flecht

FSO_3.6.14_RC4_WIN7x64

Feb 15th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8375
  6. Passed cmdline options:
  7. -env
  8. -missile_lighting
  9. -glow
  10. -spec
  11. -3dshockwave
  12. -cache_bitmaps
  13. -ballistic_gauge
  14. -orbradar
  15. -rearm_timer
  16. -targetinfo
  17. -3dwarp
  18. -ship_choice_3d
  19. -weapon_choice_3d
  20. -warp_flash
  21. -snd_preload
  22. -mod blueplanet2,blueplanet,mediavps_3612
  23. -fps
  24. Building file index...
  25. Found root pack '..\Freespace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x51171798
  26. Found root pack '..\Freespace2\blueplanet2\bp2-core.vp' with a checksum of 0xe386a796
  27. Found root pack '..\Freespace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xd263c407
  28. Found root pack '..\Freespace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0xd3552477
  29. Found root pack '..\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0xe79b67ce
  30. Found root pack '..\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0xb50d55b7
  31. Found root pack '..\Freespace2\blueplanet\bp-core.vp' with a checksum of 0x6b804787
  32. Found root pack '..\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x316467fa
  33. Found root pack '..\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x39fe8221
  34. Found root pack '..\Freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  35. Found root pack '..\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  36. Found root pack '..\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  37. Found root pack '..\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  38. Found root pack '..\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  39. Found root pack '..\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  40. Found root pack '..\Freespace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  41. Found root pack '..\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  42. Found root pack '..\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  43. Found root pack '..\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
  44. Found root pack '..\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  45. Found root pack '..\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  46. Found root pack '..\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  47. Found root pack '..\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
  48. Found root pack '..\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  49. Found root pack '..\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
  50. Found root pack '..\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  51. Found root pack '..\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
  52. Searching root '..\Freespace2\blueplanet2\' ... 16 files
  53. Searching root pack '..\Freespace2\blueplanet2\bp2-audio1.vp' ... 156 files
  54. Searching root pack '..\Freespace2\blueplanet2\bp2-core.vp' ... 72 files
  55. Searching root pack '..\Freespace2\blueplanet2\bp2-visuals1.vp' ... 641 files
  56. Searching root pack '..\Freespace2\blueplanet2\bp2-visuals2.vp' ... 2012 files
  57. Searching root '..\Freespace2\blueplanet\' ... 77 files
  58. Searching root pack '..\Freespace2\blueplanet\bp-audio1.vp' ... 41 files
  59. Searching root pack '..\Freespace2\blueplanet\bp-audio2.vp' ... 683 files
  60. Searching root pack '..\Freespace2\blueplanet\bp-core.vp' ... 52 files
  61. Searching root pack '..\Freespace2\blueplanet\bp-visuals1.vp' ... 374 files
  62. Searching root pack '..\Freespace2\blueplanet\bp-visuals2.vp' ... 1488 files
  63. Searching root '..\Freespace2\mediavps_3612\' ... 7 files
  64. Searching root pack '..\Freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  65. Searching root pack '..\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  66. Searching root pack '..\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  67. Searching root pack '..\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  68. Searching root pack '..\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  69. Searching root pack '..\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
  70. Searching root pack '..\Freespace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  71. Searching root pack '..\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  72. Searching root pack '..\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
  73. Searching root '..\Freespace2\' ... 16 files
  74. Searching root pack '..\Freespace2\Root_fs2.vp' ... 157 files
  75. Searching root pack '..\Freespace2\smarty_fs2.vp' ... 10 files
  76. Searching root pack '..\Freespace2\sparky_fs2.vp' ... 3027 files
  77. Searching root pack '..\Freespace2\sparky_hi_fs2.vp' ... 1337 files
  78. Searching root pack '..\Freespace2\stu_fs2.vp' ... 2355 files
  79. Searching root pack '..\Freespace2\tango1_fs2.vp' ... 32 files
  80. Searching root pack '..\Freespace2\tango2_fs2.vp' ... 15 files
  81. Searching root pack '..\Freespace2\tango3_fs2.vp' ... 10 files
  82. Searching root pack '..\Freespace2\warble_fs2.vp' ... 52 files
  83. Found 31 roots and 18162 files.
  84. ERROR: Unknown Language Checksum: -1162327434
  85. Using default language settings...
  86. Setting language to English
  87. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  88. Initializing OpenAL...
  89. OpenAL Vendor : Creative Labs Inc.
  90. OpenAL Renderer : Software
  91. OpenAL Version : 1.1
  92.  
  93. Found extension "ALC_EXT_EFX".
  94.  
  95. Sample rate: 44100 (44100)
  96. EFX version: 1.0
  97. Max auxiliary sends: 1
  98. Playback device: Generic Software on G³oœniki (Conexant High Definition Audio)
  99. Capture device: Mikrofon (Conexant High Definit
  100. ... OpenAL successfully initialized!
  101. Initializing OpenGL graphics device at 1280x800 with 32-bit color...
  102. Initializing WGL...
  103. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  104. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  105. OpenGL Vendor : Intel
  106. OpenGL Renderer : Intel 965/963 Graphics Media Accelerator
  107. OpenGL Version : 2.0.0 - Build 8.14.10.1930
  108.  
  109. Using extension "GL_EXT_fog_coord".
  110. Using extension "GL_ARB_multitexture".
  111. Using extension "GL_ARB_texture_env_add".
  112. Using extension "GL_ARB_texture_compression".
  113. Using extension "GL_EXT_texture_compression_s3tc".
  114. Using extension "GL_EXT_texture_filter_anisotropic".
  115. Using extension "GL_ARB_texture_env_combine".
  116. Using extension "GL_EXT_compiled_vertex_array".
  117. Using extension "GL_EXT_draw_range_elements".
  118. Unable to find extension "GL_ARB_texture_mirrored_repeat".
  119. Using extension "GL_ARB_texture_non_power_of_two".
  120. Using extension "GL_ARB_vertex_buffer_object".
  121. Using extension "GL_ARB_pixel_buffer_object".
  122. Using extension "GL_SGIS_generate_mipmap".
  123. Using extension "GL_EXT_framebuffer_object".
  124. Using extension "GL_ARB_texture_rectangle".
  125. Using extension "GL_EXT_bgra".
  126. Using extension "GL_ARB_texture_cube_map".
  127. Using extension "GL_EXT_texture_lod_bias".
  128. Using extension "GL_ARB_point_sprite".
  129. Using extension "GL_ARB_shading_language_100".
  130. Using extension "GL_ARB_shader_objects".
  131. Using extension "GL_ARB_vertex_shader".
  132. Using extension "GL_ARB_fragment_shader".
  133. Unable to find extension "GL_ATI_shader_texture_lod".
  134. Found special extension function "wglSwapIntervalEXT".
  135.  
  136. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  137. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  138. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  139. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  140. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  141. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  142. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  143. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  144. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  145. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  146. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  147. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  148. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  149. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  150. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  151. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  152. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  153. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  154. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  155. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  156. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  157. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  158. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  159. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  160. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  161. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  162. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  163. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  164. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  165. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  166. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  167. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  168. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  169. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  170. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  171. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  172. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  173. Loading built-in default shader for: soft-v.sdr
  174. Loading built-in default shader for: soft-f.sdr
  175. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  176. Loading built-in default shader for: soft-v.sdr
  177. Loading built-in default shader for: soft-f.sdr
  178.  
  179. Framebuffer ERROR: Incomplete attachments!
  180. Max texture units: 8 (16)
  181. Max elements vertices: 1024
  182. Max elements indices: 1024
  183. Max texture size: 2048x2048
  184. Max render buffer size: 2048x2048
  185. Can use compressed textures: YES
  186. Texture compression available: YES
  187. Post-processing enabled: NO
  188. Using trilinear texture filter.
  189. Using GLSL for model rendering.
  190. OpenGL Shader Version: 1.10 - Intel Build 8.14.10.1930
  191. ... OpenGL init is complete!
  192. Size of bitmap info = 742 KB
  193. Size of bitmap extra info = 48 bytes
  194. ANI cursorweb with size 24x24 (25.0% wasted)
  195. GRAPHICS: Initializing default colors...
  196. SCRIPTING: Beginning initialization sequence...
  197. SCRIPTING: Beginning Lua initialization...
  198. LUA: Opening LUA state...
  199. LUA: Initializing base Lua libraries...
  200. LUA: Beginning ADE initialization
  201. ADE: Initializing enumeration constants...
  202. ADE: Assigning Lua session...
  203. SCRIPTING: Beginning main hook parse sequence....
  204. Wokka! Error opening file (scripting.tbl)!
  205. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  206. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  207. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  208. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  209. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  210. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  211. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  212. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  213. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  214. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  215. SCRIPTING: Inititialization complete.
  216. SCRIPTING: Splash screen overrides checked
  217. SCRIPTING: Splash hook has been run
  218. SCRIPTING: Splash screen conditional hook has been run
  219. Using high memory settings...
  220. Wokka! Error opening file (interface.tbl)!
  221. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  222. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  223. TBM => Starting parse of 'bp-sdf.tbm' ...
  224. Windows reported 16 joysticks, we found 1
  225. Current soundtrack set to -1 in event_music_reset_choices
  226. TBM => Starting parse of 'mv_music-mus.tbm' ...
  227. TBM => Starting parse of 'bp-mus.tbm' ...
  228. TBM => Starting parse of 'bp2-mus.tbm' ...
  229. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  230. TBM => Starting parse of 'bp-mfl.tbm' ...
  231. TBM => Starting parse of 'bp2-mfl.tbm' ...
  232. Wokka! Error opening file (armor.tbl)!
  233. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  234. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  235. TBM => Starting parse of 'bp2-amr.tbm' ...
  236. TBM => Starting parse of 'bp-aip.tbm' ...
  237. TBM => Starting parse of 'bp2-aip.tbm' ...
  238. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  239. TBM => Starting parse of 'bp-wxp.tbm' ...
  240. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  241. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  242. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  243. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  244. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  245. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  246. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  247. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  248. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  249. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  250. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  251. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  252. TBM => Starting parse of 'mv_core-wep.tbm' ...
  253. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  254. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  255. TBM => Starting parse of 'bp-wep.tbm' ...
  256. TBM => Starting parse of 'bp2-wep.tbm' ...
  257. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  258. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  259. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  260. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  261. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  262. TBM => Starting parse of 'bp2-obt.tbm' ...
  263. TBM => Starting parse of 'mv_core-shp.tbm' ...
  264. TBM => Starting parse of 'radar-shp.tbm' ...
  265. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  266. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  267. TBM => Starting parse of 'bp-shp.tbm' ...
  268. TBM => Starting parse of 'bp2-shp.tbm' ...
  269. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  270. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  271. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  272. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  273. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  274. ANI objective1 with size 149x21 (34.4% wasted)
  275. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  276. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  277. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  278. ANI support1 with size 108x24 (25.0% wasted)
  279. ANI damage1 with size 148x25 (21.9% wasted)
  280. ANI wingman1 with size 71x53 (17.2% wasted)
  281. ANI wingman2 with size 35x53 (17.2% wasted)
  282. ANI wingman3 with size 14x53 (17.2% wasted)
  283. ANI toggle1 with size 57x20 (37.5% wasted)
  284. ANI head1 with size 164x132 (48.4% wasted)
  285. ANI weapons1 with size 126x20 (37.5% wasted)
  286. ANI weapons1_b with size 150x20 (37.5% wasted)
  287. ANI energy1 with size 12x41 (35.9% wasted)
  288. ANI targetview1 with size 137x156 (39.1% wasted)
  289. ANI targetview2 with size 4x96 (25.0% wasted)
  290. ANI targetview3 with size 7x20 (37.5% wasted)
  291. ANI 2_radar1 with size 209x170 (33.6% wasted)
  292. ANI 2_energy2 with size 86x96 (25.0% wasted)
  293. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  294. ANI targhit1 with size 31x21 (34.4% wasted)
  295. ANI 2_leftarc with size 103x252 (1.6% wasted)
  296. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  297. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  298. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  299. ANI netlag1 with size 29x30 (6.3% wasted)
  300. ANI 2_lead1 with size 26x26 (18.8% wasted)
  301. ANI 2_lock1 with size 56x53 (17.2% wasted)
  302. ANI 2_lockspin with size 100x100 (21.9% wasted)
  303. ANI time1 with size 47x23 (28.1% wasted)
  304. TBM => Starting parse of 'mv_effects-str.tbm' ...
  305. TBM => Starting parse of 'bp-str.tbm' ...
  306. TBM => Starting parse of 'bp2-str.tbm' ...
  307. loading animated cursor "cursor"
  308. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  309. MediaVPs: Flaming debris script loaded!
  310. MediaVPs: Explosions script loaded!
  311. Ships.tbl is : VALID
  312. Weapons.tbl is : VALID
  313. cfile_init() took 1303
  314. TrackIR Init Failed - 1
  315. MVE: Buffer underun (First is normal)
  316. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  317. WARNING: VRAM is at 2400540 instead of zero after flushing!
  318. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  319. WARNING!, Could not load door anim 2_Exit in main hall
  320. WARNING!, Could not load door anim 2_Pilot in main hall
  321. WARNING!, Could not load door anim 2_Continue in main hall
  322. WARNING!, Could not load door anim 2_Tech in main hall
  323. WARNING!, Could not load door anim 2_Option in main hall
  324. WARNING!, Could not load door anim 2_Campaign in main hall
  325. Frame 0 too long!!: frametime = 0.472 (0.472)
  326. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  327. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
  328. WARNING!, Could not load door anim 2_Exit in main hall
  329. WARNING!, Could not load door anim 2_Pilot in main hall
  330. WARNING!, Could not load door anim 2_Continue in main hall
  331. WARNING!, Could not load door anim 2_Tech in main hall
  332. WARNING!, Could not load door anim 2_Option in main hall
  333. WARNING!, Could not load door anim 2_Campaign in main hall
  334. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  335. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
  336. WARNING!, Could not load door anim 2_Exit in main hall
  337. WARNING!, Could not load door anim 2_Pilot in main hall
  338. WARNING!, Could not load door anim 2_Continue in main hall
  339. WARNING!, Could not load door anim 2_Tech in main hall
  340. WARNING!, Could not load door anim 2_Option in main hall
  341. WARNING!, Could not load door anim 2_Campaign in main hall
  342. Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1)
  343. Frame 0 too long!!: frametime = 1.467 (1.467)
  344. Frame 0 too long!!: frametime = 1.151 (1.151)
  345. Frame 0 too long!!: frametime = 1.123 (1.123)
  346. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
  347. WARNING!, Could not load door anim 2_Exit in main hall
  348. WARNING!, Could not load door anim 2_Pilot in main hall
  349. WARNING!, Could not load door anim 2_Continue in main hall
  350. WARNING!, Could not load door anim 2_Tech in main hall
  351. WARNING!, Could not load door anim 2_Option in main hall
  352. WARNING!, Could not load door anim 2_Campaign in main hall
  353. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  354. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  355. =================== STARTING LEVEL LOAD ==================
  356. Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
  357. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  358. Starting model page in...
  359. Beginning level bitmap paging...
  360. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  361. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  362. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  363. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  364. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  365. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  366. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  367. Loading warp model
  368. Loading model 'warp.pof'
  369. IBX: Found a good IBX to read for 'warp.pof'.
  370. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  371. 300
  372. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  373. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  374. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  375. SHOCKWAVE => Loading default shockwave model...
  376. Loading model 'shockwave.pof'
  377. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  378. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  379. IBX: Found a good IBX to read for 'shockwave.pof'.
  380. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  381. SHOCKWAVE => Default model load: SUCCEEDED!!
  382. MISSION LOAD: 'bp2-00.fs2'
  383. Hmmm... Extension passed to mission_load...
  384. Starting mission message count : 294
  385. Ending mission message count : 296
  386. Current soundtrack set to -1 in event_music_reset_choices
  387. Current soundtrack set to -1 in event_music_set_soundtrack
  388. Loading model 'nighthawk.pof'
  389. IBX: Found a good IBX to read for 'nighthawk.pof'.
  390. IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
  391. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  392. Loading model 'KarunaMk1.pof'
  393. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  394. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  395. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  396. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
  397. IBX: Found a good IBX to read for 'KarunaMk1.pof'.
  398. IBX-DEBUG => POF checksum: 0xeb4d4687, IBX checksum: 0x03bd3b22 -- "KarunaMk1.pof"
  399. Submodel 'engine01b' is detail level 1 of 'engine01a'
  400. Submodel 'engine01c' is detail level 2 of 'engine01a'
  401. Submodel 'engine01d' is detail level 3 of 'engine01a'
  402. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  403. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  404. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  405. Submodel 'engine02b' is detail level 1 of 'engine02a'
  406. Submodel 'engine02c' is detail level 2 of 'engine02a'
  407. Submodel 'engine02d' is detail level 3 of 'engine02a'
  408. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  409. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  410. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  411. Submodel 'engine03b' is detail level 1 of 'engine03a'
  412. Submodel 'engine03c' is detail level 2 of 'engine03a'
  413. Submodel 'engine03d' is detail level 3 of 'engine03a'
  414. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  415. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  416. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  417. Submodel 'engine04b' is detail level 1 of 'engine04a'
  418. Submodel 'engine04c' is detail level 2 of 'engine04a'
  419. Submodel 'engine04d' is detail level 3 of 'engine04a'
  420. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  421. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  422. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  423. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  424. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  425. Submodel 'rotatord' is detail level 3 of 'rotatora'
  426. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  427. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  428. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  429. Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
  430. Loading model 'LargeStarbase2.pof'
  431. Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
  432. Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
  433. Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
  434. IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
  435. IBX-DEBUG => POF checksum: 0xc91f26cb, IBX checksum: 0x24217ca5 -- "LargeStarbase2.pof"
  436. Loading model 'Torrent.pof'
  437. IBX: Found a good IBX to read for 'Torrent.pof'.
  438. IBX-DEBUG => POF checksum: 0x8a9221fb, IBX checksum: 0x2e125f81 -- "Torrent.pof"
  439. Loading model 'raynor.pof'
  440. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  441. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  442. IBX: Found a good IBX to read for 'raynor.pof'.
  443. IBX-DEBUG => POF checksum: 0x9b9ac3c6, IBX checksum: 0x9887f033 -- "raynor.pof"
  444. Loading model 'corvette3t-03.pof'
  445. IBX: Found a good IBX to read for 'corvette3t-03.pof'.
  446. IBX-DEBUG => POF checksum: 0x9142af71, IBX checksum: 0xf793794d -- "corvette3t-03.pof"
  447. Loading model 'corvette3t-01.pof'
  448. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  449. IBX-DEBUG => POF checksum: 0xd009b1ca, IBX checksum: 0xe057b300 -- "corvette3t-01.pof"
  450. Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (204 in-use).
  451. Loading model 'corvette3t-04.pof'
  452. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette3t-04.pof
  453. Potential problem found: Unrecognized subsystem type 'deck', believed to be in ship corvette3t-04.pof
  454. IBX: Found a good IBX to read for 'corvette3t-04.pof'.
  455. IBX-DEBUG => POF checksum: 0x4e2075ae, IBX checksum: 0x982c59c1 -- "corvette3t-04.pof"
  456. Loading model 'cruiser3t-01.pof'
  457. IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
  458. IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
  459. Loading model 'FtUhlan.pof'
  460. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  461. IBX-DEBUG => POF checksum: 0xa2610dfb, IBX checksum: 0x848a3cc5 -- "FtUhlan.pof"
  462. Submodel 'Uhland' is detail level 3 of 'Uhlana'
  463. Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
  464. Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
  465. Loading model 'jackal-e.pof'
  466. Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
  467. Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
  468. Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
  469. Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
  470. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
  471. Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
  472. Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
  473. Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
  474. Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
  475. Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
  476. Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
  477. Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
  478. Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
  479. Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
  480. Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
  481. Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
  482. Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
  483. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
  484. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
  485. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
  486. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
  487. Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
  488. Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
  489. Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
  490. Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
  491. Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
  492. Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
  493. Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
  494. Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
  495. Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
  496. Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
  497. Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
  498. Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
  499. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
  500. Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
  501. Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
  502. IBX: Found a good IBX to read for 'jackal-e.pof'.
  503. IBX-DEBUG => POF checksum: 0xa48165d8, IBX checksum: 0xf96ee8f6 -- "jackal-e.pof"
  504. Loading model 'fighter2t-04.pof'
  505. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  506. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  507. Loading model 'bomber2t-01.pof'
  508. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  509. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  510. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  511. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  512. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  513. Loading model 'Wraith.pof'
  514. Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof
  515. Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof
  516. Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof
  517. Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof
  518. Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof
  519. Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof
  520. Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof
  521. Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof
  522. Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof
  523. Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof
  524. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship Wraith.pof
  525. IBX: Found a good IBX to read for 'Wraith.pof'.
  526. IBX-DEBUG => POF checksum: 0xf57e7c82, IBX checksum: 0xc002fce6 -- "Wraith.pof"
  527. Loading model 'corvette2t-01.pof'
  528. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  529. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
  530. Loading model 'kadmos.pof'
  531. IBX: Found a good IBX to read for 'kadmos.pof'.
  532. IBX-DEBUG => POF checksum: 0x2bb9b07f, IBX checksum: 0x1349759e -- "kadmos.pof"
  533. Allocating space for at least 11 new ship subsystems ... a total of 600 is now available (404 in-use).
  534. Loading model 'GTT_Corsair.pof'
  535. IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
  536. IBX-DEBUG => POF checksum: 0x31d30f0e, IBX checksum: 0xd20321e3 -- "GTT_Corsair.pof"
  537. Loading model 'florence2.pof'
  538. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship florence2.pof
  539. IBX: Found a good IBX to read for 'florence2.pof'.
  540. IBX-DEBUG => POF checksum: 0x4f280215, IBX checksum: 0xc1a533bb -- "florence2.pof"
  541. OpenGL: Created 512x512 FBO!
  542. Loading model 'europa.pof'
  543. Model europa.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  544. IBX: Found a good IBX to read for 'europa.pof'.
  545. IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
  546. ANI debris01 with size 51x38 (40.6% wasted)
  547. ANI debris02 with size 26x19 (40.6% wasted)
  548. ANI debris04 with size 36x27 (15.6% wasted)
  549. =================== STARTING LEVEL DATA LOAD ==================
  550. Loading model 'support2t-01.pof'
  551. IBX: Found a good IBX to read for 'support2t-01.pof'.
  552. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  553. Submodel 'bodyb' is detail level 1 of 'bodya'
  554. Submodel 'bodyc' is detail level 2 of 'bodya'
  555. Submodel 'bodyd' is detail level 3 of 'bodya'
  556. Loading model 'support2v-01.pof'
  557. IBX: Found a good IBX to read for 'support2v-01.pof'.
  558. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  559. Submodel 'hercb' is detail level 1 of 'herca'
  560. Submodel 'hercc' is detail level 2 of 'herca'
  561. Submodel 'hercd' is detail level 3 of 'herca'
  562. Loading model 'uefsupport.pof'
  563. IBX: Found a good IBX to read for 'uefsupport.pof'.
  564. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  565. Allocating space for at least 510 new ship subsystems ... a total of 1000 is now available (450 in-use).
  566. About to page in ships!
  567. ANI shieldft-04 with size 112x93 (27.3% wasted)
  568. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  569. ANI shieldlancer with size 112x93 (27.3% wasted)
  570. ANI shieldjackal with size 112x93 (27.3% wasted)
  571. ANI shieldwraith with size 112x93 (27.3% wasted)
  572. ANI shieldainsarii with size 112x93 (27.3% wasted)
  573. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  574. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  575. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  576. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  577. Loading model 'avenger3.pof'
  578. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  579. IBX: Found a good IBX to read for 'avenger3.pof'.
  580. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  581. Loading model 'VulcanGUN.pof'
  582. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  583. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  584. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  585. Loading model 'FB11a.pof'
  586. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  587. IBX: Found a good IBX to read for 'FB11a.pof'.
  588. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  589. Loading model 'Talon.pof'
  590. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  591. IBX: Found a good IBX to read for 'Talon.pof'.
  592. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  593. Loading model 'TachyionGUN.pof'
  594. Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  595. IBX: Found a good IBX to read for 'TachyionGUN.pof'.
  596. IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
  597. Loading model 'Redeemer.pof'
  598. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  599. IBX: Found a good IBX to read for 'Redeemer.pof'.
  600. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  601. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  602. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  603. Loading model 'Blip.pof'
  604. IBX: Found a good IBX to read for 'Blip.pof'.
  605. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  606. Submodel 'blipb' is detail level 1 of 'blipa'
  607. Submodel 'blipc' is detail level 2 of 'blipa'
  608. Submodel 'blipd' is detail level 3 of 'blipa'
  609. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  610. Loading model 'NewHornet.pof'
  611. IBX: Found a good IBX to read for 'NewHornet.pof'.
  612. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  613. Loading model 'bombardier.pof'
  614. IBX: Found a good IBX to read for 'bombardier.pof'.
  615. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  616. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  617. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  618. Loading model 'crossbow.pof'
  619. No subsystems found for model "crossbow.pof".
  620. IBX: Found a good IBX to read for 'crossbow.pof'.
  621. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  622. Loading model 'piranha.pof'
  623. IBX: Found a good IBX to read for 'piranha.pof'.
  624. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  625. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  626. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  627. Loading model 'belial.pof'
  628. IBX: Found a good IBX to read for 'belial.pof'.
  629. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  630. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  631. Loading model 'helios.pof'
  632. IBX: Found a good IBX to read for 'helios.pof'.
  633. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  634. Loading model 'cmeasure01.pof'
  635. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  636. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  637. Loading model 'Longbow.pof'
  638. IBX: Found a good IBX to read for 'Longbow.pof'.
  639. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  640. Loading model 'dirk1pod.pof'
  641. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  642. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  643. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  644. Loading model 'dart.pof'
  645. IBX: Found a good IBX to read for 'dart.pof'.
  646. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  647. Loading model 'swarmpod.pof'
  648. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  649. IBX: Found a good IBX to read for 'swarmpod.pof'.
  650. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  651. Loading model 'InterceptorT.pof'
  652. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  653. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  654. Loading model 'DirkPodHC.pof'
  655. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  656. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  657. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  658. Loading model 'Slammer.pof'
  659. IBX: Found a good IBX to read for 'Slammer.pof'.
  660. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
  661. Loading model 'SlammerPOD.pof'
  662. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  663. IBX: Found a good IBX to read for 'SlammerPOD.pof'.
  664. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
  665. Loading model 'paveway12.pof'
  666. IBX: Found a good IBX to read for 'paveway12.pof'.
  667. IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
  668. Loading model 'paveway12rack.pof'
  669. Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  670. IBX: Found a good IBX to read for 'paveway12rack.pof'.
  671. IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
  672. Loading model 'hellfire.pof'
  673. IBX: Found a good IBX to read for 'hellfire.pof'.
  674. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  675. Loading model 'hellfireEXT.pof'
  676. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  677. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  678. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  679. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  680. Loading model 'MissileM.pof'
  681. IBX: Found a good IBX to read for 'MissileM.pof'.
  682. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  683. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  684. Loading model 'GBU-240.pof'
  685. IBX: Found a good IBX to read for 'GBU-240.pof'.
  686. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
  687. Loading model 'hornet.pof'
  688. IBX: Found a good IBX to read for 'hornet.pof'.
  689. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  690. Loading model 'SlammerCluster.pof'
  691. IBX: Found a good IBX to read for 'SlammerCluster.pof'.
  692. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
  693. Loading model 'debris01.pof'
  694. IBX: Found a good IBX to read for 'debris01.pof'.
  695. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  696. Loading model 'debris02.pof'
  697. IBX: Found a good IBX to read for 'debris02.pof'.
  698. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  699. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  700. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  701. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  702. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  703. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  704. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  705. Paging in mission messages
  706. Stopping model page in...
  707. ANI objective1.ani with size 149x21 (34.4% wasted)
  708. ANI support1.ani with size 108x24 (25.0% wasted)
  709. ANI damage1.ani with size 148x25 (21.9% wasted)
  710. ANI wingman1.ani with size 71x53 (17.2% wasted)
  711. ANI wingman2.ani with size 35x53 (17.2% wasted)
  712. ANI wingman3.ani with size 14x53 (17.2% wasted)
  713. ANI toggle1.ani with size 57x20 (37.5% wasted)
  714. ANI head1.ani with size 164x132 (48.4% wasted)
  715. ANI weapons1.ani with size 126x20 (37.5% wasted)
  716. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  717. ANI energy1.ani with size 12x41 (35.9% wasted)
  718. ANI targetview1.ani with size 137x156 (39.1% wasted)
  719. ANI targetview2.ani with size 4x96 (25.0% wasted)
  720. ANI targetview3.ani with size 7x20 (37.5% wasted)
  721. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  722. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  723. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  724. ANI targhit1.ani with size 31x21 (34.4% wasted)
  725. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  726. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  727. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  728. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  729. ANI netlag1.ani with size 29x30 (6.3% wasted)
  730. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  731. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  732. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  733. ANI time1.ani with size 47x23 (28.1% wasted)
  734. ANI debris01.ani with size 51x38 (40.6% wasted)
  735. ANI debris02.ani with size 26x19 (40.6% wasted)
  736. ANI debris04.ani with size 36x27 (15.6% wasted)
  737. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  738. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  739. ANI shieldlancer.ani with size 112x93 (27.3% wasted)
  740. ANI shieldjackal.ani with size 112x93 (27.3% wasted)
  741. ANI shieldwraith.ani with size 112x93 (27.3% wasted)
  742. ANI shieldainsarii.ani with size 112x93 (27.3% wasted)
  743. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  744. User bitmap 'TMP128x128+8'
  745. User bitmap 'TMP128x128+8'
  746. User bitmap 'TMP256x256+8'
  747. User bitmap 'TMP128x128+8'
  748. Bmpman: 2622/4750 bitmap slots in use.
  749. Ending level bitmap paging...
  750. =================== ENDING LOAD ================
  751. Real count = 739, Estimated count = 425
  752. ================================================
  753. MediaVPs: Flaming debris script ACTIVE!
  754. SCRIPTING: Starting flashy deaths script loading
  755.  
  756. Class: gtf ulysses
  757. DRM: 0.25
  758. DE: 3
  759. DM: 1
  760.  
  761. Class: gtf hercules
  762. DRM: 0.25
  763. DE: 3
  764. DM: 1
  765.  
  766. Class: gtf hercules mark ii
  767. DRM: 0.25
  768. DE: 3
  769. DM: 1
  770.  
  771. Class: gtf ares
  772. DRM: 0.25
  773. DE: 3
  774. DM: 1
  775.  
  776. Class: gtf erinyes
  777. DRM: 0.25
  778. DE: 3
  779. DM: 1
  780.  
  781. Class: gtf loki
  782. DRM: 0.25
  783. DE: 3
  784. DM: 1
  785.  
  786. Class: gtf pegasus
  787. DRM: 0.25
  788. DE: 3
  789. DM: 1
  790.  
  791. Class: gtf perseus
  792. DRM: 0.25
  793. DE: 3
  794. DM: 1
  795.  
  796. Class: gtf myrmidon
  797. DRM: 0.25
  798. DE: 3
  799. DM: 1
  800.  
  801. Class: sf mara (terrans)
  802. DRM: 0.25
  803. DE: 3
  804. DM: 1
  805.  
  806. Class: gtb artemis
  807. DRM: 0.25
  808. DE: 3
  809. DM: 1
  810.  
  811. Class: gtb artemis d.h.
  812. DRM: 0.25
  813. DE: 3
  814. DM: 1
  815.  
  816. Class: gtb medusa
  817. DRM: 0.25
  818. DE: 3
  819. DM: 1
  820.  
  821. Class: gtb ursa
  822. DRM: 0.25
  823. DE: 3
  824. DM: 1
  825.  
  826. Class: gtb zeus
  827. DRM: 0.25
  828. DE: 3
  829. DM: 1
  830.  
  831. Class: gtb boanerges
  832. DRM: 0.25
  833. DE: 3
  834. DM: 1
  835.  
  836. Class: gtdr amazon
  837. DRM: 0.25
  838. DE: 3
  839. DM: 1
  840.  
  841. Class: gtdr amazon advanced
  842. DRM: 0.25
  843. DE: 3
  844. DM: 1
  845. FRM: 1
  846. FE: 6
  847. BE: 0.45
  848. BEDu: 5000
  849. BEDM: 2.5
  850.  
  851. Class: gts hygeia
  852. DRM: 0.25
  853. DE: 3
  854. DM: 1
  855. FRM: 1
  856. FE: 6
  857.  
  858. Class: gtfr triton
  859. DRM: 0.25
  860. DE: 3
  861. DM: 1
  862. FRM: 1
  863. FE: 6
  864. BE: 0.45
  865. BEDu: 5000
  866. BEDM: 2.5
  867.  
  868. Class: tc-tri
  869. DRM: 0.25
  870. DE: 3
  871. DM: 1
  872. FRM: 1
  873. FE: 6
  874. BE: 0.4
  875. BEDu: 4000
  876. BEDM: 2.5
  877.  
  878. Class: gtfr poseidon
  879. DRM: 0.25
  880. DE: 3
  881. DM: 1
  882. FRM: 1
  883. FE: 6
  884.  
  885. Class: tc 2
  886. DRM: 0.25
  887. DE: 3
  888. DM: 1
  889.  
  890. Class: tsc 2
  891. DRM: 0.25
  892. DE: 3
  893. DM: 1
  894.  
  895. Class: tac 1
  896. DRM: 0.25
  897. DE: 3
  898. DM: 1
  899.  
  900. Class: ttc 1
  901. DRM: 0.25
  902. DE: 3
  903. DM: 1
  904.  
  905. Class: gtc fenris
  906. DRM: 0.25
  907. DE: 3
  908. DM: 1
  909. FRM: 2
  910. FE: 6
  911. BE: 0.6
  912. BEDu: 8000
  913. BEDM: 2.5
  914.  
  915. Class: gtm hippocrates
  916. DRM: 0.25
  917. DE: 3
  918. DM: 1
  919. FRM: 1
  920. FE: 6
  921. BE: 0.6
  922. BEDu: 8000
  923. BEDM: 2.5
  924.  
  925. Class: gtc leviathan
  926. DRM: 0.25
  927. DE: 3
  928. DM: 1
  929. FRM: 2
  930. FE: 6
  931. BE: 0.6
  932. BEDu: 8000
  933. BEDM: 2.5
  934.  
  935. Class: gtsc faustus
  936. DRM: 0.25
  937. DE: 3
  938. DM: 1
  939. FRM: 1
  940. FE: 6
  941. BE: 0.6
  942. BEDu: 8000
  943. BEDM: 2.5
  944.  
  945. Class: gtg zephyrus
  946. DRM: 0.25
  947. DE: 3
  948. DM: 1
  949. FRM: 1
  950. FE: 6
  951. BE: 0.55
  952. BEDu: 7000
  953. BEDM: 2.5
  954.  
  955. Class: gta charybdis
  956. DRM: 0.25
  957. DE: 3
  958. DM: 1
  959. FRM: 1
  960. FE: 6
  961. BE: 0.5
  962. BEDu: 6000
  963. BEDM: 2.5
  964.  
  965. Class: gtd orion
  966. DRM: 0.25
  967. DE: 3
  968. DM: 1
  969. FRM: 2
  970. FE: 6
  971. BE: 0.7
  972. BEDu: 10000
  973. BEDM: 2.5
  974.  
  975. Class: gtd hecate
  976. DRM: 0.25
  977. DE: 3
  978. DM: 1
  979. FRM: 2
  980. FE: 6
  981. BE: 0.7
  982. BEDu: 10000
  983. BEDM: 2.5
  984.  
  985. Class: gtd orion#2 (bastion)
  986. DRM: 0.25
  987. DE: 3
  988. DM: 1
  989. FRM: 2
  990. FE: 6
  991. BE: 0.7
  992. BEDu: 10000
  993. BEDM: 2.5
  994.  
  995. Class: gtd hades
  996. DRM: 0.25
  997. DE: 3
  998. DM: 1
  999. FRM: 2
  1000. FE: 6
  1001. BE: 0.7
  1002. BEDu: 10000
  1003. BEDM: 2.5
  1004.  
  1005. Class: gti arcadia
  1006. DRM: 0.25
  1007. DE: 3
  1008. DM: 1
  1009. FRM: 2
  1010. FE: 6
  1011. BE: 0.7
  1012. BEDu: 10000
  1013. BEDM: 2.5
  1014.  
  1015. Class: gtva colossus
  1016. DRM: 0.25
  1017. DE: 3
  1018. DM: 1
  1019. FRM: 5
  1020. FE: 6
  1021. BE: 0.75
  1022. BEDu: 11000
  1023. BEDM: 2.5
  1024.  
  1025. Class: gtcv deimos
  1026. DRM: 0.25
  1027. DE: 3
  1028. DM: 1
  1029. FRM: 2
  1030. FE: 6
  1031. BE: 0.65
  1032. BEDu: 9000
  1033. BEDM: 2.5
  1034.  
  1035. Class: gtc aeolus
  1036. DRM: 0.25
  1037. DE: 3
  1038. DM: 1
  1039. FRM: 2
  1040. FE: 6
  1041. BE: 0.6
  1042. BEDu: 8000
  1043. BEDM: 2.5
  1044.  
  1045. Class: ntf iceni
  1046. DRM: 0.25
  1047. DE: 3
  1048. DM: 1
  1049. FRM: 2
  1050. FE: 6
  1051. BE: 0.65
  1052. BEDu: 9000
  1053. BEDM: 2.5
  1054.  
  1055. Class: ntf boadicea
  1056. DRM: 0.25
  1057. DE: 3
  1058. DM: 1
  1059. FRM: 2
  1060. FE: 6
  1061. BE: 0.6
  1062. BEDu: 8000
  1063. BEDM: 2.5
  1064.  
  1065. Class: gtt elysium
  1066. DRM: 0.25
  1067. DE: 3
  1068. DM: 1
  1069.  
  1070. Class: gtt argo
  1071. DRM: 0.25
  1072. DE: 3
  1073. DM: 1
  1074. FRM: 1
  1075. FE: 6
  1076. BE: 0.4
  1077. BEDu: 4000
  1078. BEDM: 2.5
  1079.  
  1080. Class: gti ganymede
  1081. DRM: 0.25
  1082. DE: 3
  1083. DM: 1
  1084. FRM: 2
  1085. FE: 6
  1086. BE: 0.7
  1087. BEDu: 10000
  1088. BEDM: 2.5
  1089.  
  1090. Class: knossos
  1091. DRM: 0.25
  1092. DE: 3
  1093. DM: 1
  1094. FRM: 5
  1095. FE: 6
  1096. BE: 0.8
  1097. BEDu: 12000
  1098. BEDM: 2.5
  1099.  
  1100. Class: gtsg watchdog
  1101. DRM: 0.25
  1102. DE: 3
  1103. DM: 1
  1104.  
  1105. Class: gtsg cerberus
  1106. DRM: 0.25
  1107. DE: 3
  1108. DM: 1
  1109.  
  1110. Class: gtsg alastor
  1111. DRM: 0.25
  1112. DE: 3
  1113. DM: 1
  1114.  
  1115. Class: gtep hermes
  1116. DRM: 0.25
  1117. DE: 3
  1118. DM: 1
  1119.  
  1120. Class: tc-meson bomb
  1121. FRM: 4
  1122. FE: 6
  1123. BE: 0.8
  1124. BEDu: 10000
  1125. BEDM: 10
  1126.  
  1127. Class: gtsg mjolnir
  1128. DRM: 0.25
  1129. DE: 3
  1130. DM: 1
  1131. FRM: 2
  1132. FE: 6
  1133. BE: 0.6
  1134. BEDu: 8000
  1135. BEDM: 2.5
  1136.  
  1137. Class: gtsg mjolnir#home
  1138. DRM: 0.25
  1139. DE: 3
  1140. DM: 1
  1141. FRM: 2
  1142. FE: 6
  1143. BE: 0.6
  1144. BEDu: 8000
  1145. BEDM: 2.5
  1146.  
  1147. Class: gvf seth
  1148. DRM: 0.25
  1149. DE: 3
  1150. DM: 1
  1151.  
  1152. Class: gvf horus
  1153. DRM: 0.25
  1154. DE: 3
  1155. DM: 1
  1156.  
  1157. Class: gvf thoth
  1158. DRM: 0.25
  1159. DE: 3
  1160. DM: 1
  1161.  
  1162. Class: gvf serapis
  1163. DRM: 0.25
  1164. DE: 3
  1165. DM: 1
  1166.  
  1167. Class: gvf tauret
  1168. DRM: 0.25
  1169. DE: 3
  1170. DM: 1
  1171.  
  1172. Class: gvb sekhmet
  1173. DRM: 0.25
  1174. DE: 3
  1175. DM: 1
  1176.  
  1177. Class: gvb osiris
  1178. DRM: 0.25
  1179. DE: 3
  1180. DM: 1
  1181.  
  1182. Class: gvb bakha
  1183. DRM: 0.25
  1184. DE: 3
  1185. DM: 1
  1186.  
  1187. Class: gvf ptah
  1188. DRM: 0.25
  1189. DE: 3
  1190. DM: 1
  1191.  
  1192. Class: gvs nephthys
  1193. DRM: 0.25
  1194. DE: 3
  1195. DM: 1
  1196. FRM: 1
  1197. FE: 6
  1198.  
  1199. Class: gvt isis
  1200. DRM: 0.25
  1201. DE: 3
  1202. DM: 1
  1203.  
  1204. Class: pvfr ma'at
  1205. DRM: 0.25
  1206. DE: 3
  1207. DM: 1
  1208. FRM: 1
  1209. FE: 6
  1210.  
  1211. Class: gvfr bes
  1212. DRM: 0.25
  1213. DE: 3
  1214. DM: 1
  1215. FRM: 1
  1216. FE: 6
  1217.  
  1218. Class: vac 5
  1219. DRM: 0.25
  1220. DE: 3
  1221. DM: 1
  1222.  
  1223. Class: vac 4
  1224. DRM: 0.25
  1225. DE: 3
  1226. DM: 1
  1227.  
  1228. Class: gvfr satis
  1229. DRM: 0.25
  1230. DE: 3
  1231. DM: 1
  1232. FRM: 1
  1233. FE: 6
  1234. BE: 0.45
  1235. BEDu: 5000
  1236. BEDM: 2.5
  1237.  
  1238. Class: gvg anuket
  1239. DRM: 0.25
  1240. DE: 3
  1241. DM: 1
  1242. FRM: 1
  1243. FE: 6
  1244. BE: 0.55
  1245. BEDu: 7000
  1246. BEDM: 2.5
  1247.  
  1248. Class: gvc aten
  1249. DRM: 0.25
  1250. DE: 3
  1251. DM: 1
  1252. FRM: 2
  1253. FE: 6
  1254. BE: 0.6
  1255. BEDu: 8000
  1256. BEDM: 2.5
  1257.  
  1258. Class: gvc mentu
  1259. DRM: 0.25
  1260. DE: 3
  1261. DM: 1
  1262. FRM: 2
  1263. FE: 6
  1264. BE: 0.6
  1265. BEDu: 8000
  1266. BEDM: 2.5
  1267.  
  1268. Class: gvcv sobek
  1269. DRM: 0.25
  1270. DE: 3
  1271. DM: 1
  1272. FRM: 2
  1273. FE: 6
  1274. BE: 0.65
  1275. BEDu: 9000
  1276. BEDM: 2.5
  1277.  
  1278. Class: gvd typhon
  1279. DRM: 0.25
  1280. DE: 3
  1281. DM: 1
  1282. FRM: 2
  1283. FE: 6
  1284. BE: 0.7
  1285. BEDu: 10000
  1286. BEDM: 2.5
  1287.  
  1288. Class: gvsg ankh
  1289. DRM: 0.25
  1290. DE: 3
  1291. DM: 1
  1292.  
  1293. Class: gvsg edjo
  1294. DRM: 0.25
  1295. DE: 3
  1296. DM: 1
  1297.  
  1298. Class: gvep ra
  1299. DRM: 0.25
  1300. DE: 3
  1301. DM: 1
  1302.  
  1303. Class: gva setekh
  1304. DRM: 0.25
  1305. DE: 3
  1306. DM: 1
  1307. FRM: 1
  1308. FE: 6
  1309. BE: 0.5
  1310. BEDu: 6000
  1311. BEDM: 2.5
  1312.  
  1313. Class: gvd hatshepsut
  1314. DRM: 0.25
  1315. DE: 3
  1316. DM: 1
  1317. FRM: 2
  1318. FE: 6
  1319. BE: 0.7
  1320. BEDu: 10000
  1321. BEDM: 2.5
  1322.  
  1323. Class: sf dragon
  1324. DRM: 0.25
  1325. DE: 3
  1326. DM: 1
  1327.  
  1328. Class: sf basilisk
  1329. DRM: 0.25
  1330. DE: 3
  1331. DM: 1
  1332.  
  1333. Class: sf manticore
  1334. DRM: 0.25
  1335. DE: 3
  1336. DM: 1
  1337.  
  1338. Class: sf aeshma
  1339. DRM: 0.25
  1340. DE: 3
  1341. DM: 1
  1342.  
  1343. Class: sf mara
  1344. DRM: 0.25
  1345. DE: 3
  1346. DM: 1
  1347.  
  1348. Class: sf astaroth
  1349. DRM: 0.25
  1350. DE: 3
  1351. DM: 1
  1352.  
  1353. Class: sb nephilim
  1354. DRM: 0.25
  1355. DE: 3
  1356. DM: 1
  1357.  
  1358. Class: sb taurvi
  1359. DRM: 0.25
  1360. DE: 3
  1361. DM: 1
  1362.  
  1363. Class: sb nahema
  1364. DRM: 0.25
  1365. DE: 3
  1366. DM: 1
  1367.  
  1368. Class: sb seraphim
  1369. DRM: 0.25
  1370. DE: 3
  1371. DM: 1
  1372.  
  1373. Class: st azrael
  1374. DRM: 0.25
  1375. DE: 3
  1376. DM: 1
  1377.  
  1378. Class: sfr dis
  1379. DRM: 0.25
  1380. DE: 3
  1381. DM: 1
  1382. FRM: 1
  1383. FE: 6
  1384. BE: 0.45
  1385. BEDu: 5000
  1386. BEDM: 2.5
  1387.  
  1388. Class: sac 3
  1389. DRM: 0.25
  1390. DE: 3
  1391. DM: 1
  1392. FRM: 1
  1393. FE: 6
  1394. BE: 0.4
  1395. BEDu: 4000
  1396. BEDM: 2.5
  1397.  
  1398. Class: sfr mephisto
  1399. DRM: 0.25
  1400. DE: 3
  1401. DM: 1
  1402. FRM: 1
  1403. FE: 6
  1404.  
  1405. Class: sc 5
  1406. DRM: 0.25
  1407. DE: 3
  1408. DM: 1
  1409.  
  1410. Class: sfr asmodeus
  1411. DRM: 0.25
  1412. DE: 3
  1413. DM: 1
  1414. FRM: 1
  1415. FE: 6
  1416. BE: 0.45
  1417. BEDu: 5000
  1418. BEDM: 2.5
  1419.  
  1420. Class: sac 2
  1421. DRM: 0.25
  1422. DE: 3
  1423. DM: 1
  1424.  
  1425. Class: sc lilith
  1426. DRM: 0.25
  1427. DE: 3
  1428. DM: 1
  1429. FRM: 2
  1430. FE: 6
  1431. BE: 0.6
  1432. BEDu: 8000
  1433. BEDM: 2.5
  1434.  
  1435. Class: sc rakshasa
  1436. DRM: 0.25
  1437. DE: 3
  1438. DM: 1
  1439. FRM: 2
  1440. FE: 6
  1441. BE: 0.6
  1442. BEDu: 8000
  1443. BEDM: 2.5
  1444.  
  1445. Class: sd demon
  1446. DRM: 0.25
  1447. DE: 3
  1448. DM: 1
  1449. FRM: 2
  1450. FE: 6
  1451. BE: 0.7
  1452. BEDu: 10000
  1453. BEDM: 2.5
  1454.  
  1455. Class: sd ravana
  1456. DRM: 0.25
  1457. DE: 3
  1458. DM: 1
  1459. FRM: 2
  1460. FE: 6
  1461. BE: 0.7
  1462. BEDu: 10000
  1463. BEDM: 2.5
  1464.  
  1465. Class: sd lucifer
  1466. DRM: 0.25
  1467. DE: 3
  1468. DM: 1
  1469. FRM: 2
  1470. FE: 6
  1471. BE: 0.7
  1472. BEDu: 10000
  1473. BEDM: 2.5
  1474.  
  1475. Class: ssg trident
  1476. DRM: 0.25
  1477. DE: 3
  1478. DM: 1
  1479.  
  1480. Class: ssg belial
  1481. DRM: 0.25
  1482. DE: 3
  1483. DM: 1
  1484.  
  1485. Class: ssg rahu
  1486. DRM: 0.25
  1487. DE: 3
  1488. DM: 1
  1489. FRM: 1
  1490. FE: 6
  1491. BE: 0.55
  1492. BEDu: 7000
  1493. BEDM: 2.5
  1494.  
  1495. Class: scv moloch
  1496. DRM: 0.25
  1497. DE: 3
  1498. DM: 1
  1499. FRM: 2
  1500. FE: 6
  1501. BE: 0.65
  1502. BEDu: 9000
  1503. BEDM: 2.5
  1504.  
  1505. Class: sj sathanas
  1506. DRM: 0.25
  1507. DE: 3
  1508. DM: 1
  1509. FRM: 5
  1510. FE: 6
  1511. BE: 0.75
  1512. BEDu: 11000
  1513. BEDM: 2.5
  1514.  
  1515. Class: shivan comm node
  1516. DRM: 0.25
  1517. DE: 3
  1518. DM: 1
  1519. FRM: 1
  1520. FE: 6
  1521. BE: 0.65
  1522. BEDu: 9000
  1523. BEDM: 2.5
  1524.  
  1525. Class: gtf aurora
  1526. DRM: 0.25
  1527. DE: 3
  1528. DM: 1
  1529.  
  1530. Class: gtf kulas
  1531. DRM: 0.25
  1532. DE: 3
  1533. DM: 1
  1534.  
  1535. Class: gtf comanche
  1536. DRM: 0.25
  1537. DE: 3
  1538. DM: 1
  1539.  
  1540. Class: gtf seminole
  1541. DRM: 0.25
  1542. DE: 3
  1543. DM: 1
  1544.  
  1545. Class: gtf cherokee
  1546. DRM: 0.25
  1547. DE: 3
  1548. DM: 1
  1549.  
  1550. Class: gtb yurok
  1551. DRM: 0.25
  1552. DE: 3
  1553. DM: 1
  1554.  
  1555. Class: gtb navajo
  1556. DRM: 0.25
  1557. DE: 3
  1558. DM: 1
  1559.  
  1560. Class: gtc hyperion
  1561. DRM: 0.25
  1562. DE: 3
  1563. DM: 1
  1564. FRM: 2
  1565. FE: 6
  1566. BE: 0.6
  1567. BEDu: 8000
  1568. BEDM: 2.5
  1569.  
  1570. Class: gtcv chimera
  1571. DRM: 0.25
  1572. DE: 3
  1573. DM: 1
  1574. FRM: 2
  1575. FE: 6
  1576. BE: 0.65
  1577. BEDu: 9000
  1578. BEDM: 2.5
  1579.  
  1580. Class: gtcv bellerophon
  1581. DRM: 0.25
  1582. DE: 3
  1583. DM: 1
  1584. FRM: 2
  1585. FE: 6
  1586. BE: 0.65
  1587. BEDu: 9000
  1588. BEDM: 2.5
  1589.  
  1590. Class: gtd titan
  1591. DRM: 0.25
  1592. DE: 3
  1593. DM: 1
  1594. FRM: 2
  1595. FE: 6
  1596. BE: 0.7
  1597. BEDu: 10000
  1598. BEDM: 2.5
  1599.  
  1600. Class: gtd raynor
  1601. DRM: 0.25
  1602. DE: 3
  1603. DM: 1
  1604. FRM: 2
  1605. FE: 6
  1606. BE: 0.7
  1607. BEDu: 10000
  1608. BEDM: 2.5
  1609.  
  1610. Class: gtl anemoi
  1611. DRM: 0.25
  1612. DE: 3
  1613. DM: 1
  1614. FRM: 2
  1615. FE: 6
  1616. BE: 0.7
  1617. BEDu: 10000
  1618. BEDM: 2.5
  1619.  
  1620. Class: orion refit
  1621. DRM: 0.25
  1622. DE: 3
  1623. DM: 1
  1624. FRM: 2
  1625. FE: 6
  1626. BE: 0.7
  1627. BEDu: 10000
  1628. BEDM: 2.5
  1629.  
  1630. Class: alliance jump gate
  1631. DRM: 0.25
  1632. DE: 3
  1633. DM: 1
  1634. FRM: 2
  1635. FE: 6
  1636. BE: 0.8
  1637. BEDu: 12000
  1638. BEDM: 2.5
  1639.  
  1640. Class: sj dante
  1641. DRM: 0.25
  1642. DE: 3
  1643. DM: 1
  1644. FRM: 5
  1645. FE: 6
  1646. BE: 0.75
  1647. BEDu: 11000
  1648. BEDM: 2.5
  1649.  
  1650. Class: vishnan preserver
  1651. DRM: 0.25
  1652. DE: 3
  1653. DM: 1
  1654. FRM: 5
  1655. FE: 6
  1656. BE: 0.75
  1657. BEDu: 11000
  1658. BEDM: 2.5
  1659.  
  1660. Class: vishnan arbiter
  1661. DRM: 0.25
  1662. DE: 3
  1663. DM: 1
  1664. FRM: 2
  1665. FE: 6
  1666. BE: 0.65
  1667. BEDu: 9000
  1668. BEDM: 2.5
  1669.  
  1670. Class: vishnan sacred keeper
  1671. DRM: 0.25
  1672. DE: 3
  1673. DM: 1
  1674. FRM: 2
  1675. FE: 6
  1676. BE: 0.7
  1677. BEDu: 10000
  1678. BEDM: 2.5
  1679.  
  1680. Class: vishnan missionary
  1681. DRM: 0.25
  1682. DE: 3
  1683. DM: 1
  1684.  
  1685. Class: vishnan preacher
  1686. DRM: 0.25
  1687. DE: 3
  1688. DM: 1
  1689.  
  1690. Class: vishnan seeker
  1691. DRM: 0.25
  1692. DE: 3
  1693. DM: 1
  1694.  
  1695. Class: vishnan inquisitor
  1696. DRM: 0.25
  1697. DE: 3
  1698. DM: 1
  1699.  
  1700. Class: vishnan protector
  1701. DRM: 0.25
  1702. DE: 3
  1703. DM: 1
  1704. FRM: 1
  1705. FE: 6
  1706. BE: 0.6
  1707. BEDu: 8000
  1708. BEDM: 2.5
  1709.  
  1710. Class: uefg karuna
  1711. DRM: 0.25
  1712. DE: 3
  1713. DM: 1
  1714. FRM: 2
  1715. FE: 6
  1716. BE: 0.65
  1717. BEDu: 9000
  1718. BEDM: 2.5
  1719.  
  1720. Class: gtf atalanta
  1721. DRM: 0.25
  1722. DE: 3
  1723. DM: 1
  1724.  
  1725. Class: gtf nyx
  1726. DRM: 0.25
  1727. DE: 3
  1728. DM: 1
  1729.  
  1730. Class: gtf draco
  1731. DRM: 0.25
  1732. DE: 3
  1733. DM: 1
  1734.  
  1735. Class: gtb rhea
  1736. DRM: 0.25
  1737. DE: 3
  1738. DM: 1
  1739.  
  1740. Class: gtcv diomedes
  1741. DRM: 0.25
  1742. DE: 3
  1743. DM: 1
  1744. FRM: 2
  1745. FE: 6
  1746. BE: 0.65
  1747. BEDu: 9000
  1748. BEDM: 2.5
  1749.  
  1750. Class: gvl tawaret
  1751. DRM: 0.25
  1752. DE: 3
  1753. DM: 1
  1754. FRM: 2
  1755. FE: 6
  1756. BE: 0.7
  1757. BEDu: 10000
  1758. BEDM: 2.5
  1759.  
  1760. Class: uef uhlan
  1761. DRM: 0.25
  1762. DE: 3
  1763. DM: 1
  1764.  
  1765. Class: uef kentauroi
  1766. DRM: 0.25
  1767. DE: 3
  1768. DM: 1
  1769.  
  1770. Class: uef uriel
  1771. DRM: 0.25
  1772. DE: 3
  1773. DM: 1
  1774.  
  1775. Class: uef izra'il
  1776. DRM: 0.25
  1777. DE: 3
  1778. DM: 1
  1779.  
  1780. Class: uef lao tze
  1781. DRM: 0.25
  1782. DE: 3
  1783. DM: 1
  1784.  
  1785. Class: uef ainsarii
  1786. DRM: 0.25
  1787. DE: 3
  1788. DM: 1
  1789.  
  1790. Class: ueb durga
  1791. DRM: 0.25
  1792. DE: 3
  1793. DM: 1
  1794.  
  1795. Class: ueb vajradhara
  1796. DRM: 0.25
  1797. DE: 3
  1798. DM: 1
  1799.  
  1800. Class: uem florence
  1801. DRM: 0.25
  1802. DE: 3
  1803. DM: 1
  1804. FRM: 1
  1805. FE: 6
  1806. BE: 0.6
  1807. BEDu: 8000
  1808. BEDM: 2.5
  1809.  
  1810. Class: uet kadmos
  1811. DRM: 0.25
  1812. DE: 3
  1813. DM: 1
  1814. FRM: 1
  1815. FE: 6
  1816. BE: 0.4
  1817. BEDu: 4000
  1818. BEDM: 2.5
  1819.  
  1820. Class: uet corsair
  1821. DRM: 0.25
  1822. DE: 3
  1823. DM: 1
  1824. FRM: 1
  1825. FE: 6
  1826.  
  1827. Class: uet upanishad
  1828. DRM: 0.25
  1829. DE: 3
  1830. DM: 1
  1831. FRM: 1
  1832. FE: 6
  1833. BE: 0.6
  1834. BEDu: 8000
  1835. BEDM: 2.5
  1836.  
  1837. Class: uea oculus
  1838. DRM: 0.25
  1839. DE: 3
  1840. DM: 1
  1841. FRM: 1
  1842. FE: 6
  1843. BE: 0.5
  1844. BEDu: 6000
  1845. BEDM: 2.5
  1846.  
  1847. Class: uec sanctus
  1848. DRM: 0.25
  1849. DE: 3
  1850. DM: 1
  1851. FRM: 2
  1852. FE: 6
  1853. BE: 0.6
  1854. BEDu: 8000
  1855. BEDM: 2.5
  1856.  
  1857. Class: uefg narayana
  1858. DRM: 0.25
  1859. DE: 3
  1860. DM: 1
  1861. FRM: 2
  1862. FE: 6
  1863. BE: 0.65
  1864. BEDu: 9000
  1865. BEDM: 2.5
  1866.  
  1867. Class: ued solaris
  1868. DRM: 0.25
  1869. DE: 3
  1870. DM: 1
  1871. FRM: 2
  1872. FE: 6
  1873. BE: 0.7
  1874. BEDu: 10000
  1875. BEDM: 2.5
  1876.  
  1877. Class: ues centaur
  1878. DRM: 0.25
  1879. DE: 3
  1880. DM: 1
  1881. FRM: 1
  1882. FE: 6
  1883.  
  1884. Class: uefr demeter
  1885. DRM: 0.25
  1886. DE: 3
  1887. DM: 1
  1888. FRM: 1
  1889. FE: 6
  1890. BE: 0.45
  1891. BEDu: 5000
  1892. BEDM: 2.5
  1893.  
  1894. Class: uec-dem
  1895. DRM: 0.25
  1896. DE: 3
  1897. DM: 1
  1898. FRM: 1
  1899. FE: 6
  1900. BE: 0.4
  1901. BEDu: 4000
  1902. BEDM: 2.5
  1903.  
  1904. Class: uei kumari
  1905. DRM: 0.25
  1906. DE: 3
  1907. DM: 1
  1908. FRM: 2
  1909. FE: 6
  1910. BE: 0.7
  1911. BEDu: 10000
  1912. BEDM: 2.5
  1913.  
  1914. Class: intrasystem gate
  1915. DRM: 0.25
  1916. DE: 3
  1917. DM: 1
  1918. FRM: 2
  1919. FE: 6
  1920. BE: 0.7
  1921. BEDu: 10000
  1922. BEDM: 2.5
  1923.  
  1924. Class: uei bretonia
  1925. DRM: 0.25
  1926. DE: 3
  1927. DM: 1
  1928. FRM: 2
  1929. FE: 6
  1930. BE: 0.7
  1931. BEDu: 10000
  1932. BEDM: 2.5
  1933.  
  1934. Class: scimitar
  1935. DRM: 0.25
  1936. DE: 3
  1937. DM: 1
  1938.  
  1939. Class: sred
  1940. BEI: 0.2
  1941. BEDu: 200
  1942. BEDi: 100
  1943.  
  1944. Class: lred
  1945. BEI: 0.2
  1946. BEDu: 600
  1947. BEDi: 300
  1948.  
  1949. Class: bfred
  1950. BEI: 0.2
  1951. BEDu: 2100
  1952. BEDi: 1050
  1953.  
  1954. Class: terslash
  1955. BEI: 0.2
  1956. BEDu: 350
  1957. BEDi: 175
  1958.  
  1959. Class: lterslash
  1960. BEI: 0.2
  1961. BEDu: 150
  1962. BEDi: 75
  1963.  
  1964. Class: bfgreen
  1965. BEI: 0.2
  1966. BEDu: 1900
  1967. BEDi: 950
  1968.  
  1969. Class: lrbgreen
  1970. BEI: 0.2
  1971. BEDu: 1900
  1972. BEDi: 950
  1973.  
  1974. Class: bgreen
  1975. BEI: 0.2
  1976. BEDu: 1200
  1977. BEDi: 650
  1978.  
  1979. Class: sgreen
  1980. BEI: 0.2
  1981. BEDu: 210
  1982. BEDi: 105
  1983.  
  1984. Class: svas
  1985. BEI: 0.2
  1986. BEDu: 350
  1987. BEDi: 175
  1988.  
  1989. Class: bvas
  1990. BEI: 0.2
  1991. BEDu: 1100
  1992. BEDi: 550
  1993.  
  1994. Class: vslash
  1995. BEI: 0.2
  1996. BEDu: 750
  1997. BEDi: 375
  1998.  
  1999. Class: green beam
  2000. BEI: 0.2
  2001. BEDu: 200
  2002. BEDi: 100
  2003.  
  2004. Class: mjolnirbeam
  2005. BEI: 0.2
  2006. BEDu: 750
  2007. BEDi: 375
  2008.  
  2009. Class: mjolnirbeam#home
  2010. BEI: 0.2
  2011. BEDu: 400
  2012. BEDi: 200
  2013.  
  2014. Class: cyclops
  2015. FR: 100
  2016. FE: 6
  2017. BEI: 0.6
  2018. BEDu: 2000
  2019. BEDi: 1000
  2020.  
  2021. Class: cyclops#short
  2022. FR: 100
  2023. FE: 6
  2024. BEI: 0.6
  2025. BEDu: 2000
  2026. BEDi: 1000
  2027.  
  2028. Class: rebel bomb
  2029. FR: 100
  2030. FE: 6
  2031. BEI: 0.6
  2032. BEDu: 400
  2033. BEDi: 200
  2034.  
  2035. Class: helios
  2036. FR: 100
  2037. FE: 6
  2038. BEI: 0.6
  2039. BEDu: 6800
  2040. BEDi: 3400
  2041.  
  2042. Class: unknown bomb
  2043. FR: 100
  2044. FE: 6
  2045. BEI: 0.6
  2046. BEDu: 1500
  2047. BEDi: 750
  2048.  
  2049. Class: unknown megabomb
  2050. FR: 100
  2051. FE: 6
  2052. BEI: 0.6
  2053. BEDu: 3200
  2054. BEDi: 1600
  2055.  
  2056. Class: shivan bomb
  2057. FR: 100
  2058. FE: 6
  2059. BEI: 0.6
  2060. BEDu: 2000
  2061. BEDi: 1000
  2062.  
  2063. Class: shivan bomb#short
  2064. FR: 100
  2065. FE: 6
  2066. BEI: 0.6
  2067. BEDu: 2000
  2068. BEDi: 1000
  2069.  
  2070. Class: shivan weak bomb
  2071. FR: 100
  2072. FE: 6
  2073. BEI: 0.6
  2074. BEDu: 400
  2075. BEDi: 200
  2076.  
  2077. Class: shivan megabomb
  2078. FR: 100
  2079. FE: 6
  2080. BEI: 0.6
  2081. BEDu: 6800
  2082. BEDi: 3400
  2083.  
  2084. Class: fusion mortar
  2085. FR: 20
  2086. FE: 6
  2087. BEI: 0.2
  2088. BEDu: 80
  2089. BEDi: 40
  2090.  
  2091. Class: vasudan flux cannon
  2092. FR: 20
  2093. FE: 6
  2094. BEI: 0.4
  2095. BEDu: 500
  2096. BEDi: 250
  2097.  
  2098. Class: vishnan huge turret
  2099. BEI: 0.2
  2100. BEDu: 90
  2101. BEDi: 45
  2102.  
  2103. Class: hred
  2104. BEI: 0.2
  2105. BEDu: 800
  2106. BEDi: 400
  2107.  
  2108. Class: lrsred
  2109. BEI: 0.2
  2110. BEDu: 100
  2111. BEDi: 50
  2112.  
  2113. Class: terslashblue
  2114. BEI: 0.2
  2115. BEDu: 425
  2116. BEDi: 212.5
  2117.  
  2118. Class: bfblue
  2119. BEI: 0.2
  2120. BEDu: 2200
  2121. BEDi: 1100
  2122.  
  2123. Class: hblue
  2124. BEI: 0.2
  2125. BEDu: 1850
  2126. BEDi: 925
  2127.  
  2128. Class: bblue
  2129. BEI: 0.2
  2130. BEDu: 1500
  2131. BEDi: 750
  2132.  
  2133. Class: mblue
  2134. BEI: 0.2
  2135. BEDu: 900
  2136. BEDi: 450
  2137.  
  2138. Class: sblue
  2139. BEI: 0.2
  2140. BEDu: 320
  2141. BEDi: 160
  2142.  
  2143. Class: abeamtiny
  2144. BEI: 0.2
  2145. BEDu: 200
  2146. BEDi: 100
  2147.  
  2148. Class: sabeam
  2149. BEI: 0.2
  2150. BEDu: 400
  2151. BEDi: 200
  2152.  
  2153. Class: babeam
  2154. BEI: 0.2
  2155. BEDu: 870
  2156. BEDi: 435
  2157.  
  2158. Class: lrabeam
  2159. BEI: 0.2
  2160. BEDu: 2500
  2161. BEDi: 1250
  2162.  
  2163. Class: mass driver#karuna
  2164. BEI: 0.2
  2165. BEDu: 1200
  2166. BEDi: 600
  2167.  
  2168. Class: gauss cannon#karuna
  2169. BEI: 0.2
  2170. BEDu: 1200
  2171. BEDi: 600
  2172.  
  2173. Class: vishnan megabomb
  2174. FR: 100
  2175. FE: 6
  2176. BEI: 0.6
  2177. BEDu: 4100
  2178. BEDi: 2050
  2179.  
  2180. Class: vishnan ultrabomb
  2181. FR: 100
  2182. FE: 6
  2183. BEI: 0.6
  2184. BEDu: 4100
  2185. BEDi: 2050
  2186.  
  2187. Class: eos
  2188. FR: 150
  2189. FE: 7
  2190. BEI: 0.6
  2191. BEDu: 1000
  2192. BEDi: 500
  2193.  
  2194. Class: supernova
  2195. FR: 200
  2196. FE: 7
  2197. BEI: 0.6
  2198. BEDu: 5000
  2199. BEDi: 2500
  2200.  
  2201. Class: apocalypse#karuna
  2202. FR: 100
  2203. FE: 7
  2204. BEI: 0.6
  2205. BEDu: 500
  2206. BEDi: 250
  2207.  
  2208. Class: archer
  2209. BEI: 0.2
  2210. BEDu: 350
  2211. BEDi: 175
  2212.  
  2213. Class: redeemer
  2214. BEI: 0.2
  2215. BEDu: 120
  2216. BEDi: 60
  2217.  
  2218. Class: vajra
  2219. BEI: 0.2
  2220. BEDu: 600
  2221. BEDi: 300
  2222.  
  2223. Class: mass driver#sanctus
  2224. BEI: 0.2
  2225. BEDu: 600
  2226. BEDi: 300
  2227.  
  2228. Class: mass driver#narayana
  2229. BEI: 0.2
  2230. BEDu: 2400
  2231. BEDi: 1200
  2232.  
  2233. Class: gauss cannon#sanctus
  2234. BEI: 0.2
  2235. BEDu: 600
  2236. BEDi: 300
  2237.  
  2238. Class: gauss cannon#narayana
  2239. BEI: 0.2
  2240. BEDu: 2400
  2241. BEDi: 1200
  2242.  
  2243. Class: gattler turret#solaris
  2244. BEI: 0.2
  2245. BEDu: 15
  2246. BEDi: 7.5
  2247.  
  2248. Class: warhammer
  2249. FR: 50
  2250. FE: 6
  2251. BEI: 0.4
  2252. BEDu: 500
  2253. BEDi: 250
  2254.  
  2255. Class: sledgehammer
  2256. FR: 100
  2257. FE: 6
  2258. BEI: 0.6
  2259. BEDu: 7500
  2260. BEDi: 3750
  2261.  
  2262. Class: jackhammer
  2263. FR: 100
  2264. FE: 6
  2265. BEI: 0.6
  2266. BEDu: 4000
  2267. BEDi: 2000
  2268.  
  2269. Class: warhammer#sanctus
  2270. FR: 50
  2271. FE: 6
  2272. BEI: 0.4
  2273. BEDu: 500
  2274. BEDi: 250
  2275.  
  2276. Class: apocalypse#narayana
  2277. FR: 150
  2278. FE: 7
  2279. BEI: 0.6
  2280. BEDu: 1000
  2281. BEDi: 500
  2282.  
  2283. Class: apocalypse#solaris
  2284. FR: 125
  2285. FE: 7
  2286. BEI: 0.6
  2287. BEDu: 1000
  2288. BEDi: 500
  2289.  
  2290. Class: hydra#spawn
  2291. FR: 25
  2292. FE: 6
  2293. BEI: 0.4
  2294. BEDu: 125
  2295. BEDi: 62.5
  2296. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2297. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  2298. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2299. ANI iconwing01 with size 32x28 (12.5% wasted)
  2300. Loading model 'Dirk1TECH.pof'
  2301. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2302. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  2303. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  2304. Loading model 'SlammerTECH.pof'
  2305. Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2306. IBX: Found a good IBX to read for 'SlammerTECH.pof'.
  2307. IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
  2308. Loading model 'Paveway12tech.pof'
  2309. Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2310. IBX: Found a good IBX to read for 'Paveway12tech.pof'.
  2311. IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0x75449096 -- "Paveway12tech.pof"
  2312. Loading model 'hellfireTECH.pof'
  2313. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2314. IBX: Found a good IBX to read for 'hellfireTECH.pof'.
  2315. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
  2316. Frame 0 too long!!: frametime = 60.047 (60.047)
  2317. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2318. Entering game at time = 137.390
  2319. Frame 1 too long!!: frametime = 0.600 (0.600)
  2320. Frame 19 too long!!: frametime = 0.265 (0.265)
  2321. Frame 20 too long!!: frametime = 0.267 (0.267)
  2322. Frame 21 too long!!: frametime = 0.265 (0.265)
  2323. Frame 22 too long!!: frametime = 0.264 (0.264)
  2324. Frame 23 too long!!: frametime = 0.268 (0.268)
  2325. Frame 24 too long!!: frametime = 0.274 (0.274)
  2326. Frame 25 too long!!: frametime = 0.273 (0.273)
  2327. Frame 26 too long!!: frametime = 0.283 (0.283)
  2328. Frame 27 too long!!: frametime = 0.266 (0.266)
  2329. Frame 28 too long!!: frametime = 0.266 (0.266)
  2330. Frame 29 too long!!: frametime = 0.266 (0.266)
  2331. Frame 30 too long!!: frametime = 0.268 (0.268)
  2332. Frame 31 too long!!: frametime = 0.272 (0.272)
  2333. Frame 32 too long!!: frametime = 0.274 (0.274)
  2334. Frame 33 too long!!: frametime = 0.273 (0.273)
  2335. nothing ok to fire
  2336. Frame 34 too long!!: frametime = 0.276 (0.276)
  2337. Frame 35 too long!!: frametime = 0.278 (0.278)
  2338. Frame 36 too long!!: frametime = 0.275 (0.275)
  2339. Frame 37 too long!!: frametime = 0.282 (0.282)
  2340. Frame 38 too long!!: frametime = 0.279 (0.279)
  2341. Frame 39 too long!!: frametime = 0.288 (0.288)
  2342. nothing ok to fire
  2343. Frame 40 too long!!: frametime = 0.289 (0.289)
  2344. Frame 41 too long!!: frametime = 0.286 (0.286)
  2345. Frame 42 too long!!: frametime = 0.283 (0.283)
  2346. Frame 43 too long!!: frametime = 0.286 (0.286)
  2347. Frame 44 too long!!: frametime = 0.286 (0.286)
  2348. Frame 45 too long!!: frametime = 0.284 (0.284)
  2349. Frame 46 too long!!: frametime = 0.282 (0.282)
  2350. Frame 47 too long!!: frametime = 0.270 (0.270)
  2351. Frame 48 too long!!: frametime = 0.265 (0.265)
  2352. nothing ok to fire
  2353. nothing ok to fire
  2354. Frame 49 too long!!: frametime = 0.254 (0.254)
  2355. nothing ok to fire
  2356. Frame 50 too long!!: frametime = 0.260 (0.260)
  2357. nothing ok to fire
  2358. nothing ok to fire
  2359. Frame 51 too long!!: frametime = 0.428 (0.428)
  2360. nothing ok to fire
  2361. Frame 52 too long!!: frametime = 0.585 (0.585)
  2362. nothing ok to fire
  2363. nothing ok to fire
  2364. Frame 53 too long!!: frametime = 0.819 (0.819)
  2365. nothing ok to fire
  2366. Frame 54 too long!!: frametime = 0.829 (0.829)
  2367. Frame 55 too long!!: frametime = 0.896 (0.896)
  2368. Frame 56 too long!!: frametime = 0.814 (0.814)
  2369. Frame 57 too long!!: frametime = 0.816 (0.816)
  2370. Frame 58 too long!!: frametime = 0.825 (0.825)
  2371. Frame 59 too long!!: frametime = 0.814 (0.814)
  2372. Frame 60 too long!!: frametime = 0.821 (0.821)
  2373. Frame 61 too long!!: frametime = 0.817 (0.817)
  2374. Frame 62 too long!!: frametime = 0.817 (0.817)
  2375. Frame 63 too long!!: frametime = 0.817 (0.817)
  2376. Frame 64 too long!!: frametime = 0.823 (0.823)
  2377. Frame 65 too long!!: frametime = 0.579 (0.579)
  2378. Frame 66 too long!!: frametime = 0.338 (0.338)
  2379. Frame 67 too long!!: frametime = 0.343 (0.343)
  2380. Frame 68 too long!!: frametime = 0.348 (0.348)
  2381. Frame 69 too long!!: frametime = 0.351 (0.351)
  2382. Frame 70 too long!!: frametime = 0.341 (0.341)
  2383. Frame 71 too long!!: frametime = 0.341 (0.341)
  2384. Frame 72 too long!!: frametime = 0.337 (0.337)
  2385. Frame 73 too long!!: frametime = 0.347 (0.347)
  2386. Frame 74 too long!!: frametime = 0.341 (0.341)
  2387. Frame 75 too long!!: frametime = 0.335 (0.335)
  2388. Frame 76 too long!!: frametime = 0.344 (0.344)
  2389. Frame 77 too long!!: frametime = 0.341 (0.341)
  2390. Frame 78 too long!!: frametime = 0.350 (0.350)
  2391. Frame 79 too long!!: frametime = 0.342 (0.342)
  2392. Frame 80 too long!!: frametime = 0.338 (0.338)
  2393. Frame 81 too long!!: frametime = 0.342 (0.342)
  2394. Frame 82 too long!!: frametime = 0.341 (0.341)
  2395. 83 frames executed in 30.260 seconds, 2.743 frames per second.
  2396. Frame 83 too long!!: frametime = 0.339 (0.339)
  2397. Frame 84 too long!!: frametime = 0.339 (0.339)
  2398. Frame 85 too long!!: frametime = 0.338 (0.338)
  2399. Frame 86 too long!!: frametime = 0.340 (0.340)
  2400. Frame 87 too long!!: frametime = 0.346 (0.346)
  2401. Frame 88 too long!!: frametime = 0.340 (0.340)
  2402. Frame 89 too long!!: frametime = 0.333 (0.333)
  2403. Frame 90 too long!!: frametime = 0.341 (0.341)
  2404. Frame 91 too long!!: frametime = 0.348 (0.348)
  2405. Frame 92 too long!!: frametime = 0.340 (0.340)
  2406. Frame 93 too long!!: frametime = 0.340 (0.340)
  2407. Frame 94 too long!!: frametime = 0.348 (0.348)
  2408. Frame 95 too long!!: frametime = 0.357 (0.357)
  2409. Frame 96 too long!!: frametime = 0.349 (0.349)
  2410. Frame 97 too long!!: frametime = 0.351 (0.351)
  2411. Frame 98 too long!!: frametime = 0.344 (0.344)
  2412. Frame 99 too long!!: frametime = 0.342 (0.342)
  2413. Frame 100 too long!!: frametime = 0.352 (0.352)
  2414. Frame 101 too long!!: frametime = 0.346 (0.346)
  2415. Frame 102 too long!!: frametime = 0.343 (0.343)
  2416. message 'evac' with invalid head. Fix by assigning persona to the message.
  2417. ANI Head-CM14b.ani with size 160x120 (6.3% wasted)
  2418. Frame 103 too long!!: frametime = 0.374 (0.374)
  2419. Frame 104 too long!!: frametime = 0.446 (0.446)
  2420. Frame 105 too long!!: frametime = 0.420 (0.420)
  2421. Frame 106 too long!!: frametime = 0.439 (0.439)
  2422. Frame 107 too long!!: frametime = 0.434 (0.434)
  2423. nothing ok to fire
  2424. Frame 108 too long!!: frametime = 0.436 (0.436)
  2425. Frame 109 too long!!: frametime = 0.427 (0.427)
  2426. nothing ok to fire
  2427. Frame 110 too long!!: frametime = 0.438 (0.438)
  2428. Frame 111 too long!!: frametime = 0.365 (0.365)
  2429. Frame 112 too long!!: frametime = 0.363 (0.363)
  2430. Frame 113 too long!!: frametime = 0.419 (0.419)
  2431. Frame 114 too long!!: frametime = 0.372 (0.372)
  2432. Frame 115 too long!!: frametime = 0.368 (0.368)
  2433. Frame 116 too long!!: frametime = 0.357 (0.357)
  2434. Frame 117 too long!!: frametime = 0.362 (0.362)
  2435. Frame 118 too long!!: frametime = 0.368 (0.368)
  2436. Frame 119 too long!!: frametime = 0.356 (0.356)
  2437. Frame 120 too long!!: frametime = 0.365 (0.365)
  2438. Frame 121 too long!!: frametime = 0.362 (0.362)
  2439. Frame 122 too long!!: frametime = 0.356 (0.356)
  2440. Frame 123 too long!!: frametime = 0.357 (0.357)
  2441. Frame 124 too long!!: frametime = 0.357 (0.357)
  2442. Frame 125 too long!!: frametime = 0.363 (0.363)
  2443. Frame 126 too long!!: frametime = 0.371 (0.371)
  2444. Frame 127 too long!!: frametime = 0.356 (0.356)
  2445. nothing ok to fire
  2446. Frame 128 too long!!: frametime = 0.365 (0.365)
  2447. Frame 129 too long!!: frametime = 0.357 (0.357)
  2448. nothing ok to fire
  2449. Frame 130 too long!!: frametime = 0.362 (0.362)
  2450. Frame 131 too long!!: frametime = 0.363 (0.363)
  2451. nothing ok to fire
  2452. Frame 132 too long!!: frametime = 0.361 (0.361)
  2453. Frame 133 too long!!: frametime = 0.373 (0.373)
  2454. nothing ok to fire
  2455. Frame 134 too long!!: frametime = 0.369 (0.369)
  2456. Frame 135 too long!!: frametime = 0.371 (0.371)
  2457. Frame 136 too long!!: frametime = 0.365 (0.365)
  2458. Frame 137 too long!!: frametime = 0.371 (0.371)
  2459. Frame 138 too long!!: frametime = 0.366 (0.366)
  2460. message 'roger that' with invalid head. Fix by assigning persona to the message.
  2461. ANI Head-CM11b.ani with size 160x120 (6.3% wasted)
  2462. Frame 139 too long!!: frametime = 0.397 (0.397)
  2463. Frame 140 too long!!: frametime = 0.371 (0.371)
  2464. Frame 141 too long!!: frametime = 0.367 (0.367)
  2465. Frame 142 too long!!: frametime = 0.367 (0.367)
  2466. Frame 143 too long!!: frametime = 0.377 (0.377)
  2467. nothing ok to fire
  2468. Frame 144 too long!!: frametime = 0.369 (0.369)
  2469. Frame 145 too long!!: frametime = 0.378 (0.378)
  2470. Frame 146 too long!!: frametime = 0.386 (0.386)
  2471. Frame 147 too long!!: frametime = 0.373 (0.373)
  2472. Frame 148 too long!!: frametime = 0.367 (0.367)
  2473. Frame 149 too long!!: frametime = 0.383 (0.383)
  2474. Frame 150 too long!!: frametime = 0.413 (0.413)
  2475. Frame 151 too long!!: frametime = 0.458 (0.458)
  2476. Frame 152 too long!!: frametime = 0.380 (0.380)
  2477. Frame 153 too long!!: frametime = 0.365 (0.365)
  2478. Frame 154 too long!!: frametime = 0.582 (0.582)
  2479. nothing ok to fire
  2480. Frame 155 too long!!: frametime = 0.473 (0.473)
  2481. Frame 156 too long!!: frametime = 0.415 (0.415)
  2482. Frame 157 too long!!: frametime = 0.366 (0.366)
  2483. nothing ok to fire
  2484. Frame 158 too long!!: frametime = 0.631 (0.631)
  2485. nothing ok to fire
  2486. Frame 159 too long!!: frametime = 0.448 (0.448)
  2487. nothing ok to fire
  2488. Frame 160 too long!!: frametime = 0.358 (0.358)
  2489. nothing ok to fire
  2490. Frame 161 too long!!: frametime = 0.361 (0.361)
  2491. nothing ok to fire
  2492. Frame 162 too long!!: frametime = 0.337 (0.337)
  2493. Frame 163 too long!!: frametime = 0.337 (0.337)
  2494. Frame 164 too long!!: frametime = 0.344 (0.344)
  2495. Frame 165 too long!!: frametime = 0.340 (0.340)
  2496. nothing ok to fire
  2497. Frame 166 too long!!: frametime = 0.341 (0.341)
  2498. Frame 167 too long!!: frametime = 0.374 (0.374)
  2499. Frame 168 too long!!: frametime = 0.483 (0.483)
  2500. Frame 169 too long!!: frametime = 0.329 (0.329)
  2501. Frame 170 too long!!: frametime = 0.334 (0.334)
  2502. Frame 171 too long!!: frametime = 0.475 (0.475)
  2503. Frame 172 too long!!: frametime = 0.349 (0.349)
  2504. Frame 173 too long!!: frametime = 0.324 (0.324)
  2505. Frame 174 too long!!: frametime = 0.318 (0.318)
  2506. Frame 175 too long!!: frametime = 0.320 (0.320)
  2507. Frame 176 too long!!: frametime = 0.336 (0.336)
  2508. Frame 177 too long!!: frametime = 0.349 (0.349)
  2509. Frame 178 too long!!: frametime = 0.315 (0.315)
  2510. message 'good luck' with invalid head. Fix by assigning persona to the message.
  2511. Frame 179 too long!!: frametime = 0.312 (0.312)
  2512. Frame 180 too long!!: frametime = 0.317 (0.317)
  2513. Frame 181 too long!!: frametime = 0.317 (0.317)
  2514. Frame 182 too long!!: frametime = 0.349 (0.349)
  2515. Frame 183 too long!!: frametime = 0.313 (0.313)
  2516. Frame 184 too long!!: frametime = 0.313 (0.313)
  2517. Frame 185 too long!!: frametime = 0.324 (0.324)
  2518. nothing ok to fire
  2519. Frame 186 too long!!: frametime = 0.347 (0.347)
  2520. Frame 187 too long!!: frametime = 0.312 (0.312)
  2521. Frame 188 too long!!: frametime = 0.304 (0.304)
  2522. Frame 189 too long!!: frametime = 0.320 (0.320)
  2523. Frame 190 too long!!: frametime = 0.336 (0.336)
  2524. Frame 191 too long!!: frametime = 0.308 (0.308)
  2525. Frame 192 too long!!: frametime = 0.306 (0.306)
  2526. Frame 193 too long!!: frametime = 0.301 (0.301)
  2527. Frame 194 too long!!: frametime = 0.368 (0.368)
  2528. Frame 195 too long!!: frametime = 0.336 (0.336)
  2529. Frame 196 too long!!: frametime = 0.310 (0.310)
  2530. Frame 197 too long!!: frametime = 0.300 (0.300)
  2531. Frame 198 too long!!: frametime = 0.359 (0.359)
  2532. nothing ok to fire
  2533. Frame 199 too long!!: frametime = 0.393 (0.393)
  2534. Frame 200 too long!!: frametime = 0.342 (0.342)
  2535. nothing ok to fire
  2536. Frame 201 too long!!: frametime = 0.337 (0.337)
  2537. nothing ok to fire
  2538. Frame 202 too long!!: frametime = 0.384 (0.384)
  2539. Frame 203 too long!!: frametime = 0.421 (0.421)
  2540. nothing ok to fire
  2541. Frame 204 too long!!: frametime = 0.438 (0.438)
  2542. Killing beam at initial fire because of illegal targeting!!!
  2543. Frame 205 too long!!: frametime = 0.381 (0.381)
  2544. nothing ok to fire
  2545. Frame 206 too long!!: frametime = 0.386 (0.386)
  2546. Frame 207 too long!!: frametime = 0.418 (0.418)
  2547. nothing ok to fire
  2548. Frame 208 too long!!: frametime = 0.461 (0.461)
  2549. Frame 209 too long!!: frametime = 0.382 (0.382)
  2550. nothing ok to fire
  2551. Frame 210 too long!!: frametime = 0.390 (0.390)
  2552. Frame 211 too long!!: frametime = 0.407 (0.407)
  2553. nothing ok to fire
  2554. Frame 212 too long!!: frametime = 0.439 (0.439)
  2555. Frame 213 too long!!: frametime = 0.472 (0.472)
  2556. Frame 214 too long!!: frametime = 0.432 (0.432)
  2557. Frame 215 too long!!: frametime = 0.468 (0.468)
  2558. Frame 216 too long!!: frametime = 0.472 (0.472)
  2559. Frame 217 too long!!: frametime = 0.473 (0.473)
  2560. Frame 218 too long!!: frametime = 0.453 (0.453)
  2561. Frame 219 too long!!: frametime = 0.538 (0.538)
  2562. Killing beam at initial fire because of illegal targeting!!!
  2563. Beam couldn't find a good object model/type!! (0)
  2564. Frame 220 too long!!: frametime = 0.675 (0.675)
  2565. Frame 221 too long!!: frametime = 0.632 (0.632)
  2566. Frame 222 too long!!: frametime = 0.562 (0.562)
  2567. Beam couldn't find a good object model/type!! (0)
  2568. Frame 223 too long!!: frametime = 0.561 (0.561)
  2569. Frame 224 too long!!: frametime = 0.606 (0.606)
  2570. nothing ok to fire
  2571. Frame 225 too long!!: frametime = 0.768 (0.768)
  2572. Frame 226 too long!!: frametime = 0.594 (0.594)
  2573. nothing ok to fire
  2574. nothing ok to fire
  2575. nothing ok to fire
  2576. Frame 227 too long!!: frametime = 0.542 (0.542)
  2577. Frame 228 too long!!: frametime = 0.729 (0.729)
  2578. nothing ok to fire
  2579. nothing ok to fire
  2580. Frame 229 too long!!: frametime = 0.615 (0.615)
  2581. Frame 230 too long!!: frametime = 0.557 (0.557)
  2582. nothing ok to fire
  2583. Frame 231 too long!!: frametime = 0.934 (0.934)
  2584. nothing ok to fire
  2585. Frame 232 too long!!: frametime = 1.036 (1.036)
  2586. nothing ok to fire
  2587. Frame 233 too long!!: frametime = 1.006 (1.006)
  2588. nothing ok to fire
  2589. nothing ok to fire
  2590. Frame 234 too long!!: frametime = 1.067 (1.067)
  2591. Frame 235 too long!!: frametime = 1.009 (1.009)
  2592. nothing ok to fire
  2593. Frame 236 too long!!: frametime = 0.993 (0.993)
  2594. Frame 237 too long!!: frametime = 0.886 (0.886)
  2595. nothing ok to fire
  2596. nothing ok to fire
  2597. nothing ok to fire
  2598. Frame 238 too long!!: frametime = 0.856 (0.856)
  2599. Killing beam at initial fire because of illegal targeting!!!
  2600. Frame 239 too long!!: frametime = 0.888 (0.888)
  2601. nothing ok to fire
  2602. nothing ok to fire
  2603. Frame 240 too long!!: frametime = 0.872 (0.872)
  2604. Frame 241 too long!!: frametime = 0.863 (0.863)
  2605. nothing ok to fire
  2606. nothing ok to fire
  2607. Frame 242 too long!!: frametime = 0.849 (0.849)
  2608. Frame 243 too long!!: frametime = 0.879 (0.879)
  2609. nothing ok to fire
  2610. nothing ok to fire
  2611. Frame 244 too long!!: frametime = 0.925 (0.925)
  2612. Frame 245 too long!!: frametime = 0.917 (0.917)
  2613. nothing ok to fire
  2614. Frame 246 too long!!: frametime = 0.855 (0.855)
  2615. Frame 247 too long!!: frametime = 0.870 (0.870)
  2616. nothing ok to fire
  2617. Frame 248 too long!!: frametime = 0.869 (0.869)
  2618. Frame 249 too long!!: frametime = 0.910 (0.910)
  2619. nothing ok to fire
  2620. Frame 250 too long!!: frametime = 0.915 (0.915)
  2621. Frame 251 too long!!: frametime = 0.859 (0.859)
  2622. nothing ok to fire
  2623. Frame 252 too long!!: frametime = 0.870 (0.870)
  2624. Frame 253 too long!!: frametime = 0.886 (0.886)
  2625. nothing ok to fire
  2626. Frame 254 too long!!: frametime = 0.875 (0.875)
  2627. Frame 255 too long!!: frametime = 0.990 (0.990)
  2628. nothing ok to fire
  2629. nothing ok to fire
  2630. Frame 256 too long!!: frametime = 0.876 (0.876)
  2631. Frame 257 too long!!: frametime = 0.876 (0.876)
  2632. nothing ok to fire
  2633. Frame 258 too long!!: frametime = 0.872 (0.872)
  2634. Frame 259 too long!!: frametime = 0.913 (0.913)
  2635. nothing ok to fire
  2636. Frame 260 too long!!: frametime = 0.887 (0.887)
  2637. nothing ok to fire
  2638. Frame 261 too long!!: frametime = 0.895 (0.895)
  2639. nothing ok to fire
  2640. nothing ok to fire
  2641. Frame 262 too long!!: frametime = 0.881 (0.881)
  2642. nothing ok to fire
  2643. Frame 263 too long!!: frametime = 0.899 (0.899)
  2644. nothing ok to fire
  2645. Frame 264 too long!!: frametime = 0.967 (0.967)
  2646. Frame 265 too long!!: frametime = 0.904 (0.904)
  2647. nothing ok to fire
  2648. Frame 266 too long!!: frametime = 0.893 (0.893)
  2649. Frame 267 too long!!: frametime = 0.831 (0.831)
  2650. nothing ok to fire
  2651. Frame 268 too long!!: frametime = 0.855 (0.855)
  2652. nothing ok to fire
  2653. Frame 269 too long!!: frametime = 0.856 (0.856)
  2654. nothing ok to fire
  2655. Frame 270 too long!!: frametime = 0.822 (0.822)
  2656. nothing ok to fire
  2657. Frame 271 too long!!: frametime = 0.753 (0.753)
  2658. nothing ok to fire
  2659. Frame 272 too long!!: frametime = 0.804 (0.804)
  2660. Frame 273 too long!!: frametime = 0.881 (0.881)
  2661. nothing ok to fire
  2662. Frame 274 too long!!: frametime = 0.805 (0.805)
  2663. nothing ok to fire
  2664. Frame 275 too long!!: frametime = 0.777 (0.777)
  2665. nothing ok to fire
  2666. Frame 276 too long!!: frametime = 0.828 (0.828)
  2667. nothing ok to fire
  2668. nothing ok to fire
  2669. Frame 277 too long!!: frametime = 1.063 (1.063)
  2670. nothing ok to fire
  2671. Frame 278 too long!!: frametime = 0.825 (0.825)
  2672. nothing ok to fire
  2673. Frame 279 too long!!: frametime = 0.827 (0.827)
  2674. nothing ok to fire
  2675. Frame 280 too long!!: frametime = 0.836 (0.836)
  2676. nothing ok to fire
  2677. Frame 281 too long!!: frametime = 0.910 (0.910)
  2678. nothing ok to fire
  2679. nothing ok to fire
  2680. Frame 282 too long!!: frametime = 0.799 (0.799)
  2681. nothing ok to fire
  2682. Frame 283 too long!!: frametime = 0.795 (0.795)
  2683. nothing ok to fire
  2684. nothing ok to fire
  2685. Frame 284 too long!!: frametime = 0.713 (0.713)
  2686. nothing ok to fire
  2687. Frame 285 too long!!: frametime = 0.744 (0.744)
  2688. nothing ok to fire
  2689. Frame 286 too long!!: frametime = 0.760 (0.760)
  2690. nothing ok to fire
  2691. Frame 287 too long!!: frametime = 0.763 (0.763)
  2692. nothing ok to fire
  2693. Frame 288 too long!!: frametime = 0.738 (0.738)
  2694. nothing ok to fire
  2695. Frame 289 too long!!: frametime = 0.705 (0.705)
  2696. nothing ok to fire
  2697. Frame 290 too long!!: frametime = 0.677 (0.677)
  2698. nothing ok to fire
  2699. Frame 291 too long!!: frametime = 0.666 (0.666)
  2700. nothing ok to fire
  2701. Frame 292 too long!!: frametime = 0.634 (0.634)
  2702. nothing ok to fire
  2703. Frame 293 too long!!: frametime = 0.620 (0.620)
  2704. nothing ok to fire
  2705. Frame 294 too long!!: frametime = 0.697 (0.697)
  2706. nothing ok to fire
  2707. Frame 295 too long!!: frametime = 0.662 (0.662)
  2708. Frame 296 too long!!: frametime = 0.666 (0.666)
  2709. nothing ok to fire
  2710. Frame 297 too long!!: frametime = 0.623 (0.623)
  2711. Frame 298 too long!!: frametime = 0.653 (0.653)
  2712. nothing ok to fire
  2713. Frame 299 too long!!: frametime = 0.660 (0.660)
  2714. Frame 300 too long!!: frametime = 0.649 (0.649)
  2715. nothing ok to fire
  2716. nothing ok to fire
  2717. Frame 301 too long!!: frametime = 0.675 (0.675)
  2718. Frame 302 too long!!: frametime = 0.694 (0.694)
  2719. nothing ok to fire
  2720. Frame 303 too long!!: frametime = 0.654 (0.654)
  2721. Frame 304 too long!!: frametime = 0.645 (0.645)
  2722. nothing ok to fire
  2723. Frame 305 too long!!: frametime = 0.608 (0.608)
  2724. Frame 306 too long!!: frametime = 0.638 (0.638)
  2725. nothing ok to fire
  2726. Frame 307 too long!!: frametime = 0.595 (0.595)
  2727. Frame 308 too long!!: frametime = 0.636 (0.636)
  2728. nothing ok to fire
  2729. Frame 309 too long!!: frametime = 0.661 (0.661)
  2730. Frame 310 too long!!: frametime = 0.687 (0.687)
  2731. nothing ok to fire
  2732. Frame 311 too long!!: frametime = 0.696 (0.696)
  2733. Frame 312 too long!!: frametime = 0.642 (0.642)
  2734. nothing ok to fire
  2735. Frame 313 too long!!: frametime = 0.654 (0.654)
  2736. Frame 314 too long!!: frametime = 0.678 (0.678)
  2737. nothing ok to fire
  2738. Frame 315 too long!!: frametime = 0.661 (0.661)
  2739. Frame 316 too long!!: frametime = 0.676 (0.676)
  2740. Frame 317 too long!!: frametime = 0.633 (0.633)
  2741. nothing ok to fire
  2742. Beam couldn't find a good object model/type!! (0)
  2743. Frame 318 too long!!: frametime = 0.700 (0.700)
  2744. Frame 319 too long!!: frametime = 1.043 (1.043)
  2745. Frame 320 too long!!: frametime = 1.071 (1.071)
  2746. Frame 321 too long!!: frametime = 1.025 (1.025)
  2747. Frame 322 too long!!: frametime = 1.076 (1.076)
  2748. Frame 323 too long!!: frametime = 1.194 (1.194)
  2749. Frame 324 too long!!: frametime = 1.039 (1.039)
  2750. Frame 325 too long!!: frametime = 1.080 (1.080)
  2751. nothing ok to fire
  2752. Frame 326 too long!!: frametime = 1.053 (1.053)
  2753. Frame 327 too long!!: frametime = 0.878 (0.878)
  2754. nothing ok to fire
  2755. Frame 328 too long!!: frametime = 0.944 (0.944)
  2756. Beam couldn't find a good object model/type!! (0)
  2757. Frame 329 too long!!: frametime = 0.877 (0.877)
  2758. nothing ok to fire
  2759. Frame 330 too long!!: frametime = 0.864 (0.864)
  2760. Frame 331 too long!!: frametime = 0.834 (0.834)
  2761. nothing ok to fire
  2762. Frame 332 too long!!: frametime = 0.871 (0.871)
  2763. Frame 333 too long!!: frametime = 0.892 (0.892)
  2764. nothing ok to fire
  2765. Beam couldn't find a good object model/type!! (0)
  2766. Frame 334 too long!!: frametime = 0.892 (0.892)
  2767. Frame 335 too long!!: frametime = 0.894 (0.894)
  2768. nothing ok to fire
  2769. Frame 336 too long!!: frametime = 0.870 (0.870)
  2770. Beam couldn't find a good object model/type!! (0)
  2771. Frame 337 too long!!: frametime = 0.869 (0.869)
  2772. nothing ok to fire
  2773. Frame 338 too long!!: frametime = 0.926 (0.926)
  2774. nothing ok to fire
  2775. Frame 339 too long!!: frametime = 0.913 (0.913)
  2776. nothing ok to fire
  2777. Frame 340 too long!!: frametime = 0.869 (0.869)
  2778. nothing ok to fire
  2779. Frame 341 too long!!: frametime = 0.843 (0.843)
  2780. nothing ok to fire
  2781. Frame 342 too long!!: frametime = 0.930 (0.930)
  2782. nothing ok to fire
  2783. Frame 343 too long!!: frametime = 0.984 (0.984)
  2784. nothing ok to fire
  2785. Frame 344 too long!!: frametime = 0.899 (0.899)
  2786. nothing ok to fire
  2787. Frame 345 too long!!: frametime = 0.868 (0.868)
  2788. nothing ok to fire
  2789. Frame 346 too long!!: frametime = 0.798 (0.798)
  2790. nothing ok to fire
  2791. Frame 347 too long!!: frametime = 0.890 (0.890)
  2792. nothing ok to fire
  2793. Frame 348 too long!!: frametime = 0.822 (0.822)
  2794. nothing ok to fire
  2795. Frame 349 too long!!: frametime = 0.809 (0.809)
  2796. nothing ok to fire
  2797. Frame 350 too long!!: frametime = 0.805 (0.805)
  2798. nothing ok to fire
  2799. Frame 351 too long!!: frametime = 0.885 (0.885)
  2800. nothing ok to fire
  2801. Frame 352 too long!!: frametime = 0.774 (0.774)
  2802. nothing ok to fire
  2803. Frame 353 too long!!: frametime = 0.725 (0.725)
  2804. nothing ok to fire
  2805. Frame 354 too long!!: frametime = 0.803 (0.803)
  2806. nothing ok to fire
  2807. Frame 355 too long!!: frametime = 0.750 (0.750)
  2808. nothing ok to fire
  2809. Frame 356 too long!!: frametime = 0.820 (0.820)
  2810. nothing ok to fire
  2811. Frame 357 too long!!: frametime = 0.703 (0.703)
  2812. nothing ok to fire
  2813. Frame 358 too long!!: frametime = 0.325 (0.325)
  2814. nothing ok to fire
  2815. Frame 359 too long!!: frametime = 0.293 (0.293)
  2816. Killing beam at initial fire because of illegal targeting!!!
  2817. nothing ok to fire
  2818. Frame 360 too long!!: frametime = 0.306 (0.306)
  2819. nothing ok to fire
  2820. Frame 361 too long!!: frametime = 0.355 (0.355)
  2821. nothing ok to fire
  2822. nothing ok to fire
  2823. Frame 362 too long!!: frametime = 0.295 (0.295)
  2824. nothing ok to fire
  2825. Frame 363 too long!!: frametime = 0.284 (0.284)
  2826. nothing ok to fire
  2827. nothing ok to fire
  2828. nothing ok to fire
  2829. Frame 364 too long!!: frametime = 0.289 (0.289)
  2830. nothing ok to fire
  2831. Frame 365 too long!!: frametime = 0.332 (0.332)
  2832. nothing ok to fire
  2833. nothing ok to fire
  2834. nothing ok to fire
  2835. nothing ok to fire
  2836. Frame 366 too long!!: frametime = 0.361 (0.361)
  2837. nothing ok to fire
  2838. nothing ok to fire
  2839. Frame 367 too long!!: frametime = 0.290 (0.290)
  2840. nothing ok to fire
  2841. nothing ok to fire
  2842. nothing ok to fire
  2843. nothing ok to fire
  2844. Frame 368 too long!!: frametime = 0.285 (0.285)
  2845. nothing ok to fire
  2846. nothing ok to fire
  2847. nothing ok to fire
  2848. Frame 369 too long!!: frametime = 0.320 (0.320)
  2849. nothing ok to fire
  2850. nothing ok to fire
  2851. nothing ok to fire
  2852. nothing ok to fire
  2853. nothing ok to fire
  2854. Frame 370 too long!!: frametime = 0.306 (0.306)
  2855. nothing ok to fire
  2856. nothing ok to fire
  2857. nothing ok to fire
  2858. nothing ok to fire
  2859. Frame 371 too long!!: frametime = 0.299 (0.299)
  2860. nothing ok to fire
  2861. nothing ok to fire
  2862. nothing ok to fire
  2863. nothing ok to fire
  2864. Frame 372 too long!!: frametime = 0.281 (0.281)
  2865. nothing ok to fire
  2866. nothing ok to fire
  2867. nothing ok to fire
  2868. Frame 373 too long!!: frametime = 0.291 (0.291)
  2869. nothing ok to fire
  2870. nothing ok to fire
  2871. nothing ok to fire
  2872. nothing ok to fire
  2873. Frame 374 too long!!: frametime = 0.267 (0.267)
  2874. nothing ok to fire
  2875. nothing ok to fire
  2876. nothing ok to fire
  2877. nothing ok to fire
  2878. Frame 375 too long!!: frametime = 0.331 (0.331)
  2879. nothing ok to fire
  2880. nothing ok to fire
  2881. nothing ok to fire
  2882. nothing ok to fire
  2883. nothing ok to fire
  2884. Frame 376 too long!!: frametime = 0.279 (0.279)
  2885. nothing ok to fire
  2886. nothing ok to fire
  2887. nothing ok to fire
  2888. nothing ok to fire
  2889. Frame 377 too long!!: frametime = 0.284 (0.284)
  2890. nothing ok to fire
  2891. nothing ok to fire
  2892. nothing ok to fire
  2893. Frame 378 too long!!: frametime = 0.262 (0.262)
  2894. nothing ok to fire
  2895. nothing ok to fire
  2896. nothing ok to fire
  2897. nothing ok to fire
  2898. Frame 379 too long!!: frametime = 0.307 (0.307)
  2899. nothing ok to fire
  2900. nothing ok to fire
  2901. nothing ok to fire
  2902. nothing ok to fire
  2903. Frame 380 too long!!: frametime = 0.296 (0.296)
  2904. nothing ok to fire
  2905. nothing ok to fire
  2906. nothing ok to fire
  2907. nothing ok to fire
  2908. nothing ok to fire
  2909. Frame 381 too long!!: frametime = 0.360 (0.360)
  2910. nothing ok to fire
  2911. nothing ok to fire
  2912. nothing ok to fire
  2913. nothing ok to fire
  2914. nothing ok to fire
  2915. Frame 382 too long!!: frametime = 0.293 (0.293)
  2916. nothing ok to fire
  2917. nothing ok to fire
  2918. nothing ok to fire
  2919. nothing ok to fire
  2920. message 'keep evading' with invalid head. Fix by assigning persona to the message.
  2921. Frame 383 too long!!: frametime = 0.290 (0.290)
  2922. nothing ok to fire
  2923. nothing ok to fire
  2924. nothing ok to fire
  2925. nothing ok to fire
  2926. nothing ok to fire
  2927. Frame 384 too long!!: frametime = 0.308 (0.308)
  2928. nothing ok to fire
  2929. nothing ok to fire
  2930. nothing ok to fire
  2931. Frame 385 too long!!: frametime = 0.291 (0.291)
  2932. nothing ok to fire
  2933. nothing ok to fire
  2934. nothing ok to fire
  2935. nothing ok to fire
  2936. nothing ok to fire
  2937. Frame 386 too long!!: frametime = 0.325 (0.325)
  2938. nothing ok to fire
  2939. nothing ok to fire
  2940. nothing ok to fire
  2941. nothing ok to fire
  2942. nothing ok to fire
  2943. nothing ok to fire
  2944. nothing ok to fire
  2945. nothing ok to fire
  2946. nothing ok to fire
  2947. Frame 391 too long!!: frametime = 0.253 (0.253)
  2948. nothing ok to fire
  2949. nothing ok to fire
  2950. nothing ok to fire
  2951. nothing ok to fire
  2952. nothing ok to fire
  2953. nothing ok to fire
  2954. Frame 393 too long!!: frametime = 1.050 (1.050)
  2955. Frame 394 too long!!: frametime = 1.008 (1.008)
  2956. nothing ok to fire
  2957. nothing ok to fire
  2958. nothing ok to fire
  2959. nothing ok to fire
  2960. nothing ok to fire
  2961. nothing ok to fire
  2962. Frame 395 too long!!: frametime = 1.008 (1.008)
  2963. Frame 396 too long!!: frametime = 1.049 (1.049)
  2964. nothing ok to fire
  2965. nothing ok to fire
  2966. nothing ok to fire
  2967. nothing ok to fire
  2968. nothing ok to fire
  2969. Frame 397 too long!!: frametime = 1.015 (1.015)
  2970. nothing ok to fire
  2971. Frame 398 too long!!: frametime = 1.121 (1.121)
  2972. nothing ok to fire
  2973. nothing ok to fire
  2974. nothing ok to fire
  2975. nothing ok to fire
  2976. nothing ok to fire
  2977. Frame 399 too long!!: frametime = 0.627 (0.627)
  2978. nothing ok to fire
  2979. nothing ok to fire
  2980. Frame 400 too long!!: frametime = 0.828 (0.828)
  2981. nothing ok to fire
  2982. nothing ok to fire
  2983. nothing ok to fire
  2984. nothing ok to fire
  2985. nothing ok to fire
  2986. Frame 401 too long!!: frametime = 1.938 (1.938)
  2987. nothing ok to fire
  2988. Frame 402 too long!!: frametime = 1.814 (1.814)
  2989. nothing ok to fire
  2990. nothing ok to fire
  2991. nothing ok to fire
  2992. nothing ok to fire
  2993. nothing ok to fire
  2994. Frame 403 too long!!: frametime = 1.819 (1.819)
  2995. nothing ok to fire
  2996. nothing ok to fire
  2997. Frame 404 too long!!: frametime = 1.315 (1.315)
  2998. nothing ok to fire
  2999. nothing ok to fire
  3000. nothing ok to fire
  3001. nothing ok to fire
  3002. nothing ok to fire
  3003. nothing ok to fire
  3004. Frame 405 too long!!: frametime = 1.839 (1.839)
  3005. nothing ok to fire
  3006. Frame 406 too long!!: frametime = 0.887 (0.887)
  3007. nothing ok to fire
  3008. nothing ok to fire
  3009. nothing ok to fire
  3010. nothing ok to fire
  3011. nothing ok to fire
  3012. nothing ok to fire
  3013. Frame 407 too long!!: frametime = 0.948 (0.948)
  3014. Frame 408 too long!!: frametime = 0.403 (0.403)
  3015. nothing ok to fire
  3016. nothing ok to fire
  3017. nothing ok to fire
  3018. nothing ok to fire
  3019. nothing ok to fire
  3020. nothing ok to fire
  3021. Frame 409 too long!!: frametime = 0.414 (0.414)
  3022. Frame 410 too long!!: frametime = 0.497 (0.497)
  3023. nothing ok to fire
  3024. nothing ok to fire
  3025. nothing ok to fire
  3026. nothing ok to fire
  3027. nothing ok to fire
  3028. Frame 411 too long!!: frametime = 0.638 (0.638)
  3029. Frame 412 too long!!: frametime = 0.575 (0.575)
  3030. nothing ok to fire
  3031. nothing ok to fire
  3032. nothing ok to fire
  3033. nothing ok to fire
  3034. nothing ok to fire
  3035. Beam couldn't find a good object model/type!! (0)
  3036. Frame 413 too long!!: frametime = 0.542 (0.542)
  3037. Frame 414 too long!!: frametime = 0.661 (0.661)
  3038. nothing ok to fire
  3039. nothing ok to fire
  3040. nothing ok to fire
  3041. nothing ok to fire
  3042. nothing ok to fire
  3043. Frame 415 too long!!: frametime = 0.543 (0.543)
  3044. nothing ok to fire
  3045. nothing ok to fire
  3046. Frame 416 too long!!: frametime = 0.501 (0.501)
  3047. nothing ok to fire
  3048. nothing ok to fire
  3049. nothing ok to fire
  3050. nothing ok to fire
  3051. nothing ok to fire
  3052. nothing ok to fire
  3053. Frame 417 too long!!: frametime = 0.528 (0.528)
  3054. nothing ok to fire
  3055. Frame 418 too long!!: frametime = 0.500 (0.500)
  3056. nothing ok to fire
  3057. nothing ok to fire
  3058. nothing ok to fire
  3059. nothing ok to fire
  3060. nothing ok to fire
  3061. Frame 419 too long!!: frametime = 0.462 (0.462)
  3062. nothing ok to fire
  3063. nothing ok to fire
  3064. message 'Suffron' with invalid head. Fix by assigning persona to the message.
  3065. Frame 420 too long!!: frametime = 0.485 (0.485)
  3066. nothing ok to fire
  3067. nothing ok to fire
  3068. nothing ok to fire
  3069. nothing ok to fire
  3070. Frame 421 too long!!: frametime = 0.443 (0.443)
  3071. nothing ok to fire
  3072. Frame 422 too long!!: frametime = 0.421 (0.421)
  3073. nothing ok to fire
  3074. nothing ok to fire
  3075. nothing ok to fire
  3076. nothing ok to fire
  3077. Frame 423 too long!!: frametime = 0.504 (0.504)
  3078. nothing ok to fire
  3079. Frame 424 too long!!: frametime = 0.504 (0.504)
  3080. nothing ok to fire
  3081. nothing ok to fire
  3082. nothing ok to fire
  3083. nothing ok to fire
  3084. Frame 425 too long!!: frametime = 0.528 (0.528)
  3085. nothing ok to fire
  3086. Frame 426 too long!!: frametime = 0.435 (0.435)
  3087. nothing ok to fire
  3088. nothing ok to fire
  3089. nothing ok to fire
  3090. nothing ok to fire
  3091. Frame 427 too long!!: frametime = 0.456 (0.456)
  3092. nothing ok to fire
  3093. Frame 428 too long!!: frametime = 0.491 (0.491)
  3094. nothing ok to fire
  3095. nothing ok to fire
  3096. nothing ok to fire
  3097. Frame 429 too long!!: frametime = 0.556 (0.556)
  3098. nothing ok to fire
  3099. nothing ok to fire
  3100. Frame 430 too long!!: frametime = 0.496 (0.496)
  3101. nothing ok to fire
  3102. nothing ok to fire
  3103. Frame 431 too long!!: frametime = 0.511 (0.511)
  3104. nothing ok to fire
  3105. nothing ok to fire
  3106. Frame 432 too long!!: frametime = 0.623 (0.623)
  3107. nothing ok to fire
  3108. nothing ok to fire
  3109. nothing ok to fire
  3110. Frame 433 too long!!: frametime = 0.596 (0.596)
  3111. nothing ok to fire
  3112. Frame 434 too long!!: frametime = 0.597 (0.597)
  3113. nothing ok to fire
  3114. nothing ok to fire
  3115. nothing ok to fire
  3116. Frame 435 too long!!: frametime = 0.541 (0.541)
  3117. nothing ok to fire
  3118. nothing ok to fire
  3119. Frame 436 too long!!: frametime = 0.563 (0.563)
  3120. nothing ok to fire
  3121. nothing ok to fire
  3122. nothing ok to fire
  3123. Frame 437 too long!!: frametime = 0.700 (0.700)
  3124. nothing ok to fire
  3125. Frame 438 too long!!: frametime = 0.676 (0.676)
  3126. nothing ok to fire
  3127. nothing ok to fire
  3128. Frame 439 too long!!: frametime = 0.725 (0.725)
  3129. nothing ok to fire
  3130. Frame 440 too long!!: frametime = 0.707 (0.707)
  3131. nothing ok to fire
  3132. nothing ok to fire
  3133. nothing ok to fire
  3134. Frame 441 too long!!: frametime = 0.772 (0.772)
  3135. nothing ok to fire
  3136. Frame 442 too long!!: frametime = 0.758 (0.758)
  3137. nothing ok to fire
  3138. nothing ok to fire
  3139. nothing ok to fire
  3140. Frame 443 too long!!: frametime = 0.755 (0.755)
  3141. Frame 444 too long!!: frametime = 0.803 (0.803)
  3142. nothing ok to fire
  3143. nothing ok to fire
  3144. nothing ok to fire
  3145. Frame 445 too long!!: frametime = 0.892 (0.892)
  3146. Frame 446 too long!!: frametime = 0.932 (0.932)
  3147. nothing ok to fire
  3148. nothing ok to fire
  3149. nothing ok to fire
  3150. Frame 447 too long!!: frametime = 0.891 (0.891)
  3151. Frame 448 too long!!: frametime = 0.890 (0.890)
  3152. nothing ok to fire
  3153. nothing ok to fire
  3154. nothing ok to fire
  3155. nothing ok to fire
  3156. Frame 449 too long!!: frametime = 0.985 (0.985)
  3157. Frame 450 too long!!: frametime = 1.036 (1.036)
  3158. nothing ok to fire
  3159. nothing ok to fire
  3160. nothing ok to fire
  3161. nothing ok to fire
  3162. Frame 451 too long!!: frametime = 0.916 (0.916)
  3163. Frame 452 too long!!: frametime = 0.889 (0.889)
  3164. nothing ok to fire
  3165. nothing ok to fire
  3166. nothing ok to fire
  3167. nothing ok to fire
  3168. Frame 453 too long!!: frametime = 0.900 (0.900)
  3169. Frame 454 too long!!: frametime = 0.944 (0.944)
  3170. nothing ok to fire
  3171. nothing ok to fire
  3172. nothing ok to fire
  3173. nothing ok to fire
  3174. Frame 455 too long!!: frametime = 0.909 (0.909)
  3175. Frame 456 too long!!: frametime = 0.926 (0.926)
  3176. nothing ok to fire
  3177. nothing ok to fire
  3178. nothing ok to fire
  3179. nothing ok to fire
  3180. Frame 457 too long!!: frametime = 0.979 (0.979)
  3181. Frame 458 too long!!: frametime = 0.925 (0.925)
  3182. nothing ok to fire
  3183. nothing ok to fire
  3184. nothing ok to fire
  3185. Frame 459 too long!!: frametime = 1.023 (1.023)
  3186. message 'increase to ramming speed' with invalid head. Fix by assigning persona to the message.
  3187. Frame 460 too long!!: frametime = 0.901 (0.901)
  3188. nothing ok to fire
  3189. nothing ok to fire
  3190. Killing beam at initial fire because of illegal targeting!!!
  3191. nothing ok to fire
  3192. Frame 461 too long!!: frametime = 0.929 (0.929)
  3193. Frame 462 too long!!: frametime = 1.006 (1.006)
  3194. nothing ok to fire
  3195. nothing ok to fire
  3196. nothing ok to fire
  3197. Frame 463 too long!!: frametime = 0.885 (0.885)
  3198. Frame 464 too long!!: frametime = 0.891 (0.891)
  3199. nothing ok to fire
  3200. nothing ok to fire
  3201. nothing ok to fire
  3202. Frame 465 too long!!: frametime = 0.960 (0.960)
  3203. Frame 466 too long!!: frametime = 0.836 (0.836)
  3204. nothing ok to fire
  3205. nothing ok to fire
  3206. nothing ok to fire
  3207. nothing ok to fire
  3208. Frame 467 too long!!: frametime = 0.837 (0.837)
  3209. Frame 468 too long!!: frametime = 0.884 (0.884)
  3210. nothing ok to fire
  3211. nothing ok to fire
  3212. nothing ok to fire
  3213. nothing ok to fire
  3214. Frame 469 too long!!: frametime = 0.828 (0.828)
  3215. nothing ok to fire
  3216. Frame 470 too long!!: frametime = 0.830 (0.830)
  3217. nothing ok to fire
  3218. nothing ok to fire
  3219. nothing ok to fire
  3220. Frame 471 too long!!: frametime = 0.899 (0.899)
  3221. nothing ok to fire
  3222. Frame 472 too long!!: frametime = 0.819 (0.819)
  3223. nothing ok to fire
  3224. nothing ok to fire
  3225. nothing ok to fire
  3226. nothing ok to fire
  3227. Frame 473 too long!!: frametime = 0.840 (0.840)
  3228. Frame 474 too long!!: frametime = 0.919 (0.919)
  3229. nothing ok to fire
  3230. nothing ok to fire
  3231. nothing ok to fire
  3232. nothing ok to fire
  3233. Frame 475 too long!!: frametime = 0.832 (0.832)
  3234. Frame 476 too long!!: frametime = 0.831 (0.831)
  3235. nothing ok to fire
  3236. nothing ok to fire
  3237. nothing ok to fire
  3238. nothing ok to fire
  3239. Frame 477 too long!!: frametime = 0.922 (0.922)
  3240. Frame 478 too long!!: frametime = 0.837 (0.837)
  3241. nothing ok to fire
  3242. nothing ok to fire
  3243. nothing ok to fire
  3244. nothing ok to fire
  3245. Frame 479 too long!!: frametime = 0.841 (0.841)
  3246. Frame 480 too long!!: frametime = 0.829 (0.829)
  3247. nothing ok to fire
  3248. nothing ok to fire
  3249. nothing ok to fire
  3250. Frame 481 too long!!: frametime = 0.837 (0.837)
  3251. Frame 482 too long!!: frametime = 0.881 (0.881)
  3252. nothing ok to fire
  3253. nothing ok to fire
  3254. nothing ok to fire
  3255. Frame 483 too long!!: frametime = 0.845 (0.845)
  3256. nothing ok to fire
  3257. Frame 484 too long!!: frametime = 0.854 (0.854)
  3258. nothing ok to fire
  3259. nothing ok to fire
  3260. nothing ok to fire
  3261. Frame 485 too long!!: frametime = 0.835 (0.835)
  3262. nothing ok to fire
  3263. Frame 486 too long!!: frametime = 0.906 (0.906)
  3264. nothing ok to fire
  3265. nothing ok to fire
  3266. nothing ok to fire
  3267. Frame 487 too long!!: frametime = 0.833 (0.833)
  3268. nothing ok to fire
  3269. nothing ok to fire
  3270. Frame 488 too long!!: frametime = 0.829 (0.829)
  3271. nothing ok to fire
  3272. nothing ok to fire
  3273. nothing ok to fire
  3274. nothing ok to fire
  3275. Frame 489 too long!!: frametime = 0.883 (0.883)
  3276. nothing ok to fire
  3277. nothing ok to fire
  3278. Frame 490 too long!!: frametime = 0.842 (0.842)
  3279. nothing ok to fire
  3280. nothing ok to fire
  3281. Frame 491 too long!!: frametime = 0.822 (0.822)
  3282. nothing ok to fire
  3283. nothing ok to fire
  3284. Frame 492 too long!!: frametime = 0.821 (0.821)
  3285. nothing ok to fire
  3286. nothing ok to fire
  3287. Frame 493 too long!!: frametime = 0.840 (0.840)
  3288. nothing ok to fire
  3289. Frame 494 too long!!: frametime = 0.801 (0.801)
  3290. nothing ok to fire
  3291. nothing ok to fire
  3292. nothing ok to fire
  3293. Frame 495 too long!!: frametime = 0.796 (0.796)
  3294. Frame 496 too long!!: frametime = 0.802 (0.802)
  3295. nothing ok to fire
  3296. nothing ok to fire
  3297. nothing ok to fire
  3298. Frame 497 too long!!: frametime = 0.903 (0.903)
  3299. Frame 498 too long!!: frametime = 0.782 (0.782)
  3300. nothing ok to fire
  3301. nothing ok to fire
  3302. Frame 499 too long!!: frametime = 0.783 (0.783)
  3303. Frame 500 too long!!: frametime = 0.784 (0.784)
  3304. nothing ok to fire
  3305. nothing ok to fire
  3306. Frame 501 too long!!: frametime = 0.798 (0.798)
  3307. nothing ok to fire
  3308. Frame 502 too long!!: frametime = 0.817 (0.817)
  3309. nothing ok to fire
  3310. nothing ok to fire
  3311. Beam couldn't find a good object model/type!! (0)
  3312. Frame 503 too long!!: frametime = 0.810 (0.810)
  3313. Frame 504 too long!!: frametime = 0.828 (0.828)
  3314. nothing ok to fire
  3315. nothing ok to fire
  3316. nothing ok to fire
  3317. Frame 505 too long!!: frametime = 0.826 (0.826)
  3318. Frame 506 too long!!: frametime = 0.821 (0.821)
  3319. nothing ok to fire
  3320. nothing ok to fire
  3321. nothing ok to fire
  3322. Frame 507 too long!!: frametime = 0.787 (0.787)
  3323. nothing ok to fire
  3324. Frame 508 too long!!: frametime = 0.782 (0.782)
  3325. nothing ok to fire
  3326. nothing ok to fire
  3327. Frame 509 too long!!: frametime = 0.794 (0.794)
  3328. nothing ok to fire
  3329. Frame 510 too long!!: frametime = 0.789 (0.789)
  3330. nothing ok to fire
  3331. nothing ok to fire
  3332. Frame 511 too long!!: frametime = 0.875 (0.875)
  3333. nothing ok to fire
  3334. Frame 512 too long!!: frametime = 0.765 (0.765)
  3335. nothing ok to fire
  3336. nothing ok to fire
  3337. Frame 513 too long!!: frametime = 0.761 (0.761)
  3338. nothing ok to fire
  3339. Frame 514 too long!!: frametime = 0.760 (0.760)
  3340. nothing ok to fire
  3341. nothing ok to fire
  3342. Frame 515 too long!!: frametime = 0.816 (0.816)
  3343. nothing ok to fire
  3344. Someone passed an extension to bm_load for file 'bptitle.tga'
  3345. Someone passed an extension to bm_load for file 'bptitle.tga'
  3346. Frame 516 too long!!: frametime = 0.784 (0.784)
  3347. nothing ok to fire
  3348. nothing ok to fire
  3349. Frame 517 too long!!: frametime = 0.681 (0.681)
  3350. nothing ok to fire
  3351. nothing ok to fire
  3352. Frame 518 too long!!: frametime = 0.665 (0.665)
  3353. nothing ok to fire
  3354. nothing ok to fire
  3355. nothing ok to fire
  3356. Frame 519 too long!!: frametime = 0.692 (0.692)
  3357. nothing ok to fire
  3358. Frame 520 too long!!: frametime = 0.707 (0.707)
  3359. nothing ok to fire
  3360. nothing ok to fire
  3361. nothing ok to fire
  3362. Frame 521 too long!!: frametime = 0.664 (0.664)
  3363. nothing ok to fire
  3364. Frame 522 too long!!: frametime = 0.653 (0.653)
  3365. nothing ok to fire
  3366. nothing ok to fire
  3367. nothing ok to fire
  3368. Frame 523 too long!!: frametime = 0.649 (0.649)
  3369. nothing ok to fire
  3370. Frame 524 too long!!: frametime = 0.643 (0.643)
  3371. nothing ok to fire
  3372. nothing ok to fire
  3373. nothing ok to fire
  3374. Frame 525 too long!!: frametime = 0.636 (0.636)
  3375. nothing ok to fire
  3376. Frame 526 too long!!: frametime = 0.631 (0.631)
  3377. nothing ok to fire
  3378. nothing ok to fire
  3379. nothing ok to fire
  3380. Frame 527 too long!!: frametime = 0.636 (0.636)
  3381. Frame 528 too long!!: frametime = 0.632 (0.632)
  3382. nothing ok to fire
  3383. nothing ok to fire
  3384. Frame 529 too long!!: frametime = 0.668 (0.668)
  3385. nothing ok to fire
  3386. nothing ok to fire
  3387. Frame 530 too long!!: frametime = 0.627 (0.627)
  3388. nothing ok to fire
  3389. nothing ok to fire
  3390. Frame 531 too long!!: frametime = 0.628 (0.628)
  3391. nothing ok to fire
  3392. nothing ok to fire
  3393. Frame 532 too long!!: frametime = 0.636 (0.636)
  3394. nothing ok to fire
  3395. nothing ok to fire
  3396. Frame 533 too long!!: frametime = 0.637 (0.637)
  3397. nothing ok to fire
  3398. nothing ok to fire
  3399. nothing ok to fire
  3400. Frame 534 too long!!: frametime = 0.690 (0.690)
  3401. nothing ok to fire
  3402. nothing ok to fire
  3403. Frame 535 too long!!: frametime = 0.665 (0.665)
  3404. nothing ok to fire
  3405. Frame 536 too long!!: frametime = 0.665 (0.665)
  3406. nothing ok to fire
  3407. nothing ok to fire
  3408. Frame 537 too long!!: frametime = 0.678 (0.678)
  3409. nothing ok to fire
  3410. Frame 538 too long!!: frametime = 0.656 (0.656)
  3411. nothing ok to fire
  3412. nothing ok to fire
  3413. Frame 539 too long!!: frametime = 0.675 (0.675)
  3414. nothing ok to fire
  3415. nothing ok to fire
  3416. Frame 540 too long!!: frametime = 0.654 (0.654)
  3417. nothing ok to fire
  3418. nothing ok to fire
  3419. nothing ok to fire
  3420. Frame 541 too long!!: frametime = 0.654 (0.654)
  3421. nothing ok to fire
  3422. nothing ok to fire
  3423. Frame 542 too long!!: frametime = 0.613 (0.613)
  3424. nothing ok to fire
  3425. nothing ok to fire
  3426. Frame 543 too long!!: frametime = 0.646 (0.646)
  3427. nothing ok to fire
  3428. nothing ok to fire
  3429. Frame 544 too long!!: frametime = 0.653 (0.653)
  3430. nothing ok to fire
  3431. Frame 545 too long!!: frametime = 0.638 (0.638)
  3432. nothing ok to fire
  3433. Frame 546 too long!!: frametime = 0.625 (0.625)
  3434. nothing ok to fire
  3435. Frame 547 too long!!: frametime = 0.617 (0.617)
  3436. nothing ok to fire
  3437. nothing ok to fire
  3438. Frame 548 too long!!: frametime = 0.623 (0.623)
  3439. nothing ok to fire
  3440. Frame 549 too long!!: frametime = 0.730 (0.730)
  3441. nothing ok to fire
  3442. nothing ok to fire
  3443. Frame 550 too long!!: frametime = 0.618 (0.618)
  3444. nothing ok to fire
  3445. Frame 551 too long!!: frametime = 0.615 (0.615)
  3446. nothing ok to fire
  3447. Frame 552 too long!!: frametime = 0.616 (0.616)
  3448. nothing ok to fire
  3449. Frame 553 too long!!: frametime = 0.647 (0.647)
  3450. nothing ok to fire
  3451. Frame 554 too long!!: frametime = 0.618 (0.618)
  3452. nothing ok to fire
  3453. Frame 555 too long!!: frametime = 0.625 (0.625)
  3454. nothing ok to fire
  3455. nothing ok to fire
  3456. Frame 556 too long!!: frametime = 0.617 (0.617)
  3457. nothing ok to fire
  3458. Frame 557 too long!!: frametime = 0.616 (0.616)
  3459. nothing ok to fire
  3460. Frame 558 too long!!: frametime = 0.625 (0.625)
  3461. nothing ok to fire
  3462. Frame 559 too long!!: frametime = 0.656 (0.656)
  3463. nothing ok to fire
  3464. nothing ok to fire
  3465. Frame 560 too long!!: frametime = 0.656 (0.656)
  3466. nothing ok to fire
  3467. Frame 561 too long!!: frametime = 0.611 (0.611)
  3468. nothing ok to fire
  3469. nothing ok to fire
  3470. Frame 562 too long!!: frametime = 0.615 (0.615)
  3471. nothing ok to fire
  3472. Frame 563 too long!!: frametime = 0.642 (0.642)
  3473. nothing ok to fire
  3474. nothing ok to fire
  3475. Frame 564 too long!!: frametime = 0.609 (0.609)
  3476. nothing ok to fire
  3477. nothing ok to fire
  3478. Frame 565 too long!!: frametime = 0.611 (0.611)
  3479. nothing ok to fire
  3480. nothing ok to fire
  3481. Frame 566 too long!!: frametime = 0.624 (0.624)
  3482. nothing ok to fire
  3483. Frame 567 too long!!: frametime = 0.650 (0.650)
  3484. nothing ok to fire
  3485. nothing ok to fire
  3486. Killing beam at initial fire because of illegal targeting!!!
  3487. Frame 568 too long!!: frametime = 0.618 (0.618)
  3488. nothing ok to fire
  3489. nothing ok to fire
  3490. Frame 569 too long!!: frametime = 0.683 (0.683)
  3491. nothing ok to fire
  3492. Frame 570 too long!!: frametime = 0.609 (0.609)
  3493. nothing ok to fire
  3494. nothing ok to fire
  3495. nothing ok to fire
  3496. Frame 571 too long!!: frametime = 0.605 (0.605)
  3497. nothing ok to fire
  3498. Frame 572 too long!!: frametime = 0.761 (0.761)
  3499. nothing ok to fire
  3500. nothing ok to fire
  3501. Frame 573 too long!!: frametime = 0.670 (0.670)
  3502. nothing ok to fire
  3503. Frame 574 too long!!: frametime = 0.641 (0.641)
  3504. nothing ok to fire
  3505. nothing ok to fire
  3506. Frame 575 too long!!: frametime = 0.640 (0.640)
  3507. nothing ok to fire
  3508. Frame 576 too long!!: frametime = 0.646 (0.646)
  3509. nothing ok to fire
  3510. nothing ok to fire
  3511. nothing ok to fire
  3512. Frame 577 too long!!: frametime = 0.758 (0.758)
  3513. nothing ok to fire
  3514. Frame 578 too long!!: frametime = 0.638 (0.638)
  3515. nothing ok to fire
  3516. nothing ok to fire
  3517. nothing ok to fire
  3518. Frame 579 too long!!: frametime = 0.644 (0.644)
  3519. nothing ok to fire
  3520. nothing ok to fire
  3521. Frame 580 too long!!: frametime = 0.653 (0.653)
  3522. nothing ok to fire
  3523. nothing ok to fire
  3524. Frame 581 too long!!: frametime = 0.720 (0.720)
  3525. Frame 582 too long!!: frametime = 0.741 (0.741)
  3526. nothing ok to fire
  3527. nothing ok to fire
  3528. Frame 583 too long!!: frametime = 0.653 (0.653)
  3529. Frame 584 too long!!: frametime = 0.653 (0.653)
  3530. nothing ok to fire
  3531. nothing ok to fire
  3532. nothing ok to fire
  3533. Frame 585 too long!!: frametime = 0.659 (0.659)
  3534. nothing ok to fire
  3535. Frame 586 too long!!: frametime = 0.669 (0.669)
  3536. nothing ok to fire
  3537. nothing ok to fire
  3538. nothing ok to fire
  3539. Frame 587 too long!!: frametime = 0.715 (0.715)
  3540. nothing ok to fire
  3541. nothing ok to fire
  3542. Frame 588 too long!!: frametime = 0.656 (0.656)
  3543. nothing ok to fire
  3544. nothing ok to fire
  3545. nothing ok to fire
  3546. Frame 589 too long!!: frametime = 0.656 (0.656)
  3547. nothing ok to fire
  3548. nothing ok to fire
  3549. Killing beam at initial fire because of illegal targeting!!!
  3550. Frame 590 too long!!: frametime = 0.663 (0.663)
  3551. nothing ok to fire
  3552. nothing ok to fire
  3553. nothing ok to fire
  3554. Frame 591 too long!!: frametime = 0.720 (0.720)
  3555. nothing ok to fire
  3556. nothing ok to fire
  3557. Frame 592 too long!!: frametime = 0.684 (0.684)
  3558. nothing ok to fire
  3559. nothing ok to fire
  3560. nothing ok to fire
  3561. Frame 593 too long!!: frametime = 0.599 (0.599)
  3562. nothing ok to fire
  3563. nothing ok to fire
  3564. Frame 594 too long!!: frametime = 0.603 (0.603)
  3565. nothing ok to fire
  3566. nothing ok to fire
  3567. nothing ok to fire
  3568. Frame 595 too long!!: frametime = 0.608 (0.608)
  3569. Frame 596 too long!!: frametime = 0.656 (0.656)
  3570. nothing ok to fire
  3571. nothing ok to fire
  3572. nothing ok to fire
  3573. Frame 597 too long!!: frametime = 0.600 (0.600)
  3574. Frame 598 too long!!: frametime = 0.589 (0.589)
  3575. nothing ok to fire
  3576. nothing ok to fire
  3577. nothing ok to fire
  3578. Frame 599 too long!!: frametime = 0.611 (0.611)
  3579. nothing ok to fire
  3580. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  3581. Unloading in mission messages
  3582. Storing stats now
  3583. Frame 600 too long!!: frametime = 1.328 (1.328)
  3584. Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
  3585. =================== STARTING LEVEL LOAD ==================
  3586. Someone passed an extension to bm_load for file '2_LoadingBGM01.png'
  3587. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  3588. Starting model page in...
  3589. Beginning level bitmap paging...
  3590. Loading warp model
  3591. 300
  3592. MISSION LOAD: 'bp2-01.fs2'
  3593. Hmmm... Extension passed to mission_load...
  3594. Using callsign: Brie
  3595. Using callsign: Kassim
  3596. Using callsign: Laporte
  3597. Using callsign: 42nd Pythons
  3598. Using callsign: 42nd Pythons
  3599. Using callsign: 42nd Pythons
  3600. Using callsign: 42nd Pythons
  3601. Using callsign: 42nd Pythons
  3602. Using callsign: 11th Tactical Assault
  3603. Using callsign: 11th Tactical Assault
  3604. Using callsign: 101st Sidewinders
  3605. Using callsign: 101st Sidewinders
  3606. Using callsign: 101st Sidewinders
  3607. Using callsign: 11th Tactical Assault
  3608. Using callsign: 103rd Archers
  3609. Using callsign: 103rd Archers
  3610. Using callsign: 500th Helldivers
  3611. Using callsign: 500th Helldivers
  3612. Using callsign: 500th Helldivers
  3613. Using callsign: 42nd Pythons
  3614. Using callsign: 42nd Pythons
  3615. Using callsign: 42nd Pythons
  3616. Using callsign: 500th Helldivers
  3617. Using callsign: 500th Helldivers
  3618. Using callsign: 500th Helldivers
  3619. Using callsign: 103rd Archers
  3620. Using callsign: 103rd Archers
  3621. Using callsign: 101st Sidewinders
  3622. Starting mission message count : 294
  3623. Ending mission message count : 298
  3624. Current soundtrack set to -1 in event_music_reset_choices
  3625. Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
  3626. Loading model 'fighter2t-02.pof'
  3627. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  3628. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  3629. Loading model 'fighter2t-05.pof'
  3630. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  3631. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  3632. Loading model 'gate.pof'
  3633. Potential problem found: Unrecognized subsystem type 'vortexa', believed to be in ship gate.pof
  3634. Potential problem found: Unrecognized subsystem type 'path01', believed to be in ship gate.pof
  3635. IBX: Found a good IBX to read for 'gate.pof'.
  3636. IBX-DEBUG => POF checksum: 0x41681466, IBX checksum: 0x260bf8bf -- "gate.pof"
  3637. Loading model 'liberty.pof'
  3638. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship liberty.pof
  3639. IBX: Found a good IBX to read for 'liberty.pof'.
  3640. IBX-DEBUG => POF checksum: 0x64cd4467, IBX checksum: 0xe556dd3e -- "liberty.pof"
  3641. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  3642. Submodel 'detail-1c' is detail level 2 of 'detail-1a'
  3643. Loading model 'Bomber2T-03.pof'
  3644. IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
  3645. IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof"
  3646. Loading model 'pfighter01.pof'
  3647. IBX: Found a good IBX to read for 'pfighter01.pof'.
  3648. IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0xc5dbc284 -- "pfighter01.pof"
  3649. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  3650. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  3651. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  3652. Loading model 'fgstrikebmb.pof'
  3653. IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
  3654. IBX-DEBUG => POF checksum: 0x2c385027, IBX checksum: 0xa68dc912 -- "fgstrikebmb.pof"
  3655. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  3656. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  3657. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  3658. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  3659. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  3660. Submodel 'thruster02d' is detail level 3 of 'thruster02a'
  3661. Loading model 'fighter2t-03.pof'
  3662. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  3663. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  3664. Loading model 'navbuoy.pof'
  3665. IBX: Found a good IBX to read for 'navbuoy.pof'.
  3666. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
  3667. OpenGL: Reusing 512x512 FBO!
  3668. Loading model 'htsb.pof'
  3669. Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3670. IBX: Found a good IBX to read for 'htsb.pof'.
  3671. IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof"
  3672. Loading model 'ast03.pof'
  3673. IBX: Found a good IBX to read for 'ast03.pof'.
  3674. IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xb3f451e7 -- "ast03.pof"
  3675. Loading model 'ast02.pof'
  3676. IBX: Found a good IBX to read for 'ast02.pof'.
  3677. IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x27e2f891 -- "ast02.pof"
  3678. Loading model 'ast01.pof'
  3679. IBX: Found a good IBX to read for 'ast01.pof'.
  3680. IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x3e8c4d69 -- "ast01.pof"
  3681. =================== STARTING LEVEL DATA LOAD ==================
  3682. Allocating space for at least 105 new ship subsystems ... a total of 400 is now available (169 in-use).
  3683. About to page in ships!
  3684. ANI shieldft-02 with size 112x93 (27.3% wasted)
  3685. ANI shieldft-03 with size 112x93 (27.3% wasted)
  3686. ANI shieldft-05 with size 112x93 (27.3% wasted)
  3687. ANI shieldbt-03 with size 112x93 (27.3% wasted)
  3688. ANI shieldkulas with size 112x93 (27.3% wasted)
  3689. ANI shieldRhea with size 112x93 (27.3% wasted)
  3690. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  3691. Loading model 'rockeye.pof'
  3692. IBX: Found a good IBX to read for 'rockeye.pof'.
  3693. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  3694. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  3695. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  3696. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  3697. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  3698. Loading model 'Tempest.pof'
  3699. IBX: Found a good IBX to read for 'Tempest.pof'.
  3700. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  3701. Loading model 'stilettoII.pof'
  3702. IBX: Found a good IBX to read for 'stilettoII.pof'.
  3703. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  3704. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  3705. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  3706. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  3707. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  3708. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  3709. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  3710. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  3711. Paging in mission messages
  3712. Stopping model page in...
  3713. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  3714. ANI shieldft-03.ani with size 112x93 (27.3% wasted)
  3715. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  3716. ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
  3717. ANI shieldkulas.ani with size 112x93 (27.3% wasted)
  3718. ANI shieldRhea.ani with size 112x93 (27.3% wasted)
  3719. User bitmap 'TMP128x128+8'
  3720. User bitmap 'TMP128x128+8'
  3721. User bitmap 'TMP256x256+8'
  3722. User bitmap 'TMP128x128+8'
  3723. Bmpman: 2591/4750 bitmap slots in use.
  3724. Ending level bitmap paging...
  3725. =================== ENDING LOAD ================
  3726. Real count = 611, Estimated count = 425
  3727. ================================================
  3728. MediaVPs: Flaming debris script ACTIVE!
  3729. SCRIPTING: Starting flashy deaths script loading
  3730.  
  3731. Class: gtf ulysses
  3732. DRM: 0.25
  3733. DE: 3
  3734. DM: 1
  3735.  
  3736. Class: gtf hercules
  3737. DRM: 0.25
  3738. DE: 3
  3739. DM: 1
  3740.  
  3741. Class: gtf hercules mark ii
  3742. DRM: 0.25
  3743. DE: 3
  3744. DM: 1
  3745.  
  3746. Class: gtf ares
  3747. DRM: 0.25
  3748. DE: 3
  3749. DM: 1
  3750.  
  3751. Class: gtf erinyes
  3752. DRM: 0.25
  3753. DE: 3
  3754. DM: 1
  3755.  
  3756. Class: gtf loki
  3757. DRM: 0.25
  3758. DE: 3
  3759. DM: 1
  3760.  
  3761. Class: gtf pegasus
  3762. DRM: 0.25
  3763. DE: 3
  3764. DM: 1
  3765.  
  3766. Class: gtf perseus
  3767. DRM: 0.25
  3768. DE: 3
  3769. DM: 1
  3770.  
  3771. Class: gtf myrmidon
  3772. DRM: 0.25
  3773. DE: 3
  3774. DM: 1
  3775.  
  3776. Class: sf mara (terrans)
  3777. DRM: 0.25
  3778. DE: 3
  3779. DM: 1
  3780.  
  3781. Class: gtb artemis
  3782. DRM: 0.25
  3783. DE: 3
  3784. DM: 1
  3785.  
  3786. Class: gtb artemis d.h.
  3787. DRM: 0.25
  3788. DE: 3
  3789. DM: 1
  3790.  
  3791. Class: gtb medusa
  3792. DRM: 0.25
  3793. DE: 3
  3794. DM: 1
  3795.  
  3796. Class: gtb ursa
  3797. DRM: 0.25
  3798. DE: 3
  3799. DM: 1
  3800.  
  3801. Class: gtb zeus
  3802. DRM: 0.25
  3803. DE: 3
  3804. DM: 1
  3805.  
  3806. Class: gtb boanerges
  3807. DRM: 0.25
  3808. DE: 3
  3809. DM: 1
  3810.  
  3811. Class: gtdr amazon
  3812. DRM: 0.25
  3813. DE: 3
  3814. DM: 1
  3815.  
  3816. Class: gtdr amazon advanced
  3817. DRM: 0.25
  3818. DE: 3
  3819. DM: 1
  3820. FRM: 1
  3821. FE: 6
  3822. BE: 0.45
  3823. BEDu: 5000
  3824. BEDM: 2.5
  3825.  
  3826. Class: gts hygeia
  3827. DRM: 0.25
  3828. DE: 3
  3829. DM: 1
  3830. FRM: 1
  3831. FE: 6
  3832.  
  3833. Class: gtfr triton
  3834. DRM: 0.25
  3835. DE: 3
  3836. DM: 1
  3837. FRM: 1
  3838. FE: 6
  3839. BE: 0.45
  3840. BEDu: 5000
  3841. BEDM: 2.5
  3842.  
  3843. Class: tc-tri
  3844. DRM: 0.25
  3845. DE: 3
  3846. DM: 1
  3847. FRM: 1
  3848. FE: 6
  3849. BE: 0.4
  3850. BEDu: 4000
  3851. BEDM: 2.5
  3852.  
  3853. Class: gtfr poseidon
  3854. DRM: 0.25
  3855. DE: 3
  3856. DM: 1
  3857. FRM: 1
  3858. FE: 6
  3859.  
  3860. Class: tc 2
  3861. DRM: 0.25
  3862. DE: 3
  3863. DM: 1
  3864.  
  3865. Class: tsc 2
  3866. DRM: 0.25
  3867. DE: 3
  3868. DM: 1
  3869.  
  3870. Class: tac 1
  3871. DRM: 0.25
  3872. DE: 3
  3873. DM: 1
  3874.  
  3875. Class: ttc 1
  3876. DRM: 0.25
  3877. DE: 3
  3878. DM: 1
  3879.  
  3880. Class: gtc fenris
  3881. DRM: 0.25
  3882. DE: 3
  3883. DM: 1
  3884. FRM: 2
  3885. FE: 6
  3886. BE: 0.6
  3887. BEDu: 8000
  3888. BEDM: 2.5
  3889.  
  3890. Class: gtm hippocrates
  3891. DRM: 0.25
  3892. DE: 3
  3893. DM: 1
  3894. FRM: 1
  3895. FE: 6
  3896. BE: 0.6
  3897. BEDu: 8000
  3898. BEDM: 2.5
  3899.  
  3900. Class: gtc leviathan
  3901. DRM: 0.25
  3902. DE: 3
  3903. DM: 1
  3904. FRM: 2
  3905. FE: 6
  3906. BE: 0.6
  3907. BEDu: 8000
  3908. BEDM: 2.5
  3909.  
  3910. Class: gtsc faustus
  3911. DRM: 0.25
  3912. DE: 3
  3913. DM: 1
  3914. FRM: 1
  3915. FE: 6
  3916. BE: 0.6
  3917. BEDu: 8000
  3918. BEDM: 2.5
  3919.  
  3920. Class: gtg zephyrus
  3921. DRM: 0.25
  3922. DE: 3
  3923. DM: 1
  3924. FRM: 1
  3925. FE: 6
  3926. BE: 0.55
  3927. BEDu: 7000
  3928. BEDM: 2.5
  3929.  
  3930. Class: gta charybdis
  3931. DRM: 0.25
  3932. DE: 3
  3933. DM: 1
  3934. FRM: 1
  3935. FE: 6
  3936. BE: 0.5
  3937. BEDu: 6000
  3938. BEDM: 2.5
  3939.  
  3940. Class: gtd orion
  3941. DRM: 0.25
  3942. DE: 3
  3943. DM: 1
  3944. FRM: 2
  3945. FE: 6
  3946. BE: 0.7
  3947. BEDu: 10000
  3948. BEDM: 2.5
  3949.  
  3950. Class: gtd hecate
  3951. DRM: 0.25
  3952. DE: 3
  3953. DM: 1
  3954. FRM: 2
  3955. FE: 6
  3956. BE: 0.7
  3957. BEDu: 10000
  3958. BEDM: 2.5
  3959.  
  3960. Class: gtd orion#2 (bastion)
  3961. DRM: 0.25
  3962. DE: 3
  3963. DM: 1
  3964. FRM: 2
  3965. FE: 6
  3966. BE: 0.7
  3967. BEDu: 10000
  3968. BEDM: 2.5
  3969.  
  3970. Class: gtd hades
  3971. DRM: 0.25
  3972. DE: 3
  3973. DM: 1
  3974. FRM: 2
  3975. FE: 6
  3976. BE: 0.7
  3977. BEDu: 10000
  3978. BEDM: 2.5
  3979.  
  3980. Class: gti arcadia
  3981. DRM: 0.25
  3982. DE: 3
  3983. DM: 1
  3984. FRM: 2
  3985. FE: 6
  3986. BE: 0.7
  3987. BEDu: 10000
  3988. BEDM: 2.5
  3989.  
  3990. Class: gtva colossus
  3991. DRM: 0.25
  3992. DE: 3
  3993. DM: 1
  3994. FRM: 5
  3995. FE: 6
  3996. BE: 0.75
  3997. BEDu: 11000
  3998. BEDM: 2.5
  3999.  
  4000. Class: gtcv deimos
  4001. DRM: 0.25
  4002. DE: 3
  4003. DM: 1
  4004. FRM: 2
  4005. FE: 6
  4006. BE: 0.65
  4007. BEDu: 9000
  4008. BEDM: 2.5
  4009.  
  4010. Class: gtc aeolus
  4011. DRM: 0.25
  4012. DE: 3
  4013. DM: 1
  4014. FRM: 2
  4015. FE: 6
  4016. BE: 0.6
  4017. BEDu: 8000
  4018. BEDM: 2.5
  4019.  
  4020. Class: ntf iceni
  4021. DRM: 0.25
  4022. DE: 3
  4023. DM: 1
  4024. FRM: 2
  4025. FE: 6
  4026. BE: 0.65
  4027. BEDu: 9000
  4028. BEDM: 2.5
  4029.  
  4030. Class: ntf boadicea
  4031. DRM: 0.25
  4032. DE: 3
  4033. DM: 1
  4034. FRM: 2
  4035. FE: 6
  4036. BE: 0.6
  4037. BEDu: 8000
  4038. BEDM: 2.5
  4039.  
  4040. Class: gtt elysium
  4041. DRM: 0.25
  4042. DE: 3
  4043. DM: 1
  4044.  
  4045. Class: gtt argo
  4046. DRM: 0.25
  4047. DE: 3
  4048. DM: 1
  4049. FRM: 1
  4050. FE: 6
  4051. BE: 0.4
  4052. BEDu: 4000
  4053. BEDM: 2.5
  4054.  
  4055. Class: gti ganymede
  4056. DRM: 0.25
  4057. DE: 3
  4058. DM: 1
  4059. FRM: 2
  4060. FE: 6
  4061. BE: 0.7
  4062. BEDu: 10000
  4063. BEDM: 2.5
  4064.  
  4065. Class: knossos
  4066. DRM: 0.25
  4067. DE: 3
  4068. DM: 1
  4069. FRM: 5
  4070. FE: 6
  4071. BE: 0.8
  4072. BEDu: 12000
  4073. BEDM: 2.5
  4074.  
  4075. Class: gtsg watchdog
  4076. DRM: 0.25
  4077. DE: 3
  4078. DM: 1
  4079.  
  4080. Class: gtsg cerberus
  4081. DRM: 0.25
  4082. DE: 3
  4083. DM: 1
  4084.  
  4085. Class: gtsg alastor
  4086. DRM: 0.25
  4087. DE: 3
  4088. DM: 1
  4089.  
  4090. Class: gtep hermes
  4091. DRM: 0.25
  4092. DE: 3
  4093. DM: 1
  4094.  
  4095. Class: tc-meson bomb
  4096. FRM: 4
  4097. FE: 6
  4098. BE: 0.8
  4099. BEDu: 10000
  4100. BEDM: 10
  4101.  
  4102. Class: gtsg mjolnir
  4103. DRM: 0.25
  4104. DE: 3
  4105. DM: 1
  4106. FRM: 2
  4107. FE: 6
  4108. BE: 0.6
  4109. BEDu: 8000
  4110. BEDM: 2.5
  4111.  
  4112. Class: gtsg mjolnir#home
  4113. DRM: 0.25
  4114. DE: 3
  4115. DM: 1
  4116. FRM: 2
  4117. FE: 6
  4118. BE: 0.6
  4119. BEDu: 8000
  4120. BEDM: 2.5
  4121.  
  4122. Class: gvf seth
  4123. DRM: 0.25
  4124. DE: 3
  4125. DM: 1
  4126.  
  4127. Class: gvf horus
  4128. DRM: 0.25
  4129. DE: 3
  4130. DM: 1
  4131.  
  4132. Class: gvf thoth
  4133. DRM: 0.25
  4134. DE: 3
  4135. DM: 1
  4136.  
  4137. Class: gvf serapis
  4138. DRM: 0.25
  4139. DE: 3
  4140. DM: 1
  4141.  
  4142. Class: gvf tauret
  4143. DRM: 0.25
  4144. DE: 3
  4145. DM: 1
  4146.  
  4147. Class: gvb sekhmet
  4148. DRM: 0.25
  4149. DE: 3
  4150. DM: 1
  4151.  
  4152. Class: gvb osiris
  4153. DRM: 0.25
  4154. DE: 3
  4155. DM: 1
  4156.  
  4157. Class: gvb bakha
  4158. DRM: 0.25
  4159. DE: 3
  4160. DM: 1
  4161.  
  4162. Class: gvf ptah
  4163. DRM: 0.25
  4164. DE: 3
  4165. DM: 1
  4166.  
  4167. Class: gvs nephthys
  4168. DRM: 0.25
  4169. DE: 3
  4170. DM: 1
  4171. FRM: 1
  4172. FE: 6
  4173.  
  4174. Class: gvt isis
  4175. DRM: 0.25
  4176. DE: 3
  4177. DM: 1
  4178.  
  4179. Class: pvfr ma'at
  4180. DRM: 0.25
  4181. DE: 3
  4182. DM: 1
  4183. FRM: 1
  4184. FE: 6
  4185.  
  4186. Class: gvfr bes
  4187. DRM: 0.25
  4188. DE: 3
  4189. DM: 1
  4190. FRM: 1
  4191. FE: 6
  4192.  
  4193. Class: vac 5
  4194. DRM: 0.25
  4195. DE: 3
  4196. DM: 1
  4197.  
  4198. Class: vac 4
  4199. DRM: 0.25
  4200. DE: 3
  4201. DM: 1
  4202.  
  4203. Class: gvfr satis
  4204. DRM: 0.25
  4205. DE: 3
  4206. DM: 1
  4207. FRM: 1
  4208. FE: 6
  4209. BE: 0.45
  4210. BEDu: 5000
  4211. BEDM: 2.5
  4212.  
  4213. Class: gvg anuket
  4214. DRM: 0.25
  4215. DE: 3
  4216. DM: 1
  4217. FRM: 1
  4218. FE: 6
  4219. BE: 0.55
  4220. BEDu: 7000
  4221. BEDM: 2.5
  4222.  
  4223. Class: gvc aten
  4224. DRM: 0.25
  4225. DE: 3
  4226. DM: 1
  4227. FRM: 2
  4228. FE: 6
  4229. BE: 0.6
  4230. BEDu: 8000
  4231. BEDM: 2.5
  4232.  
  4233. Class: gvc mentu
  4234. DRM: 0.25
  4235. DE: 3
  4236. DM: 1
  4237. FRM: 2
  4238. FE: 6
  4239. BE: 0.6
  4240. BEDu: 8000
  4241. BEDM: 2.5
  4242.  
  4243. Class: gvcv sobek
  4244. DRM: 0.25
  4245. DE: 3
  4246. DM: 1
  4247. FRM: 2
  4248. FE: 6
  4249. BE: 0.65
  4250. BEDu: 9000
  4251. BEDM: 2.5
  4252.  
  4253. Class: gvd typhon
  4254. DRM: 0.25
  4255. DE: 3
  4256. DM: 1
  4257. FRM: 2
  4258. FE: 6
  4259. BE: 0.7
  4260. BEDu: 10000
  4261. BEDM: 2.5
  4262.  
  4263. Class: gvsg ankh
  4264. DRM: 0.25
  4265. DE: 3
  4266. DM: 1
  4267.  
  4268. Class: gvsg edjo
  4269. DRM: 0.25
  4270. DE: 3
  4271. DM: 1
  4272.  
  4273. Class: gvep ra
  4274. DRM: 0.25
  4275. DE: 3
  4276. DM: 1
  4277.  
  4278. Class: gva setekh
  4279. DRM: 0.25
  4280. DE: 3
  4281. DM: 1
  4282. FRM: 1
  4283. FE: 6
  4284. BE: 0.5
  4285. BEDu: 6000
  4286. BEDM: 2.5
  4287.  
  4288. Class: gvd hatshepsut
  4289. DRM: 0.25
  4290. DE: 3
  4291. DM: 1
  4292. FRM: 2
  4293. FE: 6
  4294. BE: 0.7
  4295. BEDu: 10000
  4296. BEDM: 2.5
  4297.  
  4298. Class: sf dragon
  4299. DRM: 0.25
  4300. DE: 3
  4301. DM: 1
  4302.  
  4303. Class: sf basilisk
  4304. DRM: 0.25
  4305. DE: 3
  4306. DM: 1
  4307.  
  4308. Class: sf manticore
  4309. DRM: 0.25
  4310. DE: 3
  4311. DM: 1
  4312.  
  4313. Class: sf aeshma
  4314. DRM: 0.25
  4315. DE: 3
  4316. DM: 1
  4317.  
  4318. Class: sf mara
  4319. DRM: 0.25
  4320. DE: 3
  4321. DM: 1
  4322.  
  4323. Class: sf astaroth
  4324. DRM: 0.25
  4325. DE: 3
  4326. DM: 1
  4327.  
  4328. Class: sb nephilim
  4329. DRM: 0.25
  4330. DE: 3
  4331. DM: 1
  4332.  
  4333. Class: sb taurvi
  4334. DRM: 0.25
  4335. DE: 3
  4336. DM: 1
  4337.  
  4338. Class: sb nahema
  4339. DRM: 0.25
  4340. DE: 3
  4341. DM: 1
  4342.  
  4343. Class: sb seraphim
  4344. DRM: 0.25
  4345. DE: 3
  4346. DM: 1
  4347.  
  4348. Class: st azrael
  4349. DRM: 0.25
  4350. DE: 3
  4351. DM: 1
  4352.  
  4353. Class: sfr dis
  4354. DRM: 0.25
  4355. DE: 3
  4356. DM: 1
  4357. FRM: 1
  4358. FE: 6
  4359. BE: 0.45
  4360. BEDu: 5000
  4361. BEDM: 2.5
  4362.  
  4363. Class: sac 3
  4364. DRM: 0.25
  4365. DE: 3
  4366. DM: 1
  4367. FRM: 1
  4368. FE: 6
  4369. BE: 0.4
  4370. BEDu: 4000
  4371. BEDM: 2.5
  4372.  
  4373. Class: sfr mephisto
  4374. DRM: 0.25
  4375. DE: 3
  4376. DM: 1
  4377. FRM: 1
  4378. FE: 6
  4379.  
  4380. Class: sc 5
  4381. DRM: 0.25
  4382. DE: 3
  4383. DM: 1
  4384.  
  4385. Class: sfr asmodeus
  4386. DRM: 0.25
  4387. DE: 3
  4388. DM: 1
  4389. FRM: 1
  4390. FE: 6
  4391. BE: 0.45
  4392. BEDu: 5000
  4393. BEDM: 2.5
  4394.  
  4395. Class: sac 2
  4396. DRM: 0.25
  4397. DE: 3
  4398. DM: 1
  4399.  
  4400. Class: sc lilith
  4401. DRM: 0.25
  4402. DE: 3
  4403. DM: 1
  4404. FRM: 2
  4405. FE: 6
  4406. BE: 0.6
  4407. BEDu: 8000
  4408. BEDM: 2.5
  4409.  
  4410. Class: sc rakshasa
  4411. DRM: 0.25
  4412. DE: 3
  4413. DM: 1
  4414. FRM: 2
  4415. FE: 6
  4416. BE: 0.6
  4417. BEDu: 8000
  4418. BEDM: 2.5
  4419.  
  4420. Class: sd demon
  4421. DRM: 0.25
  4422. DE: 3
  4423. DM: 1
  4424. FRM: 2
  4425. FE: 6
  4426. BE: 0.7
  4427. BEDu: 10000
  4428. BEDM: 2.5
  4429.  
  4430. Class: sd ravana
  4431. DRM: 0.25
  4432. DE: 3
  4433. DM: 1
  4434. FRM: 2
  4435. FE: 6
  4436. BE: 0.7
  4437. BEDu: 10000
  4438. BEDM: 2.5
  4439.  
  4440. Class: sd lucifer
  4441. DRM: 0.25
  4442. DE: 3
  4443. DM: 1
  4444. FRM: 2
  4445. FE: 6
  4446. BE: 0.7
  4447. BEDu: 10000
  4448. BEDM: 2.5
  4449.  
  4450. Class: ssg trident
  4451. DRM: 0.25
  4452. DE: 3
  4453. DM: 1
  4454.  
  4455. Class: ssg belial
  4456. DRM: 0.25
  4457. DE: 3
  4458. DM: 1
  4459.  
  4460. Class: ssg rahu
  4461. DRM: 0.25
  4462. DE: 3
  4463. DM: 1
  4464. FRM: 1
  4465. FE: 6
  4466. BE: 0.55
  4467. BEDu: 7000
  4468. BEDM: 2.5
  4469.  
  4470. Class: scv moloch
  4471. DRM: 0.25
  4472. DE: 3
  4473. DM: 1
  4474. FRM: 2
  4475. FE: 6
  4476. BE: 0.65
  4477. BEDu: 9000
  4478. BEDM: 2.5
  4479.  
  4480. Class: sj sathanas
  4481. DRM: 0.25
  4482. DE: 3
  4483. DM: 1
  4484. FRM: 5
  4485. FE: 6
  4486. BE: 0.75
  4487. BEDu: 11000
  4488. BEDM: 2.5
  4489.  
  4490. Class: shivan comm node
  4491. DRM: 0.25
  4492. DE: 3
  4493. DM: 1
  4494. FRM: 1
  4495. FE: 6
  4496. BE: 0.65
  4497. BEDu: 9000
  4498. BEDM: 2.5
  4499.  
  4500. Class: gtf aurora
  4501. DRM: 0.25
  4502. DE: 3
  4503. DM: 1
  4504.  
  4505. Class: gtf kulas
  4506. DRM: 0.25
  4507. DE: 3
  4508. DM: 1
  4509.  
  4510. Class: gtf comanche
  4511. DRM: 0.25
  4512. DE: 3
  4513. DM: 1
  4514.  
  4515. Class: gtf seminole
  4516. DRM: 0.25
  4517. DE: 3
  4518. DM: 1
  4519.  
  4520. Class: gtf cherokee
  4521. DRM: 0.25
  4522. DE: 3
  4523. DM: 1
  4524.  
  4525. Class: gtb yurok
  4526. DRM: 0.25
  4527. DE: 3
  4528. DM: 1
  4529.  
  4530. Class: gtb navajo
  4531. DRM: 0.25
  4532. DE: 3
  4533. DM: 1
  4534.  
  4535. Class: gtc hyperion
  4536. DRM: 0.25
  4537. DE: 3
  4538. DM: 1
  4539. FRM: 2
  4540. FE: 6
  4541. BE: 0.6
  4542. BEDu: 8000
  4543. BEDM: 2.5
  4544.  
  4545. Class: gtcv chimera
  4546. DRM: 0.25
  4547. DE: 3
  4548. DM: 1
  4549. FRM: 2
  4550. FE: 6
  4551. BE: 0.65
  4552. BEDu: 9000
  4553. BEDM: 2.5
  4554.  
  4555. Class: gtcv bellerophon
  4556. DRM: 0.25
  4557. DE: 3
  4558. DM: 1
  4559. FRM: 2
  4560. FE: 6
  4561. BE: 0.65
  4562. BEDu: 9000
  4563. BEDM: 2.5
  4564.  
  4565. Class: gtd titan
  4566. DRM: 0.25
  4567. DE: 3
  4568. DM: 1
  4569. FRM: 2
  4570. FE: 6
  4571. BE: 0.7
  4572. BEDu: 10000
  4573. BEDM: 2.5
  4574.  
  4575. Class: gtd raynor
  4576. DRM: 0.25
  4577. DE: 3
  4578. DM: 1
  4579. FRM: 2
  4580. FE: 6
  4581. BE: 0.7
  4582. BEDu: 10000
  4583. BEDM: 2.5
  4584.  
  4585. Class: gtl anemoi
  4586. DRM: 0.25
  4587. DE: 3
  4588. DM: 1
  4589. FRM: 2
  4590. FE: 6
  4591. BE: 0.7
  4592. BEDu: 10000
  4593. BEDM: 2.5
  4594.  
  4595. Class: orion refit
  4596. DRM: 0.25
  4597. DE: 3
  4598. DM: 1
  4599. FRM: 2
  4600. FE: 6
  4601. BE: 0.7
  4602. BEDu: 10000
  4603. BEDM: 2.5
  4604.  
  4605. Class: alliance jump gate
  4606. DRM: 0.25
  4607. DE: 3
  4608. DM: 1
  4609. FRM: 2
  4610. FE: 6
  4611. BE: 0.8
  4612. BEDu: 12000
  4613. BEDM: 2.5
  4614.  
  4615. Class: sj dante
  4616. DRM: 0.25
  4617. DE: 3
  4618. DM: 1
  4619. FRM: 5
  4620. FE: 6
  4621. BE: 0.75
  4622. BEDu: 11000
  4623. BEDM: 2.5
  4624.  
  4625. Class: vishnan preserver
  4626. DRM: 0.25
  4627. DE: 3
  4628. DM: 1
  4629. FRM: 5
  4630. FE: 6
  4631. BE: 0.75
  4632. BEDu: 11000
  4633. BEDM: 2.5
  4634.  
  4635. Class: vishnan arbiter
  4636. DRM: 0.25
  4637. DE: 3
  4638. DM: 1
  4639. FRM: 2
  4640. FE: 6
  4641. BE: 0.65
  4642. BEDu: 9000
  4643. BEDM: 2.5
  4644.  
  4645. Class: vishnan sacred keeper
  4646. DRM: 0.25
  4647. DE: 3
  4648. DM: 1
  4649. FRM: 2
  4650. FE: 6
  4651. BE: 0.7
  4652. BEDu: 10000
  4653. BEDM: 2.5
  4654.  
  4655. Class: vishnan missionary
  4656. DRM: 0.25
  4657. DE: 3
  4658. DM: 1
  4659.  
  4660. Class: vishnan preacher
  4661. DRM: 0.25
  4662. DE: 3
  4663. DM: 1
  4664.  
  4665. Class: vishnan seeker
  4666. DRM: 0.25
  4667. DE: 3
  4668. DM: 1
  4669.  
  4670. Class: vishnan inquisitor
  4671. DRM: 0.25
  4672. DE: 3
  4673. DM: 1
  4674.  
  4675. Class: vishnan protector
  4676. DRM: 0.25
  4677. DE: 3
  4678. DM: 1
  4679. FRM: 1
  4680. FE: 6
  4681. BE: 0.6
  4682. BEDu: 8000
  4683. BEDM: 2.5
  4684.  
  4685. Class: uefg karuna
  4686. DRM: 0.25
  4687. DE: 3
  4688. DM: 1
  4689. FRM: 2
  4690. FE: 6
  4691. BE: 0.65
  4692. BEDu: 9000
  4693. BEDM: 2.5
  4694.  
  4695. Class: gtf atalanta
  4696. DRM: 0.25
  4697. DE: 3
  4698. DM: 1
  4699.  
  4700. Class: gtf nyx
  4701. DRM: 0.25
  4702. DE: 3
  4703. DM: 1
  4704.  
  4705. Class: gtf draco
  4706. DRM: 0.25
  4707. DE: 3
  4708. DM: 1
  4709.  
  4710. Class: gtb rhea
  4711. DRM: 0.25
  4712. DE: 3
  4713. DM: 1
  4714.  
  4715. Class: gtcv diomedes
  4716. DRM: 0.25
  4717. DE: 3
  4718. DM: 1
  4719. FRM: 2
  4720. FE: 6
  4721. BE: 0.65
  4722. BEDu: 9000
  4723. BEDM: 2.5
  4724.  
  4725. Class: gvl tawaret
  4726. DRM: 0.25
  4727. DE: 3
  4728. DM: 1
  4729. FRM: 2
  4730. FE: 6
  4731. BE: 0.7
  4732. BEDu: 10000
  4733. BEDM: 2.5
  4734.  
  4735. Class: uef uhlan
  4736. DRM: 0.25
  4737. DE: 3
  4738. DM: 1
  4739.  
  4740. Class: uef kentauroi
  4741. DRM: 0.25
  4742. DE: 3
  4743. DM: 1
  4744.  
  4745. Class: uef uriel
  4746. DRM: 0.25
  4747. DE: 3
  4748. DM: 1
  4749.  
  4750. Class: uef izra'il
  4751. DRM: 0.25
  4752. DE: 3
  4753. DM: 1
  4754.  
  4755. Class: uef lao tze
  4756. DRM: 0.25
  4757. DE: 3
  4758. DM: 1
  4759.  
  4760. Class: uef ainsarii
  4761. DRM: 0.25
  4762. DE: 3
  4763. DM: 1
  4764.  
  4765. Class: ueb durga
  4766. DRM: 0.25
  4767. DE: 3
  4768. DM: 1
  4769.  
  4770. Class: ueb vajradhara
  4771. DRM: 0.25
  4772. DE: 3
  4773. DM: 1
  4774.  
  4775. Class: uem florence
  4776. DRM: 0.25
  4777. DE: 3
  4778. DM: 1
  4779. FRM: 1
  4780. FE: 6
  4781. BE: 0.6
  4782. BEDu: 8000
  4783. BEDM: 2.5
  4784.  
  4785. Class: uet kadmos
  4786. DRM: 0.25
  4787. DE: 3
  4788. DM: 1
  4789. FRM: 1
  4790. FE: 6
  4791. BE: 0.4
  4792. BEDu: 4000
  4793. BEDM: 2.5
  4794.  
  4795. Class: uet corsair
  4796. DRM: 0.25
  4797. DE: 3
  4798. DM: 1
  4799. FRM: 1
  4800. FE: 6
  4801.  
  4802. Class: uet upanishad
  4803. DRM: 0.25
  4804. DE: 3
  4805. DM: 1
  4806. FRM: 1
  4807. FE: 6
  4808. BE: 0.6
  4809. BEDu: 8000
  4810. BEDM: 2.5
  4811.  
  4812. Class: uea oculus
  4813. DRM: 0.25
  4814. DE: 3
  4815. DM: 1
  4816. FRM: 1
  4817. FE: 6
  4818. BE: 0.5
  4819. BEDu: 6000
  4820. BEDM: 2.5
  4821.  
  4822. Class: uec sanctus
  4823. DRM: 0.25
  4824. DE: 3
  4825. DM: 1
  4826. FRM: 2
  4827. FE: 6
  4828. BE: 0.6
  4829. BEDu: 8000
  4830. BEDM: 2.5
  4831.  
  4832. Class: uefg narayana
  4833. DRM: 0.25
  4834. DE: 3
  4835. DM: 1
  4836. FRM: 2
  4837. FE: 6
  4838. BE: 0.65
  4839. BEDu: 9000
  4840. BEDM: 2.5
  4841.  
  4842. Class: ued solaris
  4843. DRM: 0.25
  4844. DE: 3
  4845. DM: 1
  4846. FRM: 2
  4847. FE: 6
  4848. BE: 0.7
  4849. BEDu: 10000
  4850. BEDM: 2.5
  4851.  
  4852. Class: ues centaur
  4853. DRM: 0.25
  4854. DE: 3
  4855. DM: 1
  4856. FRM: 1
  4857. FE: 6
  4858.  
  4859. Class: uefr demeter
  4860. DRM: 0.25
  4861. DE: 3
  4862. DM: 1
  4863. FRM: 1
  4864. FE: 6
  4865. BE: 0.45
  4866. BEDu: 5000
  4867. BEDM: 2.5
  4868.  
  4869. Class: uec-dem
  4870. DRM: 0.25
  4871. DE: 3
  4872. DM: 1
  4873. FRM: 1
  4874. FE: 6
  4875. BE: 0.4
  4876. BEDu: 4000
  4877. BEDM: 2.5
  4878.  
  4879. Class: uei kumari
  4880. DRM: 0.25
  4881. DE: 3
  4882. DM: 1
  4883. FRM: 2
  4884. FE: 6
  4885. BE: 0.7
  4886. BEDu: 10000
  4887. BEDM: 2.5
  4888.  
  4889. Class: intrasystem gate
  4890. DRM: 0.25
  4891. DE: 3
  4892. DM: 1
  4893. FRM: 2
  4894. FE: 6
  4895. BE: 0.7
  4896. BEDu: 10000
  4897. BEDM: 2.5
  4898.  
  4899. Class: uei bretonia
  4900. DRM: 0.25
  4901. DE: 3
  4902. DM: 1
  4903. FRM: 2
  4904. FE: 6
  4905. BE: 0.7
  4906. BEDu: 10000
  4907. BEDM: 2.5
  4908.  
  4909. Class: scimitar
  4910. DRM: 0.25
  4911. DE: 3
  4912. DM: 1
  4913.  
  4914. Class: sred
  4915. BEI: 0.2
  4916. BEDu: 200
  4917. BEDi: 100
  4918.  
  4919. Class: lred
  4920. BEI: 0.2
  4921. BEDu: 600
  4922. BEDi: 300
  4923.  
  4924. Class: bfred
  4925. BEI: 0.2
  4926. BEDu: 2100
  4927. BEDi: 1050
  4928.  
  4929. Class: terslash
  4930. BEI: 0.2
  4931. BEDu: 350
  4932. BEDi: 175
  4933.  
  4934. Class: lterslash
  4935. BEI: 0.2
  4936. BEDu: 150
  4937. BEDi: 75
  4938.  
  4939. Class: bfgreen
  4940. BEI: 0.2
  4941. BEDu: 1900
  4942. BEDi: 950
  4943.  
  4944. Class: lrbgreen
  4945. BEI: 0.2
  4946. BEDu: 1900
  4947. BEDi: 950
  4948.  
  4949. Class: bgreen
  4950. BEI: 0.2
  4951. BEDu: 1200
  4952. BEDi: 650
  4953.  
  4954. Class: sgreen
  4955. BEI: 0.2
  4956. BEDu: 210
  4957. BEDi: 105
  4958.  
  4959. Class: svas
  4960. BEI: 0.2
  4961. BEDu: 350
  4962. BEDi: 175
  4963.  
  4964. Class: bvas
  4965. BEI: 0.2
  4966. BEDu: 1100
  4967. BEDi: 550
  4968.  
  4969. Class: vslash
  4970. BEI: 0.2
  4971. BEDu: 750
  4972. BEDi: 375
  4973.  
  4974. Class: green beam
  4975. BEI: 0.2
  4976. BEDu: 200
  4977. BEDi: 100
  4978.  
  4979. Class: mjolnirbeam
  4980. BEI: 0.2
  4981. BEDu: 750
  4982. BEDi: 375
  4983.  
  4984. Class: mjolnirbeam#home
  4985. BEI: 0.2
  4986. BEDu: 400
  4987. BEDi: 200
  4988.  
  4989. Class: cyclops
  4990. FR: 100
  4991. FE: 6
  4992. BEI: 0.6
  4993. BEDu: 2000
  4994. BEDi: 1000
  4995.  
  4996. Class: cyclops#short
  4997. FR: 100
  4998. FE: 6
  4999. BEI: 0.6
  5000. BEDu: 2000
  5001. BEDi: 1000
  5002.  
  5003. Class: rebel bomb
  5004. FR: 100
  5005. FE: 6
  5006. BEI: 0.6
  5007. BEDu: 400
  5008. BEDi: 200
  5009.  
  5010. Class: helios
  5011. FR: 100
  5012. FE: 6
  5013. BEI: 0.6
  5014. BEDu: 6800
  5015. BEDi: 3400
  5016.  
  5017. Class: unknown bomb
  5018. FR: 100
  5019. FE: 6
  5020. BEI: 0.6
  5021. BEDu: 1500
  5022. BEDi: 750
  5023.  
  5024. Class: unknown megabomb
  5025. FR: 100
  5026. FE: 6
  5027. BEI: 0.6
  5028. BEDu: 3200
  5029. BEDi: 1600
  5030.  
  5031. Class: shivan bomb
  5032. FR: 100
  5033. FE: 6
  5034. BEI: 0.6
  5035. BEDu: 2000
  5036. BEDi: 1000
  5037.  
  5038. Class: shivan bomb#short
  5039. FR: 100
  5040. FE: 6
  5041. BEI: 0.6
  5042. BEDu: 2000
  5043. BEDi: 1000
  5044.  
  5045. Class: shivan weak bomb
  5046. FR: 100
  5047. FE: 6
  5048. BEI: 0.6
  5049. BEDu: 400
  5050. BEDi: 200
  5051.  
  5052. Class: shivan megabomb
  5053. FR: 100
  5054. FE: 6
  5055. BEI: 0.6
  5056. BEDu: 6800
  5057. BEDi: 3400
  5058.  
  5059. Class: fusion mortar
  5060. FR: 20
  5061. FE: 6
  5062. BEI: 0.2
  5063. BEDu: 80
  5064. BEDi: 40
  5065.  
  5066. Class: vasudan flux cannon
  5067. FR: 20
  5068. FE: 6
  5069. BEI: 0.4
  5070. BEDu: 500
  5071. BEDi: 250
  5072.  
  5073. Class: vishnan huge turret
  5074. BEI: 0.2
  5075. BEDu: 90
  5076. BEDi: 45
  5077.  
  5078. Class: hred
  5079. BEI: 0.2
  5080. BEDu: 800
  5081. BEDi: 400
  5082.  
  5083. Class: lrsred
  5084. BEI: 0.2
  5085. BEDu: 100
  5086. BEDi: 50
  5087.  
  5088. Class: terslashblue
  5089. BEI: 0.2
  5090. BEDu: 425
  5091. BEDi: 212.5
  5092.  
  5093. Class: bfblue
  5094. BEI: 0.2
  5095. BEDu: 2200
  5096. BEDi: 1100
  5097.  
  5098. Class: hblue
  5099. BEI: 0.2
  5100. BEDu: 1850
  5101. BEDi: 925
  5102.  
  5103. Class: bblue
  5104. BEI: 0.2
  5105. BEDu: 1500
  5106. BEDi: 750
  5107.  
  5108. Class: mblue
  5109. BEI: 0.2
  5110. BEDu: 900
  5111. BEDi: 450
  5112.  
  5113. Class: sblue
  5114. BEI: 0.2
  5115. BEDu: 320
  5116. BEDi: 160
  5117.  
  5118. Class: abeamtiny
  5119. BEI: 0.2
  5120. BEDu: 200
  5121. BEDi: 100
  5122.  
  5123. Class: sabeam
  5124. BEI: 0.2
  5125. BEDu: 400
  5126. BEDi: 200
  5127.  
  5128. Class: babeam
  5129. BEI: 0.2
  5130. BEDu: 870
  5131. BEDi: 435
  5132.  
  5133. Class: lrabeam
  5134. BEI: 0.2
  5135. BEDu: 2500
  5136. BEDi: 1250
  5137.  
  5138. Class: mass driver#karuna
  5139. BEI: 0.2
  5140. BEDu: 1200
  5141. BEDi: 600
  5142.  
  5143. Class: gauss cannon#karuna
  5144. BEI: 0.2
  5145. BEDu: 1200
  5146. BEDi: 600
  5147.  
  5148. Class: vishnan megabomb
  5149. FR: 100
  5150. FE: 6
  5151. BEI: 0.6
  5152. BEDu: 4100
  5153. BEDi: 2050
  5154.  
  5155. Class: vishnan ultrabomb
  5156. FR: 100
  5157. FE: 6
  5158. BEI: 0.6
  5159. BEDu: 4100
  5160. BEDi: 2050
  5161.  
  5162. Class: eos
  5163. FR: 150
  5164. FE: 7
  5165. BEI: 0.6
  5166. BEDu: 1000
  5167. BEDi: 500
  5168.  
  5169. Class: supernova
  5170. FR: 200
  5171. FE: 7
  5172. BEI: 0.6
  5173. BEDu: 5000
  5174. BEDi: 2500
  5175.  
  5176. Class: apocalypse#karuna
  5177. FR: 100
  5178. FE: 7
  5179. BEI: 0.6
  5180. BEDu: 500
  5181. BEDi: 250
  5182.  
  5183. Class: archer
  5184. BEI: 0.2
  5185. BEDu: 350
  5186. BEDi: 175
  5187.  
  5188. Class: redeemer
  5189. BEI: 0.2
  5190. BEDu: 120
  5191. BEDi: 60
  5192.  
  5193. Class: vajra
  5194. BEI: 0.2
  5195. BEDu: 600
  5196. BEDi: 300
  5197.  
  5198. Class: mass driver#sanctus
  5199. BEI: 0.2
  5200. BEDu: 600
  5201. BEDi: 300
  5202.  
  5203. Class: mass driver#narayana
  5204. BEI: 0.2
  5205. BEDu: 2400
  5206. BEDi: 1200
  5207.  
  5208. Class: gauss cannon#sanctus
  5209. BEI: 0.2
  5210. BEDu: 600
  5211. BEDi: 300
  5212.  
  5213. Class: gauss cannon#narayana
  5214. BEI: 0.2
  5215. BEDu: 2400
  5216. BEDi: 1200
  5217.  
  5218. Class: gattler turret#solaris
  5219. BEI: 0.2
  5220. BEDu: 15
  5221. BEDi: 7.5
  5222.  
  5223. Class: warhammer
  5224. FR: 50
  5225. FE: 6
  5226. BEI: 0.4
  5227. BEDu: 500
  5228. BEDi: 250
  5229.  
  5230. Class: sledgehammer
  5231. FR: 100
  5232. FE: 6
  5233. BEI: 0.6
  5234. BEDu: 7500
  5235. BEDi: 3750
  5236.  
  5237. Class: jackhammer
  5238. FR: 100
  5239. FE: 6
  5240. BEI: 0.6
  5241. BEDu: 4000
  5242. BEDi: 2000
  5243.  
  5244. Class: warhammer#sanctus
  5245. FR: 50
  5246. FE: 6
  5247. BEI: 0.4
  5248. BEDu: 500
  5249. BEDi: 250
  5250.  
  5251. Class: apocalypse#narayana
  5252. FR: 150
  5253. FE: 7
  5254. BEI: 0.6
  5255. BEDu: 1000
  5256. BEDi: 500
  5257.  
  5258. Class: apocalypse#solaris
  5259. FR: 125
  5260. FE: 7
  5261. BEI: 0.6
  5262. BEDu: 1000
  5263. BEDi: 500
  5264.  
  5265. Class: hydra#spawn
  5266. FR: 25
  5267. FE: 6
  5268. BEI: 0.4
  5269. BEDu: 125
  5270. BEDi: 62.5
  5271. Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
  5272. Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)
  5273. Frame 0 too long!!: frametime = 17.035 (17.035)
  5274. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_FICTION_VIEWER (53)
  5275. WARNING!, Could not load door anim 2_Exit in main hall
  5276. WARNING!, Could not load door anim 2_Pilot in main hall
  5277. WARNING!, Could not load door anim 2_Continue in main hall
  5278. WARNING!, Could not load door anim 2_Tech in main hall
  5279. WARNING!, Could not load door anim 2_Option in main hall
  5280. WARNING!, Could not load door anim 2_Campaign in main hall
  5281. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  5282. WARNING: VRAM is at -2400540 instead of zero after flushing!
  5283. Freeing all existing models...
  5284. ... Log closed, Tue Feb 14 21:16:15 2012
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