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  1. Storytelling:
  2. The Next Step for Visualization
  3. Robert Kosara, Jock Mackinlay
  4. Tableau Software
  5. rkosara@tableausoftware.com, jmackinlay@tableausoftware.com
  6. Abstract
  7. Presentation and communication of data have so far played a minor role in visualization research, with
  8. most work focused on exploration and analysis. We propose that presentation, in particular using
  9. elements from storytelling, is the next logical step and should be a research focus of at least equal
  10. importance as each of the other two.
  11. Stories package information into a structure that is easily remembered, which is important in many
  12. collaborative scenarios when an analyst is not the same person as the one who makes decisions, or
  13. simply needs to share information with peers. Data visualization lends itself well to being a
  14. communication medium for storytelling, in particular when the story also contains a lot of data. We
  15. review the literature on storytelling and presentation and outline the research area.
  16. Keywords
  17. Visualization, visual communication, narrative, storytelling
  18. Introduction
  19. Visualization research has traditionally focused on the exploration and analysis of data. As visualization
  20. is used in more real-world settings, decisions made based on results from these tasks becomes more
  21. and more important. Since the analysts who use visualization often are not the ones making the
  22. decisions, they need to communicate their findings to the decision makers.
  23. In the early days of visualization, much of the work was focused on novel techniques. The plethora of
  24. techniques led to the question: which one to use, and for what task? This gave rise to evaluation papers
  25. that compared techniques, and tried to ascertain the perceptual mechanisms behind specific
  26. techniques.
  27. We have a good understanding of the design space of visualization now, to the point where we are able
  28. to find suitable techniques for most data sets and tasks. More research is clearly needed in this area, but
  29. there is a body of existing work that provides useful ways of working with data.
  30. While these techniques cover the exploration and analysis of data, ways of presenting and
  31. communicating data are still lacking. Tying facts together into a story is one of the most effective ways of presenting them and making a point. Stories have proven to be not only an incredibly popular way of
  32. conserving information and passing it on, they also provide the connective tissue between facts to make
  33. them memorable [1].
  34. In this paper, we review the literature and history of presentation and storytelling in visualization,
  35. discuss examples, and outline a research program to develop storytelling as a visualization task of equal
  36. importance to exploration and analysis.
  37. Story Definition and Model
  38. We define a story as an ordered sequence of steps, with a clearly defined path through it. Each step can
  39. contain text, images, visualizations, video, or any combination thereof. In this paper, we focus on stories
  40. that primarily consist of visualization steps, which can include text and images, but are mainly based on
  41. data.
  42. Order is a key feature of stories. In traditional stories, order roughly corresponds with time, which is
  43. crucial to understand causality: events that happen earlier can influence later events, but not the other
  44. way around [1]. Stories are often not told in a linear fashion, but rather use flashbacks and other literary
  45. devices. However, within each segment, the order is consistent, and the order of different segments
  46. also needs to be made clear in order for the story to be comprehensible.
  47. Our working model for how stories are constructed is based on the way journalists work. They collect
  48. information through research, interviews, etc., which gives them the key facts. They then tie those
  49. together into a story that may look very different, and not directly use any of the source materials (like
  50. data collected, recorded interviews, etc.). Since the goals and tasks during the research phase are
  51. different from writing, so are the tools. Some of the material from the research phase, such as pieces of
  52. video, might end up in the final story. Most of the source material only serves as the raw material for
  53. the written piece, however.
  54. In this model, the data analyst uses visualization for both the exploration/analysis and the presentation.
  55. However, the way it is used can be very different, the choice of technique will differ, as does how much
  56. and which data is shown.
  57. Visualization researchers often tacitly assume that the tools used for analysis are usable for presentation
  58. just as well as for their original purpose. We believe that to be a very limiting assumption, however.
  59. The History of Storytelling in Visualization
  60. While information visualization has largely focused on exploration and analysis in its 20-odd years of
  61. existence, some of the earliest examples of data visualization were created to show and explain, not to
  62. analyze. Florence Nightingale used her charts not to analyze data about the causes of death in the
  63. Crimean War, but to make the numerically illiterate politicians of the time aware of the size of the problem. Similarly, John Snow's famous map of Cholera cases in 1850's London was not used to find the
  64. water pump that was spreading the disease, but to present the evidence after Snow had identified it as
  65. the most likely cause using other means [2].
  66. Similarly, Charles Minard's famous map of Napoleon's march on Moscow (Figure 3) is primarily a means
  67. of telling the story of the soldiers' plight, and less an analytic tool for understanding complex data.
  68. In the modern visualization literature, the earliest work on storytelling we are aware of is a paper by
  69. Gershon and Ward [3] that describes the use of storytelling techniques to show the development of a
  70. hostage situation. While the paper makes many interesting points about the power of storytelling, it
  71. arguably does not describe actual visualization, since it is mostly based on map views without numerical
  72. data. It does, however, describe the need to communicate the key information about a situation clearly
  73. and concisely, and argues that stories are a good vehicle for this purpose.
  74. More recently, Segel and Heer [4] classified the patterns and approaches used by news media to tell
  75. stories visually. They identified a number of approaches that are commonly used, including different
  76. layouts and semantic story structures. One of the most interesting structures is what they call the
  77. Martini glass, which starts with a broad introduction, then narrows to make a particular point, and then
  78. opens up interaction and exploration to the viewer.
  79. Hullman and Diakopoulos [5] explored the role of rhetoric in narrative visualization, and how it frames
  80. the data being presented. They identified a number of approaches to communicate authority,
  81. completeness of data, etc., and showed how these cues can be used to prioritize particular
  82. interpretations.
  83. On the evaluation side, Robertson et al. [6] looked into the effectiveness of animation in presentation
  84. and analysis, in particular the type used by gapminder, and found its effectiveness to be limited.
  85. However, gapminder has shown the effectiveness of animated transitions for explaining visualizations
  86. and getting people interested in the data, which is a dimension that study unfortunately did not explore.
  87. Given that the goal of presentation is generally to get a point across and have the audience remember
  88. it, the effect of visualization on memory is important. Bateman et al. [7] studied the effects of
  89. embellishments on memory and found more embellished charts (infographics) to be easier to
  90. remember. Just like stories, embellishments add context to the presented information that makes it
  91. easier to remember and recall.
  92. Data-based information graphics are often considered bad visualization, and when they are done for
  93. marketing purposes, they often are. However, visual journalism has a history of informative and welldesigned
  94. graphics that attract readers' attention without distracting from the data. Little work has been
  95. done on understanding the techniques of journalism from the academic perspective, but interest in the
  96. area is growing. A recent book by Cairo [8] provides valuable insights into the journalistic process and
  97. the common roots of visualization research, perceptual background, and journalistic mission.Figure 1. Gapminder is one of the most effective stories built entirely using visualization. This sequence transitions from a
  98. stacked area chart to a scatterplot, explaining the visualization to the user as well as what to look for.
  99. Storytelling is not limited to information visualization. Ma et al. [9] asked what role storytelling should
  100. play in scientific visualization, and argue that it is an important tool when showing findings in complex
  101. tools. Storytelling features in this case often include providing different views of the same data features
  102. to make them easier to understand, but are less concerned with the overall structure of stories.
  103. Telling stories about data is also a natural outcome when visualization is used in collaborative settings.
  104. Systems like Many Eyes have long been used as vehicles to tell stories about the data that is being
  105. visualized [10]. In a more structured context [11], stories can be used not only to support discussion and
  106. decision-making, but also the analysis process. Stories can thus serve as part of the provenance of a
  107. finding, similar to the narrated history of an event.
  108. Storytelling Scenarios
  109. We present information in many different settings and with many different audiences. Each of these
  110. scenarios has different requirements for the techniques used, the way the presentation is structured,
  111. the amount of interaction anticipated, etc.
  112. Self-running presentation to a large audience. This is the typical scenario for news media presentations.
  113. A presentation is created once and then viewed by many people independently and without the ability
  114. to interact with the author or ask questions. Some of these stories are entirely self-running (like a
  115. movie), some require the user to click through (like a slide show), and some provide more or less limited
  116. means of interaction beyond simple timeline control.The goal of these stories is similar to that of a written feature story: getting a point across and explaining
  117. it in sufficient detail for the viewer to understand and to trust that the story is based on real facts and
  118. data.
  119. A key concern with these stories is often to draw the reader in. For this purpose, they often present a
  120. static view that provides a teaser and a first bit of information that does not require interaction. This is
  121. similar to a catchy title and lede that are meant to peak the reader's curiosity and make them read the
  122. rest of an article. There are also often additional hints or affordances to direct the user to certain
  123. interactions to get the story started or to advance to the next step.
  124. In addition to informing about an issue, a story often tries to raise awareness and create interest in a
  125. topic a reader may not otherwise have been aware of. To provide a deeper connection with the story, it
  126. can allow the viewer to dig deeper into the data, or at least find out how it relates to her, for example by
  127. providing a map that she can focus on her immediate area.
  128. Live presentation by a speaker in front of an audience. This model, exemplified by Hans Rosling and his
  129. gapminder presentation, is similar to the way many business presentations are given today. The main
  130. difference is in how the presenter can respond to questions, which partially obviates the need for an
  131. open exploration part at the end, but also poses other challenges.
  132. A presentation based on a live visualization allows the presenter to pause the story and interact in
  133. response to questions. It is even conceivable that the presentation adapt to changes made at one point
  134. that carry forward through different presentation steps. In addition to the usual kinds of interactions
  135. used in visualization, there is an additional layer of annotation, highlighting, etc., that can be useful in
  136. presenting.
  137. Individual (or small-group) presentation of results. While this scenario might not seem different from
  138. the previous one, it does potentially involve more interaction between the presenter and the audience.
  139. This requires the presentation tool to be more flexible than a simple slide show, so that it is possible to
  140. answer questions that come up during the presentation. For example, in a discussion of quarterly
  141. results, questions about specific sales or marketing measures might come up that were not part of the
  142. story, but are of interest to people in the audience.
  143. In addition to being able to ask and answer questions, it also appears useful to be able to record the
  144. kinds of questions asked so they can be reviewed later. A well-presented story is likely to lead to new
  145. questions that need to be considered when creating a revision, or that the presenter wants to follow up
  146. on. This way, the presentation becomes a vehicle not only for dissemination of information, but also for
  147. collecting and condensing additional knowledge.Figure 2. The New York Times, Copenhagen: Emissions, Treaties and Impacts. The slideshow controls allow the user to move
  148. back and forth between steps, the content is structured like a dialog.
  149. Storytelling Examples
  150. The two examples below represent two of the three scenarios, live presentation in front of a large
  151. audience and self-running presentation. They provide some insights into design choices when preparing
  152. stories using visualization.
  153. Gapminder, Human Development Index
  154. Gapminder (http://gapminder.org/) is an animated presentation using so-called bubble charts,
  155. scatterplots with point size representing a value (typically population of a country) and color (continent),
  156. with animation to transition between years. This technique gained popularity after Hans Rosling's TED
  157. 2006 talk on human development trends. While the animated transitions were shown to have a slight
  158. detrimental effect on people's ability to follow trends [6], they are entertaining and captivating, and
  159. lend themselves well to live presentation in front of an audience.
  160. In addition to the transitions, gapminder also showed the effectiveness of building views up gradually so
  161. that the audience can follow, even when the visualization is relatively complex. Figure 1 shows several
  162. steps that first explain the idea of a distribution and percentiles, then build a stacked area chart, and
  163. then turn that area chart into a scatterplot. The entire transition is quite complex, but by breaking it up
  164. into small steps and using entertaining but apt imagery, the audience can follow along with relative
  165. ease.
  166. The transition from the stacked area chart to the scatterplot/bubble chart is particularly notable. First,
  167. the differently-colored layers (which represent continents) turn into small circles or “bubbles.” The
  168. bubbles are then slightly rearranged to split off the Arabic countries from Africa and Asia. But the entire
  169. time, their horizontal position is determined by an x axis that represents income, the same axis that the area chart also used. Once the bubbles are explained, a vertical axis is unrolled, which the bubbles stick
  170. to. This animation very simply but clearly explains the idea that the location of the bubbles is
  171. determined by not just one value, but two (the second one being a measure for health).
  172. The popularity of gapminder is certainly partly due to Hans Rosling's personality and energetic style of
  173. presentation. But the techniques and ideas used certainly appear effective and useful, even though only
  174. a few of them have been studied with any depth. A more thorough understanding of all the different
  175. aspects of this presentation would be extremely useful to guide further development of presentation
  176. tools using visualization. In particular, does engagement help people understand data or get in the way?
  177. Which kinds of animation are helpful, and which only distract? What is the trade-off between distraction
  178. and engagement? Etc.
  179. New York Times, Copenhagen: Emissions, Treaties and Impacts
  180. In a story on the Copenhagen climate conference, the New York Times used slide show controls to
  181. provide a way of stepping through (Figure 2 and http://nyti.ms/sFYztk). The structure of the content is
  182. interesting because it describes a relatively complex subject, with different players who have different
  183. goals and ideas about what should be done. The story walks the reader through those differences and
  184. also shows the results of implementing the protocol in countries that have already agreed to it. While
  185. the slide show metaphor is very simple, it allows almost any story to be told. This particular story has a
  186. he-said-she-said kind of structure, which is surprisingly engaging (somewhat like a dialog in a play or
  187. movie).
  188. The story is also of interest because its comparison of different metrics that lead to different
  189. interpretations mirrors a common use case in business data. There are often many ways of measuring
  190. things, which lead to clashing views of the same process. Understanding the differences and creating a
  191. common view is a difficult task that can be supported with a well-constructed story.
  192. Using a visualization like a line chart also lends itself to simple interaction, like highlighting, which is used
  193. quite effectively in this example. While the interaction is limited to only allow highlighting of grayed-out
  194. data values in some views, it also focused and does not let the user stray too far from the point of the
  195. story. This makes it easy to pick up the thread after the user has interacted (or not), and so allows the
  196. insertion of interaction points in multiple places without the story becoming overly complex. There are
  197. certainly other possible design choices, but this very focused one represents a very pragmatic but still
  198. interesting point in the visual storytelling design space.
  199. Research Directions
  200. Storytelling research in visualization straddles the boundaries of several fields, including traditional
  201. computer graphics and visualization, cognitive psychology, and the many different theories about
  202. storytelling in the social sciences [12].Figure 3. Minard’s map of Napoleon’s Russian Campaign is often cited as an example of visual storytelling; however, it does
  203. not include any of the typical elements of storytelling, like progression through time.
  204. Storytelling Approaches and Affordances
  205. Segel and Heer [4] identified a number of genres and strategies, but their sample was limited to
  206. newspaper stories and their particular presentation scenario. A deeper understanding of storytelling
  207. strategies in visualization will need to be developed, and a much broader sample of presentations will
  208. need to be examined. This will not only provide a richer library of approaches, but will also require the
  209. critical evaluation of each of these stories' effectiveness.
  210. As a starting point, we propose the idea of storytelling affordances: features of a visualization that
  211. provide a narrative structure and guide the reader through the story. One of the fundamental features
  212. of stories is that they provide a temporal structure, even if not necessarily linear [1]. Time is closely
  213. related to causality, since causality can only work forward in time. Providing the causal relationships
  214. between facts and events ties the individual parts together to create a cohesive structure.
  215. Minard's famous graphic on the number of men Napoleon Bonaparte lost during his ill-fated march on
  216. Moscow (Figure 3) is a particularly interesting example to study. It depicts the size of Napoleon's army at
  217. different stages during the campaign as the width of the tan and black line. Drawn on top of a minimally
  218. styled map, the line provides both temporal and spatial information. In addition to the map, which
  219. affords imagining travel, the left-to-right direction is a natural one to follow, making it easy to read for
  220. people who are used to that reading direction. The connection with the temperature chart at the
  221. bottom also provides a hint as to the causes of the soldiers' deaths.
  222. In the case of a slideshow, affordances are more obvious, and there are cases where they are less
  223. obvious (or even missing). Understanding these affordances will make it possible to create more
  224. effective stories that can be read effortlessly while providing a lot of information.Evaluation
  225. Testing stories for effectiveness is quite different form the way evaluation is done in visualization today.
  226. While there are undoubtedly many interesting stories to be found in news media such as the The New
  227. York Times, The Washington Post, and others, there are no clearly defined metrics or evaluation
  228. methods to measure their effectiveness. Developing these will require the definition of, and agreement
  229. on, goals: what do we expect stories to achieve, and how do we measure it?
  230. Currently, many visualizations are evaluated based on the time it takes to complete a task and accuracy
  231. of the responses. These are not relevant for understanding stories, though. Meaningful metrics for
  232. stories might include engagement and interest, ability to remember key points, being able to make
  233. more informed decisions, etc.
  234. Controlled studies today are often done in the lab, and typically within a relatively short time frame.
  235. Evaluation of stories will require a very different approach, to account for different scenarios and to
  236. reflect real-world uses. The use of crowd-sourcing platforms like Amazon's Mechanical Turk is making it
  237. possible for visualization studies to reach a wider and more diverse audience than the usual student
  238. population used in lab studies (i.e., a wider range of ages and backgrounds, a more even gender
  239. representation, etc.). These and other ideas will be necessary to get stories in front of the types of
  240. people who are also the audience for news media.
  241. Memory, Context, Embellishments
  242. The effects of visualization on memory have not been studied in much depth. While this is
  243. understandable when it comes to analysis, presentations need to create memories in order to be
  244. effective. Visualization tends to be generic and minimalist: analysts prefer techniques that work with a
  245. wide range of datasets, and adding embellishments (``chart junk'' like images or even just unusual color
  246. schemes) to visualizations is generally verboten.
  247. However, features that set a visualization apart from the others are exactly the ones that make it
  248. memorable. Bateman et al's study [7] provided a first glimpse into this topic, but there were flaws in the
  249. study design, the kinds of visualizations and infographics uses were limited, and there was no
  250. interactivity or presenter. The space of possible questions to ask and configurations to test is huge, and
  251. the results of studies in this area will be of immediate use to people working with more and more data.
  252. What other strategies are there to make a visualization memorable? Are unusual visualization
  253. techniques useful for memory, or do they get in the way more than they help? What elements can be
  254. added to make a visualization unique, in particular ones that can be automatically generated without
  255. the program having to have an understanding of the problem domain?
  256. Interaction
  257. Interaction is one of the most important parts of visualization: being able to not just see the data, but
  258. quickly change the view, add different data, etc., makes analyzing it much faster and more effective.
  259. Stories are traditionally told without interaction, and unlike analysis processes are predefined and
  260. meant to be delivered in their entirety.Among the attempts at interactive storytelling, computer games are perhaps the most interesting and
  261. certainly the most popular. However, it is debatable whether computer games are really stories and not
  262. really worlds that can be explored by the player (similar to exploration or analysis of data).
  263. There are clearly uses for interaction in visualization stories that interfere little with a story arc. At the
  264. very least, opening up the visualization for interaction after the end of the story provides a convenient
  265. starting point for exploration, and goes beyond a simple slide show. Pausing the story to interact is also
  266. a scenario that is easy to imagine, in particular when that is done in response to questions from the
  267. audience when using visualization for a live presentation.
  268. There is a trade-off between interaction and focus, since interaction likely distracts from the story.
  269. Stories that respond to and change based on interaction, e.g., by selecting a particular part of the data
  270. or questions that the user is interested in, are also conceivable. However, it is unclear how to
  271. incorporate this into a story flow without becoming a distraction, and without the interaction interfering
  272. with the flow and point of the story.
  273. Annotations and Highlights
  274. Visualization is a powerful tool, but to tell a story it might need to be augmented with other means of
  275. communication: written text, audio, video, links to more information, etc. Also, to guide the user
  276. through the story, highlighting, arrows, and other tools might be necessary.
  277. Most visualization research considers the visualization as entirely self-contained and independent of its
  278. use and surroundings. To make it part of a story, it needs to fit in with other elements of an article or
  279. other presentation, however. The balance of text and visualization becomes an issue where too much
  280. text can take away from the data, but too little text can leave the viewer confused and unable to see the
  281. connections.
  282. Depending on where a visualization story might be placed, how it is tied into a publication or web site,
  283. etc., will all influence design decisions that go into building the visualization.
  284. Learning from Other Disciplines
  285. Storytelling has been practiced, and is being practiced, by many other disciplines. There is a huge
  286. opportunity to learn from them, similar to the way in which visualization has incorporated ideas from
  287. cognitive science, illustration, statistics, and many other fields.
  288. Of particular interest are ideas from the performing arts and film, in particular those sub-disciplines that
  289. are concerned with telling stories: screenwriting, choreography, directing, etc. Another discipline is
  290. journalism, in particular with the increasing focus on integrated stories that contain text, images, audio,
  291. video, as well as more and more numbers.
  292. In addition to providing access to a vast collection of knowledge, looking to other disciplines also opens
  293. up considerable opportunities for collaboration with artists, designers, filmmakers, and journalists.Techniques Specific to Storytelling
  294. Any visualization can be used as part of a story, but some techniques lend themselves better to
  295. storytelling than others. Some techniques might not be very useful for exploration or analysis, but
  296. effective for telling stories.
  297. As an example, techniques like the connected scatterplot (where the points in a scatterplot are
  298. connected with a line in some order, for example by year) or the slope graph (essentially a single axis
  299. pair from parallel coordinates, usually with only a small number of lines) are not generally very useful for
  300. analysis. For particular data, they can be very effective as storytelling devices, however. How well they
  301. work not only depends on the structure of the data, but on the actual values. If the connected
  302. scatterplot results in a large number of tangled lines, it does not provide any value. But if the values
  303. change relatively smoothly, but in slightly unexpected ways, it provides the starting point for a story.
  304. We are not aware of a systematic study of visualization techniques for their effectiveness as storytelling
  305. devices. Such studies are needed to gain a better understanding of the design space of visualization
  306. techniques that are useful in storytelling.
  307. Stories and Collaboration
  308. Storytelling is an inherently collaborative activity: there is no point in creating a story if there is no
  309. audience. Little work has been done on collaboration in visualization, so storytelling could provide an
  310. interesting starting point for more. As described in the small group presentation scenario above, stories
  311. naturally lead to questions, which lead to discussions, which lead to deeper analysis.
  312. Stories are not only a good way to present data, they also work as a means of packaging information and
  313. knowledge in a way that is easy to pick up by another person. Perhaps visual data stories will become
  314. the way of preserving information about complex data and processes in the future, to pass on
  315. knowledge – not unlike they once were the main means of preserving and passing on information
  316. before reading and writing were common skills.
  317. Conclusions
  318. Storytelling promises to open up entirely new avenues of research in visualization. Going from
  319. exploration to analysis to presentation is a natural progression, which is mirrored by the research effort
  320. focused on these steps over time. As the field becomes more mature and provides many useful
  321. techniques for the first two steps, we need to start focusing on presentation. This is even more
  322. important as visualization gets used for decision-making, where the succinct presentation of important
  323. facts is crucial.
  324. Bibliography
  325. [1] M. Austin, Useful Fictions: Evolution, Anxiety, and the Origins of Literature. University of
  326. Nebraska Press, 2011.[2] S. Johnson, The Ghost Map. Riverhead Trade, 2007.
  327. [3] N. Gershon and W. Page, “What Storytelling Can Do for Information Visualization,”
  328. Communications of the ACM, vol. 44, no. 8, pp. 31–37, 2001.
  329. [4] E. Segel and J. Heer, “Narrative Visualization: Telling Stories with Data,” Transactions on
  330. Visualization and Computer Graphics, vol. 16, no. 6, pp. 1139–1148, 2010.
  331. [5] J. Hullman and N. Diakopoulos, “Visualization Rhetoric: Framing Effects in Narrative
  332. Visualization,” Transactions on Visualization and Computer Graphics, vol. 17, no. 12, pp. 2231–
  333. 2240, Dec. 2011.
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  335. Visualization,” Transactions on Visualization and Computer Graphics, vol. 14, pp. 1325–1332,
  336. 2008.
  337. [7] S. Bateman, R. Mandryk, C. Gutwin, A. Genest, D. McDine, and C. Brooks, “Useful Junk? The
  338. Effects of Visual Embellishment on Comprehension and Memorability of Charts,” in ACM
  339. Conference on Human Factors in Computing Systems (CHI), 2010, pp. 2573–2582.
  340. [8] A. Cairo, The Functional Art. New Riders Press, 2012.
  341. [9] K.-L. Ma, I. Liao, J. Frazier, H. Hauser, and H.-N. Kostis, “Scientific Storytelling Using Visualization,”
  342. Computer Graphics and Applications (CG&A), Visualization Viewpoints, vol. 32, no. 1, pp. 12–19,
  343. 2012.
  344. [10] C. M. Danis, F. B. Viegas, M. Wattenberg, and J. Kriss, “Your Place or Mine? Visualization as a
  345. Community Component,” in CHI, 2008, pp. 275–284.
  346. [11] W. Willett, J. Heer, J. M. Hellerstein, and M. Agrawala, “CommentSpace: Structured Support for
  347. Collaborative Visual Analysis,” in CHI, 2011, pp. 3131–3140.
  348. [12] L. Zunshine, Why We Read Fiction: Theory of Mind and the Novel. Ohio State University Press,
  349. 2012.
  350. Biographical Sketches
  351. Robert Kosara is Visual Analytics Researcher at Tableau Software, with a special interest in the
  352. communication of, and storytelling with, data. He has a Ph.D. in Computer Science from Vienna
  353. University of Technology. Robert can be reached at rkosara@tableausoftware.com.
  354. Jock Mackinlay is Senior Director of Visual Analysis at Tableau Software, his research interests include
  355. information visualization and human-computer interaction. He has a Ph.D. in Computer Science from
  356. Stanford University. Jock is member of the IEEE Computer Society and the ACM. His email address is
  357. jmackinlay@tableausoftware.com.
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