' convar is enabled.
  28497. IsFastIterationEnabled
  28498. Create a physics prop
  28499. CreateProp
  28500. EntFireByHandleNow
  28501. DoEntFireByInstanceHandleNow
  28502. EntFireByHandle
  28503. DoEntFireByInstanceHandle
  28504. DoEntFireNow
  28505. Queues an entity i/o event. First parameter is an entity instance.
  28506. Create a sound event that AI can respond to, specifying the owner of the sound.
  28507. entity ownerEnt, int soundFlags, int contextFlags, vector pos, float radius, float duration
  28508. int soundFlags, int contextFlags, vector pos, float radius, float duration
  28509. EmitAISound
  28510. DoRecordAchievementEvent
  28511. Create a sound event that AI can respond to.
  28512. Records achievement event or progress
  28513. RecordAchievementEvent
  28514. Script_GetMaxTeamPlayers
  28515. ScriptGetEntByIndex
  28516. Script_Replay_IsEnabled
  28517. Script_GetTitanCountForTeam
  28518. ReloadServerScriptCallbacks
  28519. Script_IsBTLoadoutUnlocked
  28520. GetBTLoadoutsUnlockedBitfield
  28521. Script_GetBTLoadoutsUnlockedBitfield
  28522. Script_IsTestMap
  28523. ScriptScreenFade
  28524. Script_GetWindowHint
  28525. Script_BuildingCubeMaps
  28526. Check if player would safe from projectiles at a given position
  28527. IsPlayerSafeFromProjectiles
  28528. Check if player is safe from NPCs
  28529. IsPlayerSafeFromNPCs
  28530. GetImpactEffectTable
  28531. ScriptGetImpactEffectTable
  28532. Script_CenterPrintAll
  28533. Get the index of the given impact effect table.
  28534. Print a message in center of screen for all clients
  28535. CenterPrintAll
  28536. Gets a count of the number of clients who are connecting or reserved but do not yet have an entity.
  28537. GetPendingClientsCount
  28538. SetBTLoadoutsUnlockedBitfield
  28539. Script_SetBTLoadoutsUnlockedBitfield
  28540. Script_SetBTLoadoutUnlocked
  28541. int unlockBits
  28542. ScriptCalcWeaponDamage
  28543. SetBTLoadoutUnlocked
  28544. Calculate weapon damage for attacker and victim at given distance
  28545. CalcWeaponDamage
  28546. Script_GraphCappedVector
  28547. Script_Smooth01
  28548. Script_Graph
  28549. Script_GraphCapped
  28550. Script_TimerEnd
  28551. Script_Clamp
  28552. Script_RProfEnd
  28553. Script_TimerStart
  28554. Script_GetUniqueIdForSettingsAsset
  28555. Script_GetSettingsAssetForUniqueId
  28556. Script_ReloadingScriptsBegin
  28557. Script_ReloadingScriptsEnd
  28558. Script_ApproachAngle
  28559. Script_ExponentialDeltaAngle
  28560. Script_SmoothCD
  28561. Script_SmoothCDVector
  28562. Script_RotateAnglesAboutAxis
  28563. Script_IsBoxIntersectingBox
  28564. Script_CalcRelativeVector
  28565. Script_CalcRelativeAngles
  28566. savePlayerConfig
  28567. Script_AngleNormalize
  28568. MP script shouldn't be setting player profile convars on the server. This is likely invalid.
  28569. Script_PerfDump_ScriptCmd
  28570. Script_RProfStart
  28571. Script_PerfClearAll
  28572. Script_PerfReset_ScriptCmd
  28573. Script_PerfStart
  28574. Script_PerfEnd
  28575. Script_TriggerBreakpoint
  28576. Script_PerfInitLabel
  28577. Script_GetConVarInt
  28578. Script_GetConVarFloat
  28579. ScriptPersistenceGetArrayCount
  28580. Script_GetConVarString
  28581. ScriptPersistenceGetEnumItemNameForIndex
  28582. ScriptPersistenceEnumValueIsValid
  28583. ScriptPersistenceGetEnumCount
  28584. ScriptPersistenceGetEnumIndexForItemName
  28585. Script_IsMagneticTarget
  28586. Script_IsTurret
  28587. Script_SetConVarBool
  28588. Script_SetConVarToDefault
  28589. Script_SetConVarInt
  28590. Script_SetConVarFloat
  28591. Script_GetConVarBool
  28592. Script_SetConVarString
  28593. Script_GetGlobalSettingsStringAsAsset
  28594. Script_GetAISettingByKeyField_Global
  28595. Script_GetGlobalSettingsString
  28596. Script_GetGlobalSettingsAsset
  28597. Script_GetGlobalSettingsFloat
  28598. Script_GetGlobalSettingsVector
  28599. Script_GetGlobalSettingsBool
  28600. Script_GetGlobalSettingsInt
  28601. ScriptDevTextBufferDumpToFile
  28602. ScriptGetPersistentDataDefVersion
  28603. ScriptDevTextBufferWrite
  28604. ScriptDevTextBufferClear
  28605. ScriptDevP4Checkout
  28606. ScriptDevP4Add
  28607. Script_GetAISettingAssetByKeyField_Global
  28608. Script_SetBodyGroupsForWeaponConfig
  28609. hipfire_pitch_springConstant
  28610. Spring set '%s' in %s.txt - invalid or missing '%s' setting.
  28611. Couldn't load weapon spring settings file: '%s.txt'
  28612. Too many spring settings in '%s.txt'. Max is %d.
  28613. Hit %s string data limit trying to add %s. Tell code to increase the limit if needed.
  28614. Invalid weaponType '%s' specified in '%s'.
  28615. Hit %s limit trying to add %s. Tell code to increase the limit if needed.
  28616. ads_pitch_springConstant
  28617. ads_yaw_springConstant
  28618. hipfire_yaw_damping
  28619. hipfire_roll_damping
  28620. hipfire_roll_springConstant
  28621. hipfire_pitch_damping
  28622. Spring set '%s' in %s.txt - invalid negative value for '%s' setting.
  28623. hipfire_yaw_springConstant
  28624. Exceeded max 32 damage flags in '%s'.
  28625. Invalid code damage flag '%s'
  28626. Script_SetWeaponLegendaryModel
  28627. Reloads script callback function pointers for server.
  28628. Script_GetPINPlatformName
  28629. Script_GetPINTitleId
  28630. Script_EverythingUnlockedConVarEnabled
  28631. Script_GetUnixTimestamp
  28632. titan_core
  28633. %s - Invalid damage flag name '%s' parsed from "%s" for '%s:%s'.
  28634. GetDamageFlagsFromString
  28635. ads_broad_outerScale
  28636. "%255[^"]" %f %f %f %f
  28637. ads_precise_outerScale
  28638. ads_broad_innerScale
  28639. Couldn't load aimassist adspull classfile '%s'
  28640. ads_precise_innerScale
  28641. Outerscale of '%.1f' is invalid (must be 0.0) for special classname '%s' for this entry in '%s': %s
  28642. File '%s' has duplicate entries for classname '%s'.
  28643. Innerscale of '%.1f' is larger than outerScale of '%.1f' for this entry in '%s': %s
  28644. Innerscale of '%.1f' is invalid (must be 0.0) for special classname '%s' for this entry in '%s': %s
  28645. Innerscale of '%.1f' is invalid for this entry in '%s': %s
  28646. Outerscale of '%.1f' is invalid for this entry in '%s': %s
  28647. Error parsing line in '%s': %s
  28648. Classname '%s' is too long (%d of %d chars) for this entry in '%s': %s
  28649. Too many ammo behavior settings in '%s.txt'. Max is %d.
  28650. Invalid name of %s given for ammo suck behavior %s
  28651. ammo_suck_behaviors
  28652. Couldn't load weapon ammo behavior settings file: '%s.txt'
  28653. ads_yaw_damping
  28654. ads_roll_damping
  28655. ads_roll_springConstant
  28656. ads_pitch_damping
  28657. Too many viewkick pattern bullets in '%s'. Max is %d.
  28658. cfg/aimassist/adspull_classes.txt
  28659. Too many viewkick pattern settings in '%s.txt'. Max is %d.
  28660. loop_offset
  28661. viewkick_patterns
  28662. Couldn't load weapon viewkick pattern settings file: '%s.txt'
  28663. scripts/%s
  28664. scripts/weapons/%s
  28665. WeaponDatafile
  28666. Weapon setting '%s' is enum type '%s', not the type provided.
  28667. eWeaponFireMode.automatic
  28668. Unhandled special-type mod setting "%s". Code will need to specifically support this type.
  28669. Invalid weapon setting index #%d.
  28670. Weapon setting '%s' is type %s, not %s.
  28671. Unhandled wpn-str-type mod setting "%s". Code will need to specifically support this type.
  28672. weapon_string
  28673. ground_clear
  28674. while_moving
  28675. WTA_ATTACHED_WALL
  28676. tracker_hit
  28677. WTA_VORTEX_MELEE
  28678. WTA_VORTEX
  28679. farther_than
  28680. weapon mod names
  28681. enemy_range_change
  28682. closer_than
  28683. shared_energy
  28684. wide_sight_clear
  28685. while_evasive
  28686. electric_smoke
  28687. eSmartAmmoHudType.rocketLauncher
  28688. homingRockets
  28689. eSmartAmmoHudType.smartPistol
  28690. rocketLauncher
  28691. eSmartAmmoHudType.none
  28692. smartPistol
  28693. eWeaponDamageFalloffType.linear
  28694. eWeaponDamageFalloffType.inverse
  28695. eSmartAmmoHudType.predatorCannon
  28696. eSmartAmmoWeaponType.bullet
  28697. eSmartAmmoHudType.arcTool
  28698. predatorCannon
  28699. eSmartAmmoHudType.shoulderRockets
  28700. eSmartAmmoHudType.homingRockets
  28701. shoulderRockets
  28702. eActiveInventorySlot.mainHand
  28703. eWeaponFireMode.offhandMelee
  28704. eWeaponFireMode.offhandMeleeHybrid
  28705. eWeaponFireMode.offhandInstant
  28706. eWeaponFireMode.offhandHybrid
  28707. eWeaponFireMode.semiauto
  28708. eWeaponFireMode.offhand
  28709. eWeaponHolsterType.antiTitan
  28710. eWeaponHolsterType.rifle
  28711. eWeaponHolsterType.pistol
  28712. defaultHolster
  28713. eWeaponHolsterType.defaultHolster
  28714. eActiveInventorySlot.altHand
  28715. eActiveInventorySlot.utility
  28716. bot_force_titan_ordnance
  28717. bot_force_titan_ability
  28718. bot_force_pilot_ability
  28719. bot_force_titan_primary
  28720. bot_force_pilot_sidearm
  28721. bot_force_pilot_ordnance
  28722. bot_force_pilot_primary
  28723. bot_force_pilot_secondary
  28724. Override bot loadout.
  28725. eSmartAmmoLockType.special
  28726. eSmartAmmoLockType.smallType
  28727. eSmartAmmoLockType.large
  28728. eSmartAmmoLockType.none
  28729. homingMissile
  28730. eSmartAmmoWeaponType.homingMissile
  28731. npc_alt_fire_check_type
  28732. npc_alt_fire_check_value
  28733. npc_use_check_type
  28734. npc_titan_ability
  28735. eSmartAmmoLockType.anyType
  28736. npc_target_armor_type
  28737. CStopwatch
  28738. CRandStopwatch
  28739. CStopwatchBase
  28740. m_fIsRunning
  28741. m_minInterval
  28742. m_maxInterval
  28743. m_interval
  28744. CRandSimTimer
  28745. CSimpleSimTimer
  28746. sv_alltalk
  28747. CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)
  28748. voice_serverdebug
  28749. Players can hear all other players, no team restrictions
  28750. VModEnable
  28751. CVoiceGameMgr::ClientCommand: VModEnable (%d)
  28752. CVoiceGameMgr::ClientCommand: vban (0x%x) from %d
  28753. CVoiceGameMgr::ClientCommand: invalid index (%d)
  28754. /Respawn/Apex_fnf
  28755. /Respawn/Apex
  28756. /savegames
  28757. videoconfig.txt
  28758. previousgamestate.txt
  28759. profile.cfg
  28760. settings.cfg
  28761. Ease In/Out
  28762. catmullrom_normalize_x
  28763. Catmull-Rom (Norm X)
  28764. kochanek_early
  28765. Kochanek-Bartels Early
  28766. Kochanek-Bartels
  28767. linear_interp
  28768. Linear Interp.
  28769. catmullrom_normalize
  28770. Catmull-Rom (Norm)
  28771. catmullrom
  28772. Catmull-Rom
  28773. simple_cubic
  28774. Simple Cubic
  28775. kochanek_late
  28776. Kochanek-Bartels Late
  28777. exponential_decay
  28778. Exponential Decay
  28779. catmullrom_tangent
  28780. Catmull-Rom (Tangent)
  28781. sk_healthcharger
  28782. %s must return a bool
  28783. item_powerup
  28784. item_blackbox
  28785. item_healthcore
  28786. item_titan_battery
  28787. m_iDefaultStyle
  28788. defaultstyle
  28789. cloudoffset
  28790. light_environment
  28791. hasCloudMask
  28792. SetPattern
  28793. InputFadeToPattern
  28794. InputSetPattern
  28795. m_iCurrentFade
  28796. m_iTargetFade
  28797. m_iszPattern
  28798. InputTurnOff
  28799. InputTurnOn
  28800. FadeToPattern
  28801. InputToggle
  28802. trigger_no_grapple
  28803. envmap_volume
  28804. Script "%s" is being loaded more than once from "%s"
  28805. Too many scripts in "%s"; increase MAX_SCRIPT_FILES_TO_LOAD
  28806. Expected array of strings in "%s"
  28807. "When" not followed by "Scripts" in "%s"
  28808. Expected string or bool value for "When" in "%s"
  28809. Error parsing "When" condition in "%s"
  28810. Unexpected key "%s" in "%s"
  28811. Script "%s" in "%s" has already been loaded from code
  28812. Script "%s" is being loaded from "%s" but was already loaded from a different script list
  28813. Unable to register ServerClass '%s' - Class list is locked.
  28814. sv_compressTimeValEpsilon
  28815. sv_compressTimeVals
  28816. Melee Lunge
  28817. m_flAccumYawScale
  28818. m_flAccumYawDelta
  28819. CAI_BaseActor
  28820. ACT_INVALID
  28821. Fly No Collide
  28822. Fly Gravity
  28823. m_ParameterBodyYaw
  28824. m_attachForward
  28825. m_attachChest
  28826. m_attachHeadFocus
  28827. m_viewTargetActive
  28828. m_viewTarget
  28829. m_hAimTargetHint
  28830. m_hAimTarget
  28831. CAI_InterestTarget_t
  28832. m_ParameterGestureWidth
  28833. m_ParameterGestureHeight
  28834. m_ParameterHeadRoll
  28835. m_ParameterHeadPitch
  28836. m_ParameterHeadYaw
  28837. m_ParameterNeckTrans
  28838. m_ParameterSpineYaw
  28839. m_goalSpineYaw
  28840. m_goalHeadInfluence
  28841. m_goalHeadDirection
  28842. m_latchedEyeDirMutex
  28843. m_latchedHeadDirection
  28844. m_latchedEyeDirection
  28845. m_latchedEyeOrigin
  28846. m_fLatchedPositions
  28847. OnNewLookTarget
  28848. m_onNewLookTarget
  28849. m_flNextRandomLookTime
  28850. m_randomLookQueue
  28851. m_lookQueue
  28852. m_hLookTarget
  28853. m_goalHeadCorrection
  28854. m_goalBodyYaw
  28855. ai_no_select_box
  28856. scene_clamplookat
  28857. Clamp head turns to a MAX of 20 degrees per think.
  28858. ai_debug_test_anim_path
  28859. ai_debug_nodes
  28860. ai_debug_enemy_memory
  28861. ai_debug_enemies
  28862. ai_debug_doors
  28863. ai_debug_think_ticks
  28864. ai_show_think_tolerance
  28865. ai_excluded_clusters
  28866. Creating CAI_BaseActor with no model
  28867. m_flInterest
  28868. m_rampDuration
  28869. m_flEndTime
  28870. m_vecPosition
  28871. gesture_width
  28872. gesture_height
  28873. neck_trans
  28874. The AI's current enemy is given a bonus distance heuristic so that he is likely to pick them again
  28875. ai_solid_spawn_script_error
  28876. ai_team_enemy_notify_max_dist
  28877. maximum distance for notifying teammates about enemies
  28878. ai_team_enemy_notify_interval
  28879. Interval for notifying teammates of my current enemy. Should be more than ai_squad_enemy_notify_delay
  28880. ai_squad_enemy_notify_delay
  28881. ai_melee_kill_sound_radius
  28882. When an AI dies it increments danger expiration time on the cluster it is near by X. More deaths = longer time
  28883. ai_physics_shadow
  28884. ai_choose_new_enemy_max_time
  28885. The maximum amount of seconds that can pass before an AI must attempt to choose a new enemy
  28886. ai_recent_enemy_damage_dist_bonus
  28887. ai_recent_enemy_damage_expire_time
  28888. AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy
  28889. ai_current_enemy_bonus
  28890. ai_debug_dyninteractions
  28891. Debug the NPC dynamic interaction system.
  28892. ai_debug_efficiency
  28893. ai_efficiency_override
  28894. ai_default_efficient
  28895. ai_use_frame_think_limits
  28896. ai_use_efficiency
  28897. ai_rebalance_thinks
  28898. ai_pain_death_sound_radius
  28899. ai_pain_on_repeat_damage_threshold
  28900. ai_pain_on_repeated_damage
  28901. ai_use_think_optimizations
  28902. ai_script_assault_points_validation_debug
  28903. ai_debug_savePosition
  28904. ai_frametime_limit
  28905. frametime limit for min efficiency AIE_NORMAL (in sec's).
  28906. ai_missFastPlayer_topWindowZMax
  28907. ai_missFastPlayer_topWindowZMin
  28908. ai_missFastPlayer_topWindowYMax
  28909. ai_missFastPlayer_topWindowYMin
  28910. ai_missFastPlayer_sideWindowZMax
  28911. ai_missFastPlayer_sideWindowZMin
  28912. ai_debug_squads
  28913. npc_sight_mode
  28914. Each mode represents different visual additions to npc_sight. (0: barebones) (1: near->intersection corner lines) (2: curved intersection lines)
  28915. showhitlocation
  28916. ai_grenade_forced_weapon
  28917. ai_grenade_default_weapon
  28918. ai_path_dangerous_cluster_death_time_inc
  28919. ai_missFastPlayer_sideWindowYMax
  28920. ai_missFastPlayer_sideWindowYMin
  28921. ai_strong_optimizations
  28922. ai_stepsize
  28923. ai_shot_bias
  28924. ai_shot_stats_term
  28925. ai_debug_draw_depth_test
  28926. Toggle depth test for some AI debug draw functionality
  28927. Trying to set act %d and sequence %d on an entity with no model
  28928. GiveExistingWeapon: npc does not have room in inventory for weapon '%s'
  28929. GiveExistingWeapon: invalid weapon ent
  28930. GiveExistingWeapon: invalid ent
  28931. No AI behavior selector found with name %s
  28932. NPC %s: "%s" is not a valid AI settings file
  28933. npc_marvin
  28934. ai_auto_contact_solver
  28935. %s thinking without DispatchSpawn
  28936. ai_threaded_post_process_is_delayed
  28937. sv_threaded_post_process_ai
  28938. sprinttilt
  28939. Can't give weapon to AI %s with no model
  28940. Aim(%d) y %.2f p %.2f Move y %0.2f lean %0.2f
  28941. Slot: %s (%d)
  28942. savePosition
  28943. State: %s, %s (desire %s)
  28944. Weapon: %s %s delay %0.1f burst %d spread %.1f accMult %0.2f%s
  28945. !NO SHOOT!
  28946. Health change rate: %0.1f enemy rate %0.1f
  28947. Health: %i Seg: %i (DACC:%1.2f)
  28948. enemyDist(%f) must be greater than or equal to 0
  28949. path_patrol_point
  28950. path_search_point
  28951. npc_chancetohit_forcedOn
  28952. Can't use offhand weapon %s as main weapon
  28953. weaponName
  28954. AI_SharedGrenadeWeapon
  28955. (Unreachable)
  28956. Other Memory
  28957. Current Enemy
  28958. Ragdoll on living entity '%s', '%s', '%s'
  28959. AI_BaseNPC.BodyDrop_Heavy
  28960. Fail: %s (%s)
  28961. Intr: %s (%s)
  28962. HAS VPhysics
  28963. (no conditions)
  28964. ActvModifiers:
  28965. Actv: INVALID
  28966. Actv: RESET
  28967. Aiming Precision %0.2f (Base %0.2f ScriptAdjust %0.2f) %s
  28968. Vel %.1f %.1f %.1f Ang: %.1f %.1f %.1f
  28969. Enemy too far to attack
  28970. MotorSpeed: %0.1f, Modifier %0.1f Script %0.1f Ground %s
  28971. Move: %s Nav: %s %s
  28972. Block: count %d, time %0.1f
  28973. Dodge: count %d, time %0.1f, dmg %0.1f, %s
  28974. //// SELECTOR: %s
  28975. Setting: %s, Selector: %s, %s
  28976. Actv: %s (%s) [%s]
  28977. Task: None
  28978. Task: %s (#%d),
  28979. Schd: %s,
  28980. Behv: %s,
  28981. onPathToShootingCoverFail_retryTime
  28982. numberOfIdlesBeforeSchedCheck
  28983. consecutiveIdleSchedCount
  28984. recentlyUsedCoverNewestIdx
  28985. recentlyUsedCover
  28986. hasApproxLOSToEnemy_checkTime
  28987. hasApproxLOSToEnemy_expireTime
  28988. nextMoveToCoverRetryTime
  28989. additionalYaw
  28990. desiredMelee
  28991. AISyncedMeleeState
  28992. alternateThreatState
  28993. alternateThreatPos
  28994. alternateThreatInUse
  28995. disregardAlternateThreat_expireTime
  28996. onTooCloseForCover_expireTime
  28997. RecentlyUsedCover
  28998. CodeCallback_ForceAIMissPlayer expecting bool return value
  28999. SquadInfo: %s assign: %s range: %0.f
  29000. **Squad Leader**
  29001. Stress: %.2f
  29002. Pathcorner/goal ent:
  29003. burstUsingLeanAnims
  29004. burstCompletedSuccessfully
  29005. burstStartTime
  29006. burstCount
  29007. advancesLeftFromLockedHint
  29008. lockedHint
  29009. ShootingCoverState
  29010. nextUseTime
  29011. m_bUsingStandardThinkTime
  29012. doScheduleChangeSignal
  29013. m_bDoScheduleChangeSignal
  29014. m_bDoPostRestoreRefindPath
  29015. m_failSchedule
  29016. m_ScheduleState
  29017. m_defaultScriptScheduleID
  29018. m_poseMove_Lean
  29019. m_poseMove_Yaw
  29020. m_poseAim_Yaw
  29021. m_poseAim_Pitch
  29022. m_dangerousClusterConditionAllowedAtTime
  29023. m_iTickBlocked
  29024. m_flLastThinkDuration
  29025. m_flLastRealThinkTime
  29026. CAI_DefMovementSink
  29027. pressToInitiate_dist
  29028. pressToInitiate_pos
  29029. pressToInitiate_debounceExpireTime
  29030. debouncedMelees
  29031. continueAnimToFinish
  29032. ragdollOnInterrupt
  29033. meleePartner
  29034. m_pSchedule
  29035. m_pPrevSchedule
  29036. m_bAddedToSpottableList
  29037. m_bPlayerSpottable
  29038. m_bCustomEnemySearch
  29039. m_bDoPostProcess
  29040. m_threadedPostProcessJob
  29041. IAI_BehaviorBridge
  29042. m_thinkInterval
  29043. m_flLastStateChangeTime
  29044. m_flLastSchedSelectChangeTime
  29045. m_lastSchedSelectorState
  29046. m_NPCPrevState
  29047. m_NPCState
  29048. m_groundRelativeAngles
  29049. m_groundRelativePos
  29050. m_bAlwaysAlert
  29051. defenseActive
  29052. m_bDefenseActive
  29053. m_searchPathID
  29054. m_flNextDecisionTime
  29055. m_MoveEfficiency
  29056. m_Efficiency
  29057. m_IdealNPCState
  29058. m_pPrimaryBehavior
  29059. m_missPlayerLastOffset
  29060. m_missPlayerLastWindow
  29061. m_lastAimSequence
  29062. m_sequenceHasAimPoseParams
  29063. m_sequenceHasAimEvent
  29064. m_haveDesiredAimDir
  29065. m_offsetOfCurrentAimFromDesiredAim_Cos
  29066. m_movingGroundEnt
  29067. m_bInterruptableByScript
  29068. m_bConditionsGathered
  29069. m_bForceConditionsGather
  29070. m_CustomInterruptConditions
  29071. m_Conditions
  29072. m_bCalledBehaviorSelectSchedule
  29073. m_Behaviors
  29074. m_aiSettings
  29075. m_specialRangeAttackCount
  29076. m_requestSpecialRangeAttack
  29077. m_scriptDeathActivity
  29078. m_scriptAttackSequence
  29079. m_scriptIdleSequence
  29080. m_activeActModifiers
  29081. m_prevSeqWeight
  29082. m_moveDirection
  29083. m_weaponBlockedTimeOut
  29084. m_weaponBlockedTimer
  29085. m_aimDirValid
  29086. m_pLockedBestSound
  29087. m_nWakeTick
  29088. wakeradius
  29089. m_flWakeRadius
  29090. m_bWakeSquad
  29091. scriptedAnimForceInterrupt
  29092. m_scriptedAnimForceInterrupt
  29093. alwaysalert
  29094. m_seqFinishedInSolid
  29095. m_idealSequenceAlreadyResolved
  29096. m_IdealWeaponActivity
  29097. m_IdealTranslatedActivity
  29098. m_translatedActivity
  29099. m_SleepFlags
  29100. sleepstate
  29101. m_SleepState
  29102. m_hGoalEnt
  29103. m_pMoveProbe
  29104. m_pPathfinder
  29105. m_pLocalNavigator
  29106. m_pNavigator
  29107. m_UnreachableEnts
  29108. m_flMoveWaitFinished
  29109. m_vEyeLookTarget
  29110. m_flEyeIntegRate
  29111. m_flNextEyeLookTime
  29112. m_vDefaultLocalEyeOffset
  29113. m_CheckOnGroundTimer
  29114. m_prevGroundNormal
  29115. m_longJumpCheckTime
  29116. m_flTimeLastMovement
  29117. m_notifyEnemyToTeamTime
  29118. m_notifyEnemyToSquadTimer
  29119. m_updateSquadEnemyQueue
  29120. m_distToEnemyLKPCenterToCenter
  29121. m_distToEnemyLKP
  29122. m_distToEnemyLKP_AdjustForHeightDiff
  29123. m_hEnemySecondary
  29124. m_chanceToHitIsEnabled
  29125. m_afCapability
  29126. m_ForceUpdateEnemyPos
  29127. m_UpdateEnemyPosTimer
  29128. m_EnemiesSerialNumber
  29129. m_chooseEnemySanityTimer
  29130. m_GiveUpOnDeadEnemyTimer
  29131. m_lastLightPainTime
  29132. m_strafeDodgeDamage
  29133. m_lastDamageType
  29134. m_lastDamageFlags
  29135. m_hNearestVisibleFriendlyPlayer
  29136. m_hScriptEnemy
  29137. m_hEnemyOccluder
  29138. m_afMemory
  29139. m_flNextMeleeAllowTime
  29140. m_flNextRangeAttackSecondary
  29141. m_flAlertEventTime
  29142. m_flLastAttackTime
  29143. m_flLastSawPlayerTime
  29144. m_flLastDamageTime
  29145. m_flSumDamage
  29146. m_lastHeavyPainTime
  29147. m_scriptAnimSavedCollisionGroup
  29148. m_animParentedOnPlay
  29149. m_animRefDidAdjust
  29150. m_animRefAdjustPerThink
  29151. m_animRefAdjustThinkCount
  29152. m_flHeadPitch
  29153. m_flHeadYaw
  29154. m_vCurEyeTarget
  29155. m_pEnemies
  29156. deathScriptFuncName
  29157. m_deathScriptFuncName
  29158. m_scriptFuncName
  29159. m_scriptThread
  29160. m_enemyChangeScriptCallback
  29161. m_scriptAnimStartPolyRef
  29162. m_scriptAnimSavedFlags
  29163. m_scriptAimingPrecisionAdjustment
  29164. m_pTacticalServices
  29165. m_disableArrivalOnce
  29166. m_runFromEnemyRetry
  29167. m_bRunningFromEnemy
  29168. m_bClearNodeOnScheduleFail
  29169. m_bOptionalSprint
  29170. m_bDidDeathCleanUp
  29171. m_strafeCount
  29172. m_strafeDir
  29173. m_weaponTemporarilySwitchedByAnim
  29174. m_forceShootOverlay
  29175. m_moveAndShootOverlay
  29176. m_flNextCheckFaceEnemyTime
  29177. m_flNextFlinchTime
  29178. m_flWaitFinished
  29179. m_SquadName
  29180. m_syncedMelee
  29181. m_ShotRegulator
  29182. m_bIgnoreUnseenEnemies
  29183. m_meleeComboCount
  29184. m_flNextMeleeAltAllowTime
  29185. m_bAutoSquad
  29186. m_currentWeaponBarrel
  29187. m_lockedNode
  29188. m_squadAssignedNode
  29189. m_squadAssignedNodeStartUseTime
  29190. m_squadAssignedRange
  29191. m_squadAssignment
  29192. m_iMySquadSlot
  29193. additionalequipment
  29194. m_spawnEquipment[0]
  29195. disengageEnemyDist
  29196. m_disengageEnemyDist
  29197. minEnemyDist
  29198. m_minEnemyDist
  29199. m_maxEnemyDistHeavyArmorOverride
  29200. m_maxEnemyDistOverride
  29201. m_smartAmmoLockTime
  29202. m_rangeAttackTwitchAllowedTime
  29203. m_throwGrenadeAllowedTime
  29204. m_lastValidGrenadeThrowOrigin
  29205. m_grenadeWeaponName
  29206. m_grenadeWeapon
  29207. secondaryWeaponName
  29208. m_spawnEquipment[1]
  29209. m_pSafeHintNode
  29210. m_pHintNode
  29211. m_vLastPatrolDir
  29212. m_autoMoveAdjust_originalSpace
  29213. m_vLastAutoMoveDelta
  29214. m_vInterruptSavePosition
  29215. m_vSavePosition
  29216. m_flSavePositionTime
  29217. m_dangerousAreaRadius
  29218. m_maxEngagementDistVsStrong
  29219. m_minEngagementDistVsStrong
  29220. m_maxEngagementDistVsWeak
  29221. m_minEngagementDistVsWeak
  29222. m_flDistTooClose
  29223. m_flDistTooFar
  29224. m_safeHintType
  29225. m_OnNoticePotentialEnemy
  29226. OnCantSeeEnemy
  29227. m_OnCantSeeEnemy
  29228. OnSeeEnemy
  29229. m_OnSeeEnemy
  29230. OnFoundEnemy
  29231. m_OnFoundEnemy
  29232. m_OnFoundPlayer
  29233. OnLostEnemy
  29234. m_OnLostEnemy
  29235. OnLostEnemyLOS
  29236. m_OnLostEnemyLOS
  29237. OnGainEnemyLOS
  29238. m_OnGainEnemyLOS
  29239. OnNoticePotentialEnemy
  29240. m_reactChance
  29241. reactBulletChance
  29242. m_reactBulletChance
  29243. reactFriendlyChance
  29244. m_reactFriendlyChance
  29245. m_meleeWeapon
  29246. m_smartAmmoWeapon
  29247. m_smartAmmoLocks
  29248. m_OnDamaged
  29249. shootingCover
  29250. m_moveDeflectionDebounceExpireTime
  29251. m_moveDeflectionSearchRadius
  29252. m_MovementCollisionGroup
  29253. m_dangerousAreaReactionTime
  29254. m_lastReactTime
  29255. reactChance
  29256. m_OnGiveWeapon
  29257. OnSawCorpse
  29258. m_OnSawCorpse
  29259. OnFinishedAssault
  29260. m_OnFinishedAssault
  29261. OnEnterGoalRadius
  29262. m_OnEnterGoalRadius
  29263. OnFailedToPath
  29264. m_OnSyncedMeleeBegin
  29265. OnScheduleChange
  29266. m_OnScheduleChange
  29267. OnSpecialAttack
  29268. m_OnSpecialAttack
  29269. OnTakeWeapon
  29270. m_OnTakeWeapon
  29271. OnGiveWeapon
  29272. m_OnHearCombat
  29273. OnHearPlayer
  29274. m_OnHearPlayer
  29275. OnLostPlayer
  29276. m_OnLostPlayer
  29277. OnLostPlayerLOS
  29278. m_OnLostPlayerLOS
  29279. OnFoundPlayer
  29280. m_OnFailedToPath
  29281. OnStateChange
  29282. m_OnStateChange
  29283. OnHearCombat
  29284. m_failedSchedule
  29285. m_interruptText
  29286. m_failText
  29287. m_behaviorSelectorID
  29288. m_schedSelectorHistory
  29289. m_desireStandOverrideExpireTime
  29290. m_bAllowPushDuringAnim
  29291. m_bAutoMovementBlocked
  29292. lastMissFastPlayerTime
  29293. m_LastMissFastPlayerTime
  29294. m_flAccuracyMultiplierForEnemy
  29295. AccuracyMultiplier
  29296. m_flAccuracyMultiplier
  29297. m_lastTaskTextMsgTime
  29298. m_nDebugCurIndex
  29299. m_interuptSchedule
  29300. allowShoot
  29301. m_bAllowShoot
  29302. m_bCheckContacts
  29303. m_bHadMovingGround
  29304. m_fIsUsingSmallHull
  29305. m_pInitializedPhysicsObject
  29306. m_queuedOutput
  29307. OnSyncedMeleeBegin
  29308. m_isCrouching
  29309. m_desireCrouch
  29310. m_reactingSurprisedReason
  29311. m_blockingBullets
  29312. allowBlockBullets
  29313. m_bAllowBlockBullets
  29314. m_bEnemyValidSmartAmmoTarget
  29315. m_bActiveForSmartAmmo
  29316. m_dodgeProjectile
  29317. m_dodgeCount
  29318. m_dodgePeriodStartTime
  29319. m_blockBulletCount
  29320. m_blockPeriodStartTime
  29321. m_flBoostSpeed
  29322. m_nAITraceMask
  29323. m_localGravityToWorldTransform
  29324. m_threadRandom
  29325. m_grappleRestoreMoveType
  29326. m_grappleEndFloating
  29327. m_grappled
  29328. m_fallingState
  29329. m_dangerousAreaDebounceExpireTime
  29330. m_dangerousArea
  29331. m_dodgeFromPos
  29332. m_lastTauntTime
  29333. m_nSoundPriority
  29334. m_flSoundWaitTime
  29335. m_TotalHits
  29336. m_TotalShots
  29337. m_LastShootAccuracy
  29338. lastSuppressionTime
  29339. m_LastSuppressionTime
  29340. m_tethered
  29341. m_aiMovementSpeed
  29342. healthEvalMultiplier
  29343. m_healthEvalMultiplier
  29344. m_prevShieldHealth
  29345. m_freezePlaybackRate
  29346. m_freezeCycle
  29347. m_freezeTime
  29348. SetSubclass
  29349. Sets the AI's subclass type
  29350. SetBehaviorSelector
  29351. Sets the AI's behavior selector
  29352. SetAISettings
  29353. Sets the AI's settings file
  29354. HasAISettings
  29355. Return if AI settings have been set
  29356. Return default title for current team
  29357. ScriptGetSettingModelName
  29358. GetSettingModelName
  29359. Return default model name for current team
  29360. UseSequenceBounds
  29361. Use animation sequence for bounding box (expensive)
  29362. IsCrouching
  29363. Returns whether the AI is crouching
  29364. InputBreak
  29365. ForgetEntity
  29366. InputForgetEntity
  29367. InputSetSquad
  29368. InputDelete
  29369. NPCInitThink
  29370. CallNPCThink
  29371. SetMoveSpeedScale
  29372. InputSetMoveSpeedScale
  29373. DisableAimAssist
  29374. InputDisableAimAssist
  29375. EnableAimAssist
  29376. InputEnableAimAssist
  29377. SetFollowGoalCombatTolerance
  29378. Set goal tolerance when in combat
  29379. ScriptSetFollowGoalTolerance
  29380. SetFollowGoalTolerance
  29381. Set goal tolerance when not in combat
  29382. ScriptSetFollowTargetMoveTolerance
  29383. SetFollowTargetMoveTolerance
  29384. Set target move tolerance to change follow position when follow target moves
  29385. Same as AssaultPoint but clamps position to navmesh.
  29386. ScriptAssaultPointClampedExtents
  29387. AssaultPointClampedExtents
  29388. Same as AssaultPoint but clamps position to navmesh within extents.
  29389. ScriptGetFollowTarget
  29390. GetFollowTarget
  29391. Gets the entity the NPC is following
  29392. ScriptSetFollowGoalCombatTolerance
  29393. Enable NPC Behavior by behavior name
  29394. Script_RemoveFromFireteam
  29395. RemoveFromFireteam
  29396. Remove this npc from any fireteam.
  29397. Script_AddToFireteam
  29398. AddToFireteam
  29399. Add this npc to the specified player's fireteam in the specified slot, and set player as this npc's boss.
  29400. GetSettingTitle
  29401. ScriptInitFollowBehavior
  29402. InitFollowBehavior
  29403. Setup follow behavior (follow target and formation)
  29404. ScriptDisableBehavior
  29405. DisableBehavior
  29406. Disable NPC Behavior by behavior name
  29407. ScriptEnableBehavior
  29408. EnableBehavior
  29409. AssaultGetArrivalTolerance
  29410. Get the custom assault arrival tolerance.
  29411. ScriptAssaultGetGoalHeight
  29412. AssaultGetGoalHeight
  29413. ScriptAssaultGetGoalRadius
  29414. AssaultGetGoalRadius
  29415. Get assault goal radius.
  29416. ScriptAssaultGetFightRadius
  29417. Set assault goal radius. Sets goal height to radius if it is taller than the radius
  29418. ScriptAssaultSetFightRadius
  29419. AssaultSetFightRadius
  29420. Set assault fight radius.
  29421. ScriptAssaultClearArrivalTolerance
  29422. AssaultClearArrivalTolerance
  29423. Removes the custom assault arrival tolerance.
  29424. ScriptAssaultGetArrivalTolerance
  29425. AssaultPointToAnim
  29426. vector point, vector angles, string animName, bool doArrival, float tolerance
  29427. Uses assault behavior to reach a given location, but does not stop at the goal. When approaching the goal, the NPC will ramp its speed to match the beginning speed of the specified sequence.
  29428. ScriptAssaultPoint
  29429. AssaultPoint
  29430. Uses assault behavior to reach a given location.
  29431. ScriptAssaultPointClamped
  29432. AssaultPointClamped
  29433. AssaultGetFightRadius
  29434. Get assault fight radius.
  29435. ScriptGetAssaultPointOrigin
  29436. GetAssaultPointOrigin
  29437. ScriptAssaultPointToAnimSetCallback
  29438. AssaultPointToAnimSetCallback
  29439. Callback when AI arrives at position to do animation
  29440. ScriptAssaultPointToAnim
  29441. GetMinGoalRadius
  29442. Get minium goal radius for an AI for current AI setting
  29443. ScriptDisableSquadHalting
  29444. DisableSquadHalting
  29445. Disables the squad the ai is in from halting their assault
  29446. ScriptEnableSquadHalting
  29447. EnableSquadHalting
  29448. Enables the squad the ai is in to halt from assaulting
  29449. ScriptGetVelocity
  29450. GetNPCVelocity
  29451. Gets an NPC's velocity.
  29452. ForceCheckGroundEntity
  29453. Force check ground entity
  29454. GetDangerousAreaWeapon
  29455. Get weapon name for current dangerous area
  29456. ScriptGetMinGoalRadius
  29457. ScriptAssaultSetArrivalTolerance
  29458. AssaultSetArrivalTolerance
  29459. Sets a custom assault arrival tolerance.
  29460. ScriptAssaultSetGoalHeight
  29461. AssaultSetGoalHeight
  29462. Set assault goal height.
  29463. ScriptAssaultSetGoalRadius
  29464. AssaultSetGoalRadius
  29465. ScriptInitSquadAssaultInterupt
  29466. InitSquadAssaultInterupt
  29467. ScriptAssaultSetFinalDestination
  29468. AssaultSetFinalDestination
  29469. Set assault final destination flag which allows AI to take up squad assigned positions.
  29470. ScriptAssaultSetAngles
  29471. AssaultSetAngles
  29472. Set assault angles and faceAngles.
  29473. GetEnemyLKP
  29474. Return the last known position of the enemy for this NPC
  29475. ScriptGetEnemy
  29476. Gets the NPC's enemy, if he has one
  29477. SetAutoSquad
  29478. Set NPC to auto managed squad.
  29479. ScriptSetSquad
  29480. GetClosestEnemyPlayer
  29481. Gets closest non-cloaked enemy player, even if not visible, within sensing dist
  29482. GetTimeFirstAttackAfterReacquire
  29483. Return the time that this AI first shot at the enemy after reacquire
  29484. GetEnemyLastTimeSeen
  29485. Returns the last time this AI saw his enemy. Only valid if GetEnemy() is not null
  29486. GetEnemyLSP
  29487. Return the last seen position of the enemy for this NPC
  29488. SetActivityModifier
  29489. Enables or disables activity modifiers on this entity. See ACT_MODIFIER_***
  29490. ScriptTestAnimPathFrom
  29491. TestAnimPathFrom
  29492. Checks if NPC can play an animation from a position and angles without getting blocked
  29493. ScriptTestAnimPath
  29494. TestAnimPath
  29495. Checks if NPC can play an animation from its current position and angles without getting blocked
  29496. Sets NPC's squad. Set to "" to clear
  29497. ScriptGetSquadCentroid
  29498. GetSquadCentroid
  29499. Gets the squad members average origin
  29500. ScriptIsActivityModifierActive
  29501. IsActivityModifierActive
  29502. Returns whether or not an activity modifier is active on this entity. See ACT_MODIFIER_***
  29503. ScriptSetActivityModifier
  29504. Time since this NPC last knew this entity's position
  29505. ScriptTimeSinceSeen
  29506. TimeSinceSeen
  29507. Time since this NPC last saw this entity
  29508. Script_GetTimeLastAcquired
  29509. GetTimeLastAcquired
  29510. ScriptCanSee
  29511. entity enemy
  29512. vector ornull
  29513. Returns the last known position(LKP) that an AI has for a given enemy
  29514. ScriptSetAimingPrecisionAdjustment
  29515. SetAimingPrecisionAdjustment
  29516. Flat adjustment that should be applied to an NPCs aiming precision value(how well they shoot)
  29517. ScriptTimeSinceKnown
  29518. TimeSinceKnown
  29519. Gets the safe hint entity the AI is currently using
  29520. ScriptGetClosestEnemy
  29521. GetClosestEnemy
  29522. Gets closest non-cloaked enemy player or NPC, even if not visible, within sensing dist
  29523. ScriptGetClosestEnemyNPC
  29524. GetClosestEnemyNPC
  29525. Gets closest non-cloaked enemy NPC, even if not visible, within sensing dist
  29526. ScriptGetClosestEnemyPlayer
  29527. Determines if the given entity is visible to this NPC
  29528. ScriptSetGoalEnt
  29529. SetGoalEnt
  29530. Sets the NPC's goal entity
  29531. GetGoalEnt
  29532. Gets the NPC's goal entity
  29533. ScriptGetSafeHint
  29534. GetSafeHint
  29535. Disable the maximum sight dist override and instead use values form the aisetting file
  29536. ScriptGetLookDistOverride
  29537. GetLookDistOverride
  29538. Get the overriden maximum sight dist. It will be -1 if it has not been overriden
  29539. ScriptSetLookDistOverride
  29540. SetLookDistOverride
  29541. Set maximum sight dist that overrides the aisetting file
  29542. ScriptGetLookDist
  29543. GetHearingSensitivity
  29544. Get hearing sensitivity (default 1.0)
  29545. SetEngagementDistVsStrong
  29546. Set engagement distances vs strong enemy (min vs strong, max vs strong)
  29547. SetEngagementDistVsWeak
  29548. Set engagement distances vs weak enemy (min vs weak, max vs weak)
  29549. ScriptDisableLookDistOverride
  29550. DisableLookDistOverride
  29551. ScriptGetNearestVisibleFriendlyPlayer
  29552. GetNearestVisibleFriendlyPlayer
  29553. Gets the nearest visible friendly player
  29554. ScriptLastSeenPosition
  29555. LastSeenPosition
  29556. Returns the last seen position(LSP) that an AI has for a given enemy
  29557. ScriptLastKnownPosition
  29558. LastKnownPosition
  29559. GetLookDist
  29560. Get actual maximum sight dist currently in use
  29561. ScriptGetSquadLastKnownPosition
  29562. SquadLastKnownPosition
  29563. Gets the NPC's squad's last known position of their enemy
  29564. ScriptGetSquadEnemy
  29565. GetSquadEnemy
  29566. Gets the enemy the NPC's squad is focused on
  29567. SetMoveAnim
  29568. Sets the movement animation to use
  29569. ScriptGetSurprisedReactionReason
  29570. GetSurprisedReactionReason
  29571. Returns the reason the AI is reacting surprised. Compare to enum RSR_***
  29572. ScriptGetPrevNPCState
  29573. GetPrevNPCState
  29574. Return the previous NPC state
  29575. Clears script override idle animation
  29576. ScriptSetIdleAnim
  29577. SetIdleAnim
  29578. Sets the idle animation to use
  29579. ScriptClearMoveAnim
  29580. ClearMoveAnim
  29581. Clears script override move animation
  29582. ScriptSetMoveAnim
  29583. Set if npc is allowed to melee
  29584. ScriptGetAllowMelee
  29585. GetAllowMelee
  29586. Check if npc is allowed to melee
  29587. ScriptSetHearingSensitivity
  29588. SetHearingSensitivity
  29589. Set hearing sensitivity
  29590. ScriptGetHearingSensitivity
  29591. ScriptGetNPCState
  29592. GetNPCState
  29593. Return the current NPC state
  29594. ScriptSetStateToAlert
  29595. Sets AI to alert state once. The state might be changed by the AI at some point later when appropriate
  29596. ScriptSetAllowMelee
  29597. SetAllowMelee
  29598. Sets the npc's hull type: HULL_HUMAN, HULL_SMALL, HULL_MEDIUM, HULL_FLYING_VEHICLE, HULL_TITAN, HULL_PROWLER, HULL_GOLIATH
  29599. Script_TakeActiveWeapon
  29600. TakeActiveWeapon
  29601. Removes npc's current weapon (no drop)
  29602. ScriptDisableArrivalOnce
  29603. DisableArrivalOnce
  29604. Disable arrival animation once; arriving at goal or new path find will clear this
  29605. ScriptAnimAdvanceCycleEveryFrame
  29606. ScriptSetEnemy
  29607. Sets the npc's enemy
  29608. ScriptSetEnemyLKP
  29609. SetEnemyLKP
  29610. Sets the npc's LKP of the enemy to a given position
  29611. ScriptSetHullType
  29612. SetHullType
  29613. ScriptClearAttackAnim
  29614. ClearAttackAnim
  29615. Clears script override attack animation
  29616. ScriptSetAttackAnim
  29617. SetAttackAnim
  29618. Sets the attack animation to use
  29619. ScriptClearIdleAnim
  29620. ClearIdleAnim
  29621. Anim_AdvanceCycleEveryFrame
  29622. For animations that must be synced with non AI. Must be parented to an entity
  29623. ScriptClearDeathActivity
  29624. ClearDeathActivity
  29625. Clears the script overridden death animation
  29626. ScriptSetDeathActivity
  29627. SetDeathActivity
  29628. Forces a certain death animation
  29629. Sets the callback function when to be used when the NPCs enemy changes
  29630. RequestSpecialRangeAttack
  29631. Request AI to do special attack when possible, resets to off after attack is done
  29632. ClearAllEnemyMemory
  29633. Clears memory about all enemies
  29634. ClearEnemyMemory
  29635. Clears memory about current enemy
  29636. SetSecondaryEnemy
  29637. Sets the default schedule to use when there is nothing else to do
  29638. GetCurScheduleName
  29639. Gets the current NPC schedule
  29640. GetPrevScheduleName
  29641. Gets the previous NPC schedule
  29642. ScriptSetEnemyChangeCallback
  29643. SetEnemyChangeCallback
  29644. void functionref( entity self )
  29645. SetPotentialThreatPos
  29646. Sets threat position to take cover from
  29647. ScriptClearEnemy
  29648. ClearEnemy
  29649. Sets the npc's enemy set by SetEnemy
  29650. ScriptLockEnemy
  29651. Lock's npc's enemy to one entity until it is dead or cleared
  29652. Sets secondary enemy, use for special behaviors only
  29653. ScriptClearAlternateThreatPositions
  29654. ClearAlternateThreatPositions
  29655. Clears all alternate positions that an AI would consider when taking cover
  29656. ScriptSetDefendFromThreatPos
  29657. SetDefendFromThreatPos
  29658. Sets a position to defend from threats coming from all sides
  29659. ScriptSetPotentialThreatPos
  29660. Freeze NPC
  29661. ScriptClearHologram
  29662. ClearHologram
  29663. Make this NPC no longer a hologram.
  29664. ScriptSetHologram
  29665. SetHologram
  29666. Make this NPC a hologram. It will generate hologram impact effects when hit.
  29667. ScriptSetAimAssistForcePullPitchEnabled
  29668. Turn off NPCMF_* flags
  29669. ScriptDisableNPCFlag
  29670. DisableNPCFlag
  29671. Turn off NPC_* flags
  29672. Returns true if the NPC is currently frozen
  29673. Unfreeze NPC
  29674. ScriptSetThinkEveryFrame
  29675. SetThinkEveryFrame
  29676. Sets whether this npc should think every frame. Should only be used briefly to match up animation with non-npc entity
  29677. ScriptSetEfficientMode
  29678. SetEfficientMode
  29679. Sets whether this npc should run in efficient mode (less frequent think)
  29680. ScriptSetDefaultSchedule
  29681. SetDefaultSchedule
  29682. SetAimAssistForcePullPitchEnabled
  29683. bool forcePitchEnabled
  29684. ScriptSetRodeoAllowed
  29685. SetRodeoAllowed
  29686. Set if this NPC can be rodeoed
  29687. ScriptDoRodeoAttack
  29688. DoRodeoAttack
  29689. Do rodeo attack while attach on enemy
  29690. Get bits_CAP_* flags
  29691. ScriptSetCapabilityFlag
  29692. SetCapabilityFlag
  29693. Set bits_CAP_* flags
  29694. ScriptGetNPCMoveFlag
  29695. GetNPCMoveFlag
  29696. Get NPCMF_* flags
  29697. ScriptGetNPCFlag
  29698. Sets whether this npc is a valid melee execute target
  29699. Script_GetChanceToHitEnabled
  29700. GetChanceToHitEnabled
  29701. Script_SetChanceToHitEnabled
  29702. SetChanceToHitEnabled
  29703. bool newSetting
  29704. ScriptGetCapabilityFlag
  29705. GetCapabilityFlag
  29706. ScriptEnableNPCMoveFlag
  29707. EnableNPCMoveFlag
  29708. Turn on NPCMF_* flags
  29709. ScriptEnableNPCFlag
  29710. EnableNPCFlag
  29711. Turn on NPC_* flags
  29712. ScriptDisableNPCMoveFlag
  29713. DisableNPCMoveFlag
  29714. GetNPCFlag
  29715. Get NPC_* flags
  29716. ScriptSetNPCMoveFlag
  29717. SetNPCMoveFlag
  29718. Set NPCMF_* flags
  29719. ScriptSetNPCFlag
  29720. SetNPCFlag
  29721. Set NPC_* flags
  29722. If AI is using secondary attack
  29723. ScriptSetDangerousAreaReactionTime
  29724. SetDangerousAreaReactionTime
  29725. ScriptIsAtShootingCoverHint
  29726. IsAtShootingCoverHint
  29727. Script_SetDangerousAreaRadius
  29728. SetDangerousAreaRadius
  29729. ScriptSetMoveSpeedScale
  29730. Same as Anim_Play but block AI
  29731. AISetting_ShootableByFriendlyPlayer
  29732. AISetting_OnLeechFunc
  29733. AISetting_SummonDrone
  29734. AISetting_GetGrenadeWeapon
  29735. AISetting_GetDefaultWeapon
  29736. AISetting_BaseHealth
  29737. IsSecondaryAttack
  29738. SetValidHealthBarTarget
  29739. Sets whether this npc can display a healthbar
  29740. Sets whether this npc is a valid ground execute target
  29741. Script_SetCanBeGroundExecuted
  29742. SetCanBeGroundExecuted
  29743. Sets whether this npc can be executed on ground
  29744. Script_SetCanBeMeleeExecuted
  29745. SetCanBeMeleeExecuted
  29746. SetNPCMoveSpeedScale
  29747. Sets movement speed multiplier
  29748. Script_ResetAttackRestTimes
  29749. ResetAttackRestTimes
  29750. float fireDelay
  29751. Script_IsValidHealthBarTarget
  29752. IsValidHealthBarTarget
  29753. Script_SetValidHealthBarTarget
  29754. GetNPCViewRight
  29755. Get current aim right
  29756. GetNPCViewUp
  29757. Get current aim up
  29758. GetNPCViewForward
  29759. GetNPCViewVector
  29760. Get current aim direction
  29761. SetAllowSpecialJump
  29762. SetMaxEnemyDistOverride
  29763. GetMaxEnemyDist
  29764. ScriptDisableLocalGrav
  29765. DisableLocalGrav
  29766. Disables local grav for this ai
  29767. ScriptEnableLocalGrav
  29768. EnableLocalGrav
  29769. Turns on local grav for this ai right now, takes a normal of the surface you're on and a facing dir
  29770. Play a gesture by sequence name
  29771. Anim_ScriptedJump
  29772. Play jump animation to position
  29773. Anim_ScriptedPlayActivityByNameWithRefPoint
  29774. Anim_ScriptedPlayActivityByName
  29775. Anim_ScriptedPlayWithRefPoint
  29776. Same as Anim_PlayWithRefPoint but block AI
  29777. Anim_ScriptedPlay
  29778. Set allowing special jumps
  29779. Anim_ScriptedRemoveAllGestures
  29780. Remove all gesture animations
  29781. Anim_ScriptedRemoveGestureActivity
  29782. Remove a gesture by activity
  29783. Anim_ScriptedAddGestureActivity
  29784. Play a gesture by activity and set if it should auto kill on finishing
  29785. Anim_ScriptedAddGestureSequence
  29786. !activator
  29787. #NPC_SPECTRE_SUICIDE
  29788. npc_frag_drone
  29789. Exceeded AI entity budget(%d). Check log for list of AI entities
  29790. Unfreeze(): Trying to unfreeze NPC %d, but it is not frozen.
  29791. Freeze(): Trying to freeze NPC %d, but it is already frozen.
  29792. Activity '%s' does not exist
  29793. No sequence available for activity '%s' with model '%s'
  29794. Anim_ScriptedJump: No ACT_JUMP for %s
  29795. AI %s - %s not interruptable, check IsInterruptable before playing scripted animation
  29796. Invalid activity: %s
  29797. Invalid sequence: %s
  29798. hUnreachableEnt
  29799. UnreachableEnt_t
  29800. GetMaxTurretYaw
  29801. DisableMaxEnemyDistHeavyArmorOverride
  29802. SetMaxEnemyDistHeavyArmorOverride
  29803. GetMaxEnemyDistHeavyArmor
  29804. DisableMaxEnemyDistOverride
  29805. szSequence
  29806. szFailSchedule
  29807. scheduleCrc
  29808. szSchedule
  29809. AIExtendedSaveHeader_t
  29810. player_squad
  29811. vLocationWhenUnreachable
  29812. fExpireTime
  29813. ScriptSetGoalEnt: argument is not a valid entity
  29814. DisableSquadHalting error: No squad for this ai of class %s
  29815. EnableSquadHalting error: No squad for this ai of class %s
  29816. InitSquadAssaultInterupt error: No squad for this ai of class %s
  29817. SetSquad Input received for NPC %s, but that NPC can't use squads.
  29818. GetSquadCentroid: npc %s is not in a squad
  29819. modifier with value %d does not index %d
  29820. Bad sequence name
  29821. SetMoveAnim : invalid sequence %s
  29822. SetMoveAnim : null sequence
  29823. Cannot set lookDist(%.2f) to a negative value. Use DisableLookDistOverride if you want to disable the current override
  29824. Parameter is not an entity
  29825. TimeSinceKnown: parameter is not an entity
  29826. TimeSinceSeen: parameter is not an entity
  29827. ScriptCanSee: argument is not a valid entity
  29828. AI %s does not support assault behavior
  29829. InitFollowBehavior: invalid formation %d
  29830. InitFollowBehavior: invalid entity
  29831. InitFollowBehavior: AI %s does not support follow behavior
  29832. Behavior %s can't be disabled
  29833. Behavior %s can't be enabled
  29834. invalid slot %d not in range 0 to %d
  29835. AI '%s' can't be given an arrival tolerance(%f) that is greater than their goal radius(%f)
  29836. AI '%s' does not support assault behavior
  29837. Could not find callback '%s'
  29838. void functionref( entity )
  29839. Anim Sequence '%s' not found for model '%s' (LookupSequence returned %d)
  29840. m_AssaultBehavior
  29841. m_KilledInfo
  29842. m_flAccelTime
  29843. m_vecDesiredVel
  29844. m_fNextYawChangeSoundTime
  29845. m_fHeadYaw
  29846. m_vNoiseMod
  29847. m_vCurrentBanking
  29848. tether_npc_strength
  29849. Strength with which tether pulls NPCs (velocity per unit of distance)
  29850. ai_debug_search_paths
  29851. ai_debug_move_transitions
  29852. maxFlyingSpeed, maxFlyingSpeedNonCombat must be greater than 0 for flying AI
  29853. m_PatrolBehavior
  29854. m_SearchBehavior
  29855. m_FollowBehavior
  29856. SetLockEnemy: argument is not a valid entity
  29857. SetEnemy: argument is not a valid entity
  29858. SetEnemyLKP: argument is not a valid entity
  29859. Invalid hull type '%s'
  29860. AI has more than 1 melee weapon: %s, %s
  29861. AI has more than 1 smart ammo weapon: %s, %s
  29862. TakeActiveWeapon: specified active slot is invalid %d
  29863. invalid sequence %s
  29864. m_vCurrentAngularVelocity
  29865. m_vCurrentVelocity
  29866. CAI_BaseFlyingBot
  29867. No synced melee found
  29868. Already determined unreachable
  29869. Safe hint does not have a node
  29870. Unable to allocate gesture
  29871. ai_grenade_initial_contact_delay
  29872. When an AI first sees an enemy it must wait this long before possibly throwing a grenade at them
  29873. Our moving ground entity is different than our assault behavior
  29874. We have NOT arrived at our assault point yet
  29875. Enemy direction vector is zero
  29876. Path is too complicated
  29877. Path is too long
  29878. No straight path to use
  29879. Failed to clamp dest to NavMesh
  29880. ai_require_pvs
  29881. ai_squad_min_salute_interval
  29882. AI squad will not salute friendly player more frequently than this
  29883. ai_debug_engagement_dist
  29884. ai_reasonable_facing_min_dist
  29885. ai_schedule_reset_conditions_on_gather
  29886. ai_grenade_throw_debounce
  29887. After an AI throws a grenade, how long until it can throw another one
  29888. ai_grenade_enabled
  29889. Allow AI to throw grenades
  29890. ai_range_attack_twitch_debounce
  29891. ai_react_far_dist
  29892. ai_min_signal_dist
  29893. SQUAD_SLOT_COMMITTED_COMBAT
  29894. SQUAD_SLOT_EXCLUSIVE_COMBAT_HANDSIGN
  29895. SQUAD_SLOT_EXCLUSIVE_HANDSIGN
  29896. SQUAD_SLOT_INVESTIGATE_SOUND
  29897. SQUAD_SLOT_ATTACK3
  29898. SQUAD_SLOT_ATTACK2
  29899. SQUAD_SLOT_ATTACK1
  29900. SQUAD_SLOT_NONE
  29901. timeStarted
  29902. fTaskStatus
  29903. failSchedule
  29904. idealSchedule
  29905. AIChannelScheduleState_t
  29906. addon_baseshooter
  29907. Path away from best sound too short!
  29908. Not facing enemy
  29909. Detour node budget reached
  29910. No enemy or alternate threat to consider
  29911. NPC_USE_SHOOTING_COVER disabled
  29912. Could not find a valid wander destination
  29913. ERROR: Squad '%s' has enemies in it! %d %s doesn't like %d %s
  29914. ai_use_cached_squad_paths
  29915. anim_attachment_rh
  29916. anim_attachment_lh
  29917. arrivaltolerance
  29918. m_flArrivalTolerance
  29919. allowdiversionradius
  29920. m_flAllowDiversionRadius
  29921. CAssaultPoint
  29922. assault_assaultpoint
  29923. AI_Behaviors
  29924. szIdealSchedule
  29925. m_assaultAngles
  29926. m_assaultMovingGroundEnt
  29927. m_assaultGroundRelativePos
  29928. CAI_AssaultBehavior
  29929. finalDestination
  29930. m_bFinalDestination
  29931. faceAssaultPointAngles
  29932. m_bFaceAssaultPointAngles
  29933. m_pBackBridge
  29934. m_fOverrode
  29935. m_ScheduleChannels
  29936. CAI_BehaviorBase
  29937. CAI_Component
  29938. bScheduleWasInterrupted
  29939. taskFailureCode
  29940. timeCurTaskStarted
  29941. AIBehaviorChannelSaveHeader_t
  29942. Task [%d]: None
  29943. Task [%d]: %s (#%d),
  29944. Schd [%d]: %s,
  29945. m_behaviorType
  29946. m_bBehaviorEnabled
  29947. m_bAllocated
  29948. If the leader is running for this amount of time, start moving with the leader
  29949. ai_follow_use_points_when_moving
  29950. ai_follow_use_points
  29951. ai_debug_follow
  29952. Assault pos different than goal pos
  29953. Not at assault goal
  29954. No Assault goal
  29955. fireteam_catchup_sprint_dist
  29956. Sprint if more than this distance from goal
  29957. fireteam_use_offsets
  29958. Use offsets for fireteam formation. Requires map restart
  29959. fireteam_use_cover_hints
  29960. fireteam_leader_cover_max_speed_threshold
  29961. If speed is above max run speed * this, fireteam doesn't search for cover
  29962. fireteam_leader_runtime_tolerance
  29963. m_flGoalHeight
  29964. m_flGoalRadius
  29965. m_flFightRadius
  29966. m_assaultScriptedAnimCallback
  29967. m_assaultScriptedAnimSequence
  29968. m_assaultScriptedAnimRefAngles
  29969. m_assaultScriptedAnimRefPos
  29970. m_cachedAssaultPosWorldspace
  29971. Assault Point: %s
  29972. OnAssaultClear
  29973. m_OnAssaultClear
  29974. m_failedAssaultPointPathDebounce
  29975. m_bDiverting
  29976. m_bIsHaltingAssault
  29977. m_bAssaultActive
  29978. m_bHitAssaultPoint
  29979. m_vFollowMoveAnchor
  29980. m_bNavBlockedSkipFollowBehavior
  29981. m_bOffsetPosNotValid
  29982. m_bTargetUnreachable
  29983. m_TargetMonitor
  29984. m_flTimeFollowTargetVisible
  29985. m_flTimeUpdatedFollowPosition
  29986. m_FollowNavGoal
  29987. m_TimeCheckForWaitPoint
  29988. m_TimeBlockUseWaitPoint
  29989. m_CurrentFollowActivity
  29990. m_RepathOnFollowTimer
  29991. m_FollowDelay
  29992. m_retryCoverTime
  29993. m_successfulFollowMonitorMyPosition
  29994. m_successfulFollowTargetMonitorSerialNumber
  29995. repathOnRouteTolerance
  29996. followPointTolerance
  29997. toleranceMargin
  29998. facingAngle
  29999. AI_FollowNavInfo_t
  30000. fireteam_catchup_max_speed_scale
  30001. Maximum speed scale on top of animation speed change
  30002. m_hFollowTarget
  30003. CAI_FollowBehavior
  30004. goalCombatTolerance
  30005. goalTolerance
  30006. targetMoveTolerance
  30007. AI_FollowParams_t
  30008. walkTolerance
  30009. Amount of delay between each fireteam member starting to move
  30010. fireteam_member2_angle
  30011. fireteam_member1_angle
  30012. fireteam_member0_angle
  30013. fireteam_member2_offset_y
  30014. fireteam_member2_offset_x
  30015. fireteam_member1_offset_y
  30016. fireteam_cover_search_tolerance
  30017. Distance leader moves for triggering new cover search
  30018. fireteam_move_tolerance
  30019. Distance target must move to reset formation
  30020. fireteam_move_delay
  30021. %d delay: %0.3f
  30022. Follow: NULL
  30023. Follow: (%d) %s (%s)
  30024. m_followParams
  30025. m_hFollowManagerInfo
  30026. m_TimeNextSpreadFacing
  30027. m_TimeBeforeSpreadFacing
  30028. m_pInterruptWaitPoint
  30029. fireteam_member1_offset_x
  30030. fireteam_member0_offset_y
  30031. fireteam_member0_offset_x
  30032. Couldn't get to wait node.
  30033. Speed %0.3f time %0.3f
  30034. m_flReactiveSpeedAdjust
  30035. m_flPredictiveSpeedAdjust
  30036. m_leanTarget
  30037. m_leanAmount
  30038. m_prevLeanYaw
  30039. m_flCurrRate
  30040. m_flStartCycle
  30041. m_nPrevMovementSequence
  30042. m_flNextTurnGesture
  30043. m_sameOriginCount
  30044. m_vecPrevOrigin2
  30045. m_vecPrevOrigin1
  30046. m_moveSlopeCount
  30047. m_bDeceleratingToGoal
  30048. m_scriptTurn
  30049. m_scriptMove
  30050. CAI_BlendedMotor
  30051. CAI_PatrolBehavior
  30052. search_path
  30053. CAI_SearchBehavior
  30054. m_nGoalSequence
  30055. m_nSavedTranslatedGoalActivity
  30056. m_nSavedGoalActivity
  30057. m_flSecondaryWeight
  30058. m_nSecondarySequence
  30059. m_nPrimarySequence
  30060. m_iSecondaryLayer
  30061. m_iPrimaryLayer
  30062. SelectSchedule_Snipe
  30063. CAI_Combatant
  30064. ai_disable_task_announce_attack
  30065. ai_grenade_target_horizontal_offset
  30066. ai_grenade_target_variance_dist_scalar
  30067. ai_grenade_target_variance_min
  30068. ai_grenade_max_throw_speed
  30069. m_flAlertPatrolTime
  30070. m_flNextLostSoundTime
  30071. m_flNextAlertSoundTime
  30072. m_flNextPainSoundTime
  30073. SelectSchedule_EnemyNotAttackable
  30074. SelectSchedule_CombatOccludedEnemy
  30075. SelectSchedule_CombatNewEnemy
  30076. SelectSchedule_MoveToSquadAssignedNode
  30077. m_flNextTurnAct
  30078. ai_grenade_fuse_time
  30079. ai_debug_pieoff
  30080. ai_path_insert_pause_at_est_end
  30081. ai_path_adjust_speed_on_immediate_turns
  30082. ai_path_insert_pause_at_obstruction
  30083. ai_debug_move_script
  30084. COND_SEE_ENEMY_LKP
  30085. COND_SEE_ENEMY
  30086. COND_SEE_FEAR
  30087. COND_NO_WEAPON
  30088. COND_NO_PRIMARY_AMMO
  30089. COND_NO_PRIMARY_CLIP_AMMO
  30090. COND_IDLE_INTERRUPT
  30091. COND_IN_PVS
  30092. COND_HEAVY_DAMAGE
  30093. COND_LIGHT_DAMAGE
  30094. COND_NOT_FACING_ENEMY
  30095. COND_ENEMY_OCCLUDED
  30096. COND_CAN_SUPPRESS_ENEMY_LSP
  30097. COND_LOS_TO_ENEMY_LKP
  30098. COND_LOST_ENEMY
  30099. COND_SEE_ENEMY_VERY_CLOSE
  30100. maxSniperShots
  30101. m_maxSniperShots
  30102. maxSnipingRetry
  30103. m_maxSnipingRetry
  30104. m_sniperShots
  30105. m_snipingRetry
  30106. m_snipingState
  30107. m_flNextPieOffTime
  30108. pathfindingvariant
  30109. m_iPathfindingVariant
  30110. tacticalvariant
  30111. m_iTacticalVariant
  30112. m_vecAltFireTarget
  30113. COND_SEE_PLAYER
  30114. COND_DEFENSIVE_PLACEMENT
  30115. COND_IN_DANGER
  30116. COND_TOO_CLOSE_FOR_SHOOTING_COVER
  30117. COND_SHOOTING_COVER_HINT_COMPROMISED
  30118. COND_ENEMY_UNREACHABLE
  30119. COND_ENEMY_DEAD
  30120. COND_ENEMY_AIMING_AT_ME
  30121. COND_WEAPON_BLOCKED_TIMER
  30122. COND_WEAPON_SIGHT_OCCLUDED
  30123. COND_WEAPON_PLAYER_IN_SPREAD
  30124. COND_WEAPON_BLOCKED_BY_FRIEND
  30125. COND_WEAPON_HAS_LOS
  30126. COND_TOO_FAR_TO_ATTACK
  30127. COND_TOO_CLOSE_TO_ATTACK
  30128. COND_LOST_PLAYER
  30129. COND_NO_IDEAL_TOSS_ATTACK
  30130. COND_CAN_MELEE_ATTACK2
  30131. COND_CAN_MELEE_ATTACK1
  30132. COND_CAN_RANGE_ATTACK2
  30133. COND_CAN_RANGE_ATTACK1
  30134. COND_NO_HEAVY_DAMAGE_INTERRUPT
  30135. COND_INTERRUPT_DAMAGE
  30136. COND_REPEATED_DAMAGE
  30137. COND_ENEMY_FACING_ME
  30138. COND_VERY_DIFFERENT_NEW_ENEMY
  30139. COND_NEW_ENEMY
  30140. COND_PROVOKED
  30141. COND_ATTACK_SLOT_AVAILABLE
  30142. COND_PRESS_TO_INITIATE_SYNCED_MELEE_ATTACK
  30143. COND_ANY_MELEE_ATTACK
  30144. COND_CAN_SYNCED_MELEE_ATTACK
  30145. COND_TARGET_MOVED_FROM_MARK
  30146. COND_PATH_INVOLVES_DANGEROUS_CLUSTER
  30147. COND_REACT_FRIENDLY_PLAYER
  30148. COND_REACT_BULLET
  30149. COND_REACT_SURPRISED
  30150. COND_REACT_CLOAK
  30151. COND_REACT_CORPSE
  30152. COND_REACT_JUMPED_OVER
  30153. ai_debug_corpse
  30154. ai_enable_corpse_manager
  30155. COND_FOLLOW_WAIT_POINT_INVALID
  30156. COND_FOLLOW_TARGET_NOT_VISIBLE
  30157. COND_FOLLOW_TARGET_VISIBLE
  30158. COND_FOLLOW_DELAY_EXPIRED
  30159. COND_FOUND_WAIT_POINT
  30160. COND_ATTEMPT_STRAFE_DODGE
  30161. COND_INSIDE_DANGEROUS_AREA
  30162. COND_NEW_INVESTIGATE_SOUND
  30163. COND_WAY_CLEAR
  30164. COND_GIVE_WAY
  30165. COND_NO_GROUND_ENTITY
  30166. COND_FLOATING_OFF_GROUND
  30167. COND_SWITCH_WEAPON_REQUEST
  30168. COND_SQUAD_TAKING_POSITION
  30169. COND_SQUAD_ENGAGE
  30170. COND_SQUAD_SEARCH
  30171. COND_NO_CUSTOM_INTERRUPTS
  30172. COND_PLAYER_PUSHING
  30173. COND_HEAR_BULLET_IMPACT
  30174. COND_HEAR_PLAYER
  30175. COND_HEAR_COMBAT
  30176. SelectSchedule_FearEnemy
  30177. SelectSchedule_WaitInCover
  30178. SelectSchedule_AtEnemyLKP
  30179. SelectSchedule_BackwardDodge
  30180. SelectSchedule_ForwardDodge
  30181. SelectSchedule_EnemyAimDodge
  30182. SelectSchedule_StrafeDodge
  30183. SelectSchedule_MissileDodge
  30184. SelectSchedule_RunFromEnemy
  30185. SelectSchedule_TakeCoverFromUnreachableEnemy
  30186. SelectSchedule_TakeCoverFromEnemy
  30187. SelectSchedule_CantSeeEnemy
  30188. SelectSchedule_SwitchWeapon
  30189. SelectSchedule_EvasiveLowAmmo
  30190. SelectSchedule_StationaryLowAmmo
  30191. SelectSchedule_AntiMassiveEnemy
  30192. SelectSchedule_ReactCloak
  30193. SelectSchedule_ReactJumpedOver
  30194. SelectSchedule_Flinch
  30195. SelectSchedule_LayeredBehavior
  30196. SelectSchedule_PatrolRun
  30197. SelectSchedule_IdleStand
  30198. SelectSchedule_Alert
  30199. SelectSchedule_Idle
  30200. SelectSchedule_ShootJump
  30201. SelectSchedule_LongJump
  30202. SelectSchedule_FallToGround
  30203. SelectSchedule_ReactToSound
  30204. SelectSchedule_DangerousClusterStandoff
  30205. SelectSchedule_ReactFriendlyPlayer
  30206. SelectSchedule_ReactBullet
  30207. SelectSchedule_ReactSurprised
  30208. SelectSchedule_AttackRun
  30209. SelectSchedule_CircleStrafe
  30210. SelectSchedule_PressToInitiateSyncedMeleeAttack
  30211. SelectSchedule_SyncedMeleeAttack
  30212. SelectSchedule_DisengageAfterMeleeAttack
  30213. SelectSchedule_ShootingCover_PathOnly
  30214. SelectSchedule_ShootingCover
  30215. SelectSchedule_ThrowGrenade
  30216. SelectSchedule_RodeoAttack
  30217. SelectSchedule_ChangeToDesiredStance
  30218. SelectSchedule_Taunt
  30219. SelectSchedule_CombatFace
  30220. SelectSchedule_NewEnemySignal
  30221. SelectSchedule_RamAttack
  30222. SelectSchedule_ChargeApproach
  30223. SelectSchedule_ChaseEnemy
  30224. SelectSchedule_EngagementDistMax
  30225. SelectSchedule_EngagementDistMin
  30226. SelectSchedule_MoveToWeaponRange
  30227. SelectSchedule_WeaponBlockedByFriend
  30228. SelectSchedule_WeaponBlocked
  30229. SelectSchedule_EnemyTooClose
  30230. SelectSchedule_BreakEnemyLosIfOutsideEngageDist
  30231. SelectSchedule_DisplaceFromDangerousArea
  30232. SelectSchedule_SpecialAttack
  30233. SelectSchedule_RangeAttackTwitch
  30234. SelectSchedule_RangeAttack2
  30235. SelectSchedule_RangeAttackEvasive
  30236. SelectSchedule_RangeAttack
  30237. SelectSchedule_MeleeAttackJumpUp
  30238. SelectSchedule_MeleeAttack
  30239. SelectSchedule_MeleeAttackWait
  30240. SCHED_CHARGE_ATTACK_RUN
  30241. SCHED_CHASE_ENEMY_RANGE_ATTACKING
  30242. SCHED_CHASE_ENEMY
  30243. SCHED_PRESS_ATTACK
  30244. SCHED_COMBAT_WALK
  30245. SCHED_COMBAT_STAND
  30246. SCHED_CROUCH_DOWN
  30247. SCHED_STAND_UP
  30248. SCHED_FLEE_FROM_BEST_SOUND
  30249. SCHED_TAKE_COVER_FROM_BEST_SOUND
  30250. SCHED_TAKE_COVER_FROM_ENEMY
  30251. SCHED_BACK_AWAY_FROM_SAVE_POSITION
  30252. SCHED_BACK_AWAY_FROM_ENEMY
  30253. SCHED_BIG_FLINCH
  30254. SCHED_VICTORY_DANCE
  30255. SCHED_RAM_ATTACK
  30256. SCHED_ALERT_AREA_CLEAR
  30257. SCHED_ALERT_SCAN
  30258. SCHED_ALERT_FACE_BESTSOUND
  30259. SCHED_ALERT_FACE
  30260. SCHED_IDLE_WANDER
  30261. SCHED_IDLE_WALK
  30262. SCHED_IDLE_STAND
  30263. SCHED_NONE
  30264. SCHED_WAIT_FACING_ENEMY
  30265. SCHED_COMBAT_WAIT
  30266. SCHED_COMBAT_SWEEP
  30267. SCHED_COMBAT_FACE
  30268. SCHED_INVESTIGATE_CORPSE
  30269. SCHED_INVESTIGATE_SOUND
  30270. SCHED_ALERT_WALK
  30271. SCHED_ALERT_STAND
  30272. SCHED_SPECIAL_ATTACK
  30273. SCHED_RANGE_ATTACK_TWITCH
  30274. SCHED_RANGE_ATTACK2
  30275. SCHED_RANGE_ATTACK1
  30276. SCHED_RANGE_ATTACK1_EVASIVE
  30277. SCHED_RANGE_ATTACK_WAIT
  30278. SCHED_MELEE_ATTACK_WAIT
  30279. SCHED_MELEE_CHARGE
  30280. SCHED_AISCRIPT
  30281. SCHED_DIE_RAGDOLL
  30282. SCHED_AMBUSH
  30283. SCHED_RELOAD
  30284. SCHED_HIDE_AND_RELOAD
  30285. SCHED_RODEO_ATTACK
  30286. SCHED_THROW_GRENADE
  30287. SCHED_MOVE_TO_SQUAD_ASSIGNED_NODE
  30288. SCHED_MOVE_TO_SQUAD_LEADER_GOAL
  30289. SCHED_MOVE_TO_SQUAD_RANGE
  30290. SCHED_MOVE_TO_WEAPON_RANGE
  30291. SCHED_MOVE_TO_ENGAGEMENT_RANGE
  30292. SCHED_MOVE_TO_ENEMY
  30293. SCHED_DISPLACE_FROM_DANGEROUS_AREA
  30294. SCHED_RUN_FROM_ENEMY
  30295. SCHED_MELEE_ATTACK1
  30296. SCHED_DIRECTIONAL_MELEE
  30297. SCHED_MELEE_DISENGAGE
  30298. SCHED_COWER
  30299. SCHED_SNIPE_WAIT
  30300. SCHED_PREPARE_TO_SNIPE
  30301. SCHED_MOVE_TO_HIGH_GROUND
  30302. SCHED_ESTABLISH_LINE_OF_FIRE
  30303. SCHED_CIRCLE_STRAFE
  30304. SCHED_FREE_JUMP
  30305. SCHED_STRAFE_DODGE_PATH
  30306. SCHED_STRAFE_DODGE
  30307. SCHED_DODGE_PATH
  30308. SCHED_DODGE
  30309. SCHED_DODGE_BACKWARD
  30310. SCHED_DODGE_FORWARD
  30311. SCHED_REACT_BULLET
  30312. SCHED_REACT_SURPRISED
  30313. SCHED_REACT_CLOAK_DISAPPEAR
  30314. SCHED_REACT_CLOAK_APPEAR
  30315. SCHED_REACT_JUMPED_OVER
  30316. SCHED_TITAN_MOVE_TO_DEFENSIVE_PLACMENT
  30317. SCHED_SLEEP
  30318. SCHED_ATTACK_RUN
  30319. SCHED_FORCED_GO
  30320. SCHED_MOVE_AWAY_END
  30321. SCHED_MOVE_AWAY_FAIL
  30322. SCHED_MOVE_AWAY
  30323. SCHED_SWITCH_TO_PENDING_WEAPON
  30324. SCHED_PRESS_TO_INITIATE_SYNCED_MELEE_ATTACK
  30325. SCHED_WAIT_FOR_SYNCED_MELEE_ANIM_END
  30326. SCHED_WAIT_FOR_SCRIPT_ANIM_END
  30327. SCHED_DODGE_USE_DANGEROUS_AREA
  30328. SCHED_FALL_RECOVERY
  30329. SCHED_FALL_TO_GROUND
  30330. SCHED_FAIL_NOSTOP
  30331. SCHED_FAIL
  30332. SCHED_PATROL_RUN
  30333. SCHED_PATROL_PATH
  30334. SCHED_FORCED_GO_RUN
  30335. SCHED_FACE_FOLLOW_TARGET
  30336. SCHED_FOLLOWER_IDLE_STAND
  30337. SCHED_FOLLOW_NO_INTERRUPT
  30338. SCHED_FOLLOW
  30339. SCHED_FOLLOWER_MOVE_AWAY_END
  30340. SCHED_FOLLOWER_MOVE_AWAY_FAIL
  30341. SCHED_BLOCK_DAMAGE
  30342. SCHED_FIND_THROWABLE_OBJECT
  30343. SCHED_AT_ASSAULT_POINT
  30344. SCHED_WALK_TO_ASSAULT_POINT
  30345. SCHED_MOVE_TO_ASSAULT_POINT
  30346. SCHED_FOLLOWER_COVER_IDLE
  30347. SCHED_FOLLOWER_COMBAT_FACE
  30348. SCHED_FOLLOWER_STAND_AT_WAIT_POINT
  30349. SCHED_FOLLOWER_GO_TO_WAIT_POINT_FAIL
  30350. SCHED_FOLLOWER_GO_TO_WAIT_POINT
  30351. SCHED_MOVE_TO_SHOOTING_COVER
  30352. SCHED_DANGEROUS_CLUSTER_STANDOFF
  30353. SCHED_KNOCK_AWAY_PHYS_ENTS
  30354. SCHED_SIGNAL_ENRAGE
  30355. SCHED_SIGNAL_TAUNT
  30356. SCHED_SIGNAL_FORWARD
  30357. SCHED_SIGNAL_SALUTE
  30358. SCHED_SIGNAL_ACKNOWLEDGE
  30359. SCHED_GRAPPLED
  30360. SCHED_WAIT_WHILE_ADVANCED_FROM_SHOOTING_COVER
  30361. SCHED_GRENADE_ADVANCE_FROM_SHOOTING_COVER
  30362. SCHED_GRENADE_FROM_SHOOTING_COVER
  30363. SCHED_RETREAT_TO_SHOOTING_COVER
  30364. SCHED_ADVANCE_FROM_SHOOTING_COVER
  30365. SCHED_CHECK_INSIDE_SHOOTING_COVER
  30366. SCHED_IDLE_INSIDE_SHOOTING_COVER
  30367. InputSetAllowed
  30368. useairlinkradius
  30369. m_bUseAirLinkRadius
  30370. InvertAllow
  30371. m_bInvertAllow
  30372. m_nPriority
  30373. m_strAllowUse
  30374. m_nSrcEditID
  30375. m_pNextDynamicLink
  30376. CAI_DynamicLink
  30377. info_node_link
  30378. InputSetInvert
  30379. SetAllowed
  30380. maps/navmesh/
  30381. navmesh_test_zone_connectivity_traverse_anim_type
  30382. navmesh_move_along_surface_asserts
  30383. navmesh_normal_links_only
  30384. CAI_SystemHook
  30385. SCHED_ASSAULT_MOVE_AWAY
  30386. initialstate
  30387. m_nLinkState
  30388. m_ControlledLinks
  30389. info_node_link_controller
  30390. CAI_DynamicLinkController
  30391. visually_interesting_stealth
  30392. visually_interesting_dont_aim
  30393. visually_interesting
  30394. jump_override
  30395. follow_wait_point
  30396. prowler_spawn
  30397. safe_vs_titan
  30398. cover_right
  30399. cover_left
  30400. m_bNotSaved
  30401. m_bFixedUpIds
  30402. preciseMovement
  30403. m_bPreciseMovement
  30404. m_nDestEditID
  30405. ai_radial_max_link_dist
  30406. PollMotionThink
  30407. m_vecAtRestOrigin
  30408. info_radial_link_controller
  30409. CAI_RadialLinkController
  30410. m_nLinkType
  30411. GetHintType
  30412. Gets the type of the hint, such as "window" or "door"
  30413. hintOnSamePoly_prev
  30414. hintOnSamePoly_next
  30415. polyAttachedTo
  30416. shootingCoverType
  30417. ScriptSetHintDisabled
  30418. SetHintDisabled
  30419. Sets whether or not any AI can use this hint
  30420. ScriptGetHintGenericType
  30421. GetHintGenericType
  30422. Gets the Generic Hint for "generic" hint types
  30423. ScriptGetHintType
  30424. m_hHintOwner
  30425. m_hintGroundEnt
  30426. m_hintMovingGroundEnt
  30427. m_NodeData
  30428. unsupported
  30429. m_hintDisabled
  30430. m_advanceFromCoverScalar
  30431. m_npcIdealYawAlign
  30432. m_vecForward
  30433. m_nodeFOVcos
  30434. m_flNextUseTime
  30435. info_node_sniper
  30436. info_node_cover_vantage
  30437. info_node_cover_crouch
  30438. info_node_cover_stand
  30439. info_node_cover_right
  30440. info_node_cover_left
  30441. info_node_climb
  30442. info_node_air_hint
  30443. mdl/robots/drone_frag/drone_frag.rmdl
  30444. info_frontline
  30445. CPointEntity
  30446. aitesthull
  30447. CAI_TestHull
  30448. CTraverseRef
  30449. info_node_safe_hint
  30450. HULL_TITAN
  30451. HULL_SMALL
  30452. HULL_FLYING_VEHICLE
  30453. HULL_MEDIUM
  30454. HULL_HUMAN
  30455. ai_dump_hints
  30456. info_node_air
  30457. info_node_hint
  30458. HULL_CUSTOM
  30459. HULL_PROWLER
  30460. HULL_GOLIATH
  30461. MaximumState
  30462. MinimumState
  30463. IgnoreFacing
  30464. CAI_LocalNavigator
  30465. ai_move_do_short_probe
  30466. ai_move_probe_delay
  30467. ai_debug_directnavprobe
  30468. traverseType
  30469. info_node_cover_
  30470. info_node_
  30471. vecPosition
  30472. strEntityName
  30473. HintNodeData
  30474. sv_spawnAIHintsInMP
  30475. ai_test_hull_model_name
  30476. fIgnoreFacing
  30477. TargetNode
  30478. nTargetWCNodeID
  30479. hintactivity
  30480. iszActivityName
  30481. generictype
  30482. iszGenericType
  30483. timeLastSeen
  30484. timeLastKnown
  30485. vLKPNoFreeKnowledgePos
  30486. vLastSeenLocation
  30487. vLastKnownLocation
  30488. AI_EnemyInfo_t
  30489. reactSurprisedReason
  30490. reactSurprisedExpireTime
  30491. timeFirstAttackAfterReacquire
  30492. timeLastReceivedDamageFrom
  30493. timeValidEnemy
  30494. timeLastReacquired
  30495. timeLastSuppressedLSP
  30496. timeFirstSeen
  30497. ai_default_free_knowledge_duration
  30498. ai_melee_debug
  30499. ai_no_steer
  30500. m_pPlaneSolver
  30501. m_FullDirectTimer
  30502. m_LastMoveGoal
  30503. m_bLastWasClear
  30504. CAI_ProxyMovementSink
  30505. m_vecDefaultLSP
  30506. m_vecDefaultLKP
  30507. m_flFreeKnowledgeDuration
  30508. m_playerEnemyClass
  30509. CAI_Enemies
  30510. ai_cloaked_enemy_free_knowledge_duration
  30511. ai_default_free_knowledge_dist
  30512. dtStraightPathResult
  30513. ai_move_sanity_check
  30514. ai_pos_debug
  30515. ai_draw_motor_movement
  30516. m_pushedVel
  30517. m_straightPathCached
  30518. m_steerDirection
  30519. pathEndIsGoal
  30520. targetAimingPrecision
  30521. timeFirstSawLKPVacant
  30522. timeCanSeeLKPCheck
  30523. bInEnemyFOV
  30524. bCanSeeLKP
  30525. bUnforgettable
  30526. bDangerMemory
  30527. sourceType
  30528. isActiveAndVisibleCombatTarget
  30529. ai_sprint_min_enemy_dist
  30530. Don't sprint if enemy is within this distance
  30531. m_hLastProbeBlockingEnt
  30532. m_floorPointStandable
  30533. m_floorPointTime
  30534. m_vecFloorPoint
  30535. m_bIgnoreTransientEntities
  30536. CAI_MoveProbe
  30537. m_disableMoveAndShoot
  30538. m_isMovingAndShooting
  30539. m_forcedMovementExpireTime
  30540. m_forcedMovement
  30541. CAI_MoveAndShootOverlay
  30542. m_nDismountSequence
  30543. m_moveSpeedScaleScript
  30544. m_moveSpeedScale
  30545. m_vecAngularVelocity
  30546. m_fMoveYaw
  30547. m_IdealYaw
  30548. m_flMoveInterval
  30549. ai_set_move_height_epsilon
  30550. Set how high AI bumps up ground walkers when checking steps
  30551. ai_strong_optimizations_no_checkstand
  30552. ai_moveprobe_jump_debug
  30553. ai_moveprobe_debug
  30554. ai_local_step_size
  30555. m_facingQueue
  30556. m_vecDismount
  30557. m_pAINetwork
  30558. m_bLastNavFailed
  30559. m_fNavComplete
  30560. CAI_Navigator
  30561. ai_squad_move_spread_factor
  30562. Allow this times hull width from squad centroid before slowing down or speeding up members
  30563. m_particleContext.m_curVel
  30564. m_particleContext.m_curPos
  30565. m_moveTransitionAnim
  30566. m_PreviousArrivalActivity
  30567. m_PreviousMoveActivity
  30568. m_flTimeClipped
  30569. m_pClippedWaypoints
  30570. m_utilityPath
  30571. ai_path_dangerous_cluster_look_ahead
  30572. How many clusters an AI should examine ahead in its current path to look for dangerous clusters. AI will attempt to avoid one if it is found.
  30573. ai_use_cluster_path
  30574. m_checkClusterDangerAtTime
  30575. m_bNoPathcornerPathfinds
  30576. m_fRememberStaleNodes
  30577. m_pathCornerDirectionForward
  30578. m_savePathCornerOnScheduleChange
  30579. m_nextPathCorner
  30580. m_prevPathCorner
  30581. m_timePathRebuildNext
  30582. m_fPeerMoveWait
  30583. m_bProbeHitNPC
  30584. m_bPathBlockedByNPC
  30585. m_bPathBlockedByPhysicsObject
  30586. m_bProbeHitPhysicsObject
  30587. m_setConditionPathInvolvesDangerousCluster
  30588. m_bAnimWasMoving
  30589. m_bHadPath
  30590. m_bCalledStartMove
  30591. m_bValidateActivitySpeed
  30592. m_wallRunTriangle
  30593. m_wallRunHintIdx
  30594. m_wallRunMoveDir
  30595. m_wallRunSurfacePos
  30596. m_particleContext.m_flags
  30597. m_particleContext.m_totalSimTime
  30598. m_timePathRebuildFail
  30599. m_timePathRebuildDelay
  30600. m_timePathRebuildMax
  30601. m_flTimeLastAvoidanceTriangulate
  30602. m_flLastSuccessfulSimplifyTime
  30603. m_flNextSimplifyTime
  30604. m_bForcedSimplify
  30605. m_bAdjustMoveSpeedToSquad
  30606. Detour - zero sequence movement
  30607. Detour - zero 2D move direction
  30608. Detour - no steer poly
  30609. Detour specific
  30610. ai_collide_other_ai
  30611. ai_navigator_generate_spikes_strength
  30612. ai_navigator_generate_spikes
  30613. m_moveFlags
  30614. ai_use_clipped_paths
  30615. ai_route_simplify_interval
  30616. ai_simplify_path_quick_dist
  30617. ai_simplify_path_dist
  30618. Detour - lost outside polygon corridor
  30619. Detour - flew off ground
  30620. Detour - poly disabled
  30621. m_avoidDistSqr
  30622. m_hAvoidEnt
  30623. m_hLastBlockingEnt
  30624. m_hBigStepGroundEnt
  30625. m_NextSidestepTimer
  30626. m_PeerWaitClearTimer
  30627. m_PeerWaitMoveTimer
  30628. m_hPeerWaitingOn
  30629. m_flLastPathFindTime
  30630. m_flLastNavFailTime
  30631. m_nNavFailCounter
  30632. m_traversePlantPos
  30633. m_traverseRefPos
  30634. m_traverseRefYaw
  30635. m_timeBeginFailedSteer
  30636. m_vPosBeginFailedSteer
  30637. m_pNetwork
  30638. m_pEditOps
  30639. ai_network
  30640. CAI_NetworkManager
  30641. ai_ainRebuildOnMapStart
  30642. Values >= 1 means the game will build the .ain file when the map loads. Value 1 means this ConVar will reset to 0 after building. Value 2 means this ConVar will NOT reset after building
  30643. ai_max_node_drop
  30644. ai_debug_draw_nav_dist
  30645. DelayedInit
  30646. m_ThreadedBuild
  30647. m_calculatedRuntimeAINMapFilesCRC
  30648. m_runtimeCreatedAINMapFilesCRC
  30649. m_ainMapFilesCRC
  30650. m_ainVersion
  30651. m_bDontSaveGraph
  30652. m_fInitalized
  30653. Too many path nodes in map (more than %d)
  30654. ai_near_node_for_hull_box_extent
  30655. ai_no_node_cache
  30656. ai_debug_node_connect
  30657. Debug the attempted connection between two nodes
  30658. ai_script_nodes_draw
  30659. ai_debug_info_node_spectre
  30660. ai_cluster_select
  30661. ai_node_select
  30662. CodeCallback_PreBuildAINFile
  30663. Testing connection between %d and %d:
  30664. Nodes connect for ground movement
  30665. Failed to walk between nodes
  30666. Failed to stand at %d
  30667. Connect by flying
  30668. Cannot fit at node %d
  30669. Revoking neighbor status to closer redundant link %d
  30670. CodeCallback_AINFileBuilt
  30671. ai_ain_crc_debug
  30672. AIN corrupt. Too many hints in '%s' (%d out of %d)
  30673. AI node graph %s is corrupt
  30674. trigger_indoor_area
  30675. RebuildThink
  30676. ai_node_draw_safety
  30677. -exitafterai_ainRebuildOnMapStart
  30678. BuildAINFile
  30679. Build and Save the AI Node Graph (restarts map)
  30680. maps/graphs/%s%s.ain
  30681. m_clusterPathMaxDetourBase
  30682. m_useClusterExclusions
  30683. m_navFilter
  30684. m_navQuery
  30685. m_bIgnoreStaleLinks
  30686. m_flLastStaleLinkCheckTime
  30687. m_flLimitDistFactor
  30688. m_TriDebugOverlay
  30689. ai_show_path_search_nodes
  30690. m_failReason
  30691. m_buildFlags
  30692. m_pClusterNoExclusionPath
  30693. m_pClusterPath
  30694. m_excludedClusterLinks
  30695. m_excludedClusterNodes
  30696. m_clusterPathMaxDetourMultiplier
  30697. Too many AI hints in '%s' (%d out of %d)
  30698. NO LINK (not neighbors)
  30699. NO LINK
  30700. Added link
  30701. No connection: one or both are fallen nodes
  30702. Testing for hull %s
  30703. Sharing previously establish connection
  30704. Nodes already connected
  30705. CAI_Pathfinder
  30706. ai_path_dangerous_cluster_min_time
  30707. The minimum amount of danger time left for a cluster to be considered dangerous
  30708. ai_path_dangerous_cluster_cost_scalar
  30709. When cluster path finding the given cost of a cluster will be incremented by: its absolute danger time remaining multiplied by this value. Larger values = More avoidance of dangerous clusters
  30710. ai_path_dangerous_cluster_exclude_dist
  30711. Maximum distance threshold between AI's start cluster and candidate cluster X, for cluster X to use any danger related logic
  30712. m_leftTurn
  30713. m_movementTurnsAreValid
  30714. m_waypointTolerance
  30715. m_scriptMoveSequence
  30716. m_sequence
  30717. m_activity
  30718. m_goalTolerance
  30719. m_animArrivalYawOffset
  30720. m_animArrivalYaw
  30721. m_animArrivalDist
  30722. m_animArrivalSequence
  30723. m_animArrivalAct
  30724. m_arrivalSequence
  30725. m_arrivalActivity
  30726. m_rightTurn
  30727. Goal position not in goal poly (%f)
  30728. ai_no_local_ground_paths
  30729. ai_no_local_paths
  30730. ai_debug_obstacle_avoid
  30731. m_clusterPathNoExclusions
  30732. m_clusterPath
  30733. m_Waypoints
  30734. ai_max_triangulation_attempts
  30735. ai_max_triangulation_dist
  30736. DangerousAreas
  30737. MeleeMatrix
  30738. syncedMeleeDataInit
  30739. forwardMoveAdjust
  30740. perpendicularDistance
  30741. forwardDistance
  30742. defaultModelName
  30743. defaultModelNameMILStr
  30744. defaultModelNameIMCStr
  30745. defaultModelNameStr
  30746. AISettings
  30747. SharedGrenadeWeapons
  30748. m_bUsedSquadCachedPath
  30749. m_goalGroundEnt
  30750. m_startGroundEnt
  30751. m_goalNode
  30752. m_iLastNodeReached
  30753. m_animArrivalFail
  30754. m_animArrivalFlags
  30755. m_animArrivalIdealStartPosition
  30756. MovementTurn
  30757. m_goalStoppingDistance
  30758. m_routeStartTime
  30759. m_goalFlags
  30760. m_goalType
  30761. m_goalPos_worldSpaceCached
  30762. noticeDistNear
  30763. noticeForgetPostTime
  30764. noticeForgetPreTime
  30765. lookDistDefault
  30766. sinFOVVertOffset
  30767. meleeDamageFlags
  30768. meleeChargeDamageFlags
  30769. meleeDamageFlagsStr
  30770. meleeChargeDamageFlagsStr
  30771. noticeTimePeripheral
  30772. noticeTimeFar
  30773. noticeTimeNear
  30774. noticeDistFar
  30775. behaviorSelectorStr
  30776. baseClassStr
  30777. gibAttachmentIdx
  30778. gibAttachment
  30779. gibModelSoftened
  30780. cosFOVVertOffset
  30781. FOVVertOffset
  30782. ragdollOnTraverseDeath
  30783. orientToGround
  30784. useSequenceBounds
  30785. hullTypeStr
  30786. behaviorSelector
  30787. minForceWalkDist
  30788. maxArrivalDist
  30789. minStartMoveDist
  30790. pathMaxDetourMultiplier
  30791. pathMaxDetourBase
  30792. smartAmmoLockAttachmentName
  30793. traverseAnimType
  30794. yawLookaheadTime
  30795. tiltLookaheadTime
  30796. flyingStoppingTime
  30797. yawChangeSoundAngle
  30798. yawChangeSound
  30799. strictPointTolerance
  30800. waypointTolerance
  30801. minForceWalkDistVsHeavyArmor
  30802. footstepImpactEffectTableIdx
  30803. landingImpactEffectTableIdx
  30804. meleeImpactEffectTableIdx
  30805. meleeChargeEnemyArmorType
  30806. meleeEnemyArmorType
  30807. meleeChargeEnemyArmorTypeStr
  30808. meleeEnemyArmorTypeStr
  30809. meleeHighOffset
  30810. difficultTraverseFlags
  30811. traverseAnimTypeStr
  30812. footstepType
  30813. smartAmmoLockTypeStr
  30814. armorTypeStr
  30815. bodyTypeStr
  30816. aiClassStr
  30817. dodgeImpactEffectTableIdx
  30818. allowPatrol
  30819. allowSignals
  30820. allowCower
  30821. restrictAimGunToValidSequences
  30822. resetBurstOnStopShootOverlay
  30823. waitBetweenWeaponBurst
  30824. reactionTime
  30825. onlyAttackableByTitans
  30826. canBeAlertedByEnemiesOutsideOfMaxDist
  30827. braceWhenDangerousAreaDisplacementFails
  30828. decloakOnShoot
  30829. shootingCoverVantageOnly
  30830. allowUseCover
  30831. allowInvestigate
  30832. reactBulletChanceDefault
  30833. reactChanceDefault
  30834. faceEnemyToleranceAngle_cosHalf
  30835. faceEnemyToleranceAngle_cos
  30836. faceEnemyStrictToleranceAngle_cosHalf
  30837. faceEnemyStrictToleranceAngle_cos
  30838. onLeechFunc
  30839. randomHoverAmount
  30840. suppressLSP_duration
  30841. reactSurprised_angleDeltaCos
  30842. reactSurprised_angleDelta
  30843. reactSurprised_distDelta
  30844. reactSurprised_maxRadius
  30845. reactSurprised_unseenDuration
  30846. reactInterval
  30847. reactFriendlyChanceDefault
  30848. numBarrels
  30849. smartAmmoLockAttachments
  30850. numSmartAmmoLockAttachments
  30851. chestAttachment
  30852. headAttachment
  30853. refAttachment
  30854. animDataInitialized
  30855. crouchCombatDistOuter
  30856. casualAnims
  30857. runDodgeAnims
  30858. wallhopAnims
  30859. useSlopeMoveAnims
  30860. aimConeCloseCos
  30861. aimConeCos
  30862. propGunAttachment
  30863. patrolRangeMax
  30864. patrolRangeMin
  30865. shootingCoverFightRadius
  30866. discardAbsentEnemyDuration
  30867. maxEnemyDistHeavyArmorForAttacker
  30868. maxEnemyDistForAttacker
  30869. maxEnemyDistHeavyArmor
  30870. maxEnemyDist
  30871. crouchCombatDistInner
  30872. moveDeflectionLookAheadTime
  30873. moveDeflectionSmallObstacleRadius
  30874. moveDeflectionRadiusScalar
  30875. minGoalRadius
  30876. runawayPathFromEnemyDist
  30877. takeCoverFromEnemyRadius
  30878. traverseCostFactor
  30879. eyeOffsetStand
  30880. eyeOffsetOverride
  30881. eyeOffsetOverride_enabled
  30882. shouldConsiderFacingDir
  30883. allowTurn45Anims
  30884. allowCrouchAnims
  30885. allowWalkAnims
  30886. evasiveShootAnim
  30887. dodgeForwardDist
  30888. strafeDistFar
  30889. strafeDist
  30890. weaponOffsetCrouch
  30891. weaponOffsetStand
  30892. wallhopRightOffset
  30893. wallhopLeftOffset
  30894. eyeOffsetCrouch
  30895. gestureShootAnim
  30896. turn45Anims
  30897. nonCombatTurnAnimsOnlyForIdle
  30898. nonCombatTurnAnims
  30899. combatAimAnim
  30900. crouchAnims
  30901. knockbackFlinchAnims
  30902. meleeHighAnims
  30903. meleeChargeResultAnims
  30904. strafeTransitionAnims
  30905. moveShootAnims
  30906. reloadDodgeAnims
  30907. gestureThreatAnim
  30908. gestureFlinchAnims
  30909. engageOffsetAngleThreshold_cos
  30910. engageOffsetAngleThreshold
  30911. engageOffsetFromDefender_length
  30912. engageOffsetFromDefender_normalized
  30913. AIDebouncedSyncedMelee
  30914. originIsStatic
  30915. cachedOrigin
  30916. AIDangerousArea
  30917. sequenceName
  30918. ActorSequenceData_t
  30919. aimAngleForward_cos
  30920. exitBackpedalDist
  30921. dodgeBackwardDist
  30922. AISyncedMeleePackage
  30923. navRaycastsCount
  30924. navRaycasts
  30925. refToAnimStartPosInRefSpace
  30926. refAnglesInLocalSpace
  30927. refOffsetInLocalSpace
  30928. sparselyAvailable
  30929. LOCKED_HINT
  30930. PATH_INTERRUPTED
  30931. PATH_FAILED
  30932. SUSPICIOUS
  30933. NPC_ALLOW_HAND_SIGNALS
  30934. NPC_ALLOW_FLEE
  30935. NPC_ALLOW_INVESTIGATE
  30936. NPC_ALLOW_PATROL
  30937. doYawUpdatesForThisDecisionInterval
  30938. bTaskRequestRunTillWait
  30939. bTaskRanAutomovement
  30940. iTaskInterrupt
  30941. failedSchedID
  30942. AIScheduleState_t
  30943. ai_schedule_selector_debug
  30944. expireTime
  30945. scripts/aibehavior/common_schedules.txt
  30946. bStopRunTasks
  30947. updateIdealYawToEnemyDuringThisTask
  30948. doYawUpdatesDuringThisTask
  30949. NPC_NO_MOVING_PLATFORM_DEATH
  30950. NPC_NO_WEAPON_DROP
  30951. NPC_USE_SHOOTING_COVER
  30952. NPC_RODEO_ATTACK
  30953. NPC_CROUCH_COMBAT
  30954. NPC_DISABLE_SENSING
  30955. NPC_IGNORE_ALL
  30956. NPC_NO_GESTURE_PAIN
  30957. Interrupts
  30958. NPC_FLAG_LAST
  30959. NPC_COMPLETE_ASSAULT_ON_FOUND_ENEMY
  30960. NPC_DIE_ON_ANY_DAMAGE
  30961. NPC_RAGDOLL_IMMEDIATE
  30962. NPC_DIRECTIONAL_MELEE
  30963. NPC_LOOK_FOR_CORPSE
  30964. NPC_ANIM_ADVANCE_CYCLE_EVERY_FRAME
  30965. NPC_ANIM_FOV
  30966. NPC_DISABLE
  30967. NPC_STAY_CLOSE_TO_SQUAD
  30968. NPC_NO_PAIN
  30969. NPC_PAIN_IN_SCRIPTED_ANIM
  30970. NPC_TEAM_SPOTTED_ENEMY
  30971. NPC_NEW_ENEMY_FROM_SOUND
  30972. NPC_IGNORE_FRIENDLY_SOUND
  30973. NPC_NO_LISTEN_TEAMMATE
  30974. NPC_MUTE_TEAMMATE
  30975. NPC_AIM_DIRECT_AT_ENEMY
  30976. ai_max_look_at_friendly_dist
  30977. ai_max_corpse_detect_dist
  30978. CombatCommitted
  30979. CombatEvasive
  30980. CombatAggressive
  30981. m_LastLookDist
  30982. m_lookDistOverride
  30983. m_ClosestEnemyNPC
  30984. m_ClosestHighPriority
  30985. m_seenEnemiesCount
  30986. CAI_Senses
  30987. ai_sight_npc_search_time
  30988. How often AI look for other NPC enemies
  30989. Couldn't read '%s'
  30990. scripts/aibehavior/%s.txt
  30991. End_Schedule
  30992. Couldn't read %s!
  30993. scripts/aibehavior/behaviors.txt
  30994. Invalid selector health frac '%s' inside '%s'
  30995. Invalid selector func '%s' inside '%s'
  30996. SelectSchedule_
  30997. Selector_End
  30998. Invalid selector state '%s'
  30999. ai_squad_keep_dist_increment
  31000. ai_squad_keep_dist_start
  31001. ai_squad_num_LOFs
  31002. ai_squad_num_chasers
  31003. m_iSensingFlags
  31004. m_TimeLastLookCorpse
  31005. m_TimeLastLookMisc
  31006. AISquadEnemyInfo_t
  31007. AutoSquad_
  31008. ai_squad_cache_path_max_dest_diff
  31009. ai_squad_cache_path_max_start_diff
  31010. ai_squad_min_cache_path_length
  31011. ai_squad_clear_assigned_node_time
  31012. ai_squad_stay_close_radius
  31013. m_SeenNPCs
  31014. m_SeenHighPriority
  31015. m_sightProgress
  31016. m_reactToSound
  31017. m_NextAudibleSound
  31018. m_iAudibleList
  31019. m_hearingSensitivity
  31020. m_TimeLastLook
  31021. m_TimeLastLookNPCs
  31022. m_TimeLastLookHighPriority
  31023. m_SeenArrays
  31024. m_currentSeenArray
  31025. m_bGatheringSeenEntities
  31026. m_SeenCorpseIndex
  31027. m_TeamSpotted
  31028. m_SeenMisc
  31029. m_squadHealthInteruptThreshold
  31030. m_slotTimers
  31031. m_nextThinkTime
  31032. m_attackPathAssignCluster
  31033. m_attackPathAssignPos
  31034. m_centroidTime
  31035. m_centroid
  31036. m_investigatePos
  31037. m_squadMode
  31038. m_squadPathData
  31039. m_squadMemberDeathTime
  31040. m_flEnemyInfoCleanupTime
  31041. m_EnemyInfos
  31042. m_pLastFoundEnemyInfo
  31043. m_squadModifierFlags
  31044. m_memberSortTime
  31045. m_memberSortPos
  31046. m_membersSorted
  31047. m_SquadMembers
  31048. m_pNextSquad
  31049. SquadSlotTimer
  31050. m_squadEnemySeeTime
  31051. m_squadEnemyUpdateTime
  31052. m_squadEnemy
  31053. m_hSquadInflictor
  31054. m_nSquadSoundPriority
  31055. m_flSquadSoundWaitTime
  31056. m_useShortestPathPercent
  31057. m_useShortestPathThresholdSqr
  31058. m_prevLOSCheckSuccess
  31059. m_firstIterationOfFindLos
  31060. m_strafeActivity
  31061. m_LOSSearchDataIndex
  31062. CAI_TacticalServices
  31063. Keep Distance
  31064. m_prevSearchPos
  31065. m_prevThreatPos
  31066. m_prevLOSCheckTime
  31067. TASK_GET_PATH_TO_ENEMY
  31068. TASK_GET_PATH_AWAY_FROM_BEST_SOUND
  31069. TASK_SET_PATH_CLUSTER_EXCLUDE
  31070. TASK_MOVE_AWAY_PATH
  31071. TASK_NOTIFY_ENEMY_ELUDED
  31072. TASK_WAIT_PVS
  31073. TASK_WAIT_FACE_ENEMY_RANDOM
  31074. TASK_WAIT_FACE_ENEMY
  31075. TASK_GET_PATH_TO_HINTNODE
  31076. TASK_GET_PATH_OFF_OF_NPC
  31077. TASK_GET_PATH_TO_SQUAD_ASSIGNED_NODE
  31078. TASK_GET_PATH_TO_SQUAD_LEADER_GOAL
  31079. TASK_GET_PATH_TO_ENEMY_CORPSE
  31080. TASK_GET_PATH_TO_RANGE_ENEMY_LKP_LOS
  31081. TASK_GET_PATH_TO_ENEMY_LKP_LOS
  31082. TASK_GET_PATH_TO_ENEMY_LKP
  31083. TASK_RESET_ACTIVITY
  31084. TASK_ANNOUNCE_ATTACK
  31085. TASK_INVALID
  31086. TASK_BIG_FLINCH
  31087. TASK_DISABLE_ARRIVAL_ONCE
  31088. TASK_CLEAR_MOVE_WAIT
  31089. TASK_STRAFE_PATH
  31090. TASK_SPRINT_PATH_TIMED
  31091. TASK_WALK_PATH
  31092. TASK_RUN_PATH
  31093. TASK_SPRINT_RUNAWAY_PATH
  31094. TASK_AIM_AT_ENEMY
  31095. TASK_SET_WEAPON_BLOCKED_TIMER
  31096. TASK_FACE_ENEMY_IF_HAS_LOS
  31097. TASK_FACE_ENEMY_STRICT
  31098. TASK_FACE_ENEMY
  31099. TASK_FACE_PLAYER
  31100. TASK_FACE_REASONABLE
  31101. TASK_FACE_IDEAL
  31102. TASK_STORE_BESTSOUND_REACTORIGIN_IN_SAVEPOSITION
  31103. TASK_STORE_BESTSOUND_IN_SAVEPOSITION
  31104. TASK_STORE_POSITION_IN_SAVEPOSITION
  31105. TASK_INIT_SEARCH_PATH
  31106. TASK_RESERVE_NEXT_SEARCH_POINT
  31107. TASK_GET_RUNAWAY_PATH_FROM_ENEMY
  31108. TASK_GET_PATH_TO_INITIATE_SYNCED_MELEE
  31109. TASK_GET_PATH_TO_NEXT_SEARCH_POINT
  31110. TASK_SPRINT_PATH
  31111. TASK_MOVE_PATH
  31112. TASK_GET_PATH_TO_RANDOM_NODE
  31113. TASK_GET_PATH_TO_BESTSOUND
  31114. TASK_GET_PATH_TO_SAVEPOSITION_LOS
  31115. TASK_GET_PATH_TO_SAVEPOSITION
  31116. TASK_STORE_CORPSE_POSITION_IN_SAVEPOSITION
  31117. TASK_STORE_ENEMY_POSITION_IN_SAVEPOSITION
  31118. TASK_SET_IDLE_ACTIVITY
  31119. TASK_WAIT_FOR_ACTIVITY_TO_FINISH
  31120. TASK_SET_ACTIVITY
  31121. TASK_RUN_VSCRIPT
  31122. TASK_LOCK_HINTNODE
  31123. TASK_CLEAR_HINTNODE
  31124. TASK_SET_RUNNING_FROM_ENEMY
  31125. TASK_RELOAD
  31126. TASK_PLAY_SEQUENCE
  31127. TASK_CLEAR_FAIL_SCHEDULE
  31128. TASK_SET_ROUTE_SEARCH_TIME
  31129. TASK_SET_STOP_AT_GOAL
  31130. TASK_SET_TOLERANCE_DISTANCE
  31131. TASK_SET_FAIL_SCHEDULE
  31132. TASK_SET_SCHEDULE
  31133. TASK_RANDOMIZE_FRAMERATE
  31134. TASK_RANGE_ATTACK2
  31135. TASK_RANGE_ATTACK1
  31136. TASK_SET_IDEAL_YAW_TO_CURRENT
  31137. TASK_LOOKAT_SAVEPOSITION
  31138. TASK_LOOKAT_ENEMY
  31139. TASK_FACE_SAVEPOSITION
  31140. TASK_PLAY_HINT_ACTIVITY
  31141. TASK_FACE_HINTNODE
  31142. TASK_RANGE_ATTACK1_EVASIVE
  31143. TASK_WAIT_UNTIL_ATTACK_READY
  31144. TASK_WAIT_BETWEEN_BURSTS
  31145. TASK_MELEE_RAM
  31146. TASK_SPECIAL_ATTACK
  31147. TASK_MELEE_DIRECTIONAL_ATTACK
  31148. TASK_MELEE_CHARGE
  31149. TASK_MELEE_ATTACK1
  31150. TASK_WAIT_FOR_MOVEMENT_FACE_TARGET_AT_END
  31151. TASK_WAIT_FOR_MOVEMENT_STEP
  31152. TASK_WAIT_FOR_MOVEMENT_CHASE
  31153. TASK_WAIT_FOR_MOVEMENT
  31154. TASK_SET_ADJUST_MOVE_SPEED_TO_SQUAD
  31155. TASK_ARRIVAL_ANIMATION
  31156. TASK_FORGET
  31157. TASK_REMEMBER
  31158. TASK_DODGE_PATH
  31159. TASK_DISPLACE_FROM_DANGEROUS_AREA
  31160. TASK_DODGE
  31161. TASK_PRE_SCRIPT
  31162. TASK_ADD_HEALTH
  31163. TASK_GATHER_CONDITIONS
  31164. TASK_WANDER
  31165. TASK_FALL_TO_GROUND
  31166. TASK_FIND_BACKAWAY_FROM_SAVEPOSITION
  31167. TASK_FIND_LATERAL_COVER_FROM_ENEMY
  31168. TASK_FIND_COVER_FROM_ENEMY_LIMITLESS
  31169. TASK_FIND_COVER_FROM_ENEMY_WITHIN_RADIUS
  31170. TASK_FIND_COVER_FROM_ENEMY
  31171. TASK_FIND_COVER_FROM_BEST_SOUND
  31172. TASK_PLAY_REACTION_SEQUENCE
  31173. TASK_PLAY_SEQUENCE_FACE_ENEMY
  31174. TASK_STOP_MOVING
  31175. TASK_WAIT_INDEFINITE
  31176. TASK_WAIT_RANDOM
  31177. TASK_WAIT_FOR_SYNCED_MELEE_ANIM_END
  31178. TASK_WAIT_FOR_SCRIPT_ANIM_END
  31179. TASK_FIND_HIGH_GROUND_NODE_FROM_ORIGIN
  31180. TASK_FIND_SAFE_HINT_FROM_ENEMY
  31181. TASK_SET_FOLLOW_TARGET_MARK
  31182. TASK_GET_PATH_TO_FOLLOW_POSITION
  31183. TASK_MOVE_TO_FOLLOW_POSITION
  31184. TASK_FACE_FOLLOW_TARGET
  31185. TASK_CANT_FOLLOW
  31186. TASK_WAIT_FOR_BLOCK
  31187. TASK_BLOCK_DAMAGE
  31188. TASK_KNOCK_AWAY_PHYS_ENTS
  31189. TASK_FACE_ASSAULT_POINT
  31190. TASK_GET_PATH_TO_ASSAULT_POINT
  31191. TASK_BEGIN_STAND_AT_WAIT_POINT
  31192. TASK_SET_FOLLOW_POINT_STAND_SCHEDULE
  31193. TASK_ARRIVE_AT_FOLLOW_POINT
  31194. TASK_GET_PATH_TO_FOLLOW_POINT
  31195. TASK_SET_FOLLOW_DELAY
  31196. TASK_FOLLOWER_FACE_TACTICAL
  31197. TASK_CLEAR_NPC_FLAG
  31198. TASK_SET_NPC_FLAG
  31199. TASK_SCRIPTED_DIALOGUE
  31200. TASK_REFRESH_REACT_TO_SOUND
  31201. TASK_ATTACK_RUN_PATH
  31202. TASK_CIRCLE_STRAFE_PATH
  31203. TASK_STRAFE_SLIDE
  31204. TASK_STRAFE_DODGE
  31205. TASK_FACE_BLOCKING_PHYS_ENT
  31206. TASK_BEGIN_SHOOTING_COVER_BURST_FIRE
  31207. TASK_SET_RETREAT_TO_SHOOTING_COVER_ACTIVITY
  31208. TASK_SET_ADVANCE_FROM_SHOOTING_COVER_ACTIVITY
  31209. TASK_SET_SHOOTING_COVER_ACTIVITY
  31210. TASK_ALIGN_WITH_SHOOTING_COVER_IDEAL_YAW
  31211. TASK_GET_PATH_TO_SHOOTING_COVER
  31212. TASK_GET_PATH_TO_THROWABLE_OBJECT
  31213. m_bMovingForward
  31214. m_vecSegmentStartSplinePoint
  31215. m_vecSegmentStartPoint
  31216. m_flTargetTolerance
  31217. m_flAvoidDistance
  31218. m_flTargetDistanceThreshold
  31219. m_bLeading
  31220. m_bPatrolBreakable
  31221. m_nPauseState
  31222. m_vecTargetPathPoint
  31223. m_vecTargetPathDir
  31224. m_flLeadDistance
  31225. m_flTargetDistFromPath
  31226. m_flPathMaxSpeed
  31227. m_flFarthestPathDist
  31228. m_bChooseFarthestPoint
  31229. m_pTargetNearestPath
  31230. m_pLastPathTarget
  31231. m_pDestPathTarget
  31232. m_pCurrentPathTarget
  31233. m_vecGoalOrientation
  31234. m_vecDesiredPosition
  31235. CAI_TrackPather
  31236. g_debug_trackpather
  31237. m_bPatrolling
  31238. m_bForcedMove
  31239. m_flEnemyPathUpdateTime
  31240. m_vecLastGoalCheckPosition
  31241. m_strTargetNearestPathName
  31242. m_strLastPathName
  31243. m_strDestPathName
  31244. m_strCurrentPathName
  31245. InputStartPatrolBreakable
  31246. InputStopLeading
  31247. InputStartLeading
  31248. ChooseNearestPathPoint
  31249. InputChooseNearestPathPoint
  31250. ChooseFarthestPathPoint
  31251. InputChooseFarthestPathPoint
  31252. StopBreakableMovement
  31253. Fly to a node, flying along the path, starting with the node closest to the vehicle's current position.
  31254. FlyPathBackward
  31255. Fly along the path nodes in reverse order, starting with the specified node.
  31256. Fly forward along the path starting with the specified node.
  31257. Path Tracker (e.g., helicopters, dropships)
  31258. FlyToPathTrack
  31259. StartPatrolBreakable
  31260. InputFlyToPathTrack
  31261. InputSetTrack
  31262. desiredSpeed
  31263. m_defaultDesiredSpeed
  31264. m_pathDestSpeed
  31265. m_OnArrived
  31266. InputStopBreakableMovement
  31267. StartBreakableMovement
  31268. InputStartBreakableMovement
  31269. StopPatrol
  31270. InputStopPatrol
  31271. StartPatrol
  31272. InputStartPatrol
  31273. FlyToSpecificTrackViaPath
  31274. Point (%.2f, %.2f, %.2f) is not a valid map coordinate
  31275. entity handle isn't a ai
  31276. invalid ai handle
  31277. Invalid hull type %d
  31278. defocusedMultiplier(%f) must be >= 1
  31279. focusTime(%f) must be >= 0
  31280. ai_debug_stats
  31281. Invalid number of positions requested(%d). Must be in interval [2, %d]
  31282. NavMesh_GetNeighborPositions expected 4 parameters
  31283. Hull type with value %d does not index the maximum number of hulls(%d)
  31284. Extents elements (%f, %f, %f) must all be greater than zero
  31285. Extents magnitude (%f) is too big. Max magnitude is %f
  31286. Entity '%s' has not been dispatch spawned yet
  31287. Entity '%s' is not an AI entity
  31288. AI entity parameter is invalid
  31289. Argument is not a valid path node.
  31290. FlyToPoint
  31291. Fly to a position in space.
  31292. FlyToPointToAnim
  31293. Path to track node, but does not stop at the goal. When approaching the goal, the entity will ramp its speed to match the beginning speed of the specified animation sequence.
  31294. FlyToNodeUseNodeSpeed
  31295. Fly straight to a node, don't slow to a stop, but maintain the node speed all the way to the node.
  31296. FlyToNodeViaPath
  31297. AIN is not loaded yet
  31298. outsideWedgeCost is %g; must be >= 1.0
  31299. wedgeMaxHalfFOV is %g; must be <= 90
  31300. wedgeMinHalfFOV is %g; must be <= 90
  31301. dataSlot range [%d, %d) is not valid. Must be in interval [ 0, %d )
  31302. dataSlot %d is not a valid index. Must be in interval [ 0, %d )
  31303. %s can only be called during AIN build process
  31304. %d is not a valid index into the array of AI Script Nodes. Must be in interval [ 0, %d )
  31305. Cannot set script version to a number <= %d
  31306. SetAINScriptVersion
  31307. dataSlot(%d) is not a valid index. Must be in interval [ 0, %d )
  31308. dataSlotsCount(%d) out of valid range from dataSlotsStart(%d). Must be in interval [ 0, %d )
  31309. dataSlotStart(%d) is not a valid index. Must be in interval [ 0, %d )
  31310. Expected 3 parameter
  31311. startPolyOK
  31312. NavMesh_FindMeshPath_Result
  31313. Navmesh_RandomPositions expected 6 parameters
  31314. Invalid dist min: %0.f, max: %0.f
  31315. numPositionsRequested(%d) must be greater than 0
  31316. numPositionsRequested must be less than %d
  31317. Expected 6 parameters
  31318. AI Node Network not loaded. Calling this function is not valid at this time, please defer it
  31319. Invalid squad mode
  31320. Invalid squad '%s'
  31321. NavMesh_IsPosReachableForAI: invalid ai
  31322. NavMesh_FindMeshPath expected 4 parameters
  31323. array<vector>
  31324. goalPolyOK
  31325. m_flMaxRestInterval
  31326. m_flMinRestInterval
  31327. m_flFireRateDelay
  31328. m_flNextShotTime
  31329. m_nMaxBurstShots
  31330. m_nMinBurstShots
  31331. m_nBurstShotsRemaining
  31332. m_burstIndex
  31333. m_missDeltaForward
  31334. m_missDeltaUp
  31335. m_missDeltaRight
  31336. m_rolledAMiss
  31337. m_haveRolledForMiss
  31338. m_bFirstShot
  31339. m_bInRestInterval
  31340. m_flLastPreFireDelayTime
  31341. m_markToleranceSqr
  31342. CAI_MoveMonitor
  31343. TransitionNPCPathsForEntity: no ScriptMover parent
  31344. TransitionNPCPathsForEntity with null entity
  31345. ToggleNPCPathsForEntityAtPosition with null entity
  31346. ToggleNPCPathsForEntity with null entity
  31347. CAI_ShotRegulator
  31348. m_fSustainDecay
  31349. m_fSustainTime
  31350. m_fMinSpeed
  31351. m_vPrevVelocity
  31352. CAI_VelocityMonitor
  31353. m_markSerialNumber
  31354. NPCSetAimConeFocusParams
  31355. Sets how long it takes AI cone to focus to values in weapon settings, and how much to increase cone by when not focused
  31356. NPCGetSearchPathUseDist
  31357. Get the maximum distance for considering search paths
  31358. NPCSetSearchPathUseDist
  31359. Set the maximum distance for considering search paths
  31360. Returns AIN file exists
  31361. CreateNPCSquad
  31362. Creates an empty NPC Squad
  31363. NPCSetSquadNoFlankThreshold
  31364. Sets distance and member percent fraction (0 - 1) for not using flanking
  31365. NPCSetReacquireParams
  31366. Sets how long it takes AI to not see enemy before considering enemy to be reacquired. Set time to prevent reacquire if AI has been suppressing enemy
  31367. NPCSetAimPatternFocusParams
  31368. Sets how long it takes AI spread pattern to focus to values in weapon settings, and also for when the AI is not in players FOV, and multiplier for not in FOV
  31369. IsReserved
  31370. SetReserved
  31371. ai_skit_node
  31372. CAI_SkitNode
  31373. m_haveSelectedBurstTarget
  31374. m_missExtraAAEFlags
  31375. AINFileIsUpToDate
  31376. Returns true if the map's AIN file is up-to-date.
  31377. GetSelectedNPC
  31378. Returns an arbitrary NPC that is selected i.e. npc_select
  31379. Invalid number or parameters for AI_CreateDangerousArea_Static
  31380. Invalid number or parameters for AI_CreateDangerousArea
  31381. radius(%f) must be a positive number
  31382. entity parameter is invalid
  31383. vector pointToClamp, entity contextAI
  31384. Clamps a goal point to the NavMesh for a given AI. Uses AIs hull size as test extents
  31385. NavMesh_IsUpToDate
  31386. Returns true if the map's navmesh is up-to-date.
  31387. Sets what the currently loaded AINs script version is for later serialization to file
  31388. GetAINScriptVersion
  31389. Returns what the currently loaded AINs script version is
  31390. NavMeshNode_SetBooleanData
  31391. Clamps a goal point to the NavMesh for a given hull. As extents increase in size more possible clamp positions become available, but too large and the clamped position may be very far from the original point
  31392. NavMesh_ClampPointForHull
  31393. vector pointToClamp, int hull
  31394. Clamps a goal point to the NavMesh for a given hull
  31395. NavMesh_ClampPointForAIWithExtents
  31396. vector pointToClamp, entity contextAI, vector extents
  31397. Clamps a goal point to the NavMesh for a given AI. As extents increase in size more possible clamp positions become available, but too large and the clamped position may be very far from the original point
  31398. NavMesh_ClampPointForAI
  31399. int nodeIndex, int dataSlotsStart, int dataSlotsCount
  31400. Gets a list of valid data slots for the node in given range( dataSlotsCount slots starting from dataSlotsStart).
  31401. NavMeshNode_GetBestNodeForPos
  31402. Gets the best node closest to an origin, that has the given script data bits set
  31403. NavMeshNode_GetBestNodeForPosInWedge
  31404. Gets the best node in a wedge shape, taking distance from a given point into account, that has the given script data bits set
  31405. NavMeshNode_GetNearestNodeToPos
  31406. Gets the nearest node to a position
  31407. Sets boolean data on an AI node at a given slot
  31408. NavMeshNode_GetBooleanData
  31409. Returns boolean data on an AI node at a given slot
  31410. NavMeshNode_GetNodeCount
  31411. Gets the number of nodes in the level
  31412. NavMeshNode_GetNodePos
  31413. Gets the position of a node
  31414. NavmeshNode_GetValidDataSlots
  31415. GetNPCSquadSize
  31416. Gets the number of members in a squad
  31417. ScriptGetBoundsMax
  31418. GetBoundsMax
  31419. Get maximum bounds for a HULL type
  31420. ScriptGetBoundsMin
  31421. GetBoundsMin
  31422. Get minimum bounds for a HULL type
  31423. UpdateEnemyMemoryFromTeammates
  31424. Get a dump of enemies from all teammate AI
  31425. ScriptGetNPCArrayBySquad
  31426. GetNPCArrayBySquad
  31427. string squadname
  31428. Get array of all NPCs of squad
  31429. SetNPCSquadMode
  31430. Set squad mode
  31431. vector startPos, int hull, int numPositionsRequested, float minDist, float maxDist
  31432. Get n ( < 64) ground positions around a spot within minDist and maxDist
  31433. NavMesh_GetNeighborPositions
  31434. vector startPos, int hull, int numPositionsRequested
  31435. array< vector >
  31436. Get nearby ground positions by following the NavMesh graph
  31437. NavMesh_ClampPointForHullWithExtents
  31438. vector pointToClamp, int hull, vector extents
  31439. NavMesh_IsPosReachableForAI
  31440. Return if a position is reachable for an AI from it's current position. Only checks static pathing.
  31441. NavMesh_FindMeshPath
  31442. vector startPos, int hull, vector goalPos
  31443. Finds a path from startPos to goalPos using the navmesh for hullType. If both ends are valid but no path exists, it returns the closest path found. Returns a result struct with the centers of the polygons of the path, which may not match the path an AI unit would take. Long paths may be truncated.
  31444. NavMesh_RandomPositions_LargeArea
  31445. Get upto n ground positions around a spot within minDist and maxDist. Gets center of random polygons
  31446. NavMesh_RandomPositions
  31447. Same as AI_CreateDangerousArea except the origin is always in a single place
  31448. AI_CreateDangerousAreaScript
  31449. AI_CreateDangerousArea
  31450. entity lifetimeEnt, entity weaponOrProjectile, float radius, int safeTeam, bool affectsNormalArmor, bool affectsHeavyArmor
  31451. Create a known dangerous area that AI should avoid if necessary. The lifetime of the danger is tied to an entity
  31452. GetSkitNodeArray_NearPos
  31453. Get skit nodes sorted by nearest to pos with some randomization
  31454. GetSkitNodeArray_NearHardpoints
  31455. m_reserved
  31456. m_distanceFromRef
  31457. AI_CreateDangerousArea_DamageDef
  31458. int damageDef, entity lifetimeEnt, int safeTeam, bool affectsNormalArmor, bool affectsHeavyArmor
  31459. Create dangerous area using damage def
  31460. AI_CreateDangerousArea_StaticScript
  31461. AI_CreateDangerousArea_Static
  31462. entity lifetimeEnt, entity weaponOrProjectile, float radius, int safeTeam, bool affectsNormalArmor, bool affectsHeavyArmor, vector staticOrigin
  31463. ToggleNPCPathsForEntityAtPosition
  31464. Enable or disable pathing for collision of an entity at a given position
  31465. ToggleNPCPathsForEntity
  31466. Enable or disable pathing for collision of an entity
  31467. SetEnableNPCs
  31468. Enable or disable AI in the level
  31469. UpdateEnemyMemoryWithinRadius
  31470. Get all enemy information within radius
  31471. Get skit nodes sorted by nearest to hardpoints with some randomization
  31472. GetSkitNodeArray_NearPlayers
  31473. Get skit nodes sorted by nearest to average player position with some randomization
  31474. AISkit_SetDistancesToClosestHardpoints
  31475. SkitSetDistancesToClosestHarpoints
  31476. Initialize distance to nearest hard point
  31477. TransitionNPCPathsForEntity
  31478. Transition pathing from moving collision to end state of the moving collision or vice versa
  31479. Recorded animation has 0 frames
  31480. Parameter must be a recorded animation
  31481. Asset "%s" doesn't start with "anim_recording/"
  31482. anim_recording/
  31483. m_animationLayerOwner
  31484. m_flLastEventCheck
  31485. m_nActivity
  31486. m_flKillDelay
  31487. m_nHitboxSet
  31488. m_flGroundSpeed
  31489. sv_lerpAnims
  31490. ai_debug_poseparameters
  31491. animEvent_debug
  31492. hPathCorner
  31493. vecLocation
  31494. AI_Waypoint_t
  31495. AI_Waypoint_t pool
  31496. m_flKillRate
  31497. m_layerIndex
  31498. CAnimationLayer
  31499. m_soundName
  31500. waypointFlags
  31501. m_recordedAnimIndex
  31502. m_recordedAnim
  31503. m_animWaitingForCleanupTime
  31504. m_animWaitingForCleanup
  31505. m_animInitialCorrection
  31506. m_fBoneCacheFlags
  31507. m_boneCacheHandle
  31508. m_bReallyClientSideAnimation
  31509. m_recordedAnimBlendAngles
  31510. m_recordedAnimBlendOffset
  31511. m_recordedAnimBlendTime
  31512. m_recordedAnimPlaybackEnt
  31513. m_recordedAnimTransform
  31514. m_recordedAnimPlaybackTime
  31515. m_recordedAnimPlaybackRate
  31516. m_recordedAnimCachedFrameIndex
  31517. m_continueAnimatingAfterRagdoll
  31518. m_ikPrevSequence
  31519. m_flEstIkFloor
  31520. m_flIKGroundMaxHeight
  31521. m_flIKGroundMinHeight
  31522. m_flIKGroundContactTime
  31523. ModelScale
  31524. m_lastTimeSetPoseParametersSameAs
  31525. m_poseParameterEndTime
  31526. m_poseParameterGoalValue
  31527. m_poseParameterOverTimeActive
  31528. m_baseAnimatingActivity
  31529. m_flDissolveStartTime
  31530. m_settingUpBones
  31531. m_threadedBoneSetup
  31532. SetUseDoomedAnims
  31533. Set this entity to use or not use doomed animations
  31534. Get the named attachment id
  31535. Animating models
  31536. m_safePushMode
  31537. AnimRelativeData
  31538. m_numCurrentFrameWindowEvents
  31539. m_currentFrameWindowEvents
  31540. GetAnimEndPos
  31541. Get where animation will end up if played from current position and angles
  31542. GetAnimDeltas
  31543. Get animation position deltas
  31544. ScriptIsUsingDoomedAnims
  31545. IsUsingDoomedAnims
  31546. Returns true if this entity is using doomed animations
  31547. ScriptSetUseDoomedAnims
  31548. m_animCycle
  31549. m_pStudioHdr
  31550. m_keyHitboxes
  31551. m_fireAttachmentModelIndex
  31552. m_fireAttachmentChestFocusIndex
  31553. m_fireAttachmentSmartAmmoIndex
  31554. m_animRefEntityAttachmentIndex
  31555. m_activeScriptAnimWindows
  31556. m_numActiveScriptAnimWindows
  31557. m_numCurrentFramePropEvents
  31558. m_currentFramePropEvents
  31559. m_numCreatedProps
  31560. m_createdProp
  31561. PoseParameterOverTimeThink
  31562. Disables movement due to animation delta.
  31563. Play an anim without trying to set origin/angles.
  31564. Anim_GetActivity
  31565. Returns enum value for the current activity e.g. ACT_***
  31566. SequenceTransitionFromEntity
  31567. Initialize the sequence transitioner to blend from the given entity
  31568. SetPoseParametersSameAs
  31569. Set pose parameters to be the same as the given entity
  31570. Anim_EnableCollision
  31571. Enables collision and root motion.
  31572. Anim_GetRefLocalOffset_Script
  31573. Anim_GetRefLocalOffset
  31574. Gets position local offset from ref point for an animation.
  31575. Anim_DisableUpdatePosition
  31576. Disables moving the entity around via the animation. In other words, they will just animate in place.
  31577. Anim_DisableAnimDelta
  31578. Get the specified pose parameter index by name. Returns -1 if not found.
  31579. HasTeamSkin
  31580. Returns whether "team skin" is set in the entity's model.
  31581. GetFullBodygroup
  31582. Gets the entire bodygroup state.
  31583. SetFullBodygroup
  31584. Sets the entire bodygroup state.
  31585. Script_GetAnimEndPos
  31586. ScriptGetPoseParameter
  31587. GetPoseParameter
  31588. Get the specified pose parameter value
  31589. ScriptSetPoseParameterOverTime
  31590. SetPoseParameterOverTime
  31591. Set the specified pose parameter to the specified value over the given duration
  31592. ScriptLookupPoseParameter
  31593. LookupPoseParameterIndex
  31594. ScriptBecomeRagdoll
  31595. BecomeRagdoll
  31596. Turns the entity into a client-side ragdoll; returns true for success
  31597. Set camo index. -1 is default.
  31598. Get camo index.
  31599. Sets the model skin by index
  31600. Gets the active model skin index
  31601. Anim_PauseAtEnd
  31602. vector impulseforce
  31603. Gib this entity
  31604. ScriptSetContinueAnimatingAfterRagdoll
  31605. SetContinueAnimatingAfterRagdoll
  31606. Entity will continue animating on the server after it becomes a ragdoll on the client. This helps the ragdoll keep momentum when the transition occurs.
  31607. ScriptSetRagdollImpactFX
  31608. SetRagdollImpactFX
  31609. When this entity becomes a client ragdoll it will do impact fx according to the passed ImpactTable index (PrecacheImpactEffectTable)
  31610. Script_Anim_Stop
  31611. Stops the current animation started by Anim_Play*() after signaling "ScriptAnimStop"
  31612. Anim_SetSafePushMode
  31613. Stops playing the animation when continuing it would hit a pushable object. Resumes automatically.
  31614. Anim_SnapForLocalPlayer
  31615. Instead of blending into position over time, instantly snap into position. But only if the entity is the local view player (or parented to one)
  31616. Anim_EnablePlanting
  31617. Enables collision and root motion. Also causes ref to move in Z to keep entity on ground.
  31618. Instead of finishing the animation and exiting scripted state, just pause.
  31619. Anim_SetVelocityOnEnd
  31620. Set the entity's velocity to match the velocity of the animation when it ends.
  31621. Anim_EnablePrediction
  31622. Leave prediction on for the player while the animation is playing.
  31623. Anim_DisableSequenceTransition
  31624. Snaps into the animation straight away rather than blending it in from its previous sequence.
  31625. Code_Anim_Stop
  31626. CBaseAnimating::GetHitboxAttachmentMatrix() - Ent #%d's model '%s' has no hitboxes.
  31627. CBaseAnimating::GetHitboxAttachmentMatrix() - No model for specified ent #%d.
  31628. Invalid sequence index %i
  31629. Entity "%s" has no model; can't set pose parameter over time
  31630. tableIndex must be in the interval [%d, %d)
  31631. Script_SetRecordedAnimationPlaybackRate
  31632. SetRecordedAnimationPlaybackRate
  31633. CBaseAnimating::SetPoseParametersSameAs(): other entity given is not a base animating.
  31634. CBaseAnimating::SetPoseParametersSameAs(): no entity given.
  31635. Invalid pose parameter value %g
  31636. Parameter index invalid.
  31637. Parameter name %s not found
  31638. Entity has no sequences
  31639. Entity has no model
  31640. CBaseAnimating::GetHitboxAttachmentMatrix() - Specified hitbox #%d on model ent #%d's model '%s' isn't valid.
  31641. DissolveStop
  31642. If this.IsDissolving(), stop the effect.
  31643. ScriptDissolveNonLethal
  31644. DissolveNonLethal
  31645. Dissolve this entity without killing it.
  31646. ScriptDissolve
  31647. Dissolve this entity
  31648. Sets the playback rate of the recorded animation started with PlayRecordedAnimation().
  31649. Script_PlayRecordedAnimation
  31650. PlayRecordedAnimation
  31651. var recordedAnim, vector origin, vector angles, float blendtime = 0, entity ref = null
  31652. Plays an animation recorded via StartRecordingAnimation(). If ref entity is specified, origin and angles should be in its local space.
  31653. IsDissolving
  31654. True if entity is dissolving.
  31655. ScriptDissolveStop
  31656. ai_anim_overlay_debug
  31657. m_localAnimOverlayFadeOutDuration
  31658. m_localAnimOverlayFadeInDuration
  31659. m_localAnimOverlayWeight
  31660. m_localAnimOverlayStartTime
  31661. m_localAnimOverlaySequence
  31662. m_localAnimOverlayModelIndex
  31663. m_localAnimOverlayIsActive
  31664. WeaponInventory
  31665. titanSoul_debug
  31666. death_velocityScale
  31667. Scales the death velocity per point of damage
  31668. ragdoll_skipDeathAcceleration
  31669. ai_show_hull_attacks
  31670. Model Scale: %.5f
  31671. Cycle: %.5f (%.5f)
  31672. Sequence: (%3d) %s (%s)
  31673. Anim_DisableSequenceTransition(): can only be called during a scripted animation sequence
  31674. This function has been implemented only for NPCs and players.
  31675. This entity class (%s) (entity name:'%s') has not yet been set up to work with scripted anims. Ask a coder to add it.
  31676. CBaseAnimating::SequenceTransitionFromEntity(): other entity given is not a base animating.
  31677. CBaseAnimating::SequenceTransitionFromEntity(): no entity given.
  31678. m_animOverlayCycle
  31679. m_maxOverlays
  31680. NPC may not play recorded animation when !IsInterruptable()
  31681. sv_interpolateAnimatedEntitiesPerJob
  31682. < %s (%d)
  31683. %2u: seq = %3d, cycle = %.2f, weight = %.2f %s
  31684. %10s = %f
  31685. m_lastDamageForce
  31686. m_lastDamageDir
  31687. m_lastHitGroup
  31688. m_lastHealthChangeTime
  31689. m_healthChangeStartTime
  31690. m_healthChangeAmount
  31691. m_healthChangeRate
  31692. m_prevHealth
  31693. m_hTriggerFogList
  31694. m_healthPerSegment
  31695. m_npcPriorityOverride
  31696. EnemyAccuracyMultiplier
  31697. m_flEnemyAccurcyMultiplier
  31698. WeaponProficiency
  31699. m_CurrentWeaponProficiency
  31700. m_deathDirection2DInverse
  31701. m_lastFlamethrowerStatusEffectAttacker
  31702. m_lastFlamethrowerStatusEffectInflictor
  31703. m_nextFlamethrowerStatusEffectUpdateTime
  31704. m_bPreventWeaponPickup
  31705. WeaponAnimEvent
  31706. creationTime
  31707. nextSoundTime
  31708. m_flDamageAccumulator
  31709. m_physicsMass
  31710. m_weaponDropInfo
  31711. m_impactEnergyScale
  31712. m_HackedGunPos
  31713. m_fieldOfViewCos
  31714. weaponAngles
  31715. dropFrameCounter
  31716. prevDropFrameCounter
  31717. weaponPosition
  31718. WeaponDropInfo
  31719. m_titanStepDamage
  31720. m_weaponAnimEvents
  31721. m_nearestPolyCheckPos
  31722. Refills ammo for all equipped weapons.
  31723. Script_SetActiveWeaponBySlot
  31724. SetActiveWeaponBySlot
  31725. Script_SetActiveWeaponByName
  31726. SetActiveWeaponByName
  31727. Sets the active weapon.
  31728. Base Combat Characters
  31729. weaponPositionTime
  31730. m_lastFoostepDamageOnGround
  31731. m_lastFootstepDamagePos
  31732. m_cloakReactEndTime
  31733. m_doInventoryChangedScriptCall
  31734. m_wantInventoryChangedScriptCall
  31735. m_doOffhandAnim
  31736. m_removeWeaponOnSelectSwitch
  31737. m_hLastFogTrigger
  31738. m_nearestPolyRef
  31739. m_nearestNodeCheckPos
  31740. m_nearestNodeCheckTime
  31741. m_nearestNode
  31742. m_prevNearestNode
  31743. m_weaponAltHandAttachment
  31744. m_weaponHandAttachment
  31745. m_muzzleAttachment
  31746. Script_Weapon_TakeOffhand_NoDelete
  31747. TakeOffhandWeapon_NoDelete
  31748. Take the offhand weapon in the specified slot and return the weapon entity
  31749. Script_Weapon_TakeOffhand
  31750. TakeOffhandWeapon
  31751. Take the offhand weapon in the specified slot.
  31752. Script_Weapon_GiveExistingOffhand
  31753. GiveExistingOffhandWeapon
  31754. Take weapon by entity
  31755. Script_TakeWeaponNow
  31756. TakeWeaponNow
  31757. Take the weapon by name, skipping any put-the-weapon-away formalities.
  31758. Script_TakeWeapon
  31759. TakeWeapon
  31760. Take the weapon by name.
  31761. Clear offhand weapons
  31762. Take the current weapon and instantly replace with the new weapon. This will skip any holster and draw animations.
  31763. Script_SetActiveWeaponPrimaryAmmoLoaded
  31764. SetActiveWeaponPrimaryAmmoLoaded
  31765. Set the amount of currently loaded ammo in the active weapon.
  31766. Script_SetActiveWeaponPrimaryAmmoTotal
  31767. SetActiveWeaponPrimaryAmmoTotal
  31768. Set the total amount of ammo for the active weapon that this character has.
  31769. RefillAllAmmo
  31770. Give an existing weapon to the specified slot
  31771. Script_Weapon_GiveOffhand
  31772. GiveOffhandWeapon
  31773. string weaponName, int slotIndex, array< string > mods = null
  31774. Give the offhand weapon in the specified slot, and optionally apply active mods.
  31775. Script_ReplaceActiveWeapon
  31776. ReplaceActiveWeapon
  31777. int activeInventorySlot, string weaponName, array< string > mods = null
  31778. Gets the forward view vector of a player or NPC. Prefer GetViewVector or GetNPCViewVector when you know whether you're working with a player or NPC.
  31779. Script_ResetFirstDeployForAllWeapons
  31780. ResetFirstDeployForAllWeapons
  31781. Script_GiveWeapon
  31782. GiveWeapon
  31783. string weaponname, int inventorySlot, array< string > mods = null
  31784. Create a weapon of the given classname, and optionally apply active mods.
  31785. Script_Weapon_SetInventoryChangedCallbackEnabled
  31786. GetPlayerOrNPCViewRight
  31787. Gets the right view vector of a player or NPC. Prefer GetViewright or GetNPCViewRight when you know whether you're working with a player or NPC.
  31788. ScriptGetPlayerOrNPCViewUp
  31789. GetPlayerOrNPCViewUp
  31790. Gets the up view vector of a player or NPC. Prefer GetViewUp or GetNPCViewUp when you know whether you're working with a player or NPC.
  31791. ScriptGetPlayerOrNPCViewForward
  31792. GetPlayerOrNPCViewForward
  31793. Gets the forward view vector of a player or NPC. Prefer GetViewForward or GetNPCViewForward when you know whether you're working with a player or NPC.
  31794. Script_TakeNormalWeaponByIndex
  31795. TakeNormalWeaponByIndex
  31796. Take weapon by index
  31797. Script_TakeWeaponByEntNow
  31798. TakeWeaponByEntNow
  31799. Take weapon by entity, skipping the put away weapon stuff
  31800. Script_TakeWeaponByEnt
  31801. TakeWeaponByEnt
  31802. SetInventoryChangedCallbackEnabled
  31803. Sets whether this entity will generate a callback to CodeCallback_OnInventoryChanged when its inventory changes
  31804. Script_Weapon_Take_NoDelete
  31805. TakeWeapon_NoDelete
  31806. Take the weapon by name and returns weapon entity without deleting it.
  31807. Script_TakeNormalWeaponByIndexNow
  31808. TakeNormalWeaponByIndexNow
  31809. takes a normal weapon at a specifix slot index
  31810. Marks that the entity as no longer executing a fastball
  31811. Marks that the entity is executing a fastball
  31812. SetCloakReactEndTime
  31813. GetSettingsHeadshotFX
  31814. Get headshot fx from settings
  31815. Script_GetDamageAccumulator
  31816. GetDamageAccumulator
  31817. Gets the current accumulated damage amount
  31818. ContextAction_RequisitionBatteryEnd
  31819. Let script tell code battery requisitioning has ended
  31820. ContextAction_RequisitionBatteryStart
  31821. Let script tell code battery requisitioning has started
  31822. Event_LeechEnd
  31823. Let script tell code a leech has ended
  31824. Event_LeechStart
  31825. Let script tell code a leech has started
  31826. Reset health change rate for AI logic
  31827. Script_GiveExistingWeapon
  31828. GiveExistingWeapon
  31829. Give an existing weapon entity to player or AI
  31830. Get time at which this player or NPC titan will die from being out of bounds (assuming it doesn't move into bounds)
  31831. SetOutOfBoundsDeadTime
  31832. Set time at which this player or NPC titan will die from being out of bounds (assuming it doesn't move into bounds)
  31833. ScriptGetPlayerOrNPCViewRight
  31834. Script_SetTitanSoul
  31835. SetTitanSoul
  31836. Sets the titanSoul of this entity
  31837. GetHealthPerSegment
  31838. Get amount of health per segment
  31839. SetHealthPerSegment
  31840. Set amount of health per segment
  31841. ResetHealthChangeRate
  31842. Script_SetTargetInfoIcon
  31843. SetTargetInfoIcon
  31844. asset newIcon
  31845. Exposed to client targetinfo RUIs as 'image targetIcon' arg.
  31846. ScriptSetNumRodeoSlots
  31847. SetNumRodeoSlots
  31848. Sets the maximum number of rodeo slots available on this entity.
  31849. ScriptSetRodeoRider
  31850. IsValidTetherID
  31851. Checks if the tether still exists. ID should be return value of AddPlayerTether.
  31852. Script_RemoveTether
  31853. RemoveTether
  31854. Removes a tether from this player or AI. ID should be return value of AddPlayerTether.
  31855. Script_AddTether
  31856. Adds a tether to this player or AI. Returns an integer ID
  31857. ClearNPCPriorityOverride
  31858. Clears NPC enemy selection priority override
  31859. SetNPCPriorityOverride_NoThreat
  31860. AI will never naturally choose this entity as their enemy
  31861. SetNPCPriorityOverride
  31862. Sets NPC enemy selection priority override. Refer to player/AI settings files for values
  31863. PrintInventory
  31864. Prints the contents of the weapon inventory to the console
  31865. SetRodeoRider
  31866. Sets the rodeo rider at the given slot.
  31867. Script_SetHudInfoVisibilityTestAlwaysPasses
  31868. SetHudInfoVisibilityTestAlwaysPasses
  31869. bool alwaysPasses
  31870. Script_Weapon_Drop
  31871. DropWeapon
  31872. drops a weapon using the default class behavior
  31873. Weapon [%s] does not have an offhand fire mode
  31874. Null string for weapon name
  31875. No room in inventory available for weapon named '%s'
  31876. Can't give offhand weapons!
  31877. Entity already has a weapon of type '%s'. Duplicates are not supported.
  31878. Can't find weapon [%s]. It may need to be precached.
  31879. Couldn't give weapon named '%s'
  31880. Invalid weapon inventory slot index '%d' for weapon %s.
  31881. Unable to give offhand weapon [%s].
  31882. Unable to give offhand weapon [%s] - This weapon is already equipped in another slot.
  31883. Unable to give offhand weapon [%s] - Slot #%d already has a weapon.
  31884. Invalid offhand index [%d]. Range is [0, %d]
  31885. titanSoul is not a titan soul.
  31886. DisableTitanStepDamage
  31887. EnableTitanStepDamage
  31888. Script_TransferTethersToEntity
  31889. TransferTethersToEntity
  31890. Transfers all tethers to another entity. Destroys all tethers on the destination entity, if any.
  31891. Script_IsValidTetherID
  31892. Couldn't find weapon info for classname '%s'.
  31893. ja_c_propGun
  31894. ValveBiped.Weapon_bone
  31895. Entity for function Weapon_Drop needs to be a weapon but is %s instead
  31896. Not currently requisitioning battery: %s
  31897. Not currently leeching: %s
  31898. Already performing a context action: %s
  31899. Titan already has a soul.
  31900. ReplaceActiveWeapon: Cannot replace active weapon in anti-titan slot with a non anti-titan type weapon weapon
  31901. ReplaceActiveWeapon: Can't give offhand weapon [%s] as active weapon.
  31902. ReplaceActiveWeapon: Couldn't create weapon %s.
  31903. ReplaceActiveWeapon: Active weapon is already being replaced.
  31904. ReplaceActiveWeapon: There is no active weapon in the slot specified.
  31905. ReplaceActiveWeapon: Error calculating bitfield for mods on weapon '%s'. See console log for details.
  31906. ReplaceActiveWeapon: Argument must be array of mod names.
  31907. ReplaceActiveWeapon: Can't find weapon [%s]. It may need to be precached.
  31908. Invalid tether ID %d
  31909. SetNumRodeoSlots(): Number of slots is too large
  31910. SetNumRodeoSlots(): Number of slots needs to be >= 1
  31911. SetRodeoRider(): Slot is too large
  31912. SetRodeoRider(): Slot cannot be negative
  31913. SetActiveWeaponBySlot: invalid weapon slot specified %d
  31914. SetActiveWeaponBySlot: invalid active slot specified %d
  31915. SetActiveWeaponByName: invalid active slot specified %d
  31916. phys_stressbodyweights
  31917. Priority(%d) must be less than %d
  31918. Priority(%d) must be greater than %d. Use ClearNPCPriorityOverride() to stop overriding AI priority
  31919. TakeWeapon_NoDelete: '%s' not in inventory
  31920. No weapon passed into TakeWeaponByEnt
  31921. Invalid normal weapon index [%d]. Range is [0, %d]
  31922. ReplaceActiveWeapon: invalid active slot specified %d
  31923. SetActiveWeaponPrimaryAmmoLoaded: invalid active slot specified %d.
  31924. Character doesn't have an active weapon
  31925. SetActiveWeaponPrimaryAmmoTotal: invalid active slot specified %d.
  31926. RadiusDamage
  31927. phys_upimpactforcescale
  31928. phys_impactforcescale
  31929. debug_overlay_fullposition
  31930. bbox_draw_vphysics
  31931. Draws physics data when showing ent_bbox
  31932. ent_create_debug
  31933. ai_grenade_target_debounce_default
  31934. Whenever a grenade is thrown at an entity, how long before another grenade can be thrown at them again
  31935. parenting_clearParentOriginFix
  31936. Position: %0.3f, %0.3f, %0.3f, dist: %0.3f
  31937. celloffset: (%f, %f, %f)
  31938. cell: (%d, %d, %d)
  31939. ang: (%f, %f, %f)
  31940. pos: (%f, %f, %f) dist: %0.f
  31941. Realms Bit Mask: [%u]
  31942. (%d) Name: %s (%s) [%d]
  31943. (%d) (%s) [%d]
  31944. sv_netvisdist
  31945. Test networking visibility distance
  31946. base_entity
  31947. Weapon_TetherGun_TetherStretchHeavy
  31948. Weapon_TetherGun_TetherStretchLight
  31949. Weapon_TetherGun_TetherBreak
  31950. Entity %s is not a combat character
  31951. Tether ID %d can never be valid
  31952. lerp_debugEnt_server
  31953. lerp_debugEnt
  31954. damage_debug
  31955. sv_script_think_interval
  31956. ent_text_mode
  31957. 0: Full, 1: Brief
  31958. ent_text_pick_type
  31959. 0: All, 1: NPCs and Players
  31960. trigger_teleport
  31961. thinkfunc_t
  31962. GenericEntKeyValue
  31963. m_pfnThink
  31964. Weapon use prompts are set in the corresponding .txt file. These values are ignored.
  31965. Flags: 0x%x
  31966. Doesn't block LOS
  31967. Parent: %s hitbox %i
  31968. Parent: %s
  31969. Parent: %s attachment "%s" (%i)
  31970. Parent (%s '%s') is marked for deletion. Child (%s '%s')
  31971. Child (%s '%s') is marked for deletion. Parent (%s '%s')
  31972. PassThroughThickness: %i
  31973. Effects: 0x%x
  31974. scriptClass
  31975. m_scriptClass
  31976. m_entitySpawnTime
  31977. m_aThinkFunctions
  31978. touchStamp
  31979. m_creationTick
  31980. m_flSimulationTime
  31981. m_desiredHibernationType
  31982. modelindex
  31983. deathNotifications
  31984. m_wantsDeathCallbacks
  31985. damageNotifications
  31986. m_wantsDamageCallbacks
  31987. m_collideable
  31988. m_RefEHandle
  31989. m_fExpirationTime
  31990. m_iszValue
  31991. ResponseContext_t
  31992. m_nLastThinkTick
  31993. m_iszContext
  31994. m_fireBeforeBaseThink
  31995. m_flAnimTime
  31996. m_iClassname
  31997. m_entIndex
  31998. m_pfnMoveDone
  31999. genericKeyValues
  32000. genericKeyValueCount
  32001. m_networkable
  32002. m_flGroundChangeTime
  32003. m_flNavIgnoreUntilTime
  32004. m_pPhysicsObject
  32005. m_baseSolidType
  32006. CollideWithOwner
  32007. CollisionGroup
  32008. m_bPrevAbsOriginValid
  32009. m_bIsActiveChild
  32010. m_nPushEnumCount
  32011. m_flMoveDoneTime
  32012. m_flVPhysicsUpdateLocalTime
  32013. m_flLocalTime
  32014. m_baseVelocityEnt
  32015. m_nSimulationTick
  32016. m_grenadeTargetDebounce
  32017. m_nextGrenadeTargetTime
  32018. m_cloakFadeOutDuration
  32019. m_hibernationQueueIndex
  32020. m_actualHibernationType
  32021. m_minSelfAndDescendantHibernationType
  32022. m_scriptMinHibernationType
  32023. m_hMovePeer
  32024. m_hMoveChild
  32025. m_hMoveParent
  32026. m_RestoreMoveTypeOnDetach
  32027. m_instanceName
  32028. m_scriptName
  32029. m_fDataObjectTypes
  32030. m_entityFadeDist
  32031. teamnumber
  32032. m_iInitialTeamNum
  32033. m_pNextByClass
  32034. m_pPrevByClass
  32035. m_ListByClass
  32036. m_pTimedOverlay
  32037. m_debugOverlays
  32038. m_bForcePurgeFixedupStrings
  32039. m_bNetworkQuantizeOriginAndAngles
  32040. m_bLagCompensate
  32041. m_lagCompensationCounter
  32042. m_collectingInvalidateFlags
  32043. m_collectedInvalidateFlags
  32044. VisibilityFlags
  32045. m_lastTitanFootstepDamageTime
  32046. m_pfnTouch
  32047. max_health
  32048. parentname
  32049. m_vecViewOffset
  32050. m_cellBits
  32051. m_cellWidth
  32052. m_OnDestroy
  32053. EnableDamageForces
  32054. InputEnableDamageForces
  32055. InputColor
  32056. InputAlpha
  32057. KillHierarchy
  32058. InputKillHierarchy
  32059. InputFireUser1
  32060. InputAddOutput
  32061. InputEnableDraw
  32062. InputDisableDraw
  32063. DisableDamageForces
  32064. InputDisableDamageForces
  32065. m_bDoOnSpawnedCallback
  32066. m_bDoPreSpawnCallback
  32067. m_bDoPusherCallback
  32068. m_bDoDestroyCallback
  32069. m_hasDispatchedSpawn
  32070. m_iszScriptId
  32071. m_hScriptInstance
  32072. m_ScriptScope
  32073. InputSetTeam
  32074. m_statusEffectPlugin
  32075. m_childPusherMoveHandlerCount
  32076. m_pusherWithChildrenRadius
  32077. m_spottedLatestTimes
  32078. m_spottedBeginTimes
  32079. entity attacker = null, entity inflictor = null, table additionalParams = null
  32080. Kill the entity. Additional params table can contain: weapon, origin, force, forceKill, scriptType, damageSourceId, attackerClass, meleeAttack, meleeExecution, hitbox
  32081. ScriptTakeDamage
  32082. TakeDamage
  32083. ( int damage, attacker, inflictor, additionalParams ) - Deals damage to the entity. Additional params table can contain: weapon, origin, force, forceKill, scriptType, damageSourceId, attackerClass, meleeAttack, meleeExecution, hitbox
  32084. ScriptSetMaxHealth
  32085. SetMaxHealth
  32086. Returns true if solid entity
  32087. ScriptIsDraw
  32088. SetNoTargetSmartAmmo
  32089. Set whether the smart ammo system can see this target
  32090. SetNoTarget
  32091. SetUsePrompts
  32092. Sets the entity's hold use and press use prompts.
  32093. Adds an I/O connection that will call the named function when the specified output fires
  32094. Root class of all server-side entities
  32095. SUB_Vanish
  32096. SUB_FadeOut
  32097. SUB_StartFadeOut
  32098. SUB_DoNothing
  32099. SUB_Remove
  32100. InputCallScriptFunction
  32101. ScriptSetHealth
  32102. DisconnectOutputFromScript
  32103. DisconnectOutput
  32104. Removes a connected script function from an I/O event.
  32105. ConnectOutputToScript
  32106. ConnectOutput
  32107. string eventName, void functionref( entity self, entity activator, entity caller, var value )
  32108. Set the orientation of the entity to have this forward vector relative to its parent
  32109. ScriptSetAbsForward
  32110. SetAbsForwardVector
  32111. Set the orientation of the entity to have this forward vector relative to the world, regardless of parent orientation
  32112. ScriptSetForward
  32113. SetForwardVector
  32114. Set the orientation of the entity to have this forward vector
  32115. Sets the position of the entity relative to its parent
  32116. ScriptSetLocalForwardWithUp
  32117. SetLocalForwardVectorWithUp
  32118. Set the orientation of the entity to have this forward vector, based on the given up vector, relative to its parent
  32119. ScriptSetForwardWithUp
  32120. SetForwardVectorWithUp
  32121. Set the orientation of the entity to have this forward vector, based on the given up vector
  32122. ScriptSetLocalForward
  32123. SetLocalForwardVector
  32124. Sets the position of the entity relative to the world, regardless of parent orientation
  32125. Returns the instance_name for this entity
  32126. Sets the script_name for this entity
  32127. Returns the script_name for this entity
  32128. GetEntityNameAsCStr
  32129. GetClassName
  32130. Reliably returns server-side class name
  32131. ScriptSnapToAbsOrigin
  32132. SnapToAbsOrigin
  32133. Like SetAbsOrigin(), except it will not do any blending/lerping to the new location
  32134. ScriptSetAbsOriginSmooth
  32135. SetAbsOriginSmooth
  32136. Sets the position of the entity relative to the world, regardless of parent orientation. Does it by smoothly interpolating the entity to the new location.
  32137. ScriptSetAbsOrigin
  32138. SetAbsOrigin
  32139. Sets whether this entity will block AI LOS
  32140. ScriptSetSize
  32141. Set entity pitch, yaw, roll relative to parent
  32142. ScriptSetAbsAnglesSmooth
  32143. SetAbsAnglesSmooth
  32144. Set entity pitch, yaw, roll relative to world, regardless of parent orientation. Will smoothly interpolate to the new angles.
  32145. ScriptSetAbsAngles
  32146. SetAbsAngles
  32147. GetBlocksRadiusDamage
  32148. Gets whether this flag is set.
  32149. SetBlocksRadiusDamage
  32150. Sets whether this entity will block radius damage. An entity may block radius damage for other reasons, but setting this flag ensures that it will.
  32151. GetBlocksLOS
  32152. Gets whether this entity will block AI LOS
  32153. SetBlocksLOS
  32154. SetAngularVelocity
  32155. Set the local angular velocity - takes float pitch,yaw,roll velocities
  32156. SetBaseVelocity
  32157. Sets the "base" velocity, typically given to an entity from the last pusher it touched.
  32158. GetBaseVelocity
  32159. Gets the "base" velocity, typically given to an entity from the last pusher it touched.
  32160. GetSmoothedVelocity
  32161. Get velocity that is weighted averaged with previous velocity
  32162. Set entity pitch, yaw, roll relative to world, regardless of parent orientation
  32163. Set entity pitch, yaw, roll
  32164. Get vector to center of object - absolute coords
  32165. ScriptGetLocalAngularVelocity
  32166. GetAngularVelocity
  32167. Get the local angular velocity - returns a vector of pitch,yaw,roll
  32168. ScriptSetLocalAngularVelocity
  32169. GetScriptEntIndex
  32170. Get entity index of networked entity. Script error if the entity doesn't have an index
  32171. SetScriptOwnerEntity
  32172. Sets this entity's owner
  32173. type safe equivalent of model = ent.kv.texture
  32174. type safe equivalent of ent.kv.texture = model
  32175. Unset sound 'code' controller for sounds attached to entity.
  32176. Hitbox overrides vphysics for trace checks on this entity
  32177. RemoveEntFromSpatialPartition
  32178. RemoveFromSpatialPartition
  32179. Remove entity from spatial partition data
  32180. AddEntBackToSpatialPartition
  32181. AddToSpatialPartition
  32182. Add entity to spatial partition data
  32183. Script_SetGrade
  32184. Script_SetTeamMemberIndex
  32185. SetTeamMemberIndex
  32186. int newIndex
  32187. Script_ChangeTeam
  32188. ScriptUtilRemove
  32189. Set sound 'code' controller for sounds attached to entity.
  32190. ScriptNextMovePeer
  32191. NextMovePeer
  32192. ScriptFirstMoveChild
  32193. FirstMoveChild
  32194. ScriptGetRootMoveParent
  32195. GetRootMoveParent
  32196. If in hierarchy, walks up the hierarchy to find the root parent
  32197. Gets the solid mask for this entity
  32198. GetIndexForEntity
  32199. Get an index that can be used for kill replay.
  32200. ScriptIsAncestorOf
  32201. Returns true if given entity is already a child of this entity
  32202. ScriptTransferChildrenTo
  32203. TransferChildrenTo
  32204. ScriptSetSolid
  32205. Sets an entity to solid (usually something that had NotSolid called on it.
  32206. ScriptSetNotSolid
  32207. Set the entity to be not solid.
  32208. ScriptGetPhysicsSolidMask
  32209. GetPhysicsSolidMask
  32210. Parents this entity to another entity. maintainOffset defaults to false if an attachment is specified, and defaults to true otherwise.
  32211. ScriptClearBoneMerge
  32212. ClearBoneMerge
  32213. Clear bone merge and unlink from parent
  32214. ScriptSetBoneMerge
  32215. SetBoneMerge
  32216. Treat entity as part of parent when calculating animations
  32217. UseHitBoxForTraceCheck
  32218. Transfers all children (entities parented to this entity) to another parent.
  32219. ClearHitboxAttachedChildren
  32220. Clears all children attached to hitboxes
  32221. Clears an entity's parenting.
  32222. DumpParentingState
  32223. Prints information about the entity's parenting.
  32224. entity parentEnt, int hitboxIdx, bool maintainOffset = false, float blendTime = 0
  32225. Parents this entity to another entity's hitbox. maintainOffset defaults to false if a hitbox is nonzero, and defaults to true otherwise.
  32226. Sets if AI can melee this entity
  32227. DisableAttackableByAI
  32228. Clear this entity from being a threat to AI
  32229. EnableAttackableByAI
  32230. Make AI treat this as a threat. Compare priority with values set in player and AI settings files
  32231. ScriptSetGroundEntity
  32232. SetGroundEntity
  32233. sets the ground entity on a given entity
  32234. Script_SetBossPlayer
  32235. SetBossPlayer
  32236. Mark this entity as belonging to the specified player
  32237. SetAIObstacle
  32238. Make AI try to path around this entity or not
  32239. IsValidAIMeleeTarget
  32240. Gets if AI can melee this entity
  32241. SetIsValidAIMeleeTarget
  32242. Returns true if entity is a func brush.
  32243. Gets an entity's title. This may be displayed on client HUDs.
  32244. Sets an entity's title. This may be displayed on client HUDs.
  32245. SetTouchTriggers
  32246. Set whether this entity will touch triggers
  32247. SetBoundingBox
  32248. Specify the bounding box for this entity, also switch collision over to BBOX (may stop physics movement, etc.)
  32249. ScriptHasOutput
  32250. Returns true if an entity has an output of the given name.
  32251. Get an encoded handle to this ent, suitable for sending to client script.
  32252. SetNextThinkNow
  32253. Sets the entity's next think time to as soon as possible. Calling this on multiple entities at the same time will synchronize their think times.
  32254. IsTriggerBox
  32255. Returns true if this is a trigger box.
  32256. ScriptSetUsablePriority
  32257. SetUsablePriority
  32258. Sets the priority of a usable ent
  32259. ScriptSetUsableByGroup
  32260. SetUsableByGroup
  32261. Marks this entity as usable by specific players.
  32262. ScriptRemoveUsableValue
  32263. RemoveUsableValue
  32264. SetUsableFOVByDegrees
  32265. Converts to cosine degrees
  32266. ScriptSetUsableFOV
  32267. SetUsableFOV
  32268. Set fov for this ent to use
  32269. ScriptSetUsableDistanceOverride
  32270. SetUsableDistanceOverride
  32271. In order for an object to be usable, the player must be a within a certain distance of the object's bounding box. This sets an override for that distance. Must also set flag USABLE_USE_DISTANCE_OVERRIDE to enable.
  32272. GetUsableValue
  32273. Returns a integer representing of the usable state, so that you can return to this state later.
  32274. ScriptSetUsable
  32275. Marks this entity as usable by any player.
  32276. Script_ClearBossPlayer
  32277. ClearBossPlayer
  32278. Clear this entity of any player ownership.
  32279. Removes a usable type from the entity. Should not be called often as need to recompute partition mask evertime a new value is removed
  32280. ScriptAddUsableValue
  32281. AddUsableValue
  32282. Adds a usable type to the entity. Should not be called often as need to recompute partition mask everytime a new value is added
  32283. ScriptSetUsableValue
  32284. SetUsableValue
  32285. Sets the usable state by integer, which was earlier obtained from GetUsableValue().
  32286. ScriptGetUsableValue
  32287. SetNameVisibleToNeutral_script
  32288. SetNameVisibleToNeutral
  32289. SetNameVisibleToEnemy_script
  32290. SetNameVisibleToEnemy
  32291. SetNameVisibleToFriendly_script
  32292. SetNameVisibleToFriendly
  32293. SetNameVisibleToOwner_script
  32294. SetNameVisibleToOwner
  32295. Minimap_SetHeightTracking
  32296. Tell this entity whether to use height tracking behavior on client minimaps
  32297. Script_Minimap_SetClampToEdge
  32298. Minimap_SetClampToEdge
  32299. Tell this entity whether to clamp to the edges of client minimaps when drawing
  32300. Script_Minimap_SetAlignUpright
  32301. Minimap_SetAlignUpright
  32302. Tell this entity whether to draw always upright on client minimaps
  32303. SetLagCompensate
  32304. Make entity do lag compensation
  32305. ScriptUnsetUsable
  32306. UnsetUsable
  32307. Undoes the effects of SetUsable().
  32308. ScriptSetUsePromptSize
  32309. SetUsePromptSize
  32310. ScriptSetUsableFOVByDegrees
  32311. Set player visibility of this entity's name.
  32312. GetGroundRelativePos
  32313. Transform a world space position to where it would be if moving ground entity is in its original position.
  32314. Returns the amount of damage this entity would potentially inflict.
  32315. If true, this entity will be do a callback to script before being destroyed.
  32316. Controls whether the given entity is drawn as a viewmodel or not
  32317. Creates and returns a script table built from the entity's model's .qc $keyvalues block.
  32318. SetCloakFlicker
  32319. Makes existing cloak flicker off for (amount, duration); amount: 0..1; duration: -1 for infinite, 0 to turn off
  32320. SetCloakDuration
  32321. Sets the cloak (fade in, duration, fade out); duration: -1 for infinite, 0 to turn off
  32322. Return if entity is cloaked
  32323. Script_Minimap_SetCustomState
  32324. Minimap_SetCustomState
  32325. A custom integer that can be RUI tracked on the client. Code behavior isn't affected by this variable. Must be positive or 0
  32326. Shows this entity
  32327. Script_MakeInvisible
  32328. MakeInvisible
  32329. Hides this entity and its children (entity still gets sent to the client, it just isn't rendered)
  32330. SetGrenadeTargetDebounce_Script
  32331. SetGrenadeTargetDebounce
  32332. Set the debounce duration for when AI are allowed to throw grenades at this target
  32333. Get custom state on the given context.
  32334. Forces this entity to NOT show up on client minimaps that match the team or player handle
  32335. Script_Minimap_AlwaysShow
  32336. Minimap_AlwaysShow
  32337. Forces this entity to show up on client minimaps that match the team or player handle
  32338. Script_Minimap_SetObjectScale
  32339. Minimap_SetObjectScale
  32340. The size ratio of this icon relative to the size of the smaller side of client minimaps. Values around 0.1 are ideal
  32341. Script_Minimap_SetHeightTracking
  32342. Script_Minimap_SetZOrder
  32343. Minimap_SetZOrder
  32344. The z order of this entity on the minimap relative to all other minimap entities. Larger values draw on top. Must be positive or 0
  32345. Script_Minimap_DisplayDefault
  32346. Minimap_DisplayDefault
  32347. Allows this entity to do default draw behavior on client minimaps that match the team or player handle (This is exclusive with AlwaysShow/Hide)
  32348. Script_Minimap_Hide
  32349. Minimap_Hide
  32350. Script_SetShieldHealth
  32351. SetShieldHealth
  32352. Set the shield health
  32353. SetInactive
  32354. Sets the entity to be active or inactive
  32355. PopInvulnerableToDamage
  32356. ClearInvulnerable
  32357. Decrement invulnerability counter. IsInvulnerable will return true as long as that counter is > 0.
  32358. ScriptTraceAttackToTriggers
  32359. TraceAttackToTriggers
  32360. Does a trace to trigger all triggers along it
  32361. Get the maximum shield health
  32362. Get the shield health
  32363. Script_SetShieldHealthMax
  32364. SetShieldHealthMax
  32365. Set the maximum shield health
  32366. SetCollisionDetailHigh
  32367. Sets the collision detail level of an entity to high
  32368. Script_SetCollisionAllowed
  32369. SetCollisionAllowed
  32370. Sets whether this object has collision allowed or not. Note that other things might affect this object's collision, like its solid type
  32371. Hides this entity but not its children (entity still gets sent to the client, it just isn't rendered)
  32372. Script_MakeVisible
  32373. MakeVisible
  32374. PushInvulnerableToDamage
  32375. SetInvulnerable
  32376. Increment invulnerability counter. IsInvulnerable will return true as long as that counter is > 0.
  32377. GetTimeSinceSpawning
  32378. Return the time that this entity spawned.
  32379. ScriptSetAimAssistAllowed
  32380. SetAimAssistAllowed
  32381. Script_SetCollisionDetailHigh
  32382. Prevents this entity from ever hibernating (so it is sent to all clients). Consider using MinimizeHibernation() instead.
  32383. Sets the direction the shot has to come from to pass the ent.
  32384. SetDeathNotifications
  32385. Sets whether CodeCallback_OnEntityKilled should be called for this entity. Equivalent to ent.kv.deathNotifications
  32386. SetDamageNotifications
  32387. Sets whether CodeCallback_DamageEntity should be called for this entity. Equivalent to ent.kv.damageNotifications
  32388. AllowMantle
  32389. Allows mantling on this entity (normally disabled for non-pusher entities)
  32390. Script_EnableHibernation
  32391. EnableHibernation
  32392. Returns this entity to normal hibernation behavior.
  32393. Script_MinimizeHibernation
  32394. MinimizeHibernation
  32395. Makes this entity only hibernate beyond hibernation_far_dist.
  32396. Script_DisableHibernation
  32397. DisableHibernation
  32398. IsLinkedToEnt
  32399. Returns true if there exists a link from this entity to the given entity
  32400. ScriptUnlinkFromEnt
  32401. UnlinkFromEnt
  32402. Removes a link from the current entity to the given entity
  32403. ScriptLinkToEnt
  32404. Creates a link from the current entity to the given entity
  32405. SetDoPusherCallback
  32406. If true, this entity will be do a callback to script whenever it pushes an object
  32407. SetKillNPCOnPush
  32408. Sets whether this entity should kill NPCs when it pushes them
  32409. Sets whether this entity pushes other entities
  32410. AddToAllRealms
  32411. Adds the entity to all the realms.
  32412. ScriptRemoveFromAllRealms
  32413. RemoveFromAllRealms
  32414. Removes the entity from all the realms.
  32415. ScriptRemoveFromRealm
  32416. RemoveFromRealm
  32417. Removes the entity from the realm.
  32418. ai_debug_los
  32419. NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  32420. Tried to remove entity #%d:%s:%s while a player (#%d, '%s', lifestate #%d) was attached.
  32421. ScriptAddToOtherEntitysRealms
  32422. AddToOtherEntitysRealms
  32423. Add this entity to all the realms the other entity belongs to, in addition to the current realms the entity is in
  32424. ScriptAddToAllRealms
  32425. ( linear, angular ) Set damping on the entity's physics object. 0 to infinity.
  32426. DisableGrappleAttachment
  32427. EnableGrappleAttachment
  32428. Prevents grapple from attaching to this entity
  32429. GetSpawner
  32430. Returns spawner that created this entity, if it was created from one.
  32431. RoundOriginAndAnglesToNearestNetworkValue
  32432. Rounds entity origin and angles so they will exactly match on client and server
  32433. ScriptAddToRealm
  32434. AddToRealm
  32435. Adds the entity to the realm.
  32436. PhysicsSetAutoDisableNotifications
  32437. Sets whether CodeCallback_OnPhysicsAutoDisable() should be called for this entity.
  32438. PhysicsSetFriction
  32439. Set friction on the entity's physics object. 0 to infinity.
  32440. PhysicsSetDamping
  32441. ent_text_radius_default
  32442. The default radius to use when finding entities to toggle ent_text on
  32443. Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  32444. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32445. __DumpScope
  32446. void functionref( int depth, var scope )
  32447. ParticlesBreak
  32448. Dumps the animation each frame the given entity(ies) in red.
  32449. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32450. ent_absbox
  32451. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  32452. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32453. Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  32454. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32455. ent_script_dump
  32456. Dumps the names and values of this entity's script scope to the console
  32457. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32458. ent_text_radius
  32459. ent_messages_draw
  32460. Visualizes all entity input/output activity.
  32461. %3.1f (%s) --> (%s)
  32462. %3.1f (%s) --> (%s),%.1f)
  32463. %3.1f (%s) <-- (%s)
  32464. %3.1f (%s,%s) <-- (%s)
  32465. %3.1f (%s,%d) <-- (%s)
  32466. mdl/dev/editor_ref.rmdl
  32467. CModelPrecacheSystem
  32468. Cannot set team to TEAM_ANY or TEAM_ANY_BUT_SPECTATOR! These defines should only be passed to functions, not set on an entity.
  32469. kickid %llu CBaseEntity::InputKill()
  32470. (%0.2f) input <NULL>: %s.%s(%s)
  32471. (%0.2f) input %s: %s.%s(%s)
  32472. ent_fire <target> <action> [value] [delay]
  32473. firetarget
  32474. ent_dump <entity name>
  32475. ent_dump: no such entity
  32476. ent_dump <entity name/index/class>
  32477. find_ent_index
  32478. Display data for entity matching specified index.
  32479. Format: find_ent_index <index>
  32480. no such entity %s
  32481. input: %s
  32482. output: %s
  32483. ent_info <class name>
  32484. ent_cancelpendingentfires
  32485. Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  32486. ent_fire <target> [action] [value] [delay]
  32487. Removes the given entity(s)
  32488. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32489. ent_entitylinks
  32490. Displays all incoming and outgoing links to the given entity.
  32491. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32492. ent_viewoffset
  32493. Displays the eye position for the given entity(ies) in red.
  32494. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32495. ent_attachments
  32496. Displays the attachment points on an entity.
  32497. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32498. ent_animdump
  32499. Find and list all entities with classnames or targetnames that contain the specified substring.
  32500. Format: find_ent <substring>
  32501. ent_setname
  32502. Sets the targetname of the given entity(s)
  32503. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  32504. ent_setname <new name> <entity name>
  32505. ent_remove_all
  32506. Removes all entities of the specified type
  32507. Arguments: {entity_name} / {class_name}
  32508. ent_remove
  32509. Teleport the specified entity to where the player is looking.
  32510. Format: ent_teleport <entity name>
  32511. Throws an entity of the given type where the player is looking.
  32512. ent_create
  32513. Creates an entity of the given type where the player is looking.
  32514. Don't call RemoveAttackableByAI() with a player or npc.
  32515. Don't call EnableAttackableByAI() with a player or npc.
  32516. Entity isn't networked. So, it doesn't have an ent index.
  32517. Pitch (%f) must be between -360.0 and 360.0.
  32518. SetLocalOrigin(): Cannot be called while playing a scripted animation that updates position
  32519. SetAbsOriginSmooth(): Cannot be called while playing a scripted animation that updates position
  32520. SetAbsOrigin(): Cannot be called while playing a scripted animation that updates position
  32521. SetOrigin(): Cannot be called while playing a scripted animation that updates position
  32522. Destroy called on player
  32523. ent_teleport
  32524. Displays the pivot for the given entity(ies).
  32525. (y=up=green, z=forward=blue, x=left=red).
  32526. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32527. Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  32528. Arguments: full - enables all debug information
  32529. Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  32530. ent_messages
  32531. Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  32532. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  32533. Tried to disconnect output from a function that hasn't been connected to it
  32534. Output %s doesn't exist
  32535. Output "%s" doesn't exist
  32536. owninginstance
  32537. debounce parameter needs to be > 0
  32538. When 'ent_pause' is set this will step through one waiting input / output message at a time.
  32539. TakeDamage: hitbox must be an integer.
  32540. TakeDamage: damageType must be an integer.
  32541. TakeDamage: damageSourceId must be an integer.
  32542. TakeDamage: scriptType must be an integer.
  32543. scriptType
  32544. TakeDamage: force must be a vector.
  32545. TakeDamage: forceKill must be a boolean.
  32546. entity handle isn't a player
  32547. dump_generic_key_values
  32548. ent_orient
  32549. Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  32550. Format: ent_orient <entity name> <optional: allangles>
  32551. TakeDamage: shieldDamageScale must be a float.
  32552. shieldDamageScale
  32553. TakeDamage: criticalHitScale must be a float.
  32554. criticalHitScale
  32555. Tried to set max health <= 0
  32556. SetHealth: Can't set health on entity to %d, max health is %d.
  32557. Can't set the health of the world.
  32558. Can't set health on a not-alive entity num %i of type '%s'.
  32559. Negative health (%d) not allowed
  32560. Max health allowed is %d
  32561. Roll (%f) must be between -360.0f and 360.0f.
  32562. Yaw (%f) must be between -360.0f and 360.0f.
  32563. TakeDamage: origin must be a vector.
  32564. TakeDamage: weapon must be an entity.
  32565. Damage %i over max damage value of %i
  32566. TakeDamage: passing in projectile as attacker
  32567. Die: passing in projectile as attacker
  32568. Tried to kill entity %s(%d) which has not yet spawned
  32569. Entity already dead. Tried to kill entity %s(%d)
  32570. How much work the teamspot system can do before it tries to wait until next frame to continue. Use "teamSpot_debug 2" to debug costs.
  32571. teamSpot_lockOffTime
  32572. In seconds, how long a team must go without seeing an entity before they are no longer conisdered "spotted".
  32573. teamSpot_lockOnTimeForgiveness
  32574. During lockon, how many seconds a team can go without seeing an entity before the lockon process must start over.
  32575. teamSpot_lockOnTime
  32576. Consecutive seconds that a team must see an entity before they are considered "spotted".
  32577. teamSpot_threaded
  32578. Cloaking not supported for entity %s
  32579. NameVisible network flags not implemented for this entity type: %s
  32580. playerHandle does not point to a player (actually was %s)
  32581. teamNumber(%d) must be in interval [ 0, %d ) or TEAM_INVALID(do not set team)
  32582. customState(%d) must be in the interval [0, %d)
  32583. zOrder(%d) must be in the interval [0, %d)
  32584. scale(%f) is outside of valid interval (0, 1]
  32585. teamSpot_costLimitPerFrame
  32586. Class or team %s not recognized
  32587. titan_direct
  32588. pilot_direct
  32589. friendlies
  32590. SetUsableValue argument %d invalid
  32591. teamSpot_enabled
  32592. Enables teamspotting including letting AI know about what players see. CANNOT BE CHANGED DURING GAMEPLAY
  32593. teamSpot_minimap_enabled
  32594. Enables teamspotting on minimap.
  32595. Fov not in the range -1 to 1. Has value %f
  32596. Can't have a negative usable distance of %f
  32597. Usable priority not in range 0 to %i
  32598. SetUsableByGroup needs either a class or team
  32599. EntityHealResource_Remove
  32600. entity ent, int handle
  32601. Removes a heal resource from an entity.
  32602. Script_EntityHealResource_Add
  32603. EntityHealResource_Add
  32604. entity ent, float duration, float healRatePerSecond, float delay, string refName, entity healSource
  32605. Adds a heal resource to an entity. Returns a unique handle to the heal resource if it was successfully added. Returns ENTITY_HEAL_RESOURCE_INVALID if code could not allocate a new heal resource.
  32606. EntityHealResource_GetRemainingHeals: Invalid entity.
  32607. Can't set the shield health of the world.
  32608. Negative shield health (%d) is not allowed
  32609. Maximum shield health allowed is %d; trying to set shield health %d
  32610. Script_EntityHealResource_GetRemainingHeals
  32611. EntityHealResource_GetRemainingHeals
  32612. Gets the remaining heal value from a heal resource for an entity.
  32613. Script_EntityHealResource_Remove
  32614. Cannot call SetPusher on trigger entities.
  32615. IsLinkedToEnt: Argument given is not an entity
  32616. Entity %d is trying to unlink from entity %d, but no link exists.
  32617. Entity %d is trying to link to an entity %d, which it is already linked to.
  32618. UnlinkFromEnt: Argument given is not an entity
  32619. Maximum number of entity links reached (only %d allowed). See log for the entity link usage report.
  32620. LinkToEnt: Argument given is not an entity
  32621. EntityHealResource_Remove: Invalid entity.
  32622. EntityHealResource_Add: No more room for heal resources entity %s [entindex %d].
  32623. EntityHealResource_Add: Invalid entity.
  32624. Entity has no physics object.
  32625. otherEntity is NULL. Trying to add entity %s to otherEntity's realms.
  32626. Attempted to remove entity from realm %i with index less than 0 or greater than %d.
  32627. Attempted to add entity to realm %i with index less than 0 or greater than %d.
  32628. Projectiles shouldn't be pushers. Why would you do this? Are you insane?
  32629. m_iListCount
  32630. CEntityEventQueue
  32631. dumpeventqueue
  32632. Dump the contents of the Entity I/O event queue to the console.
  32633. CallScriptFunction with AddEvent is no longer supported
  32634. EventQueuePrioritizedEvent_t pool
  32635. EntityOutput
  32636. m_VariantScriptValue
  32637. m_VariantValue
  32638. m_pEntTarget
  32639. m_iOutputID
  32640. m_pActivator
  32641. EventQueuePrioritizedEvent_t
  32642. m_scriptFunc
  32643. m_scriptEnt
  32644. m_iParameter
  32645. m_iTargetInput
  32646. CEventAction
  32647. m_ActionList
  32648. CBaseEntityOutput
  32649. g_EntityListPool
  32650. CallScriptFunction output is no longer supported
  32651. m_iIDStamp
  32652. m_nTimesToFire
  32653. [%f %f %f]
  32654. EventQueue
  32655. g_EntListMemPool
  32656. Controls weather the helicopter/rope integration is controlled by the server.
  32657. g_debug_flying_ai
  32658. Set the current and desired speed immediately
  32659. Air vehicle
  32660. m_cullBoxMaxs
  32661. m_cullBoxMins
  32662. m_facingEntity
  32663. m_vecRandomOffset
  32664. m_flRandomOffsetTime
  32665. m_flGoalSpeed
  32666. Turn engine sounds and effects back on.
  32667. EngineEffectsDisable
  32668. Turn off engine sounds and effects.
  32669. ClearFacingEntity
  32670. Clear override. Resume normal desired yaw.
  32671. SetFacingEntity
  32672. Set the entity to look at. Set to null to clear.
  32673. SetSpeedImmediate
  32674. CrashTouch
  32675. CallDyingThink
  32676. HelicopterThink
  32677. CBaseHelicopter
  32678. RotorWashThink
  32679. server_helicopter_rope_events
  32680. m_vecTargetPosition
  32681. m_flPrevSeen
  32682. m_flLastSeen
  32683. m_distToNext
  32684. m_vecDesiredFaceDir
  32685. m_vMaxAngVelocity
  32686. m_fMaxAngAcceleration
  32687. m_vecAngAcceleration
  32688. Display ground entity list <index>
  32689. noclip_fixup
  32690. Draws line between two 3D Points.
  32691. Green if no collision
  32692. Red is collides with something
  32693. Arguments: x1 y1 z1 x2 y2 z2
  32694. point_broadcastclientcommand
  32695. CPointBroadcastClientCommand
  32696. Unknown command: %s
  32697. Console command too long.
  32698. killtarget
  32699. groundlist
  32700. Tests collision detection
  32701. cfg/gpu_mem_level_%d_pc.ekv
  32702. cfg/mem_level_%d_pc.ekv
  32703. cfg/gpu_level_%d_pc.ekv
  32704. cfg/cpu_level_%d_pc_ss.ekv
  32705. cfg/cpu_level_%d_pc.ekv
  32706. EngineEffectsEnable
  32707. CPointServerCommand
  32708. point_clientcommand
  32709. InputCommand
  32710. CPointClientCommand
  32711. test_setteam
  32712. Sets target to the player's team.
  32713. Tests hull collision detection
  32714. InputSetFadeInDuration
  32715. InputDisable
  32716. InputEnable
  32717. FadeOutThink
  32718. FadeInThink
  32719. m_lookupFilename
  32720. m_ActualFlags
  32721. light_dynamic
  32722. ColorCorrectionSystem
  32723. SetFadeOutDuration
  32724. InputSetFadeOutDuration
  32725. SetFadeInDuration
  32726. m_flStartFadeOutWeight
  32727. m_flStartFadeInWeight
  32728. color_correction
  32729. ColorCorrectionFadeOutThink
  32730. ColorCorrectionFadeInThink
  32731. stopserver
  32732. Stop the server ( DEDI only ).
  32733. Resets the idle timer.
  32734. maxfalloff
  32735. minfalloff
  32736. StartDisabled
  32737. m_bStartDisabled
  32738. m_flTimeStartFadeOut
  32739. m_flTimeStartFadeIn
  32740. m_EnvWindShared.m_OnGustEnd
  32741. m_EnvWindShared.m_OnGustStart
  32742. gustduration
  32743. m_EnvWindShared.m_flGustDuration
  32744. gustdirchange
  32745. m_EnvWindShared.m_iGustDirChange
  32746. dissolvetype
  32747. fadeoutlength
  32748. fadeoutstart
  32749. modelfadeoutlength
  32750. modelfadeoutstart
  32751. fadeinlength
  32752. fadeinstart
  32753. m_EnvWindShared.m_iMaxWind
  32754. m_EnvWindShared.m_iMinWind
  32755. DynamicLightThink
  32756. spotlight_radius
  32757. brightness
  32758. maxgustdelay
  32759. m_EnvWindShared.m_flMaxGustDelay
  32760. mingustdelay
  32761. m_EnvWindShared.m_flMinGustDelay
  32762. m_EnvWindShared.m_iMaxGust
  32763. m_EnvWindShared.m_iMinGust
  32764. Lists all touchlinks
  32765. report_entities
  32766. Lists all entities
  32767. CEntityListSystem
  32768. env_entity_dissolver
  32769. DissolveThink
  32770. report_simthinklist
  32771. Lists all simulating/thinking entities
  32772. report_touchlinks
  32773. m_TouchType
  32774. m_vEndPointRelative
  32775. targetpoint
  32776. m_vEndPointWorld
  32777. framestart
  32778. m_frameStart
  32779. m_iszSpriteName
  32780. Trying to precache an env_beam entity that has no sprite name set
  32781. StrikeOnce
  32782. InputStrikeOnce
  32783. UpdateThink
  32784. StrikeThink
  32785. OnTouchedByEntity
  32786. m_OnTouchedByEntity
  32787. LightningEnd
  32788. m_iszEndEntity
  32789. LightningStart
  32790. m_iszStartEntity
  32791. m_spriteTexture
  32792. StrikeTime
  32793. m_restrike
  32794. NoiseAmplitude
  32795. m_noiseAmplitude
  32796. m_boltWidth
  32797. StartShake
  32798. InputStartShake
  32799. m_shakeCallback
  32800. m_pShakeController
  32801. m_maxForce
  32802. m_currentAmp
  32803. m_nextShake
  32804. m_stopTime
  32805. SF_SHAKE_INAIR
  32806. SF_SHAKE_EVERYONE
  32807. InputFrequency
  32808. InputAmplitude
  32809. InputStopShake
  32810. m_flStartFrame
  32811. m_firePosition
  32812. LaserTarget
  32813. m_iszLaserTarget
  32814. m_Duration
  32815. m_Frequency
  32816. m_Amplitude
  32817. CPhysicsShake
  32818. EnvLaser "texture" '%s' must be a sprite. Sprites use a .vmt extension.
  32819. SetAutoExposureRate
  32820. InputSetAutoExposureRate
  32821. SetAutoExposureMax
  32822. InputSetAutoExposureMax
  32823. SetAutoExposureMin
  32824. InputSetAutoExposureMin
  32825. env_tonemap_controller
  32826. Tone map system
  32827. trigger_tonemap
  32828. CTonemapTrigger
  32829. SetBloomScale
  32830. InputSetBloomScale
  32831. UseDefaultBloomScale
  32832. InputUseDefaultBloomScale
  32833. UseDefaultAutoExposure
  32834. InputUseDefaultAutoExposure
  32835. Shake the screen.
  32836. ApplyShake
  32837. SF_SHAKE_NO_OWNER
  32838. SF_SHAKE_NO_RUMBLE
  32839. SF_SHAKE_RUMBLE_ONLY
  32840. SF_SHAKE_ROPES
  32841. SF_SHAKE_PHYSICS
  32842. csm_server_status
  32843. csm_server_status
  32844. csm_auto_entity
  32845. radius: %f
  32846. duration: %f
  32847. frequency: %f
  32848. magnitude: %f
  32849. DamageForce
  32850. m_flDamageForce
  32851. m_spriteScale
  32852. iInnerRadius
  32853. m_iInnerRadius
  32854. iRadiusOverride
  32855. m_iRadiusOverride
  32856. iMagnitudeHeavyArmor
  32857. m_criticalHitScale
  32858. m_projectileLaunchOrigin
  32859. m_ignoreEnts
  32860. ignoredClass
  32861. m_iClassIgnore
  32862. m_iCustomDamageType
  32863. m_sFireballSprite
  32864. m_iszFireballSprite
  32865. CEnvExplosion
  32866. m_fLifeTime
  32867. m_pCurrent
  32868. CTempEntTester
  32869. TonemapSystem
  32870. TonemapName
  32871. m_tonemapControllerName
  32872. m_iMagnitudeHeavyArmor
  32873. iMagnitude
  32874. m_iMagnitude
  32875. m_scriptAttackerClass
  32876. m_damageSourceIdentifier
  32877. m_scriptDamageType
  32878. ScriptOriginatedDamageInfo
  32879. env_explosion
  32880. SF_ENVEXPLOSION_UPWARD_FORCE
  32881. SF_ENVEXPLOSION_NO_NPC_SOUND_EVENT
  32882. SF_ENVEXPLOSION_NOSOUND_FOR_ALLIES
  32883. SF_ENVEXPLOSION_INCLUDE_ENTITIES
  32884. SF_ENVEXPLOSION_MASK_BRUSHONLY
  32885. SF_ENVEXPLOSION_NO_DAMAGEOWNER
  32886. m_iChangedVariables
  32887. m_fogAngles
  32888. use_angles
  32889. m_bUseAngles
  32890. env_fog_controller
  32891. attackerClass
  32892. m_scriptDamageInfo.m_scriptAttackerClass
  32893. m_scriptDamageInfo.m_damageSourceIdentifier
  32894. m_scriptDamageInfo.m_scriptDamageType
  32895. InputExplode
  32896. m_shieldDamageScale
  32897. magnitude: %i
  32898. innerRadius must be less than or equal to outerRadius
  32899. outerRadius must be greater than 0
  32900. innerRadius must be greater than or equal to 0
  32901. explosion_orientation_debug
  32902. fireballsprite
  32903. Server only entity: Environment explosion. Deals radial linear falloff damage.
  32904. fog_volume
  32905. CFogVolume
  32906. fog_volume_debug
  32907. If enabled, prints diagnostic information about the current fog volume
  32908. forceontosky
  32909. minfadetime
  32910. m_fogPriority
  32911. m_hColorCorrectionController
  32912. m_hPostProcessController
  32913. m_hFogController
  32914. ColorCorrectionName
  32915. m_colorCorrectionName
  32916. PostProcessName
  32917. m_postProcessName
  32918. fogdensity
  32919. fogdistoffset
  32920. foghalfdisttop
  32921. foghalfdistbottom
  32922. fogzbottom
  32923. fogdircolor
  32924. trigger_fog
  32925. CFogTrigger
  32926. forceOntoSky
  32927. minFadeTime
  32928. fogdircolorstrength
  32929. fogcolorstrength
  32930. fogdirhalfangle
  32931. weapon_rpg
  32932. unused (?) 19
  32933. weapon_ar2
  32934. unused (weapon_ar1) 17
  32935. weapon_stunstick
  32936. unused (?) 15
  32937. item_box_sniper_rounds
  32938. unused (item_smg1_grenade) 13
  32939. Wooden.Small
  32940. Wooden.Tiny
  32941. item_dynamic_resupply
  32942. unused (weapon_molotov) 25
  32943. weapon_shotgun
  32944. unused (weapon_slam) 23
  32945. unused (weapon_smg2) 22
  32946. weapon_smg1
  32947. item_ammo_pistol_large
  32948. item_ammo_pistol
  32949. func_break_reduction_factor
  32950. func_break_max_pieces
  32951. No Fog Volume found at given position (%f %f %f)
  32952. Fog Volume %s found at position (%f %f %f)
  32953. m_bInFogVolumesList
  32954. m_bDisabled
  32955. item_rpg_round
  32956. item_box_flare_rounds
  32957. item_flare_round
  32958. item_box_buckshot
  32959. item_ammo_ar2_large
  32960. item_ammo_ar2
  32961. item_ammo_smg1_large
  32962. item_ammo_smg1
  32963. IBreakableWithPropData
  32964. CBreakable
  32965. Glass.Window
  32966. Pottery.Huge
  32967. Pottery.Large
  32968. Pottery.Medium
  32969. Pottery.Small
  32970. Plastic.Large
  32971. m_iszGibModel
  32972. m_damageDir
  32973. m_Explosion
  32974. m_hBreaker
  32975. m_Material
  32976. Cardboard.Medium
  32977. Cardboard.Small
  32978. Metal.Large
  32979. Metal.Medium
  32980. Metal.Small
  32981. Wooden.Huge
  32982. Wooden.Large
  32983. Wooden.Medium
  32984. Plastic.Medium
  32985. Plastic.Small
  32986. Glass.Small
  32987. Stone.Huge
  32988. Stone.Large
  32989. Stone.Medium
  32990. Stone.Small
  32991. Cardboard.Large
  32992. m_iszBasePropData
  32993. m_iMaxBreakableSize
  32994. m_iBreakableCount
  32995. m_iBreakableSkin
  32996. m_iszBreakableModel
  32997. m_iszPhysicsDamageTableName
  32998. m_flDmgModFire
  32999. m_flDmgModExplosive
  33000. InputRemoveHealth
  33001. InputAddHealth
  33002. InputSetHealth
  33003. m_explodeRadius
  33004. PerformanceMode
  33005. m_PerformanceMode
  33006. m_iInteractions
  33007. m_bTookPhysicsDamage
  33008. minhealthdmg
  33009. m_iMinHealthDmg
  33010. PressureDelay
  33011. m_flPressureDelay
  33012. explodemagnitude
  33013. m_ExplosionMagnitude
  33014. m_iszSpawnObject
  33015. m_flDmgModClub
  33016. m_flDmgModBullet
  33017. OnHealthChanged
  33018. m_OnHealthChanged
  33019. m_iszModelName
  33020. m_iszPropData
  33021. ConcreteChunks
  33022. MetalChunks
  33023. MetalPanelChunks
  33024. GlassChunks
  33025. WoodChunks
  33026. Breakable.Ceiling
  33027. Breakable.Concrete
  33028. Breakable.Flesh
  33029. Breakable.Metal
  33030. Breakable.Crate
  33031. Breakable.Glass
  33032. Breakable ResetOnGroundFlags
  33033. spawnobject
  33034. BreakTouch
  33035. InputSetMass
  33036. RemoveHealth
  33037. Breakable.MatConcrete
  33038. Breakable.MatMetal
  33039. Breakable.MatGlass
  33040. Breakable.Computer
  33041. Breakable.MatFlesh
  33042. Breakable.MatWood
  33043. m_vLocalUp
  33044. m_vLocalNormal
  33045. m_nQuadError
  33046. upperright
  33047. m_vURVertex
  33048. lowerright
  33049. m_vLRVertex
  33050. models/brokenglass/glassbroken_01b
  33051. models/brokenglass/glassbroken_01a
  33052. models/brokenglass/glassbroken_solid
  33053. InputShatter
  33054. BreakThink
  33055. m_vLocalCorner
  33056. m_vLocalRight
  33057. models/gibs/glass_shard01.mdl
  33058. window_pane
  33059. CWindowPane
  33060. Breakable.
  33061. Base PropData: %s
  33062. Health: %i
  33063. m_vULVertex
  33064. m_vLLVertex
  33065. m_nFragility
  33066. m_flSupport
  33067. m_nNumBrokenPanes
  33068. surfacetype
  33069. m_soundStop
  33070. StartSound
  33071. m_soundStart
  33072. m_vecMoveDir
  33073. func_movelinear
  33074. BreakSphere
  33075. Destroys glass in a radius.
  33076. MoveDistance
  33077. m_flMoveDistance
  33078. StartPosition
  33079. m_flStartPosition
  33080. BlockDamage
  33081. m_flBlockDamage
  33082. m_currentSound
  33083. models/brokenglass/glassbroken_03b
  33084. models/brokenglass/glassbroken_03a
  33085. models/brokenglass/glassbroken_02d
  33086. models/brokenglass/glassbroken_02c
  33087. models/brokenglass/glassbroken_02b
  33088. models/brokenglass/glassbroken_02a
  33089. models/brokenglass/glassbroken_01d
  33090. models/brokenglass/glassbroken_01c
  33091. Breakable glass.
  33092. glass_shatter_explosive_scale
  33093. glass_break_required_speed
  33094. glass_shatter_drop_speed
  33095. glass_shatter_attack_speed_scale
  33096. models/brokenglass/glassbroken_03d
  33097. models/brokenglass/glassbroken_03c
  33098. mp_allowNPCs
  33099. mp_defaultteam
  33100. mp_teamoverride
  33101. mp_teamlist
  33102. m_OnFullyClosed
  33103. OnFullyOpen
  33104. m_OnFullyOpen
  33105. InputSetSpeed
  33106. SetPosition
  33107. InputSetPosition
  33108. InputClose
  33109. hgrunt;scientist
  33110. decalfrequency
  33111. mp_weaponstay
  33112. mp_fraglimit
  33113. Target Pos: %3.3f
  33114. Current Pos: %3.3f
  33115. StopMoveSound
  33116. OnFullyClosed
  33117. sv_distanceCull
  33118. FL_EDICT_DISTANCECULL entities won't be transmitted to clients who are more than this distance from them
  33119. sv_showWeirdDeltas
  33120. sv_asyncAIInit
  33121. sv_kickPlayersTooFarInFuture
  33122. sv_massreport
  33123. sv_checkTransmitEntitiesPerJob
  33124. sv_recalcOriginEntitiesPerJob
  33125. sv_printNetReports
  33126. sv_dispatchSpawnsForBaseline
  33127. sv_printSnapshotDeltaStats
  33128. exec game.cfg
  33129. base_tickinterval_sp
  33130. The tick interval used by the SP games.
  33131. base_tickinterval_mp
  33132. Time after which idle players in a party are kicked (all party members must be idle)
  33133. Time after which idle players in a game are kicked
  33134. sv_forceChatToTeamOnly
  33135. %s %s reserved
  33136. map/mapcommand
  33137. maxplayers 1
  33138. If true then only show entities that are transmitted from server to client. Eg. server only entities are filtered out
  33139. ent_text_no_player_ents
  33140. If true then filter out all entities that are players, parented to players or owned by players
  33141. _clientside
  33142. info_lightprobe
  33143. stream_hint_point
  33144. sv_showhitboxes
  33145. Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
  33146. 0.016666667
  33147. The tick interval used by the MP games.
  33148. commentary
  33149. ServerGameDLL005
  33150. debug_draw_all_entity_links
  33151. Draw all entity links
  33152. ent_text_only_transmitted_ents
  33153. WriteLong called with no active message
  33154. WRITE_SHORT called with no active message
  33155. WRITE_CHAR called with no active message
  33156. WRITE_BYTE called with no active message
  33157. UserMessageBegin: Unregistered message '%s'
  33158. OnPlayerAward
  33159. snapshot_memory_report
  33160. WriteString called with no active message
  33161. WriteVec3Normal called with no active message
  33162. WriteVec3Coord called with no active message
  33163. WriteFloat called with no active message
  33164. Dead players' idle timers will never go below this many seconds, so they have a chance to recover after spawning
  33165. idleKickTime_training_minutes
  33166. Time after which idle players in a training game are kicked
  33167. idleKickTime_privatematch_game_minutes
  33168. Time after which idle players in a private match game are kicked
  33169. idleKickTime_privatematch_lobby_minutes
  33170. Time after which idle players in a private match lobby are kicked (all players must be idle)
  33171. idleKickTime_party_minutes
  33172. Prints information about memory usage of snapshot data structures
  33173. trigger_playermovement
  33174. prop_control_panel
  33175. npc_turret_sentry
  33176. npc_operator
  33177. func_physbox
  33178. #DISCONNECT_IDLE
  33179. idleKickTime_min_alive_seconds
  33180. PressedBack
  33181. m_pressedBack
  33182. PressedForward
  33183. m_pressedForward
  33184. PressedMoveRight
  33185. m_pressedMoveRight
  33186. PressedMoveLeft
  33187. m_pressedMoveLeft
  33188. PressedReload
  33189. m_pressedReload
  33190. PressedUse
  33191. m_pressedUse
  33192. PressedJump
  33193. m_pressedJump
  33194. PressedAttack
  33195. m_pressedAttack
  33196. FieldOfView
  33197. m_flFieldOfView
  33198. CGameUIEntity
  33199. WriteUBitLong called with no active message
  33200. WriteBool called with no active message
  33201. WriteEHandle called with no active message
  33202. m_playerOff
  33203. m_playerOn
  33204. InputActivate
  33205. Deactivate
  33206. InputDeactivate
  33207. m_hSaveWeapon
  33208. UnpressedMoveLeft
  33209. m_unpressedMoveLeft
  33210. PressedPauseMenu
  33211. m_pressedPauseMenu
  33212. PressedWeaponCycle
  33213. m_pressedWeaponCycle
  33214. PressedDuck
  33215. m_pressedDuck
  33216. UnpressedAttack
  33217. m_unpressedAttack
  33218. UnpressedBack
  33219. m_unpressedBack
  33220. UnpressedForward
  33221. m_unpressedForward
  33222. UnpressedMoveRight
  33223. m_unpressedMoveRight
  33224. PressedOffhand0
  33225. m_pressedOffhand0
  33226. PressedZoom
  33227. m_pressedZoom
  33228. PressedSpeed
  33229. m_pressedSpeed
  33230. PressedUseAndReload
  33231. m_pressedUseAndReload
  33232. PressedOffhand4
  33233. m_pressedOffhand4
  33234. PressedOffhand3
  33235. m_pressedOffhand3
  33236. PressedOffhand2
  33237. m_pressedOffhand2
  33238. PressedOffhand1
  33239. m_pressedOffhand1
  33240. m_unpressedWeaponCycle
  33241. UnpressedDuck
  33242. m_unpressedDuck
  33243. UnpressedOffhand4
  33244. m_unpressedOffhand4
  33245. UnpressedOffhand3
  33246. m_unpressedOffhand3
  33247. UnpressedOffhand2
  33248. m_attackaxis
  33249. UnpressedPauseMenu
  33250. m_unpressedPauseMenu
  33251. UnpressedWeaponCycle
  33252. UnpressedUseAndReload
  33253. m_unpressedUseAndReload
  33254. UnpressedReload
  33255. m_unpressedReload
  33256. UnpressedUse
  33257. m_unpressedUse
  33258. UnpressedJump
  33259. m_unpressedJump
  33260. m_unpressedOffhand2
  33261. m_unpressedOffhand1
  33262. UnpressedOffhand1
  33263. m_unpressedOffhand0
  33264. UnpressedZoom
  33265. m_unpressedZoom
  33266. UnpressedSpeed
  33267. m_unpressedSpeed
  33268. WaitTillLand
  33269. BounceGibTouch
  33270. m_bForceRemove
  33271. m_lifeTime
  33272. m_material
  33273. m_cBloodDecals
  33274. Medium distance for entity hibernation
  33275. hibernation_near_dist
  33276. Near distance for entity hibernation
  33277. hibernation_enable
  33278. Enables entity hibernation
  33279. Hit velocity (%f %f %f) > %f
  33280. m_iszPrimaryDropPod
  33281. game_operator
  33282. CGameOperator
  33283. m_nLastButtonState
  33284. m_bForceUpdate
  33285. AttackAxis
  33286. SetSecondaryDropPod
  33287. InputSetSecondaryDropPod
  33288. SetPrimaryDropPod
  33289. InputSetPrimaryDropPod
  33290. secondarypod
  33291. m_iszSecondaryDropPod
  33292. primarypod
  33293. m_strPointCamera
  33294. m_hTargetEntity
  33295. CInfoCameraLink
  33296. Cannot transfer children from %s (%s %i) to %s (%s %i) because they have different models (%s and %s).
  33297. Cannot transfer children from %s (%s %i) to %s (%s %i) because the latter is a child (or descendant) of the former.
  33298. Old and new parent are the same entity %s (%s %i)
  33299. Unreasonably long parenting chain.
  33300. world_items
  33301. CWorldItem
  33302. info_intermission
  33303. CInfoIntermission
  33304. info_camera_link
  33305. InputSetCamera
  33306. PointCamera
  33307. Assumed max player speed for estimating how long until we need to reevaluate hibernation
  33308. hibernation_min_reevaluate_time
  33309. Entities always wait at least this long before their next reevaluation of whether they should be hibernating
  33310. hibernation_debounce_dist
  33311. Entities that stop hibernating must go this far outside of the required distance to start hibernating again
  33312. hibernation_far_dist
  33313. Far distance for entity hibernation
  33314. hibernation_medium_dist
  33315. Failed to unparent: could not find child %s (class %s, model %s) in the list of children for parent %s (class %s, model %s)
  33316. hibernation_assumed_max_player_speed
  33317. phys_ragdollconstraint
  33318. phys_lengthconstraint
  33319. phys_pulleyconstraint
  33320. phys_constraint
  33321. phys_slideconstraint
  33322. phys_ballsocket
  33323. phys_hinge
  33324. m_iszMessage
  33325. CRulePointEntity
  33326. m_iszMaster
  33327. CRuleEntity
  33328. m_vOriginalSpawnOrigin
  33329. OnCacheInteraction
  33330. m_OnCacheInteraction
  33331. OnPlayerTouch
  33332. m_OnPlayerTouch
  33333. m_bActivateWhenAtRest
  33334. scripted_sequence
  33335. LEVEL DESIGN ERROR: Entity %s is parented to itself!
  33336. CreateEntityByName( %s, %d ) - CreateEdict failed.
  33337. Item.Materialize
  33338. ComeToRest
  33339. Materialize
  33340. m_vOriginalSpawnAngles
  33341. m_weaponNames
  33342. game_player_equip
  33343. CGamePlayerEquip
  33344. SetTextColor2
  33345. InputSetTextColor2
  33346. SetTextColor
  33347. InputSetTextColor
  33348. m_drawText
  33349. m_messageText
  33350. point_message
  33351. CMessageEntity
  33352. game_player_team
  33353. CGamePlayerTeam
  33354. m_weaponCount
  33355. m_textParms.fadeoutTime
  33356. m_textParms.fadeinTime
  33357. m_textParms.effect
  33358. m_textParms.y
  33359. m_textParms.x
  33360. m_textParms.channel
  33361. m_textParms
  33362. InputSetPosY
  33363. InputSetPosX
  33364. InputSetText
  33365. InputDisplay
  33366. m_textParms.fxTime
  33367. m_textParms.holdTime
  33368. m_iInputFilter
  33369. OnEndTouch
  33370. m_OnEndTouch
  33371. OnStartTouch
  33372. m_OnStartTouch
  33373. trigger_brush
  33374. pauses_with_client
  33375. vgui_movie_display
  33376. DontMessageParent
  33377. m_iDontMessageParent
  33378. InputFilter
  33379. excludednpc
  33380. m_iszExcludedClass
  33381. m_iDisabled
  33382. m_iSolidity
  33383. func_brush
  33384. developeronly
  33385. m_bDeveloperOnly
  33386. CTriggerBrush
  33387. angles: %g %g %g
  33388. reduced_trigger_checks
  33389. func_brush_lightweight
  33390. SetExcluded
  33391. InputSetExcluded
  33392. invert_exclusion
  33393. m_bInvertExclusion
  33394. ToggleMovieEnabled
  33395. Toggle between enabled and disabled states.
  33396. DisableMovie
  33397. Stop movie (and hide it).
  33398. EnableMovie
  33399. Play movie (and show it if visibility is true).
  33400. Movie Display entity.
  33401. Sets the movie to display.
  33402. ToggleVisibility
  33403. ToggleMovieVisibility
  33404. Toggle between visibility states.
  33405. ScreenVisible
  33406. SetMovieVisibility
  33407. When set true, makes movie visible (if the movie is enabled).
  33408. ToggleEnabled
  33409. m_strMovieFilename
  33410. displaytext
  33411. m_szDisplayText
  33412. forceprecache
  33413. m_bForcePrecache
  33414. forcedslave
  33415. start_visible
  33416. m_bVisible
  33417. m_bDoFullTransmit
  33418. m_iScreenHeight
  33419. m_iScreenWidth
  33420. external_audio_file
  33421. m_strExternalAudioFilename
  33422. m_strGroupName
  33423. moviefilename
  33424. npc_gunship_scripted
  33425. speed (max): %.2f (%.2f)
  33426. npc_drone_cloak
  33427. npc_drone_worker
  33428. SetAttackMode
  33429. Set whether or not to ttack targets
  33430. Drop ships
  33431. m_hLandTarget
  33432. m_existRoll
  33433. m_existPitch
  33434. m_iLandState
  33435. m_iDropState
  33436. m_flTimeNextAttack
  33437. m_flTimeTakeOff
  33438. Set the minimum V.
  33439. Set the minimum U.
  33440. SetUseCustomUVs
  33441. Use custom UVs.
  33442. SetMovieAndExternalAudio
  33443. Sets the movie and external audio to play.
  33444. clear_debug_overlays
  33445. clears debug overlays
  33446. vgui_screen
  33447. Set the maximum V.
  33448. Set the maximum U.
  33449. SelectSchedule_ChargeAttack
  33450. SelectSchedule_ThrowPhysicsObject
  33451. m_vortexDuration
  33452. m_vortexStartTime
  33453. m_lastVortexTime
  33454. m_defenseUseDamage
  33455. m_defenseUseDamageRandom
  33456. m_defensiveAbilityWeapon
  33457. m_bDoNotCreateFXOnRestore
  33458. npc_super_spectre
  33459. CNPC_SuperSpectre
  33460. AI has more than 1 defense weapon: %s, %s
  33461. No goliath vortex weapon
  33462. SelectSchedule_Block
  33463. SelectSchedule_Reposition
  33464. m_vecAttackPosition
  33465. npc_gunship
  33466. CNPC_Gunship
  33467. m_onGround
  33468. CNPC_Flyer
  33469. SetJetWakeFXEnabled
  33470. m_lastRamAttackTime
  33471. npc_goliath
  33472. CNPC_Goliath
  33473. npc_spider
  33474. npc_prowler
  33475. CNPC_MeleeOnly
  33476. m_vecAttackVelocity
  33477. FXEnableRenderAlways
  33478. ScriptDoNotCreateFXOnRestore
  33479. DoNotCreateFXOnRestore
  33480. Prevent the fx to be re-created on restore
  33481. DestroyImmediately
  33482. InputDestroy
  33483. StopPlayEndCap
  33484. InputStopEndCap
  33485. playEndcap
  33486. destroyImmediately
  33487. ScriptSetControlPointEnt
  33488. SetControlPointEnt
  33489. Assign the given ent to the given control point index.
  33490. SetStopType
  33491. Determines how the effect will end if you destroy the entity. Options are: "normal" (stops emission); "destroyImmediately" (stops emission and kills existing particles immediately); "playEndcap" (stops emission and play endcap). (default is "playEndcap".)
  33492. FXDisableRenderAlways
  33493. m_iszControlPointNames[2]
  33494. m_iszControlPointNames[1]
  33495. m_iszControlPointNames[0]
  33496. m_iszEffectName
  33497. m_bStartActive
  33498. InputStart
  33499. m_iszControlPointNames[4]
  33500. m_iszControlPointNames[3]
  33501. PathID: %d
  33502. Target: -
  33503. Target: %s
  33504. InputInPass
  33505. SetNextPathCorner
  33506. m_refCount
  33507. m_maxCount
  33508. preference
  33509. m_preference
  33510. patrol_path
  33511. CPatrolPath
  33512. CSearchPath
  33513. forkTarget
  33514. m_forkTarget
  33515. scriptFunc
  33516. path_corner_crash
  33517. CPathCornerCrash
  33518. CPathCorner
  33519. Invalid index %d (max %d).
  33520. Invalid stop type. Options are: "normal" (stops emission); "destroyImmediately" (stops emission and kills existing particles immediately); "playEndcap" (stops emission and play endcap). (default is "playEndcap".)
  33521. InputSetNextPathCorner
  33522. m_flWaitTime
  33523. m_previous
  33524. forkChance
  33525. m_forkChance
  33526. InputToggleAlternatePath
  33527. DisableAlternatePath
  33528. InputDisableAlternatePath
  33529. EnableAlternatePath
  33530. InputEnableAlternatePath
  33531. orientationtype
  33532. m_eOrientationType
  33533. path_track
  33534. TogglePath
  33535. InputTogglePath
  33536. DisablePath
  33537. InputDisablePath
  33538. EnablePath
  33539. InputEnablePath
  33540. ToggleAlternatePath
  33541. Num users: %d
  33542. m_firstNode
  33543. m_pathCentroid
  33544. m_pathType
  33545. m_nIterVal
  33546. m_paltpath
  33547. m_pprevious
  33548. CPathTrack
  33549. physics_budget
  33550. Times the cost of each active object
  33551. physics_select
  33552. physics_debug_entity
  33553. Dumps debug info for an entity
  33554. Translucent.
  33555. Reports the surface properties at the cursor
  33556. CBoneFollowerManager
  33557. physfollower_t
  33558. air_density
  33559. Changes the density of air for drag computations.
  33560. mat_crosshair_edit_all
  33561. open the material under the crosshair (using an engine ray trace) in the editor defined by mat_crosshair_edit_editor
  33562. CPhysicsHook
  33563. phys_timescale
  33564. Scale time for physics
  33565. phys_damage_players
  33566. phys_show_active
  33567. phys_speeds
  33568. physics_report_active
  33569. Lists all active physics objects
  33570. physics_highlight_active
  33571. Turns on the absbox for all active physics objects
  33572. sv_physics_maxvelocity
  33573. Max velocity of a vphysics object on the server
  33574. sv_usercmd_before_entities
  33575. player_vehicle
  33576. phys_bone_follower
  33577. m_lastUpdateAngles
  33578. m_lastUpdateOrigin
  33579. m_lastUpdateTime
  33580. CreatePhysicsFollower failed to create follower
  33581. m_physBones
  33582. m_iNumBones
  33583. sv_usercmd_max_queued
  33584. sv_usercmd_num_per_iteration
  33585. sv_usercmd_shuffle_players
  33586. sv_teststepsimulation
  33587. vprof_scope_entity_gamephys
  33588. vprof_scope_entity_thinks
  33589. vprof_think_limit
  33590. sp_startpoint
  33591. sp_difficulty
  33592. m_iszOverrideScript
  33593. m_massScale
  33594. Damagetype
  33595. m_damageType
  33596. debug_physimpact
  33597. m_savedCollisionGroup
  33598. m_hPhysicsBlocker
  33599. m_bNotSolidToWorld
  33600. preferredcarryangles
  33601. m_angPreferredCarryAngles
  33602. forcetoenablemotion
  33603. m_flForceToEnableMotion
  33604. damagetoenablemotion
  33605. m_damageToEnableMotion
  33606. overridescript
  33607. physics_npc_solver
  33608. CPhysicsNPCSolver
  33609. sp_titanLoadoutCurrent
  33610. sp_titanLoadoutsSelected
  33611. sp_titanLoadoutsUsed
  33612. sp_unlockedMission
  33613. sp_lastMission
  33614. m_hMovingEntity
  33615. physics_entity_solver
  33616. CPhysicsEntitySolver
  33617. m_allowIntersection
  33618. m_cancelTime
  33619. m_separationDuration
  33620. m_pController
  33621. Mass: %.2f kg / %.2f lb (%s)
  33622. BecomeDebris
  33623. InputBecomeDebris
  33624. DisableFloating
  33625. InputDisableFloating
  33626. DisableMotion
  33627. InputDisableMotion
  33628. EnableMotion
  33629. m_OnPushedPlayer
  33630. ExplodeAndRemove
  33631. InputExplodeAndRemove
  33632. targetentityname
  33633. m_targetEntityName
  33634. env_physexplosion
  33635. CPhysExplosion
  33636. m_OnMotionEnabled
  33637. OnAwakened
  33638. m_OnAwakened
  33639. UseInputFlags
  33640. m_targetUseInputFlags
  33641. ExploitableByPlayer
  33642. m_iExploitableByPlayer
  33643. InputEnableMotion
  33644. InputSleep
  33645. OnPhysGunOnlyPickup
  33646. m_OnPhysGunOnlyPickup
  33647. OnPhysGunPunt
  33648. m_OnPhysGunPunt
  33649. OnMotionEnabled
  33650. CConstantForceController
  33651. ConvertTarget
  33652. InputConvertTarget
  33653. massoverride
  33654. m_flMassOverride
  33655. m_swapModel
  33656. m_nameAttach
  33657. CPhysForce
  33658. m_angularSave
  33659. m_linearSave
  33660. m_controlType
  33661. PointAtEntity
  33662. directionentityname
  33663. m_directionEntityName
  33664. m_distance
  33665. env_physimpact
  33666. CPhysImpact
  33667. limit to: %s
  33668. OnPushedPlayer
  33669. m_OnConvert
  33670. CPhysConvert
  33671. simple_physics_prop
  33672. CSimplePhysicsProp
  33673. simple_physics_brush
  33674. CSimplePhysicsBrush
  33675. InputImpact
  33676. player_restore_use_UpdateCurrentPlayerClass
  33677. player_max_command_contexts
  33678. test_massive_dmg_clip
  33679. test_massive_dmg
  33680. sv_sendPlayerDamageMsg
  33681. playerDeathAnimMaxFrames
  33682. Max length of a death animation, in server frames.
  33683. spec_chasecam_wait_on_dead_player_duration
  33684. player_userCmdsQueueWarning
  33685. player_charDataMinInterval
  33686. Minimum interval for script to use between calls to SetPlayerCharData()
  33687. player_dispatch_anim_events_per_frame
  33688. When enabled, animation events for players are handled every frame rather than only when there are move commands to process.
  33689. viewpunch_predictable_scalar
  33690. Scales view punch from damage (predictable server events only).
  33691. player_restore_use_SetLocalAngles
  33692. InputForceScale
  33693. m_integrator
  33694. m_attachedObject
  33695. m_forceTime
  33696. How long chase camera should wait on a dead player before forcing camera to the next observer target
  33697. send_data_to_all_players
  33698. If true update the local player for all players.
  33699. sv_maxUserCmdsPerPlayerPerFrame
  33700. sv_normalSimulationCommandThreshold
  33701. animViewEntityCameraAngles
  33702. animViewEntityCameraPosition
  33703. lastAnimViewEntityParityTick
  33704. lastAnimViewEntityParity
  33705. Player_AnimViewEntityData
  33706. PlayerZiplineData
  33707. m_thirdPersonEntViewOffset
  33708. ThirdPersonViewData
  33709. fullSizeOfUnion
  33710. deadlineTime
  33711. PredictableServerEvent
  33712. PushHistoryEntry
  33713. animViewEntityBlendStartEyeAngles
  33714. animViewEntityBlendStartEyePosition
  33715. animViewEntityBlendStartTime
  33716. Turns on turbo physics on players only
  33717. titan_hidePlayer
  33718. Whether to send the player entity while they are in a titan
  33719. player_old_armor
  33720. player_share_squad_info
  33721. Player shares enemy information with AI squad
  33722. prevent_ammo_suck
  33723. stops weapons from sucking up ammo
  33724. takecurrentammo
  33725. Remove player's extra ammo for the current weapon.
  33726. givecurrentammo
  33727. Give a supply of ammo for current weapon..
  33728. titan_hideEnts
  33729. player_debug_print_damage
  33730. When true, print amount and type of all damage received by player to console.
  33731. sv_turbophysics_player
  33732. m_PlayerFog
  33733. m_StuckLast
  33734. m_chestAttachment
  33735. m_headAttachment
  33736. m_leftHandAttachment
  33737. m_rightHandAttachment
  33738. m_physicsSolidMask
  33739. m_zoomViewdriftDebounceEnabled
  33740. m_healResources_remainingHeals
  33741. m_healResources_healRatePerSecond
  33742. m_healResources_nextTickTime
  33743. m_classSettingsScriptRefCount
  33744. m_classSettings
  33745. m_classModsActiveOld
  33746. m_hTriggerSoundscapeList
  33747. m_hTriggerTonemapList
  33748. anglechange
  33749. playerEntityIndex
  33750. CurrentData_LocalPlayer
  33751. m_angEyeAngles
  33752. CurrentData_Player
  33753. m_szNetname
  33754. m_localViewAngles
  33755. lastPlayerView_angle
  33756. lastPlayerView_origin
  33757. lastPlayerView_tickcount
  33758. forceWorldViewAngleUntilTick
  33759. forceWorldViewAngle
  33760. m_upDirWhenLastTouchedGround
  33761. m_afPhysicsFlags
  33762. m_iRespawnFrames
  33763. m_bDuckEnabled
  33764. m_bDropEnabled
  33765. m_flFallVelocityForLandAnims
  33766. m_originalPlayerOrigin
  33767. m_skyCamera
  33768. m_iObserverLastMode
  33769. m_flDeathAnimTime
  33770. m_bitsHUDDamage
  33771. m_hDmgEntity
  33772. m_accumDamageImpulseTime
  33773. m_accumDamageImpulseVel
  33774. m_forwardMove
  33775. m_afButtonForced
  33776. m_afButtonDisabled
  33777. m_communityId
  33778. m_healResources_healSource
  33779. m_healResources_refId
  33780. m_healResources_generation
  33781. m_healResources_totalHeals
  33782. m_playerWeaponSwitchOnEquipIsDisabled
  33783. m_wantedToMatchmake
  33784. m_bPredictionEnabled
  33785. m_bPredictWeapons
  33786. m_bLagCompensation
  33787. m_prevSideMove
  33788. m_prevForwardMove
  33789. m_sideMove
  33790. m_pCurrentCommand
  33791. m_activeViewmodelModifiersChanged
  33792. m_gameStats
  33793. m_iPlayerLocked
  33794. m_iConnected
  33795. m_iUpdateTime
  33796. m_fGameHUDInitialized
  33797. m_predictedTriggers
  33798. m_touchingSlipTriggers
  33799. m_lastRunPlayerAnimationTime
  33800. m_playAnimationEntityBlockerDucking
  33801. m_playAnimationEntityBlockerCanTeleport
  33802. m_playAnimationEntityBlocker
  33803. m_wallHangStartTime
  33804. m_animLastUpdateTime
  33805. m_Commands
  33806. m_preNoClipPhysicsFlags
  33807. m_iSuicideCustomKillFlags
  33808. m_fNextSuicideTime
  33809. m_bHasVPhysicsCollision
  33810. m_vphysicsCollisionState
  33811. m_observerModeToggleEnabled
  33812. m_isValidChaseObserverTarget
  33813. m_fInitHUD
  33814. m_bPhysicsWasFrozen
  33815. m_bTouchedPhysObject
  33816. m_vecSmoothedVelocity
  33817. m_oldOrigin
  33818. m_pShadowCrouch
  33819. m_pShadowStand
  33820. m_pPhysicsController
  33821. m_gameMovementUtil
  33822. m_szNetworkIDString
  33823. m_nBodyPitchPoseParam
  33824. m_preMoveThinkAbsOrigin
  33825. m_prevAbsOrigin
  33826. m_vNewVPhysicsWishVel
  33827. m_vNewVPhysicsVelocity
  33828. m_hLastSpawnPoint
  33829. m_hReservedSpawnPoint
  33830. m_viewConeRelativeAngleMax
  33831. m_viewConeRelativeAngleMin
  33832. m_viewConeSpecific
  33833. m_viewConeSpecificEnabled
  33834. m_lastViewConeParityTick
  33835. m_bSinglePlayerGameEnding
  33836. m_needStuckCheck
  33837. m_nNumCrateHudHints
  33838. m_primedSound3p
  33839. m_primedSound1p
  33840. m_lastFinishSound3p
  33841. m_lastFinishSound1p
  33842. m_lastBodySound3p
  33843. m_lastBodySound1p
  33844. m_vNewVPhysicsPosition
  33845. m_lastActiveTime
  33846. m_hPlayerViewEntity
  33847. m_bPlayerUnderwater
  33848. m_bGamePaused
  33849. m_totalExtraClientCmdTimeAttempted
  33850. m_joinFrameTime
  33851. m_totalFrameTime
  33852. m_iBalanceScore
  33853. m_flLastForcedChangeTeamTime
  33854. m_connectedForDurationCallback_duration
  33855. m_fullyConnectedTime
  33856. m_flConnectionTime
  33857. m_flCapPointScoreRate
  33858. m_flAreaCaptureScoreAccumulator
  33859. m_pPlayerAISquad
  33860. m_pushHistoryEntryIndex
  33861. m_pushHistory
  33862. m_lastSimulateTime
  33863. m_latestCommandQueued
  33864. m_latestCommandRun
  33865. m_pilotClassActivityModifierInitialized
  33866. m_vWorldSpaceCenterHolder
  33867. m_PlayerAnimState
  33868. m_smartAmmoPrevTarget
  33869. m_smartAmmoNextTarget
  33870. m_lungeStartPositionOffset_notLagCompensated
  33871. m_lastDeathInfo
  33872. m_bIsFullyConnected
  33873. sentHUDScriptChecksum
  33874. m_stuckCharacter
  33875. m_autoKickDisabled
  33876. m_extraWeaponModNameCount
  33877. m_extraWeaponModNamesArray
  33878. m_extraWeaponModNames
  33879. m_delayedFlinchEventCount
  33880. m_delayedFlinchEvents
  33881. m_smartAmmoRemoveFromTargetList
  33882. m_smartAmmoPendingHighestLocksOnMeEntities
  33883. m_smartAmmoPendingHighestLocksOnMeFractionValues
  33884. The player entity.
  33885. m_bodyModelOverride
  33886. m_hasValidTraceToKnockBackEyePosition
  33887. m_forceWeaponReload
  33888. PlayerTransitionCompleteThink
  33889. ObstaclePushawayThink
  33890. PlayerDeathThink
  33891. m_predictableServerEventAcked
  33892. Get the player's predicted first person proxy
  33893. Get the player's first person proxy
  33894. Script_IsFreeSpace
  33895. IsFreeSpace
  33896. Returns true if the player will not be stuck if teleported to given position.
  33897. ScriptIsPlayerNoclipping
  33898. IsNoclipping
  33899. Returns true if the player is in noclip mode.
  33900. m_prevTrackedState
  33901. m_trackedState
  33902. m_lastCommandCountWarnTime
  33903. m_predictingEntCount
  33904. m_predictingEnts
  33905. m_pushedThisSnapshotAccum
  33906. m_pushedThisFrame
  33907. m_baseVelocityLastServerTime
  33908. m_predictableServerEventCount
  33909. m_predictableServerEvents
  33910. m_sendInputCallbacks
  33911. m_sendMovementCallbacks
  33912. m_animRecordButtons
  33913. m_animRecordFile
  33914. m_recordingAnim
  33915. m_prevTrackedStatePos
  33916. Sets camera max yaw when tracking entity.
  33917. SetTrackEntityMinYaw
  33918. Sets camera min yaw when tracking entity.
  33919. SetTrackEntityDistanceMode
  33920. "scriptOffset", "scriptOffsetClientOnly" or "convar". Selects whether it uses the old method: distance set by convars c_maxdistance and cam_idealdist, or uses the new offset set by SetTrackEntityOffset.
  33921. GetTrackEntityYawLookMode
  33922. Gets what the yaw axis does. "orbit": right stick orbits around the entity. "freelook": right stick rotates the camera in place
  33923. SetTrackEntityYawLookMode
  33924. Gets camera max yaw when tracking entity.
  33925. GetTrackEntityMinYaw
  33926. Gets camera min yaw when tracking entity.
  33927. SetTrackEntityMaxPitch
  33928. Sets camera max pitch when tracking entity.
  33929. SetTrackEntityMinPitch
  33930. Sets camera min pitch when tracking entity.
  33931. SetTrackEntityMaxYaw
  33932. SetTrackEntityBlendTimes
  33933. Sets the blend times used for blending to a tracked ent (or third-person ent).
  33934. GetThirdPersonEntity
  33935. GetTrackEntity
  33936. Gets the current entity to be viewed by this player in third person.
  33937. ScriptSetThirdPersonEntity
  33938. SetTrackEntity
  33939. Sets an entity to be viewed by this player in third person.
  33940. Sets what the yaw axis does. "orbit": right stick orbits around the entity. "freelook": right stick rotates the camera in place
  33941. GetTrackEntityShouldViewAnglesFollowTrackedEntity
  33942. SetTrackEntityShouldViewAnglesFollowTrackedEntity
  33943. If set to true, when we have a third person track entity, camera angles are clamped based off of the third person entity's angles
  33944. GetTrackEntityPitchLookMode
  33945. Gets what the pitch axis does. "orbit": right stick orbits around the entity. "freelook": right stick rotates the camera in place
  33946. SetTrackEntityPitchLookMode
  33947. Sets what the pitch axis does. "orbit": right stick orbits around the entity. "freelook": right stick rotates the camera in place
  33948. GetTrackEntityLookaheadMaxAngle
  33949. GetTrackEntityLookaheadUpperEntSpeed
  33950. GetTrackEntityLookaheadLowerEntSpeed
  33951. SetTrackEntityLookaheadLerpToCenterRate
  33952. To smooth things out, the camera angle lags behind the 'ideal' lookahead angle. This is the interpolation speed when turning back toward center from looking ahead.
  33953. SetTrackEntityLookaheadLerpAheadRate
  33954. To smooth things out, the camera angle lags behind the 'ideal' lookahead angle. This is the interpolation speed when turning to look ahead.
  33955. SetTrackEntityLookaheadMaxAngle
  33956. Start disembarking from cockpit.
  33957. ScriptNotifyDidDamage
  33958. NotifyDidDamage
  33959. Inform clients that they've damaged another player or entity.
  33960. SetTrackEntityPushedInByGeo
  33961. If true, the camera tries to back up from the entity until it hits geo or reaches its desired position. If false, geo is ignored. Enabled by default.
  33962. GetTrackEntityLookaheadLerpToCenterRate
  33963. GetTrackEntityLookaheadLerpAheadRate
  33964. Sets rate at which the camera rotates back to center when player isn't looking around.
  33965. ClearTrackEntitySettings
  33966. Resets track entity settings to the defaults.
  33967. GetTrackEntityMaxPitch
  33968. Gets camera max pitch when tracking entity.
  33969. GetTrackEntityMinPitch
  33970. Gets camera min pitch when tracking entity.
  33971. GetTrackEntityMaxYaw
  33972. The maximum angle the camera can turn to look ahead.
  33973. SetTrackEntityLookaheadUpperEntSpeed
  33974. The tracked ent speed at which the camera has maximum look ahead.
  33975. SetTrackEntityLookaheadLowerEntSpeed
  33976. The tracked ent speed above which the camera begins to look ahead.
  33977. GetTrackEntitySpringViewToCenterRate
  33978. Gets rate at which the camera rotates back to center when player isn't looking around.
  33979. SetTrackEntitySpringViewToCenterRate
  33980. SnapEyeAngles
  33981. Snaps the player's eye angles to the given angles
  33982. Script_GetHighSpeedViewmodelAnims
  33983. Sets whether this player is using "fast" viewmodel animations
  33984. Script_SetHighSpeedViewmodelAnims
  33985. Sets whether this player should use "fast" viewmodel animations
  33986. HasEntitlement
  33987. Check if player has an entitlement
  33988. Script_SetFeetAngles
  33989. SetFeetAngles
  33990. Smoothly sets the player's feet to the given angles (without affecting the player's view angle)
  33991. SnapEyesToFeet
  33992. Snaps the player's eyes to the direction of their feet
  33993. SnapFeetToEyes
  33994. Snaps the player's feet to the direction they are looking
  33995. Script_SnapEyeAngles
  33996. Clear out the active hot drop impact.
  33997. SetHotDropImpactDelay
  33998. Time in seconds until hot drop impact.
  33999. CockpitStartBoot
  34000. Start cockpit boot up.
  34001. CockpitStartEject
  34002. Start ejecting from cockpit.
  34003. CockpitStartDisembark
  34004. Gets the player's value for the given game stat. Stat indices start with PGS, such as PGS_KILLS. Call with -1 for list of valid values. (stat index)
  34005. Script_AddToPlayerGameStat
  34006. AddToPlayerGameStat
  34007. Adds to the player's value for the given game stat. Stat indices start with PGS, such as PGS_KILLS.
  34008. Script_SetPlayerGameStat
  34009. SetPlayerGameStat
  34010. Sets the player's value for the given game stat. Stat indices start with PGS, such as PGS_KILLS.
  34011. ClearHotDropImpactTime
  34012. Remove all the player's items
  34013. Script_GiveWeapon_NoDeploy
  34014. GiveWeapon_NoDeploy
  34015. Script_AmmoPool_SetCapacity
  34016. AmmoPool_SetCapacity
  34017. Set the capacity of the ammo pool
  34018. Script_AmmoPool_SetCount
  34019. AmmoPool_SetCount
  34020. Adds a mod item to the inventory. Use empty weapon name for universal mods.
  34021. ScriptIsBuddhaMode
  34022. IsBuddhaMode
  34023. Is player in Buddha mode.
  34024. ScriptIsGodMode
  34025. Is player in god mode.
  34026. RemoveAllItems
  34027. SetPetTitanMode
  34028. Get the players pet titan mode
  34029. Script_SetPetTitan
  34030. SetPetTitan
  34031. Get the players pet titan
  34032. Script_SnapFeetAngles
  34033. SnapFeetAngles
  34034. Snaps the player's feet to the given angles (without affecting the player's view angle)
  34035. Set the ammo count of the ammo pool
  34036. Get the ammo count of the ammo pool
  34037. Script_SetHardpointEntity
  34038. SetHardpointEntity
  34039. Get the players hardpoint entity
  34040. SetNextTitanRespawnAvailable
  34041. IgnoreEntityForMovementUntilNotTouching
  34042. Script_SetPetTitanMode
  34043. ScriptForceUseEntity
  34044. ForceUseEntity
  34045. Forces a user to use an entity. Does not do any validity check
  34046. ClearInventoryIsOpen
  34047. Tell code the player's inventory screen was closed
  34048. SetInventoryIsOpen
  34049. Tell code the player's inventory screen was opened
  34050. Script_ConsumableInventory_Set
  34051. PlayerCone_SetSpecific
  34052. Directly specify center of view-limiting cone.
  34053. Script_PlayerCone_FromAnim
  34054. PlayerCone_FromAnim
  34055. Player view-limiting cone provided by scriptanim.
  34056. Script_PlayerCone_Disable
  34057. PlayerCone_Disable
  34058. Disable the player view-limiting cone.
  34059. Script_ModInventory_Set
  34060. ModInventory_Set
  34061. Sets the mod inventory.
  34062. Script_ModInventory_Remove
  34063. ModInventory_Remove
  34064. Removes a mod item in a slot of the inventory.
  34065. Script_ModInventory_Add
  34066. ModInventory_Add
  34067. ConsumableInventory_Set
  34068. Sets the consumable inventory.
  34069. Script_ConsumableInventory_Remove
  34070. ConsumableInventory_Remove
  34071. Removes a consumable item in a slot of the inventory.
  34072. Script_ConsumableInventory_Add
  34073. ConsumableInventory_Add
  34074. Adds a consumable item to the inventory.
  34075. ViewOffsetEntity_Clear
  34076. Clear view offset entity for first-person animation.
  34077. ScriptUnhidePlayer
  34078. UnhidePlayer
  34079. Undoes the effects of .HidePlayer()
  34080. ScriptHidePlayer
  34081. HidePlayer
  34082. Hides the player.
  34083. Sets the name of the attachment the camera will follow instead of the default ("CAMERA")
  34084. AnimViewEntity_Clear
  34085. Clear view entity for first-person animation.
  34086. Script_AnimViewEntity_SetEntity
  34087. AnimViewEntity_SetEntity
  34088. Set view entity for first-person animation.
  34089. Sets the lerp-out duration for the view offset entity. Setting the entity resets the time to zero, so call this after setting the view entity.
  34090. Sets the lerp-in duration for the view offset entity. Setting the entity resets the time to zero, so call this after setting the view entity.
  34091. Set the maximum yaw of the player view-limiting cone.
  34092. Script_PlayerCone_SetMinYaw
  34093. PlayerCone_SetMinYaw
  34094. Set the minimum yaw of the player view-limiting cone.
  34095. Script_PlayerCone_SetLerpTime
  34096. PlayerCone_SetLerpTime
  34097. Set the number of seconds to lerp out a 180 degree error into the player view-limiting cone.
  34098. Script_PlayerCone_SetSpecific
  34099. Script_PlayerCone_SetMaxPitch
  34100. PlayerCone_SetMaxPitch
  34101. Set the maximum pitch of the player view-limiting cone.
  34102. Script_PlayerCone_SetMinPitch
  34103. PlayerCone_SetMinPitch
  34104. Set the minimum pitch of the player view-limiting cone.
  34105. Script_PlayerCone_SetMaxYaw
  34106. PlayerCone_SetMaxYaw
  34107. SetSuitGrapplePower
  34108. Sets the percentage of "grapple power" remaining (100 = max)
  34109. Script_SetSuitJumpPower
  34110. SetSuitJumpPower
  34111. Sets the percentage of "suit jump power" remaining (used for double jump) (100 = max)
  34112. Script_SetSuitPower
  34113. SetSuitPower
  34114. Sets the percentage of "suit power" remaining (used for sprint, etc) (100 = max)
  34115. Script_CreateAnimatedPlayerDecoy
  34116. CreateAnimatedPlayerDecoy
  34117. Creates a decoy that plays an animation
  34118. Script_CreatePlayerDecoy
  34119. CreatePlayerDecoy
  34120. asset settingsName, asset modelName, int skin, int camo, float stickPercentToRun, bool hasMovement
  34121. Creates a decoy of this player
  34122. Script_SetSuitGrapplePower
  34123. AnimViewEntity_SetLerpInTime
  34124. Sets the lerp-in duration for the anim view entity. Setting the entity resets the time to zero, so call this after setting the view entity.
  34125. AnimViewEntity_DrawPlayer
  34126. AnimViewEntity_EnableThirdPersonCameraVisibilityChecks
  34127. Make the third person camera try to slide around collision rather than going right through it. And also change camera attachments to get a better view.
  34128. Script_AnimViewEntity_SetThirdPersonCameraAttachments
  34129. AnimViewEntity_SetThirdPersonCameraAttachments
  34130. array < string >
  34131. Gets the percentage of "grapple power" remaining (100 = max)
  34132. Gets the percentage of "suit jump power" remaining (used for double jump) (100 = max)
  34133. Gets the percentage of "suit power" remaining (used for sprint, etc) (100 = max)
  34134. Script_SetDodgePower
  34135. Server_SetDodgePower
  34136. Sets the power of the suit to whatever value you want (100 = max).
  34137. AnimViewEntity_SetLerpOutTime
  34138. Sets the lerp-out duration for the anim view entity. Setting the entity resets the time to zero, so call this after setting the view entity.
  34139. Gets the code name of this player's party
  34140. Returns the size of the party this player was in when they connected
  34141. Script_GetOriginOutOfTraversal
  34142. GetOriginOutOfTraversal
  34143. Returns the player's origin, or, if the player is traversing / mantling, returns a safe nearby position that is not in solid.
  34144. Script_ClearTraverse
  34145. ClearTraverse
  34146. Ends traversals such as mantle. Moves the player to the nearest nonsolid location.
  34147. Sets the current player's character and char data so that it is visible to others
  34148. Script_ViewPunch
  34149. Punch the players view from the specified origin. Takes arguments: origin, softAmount, hardAmount, randomBoost
  34150. Script_GetViewPunchSqrd
  34151. GetViewPunchSqrd
  34152. Get the players current viewpunch amount, squared
  34153. GetPartyRoomName
  34154. IsPredicting
  34155. Returns whether this player has prediction enabled.
  34156. GetMantlingEndPosition
  34157. Returns the position the player is going to finish mantling.
  34158. Script_CreateTargetedPlayerDecoy
  34159. CreateTargetedPlayerDecoy
  34160. vector targetPos, asset settingsName, asset modelName, int skin, int camo
  34161. Creates a decoy that moves to a location
  34162. Player_EndFreefallAnticipate
  34163. End anticipating freefalling
  34164. Player_BeginFreefallAnticipate
  34165. Begin anticipating freefalling
  34166. Player_EndFreefall
  34167. End freefalling
  34168. Player_BeginFreefall
  34169. Begin freefalling
  34170. GetPlayerIndex
  34171. Return player's index number (which is entindex() -1 )
  34172. SetViewIndex
  34173. Set the view entity to index from GetViewIndexForEntity.
  34174. ScriptClearViewEntity
  34175. ClearViewEntity
  34176. Clear view entity.
  34177. ScriptSetViewEntity
  34178. SetThirdPersonModeOff
  34179. ScriptSetThirdPersonModeOn
  34180. SetThirdPersonModeOn
  34181. ScriptUnfreezeControlsOnServer
  34182. UnfreezeControlsOnServer
  34183. ScriptFreezeControlsOnServer
  34184. FreezeControlsOnServer
  34185. Makes player controls not affect movement, etc.
  34186. SetPlayerSettingsWithMods
  34187. asset settingsAsset, array< string > mods
  34188. Sets the class of the player with given mods applied
  34189. SetClass_Script
  34190. Code_SetPlayerSettings
  34191. Sets the current player class
  34192. SetPlayerCharData
  34193. int, array< int >
  34194. SetViewEntity
  34195. Set player's view entity.
  34196. What general subclass is the player (wallrun/boost)
  34197. SetRequestedClass
  34198. SetPlayerRequestedSettings
  34199. asset requestedClass
  34200. Sets the requested player class
  34201. SetPlayerSettingsWithMods_Script
  34202. UnlockWeaponChange
  34203. Allows weapon changes.
  34204. ScriptLockWeaponChange
  34205. LockWeaponChange
  34206. Disallows weapon changes.
  34207. ScriptEnableAutoReloadNoAmmo
  34208. EnableAutoReloadNoAmmo
  34209. lets the player auto reload on no ammo
  34210. MovementDisable
  34211. Disable player movement
  34212. MovementEnable
  34213. Enable player movement
  34214. ScriptIsWeaponChangeLocked
  34215. IsWeaponChangeLocked
  34216. Query the weapon change allowed state.
  34217. ScriptUnlockWeaponChange
  34218. ScriptTurnLowHealthEffectsOff
  34219. TurnLowHealthEffectsOff
  34220. Makes the Black and white screen on low health enabled
  34221. ScriptSetThirdPersonShoulderModeOff
  34222. SetThirdPersonShoulderModeOff
  34223. ScriptSetThirdPersonShoulderModeOn
  34224. SetThirdPersonShoulderModeOn
  34225. ScriptSetThirdPersonModeOff
  34226. ScriptDisableAutoReloadNoAmmo
  34227. DisableAutoReloadNoAmmo
  34228. stops the player from auto reloading on no ammo
  34229. ScriptSetBleedoutState
  34230. SetBleedoutState
  34231. ScriptTurnLowHealthEffectsOn
  34232. TurnLowHealthEffectsOn
  34233. Stops the Black and white screen on low health from happening
  34234. DisableAllIDLightsFriendly
  34235. Script_EnableAllIDLightsFriendly
  34236. EnableAllIDLightsFriendly
  34237. Script_EnableWeaponDestroyNoAmmo
  34238. EnableWeaponDestroyNoAmmo
  34239. Script_PreventWeaponDestroyNoAmmo
  34240. PreventWeaponDestroyNoAmmo
  34241. Script_ForceMPAimassist
  34242. DisableVelocityShakeAlwaysOn
  34243. Script_EnableVelocityShakeAlwaysOn
  34244. EnableVelocityShakeAlwaysOn
  34245. Script_EnableMantle
  34246. EnableMantle
  34247. Script_DisableMantle
  34248. DisableMantle
  34249. Script_DisableAllIDLightsFriendly
  34250. Server_IsOffhandWeaponsDisabled
  34251. Returns true if the disable offhand weapons flag is on.
  34252. Script_TurnOffhandWeaponsDisabledOff
  34253. Server_TurnOffhandWeaponsDisabledOff
  34254. Turns the disable offhand weapons flag off.
  34255. Script_TurnOffhandWeaponsDisabledOn
  34256. Server_TurnOffhandWeaponsDisabledOn
  34257. Turns the disable offhand weapons flag on.
  34258. ForceMPAimassist
  34259. Script_TurnDodgeDisabledOff
  34260. Server_TurnDodgeDisabledOff
  34261. Turns the diable dodge flag off.
  34262. Script_TurnDodgeDisabledOn
  34263. Server_TurnDodgeDisabledOn
  34264. Turns the disable dodge flag on.
  34265. Script_IsOffhandWeaponsDisabled
  34266. SetObserverTarget
  34267. Set target entity for player's observer mode
  34268. ScriptStopObserverMode
  34269. StopObserverMode
  34270. Clears observer mode to OBS_MODE_NONE.
  34271. ScriptStartObserverMode
  34272. StartObserverMode
  34273. Put player into the given observer mode
  34274. SetObserverModeStaticPosition
  34275. Sets the position that this player will use when they are in OBS_MODE_STATIC or OBS_MODE_STATIC_LOCKED
  34276. ScriptGetFirstObserverTarget
  34277. GetFirstObserverTarget
  34278. Gets the first target entity in the cycle for player's observer mode
  34279. ScriptGetObserverTarget
  34280. Gets the target entity for player's observer mode
  34281. ScriptSetObserverTarget
  34282. Clears a spawn point reservation.
  34283. ScriptReserveSpawnPoint
  34284. ReserveSpawnPoint
  34285. Reserves a spawn point for a player.
  34286. ScriptRespawnPlayer
  34287. Code_RespawnPlayer
  34288. Respawns the player.
  34289. Script_DisableVelocityShakeAlwaysOn
  34290. Returns the player's observer mode. OBS_MODE_NONE if they are not observing
  34291. Returns if player is a fake player for replays
  34292. ScriptSetLastSpawnPoint
  34293. SetLastSpawnPoint
  34294. Sets the last spawn point used by the player.
  34295. ScriptClearSpawnPoint
  34296. ClearSpawnPoint
  34297. Sets how long it takes to lunge to the target. Default is 0.5 seconds.
  34298. Have the player lerp towards the given target as they wind up for their attack
  34299. QueueMeleeAttack
  34300. Queue a melee attack (useful for dev)
  34301. Let script query whether a melee attack is currently in progress
  34302. GetPlayerPlatformName
  34303. Get the player's platform name.
  34304. GetPlayerMachineName
  34305. ScriptSetStaggering
  34306. SetStaggering
  34307. Set this entity to use staggered walk and run animations
  34308. ConsumeDoubleJump
  34309. Makes the player unable to double jump until they touch the ground again.
  34310. TouchGround
  34311. Force things (like superjump and wallrunning) to reset as if the player touched ground.
  34312. Sets the maximum speed the player can end lunging with. Defaults to 0.
  34313. Set true to allow player to switch between first and third person. False to disallow.
  34314. ScriptSetIsValidChaseObserverTarget
  34315. SetIsValidChaseObserverTarget
  34316. Sets whether this player is a valid observer target for other players who are using OBS_MODE_CHASE
  34317. ScriptSetObserverModeStaticAngles
  34318. SetObserverModeStaticAngles
  34319. Sets the angles that this player will use when they are in OBS_MODE_STATIC or OBS_MODE_STATIC_LOCKED
  34320. ScriptSetObserverModeStaticPosition
  34321. GetPlayerNameOriginal
  34322. UseButtonPressed
  34323. Returns whether player has use button pressed
  34324. StopObservingPlayerInFirstPerson
  34325. Stop observing another player in first person.
  34326. StartObservingPlayerInFirstPerson
  34327. Start using another player for you first person view.
  34328. SetPlayerCanToggleObserverMode
  34329. Zipline_TryUse
  34330. Try use the closest zipline, if there is one available. Returns true on success.
  34331. Kills the player (without leaving a corpse)
  34332. Script_DoesPlayerWantToMatchmake
  34333. WantsMatchmaking
  34334. Returns true if the player wants to be actively matchmaking
  34335. Script_SetDodgePowerDelayScale
  34336. Sets the titan soul of the titan this player is rodeoing
  34337. Script_SetSkyCamera
  34338. SetSkyCamera
  34339. Set the skycamera entity that this player should use.
  34340. Zipline_Disallow
  34341. Zipline_Allow
  34342. Zipline_Stop
  34343. Forces the player to detach from their zipline
  34344. Script_SetMoveSpeedScale
  34345. Scales the movement speed of the player
  34346. Script_ClearAnimNearZ
  34347. ClearAnimNearZ
  34348. Resets the near Z to default when playing scripted animations
  34349. Script_SetAnimNearZ
  34350. SetAnimNearZ
  34351. Sets the near Z to use when playing scripted animations
  34352. SetDodgePowerDelayScale
  34353. Scales the dodge power delay of the player
  34354. Script_SetPowerRegenRateScale
  34355. SetPowerRegenRateScale
  34356. Scales the power regen rate of the player (e.g. for dodge use)
  34357. Script_SetAccelerationScale
  34358. SetAccelerationScale
  34359. Scales the movement acceleration of the player
  34360. SetPredictionEnabled
  34361. Allow enabling and disable prediction...useful for death cam.
  34362. SetIsReplayRoundWinning
  34363. Sets a bool that is sent to the client. Call after calling SetKillReplayDelay(). The value clears to false on start/end of any replay. Read on the client with IsReplayRoundWinning().
  34364. Script_SetKillReplayInflictorEHandle
  34365. SetKillReplayInflictorEHandle
  34366. int encodedEHandle
  34367. Script_GetMMDbgFlags
  34368. GetMMDbgFlags
  34369. Get debug flags that clients have set on themselves.
  34370. Script_GetSkill
  34371. Script_GetHardware
  34372. Script_GetPlatformUID
  34373. Script_GetUID
  34374. Sets the player's delay for kill replay (starts/ends kill replay)
  34375. GetReplayDelay
  34376. Gets the player's replay delay
  34377. Script_SetSyncedEntity
  34378. SetSyncedEntity
  34379. Sets an entity that should be time-aligned with the player
  34380. Script_SetTitanSoulBeingRodeoed
  34381. SetTitanSoulBeingRodeoed
  34382. SetKillReplayVictim
  34383. Who was killed. Used for non-player killers, to aim the camera toward the victim. It is cleared automatically by code when a replay ends (when replay delay is set to 0).
  34384. ClearReplayDelay
  34385. Clear's the player's delay for replay, whether kill or spectator
  34386. SetSpecReplayDelay
  34387. Sets the player's delay for 1st person spectator (starts/ends spectator replay)
  34388. SetKillReplayDelay
  34389. float delay, bool forceThirdPerson
  34390. Set index that client script can use for objective info
  34391. SetForcedDialogueOnly
  34392. RemovePassive
  34393. GivePassive
  34394. SetCinematicEventFlags
  34395. SetTitanBubbleShieldTime
  34396. SetTitanBuildTime
  34397. Script_GetGamePacketLoss
  34398. Call when XP changes to refresh code XP value
  34399. SetVoicePackIndex
  34400. Set index that client script can use for voice pack info
  34401. SetObjectiveEndTime
  34402. Set time when the object will expire
  34403. SetObjectiveEntity
  34404. Set entity that client script can use for objectives
  34405. SetObjectiveIndex
  34406. Script_GetLatency
  34407. GetLatency
  34408. Gets the duration of the most recent network round trip to the player
  34409. Script_SetActiveBurnCardIndex
  34410. Code_SetActiveBurnCardIndex
  34411. SetPersistentVar
  34412. "variableName", newVal
  34413. GetGamePacketLoss
  34414. Gets the fraction of packets the player has dropped
  34415. Script_GetGameMaxLatency
  34416. GetGameMaxLatency
  34417. Gets the maximum latency of the player's connection
  34418. Script_GetGameAverageLatency
  34419. GetGameAverageLatency
  34420. Gets the average latency of the player's connection
  34421. ScriptSetExtraWeaponMods
  34422. SetExtraWeaponMods
  34423. ["modName4", "modname1", ...]
  34424. ScriptGetExtraWeaponMods
  34425. GetExtraWeaponMods
  34426. Gets the player's faction
  34427. GetCommunityId
  34428. Script_TrueTeamSwitch
  34429. TrueTeamSwitch
  34430. UserWasGivenTwitchPrimeRewards
  34431. Go tell Twitch that this user has received their reward
  34432. HasTwitchPrimeRewards
  34433. Returns true if this player has a unclaimed Twitch Prime rewards
  34434. ResetIdleTimer
  34435. Marks the player as active to prevent being kicked for no activity
  34436. Script_RankedChanged
  34437. RankedChanged
  34438. Call when rank-related persistence variables are changed
  34439. Script_GenChanged
  34440. GenChanged
  34441. Call when generation changes to refresh code GEN value
  34442. Script_XPChanged
  34443. Gets the player's current community id
  34444. GetCommunityClanTag
  34445. Gets the player's current community clan tag
  34446. Gets the player's current community name
  34447. Adds XP to player
  34448. Gets the player's XP rate
  34449. UnforceSlide
  34450. ForceSlide
  34451. Forces the player to crouch and slide
  34452. UnforceCrouch
  34453. Lets the player stand again
  34454. ForceCrouch
  34455. Forces the player to crouch
  34456. GetCrouchingHullMax
  34457. Anim_StopGesture
  34458. Stop gesture from playing
  34459. Anim_PlayGesture
  34460. Plays the named activity animation as a gesture
  34461. UnforceStand
  34462. Lets the player crouch again
  34463. ForceStand
  34464. Blocks the player from crouching
  34465. Returns the view height when crouching
  34466. GetStandingViewHeight
  34467. Returns the view height when standing
  34468. Script_GetTimeSinceLoadStart
  34469. GetTimeSinceLoadStart
  34470. Gets the time since we first heard from this player this game. Real time; not affected by timescale.
  34471. Script_GetIdleTime
  34472. GetIdleTime
  34473. Returns the max hull vector when crouching
  34474. GetCrouchingHullMin
  34475. Returns the min hull vector when crouching
  34476. GetStandingHullMax
  34477. Returns the max hull vector when standing
  34478. GetStandingHullMin
  34479. Returns the min hull vector when standing
  34480. GetCrouchingViewHeight
  34481. Sets the ground friction scale for the player. Default is 1.0.
  34482. GetGroundFrictionScale
  34483. Gets the ground friction scale for the player.
  34484. Script_StopRecordingAnimation
  34485. StopRecordingAnimation
  34486. Ends recording the player's animation for playback later.
  34487. Script_StartRecordingAnimation
  34488. StartRecordingAnimation
  34489. Player eye angles are based off their move parent's angles.
  34490. EnableWorldSpacePlayerEyeAngles
  34491. Player eye angles remain independent of their move parent's angles.
  34492. SetWallrunFrictionScale
  34493. Sets the wallrun friction scale for the player. Default is 1.0.
  34494. GetWallrunFrictionScale
  34495. Gets the wallrun friction scale for the player.
  34496. SetGroundFrictionScale
  34497. SetSendMovementCallbacks
  34498. Sets if movement callbacks are being dispatched for the player.
  34499. GetSendMovementCallbacks
  34500. Returns if movement callbacks are being dispatched for the player.
  34501. Returns true if the player is currently using the jetpack
  34502. SetPilotClassIndex
  34503. Set the players pilot class index.
  34504. Begins recording the player's animation for playback later.
  34505. Indicates if the specified input command was released this frame. May be inaccurate as the server does not update as often as the client.
  34506. Indicates if the specified input command was pressed this frame. May be inaccurate as the server does not update as often as the client.
  34507. Indicates if the specified input command is being pressed. May be inaccurate as the server does not update as often as the client.
  34508. SetSendInputCallbacks
  34509. Sets if input callbacks are being dispatched for the player.
  34510. GetSendInputCallbacks
  34511. Returns if input callbacks are being dispatched for the player.
  34512. SetPlayerNetEnt
  34513. Sets an entity network variable on the player (see RegisterNetworkedVariable)
  34514. Script_SetPlayerNetTime
  34515. SetPlayerNetTime
  34516. Sets a time (float) network variable on the player (see RegisterNetworkedVariable)
  34517. Script_SetPlayerNetFloatOverTime
  34518. SetPlayerNetFloatOverTime
  34519. Changes a float network variable on the player gradually over time from its current value to the specified new value (see RegisterNetworkedVariable)
  34520. Forces the autosprint setting to "off"
  34521. ForceAutoSprintOn
  34522. Forces the autosprint setting to "on"
  34523. Player_GetWorldViewAngles
  34524. Returns eye direction of the 3p player
  34525. RequestCallbackWhenPlayerHasBeenConnectedForDuration
  34526. ( duration ). Requests CodeCallback_PlayerHasBeenConnectedForDuration() to be called once duration has elapsed since fully connected, or immediately if that amount of time has already elapsed. If there was a previous request that had not yet called the callback, this call will cancel the previous request and set up a new one.
  34527. Script_SetPlayerNetEnt
  34528. Sets a bool network variable on the player (see RegisterNetworkedVariable)
  34529. SetCallSignStyle
  34530. SetCallSign
  34531. SetCallingCard
  34532. Sets the calling card of the current player on stryder
  34533. IsWorldSpacePlayerEyeAngles
  34534. Returns true if the player eye angles are independent of their move parent's angles.
  34535. DisableWorldSpacePlayerEyeAngles
  34536. Script_SetPlayerNetFloat
  34537. SetPlayerNetFloat
  34538. Sets a float network variable on the player (see RegisterNetworkedVariable)
  34539. Script_SetPlayerNetInt
  34540. SetPlayerNetInt
  34541. Sets an int network variable on the player (see RegisterNetworkedVariable)
  34542. Script_SetPlayerNetBool
  34543. SetPlayerNetBool
  34544. Script_GetIdealDataCenter
  34545. GetIdealDataCenter
  34546. Gets the player's ideal data center according to ping tests
  34547. Script_GetIPString
  34548. GetIPString
  34549. Gets the player's IP address as a string
  34550. Script_GetPlayerStateStats
  34551. GetPlayerStateStats
  34552. GetSPLastMission
  34553. Script_GetSPStartPoint
  34554. GetSPStartPoint
  34555. Script_GetSPDifficulty
  34556. GetSPDifficulty
  34557. Script_GetPreferredDataCenter
  34558. GetPreferredDataCenter
  34559. Gets the player's prefered data center
  34560. Script_JumpedOffRodeo
  34561. JumpedOffRodeo
  34562. Used to prevent very specific cases of jumping
  34563. GetAutoSprintSetting
  34564. Returns user's autosprint setting
  34565. UnforceAutoSprint
  34566. Returns to user-specified autosprint setting
  34567. ForceAutoSprintOff
  34568. table<string,int>
  34569. Gets a table of time and distance stats for different player states
  34570. Script_GetPINAdditionalData
  34571. GetPINAdditionalData
  34572. Gets a table of additional telemetry data sent by code functions for a player.
  34573. IsConnectionWiFi
  34574. GetMinDatacenterPacketLoss
  34575. GetPINSessionId
  34576. Sets the armor type
  34577. Script_GetSurvivalHelmetType
  34578. GetSurvivalHelmetType
  34579. Gets the helmet type
  34580. Script_GetSurvivalArmorType
  34581. GetSurvivalArmorType
  34582. Gets the armor type
  34583. Script_SetMinimapZoomScale
  34584. Script_ForceWeaponReload
  34585. ForceWeaponReload
  34586. Force reload of the currently equipped weapon.
  34587. Script_SetSurvivalHelmetType
  34588. SetSurvivalHelmetType
  34589. Sets the helmet type
  34590. Script_SetSurvivalArmorType
  34591. SetSurvivalArmorType
  34592. GetSPTitanLoadoutsSelected
  34593. Script_GetSPTitanLoadoutsUsed
  34594. GetSPTitanLoadoutsUsed
  34595. Script_GetSPHighestDifficultyCompleted
  34596. GetSPHighestDifficultyCompleted
  34597. Script_GetSPUnlockedMission
  34598. GetSPUnlockedMission
  34599. Script_GetSPLastMission
  34600. SetMinimapZoomScale
  34601. Takes target scale and amount of time to lerp between old scale and new scale. Pass 0 as lerp time to instantly snap minimap zoom
  34602. Script_GetMinimapZoomScale
  34603. GetMinimapZoomScale
  34604. Gets the scale of the minimap (for this player only)
  34605. Script_GetSPTitanLoadoutCurrent
  34606. GetSPTitanLoadoutCurrent
  34607. Script_GetSPTitanLoadoutsSelected
  34608. You can't observe a player that is observing another player.
  34609. You can't observe your own player.
  34610. You can only observe players in first person.
  34611. Target isn't valid.
  34612. body_pitch
  34613. %f: Player %s at [%0.2f %0.2f %0.2f] took %f damage from %s, type %s
  34614. On first sim, how close to curtime do we set the player's m_lastUCmdSimulationTime
  34615. sv_clockcorrection_msecs
  34616. The server tries to keep each player's m_nTickBase within this many msecs of the server absolute tickcount
  34617. sv_clockcorrection
  34618. Whether to try to correct client's tickcount if they are ahead of the server
  34619. requestBestObserverTargetFromScript
  34620. If set to false, code will no longer call CodeCallback_GetBestObserverTarget to get the best observer target.
  34621. observer_mode_check_same_team
  34622. SetArmsModelOverride
  34623. asset armsModel
  34624. Set override for player arms model to be used instead of the value from player settings. Set to "" to use the model from player settings.
  34625. Zipline_SetBeginStation
  34626. ScriptDisablePrediction
  34627. DisablePrediction
  34628. ScriptEnablePrediction
  34629. EnablePrediction
  34630. Weapon: %s
  34631. Player.Death
  34632. Player.FallGib
  34633. SetBodyModelOverride
  34634. asset bodyModel
  34635. Set override for player body model to be used instead of the value from player settings. Set to "" to use the model from player settings.
  34636. node_viewer_human
  34637. node_viewer_large
  34638. node_viewer_fly
  34639. weapon_cubemap
  34640. NPC_human_grunt
  34641. slime_splash_03
  34642. slime_splash_02
  34643. The ease-in and ease-out times add up to more than the total blend duration
  34644. Blend times must be nonnegative.
  34645. CodeCallback_WeaponLoadoutPickup
  34646. ordnancePickupSound
  34647. player_ordinance_pickup
  34648. weaponAmmoPickupSound
  34649. player.ammoPickup
  34650. sv_usercmd_fairness
  34651. sv_threaded_post_process_players
  34652. sv_printClockTiming
  34653. sv_printClockCorrections
  34654. Should we print when we are adjust player's simulation time?
  34655. sv_shiftPlayerSimTimeBackwards
  34656. If a player is sending us commands that would get ahead of the server, do we rewind time to allow it
  34657. sv_playerSimTimeBuffer
  34658. slime_splash_01
  34659. grapple_hook
  34660. info_player_start
  34661. info_player_deathmatch
  34662. multiplayer_animstate_once_per_frame_on_server
  34663. xc_crouch_debounce
  34664. sv_optimizeDuplicateUserCmds
  34665. sv_usercmd_fairness_dediOnly
  34666. %s: Invalid inventory slot specified: %d
  34667. CPlayer::Script_ModInventory_Remove
  34668. %s: Attempted to add different mods to the same slot: Slot: %d, Mod: %s, Weapon: %s
  34669. %s: Invalid mod name specified: %s
  34670. %s: Invalid mod name: %s for weapon: %s
  34671. %s: Couldn't find weapon info for classname '%s'.
  34672. %s: Invalid inventory slot specified: %d. Slot range is 0-%d
  34673. CPlayer::Script_ModInventory_Add
  34674. %s: Inventory slots used more than once: Slot %d
  34675. %s: Invalid item count specified: %d
  34676. %s: Invalid weapon name specified: %s
  34677. %s: Slot index of %d is out of bounds. Max slots are %d.
  34678. %s: Only ModInventoryItem structs are valid in this array.
  34679. CPlayer::Script_ModInventory_Set
  34680. %s: Attempted to remove %d items from slot with %d count.
  34681. %s: Remove count must be more than 0. Input was: %d
  34682. AmmoPool_SetCount: Cannot set a negative ammo pool count.
  34683. AmmoPool_SetCount: Invalid ammo pool type %d.
  34684. NotifyDidDamage: invalid entity specified
  34685. AnimViewEntity_SetEntity(): entity must be a CBaseAnimating
  34686. AnimViewEntity_SetEntity(): invalid entity specified
  34687. Invalid mode. Valid modes: scriptOffset, convar.
  34688. Invalid mode. Valid modes: freelook, orbit.
  34689. This player is not holding weapon %s
  34690. TakeNormalWeaponByIndexNow: Invalid normal weapon index [%d]. Range is [0, %d]
  34691. GiveExistingWeapon: player does not have room in inventory for weapon '%s'
  34692. SetNextTitanRespawnAvailable called with an infinite value.
  34693. SetPetTitan: Pet is not an NPC
  34694. AmmoPool_SetCapacity: capacity (%d) exceeded PLAYER_AMMO_POOL_CAPACITY_BITS
  34695. AmmoPool_SetCapacity: Cannot set a negative ammo pool capacity.
  34696. AmmoPool_SetCount: Cannot set ammo pool count more than its capacity.
  34697. invalid entity specified
  34698. Cannot set a player as a view player if not watching a replay.
  34699. ModifySpeed
  34700. InputSpeedMod
  34701. player_speedmod
  34702. CMovementSpeedMod
  34703. Cannot enter OBS_MODE_IN_EYE without being in a replay.
  34704. Cannot enter observer mode while parented. %s (class %s, model %s) is still parented to %s (class %s, model %s).
  34705. Cannot start a static observer mode until the static position/angles have been initialized. See SetObserverModeStaticPosition
  34706. Invalid mode %d specified
  34707. Player is already alive.
  34708. Stat index %i is invalid; see console for list of valid values
  34709. Stat %i (%s) is boolean; cannot add or subtract
  34710. Stat %i (%s) is read-only
  34711. game_player_manager
  34712. OnPlayerJoin
  34713. %s: Invalid type specified: %d. Only positive integers are accepted.
  34714. %s: Only ConsuableInventoryItem structs are valid in this array.
  34715. CPlayer::Script_ConsumableInventory_Set
  34716. CPlayer::Script_ConsumableInventory_Remove
  34717. %s: Attempted to add different consumables to the same slot: Slot: %d, Type: %d
  34718. CPlayer::Script_ConsumableInventory_Add
  34719. InputReload
  34720. m_HoldTime
  34721. m_loadTime
  34722. player_loadsaved
  34723. CRevertSaved
  34724. Unsupported team %d for player
  34725. OnPlayerSpawn
  34726. Player is already recording animation
  34727. DisableWorldSpacePlayerEyeAngles(): Neither an anim view entity or view offset entity is set.
  34728. EnableWorldSpacePlayerEyeAngles(): Neither an anim view entity or view offset entity is set.
  34729. CatchPatnerNotConnectingThinkContext
  34730. logic_choreographed_scene
  34731. ScriptPlayerDeath
  34732. xp_match_count[%d]
  34733. AnimViewEntity_SetThirdPersonCameraAttachments(): only strings are valid in this array.
  34734. AnimViewEntity_SetThirdPersonCameraAttachments(): attachment '%s' not found.
  34735. AnimViewEntity_SetThirdPersonCameraAttachments(): only up to %d attachments supported.
  34736. AnimViewEntity_SetThirdPersonCameraAttachments(): argument must be an array of attachment names.
  34737. AnimViewEntity_SetThirdPersonCameraAttachments(): no anim view entity is currently set.
  34738. Player is not recording animation; nothing to stop
  34739. Can't record player animations: too many animation recordings loaded
  34740. %s charIdx < 0
  34741. Invalid player settings asset "%s"
  34742. Invalid player settings asset "%s" (doesn't match "settings/*.rpak")
  34743. Anim near Z of %g out of range [0,16]
  34744. Bad angles %s
  34745. Bad position %s
  34746. Entity %s(%d) of class '%s' is not a valid observer target
  34747. xp_match[%d]
  34748. Only strings are valid in this array.
  34749. Array has %d mod names. Code limit is %d.
  34750. Not valid when not in a replay.
  34751. delay (%.2f) can't be negative.
  34752. Entity %s is not a skycamera
  34753. Player class "%s" does not exist
  34754. %s supports a max of %u int values
  34755. PlayFirstPersonAnimation(): No animation given
  34756. PlayFirstPersonAnimation(): Given entity is not a player
  34757. pred_server_events
  34758. PlayParentedFirstAndThirdPersonAnimation(): No parent entity given
  34759. PlayParentedFirstAndThirdPersonAnimation(): Given entity is not a player
  34760. PlayFirstAndThirdPersonAnimation(): No third-person animation given
  34761. PlayFirstAndThirdPersonAnimation(): No first-person animation given
  34762. PlayFirstAndThirdPersonAnimation(): Player should not be parented. Maybe use PlayFirstAndThirdPersonAnimationParented() instead.
  34763. PlayFirstAndThirdPersonAnimation(): Given entity is not a player
  34764. PlayThirdPersonAnimation(): No animation given
  34765. PlayThirdPersonAnimation(): Given entity is not a player
  34766. distColorStr
  34767. halfAngleDeg
  34768. densityScale
  34769. distOffset
  34770. halfDistTop
  34771. halfDistBot
  34772. m_flTransitionStartTime
  34773. fogplayerparams_t
  34774. dirColorStr
  34775. No entity given
  34776. Given entity %s is not a player
  34777. StopPlayingAnimation(): Given player is not currently playing an animation
  34778. StopPlayingAnimation(): Given entity is not a player
  34779. PlayParentedFirstAndThirdPersonAnimation(): No third-person animation given
  34780. PlayParentedFirstAndThirdPersonAnimation(): No first-person animation given
  34781. PlayParentedFirstAndThirdPersonAnimation(): Attachment '%s' not found on entity %s.
  34782. PlayParentedFirstAndThirdPersonAnimation(): Player is already parented to something else (%s).
  34783. fogplayerparamsstate_t
  34784. Invalid bleedout state: %d
  34785. Model name exceeds max len %d. Trying to set body model override for player %s
  34786. Provided model name is not valid. Trying to set arms model override for player %d.
  34787. Model name exceeds max len %d. Trying to set arms model override for player %s
  34788. Provided model name is not valid. Trying to set arms model override for player %s.
  34789. Invalid attachment index given
  34790. Enables player lag compensation
  34791. sv_clampPlayerFrameTime
  34792. player_movement_debug
  34793. Draws player origin changes from player movement code
  34794. m_queuedMeleeAttackAnimEvent
  34795. m_skybox3d
  34796. sv_unlag_debug
  34797. sv_lagpushticks
  34798. Push computed lag compensation amount by this many ticks.
  34799. lagcompensation_debug_ent
  34800. sv_showlagcompensation
  34801. Show lag compensated hitboxes whenever a player is lag compensated.
  34802. sv_maxunlag
  34803. Maximum lag compensation in seconds
  34804. audioparams_t
  34805. useWorldFog
  34806. sky3dparams_t
  34807. CFogParams
  34808. m_pOldSkyCamera
  34809. m_oldForwardMove
  34810. m_vecOverViewpoint
  34811. CPlayerLocalData
  34812. soundscapeIndex
  34813. localSound
  34814. speedfactor
  34815. m_flSpeedFactor
  34816. point_playermoveconstraint
  34817. CPointPlayerMoveConstraint
  34818. InputForceInactive
  34819. InputForceActive
  34820. InputSetOff
  34821. m_vSpotlightTargetPos
  34822. m_bEfficientSpotlight
  34823. m_bSpotlightOn
  34824. CPointSpotlight
  34825. OnConstraintBroken
  34826. m_OnConstraintBroken
  34827. ConstraintThink
  34828. m_hConstrainedPlayers
  34829. m_DegreesPerSecond
  34830. m_TargetFOV
  34831. point_camera
  34832. ResourceThink
  34833. m_nUpdateCounter
  34834. players_updatePingTickInterval
  34835. CLagCompensationManager::StartLagCompensation with NULL CUserCmd!!!
  34836. InputSetOn
  34837. SetOnAndTurnOthersOff
  34838. InputSetOnAndTurnOthersOff
  34839. InputChangeFOV
  34840. ChangeFOVThink
  34841. sprites/light_glow03.vmt
  34842. point_spotlight
  34843. SpotlightThink
  34844. OnLightOff
  34845. ForceUpdate
  34846. template_t
  34847. point_template
  34848. CPointTemplate
  34849. spotlight_end
  34850. %s (%s) at (%g %g %g) has an invalid spotlight width %.1f (max %.1f).
  34851. %s (%s) at (%g %g %g) has an invalid spotlight width <= 0, setting to 10
  34852. %s (%s) at (%g %g %g) has an invalid spotlight length <= 0, setting to 500
  34853. engine/point_spotlight_beam.vmt
  34854. m_flSpotlightCurLength
  34855. SpotlightLength
  34856. m_flSpotlightMaxLength
  34857. m_hSpotlightTarget
  34858. m_hSpotlight
  34859. m_nHaloSprite
  34860. m_vSpotlightDir
  34861. m_vSpotlightCurrentPos
  34862. InputForceUpdate
  34863. InputSetColor
  34864. InputLightOff
  34865. InputLightOn
  34866. SpotlightWidth
  34867. m_flSpotlightGoalWidth
  34868. Template11
  34869. m_iszTemplateEntityNames[10]
  34870. Template10
  34871. m_iszTemplateEntityNames[9]
  34872. Template09
  34873. m_iszTemplateEntityNames[8]
  34874. Template08
  34875. m_iszTemplateEntityNames[7]
  34876. Template15
  34877. m_iszTemplateEntityNames[14]
  34878. Template14
  34879. m_iszTemplateEntityNames[13]
  34880. Template13
  34881. m_iszTemplateEntityNames[12]
  34882. Template12
  34883. m_iszTemplateEntityNames[11]
  34884. Template03
  34885. m_iszTemplateEntityNames[2]
  34886. Template02
  34887. m_iszTemplateEntityNames[1]
  34888. Template01
  34889. m_iszTemplateEntityNames[0]
  34890. matEntityToTemplate
  34891. iTemplateIndex
  34892. Template07
  34893. m_iszTemplateEntityNames[6]
  34894. Template06
  34895. m_iszTemplateEntityNames[5]
  34896. Template05
  34897. m_iszTemplateEntityNames[4]
  34898. Template04
  34899. m_iszTemplateEntityNames[3]
  34900. OnDropPodImpact
  34901. m_pOutputOnDropPodImpact
  34902. OnDropPodIncoming
  34903. m_pOutputOnDropPodIncoming
  34904. FireOutput
  34905. InputFireOutput
  34906. InputSetWidth
  34907. droppoints
  34908. postprocess_controller
  34909. PostProcessSystem
  34910. point_droppoint
  34911. CDropPoint
  34912. OnDropPointImpact
  34913. m_pOutputOnDropPointImpact
  34914. OnDropPointIncoming
  34915. m_pOutputOnDropPointIncoming
  34916. CPointTemplatePrecacher
  34917. OnEntitySpawned
  34918. m_pOutputOnSpawned
  34919. ForceSpawn
  34920. InputForceSpawn
  34921. m_hTemplates
  34922. m_hTemplateEntities
  34923. m_iszTemplateEntityNames[15]
  34924. m_iszDropPoints
  34925. env_dropzone
  34926. CEnvDropZone
  34927. point_template_droppod
  34928. __FinishSpawn
  34929. __EntityMakerResult
  34930. void functionref( table )
  34931. g_debug_doors
  34932. SetScreenBlurStrength
  34933. InputSetScreenBlurStrength
  34934. SetFadeToBlackStrength
  34935. InputSetFadeToBlackStrength
  34936. SetVignetteBlurStrength
  34937. InputSetVignetteBlurStrength
  34938. SetVignetteEnd
  34939. sv_turbophysics
  34940. Turns on turbo physics
  34941. func_breakdmg_explosive
  34942. func_breakdmg_club
  34943. func_breakdmg_bullet
  34944. prop_active_gib_max_fade_time
  34945. prop_active_gib_limit
  34946. breakable_disable_gib_limit
  34947. m_flPostProcessParameters.m_Value[ PPPN_FADE_TO_BLACK_STRENGTH ]
  34948. vignetteblurstrength
  34949. m_flPostProcessParameters.m_Value[ PPPN_VIGNETTE_BLUR_STRENGTH ]
  34950. vignetteend
  34951. m_flPostProcessParameters.m_Value[ PPPN_VIGNETTE_END ]
  34952. vignettestart
  34953. m_flPostProcessParameters.m_Value[ PPPN_VIGNETTE_START ]
  34954. m_flPostProcessParameters.m_Value[ PPPN_FADE_TIME ]
  34955. InputSetVignetteEnd
  34956. SetVignetteStart
  34957. InputSetVignetteStart
  34958. SetFadeTime
  34959. InputSetFadeTime
  34960. screenblurstrength
  34961. m_flPostProcessParameters.m_Value[ PPPN_SCREEN_BLUR_STRENGTH ]
  34962. fadetoblackstrength
  34963. BreakablePropTouch
  34964. m_hFlareEnt
  34965. m_hLastAttacker
  34966. m_mpBreakMode
  34967. m_bOriginalBlockLOS
  34968. m_bBlockLOSSetByPropData
  34969. m_iNumBreakableChunks
  34970. ExplodeRadius
  34971. m_bDisableBoneFollowers
  34972. info_spawnpoint_marvin_barrel
  34973. info_spawnpoint_control_panel
  34974. prop_refuel_pump
  34975. prop_exfil_panel
  34976. prop_weapon_rack
  34977. prop_dynamic_lightweight
  34978. dynamic_prop
  34979. CEnableMotionFixup
  34980. %s at %.0f %.0f %0.f uses model %s, which has no propdata which means it must be used on a prop_static. DELETED.
  34981. %s at %.0f %.0f %0.f uses model %s, which has an invalid prop_data type. DELETED.
  34982. prop_break_disable_float
  34983. sv_props_funnel_into_portals_deceleration
  34984. When a funneling prop is leaving a portal, decelerate any velocity that is in opposition to funneling by this amount per second
  34985. sv_props_funnel_into_portals
  34986. ExplodeDamage
  34987. m_explodeDamage
  34988. m_createTick
  34989. prop_debug
  34990. Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  34991. Metal.SawbladeStick
  34992. point_enable_motion_fixup
  34993. SetSurvivalProperty
  34994. Sets the integer that represents this survival pickup's custom property
  34995. SetClipCount
  34996. Sets the clip count for a survival weapon pickup
  34997. Script_SetNetworkDistanceCull
  34998. SetNetworkDistanceCull
  34999. Sets whether this survival prop can be culled for network transmit. See sv_distanceCull
  35000. Prop for survival pickups
  35001. impacteffectcolorid
  35002. rendercolorfriendly
  35003. Script_SetScriptPropFlags
  35004. SetScriptPropFlags
  35005. SetFootstepType
  35006. Set custom footstep type to use
  35007. SetArmorType
  35008. SetBoneFollowersSolid
  35009. GetBoneFollowerForBone
  35010. Prop dynamic
  35011. DynamicPropAnimThink
  35012. m_removeOnMovementFromThisPosition
  35013. m_needBoneFollowerUpdate
  35014. m_BoneFollowerManager
  35015. DisableBoneFollowers
  35016. m_weaponInfoFileHandle
  35017. SetIgnorePlayers
  35018. Sets whether this prop physics ignores players or not
  35019. IgnoresPlayers
  35020. Does this prop physics ignores players or not
  35021. Prop physics
  35022. RemoveOnMovement
  35023. Remove ourselves if we move more than one unit from our current position
  35024. InputLaunch
  35025. SetDropTarget
  35026. InputSetDropTarget
  35027. launchparent
  35028. m_iszLaunchParent
  35029. attachactivator
  35030. m_attachActivator
  35031. boostenabled
  35032. physics_prop
  35033. m_pOutputOnImpact
  35034. m_pOutputOnLaunched
  35035. LaunchAtEntityOrigin
  35036. InputLaunchAtEntityOrigin
  35037. boostspeed
  35038. m_BoostSpeed
  35039. prop_droppod
  35040. CDropPodProp
  35041. m_boostEnabled
  35042. innerradius
  35043. m_innerRadius
  35044. outerradius
  35045. m_outerRadius
  35046. expmagnitude
  35047. m_explosionMagnitude
  35048. Motion Disabled
  35049. Stress: %.2f (%.2f / %.2f)
  35050. PROP_CLEARFLAGS
  35051. No physics object for entity with physicsmode == PHYSICS_MULTIPLAYER_AUTODETECT. Removing.
  35052. ClearFlagsThink
  35053. allowfunnel
  35054. m_bAllowPortalFunnel
  35055. m_usingCustomCollisionBounds
  35056. sUnlockedSound
  35057. sLockedSentence
  35058. sLockedSound
  35059. locksound_t
  35060. CBreakModelsPrecached
  35061. Health: %d, collision group %d
  35062. Breakable Chunks: %d (Max Size %d)
  35063. m_gravityScale
  35064. OnOutOfWorld
  35065. m_OnOutOfWorld
  35066. OnPlayerPickup
  35067. m_OnPlayerPickup
  35068. m_MotionEnabled
  35069. IMultiplayerPhysics
  35070. m_fNextCheckDisableMotionContactsTime
  35071. m_bHasBeenAwakened
  35072. m_bFirstCollisionAfterLaunch
  35073. m_bThrownByPlayer
  35074. inertiascale
  35075. m_inertiaScale
  35076. m_linearDamping
  35077. m_angularDamping
  35078. ZiplineMoveSpeedScale
  35079. m_ziplineSetupEnd
  35080. m_ziplineSetupStart
  35081. m_ziplinePrev
  35082. m_ziplineNext
  35083. m_ziplinePoints
  35084. m_ziplineCurveC
  35085. m_ziplineCurveB
  35086. InputSetForce
  35087. SetScrollSpeed
  35088. InputSetScrollSpeed
  35089. m_prevEndPoints
  35090. m_bEndPointValid
  35091. m_bStartPointValid
  35092. bEOFUnlocked
  35093. bEOFLocked
  35094. flwaitSentence
  35095. flwaitSound
  35096. iUnlockedSentence
  35097. iLockedSentence
  35098. sUnlockedSentence
  35099. m_ziplineCurveA
  35100. m_bCreatedFromMapFile
  35101. m_strRopeMaterialModel
  35102. m_iNextLinkName
  35103. keyframe_rope
  35104. Script_SetSlack
  35105. Rope_SetSlack
  35106. Sets the amount of slack the rope is given.
  35107. Script_SetTension
  35108. Rope_SetTension
  35109. Sets the tension of the rope. (default is 3)
  35110. Script_SetPhysicsDampening
  35111. Rope_SetPhysicsDampening
  35112. Rope_ActivateStartDirectionConstraints
  35113. Activates/Deactivates directional constraints for the start point based on the attachment. This will make the rope start point align with the attachment.
  35114. Script_SetSubdivisionStackCount
  35115. Rope_SetSubdivisionStackCount
  35116. Sets the subdivision stack count, along the length of the rope. This will increase the smoothness along the rope segments. (default is6 )
  35117. Script_SetSubdivisionSliceCount
  35118. Rope_SetSubdivisionSliceCount
  35119. Sets the subdivision slice count, around its' circumference, for the rope mesh. This will increase the roundness of the rope when not using a billboarded material. (default is 4)
  35120. Rope_SetCanEnterRestingState
  35121. Enables/Disable automatic resting state for ropes. Can be used to disable resting for entities that will constantly move.
  35122. RopeZipline_Disable
  35123. Disallow using the zipline
  35124. RopeZipline_Enable
  35125. Allows the zipline to be used
  35126. RopeWiggle
  35127. Makes the rope wiggle, straightening as it reaches a max length or max time, to simulate fast motion. maxlen, magnitude, speed, duration, fadeDuration. Wiggle fades as length reaches maxlen and within fadeDuration seconds of duration. Magnitude scales with rope length.
  35128. Sets the dampening factor applied to rope node velocities during physics simulation. [0,1] Lower values will make the rope seem more floaty/weightless.
  35129. Script_SetDirectionConstraintStrength
  35130. Rope_SetDirectionConstraintStrength
  35131. Sets the directional constraint strength for endpoint attachments. [0, 1] Higher values will keep the rope endpoints aligned with the start/end attachments.
  35132. Script_SetDirectionConstraintFalloff
  35133. Rope_SetDirectionConstraintFalloff
  35134. Sets the falloff length for the directional constraint for endpoint attachments.
  35135. Script_SetCanEnterRestingState
  35136. Rope_SetSubdivisionSliceCount: invalid value %d. Slice count must be in range of [%d, %d].
  35137. Rope_SetSubdivisionStackCount: invalid value %d. Stack count must be in range of [%d, %d].
  35138. Rope_GetLength
  35139. Gets the length of the rope.
  35140. Rope_SetLength
  35141. Sets the length of the rope.
  35142. RopeKeyframe at (%g %g %g) has Subdiv %s which is greater than 15.
  35143. Rope_SetPhysicsDampening: invalid value %f. Dampening must be in range of [0, 1].
  35144. Rope_SetTension: invalid value %f. Tension must be in range of [0, 1].
  35145. rope_default_segment_length
  35146. Length that causes an additional rope segment to be created after 500 units
  35147. cable/cable.vmt
  35148. Rope_SetDirectionConstraintStrength: invalid value %f. Strength must be in range of [0, 1].
  35149. Detaches the rope to the set attachment. 0: Start point 1: End point
  35150. AttachPoint
  35151. Rope_AttachPoint
  35152. Attaches the rope to the set attachment. 0: Start point 1: End point
  35153. ActivateEndDirectionConstraints
  35154. Rope_ActivateEndDirectionConstraints
  35155. Activates/Deactivates directional constraints for the end point based on the attachment. This will make the rope end point align with the attachment.
  35156. ActivateStartDirectionConstraints
  35157. SetGravityEnabled
  35158. Rope_SetGravityEnabled
  35159. Enables/Disables rope gravity.
  35160. SetCollisionEnabled
  35161. Rope_SetCollisionEnabled
  35162. Enables/Disables collision on the rope. Only collides with the world and static props.
  35163. DetachPoint
  35164. Rope_DetachPoint
  35165. m_iszSkyboxName
  35166. skybox_swapper
  35167. CSkyboxSwapper
  35168. AttachEdict - CreateEdict failed.
  35169. CServerNetworkProperty
  35170. m_pServerClass
  35171. m_skyboxData.scale
  35172. m_skyboxData
  35173. sky_camera
  35174. skybox_swap
  35175. Swap through the skyboxes in our queue
  35176. InputTrigger
  35177. SkyboxName
  35178. cable/chain.vmt
  35179. cable/rope.vmt
  35180. RopeShader
  35181. IServerNetworkable
  35182. shake_ropes
  35183. Shakes ropes around the player.
  35184. ZiplineSagHeight
  35185. ZiplineSagEnable
  35186. ZiplineAutoDetachDistance
  35187. RopeMaterial
  35188. m_ownerChannelIndex
  35189. m_expireTime
  35190. m_audibleRadius
  35191. ActivateSkybox
  35192. InputActivateSkybox
  35193. soundscape_debug
  35194. 1 - console prints when entering and leaving soundscapes | 2 - draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  35195. m_SoundPool
  35196. m_iActiveSound
  35197. m_iFreeSound
  35198. m_ownerMustExist
  35199. m_bReserved
  35200. m_skyboxData.fog.topAlt
  35201. m_skyboxData.fog.botAlt
  35202. m_skyboxData.fog.dirColor
  35203. m_skyboxData.fog.distColor
  35204. m_skyboxData.fog.enable
  35205. useworldfog
  35206. m_skyboxData.useWorldFog
  35207. m_skyboxData.fog.HDRColorScale
  35208. m_skyboxData.fog.dirColorStr
  35209. m_skyboxData.fog.distColorStr
  35210. m_skyboxData.fog.halfAngleDeg
  35211. m_skyboxData.fog.densityScale
  35212. m_skyboxData.fog.distOffset
  35213. m_skyboxData.fog.halfDistTop
  35214. m_skyboxData.fog.halfDistBot
  35215. m_positionNames[6]
  35216. m_positionNames[5]
  35217. m_positionNames[4]
  35218. m_positionNames[3]
  35219. CEnvSoundscapeTriggerable
  35220. InputToggleEnabled
  35221. requireLOS
  35222. m_bRequireLOS
  35223. m_hProxySoundscape
  35224. m_positionNames[7]
  35225. env_soundscape
  35226. CEnvSoundscape
  35227. MainSoundscapeName
  35228. m_MainSoundscapeName
  35229. env_soundscape_proxy
  35230. CEnvSoundscapeProxy
  35231. m_positionNames[2]
  35232. m_positionNames[1]
  35233. m_positionNames[0]
  35234. m_soundscapeEntityId
  35235. m_soundscapeIndex
  35236. m_soundscapeName
  35237. GetSpawnCount
  35238. Return the number of times SpawnEntity() has been called
  35239. SpawnEntity
  35240. Spawn the entity associated with this spawner
  35241. m_spawnEntityKeyValues
  35242. m_spawnEntityClassName
  35243. m_spawnScriptCallback
  35244. m_spawnCount
  35245. Return the model key as an asset.
  35246. GetSpawnEntityKeyValues
  35247. Return a table of the key-values that will be applied to the spawned entity
  35248. GetSpawnEntityClassName
  35249. Return the class name of the entity that will be spawned by this spawner
  35250. SetSpawnCallback
  35251. void functionref( entity spawned ) spawnCallback
  35252. Set a script callback that will be called each time this spawner spawns something
  35253. soundscape_flush
  35254. Flushes the server & client side soundscapes
  35255. PlayerUpdateThink
  35256. m_spectators
  35257. m_SoundscapeName_DEPRECATED
  35258. m_hSoundscape
  35259. CTriggerSoundscape
  35260. env_soundscape_triggerable
  35261. m_transmitMask
  35262. m_duration
  35263. important_on_ent_sound
  35264. sv_soundscape_printdebuginfo
  35265. print soundscapes
  35266. CSoundscapeSystem
  35267. cl_soundscape_flush
  35268. SetHardpointState
  35269. Terminal entity is null.
  35270. Cannot set count for team %d.
  35271. CBaseDMStart
  35272. CNullEntity
  35273. m_vSpotlightOrg
  35274. SetHardpointPlayerCount
  35275. Script_SetHardpointAICount
  35276. SetHardpointAICount
  35277. Script_SetHardpointProgressRefPoint
  35278. SetHardpointProgressRefPoint
  35279. Script_SetHardpointEstimatedCaptureTime
  35280. SetHardpointEstimatedCaptureTime
  35281. Script_SetHardpointState
  35282. GetSpawnerArrayByClassName
  35283. Get array of spawners matching a class name
  35284. GetSpawnerByScriptName(): No spawner found with script name '%s'
  35285. GetSpawnerByScriptName(): More than one spawner found with script name '%s'
  35286. GetSpawnerByScriptName(): No script name given.
  35287. GetSpawnerArrayByScriptName(): No script name given.
  35288. GetSpawnerArrayByClassName(): No class name given.
  35289. GetSpawnerModelName
  35290. No model name found for spawner %s at (%f %f %f)
  35291. CSpawner::SpawnEntity(): Failed to spawn entity with classname '%s'
  35292. CSpawner::SpawnEntity(): No class name for entity to spawn
  35293. GetSpawnerByScriptName
  35294. Get spawner matching the given script name. It will script error if no spawner is found or more than one entity is found.
  35295. GetSpawnerArrayByScriptName
  35296. Get array of spawners matching a script name
  35297. m_iLastSpawn
  35298. m_matchmakingParamsAsInt
  35299. m_aPlayers
  35300. m_aSpawnPoints
  35301. CTeam_DontSave
  35302. info_spawnpoint_*start*
  35303. info_spawnpoint_*
  35304. info_player_teamspawn
  35305. m_statSnapshotCount
  35306. m_statPlayerCounts
  35307. m_playersRemoved
  35308. m_playersAdded
  35309. m_toggle_state
  35310. SetTerminal
  35311. SetHardpointID
  35312. GetHardpointEstimatedCaptureTime
  35313. Script_SetHardpointPlayerTitanCount
  35314. SetHardpointPlayerTitanCount
  35315. Script_SetHardpointPlayerCount
  35316. m_vecFinalAngle
  35317. m_hActivator
  35318. m_vecAngle2
  35319. m_vecAngle1
  35320. m_vecMoveAng
  35321. m_vecPosition2
  35322. m_vecPosition1
  35323. spawnpoint_friendly_ai_near_dist
  35324. Distance within which allies fully count for a spawnpoint for AI
  35325. spawnpoint_friendly_wallrun_far_dist
  35326. Distance beyond which allies do not count for a spawnpoint for wall runners
  35327. spawnpoint_friendly_wallrun_near_dist
  35328. Distance within which allies fully count for a spawnpoint for wall runners
  35329. spawnpoint_friendly_titan_far_dist
  35330. Distance beyond which allies do not count for a spawnpoint for titans
  35331. spawnpoint_enemy_wallrun_near_dist
  35332. Distance within which enemies fully count for a spawnpoint for wall runners
  35333. spawnpoint_enemy_titan_far_dist
  35334. Distance beyond which enemies do not count for a spawnpoint for titans
  35335. spawnpoint_enemy_titan_near_dist
  35336. Distance within which enemies fully count for a spawnpoint for titans
  35337. spawnpoint_friendly_ai_far_dist
  35338. Distance beyond which allies do not count for a spawnpoint for AI
  35339. spawnpoint_text_dynamic
  35340. Shows dynamic spawnpoint text for current gamestate instead of last spawn
  35341. spawnpoint_text_dist
  35342. Distance to draw spawnpoint debug text
  35343. spawnpoint_text_team
  35344. Team used when drawing ent_text for spawnpoints. -1 for all, -2 for just TEAM_IMC (2) and TEAM_MILITIA (3)
  35345. spawnpoint_show_all
  35346. Draws/debugs spawn point entities
  35347. spawnpoint_friendly_titan_near_dist
  35348. Distance within which allies fully count for a spawnpoint for titans
  35349. spawnpoint_show_class
  35350. Draw spawnpoint data for class: -1(automatic based on spawnpoint type), 0(titan), 1(wallrun), 2(ai)
  35351. spawnpoint_show_dist
  35352. Draws spawnpoint_*_near_dist and spawnpoint_*_far_dist around spawnpoints
  35353. spawnpoint_show_sight
  35354. Shows successful sight checks on spawnpoints that are drawing
  35355. m_petTitanScore
  35356. m_bStartOnlySpawn
  35357. m_OnPlayerSpawn
  35358. CTeamSpawnPoint
  35359. spawnpoint_velocity_predict_time
  35360. Time to predict player movement when calculating spawn weights
  35361. Returns the nearby enemies scored by distance using spawnpoint_near_dist and spawnpoint_far_dist
  35362. ScriptIsVisibleToEnemies
  35363. IsVisibleToEnemies
  35364. Determines whether the spawnpoint is visible to any enemy players of the given team
  35365. Spawnpoint
  35366. m_teamData
  35367. m_lastRecentlySpawnedPlayerIndex
  35368. m_lastTeamUpdateTime
  35369. Distance within which pet titan fully counts for a spawnpoint
  35370. spawnpoint_enemy_ai_far_dist
  35371. Distance beyond which enemies do not count for a spawnpoint for AI
  35372. spawnpoint_enemy_ai_near_dist
  35373. Distance within which enemies fully count for a spawnpoint for AI
  35374. spawnpoint_enemy_wallrun_far_dist
  35375. Distance beyond which enemies do not count for a spawnpoint for wall runners
  35376. spawnpoint_avoid_npc_titan_sight
  35377. Avoids sightlines to NPC titans
  35378. spawnpoint_last_spawn_rating
  35379. Penalty given to spawnpoint that was last chosen
  35380. spawnpoint_pet_titan_far_dist
  35381. Distance beyond which pet titan does not count for a spawnpoint
  35382. spawnpoint_pet_titan_near_dist
  35383. TeamData does not exist for class %s
  35384. ScriptIsOccupied
  35385. IsOccupied
  35386. Determines whether any entities are inside of this spawnpoint
  35387. CalculateFrontlineRating
  35388. Calculate frontline rating
  35389. CalculateRatingDontCache
  35390. Calculate the final rating, but don't use or modify saved state from earlier calls this frame
  35391. NumNearbyAllies: team %d is invalid
  35392. SpawnPoint IsValid
  35393. ScriptNearbyAllyScore
  35394. NearbyAllyScore
  35395. Returns the nearby allies scored by distance using spawnpoint_near_dist and spawnpoint_far_dist
  35396. ScriptNearestEnemyDistance
  35397. NearbyEnemyDistance
  35398. Returns the distance of the nearest enemy
  35399. ScriptNearbyEnemyScore
  35400. NearbyEnemyScore
  35401. CalculateRating
  35402. Calculate the final rating and with additional value from script
  35403. ScriptGetRatingData
  35404. GetRatingData
  35405. Returns table of spawn point rating data
  35406. ScriptNearestAllyDistance
  35407. NearbyAllyDistance
  35408. Returns the distance of the nearest ally
  35409. info_spawnpoint_spectre
  35410. info_spawnpoint_marvin
  35411. CHumanSizeNPCSpawnPoint
  35412. info_spawnpoint_dropship_start
  35413. info_spawnpoint_dropship
  35414. CDropShipSpawnPoint
  35415. VehicleSpawnPoint IsValid
  35416. OnVehicleSpawn
  35417. info_spawnpoint_human_classname
  35418. Class settings used to get size of info_spawnpoint_human
  35419. info_spawnpoint_droppod_start
  35420. info_spawnpoint_droppod
  35421. CDropPodSpawnPoint
  35422. hint_prowler_spawn
  35423. info_spawnpoint_prowler
  35424. CNPCProwlerSpawnPoint
  35425. m_OnVehicleSpawn
  35426. info_vehicle_groundspawn
  35427. CTeamVehicleSpawnPoint
  35428. Sorting spawn points without SpawnPoints_InitRatings
  35429. Already rating spawn points
  35430. Must start ratings
  35431. pszFixedMapData
  35432. bNeedsEntityIOFixup
  35433. iMapDataLength
  35434. iszMapData
  35435. pszMapData
  35436. TemplateEntityData_t
  35437. Test_RandomizeInPVS
  35438. Test_SpawnRandomEntities
  35439. Test_InitRandomEntitySpawner
  35440. Test_RandomizeInPVS <percentage chance to change>
  35441. CTemplatesHook
  35442. m_nHammerID
  35443. info_spawnpoint_mega_turret
  35444. info_spawnpoint_turret
  35445. info_spawnpoint_human_start
  35446. info_spawnpoint_human
  35447. CHumanSpawnPoint
  35448. Could not find player class "%s" for info_spawnpoint_human hull; change convar info_spawnpoint_human_classname
  35449. info_spawnpoint_titan_classname
  35450. Class settings used to get size of info_spawnpoint_titan
  35451. template_debug
  35452. info_spawnpoint_flag
  35453. CSpawnPointFlag
  35454. info_replacement_titan_spawn
  35455. info_spawnpoint_titan_start
  35456. info_spawnpoint_titan
  35457. CTitanSpawnPoint
  35458. Could not find player class "%s" for info_spawnpoint_titan hull; change convar info_spawnpoint_titan_classname
  35459. durationUntilActive can't be negative
  35460. radius must be greater than zero
  35461. height must be greater than zero
  35462. threatType must be within interval [%d, %d) Constant TDT_FIRST_ZONE is the first valid value
  35463. Cannot create more than %d zones. Some zones might be leaking, use threat_detection_dump
  35464. exclusiveThreatTypes array has invalid values. Values must be within interval [%d, %d)
  35465. Invalid player param
  35466. Not all callbacks are defined in server script. Please make sure these exist: %s
  35467. StopMonitoringPlayer
  35468. ThreatDetection_StopMonitoringPlayer
  35469. StartMonitoringPlayer
  35470. ThreatDetection_StartMonitoringPlayer
  35471. entity player, array< int > exclusiveThreatTypes
  35472. Start monitoring a player for threat against them and generating script callbacks when threatened. If exclusiveThreatTypes array is empty then consider all threats, otherwise only consider the threat types in the array
  35473. zoneID is the invalid ID(TDZ_INVALID). You CANNOT remove zones with a fixed lifespan
  35474. decayScalar must be greater than zero
  35475. BeamRingPoint
  35476. BeamPoints
  35477. BeamFollow
  35478. BeamEntPoint
  35479. Test_RemoveAllRandomEntities
  35480. threat_detection_in_job
  35481. SoundDispatch
  35482. physicsprop
  35483. Surface Shatter
  35484. reliable_effects_enable
  35485. breakmodel
  35486. BeamSpline
  35487. TDS_PROXIMITY_NEAR
  35488. TDS_PROXIMITY_MED
  35489. TDS_PROXIMITY_FAR
  35490. TDS_VIEW_SNIPE
  35491. TDS_VIEW_AIM
  35492. TDS_VIEW_WATCH
  35493. TDF_ADVANCE
  35494. TDF_SURROUND
  35495. TDF_BEHIND
  35496. TDF_MULTIPLE
  35497. Can only remove zones with 0 lifespan
  35498. UpdateThreatZoneOrigin
  35499. ThreatDetection_UpdateThreatZoneOrigin
  35500. int zoneID, vector origin
  35501. CreateThreatZoneCylinder
  35502. ThreatDetection_CreateThreatZoneCylinder
  35503. int threatType, vector origin, float height, float radius, float durationUntilActive, float decayScalar, int team, float lifespan, entity owner
  35504. If lifespan is 0 then it must be removed manually
  35505. TDT_FIRST_ZONE
  35506. TDT_HOSTILE_ENTITY_VIEW
  35507. TDT_HOSTILE_ENTITY_PROXIMITY
  35508. TDT_INVALID
  35509. RemoveThreatZone
  35510. ThreatDetection_RemoveThreatZone
  35511. int zoneID
  35512. triggerFilterTeamNeutral
  35513. triggerFilterTeamIMC
  35514. triggerFilterTeamMilitia
  35515. triggerFilterNonCharacter
  35516. triggerFilterNpcOwnedByPlayer
  35517. triggerFilterNpcFlip
  35518. Toggle show triggers
  35519. triggerFilterLifeState
  35520. nonphaseshift
  35521. phaseshift
  35522. triggerFilterPhaseShift
  35523. triggerFilterTeamOther
  35524. triggerFilterTeamBeast
  35525. showtriggers_distance
  35526. Sets the distance from the player that triggers can be shown at.
  35527. showtriggers
  35528. Shows/draws trigger brushes. Must be set while loading the map
  35529. TDZ_INVALID
  35530. TDF_STATIC
  35531. TDF_WITHDRAW
  35532. triggerFilterNpc
  35533. triggerFilterPlayer
  35534. trigger_use_new_filters
  35535. Always use new trigger filter settings
  35536. showtriggers_entindex
  35537. If set to a non-zero value, only shows the entity of the given entity index
  35538. Tests if the trigger contains a given bounding hull.
  35539. ScriptContainsPoint
  35540. ContainsPoint
  35541. Tests if the trigger contains a given point.
  35542. m_leaveCallback
  35543. m_enterCallback
  35544. m_triggerFilterNpcFlip
  35545. m_triggerFilterUseNew
  35546. ScriptIsTouched
  35547. Tests if the trigger is being touched by any entity that can trigger it.
  35548. ScriptIsTouching
  35549. IsTouching
  35550. Tests if the trigger contains a given entity.
  35551. ScriptContainsHull
  35552. ContainsHull
  35553. m_OnNotTouching
  35554. OnTouching
  35555. m_OnTouching
  35556. OnEndTouchAll
  35557. m_OnEndTouchAll
  35558. OnStartTouchAll
  35559. m_OnStartTouchAll
  35560. showtriggers_toggle
  35561. InputEndTouch
  35562. StartTouch
  35563. InputStartTouch
  35564. InputTouchTest
  35565. m_hTouchingEntities
  35566. OnNotTouching
  35567. CTriggerRemove
  35568. IsTouching: invalid entity
  35569. triggerFilterUseNew
  35570. State: Disabled
  35571. State: Enabled
  35572. SearchForNewTouchingEntity
  35573. Force trigger to search for entities touching it. Needed when spawning in a new trigger.
  35574. m_flDamageCap
  35575. m_flOriginalDamage
  35576. CTriggerHurt
  35577. trigger_remove
  35578. m_OnRemove
  35579. GetTouchingEntities
  35580. Get array of touching entities
  35581. ScriptSetNonPhaseShiftCanTouch
  35582. SetNonPhaseShiftCanTouch
  35583. Sets whether or not non phase shifted players can touch this trigger.
  35584. ScriptSetPhaseShiftCanTouch
  35585. SetPhaseShiftCanTouch
  35586. Sets whether or not phase shifted players can touch this trigger.
  35587. Script_SetLeaveCallback
  35588. SetLeaveCallback
  35589. Sets a function to be called when an entity leaves the trigger.
  35590. SetEnterCallback
  35591. Returns true if the trigger is enabled
  35592. Disable the trigger
  35593. Enable the trigger
  35594. ScriptGetTouchingEntities
  35595. trigger_weaponless
  35596. trigger_player_flashlight_off
  35597. trigger_player_flashlight_on
  35598. trigger_player_flashlight_zone
  35599. trigger_capture_point
  35600. trigger_flag_clear
  35601. trigger_flag_set
  35602. trigger_spawn
  35603. m_OnTrigger
  35604. MultiWaitOver
  35605. MultiTouch
  35606. trigger_mp_spawn_zone
  35607. trigger_out_of_bounds
  35608. trigger_hardpoint
  35609. trigger_door
  35610. damagemodel
  35611. m_damageModel
  35612. damagetype
  35613. m_bitsDamageInflict
  35614. m_flDmgResetTime
  35615. m_flLastDmgTime
  35616. trigger_startpoint
  35617. trigger_multiple
  35618. CTriggerMultiple
  35619. trigger_hurt
  35620. m_hurtEntities
  35621. OnHurtPlayer
  35622. m_OnHurtPlayer
  35623. trigger_push
  35624. SetPushDirection
  35625. InputSetPushDirection
  35626. m_flPushSpeed
  35627. alternateticksfix
  35628. m_flAlternateTicksFix
  35629. info_teleport_destination
  35630. SetRemoteDestination
  35631. InputSetTarget
  35632. UseLandmarkAngles
  35633. m_bUseLandmarkAngles
  35634. m_iLandmark
  35635. CTriggerTeleport
  35636. m_flLookTimeLast
  35637. m_flLookTimeTotal
  35638. m_flLookTime
  35639. trigger_look
  35640. CTriggerLook
  35641. trigger_once
  35642. CTriggerOnce
  35643. m_vecPushDir
  35644. CTriggerPush
  35645. Time: %3.2f
  35646. TimeoutThink
  35647. m_OnTimeout
  35648. m_bTimeoutFired
  35649. m_flTimeoutDuration
  35650. m_iAttachmentIndex
  35651. targetattachment
  35652. m_iszTargetAttachment
  35653. trackspeed
  35654. m_trackSpeed
  35655. m_fovSpeed
  35656. OnEndFollow
  35657. m_OnEndFollow
  35658. m_oldPlayerFlags
  35659. m_oldSolidFlags
  35660. m_oldLifeState
  35661. m_oldTakeDamage
  35662. m_nPlayerButtons
  35663. m_bSnapToGoal
  35664. point_viewcontrol
  35665. CTriggerCamera
  35666. m_iszNewTarget
  35667. ai_changetarget
  35668. CAI_ChangeTarget
  35669. GravityTouch
  35670. trigger_gravity
  35671. CTriggerGravity
  35672. m_deceleration
  35673. m_initialSpeed
  35674. m_targetSpeed
  35675. m_moveDistance
  35676. m_flStopTime
  35677. m_flReturnTime
  35678. m_vecLastPosition
  35679. m_vecInitialPosition
  35680. offsettype
  35681. m_nOffsetType
  35682. m_nParentAttachment
  35683. proxyattachment
  35684. m_sProxyAttachment
  35685. skewaccelerationforward
  35686. m_bSkewAccelerationForward
  35687. usefakeacceleration
  35688. m_bUseFakeAcceleration
  35689. tiltfraction
  35690. m_flTiltFraction
  35691. m_vecInitialOffset
  35692. m_vecLastVelocity
  35693. InputSetPath
  35694. TeleportToView
  35695. InputTeleportToView
  35696. ReturnToEyes
  35697. InputReturnToEyes
  35698. SetTargetAttachment
  35699. InputSetTargetAttachment
  35700. point_viewproxy
  35701. CTriggerViewProxy
  35702. FollowTarget
  35703. SetTrackSpeed
  35704. InputSetTrackSpeed
  35705. m_nSpeedNoise
  35706. m_nSpeedBase
  35707. trigger_wind
  35708. CTriggerWind
  35709. m_nWindYaw
  35710. CPhysicsWind
  35711. logic_proximity
  35712. trigger_proximity
  35713. m_nDirTarget
  35714. m_nDirCurrent
  35715. DirectionNoise
  35716. m_nDirNoise
  35717. m_nDirBase
  35718. m_nSpeedTarget
  35719. m_nSpeedCurrent
  35720. SpeedNoise
  35721. CTriggerProximity
  35722. TranslateViewToProxy
  35723. TeleportPlayerToProxy
  35724. InputTeleportPlayerToProxy
  35725. easeanglestocamera
  35726. m_bEaseAnglesToCamera
  35727. accelerationscalar
  35728. m_flAccelerationScalar
  35729. NearestEntityDistance
  35730. m_NearestEntityDistance
  35731. m_nTouchers
  35732. measuretarget
  35733. m_iszMeasureTarget
  35734. m_hMeasureTarget
  35735. MeasureThink
  35736. CTriggerLocation
  35737. trigger_auto_crouch
  35738. CTriggerAutoCrouch
  35739. Magnitude: %3.2f
  35740. ImpactForce
  35741. m_pOutputForce
  35742. SetMagnitude
  35743. TriggerCylinder
  35744. CheckForLOSThink
  35745. m_losCheckIndex
  35746. CTriggerCylinder
  35747. trigger_no_zipline
  35748. trigger_location_sp
  35749. CTriggerLocationSP
  35750. trigger_location
  35751. WindThinkContext
  35752. m_WindCallback
  35753. m_pWindController
  35754. m_nHoldNoise
  35755. m_nHoldBase
  35756. InputSetMagnitude
  35757. m_flViewkick
  35758. trigger_impact
  35759. CTriggerImpact
  35760. Speed: %i (%i)
  35761. Dir: %i (%i)
  35762. Set gravity parameters. (pull inner radius, pull outer radius, reduce speed inner radius, reduce speed outer radius, pull accel, pull speed)
  35763. TriggerPointGravity
  35764. TriggerPointGravityThink
  35765. trigger_cylinder_heavy
  35766. SetViewPunchValues
  35767. Set the cylinder's punch values for launching players
  35768. SetLaunchScaleValues
  35769. Use only the measured value for ping reporting.
  35770. dump_entity_sizes
  35771. Print sizeof(entclass)
  35772. dumpentityfactories
  35773. Lists all entity factory names.
  35774. trigger_touch_on_spawn
  35775. Causes triggers to detect entities the moment they spawn.
  35776. trigger_point_gravity
  35777. SetAboveHeight
  35778. Set the cylinder's height extending upward from its origin.
  35779. GetAboveHeight
  35780. Get the cylinder's height above its origin
  35781. Set the cylinder's radius
  35782. Get the cylinder's radius
  35783. Set the cylinder's launch values
  35784. trigger_cylinder
  35785. CheckForLOS
  35786. Checks for a line of sight to touching entities and signals "TouchVisible" if one succeeds
  35787. SetBelowHeight
  35788. Set the cylinder's height extending downward from its origin.
  35789. GetBelowHeight
  35790. Get the cylinder's height below its origin
  35791. fadeoutTime
  35792. fadeinTime
  35793. VehicleAddPassenger
  35794. VehicleRemoveDriver
  35795. Script_VehicleSetDriver
  35796. VehicleSetDriver
  35797. Will also activate the vehicle
  35798. m_driverActivationTime
  35799. CPrecacheOtherList
  35800. %i/%s - %s: UTIL_SetModel: modelname '%s' is not precached
  35801. sv_screenShake_maxAmplitudeWarning
  35802. sv_screenShake_debug
  35803. sv_screenShake_enabled
  35804. ping_show_measured
  35805. hudtextparms_s
  35806. write_awards
  35807. write_stats
  35808. CCheckClient
  35809. Plays particle effect on the vehicle for all players in the vehicle. Reliable (will keep sending command until client receives it).
  35810. Script_VehiclePlayParticleEffectForOccupants
  35811. VehiclePlayParticleEffectForOccupants
  35812. Plays particle effect on the vehicle for all players in the vehicle. Unreliable (may be dropped if network traffit is too high).
  35813. VehiclePlaySoundOnEntityForNonOccupants
  35814. Plays a sound on a given entity for all players not in the vehicle
  35815. Script_VehiclePlayReliableSoundOnEntityForOccupants
  35816. VehiclePlayReliableSoundOnEntityForOccupants
  35817. VehicleSetViewOffset
  35818. Sets the view offset vector from camera to vehicle
  35819. VehicleRemoveAllPlayers
  35820. Removes all players (driver AND passengers)
  35821. VehiclePlayParticleEffectForNonOccupants
  35822. Plays particle effect on the vehicle for all players not in the vehicle
  35823. Script_VehiclePlayReliableParticleEffectForOccupants
  35824. VehiclePlayReliableParticleEffectForOccupants
  35825. Determines whether driver can launch the drop pod in aiming mode
  35826. VehicleGetPlayerCount
  35827. Does not include driver
  35828. Get array of all players in this vehicle
  35829. Script_VehicleRemovePassenger
  35830. VehicleRemovePassenger
  35831. Returns true if removed passenger successfully
  35832. Script_VehicleAddPassenger
  35833. Plays a sound on a given entity for all players in the vehicle. Reliable (will keep sending sound command until client receives it).
  35834. Script_VehiclePlaySoundOnEntityForOccupants
  35835. VehiclePlaySoundOnEntityForOccupants
  35836. Plays a sound on a given entity for all players in the vehicle. Unreliable (may be dropped if network traffit is too high).
  35837. VehicleSetScriptControlled
  35838. Sets the vehicle to be script controlled and have no predicted controls
  35839. VehicleSetLaunchable
  35840. VehicleGetLaunchable
  35841. IsTransparent
  35842. m_bIsTransparent
  35843. overlaymaterial
  35844. m_strOverlayMaterial
  35845. vgui_screen_team
  35846. Cannot force launch a vehicle that is already launched!
  35847. Cannot force launch a vehicle with no driver!
  35848. Cannot pass driver of a vehicle to VehicleRemovePassenger! Use VehicleRemoveDriver instead.
  35849. InputSetInactive
  35850. InputSetActive
  35851. Cannot call VehicleRemoveDriver on a vehicle that does not have a driver!
  35852. Script_VehicleHasLaunched
  35853. VehicleHasLaunched
  35854. Returns true if the vehicle has been launched
  35855. Script_VehicleForceLaunch
  35856. VehicleForceLaunch
  35857. Forces the vehicle to be launched. MUST have driver to call this
  35858. Script_VehicleSetViewOffset
  35859. Cannot remove non-player passenger from a drop pod!
  35860. Cannot set a player that already has a vehicle to be a passenger in another vehicle! Remove from that first vehicle first!
  35861. Cannot add a player that is already in a vehicle to the same vehicle!
  35862. Cannot add non-player entity as a passenger to a drop pod!
  35863. Cannot set a player that already has a vehicle to be the driver of another vehicle! Remove from that first vehicle first!
  35864. Cannot set a player that is already in the vehicle to be a driver of that vehicle!
  35865. Cannot call VehicleSetDriver on a vehicle that already has a driver! Call VehicleRemoveDriver first!
  35866. Cannot set non-player entity as the driver of a drop pod!
  35867. void functionref( entity player, entity target )
  35868. CodeCallback_LeechStart
  35869. void functionref( entity guy, int dialogueID )
  35870. CodeCallback_ScriptedDialogue
  35871. sv_scriptCompileAsync
  35872. high_perf_dev_server
  35873. sv_script_perf_dump_on_shutdown
  35874. script_debugger_connect_server_on_mapspawn
  35875. void functionref( entity npc, entity hint )
  35876. CodeCallback_OnNPCLookAtHint
  35877. void functionref( entity ent, string name )
  35878. CodeCallback_OnServerAnimEvent
  35879. CodeCallback_WeaponFireInCloak
  35880. int functionref( entity weapon )
  35881. CodeCallback_GetWeaponDamageSourceId
  35882. CodeCallback_NPCMeleeChargedPlayerOrNPC
  35883. CodeCallback_EmbarkTitan
  35884. CodeCallback_ForceEndRodeo
  35885. void functionref( entity player, entity rodeoTarget )
  35886. CodeCallback_StartRodeo
  35887. void functionref( entity target )
  35888. CodeCallback_OnMeleeKilled
  35889. CodeCallback_OnInventoryChanged
  35890. CodeCallback_OnTouchHealthKit
  35891. CodeCallback_OnSpawned
  35892. CodeCallback_PreSpawn
  35893. CodeCallback_OnEntityDestroyed
  35894. CodeCallback_DamageEntity
  35895. void functionref( entity ent, var damageInfo )
  35896. CodeCallback_DamagePlayerOrNPC
  35897. var functionref( entity player, array< string > args )
  35898. CodeCallback_ClientCommand
  35899. void functionref( entity ent, int healAmount, string refName, entity sourceEnt )
  35900. CodeCallback_OnEntityHealResourceFinished
  35901. CodeCallback_OnEntityChangedTeam
  35902. CodeCallback_OnEntityKilled
  35903. void functionref( entity npc, var damageInfo )
  35904. CodeCallback_OnNPCKilled
  35905. void functionref( entity player, var damageInfo )
  35906. CodeCallback_OnPlayerKilled
  35907. CodeCallback_OnPlayerJump
  35908. CodeCallback_OnPlayerMatchmakingChanged
  35909. CodeCallback_MatchIsOver
  35910. CodeCallback_OnClientSendingPersistenceToNewServer
  35911. void functionref( entity player, float durationInSeconds )
  35912. CodeCallback_PlayerHasBeenConnectedForDuration
  35913. void functionref( entity player, string reason )
  35914. CodeCallback_OnClientDisconnected
  35915. CodeCallback_OnPlayerBeginWallhang
  35916. CodeCallback_OnPlayerEndWallrun
  35917. CodeCallback_OnPlayerBeginWallrun
  35918. CodeCallback_OnPlayerMantle
  35919. CodeCallback_OnPlayerTouchGround
  35920. CodeCallback_OnPlayerLeaveGround
  35921. CodeCallback_OnPlayerDodge
  35922. CodeCallback_OnPlayerDoubleJump
  35923. void functionref( table params )
  35924. CodeCallback_OnVehiclePass
  35925. CodeCallback_OnPrecache
  35926. void functionref( entity player, entity weapon, string weaponName, int ammoUsed, vector origin, vector dir )
  35927. CodeCallback_OnWeaponAttack
  35928. bool functionref( entity player, entity titan )
  35929. CodeCallback_EmbarkTitanFromGrapple
  35930. void functionref( entity player, entity titan )
  35931. CodeCallback_OnClientConnectionCompleted
  35932. CodeCallback_OnClientConnectionStarted
  35933. CodeCallback_OnPlayerRespawned
  35934. CodeCallback_GamerulesThink
  35935. float functionref( entity npc, entity target )
  35936. CodeCallback_GetNPCChanceToHit
  35937. bool functionref( entity npc, entity player )
  35938. CodeCallback_ForceAIMissPlayer
  35939. CodeCallback_OnWeaponReload
  35940. CodeCallback_WeaponDropped
  35941. void functionref( entity player, int pickupType, int CSPUFLAGflags, int customFlags, int recieptID )
  35942. CodeCallback_ClaimClientSidePickup
  35943. void functionref( entity player, int tetherID, int damageMilestoneIndex, float health )
  35944. CodeCallback_OnTetherDamageMilestone
  35945. void functionref( entity player, int tetherID )
  35946. CodeCallback_OnTetherRemove
  35947. CodeCallback_PingCommandUsePrompt
  35948. void functionref( entity player, int pingType, int userTicketId )
  35949. CodeCallback_PingCommandExecuteQueued
  35950. CodeCallback_PingCommandQueueTrace
  35951. void functionref( entity player, string eventname, table params )
  35952. CodeCallback_PINEvent
  35953. void functionref( entity door, entity user, entity oppositeDoor, bool opening )
  35954. CodeCallback_OnDoorInteraction
  35955. CodeCallback_OnPlayerAmmoPoolCountChanged
  35956. void functionref( entity attacker, entity victimPlayer )
  35957. CodeCallback_OnPlayerGrappled
  35958. void functionref( entity player, float horizAxis, float vertAxis )
  35959. CodeCallback_OnPlayerInputAxisChanged
  35960. void functionref( entity player, int cmdsHeld, int cmdsPressed, int cmdsReleased )
  35961. CodeCallback_OnPlayerInputCommandChanged
  35962. CodeCallback_OnPlayerEndWallhang
  35963. CodeCallback_IsSaveGameSafeToCommit
  35964. void functionref( bool saveSucceeded )
  35965. CodeCallback_OnSavedSaveGame
  35966. CodeCallback_OnClientReloadConnectionCompleted
  35967. CodeCallback_OnLoadSaveGame
  35968. void functionref( entity attacker, entity projectile )
  35969. CodeCallback_OnProjectileGrappled
  35970. void functionref( entity player, int type, int oldValue )
  35971. Begin an iteration over the list of entities
  35972. point_template*
  35973. Couldn't create template with name '%s'.
  35974. Failed to create entity with template %s
  35975. Entity type '%s' is not a projectile class.
  35976. Projectiles should only be created by a weapon directly or via Entities_CreateProjectileByClassname().
  35977. Failed to create entity '%s'
  35978. CodeCallback_AnimWindowPrecache
  35979. Entities_CreateByTemplate
  35980. Create an entity based on the named template. If no template found, returns null.
  35981. Entities_CreateProjectileByClassname
  35982. Entities_CreateByClassname
  35983. Creates an entity by classname but does not spawn it. Call DispatchSpawn( ent ) to spawn the entity into the level.
  35984. Entities_Next
  35985. Continue an iteration over the list of entities, providing reference to a previously found entity
  35986. Entities_First
  35987. CodeCallback_OnPush
  35988. void functionref( entity player, entity weapon, int ammoRecieved )
  35989. CodeCallback_OnWeaponTouch
  35990. void functionref( entity player, string itemName, int count )
  35991. CodeCallback_GivePersistentItem
  35992. void functionref( entity player, entity pingEnt, int userTicketId )
  35993. CodeCallback_PingCommandExecuteEnemySpotted
  35994. void functionref( entity player, int pingType, vector pingOrigin, entity pingEnt, int userTicketId )
  35995. CodeCallback_ThreatDetection_OnSourcesCeased
  35996. CodeCallback_ThreatDetection_OnStateChange
  35997. void functionref( entity player, int threatType, int threatFlags, int newThreatState, int oldThreatState )
  35998. CodeCallback_ThreatDetection_OnNewSource
  35999. entity functionref( entity observer, bool reverse )
  36000. CodeCallback_GetBestObserverTarget
  36001. CodeCallback_OnPhysicsAutoDisable
  36002. void functionref( entity pusher, entity pushedEntity, vector pushVel, vector pushAmount, bool standingOnPusher )
  36003. Entities_FindByClassnameWithin
  36004. Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  36005. Entities_FindByClassnameNearest
  36006. Find entities by class name nearest to a point.
  36007. Entities_FindByNameWithin
  36008. Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  36009. Entities_FindByNameNearest
  36010. Find entities by name nearest to a point.
  36011. You can't do remote calls on players who are still connecting - attempting to call '%s' on player '%s'.
  36012. Given ent isn't a player.
  36013. Parameter is not an entity.
  36014. Client function '%s' name is too long.
  36015. Client function '%s' already registered.
  36016. Couldn't register '%s' - not enough room left in buffer
  36017. Can't register '%s' - Already called BeginRegisteringFunctions(). Untyped functions are not supported for level scripts.
  36018. Couldn't restore remote functions: size %d too long (save game is corrupt)
  36019. Entities_FindByClassname
  36020. Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  36021. Entities_CreateByPointTemplates
  36022. string pointTemplate, vector origin, vector angles
  36023. Create zero or more entities from point-templates that match the given string, and return them as an array. Wildcards allowed.
  36024. Entities_CreateByTemplateMultiple
  36025. string pointTemplate
  36026. Create zero or more entities from templates that match the given string, and return them as an array. Wildcards allowed.
  36027. Entities_FindByModel
  36028. Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  36029. Entities_FindByTarget
  36030. Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  36031. Entities_FindInSphere
  36032. Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  36033. Entities_FindByName
  36034. Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
  36035. SOUND_BULLET_IMPACT
  36036. SOUND_PLAYER
  36037. SOUND_COMBAT
  36038. RSR_REAR_FLANK
  36039. RSR_SIDE_FLANK
  36040. RSR_UNEXPECTED
  36041. Insufficient number of parameters for remote function call
  36042. AIN_SCRIPT_DATA_INVALID_VERSION
  36043. AIN_SCRIPT_DATA_NODE_BOOLEAN_COUNT
  36044. SOUND_AI_THREATS
  36045. SOUND_CONTEXT_FOLLOW_OWNER
  36046. SOUND_CONTEXT_SUBTLE
  36047. SOUND_CONTEXT_EXPLOSION
  36048. SOUND_CONTEXT_GUNFIRE
  36049. SOUND_PAINDEATH
  36050. Argument %i: expected type "bool", found type "%s"
  36051. Too many parameters to remote function "%s"
  36052. Attempted to call remote UI script function as a client script function
  36053. Attempted to call remote client script function as a UI script function
  36054. param %d is not of type null, bool, integer, or float
  36055. Too many extra params: %d/%d
  36056. Can't call remote function - Haven't called EndRegisteringFunctions().
  36057. Unregistered remote function name: "%s"
  36058. Argument %i: cannot network lightweight entity "%s"
  36059. Argument %i: expected type "entity", found type "%s"
  36060. Argument %i value of <%g, %g, %g> is outside specified range [%g, %g]
  36061. Argument %i: expected type "vector", found type "%s"
  36062. Argument %i value of %g is outside specified range [%g, %g]
  36063. Argument %i: expected type "float", found type "%s"
  36064. Argument %i value of %i is outside specified range [%i, %i)
  36065. Argument %i: expected type "int", found type "%s"
  36066. Don't call SetCustomSmartAmmoTarget on player or npc.
  36067. Bad entity parameter
  36068. Target ent must be a player.
  36069. Given ent cannot be null.
  36070. script_printdiag
  36071. Print the printtodiag() buffer to the console
  36072. FLINCH_DIRECTION_RIGHT
  36073. FLINCH_DIRECTION_FORWARDS
  36074. AddToScriptManagedEntArray: invalid array %d
  36075. Unable to create weapon %s
  36076. GetEntArrayByNameWildCard: Empty or null string given.
  36077. GetEntByScriptNameInInstance(): Multiple entities with the same script_name '%s' and instance_name '%s' found (first found entity index = %d, second found entity index = %d
  36078. Instance name is null
  36079. GetEntByScriptNameInInstance(): entity name is null or empty
  36080. GetEntByScriptName(): entity name is null or empty
  36081. GetEntArrayByName: Empty or null string given.
  36082. ENTITY_DISSOLVE_CORE
  36083. ENTITY_DISSOLVE_NORMAL
  36084. AIF_FORMATION_COUNT
  36085. AIF_GUNSHIP
  36086. AIF_SUPPORT_DRONE
  36087. AIF_TITAN_FOLLOW_PILOT
  36088. AIF_FIRETEAM
  36089. AIF_SIMPLE
  36090. FLINCH_DIRECTION_LEFT
  36091. FLINCH_DIRECTION_BACKWARDS
  36092. FLINCH_DIRECTION_NO_FLINCH
  36093. ENTITY_DISSOLVE_NONE
  36094. ENTITY_DISSOLVE_BIRD
  36095. ENTITY_DISSOLVE_PHASESHIFT
  36096. ENTITY_DISSOLVE_CHAR
  36097. ENTITY_DISSOLVE_PINKMIST
  36098. ServerAIStruct
  36099. ServerPlayerStruct
  36100. ServerEntityStruct
  36101. Given ent '%s' is not a player.
  36102. Unable to execute server command '%s'. See console for more info.
  36103. Script: %s
  36104. ValidateDataTable: Could not find data table %s
  36105. %s has no player
  36106. ServerFirstPersonProxyStruct
  36107. ServerSpawnpointStruct
  36108. ServerPlayerDecoyStruct
  36109. ServerTitanSoulStruct
  36110. ServerProjectileStruct
  36111. ServerRemoteTurretStruct
  36112. remoteturret
  36113. ServerWeaponStruct
  36114. Invalid index given for match phase: %d.
  36115. LevelTransitionStruct
  36116. GetScriptManagedEntArrayWithinCenter: Invalid array %d
  36117. GetScriptManagedEntArray: Invalid array %d
  36118. GetScriptManagedEntArrayLen: invalid array %d
  36119. RemoveFromScriptManagedEntArray: invalid entity
  36120. RemoveFromScriptManagedEntArray: invalid array %d
  36121. AddToScriptManagedEntArray: invalid entity
  36122. Script_ValidateDataTable
  36123. Invalid team index %i
  36124. Unable to spawn rope entity
  36125. Invalid rope segment count %d; max is %d
  36126. PutEntityInSafeSpot(): Cannot be called while playing a scripted animation that updates position
  36127. Entity #%d:%s:%s still has a player (#%d, '%s', lifestate #%d) attached. Player parent is (#%d, '%s').
  36128. Should only be called in private matches.
  36129. script.%s:%i|c
  36130. ScriptGetEntArrayByClass
  36131. GetEntArrayByClass_Expensive
  36132. Get array of entities matching a class
  36133. ScriptGetEntArrayByNameWildCard
  36134. GetEntArrayByNameWildCard_Expensive
  36135. Get array of entities matching a name with support for *
  36136. ScriptGetEntArrayByName
  36137. GetEntArrayByName_Expensive
  36138. GetEntByScriptNameInInstance
  36139. ScriptServerGetEntByScriptName
  36140. ScriptServerGetEntArrayByScriptNameInInstance
  36141. Get array of entities matching a script name and instance
  36142. ScriptServerGetEntArrayByScriptName
  36143. ScriptGetEntArrayByClassWildCard
  36144. GetEntArrayByClassWildCard_Expensive
  36145. Get array of entities matching a class with support for *
  36146. Send a HUD message to the given player.
  36147. ScriptGetApproxClosestHitboxToRay
  36148. GetApproxClosestHitboxToRay
  36149. Given (ent, rayStart, rayDir), return an approximate point closest to the ray, based on hitbox centers.
  36150. Script_GetAISettingHullType
  36151. GetAISettingHullType
  36152. string aiSettingsName
  36153. Script_DestroyRecordedAnimation
  36154. Get array of entities matching a name
  36155. ScriptSendHudMessageToAll
  36156. SendHudMessageToAll
  36157. .snniiiinnn
  36158. ScriptSendHudMessage
  36159. SendHudMessage
  36160. player, text, xPos, yPos, r1, g1, b1, a1, r2, g2, b2, a2, fadeTimeIn, holdTime, fadeTimeOut
  36161. ..snniiiinnn
  36162. GetScriptManagedEntArray
  36163. Get the script managed ent array for the given index
  36164. GetScriptManagedEntArrayLen
  36165. Get the size of the script managed ent array
  36166. RemoveFromScriptManagedEntArray
  36167. Remove entity from script managed array
  36168. AddToScriptManagedEntArray
  36169. Add an entity to script managed array
  36170. Set pet Titan rating multiplier
  36171. SpawnPoints_SetRatingMultipliers_Friendly
  36172. For a class, set friendly rating multipliers for titan, pilot, ai
  36173. SpawnPoints_SetRatingMultipliers_Enemy
  36174. For a class, set enemy rating multipliers for titan, pilot, ai
  36175. GetScriptManagedEntArrayWithinCenter
  36176. int index, int notTeam, vector origin, float dist
  36177. Get the script managed ent array for the given index within distance of a point
  36178. Script_CreateWeaponEntByName
  36179. CreateWeaponEntityByName
  36180. Create a weapon entity.
  36181. ScriptGetWeaponArray
  36182. GetWeaponArray
  36183. bool onlyNotOwned
  36184. Get weapons in the world
  36185. ScriptServerGetEntByScriptNameInInstance
  36186. CreateScriptManagedEntArray
  36187. Return array ID index
  36188. Script_CreateWeaponEntByNameWithPhysics
  36189. CreateWeaponEntityByNameWithPhysics
  36190. Create a constrained weapon entity that will move at spawn.
  36191. Script_CreateWeaponEntByNameConstrained
  36192. CreateWeaponEntityByNameConstrained
  36193. Create a constrained weapon entity that will stay in place at spawn.
  36194. Sort start spawn points for droppod
  36195. SpawnPoints_SortTitanStart
  36196. Sort start spawn points for titan
  36197. SpawnPoints_SortPilotStart
  36198. Sort start spawn points for pilot
  36199. SpawnPoints_SortDropPod
  36200. Sort spawn points for droppod
  36201. SpawnPoints_SortTitan
  36202. Check the given entity has no player childrens attached. If so, it will raise a script error.
  36203. SpawnPoints_InitFrontlineData
  36204. Initialize rating spawn points for frontlines
  36205. SpawnPoints_DiscardRatings
  36206. End rating spawn points without sorting
  36207. SpawnPoints_InitRatings
  36208. Initialize rating spawn points
  36209. SpawnPoints_SortDropPodStart
  36210. Get pilot start spawn points for a team
  36211. SpawnPoints_GetDropPod
  36212. Get droppod spawn points
  36213. SpawnPoints_GetTitan
  36214. Get titan spawn points
  36215. SpawnPoints_GetPilot
  36216. Get pilot spawn points
  36217. SpawnPoints_SetRatingMultiplier_PetTitan
  36218. Sort spawn points for titan
  36219. SpawnPoints_SortPilot
  36220. Sort spawn points for pilot
  36221. SpawnPoints_GetDropPodStart
  36222. Get droppod start spawn points for a team
  36223. SpawnPoints_GetTitanStart
  36224. Get titan start spawn points for a team
  36225. SpawnPoints_GetPilotStart
  36226. SetHideOnCloak
  36227. Fully hide when cloaked
  36228. ScriptForceDrawWhileParented
  36229. SetForceDrawWhileParented
  36230. Force entity to be drawn while parented even to first person player
  36231. ScriptSetCrosshairTeamColoringDisabled
  36232. SetCrosshairTeamColoringDisabled
  36233. Given (entity, disabled) should this entity be disabled from doing team color crosshair logic
  36234. Whether an entity is immune to smart ammo lock from humans
  36235. ScriptSetPreventSmartAmmoLock
  36236. SetPreventSmartAmmoLock
  36237. Whether an entity is immune to smart ammo lock or not
  36238. ScriptSetCustomSmartAmmoTarget
  36239. SetCustomSmartAmmoTarget
  36240. Sets an entity to be a smart ammo target.
  36241. ScriptSetHideOnCloak
  36242. Returns the value of tweak var 'replay_forced'.
  36243. Script_IsEAAccessMember
  36244. IsEAAccessMember
  36245. Script_CalculateHashForString
  36246. CalculateHashForString
  36247. TryClearParent
  36248. Tell code to try clear the move parent for the given entity, even if the entity is currently marked for deletion. This is a hack for shipping only and should not be used.
  36249. AssertNoPlayerChildren
  36250. ScriptSetVisibleEntitiesInConeQueriableEnabled
  36251. SetVisibleEntitiesInConeQueriableEnabled
  36252. Given (entity, enabled) should this entity be a candidate to be returned from FindVisibleEntitiesInCone
  36253. Script_ShouldDoReplayIsForcedByCode
  36254. ShouldDoReplayIsForcedByCode
  36255. SvDemo_ConsistencyCheckString
  36256. ShouldAwardHappyHourBonus
  36257. LogPlayerMatchStat_HappyHourMeritsGiven
  36258. LogPlayerMatchStat_UsedBurncard
  36259. LogPlayerMatchStat_EarnedXP
  36260. LogPlayerMatchStat_Death
  36261. LogPlayerMatchStat_KilledAPilot
  36262. TelemetryEvent
  36263. Send all players on the server back to the party server / screen
  36264. SvDemo_ConsistencyCheckEntIndex
  36265. SvDemo_ConsistencyCheckEnt
  36266. Script_SvDemo_ConsistencyCheckFloat
  36267. SvDemo_ConsistencyCheckFloat
  36268. Script_SvDemo_ConsistencyCheckInt
  36269. SvDemo_ConsistencyCheckInt
  36270. Script_SvDemo_ConsistencyCheckString
  36271. NoteLobbyState
  36272. ( countdownRemaining [< 0 if no countdown] )
  36273. NoteMatchState
  36274. ( MATCHPHASE_?, maxRounds, roundsIMC, roundsMilitia, timeLimit, timePassed, maxScore, scoreIMC, scoreMilitia )
  36275. ValidateDataTable
  36276. Validates that a data table is the same on server and client
  36277. ScriptSetSmartAmmoLockFromTitansOnly
  36278. SetSmartAmmoLockFromTitansOnly
  36279. Send a telemetry event to stryder - please talk to MikeK/Slothy before you add a new one or call it more often
  36280. IsHighPerfDevServer
  36281. Is high performance dev server
  36282. MATCHPHASE_EPILOGUE
  36283. MATCHPHASE_MATCH
  36284. MATCHPHASE_PREMATCH
  36285. MATCHPHASE_LOBBY
  36286. MATCHPHASE_UNSPECIFIED
  36287. Script_Remote_RegisterUIFunction_Optional_Server
  36288. Script_Remote_RegisterUIFunction_Server
  36289. Script_Remote_RegisterUntypedFunction_Server
  36290. Script_Remote_BeginRegisteringLevelFunctions_Server
  36291. Script_Remote_BeginRegisteringFunctions_Server
  36292. Script_GetTeamEnt
  36293. GetTeamEnt
  36294. Returns an entity representing the specified team
  36295. Remote_CallFunction_Replay
  36296. player, functionName, [param1], [param2], [param3], ...
  36297. Given a player, function name, and optional parameters, call function in client script. Then call it again if we rewind and play a kill replay. The command will not reach the client at all if called during a span of time the player skips because they were watching a replay. Allowed var types are null, bool, int, and float.
  36298. Script_Remote_EndRegisteringLevelFunctions_Server
  36299. Script_Remote_EndRegisteringFunctions_Server
  36300. Script_Remote_RegisterClientFunction_Optional_Server
  36301. Script_Remote_RegisterClientFunction_Server
  36302. Same as Explosion_DamageDefSimple but specify damage and radius. Explosion_DamageDef( damageDefID, center, attacker, inflictor, damage, damageHeavyArmor, innerRadius, outerRadius, projectileLaunchOrigin )
  36303. Script_Explosion_DamageDefSimple
  36304. Explosion_DamageDefSimple
  36305. Creates an explosion. Does damage in an area, moves physics objects, plays effects. Explosion_DamageDefSimple( damageDefID, center, attacker, inflictor, projectileLaunchOrigin )
  36306. Script_Explosion
  36307. Creates an explosion. Does damage in an area, moves physics objects, plays effects. Explosion( center, attacker, inflictor, damage, damageHeavyArmor, innerRadius, outerRadius, flags, projectileLaunchOrigin, explosionForce, scriptDamageFlags, scriptDamageSourceIdentifier, impactEffectTableName )
  36308. Script_SendAllPlayersBackToPartyScreen
  36309. SendAllPlayersBackToPartyScreen
  36310. RadiusDamage_DamageDef
  36311. Same as RadiusDamage_DamageDefSimple but specify damage and radius. RadiusDamage_DamageDef( damagedefID, center, attacker, inflictor, damage, damageHeavyArmor, innerRadius, outerRadius, distanceFromAttacker )
  36312. RadiusDamage_DamageDefSimple
  36313. Does silent, invisible damage in a spherical area. RadiusDamage_DamageDefSimple( damagedefID, center, attacker, inflictor, distanceFromAttacker )
  36314. Script_RadiusDamage
  36315. Does silent, invisible damage in a spherical area. RadiusDamage( center, attacker, inflictor, damage, damageHeavyArmor, innerRadius, outerRadius, flags, distanceFromAttacker, explosionForce, scriptDamageFlags, scriptDamageSourceIdentifier )
  36316. Script_Explosion_DamageDef
  36317. Explosion_DamageDef
  36318. SaveGame_CreateWithCommitDelay
  36319. Do a save, SaveGame_Create( string saveName, int saveVersion, float delay, int trycount ) , will call back 'bool CodeCallback_SaveGameIsSafeToCommit()' to validate it is ok to commit the save file.
  36320. Script_SaveGame_Create
  36321. SaveGame_Create
  36322. Do a save, SaveGame_Create( string saveName, int saveVersion, int start_point )
  36323. Script_GetRecordedAnimationStartForRefPoint
  36324. GetRecordedAnimationStartForRefPoint
  36325. var recordedAnim, vector refOrg, vector refAng
  36326. Script_SaveGame_Load
  36327. Script_SaveGame_Reject
  36328. SaveGame_Reject
  36329. If their is an outstanding save commit, reject it asap.
  36330. Script_SaveGame_Commit
  36331. SaveGame_Commit
  36332. If their is an outstanding save commit, accept it asap.
  36333. Script_SaveGame_CreateWithCommitDelay
  36334. Loads an anim_recording asset generated by bakery.
  36335. Script_Remote_CallFunction_UI
  36336. Remote_CallFunction_UI
  36337. Given a player, function name, and optional parameters, call function in UI script. Allowed var types are null, bool, int, and float.
  36338. Script_Remote_CallFunction_NonReplay
  36339. Remote_CallFunction_NonReplay
  36340. Given a player, function name, and optional parameters, call function in client script. Does not get called again in replays. Allowed var types are null, bool, int, and float.
  36341. Script_Remote_CallFunction_Replay
  36342. Calculates the position of the first frame of the recorded animation if it were played so that its reference origin/angles line up with the given origin/angles.
  36343. Script_GetRecordedAnimationDuration
  36344. GetRecordedAnimationDuration
  36345. var recordedAnim
  36346. Returns the duration in seconds of the recorded anim.
  36347. Script_LoadRecordedAnimation
  36348. LoadRecordedAnimation
  36349. asset recordedAnimPath
  36350. int skinIndex
  36351. Script_SetTimeshiftTimeOfDay_Day
  36352. SetTimeshiftTimeOfDay_Day
  36353. Script_SetTimeshiftTimeOfDay_Night
  36354. SetTimeshiftTimeOfDay_Night
  36355. PutEntityInSafeSpot
  36356. Tries to put an entity into a position not in solid, given a desired 'end' position. Returns true if successful. If you don't have a safeStartingLocationForEntity, just set it the same as the end position. PutEntityInSafeSpot( entity, referenceEnt, movingGroundEnt, safeStartingLocationForEntity, positionAtEndOfAnimationForEntity )
  36357. Script_GetLevelTransitionStruct
  36358. WeaponIsPrecached
  36359. Script_SetTeamRelationshipRulesForPVE
  36360. SetTeamRelationshipRulesForPVE
  36361. Script_SetDeathFieldParams
  36362. SetDeathFieldParams
  36363. vector center, float radiusStart, float radiusEnd, float timeStart, float timeEnd
  36364. Script_SetTimeshiftArmDeviceSkin
  36365. SetTimeshiftArmDeviceSkin
  36366. Return the map name of a save load. SaveGame_GetMapName( string saveName )
  36367. Script_SaveGame_GetStartPoint
  36368. Return the script start point of a save load. SaveGame_GetStartPoint( string saveName )
  36369. Script_SaveGame_GetVersion
  36370. Return the script version of a save load. SaveGame_GetVersion( string saveName )
  36371. Script_SaveGame_IsReadable
  36372. Checks if a file is ok to get map/version/.. from . SaveGame_IsReadable( string saveName )
  36373. Script_SaveGame_IsLoadable
  36374. GetLevelTransitionStruct
  36375. LevelTransitionStruct ornull
  36376. Reads the transition data set by ChangeLevel() on the previous map. Returns null if this is the first map or the previous map didn't supply any data.
  36377. Script_ChangeLevel
  36378. ChangeLevel
  36379. string mapname, LevelTransitionStruct transitionStruct
  36380. Loads a new level. The data in transitionStruct can be read in the next level with GetLevelTransitionStruct().
  36381. Script_SaveGame_GetMapName
  36382. SF_ENVEXPLOSION_NODAMAGE
  36383. SF_ENVEXPLOSION_SKEW_FORCE_UPWARD
  36384. MayAttachZiplineAtPoint
  36385. Script_PersistenceRequestGlobalSave
  36386. PersistenceRequestGlobalSave
  36387. Script_ValidateSpottedEnemyForPlayer
  36388. ValidateSpottedEnemyForPlayer
  36389. entity player, entity target
  36390. IEF_SERVER_SIDE_EFFECT
  36391. SF_ENVEXPLOSION_ALIVE_ONLY
  36392. SF_ENVEXPLOSION_NOWEAPONS
  36393. SF_ENVEXPLOSION_GENERIC_DAMAGE
  36394. SF_ENVEXPLOSION_NOCLAMPMAX
  36395. SF_ENVEXPLOSION_NOCLAMPMIN
  36396. SF_ENVEXPLOSION_NOFIREBALL
  36397. SF_ENVEXPLOSION_REPEATABLE
  36398. Script_CreateRope
  36399. CreateRope
  36400. vector start, vector end, float length = 0, entity startEnt = null, entity endEnt = null, int startAttachment = 0, int endAttachment = 0, int width = 2, string material = "", int segmentCount = 0
  36401. Creates a rope between two points or entities.
  36402. Script_ModelIsPrecached
  36403. ModelIsPrecached
  36404. asset modelAssetName
  36405. Script_WeaponIsPrecached
  36406. Script_ServerCommand
  36407. ServerCommand
  36408. Executes a server console cmd.
  36409. Script_GetDatacenterName
  36410. Gets the name of this server's datacenter
  36411. Script_GetTeamSkill
  36412. GetTeamSkill
  36413. Gets the overall skill of the given team
  36414. ScriptDestroyPlayAnimationEntityBlocker
  36415. DestroyPlayAnimationEntityBlocker
  36416. ScriptCreatePlayAnimationEntityBlocker
  36417. CreatePlayAnimationEntityBlocker
  36418. ScriptStopPlayingAnimation
  36419. StopPlayingAnimation
  36420. Stop playing scripted first-person and/or third-person animation on the player.
  36421. ScriptIsPlayingParentedFirstAndThirdPersonAnimation
  36422. VScriptServerPostEntity
  36423. VScriptServerPreEntity
  36424. CodeCallback_PostEntityInit
  36425. CodeCallback_MyScriptInit
  36426. CodeCallback_MapInit
  36427. Found ClientCodeCallback_MapSpawn in server script. Did you mean CodeCallback_MapSpawn?
  36428. PrecompileScriptsJob
  36429. IsPlayingThirdPersonAnimation
  36430. Returns true if given player is playing a third-person animation only.
  36431. ScriptPlayThirdPersonAnimation
  36432. PlayThirdPersonAnimation
  36433. ScriptIsPlayingFirstPersonAnimation
  36434. ScriptPlayFirstPersonAnimation
  36435. PlayFirstPersonAnimation
  36436. Play a first-person animation.
  36437. ScriptPlayParentedFirstAndThirdPersonAnimation
  36438. PlayParentedFirstAndThirdPersonAnimation
  36439. Play a first-person and third-person animation while parented to something.
  36440. ScriptIsPlayingFirstAndThirdPersonAnimation
  36441. ScriptPlayFirstAndThirdPersonAnimation
  36442. PlayFirstAndThirdPersonAnimation
  36443. Play a first-person and third-person animation.
  36444. ScriptIsPlayingThirdPersonAnimation
  36445. NPCMF_DISABLE_DANGEROUS_AREA_DISPLACEMENT
  36446. NPCMF_SQUAD_PRIORITY_CHASER
  36447. NPCMF_DISABLE_ARRIVALS
  36448. NPCMF_DISABLE_MOVE_TRANSITIONS
  36449. NPCMF_WALK_NONCOMBAT
  36450. NPCMF_WALK_ALWAYS
  36451. NPCMF_PREFER_SPRINT
  36452. NPCMF_FOLLOW_SAFE_PATHS
  36453. bits_CAP_INNATE_MELEE_ATTACK1
  36454. bits_CAP_WEAPON_RANGE_ATTACK1
  36455. bits_CAP_TURN_HEAD
  36456. bits_CAP_MOVE_SHOOT
  36457. bits_CAP_MOVE_TRAVERSE
  36458. SQUAD_MODE_MULTIPRONGED_ATTACK
  36459. SQUAD_MODE_ASSIGN_NODES
  36460. SQUAD_MODE_NONE
  36461. SF_NPC_START_EFFICIENT
  36462. SF_NPC_ALLOW_SPAWN_SOLID
  36463. SF_NPC_FALL_TO_GROUND
  36464. SF_NPC_WAIT_TILL_SEEN
  36465. AI_PRIORITY_NO_THREAT
  36466. MAX_HEALTH
  36467. ([%d] %s: %s)
  36468. NPCMF_IGNORE_CLUSTER_DANGER_TIME
  36469. SF_TITAN_SOUL_NO_DOOMED_EVASSIVE_COMBAT
  36470. SF_PHYSPROP_DEBRIS
  36471. SF_NPC_NO_PLAYER_PUSHAWAY
  36472. SF_NPC_ALTCOLLISION
  36473. SF_NPC_TEMPLATE
  36474. SF_NPC_FADE_CORPSE
  36475. SF_NPC_NO_AIMASSIST
  36476. USABLE_DISABLE_DISEMBARK
  36477. USABLE_HINT_ONLY
  36478. USABLE_NO_FOV_REQUIREMENTS
  36479. USABLE_FORCE_DIRECT
  36480. USABLE_FORCE_TITAN_DIRECT
  36481. USABLE_FORCE_PILOT_DIRECT
  36482. USABLE_BY_ENEMIES
  36483. USABLE_BY_TEAMMATES
  36484. USABLE_HIGH_DETAIL_TRACE
  36485. USABLE_SHRINK_USEABLE_BOX
  36486. USABLE_USE_VERTICAL_LINE
  36487. USABLE_USE_COLLISION_ORIGIN
  36488. USABLE_USE_DISTANCE_OVERRIDE
  36489. USABLE_BY_ALL
  36490. USABLE_BY_ALL_TEAMS
  36491. USABLE_CUSTOM_HINTS
  36492. ACT_MODIFIER_CRAWL
  36493. ACT_MODIFIER_STAGGER
  36494. bits_CAP_AIM_GUN
  36495. bits_CAP_NO_HIT_SQUADMATES
  36496. bits_CAP_NO_HIT_PLAYER
  36497. bits_CAP_INITIATE_SYNCED_MELEE
  36498. bits_CAP_SYNCED_MELEE_ATTACK
  36499. bits_CAP_INNATE_MELEE_ATTACK2
  36500. USABLE_BY_OWNER
  36501. USABLE_BY_ALL_CLASSES
  36502. USABLE_BY_TITANS
  36503. USABLE_BY_PILOTS
  36504. USABLE_NONE
  36505. USABLE_DEFAULT_SIZE
  36506. ACT_MODIFIER_UNARMED
  36507. ACT_MODIFIER_ONEHANDED
  36508. world_maxs
  36509. world_mins
  36510. m_bDisplayTitle
  36511. m_firstFreeEntityLinkNodeIndex
  36512. m_numEntityLinkPages
  36513. mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa
  36514. mmmaaaabcdefgmmmmaaaammmaamm
  36515. nmonqnmomnmomomno
  36516. jklmnopqrstuvwxyzyxwvutsrqponmlkj
  36517. mamamamamama
  36518. mmmmmaaaaammmmmaaaaaabcdefgabcdefg
  36519. abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba
  36520. mmnmmommommnonmmonqnmmo
  36521. SF_SENTRY_TURRET_DUMBFIREMODE
  36522. SF_SENTRY_TURRET_STARTINACTIVE
  36523. AI_AP_FLAG_TICKS_ADD_EXTRA
  36524. AI_AP_FLAG_BIG_AI_ADD_EXTRA
  36525. AI_AP_FLAG_TITAN_ONLY
  36526. AI_AP_FLAG_NONE
  36527. USABLE_HORIZONTAL_FOV
  36528. USABLE_BLOCK_CONTINUOUS_USE
  36529. m_entityLinkPages
  36530. SetCheapWaterEndDistance
  36531. SetCheapWaterStartDistance
  36532. cheapwaterenddistance
  36533. cheapwaterstartdistance
  36534. water_lod_control
  36535. ENTITY_HEAL_RESOURCE_INVALID
  36536. mmnnmmnnnmmnn
  36537. abcdefghijklmnopqrrqponmlkjihgfedcba
  36538. mmamammmmammamamaaamammma
  36539. aaaaaaaazzzzzzzz
  36540. extra_large
  36541. particle_scrub_is_using_time_scrub
  36542. CBullseyeList
  36543. sk_bullseye_health
  36544. CNPC_Bullseye
  36545. m_hPainPartner
  36546. m_bAlwaysTransmitToClient
  36547. alwaystransmit
  36548. BullseyeThink
  36549. InputTargeted
  36550. InputReleased
  36551. npc_bullseye
  36552. prop_combine_ball
  36553. m_OnTargeted
  36554. OnTargeted
  36555. m_OnReleased
  36556. OnReleased
  36557. m_flMinDistValidEnemy
  36558. m_bPerfectAccuracy
  36559. phys_updateDummyGeomsThreaded
  36560. phys_bounce
  36561. phys_drawTunnelChecks
  36562. phys_enableObjectPairCollidePrototype
  36563. phys_frictionDefault
  36564. PhysicsCollideServer
  36565. PhysicsSmallServer
  36566. phys_drawGeoms
  36567. Run physics simulation asynchronously from the main server thread.
  36568. physics_async_sv
  36569. Go wide across threads with Physics_UpdateDummyGeoms()
  36570. 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
  36571. anim_showstatelog
  36572. Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
  36573. mp_showgestureslots
  36574. mp_maxbodyyaw
  36575. mp_bodyyawrate
  36576. anim_estimateVelocity
  36577. mp_scaleAnimationSpeeds
  36578. player_movingDeathThreshold
  36579. Show the (client) animation state for the specified entity (-1 for none).
  36580. anim_showstate
  36581. WeaponAltHand
  36582. WeaponUtility
  36583. anim_playerMovementAngleMargin
  36584. anim_runGestureAnimEventsToCompletionOnReset_client
  36585. movement_anim_playback_minrate
  36586. movement_anim_playback_maxrate
  36587. movement_anim_sprint_playback_maxrate
  36588. anim_player_ragdoll_fix
  36589. WeaponMain
  36590. portal_pointpush_think_rate
  36591. The amount of time between thinks for the portal_pointpush.
  36592. portal_pointpush_debug
  36593. Debug the portal_pointpush.
  36594. m_bForcePlacement
  36595. snap_to_helper_angles
  36596. m_flDisableTime
  36597. force_placement
  36598. m_ObjectPlacedSize
  36599. OnObjectPlaced
  36600. m_strTargetProxy
  36601. OnObjectPlacedSize
  36602. m_strTargetEntity
  36603. proxy_name
  36604. m_bSnapToHelperAngles
  36605. attach_target_name
  36606. sv_show_placement_help_in_preview
  36607. Forces the placement preview to show any help in placement given from info_placement_helper entities.
  36608. m_OnObjectPlaced
  36609. info_placement_helper
  36610. point_push
  36611. influence_cone
  36612. PushEntitiesAtPoint
  36613. attackerSeq
  36614. defenderClass
  36615. engageAngleThreshold
  36616. defenderSeq
  36617. defenderHealthThreshold_below
  36618. attackerSeq_sparselyAvailable
  36619. aisettings_reparse
  36620. defenderHealthThreshold_above
  36621. AISettings_LoadSettingsFile
  36622. AI setting '%s' invalid behavior selector '%s'
  36623. AISyncedMelee_ParseDataFile
  36624. scripts/aisettings/synced_melee_packages.rson
  36625. %s - Invalid data in '%s' Should be an array of objects
  36626. %s - Could not load '%s'
  36627. MeleeDamageFlags
  36628. MeleeChargeDamageFlags
  36629. GrappleAutoAim_AddTarget
  36630. Mark given entity as a target for grapple auto-aim.
  36631. GrappleAutoAim_RemoveTarget
  36632. Unmark given entity as a target for grapple auto-aim.
  36633. leech_lagcompensate
  36634. GrappleAutoAim_FindTargetScript
  36635. leech_npc_angle_cos
  36636. Cos(angle) allowed for leeching npcs
  36637. controlPoints
  36638. window_hint_debug
  36639. wallrun_curveEnable
  36640. Enables usage of wallrun curve hints
  36641. wallrun_curveDebug
  36642. Draws debugging information for wallrun curves
  36643. ai_titan_grapple_max_len
  36644. first_person_proxy_debug
  36645. m_viewAnglesCorrection
  36646. traversal_viewLerpInDuration
  36647. Duration of view lerp from normal at the start of a traversal
  36648. CWallrunCurve
  36649. CWindowHint
  36650. Debugs search for window hints
  36651. CGameplayHint
  36652. m_refAttachId
  36653. m_lastAbsAngles
  36654. m_camBaseAttachId
  36655. m_camAttachId
  36656. m_traversalPitchPoseParameter
  36657. m_grappleRopeAttachId
  36658. m_viewOriginCorrection
  36659. m_isPredictedProxy
  36660. Script_SetProjectileImpactDamageOverride
  36661. SetProjectileImpactDamageOverride
  36662. SetWeaponClassName
  36663. Set the weapon classname that this projectile will report.
  36664. Get the damagesourceID set on this projectile.
  36665. SetWeaponClassName_Script
  36666. ProjectileGetDamageSourceID_Script
  36667. ProjectileGetDamageSourceID
  36668. Start lag compensation for a specific target only
  36669. Script_PlayerMelee_IsExecutionReachable
  36670. Start lag compensation for a lunge for a specific target only
  36671. PlayerMelee_StartLagCompensateTarget
  36672. End lag compensatation
  36673. PlayerMelee_StartLagCompensateTargetForLunge
  36674. float damage
  36675. PlayerMelee_FinishLagCompensateTarget
  36676. melee_titan_execution_attacker_can_be_ref
  36677. melee_lunge_use_command_time
  36678. player_melee_cone_from_user_command_only
  36679. melee_cone_trace_lag_compensate_user_command_target
  36680. Player %d is not actually running a command right now
  36681. Passed in player is not actually a player
  36682. Passed in player is null
  36683. Passed in target is not an entity
  36684. Leech_SetLeechable_Script
  36685. Leech_SetLeechable
  36686. Leech_ClearLeechable
  36687. Clear the flag that makes this entity leechable
  36688. Leech_ClearLeechable_Script
  36689. OnProjectileCollision
  36690. projectile_prediction
  36691. OnProjectileIgnite
  36692. void functionref( entity projectile, vector pos, vector normal, entity hitEnt, int hitbox, bool isCritical )
  36693. OnProjectileExplode
  36694. void functionref( entity projectile )
  36695. vector functionref( entity projectile, float timeElapsed, float timeStep )
  36696. GetProjectileVelocity
  36697. ProjectileClearGroundEntThink
  36698. RemoveProjectile
  36699. Draws lag compensation on projectiles
  36700. ProjectileFlamethrowerStatusEffectThink
  36701. Amount of time debug drawing persists with projectile_lagCompensationDebug enabled.
  36702. projectile_lagCompensationDebug
  36703. Performs client-side prediction and lag compensation on projectiles
  36704. projectile_lagCompensationDebugDrawTime
  36705. m_touchScriptDamageType
  36706. m_impactDamageOverride
  36707. m_damageForce
  36708. m_passThroughCount
  36709. m_attackerType
  36710. m_damageForceForExplosions
  36711. ProjectileScriptThink
  36712. ProjectileLifetimeThink
  36713. ProjectileSetDamageSourceID
  36714. Set the damagesourceID set on this projectile.
  36715. HasWeaponMod
  36716. ProjectileSetDamageSourceID_Script
  36717. m_takeAllDamage
  36718. m_originAtLastProjectileFlamethrowerStatusEffectThink
  36719. m_lagCompSpawnTime
  36720. m_pendingLagCompensation
  36721. Not enough extra data in settings blocks for "%s" cache struct; check SettingsBlockExtraDataSize
  36722. Field "%s" is a dynamic array, but settings header finder requested a specific array index (dynamic array lookup only be done at runtime) (settings layout "%s")
  36723. Player settings block being destroyed while script still holds references to it (script must release the references)
  36724. Failed to load "%s" (requested by a SettingsFieldFinder)
  36725. smart_ammo_debug
  36726. prevFraction
  36727. SmartAmmoTarget
  36728. ScriptSetBox
  36729. Out of room for settings layout runtime data (increase size of s_settingsLayoutRuntimeData)
  36730. Field "%s" is of type %s, but settings header finder requested type array (settings layout "%s")
  36731. Couldn't find array named "%s" nested inside "%s"
  36732. Min values cannot be greater than max values.
  36733. initialCameraCorrection
  36734. Set the collision volume to a sphere shape.
  36735. Trace Volume
  36736. ScriptSetSphere
  36737. Set the collision volume to an obb shape.
  36738. vector functionref( entity projectile, float timeElapsed )
  36739. GetProjectilePosition
  36740. Invalid weapon classname: '%s'
  36741. rodeoStabilizeStrength
  36742. Projectile Trail
  36743. lastPlayerToWorld
  36744. rodeoStabilizeViewFirstFrame
  36745. vector origin, vector angles, entity ownerEnt, asset turretModel, string turretSettingsName
  36746. Failed to create & spawn turret at (%.2f, %.2f, %.2f) with model '%s'.
  36747. Script_CreateTurretEnt
  36748. CreateTurretEnt
  36749. CreateControlPanelEnt
  36750. vector origin, vector angles, entity ownerEnt, asset model
  36751. Scales impulse force from bullets when using the vortex
  36752. Script_CreateControlPanelEnt
  36753. ScriptClearDriver
  36754. ClearDriver
  36755. Sets the aim direction of the turret (while there is no player controlling)
  36756. Driver passed in is not a player
  36757. ScriptAimTurret
  36758. Failed to create & spawn turret at (%.2f, %.2f, %.2f) with model '%s' and settings '%s'.
  36759. Player is not alive.
  36760. TurretThink
  36761. m_origPlayerMoveType
  36762. Sets the driver of the turret
  36763. ScriptSetDriver
  36764. Clears the driver of the turret
  36765. ScriptGetDriver
  36766. activeShot
  36767. m_settings
  36768. m_weaponAttachmentIndex
  36769. m_driverAttachmentIndex
  36770. m_pitchPoseParameterIndex
  36771. m_yawPoseParameterIndex
  36772. Get the weapon entity that owns this vortex sphere.
  36773. SetGunVortexAttachment_Script
  36774. GetOwnerWeapon_Script
  36775. GetOwnerWeapon
  36776. AddBulletToSphere
  36777. Add a single bullet to the sphere
  36778. Add a single projectile to the sphere.
  36779. AddBulletToSphere_Script
  36780. SetVortexEffect
  36781. sets the particle effect of the vortex sphere.
  36782. sets local angles on the effect of the vortex
  36783. SetVortexEffect_Script
  36784. SetLocalVortexAngles_Script
  36785. SetLocalVortexAngles
  36786. SetGunVortexAttachment
  36787. sets the attachment for the gun
  36788. Cannot remove a projectile when none exist!
  36789. Cannot remove a bullet when none exist!
  36790. Invalid entity; must specify a particle effect.
  36791. Invalid entity; must specify a weapon.
  36792. Set the weapon entity that owns this vortex sphere.
  36793. Can't set Gun Attachment with no gun for vortex
  36794. SetOwnerWeapon_Script
  36795. SetOwnerWeapon
  36796. VortexThink
  36797. vortex_damageimpulsescale
  36798. m_startTime
  36799. VortexTouch
  36800. m_prevHeight
  36801. m_prevRadius
  36802. Max number of projectiles added!
  36803. Max number of bullets added!
  36804. m_fExplosionInnerRadius
  36805. m_flMarkDeadTime
  36806. MissileTouch
  36807. m_fExplosionOuterRadius
  36808. AugerThink
  36809. MissileExplodeThink
  36810. IgniteThink
  36811. Set missile's damage
  36812. SetExplosionRadius
  36813. Set missile's inner and outer explosion radius
  36814. MissilePathSettings
  36815. MissilePathExpandContractSettings
  36816. m_flAugerTime
  36817. MissileSpiralSettings
  36818. RemoveProjectileFromSphere
  36819. Remove a single projectile from the sphere.
  36820. sv_crossbowBoltAutoCull
  36821. m_OnWeaponBoltHit
  36822. OnWeaponBoltHit
  36823. ClearAllBulletsFromSphere
  36824. AddProjectileToSphere
  36825. Allows npc's to target behind vortex sphere
  36826. Script_ClearAllBulletsFromSphere
  36827. Script_DisableVortexBlockLOS
  36828. DisableVortexBlockLOS
  36829. RemoveBulletFromSphere
  36830. Remove a single bullet from the sphere.
  36831. bob_horz_dist
  36832. sway_move_forward_translate_x
  36833. sway_move_forward_translate_z
  36834. sway_move_forward_translate_y
  36835. sway_max_roll
  36836. sway_max_yaw
  36837. sway_rotate_gain
  36838. sway_translate_gain
  36839. bob_min_speed
  36840. bob_cycle_time
  36841. bob_vert_dist
  36842. bob_max_speed
  36843. sway_max_x
  36844. sway_min_z
  36845. sway_max_z
  36846. sway_max_y
  36847. sway_min_yaw
  36848. sway_min_pitch
  36849. sway_max_pitch
  36850. sway_min_roll
  36851. Scales the time step used for seeking missiles in lag compensation
  36852. missile_debug_draw
  36853. CMissile::IgniteThink
  36854. projectile_lagCompensationMissileTimeStepScalar
  36855. sway_rotate_attach_blend_time
  36856. sway_rotate_attach
  36857. sway_min_y
  36858. sway_min_x
  36859. sway_move_up_rotate_yaw
  36860. sway_move_up_rotate_pitch
  36861. sway_move_down_translate_x
  36862. sway_move_up_rotate_roll
  36863. sway_move_down_translate_z
  36864. sway_move_down_translate_y
  36865. sway_move_down_rotate_yaw
  36866. sway_move_down_rotate_pitch
  36867. sway_move_right_translate_z
  36868. sway_move_right_translate_y
  36869. sway_move_right_rotate_yaw
  36870. sway_move_right_rotate_pitch
  36871. sway_move_up_translate_x
  36872. sway_move_right_rotate_roll
  36873. sway_move_up_translate_z
  36874. sway_move_up_translate_y
  36875. sway_move_left_translate_x
  36876. sway_move_back_rotate_roll
  36877. sway_move_left_translate_z
  36878. sway_move_left_translate_y
  36879. sway_move_left_rotate_yaw
  36880. sway_move_left_rotate_pitch
  36881. sway_move_right_translate_x
  36882. sway_move_left_rotate_roll
  36883. sway_move_forward_rotate_yaw
  36884. sway_move_forward_rotate_pitch
  36885. sway_move_back_translate_x
  36886. sway_move_forward_rotate_roll
  36887. sway_move_back_translate_z
  36888. sway_move_back_translate_y
  36889. sway_move_back_rotate_yaw
  36890. sway_move_back_rotate_pitch
  36891. sway_enable_zoomed
  36892. sway_turn_down_rotate_roll
  36893. sway_rotate_attach_blend_time_zoomed
  36894. sway_rotate_attach_zoomed
  36895. sway_min_y_zoomed
  36896. sway_min_x_zoomed
  36897. sway_max_x_zoomed
  36898. sway_min_z_zoomed
  36899. sway_turn_up_rotate_yaw
  36900. sway_turn_up_rotate_pitch
  36901. sway_turn_down_translate_x
  36902. sway_turn_up_rotate_roll
  36903. sway_turn_down_translate_z
  36904. sway_turn_down_translate_y
  36905. sway_turn_down_rotate_yaw
  36906. sway_turn_down_rotate_pitch
  36907. sway_turn_right_translate_z
  36908. sway_turn_right_translate_y
  36909. sway_turn_right_rotate_yaw
  36910. sway_turn_right_rotate_pitch
  36911. sway_turn_up_translate_x
  36912. sway_turn_right_rotate_roll
  36913. sway_turn_up_translate_z
  36914. sway_turn_up_translate_y
  36915. sway_turn_left_translate_x
  36916. sway_move_down_rotate_roll
  36917. sway_turn_left_translate_z
  36918. sway_turn_left_translate_y
  36919. sway_turn_left_rotate_yaw
  36920. sway_turn_left_rotate_pitch
  36921. sway_turn_right_translate_x
  36922. sway_turn_left_rotate_roll
  36923. sway_move_back_translate_x_zoomed
  36924. sway_move_forward_rotate_roll_zoomed
  36925. sway_move_back_translate_z_zoomed
  36926. sway_move_back_translate_y_zoomed
  36927. sway_move_back_rotate_yaw_zoomed
  36928. sway_move_back_rotate_pitch_zoomed
  36929. sway_move_left_translate_x_zoomed
  36930. sway_move_back_rotate_roll_zoomed
  36931. bob_roll_zoomed
  36932. bob_yaw_zoomed
  36933. sway_move_forward_translate_x_zoomed
  36934. bob_gain_zoomed
  36935. sway_move_forward_translate_z_zoomed
  36936. sway_move_forward_translate_y_zoomed
  36937. sway_move_forward_rotate_yaw_zoomed
  36938. sway_move_forward_rotate_pitch_zoomed
  36939. sway_rotate_gain_zoomed
  36940. sway_translate_gain_zoomed
  36941. bob_min_speed_zoomed
  36942. bob_cycle_time_zoomed
  36943. bob_vert_dist_zoomed
  36944. bob_max_speed_zoomed
  36945. bob_pitch_zoomed
  36946. bob_horz_dist_zoomed
  36947. sway_max_z_zoomed
  36948. sway_max_y_zoomed
  36949. sway_min_yaw_zoomed
  36950. sway_min_pitch_zoomed
  36951. sway_max_pitch_zoomed
  36952. sway_min_roll_zoomed
  36953. sway_max_roll_zoomed
  36954. sway_max_yaw_zoomed
  36955. sway_turn_left_translate_z_zoomed
  36956. sway_turn_left_translate_y_zoomed
  36957. sway_turn_left_rotate_yaw_zoomed
  36958. sway_turn_left_rotate_pitch_zoomed
  36959. sway_turn_right_translate_x_zoomed
  36960. sway_turn_left_rotate_roll_zoomed
  36961. sway_turn_right_translate_z_zoomed
  36962. sway_turn_right_translate_y_zoomed
  36963. sway_move_down_translate_x_zoomed
  36964. sway_move_up_rotate_roll_zoomed
  36965. sway_move_down_translate_z_zoomed
  36966. sway_move_down_translate_y_zoomed
  36967. sway_move_down_rotate_yaw_zoomed
  36968. sway_move_down_rotate_pitch_zoomed
  36969. sway_turn_left_translate_x_zoomed
  36970. sway_move_down_rotate_roll_zoomed
  36971. sway_move_right_rotate_yaw_zoomed
  36972. sway_move_right_rotate_pitch_zoomed
  36973. sway_move_up_translate_x_zoomed
  36974. sway_move_right_rotate_roll_zoomed
  36975. sway_move_up_translate_z_zoomed
  36976. sway_move_up_translate_y_zoomed
  36977. sway_move_up_rotate_yaw_zoomed
  36978. sway_move_up_rotate_pitch_zoomed
  36979. sway_move_left_translate_z_zoomed
  36980. sway_move_left_translate_y_zoomed
  36981. sway_move_left_rotate_yaw_zoomed
  36982. sway_move_left_rotate_pitch_zoomed
  36983. sway_move_right_translate_x_zoomed
  36984. sway_move_left_rotate_roll_zoomed
  36985. sway_move_right_translate_z_zoomed
  36986. sway_move_right_translate_y_zoomed
  36987. Weapon_SetDespawnTime
  36988. Dropped weapons disappear after this much time
  36989. dropped_weapon_limit
  36990. bulletPredictionDebug
  36991. m_projectileModelIndex
  36992. Dropped Weapon Manager
  36993. m_latestActiveInventorySlot
  36994. m_weaponScriptCB_
  36995. weapon_sprint_raise_delay
  36996. Enables weapon delay between sprint and shooting
  36997. ai_debug_shoot_positions
  36998. weapon_showproficiency
  36999. sprites/steam1.vmt
  37000. WeaponResources
  37001. sv_weapon_despawn_time
  37002. sway_turn_down_translate_x_zoomed
  37003. sway_turn_up_rotate_roll_zoomed
  37004. sway_turn_down_translate_z_zoomed
  37005. sway_turn_down_translate_y_zoomed
  37006. sway_turn_down_rotate_yaw_zoomed
  37007. sway_turn_down_rotate_pitch_zoomed
  37008. Enable/disable bandwidth optimizations made to weapons. Additional experimental optimizations can be enabled values 2 (weapon player data) and 3 (client side weapon animation)
  37009. sway_turn_down_rotate_roll_zoomed
  37010. sway_turn_right_rotate_yaw_zoomed
  37011. sway_turn_right_rotate_pitch_zoomed
  37012. sway_turn_up_translate_x_zoomed
  37013. sway_turn_right_rotate_roll_zoomed
  37014. sway_turn_up_translate_z_zoomed
  37015. sway_turn_up_translate_y_zoomed
  37016. sway_turn_up_rotate_yaw_zoomed
  37017. sway_turn_up_rotate_pitch_zoomed
  37018. m_ziplineWeaponAdjustInitialPosition
  37019. m_ziplineWeaponHasAdjust
  37020. m_ziplineWeaponAdjustHitTime
  37021. m_ziplineWeaponAdjustInitialVelocity
  37022. m_ziplineWeaponAdjustHitNormal
  37023. m_ziplineWeaponAdjustHitPosition
  37024. m_weaponOwnerPreviousWasNPC
  37025. m_weaponOwnerPrevious
  37026. m_loopSoundLastAttackClockTimeWithFireDelay
  37027. m_loopSoundLastAttackClockTime
  37028. m_loopSoundActiveParity_1p
  37029. m_loopSoundCurrentParity
  37030. m_prevViewModelWpnStr
  37031. m_tossPrepStartTime
  37032. m_prevHolsterModelWpnStr
  37033. m_prevWorldModelWpnStr
  37034. m_hasAltAnim_oneHandedAdsOut
  37035. m_hasAltAnim_oneHandedAdsIn
  37036. m_hasAltAnim_oneHandedAttack
  37037. m_hasAltAnim_oneHandedIdle
  37038. m_loopSoundActive_1p
  37039. m_cookWarningSoundActive
  37040. m_loopSoundActive_3pAsNPC
  37041. m_loopSoundActive_3p
  37042. m_ownerMuzzleAttachment
  37043. m_tracerAttachment
  37044. m_activityModifierSymbolForNameIsSet
  37045. m_activityModifierSymbolForName
  37046. m_hasAltAnim_adsOut
  37047. m_hasAltAnim_adsIn
  37048. m_hasAltAnim_attack
  37049. m_hasAltAnim_idle
  37050. SustainedDischargeEnd
  37051. ForceSustainedDischargeEnd
  37052. ForceChargeEndNoAttack
  37053. Forcibly ends charging, without an attack. Does nothing if no charging is occurring.
  37054. Duplicate this weapon and throw it.
  37055. Script_ForceChargeEndNoAttack
  37056. ThrowWeapon_Script
  37057. ThrowWeapon
  37058. Constrains a non-carried weapon in place. Similar to parenting a non-carried weapon.
  37059. CWeaponX server class
  37060. Forces the offhand weapon to release (on server only)
  37061. SetWeaponConstrained
  37062. Returns true if the offhand weapon was forced to release (on server only)
  37063. ForceReleaseFromServer
  37064. Forcibly ends a sustained discharge. Does nothing if no sustained discharge is occurring.
  37065. IsForceReleaseFromServer
  37066. m_OnNPCPickup
  37067. m_sustainedDischargeNextPulseTime
  37068. DefaultTouch
  37069. OnNPCPickup
  37070. SetPickupTouch
  37071. ThrowWeaponThink
  37072. InputHideWeapon
  37073. m_forceReleaseFromServer
  37074. m_physicsAttacker
  37075. newProjectileCount
  37076. newProjectiles
  37077. m_smartAmmoPrevWeapon
  37078. m_smartAmmoNextWeapon
  37079. m_npcUseCheckDist
  37080. m_npcUseCheckTime
  37081. bool isPlayerDropped
  37082. Script_SetProScreenFloatValForIndex
  37083. Script_ManuallyAddToWeaponDropManager
  37084. ManuallyAddToWeaponDropManager
  37085. RealtimeMod_Add
  37086. Adds a mod in realtime.
  37087. Removes a mod in realtime.
  37088. Script_RealtimeMod_Add
  37089. GetProScreenOwner
  37090. Script_SetProScreenOwner
  37091. int index, int val
  37092. Script_GetProScreenOwner
  37093. Script_SetProScreenIntValForIndex
  37094. SetProScreenIntValForIndex
  37095. SetProScreenFloatValForIndex
  37096. int index, float val
  37097. Script_EnableCatchAnimation
  37098. EnableCatchAnimation
  37099. Script_MarkAsLoadoutPickup
  37100. MarkAsLoadoutPickup
  37101. Script_ForceDryfireEvent
  37102. ForceDryfireEvent
  37103. SetProScreenOwner
  37104. entity proScreenOwner
  37105. SetWeaponUtilityEntity
  37106. Set the weapon's utility entity
  37107. Plays the effect on the weapons owner, use this when the weapon does NOT have a world model.
  37108. SetWeaponUtilityEntity_Script
  37109. PlayWeaponEffectOnOwner
  37110. asset, int
  37111. Makes the weapon play ACT_VM_DRAWCATCH next time it is deployed to a player.
  37112. PlayWeaponEffectOnOwner_Script
  37113. dontApplySpread
  37114. skipAntiLag
  37115. doTraceBrushOnly
  37116. WeaponBulletHitParams
  37117. WeaponTossPrepParams
  37118. %s: Weapon does not have mod %s to remove.
  37119. WeaponPrimaryAttackParams
  37120. burstIndex
  37121. firstTimePredicted
  37122. bulletCount
  37123. barrelIndex
  37124. WeaponOwnerChangedParams
  37125. CWeaponX::Script_RealtimeMod_Add
  37126. %s: Weapon already has mod %s. Cannot add duplicate weapon mods.
  37127. %s: Invalid mod %s specified for weapon type %s.
  37128. %s: Invalid mod %s specified for weapon %s.
  37129. CWeaponX::Script_RealtimeMod_Remove
  37130. Script_RealtimeMod_Remove
  37131. RealtimeMod_Remove
  37132. Add string failed for %s. Max weapon types: %i
  37133. Too many weapon types trying to precache %s. Current max types: %i
  37134. BaseCombatWeapon.WeaponMaterialize
  37135. Cannot constrain a carried weapon!
  37136. swap_to_weapon
  37137. uses a weapon in your inventory by name
  37138. Allow using the initial rest positions (_zipline_rest_point_*)
  37139. Zipline_Disable
  37140. Disallow using the initial rest positions (_zipline_rest_point_*)
  37141. Zipline_EnableResting
  37142. Zipline_WakeUp
  37143. Zipline_DisableResting
  37144. m_detachEndOnSpawn
  37145. m_breakableBasePosition
  37146. Increase lunge range (by up to the given scale) if the player is going fast enough.
  37147. Weapon_GetImpactEffectTableForName
  37148. PlayWeaponEffectOnOwner can only be called on weapons without world models
  37149. melee_lunge_scale_by_speed
  37150. Make zipline unusable
  37151. Invalid index #%d.
  37152. Make zipline usable
  37153. Zipline_Enable
  37154. doRandomVelocAndThinkVars
  37155. useScriptOnDamage
  37156. lagCompensated
  37157. Calling ForceReleaseFromServer() only makes sense for offhand weapons right now.
  37158. isZiplineGrenade
  37159. CWeaponX::GetWeaponInfoFileKeyFieldAsset
  37160. scriptTouchDamageType
  37161. Called %s() with clientPredicted = true when not in predictable code
  37162. clientPredicted
  37163. scriptExplosionDamageType
  37164. projectileIndex
  37165. additionalRandomSeed
  37166. endStationModel
  37167. beginZiplineOrigin
  37168. endStationAngles
  37169. endStationOrigin
  37170. endStationAnimation
  37171. endStationMoveParent
  37172. Couldn't find field "%s" in settings layout "%s"
  37173. endZiplineOrigin
  37174. ZiplineFadeDistance
  37175. ZiplineBreakable
  37176. beginStationModel
  37177. ZiplineStationSpots
  37178. beginStationAngles
  37179. beginStationOrigin
  37180. beginStationAnimation
  37181. beginStationMoveParent
  37182. ZiplineLengthScale
  37183. DetachEndOnSpawn
  37184. ZiplineVertical
  37185. ZiplineDropToBottom
  37186. ZiplinePreserveVelocity
  37187. ZiplinePushOffInDirectionX
  37188. _zipline_rest_point_%d
  37189. _zipline_rest_point_
  37190. m_ziplineRestingEnabled
  37191. m_ziplineDistances
  37192. m_restStartTime
  37193. m_initialZiplineRestPositions
  37194. ZiplineThink
  37195. m_breakable
  37196. DetachEndOnUse
  37197. ZiplineBreakableBasePosition
  37198. Field "%s" is of type %s, but settings field finder expects type %s (settings layout "%s")
  37199. m_numNodes
  37200. m_ziplineRestCounter
  37201. CZiplinePhysicsNode
  37202. CZiplinePhysics
  37203. CZiplinePhysicsAttachedEntity
  37204. CNPC_Marvin
  37205. npc_spectre
  37206. CNPC_Spectre
  37207. npc_pilot_elite
  37208. npc_stalker
  37209. Chance of AI that needs to run away taking a few shots at enemy before running
  37210. CNPC_Soldier
  37211. ai_run_from_enemy_try_shoot_chance
  37212. m_burstsBeforeRunAway
  37213. m_lastRunAwayCheckTime
  37214. CNPC_Pilot
  37215. AI has more than 1 tactical ability: %s, %s
  37216. AI has more than 1 titancore weapon: %s, %s
  37217. Pilot_Grapple_Fire
  37218. AI has more than 1 grapple weapon
  37219. Let client know that the titan could stand when checked.
  37220. Is the titan able to stand
  37221. SetCanStand
  37222. How far other enemies will hear this titan sound
  37223. SelectSchedule_TitanCore
  37224. npc_titan_footstep_sound_radius
  37225. SelectSchedule_GotoDefensivePlacement
  37226. SelectSchedule_TitanFlightCore
  37227. SelectSchedule_PhysEntKnock
  37228. npc_titan_phys_knock_mass
  37229. Maximum mass of physics objects that the titan will knock away
  37230. npc_titan_phys_knock_radius
  37231. Maximum distance of physics objects a titan can knock away
  37232. npc_titan_phys_knock_speed
  37233. Speed at which the titan knocks physics objects away
  37234. npc_titan_phys_knock_damage
  37235. Damage applied to objects the titan knocks away
  37236. npc_titan_light_pain_threshold
  37237. Amount of damage a titan must take on a single damage to do light pain
  37238. npc_titan_block_projectile_chance
  37239. Chance to use vortex/particle wall on projectile before taking damage at full health. Scales up to 100 npc_titan_always_block_projectile_health
  37240. npc_titan_always_block_projectile_health
  37241. At this health and below always try to vortex projectiles
  37242. npc_titan_phys_ignore_mass
  37243. Minimum mass of physics objects that the titan will collide with
  37244. Sets a bool network variable on the titan soul (see RegisterNetworkedVariable)
  37245. Script_AddTitanSoulSpawnFlag
  37246. Script_SetTitanSoulNetBool
  37247. SetTitanSoulNetBool
  37248. SetTitanSoulNetInt
  37249. Sets an int network variable on the titan soul (see RegisterNetworkedVariable)
  37250. Sets a float network variable on the titan soul (see RegisterNetworkedVariable)
  37251. Script_SetTitanSoulNetInt
  37252. SetNextCoreChargeAvailable
  37253. SetDefensiveAttachment
  37254. SetCoreChargeStartTime
  37255. SetCoreChargeExpireTime
  37256. SetCoreUseDuration
  37257. GetCoreUseDuration
  37258. AddTitanSoulSpawnFlag
  37259. Adds a spawn flag to the titan soul
  37260. SetInvalidHealthBarEnt
  37261. DisableDoomed
  37262. Whether the Titan can be rodeo-ed by players or not
  37263. SetEjecting
  37264. Set active defensive placement information for AI to use
  37265. SetIsValidRodeoTarget
  37266. Set active defensive attachment information for AI to use
  37267. SetDefensivePlacement
  37268. GrappleNPC
  37269. Launch grapple
  37270. Set last rodeo hit time
  37271. Get last rodeo hit time
  37272. SetLastRodeoHitTime
  37273. EnableDoomed
  37274. SetPlayerSettingsName
  37275. m_blockingPhysFaceDir
  37276. m_blockingPhysEnt
  37277. m_PhysEntKnockCount
  37278. m_blockingPhysEntTime
  37279. m_PhysEntKnockCountDecrTime
  37280. m_defensivePlacement
  37281. handlePlacement
  37282. m_hLastDamager
  37283. m_bCanVortex
  37284. m_tacticalAbility
  37285. m_defensiveAbility
  37286. m_meleeAttackCheckTarget
  37287. m_titanCoreWeapon
  37288. SetTitanSoulNetEnt
  37289. Sets an entity network variable on the titan soul (see RegisterNetworkedVariable)
  37290. "%s" is not a valid player settings asset
  37291. Script_SetTitanSoulNetEnt
  37292. effectiveAngleCos
  37293. DefensivePlacement
  37294. blocksProjectile
  37295. Script_SetTitanSoulNetFloat
  37296. SetTitanSoulNetFloat
  37297. SetTitanSoulNetFloatOverTime
  37298. Changes a float network variable on the titan soul gradually over time from its current value to the specified new value (see RegisterNetworkedVariable)
  37299. Sets a time (float) network variable on the titan soul (see RegisterNetworkedVariable)
  37300. Script_SetTitanSoulNetFloatOverTime
  37301. Script_SetTitanSoulNetTime
  37302. SetTitanSoulNetTime
  37303. EnableTurret
  37304. Enable the turret
  37305. DisableTurret
  37306. Disable the turret
  37307. SetControlPanel
  37308. Sets the control panel for this turret.
  37309. starts the turret searching
  37310. Gets the control panel for this turret.
  37311. OnTurretStateChange
  37312. DeployThink
  37313. RetireThink
  37314. SearchThink
  37315. ActiveThink
  37316. DeathThink
  37317. AutoSearchThink
  37318. m_vecLastEnemyAngles
  37319. m_vecGoalAngles
  37320. m_OnDeploy
  37321. m_vecLastDir
  37322. m_OnRetire
  37323. m_OnTurretStateChange
  37324. m_preScriptAnimTurretState
  37325. m_bPitchSound
  37326. m_wantsReload
  37327. m_firstMuzzleAttachment
  37328. m_bYawSound
  37329. m_lobShotPos
  37330. m_numMuzzles
  37331. lets the turrets shoot at glass if a player is behind it
  37332. StartDeployed
  37333. Force fires a turret weapon given a shot direction
  37334. SetDumbFireMode
  37335. npc_turret_mega
  37336. TurretForceFireWeapon
  37337. Shoot Dir passed in should be normalized. Length if %f
  37338. Could not load bank digest file '%s' - bad version
  37339. Could not load bank digest file '%s' - bad magic
  37340. ScriptEmitSoundOnEntityOnlyToPlayer - null entity
  37341. Could not load bank digest file '%s' - bad size (%d vs %d)
  37342. ScriptEmitSoundOnEntityOnlyToPlayerWithFadeIn - null entity
  37343. ScriptEmitSoundOnEntityOnlyToPlayer - null player
  37344. ScriptEmitSoundOnEntityOnlyToPlayerWithFadeIn - negative fadeTime
  37345. ScriptEmitSoundOnEntityOnlyToPlayerWithFadeIn - null player
  37346. miles_server_useSoundIDTable
  37347. Use soundId table optimization (2 = also send original ID over network.)
  37348. miles_server_disable_sounds
  37349. Don't send server sounds over the network.
  37350. Could not load bank digest file '%s'.
  37351. %s%s.mbnk_digest
  37352. ScriptEmitSoundOnEntityNoSave
  37353. EmitSoundOnEntityNoSave
  37354. ScriptEmitSoundOnEntityAfterDelay
  37355. Plays the given sound on the given entity after a given number of seconds.
  37356. EmitSoundOnEntityOnlyToPlayerWithSeek
  37357. Plays the given sound on the given entity only to a given player, seeking the given number of seconds into it.
  37358. Plays the given sound on the given entity except to a given player, seeking the given number of seconds into it.
  37359. ScriptEmitSoundOnEntityOnlyToPlayerWithSeek
  37360. ScriptEmitSoundAtPositionExceptToPlayer - null player
  37361. ScriptEmitSoundAtPositionOnlyToPlayer - null player
  37362. SignalSoundOnEntity - null entity
  37363. StopSoundOnEntity - null entity
  37364. Plays a given sound on the given entity.
  37365. SignalSoundOnEntity - A signal was sent to unreliable sound %s on entity %s. This behavior is not supported on unreliable sounds. The sound is too short to be played reliably.
  37366. Plays a given sound on the given entity. Doesn't save sound
  37367. ScriptEmitSoundOnEntity
  37368. ScriptEmitSoundOnEntityOnlyToPlayerWithSeek - null entity
  37369. EmitSoundOnEntityAfterDelay - negative delay
  37370. ScriptEmitSoundOnEntityOnlyToPlayerWithSeek - negative seek
  37371. ScriptEmitSoundOnEntityOnlyToPlayerWithSeek - null player
  37372. ScriptEmitSoundOnEntityExceptToPlayerWithSeek - null player
  37373. ScriptEmitSoundOnEntityExceptToPlayerWithSeek - null entity
  37374. EmitSoundOnEntityToTeam - null entity
  37375. ScriptEmitSoundOnEntityExceptToPlayerWithSeek - negative seek
  37376. EmitSoundOnEntityExceptToPlayer - null player
  37377. EmitSoundOnEntityExceptToPlayer - null entity
  37378. EmitSoundOnEntityExceptToPlayerNotPredicted - null player
  37379. EmitSoundOnEntityExceptToPlayerNotPredicted - null entity
  37380. FadeOutSoundOnEntityForLocalPlayer - fadeTime %d out of bounds (< 0.0)
  37381. FadeOutSoundOnEntityForLocalPlayer - null entity
  37382. EmitSoundOnEntityAfterDelay - null entity
  37383. EmitSoundOnEntity - null entity
  37384. ScriptFadeOutSoundOnEntity
  37385. Fades out a sound over time.
  37386. EmitSoundOnEntityOnlyToPlayer
  37387. Play a sound on an entity only to a given player.
  37388. Play a sound on an entity only to a given player with a fade in time.
  37389. ScriptEmitSoundOnEntityOnlyToPlayer
  37390. ScriptEmitSoundOnEntityOnlyToPlayerWithFadeIn
  37391. EmitSoundOnEntityOnlyToPlayerWithFadeIn
  37392. ScriptStopSoundOnEntity
  37393. Stops any instances of a certain sound playing on the given entity.
  37394. SignalSoundOnEntity
  37395. Sends a preset signal to any instances of a certain sound playing on the given entity.
  37396. Stops any instances of a certain sound playing very near the given position.
  37397. ScriptSignalSoundOnEntity
  37398. ScriptStopSoundAtPosition
  37399. StopSoundAtPosition
  37400. ScriptEmitSoundAtPosition
  37401. int teamNumber, vector position, string soundName, entity realmsEntity = null
  37402. EmitSoundAtPositionOnlyToPlayer
  37403. Play a sound in the world only to a given player.
  37404. Play a sound in the world for everyone except to a specific player.
  37405. ScriptEmitSoundAtPositionOnlyToPlayer
  37406. ScriptEmitSoundAtPositionExceptToPlayer
  37407. EmitSoundAtPositionExceptToPlayer
  37408. ScriptEmitSoundOnEntityExceptToPlayerWithSeek
  37409. EmitSoundOnEntityExceptToPlayerWithSeek
  37410. EmitSoundOnEntityToTeam
  37411. Plays a given sound on the given entity only for one team.
  37412. Plays a given sound on the given entity only for enemies of the given team.
  37413. ScriptEmitSoundOnEntityToTeam
  37414. ScriptEmitSoundOnEntityToEnemies
  37415. EmitSoundOnEntityToEnemies
  37416. ScriptGetSoundTags
  37417. GetSoundTags
  37418. SetRapidShiftOffset
  37419. Specifies a player-shift offset to a location to also test sound radii against. (0 0 0 is disabled)
  37420. ScriptSetRapidShiftOffset
  37421. EmitSoundOnEntityExceptToPlayer
  37422. Play a sound for everyone except for a specific player.
  37423. Play a sound for everyone except for a specific player. Use this version if the player is not hearing a predicted version, but rather a different sound entirely.
  37424. ScriptEmitSoundOnEntityExceptToPlayer
  37425. ScriptEmitSoundOnEntityExceptToPlayerNotPredicted
  37426. EmitSoundOnEntityExceptToPlayerNotPredicted
  37427. Returns int which is ORed together SOUNDTAG_* values for this sound (from scripts/audio/metadata_tags.rson)
  37428. ScriptDoesAliasExist_Server
  37429. SmartAmmo_ClearCustomFractionSource
  37430. Clear a source for a lock-on warning. Pass in null for target player to clear all lock-on warnings for the given source.
  37431. Get the current fraction value for the given source and target
  37432. Script_SmartAmmo_Server_ClearCustomFractionSource
  37433. Script_SmartAmmo_Server_GetCustomFractionSource
  37434. SmartAmmo_GetCustomFractionSource
  37435. sv_test_rotated_box
  37436. SmartAmmo_Server_ClearCustomFractionSource: Source weapon given is not a weapon
  37437. SmartAmmo_Server_ClearCustomFractionSource: No source entity given
  37438. SmartAmmo_Server_GetCustomFractionSource: Source weapon given is not a weapon
  37439. SmartAmmo_Server_GetCustomFractionSource: No source entity given
  37440. Set a source for a lock-on warning
  37441. SmartAmmo_Server_GetCustomFractionSource: Custom fraction source not found
  37442. Script_SmartAmmo_Server_SetCustomFractionSource
  37443. SmartAmmo_SetCustomFractionSource
  37444. SmartAmmo_SetCustomFractionSource: Source weapon given is not a weapon
  37445. SmartAmmo_SetCustomFractionSource: No source weapon given
  37446. SmartAMmo_SetCustomFractionSource: Lock time was negative
  37447. SmartAmmo_SetCustomFractionSource: No target entity
  37448. How long players are immune from step damage after jumping off from a rodeo
  37449. titan_step_damage_debug
  37450. titan_step_damage_can_push_down
  37451. titan_step_damage_rodeo_immunity_time
  37452. DF_TITAN_STEP
  37453. DoTitanStepDamage
  37454. TitanStepDamage
  37455. Draw debug box of titan step damage volume
  37456. <<Invalid>>
  37457. Type %s is not a valid signal
  37458. "%s" is not a registered signal
  37459. Cannot wait or end signals on structs that are global or nested within other structs.
  37460. Cannot wait or end signals on object of type %s.
  37461. Called EndSignal() from script that was not started with SpinOff()
  37462. Tried to end on a signal but didn't pass any signals.
  37463. Thread is already waiting on signal "%s" for this object
  37464. Tried to wait for a signal but didn't pass any signals.
  37465. IsValidSignal
  37466. WaitSignal
  37467. var, string, var = 0
  37468. WaitSignalOnDeadEnt
  37469. var, string, ...
  37470. var, float, string, ...
  37471. WaitSignalTimeout
  37472. RegisterSignal: must specify a string
  37473. Called Wait() from script that was not started with SpinOff()
  37474. Called OnThreadEnd() from script that was not started with SpinOff()
  37475. More than %i signals registered.
  37476. float, var
  37477. OnThreadEnd(): expected closure for first argument
  37478. RegisterSignal
  37479. WaitEndFrame
  37480. Called SpinOffAndWaitFor() from script that was not started with SpinOff()
  37481. Cannot suspend thread from within code function calls
  37482. SpinOff: Expected function, found %s
  37483. SpinOff: No function specified
  37484. Called WaitEndFrame() from script that was not started with SpinOff()
  37485. SpinOffDelayed: first argument must be a float
  37486. Wait( time ): expected float, found %s
  37487. Wrong number of arguments to Wait( time )
  37488. Cannot signal on structs that are global or nested within other structs.
  37489. Cannot signal on object of type %s.
  37490. Owner is NULL!
  37491. Wrong number of arguments to Signal( owner, signalID [, resultTable] )
  37492. Signal: third argument isn't a table
  37493. Too many arguments to Signal( owner, signalID [, resultTable] )
  37494. WaitSignalTimeout: expected float for second parameter
  37495. Called WaitSignal() from script that was not started with SpinOff()
  37496. SignalEntry
  37497. ScriptThreadScriptObj
  37498. ThreadList
  37499. list<T> too long
  37500. OnThreadEnd
  37501. string, ...
  37502. string, var = 0
  37503. ScriptThread
  37504. DestroySignalEntryListHead
  37505. ScriptThreadGlobals
  37506. OnSoundFinished
  37507. OnPrimaryAttack
  37508. resumetime
  37509. OnSpawnerSpawnedEntity
  37510. ScriptAnimStop
  37511. script_dump_simple
  37512. If enabled then script dump format will skip null array/table entries and display each non-container value on a single line with the fully scoped key name.
  37513. animRecordingSignal
  37514. endsignals
  37515. VScriptPrint
  37516. VScriptPrint_UI
  37517. VScriptPrint_Client
  37518. script_debugger_host
  37519. script_infinite_loop_ms
  37520. If script runs for more than this many milliseconds at one time then you will get a script error.
  37521. CallDebugHook
  37522. IsValidInternal
  37523. CallErrorHook
  37524. GetFunctionSignature
  37525. PLAYER_LOCAL_GRAVITY
  37526. var functionOrName, string fullFunctionName
  37527. VectorRotate
  37528. *FUNCTION [%s()] %s line [%d]
  37529. PrintFunc_UI
  37530. PrintFunc_Client
  37531. AnglesToForward
  37532. VectorToAngles
  37533. AnglesToRight
  37534. AnglesToUp
  37535. AnglesLerp
  37536. AnglesCompose
  37537. AnglesInverse
  37538. TouchVisible
  37539. sourceCallstack
  37540. waitsignals
  37541. argument 2 must be a vector
  37542. argument 1 must be a vector
  37543. argument must be a vector
  37544. argument 3 must be a float
  37545. unknown function
  37546. Attempted to call %s on invalid entity
  37547. Given object is not an entity (type = %s)
  37548. fake ui script player
  37549. Attempted to call %s on invalid instance
  37550. CodeCallback_RegisterClass_%s
  37551. Unable to register script class %s
  37552. Script not found or empty (%s)
  37553. Expected 3 parameters
  37554. Internal error
  37555. Parameter was not a function or function name
  37556. Function "%s" doesn't exist
  37557. scripts/vscripts/init.nut
  37558. var instance
  37559. script_debugger_port_server
  37560. script_debugger_port_client
  37561. script_debugger_port_ui
  37562. [%s] USERPOINTER
  37563. [%s] TABLE
  37564. [%s] $"%s"
  37565. [%s] CLOSURE
  37566. [%s] ARRAY
  37567. [%s] USERDATA
  37568. [%s] NATIVECLOSURE
  37569. [%s] %.14g
  37570. Enable fatal errors for client script. -1 will revert to using "fatal_script_errors"
  37571. fatal_script_errors
  37572. Enable fatal errors for server script. -1 will revert to using "fatal_script_errors"
  37573. fatal_script_errors_client
  37574. fatal_script_errors_server
  37575. %s line [%d] column [%d]
  37576. _sqstd_compiler_error
  37577. %s SCRIPT COMPILE ERROR: %s
  37578. _sqstd_aux_printerror
  37579. DIAGPRINTS
  37580. Message :
  37581. SCRIPT %s: %s
  37582. (unknown error)
  37583. %s SCRIPT COMPILE ERROR: %s
  37584. %s SCRIPT ERROR: [unknown]
  37585. [%s] CLASS
  37586. [%s] THREAD
  37587. [%s] ENTITY (%s)
  37588. [%s] INSTANCE
  37589. [%s] WEAKREF
  37590. [%s] STRUCT %s
  37591. [%s] <%g, %g, %g>
  37592. Arc cosine of a number outside [-1, 1] is not defined
  37593. Square root of a negative number is not defined
  37594. Arc sine of a number outside [-1, 1] is not defined
  37595. cannot use character classes in ranges
  37596. overflow in numeric constant
  37597. invalid range
  37598. unexpected character
  37599. number expected
  37600. , or } expected
  37601. letter expected
  37602. empty class
  37603. expected paren
  37604. invalid format
  37605. empty separators string
  37606. integer expected for the specified format
  37607. float expected for the specified format
  37608. width format too long
  37609. not enough paramters for the given format string
  37610. string expected for the specified format
  37611. precision format too long
  37612. format too long
  37613. string str, string separator
  37614. subexpcount
  37615. _rexobj_releasehook
  37616. invalid typemask
  37617. %s functionref(%s)
  37618. the object is not a nativeclosure
  37619. native closure expected
  37620. clear only works on table and array
  37621. ivalid type
  37622. the target is not a closure
  37623. invalid environment
  37624. not enough params in the stack
  37625. Array size exceeds one million
  37626. invalid base type
  37627. empty array
  37628. /*userdata*/
  37629. wrong argument type, expected '%s' got '%.50s'
  37630. unexpected type %s
  37631. "%s" is not a global struct
  37632. Ran out of room to serialize struct "%s" at prop "%s"; need a larger buffer
  37633. Property "%s" of struct "%s" is of type "%s" which cannot be serialized
  37634. Cannot deserialize struct "%s" because it doesn't match the struct that was serialized
  37635. wrong index
  37636. cannot resume a vm that is not running any code
  37637. nativeclosure
  37638. Cannot take weakref of a struct that is global or nested within another struct
  37639. the object must be a weakref
  37640. rawset works only on array/table/class and instance
  37641. null is not a valid key
  37642. the index doesn't exist
  37643. rawget works only on array/table/instance and class
  37644. the index %s doesn't exist
  37645. invalid object type
  37646. the object is not a class instance
  37647. ivalid type, expected table
  37648. Didn't find struct "%s" while compiling script
  37649. Found code callback "%s", but its type of "%s" doesn't match the required type of "%s"
  37650. /*instance*/ %s [
  37651. /*instance of unknown class*/ []
  37652. /*instance of unnamed class*/ [
  37653. /*unnamed class*/
  37654. /*class*/ %s
  37655. GetNetworkVar
  37656. EntityLevelStruct
  37657. SetNetworkVar
  37658. Only functions, consts, or global variables are allowed at file scope (found %s)
  37659. Mismatched "%c" starting on line %i
  37660. Global function declarations aren't allowed with globalize_all_functions
  37661. Global declarations must be before all other functions
  37662. Global function declarations should not be given a return type
  37663. Cannot use unnamed structs as function return types
  37664. Global function "%s" was not implemented in the same file
  37665. Unmatched #IF in this file
  37666. end of statement expected (; or lf)
  37667. expected identifier, found %s
  37668. expected %s, found %s
  37669. "untyped" must be the first keyword in the file
  37670. globalize_all_functions must be before all other functions
  37671. Unmatched #if in this file
  37672. identifier "%s"
  37673. string "%s"
  37674. asset literal
  37675. keyword "%s"
  37676. float "%g"
  37677. asset $"%s"
  37678. string "%.16s..."
  37679. integer "%d"
  37680. script_disallow_newslot_on_globals
  37681. Throws compile errors for global variables assigned with <-
  37682. integer literal
  37683. float literal
  37684. identifier
  37685. string literal
  37686. Global variable "%s" already exists
  37687. Cannot create new global variables when reloading scripts
  37688. Global variable definition is followed by "(". Did you forget to declare it as a "function"?
  37689. File variable "%s" already exists
  37690. Tables indexed by structs always use references; remove redundant &
  37691. Tables of structs always use references; remove redundant &
  37692. Only functions, consts, or global variables are allowed at file scope
  37693. Type too complex to parse
  37694. (expression node of type %d has unknown type)
  37695. File variable with name "%s" already exists
  37696. (freevar "%s" has unknown type)
  37697. (Type of ?: expression can't be determined)
  37698. Cannot use default parameters for structs or static arrays
  37699. expected '='
  37700. Global variable with name "%s" already exists
  37701. Too many function parameters
  37702. (result of indexing type "%s" is var)
  37703. (return type of "%s" is "var")
  37704. Types of locals or function parameters are always treated as references; remove redundant &
  37705. (result of indexing type "%s" with "%s" is unknown)
  37706. (return type of "%s" is unknown)
  37707. (local "%s" has unknown type)
  37708. unknown code function
  37709. (return type of unknown function call is unknown)
  37710. function "%s" already exists at %s line %i
  37711. function "%s" already exists at line %i
  37712. Typedefs may not be references; remove &
  37713. Function "%s" already exists in code
  37714. Typedef "%s" already exists
  37715. Given value of type "%s" doesn't match declared type of "%s"%s
  37716. Constant "%s" already exists
  37717. Struct "%s" already exists
  37718. Cannot nest struct "%s" inside itself (unless "ornull" is used)
  37719. Property with name "%s" already exists in this struct
  37720. Struct "%s" must be global
  37721. unnamed_struct
  37722. Cannot parse entity struct "%s" until parent entity struct "%s" is parsed
  37723. Unnamed struct hash matches hash of another unnamed struct in the same file
  37724. Could not find the same unnamed structs in the same order in %s after reloading scripts; cannot reload scripts
  37725. Struct is too big
  37726. Struct "%s" does not have a field named "%s"
  37727. Cannot custom initialize structs with %d or more properties
  37728. Array size must be less than %d; found %d
  37729. expected type; found %s
  37730. Too many array elements to initialize type "%s"
  37731. Not enough array elements to initialize type "%s"; end list with "..." if this is intentional
  37732. Struct property "%s" has already been initialized
  37733. %d fields of struct "%s" were not initialized; use "..." if this is intentional
  37734. Too many parameters in functionref type
  37735. Default value in functionref type must be a literal. The actual value is ignored. (Found %s)
  37736. Cannot use "ornull" on type "%s", because it already has "ornull"
  37737. "ornull" used on structs always creates a reference; remove redundant &
  37738. Integer array size expected; found %s
  37739. Array size must be non-negative; found %d
  37740. All parameters with default values must be at the end of the parameter list
  37741. Type too complex
  37742. Expected type, found %s
  37743. Structs used as the type of an individual variable may not be given a name
  37744. Dynamic arrays of structs always use references; remove redundant &
  37745. Non-global structs may not be used in a global context
  37746. Cannot use "ornull" on type "void", because it only stores null anyway
  37747. Cannot use "ornull" on type "var", because it already allows null
  37748. Unnamed struct not allowed here
  37749. Cannot have reference to simple type "%s"
  37750. Assert can never fail because expressions of type "%s" are always true
  37751. Assertion failed: %s
  37752. invalid class name
  37753. Expression of type "%s" may not be used as a condition because it is always true
  37754. Expected constant expression
  37755. Redefinition of const "%s"
  37756. Assertion failed (and the assert message can't be evaluated at compile time)
  37757. Assertion failed
  37758. @ITERATOR@
  37759. Too many switch cases
  37760. Cannot assign to local variables with '<-'; use '=' instead
  37761. Cannot create a class on a non-simple global variable
  37762. cannot create a class in a local with the syntax(class <local>)
  37763. Function with name %s already exists in code
  37764. function with name %s already exists at %s line %i
  37765. expected expression; found %s
  37766. Could not find function %s
  37767. Too many properties for array literal
  37768. Cannot cast to type "%s"
  37769. Too many table / class properties
  37770. Too many locals in one declaration
  37771. Too many function arguments
  37772. expression expected, found ')'
  37773. "local" is deprecated; use "var" for untyped variables, or specify a type
  37774. Can't start a statement with a typecast; try wrapping in parentheses
  37775. Too many statements
  37776. "expect" used as a statement may only apply to a local variable; add parentheses if this is the start of an expression
  37777. Must declare type of "%s" to use it as an outervar
  37778. Undefined variable "%s"
  37779. Too many commas in expression
  37780. Cannot use brackets [] after expression at start of a new line; comma may be needed on previous line
  37781. Cannot perform this operation on complex type "%s"
  37782. Cannot compare types "%s" and "%s"
  37783. Cannot mod types "%s" and "%s"
  37784. Cannot %s types "%s" and "%s"
  37785. Expected float, found %s
  37786. Expected type "%s" as operand %d of "%s"; found type "%s"
  37787. Unexpected #endif
  37788. Unmatched #if starting at line %i
  37789. Too many arithmetic nodes to optimize (internal compiler error)
  37790. Division by zero
  37791. Not enough stack space to collapse op %i (internal compiler error)
  37792. Too many operands for op %i
  37793. Too many strings in "#document"
  37794. expected string, found %s
  37795. top-level functions may not have free vars
  37796. Final statement in function "%s" must return type "%s" or be keyword "unreachable"
  37797. Unexpected #elseif
  37798. Unexpected #else
  37799. Exceeded MAX_PREPROC_DEPTH (too many nested #ifs)
  37800. Preprocessor token does not correspond to an earlier #if
  37801. Duplicate enum entry "%s"
  37802. Redefinition of enumeration "%s"
  37803. Type "%s" cannot be assigned to const of type "%s"
  37804. Enum value must be an integer
  37805. Cannot thread a call that has already been threaded
  37806. expected ')' or ','
  37807. [%s line %d column %d]
  37808. Expected a function call to thread
  37809. May not index into type "%s"
  37810. May not index into type "%s" with type "%s"%s
  37811. May not index into type "%s" with type "%s"; must be int
  37812. May not index into type "%s" with type "%s"
  37813. Can only set vector components of local variables; instead, assign an entire vector
  37814. can't assign to an expression
  37815. Cannot get vector component of %s
  37816. free variables cannot be modified
  37817. Cannot index struct with a non-constant expression
  37818. Given %s is not a property of struct "%s"
  37819. Array index %d is less than 0
  37820. Array index %d doesn't index size of %d
  37821. Tried to access entity.l, but no entity structs have been registered
  37822. Tried to access entity field "%s" but entity struct "%s" has not been found
  37823. "%s" is not a property of struct "%s"
  37824. Tried to access entity.l, but no struct named %s has been found
  37825. Cannot increment type "%s"
  37826. Type "%s" is not an integer, so it cannot be a key of type "%s"; maybe you want array.contains()?
  37827. Cannot get vector length of type "%s"
  37828. Cannot get distance between types "%s" and "%s"
  37829. Expected float for component %i of vector; found "%s"
  37830. Cannot index static array with "%s"
  37831. Type "%s" cannot be a key of type "%s"
  37832. Cannot clone type "%s"
  37833. Too many multiplication nodes (internal compiler error)
  37834. Cannot perform bitwise not on type "%s"
  37835. Modulo by zero
  37836. Cannot negate type "%s"
  37837. Cannot take %s product of types "%s" and "%s"
  37838. Cannot normalize type "%s"
  37839. Foreach index must be a simple type when iterating type "%s"
  37840. Foreach value type must be "var" when iterating type "%s"
  37841. Foreach index must be type "%s" when iterating type "%s"
  37842. Foreach index type must be "var" when iterating type "%s"
  37843. Boolean condition too complex (internal compiler error)
  37844. Functions may not be used directly as conditional expressions; either call it with () or compare to null with !=
  37845. Foreach value must be a simple type when iterating type "%s"
  37846. Expression evaluates to a value that doesn't do anything
  37847. Cannot delete key of type "%s" from array of type "%s"
  37848. Cannot delete key of type "%s" from table of type "%s"
  37849. Local "%s" is already of expected type "%s": remove the expect()
  37850. Local "%s" of type "%s" cannot ever match expected type "%s"
  37851. Attempted to iterate type "%s" with index variable of type "%s"; must be "%s"
  37852. Attempted to iterate type "%s" with value variable of type "%s"
  37853. Cannot delete a local
  37854. Cannot delete an expression
  37855. Cannot cast type "%s" to "%s"
  37856. Cannot expect or cast to complex types like structs, static arrays, or functionrefs
  37857. Attempted to pass type "%s" to parameter %d of type "%s"
  37858. Cast to type "%s" is unnecessary; this expression is always of that type
  37859. Expression of type "%s" cannot ever match expected type "%s"
  37860. Cannot expect complex types like structs, static arrays, or functionrefs
  37861. "expect var" is unnecessary
  37862. Expression will always be of expected type "%s": remove the expect()
  37863. Cannot determine type of ?: expression: first type of "%s" is incompatible with second type of "%s"
  37864. Second operand of || is always true, but the expression cannot be optimized away because the first operand may have side effects; switch the order of the operands and/or move the side effects out of the expression.
  37865. Attempted to assign type "%s" to variable of type "%s"%s
  37866. Cannot assign compound data type "%s" directly; maybe assignee should be a reference (&)?
  37867. Entity function "%s" does not exist (or only exists at runtime)
  37868. May not call "%s" on complex type "%s"
  37869. Second operand of && is always false, but the expression cannot be optimized away because the first operand may have side effects; switch the order of the operands and/or move the side effects out of the expression.
  37870. May not index type "%s" with string "%s"
  37871. Cannot expect foreach index variable to be type "%s" without iterating an object known to use that type as indices
  37872. Cannot expect foreach index variable to be complex type "%s" without iterating an object known to use that type as indices
  37873. Cannot use %= on a vector component
  37874. Cannot iterate type "%s"
  37875. Attempted to return type "%s" from function with return type "%s"%s
  37876. Function with return type "%s" must return a value
  37877. Cannot expect foreach variable to be type "%s" without iterating an object known to use that type as indices
  37878. Cannot expect foreach variable to be complex type "%s" without iterating an object known to contain that type
  37879. Cannot use <- on a local; use = instead
  37880. Cannot use <- on a vector component
  37881. Attempted to pass type "%s" to parameter %i of type "%s"
  37882. Attempted to call object of type "%s"%s
  37883. Struct properties cannot be modified with "<-"; use "=" instead
  37884. Cannot do compound arithmetic on complex data type "%s"
  37885. Cannot use <- on a kv/nv/ui var
  37886. Global variables cannot be modified with "<-"; use "=" instead
  37887. unnamed code function
  37888. unnamed function
  37889. Could not find code function "%s"
  37890. Tried to call type "%s" as a function
  37891. Attempted to pass type "%s" to parameter %i of type "%s"%s
  37892. Attempted to pass type "%s" to parameter %i of type "%s"%s. Add $ before the string to make it an asset.
  37893. wrong number of parameters (calling %s): found %i, expected %i
  37894. Attempted to pass type "%s" as env; expected type "%s"%s
  37895. Can't increment complex types like "%s"
  37896. cannot pre-increment or pre-decrement kv/nv/ui vars
  37897. Complex type "%s" cannot ever be false
  37898. Type "%s" cannot ever be false
  37899. can't post-increment or post-decrement an expression
  37900. Only local variables can be normalized in place; instead, assign the result of normalize( vec )
  37901. cannot increment or decrement vector components
  37902. cannot pre-increment or pre-decrement an expression
  37903. typecompiler
  37904. 'break' has to be in a loop block
  37905. 'continue' has to be in a loop block
  37906. Comparison between '%.50s' (%s) and '%.50s' (%s) is not allowed
  37907. The index "%.50s" does not exist in this %s
  37908. Cannot index %.50s with "%.50s"
  37909. The index "%.50s" does not exist
  37910. Entity struct "%.50s" is only accessible on objects typed as "entity"
  37911. The index "%.50s" does not exist on the root table
  37912. Cannot index array with negative index "%.50s"
  37913. Index "%.50s" is beyond array size of %i
  37914. The index "%.50s" does not exist in this entity
  37915. Cannot index array by "%.50s" of type "%s"
  37916. the object is not a closure or nativeclosure
  37917. /*funcproto*/ %s
  37918. Too many locals in this scope
  37919. Const "%s" already exists in this scope
  37920. Infinite loop in %s near line %i
  37921. Out of room for expression nodes
  37922. Too many consts
  37923. Too many nested lexical scopes
  37924. Local "%s" already exists in this scope
  37925. Too many locals in this function
  37926. internal compiler error: too many locals
  37927. free vars must be a local of the outer function
  37928. CrossProduct
  37929. CrossProduct2D
  37930. DotProduct
  37931. DotProduct2D
  37932. Distance2D
  37933. Distance2DSqr
  37934. DistanceSqr
  37935. delaythread
  37936. Length2DSqr
  37937. instanceof
  37938. waitthread
  37939. waitthreadsolo
  37940. hexadecimal number expected
  37941. unrecognised escape character "%c" after backslash
  37942. unfinished string
  37943. newline in a constant
  37944. invalid octal number
  37945. too many digits for a Hex number
  37946. empty constant
  37947. constant too long
  37948. string expected
  37949. error parsing the string
  37950. missing "*/" in comment
  37951. invalid token '..'
  37952. unexpected character(control)
  37953. string expected after $
  37954. string literal expected after $
  37955. Invalid character
  37956. globalize_all_functions
  37957. functionref
  37958. unreachable
  37959. exponent expected
  37960. unknown preprocessor keyword
  37961. more than one decimal point in float
  37962. invalid numeric format
  37963. SQInstance
  37964. SQStructInstance
  37965. SQExceptionTrap
  37966. SQStructProperty
  37967. SQStructDef
  37968. SQNativeClosure
  37969. SQLocalVarInfo
  37970. SQUserPointer
  37971. SQFunctionProto
  37972. SQClassMember
  37973. SQOuterVar
  37974. SQRefCounted
  37975. SQUserData
  37976. Cannot save script while settings blocks are referenced
  37977. SQDelegable
  37978. /*thread*/
  37979. SQObjectPtrVec
  37980. SQObjectPtr
  37981. SQKnownVariableType
  37982. SQSharedState
  37983. GlobalScopeObjects
  37984. SQEntityStruct
  37985. (%s : 0x%p)
  37986. (unnamed_function)
  37987. (unnamed code function)
  37988. (struct instance : 0x%p, %d)
  37989. cannot suspend through native calls/metamethods
  37990. cannot iterate %s
  37991. Cannot increment or decrement %s
  37992. cannot suspend an already suspended vm
  37993. attempt to call '%s'
  37994. arith op %c between '%s' and '%s'
  37995. division by zero
  37996. modulo by zero
  37997. (unnamed function)
  37998. attempt to negate a %s
  37999. <%.9g, %.9g, %.9g>
  38000. internal vm error bitwise op failed
  38001. bitwise op between '%s' and '%s'
  38002. Cannot get 2D distance between %s and %s
  38003. Cannot get 2D squared distance between %s and %s
  38004. Cannot get distance between %s and %s
  38005. Cannot get squared distance between %s and %s
  38006. Expected non-null value, found "null"
  38007. Execution reached script marked as unreachable
  38008. Expected type "%s", found type "%s"
  38009. Expected type "%s ornull", found type "%s"
  38010. Cannot dot %s with %s
  38011. Cannot cross %s with %s
  38012. cloning a %s
  38013. Cannot normalize %s
  38014. Cannot get 2D length of %s
  38015. Cannot get 2D squared length of %s
  38016. Cannot get length of %s
  38017. Cannot get squared length of %s
  38018. Vector component types are <%s, %s, %s>; must be integer or float
  38019. Cannot get vector component (.x/y/z) of %s
  38020. the %s type doesn't have a parent slot
  38021. Native stack overflow
  38022. cannot apply instanceof between a %s and a %s
  38023. attempt to perform a bitwise op on a %s
  38024. Cannot set vector component (.x/y/z) of %s
  38025. Cannot set vector component to %s
  38026. using '%s' as delegate
  38027. this function doesn't have var args
  38028. delegating a '%s'
  38029. delegate cycle detected
  38030. trying to inherit from a %s
  38031. Entity class "%s" doesn't match required class for this index or function call
  38032. indexing 'vargv' with %s
  38033. vargv index out of range
  38034. cannot delete a slot from %s
  38035. attempt to delete a slot from a %s
  38036. class instances do not support the new slot operator
  38037. trying to modify a class that has already been instantiated
  38038. Cannot set properties on a %s
  38039. null cannot be used as index
  38040. Cannot create new slots on structs at runtime; use '=', or use a table if you need to dynamically add properties
  38041. cannot create new slots in type %s
  38042. the property '%s' already exists
  38043. cannot create new slots in arrays; use = instead of <-
  38044. wrong number of parameters to %s: found %i, expected %i
  38045. Cannot call "%s" without compile-time type checking; ensure the type of the function and the type of the object it is called on are known
  38046. Cannot resize to negative size %d
  38047. wrong number of parameters to %s: found %i, expected at least %i
  38048. Cannot index structs at runtime; declare the type of this variable
  38049. Cannot index %s with %s
  38050. parameter %d has invalid type "%s"; expected "%s"
  38051. Cannot index %s with fractional float %g
  38052. "?{r1?{r1?{r1?{r1?
  38053. @{S&@{S&@{S&@{S&@
  38054. JAT KAT KAT KAT K
  38055. OVUUUVUUUVUUUVUUU
  38056. c:\depot\r5launch\game\r5apex.pdb
  38057. .text$mn$00
  38058. .rdata$zzzdbg
  38059. &0vd'0n4(0/
  38060. L[JxM[AhN[74
  38061. @t; 8d: 049
  38062. r5apex.exe
  38063. ?F@@YAXPEAPEAVIEngineAPI@@@Z
  38064. AmdPowerXpressRequestHighPerformance
  38065. GetDenuvoTicketLocation
  38066. GetDenuvoTimeTicketRequest
  38067. LauncherMain
  38068. ShellExecuteA
  38069. SHGetFileInfoW
  38070. Shell_NotifyIconA
  38071. SHGetSpecialFolderPathA
  38072. SHGetFileInfoA
  38073. DragQueryFileA
  38074. SHGetKnownFolderPath
  38075. SHGetFolderPathA
  38076. SHELL32.dll
  38077. BeginPaint
  38078. InvalidateRect
  38079. ShowCursor
  38080. SetForegroundWindow
  38081. SetProcessDPIAware
  38082. GetDesktopWindow
  38083. GetClientRect
  38084. FlashWindowEx
  38085. SetClipboardData
  38086. TranslateMessage
  38087. DefWindowProcA
  38088. GetForegroundWindow
  38089. MessageBoxA
  38090. EmptyClipboard
  38091. CallWindowProcA
  38092. CloseClipboard
  38093. ClientToScreen
  38094. SetWindowLongA
  38095. OpenClipboard
  38096. ShowWindow
  38097. RegisterClassExW
  38098. GetWindowLongPtrW
  38099. UnregisterClassW
  38100. GetSystemMetrics
  38101. CreateWindowExW
  38102. SetWindowLongPtrW
  38103. SetWindowPos
  38104. DestroyWindow
  38105. LoadCursorA
  38106. GetWindowRect
  38107. DispatchMessageA
  38108. LoadImageA
  38109. GetKeyState
  38110. AdjustWindowRectEx
  38111. DefWindowProcW
  38112. FindWindowA
  38113. SendMessageA
  38114. PeekMessageW
  38115. DispatchMessageW
  38116. GetCursorPos
  38117. SetCursorPos
  38118. ReleaseCapture
  38119. PeekMessageA
  38120. SetCapture
  38121. ClipCursor
  38122. GetMessageTime
  38123. RegisterWindowMessageA
  38124. DestroyCursor
  38125. MsgWaitForMultipleObjects
  38126. ScreenToClient
  38127. LoadCursorFromFileA
  38128. CallWindowProcW
  38129. MapVirtualKeyExA
  38130. LoadKeyboardLayoutA
  38131. GetKeyboardLayout
  38132. GetRawInputDeviceList
  38133. GetRawInputDeviceInfoA
  38134. TranslateAcceleratorA
  38135. EnumDisplayMonitors
  38136. SetWindowTextA
  38137. GetWindowThreadProcessId
  38138. SetWindowLongPtrA
  38139. DrawIconEx
  38140. UnregisterClassA
  38141. ActivateKeyboardLayout
  38142. GetWindowLongPtrA
  38143. SystemParametersInfoA
  38144. GetClipboardData
  38145. CreateWindowExA
  38146. FlashWindow
  38147. RegisterClassA
  38148. ValidateRect
  38149. GetWindowLongA
  38150. GetKeyboardLayoutList
  38151. CreateIconIndirect
  38152. DestroyIcon
  38153. WindowFromPoint
  38154. SetWindowTextW
  38155. GetIconInfo
  38156. SetActiveWindow
  38157. GetMessageA
  38158. GetActiveWindow
  38159. AllowSetForegroundWindow
  38160. USER32.dll
  38161. RegQueryValueExW
  38162. RegOpenKeyExW
  38163. RegSetValueExW
  38164. RegCreateKeyExW
  38165. RegCloseKey
  38166. RegSetValueExA
  38167. RegCreateKeyExA
  38168. RegQueryValueExA
  38169. RegOpenKeyExA
  38170. RegDeleteValueA
  38171. ADVAPI32.dll
  38172. CreateSolidBrush
  38173. DeleteObject
  38174. SetTextColor
  38175. GetDeviceCaps
  38176. CreateCompatibleDC
  38177. SelectObject
  38178. CreateCompatibleBitmap
  38179. GetObjectA
  38180. CreateDIBSection
  38181. SetStretchBltMode
  38182. GetDeviceGammaRamp
  38183. StretchBlt
  38184. ExtTextOutW
  38185. SetTextAlign
  38186. CreateBitmap
  38187. SetBkColor
  38188. RemoveFontResourceA
  38189. GetTextColor
  38190. SetViewportOrgEx
  38191. CreateRectRgn
  38192. ExtTextOutA
  38193. AddFontMemResourceEx
  38194. SetRectRgn
  38195. GetBkColor
  38196. RemoveFontMemResourceEx
  38197. CoCreateInstance
  38198. CoInitialize
  38199. CoUninitialize
  38200. ReleaseStgMedium
  38201. OleInitialize
  38202. RegisterDragDrop
  38203. RevokeDragDrop
  38204. CoTaskMemFree
  38205. agsGetTotalGPUCount
  38206. agsGetCrossfireGPUCount
  38207. agsDriverExtensionsDX11_Init
  38208. agsDriverExtensionsDX11_DeInit
  38209. agsGetGPUMemorySize
  38210. agsDriverExtensionsDX11_NotifyResourceEndWrites
  38211. agsDriverExtensionsDX11_NotifyResourceEndAllAccess
  38212. agsDriverExtensionsDX11_CreateTexture2D
  38213. agsDriverExtensionsDX11_NotifyResourceBeginAllAccess
  38214. amd_ags_x64.dll
  38215. RpcStringFreeA
  38216. UuidToStringA
  38217. RPCRT4.dll
  38218. ImmGetCandidateListW
  38219. ImmNotifyIME
  38220. ImmSetConversionStatus
  38221. ImmSetCandidateWindow
  38222. ImmGetCandidateListCountW
  38223. ImmGetCompositionStringW
  38224. ImmGetProperty
  38225. ImmGetConversionStatus
  38226. ImmReleaseContext
  38227. ImmGetContext
  38228. ImmIsUIMessageA
  38229. freeaddrinfo
  38230. getaddrinfo
  38231. WS2_32.dll
  38232. BCryptOpenAlgorithmProvider
  38233. BCryptGenRandom
  38234. bcrypt.dll
  38235. AVIStreamGetFrame
  38236. AVIStreamWrite
  38237. AVIFileGetStream
  38238. AVIFileExit
  38239. AVIStreamGetFrameOpen
  38240. AVIFileInfoA
  38241. AVIFileInit
  38242. AVIFileCreateStreamA
  38243. AVIStreamLength
  38244. AVIStreamGetFrameClose
  38245. AVIFileOpenA
  38246. AVIStreamStart
  38247. AVIStreamSetFormat
  38248. AVIMakeCompressedStream
  38249. AVISaveOptions
  38250. AVIFileRelease
  38251. AVIStreamRelease
  38252. AVIFIL32.dll
  38253. GetAdaptersInfo
  38254. IPHLPAPI.DLL
  38255. D3D11CreateDevice
  38256. D3DGetBlobPart
  38257. D3DReflect
  38258. D3DCOMPILER_43.dll
  38259. MilesQueueUpdateEventRateFactor
  38260. MilesFilterRegister
  38261. MilesAsyncSetCallbacks
  38262. MilesQueueControllerValue
  38263. MilesQueueCreate
  38264. MilesOutputGetNull
  38265. MilesSetAllocFns
  38266. MilesBankGetEventCount
  38267. MilesQueueEventRunByTemplateId
  38268. MilesBankLoad
  38269. MilesQueueGetIsRetired
  38270. MilesProjectGetStatus
  38271. MilesEventGetDetails
  38272. MilesDriverCreate
  38273. MilesQueueEventControllerValue
  38274. MilesSampleDestroy
  38275. MilesQueueListener3DPosition
  38276. MilesFilterGetPropertyByName
  38277. MilesQueueUpdateEventControllerValue
  38278. MilesFileSetCallbacks
  38279. MilesAllocEx
  38280. MilesBusAddFilter
  38281. MilesQueueListener3DOrientation
  38282. MilesQueueEventInfoMask
  38283. MilesProjectSetQueueSaveFn
  38284. MilesOutputXAudio2
  38285. MilesAllocTrack
  38286. MilesQueueEventStartTime
  38287. MilesEventReferencesController
  38288. MilesBankGetEventTemplateId
  38289. MilesDriverDestroy
  38290. MilesQueueEvent3DOrientation
  38291. MilesDriverGetSampleRate
  38292. MilesDriverGetOutput
  38293. MilesBankGetSourceCount
  38294. MilesOutputDirectSound
  38295. MilesEventSetStreamingCacheLimit
  38296. MilesQueueUpdateEvent3DPosition
  38297. MilesQueueUpdateEventVolume
  38298. MilesQueueEventDelayVoicesByTime
  38299. MilesBankGetSourceTemplateId
  38300. MilesQueueEvent3DPosition
  38301. MilesSamplePlay
  38302. MilesQueueEventRun
  38303. MilesDriverGetOutputChannelCount
  38304. MilesBankPatch
  38305. MilesEventInfoQueueEnable
  38306. MilesProjectGetBus
  38307. MilesFilterSetPropertyValue
  38308. MilesShutdown
  38309. MilesSampleSetSourceRaw
  38310. MilesQueueEventVolume
  38311. MilesSampleSetEOBCallback
  38312. MilesSampleAddBuffer
  38313. MilesEventInfoQueueEnum
  38314. MilesQueueUpdateEvent3DOrientation
  38315. MilesQueueUpdateEventControllerValueReset
  38316. MilesStartup
  38317. MilesQueueSubmit
  38318. MilesProjectLoad
  38319. MilesQueueEventFilterId
  38320. MilesSampleGetBufferCount
  38321. MilesBankGetStatus
  38322. MilesSampleSetSourceDiscards
  38323. MilesQueueDestroy
  38324. MilesDriverSetMasterVolume
  38325. MilesSetStartupParameters
  38326. MilesServiceDrivers
  38327. MilesQueueEventRateFactor
  38328. MilesOutputSetCaptureFn
  38329. MilesTestSetSpatializationPlanar
  38330. MilesFilterGetByName
  38331. MilesDriverSetOptimizedMute
  38332. MilesOutputWASAPI
  38333. MilesSampleCreate
  38334. MilesQueueEventSignal
  38335. mileswin64.dll
  38336. MilesDriverRegisterBinkAudio
  38337. binkawin64.dll
  38338. mixerClose
  38339. mixerGetNumDevs
  38340. mixerSetControlDetails
  38341. mixerGetDevCapsA
  38342. mixerGetControlDetailsA
  38343. mixerGetLineControlsA
  38344. mixerGetLineInfoA
  38345. timeBeginPeriod
  38346. PlaySoundA
  38347. IdnToAscii
  38348. CryptAcquireContextA
  38349. CryptReleaseContext
  38350. CryptGenRandom
  38351. CertFreeCertificateContext
  38352. CryptGetHashParam
  38353. CryptCreateHash
  38354. CryptHashData
  38355. CryptDestroyHash
  38356. WLDAP32.dll
  38357. CryptDestroyKey
  38358. CryptImportKey
  38359. CryptEncrypt
  38360. Normaliz.dll
  38361. CRYPT32.dll
  38362. BinkDoFrame
  38363. BinkRegisterFrameBuffers
  38364. BinkOpenWaveOut
  38365. BinkGetTrackID
  38366. BinkSetVolume
  38367. BinkGetFrameBuffersInfo
  38368. BinkNextFrame
  38369. BinkSetSpeakerVolumes
  38370. BinkOpenXAudio2
  38371. BinkOpenDirectSound
  38372. BinkShouldSkip
  38373. BinkGetRealtime
  38374. BinkSetSoundTrack
  38375. BinkSetSoundOnOff
  38376. BinkSetSoundSystem
  38377. BinkSetMemory
  38378. BinkOpenMiles
  38379. bink2w64.dll
  38380. SetupDiDestroyDeviceInfoList
  38381. SetupDiEnumDeviceInterfaces
  38382. SetupDiGetClassDevsA
  38383. SetupDiGetDeviceInterfaceDetailA
  38384. SETUPAPI.dll
  38385. HidD_GetHidGuid
  38386. HidD_FreePreparsedData
  38387. HidD_GetPreparsedData
  38388. HidP_GetCaps
  38389. HidD_GetAttributes
  38390. InterlockedPushEntrySList
  38391. InterlockedPopEntrySList
  38392. TryEnterCriticalSection
  38393. EnterCriticalSection
  38394. InitializeCriticalSectionAndSpinCount
  38395. LeaveCriticalSection
  38396. InterlockedFlushSList
  38397. DeleteCriticalSection
  38398. InitializeSListHead
  38399. SetConsoleTextAttribute
  38400. GetStdHandle
  38401. OutputDebugStringA
  38402. GetCurrentThreadId
  38403. InitializeSRWLock
  38404. ReleaseSRWLockExclusive
  38405. AcquireSRWLockExclusive
  38406. PeekNamedPipe
  38407. CreateFileW
  38408. GetLastError
  38409. CloseHandle
  38410. GetCurrentProcessId
  38411. WaitNamedPipeW
  38412. GetModuleFileNameW
  38413. MultiByteToWideChar
  38414. GetModuleFileNameA
  38415. SetLastError
  38416. GetCurrentProcess
  38417. TerminateProcess
  38418. SetErrorMode
  38419. GetModuleHandleA
  38420. OutputDebugStringW
  38421. LoadLibraryA
  38422. GetVersionExA
  38423. QueryPerformanceFrequency
  38424. GetProcAddress
  38425. GlobalMemoryStatusEx
  38426. GlobalMemoryStatus
  38427. QueryPerformanceCounter
  38428. WaitForSingleObject
  38429. FreeLibrary
  38430. CreateEventA
  38431. TryAcquireSRWLockExclusive
  38432. GetUserDefaultLocaleName
  38433. GetUserGeoID
  38434. GetComputerNameA
  38435. ReleaseSRWLockShared
  38436. AcquireSRWLockShared
  38437. GetSystemTimeAsFileTime
  38438. GetProcessTimes
  38439. FileTimeToLocalFileTime
  38440. GetCurrentThread
  38441. SetThreadPriorityBoost
  38442. SetFilePointer
  38443. GetCurrentDirectoryA
  38444. DuplicateHandle
  38445. CreateFileA
  38446. GetFileType
  38447. FileTimeToSystemTime
  38448. GetLocalTime
  38449. CreateFileMappingA
  38450. CreateThread
  38451. ReleaseSemaphore
  38452. CreateSemaphoreA
  38453. GetSystemInfo
  38454. RaiseException
  38455. DebugBreak
  38456. IsDebuggerPresent
  38457. VirtualFree
  38458. VirtualAlloc
  38459. GetFileAttributesExA
  38460. FindFirstFileExA
  38461. FindNextFileA
  38462. GetDiskFreeSpaceA
  38463. GetOverlappedResult
  38464. DeleteFileA
  38465. FlushFileBuffers
  38466. WakeAllConditionVariable
  38467. WakeConditionVariable
  38468. InitializeConditionVariable
  38469. SleepConditionVariableSRW
  38470. GetTickCount
  38471. WideCharToMultiByte
  38472. LoadLibraryExA
  38473. GetTickCount64
  38474. GetLogicalProcessorInformation
  38475. SetCurrentDirectoryA
  38476. GetFileSizeEx
  38477. CreateSemaphoreExW
  38478. WaitForSingleObjectEx
  38479. ReadFileEx
  38480. SetCommTimeouts
  38481. CreatePipe
  38482. CreateProcessA
  38483. GetExitCodeProcess
  38484. SetPriorityClass
  38485. CreateMutexA
  38486. ReleaseMutex
  38487. GetCommandLineA
  38488. SetThreadExecutionState
  38489. ExitProcess
  38490. K32GetProcessMemoryInfo
  38491. K32GetPerformanceInfo
  38492. VirtualQuery
  38493. QueryDepthSList
  38494. SetThreadAffinityMask
  38495. TlsSetValue
  38496. WaitForMultipleObjects
  38497. SetThreadPriority
  38498. GetExitCodeThread
  38499. GetThreadPriority
  38500. ResetEvent
  38501. TlsGetValue
  38502. SetProcessAffinityMask
  38503. DeviceIoControl
  38504. GetProcessAffinityMask
  38505. SetFilePointerEx
  38506. GlobalSize
  38507. GlobalAlloc
  38508. GlobalFree
  38509. GetLogicalDriveStringsA
  38510. GlobalLock
  38511. GetDiskFreeSpaceExA
  38512. GlobalUnlock
  38513. FormatMessageA
  38514. InitializeCriticalSectionEx
  38515. DecodePointer
  38516. GetShortPathNameW
  38517. InitializeCriticalSection
  38518. GetModuleHandleW
  38519. LoadLibraryExW
  38520. CreateProcessW
  38521. LocalAlloc
  38522. GetSystemDirectoryW
  38523. GetFullPathNameW
  38524. VerifyVersionInfoW
  38525. VerSetConditionMask
  38526. SetEnvironmentVariableW
  38527. OpenProcess
  38528. LoadLibraryW
  38529. K32EnumProcesses
  38530. K32GetModuleBaseNameW
  38531. GetTimeZoneInformation
  38532. ExpandEnvironmentStringsA
  38533. GetSystemDirectoryA
  38534. VerifyVersionInfoA
  38535. CreateEventW
  38536. EncodePointer
  38537. GetStringTypeW
  38538. CompareStringW
  38539. LCMapStringW
  38540. GetLocaleInfoW
  38541. RtlCaptureContext
  38542. RtlLookupFunctionEntry
  38543. RtlVirtualUnwind
  38544. UnhandledExceptionFilter
  38545. SetUnhandledExceptionFilter
  38546. IsProcessorFeaturePresent
  38547. GetStartupInfoW
  38548. CreateTimerQueue
  38549. SignalObjectAndWait
  38550. SwitchToThread
  38551. CreateTimerQueueTimer
  38552. ChangeTimerQueueTimer
  38553. DeleteTimerQueueTimer
  38554. GetNumaHighestNodeNumber
  38555. RegisterWaitForSingleObject
  38556. UnregisterWait
  38557. GetThreadTimes
  38558. FreeLibraryAndExitThread
  38559. GetVersionExW
  38560. VirtualProtect
  38561. UnregisterWaitEx
  38562. KERNEL32.dll
  38563. RtlUnwindEx
  38564. RtlPcToFileHeader
  38565. FindFirstFileExW
  38566. FindNextFileW
  38567. SystemTimeToTzSpecificLocalTime
  38568. GetDriveTypeW
  38569. GetFullPathNameA
  38570. ExitThread
  38571. GetModuleHandleExW
  38572. GetTempPathW
  38573. SetEnvironmentVariableA
  38574. GetCurrentDirectoryW
  38575. SetStdHandle
  38576. GetConsoleMode
  38577. ReadConsoleInputA
  38578. SetConsoleMode
  38579. ReadConsoleW
  38580. GetConsoleCP
  38581. GetDateFormatW
  38582. GetTimeFormatW
  38583. IsValidLocale
  38584. GetUserDefaultLCID
  38585. EnumSystemLocalesW
  38586. CreateDirectoryW
  38587. DeleteFileW
  38588. GetFileAttributesExW
  38589. MoveFileExW
  38590. SetFileAttributesW
  38591. IsValidCodePage
  38592. GetCommandLineW
  38593. GetEnvironmentStringsW
  38594. FreeEnvironmentStringsW
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  39250. Symantec Corporation100.
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  39252. http://ocsp.thawte.com0
  39253. .http://crl.thawte.com/ThawteTimestampingCA.crl0
  39254. TimeStamp-2048-10
  39255. Symantec Corporation100.
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  39257. 121018000000Z
  39258. 201229235959Z0b1
  39259. Symantec Corporation1402
  39260. +Symantec Time Stamping Services Signer - G40
  39261. http://ts-ocsp.ws.symantec.com07
  39262. +http://ts-aia.ws.symantec.com/tss-ca-g2.cer0<
  39263. +http://ts-crl.ws.symantec.com/tss-ca-g2.crl0(
  39264. TimeStamp-2048-20
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  39270. California1
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  39272. Electronic Arts, Inc.1
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  39276. https://d.symcb.com/cps0%
  39277. https://d.symcb.com/rpa0
  39278. http://sv.symcb.com/sv.crl0W
  39279. http://sv.symcd.com0&
  39280. http://sv.symcb.com/sv.crt0
  39281. VeriSign, Inc.1
  39282. VeriSign Trust Network1:08
  39283. 1(c) 2006 VeriSign, Inc. - For authorized use only1E0C
  39284. <VeriSign Class 3 Public Primary Certification Authority - G50
  39285. 131210000000Z
  39286. 231209235959Z0
  39287. Symantec Corporation1
  39288. Symantec Trust Network100.
  39289. 'Symantec Class 3 SHA256 Code Signing CA0
  39290. http://s2.symcb.com0
  39291. http://www.symauth.com/cps0(
  39292. http://www.symauth.com/rpa00
  39293. http://s1.symcb.com/pca3-g5.crl0
  39294. SymantecPKI-1-5670
  39295. Symantec Corporation1
  39296. Symantec Trust Network100.
  39297. 'Symantec Class 3 SHA256 Code Signing CA
  39298. http://www.ea.com/0/
  39299. Symantec Corporation100.
  39300. 'Symantec Time Stamping Services CA - G2
  39301. 190215194702Z0#
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