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Dec 2nd, 2012
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  1. package game.project;
  2.  
  3. import javax.swing.JPanel;
  4.  
  5. public class MainGameLoop extends JPanel {
  6.  
  7. private static final long serialVersionUID = 1L;
  8. private static boolean Running = true;
  9. public static int TimeElapsed;
  10.  
  11. public MainGameLoop(){
  12.  
  13. long TimeBegin = System.nanoTime()/1000000000;
  14.  
  15. while(Running){
  16.  
  17. long TimeAfter = System.nanoTime()/1000000000;
  18. long TimeMath = TimeAfter - TimeBegin;
  19. TimeElapsed = (int) TimeMath;
  20. MainJFrameConfig.JFrameSize();
  21. MainRenderHandler MRH = new MainRenderHandler();
  22.  
  23. }
  24.  
  25. }
  26.  
  27. public static void Start(){
  28.  
  29. Running = true;
  30.  
  31. }
  32.  
  33. public static void Stop(){
  34.  
  35. Running = false;
  36.  
  37. }
  38.  
  39. }
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