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BattleFront Bespin Beta 1 by TraniLurese

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Jan 18th, 2013
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  1. #define FILTERSCRIPT
  2. #include <a_samp>
  3. #if defined FILTERSCRIPT
  4. //Clones
  5. new PlayerText:Textdraw0[MAX_PLAYERS];
  6. new PlayerText:Textdraw1[MAX_PLAYERS];
  7. new PlayerText:Textdraw2[MAX_PLAYERS];
  8. new PlayerText:Textdraw3[MAX_PLAYERS];
  9. new PlayerText:Textdraw4[MAX_PLAYERS];
  10. new PlayerText:Textdraw5[MAX_PLAYERS];
  11. new PlayerText:Textdraw6[MAX_PLAYERS];
  12. new PlayerText:Textdraw7[MAX_PLAYERS];
  13. new PlayerText:Textdraw8[MAX_PLAYERS];
  14. new PlayerText:Textdraw9[MAX_PLAYERS];
  15. new PlayerText:Textdraw10[MAX_PLAYERS];
  16. new PlayerText:Textdraw11[MAX_PLAYERS];
  17. new PlayerText:Textdraw12[MAX_PLAYERS];
  18. new PlayerText:Textdraw13[MAX_PLAYERS];
  19. new PlayerText:Textdraw14[MAX_PLAYERS];
  20. new PlayerText:Textdraw15[MAX_PLAYERS];
  21. new PlayerText:Textdraw16[MAX_PLAYERS];
  22. new PlayerText:Textdraw17[MAX_PLAYERS];
  23. new PlayerText:Textdraw18[MAX_PLAYERS];
  24. new PlayerText:Textdraw19[MAX_PLAYERS];
  25. new PlayerText:Textdraw20[MAX_PLAYERS];
  26. new PlayerText:Textdraw21[MAX_PLAYERS];
  27. new PlayerText:Textdraw22[MAX_PLAYERS];
  28. new PlayerText:Textdraw23[MAX_PLAYERS];
  29. new PlayerText:Textdraw24[MAX_PLAYERS];
  30. new PlayerText:Textdraw25[MAX_PLAYERS];
  31. new PlayerText:Textdraw26[MAX_PLAYERS];
  32. new PlayerText:Textdraw27[MAX_PLAYERS];
  33. new PlayerText:Textdraw28[MAX_PLAYERS];
  34. new PlayerText:Textdraw29[MAX_PLAYERS];
  35. new PlayerText:Textdraw30[MAX_PLAYERS];
  36. new PlayerText:Textdraw31[MAX_PLAYERS];
  37. new PlayerText:Textdraw32[MAX_PLAYERS];
  38. new PlayerText:Textdraw33[MAX_PLAYERS];
  39. new PlayerText:Textdraw34[MAX_PLAYERS];
  40. new PlayerText:Textdraw35[MAX_PLAYERS];
  41. new PlayerText:Textdraw36[MAX_PLAYERS];
  42. new PlayerText:Textdraw37[MAX_PLAYERS];
  43. new PlayerText:Textdraw38[MAX_PLAYERS];
  44. new PlayerText:Textdraw39[MAX_PLAYERS];
  45. new PlayerText:Textdraw40[MAX_PLAYERS];
  46. new PlayerText:Textdraw41[MAX_PLAYERS];
  47. new PlayerText:Textdraw42[MAX_PLAYERS];
  48. new PlayerText:Textdraw43[MAX_PLAYERS];
  49. new PlayerText:Textdraw44[MAX_PLAYERS];
  50. new PlayerText:Textdraw45[MAX_PLAYERS];
  51. new PlayerText:Textdraw46[MAX_PLAYERS];
  52. new PlayerText:Textdraw47[MAX_PLAYERS];
  53. new PlayerText:Textdraw48[MAX_PLAYERS];
  54. new PlayerText:Textdraw49[MAX_PLAYERS];
  55. new PlayerText:Textdraw50[MAX_PLAYERS];
  56. new PlayerText:Textdraw51[MAX_PLAYERS];
  57. new PlayerText:Textdraw52[MAX_PLAYERS];
  58. //Droids
  59. new PlayerText:Textdra0[MAX_PLAYERS];
  60. new PlayerText:Textdra1[MAX_PLAYERS];
  61. new PlayerText:Textdra2[MAX_PLAYERS];
  62. new PlayerText:Textdra3[MAX_PLAYERS];
  63. new PlayerText:Textdra4[MAX_PLAYERS];
  64. new PlayerText:Textdra5[MAX_PLAYERS];
  65. new PlayerText:Textdra6[MAX_PLAYERS];
  66. new PlayerText:Textdra7[MAX_PLAYERS];
  67. new PlayerText:Textdra8[MAX_PLAYERS];
  68. new PlayerText:Textdra9[MAX_PLAYERS];
  69. new PlayerText:Textdra10[MAX_PLAYERS];
  70. new PlayerText:Textdra11[MAX_PLAYERS];
  71. new PlayerText:Textdra12[MAX_PLAYERS];
  72. new PlayerText:Textdra13[MAX_PLAYERS];
  73. new PlayerText:Textdra14[MAX_PLAYERS];
  74. new PlayerText:Textdra15[MAX_PLAYERS];
  75. new PlayerText:Textdra16[MAX_PLAYERS];
  76. new PlayerText:Textdra17[MAX_PLAYERS];
  77. new PlayerText:Textdra18[MAX_PLAYERS];
  78. new PlayerText:Textdra19[MAX_PLAYERS];
  79. new PlayerText:Textdra20[MAX_PLAYERS];
  80. new PlayerText:Textdra21[MAX_PLAYERS];
  81. new PlayerText:Textdra22[MAX_PLAYERS];
  82. new PlayerText:Textdra23[MAX_PLAYERS];
  83. new PlayerText:Textdra24[MAX_PLAYERS];
  84. new PlayerText:Textdra25[MAX_PLAYERS];
  85. new PlayerText:Textdra26[MAX_PLAYERS];
  86. new PlayerText:Textdra27[MAX_PLAYERS];
  87. new PlayerText:Textdra28[MAX_PLAYERS];
  88. new PlayerText:Textdra29[MAX_PLAYERS];
  89. new PlayerText:Textdra30[MAX_PLAYERS];
  90. new PlayerText:Textdra31[MAX_PLAYERS];
  91. new PlayerText:Textdra32[MAX_PLAYERS];
  92. new PlayerText:Textdra33[MAX_PLAYERS];
  93. new PlayerText:Textdra34[MAX_PLAYERS];
  94. new PlayerText:Textdra35[MAX_PLAYERS];
  95. new PlayerText:Textdra36[MAX_PLAYERS];
  96. new PlayerText:Textdra37[MAX_PLAYERS];
  97. new PlayerText:Textdra38[MAX_PLAYERS];
  98. new PlayerText:Textdra39[MAX_PLAYERS];
  99. new PlayerText:Textdra40[MAX_PLAYERS];
  100. new PlayerText:Textdra41[MAX_PLAYERS];
  101. new PlayerText:Textdra42[MAX_PLAYERS];
  102. new PlayerText:Textdra43[MAX_PLAYERS];
  103. new PlayerText:Textdra44[MAX_PLAYERS];
  104. new PlayerText:Textdra45[MAX_PLAYERS];
  105. new PlayerText:Textdra46[MAX_PLAYERS];
  106. new PlayerText:Textdra47[MAX_PLAYERS];
  107. new PlayerText:Textdra48[MAX_PLAYERS];
  108. new PlayerText:Textdra49[MAX_PLAYERS];
  109. new PlayerText:Textdra50[MAX_PLAYERS];
  110. new PlayerText:Textdra51[MAX_PLAYERS];
  111. new PlayerText:Textdra52[MAX_PLAYERS];
  112. new bplatf[MAX_PLAYERS];
  113.  
  114. new clsp[MAX_PLAYERS];
  115. new drsp[MAX_PLAYERS];
  116. new cl[MAX_PLAYERS];
  117. new dr[MAX_PLAYERS];
  118.  
  119. new Float:cams[4][3] =
  120. {
  121. {757.0303, -2858.7471, 624.5278},
  122. {871.4064, -2808.5596, 595.3501},
  123. {1034.0022, -2823.1638, 612.1001},
  124. {943.0005, -2778.5474, 594.7214}
  125. };
  126.  
  127. new Float:s1c[3][3] =
  128. {
  129. {823.3021, -2840.8552, 601.8155},
  130. {794.5861, -2831.0020, 601.8155},
  131. {795.6554, -2810.8250, 601.8155}
  132. };
  133.  
  134. new Float:s2c[3][3] =
  135. {
  136. {795.6782, -2790.1089, 601.8155},
  137. {798.5157, -2771.0339, 601.8155},
  138. {827.3802, -2762.0637, 601.8155}
  139. };
  140.  
  141. new Float:s3c[3][3] =
  142. {
  143. {836.0096, -2786.6721, 594.4714},
  144. {837.0715, -2799.9282, 594.4122},
  145. {836.5966, -2815.3921, 594.4122}
  146. };
  147.  
  148. new Float:s1d[3][3] =
  149. {
  150. {922.1991, -2812.0618, 594.4122},
  151. {933.6626, -2804.8777, 594.4122},
  152. {926.9140, -2763.3896, 601.4655}
  153. };
  154.  
  155. new Float:s2d[3][3] =
  156. {
  157. {956.0906, -2825.2617, 594.4122},
  158. {987.0836, -2823.2607, 597.0411},
  159. {976.1282, -2808.7876, 594.4122}
  160. };
  161.  
  162. new Float:s3d[3][3] =
  163. {
  164. {971.8846, -2790.0315, 594.4122},
  165. {971.2479, -2771.2842, 594.4122},
  166. {982.9540, -2779.8386, 597.0411}
  167. };
  168.  
  169. #endif
  170.  
  171. public OnPlayerConnect(playerid)
  172. {
  173. bplatf[playerid]=0;
  174. Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 642.500000, 1.500000, "usebox"); // fon
  175. PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 49.412498);
  176. PlayerTextDrawTextSize(playerid, Textdraw0[playerid], -2.500000, 0.000000);
  177. PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
  178. PlayerTextDrawColor(playerid, Textdraw0[playerid], 0);
  179. PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true);
  180. PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102);
  181. PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
  182. PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
  183. PlayerTextDrawFont(playerid, Textdraw0[playerid], 0);
  184.  
  185. Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 200.500000, 123.562500, "usebox"); // clone trooper
  186. PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 4.733333);
  187. PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 56.000000, 0.000000);
  188. PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
  189. PlayerTextDrawColor(playerid, Textdraw1[playerid], 336200970);
  190. PlayerTextDrawUseBox(playerid, Textdraw1[playerid], true);
  191. PlayerTextDrawBoxColor(playerid, Textdraw1[playerid], 5200);
  192. PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
  193. PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 8);
  194. PlayerTextDrawFont(playerid, Textdraw1[playerid], 0);
  195.  
  196. Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 201.500000, 179.250000, "usebox"); // arc trooper
  197. PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.000000, 4.733333);
  198. PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 56.000000, 0.000000);
  199. PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
  200. PlayerTextDrawColor(playerid, Textdraw2[playerid], 336200970);
  201. PlayerTextDrawUseBox(playerid, Textdraw2[playerid], true);
  202. PlayerTextDrawBoxColor(playerid, Textdraw2[playerid], 5200);
  203. PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
  204. PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 8);
  205. PlayerTextDrawFont(playerid, Textdraw2[playerid], 0);
  206.  
  207. Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 202.000000, 238.437500, "usebox"); // clone pilot
  208. PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.000000, 4.733333);
  209. PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 55.500000, 0.000000);
  210. PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
  211. PlayerTextDrawColor(playerid, Textdraw3[playerid], 336200970);
  212. PlayerTextDrawUseBox(playerid, Textdraw3[playerid], true);
  213. PlayerTextDrawBoxColor(playerid, Textdraw3[playerid], 5200);
  214. PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
  215. PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 8);
  216. PlayerTextDrawFont(playerid, Textdraw3[playerid], 0);
  217.  
  218. Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 202.500000, 294.125000, "usebox"); // clone sniper
  219. PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.000000, 4.733333);
  220. PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 55.000000, 0.000000);
  221. PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
  222. PlayerTextDrawColor(playerid, Textdraw4[playerid], 336200970);
  223. PlayerTextDrawUseBox(playerid, Textdraw4[playerid], true);
  224. PlayerTextDrawBoxColor(playerid, Textdraw4[playerid], 5200);
  225. PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
  226. PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 8);
  227. PlayerTextDrawFont(playerid, Textdraw4[playerid], 0);
  228.  
  229. Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 202.500000, 349.812500, "usebox"); // jet trooper
  230. PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.000000, 4.733333);
  231. PlayerTextDrawTextSize(playerid, Textdraw5[playerid], 54.000000, 0.000000);
  232. PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
  233. PlayerTextDrawColor(playerid, Textdraw5[playerid], 336200970);
  234. PlayerTextDrawUseBox(playerid, Textdraw5[playerid], true);
  235. PlayerTextDrawBoxColor(playerid, Textdraw5[playerid], 5200);
  236. PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
  237. PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 8);
  238. PlayerTextDrawFont(playerid, Textdraw5[playerid], 0);
  239.  
  240. Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 59.000000, 120.750000, "Clone Trooper");
  241. PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.449999, 1.600000);
  242. PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1);
  243. PlayerTextDrawColor(playerid, Textdraw6[playerid], -1);
  244. PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0);
  245. PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1);
  246. PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51);
  247. PlayerTextDrawFont(playerid, Textdraw6[playerid], 0);
  248. PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1);
  249. PlayerTextDrawSetSelectable(playerid, Textdraw6[playerid], true);
  250.  
  251. Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 62.000000, 177.625000, "ARC Trooper");
  252. PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000);
  253. PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
  254. PlayerTextDrawColor(playerid, Textdraw7[playerid], -1);
  255. PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
  256. PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1);
  257. PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51);
  258. PlayerTextDrawFont(playerid, Textdraw7[playerid], 0);
  259. PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1);
  260. PlayerTextDrawSetSelectable(playerid, Textdraw7[playerid], true);
  261.  
  262. Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 64.000000, 235.375000, "Clone Pilot");
  263. PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.449999, 1.600000);
  264. PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1);
  265. PlayerTextDrawColor(playerid, Textdraw8[playerid], -1);
  266. PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0);
  267. PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1);
  268. PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51);
  269. PlayerTextDrawFont(playerid, Textdraw8[playerid], 0);
  270. PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1);
  271. PlayerTextDrawSetSelectable(playerid, Textdraw8[playerid], true);
  272.  
  273. Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 63.500000, 292.687500, "Clone Sniper");
  274. PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.449999, 1.600000);
  275. PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1);
  276. PlayerTextDrawColor(playerid, Textdraw9[playerid], -1);
  277. PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0);
  278. PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 1);
  279. PlayerTextDrawBackgroundColor(playerid, Textdraw9[playerid], 51);
  280. PlayerTextDrawFont(playerid, Textdraw9[playerid], 0);
  281. PlayerTextDrawSetProportional(playerid, Textdraw9[playerid], 1);
  282. PlayerTextDrawSetSelectable(playerid, Textdraw9[playerid], true);
  283.  
  284. Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 62.000000, 347.375000, "War Trooper");
  285. PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.449999, 1.600000);
  286. PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1);
  287. PlayerTextDrawColor(playerid, Textdraw10[playerid], -1);
  288. PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0);
  289. PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 1);
  290. PlayerTextDrawBackgroundColor(playerid, Textdraw10[playerid], 51);
  291. PlayerTextDrawFont(playerid, Textdraw10[playerid], 0);
  292. PlayerTextDrawSetProportional(playerid, Textdraw10[playerid], 1);
  293. PlayerTextDrawSetSelectable(playerid, Textdraw10[playerid], true);
  294.  
  295. Textdraw11[playerid] = CreatePlayerTextDraw(playerid, 121.000000, 137.375000, "Clone Blaster");
  296. PlayerTextDrawLetterSize(playerid, Textdraw11[playerid], 0.327500, 0.873750);
  297. PlayerTextDrawAlignment(playerid, Textdraw11[playerid], 1);
  298. PlayerTextDrawColor(playerid, Textdraw11[playerid], -1);
  299. PlayerTextDrawSetShadow(playerid, Textdraw11[playerid], 0);
  300. PlayerTextDrawSetOutline(playerid, Textdraw11[playerid], 1);
  301. PlayerTextDrawBackgroundColor(playerid, Textdraw11[playerid], 51);
  302. PlayerTextDrawFont(playerid, Textdraw11[playerid], 1);
  303. PlayerTextDrawSetProportional(playerid, Textdraw11[playerid], 1);
  304.  
  305. Textdraw12[playerid] = CreatePlayerTextDraw(playerid, 121.000000, 149.000000, "Grenade");
  306. PlayerTextDrawLetterSize(playerid, Textdraw12[playerid], 0.327500, 0.873750);
  307. PlayerTextDrawAlignment(playerid, Textdraw12[playerid], 1);
  308. PlayerTextDrawColor(playerid, Textdraw12[playerid], -1);
  309. PlayerTextDrawSetShadow(playerid, Textdraw12[playerid], 0);
  310. PlayerTextDrawSetOutline(playerid, Textdraw12[playerid], 1);
  311. PlayerTextDrawBackgroundColor(playerid, Textdraw12[playerid], 51);
  312. PlayerTextDrawFont(playerid, Textdraw12[playerid], 1);
  313. PlayerTextDrawSetProportional(playerid, Textdraw12[playerid], 1);
  314.  
  315. Textdraw13[playerid] = CreatePlayerTextDraw(playerid, 121.000000, 143.187500, "Clone Pistol");
  316. PlayerTextDrawLetterSize(playerid, Textdraw13[playerid], 0.327500, 0.873750);
  317. PlayerTextDrawAlignment(playerid, Textdraw13[playerid], 1);
  318. PlayerTextDrawColor(playerid, Textdraw13[playerid], -1);
  319. PlayerTextDrawSetShadow(playerid, Textdraw13[playerid], 0);
  320. PlayerTextDrawSetOutline(playerid, Textdraw13[playerid], 1);
  321. PlayerTextDrawBackgroundColor(playerid, Textdraw13[playerid], 51);
  322. PlayerTextDrawFont(playerid, Textdraw13[playerid], 1);
  323. PlayerTextDrawSetProportional(playerid, Textdraw13[playerid], 1);
  324.  
  325. Textdraw14[playerid] = CreatePlayerTextDraw(playerid, 122.500000, 194.625000, "FlameThrower");
  326. PlayerTextDrawLetterSize(playerid, Textdraw14[playerid], 0.327500, 0.873750);
  327. PlayerTextDrawAlignment(playerid, Textdraw14[playerid], 1);
  328. PlayerTextDrawColor(playerid, Textdraw14[playerid], -1);
  329. PlayerTextDrawSetShadow(playerid, Textdraw14[playerid], 0);
  330. PlayerTextDrawSetOutline(playerid, Textdraw14[playerid], 1);
  331. PlayerTextDrawBackgroundColor(playerid, Textdraw14[playerid], 51);
  332. PlayerTextDrawFont(playerid, Textdraw14[playerid], 1);
  333. PlayerTextDrawSetProportional(playerid, Textdraw14[playerid], 1);
  334.  
  335. Textdraw15[playerid] = CreatePlayerTextDraw(playerid, 123.000000, 200.875000, "Clone Pistol");
  336. PlayerTextDrawLetterSize(playerid, Textdraw15[playerid], 0.327500, 0.873750);
  337. PlayerTextDrawAlignment(playerid, Textdraw15[playerid], 1);
  338. PlayerTextDrawColor(playerid, Textdraw15[playerid], -1);
  339. PlayerTextDrawSetShadow(playerid, Textdraw15[playerid], 0);
  340. PlayerTextDrawSetOutline(playerid, Textdraw15[playerid], 1);
  341. PlayerTextDrawBackgroundColor(playerid, Textdraw15[playerid], 51);
  342. PlayerTextDrawFont(playerid, Textdraw15[playerid], 1);
  343. PlayerTextDrawSetProportional(playerid, Textdraw15[playerid], 1);
  344.  
  345. Textdraw16[playerid] = CreatePlayerTextDraw(playerid, 123.000000, 207.125000, "Satchel");
  346. PlayerTextDrawLetterSize(playerid, Textdraw16[playerid], 0.327500, 0.873750);
  347. PlayerTextDrawAlignment(playerid, Textdraw16[playerid], 1);
  348. PlayerTextDrawColor(playerid, Textdraw16[playerid], -1);
  349. PlayerTextDrawSetShadow(playerid, Textdraw16[playerid], 0);
  350. PlayerTextDrawSetOutline(playerid, Textdraw16[playerid], 1);
  351. PlayerTextDrawBackgroundColor(playerid, Textdraw16[playerid], 51);
  352. PlayerTextDrawFont(playerid, Textdraw16[playerid], 1);
  353. PlayerTextDrawSetProportional(playerid, Textdraw16[playerid], 1);
  354.  
  355. Textdraw17[playerid] = CreatePlayerTextDraw(playerid, 125.000000, 249.687500, "Clone Blaster");
  356. PlayerTextDrawLetterSize(playerid, Textdraw17[playerid], 0.327500, 0.873750);
  357. PlayerTextDrawAlignment(playerid, Textdraw17[playerid], 1);
  358. PlayerTextDrawColor(playerid, Textdraw17[playerid], -1);
  359. PlayerTextDrawSetShadow(playerid, Textdraw17[playerid], 0);
  360. PlayerTextDrawSetOutline(playerid, Textdraw17[playerid], 1);
  361. PlayerTextDrawBackgroundColor(playerid, Textdraw17[playerid], 51);
  362. PlayerTextDrawFont(playerid, Textdraw17[playerid], 1);
  363. PlayerTextDrawSetProportional(playerid, Textdraw17[playerid], 1);
  364.  
  365. Textdraw18[playerid] = CreatePlayerTextDraw(playerid, 125.500000, 256.375000, "Clone Pistol");
  366. PlayerTextDrawLetterSize(playerid, Textdraw18[playerid], 0.327500, 0.873750);
  367. PlayerTextDrawAlignment(playerid, Textdraw18[playerid], 1);
  368. PlayerTextDrawColor(playerid, Textdraw18[playerid], -1);
  369. PlayerTextDrawSetShadow(playerid, Textdraw18[playerid], 0);
  370. PlayerTextDrawSetOutline(playerid, Textdraw18[playerid], 1);
  371. PlayerTextDrawBackgroundColor(playerid, Textdraw18[playerid], 51);
  372. PlayerTextDrawFont(playerid, Textdraw18[playerid], 1);
  373. PlayerTextDrawSetProportional(playerid, Textdraw18[playerid], 1);
  374.  
  375. Textdraw19[playerid] = CreatePlayerTextDraw(playerid, 125.500000, 263.062500, "Sword");
  376. PlayerTextDrawLetterSize(playerid, Textdraw19[playerid], 0.327500, 0.873750);
  377. PlayerTextDrawAlignment(playerid, Textdraw19[playerid], 1);
  378. PlayerTextDrawColor(playerid, Textdraw19[playerid], -1);
  379. PlayerTextDrawSetShadow(playerid, Textdraw19[playerid], 0);
  380. PlayerTextDrawSetOutline(playerid, Textdraw19[playerid], 1);
  381. PlayerTextDrawBackgroundColor(playerid, Textdraw19[playerid], 51);
  382. PlayerTextDrawFont(playerid, Textdraw19[playerid], 1);
  383. PlayerTextDrawSetProportional(playerid, Textdraw19[playerid], 1);
  384.  
  385. Textdraw20[playerid] = CreatePlayerTextDraw(playerid, 127.000000, 308.687500, "Sniper Rifle");
  386. PlayerTextDrawLetterSize(playerid, Textdraw20[playerid], 0.327500, 0.873750);
  387. PlayerTextDrawAlignment(playerid, Textdraw20[playerid], 1);
  388. PlayerTextDrawColor(playerid, Textdraw20[playerid], -1);
  389. PlayerTextDrawSetShadow(playerid, Textdraw20[playerid], 0);
  390. PlayerTextDrawSetOutline(playerid, Textdraw20[playerid], 1);
  391. PlayerTextDrawBackgroundColor(playerid, Textdraw20[playerid], 51);
  392. PlayerTextDrawFont(playerid, Textdraw20[playerid], 1);
  393. PlayerTextDrawSetProportional(playerid, Textdraw20[playerid], 1);
  394.  
  395. Textdraw21[playerid] = CreatePlayerTextDraw(playerid, 127.500000, 315.812500, "Clone Pistol");
  396. PlayerTextDrawLetterSize(playerid, Textdraw21[playerid], 0.327500, 0.873750);
  397. PlayerTextDrawAlignment(playerid, Textdraw21[playerid], 1);
  398. PlayerTextDrawColor(playerid, Textdraw21[playerid], -1);
  399. PlayerTextDrawSetShadow(playerid, Textdraw21[playerid], 0);
  400. PlayerTextDrawSetOutline(playerid, Textdraw21[playerid], 1);
  401. PlayerTextDrawBackgroundColor(playerid, Textdraw21[playerid], 51);
  402. PlayerTextDrawFont(playerid, Textdraw21[playerid], 1);
  403. PlayerTextDrawSetProportional(playerid, Textdraw21[playerid], 1);
  404.  
  405. Textdraw22[playerid] = CreatePlayerTextDraw(playerid, 128.000000, 322.500000, "Grenade");
  406. PlayerTextDrawLetterSize(playerid, Textdraw22[playerid], 0.327500, 0.873750);
  407. PlayerTextDrawAlignment(playerid, Textdraw22[playerid], 1);
  408. PlayerTextDrawColor(playerid, Textdraw22[playerid], -1);
  409. PlayerTextDrawSetShadow(playerid, Textdraw22[playerid], 0);
  410. PlayerTextDrawSetOutline(playerid, Textdraw22[playerid], 1);
  411. PlayerTextDrawBackgroundColor(playerid, Textdraw22[playerid], 51);
  412. PlayerTextDrawFont(playerid, Textdraw22[playerid], 1);
  413. PlayerTextDrawSetProportional(playerid, Textdraw22[playerid], 1);
  414.  
  415. Textdraw23[playerid] = CreatePlayerTextDraw(playerid, 127.500000, 362.875000, "FlameThrower");
  416. PlayerTextDrawLetterSize(playerid, Textdraw23[playerid], 0.327500, 0.873750);
  417. PlayerTextDrawAlignment(playerid, Textdraw23[playerid], 1);
  418. PlayerTextDrawColor(playerid, Textdraw23[playerid], -1);
  419. PlayerTextDrawSetShadow(playerid, Textdraw23[playerid], 0);
  420. PlayerTextDrawSetOutline(playerid, Textdraw23[playerid], 1);
  421. PlayerTextDrawBackgroundColor(playerid, Textdraw23[playerid], 51);
  422. PlayerTextDrawFont(playerid, Textdraw23[playerid], 1);
  423. PlayerTextDrawSetProportional(playerid, Textdraw23[playerid], 1);
  424.  
  425. Textdraw24[playerid] = CreatePlayerTextDraw(playerid, 127.500000, 369.562500, "Clone Blaster");
  426. PlayerTextDrawLetterSize(playerid, Textdraw24[playerid], 0.327500, 0.873750);
  427. PlayerTextDrawAlignment(playerid, Textdraw24[playerid], 1);
  428. PlayerTextDrawColor(playerid, Textdraw24[playerid], -1);
  429. PlayerTextDrawSetShadow(playerid, Textdraw24[playerid], 0);
  430. PlayerTextDrawSetOutline(playerid, Textdraw24[playerid], 1);
  431. PlayerTextDrawBackgroundColor(playerid, Textdraw24[playerid], 51);
  432. PlayerTextDrawFont(playerid, Textdraw24[playerid], 1);
  433. PlayerTextDrawSetProportional(playerid, Textdraw24[playerid], 1);
  434.  
  435. Textdraw25[playerid] = CreatePlayerTextDraw(playerid, 127.500000, 375.375000, "Sword");
  436. PlayerTextDrawLetterSize(playerid, Textdraw25[playerid], 0.327500, 0.873750);
  437. PlayerTextDrawAlignment(playerid, Textdraw25[playerid], 1);
  438. PlayerTextDrawColor(playerid, Textdraw25[playerid], -1);
  439. PlayerTextDrawSetShadow(playerid, Textdraw25[playerid], 0);
  440. PlayerTextDrawSetOutline(playerid, Textdraw25[playerid], 1);
  441. PlayerTextDrawBackgroundColor(playerid, Textdraw25[playerid], 51);
  442. PlayerTextDrawFont(playerid, Textdraw25[playerid], 1);
  443. PlayerTextDrawSetProportional(playerid, Textdraw25[playerid], 1);
  444.  
  445. Textdraw26[playerid] = CreatePlayerTextDraw(playerid, 346.500000, 61.875000, "usebox");
  446. PlayerTextDrawLetterSize(playerid, Textdraw26[playerid], 0.000000, 4.058333);
  447. PlayerTextDrawTextSize(playerid, Textdraw26[playerid], 297.500000, 0.000000);
  448. PlayerTextDrawAlignment(playerid, Textdraw26[playerid], 1);
  449. PlayerTextDrawColor(playerid, Textdraw26[playerid], 0);
  450. PlayerTextDrawUseBox(playerid, Textdraw26[playerid], true);
  451. PlayerTextDrawBoxColor(playerid, Textdraw26[playerid], 16711740);
  452. PlayerTextDrawSetShadow(playerid, Textdraw26[playerid], 0);
  453. PlayerTextDrawSetOutline(playerid, Textdraw26[playerid], 0);
  454. PlayerTextDrawBackgroundColor(playerid, Textdraw26[playerid], 16711730);
  455. PlayerTextDrawFont(playerid, Textdraw26[playerid], 0);
  456.  
  457. Textdraw27[playerid] = CreatePlayerTextDraw(playerid, 304.500000, 55.562500, "C");
  458. PlayerTextDrawLetterSize(playerid, Textdraw27[playerid], 1.609000, 5.222497);
  459. PlayerTextDrawAlignment(playerid, Textdraw27[playerid], 1);
  460. PlayerTextDrawColor(playerid, Textdraw27[playerid], -1);
  461. PlayerTextDrawSetShadow(playerid, Textdraw27[playerid], 0);
  462. PlayerTextDrawSetOutline(playerid, Textdraw27[playerid], -3);
  463. PlayerTextDrawBackgroundColor(playerid, Textdraw27[playerid], 51);
  464. PlayerTextDrawFont(playerid, Textdraw27[playerid], 1);
  465. PlayerTextDrawSetProportional(playerid, Textdraw27[playerid], 1);
  466.  
  467. Textdraw28[playerid] = CreatePlayerTextDraw(playerid, 383.500000, 69.312500, "usebox");
  468. PlayerTextDrawLetterSize(playerid, Textdraw28[playerid], 0.000000, 2.405555);
  469. PlayerTextDrawTextSize(playerid, Textdraw28[playerid], 351.500000, 0.000000);
  470. PlayerTextDrawAlignment(playerid, Textdraw28[playerid], 1);
  471. PlayerTextDrawColor(playerid, Textdraw28[playerid], 0);
  472. PlayerTextDrawUseBox(playerid, Textdraw28[playerid], true);
  473. PlayerTextDrawBoxColor(playerid, Textdraw28[playerid], -16777136);
  474. PlayerTextDrawSetShadow(playerid, Textdraw28[playerid], 0);
  475. PlayerTextDrawSetOutline(playerid, Textdraw28[playerid], 0);
  476. PlayerTextDrawFont(playerid, Textdraw28[playerid], 0);
  477.  
  478. Textdraw29[playerid] = CreatePlayerTextDraw(playerid, 358.000000, 67.812500, "D");
  479. PlayerTextDrawLetterSize(playerid, Textdraw29[playerid], 0.882999, 2.741873);
  480. PlayerTextDrawAlignment(playerid, Textdraw29[playerid], 1);
  481. PlayerTextDrawColor(playerid, Textdraw29[playerid], -1);
  482. PlayerTextDrawSetShadow(playerid, Textdraw29[playerid], 0);
  483. PlayerTextDrawSetOutline(playerid, Textdraw29[playerid], 2);
  484. PlayerTextDrawBackgroundColor(playerid, Textdraw29[playerid], 51);
  485. PlayerTextDrawFont(playerid, Textdraw29[playerid], 1);
  486. PlayerTextDrawSetProportional(playerid, Textdraw29[playerid], 1);
  487. PlayerTextDrawSetSelectable(playerid, Textdraw29[playerid], true);
  488.  
  489. Textdraw30[playerid] = CreatePlayerTextDraw(playerid, 441.500000, 197.750000, ".");
  490. PlayerTextDrawLetterSize(playerid, Textdraw30[playerid], 2.896000, 9.273747);
  491. PlayerTextDrawAlignment(playerid, Textdraw30[playerid], 1);
  492. PlayerTextDrawColor(playerid, Textdraw30[playerid], -206);
  493. PlayerTextDrawSetShadow(playerid, Textdraw30[playerid], 0);
  494. PlayerTextDrawSetOutline(playerid, Textdraw30[playerid], 0);
  495. PlayerTextDrawBackgroundColor(playerid, Textdraw30[playerid], 51);
  496. PlayerTextDrawFont(playerid, Textdraw30[playerid], 1);
  497. PlayerTextDrawSetProportional(playerid, Textdraw30[playerid], 1);
  498.  
  499. Textdraw31[playerid] = CreatePlayerTextDraw(playerid, 499.000000, 197.875000, ".");
  500. PlayerTextDrawLetterSize(playerid, Textdraw31[playerid], 2.896000, 9.273747);
  501. PlayerTextDrawAlignment(playerid, Textdraw31[playerid], 1);
  502. PlayerTextDrawColor(playerid, Textdraw31[playerid], -206);
  503. PlayerTextDrawSetShadow(playerid, Textdraw31[playerid], 0);
  504. PlayerTextDrawSetOutline(playerid, Textdraw31[playerid], 0);
  505. PlayerTextDrawBackgroundColor(playerid, Textdraw31[playerid], 51);
  506. PlayerTextDrawFont(playerid, Textdraw31[playerid], 1);
  507. PlayerTextDrawSetProportional(playerid, Textdraw31[playerid], 1);
  508.  
  509. Textdraw32[playerid] = CreatePlayerTextDraw(playerid, 470.500000, 226.437500, ".");
  510. PlayerTextDrawLetterSize(playerid, Textdraw32[playerid], 2.896000, 9.273747);
  511. PlayerTextDrawAlignment(playerid, Textdraw32[playerid], 1);
  512. PlayerTextDrawColor(playerid, Textdraw32[playerid], -206);
  513. PlayerTextDrawSetShadow(playerid, Textdraw32[playerid], 0);
  514. PlayerTextDrawSetOutline(playerid, Textdraw32[playerid], 0);
  515. PlayerTextDrawBackgroundColor(playerid, Textdraw32[playerid], 51);
  516. PlayerTextDrawFont(playerid, Textdraw32[playerid], 1);
  517. PlayerTextDrawSetProportional(playerid, Textdraw32[playerid], 1);
  518.  
  519. Textdraw33[playerid] = CreatePlayerTextDraw(playerid, 471.500000, 268.562500, ".");
  520. PlayerTextDrawLetterSize(playerid, Textdraw33[playerid], 2.896000, 9.273747);
  521. PlayerTextDrawAlignment(playerid, Textdraw33[playerid], 1);
  522. PlayerTextDrawColor(playerid, Textdraw33[playerid], -206);
  523. PlayerTextDrawSetShadow(playerid, Textdraw33[playerid], 0);
  524. PlayerTextDrawSetOutline(playerid, Textdraw33[playerid], 0);
  525. PlayerTextDrawBackgroundColor(playerid, Textdraw33[playerid], 51);
  526. PlayerTextDrawFont(playerid, Textdraw33[playerid], 1);
  527. PlayerTextDrawSetProportional(playerid, Textdraw33[playerid], 1);
  528.  
  529. Textdraw34[playerid] = CreatePlayerTextDraw(playerid, 472.500000, 307.625000, ".");
  530. PlayerTextDrawLetterSize(playerid, Textdraw34[playerid], 2.896000, 9.273747);
  531. PlayerTextDrawAlignment(playerid, Textdraw34[playerid], 1);
  532. PlayerTextDrawColor(playerid, Textdraw34[playerid], -206);
  533. PlayerTextDrawSetShadow(playerid, Textdraw34[playerid], 0);
  534. PlayerTextDrawSetOutline(playerid, Textdraw34[playerid], 0);
  535. PlayerTextDrawBackgroundColor(playerid, Textdraw34[playerid], 51);
  536. PlayerTextDrawFont(playerid, Textdraw34[playerid], 1);
  537. PlayerTextDrawSetProportional(playerid, Textdraw34[playerid], 1);
  538.  
  539. Textdraw35[playerid] = CreatePlayerTextDraw(playerid, 442.500000, 325.250000, ".");
  540. PlayerTextDrawLetterSize(playerid, Textdraw35[playerid], 2.896000, 9.273747);
  541. PlayerTextDrawAlignment(playerid, Textdraw35[playerid], 1);
  542. PlayerTextDrawColor(playerid, Textdraw35[playerid], -206);
  543. PlayerTextDrawSetShadow(playerid, Textdraw35[playerid], 0);
  544. PlayerTextDrawSetOutline(playerid, Textdraw35[playerid], 0);
  545. PlayerTextDrawBackgroundColor(playerid, Textdraw35[playerid], 51);
  546. PlayerTextDrawFont(playerid, Textdraw35[playerid], 1);
  547. PlayerTextDrawSetProportional(playerid, Textdraw35[playerid], 1);
  548.  
  549. Textdraw36[playerid] = CreatePlayerTextDraw(playerid, 476.000000, 337.187500, ".");
  550. PlayerTextDrawLetterSize(playerid, Textdraw36[playerid], 2.896000, 9.273747);
  551. PlayerTextDrawAlignment(playerid, Textdraw36[playerid], 1);
  552. PlayerTextDrawColor(playerid, Textdraw36[playerid], -206);
  553. PlayerTextDrawSetShadow(playerid, Textdraw36[playerid], 0);
  554. PlayerTextDrawSetOutline(playerid, Textdraw36[playerid], 0);
  555. PlayerTextDrawBackgroundColor(playerid, Textdraw36[playerid], 51);
  556. PlayerTextDrawFont(playerid, Textdraw36[playerid], 1);
  557. PlayerTextDrawSetProportional(playerid, Textdraw36[playerid], 1);
  558.  
  559. Textdraw37[playerid] = CreatePlayerTextDraw(playerid, 505.500000, 322.875000, ".");
  560. PlayerTextDrawLetterSize(playerid, Textdraw37[playerid], 2.896000, 9.273747);
  561. PlayerTextDrawAlignment(playerid, Textdraw37[playerid], 1);
  562. PlayerTextDrawColor(playerid, Textdraw37[playerid], -206);
  563. PlayerTextDrawSetShadow(playerid, Textdraw37[playerid], 0);
  564. PlayerTextDrawSetOutline(playerid, Textdraw37[playerid], 0);
  565. PlayerTextDrawBackgroundColor(playerid, Textdraw37[playerid], 51);
  566. PlayerTextDrawFont(playerid, Textdraw37[playerid], 1);
  567. PlayerTextDrawSetProportional(playerid, Textdraw37[playerid], 1);
  568.  
  569. Textdraw38[playerid] = CreatePlayerTextDraw(playerid, 518.500000, 356.687500, ".");
  570. PlayerTextDrawLetterSize(playerid, Textdraw38[playerid], 2.896000, 9.273747);
  571. PlayerTextDrawAlignment(playerid, Textdraw38[playerid], 1);
  572. PlayerTextDrawColor(playerid, Textdraw38[playerid], -206);
  573. PlayerTextDrawSetShadow(playerid, Textdraw38[playerid], 0);
  574. PlayerTextDrawSetOutline(playerid, Textdraw38[playerid], 0);
  575. PlayerTextDrawBackgroundColor(playerid, Textdraw38[playerid], 51);
  576. PlayerTextDrawFont(playerid, Textdraw38[playerid], 1);
  577. PlayerTextDrawSetProportional(playerid, Textdraw38[playerid], 1);
  578.  
  579. Textdraw39[playerid] = CreatePlayerTextDraw(playerid, 434.000000, 357.250000, ".");
  580. PlayerTextDrawLetterSize(playerid, Textdraw39[playerid], 2.896000, 9.273747);
  581. PlayerTextDrawAlignment(playerid, Textdraw39[playerid], 1);
  582. PlayerTextDrawColor(playerid, Textdraw39[playerid], -206);
  583. PlayerTextDrawSetShadow(playerid, Textdraw39[playerid], 0);
  584. PlayerTextDrawSetOutline(playerid, Textdraw39[playerid], 0);
  585. PlayerTextDrawBackgroundColor(playerid, Textdraw39[playerid], 51);
  586. PlayerTextDrawFont(playerid, Textdraw39[playerid], 1);
  587. PlayerTextDrawSetProportional(playerid, Textdraw39[playerid], 1);
  588.  
  589. Textdraw40[playerid] = CreatePlayerTextDraw(playerid, 442.000000, 254.562500, ".");
  590. PlayerTextDrawLetterSize(playerid, Textdraw40[playerid], 2.896000, 9.273747);
  591. PlayerTextDrawAlignment(playerid, Textdraw40[playerid], 1);
  592. PlayerTextDrawColor(playerid, Textdraw40[playerid], -206);
  593. PlayerTextDrawSetShadow(playerid, Textdraw40[playerid], 0);
  594. PlayerTextDrawSetOutline(playerid, Textdraw40[playerid], 0);
  595. PlayerTextDrawBackgroundColor(playerid, Textdraw40[playerid], 51);
  596. PlayerTextDrawFont(playerid, Textdraw40[playerid], 1);
  597. PlayerTextDrawSetProportional(playerid, Textdraw40[playerid], 1);
  598.  
  599. Textdraw41[playerid] = CreatePlayerTextDraw(playerid, 501.000000, 254.250000, ".");
  600. PlayerTextDrawLetterSize(playerid, Textdraw41[playerid], 2.896000, 9.273747);
  601. PlayerTextDrawAlignment(playerid, Textdraw41[playerid], 1);
  602. PlayerTextDrawColor(playerid, Textdraw41[playerid], -206);
  603. PlayerTextDrawSetShadow(playerid, Textdraw41[playerid], 0);
  604. PlayerTextDrawSetOutline(playerid, Textdraw41[playerid], 0);
  605. PlayerTextDrawBackgroundColor(playerid, Textdraw41[playerid], 51);
  606. PlayerTextDrawFont(playerid, Textdraw41[playerid], 1);
  607. PlayerTextDrawSetProportional(playerid, Textdraw41[playerid], 1);
  608.  
  609. Textdraw42[playerid] = CreatePlayerTextDraw(playerid, 469.000000, 220.062500, ".");
  610. PlayerTextDrawLetterSize(playerid, Textdraw42[playerid], 1.918999, 5.397493);
  611. PlayerTextDrawAlignment(playerid, Textdraw42[playerid], 1);
  612. PlayerTextDrawColor(playerid, Textdraw42[playerid], -206);
  613. PlayerTextDrawSetShadow(playerid, Textdraw42[playerid], 0);
  614. PlayerTextDrawSetOutline(playerid, Textdraw42[playerid], 0);
  615. PlayerTextDrawBackgroundColor(playerid, Textdraw42[playerid], 51);
  616. PlayerTextDrawFont(playerid, Textdraw42[playerid], 1);
  617. PlayerTextDrawSetProportional(playerid, Textdraw42[playerid], 1);
  618.  
  619. Textdraw43[playerid] = CreatePlayerTextDraw(playerid, 480.500000, 219.937500, ".");
  620. PlayerTextDrawLetterSize(playerid, Textdraw43[playerid], 1.918999, 5.397493);
  621. PlayerTextDrawAlignment(playerid, Textdraw43[playerid], 1);
  622. PlayerTextDrawColor(playerid, Textdraw43[playerid], -206);
  623. PlayerTextDrawSetShadow(playerid, Textdraw43[playerid], 0);
  624. PlayerTextDrawSetOutline(playerid, Textdraw43[playerid], 0);
  625. PlayerTextDrawBackgroundColor(playerid, Textdraw43[playerid], 51);
  626. PlayerTextDrawFont(playerid, Textdraw43[playerid], 1);
  627. PlayerTextDrawSetProportional(playerid, Textdraw43[playerid], 1);
  628.  
  629. Textdraw44[playerid] = CreatePlayerTextDraw(playerid, 457.000000, 245.875000, "."); // you
  630. PlayerTextDrawLetterSize(playerid, Textdraw44[playerid], 0.612000, 2.159999);
  631. PlayerTextDrawAlignment(playerid, Textdraw44[playerid], 1);
  632. PlayerTextDrawColor(playerid, Textdraw44[playerid], 16711935);
  633. PlayerTextDrawSetShadow(playerid, Textdraw44[playerid], 0);
  634. PlayerTextDrawSetOutline(playerid, Textdraw44[playerid], 1);
  635. PlayerTextDrawBackgroundColor(playerid, Textdraw44[playerid], 51);
  636. PlayerTextDrawFont(playerid, Textdraw44[playerid], 1);
  637. PlayerTextDrawSetProportional(playerid, Textdraw44[playerid], 1);
  638. PlayerTextDrawSetSelectable(playerid, Textdraw44[playerid], true);
  639.  
  640. Textdraw45[playerid] = CreatePlayerTextDraw(playerid, 508.000000, 245.562500, "."); // you
  641. PlayerTextDrawLetterSize(playerid, Textdraw45[playerid], 0.612000, 2.159999);
  642. PlayerTextDrawAlignment(playerid, Textdraw45[playerid], 1);
  643. PlayerTextDrawColor(playerid, Textdraw45[playerid], 16711935);
  644. PlayerTextDrawSetShadow(playerid, Textdraw45[playerid], 0);
  645. PlayerTextDrawSetOutline(playerid, Textdraw45[playerid], 1);
  646. PlayerTextDrawBackgroundColor(playerid, Textdraw45[playerid], 51);
  647. PlayerTextDrawFont(playerid, Textdraw45[playerid], 1);
  648. PlayerTextDrawSetProportional(playerid, Textdraw45[playerid], 1);
  649. PlayerTextDrawSetSelectable(playerid, Textdraw45[playerid], true);
  650.  
  651. Textdraw46[playerid] = CreatePlayerTextDraw(playerid, 483.000000, 274.562500, "."); // you
  652. PlayerTextDrawLetterSize(playerid, Textdraw46[playerid], 0.612000, 2.159999);
  653. PlayerTextDrawAlignment(playerid, Textdraw46[playerid], 1);
  654. PlayerTextDrawColor(playerid, Textdraw46[playerid], 16711935);
  655. PlayerTextDrawSetShadow(playerid, Textdraw46[playerid], 0);
  656. PlayerTextDrawSetOutline(playerid, Textdraw46[playerid], 1);
  657. PlayerTextDrawBackgroundColor(playerid, Textdraw46[playerid], 51);
  658. PlayerTextDrawFont(playerid, Textdraw46[playerid], 1);
  659. PlayerTextDrawSetProportional(playerid, Textdraw46[playerid], 1);
  660. PlayerTextDrawSetSelectable(playerid, Textdraw46[playerid], true);
  661.  
  662. Textdraw47[playerid] = CreatePlayerTextDraw(playerid, 484.500000, 317.125000, "."); // commandpost
  663. PlayerTextDrawLetterSize(playerid, Textdraw47[playerid], 0.612000, 2.159999);
  664. PlayerTextDrawAlignment(playerid, Textdraw47[playerid], 1);
  665. PlayerTextDrawColor(playerid, Textdraw47[playerid], -1);
  666. PlayerTextDrawSetShadow(playerid, Textdraw47[playerid], 0);
  667. PlayerTextDrawSetOutline(playerid, Textdraw47[playerid], 1);
  668. PlayerTextDrawBackgroundColor(playerid, Textdraw47[playerid], 51);
  669. PlayerTextDrawFont(playerid, Textdraw47[playerid], 1);
  670. PlayerTextDrawSetProportional(playerid, Textdraw47[playerid], 1);
  671.  
  672. Textdraw48[playerid] = CreatePlayerTextDraw(playerid, 486.000000, 355.750000, "."); //vrag
  673. PlayerTextDrawLetterSize(playerid, Textdraw48[playerid], 0.612000, 2.159999);
  674. PlayerTextDrawAlignment(playerid, Textdraw48[playerid], 1);
  675. PlayerTextDrawColor(playerid, Textdraw48[playerid], -16776961);
  676. PlayerTextDrawSetShadow(playerid, Textdraw48[playerid], 0);
  677. PlayerTextDrawSetOutline(playerid, Textdraw48[playerid], 1);
  678. PlayerTextDrawBackgroundColor(playerid, Textdraw48[playerid], 51);
  679. PlayerTextDrawFont(playerid, Textdraw48[playerid], 1);
  680. PlayerTextDrawSetProportional(playerid, Textdraw48[playerid], 1);
  681.  
  682. Textdraw49[playerid] = CreatePlayerTextDraw(playerid, 527.500000, 402.687500, "."); // vrag
  683. PlayerTextDrawLetterSize(playerid, Textdraw49[playerid], 0.612000, 2.159999);
  684. PlayerTextDrawAlignment(playerid, Textdraw49[playerid], 1);
  685. PlayerTextDrawColor(playerid, Textdraw49[playerid], -16776961);
  686. PlayerTextDrawSetShadow(playerid, Textdraw49[playerid], 0);
  687. PlayerTextDrawSetOutline(playerid, Textdraw49[playerid], 1);
  688. PlayerTextDrawBackgroundColor(playerid, Textdraw49[playerid], 51);
  689. PlayerTextDrawFont(playerid, Textdraw49[playerid], 1);
  690. PlayerTextDrawSetProportional(playerid, Textdraw49[playerid], 1);
  691.  
  692. Textdraw50[playerid] = CreatePlayerTextDraw(playerid, 448.000000, 400.625000, "."); // vrag
  693. PlayerTextDrawLetterSize(playerid, Textdraw50[playerid], 0.612000, 2.159999);
  694. PlayerTextDrawAlignment(playerid, Textdraw50[playerid], 1);
  695. PlayerTextDrawColor(playerid, Textdraw50[playerid], -16776961);
  696. PlayerTextDrawSetShadow(playerid, Textdraw50[playerid], 0);
  697. PlayerTextDrawSetOutline(playerid, Textdraw50[playerid], 1);
  698. PlayerTextDrawBackgroundColor(playerid, Textdraw50[playerid], 51);
  699. PlayerTextDrawFont(playerid, Textdraw50[playerid], 1);
  700. PlayerTextDrawSetProportional(playerid, Textdraw50[playerid], 1);
  701.  
  702. Textdraw51[playerid] = CreatePlayerTextDraw(playerid, 372.000000, 386.937500, "usebox");
  703. PlayerTextDrawLetterSize(playerid, Textdraw51[playerid], 0.000000, 1.693055);
  704. PlayerTextDrawTextSize(playerid, Textdraw51[playerid], 268.000000, 0.000000);
  705. PlayerTextDrawAlignment(playerid, Textdraw51[playerid], 1);
  706. PlayerTextDrawColor(playerid, Textdraw51[playerid], 0);
  707. PlayerTextDrawUseBox(playerid, Textdraw51[playerid], true);
  708. PlayerTextDrawBoxColor(playerid, Textdraw51[playerid], -16777166);
  709. PlayerTextDrawSetShadow(playerid, Textdraw51[playerid], 0);
  710. PlayerTextDrawSetOutline(playerid, Textdraw51[playerid], 0);
  711. PlayerTextDrawFont(playerid, Textdraw51[playerid], 0);
  712.  
  713. Textdraw52[playerid] = CreatePlayerTextDraw(playerid, 285.500000, 386.312500, "Spawn");
  714. PlayerTextDrawLetterSize(playerid, Textdraw52[playerid], 0.449999, 1.600000);
  715. PlayerTextDrawAlignment(playerid, Textdraw52[playerid], 1);
  716. PlayerTextDrawColor(playerid, Textdraw52[playerid], -65281);
  717. PlayerTextDrawSetShadow(playerid, Textdraw52[playerid], 0);
  718. PlayerTextDrawSetOutline(playerid, Textdraw52[playerid], 1);
  719. PlayerTextDrawBackgroundColor(playerid, Textdraw52[playerid], 51);
  720. PlayerTextDrawFont(playerid, Textdraw52[playerid], 2);
  721. PlayerTextDrawSetProportional(playerid, Textdraw52[playerid], 1);
  722. PlayerTextDrawSetSelectable(playerid, Textdraw52[playerid], true);
  723.  
  724. //DROID COMMAND
  725.  
  726. Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 642.500000, 1.500000, "usebox"); // fon
  727. PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 49.412498);
  728. PlayerTextDrawTextSize(playerid, Textdraw0[playerid], -2.500000, 0.000000);
  729. PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
  730. PlayerTextDrawColor(playerid, Textdraw0[playerid], 0);
  731. PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true);
  732. PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102);
  733. PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
  734. PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
  735. PlayerTextDrawFont(playerid, Textdraw0[playerid], 0);
  736.  
  737. Textdra1[playerid] = CreatePlayerTextDraw(playerid, 200.500000, 123.562500, "usebox"); // superbattledroid
  738. PlayerTextDrawLetterSize(playerid, Textdra1[playerid], 0.000000, 4.733333);
  739. PlayerTextDrawTextSize(playerid, Textdra1[playerid], 56.000000, 0.000000);
  740. PlayerTextDrawAlignment(playerid, Textdra1[playerid], 1);
  741. PlayerTextDrawColor(playerid, Textdra1[playerid], 336200970);
  742. PlayerTextDrawUseBox(playerid, Textdra1[playerid], true);
  743. PlayerTextDrawBoxColor(playerid, Textdra1[playerid], 5200);
  744. PlayerTextDrawSetShadow(playerid, Textdra1[playerid], 0);
  745. PlayerTextDrawSetOutline(playerid, Textdra1[playerid], 8);
  746. PlayerTextDrawFont(playerid, Textdra1[playerid], 0);
  747.  
  748. Textdra2[playerid] = CreatePlayerTextDraw(playerid, 201.500000, 179.250000, "usebox"); // rocket droid
  749. PlayerTextDrawLetterSize(playerid, Textdra2[playerid], 0.000000, 4.733333);
  750. PlayerTextDrawTextSize(playerid, Textdra2[playerid], 56.000000, 0.000000);
  751. PlayerTextDrawAlignment(playerid, Textdra2[playerid], 1);
  752. PlayerTextDrawColor(playerid, Textdra2[playerid], 336200970);
  753. PlayerTextDrawUseBox(playerid, Textdra2[playerid], true);
  754. PlayerTextDrawBoxColor(playerid, Textdra2[playerid], 5200);
  755. PlayerTextDrawSetShadow(playerid, Textdra2[playerid], 0);
  756. PlayerTextDrawSetOutline(playerid, Textdra2[playerid], 8);
  757. PlayerTextDrawFont(playerid, Textdra2[playerid], 0);
  758.  
  759. Textdra3[playerid] = CreatePlayerTextDraw(playerid, 202.000000, 238.437500, "usebox"); // droid pilot
  760. PlayerTextDrawLetterSize(playerid, Textdra3[playerid], 0.000000, 4.733333);
  761. PlayerTextDrawTextSize(playerid, Textdra3[playerid], 55.500000, 0.000000);
  762. PlayerTextDrawAlignment(playerid, Textdra3[playerid], 1);
  763. PlayerTextDrawColor(playerid, Textdra3[playerid], 336200970);
  764. PlayerTextDrawUseBox(playerid, Textdra3[playerid], true);
  765. PlayerTextDrawBoxColor(playerid, Textdra3[playerid], 5200);
  766. PlayerTextDrawSetShadow(playerid, Textdra3[playerid], 0);
  767. PlayerTextDrawSetOutline(playerid, Textdra3[playerid], 8);
  768. PlayerTextDrawFont(playerid, Textdra3[playerid], 0);
  769.  
  770. Textdra4[playerid] = CreatePlayerTextDraw(playerid, 202.500000, 294.125000, "usebox"); // sniper droid
  771. PlayerTextDrawLetterSize(playerid, Textdra4[playerid], 0.000000, 4.733333);
  772. PlayerTextDrawTextSize(playerid, Textdra4[playerid], 55.000000, 0.000000);
  773. PlayerTextDrawAlignment(playerid, Textdra4[playerid], 1);
  774. PlayerTextDrawColor(playerid, Textdra4[playerid], 336200970);
  775. PlayerTextDrawUseBox(playerid, Textdra4[playerid], true);
  776. PlayerTextDrawBoxColor(playerid, Textdra4[playerid], 5200);
  777. PlayerTextDrawSetShadow(playerid, Textdra4[playerid], 0);
  778. PlayerTextDrawSetOutline(playerid, Textdra4[playerid], 8);
  779. PlayerTextDrawFont(playerid, Textdra4[playerid], 0);
  780.  
  781. Textdra5[playerid] = CreatePlayerTextDraw(playerid, 202.500000, 349.812500, "usebox"); //battledroid
  782. PlayerTextDrawLetterSize(playerid, Textdra5[playerid], 0.000000, 4.733333);
  783. PlayerTextDrawTextSize(playerid, Textdra5[playerid], 54.000000, 0.000000);
  784. PlayerTextDrawAlignment(playerid, Textdra5[playerid], 1);
  785. PlayerTextDrawColor(playerid, Textdra5[playerid], 336200970);
  786. PlayerTextDrawUseBox(playerid, Textdra5[playerid], true);
  787. PlayerTextDrawBoxColor(playerid, Textdra5[playerid], 5200);
  788. PlayerTextDrawSetShadow(playerid, Textdra5[playerid], 0);
  789. PlayerTextDrawSetOutline(playerid, Textdra5[playerid], 8);
  790. PlayerTextDrawFont(playerid, Textdra5[playerid], 0);
  791.  
  792. Textdra6[playerid] = CreatePlayerTextDraw(playerid, 59.000000, 120.750000, "Super Battle");
  793. PlayerTextDrawLetterSize(playerid, Textdra6[playerid], 0.449999, 1.600000);
  794. PlayerTextDrawAlignment(playerid, Textdra6[playerid], 1);
  795. PlayerTextDrawColor(playerid, Textdra6[playerid], -1);
  796. PlayerTextDrawSetShadow(playerid, Textdra6[playerid], 0);
  797. PlayerTextDrawSetOutline(playerid, Textdra6[playerid], 1);
  798. PlayerTextDrawBackgroundColor(playerid, Textdra6[playerid], 51);
  799. PlayerTextDrawFont(playerid, Textdra6[playerid], 0);
  800. PlayerTextDrawSetProportional(playerid, Textdra6[playerid], 1);
  801. PlayerTextDrawSetSelectable(playerid, Textdra6[playerid], true);
  802.  
  803. Textdra7[playerid] = CreatePlayerTextDraw(playerid, 62.000000, 177.625000, "Droid Flamer");
  804. PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000);
  805. PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
  806. PlayerTextDrawColor(playerid, Textdraw7[playerid], -1);
  807. PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
  808. PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1);
  809. PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51);
  810. PlayerTextDrawFont(playerid, Textdraw7[playerid], 0);
  811. PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1);
  812. PlayerTextDrawSetSelectable(playerid, Textdra7[playerid], true);
  813.  
  814. Textdra8[playerid] = CreatePlayerTextDraw(playerid, 64.000000, 235.375000, "Droid Pilot");
  815. PlayerTextDrawLetterSize(playerid, Textdra8[playerid], 0.449999, 1.600000);
  816. PlayerTextDrawAlignment(playerid, Textdra8[playerid], 1);
  817. PlayerTextDrawColor(playerid, Textdra8[playerid], -1);
  818. PlayerTextDrawSetShadow(playerid, Textdra8[playerid], 0);
  819. PlayerTextDrawSetOutline(playerid, Textdra8[playerid], 1);
  820. PlayerTextDrawBackgroundColor(playerid, Textdra8[playerid], 51);
  821. PlayerTextDrawFont(playerid, Textdra8[playerid], 0);
  822. PlayerTextDrawSetProportional(playerid, Textdra8[playerid], 1);
  823. PlayerTextDrawSetSelectable(playerid, Textdra8[playerid], true);
  824.  
  825. Textdra9[playerid] = CreatePlayerTextDraw(playerid, 63.500000, 292.687500, "Sniper Droid");
  826. PlayerTextDrawLetterSize(playerid, Textdra9[playerid], 0.449999, 1.600000);
  827. PlayerTextDrawAlignment(playerid, Textdra9[playerid], 1);
  828. PlayerTextDrawColor(playerid, Textdra9[playerid], -1);
  829. PlayerTextDrawSetShadow(playerid, Textdra9[playerid], 0);
  830. PlayerTextDrawSetOutline(playerid, Textdra9[playerid], 1);
  831. PlayerTextDrawBackgroundColor(playerid, Textdra9[playerid], 51);
  832. PlayerTextDrawFont(playerid, Textdra9[playerid], 0);
  833. PlayerTextDrawSetProportional(playerid, Textdra9[playerid], 1);
  834. PlayerTextDrawSetSelectable(playerid, Textdra9[playerid], true);
  835.  
  836. Textdra10[playerid] = CreatePlayerTextDraw(playerid, 62.000000, 347.375000, "Battle Droid");
  837. PlayerTextDrawLetterSize(playerid, Textdra10[playerid], 0.449999, 1.600000);
  838. PlayerTextDrawAlignment(playerid, Textdra10[playerid], 1);
  839. PlayerTextDrawColor(playerid, Textdra10[playerid], -1);
  840. PlayerTextDrawSetShadow(playerid, Textdra10[playerid], 0);
  841. PlayerTextDrawSetOutline(playerid, Textdra10[playerid], 1);
  842. PlayerTextDrawBackgroundColor(playerid, Textdra10[playerid], 51);
  843. PlayerTextDrawFont(playerid, Textdra10[playerid], 0);
  844. PlayerTextDrawSetProportional(playerid, Textdra10[playerid], 1);
  845. PlayerTextDrawSetSelectable(playerid, Textdra10[playerid], true);
  846.  
  847. Textdra11[playerid] = CreatePlayerTextDraw(playerid, 121.000000, 137.375000, "Droid Blaster");
  848. PlayerTextDrawLetterSize(playerid, Textdra11[playerid], 0.327500, 0.873750);
  849. PlayerTextDrawAlignment(playerid, Textdra11[playerid], 1);
  850. PlayerTextDrawColor(playerid, Textdra11[playerid], -1);
  851. PlayerTextDrawSetShadow(playerid, Textdra11[playerid], 0);
  852. PlayerTextDrawSetOutline(playerid, Textdra11[playerid], 1);
  853. PlayerTextDrawBackgroundColor(playerid, Textdra12[playerid], 51);
  854. PlayerTextDrawFont(playerid, Textdra11[playerid], 1);
  855. PlayerTextDrawSetProportional(playerid, Textdra11[playerid], 1);
  856.  
  857. Textdra12[playerid] = CreatePlayerTextDraw(playerid, 121.000000, 149.000000, "Grenade");
  858. PlayerTextDrawLetterSize(playerid, Textdra12[playerid], 0.327500, 0.873750);
  859. PlayerTextDrawAlignment(playerid, Textdra12[playerid], 1);
  860. PlayerTextDrawColor(playerid, Textdra12[playerid], -1);
  861. PlayerTextDrawSetShadow(playerid, Textdra12[playerid], 0);
  862. PlayerTextDrawSetOutline(playerid, Textdra12[playerid], 1);
  863. PlayerTextDrawBackgroundColor(playerid, Textdra12[playerid], 51);
  864. PlayerTextDrawFont(playerid, Textdra12[playerid], 1);
  865. PlayerTextDrawSetProportional(playerid, Textdra12[playerid], 1);
  866.  
  867. Textdraw13[playerid] = CreatePlayerTextDraw(playerid, 121.000000, 143.187500, "Clone Pistol");
  868. PlayerTextDrawLetterSize(playerid, Textdraw13[playerid], 0.327500, 0.873750);
  869. PlayerTextDrawAlignment(playerid, Textdraw13[playerid], 1);
  870. PlayerTextDrawColor(playerid, Textdraw13[playerid], -1);
  871. PlayerTextDrawSetShadow(playerid, Textdraw13[playerid], 0);
  872. PlayerTextDrawSetOutline(playerid, Textdraw13[playerid], 1);
  873. PlayerTextDrawBackgroundColor(playerid, Textdraw13[playerid], 51);
  874. PlayerTextDrawFont(playerid, Textdraw13[playerid], 1);
  875. PlayerTextDrawSetProportional(playerid, Textdraw13[playerid], 1);
  876.  
  877. Textdra14[playerid] = CreatePlayerTextDraw(playerid, 122.500000, 194.625000, "FlameThrower");
  878. PlayerTextDrawLetterSize(playerid, Textdra14[playerid], 0.327500, 0.873750);
  879. PlayerTextDrawAlignment(playerid, Textdra14[playerid], 1);
  880. PlayerTextDrawColor(playerid, Textdra14[playerid], -1);
  881. PlayerTextDrawSetShadow(playerid, Textdra14[playerid], 0);
  882. PlayerTextDrawSetOutline(playerid, Textdra14[playerid], 1);
  883. PlayerTextDrawBackgroundColor(playerid, Textdra14[playerid], 51);
  884. PlayerTextDrawFont(playerid, Textdra14[playerid], 1);
  885. PlayerTextDrawSetProportional(playerid, Textdra14[playerid], 1);
  886.  
  887. Textdra15[playerid] = CreatePlayerTextDraw(playerid, 123.000000, 200.875000, "Droid Pistol");
  888. PlayerTextDrawLetterSize(playerid, Textdra15[playerid], 0.327500, 0.873750);
  889. PlayerTextDrawAlignment(playerid, Textdra15[playerid], 1);
  890. PlayerTextDrawColor(playerid, Textdra15[playerid], -1);
  891. PlayerTextDrawSetShadow(playerid, Textdra15[playerid], 0);
  892. PlayerTextDrawSetOutline(playerid, Textdra15[playerid], 1);
  893. PlayerTextDrawBackgroundColor(playerid, Textdra15[playerid], 51);
  894. PlayerTextDrawFont(playerid, Textdra15[playerid], 1);
  895. PlayerTextDrawSetProportional(playerid, Textdra15[playerid], 1);
  896.  
  897. Textdra16[playerid] = CreatePlayerTextDraw(playerid, 123.000000, 207.125000, "Satchel");
  898. PlayerTextDrawLetterSize(playerid, Textdra16[playerid], 0.327500, 0.873750);
  899. PlayerTextDrawAlignment(playerid, Textdra16[playerid], 1);
  900. PlayerTextDrawColor(playerid, Textdra16[playerid], -1);
  901. PlayerTextDrawSetShadow(playerid, Textdra16[playerid], 0);
  902. PlayerTextDrawSetOutline(playerid, Textdra16[playerid], 1);
  903. PlayerTextDrawBackgroundColor(playerid, Textdra16[playerid], 51);
  904. PlayerTextDrawFont(playerid, Textdra16[playerid], 1);
  905. PlayerTextDrawSetProportional(playerid, Textdra16[playerid], 1);
  906.  
  907. Textdra17[playerid] = CreatePlayerTextDraw(playerid, 125.000000, 249.687500, "Droid Blaster");
  908. PlayerTextDrawLetterSize(playerid, Textdra17[playerid], 0.327500, 0.873750);
  909. PlayerTextDrawAlignment(playerid, Textdra17[playerid], 1);
  910. PlayerTextDrawColor(playerid, Textdra17[playerid], -1);
  911. PlayerTextDrawSetShadow(playerid, Textdra17[playerid], 0);
  912. PlayerTextDrawSetOutline(playerid, Textdra17[playerid], 1);
  913. PlayerTextDrawBackgroundColor(playerid, Textdra17[playerid], 51);
  914. PlayerTextDrawFont(playerid, Textdra17[playerid], 1);
  915. PlayerTextDrawSetProportional(playerid, Textdra17[playerid], 1);
  916.  
  917. Textdra18[playerid] = CreatePlayerTextDraw(playerid, 125.500000, 256.375000, "Droid Pistol");
  918. PlayerTextDrawLetterSize(playerid, Textdra18[playerid], 0.327500, 0.873750);
  919. PlayerTextDrawAlignment(playerid, Textdra18[playerid], 1);
  920. PlayerTextDrawColor(playerid, Textdra18[playerid], -1);
  921. PlayerTextDrawSetShadow(playerid, Textdra18[playerid], 0);
  922. PlayerTextDrawSetOutline(playerid, Textdra18[playerid], 1);
  923. PlayerTextDrawBackgroundColor(playerid, Textdra18[playerid], 51);
  924. PlayerTextDrawFont(playerid, Textdra18[playerid], 1);
  925. PlayerTextDrawSetProportional(playerid, Textdra18[playerid], 1);
  926.  
  927. Textdra19[playerid] = CreatePlayerTextDraw(playerid, 125.500000, 263.062500, "Sword");
  928. PlayerTextDrawLetterSize(playerid, Textdra19[playerid], 0.327500, 0.873750);
  929. PlayerTextDrawAlignment(playerid, Textdra19[playerid], 1);
  930. PlayerTextDrawColor(playerid, Textdra19[playerid], -1);
  931. PlayerTextDrawSetShadow(playerid, Textdra19[playerid], 0);
  932. PlayerTextDrawSetOutline(playerid, Textdra19[playerid], 1);
  933. PlayerTextDrawBackgroundColor(playerid, Textdra19[playerid], 51);
  934. PlayerTextDrawFont(playerid, Textdra19[playerid], 1);
  935. PlayerTextDrawSetProportional(playerid, Textdra19[playerid], 1);
  936.  
  937. Textdra20[playerid] = CreatePlayerTextDraw(playerid, 127.000000, 308.687500, "Sniper Rifle");
  938. PlayerTextDrawLetterSize(playerid, Textdra20[playerid], 0.327500, 0.873750);
  939. PlayerTextDrawAlignment(playerid, Textdra20[playerid], 1);
  940. PlayerTextDrawColor(playerid, Textdra20[playerid], -1);
  941. PlayerTextDrawSetShadow(playerid, Textdra20[playerid], 0);
  942. PlayerTextDrawSetOutline(playerid, Textdra20[playerid], 1);
  943. PlayerTextDrawBackgroundColor(playerid, Textdra20[playerid], 51);
  944. PlayerTextDrawFont(playerid, Textdra20[playerid], 1);
  945. PlayerTextDrawSetProportional(playerid, Textdra20[playerid], 1);
  946.  
  947. Textdra21[playerid] = CreatePlayerTextDraw(playerid, 127.500000, 315.812500, "Droid Pistol");
  948. PlayerTextDrawLetterSize(playerid, Textdra21[playerid], 0.327500, 0.873750);
  949. PlayerTextDrawAlignment(playerid, Textdra21[playerid], 1);
  950. PlayerTextDrawColor(playerid, Textdra21[playerid], -1);
  951. PlayerTextDrawSetShadow(playerid, Textdra21[playerid], 0);
  952. PlayerTextDrawSetOutline(playerid, Textdra21[playerid], 1);
  953. PlayerTextDrawBackgroundColor(playerid, Textdra21[playerid], 51);
  954. PlayerTextDrawFont(playerid, Textdra21[playerid], 1);
  955. PlayerTextDrawSetProportional(playerid, Textdra21[playerid], 1);
  956.  
  957. Textdra22[playerid] = CreatePlayerTextDraw(playerid, 128.000000, 322.500000, "Gas Grenade");
  958. PlayerTextDrawLetterSize(playerid, Textdra22[playerid], 0.327500, 0.873750);
  959. PlayerTextDrawAlignment(playerid, Textdra22[playerid], 1);
  960. PlayerTextDrawColor(playerid, Textdra22[playerid], -1);
  961. PlayerTextDrawSetShadow(playerid, Textdra22[playerid], 0);
  962. PlayerTextDrawSetOutline(playerid, Textdra22[playerid], 1);
  963. PlayerTextDrawBackgroundColor(playerid, Textdra22[playerid], 51);
  964. PlayerTextDrawFont(playerid, Textdra22[playerid], 1);
  965. PlayerTextDrawSetProportional(playerid, Textdra22[playerid], 1);
  966.  
  967. Textdra23[playerid] = CreatePlayerTextDraw(playerid, 127.500000, 362.875000, "Droid Blaster");
  968. PlayerTextDrawLetterSize(playerid, Textdra23[playerid], 0.327500, 0.873750);
  969. PlayerTextDrawAlignment(playerid, Textdra23[playerid], 1);
  970. PlayerTextDrawColor(playerid, Textdra23[playerid], -1);
  971. PlayerTextDrawSetShadow(playerid, Textdra23[playerid], 0);
  972. PlayerTextDrawSetOutline(playerid, Textdra23[playerid], 1);
  973. PlayerTextDrawBackgroundColor(playerid, Textdra23[playerid], 51);
  974. PlayerTextDrawFont(playerid, Textdra23[playerid], 1);
  975. PlayerTextDrawSetProportional(playerid, Textdra23[playerid], 1);
  976.  
  977. Textdra24[playerid] = CreatePlayerTextDraw(playerid, 127.500000, 369.562500, "Droid Pistol");
  978. PlayerTextDrawLetterSize(playerid, Textdra24[playerid], 0.327500, 0.873750);
  979. PlayerTextDrawAlignment(playerid, Textdra24[playerid], 1);
  980. PlayerTextDrawColor(playerid, Textdra24[playerid], -1);
  981. PlayerTextDrawSetShadow(playerid, Textdra24[playerid], 0);
  982. PlayerTextDrawSetOutline(playerid, Textdra24[playerid], 1);
  983. PlayerTextDrawBackgroundColor(playerid, Textdra24[playerid], 51);
  984. PlayerTextDrawFont(playerid, Textdra24[playerid], 1);
  985. PlayerTextDrawSetProportional(playerid, Textdra24[playerid], 1);
  986.  
  987. Textdra25[playerid] = CreatePlayerTextDraw(playerid, 127.500000, 375.375000, "Grenade");
  988. PlayerTextDrawLetterSize(playerid, Textdra25[playerid], 0.327500, 0.873750);
  989. PlayerTextDrawAlignment(playerid, Textdra25[playerid], 1);
  990. PlayerTextDrawColor(playerid, Textdra25[playerid], -1);
  991. PlayerTextDrawSetShadow(playerid, Textdra25[playerid], 0);
  992. PlayerTextDrawSetOutline(playerid, Textdra25[playerid], 1);
  993. PlayerTextDrawBackgroundColor(playerid, Textdra25[playerid], 51);
  994. PlayerTextDrawFont(playerid, Textdra25[playerid], 1);
  995. PlayerTextDrawSetProportional(playerid, Textdra25[playerid], 1);
  996.  
  997. Textdra26[playerid] = CreatePlayerTextDraw(playerid, 346.500000, 61.875000, "usebox");
  998. PlayerTextDrawLetterSize(playerid, Textdra26[playerid], 0.000000, 4.058333);
  999. PlayerTextDrawTextSize(playerid, Textdra26[playerid], 297.500000, 0.000000);
  1000. PlayerTextDrawAlignment(playerid, Textdra26[playerid], 1);
  1001. PlayerTextDrawColor(playerid, Textdra26[playerid], 0);
  1002. PlayerTextDrawUseBox(playerid, Textdra26[playerid], true);
  1003. PlayerTextDrawBoxColor(playerid, Textdra26[playerid], 16711740);
  1004. PlayerTextDrawSetShadow(playerid, Textdra26[playerid], 0);
  1005. PlayerTextDrawSetOutline(playerid, Textdra26[playerid], 0);
  1006. PlayerTextDrawBackgroundColor(playerid, Textdra26[playerid], 16711730);
  1007. PlayerTextDrawFont(playerid, Textdra26[playerid], 0);
  1008.  
  1009. Textdra27[playerid] = CreatePlayerTextDraw(playerid, 304.500000, 55.562500, "D");
  1010. PlayerTextDrawLetterSize(playerid, Textdra27[playerid], 1.609000, 5.222497);
  1011. PlayerTextDrawAlignment(playerid, Textdra27[playerid], 1);
  1012. PlayerTextDrawColor(playerid, Textdra27[playerid], -1);
  1013. PlayerTextDrawSetShadow(playerid, Textdra27[playerid], 0);
  1014. PlayerTextDrawSetOutline(playerid, Textdra27[playerid], -3);
  1015. PlayerTextDrawBackgroundColor(playerid, Textdra27[playerid], 51);
  1016. PlayerTextDrawFont(playerid, Textdra27[playerid], 1);
  1017. PlayerTextDrawSetProportional(playerid, Textdra27[playerid], 1);
  1018.  
  1019. Textdra28[playerid] = CreatePlayerTextDraw(playerid, 383.500000, 69.312500, "usebox");
  1020. PlayerTextDrawLetterSize(playerid, Textdra28[playerid], 0.000000, 2.405555);
  1021. PlayerTextDrawTextSize(playerid, Textdra28[playerid], 351.500000, 0.000000);
  1022. PlayerTextDrawAlignment(playerid, Textdra28[playerid], 1);
  1023. PlayerTextDrawColor(playerid, Textdra28[playerid], 0);
  1024. PlayerTextDrawUseBox(playerid, Textdra28[playerid], true);
  1025. PlayerTextDrawBoxColor(playerid, Textdra28[playerid], -16777136);
  1026. PlayerTextDrawSetShadow(playerid, Textdra28[playerid], 0);
  1027. PlayerTextDrawSetOutline(playerid, Textdra28[playerid], 0);
  1028. PlayerTextDrawFont(playerid, Textdra28[playerid], 0);
  1029.  
  1030. Textdra29[playerid] = CreatePlayerTextDraw(playerid, 358.000000, 67.812500, "C");
  1031. PlayerTextDrawLetterSize(playerid, Textdra29[playerid], 0.882999, 2.741873);
  1032. PlayerTextDrawAlignment(playerid, Textdra29[playerid], 1);
  1033. PlayerTextDrawColor(playerid, Textdra29[playerid], -1);
  1034. PlayerTextDrawSetShadow(playerid, Textdra29[playerid], 0);
  1035. PlayerTextDrawSetOutline(playerid, Textdra29[playerid], 2);
  1036. PlayerTextDrawBackgroundColor(playerid, Textdra29[playerid], 51);
  1037. PlayerTextDrawFont(playerid, Textdra29[playerid], 1);
  1038. PlayerTextDrawSetProportional(playerid, Textdra29[playerid], 1);
  1039. PlayerTextDrawSetSelectable(playerid, Textdra29[playerid], true);
  1040.  
  1041. Textdra30[playerid] = CreatePlayerTextDraw(playerid, 441.500000, 197.750000, ".");
  1042. PlayerTextDrawLetterSize(playerid, Textdra30[playerid], 2.896000, 9.273747);
  1043. PlayerTextDrawAlignment(playerid, Textdra30[playerid], 1);
  1044. PlayerTextDrawColor(playerid, Textdra30[playerid], -206);
  1045. PlayerTextDrawSetShadow(playerid, Textdra30[playerid], 0);
  1046. PlayerTextDrawSetOutline(playerid, Textdra30[playerid], 0);
  1047. PlayerTextDrawBackgroundColor(playerid, Textdra30[playerid], 51);
  1048. PlayerTextDrawFont(playerid, Textdra30[playerid], 1);
  1049. PlayerTextDrawSetProportional(playerid, Textdra30[playerid], 1);
  1050.  
  1051. Textdra31[playerid] = CreatePlayerTextDraw(playerid, 499.000000, 197.875000, ".");
  1052. PlayerTextDrawLetterSize(playerid, Textdra31[playerid], 2.896000, 9.273747);
  1053. PlayerTextDrawAlignment(playerid, Textdra31[playerid], 1);
  1054. PlayerTextDrawColor(playerid, Textdra31[playerid], -206);
  1055. PlayerTextDrawSetShadow(playerid, Textdra31[playerid], 0);
  1056. PlayerTextDrawSetOutline(playerid, Textdra31[playerid], 0);
  1057. PlayerTextDrawBackgroundColor(playerid, Textdra31[playerid], 51);
  1058. PlayerTextDrawFont(playerid, Textdra31[playerid], 1);
  1059. PlayerTextDrawSetProportional(playerid, Textdra31[playerid], 1);
  1060.  
  1061. Textdra32[playerid] = CreatePlayerTextDraw(playerid, 470.500000, 226.437500, ".");
  1062. PlayerTextDrawLetterSize(playerid, Textdra32[playerid], 2.896000, 9.273747);
  1063. PlayerTextDrawAlignment(playerid, Textdra32[playerid], 1);
  1064. PlayerTextDrawColor(playerid, Textdra32[playerid], -206);
  1065. PlayerTextDrawSetShadow(playerid, Textdra32[playerid], 0);
  1066. PlayerTextDrawSetOutline(playerid, Textdra32[playerid], 0);
  1067. PlayerTextDrawBackgroundColor(playerid, Textdra32[playerid], 51);
  1068. PlayerTextDrawFont(playerid, Textdra32[playerid], 1);
  1069. PlayerTextDrawSetProportional(playerid, Textdra32[playerid], 1);
  1070.  
  1071. Textdra33[playerid] = CreatePlayerTextDraw(playerid, 471.500000, 268.562500, ".");
  1072. PlayerTextDrawLetterSize(playerid, Textdra33[playerid], 2.896000, 9.273747);
  1073. PlayerTextDrawAlignment(playerid, Textdra33[playerid], 1);
  1074. PlayerTextDrawColor(playerid, Textdra33[playerid], -206);
  1075. PlayerTextDrawSetShadow(playerid, Textdra33[playerid], 0);
  1076. PlayerTextDrawSetOutline(playerid, Textdra33[playerid], 0);
  1077. PlayerTextDrawBackgroundColor(playerid, Textdra33[playerid], 51);
  1078. PlayerTextDrawFont(playerid, Textdra33[playerid], 1);
  1079. PlayerTextDrawSetProportional(playerid, Textdra33[playerid], 1);
  1080.  
  1081. Textdra34[playerid] = CreatePlayerTextDraw(playerid, 472.500000, 307.625000, ".");
  1082. PlayerTextDrawLetterSize(playerid, Textdra34[playerid], 2.896000, 9.273747);
  1083. PlayerTextDrawAlignment(playerid, Textdra34[playerid], 1);
  1084. PlayerTextDrawColor(playerid, Textdra34[playerid], -206);
  1085. PlayerTextDrawSetShadow(playerid, Textdra34[playerid], 0);
  1086. PlayerTextDrawSetOutline(playerid, Textdra34[playerid], 0);
  1087. PlayerTextDrawBackgroundColor(playerid, Textdra34[playerid], 51);
  1088. PlayerTextDrawFont(playerid, Textdra34[playerid], 1);
  1089. PlayerTextDrawSetProportional(playerid, Textdra34[playerid], 1);
  1090.  
  1091. Textdra35[playerid] = CreatePlayerTextDraw(playerid, 442.500000, 325.250000, ".");
  1092. PlayerTextDrawLetterSize(playerid, Textdra35[playerid], 2.896000, 9.273747);
  1093. PlayerTextDrawAlignment(playerid, Textdra35[playerid], 1);
  1094. PlayerTextDrawColor(playerid, Textdra35[playerid], -206);
  1095. PlayerTextDrawSetShadow(playerid, Textdra35[playerid], 0);
  1096. PlayerTextDrawSetOutline(playerid, Textdra35[playerid], 0);
  1097. PlayerTextDrawBackgroundColor(playerid, Textdra35[playerid], 51);
  1098. PlayerTextDrawFont(playerid, Textdra35[playerid], 1);
  1099. PlayerTextDrawSetProportional(playerid, Textdra35[playerid], 1);
  1100.  
  1101. Textdra36[playerid] = CreatePlayerTextDraw(playerid, 476.000000, 337.187500, ".");
  1102. PlayerTextDrawLetterSize(playerid, Textdra36[playerid], 2.896000, 9.273747);
  1103. PlayerTextDrawAlignment(playerid, Textdra36[playerid], 1);
  1104. PlayerTextDrawColor(playerid, Textdra36[playerid], -206);
  1105. PlayerTextDrawSetShadow(playerid, Textdra36[playerid], 0);
  1106. PlayerTextDrawSetOutline(playerid, Textdra36[playerid], 0);
  1107. PlayerTextDrawBackgroundColor(playerid, Textdra36[playerid], 51);
  1108. PlayerTextDrawFont(playerid, Textdra36[playerid], 1);
  1109. PlayerTextDrawSetProportional(playerid, Textdra36[playerid], 1);
  1110.  
  1111. Textdra37[playerid] = CreatePlayerTextDraw(playerid, 505.500000, 322.875000, ".");
  1112. PlayerTextDrawLetterSize(playerid, Textdra37[playerid], 2.896000, 9.273747);
  1113. PlayerTextDrawAlignment(playerid, Textdra37[playerid], 1);
  1114. PlayerTextDrawColor(playerid, Textdra37[playerid], -206);
  1115. PlayerTextDrawSetShadow(playerid, Textdra37[playerid], 0);
  1116. PlayerTextDrawSetOutline(playerid, Textdra37[playerid], 0);
  1117. PlayerTextDrawBackgroundColor(playerid, Textdra37[playerid], 51);
  1118. PlayerTextDrawFont(playerid, Textdra37[playerid], 1);
  1119. PlayerTextDrawSetProportional(playerid, Textdra37[playerid], 1);
  1120.  
  1121. Textdra38[playerid] = CreatePlayerTextDraw(playerid, 518.500000, 356.687500, ".");
  1122. PlayerTextDrawLetterSize(playerid, Textdra38[playerid], 2.896000, 9.273747);
  1123. PlayerTextDrawAlignment(playerid, Textdra38[playerid], 1);
  1124. PlayerTextDrawColor(playerid, Textdra38[playerid], -206);
  1125. PlayerTextDrawSetShadow(playerid, Textdra38[playerid], 0);
  1126. PlayerTextDrawSetOutline(playerid, Textdra38[playerid], 0);
  1127. PlayerTextDrawBackgroundColor(playerid, Textdra38[playerid], 51);
  1128. PlayerTextDrawFont(playerid, Textdra38[playerid], 1);
  1129. PlayerTextDrawSetProportional(playerid, Textdra38[playerid], 1);
  1130.  
  1131. Textdra39[playerid] = CreatePlayerTextDraw(playerid, 434.000000, 357.250000, ".");
  1132. PlayerTextDrawLetterSize(playerid, Textdra39[playerid], 2.896000, 9.273747);
  1133. PlayerTextDrawAlignment(playerid, Textdra39[playerid], 1);
  1134. PlayerTextDrawColor(playerid, Textdra39[playerid], -206);
  1135. PlayerTextDrawSetShadow(playerid, Textdra39[playerid], 0);
  1136. PlayerTextDrawSetOutline(playerid, Textdra39[playerid], 0);
  1137. PlayerTextDrawBackgroundColor(playerid, Textdra39[playerid], 51);
  1138. PlayerTextDrawFont(playerid, Textdra39[playerid], 1);
  1139. PlayerTextDrawSetProportional(playerid, Textdra39[playerid], 1);
  1140.  
  1141. Textdra40[playerid] = CreatePlayerTextDraw(playerid, 442.000000, 254.562500, ".");
  1142. PlayerTextDrawLetterSize(playerid, Textdra40[playerid], 2.896000, 9.273747);
  1143. PlayerTextDrawAlignment(playerid, Textdra40[playerid], 1);
  1144. PlayerTextDrawColor(playerid, Textdra40[playerid], -206);
  1145. PlayerTextDrawSetShadow(playerid, Textdra40[playerid], 0);
  1146. PlayerTextDrawSetOutline(playerid, Textdra40[playerid], 0);
  1147. PlayerTextDrawBackgroundColor(playerid, Textdra40[playerid], 51);
  1148. PlayerTextDrawFont(playerid, Textdra40[playerid], 1);
  1149. PlayerTextDrawSetProportional(playerid, Textdra40[playerid], 1);
  1150.  
  1151. Textdra41[playerid] = CreatePlayerTextDraw(playerid, 501.000000, 254.250000, ".");
  1152. PlayerTextDrawLetterSize(playerid, Textdra41[playerid], 2.896000, 9.273747);
  1153. PlayerTextDrawAlignment(playerid, Textdra41[playerid], 1);
  1154. PlayerTextDrawColor(playerid, Textdra41[playerid], -206);
  1155. PlayerTextDrawSetShadow(playerid, Textdra41[playerid], 0);
  1156. PlayerTextDrawSetOutline(playerid, Textdra41[playerid], 0);
  1157. PlayerTextDrawBackgroundColor(playerid, Textdra41[playerid], 51);
  1158. PlayerTextDrawFont(playerid, Textdra41[playerid], 1);
  1159. PlayerTextDrawSetProportional(playerid, Textdra41[playerid], 1);
  1160.  
  1161. Textdra42[playerid] = CreatePlayerTextDraw(playerid, 469.000000, 220.062500, ".");
  1162. PlayerTextDrawLetterSize(playerid, Textdra42[playerid], 1.918999, 5.397493);
  1163. PlayerTextDrawAlignment(playerid, Textdra42[playerid], 1);
  1164. PlayerTextDrawColor(playerid, Textdra42[playerid], -206);
  1165. PlayerTextDrawSetShadow(playerid, Textdra42[playerid], 0);
  1166. PlayerTextDrawSetOutline(playerid, Textdra42[playerid], 0);
  1167. PlayerTextDrawBackgroundColor(playerid, Textdra42[playerid], 51);
  1168. PlayerTextDrawFont(playerid, Textdra42[playerid], 1);
  1169. PlayerTextDrawSetProportional(playerid, Textdra42[playerid], 1);
  1170.  
  1171. Textdra43[playerid] = CreatePlayerTextDraw(playerid, 480.500000, 219.937500, ".");
  1172. PlayerTextDrawLetterSize(playerid, Textdra43[playerid], 1.918999, 5.397493);
  1173. PlayerTextDrawAlignment(playerid, Textdra43[playerid], 1);
  1174. PlayerTextDrawColor(playerid, Textdra43[playerid], -206);
  1175. PlayerTextDrawSetShadow(playerid, Textdra43[playerid], 0);
  1176. PlayerTextDrawSetOutline(playerid, Textdra43[playerid], 0);
  1177. PlayerTextDrawBackgroundColor(playerid, Textdra43[playerid], 51);
  1178. PlayerTextDrawFont(playerid, Textdra43[playerid], 1);
  1179. PlayerTextDrawSetProportional(playerid, Textdra43[playerid], 1);
  1180.  
  1181. Textdra44[playerid] = CreatePlayerTextDraw(playerid, 457.000000, 245.875000, "."); // you
  1182. PlayerTextDrawLetterSize(playerid, Textdra44[playerid], 0.612000, 2.159999);
  1183. PlayerTextDrawAlignment(playerid, Textdra44[playerid], 1);
  1184. PlayerTextDrawColor(playerid, Textdra44[playerid], -16776961);
  1185. PlayerTextDrawSetShadow(playerid, Textdra44[playerid], 0);
  1186. PlayerTextDrawSetOutline(playerid, Textdra44[playerid], 1);
  1187. PlayerTextDrawBackgroundColor(playerid, Textdra44[playerid], 51);
  1188. PlayerTextDrawFont(playerid, Textdra44[playerid], 1);
  1189. PlayerTextDrawSetProportional(playerid, Textdra44[playerid], 1);
  1190.  
  1191. Textdra45[playerid] = CreatePlayerTextDraw(playerid, 508.000000, 245.562500, "."); // you
  1192. PlayerTextDrawLetterSize(playerid, Textdra45[playerid], 0.612000, 2.159999);
  1193. PlayerTextDrawAlignment(playerid, Textdra45[playerid], 1);
  1194. PlayerTextDrawColor(playerid, Textdra45[playerid], -16776961);
  1195. PlayerTextDrawSetShadow(playerid, Textdra45[playerid], 0);
  1196. PlayerTextDrawSetOutline(playerid, Textdra45[playerid], 1);
  1197. PlayerTextDrawBackgroundColor(playerid, Textdra45[playerid], 51);
  1198. PlayerTextDrawFont(playerid, Textdra45[playerid], 1);
  1199. PlayerTextDrawSetProportional(playerid, Textdra45[playerid], 1);
  1200.  
  1201. Textdra46[playerid] = CreatePlayerTextDraw(playerid, 483.000000, 274.562500, "."); // you
  1202. PlayerTextDrawLetterSize(playerid, Textdra46[playerid], 0.612000, 2.159999);
  1203. PlayerTextDrawAlignment(playerid, Textdra46[playerid], 1);
  1204. PlayerTextDrawColor(playerid, Textdra46[playerid], -16776961);
  1205. PlayerTextDrawSetShadow(playerid, Textdra46[playerid], 0);
  1206. PlayerTextDrawSetOutline(playerid, Textdra46[playerid], 1);
  1207. PlayerTextDrawBackgroundColor(playerid, Textdra46[playerid], 51);
  1208. PlayerTextDrawFont(playerid, Textdra46[playerid], 1);
  1209. PlayerTextDrawSetProportional(playerid, Textdra46[playerid], 1);
  1210.  
  1211. Textdra47[playerid] = CreatePlayerTextDraw(playerid, 484.500000, 317.125000, "."); // commandpost
  1212. PlayerTextDrawLetterSize(playerid, Textdra47[playerid], 0.612000, 2.159999);
  1213. PlayerTextDrawAlignment(playerid, Textdra47[playerid], 1);
  1214. PlayerTextDrawColor(playerid, Textdra47[playerid], -1);
  1215. PlayerTextDrawSetShadow(playerid, Textdra47[playerid], 0);
  1216. PlayerTextDrawSetOutline(playerid, Textdra47[playerid], 1);
  1217. PlayerTextDrawBackgroundColor(playerid, Textdra47[playerid], 51);
  1218. PlayerTextDrawFont(playerid, Textdra47[playerid], 1);
  1219. PlayerTextDrawSetProportional(playerid, Textdra47[playerid], 1);
  1220.  
  1221. Textdra48[playerid] = CreatePlayerTextDraw(playerid, 486.000000, 355.750000, "."); //vrag
  1222. PlayerTextDrawLetterSize(playerid, Textdra48[playerid], 0.612000, 2.159999);
  1223. PlayerTextDrawAlignment(playerid, Textdra48[playerid], 1);
  1224. PlayerTextDrawColor(playerid, Textdra48[playerid], 16711935);
  1225. PlayerTextDrawSetShadow(playerid, Textdra48[playerid], 0);
  1226. PlayerTextDrawSetOutline(playerid, Textdra48[playerid], 1);
  1227. PlayerTextDrawBackgroundColor(playerid, Textdra48[playerid], 51);
  1228. PlayerTextDrawFont(playerid, Textdra48[playerid], 1);
  1229. PlayerTextDrawSetProportional(playerid, Textdra48[playerid], 1);
  1230. PlayerTextDrawSetSelectable(playerid, Textdra48[playerid], true);
  1231.  
  1232. Textdra49[playerid] = CreatePlayerTextDraw(playerid, 527.500000, 402.687500, "."); // vrag
  1233. PlayerTextDrawLetterSize(playerid, Textdra49[playerid], 0.612000, 2.159999);
  1234. PlayerTextDrawAlignment(playerid, Textdra49[playerid], 1);
  1235. PlayerTextDrawColor(playerid, Textdra49[playerid], 16711935);
  1236. PlayerTextDrawSetShadow(playerid, Textdra49[playerid], 0);
  1237. PlayerTextDrawSetOutline(playerid, Textdra49[playerid], 1);
  1238. PlayerTextDrawBackgroundColor(playerid, Textdra49[playerid], 51);
  1239. PlayerTextDrawFont(playerid, Textdra49[playerid], 1);
  1240. PlayerTextDrawSetProportional(playerid, Textdra49[playerid], 1);
  1241. PlayerTextDrawSetSelectable(playerid, Textdra49[playerid], true);
  1242.  
  1243. Textdra50[playerid] = CreatePlayerTextDraw(playerid, 448.000000, 400.625000, "."); // vrag
  1244. PlayerTextDrawLetterSize(playerid, Textdra50[playerid], 0.612000, 2.159999);
  1245. PlayerTextDrawAlignment(playerid, Textdra50[playerid], 1);
  1246. PlayerTextDrawColor(playerid, Textdra50[playerid], 16711935);
  1247. PlayerTextDrawSetShadow(playerid, Textdra50[playerid], 0);
  1248. PlayerTextDrawSetOutline(playerid, Textdra50[playerid], 1);
  1249. PlayerTextDrawBackgroundColor(playerid, Textdra50[playerid], 51);
  1250. PlayerTextDrawFont(playerid, Textdra50[playerid], 1);
  1251. PlayerTextDrawSetProportional(playerid, Textdra50[playerid], 1);
  1252. PlayerTextDrawSetSelectable(playerid, Textdra50[playerid], true);
  1253.  
  1254. Textdra51[playerid] = CreatePlayerTextDraw(playerid, 372.000000, 386.937500, "usebox");
  1255. PlayerTextDrawLetterSize(playerid, Textdra51[playerid], 0.000000, 1.693055);
  1256. PlayerTextDrawTextSize(playerid, Textdra51[playerid], 268.000000, 0.000000);
  1257. PlayerTextDrawAlignment(playerid, Textdra51[playerid], 1);
  1258. PlayerTextDrawColor(playerid, Textdra51[playerid], 0);
  1259. PlayerTextDrawUseBox(playerid, Textdra51[playerid], true);
  1260. PlayerTextDrawBoxColor(playerid, Textdra51[playerid], -16777166);
  1261. PlayerTextDrawSetShadow(playerid, Textdra51[playerid], 0);
  1262. PlayerTextDrawSetOutline(playerid, Textdra51[playerid], 0);
  1263. PlayerTextDrawFont(playerid, Textdra51[playerid], 0);
  1264.  
  1265. Textdra52[playerid] = CreatePlayerTextDraw(playerid, 285.500000, 386.312500, "Spawn");
  1266. PlayerTextDrawLetterSize(playerid, Textdra52[playerid], 0.449999, 1.600000);
  1267. PlayerTextDrawAlignment(playerid, Textdra52[playerid], 1);
  1268. PlayerTextDrawColor(playerid, Textdra52[playerid], -65281);
  1269. PlayerTextDrawSetShadow(playerid, Textdra52[playerid], 0);
  1270. PlayerTextDrawSetOutline(playerid, Textdra52[playerid], 1);
  1271. PlayerTextDrawBackgroundColor(playerid, Textdra52[playerid], 51);
  1272. PlayerTextDrawFont(playerid, Textdra52[playerid], 2);
  1273. PlayerTextDrawSetProportional(playerid, Textdra52[playerid], 1);
  1274. PlayerTextDrawSetSelectable(playerid, Textdra52[playerid], true);
  1275.  
  1276. }
  1277. public OnPlayerDeath(playerid, killerid, reason)
  1278. {
  1279. if (bplatf[playerid] == 1)
  1280.     {
  1281.         SpawnPlayer(playerid);
  1282.         SetPlayerCameraPos(playerid,cams[0][0],cams[0][1],cams[0][2]);
  1283.         SetPlayerCameraPos(playerid,cams[1][0],cams[1][1],cams[1][2]);
  1284.         SetPlayerCameraPos(playerid,cams[2][0],cams[2][1],cams[2][2]);
  1285.         SetPlayerCameraLookAt(playerid, 881.6299, -2800.2571, 594.8984);
  1286.         PlayerTextDrawShow(playerid,PlayerText:Textdraw0[playerid]);
  1287.         PlayerTextDrawShow(playerid,PlayerText:Textdraw1[playerid]);
  1288.         PlayerTextDrawShow(playerid,PlayerText:Textdraw2[playerid]);
  1289.         PlayerTextDrawShow(playerid,PlayerText:Textdraw3[playerid]);
  1290.         PlayerTextDrawShow(playerid,PlayerText:Textdraw4[playerid]);
  1291.         PlayerTextDrawShow(playerid,PlayerText:Textdraw5[playerid]);
  1292.         PlayerTextDrawShow(playerid,PlayerText:Textdraw6[playerid]);
  1293.         PlayerTextDrawShow(playerid,PlayerText:Textdraw7[playerid]);
  1294.         PlayerTextDrawShow(playerid,PlayerText:Textdraw8[playerid]);
  1295.         PlayerTextDrawShow(playerid,PlayerText:Textdraw9[playerid]);
  1296.         PlayerTextDrawShow(playerid,PlayerText:Textdraw10[playerid]);
  1297.         PlayerTextDrawShow(playerid,PlayerText:Textdraw11[playerid]);
  1298.         PlayerTextDrawShow(playerid,PlayerText:Textdraw12[playerid]);
  1299.         PlayerTextDrawShow(playerid,PlayerText:Textdraw13[playerid]);
  1300.         PlayerTextDrawShow(playerid,PlayerText:Textdraw14[playerid]);
  1301.         PlayerTextDrawShow(playerid,PlayerText:Textdraw15[playerid]);
  1302.         PlayerTextDrawShow(playerid,PlayerText:Textdraw16[playerid]);
  1303.         PlayerTextDrawShow(playerid,PlayerText:Textdraw17[playerid]);
  1304.         PlayerTextDrawShow(playerid,PlayerText:Textdraw18[playerid]);
  1305.         PlayerTextDrawShow(playerid,PlayerText:Textdraw19[playerid]);
  1306.         PlayerTextDrawShow(playerid,PlayerText:Textdraw20[playerid]);
  1307.         PlayerTextDrawShow(playerid,PlayerText:Textdraw21[playerid]);
  1308.         PlayerTextDrawShow(playerid,PlayerText:Textdraw22[playerid]);
  1309.         PlayerTextDrawShow(playerid,PlayerText:Textdraw23[playerid]);
  1310.         PlayerTextDrawShow(playerid,PlayerText:Textdraw24[playerid]);
  1311.         PlayerTextDrawShow(playerid,PlayerText:Textdraw25[playerid]);
  1312.         PlayerTextDrawShow(playerid,PlayerText:Textdraw26[playerid]);
  1313.         PlayerTextDrawShow(playerid,PlayerText:Textdraw27[playerid]);
  1314.         PlayerTextDrawShow(playerid,PlayerText:Textdraw28[playerid]);
  1315.         PlayerTextDrawShow(playerid,PlayerText:Textdraw29[playerid]);
  1316.         PlayerTextDrawShow(playerid,PlayerText:Textdraw30[playerid]);
  1317.         PlayerTextDrawShow(playerid,PlayerText:Textdraw31[playerid]);
  1318.         PlayerTextDrawShow(playerid,PlayerText:Textdraw32[playerid]);
  1319.         PlayerTextDrawShow(playerid,PlayerText:Textdraw33[playerid]);
  1320.         PlayerTextDrawShow(playerid,PlayerText:Textdraw34[playerid]);
  1321.         PlayerTextDrawShow(playerid,PlayerText:Textdraw35[playerid]);
  1322.         PlayerTextDrawShow(playerid,PlayerText:Textdraw36[playerid]);
  1323.         PlayerTextDrawShow(playerid,PlayerText:Textdraw37[playerid]);
  1324.         PlayerTextDrawShow(playerid,PlayerText:Textdraw38[playerid]);
  1325.         PlayerTextDrawShow(playerid,PlayerText:Textdraw39[playerid]);
  1326.         PlayerTextDrawShow(playerid,PlayerText:Textdraw40[playerid]);
  1327.         PlayerTextDrawShow(playerid,PlayerText:Textdraw41[playerid]);
  1328.         PlayerTextDrawShow(playerid,PlayerText:Textdraw42[playerid]);
  1329.         PlayerTextDrawShow(playerid,PlayerText:Textdraw43[playerid]);
  1330.         PlayerTextDrawShow(playerid,PlayerText:Textdraw44[playerid]);
  1331.         PlayerTextDrawShow(playerid,PlayerText:Textdraw45[playerid]);
  1332.         PlayerTextDrawShow(playerid,PlayerText:Textdraw46[playerid]);
  1333.         PlayerTextDrawShow(playerid,PlayerText:Textdraw47[playerid]);
  1334.         PlayerTextDrawShow(playerid,PlayerText:Textdraw48[playerid]);
  1335.         PlayerTextDrawShow(playerid,PlayerText:Textdraw49[playerid]);
  1336.         PlayerTextDrawShow(playerid,PlayerText:Textdraw50[playerid]);
  1337.         PlayerTextDrawShow(playerid,PlayerText:Textdraw51[playerid]);
  1338.         PlayerTextDrawShow(playerid,PlayerText:Textdraw52[playerid]);
  1339.         SelectTextDraw(playerid, 0xFF880077);
  1340.         return 1;
  1341.     }
  1342. if (bplatf[playerid] == 2)
  1343.     {
  1344.         SpawnPlayer(playerid);
  1345.         SetPlayerCameraPos(playerid,cams[0][0],cams[0][1],cams[0][2]);
  1346.         SetPlayerCameraPos(playerid,cams[1][0],cams[1][1],cams[1][2]);
  1347.         SetPlayerCameraPos(playerid,cams[2][0],cams[2][1],cams[2][2]);
  1348.         SetPlayerCameraLookAt(playerid, 881.6299, -2800.2571, 594.8984);
  1349.         PlayerTextDrawShow(playerid,PlayerText:Textdra0[playerid]);
  1350.         PlayerTextDrawShow(playerid,PlayerText:Textdra1[playerid]);
  1351.         PlayerTextDrawShow(playerid,PlayerText:Textdra2[playerid]);
  1352.         PlayerTextDrawShow(playerid,PlayerText:Textdra3[playerid]);
  1353.         PlayerTextDrawShow(playerid,PlayerText:Textdra4[playerid]);
  1354.         PlayerTextDrawShow(playerid,PlayerText:Textdra5[playerid]);
  1355.         PlayerTextDrawShow(playerid,PlayerText:Textdra6[playerid]);
  1356.         PlayerTextDrawShow(playerid,PlayerText:Textdra7[playerid]);
  1357.         PlayerTextDrawShow(playerid,PlayerText:Textdra8[playerid]);
  1358.         PlayerTextDrawShow(playerid,PlayerText:Textdra9[playerid]);
  1359.         PlayerTextDrawShow(playerid,PlayerText:Textdra10[playerid]);
  1360.         PlayerTextDrawShow(playerid,PlayerText:Textdra11[playerid]);
  1361.         PlayerTextDrawShow(playerid,PlayerText:Textdra12[playerid]);
  1362.         PlayerTextDrawShow(playerid,PlayerText:Textdra13[playerid]);
  1363.         PlayerTextDrawShow(playerid,PlayerText:Textdra14[playerid]);
  1364.         PlayerTextDrawShow(playerid,PlayerText:Textdra15[playerid]);
  1365.         PlayerTextDrawShow(playerid,PlayerText:Textdra16[playerid]);
  1366.         PlayerTextDrawShow(playerid,PlayerText:Textdra17[playerid]);
  1367.         PlayerTextDrawShow(playerid,PlayerText:Textdra18[playerid]);
  1368.         PlayerTextDrawShow(playerid,PlayerText:Textdra19[playerid]);
  1369.         PlayerTextDrawShow(playerid,PlayerText:Textdra20[playerid]);
  1370.         PlayerTextDrawShow(playerid,PlayerText:Textdra21[playerid]);
  1371.         PlayerTextDrawShow(playerid,PlayerText:Textdra22[playerid]);
  1372.         PlayerTextDrawShow(playerid,PlayerText:Textdra23[playerid]);
  1373.         PlayerTextDrawShow(playerid,PlayerText:Textdra24[playerid]);
  1374.         PlayerTextDrawShow(playerid,PlayerText:Textdra25[playerid]);
  1375.         PlayerTextDrawShow(playerid,PlayerText:Textdra26[playerid]);
  1376.         PlayerTextDrawShow(playerid,PlayerText:Textdra27[playerid]);
  1377.         PlayerTextDrawShow(playerid,PlayerText:Textdra28[playerid]);
  1378.         PlayerTextDrawShow(playerid,PlayerText:Textdra29[playerid]);
  1379.         PlayerTextDrawShow(playerid,PlayerText:Textdra30[playerid]);
  1380.         PlayerTextDrawShow(playerid,PlayerText:Textdra31[playerid]);
  1381.         PlayerTextDrawShow(playerid,PlayerText:Textdra32[playerid]);
  1382.         PlayerTextDrawShow(playerid,PlayerText:Textdra33[playerid]);
  1383.         PlayerTextDrawShow(playerid,PlayerText:Textdra34[playerid]);
  1384.         PlayerTextDrawShow(playerid,PlayerText:Textdra35[playerid]);
  1385.         PlayerTextDrawShow(playerid,PlayerText:Textdra36[playerid]);
  1386.         PlayerTextDrawShow(playerid,PlayerText:Textdra37[playerid]);
  1387.         PlayerTextDrawShow(playerid,PlayerText:Textdra38[playerid]);
  1388.         PlayerTextDrawShow(playerid,PlayerText:Textdra39[playerid]);
  1389.         PlayerTextDrawShow(playerid,PlayerText:Textdra40[playerid]);
  1390.         PlayerTextDrawShow(playerid,PlayerText:Textdra41[playerid]);
  1391.         PlayerTextDrawShow(playerid,PlayerText:Textdra42[playerid]);
  1392.         PlayerTextDrawShow(playerid,PlayerText:Textdra43[playerid]);
  1393.         PlayerTextDrawShow(playerid,PlayerText:Textdra44[playerid]);
  1394.         PlayerTextDrawShow(playerid,PlayerText:Textdra45[playerid]);
  1395.         PlayerTextDrawShow(playerid,PlayerText:Textdra46[playerid]);
  1396.         PlayerTextDrawShow(playerid,PlayerText:Textdra47[playerid]);
  1397.         PlayerTextDrawShow(playerid,PlayerText:Textdra48[playerid]);
  1398.         PlayerTextDrawShow(playerid,PlayerText:Textdra49[playerid]);
  1399.         PlayerTextDrawShow(playerid,PlayerText:Textdra50[playerid]);
  1400.         PlayerTextDrawShow(playerid,PlayerText:Textdra51[playerid]);
  1401.         PlayerTextDrawShow(playerid,PlayerText:Textdra52[playerid]);
  1402.         SelectTextDraw(playerid, 0xFF880077);
  1403.         return 1;
  1404.     }
  1405. return 1;
  1406. }
  1407.  
  1408. public OnPlayerCommandText(playerid, cmdtext[])
  1409. {
  1410.     if (strcmp("/platforms", cmdtext, true, 10) == 0)
  1411.     {
  1412.         ShowPlayerDialog(playerid, 299, DIALOG_STYLE_LIST, "Bespin - Platforms", "Êëîíû\nÄðîèäû\nÇàêðûòü", "Äà", "");
  1413.         if (bplatf[playerid] == 1 || bplatf[playerid] == 2)
  1414.         {
  1415.         ShowPlayerDialog(playerid, 298, DIALOG_STYLE_LIST, "Bespin - Platforms", "Âûéòè èç èãðû\nÐåñïàâí\nÇàêðûòü", "Äà", "");
  1416.         }
  1417.         return 1;
  1418.     }
  1419.     return 0;
  1420. }
  1421.  
  1422. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  1423. {
  1424. if(playertextid == Textdraw6[playerid])
  1425.     {
  1426.     SetPlayerSkin(playerid, 7);
  1427.     clsp[playerid]=1;
  1428.     SendClientMessage(playerid, 0xFF00FFFF, "Âû âûáðàëè êëîíà");
  1429.     }
  1430. if(playertextid == Textdraw7[playerid])
  1431.     {
  1432.     SetPlayerSkin(playerid, 8);
  1433.     clsp[playerid]=2;
  1434.     SendClientMessage(playerid, 0xFFFF00FF, "Âû âûáðàëè ÀÐÑ ïåõîòó");
  1435.     }
  1436. if(playertextid == Textdraw8[playerid])
  1437.     {
  1438.     SetPlayerSkin(playerid, 16);
  1439.     clsp[playerid]=3;
  1440.     SendClientMessage(playerid, 0x00FFFFFF, "Âû âûáðàëè êëîíà ïèëîòà");
  1441.     }
  1442. if(playertextid == Textdraw9[playerid])
  1443.     {
  1444.     SetPlayerSkin(playerid, 28);
  1445.     clsp[playerid]=4;
  1446.     SendClientMessage(playerid, 0x00FF00FF, "Âû âûáðàëè ñíàéïåðà êëîíà");
  1447.     }
  1448. if(playertextid == Textdraw10[playerid])
  1449.     {
  1450.     SetPlayerSkin(playerid, 22);
  1451.     clsp[playerid]=5;
  1452.     SendClientMessage(playerid, 0xFF0000FF, "Âû âûáðàëè âîåííîãî êëîíà");
  1453.     }
  1454. if(playertextid == Textdraw29[playerid])
  1455.     {
  1456.     PlayerTextDrawHide(playerid,PlayerText:Textdraw0[playerid]);
  1457.     PlayerTextDrawHide(playerid,PlayerText:Textdraw1[playerid]);
  1458.     PlayerTextDrawHide(playerid,PlayerText:Textdraw2[playerid]);
  1459.     PlayerTextDrawHide(playerid,PlayerText:Textdraw3[playerid]);
  1460.     PlayerTextDrawHide(playerid,PlayerText:Textdraw4[playerid]);
  1461.     PlayerTextDrawHide(playerid,PlayerText:Textdraw5[playerid]);
  1462.     PlayerTextDrawHide(playerid,PlayerText:Textdraw6[playerid]);
  1463.     PlayerTextDrawHide(playerid,PlayerText:Textdraw7[playerid]);
  1464.     PlayerTextDrawHide(playerid,PlayerText:Textdraw8[playerid]);
  1465.     PlayerTextDrawHide(playerid,PlayerText:Textdraw9[playerid]);
  1466.     PlayerTextDrawHide(playerid,PlayerText:Textdraw10[playerid]);
  1467.     PlayerTextDrawHide(playerid,PlayerText:Textdraw11[playerid]);
  1468.     PlayerTextDrawHide(playerid,PlayerText:Textdraw12[playerid]);
  1469.     PlayerTextDrawHide(playerid,PlayerText:Textdraw13[playerid]);
  1470.     PlayerTextDrawHide(playerid,PlayerText:Textdraw14[playerid]);
  1471.     PlayerTextDrawHide(playerid,PlayerText:Textdraw15[playerid]);
  1472.     PlayerTextDrawHide(playerid,PlayerText:Textdraw16[playerid]);
  1473.     PlayerTextDrawHide(playerid,PlayerText:Textdraw17[playerid]);
  1474.     PlayerTextDrawHide(playerid,PlayerText:Textdraw18[playerid]);
  1475.     PlayerTextDrawHide(playerid,PlayerText:Textdraw19[playerid]);
  1476.     PlayerTextDrawHide(playerid,PlayerText:Textdraw20[playerid]);
  1477.     PlayerTextDrawHide(playerid,PlayerText:Textdraw21[playerid]);
  1478.     PlayerTextDrawHide(playerid,PlayerText:Textdraw22[playerid]);
  1479.     PlayerTextDrawHide(playerid,PlayerText:Textdraw23[playerid]);
  1480.     PlayerTextDrawHide(playerid,PlayerText:Textdraw24[playerid]);
  1481.     PlayerTextDrawHide(playerid,PlayerText:Textdraw25[playerid]);
  1482.     PlayerTextDrawHide(playerid,PlayerText:Textdraw26[playerid]);
  1483.     PlayerTextDrawHide(playerid,PlayerText:Textdraw27[playerid]);
  1484.     PlayerTextDrawHide(playerid,PlayerText:Textdraw28[playerid]);
  1485.     PlayerTextDrawHide(playerid,PlayerText:Textdraw29[playerid]);
  1486.     PlayerTextDrawHide(playerid,PlayerText:Textdraw30[playerid]);
  1487.     PlayerTextDrawHide(playerid,PlayerText:Textdraw31[playerid]);
  1488.     PlayerTextDrawHide(playerid,PlayerText:Textdraw32[playerid]);
  1489.     PlayerTextDrawHide(playerid,PlayerText:Textdraw33[playerid]);
  1490.     PlayerTextDrawHide(playerid,PlayerText:Textdraw34[playerid]);
  1491.     PlayerTextDrawHide(playerid,PlayerText:Textdraw35[playerid]);
  1492.     PlayerTextDrawHide(playerid,PlayerText:Textdraw36[playerid]);
  1493.     PlayerTextDrawHide(playerid,PlayerText:Textdraw37[playerid]);
  1494.     PlayerTextDrawHide(playerid,PlayerText:Textdraw38[playerid]);
  1495.     PlayerTextDrawHide(playerid,PlayerText:Textdraw39[playerid]);
  1496.     PlayerTextDrawHide(playerid,PlayerText:Textdraw40[playerid]);
  1497.     PlayerTextDrawHide(playerid,PlayerText:Textdraw41[playerid]);
  1498.     PlayerTextDrawHide(playerid,PlayerText:Textdraw42[playerid]);
  1499.     PlayerTextDrawHide(playerid,PlayerText:Textdraw43[playerid]);
  1500.     PlayerTextDrawHide(playerid,PlayerText:Textdraw44[playerid]);
  1501.     PlayerTextDrawHide(playerid,PlayerText:Textdraw45[playerid]);
  1502.     PlayerTextDrawHide(playerid,PlayerText:Textdraw46[playerid]);
  1503.     PlayerTextDrawHide(playerid,PlayerText:Textdraw47[playerid]);
  1504.     PlayerTextDrawHide(playerid,PlayerText:Textdraw48[playerid]);
  1505.     PlayerTextDrawHide(playerid,PlayerText:Textdraw49[playerid]);
  1506.     PlayerTextDrawHide(playerid,PlayerText:Textdraw50[playerid]);
  1507.     PlayerTextDrawHide(playerid,PlayerText:Textdraw51[playerid]);
  1508.     PlayerTextDrawHide(playerid,PlayerText:Textdraw52[playerid]);
  1509.    
  1510.     PlayerTextDrawShow(playerid,PlayerText:Textdra0[playerid]);
  1511.     PlayerTextDrawShow(playerid,PlayerText:Textdra1[playerid]);
  1512.     PlayerTextDrawShow(playerid,PlayerText:Textdra2[playerid]);
  1513.     PlayerTextDrawShow(playerid,PlayerText:Textdra3[playerid]);
  1514.     PlayerTextDrawShow(playerid,PlayerText:Textdra4[playerid]);
  1515.     PlayerTextDrawShow(playerid,PlayerText:Textdra5[playerid]);
  1516.     PlayerTextDrawShow(playerid,PlayerText:Textdra6[playerid]);
  1517.     PlayerTextDrawShow(playerid,PlayerText:Textdra7[playerid]);
  1518.     PlayerTextDrawShow(playerid,PlayerText:Textdra8[playerid]);
  1519.     PlayerTextDrawShow(playerid,PlayerText:Textdra9[playerid]);
  1520.     PlayerTextDrawShow(playerid,PlayerText:Textdra10[playerid]);
  1521.     PlayerTextDrawShow(playerid,PlayerText:Textdra11[playerid]);
  1522.     PlayerTextDrawShow(playerid,PlayerText:Textdra12[playerid]);
  1523.     PlayerTextDrawShow(playerid,PlayerText:Textdra13[playerid]);
  1524.     PlayerTextDrawShow(playerid,PlayerText:Textdra14[playerid]);
  1525.     PlayerTextDrawShow(playerid,PlayerText:Textdra15[playerid]);
  1526.     PlayerTextDrawShow(playerid,PlayerText:Textdra16[playerid]);
  1527.     PlayerTextDrawShow(playerid,PlayerText:Textdra17[playerid]);
  1528.     PlayerTextDrawShow(playerid,PlayerText:Textdra18[playerid]);
  1529.     PlayerTextDrawShow(playerid,PlayerText:Textdra19[playerid]);
  1530.     PlayerTextDrawShow(playerid,PlayerText:Textdra20[playerid]);
  1531.     PlayerTextDrawShow(playerid,PlayerText:Textdra21[playerid]);
  1532.     PlayerTextDrawShow(playerid,PlayerText:Textdra22[playerid]);
  1533.     PlayerTextDrawShow(playerid,PlayerText:Textdra23[playerid]);
  1534.     PlayerTextDrawShow(playerid,PlayerText:Textdra24[playerid]);
  1535.     PlayerTextDrawShow(playerid,PlayerText:Textdra25[playerid]);
  1536.     PlayerTextDrawShow(playerid,PlayerText:Textdra26[playerid]);
  1537.     PlayerTextDrawShow(playerid,PlayerText:Textdra27[playerid]);
  1538.     PlayerTextDrawShow(playerid,PlayerText:Textdra28[playerid]);
  1539.     PlayerTextDrawShow(playerid,PlayerText:Textdra29[playerid]);
  1540.     PlayerTextDrawShow(playerid,PlayerText:Textdra30[playerid]);
  1541.     PlayerTextDrawShow(playerid,PlayerText:Textdra31[playerid]);
  1542.     PlayerTextDrawShow(playerid,PlayerText:Textdra32[playerid]);
  1543.     PlayerTextDrawShow(playerid,PlayerText:Textdra33[playerid]);
  1544.     PlayerTextDrawShow(playerid,PlayerText:Textdra34[playerid]);
  1545.     PlayerTextDrawShow(playerid,PlayerText:Textdra35[playerid]);
  1546.     PlayerTextDrawShow(playerid,PlayerText:Textdra36[playerid]);
  1547.     PlayerTextDrawShow(playerid,PlayerText:Textdra37[playerid]);
  1548.     PlayerTextDrawShow(playerid,PlayerText:Textdra38[playerid]);
  1549.     PlayerTextDrawShow(playerid,PlayerText:Textdra39[playerid]);
  1550.     PlayerTextDrawShow(playerid,PlayerText:Textdra40[playerid]);
  1551.     PlayerTextDrawShow(playerid,PlayerText:Textdra41[playerid]);
  1552.     PlayerTextDrawShow(playerid,PlayerText:Textdra42[playerid]);
  1553.     PlayerTextDrawShow(playerid,PlayerText:Textdra43[playerid]);
  1554.     PlayerTextDrawShow(playerid,PlayerText:Textdra44[playerid]);
  1555.     PlayerTextDrawShow(playerid,PlayerText:Textdra45[playerid]);
  1556.     PlayerTextDrawShow(playerid,PlayerText:Textdra46[playerid]);
  1557.     PlayerTextDrawShow(playerid,PlayerText:Textdra47[playerid]);
  1558.     PlayerTextDrawShow(playerid,PlayerText:Textdra48[playerid]);
  1559.     PlayerTextDrawShow(playerid,PlayerText:Textdra49[playerid]);
  1560.     PlayerTextDrawShow(playerid,PlayerText:Textdra50[playerid]);
  1561.     PlayerTextDrawShow(playerid,PlayerText:Textdra51[playerid]);
  1562.     PlayerTextDrawShow(playerid,PlayerText:Textdra52[playerid]);
  1563.     SelectTextDraw(playerid, 0xFF880077);
  1564.     bplatf[playerid]=1;
  1565.     return 1;
  1566.     }
  1567. if(playertextid == Textdraw44[playerid])
  1568.     {
  1569.     SendClientMessage(playerid, 0xFF0000FF, "Âû âûáðàëè Ëåâîå Êðûëî");
  1570.     cl[playerid]=1;
  1571.     if(clsp[playerid] == 1)
  1572.         {
  1573.             GivePlayerWeapon(playerid, 30, 300);
  1574.             GivePlayerWeapon(playerid, 24, 999999999);
  1575.             GivePlayerWeapon(playerid, 16, 10);
  1576.         }
  1577.     else if(clsp[playerid] == 2)
  1578.         {
  1579.             GivePlayerWeapon(playerid, 37, 200);
  1580.             GivePlayerWeapon(playerid, 24, 999999999);
  1581.             GivePlayerWeapon(playerid, 39, 10);
  1582.         }
  1583.     else if(clsp[playerid] == 3)
  1584.         {
  1585.             GivePlayerWeapon(playerid, 30, 300);
  1586.             GivePlayerWeapon(playerid, 24, 999999999);
  1587.             GivePlayerWeapon(playerid, 8, 1);
  1588.         }
  1589.     else if(clsp[playerid] == 4)
  1590.         {
  1591.             GivePlayerWeapon(playerid, 34, 50);
  1592.             GivePlayerWeapon(playerid, 24, 999999999);
  1593.             GivePlayerWeapon(playerid, 16, 10);
  1594.         }
  1595.     else if(clsp[playerid] == 5)
  1596.         {
  1597.             GivePlayerWeapon(playerid, 37, 200);
  1598.             GivePlayerWeapon(playerid, 30, 300);
  1599.             GivePlayerWeapon(playerid, 16, 10);
  1600.         }
  1601.     }
  1602. if(playertextid == Textdraw45[playerid])
  1603.     {
  1604.     SendClientMessage(playerid, 0xFF0000FF, "Âû âûáðàëè Ïðàâîå Êðûëî");
  1605.     cl[playerid]=2;
  1606.     if(clsp[playerid] == 1)
  1607.         {
  1608.             GivePlayerWeapon(playerid, 30, 300);
  1609.             GivePlayerWeapon(playerid, 24, 999999999);
  1610.             GivePlayerWeapon(playerid, 16, 10);
  1611.         }
  1612.     else if(clsp[playerid] == 2)
  1613.         {
  1614.             GivePlayerWeapon(playerid, 37, 200);
  1615.             GivePlayerWeapon(playerid, 24, 999999999);
  1616.             GivePlayerWeapon(playerid, 39, 10);
  1617.         }
  1618.     else if(clsp[playerid] == 3)
  1619.         {
  1620.             GivePlayerWeapon(playerid, 30, 300);
  1621.             GivePlayerWeapon(playerid, 24, 999999999);
  1622.             GivePlayerWeapon(playerid, 8, 1);
  1623.         }
  1624.     else if(clsp[playerid] == 4)
  1625.         {
  1626.             GivePlayerWeapon(playerid, 34, 50);
  1627.             GivePlayerWeapon(playerid, 24, 999999999);
  1628.             GivePlayerWeapon(playerid, 16, 10);
  1629.         }
  1630.     else if(clsp[playerid] == 5)
  1631.         {
  1632.             GivePlayerWeapon(playerid, 37, 200);
  1633.             GivePlayerWeapon(playerid, 30, 300);
  1634.             GivePlayerWeapon(playerid, 16, 10);
  1635.         }
  1636.     }
  1637. if(playertextid == Textdraw46[playerid])
  1638.     {
  1639.     SendClientMessage(playerid, 0xFF0000FF, "Âû âûáðàëè Ãåíåðàòîðíóþ");
  1640.     cl[playerid]=3;
  1641.     if(clsp[playerid] == 1)
  1642.         {
  1643.             GivePlayerWeapon(playerid, 30, 300);
  1644.             GivePlayerWeapon(playerid, 24, 999999999);
  1645.             GivePlayerWeapon(playerid, 16, 10);
  1646.         }
  1647.     else if(clsp[playerid] == 2)
  1648.         {
  1649.             GivePlayerWeapon(playerid, 37, 200);
  1650.             GivePlayerWeapon(playerid, 24, 999999999);
  1651.             GivePlayerWeapon(playerid, 39, 10);
  1652.         }
  1653.     else if(clsp[playerid] == 3)
  1654.         {
  1655.             GivePlayerWeapon(playerid, 30, 300);
  1656.             GivePlayerWeapon(playerid, 24, 999999999);
  1657.             GivePlayerWeapon(playerid, 8, 1);
  1658.         }
  1659.     else if(clsp[playerid] == 4)
  1660.         {
  1661.             GivePlayerWeapon(playerid, 34, 50);
  1662.             GivePlayerWeapon(playerid, 24, 999999999);
  1663.             GivePlayerWeapon(playerid, 16, 10);
  1664.         }
  1665.     else if(clsp[playerid] == 5)
  1666.         {
  1667.             GivePlayerWeapon(playerid, 37, 200);
  1668.             GivePlayerWeapon(playerid, 30, 300);
  1669.             GivePlayerWeapon(playerid, 16, 10);
  1670.         }
  1671.     }
  1672. // ÄÐÎÈÄÛ ////////////////////////// ÄÐÎÈÄÛ //
  1673. if(playertextid == Textdra6[playerid])
  1674.     {
  1675.     SetPlayerSkin(playerid, 11);
  1676.     drsp[playerid]=1;
  1677.     SendClientMessage(playerid, 0xFF00FFFF, "Âû âûáðàëè ñóïåð áîåãîãî äðîèäà");
  1678.     }
  1679. if(playertextid == Textdra7[playerid])
  1680.     {
  1681.     SetPlayerSkin(playerid, 12);
  1682.     drsp[playerid]=2;
  1683.     SendClientMessage(playerid, 0xFFFF00FF, "Âû âûáðàëè äðîèäà ðàêåòîì¸ò÷èêà");
  1684.     }
  1685. if(playertextid == Textdra8[playerid])
  1686.     {
  1687.     SetPlayerSkin(playerid, 13);
  1688.     drsp[playerid]=3;
  1689.     SendClientMessage(playerid, 0x00FFFFFF, "Âû âûáðàëè äðîèäà ïèëîòà");
  1690.     }
  1691. if(playertextid == Textdra9[playerid])
  1692.     {
  1693.     SetPlayerSkin(playerid, 40);
  1694.     drsp[playerid]=4;
  1695.     SendClientMessage(playerid, 0x00FF00FF, "Âû âûáðàëè ñíàéïåðà äðîèäà");
  1696.     }
  1697. if(playertextid == Textdra10[playerid])
  1698.     {
  1699.     SetPlayerSkin(playerid, 41);
  1700.     drsp[playerid]=5;
  1701.     SendClientMessage(playerid, 0xFF0000FF, "Âû âûáðàëè áîåâîãî äðîèäà");
  1702.     }
  1703. if(playertextid == Textdra29[playerid])
  1704.     {
  1705.     PlayerTextDrawHide(playerid,PlayerText:Textdra0[playerid]);
  1706.     PlayerTextDrawHide(playerid,PlayerText:Textdra1[playerid]);
  1707.     PlayerTextDrawHide(playerid,PlayerText:Textdra2[playerid]);
  1708.     PlayerTextDrawHide(playerid,PlayerText:Textdra3[playerid]);
  1709.     PlayerTextDrawHide(playerid,PlayerText:Textdra4[playerid]);
  1710.     PlayerTextDrawHide(playerid,PlayerText:Textdra5[playerid]);
  1711.     PlayerTextDrawHide(playerid,PlayerText:Textdra6[playerid]);
  1712.     PlayerTextDrawHide(playerid,PlayerText:Textdra7[playerid]);
  1713.     PlayerTextDrawHide(playerid,PlayerText:Textdra8[playerid]);
  1714.     PlayerTextDrawHide(playerid,PlayerText:Textdra9[playerid]);
  1715.     PlayerTextDrawHide(playerid,PlayerText:Textdra10[playerid]);
  1716.     PlayerTextDrawHide(playerid,PlayerText:Textdra11[playerid]);
  1717.     PlayerTextDrawHide(playerid,PlayerText:Textdra12[playerid]);
  1718.     PlayerTextDrawHide(playerid,PlayerText:Textdra13[playerid]);
  1719.     PlayerTextDrawHide(playerid,PlayerText:Textdra14[playerid]);
  1720.     PlayerTextDrawHide(playerid,PlayerText:Textdra15[playerid]);
  1721.     PlayerTextDrawHide(playerid,PlayerText:Textdra16[playerid]);
  1722.     PlayerTextDrawHide(playerid,PlayerText:Textdra17[playerid]);
  1723.     PlayerTextDrawHide(playerid,PlayerText:Textdra18[playerid]);
  1724.     PlayerTextDrawHide(playerid,PlayerText:Textdra19[playerid]);
  1725.     PlayerTextDrawHide(playerid,PlayerText:Textdra20[playerid]);
  1726.     PlayerTextDrawHide(playerid,PlayerText:Textdra21[playerid]);
  1727.     PlayerTextDrawHide(playerid,PlayerText:Textdra22[playerid]);
  1728.     PlayerTextDrawHide(playerid,PlayerText:Textdra23[playerid]);
  1729.     PlayerTextDrawHide(playerid,PlayerText:Textdra24[playerid]);
  1730.     PlayerTextDrawHide(playerid,PlayerText:Textdra25[playerid]);
  1731.     PlayerTextDrawHide(playerid,PlayerText:Textdra26[playerid]);
  1732.     PlayerTextDrawHide(playerid,PlayerText:Textdra27[playerid]);
  1733.     PlayerTextDrawHide(playerid,PlayerText:Textdra28[playerid]);
  1734.     PlayerTextDrawHide(playerid,PlayerText:Textdra29[playerid]);
  1735.     PlayerTextDrawHide(playerid,PlayerText:Textdra30[playerid]);
  1736.     PlayerTextDrawHide(playerid,PlayerText:Textdra31[playerid]);
  1737.     PlayerTextDrawHide(playerid,PlayerText:Textdra32[playerid]);
  1738.     PlayerTextDrawHide(playerid,PlayerText:Textdra33[playerid]);
  1739.     PlayerTextDrawHide(playerid,PlayerText:Textdra34[playerid]);
  1740.     PlayerTextDrawHide(playerid,PlayerText:Textdra35[playerid]);
  1741.     PlayerTextDrawHide(playerid,PlayerText:Textdra36[playerid]);
  1742.     PlayerTextDrawHide(playerid,PlayerText:Textdra37[playerid]);
  1743.     PlayerTextDrawHide(playerid,PlayerText:Textdra38[playerid]);
  1744.     PlayerTextDrawHide(playerid,PlayerText:Textdra39[playerid]);
  1745.     PlayerTextDrawHide(playerid,PlayerText:Textdra40[playerid]);
  1746.     PlayerTextDrawHide(playerid,PlayerText:Textdra41[playerid]);
  1747.     PlayerTextDrawHide(playerid,PlayerText:Textdra42[playerid]);
  1748.     PlayerTextDrawHide(playerid,PlayerText:Textdra43[playerid]);
  1749.     PlayerTextDrawHide(playerid,PlayerText:Textdra44[playerid]);
  1750.     PlayerTextDrawHide(playerid,PlayerText:Textdra45[playerid]);
  1751.     PlayerTextDrawHide(playerid,PlayerText:Textdra46[playerid]);
  1752.     PlayerTextDrawHide(playerid,PlayerText:Textdra47[playerid]);
  1753.     PlayerTextDrawHide(playerid,PlayerText:Textdra48[playerid]);
  1754.     PlayerTextDrawHide(playerid,PlayerText:Textdra49[playerid]);
  1755.     PlayerTextDrawHide(playerid,PlayerText:Textdra50[playerid]);
  1756.     PlayerTextDrawHide(playerid,PlayerText:Textdra51[playerid]);
  1757.     PlayerTextDrawHide(playerid,PlayerText:Textdra52[playerid]);
  1758.  
  1759.     PlayerTextDrawShow(playerid,PlayerText:Textdraw0[playerid]);
  1760.     PlayerTextDrawShow(playerid,PlayerText:Textdraw1[playerid]);
  1761.     PlayerTextDrawShow(playerid,PlayerText:Textdraw2[playerid]);
  1762.     PlayerTextDrawShow(playerid,PlayerText:Textdraw3[playerid]);
  1763.     PlayerTextDrawShow(playerid,PlayerText:Textdraw4[playerid]);
  1764.     PlayerTextDrawShow(playerid,PlayerText:Textdraw5[playerid]);
  1765.     PlayerTextDrawShow(playerid,PlayerText:Textdraw6[playerid]);
  1766.     PlayerTextDrawShow(playerid,PlayerText:Textdraw7[playerid]);
  1767.     PlayerTextDrawShow(playerid,PlayerText:Textdraw8[playerid]);
  1768.     PlayerTextDrawShow(playerid,PlayerText:Textdraw9[playerid]);
  1769.     PlayerTextDrawShow(playerid,PlayerText:Textdraw10[playerid]);
  1770.     PlayerTextDrawShow(playerid,PlayerText:Textdraw11[playerid]);
  1771.     PlayerTextDrawShow(playerid,PlayerText:Textdraw12[playerid]);
  1772.     PlayerTextDrawShow(playerid,PlayerText:Textdraw13[playerid]);
  1773.     PlayerTextDrawShow(playerid,PlayerText:Textdraw14[playerid]);
  1774.     PlayerTextDrawShow(playerid,PlayerText:Textdraw15[playerid]);
  1775.     PlayerTextDrawShow(playerid,PlayerText:Textdraw16[playerid]);
  1776.     PlayerTextDrawShow(playerid,PlayerText:Textdraw17[playerid]);
  1777.     PlayerTextDrawShow(playerid,PlayerText:Textdraw18[playerid]);
  1778.     PlayerTextDrawShow(playerid,PlayerText:Textdraw19[playerid]);
  1779.     PlayerTextDrawShow(playerid,PlayerText:Textdraw20[playerid]);
  1780.     PlayerTextDrawShow(playerid,PlayerText:Textdraw21[playerid]);
  1781.     PlayerTextDrawShow(playerid,PlayerText:Textdraw22[playerid]);
  1782.     PlayerTextDrawShow(playerid,PlayerText:Textdraw23[playerid]);
  1783.     PlayerTextDrawShow(playerid,PlayerText:Textdraw24[playerid]);
  1784.     PlayerTextDrawShow(playerid,PlayerText:Textdraw25[playerid]);
  1785.     PlayerTextDrawShow(playerid,PlayerText:Textdraw26[playerid]);
  1786.     PlayerTextDrawShow(playerid,PlayerText:Textdraw27[playerid]);
  1787.     PlayerTextDrawShow(playerid,PlayerText:Textdraw28[playerid]);
  1788.     PlayerTextDrawShow(playerid,PlayerText:Textdraw29[playerid]);
  1789.     PlayerTextDrawShow(playerid,PlayerText:Textdraw30[playerid]);
  1790.     PlayerTextDrawShow(playerid,PlayerText:Textdraw31[playerid]);
  1791.     PlayerTextDrawShow(playerid,PlayerText:Textdraw32[playerid]);
  1792.     PlayerTextDrawShow(playerid,PlayerText:Textdraw33[playerid]);
  1793.     PlayerTextDrawShow(playerid,PlayerText:Textdraw34[playerid]);
  1794.     PlayerTextDrawShow(playerid,PlayerText:Textdraw35[playerid]);
  1795.     PlayerTextDrawShow(playerid,PlayerText:Textdraw36[playerid]);
  1796.     PlayerTextDrawShow(playerid,PlayerText:Textdraw37[playerid]);
  1797.     PlayerTextDrawShow(playerid,PlayerText:Textdraw38[playerid]);
  1798.     PlayerTextDrawShow(playerid,PlayerText:Textdraw39[playerid]);
  1799.     PlayerTextDrawShow(playerid,PlayerText:Textdraw40[playerid]);
  1800.     PlayerTextDrawShow(playerid,PlayerText:Textdraw41[playerid]);
  1801.     PlayerTextDrawShow(playerid,PlayerText:Textdraw42[playerid]);
  1802.     PlayerTextDrawShow(playerid,PlayerText:Textdraw43[playerid]);
  1803.     PlayerTextDrawShow(playerid,PlayerText:Textdraw44[playerid]);
  1804.     PlayerTextDrawShow(playerid,PlayerText:Textdraw45[playerid]);
  1805.     PlayerTextDrawShow(playerid,PlayerText:Textdraw46[playerid]);
  1806.     PlayerTextDrawShow(playerid,PlayerText:Textdraw47[playerid]);
  1807.     PlayerTextDrawShow(playerid,PlayerText:Textdraw48[playerid]);
  1808.     PlayerTextDrawShow(playerid,PlayerText:Textdraw49[playerid]);
  1809.     PlayerTextDrawShow(playerid,PlayerText:Textdraw50[playerid]);
  1810.     PlayerTextDrawShow(playerid,PlayerText:Textdraw51[playerid]);
  1811.     PlayerTextDrawShow(playerid,PlayerText:Textdraw52[playerid]);
  1812.     SelectTextDraw(playerid, 0xFF880077);
  1813.     bplatf[playerid]=1;
  1814.     return 1;
  1815.     }
  1816. if(playertextid == Textdra48[playerid])
  1817.     {
  1818.     SendClientMessage(playerid, 0xFF0000FF, "Âû âûáðàëè Ãåíåðàòîðíóþ Äðîèäîâ");
  1819.     dr[playerid]=1;
  1820.     if(drsp[playerid] == 1)
  1821.         {
  1822.             GivePlayerWeapon(playerid, 31, 300);
  1823.             GivePlayerWeapon(playerid, 23, 999999999);
  1824.             GivePlayerWeapon(playerid, 16, 10);
  1825.         }
  1826.     else if(drsp[playerid] == 2)
  1827.         {
  1828.             GivePlayerWeapon(playerid, 37, 200);
  1829.             GivePlayerWeapon(playerid, 23, 999999999);
  1830.             GivePlayerWeapon(playerid, 39, 10);
  1831.         }
  1832.     else if(drsp[playerid] == 3)
  1833.         {
  1834.             GivePlayerWeapon(playerid, 31, 300);
  1835.             GivePlayerWeapon(playerid, 23, 999999999);
  1836.             GivePlayerWeapon(playerid, 8, 1);
  1837.         }
  1838.     else if(drsp[playerid] == 4)
  1839.         {
  1840.             GivePlayerWeapon(playerid, 34, 50);
  1841.             GivePlayerWeapon(playerid, 23, 999999999);
  1842.             GivePlayerWeapon(playerid, 16, 10);
  1843.         }
  1844.     else if(drsp[playerid] == 5)
  1845.         {
  1846.             GivePlayerWeapon(playerid, 31, 300);
  1847.             GivePlayerWeapon(playerid, 23, 999999999);
  1848.             GivePlayerWeapon(playerid, 16, 10);
  1849.         }
  1850.     }
  1851. if(playertextid == Textdra49[playerid])
  1852.     {
  1853.     SendClientMessage(playerid, 0xFF0000FF, "Âû âûáðàëè Ëåâîå Êðûëî");
  1854.     dr[playerid]=2;
  1855.     if(drsp[playerid] == 1)
  1856.         {
  1857.             GivePlayerWeapon(playerid, 31, 300);
  1858.             GivePlayerWeapon(playerid, 23, 999999999);
  1859.             GivePlayerWeapon(playerid, 16, 10);
  1860.         }
  1861.     else if(drsp[playerid] == 2)
  1862.         {
  1863.             GivePlayerWeapon(playerid, 37, 200);
  1864.             GivePlayerWeapon(playerid, 23, 999999999);
  1865.             GivePlayerWeapon(playerid, 39, 10);
  1866.         }
  1867.     else if(drsp[playerid] == 3)
  1868.         {
  1869.             GivePlayerWeapon(playerid, 31, 300);
  1870.             GivePlayerWeapon(playerid, 23, 999999999);
  1871.             GivePlayerWeapon(playerid, 8, 1);
  1872.         }
  1873.     else if(drsp[playerid] == 4)
  1874.         {
  1875.             GivePlayerWeapon(playerid, 34, 50);
  1876.             GivePlayerWeapon(playerid, 23, 999999999);
  1877.             GivePlayerWeapon(playerid, 16, 10);
  1878.         }
  1879.     else if(drsp[playerid] == 5)
  1880.         {
  1881.             GivePlayerWeapon(playerid, 31, 300);
  1882.             GivePlayerWeapon(playerid, 23, 999999999);
  1883.             GivePlayerWeapon(playerid, 16, 10);
  1884.         }
  1885.     }
  1886. if(playertextid == Textdra48[playerid])
  1887.     {
  1888.     SendClientMessage(playerid, 0xFF0000FF, "Âû âûáðàëè Ïðàâîå Êðûëî");
  1889.     dr[playerid]=3;
  1890.     if(drsp[playerid] == 1)
  1891.         {
  1892.             GivePlayerWeapon(playerid, 31, 300);
  1893.             GivePlayerWeapon(playerid, 23, 999999999);
  1894.             GivePlayerWeapon(playerid, 16, 10);
  1895.         }
  1896.     else if(drsp[playerid] == 2)
  1897.         {
  1898.             GivePlayerWeapon(playerid, 37, 200);
  1899.             GivePlayerWeapon(playerid, 23, 999999999);
  1900.             GivePlayerWeapon(playerid, 39, 10);
  1901.         }
  1902.     else if(drsp[playerid] == 3)
  1903.         {
  1904.             GivePlayerWeapon(playerid, 31, 300);
  1905.             GivePlayerWeapon(playerid, 23, 999999999);
  1906.             GivePlayerWeapon(playerid, 8, 1);
  1907.         }
  1908.     else if(drsp[playerid] == 4)
  1909.         {
  1910.             GivePlayerWeapon(playerid, 34, 50);
  1911.             GivePlayerWeapon(playerid, 23, 999999999);
  1912.             GivePlayerWeapon(playerid, 16, 10);
  1913.         }
  1914.     else if(drsp[playerid] == 5)
  1915.         {
  1916.             GivePlayerWeapon(playerid, 31, 300);
  1917.             GivePlayerWeapon(playerid, 23, 999999999);
  1918.             GivePlayerWeapon(playerid, 16, 10);
  1919.         }
  1920.     }
  1921. //SPAWN BUTTON
  1922. if(playertextid == Textdraw52[playerid])
  1923.     {
  1924.         PlayerTextDrawHide(playerid,PlayerText:Textdraw0[playerid]);
  1925.         PlayerTextDrawHide(playerid,PlayerText:Textdraw1[playerid]);
  1926.         PlayerTextDrawHide(playerid,PlayerText:Textdraw2[playerid]);
  1927.         PlayerTextDrawHide(playerid,PlayerText:Textdraw3[playerid]);
  1928.         PlayerTextDrawHide(playerid,PlayerText:Textdraw4[playerid]);
  1929.         PlayerTextDrawHide(playerid,PlayerText:Textdraw5[playerid]);
  1930.         PlayerTextDrawHide(playerid,PlayerText:Textdraw6[playerid]);
  1931.         PlayerTextDrawHide(playerid,PlayerText:Textdraw7[playerid]);
  1932.         PlayerTextDrawHide(playerid,PlayerText:Textdraw8[playerid]);
  1933.         PlayerTextDrawHide(playerid,PlayerText:Textdraw9[playerid]);
  1934.         PlayerTextDrawHide(playerid,PlayerText:Textdraw10[playerid]);
  1935.         PlayerTextDrawHide(playerid,PlayerText:Textdraw11[playerid]);
  1936.         PlayerTextDrawHide(playerid,PlayerText:Textdraw12[playerid]);
  1937.         PlayerTextDrawHide(playerid,PlayerText:Textdraw13[playerid]);
  1938.         PlayerTextDrawHide(playerid,PlayerText:Textdraw14[playerid]);
  1939.         PlayerTextDrawHide(playerid,PlayerText:Textdraw15[playerid]);
  1940.         PlayerTextDrawHide(playerid,PlayerText:Textdraw16[playerid]);
  1941.         PlayerTextDrawHide(playerid,PlayerText:Textdraw17[playerid]);
  1942.         PlayerTextDrawHide(playerid,PlayerText:Textdraw18[playerid]);
  1943.         PlayerTextDrawHide(playerid,PlayerText:Textdraw19[playerid]);
  1944.         PlayerTextDrawHide(playerid,PlayerText:Textdraw20[playerid]);
  1945.         PlayerTextDrawHide(playerid,PlayerText:Textdraw21[playerid]);
  1946.         PlayerTextDrawHide(playerid,PlayerText:Textdraw22[playerid]);
  1947.         PlayerTextDrawHide(playerid,PlayerText:Textdraw23[playerid]);
  1948.         PlayerTextDrawHide(playerid,PlayerText:Textdraw24[playerid]);
  1949.         PlayerTextDrawHide(playerid,PlayerText:Textdraw25[playerid]);
  1950.         PlayerTextDrawHide(playerid,PlayerText:Textdraw26[playerid]);
  1951.         PlayerTextDrawHide(playerid,PlayerText:Textdraw27[playerid]);
  1952.         PlayerTextDrawHide(playerid,PlayerText:Textdraw28[playerid]);
  1953.         PlayerTextDrawHide(playerid,PlayerText:Textdraw29[playerid]);
  1954.         PlayerTextDrawHide(playerid,PlayerText:Textdraw30[playerid]);
  1955.         PlayerTextDrawHide(playerid,PlayerText:Textdraw31[playerid]);
  1956.         PlayerTextDrawHide(playerid,PlayerText:Textdraw32[playerid]);
  1957.         PlayerTextDrawHide(playerid,PlayerText:Textdraw33[playerid]);
  1958.         PlayerTextDrawHide(playerid,PlayerText:Textdraw34[playerid]);
  1959.         PlayerTextDrawHide(playerid,PlayerText:Textdraw35[playerid]);
  1960.         PlayerTextDrawHide(playerid,PlayerText:Textdraw36[playerid]);
  1961.         PlayerTextDrawHide(playerid,PlayerText:Textdraw37[playerid]);
  1962.         PlayerTextDrawHide(playerid,PlayerText:Textdraw38[playerid]);
  1963.         PlayerTextDrawHide(playerid,PlayerText:Textdraw39[playerid]);
  1964.         PlayerTextDrawHide(playerid,PlayerText:Textdraw40[playerid]);
  1965.         PlayerTextDrawHide(playerid,PlayerText:Textdraw41[playerid]);
  1966.         PlayerTextDrawHide(playerid,PlayerText:Textdraw42[playerid]);
  1967.         PlayerTextDrawHide(playerid,PlayerText:Textdraw43[playerid]);
  1968.         PlayerTextDrawHide(playerid,PlayerText:Textdraw44[playerid]);
  1969.         PlayerTextDrawHide(playerid,PlayerText:Textdraw45[playerid]);
  1970.         PlayerTextDrawHide(playerid,PlayerText:Textdraw46[playerid]);
  1971.         PlayerTextDrawHide(playerid,PlayerText:Textdraw47[playerid]);
  1972.         PlayerTextDrawHide(playerid,PlayerText:Textdraw48[playerid]);
  1973.         PlayerTextDrawHide(playerid,PlayerText:Textdraw49[playerid]);
  1974.         PlayerTextDrawHide(playerid,PlayerText:Textdraw50[playerid]);
  1975.         PlayerTextDrawHide(playerid,PlayerText:Textdraw51[playerid]);
  1976.         PlayerTextDrawHide(playerid,PlayerText:Textdraw52[playerid]);
  1977.         PlayerTextDrawHide(playerid,PlayerText:Textdra0[playerid]);
  1978.         PlayerTextDrawHide(playerid,PlayerText:Textdra1[playerid]);
  1979.         PlayerTextDrawHide(playerid,PlayerText:Textdra2[playerid]);
  1980.         PlayerTextDrawHide(playerid,PlayerText:Textdra3[playerid]);
  1981.         PlayerTextDrawHide(playerid,PlayerText:Textdra4[playerid]);
  1982.         PlayerTextDrawHide(playerid,PlayerText:Textdra5[playerid]);
  1983.         PlayerTextDrawHide(playerid,PlayerText:Textdra6[playerid]);
  1984.         PlayerTextDrawHide(playerid,PlayerText:Textdra7[playerid]);
  1985.         PlayerTextDrawHide(playerid,PlayerText:Textdra8[playerid]);
  1986.         PlayerTextDrawHide(playerid,PlayerText:Textdra9[playerid]);
  1987.         PlayerTextDrawHide(playerid,PlayerText:Textdra10[playerid]);
  1988.         PlayerTextDrawHide(playerid,PlayerText:Textdra11[playerid]);
  1989.         PlayerTextDrawHide(playerid,PlayerText:Textdra12[playerid]);
  1990.         PlayerTextDrawHide(playerid,PlayerText:Textdra13[playerid]);
  1991.         PlayerTextDrawHide(playerid,PlayerText:Textdra14[playerid]);
  1992.         PlayerTextDrawHide(playerid,PlayerText:Textdra15[playerid]);
  1993.         PlayerTextDrawHide(playerid,PlayerText:Textdra16[playerid]);
  1994.         PlayerTextDrawHide(playerid,PlayerText:Textdra17[playerid]);
  1995.         PlayerTextDrawHide(playerid,PlayerText:Textdra18[playerid]);
  1996.         PlayerTextDrawHide(playerid,PlayerText:Textdra19[playerid]);
  1997.         PlayerTextDrawHide(playerid,PlayerText:Textdra20[playerid]);
  1998.         PlayerTextDrawHide(playerid,PlayerText:Textdra21[playerid]);
  1999.         PlayerTextDrawHide(playerid,PlayerText:Textdra22[playerid]);
  2000.         PlayerTextDrawHide(playerid,PlayerText:Textdra23[playerid]);
  2001.         PlayerTextDrawHide(playerid,PlayerText:Textdra24[playerid]);
  2002.         PlayerTextDrawHide(playerid,PlayerText:Textdra25[playerid]);
  2003.         PlayerTextDrawHide(playerid,PlayerText:Textdra26[playerid]);
  2004.         PlayerTextDrawHide(playerid,PlayerText:Textdra27[playerid]);
  2005.         PlayerTextDrawHide(playerid,PlayerText:Textdra28[playerid]);
  2006.         PlayerTextDrawHide(playerid,PlayerText:Textdra29[playerid]);
  2007.         PlayerTextDrawHide(playerid,PlayerText:Textdra30[playerid]);
  2008.         PlayerTextDrawHide(playerid,PlayerText:Textdra31[playerid]);
  2009.         PlayerTextDrawHide(playerid,PlayerText:Textdra32[playerid]);
  2010.         PlayerTextDrawHide(playerid,PlayerText:Textdra33[playerid]);
  2011.         PlayerTextDrawHide(playerid,PlayerText:Textdra34[playerid]);
  2012.         PlayerTextDrawHide(playerid,PlayerText:Textdra35[playerid]);
  2013.         PlayerTextDrawHide(playerid,PlayerText:Textdra36[playerid]);
  2014.         PlayerTextDrawHide(playerid,PlayerText:Textdra37[playerid]);
  2015.         PlayerTextDrawHide(playerid,PlayerText:Textdra38[playerid]);
  2016.         PlayerTextDrawHide(playerid,PlayerText:Textdra39[playerid]);
  2017.         PlayerTextDrawHide(playerid,PlayerText:Textdra40[playerid]);
  2018.         PlayerTextDrawHide(playerid,PlayerText:Textdra41[playerid]);
  2019.         PlayerTextDrawHide(playerid,PlayerText:Textdra42[playerid]);
  2020.         PlayerTextDrawHide(playerid,PlayerText:Textdra43[playerid]);
  2021.         PlayerTextDrawHide(playerid,PlayerText:Textdra44[playerid]);
  2022.         PlayerTextDrawHide(playerid,PlayerText:Textdra45[playerid]);
  2023.         PlayerTextDrawHide(playerid,PlayerText:Textdra46[playerid]);
  2024.         PlayerTextDrawHide(playerid,PlayerText:Textdra47[playerid]);
  2025.         PlayerTextDrawHide(playerid,PlayerText:Textdra48[playerid]);
  2026.         PlayerTextDrawHide(playerid,PlayerText:Textdra49[playerid]);
  2027.         PlayerTextDrawHide(playerid,PlayerText:Textdra50[playerid]);
  2028.         PlayerTextDrawHide(playerid,PlayerText:Textdra51[playerid]);
  2029.         PlayerTextDrawHide(playerid,PlayerText:Textdra52[playerid]);
  2030.         CancelSelectTextDraw(playerid);
  2031.         if(cl[playerid] == 1)
  2032.             {
  2033.             SetCameraBehindPlayer(playerid);
  2034.             switch(random(3))
  2035.                 {
  2036.                     case 0: SetPlayerPos(playerid,s1c[0][0],s1c[0][1],s1c[0][2]);
  2037.                     case 1: SetPlayerPos(playerid,s1c[1][0],s1c[1][1],s1c[1][2]);
  2038.                     case 2: SetPlayerPos(playerid,s1c[2][0],s1c[2][1],s1c[2][2]);
  2039.                 }
  2040.             }
  2041.         if(cl[playerid] == 2)
  2042.             {
  2043.             SetCameraBehindPlayer(playerid);
  2044.             switch(random(3))
  2045.                 {
  2046.                     case 0: SetPlayerPos(playerid,s2c[0][0],s2c[0][1],s2c[0][2]);
  2047.                     case 1: SetPlayerPos(playerid,s2c[1][0],s2c[1][1],s2c[1][2]);
  2048.                     case 2: SetPlayerPos(playerid,s2c[2][0],s2c[2][1],s2c[2][2]);
  2049.                 }
  2050.             }
  2051.         if(cl[playerid] == 3)
  2052.             {
  2053.             SetCameraBehindPlayer(playerid);
  2054.             switch(random(3))
  2055.                 {
  2056.                     case 0: SetPlayerPos(playerid,s3c[0][0],s3c[0][1],s3c[0][2]);
  2057.                     case 1: SetPlayerPos(playerid,s3c[1][0],s3c[1][1],s3c[1][2]);
  2058.                     case 2: SetPlayerPos(playerid,s3c[2][0],s3c[2][1],s3c[2][2]);
  2059.                 }
  2060.             }
  2061.         return 1;
  2062.         }
  2063. if(playertextid == Textdra52[playerid])
  2064.     {
  2065.         PlayerTextDrawHide(playerid,PlayerText:Textdraw0[playerid]);
  2066.         PlayerTextDrawHide(playerid,PlayerText:Textdraw1[playerid]);
  2067.         PlayerTextDrawHide(playerid,PlayerText:Textdraw2[playerid]);
  2068.         PlayerTextDrawHide(playerid,PlayerText:Textdraw3[playerid]);
  2069.         PlayerTextDrawHide(playerid,PlayerText:Textdraw4[playerid]);
  2070.         PlayerTextDrawHide(playerid,PlayerText:Textdraw5[playerid]);
  2071.         PlayerTextDrawHide(playerid,PlayerText:Textdraw6[playerid]);
  2072.         PlayerTextDrawHide(playerid,PlayerText:Textdraw7[playerid]);
  2073.         PlayerTextDrawHide(playerid,PlayerText:Textdraw8[playerid]);
  2074.         PlayerTextDrawHide(playerid,PlayerText:Textdraw9[playerid]);
  2075.         PlayerTextDrawHide(playerid,PlayerText:Textdraw10[playerid]);
  2076.         PlayerTextDrawHide(playerid,PlayerText:Textdraw11[playerid]);
  2077.         PlayerTextDrawHide(playerid,PlayerText:Textdraw12[playerid]);
  2078.         PlayerTextDrawHide(playerid,PlayerText:Textdraw13[playerid]);
  2079.         PlayerTextDrawHide(playerid,PlayerText:Textdraw14[playerid]);
  2080.         PlayerTextDrawHide(playerid,PlayerText:Textdraw15[playerid]);
  2081.         PlayerTextDrawHide(playerid,PlayerText:Textdraw16[playerid]);
  2082.         PlayerTextDrawHide(playerid,PlayerText:Textdraw17[playerid]);
  2083.         PlayerTextDrawHide(playerid,PlayerText:Textdraw18[playerid]);
  2084.         PlayerTextDrawHide(playerid,PlayerText:Textdraw19[playerid]);
  2085.         PlayerTextDrawHide(playerid,PlayerText:Textdraw20[playerid]);
  2086.         PlayerTextDrawHide(playerid,PlayerText:Textdraw21[playerid]);
  2087.         PlayerTextDrawHide(playerid,PlayerText:Textdraw22[playerid]);
  2088.         PlayerTextDrawHide(playerid,PlayerText:Textdraw23[playerid]);
  2089.         PlayerTextDrawHide(playerid,PlayerText:Textdraw24[playerid]);
  2090.         PlayerTextDrawHide(playerid,PlayerText:Textdraw25[playerid]);
  2091.         PlayerTextDrawHide(playerid,PlayerText:Textdraw26[playerid]);
  2092.         PlayerTextDrawHide(playerid,PlayerText:Textdraw27[playerid]);
  2093.         PlayerTextDrawHide(playerid,PlayerText:Textdraw28[playerid]);
  2094.         PlayerTextDrawHide(playerid,PlayerText:Textdraw29[playerid]);
  2095.         PlayerTextDrawHide(playerid,PlayerText:Textdraw30[playerid]);
  2096.         PlayerTextDrawHide(playerid,PlayerText:Textdraw31[playerid]);
  2097.         PlayerTextDrawHide(playerid,PlayerText:Textdraw32[playerid]);
  2098.         PlayerTextDrawHide(playerid,PlayerText:Textdraw33[playerid]);
  2099.         PlayerTextDrawHide(playerid,PlayerText:Textdraw34[playerid]);
  2100.         PlayerTextDrawHide(playerid,PlayerText:Textdraw35[playerid]);
  2101.         PlayerTextDrawHide(playerid,PlayerText:Textdraw36[playerid]);
  2102.         PlayerTextDrawHide(playerid,PlayerText:Textdraw37[playerid]);
  2103.         PlayerTextDrawHide(playerid,PlayerText:Textdraw38[playerid]);
  2104.         PlayerTextDrawHide(playerid,PlayerText:Textdraw39[playerid]);
  2105.         PlayerTextDrawHide(playerid,PlayerText:Textdraw40[playerid]);
  2106.         PlayerTextDrawHide(playerid,PlayerText:Textdraw41[playerid]);
  2107.         PlayerTextDrawHide(playerid,PlayerText:Textdraw42[playerid]);
  2108.         PlayerTextDrawHide(playerid,PlayerText:Textdraw43[playerid]);
  2109.         PlayerTextDrawHide(playerid,PlayerText:Textdraw44[playerid]);
  2110.         PlayerTextDrawHide(playerid,PlayerText:Textdraw45[playerid]);
  2111.         PlayerTextDrawHide(playerid,PlayerText:Textdraw46[playerid]);
  2112.         PlayerTextDrawHide(playerid,PlayerText:Textdraw47[playerid]);
  2113.         PlayerTextDrawHide(playerid,PlayerText:Textdraw48[playerid]);
  2114.         PlayerTextDrawHide(playerid,PlayerText:Textdraw49[playerid]);
  2115.         PlayerTextDrawHide(playerid,PlayerText:Textdraw50[playerid]);
  2116.         PlayerTextDrawHide(playerid,PlayerText:Textdraw51[playerid]);
  2117.         PlayerTextDrawHide(playerid,PlayerText:Textdraw52[playerid]);
  2118.         PlayerTextDrawHide(playerid,PlayerText:Textdra0[playerid]);
  2119.         PlayerTextDrawHide(playerid,PlayerText:Textdra1[playerid]);
  2120.         PlayerTextDrawHide(playerid,PlayerText:Textdra2[playerid]);
  2121.         PlayerTextDrawHide(playerid,PlayerText:Textdra3[playerid]);
  2122.         PlayerTextDrawHide(playerid,PlayerText:Textdra4[playerid]);
  2123.         PlayerTextDrawHide(playerid,PlayerText:Textdra5[playerid]);
  2124.         PlayerTextDrawHide(playerid,PlayerText:Textdra6[playerid]);
  2125.         PlayerTextDrawHide(playerid,PlayerText:Textdra7[playerid]);
  2126.         PlayerTextDrawHide(playerid,PlayerText:Textdra8[playerid]);
  2127.         PlayerTextDrawHide(playerid,PlayerText:Textdra9[playerid]);
  2128.         PlayerTextDrawHide(playerid,PlayerText:Textdra10[playerid]);
  2129.         PlayerTextDrawHide(playerid,PlayerText:Textdra11[playerid]);
  2130.         PlayerTextDrawHide(playerid,PlayerText:Textdra12[playerid]);
  2131.         PlayerTextDrawHide(playerid,PlayerText:Textdra13[playerid]);
  2132.         PlayerTextDrawHide(playerid,PlayerText:Textdra14[playerid]);
  2133.         PlayerTextDrawHide(playerid,PlayerText:Textdra15[playerid]);
  2134.         PlayerTextDrawHide(playerid,PlayerText:Textdra16[playerid]);
  2135.         PlayerTextDrawHide(playerid,PlayerText:Textdra17[playerid]);
  2136.         PlayerTextDrawHide(playerid,PlayerText:Textdra18[playerid]);
  2137.         PlayerTextDrawHide(playerid,PlayerText:Textdra19[playerid]);
  2138.         PlayerTextDrawHide(playerid,PlayerText:Textdra20[playerid]);
  2139.         PlayerTextDrawHide(playerid,PlayerText:Textdra21[playerid]);
  2140.         PlayerTextDrawHide(playerid,PlayerText:Textdra22[playerid]);
  2141.         PlayerTextDrawHide(playerid,PlayerText:Textdra23[playerid]);
  2142.         PlayerTextDrawHide(playerid,PlayerText:Textdra24[playerid]);
  2143.         PlayerTextDrawHide(playerid,PlayerText:Textdra25[playerid]);
  2144.         PlayerTextDrawHide(playerid,PlayerText:Textdra26[playerid]);
  2145.         PlayerTextDrawHide(playerid,PlayerText:Textdra27[playerid]);
  2146.         PlayerTextDrawHide(playerid,PlayerText:Textdra28[playerid]);
  2147.         PlayerTextDrawHide(playerid,PlayerText:Textdra29[playerid]);
  2148.         PlayerTextDrawHide(playerid,PlayerText:Textdra30[playerid]);
  2149.         PlayerTextDrawHide(playerid,PlayerText:Textdra31[playerid]);
  2150.         PlayerTextDrawHide(playerid,PlayerText:Textdra32[playerid]);
  2151.         PlayerTextDrawHide(playerid,PlayerText:Textdra33[playerid]);
  2152.         PlayerTextDrawHide(playerid,PlayerText:Textdra34[playerid]);
  2153.         PlayerTextDrawHide(playerid,PlayerText:Textdra35[playerid]);
  2154.         PlayerTextDrawHide(playerid,PlayerText:Textdra36[playerid]);
  2155.         PlayerTextDrawHide(playerid,PlayerText:Textdra37[playerid]);
  2156.         PlayerTextDrawHide(playerid,PlayerText:Textdra38[playerid]);
  2157.         PlayerTextDrawHide(playerid,PlayerText:Textdra39[playerid]);
  2158.         PlayerTextDrawHide(playerid,PlayerText:Textdra40[playerid]);
  2159.         PlayerTextDrawHide(playerid,PlayerText:Textdra41[playerid]);
  2160.         PlayerTextDrawHide(playerid,PlayerText:Textdra42[playerid]);
  2161.         PlayerTextDrawHide(playerid,PlayerText:Textdra43[playerid]);
  2162.         PlayerTextDrawHide(playerid,PlayerText:Textdra44[playerid]);
  2163.         PlayerTextDrawHide(playerid,PlayerText:Textdra45[playerid]);
  2164.         PlayerTextDrawHide(playerid,PlayerText:Textdra46[playerid]);
  2165.         PlayerTextDrawHide(playerid,PlayerText:Textdra47[playerid]);
  2166.         PlayerTextDrawHide(playerid,PlayerText:Textdra48[playerid]);
  2167.         PlayerTextDrawHide(playerid,PlayerText:Textdra49[playerid]);
  2168.         PlayerTextDrawHide(playerid,PlayerText:Textdra50[playerid]);
  2169.         PlayerTextDrawHide(playerid,PlayerText:Textdra51[playerid]);
  2170.         PlayerTextDrawHide(playerid,PlayerText:Textdra52[playerid]);
  2171.         CancelSelectTextDraw(playerid);
  2172.         if(dr[playerid] == 1)
  2173.             {
  2174.             SetCameraBehindPlayer(playerid);
  2175.             switch(random(3))
  2176.                 {
  2177.                     case 0: SetPlayerPos(playerid,s1d[0][0],s1d[0][1],s1d[0][2]);
  2178.                     case 1: SetPlayerPos(playerid,s1d[1][0],s1d[1][1],s1d[1][2]);
  2179.                     case 2: SetPlayerPos(playerid,s1d[2][0],s1d[2][1],s1d[2][2]);
  2180.                 }
  2181.             }
  2182.         if(dr[playerid] == 2)
  2183.             {
  2184.             SetCameraBehindPlayer(playerid);
  2185.             switch(random(3))
  2186.                 {
  2187.                     case 0: SetPlayerPos(playerid,s2d[0][0],s2d[0][1],s2d[0][2]);
  2188.                     case 1: SetPlayerPos(playerid,s2d[1][0],s2d[1][1],s2d[1][2]);
  2189.                     case 2: SetPlayerPos(playerid,s2d[2][0],s2d[2][1],s2d[2][2]);
  2190.                 }
  2191.             }
  2192.         if(dr[playerid] == 3)
  2193.             {
  2194.             SetCameraBehindPlayer(playerid);
  2195.             switch(random(3))
  2196.                 {
  2197.                     case 0: SetPlayerPos(playerid,s3d[0][0],s3d[0][1],s3d[0][2]);
  2198.                     case 1: SetPlayerPos(playerid,s3d[1][0],s3d[1][1],s3d[1][2]);
  2199.                     case 2: SetPlayerPos(playerid,s3d[2][0],s3d[2][1],s3d[2][2]);
  2200.                 }
  2201.             }
  2202.         return 1;
  2203.         }
  2204. return 1;
  2205. }
  2206. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  2207. {
  2208.     if(dialogid==299)
  2209.     {
  2210.         if(listitem == 0)
  2211.         {
  2212.             SetPlayerCameraPos(playerid,cams[0][0],cams[0][1],cams[0][2]);
  2213.             SetPlayerCameraPos(playerid,cams[1][0],cams[1][1],cams[1][2]);
  2214.             SetPlayerCameraPos(playerid,cams[2][0],cams[2][1],cams[2][2]);
  2215.             SetPlayerCameraLookAt(playerid, 881.6299, -2800.2571, 594.8984);
  2216.             PlayerTextDrawShow(playerid,PlayerText:Textdraw0[playerid]);
  2217.             PlayerTextDrawShow(playerid,PlayerText:Textdraw1[playerid]);
  2218.             PlayerTextDrawShow(playerid,PlayerText:Textdraw2[playerid]);
  2219.             PlayerTextDrawShow(playerid,PlayerText:Textdraw3[playerid]);
  2220.             PlayerTextDrawShow(playerid,PlayerText:Textdraw4[playerid]);
  2221.             PlayerTextDrawShow(playerid,PlayerText:Textdraw5[playerid]);
  2222.             PlayerTextDrawShow(playerid,PlayerText:Textdraw6[playerid]);
  2223.             PlayerTextDrawShow(playerid,PlayerText:Textdraw7[playerid]);
  2224.             PlayerTextDrawShow(playerid,PlayerText:Textdraw8[playerid]);
  2225.             PlayerTextDrawShow(playerid,PlayerText:Textdraw9[playerid]);
  2226.             PlayerTextDrawShow(playerid,PlayerText:Textdraw10[playerid]);
  2227.             PlayerTextDrawShow(playerid,PlayerText:Textdraw11[playerid]);
  2228.             PlayerTextDrawShow(playerid,PlayerText:Textdraw12[playerid]);
  2229.             PlayerTextDrawShow(playerid,PlayerText:Textdraw13[playerid]);
  2230.             PlayerTextDrawShow(playerid,PlayerText:Textdraw14[playerid]);
  2231.             PlayerTextDrawShow(playerid,PlayerText:Textdraw15[playerid]);
  2232.             PlayerTextDrawShow(playerid,PlayerText:Textdraw16[playerid]);
  2233.             PlayerTextDrawShow(playerid,PlayerText:Textdraw17[playerid]);
  2234.             PlayerTextDrawShow(playerid,PlayerText:Textdraw18[playerid]);
  2235.             PlayerTextDrawShow(playerid,PlayerText:Textdraw19[playerid]);
  2236.             PlayerTextDrawShow(playerid,PlayerText:Textdraw20[playerid]);
  2237.             PlayerTextDrawShow(playerid,PlayerText:Textdraw21[playerid]);
  2238.             PlayerTextDrawShow(playerid,PlayerText:Textdraw22[playerid]);
  2239.             PlayerTextDrawShow(playerid,PlayerText:Textdraw23[playerid]);
  2240.             PlayerTextDrawShow(playerid,PlayerText:Textdraw24[playerid]);
  2241.             PlayerTextDrawShow(playerid,PlayerText:Textdraw25[playerid]);
  2242.             PlayerTextDrawShow(playerid,PlayerText:Textdraw26[playerid]);
  2243.             PlayerTextDrawShow(playerid,PlayerText:Textdraw27[playerid]);
  2244.             PlayerTextDrawShow(playerid,PlayerText:Textdraw28[playerid]);
  2245.             PlayerTextDrawShow(playerid,PlayerText:Textdraw29[playerid]);
  2246.             PlayerTextDrawShow(playerid,PlayerText:Textdraw30[playerid]);
  2247.             PlayerTextDrawShow(playerid,PlayerText:Textdraw31[playerid]);
  2248.             PlayerTextDrawShow(playerid,PlayerText:Textdraw32[playerid]);
  2249.             PlayerTextDrawShow(playerid,PlayerText:Textdraw33[playerid]);
  2250.             PlayerTextDrawShow(playerid,PlayerText:Textdraw34[playerid]);
  2251.             PlayerTextDrawShow(playerid,PlayerText:Textdraw35[playerid]);
  2252.             PlayerTextDrawShow(playerid,PlayerText:Textdraw36[playerid]);
  2253.             PlayerTextDrawShow(playerid,PlayerText:Textdraw37[playerid]);
  2254.             PlayerTextDrawShow(playerid,PlayerText:Textdraw38[playerid]);
  2255.             PlayerTextDrawShow(playerid,PlayerText:Textdraw39[playerid]);
  2256.             PlayerTextDrawShow(playerid,PlayerText:Textdraw40[playerid]);
  2257.             PlayerTextDrawShow(playerid,PlayerText:Textdraw41[playerid]);
  2258.             PlayerTextDrawShow(playerid,PlayerText:Textdraw42[playerid]);
  2259.             PlayerTextDrawShow(playerid,PlayerText:Textdraw43[playerid]);
  2260.             PlayerTextDrawShow(playerid,PlayerText:Textdraw44[playerid]);
  2261.             PlayerTextDrawShow(playerid,PlayerText:Textdraw45[playerid]);
  2262.             PlayerTextDrawShow(playerid,PlayerText:Textdraw46[playerid]);
  2263.             PlayerTextDrawShow(playerid,PlayerText:Textdraw47[playerid]);
  2264.             PlayerTextDrawShow(playerid,PlayerText:Textdraw48[playerid]);
  2265.             PlayerTextDrawShow(playerid,PlayerText:Textdraw49[playerid]);
  2266.             PlayerTextDrawShow(playerid,PlayerText:Textdraw50[playerid]);
  2267.             PlayerTextDrawShow(playerid,PlayerText:Textdraw51[playerid]);
  2268.             PlayerTextDrawShow(playerid,PlayerText:Textdraw52[playerid]);
  2269.             SelectTextDraw(playerid, 0xFF880077);
  2270.             bplatf[playerid]=1;
  2271.             return 1;
  2272.         }
  2273.         if(listitem == 1)
  2274.         {
  2275.             SetPlayerCameraPos(playerid,cams[0][0],cams[0][1],cams[0][2]);
  2276.             SetPlayerCameraPos(playerid,cams[1][0],cams[1][1],cams[1][2]);
  2277.             SetPlayerCameraPos(playerid,cams[2][0],cams[2][1],cams[2][2]);
  2278.             SetPlayerCameraLookAt(playerid, 881.6299, -2800.2571, 594.8984);
  2279.             PlayerTextDrawShow(playerid,PlayerText:Textdra0[playerid]);
  2280.             PlayerTextDrawShow(playerid,PlayerText:Textdra1[playerid]);
  2281.             PlayerTextDrawShow(playerid,PlayerText:Textdra2[playerid]);
  2282.             PlayerTextDrawShow(playerid,PlayerText:Textdra3[playerid]);
  2283.             PlayerTextDrawShow(playerid,PlayerText:Textdra4[playerid]);
  2284.             PlayerTextDrawShow(playerid,PlayerText:Textdra5[playerid]);
  2285.             PlayerTextDrawShow(playerid,PlayerText:Textdra6[playerid]);
  2286.             PlayerTextDrawShow(playerid,PlayerText:Textdra7[playerid]);
  2287.             PlayerTextDrawShow(playerid,PlayerText:Textdra8[playerid]);
  2288.             PlayerTextDrawShow(playerid,PlayerText:Textdra9[playerid]);
  2289.             PlayerTextDrawShow(playerid,PlayerText:Textdra10[playerid]);
  2290.             PlayerTextDrawShow(playerid,PlayerText:Textdra11[playerid]);
  2291.             PlayerTextDrawShow(playerid,PlayerText:Textdra12[playerid]);
  2292.             PlayerTextDrawShow(playerid,PlayerText:Textdra13[playerid]);
  2293.             PlayerTextDrawShow(playerid,PlayerText:Textdra14[playerid]);
  2294.             PlayerTextDrawShow(playerid,PlayerText:Textdra15[playerid]);
  2295.             PlayerTextDrawShow(playerid,PlayerText:Textdra16[playerid]);
  2296.             PlayerTextDrawShow(playerid,PlayerText:Textdra17[playerid]);
  2297.             PlayerTextDrawShow(playerid,PlayerText:Textdra18[playerid]);
  2298.             PlayerTextDrawShow(playerid,PlayerText:Textdra19[playerid]);
  2299.             PlayerTextDrawShow(playerid,PlayerText:Textdra20[playerid]);
  2300.             PlayerTextDrawShow(playerid,PlayerText:Textdra21[playerid]);
  2301.             PlayerTextDrawShow(playerid,PlayerText:Textdra22[playerid]);
  2302.             PlayerTextDrawShow(playerid,PlayerText:Textdra23[playerid]);
  2303.             PlayerTextDrawShow(playerid,PlayerText:Textdra24[playerid]);
  2304.             PlayerTextDrawShow(playerid,PlayerText:Textdra25[playerid]);
  2305.             PlayerTextDrawShow(playerid,PlayerText:Textdra26[playerid]);
  2306.             PlayerTextDrawShow(playerid,PlayerText:Textdra27[playerid]);
  2307.             PlayerTextDrawShow(playerid,PlayerText:Textdra28[playerid]);
  2308.             PlayerTextDrawShow(playerid,PlayerText:Textdra29[playerid]);
  2309.             PlayerTextDrawShow(playerid,PlayerText:Textdra30[playerid]);
  2310.             PlayerTextDrawShow(playerid,PlayerText:Textdra31[playerid]);
  2311.             PlayerTextDrawShow(playerid,PlayerText:Textdra32[playerid]);
  2312.             PlayerTextDrawShow(playerid,PlayerText:Textdra33[playerid]);
  2313.             PlayerTextDrawShow(playerid,PlayerText:Textdra34[playerid]);
  2314.             PlayerTextDrawShow(playerid,PlayerText:Textdra35[playerid]);
  2315.             PlayerTextDrawShow(playerid,PlayerText:Textdra36[playerid]);
  2316.             PlayerTextDrawShow(playerid,PlayerText:Textdra37[playerid]);
  2317.             PlayerTextDrawShow(playerid,PlayerText:Textdra38[playerid]);
  2318.             PlayerTextDrawShow(playerid,PlayerText:Textdra39[playerid]);
  2319.             PlayerTextDrawShow(playerid,PlayerText:Textdra40[playerid]);
  2320.             PlayerTextDrawShow(playerid,PlayerText:Textdra41[playerid]);
  2321.             PlayerTextDrawShow(playerid,PlayerText:Textdra42[playerid]);
  2322.             PlayerTextDrawShow(playerid,PlayerText:Textdra43[playerid]);
  2323.             PlayerTextDrawShow(playerid,PlayerText:Textdra44[playerid]);
  2324.             PlayerTextDrawShow(playerid,PlayerText:Textdra45[playerid]);
  2325.             PlayerTextDrawShow(playerid,PlayerText:Textdra46[playerid]);
  2326.             PlayerTextDrawShow(playerid,PlayerText:Textdra47[playerid]);
  2327.             PlayerTextDrawShow(playerid,PlayerText:Textdra48[playerid]);
  2328.             PlayerTextDrawShow(playerid,PlayerText:Textdra49[playerid]);
  2329.             PlayerTextDrawShow(playerid,PlayerText:Textdra50[playerid]);
  2330.             PlayerTextDrawShow(playerid,PlayerText:Textdra51[playerid]);
  2331.             PlayerTextDrawShow(playerid,PlayerText:Textdra52[playerid]);
  2332.             SelectTextDraw(playerid, 0xFF880077);
  2333.             bplatf[playerid]=2;
  2334.             return 1;
  2335.         }
  2336.         if(listitem == 1)
  2337.         {
  2338.             return 1;
  2339.         }
  2340.         return 1;
  2341.     }
  2342.     if(dialogid==298)
  2343.     {
  2344.         if(listitem == 0)
  2345.         {
  2346.         bplatf[playerid]=0;
  2347.         PlayerTextDrawHide(playerid,PlayerText:Textdraw0[playerid]);
  2348.         PlayerTextDrawHide(playerid,PlayerText:Textdraw1[playerid]);
  2349.         PlayerTextDrawHide(playerid,PlayerText:Textdraw2[playerid]);
  2350.         PlayerTextDrawHide(playerid,PlayerText:Textdraw3[playerid]);
  2351.         PlayerTextDrawHide(playerid,PlayerText:Textdraw4[playerid]);
  2352.         PlayerTextDrawHide(playerid,PlayerText:Textdraw5[playerid]);
  2353.         PlayerTextDrawHide(playerid,PlayerText:Textdraw6[playerid]);
  2354.         PlayerTextDrawHide(playerid,PlayerText:Textdraw7[playerid]);
  2355.         PlayerTextDrawHide(playerid,PlayerText:Textdraw8[playerid]);
  2356.         PlayerTextDrawHide(playerid,PlayerText:Textdraw9[playerid]);
  2357.         PlayerTextDrawHide(playerid,PlayerText:Textdraw10[playerid]);
  2358.         PlayerTextDrawHide(playerid,PlayerText:Textdraw11[playerid]);
  2359.         PlayerTextDrawHide(playerid,PlayerText:Textdraw12[playerid]);
  2360.         PlayerTextDrawHide(playerid,PlayerText:Textdraw13[playerid]);
  2361.         PlayerTextDrawHide(playerid,PlayerText:Textdraw14[playerid]);
  2362.         PlayerTextDrawHide(playerid,PlayerText:Textdraw15[playerid]);
  2363.         PlayerTextDrawHide(playerid,PlayerText:Textdraw16[playerid]);
  2364.         PlayerTextDrawHide(playerid,PlayerText:Textdraw17[playerid]);
  2365.         PlayerTextDrawHide(playerid,PlayerText:Textdraw18[playerid]);
  2366.         PlayerTextDrawHide(playerid,PlayerText:Textdraw19[playerid]);
  2367.         PlayerTextDrawHide(playerid,PlayerText:Textdraw20[playerid]);
  2368.         PlayerTextDrawHide(playerid,PlayerText:Textdraw21[playerid]);
  2369.         PlayerTextDrawHide(playerid,PlayerText:Textdraw22[playerid]);
  2370.         PlayerTextDrawHide(playerid,PlayerText:Textdraw23[playerid]);
  2371.         PlayerTextDrawHide(playerid,PlayerText:Textdraw24[playerid]);
  2372.         PlayerTextDrawHide(playerid,PlayerText:Textdraw25[playerid]);
  2373.         PlayerTextDrawHide(playerid,PlayerText:Textdraw26[playerid]);
  2374.         PlayerTextDrawHide(playerid,PlayerText:Textdraw27[playerid]);
  2375.         PlayerTextDrawHide(playerid,PlayerText:Textdraw28[playerid]);
  2376.         PlayerTextDrawHide(playerid,PlayerText:Textdraw29[playerid]);
  2377.         PlayerTextDrawHide(playerid,PlayerText:Textdraw30[playerid]);
  2378.         PlayerTextDrawHide(playerid,PlayerText:Textdraw31[playerid]);
  2379.         PlayerTextDrawHide(playerid,PlayerText:Textdraw32[playerid]);
  2380.         PlayerTextDrawHide(playerid,PlayerText:Textdraw33[playerid]);
  2381.         PlayerTextDrawHide(playerid,PlayerText:Textdraw34[playerid]);
  2382.         PlayerTextDrawHide(playerid,PlayerText:Textdraw35[playerid]);
  2383.         PlayerTextDrawHide(playerid,PlayerText:Textdraw36[playerid]);
  2384.         PlayerTextDrawHide(playerid,PlayerText:Textdraw37[playerid]);
  2385.         PlayerTextDrawHide(playerid,PlayerText:Textdraw38[playerid]);
  2386.         PlayerTextDrawHide(playerid,PlayerText:Textdraw39[playerid]);
  2387.         PlayerTextDrawHide(playerid,PlayerText:Textdraw40[playerid]);
  2388.         PlayerTextDrawHide(playerid,PlayerText:Textdraw41[playerid]);
  2389.         PlayerTextDrawHide(playerid,PlayerText:Textdraw42[playerid]);
  2390.         PlayerTextDrawHide(playerid,PlayerText:Textdraw43[playerid]);
  2391.         PlayerTextDrawHide(playerid,PlayerText:Textdraw44[playerid]);
  2392.         PlayerTextDrawHide(playerid,PlayerText:Textdraw45[playerid]);
  2393.         PlayerTextDrawHide(playerid,PlayerText:Textdraw46[playerid]);
  2394.         PlayerTextDrawHide(playerid,PlayerText:Textdraw47[playerid]);
  2395.         PlayerTextDrawHide(playerid,PlayerText:Textdraw48[playerid]);
  2396.         PlayerTextDrawHide(playerid,PlayerText:Textdraw49[playerid]);
  2397.         PlayerTextDrawHide(playerid,PlayerText:Textdraw50[playerid]);
  2398.         PlayerTextDrawHide(playerid,PlayerText:Textdraw51[playerid]);
  2399.         PlayerTextDrawHide(playerid,PlayerText:Textdraw52[playerid]);
  2400.         PlayerTextDrawHide(playerid,PlayerText:Textdra0[playerid]);
  2401.         PlayerTextDrawHide(playerid,PlayerText:Textdra1[playerid]);
  2402.         PlayerTextDrawHide(playerid,PlayerText:Textdra2[playerid]);
  2403.         PlayerTextDrawHide(playerid,PlayerText:Textdra3[playerid]);
  2404.         PlayerTextDrawHide(playerid,PlayerText:Textdra4[playerid]);
  2405.         PlayerTextDrawHide(playerid,PlayerText:Textdra5[playerid]);
  2406.         PlayerTextDrawHide(playerid,PlayerText:Textdra6[playerid]);
  2407.         PlayerTextDrawHide(playerid,PlayerText:Textdra7[playerid]);
  2408.         PlayerTextDrawHide(playerid,PlayerText:Textdra8[playerid]);
  2409.         PlayerTextDrawHide(playerid,PlayerText:Textdra9[playerid]);
  2410.         PlayerTextDrawHide(playerid,PlayerText:Textdra10[playerid]);
  2411.         PlayerTextDrawHide(playerid,PlayerText:Textdra11[playerid]);
  2412.         PlayerTextDrawHide(playerid,PlayerText:Textdra12[playerid]);
  2413.         PlayerTextDrawHide(playerid,PlayerText:Textdra13[playerid]);
  2414.         PlayerTextDrawHide(playerid,PlayerText:Textdra14[playerid]);
  2415.         PlayerTextDrawHide(playerid,PlayerText:Textdra15[playerid]);
  2416.         PlayerTextDrawHide(playerid,PlayerText:Textdra16[playerid]);
  2417.         PlayerTextDrawHide(playerid,PlayerText:Textdra17[playerid]);
  2418.         PlayerTextDrawHide(playerid,PlayerText:Textdra18[playerid]);
  2419.         PlayerTextDrawHide(playerid,PlayerText:Textdra19[playerid]);
  2420.         PlayerTextDrawHide(playerid,PlayerText:Textdra20[playerid]);
  2421.         PlayerTextDrawHide(playerid,PlayerText:Textdra21[playerid]);
  2422.         PlayerTextDrawHide(playerid,PlayerText:Textdra22[playerid]);
  2423.         PlayerTextDrawHide(playerid,PlayerText:Textdra23[playerid]);
  2424.         PlayerTextDrawHide(playerid,PlayerText:Textdra24[playerid]);
  2425.         PlayerTextDrawHide(playerid,PlayerText:Textdra25[playerid]);
  2426.         PlayerTextDrawHide(playerid,PlayerText:Textdra26[playerid]);
  2427.         PlayerTextDrawHide(playerid,PlayerText:Textdra27[playerid]);
  2428.         PlayerTextDrawHide(playerid,PlayerText:Textdra28[playerid]);
  2429.         PlayerTextDrawHide(playerid,PlayerText:Textdra29[playerid]);
  2430.         PlayerTextDrawHide(playerid,PlayerText:Textdra30[playerid]);
  2431.         PlayerTextDrawHide(playerid,PlayerText:Textdra31[playerid]);
  2432.         PlayerTextDrawHide(playerid,PlayerText:Textdra32[playerid]);
  2433.         PlayerTextDrawHide(playerid,PlayerText:Textdra33[playerid]);
  2434.         PlayerTextDrawHide(playerid,PlayerText:Textdra34[playerid]);
  2435.         PlayerTextDrawHide(playerid,PlayerText:Textdra35[playerid]);
  2436.         PlayerTextDrawHide(playerid,PlayerText:Textdra36[playerid]);
  2437.         PlayerTextDrawHide(playerid,PlayerText:Textdra37[playerid]);
  2438.         PlayerTextDrawHide(playerid,PlayerText:Textdra38[playerid]);
  2439.         PlayerTextDrawHide(playerid,PlayerText:Textdra39[playerid]);
  2440.         PlayerTextDrawHide(playerid,PlayerText:Textdra40[playerid]);
  2441.         PlayerTextDrawHide(playerid,PlayerText:Textdra41[playerid]);
  2442.         PlayerTextDrawHide(playerid,PlayerText:Textdra42[playerid]);
  2443.         PlayerTextDrawHide(playerid,PlayerText:Textdra43[playerid]);
  2444.         PlayerTextDrawHide(playerid,PlayerText:Textdra44[playerid]);
  2445.         PlayerTextDrawHide(playerid,PlayerText:Textdra45[playerid]);
  2446.         PlayerTextDrawHide(playerid,PlayerText:Textdra46[playerid]);
  2447.         PlayerTextDrawHide(playerid,PlayerText:Textdra47[playerid]);
  2448.         PlayerTextDrawHide(playerid,PlayerText:Textdra48[playerid]);
  2449.         PlayerTextDrawHide(playerid,PlayerText:Textdra49[playerid]);
  2450.         PlayerTextDrawHide(playerid,PlayerText:Textdra50[playerid]);
  2451.         PlayerTextDrawHide(playerid,PlayerText:Textdra51[playerid]);
  2452.         PlayerTextDrawHide(playerid,PlayerText:Textdra52[playerid]);
  2453.         SpawnPlayer(playerid);
  2454.         CancelSelectTextDraw(playerid);
  2455.         }
  2456.         if(listitem == 1)
  2457.         {
  2458.             if (bplatf[playerid] == 0 || bplatf[playerid] == 1)
  2459.             {
  2460.             SpawnPlayer(playerid);
  2461.             SetPlayerCameraPos(playerid,cams[0][0],cams[0][1],cams[0][2]);
  2462.             SetPlayerCameraPos(playerid,cams[1][0],cams[1][1],cams[1][2]);
  2463.             SetPlayerCameraPos(playerid,cams[2][0],cams[2][1],cams[2][2]);
  2464.             SetPlayerCameraLookAt(playerid, 881.6299, -2800.2571, 594.8984);
  2465.             PlayerTextDrawShow(playerid,PlayerText:Textdraw0[playerid]);
  2466.             PlayerTextDrawShow(playerid,PlayerText:Textdraw1[playerid]);
  2467.             PlayerTextDrawShow(playerid,PlayerText:Textdraw2[playerid]);
  2468.             PlayerTextDrawShow(playerid,PlayerText:Textdraw3[playerid]);
  2469.             PlayerTextDrawShow(playerid,PlayerText:Textdraw4[playerid]);
  2470.             PlayerTextDrawShow(playerid,PlayerText:Textdraw5[playerid]);
  2471.             PlayerTextDrawShow(playerid,PlayerText:Textdraw6[playerid]);
  2472.             PlayerTextDrawShow(playerid,PlayerText:Textdraw7[playerid]);
  2473.             PlayerTextDrawShow(playerid,PlayerText:Textdraw8[playerid]);
  2474.             PlayerTextDrawShow(playerid,PlayerText:Textdraw9[playerid]);
  2475.             PlayerTextDrawShow(playerid,PlayerText:Textdraw10[playerid]);
  2476.             PlayerTextDrawShow(playerid,PlayerText:Textdraw11[playerid]);
  2477.             PlayerTextDrawShow(playerid,PlayerText:Textdraw12[playerid]);
  2478.             PlayerTextDrawShow(playerid,PlayerText:Textdraw13[playerid]);
  2479.             PlayerTextDrawShow(playerid,PlayerText:Textdraw14[playerid]);
  2480.             PlayerTextDrawShow(playerid,PlayerText:Textdraw15[playerid]);
  2481.             PlayerTextDrawShow(playerid,PlayerText:Textdraw16[playerid]);
  2482.             PlayerTextDrawShow(playerid,PlayerText:Textdraw17[playerid]);
  2483.             PlayerTextDrawShow(playerid,PlayerText:Textdraw18[playerid]);
  2484.             PlayerTextDrawShow(playerid,PlayerText:Textdraw19[playerid]);
  2485.             PlayerTextDrawShow(playerid,PlayerText:Textdraw20[playerid]);
  2486.             PlayerTextDrawShow(playerid,PlayerText:Textdraw21[playerid]);
  2487.             PlayerTextDrawShow(playerid,PlayerText:Textdraw22[playerid]);
  2488.             PlayerTextDrawShow(playerid,PlayerText:Textdraw23[playerid]);
  2489.             PlayerTextDrawShow(playerid,PlayerText:Textdraw24[playerid]);
  2490.             PlayerTextDrawShow(playerid,PlayerText:Textdraw25[playerid]);
  2491.             PlayerTextDrawShow(playerid,PlayerText:Textdraw26[playerid]);
  2492.             PlayerTextDrawShow(playerid,PlayerText:Textdraw27[playerid]);
  2493.             PlayerTextDrawShow(playerid,PlayerText:Textdraw28[playerid]);
  2494.             PlayerTextDrawShow(playerid,PlayerText:Textdraw29[playerid]);
  2495.             PlayerTextDrawShow(playerid,PlayerText:Textdraw30[playerid]);
  2496.             PlayerTextDrawShow(playerid,PlayerText:Textdraw31[playerid]);
  2497.             PlayerTextDrawShow(playerid,PlayerText:Textdraw32[playerid]);
  2498.             PlayerTextDrawShow(playerid,PlayerText:Textdraw33[playerid]);
  2499.             PlayerTextDrawShow(playerid,PlayerText:Textdraw34[playerid]);
  2500.             PlayerTextDrawShow(playerid,PlayerText:Textdraw35[playerid]);
  2501.             PlayerTextDrawShow(playerid,PlayerText:Textdraw36[playerid]);
  2502.             PlayerTextDrawShow(playerid,PlayerText:Textdraw37[playerid]);
  2503.             PlayerTextDrawShow(playerid,PlayerText:Textdraw38[playerid]);
  2504.             PlayerTextDrawShow(playerid,PlayerText:Textdraw39[playerid]);
  2505.             PlayerTextDrawShow(playerid,PlayerText:Textdraw40[playerid]);
  2506.             PlayerTextDrawShow(playerid,PlayerText:Textdraw41[playerid]);
  2507.             PlayerTextDrawShow(playerid,PlayerText:Textdraw42[playerid]);
  2508.             PlayerTextDrawShow(playerid,PlayerText:Textdraw43[playerid]);
  2509.             PlayerTextDrawShow(playerid,PlayerText:Textdraw44[playerid]);
  2510.             PlayerTextDrawShow(playerid,PlayerText:Textdraw45[playerid]);
  2511.             PlayerTextDrawShow(playerid,PlayerText:Textdraw46[playerid]);
  2512.             PlayerTextDrawShow(playerid,PlayerText:Textdraw47[playerid]);
  2513.             PlayerTextDrawShow(playerid,PlayerText:Textdraw48[playerid]);
  2514.             PlayerTextDrawShow(playerid,PlayerText:Textdraw49[playerid]);
  2515.             PlayerTextDrawShow(playerid,PlayerText:Textdraw50[playerid]);
  2516.             PlayerTextDrawShow(playerid,PlayerText:Textdraw51[playerid]);
  2517.             PlayerTextDrawShow(playerid,PlayerText:Textdraw52[playerid]);
  2518.             SelectTextDraw(playerid, 0xFF880077);
  2519.             return 1;
  2520.             }
  2521.             if (bplatf[playerid] == 2)
  2522.             {
  2523.             SpawnPlayer(playerid);
  2524.             SetPlayerCameraPos(playerid,cams[0][0],cams[0][1],cams[0][2]);
  2525.             SetPlayerCameraPos(playerid,cams[1][0],cams[1][1],cams[1][2]);
  2526.             SetPlayerCameraPos(playerid,cams[2][0],cams[2][1],cams[2][2]);
  2527.             SetPlayerCameraLookAt(playerid, 881.6299, -2800.2571, 594.8984);
  2528.             PlayerTextDrawShow(playerid,PlayerText:Textdra0[playerid]);
  2529.             PlayerTextDrawShow(playerid,PlayerText:Textdra1[playerid]);
  2530.             PlayerTextDrawShow(playerid,PlayerText:Textdra2[playerid]);
  2531.             PlayerTextDrawShow(playerid,PlayerText:Textdra3[playerid]);
  2532.             PlayerTextDrawShow(playerid,PlayerText:Textdra4[playerid]);
  2533.             PlayerTextDrawShow(playerid,PlayerText:Textdra5[playerid]);
  2534.             PlayerTextDrawShow(playerid,PlayerText:Textdra6[playerid]);
  2535.             PlayerTextDrawShow(playerid,PlayerText:Textdra7[playerid]);
  2536.             PlayerTextDrawShow(playerid,PlayerText:Textdra8[playerid]);
  2537.             PlayerTextDrawShow(playerid,PlayerText:Textdra9[playerid]);
  2538.             PlayerTextDrawShow(playerid,PlayerText:Textdra10[playerid]);
  2539.             PlayerTextDrawShow(playerid,PlayerText:Textdra11[playerid]);
  2540.             PlayerTextDrawShow(playerid,PlayerText:Textdra12[playerid]);
  2541.             PlayerTextDrawShow(playerid,PlayerText:Textdra13[playerid]);
  2542.             PlayerTextDrawShow(playerid,PlayerText:Textdra14[playerid]);
  2543.             PlayerTextDrawShow(playerid,PlayerText:Textdra15[playerid]);
  2544.             PlayerTextDrawShow(playerid,PlayerText:Textdra16[playerid]);
  2545.             PlayerTextDrawShow(playerid,PlayerText:Textdra17[playerid]);
  2546.             PlayerTextDrawShow(playerid,PlayerText:Textdra18[playerid]);
  2547.             PlayerTextDrawShow(playerid,PlayerText:Textdra19[playerid]);
  2548.             PlayerTextDrawShow(playerid,PlayerText:Textdra20[playerid]);
  2549.             PlayerTextDrawShow(playerid,PlayerText:Textdra21[playerid]);
  2550.             PlayerTextDrawShow(playerid,PlayerText:Textdra22[playerid]);
  2551.             PlayerTextDrawShow(playerid,PlayerText:Textdra23[playerid]);
  2552.             PlayerTextDrawShow(playerid,PlayerText:Textdra24[playerid]);
  2553.             PlayerTextDrawShow(playerid,PlayerText:Textdra25[playerid]);
  2554.             PlayerTextDrawShow(playerid,PlayerText:Textdra26[playerid]);
  2555.             PlayerTextDrawShow(playerid,PlayerText:Textdra27[playerid]);
  2556.             PlayerTextDrawShow(playerid,PlayerText:Textdra28[playerid]);
  2557.             PlayerTextDrawShow(playerid,PlayerText:Textdra29[playerid]);
  2558.             PlayerTextDrawShow(playerid,PlayerText:Textdra30[playerid]);
  2559.             PlayerTextDrawShow(playerid,PlayerText:Textdra31[playerid]);
  2560.             PlayerTextDrawShow(playerid,PlayerText:Textdra32[playerid]);
  2561.             PlayerTextDrawShow(playerid,PlayerText:Textdra33[playerid]);
  2562.             PlayerTextDrawShow(playerid,PlayerText:Textdra34[playerid]);
  2563.             PlayerTextDrawShow(playerid,PlayerText:Textdra35[playerid]);
  2564.             PlayerTextDrawShow(playerid,PlayerText:Textdra36[playerid]);
  2565.             PlayerTextDrawShow(playerid,PlayerText:Textdra37[playerid]);
  2566.             PlayerTextDrawShow(playerid,PlayerText:Textdra38[playerid]);
  2567.             PlayerTextDrawShow(playerid,PlayerText:Textdra39[playerid]);
  2568.             PlayerTextDrawShow(playerid,PlayerText:Textdra40[playerid]);
  2569.             PlayerTextDrawShow(playerid,PlayerText:Textdra41[playerid]);
  2570.             PlayerTextDrawShow(playerid,PlayerText:Textdra42[playerid]);
  2571.             PlayerTextDrawShow(playerid,PlayerText:Textdra43[playerid]);
  2572.             PlayerTextDrawShow(playerid,PlayerText:Textdra44[playerid]);
  2573.             PlayerTextDrawShow(playerid,PlayerText:Textdra45[playerid]);
  2574.             PlayerTextDrawShow(playerid,PlayerText:Textdra46[playerid]);
  2575.             PlayerTextDrawShow(playerid,PlayerText:Textdra47[playerid]);
  2576.             PlayerTextDrawShow(playerid,PlayerText:Textdra48[playerid]);
  2577.             PlayerTextDrawShow(playerid,PlayerText:Textdra49[playerid]);
  2578.             PlayerTextDrawShow(playerid,PlayerText:Textdra50[playerid]);
  2579.             PlayerTextDrawShow(playerid,PlayerText:Textdra51[playerid]);
  2580.             PlayerTextDrawShow(playerid,PlayerText:Textdra52[playerid]);
  2581.             SelectTextDraw(playerid, 0xFF880077);
  2582.             return 1;
  2583.             }
  2584.         }
  2585.     }
  2586.     return 1;
  2587. }
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