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Lights Off GDD

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Dec 6th, 2013
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  1. Lights Off GDD
  2.  
  3. 1 Overview
  4.  
  5. 1.1 Introduction
  6.  
  7. The 2D side scrolling simulation shows the boy from the right side while he tries to escape from the building.
  8.  
  9. In order to progress in the game the player has to find his way to the exit from his current room (level).
  10.  
  11. The player can see darkness everywhere except the place his flashlight shows.
  12.  
  13. A Multi-player version can be made (Locally or Online) with a help of another developer.
  14. It allows the players to help each other to navigate in the rooms and see more.
  15.  
  16. 1.2 Control
  17.  
  18. The player can move freely in the room to find his exit, There will be laders and other things that makes it
  19. harder for him to find the exit.
  20.  
  21. 1.3 Scoring
  22.  
  23. 1.3.1 Battery's life
  24.  
  25. The health in this type of game will be his flashlight's batteries.
  26. It's always decreasing by time and player can't stop that.
  27. The flashlight's batteries can be increased by collecting them from the scene or buying them from the shop.
  28. If there's a multi-player mode there will be more than one flashlight so every player controls his flashlight.
  29.  
  30. 1.3.2 Score points
  31.  
  32. Score points is how good the player was. It increases when he finishes the level faster.
  33. They will be gained as a mutiplication of the time left or the battery's life.
  34.  
  35. 1.3.3 Coins
  36.  
  37. Coins are gained easily by collecting them from the levels.
  38. They can also be gained by finishing the room faster.
  39.  
  40. 1.4 Actions
  41.  
  42. 1.4.1 Movement
  43.  
  44. Player will be able to move freely since the view will be 2D side scrolling.
  45. Player can move to the right by pressing the key "D".
  46. Player can move to the left by pressing the key "A".
  47. Player can jump by pressing the key "W".
  48.  
  49. 1.4.2 Picking up
  50.  
  51. Player will automatically pick up things when he touches them.
  52.  
  53. 1.4.3 Doors
  54.  
  55. Doors are used to lock some places.
  56. Normal doors can be opened normally by pressing the key "E".
  57. Golden doors will be opened by pressing the key "E" if the player has a golden key.
  58. Golden keys can be rarely found on the levels, but they can be bought from the shop.
  59.  
  60. 1.5 Game elements
  61.  
  62. 1.5.1 Player
  63.  
  64. Player will be controlling a kid which is trying to exit the building.
  65.  
  66. 1.5.2 Rooms
  67.  
  68. Rooms are not very interactive, There's few things that can be normally in a room but they
  69. will be as a background and the player won't be able to interact with them.
  70.  
  71. 1.6 Levels
  72.  
  73. Levels can be a lot of things .. A hospital for example or a hotel.
  74. I'll leave the level design for the artist since I can't think in good levels.
  75. Some levels will be locked.
  76.  
  77. The End, Written by Hady Hayman ( IamHadzy )
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