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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #if defined FILTERSCRIPT
- forward camera(playerid);
- new daxis1;
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (!strcmp(cmdtext, "/driftaxis"))
- {
- if(!IsPlayerInAnyVehicle(playerid)==false)
- {
- SetCameraBehindPlayer(playerid);
- daxis1 = SetTimer("camera", 1, true);
- } else {
- SendClientMessage(playerid, 0xEA0000FF, "Íå ñòå â ïðåâîçíî ñðåäñòâî!");
- return 1;
- }
- return 0;
- }
- if (!strcmp(cmdtext, "/driftaxisoff"))
- {
- if(!IsPlayerInAnyVehicle(playerid)==false)
- {
- KillTimer(daxis1);
- SendClientMessage(playerid, 0x00ECFFFF, "Driftaxis ñåãà å èçêëþ÷åí!");
- } else {
- SendClientMessage(playerid, 0xEA0000FF, "Íå ñòå â ïðåâîçíî ñðåäñòâî!");
- return 1;
- }
- return 0;
- }
- return 0;
- }
- public camera(playerid)
- {
- new Float:xyz[3];
- new cambeh = SetCameraBehindPlayer(playerid);
- GetPlayerCameraPos(playerid, xyz[0], xyz[1], xyz[2]);
- SetPlayerCameraLookAt(cambeh, xyz[0], xyz[1], xyz[2]+25);
- return 0;
- }
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