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Xenthori

5 Tourmaline [F. Crystal Pony Spellwright] MLPFEMTORPG

Dec 28th, 2013
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  1. Name: Tourmaline
  2. Gender: Female
  3. Race: Crystal Pony
  4. Class: Spellwright (Mage/Smith)
  5. Talent: Storm Cloud (+2 to rolls relating to storms or lightning)
  6. Hit/Wounds: 5/5
  7. Alignment: Lawful Neutral
  8.  
  9. Skills:
  10. (Free Racial) Crystal Emotions: passive; when you roll a critical success, your rolls next turn receive a +1 bonus.
  11. (Racial) Crystal Absorption: instant, once per combat; You may absorb a single spell used on you and store it, allowing you to use said spell yourself for one single use. You still receive any negative effects from the spell including damage. Some more powerful spells cannot be absorbed at GM discretion.
  12. (Free Multiclass) Spell Emulator: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions.
  13. (Spell Emulator) Heal: recharge 1, spell, ranged; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores 2 wounds, crit fail deals a wound of damage to the target.
  14. (Spell Emulator) Climate Control: Spell; Through your deep connection with nature, you can change the climate in your local area, albeit for a short amount of time. Attempting to summon major storms or other cataclysmic events may backfire horribly. In most cases, using this indoors only affects the climate outside.
  15. (Class) Elementalist: passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements.
  16. Fire: a target rendered helpless by a fire attack has a reduced chance of recovering (DC +1), and especially flammable targets take ongoing wounds. Fire spells can be used to warm and burn objects and the environment.
  17. Ice: a target hit by ice grants an increased crit range for the next turn (10 becomes 9+, etc); this ice effect does not stack. Ice spells can be used to chill and freeze objects and the environment.
  18. Lightning: target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment.
  19. GMs and players may choose to create their own elemental effects as deemed appropriate for their characters and campaign settings. (CHOSEN ELEMENT: Lightning)
  20. (Class) Magic Bolt: spell, recharge 2, ranged; this volatile energy attack deals one additional hit of damage, but crit-fails on 2-. This spell can apply one Elementalist effect when cast.
  21. (Class) Homing Magic: Spell, Recharge 2 after effect ends; On success, summons a magical projectile, plus an additional one for every point you pass the roll by, to a maximum of 5 on a critical. The projectiles follow you around, and any number of them can be launched as an Instant action, rolling separately for each. Elementalist effects can be applied to these projectiles.
  22.  
  23. Inventory:
  24. Crystal Quarterstaff: Spell-Casting Catalyst
  25. Backpack containing: Mineral Water, Crystal Berries, Bit Bag containing: two low-priced gems, a Small Bedroll, Leather-Bound Journal, Quill, Ink Well, and a Flint and Steel.
  26.  
  27. Traits:
  28. Tourmaline is a female Crystal Pony. Her crystalline mane and body is a mix of pink and green, much like her namesake gemstone, and her eyes are rose tinted. Tourmaline is an outcast of the Crystal Empire. When she lived there, she was a well known storm mage, but seemed to know a spell for everything. She claims to be 43, but it's assumed she's actually over 1000 years old, since she remembers the rule of King Sombra. After uncovering corruption in the law, she was banished by the same corrupted officials who feared she would tell of their deeds under the guise that she was practicing necromancy. Nevertheless, Tourmaline left with no grudge, even with some long standing citizens demanding that the charges were dropped. Tourmaline offers a beacon of hope within the frozen wastelands outside of the Crystal Empire, since clear weather follows her. She says she wouldn't have made it this long without the help of adventures, but always makes sure to return the favor in some way or another. She walks along the frozen wastelands outside of the Crystal Empire, helping lost adventurers and fending for herself.
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