Advertisement
SiegeTank

Orcei v2

Jul 30th, 2015
307
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.92 KB | None | 0 0
  1. Orcei Slight adjustements.
  2.  
  3. Latronis (slight adjustment to their staying power)
  4. Hp to 24 from 28
  5. movement decreased to 5 from 6 (as discussed) :EDIT
  6.  
  7. Piscator (same adjustment otherwise they'd live for far too long for level 0 unit)
  8. Hp to 24 from 26
  9.  
  10. Venator
  11. Hp decreased to 32 from 36
  12. (giving it more sense of scaling (they felt better than any other troop choices so the Hp will make them at least fragile glass-cannons)
  13. movement decreased to 5 from 6 (as discussed) :EDIT
  14.  
  15. Venator Faber:
  16. movement decreased to 5 from 6 (as discussed) :EDIT
  17.  
  18. Laquerius (becomes more of a slow focused unit with the flexibility when facing horses)
  19. Hp reduced to 34 from 38
  20. Damage increased to 5-3(slows) from 3-4(slows)
  21.  
  22. Laquerius Faber (the upgrade gets less than the Retiarius who gets skirmisher and has 1 more MP so give it more HP)
  23. Hp reduced to 48 from 53
  24.  
  25. Retarius
  26. Hp decreased to 36 from 42
  27. melee damage decreased to 5-2 from 6-2
  28. melee damage decreased to 7-3 from 8-3
  29. (now you'd chose Gallus for blade damage (vs anything but blade/pierce units) Use Samnis as cost-effective version of the Gallus, Retiarius for Hp+pierce damage + tanking ability (because of slow)(beforehand at 24 damage they were quite good) Pugnator as a tank
  30. Laquerius as an offensive slow unit (due to higher damage on its slow)
  31.  
  32. Fleet Retiarius
  33. Hp increased to 46 (just to make it a steady progression)
  34.  
  35.  
  36. Provocator Leonis (it has higher exp than any other gallus upgrades so at least make its damage ok) (there is also the 30vs40% flat argument)
  37. melee damage increased to 14-3 (to 42)
  38. Hp reduced to 67 from 70
  39.  
  40.  
  41. Bestiarius (so vs 40-50% defence use spear to deal more damage, and vs 60-70% use the whip)
  42. Hp increased to 60 from 50
  43. damage reduced from 10-3 to 9-3
  44.  
  45.  
  46. Paegniarius (they are supposed to be tanks)
  47. Damage increased to 7-4 from 6-4 (reason for this is to make it compete with the Bestiarius and the other attack)
  48. Hp increased to 60 from 50
  49.  
  50. Feral Bestiarius
  51. Hp increased to 82 from 68
  52.  
  53. Brutal Paegniarius
  54. Hp increased to 85 from 60
  55. melee damage rebalanced to 9-4 from 7-5
  56.  
  57.  
  58.  
  59. Hoplomachus Fortis (less hitpoints than default era Iron Mauler and 30 vs 50 damage but requires less exp)
  60. Hp increased to 55 from 45
  61.  
  62. Thraex (one way to make them compete against the other upgrades)
  63. Flat defence increased to 50% from 40%
  64. Swamp defence increased to 30% from 20% (thracians were known for setting up ambushes in swamps breathing through small leaf tubes)
  65. Shallow water defence increased to 30% from 20%
  66. Costal water defence increased to 30% from 20% (still the river lizard is much better on those terrains)
  67.  
  68.  
  69. Thraex Paratus
  70. Flat defence increased to 50% from 40%
  71. Swamp defence increased to 30% from 20% (thracians were known for setting up ambushes in swamps breathing through small leaf tubes)
  72. Shallow water defence increased to 30% from 20%
  73. Costal water defence increased to 30% from 20% (still the river lizard is much better on those terrains)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement