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Pythros

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Dec 2nd, 2011
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  1. # Possible modes : Normal, TerrainTest, NotGenerate, OnlyBiome
  2. # Normal - use all features
  3. # TerrainTest - generate only terrain without any resources
  4. # NotGenerate - generate empty chunks
  5. # OnlyBiome - use only TerrainControl biome generator
  6. Mode:Normal
  7.  
  8. #######################################################################
  9. # +-----------------------------------------------------------------+ #
  10. # | Biome Generator Variables | #
  11. # +-----------------------------------------------------------------+ #
  12. #######################################################################
  13.  
  14. # Main value for generation.Bigger value increase zoom. All sizes must be smaller than this.
  15. # So if you want big biome object you must set size of object near 0
  16. # If you want small object you must set size of object near GenerationDepth
  17. # Also small values (about 1-2) and big values (about 20) may affect generator performance
  18. GenerationDepth:10
  19.  
  20. # Land rarity from 100 to 1. If you set smaller than 90 and LandSize near 0 beware Big oceans.
  21. LandRarity:80
  22.  
  23. # Land size from 0 to GenerationDepth.
  24. LandSize:1
  25.  
  26. # Make land more fuzzy and make lakes. Must be from 0 to GenerationDepth - LandSize
  27. LandFuzzy:6
  28.  
  29. # Ice areas rarity from 100 to 1. If you set smaller than 90 and IceSize near 0 beware ice world
  30. IceRarity:0
  31.  
  32. # Ice area size from 0 to GenerationDepth.
  33. IceSize:0
  34.  
  35. # River rarity.Must be from 0 to GenerationDepth.
  36. RiverRarity:4
  37.  
  38. # River size from 0 to GenerationDepth - RiverRarity
  39. RiverSize:0
  40.  
  41. # Biomes which used in normal biome algorithm. Include ice biomes. Biome name is case sensitive.
  42. NormalBiomes:
  43.  
  44. # List of custom biomes.
  45. # Example:
  46. # CustomBiomes:TestBiome1, BiomeTest2
  47. # This will add two biomes and generate biome config files
  48. CustomBiomes:Wasteland
  49.  
  50. #######################################################################
  51. # +-----------------------------------------------------------------+ #
  52. # | Terrain Generator Variables | #
  53. # +-----------------------------------------------------------------+ #
  54. #######################################################################
  55.  
  56. # Enable old 1.7.3 terrain generator.
  57. OldTerrainGenerator:false
  58.  
  59. # Set water level. Every empty block under this level will be fill water or another block from WaterBlock
  60. WaterLevel:45
  61.  
  62. # BlockId used as water in WaterLevel
  63. WaterBlock:9
  64.  
  65. # BlockId used as ice
  66. IceBlock:79
  67.  
  68. # If this value is greater than 0, then it will affect how much, on average, the terrain will rise before leveling off when it begins to increase in elevation.
  69. # If the value is less than 0, then it will cause the terrain to either increase to a lower height before leveling out or decrease in height if the value is a large enough negative.
  70. MaxAverageHeight:8.0
  71.  
  72. # If this value is greater than 0, then it will affect how much, on average, the terrain (usually at the ottom of the ocean) will fall before leveling off when it begins to decrease in elevation.
  73. # If the value is less than 0, then it will cause the terrain to either fall to a lesser depth before leveling out or increase in height if the value is a large enough negative.
  74. MaxAverageDepth:0.0
  75.  
  76. # Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured horizontally.
  77. FractureHorizontal:0.0
  78.  
  79. # Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured vertically.
  80. # Positive values will lead to large cliffs/overhangs, floating islands, and/or a cavern world depending on other settings.
  81. FractureVertical:0.0
  82.  
  83. # Another type of noise. This noise is independent from biomes. The larger the values the more chaotic/volatile landscape generation becomes.
  84. # Setting the values to negative will have the opposite effect and make landscape generation calmer/gentler.
  85. Volatility1:2.5
  86. Volatility2:5.0
  87.  
  88. # Adjust the weight of the corresponding volatility settings. This allows you to change how prevalent you want either of the volatility settings to be in the terrain.
  89. VolatilityWeight1:0.5
  90. VolatilityWeight2:0.45
  91.  
  92. # Disable all noises except Volatility1 and Volatility2. Also disable default block chance from height.
  93. DisableBiomeHeight:false
  94.  
  95. # List of custom height factor, 17 double entries, each entire control of about 7 blocks height from down. Positive entry - better chance of spawn blocks, negative - smaller
  96. # Values which affect your configuration may be found only experimental. That may be very big, like ~3000.0 depends from height
  97. # Example:
  98. # CustomHeightControl:0.0,-2500.0,0.0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0
  99. # Make empty layer above bedrock layer.
  100. CustomHeightControl:0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0
  101.  
  102. # Attempts to replace all surface stone with biome surface block
  103. RemoveSurfaceStone:false
  104.  
  105. # Disable bottom of map bedrock generation
  106. DisableBedrock:false
  107.  
  108. # Enable ceiling of map bedrock generation
  109. CeilingBedrock:false
  110.  
  111. # Make bottom layer of bedrock flat
  112. FlatBedrock:false
  113.  
  114. # BlockId used as bedrock
  115. BedrockobBlock:7
  116.  
  117. #######################################################################
  118. # +-----------------------------------------------------------------+ #
  119. # | Map objects | #
  120. # +-----------------------------------------------------------------+ #
  121. #######################################################################
  122.  
  123. StrongholdsEnabled:false
  124. VillagesEnabled:false
  125. MineshaftsEnabled:false
  126.  
  127. #######################################################################
  128. # +-----------------------------------------------------------------+ #
  129. # | BOB Objects Variables | #
  130. # +-----------------------------------------------------------------+ #
  131. #######################################################################
  132.  
  133.  
  134. # Enable/disable custom objects
  135. CustomObjects:true
  136.  
  137. # Number of attempts for place rep chunk
  138. objectSpawnRatio:2
  139.  
  140. # Deny custom objects underFill even it enabled in objects
  141. DenyObjectsUnderFill:false
  142.  
  143. # Minimum and maximum time in seconds for growing custom tree from sapling./
  144. CustomTreeMinTime:2400
  145. CustomTreeMaxTime:3600
  146.  
  147. #######################################################################
  148. # +-----------------------------------------------------------------+ #
  149. # | Cave Variables | #
  150. # +-----------------------------------------------------------------+ #
  151. #######################################################################
  152.  
  153. caveRarity:7
  154. caveFrequency:50
  155. caveMinAltitude:0
  156. caveMaxAltitude:128
  157. individualCaveRarity:25
  158. caveSystemFrequency:2
  159. caveSystemPocketChance:3
  160. caveSystemPocketMinSize:8
  161. caveSystemPocketMaxSize:20
  162. evenCaveDistribution:false
  163.  
  164. #######################################################################
  165. # +-----------------------------------------------------------------+ #
  166. # | Canyon Variables | #
  167. # +-----------------------------------------------------------------+ #
  168. #######################################################################
  169.  
  170. canyonRarity:2
  171. canyonMinAltitude:20
  172. canyonMaxAltitude:68
  173. canyonMinLength:84
  174. canyonMaxLength:112
  175. canyonDepth:3.0
  176.  
  177.  
  178. #######################################################################
  179. # +-----------------------------------------------------------------+ #
  180. # | Old Biome Generator Variables | #
  181. # +-----------------------------------------------------------------+ #
  182. #######################################################################
  183.  
  184. # This generator works only with old terrain generator!
  185. oldBiomeGenerator:false
  186. oldBiomeSize:1.5
  187. minMoisture:0.0
  188. maxMoisture:1.0
  189. minTemperature:0.0
  190. maxTemperature:1.0
  191.  
  192.  
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