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- Seiran - by Arby
- AJS's Supercool Judging System!
- * My focus is on fun factor, fairness, and challenge of the danmaku. Aesthetics will be a MINOR component to reward going the extra mile or punish bad design choices.
- * I will score your entry based on the difficulty that is most "playable" for me (typically somewhere around Normal/Hard) while still being fun and fair
- ** I will not factor in how well your difficulty settings are balanced, however. That'd just kinda complicate things.
- ** It would still be to your benefit to make balanced difficulties though--or at least more than one--so I can find a difficulty most suited to me for scoring
- My scoring system will be as such:
- >0 -- Unplayable (i.e. broken, extremely buggy, etc.)
- >1 -- Terrible/No effort
- >2 -- Bad
- >3 -- Needs work
- >4 -- Has potential
- >5 -- Average
- >6 -- Okay
- >7 -- Decent
- >8 -- Good
- >9 -- VERY good
- >10 -- One of the best things I've seen
- -Stage portion (if you have one): X/10
- -Each nonspell (midboss included): X/10
- -Each spell card (midboss included): X/10
- *All scores will then be averaged, then multiplied by 2 to give a final score of XX.XX/20.00
- *Aesthetic bonus
- (May be applied to individual pattern scores for making especially pretty/eye-sore attacks, or to overall score for general script aesthetics):
- *You will receive neither a penalty nor bonus for making a decent to look at script that doesn't stand out. I don't want to tip things in the favor of advanced scripters too much.
- -Score bonus for going above and beyond to make something beautiful: +4% if applied to individual attack score; +2% if applied to overall script score
- -Score penalty for making poor aesthetic choices that make certain things hard to see or look at: -4% if applied to individual attack score; -2% if applied to overall script score
- I will also do my best to provide commentary on every aspect of your script throughout my judging, pointing out things you did right and things you could
- improve on. I wouldn't call myself an expert, but these comments will just be my honest opinions and advice on what you could do for future scripts, or if you
- wanted to improve your contest entry script after the contest.
- ***DISCLAIMER: Please don't get hurt if I give your script bad/mediocre scores. I try to be as strict and objective as possible when scoring, so even scripts that I personally liked or thought
- were pretty decent may still get "meh" scores from me. I try not to sugarcoat things in the hopes that you can improve, and so long as you're willing to listen to advice, I have nothing but
- respect for you. Also, I'm just really really picky... So please bear with me ^^; **
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- Difficulty judged: LUNATIC (not that I had a choice D:)
- Stage: 7/10
- *While the stage was mostly just streaming, it was fast-paced and challenging enough to be interesting
- *It also feels very satisfying, despite being so short
- Nonspell 1: 9/10
- *This nonspell can be very challenging the first few times around, but once you get the hang of it, it's quite fun
- Spell 1: 8/10
- *A bit repetitive, and also quite difficult, but challenging and fun once you get the hang of it
- *It's relatively short, so it doesn't overstay its welcome and become too stale from the repetition
- Nonspell 2: 7/10
- *Really short, but decently fun and challenging
- Spell 2: 4/10
- *The lasers are really difficult to read and avoid, especially since they still have a hitbox when they start moving after staying still for a while, forcing you to make a tight squeeze
- *The bullet walls themselves are quite tight squeezes, which is just extra annoying given the weird lasers you gotta dodge
- *Basically, I feel this spell just focuses too much on intense micrododging
- Nonspell 3: 6/10
- *A bit intense, especially the last part of each wave, but not too bad once you learn to take advantage of the tiny hitbox you've given the player
- Spell 3: 7/10
- *Fairly simple, but the pattern is beautiful and the dodging is pretty fun
- Nonspell 4: 9/10
- *Probably one of my favorite nonspells because of the variety of micro and macrododging in play here
- Spell 4: 8/10
- *Can be very tricky if you haven't seen it before, but it can get fairly fun once you know what you're doing
- Spell 5: 5/10
- *An interesting pattern to dodge, and very fun up until about the halfway mark when it gets a bit too chaotic and difficult to be fun for me anymore
- Average scores: 70/100 = 70.00% + [2% AESTHETIC BONUS] = 72.00%
- FINAL SCORE: 14.40/20
- Final Comments:
- -As is usually the case, your danmaku is very solid and your pattern design is simple yet very fun due to the intensity
- -However, it can be very off-putting that the level of difficulty is so high, especially since there are no alternate difficulty settings
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