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Jun 6th, 2011
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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. components:
  4.   - class: org.dynmap.ClientConfigurationComponent
  5.  
  6.   - class: org.dynmap.ClientComponent
  7.     type: landmarks
  8.  
  9.   - class: org.dynmap.InternalClientUpdateComponent
  10.     sendhealth: false
  11.     allowwebchat: false
  12.     webchat-interval: 5
  13.   - class: org.dynmap.JsonFileClientUpdateComponent
  14.     writeinterval: 1
  15.     sendhealth: false
  16.     allowwebchat: false
  17.  
  18.   #- class: org.dynmap.SimpleWebChatComponent
  19.   #  allowchat: false
  20.   #- class: org.dynmap.herochat.HeroWebChatComponent
  21.   #  # Control which HeroChat channel messages from web are directed to
  22.   #  herochatwebchannel: Global
  23.   #  # Control which channels are monitored and reported to the web
  24.   #  herochatchannels:
  25.   #    - Global
  26.   #    #- Trade
  27.   #    #- Haggle
  28.  
  29.   #- class: org.dynmap.ClientComponent
  30.   #  type: chat
  31.   #- class: org.dynmap.ClientComponent
  32.   #  type: chatballoon
  33.   #  focuschatballoons: false
  34.   #- class: org.dynmap.ClientComponent
  35.   #  type: chatbox
  36.   #  showplayerfaces: true
  37.   #  messagettl: 5
  38.   - class: org.dynmap.ClientComponent
  39.     type: playermarkers
  40.     showplayerfaces: true
  41.     showplayerhealth: true
  42.   #- class: org.dynmap.ClientComponent
  43.   #  type: digitalclock
  44.   - class: org.dynmap.ClientComponent
  45.     type: timeofdayclock
  46.     showdigitalclock: true
  47.     #showweather: true
  48.   #- class: org.dynmap.regions.RegionsComponent
  49.   #  type: regions
  50.   #  name: WorldGuard
  51.   #  useworldpath: true
  52.   #  filename: regions.yml
  53.   #  basenode: regions
  54.   #  use3dregions: true
  55.   #  infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  56.   #  regionstyle:
  57.   #    strokeColor: "#FF0000"
  58.   #    strokeOpacity: 0.8
  59.   #    strokeWeight: 3
  60.   #    fillColor: "#FF0000"
  61.   #    fillOpacity: 0.35
  62.   #- class: org.dynmap.TestComponent
  63.   #  stuff: "This is some configuration-value"
  64.  
  65. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  66. display-whitelist: false
  67.  
  68. # How often a tile gets rendered (in seconds).
  69. renderinterval: 1
  70.  
  71. # Do render on main thread - may generate more server load, but safer and fixes broken tiles
  72. renderonsync: true
  73.  
  74. render-triggers:
  75. #  - chunkloaded
  76. #  - playermove
  77. #  - playerjoin
  78.   - blockplaced
  79.   - blockbreak
  80.  
  81. # The path where the tile-files are placed.
  82. tilespath: web/tiles
  83.  
  84. # The path where the web-files are located.
  85. webpath: web
  86.  
  87. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  88. webserver-bindaddress: 0.0.0.0
  89.  
  90. # The TCP-port the webserver will listen on.
  91. webserver-port: 8123
  92.  
  93. # Disables Webserver portion of Dynmap (Advanced users only)
  94. disable-webserver: false
  95.  
  96. # Use timesliced fullrender - takes a bit longer, but much more polite for server
  97. timeslicerender: true
  98.  
  99. # Period between tile renders for timesliced fullrender, in seconds
  100. timesliceinterval: 0.5
  101.  
  102. # Interval the browser should poll for updates.
  103. updaterate: 2000
  104.  
  105. showplayerfacesinmenu: true
  106.  
  107. joinmessage: "%playername% joined"
  108. quitmessage: "%playername% quit"
  109. spammessage: "You may only chat once every %interval% seconds."
  110.  
  111. defaultzoom: 0
  112. defaultworld: LavaCraft
  113.  
  114. # template world - this is used for worlds that exist but aren't defined in the worlds section.
  115. # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
  116. # for worlds lacking a "center" section.
  117. templates:
  118.  # Template for normal world
  119.   normal:
  120.     enabled: true
  121.     center:
  122.       x: 0
  123.       y: 64
  124.       z: 0
  125.     maps:
  126.       - class: org.dynmap.flat.FlatMap
  127.         name: flat
  128.         title: "Flat"
  129.         prefix: flat
  130.         colorscheme: default
  131.       - class: org.dynmap.kzedmap.KzedMap
  132.         renderers:
  133.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  134.             name: surface
  135.             title: "Surface"
  136.             prefix: t
  137.             maximumheight: 127
  138.             colorscheme: default
  139.             # Add shadows to world (based on top-down shadows from chunk data)
  140.             # shadowstrength: 1.0
  141.             # Sets the icon to 'images/block_custom.png'
  142.             # icon: custom
  143.           #- class: org.dynmap.kzedmap.HighlightTileRenderer
  144.           #  prefix: ht
  145.           #  maximumheight: 127
  146.           #  colorscheme: default
  147.           #  highlight: # For highlighting multiple block-types.
  148.           #    - 56 # Highlight diamond-ore
  149.           #    - 66 # Highlight minecart track
  150.           #  highlight: 56 # For highlighting a single block-type.
  151.           - class: org.dynmap.kzedmap.CaveTileRenderer
  152.             name: cave
  153.             title: "Cave"
  154.             prefix: ct
  155.             maximumheight: 127
  156.   # Nether world template
  157.   nether:
  158.     enabled: true
  159.     center:
  160.       x: 0
  161.       y: 64
  162.       z: 0
  163.     maps:
  164.       - class: org.dynmap.flat.FlatMap
  165.         name: flat
  166.         title: "Flat"
  167.         prefix: flat
  168.         colorscheme: default
  169.       - class: org.dynmap.kzedmap.KzedMap
  170.         renderers:
  171.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  172.             name: nether
  173.             title: "Surface"
  174.             prefix: nt
  175.             maximumheight: 127
  176.             colorscheme: default
  177.   # Skylands world template
  178.   skylands:
  179.     enabled: true
  180.     center:
  181.       x: 0
  182.       y: 64
  183.       z: 0
  184.     maps:
  185.       - class: org.dynmap.flat.FlatMap
  186.         name: flat
  187.         title: "Flat"
  188.         prefix: flat
  189.         colorscheme: default
  190.       - class: org.dynmap.kzedmap.KzedMap
  191.         renderers:
  192.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  193.             name: skylands
  194.             title: "Surface"
  195.             prefix: nt
  196.             maximumheight: 127
  197.             colorscheme: default
  198.    
  199.  
  200. # The maptypes Dynmap will use to render.
  201. worlds:
  202.  # Worlds can be handled by templates, based on world type
  203.   # You can override the properties of the template by specifying them in this section
  204.   #    for example 'Title: "My Awesome World"'
  205.   - name: world
  206.     title: "World"
  207.   #   Use 'enabled: false' to disable a certain world.
  208.     enabled: true
  209.   #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  210.     template: normal
  211.   #   Rest of comes from template - uncomment to tailor for world specifically
  212.     center:
  213.       x: 0
  214.       y: 64
  215.       z: 0
  216.     maps:
  217.       - class: org.dynmap.kzedmap.KzedMap
  218.         renderers:
  219.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  220.             name: surface
  221.             title: "Surface"
  222.             prefix: t
  223.             maximumheight: 127
  224.             colorscheme: default
  225.             # Add shadows to world (based on top-down shadows from chunk data)
  226.             # shadowstrength: 1.0
  227.             # Sets the icon to 'images/block_custom.png'
  228.             # icon: custom
  229.           #- class: org.dynmap.kzedmap.HighlightTileRenderer
  230.           #  prefix: ht
  231.           #  maximumheight: 127
  232.           #  colorscheme: default
  233.           #  highlight: # For highlighting multiple block-types.
  234.           #    - 56 # Highlight diamond-ore
  235.           #    - 66 # Highlight minecart track
  236.           #  highlight: 56 # For highlighting a single block-type.
  237.           - class: org.dynmap.kzedmap.CaveTileRenderer
  238.             name: cave
  239.             title: "Cave"
  240.             prefix: ct
  241.             maximumheight: 127
  242.       - class: org.dynmap.flat.FlatMap
  243.         name: flat
  244.         title: "Flat"
  245.         prefix: flat
  246.         colorscheme: default
  247.  
  248.   # To just label world, and inherit rest from template, just provide name and title
  249.   - name: LavaSky
  250.     title: "LavaSky"
  251.  
  252.   - name: Skylands
  253.     title: "Skylands"
  254.     center:
  255.       x: 0
  256.       y: 64
  257.       z: 0
  258.     maps:
  259.       - class: org.dynmap.flat.FlatMap
  260.         name: flat
  261.         title: "Flat"
  262.         prefix: flat
  263.         colorscheme: default
  264.       - class: org.dynmap.kzedmap.KzedMap
  265.         renderers:
  266.           - class: org.dynmap.kzedmap.DefaultTileRenderer
  267.             name: nether
  268.             title: "Surface"
  269.             prefix: nt
  270.             maximumheight: 127
  271.             colorscheme: default
  272.  
  273. # Enables debugging.
  274. #debuggers:
  275. #  - class: org.dynmap.debug.LogDebugger
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