Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Main features:
- Pagans survive much longer, and are stronger
- All Pagan religions have holy orders
- Ethiopians survive much longer
- Culture spreads more reliably via ports
- The Holy Roman Empire is weaker and expands more slowly
- Byzantium is weaker and expands more slowly
- The conquest of Iberia, by either side, is considerably slower
- Expansion in general is slower
- Holy wars are more difficult to declare
- Tech growth is moderately faster
- Fewer peasant revolts. Most sources of unrest give other penalties instead
- Improved cultural spread
- General changes:
- Denmark and Norway now use Primogeniture
- Assassinations cost 100 gold and 10 piety, plus 75 gold per title tier
- All eligible women can now become spymasters (only your spouse or mother could before)
- Made all religions playable (though non-Christians aren't necessarily interesting to play)
- Monophysite is no longer a heresy
- Increased max duchies held to 3
- Made the Pecheneg Company and Pecheneg Band Tengri holy orders
- Each Pagan religion has two holy orders
- Tengri - 5500 men
- Romuva - 3000 men
- Suomenski - 3000 men
- Norse - 3000 men
- The Pagans have an event that ensures they have enough Piety to hire holy orders
- Pechenegs can no longer form Bulgaria
- De jure empires get 20% less max levy from burghers and bishops, and 30% less from nobles
- Doubled the time it takes for pagans to fabricate claims
- It is now impossible to forge claims upon a duchy held by someone of another religion unless your realm borders their's
- Religious Conversion changes:
- Converting pagans takes twice as long
- Provinces take twice as long to convert if they don't border any provinces of your religion
- Converting a province takes 25% longer if the province borders other provinces of the same religion
- Culture changes:
- Divided German culture into South and North German
- Culture can spread via ports
- Made culture changes into province events, so that the number of held provinces doesn't affect the likelihood of culture changes
- The culture change event for unconnected coastal provinces can now only fire if there are no neighbors of the owner's culture
- Norman counties outside England are now more likely to become English if their liege is English
- Added a somewhat rare event that changes a ruler's culture to that of his capital. Also changes the culture of any children he has under the age of 16. Its mean time to happen is affected by his age, his rank, and whether or not the new culture is of the same culture group
- Added a somewhat rare event that changes a child's (under 1 year old) culture to that of the province he's living in. Affected by his parents' rank, and whether or not the new culture is of the same culture group
- Provincial culture spread takes 50% longer in empires
- Provinces change culture 20% faster if they border two or more provinces of the owner's culture with rulers of the same culture
- Provinces take 25% longer to change culture if they border any province of the same culture
- Rulers change culture 25% faster if their capital borders no provinces of their culture
- Holy War changes:
- Dukes and below cannot declare holy war on provinces they don't border
- Emperors need Limited Crown Authority to declare holy war
- Kings need Limited Crown Authority to declare holy war on non-bordering duchies. Emperors need Medium
- Muslims cannot declare holy war on Monophysites or Orthodox Ethiopians, and vice versa
- Limited Crown Authority is required to declare holy war on pagans
- Kings with any dukes at under -10 opinion need Medium Crown Authority to declare holy war on Pagans
- Emperors with any kings/dukes at under -10 opinion need Medium Crown Authority to declare holy war
- Kings with any dukes at under -10 opinion need Limited Crown Authority to declare holy war
- Emperors need to have above -15 relations with all duke/king vassals to increase Crown Authority
- Depressed, infirm, or incapable rulers cannot declare holy war
- Content rulers cannot declare holy war unless they're Brave or Wroth, Zealous, Lunatic, or Possessed
- Craven rulers cannot declare holy war unless they're Ambitious, Wroth, Zealous, Lunatic, or Possessed
- Cynical rulers cannot declare holy war unless they're Ambitious, Brave, Wroth, Lunatic, or Possessed
- Stressed rulers cannot declare holy war unless they're Ambitious, Brave, Wroth, Zealous Lunatic, or Possessed
- Having any two of Cynical, Craven, Stressed, and Content will prevent rulers from declaring holy war (unless they're Lunatic or Possessed)
- If the target duchy is not part of a de jure kingdom or empire the ruler holds, he has to be Ambitious, Wroth, Zealous, Lunatic, or Possessed to declare holy war
- If the target duchy is not part of a de jure kingdom or empire the ruler holds, he cannot be Cynical, Craven, Stressed, and Content (unless they're Possessed or Lunatic)
- Rulers below 100 piety cannot start holy wars
- Other Warfare changes:
- Commander martial contributes two-thirds more to combat
- Sieges are 25% shorter
- Most truces reduced to 5 years (from 10)
- Reduced reinforcement rates by 20%
- Reduced ratio needed to overrun armies to 15 (from 25)
- Increased warscore gained from battles by 20%. Reduced defender warscore bonus to 40% (was 50%) to compensate a bit
- Forests now give the defender 20% higher defense for light infantry, and 10% offense
- Forests now give the defender 15% higher defense for heavy infantry, and 7.5% offense
- White peace in independence wars will make the revolter independent if he's revolting from someone who isn't his de jure liege. No prestige will be awarded, and crown authority will be unaffected. His former liege will have claims upon his land
- Having any two of Cynical, Craven, Stressed, and Content will prevent rulers from declaring holy war (unless they're Lunatic or Possessed)
- Rulers cannot declare claim wars upon dynasty members, unless they're Ambitious, Envious, Arbitrary, or Wroth (rebellions excluded)
- Rulers cannot declare claim wars upon dynasty members if they're Craven, Just, Kind, or Content (rebellions excluded)
- Possessed or Lunatic rulers can declare claim and holy wars regardless of other traits
- Counties under siege's reinforce rate reduced by 100% (castles start at 125%)
- Tribal invasions can only be started against Orthodox, Tengri, Muslim, or Komi factions
- Kings get de jure CBs on duchies if they're not independent, and the defender is in the same realm. Losing makes you lose twice as much prestige, and 50% more money
- Kings get de jure CBs on counties within their de jure kingdom if the county's de jure duchy is uncreated, and the king isn't independent, and the defender is in the same realm
- Characters defending against holy wars that aren't involved in any offensive wars get a 10% boost to minimum and maximum vassal levies
- Horse archers, light cavalry, and heavy cavalry get offensive bonuses when attacking plains
- Horse archers, light cavalry, and heavy cavalry get offensive penalties when attacking hills or mountains
- Horse archers and light cavalry get offensive penalties attacking forests
- Tweaked movement times, reducing movetimes in most terrain by about 20%
- The Norwegian force at campaign start is slightly stronger, and Harald Hardråde has slightly more Martial
- The Norman force at campaign start is slightly stronger
- Building changes:
- Finno-Ugric cultures have access to the Baltic Infantry Camp
- Pommerians have access to the Baltic Infantry Camp
- Scandinavians have access to the Baltic Infantry Camp
- The Welsh have access to the longbow archery range
- Lappish castles start with level 1 walls
- Pecheneg counties have the Small Riding Grounds building at campaign start. Removed wall-level 2 requirement for Pechenegs
- Iberian holdings start with level 1 walls
- Removed wall-level 2 requirement from Small Warrior Gathering Ground for Pagans, thus giving them it at campaign start
- Warrior Cult gives 110 fewer Light Infantry
- Warrior Cult gives 180 more heavy infantry
- Warrior Cult gives 20 fewer Archers
- Warrior Cult gives 1.0 fort-levels
- Warrior Cult gives -10% levy size (causes them to have a larger advantage at campaign start, but it slowly declines)
- Warrior Cult gives -25% tech growth
- Warrior Cult gives a 10% offensive and defensive boost to heavy infantry
- Warrior Cult gives a 25% penalty to garrison size (they're still much larger than everyone else's garrisons)
- Added a Warrior Cult building to Pagan temples and cities, giving 50 light and heavy infantry, 50 archers, 0.5 fort levels, and -15% garrison size
- Altaic Horse Breeders gives a 10% offensive and defensive penalty to heavy infantry
- Castles give 5 heavy cavalry
- Law changes:
- Split crown authority laws into two, one set for emperors, one set for kings
- Emperors get 0/5/10/15/20% minimum levies
- Emperors need high authority to disallow internal warfare and strip heathen/heretic titles
- Emperors need medium authority to strip titles
- Emperors need absolute authority to ban inheritance outside the realm
- To call a vote for Limited Crown Authority one needs all duke/king vassals above -25 opinion. -20 if one is an emperor
- To call a vote for Medium Crown Authority one needs all duke/king vassals above -20 opinion. -15 if one is an emperor
- To call a vote for High Crown Authority one needs all duke/king vassals above -15 opinion. -10 if one is an emperor
- To call a vote for Absolute Crown Authority one needs all duke/king vassals above -10 opinion. -5 if one is an emperor
- Crown Authority cannot be increased if the ruler is Content or Slothful (unless they're also Ambitious or Diligent)
- Crown Authority cannot be increased to Absolute unless the ruler is Ambitious or Diligent (and is neither Content or Slothful)
- Crown Authority cannot be increased to High in empires unless the ruler is Ambitious or Diligent (and is neither Content or Slothful)
- Taxes cannot be increased beyond the second level if the ruler is Charitable
- Absolute Cognatic can be imposed by a female ruler as long as she has almost any of the positive nicknames, and isn't content
- Unrest changes:
- Removed the provincial revolt risk for different culture or religion (in the same religious group)
- Halved the provincial revolt risk for different religious group and heresy
- Provinces in the same culture group as their liege, but different culture, get -2.5% tax, levies, garrisons, and levy reinforcements
- Provinces in a different culture group than their liege, get -5% tax, levies, garrisons, and levy reinforcements
- Provinces in the same religion gorup, but a different religion, get -5% tax, levies, garrisons, and levy reinforcements
- Provinces in a different religion group than their liege, get -20% tax, levies, garrisons, and levy reinforcements
- Heretic provinces get -20% tax, levies, garrisons, and levy reinforcements
- Isolated provinces get -50% tax, levies, garrisons, and levy reinforcements
- Technology changes:
- Increased base tech growth to 1.25% (from 1.2%)
- Reduced the ideal tech years by 10 to 6 years
- Pagans have level 1.25 military tech at campaign start (was 0)
- Fixed level 5 of heavy armor being a downgrade
- Opinion changes:
- Upped the length of the 'granted a x' modifiers to 120, 180, 240, 360, 720 (barony, county, duchy, kingdom, empire) (all were 120)
- Reduced the opinion penalty for feudal taxes by 5
- Reduced the vassal opinion bonus for Feudal Elective by 15
- Increased the dynasty opinion penalty for Feudal Elective by 5
- Increased the dynasty opinion bonus for Seniority by 5
- Increased the opinion bonus for same dynasty by 5
- Reduced the opinion penalty for having a female heir by 5
- Reduced the opinion bonus from defending against infidels to 15
- Character changes:
- Made the Ambitious childhood personality event twice as common if one of the child's parents, or the child himself, is vassal to an emperor
- Made the Content childhood personality event half as common if one of the child's parents, or the child himself, is vassal to an emperor
- Made the guardian twice as likely to encourage the Ambitious trait if one of the child's parents, or the child himself, is vassal to an emperor
- Made the guardian half as likely to encourage the Content trait if one of the child's parents, or the child himself, is vassal to an emperor
- Gave the Holy Roman Emperor the Content trait
- Reduced the Diplomacy of the Polish king by 2 so as to weaken Poland slightly
- Removed the Sultan of Marracech's claims
- Gave most pagan rulers their primary title 10 years earlier so as to eliminate the short reign penalty (title originally granted at campaign start)
- Provincial changes:
- Made all Vlach counties Tengri religion and Pecheneg Culture (all but one are owned by the Pecheneg)
- Made Oleshye part of Moldau rather than Crimea; should reduce # of wars between Pechenegs and Cumans
- Made the Kama province Komi culture and Suomenski religion (was Tengri/Cuman, surrounded by Komi/Suomenski and Turkish/Sunni)
- Made the Mozhaysk province Russian culture and Orthodox religion (was Komi/Suomenski, surrounded by Russian/Orthodox)
- Made the Derbent province Persian culture and Sunni religion (was Armenian/Orthodox, surrounded by various other cultures and religions, with a Persian/Sunni liege)
- Made the Kuma province Alan culture (was Turkish, primarily done to improve survival) and the Semender province Persian (the change to Kuma made it isolated from Turkish culture)
- The Livonian rulers are now the correct culture and religion
- The Mordevin rulers are now the correct culture and religion
- The Komi rulers are now the correct culture
- The Ugric-Baltic rulers are now the correct culture
- The count of Lappland is now the correct religion
- De Jure/De Facto changes:
- Moved the counties of Yatvyagi and Jacwiez from Mazovia to Lithuania
- Moved the county of Galaz from Karvuna to Moldau
- Moved the county of Abydos from the Aegan Islands to Samos
- Gave the county of Torki to the Pechenegs
- Al-Andalus is formable by non-Andalusians if they hold every duchy in it
- Removed the barony of Brzesko from Krakow to weaken Poland slightly
- Added a city to Pohjanmaa
- Divided the Duchy of Moldau into Moldau and Belgorod
- Divided the Kingdom of Byzantium into four: Epirus, Thessalonika, Nikaea, and Trebizond
- Divided the Kingdom of Rus into Novgorod and Kiev. The respective duchies are required to form/usurp them
- Added a Crimean kingdom. Having the duchy of Crimea is required to form/usurp it
- Made Alania a de jure kingdom
- Moved the county of Kasogs from Abzhakia to Alania
- Flavor changes:
- Renamed Irish dukes to kings, and Irish kings to high kings
- Norway is now red
- Norwegians now have a chance of their children being named after their (grand)parent, the same values as Danes and Swedes have
- Syphilis renamed to Gonhorrea as there is little evidence Syphilis was present in Europe at the time
- Tweaked the colors of Bohemian and Polish culture to make them more distinct
- Irish duchesses and queens are now called queens and high queens
- Fixed some cultural titles for females not applying
- Fixed there being no cultural consort titles
- Most Christian titles (Prince-bishop and similar) now have female versions
- Russian kings are now called Grand Duke/Duchess
- Changed the colors of several German duchies to something more historical
- Changed the color of the Kingdom of Bavaria to something more historical
- Changed the color of the Kingdom of Croatia to something more historical
- Changed the color of the Duchy of Croatia to something more historical
- Changed the color of the Kingdom of Serbia to something more historical
- Changed the color of the Kingdom of Bulgaria to something more historical
- Changed the color of the Kingdom of Mesopotamia to help differentiate it from Arabia
- Changed the color of the Duchy of Novgorod to something more historical
- Changed the color of the Duchy of Kiev to something more historical
- Changed the colors of the duchies within the Kingdom of Crimea to colors similar to the kingdom itself
- Seljuk/Byzantine changes:
- Made the Sunni Caliphate remain a vassal of the Seljuks upon starting a campaign
- Made the Sunni Caliphate kingdom-level, and the Seljuk Sultanate empire level
- The Seljuks start with their army raised in Tabriz
- The Byzantines start with their army raised in Byzantion
- Byzantium has a modifier until 1075 reducing their morale and morale recovery by 20%
- Made the Seljuks a de jure empire, containing Persia, Mesopotamia, Syria, and Armenia. Cannot be created
- Byzantium is now de jure only Epirus, Thessalonika, Nikaea, and Trebizond
- Gave the Seljuks another castle in Qazwin
- Gave the Seljuks another castle in Rayy
- Gave the Seljuks another castle in Mazandaran
- Gave the Seljuks another castle in Tabaristan
- Gave the Seljuks level 1 barracks in all cities and temples
- Gave the Byzantine Emperor the Slothful trait
- Gave the Byzantine Emperor the Content trait to prevent positive traits being generated
- Changed the Byzantine emperor's Clubfooted trait to Hunchback
- Increased the Seljuk Sultan's Diplomacy by 4
- Azerbaijan is now a vassal of the Seljuks
- Gave the Seljuks the provinces of Bira, Taron, and Amida so as to increase their frontage against Byzantium
- Gave the Seljuk Sultan claims on eastern Anatolia
- Gave the Seljuk Sultan a claim on Derbent
- Made the starting Seljuk-Byzantine war a Claim All war
- Only provinces of the Byzantine culture-group starts with walls, castle upgrades, and militia buildings within Byzantium (also applies gives walls to any Byzantine culture-group provinces outside Byzantium). Starting buildings in general are tied to the Byzantine culture-group rather than the empire
- Removed Ambitious from the duke of Mosul
- Reduced the size of the Varangian Guard to 3600 men
- Made the duke of Armenia Minor Envious
- Made the duke of Antioch Envious
- Made the duke of Charisianon Envious
- Made the duke of Nikaea Envious
- Made the duke of Samos Envious
- Plot/Ambition changes:
- Vassals are more likely to plot to lower crown authority against emperors
- The Prestige, Wealth, and Piety ambitions are no longer repeatable
- The Prestige, Wealth, and Piety ambitions now have three tiers, so you're more likely to be able to have the ambition available
- The councilor ambitions now require a minimum of 10 points in the relevant skill
- All females can now have becoming spymaster as their ambition
- Other Included mods, and credits:
- Council Shuffling mini-mod - Credit goes to The_Chancellor
- Lotharinga and Lowlands mod (de jure HRE changes excluded) - Credit goes to Darrigan
- CrackdToothGrin for the Pagan holy order coat of arms and names, and for suggesting some changes to the Seljuks
- Humlenerd for his help with flavor and de jure changes
Advertisement
Add Comment
Please, Sign In to add comment