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  1. Renaming an object (System_C /Game/GalaxyArena.GalaxyArena:PersistentLevel.System_C_4) on top of an existing object (System_C /Game/GalaxyArena.GalaxyArena:PersistentLevel.System_C_6) is not allowed
  2.  
  3. Address = 0x8f445bf8 (filename not found) [in C:\windows\system32\KERNELBASE.dll]
  4. FOutputDeviceWindowsError::Serialize() 0x6e1408e3 + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  5. FMsg::Logf__VA() 0x6e00d4ba + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:547] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  6. UObject::Rename() 0x6dc817aa + 138 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:87] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  7. AActor::Rename() 0x5c34796d + 18 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\engine\private\actor.cpp:703] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  8. UChildActorComponent::ApplyComponentInstanceData() 0x5c3f614a + 55 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\engine\private\childactorcomponent.cpp:98] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  9. FComponentInstanceDataCache::ApplyToActor() 0x5c3f64e1 + 31 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\engine\private\componentinstancedatacache.cpp:116] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  10. AActor::ExecuteConstruction() 0x5c313363 + 11 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\engine\private\actorconstruction.cpp:370] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  11. AActor::RerunConstructionScripts() 0x5c348c93 + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\engine\private\actorconstruction.cpp:263] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  12. ULevel::IncrementalUpdateComponents() 0x5c61bcfb + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\engine\private\level.cpp:803] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  13. UWorld::UpdateWorldComponents() 0x5caa5ec0 + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\engine\private\world.cpp:1268] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  14. FUnrealEdMisc::CB_MapChange() 0x64dd358d + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\editor\unrealed\private\unrealedmisc.cpp:698] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  15. TBaseRawMethodDelegateInstance_OneParam<FUnrealEdMisc,void,unsigned int>::ExecuteIfSafe() 0x64dfe8aa + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:359] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  16. TBaseMulticastDelegate_OneParam<void,unsigned int>::Broadcast() 0x64ac30b2 + 13 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1852] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  17. UEditorEngine::Map_Load() 0x64aeedc1 + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:2243] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  18. UEditorEngine::HandleMapCommand() 0x64ae0c8d + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5572] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  19. UEditorEngine::Exec() 0x64acc621 + 21 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5053] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  20. UUnrealEdEngine::Exec() 0x64df4fc0 + 17 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\editor\unrealed\private\unrealedsrv.cpp:704] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  21. FEditorFileUtils::LoadMap() 0x64b50ae4 + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\editor\unrealed\private\filehelpers.cpp:1753] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  22. FLevelEditorActionCallbacks::OpenRecentFile() 0x5bfbfd00 + 16 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\editor\leveleditor\private\leveleditoractions.cpp:213] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll]
  23. TBaseStaticDelegateInstance_NoParams_OneVar<void,int>::ExecuteIfSafe() 0x5bf3a8aa + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:690] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll]
  24. FUICommandList::ExecuteAction() 0x69d7cbb6 + 60 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:104] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
  25. SMenuEntryBlock::OnClicked() 0x69edff57 + 127 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:847] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
  26. SMenuEntryBlock::OnMenuItemButtonClicked() 0x69ee7b68 + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:806] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
  27. TBaseSPMethodDelegateInstance_RetVal_NoParams<SMenuEntryBlock,FReply,0>::Execute() 0x69ea42bc + 17 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
  28. TBaseDelegate_RetVal_NoParams<FReply>::Execute() 0x69fb6dda + 6 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
  29. SButton::OnMouseButtonUp() 0x69ff8db9 + 17 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:188] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
  30. FSlateApplication::ProcessMouseButtonUpEvent() 0x69dc4bdf + 20 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3421] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
  31. FSlateApplication::OnMouseUp() 0x69db2219 + 17 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3388] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
  32. FWindowsApplication::ProcessDeferredMessage() 0x6e0f6ae5 + 12 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsapplication.cpp:1345] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  33. FWindowsApplication::DeferMessage() 0x6e0e13a1 + 74 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsapplication.cpp:1636] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  34. FWindowsApplication::ProcessMessage() 0x6e0f7c2e + 41 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsapplication.cpp:736] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  35. FWindowsApplication::AppWndProc() 0x6e0dd362 + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsapplication.cpp:598] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  36. Address = 0x912e2434 (filename not found) [in C:\windows\system32\USER32.dll]
  37. Address = 0x912e2297 (filename not found) [in C:\windows\system32\USER32.dll]
  38. FWindowsPlatformMisc::PumpMessages() 0x6e0f80d6 + 48 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:761] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
  39. FEngineLoop::Tick() 0xde09739d + 8 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2079] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  40. GuardedMain() 0xde08cc6c + 0 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:133] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  41. GuardedMainWrapper() 0xde08ccda + 5 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  42. WinMain() 0xde098ac9 + 17 bytes [File=f:\2014hendrik\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  43. __tmainCRTStartup() 0xde099979 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in F:\2014Hendrik\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\..\..\Binaries\Win64\UE4Editor.exe]
  44. Address = 0x90f716ad (filename not found) [in C:\windows\system32\KERNEL32.DLL]
  45. Address = 0x91e14629 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
  46. Address = 0x91e14629 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
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