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Havash

Not Exactly FNG - Anti-Know and Assortment of other Things

Apr 24th, 2014
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  1. Obscure Style (Requires Martial Training Trait, 5 MP): Your style of fighting is unusual, and is either extremely complex or is highly specific to a certain region. Whenever a shinobi attempts a Knowledge Check on you, they lose 1 Grit.
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  3. Prime Condition (Requires Martial Training Trait, Chunin, 5 MP): Your body is trained to the point where all of your strikes are a blur of movement, yet there is not even a single unnecessary twitch. A shinobi with lower Speed Rank have to be adjacent to you in order to attempt a Knowledge Check
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  5. Jumping Through Hoops (Requires Obscure Style, Chunin, 10 MP): You’ve been In a fair share of fights and expect others to analyze your style. However, for each second spent on calculating your next hit, your opponents have to pay with losing track of your movements. When a shinobi adjacent to you attempts a Knowledge Check on you, they are considered to be “Flatfooted” against your attacks until the end of the Round.
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  7. Brains and Brawn (Requires Obscure Style, Chunin, 10 MP): Whenever a shinobi attempts a Knowledge Check on you as a Free Action, you may use either “Browbeat”, “Defuse” or “Feint”, as a Free Action, as long as you could already complete the action in one partial.
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  9. Pure Combat (Requires Prime Condition, 8 Taijutsu, 15 MP): Many assume combat to be a combination of knowledge and skill. However, for you it is just dealing and taking hits until one of the combatants can’t stand anymore, and those that bring tricks to your game will find themselves cornered soon. Shinobi can’t benefit from effects of “Planned Escape” or “Great Understanding” against you.
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  11. Morphing Palm (Requires Prime Condition, 8 Taijutsu, 15 MP): For you switching styles is as easy as going from one kata into another, and this gives a hard time for anyone who tries to overcome you with observation alone. You may now inflict “Tricky” Status Effect on yourself as a Free Action
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  13. Worldwide Renown (Requires Reputation, Kage Approval, 5 MP): At this point your moniker not only inspires fear - it got a history of its own, and much more people know you by your nickname, instead of your actual name. People lose additional 1 Grit/Turn and suffer -2 ASP when they try to "Browbeat" you.
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  15. Legendary (Requires Worldwide Renown, Kage Approval, 10 MP): You are a walking legend and are considered to be one of -The- names of your epoch. Just the sound of your name can do wonders to your enemies, not to mention that for someone this important, all paths are open. Whenever you reduce opponent to their next Injury Pool, they automatically become "Unnerved". If they are already "Unnerved", they become "Terrified"..
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  17. NEW RtN
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  19. [Heritage] Monster Within (Requires Jinchuriki Trait): You have a horrible being inside of you, and have been shunned by everyone around you for as long as you can remember yourself. The warm feelings of camaraderie and love have been replaced by simmering hatred towards everyone in you. It takes triple the normal number of Bond actions to Bond with you. You cannot work in a Squad or a Platoon except with shinobi who you have a "Close Bond" or higher with. When you are placed into "Wounded" condition you enter a berserk-like rage, and must attack the nearest target with all ferocity. If a target attacks you, however, you must reselect them as your new target if your current target hasn't taken aggressive action within the last 2 Rounds. But, your lack of friends has given you plenty of time to train. You start with CC 3 and up to 10 MP in perks that you qualify for.
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