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Balansegang changelog

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Apr 22nd, 2012
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  1. Main features:
  2. Pagans survive much longer, and are stronger
  3. All Pagan religions have holy orders
  4. Ethiopians survive much longer
  5. Culture spreads more reliably via ports
  6. The Holy Roman Empire is weaker and expands more slowly
  7. Byzantium is weaker and expands more slowly
  8. The conquest of Iberia, by either side, is considerably slower
  9. Expansion in general is slower
  10. Holy wars are more difficult to declare
  11. Tech growth is moderately faster
  12. Fewer peasant revolts. Most sources of unrest give other penalties instead
  13. Improved cultural spread
  14.  
  15. General changes:
  16. Denmark and Norway now use Primogeniture
  17. Assassinations cost 100 gold and 10 piety, plus 75 gold per title tier
  18. All eligible women can now become spymasters (only your spouse or mother could before)
  19. Made all religions playable (though non-Christians aren't necessarily interesting to play)
  20. Monophysite is no longer a heresy
  21. Increased max duchies held to 3
  22. Made the Pecheneg Company and Pecheneg Band Tengri holy orders
  23. Each Pagan religion has two holy orders
  24. Tengri - 5500 men
  25. Romuva - 3000 men
  26. Suomenski - 3000 men
  27. Norse - 3000 men
  28. The Pagans have an event that ensures they have enough Piety to hire holy orders
  29. Pechenegs can no longer form Bulgaria
  30. De jure empires get 20% less max levy from burghers and bishops, and 30% less from nobles
  31. Doubled the time it takes for pagans to fabricate claims
  32. It is now impossible to forge claims upon a duchy held by someone of another religion unless your realm borders their's
  33.  
  34. Religious Conversion changes:
  35. Converting pagans takes twice as long
  36. Provinces take twice as long to convert if they don't border any provinces of your religion
  37. Converting a province takes 25% longer if the province borders other provinces of the same religion
  38.  
  39. Culture changes:
  40. Divided German culture into South and North German
  41. Culture can spread via ports
  42. Made culture changes into province events, so that the number of held provinces doesn't affect the likelihood of culture changes
  43. The culture change event for unconnected coastal provinces can now only fire if there are no neighbors of the owner's culture
  44. Norman counties outside England are now more likely to become English if their liege is English
  45. Added a somewhat rare event that changes a ruler's culture to that of his capital. Also changes the culture of any children he has under the age of 16. Its mean time to happen is affected by his age, his rank, and whether or not the new culture is of the same culture group
  46. Added a somewhat rare event that changes a child's (under 1 year old) culture to that of the province he's living in. Affected by his parents' rank, and whether or not the new culture is of the same culture group
  47. Provincial culture spread takes 50% longer in empires
  48. Provinces change culture 20% faster if they border two or more provinces of the owner's culture with rulers of the same culture
  49. Provinces take 25% longer to change culture if they border any province of the same culture
  50. Rulers change culture 25% faster if their capital borders no provinces of their culture
  51.  
  52. Holy War changes:
  53. Dukes and below cannot declare holy war on provinces they don't border
  54. Emperors need Limited Crown Authority to declare holy war
  55. Kings need Limited Crown Authority to declare holy war on non-bordering duchies. Emperors need Medium
  56. Muslims cannot declare holy war on Monophysites or Orthodox Ethiopians, and vice versa
  57. Limited Crown Authority is required to declare holy war on pagans
  58. Kings with any dukes at under -10 opinion need Medium Crown Authority to declare holy war on Pagans
  59. Emperors with any kings/dukes at under -10 opinion need Medium Crown Authority to declare holy war
  60. Kings with any dukes at under -10 opinion need Limited Crown Authority to declare holy war
  61. Emperors need to have above -15 relations with all duke/king vassals to increase Crown Authority
  62. Depressed, infirm, or incapable rulers cannot declare holy war
  63. Content rulers cannot declare holy war unless they're Brave or Wroth, Zealous, Lunatic, or Possessed
  64. Craven rulers cannot declare holy war unless they're Ambitious, Wroth, Zealous, Lunatic, or Possessed
  65. Cynical rulers cannot declare holy war unless they're Ambitious, Brave, Wroth, Lunatic, or Possessed
  66. Stressed rulers cannot declare holy war unless they're Ambitious, Brave, Wroth, Zealous Lunatic, or Possessed
  67. Having any two of Cynical, Craven, Stressed, and Content will prevent rulers from declaring holy war (unless they're Lunatic or Possessed)
  68. If the target duchy is not part of a de jure kingdom or empire the ruler holds, he has to be Ambitious, Wroth, Zealous, Lunatic, or Possessed to declare holy war
  69. If the target duchy is not part of a de jure kingdom or empire the ruler holds, he cannot be Cynical, Craven, Stressed, and Content (unless they're Possessed or Lunatic)
  70. Rulers below 100 piety cannot start holy wars
  71.  
  72. Other Warfare changes:
  73. Commander martial contributes two-thirds more to combat
  74. Sieges are 25% shorter
  75. Most truces reduced to 5 years (from 10)
  76. Reduced reinforcement rates by 20%
  77. Reduced ratio needed to overrun armies to 15 (from 25)
  78. Increased warscore gained from battles by 20%. Reduced defender warscore bonus to 40% (was 50%) to compensate a bit
  79. Forests now give the defender 20% higher defense for light infantry, and 10% offense
  80. Forests now give the defender 15% higher defense for heavy infantry, and 7.5% offense
  81. White peace in independence wars will make the revolter independent if he's revolting from someone who isn't his de jure liege. No prestige will be awarded, and crown authority will be unaffected. His former liege will have claims upon his land
  82. Having any two of Cynical, Craven, Stressed, and Content will prevent rulers from declaring holy war (unless they're Lunatic or Possessed)
  83. Rulers cannot declare claim wars upon dynasty members, unless they're Ambitious, Envious, Arbitrary, or Wroth (rebellions excluded)
  84. Rulers cannot declare claim wars upon dynasty members if they're Craven, Just, Kind, or Content (rebellions excluded)
  85. Possessed or Lunatic rulers can declare claim and holy wars regardless of other traits
  86. Counties under siege's reinforce rate reduced by 100% (castles start at 125%)
  87. Tribal invasions can only be started against Orthodox, Tengri, Muslim, or Komi factions
  88. Kings get de jure CBs on duchies if they're not independent, and the defender is in the same realm. Losing makes you lose twice as much prestige, and 50% more money
  89. Kings get de jure CBs on counties within their de jure kingdom if the county's de jure duchy is uncreated, and the king isn't independent, and the defender is in the same realm
  90. Characters defending against holy wars that aren't involved in any offensive wars get a 10% boost to minimum and maximum vassal levies
  91. Horse archers, light cavalry, and heavy cavalry get offensive bonuses when attacking plains
  92. Horse archers, light cavalry, and heavy cavalry get offensive penalties when attacking hills or mountains
  93. Horse archers and light cavalry get offensive penalties attacking forests
  94. Tweaked movement times, reducing movetimes in most terrain by about 20%
  95. The Norwegian force at campaign start is slightly stronger, and Harald Hardråde has slightly more Martial
  96. The Norman force at campaign start is slightly stronger
  97.  
  98. Building changes:
  99. Finno-Ugric cultures have access to the Baltic Infantry Camp
  100. Pommerians have access to the Baltic Infantry Camp
  101. Scandinavians have access to the Baltic Infantry Camp
  102. The Welsh have access to the longbow archery range
  103. Lappish castles start with level 1 walls
  104. Pecheneg counties have the Small Riding Grounds building at campaign start. Removed wall-level 2 requirement for Pechenegs
  105. Iberian holdings start with level 1 walls
  106. Removed wall-level 2 requirement from Small Warrior Gathering Ground for Pagans, thus giving them it at campaign start
  107. Warrior Cult gives 110 fewer Light Infantry
  108. Warrior Cult gives 180 more heavy infantry
  109. Warrior Cult gives 20 fewer Archers
  110. Warrior Cult gives 1.0 fort-levels
  111. Warrior Cult gives -10% levy size (causes them to have a larger advantage at campaign start, but it slowly declines)
  112. Warrior Cult gives -25% tech growth
  113. Warrior Cult gives a 10% offensive and defensive boost to heavy infantry
  114. Warrior Cult gives a 25% penalty to garrison size (they're still much larger than everyone else's garrisons)
  115. Added a Warrior Cult building to Pagan temples and cities, giving 50 light and heavy infantry, 50 archers, 0.5 fort levels, and -15% garrison size
  116. Altaic Horse Breeders gives a 10% offensive and defensive penalty to heavy infantry
  117. Castles give 5 heavy cavalry
  118.  
  119. Law changes:
  120. Split crown authority laws into two, one set for emperors, one set for kings
  121. Emperors get 0/5/10/15/20% minimum levies
  122. Emperors need high authority to disallow internal warfare and strip heathen/heretic titles
  123. Emperors need medium authority to strip titles
  124. Emperors need absolute authority to ban inheritance outside the realm
  125. To call a vote for Limited Crown Authority one needs all duke/king vassals above -25 opinion. -20 if one is an emperor
  126. To call a vote for Medium Crown Authority one needs all duke/king vassals above -20 opinion. -15 if one is an emperor
  127. To call a vote for High Crown Authority one needs all duke/king vassals above -15 opinion. -10 if one is an emperor
  128. To call a vote for Absolute Crown Authority one needs all duke/king vassals above -10 opinion. -5 if one is an emperor
  129. Crown Authority cannot be increased if the ruler is Content or Slothful (unless they're also Ambitious or Diligent)
  130. Crown Authority cannot be increased to Absolute unless the ruler is Ambitious or Diligent (and is neither Content or Slothful)
  131. Crown Authority cannot be increased to High in empires unless the ruler is Ambitious or Diligent (and is neither Content or Slothful)
  132. Taxes cannot be increased beyond the second level if the ruler is Charitable
  133. Absolute Cognatic can be imposed by a female ruler as long as she has almost any of the positive nicknames, and isn't content
  134.  
  135. Unrest changes:
  136. Removed the provincial revolt risk for different culture or religion (in the same religious group)
  137. Halved the provincial revolt risk for different religious group and heresy
  138. Provinces in the same culture group as their liege, but different culture, get -2.5% tax, levies, garrisons, and levy reinforcements
  139. Provinces in a different culture group than their liege, get -5% tax, levies, garrisons, and levy reinforcements
  140. Provinces in the same religion gorup, but a different religion, get -5% tax, levies, garrisons, and levy reinforcements
  141. Provinces in a different religion group than their liege, get -20% tax, levies, garrisons, and levy reinforcements
  142. Heretic provinces get -20% tax, levies, garrisons, and levy reinforcements
  143. Isolated provinces get -50% tax, levies, garrisons, and levy reinforcements
  144. Technology changes:
  145. Increased base tech growth to 1.25% (from 1.2%)
  146. Reduced the ideal tech years by 10 to 6 years
  147. Pagans have level 1.25 military tech at campaign start (was 0)
  148. Fixed level 5 of heavy armor being a downgrade
  149.  
  150. Opinion changes:
  151. Upped the length of the 'granted a x' modifiers to 120, 180, 240, 360, 720 (barony, county, duchy, kingdom, empire) (all were 120)
  152. Reduced the opinion penalty for feudal taxes by 5
  153. Reduced the vassal opinion bonus for Feudal Elective by 15
  154. Increased the dynasty opinion penalty for Feudal Elective by 5
  155. Increased the dynasty opinion bonus for Seniority by 5
  156. Increased the opinion bonus for same dynasty by 5
  157. Reduced the opinion penalty for having a female heir by 5
  158. Reduced the opinion bonus from defending against infidels to 15
  159.  
  160. Character changes:
  161. Made the Ambitious childhood personality event twice as common if one of the child's parents, or the child himself, is vassal to an emperor
  162. Made the Content childhood personality event half as common if one of the child's parents, or the child himself, is vassal to an emperor
  163. Made the guardian twice as likely to encourage the Ambitious trait if one of the child's parents, or the child himself, is vassal to an emperor
  164. Made the guardian half as likely to encourage the Content trait if one of the child's parents, or the child himself, is vassal to an emperor
  165. Gave the Holy Roman Emperor the Content trait
  166. Reduced the Diplomacy of the Polish king by 2 so as to weaken Poland slightly
  167. Removed the Sultan of Marracech's claims
  168. Gave most pagan rulers their primary title 10 years earlier so as to eliminate the short reign penalty (title originally granted at campaign start)
  169.  
  170. Provincial changes:
  171. Made all Vlach counties Tengri religion and Pecheneg Culture (all but one are owned by the Pecheneg)
  172. Made Oleshye part of Moldau rather than Crimea; should reduce # of wars between Pechenegs and Cumans
  173. Made the Kama province Komi culture and Suomenski religion (was Tengri/Cuman, surrounded by Komi/Suomenski and Turkish/Sunni)
  174. Made the Mozhaysk province Russian culture and Orthodox religion (was Komi/Suomenski, surrounded by Russian/Orthodox)
  175. Made the Derbent province Persian culture and Sunni religion (was Armenian/Orthodox, surrounded by various other cultures and religions, with a Persian/Sunni liege)
  176. Made the Kuma province Alan culture (was Turkish, primarily done to improve survival) and the Semender province Persian (the change to Kuma made it isolated from Turkish culture)
  177. The Livonian rulers are now the correct culture and religion
  178. The Mordevin rulers are now the correct culture and religion
  179. The Komi rulers are now the correct culture
  180. The Ugric-Baltic rulers are now the correct culture
  181. The count of Lappland is now the correct religion
  182.  
  183. De Jure/De Facto changes:
  184. Moved the counties of Yatvyagi and Jacwiez from Mazovia to Lithuania
  185. Moved the county of Galaz from Karvuna to Moldau
  186. Moved the county of Abydos from the Aegan Islands to Samos
  187. Gave the county of Torki to the Pechenegs
  188. Al-Andalus is formable by non-Andalusians if they hold every duchy in it
  189. Removed the barony of Brzesko from Krakow to weaken Poland slightly
  190. Added a city to Pohjanmaa
  191. Divided the Duchy of Moldau into Moldau and Belgorod
  192. Divided the Kingdom of Byzantium into four: Epirus, Thessalonika, Nikaea, and Trebizond
  193. Divided the Kingdom of Rus into Novgorod and Kiev. The respective duchies are required to form/usurp them
  194. Added a Crimean kingdom. Having the duchy of Crimea is required to form/usurp it
  195. Made Alania a de jure kingdom
  196. Moved the county of Kasogs from Abzhakia to Alania
  197.  
  198. Flavor changes:
  199. Renamed Irish dukes to kings, and Irish kings to high kings
  200. Norway is now red
  201. Norwegians now have a chance of their children being named after their (grand)parent, the same values as Danes and Swedes have
  202. Syphilis renamed to Gonhorrea as there is little evidence Syphilis was present in Europe at the time
  203. Tweaked the colors of Bohemian and Polish culture to make them more distinct
  204. Irish duchesses and queens are now called queens and high queens
  205. Fixed some cultural titles for females not applying
  206. Fixed there being no cultural consort titles
  207. Most Christian titles (Prince-bishop and similar) now have female versions
  208. Russian kings are now called Grand Duke/Duchess
  209. Changed the colors of several German duchies to something more historical
  210. Changed the color of the Kingdom of Bavaria to something more historical
  211. Changed the color of the Kingdom of Croatia to something more historical
  212. Changed the color of the Duchy of Croatia to something more historical
  213. Changed the color of the Kingdom of Serbia to something more historical
  214. Changed the color of the Kingdom of Bulgaria to something more historical
  215. Changed the color of the Kingdom of Mesopotamia to help differentiate it from Arabia
  216. Changed the color of the Duchy of Novgorod to something more historical
  217. Changed the color of the Duchy of Kiev to something more historical
  218. Changed the colors of the duchies within the Kingdom of Crimea to colors similar to the kingdom itself
  219.  
  220. Seljuk/Byzantine changes:
  221. Made the Sunni Caliphate remain a vassal of the Seljuks upon starting a campaign
  222. Made the Sunni Caliphate kingdom-level, and the Seljuk Sultanate empire level
  223. The Seljuks start with their army raised in Tabriz
  224. The Byzantines start with their army raised in Byzantion
  225. Byzantium has a modifier until 1075 reducing their morale and morale recovery by 20%
  226. Made the Seljuks a de jure empire, containing Persia, Mesopotamia, Syria, and Armenia. Cannot be created
  227. Byzantium is now de jure only Epirus, Thessalonika, Nikaea, and Trebizond
  228. Gave the Seljuks another castle in Qazwin
  229. Gave the Seljuks another castle in Rayy
  230. Gave the Seljuks another castle in Mazandaran
  231. Gave the Seljuks another castle in Tabaristan
  232. Gave the Seljuks level 1 barracks in all cities and temples
  233. Gave the Byzantine Emperor the Slothful trait
  234. Gave the Byzantine Emperor the Content trait to prevent positive traits being generated
  235. Changed the Byzantine emperor's Clubfooted trait to Hunchback
  236. Increased the Seljuk Sultan's Diplomacy by 4
  237. Azerbaijan is now a vassal of the Seljuks
  238. Gave the Seljuks the provinces of Bira, Taron, and Amida so as to increase their frontage against Byzantium
  239. Gave the Seljuk Sultan claims on eastern Anatolia
  240. Gave the Seljuk Sultan a claim on Derbent
  241. Made the starting Seljuk-Byzantine war a Claim All war
  242. Only provinces of the Byzantine culture-group starts with walls, castle upgrades, and militia buildings within Byzantium (also applies gives walls to any Byzantine culture-group provinces outside Byzantium). Starting buildings in general are tied to the Byzantine culture-group rather than the empire
  243. Removed Ambitious from the duke of Mosul
  244. Reduced the size of the Varangian Guard to 3600 men
  245. Made the duke of Armenia Minor Envious
  246. Made the duke of Antioch Envious
  247. Made the duke of Charisianon Envious
  248. Made the duke of Nikaea Envious
  249. Made the duke of Samos Envious
  250.  
  251. Plot/Ambition changes:
  252. Vassals are more likely to plot to lower crown authority against emperors
  253. The Prestige, Wealth, and Piety ambitions are no longer repeatable
  254. The Prestige, Wealth, and Piety ambitions now have three tiers, so you're more likely to be able to have the ambition available
  255. The councilor ambitions now require a minimum of 10 points in the relevant skill
  256. All females can now have becoming spymaster as their ambition
  257. Other Included mods, and credits:
  258. Council Shuffling mini-mod - Credit goes to The_Chancellor
  259. Lotharinga and Lowlands mod (de jure HRE changes excluded) - Credit goes to Darrigan
  260. CrackdToothGrin for the Pagan holy order coat of arms and names, and for suggesting some changes to the Seljuks
  261. Humlenerd for his help with flavor and de jure changes
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