Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Orcei Slight adjustements.
- Latronis (slight adjustment to their staying power)
- Hp to 24 from 28
- movement decreased to 5 from 6 (as discussed) :EDIT
- Piscator (same adjustment otherwise they'd live for far too long for level 0 unit)
- Hp to 24 from 26
- Venator
- Hp decreased to 32 from 36
- (giving it more sense of scaling (they felt better than any other troop choices so the Hp will make them at least fragile glass-cannons)
- movement decreased to 5 from 6 (as discussed) :EDIT
- Venator Faber:
- movement decreased to 5 from 6 (as discussed) :EDIT
- Laquerius (becomes more of a slow focused unit with the flexibility when facing horses)
- Hp reduced to 34 from 38
- Damage increased to 5-3(slows) from 3-4(slows)
- Laquerius Faber (the upgrade gets less than the Retiarius who gets skirmisher and has 1 more MP so give it more HP)
- Hp reduced to 48 from 53
- Retarius
- Hp decreased to 36 from 42
- melee damage decreased to 5-2 from 6-2
- melee damage decreased to 7-3 from 8-3
- (now you'd chose Gallus for blade damage (vs anything but blade/pierce units) Use Samnis as cost-effective version of the Gallus, Retiarius for Hp+pierce damage + tanking ability (because of slow)(beforehand at 24 damage they were quite good) Pugnator as a tank
- Laquerius as an offensive slow unit (due to higher damage on its slow)
- Fleet Retiarius
- Hp increased to 46 (just to make it a steady progression)
- Provocator Leonis (it has higher exp than any other gallus upgrades so at least make its damage ok) (there is also the 30vs40% flat argument)
- melee damage increased to 14-3 (to 42)
- Hp reduced to 67 from 70
- Bestiarius (so vs 40-50% defence use spear to deal more damage, and vs 60-70% use the whip)
- Hp increased to 60 from 50
- damage reduced from 10-3 to 9-3
- Paegniarius (they are supposed to be tanks)
- Damage increased to 7-4 from 6-4 (reason for this is to make it compete with the Bestiarius and the other attack)
- Hp increased to 60 from 50
- Feral Bestiarius
- Hp increased to 82 from 68
- Brutal Paegniarius
- Hp increased to 85 from 60
- melee damage rebalanced to 9-4 from 7-5
- Hoplomachus Fortis (less hitpoints than default era Iron Mauler and 30 vs 50 damage but requires less exp)
- Hp increased to 55 from 45
- Thraex (one way to make them compete against the other upgrades)
- Flat defence increased to 50% from 40%
- Swamp defence increased to 30% from 20% (thracians were known for setting up ambushes in swamps breathing through small leaf tubes)
- Shallow water defence increased to 30% from 20%
- Costal water defence increased to 30% from 20% (still the river lizard is much better on those terrains)
- Thraex Paratus
- Flat defence increased to 50% from 40%
- Swamp defence increased to 30% from 20% (thracians were known for setting up ambushes in swamps breathing through small leaf tubes)
- Shallow water defence increased to 30% from 20%
- Costal water defence increased to 30% from 20% (still the river lizard is much better on those terrains)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement