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- Lights Off GDD
- 1 Overview
- 1.1 Introduction
- The 2D side scrolling simulation shows the boy from the right side while he tries to escape from the building.
- In order to progress in the game the player has to find his way to the exit from his current room (level).
- The player can see darkness everywhere except the place his flashlight shows.
- A Multi-player version can be made (Locally or Online) with a help of another developer.
- It allows the players to help each other to navigate in the rooms and see more.
- 1.2 Control
- The player can move freely in the room to find his exit, There will be laders and other things that makes it
- harder for him to find the exit.
- 1.3 Scoring
- 1.3.1 Battery's life
- The health in this type of game will be his flashlight's batteries.
- It's always decreasing by time and player can't stop that.
- The flashlight's batteries can be increased by collecting them from the scene or buying them from the shop.
- If there's a multi-player mode there will be more than one flashlight so every player controls his flashlight.
- 1.3.2 Score points
- Score points is how good the player was. It increases when he finishes the level faster.
- They will be gained as a mutiplication of the time left or the battery's life.
- 1.3.3 Coins
- Coins are gained easily by collecting them from the levels.
- They can also be gained by finishing the room faster.
- 1.4 Actions
- 1.4.1 Movement
- Player will be able to move freely since the view will be 2D side scrolling.
- Player can move to the right by pressing the key "D".
- Player can move to the left by pressing the key "A".
- Player can jump by pressing the key "W".
- 1.4.2 Picking up
- Player will automatically pick up things when he touches them.
- 1.4.3 Doors
- Doors are used to lock some places.
- Normal doors can be opened normally by pressing the key "E".
- Golden doors will be opened by pressing the key "E" if the player has a golden key.
- Golden keys can be rarely found on the levels, but they can be bought from the shop.
- 1.5 Game elements
- 1.5.1 Player
- Player will be controlling a kid which is trying to exit the building.
- 1.5.2 Rooms
- Rooms are not very interactive, There's few things that can be normally in a room but they
- will be as a background and the player won't be able to interact with them.
- 1.6 Levels
- Levels can be a lot of things .. A hospital for example or a hotel.
- I'll leave the level design for the artist since I can't think in good levels.
- Some levels will be locked.
- The End, Written by Hady Hayman ( IamHadzy )
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