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- [ToME4 @ www.te4.org Character Dump]
- Sex : Male STR: 52
- Race : Dwarf DEX: 20
- Class : Archmage MAG: 98
- Level : 50 WIL: 92
- Exp : 1222% CUN: 37
- Gold : 5678.54 CON: 82
- Accuracy(Main Hand): 26 Life : 1114/1114Encumbrance : 60/133
- Damage (Main Hand): 72 Difficulty : Normal
- Permadeath : Roguelike
- APR (Main Hand): 0 Mana : 564/573
- Crit (Main Hand): 16%
- Speed (Main Hand): 1.00
- Equilibrium : 0
- Accuracy(Off Hand): 26
- Damage (Off Hand): 31
- APR (Off Hand): 11
- Crit (Off Hand): 32%
- Speed (Off Hand): 1.00
- Fatigue : 0% Spellpower : 79.5
- Armor : 21 Spell Crit : 55.745181141926%
- Armor Hardiness : 30% Spell Speed : 1
- Defense : 26.25
- Ranged Defense : 26.25
- All damage : 7%
- Physical damage : 35%
- Lightning damage : 17%
- Acid damage : 22%
- Blight damage : 30%
- Darkness damage : 22%
- Temporal damage : 17%
- Physical Save : 79.8392711775
- Spell Save : 79.739271177498
- Mental Save : 61.6625
- All Resists: 22%
- Physical Resist(cap): 29%( 70%)
- Fire Resist(cap): 34%( 70%)
- Cold Resist(cap): 49%( 70%)
- Lightning Resist(cap): 45%( 75%)
- Acid Resist(cap): 34%( 70%)
- Nature Resist(cap): 38%( 70%)
- Blight Resist(cap): 38%( 70%)
- Light Resist(cap): 26%( 55%)
- Temporal Resist(cap): 38%( 80%)
- Poison Resistance: 13%
- Bleed Resistance: 30%
- Confusion Resistance: 100%
- Blind Resistance: 100%
- Stun Resistance: 100%
- Number of NPC killed: 4242
- Most killed NPC: cold drake hatchling (178)
- [Winner!]
- Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
- The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
- You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
- The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
- Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
- You may continue playing and enjoy the rest of the world.
- After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
- You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
- [Talents Chart]
- - Race / Dwarf (mastery 1.20)
- Resilience of the Dwarves (generic) 1/5
- Stoneskin (generic) 1/5
- Power is Money (generic) 5/5
- Stone Walking (generic) 0/5
- - Technique / Combat training (mastery 1.00)
- Thick Skin (generic) 5/5
- Armour Training (generic) 3/10
- Combat Accuracy (generic) 0/10
- Weapons Mastery (generic) 0/10
- Knife Mastery (generic) 0/10
- - Spell / Arcane (mastery 1.30)
- Arcane Power (class) 0/5
- Manathrust (class) 0/5
- Manaflow (class) 0/5
- Disruption Shield (class) 0/5
- - Spell / Fire (mastery 1.30)
- Flame (class) 1/5
- Flameshock (class) 5/5
- Fireflash (class) 0/5
- Inferno (class) 0/5
- - Spell / Earth (mastery 1.30)
- Stone Skin (class) 1/5
- Mudslide (class) 5/5
- Dig (class) 1/5
- Stone Wall (class) 4/5
- - Spell / Stone (mastery 1.30)
- Earthen Missiles (class) 4/5
- Body of Stone (class) 5/5
- Earthquake (class) 5/5
- Crystalline Focus (class) 5/5
- - Spell / Water (mastery 1.30)
- Corrosive Vapour (class) 5/5
- Freeze (class) 1/5
- Tidal Wave (class) 1/5
- Ice Storm (class) 5/5
- - Spell / Air (mastery 1.30)
- Lightning (class) 0/5
- Chain Lightning (class) 0/5
- Feather Wind (class) 0/5
- Thunderstorm (class) 0/5
- - Spell / Meta (mastery 1.30)
- Disperse Magic (class) 5/5
- Spellcraft (class) 1/5
- Quicken Spells (class) 5/5
- Metaflow (class) 5/5
- - Spell / Phantasm (mastery 1.30)
- Illuminate (class) 3/5
- Blur Sight (class) 0/5
- Phantasmal Shield (class) 0/5
- Invisibility (class) 0/5
- - Spell / Conveyance (mastery 1.30)
- Phase Door (generic) 4/5
- Teleport (generic) 1/5
- Displacement Shield (generic) 5/5
- Probability Travel (generic) 1/5
- - Spell / Divination (mastery 1.40)
- Arcane Eye (generic) 5/5
- Keen Senses (generic) 4/5
- Vision (generic) 0/5
- Premonition (generic) 0/5
- - Spell / Aegis (mastery 1.30)
- Heal (generic) 5/5
- Shielding (generic) 5/5
- Arcane Shield (generic) 1/5
- Aegis (generic) 2/5
- - Cursed / Cursed aura (mastery 1.00)
- Defiling Touch (generic) 1/5
- Dark Gifts (generic) 0/5
- Ruined Earth (generic) 0/5
- Cursed Sentry (generic) 0/5
- [Inscriptions (5/5)]
- Infusion: Movement
- Rune: Shielding
- Rune: Manasurge
- Rune: Shielding
- Rune: Manasurge
- [Current Effects]
- - Stone Skin
- - Crystalline Focus
- - Chant of Fortitude
- - Keen Senses
- - Shielding
- - Quicken Spells
- - Curse of Misfortune
- - Curse of Shrouds
- [Character Equipment]
- In main hand
- a) Telos's Staff (Top Half) (35-42 power, 0 apr, lightning damage) (Misfortune)
- Type: weapon / staff
- Base power: 35.0 - 42.0
- Uses stat: 100% Mag
- Damage type: Lightning
- Armour Penetration: +0
- Physical crit. chance: +1.5%
- Attack speed: 100%
- When wielded/worn:
- Changes stats: +5 Wil
- Mental save: +8
- Spellpower: +30
- Spell crit. chance: +15%
- Curse of Misfortune
- In off hand
- b) Life Drinker (42-54.6 power, 11 apr) (Shrouds)
- Type: weapon / dagger
- Base power: 42.0 - 54.6
- Uses stats: 55% Mag, 35% Str
- Damage type: Physical
- Armour Penetration: +11
- Physical crit. chance: +18.0%
- Attack speed: 100%
- When wielded/worn:
- Changes stats: +6 Cun / +6 Mag
- Changes damage: +15% blight / +15% darkness / +15% acid
- Spellpower: +25
- Spell crit. chance: +10%
- Infravision radius: +2
- Talent on hit(spell): Blood Grasp (15% chance level 2).
- Curse of Shrouds
- It can be used to activate talent Worm Rot (costing 40 power out of 50/50) :
- Effective talent level: 2.0
- Use mode: Activated
- Power cost: 40 out of 50/50.
- Range: 6.00
- Travel Speed: 600% of base
- Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 18.74 acid and 19.97 blight damage.
- If not cleared after five turns it will inflict 253.38 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
- Dropped by Rak'Shor Cultist
- On fingers
- c) Glory of the Pride
- Type: jewelry / ring
- When wielded/worn:
- Accuracy: +10
- Physical power: +10
- Armour: +10
- Defense: +5
- Fatigue: -15%
- Changes damage: +8% physical
- Talent cooldown: Rush (-6 turns)
- Physical save: +45
- Confusion immunity: +50%
- Maximum mana: -40.00
- Maximum stamina: +40.00
- d) Bloodcaller
- Type: jewelry / ring
- When wielded/worn:
- Fatigue: -5%
- Mental save: -7
- Life leech chance: +15%
- Life leech: +30%
- Around neck
- e) Unflinching Eye
- Type: jewelry / amulet
- When wielded/worn:
- Changes resistances: -25% light
- Changes resistances cap: -25% light
- Change telepathy range by : +10
- Grants telepathy: Horror
- Blindness immunity: +100%
- Confusion immunity: +50%
- Infravision radius: +5
- It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) :
- Effective talent level: 2.8
- Use mode: Activated
- Power cost: 60 out of 60/60.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Summons an ethereal magical eye at the designated location that lasts for 18 turns.
- The eye can not be seen or attacked by other creatures and possesses magical vision that allows it to see any creature in a 6 range around it.
- It does not require light to do so but it can not see through walls.
- Casting the eye does not take a turn.
- Only one arcane eye can exist at any given time.
- At level 4 if cast on a creature it will follow it until it expires or until the creature dies.
- At level 5 its vision can see through invisibility, stealth and all other sight affecting effects.
- Light source
- f) Dúathedlen Heart
- Type: lite / lite
- When wielded/worn:
- Changes resistances: +30% light
- Changes resistances cap: +10% light
- Light radius: -1000
- Infravision radius: +7
- It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) :
- Effective talent level: 3.0
- Use mode: Activated
- Power cost: 10 out of 15/15.
- Range: 10.00
- Travel Speed: 2000% of base
- Description: Project a bolt of corrupted blood doing 301.54 blight damage and healing you for half the damage done.
- The damage will increase with Magic stat.
- Main armor
- g) Black Robe (6 def, 0 armour)
- Type: armor / cloth
- When wielded/worn:
- Physical power: +10
- Defense: +6
- Changes stats: +5 Mag / +4 Wil / +3 Cun
- Spell save: +25
- Blindness immunity: +50%
- Spellpower: +30
- See invisible: +10
- Talent on hit(spell): Blood Grasp (5% chance level 3).
- Talent on hit(spell): Soul Rot (5% chance level 3).
- Talent on hit(spell): Bone Spear (5% chance level 3).
- Dropped by elven cultist
- Cloak
- h) Threads of Fate (10 def, 0 armour)
- Type: armor / cloak
- When wielded/worn:
- Defense: +10
- Changes stats: +6 Mag / +6 Wil / +10 Lck
- Changes resistances: +20% temporal
- Changes resistances cap: +10% temporal
- Changes damage: +10% temporal
- Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination
- Physical save: +20
- Spell save: +20
- Mental save: +20
- Confusion immunity: +40%
- Spellpower: +8
- It can be used to activate talent See the Threads (costing 1000 power out of 1000/1000) :
- Effective talent level: 1.1
- Use mode: Activated
- Power cost: 1000 out of 1000/1000.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal
- This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
- This spell takes no time to cast.
- On head
- i) Crown of the Elements (0 def, 5 armour)
- Type: armor / head
- When wielded/worn:
- Armour: +5
- Fatigue: +5%
- Changes stats: +5 Con / +3 Wil
- Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid
- Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid
- See invisible: +15
- Dropped by Rak'shor, Grand Necromancer of the Pride
- Around waist
- j) Girdle of the Calm Waters
- Type: armor / belt
- When wielded/worn:
- Changes stats: +3 Wil
- Changes resistances: +20% cold / +20% nature / +20% blight
- Healing mod.: +30%
- On hands
- k) Storm Bringer's Gauntlets (0 def, 3 armour)
- Type: armor / hands
- When wielded/worn:
- Armour: +3
- Changes stats: +4 Mag
- Changes resistances: +15% lightning
- Changes resistances cap: +5% lightning
- Changes damage: +10% lightning
- Critical mult.: +20.00%
- Spell crit. chance: +5%
- It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) :
- Effective talent level: 3.9
- Use mode: Activated
- Power cost: 16 out of 16/16.
- Range: 10.00
- Travel Speed: instantaneous
- Description: Invokes a forking beam of lightning doing 87.42 to 262.27 damage and forking to another target.
- It can hit up to 6 targets up to 10 grids apart and will never hit the same one twice; nor will it hit the caster.
- The damage will increase with your Spellpower.
- Dropped by Pale Drake
- On feet
- l) restorative pair of hardened leather boots of spellbinding (0 def, 3 armour)
- Type: armor / feet
- When wielded/worn:
- Armour: +3
- Fatigue: +3%
- Changes stats: +3 Mag
- Poison immunity: +13%
- Cut immunity: +30%
- Life regen: +0.90
- Healing mod.: +16%
- It can be used to activate talent Metaflow (costing 80 power out of 80/80) :
- Effective talent level: 2.6
- Use mode: Activated
- Power cost: 80 out of 80/80.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Your mastery of the arcane flows allow you to reset the cooldown of 5 of your spells of tier 2 or less.
- Dropped by Ungolë
- Tool
- m) Pick of Dwarven Emperors (dig speed 12 turns)
- Type: tool / digger
- When wielded/worn:
- Changes stats: +8 Str / +8 Con
- Changes resistances penetration: +10% physical
- Changes damage: +10% physical
- Talent mastery: +0.20 Race / Dwarf
- Physical save: +7
- Spell save: +7
- Mental save: +7
- Maximum life: +50.00
- It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
- Quiver
- [Player Achievements]
- 'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2012-03-15 19:35:48
- 'Arachnophobia' was achieved for Destroyed the spydric menace. At 2012-03-17 14:35:31
- 'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2012-03-20 17:36:25
- 'Brave new world' was achieved for Went to the Far East and took part in the war. At 2012-03-16 18:14:29
- 'Clone War' was achieved for Destroyed your own Shade. At 2012-03-21 21:34:22
- 'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2012-03-05 21:46:38
- 'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2012-03-16 15:51:06
- 'Evil denied' was achieved for Won ToME by preventing the Void portal to open. At 2012-03-24 19:17:39
- 'Exterminator' was achieved for Killed 1000 creatures At 2012-03-11 09:03:22
- 'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2012-03-12 14:39:46
- 'Genocide' was achieved for Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race. At 2012-03-22 12:47:09
- 'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2012-03-10 07:07:40
- 'Level 10' was achieved for Got a character to level 10. At 2012-03-05 19:35:24
- 'Level 20' was achieved for Got a character to level 20. At 2012-03-11 08:20:31
- 'Level 30' was achieved for Got a character to level 30. At 2012-03-16 15:51:07
- 'Level 40' was achieved for Got a character to level 40. At 2012-03-20 16:41:00
- 'Level 50' was achieved for Got a character to level 50. At 2012-03-24 15:09:34
- 'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2012-03-24 15:09:34
- 'Portal master' was achieved for Fought the two Sorcerers and closed four invocation portals. At 2012-03-24 19:17:20
- 'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2012-03-22 21:25:20
- 'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2012-03-06 15:58:14
- 'Savior of the damsels in distress' was achieved for Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan. At 2012-03-12 15:49:04
- 'Size matters' was achieved for Do over 600 damage in one attack At 2012-03-23 10:52:55
- 'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2012-03-16 16:01:11
- 'The Arena' was achieved for Unlocked Arena mode. At 2012-03-05 18:26:54
- 'The secret city' was achieved for Discovered the truth about mages. At 2012-03-10 08:26:04
- 'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2012-03-17 19:38:31
- 'Treasure Hoarder' was achieved for Amass 3000 gold pieces. At 2012-03-20 16:45:49
- 'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2012-03-12 15:12:18
- 'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2012-03-15 18:42:28
- [Character Inventory]
- a) wild infusion (resist 20%; cure physical)
- Type: scroll / infusion
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 12
- Travel Speed: instantaneous
- Usage Speed: instant
- Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 5 turns.
- It can be used to inscribe your skin with the infusion..
- b) wild infusion (resist 24%; cure mental)
- Type: scroll / infusion
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 13
- Travel Speed: instantaneous
- Usage Speed: instant
- Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 24% for 7 turns.
- It can be used to inscribe your skin with the infusion..
- c) wild infusion (resist 25%; cure magical)
- Type: scroll / infusion
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 13
- Travel Speed: instantaneous
- Usage Speed: instant
- Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 25% for 6 turns.
- It can be used to inscribe your skin with the infusion..
- Dropped by lesser vampire
- d) wild infusion (resist 20%; cure mental)
- Type: scroll / infusion
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 15
- Travel Speed: instantaneous
- Usage Speed: instant
- Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 20% for 6 turns.
- It can be used to inscribe your skin with the infusion..
- e) Rune of the Rift (518.00 temporal damage, removed from time 4 turns)
- Type: scroll / rune
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: 4.00
- Cooldown: 10
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Inflicts 606.06 temporal damage. If your target survives it will be sent 4 turns into the future.
- It will also lower your paradox by 120 (if you have any).
- It can be used to inscribe your skin with the rune..
- f) controlled phase door rune (range 8)
- Type: scroll / rune
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 8
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the rune to teleport in a range of 8.
- It can be used to inscribe your skin with the rune..
- Dropped by Snaproot
- g) controlled phase door rune (range 9)
- Type: scroll / rune
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 8
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the rune to teleport in a range of 9.
- It can be used to inscribe your skin with the rune..
- h) controlled phase door rune (range 8)
- Type: scroll / rune
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 8
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the rune to teleport in a range of 8.
- It can be used to inscribe your skin with the rune..
- Dropped by crimson ooze
- i) invisibility rune (power 12 for 8 turns)
- Type: scroll / rune
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 17
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the rune to become invisible (power 12) for 8 turns.
- As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you can not heal or regen life while invisible.
- It can be used to inscribe your skin with the rune..
- j) invisibility rune (power 10 for 9 turns)
- Type: scroll / rune
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 17
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the rune to become invisible (power 10) for 9 turns.
- As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you can not heal or regen life while invisible.
- It can be used to inscribe your skin with the rune..
- k) invisibility rune (power 8 for 6 turns)
- Type: scroll / rune
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 14
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the rune to become invisible (power 8) for 6 turns.
- As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you can not heal or regen life while invisible.
- It can be used to inscribe your skin with the rune..
- l) invisibility rune (power 10 for 7 turns)
- Type: scroll / rune
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 12
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the rune to become invisible (power 10) for 7 turns.
- As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you can not heal or regen life while invisible.
- It can be used to inscribe your skin with the rune..
- Dropped by sandworm destroyer
- m) psychic's invisibility rune (power 16 for 10 turns)
- Type: scroll / rune
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 15
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the rune to become invisible (power 16) for 10 turns.
- As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you can not heal or regen life while invisible.
- Its effects scale with your Willpower stat.
- It can be used to inscribe your skin with the rune..
- n) titan's controlled phase door rune (range 12)
- Type: scroll / rune
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 9
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Description: Activate the rune to teleport in a range of 12.
- Its effects scale with your Constitution stat.
- It can be used to inscribe your skin with the rune..
- o) Scroll of Summoning (Limmir the Jeweler)
- [Plot Item]
- Type: scroll / tome
- It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1.
- p) Choker of Dread
- Type: jewelry / amulet
- When wielded/worn:
- Physical power: +5
- Blindness immunity: +100%
- Spellpower: +5
- See invisible: +10
- It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
- Dropped by Grand Corruptor
- q) Garkul's Teeth
- Type: jewelry / amulet
- It is part of a set of items.
- When wielded/worn:
- Changes stats: +10 Str / +6 Con
- Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons
- Physical save: +18
- Mental save: +18
- Pinning immunity: +100%
- It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
- Effective talent level: 4.0
- Use mode: Activated
- Power cost: 10 out of 48/48.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: A powerful shout, doing 151.43 physical damage in a radius 7 cone in front of you.
- The damage increases with Strength.
- Dropped by ghoul
- r) Orb of Many Ways
- [Plot Item]
- Type: jewelry / orb
- It can be used to activate a portal, costing 10 power out of 30/30.
- Dropped by Tannen
- s) Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage) (Nightmares)
- Type: weapon / staff
- It must be held with both hands.
- Base power: 80.0 - 96.0
- Uses stat: 130% Mag
- Damage type: Arcane
- Accuracy: +30
- Armour Penetration: +60
- Attack speed: 100%
- When wielded/worn:
- Changes stats: +10 Mag / +10 Wil
- Maximum mana: +100.00
- Spellpower: +48
- Spell crit. chance: +15%
- Allows you to speak and read the old Sher'Tul language.
- Curse of Nightmares
- It can be used to absorb energies, costing 200 power out of 200/200.
- Dropped by Elandar
- t) Whip of Urh'Rok (42-46.2 power, 0 apr) (Madness)
- Type: weapon / whip
- Base power: 42.0 - 46.2
- Uses stat: 100% Dex
- Damage type: Fire knockback
- Armour Penetration: +0
- Physical crit. chance: +9.0%
- When wielded/worn:
- Grants telepathy: Demon/Minor Demon/Major
- See invisible: +2
- When carried:
- Changes damage: +8% blight
- Curse of Madness
- u) Robe of the Archmage (10 def, 10 armour)
- Type: armor / cloth
- When wielded/worn:
- Armour: +10
- Defense: +10
- Changes stats: +4 Mag / +4 Wil / +4 Cun
- Damage when the wearer is hit: 15 arcane
- Changes resistances: +10% fire / +10% cold
- Changes damage: +12% all
- Spell save: +18
- Mental save: +15
- Blindness immunity: +40%
- Mana each turn: +1.00
- Spellpower: +15
- Light radius: +1
- Dropped by orc high cryomancer
- v) 386 alchemist agate
- Type: alchemist-gem / black
- When used as an alchemist bomb:
- Bomb damage +5%
- Dropped by Irollle the halfling
- w) Mummified Egg-sac of Ungolë
- Type: misc / egg
- When carried:
- Light radius: -2
- It can be used to summon spiders, costing 80 power out of 100/100.
- x) faerlhing fang
- [Plot Item]
- Type: misc / ingredient
- y) ice ant stinger
- [Plot Item]
- Type: misc / ingredient
- z) skeleton mage skull
- [Plot Item]
- Type: misc / ingredient
- {) Burning Star
- Type: lite / lite
- When wielded/worn:
- Light radius: +5
- It can be used to map surroundings, costing 100 power out of 150/150.
- Dropped by Celia
- |) Summertide Phial
- Type: lite / lite
- When wielded/worn:
- Light radius: +4
- It can be used to call light, costing 10 power out of 15/15.
- Dropped by Norgos, the Guardian
- }) Wintertide Phial
- Type: lite / lite
- When wielded/worn:
- Light radius: +1
- Infravision radius: +6
- It can be used to cleanse your mind, costing 40 power out of 60/60.
- Dropped by The Withering Thing
- ~) Telos's Staff Crystal
- Type: gem / multi-hued
- When wielded/worn:
- Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
- Changes resistances: +30% mind
- Confusion immunity: +30%
- Fear immunity: +30%
- Light radius: +2
- When carried:
- Light radius: +2
- When used to imbue an object:
- Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
- Changes resistances: +30% mind
- Confusion immunity: +30%
- Fear immunity: +30%
- Light radius: +2
- It can be used to combine with a staff, costing 1 power out of 1/1.
- Dropped by Orc Greatmother
- ) Dragon Orb (Orb of Command)
- [Plot Item]
- Type: orb / orb
- When carried:
- Changes stats: +6 Cun
- It can be used to use the orb, costing 1 power out of 1/1.
- Dropped by Gorbat, Supreme Wyrmic of the Pride
- ) Elemental Orb (Orb of Command)
- [Plot Item]
- Type: orb / orb
- When carried:
- Changes stats: +6 Mag
- It can be used to use the orb, costing 1 power out of 1/1.
- Dropped by Vor, Grand Geomancer of the Pride
- ) Orb of Destruction (Orb of Command)
- [Plot Item]
- Type: orb / orb
- When carried:
- Changes stats: +6 Str
- It can be used to use the orb, costing 1 power out of 1/1.
- Dropped by Grushnak, Battlemaster of the Pride
- ) Orb of Many Ways
- [Plot Item]
- Type: orb / orb
- It can be used to activate a portal, costing 10 power out of 30/30.
- Dropped by Golbug the Destroyer
- ) Orb of Scrying
- [Plot Item]
- Type: orb / orb
- When carried:
- It can be used to use the orb, costing 1 power out of 1/1.
- ) Orb of Undeath (Orb of Command)
- [Plot Item]
- Type: orb / orb
- When carried:
- Changes stats: +6 Dex
- It can be used to use the orb, costing 1 power out of 1/1.
- Dropped by Rak'shor, Grand Necromancer of the Pride
- ) Atamathon's Lost Ruby Eye
- [Plot Item]
- Type: gem / red
- When wielded/worn:
- Changes damage: +12% fire
- When used to imbue an object:
- Changes damage: +12% fire
- Dropped by Corrupted Sand Wyrm
- ) Runed Skull
- Type: gem / red
- When carried:
- Damage when the wearer is hit: 25 fire
- Spellpower: +7
- ) 42 alchemist bloodstone
- Type: alchemist-gem / red
- When used as an alchemist bomb:
- Life regen 10% of max life
- Dropped by Tannen
- ) 4 bloodstone
- Type: gem / red
- When wielded/worn:
- Stun/Freeze immunity: +60%
- When used to imbue an object:
- Stun/Freeze immunity: +60%
- Dropped by Massok the Dragonslayer
- ) Transmogrification Chest
- [Plot Item]
- Type: chest / sher'tul
- When carried:
- It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
- ) Rod of Annulment
- Type: wand / wand
- It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30.
- ) Rod of Recall (1/1)
- [Plot Item]
- Type: wand / wand
- It can be used to recall the user to the worldmap, costing 202 power out of 358/400.
- ) Rod of Spydric Poison (3/3)
- Type: wand / wand
- It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75.
- Dropped by Ungolë
- ) solid yew wand of teleportation (7/7)
- Type: wand / wand
- It can be used to teleport randomly, with 7 charges out of 7.
- ) Pearl of Life and Death
- Type: gem / white
- When carried:
- Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck
- Changes resistances: +7% all
- Changes damage: +7% all
- Stun/Freeze immunity: +100%
- Light radius: +1
- Dropped by Argoniel
- ) 7 diamond
- Type: gem / white
- When wielded/worn:
- Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
- When used to imbue an object:
- Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
- ) 5 pearl
- Type: gem / white
- When wielded/worn:
- Changes resistances: +10% all
- When used to imbue an object:
- Changes resistances: +10% all
- [Last Messages]
- Today is the 21st Shortage of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 00:00.
- There is an item here: Garkul's Teeth
- Grom Ironfist picks up (D.): 386 alchemist agate.
- There is an item here: Robe of the Archmage (10 def, 10 armour)
- Grom Ironfist picks up (C.): Robe of the Archmage (10 def, 10 armour).
- There is an item here: Bindings of Eternal Night (0 def, 7 armour)
- There is an item here: Garkul's Teeth
- Grom Ironfist picks up (r.): Garkul's Teeth.
- There is an item here: Flamewrought (0 def, 2 armour)
- There is an item here: Gloves of the Firm Hand (0 def, 8 armour)
- There is an item here: Cuirass of the Thronesmen (20 def, 29 armour)
- There is an item here: Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) (Madness)
- There is an item here: Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) (Nightmares)
- There is an item here: Telos's Staff (Bottom Half) (Misfortune)
- There is an item here: Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) (Nightmares)
- Grom Ironfist picks up (W.): 42 alchemist bloodstone.
- There is an item here: Tooth of the Mouth (dig speed 12 turns)
- There is an item here: Sealed Scroll of Last Hope
- There is an item here: warlord's drakeskin leather cap of sanctity (0 def, 5 armour)
- There is an item here: Crown of the Elements (0 def, 5 armour)
- Grom Ironfist picks up (E.): Crown of the Elements (0 def, 5 armour).
- There is an item here: Chromatic Harness (10 def, 14 armour)
- Grom Ironfist wears: Crown of the Elements (0 def, 5 armour).
- You gain 1.65 gold from the transmogrification of cashmere wizard hat of earthrunes (2 def, 1 armour).
- You gain 7.00 gold from the transmogrification of Garain the cashmere wizard hat (2 def, 0 armour).
- Lore found: first mural painting
- You can read all your collected lore in the game menu, by pressing Escape.
- You switch your weapons to: Telos's Staff (Top Half) (35-42 power, 0 apr, lightning damage) (Misfortune) and Life Drinker (42-54.6 power, 11 apr) (Shrouds).
- You switch your weapons to: Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage) (Nightmares).
- You switch your weapons to: Telos's Staff (Top Half) (35-42 power, 0 apr, lightning damage) (Misfortune) and Life Drinker (42-54.6 power, 11 apr) (Shrouds).
- You gain 6.35 gold from the transmogrification of sunbathed elven-wood staff of channeling (26.5-31.8 power, 5 apr, darkness damage) (Corpses).
- You gain 7.81 gold from the transmogrification of polar elven-wood staff of channeling (27-32.4 power, 5 apr, blight damage) (Madness).
- You gain 5.03 gold from the transmogrification of icy yew staff of channeling (19.5-23.4 power, 4 apr, lightning damage) (Corpses).
- You gain 8.18 gold from the transmogrification of ethereal elven-wood staff of channeling (25.5-30.6 power, 5 apr, lightning damage) (Nightmares).
- You gain 5.98 gold from the transmogrification of dragonbone staff of channeling (34-40.8 power, 6 apr, darkness damage) (Misfortune).
- You gain 9.11 gold from the transmogrification of chronomancer's dragonbone staff of channeling (37-44.4 power, 6 apr, light damage) (Misfortune).
- You gain 14.65 gold from the transmogrification of Belugabeth the gold amulet.
- You gain 7.15 gold from the transmogrification of restful stralite amulet of healing.
- You gain 8.73 gold from the transmogrification of vitalizing stralite amulet of healing.
- You gain 7.00 gold from the transmogrification of shielding voratun amulet of teleportation.
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