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gmod full function list server and client

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Jul 23rd, 2014
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  1. -- Server Garrysmod functions
  2.  
  3. coroutine resume function: builtin#30
  4. coroutine yield function: builtin#29
  5. coroutine wrap function: builtin#32
  6. coroutine status function: builtin#26
  7. coroutine wait function: 0x1516e3a0
  8. coroutine running function: builtin#27
  9. coroutine create function: builtin#28
  10. hook Run function: 0x151280f8
  11. hook _M table: 0x15126ee0
  12. hook Remove function: 0x15125448
  13. hook Call function: 0x15126f80
  14. hook _NAME hook
  15. hook GetTable function: 0x15126fe8
  16. hook Add function: 0x15127a40
  17. hook _PACKAGE
  18. usermessage Hook function: 0x1516a1b0
  19. usermessage _M table: 0x15168140
  20. usermessage IncomingMessage function: 0x1516a1d0
  21. usermessage _NAME usermessage
  22. usermessage GetTable function: 0x15168168
  23. usermessage _PACKAGE
  24. team GetPlayers function: 0x15125d48
  25. team GetScore function: 0x15122490
  26. team SetClass function: 0x1511c700
  27. team GetSpawnPoints function: 0x1511c6c0
  28. team _M table: 0x15127468
  29. team GetSpawnPoint function: 0x1511d350
  30. team TotalDeaths function: 0x151130f0
  31. team NumPlayers function: 0x0efd8db8
  32. team TotalFrags function: 0x0efd8eb8
  33. team SetColor function: 0x1512df78
  34. team _NAME team
  35. team AddScore function: 0x15131698
  36. team GetAllTeams function: 0x15129d70
  37. team GetColor function: 0x1512df98
  38. team GetName function: 0x1512df58
  39. team Joinable function: 0x1511d330
  40. team _PACKAGE
  41. team GetClass function: 0x1512df38
  42. team Valid function: 0x1511d310
  43. team SetUp function: 0x15121510
  44. team SetScore function: 0x1512dfb8
  45. team SetSpawnPoint function: 0x1511c6e0
  46. team BestAutoJoinTeam function: 0x1452e9b8
  47. http _M table: 0x1516fb08
  48. http Fetch function: 0x1516fb30
  49. http _NAME http
  50. http Post function: 0x1516fb70
  51. http _PACKAGE
  52. cleanup ReplaceEntity function: 0x151423a8
  53. cleanup CC_AdminCleanup function: 0x151423e8
  54. cleanup _PACKAGE
  55. cleanup _M table: 0x15141ae0
  56. cleanup Register function: 0x15142790
  57. cleanup GetList function: 0x151428c0
  58. cleanup _NAME cleanup
  59. cleanup Add function: 0x15142368
  60. cleanup GetTable function: 0x151427b0
  61. cleanup CC_Cleanup function: 0x151423c8
  62. undo AddEntity function: 0x1513e8a0
  63. undo Finish function: 0x15140378
  64. undo SetCustomUndoText function: 0x1513e880
  65. undo Create function: 0x15140300
  66. undo AddFunction function: 0x1513e8c0
  67. undo _M table: 0x1513e820
  68. undo Do_Undo function: 0x151403c0
  69. undo SetPlayer function: 0x15140340
  70. undo _NAME undo
  71. undo GetTable function: 0x1513e938
  72. undo ReplaceEntity function: 0x15140408
  73. undo _PACKAGE
  74. jit arch x86
  75. jit version LuaJIT 2.0.3
  76. jit version_num 20003
  77. jit status function: builtin#139
  78. jit on function: builtin#136
  79. jit os Windows
  80. jit off function: builtin#137
  81. jit flush function: builtin#138
  82. jit attach function: builtin#140
  83. jit util table: 0x0efb5938
  84. jit opt table: 0x0efb5de8
  85. saverestore LoadGlobal function: 0x15125178
  86. saverestore WritableKeysInTable function: 0x15126460
  87. saverestore PreRestore function: 0x15123bc8
  88. saverestore PreSave function: 0x15123b68
  89. saverestore AddRestoreHook function: 0x0efb1250
  90. saverestore AddSaveHook function: 0x0efb1210
  91. saverestore WriteTable function: 0x15126888
  92. saverestore SaveEntity function: 0x15126a38
  93. saverestore LoadEntity function: 0x0efb11d0
  94. saverestore WriteVar function: 0x151264c0
  95. saverestore ReadVar function: 0x15126848
  96. saverestore ReadTable function: 0x15126508
  97. saverestore _NAME saverestore
  98. saverestore _PACKAGE
  99. saverestore SaveGlobal function: 0x15125130
  100. saverestore _M table: 0x15123128
  101. constraint NoCollide function: 0x1515bff8
  102. constraint Slider function: 0x1515cf80
  103. constraint GetAllConstrainedEntities function: 0x15167948
  104. constraint FindConstraintEntity function: 0x15167930
  105. constraint Weld function: 0x15153200
  106. constraint FindConstraint function: 0x15167918
  107. constraint FindConstraints function: 0x15167900
  108. constraint ForgetConstraints function: 0x151678e8
  109. constraint Hydraulic function: 0x1515c640
  110. constraint _M table: 0x15166328
  111. constraint HasConstraints function: 0x151678b8
  112. constraint Keepupright function: 0x1515ce88
  113. constraint Muscle function: 0x1515c660
  114. constraint GetTable function: 0x151678d0
  115. constraint Winch function: 0x1515c4d8
  116. constraint Ballsocket function: 0x1515c3c0
  117. constraint AddConstraintTableNoDelete function: 0x151531e8
  118. constraint Motor function: 0x1515c128
  119. constraint CreateKeyframeRope function: 0x151531b8
  120. constraint RemoveAll function: 0x1515f858
  121. constraint Elastic function: 0x15122e98
  122. constraint Find function: 0x1515e5d8
  123. constraint Axis function: 0x15122f20
  124. constraint AdvBallsocket function: 0x1515be88
  125. constraint RemoveConstraints function: 0x1515f818
  126. constraint CanConstrain function: 0x1515e170
  127. constraint AddConstraintTable function: 0x151531d0
  128. constraint Pulley function: 0x1515c288
  129. constraint _NAME constraint
  130. constraint _PACKAGE
  131. constraint Rope function: 0x151530f0
  132. constraint CreateStaticAnchorPoint function: 0x151663a0
  133. gamemode _M table: 0x15127958
  134. gamemode Call function: 0x15128de8
  135. gamemode _NAME gamemode
  136. gamemode Register function: 0x0efb2570
  137. gamemode _PACKAGE
  138. gamemode Get function: 0x0efb2640
  139. bit rol function: builtin#67
  140. bit rshift function: builtin#65
  141. bit ror function: builtin#68
  142. bit bswap function: builtin#63
  143. bit bxor function: builtin#71
  144. bit bor function: builtin#70
  145. bit arshift function: builtin#66
  146. bit bnot function: builtin#62
  147. bit tobit function: builtin#61
  148. bit lshift function: builtin#64
  149. bit tohex function: builtin#72
  150. bit band function: builtin#69
  151. numpad OnUp function: 0x1511d450
  152. numpad Toggle function: 0x151138c0
  153. numpad FromButton function: 0x0efdb2a0
  154. numpad Register function: 0x0efd85d0
  155. numpad _M table: 0x1511ef88
  156. numpad Remove function: 0x0efd8d70
  157. numpad OnDown function: 0x1511d3c0
  158. numpad Deactivate function: 0x1511d370
  159. numpad _PACKAGE
  160. numpad Activate function: 0x1511d0f0
  161. numpad _NAME numpad
  162. duplicator DoFlex function: 0x1514f238
  163. duplicator FindEntityClass function: 0x1514f390
  164. duplicator ClearEntityModifier function: 0x1514f2a0
  165. duplicator EntityModifiers table: 0x151431a0
  166. duplicator CopyEntTable function: 0x1514f2d0
  167. duplicator _M table: 0x1514e960
  168. duplicator RegisterEntityModifier function: 0x151431c8
  169. duplicator RegisterBoneModifier function: 0x1514f3a8
  170. duplicator GenericDuplicatorFunction function: 0x1514f268
  171. duplicator Paste function: 0x15148ae0
  172. duplicator WorkoutSize function: 0x15148a60
  173. duplicator RegisterEntityClass function: 0x15150558
  174. duplicator DoGenericPhysics function: 0x15148ba0
  175. duplicator CreateEntityFromTable function: 0x15148aa8
  176. duplicator ConstraintType table: 0x1514f300
  177. duplicator SetLocalAng function: 0x1514f348
  178. duplicator EntityClasses table: 0x1514f368
  179. duplicator SetLocalPos function: 0x1514f328
  180. duplicator CreateConstraintFromTable function: 0x15148ac8
  181. duplicator GetAllConstrainedEntitiesAndConstraints function: 0x15148b30
  182. duplicator Copy function: 0x15148a78
  183. duplicator ApplyEntityModifiers function: 0x15148b00
  184. duplicator StoreEntityModifier function: 0x1514f288
  185. duplicator DoGeneric function: 0x15148bc0
  186. duplicator StoreBoneModifier function: 0x1514f2b8
  187. duplicator CopyEnts function: 0x15148a90
  188. duplicator RegisterConstraint function: 0x15143268
  189. duplicator Allow function: 0x1514f1d8
  190. duplicator _PACKAGE
  191. duplicator IsAllowed function: 0x1514f218
  192. duplicator BoneModifiers table: 0x15143178
  193. duplicator _NAME duplicator
  194. duplicator RemoveMapCreatedEntities function: 0x15148b60
  195. duplicator DoBoneManipulator function: 0x1514f250
  196. duplicator ApplyBoneModifiers function: 0x15148b18
  197. ai_task _NAME ai_task
  198. ai_task _M table: 0x1517dbe8
  199. ai_task New function: 0x1517e528
  200. ai_task _PACKAGE
  201. ai_schedule _NAME ai_schedule
  202. ai_schedule _M table: 0x15180b30
  203. ai_schedule New function: 0x15180d18
  204. ai_schedule _PACKAGE
  205. jit.opt start function: builtin#152
  206. properties OnScreenClick function: 0x15172888
  207. properties _M table: 0x15173c98
  208. properties List table: 0x15171808
  209. properties GetHovered function: 0x15172870
  210. properties _NAME properties
  211. properties Add function: 0x15171830
  212. properties OpenEntityMenu function: 0x15172830
  213. properties _PACKAGE
  214. drive Move function: 0x1517a298
  215. drive PlayerStopDriving function: 0x1517a348
  216. drive End function: 0x1517a2c8
  217. drive Register function: 0x151797b8
  218. drive StartMove function: 0x1517a280
  219. drive CalcView function: 0x15178488
  220. drive CreateMove function: 0x15178448
  221. drive Start function: 0x151782a0
  222. drive _PACKAGE
  223. drive _M table: 0x1517a078
  224. drive GetMethod function: 0x15175880
  225. drive _NAME drive
  226. drive FinishMove function: 0x1517a2b0
  227. drive DestroyMethod function: 0x151758c8
  228. drive PlayerStartDriving function: 0x1517a238
  229. jit.util funcbc function: builtin#142
  230. jit.util funck function: builtin#143
  231. jit.util funcinfo function: builtin#141
  232. jit.util traceinfo function: builtin#145
  233. jit.util tracek function: builtin#147
  234. jit.util tracesnap function: builtin#148
  235. jit.util traceir function: builtin#146
  236. jit.util tracemc function: builtin#149
  237. jit.util ircalladdr function: builtin#151
  238. jit.util traceexitstub function: builtin#150
  239. jit.util funcuvname function: builtin#144
  240. weapons _PACKAGE
  241. weapons _M table: 0x15129ed8
  242. weapons Register function: 0x151298d8
  243. weapons GetStored function: 0x1512a688
  244. weapons _NAME weapons
  245. weapons OnLoaded function: 0x151298f8
  246. weapons GetList function: 0x1512a6a8
  247. weapons Get function: 0x151251c0
  248. table Empty function: 0x15168c40
  249. table HasValue function: 0x15182108
  250. table foreach function: builtin#89
  251. table Sanitise function: 0x1519f168
  252. table GetLastKey function: 0x151a00f0
  253. table Add function: 0x1512c358
  254. table GetFirstKey function: 0x15199b80
  255. table GetWinningKey function: 0x15175248
  256. table ForEach function: 0x0efda240
  257. table Reverse function: 0x151292a8
  258. table GetFirstValue function: 0x15168f48
  259. table DeSanitise function: 0x1452f600
  260. table SortByKey function: 0x15161300
  261. table KeyFromValue function: 0x151a2b90
  262. table maxn function: builtin#91
  263. table CollapseKeyValue function: 0x1515b9f8
  264. table IsSequential function: 0x15175500
  265. table Count function: 0x1516f0e0
  266. table Inherit function: 0x15192460
  267. table GetKeys function: 0x151561e8
  268. table foreachi function: builtin#88
  269. table SortDesc function: 0x15192868
  270. table LowerKeyNames function: 0x151a5d10
  271. table KeysFromValue function: 0x15129fd0
  272. table insert function: builtin#92
  273. table sort function: builtin#95
  274. table SortByMember function: 0x15134b00
  275. table RemoveByValue function: 0x1513b158
  276. table FindPrev function: 0x15170b38
  277. table ForceInsert function: 0x1519ed58
  278. table FindNext function: 0x15147c60
  279. table CopyFromTo function: 0x1517b710
  280. table GetLastValue function: 0x15197c68
  281. table concat function: builtin#94
  282. table Merge function: 0x15175330
  283. table remove function: builtin#93
  284. table Random function: 0x1512c0d0
  285. table ClearKeys function: 0x151a7290
  286. table Copy function: 0x15170780
  287. table ToString function: 0x151514c8
  288. table getn function: builtin#90
  289. player_manager SetPlayerClass function: 0x15113748
  290. player_manager OnPlayerSpawn function: 0x0efb26c8
  291. player_manager AddValidModel function: 0x151368a0
  292. player_manager TranslatePlayerHands function: 0x15131c00
  293. player_manager RunClass function: 0x15125468
  294. player_manager TranslateToPlayerModelName function: 0x15136a70
  295. player_manager AddValidHands function: 0x15136928
  296. player_manager GetPlayerClass function: 0x0efb2788
  297. player_manager _PACKAGE
  298. player_manager _M table: 0x15122718
  299. player_manager AllValidModels function: 0x15136a30
  300. player_manager _NAME player_manager
  301. player_manager ClearPlayerClass function: 0x15122170
  302. player_manager TranslatePlayerModel function: 0x15136a50
  303. player_manager RegisterClass function: 0x1511c9b8
  304. concommand Run function: 0x15120ce8
  305. concommand _M table: 0x15121790
  306. concommand Remove function: 0x15120cc0
  307. concommand AutoComplete function: 0x15120d08
  308. concommand _NAME concommand
  309. concommand GetTable function: 0x15121870
  310. concommand Add function: 0x151218d0
  311. concommand _PACKAGE
  312. scripted_ents GetSpawnable function: 0x1512cae0
  313. scripted_ents Alias function: 0x1512cb00
  314. scripted_ents GetList function: 0x1512c938
  315. scripted_ents GetType function: 0x1512c8f8
  316. scripted_ents GetMember function: 0x1512cb20
  317. scripted_ents _M table: 0x1512db08
  318. scripted_ents _NAME scripted_ents
  319. scripted_ents GetStored function: 0x1512c918
  320. scripted_ents Register function: 0x1512c3f8
  321. scripted_ents _PACKAGE
  322. scripted_ents OnLoaded function: 0x1512c458
  323. scripted_ents Get function: 0x1512c8b0
  324. math ceil function: builtin#35
  325. math tan function: builtin#41
  326. math log10 function: builtin#37
  327. math AngleDifference function: 0x15193c60
  328. math sinh function: builtin#45
  329. math BSplinePoint function: 0x15192630
  330. math Rand function: 0x15195908
  331. math ldexp function: builtin#56
  332. math huge inf
  333. math Round function: 0x15192648
  334. math atan2 function: builtin#53
  335. math min function: builtin#57
  336. math fmod function: builtin#55
  337. math ApproachAngle function: 0x15193c78
  338. math exp function: builtin#38
  339. math random function: builtin#59
  340. math rad function: builtin#51
  341. math Dist function: 0x151930c0
  342. math tanh function: builtin#47
  343. math TimeFraction function: 0x15193c90
  344. math NormalizeAngle function: 0x15193c48
  345. math log function: builtin#52
  346. math Approach function: 0x15192660
  347. math cos function: builtin#40
  348. math calcBSplineN function: 0x151925f0
  349. math EaseInOut function: 0x15195920
  350. math mod function: builtin#55
  351. math Distance function: 0x151930c0
  352. math Max function: builtin#58
  353. math Clamp function: 0x151958f0
  354. math randomseed function: builtin#60
  355. math floor function: builtin#34
  356. math sqrt function: builtin#36
  357. math max function: builtin#58
  358. math atan function: builtin#44
  359. math IntToBin function: 0x15194600
  360. math acos function: builtin#43
  361. math BinToInt function: 0x15195560
  362. math abs function: builtin#33
  363. math Min function: builtin#57
  364. math asin function: builtin#42
  365. math cosh function: builtin#46
  366. math frexp function: builtin#48
  367. math Remap function: 0x15193ca8
  368. math sin function: builtin#39
  369. math modf function: builtin#49
  370. math pow function: builtin#54
  371. math deg function: builtin#50
  372. math pi 3.1415926535898
  373. baseclass _M table: 0x1511e4a8
  374. baseclass Set function: 0x151201a8
  375. baseclass _NAME baseclass
  376. baseclass _PACKAGE
  377. baseclass Get function: 0x1511f9e8
  378. os date function: builtin#117
  379. os time function: builtin#118
  380. os clock function: builtin#116
  381. os difftime function: builtin#119
  382. _G SCHED_MOVE_AWAY 68
  383. _G ACT_RUN_SCARED 111
  384. _G ACT_VM_IDLE_DEPLOYED_5 538
  385. _G TYPE_NIL 0
  386. _G ACT_MP_PRIMARY_GRENADE1_IDLE 1278
  387. _G ACT_DOD_SPRINT_IDLE_PSCHRECK 793
  388. _G rawget function: builtin#12
  389. _G ACT_MP_RELOAD_SWIM 1031
  390. _G ACT_TURN_RIGHT 44
  391. _G KEY_APP 87
  392. _G ACT_HL2MP_SWIM_AR2 1816
  393. _G ACT_SLAM_DETONATOR_STICKWALL_DRAW 265
  394. _G COLLISION_GROUP_VEHICLE_CLIP 12
  395. _G ACT_MP_ATTACK_CROUCH_PRIMARY 1061
  396. _G ACT_STARTDYING 428
  397. _G ACT_DOD_SPRINT_AIM_KNIFE 759
  398. _G MakeLight function: 0x15171b70
  399. _G ACT_HL2MP_SIT_CROSSBOW 2012
  400. _G ACT_MP_GESTURE_VC_THUMBSUP_BUILDING 1416
  401. _G ACT_VM_LOWERED_TO_IDLE 205
  402. _G FL_ONTRAIN 16
  403. _G ACT_RUN_RIFLE 362
  404. _G MOUSE_WHEEL_DOWN 113
  405. _G RestoreCursorPosition function: 0x1511de70
  406. _G ACT_DOD_RUN_AIM_BAZOOKA 773
  407. _G ACT_MP_RELOAD_CROUCH_LOOP 1029
  408. _G IN_ATTACK2 2048
  409. _G ACT_DOD_CROUCHWALK_IDLE 601
  410. _G CAP_USE 256
  411. _G KEY_CAPSLOCKTOGGLE 104
  412. _G FL_ONFIRE 268435456
  413. _G CAP_SQUAD 67108864
  414. _G TYPE_SOUND 30
  415. _G ACT_MP_GESTURE_VC_NODYES_SECONDARY 1393
  416. _G TimedCos function: 0x1511dec0
  417. _G ACT_PRONE_IDLE 513
  418. _G ACT_WALK_SUITCASE 329
  419. _G SOLID_BSP 1
  420. _G ACT_DOD_CROUCH_AIM_GREN_STICK 746
  421. _G KEY_BACKSLASH 61
  422. _G ACT_VM_PRIMARYATTACK_DEPLOYED_1 579
  423. _G ACT_RANGE_ATTACK_HMG1 282
  424. _G ACT_DEPLOY 470
  425. _G SCHED_COMBAT_PATROL 75
  426. _G SCHED_SCENE_GENERIC 62
  427. _G weapons table: 0x15129ed8
  428. _G SF_NPC_DROP_HEALTHKIT 8
  429. _G DMG_CRUSH 1
  430. _G istable function: 0x0efcd0a8
  431. _G ACT_HL2MP_SWIM_SHOTGUN 1826
  432. _G SF_PHYSBOX_MOTIONDISABLED 32768
  433. _G FCVAR_REPLICATED 8192
  434. _G ACT_DOD_WALK_AIM_TOMMY 662
  435. _G KEY_PAD_MULTIPLY 48
  436. _G ACT_DOD_WALK_IDLE_MG 720
  437. _G ACT_IDLE_ANGRY 76
  438. _G ACT_MP_SECONDARY_GRENADE2_IDLE 1287
  439. _G TYPE_FUNCTION 6
  440. _G ACT_BUSY_SIT_CHAIR_EXIT 397
  441. _G ACT_DOD_SPRINT_IDLE_TNT 985
  442. _G SetGlobalVector function: 0x0efcdd68
  443. _G ACT_VM_RELEASE 210
  444. _G SOLID_VPHYSICS 6
  445. _G DMG_DIRECT 268435456
  446. _G KEY_F 16
  447. _G ACT_DOD_CROUCH_AIM 600
  448. _G ACT_GMOD_TAUNT_CHEER 1620
  449. _G ACT_RUN_CROUCH_AIM 13
  450. _G ACT_CROSSBOW_IDLE_UNLOADED 487
  451. _G ACT_MP_RELOAD_CROUCH_SECONDARY_END 1129
  452. _G ACT_VM_UNUSABLE_TO_USABLE 1429
  453. _G ACT_RANGE_ATTACK_TRIPWIRE 292
  454. _G TEAM_CONNECTING 0
  455. _G ACT_ARM 70
  456. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED 1698
  457. _G ACT_OBJ_DETERIORATING 468
  458. _G KEY_H 18
  459. _G ACT_MP_GESTURE_VC_HANDMOUTH_PDA 1419
  460. _G ACT_DIE_BACKSIDE 409
  461. _G KEY_LSHIFT 79
  462. _G ACT_FLINCH_RIGHTLEG 123
  463. _G ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY 956
  464. _G ACT_MP_ATTACK_STAND_SECONDARYFIRE 1013
  465. _G ACT_SLAM_STICKWALL_DETONATOR_HOLSTER 236
  466. _G ACT_HL2MP_WALK_REVOLVER 1664
  467. _G BONE_ALWAYS_PROCEDURAL 4
  468. _G ACT_VM_IDLE_3 531
  469. _G ACT_DOD_RUN_IDLE_PSCHRECK 792
  470. _G CAP_TURN_HEAD 4096
  471. _G ACT_VM_FIREMODE 1930
  472. _G ACT_DROP_WEAPON 72
  473. _G SCHED_HIDE_AND_RELOAD 50
  474. _G ACT_DOD_SECONDARYATTACK_CROUCH 955
  475. _G ACT_MP_STAND_SECONDARY 1109
  476. _G ACT_VM_SWINGMISS 201
  477. _G player_manager table: 0x15122718
  478. _G KEY_X 34
  479. _G KEY_EQUAL 63
  480. _G ACT_DOD_PRONE_DEPLOY_MG 838
  481. _G TYPE_TEXTURE 24
  482. _G ACT_DOD_CROUCHWALK_IDLE_PISTOL 615
  483. _G ACT_FLINCH_HEAD 117
  484. _G ACT_WALK_AIM 7
  485. _G ACT_MP_RUN_MELEE 1173
  486. _G ACT_CLIMB_DOWN 35
  487. _G ACT_VM_DEPLOY_3 559
  488. _G ACT_MP_JUMP_START_MELEE 1178
  489. _G ACT_DOD_STAND_AIM_MP44 685
  490. _G ACT_DOD_SPRINT_IDLE_BOLT 657
  491. _G TYPE_IMESH 28
  492. _G ACT_VM_UNLOAD 1957
  493. _G TEXT_ALIGN_BOTTOM 5
  494. _G setfenv function: builtin#11
  495. _G MakeEmitter function: 0x151d0248
  496. _G ACT_MP_WALK_PRIMARY 1047
  497. _G KEY_PAD_8 45
  498. _G CAP_WEAPON_RANGE_ATTACK2 16384
  499. _G ACT_STEP_FORE 136
  500. _G ACT_SLAM_TRIPMINE_DRAW 256
  501. _G ACT_MP_JUMP_MELEE 1177
  502. _G ACT_MP_ATTACK_STAND_POSTFIRE 1038
  503. _G ACT_OVERLAY_SHIELD_UP_IDLE 446
  504. _G ACT_VICTORY_DANCE 112
  505. _G GMODSpawnRagdoll function: 0x1520e428
  506. _G IN_ATTACK 1
  507. _G ACT_FLINCH_STOMACH 119
  508. _G ACT_RUN 10
  509. _G EFL_DIRTY_ABSTRANSFORM 2048
  510. _G HUD_PRINTCONSOLE 2
  511. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 1812
  512. _G ACT_HL2MP_IDLE_PISTOL 1787
  513. _G ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE 317
  514. _G ACT_DOD_CROUCH_AIM_MP40 673
  515. _G DeriveGamemode function: 0x0efcd850
  516. _G ACT_BUSY_LEAN_LEFT 386
  517. _G ACT_IDLE_SMG1 320
  518. _G MOUSE_LAST 113
  519. _G constraint table: 0x15166328
  520. _G ACT_VM_DRYFIRE 186
  521. _G ACT_SLAM_STICKWALL_ND_DRAW 238
  522. _G ACT_IDLE_AGITATED 79
  523. _G ACT_SMG2_RELOAD2 273
  524. _G SCHED_SHOOT_ENEMY_COVER 39
  525. _G ACT_HL2MP_GESTURE_RELOAD_DUEL 1853
  526. _G ACT_HL2MP_IDLE_CAMERA 1673
  527. _G PLAYER_WALK 1
  528. _G ACT_DOD_HS_IDLE_TOMMY 967
  529. _G ACT_RUN_RIFLE_STIMULATED 335
  530. _G ACT_VM_SECONDARYATTACK 182
  531. _G ACT_DOD_RELOAD_PRONE_MP44 929
  532. _G MAP_HELINPC table: 0x1d6d9ab8
  533. _G ACT_RUN_AIM_PISTOL 372
  534. _G ACT_IDLE_SMG1_STIMULATED 331
  535. _G TYPE_BOOL 1
  536. _G KEY_XBUTTON_UP 146
  537. _G ACT_GESTURE_RANGE_ATTACK1_LOW 141
  538. _G ACT_GMOD_GESTURE_RANGE_FRENZY 1645
  539. _G ACT_DOD_CROUCHWALK_AIM_30CAL 726
  540. _G list table: 0x1516b4c0
  541. _G RENDERMODE_TRANSCOLOR 1
  542. _G KEY_1 2
  543. _G PLAYER_ATTACK1 5
  544. _G ACT_DOD_CROUCHWALK_AIM_MG 713
  545. _G ACT_DOD_CROUCH_AIM_SPADE 762
  546. _G ACT_HL2MP_WALK_ZOMBIE_02 1629
  547. _G ACT_RUN_CROUCH 12
  548. _G ACT_WALK_AIM_PISTOL 371
  549. _G ACT_DOD_PRIMARYATTACK_PRONE 593
  550. _G ACT_VM_UNDEPLOY 543
  551. _G SF_NPC_START_EFFICIENT 16
  552. _G KEY_APOSTROPHE 56
  553. _G ACT_FIRE_START 435
  554. _G ACT_TURN 461
  555. _G ACT_MP_SECONDARY_GRENADE1_DRAW 1283
  556. _G ACT_RANGE_ATTACK_PISTOL 289
  557. _G SCHED_ALERT_FACE_BESTSOUND 6
  558. _G ColorToHSV function: 0x0efccf40
  559. _G ACT_VM_SPRINT_IDLE 433
  560. _G KEY_XBUTTON_RTRIGGER 155
  561. _G KEY_F1 92
  562. _G MAT_COMPUTER 80
  563. _G ACT_SLAM_STICKWALL_ATTACH2 232
  564. _G MASK_OPAQUE_AND_NPCS 33570945
  565. _G ACT_MP_CROUCH_DEPLOYED 993
  566. _G SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE 37
  567. _G ACT_MP_GESTURE_VC_FISTPUMP_BUILDING 1415
  568. _G ACT_HANDGRENADE_THROW1 475
  569. _G ACT_DOD_DEPLOY_TOMMY 833
  570. _G ACT_HL2MP_IDLE_PHYSGUN 1857
  571. _G ACT_DOD_WALK_AIM_MG 714
  572. _G ACT_HL2MP_GESTURE_RELOAD_KNIFE 1981
  573. _G assert function: builtin#2
  574. _G ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED 422
  575. _G hook table: 0x15126ee0
  576. _G ACT_DOD_DEFUSE_TNT 988
  577. _G PLAYERANIMEVENT_FLINCH_HEAD 10
  578. _G FCVAR_CLIENTCMD_CAN_EXECUTE 1073741824
  579. _G ACT_DOD_PRONE_DEPLOYED 582
  580. _G PLAYERANIMEVENT_FLINCH_RIGHTLEG 14
  581. _G ACT_DOD_SPRINT_AIM_GREN_STICK 751
  582. _G PLAYERANIMEVENT_CUSTOM_GESTURE 20
  583. _G ACT_HL2MP_IDLE_CROUCH_MAGIC 1656
  584. _G RENDERGROUP_STATIC_HUGE 0
  585. _G ACT_STEP_BACK 135
  586. _G ACT_MP_RELOAD_STAND 1025
  587. _G ACT_DOD_SPRINT_IDLE_BAR 806
  588. _G ACT_DOD_RELOAD_TOMMY 895
  589. _G ACT_VM_RELOAD_IDLE 519
  590. _G KEY_XBUTTON_A 114
  591. _G ACT_MP_SPRINT 1000
  592. _G GetConVarNumber function: 0x0efccc88
  593. _G next function: builtin#4
  594. _G ACT_MP_ATTACK_STAND_GRENADE_SECONDARY 1140
  595. _G ACT_WALK_AIM_RIFLE_STIMULATED 337
  596. _G ACT_DI_ALYX_ZOMBIE_SHOTGUN26 417
  597. _G CONTENTS_CURRENT_270 2097152
  598. _G KEY_RBRACKET 54
  599. _G MASK_SOLID 33570827
  600. _G KEY_XBUTTON_LEFT 149
  601. _G MAT_WARPSHIELD 90
  602. _G ACT_VM_DEPLOYED_IDLE 1913
  603. _G ACT_DOD_PRONE_AIM_SPADE 766
  604. _G ACT_HL2MP_WALK_CROUCH_SMG1 1801
  605. _G IN_SCORE 65536
  606. _G CHAN_STATIC 6
  607. _G ACT_DOD_IDLE_ZOOMED 583
  608. _G MAT_SAND 78
  609. _G ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG 868
  610. _G ACT_DOD_DEPLOY_30CAL 835
  611. _G SCHED_CHASE_ENEMY 17
  612. _G ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING 1413
  613. _G ACT_RPG_IDLE_UNLOADED 484
  614. _G ACT_MP_GESTURE_VC_HANDMOUTH_MELEE 1395
  615. _G ACT_HL2MP_IDLE_CROUCH_AR2 1810
  616. _G LocalToWorld function: 0x0efcd2e8
  617. _G ACT_HL2MP_SIT_SHOTGUN 2006
  618. _G KEY_XSTICK2_UP 159
  619. _G ACT_RUN_AIM 11
  620. _G COLLISION_GROUP_WORLD 20
  621. _G MsgAll function: 0x0efcda48
  622. _G ACT_IDLE_SMG1_RELAXED 330
  623. _G KEY_PAD_9 46
  624. _G ACT_HL2MP_IDLE_ZOMBIE 1703
  625. _G ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE 1022
  626. _G ACT_HL2MP_GESTURE_RELOAD_MELEE2 2001
  627. _G ACT_HL2MP_SWIM_IDLE_RPG 1835
  628. _G ACT_VM_DRAWFULL_M203 1938
  629. _G ACT_DRIVE_JEEP 1973
  630. _G ACT_OVERLAY_SHIELD_DOWN 445
  631. _G ACT_HL2MP_WALK_CROSSBOW 1868
  632. _G ACT_HL2MP_WALK_PISTOL 1788
  633. _G ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK 885
  634. _G ACT_DYINGLOOP 429
  635. _G FL_INWATER 1024
  636. _G PATTACH_ABSORIGIN_FOLLOW 1
  637. _G KEY_LCONTROL 83
  638. _G ACT_PLAYER_CROUCH_WALK_FIRE 502
  639. _G KEY_RSHIFT 80
  640. _G ACT_VM_PRIMARYATTACK_EMPTY 522
  641. _G ACT_DOD_CROUCHWALK_IDLE_MP44 693
  642. _G ACT_BARNACLE_CHOMP 169
  643. _G ACT_VM_DETACH_SILENCER 212
  644. _G print function: builtin#25
  645. _G ACT_DOD_PRONE_AIM_GREN_FRAG 742
  646. _G SCHED_SCRIPTED_FACE 61
  647. _G ACT_DOD_STAND_AIM_TOMMY 659
  648. _G KEY_F4 95
  649. _G ACT_DOD_CROUCH_IDLE_PISTOL 614
  650. _G FL_CONVEYOR 8192
  651. _G ACT_VM_RELOAD_END 1952
  652. _G CONTENTS_DETAIL 134217728
  653. _G SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK 36
  654. _G STNDRD function: 0x1511de90
  655. _G ACT_VM_PRIMARYATTACK_5 566
  656. _G SF_FLOOR_TURRET_CITIZEN 512
  657. _G ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK 940
  658. _G ACT_DOD_PRIMARYATTACK_PRONE_GREASE 861
  659. _G ACT_RANGE_ATTACK_RPG 295
  660. _G ACT_SHOTGUN_PUMP 269
  661. _G ACT_SLAM_STICKWALL_ND_ATTACH2 234
  662. _G KEY_0 1
  663. _G ACT_HL2MP_JUMP_PHYSGUN 1864
  664. _G ACT_DOD_WALK_IDLE_PISTOL 616
  665. _G ACT_MP_GESTURE_VC_FISTPUMP_PDA 1421
  666. _G ACT_VM_IDLE_EMPTY_LEFT 498
  667. _G ACT_VM_IDLE_DEPLOYED_EMPTY 525
  668. _G TYPE_INVALID -1
  669. _G ACT_MP_JUMP 1001
  670. _G ACT_VM_IRECOIL2 1929
  671. _G SCHED_MELEE_ATTACK1 41
  672. _G MASK_PLAYERSOLID 33636363
  673. _G GetGlobalFloat function: 0x0efcded0
  674. _G ACT_HL2MP_WALK_ZOMBIE_03 1630
  675. _G ACT_VM_DEPLOY_2 560
  676. _G ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE 946
  677. _G ACT_GESTURE_TURN_RIGHT90 162
  678. _G ACT_MP_ATTACK_STAND_PRIMARYFIRE 1011
  679. _G CLASS_STALKER 17
  680. _G MASK_OPAQUE 16513
  681. _G ACT_DOD_PRIMARYATTACK_MG 866
  682. _G ACT_GESTURE_RANGE_ATTACK_SMG1 308
  683. _G ACT_RESET 0
  684. _G package table: 0x0efb3180
  685. _G SF_CITIZEN_RANDOM_HEAD_FEMALE 8388608
  686. _G ACT_DOD_SPRINT_IDLE_MP40 683
  687. _G ACT_COVER_LOW 5
  688. _G ACT_GESTURE_FLINCH_LEFTLEG 155
  689. _G ACT_MP_GESTURE_FLINCH_CHEST 1265
  690. _G MOVETYPE_PUSH 7
  691. _G ACT_DOD_SECONDARYATTACK_PRONE_BOLT 849
  692. _G ACT_DOD_PRIMARYATTACK_30CAL 870
  693. _G ACT_DOD_WALK_AIM_PISTOL 610
  694. _G ACT_WALK_RIFLE_RELAXED 332
  695. _G ACT_CROUCHING_SHIELD_ATTACK 457
  696. _G CONTENTS_IGNORE_NODRAW_OPAQUE 8192
  697. _G FCVAR_NOTIFY 256
  698. _G ACT_VM_UNDEPLOY_7 545
  699. _G ACT_GESTURE_RANGE_ATTACK_HMG1 306
  700. _G SCHED_DUCK_DODGE 84
  701. _G ACT_LOOKBACK_RIGHT 59
  702. _G RENDERGROUP_STATIC 6
  703. _G ACT_MP_ATTACK_STAND_MELEE 1182
  704. _G KEY_DELETE 73
  705. _G KEY_SLASH 60
  706. _G ACT_HL2MP_IDLE_CROUCH_SCARED 1696
  707. _G ACT_MP_RELOAD_AIRWALK 1034
  708. _G JOYSTICK_LAST 161
  709. _G gameevent table: 0x0efd3170
  710. _G game table: 0x0efcee00
  711. _G ACT_DOD_PRONEWALK_IDLE_TOMMY 671
  712. _G ACT_HL2MP_SIT_PISTOL 2005
  713. _G ACT_PLAYER_WALK_FIRE 503
  714. _G ACT_HL2MP_JUMP_PASSIVE 1992
  715. _G PLAYERANIMEVENT_ATTACK_GRENADE 2
  716. _G rawset function: builtin#13
  717. _G KEY_XBUTTON_B 115
  718. _G COLLISION_GROUP_PROJECTILE 13
  719. _G SF_NPC_WAIT_FOR_SCRIPT 128
  720. _G SCHED_COWER 40
  721. _G ACT_SHIELD_UP_IDLE 451
  722. _G ACT_RANGE_AIM_SMG1_LOW 298
  723. _G SCHED_ARM_WEAPON 48
  724. _G ACT_DOD_PRIMARYATTACK_BAR 886
  725. _G ACT_VM_PRIMARYATTACK_SILENCED 493
  726. _G ACT_VM_IDLE_1 533
  727. _G ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA 948
  728. _G coroutine table: 0x0efb2e88
  729. _G IncludeCS function: 0x1511dd30
  730. _G FL_KILLME 134217728
  731. _G ACT_VM_IDLE_EMPTY 524
  732. _G ACT_HL2MP_GESTURE_RANGE_ATTACK 1782
  733. _G CAP_INNATE_RANGE_ATTACK2 262144
  734. _G ACT_VM_RELOAD_INSERT_EMPTY 1954
  735. _G ACT_DOD_CROUCHWALK_AIM_SPADE 763
  736. _G ACT_HL2MP_WALK_DUEL 1848
  737. _G ACT_MP_ATTACK_SWIM_BUILDING 1320
  738. _G SF_CITIZEN_USE_RENDER_BOUNDS 16777216
  739. _G ACT_RELOAD_SMG1 378
  740. _G ACT_HL2MP_JUMP_GRENADE 1844
  741. _G RunConsoleCommand function: 0x0efcce30
  742. _G ACT_VM_PICKUP 209
  743. _G TYPE_EFFECTDATA 16
  744. _G COLLISION_GROUP_VEHICLE 7
  745. _G ACT_DOD_PRONEWALK_IDLE_MP44 697
  746. _G DMG_BULLET 2
  747. _G ACT_MP_CROUCHWALK_BUILDING 1312
  748. _G IN_WEAPON2 2097152
  749. _G ACT_DOD_STAND_IDLE_MP44 691
  750. _G ACT_DOD_CROUCH_AIM_BAR 796
  751. _G ACT_VM_IIN_M203 1944
  752. _G SURF_TRIGGER 64
  753. _G KEY_END 75
  754. _G KEY_LEFT 89
  755. _G ACT_DOD_RELOAD_DEPLOYED_30CAL 919
  756. _G HULL_MEDIUM_TALL 9
  757. _G ACT_DOD_STAND_IDLE_GREASE 704
  758. _G CLIENT false
  759. _G ACT_HL2MP_WALK_ANGRY 1684
  760. _G ACT_DOD_CROUCH_AIM_BAZOOKA 770
  761. _G LerpVector function: 0x0efce330
  762. _G KEY_F7 98
  763. _G ACT_WALK_AIM_RIFLE 359
  764. _G ACT_MP_JUMP_START_BUILDING 1314
  765. _G ACT_SMG2_FIRE2 271
  766. _G CONTENTS_BLOCKLOS 64
  767. _G ACT_SIGNAL_TAKECOVER 58
  768. _G KEY_Z 36
  769. _G ACT_DOD_DEPLOYED 581
  770. _G RealTime function: 0x0efcd520
  771. _G ACT_BUSY_LEAN_BACK 389
  772. _G pcall function: builtin#20
  773. _G ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING 1325
  774. _G BOX_TOP 4
  775. _G NUM_HULLS 10
  776. _G ACT_VM_FIRE_TO_EMPTY 1956
  777. _G _MODULES table: 0x1511e480
  778. _G PLAYER_RELOAD 7
  779. _G ACT_HL2MP_GESTURE_RELOAD_FIST 1966
  780. _G HULL_TINY_CENTERED 6
  781. _G ACT_VM_PRIMARYATTACK_DEPLOYED_2 578
  782. _G FVPHYSICS_NO_SELF_COLLISIONS 32768
  783. _G ACT_MP_GESTURE_VC_NODYES_PDA 1423
  784. _G ACT_VM_MISSCENTER 197
  785. _G ACT_VM_SPRINT_LEAVE 434
  786. _G ACT_HL2MP_WALK_CROUCH_PHYSGUN 1861
  787. _G PLAYERANIMEVENT_FLINCH_RIGHTARM 12
  788. _G ACT_DOD_SECONDARYATTACK_PRONE_TOMMY 853
  789. _G PLAYER_DIE 4
  790. _G ACT_MP_ATTACK_AIRWALK_SECONDARY 1123
  791. _G CreateConVar function: 0x0efccda8
  792. _G ACT_DOD_CROUCHWALK_IDLE_30CAL 732
  793. _G PLAYERANIMEVENT_RELOAD_END 5
  794. _G ACT_DOD_CROUCHWALK_IDLE_C96 628
  795. _G ACT_MP_ATTACK_CROUCH_SECONDARYFIRE 1017
  796. _G ACT_CROUCHING_SHIELD_KNOCKBACK 458
  797. _G TYPE_MOVEDATA 17
  798. _G ACT_COVER 3
  799. _G SF_NPC_ALWAYSTHINK 1024
  800. _G DONT_BLEED -1
  801. _G ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA 883
  802. _G SF_CITIZEN_RANDOM_HEAD 262144
  803. _G SCHED_DISARM_WEAPON 49
  804. _G ACT_MP_GESTURE_FLINCH_RIGHTARM 1268
  805. _G ACT_VM_UNDEPLOY_6 546
  806. _G KEY_NUMLOCK 69
  807. _G BLOOD_COLOR_ZOMBIE 5
  808. _G ACT_MP_GESTURE_FLINCH_LEFTLEG 1269
  809. _G MOVETYPE_OBSERVER 10
  810. _G ACT_HL2MP_IDLE_MELEE2 1995
  811. _G KEY_F12 103
  812. _G ACT_GMOD_IN_CHAT 2019
  813. _G DMG_CLUB 128
  814. _G ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP 1069
  815. _G ACT_DOD_SECONDARYATTACK_BOLT 847
  816. _G ACT_HL2MP_SWIM_MELEE2 2004
  817. _G CAP_SKIP_NAV_GROUND_CHECK 128
  818. _G SCHED_SCRIPTED_WALK 57
  819. _G ACT_DI_ALYX_HEADCRAB_MELEE 414
  820. _G ACT_MELEE_ATTACK_SWING 296
  821. _G ACT_DOD_PRIMARYATTACK_PRONE_MP40 855
  822. _G ACT_DOD_STAND_AIM_KNIFE 753
  823. _G SIMPLE_USE 3
  824. _G ACT_TRIPMINE_GROUND 491
  825. _G ACT_MP_ATTACK_STAND_GRENADE_MELEE 1188
  826. _G MakeWheel function: 0x159a8098
  827. _G ACT_GMOD_GESTURE_AGREE 1610
  828. _G ACT_MP_RELOAD_CROUCH 1028
  829. _G ACT_RANGE_ATTACK_ML 283
  830. _G ACT_SHIELD_KNOCKBACK 453
  831. _G KEY_3 4
  832. _G module function: 0x0efb19b8
  833. _G ACT_RANGE_ATTACK_PISTOL_LOW 290
  834. _G kRenderFxFadeFast 6
  835. _G ACT_DOD_CROUCH_AIM_MP44 686
  836. _G ACT_DOD_PRIMARYATTACK_RIFLE 840
  837. _G ACT_CROSSBOW_DRAW_UNLOADED 486
  838. _G ACT_HL2MP_WALK_ZOMBIE_06 1647
  839. _G ACT_MP_CROUCH_BUILDING 1308
  840. _G ACT_HL2MP_SWIM_IDLE_SUITCASE 1721
  841. _G ACT_IDLE_MELEE 346
  842. _G ACT_VM_HOLSTER_EMPTY 1899
  843. _G ACT_SHIPLADDER_UP 37
  844. _G ACT_MP_JUMP_PRIMARY 1050
  845. _G ACT_WALK_RPG_RELAXED 356
  846. _G GetGlobalEntity function: 0x0efce038
  847. _G TYPE_VECTOR 10
  848. _G FVPHYSICS_PENETRATING 64
  849. _G ACT_MP_GESTURE_FLINCH_MELEE 1261
  850. _G ACT_IDLE_AIM_RIFLE_STIMULATED 336
  851. _G ACT_DOD_STAND_AIM_MG 711
  852. _G ACT_MP_RELOAD_SWIM_SECONDARY 1130
  853. _G ACT_DOD_PRONEWALK_IDLE_PSCHRECK 794
  854. _G IN_RUN 4096
  855. _G ACT_GAUSS_SPINUP 489
  856. _G ACT_DIESIMPLE 20
  857. _G ACT_MP_CROUCH_IDLE 991
  858. _G ACT_HL2MP_SIT_FIST 2015
  859. _G ACT_HL2MP_IDLE_SHOTGUN 1817
  860. _G ACT_HL2MP_RUN_MELEE 1879
  861. _G ACT_VM_IDLE_DEPLOYED_8 535
  862. _G ACT_VM_MISSLEFT 193
  863. _G kRenderFxPulseFastWider 24
  864. _G ACT_DOD_PRIMARYATTACK_PRONE_RIFLE 842
  865. _G ACT_HL2MP_WALK_CROUCH_PASSIVE 1989
  866. _G ACT_RANGE_ATTACK_SLAM 291
  867. _G ACT_DOD_SPRINT_IDLE_PISTOL 618
  868. _G ACT_VM_UNDEPLOY_EMPTY 552
  869. _G GetGlobalBool function: 0x0efcdff0
  870. _G ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL 1644
  871. _G ACT_DI_ALYX_ZOMBIE_MELEE 412
  872. _G KEY_CAPSLOCK 68
  873. _G KEY_F2 93
  874. _G ACT_DOD_PRONEWALK_AIM_KNIFE 760
  875. _G SCHED_NPC_FREEZE 73
  876. _G ACT_VM_DEPLOYED_IRON_OUT 1923
  877. _G ACT_GESTURE_FLINCH_HEAD 150
  878. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE 1707
  879. _G ACT_GESTURE_MELEE_ATTACK2 140
  880. _G ACT_VM_DEPLOY_8 554
  881. _G ACT_DOD_STAND_AIM_RIFLE 633
  882. _G ACT_SPRINT 507
  883. _G ACT_HL2MP_JUMP_REVOLVER 1670
  884. _G KEY_F10 101
  885. _G IN_WEAPON1 1048576
  886. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE 1842
  887. _G ACT_VM_DEPLOY 553
  888. _G ACT_RELOAD_SHOTGUN_LOW 381
  889. _G ACT_HL2MP_SWIM_IDLE_MAGIC 1661
  890. _G ACT_SLAM_DETONATOR_IDLE 261
  891. _G ACT_DOD_STAND_IDLE_BAR 801
  892. _G ACT_HL2MP_RUN_PHYSGUN 1859
  893. _G ACT_DOD_STAND_IDLE_RIFLE 639
  894. _G ACT_MP_ATTACK_CROUCH_PREFIRE 1040
  895. _G KEY_XBUTTON_RIGHT 147
  896. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1882
  897. _G ACT_DOD_RELOAD_CROUCH 595
  898. _G TYPE_STRING 4
  899. _G ACT_MP_WALK 997
  900. _G ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01 1638
  901. _G kRenderFxSpotlight 22
  902. _G ACT_VM_IDLE 174
  903. _G KEY_MINUS 62
  904. _G TYPE_PHYSOBJ 12
  905. _G ACT_IDLE_RPG 349
  906. _G ACT_HL2MP_RUN_SUITCASE 1715
  907. _G ACT_RUNTOIDLE 506
  908. _G GESTURE_SLOT_CUSTOM 6
  909. _G ACT_DOD_CROUCH_AIM_MG 712
  910. _G ACT_DOD_CROUCH_AIM_C96 621
  911. _G ACT_MP_RELOAD_SWIM_LOOP 1032
  912. _G ACT_OBJ_ASSEMBLING 462
  913. _G DMG_PARALYZE 32768
  914. _G SCHED_GET_HEALTHKIT 66
  915. _G ACT_VM_DEPLOYED_RELOAD 1916
  916. _G EFL_NO_PHYSCANNON_INTERACTION 1073741824
  917. _G ACT_SLAM_THROW_DETONATE 252
  918. _G KEY_XBUTTON_DOWN 148
  919. _G D_NU 4
  920. _G ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG 953
  921. _G ACT_HL2MP_SWIM_KNIFE 1984
  922. _G ACT_IDLE_HURT 81
  923. _G ACT_RUN_AIM_SHOTGUN 368
  924. _G ACT_HL2MP_IDLE_CROUCH_SMG1 1800
  925. _G ACT_DOD_PRIMARYATTACK_DEPLOYED 589
  926. _G ACT_VM_RELOAD 183
  927. _G ACT_VM_THROW 179
  928. _G ACT_DOD_SECONDARYATTACK_PRONE_RIFLE 843
  929. _G ACT_DOD_STAND_AIM 598
  930. _G ACT_GESTURE_TURN_RIGHT45_FLAT 164
  931. _G ACT_RANGE_AIM_PISTOL_LOW 299
  932. _G ACT_MP_GESTURE_VC_FINGERPOINT_MELEE 1396
  933. _G KEY_SCROLLLOCK 71
  934. _G ACT_VM_FIZZLE 989
  935. _G ACT_DOD_RELOAD_PRONE_GREASEGUN 931
  936. _G ACT_VM_UNDEPLOY_5 547
  937. _G ACT_MP_RELOAD_STAND_END 1027
  938. _G MOVETYPE_CUSTOM 11
  939. _G WorldToLocal function: 0x0efcd330
  940. _G ACT_GESTURE_FLINCH_RIGHTLEG 156
  941. _G MAT_GLASS 89
  942. _G ACT_RUN_AIM_STIMULATED 99
  943. _G ACT_VM_DIFIREMODE 1934
  944. _G ACT_VM_IIDLE_EMPTY 1907
  945. _G ACT_MP_ATTACK_STAND_GRENADE 1014
  946. _G ACT_SLAM_TRIPMINE_TO_STICKWALL_ND 259
  947. _G ACT_STRAFE_RIGHT 40
  948. _G ACT_MP_SWIM_DEPLOYED 1008
  949. _G ACT_GESTURE_RANGE_ATTACK_THROW 316
  950. _G KEY_2 3
  951. _G MOVECOLLIDE_FLY_BOUNCE 1
  952. _G ACT_HL2MP_RUN_MELEE2 1997
  953. _G ACT_MP_ATTACK_CROUCH_PRIMARYFIRE 1015
  954. _G CAP_SIMPLE_RADIUS_DAMAGE -2147483648
  955. _G ACT_HL2MP_IDLE_CROUCH_MELEE2 1998
  956. _G ACT_WALK_HURT 105
  957. _G ACT_RELOAD_LOW 69
  958. _G ACT_MP_ATTACK_AIRWALK_MELEE 1187
  959. _G ACT_DOD_CROUCHWALK_IDLE_BAZOOKA 777
  960. _G ACT_DOD_CROUCHWALK_ZOOM_RIFLE 810
  961. _G ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE 845
  962. _G ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP 1134
  963. _G ACT_DOD_RUN_AIM_PSCHRECK 786
  964. _G ACT_STAND 47
  965. _G ACT_MP_CROUCHWALK_PDA 1350
  966. _G PLAYERANIMEVENT_DIE 8
  967. _G ACT_DOD_PRIMARYATTACK_PRONE_BOLT 848
  968. _G ACT_DOD_SECONDARYATTACK_PRONE_MP40 857
  969. _G ACT_HL2MP_WALK_CROUCH_MAGIC 1657
  970. _G ACT_HL2MP_IDLE_CROUCH_PHYSGUN 1860
  971. _G CAP_MOVE_JUMP 2
  972. _G ACT_DOD_STAND_AIM_GREASE 698
  973. _G ACT_WALK_ON_FIRE 126
  974. _G CAP_INNATE_MELEE_ATTACK1 524288
  975. _G ACT_DOD_CROUCHWALK_AIM_GREN_FRAG 739
  976. _G CAP_USE_SHOT_REGULATOR 16777216
  977. _G ACT_HL2MP_WALK_CROUCH_AR2 1811
  978. _G IN_ZOOM 524288
  979. _G ACT_MP_STAND_MELEE 1171
  980. _G FVPHYSICS_NO_IMPACT_DMG 1024
  981. _G ACT_DOD_RELOAD_CROUCH_BAZOOKA 909
  982. _G ACT_DOD_STAND_AIM_MP40 672
  983. _G ACT_VM_DEPLOYED_IRON_DRYFIRE 1922
  984. _G ACT_DOD_HS_CROUCH_KNIFE 973
  985. _G ACT_GESTURE_RANGE_ATTACK2 138
  986. _G DIRECTIONAL_USE 2
  987. _G DMG_AIRBOAT 33554432
  988. _G ACT_MP_JUMP_FLOAT_BUILDING 1315
  989. _G ACT_VM_ISHOOT 1903
  990. _G CONTENTS_CURRENT_0 262144
  991. _G HULL_TINY 3
  992. _G ACT_VM_DOWN_M203 1948
  993. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER 1668
  994. _G ACT_DOD_RUN_ZOOM_BAZOOKA 824
  995. _G KEY_L 22
  996. _G InjectCommandAutocomplete function: 0x15121778
  997. _G ACT_COVER_SMG1_LOW 302
  998. _G ACT_RANGE_ATTACK1 16
  999. _G ACT_MP_ATTACK_STAND_GRENADE_PRIMARY 1105
  1000. _G NPC_STATE_COMBAT 3
  1001. _G ACT_HL2MP_WALK_MAGIC 1654
  1002. _G ACT_HL2MP_GESTURE_RELOAD_SLAM 1893
  1003. _G KEY_F5 96
  1004. _G ACT_HL2MP_IDLE_SLAM 1887
  1005. _G ACT_BUSY_SIT_GROUND_EXIT 394
  1006. _G gcinfo function: builtin#22
  1007. _G ACT_VM_IFIREMODE 1932
  1008. _G CAP_MOVE_CLIMB 8
  1009. _G KEY_FIRST 0
  1010. _G D_HT 1
  1011. _G ACT_VM_SWINGHARD 200
  1012. _G MOVETYPE_NOCLIP 8
  1013. _G SF_CITIZEN_IGNORE_SEMAPHORE 2097152
  1014. _G ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY 580
  1015. _G CONTENTS_AREAPORTAL 32768
  1016. _G ACT_VM_PULLBACK_LOW 178
  1017. _G MAT_ANTLION 65
  1018. _G ACT_DOD_CROUCHWALK_AIM_BOLT 648
  1019. _G GetConVar function: 0x0efccdf0
  1020. _G KEY_5 6
  1021. _G ACT_HL2MP_RUN_FAST 1621
  1022. _G AddOriginToPVS function: 0x0efcd3c0
  1023. _G CHAN_BODY 4
  1024. _G RENDERMODE_TRANSALPHADD 8
  1025. _G FL_PARTIALGROUND 262144
  1026. _G FVPHYSICS_MULTIOBJECT_ENTITY 16
  1027. _G ACT_MP_GESTURE_VC_NODYES_MELEE 1399
  1028. _G CAP_MOVE_GROUND 1
  1029. _G ACT_HL2MP_SWIM_IDLE_PISTOL 1795
  1030. _G ACT_DOD_SECONDARYATTACK_PRONE 594
  1031. _G ACT_HL2MP_ZOMBIE_SLUMP_RISE 1627
  1032. _G ACT_RANGE_ATTACK_SMG1 284
  1033. _G DMG_ENERGYBEAM 1024
  1034. _G ACT_VM_READY 1902
  1035. _G ACT_SIGNAL_RIGHT 57
  1036. _G ACT_HL2MP_SWIM_IDLE_KNIFE 1983
  1037. _G ACT_SLAM_STICKWALL_DETONATE 235
  1038. _G ACT_HL2MP_WALK_CROUCH_ANGRY 1687
  1039. _G ACT_VM_IOUT 1908
  1040. _G ACT_RELOAD 66
  1041. _G ACT_DOD_PRONEWALK_IDLE_BAZOOKA 781
  1042. _G KEY_O 25
  1043. _G ACT_DOD_PRONE_DEPLOY_RIFLE 836
  1044. _G HUD_PRINTTALK 3
  1045. _G JOYSTICK_LAST_BUTTON 145
  1046. _G ACT_VM_DRAW_DEPLOYED 520
  1047. _G ACT_HL2MP_SWIM_SCARED 1702
  1048. _G KEY_LALT 81
  1049. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE_02 1634
  1050. _G ACT_PHYSCANNON_ANIMATE_POST 406
  1051. _G JOYSTICK_FIRST_AXIS_BUTTON 150
  1052. _G ACT_DOD_RUN_AIM_MP40 676
  1053. _G KEY_PERIOD 59
  1054. _G ACT_PICKUP_RACK 75
  1055. _G ACT_RUN_PROTECTED 14
  1056. _G ACT_HL2MP_RUN_CROSSBOW 1869
  1057. _G ACT_MP_RELOAD_STAND_SECONDARY 1124
  1058. _G ACT_MP_JUMP_FLOAT 1003
  1059. _G ACT_DOD_CROUCHWALK_AIM_PISTOL 609
  1060. _G ACT_HL2MP_SWIM_IDLE_GRENADE 1845
  1061. _G ACT_HL2MP_GESTURE_RELOAD_SMG1 1803
  1062. _G ACT_DOD_PRONEWALK_IDLE_MP40 684
  1063. _G EFL_NO_MEGAPHYSCANNON_RAGDOLL 268435456
  1064. _G ACT_DOD_PRIMARYATTACK_C96 864
  1065. _G ACT_MP_WALK_SECONDARY 1112
  1066. _G ACT_MP_ATTACK_AIRWALK_GRENADE 1024
  1067. _G ACT_DISARM 71
  1068. _G ACT_RELOAD_SMG1_LOW 379
  1069. _G ACT_MP_MELEE_GRENADE2_IDLE 1293
  1070. _G ACT_SLAM_THROW_ND_DRAW 249
  1071. _G ACT_DOD_SECONDARYATTACK_RIFLE 841
  1072. _G ACT_DOD_RELOAD_PRONE_TOMMY 932
  1073. _G Vector function: 0x0efce2a8
  1074. _G ACT_HL2MP_IDLE_CROUCH_DUEL 1850
  1075. _G KEY_RALT 82
  1076. _G EFL_SETTING_UP_BONES 8
  1077. _G ACT_DI_ALYX_ANTLION 415
  1078. _G CHAN_VOICE2 7
  1079. _G ACT_HL2MP_WALK_CROUCH_SHOTGUN 1821
  1080. _G FL_UNBLOCKABLE_BY_PLAYER -2147483648
  1081. _G ACT_DOD_RELOAD_PRONE_PSCHRECK 939
  1082. _G ACT_HL2MP_WALK_CAMERA 1674
  1083. _G ACT_HL2MP_SWIM_FIST 1969
  1084. _G ACT_VM_IDLE_LOWERED 204
  1085. _G kRenderFxClampMinScale 19
  1086. _G SF_NPC_TEMPLATE 2048
  1087. _G ACT_HL2MP_RUN_KNIFE 1977
  1088. _G ACT_TURNLEFT45 460
  1089. _G ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY 1142
  1090. _G ACT_VM_CRAWL_M203 1947
  1091. _G ACT_DOD_RELOAD_BAZOOKA 914
  1092. _G DMG_RADIATION 262144
  1093. _G ACT_MP_ATTACK_SWIM_GRENADE_MELEE 1190
  1094. _G ACT_OPEN_DOOR 411
  1095. _G ACT_DOD_SPRINT_IDLE_GREASE 709
  1096. _G ACT_DOD_RUN_AIM_30CAL 728
  1097. _G ACT_HL2MP_JUMP 1784
  1098. _G MakeDynamite function: 0x15178628
  1099. _G MAT_BLOODYFLESH 66
  1100. _G KEY_PAD_MINUS 49
  1101. _G ACT_MP_GESTURE_VC_NODYES 1381
  1102. _G KEY_PAD_DIVIDE 47
  1103. _G CAP_INNATE_RANGE_ATTACK1 131072
  1104. _G ACT_DOD_STAND_AIM_GREN_FRAG 737
  1105. _G ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE 305
  1106. _G ACT_DOD_RELOAD_PSCHRECK 916
  1107. _G MAT_FLESH 70
  1108. _G ACT_HL2MP_SWIM_IDLE_CAMERA 1681
  1109. _G error function: builtin#19
  1110. _G SCHED_AISCRIPT 56
  1111. _G kRenderFxSolidSlow 7
  1112. _G ACT_RUN_STEALTH_PISTOL 366
  1113. _G ACT_IDLE_STIMULATED 78
  1114. _G getmetatable function: builtin#8
  1115. _G SCREENFADE table: 0x0efcc978
  1116. _G ACT_ZOMBIE_LEAPING 1649
  1117. _G ACT_GESTURE_RANGE_ATTACK_SHOTGUN 311
  1118. _G CLASS_PLAYER_ALLY 2
  1119. _G ACT_DOD_PRIMARYATTACK_DEPLOYED_MG 869
  1120. _G CONTENTS_DEBRIS 67108864
  1121. _G MOUSE_FIRST 107
  1122. _G ACT_VM_DEPLOYED_RELOAD_EMPTY 1917
  1123. _G ACT_MP_RUN_PDA 1347
  1124. _G ACT_DOD_RELOAD_CROUCH_PISTOL 911
  1125. _G ACT_DOD_SPRINT_IDLE_MP44 696
  1126. _G ACT_MP_WALK_MELEE 1174
  1127. _G SURF_NOLIGHT 1024
  1128. _G KEY_XSTICK1_RIGHT 150
  1129. _G ACT_HL2MP_SWIM_IDLE_ANGRY 1691
  1130. _G ACT_MP_WALK_PDA 1348
  1131. _G GESTURE_SLOT_GRENADE 1
  1132. _G ACT_MP_WALK_BUILDING 1310
  1133. _G ACT_DOD_RUN_IDLE_TNT 984
  1134. _G ACT_DIE_CHESTSHOT 114
  1135. _G TYPE_LIGHTUSERDATA 30
  1136. _G ACT_SHOTGUN_RELOAD_START 267
  1137. _G CONTENTS_MONSTERCLIP 131072
  1138. _G ACT_SPECIAL_ATTACK1 107
  1139. _G ACT_DOD_RELOAD_PRONE_DEPLOYED 592
  1140. _G CAP_DUCK 134217728
  1141. _G ACT_IDLE_RELAXED 77
  1142. _G COLLISION_GROUP_WEAPON 11
  1143. _G ACT_RUN_CROUCH_RIFLE 364
  1144. _G ACT_VM_RELOAD_INSERT_PULL 1951
  1145. _G ACT_MP_SWIM 1006
  1146. _G ACT_RANGE_ATTACK2_LOW 19
  1147. _G ACT_SLAM_STICKWALL_ND_ATTACH 233
  1148. _G ACT_RUN_AIM_RIFLE_STIMULATED 338
  1149. _G ACT_DOD_HS_CROUCH_STICKGRENADE 976
  1150. _G WEAPON_PROFICIENCY_POOR 0
  1151. _G kRenderFxDistort 15
  1152. _G ACT_MP_CROUCHWALK_PRIMARY 1049
  1153. _G ACT_HL2MP_RUN_CHARGING 1622
  1154. _G ACT_DOD_PRIMARYATTACK_PRONE_KNIFE 879
  1155. _G ACT_OVERLAY_SHIELD_UP 444
  1156. _G ACT_VM_IDLE_DEPLOYED_3 540
  1157. _G KEY_N 24
  1158. _G ACT_DOD_WALK_IDLE_MP40 681
  1159. _G ACT_MP_CROUCH_DEPLOYED_IDLE 992
  1160. _G ACT_HL2MP_RUN_FIST 1962
  1161. _G ACT_DOD_PRONE_DEPLOY_30CAL 839
  1162. _G ACT_DOD_ZOOMLOAD_PSCHRECK 917
  1163. _G ACT_IDLE_ANGRY_SHOTGUN 324
  1164. _G ACT_MP_GESTURE_VC_HANDMOUTH 1377
  1165. _G IN_LEFT 128
  1166. _G MOVETYPE_ISOMETRIC 1
  1167. _G ACT_DOD_HS_CROUCH_MP44 978
  1168. _G PATTACH_ABSORIGIN 0
  1169. _G ACT_WALK_AIM_STIMULATED 95
  1170. _G ACT_DOD_PRONE_AIM_MP44 690
  1171. _G ACT_DOD_PRIMARYATTACK_PRONE_30CAL 871
  1172. _G ACT_WALK_RELAXED 82
  1173. _G ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE 904
  1174. _G ACT_DOD_WALK_IDLE_TOMMY 668
  1175. _G KEY_COUNT 107
  1176. _G ACT_DOD_WALK_ZOOM_BAZOOKA 823
  1177. _G ACT_VM_PULLBACK_HIGH 177
  1178. _G CONTENTS_SLIME 16
  1179. _G ACT_DOD_RELOAD_RIFLEGRENADE 900
  1180. _G ACT_MP_SWIM_IDLE 1010
  1181. _G ACT_GESTURE_RANGE_ATTACK_SLAM 314
  1182. _G PLAYERANIMEVENT_SWIM 7
  1183. _G ACT_HL2MP_IDLE_MAGIC 1653
  1184. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL 1852
  1185. _G ACT_DOD_HS_IDLE 958
  1186. _G EFL_NOTIFY 64
  1187. _G DMG_PLASMA 16777216
  1188. _G ACT_MELEE_ATTACK1 64
  1189. _G ACT_MP_GRENADE2_IDLE 1275
  1190. _G ACT_SHIELD_DOWN 450
  1191. _G TYPE_CONVAR 27
  1192. _G ACT_SLAM_THROW_THROW_ND 246
  1193. _G EF_NORECEIVESHADOW 64
  1194. _G ACT_DOD_PRONEWALK_IDLE_BAR 807
  1195. _G ACT_DOD_CROUCHWALK_AIM_RIFLE 635
  1196. _G ACT_DOD_RELOAD_DEPLOYED_MG34 921
  1197. _G ACT_RUN_AGITATED 88
  1198. _G ACT_RUN_AIM_STEALTH_PISTOL 375
  1199. _G TYPE_DLIGHT 30
  1200. _G ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1820
  1201. _G GetGlobalAngle function: 0x0efcdfa8
  1202. _G ACT_HL2MP_GESTURE_RELOAD_SCARED 1699
  1203. _G PLAYERANIMEVENT_CUSTOM 19
  1204. _G ACT_OBJ_STARTUP 464
  1205. _G VERSIONSTR 14.07.13
  1206. _G ACT_GESTURE_RELOAD_PISTOL 383
  1207. _G ACT_PHYSCANNON_DETACH 403
  1208. _G ACT_OVERLAY_PRIMARYATTACK 443
  1209. _G ACT_HL2MP_GESTURE_RELOAD_PISTOL 1793
  1210. _G ACT_MP_DEPLOYED_IDLE 995
  1211. _G ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND 2025
  1212. _G Path function: 0x0efce370
  1213. _G ACT_GMOD_TAUNT_DANCE 1642
  1214. _G ACT_DOD_WALK_AIM_GREASE 701
  1215. _G ACT_IDLE_ANGRY_MELEE 347
  1216. _G ACT_HL2MP_SWIM_ZOMBIE 1712
  1217. _G ACT_FLY 25
  1218. _G ACT_MP_GESTURE_VC_FINGERPOINT_PDA 1420
  1219. _G ACT_DOD_CROUCH_IDLE_PSCHRECK 789
  1220. _G ACT_GMOD_GESTURE_DISAGREE 1613
  1221. _G MASK_PLAYERSOLID_BRUSHONLY 81931
  1222. _G ACT_180_LEFT 129
  1223. _G color_transparent 255 255 255 0
  1224. _G FL_AIMTARGET 131072
  1225. _G ACT_SMG2_DRYFIRE2 274
  1226. _G ACT_HL2MP_IDLE_CROUCH_SUITCASE 1716
  1227. _G ACT_GESTURE_BARNACLE_STRANGLE 402
  1228. _G IN_ALT2 32768
  1229. _G CreateClientConVar function: 0x0efccd60
  1230. _G ACT_DOD_STAND_AIM_SPADE 761
  1231. _G AccessorFunc function: 0x1511dd48
  1232. _G SURF_SKY 4
  1233. _G ACT_HL2MP_RUN_PROTECTED 1624
  1234. _G ACT_HL2MP_WALK_CROUCH_DUEL 1851
  1235. _G CLASS_MANHACK 13
  1236. _G ACT_DOD_RELOAD_BOLT 893
  1237. _G ACT_HL2MP_IDLE_CROUCH 1780
  1238. _G ACT_DOD_STAND_IDLE_MP40 678
  1239. _G tobool function: 0x1511ddd8
  1240. _G ACT_SHIPLADDER_DOWN 38
  1241. _G ACT_HL2MP_SWIM_CAMERA 1682
  1242. _G ACT_HL2MP_IDLE_CROUCH_GRENADE 1840
  1243. _G ACT_HL2MP_IDLE_REVOLVER 1663
  1244. _G OrderVectors function: 0x0efce2e8
  1245. _G ACT_DOD_HS_IDLE_MG42 964
  1246. _G ACT_DOD_RELOAD_CROUCH_M1CARBINE 912
  1247. _G ACT_MP_RELOAD_STAND_PRIMARY_LOOP 1066
  1248. _G ACT_DOD_RELOAD_PRONE_GARAND 924
  1249. _G ACT_DOD_CROUCHWALK_IDLE_TOMMY 667
  1250. _G ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG 875
  1251. _G FCVAR_ARCHIVE 128
  1252. _G ACT_DOD_WALK_AIM_GREN_FRAG 740
  1253. _G CLASS_METROPOLICE 14
  1254. _G ACT_HL2MP_RUN_SCARED 1695
  1255. _G ACT_HL2MP_GESTURE_RELOAD_CAMERA 1679
  1256. _G IN_FORWARD 8
  1257. _G MOVECOLLIDE_FLY_SLIDE 3
  1258. _G ACT_MP_JUMP_PDA 1351
  1259. _G ACT_DOD_PLANT_TNT 987
  1260. _G CONTENTS_WINDOW 2
  1261. _G KEY_F8 99
  1262. _G ACT_BUSY_LEAN_LEFT_ENTRY 387
  1263. _G kRenderFxStrobeSlow 9
  1264. _G ACT_HL2MP_SIT_RPG 2011
  1265. _G WEAPON_PROFICIENCY_AVERAGE 1
  1266. _G ACT_GET_UP_CROUCH 511
  1267. _G RENDERGROUP_OTHER 13
  1268. _G ACT_HL2MP_WALK_SCARED 1694
  1269. _G ACT_HL2MP_IDLE_CROUCH_ANGRY 1686
  1270. _G ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED 1012
  1271. _G SOLID_OBB 3
  1272. _G Model function: 0x1511cfa8
  1273. _G SoundDuration function: 0x0efce1d8
  1274. _G ACT_MP_AIRWALK_PDA 1349
  1275. _G ACT_DOD_DEPLOY_MG 834
  1276. _G ACT_DOD_HS_CROUCH_PISTOL 975
  1277. _G ACT_SLAM_DETONATOR_DRAW 262
  1278. _G ACT_GESTURE_TURN_RIGHT 158
  1279. _G RENDERMODE_TRANSTEXTURE 2
  1280. _G ACT_DOD_STAND_ZOOM_BAZOOKA 820
  1281. _G ACT_SLAM_THROW_TO_STICKWALL 250
  1282. _G ACT_VM_PRIMARYATTACK_DEPLOYED_6 574
  1283. _G ACT_VM_UNDEPLOY_3 549
  1284. _G ACT_RUN_RPG 353
  1285. _G ACT_ROLL_RIGHT 42
  1286. _G KEY_PAD_2 39
  1287. _G TEXT_ALIGN_RIGHT 2
  1288. _G EFL_DORMANT 2
  1289. _G FVPHYSICS_PART_OF_RAGDOLL 8
  1290. _G ACT_VM_DEPLOYED_IRON_IDLE 1920
  1291. _G ai_schedule table: 0x15180b30
  1292. _G ACT_GLOCK_SHOOTEMPTY 480
  1293. _G ACT_HL2MP_JUMP_SLAM 1894
  1294. _G ACT_GET_DOWN_STAND 508
  1295. _G ACT_VM_DEPLOY_5 557
  1296. _G KEY_PAD_PLUS 50
  1297. _G BUTTON_CODE_NONE 0
  1298. _G FindMetaTable function: 0x0efccd18
  1299. _G ACT_MP_CROUCHWALK_MELEE 1176
  1300. _G KEY_Q 27
  1301. _G DMG_BUCKSHOT 536870912
  1302. _G ACT_MELEE_ATTACK2 65
  1303. _G ACT_DOD_PRONE_ZOOM_PSCHRECK 831
  1304. _G ACT_DOD_RUN_AIM_GREN_STICK 749
  1305. _G PLAYERANIMEVENT_CUSTOM_SEQUENCE 21
  1306. _G BOX_RIGHT 2
  1307. _G Format function: builtin#87
  1308. _G ACT_DOD_RUN_IDLE_MP40 682
  1309. _G COLLISION_GROUP_PUSHAWAY 17
  1310. _G ACT_SWIM 28
  1311. _G ACT_HL2MP_WALK_CROUCH_KNIFE 1979
  1312. _G MAT_EGGSHELL 69
  1313. _G JOYSTICK_FIRST 114
  1314. _G ACT_MP_ATTACK_SWIM_GRENADE 1021
  1315. _G ACT_HL2MP_JUMP_SCARED 1700
  1316. _G TRACER_BEAM 3
  1317. _G ACT_DOD_CROUCH_IDLE_MP44 692
  1318. _G EFL_NO_ROTORWASH_PUSH 2097152
  1319. _G ACT_GRENADE_ROLL 473
  1320. _G ACT_SLAM_THROW_TO_STICKWALL_ND 251
  1321. _G ACT_MP_STAND_PDA 1345
  1322. _G ACT_HL2MP_WALK_GRENADE 1838
  1323. _G ACT_DOD_RELOAD_GARAND 888
  1324. _G HITGROUP_RIGHTARM 5
  1325. _G BOX_FRONT 0
  1326. _G SCHED_ALERT_STAND 9
  1327. _G ACT_MP_CROUCH_PDA 1346
  1328. _G PLAYERANIMEVENT_FLINCH_LEFTLEG 13
  1329. _G ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY 1106
  1330. _G KEY_XBUTTON_RIGHT_SHOULDER 119
  1331. _G ACT_DOD_RUN_ZOOM_BOLT 818
  1332. _G ACT_HL2MP_FIST_BLOCK 1971
  1333. _G ACT_DOD_RUN_IDLE_GREASE 708
  1334. _G SIM_GLOBAL_ACCELERATION 3
  1335. _G MAT_CONCRETE 67
  1336. _G ACT_DOD_WALK_AIM_30CAL 727
  1337. _G KEY_LWIN 85
  1338. _G ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY 1141
  1339. _G ACT_SLAM_THROW_ND_IDLE 243
  1340. _G ACT_MP_GESTURE_FLINCH_RIGHTLEG 1270
  1341. _G ACT_TRIPMINE_WORLD 492
  1342. _G ACT_ZOMBIE_CLIMB_END 1652
  1343. _G ACT_HL2MP_WALK_CROUCH_SUITCASE 1717
  1344. _G ACT_HL2MP_IDLE_MELEE 1877
  1345. _G CHAN_WEAPON 1
  1346. _G ACT_VM_DEPLOYED_IN 1912
  1347. _G ACT_DOD_HS_IDLE_30CAL 960
  1348. _G ACT_DOD_CROUCHWALK_IDLE_MG 719
  1349. _G ACT_DOD_PRIMARYATTACK_PRONE_MP44 859
  1350. _G ACT_DOD_RELOAD_DEPLOYED_BAR 922
  1351. _G ACT_LAND 33
  1352. _G ACT_WALK_AIM_STEALTH 97
  1353. _G KEY_ESCAPE 70
  1354. _G ACT_MP_GESTURE_FLINCH_LEFTARM 1267
  1355. _G ACT_HL2MP_JUMP_ANGRY 1690
  1356. _G ACT_DOD_RELOAD_DEPLOYED 591
  1357. _G SURF_HINT 256
  1358. _G ACT_VM_READY_M203 1939
  1359. _G ACT_WALK_CROUCH_RPG 354
  1360. _G MASK_SHOT_HULL 100679691
  1361. _G OBS_MODE_NONE 0
  1362. _G IN_DUCK 4
  1363. _G DMG_POISON 131072
  1364. _G MAT_TILE 84
  1365. _G KEY_F6 97
  1366. _G ACT_VM_IDLE_8 526
  1367. _G CAP_FRIENDLY_DMG_IMMUNE 33554432
  1368. _G ACT_DOD_CROUCHWALK_AIM_BAR 797
  1369. _G TYPE_USERCMD 19
  1370. _G ACT_MP_GESTURE_FLINCH_STOMACH 1266
  1371. _G ACT_HL2MP_JUMP_MELEE 1884
  1372. _G ACT_HL2MP_IDLE_FIST 1960
  1373. _G FL_CLIENT 256
  1374. _G ACT_DOD_WALK_IDLE_PSCHRECK 791
  1375. _G ACT_HL2MP_IDLE_CROUCH_RPG 1830
  1376. _G ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34 945
  1377. _G ACT_HOP 31
  1378. _G ACT_DOD_PRIMARYATTACK_PRONE_SPADE 881
  1379. _G ACT_VM_RELOAD_END_EMPTY 1953
  1380. _G ACT_DIE_RIGHTSIDE 408
  1381. _G EF_NODRAW 32
  1382. _G FL_DISSOLVING 536870912
  1383. _G ACT_VM_UNDEPLOY_2 550
  1384. _G ACT_VM_RELOAD_EMPTY 523
  1385. _G isangle function: 0x0efcd1a8
  1386. _G ACT_VM_ISHOOT_M203 1949
  1387. _G ACT_DOD_RELOAD_PRONE_PISTOL 923
  1388. _G EFL_DIRTY_ABSVELOCITY 4096
  1389. _G ACT_SMG2_TOAUTO 275
  1390. _G ACT_VM_PRIMARYATTACK_3 568
  1391. _G MakeLamp function: 0x15208df8
  1392. _G ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW 313
  1393. _G ACT_MP_VCD 1009
  1394. _G jit table: 0x0efb55d8
  1395. _G CT_DEFAULT 0
  1396. _G ACT_HL2MP_JUMP_ZOMBIE 1710
  1397. _G LAST_VISIBLE_CONTENTS 128
  1398. _G bit table: 0x0efb50a8
  1399. _G FL_GRENADE 2097152
  1400. _G ACT_DOD_SPRINT_IDLE_RIFLE 644
  1401. _G ACT_OBJ_IDLE 466
  1402. _G SIM_LOCAL_FORCE 2
  1403. _G BONE_USED_MASK 524032
  1404. _G ACT_MP_ATTACK_CROUCH_GRENADE 1018
  1405. _G TYPE_SAVE 13
  1406. _G ACT_SLAM_TRIPMINE_TO_THROW_ND 260
  1407. _G GAME_DLL true
  1408. _G ACT_RANGE_AIM_AR2_LOW 300
  1409. _G KEY_P 26
  1410. _G SCHED_MOVE_TO_WEAPON_RANGE 34
  1411. _G ACT_SLAM_TRIPMINE_IDLE 255
  1412. _G ACT_VM_DEPLOY_4 558
  1413. _G KEY_DOWN 90
  1414. _G CAP_MOVE_SWIM 16
  1415. _G ACT_HL2MP_WALK_CROUCH_SCARED 1697
  1416. _G KEY_6 7
  1417. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE_03 1635
  1418. _G ACT_DOD_CROUCH_IDLE_TNT 981
  1419. _G SCHED_CHASE_ENEMY_FAILED 18
  1420. _G ACT_DOD_RUN_IDLE_C96 630
  1421. _G ACT_DOD_RELOAD_DEPLOYED_FG42 918
  1422. _G KEY_UP 88
  1423. _G KEY_XBUTTON_Y 117
  1424. _G ACT_VM_DEPLOYED_IRON_IN 1919
  1425. _G ACT_RELOAD_PISTOL 376
  1426. _G tonumber function: builtin#17
  1427. _G ACT_SLAM_THROW_TO_TRIPMINE_ND 254
  1428. _G KEY_NONE 0
  1429. _G ACT_DO_NOT_DISTURB 171
  1430. _G SURF_BUMPLIGHT 2048
  1431. _G ACT_DOD_PRONE_AIM_MG 716
  1432. _G Lerp function: 0x1511ddc0
  1433. _G ACT_MP_ATTACK_SWIM_SECONDARYFIRE 1020
  1434. _G IN_MOVELEFT 512
  1435. _G ACT_TURNRIGHT45 459
  1436. _G ACT_DOD_WALK_AIM_RIFLE 636
  1437. _G ACT_VM_RELOADEMPTY 1927
  1438. _G KEY_PAD_3 40
  1439. _G BUTTON_CODE_COUNT 172
  1440. _G ACT_VM_IIDLE_M203 1945
  1441. _G ACT_DOD_RUN_IDLE_30CAL 734
  1442. _G ACT_VM_DFIREMODE 1933
  1443. _G ACT_MP_JUMP_LAND_SECONDARY 1118
  1444. _G ACT_HL2MP_WALK_CROUCH_FIST 1964
  1445. _G DMG_NEVERGIB 4096
  1446. _G ACT_DOD_PRONEWALK_IDLE_BOLT 658
  1447. _G EFL_DONTWALKON 67108864
  1448. _G ACT_SIGNAL2 50
  1449. _G debug table: 0x0efb4b60
  1450. _G ACT_MP_GESTURE_FLINCH 1258
  1451. _G ACT_HL2MP_IDLE_DUEL 1847
  1452. _G ACT_VM_IDLE_DEPLOYED 534
  1453. _G ACT_DOD_RELOAD_PRONE 596
  1454. _G MASK_ALL 4294967295
  1455. _G ACT_HL2MP_SWIM_IDLE_SLAM 1895
  1456. _G Spawn_NPC function: 0x1521b418
  1457. _G IN_ALT1 16384
  1458. _G ACT_VM_UNDEPLOY_1 551
  1459. _G EF_BONEMERGE_FASTCULL 128
  1460. _G SURF_LIGHT 1
  1461. _G DMG_DISSOLVE 67108864
  1462. _G ACT_DEEPIDLE4 517
  1463. _G ACT_HL2MP_WALK_SUITCASE 1714
  1464. _G ACT_DOD_CROUCH_ZOOM_BAZOOKA 821
  1465. _G ACT_BUSY_STAND 398
  1466. _G KEY_XBUTTON_STICK1 122
  1467. _G ACT_WALK_CARRY 427
  1468. _G CLASS_COMBINE_GUNSHIP 10
  1469. _G CLASS_HACKED_ROLLERMINE 24
  1470. _G ACT_GESTURE_FLINCH_LEFTARM 153
  1471. _G ACT_CROSSBOW_FIDGET_UNLOADED 488
  1472. _G ACT_DOD_PRONEWALK_IDLE_PISTOL 619
  1473. _G ACT_DOD_RELOAD_PRONE_C96 936
  1474. _G RandomPairs function: 0x151614c0
  1475. _G ACT_HL2MP_SIT_MELEE 2013
  1476. _G ACT_DOD_RELOAD_CROUCH_BOLT 905
  1477. _G TYPE_MATRIX 29
  1478. _G kRenderFxGlowShell 18
  1479. _G BONE_SCREEN_ALIGN_SPHERE 8
  1480. _G CLASS_CITIZEN_PASSIVE 7
  1481. _G CreateSound function: 0x0efce198
  1482. _G ACT_DOD_RELOAD_M1CARBINE 894
  1483. _G KEY_PAD_DECIMAL 52
  1484. _G TYPE_NUMBER 3
  1485. _G ACT_DOD_WALK_IDLE_BOLT 655
  1486. _G CONTENTS_CURRENT_180 1048576
  1487. _G ACT_DOD_CROUCHWALK_IDLE_PSCHRECK 790
  1488. _G ACT_DOD_PRONE_ZOOM_BOLT 819
  1489. _G ACT_HL2MP_SWIM_IDLE_AR2 1815
  1490. _G ACT_MP_RELOAD_SWIM_PRIMARY_END 1073
  1491. _G SCHED_SWITCH_TO_PENDING_WEAPON 65
  1492. _G ACT_WALK_RPG 352
  1493. _G ACT_DOD_RUN_IDLE_BAZOOKA 779
  1494. _G ACT_RAPPEL_LOOP 128
  1495. _G ACT_DOD_RELOAD_RIFLE 899
  1496. _G ACT_SPECIAL_ATTACK2 108
  1497. _G ACT_HL2MP_RUN_SHOTGUN 1819
  1498. _G ACT_SLAM_STICKWALL_ND_IDLE 230
  1499. _G COLLISION_GROUP_NPC 9
  1500. _G ACT_DOD_SPRINT_AIM_GREN_FRAG 743
  1501. _G ALL_VISIBLE_CONTENTS 255
  1502. _G ACT_DOD_CROUCH_AIM_KNIFE 754
  1503. _G ACT_OBJ_PLACING 467
  1504. _G ACT_GESTURE_RANGE_ATTACK_AR2 304
  1505. _G EFL_IN_SKYBOX 131072
  1506. _G FCVAR_USERINFO 512
  1507. _G ACT_MP_JUMP_LAND_PDA 1354
  1508. _G HULL_LARGE 7
  1509. _G ACT_HL2MP_JUMP_MAGIC 1660
  1510. _G BOX_LEFT 3
  1511. _G ACT_IDLE_SHOTGUN_AGITATED 341
  1512. _G ACT_GESTURE_TURN_LEFT45 159
  1513. _G ACT_VM_CRAWL_EMPTY 1898
  1514. _G ACT_GESTURE_FLINCH_CHEST 151
  1515. _G CONTENTS_TRANSLUCENT 268435456
  1516. _G AddConsoleCommand function: 0x0efcd968
  1517. _G TypeID function: 0x0efcd788
  1518. _G ACT_RUN_RELAXED 86
  1519. _G MAT_CLIP 73
  1520. _G RENDERMODE_NORMAL 0
  1521. _G CONTENTS_EMPTY 0
  1522. _G KEY_A 11
  1523. _G CLASS_SCANNER 16
  1524. _G ACT_MP_RELOAD_CROUCH_PRIMARY 1068
  1525. _G ACT_SIGNAL_ADVANCE 52
  1526. _G MASK_VISIBLE 24705
  1527. _G Angle function: 0x0efcda88
  1528. _G ACT_HL2MP_SWIM_IDLE_REVOLVER 1671
  1529. _G ServerLog function: 0x0efcca48
  1530. _G CAP_AUTO_DOORS 1024
  1531. _G ACT_HL2MP_IDLE_CROUCH_REVOLVER 1666
  1532. _G ACT_DOD_CROUCH_AIM_TOMMY 660
  1533. _G ACT_MP_ATTACK_SWIM_GRENADE_BUILDING 1324
  1534. _G ACT_HL2MP_WALK_SLAM 1888
  1535. _G ACT_VM_SHOOTLAST 1935
  1536. _G ACT_DOD_CROUCHWALK_AIM 602
  1537. _G TYPE_PANEL 22
  1538. _G ACT_VM_DEPLOYED_DRYFIRE 1915
  1539. _G ACT_DOD_PRONEWALK_IDLE_GREASE 710
  1540. _G unpack function: builtin#15
  1541. _G ACT_HL2MP_GESTURE_RELOAD_SUITCASE 1719
  1542. _G ACT_VM_UNDEPLOY_8 544
  1543. _G ACT_DOD_HS_IDLE_BAZOOKA 961
  1544. _G GMODSpawnEffect function: 0x1521b3d0
  1545. _G COLLISION_GROUP_NPC_SCRIPTED 19
  1546. _G ACT_DOD_SPRINT_IDLE_MG 722
  1547. _G ACT_GESTURE_RANGE_ATTACK1 137
  1548. _G ACT_USE 48
  1549. _G EFL_IS_BEING_LIFTED_BY_BARNACLE 1048576
  1550. _G KEY_9 10
  1551. _G KEY_SCROLLLOCKTOGGLE 106
  1552. _G COLLISION_GROUP_INTERACTIVE_DEBRIS 3
  1553. _G ACT_MP_ATTACK_SWIM_PRIMARYFIRE 1019
  1554. _G ACT_DIEFORWARD 22
  1555. _G ACT_DOD_HS_CROUCH_30CAL 970
  1556. _G ACT_RANGE_ATTACK_AR2 279
  1557. _G SCHED_RANGE_ATTACK1 43
  1558. _G ACT_SIGNAL1 49
  1559. _G ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY 1390
  1560. _G MOVECOLLIDE_DEFAULT 0
  1561. _G rawequal function: builtin#14
  1562. _G KEY_BREAK 78
  1563. _G kRenderFxStrobeFast 10
  1564. _G GetHostName function: 0x0efce080
  1565. _G ACT_DOD_RELOAD_CROUCH_RIFLE 903
  1566. _G EFL_DIRTY_SPATIAL_PARTITION 32768
  1567. _G PATTACH_CUSTOMORIGIN 2
  1568. _G timer table: 0x0efd15c8
  1569. _G os table: 0x0efb3908
  1570. _G CAP_USE_WEAPONS 2097152
  1571. _G BONE_SCREEN_ALIGN_CYLINDER 16
  1572. _G ACT_HL2MP_IDLE_CROUCH_FIST 1963
  1573. _G ACT_HL2MP_IDLE_PASSIVE 1985
  1574. _G CAP_WEAPON_MELEE_ATTACK2 65536
  1575. _G ACT_MP_SWIM_PRIMARY 1054
  1576. _G MASK_NPCWORLDSTATIC 131083
  1577. _G ACT_HL2MP_JUMP_DUEL 1854
  1578. _G ACT_BUSY_SIT_CHAIR 395
  1579. _G KEY_S 29
  1580. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2 2000
  1581. _G ACT_HL2MP_JUMP_KNIFE 1982
  1582. _G SCHED_TAKE_COVER_FROM_ORIGIN 30
  1583. _G ACT_DOD_PRIMARYATTACK_MP44 858
  1584. _G ACT_VM_RELOAD_SILENCED 494
  1585. _G ACT_VM_CRAWL 1897
  1586. _G ACT_VM_DRAW_SILENCED 497
  1587. _G SCHED_DIE_RAGDOLL 54
  1588. _G ACT_DOD_RUN_AIM_MP44 689
  1589. _G ACT_DOD_RUN_AIM_BOLT 650
  1590. _G TYPE_DAMAGEINFO 15
  1591. _G MOVETYPE_FLYGRAVITY 5
  1592. _G ACT_DIE_FRONTSIDE 407
  1593. _G properties table: 0x15173c98
  1594. _G ACT_DOD_CROUCH_AIM_GREASE 699
  1595. _G ACT_MELEE_ATTACK_SWING_GESTURE 143
  1596. _G ACT_GRENADE_TOSS 474
  1597. _G CONTINUOUS_USE 0
  1598. _G ACT_HL2MP_RUN_MAGIC 1655
  1599. _G ACT_GESTURE_BIG_FLINCH 145
  1600. _G ACT_READINESS_AGITATED_TO_STIMULATED 420
  1601. _G ACT_HL2MP_SWIM_IDLE_ZOMBIE 1711
  1602. _G ACT_MP_DEPLOYED_PRIMARY 1055
  1603. _G ACT_HL2MP_SWIM_IDLE_PHYSGUN 1865
  1604. _G SCHED_FAIL 81
  1605. _G CONTENTS_TEAM2 4096
  1606. _G ACT_HL2MP_IDLE_ANGRY 1683
  1607. _G SCHED_RANGE_ATTACK2 44
  1608. _G SF_NPC_GAG 2
  1609. _G MASK_DEADSOLID 65547
  1610. _G ACT_DOD_STAND_AIM_C96 620
  1611. _G DMG_ACID 1048576
  1612. _G CC_GMOD_Tool function: 0x159a4070
  1613. _G ACT_DOD_PRIMARYATTACK_PSCHRECK 884
  1614. _G MakeThruster function: 0x151d2f58
  1615. _G PlaceDecal_delayed function: 0x151d4ce8
  1616. _G ACT_VM_DEPLOYED_IRON_FIRE 1921
  1617. _G ProtectedCall function: 0x0efcd7c8
  1618. _G ACT_MP_RUN 996
  1619. _G ACT_HL2MP_RUN_AR2 1809
  1620. _G KEY_F9 100
  1621. _G ACT_WALK_AIM_SHOTGUN 367
  1622. _G ACT_DOD_CROUCH_IDLE_MG 718
  1623. _G MakeHoverBall function: 0x151fa168
  1624. _G MOVETYPE_FLY 4
  1625. _G NPC_STATE_IDLE 1
  1626. _G CC_Face_Randomize function: 0x15227798
  1627. _G ACT_DOD_RELOAD_C96 901
  1628. _G MakeButton function: 0x151baeb0
  1629. _G ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE 952
  1630. _G SCHED_RUN_FROM_ENEMY 32
  1631. _G ACT_RUN_RPG_RELAXED 357
  1632. _G ACT_WALK_CROUCH_AIM_RIFLE 361
  1633. _G EFL_DIRTY_SHADOWUPDATE 32
  1634. _G ACT_DOD_PRONE_ZOOM_BAZOOKA 825
  1635. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE 1990
  1636. _G ACT_GLOCK_SHOOT_RELOAD 481
  1637. _G ACT_VM_HITLEFT 187
  1638. _G GAMEMODE_NAME sandbox
  1639. _G GAMEMODE table: 0x151f7e48
  1640. _G ACT_MP_RELOAD_AIRWALK_SECONDARY 1133
  1641. _G ACT_VM_IDLE_DEPLOYED_7 536
  1642. _G Spawn_Vehicle function: 0x15222410
  1643. _G ACT_HL2MP_JUMP_FIST 1967
  1644. _G ACT_VM_DRAW_M203 1937
  1645. _G Spawn_Weapon function: 0x15222008
  1646. _G FORCE_NUMBER 2
  1647. _G Spawn_SENT function: 0x1521a9b8
  1648. _G DoPlayerEntitySpawn function: 0x1521b3e8
  1649. _G GMODSpawnProp function: 0x1520eb00
  1650. _G SQLStr function: 0x1511ed28
  1651. _G MakeProp function: 0x1520ea28
  1652. _G MOVETYPE_NONE 0
  1653. _G ACT_RUN_ON_FIRE 127
  1654. _G DoPropSpawnedEffect function: 0x15219460
  1655. _G ACT_HL2MP_IDLE_RPG 1827
  1656. _G CheckPropSolid function: 0x15213d30
  1657. _G KEY_ENTER 64
  1658. _G ACT_DOD_RUN_AIM_GREN_FRAG 741
  1659. _G Nyaaaa_Weapon_Base table: 0x151ce3a8
  1660. _G TauntCamera function: 0x1516fa10
  1661. _G FCVAR_ARCHIVE_XBOX 16777216
  1662. _G GetGlobalInt function: 0x0efcdf18
  1663. _G ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN 149
  1664. _G ACT_VM_IDLE_6 528
  1665. _G ACT_HL2MP_GESTURE_RELOAD_ZOMBIE 1709
  1666. _G motionsensor table: 0x15131520
  1667. _G MASK_SPLITAREAPORTAL 48
  1668. _G SortedPairsByMemberValue function: 0x1518bd20
  1669. _G MOUSE_LEFT 107
  1670. _G SortedPairsByValue function: 0x0efdabe0
  1671. _G ACT_HANDGRENADE_THROW2 476
  1672. _G SortedPairs function: 0x1519d1a8
  1673. _G ACT_DOD_PRIMARYATTACK_CROUCH 950
  1674. _G RENDERGROUP_OPAQUE_BRUSH 12
  1675. _G RENDERMODE_GLOW 3
  1676. _G ACT_MP_DOUBLEJUMP 1005
  1677. _G drive table: 0x1517a078
  1678. _G CLASS_PROTOSNIPER 20
  1679. _G ACT_HL2MP_RUN_ZOMBIE 1705
  1680. _G http table: 0x1516fb08
  1681. _G cvars table: 0x1516de28
  1682. _G usermessage table: 0x15168140
  1683. _G ACT_DOD_WALK_IDLE_BAZOOKA 778
  1684. _G KEY_XSTICK2_LEFT 157
  1685. _G ACT_IDLE_SHOTGUN_STIMULATED 340
  1686. _G kRenderFxPulseSlow 1
  1687. _G ACT_BUSY_SIT_CHAIR_ENTRY 396
  1688. _G ACT_SLAM_STICKWALL_TO_THROW_ND 240
  1689. _G construct table: 0x15167cf0
  1690. _G duplicator table: 0x1514e960
  1691. _G cleanup table: 0x15141ae0
  1692. _G undo table: 0x1513e820
  1693. _G TYPE_COLOR 255
  1694. _G ACT_MP_RELOAD_CROUCH_PRIMARY_END 1070
  1695. _G team table: 0x15127468
  1696. _G ACT_RANGE_ATTACK_SHOTGUN_LOW 288
  1697. _G numpad table: 0x1511ef88
  1698. _G ACT_GMOD_GESTURE_BECON 1611
  1699. _G ACT_RIDE_MANNED_GUN 431
  1700. _G ACT_SLAM_TRIPMINE_ATTACH2 258
  1701. _G CLASS_MILITARY 15
  1702. _G scripted_ents table: 0x1512db08
  1703. _G gamemode table: 0x15127958
  1704. _G MASK_CURRENT 16515072
  1705. _G ACT_GESTURE_SMALL_FLINCH 144
  1706. _G ACT_DOD_WALK_IDLE 603
  1707. _G SF_NPC_NO_PLAYER_PUSHAWAY 16384
  1708. _G ACT_MP_PRIMARY_GRENADE2_IDLE 1281
  1709. _G ACT_MP_RELOAD_SWIM_END 1033
  1710. _G ACT_VM_PRIMARYATTACK 181
  1711. _G DMG_GENERIC 0
  1712. _G InjectConsoleCommand function: 0x15121760
  1713. _G ACT_CROSSBOW_HOLSTER_UNLOADED 1955
  1714. _G SOLID_NONE 0
  1715. _G ACT_MP_RELOAD_AIRWALK_PRIMARY_END 1076
  1716. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL 1792
  1717. _G ACT_DOD_WALK_IDLE_MP44 694
  1718. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE_01 1633
  1719. _G FixInvalidPhysicsObject function: 0x1520e6f0
  1720. _G KEY_XBUTTON_STICK2 123
  1721. _G EFL_KEEP_ON_RECREATE_ENTITIES 16
  1722. _G ACT_RANGE_ATTACK_SMG1_LOW 285
  1723. _G Add_NPC_Class function: 0x1511df38
  1724. _G Either function: 0x1511df20
  1725. _G KEY_8 9
  1726. _G IsMounted function: 0x1511df08
  1727. _G IsFriendEntityName function: 0x1511def0
  1728. _G IsEnemyEntityName function: 0x1511ded8
  1729. _G CLASS_BARNACLE 5
  1730. _G ACT_IDLE_ANGRY_RPG 350
  1731. _G TimedSin function: 0x1511dea8
  1732. _G RememberCursorPosition function: 0x1511de30
  1733. _G MAT_FOLIAGE 79
  1734. _G MASK_BLOCKLOS_AND_NPCS 33570881
  1735. _G ACT_DOD_PRONE_ZOOMED 587
  1736. _G UTIL_IsUselessModel function: 0x1511ddf0
  1737. _G ACT_VM_HITRIGHT2 190
  1738. _G SafeRemoveEntityDelayed function: 0x1511dda8
  1739. _G OBS_MODE_CHASE 5
  1740. _G ACT_MP_JUMP_LAND_BUILDING 1316
  1741. _G SafeRemoveEntity function: 0x1511dd90
  1742. _G IsValid function: 0x1511dd78
  1743. _G HTTP function: 0x0efcd810
  1744. _G COLLISION_GROUP_DEBRIS_TRIGGER 2
  1745. _G ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL 873
  1746. _G ACT_DOD_SECONDARYATTACK_MP40 856
  1747. _G FORCE_BOOL 3
  1748. _G SCHED_STANDOFF 47
  1749. _G CCGiveSWEP function: 0x15221ff0
  1750. _G ACT_POLICE_HARASS1 343
  1751. _G LerpAngle function: 0x0efcdac8
  1752. _G ACT_GESTURE_RELOAD 382
  1753. _G FORCE_STRING 1
  1754. _G ACT_MP_AIRWALK_PRIMARY 1048
  1755. _G ACT_VM_PRIMARYATTACK_DEPLOYED_3 577
  1756. _G color_white 255 255 255 255
  1757. _G angle_zero 0.000 0.000 0.000
  1758. _G ACT_VM_DEPLOYED_LIFTED_IDLE 1925
  1759. _G vector_up 0.000000 0.000000 1.000000
  1760. _G vector_origin 0.000000 0.000000 0.000000
  1761. _G CT_REBEL 3
  1762. _G ACT_MP_GESTURE_VC_NODNO_MELEE 1400
  1763. _G ACT_FLINCH_LEFTLEG 122
  1764. _G ACT_IDLETORUN 505
  1765. _G ACT_GESTURE_TURN_LEFT90 161
  1766. _G Sound function: 0x1511cf90
  1767. _G AngleRand function: 0x1511cf78
  1768. _G VectorRand function: 0x1511cf60
  1769. _G CAP_AIM_GUN 536870912
  1770. _G ACT_RANGE_ATTACK_AR1 278
  1771. _G IsColor function: 0x1511d270
  1772. _G ACT_VM_PRIMARYATTACK_DEPLOYED_5 575
  1773. _G IN_GRENADE2 16777216
  1774. _G HULL_MEDIUM 5
  1775. _G MOUSE_4 110
  1776. _G ACT_DOD_CROUCH_AIM_RIFLE 634
  1777. _G KEY_R 28
  1778. _G BONE_USED_BY_HITBOX 256
  1779. _G ACT_JUMP 30
  1780. _G ACT_VM_DEPLOY_1 561
  1781. _G OBS_MODE_DEATHCAM 1
  1782. _G NULL [NULL Entity]
  1783. _G SERVER true
  1784. _G ACT_SLAM_THROW_THROW_ND2 247
  1785. _G ai table: 0x0efd21b0
  1786. _G sound table: 0x0efd3478
  1787. _G physenv table: 0x0efd3230
  1788. _G CAP_WEAPON_MELEE_ATTACK1 32768
  1789. _G ACT_COVER_PISTOL_LOW 301
  1790. _G MOVETYPE_STEP 3
  1791. _G ACT_SLAM_THROW_THROW2 245
  1792. _G system table: 0x0efd11d0
  1793. _G FCVAR_CHEAT 16384
  1794. _G CLASS_ZOMBIE 19
  1795. _G KEY_PAD_5 42
  1796. _G ACT_VM_DEPLOYED_OUT 1918
  1797. _G ACT_DOD_RELOAD_CROUCH_TOMMY 908
  1798. _G ACT_HL2MP_WALK_CROUCH_PISTOL 1791
  1799. _G D_ER 0
  1800. _G debugoverlay table: 0x0efd0bf8
  1801. _G net table: 0x0efd0040
  1802. _G EF_PARENT_ANIMATES 512
  1803. _G OBS_MODE_FREEZECAM 2
  1804. _G umsg table: 0x0efcf8a8
  1805. _G ACT_MP_GESTURE_FLINCH_HEAD 1264
  1806. _G RENDERMODE_TRANSADDFRAMEBLEND 7
  1807. _G ents table: 0x0efce7a0
  1808. _G CONTENTS_TESTFOGVOLUME 256
  1809. _G ACT_HL2MP_GESTURE_RELOAD_PHYSGUN 1863
  1810. _G hammer table: 0x0efce718
  1811. _G RENDERMODE_WORLDGLOW 9
  1812. _G RecipientFilter function: 0x0efce3b0
  1813. _G EmitSound function: 0x0efce268
  1814. _G EmitSentence function: 0x0efce220
  1815. _G SCHED_COMBAT_STAND 15
  1816. _G BuildNetworkedVarsTable function: 0x0efce108
  1817. _G GetGlobalString function: 0x0efce0c0
  1818. _G GetGlobalVector function: 0x0efcdf60
  1819. _G GetGlobalVar function: 0x0efcde88
  1820. _G SetGlobalBool function: 0x0efcde40
  1821. _G SetGlobalEntity function: 0x0efcddf8
  1822. _G ACT_HL2MP_SIT_PHYSGUN 2009
  1823. _G SetGlobalAngle function: 0x0efcddb0
  1824. _G ACT_SLAM_DETONATOR_DETONATE 263
  1825. _G SetGlobalFloat function: 0x0efcdd20
  1826. _G ACT_MP_GESTURE_VC_THUMBSUP 1380
  1827. _G SetGlobalInt function: 0x0efcdcd8
  1828. _G SetGlobalString function: 0x0efcdc90
  1829. _G SetGlobalVar function: 0x0efcdc48
  1830. _G ACT_MP_GESTURE_FLINCH_SECONDARY 1260
  1831. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 1802
  1832. _G TYPE_ENTITY 9
  1833. _G ACT_DOD_RUN_AIM_SPADE 765
  1834. _G _G table: 0x0efb1340
  1835. _G ACT_DOD_HS_IDLE_MP44 968
  1836. _G ACT_MP_ATTACK_STAND_STARTFIRE 1039
  1837. _G ACT_WALK_CROUCH 8
  1838. _G ACT_DOD_PRIMARYATTACK_GREASE 860
  1839. _G ACT_DOD_CROUCHWALK_AIM_KNIFE 755
  1840. _G MOUSE_MIDDLE 109
  1841. _G ACT_READINESS_RELAXED_TO_STIMULATED 418
  1842. _G PrintMessage function: 0x0efcda00
  1843. _G SetPhysConstraintSystem function: 0x0efcd9b0
  1844. _G IsEntity function: 0x0efcd928
  1845. _G ACT_VM_IDLE_DEPLOYED_2 541
  1846. _G MAT_PLASTIC 76
  1847. _G AddCSLuaFile function: 0x0efcd898
  1848. _G SF_ROLLERMINE_FRIENDLY 65536
  1849. _G AccessorFuncNW function: 0x1511dd60
  1850. _G PLAYER_SUPERJUMP 3
  1851. _G ACT_OVERLAY_GRENADEIDLE 441
  1852. _G CONTENTS_TEAM1 2048
  1853. _G ACT_SLAM_STICKWALL_DRAW 237
  1854. _G PrecacheSentenceGroup function: 0x0efcd738
  1855. _G PrecacheSentenceFile function: 0x0efcd6e8
  1856. _G ParticleEffectAttach function: 0x0efcd698
  1857. _G ParticleEffect function: 0x0efcd650
  1858. _G ACT_DOD_RELOAD_BAR 890
  1859. _G ACT_MP_ATTACK_SWIM_PDA 1357
  1860. _G ACT_HL2MP_GESTURE_RELOAD 1783
  1861. _G ACT_HL2MP_WALK 1778
  1862. _G CompileFile function: 0x0efcd5c0
  1863. _G ACT_SMALL_FLINCH 62
  1864. _G FrameTime function: 0x0efcd560
  1865. _G SF_NPC_NO_WEAPON_DROP 8192
  1866. _G CurTime function: 0x0efcd4e0
  1867. _G kRenderFxNoDissipation 14
  1868. _G TYPE_PIXELVISHANDLE 30
  1869. _G UnPredictedCurTime function: 0x0efcd498
  1870. _G SuppressHostEvents function: 0x0efcd450
  1871. _G ACT_DOD_PRONE_AIM_GREASE 703
  1872. _G kRenderFxFlickerFast 13
  1873. _G PrecacheScene function: 0x0efcd408
  1874. _G DropEntityIfHeld function: 0x0efcd378
  1875. _G FCVAR_SERVER_CANNOT_QUERY 536870912
  1876. _G ispanel function: 0x0efcd2a8
  1877. _G ACT_DOD_PRONEWALK_AIM_GREN_STICK 752
  1878. _G SysTime function: 0x0efcce78
  1879. _G isfunction function: 0x0efcd228
  1880. _G isbool function: 0x0efcd1e8
  1881. _G isvector function: 0x0efcd168
  1882. _G isnumber function: 0x0efcd128
  1883. _G ACT_HL2MP_JUMP_SHOTGUN 1824
  1884. _G ACT_VM_UNDEPLOY_4 548
  1885. _G ACT_DOD_WALK_AIM_GREN_STICK 748
  1886. _G CompileString function: 0x0efcd000
  1887. _G ACT_HL2MP_SWIM_IDLE_MELEE 1885
  1888. _G RunStringEx function: 0x0efccfc0
  1889. _G SCHED_TAKE_COVER_FROM_BEST_SOUND 28
  1890. _G ACT_RANGE_ATTACK_AR2_LOW 280
  1891. _G TYPE_VIDEO 33
  1892. _G MOUSE_COUNT 7
  1893. _G KEY_PAD_1 38
  1894. _G ACT_HL2MP_SWIM_PISTOL 1796
  1895. _G BroadcastLua function: 0x0efcd8e0
  1896. _G ACT_MP_ATTACK_STAND_BUILDING 1318
  1897. _G ACT_MP_ATTACK_CROUCH_BUILDING 1319
  1898. _G ConVarExists function: 0x0efcccd0
  1899. _G ACT_RELOAD_START 67
  1900. _G GetConVarString function: 0x0efccc40
  1901. _G include function: 0x0efccc00
  1902. _G ACT_HL2MP_WALK_ZOMBIE 1704
  1903. _G ACT_HL2MP_WALK_PASSIVE 1986
  1904. _G ErrorNoHalt function: 0x0efccbc0
  1905. _G ACT_TRANSITION 2
  1906. _G ACT_STEP_LEFT 133
  1907. _G SCHED_COMBAT_FACE 12
  1908. _G FCVAR_NEVER_AS_STRING 4096
  1909. _G MsgN function: 0x0efccb40
  1910. _G MASK_BLOCKLOS 16449
  1911. _G ACT_HL2MP_SWIM_IDLE_MELEE2 2003
  1912. _G DebugInfo function: 0x0efcca88
  1913. _G ACT_MP_JUMP_FLOAT_SECONDARY 1117
  1914. _G ACT_HL2MP_SWIM_IDLE_FIST 1968
  1915. _G MASK_NPCSOLID 33701899
  1916. _G SENSORBONE table: 0x0efcc0c8
  1917. _G ACT_HANDGRENADE_THROW3 477
  1918. _G ACT_VM_IIN 1904
  1919. _G xpcall function: builtin#21
  1920. _G TRACER_LINE_AND_WHIZ 4
  1921. _G TRACER_RAIL 2
  1922. _G ACT_DOD_CROUCH_IDLE_30CAL 731
  1923. _G SURF_TRANS 16
  1924. _G TRACER_NONE 0
  1925. _G ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL 872
  1926. _G CHAN_USER_BASE 136
  1927. _G ACT_HL2MP_WALK_SHOTGUN 1818
  1928. _G CHAN_VOICE_BASE 8
  1929. _G CHAN_STREAM 5
  1930. _G ACT_LOOKBACK_LEFT 60
  1931. _G ACT_CROUCHING_GRENADEIDLE 438
  1932. _G ACT_DOD_HS_IDLE_PISTOL 965
  1933. _G ACT_DOD_WALK_AIM_KNIFE 756
  1934. _G CHAN_VOICE 2
  1935. _G CHAN_AUTO 0
  1936. _G CHAN_REPLACE -1
  1937. _G HUD_PRINTCENTER 4
  1938. _G HUD_PRINTNOTIFY 1
  1939. _G TEAM_SPECTATOR 1002
  1940. _G ACT_MP_PRIMARY_GRENADE1_ATTACK 1279
  1941. _G ACT_DOD_PRIMARYATTACK_BAZOOKA 882
  1942. _G ACT_WALK_ANGRY 342
  1943. _G FCVAR_NONE 0
  1944. _G TEXT_ALIGN_TOP 4
  1945. _G TEXT_ALIGN_CENTER 1
  1946. _G ACT_VM_RECOIL2 207
  1947. _G ACT_DOD_RUN_IDLE_MP44 695
  1948. _G TEXT_ALIGN_LEFT 0
  1949. _G TRANSMIT_PVS 2
  1950. _G ACT_DOD_CROUCH_AIM_PSCHRECK 783
  1951. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA 1678
  1952. _G ACT_SLAM_STICKWALL_ATTACH 231
  1953. _G ACT_RUN_PISTOL 370
  1954. _G TRANSMIT_NEVER 1
  1955. _G TRANSMIT_ALWAYS 0
  1956. _G ACT_MP_GRENADE1_DRAW 1271
  1957. _G USE_SET 2
  1958. _G USE_ON 1
  1959. _G USE_OFF 0
  1960. _G ACT_VM_IDLE_5 529
  1961. _G ACT_90_LEFT 131
  1962. _G BONE_USED_BY_BONE_MERGE 262144
  1963. _G BONE_USED_BY_VERTEX_LOD7 131072
  1964. _G BONE_USED_BY_VERTEX_LOD6 65536
  1965. _G SCHED_PATROL_WALK 74
  1966. _G RENDERGROUP_OPAQUE 7
  1967. _G ACT_CROUCHING_SHIELD_UP 454
  1968. _G COLLISION_GROUP_INTERACTIVE 4
  1969. _G ACT_HL2MP_WALK_CROUCH_REVOLVER 1667
  1970. _G ACT_DOD_RUN_AIM_C96 624
  1971. _G ACT_DOD_WALK_ZOOMED 584
  1972. _G DMG_PREVENT_PHYSICS_FORCE 2048
  1973. _G ACT_PRONE_FORWARD 512
  1974. _G BONE_USED_BY_VERTEX_LOD0 1024
  1975. _G ACT_DIE_BARNACLE_SWALLOW 401
  1976. _G ACT_DOD_STAND_IDLE_30CAL 730
  1977. _G ACT_DOD_STAND_AIM_PISTOL 607
  1978. _G ACT_VM_HOLSTERFULL_M203 1943
  1979. _G ACT_BARNACLE_HIT 167
  1980. _G BONE_USED_BY_ANYTHING 524032
  1981. _G ACT_DOD_RUN_AIM_TOMMY 663
  1982. _G BONE_PHYSICS_PROCEDURAL 2
  1983. _G ACT_COVER_LOW_RPG 351
  1984. _G DMG_SHOCK 256
  1985. _G DMG_DROWN 16384
  1986. _G RENDERMODE_NONE 10
  1987. _G ACT_VM_PRIMARYATTACK_2 569
  1988. _G engine table: 0x0efce3f8
  1989. _G file table: 0x0efcebb8
  1990. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE_04 1636
  1991. _G ACT_RELOAD_FINISH 68
  1992. _G ACT_HL2MP_WALK_FIST 1961
  1993. _G ACT_MP_RELOAD_AIRWALK_END 1036
  1994. _G RENDERMODE_ENVIROMENTAL 6
  1995. _G ACT_HL2MP_SWIM_GRENADE 1846
  1996. _G RENDERMODE_TRANSADD 5
  1997. _G RENDERMODE_TRANSALPHA 4
  1998. _G SURF_NOCHOP 16384
  1999. _G HITGROUP_GENERIC 0
  2000. _G ACT_MP_ATTACK_CROUCH_MELEE 1184
  2001. _G SIM_LOCAL_ACCELERATION 1
  2002. _G SOLID_CUSTOM 5
  2003. _G SIM_NOTHING 0
  2004. _G ai_task table: 0x1517dbe8
  2005. _G RENDERGROUP_VIEWMODEL_TRANSLUCENT 11
  2006. _G ACT_DOD_PRONE_AIM_BOLT 651
  2007. _G ACT_HL2MP_WALK_CROUCH_CAMERA 1677
  2008. _G RENDERGROUP_VIEWMODEL 10
  2009. _G SCHED_MOVE_AWAY_FROM_ENEMY 25
  2010. _G KEY_C 13
  2011. _G RENDERGROUP_BOTH 9
  2012. _G ACT_VM_HITKILL 1911
  2013. _G ACT_VM_DRYFIRE_LEFT 499
  2014. _G BONE_USED_BY_VERTEX_LOD4 16384
  2015. _G HITGROUP_GEAR 10
  2016. _G RENDERGROUP_OPAQUE_HUGE 1
  2017. _G FCVAR_PROTECTED 32
  2018. _G ACT_SIGNAL_HALT 55
  2019. _G ACT_BUSY_LEAN_BACK_ENTRY 390
  2020. _G ACT_DOD_RUN_AIM 606
  2021. _G ACT_ZOMBIE_LEAP_START 1648
  2022. _G ACT_VM_IIN_EMPTY 1905
  2023. _G ACT_DOD_RUN_AIM_GREASE 702
  2024. _G SCHED_SCRIPTED_RUN 58
  2025. _G FL_DONTTOUCH 8388608
  2026. _G ACT_DOD_RELOAD_PRONE_BAR 930
  2027. _G ACT_HL2MP_WALK_CROUCH_GRENADE 1841
  2028. _G FL_GRAPHED 1048576
  2029. _G ACT_HL2MP_RUN_SLAM 1889
  2030. _G SURF_NODRAW 128
  2031. _G FL_STATICPROP 524288
  2032. _G FL_NOTARGET 65536
  2033. _G CONTENTS_AUX 4
  2034. _G FL_GODMODE 32768
  2035. _G DMG_REMOVENORAGDOLL 4194304
  2036. _G SF_CITIZEN_MEDIC 131072
  2037. _G FL_NPC 16384
  2038. _G ACT_OBJ_UPGRADING 469
  2039. _G ACT_DOD_STAND_AIM_PSCHRECK 782
  2040. _G FL_SWIM 4096
  2041. _G FL_FLY 2048
  2042. _G ACT_MP_GESTURE_VC_THUMBSUP_PDA 1422
  2043. _G ACT_GESTURE_RANGE_ATTACK2_LOW 142
  2044. _G FL_FROZEN 64
  2045. _G ACT_HL2MP_IDLE_SCARED 1693
  2046. _G FL_WATERJUMP 8
  2047. _G FL_ANIMDUCKING 4
  2048. _G ACT_HL2MP_SWIM_SUITCASE 1722
  2049. _G ACT_GESTURE_TURN_RIGHT45 160
  2050. _G ACT_MP_ATTACK_STAND_SECONDARY 1120
  2051. _G ACT_GMOD_TAUNT_LAUGH 1618
  2052. _G TYPE_PARTICLEEMITTER 24
  2053. _G FL_DUCKING 2
  2054. _G ACT_DOD_HS_CROUCH_TOMMY 977
  2055. _G FL_ONGROUND 1
  2056. _G EFL_NO_DAMAGE_FORCES -2147483648
  2057. _G ACT_MP_RELOAD_SWIM_SECONDARY_LOOP 1131
  2058. _G ACT_MP_ATTACK_STAND_GRENADE_BUILDING 1322
  2059. _G ACT_MP_RELOAD_AIRWALK_SECONDARY_END 1135
  2060. _G EFL_NO_WATER_VELOCITY_CHANGE 536870912
  2061. _G CAP_ANIMATEDFACE 8388608
  2062. _G ACT_MP_GESTURE_VC_THUMBSUP_MELEE 1398
  2063. _G ACT_IDLE_PISTOL 322
  2064. _G EFL_DONTBLOCKLOS 33554432
  2065. _G ACT_GESTURE_RANGE_ATTACK_ML 307
  2066. _G ACT_HL2MP_WALK_CROUCH_SLAM 1891
  2067. _G EFL_CHECK_UNTOUCH 16777216
  2068. _G ACT_VM_IOUT_EMPTY 1909
  2069. _G EFL_NO_GAME_PHYSICS_SIMULATION 8388608
  2070. _G EFL_NO_THINK_FUNCTION 4194304
  2071. _G ACT_WALK_AIM_AGITATED 96
  2072. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG 1832
  2073. _G ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR 941
  2074. _G EFL_TOUCHING_FLUID 524288
  2075. _G TYPE_COUNT 39
  2076. _G ACT_HL2MP_IDLE_CROUCH_CROSSBOW 1870
  2077. _G HITGROUP_STOMACH 3
  2078. _G ACT_POLICE_HARASS2 344
  2079. _G ACT_VM_RELOAD_M203 1941
  2080. _G SCHED_FORCED_GO 71
  2081. _G EFL_USE_PARTITION_WHEN_NOT_SOLID 262144
  2082. _G EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS 16384
  2083. _G ACT_VM_MISSCENTER2 198
  2084. _G EFL_DIRTY_ABSANGVELOCITY 8192
  2085. _G ACT_DEPLOY_IDLE 471
  2086. _G ACT_RPG_HOLSTER_UNLOADED 483
  2087. _G VGUIFrameTime function: 0x0efcceb8
  2088. _G ACT_IDLE_SUITCASE 328
  2089. _G ACT_DOD_CROUCH_IDLE_RIFLE 640
  2090. _G EFL_FORCE_CHECK_TRANSMIT 128
  2091. _G ACT_RUN_STIMULATED 87
  2092. _G ACT_DOD_SPRINT_IDLE_TOMMY 670
  2093. _G KEY_COMMA 58
  2094. _G EFL_HAS_PLAYER_CHILD 16
  2095. _G ACT_FLINCH_LEFTARM 120
  2096. _G EFL_KILLME 1
  2097. _G MAT_WOOD 87
  2098. _G MAT_VENT 86
  2099. _G MAT_SLOSH 83
  2100. _G EF_NOINTERP 8
  2101. _G MAT_METAL 77
  2102. _G EFL_SERVER_ONLY 512
  2103. _G MAT_ALIENFLESH 72
  2104. _G MAT_GRATE 71
  2105. _G MAT_DIRT 68
  2106. _G ACT_DOD_PRONE_AIM_MP40 677
  2107. _G kRenderFxRagdoll 23
  2108. _G kRenderFxEnvSnow 21
  2109. _G kRenderFxEnvRain 20
  2110. _G ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP 1075
  2111. _G SCHED_PATROL_RUN 76
  2112. _G kRenderFxHologram 16
  2113. _G DMG_FALL 32
  2114. _G kRenderFxFlickerSlow 12
  2115. _G kRenderFxStrobeFaster 11
  2116. _G kRenderFxSolidFast 8
  2117. _G kRenderFxFadeSlow 5
  2118. _G ACT_DOD_RUN_IDLE_PISTOL 617
  2119. _G ACT_DOD_SPRINT_AIM_SPADE 767
  2120. _G ACT_MP_JUMP_LAND_MELEE 1180
  2121. _G kRenderFxPulseFastWide 4
  2122. _G ACT_DOD_WALK_ZOOM_PSCHRECK 829
  2123. _G ACT_STRAFE_LEFT 39
  2124. _G RunString function: 0x0efccf80
  2125. _G ACT_HL2MP_SWIM_IDLE_CROSSBOW 1875
  2126. _G ACT_VM_IDLE_DEPLOYED_1 542
  2127. _G g_SBoxObjects table: 0x152015f8
  2128. _G kRenderFxNone 0
  2129. _G ACT_VM_USABLE_TO_UNUSABLE 1430
  2130. _G GESTURE_SLOT_VCD 5
  2131. _G ACT_MP_GRENADE2_DRAW 1274
  2132. _G ACT_DOD_PRONE_AIM_KNIFE 758
  2133. _G GESTURE_SLOT_JUMP 2
  2134. _G CONTENTS_CURRENT_DOWN 8388608
  2135. _G GESTURE_SLOT_ATTACK_AND_RELOAD 0
  2136. _G PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE 22
  2137. _G DMG_SONIC 512
  2138. _G ACT_VM_DEPLOY_7 555
  2139. _G D_LI 3
  2140. _G PLAYERANIMEVENT_SPAWN 17
  2141. _G PLAYERANIMEVENT_CANCEL 16
  2142. _G PLAYERANIMEVENT_DOUBLEJUMP 15
  2143. _G BOX_BACK 1
  2144. _G ACT_VM_RELOAD2 1958
  2145. _G PLAYERANIMEVENT_FLINCH_LEFTARM 11
  2146. _G ACT_GESTURE_RANGE_ATTACK_AR1 303
  2147. _G PLAYERANIMEVENT_FLINCH_CHEST 9
  2148. _G PLAYERANIMEVENT_JUMP 6
  2149. _G ACT_DOD_STAND_IDLE_BAZOOKA 775
  2150. _G PLAYERANIMEVENT_RELOAD 3
  2151. _G CONTENTS_LADDER 536870912
  2152. _G ACT_DOD_CROUCHWALK_ZOOMED 586
  2153. _G MASK_SOLID_BRUSHONLY 16395
  2154. _G PLAYERANIMEVENT_ATTACK_PRIMARY 0
  2155. _G BLOOD_COLOR_ANTLION_WORKER 6
  2156. _G EF_NOSHADOW 16
  2157. _G SCHED_FLINCH_PHYSICS 80
  2158. _G MOVETYPE_VPHYSICS 6
  2159. _G BLOOD_COLOR_ANTLION 4
  2160. _G BLOOD_COLOR_MECH 3
  2161. _G NPC_STATE_NONE 0
  2162. _G BLOOD_COLOR_GREEN 2
  2163. _G ACT_GESTURE_TURN_LEFT 157
  2164. _G BLOOD_COLOR_YELLOW 1
  2165. _G CONTENTS_ORIGIN 16777216
  2166. _G ACT_ROLL_LEFT 41
  2167. _G BLOOD_COLOR_RED 0
  2168. _G PATTACH_WORLDORIGIN 5
  2169. _G ACT_WALK_PACKAGE 327
  2170. _G PATTACH_POINT_FOLLOW 4
  2171. _G PATTACH_POINT 3
  2172. _G STEPSOUNDTIME_WATER_FOOT 3
  2173. _G ACT_SIGNAL_LEFT 56
  2174. _G ACT_SLAM_DETONATOR_THROW_DRAW 266
  2175. _G ACT_GESTURE_RANGE_ATTACK_SMG1_LOW 309
  2176. _G STEPSOUNDTIME_ON_LADDER 1
  2177. _G ACT_DIE_LEFTSIDE 410
  2178. _G STEPSOUNDTIME_NORMAL 0
  2179. _G saverestore table: 0x15123128
  2180. _G IN_MOVERIGHT 1024
  2181. _G ACT_MP_RELOAD_SWIM_PRIMARY_LOOP 1072
  2182. _G SF_NPC_ALTCOLLISION 4096
  2183. _G ACT_VM_DEPLOYED_FIRE 1914
  2184. _G ACT_DOD_RELOAD_MP40 891
  2185. _G SF_NPC_LONG_RANGE 256
  2186. _G SCHED_ALERT_FACE 5
  2187. _G SF_NPC_WAIT_TILL_SEEN 1
  2188. _G ACT_DOD_STAND_IDLE_PISTOL 613
  2189. _G ACT_VM_IRECOIL1 1928
  2190. _G ACT_VM_IDLE_4 530
  2191. _G ACT_WALK_STEALTH_PISTOL 373
  2192. _G CT_REFUGEE 2
  2193. _G KEY_I 19
  2194. _G SF_CITIZEN_RANDOM_HEAD_MALE 4194304
  2195. _G SF_CITIZEN_NOT_COMMANDABLE 1048576
  2196. _G ACT_HL2MP_WALK_AR2 1808
  2197. _G ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE 1191
  2198. _G SF_CITIZEN_FOLLOW 65536
  2199. _G SendUserMessage function: 0x1516a620
  2200. _G player table: 0x0efd0e00
  2201. _G NUM_AI_CLASSES 26
  2202. _G CLASS_COMBINE_HUNTER 25
  2203. _G CLASS_EARTH_FAUNA 23
  2204. _G CLASS_FLARE 22
  2205. _G ACT_HL2MP_WALK_ZOMBIE_04 1631
  2206. _G NPC_STATE_PLAYDEAD 5
  2207. _G ACT_HL2MP_IDLE 1777
  2208. _G widgets table: 0x15176d80
  2209. _G CLASS_VORTIGAUNT 18
  2210. _G DMG_DROWNRECOVER 524288
  2211. _G ACT_VM_UNUSABLE 1428
  2212. _G ACT_DOD_STAND_AIM_BAZOOKA 769
  2213. _G CLASS_HEADCRAB 12
  2214. _G ACT_WALK_AIM_STEALTH_PISTOL 374
  2215. _G NPC_STATE_PRONE 6
  2216. _G SOLID_OBB_YAW 4
  2217. _G ACT_DOD_STAND_AIM_BAR 795
  2218. _G ACT_PHYSCANNON_ANIMATE_PRE 405
  2219. _G CLASS_BULLSEYE 6
  2220. _G CLASS_ANTLION 4
  2221. _G CT_DOWNTRODDEN 1
  2222. _G ACT_OVERLAY_GRENADEREADY 442
  2223. _G TYPE_MATERIAL 21
  2224. _G CLASS_PLAYER 1
  2225. _G CLASS_NONE 0
  2226. _G ACT_HL2MP_IDLE_GRENADE 1837
  2227. _G HULL_LARGE_CENTERED 8
  2228. _G HULL_WIDE_SHORT 4
  2229. _G ACT_MP_SWIM_SECONDARY 1119
  2230. _G ACT_DOD_STAND_ZOOM_PSCHRECK 826
  2231. _G HULL_SMALL_CENTERED 1
  2232. _G HULL_HUMAN 0
  2233. _G ACT_MP_ATTACK_SWIM_MELEE 1186
  2234. _G ACT_BIG_FLINCH 63
  2235. _G CAP_NO_HIT_SQUADMATES 1073741824
  2236. _G ACT_DOD_RELOAD_PRONE_K43 927
  2237. _G PrintTable function: 0x1511cf48
  2238. _G ACT_SHIELD_ATTACK 452
  2239. _G CAP_NO_HIT_PLAYER 268435456
  2240. _G ACT_HL2MP_SIT_SMG1 2007
  2241. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY 1688
  2242. _G EFL_NO_DISSOLVE 134217728
  2243. _G ACT_DOD_STAND_IDLE_TOMMY 665
  2244. _G CAP_INNATE_MELEE_ATTACK2 1048576
  2245. _G ACT_HL2MP_SWIM_IDLE_PASSIVE 1994
  2246. _G CAP_OPEN_DOORS 2048
  2247. _G ACT_HL2MP_RUN_CAMERA 1675
  2248. _G COLLISION_GROUP_DISSOLVING 16
  2249. _G CAP_MOVE_SHOOT 64
  2250. _G CAP_MOVE_CRAWL 32
  2251. _G ACT_MP_ATTACK_SWIM_PRIMARY 1063
  2252. _G LAST_SHARED_SCHEDULE 88
  2253. _G SCHED_SLEEP 87
  2254. _G SCHED_INTERACTION_WAIT_FOR_PARTNER 86
  2255. _G KEY_B 12
  2256. _G ACT_HL2MP_JUMP_MELEE2 2002
  2257. _G SCHED_INTERACTION_MOVE_TO_PARTNER 85
  2258. _G ACT_RANGE_AIM_LOW 297
  2259. _G ACT_HL2MP_WALK_MELEE 1878
  2260. _G SCHED_FAIL_NOSTOP 82
  2261. _G SCHED_DROPSHIP_DUSTOFF 79
  2262. _G ACT_VM_PRIMARYATTACK_DEPLOYED 571
  2263. _G ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED 1062
  2264. _G ACT_MP_SWIM_PDA 1355
  2265. _G SCHED_FALL_TO_GROUND 78
  2266. _G ACT_HL2MP_SIT 1970
  2267. _G BONE_USED_BY_VERTEX_LOD5 32768
  2268. _G SCHED_FORCED_GO_RUN 72
  2269. _G SCHED_MOVE_AWAY_END 70
  2270. _G ACT_CROUCHIDLE_AIM_STIMULATED 103
  2271. _G SCHED_MOVE_AWAY_FAIL 69
  2272. _G SCHED_WAIT_FOR_SPEAK_FINISH 67
  2273. _G SCHED_NEW_WEAPON_CHEAT 64
  2274. _G SCHED_NEW_WEAPON 63
  2275. _G _VERSION Lua 5.1
  2276. _G ACT_HL2MP_GESTURE_RELOAD_ANGRY 1689
  2277. _G KEY_K 21
  2278. _G ACT_GMOD_GESTURE_ITEM_THROW 2023
  2279. _G SCHED_SCRIPTED_CUSTOM_MOVE 59
  2280. _G ACT_HL2MP_WALK_ZOMBIE_05 1632
  2281. _G SCHED_WAIT_FOR_SCRIPT 55
  2282. _G KEY_SEMICOLON 55
  2283. _G ACT_DOD_CROUCHWALK_IDLE_BOLT 654
  2284. _G SF_PHYSPROP_MOTIONDISABLED 8
  2285. _G ACT_HL2MP_IDLE_SMG1 1797
  2286. _G KEY_PAD_7 44
  2287. _G ACT_DOD_PRIMARYATTACK_PRONE_BAR 887
  2288. _G ACT_HL2MP_SWIM_SLAM 1896
  2289. _G SCHED_DIE 53
  2290. _G FCVAR_UNREGISTERED 1
  2291. _G ACT_MP_JUMP_BUILDING 1313
  2292. _G SCHED_AMBUSH 52
  2293. _G ACT_HL2MP_IDLE_CROUCH_PISTOL 1790
  2294. _G SCHED_RELOAD 51
  2295. _G SCHED_SPECIAL_ATTACK2 46
  2296. _G COLLISION_GROUP_DOOR_BLOCKER 14
  2297. _G ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY 1383
  2298. _G ACT_HL2MP_WALK_KNIFE 1976
  2299. _G ACT_SLAM_THROW_DETONATOR_HOLSTER 253
  2300. _G ACT_IDLE_AIM_AGITATED 92
  2301. _G ACT_RANGE_ATTACK_AR2_GRENADE 281
  2302. _G SCHED_SPECIAL_ATTACK1 45
  2303. _G SCHED_MELEE_ATTACK2 42
  2304. _G SCHED_FAIL_ESTABLISH_LINE_OF_FIRE 38
  2305. _G ACT_DOD_CROUCH_AIM_30CAL 725
  2306. _G SCHED_RUN_FROM_ENEMY_FALLBACK 33
  2307. _G MakeBalloon function: 0x15178ef8
  2308. _G KEY_T 30
  2309. _G SCHED_FAIL_TAKE_COVER 31
  2310. _G SCHED_FLEE_FROM_BEST_SOUND 29
  2311. _G ACT_DOD_CROUCHWALK_AIM_C96 622
  2312. _G SCHED_TAKE_COVER_FROM_ENEMY 27
  2313. _G SCHED_BACK_AWAY_FROM_SAVE_POSITION 26
  2314. _G SCHED_BACK_AWAY_FROM_ENEMY 24
  2315. _G ACT_MP_GESTURE_VC_FINGERPOINT 1378
  2316. _G ACT_READINESS_STIMULATED_TO_RELAXED 421
  2317. _G ACT_WALK_CROUCH_RIFLE 360
  2318. _G SCHED_BIG_FLINCH 23
  2319. _G SCHED_SMALL_FLINCH 22
  2320. _G newproxy function: builtin#24
  2321. _G SCHED_TARGET_FACE 20
  2322. _G SCHED_VICTORY_DANCE 19
  2323. _G SCHED_COMBAT_WALK 16
  2324. _G ACT_DEEPIDLE2 515
  2325. _G Player function: 0x0efce158
  2326. _G SCHED_FEAR_FACE 14
  2327. _G ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK 954
  2328. _G ACT_HL2MP_JUMP_PISTOL 1794
  2329. _G SCHED_INVESTIGATE_SOUND 11
  2330. _G ACT_HL2MP_GESTURE_RELOAD_AR2 1813
  2331. _G LAST_SHARED_ACTIVITY 2026
  2332. _G ACT_DOD_HS_CROUCH_PSCHRECK 972
  2333. _G ACT_DOD_CROUCH_ZOOM_RIFLE 809
  2334. _G IsFirstTimePredicted function: 0x0efcd5a0
  2335. _G SCHED_ALERT_REACT_TO_COMBAT_SOUND 7
  2336. _G SF_NPC_FALL_TO_GROUND 4
  2337. _G SCHED_WAKE_ANGRY 4
  2338. _G ACT_VM_IOUT_M203 1946
  2339. _G ACT_VM_HITLEFT2 188
  2340. _G ACT_GESTURE_MELEE_ATTACK1 139
  2341. _G SCHED_IDLE_WALK 2
  2342. _G ACT_GMOD_TAUNT_PERSISTENCE 1616
  2343. _G ACT_DOD_WALK_IDLE_GREASE 707
  2344. _G MASK_VISIBLE_AND_NPCS 33579137
  2345. _G ACT_MP_SECONDARY_GRENADE2_ATTACK 1288
  2346. _G SCHED_NONE 0
  2347. _G ACT_SLAM_THROW_DRAW 248
  2348. _G NPC_STATE_DEAD 7
  2349. _G CLASS_CONSCRIPT 11
  2350. _G CLASS_MISSILE 21
  2351. _G ACT_DOD_HS_CROUCH_BAZOOKA 971
  2352. _G ACT_VM_IDLE_DEPLOYED_4 539
  2353. _G NPC_STATE_SCRIPT 4
  2354. _G NPC_STATE_ALERT 2
  2355. _G ACT_DOD_WALK_AIM 604
  2356. _G NPC_STATE_INVALID -1
  2357. _G ACT_HL2MP_WALK_RPG 1828
  2358. _G ACT_HL2MP_GESTURE_RELOAD_SHOTGUN 1823
  2359. _G CONTENTS_TEAM3 1024
  2360. _G ACT_DOD_WALK_AIM_MP44 688
  2361. _G ACT_DOD_PRIMARYATTACK_KNIFE 878
  2362. _G FVPHYSICS_NO_PLAYER_PICKUP 128
  2363. _G ACT_DOD_RELOAD_FG42 898
  2364. _G ACT_VM_FIDGET 175
  2365. _G KEY_E 15
  2366. _G ACT_HL2MP_RUN_DUEL 1849
  2367. _G BOX_BOTTOM 5
  2368. _G FVPHYSICS_CONSTRAINT_STATIC 2
  2369. _G FVPHYSICS_DMG_SLICE 1
  2370. _G CT_UNIQUE 4
  2371. _G ACT_VM_RELOAD_DEPLOYED 518
  2372. _G ACT_VM_RECOIL3 208
  2373. _G KEY_RWIN 86
  2374. _G ACT_DOD_PRIMARYATTACK_CROUCH_SPADE 951
  2375. _G ACT_DOD_PRONEWALK_IDLE_C96 632
  2376. _G ACT_SLAM_THROW_THROW 244
  2377. _G VERSION 140713
  2378. _G SOLID_BBOX 2
  2379. _G IN_SPEED 131072
  2380. _G ACT_VM_DRYFIRE_SILENCED 495
  2381. _G gmod table: 0x0efd1148
  2382. _G ACT_DI_ALYX_ZOMBIE_SHOTGUN64 416
  2383. _G ACT_MP_GESTURE_VC_NODNO_PDA 1424
  2384. _G ACT_VM_PRIMARYATTACK_7 564
  2385. _G ACT_DOD_PRIMARYATTACK_PRONE_PISTOL 863
  2386. _G ACT_UNDEPLOY 472
  2387. _G ACT_RANGE_ATTACK_SNIPER_RIFLE 294
  2388. _G ACT_BARNACLE_PULL 168
  2389. _G ACT_CROUCHIDLE_AGITATED 104
  2390. _G OBS_MODE_FIXED 3
  2391. _G DMG_PHYSGUN 8388608
  2392. _G ACT_MP_RUN_PRIMARY 1046
  2393. _G Msg function: 0x0efccac8
  2394. _G ACT_HL2MP_SWIM_ANGRY 1692
  2395. _G ACT_VM_HITCENTER 191
  2396. _G ACT_DYINGTODEAD 430
  2397. _G ACT_IDLE 1
  2398. _G SF_NPC_FADE_CORPSE 512
  2399. _G ACT_DOD_RELOAD_PRONE_DEPLOYED_MG 944
  2400. _G ACT_DOD_PRIMARYATTACK_PISTOL 862
  2401. _G math table: 0x0efb40d8
  2402. _G ACT_RUN_AIM_STEALTH 101
  2403. _G ACT_DEEPIDLE3 516
  2404. _G ACT_DUCK_DODGE 400
  2405. _G ACT_SIGNAL3 51
  2406. _G ACT_VM_PRIMARYATTACK_4 567
  2407. _G ACT_BUSY_SIT_GROUND 392
  2408. _G ACT_RELOAD_PISTOL_LOW 377
  2409. _G ACT_VM_RELOAD_INSERT 1950
  2410. _G ACT_MP_STAND_IDLE 990
  2411. _G ACT_DIEBACKWARD 21
  2412. _G ACT_MP_AIRWALK_MELEE 1175
  2413. _G ACT_DOD_CROUCH_IDLE_BOLT 653
  2414. _G MASK_SHOT 1174421507
  2415. _G TYPE_RESTORE 14
  2416. _G MASK_NPCSOLID_BRUSHONLY 147467
  2417. _G ACT_GESTURE_RANGE_ATTACK_TRIPWIRE 315
  2418. _G MOVETYPE_WALK 2
  2419. _G D_FR 2
  2420. _G ACT_VM_IDLE_7 527
  2421. _G MOUSE_5 111
  2422. _G ACT_DOD_RUN_IDLE_BOLT 656
  2423. _G ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED 425
  2424. _G ACT_DOD_ZOOMLOAD_BAZOOKA 915
  2425. _G ACT_RUN_RIFLE_RELAXED 333
  2426. _G ACT_MP_ATTACK_CROUCH_SECONDARY 1121
  2427. _G ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY 1385
  2428. _G ACT_IDLE_PACKAGE 326
  2429. _G ACT_FLINCH_RIGHTARM 121
  2430. _G ACT_MP_RELOAD_AIRWALK_PRIMARY 1074
  2431. _G ACT_PLAYER_RUN_FIRE 504
  2432. _G SCHED_SCRIPTED_WAIT 60
  2433. _G ACT_IDLE_ON_FIRE 125
  2434. _G SF_PHYSBOX_NEVER_PICK_UP 2097152
  2435. _G ACT_MP_AIRWALK_BUILDING 1311
  2436. _G ACT_SIGNAL_FORWARD 53
  2437. _G IN_USE 32
  2438. _G ACT_CROUCHING_SHIELD_DOWN 455
  2439. _G ACT_RANGE_ATTACK_SHOTGUN 287
  2440. _G ACT_DOD_CROUCHWALK_AIM_GREASE 700
  2441. _G ACT_MP_SECONDARY_GRENADE2_DRAW 1286
  2442. _G ACT_IDLE_RPG_RELAXED 348
  2443. _G ACT_SHOTGUN_IDLE_DEEP 478
  2444. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE 1708
  2445. _G ACT_DOD_RELOAD_PRONE_RIFLE 934
  2446. _G ACT_MP_JUMP_LAND_PRIMARY 1053
  2447. _G ACT_MP_SECONDARY_GRENADE1_IDLE 1284
  2448. _G BONE_USED_BY_ATTACHMENT 512
  2449. _G ACT_RANGE_ATTACK_SMG2 286
  2450. _G ACT_MP_GRENADE2_ATTACK 1276
  2451. _G kRenderFxPulseSlowWide 3
  2452. _G ACT_PICKUP_GROUND 74
  2453. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST 1965
  2454. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE 1718
  2455. _G ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED 590
  2456. _G ACT_MP_ATTACK_STAND_PREFIRE 1037
  2457. _G USE_TOGGLE 3
  2458. _G ACT_PLAYER_CROUCH_FIRE 501
  2459. _G HITGROUP_RIGHTLEG 7
  2460. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW 1872
  2461. _G DamageInfo function: 0x0efcdc08
  2462. _G ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED 1016
  2463. _G FCVAR_UNLOGGED 2048
  2464. _G ACT_MP_ATTACK_AIRWALK_PRIMARY 1064
  2465. _G DMG_SLASH 4
  2466. _G CLASS_PLAYER_ALLY_VITAL 3
  2467. _G ACT_HL2MP_WALK_CROUCH_MELEE 1881
  2468. _G ACT_DOD_CROUCH_AIM_BOLT 647
  2469. _G EF_DIMLIGHT 4
  2470. _G ACT_GESTURE_FLINCH_RIGHTARM 154
  2471. _G ACT_HL2MP_SWIM_MAGIC 1662
  2472. _G ACT_READINESS_RELAXED_TO_STIMULATED_WALK 419
  2473. _G ACT_HL2MP_JUMP_AR2 1814
  2474. _G select function: builtin#16
  2475. _G KEY_J 20
  2476. _G ACT_VM_MISSLEFT2 194
  2477. _G MOVETYPE_LADDER 9
  2478. _G ACT_DOD_WALK_IDLE_C96 629
  2479. _G KEY_PAGEDOWN 77
  2480. _G IN_BACK 16
  2481. _G ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY 1107
  2482. _G ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP 1128
  2483. _G ACT_DOD_RUN_AIM_RIFLE 637
  2484. _G FCVAR_SERVER_CAN_EXECUTE 268435456
  2485. _G ACT_WALK_PISTOL 369
  2486. _G ACT_MP_ATTACK_SWIM_SECONDARY 1122
  2487. _G KEY_XSTICK2_DOWN 158
  2488. _G ACT_DOD_RELOAD_PRONE_MP40 928
  2489. _G ACT_DOD_PRONE_AIM_PSCHRECK 787
  2490. _G CONTENTS_MOVEABLE 16384
  2491. _G CONTENTS_PLAYERCLIP 65536
  2492. _G ACT_VM_RECOIL1 206
  2493. _G ACT_MP_CROUCHWALK_SECONDARY 1114
  2494. _G ACT_VM_IDLE_TO_LOWERED 203
  2495. _G ACT_MP_CROUCH_SECONDARY 1110
  2496. _G COLLISION_GROUP_PLAYER_MOVEMENT 8
  2497. _G BONE_USED_BY_VERTEX_LOD2 4096
  2498. _G KEY_RIGHT 91
  2499. _G ACT_GMOD_GESTURE_WAVE 1615
  2500. _G ACT_MP_RELOAD_STAND_PRIMARY_END 1067
  2501. _G HITGROUP_CHEST 2
  2502. _G ACT_DOD_RELOAD_CROUCH_MP40 907
  2503. _G ACT_MP_JUMP_FLOAT_PRIMARY 1052
  2504. _G TYPE_PARTICLE 23
  2505. _G ACT_MP_RELOAD_CROUCH_END 1030
  2506. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE_05 1637
  2507. _G ACT_DOD_PRIMARYATTACK_PRONE_C96 865
  2508. _G ACT_OVERLAY_SHIELD_ATTACK 447
  2509. _G ACT_OVERLAY_SHIELD_KNOCKBACK 448
  2510. _G ACT_GESTURE_TURN_LEFT45_FLAT 163
  2511. _G MOUSE_WHEEL_UP 112
  2512. _G ACT_RUN_AIM_AGITATED 100
  2513. _G KEY_M 23
  2514. _G KEY_7 8
  2515. _G ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED 424
  2516. _G ACT_DOD_PRONEWALK_IDLE_MG 723
  2517. _G ACT_HL2MP_IDLE_CROUCH_PASSIVE 1988
  2518. _G MOUSE_RIGHT 108
  2519. _G ACT_MP_AIRWALK 998
  2520. _G Material function: 0x0efcdb48
  2521. _G KEY_XSTICK1_DOWN 152
  2522. _G ACT_GET_UP_STAND 509
  2523. _G ACT_DIE_BACKSHOT 116
  2524. _G ACT_WALK_STEALTH 85
  2525. _G ACT_INVALID -1
  2526. _G RENDERGROUP_TRANSLUCENT 8
  2527. _G CONTENTS_SOLID 1
  2528. _G ACT_VM_HOLSTER 173
  2529. _G ACT_HL2MP_RUN_PISTOL 1789
  2530. _G ACT_VM_IDLE_DEPLOYED_6 537
  2531. _G Entity function: 0x0efcdb08
  2532. _G ACT_COWER 61
  2533. _G ACT_HL2MP_IDLE_CROUCH_KNIFE 1978
  2534. _G ACT_VM_IDLE_M203 1940
  2535. _G ACT_DOD_PRONE_AIM_30CAL 729
  2536. _G ACT_DIE_GUTSHOT 115
  2537. _G ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK 877
  2538. _G ACT_MP_MELEE_GRENADE2_DRAW 1292
  2539. _G ACT_DOD_RUN_IDLE_RIFLE 643
  2540. _G ACT_DOD_PRONEWALK_AIM_SPADE 768
  2541. _G ACT_IDLE_AIM_STIMULATED 91
  2542. _G ACT_VM_PRIMARYATTACK_DEPLOYED_8 572
  2543. _G FVPHYSICS_WAS_THROWN 256
  2544. _G ACT_VM_PULLPIN 180
  2545. _G ACT_DROP_WEAPON_SHOTGUN 73
  2546. _G ACT_HL2MP_SWIM_REVOLVER 1672
  2547. _G ACT_IDLE_MANNEDGUN 345
  2548. _G SF_PHYSPROP_PREVENT_PICKUP 512
  2549. _G ACT_MP_CROUCHWALK 999
  2550. _G ONOFF_USE 1
  2551. _G ACT_VM_IIDLE 1906
  2552. _G ACT_CROUCHIDLE 46
  2553. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1892
  2554. _G ACT_HL2MP_SWIM_IDLE_SCARED 1701
  2555. _G ACT_MP_CROUCH_PRIMARY 1045
  2556. _G ACT_HL2MP_RUN_ANGRY 1685
  2557. _G ACT_180_RIGHT 130
  2558. _G ACT_TURN_LEFT 43
  2559. _G ACT_DOD_CROUCH_ZOOM_BOLT 815
  2560. _G ACT_HL2MP_JUMP_SUITCASE 1720
  2561. _G setmetatable function: builtin#9
  2562. _G ACT_DOD_CROUCHWALK_AIM_PSCHRECK 784
  2563. _G ACT_SWIM_IDLE 29
  2564. _G KEY_XBUTTON_LTRIGGER 154
  2565. _G ACT_DOD_HS_CROUCH_K98 979
  2566. _G ACT_MP_GESTURE_FLINCH_PRIMARY 1259
  2567. _G ACT_RUN_CROUCH_RPG 355
  2568. _G CCSpawn function: 0x1520e3f0
  2569. _G ACT_MP_JUMP_START_PDA 1352
  2570. _G ACT_HL2MP_SWIM_IDLE_SMG1 1805
  2571. _G OBS_MODE_ROAMING 6
  2572. _G ColorAlpha function: 0x1511d258
  2573. _G ACT_MP_SECONDARY_GRENADE1_ATTACK 1285
  2574. _G FL_TRANSRAGDOLL 1073741824
  2575. _G TEAM_UNASSIGNED 1001
  2576. _G JOYSTICK_FIRST_BUTTON 114
  2577. _G pairs function: builtin#5
  2578. _G MASK_SHOT_PORTAL 33570819
  2579. _G TYPE_ANGLE 11
  2580. _G ACT_WALK_STIMULATED 83
  2581. _G ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL 943
  2582. _G CAP_WEAPON_RANGE_ATTACK1 8192
  2583. _G string table: 0x0efb3ab8
  2584. _G ACT_DIE_HEADSHOT 113
  2585. _G ACT_WALK_SCARED 110
  2586. _G ACT_VM_IDLE_SILENCED 496
  2587. _G HITGROUP_LEFTLEG 6
  2588. _G ACT_GESTURE_FLINCH_BLAST 146
  2589. _G ACT_HL2MP_GESTURE_RELOAD_RPG 1833
  2590. _G ACT_HL2MP_RUN_RPG 1829
  2591. _G WEAPON_PROFICIENCY_GOOD 2
  2592. _G SURF_NOPORTAL 32
  2593. _G ACT_HL2MP_RUN_ZOMBIE_FAST 1646
  2594. _G KEY_PAD_4 41
  2595. _G FL_OBJECT 67108864
  2596. _G ACT_MP_ATTACK_CROUCH_POSTFIRE 1041
  2597. _G KEY_XBUTTON_LEFT_SHOULDER 118
  2598. _G SCHED_RUN_FROM_ENEMY_MOB 83
  2599. _G ACT_HL2MP_SWIM_PASSIVE 1993
  2600. _G ACT_MP_GESTURE_VC_NODYES_PRIMARY 1387
  2601. _G kRenderFxPulseFast 2
  2602. _G WEAPON_PROFICIENCY_PERFECT 4
  2603. _G KEY_INSERT 72
  2604. _G ACT_DOD_PRIMARYATTACK_GREN_STICK 876
  2605. _G KEY_RCONTROL 84
  2606. _G ACT_GESTURE_MELEE_ATTACK_SWING 318
  2607. _G ACT_DOD_CROUCHWALK_AIM_TOMMY 661
  2608. _G PLAYER_IN_VEHICLE 6
  2609. _G FCVAR_DEMO 65536
  2610. _G IN_RELOAD 8192
  2611. _G BRANCH unknown
  2612. _G ACT_SMG2_IDLE2 270
  2613. _G PLAYERANIMEVENT_ATTACK_SECONDARY 1
  2614. _G DMG_ALWAYSGIB 8192
  2615. _G ACT_GESTURE_FLINCH_STOMACH 152
  2616. _G ACT_DOD_PRIMARYATTACK_PRONE_MG 867
  2617. _G ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY 1143
  2618. _G ACT_DOD_HS_IDLE_STICKGRENADE 966
  2619. _G ACT_DOD_PRONE_DEPLOY_TOMMY 837
  2620. _G ACT_MP_JUMP_LAND 1004
  2621. _G BONE_USED_BY_VERTEX_MASK 261120
  2622. _G MOVECOLLIDE_FLY_CUSTOM 2
  2623. _G table table: 0x0efb33f8
  2624. _G KEY_PAD_0 37
  2625. _G ipairs function: builtin#7
  2626. _G ACT_BARNACLE_CHEW 170
  2627. _G ACT_MP_MELEE_GRENADE1_ATTACK 1291
  2628. _G ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA 938
  2629. _G TYPE_SCRIPTEDVEHICLE 20
  2630. _G KEY_BACKQUOTE 57
  2631. _G ACT_GAUSS_SPINCYCLE 490
  2632. _G SCHED_TARGET_CHASE 21
  2633. _G ACT_IDLE_AIM_RELAXED 90
  2634. _G DMG_BLAST_SURFACE 134217728
  2635. _G ACT_HL2MP_IDLE_CROUCH_MELEE 1880
  2636. _G ACT_DOD_SECONDARYATTACK_TOMMY 852
  2637. _G ACT_DOD_STAND_AIM_30CAL 724
  2638. _G KEY_HOME 74
  2639. _G KEY_W 33
  2640. _G ACT_VM_DRAW 172
  2641. _G SURF_WARP 8
  2642. _G EF_ITEM_BLINK 256
  2643. _G PLAYER_IDLE 0
  2644. _G ACT_RUN_CROUCH_AIM_RIFLE 365
  2645. _G KEY_SPACE 65
  2646. _G ACT_HL2MP_JUMP_SMG1 1804
  2647. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC 1658
  2648. _G ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY 1384
  2649. _G ACT_HL2MP_WALK_CROUCH 1781
  2650. _G ACT_SLAM_THROW_IDLE 242
  2651. _G IN_GRENADE1 8388608
  2652. _G ACT_DOD_STAND_ZOOM_RIFLE 808
  2653. _G ACT_MP_RELOAD_STAND_LOOP 1026
  2654. _G ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY 1108
  2655. _G ACT_RPG_DRAW_UNLOADED 482
  2656. _G ACT_VM_MISSRIGHT2 196
  2657. _G ACT_STEP_RIGHT 134
  2658. _G ACT_GESTURE_FLINCH_BLAST_SHOTGUN 147
  2659. _G ACT_DOD_RUN_IDLE_BAR 805
  2660. _G ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02 1639
  2661. _G ACT_DOD_SPRINT_IDLE_BAZOOKA 780
  2662. _G SURF_NODECALS 8192
  2663. _G ACT_DOD_WALK_IDLE_RIFLE 642
  2664. _G EF_BRIGHTLIGHT 2
  2665. _G ACT_GMOD_GESTURE_ITEM_PLACE 2022
  2666. _G ACT_ZOMBIE_CLIMB_START 1651
  2667. _G ACT_MP_JUMP_START_PRIMARY 1051
  2668. _G ACT_DI_ALYX_ZOMBIE_TORSO_MELEE 413
  2669. _G util table: 0x0efd1ab8
  2670. _G ACT_DOD_PRIMARYATTACK_BOLT 846
  2671. _G ACT_GESTURE_RANGE_ATTACK_PISTOL 312
  2672. _G ACT_HOVER 26
  2673. _G KEY_F3 94
  2674. _G KEY_XBUTTON_X 116
  2675. _G Matrix function: 0x0efcdb88
  2676. _G ACT_MP_SWIM_DEPLOYED_PRIMARY 1056
  2677. _G ACT_DOD_PRONE_AIM_BAZOOKA 774
  2678. _G ACT_MP_JUMP_SECONDARY 1115
  2679. _G ACT_DOD_WALK_AIM_BAZOOKA 772
  2680. _G DMG_BURN 8
  2681. _G ACT_DOD_PRONE_AIM_BAR 800
  2682. _G ACT_PLAYER_IDLE_FIRE 500
  2683. _G ACT_CROUCH 45
  2684. _G GESTURE_SLOT_SWIM 3
  2685. _G ACT_DOD_PRONE_AIM_GREN_STICK 750
  2686. _G KEY_PAGEUP 76
  2687. _G ACT_DOD_STAND_AIM_GREN_STICK 745
  2688. _G ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42 942
  2689. _G baseclass table: 0x1511e4a8
  2690. _G ACT_HL2MP_SWIM_CROSSBOW 1876
  2691. _G ACT_VM_PRIMARYATTACK_1 570
  2692. _G CLASS_CITIZEN_REBEL 8
  2693. _G ACT_VM_SWINGHIT 202
  2694. _G ACT_GESTURE_FLINCH_BLAST_DAMAGED 148
  2695. _G ACT_RUN_STEALTH 89
  2696. _G CONTENTS_CURRENT_UP 4194304
  2697. _G CONTENTS_HITBOX 1073741824
  2698. _G CONTENTS_MONSTER 33554432
  2699. _G CONTENTS_CURRENT_90 524288
  2700. _G WEAPON_PROFICIENCY_VERY_GOOD 3
  2701. _G TRACER_LINE 1
  2702. _G ACT_FIRE_LOOP 436
  2703. _G FCVAR_DONTRECORD 131072
  2704. _G ACT_DOD_PRONEWALK_IDLE_RIFLE 645
  2705. _G ACT_DOD_RELOAD_PRONE_RIFLEGRENADE 935
  2706. _G FCVAR_GAMEDLL 4
  2707. _G SURF_NOSHADOWS 4096
  2708. _G KEY_U 31
  2709. _G ACT_HL2MP_RUN_PASSIVE 1987
  2710. _G KEY_XSTICK2_RIGHT 156
  2711. _G ACT_DOD_RUN_AIM_PISTOL 611
  2712. _G EF_BONEMERGE 1
  2713. _G ACT_WALK_AIM_RELAXED 94
  2714. _G FVPHYSICS_DMG_DISSOLVE 512
  2715. _G ACT_HL2MP_IDLE_CROSSBOW 1867
  2716. _G ACT_MP_PRIMARY_GRENADE1_DRAW 1277
  2717. _G ACT_HL2MP_SWIM_RPG 1836
  2718. _G HSVToColor function: 0x0efccf00
  2719. _G ACT_GET_DOWN_CROUCH 510
  2720. _G ACT_DOD_CROUCH_IDLE_MP40 679
  2721. _G sql table: 0x0efd2278
  2722. _G ACT_VM_MISSRIGHT 195
  2723. _G ACT_DOD_PRIMARYATTACK_SPADE 880
  2724. _G ACT_HL2MP_SWIM_MELEE 1886
  2725. _G ACT_WALK 6
  2726. _G KEY_PAD_6 43
  2727. _G IN_BULLRUSH 4194304
  2728. _G ACT_MP_GESTURE_VC_NODNO_SECONDARY 1394
  2729. _G ACT_GMOD_GESTURE_POINT 1619
  2730. _G ACT_DOD_CROUCHWALK_AIM_MP40 674
  2731. _G ACT_VM_DRAW_EMPTY 521
  2732. _G ACT_VM_DEPLOY_6 556
  2733. _G ACT_PHYSCANNON_UPGRADE 277
  2734. _G ACT_DOD_WALK_AIM_BOLT 649
  2735. _G ACT_DOD_STAND_AIM_BOLT 646
  2736. _G CONTENTS_OPAQUE 128
  2737. _G KEY_V 32
  2738. _G ACT_HL2MP_SIT_GRENADE 2010
  2739. _G IN_WALK 262144
  2740. _G ACT_WALK_AGITATED 84
  2741. _G getfenv function: builtin#10
  2742. _G KEY_XSTICK1_UP 153
  2743. _G LAST_SHARED_COLLISION_GROUP 21
  2744. _G COLLISION_GROUP_NPC_ACTOR 18
  2745. _G TYPE_RECIPIENTFILTER 18
  2746. _G STEPSOUNDTIME_WATER_KNEE 2
  2747. _G ACT_DOD_CROUCH_AIM_PISTOL 608
  2748. _G EFL_NO_AUTO_EDICT_ATTACH 1024
  2749. _G COLLISION_GROUP_IN_VEHICLE 10
  2750. _G ACT_VM_PRIMARYATTACK_DEPLOYED_7 573
  2751. _G isentity function: 0x0efcd268
  2752. _G ACT_BUSY_QUEUE 399
  2753. _G ACT_RANGE_ATTACK1_LOW 18
  2754. _G FVPHYSICS_PLAYER_HELD 4
  2755. _G JOYSTICK_LAST_AXIS_BUTTON 161
  2756. _G ACT_ZOMBIE_CLIMB_UP 1650
  2757. _G ACT_COVER_MED 4
  2758. _G ACT_DOD_STAND_IDLE 597
  2759. _G ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY 1391
  2760. _G HITGROUP_HEAD 1
  2761. _G ACT_HL2MP_WALK_CROUCH_MELEE2 1999
  2762. _G ACT_GESTURE_TURN_LEFT90_FLAT 165
  2763. _G ACT_IDLE_RIFLE 319
  2764. _G ACT_SHOTGUN_IDLE4 479
  2765. _G BONE_USED_BY_VERTEX_LOD3 8192
  2766. _G DMG_SLOWBURN 2097152
  2767. _G ACT_DOD_WALK_AIM_C96 623
  2768. _G ACT_DOD_STAND_IDLE_C96 626
  2769. _G ACT_DOD_CROUCH_IDLE_C96 627
  2770. _G ACT_DOD_PRONE_AIM_RIFLE 638
  2771. _G EFL_BOT_FROZEN 256
  2772. _G ACT_DOD_CROUCHWALK_IDLE_RIFLE 641
  2773. _G DMG_NERVEGAS 65536
  2774. _G ACT_LEAP 32
  2775. _G ACT_MP_GESTURE_VC_NODNO_BUILDING 1418
  2776. _G ACT_SHIELD_UP 449
  2777. _G ACT_MP_GESTURE_VC_NODNO 1382
  2778. _G ACT_WALK_RIFLE 358
  2779. _G ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED 1060
  2780. _G KEY_NUMLOCKTOGGLE 105
  2781. _G SURF_SKIP 512
  2782. _G CONTENTS_TEAM4 512
  2783. _G ACT_DOD_RUN_IDLE_TOMMY 669
  2784. _G ACT_DOD_RELOAD_CROUCH_PSCHRECK 910
  2785. _G KEY_D 14
  2786. _G ACT_RANGE_ATTACK2 17
  2787. _G ACT_VM_DEPLOYED_LIFTED_IN 1924
  2788. _G ACT_VM_HOLSTER_M203 1942
  2789. _G ACT_HL2MP_SWIM_PHYSGUN 1866
  2790. _G BUTTON_CODE_LAST 171
  2791. _G HULL_WIDE_HUMAN 2
  2792. _G ACT_DOD_CROUCHWALK_AIM_MP44 687
  2793. _G KEY_4 5
  2794. _G ACT_GESTURE_RANGE_ATTACK_SMG2 310
  2795. _G ACT_VM_DEPLOYED_LIFTED_OUT 1926
  2796. _G FL_BASEVELOCITY 16777216
  2797. _G ACT_DOD_CROUCH_IDLE_GREASE 705
  2798. _G ACT_GMOD_SIT_ROLLERCOASTER 1974
  2799. _G SCHED_IDLE_STAND 1
  2800. _G IN_JUMP 2
  2801. _G ACT_HL2MP_RUN_GRENADE 1839
  2802. _G ACT_DOD_RUN_AIM_MG 715
  2803. _G ACT_DOD_STAND_IDLE_MG 717
  2804. _G ACT_VM_HITCENTER2 192
  2805. _G ACT_HL2MP_IDLE_SUITCASE 1713
  2806. _G ACT_DOD_WALK_IDLE_30CAL 733
  2807. _G ACT_DOD_SPRINT_IDLE_30CAL 735
  2808. _G ACT_DOD_PRONEWALK_IDLE_30CAL 736
  2809. _G ACT_DOD_CROUCH_AIM_GREN_FRAG 738
  2810. _G EFL_NOCLIP_ACTIVE 4
  2811. _G ACT_WALK_CROUCH_AIM 9
  2812. _G ACT_DOD_PRONEWALK_AIM_GREN_FRAG 744
  2813. _G ACT_GMOD_NOCLIP_LAYER 1959
  2814. _G ACT_DOD_PRONE_ZOOM_FORWARD_BOLT 947
  2815. _G ACT_HL2MP_RUN_PANICKED 1623
  2816. _G ACT_VM_HAULBACK 199
  2817. _G ACT_HL2MP_RUN_SMG1 1799
  2818. _G ACT_DOD_SECONDARYATTACK_CROUCH_MP40 957
  2819. _G ACT_DOD_STAND_IDLE_BOLT 652
  2820. _G ACT_SMG2_TOBURST 276
  2821. _G ACT_BUSY_LEAN_LEFT_EXIT 388
  2822. _G ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK 423
  2823. _G ACT_DOD_CROUCHWALK_AIM_BAZOOKA 771
  2824. _G ACT_GESTURE_RELOAD_SMG1 384
  2825. _G ACT_MP_RELOAD_STAND_SECONDARY_END 1126
  2826. _G PLAYERANIMEVENT_RELOAD_LOOP 4
  2827. _G ACT_GMOD_TAUNT_MUSCLE 1617
  2828. _G ACT_DOD_CROUCH_IDLE_BAZOOKA 776
  2829. _G PLAYER_LEAVE_AIMING 9
  2830. _G ACT_GMOD_GESTURE_ITEM_GIVE 2020
  2831. _G ACT_DOD_STAND_IDLE_PSCHRECK 788
  2832. _G ACT_DOD_CROUCHWALK_IDLE_TNT 982
  2833. _G ACT_DIEVIOLENT 23
  2834. _G COLLISION_GROUP_PASSABLE_DOOR 15
  2835. _G ACT_DOD_RELOAD_PRONE_BAZOOKA 937
  2836. _G BONE_CALCULATE_MASK 31
  2837. _G ACT_DOD_CROUCH_IDLE_BAR 802
  2838. _G ACT_DOD_CROUCHWALK_IDLE_BAR 803
  2839. _G ACT_DOD_WALK_IDLE_BAR 804
  2840. _G FVPHYSICS_HEAVY_OBJECT 32
  2841. _G ACT_DOD_RELOAD_K43 889
  2842. _G ACT_MP_MELEE_GRENADE1_DRAW 1289
  2843. _G ACT_IDLE_STEALTH_PISTOL 325
  2844. _G SF_CITIZEN_AMMORESUPPLIER 524288
  2845. _G ACT_DOD_PRONE_ZOOM_RIFLE 813
  2846. _G FL_STEPMOVEMENT 4194304
  2847. _G ACT_DOD_CROUCHWALK_IDLE_MP40 680
  2848. _G ACT_VM_IDLE_2 532
  2849. _G ACT_CLIMB_DISMOUNT 36
  2850. _G ACT_DOD_CROUCHWALK_ZOOM_BOLT 816
  2851. _G ACT_DOD_WALK_ZOOM_BOLT 817
  2852. _G ACT_MP_RELOAD_STAND_PRIMARY 1065
  2853. _G ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA 822
  2854. _G ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY 1185
  2855. _G ACT_DOD_CROUCH_ZOOM_PSCHRECK 827
  2856. _G ACT_GESTURE_TURN_RIGHT90_FLAT 166
  2857. _G color_black 0 0 0 255
  2858. _G ACT_DOD_DEPLOY_RIFLE 832
  2859. _G require function: 0x0efcd048
  2860. _G ACT_MP_RELOAD_CROUCH_SECONDARY 1127
  2861. _G ACT_CROUCHIDLE_STIMULATED 102
  2862. _G ACT_DOD_PRIMARYATTACK_TOMMY 850
  2863. _G SCHED_RUN_RANDOM 77
  2864. _G IN_RIGHT 256
  2865. _G ACT_DOD_PRIMARYATTACK_MP40 854
  2866. _G ACT_IDLE_ANGRY_SMG1 321
  2867. _G ACT_RUN_AIM_RIFLE 363
  2868. _G ACT_VM_PRIMARYATTACK_DEPLOYED_4 576
  2869. _G ACT_IDLE_ANGRY_PISTOL 323
  2870. _G ACT_VM_DOWN_EMPTY 1901
  2871. _G Error function: 0x0efccb80
  2872. _G ACT_RPG_FIDGET_UNLOADED 485
  2873. _G PLAYERANIMEVENT_SNAP_YAW 18
  2874. _G ACT_HL2MP_WALK_CROUCH_CROSSBOW 1871
  2875. _G ACT_MP_JUMP_START 1002
  2876. _G ACT_MP_MELEE_GRENADE2_ATTACK 1294
  2877. _G ACT_IDLE_CARRY 426
  2878. _G ACT_SLAM_STICKWALL_TO_TRIPMINE_ND 241
  2879. _G DMG_BLAST 64
  2880. _G TYPE_THREAD 8
  2881. _G ACT_VM_ATTACH_SILENCER 211
  2882. _G ACT_SMG2_DRAW2 272
  2883. _G CHAN_ITEM 3
  2884. _G ACT_DOD_PRONE_FORWARD_ZOOMED 588
  2885. _G FCVAR_CLIENTDLL 8
  2886. _G ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING 1414
  2887. _G KEY_F11 102
  2888. _G COLLISION_GROUP_NONE 0
  2889. _G ACT_IDLE_STEALTH 80
  2890. _G navmesh table: 0x0efcfbd0
  2891. _G ACT_HL2MP_IDLE_KNIFE 1975
  2892. _G MASK_WATER 16432
  2893. _G ACT_VM_ISHOOTDRY 1936
  2894. _G ACT_PHYSCANNON_ANIMATE 404
  2895. _G FL_ATCONTROLS 128
  2896. _G ACT_DOD_RELOAD_GREASEGUN 896
  2897. _G ACT_DOD_CROUCHWALK_IDLE_GREASE 706
  2898. _G ACT_DOD_RELOAD_PISTOL 897
  2899. _G COLLISION_GROUP_BREAKABLE_GLASS 6
  2900. _G ACT_DOD_RELOAD_CROUCH_BAR 902
  2901. _G ACT_DOD_RELOAD_CROUCH_MP44 906
  2902. _G resource table: 0x0efd1038
  2903. _G ACT_VM_DOWN 1900
  2904. _G ACT_DOD_RELOAD_CROUCH_C96 913
  2905. _G ACT_HL2MP_WALK_SMG1 1798
  2906. _G MOVECOLLIDE_COUNT 4
  2907. _G CLASS_COMBINE 9
  2908. _G ACT_DOD_SPRINT_IDLE_C96 631
  2909. _G ACT_DOD_RELOAD_DEPLOYED_MG 920
  2910. _G JOYSTICK_FIRST_POV_BUTTON 146
  2911. _G ACT_DOD_WALK_AIM_PSCHRECK 785
  2912. _G ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY 1389
  2913. _G ACT_DOD_RELOAD_PRONE_M1CARBINE 925
  2914. _G ACT_DOD_RELOAD_PRONE_BOLT 926
  2915. _G ACT_DOD_RUN_IDLE_MG 721
  2916. _G KEY_LAST 106
  2917. _G ACT_DOD_PRONE_AIM_C96 625
  2918. _G ACT_DOD_RUN_ZOOM_RIFLE 812
  2919. _G tostring function: builtin#18
  2920. _G KEY_LBRACKET 53
  2921. _G ACT_MP_RELOAD_STAND_SECONDARY_LOOP 1125
  2922. _G ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK 949
  2923. _G BONE_PHYSICALLY_SIMULATED 1
  2924. _G gmsave table: 0x15181200
  2925. _G ACT_MP_PRIMARY_GRENADE2_ATTACK 1282
  2926. _G SCHED_COMBAT_SWEEP 13
  2927. _G KEY_BACKSPACE 66
  2928. _G ACT_FLINCH_PHYSICS 124
  2929. _G ACT_DOD_HS_IDLE_PSCHRECK 962
  2930. _G ACT_DOD_RUN_IDLE 605
  2931. _G ACT_CLIMB_UP 34
  2932. _G ACT_DOD_HS_IDLE_K98 969
  2933. _G ACT_MP_JUMP_FLOAT_PDA 1353
  2934. _G ACT_MP_GESTURE_VC_NODNO_PRIMARY 1388
  2935. _G ACT_DOD_HS_CROUCH_MG42 974
  2936. _G DMG_VEHICLE 16
  2937. _G ACT_MP_STAND_BUILDING 1307
  2938. _G ACT_DOD_STAND_IDLE_TNT 980
  2939. _G IN_CANCEL 64
  2940. _G ACT_DOD_PRONEWALK_IDLE_TNT 986
  2941. _G ACT_IDLE_AIM_STEALTH 93
  2942. _G PrecacheParticleSystem function: 0x0efcd600
  2943. _G ACT_DOD_WALK_IDLE_TNT 983
  2944. _G ACT_OBJ_DISMANTLING 463
  2945. _G ACT_SIGNAL_GROUP 54
  2946. _G ACT_DOD_RELOAD_PRONE_FG42 933
  2947. _G ACT_HL2MP_SWIM_SMG1 1806
  2948. _G KEY_XBUTTON_BACK 120
  2949. _G ACT_GMOD_TAUNT_SALUTE 1614
  2950. _G ACT_CROUCHING_PRIMARYATTACK 440
  2951. _G ACT_GESTURE_RELOAD_SHOTGUN 385
  2952. _G ACT_HL2MP_RUN 1779
  2953. _G ACT_SHOTGUN_RELOAD_FINISH 268
  2954. _G Color function: 0x0efd9c48
  2955. _G ACT_RELOAD_SHOTGUN 380
  2956. _G ACT_VM_DEPLOY_EMPTY 562
  2957. _G COLLISION_GROUP_PLAYER 5
  2958. _G EffectData function: 0x0efcdbc8
  2959. _G ACT_FIRE_END 437
  2960. _G ACT_MP_GESTURE_VC_FISTPUMP 1379
  2961. _G ACT_DOD_RUN_AIM_BAR 799
  2962. _G ACT_DOD_RELOAD_MP44 892
  2963. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN 1822
  2964. _G ACT_MP_GRENADE1_ATTACK 1273
  2965. _G isstring function: 0x0efcd0e8
  2966. _G ACT_DOD_CROUCHWALK_AIM_GREN_STICK 747
  2967. _G ACT_HL2MP_WALK_CROUCH_RPG 1831
  2968. _G ACT_VM_PRIMARYATTACK_6 565
  2969. _G ACT_HL2MP_JUMP_RPG 1834
  2970. _G ACT_DOD_STAND_ZOOM_BOLT 814
  2971. _G ACT_HL2MP_GESTURE_RELOAD_GRENADE 1843
  2972. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN 1862
  2973. _G ACT_DIERAGDOLL 24
  2974. _G PLAYER_START_AIMING 8
  2975. _G ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1873
  2976. _G SURF_HITBOX 32768
  2977. _G ACT_HL2MP_JUMP_CROSSBOW 1874
  2978. _G ACT_SCRIPT_CUSTOM_MOVE 15
  2979. _G ACT_HL2MP_GESTURE_RELOAD_MELEE 1883
  2980. _G ACT_HL2MP_IDLE_CROUCH_SLAM 1890
  2981. _G KEY_XBUTTON_START 121
  2982. _G ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK 828
  2983. _G ACT_HL2MP_ZOMBIE_SLUMP_IDLE 1626
  2984. _G ACT_DOD_CROUCH_IDLE 599
  2985. _G BUTTON_CODE_INVALID -1
  2986. _G ACT_HL2MP_SWIM_IDLE_SHOTGUN 1825
  2987. _G ACT_DOD_CROUCH_IDLE_TOMMY 666
  2988. _G ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY 1392
  2989. _G ACT_MP_RUN_BUILDING 1309
  2990. _G FCVAR_PRINTABLEONLY 1024
  2991. _G ACT_HL2MP_SWIM_IDLE_DUEL 1855
  2992. _G ACT_SLAM_STICKWALL_TO_THROW 239
  2993. _G ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE 1023
  2994. _G ACT_RUN_HURT 106
  2995. _G ACT_MP_RELOAD_AIRWALK_LOOP 1035
  2996. _G ACT_DOD_RUN_ZOOM_PSCHRECK 830
  2997. _G ACT_DOD_PRONE_AIM_TOMMY 664
  2998. _G ACT_SLAM_DETONATOR_HOLSTER 264
  2999. _G ACT_COMBAT_IDLE 109
  3000. _G ACT_MP_STAND_PRIMARY 1044
  3001. _G COLLISION_GROUP_DEBRIS 1
  3002. _G SCHED_ALERT_SCAN 8
  3003. _G ACT_MP_ATTACK_STAND_PRIMARY 1059
  3004. _G ACT_IDLE_SHOTGUN_RELAXED 339
  3005. _G ACT_BUSY_LEAN_BACK_EXIT 391
  3006. _G CAP_MOVE_FLY 4
  3007. _G KEY_G 17
  3008. _G OBS_MODE_IN_EYE 4
  3009. _G FL_WORLDBRUSH 33554432
  3010. _G kRenderFxExplode 17
  3011. _G SIM_GLOBAL_FORCE 4
  3012. _G ACT_GMOD_GESTURE_ITEM_DROP 2021
  3013. _G ACT_MP_RUN_SECONDARY 1111
  3014. _G ACT_MP_AIRWALK_SECONDARY 1113
  3015. _G ACT_DOD_CROUCH_ZOOMED 585
  3016. _G ACT_MP_JUMP_START_SECONDARY 1116
  3017. _G TEXFILTER table: 0x0efb7858
  3018. _G GMOD_MAXDTVARS 64
  3019. _G ACT_MP_DEPLOYED 1007
  3020. _G ACT_DOD_HS_IDLE_KNIFE 963
  3021. _G collectgarbage function: builtin#23
  3022. _G ACT_VM_PULLBACK 176
  3023. _G ACT_MP_ATTACK_SWIM_PREFIRE 1042
  3024. _G ACT_MP_RELOAD_SWIM_SECONDARY_END 1132
  3025. _G ACT_DOD_WALK_AIM_BAR 798
  3026. _G ACT_MP_CROUCH_MELEE 1172
  3027. _G ACT_HL2MP_IDLE_CROUCH_CAMERA 1676
  3028. _G ACT_VM_HITRIGHT 189
  3029. _G IsTableOfEntitiesValid function: 0x151137d0
  3030. _G TYPE_USERMSG 26
  3031. _G ACT_MP_ATTACK_STAND_MELEE_SECONDARY 1183
  3032. _G ACT_MP_ATTACK_CROUCH_GRENADE_MELEE 1189
  3033. _G ACT_HL2MP_GESTURE_RELOAD_PASSIVE 1991
  3034. _G HITGROUP_LEFTARM 4
  3035. _G ACT_HL2MP_WALK_PHYSGUN 1858
  3036. _G ACT_DEEPIDLE1 514
  3037. _G ACT_MP_GRENADE1_IDLE 1272
  3038. _G GESTURE_SLOT_FLINCH 4
  3039. _G ACT_RANGE_ATTACK_THROW 293
  3040. _G CONTENTS_GRATE 8
  3041. _G ACT_MP_PRIMARY_GRENADE2_DRAW 1280
  3042. _G concommand table: 0x15121790
  3043. _G ACT_WALK_RIFLE_STIMULATED 334
  3044. _G ACT_GMOD_GESTURE_BOW 1612
  3045. _G FCVAR_SPONLY 64
  3046. _G ACT_DOD_PRONE_AIM_PISTOL 612
  3047. _G ACT_MP_MELEE_GRENADE1_IDLE 1290
  3048. _G SCHED_IDLE_WANDER 3
  3049. _G CONTENTS_WATER 32
  3050. _G ACT_HL2MP_IDLE_CROUCH_ZOMBIE 1706
  3051. _G ACT_DOD_RUN_AIM_KNIFE 757
  3052. _G ACT_MP_SWIM_BUILDING 1317
  3053. _G ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE 844
  3054. _G ACT_MP_ATTACK_AIRWALK_BUILDING 1321
  3055. _G ACT_CROUCHING_GRENADEREADY 439
  3056. _G ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING 1323
  3057. _G ACT_MP_ATTACK_STAND_PDA 1356
  3058. _G FCVAR_NOT_CONNECTED 4194304
  3059. _G ACT_VM_SPRINT_ENTER 432
  3060. _G KEY_Y 35
  3061. _G ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY 1386
  3062. _G PLAYER_JUMP 2
  3063. _G ACT_MP_GESTURE_VC_FISTPUMP_MELEE 1397
  3064. _G ACT_90_RIGHT 132
  3065. _G KEY_XSTICK1_LEFT 151
  3066. _G ACT_MP_GESTURE_VC_NODYES_BUILDING 1417
  3067. _G ACT_HL2MP_IDLE_AR2 1807
  3068. _G FL_FAKECLIENT 512
  3069. _G ACT_DOD_WALK_AIM_SPADE 764
  3070. _G ACT_DOD_PRIMARYATTACK_PRONE_TOMMY 851
  3071. _G KEY_TAB 67
  3072. _G ACT_CROUCHING_SHIELD_UP_IDLE 456
  3073. _G ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND 2024
  3074. _G MsgC function: 0x0efccb00
  3075. _G ACT_HL2MP_SIT_AR2 2008
  3076. _G ACT_HL2MP_SIT_SLAM 2014
  3077. _G SCHED_ESTABLISH_LINE_OF_FIRE 35
  3078. _G ACT_VM_PRIMARYATTACK_8 563
  3079. _G SCHED_ALERT_WALK 10
  3080. _G FVPHYSICS_NO_NPC_IMPACT_DMG 2048
  3081. _G ACT_OBJ_RUNNING 465
  3082. _G ACT_FLINCH_CHEST 118
  3083. _G ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1669
  3084. _G ACT_DOD_WALK_ZOOM_RIFLE 811
  3085. _G ACT_SLAM_STICKWALL_IDLE 229
  3086. _G ACT_MP_ATTACK_SWIM_POSTFIRE 1043
  3087. _G ACT_RUN_AIM_RELAXED 98
  3088. _G ACT_HL2MP_WALK_MELEE2 1996
  3089. _G BONE_USED_BY_VERTEX_LOD1 2048
  3090. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE 1980
  3091. _G ACT_DOD_HS_CROUCH 959
  3092. _G TYPE_FILE 34
  3093. _G ACT_MP_JUMP_FLOAT_MELEE 1179
  3094. _G ACT_DOD_WALK_AIM_MP40 675
  3095. _G KEY_PAD_ENTER 51
  3096. _G ACT_HL2MP_IDLE_MELEE_ANGRY 1625
  3097. _G ACT_GLIDE 27
  3098. _G ACT_HL2MP_WALK_ZOMBIE_01 1628
  3099. _G TYPE_TABLE 5
  3100. _G JOYSTICK_LAST_POV_BUTTON 149
  3101. _G ACT_MP_SWIM_MELEE 1181
  3102. _G ACT_DRIVE_AIRBOAT 1972
  3103. _G ACT_GMOD_GESTURE_RANGE_ZOMBIE 1640
  3104. _G ACT_GMOD_GESTURE_TAUNT_ZOMBIE 1641
  3105. _G ACT_GMOD_TAUNT_ROBOT 1643
  3106. _G ACT_HL2MP_GESTURE_RELOAD_MAGIC 1659
  3107. _G type function: 0x0efcd088
  3108. _G ACT_HL2MP_RUN_REVOLVER 1665
  3109. _G ACT_MP_RELOAD_SWIM_PRIMARY 1071
  3110. _G ACT_DOD_PRIMARYATTACK_GREN_FRAG 874
  3111. _G FL_INRAIN 32
  3112. _G ACT_SLAM_TRIPMINE_ATTACH 257
  3113. _G ACT_VM_ISHOOT_LAST 1931
  3114. _G ACT_BUSY_SIT_GROUND_ENTRY 393
  3115. _G ACT_HL2MP_SWIM_DUEL 1856
  3116. _G ACT_HL2MP_JUMP_CAMERA 1680
  3117. _G ACT_VM_PULLBACK_HIGH_BAKE 1910
  3118. cvars GetConVarCallbacks function: 0x1516ca50
  3119. cvars OnConVarChanged function: 0x151693d0
  3120. cvars Number function: 0x1516ca08
  3121. cvars _M table: 0x1516de28
  3122. cvars Bool function: 0x1516d730
  3123. cvars String function: 0x1516d8a8
  3124. cvars _NAME cvars
  3125. cvars _PACKAGE
  3126. cvars AddChangeCallback function: 0x1516d7f8
  3127. cvars RemoveChangeCallback function: 0x1516d880
  3128. string format function: builtin#87
  3129. string Trim function: 0x1519c308
  3130. string Right function: 0x1519c2d8
  3131. string len function: builtin#73
  3132. string ToMinutesSeconds function: 0x1519c4d8
  3133. string gsub function: builtin#86
  3134. string Replace function: 0x1519c2f0
  3135. string char function: builtin#75
  3136. string SetChar function: 0x1519c368
  3137. string StartWith function: 0x1519c3b0
  3138. string Left function: 0x1519c548
  3139. string rep function: builtin#77
  3140. string TrimLeft function: 0x1519c338
  3141. string GetExtensionFromFilename function: 0x151a0bf0
  3142. string reverse function: builtin#78
  3143. string Implode function: 0x151a0bd8
  3144. string gfind function: builtin#85
  3145. string GetPathFromFilename function: 0x1519c478
  3146. string find function: builtin#82
  3147. string Comma function: 0x0efb3b10
  3148. string JavascriptSafe function: 0x1519e5e8
  3149. string StripExtension function: 0x1519c460
  3150. string sub function: builtin#76
  3151. string upper function: builtin#80
  3152. string FromColor function: 0x0efb3ae0
  3153. string GetChar function: 0x1519c380
  3154. string EndsWith function: 0x1519c3c8
  3155. string NiceSize function: 0x1519c350
  3156. string GetFileFromFilename function: 0x1519c490
  3157. string TrimRight function: 0x1519c320
  3158. string NiceTime function: 0x1519c508
  3159. string ToTable function: 0x1519e5d0
  3160. string lower function: builtin#79
  3161. string match function: builtin#83
  3162. string dump function: builtin#81
  3163. string gmatch function: builtin#85
  3164. string Explode function: 0x1519e600
  3165. string byte function: builtin#74
  3166. string Split function: 0x151a0bc0
  3167. string ToMinutesSecondsMilliseconds function: 0x1519c4c0
  3168. string FormattedTime function: 0x1519c4a8
  3169. string ToColor function: 0x0efb3af8
  3170. debug setupvalue function: builtin#129
  3171. debug getregistry function: builtin#120
  3172. debug traceback function: builtin#135
  3173. debug setlocal function: builtin#127
  3174. debug Trace function: 0x15188bf0
  3175. debug getfenv function: builtin#123
  3176. debug getlocal function: builtin#126
  3177. debug upvaluejoin function: builtin#131
  3178. debug getupvalue function: builtin#128
  3179. debug setfenv function: builtin#124
  3180. debug setmetatable function: builtin#122
  3181. debug sethook function: builtin#132
  3182. debug gethook function: builtin#133
  3183. debug debug function: builtin#134
  3184. debug getmetatable function: builtin#121
  3185. debug getinfo function: builtin#125
  3186. debug upvalueid function: builtin#130
  3187. package loaded table: 0x0efb24b8
  3188. package seeall function: 0x0efb32b8
  3189. package preload table: 0x0efb3460
  3190. package loaders table: 0x0efb32f8
  3191. package config \
  3192. ;
  3193. ?
  3194. !
  3195. -
  3196. construct _M table: 0x15167cf0
  3197. construct _NAME construct
  3198. construct Magnet function: 0x15167eb0
  3199. construct SetPhysProp function: 0x15167db8
  3200. construct _PACKAGE
  3201. list Contains function: 0x1516c4d0
  3202. list _M table: 0x1516b4c0
  3203. list _PACKAGE
  3204. list Set function: 0x15169458
  3205. list _NAME list
  3206. list Add function: 0x1516b470
  3207. list GetForEdit function: 0x1516b450
  3208. list Get function: 0x15169438
  3209.  
  3210. -- Server
  3211.  
  3212. -- Client function list
  3213.  
  3214. matproxy Init function: 0x276dcc20
  3215. matproxy ShouldOverrideProxy function: 0x276dd408
  3216. matproxy Call function: 0x276dcc08
  3217. matproxy _PACKAGE
  3218. matproxy ActiveList table: 0x276a1ca8
  3219. matproxy ProxyList table: 0x276a1c80
  3220. matproxy Add function: 0x276dcbf0
  3221. matproxy _NAME matproxy
  3222. matproxy _M table: 0x276dd3e0
  3223. coroutine resume function: builtin#30
  3224. coroutine yield function: builtin#29
  3225. coroutine wrap function: builtin#32
  3226. coroutine status function: builtin#26
  3227. coroutine wait function: 0x263545b8
  3228. coroutine running function: builtin#27
  3229. coroutine create function: builtin#28
  3230. halo _M table: 0x276c2440
  3231. halo _NAME halo
  3232. halo Add function: 0x276c3fd0
  3233. halo Render function: 0x276c4010
  3234. halo _PACKAGE
  3235. markup TEXT_ALIGN_TOP 3
  3236. markup Parse function: 0x276c0f10
  3237. markup _M table: 0x276b9658
  3238. markup _PACKAGE
  3239. markup TEXT_ALIGN_BOTTOM 4
  3240. markup _NAME markup
  3241. markup TEXT_ALIGN_RIGHT 2
  3242. markup TEXT_ALIGN_CENTER 1
  3243. markup TEXT_ALIGN_LEFT 0
  3244. hook Run function: 0x2631e558
  3245. hook _M table: 0x2631d3c0
  3246. hook Remove function: 0x2631e538
  3247. hook Call function: 0x2631dd98
  3248. hook _NAME hook
  3249. hook GetTable function: 0x2631d320
  3250. hook Add function: 0x2631de58
  3251. hook _PACKAGE
  3252. usermessage Hook function: 0x26353de8
  3253. usermessage _M table: 0x276a1580
  3254. usermessage IncomingMessage function: 0x26353ed0
  3255. usermessage _NAME usermessage
  3256. usermessage GetTable function: 0x26353da8
  3257. usermessage _PACKAGE
  3258. team GetPlayers function: 0x2631b558
  3259. team GetScore function: 0x2630e8a8
  3260. team SetClass function: 0x26318180
  3261. team GetSpawnPoints function: 0x26317fb8
  3262. team _M table: 0x26311b80
  3263. team GetSpawnPoint function: 0x26317f98
  3264. team TotalDeaths function: 0x2631f770
  3265. team NumPlayers function: 0x2631abc0
  3266. team TotalFrags function: 0x26313eb0
  3267. team SetColor function: 0x26317688
  3268. team _NAME team
  3269. team AddScore function: 0x26300228
  3270. team GetAllTeams function: 0x26317e70
  3271. team GetColor function: 0x263176a8
  3272. team GetName function: 0x26317668
  3273. team Joinable function: 0x26317f78
  3274. team _PACKAGE
  3275. team GetClass function: 0x263181a0
  3276. team Valid function: 0x26317f58
  3277. team SetUp function: 0x26317e30
  3278. team SetScore function: 0x26316f88
  3279. team SetSpawnPoint function: 0x26318160
  3280. team BestAutoJoinTeam function: 0x26320a40
  3281. http _M table: 0x276a64a0
  3282. http Fetch function: 0x276a64c8
  3283. http _NAME http
  3284. http Post function: 0x276a6508
  3285. http _PACKAGE
  3286. cleanup _M table: 0x2633ba40
  3287. cleanup UpdateUI function: 0x26339f88
  3288. cleanup _NAME cleanup
  3289. cleanup GetTable function: 0x26339ea0
  3290. cleanup _PACKAGE
  3291. cleanup Register function: 0x2633b220
  3292. undo MakeUIDirty function: 0x26339730
  3293. undo _M table: 0x26337c08
  3294. undo _NAME undo
  3295. undo GetTable function: 0x26337d20
  3296. undo SetupUI function: 0x26337ca8
  3297. undo _PACKAGE
  3298. jit arch x86
  3299. jit version LuaJIT 2.0.3
  3300. jit version_num 20003
  3301. jit status function: builtin#139
  3302. jit on function: builtin#136
  3303. jit os Windows
  3304. jit off function: builtin#137
  3305. jit flush function: builtin#138
  3306. jit attach function: builtin#140
  3307. jit util table: 0x262a5938
  3308. jit opt table: 0x262a5de8
  3309. saverestore LoadGlobal function: 0x2631b5b8
  3310. saverestore WritableKeysInTable function: 0x2631c8a0
  3311. saverestore PreRestore function: 0x2631a008
  3312. saverestore PreSave function: 0x26319fa8
  3313. saverestore AddRestoreHook function: 0x262a1250
  3314. saverestore AddSaveHook function: 0x262a1210
  3315. saverestore WriteTable function: 0x2631ccc8
  3316. saverestore SaveEntity function: 0x2631ce78
  3317. saverestore LoadEntity function: 0x262a11d0
  3318. saverestore WriteVar function: 0x2631c900
  3319. saverestore ReadVar function: 0x2631cc88
  3320. saverestore ReadTable function: 0x2631c948
  3321. saverestore _NAME saverestore
  3322. saverestore _PACKAGE
  3323. saverestore SaveGlobal function: 0x2631b570
  3324. saverestore _M table: 0x26319568
  3325. constraint _NAME constraint
  3326. constraint _M table: 0x2635e9b8
  3327. constraint _PACKAGE
  3328. search _M table: 0x276e7ff0
  3329. search GetResults function: 0x262e56b8
  3330. search AddProvider function: 0x262e55d8
  3331. search _NAME search
  3332. search _PACKAGE
  3333. gamemode _M table: 0x2631d3e8
  3334. gamemode Call function: 0x262a2628
  3335. gamemode _NAME gamemode
  3336. gamemode Register function: 0x2631d438
  3337. gamemode _PACKAGE
  3338. gamemode Get function: 0x262a2540
  3339. bit rol function: builtin#67
  3340. bit rshift function: builtin#65
  3341. bit ror function: builtin#68
  3342. bit bswap function: builtin#63
  3343. bit bxor function: builtin#71
  3344. bit bor function: builtin#70
  3345. bit arshift function: builtin#66
  3346. bit bnot function: builtin#62
  3347. bit tobit function: builtin#61
  3348. bit lshift function: builtin#64
  3349. bit tohex function: builtin#72
  3350. bit band function: builtin#69
  3351. jit.util funcbc function: builtin#142
  3352. jit.util funck function: builtin#143
  3353. jit.util funcinfo function: builtin#141
  3354. jit.util traceinfo function: builtin#145
  3355. jit.util tracek function: builtin#147
  3356. jit.util tracesnap function: builtin#148
  3357. jit.util traceir function: builtin#146
  3358. jit.util tracemc function: builtin#149
  3359. jit.util ircalladdr function: builtin#151
  3360. jit.util traceexitstub function: builtin#150
  3361. jit.util funcuvname function: builtin#144
  3362. duplicator EntityClasses table: 0x263480f0
  3363. duplicator SetLocalPos function: 0x263480b0
  3364. duplicator IsAllowed function: 0x26347fa0
  3365. duplicator Allow function: 0x26347f60
  3366. duplicator RegisterBoneModifier function: 0x26347fc0
  3367. duplicator EntityModifiers table: 0x2633c2a0
  3368. duplicator RegisterEntityClass function: 0x26348118
  3369. duplicator BoneModifiers table: 0x2633c278
  3370. duplicator FindEntityClass function: 0x2633c260
  3371. duplicator _PACKAGE
  3372. duplicator RegisterConstraint function: 0x263492c8
  3373. duplicator _M table: 0x26346308
  3374. duplicator _NAME duplicator
  3375. duplicator RegisterEntityModifier function: 0x26347fd8
  3376. duplicator ConstraintType table: 0x26348088
  3377. duplicator SetLocalAng function: 0x263480d0
  3378. jit.opt start function: builtin#152
  3379. notification _M table: 0x27802310
  3380. notification Die function: 0x27801358
  3381. notification AddLegacy function: 0x27801338
  3382. notification _NAME notification
  3383. notification AddProgress function: 0x276fb0f0
  3384. notification _PACKAGE
  3385. notification Kill function: 0x27801250
  3386. properties OnScreenClick function: 0x276aaf90
  3387. properties _M table: 0x276a7a60
  3388. properties List table: 0x276a73f0
  3389. properties GetHovered function: 0x276a7b10
  3390. properties _NAME properties
  3391. properties Add function: 0x276a7418
  3392. properties OpenEntityMenu function: 0x276a7ad0
  3393. properties _PACKAGE
  3394. derma RefreshSkins function: 0x276ef2e0
  3395. derma SkinChangeIndex function: 0x276ef2a0
  3396. derma Color function: 0x276ef288
  3397. derma GetSkinTable function: 0x276ef0a0
  3398. derma SkinHook function: 0x262e5e30
  3399. derma GetNamedSkin function: 0x276ed2b0
  3400. derma GetDefaultSkin function: 0x276ef248
  3401. derma DefineSkin function: 0x276ef038
  3402. derma Controls table: 0x276f0890
  3403. derma _M table: 0x276f0868
  3404. derma SkinTexture function: 0x262e5538
  3405. derma _PACKAGE
  3406. derma _NAME derma
  3407. derma SkinList table: 0x276f0ef0
  3408. derma GetControlList function: 0x276ed1e0
  3409. derma DefineControl function: 0x276eefb0
  3410. draw DrawText function: 0x276b31f0
  3411. draw SimpleTextOutlined function: 0x276b41c8
  3412. draw TEXT_ALIGN_TOP 3
  3413. draw WordBox function: 0x276b43d0
  3414. draw RoundedBox function: 0x276b7380
  3415. draw _M table: 0x276b85c8
  3416. draw TexturedQuad function: 0x276b4450
  3417. draw RoundedBoxEx function: 0x276b8630
  3418. draw NoTexture function: 0x276b7198
  3419. draw GetFontHeight function: 0x276b7ae0
  3420. draw SimpleText function: 0x276b4180
  3421. draw TextShadow function: 0x276b4410
  3422. draw _PACKAGE
  3423. draw TEXT_ALIGN_BOTTOM 4
  3424. draw TEXT_ALIGN_LEFT 0
  3425. draw _NAME draw
  3426. draw TEXT_ALIGN_RIGHT 2
  3427. draw TEXT_ALIGN_CENTER 1
  3428. draw Text function: 0x276b43f0
  3429. cookie _M table: 0x276d8ba0
  3430. cookie GetString function: 0x276da938
  3431. cookie Set function: 0x276daaa0
  3432. cookie _NAME cookie
  3433. cookie _PACKAGE
  3434. cookie GetNumber function: 0x276da978
  3435. cookie Delete function: 0x276daa60
  3436. table Empty function: 0x276afe50
  3437. table HasValue function: 0x263219e0
  3438. table foreach function: builtin#89
  3439. table Sanitise function: 0x276b3108
  3440. table GetLastKey function: 0x26321688
  3441. table Add function: 0x263219f8
  3442. table GetFirstKey function: 0x262a36f0
  3443. table GetWinningKey function: 0x263216e8
  3444. table ForEach function: 0x26321760
  3445. table Reverse function: 0x26321748
  3446. table GetFirstValue function: 0x26321670
  3447. table DeSanitise function: 0x276b3120
  3448. table SortByKey function: 0x26321a28
  3449. table KeyFromValue function: 0x26321700
  3450. table maxn function: builtin#91
  3451. table CollapseKeyValue function: 0x26343148
  3452. table IsSequential function: 0x276b30d8
  3453. table Count function: 0x26321a40
  3454. table Inherit function: 0x2633bf28
  3455. table GetKeys function: 0x26321778
  3456. table foreachi function: builtin#88
  3457. table SortDesc function: 0x26321a10
  3458. table LowerKeyNames function: 0x26343130
  3459. table KeysFromValue function: 0x26321730
  3460. table insert function: builtin#92
  3461. table sort function: builtin#95
  3462. table SortByMember function: 0x26343118
  3463. table RemoveByValue function: 0x26321718
  3464. table FindPrev function: 0x263216d0
  3465. table ForceInsert function: 0x26343100
  3466. table FindNext function: 0x263216b8
  3467. table CopyFromTo function: 0x276dd100
  3468. table GetLastValue function: 0x263216a0
  3469. table concat function: builtin#94
  3470. table Merge function: 0x276a6e98
  3471. table remove function: builtin#93
  3472. table Random function: 0x26321a58
  3473. table ClearKeys function: 0x26343160
  3474. table Copy function: 0x276dd1b8
  3475. table ToString function: 0x276b30f0
  3476. table getn function: builtin#90
  3477. controlpanel _M table: 0x276cc150
  3478. controlpanel _NAME controlpanel
  3479. controlpanel Clear function: 0x276c91a0
  3480. controlpanel _PACKAGE
  3481. controlpanel Get function: 0x276c89b8
  3482. spawnmenu GetPropTable function: 0x276c8a30
  3483. spawnmenu ActiveControlPanel function: 0x276cb5c8
  3484. spawnmenu ClearToolMenus function: 0x276c7b98
  3485. spawnmenu DoSaveToTextFiles function: 0x276cb630
  3486. spawnmenu _M table: 0x262e6e70
  3487. spawnmenu GetCreationTabs function: 0x276c7c28
  3488. spawnmenu GetContentType function: 0x276cb6b8
  3489. spawnmenu SetActiveControlPanel function: 0x276cb268
  3490. spawnmenu PopulateFromEngineTextFiles function: 0x276c8a90
  3491. spawnmenu SwitchToolTab function: 0x276c90c0
  3492. spawnmenu CreateContentIcon function: 0x276c7c48
  3493. spawnmenu AddToolTab function: 0x276cb288
  3494. spawnmenu ActivateToolPanel function: 0x276c90d8
  3495. spawnmenu AddContentType function: 0x276cb678
  3496. spawnmenu ActivateTool function: 0x276c90f0
  3497. spawnmenu AddCreationTab function: 0x276c7be8
  3498. spawnmenu SaveToTextFiles function: 0x262e6f40
  3499. spawnmenu _NAME spawnmenu
  3500. spawnmenu _PACKAGE
  3501. spawnmenu AddPropCategory function: 0x276c8a70
  3502. spawnmenu AddToolCategory function: 0x276c7bb8
  3503. spawnmenu GetToolMenu function: 0x276c7b78
  3504. spawnmenu AddToolMenuOption function: 0x276c7bd0
  3505. spawnmenu PopulateFromTextFiles function: 0x262e6eb8
  3506. spawnmenu GetTools function: 0x276cb5e8
  3507. baseclass _M table: 0x26314920
  3508. baseclass Set function: 0x263165e8
  3509. baseclass _NAME baseclass
  3510. baseclass _PACKAGE
  3511. baseclass Get function: 0x26315e28
  3512. effects _M table: 0x276c13b0
  3513. effects _NAME effects
  3514. effects _PACKAGE
  3515. effects Create function: 0x276c1248
  3516. effects Register function: 0x276c1460
  3517. weapons _PACKAGE
  3518. weapons _M table: 0x26320150
  3519. weapons Register function: 0x26316910
  3520. weapons GetStored function: 0x2631fbd8
  3521. weapons _NAME weapons
  3522. weapons OnLoaded function: 0x2631f7a8
  3523. weapons GetList function: 0x26320278
  3524. weapons Get function: 0x2631fbb8
  3525. presets _M table: 0x276cc928
  3526. presets Remove function: 0x276ccf60
  3527. presets Rename function: 0x276ccf40
  3528. presets _NAME presets
  3529. presets GetTable function: 0x276d7f38
  3530. presets Add function: 0x276d8040
  3531. presets _PACKAGE
  3532. player_manager SetPlayerClass function: 0x26314c30
  3533. player_manager OnPlayerSpawn function: 0x26314ce0
  3534. player_manager AddValidModel function: 0x26327758
  3535. player_manager TranslatePlayerHands function: 0x26327880
  3536. player_manager RunClass function: 0x26314ca0
  3537. player_manager TranslateToPlayerModelName function: 0x26327860
  3538. player_manager AddValidHands function: 0x263277e0
  3539. player_manager GetPlayerClass function: 0x26314c58
  3540. player_manager _PACKAGE
  3541. player_manager _M table: 0x263276b8
  3542. player_manager AllValidModels function: 0x26327820
  3543. player_manager _NAME player_manager
  3544. player_manager ClearPlayerClass function: 0x263188d0
  3545. player_manager TranslatePlayerModel function: 0x26327840
  3546. player_manager RegisterClass function: 0x26314be0
  3547. scripted_ents GetSpawnable function: 0x26322580
  3548. scripted_ents Alias function: 0x263225a0
  3549. scripted_ents GetList function: 0x26322560
  3550. scripted_ents GetType function: 0x26322370
  3551. scripted_ents GetMember function: 0x263242a0
  3552. scripted_ents _M table: 0x26322538
  3553. scripted_ents _NAME scripted_ents
  3554. scripted_ents GetStored function: 0x26322390
  3555. scripted_ents Register function: 0x26323600
  3556. scripted_ents _PACKAGE
  3557. scripted_ents OnLoaded function: 0x26322308
  3558. scripted_ents Get function: 0x26322328
  3559. concommand Run function: 0x26317128
  3560. concommand _M table: 0x26317bd0
  3561. concommand Remove function: 0x26317100
  3562. concommand AutoComplete function: 0x26317148
  3563. concommand _NAME concommand
  3564. concommand GetTable function: 0x26317cb0
  3565. concommand Add function: 0x26317d10
  3566. concommand _PACKAGE
  3567. killicon Exists function: 0x276c50d0
  3568. killicon Draw function: 0x276c29a8
  3569. killicon _M table: 0x276c44b8
  3570. killicon _PACKAGE
  3571. killicon AddFont function: 0x276c29f0
  3572. killicon _NAME killicon
  3573. killicon Add function: 0x276c4f20
  3574. killicon AddAlias function: 0x276c50b0
  3575. killicon GetSize function: 0x276c4520
  3576. drive Move function: 0x276aee60
  3577. drive PlayerStopDriving function: 0x276ae7f8
  3578. drive End function: 0x276b0cb8
  3579. drive Register function: 0x276b0218
  3580. drive StartMove function: 0x276aee48
  3581. drive CalcView function: 0x276ae160
  3582. drive CreateMove function: 0x276ae0f0
  3583. drive Start function: 0x276ae0d0
  3584. drive _PACKAGE
  3585. drive _M table: 0x276b0ad8
  3586. drive GetMethod function: 0x276b0d80
  3587. drive _NAME drive
  3588. drive FinishMove function: 0x276aee78
  3589. drive DestroyMethod function: 0x276ae0b0
  3590. drive PlayerStartDriving function: 0x276ae7d0
  3591. math ceil function: builtin#35
  3592. math tan function: builtin#41
  3593. math log10 function: builtin#37
  3594. math AngleDifference function: 0x2633cc98
  3595. math sinh function: builtin#45
  3596. math BSplinePoint function: 0x276bc0f8
  3597. math Rand function: 0x2631e418
  3598. math ldexp function: builtin#56
  3599. math huge inf
  3600. math Round function: 0x276bc110
  3601. math atan2 function: builtin#53
  3602. math min function: builtin#57
  3603. math fmod function: builtin#55
  3604. math ApproachAngle function: 0x2633ccb0
  3605. math exp function: builtin#38
  3606. math random function: builtin#59
  3607. math rad function: builtin#51
  3608. math Dist function: 0x276bc278
  3609. math tanh function: builtin#47
  3610. math TimeFraction function: 0x2633ccc8
  3611. math NormalizeAngle function: 0x2633cc80
  3612. math log function: builtin#52
  3613. math Approach function: 0x2633cc68
  3614. math cos function: builtin#40
  3615. math calcBSplineN function: 0x276bc0b8
  3616. math EaseInOut function: 0x2631e430
  3617. math mod function: builtin#55
  3618. math Distance function: 0x276bc278
  3619. math Max function: builtin#58
  3620. math Clamp function: 0x26337020
  3621. math randomseed function: builtin#60
  3622. math floor function: builtin#34
  3623. math sqrt function: builtin#36
  3624. math max function: builtin#58
  3625. math atan function: builtin#44
  3626. math IntToBin function: 0x26337008
  3627. math acos function: builtin#43
  3628. math BinToInt function: 0x26341c08
  3629. math abs function: builtin#33
  3630. math Min function: builtin#57
  3631. math asin function: builtin#42
  3632. math cosh function: builtin#46
  3633. math frexp function: builtin#48
  3634. math Remap function: 0x2633e330
  3635. math sin function: builtin#39
  3636. math modf function: builtin#49
  3637. math pow function: builtin#54
  3638. math deg function: builtin#50
  3639. math pi 3.1415926535898
  3640. os date function: builtin#117
  3641. os time function: builtin#118
  3642. os clock function: builtin#116
  3643. os difftime function: builtin#119
  3644. _G ACT_RUN_SCARED 111
  3645. _G ACT_VM_IDLE_DEPLOYED_5 538
  3646. _G TYPE_NIL 0
  3647. _G ACT_MP_PRIMARY_GRENADE1_IDLE 1278
  3648. _G ACT_DOD_SPRINT_IDLE_PSCHRECK 793
  3649. _G rawget function: builtin#12
  3650. _G ACT_MP_RELOAD_SWIM 1031
  3651. _G ACT_TURN_RIGHT 44
  3652. _G KEY_APP 87
  3653. _G ACT_HL2MP_SWIM_AR2 1816
  3654. _G ACT_SLAM_DETONATOR_STICKWALL_DRAW 265
  3655. _G COLLISION_GROUP_VEHICLE_CLIP 12
  3656. _G ACT_MP_ATTACK_CROUCH_PRIMARY 1061
  3657. _G ACT_STARTDYING 428
  3658. _G menubar table: 0x276dab90
  3659. _G ACT_DOD_SPRINT_AIM_KNIFE 759
  3660. _G ACT_HL2MP_SIT_CROSSBOW 2012
  3661. _G ACT_MP_GESTURE_VC_THUMBSUP_BUILDING 1416
  3662. _G ACT_VM_LOWERED_TO_IDLE 205
  3663. _G FL_ONTRAIN 16
  3664. _G ACT_RUN_RIFLE 362
  3665. _G STUDIO_WIREFRAME_VCOLLIDE 256
  3666. _G MOUSE_WHEEL_DOWN 113
  3667. _G g_SkyPaint Entity [202][class C_SENT_point]
  3668. _G RestoreCursorPosition function: 0x263142d0
  3669. _G ACT_DOD_RUN_AIM_BAZOOKA 773
  3670. _G ACT_MP_RELOAD_CROUCH_LOOP 1029
  3671. _G IN_ATTACK2 2048
  3672. _G ACT_DOD_CROUCHWALK_IDLE 601
  3673. _G KEY_CAPSLOCKTOGGLE 104
  3674. _G FL_ONFIRE 268435456
  3675. _G TYPE_SOUND 30
  3676. _G ACT_MP_GESTURE_VC_NODYES_SECONDARY 1393
  3677. _G TimedCos function: 0x26314320
  3678. _G ACT_PRONE_IDLE 513
  3679. _G ACT_WALK_SUITCASE 329
  3680. _G SOLID_BSP 1
  3681. _G ACT_DOD_CROUCH_AIM_GREN_STICK 746
  3682. _G KEY_BACKSLASH 61
  3683. _G ACT_VM_PRIMARYATTACK_DEPLOYED_1 579
  3684. _G ACT_RANGE_ATTACK_HMG1 282
  3685. _G ACT_DEPLOY 470
  3686. _G weapons table: 0x26320150
  3687. _G DMG_CRUSH 1
  3688. _G istable function: 0x262bbdd8
  3689. _G ACT_HL2MP_SWIM_SHOTGUN 1826
  3690. _G SF_PHYSBOX_MOTIONDISABLED 32768
  3691. _G FCVAR_REPLICATED 8192
  3692. _G ACT_VM_DRYFIRE_SILENCED 495
  3693. _G KEY_PAD_MULTIPLY 48
  3694. _G ACT_DOD_WALK_IDLE_MG 720
  3695. _G ACT_IDLE_ANGRY 76
  3696. _G ACT_DOD_STAND_IDLE_BAZOOKA 775
  3697. _G TYPE_FUNCTION 6
  3698. _G ACT_BUSY_SIT_CHAIR_EXIT 397
  3699. _G ACT_DOD_SPRINT_IDLE_TNT 985
  3700. _G FFT_1024 2
  3701. _G ACT_VM_RELEASE 210
  3702. _G SOLID_VPHYSICS 6
  3703. _G DMG_DIRECT 268435456
  3704. _G KEY_F 16
  3705. _G ACT_DOD_CROUCH_AIM 600
  3706. _G ACT_GMOD_TAUNT_CHEER 1620
  3707. _G ACT_RUN_CROUCH_AIM 13
  3708. _G ACT_CROSSBOW_IDLE_UNLOADED 487
  3709. _G ACT_MP_RELOAD_CROUCH_SECONDARY_END 1129
  3710. _G ACT_VM_UNUSABLE_TO_USABLE 1429
  3711. _G ACT_RANGE_ATTACK_TRIPWIRE 292
  3712. _G TEAM_CONNECTING 0
  3713. _G ACT_ARM 70
  3714. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED 1698
  3715. _G ACT_OBJ_DETERIORATING 468
  3716. _G KEY_H 18
  3717. _G ACT_MP_GESTURE_VC_HANDMOUTH_PDA 1419
  3718. _G ACT_DIE_BACKSIDE 409
  3719. _G KEY_LSHIFT 79
  3720. _G ACT_FLINCH_RIGHTLEG 123
  3721. _G ACT_VM_RECOIL3 208
  3722. _G ACT_MP_ATTACK_STAND_SECONDARYFIRE 1013
  3723. _G ACT_SLAM_STICKWALL_DETONATOR_HOLSTER 236
  3724. _G ACT_HL2MP_WALK_REVOLVER 1664
  3725. _G BONE_ALWAYS_PROCEDURAL 4
  3726. _G ACT_VM_IDLE_3 531
  3727. _G ACT_DOD_RUN_IDLE_PSCHRECK 792
  3728. _G ACT_VM_FIREMODE 1930
  3729. _G ACT_DROP_WEAPON 72
  3730. _G ACT_DOD_SECONDARYATTACK_CROUCH 955
  3731. _G ACT_MP_STAND_SECONDARY 1109
  3732. _G ACT_VM_SWINGMISS 201
  3733. _G player_manager table: 0x263276b8
  3734. _G KEY_X 34
  3735. _G KEY_EQUAL 63
  3736. _G ACT_DOD_PRONE_DEPLOY_MG 838
  3737. _G TYPE_TEXTURE 24
  3738. _G ACT_DOD_CROUCHWALK_IDLE_PISTOL 615
  3739. _G ACT_FLINCH_HEAD 117
  3740. _G ACT_WALK_AIM 7
  3741. _G ACT_MP_RUN_MELEE 1173
  3742. _G ACT_CLIMB_DOWN 35
  3743. _G ACT_VM_DEPLOY_3 559
  3744. _G ACT_MP_JUMP_START_MELEE 1178
  3745. _G ACT_DOD_STAND_AIM_MP44 685
  3746. _G ACT_DOD_SPRINT_IDLE_BOLT 657
  3747. _G TYPE_IMESH 28
  3748. _G ACT_VM_UNLOAD 1957
  3749. _G TEXT_ALIGN_BOTTOM 5
  3750. _G setfenv function: builtin#11
  3751. _G ACT_MP_WALK_PRIMARY 1047
  3752. _G KEY_PAD_8 45
  3753. _G FILL 1
  3754. _G ACT_STEP_FORE 136
  3755. _G ACT_SLAM_TRIPMINE_DRAW 256
  3756. _G SOLID_BBOX 2
  3757. _G ACT_MP_ATTACK_STAND_POSTFIRE 1038
  3758. _G ACT_OVERLAY_SHIELD_UP_IDLE 446
  3759. _G ACT_VICTORY_DANCE 112
  3760. _G IN_ATTACK 1
  3761. _G ACT_FLINCH_STOMACH 119
  3762. _G ACT_RUN 10
  3763. _G EFL_DIRTY_ABSTRANSFORM 2048
  3764. _G HUD_PRINTCONSOLE 2
  3765. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 1812
  3766. _G ACT_HL2MP_IDLE_PISTOL 1787
  3767. _G ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE 317
  3768. _G ACT_DOD_CROUCH_AIM_MP40 673
  3769. _G DeriveGamemode function: 0x262bc430
  3770. _G ACT_BUSY_LEAN_LEFT 386
  3771. _G MOVETYPE_WALK 2
  3772. _G MOUSE_LAST 113
  3773. _G constraint table: 0x2635e9b8
  3774. _G ACT_VM_DRYFIRE 186
  3775. _G ACT_SLAM_STICKWALL_ND_DRAW 238
  3776. _G ACT_IDLE_AGITATED 79
  3777. _G ACT_SMG2_RELOAD2 273
  3778. _G ACT_HL2MP_GESTURE_RELOAD_DUEL 1853
  3779. _G ACT_HL2MP_IDLE_CAMERA 1673
  3780. _G PLAYER_WALK 1
  3781. _G ACT_DOD_HS_IDLE_TOMMY 967
  3782. _G ACT_RUN_RIFLE_STIMULATED 335
  3783. _G ACT_VM_SECONDARYATTACK 182
  3784. _G ACT_DOD_RELOAD_PRONE_MP44 929
  3785. _G DrawMotionBlur function: 0x27834dd0
  3786. _G ACT_RUN_AIM_PISTOL 372
  3787. _G ACT_IDLE_SMG1_STIMULATED 331
  3788. _G TYPE_BOOL 1
  3789. _G KEY_XBUTTON_UP 146
  3790. _G ACT_GESTURE_RANGE_ATTACK2_LOW 142
  3791. _G ACT_GMOD_GESTURE_RANGE_FRENZY 1645
  3792. _G ACT_DOD_CROUCHWALK_AIM_30CAL 726
  3793. _G list table: 0x26353478
  3794. _G RENDERMODE_TRANSCOLOR 1
  3795. _G KEY_1 2
  3796. _G PLAYER_ATTACK1 5
  3797. _G ACT_DOD_CROUCHWALK_AIM_MG 713
  3798. _G ACT_DOD_CROUCH_AIM_SPADE 762
  3799. _G ACT_HL2MP_WALK_ZOMBIE_02 1629
  3800. _G ACT_RUN_CROUCH 12
  3801. _G ACT_WALK_AIM_PISTOL 371
  3802. _G ACT_DOD_PRIMARYATTACK_PRONE 593
  3803. _G ACT_VM_UNDEPLOY 543
  3804. _G KEY_APOSTROPHE 56
  3805. _G ACT_FIRE_START 435
  3806. _G DermaMenu function: 0x276f2af0
  3807. _G ACT_TURN 461
  3808. _G ACT_MP_SECONDARY_GRENADE1_DRAW 1283
  3809. _G ACT_RANGE_ATTACK_PISTOL 289
  3810. _G DExpandButton table: 0x2783d6b8
  3811. _G ColorToHSV function: 0x262bbc30
  3812. _G ACT_VM_SPRINT_IDLE 433
  3813. _G DProperty_Float table: 0x279db430
  3814. _G KEY_XBUTTON_RTRIGGER 155
  3815. _G KEY_F1 92
  3816. _G MAT_COMPUTER 80
  3817. _G ACT_SLAM_STICKWALL_ATTACH2 232
  3818. _G MASK_OPAQUE_AND_NPCS 33570945
  3819. _G ACT_MP_CROUCH_DEPLOYED 993
  3820. _G ACT_MP_GESTURE_VC_FISTPUMP_BUILDING 1415
  3821. _G ACT_HANDGRENADE_THROW1 475
  3822. _G ACT_DOD_DEPLOY_TOMMY 833
  3823. _G TYPE_ENTITY 9
  3824. _G ACT_DOD_WALK_AIM_MG 714
  3825. _G ACT_HL2MP_GESTURE_RELOAD_KNIFE 1981
  3826. _G assert function: builtin#2
  3827. _G halo table: 0x276c2440
  3828. _G STENCIL_DECR 8
  3829. _G ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED 422
  3830. _G hook table: 0x2631d3c0
  3831. _G ACT_DOD_DEFUSE_TNT 988
  3832. _G PLAYERANIMEVENT_FLINCH_HEAD 10
  3833. _G FCVAR_CLIENTCMD_CAN_EXECUTE 1073741824
  3834. _G ACT_DOD_PRONE_DEPLOYED 582
  3835. _G PLAYERANIMEVENT_FLINCH_RIGHTLEG 14
  3836. _G ACT_DOD_SPRINT_AIM_GREN_STICK 751
  3837. _G PLAYERANIMEVENT_CUSTOM_GESTURE 20
  3838. _G ACT_HL2MP_IDLE_CROUCH_MAGIC 1656
  3839. _G RENDERGROUP_STATIC_HUGE 0
  3840. _G DColorMixer table: 0x276b8cd0
  3841. _G ACT_STEP_BACK 135
  3842. _G ACT_MP_RELOAD_STAND 1025
  3843. _G ACT_DOD_SPRINT_IDLE_BAR 806
  3844. _G AddonMaterial function: 0x262bc7a8
  3845. _G ACT_DOD_CROUCHWALK_AIM_MP44 687
  3846. _G ACT_VM_RELOAD_IDLE 519
  3847. _G KEY_XBUTTON_A 114
  3848. _G ACT_MP_SPRINT 1000
  3849. _G GetConVarNumber function: 0x262bb978
  3850. _G next function: builtin#4
  3851. _G ACT_MP_ATTACK_STAND_GRENADE_SECONDARY 1140
  3852. _G ACT_WALK_AIM_RIFLE_STIMULATED 337
  3853. _G ACT_DI_ALYX_ZOMBIE_SHOTGUN26 417
  3854. _G CONTENTS_CURRENT_270 2097152
  3855. _G KEY_RBRACKET 54
  3856. _G MASK_SOLID 33570827
  3857. _G MATERIAL_RT_DEPTH_ONLY 3
  3858. _G KEY_XBUTTON_LEFT 149
  3859. _G MAT_WARPSHIELD 90
  3860. _G ACT_VM_DEPLOYED_IDLE 1913
  3861. _G ACT_MP_ATTACK_STAND_PDA 1356
  3862. _G ACT_HL2MP_WALK_CROUCH_SMG1 1801
  3863. _G IN_SCORE 65536
  3864. _G CHAN_STATIC 6
  3865. _G ACT_DOD_IDLE_ZOOMED 583
  3866. _G MAT_SAND 78
  3867. _G ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG 868
  3868. _G ACT_DOD_DEPLOY_30CAL 835
  3869. _G ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING 1413
  3870. _G ACT_RPG_IDLE_UNLOADED 484
  3871. _G ACT_MP_GESTURE_VC_HANDMOUTH_MELEE 1395
  3872. _G ACT_HL2MP_IDLE_CROUCH_AR2 1810
  3873. _G LocalToWorld function: 0x262bc018
  3874. _G ACT_HL2MP_SIT_SHOTGUN 2006
  3875. _G KEY_XSTICK2_UP 159
  3876. _G ACT_RUN_AIM 11
  3877. _G COLLISION_GROUP_WORLD 20
  3878. _G MsgAll function: 0x262bc668
  3879. _G ACT_IDLE_SMG1_RELAXED 330
  3880. _G JS_Language function: 0x276c8310
  3881. _G KEY_PAD_9 46
  3882. _G ACT_HL2MP_IDLE_ZOMBIE 1703
  3883. _G ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE 1022
  3884. _G ACT_HL2MP_GESTURE_RELOAD_MELEE2 2001
  3885. _G ACT_HL2MP_SWIM_IDLE_RPG 1835
  3886. _G ACT_VM_DRAWFULL_M203 1938
  3887. _G RIGHT 3
  3888. _G ACT_DRIVE_JEEP 1973
  3889. _G ACT_OVERLAY_SHIELD_DOWN 445
  3890. _G ACT_HL2MP_WALK_CROSSBOW 1868
  3891. _G ACT_HL2MP_WALK_PISTOL 1788
  3892. _G ACT_OBJ_RUNNING 465
  3893. _G ACT_DYINGLOOP 429
  3894. _G FL_INWATER 1024
  3895. _G PATTACH_ABSORIGIN_FOLLOW 1
  3896. _G KEY_LCONTROL 83
  3897. _G ACT_PLAYER_CROUCH_WALK_FIRE 502
  3898. _G KEY_RSHIFT 80
  3899. _G ACT_VM_PRIMARYATTACK_EMPTY 522
  3900. _G ACT_DOD_CROUCHWALK_IDLE_MP44 693
  3901. _G ACT_BARNACLE_CHOMP 169
  3902. _G DProperties table: 0x279fdfd0
  3903. _G ACT_VM_DETACH_SILENCER 212
  3904. _G print function: builtin#25
  3905. _G ACT_DOD_PRONE_AIM_GREN_FRAG 742
  3906. _G DTextEntry table: 0x27a14338
  3907. _G g_ContextMenu Panel: [name:EditablePanel][class:LuaEditablePanel][0,0,64,24]
  3908. _G ACT_DOD_STAND_AIM_TOMMY 659
  3909. _G KEY_F4 95
  3910. _G ACT_DOD_CROUCH_IDLE_PISTOL 614
  3911. _G FL_CONVEYOR 8192
  3912. _G ACT_VM_RELOAD_END 1952
  3913. _G CONTENTS_DETAIL 134217728
  3914. _G STNDRD function: 0x263142f0
  3915. _G ACT_VM_PRIMARYATTACK_5 566
  3916. _G ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK 940
  3917. _G ACT_DOD_PRIMARYATTACK_PRONE_GREASE 861
  3918. _G ACT_RANGE_ATTACK_RPG 295
  3919. _G ACT_SHOTGUN_PUMP 269
  3920. _G ACT_SLAM_STICKWALL_ND_ATTACH2 234
  3921. _G KEY_0 1
  3922. _G ACT_HL2MP_JUMP_PHYSGUN 1864
  3923. _G ACT_DOD_WALK_IDLE_PISTOL 616
  3924. _G ACT_MP_GESTURE_VC_FISTPUMP_PDA 1421
  3925. _G ACT_VM_IDLE_EMPTY_LEFT 498
  3926. _G ACT_VM_IDLE_DEPLOYED_EMPTY 525
  3927. _G TYPE_INVALID -1
  3928. _G ACT_MP_JUMP 1001
  3929. _G ACT_VM_IRECOIL2 1929
  3930. _G MASK_PLAYERSOLID 33636363
  3931. _G DEntityProperties table: 0x2783cc20
  3932. _G GetGlobalFloat function: 0x262bcb80
  3933. _G ACT_HL2MP_WALK_ZOMBIE_03 1630
  3934. _G ACT_VM_DEPLOY_2 560
  3935. _G ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE 946
  3936. _G ACT_DOD_PRONEWALK_IDLE_MG 723
  3937. _G ACT_MP_ATTACK_STAND_PRIMARYFIRE 1011
  3938. _G BOTTOM 5
  3939. _G STENCILOPERATION_DECR 8
  3940. _G MASK_OPAQUE 16513
  3941. _G ACT_DOD_PRIMARYATTACK_MG 866
  3942. _G ACT_GESTURE_RANGE_ATTACK_SMG1 308
  3943. _G ACT_RESET 0
  3944. _G package table: 0x262a3180
  3945. _G ACT_90_RIGHT 132
  3946. _G ACT_COVER_LOW 5
  3947. _G ACT_GESTURE_FLINCH_LEFTLEG 155
  3948. _G ACT_MP_GESTURE_FLINCH_CHEST 1265
  3949. _G MOVETYPE_PUSH 7
  3950. _G ACT_DOD_SECONDARYATTACK_PRONE_BOLT 849
  3951. _G ACT_DOD_PRIMARYATTACK_30CAL 870
  3952. _G ACT_DOD_WALK_AIM_PISTOL 610
  3953. _G ACT_WALK_RIFLE_RELAXED 332
  3954. _G ACT_CROUCHING_SHIELD_ATTACK 457
  3955. _G CONTENTS_IGNORE_NODRAW_OPAQUE 8192
  3956. _G FCVAR_NOTIFY 256
  3957. _G ACT_VM_UNDEPLOY_7 545
  3958. _G ACT_GESTURE_RANGE_ATTACK_HMG1 306
  3959. _G ACT_LOOKBACK_RIGHT 59
  3960. _G RENDERGROUP_STATIC 6
  3961. _G ACT_MP_ATTACK_STAND_MELEE 1182
  3962. _G KEY_DELETE 73
  3963. _G Derma_DrawBackgroundBlur function: 0x276f7ca8
  3964. _G KEY_SLASH 60
  3965. _G ACT_HL2MP_IDLE_CROUCH_SCARED 1696
  3966. _G ACT_MP_RELOAD_AIRWALK 1034
  3967. _G JOYSTICK_LAST 161
  3968. _G gameevent table: 0x262c1750
  3969. _G DProperty_Boolean table: 0x279fc4d0
  3970. _G game table: 0x262be190
  3971. _G ACT_DOD_PRONEWALK_IDLE_TOMMY 671
  3972. _G STUDIO_ITEM_BLINK 64
  3973. _G ACT_HL2MP_SIT_PISTOL 2005
  3974. _G ACT_PLAYER_WALK_FIRE 503
  3975. _G ACT_HL2MP_JUMP_PASSIVE 1992
  3976. _G PLAYERANIMEVENT_ATTACK_GRENADE 2
  3977. _G STUDIO_SHADOWDEPTHTEXTURE 1073741824
  3978. _G rawset function: builtin#13
  3979. _G KEY_XBUTTON_B 115
  3980. _G COLLISION_GROUP_PROJECTILE 13
  3981. _G ACT_SHIELD_UP_IDLE 451
  3982. _G ACT_RANGE_AIM_SMG1_LOW 298
  3983. _G DCollapsibleCategory table: 0x2780faf8
  3984. _G ACT_DOD_PRIMARYATTACK_BAR 886
  3985. _G ACT_VM_PRIMARYATTACK_SILENCED 493
  3986. _G ACT_VM_IDLE_1 533
  3987. _G ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA 948
  3988. _G coroutine table: 0x262a2e88
  3989. _G IncludeCS function: 0x26314190
  3990. _G EyeVector function: 0x262bd2c0
  3991. _G FL_KILLME 134217728
  3992. _G ACT_VM_IDLE_EMPTY 524
  3993. _G ACT_HL2MP_GESTURE_RANGE_ATTACK 1782
  3994. _G ACT_VM_RELOAD_INSERT_EMPTY 1954
  3995. _G ACT_DOD_CROUCHWALK_AIM_SPADE 763
  3996. _G ACT_HL2MP_WALK_DUEL 1848
  3997. _G ACT_MP_ATTACK_SWIM_BUILDING 1320
  3998. _G ACT_RELOAD_SMG1 378
  3999. _G ACT_HL2MP_JUMP_GRENADE 1844
  4000. _G RunConsoleCommand function: 0x262bbb20
  4001. _G ACT_VM_PICKUP 209
  4002. _G TYPE_EFFECTDATA 16
  4003. _G COLLISION_GROUP_VEHICLE 7
  4004. _G ACT_DOD_PRONEWALK_IDLE_MP44 697
  4005. _G DMG_BULLET 2
  4006. _G ACT_MP_CROUCHWALK_BUILDING 1312
  4007. _G IN_WEAPON2 2097152
  4008. _G ACT_DOD_STAND_IDLE_MP44 691
  4009. _G ACT_DOD_CROUCH_AIM_BAR 796
  4010. _G ACT_VM_IIN_M203 1944
  4011. _G SURF_TRIGGER 64
  4012. _G KEY_END 75
  4013. _G KEY_LEFT 89
  4014. _G ACT_DOD_RELOAD_DEPLOYED_30CAL 919
  4015. _G ACT_DOD_STAND_IDLE_GREASE 704
  4016. _G video table: 0x262e7c38
  4017. _G CLIENT true
  4018. _G ACT_HL2MP_WALK_ANGRY 1684
  4019. _G ACT_DOD_CROUCH_AIM_BAZOOKA 770
  4020. _G LerpVector function: 0x262bcfe0
  4021. _G KEY_F7 98
  4022. _G ACT_WALK_AIM_RIFLE 359
  4023. _G ACT_MP_JUMP_START_BUILDING 1314
  4024. _G ACT_SMG2_FIRE2 271
  4025. _G CONTENTS_BLOCKLOS 64
  4026. _G ACT_SIGNAL_TAKECOVER 58
  4027. _G KEY_Z 36
  4028. _G ChangeTooltip function: 0x26344d80
  4029. _G CONTENTS_GRATE 8
  4030. _G RealTime function: 0x262bc130
  4031. _G ACT_BUSY_LEAN_BACK 389
  4032. _G pcall function: builtin#20
  4033. _G ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING 1325
  4034. _G BOX_TOP 4
  4035. _G language table: 0x262c0738
  4036. _G ACT_VM_FIRE_TO_EMPTY 1956
  4037. _G _MODULES table: 0x263148f8
  4038. _G DrawMaterialOverlay function: 0x26354a30
  4039. _G PLAYER_RELOAD 7
  4040. _G ACT_HL2MP_GESTURE_RELOAD_FIST 1966
  4041. _G ACT_VM_PRIMARYATTACK_DEPLOYED_2 578
  4042. _G FVPHYSICS_NO_SELF_COLLISIONS 32768
  4043. _G ACT_MP_GESTURE_VC_NODYES_PDA 1423
  4044. _G ACT_VM_MISSCENTER 197
  4045. _G ACT_VM_SPRINT_LEAVE 434
  4046. _G killicon table: 0x276c44b8
  4047. _G ACT_HL2MP_WALK_CROUCH_PHYSGUN 1861
  4048. _G PLAYERANIMEVENT_FLINCH_RIGHTARM 12
  4049. _G ACT_DOD_SECONDARYATTACK_PRONE_TOMMY 853
  4050. _G PLAYER_DIE 4
  4051. _G ACT_MP_ATTACK_AIRWALK_SECONDARY 1123
  4052. _G CreateConVar function: 0x262bba98
  4053. _G ACT_DOD_CROUCHWALK_IDLE_30CAL 732
  4054. _G PLAYERANIMEVENT_RELOAD_END 5
  4055. _G ACT_DOD_CROUCHWALK_IDLE_C96 628
  4056. _G ACT_MP_ATTACK_CROUCH_SECONDARYFIRE 1017
  4057. _G ACT_CROUCHING_SHIELD_KNOCKBACK 458
  4058. _G TYPE_MOVEDATA 17
  4059. _G ACT_COVER 3
  4060. _G DONT_BLEED -1
  4061. _G ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA 883
  4062. _G STENCILOPERATION_ZERO 2
  4063. _G ACT_MP_GESTURE_FLINCH_RIGHTARM 1268
  4064. _G ACT_VM_UNDEPLOY_6 546
  4065. _G KEY_NUMLOCK 69
  4066. _G DShape table: 0x27a0acb8
  4067. _G BLOOD_COLOR_ZOMBIE 5
  4068. _G ACT_MP_GESTURE_FLINCH_LEFTLEG 1269
  4069. _G MOVETYPE_OBSERVER 10
  4070. _G ACT_HL2MP_IDLE_MELEE2 1995
  4071. _G KEY_F12 103
  4072. _G ACT_GMOD_IN_CHAT 2019
  4073. _G DMG_CLUB 128
  4074. _G ACT_MP_DEPLOYED 1007
  4075. _G ACT_DOD_SECONDARYATTACK_BOLT 847
  4076. _G ACT_HL2MP_SWIM_MELEE2 2004
  4077. _G ACT_DI_ALYX_HEADCRAB_MELEE 414
  4078. _G ACT_MELEE_ATTACK_SWING 296
  4079. _G ACT_DOD_PRIMARYATTACK_PRONE_MP40 855
  4080. _G ACT_DOD_STAND_AIM_KNIFE 753
  4081. _G SIMPLE_USE 3
  4082. _G ACT_TRIPMINE_GROUND 491
  4083. _G ACT_MP_ATTACK_STAND_GRENADE_MELEE 1188
  4084. _G STENCILOPERATION_INVERT 6
  4085. _G ACT_GMOD_GESTURE_AGREE 1610
  4086. _G ACT_MP_RELOAD_CROUCH 1028
  4087. _G ACT_RANGE_ATTACK_ML 283
  4088. _G ACT_SHIELD_KNOCKBACK 453
  4089. _G DMG_BLAST_SURFACE 134217728
  4090. _G module function: 0x262a19b8
  4091. _G ACT_RANGE_ATTACK_PISTOL_LOW 290
  4092. _G kRenderFxFadeFast 6
  4093. _G ACT_DOD_CROUCH_AIM_MP44 686
  4094. _G ACT_DOD_PRIMARYATTACK_RIFLE 840
  4095. _G ACT_CROSSBOW_DRAW_UNLOADED 486
  4096. _G ACT_HL2MP_WALK_ZOMBIE_06 1647
  4097. _G ACT_MP_CROUCH_BUILDING 1308
  4098. _G ACT_HL2MP_SWIM_IDLE_SUITCASE 1721
  4099. _G ACT_IDLE_MELEE 346
  4100. _G ACT_VM_HOLSTER_EMPTY 1899
  4101. _G ACT_SHIPLADDER_UP 37
  4102. _G ACT_MP_JUMP_PRIMARY 1050
  4103. _G DynamicLight function: 0x262bd4a0
  4104. _G ACT_WALK_RPG_RELAXED 356
  4105. _G GetGlobalEntity function: 0x262bcce8
  4106. _G TYPE_VECTOR 10
  4107. _G FVPHYSICS_PENETRATING 64
  4108. _G ACT_MP_GESTURE_FLINCH_MELEE 1261
  4109. _G ACT_IDLE_AIM_RIFLE_STIMULATED 336
  4110. _G ACT_DOD_STAND_AIM_MG 711
  4111. _G ACT_MP_RELOAD_SWIM_SECONDARY 1130
  4112. _G ACT_DOD_PRONEWALK_IDLE_PSCHRECK 794
  4113. _G IN_RUN 4096
  4114. _G ACT_GAUSS_SPINUP 489
  4115. _G ACT_DIESIMPLE 20
  4116. _G ACT_MP_CROUCH_IDLE 991
  4117. _G ACT_HL2MP_SIT_FIST 2015
  4118. _G ACT_HL2MP_IDLE_SHOTGUN 1817
  4119. _G ACT_HL2MP_RUN_MELEE 1879
  4120. _G ACT_VM_IDLE_DEPLOYED_8 535
  4121. _G ACT_VM_MISSLEFT 193
  4122. _G kRenderFxPulseFastWider 24
  4123. _G ACT_DOD_PRIMARYATTACK_PRONE_RIFLE 842
  4124. _G ACT_HL2MP_WALK_CROUCH_PASSIVE 1989
  4125. _G ACT_RANGE_ATTACK_SLAM 291
  4126. _G ACT_DOD_SPRINT_IDLE_PISTOL 618
  4127. _G DTileLayout table: 0x27a1dad0
  4128. _G ACT_VM_UNDEPLOY_EMPTY 552
  4129. _G GetGlobalBool function: 0x262bcca0
  4130. _G ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL 1644
  4131. _G ACT_DI_ALYX_ZOMBIE_MELEE 412
  4132. _G ACT_FLINCH_RIGHTARM 121
  4133. _G KEY_F2 93
  4134. _G ACT_DOD_PRONEWALK_AIM_KNIFE 760
  4135. _G ACT_VM_DEPLOYED_IRON_OUT 1923
  4136. _G ACT_GESTURE_FLINCH_HEAD 150
  4137. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE 1707
  4138. _G ACT_GESTURE_MELEE_ATTACK2 140
  4139. _G STENCIL_INCR 7
  4140. _G ACT_VM_DEPLOY_8 554
  4141. _G ACT_DOD_STAND_AIM_RIFLE 633
  4142. _G ACT_DOD_PRONE_AIM_RIFLE 638
  4143. _G ACT_HL2MP_JUMP_REVOLVER 1670
  4144. _G KEY_F10 101
  4145. _G IN_WEAPON1 1048576
  4146. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE 1842
  4147. _G DIconLayout table: 0x2799f070
  4148. _G ACT_VM_DEPLOY 553
  4149. _G ACT_RELOAD_SHOTGUN_LOW 381
  4150. _G ACT_HL2MP_SWIM_IDLE_MAGIC 1661
  4151. _G ACT_SLAM_DETONATOR_IDLE 261
  4152. _G KEY_M 23
  4153. _G ACT_HL2MP_RUN_PHYSGUN 1859
  4154. _G ACT_DOD_STAND_ZOOM_RIFLE 808
  4155. _G ACT_MP_ATTACK_CROUCH_PREFIRE 1040
  4156. _G KEY_XBUTTON_RIGHT 147
  4157. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1882
  4158. _G ACT_DOD_RELOAD_CROUCH 595
  4159. _G TYPE_STRING 4
  4160. _G ACT_MP_WALK 997
  4161. _G ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01 1638
  4162. _G kRenderFxSpotlight 22
  4163. _G ACT_VM_IDLE 174
  4164. _G KEY_MINUS 62
  4165. _G TYPE_PHYSOBJ 12
  4166. _G ACT_IDLE_RPG 349
  4167. _G ACT_HL2MP_RUN_SUITCASE 1715
  4168. _G ACT_RUNTOIDLE 506
  4169. _G GESTURE_SLOT_CUSTOM 6
  4170. _G ACT_DOD_CROUCH_AIM_MG 712
  4171. _G RenderSuperDoF function: 0x2635e7d8
  4172. _G ACT_DOD_CROUCH_AIM_C96 621
  4173. _G ACT_MP_RELOAD_SWIM_LOOP 1032
  4174. _G ACT_OBJ_ASSEMBLING 462
  4175. _G RT_SIZE_PICMIP 2
  4176. _G DMG_PARALYZE 32768
  4177. _G ACT_VM_DEPLOYED_RELOAD 1916
  4178. _G EFL_NO_PHYSCANNON_INTERACTION 1073741824
  4179. _G ACT_SLAM_THROW_DETONATE 252
  4180. _G KEY_XBUTTON_DOWN 148
  4181. _G ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG 953
  4182. _G ACT_HL2MP_SWIM_KNIFE 1984
  4183. _G ACT_IDLE_HURT 81
  4184. _G ACT_RUN_AIM_SHOTGUN 368
  4185. _G ACT_HL2MP_IDLE_CROUCH_SMG1 1800
  4186. _G ACT_DOD_PRIMARYATTACK_DEPLOYED 589
  4187. _G ACT_VM_RELOAD 183
  4188. _G ACT_VM_THROW 179
  4189. _G ACT_DOD_SECONDARYATTACK_PRONE_RIFLE 843
  4190. _G DCategoryHeader table: 0x276e09f8
  4191. _G ACT_DOD_STAND_AIM 598
  4192. _G ACT_GESTURE_TURN_RIGHT45_FLAT 164
  4193. _G DHorizontalDividerBar table: 0x2630cde0
  4194. _G ACT_RANGE_AIM_PISTOL_LOW 299
  4195. _G ACT_MP_GESTURE_VC_FINGERPOINT_MELEE 1396
  4196. _G KEY_SCROLLLOCK 71
  4197. _G ACT_VM_FIZZLE 989
  4198. _G RT_SIZE_NO_CHANGE 0
  4199. _G ACT_DOD_RELOAD_PRONE_GREASEGUN 931
  4200. _G ACT_VM_UNDEPLOY_5 547
  4201. _G ACT_MP_RELOAD_STAND_END 1027
  4202. _G MOVETYPE_CUSTOM 11
  4203. _G WorldToLocal function: 0x262bc060
  4204. _G ACT_GESTURE_FLINCH_RIGHTLEG 156
  4205. _G MAT_GLASS 89
  4206. _G ACT_RUN_AIM_STIMULATED 99
  4207. _G ACT_VM_DIFIREMODE 1934
  4208. _G ACT_VM_IIDLE_EMPTY 1907
  4209. _G ACT_MP_ATTACK_STAND_GRENADE 1014
  4210. _G ACT_SLAM_TRIPMINE_TO_STICKWALL_ND 259
  4211. _G ACT_STRAFE_RIGHT 40
  4212. _G ACT_MP_SWIM_DEPLOYED 1008
  4213. _G ACT_GESTURE_RANGE_ATTACK_THROW 316
  4214. _G KEY_2 3
  4215. _G MOVECOLLIDE_FLY_BOUNCE 1
  4216. _G ACT_HL2MP_RUN_MELEE2 1997
  4217. _G ACT_MP_ATTACK_CROUCH_PRIMARYFIRE 1015
  4218. _G ACT_HL2MP_IDLE_CROUCH_MELEE2 1998
  4219. _G ACT_WALK_HURT 105
  4220. _G ACT_RELOAD_LOW 69
  4221. _G ACT_MP_ATTACK_AIRWALK_MELEE 1187
  4222. _G ACT_DOD_CROUCHWALK_IDLE_BAZOOKA 777
  4223. _G ACT_DOD_CROUCHWALK_IDLE_RIFLE 641
  4224. _G ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE 845
  4225. _G ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP 1134
  4226. _G DListView_Column table: 0x279c3068
  4227. _G DOF_Start function: 0x27833150
  4228. _G ACT_DOD_RUN_AIM_PSCHRECK 786
  4229. _G ACT_STAND 47
  4230. _G MATERIAL_TRIANGLE_STRIP 3
  4231. _G ACT_MP_CROUCHWALK_PDA 1350
  4232. _G PLAYERANIMEVENT_DIE 8
  4233. _G ACT_DOD_PRIMARYATTACK_PRONE_BOLT 848
  4234. _G ACT_DOD_SECONDARYATTACK_PRONE_MP40 857
  4235. _G ACT_HL2MP_WALK_CROUCH_MAGIC 1657
  4236. _G ACT_HL2MP_IDLE_CROUCH_PHYSGUN 1860
  4237. _G ACT_DOD_STAND_AIM_GREASE 698
  4238. _G ACT_WALK_ON_FIRE 126
  4239. _G ACT_DOD_CROUCHWALK_AIM_GREN_FRAG 739
  4240. _G ACT_HL2MP_WALK_CROUCH_AR2 1811
  4241. _G ACT_DOD_PRONEWALK_AIM_GREN_FRAG 744
  4242. _G ACT_MP_STAND_MELEE 1171
  4243. _G FVPHYSICS_NO_IMPACT_DMG 1024
  4244. _G ACT_DOD_RELOAD_CROUCH_BAZOOKA 909
  4245. _G ACT_DOD_STAND_AIM_MP40 672
  4246. _G ACT_VM_DEPLOYED_IRON_DRYFIRE 1922
  4247. _G ACT_DOD_HS_CROUCH_KNIFE 973
  4248. _G ACT_GESTURE_RANGE_ATTACK2 138
  4249. _G RT_SIZE_HDR 3
  4250. _G DIRECTIONAL_USE 2
  4251. _G DMG_AIRBOAT 33554432
  4252. _G MATERIAL_TRIANGLES 2
  4253. _G ACT_MP_JUMP_FLOAT_BUILDING 1315
  4254. _G ACT_VM_ISHOOT 1903
  4255. _G CONTENTS_CURRENT_0 262144
  4256. _G ACT_BARNACLE_HIT 167
  4257. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER 1668
  4258. _G ACT_DOD_RUN_ZOOM_BAZOOKA 824
  4259. _G ACT_DOD_CROUCHWALK_AIM_MP40 674
  4260. _G InjectCommandAutocomplete function: 0x26317bb8
  4261. _G ACT_COVER_SMG1_LOW 302
  4262. _G ACT_RANGE_ATTACK1 16
  4263. _G IMAGE_FORMAT_BGR888 3
  4264. _G ACT_MP_ATTACK_STAND_GRENADE_PRIMARY 1105
  4265. _G ACT_HL2MP_WALK_MAGIC 1654
  4266. _G ACT_HL2MP_GESTURE_RELOAD_SLAM 1893
  4267. _G KEY_F5 96
  4268. _G ACT_HL2MP_IDLE_SLAM 1887
  4269. _G ACT_BUSY_SIT_GROUND_EXIT 394
  4270. _G gcinfo function: builtin#22
  4271. _G ACT_VM_IFIREMODE 1932
  4272. _G KEY_FIRST 0
  4273. _G DFrame table: 0x263099a0
  4274. _G ACT_VM_SWINGHARD 200
  4275. _G MOVETYPE_NOCLIP 8
  4276. _G ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY 580
  4277. _G CONTENTS_AREAPORTAL 32768
  4278. _G ACT_VM_PULLBACK_LOW 178
  4279. _G MAT_ANTLION 65
  4280. _G ACT_DOD_STAND_IDLE_PSCHRECK 788
  4281. _G GetConVar function: 0x262bbae0
  4282. _G KEY_5 6
  4283. _G ACT_HL2MP_RUN_FAST 1621
  4284. _G DScrollPanel table: 0x27a0b700
  4285. _G CHAN_BODY 4
  4286. _G RENDERMODE_TRANSALPHADD 8
  4287. _G FL_PARTIALGROUND 262144
  4288. _G FVPHYSICS_MULTIOBJECT_ENTITY 16
  4289. _G ACT_MP_GESTURE_VC_NODYES_MELEE 1399
  4290. _G ACT_HL2MP_SWIM_IDLE_PISTOL 1795
  4291. _G ACT_DOD_SECONDARYATTACK_PRONE 594
  4292. _G ACT_HL2MP_ZOMBIE_SLUMP_RISE 1627
  4293. _G ACT_RANGE_ATTACK_SMG1 284
  4294. _G DMG_BURN 8
  4295. _G ACT_VM_READY 1902
  4296. _G ACT_SIGNAL_RIGHT 57
  4297. _G ACT_HL2MP_SWIM_IDLE_KNIFE 1983
  4298. _G OBS_MODE_FREEZECAM 2
  4299. _G DFileBrowser table: 0x2783ff50
  4300. _G ACT_HL2MP_WALK_CROUCH_ANGRY 1687
  4301. _G ACT_VM_IOUT 1908
  4302. _G ACT_RELOAD 66
  4303. _G ACT_SMG2_DRAW2 272
  4304. _G KEY_O 25
  4305. _G ACT_DOD_PRONE_DEPLOY_RIFLE 836
  4306. _G HUD_PRINTTALK 3
  4307. _G JOYSTICK_LAST_BUTTON 145
  4308. _G ACT_VM_DRAW_DEPLOYED 520
  4309. _G menu table: 0x262c0818
  4310. _G ACT_HL2MP_SWIM_SCARED 1702
  4311. _G KEY_LALT 81
  4312. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE_02 1634
  4313. _G ACT_PHYSCANNON_ANIMATE_POST 406
  4314. _G JOYSTICK_FIRST_AXIS_BUTTON 150
  4315. _G ACT_TURN_LEFT 43
  4316. _G ACT_DOD_PRIMARYATTACK_MP40 854
  4317. _G ACT_PICKUP_RACK 75
  4318. _G ACT_RUN_PROTECTED 14
  4319. _G ACT_HL2MP_RUN_CROSSBOW 1869
  4320. _G ACT_MP_RELOAD_STAND_SECONDARY 1124
  4321. _G ScrH function: 0x262bd1b0
  4322. _G ACT_MP_JUMP_FLOAT 1003
  4323. _G ACT_DOD_CROUCHWALK_AIM_PISTOL 609
  4324. _G ACT_HL2MP_SWIM_IDLE_GRENADE 1845
  4325. _G ACT_HL2MP_GESTURE_RELOAD_SMG1 1803
  4326. _G ACT_DOD_PRONEWALK_IDLE_MP40 684
  4327. _G EFL_NO_MEGAPHYSCANNON_RAGDOLL 268435456
  4328. _G ACT_DOD_PRIMARYATTACK_C96 864
  4329. _G ACT_MP_WALK_SECONDARY 1112
  4330. _G ACT_MP_ATTACK_AIRWALK_GRENADE 1024
  4331. _G ACT_DISARM 71
  4332. _G search table: 0x276e7ff0
  4333. _G ACT_RELOAD_SMG1_LOW 379
  4334. _G ACT_MP_MELEE_GRENADE2_IDLE 1293
  4335. _G ACT_SLAM_THROW_ND_DRAW 249
  4336. _G ACT_DOD_SECONDARYATTACK_RIFLE 841
  4337. _G ACT_DOD_RELOAD_PRONE_TOMMY 932
  4338. _G Vector function: 0x262bcf58
  4339. _G ACT_HL2MP_IDLE_CROUCH_DUEL 1850
  4340. _G KEY_RALT 82
  4341. _G EFL_SETTING_UP_BONES 8
  4342. _G KEY_PAD_0 37
  4343. _G CHAN_VOICE2 7
  4344. _G ACT_HL2MP_WALK_CROUCH_SHOTGUN 1821
  4345. _G FL_UNBLOCKABLE_BY_PLAYER -2147483648
  4346. _G ACT_DOD_RELOAD_PRONE_PSCHRECK 939
  4347. _G ACT_HL2MP_WALK_CAMERA 1674
  4348. _G ACT_HL2MP_SWIM_FIST 1969
  4349. _G ACT_VM_IDLE_LOWERED 204
  4350. _G kRenderFxClampMinScale 19
  4351. _G ACT_HL2MP_RUN_KNIFE 1977
  4352. _G ACT_TURNLEFT45 460
  4353. _G ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY 1142
  4354. _G ACT_VM_CRAWL_M203 1947
  4355. _G ACT_DOD_RELOAD_BAZOOKA 914
  4356. _G DMG_RADIATION 262144
  4357. _G ACT_DOD_RUN_IDLE_BAR 805
  4358. _G ACT_OPEN_DOOR 411
  4359. _G ACT_DOD_SPRINT_IDLE_GREASE 709
  4360. _G ACT_DOD_RUN_AIM_30CAL 728
  4361. _G ACT_HL2MP_JUMP 1784
  4362. _G MAT_BLOODYFLESH 66
  4363. _G KEY_PAD_MINUS 49
  4364. _G ACT_MP_GESTURE_VC_NODYES 1381
  4365. _G KEY_PAD_DIVIDE 47
  4366. _G ACT_DOD_STAND_AIM_GREN_FRAG 737
  4367. _G ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE 305
  4368. _G ACT_DOD_RELOAD_PSCHRECK 916
  4369. _G MAT_FLESH 70
  4370. _G ACT_HL2MP_SWIM_IDLE_CAMERA 1681
  4371. _G error function: builtin#19
  4372. _G kRenderFxSolidSlow 7
  4373. _G ACT_RUN_STEALTH_PISTOL 366
  4374. _G ACT_IDLE_STIMULATED 78
  4375. _G DColorCube table: 0x26337528
  4376. _G getmetatable function: builtin#8
  4377. _G SCREENFADE table: 0x262bb528
  4378. _G DrawBloom function: 0x276b0750
  4379. _G ACT_ZOMBIE_LEAPING 1649
  4380. _G ACT_GESTURE_RANGE_ATTACK_SHOTGUN 311
  4381. _G ACT_DOD_PRIMARYATTACK_DEPLOYED_MG 869
  4382. _G CONTENTS_DEBRIS 67108864
  4383. _G MOUSE_FIRST 107
  4384. _G ACT_VM_DEPLOYED_RELOAD_EMPTY 1917
  4385. _G ACT_MP_RUN_PDA 1347
  4386. _G ACT_DOD_RELOAD_CROUCH_PISTOL 911
  4387. _G ACT_DOD_SPRINT_IDLE_MP44 696
  4388. _G ACT_MP_WALK_MELEE 1174
  4389. _G SURF_NOLIGHT 1024
  4390. _G KEY_XSTICK1_RIGHT 150
  4391. _G ACT_HL2MP_SWIM_IDLE_ANGRY 1691
  4392. _G ACT_MP_WALK_PDA 1348
  4393. _G GESTURE_SLOT_GRENADE 1
  4394. _G ACT_MP_WALK_BUILDING 1310
  4395. _G ACT_DOD_RUN_IDLE_TNT 984
  4396. _G KEY_4 5
  4397. _G TYPE_LIGHTUSERDATA 30
  4398. _G ACT_SHOTGUN_RELOAD_START 267
  4399. _G CONTENTS_MONSTERCLIP 131072
  4400. _G ACT_SPECIAL_ATTACK1 107
  4401. _G ACT_DOD_CROUCH_IDLE_C96 627
  4402. _G ACT_IDLE_RELAXED 77
  4403. _G COLLISION_GROUP_WEAPON 11
  4404. _G ACT_RUN_CROUCH_RIFLE 364
  4405. _G ACT_DOD_STAND_ZOOM_PSCHRECK 826
  4406. _G ACT_MP_SWIM 1006
  4407. _G ACT_RANGE_ATTACK1_LOW 18
  4408. _G ACT_SLAM_STICKWALL_ND_ATTACH 233
  4409. _G ACT_RUN_AIM_RIFLE_STIMULATED 338
  4410. _G ACT_DOD_HS_CROUCH_STICKGRENADE 976
  4411. _G WEAPON_PROFICIENCY_POOR 0
  4412. _G kRenderFxDistort 15
  4413. _G ACT_MP_CROUCHWALK_PRIMARY 1049
  4414. _G VoiceNotify table: 0x2782dc80
  4415. _G ACT_HL2MP_RUN_CHARGING 1622
  4416. _G ACT_DOD_PRIMARYATTACK_PRONE_KNIFE 879
  4417. _G IMAGE_FORMAT_DEFAULT -1
  4418. _G ACT_OVERLAY_SHIELD_UP 444
  4419. _G ACT_VM_IDLE_DEPLOYED_3 540
  4420. _G TextEntryLoseFocus function: 0x27a15018
  4421. _G GMOD_CHANNEL_PLAYING 1
  4422. _G KEY_N 24
  4423. _G MATERIAL_FOG_NONE 0
  4424. _G ACT_DOD_WALK_IDLE_MP40 681
  4425. _G ACT_MP_CROUCH_DEPLOYED_IDLE 992
  4426. _G ACT_HL2MP_RUN_FIST 1962
  4427. _G ACT_DOD_PRONE_DEPLOY_30CAL 839
  4428. _G ACT_DOD_ZOOMLOAD_PSCHRECK 917
  4429. _G DrawSharpen function: 0x27969368
  4430. _G ACT_IDLE_ANGRY_SHOTGUN 324
  4431. _G ACT_MP_GESTURE_VC_HANDMOUTH 1377
  4432. _G IN_LEFT 128
  4433. _G MOVETYPE_ISOMETRIC 1
  4434. _G ACT_DOD_HS_CROUCH_MP44 978
  4435. _G PATTACH_ABSORIGIN 0
  4436. _G ACT_WALK_AIM_STIMULATED 95
  4437. _G ACT_DOD_PRONE_AIM_MP44 690
  4438. _G ACT_DOD_PRIMARYATTACK_PRONE_30CAL 871
  4439. _G STENCIL_KEEP 1
  4440. _G ACT_WALK_RELAXED 82
  4441. _G ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE 904
  4442. _G ACT_DOD_WALK_IDLE_TOMMY 668
  4443. _G KEY_PAGEDOWN 77
  4444. _G ACT_DOD_WALK_ZOOM_BAZOOKA 823
  4445. _G ACT_DUCK_DODGE 400
  4446. _G CONTENTS_SLIME 16
  4447. _G ACT_DOD_RELOAD_RIFLEGRENADE 900
  4448. _G ACT_MP_SWIM_IDLE 1010
  4449. _G ACT_GESTURE_RANGE_ATTACK_SLAM 314
  4450. _G PLAYERANIMEVENT_SWIM 7
  4451. _G ACT_HL2MP_IDLE_MAGIC 1653
  4452. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL 1852
  4453. _G ACT_DOD_HS_IDLE 958
  4454. _G EFL_NOTIFY 64
  4455. _G DMG_PLASMA 16777216
  4456. _G DDragBase table: 0x278263b0
  4457. _G ACT_MELEE_ATTACK1 64
  4458. _G ACT_MP_GRENADE2_IDLE 1275
  4459. _G ACT_DEPLOY_IDLE 471
  4460. _G TYPE_CONVAR 27
  4461. _G ACT_SLAM_THROW_THROW_ND 246
  4462. _G EF_NORECEIVESHADOW 64
  4463. _G ACT_DOD_PRONEWALK_IDLE_BAR 807
  4464. _G ACT_DOD_CROUCHWALK_AIM_RIFLE 635
  4465. _G ACT_DOD_RELOAD_DEPLOYED_MG34 921
  4466. _G ACT_RUN_AGITATED 88
  4467. _G ACT_RUN_AIM_STEALTH_PISTOL 375
  4468. _G TYPE_DLIGHT 30
  4469. _G ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1820
  4470. _G GetGlobalAngle function: 0x262bcc58
  4471. _G ACT_HL2MP_GESTURE_RELOAD_SCARED 1699
  4472. _G PLAYERANIMEVENT_CUSTOM 19
  4473. _G ACT_OBJ_STARTUP 464
  4474. _G VERSIONSTR 14.07.13
  4475. _G ScrW function: 0x262bd170
  4476. _G ACT_GESTURE_RELOAD_PISTOL 383
  4477. _G ACT_PHYSCANNON_DETACH 403
  4478. _G ACT_OVERLAY_PRIMARYATTACK 443
  4479. _G ACT_HL2MP_GESTURE_RELOAD_PISTOL 1793
  4480. _G ACT_MP_DEPLOYED_IDLE 995
  4481. _G ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND 2025
  4482. _G ACT_GMOD_TAUNT_DANCE 1642
  4483. _G GetRenderTarget function: 0x262bd0a0
  4484. _G ACT_DOD_WALK_AIM_GREASE 701
  4485. _G ACT_IDLE_ANGRY_MELEE 347
  4486. _G ACT_HL2MP_SWIM_ZOMBIE 1712
  4487. _G ACT_FLY 25
  4488. _G ACT_MP_GESTURE_VC_FINGERPOINT_PDA 1420
  4489. _G ACT_DOD_CROUCH_IDLE_PSCHRECK 789
  4490. _G ACT_GMOD_GESTURE_DISAGREE 1613
  4491. _G NODOCK 0
  4492. _G ACT_180_LEFT 129
  4493. _G color_transparent 255 255 255 0
  4494. _G FL_AIMTARGET 131072
  4495. _G ACT_SMG2_DRYFIRE2 274
  4496. _G ACT_HL2MP_IDLE_CROUCH_SUITCASE 1716
  4497. _G ACT_GESTURE_BARNACLE_STRANGLE 402
  4498. _G IN_ALT2 32768
  4499. _G CreateClientConVar function: 0x262bba50
  4500. _G ACT_DOD_STAND_AIM_SPADE 761
  4501. _G AccessorFunc function: 0x263141a8
  4502. _G SURF_SKY 4
  4503. _G ACT_HL2MP_RUN_PROTECTED 1624
  4504. _G ACT_HL2MP_WALK_CROUCH_DUEL 1851
  4505. _G ACT_DOD_RELOAD_BOLT 893
  4506. _G ACT_HL2MP_IDLE_CROUCH 1780
  4507. _G ACT_DOD_STAND_IDLE_MP40 678
  4508. _G tobool function: 0x26314238
  4509. _G ACT_SHIPLADDER_DOWN 38
  4510. _G ACT_HL2MP_SWIM_CAMERA 1682
  4511. _G ACT_HL2MP_IDLE_CROUCH_GRENADE 1840
  4512. _G ACT_HL2MP_IDLE_REVOLVER 1663
  4513. _G OrderVectors function: 0x262bcf98
  4514. _G ACT_DOD_HS_IDLE_MG42 964
  4515. _G ACT_DOD_RELOAD_CROUCH_M1CARBINE 912
  4516. _G ACT_MP_RELOAD_STAND_PRIMARY_LOOP 1066
  4517. _G ACT_DOD_RELOAD_PRONE_GARAND 924
  4518. _G ACT_DOD_CROUCHWALK_IDLE_TOMMY 667
  4519. _G ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG 875
  4520. _G FCVAR_ARCHIVE 128
  4521. _G ACT_DOD_WALK_AIM_GREN_FRAG 740
  4522. _G ACT_HL2MP_RUN_SCARED 1695
  4523. _G ACT_HL2MP_GESTURE_RELOAD_CAMERA 1679
  4524. _G IN_FORWARD 8
  4525. _G MOVECOLLIDE_FLY_SLIDE 3
  4526. _G ACT_MP_JUMP_PDA 1351
  4527. _G ACT_DOD_PLANT_TNT 987
  4528. _G CONTENTS_WINDOW 2
  4529. _G KEY_F8 99
  4530. _G ACT_BUSY_LEAN_BACK_ENTRY 390
  4531. _G kRenderFxStrobeSlow 9
  4532. _G ACT_HL2MP_SIT_RPG 2011
  4533. _G WEAPON_PROFICIENCY_AVERAGE 1
  4534. _G DDrawer table: 0x2796cb28
  4535. _G ACT_GET_UP_CROUCH 511
  4536. _G RENDERGROUP_OTHER 13
  4537. _G ACT_HL2MP_WALK_SCARED 1694
  4538. _G ACT_HL2MP_IDLE_CROUCH_ANGRY 1686
  4539. _G ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED 1012
  4540. _G SOLID_OBB 3
  4541. _G Model function: 0x26313408
  4542. _G SoundDuration function: 0x262bce88
  4543. _G ACT_MP_AIRWALK_PDA 1349
  4544. _G ACT_DOD_DEPLOY_MG 834
  4545. _G ACT_DOD_HS_CROUCH_PISTOL 975
  4546. _G ACT_SLAM_DETONATOR_DRAW 262
  4547. _G ACT_GESTURE_TURN_RIGHT 158
  4548. _G RENDERMODE_TRANSTEXTURE 2
  4549. _G ACT_DOD_STAND_ZOOM_BAZOOKA 820
  4550. _G ACT_SLAM_THROW_TO_STICKWALL 250
  4551. _G GMOD_CHANNEL_PAUSED 2
  4552. _G ACT_VM_PRIMARYATTACK_DEPLOYED_6 574
  4553. _G ACT_VM_UNDEPLOY_3 549
  4554. _G STUDIO_DRAWTRANSLUCENTSUBMODELS 4
  4555. _G ACT_RUN_RPG 353
  4556. _G ACT_ROLL_RIGHT 42
  4557. _G KEY_PAD_2 39
  4558. _G TEXT_ALIGN_RIGHT 2
  4559. _G EFL_DORMANT 2
  4560. _G FVPHYSICS_PART_OF_RAGDOLL 8
  4561. _G ACT_VM_DEPLOYED_IRON_IDLE 1920
  4562. _G ACT_GLOCK_SHOOTEMPTY 480
  4563. _G ACT_HL2MP_JUMP_SLAM 1894
  4564. _G ACT_GET_DOWN_STAND 508
  4565. _G ACT_VM_DEPLOY_5 557
  4566. _G KEY_PAD_PLUS 50
  4567. _G BUTTON_CODE_NONE 0
  4568. _G FindMetaTable function: 0x262bba08
  4569. _G ACT_MP_CROUCHWALK_MELEE 1176
  4570. _G KEY_Q 27
  4571. _G DMG_BUCKSHOT 536870912
  4572. _G ACT_MELEE_ATTACK2 65
  4573. _G ACT_DOD_PRONE_ZOOM_PSCHRECK 831
  4574. _G ACT_DOD_RUN_AIM_GREN_STICK 749
  4575. _G PLAYERANIMEVENT_CUSTOM_SEQUENCE 21
  4576. _G BOX_RIGHT 2
  4577. _G Format function: builtin#87
  4578. _G CONTENTS_LADDER 536870912
  4579. _G STENCILOPERATION_REPLACE 3
  4580. _G COLLISION_GROUP_PUSHAWAY 17
  4581. _G TYPE_PARTICLE 23
  4582. _G ACT_HL2MP_WALK_CROUCH_KNIFE 1979
  4583. _G MAT_EGGSHELL 69
  4584. _G JOYSTICK_FIRST 114
  4585. _G ACT_MP_ATTACK_SWIM_GRENADE 1021
  4586. _G ACT_HL2MP_JUMP_SCARED 1700
  4587. _G TRACER_BEAM 3
  4588. _G ACT_DOD_CROUCH_IDLE_MP44 692
  4589. _G DPropertySheet table: 0x27a039f0
  4590. _G input table: 0x262c2ba0
  4591. _G EFL_NO_ROTORWASH_PUSH 2097152
  4592. _G ACT_GRENADE_ROLL 473
  4593. _G ACT_SLAM_THROW_TO_STICKWALL_ND 251
  4594. _G ACT_MP_STAND_PDA 1345
  4595. _G ACT_HL2MP_WALK_GRENADE 1838
  4596. _G ACT_DOD_RELOAD_GARAND 888
  4597. _G HITGROUP_RIGHTARM 5
  4598. _G BOX_FRONT 0
  4599. _G EyePos function: 0x262bd280
  4600. _G MATERIAL_POLYGON 6
  4601. _G ACT_MP_CROUCH_PDA 1346
  4602. _G PLAYERANIMEVENT_FLINCH_LEFTLEG 13
  4603. _G ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY 1106
  4604. _G KEY_XBUTTON_RIGHT_SHOULDER 119
  4605. _G ACT_DOD_RUN_ZOOM_BOLT 818
  4606. _G ACT_HL2MP_FIST_BLOCK 1971
  4607. _G ACT_DOD_RUN_IDLE_GREASE 708
  4608. _G SIM_GLOBAL_ACCELERATION 3
  4609. _G MAT_CONCRETE 67
  4610. _G ACT_DOD_WALK_AIM_30CAL 727
  4611. _G KEY_LWIN 85
  4612. _G ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY 1141
  4613. _G ACT_SLAM_THROW_ND_IDLE 243
  4614. _G ACT_MP_GESTURE_FLINCH_RIGHTLEG 1270
  4615. _G ACT_TRIPMINE_WORLD 492
  4616. _G ACT_ZOMBIE_CLIMB_END 1652
  4617. _G ACT_HL2MP_WALK_CROUCH_SUITCASE 1717
  4618. _G ACT_HL2MP_IDLE_MELEE 1877
  4619. _G CHAN_WEAPON 1
  4620. _G ACT_VM_DEPLOYED_IN 1912
  4621. _G ACT_DOD_HS_IDLE_30CAL 960
  4622. _G STENCIL_REPLACE 3
  4623. _G ACT_DOD_CROUCHWALK_IDLE_MG 719
  4624. _G NOTIFY_ERROR 1
  4625. _G ACT_DOD_PRIMARYATTACK_PRONE_MP44 859
  4626. _G ACT_DOD_CROUCH_IDLE_GREASE 705
  4627. _G ACT_LAND 33
  4628. _G ACT_WALK_AIM_STEALTH 97
  4629. _G DModelPanel table: 0x279d5208
  4630. _G KEY_ESCAPE 70
  4631. _G ACT_MP_GESTURE_FLINCH_LEFTARM 1267
  4632. _G ACT_HL2MP_JUMP_ANGRY 1690
  4633. _G ACT_DOD_RELOAD_DEPLOYED 591
  4634. _G SURF_HINT 256
  4635. _G ACT_VM_READY_M203 1939
  4636. _G ACT_WALK_CROUCH_RPG 354
  4637. _G MASK_SHOT_HULL 100679691
  4638. _G STENCIL_NOTEQUAL 6
  4639. _G OBS_MODE_NONE 0
  4640. _G IN_DUCK 4
  4641. _G DMG_POISON 131072
  4642. _G MAT_TILE 84
  4643. _G KEY_F6 97
  4644. _G ACT_VM_IDLE_8 526
  4645. _G DImage table: 0x279a3280
  4646. _G DrawColorModify function: 0x276ed178
  4647. _G ACT_DOD_CROUCHWALK_AIM_BAR 797
  4648. _G TYPE_USERCMD 19
  4649. _G NumModelSkins function: 0x2634f7a8
  4650. _G DColorCombo table: 0x262c8ce0
  4651. _G DScrollBarGrip table: 0x27a089c8
  4652. _G ACT_MP_GESTURE_FLINCH_STOMACH 1266
  4653. _G ACT_HL2MP_JUMP_MELEE 1884
  4654. _G ACT_HL2MP_IDLE_FIST 1960
  4655. _G FL_CLIENT 256
  4656. _G ACT_DOD_WALK_IDLE_PSCHRECK 791
  4657. _G ACT_HL2MP_IDLE_CROUCH_RPG 1830
  4658. _G ClientsideRagdoll function: 0x262bd410
  4659. _G FFT_8192 5
  4660. _G ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34 945
  4661. _G ACT_HOP 31
  4662. _G ACT_DOD_PRIMARYATTACK_PRONE_SPADE 881
  4663. _G ACT_VM_RELOAD_END_EMPTY 1953
  4664. _G ACT_DIE_RIGHTSIDE 408
  4665. _G EF_NODRAW 32
  4666. _G FL_DISSOLVING 536870912
  4667. _G ACT_VM_UNDEPLOY_2 550
  4668. _G ACT_VM_RELOAD_EMPTY 523
  4669. _G isangle function: 0x262bbed8
  4670. _G ACT_HL2MP_JUMP_CAMERA 1680
  4671. _G ACT_DOD_RELOAD_PRONE_PISTOL 923
  4672. _G EFL_DIRTY_ABSVELOCITY 4096
  4673. _G ACT_SMG2_TOAUTO 275
  4674. _G ACT_VM_PRIMARYATTACK_3 568
  4675. _G ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW 313
  4676. _G MATERIAL_FOG_LINEAR 1
  4677. _G STUDIO_TRANSPARENCY 2147483648
  4678. _G ACT_MP_VCD 1009
  4679. _G jit table: 0x262a55d8
  4680. _G ACT_HL2MP_JUMP_ZOMBIE 1710
  4681. _G LAST_VISIBLE_CONTENTS 128
  4682. _G bit table: 0x262a50a8
  4683. _G FL_GRENADE 2097152
  4684. _G ACT_DOD_SPRINT_IDLE_RIFLE 644
  4685. _G ACT_OBJ_IDLE 466
  4686. _G SIM_LOCAL_FORCE 2
  4687. _G BONE_USED_MASK 524032
  4688. _G ACT_MP_ATTACK_CROUCH_GRENADE 1018
  4689. _G TYPE_SAVE 13
  4690. _G ACT_SLAM_TRIPMINE_TO_THROW_ND 260
  4691. _G ACT_DOD_STAND_AIM_C96 620
  4692. _G mesh table: 0x262e82b8
  4693. _G ACT_RANGE_AIM_AR2_LOW 300
  4694. _G KEY_P 26
  4695. _G STENCILCOMPARISONFUNCTION_EQUAL 3
  4696. _G ACT_SLAM_TRIPMINE_IDLE 255
  4697. _G ACT_VM_DEPLOY_4 558
  4698. _G KEY_DOWN 90
  4699. _G ACT_HL2MP_WALK_CROUCH_SCARED 1697
  4700. _G KEY_6 7
  4701. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE_03 1635
  4702. _G ACT_DOD_CROUCH_IDLE_TNT 981
  4703. _G ACT_DOD_RUN_IDLE_C96 630
  4704. _G ACT_DOD_RELOAD_DEPLOYED_FG42 918
  4705. _G KEY_UP 88
  4706. _G KEY_XBUTTON_Y 117
  4707. _G ACT_VM_DEPLOYED_IRON_IN 1919
  4708. _G ACT_RELOAD_PISTOL 376
  4709. _G tonumber function: builtin#17
  4710. _G JOYSTICK_FIRST_POV_BUTTON 146
  4711. _G ACT_DOD_CROUCH_IDLE 599
  4712. _G ACT_DO_NOT_DISTURB 171
  4713. _G SURF_BUMPLIGHT 2048
  4714. _G ACT_DOD_PRONE_AIM_MG 716
  4715. _G Lerp function: 0x26314220
  4716. _G ACT_MP_ATTACK_SWIM_SECONDARYFIRE 1020
  4717. _G IN_MOVELEFT 512
  4718. _G WorkshopFileBase function: 0x263257d8
  4719. _G ACT_TURNRIGHT45 459
  4720. _G ACT_DOD_WALK_AIM_RIFLE 636
  4721. _G ACT_VM_RELOADEMPTY 1927
  4722. _G KEY_PAD_3 40
  4723. _G BUTTON_CODE_COUNT 172
  4724. _G ACT_VM_IIDLE_M203 1945
  4725. _G ACT_DOD_RUN_IDLE_30CAL 734
  4726. _G ACT_VM_DFIREMODE 1933
  4727. _G ACT_MP_JUMP_LAND_SECONDARY 1118
  4728. _G ACT_HL2MP_WALK_CROUCH_FIST 1964
  4729. _G DMG_NEVERGIB 4096
  4730. _G ACT_DOD_PRONEWALK_IDLE_BOLT 658
  4731. _G EFL_DONTWALKON 67108864
  4732. _G ACT_SIGNAL2 50
  4733. _G debug table: 0x262a4b60
  4734. _G ACT_MP_GESTURE_FLINCH 1258
  4735. _G ACT_HL2MP_IDLE_DUEL 1847
  4736. _G ACT_VM_IDLE_DEPLOYED 534
  4737. _G ACT_DOD_RELOAD_PRONE 596
  4738. _G MASK_ALL 4294967295
  4739. _G ACT_HL2MP_SWIM_IDLE_SLAM 1895
  4740. _G IN_ALT1 16384
  4741. _G ACT_VM_UNDEPLOY_1 551
  4742. _G EF_BONEMERGE_FASTCULL 128
  4743. _G SURF_LIGHT 1
  4744. _G DMG_DISSOLVE 67108864
  4745. _G ACT_DEEPIDLE4 517
  4746. _G ACT_HL2MP_WALK_SUITCASE 1714
  4747. _G ACT_DOD_CROUCH_IDLE_BAZOOKA 776
  4748. _G ACT_BUSY_STAND 398
  4749. _G KEY_XBUTTON_STICK1 122
  4750. _G ACT_WALK_CARRY 427
  4751. _G ACT_GESTURE_FLINCH_LEFTARM 153
  4752. _G ACT_CROSSBOW_FIDGET_UNLOADED 488
  4753. _G ACT_DOD_PRONEWALK_IDLE_PISTOL 619
  4754. _G ACT_DOD_RELOAD_PRONE_C96 936
  4755. _G RandomPairs function: 0x262a36d0
  4756. _G ACT_HL2MP_SIT_MELEE 2013
  4757. _G ACT_DOD_RELOAD_CROUCH_BOLT 905
  4758. _G TYPE_MATRIX 29
  4759. _G kRenderFxGlowShell 18
  4760. _G BONE_SCREEN_ALIGN_SPHERE 8
  4761. _G frame_blend table: 0x2780c6a0
  4762. _G CreateSound function: 0x262bce48
  4763. _G ACT_DOD_RELOAD_M1CARBINE 894
  4764. _G KEY_PAD_DECIMAL 52
  4765. _G TYPE_NUMBER 3
  4766. _G ACT_DOD_WALK_IDLE_BOLT 655
  4767. _G CONTENTS_CURRENT_180 1048576
  4768. _G ACT_DOD_CROUCHWALK_IDLE_PSCHRECK 790
  4769. _G ACT_DOD_PRONE_ZOOM_BOLT 819
  4770. _G ACT_HL2MP_SWIM_IDLE_AR2 1815
  4771. _G ACT_MP_RELOAD_SWIM_PRIMARY_END 1073
  4772. _G ACT_WALK_RPG 352
  4773. _G ACT_DOD_RUN_IDLE_BAZOOKA 779
  4774. _G ACT_DOD_CROUCHWALK_AIM_TOMMY 661
  4775. _G ACT_DOD_RELOAD_RIFLE 899
  4776. _G ACT_SPECIAL_ATTACK2 108
  4777. _G ACT_HL2MP_RUN_SHOTGUN 1819
  4778. _G ACT_SLAM_STICKWALL_ND_IDLE 230
  4779. _G COLLISION_GROUP_NPC 9
  4780. _G ACT_DOD_SPRINT_AIM_GREN_FRAG 743
  4781. _G ALL_VISIBLE_CONTENTS 255
  4782. _G ACT_DOD_CROUCH_AIM_KNIFE 754
  4783. _G ACT_OBJ_PLACING 467
  4784. _G ACT_GESTURE_RANGE_ATTACK_AR2 304
  4785. _G EFL_IN_SKYBOX 131072
  4786. _G FCVAR_USERINFO 512
  4787. _G ACT_MP_JUMP_LAND_PDA 1354
  4788. _G notification table: 0x27802310
  4789. _G ACT_HL2MP_JUMP_MAGIC 1660
  4790. _G BOX_LEFT 3
  4791. _G DColorButton table: 0x2780a518
  4792. _G ACT_IDLE_SHOTGUN_AGITATED 341
  4793. _G ACT_GESTURE_TURN_LEFT45 159
  4794. _G ACT_VM_CRAWL_EMPTY 1898
  4795. _G ACT_GESTURE_FLINCH_CHEST 151
  4796. _G CONTENTS_TRANSLUCENT 268435456
  4797. _G AddConsoleCommand function: 0x262bc548
  4798. _G TypeID function: 0x262bc328
  4799. _G ACT_RUN_RELAXED 86
  4800. _G MAT_CLIP 73
  4801. _G RENDERMODE_NORMAL 0
  4802. _G CONTENTS_EMPTY 0
  4803. _G KEY_A 11
  4804. _G ACT_MP_RELOAD_CROUCH_PRIMARY 1068
  4805. _G ACT_SIGNAL_ADVANCE 52
  4806. _G MASK_VISIBLE 24705
  4807. _G Angle function: 0x262bc6a8
  4808. _G ACT_HL2MP_SWIM_IDLE_REVOLVER 1671
  4809. _G ACT_HL2MP_IDLE_CROUCH_REVOLVER 1666
  4810. _G ACT_DOD_CROUCH_AIM_TOMMY 660
  4811. _G ACT_MP_ATTACK_SWIM_GRENADE_BUILDING 1324
  4812. _G ACT_HL2MP_WALK_SLAM 1888
  4813. _G ACT_VM_SHOOTLAST 1935
  4814. _G ACT_DOD_CROUCHWALK_AIM 602
  4815. _G TYPE_PANEL 22
  4816. _G ACT_VM_DEPLOYED_DRYFIRE 1915
  4817. _G ACT_DOD_PRONEWALK_IDLE_GREASE 710
  4818. _G unpack function: builtin#15
  4819. _G ACT_HL2MP_GESTURE_RELOAD_SUITCASE 1719
  4820. _G ACT_VM_UNDEPLOY_8 544
  4821. _G ACT_DOD_HS_IDLE_BAZOOKA 961
  4822. _G COLLISION_GROUP_NPC_SCRIPTED 19
  4823. _G ACT_DOD_SPRINT_IDLE_MG 722
  4824. _G IMAGE_FORMAT_RGBA16161616 25
  4825. _G ACT_GESTURE_RANGE_ATTACK1 137
  4826. _G ACT_USE 48
  4827. _G EFL_IS_BEING_LIFTED_BY_BARNACLE 1048576
  4828. _G KEY_9 10
  4829. _G KEY_SCROLLLOCKTOGGLE 106
  4830. _G COLLISION_GROUP_INTERACTIVE_DEBRIS 3
  4831. _G ACT_MP_ATTACK_SWIM_PRIMARYFIRE 1019
  4832. _G ACT_DIEFORWARD 22
  4833. _G ACT_DOD_HS_CROUCH_30CAL 970
  4834. _G ACT_RANGE_ATTACK_AR2 279
  4835. _G ACT_SIGNAL1 49
  4836. _G ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY 1390
  4837. _G MOVECOLLIDE_DEFAULT 0
  4838. _G rawequal function: builtin#14
  4839. _G KEY_BREAK 78
  4840. _G kRenderFxStrobeFast 10
  4841. _G GetHostName function: 0x262bcd30
  4842. _G ACT_DOD_RELOAD_CROUCH_RIFLE 903
  4843. _G EFL_DIRTY_SPATIAL_PARTITION 32768
  4844. _G g_VoicePanelList Panel: [name:Panel][class:Panel][1060,100,250,568]
  4845. _G g_SpawnMenu Panel: [name:EditablePanel][class:LuaEditablePanel][0,0,64,24]
  4846. _G PATTACH_CUSTOMORIGIN 2
  4847. _G timer table: 0x262bfae8
  4848. _G Derma_Hook function: 0x276f6ca0
  4849. _G os table: 0x262a3908
  4850. _G BONE_SCREEN_ALIGN_CYLINDER 16
  4851. _G PlaceDecal_delayed function: 0x2823ce30
  4852. _G ACT_HL2MP_IDLE_CROUCH_FIST 1963
  4853. _G EndTooltip function: 0x2633e3a8
  4854. _G ACT_HL2MP_IDLE_PASSIVE 1985
  4855. _G IMAGE_FORMAT_RGB888 2
  4856. _G MATERIAL_LINE_LOOP 5
  4857. _G ACT_MP_SWIM_PRIMARY 1054
  4858. _G MASK_NPCWORLDSTATIC 131083
  4859. _G ACT_MP_RUN_PRIMARY 1046
  4860. _G GAMEMODE_NAME sandbox
  4861. _G DPanel table: 0x279eaa00
  4862. _G GAMEMODE table: 0x27834cd0
  4863. _G ACT_HL2MP_JUMP_DUEL 1854
  4864. _G ACT_BUSY_SIT_CHAIR 395
  4865. _G KEY_S 29
  4866. _G AddWorldTip function: 0x2634afc8
  4867. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2 2000
  4868. _G ACT_HL2MP_JUMP_KNIFE 1982
  4869. _G GetGlobalVector function: 0x262bcc10
  4870. _G CreateContextMenu function: 0x279f7760
  4871. _G ACT_DOD_PRIMARYATTACK_MP44 858
  4872. _G ACT_VM_RELOAD_SILENCED 494
  4873. _G ACT_DOD_WALK_AIM 604
  4874. _G SKIN table: 0x279d2898
  4875. _G DProperty_VectorColor table: 0x26332be8
  4876. _G DProperty_Int table: 0x276de5b8
  4877. _G ACT_VM_CRAWL 1897
  4878. _G DNumberWang table: 0x279e5a68
  4879. _G ACT_VM_DRAW_SILENCED 497
  4880. _G ACT_GMOD_GESTURE_POINT 1619
  4881. _G DVScrollBar table: 0x2783a2f8
  4882. _G DVerticalDivider table: 0x26342b40
  4883. _G UTIL_IsUselessModel function: 0x26314250
  4884. _G ACT_DOD_RUN_AIM_MP44 689
  4885. _G ACT_DOD_RUN_AIM_BOLT 650
  4886. _G DVerticalDividerBar table: 0x276ba6f0
  4887. _G DTree_Node_Button table: 0x26352358
  4888. _G DTree_Node table: 0x26351770
  4889. _G TYPE_DAMAGEINFO 15
  4890. _G MOVETYPE_FLYGRAVITY 5
  4891. _G IsEntity function: 0x262bc508
  4892. _G ACT_DIE_FRONTSIDE 407
  4893. _G properties table: 0x276a7a60
  4894. _G ACT_DOD_CROUCH_AIM_GREASE 699
  4895. _G ACT_MELEE_ATTACK_SWING_GESTURE 143
  4896. _G ACT_GRENADE_TOSS 474
  4897. _G DTooltip table: 0x27a21360
  4898. _G DSprite table: 0x27a122e0
  4899. _G CreateSprite function: 0x27a11360
  4900. _G DSlider table: 0x27a0e820
  4901. _G STENCILCOMPARISONFUNCTION_NOTEQUAL 6
  4902. _G VGUIRect function: 0x27a0cb70
  4903. _G CONTINUOUS_USE 0
  4904. _G STENCILOPERATION_KEEP 1
  4905. _G DTab table: 0x27a05b78
  4906. _G DProgress table: 0x279fc0e8
  4907. _G ACT_HL2MP_RUN_MAGIC 1655
  4908. _G DPanelSelect table: 0x279fa328
  4909. _G ACT_GESTURE_BIG_FLINCH 145
  4910. _G ACT_READINESS_AGITATED_TO_STIMULATED 420
  4911. _G ACT_HL2MP_SWIM_IDLE_ZOMBIE 1711
  4912. _G ACT_MP_DEPLOYED_PRIMARY 1055
  4913. _G DPanelOverlay table: 0x279f66b8
  4914. _G ACT_HL2MP_SWIM_IDLE_PHYSGUN 1865
  4915. _G TEXT_ALIGN_CENTER 1
  4916. _G DLabelURL table: 0x279aeb98
  4917. _G Slider table: 0x279ee480
  4918. _G DNumSlider table: 0x279eb098
  4919. _G CONTENTS_TEAM2 4096
  4920. _G DNumPad table: 0x279e8340
  4921. _G ACT_HL2MP_IDLE_ANGRY 1683
  4922. _G Mesh function: 0x262bd4e8
  4923. _G DNotify table: 0x279d9bf0
  4924. _G DModelSelectMulti table: 0x279d8830
  4925. _G DModelSelect table: 0x279d5790
  4926. _G COLLISION_GROUP_NPC_ACTOR 18
  4927. _G DMenuOption table: 0x279cd5a0
  4928. _G CreateMaterial function: 0x262bc7f0
  4929. _G DMenuBar table: 0x279ce5d8
  4930. _G DMenu table: 0x279c6f48
  4931. _G MASK_DEADSOLID 65547
  4932. _G DListView_Line table: 0x279c5ea0
  4933. _G DListViewLine table: 0x279c5ea0
  4934. _G DListViewLabel table: 0x279c5638
  4935. _G DListView_ColumnPlain table: 0x279c2320
  4936. _G DMG_ACID 1048576
  4937. _G JS_Utility function: 0x2633c3e8
  4938. _G ACT_CROUCHIDLE_AGITATED 104
  4939. _G ACT_DOD_PRIMARYATTACK_PSCHRECK 884
  4940. _G DListViewHeaderLabel table: 0x279c1140
  4941. _G DListView table: 0x279bef08
  4942. _G ACT_VM_DEPLOYED_IRON_FIRE 1921
  4943. _G ProtectedCall function: 0x262bc368
  4944. _G ACT_MP_RUN 996
  4945. _G ACT_HL2MP_SIT_AR2 2008
  4946. _G KEY_F9 100
  4947. _G ACT_WALK_AIM_SHOTGUN 367
  4948. _G ACT_DOD_CROUCH_IDLE_MG 718
  4949. _G DListLayout table: 0x279b2a18
  4950. _G MOVETYPE_FLY 4
  4951. _G ACT_IDLE_AIM_STEALTH 93
  4952. _G DListBoxItem table: 0x279b3d48
  4953. _G ACT_DOD_RELOAD_C96 901
  4954. _G DLabelEditable table: 0x279ab9f8
  4955. _G ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE 952
  4956. _G Label function: 0x279ab9e0
  4957. _G ACT_RUN_RPG_RELAXED 357
  4958. _G ACT_WALK_CROUCH_AIM_RIFLE 361
  4959. _G DLabel table: 0x279aa828
  4960. _G ACT_DOD_PRONE_ZOOM_BAZOOKA 825
  4961. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE 1990
  4962. _G DKillIcon table: 0x279a7028
  4963. _G ACT_GLOCK_SHOOT_RELOAD 481
  4964. _G DImageButton table: 0x279a7dd8
  4965. _G DIconBrowser table: 0x2799d6b0
  4966. _G ACT_DOD_PRONEWALK_IDLE_BAZOOKA 781
  4967. _G ACT_MP_RELOAD_AIRWALK_SECONDARY 1133
  4968. _G ACT_VM_IDLE_DEPLOYED_7 536
  4969. _G DHTML table: 0x27995000
  4970. _G ACT_HL2MP_JUMP_FIST 1967
  4971. _G ACT_VM_DRAW_M203 1937
  4972. _G DHorizontalScroller table: 0x27993220
  4973. _G DHorizontalDivider table: 0x2630cea8
  4974. _G DGrid table: 0x2630b8e8
  4975. _G DForm table: 0x2797f4b0
  4976. _G DComboBox table: 0x276e4ed0
  4977. _G DColumnSheet table: 0x276e3308
  4978. _G DColorPalette table: 0x2632cad8
  4979. _G MOVETYPE_NONE 0
  4980. _G SetGlobalFloat function: 0x262bc9d0
  4981. _G DCheckBox table: 0x26350938
  4982. _G ACT_HL2MP_IDLE_RPG 1827
  4983. _G FCVAR_GAMEDLL 4
  4984. _G Button table: 0x27821238
  4985. _G ACT_DOD_RUN_AIM_GREN_FRAG 741
  4986. _G ACT_HL2MP_RUN_AR2 1809
  4987. _G DBubbleContainer table: 0x26349298
  4988. _G FCVAR_ARCHIVE_XBOX 16777216
  4989. _G RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP 6
  4990. _G ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN 149
  4991. _G SetClipboardText function: 0x262bd238
  4992. _G ACT_VM_IDLE_6 528
  4993. _G ACT_HL2MP_GESTURE_RELOAD_ZOMBIE 1709
  4994. _G DBinder table: 0x263301b8
  4995. _G MASK_SPLITAREAPORTAL 48
  4996. _G STUDIO_STATIC_LIGHTING 16
  4997. _G DAdjustableModelPanel table: 0x2635d3e0
  4998. _G MOUSE_LEFT 107
  4999. _G net table: 0x262be710
  5000. _G ACT_HANDGRENADE_THROW2 476
  5001. _G DrawTexturize function: 0x2634f6c8
  5002. _G RenderDoF function: 0x276f0650
  5003. _G ACT_GAUSS_SPINCYCLE 490
  5004. _G RENDERMODE_GLOW 3
  5005. _G ACT_MP_DOUBLEJUMP 1005
  5006. _G RenderStereoscopy function: 0x2782ffd0
  5007. _G DrawSobel function: 0x27828c10
  5008. _G ACT_HL2MP_RUN_ZOMBIE 1705
  5009. _G DOF_Kill function: 0x27838190
  5010. _G DOF_OFFSET 256
  5011. _G PLAYER_IDLE 0
  5012. _G ACT_DOD_WALK_IDLE_BAZOOKA 778
  5013. _G KEY_XSTICK1_LEFT 151
  5014. _G ACT_IDLE_SHOTGUN_STIMULATED 340
  5015. _G kRenderFxPulseSlow 1
  5016. _G ACT_BUSY_SIT_CHAIR_ENTRY 396
  5017. _G Derma_Query function: 0x276f7ce8
  5018. _G Nyaaaa_Weapon_Base table: 0x2781c8b8
  5019. _G TauntCamera function: 0x278152b0
  5020. _G NOTIFY_CLEANUP 4
  5021. _G ACT_MP_RELOAD_CROUCH_PRIMARY_END 1070
  5022. _G collectgarbage function: builtin#23
  5023. _G ACT_RANGE_ATTACK_SHOTGUN_LOW 288
  5024. _G NOTIFY_UNDO 2
  5025. _G NOTIFY_GENERIC 0
  5026. _G ACT_GMOD_GESTURE_BECON 1611
  5027. _G ACT_RIDE_MANNED_GUN 431
  5028. _G ACT_SLAM_TRIPMINE_ATTACH2 258
  5029. _G vgui table: 0x262e7940
  5030. _G GWEN table: 0x276febc8
  5031. _G Derma_StringRequest function: 0x276f7d00
  5032. _G DOF_Ents table: 0x279679e0
  5033. _G MASK_CURRENT 16515072
  5034. _G ACT_GESTURE_SMALL_FLINCH 144
  5035. _G ACT_DOD_WALK_IDLE 603
  5036. _G KEY_J 20
  5037. _G Derma_Anim function: 0x276f4108
  5038. _G ACT_MP_RELOAD_SWIM_END 1033
  5039. _G ACT_VM_PRIMARYATTACK 181
  5040. _G ACT_HL2MP_SWIM_SMG1 1806
  5041. _G ACT_DOD_CROUCHWALK_AIM_BAZOOKA 771
  5042. _G ACT_CROSSBOW_HOLSTER_UNLOADED 1955
  5043. _G RegisterDermaMenuForClose function: 0x276f2d78
  5044. _G ACT_MP_RELOAD_AIRWALK_PRIMARY_END 1076
  5045. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL 1792
  5046. _G ACT_DOD_WALK_IDLE_MP44 694
  5047. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE_01 1633
  5048. _G KEY_XBUTTON_STICK2 123
  5049. _G EFL_KEEP_ON_RECREATE_ENTITIES 16
  5050. _G ACT_RANGE_ATTACK_SMG1_LOW 285
  5051. _G derma table: 0x276f0868
  5052. _G STENCIL_INVERT 6
  5053. _G KEY_8 9
  5054. _G STENCIL_DECRSAT 5
  5055. _G STENCIL_INCRSAT 4
  5056. _G EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS 16384
  5057. _G ACT_MP_RUN_SECONDARY 1111
  5058. _G ACT_IDLE_ANGRY_RPG 350
  5059. _G STENCIL_GREATEREQUAL 7
  5060. _G STENCIL_GREATER 5
  5061. _G MAT_FOLIAGE 79
  5062. _G MASK_BLOCKLOS_AND_NPCS 33570881
  5063. _G ACT_DOD_PRONE_ZOOMED 587
  5064. _G STENCIL_LESSEQUAL 4
  5065. _G ACT_DOD_WALK_AIM_BAR 798
  5066. _G ACT_MP_RELOAD_CROUCH_SECONDARY 1127
  5067. _G OBS_MODE_CHASE 5
  5068. _G ACT_MP_JUMP_LAND_BUILDING 1316
  5069. _G STENCIL_LESS 2
  5070. _G STENCIL_NEVER 1
  5071. _G ValidPanel function: 0x26359f00
  5072. _G COLLISION_GROUP_DEBRIS_TRIGGER 2
  5073. _G ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL 873
  5074. _G ACT_MP_JUMP_FLOAT_SECONDARY 1117
  5075. _G dragndrop table: 0x26349838
  5076. _G color_white 255 255 255 255
  5077. _G SScale function: 0x26351cf8
  5078. _G ACT_POLICE_HARASS1 343
  5079. _G LerpAngle function: 0x262bc6e8
  5080. _G ACT_GESTURE_RELOAD 382
  5081. _G ScreenScale function: 0x26351cf8
  5082. _G ACT_MP_AIRWALK_PRIMARY 1048
  5083. _G SortedPairsByMemberValue function: 0x262a36b0
  5084. _G draw table: 0x276b85c8
  5085. _G SortedPairsByValue function: 0x262a3698
  5086. _G ACT_VM_DEPLOYED_LIFTED_IDLE 1925
  5087. _G CONTENTS_CURRENT_UP 4194304
  5088. _G ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL 943
  5089. _G PositionSpawnIcon function: 0x26313d88
  5090. _G ACT_MP_GESTURE_VC_NODNO_MELEE 1400
  5091. _G ACT_FLINCH_LEFTLEG 122
  5092. _G ACT_IDLETORUN 505
  5093. _G ACT_GESTURE_TURN_LEFT90 161
  5094. _G gui table: 0x262c22e0
  5095. _G RealFrameTime function: 0x2634e930
  5096. _G FindTooltip function: 0x276bb9a0
  5097. _G RemoveTooltip function: 0x276b3458
  5098. _G VisualizeLayout function: 0x2634d7e0
  5099. _G ACT_RANGE_ATTACK_AR1 278
  5100. _G kRenderFxFadeSlow 5
  5101. _G matproxy table: 0x276dd3e0
  5102. _G cookie table: 0x276d8ba0
  5103. _G GetRenderTargetEx function: 0x262bd0e8
  5104. _G presets table: 0x276cc928
  5105. _G ACT_CROUCHING_GRENADEREADY 439
  5106. _G ACT_DOD_CROUCH_AIM_RIFLE 634
  5107. _G KEY_INSERT 72
  5108. _G BONE_USED_BY_HITBOX 256
  5109. _G controlpanel table: 0x276cc150
  5110. _G ACT_VM_DEPLOY_1 561
  5111. _G OBS_MODE_DEATHCAM 1
  5112. _G effects table: 0x276c13b0
  5113. _G markup table: 0x276b9658
  5114. _G drive table: 0x276b0ad8
  5115. _G FL_DUCKING 2
  5116. _G http table: 0x276a64a0
  5117. _G cvars table: 0x276a3270
  5118. _G usermessage table: 0x276a1580
  5119. _G FL_FLY 2048
  5120. _G MOVETYPE_STEP 3
  5121. _G ACT_SLAM_THROW_THROW2 245
  5122. _G construct table: 0x26355598
  5123. _G duplicator table: 0x26346308
  5124. _G cleanup table: 0x2633ba40
  5125. _G KEY_PAD_5 42
  5126. _G ACT_VM_DEPLOYED_OUT 1918
  5127. _G undo table: 0x26337c08
  5128. _G ACT_HL2MP_WALK_CROUCH_PISTOL 1791
  5129. _G TYPE_COLOR 255
  5130. _G team table: 0x26311b80
  5131. _G scripted_ents table: 0x26322538
  5132. _G EF_PARENT_ANIMATES 512
  5133. _G gamemode table: 0x2631d3e8
  5134. _G ACT_MP_GESTURE_FLINCH_HEAD 1264
  5135. _G ACT_IDLE_ON_FIRE 125
  5136. _G ACT_MP_GRENADE2_DRAW 1274
  5137. _G CONTENTS_TESTFOGVOLUME 256
  5138. _G ACT_HL2MP_GESTURE_RELOAD_PHYSGUN 1863
  5139. _G InjectConsoleCommand function: 0x26317ba0
  5140. _G ACT_DOD_PRONEWALK_AIM_GREN_STICK 752
  5141. _G SQLStr function: 0x263152a8
  5142. _G Add_NPC_Class function: 0x26314398
  5143. _G Either function: 0x26314380
  5144. _G IsMounted function: 0x26314368
  5145. _G STENCILCOMPARISONFUNCTION_NEVER 1
  5146. _G IsFriendEntityName function: 0x26314350
  5147. _G IsEnemyEntityName function: 0x26314338
  5148. _G TimedSin function: 0x26314308
  5149. _G ClientsideModel function: 0x262bd3c8
  5150. _G ACT_HL2MP_SIT_PHYSGUN 2009
  5151. _G RememberCursorPosition function: 0x26314290
  5152. _G ACT_SLAM_DETONATOR_DETONATE 263
  5153. _G SafeRemoveEntityDelayed function: 0x26314208
  5154. _G ACT_MP_GESTURE_VC_THUMBSUP 1380
  5155. _G ACT_DOD_STAND_AIM_GREN_STICK 745
  5156. _G IsValid function: 0x263141d8
  5157. _G FORCE_BOOL 3
  5158. _G STENCILCOMPARISONFUNCTION_LESS 2
  5159. _G FORCE_NUMBER 2
  5160. _G FORCE_STRING 1
  5161. _G ACT_DOD_RUN_AIM_SPADE 765
  5162. _G _G table: 0x262a1340
  5163. _G ACT_DOD_CROUCH_ZOOM_PSCHRECK 827
  5164. _G ACT_MP_ATTACK_STAND_STARTFIRE 1039
  5165. _G angle_zero 0.000 0.000 0.000
  5166. _G ACT_DOD_PRIMARYATTACK_GREASE 860
  5167. _G ACT_DOD_CROUCHWALK_AIM_KNIFE 755
  5168. _G MOUSE_MIDDLE 109
  5169. _G ACT_READINESS_RELAXED_TO_STIMULATED 418
  5170. _G vector_up 0.000000 0.000000 1.000000
  5171. _G vector_origin 0.000000 0.000000 0.000000
  5172. _G Sound function: 0x263133f0
  5173. _G ACT_BUSY_SIT_GROUND 392
  5174. _G AngleRand function: 0x263133d8
  5175. _G VectorRand function: 0x263133c0
  5176. _G EFL_HAS_PLAYER_CHILD 16
  5177. _G AccessorFuncNW function: 0x263141c0
  5178. _G PLAYER_SUPERJUMP 3
  5179. _G ACT_OVERLAY_GRENADEIDLE 441
  5180. _G CONTENTS_TEAM1 2048
  5181. _G ACT_SLAM_STICKWALL_DRAW 237
  5182. _G Localize function: 0x262bbc70
  5183. _G IsColor function: 0x26310110
  5184. _G ACT_DOD_HS_IDLE_PSCHRECK 962
  5185. _G ACT_DOD_RELOAD_BAR 890
  5186. _G ACT_MP_ATTACK_SWIM_PDA 1357
  5187. _G ACT_HL2MP_GESTURE_RELOAD 1783
  5188. _G STENCILCOMPARISONFUNCTION_LESSEQUAL 4
  5189. _G ACT_HL2MP_SWIM_IDLE_SMG1 1805
  5190. _G ACT_MP_JUMP_MELEE 1177
  5191. _G NULL [NULL Entity]
  5192. _G SERVER false
  5193. _G DListView_DraggerBar table: 0x279c2030
  5194. _G kRenderFxNoDissipation 14
  5195. _G TYPE_PIXELVISHANDLE 30
  5196. _G chat table: 0x262e7f58
  5197. _G steamworks table: 0x262e7cf8
  5198. _G ACT_DOD_PRONE_AIM_GREASE 703
  5199. _G kRenderFxFlickerFast 13
  5200. _G cam table: 0x262e69b0
  5201. _G Derma_Install_Convar_Functions function: 0x276f4d70
  5202. _G FCVAR_SERVER_CANNOT_QUERY 536870912
  5203. _G surface table: 0x262e6f88
  5204. _G spawnmenu table: 0x262e6e70
  5205. _G SysTime function: 0x262bbb68
  5206. _G render table: 0x262c08d8
  5207. _G motionsensor table: 0x262c33a0
  5208. _G SpawniconGenFunctions table: 0x26359060
  5209. _G kRenderFxNone 0
  5210. _G sound table: 0x262c1a58
  5211. _G ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND 2024
  5212. _G ACT_DOD_WALK_AIM_GREN_STICK 748
  5213. _G util table: 0x262bfff8
  5214. _G ACT_HL2MP_SWIM_IDLE_MELEE 1885
  5215. _G system table: 0x262bf6b0
  5216. _G IN_SPEED 131072
  5217. _G ACT_DOD_RELOAD_CROUCH_BAR 902
  5218. _G TYPE_VIDEO 33
  5219. _G MOUSE_COUNT 7
  5220. _G ACT_HL2MP_IDLE_AR2 1807
  5221. _G ACT_HL2MP_SWIM_PISTOL 1796
  5222. _G BroadcastLua function: 0x262bc4c0
  5223. _G ACT_MP_ATTACK_STAND_BUILDING 1318
  5224. _G ACT_MP_ATTACK_CROUCH_BUILDING 1319
  5225. _G debugoverlay table: 0x262bf1f0
  5226. _G ACT_RELOAD_START 67
  5227. _G DrawToyTown function: 0x27810c10
  5228. _G ispanel function: 0x262bbfd8
  5229. _G ACT_HL2MP_WALK_ZOMBIE 1704
  5230. _G ACT_HL2MP_WALK_PASSIVE 1986
  5231. _G ents table: 0x262bdaf0
  5232. _G UnPredictedCurTime function: 0x262bc0a8
  5233. _G ACT_STEP_LEFT 133
  5234. _G NamedColor function: 0x262bd570
  5235. _G FCVAR_NEVER_AS_STRING 4096
  5236. _G ParticleEmitter function: 0x262bd528
  5237. _G DNumberScratch table: 0x279df818
  5238. _G ACT_HOVER 26
  5239. _G MATERIAL_LINES 1
  5240. _G PLAYERANIMEVENT_FLINCH_CHEST 9
  5241. _G ACT_HL2MP_SWIM_IDLE_FIST 1968
  5242. _G MASK_NPCSOLID 33701899
  5243. _G RenderAngles function: 0x262bd340
  5244. _G ACT_HANDGRENADE_THROW3 477
  5245. _G ACT_VM_IIN 1904
  5246. _G ACT_SWIM_IDLE 29
  5247. _G EyeAngles function: 0x262bd300
  5248. _G RENDERMODE_NONE 10
  5249. _G ACT_DOD_CROUCH_IDLE_30CAL 731
  5250. _G ACT_HL2MP_SWIM_IDLE_PASSIVE 1994
  5251. _G SavePresets function: 0x262bd060
  5252. _G ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL 872
  5253. _G LoadPresets function: 0x262bd020
  5254. _G ACT_HL2MP_WALK_SHOTGUN 1818
  5255. _G EmitSound function: 0x262bcf18
  5256. _G EmitSentence function: 0x262bced0
  5257. _G STUDIO_RENDER 1
  5258. _G ACT_CROUCHING_GRENADEIDLE 438
  5259. _G ACT_DOD_HS_IDLE_PISTOL 965
  5260. _G ACT_DOD_WALK_AIM_KNIFE 756
  5261. _G DSizeToContents table: 0x27a0d788
  5262. _G BuildNetworkedVarsTable function: 0x262bcdb8
  5263. _G GetGlobalString function: 0x262bcd70
  5264. _G AddPropsOfParent function: 0x27a1fd90
  5265. _G GetGlobalInt function: 0x262bcbc8
  5266. _G GetGlobalVar function: 0x262bcb38
  5267. _G STUDIO_WIREFRAME 32
  5268. _G ACT_DOD_PRIMARYATTACK_BAZOOKA 882
  5269. _G ACT_WALK_ANGRY 342
  5270. _G FCVAR_NONE 0
  5271. _G SetGlobalEntity function: 0x262bcaa8
  5272. _G SetGlobalAngle function: 0x262bca60
  5273. _G ACT_VM_RECOIL2 207
  5274. _G ACT_DOD_RUN_IDLE_MP44 695
  5275. _G SetGlobalVector function: 0x262bca18
  5276. _G DCheckBoxLabel table: 0x2796f340
  5277. _G ACT_DOD_CROUCH_AIM_PSCHRECK 783
  5278. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA 1678
  5279. _G ACT_SLAM_STICKWALL_ATTACH 231
  5280. _G ACT_RUN_PISTOL 370
  5281. _G SetGlobalInt function: 0x262bc988
  5282. _G SetGlobalString function: 0x262bc940
  5283. _G SetGlobalVar function: 0x262bc8f8
  5284. _G ACT_DOD_CROUCH_ZOOM_BAZOOKA 821
  5285. _G ACT_MP_SECONDARY_GRENADE2_IDLE 1287
  5286. _G ACT_SHIELD_DOWN 450
  5287. _G ACT_GESTURE_RANGE_ATTACK1_LOW 141
  5288. _G ACT_90_LEFT 131
  5289. _G ACT_VM_IDLE_DEPLOYED_6 537
  5290. _G GetViewEntity function: 0x262bc620
  5291. _G SetPhysConstraintSystem function: 0x262bc5d0
  5292. _G DOFModeHack function: 0x262bc590
  5293. _G DTree table: 0x27a24488
  5294. _G AddCSLuaFile function: 0x262bc478
  5295. _G LocalPlayer function: 0x262bc3f0
  5296. _G ACT_HL2MP_WALK_CROUCH_REVOLVER 1667
  5297. _G ACT_DOD_RUN_AIM_C96 624
  5298. _G ACT_DOD_WALK_ZOOMED 584
  5299. _G HTTP function: 0x262bc3b0
  5300. _G ACT_PRONE_FORWARD 512
  5301. _G ParticleEffectAttach function: 0x262bc2d8
  5302. _G ParticleEffect function: 0x262bc290
  5303. _G ACT_DOD_STAND_IDLE_30CAL 730
  5304. _G ACT_DOD_STAND_AIM_PISTOL 607
  5305. _G ACT_VM_HOLSTERFULL_M203 1943
  5306. _G ACT_DOD_HS_CROUCH_K98 979
  5307. _G CompileFile function: 0x262bc200
  5308. _G ACT_DOD_RUN_AIM_TOMMY 663
  5309. _G MATERIAL_LINE_STRIP 4
  5310. _G BLOOD_COLOR_ANTLION 4
  5311. _G FrameTime function: 0x262bc170
  5312. _G EF_ITEM_BLINK 256
  5313. _G CurTime function: 0x262bc0f0
  5314. _G ACT_VM_PRIMARYATTACK_2 569
  5315. _G engine table: 0x262bd5b0
  5316. _G file table: 0x262bdf48
  5317. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE_04 1636
  5318. _G ACT_RELOAD_FINISH 68
  5319. _G ACT_HL2MP_WALK_FIST 1961
  5320. _G ACT_MP_RELOAD_AIRWALK_END 1036
  5321. _G ACT_VM_DEPLOY_EMPTY 562
  5322. _G ACT_HL2MP_SWIM_GRENADE 1846
  5323. _G isfunction function: 0x262bbf58
  5324. _G isbool function: 0x262bbf18
  5325. _G isvector function: 0x262bbe98
  5326. _G HITGROUP_GENERIC 0
  5327. _G ACT_MP_ATTACK_CROUCH_MELEE 1184
  5328. _G isnumber function: 0x262bbe58
  5329. _G SOLID_CUSTOM 5
  5330. _G ACT_DOD_RELOAD_MP44 892
  5331. _G SortedPairs function: 0x262a3658
  5332. _G CompileString function: 0x262bbd30
  5333. _G ACT_DOD_PRONE_AIM_BOLT 651
  5334. _G ACT_HL2MP_WALK_CROUCH_CAMERA 1677
  5335. _G RunStringEx function: 0x262bbcf0
  5336. _G kRenderFxStrobeFaster 11
  5337. _G KEY_C 13
  5338. _G ACT_DYINGTODEAD 430
  5339. _G ACT_VM_HITKILL 1911
  5340. _G ACT_VM_DRYFIRE_LEFT 499
  5341. _G BONE_USED_BY_VERTEX_LOD4 16384
  5342. _G IMAGE_FORMAT_BGRA8888 12
  5343. _G ConVarExists function: 0x262bb9c0
  5344. _G FCVAR_PROTECTED 32
  5345. _G GetConVarString function: 0x262bb930
  5346. _G include function: 0x262bb8f0
  5347. _G ErrorNoHalt function: 0x262bb8b0
  5348. _G ACT_ZOMBIE_LEAP_START 1648
  5349. _G ACT_VM_IIN_EMPTY 1905
  5350. _G ACT_IDLE_ANGRY_PISTOL 323
  5351. _G MsgN function: 0x262bb830
  5352. _G ACT_CROUCHING_SHIELD_UP_IDLE 456
  5353. _G ACT_DOD_RELOAD_PRONE_BAR 930
  5354. _G ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY 956
  5355. _G DebugInfo function: 0x262bb778
  5356. _G ACT_HL2MP_RUN_SLAM 1889
  5357. _G SURF_NODRAW 128
  5358. _G ACT_MP_AIRWALK_SECONDARY 1113
  5359. _G FFT_16384 6
  5360. _G CONTENTS_AUX 4
  5361. _G FFT_4096 4
  5362. _G DMG_REMOVENORAGDOLL 4194304
  5363. _G ACT_MP_PRIMARY_GRENADE1_ATTACK 1279
  5364. _G FFT_512 1
  5365. _G ACT_OBJ_UPGRADING 469
  5366. _G ACT_DOD_STAND_AIM_PSCHRECK 782
  5367. _G FFT_256 0
  5368. _G ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE 1191
  5369. _G GMOD_CHANNEL_STOPPED 0
  5370. _G SENSORBONE table: 0x262bac78
  5371. _G TRACER_LINE_AND_WHIZ 4
  5372. _G TRACER_RAIL 2
  5373. _G ACT_DIE_GUTSHOT 115
  5374. _G TRACER_NONE 0
  5375. _G ACT_HL2MP_SWIM_SUITCASE 1722
  5376. _G ACT_GESTURE_TURN_RIGHT45 160
  5377. _G ACT_MP_ATTACK_STAND_SECONDARY 1120
  5378. _G ACT_GMOD_TAUNT_LAUGH 1618
  5379. _G TYPE_PARTICLEEMITTER 24
  5380. _G CHAN_USER_BASE 136
  5381. _G ACT_DOD_HS_CROUCH_TOMMY 977
  5382. _G CHAN_VOICE_BASE 8
  5383. _G CHAN_STREAM 5
  5384. _G ACT_MP_RELOAD_SWIM_SECONDARY_LOOP 1131
  5385. _G ACT_MP_ATTACK_STAND_GRENADE_BUILDING 1322
  5386. _G ACT_MP_RELOAD_AIRWALK_SECONDARY_END 1135
  5387. _G ACT_DOD_PRIMARYATTACK_PRONE_MG 867
  5388. _G CHAN_VOICE 2
  5389. _G ACT_MP_GESTURE_VC_THUMBSUP_MELEE 1398
  5390. _G ACT_IDLE_PISTOL 322
  5391. _G CHAN_AUTO 0
  5392. _G ACT_GESTURE_RANGE_ATTACK_ML 307
  5393. _G ACT_HL2MP_WALK_CROUCH_SLAM 1891
  5394. _G CHAN_REPLACE -1
  5395. _G ACT_VM_IOUT_EMPTY 1909
  5396. _G STUDIO_SSAODEPTHTEXTURE 134217728
  5397. _G STUDIO_GENERATE_STATS 16777216
  5398. _G ACT_WALK_AIM_AGITATED 96
  5399. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG 1832
  5400. _G ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR 941
  5401. _G KEY_XBUTTON_X 116
  5402. _G TYPE_COUNT 39
  5403. _G ACT_HL2MP_IDLE_CROUCH_CROSSBOW 1870
  5404. _G HITGROUP_STOMACH 3
  5405. _G ACT_POLICE_HARASS2 344
  5406. _G ACT_VM_RELOAD_M203 1941
  5407. _G SetGlobalBool function: 0x262bcaf0
  5408. _G DAlphaBar table: 0x2633b790
  5409. _G STUDIO_TWOPASS 8
  5410. _G ACT_VM_MISSCENTER2 198
  5411. _G STUDIO_VIEWXFORMATTACHMENTS 2
  5412. _G SURF_SKIP 512
  5413. _G ACT_RPG_HOLSTER_UNLOADED 483
  5414. _G VGUIFrameTime function: 0x262bbba8
  5415. _G ACT_IDLE_SUITCASE 328
  5416. _G IMAGE_FORMAT_ARGB8888 11
  5417. _G ACT_MP_GESTURE_FLINCH_SECONDARY 1260
  5418. _G ACT_RUN_STIMULATED 87
  5419. _G MOUSE_WHEEL_UP 112
  5420. _G KEY_COMMA 58
  5421. _G IMAGE_FORMAT_ABGR8888 1
  5422. _G IMAGE_FORMAT_RGBA8888 0
  5423. _G HUD_PRINTCENTER 4
  5424. _G HUD_PRINTNOTIFY 1
  5425. _G TEAM_SPECTATOR 1002
  5426. _G ACT_SIGNAL_GROUP 54
  5427. _G EF_NOINTERP 8
  5428. _G TEXT_ALIGN_TOP 4
  5429. _G EFL_SERVER_ONLY 512
  5430. _G DPanelList table: 0x279f7460
  5431. _G TEXT_ALIGN_LEFT 0
  5432. _G TRANSMIT_PVS 2
  5433. _G ACT_DOD_PRONE_AIM_MP40 677
  5434. _G TRANSMIT_NEVER 1
  5435. _G STENCILCOMPARISONFUNCTION_GREATER 5
  5436. _G TRANSMIT_ALWAYS 0
  5437. _G KEY_XSTICK2_LEFT 157
  5438. _G USE_SET 2
  5439. _G USE_ON 1
  5440. _G DMG_FALL 32
  5441. _G USE_OFF 0
  5442. _G ACT_SIGNAL_HALT 55
  5443. _G BONE_USED_BY_BONE_MERGE 262144
  5444. _G BONE_USED_BY_VERTEX_LOD7 131072
  5445. _G ACT_DOD_RUN_IDLE_PISTOL 617
  5446. _G ACT_DOD_SPRINT_AIM_SPADE 767
  5447. _G ACT_MP_JUMP_LAND_MELEE 1180
  5448. _G BONE_USED_BY_VERTEX_LOD6 65536
  5449. _G ACT_DOD_WALK_ZOOM_PSCHRECK 829
  5450. _G ACT_DOD_DEPLOY_RIFLE 832
  5451. _G RunString function: 0x262bbcb0
  5452. _G ACT_HL2MP_SWIM_IDLE_CROSSBOW 1875
  5453. _G ACT_VM_IDLE_DEPLOYED_1 542
  5454. _G g_SBoxObjects table: 0x279f03f8
  5455. _G ACT_VM_HITLEFT 187
  5456. _G ACT_VM_USABLE_TO_UNUSABLE 1430
  5457. _G ACT_HL2MP_WALK_MELEE2 1996
  5458. _G BONE_USED_BY_VERTEX_LOD0 1024
  5459. _G BRANCH unknown
  5460. _G ACT_PHYSCANNON_UPGRADE 277
  5461. _G ACT_DIEBACKWARD 21
  5462. _G BONE_USED_BY_ANYTHING 524032
  5463. _G ACT_WALK_RIFLE 358
  5464. _G DMG_SONIC 512
  5465. _G MATERIAL_CULLMODE_CCW 0
  5466. _G KEY_L 22
  5467. _G ACT_DOD_STAND_IDLE_BAR 801
  5468. _G DisableClipping function: 0x262bd1f0
  5469. _G RENDERMODE_WORLDGLOW 9
  5470. _G BOX_BACK 1
  5471. _G ACT_VM_RELOAD2 1958
  5472. _G RENDERMODE_TRANSADDFRAMEBLEND 7
  5473. _G ACT_GESTURE_RANGE_ATTACK_AR1 303
  5474. _G RENDERMODE_ENVIROMENTAL 6
  5475. _G RENDERMODE_TRANSADD 5
  5476. _G RENDERMODE_TRANSALPHA 4
  5477. _G OBS_MODE_IN_EYE 4
  5478. _G SIM_LOCAL_ACCELERATION 1
  5479. _G ACT_DOD_CROUCHWALK_ZOOMED 586
  5480. _G MASK_SOLID_BRUSHONLY 16395
  5481. _G SIM_NOTHING 0
  5482. _G RENDERGROUP_OPAQUE_BRUSH 12
  5483. _G EF_NOSHADOW 16
  5484. _G RENDERGROUP_VIEWMODEL_TRANSLUCENT 11
  5485. _G MOVETYPE_VPHYSICS 6
  5486. _G RENDERGROUP_VIEWMODEL 10
  5487. _G RENDERGROUP_BOTH 9
  5488. _G RENDERGROUP_OPAQUE 7
  5489. _G ACT_DIE_CHESTSHOT 114
  5490. _G ACT_GESTURE_TURN_LEFT 157
  5491. _G RENDERGROUP_OPAQUE_HUGE 1
  5492. _G CONTENTS_ORIGIN 16777216
  5493. _G ACT_ROLL_LEFT 41
  5494. _G CREATERENDERTARGETFLAGS_UNFILTERABLE_OK 4
  5495. _G PLAYERANIMEVENT_RELOAD 3
  5496. _G ACT_WALK_PACKAGE 327
  5497. _G CREATERENDERTARGETFLAGS_HDR 1
  5498. _G MATERIAL_RT_DEPTH_NONE 2
  5499. _G MATERIAL_RT_DEPTH_SEPARATE 1
  5500. _G ACT_SIGNAL_LEFT 56
  5501. _G MAT_PLASTIC 76
  5502. _G ACT_GESTURE_RANGE_ATTACK_SMG1_LOW 309
  5503. _G RT_SIZE_OFFSCREEN 5
  5504. _G ACT_DIE_LEFTSIDE 410
  5505. _G RT_SIZE_FULL_FRAME_BUFFER 4
  5506. _G saverestore table: 0x26319568
  5507. _G IN_MOVERIGHT 1024
  5508. _G ACT_MP_RELOAD_SWIM_PRIMARY_LOOP 1072
  5509. _G ACT_MP_SECONDARY_GRENADE1_ATTACK 1285
  5510. _G ACT_VM_DEPLOYED_FIRE 1914
  5511. _G ACT_HL2MP_WALK_MELEE 1878
  5512. _G KEY_RIGHT 91
  5513. _G ACT_VM_HITRIGHT2 190
  5514. _G FL_DONTTOUCH 8388608
  5515. _G ACT_RANGE_ATTACK_SMG2 286
  5516. _G ACT_VM_IRECOIL1 1928
  5517. _G ACT_VM_IDLE_4 530
  5518. _G ACT_DOD_PRONE_ZOOM_RIFLE 813
  5519. _G FL_GRAPHED 1048576
  5520. _G FL_STATICPROP 524288
  5521. _G FL_NOTARGET 65536
  5522. _G FL_GODMODE 32768
  5523. _G ACT_HL2MP_WALK_AR2 1808
  5524. _G FL_NPC 16384
  5525. _G FL_SWIM 4096
  5526. _G SendUserMessage function: 0x276a1260
  5527. _G player table: 0x262bf3f8
  5528. _G ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK 885
  5529. _G FL_FROZEN 64
  5530. _G ACT_IDLE_SMG1 320
  5531. _G FL_WATERJUMP 8
  5532. _G ACT_HL2MP_WALK_ZOMBIE_04 1631
  5533. _G FL_ANIMDUCKING 4
  5534. _G ACT_HL2MP_IDLE 1777
  5535. _G widgets table: 0x276ad0d0
  5536. _G FL_ONGROUND 1
  5537. _G DMG_DROWNRECOVER 524288
  5538. _G ACT_VM_UNUSABLE 1428
  5539. _G ACT_DOD_STAND_AIM_BAZOOKA 769
  5540. _G EFL_NO_DAMAGE_FORCES -2147483648
  5541. _G ACT_WALK_AIM_STEALTH_PISTOL 374
  5542. _G EFL_NO_WATER_VELOCITY_CHANGE 536870912
  5543. _G SOLID_OBB_YAW 4
  5544. _G EFL_KILLME 1
  5545. _G EFL_DONTBLOCKLOS 33554432
  5546. _G EFL_CHECK_UNTOUCH 16777216
  5547. _G EFL_NO_GAME_PHYSICS_SIMULATION 8388608
  5548. _G EFL_NO_THINK_FUNCTION 4194304
  5549. _G ACT_OVERLAY_GRENADEREADY 442
  5550. _G TYPE_MATERIAL 21
  5551. _G EFL_TOUCHING_FLUID 524288
  5552. _G EFL_USE_PARTITION_WHEN_NOT_SOLID 262144
  5553. _G ACT_HL2MP_IDLE_GRENADE 1837
  5554. _G STENCIL_ZERO 2
  5555. _G EFL_DIRTY_ABSANGVELOCITY 8192
  5556. _G ACT_MP_SWIM_SECONDARY 1119
  5557. _G IN_WALK 262144
  5558. _G HITGROUP_RIGHTLEG 7
  5559. _G EFL_FORCE_CHECK_TRANSMIT 128
  5560. _G ACT_MP_ATTACK_SWIM_MELEE 1186
  5561. _G ACT_BIG_FLINCH 63
  5562. _G EFL_DIRTY_SHADOWUPDATE 32
  5563. _G COLLISION_GROUP_PASSABLE_DOOR 15
  5564. _G PrintTable function: 0x263133a8
  5565. _G ACT_SHIELD_ATTACK 452
  5566. _G ACT_WALK_CROUCH_AIM 9
  5567. _G ACT_HL2MP_SIT_SMG1 2007
  5568. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY 1688
  5569. _G EFL_NO_DISSOLVE 134217728
  5570. _G ACT_DOD_STAND_IDLE_TOMMY 665
  5571. _G MAT_WOOD 87
  5572. _G MAT_VENT 86
  5573. _G MAT_SLOSH 83
  5574. _G ACT_HL2MP_RUN_CAMERA 1675
  5575. _G COLLISION_GROUP_DISSOLVING 16
  5576. _G MAT_METAL 77
  5577. _G MATERIAL_RT_DEPTH_SHARED 0
  5578. _G MAT_ALIENFLESH 72
  5579. _G MAT_GRATE 71
  5580. _G MAT_DIRT 68
  5581. _G kRenderFxRagdoll 23
  5582. _G KEY_B 12
  5583. _G ACT_HL2MP_JUMP_MELEE2 2002
  5584. _G STENCILOPERATION_INCRSAT 4
  5585. _G ACT_RANGE_AIM_LOW 297
  5586. _G kRenderFxEnvSnow 21
  5587. _G kRenderFxEnvRain 20
  5588. _G ACT_MP_ATTACK_SWIM_PRIMARY 1063
  5589. _G ACT_VM_PRIMARYATTACK_DEPLOYED 571
  5590. _G ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED 1062
  5591. _G ACT_MP_SWIM_PDA 1355
  5592. _G kRenderFxHologram 16
  5593. _G kRenderFxFlickerSlow 12
  5594. _G BONE_USED_BY_VERTEX_LOD5 32768
  5595. _G kRenderFxSolidFast 8
  5596. _G OnModelLoaded function: 0x263526e0
  5597. _G ACT_CROUCHIDLE_AIM_STIMULATED 103
  5598. _G kRenderFxPulseFastWide 4
  5599. _G ACT_MP_ATTACK_SWIM_GRENADE_MELEE 1190
  5600. _G ACT_DOD_PRIMARYATTACK_GREN_STICK 876
  5601. _G achievements table: 0x262c1da8
  5602. _G _VERSION Lua 5.1
  5603. _G ACT_HL2MP_GESTURE_RELOAD_ANGRY 1689
  5604. _G GESTURE_SLOT_VCD 5
  5605. _G ACT_GMOD_GESTURE_ITEM_THROW 2023
  5606. _G IMAGE_FORMAT_RGB565 4
  5607. _G ACT_HL2MP_WALK_ZOMBIE_05 1632
  5608. _G ACT_DOD_PRONE_AIM_BAZOOKA 774
  5609. _G KEY_SEMICOLON 55
  5610. _G ACT_DOD_PRIMARYATTACK_CROUCH 950
  5611. _G SF_PHYSPROP_MOTIONDISABLED 8
  5612. _G ACT_HL2MP_IDLE_SMG1 1797
  5613. _G KEY_PAD_7 44
  5614. _G ACT_DOD_PRIMARYATTACK_PRONE_BAR 887
  5615. _G ACT_HL2MP_SWIM_SLAM 1896
  5616. _G GESTURE_SLOT_JUMP 2
  5617. _G FCVAR_UNREGISTERED 1
  5618. _G ACT_MP_JUMP_BUILDING 1313
  5619. _G GESTURE_SLOT_ATTACK_AND_RELOAD 0
  5620. _G ACT_HL2MP_IDLE_CROUCH_PISTOL 1790
  5621. _G PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE 22
  5622. _G ACT_VM_DEPLOY_7 555
  5623. _G COLLISION_GROUP_DOOR_BLOCKER 14
  5624. _G ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY 1383
  5625. _G ACT_HL2MP_WALK_KNIFE 1976
  5626. _G ACT_SLAM_THROW_DETONATOR_HOLSTER 253
  5627. _G ACT_HL2MP_WALK 1778
  5628. _G FCVAR_CHEAT 16384
  5629. _G PLAYERANIMEVENT_SPAWN 17
  5630. _G PLAYERANIMEVENT_CANCEL 16
  5631. _G PLAYERANIMEVENT_DOUBLEJUMP 15
  5632. _G PLAYERANIMEVENT_FLINCH_LEFTARM 11
  5633. _G FrameNumber function: 0x262bd388
  5634. _G PLAYERANIMEVENT_JUMP 6
  5635. _G KEY_T 30
  5636. _G DHTMLControls table: 0x27996358
  5637. _G CREATERENDERTARGETFLAGS_AUTOMIPMAP 2
  5638. _G ACT_DOD_CROUCHWALK_AIM_C96 622
  5639. _G ACT_DOD_PRIMARYATTACK_PRONE_PISTOL 863
  5640. _G PLAYERANIMEVENT_ATTACK_PRIMARY 0
  5641. _G MATERIAL_QUADS 7
  5642. _G ACT_MP_GESTURE_VC_FINGERPOINT 1378
  5643. _G ACT_READINESS_STIMULATED_TO_RELAXED 421
  5644. _G ACT_WALK_CROUCH_RIFLE 360
  5645. _G ACT_WALK_AGITATED 84
  5646. _G DMG_PHYSGUN 8388608
  5647. _G MATERIAL_FOG_LINEAR_BELOW_FOG_Z 2
  5648. _G LEFT 2
  5649. _G STENCILCOMPARISONFUNCTION_ALWAYS 8
  5650. _G STENCILCOMPARISONFUNCTION_GREATEREQUAL 7
  5651. _G ACT_DEEPIDLE2 515
  5652. _G Player function: 0x262bce08
  5653. _G STENCILOPERATION_INCR 7
  5654. _G STENCILOPERATION_DECRSAT 5
  5655. _G ACT_HL2MP_JUMP_PISTOL 1794
  5656. _G DRGBPicker table: 0x27a07f10
  5657. _G ACT_HL2MP_GESTURE_RELOAD_AR2 1813
  5658. _G LAST_SHARED_ACTIVITY 2026
  5659. _G ACT_DOD_HS_CROUCH_PSCHRECK 972
  5660. _G BLOOD_COLOR_ANTLION_WORKER 6
  5661. _G IsFirstTimePredicted function: 0x262bc1b0
  5662. _G BLOOD_COLOR_MECH 3
  5663. _G BLOOD_COLOR_GREEN 2
  5664. _G BLOOD_COLOR_YELLOW 1
  5665. _G ACT_VM_IOUT_M203 1946
  5666. _G BLOOD_COLOR_RED 0
  5667. _G ACT_GESTURE_MELEE_ATTACK1 139
  5668. _G PATTACH_WORLDORIGIN 5
  5669. _G ACT_GMOD_TAUNT_PERSISTENCE 1616
  5670. _G PATTACH_POINT_FOLLOW 4
  5671. _G MASK_VISIBLE_AND_NPCS 33579137
  5672. _G ACT_MP_SECONDARY_GRENADE2_ATTACK 1288
  5673. _G PATTACH_POINT 3
  5674. _G SURF_TRANS 16
  5675. _G STEPSOUNDTIME_WATER_FOOT 3
  5676. _G KEY_PAD_6 43
  5677. _G STEPSOUNDTIME_ON_LADDER 1
  5678. _G ACT_COVER_LOW_RPG 351
  5679. _G ACT_VM_IDLE_DEPLOYED_4 539
  5680. _G STEPSOUNDTIME_NORMAL 0
  5681. _G ACT_MP_RELOAD_SWIM_PRIMARY 1071
  5682. _G ACT_HL2MP_JUMP_CROSSBOW 1874
  5683. _G ACT_MP_PRIMARY_GRENADE1_DRAW 1277
  5684. _G ACT_DROP_WEAPON_SHOTGUN 73
  5685. _G ACT_HL2MP_GESTURE_RELOAD_SHOTGUN 1823
  5686. _G CONTENTS_TEAM3 1024
  5687. _G FVPHYSICS_NO_PLAYER_PICKUP 128
  5688. _G ACT_DOD_WALK_IDLE_BAR 804
  5689. _G ACT_VM_PRIMARYATTACK_DEPLOYED_7 573
  5690. _G ACT_DOD_RELOAD_FG42 898
  5691. _G ACT_VM_FIDGET 175
  5692. _G FVPHYSICS_CONSTRAINT_STATIC 2
  5693. _G ACT_HL2MP_RUN_DUEL 1849
  5694. _G FVPHYSICS_DMG_SLICE 1
  5695. _G ACT_VM_RELOAD_INSERT_PULL 1951
  5696. _G ACT_VM_RELOAD_INSERT 1950
  5697. _G ACT_VM_ISHOOT_M203 1949
  5698. _G ACT_VM_DOWN_M203 1948
  5699. _G ACT_WALK_STEALTH_PISTOL 373
  5700. _G KEY_RWIN 86
  5701. _G ACT_VM_RELOAD_DEPLOYED 518
  5702. _G ACT_DOD_PRONEWALK_IDLE_C96 632
  5703. _G ACT_SLAM_THROW_THROW 244
  5704. _G VERSION 140713
  5705. _G ACT_HL2MP_IDLE_SCARED 1693
  5706. _G ACT_DOD_PRIMARYATTACK_CROUCH_SPADE 951
  5707. _G ACT_MP_ATTACK_SWIM_SECONDARY 1122
  5708. _G gmod table: 0x262bf5f0
  5709. _G KEY_RCONTROL 84
  5710. _G ACT_MP_GESTURE_VC_NODNO_PDA 1424
  5711. _G ACT_VM_PRIMARYATTACK_7 564
  5712. _G LAST_SHARED_COLLISION_GROUP 21
  5713. _G ACT_IDLE_PACKAGE 326
  5714. _G ACT_DI_ALYX_ZOMBIE_SHOTGUN64 416
  5715. _G ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY 1386
  5716. _G ACT_GESTURE_MELEE_ATTACK_SWING 318
  5717. _G OBS_MODE_FIXED 3
  5718. _G ACT_RANGE_ATTACK_SNIPER_RIFLE 294
  5719. _G ACT_BARNACLE_PULL 168
  5720. _G Msg function: 0x262bb7b8
  5721. _G ACT_HL2MP_SWIM_ANGRY 1692
  5722. _G MATERIAL_CULLMODE_CW 1
  5723. _G FCVAR_CLIENTDLL 8
  5724. _G ACT_HL2MP_SWIM_IDLE_MELEE2 2003
  5725. _G ACT_VM_HITCENTER 191
  5726. _G ACT_READINESS_RELAXED_TO_STIMULATED_WALK 419
  5727. _G ACT_DOD_RELOAD_MP40 891
  5728. _G ACT_DOD_RELOAD_PRONE_DEPLOYED_MG 944
  5729. _G ACT_RUN_AIM_STEALTH 101
  5730. _G ACT_DOD_PRIMARYATTACK_PISTOL 862
  5731. _G KEY_R 28
  5732. _G ACT_SIGNAL3 51
  5733. _G ACT_VM_PRIMARYATTACK_4 567
  5734. _G ACT_DEEPIDLE3 516
  5735. _G ACT_RELOAD_PISTOL_LOW 377
  5736. _G ACT_MP_STAND_PRIMARY 1044
  5737. _G ACT_MP_STAND_IDLE 990
  5738. _G MASK_SHOT 1174421507
  5739. _G ACT_MP_AIRWALK_MELEE 1175
  5740. _G ACT_DOD_CROUCH_IDLE_BOLT 653
  5741. _G HITGROUP_GEAR 10
  5742. _G TYPE_RESTORE 14
  5743. _G MASK_NPCSOLID_BRUSHONLY 147467
  5744. _G ACT_GESTURE_RANGE_ATTACK_TRIPWIRE 315
  5745. _G KEY_W 33
  5746. _G BONE_PHYSICS_PROCEDURAL 2
  5747. _G ACT_VM_IDLE_7 527
  5748. _G ACT_SLAM_STICKWALL_TO_THROW_ND 240
  5749. _G IN_GRENADE1 8388608
  5750. _G ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED 425
  5751. _G ACT_IDLE_RPG_RELAXED 348
  5752. _G ACT_DOD_RUN_IDLE_BOLT 656
  5753. _G ACT_HL2MP_RUN 1779
  5754. _G getfenv function: builtin#10
  5755. _G PLAYER_JUMP 2
  5756. _G IN_JUMP 2
  5757. _G ACT_MP_RELOAD_AIRWALK_PRIMARY 1074
  5758. _G RT_SIZE_DEFAULT 1
  5759. _G SF_PHYSBOX_NEVER_PICK_UP 2097152
  5760. _G ACT_VM_HITLEFT2 188
  5761. _G CONTENTS_WATER 32
  5762. _G FCVAR_DEMO 65536
  5763. _G ACT_RANGE_ATTACK_SHOTGUN 287
  5764. _G ACT_MP_PRIMARY_GRENADE2_IDLE 1281
  5765. _G ACT_CROUCHING_SHIELD_DOWN 455
  5766. _G ACT_MP_PRIMARY_GRENADE2_DRAW 1280
  5767. _G ACT_DOD_CROUCHWALK_AIM_GREASE 700
  5768. _G ACT_SHOTGUN_IDLE_DEEP 478
  5769. _G ACT_IDLE 1
  5770. _G ACT_RANGE_ATTACK_AR2_LOW 280
  5771. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE 1708
  5772. _G ACT_DOD_RELOAD_PRONE_RIFLE 934
  5773. _G ACT_MP_JUMP_LAND_PRIMARY 1053
  5774. _G ACT_VM_PULLBACK_HIGH 177
  5775. _G BONE_USED_BY_ATTACHMENT 512
  5776. _G ACT_MP_GRENADE1_DRAW 1271
  5777. _G ACT_PLAYER_RUN_FIRE 504
  5778. _G kRenderFxPulseSlowWide 3
  5779. _G ACT_PICKUP_GROUND 74
  5780. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST 1965
  5781. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE 1718
  5782. _G ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED 590
  5783. _G ACT_MP_ATTACK_SWIM_POSTFIRE 1043
  5784. _G USE_TOGGLE 3
  5785. _G SURF_NOSHADOWS 4096
  5786. _G FCVAR_UNLOGGED 2048
  5787. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW 1872
  5788. _G DamageInfo function: 0x262bc8b8
  5789. _G ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED 1016
  5790. _G ACT_SLAM_THROW_DRAW 248
  5791. _G ACT_MP_ATTACK_AIRWALK_PRIMARY 1064
  5792. _G SURF_WARP 8
  5793. _G KEY_I 19
  5794. _G ACT_HL2MP_WALK_CROUCH_MELEE 1881
  5795. _G ACT_DOD_CROUCH_AIM_BOLT 647
  5796. _G EF_DIMLIGHT 4
  5797. _G CLIENT_DLL true
  5798. _G ACT_HL2MP_SWIM_MAGIC 1662
  5799. _G ACT_RPG_FIDGET_UNLOADED 485
  5800. _G ACT_HL2MP_JUMP_AR2 1814
  5801. _G select function: builtin#16
  5802. _G MOUSE_5 111
  5803. _G ACT_VM_MISSLEFT2 194
  5804. _G MOVETYPE_LADDER 9
  5805. _G ACT_DOD_WALK_IDLE_C96 629
  5806. _G MASK_PLAYERSOLID_BRUSHONLY 81931
  5807. _G IN_BACK 16
  5808. _G ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY 1107
  5809. _G ACT_DOD_SECONDARYATTACK_TOMMY 852
  5810. _G ACT_DOD_RUN_AIM_RIFLE 637
  5811. _G ACT_PHYSCANNON_ANIMATE_PRE 405
  5812. _G ACT_WALK_PISTOL 369
  5813. _G NOTIFY_HINT 3
  5814. _G ACT_DOD_STAND_AIM_30CAL 724
  5815. _G ACT_DOD_RELOAD_PRONE_MP40 928
  5816. _G ACT_DOD_PRONE_AIM_PSCHRECK 787
  5817. _G CONTENTS_MOVEABLE 16384
  5818. _G CONTENTS_PLAYERCLIP 65536
  5819. _G COLLISION_GROUP_IN_VEHICLE 10
  5820. _G ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP 1075
  5821. _G IN_CANCEL 64
  5822. _G ACT_VM_HITRIGHT 189
  5823. _G ACT_DOD_RUN_AIM 606
  5824. _G BONE_USED_BY_VERTEX_LOD2 4096
  5825. _G COLLISION_GROUP_INTERACTIVE 4
  5826. _G IN_GRENADE2 16777216
  5827. _G ACT_GMOD_GESTURE_WAVE 1615
  5828. _G ACT_BUSY_LEAN_BACK_EXIT 391
  5829. _G ACT_VM_HOLSTER 173
  5830. _G ACT_MP_RELOAD_AIRWALK_LOOP 1035
  5831. _G ACT_SWIM 28
  5832. _G ACT_MP_RELOAD_CROUCH_END 1030
  5833. _G ACT_HL2MP_WALK_CROUCH_ZOMBIE_05 1637
  5834. _G ACT_DOD_PRIMARYATTACK_PRONE_C96 865
  5835. _G ACT_GESTURE_TURN_LEFT45_FLAT 163
  5836. _G ACT_RUN_AIM_AGITATED 100
  5837. _G ACT_GESTURE_FLINCH_RIGHTARM 154
  5838. _G FCVAR_PRINTABLEONLY 1024
  5839. _G ACT_STRAFE_LEFT 39
  5840. _G ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY 1392
  5841. _G KEY_7 8
  5842. _G ACT_MP_CROUCHWALK 999
  5843. _G ACT_DOD_RELOAD_TOMMY 895
  5844. _G ACT_HL2MP_IDLE_CROUCH_PASSIVE 1988
  5845. _G MOUSE_RIGHT 108
  5846. _G ACT_HL2MP_IDLE_CROUCH_SLAM 1890
  5847. _G Material function: 0x276e93e8
  5848. _G Derma_Message function: 0x276f4230
  5849. _G ACT_GET_UP_STAND 509
  5850. _G ACT_DIE_BACKSHOT 116
  5851. _G ACT_WALK_STEALTH 85
  5852. _G ACT_INVALID -1
  5853. _G RENDERGROUP_TRANSLUCENT 8
  5854. _G CONTENTS_SOLID 1
  5855. _G ACT_DIERAGDOLL 24
  5856. _G ACT_HL2MP_RUN_PISTOL 1789
  5857. _G ACT_WALK_AIM_RELAXED 94
  5858. _G Entity function: 0x262bc728
  5859. _G ACT_WALK_CROUCH 8
  5860. _G ACT_HL2MP_IDLE_CROUCH_KNIFE 1978
  5861. _G ACT_VM_IDLE_M203 1940
  5862. _G ACT_COWER 61
  5863. _G ACT_DOD_PRONE_AIM_30CAL 729
  5864. _G KEY_PERIOD 59
  5865. _G ACT_MP_MELEE_GRENADE2_DRAW 1292
  5866. _G ACT_DOD_RUN_IDLE_RIFLE 643
  5867. _G ACT_MP_ATTACK_STAND_MELEE_SECONDARY 1183
  5868. _G ACT_IDLE_AIM_STIMULATED 91
  5869. _G COLLISION_GROUP_PLAYER 5
  5870. _G FVPHYSICS_WAS_THROWN 256
  5871. _G ACT_VM_PULLPIN 180
  5872. _G newproxy function: builtin#24
  5873. _G ACT_HL2MP_SWIM_REVOLVER 1672
  5874. _G ACT_IDLE_MANNEDGUN 345
  5875. _G SF_PHYSPROP_PREVENT_PICKUP 512
  5876. _G ACT_BUSY_LEAN_LEFT_ENTRY 387
  5877. _G ONOFF_USE 1
  5878. _G ACT_VM_IIDLE 1906
  5879. _G ACT_GMOD_TAUNT_SALUTE 1614
  5880. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1892
  5881. _G ACT_HL2MP_SWIM_IDLE_SCARED 1701
  5882. _G ACT_MP_CROUCH_PRIMARY 1045
  5883. _G ACT_HL2MP_RUN_ANGRY 1685
  5884. _G ACT_180_RIGHT 130
  5885. _G ACT_DOD_CROUCHWALK_IDLE_BOLT 654
  5886. _G ACT_VM_IDLE_5 529
  5887. _G ACT_HL2MP_JUMP_SUITCASE 1720
  5888. _G ACT_COVER_PISTOL_LOW 301
  5889. _G ACT_DOD_CROUCH_ZOOM_BOLT 815
  5890. _G ACT_OVERLAY_SHIELD_ATTACK 447
  5891. _G CONTENTS_CURRENT_DOWN 8388608
  5892. _G ACT_DOD_CROUCHWALK_AIM_PSCHRECK 784
  5893. _G ACT_MP_GESTURE_FLINCH_PRIMARY 1259
  5894. _G ACT_RUN_CROUCH_RPG 355
  5895. _G xpcall function: builtin#21
  5896. _G ACT_DOD_HS_IDLE_K98 969
  5897. _G ACT_RUN_ON_FIRE 127
  5898. _G ACT_MP_JUMP_START_PDA 1352
  5899. _G ColorAlpha function: 0x26310280
  5900. _G ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK 954
  5901. _G FL_TRANSRAGDOLL 1073741824
  5902. _G TEAM_UNASSIGNED 1001
  5903. _G FFT_2048 3
  5904. _G KEY_CAPSLOCK 68
  5905. _G MASK_SHOT_PORTAL 33570819
  5906. _G TYPE_ANGLE 11
  5907. _G ACT_WALK_STIMULATED 83
  5908. _G ACT_GESTURE_TURN_RIGHT90_FLAT 166
  5909. _G GetHUDPanel function: 0x262bd130
  5910. _G KEY_LAST 106
  5911. _G KEY_COUNT 107
  5912. _G pairs function: builtin#5
  5913. _G ACT_VM_IDLE_SILENCED 496
  5914. _G HITGROUP_LEFTLEG 6
  5915. _G ACT_SIGNAL_FORWARD 53
  5916. _G ACT_HL2MP_GESTURE_RELOAD_RPG 1833
  5917. _G ACT_HL2MP_RUN_RPG 1829
  5918. _G STUDIO_NOSHADOWS 128
  5919. _G SURF_NOPORTAL 32
  5920. _G ACT_HL2MP_RUN_ZOMBIE_FAST 1646
  5921. _G ACT_GESTURE_FLINCH_BLAST 146
  5922. _G FL_OBJECT 67108864
  5923. _G ACT_MP_ATTACK_CROUCH_POSTFIRE 1041
  5924. _G KEY_XBUTTON_LEFT_SHOULDER 118
  5925. _G ACT_CROUCHIDLE_STIMULATED 102
  5926. _G ACT_HL2MP_SWIM_PASSIVE 1993
  5927. _G ACT_FLINCH_LEFTARM 120
  5928. _G kRenderFxPulseFast 2
  5929. _G WEAPON_PROFICIENCY_PERFECT 4
  5930. _G MASK_WATER 16432
  5931. _G KEY_XSTICK1_DOWN 152
  5932. _G ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK 877
  5933. _G ACT_RAPPEL_LOOP 128
  5934. _G IN_RELOAD 8192
  5935. _G PLAYER_IN_VEHICLE 6
  5936. _G KEY_PAD_4 41
  5937. _G DMG_PREVENT_PHYSICS_FORCE 2048
  5938. _G ACT_SMG2_IDLE2 270
  5939. _G TYPE_THREAD 8
  5940. _G PLAYERANIMEVENT_ATTACK_SECONDARY 1
  5941. _G DMG_ALWAYSGIB 8192
  5942. _G ACT_GESTURE_FLINCH_STOMACH 152
  5943. _G ACT_DOD_CROUCHWALK_IDLE_BAR 803
  5944. _G ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY 1143
  5945. _G ACT_DOD_HS_IDLE_STICKGRENADE 966
  5946. _G ACT_DOD_PRONE_DEPLOY_TOMMY 837
  5947. _G ACT_MP_JUMP_LAND 1004
  5948. _G BONE_USED_BY_VERTEX_MASK 261120
  5949. _G ACT_CROUCHIDLE 46
  5950. _G ACT_WALK_SCARED 110
  5951. _G ACT_MP_MELEE_GRENADE1_ATTACK 1291
  5952. _G ipairs function: builtin#7
  5953. _G ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA 938
  5954. _G DCategoryList table: 0x26359488
  5955. _G DMG_SLASH 4
  5956. _G ACT_MP_GESTURE_VC_NODYES_BUILDING 1417
  5957. _G KEY_BACKQUOTE 57
  5958. _G KEY_HOME 74
  5959. _G ACT_IDLE_AIM_RELAXED 90
  5960. _G DMG_DROWN 16384
  5961. _G ACT_SLAM_THROW_THROW_ND2 247
  5962. _G ACT_HL2MP_IDLE_CROUCH_MELEE 1880
  5963. _G ACT_DOD_STAND_IDLE_C96 626
  5964. _G DOF_SPACING 512
  5965. _G ACT_VM_IDLE_TO_LOWERED 203
  5966. _G JOYSTICK_FIRST_BUTTON 114
  5967. _G ACT_VM_DRAW 172
  5968. _G COLLISION_GROUP_PLAYER_MOVEMENT 8
  5969. _G FCVAR_SERVER_CAN_EXECUTE 268435456
  5970. _G KEY_F11 102
  5971. _G ACT_RUN_CROUCH_AIM_RIFLE 365
  5972. _G ACT_SLAM_THROW_IDLE 242
  5973. _G ACT_HL2MP_JUMP_SMG1 1804
  5974. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC 1658
  5975. _G ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY 1384
  5976. _G ACT_HL2MP_WALK_CROUCH 1781
  5977. _G KEY_XSTICK2_DOWN 158
  5978. _G STENCIL_ALWAYS 8
  5979. _G KEY_3 4
  5980. _G ACT_MP_RELOAD_STAND_LOOP 1026
  5981. _G ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY 1108
  5982. _G KEY_SPACE 65
  5983. _G ACT_VM_MISSRIGHT2 196
  5984. _G ACT_STEP_RIGHT 134
  5985. _G ACT_GESTURE_FLINCH_BLAST_SHOTGUN 147
  5986. _G ACT_VM_IDLE_2 532
  5987. _G ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02 1639
  5988. _G ACT_MP_CROUCHWALK_SECONDARY 1114
  5989. _G SURF_NODECALS 8192
  5990. _G ACT_DOD_WALK_ZOOM_RIFLE 811
  5991. _G ACT_SLAM_THROW_TO_TRIPMINE_ND 254
  5992. _G ACT_GMOD_GESTURE_ITEM_PLACE 2022
  5993. _G ACT_ZOMBIE_CLIMB_START 1651
  5994. _G ACT_MP_JUMP_START_PRIMARY 1051
  5995. _G ACT_DI_ALYX_ZOMBIE_TORSO_MELEE 413
  5996. _G GMOD_CHANNEL_STALLED 3
  5997. _G ACT_DOD_PRIMARYATTACK_BOLT 846
  5998. _G ACT_RPG_DRAW_UNLOADED 482
  5999. _G ACT_RANGE_ATTACK_AR2_GRENADE 281
  6000. _G ACT_GESTURE_RANGE_ATTACK_PISTOL 312
  6001. _G ACT_RANGE_ATTACK2_LOW 19
  6002. _G Matrix function: 0x262bc838
  6003. _G KEY_F3 94
  6004. _G ACT_DOD_CROUCHWALK_IDLE_TNT 982
  6005. _G ACT_MP_JUMP_SECONDARY 1115
  6006. _G ClientsideScene function: 0x262bd458
  6007. _G ACT_MP_SWIM_DEPLOYED_PRIMARY 1056
  6008. _G ACT_DOD_PRONE_AIM_BAR 800
  6009. _G ACT_PLAYER_IDLE_FIRE 500
  6010. _G ACT_DOD_SPRINT_IDLE_BAZOOKA 780
  6011. _G GESTURE_SLOT_SWIM 3
  6012. _G ACT_DOD_PRONE_AIM_GREN_STICK 750
  6013. _G ACT_CROUCH 45
  6014. _G ACT_GESTURE_TURN_RIGHT90 162
  6015. _G ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42 942
  6016. _G baseclass table: 0x26314920
  6017. _G ACT_HL2MP_SWIM_CROSSBOW 1876
  6018. _G ACT_VM_PRIMARYATTACK_1 570
  6019. _G SafeRemoveEntity function: 0x263141f0
  6020. _G SOLID_NONE 0
  6021. _G ACT_GESTURE_FLINCH_BLAST_DAMAGED 148
  6022. _G ACT_RUN_STEALTH 89
  6023. _G ACT_VM_SWINGHIT 202
  6024. _G CONTENTS_HITBOX 1073741824
  6025. _G CONTENTS_MONSTER 33554432
  6026. _G CONTENTS_CURRENT_90 524288
  6027. _G FCVAR_DONTRECORD 131072
  6028. _G TRACER_LINE 1
  6029. _G ACT_FIRE_LOOP 436
  6030. _G ACT_DOD_CROUCH_AIM_30CAL 725
  6031. _G ACT_DOD_PRONEWALK_IDLE_RIFLE 645
  6032. _G TYPE_SCRIPTEDVEHICLE 20
  6033. _G KEY_U 31
  6034. _G DrawSunbeams function: 0x2635d7c0
  6035. _G ACT_DOD_RUN_AIM_GREASE 702
  6036. _G ACT_BUSY_LEAN_LEFT_EXIT 388
  6037. _G IN_USE 32
  6038. _G ACT_DOD_RUN_AIM_PISTOL 611
  6039. _G EF_BONEMERGE 1
  6040. _G ACT_DOD_WALK_AIM_MP44 688
  6041. _G FVPHYSICS_DMG_DISSOLVE 512
  6042. _G ACT_HL2MP_IDLE_CROSSBOW 1867
  6043. _G KEY_PAD_1 38
  6044. _G ACT_HL2MP_SWIM_RPG 1836
  6045. _G HSVToColor function: 0x262bbbf0
  6046. _G ACT_GET_DOWN_CROUCH 510
  6047. _G BUTTON_CODE_LAST 171
  6048. _G sql table: 0x262e88e0
  6049. _G ACT_VM_MISSRIGHT 195
  6050. _G ACT_DOD_PRIMARYATTACK_SPADE 880
  6051. _G ACT_HL2MP_SWIM_MELEE 1886
  6052. _G ACT_WALK 6
  6053. _G ACT_DOD_CROUCH_AIM_PISTOL 608
  6054. _G IN_BULLRUSH 4194304
  6055. _G ACT_MP_GESTURE_VC_NODNO_SECONDARY 1394
  6056. _G FCVAR_NOT_CONNECTED 4194304
  6057. _G ACT_DOD_STAND_IDLE_BOLT 652
  6058. _G ACT_VM_DRAW_EMPTY 521
  6059. _G ACT_VM_DEPLOY_6 556
  6060. _G ACT_DOD_WALK_AIM_BOLT 649
  6061. _G ACT_SLAM_STICKWALL_DETONATE 235
  6062. _G ACT_DOD_WALK_IDLE_RIFLE 642
  6063. _G CONTENTS_OPAQUE 128
  6064. _G KEY_V 32
  6065. _G ACT_HL2MP_SIT_GRENADE 2010
  6066. _G ACT_BARNACLE_CHEW 170
  6067. _G ACT_DOD_CROUCH_IDLE_RIFLE 640
  6068. _G DMenuOptionCVar table: 0x279cfd78
  6069. _G KEY_XSTICK1_UP 153
  6070. _G ACT_SHOTGUN_IDLE4 479
  6071. _G TYPE_RECIPIENTFILTER 18
  6072. _G JOYSTICK_LAST_POV_BUTTON 149
  6073. _G TOP 4
  6074. _G STEPSOUNDTIME_WATER_KNEE 2
  6075. _G ACT_DOD_DEPLOYED 581
  6076. _G EFL_NO_AUTO_EDICT_ATTACH 1024
  6077. _G ACT_VM_IDLE_DEPLOYED_2 541
  6078. _G ACT_VM_PRIMARYATTACK_8 563
  6079. _G isentity function: 0x262bbf98
  6080. _G ACT_BUSY_QUEUE 399
  6081. _G BOX_BOTTOM 5
  6082. _G FVPHYSICS_PLAYER_HELD 4
  6083. _G JOYSTICK_LAST_AXIS_BUTTON 161
  6084. _G ACT_ZOMBIE_CLIMB_UP 1650
  6085. _G ACT_COVER_MED 4
  6086. _G ACT_VM_PRIMARYATTACK_DEPLOYED_5 575
  6087. _G ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY 1391
  6088. _G HITGROUP_HEAD 1
  6089. _G ACT_HL2MP_WALK_CROUCH_MELEE2 1999
  6090. _G ACT_SLAM_DETONATOR_THROW_DRAW 266
  6091. _G ACT_GESTURE_TURN_LEFT90_FLAT 165
  6092. _G ACT_IDLE_RIFLE 319
  6093. _G BONE_USED_BY_VERTEX_LOD3 8192
  6094. _G DMG_SLOWBURN 2097152
  6095. _G ACT_CROUCHING_SHIELD_UP 454
  6096. _G EF_BRIGHTLIGHT 2
  6097. _G ACT_DOD_STAND_IDLE_PISTOL 613
  6098. _G ACT_DOD_WALK_AIM_C96 623
  6099. _G EFL_BOT_FROZEN 256
  6100. _G ACT_DOD_SPRINT_IDLE_C96 631
  6101. _G DMG_NERVEGAS 65536
  6102. _G ACT_LEAP 32
  6103. _G ACT_MP_GESTURE_VC_NODNO_BUILDING 1418
  6104. _G ACT_SHIELD_UP 449
  6105. _G ACT_MP_GESTURE_VC_NODNO 1382
  6106. _G ACT_DOD_STAND_AIM_BOLT 646
  6107. _G ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED 1060
  6108. _G KEY_NUMLOCKTOGGLE 105
  6109. _G ACT_DOD_WALK_AIM_TOMMY 662
  6110. _G IMAGE_FORMAT_RGBA16161616F 24
  6111. _G ACT_DOD_RUN_IDLE_TOMMY 669
  6112. _G ACT_DOD_RELOAD_CROUCH_PSCHRECK 910
  6113. _G KEY_D 14
  6114. _G ACT_RANGE_ATTACK2 17
  6115. _G ACT_VM_DEPLOYED_LIFTED_IN 1924
  6116. _G ACT_VM_HOLSTER_M203 1942
  6117. _G ACT_HL2MP_SWIM_PHYSGUN 1866
  6118. _G ACT_DOD_CROUCH_IDLE_MP40 679
  6119. _G ACT_DOD_RELOAD_PRONE_DEPLOYED 592
  6120. _G ACT_DOD_RUN_IDLE_MP40 682
  6121. _G ACT_DOD_SPRINT_IDLE_MP40 683
  6122. _G ACT_GESTURE_RANGE_ATTACK_SMG2 310
  6123. _G ACT_VM_DEPLOYED_LIFTED_OUT 1926
  6124. _G FL_BASEVELOCITY 16777216
  6125. _G KEY_XSTICK2_RIGHT 156
  6126. _G ACT_GMOD_SIT_ROLLERCOASTER 1974
  6127. _G ACT_HL2MP_RUN_GRENADE 1839
  6128. _G ACT_DOD_WALK_IDLE_GREASE 707
  6129. _G MOVECOLLIDE_FLY_CUSTOM 2
  6130. _G ACT_DOD_RUN_AIM_MG 715
  6131. _G ACT_VM_HITCENTER2 192
  6132. _G ACT_DOD_RELOAD_PRONE_RIFLEGRENADE 935
  6133. _G ACT_HL2MP_IDLE_SUITCASE 1713
  6134. _G WEAPON_PROFICIENCY_VERY_GOOD 3
  6135. _G ACT_DOD_WALK_IDLE_30CAL 733
  6136. _G ACT_DOD_SPRINT_IDLE_30CAL 735
  6137. _G setmetatable function: builtin#9
  6138. _G EFL_NOCLIP_ACTIVE 4
  6139. _G ACT_DOD_PRONEWALK_IDLE_30CAL 736
  6140. _G ACT_DOD_CROUCH_AIM_GREN_FRAG 738
  6141. _G ACT_GMOD_NOCLIP_LAYER 1959
  6142. _G ACT_DOD_PRONE_ZOOM_FORWARD_BOLT 947
  6143. _G ACT_HL2MP_RUN_PANICKED 1623
  6144. _G ACT_VM_HAULBACK 199
  6145. _G ACT_HL2MP_RUN_SMG1 1799
  6146. _G ACT_DOD_SECONDARYATTACK_CROUCH_MP40 957
  6147. _G ACT_DOD_PRONE_AIM_KNIFE 758
  6148. _G ACT_SMG2_TOBURST 276
  6149. _G ACT_DOD_PRONEWALK_AIM_SPADE 768
  6150. _G CloseDermaMenus function: 0x276f19b8
  6151. _G ACT_DOD_WALK_AIM_BAZOOKA 772
  6152. _G ACT_GESTURE_RELOAD_SMG1 384
  6153. _G ACT_MP_RELOAD_STAND_SECONDARY_END 1126
  6154. _G PLAYERANIMEVENT_RELOAD_LOOP 4
  6155. _G ACT_GMOD_TAUNT_MUSCLE 1617
  6156. _G KEY_K 21
  6157. _G PLAYER_LEAVE_AIMING 9
  6158. _G ACT_GMOD_GESTURE_ITEM_GIVE 2020
  6159. _G ACT_DIEVIOLENT 23
  6160. _G ACT_DOD_STAND_AIM_BAR 795
  6161. _G DMG_SHOCK 256
  6162. _G CONTENTS_TEAM4 512
  6163. _G ACT_DOD_RELOAD_PRONE_BAZOOKA 937
  6164. _G BONE_CALCULATE_MASK 31
  6165. _G KEY_E 15
  6166. _G ACT_DOD_CROUCH_IDLE_BAR 802
  6167. _G ACT_MP_MELEE_GRENADE1_DRAW 1289
  6168. _G FVPHYSICS_HEAVY_OBJECT 32
  6169. _G ACT_DOD_RELOAD_K43 889
  6170. _G ACT_DOD_CROUCHWALK_ZOOM_RIFLE 810
  6171. _G ACT_IDLE_STEALTH_PISTOL 325
  6172. _G ACT_DOD_RUN_ZOOM_RIFLE 812
  6173. _G ACT_DI_ALYX_ANTLION 415
  6174. _G FL_STEPMOVEMENT 4194304
  6175. _G ACT_DOD_CROUCHWALK_IDLE_MP40 680
  6176. _G ACT_DOD_STAND_ZOOM_BOLT 814
  6177. _G ACT_CLIMB_DISMOUNT 36
  6178. _G ACT_DOD_CROUCHWALK_ZOOM_BOLT 816
  6179. _G ACT_DOD_WALK_ZOOM_BOLT 817
  6180. _G ACT_MP_RELOAD_STAND_PRIMARY 1065
  6181. _G ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY 1185
  6182. _G ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA 822
  6183. _G ACT_DOD_RUN_AIM_MP40 676
  6184. _G ACT_VM_PRIMARYATTACK_DEPLOYED_3 577
  6185. _G color_black 0 0 0 255
  6186. _G ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK 828
  6187. _G require function: 0x262bbd78
  6188. _G ACT_VM_UNDEPLOY_4 548
  6189. _G STENCIL_EQUAL 3
  6190. _G ACT_LOOKBACK_LEFT 60
  6191. _G MOUSE_4 110
  6192. _G IN_RIGHT 256
  6193. _G ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE 844
  6194. _G ACT_DOD_PRIMARYATTACK_TOMMY 850
  6195. _G ACT_IDLE_ANGRY_SMG1 321
  6196. _G ACT_RUN_AIM_RIFLE 363
  6197. _G ACT_VM_PRIMARYATTACK_DEPLOYED_4 576
  6198. _G ACT_VM_DOWN_EMPTY 1901
  6199. _G Error function: 0x262bb870
  6200. _G ACT_TRANSITION 2
  6201. _G PLAYERANIMEVENT_SNAP_YAW 18
  6202. _G ACT_HL2MP_WALK_CROUCH_CROSSBOW 1871
  6203. _G ACT_MP_JUMP_START 1002
  6204. _G ACT_MP_MELEE_GRENADE2_ATTACK 1294
  6205. _G ACT_IDLE_CARRY 426
  6206. _G ACT_SLAM_STICKWALL_TO_TRIPMINE_ND 241
  6207. _G DMG_BLAST 64
  6208. _G ACT_PLAYER_CROUCH_FIRE 501
  6209. _G ACT_VM_ATTACH_SILENCER 211
  6210. _G ACT_DIE_BARNACLE_SWALLOW 401
  6211. _G CHAN_ITEM 3
  6212. _G ACT_DOD_PRONE_FORWARD_ZOOMED 588
  6213. _G ACT_DOD_STAND_IDLE 597
  6214. _G ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING 1414
  6215. _G ACT_DOD_PRIMARYATTACK_GREN_FRAG 874
  6216. _G COLLISION_GROUP_NONE 0
  6217. _G ACT_IDLE_STEALTH 80
  6218. _G SURF_HITBOX 32768
  6219. _G ACT_HL2MP_IDLE_KNIFE 1975
  6220. _G ACT_DOD_PRIMARYATTACK_KNIFE 878
  6221. _G ACT_VM_ISHOOTDRY 1936
  6222. _G ACT_PHYSCANNON_ANIMATE 404
  6223. _G FL_ATCONTROLS 128
  6224. _G DMG_ENERGYBEAM 1024
  6225. _G table table: 0x262a33f8
  6226. _G ACT_DOD_CROUCHWALK_IDLE_GREASE 706
  6227. _G COLLISION_GROUP_BREAKABLE_GLASS 6
  6228. _G ACT_DOD_RELOAD_GREASEGUN 896
  6229. _G ACT_DOD_RELOAD_PISTOL 897
  6230. _G resource table: 0x262bf520
  6231. _G ACT_VM_DOWN 1900
  6232. _G ACT_DOD_RELOAD_CROUCH_MP44 906
  6233. _G ACT_HL2MP_WALK_SMG1 1798
  6234. _G ACT_DOD_RELOAD_CROUCH_TOMMY 908
  6235. _G ACT_DOD_SPRINT_IDLE_TOMMY 670
  6236. _G MOVECOLLIDE_COUNT 4
  6237. _G ACT_DOD_CROUCHWALK_AIM_BOLT 648
  6238. _G ACT_DOD_RELOAD_CROUCH_C96 913
  6239. _G ACT_DOD_WALK_AIM_PSCHRECK 785
  6240. _G ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY 1389
  6241. _G ACT_DOD_RELOAD_DEPLOYED_MG 920
  6242. _G ACT_DOD_RELOAD_DEPLOYED_BAR 922
  6243. _G ACT_DOD_RUN_IDLE_MG 721
  6244. _G ACT_DOD_RELOAD_PRONE_M1CARBINE 925
  6245. _G ACT_DOD_PRONE_AIM_C96 625
  6246. _G ACT_DOD_RELOAD_PRONE_K43 927
  6247. _G tostring function: builtin#18
  6248. _G KEY_LBRACKET 53
  6249. _G ACT_MP_RELOAD_STAND_SECONDARY_LOOP 1125
  6250. _G ACT_DOD_CROUCH_ZOOM_RIFLE 809
  6251. _G BONE_PHYSICALLY_SIMULATED 1
  6252. _G gmsave table: 0x26347d88
  6253. _G ACT_MP_PRIMARY_GRENADE2_ATTACK 1282
  6254. _G ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK 949
  6255. _G KEY_BACKSPACE 66
  6256. _G ACT_FLINCH_PHYSICS 124
  6257. _G ACT_RUN_RIFLE_RELAXED 333
  6258. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN 1822
  6259. _G ACT_CLIMB_UP 34
  6260. _G ACT_SMALL_FLINCH 62
  6261. _G ACT_MP_JUMP_FLOAT_PDA 1353
  6262. _G ACT_MP_GESTURE_VC_NODNO_PRIMARY 1388
  6263. _G ACT_DOD_RUN_IDLE 605
  6264. _G OBS_MODE_ROAMING 6
  6265. _G ACT_MP_STAND_BUILDING 1307
  6266. _G ACT_DOD_HS_CROUCH_BAZOOKA 971
  6267. _G DMG_VEHICLE 16
  6268. _G ACT_DOD_HS_CROUCH_MG42 974
  6269. _G IN_ZOOM 524288
  6270. _G PrecacheParticleSystem function: 0x262bc240
  6271. _G ACT_DOD_WALK_IDLE_TNT 983
  6272. _G ACT_DOD_STAND_IDLE_TNT 980
  6273. _G ACT_DOD_PRONEWALK_IDLE_TNT 986
  6274. _G ACT_IDLE_AIM_AGITATED 92
  6275. _G ACT_OBJ_DISMANTLING 463
  6276. _G KEY_XBUTTON_BACK 120
  6277. _G ACT_DOD_RELOAD_PRONE_FG42 933
  6278. _G ACT_CROUCHING_PRIMARYATTACK 440
  6279. _G ACT_GESTURE_RELOAD_SHOTGUN 385
  6280. _G ACT_HL2MP_WALK_RPG 1828
  6281. _G ACT_SHOTGUN_RELOAD_FINISH 268
  6282. _G Color function: 0x26310240
  6283. _G ACT_DOD_ZOOMLOAD_BAZOOKA 915
  6284. _G ACT_DOD_RELOAD_PRONE_BOLT 926
  6285. _G ACT_RELOAD_SHOTGUN 380
  6286. _G EffectData function: 0x262bc878
  6287. _G ACT_FIRE_END 437
  6288. _G ACT_MP_GESTURE_VC_FISTPUMP 1379
  6289. _G ACT_DOD_RUN_AIM_BAR 799
  6290. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 1802
  6291. _G ACT_VM_PRIMARYATTACK_DEPLOYED_8 572
  6292. _G ACT_MP_GRENADE2_ATTACK 1276
  6293. _G isstring function: 0x262bbe18
  6294. _G ACT_DOD_CROUCHWALK_AIM_GREN_STICK 747
  6295. _G KEY_PAGEUP 76
  6296. _G ACT_VM_PRIMARYATTACK_6 565
  6297. _G ACT_HL2MP_JUMP_SHOTGUN 1824
  6298. _G WEAPON_PROFICIENCY_GOOD 2
  6299. _G ACT_HL2MP_WALK_CROUCH_RPG 1831
  6300. _G ACT_HL2MP_JUMP_RPG 1834
  6301. _G ACT_HL2MP_WALK_CROUCH_GRENADE 1841
  6302. _G PLAYER_START_AIMING 8
  6303. _G ACT_HL2MP_GESTURE_RELOAD_GRENADE 1843
  6304. _G ACT_HL2MP_IDLE_PHYSGUN 1857
  6305. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN 1862
  6306. _G ACT_SCRIPT_CUSTOM_MOVE 15
  6307. _G ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1873
  6308. _G DListBox table: 0x279b0a68
  6309. _G ACT_HL2MP_GESTURE_RELOAD_MELEE 1883
  6310. _G KEY_XBUTTON_START 121
  6311. _G ACT_HL2MP_ZOMBIE_SLUMP_IDLE 1626
  6312. _G ACT_DOD_HS_IDLE_MP44 968
  6313. _G BUTTON_CODE_INVALID -1
  6314. _G ACT_HL2MP_SWIM_IDLE_SHOTGUN 1825
  6315. _G ACT_DOD_CROUCH_IDLE_TOMMY 666
  6316. _G ACT_MP_AIRWALK 998
  6317. _G ACT_MP_RUN_BUILDING 1309
  6318. _G ACT_DOD_STAND_IDLE_MG 717
  6319. _G ACT_HL2MP_SWIM_IDLE_DUEL 1855
  6320. _G ACT_SLAM_STICKWALL_TO_THROW 239
  6321. _G ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED 424
  6322. _G ACT_RUN_HURT 106
  6323. _G ACT_DOD_STAND_IDLE_RIFLE 639
  6324. _G ACT_DOD_RUN_ZOOM_PSCHRECK 830
  6325. _G ACT_SPRINT 507
  6326. _G ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE 1023
  6327. _G ACT_OVERLAY_SHIELD_KNOCKBACK 448
  6328. _G ACT_DOD_PRONE_AIM_TOMMY 664
  6329. _G COLLISION_GROUP_DEBRIS 1
  6330. _G ACT_SLAM_DETONATOR_HOLSTER 264
  6331. _G ACT_COMBAT_IDLE 109
  6332. _G ACT_IDLE_SHOTGUN_RELAXED 339
  6333. _G ACT_MP_JUMP_FLOAT_PRIMARY 1052
  6334. _G ACT_DOD_RELOAD_CROUCH_MP40 907
  6335. _G KEY_G 17
  6336. _G ACT_MP_ATTACK_STAND_PRIMARY 1059
  6337. _G FL_WORLDBRUSH 33554432
  6338. _G kRenderFxExplode 17
  6339. _G SIM_GLOBAL_FORCE 4
  6340. _G ACT_GMOD_GESTURE_ITEM_DROP 2021
  6341. _G ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP 1069
  6342. _G SURF_NOCHOP 16384
  6343. _G ACT_DOD_CROUCH_ZOOMED 585
  6344. _G ACT_MP_CROUCH_SECONDARY 1110
  6345. _G TEXFILTER table: 0x262a7910
  6346. _G GMOD_MAXDTVARS 64
  6347. _G ACT_MP_JUMP_START_SECONDARY 1116
  6348. _G ACT_DOD_HS_IDLE_KNIFE 963
  6349. _G ACT_MP_ATTACK_SWIM_PREFIRE 1042
  6350. _G ACT_VM_PULLBACK 176
  6351. _G ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP 1128
  6352. _G ACT_MP_ATTACK_STAND_PREFIRE 1037
  6353. _G ACT_MP_RELOAD_SWIM_SECONDARY_END 1132
  6354. _G ACT_MP_CROUCH_MELEE 1172
  6355. _G ACT_HL2MP_IDLE_CROUCH_CAMERA 1676
  6356. _G ACT_DIE_HEADSHOT 113
  6357. _G IsTableOfEntitiesValid function: 0x26312960
  6358. _G TYPE_USERMSG 26
  6359. _G MATERIAL_POINTS 0
  6360. _G ACT_UNDEPLOY 472
  6361. _G ACT_HL2MP_GESTURE_RELOAD_PASSIVE 1991
  6362. _G HITGROUP_LEFTARM 4
  6363. _G ACT_MP_ATTACK_CROUCH_GRENADE_MELEE 1189
  6364. _G ACT_DEEPIDLE1 514
  6365. _G ACT_HL2MP_WALK_PHYSGUN 1858
  6366. _G GESTURE_SLOT_FLINCH 4
  6367. _G ACT_RANGE_ATTACK_THROW 293
  6368. _G ACT_MP_GRENADE1_IDLE 1272
  6369. _G ACT_MP_GRENADE1_ATTACK 1273
  6370. _G concommand table: 0x26317bd0
  6371. _G ACT_WALK_RIFLE_STIMULATED 334
  6372. _G ACT_GMOD_GESTURE_BOW 1612
  6373. _G FCVAR_SPONLY 64
  6374. _G ACT_DOD_PRONE_AIM_PISTOL 612
  6375. _G ACT_MP_SECONDARY_GRENADE1_IDLE 1284
  6376. _G ACT_MP_SECONDARY_GRENADE2_DRAW 1286
  6377. _G string table: 0x262a3ab8
  6378. _G ACT_HL2MP_IDLE_CROUCH_ZOMBIE 1706
  6379. _G ACT_MP_MELEE_GRENADE1_IDLE 1290
  6380. _G KEY_TAB 67
  6381. _G HITGROUP_CHEST 2
  6382. _G ACT_DOD_RUN_AIM_KNIFE 757
  6383. _G ACT_MP_AIRWALK_BUILDING 1311
  6384. _G ACT_MP_SWIM_BUILDING 1317
  6385. _G ACT_MP_ATTACK_AIRWALK_BUILDING 1321
  6386. _G ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING 1323
  6387. _G ACT_VM_SPRINT_ENTER 432
  6388. _G KEY_Y 35
  6389. _G ACT_DOD_SECONDARYATTACK_MP40 856
  6390. _G ACT_VM_RECOIL1 206
  6391. _G ACT_MP_ATTACK_CROUCH_SECONDARY 1121
  6392. _G ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY 1385
  6393. _G DMG_GENERIC 0
  6394. _G ACT_MP_GESTURE_VC_NODYES_PRIMARY 1387
  6395. _G ACT_MP_GESTURE_VC_FISTPUMP_MELEE 1397
  6396. _G FL_FAKECLIENT 512
  6397. _G ACT_DOD_WALK_AIM_SPADE 764
  6398. _G ACT_DOD_PRIMARYATTACK_PRONE_TOMMY 851
  6399. _G ACT_MP_GESTURE_VC_THUMBSUP_PDA 1422
  6400. _G ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK 423
  6401. _G ACT_HL2MP_SIT 1970
  6402. _G MsgC function: 0x262bb7f0
  6403. _G MASK_BLOCKLOS 16449
  6404. _G ACT_JUMP 30
  6405. _G physenv table: 0x262c1810
  6406. _G DButton table: 0x276db098
  6407. _G ACT_HL2MP_SIT_SLAM 2014
  6408. _G FVPHYSICS_NO_NPC_IMPACT_DMG 2048
  6409. _G math table: 0x262a40d8
  6410. _G ACT_FLINCH_CHEST 118
  6411. _G ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1669
  6412. _G ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE 1980
  6413. _G ACT_SLAM_STICKWALL_IDLE 229
  6414. _G ACT_HL2MP_RUN_PASSIVE 1987
  6415. _G ACT_RUN_AIM_RELAXED 98
  6416. _G ACT_DOD_PRONE_AIM_SPADE 766
  6417. _G BONE_USED_BY_VERTEX_LOD1 2048
  6418. _G KEY_XBUTTON_LTRIGGER 154
  6419. _G ACT_DOD_HS_CROUCH 959
  6420. _G TYPE_FILE 34
  6421. _G ACT_MP_JUMP_FLOAT_MELEE 1179
  6422. _G ACT_DOD_WALK_AIM_MP40 675
  6423. _G KEY_PAD_ENTER 51
  6424. _G DProperty_Generic table: 0x276acd10
  6425. _G ACT_GLIDE 27
  6426. _G ACT_HL2MP_IDLE_MELEE_ANGRY 1625
  6427. _G TYPE_TABLE 5
  6428. _G ACT_HL2MP_WALK_ZOMBIE_01 1628
  6429. _G ACT_MP_SWIM_MELEE 1181
  6430. _G ACT_DRIVE_AIRBOAT 1972
  6431. _G ACT_GMOD_GESTURE_RANGE_ZOMBIE 1640
  6432. _G ACT_GMOD_GESTURE_TAUNT_ZOMBIE 1641
  6433. _G ACT_GMOD_TAUNT_ROBOT 1643
  6434. _G ACT_MP_RELOAD_STAND_PRIMARY_END 1067
  6435. _G KEY_ENTER 64
  6436. _G type function: 0x262bbdb8
  6437. _G ACT_HL2MP_GESTURE_RELOAD_MAGIC 1659
  6438. _G ACT_HL2MP_RUN_REVOLVER 1665
  6439. _G FL_INRAIN 32
  6440. _G ACT_SLAM_TRIPMINE_ATTACH 257
  6441. _G ACT_VM_ISHOOT_LAST 1931
  6442. _G ACT_BUSY_SIT_GROUND_ENTRY 393
  6443. _G KEY_NONE 0
  6444. _G ACT_HL2MP_SWIM_DUEL 1856
  6445. _G ACT_VM_PULLBACK_HIGH_BAKE 1910
  6446. cvars GetConVarCallbacks function: 0x276a3298
  6447. cvars OnConVarChanged function: 0x276a3930
  6448. cvars Number function: 0x276a4350
  6449. cvars _M table: 0x276a3270
  6450. cvars Bool function: 0x26341c20
  6451. cvars String function: 0x276a42f0
  6452. cvars _NAME cvars
  6453. cvars _PACKAGE
  6454. cvars AddChangeCallback function: 0x276a3990
  6455. cvars RemoveChangeCallback function: 0x276a42c8
  6456. string format function: builtin#87
  6457. string Trim function: 0x276d9098
  6458. string Right function: 0x276d9068
  6459. string len function: builtin#73
  6460. string ToMinutesSeconds function: 0x26332308
  6461. string gsub function: builtin#86
  6462. string Replace function: 0x276d9080
  6463. string char function: builtin#75
  6464. string SetChar function: 0x276af380
  6465. string StartWith function: 0x276af3c8
  6466. string Left function: 0x276d9050
  6467. string rep function: builtin#77
  6468. string TrimLeft function: 0x276af350
  6469. string GetExtensionFromFilename function: 0x2634e398
  6470. string reverse function: builtin#78
  6471. string Implode function: 0x2634e380
  6472. string gfind function: builtin#85
  6473. string GetPathFromFilename function: 0x2634e3c8
  6474. string find function: builtin#82
  6475. string Comma function: 0x2631f708
  6476. string JavascriptSafe function: 0x2634e2a8
  6477. string StripExtension function: 0x2634e3b0
  6478. string sub function: builtin#76
  6479. string upper function: builtin#80
  6480. string FromColor function: 0x2631f6d8
  6481. string GetChar function: 0x276af398
  6482. string EndsWith function: 0x2631f6c0
  6483. string NiceSize function: 0x276af368
  6484. string GetFileFromFilename function: 0x2634e3e0
  6485. string TrimRight function: 0x276d90b0
  6486. string NiceTime function: 0x263427c0
  6487. string ToTable function: 0x2634e290
  6488. string lower function: builtin#79
  6489. string match function: builtin#83
  6490. string dump function: builtin#81
  6491. string gmatch function: builtin#85
  6492. string Explode function: 0x2634e2c0
  6493. string byte function: builtin#74
  6494. string Split function: 0x2634e368
  6495. string ToMinutesSecondsMilliseconds function: 0x263322f0
  6496. string FormattedTime function: 0x2634e3f8
  6497. string ToColor function: 0x2631f6f0
  6498. debug setupvalue function: builtin#129
  6499. debug getregistry function: builtin#120
  6500. debug traceback function: builtin#135
  6501. debug setlocal function: builtin#127
  6502. debug Trace function: 0x276ad7d0
  6503. debug getfenv function: builtin#123
  6504. debug getlocal function: builtin#126
  6505. debug upvaluejoin function: builtin#131
  6506. debug getupvalue function: builtin#128
  6507. debug setfenv function: builtin#124
  6508. debug setmetatable function: builtin#122
  6509. debug sethook function: builtin#132
  6510. debug gethook function: builtin#133
  6511. debug debug function: builtin#134
  6512. debug getmetatable function: builtin#121
  6513. debug getinfo function: builtin#125
  6514. debug upvalueid function: builtin#130
  6515. construct _NAME construct
  6516. construct _M table: 0x26355598
  6517. construct _PACKAGE
  6518. package loaded table: 0x262a24b8
  6519. package seeall function: 0x262a32b8
  6520. package preload table: 0x262a3460
  6521. package loaders table: 0x262a32f8
  6522. package config \
  6523. ;
  6524. ?
  6525. !
  6526. -
  6527. list Contains function: 0x276a2cb8
  6528. list _M table: 0x26353478
  6529. list _PACKAGE
  6530. list Set function: 0x276a30d0
  6531. list _NAME list
  6532. list Add function: 0x276a2c98
  6533. list GetForEdit function: 0x26353d38
  6534. list Get function: 0x276a1fa0
  6535.  
  6536. -- Client
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