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- package neo.projectshadow.inventory;
- import neo.projectshadow.tileentity.TileBlacksmithSmelter;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.entity.player.InventoryPlayer;
- import net.minecraft.inventory.Container;
- import net.minecraft.inventory.Slot;
- import net.minecraft.item.ItemStack;
- import net.minecraft.tileentity.TileEntityFurnace;
- public class ContainerBlacksmithSmelter extends Container {
- private TileBlacksmithSmelter tileEntity;
- public ContainerBlacksmithSmelter(InventoryPlayer playerinv, TileBlacksmithSmelter tileEntity)
- {
- this.tileEntity = tileEntity;
- //Input
- addSlotToContainer(new Slot(tileEntity, TileBlacksmithSmelter.INPUT_INVENTORY_INDEX, 56, 17));
- //Fuel
- addSlotToContainer(new Slot(tileEntity, TileBlacksmithSmelter.FUEL_INVENTORY_INDEX, 56, 53));
- //Output
- addSlotToContainer(new Slot(tileEntity, TileBlacksmithSmelter.OUTPUT_INVENTORY_INDEX, 116, 35));
- //Player Inv
- bindPlayerInventory(playerinv);
- }
- // Populates GUI inventory section to Players current hot bar and inventory
- private void bindPlayerInventory(InventoryPlayer playerInventory)
- {
- // Add the player's inventory slots to the container
- for (int inventoryRowIndex = 0; inventoryRowIndex < 3; ++inventoryRowIndex) {
- for (int inventoryColumnIndex = 0; inventoryColumnIndex < 9; ++inventoryColumnIndex) {
- this.addSlotToContainer(new Slot(playerInventory, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 8 + inventoryColumnIndex * 18, 94 + inventoryRowIndex * 18));
- }
- }
- // Add the player's action bar slots to the container
- for (int actionBarSlotIndex = 0; actionBarSlotIndex < 9; ++actionBarSlotIndex) {
- this.addSlotToContainer(new Slot(playerInventory, actionBarSlotIndex, 8 + actionBarSlotIndex * 18, 152));
- }
- }
- @Override
- public boolean canInteractWith(EntityPlayer player) {
- return tileEntity.isUseableByPlayer(player);
- }
- @Override
- public ItemStack transferStackInSlot(EntityPlayer player, int slotIndex)
- {
- ItemStack itemStack = null;
- Slot slot = (Slot)inventorySlots.get(slotIndex);
- if(slot != null && slot.getHasStack())
- {
- ItemStack slotItemStack = slot.getStack();
- itemStack = slotItemStack.copy();
- // Merges the item into the player inventory
- if(slotIndex < TileBlacksmithSmelter.INVENTORY_SIZE)
- {
- if(!this.mergeItemStack(slotItemStack, TileBlacksmithSmelter.INVENTORY_SIZE, inventorySlots.size(), false)){
- return null;
- }
- }
- else {
- if (TileEntityFurnace.isItemFuel(slotItemStack)) {
- if(!this.mergeItemStack(slotItemStack, TileBlacksmithSmelter.FUEL_INVENTORY_INDEX, TileBlacksmithSmelter.OUTPUT_INVENTORY_INDEX, false)) {
- return null;
- }
- }
- else if (!this.mergeItemStack(slotItemStack, TileBlacksmithSmelter.INPUT_INVENTORY_INDEX, TileBlacksmithSmelter.OUTPUT_INVENTORY_INDEX, false)){
- return null;
- }
- }
- if (slotItemStack.stackSize == 0) {
- slot.putStack((ItemStack) null);
- } else {
- slot.onSlotChanged();
- }
- }
- return itemStack;
- }
- }
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