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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: true
  14. enable-signs: true
  15. config-version: 1
  16. disable-waterlife: true
  17. keep-spawn-in-memory: true
  18. enable-api: true
  19.  
  20. #What type of entities SHOULD NOT be removed while doing /lagg area?
  21. area-filter:
  22. - Itemframe
  23. - Painting
  24. - Pig
  25. - Sheep
  26. - Cow
  27. - 57
  28. - 264
  29. - 276
  30. - 277
  31. - 278
  32. - 279
  33. - 293
  34. - 310
  35. - 311
  36. - 312
  37. - 313
  38. - 419
  39. - 418
  40. - 417
  41. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  42. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  43. config-updater:
  44. force-update: false
  45.  
  46. #This limits the mob egg spawners so players cannot "overload" the server with them
  47. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  48. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  49. mobegg-limiter:
  50. enabled: false
  51. check-radius: 8
  52. max-mobs: 5
  53.  
  54. #Disable new chunk generation, or just put a cap on how many can load at once.
  55. # -- THIS DOES NOT WORK WITH 1.6.4!
  56. chunk-limiter:
  57. enabled: false
  58. limit: 6000
  59. create-new-chunks: true
  60.  
  61. #This modifies not only the view of the mobs, but will also simplify how they spawn
  62. # -- Lower it is, the better your entity tick will be
  63. # -- If it's too high, expect bugs / lots of lag
  64. mob-range:
  65. enabled: true
  66. Pig: 5
  67. Cow: 5
  68. Sheep: 5
  69.  
  70. #How long should items/Mobs be left on the ground
  71. # -- Goes by seconds
  72. live-time:
  73. enabled: false
  74. interval: 10
  75. mobtimer: true
  76. itemtimer: true
  77. arrowtimer: true
  78. arrowkilltime: 15
  79. moblivetime: 600
  80. itemlivetime: 240
  81.  
  82. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  83. # -- This will also respect cancelations, unlike minecraft's native code
  84. custom-mobspawner:
  85. enabled: true
  86. #How many times should clearlag attempt to find a safe location for the mob to spawn
  87. max-tries: 50
  88. #(In seconds) how often should clearlag try to spawn mobs?
  89. interval: 30
  90. #This is the radius around the player
  91. radius: 30
  92. #This is the radius FROM the player (in blocks!)
  93. radius-from: 7
  94. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  95. mob-radius: 1010
  96. #Should we keep trying to spawn a mob if a clear location isn't found
  97. forcespawn: false
  98. #4 = nighttime, what light level should mobs spawn in
  99. lightlevel: 4
  100. #Chance mobs will have armor/sword, 1 being diamond every time
  101. armor-chance: 30
  102. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  103. - zombie 5
  104. - skeleton 3
  105. - creeper
  106. - enderman
  107. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  108. - pig 4
  109. - sheep 1
  110. - cow 6
  111. - chicken 2
  112.  
  113. #This option disallows the placement of too many tnt-minecarts
  114. tnt-minecart:
  115. enabled: false
  116. max: 2
  117. radius: 6
  118.  
  119. #This option reduces global dispenser rate
  120. dispenser-reducer:
  121. enabled: false
  122. time: 100
  123.  
  124. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  125. tnt:
  126. tnt-reducer: false
  127.  
  128. #This option reduces fire spread rate
  129. firespread-reducer:
  130. enabled: false
  131. time: 2000
  132.  
  133. #How many entities should one chunk be allowed to hold?
  134. chunk-entity-limiter:
  135. enabled: false
  136. limit: 40
  137.  
  138. spawn-limiter:
  139. enabled: false
  140. interval: 15
  141. monsters: 300
  142. animals: 300
  143.  
  144. #Meters your TPS, if it goes to low, run the commands you wrote below!
  145. tps-meter:
  146. enabled: false
  147. interval: 15
  148. tps-trigger: 14.0
  149. commands:
  150. - 'lagg killmobs'
  151. - 'lagg clear'
  152.  
  153. #This is /lagg killmobs, put what you DON'T want removed!
  154. kill-mobs:
  155. disable-build-wither: false
  156. mob-filter:
  157. - Villager
  158. - Wolf
  159. - Horse
  160.  
  161. #This takes care of mob spawners
  162. mobspawner:
  163. enabled: true
  164. max-spawn: 5
  165.  
  166. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  167. item-merger:
  168. enabled: false
  169. radius: 6
  170.  
  171. #Auto-removal options
  172. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  173. # -- NOTE: The below 'remove' section applies to this remover!
  174. # -- NOTE: Putting the interval to low will cause issues!
  175. auto-removal:
  176. broadcast-message: '&7To access the shop, simply type &a/shop.'
  177. broadcast-warning: false
  178. enable-scheduler: false
  179. autoremoval-interval: 460
  180. warnings:
  181. - time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  182. - time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  183.  
  184. #What should be removed during an auto-removal
  185. remove:
  186. world-filter:
  187. - this_world
  188. broadcast-removal: false
  189. boat: true
  190. falling-block: true
  191. experienceOrb: true
  192. painting: true
  193. projectile: true
  194. item: true
  195. itemframe: false
  196. minecart: true
  197. primed-tnt: true
  198. arrow: true
  199. snowball: true
  200. fireball: true
  201. ender-signal: true
  202. item-filter:
  203. # - 264
  204. # - 265
  205. # - 311
  206. # - 312
  207. # - 266
  208. mobs:
  209. # - cow
  210.  
  211. #What should be removed during /lagg clear
  212. command-remove:
  213. world-filter:
  214. - this_world
  215. broadcast-removal: false
  216. boat: true
  217. falling-block: true
  218. experienceOrb: true
  219. painting: true
  220. projectile: true
  221. item: true
  222. itemframe: false
  223. minecart: true
  224. primed-tnt: true
  225. arrow: true
  226. snowball: true
  227. fireball: true
  228. ender-signal: true
  229. item-filter:
  230. - 57
  231. - 264
  232. - 276
  233. - 277
  234. - 278
  235. - 279
  236. - 293
  237. - 310
  238. - 311
  239. - 312
  240. - 313
  241. - 419
  242. - 418
  243. - 417
  244. mobs:
  245. # - cow
  246.  
  247. check:
  248. world-filter:
  249. - this_world
  250. boat: true
  251. falling-block: true
  252. experienceOrb: true
  253. painting: true
  254. projectile: true
  255. item: true
  256. itemframe: false
  257. minecart: true
  258. primed-tnt: true
  259. arrow: true
  260. snowball: true
  261. fireball: true
  262. ender-signal: true
  263. item-filter:
  264. # - 264
  265. # - 265
  266. # - 311
  267. # - 312
  268. # - 266
  269. mobs:
  270. creature: true
  271. animals: true
  272. monster: true
  273.  
  274. limit:
  275. enable-limit: false
  276. max: 1000
  277. check-interval: 60
  278. broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  279. world-filter:
  280. - this_world
  281. broadcast-removal: false
  282. boat: true
  283. falling-block: true
  284. experienceOrb: true
  285. painting: true
  286. projectile: true
  287. item: true
  288. itemframe: false
  289. minecart: true
  290. primed-tnt: true
  291. arrow: true
  292. snowball: true
  293. fireball: true
  294. ender-signal: true
  295. item-filter:
  296. # - 264
  297. # - 265
  298. # - 311
  299. # - 312
  300. # - 266
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