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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry - cube</title>
- <meta charset="utf-8">
- <style>
- body {
- margin: 0px;
- background-color: #000000;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="libs/three.min.js"></script>
- <script>
- var camera, scene, renderer;
- var mesh;
- var add = false;
- init();
- animate();
- function init() {
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 400;
- camera.position.x = 300;
- camera.position.y = -300;
- camera.up = new THREE.Vector3(0, 0, 1);
- scene = new THREE.Scene();
- var ambientLight = new THREE.AmbientLight(0xffffff, 1);
- scene.add(ambientLight);
- var geometry = new THREE.BoxGeometry( 200, 200, 200 );
- var material = new THREE.MeshLambertMaterial( {
- color: 0xf7505a,
- wireframe: true
- //map: THREE.ImageUtils.loadTexture('/' + terrainTileInfo.path + '.png')
- });
- mesh = new THREE.Mesh( geometry, material );
- mesh.name = "cicciopasticcio";
- scene.add( mesh );
- camera.lookAt(mesh.position);
- //
- mesh.updateMatrix();
- mesh.geometry.merge(new THREE.BoxGeometry(100, 100, 100));
- mesh.geometry.dynamic = true;
- window.addEventListener( 'resize', onWindowResize, false );
- window.addEventListener( 'click', onClick, false);
- }
- function onClick() {
- tempMesh = new THREE.Mesh();
- tempMesh.geometry = new THREE.SphereGeometry(100, 10, 10);
- tempMesh.position = new THREE.Vector3(10, 10, 10);
- console.log(tempMesh);
- mesh.updateMatrix();
- mesh.geometry.merge(tempMesh.geometry);
- mesh.geometry.verticesNeedUpdate = true;
- mesh.geometry.elementsNeedUpdate = true;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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