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- # Possible modes : Normal, TerrainTest, NotGenerate, OnlyBiome
- # Normal - use all features
- # TerrainTest - generate only terrain without any resources
- # NotGenerate - generate empty chunks
- # OnlyBiome - use only TerrainControl biome generator
- Mode:Normal
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Biome Generator Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # Main value for generation.Bigger value increase zoom. All sizes must be smaller than this.
- # So if you want big biome object you must set size of object near 0
- # If you want small object you must set size of object near GenerationDepth
- # Also small values (about 1-2) and big values (about 20) may affect generator performance
- GenerationDepth:10
- # Land rarity from 100 to 1. If you set smaller than 90 and LandSize near 0 beware Big oceans.
- LandRarity:80
- # Land size from 0 to GenerationDepth.
- LandSize:1
- # Make land more fuzzy and make lakes. Must be from 0 to GenerationDepth - LandSize
- LandFuzzy:6
- # Ice areas rarity from 100 to 1. If you set smaller than 90 and IceSize near 0 beware ice world
- IceRarity:0
- # Ice area size from 0 to GenerationDepth.
- IceSize:0
- # River rarity.Must be from 0 to GenerationDepth.
- RiverRarity:4
- # River size from 0 to GenerationDepth - RiverRarity
- RiverSize:0
- # Biomes which used in normal biome algorithm. Include ice biomes. Biome name is case sensitive.
- NormalBiomes:
- # List of custom biomes.
- # Example:
- # CustomBiomes:TestBiome1, BiomeTest2
- # This will add two biomes and generate biome config files
- CustomBiomes:Wasteland
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Terrain Generator Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # Enable old 1.7.3 terrain generator.
- OldTerrainGenerator:false
- # Set water level. Every empty block under this level will be fill water or another block from WaterBlock
- WaterLevel:45
- # BlockId used as water in WaterLevel
- WaterBlock:9
- # BlockId used as ice
- IceBlock:79
- # If this value is greater than 0, then it will affect how much, on average, the terrain will rise before leveling off when it begins to increase in elevation.
- # If the value is less than 0, then it will cause the terrain to either increase to a lower height before leveling out or decrease in height if the value is a large enough negative.
- MaxAverageHeight:8.0
- # If this value is greater than 0, then it will affect how much, on average, the terrain (usually at the ottom of the ocean) will fall before leveling off when it begins to decrease in elevation.
- # If the value is less than 0, then it will cause the terrain to either fall to a lesser depth before leveling out or increase in height if the value is a large enough negative.
- MaxAverageDepth:0.0
- # Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured horizontally.
- FractureHorizontal:0.0
- # Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured vertically.
- # Positive values will lead to large cliffs/overhangs, floating islands, and/or a cavern world depending on other settings.
- FractureVertical:0.0
- # Another type of noise. This noise is independent from biomes. The larger the values the more chaotic/volatile landscape generation becomes.
- # Setting the values to negative will have the opposite effect and make landscape generation calmer/gentler.
- Volatility1:2.5
- Volatility2:5.0
- # Adjust the weight of the corresponding volatility settings. This allows you to change how prevalent you want either of the volatility settings to be in the terrain.
- VolatilityWeight1:0.5
- VolatilityWeight2:0.45
- # Disable all noises except Volatility1 and Volatility2. Also disable default block chance from height.
- DisableBiomeHeight:false
- # List of custom height factor, 17 double entries, each entire control of about 7 blocks height from down. Positive entry - better chance of spawn blocks, negative - smaller
- # Values which affect your configuration may be found only experimental. That may be very big, like ~3000.0 depends from height
- # Example:
- # CustomHeightControl:0.0,-2500.0,0.0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0
- # Make empty layer above bedrock layer.
- CustomHeightControl:0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0
- # Attempts to replace all surface stone with biome surface block
- RemoveSurfaceStone:false
- # Disable bottom of map bedrock generation
- DisableBedrock:false
- # Enable ceiling of map bedrock generation
- CeilingBedrock:false
- # Make bottom layer of bedrock flat
- FlatBedrock:false
- # BlockId used as bedrock
- BedrockobBlock:7
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Map objects | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- StrongholdsEnabled:false
- VillagesEnabled:false
- MineshaftsEnabled:false
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | BOB Objects Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # Enable/disable custom objects
- CustomObjects:true
- # Number of attempts for place rep chunk
- objectSpawnRatio:2
- # Deny custom objects underFill even it enabled in objects
- DenyObjectsUnderFill:false
- # Minimum and maximum time in seconds for growing custom tree from sapling./
- CustomTreeMinTime:2400
- CustomTreeMaxTime:3600
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Cave Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- caveRarity:7
- caveFrequency:50
- caveMinAltitude:0
- caveMaxAltitude:128
- individualCaveRarity:25
- caveSystemFrequency:2
- caveSystemPocketChance:3
- caveSystemPocketMinSize:8
- caveSystemPocketMaxSize:20
- evenCaveDistribution:false
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Canyon Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- canyonRarity:2
- canyonMinAltitude:20
- canyonMaxAltitude:68
- canyonMinLength:84
- canyonMaxLength:112
- canyonDepth:3.0
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Old Biome Generator Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # This generator works only with old terrain generator!
- oldBiomeGenerator:false
- oldBiomeSize:1.5
- minMoisture:0.0
- maxMoisture:1.0
- minTemperature:0.0
- maxTemperature:1.0
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