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AnniMaster

AnniMaster

Apr 25th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.  
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Player = owner
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. Mouse = Player:GetMouse()
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165.  
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168.  
  169. Player = game:GetService("Players").LocalPlayer
  170. PlayerGui = Player.PlayerGui
  171. Cam = workspace.CurrentCamera
  172. Backpack = Player.Backpack
  173. Character = Player.Character
  174. Humanoid = Character.Humanoid
  175. Mouse = Player:GetMouse()
  176. RootPart = Character["HumanoidRootPart"]
  177. SIZE = 1
  178. local SINE = 0
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196. --[[
  197.     local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  198. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  199. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  200. --]]
  201. --Credit To Rufus14
  202. --I just edit it a bit ^_^
  203. mouse = game.Players.LocalPlayer:GetMouse()
  204. function ragdoll()
  205. game.Players.LocalPlayer.Character.Archivable = true
  206. clone = game.Players.LocalPlayer.Character:Clone()
  207. clone.Parent = workspace
  208. for i,v in pairs(clone:GetChildren()) do
  209.     if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  210.         v:destroy()
  211.     end
  212.     for i,p in pairs(v:GetChildren()) do
  213.     if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  214.         p:destroy()
  215.     end
  216. end
  217. end
  218. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  219.     if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  220.         t:destroy()
  221.     end
  222. end
  223. vel = Instance.new("BodyVelocity", clone.Torso)
  224. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  225. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  226. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  227. using = false
  228. hit = Instance.new("Sound", clone.Torso)
  229. hit.SoundId = "rbxassetid://260430060"
  230. hit.Volume = 5
  231. hit1 = Instance.new("Sound", clone.Torso)
  232. hit1.SoundId = "rbxassetid://138087186"
  233. hit1.Volume = 5
  234. hit2 = Instance.new("Sound", clone.Torso)
  235. hit2.SoundId = "rbxassetid://131237241"
  236. hit2.Volume = 5
  237. hit3 = Instance.new("Sound", clone.Torso)
  238. hit3.SoundId = "rbxassetid://278062209"
  239. hit3.Volume = 5
  240. hit3.TimePosition = 0.33
  241. ded = Instance.new("Sound", clone.Torso)
  242. ded.SoundId = "rbxassetid://163154423"
  243. ded.Volume = 5
  244. local leftarm = clone:findFirstChild("Left Arm")
  245. local rightrm = clone:findFirstChild("Right Arm")
  246. local leftleg = clone:findFirstChild("Left Leg")
  247. local rightleg = clone:findFirstChild("Right Leg")
  248. local head = clone:findFirstChild("Head")
  249. local welding = Instance.new("Weld", clone.Torso)
  250. welding.Part0 = clone.Torso
  251. welding.Part1 = head
  252. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  253. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  254.     if g.ClassName == "Part" then
  255.         g:destroy()
  256.     end
  257. end
  258. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  259.     if h.ClassName == "Accesory" then
  260.         h:destroy()
  261.     end
  262. end
  263. game.Workspace.CurrentCamera.CameraSubject = head
  264. if leftleg ~= nil then
  265. local glue = Instance.new("Glue", clone.Torso)
  266. glue.Part0 = clone.Torso
  267. glue.Part1 = leftleg
  268. glue.Name = "Left leg"
  269. local collider = Instance.new("Part", leftleg)
  270. collider.Position = Vector3.new(0,999,0)
  271. collider.Size = Vector3.new(1.7, 1, 1)
  272. collider.Shape = "Cylinder"
  273. local weld = Instance.new("Weld", collider)
  274. weld.Part0 = leftleg
  275. weld.Part1 = collider
  276. weld.C0 = CFrame.Angles(0, 0, 80)
  277. collider.TopSurface = "Smooth"
  278. collider.BottomSurface = "Smooth"
  279. collider.formFactor = "Symmetric"
  280. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  281. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  282. collider.Transparency = 1
  283. end
  284. ------------
  285. if rightleg ~= nil then
  286. local glue1 = Instance.new("Glue", clone.Torso)
  287. glue1.Part0 = clone.Torso
  288. glue1.Part1 = rightleg
  289. glue1.Name = "Right leg"
  290. local collider1 = Instance.new("Part", rightleg)
  291. collider1.Position = Vector3.new(0,999,0)
  292. collider1.Size = Vector3.new(1.7, 1, 1)
  293. collider1.Shape = "Cylinder"
  294. local weld1 = Instance.new("Weld", collider1)
  295. weld1.Part0 = rightleg
  296. weld1.Part1 = collider1
  297. weld1.C0 = CFrame.Angles(0, 0, 80)
  298. collider1.TopSurface = "Smooth"
  299. collider1.BottomSurface = "Smooth"
  300. collider1.formFactor = "Symmetric"
  301. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  302. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  303. collider1.Transparency = 1
  304. end
  305. ------------
  306. if rightrm ~= nil then
  307. local glue11 = Instance.new("Glue", clone.Torso)
  308. glue11.Part0 = clone.Torso
  309. glue11.Part1 = rightrm
  310. glue11.Name = "Right shoulder"
  311. local collider11 = Instance.new("Part", rightrm)
  312. collider11.Position = Vector3.new(0,9999,0)
  313. collider11.Size = Vector3.new(1.8,1,1)
  314. collider11.Shape = "Cylinder"
  315. local weld11 = Instance.new("Weld", collider11)
  316. weld11.Part0 = rightrm
  317. weld11.Part1 = collider11
  318. weld11.C0 = CFrame.Angles(0, 0, 80)
  319. collider11.TopSurface = "Smooth"
  320. collider11.BottomSurface = "Smooth"
  321. collider11.formFactor = "Symmetric"
  322. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  323. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  324. collider11.Transparency = 1
  325. end
  326. ------------
  327. if leftarm ~= nil then
  328. local glue111 = Instance.new("Glue", clone.Torso)
  329. glue111.Part0 = clone.Torso
  330. glue111.Part1 = leftarm
  331. glue111.Name = "Left shoulder"
  332. local collider111 = Instance.new("Part", leftarm)
  333. collider111.Position = Vector3.new(0,9999,0)
  334. collider111.Size = Vector3.new(1.8,1,1)
  335. collider111.Shape = "Cylinder"
  336. local weld111 = Instance.new("Weld", collider111)
  337. weld111.Part0 = leftarm
  338. weld111.Part1 = collider111
  339. weld111.C0 = CFrame.Angles(0, 0, 80)
  340. collider111.TopSurface = "Smooth"
  341. collider111.BottomSurface = "Smooth"
  342. collider111.formFactor = "Symmetric"
  343. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  344. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  345. collider111.Transparency = 1
  346. ----------------
  347. sensoring = Instance.new("Part", clone.Torso)
  348. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  349. sensoring.CanCollide = false
  350. sensoring.Position = clone.Torso.Position
  351. local welder = Instance.new("Weld", sensoring)
  352. welder.Part0 = clone.Torso
  353. welder.Part1 = sensoring
  354. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  355. sensoring.Transparency = 1
  356. -----------------
  357. sensoring1 = Instance.new("Part", clone.Torso)
  358. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  359. sensoring1.CanCollide = false
  360. sensoring1.Position = clone.Torso.Position
  361. local welder1 = Instance.new("Weld", sensoring)
  362. welder1.Part0 = clone.Torso
  363. welder1.Part1 = sensoring1
  364. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  365. sensoring1.Transparency = 1
  366. end
  367. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  368. ded:Play()
  369. vel:destroy()
  370. wait(0.5)
  371. local function touch()
  372.     if not using then
  373.         using = true
  374.         local Math = math.random(1,4)
  375.         if Math == 1 then
  376.             hit:Play()
  377.         end
  378.         if Math == 2 then
  379.             hit1:Play()
  380.         end
  381.         if Math == 3 then
  382.             hit2:Play()
  383.         end
  384.         if Math == 4 then
  385.             hit3:Play()
  386.         end
  387.         wait(0.1)
  388.         using = false
  389.     end
  390. end
  391. sensoring.Touched:connect(touch)
  392. sensoring1.Touched:connect(touch)
  393. wait(4.47)
  394. hit1.Volume = 0
  395. hit2.Volume = 0
  396. hit3.Volume = 0
  397. hit.Volume = 0
  398.         end
  399.  
  400. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  401.  
  402. --di ent
  403. ---------------------------------------
  404. local insanityface={"1895698679"}
  405. local sine=0
  406. Animation_Speed = 1.5
  407. local CHANGE = 2 / Animation_Speed
  408. -----------------------
  409. --[[ Name : WAOV2.2 ]]--
  410. -------------------------------------------------------
  411. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  412.  
  413. --Discord Creterisk#2958 <- makhail07's discord
  414.  
  415. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  416. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  417. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  418. --YOU FUCKING SKIDS,
  419. --For Those who log/decompile this, If you sell or trade this,
  420. --and I find out who you are, i will take massive action.
  421. --:b:
  422. -------------------------------------------------------
  423.  
  424. local FavIDs = {
  425.     340106355, --Nefl Crystals
  426.     927529620, --Dimension
  427.     876981900, --Fantasy
  428.     398987889, --Ordinary Days
  429.     1117396305, --Oh wait, it's you.
  430.     885996042, --Action Winter Journey
  431.     919231299, --Sprawling Idiot Effigy
  432.     743466274, --Good Day Sunshine
  433.     727411183, --Knife Fight
  434.     1402748531, --The Earth Is Counting On You!
  435.     595230126 --Robot Language
  436.     }
  437.  
  438.  
  439.  
  440. --The reality of my life isn't real but a Universe -Creterisk
  441. --All people can be nice, Even if you don't think so. -2003boobear
  442. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  443. wait()
  444. local plr = game:service'Players'.LocalPlayer
  445. local char = plr.Character
  446. local hum = char.Humanoid
  447. local hed = char.Head
  448. local root = char.HumanoidRootPart
  449. local rootj = root.RootJoint
  450. local tors = char.Torso
  451. local ra = char["Right Arm"]
  452. local la = char["Left Arm"]
  453. local rl = char["Right Leg"]
  454. local ll = char["Left Leg"]
  455. local neck = tors["Neck"]
  456. local mouse = plr:GetMouse()
  457. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  458. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  459. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  460. local maincolor = BrickColor.new("Really black")
  461. exploitable = true
  462. local Player = game.Players.localPlayer
  463. local Character = Player.Character
  464. local Humanoid = Character.Humanoid
  465. local Mouse = Player:GetMouse()
  466. local LeftArm = Character["Left Arm"]
  467. local RightArm = Character["Right Arm"]
  468. local LeftLeg = Character["Left Leg"]
  469. local RightLeg = Character["Right Leg"]
  470. local Head = Character.Head
  471. local Torso = Character.Torso
  472.  
  473. local FE = Workspace.FilteringEnabled
  474.  
  475. IT = Instance.new
  476. CF = CFrame.new
  477. VT = Vector3.new
  478. RAD = math.rad
  479. C3 = Color3.new
  480. UD2 = UDim2.new
  481. BRICKC = BrickColor.new
  482. ANGLES = CFrame.Angles
  483. EULER = CFrame.fromEulerAnglesXYZ
  484. COS = math.cos
  485. ACOS = math.acos
  486. SIN = math.sin
  487. ASIN = math.asin
  488. ABS = math.abs
  489. MRANDOM = math.random
  490. FLOOR = math.floor
  491. -------------------------------------------------------
  492. --Start Whitelist and Invincibility--
  493. -------------------------------------------------------
  494. ff = Instance.new("ForceField",char)
  495. ff.Visible = false
  496. hum.Name = "Base"
  497. hum.MaxHealth = 14214242142124
  498. hum.Health = 14214242142124
  499. -------------------------------------------------------
  500. --End Whitelist and Invincibility--
  501. -------------------------------------------------------
  502. local Hair = Instance.new("Part", char)
  503. Hair.Name = "Hair"
  504. Hair.CanCollide = false
  505. Hair.BrickColor = BrickColor.new("Institutional white")
  506. Hair.Transparency = 0
  507. Hair.Material = "Plastic"
  508. Hair.Size = Vector3.new(1, 1, 2)
  509. Hair.TopSurface = Enum.SurfaceType.Smooth
  510. Hair.BottomSurface = Enum.SurfaceType.Smooth
  511.  
  512. local Weld = Instance.new("Weld", Hair)
  513. Weld.Part0 = hed
  514. Weld.Part1 = Hair
  515. Weld.C1 = CFrame.new(0, -.6, 0)
  516. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  517.  
  518. local M2 = Instance.new("SpecialMesh")
  519. M2.Parent = Hair
  520. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  521. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  522. M2.Scale = Vector3.new(1, 1, 1)
  523. -------------------------------------------------------
  524. for i,v in pairs(char:children()) do
  525. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  526. v:Remove()
  527. end
  528. end
  529. shirt = Instance.new("Shirt", char)
  530. shirt.Name = "Shirt"
  531. pants = Instance.new("Pants", char)
  532. pants.Name = "Pants"
  533. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  534. char.Pants.PantsTemplate = "rbxassetid://676428351"
  535. -------------------------------------------------------
  536. --------------
  537.  
  538. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  539.  
  540. warn("I hope you enjoy.")
  541.  
  542. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  543.  
  544. warn("Edited by saba1520/kisslarge")
  545.  
  546. warn("you made it guys to i maked it to 3.0 thanks!")
  547.  
  548. -------------------------------------------------------
  549. --Start Good Stuff--
  550. -------------------------------------------------------
  551. cam = game.Workspace.CurrentCamera
  552. CF = CFrame.new
  553. VT = Vector3.new
  554. angles = CFrame.Angles
  555. attack = false
  556. Euler = CFrame.fromEulerAnglesXYZ
  557. Rad = math.rad
  558. IT = Instance.new
  559. BrickC = BrickColor.new
  560. Cos = math.cos
  561. COS = math.cos
  562. Acos = math.acos
  563. Sin = math.sin
  564. Asin = math.asin
  565. Abs = math.abs
  566. Mrandom = math.random
  567. Floor = math.floor
  568. -------------------------------------------------------
  569. --End Good Stuff--
  570. -------------------------------------------------------
  571. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  572. RSH, LSH = nil, nil
  573. RW = Instance.new("Weld")
  574. LW = Instance.new("Weld")
  575. RH = tors["Right Hip"]
  576. LH = tors["Left Hip"]
  577. RSH = tors["Right Shoulder"]
  578. LSH = tors["Left Shoulder"]
  579. RSH.Parent = nil
  580. LSH.Parent = nil
  581. RW.Name = "RW"
  582. RW.Part0 = tors
  583. RW.C0 = CF(1.5, 0.5, 0)
  584. RW.C1 = CF(0, 0.5, 0)
  585. RW.Part1 = ra
  586. RW.Parent = tors
  587. LW.Name = "LW"
  588. LW.Part0 = tors
  589. LW.C0 = CF(-1.5, 0.5, 0)
  590. LW.C1 = CF(0, 0.5, 0)
  591. LW.Part1 = la
  592. LW.Parent = tors
  593. Effects = {}
  594. -------------------------------------------------------
  595. --Start HeartBeat--
  596. -------------------------------------------------------
  597. ArtificialHB = Instance.new("BindableEvent", script)
  598. ArtificialHB.Name = "Heartbeat"
  599. script:WaitForChild("Heartbeat")
  600.  
  601. frame = 1 / 60
  602. tf = 0
  603. allowframeloss = false
  604. tossremainder = false
  605.  
  606.  
  607. lastframe = tick()
  608. script.Heartbeat:Fire()
  609.  
  610.  
  611. game:GetService("RunService").Heartbeat:connect(function(s, p)
  612.     tf = tf + s
  613.     if tf >= frame then
  614.         if allowframeloss then
  615.             script.Heartbeat:Fire()
  616.             lastframe = tick()
  617.         else
  618.             for i = 1, math.floor(tf / frame) do
  619.                 script.Heartbeat:Fire()
  620.             end
  621.             lastframe = tick()
  622.         end
  623.         if tossremainder then
  624.             tf = 0
  625.         else
  626.             tf = tf - frame * math.floor(tf / frame)
  627.         end
  628.     end
  629. end)
  630. -------------------------------------------------------
  631. --End HeartBeat--
  632. -------------------------------------------------------
  633.  
  634. local ohno = Instance.new("Sound")
  635. ohno.Parent = hed
  636. ohno.Volume = 10
  637. ohno.Pitch = 1
  638. ohno.Looped = true
  639.  
  640. local bass = Instance.new("Sound") --why
  641. bass.Parent = hed
  642. bass.Volume = 7
  643. bass.Pitch = 1
  644. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  645. bass.Looped = true
  646.  
  647. local newnoob = Instance.new("Sound") --why
  648. newnoob.Parent = hed
  649. newnoob.Volume = 7
  650. newnoob.Pitch = 1
  651. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  652. newnoob.Looped = false
  653.  
  654. meme = Instance.new("Sound", hed)
  655. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  656. meme.Volume = 10
  657. meme.Pitch = 1
  658. meme.Looped = true
  659. meme.TimePosition = 1
  660.  
  661. TAUNT = Instance.new("Sound", tors)
  662. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  663. TAUNT.Volume = 10
  664. TAUNT.Pitch = 1
  665. TAUNT.Looped = false
  666. TAUNT.TimePosition = 0.12
  667.  
  668. TAUNT2 = Instance.new("Sound", tors)
  669. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  670. TAUNT2.Volume = 10
  671. TAUNT2.Pitch = 1
  672. TAUNT2.Looped = false
  673. TAUNT2.TimePosition = 0.12
  674.  
  675. chargeup = Instance.new("Sound", hed)
  676. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  677. chargeup.Volume = 10
  678. chargeup.Pitch = 1
  679. chargeup.Looped = true
  680. chargeup.TimePosition = 1
  681.  
  682. BTAUNT = Instance.new("Sound", tors)
  683. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  684. BTAUNT.Volume = 10
  685. BTAUNT.Pitch = 1
  686. BTAUNT.Looped = false
  687. BTAUNT.TimePosition = 0.2
  688.  
  689. NOTAUNT = Instance.new("Sound", tors)
  690. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  691. NOTAUNT.Volume = 10
  692. NOTAUNT.Pitch = 1
  693. NOTAUNT.Looped = false
  694. NOTAUNT.TimePosition = 0.2
  695.  
  696. NOSOUND = Instance.new("Sound", tors)
  697. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  698. NOSOUND.Volume = 10
  699. NOSOUND.Pitch = 1
  700. NOSOUND.Looped = false
  701. NOSOUND.TimePosition = 0.2
  702.  
  703. ITAUNT = Instance.new("Sound", tors)
  704. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  705. ITAUNT.Volume = 50
  706. ITAUNT.Pitch = 1
  707. ITAUNT.Looped = false
  708. ITAUNT.TimePosition = 0
  709.  
  710. BATAUNT = Instance.new("Sound", tors)
  711. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  712. BATAUNT.Volume = 10
  713. BATAUNT.Pitch = 1
  714. BATAUNT.Looped = false
  715. BATAUNT.TimePosition = 0
  716.  
  717. pop = Instance.new("Sound", tors)
  718. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  719. pop.Volume = 10
  720. pop.Pitch = 1
  721. pop.Looped = false
  722. pop.TimePosition = 0
  723.  
  724. STAUNT = Instance.new("Sound", tors)
  725. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  726. STAUNT.Volume = 10
  727. STAUNT.Pitch = 1
  728. STAUNT.Looped = false
  729. STAUNT.TimePosition = 0.05
  730.  
  731. DTAUNT = Instance.new("Sound", tors)
  732. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  733. DTAUNT.Volume = 10
  734. DTAUNT.Pitch = 1
  735. DTAUNT.Looped = false
  736. DTAUNT.TimePosition = 0
  737.  
  738. sex = Instance.new("Sound", tors)
  739. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  740. sex.Volume = 10
  741. sex.Pitch = 1
  742. sex.Looped = false
  743. sex.TimePosition = 0
  744.  
  745. so = Instance.new("Sound", tors)
  746. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  747. so.Volume = 10
  748. so.Pitch = 1
  749. so.Looped = false
  750. so.TimePosition = 0
  751.  
  752. LAZOR = Instance.new("Sound", ra)
  753. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  754. LAZOR.Volume = 10
  755. LAZOR.Pitch = 0.7
  756. LAZOR.Looped = false
  757. LAZOR.TimePosition = 0
  758.  
  759.  WTF = Instance.new("Sound", tors)
  760.  WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  761.  WTF.Volume = 10
  762.  WTF.Pitch = 1
  763.  WTF.Looped = false
  764.  WTF.TimePosition = 0
  765.  
  766. MERKIO = Instance.new("Sound", tors) --why
  767. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  768. MERKIO.Volume = 5467543465
  769. MERKIO.Pitch = 1
  770. MERKIO.Looped = false
  771. MERKIO.TimePosition = 0
  772.  
  773. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  774. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  775. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  776. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  777. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  778. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  779.  
  780. -------------------------------------------------------
  781. --Start Important Functions--
  782. -------------------------------------------------------
  783. function MakeForm(PART,TYPE)
  784.     if TYPE == "Cyl" then
  785.         local MSH = IT("CylinderMesh",PART)
  786.     elseif TYPE == "Ball" then
  787.         local MSH = IT("SpecialMesh",PART)
  788.         MSH.MeshType = "Sphere"
  789.     elseif TYPE == "Wedge" then
  790.         local MSH = IT("SpecialMesh",PART)
  791.         MSH.MeshType = "Wedge"
  792.     end
  793. end
  794.  
  795. function chatfunc(text, color)
  796.     local chat = coroutine.wrap(function()
  797.         if char:FindFirstChild("TalkingBillBoard") ~= nil then
  798.             char:FindFirstChild("TalkingBillBoard"):destroy()
  799.         end
  800.         local naeeym2 = Instance.new("BillboardGui", char)
  801.         naeeym2.Size = UDim2.new(0, 100, 0, 40)
  802.         naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  803.         naeeym2.Adornee = hed
  804.         naeeym2.Name = "TalkingBillBoard"
  805.         local tecks2 = Instance.new("TextLabel", naeeym2)
  806.         tecks2.BackgroundTransparency = 1
  807.         tecks2.BorderSizePixel = 0
  808.         tecks2.Text = ""
  809.         tecks2.Font = "SciFi"
  810.         tecks2.TextSize = 30
  811.         tecks2.TextStrokeTransparency = 0
  812.         tecks2.TextColor3 = color
  813.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  814.         tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  815.         local tecks3 = Instance.new("TextLabel", naeeym2)
  816.         tecks3.BackgroundTransparency = 1
  817.         tecks3.BorderSizePixel = 0
  818.         tecks3.Text = ""
  819.         tecks3.Font = "SciFi"
  820.         tecks3.TextSize = 30
  821.         tecks3.TextStrokeTransparency = 0
  822.         tecks3.TextColor3 = Color3.new(0, 0, 0)
  823.         tecks3.TextStrokeColor3 = color
  824.         tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  825.         coroutine.resume(coroutine.create(function()
  826.             while true do
  827.                 swait(1)
  828.                     tecks2.TextColor3 = BrickColor.random().Color
  829.                     tecks3.TextStrokeColor3 = BrickColor.random().Color
  830.                 tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  831.                 tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  832.                 tecks2.Rotation = math.random(-5, 5)
  833.                 tecks3.Rotation = math.random(-5, 5)
  834.             end
  835.         end))
  836.         for i = 1, string.len(text) do
  837.             CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  838.             tecks2.Text = string.sub(text, 1, i)
  839.             tecks3.Text = string.sub(text, 1, i)
  840.             swait(1)
  841.         end
  842.         wait(1)
  843.         local randomrot = math.random(1, 2)
  844.         if randomrot == 1 then
  845.             for i = 1, 50 do
  846.                 swait()
  847.                 tecks2.Rotation = tecks2.Rotation - 0.75
  848.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  849.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  850.                 tecks3.Rotation = tecks2.Rotation + 0.75
  851.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  852.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  853.             end
  854.         elseif randomrot == 2 then
  855.             for i = 1, 50 do
  856.                 swait()
  857.                 tecks2.Rotation = tecks2.Rotation + 0.75
  858.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  859.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  860.                 tecks3.Rotation = tecks2.Rotation - 0.75
  861.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  862.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  863.             end
  864.         end
  865.         naeeym2:Destroy()
  866.     end)
  867.     chat()
  868. end
  869.  
  870. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  871.     local type = type
  872.     local rng = Instance.new("Part", char)
  873.     rng.Anchored = true
  874.     rng.BrickColor = color
  875.     rng.CanCollide = false
  876.     rng.FormFactor = 3
  877.     rng.Name = "Ring"
  878.     rng.Material = "Neon"
  879.     rng.Size = Vector3.new(1, 1, 1)
  880.     rng.Transparency = 0
  881.     rng.TopSurface = 0
  882.     rng.BottomSurface = 0
  883.     rng.CFrame = pos
  884.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  885.     local rngm = Instance.new("SpecialMesh", rng)
  886.     rngm.MeshType = "Sphere"
  887.     rngm.Scale = Vector3.new(x1, y1, z1)
  888.     local scaler2 = 1
  889.     local speeder = FastSpeed
  890.     if type == "Add" then
  891.         scaler2 = 1 * value
  892.     elseif type == "Divide" then
  893.         scaler2 = 1 / value
  894.     end
  895.     coroutine.resume(coroutine.create(function()
  896.         for i = 0, 10 / bonuspeed, 0.1 do
  897.             swait()
  898.             if type == "Add" then
  899.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  900.             elseif type == "Divide" then
  901.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  902.             end
  903.                         rng.BrickColor = BrickColor.random()
  904.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  905.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  906.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  907.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  908.         end
  909.         rng:Destroy()
  910.     end))
  911. end
  912.  
  913. function SoulSteal(dude)
  914. if dude.Name ~= char then
  915. local bgf = IT("BodyGyro", dude.Head)
  916. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  917. local val = IT("BoolValue", dude)
  918. val.Name = "IsHit"
  919. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  920. local soulst = coroutine.wrap(function()
  921. local soul = Instance.new("Part",dude)
  922. soul.Size = Vector3.new(1,1,1)
  923. soul.CanCollide = false
  924. soul.Anchored = false
  925. soul.Position = torso.Position
  926. soul.Transparency = 1
  927. local PartEmmit1 = IT("ParticleEmitter", soul)
  928. PartEmmit1.LightEmission = 1
  929. PartEmmit1.Texture = "rbxassetid://569507414"
  930. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  931. PartEmmit1.Rate = 250
  932. PartEmmit1.Lifetime = NumberRange.new(1.6)
  933. PartEmmit1.Size = NumberSequence.new({
  934.     NumberSequenceKeypoint.new(0, 1, 0),
  935.     NumberSequenceKeypoint.new(1, 0, 0)
  936. })
  937. PartEmmit1.Transparency = NumberSequence.new({
  938.     NumberSequenceKeypoint.new(0, 0, 0),
  939.     NumberSequenceKeypoint.new(1, 1, 0)
  940. })
  941. PartEmmit1.Speed = NumberRange.new(0, 0)
  942. PartEmmit1.VelocitySpread = 30000
  943. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  944. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  945. local BodPoss = IT("BodyPosition", soul)
  946. BodPoss.P = 3000
  947. BodPoss.D = 1000
  948. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  949. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  950. wait(1.6)
  951. soul.Touched:connect(function(hit)
  952.     if hit.Parent == char then
  953.     soul:Destroy()
  954.     end
  955. end)
  956. wait(1.2)
  957. while soul do
  958.     swait()
  959.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  960.     BodPoss.Position = tors.Position
  961. end
  962. end)
  963.     soulst()
  964.     end
  965. end
  966. function FaceMouse()
  967. local   Cam = workspace.CurrentCamera
  968.     return {
  969.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  970.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  971.     }
  972. end
  973.  
  974. function Clerp(a, b, t)
  975.     local qa = {QuaternionFromCFrame(a)}
  976.     local qb = {QuaternionFromCFrame(b)}
  977.     local ax, ay, az = a.x, a.y, a.z
  978.     local bx, by, bz = b.x, b.y, b.z
  979.     local _t = 1 - t
  980.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  981. end
  982.  
  983. function Eviscerate(dude)
  984.     if dude.Name ~= char then
  985.         local bgf = IT("BodyGyro", dude.Head)
  986.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  987.         local val = IT("BoolValue", dude)
  988.         val.Name = "IsHit"
  989.         local ds = coroutine.wrap(function()
  990.             dude:WaitForChild("Head"):BreakJoints()
  991.             wait(0.5)
  992.             target = nil
  993.             coroutine.resume(coroutine.create(function()
  994.                 for i, v in pairs(dude:GetChildren()) do
  995.                     if v:IsA("Accessory") then
  996.                         v:Destroy()
  997.                     end
  998.                     if v:IsA("Humanoid") then
  999.                         v:Destroy()
  1000.                     end
  1001.                     if v:IsA("CharacterMesh") then
  1002.                         v:Destroy()
  1003.                     end
  1004.                     if v:IsA("Model") then
  1005.                         v:Destroy()
  1006.                     end
  1007.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1008.                         for x, o in pairs(v:GetChildren()) do
  1009.                             if o:IsA("Decal") then
  1010.                                 o:Destroy()
  1011.                             end
  1012.                         end
  1013.                         coroutine.resume(coroutine.create(function()
  1014.                             v.Material = "Neon"
  1015.                             v.CanCollide = false
  1016.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1017.                             PartEmmit1.LightEmission = 1
  1018.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1019.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1020.                             PartEmmit1.Rate = 150
  1021.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1022.                             PartEmmit1.Size = NumberSequence.new({
  1023.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1024.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1025.                             })
  1026.                             PartEmmit1.Transparency = NumberSequence.new({
  1027.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1028.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1029.                             })
  1030.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1031.                             PartEmmit1.VelocitySpread = 30000
  1032.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1033.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1034.                             local BodPoss = IT("BodyPosition", v)
  1035.                             BodPoss.P = 3000
  1036.                             BodPoss.D = 1000
  1037.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1038.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1039.                             v.Color = maincolor.Color
  1040.                             coroutine.resume(coroutine.create(function()
  1041.                                 for i = 0, 49 do
  1042.                                     swait(1)
  1043.                                     v.Transparency = v.Transparency + 0.08
  1044.                                 end
  1045.                                 wait(0.5)
  1046.                                 PartEmmit1.Enabled = false
  1047.                                 wait(3)
  1048.                                 v:Destroy()
  1049.                                 dude:Destroy()
  1050.                             end))
  1051.                         end))
  1052.                     end
  1053.                 end
  1054.             end))
  1055.         end)
  1056.         ds()
  1057.     end
  1058. end
  1059.  
  1060. function killnearest(position,range,maxstrength)
  1061.     for i,v in ipairs(workspace:GetChildren()) do
  1062.     local body = v:GetChildren()
  1063.         for part = 1, #body do
  1064.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1065.                 if(body[part].Position - position).Magnitude < range then
  1066.                     if v.ClassName == "Model" then
  1067.                         v:BreakJoints()
  1068.                     end
  1069.                     table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1070.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1071.                 end
  1072.             end
  1073.         end
  1074.         if v.ClassName == "Part" then
  1075.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1076.                 table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1077.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1078.             end
  1079.         end
  1080.     end
  1081. end
  1082.  
  1083.  
  1084. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1085.     local NEWPART = IT("Part")
  1086.     NEWPART.formFactor = FORMFACTOR
  1087.     NEWPART.Reflectance = REFLECTANCE
  1088.     NEWPART.Transparency = TRANSPARENCY
  1089.     NEWPART.CanCollide = false
  1090.     NEWPART.Locked = true
  1091.     NEWPART.Anchored = true
  1092.     if ANCHOR == false then
  1093.         NEWPART.Anchored = false
  1094.     end
  1095.     NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1096.     NEWPART.Name = NAME
  1097.     NEWPART.Size = SIZE
  1098.     NEWPART.Position = Torso.Position
  1099.     NEWPART.Material = MATERIAL
  1100.     NEWPART:BreakJoints()
  1101.     NEWPART.Parent = PARENT
  1102.     return NEWPART
  1103. end
  1104.  
  1105.         local joyemoji = Instance.new('ParticleEmitter', tors)
  1106.         joyemoji.VelocitySpread = 2000
  1107.         joyemoji.Lifetime = NumberRange.new(1)
  1108.         joyemoji.Speed = NumberRange.new(40)
  1109. joy= {}
  1110. for i=0, 19 do
  1111.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1112. end
  1113. joyemoji.Size = NumberSequence.new(joy)
  1114.         joyemoji.Rate = 0
  1115.         joyemoji.LockedToPart = false
  1116.         joyemoji.LightEmission = 0
  1117.         joyemoji.Texture = "rbxassetid://1176402123"
  1118.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1119.  
  1120.         local LIT = Instance.new('ParticleEmitter', tors)
  1121.         LIT.VelocitySpread = 2000
  1122.         LIT.Lifetime = NumberRange.new(1)
  1123.         LIT.Speed = NumberRange.new(45)
  1124. nani= {}
  1125. for i=0, 19 do
  1126.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1127. end
  1128. LIT.Size = NumberSequence.new(nani)
  1129.         LIT.Rate = 0
  1130.         LIT.LockedToPart = false
  1131.         LIT.LightEmission = 0
  1132.         LIT.Texture = "rbxassetid://1492670151"
  1133.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1134.  
  1135.         local ok = Instance.new('ParticleEmitter', tors)
  1136.         ok.VelocitySpread = 2000
  1137.         ok.Lifetime = NumberRange.new(1)
  1138.         ok.Speed = NumberRange.new(50)
  1139. cool= {}
  1140. for i=0, 19 do
  1141.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1142. end
  1143. ok.Size = NumberSequence.new(cool)
  1144.         ok.Rate = 0
  1145.         ok.LockedToPart = false
  1146.         ok.LightEmission = 0
  1147.         ok.Texture = "rbxassetid://636768448"
  1148.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1149.  
  1150.         local toast = Instance.new('ParticleEmitter', tors)
  1151.         toast.VelocitySpread = 2000
  1152.         toast.Lifetime = NumberRange.new(1)
  1153.         toast.Speed = NumberRange.new(60)
  1154. toasterstoasttoast= {}
  1155. for i=0, 19 do
  1156.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1157. end
  1158. toast.Size = NumberSequence.new(toasterstoasttoast)
  1159.         toast.Rate = 0
  1160.         toast.LockedToPart = false
  1161.         toast.LightEmission = 0
  1162.         toast.Texture = "rbxassetid://436096230"
  1163.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1164.  
  1165. function WhatHuh()
  1166.     attack = true
  1167.     hum.WalkSpeed = 1.01
  1168.     CreateSound("130766865", hed, 10, 1)
  1169.         Character.Head.face.Texture = "rbxassetid://276732672"
  1170.     for i = 0,4,0.1 do
  1171.         swait()
  1172.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1173.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1174.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1175.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1176.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1177.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1178.     end
  1179.     for i = 0,6.7,0.1 do
  1180.         swait()
  1181.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1182.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1183.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1184.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1185.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1186.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1187.     end
  1188.     for i = 0,8.1,0.1 do
  1189.         swait()
  1190.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1191.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1192.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1193.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1194.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1195.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1196.     end
  1197.     for i = 0,1,0.1 do
  1198.         swait()
  1199.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1200.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1201.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1202.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1203.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1204.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1205.     end
  1206.     for i = 0,1,0.1 do
  1207.         swait()
  1208.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1209.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1210.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1211.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1212.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1213.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1214.     end
  1215.     for i = 0,4,0.1 do
  1216.         swait()
  1217.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1218.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1219.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1220.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1221.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1222.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1223.     end
  1224.     attack = false
  1225.         Character.Head.face.Texture = "rbxassetid://620619801"
  1226.     hum.WalkSpeed = 16
  1227. end
  1228.  
  1229. function EndMySufferingV3() --why
  1230.     attack = true
  1231.     hum.WalkSpeed = 1.01
  1232.         Character.Head.face.Texture = "rbxassetid://202210455"
  1233.         local A = math.random(1,5)
  1234.         if A == 1 then
  1235.             meme.SoundId = "rbxassetid://295810519"
  1236.         end
  1237.         if A == 2 then
  1238.             meme.SoundId = "rbxassetid://1124778077"
  1239.         end
  1240.         if A == 3 then
  1241.             meme.SoundId = "rbxassetid://464157070"
  1242.         end
  1243.         if A == 4 then
  1244.             meme.SoundId = "rbxassetid://146334595"
  1245.         end
  1246.         if A == 5 then
  1247.             meme.SoundId = "rbxassetid://145536915"
  1248.         end
  1249.         meme:Play()
  1250.         bass:Play()
  1251.         joyemoji.Rate = 70
  1252.         LIT.Rate = 70
  1253.         ok.Rate = 70
  1254.         toast.Rate = 70
  1255.        
  1256.     for i = 0,50,0.1 do
  1257.         swait()
  1258.     CameraEnshaking(1, 10)
  1259.         bass.Parent = hed
  1260.         meme.Parent = hed
  1261.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1262.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1263.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1264.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1265.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1266.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1267.     end
  1268.         bass:Stop()
  1269.         meme:Stop()
  1270.         joyemoji.Rate = 0
  1271.         LIT.Rate = 0
  1272.         ok.Rate = 0
  1273.         toast.Rate = 0
  1274.         Character.Head.face.Texture = "rbxassetid://620619801"
  1275.     attack = false
  1276.     hum.WalkSpeed = 16
  1277. end
  1278.  
  1279. function slap()
  1280.     attack = true
  1281.     hum.WalkSpeed = 1.01
  1282.     local icri = CreateSound("1205111204", hed, 10, 1)
  1283.     swait(165)
  1284.     local FRAME = tors.CFrame
  1285.     repeat
  1286.         swait()
  1287.                 Character.Head.face.Texture = "rbxassetid://582931093"
  1288.         CameraEnshaking(1, 10)
  1289.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1290.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1291.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1292.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1293.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1294.         tors.CFrame = FRAME * CF(0,1,0)
  1295.         swait()
  1296.         tors.CFrame = FRAME
  1297.     until icri.Playing == false
  1298.         Character.Head.face.Texture = "rbxassetid://620619801"
  1299.     attack = false
  1300.     hum.WalkSpeed = 16
  1301. end
  1302.  
  1303. function EndMySufferingV2()
  1304. attack = true
  1305.     for i = 0,6,0.1 do
  1306.         swait()
  1307.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1308.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1309.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1310.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1311.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1312.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1313.     end
  1314.     CreateSound("1093102664", hed, 10, 1)
  1315.     CameraEnshaking(3, 8)
  1316.     for i = 0,2,0.1 do
  1317.         swait()
  1318.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1319.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1320.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1321.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1322.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1323.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1324.     end
  1325. hum.MaxHealth = 0
  1326. ragdoll(char)
  1327. CreateSound("135488453", hed, 5, 1)
  1328. error("Seems like you just died.")
  1329. end
  1330.  
  1331. function Clerp(a, b, t)
  1332.     local qa = {
  1333.         QuaternionFromCFrame(a)
  1334.     }
  1335.     local qb = {
  1336.         QuaternionFromCFrame(b)
  1337.     }
  1338.     local ax, ay, az = a.x, a.y, a.z
  1339.     local bx, by, bz = b.x, b.y, b.z
  1340.     local _t = 1 - t
  1341.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1342. end
  1343.  
  1344. function Swait(NUMBER)
  1345.     if NUMBER == 0 or NUMBER == nil then
  1346.         ArtificialHB.Event:wait()
  1347.     else
  1348.         for i = 1, NUMBER do
  1349.             ArtificialHB.Event:wait()
  1350.         end
  1351.     end
  1352. end
  1353.  
  1354. function swait(num)
  1355.     if num == 0 or num == nil then
  1356.         game:service("RunService").Stepped:wait(0)
  1357.     else
  1358.         for i = 0, num do
  1359.             game:service("RunService").Stepped:wait(0)
  1360.         end
  1361.     end
  1362. end
  1363. function thread(f)
  1364.     coroutine.resume(coroutine.create(f))
  1365. end
  1366. function clerp(a, b, t)
  1367.     local qa = {
  1368.         QuaternionFromCFrame(a)
  1369.     }
  1370.     local qb = {
  1371.         QuaternionFromCFrame(b)
  1372.     }
  1373.     local ax, ay, az = a.x, a.y, a.z
  1374.     local bx, by, bz = b.x, b.y, b.z
  1375.     local _t = 1 - t
  1376.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1377. end
  1378. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1379.     coroutine.resume(coroutine.create(function()
  1380.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1381.         wave.Anchored = true
  1382.         wave.CFrame = Part.CFrame * cframe1
  1383.         local Msh = Create("SpecialMesh"){
  1384.             Parent = wave,
  1385.             MeshType = "Sphere"
  1386.         }
  1387.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1388.         for i = 0, 1, 0.2 do
  1389.             wait()
  1390.             local dir = wave.CFrame.lookVector * -1
  1391.             local pos = rayCast(wave.Position, dir, 5, Character)
  1392.             wave.CFrame = wave.CFrame * cframe2
  1393.                         table.insert(Effects, {
  1394.                                 wave,
  1395.                                 "Sphere",
  1396.                                 0.01,
  1397.                                 .03,
  1398.                                 .03,
  1399.                                 .03,
  1400.                         })
  1401.         end
  1402.     end))
  1403. end
  1404.  
  1405. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1406. MakeForm(RightHole,"Cyl")
  1407. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1408. MakeForm(LeftHole,"Cyl")
  1409.  
  1410. function getbloody(victim,amount)
  1411.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1412.     PART.CFrame = victim.CFrame
  1413.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  1414.     Debris:AddItem(PART,5)
  1415.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1416.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1417.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1418.     local prtcl = asd:Clone()
  1419.     prtcl.Parent = PART
  1420.     prtcl:Emit(amount*10)
  1421. end
  1422.  
  1423. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1424. local type = type
  1425. local rng = Instance.new("Part", char)
  1426.         rng.Anchored = true
  1427.         rng.BrickColor = color
  1428.         rng.CanCollide = false
  1429.         rng.FormFactor = 3
  1430.         rng.Name = "Ring"
  1431.         rng.Material = "Neon"
  1432.         rng.Size = Vector3.new(1, 1, 1)
  1433.         rng.Transparency = 0
  1434.         rng.TopSurface = 0
  1435.         rng.BottomSurface = 0
  1436.         rng.CFrame = pos
  1437. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1438.         local rngm = Instance.new("SpecialMesh", rng)
  1439.         rngm.MeshType = "Brick"
  1440. rngm.Scale = VT(x1,y1,z1)
  1441. if rainbowmode == true then
  1442. rng.Color = Color3.new(r/255,g/255,b/255)
  1443. end
  1444. local scaler2 = 1
  1445. local speeder = FastSpeed/10
  1446. if type == "Add" then
  1447. scaler2 = 1*value
  1448. elseif type == "Divide" then
  1449. scaler2 = 1/value
  1450. end
  1451. coroutine.resume(coroutine.create(function()
  1452. for i = 0,10/bonuspeed,0.1 do
  1453. swait()
  1454. if type == "Add" then
  1455. scaler2 = scaler2 - 0.01*value/bonuspeed
  1456. elseif type == "Divide" then
  1457. scaler2 = scaler2 - 0.01/value*bonuspeed
  1458. end
  1459. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1460. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1461. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1462. end
  1463. rng:Destroy()
  1464. end))
  1465. end
  1466. New = function(Object, Parent, Name, Data)
  1467.     local Object = Instance.new(Object)
  1468.     for Index, Value in pairs(Data or {}) do
  1469.         Object[Index] = Value
  1470.     end
  1471.     Object.Parent = Parent
  1472.     Object.Name = Name
  1473.     return Object
  1474. end
  1475. function QuaternionFromCFrame(cf)
  1476.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1477.     local trace = m00 + m11 + m22
  1478.     if trace > 0 then
  1479.         local s = math.sqrt(1 + trace)
  1480.         local recip = 0.5 / s
  1481.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1482.     else
  1483.         local i = 0
  1484.         if m00 < m11 then
  1485.             i = 1
  1486.         end
  1487.         if m22 > (i == 0 and m00 or m11) then
  1488.             i = 2
  1489.         end
  1490.         if i == 0 then
  1491.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1492.             local recip = 0.5 / s
  1493.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1494.         elseif i == 1 then
  1495.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1496.             local recip = 0.5 / s
  1497.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1498.         elseif i == 2 then
  1499.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1500.             local recip = 0.5 / s
  1501.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1502.         end
  1503.     end
  1504. end
  1505. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1506.     local xs, ys, zs = x + x, y + y, z + z
  1507.     local wx, wy, wz = w * xs, w * ys, w * zs
  1508.     local xx = x * xs
  1509.     local xy = x * ys
  1510.     local xz = x * zs
  1511.     local yy = y * ys
  1512.     local yz = y * zs
  1513.     local zz = z * zs
  1514.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1515. end
  1516.  
  1517. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1518. function WACKYEFFECT(Table)
  1519.     local TYPE = (Table.EffectType or "Sphere")
  1520.     local SIZE = (Table.Size or VT(1,1,1))
  1521.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1522.     local TRANSPARENCY = (Table.Transparency or 0)
  1523.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1524.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1525.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1526.     local ROTATION1 = (Table.RotationX or 0)
  1527.     local ROTATION2 = (Table.RotationY or 0)
  1528.     local ROTATION3 = (Table.RotationZ or 0)
  1529.     local MATERIAL = (Table.Material or "Neon")
  1530.     local COLOR = (Table.Color or C3(1,1,1))
  1531.     local TIME = (Table.Time or 45)
  1532.     local SOUNDID = (Table.SoundID or nil)
  1533.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1534.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1535.     coroutine.resume(coroutine.create(function()
  1536.         local PLAYSSOUND = false
  1537.         local SOUND = nil
  1538.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1539.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1540.             PLAYSSOUND = true
  1541.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1542.         end
  1543.         EFFECT.Color = COLOR
  1544.         local MSH = nil
  1545.         if TYPE == "Sphere" then
  1546.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1547.         elseif TYPE == "Block" then
  1548.             MSH = IT("BlockMesh",EFFECT)
  1549.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1550.         elseif TYPE == "Wave" then
  1551.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1552.         elseif TYPE == "Ring" then
  1553.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1554.         elseif TYPE == "Slash" then
  1555.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1556.         elseif TYPE == "Round Slash" then
  1557.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1558.         elseif TYPE == "Swirl" then
  1559.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1560.         elseif TYPE == "Skull" then
  1561.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1562.         elseif TYPE == "Crystal" then
  1563.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1564.         end
  1565.         if MSH ~= nil then
  1566.             local MOVESPEED = nil
  1567.             if MOVEDIRECTION ~= nil then
  1568.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1569.             end
  1570.             local GROWTH = SIZE - ENDSIZE
  1571.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1572.             if TYPE == "Block" then
  1573.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1574.             else
  1575.                 EFFECT.CFrame = CFRAME
  1576.             end
  1577.             for LOOP = 1, TIME+1 do
  1578.                 Swait()
  1579.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1580.                 if TYPE == "Wave" then
  1581.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1582.                 end
  1583.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1584.                 if TYPE == "Block" then
  1585.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1586.                 else
  1587.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1588.                 end
  1589.                 if MOVEDIRECTION ~= nil then
  1590.                     local ORI = EFFECT.Orientation
  1591.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1592.                     EFFECT.Orientation = ORI
  1593.                 end
  1594.             end
  1595.             if PLAYSSOUND == false then
  1596.                 EFFECT:remove()
  1597.             else
  1598.                 repeat Swait() until SOUND.Playing == false
  1599.                 EFFECT:remove()
  1600.             end
  1601.         else
  1602.             if PLAYSSOUND == false then
  1603.                 EFFECT:remove()
  1604.             else
  1605.                 repeat Swait() until SOUND.Playing == false
  1606.                 EFFECT:remove()
  1607.             end
  1608.         end
  1609.     end))
  1610. end
  1611.  
  1612.  
  1613. function QuaternionSlerp(a, b, t)
  1614.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1615.     local startInterp, finishInterp
  1616.     if cosTheta >= 1.0E-4 then
  1617.         if 1 - cosTheta > 1.0E-4 then
  1618.             local theta = math.acos(cosTheta)
  1619.             local invSinTheta = 1 / Sin(theta)
  1620.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1621.             finishInterp = Sin(t * theta) * invSinTheta
  1622.         else
  1623.             startInterp = 1 - t
  1624.             finishInterp = t
  1625.         end
  1626.     elseif 1 + cosTheta > 1.0E-4 then
  1627.         local theta = math.acos(-cosTheta)
  1628.         local invSinTheta = 1 / Sin(theta)
  1629.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1630.         finishInterp = Sin(t * theta) * invSinTheta
  1631.     else
  1632.         startInterp = t - 1
  1633.         finishInterp = t
  1634.     end
  1635.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1636. end
  1637. function rayCast(Position, Direction, Range, Ignore)
  1638.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1639. end
  1640. local RbxUtility = LoadLibrary("RbxUtility")
  1641. local Create = RbxUtility.Create
  1642.  
  1643. -------------------------------------------------------
  1644. --Start Damage Function--
  1645. -------------------------------------------------------
  1646. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1647.     local type = type
  1648.     local rng = Instance.new("Part", char)
  1649.     rng.Anchored = true
  1650.     rng.BrickColor = color
  1651.     rng.CanCollide = false
  1652.     rng.FormFactor = 3
  1653.     rng.Name = "Ring"
  1654.     rng.Material = "Neon"
  1655.     rng.Size = Vector3.new(1, 1, 1)
  1656.     rng.Transparency = 0
  1657.     rng.TopSurface = 0
  1658.     rng.BottomSurface = 0
  1659.     rng.CFrame = pos
  1660.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1661.     local rngm = Instance.new("SpecialMesh", rng)
  1662.     rngm.MeshType = "Sphere"
  1663.     rngm.Scale = Vector3.new(x1, y1, z1)
  1664.     local scaler2 = 1
  1665.     local speeder = FastSpeed
  1666.     if type == "Add" then
  1667.         scaler2 = 1 * value
  1668.     elseif type == "Divide" then
  1669.         scaler2 = 1 / value
  1670.     end
  1671.     coroutine.resume(coroutine.create(function()
  1672.         for i = 0, 10 / bonuspeed, 0.1 do
  1673.             swait()
  1674.             if type == "Add" then
  1675.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1676.             elseif type == "Divide" then
  1677.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1678.             end
  1679.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1680.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1681.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1682.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1683.         end
  1684.         rng:Destroy()
  1685.     end))
  1686. end
  1687. -----------------------------
  1688. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1689.     if hit.Parent == nil then
  1690.         return
  1691.     end
  1692.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1693.     for _, v in pairs(hit.Parent:children()) do
  1694.         if v:IsA("Humanoid") then
  1695.             h = v
  1696.         end
  1697.     end
  1698.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1699.    
  1700.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1701.          end
  1702.  
  1703.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1704.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1705.             if hit.Parent.DebounceHit.Value == true then
  1706.                 return
  1707.             end
  1708.         end
  1709.          if insta == true then
  1710.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1711.          end
  1712.         local c = Create("ObjectValue"){
  1713.             Name = "creator",
  1714.             Value = game:service("Players").LocalPlayer,
  1715.             Parent = h,
  1716.         }
  1717.         game:GetService("Debris"):AddItem(c, .5)
  1718.         if HitSound ~= nil and HitPitch ~= nil then
  1719.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1720.         end
  1721.         local Damage = math.random(minim, maxim)
  1722.         local blocked = false
  1723.         local block = hit.Parent:findFirstChild("Block")
  1724.         if block ~= nil then
  1725.             if block.className == "IntValue" then
  1726.                 if block.Value > 0 then
  1727.                     blocked = true
  1728.                     block.Value = block.Value - 1
  1729.                     print(block.Value)
  1730.                 end
  1731.             end
  1732.         end
  1733.         if blocked == false then
  1734.             h.Health = h.Health - Damage
  1735.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1736.         else
  1737.             h.Health = h.Health - (Damage / 2)
  1738.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1739.         end
  1740.         if Type == "Knockdown" then
  1741.             local hum = hit.Parent.Humanoid
  1742.             hum.PlatformStand = true
  1743.             coroutine.resume(coroutine.create(function(HHumanoid)
  1744.                 swait(1)
  1745.                 HHumanoid.PlatformStand = false
  1746.             end), hum)
  1747.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1748.             local bodvol = Create("BodyVelocity"){
  1749.                 velocity = angle * knockback,
  1750.                 P = 5000,
  1751.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1752.                 Parent = hit,
  1753.             }
  1754.             local rl = Create("BodyAngularVelocity"){
  1755.                 P = 3000,
  1756.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1757.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1758.                 Parent = hit,
  1759.             }
  1760.             game:GetService("Debris"):AddItem(bodvol, .5)
  1761.             game:GetService("Debris"):AddItem(rl, .5)
  1762.         elseif Type == "Im A Human" then
  1763.             local vp = Create("BodyVelocity"){
  1764.                 P = 500,
  1765.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1766.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1767.             }
  1768.             if knockback > 0 then
  1769.                 vp.Parent = hit.Parent.Torso
  1770.             end
  1771.             game:GetService("Debris"):AddItem(vp, .5)
  1772.         elseif Type == "Up" then
  1773.             local bodyVelocity = Create("BodyVelocity"){
  1774.                 velocity = Vector3.new(0, 20, 0),
  1775.                 P = 5000,
  1776.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1777.                 Parent = hit,
  1778.             }
  1779.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1780.         elseif Type == "DarkUp" then
  1781.             coroutine.resume(coroutine.create(function()
  1782.                 for i = 0, 1, 0.1 do
  1783.                     swait()
  1784.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1785.                 end
  1786.             end))
  1787.             local bodyVelocity = Create("BodyVelocity"){
  1788.                 velocity = Vector3.new(0, 20, 0),
  1789.                 P = 5000,
  1790.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1791.                 Parent = hit,
  1792.             }
  1793.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1794.         elseif Type == "Snare" then
  1795.             local bp = Create("BodyPosition"){
  1796.                 P = 2000,
  1797.                 D = 100,
  1798.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1799.                 position = hit.Parent.Torso.Position,
  1800.                 Parent = hit.Parent.Torso,
  1801.             }
  1802.             game:GetService("Debris"):AddItem(bp, 1)
  1803.         elseif Type == "Freeze" then
  1804.             local BodPos = Create("BodyPosition"){
  1805.                 P = 50000,
  1806.                 D = 1000,
  1807.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1808.                 position = hit.Parent.Torso.Position,
  1809.                 Parent = hit.Parent.Torso,
  1810.             }
  1811.             local BodGy = Create("BodyGyro") {
  1812.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1813.                 P = 20e+003,
  1814.                 Parent = hit.Parent.Torso,
  1815.                 cframe = hit.Parent.Torso.CFrame,
  1816.             }
  1817.             hit.Parent.Torso.Anchored = true
  1818.             coroutine.resume(coroutine.create(function(Part)
  1819.                 swait(1.5)
  1820.                 Part.Anchored = false
  1821.             end), hit.Parent.Torso)
  1822.             game:GetService("Debris"):AddItem(BodPos, 3)
  1823.             game:GetService("Debris"):AddItem(BodGy, 3)
  1824.         end
  1825.         local debounce = Create("BoolValue"){
  1826.             Name = "DebounceHit",
  1827.             Parent = hit.Parent,
  1828.             Value = true,
  1829.         }
  1830.         game:GetService("Debris"):AddItem(debounce, Delay)
  1831.         c = Create("ObjectValue"){
  1832.             Name = "creator",
  1833.             Value = Player,
  1834.             Parent = h,
  1835.         }
  1836.         game:GetService("Debris"):AddItem(c, .5)
  1837.     end
  1838. end
  1839. -------------------------------------------------------
  1840. --End Damage Function--
  1841. -------------------------------------------------------
  1842.  
  1843. -------------------------------------------------------
  1844. --Start Damage Function Customization--
  1845. -------------------------------------------------------
  1846. function ShowDamage(Pos, Text, Time, Color)
  1847.     local Rate = (1 / 30)
  1848.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1849.     local Text = (Text or "")
  1850.     local Time = (Time or 2)
  1851.     local Color = (Color or Color3.new(1, 0, 1))
  1852.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1853.     EffectPart.Anchored = true
  1854.     local BillboardGui = Create("BillboardGui"){
  1855.         Size = UDim2.new(3, 0, 3, 0),
  1856.         Adornee = EffectPart,
  1857.         Parent = EffectPart,
  1858.     }
  1859.     local TextLabel = Create("TextLabel"){
  1860.         BackgroundTransparency = 1,
  1861.         Size = UDim2.new(1, 0, 1, 0),
  1862.         Text = Text,
  1863.         Font = "Bodoni",
  1864.         TextColor3 = Color,
  1865.         TextScaled = true,
  1866.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1867.         Parent = BillboardGui,
  1868.     }
  1869.     game.Debris:AddItem(EffectPart, (Time))
  1870.     EffectPart.Parent = game:GetService("Workspace")
  1871.     delay(0, function()
  1872.         local Frames = (Time / Rate)
  1873.         for Frame = 1, Frames do
  1874.             wait(Rate)
  1875.             local Percent = (Frame / Frames)
  1876.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1877.             TextLabel.TextTransparency = Percent
  1878.         end
  1879.         if EffectPart and EffectPart.Parent then
  1880.             EffectPart:Destroy()
  1881.         end
  1882.     end)
  1883. end
  1884.  
  1885. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1886.     local type = type
  1887.     local rng = Instance.new("Part", char)
  1888.     rng.Anchored = true
  1889.     rng.BrickColor = color
  1890.     rng.CanCollide = false
  1891.     rng.FormFactor = 3
  1892.     rng.Name = "Ring"
  1893.     rng.Material = "Neon"
  1894.     rng.Size = Vector3.new(1, 1, 1)
  1895.     rng.Transparency = 0
  1896.     rng.TopSurface = 0
  1897.     rng.BottomSurface = 0
  1898.     rng.CFrame = pos
  1899.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1900.     local rngm = Instance.new("SpecialMesh", rng)
  1901.     rngm.MeshType = "Brick"
  1902.     rngm.Scale = Vector3.new(x1,y1,z1)
  1903.     local scaler2 = 1
  1904.     local speeder = FastSpeed/10
  1905.     if type == "Add" then
  1906.         scaler2 = 1*value
  1907.     elseif type == "Divide" then
  1908.         scaler2 = 1/value
  1909.     end
  1910.     coroutine.resume(coroutine.create(function()
  1911.         for i = 0,10/bonuspeed,0.1 do
  1912.             swait()
  1913.             if type == "Add" then
  1914.                 scaler2 = scaler2 - 0.01*value/bonuspeed
  1915.             elseif type == "Divide" then
  1916.                 scaler2 = scaler2 - 0.01/value*bonuspeed
  1917.             end
  1918.             speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1919.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1920.             rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1921.             rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1922.         end
  1923.     rng:Destroy()
  1924.     end))
  1925. end
  1926.  
  1927. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1928. local p = Instance.new("Part",EffectModel)
  1929. p.BrickColor = BrickColor.new(colour)
  1930. p.Size = Vector3.new()
  1931. p.Anchored = true
  1932. p.CanCollide = false
  1933. p.CFrame = cf
  1934. if inverse == true then
  1935. p.Transparency = 1
  1936. else
  1937. p.Transparency = 0
  1938. end
  1939. local m = Instance.new("SpecialMesh",p)
  1940. m.MeshId = meshid
  1941. m.TextureId = textid
  1942. m.Scale = meshstart
  1943. coroutine.wrap(function()
  1944. for i=0,1,factor do
  1945. swait()
  1946. if inverse == true then
  1947. p.Transparency = 1-i
  1948. else
  1949. p.Transparency = i
  1950. end
  1951. m.Scale = m.Scale + meshadd
  1952. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1953. end
  1954. p:Destroy()
  1955. end)()
  1956. return p
  1957. end
  1958. -------------------------------------------------------
  1959. --End Damage Function Customization--
  1960. -------------------------------------------------------
  1961.  
  1962. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1963.   for _, c in pairs(workspace:children()) do
  1964.     local hum = c:findFirstChild("Humanoid")
  1965.     if hum ~= nil then
  1966.       local head = c:findFirstChild("Head")
  1967.       if head ~= nil then
  1968.         local targ = head.Position - Part.Position
  1969.         local mag = targ.magnitude
  1970.         if magni >= mag and c.Name ~= Player.Name then
  1971.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1972.         end
  1973.       end
  1974.     end
  1975.   end
  1976. end
  1977.  
  1978.  
  1979. CFuncs = {
  1980.     Part = {
  1981.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1982.             local Part = Create("Part")({
  1983.                 Parent = Parent,
  1984.                 Reflectance = Reflectance,
  1985.                 Transparency = Transparency,
  1986.                 CanCollide = false,
  1987.                 Locked = true,
  1988.                 BrickColor = BrickColor.new(tostring(BColor)),
  1989.                 Name = Name,
  1990.                 Size = Size,
  1991.                 Material = Material
  1992.             })
  1993.             RemoveOutlines(Part)
  1994.             return Part
  1995.         end
  1996.     },
  1997.     Mesh = {
  1998.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1999.             local Msh = Create(Mesh)({
  2000.                 Parent = Part,
  2001.                 Offset = OffSet,
  2002.                 Scale = Scale
  2003.             })
  2004.             if Mesh == "SpecialMesh" then
  2005.                 Msh.MeshType = MeshType
  2006.                 Msh.MeshId = MeshId
  2007.             end
  2008.             return Msh
  2009.         end
  2010.     },
  2011.     Mesh = {
  2012.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2013.             local Msh = Create(Mesh)({
  2014.                 Parent = Part,
  2015.                 Offset = OffSet,
  2016.                 Scale = Scale
  2017.             })
  2018.             if Mesh == "SpecialMesh" then
  2019.                 Msh.MeshType = MeshType
  2020.                 Msh.MeshId = MeshId
  2021.             end
  2022.             return Msh
  2023.         end
  2024.     },
  2025.     Weld = {
  2026.         Create = function(Parent, Part0, Part1, C0, C1)
  2027.             local Weld = Create("Weld")({
  2028.                 Parent = Parent,
  2029.                 Part0 = Part0,
  2030.                 Part1 = Part1,
  2031.                 C0 = C0,
  2032.                 C1 = C1
  2033.             })
  2034.             return Weld
  2035.         end
  2036.     },
  2037.     Sound = {
  2038.         Create = function(id, par, vol, pit)
  2039.             coroutine.resume(coroutine.create(function()
  2040.                 local S = Create("Sound")({
  2041.                     Volume = vol,
  2042.                     Pitch = pit or 1,
  2043.                     SoundId = id,
  2044.                     Parent = par or workspace
  2045.                 })
  2046.                 wait()
  2047.                 S:play()
  2048.                 game:GetService("Debris"):AddItem(S, 6)
  2049.             end))
  2050.         end
  2051.     },
  2052.     ParticleEmitter = {
  2053.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2054.             local fp = Create("ParticleEmitter")({
  2055.                 Parent = Parent,
  2056.                 Color = ColorSequence.new(Color1, Color2),
  2057.                 LightEmission = LightEmission,
  2058.                 Size = Size,
  2059.                 Texture = Texture,
  2060.                 Transparency = Transparency,
  2061.                 ZOffset = ZOffset,
  2062.                 Acceleration = Accel,
  2063.                 Drag = Drag,
  2064.                 LockedToPart = LockedToPart,
  2065.                 VelocityInheritance = VelocityInheritance,
  2066.                 EmissionDirection = EmissionDirection,
  2067.                 Enabled = Enabled,
  2068.                 Lifetime = LifeTime,
  2069.                 Rate = Rate,
  2070.                 Rotation = Rotation,
  2071.                 RotSpeed = RotSpeed,
  2072.                 Speed = Speed,
  2073.                 VelocitySpread = VelocitySpread
  2074.             })
  2075.             return fp
  2076.         end
  2077.     }
  2078. }
  2079. function RemoveOutlines(part)
  2080.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2081. end
  2082. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2083.     local Part = Create("Part")({
  2084.         formFactor = FormFactor,
  2085.         Parent = Parent,
  2086.         Reflectance = Reflectance,
  2087.         Transparency = Transparency,
  2088.         CanCollide = false,
  2089.         Locked = true,
  2090.         BrickColor = BrickColor.new(tostring(BColor)),
  2091.         Name = Name,
  2092.         Size = Size,
  2093.         Material = Material
  2094.     })
  2095.     RemoveOutlines(Part)
  2096.     return Part
  2097. end
  2098. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2099.     local Msh = Create(Mesh)({
  2100.         Parent = Part,
  2101.         Offset = OffSet,
  2102.         Scale = Scale
  2103.     })
  2104.     if Mesh == "SpecialMesh" then
  2105.         Msh.MeshType = MeshType
  2106.         Msh.MeshId = MeshId
  2107.     end
  2108.     return Msh
  2109. end
  2110. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2111.     local Weld = Create("Weld")({
  2112.         Parent = Parent,
  2113.         Part0 = Part0,
  2114.         Part1 = Part1,
  2115.         C0 = C0,
  2116.         C1 = C1
  2117.     })
  2118.     return Weld
  2119. end
  2120.  
  2121. abss = Instance.new("BillboardGui",char)
  2122. abss.Size = UDim2.new(10,0,10,0)
  2123. abss.Enabled = false
  2124. imgl = Instance.new("ImageLabel",abss)
  2125. imgl.Position = UDim2.new(0,0,0,0)
  2126. imgl.Size = UDim2.new(1,0,1,0)
  2127. imgl.Image = "rbxassetid://153485522"
  2128. imgl.BackgroundTransparency = 1
  2129. imgl.ImageColor3 = Color3.new(.9,0,0)
  2130. img2 = Instance.new("ImageLabel",abss)
  2131. img2.Position = UDim2.new(0,0,0,0)
  2132. img2.Size = UDim2.new(1,0,1,0)
  2133. img2.Image = "rbxassetid://153485522"
  2134. img2.BackgroundTransparency = 1
  2135. img2.ImageColor3 = Color3.new(.9,0,0)
  2136.  
  2137. function TargetSelect(person)
  2138. local dd=coroutine.wrap(function()
  2139. if targetted ~= person then
  2140. targetted = person
  2141. img2.Size = UDim2.new(1,0,1,0)
  2142. img2.ImageTransparency = 0
  2143. img2.Position = UDim2.new(0,0,0,0)
  2144. for i = 0, 2, 0.1 do
  2145. swait()
  2146. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2147. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2148. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2149. end
  2150. end
  2151. end)
  2152. dd()
  2153. end
  2154.  
  2155. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2156.     local NEWWELD = IT(TYPE)
  2157.     NEWWELD.Part0 = PART0
  2158.     NEWWELD.Part1 = PART1
  2159.     NEWWELD.C0 = C0
  2160.     NEWWELD.C1 = C1
  2161.     NEWWELD.Parent = PARENT
  2162.     return NEWWELD
  2163. end
  2164.  
  2165. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2166.  
  2167. local Blood1 = Create("ParticleEmitter")({
  2168.   Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2169.   Transparency = NumberSequence.new(0.1, 1),
  2170.   Size = NumberSequence.new(0.5, 0),
  2171.   Texture = "rbxassetid://602578593",
  2172.   Lifetime = NumberRange.new(0.8),
  2173.   Rate = 255,
  2174.   VelocitySpread = 40,
  2175.   Rotation = NumberRange.new(100),
  2176.   Speed = NumberRange.new(5),
  2177.   LightEmission = 0,
  2178.   LockedToPart = false,
  2179.   Acceleration = Vector3.new(0, -10, 0),
  2180.   EmissionDirection = "Bottom"
  2181. })
  2182. function Sayonara()
  2183.     local target = nil
  2184.     local targettorso = nil
  2185.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2186.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2187.             target = mouse.Target.Parent.Humanoid
  2188.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2189.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2190.             targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2191.             targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2192.         end
  2193.     end
  2194.     if target ~= nil then
  2195.         targettorso.Anchored = true
  2196.         attack = true
  2197.         hum.WalkSpeed = 0
  2198.         root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2199.         for i = 0,6.2,0.1 do
  2200.             swait()
  2201.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2202.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2203.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2204.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2205.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2206.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2207.         end
  2208.         do
  2209.         CreateSound("429400881", targettorso, 5, 1)
  2210.         local ModelArm02 = New("Model", char, "Arm", {})
  2211.         local ModelArm03 = New("Model", char, "Arm", {})
  2212.         local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2213.         local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2214.         local Arm02 = targetleftarm:Clone()
  2215.         local Arm03 = targetrightarm:Clone()
  2216.         targetleftarm.Transparency = 1
  2217.         targetrightarm.Transparency = 1
  2218.         Arm02.Parent = ModelArm02
  2219.         Arm03.Parent = ModelArm03
  2220.         for i, v in pairs(Arm02:GetChildren()) do
  2221.           v:Destroy()
  2222.         end
  2223.         for i, v in pairs(Arm03:GetChildren()) do
  2224.           v:Destroy()
  2225.         end
  2226.         local weldArm02 = Instance.new("Weld")
  2227.         weldArm02.Parent = Arm02
  2228.         weldArm02.Part0 = targetleftarm
  2229.         weldArm02.Part1 = Arm02
  2230.         weldArm02.C1 = CFrame.new(0, 0, 0)
  2231.         local weldArm03 = Instance.new("Weld")
  2232.         weldArm03.Parent = Arm03
  2233.         weldArm03.Part0 = targetrightarm
  2234.         weldArm03.Part1 = Arm03
  2235.         weldArm03.C1 = CFrame.new(0, 0, 0)
  2236.         for i, v in pairs(target:GetChildren()) do
  2237.           if v:IsA("Shirt") then
  2238.             v:clone().Parent = ModelArm02
  2239.           end
  2240.         end
  2241.         for i, v in pairs(target:GetChildren()) do
  2242.           if v:IsA("Shirt") then
  2243.             v:clone().Parent = ModelArm03
  2244.           end
  2245.         end
  2246.         weldArm02.Part0 = la
  2247.         weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2248.         weldArm03.Part0 = ra
  2249.         weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2250.         local BE1 = Blood1:Clone()
  2251.         BE1.Parent = targetleftarm
  2252.         game:GetService("Debris"):AddItem(BE1, 3)
  2253.         BE1.Rate = 255
  2254.         local BE2 = Blood1:Clone()
  2255.         BE2.Parent = targetrightarm
  2256.         game:GetService("Debris"):AddItem(BE2, 3)
  2257.         BE2.Rate = 255
  2258.         for i = 0,6.2,0.1 do
  2259.             swait()
  2260.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2261.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2262.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2263.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2264.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2265.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2266.         end
  2267.         for i = 0,6.2,0.1 do
  2268.             swait()
  2269.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2270.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2271.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2272.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2273.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2274.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2275.         end
  2276.         CreateSound("541909763", targettorso, 5, .8)
  2277.         weldArm02:Destroy()
  2278.         Arm02.CanCollide = true
  2279.         weldArm03:Destroy()
  2280.         Arm03.CanCollide = true
  2281.         local bodyVelocity2 = Create("BodyVelocity")({
  2282.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2283.           P = 5000,
  2284.           maxForce = Vector3.new(8000, 8000, 8000),
  2285.           Parent = Arm02
  2286.         })
  2287.         local bodyVelocity3 = Create("BodyVelocity")({
  2288.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2289.           P = 5000,
  2290.           maxForce = Vector3.new(8000, 8000, 8000),
  2291.           Parent = Arm03
  2292.         })
  2293.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2294.         game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2295.         for i = 0,6.2,0.1 do
  2296.             swait()
  2297.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2298.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2299.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2300.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2301.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2302.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2303.         end
  2304.         for i = 0,6.2,0.1 do
  2305.             swait()
  2306.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2307.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2308.         RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2309.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2310.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2311.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2312.         end
  2313.         targettorso:Remove()
  2314.         for i = 0,6.2,0.1 do
  2315.             swait()
  2316.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2317.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2318.         RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2319.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2320.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2321.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2322.         end
  2323.         end
  2324.         targettorso.Anchored = false
  2325.         attack = false
  2326.         hum.WalkSpeed = 16
  2327.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2328.     end
  2329. end
  2330.  
  2331. -------------------------------------------------------
  2332. --Start Effect Function--
  2333. -------------------------------------------------------
  2334. EffectModel = Instance.new("Model", char)
  2335. Effects = {
  2336.   Block = {
  2337.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2338.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2339.       prt.Anchored = true
  2340.       prt.CFrame = cframe
  2341.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2342.       game:GetService("Debris"):AddItem(prt, 10)
  2343.       if Type == 1 or Type == nil then
  2344.         table.insert(Effects, {
  2345.           prt,
  2346.           "Block1",
  2347.           delay,
  2348.           x3,
  2349.           y3,
  2350.           z3,
  2351.           msh
  2352.         })
  2353.       elseif Type == 2 then
  2354.         table.insert(Effects, {
  2355.           prt,
  2356.           "Block2",
  2357.           delay,
  2358.           x3,
  2359.           y3,
  2360.           z3,
  2361.           msh
  2362.         })
  2363.       else
  2364.         table.insert(Effects, {
  2365.           prt,
  2366.           "Block3",
  2367.           delay,
  2368.           x3,
  2369.           y3,
  2370.           z3,
  2371.           msh
  2372.         })
  2373.       end
  2374.     end
  2375.   },
  2376.   Sphere = {
  2377.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2378.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2379.       prt.Anchored = true
  2380.       prt.CFrame = cframe
  2381.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2382.       game:GetService("Debris"):AddItem(prt, 10)
  2383.       table.insert(Effects, {
  2384.         prt,
  2385.         "Cylinder",
  2386.         delay,
  2387.         x3,
  2388.         y3,
  2389.         z3,
  2390.         msh
  2391.       })
  2392.     end
  2393.   },
  2394.   Cylinder = {
  2395.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2396.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2397.       prt.Anchored = true
  2398.       prt.CFrame = cframe
  2399.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2400.       game:GetService("Debris"):AddItem(prt, 10)
  2401.       table.insert(Effects, {
  2402.         prt,
  2403.         "Cylinder",
  2404.         delay,
  2405.         x3,
  2406.         y3,
  2407.         z3,
  2408.         msh
  2409.       })
  2410.     end
  2411.   },
  2412.   Wave = {
  2413.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2414.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2415.       prt.Anchored = true
  2416.       prt.CFrame = cframe
  2417.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2418.       game:GetService("Debris"):AddItem(prt, 10)
  2419.       table.insert(Effects, {
  2420.         prt,
  2421.         "Cylinder",
  2422.         delay,
  2423.         x3 / 60,
  2424.         y3 / 60,
  2425.         z3 / 60,
  2426.         msh
  2427.       })
  2428.     end
  2429.   },
  2430.   Ring = {
  2431.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2432.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2433.       prt.Anchored = true
  2434.       prt.CFrame = cframe
  2435.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2436.       game:GetService("Debris"):AddItem(prt, 10)
  2437.       table.insert(Effects, {
  2438.         prt,
  2439.         "Cylinder",
  2440.         delay,
  2441.         x3,
  2442.         y3,
  2443.         z3,
  2444.         msh
  2445.       })
  2446.     end
  2447.   },
  2448.   Break = {
  2449.     Create = function(brickcolor, cframe, x1, y1, z1)
  2450.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2451.       prt.Anchored = true
  2452.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2453.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2454.       local num = math.random(10, 50) / 1000
  2455.       game:GetService("Debris"):AddItem(prt, 10)
  2456.       table.insert(Effects, {
  2457.         prt,
  2458.         "Shatter",
  2459.         num,
  2460.         prt.CFrame,
  2461.         math.random() - math.random(),
  2462.         0,
  2463.         math.random(50, 100) / 100
  2464.       })
  2465.     end
  2466.   },
  2467. Spiral = {
  2468.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2469.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2470.       prt.Anchored = true
  2471.       prt.CFrame = cframe
  2472.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2473.       game:GetService("Debris"):AddItem(prt, 10)
  2474.       table.insert(Effects, {
  2475.         prt,
  2476.         "Cylinder",
  2477.         delay,
  2478.         x3,
  2479.         y3,
  2480.         z3,
  2481.         msh
  2482.       })
  2483.     end
  2484.   },
  2485. Push = {
  2486.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2487.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2488.       prt.Anchored = true
  2489.       prt.CFrame = cframe
  2490.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2491.       game:GetService("Debris"):AddItem(prt, 10)
  2492.       table.insert(Effects, {
  2493.         prt,
  2494.         "Cylinder",
  2495.         delay,
  2496.         x3,
  2497.         y3,
  2498.         z3,
  2499.         msh
  2500.       })
  2501.     end
  2502.   }
  2503. }
  2504. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2505.     local fp = IT("Part")
  2506.     fp.formFactor = formfactor
  2507.     fp.Parent = parent
  2508.     fp.Reflectance = reflectance
  2509.     fp.Transparency = transparency
  2510.     fp.CanCollide = false
  2511.     fp.Locked = true
  2512.     fp.BrickColor = brickcolor
  2513.     fp.Name = name
  2514.     fp.Size = size
  2515.     fp.Position = tors.Position
  2516.     RemoveOutlines(fp)
  2517.     fp.Material = "Neon"
  2518.     fp:BreakJoints()
  2519.     return fp
  2520. end
  2521.  
  2522. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2523.     local mesh = IT(Mesh)
  2524.     mesh.Parent = part
  2525.     if Mesh == "SpecialMesh" then
  2526.         mesh.MeshType = meshtype
  2527.     if meshid ~= "nil" then
  2528.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2529.         end
  2530.     end
  2531.     mesh.Offset = offset
  2532.     mesh.Scale = scale
  2533.     return mesh
  2534. end
  2535.  
  2536. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2537.     local type = type
  2538.     local rng = Instance.new("Part", char)
  2539.     rng.Anchored = true
  2540.     rng.BrickColor = color
  2541.     rng.CanCollide = false
  2542.     rng.FormFactor = 3
  2543.     rng.Name = "Ring"
  2544.     rng.Material = "Neon"
  2545.     rng.Size = Vector3.new(1, 1, 1)
  2546.     rng.Transparency = 1
  2547.     rng.TopSurface = 0
  2548.     rng.BottomSurface = 0
  2549.     rng.CFrame = pos
  2550.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2551.     local rngm = Instance.new("SpecialMesh", rng)
  2552.     rngm.MeshType = MType
  2553.     rngm.Scale = Vector3.new(x1, y1, z1)
  2554.     local scaler2 = 1
  2555.     local speeder = FastSpeed
  2556.     if type == "Add" then
  2557.         scaler2 = 1 * value
  2558.     elseif type == "Divide" then
  2559.         scaler2 = 1 / value
  2560.     end
  2561.     coroutine.resume(coroutine.create(function()
  2562.         for i = 0, 10 / bonuspeed, 0.1 do
  2563.             swait()
  2564.             if type == "Add" then
  2565.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2566.             elseif type == "Divide" then
  2567.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2568.             end
  2569.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2570.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2571.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2572.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2573.         end
  2574.         rng:Destroy()
  2575.     end))
  2576. end
  2577.  
  2578. local PlayerSize = 1
  2579. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2580. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2581. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2582. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2583. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2584. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2585.  
  2586. function Cryo_Freeze()
  2587.     attack = true
  2588.     for i = 0,5.2,0.03 do
  2589.         swait()
  2590.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2591.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2592.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2593.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2594.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2595.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2596.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2597.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2598.     end
  2599.     CreateSound("331666100", tors, 10, 1)
  2600.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2601.     for i = 1,3,0.1 do
  2602.     hum.WalkSpeed = 0.10
  2603.     MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2604.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2605.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2606.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2607.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2608.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2609.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2610.     end
  2611.     for i = 1,10,0.1 do
  2612.         swait(10)
  2613.     hum.WalkSpeed = 0.10
  2614.     MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2615.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2616.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2617.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2618.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2619.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2620.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2621.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2622.     end
  2623.     wait(.6)
  2624.     attack = false
  2625. end
  2626.  
  2627. function HAAAAA() --HTGJHYG
  2628.     attack = true
  2629.     hum.WalkSpeed = 0.30
  2630.     CreateSound("794081034", hed, 10, 1)
  2631.         Character.Head.face.Texture = "rbxassetid://396389196"
  2632.     for i = 0,2,0.1 do
  2633.         swait()
  2634.         CameraEnshaking(1, 2)
  2635.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2636.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2637.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2638.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2639.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2640.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2641.     end
  2642.     for i = 0,14.7,0.1 do
  2643.         swait()
  2644.         CameraEnshaking(1, 3)
  2645.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2646.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2647.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2648.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2649.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2650.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2651.     end
  2652.     attack = false
  2653.         Character.Head.face.Texture = "rbxassetid://620619801"
  2654.     hum.WalkSpeed = 16
  2655. end
  2656.  
  2657. function Hell_From_Above()
  2658.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2659.     attack = true
  2660.     hum.WalkSpeed = 3.01
  2661.     for i = 0,6.3,0.1 do
  2662.         swait()
  2663.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2664.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2665.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2666.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2667.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2668.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2669.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2670.     end
  2671.     CreateSound("142070127", tors, 10, 1)
  2672.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2673.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2674.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2675.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2676.     for i = 0,3.8,0.1 do
  2677.         swait()
  2678.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2679.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2680.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2681.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2682.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2683.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2684.     end
  2685.     CreateSound("224339201", tors, 10, 0.5)
  2686.     for i = 1, 3 do
  2687.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2688.     UhhhhThing.CFrame = mouse.Hit
  2689.     Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2690.     Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2691.     end
  2692.     UhhhhThing:Destroy()
  2693.     attack = false
  2694.     hum.WalkSpeed = 16
  2695. end
  2696.  
  2697. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2698.     local type = type
  2699.     local rng = Instance.new("Part", char)
  2700.     rng.Anchored = true
  2701.     rng.BrickColor = color
  2702.     rng.CanCollide = false
  2703.     rng.FormFactor = 3
  2704.     rng.Name = "Ring"
  2705.     rng.Material = "Neon"
  2706.     rng.Size = Vector3.new(1, 1, 1)
  2707.     rng.Transparency = 0
  2708.     rng.TopSurface = 0
  2709.     rng.BottomSurface = 0
  2710.     rng.CFrame = pos
  2711.     local rngm = Instance.new("SpecialMesh", rng)
  2712.     rngm.MeshType = MType
  2713.     rngm.Scale = scale
  2714.     local scaler2 = 1
  2715.     if type == "Add" then
  2716.         scaler2 = 1 * value
  2717.     elseif type == "Divide" then
  2718.         scaler2 = 1 / value
  2719.     end
  2720.     coroutine.resume(coroutine.create(function()
  2721.         for i = 0, 10 / bonuspeed, 0.1 do
  2722.             swait()
  2723.             if type == "Add" then
  2724.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2725.             elseif type == "Divide" then
  2726.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2727.             end
  2728.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2729.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2730.         end
  2731.         rng:Destroy()
  2732.     end))
  2733. end
  2734.  
  2735. function Eviscerate(dude)
  2736.     if dude.Name ~= char then
  2737.         local bgf = IT("BodyGyro", dude.Head)
  2738.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2739.         local val = IT("BoolValue", dude)
  2740.         val.Name = "IsHit"
  2741.         local ds = coroutine.wrap(function()
  2742.             dude:WaitForChild("Head"):BreakJoints()
  2743.             wait(0.5)
  2744.             target = nil
  2745.             coroutine.resume(coroutine.create(function()
  2746.                 for i, v in pairs(dude:GetChildren()) do
  2747.                     if v:IsA("Accessory") then
  2748.                         v:Destroy()
  2749.                     end
  2750.                     if v:IsA("Humanoid") then
  2751.                         v:Destroy()
  2752.                     end
  2753.                     if v:IsA("CharacterMesh") then
  2754.                         v:Destroy()
  2755.                     end
  2756.                     if v:IsA("Model") then
  2757.                         v:Destroy()
  2758.                     end
  2759.                     if v:IsA("Part") or v:IsA("MeshPart") then
  2760.                         for x, o in pairs(v:GetChildren()) do
  2761.                             if o:IsA("Decal") then
  2762.                                 o:Destroy()
  2763.                             end
  2764.                         end
  2765.                         coroutine.resume(coroutine.create(function()
  2766.                             v.Material = "Neon"
  2767.                             v.CanCollide = false
  2768.                             local PartEmmit1 = IT("ParticleEmitter", v)
  2769.                             PartEmmit1.LightEmission = 1
  2770.                             PartEmmit1.Texture = "rbxassetid://284205403"
  2771.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2772.                             PartEmmit1.Rate = 150
  2773.                             PartEmmit1.Lifetime = NumberRange.new(1)
  2774.                             PartEmmit1.Size = NumberSequence.new({
  2775.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  2776.                                 NumberSequenceKeypoint.new(1, 0, 0)
  2777.                             })
  2778.                             PartEmmit1.Transparency = NumberSequence.new({
  2779.                                 NumberSequenceKeypoint.new(0, 0, 0),
  2780.                                 NumberSequenceKeypoint.new(1, 1, 0)
  2781.                             })
  2782.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  2783.                             PartEmmit1.VelocitySpread = 30000
  2784.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2785.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2786.                             local BodPoss = IT("BodyPosition", v)
  2787.                             BodPoss.P = 3000
  2788.                             BodPoss.D = 1000
  2789.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2790.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2791.                             v.Color = maincolor.Color
  2792.                             coroutine.resume(coroutine.create(function()
  2793.                                 for i = 0, 49 do
  2794.                                     swait(1)
  2795.                                     v.Transparency = v.Transparency + 0.08
  2796.                                 end
  2797.                                 wait(0.5)
  2798.                                 PartEmmit1.Enabled = false
  2799.                                 wait(3)
  2800.                                 v:Destroy()
  2801.                                 dude:Destroy()
  2802.                             end))
  2803.                         end))
  2804.                     end
  2805.                 end
  2806.             end))
  2807.         end)
  2808.         ds()
  2809.     end
  2810. end
  2811.  
  2812. function FindNearestHead(Position, Distance, SinglePlayer)
  2813.     if SinglePlayer then
  2814.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2815.     end
  2816.     local List = {}
  2817.     for i, v in pairs(workspace:GetChildren()) do
  2818.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2819.             table.insert(List, v)
  2820.         end
  2821.     end
  2822.     return List
  2823. end
  2824.  
  2825. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2826.     local type = type
  2827.     local rng = Instance.new("Part", char)
  2828.     rng.Anchored = true
  2829.     rng.BrickColor = color
  2830.     rng.CanCollide = false
  2831.     rng.FormFactor = 3
  2832.     rng.Name = "Ring"
  2833.     rng.Material = "Neon"
  2834.     rng.Size = Vector3.new(1, 1, 1)
  2835.     rng.Transparency = 0
  2836.     rng.TopSurface = 0
  2837.     rng.BottomSurface = 0
  2838.     rng.CFrame = pos
  2839.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2840.     local rngm = Instance.new("SpecialMesh", rng)
  2841.     rngm.MeshType = MType
  2842.     rngm.Scale = Vector3.new(x1, y1, z1)
  2843.     local scaler2 = 1
  2844.     local speeder = FastSpeed
  2845.     if type == "Add" then
  2846.         scaler2 = 1 * value
  2847.     elseif type == "Divide" then
  2848.         scaler2 = 1 / value
  2849.     end
  2850.     coroutine.resume(coroutine.create(function()
  2851.         for i = 0, 10 / bonuspeed, 0.1 do
  2852.             swait()
  2853.             if type == "Add" then
  2854.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2855.             elseif type == "Divide" then
  2856.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2857.             end
  2858.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2859.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2860.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2861.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2862.         end
  2863.         rng:Destroy()
  2864.     end))
  2865. end
  2866.  
  2867. function SoulSteal(dude)
  2868. if dude.Name ~= char then
  2869. local bgf = IT("BodyGyro", dude.Head)
  2870. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2871. local val = IT("BoolValue", dude)
  2872. val.Name = "IsHit"
  2873. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2874. local soulst = coroutine.wrap(function()
  2875. local soul = Instance.new("Part",dude)
  2876. soul.Size = Vector3.new(1,1,1)
  2877. soul.CanCollide = false
  2878. soul.Anchored = false
  2879. soul.Position = torso.Position
  2880. soul.Transparency = 1
  2881. local PartEmmit1 = IT("ParticleEmitter", soul)
  2882. PartEmmit1.LightEmission = 1
  2883. PartEmmit1.Texture = "rbxassetid://569507414"
  2884. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2885. PartEmmit1.Rate = 250
  2886. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2887. PartEmmit1.Size = NumberSequence.new({
  2888.     NumberSequenceKeypoint.new(0, 1, 0),
  2889.     NumberSequenceKeypoint.new(1, 0, 0)
  2890. })
  2891. PartEmmit1.Transparency = NumberSequence.new({
  2892.     NumberSequenceKeypoint.new(0, 0, 0),
  2893.     NumberSequenceKeypoint.new(1, 1, 0)
  2894. })
  2895. PartEmmit1.Speed = NumberRange.new(0, 0)
  2896. PartEmmit1.VelocitySpread = 30000
  2897. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2898. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2899. local BodPoss = IT("BodyPosition", soul)
  2900. BodPoss.P = 3000
  2901. BodPoss.D = 1000
  2902. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2903. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2904. wait(1.6)
  2905. soul.Touched:connect(function(hit)
  2906.     if hit.Parent == char then
  2907.     soul:Destroy()
  2908.     end
  2909. end)
  2910. wait(1.2)
  2911. while soul do
  2912.     swait()
  2913.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2914.     BodPoss.Position = tors.Position
  2915. end
  2916. end)
  2917.     soulst()
  2918.     end
  2919. end
  2920. function FaceMouse()
  2921. local   Cam = workspace.CurrentCamera
  2922.     return {
  2923.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2924.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2925.     }
  2926. end
  2927. -------------------------------------------------------
  2928. --End Effect Function--
  2929. -------------------------------------------------------
  2930. function Cso(ID, PARENT, VOLUME, PITCH)
  2931.     local NSound = nil
  2932.     coroutine.resume(coroutine.create(function()
  2933.         NSound = IT("Sound", PARENT)
  2934.         NSound.Volume = VOLUME
  2935.         NSound.Pitch = PITCH
  2936.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2937.         swait()
  2938.         NSound:play()
  2939.         game:GetService("Debris"):AddItem(NSound, 10)
  2940.     end))
  2941.     return NSound
  2942. end
  2943. function CameraEnshaking(Length, Intensity)
  2944.     coroutine.resume(coroutine.create(function()
  2945.         local intensity = 1 * Intensity
  2946.         local rotM = 0.01 * Intensity
  2947.         for i = 0, Length, 0.1 do
  2948.             swait()
  2949.             intensity = intensity - 0.05 * Intensity / Length
  2950.             rotM = rotM - 5.0E-4 * Intensity / Length
  2951.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2952.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2953.         end
  2954.         hum.CameraOffset = Vector3.new(0, 0, 0)
  2955.     end))
  2956. end
  2957. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2958. local Hitboxpart = Instance.new("Part", EffectModel)
  2959.   RemoveOutlines(Hitboxpart)
  2960.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2961.   Hitboxpart.CanCollide = false
  2962.   Hitboxpart.Transparency = 1
  2963.   Hitboxpart.Anchored = true
  2964.   Hitboxpart.CFrame = Pose
  2965.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2966.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2967. end
  2968. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2969.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2970.   prt.Anchored = true
  2971.   prt.CFrame = cframe
  2972.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2973.   game:GetService("Debris"):AddItem(prt, 10)
  2974.   if Type == 1 or Type == nil then
  2975.     table.insert(Effects, {
  2976.       prt,
  2977.       "Block1",
  2978.       delay,
  2979.       x3,
  2980.       y3,
  2981.       z3,
  2982.       msh
  2983.     })
  2984.   elseif Type == 2 then
  2985.     table.insert(Effects, {
  2986.       prt,
  2987.       "Block2",
  2988.       delay,
  2989.       x3,
  2990.       y3,
  2991.       z3,
  2992.       msh
  2993.     })
  2994.   elseif Type == 3 then
  2995.     table.insert(Effects, {
  2996.       prt,
  2997.       "Block3",
  2998.       delay,
  2999.       x3,
  3000.       y3,
  3001.       z3,
  3002.       msh
  3003.     })
  3004.   end
  3005. end
  3006.  
  3007. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3008.     local Part = Create("Part"){
  3009.         Parent = Parent,
  3010.         Reflectance = Reflectance,
  3011.         Transparency = Transparency,
  3012.         CanCollide = false,
  3013.         Locked = true,
  3014.         BrickColor = BrickColor.new(tostring(BColor)),
  3015.         Name = Name,
  3016.         Size = Size,
  3017.         Material = Material,
  3018.     }
  3019.     RemoveOutlines(Part)
  3020.     return Part
  3021. end
  3022.    
  3023. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3024.     local Msh = Create(Mesh){
  3025.         Parent = Part,
  3026.         Offset = OffSet,
  3027.         Scale = Scale,
  3028.     }
  3029.     if Mesh == "SpecialMesh" then
  3030.         Msh.MeshType = MeshType
  3031.         Msh.MeshId = MeshId
  3032.     end
  3033.     return Msh
  3034. end
  3035.  
  3036. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3037. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  3038. prt.Anchored = true
  3039. prt.CFrame = cframe
  3040. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  3041. game:GetService("Debris"):AddItem(prt,2)
  3042. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  3043. for i=0,1,delay do
  3044. swait()
  3045. Part.Transparency=i
  3046. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  3047. end
  3048. Part.Parent=nil
  3049. end),prt,msh,(math.random(0,1)+math.random())/5)
  3050. end
  3051. -------------------------------------------------------
  3052. --End Important Functions--
  3053. -------------------------------------------------------
  3054. -------------------------------------------------------
  3055.  
  3056.  
  3057. --[[
  3058.         Thanks for using Build-To-Lua by jarredbcv.
  3059. ]]--
  3060.  
  3061. New = function(Object, Parent, Name, Data)
  3062.     local Object = Instance.new(Object)
  3063.     for Index, Value in pairs(Data or {}) do
  3064.         Object[Index] = Value
  3065.     end
  3066.     Object.Parent = Parent
  3067.     Object.Name = Name
  3068.     return Object
  3069. end
  3070.    
  3071. Gaunty = New("Model",char,"Gaunty",{})
  3072. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3074. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3075. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3077. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3079. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3081. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3083. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3085. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3091. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3092. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3095. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3097. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3098. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3101. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3109. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3119. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3123. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3125. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3127. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3131. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3133. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3135. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3137. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3139. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3141. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3143. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3145. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3147. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3149. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3151. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3153. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3155. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3157. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3159. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3161. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3163. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3165. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166.  
  3167. Gaunty2 = New("Model",char,"Gaunty2",{})
  3168. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3170. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3171. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3173. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3175. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3177. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3179. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3181. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3183. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3185. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3187. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3188. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3190. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3191. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3193. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3194. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3195. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3196. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3197. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3198. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3199. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3200. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3201. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3202. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3203. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3204. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3205. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3206. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3207. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3208. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3209. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3210. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3211. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3212. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3213. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3214. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3215. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3216. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3217. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3218. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3219. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3220. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3221. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3222. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3223. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3224. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3225. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3226. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3227. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3228. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3229. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3230. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3231. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3232. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3233. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3234. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3235. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3236. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3237. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3238. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3239. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3240. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3241. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3242. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3243. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3244. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3245. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3246. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3247. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3248. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3249. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3250. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3251. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3252. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3253. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3254. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3255. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3256. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3257. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3258. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3259. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3260. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3261. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3262.  
  3263.  
  3264. NewInstance = function(instance,parent,properties)
  3265.     local inst = Instance.new(instance,parent)
  3266.     if(properties)then
  3267.         for i,v in next, properties do
  3268.             pcall(function() inst[i] = v end)
  3269.         end
  3270.     end
  3271.     return inst;
  3272. end
  3273.  
  3274. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3275. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3276.  
  3277. for _,v in next, Gaunty:children() do
  3278.     v.CanCollide = false
  3279. end
  3280. for _,v in next, Gaunty2:children() do
  3281.     v.CanCollide = false
  3282. end
  3283. local all, last = {}, nil
  3284. ArmourParts = {}
  3285. NeonParts = {}
  3286. function scan(p)
  3287.   for _, v in pairs(p:GetChildren()) do
  3288.     if v:IsA("BasePart") then
  3289.       if v.BrickColor == BrickColor.new("Black") then
  3290.         table.insert(ArmourParts, v)
  3291.       end
  3292.       if v.BrickColor == BrickColor.new("Institutional white") then
  3293.         table.insert(NeonParts, v)
  3294.       end
  3295.       if last then
  3296.         local w = Instance.new("Weld")
  3297.         w.Part0, w.Part1 = last, v
  3298.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3299.         w.Parent = last
  3300.       end
  3301.       table.insert(all, v)
  3302.       last = v
  3303.     end
  3304.     scan(v)
  3305.   end
  3306. end
  3307. scan(Gaunty)
  3308. local all2, last2 = {}, nil
  3309. ArmourParts2 = {}
  3310. NeonParts2 = {}
  3311. function scan2(p)
  3312.   for _, v in pairs(p:GetChildren()) do
  3313.     if v:IsA("BasePart") then
  3314.       if v.BrickColor == BrickColor.new("Black") then
  3315.         table.insert(ArmourParts2, v)
  3316.       end
  3317.       if v.BrickColor == BrickColor.new("Institutional white") then
  3318.         table.insert(NeonParts2, v)
  3319.       end
  3320.       if last2 then
  3321.         local w = Instance.new("Weld")
  3322.         w.Part0, w.Part1 = last2, v
  3323.         w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3324.         w.Parent = last2
  3325.       end
  3326.       table.insert(all2, v)
  3327.       last2 = v
  3328.     end
  3329.     scan2(v)
  3330.   end
  3331. end
  3332. scan2(Gaunty2)
  3333. for i, v in pairs(ArmourParts) do
  3334.      v.BrickColor = BrickC("Black")
  3335.         end
  3336. for i, v in pairs(NeonParts) do
  3337.      v.BrickColor = BrickC("Dark stone grey")
  3338.         end
  3339. for i, v in pairs(ArmourParts2) do
  3340.      v.BrickColor = BrickC("Black")
  3341.         end
  3342. for i, v in pairs(NeonParts2) do
  3343.      v.BrickColor = BrickC("Dark stone grey")
  3344.         end
  3345. local EyeSizes={
  3346.     NumberSequenceKeypoint.new(0,0.65,0),
  3347.     NumberSequenceKeypoint.new(0.5,0.7,0),
  3348.     NumberSequenceKeypoint.new(1,0,0)
  3349. }
  3350. local EyeTrans={
  3351.     NumberSequenceKeypoint.new(0,0,0),
  3352.     NumberSequenceKeypoint.new(0.5,0,0),
  3353.     NumberSequenceKeypoint.new(1,1,0)
  3354. }
  3355. local PE2=Instance.new("ParticleEmitter", ra)
  3356. PE2.LightEmission=.9
  3357. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3358. PE2.Transparency=NumberSequence.new(EyeTrans)
  3359. PE2.Lifetime=NumberRange.new(0.35)
  3360. PE2.Rotation=NumberRange.new(0,360)
  3361. PE2.Rate=999
  3362. PE2.VelocitySpread = 10000
  3363. PE2.Acceleration = Vector3.new(0,25,0)
  3364. PE2.ZOffset = 0.5
  3365. PE2.Drag = 0
  3366. PE2.Speed = NumberRange.new(0,0,0)
  3367. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3368. PE2.Name = "PE2"
  3369. PE2.Enabled = true
  3370. PE2.LockedToPart = true
  3371. --
  3372. local EyeSizes={
  3373.     NumberSequenceKeypoint.new(0,0.65,0),
  3374.     NumberSequenceKeypoint.new(0.5,0.7,0),
  3375.     NumberSequenceKeypoint.new(1,0,0)
  3376. }
  3377. local EyeTrans={
  3378.     NumberSequenceKeypoint.new(0,0,0),
  3379.     NumberSequenceKeypoint.new(0.5,0,0),
  3380.     NumberSequenceKeypoint.new(1,1,0)
  3381. }
  3382. local PE3=Instance.new("ParticleEmitter", la)
  3383. PE3.LightEmission=.9
  3384. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3385. PE3.Transparency=NumberSequence.new(EyeTrans)
  3386. PE3.Lifetime=NumberRange.new(0.35)
  3387. PE3.Rotation=NumberRange.new(0,360)
  3388. PE3.Rate=999
  3389. PE2.VelocitySpread = 10000
  3390. PE3.Acceleration = Vector3.new(0,25,0)
  3391. PE3.ZOffset = 0.5
  3392. PE3.Drag = 0
  3393. PE3.Speed = NumberRange.new(0,0,0)
  3394. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3395. PE3.Name = "PE3"
  3396. PE3.Enabled = true
  3397. PE3.LockedToPart = true
  3398. --
  3399. -------------------------------------------------------
  3400. --Start Customization--
  3401. -------------------------------------------------------
  3402.  
  3403. ---------------------------------------------
  3404. local Player_Size = 1
  3405. if Player_Size ~= 1 then
  3406. root.Size = root.Size * Player_Size
  3407. tors.Size = tors.Size * Player_Size
  3408. hed.Size = hed.Size * Player_Size
  3409. ra.Size = ra.Size * Player_Size
  3410. la.Size = la.Size * Player_Size
  3411. rl.Size = rl.Size * Player_Size
  3412. ll.Size = ll.Size * Player_Size
  3413. ----------------------------------------------------------------------------------
  3414. rootj.Parent = root
  3415. neck.Parent = tors
  3416. RW.Parent = tors
  3417. LW.Parent = tors
  3418. RH.Parent = tors
  3419. LH.Parent = tors
  3420. ----------------------------------------------------------------------------------
  3421. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3422. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3423. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3424. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3425. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3426. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3427. ----------------------------------------------------------------------------------
  3428. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3429. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3430. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3431. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3432. --hat.Parent = Character
  3433. end
  3434. ----------------------------------------------------------------------------------
  3435. local SONG = 1117396305
  3436. local SONG2 = 0
  3437. local Music = Instance.new("Sound",tors)
  3438. Music.Volume = 2.5
  3439. Music.Looped = true
  3440. Music.Pitch = 1 --Pitcher
  3441. ----------------------------------------------------------------------------------
  3442. local equipped = false
  3443. local idle = 0
  3444. local change = 1
  3445. local val = 0
  3446. local toim = 0
  3447. local idleanim = 0.4
  3448. local sine = 0
  3449. local Mode = 1
  3450. ----------------------------------------------------------------------------------
  3451. hum.WalkSpeed = 16
  3452. hum.JumpPower = 57
  3453. hum.Animator.Parent = nil
  3454. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3455. local naeeym2 = IT("BillboardGui",char)
  3456. naeeym2.AlwaysOnTop = true
  3457. naeeym2.Size = UDim2.new(5,35,2,15)
  3458. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3459. naeeym2.MaxDistance = 75
  3460. naeeym2.Adornee = hed
  3461. naeeym2.Name = "Name"
  3462. --naeeym2.PlayerToHideFrom = Player
  3463. local tecks2 = IT("TextLabel",naeeym2)
  3464. tecks2.BackgroundTransparency = 1
  3465. tecks2.TextScaled = true
  3466. tecks2.BorderSizePixel = 0
  3467. tecks2.Text = "Random Guy"
  3468. tecks2.Font = "Fantasy"
  3469. tecks2.TextSize = 30
  3470. tecks2.TextStrokeTransparency = 0
  3471. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3472. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3473. tecks2.Size = UDim2.new(1,0,0.5,0)
  3474. tecks2.Parent = naeeym2
  3475. -------------------------------------------------------
  3476. --End Customization--
  3477. -------------------------------------------------------
  3478.  
  3479. -----------------------------------------------------
  3480. --Start Attacks N Stuff--
  3481. -------------------------------------------------------
  3482. function resetmode()
  3483.     tecks2.Text = "Random Guy"
  3484.     tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3485.     tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3486.   for i, v in pairs(ArmourParts) do
  3487.     v.BrickColor = BrickColor.new("Black")
  3488.     v.Material = "Neon"
  3489.     v.Transparency = 0
  3490.   end
  3491.   for i, v in pairs(NeonParts) do
  3492.     maincolor = BrickColor.new("Dark stone grey")
  3493.     v.BrickColor = maincolor
  3494.     v.Material = "Neon"
  3495.     v.Transparency = 0
  3496.   end
  3497.   for i, v in pairs(ArmourParts2) do
  3498.     v.BrickColor = BrickColor.new("Black")
  3499.     v.Material = "Neon"
  3500.     v.Transparency = 0
  3501.   end
  3502.   for i, v in pairs(NeonParts2) do
  3503.     maincolor = BrickColor.new("Dark stone grey")
  3504.     v.BrickColor = maincolor
  3505.     v.Material = "Neon"
  3506.     v.Transparency = 0
  3507.   end
  3508.     Mode = 1
  3509.   SONG = 1117396305
  3510. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3511. end
  3512.  
  3513. function Taunt10000()
  3514.     attack = true
  3515.     Cso("649634100", hed, 10, 0.5)
  3516.     for i = 0, 6, 0.1 do
  3517.         swait()
  3518.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3519.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3520.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3521.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3522.         RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3523.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3524.     end
  3525.     attack = false
  3526. end
  3527.  
  3528. function Taunt2()
  3529.     attack = true
  3530.     hum.WalkSpeed = 0
  3531.         TAUNT2:Play()
  3532.     repeat
  3533.         swait()
  3534.         TAUNT.Parent = tors
  3535.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3536.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3537.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3538.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3539.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3540.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3541.     until TAUNT2.Playing == false
  3542.     attack = false
  3543.     hum.WalkSpeed = 16
  3544. end
  3545.  
  3546. function AnnoyingSink()
  3547.     coroutine.resume(coroutine.create(function()
  3548.         attack = true
  3549.         for i = 0, 6, 0.1 do
  3550.         swait()
  3551.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3552.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3553.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3554.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3555.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3556.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3557.         end
  3558.         local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3559.         Hole2.Color = Color3.new(0,0,0)
  3560.         local MESH = MakeForm(Hole2,"Cyl")
  3561.         MESH.Scale = Vector3.new(0,1,0)
  3562.         Hole2.CFrame = CF(mouse.Hit.p)
  3563.         Cso("154955269", Hole2, 10, .7)
  3564.         for i = 0, 3, 0.1 do
  3565.         swait()
  3566.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3567.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3568.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3569.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3570.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3571.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3572.         end
  3573.         attack = false
  3574.         for i = 1, 50 do
  3575.             swait()
  3576.             MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3577.         end
  3578.         for i = 1, 200 do
  3579.             swait()
  3580.             Sink(Hole2.Position,Hole2.Size.X/2.2)
  3581.         end
  3582.         swait(100)
  3583.         for i = 1, 50 do
  3584.             swait()
  3585.             Trail(Hole2)
  3586.             MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3587.         end
  3588.         Hole2:remove()
  3589.     end))
  3590. end
  3591.  
  3592. function Taunt()
  3593.     attack = true
  3594.     hum.WalkSpeed = 0
  3595.         TAUNT:Play()
  3596.     repeat
  3597.         swait()
  3598.         TAUNT.Parent = tors
  3599.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3600.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3601.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3602.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3603.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3604.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3605.     until TAUNT.Playing == false
  3606.     attack = false
  3607.     hum.WalkSpeed = 16
  3608. end
  3609. function attackone()
  3610.     attack = true
  3611.     hum.WalkSpeed = 3.01
  3612.     for i = 0, 1.7, 0.1 do
  3613.         swait()
  3614.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3615.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3616.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3617.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3618.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3619.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3620.     end
  3621.     Cso("203426541", ra, 10, 1)
  3622.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3623.     CameraEnshaking(2, 5)
  3624.     for i = 0, 1.4, 0.1 do
  3625.         swait()
  3626.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3627.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3628.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3629.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3630.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3631.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3632.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3633.     end
  3634.     hum.WalkSpeed = 16
  3635.     attack = false
  3636. end
  3637.  
  3638.  
  3639.  
  3640. function attacktwo()
  3641.     attack = true
  3642.     hum.WalkSpeed = 3.01
  3643.     for i = 0, 1.7, 0.1 do
  3644.         swait()
  3645.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3646.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3647.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3648.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3649.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3650.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3651.     end
  3652.     Cso("203426541", rl, 10, 1)
  3653.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3654.     CameraEnshaking(2, 3)
  3655.     for i = 0, 1.4, 0.1 do
  3656.         swait()
  3657.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3658.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3659.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3660.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3661.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3662.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3663.     end
  3664.     hum.WalkSpeed = 16
  3665.     attack = false
  3666. end
  3667. function attackthree()
  3668.     attack = true
  3669.     hum.WalkSpeed = 3.01
  3670.     for i = 0, 1.4, 0.1 do
  3671.         swait()
  3672.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3673.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3674.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3675.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3676.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3677.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3678.     end
  3679.     Cso("203426541", hed, 10, 1)
  3680.     for i = 0, 1.7, 0.1 do
  3681.         swait()
  3682.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3683.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3684.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3685.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3686.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3687.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3688.     end
  3689.     CameraEnshaking(2, 8)
  3690.     Cso("260435136", hed, 10, .9)
  3691.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3692.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3693.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3694.     for i = 0, 1.8, 0.1 do
  3695.         swait()
  3696.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3697.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3698.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3699.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3700.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3701.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3702.     end
  3703.     hum.WalkSpeed = 16
  3704.     attack = false
  3705. end
  3706.  
  3707. function somuchcancerwhy() --o no
  3708.     attack = true
  3709.     hum.WalkSpeed = 0.10
  3710.         Character.Head.face.Texture = "rbxassetid://315074049"
  3711.         local A = math.random(1,13)
  3712.         if A == 1 then
  3713.             ohno.SoundId = "rbxassetid://295810519"
  3714.             ohno.TimePosition = 1
  3715.         end
  3716.         if A == 2 then
  3717.             ohno.SoundId = "rbxassetid://488472970"
  3718.             ohno.TimePosition = 2
  3719.         end
  3720.         if A == 3 then
  3721.             ohno.SoundId = "rbxassetid://917045199"
  3722.             ohno.TimePosition = 3
  3723.         end
  3724.         if A == 4 then
  3725.             ohno.SoundId = "rbxassetid://324205173"
  3726.             ohno.TimePosition = 1
  3727.         end
  3728.         if A == 5 then
  3729.             ohno.SoundId = "rbxassetid://376134741"
  3730.             ohno.TimePosition = 8
  3731.         end
  3732.         if A == 6 then
  3733.             ohno.SoundId = "rbxassetid://164147183"
  3734.             ohno.TimePosition = 0
  3735.         end
  3736.         if A == 7 then
  3737.             ohno.SoundId = "rbxassetid://825526716"
  3738.             ohno.TimePosition = 1
  3739.         end
  3740.         if A == 8 then
  3741.             ohno.SoundId = "rbxassetid://185460366"
  3742.             ohno.TimePosition = 0
  3743.         end
  3744.         if A == 9 then
  3745.             ohno.SoundId = "rbxassetid://273319633"
  3746.             ohno.TimePosition = 1
  3747.         end
  3748.         if A == 10 then
  3749.             ohno.SoundId = "rbxassetid://506212392"
  3750.             ohno.TimePosition = 2
  3751.         end
  3752.         if A == 11 then
  3753.             ohno.SoundId = "rbxassetid://708297448"
  3754.             ohno.TimePosition = 4
  3755.         end
  3756.         if A == 12 then
  3757.             ohno.SoundId = "rbxassetid://497199103"
  3758.             ohno.TimePosition = 9
  3759.         end
  3760.         if A == 13 then
  3761.             ohno.SoundId = "rbxassetid://152833989"
  3762.             ohno.TimePosition = 1
  3763.         end
  3764.         ohno:Play()
  3765.     for i = 0,100,0.1 do
  3766.         swait()
  3767.             CameraEnshaking(2, 3)
  3768.                 ohno.Parent = hed
  3769.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3770.     end
  3771.     attack = false
  3772.         ohno:Stop()
  3773.         Character.Head.face.Texture = "rbxassetid://620619801"
  3774.     hum.WalkSpeed = 16
  3775. end
  3776.  
  3777. function Power_Burst()
  3778.     hum.WalkSpeed = 4
  3779.     attack = true
  3780.     Cso("163619849", Handle, 10, 1.35)
  3781.     for i = 0,4.3,0.1 do
  3782.         swait()
  3783. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3784.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3785.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3786.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3787.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3788.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3789.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3790.     end
  3791.     CameraEnshaking(2.5, 20)
  3792.     Cso("539294959", Handle, 10, .9)
  3793.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3794.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3795.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3796.     for i = 0,3,0.1 do
  3797.         swait()
  3798.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3799.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3800.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3801.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3802.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3803.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3804.     end
  3805.     hum.WalkSpeed = 16
  3806.     attack = false
  3807. end
  3808.  
  3809. function Eruption2()
  3810.     attack = true
  3811.     hum.WalkSpeed = 2
  3812.         hum.JumpPower = 0
  3813.     for i = 0,7,0.1 do
  3814.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3815.         swait()
  3816.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3817.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3818.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3819.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3820.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3821.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3822.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3823.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3824.     end
  3825.     CreateSound("144699494", tors, 10, 1)
  3826.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3827.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3828.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3829.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3830.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3831.     coroutine.resume(coroutine.create(function()
  3832.         for i = 0,1.8,0.1 do
  3833.             swait()
  3834.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3835.         end
  3836.         for i = 0,1.8,0.1 do
  3837.             swait()
  3838.         hum.CameraOffset = Vector3.new(0,0,0)
  3839.         end
  3840.     end))
  3841.         local vel2 = Instance.new("BodyVelocity",tors)
  3842.         vel2.Velocity = Vector3.new(0,55,0)
  3843.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3844.     for i = 0,4,0.1 do
  3845.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3846.         swait()
  3847.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3848.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3849.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3850.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3851.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3852.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3853.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3854.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3855.     end
  3856.     hum.WalkSpeed = 16
  3857.         vel2:Destroy()
  3858.         hum.JumpPower = 50
  3859.     attack = false
  3860. end
  3861.  
  3862. function Magic_Bombs()
  3863.     attack = true
  3864.     hum.WalkSpeed = 0
  3865. local GYRO = IT("BodyGyro",root)
  3866. GYRO.D = 100
  3867. GYRO.P = 2000
  3868. GYRO.MaxTorque = VT(0,4000000,0)
  3869. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3870.     for i = 0,3.6,0.1 do
  3871.             swait()
  3872.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3873.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3874.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3875.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3876.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3877.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3878.     end
  3879.     CameraEnshaking(1, 6)
  3880.         GYRO:Destroy()
  3881.     Cso("588734356", Handle, 10, 1.05)
  3882.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3883.     BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3884.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3885.     for i = 0,2,0.1 do
  3886.             swait()
  3887.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3888.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3889.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3890.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3891.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3892.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3893.     end
  3894. local GYRO = IT("BodyGyro",root)
  3895. GYRO.D = 100
  3896. GYRO.P = 2000
  3897. GYRO.MaxTorque = VT(0,4000000,0)
  3898. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3899.     for i = 0,2.4,0.1 do
  3900.             swait()
  3901.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3902.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3903.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3904.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3905.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3906.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3907.     end
  3908.         GYRO:Destroy()
  3909.     CameraEnshaking(1, 6)
  3910.     Cso("588734356", Handle, 10, 1.05)
  3911.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3912.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3913.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3914.     for i = 0,2,0.1 do
  3915.             swait()
  3916.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3917.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3918.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3919.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3920.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3921.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3922.     end
  3923. local GYRO = IT("BodyGyro",root)
  3924. GYRO.D = 100
  3925. GYRO.P = 2000
  3926. GYRO.MaxTorque = VT(0,4000000,0)
  3927. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3928.     for i = 0,2.4,0.1 do
  3929.             swait()
  3930.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3931.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3932.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3933.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3934.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3935.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3936.     end
  3937.         GYRO:Destroy()
  3938.     CameraEnshaking(1, 6)
  3939.     Cso("588734356", Handle, 10, 1.05)
  3940.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3941.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3942.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3943.     for i = 0,2,0.1 do
  3944.             swait()
  3945.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3946.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3947.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3948.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3949.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3950.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3951.     end
  3952.     attack = false
  3953.     hum.WalkSpeed = 16
  3954. end
  3955.  
  3956. function Dangerous_Field()
  3957.     attack = true
  3958.     hum.WalkSpeed = 0
  3959.     for i = 0,10,0.1 do
  3960.             swait()
  3961.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3962.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3963.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3964.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3965.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3966.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3967.     CameraEnshaking(1, 7)
  3968.     Cso("588734356", Handle, 10, 1.2)
  3969.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3970.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3971.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3972.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3973.         end
  3974.     attack = false
  3975.     hum.WalkSpeed = 16
  3976. end
  3977. function Field()
  3978.     attack = true
  3979.     hum.WalkSpeed = 0
  3980.     for i = 0,10,0.1 do
  3981.             swait()
  3982.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3983.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3984.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3985.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3986.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3987.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3988.     CameraEnshaking(1, 7)
  3989.     Cso("588734356", Handle, 10, 1.2)
  3990.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3991.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3992.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3993.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3994.         end
  3995.     attack = false
  3996.     hum.WalkSpeed = 16
  3997. end
  3998. function Shockwave()
  3999.     attack = true
  4000.     hum.WalkSpeed = 0
  4001.     for i = 0,4,0.1 do
  4002.         swait()
  4003.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4004.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4005.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4006.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4007.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4008.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4009.     end
  4010.     coroutine.resume(coroutine.create(function()
  4011.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4012.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4013.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4014.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  4015.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  4016.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  4017.     CameraEnshaking(1, 7)
  4018.         wait(0.05)
  4019.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4020.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4021.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4022.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  4023.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4024.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4025.     CameraEnshaking(1, 7)
  4026.         wait(0.05)
  4027.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4028.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4029.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4030.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4031.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4032.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4033.     CameraEnshaking(1, 7)
  4034.         wait(0.05)
  4035.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4036.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4037.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4038.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4039.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4040.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4041.     CameraEnshaking(1, 7)
  4042.         wait(0.05)
  4043.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4044.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4045.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4046.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4047.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4048.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4049.     CameraEnshaking(1, 7)
  4050.         wait(0.05)
  4051.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4052.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4053.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4054.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4055.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4056.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4057.     CameraEnshaking(1, 7)
  4058.     end))
  4059.     Cso("440145223", Handle, 10, 1.05)
  4060.     for i = 1,7,0.1 do
  4061.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4062.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4063.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4064.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4065.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4066.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4067.     end
  4068.     wait(.6)
  4069.     hum.WalkSpeed = 16
  4070.     attack = false
  4071. end
  4072. function Pulse()
  4073.     attack = true
  4074.     hum.WalkSpeed = 0
  4075. local GYRO = IT("BodyGyro",root)
  4076. GYRO.D = 100
  4077. GYRO.P = 2000
  4078. GYRO.MaxTorque = VT(0,4000000,0)
  4079. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4080.     for i = 0,4,0.1 do
  4081.         swait()
  4082.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4083.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4084.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4085.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4086.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4087.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4088.     end
  4089.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4090.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4091.     CameraEnshaking(1, 25)
  4092.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4093.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4094.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4095.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4096.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4097.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4098.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4099.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4100.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4101.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4102.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4103.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4104.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4105.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4106.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4107.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4108.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4109.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4110.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4111.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4112.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4113.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4114.     Cso("440145223", Handle, 10, 1.05)
  4115.         GYRO:Destroy()
  4116.     for i = 1,2,0.1 do
  4117.         swait()
  4118. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4119.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4120.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4121.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4122.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4123.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4124.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4125.     end
  4126.     hum.WalkSpeed = 16
  4127.     attack = false
  4128. end
  4129.  
  4130. function Technobeam()
  4131.     attack = true
  4132.     hum.WalkSpeed = 3.01
  4133.     for i = 0, 4, 0.1 do
  4134.         swait()
  4135.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4136.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4137.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4138.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4139.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4140.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4141.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4142.     end
  4143.     for i = 0, 2, 0.1 do
  4144.         swait()
  4145.         hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4146.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4147.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4148.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4149.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4150.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4151.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4152.     end
  4153.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4154.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4155.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4156.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4157.     CameraEnshaking(4, 5)
  4158.     Cso("206049428", char, 10, 1)
  4159.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4160.         if v:FindFirstChild("Head") then
  4161.             Eviscerate(v)
  4162.         end
  4163.     end
  4164.     for i = 0, 2, 0.1 do
  4165.         swait()
  4166.         hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4167.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4168.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4169.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4170.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4171.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4172.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4173.     end
  4174.     hum.WalkSpeed = 16
  4175.     attack = false
  4176. end
  4177.  
  4178. function Painful_Stomp2()
  4179.     attack = true
  4180.     for i = 0,5.2,0.1 do
  4181.         swait()
  4182.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4183.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4184.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4185.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4186.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4187.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4188.     end
  4189.     CreateSound("331666100", char, 10, 1)
  4190.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4191.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4192.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4193.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4194.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4195.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4196.     Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4197.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4198.         if v:FindFirstChild("Head") then
  4199.             Eviscerate(v)
  4200.         end
  4201.     end
  4202.     coroutine.resume(coroutine.create(function()
  4203.         for i = 0,2.8,0.1 do
  4204.             swait()
  4205.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4206.         end
  4207.         for i = 0,1.8,0.1 do
  4208.             swait()
  4209.         hum.CameraOffset = Vector3.new(0,0,0)
  4210.         end
  4211.     end))
  4212.     for i = 0,3.7,0.1 do
  4213.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4214.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4215.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4216.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4217.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4218.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4219.     end
  4220.     wait(.6)
  4221.     attack = false
  4222. end
  4223.  
  4224. function Painful_Stomp()
  4225.     attack = true
  4226.     for i = 0,5.2,0.1 do
  4227.         swait()
  4228.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4229.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4230.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4231.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4232.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4233.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4234.     end
  4235.     CreateSound("331666100", char, 10, 1)
  4236.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4237.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4238.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4239.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4240.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4241.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4242.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4243.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4244.         if v:FindFirstChild("Head") then
  4245.             Eviscerate(v)
  4246.         end
  4247.     end
  4248.     coroutine.resume(coroutine.create(function()
  4249.         for i = 0,2.8,0.1 do
  4250.             swait()
  4251.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4252.         end
  4253.         for i = 0,1.8,0.1 do
  4254.             swait()
  4255.         hum.CameraOffset = Vector3.new(0,0,0)
  4256.         end
  4257.     end))
  4258.     for i = 0,3.7,0.1 do
  4259.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4260.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4261.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4262.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4263.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4264.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4265.     end
  4266.     wait(.6)
  4267.     attack = false
  4268. end
  4269.  
  4270.  
  4271. function LAZER()
  4272.     attack = true
  4273.     hum.WalkSpeed = 0.03
  4274.     for i = 0,4,0.1 do
  4275.         swait()
  4276.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4277.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4278.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4279.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4280.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4281.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4282.     end
  4283.         LAZOR:Play()
  4284. local GYRO = IT("BodyGyro",root)
  4285. GYRO.D = 100
  4286. GYRO.P = 2000
  4287. GYRO.MaxTorque = VT(0,4000000,0)
  4288. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4289.         repeat
  4290.         swait(2)
  4291. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4292. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4293.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4294.         LAZOR.Parent = ra
  4295.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4296.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4297.     CameraEnshaking(1, 7)
  4298.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4299.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4300.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4301.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4302.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4303.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4304.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4305.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4306.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4307.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4308.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4309.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4310.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4311.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4312.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4313.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4314.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4315.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4316.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4317.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4318.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4319.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4320.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4321.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4322.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4323.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4324.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4325.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4326.     until LAZOR.Playing == false
  4327.         GYRO:Destroy()
  4328.     hum.WalkSpeed = 16
  4329.     attack = false
  4330. end
  4331. function new()
  4332.     attack = true
  4333.     hum.WalkSpeed = 0.03
  4334.     for i = 0,4,0.1 do
  4335.         swait()
  4336.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4337.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4338.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4339.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4340.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4341.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4342.     end
  4343.         LAZOR:Play()
  4344. local GYRO = IT("BodyGyro",root)
  4345. GYRO.D = 100
  4346. GYRO.P = 2000
  4347. GYRO.MaxTorque = VT(0,4000000,0)
  4348. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4349.         repeat
  4350.         swait(2)
  4351. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4352. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4353.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4354.         LAZOR.Parent = ra
  4355.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4356.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4357.     CameraEnshaking(1, 7)
  4358.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4359.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4360.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4361.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4362.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4363.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4364.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4365.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4366.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4367.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4368.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4369.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4370.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4371.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4372.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4373.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4374.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4375.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4376.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4377.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4378.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4379.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4380.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4381.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4382.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4383.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4384.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4385.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4386.     until LAZOR.Playing == false
  4387.         GYRO:Destroy()
  4388.     hum.WalkSpeed = 16
  4389.     attack = false
  4390. end
  4391.  
  4392. function Tauntmelon()
  4393.     attack = true
  4394.     hum.WalkSpeed = 0
  4395.     for i = 0, 9, 0.1 do
  4396.         swait()
  4397.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4398.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4399.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4400.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4401.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4402.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4403.     end
  4404.     attack = false
  4405.     hum.WalkSpeed = 16
  4406. end
  4407.  
  4408. function Purity_Slam()
  4409.     attack = true
  4410.     for i = 0,5.2,0.1 do
  4411.         swait()
  4412.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4413.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4414.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4415.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4416.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4417.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4418.     end
  4419.     CreateSound("331666100", tors, 10, 1)
  4420.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4421.     Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4422.     Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4423.     Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4424.     MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4425.     coroutine.resume(coroutine.create(function()
  4426.         for i = 0,1.8,0.1 do
  4427.             swait()
  4428.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4429.         end
  4430.         for i = 0,1.8,0.1 do
  4431.             swait()
  4432.         hum.CameraOffset = Vector3.new(0,0,0)
  4433.         end
  4434.     end))
  4435.     for i = 1,4.7,0.1 do
  4436.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4437.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4438.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4439.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4440.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4441.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4442.     end
  4443.     wait(.6)
  4444.     attack = false
  4445. end
  4446.  
  4447. function Spirit_Beam()
  4448.         attack = true
  4449.     hum.WalkSpeed = 0
  4450. local GYRO = IT("BodyGyro",root)
  4451. GYRO.D = 100
  4452. GYRO.P = 2000
  4453. GYRO.MaxTorque = VT(0,4000000,0)
  4454. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4455.     for i = 0,5,0.1 do
  4456.         swait()
  4457.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4458.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4459.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4460.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4461.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4462.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4463.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4464.         end
  4465.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4466.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4467.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4468.     local beam = Instance.new("Part", workspace)
  4469.     beam.BrickColor = BrickColor.new("Fog")
  4470.     beam.FormFactor = "Custom"
  4471.     beam.Material = "Neon"
  4472.     beam.Transparency = 0.5
  4473.     beam.Anchored = true
  4474.     beam.Locked = true
  4475.     beam.CanCollide = false
  4476.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4477.     beam.Size = Vector3.new(1.05, 1.05, distance)
  4478.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4479.     game:GetService("Debris"):AddItem(beam, 0.14)
  4480.     local sound = Instance.new('Sound',Handle)
  4481.     sound.SoundId = 'rbxassetid://588697948'
  4482.     sound.Volume = 7
  4483.     sound.EmitterSize = 40
  4484.     sound.MaxDistance = 450
  4485.     sound:Play()
  4486.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4487.         GYRO:Destroy()
  4488. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4489. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4490. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4491. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4492. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4493. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4494. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4495. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4496. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4497. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4498.         wait(0.3)
  4499.         attack = false
  4500.     hum.WalkSpeed = 16
  4501.         ref:Destroy()
  4502. end
  4503. function Distort()
  4504.     attack = true
  4505.     hum.WalkSpeed = 0
  4506.         local pos = root.Position
  4507.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4508.     Cso("261227592", tors, 10, 0.85)
  4509.     for i = 1,2.5,0.1 do
  4510.         swait()
  4511.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4512.         end
  4513.     attack = false
  4514.     hum.WalkSpeed = 8
  4515. end
  4516. function Ancient_Rage()
  4517.     attack = true
  4518.     hum.WalkSpeed = 4
  4519.     Cso("135017578", tors, 10, 1.05)
  4520.     for i = 1,14,0.1 do
  4521.         swait()
  4522.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4523.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4524.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4525.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4526.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4527.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4528.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4529.         if v:FindFirstChild("Head") then
  4530.                         Eviscerate(v)
  4531.         end
  4532.     end
  4533.         end
  4534.     attack = false
  4535.     hum.WalkSpeed = 16
  4536. end
  4537. function Ancient_Ragu()
  4538.     attack = true
  4539.     hum.WalkSpeed = 4
  4540.     Cso("1028044973", tors, 10, 1.05)
  4541.     for i = 1,14,0.1 do
  4542.         swait()
  4543.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4544.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4545.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4546.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4547.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4548.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4549.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4550.         if v:FindFirstChild("Head") then
  4551.                         Eviscerate(v)
  4552.         end
  4553.     end
  4554.         end
  4555.     attack = false
  4556.     hum.WalkSpeed = 16
  4557. end
  4558. function TTTTTTTTTTGaunt()
  4559.     attack = true
  4560.     hum.WalkSpeed = 0
  4561.         sex:Play()
  4562.         repeat
  4563.         swait()
  4564.         sex.Parent = tors
  4565.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4566.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4567.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4568.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4569.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4570.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4571.     until sex.Playing == false
  4572.     attack = false
  4573.     hum.WalkSpeed = 16
  4574. end
  4575. function TTTTTTTTTTTaunt()
  4576.     attack = true
  4577.     hum.WalkSpeed = 0
  4578.         DTAUNT:Play()
  4579.         repeat
  4580.         swait()
  4581.         DTAUNT.Parent = tors
  4582.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4583.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4584.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4585.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4586.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4587.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4588.     until DTAUNT.Playing == false
  4589.     attack = false
  4590.     hum.WalkSpeed = 16
  4591. end
  4592.  
  4593. function Taunt3()
  4594.     attack = true
  4595.     hum.WalkSpeed = 0
  4596.         newnoob:Play()
  4597.         repeat
  4598.         swait()
  4599.         newnoob.Parent = tors
  4600.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4601.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4602.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4603.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4604.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4605.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4606.     until newnoob.Playing == false
  4607.     attack = false
  4608.     hum.WalkSpeed = 16
  4609. end
  4610.  
  4611.  
  4612. function Multi_Bombs()
  4613.     attack = true
  4614.     hum.WalkSpeed = 3.01
  4615.     for i = 0,3,0.1 do
  4616.         swait()
  4617.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4618.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4619.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4620.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4621.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4622.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4623.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4624.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4625.     end
  4626.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4627.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4628.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4629.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4630.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4631.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4632.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4633.     CreateSound("142070127", tors, 10, 1)
  4634.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4635.     for i = 0,1,0.1 do
  4636.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4637.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4638.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4639.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4640.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4641.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4642.     end
  4643.     for i = 0,2,0.1 do
  4644.         swait()
  4645.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4646.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4647.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4648.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4649.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4650.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4651.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4652.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4653.     end
  4654.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4655.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4656.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4657.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4658.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4659.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4660.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4661.     CreateSound("142070127", tors, 10, 1)
  4662.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4663.     for i = 0,1,0.1 do
  4664.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4665.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4666.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4667.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4668.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4669.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4670.     end
  4671.     for i = 0,2,0.1 do
  4672.         swait()
  4673.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4674.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4675.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4676.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4677.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4678.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4679.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4680.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4681.     end
  4682.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4683.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4684.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4685.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4686.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4687.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4688.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4689.     CreateSound("142070127", tors, 10, 1)
  4690.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4691.     for i = 0,1,0.1 do
  4692.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4693.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4694.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4695.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4696.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4697.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4698.     end
  4699.     wait(.6)
  4700.     attack = false
  4701.     hum.WalkSpeed = 16
  4702. end
  4703.  
  4704. function Universal_Crush()
  4705.     attack = true
  4706.     for i = 0,5.2,0.05 do
  4707.         swait()
  4708.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4709.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4710.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4711.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4712.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4713.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4714.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4715.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4716.     end
  4717.     CreateSound("331666100", tors, 10, 1)
  4718.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4719.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4720.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4721.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4722.     MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4723.     coroutine.resume(coroutine.create(function()
  4724.         for i = 0,1.8,0.1 do
  4725.             swait()
  4726.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4727.         end
  4728.         for i = 0,1.8,0.1 do
  4729.             swait()
  4730.         hum.CameraOffset = Vector3.new(0,0,0)
  4731.         end
  4732.     end))
  4733.     for i = 1,4.7,0.1 do
  4734.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4735.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4736.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4737.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4738.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4739.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4740.     end
  4741.     wait(.6)
  4742.     attack = false
  4743. end
  4744.  
  4745. function HAAH()
  4746.     attack = true
  4747.     hum.WalkSpeed = 0
  4748.     Cso("300208779", hed, 10, 1)
  4749.     for i = 0,9,0.1 do
  4750.         swait()
  4751.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4752.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4753.         if Mrandom(1,15) == 1 then
  4754.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4755.         end
  4756.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4757.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4758.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4759.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4760.     end
  4761.     attack = false
  4762.     hum.WalkSpeed = 16
  4763. end
  4764. function again()
  4765.         attack = true
  4766.     hum.WalkSpeed = 0
  4767.         ITAUNT:Play()
  4768.         repeat
  4769.         swait()
  4770.         ITAUNT.Parent = tors
  4771.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4772.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4773.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4774.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4775.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4776.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4777.     until ITAUNT.Playing == false
  4778.         attack = false
  4779.     hum.WalkSpeed = 16
  4780. end
  4781. function LunarSpin()
  4782.     attack = true
  4783.     hum.WalkSpeed = 0
  4784.     for i = 0,17,0.05 do
  4785.         CameraEnshaking(1, 5)
  4786.             MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4787.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4788.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4789.         swait()
  4790.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4791.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4792.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4793.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4794.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4795.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4796.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4797.     end
  4798.     hum.WalkSpeed = 16
  4799.     attack = false
  4800. end
  4801. function Decapitate()
  4802.     local target = nil
  4803.     local targettorso = nil
  4804.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4805.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4806.             target = mouse.Target.Parent.Humanoid
  4807.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4808.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  4809.         end
  4810.     end
  4811.     if target ~= nil then
  4812.         targettorso.Anchored = true
  4813.         attack = true
  4814.         hum.WalkSpeed = 0
  4815.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4816.         for i = 0,4.2,0.1 do
  4817.             swait()
  4818.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4819.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4820.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4821.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4822.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4823.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4824.         end
  4825.         local ModelHead01 = New("Model", char, "", {})
  4826.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4827.         local Head01 = targethead:Clone()
  4828.         targethead.Transparency = 1
  4829.         Head01.Parent = ModelHead01
  4830.         local weldHead01 = Instance.new("Weld")
  4831.         weldHead01.Parent = Head01
  4832.         weldHead01.Part0 = targethead
  4833.         weldHead01.Part1 = Head01
  4834.         weldHead01.C1 = CFrame.new(0, 0, 0)
  4835.         targethead.face:Remove()
  4836.         weldHead01.Part0 = ra
  4837.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4838.         targettorso:BreakJoints()
  4839.         CreateSound("314390675", targettorso, 5, .7)
  4840.         for i = 0,3.2,0.1 do
  4841.             swait()
  4842.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4843.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4844.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4845.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4846.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4847.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4848.         end
  4849.         for i = 0,4.2,0.1 do
  4850.             swait()
  4851.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4852.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4853.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4854.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4855.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4856.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4857.         end
  4858.         CreateSound("541909763", targettorso, 5, .8)
  4859.         weldHead01:Destroy()
  4860.         Head01.CanCollide = true
  4861.         local bodyVelocity2 = Create("BodyVelocity")({
  4862.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4863.           P = 5000,
  4864.           maxForce = Vector3.new(8000, 8000, 8000),
  4865.           Parent = Head01
  4866.         })
  4867.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4868.         for i = 0,6.2,0.1 do
  4869.             swait()
  4870.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4871.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4872.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4873.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4874.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4875.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4876.         end
  4877.         targettorso.Anchored = false
  4878.         attack = false
  4879.         hum.WalkSpeed = 16
  4880.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4881.     end
  4882. end
  4883. function BalanceSpin()
  4884.     attack = true
  4885.     hum.WalkSpeed = 2
  4886.     for i = 0,17,0.07 do
  4887.         CameraEnshaking(1, 5)
  4888.         MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4889.         swait()
  4890.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4891.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4892.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4893.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4894.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4895.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4896.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4897.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4898.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4899.     end
  4900.     hum.WalkSpeed = 16
  4901.     attack = false
  4902. end
  4903.  
  4904. function lolik()
  4905.     attack = true
  4906.     hum.WalkSpeed = 0
  4907.     pop:Play()
  4908.     repeat
  4909.     pop.Parent = tors
  4910.     swait()
  4911.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4912.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4913.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4914.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4915.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4916.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4917.     until pop.Playing == false
  4918.     attack = false
  4919.     hum.WalkSpeed = 16
  4920. end
  4921.  
  4922. function BARK()
  4923.     attack = true
  4924.     hum.WalkSpeed = 0
  4925.     BATAUNT:Play()
  4926.     repeat
  4927.     BATAUNT.Parent = tors
  4928.     swait()
  4929.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4930.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4931.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4932.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4933.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4934.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4935.     until BATAUNT.Playing == false
  4936.     attack = false
  4937.     hum.WalkSpeed = 16
  4938. end
  4939.  
  4940. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4941.     local NSound = nil
  4942.     coroutine.resume(coroutine.create(function()
  4943.         NSound = Instance.new("Sound", PARENT)
  4944.         NSound.Volume = VOLUME
  4945.         NSound.Pitch = PITCH
  4946.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4947.         swait()
  4948.         NSound:play()
  4949.         game:GetService("Debris"):AddItem(NSound, 10)
  4950.     end))
  4951.     return NSound
  4952. end
  4953. function nope()
  4954.     attack = true
  4955.     hum.WalkSpeed = 0
  4956.     NOTAUNT:Play()
  4957.     repeat
  4958.     NOTAUNT.Parent = tors
  4959.     swait()
  4960.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4961.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4962.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4963.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4964.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4965.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4966.     until NOTAUNT.Playing == false
  4967.     attack = false
  4968.     hum.WalkSpeed = 16
  4969. end
  4970. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4971.     local NSound = nil
  4972.     coroutine.resume(coroutine.create(function()
  4973.         NSound = Instance.new("Sound", PARENT)
  4974.         NSound.Volume = VOLUME
  4975.         NSound.Pitch = PITCH
  4976.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4977.         swait()
  4978.         NSound:play()
  4979.         game:GetService("Debris"):AddItem(NSound, 10)
  4980.     end))
  4981.     return NSound
  4982. end
  4983. function Anime_Splosion()
  4984.     attack = true
  4985.     for i = 0,2,0.05 do
  4986.         swait()
  4987.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4988.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4989.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4990.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4991.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4992.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4993.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4994.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4995.     end
  4996.     CreateSound("331666100", tors, 10, 1)
  4997.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4998.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4999.     CameraEnshaking(1.5, 10)  
  5000.     for i = 1,2,0.1 do
  5001.         swait()
  5002.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5003.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5004.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5005.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5006.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5007.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5008.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5009.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5010.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5011.     end
  5012.     wait(.6)
  5013.     attack = false
  5014. end
  5015. corrupted = false
  5016. function Bark_Splosion()
  5017.     attack = true
  5018.     for i = 0,2,0.05 do
  5019.         swait()
  5020.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5021.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5022.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5023.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5024.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5025.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5026.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5027.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5028.     end
  5029.     CreateSound("331666100", tors, 10, 1)
  5030.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  5031.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  5032.     CameraEnshaking(1.5, 10)  
  5033.     for i = 1,2,0.1 do
  5034.         swait()
  5035.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5036.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5037.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5038.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5039.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5040.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5041.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5042.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5043.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5044.     end
  5045.     wait(.6)
  5046.     attack = false
  5047. end
  5048. corrupted = false
  5049.  
  5050. function Taunt1000()
  5051.     attack = true
  5052.     hum.WalkSpeed = 0
  5053.     for i = 0, 9, 0.1 do
  5054.         swait()
  5055.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  5056.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5057.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  5058.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  5059.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  5060.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  5061.     end
  5062.     attack = false
  5063.     hum.WalkSpeed = 16
  5064. end
  5065.  
  5066. function Pixel_Corrupt()
  5067.     attack = true
  5068.         corrupted = true
  5069.     for i = 0,3,0.05 do
  5070.         swait()
  5071.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5072.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5073.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5074.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5075.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5076.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5077.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5078.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5079.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5080.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5081.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5082.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5083.     end
  5084.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5085.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5086.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5087.     CreateSound("331666100", refa, 10, 1)
  5088.     CameraEnshaking(1.5, 10)  
  5089.     coroutine.resume(coroutine.create(function()
  5090.     for i = 1,20,0.1 do
  5091.         swait(5)
  5092. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5093. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5094. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5095. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5096.     CreateSound("331666100", refa, 10, 1)
  5097.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5098.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5099.         end
  5100.         refa:Destroy()
  5101.         corrupted = false
  5102.         end))
  5103.     for i = 1,2.5,0.1 do
  5104.         swait()
  5105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5106.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5107.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5108.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5109.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5110.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5111.     end
  5112.     wait(.3)
  5113.     attack = false
  5114. end
  5115.  
  5116. function FearMe()
  5117.     attack = true
  5118.     hum.WalkSpeed = 0
  5119.         so:Play()
  5120.         repeat
  5121.         swait()
  5122.         so.Parent = tors
  5123.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5124.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5125.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5126.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5127.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5128.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5129.     until so.Playing == false
  5130.     attack = false
  5131.     hum.WalkSpeed = 16
  5132. end
  5133.  
  5134. function heregoes()
  5135.     attack = true
  5136.     hum.WalkSpeed = 0
  5137.     Cso("134978657", hed, 10, 1)
  5138.     for i = 0,9,0.1 do
  5139.         swait()
  5140.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5141.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5142.         if Mrandom(1,15) == 1 then
  5143.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5144.         end
  5145.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5146.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5147.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5148.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5149.     end
  5150.     attack = false
  5151.     hum.WalkSpeed = 16
  5152. end
  5153. function again()
  5154.         attack = true
  5155.     hum.WalkSpeed = 0
  5156.         ITAUNT:Play()
  5157.         repeat
  5158.         swait()
  5159.         ITAUNT.Parent = tors
  5160.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5161.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5162.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5163.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5164.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5165.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5166.     until ITAUNT.Playing == false
  5167.         attack = false
  5168.     hum.WalkSpeed = 16
  5169. end
  5170.  
  5171. function thing()
  5172.     attack = true
  5173.         timetofly = false
  5174.     hum.WalkSpeed = 0.05
  5175.         Character.Head.face.Texture = "rbxassetid://705269463"
  5176.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  5177.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5178.         Humanoid.JumpPower = 0
  5179.     for i = 0,300,0.1 do --thatsalongtime
  5180.         swait()
  5181.         CameraEnshaking(1, 7)
  5182.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5183.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5184.                 root.Velocity = root.CFrame.lookVector * 225
  5185.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5186.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5187.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5188.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5189.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5190.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5191.     end
  5192.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5193.     attack = false
  5194.         Humanoid.JumpPower = 50
  5195.         Character.Head.face.Texture = "rbxassetid://620619801"
  5196.     hum.WalkSpeed = 16
  5197.         wait(45)
  5198.         timetofly = true
  5199.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5200. end
  5201.  
  5202. function DANCEFORME()
  5203.     attack = true
  5204.         Character.Head.face.Texture = "rbxassetid://183225545"
  5205.         MERKIO:Play()
  5206.         repeat
  5207.     for i = 0,0.7,0.2 do
  5208.         swait()
  5209.                 MERKIO.Parent = tors
  5210.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5211.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5212.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5213.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5214.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5215.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5216.     end
  5217.         for i = 0,0.7,0.2 do
  5218.                 swait()
  5219.                 MERKIO.Parent = tors
  5220.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5221.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5222.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5223.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5224.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5225.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5226.         end
  5227.         until MERKIO.Playing == false
  5228.         MERKIO:Stop()
  5229.         Character.Head.face.Texture = "rbxassetid://620619801"
  5230.     attack = false
  5231.     hum.WalkSpeed = 16
  5232. end
  5233.  
  5234. function HAA55() --ik
  5235.     attack = true
  5236.     hum.WalkSpeed = 1.01
  5237.         Character.Head.face.Texture = "rbxassetid://111523405"
  5238.     CreateSound("1395854043", hed, 10, 1)
  5239.     for i = 0,14,0.1 do
  5240.         swait()
  5241.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5242.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5243.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5244.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5245.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5246.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5247.     end
  5248.     attack = false
  5249.         Character.Head.face.Texture = "rbxassetid://620619801"
  5250.     hum.WalkSpeed = 16
  5251. end
  5252.  
  5253. function DistortThem()
  5254.     CanUse = false
  5255.     local HIT = tors.Touched:Connect(function(hit)
  5256.     Kill(hit.Parent)
  5257.     end)
  5258.     for i = 1, 350 do
  5259.                     swait()
  5260.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5261.                     CreateSound("333430981", hed, 1.5, 1)
  5262.                     RA.Parent = ra
  5263.                     LA.Parent = la
  5264.                     FT.Parent = tors
  5265.                     RL.Parent = rl
  5266.                     LL.Parent = ll
  5267.         for _,v in next, char:GetDescendants() do
  5268.             if(v:IsA'DataModelMesh')then
  5269.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5270.             end
  5271.         end
  5272.         end
  5273.         FT.Parent = nil
  5274.         RA.Parent = nil
  5275.         LA.Parent = nil
  5276.         RL.Parent = nil
  5277.         LL.Parent = nil
  5278.         for _,v in next, char:GetDescendants() do
  5279.             if(v:IsA'DataModelMesh')then
  5280.                 v.Offset = Vector3.new(0,0,0)
  5281.             end
  5282.         end
  5283.         HIT:Disconnect()
  5284.         wait(3.5)
  5285.         CanUse = true
  5286. end
  5287.  
  5288. function targett()
  5289. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5290. TargetSelect(mouse.Target.Parent)
  5291. CreateSound("743521450", char, 1, .8)
  5292. end
  5293. end
  5294.  
  5295. function un_fun()
  5296.         attack = true
  5297.     hum.WalkSpeed = 0
  5298.         BTAUNT:Play()
  5299.         repeat
  5300.         swait()
  5301.         BTAUNT.Parent = tors
  5302.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5303.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5304.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5305.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5306.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5307.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5308.     until BTAUNT.Playing == false
  5309.         attack = false
  5310.     hum.WalkSpeed = 16
  5311. end
  5312. function thisisit()
  5313.         attack = true
  5314.     hum.WalkSpeed = 0
  5315.         STAUNT:Play()
  5316.         repeat
  5317.         swait()
  5318.         STAUNT.Parent = tors
  5319.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5320.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5321.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5322.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5323.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5324.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5325.     until STAUNT.Playing == false
  5326.         attack = false
  5327.     hum.WalkSpeed = 16
  5328. end
  5329. function PENIS()
  5330.         attack = true
  5331.     hum.WalkSpeed = 0
  5332.         NOSOUND:Play()
  5333.         repeat
  5334.         swait()
  5335.         NOSOUND.Parent = tors
  5336.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5337.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5338.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5339.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5340.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5341.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5342.     until NOSOUND.Playing == false
  5343.         attack = false
  5344.     hum.WalkSpeed = 16
  5345. end
  5346. function Exploit()
  5347.         exploitable = false
  5348.     Cso("907332670", tors, 10, 1.05)
  5349.     coroutine.resume(coroutine.create(function()
  5350.     for i = 1,20,0.1 do
  5351.         swait()
  5352.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5353.         end
  5354.     Cso("12222030", tors, 10, 1.05)
  5355.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5356.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5357.         if v:FindFirstChild("Head") then
  5358.                         Eviscerate(v)
  5359.                         SoulSteal(v)
  5360.         end
  5361.     end
  5362.         wait(15)
  5363.         exploitable = true
  5364.         end))
  5365. end
  5366. function wutdefaq()
  5367.         attack = true
  5368.     hum.WalkSpeed = 0
  5369.         WTF:Play()
  5370.         repeat
  5371.         swait()
  5372.         WTF.Parent = tors
  5373.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5374.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5375.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5376.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5377.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5378.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5379.     until STAUNT.Playing == false
  5380.         attack = false
  5381.     hum.WalkSpeed = 16
  5382. end
  5383. function Exploit()
  5384.         exploitable = false
  5385.     Cso("135017578", tors, 10, 1.05)
  5386.     coroutine.resume(coroutine.create(function()
  5387.     for i = 1,20,0.1 do
  5388.         swait()
  5389.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5390.         end
  5391.     Cso("160718677", tors, 10, 1.05)
  5392.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5393.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5394.         if v:FindFirstChild("Head") then
  5395.                         Eviscerate(v)
  5396.                         SoulSteal(v)
  5397.         end
  5398.     end
  5399.         wait(15)
  5400.         exploitable = true
  5401.         end))
  5402. end
  5403. function ASCENTION()
  5404.     attack = true
  5405.     hum.WalkSpeed = 0
  5406.     Cso("987502413", tors, 10, 1.05)
  5407.         local vel2 = Instance.new("BodyVelocity",tors)
  5408.         vel2.Velocity = Vector3.new(0,30,0)
  5409.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5410.     for i = 0,20,0.1 do
  5411.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5412.         swait()
  5413.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5414.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5415.         CameraEnshaking(1, 4)
  5416.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5417.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5418.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5419.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5420.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5421.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5422.     end
  5423.     hum.WalkSpeed = 16
  5424.         vel2:Destroy()
  5425.     attack = false
  5426. end
  5427.  
  5428. function Taunt1()
  5429.     attack = true
  5430.     hum.WalkSpeed = 3.01
  5431.     Cso("1535994137", hed, 10, 1)
  5432.     for i = 0, 9, 0.1 do
  5433.         swait()
  5434.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5435.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5436.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5437.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5438.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5439.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5440.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5441.     end
  5442.     hum.WalkSpeed = 16
  5443.     attack = false
  5444. end
  5445.  
  5446. function Destruction()
  5447.     attack = true
  5448.     local Ring1 = Instance.new("Part", char)
  5449.     Ring1.Anchored = true
  5450.     Ring1.BrickColor = maincolor
  5451.     Ring1.CanCollide = false
  5452.     Ring1.FormFactor = 3
  5453.     Ring1.Name = "Ring"
  5454.     Ring1.Material = "Neon"
  5455.     Ring1.Size = Vector3.new(1, 0.05, 1)
  5456.     Ring1.Transparency = 1
  5457.     Ring1.TopSurface = 0
  5458.     Ring1.BottomSurface = 0
  5459.     local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5460.     Ring1Mesh.MeshType = "Brick"
  5461.     Ring1Mesh.Name = "SizeMesh"
  5462.     Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5463.     local InnerRing1 = Ring1:Clone()
  5464.     InnerRing1.Parent = char
  5465.     InnerRing1.Transparency = 0
  5466.     InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5467.     InnerRing1.Size = Vector3.new(1, 1, 1)
  5468.     local InnerRing1Mesh = InnerRing1.SizeMesh
  5469.     InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5470.     InnerRing1Mesh.MeshType = "Sphere"
  5471.     Ring1:Destroy()
  5472.     for i = 0, 5, 0.1 do
  5473.         swait()
  5474.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5475.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5476.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5477.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5478.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5479.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5480.         RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5481.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5482.         root.CFrame = FaceMouse()[1]
  5483.     end
  5484.     InnerRing1.Transparency = 1
  5485.     InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5486.     CreateSound("294188875", char, 2.3, 1)
  5487.     local a = IT("Part", char)
  5488.     a.Name = "Direction"
  5489.     a.Anchored = true
  5490.     a.BrickColor = maincolor
  5491.     a.Material = "Neon"
  5492.     a.Transparency = 0
  5493.     a.Shape = "Cylinder"
  5494.     a.CanCollide = false
  5495.     local a2 = IT("Part", char)
  5496.     a2.Name = "Direction"
  5497.     a2.Anchored = true
  5498.     a2.BrickColor = maincolor
  5499.     a2.Color = maincolor.Color
  5500.     a2.Material = "Neon"
  5501.     a2.Transparency = 0.5
  5502.     a2.Shape = "Cylinder"
  5503.     a2.CanCollide = false
  5504.     local ba = IT("Part", char)
  5505.     ba.Name = "HitDirect"
  5506.     ba.Anchored = true
  5507.     ba.BrickColor = maincolor
  5508.     ba.Material = "Neon"
  5509.     ba.Transparency = 1
  5510.     ba.CanCollide = false
  5511.     local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5512.     local ignore = char
  5513.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5514.     a.BottomSurface = 10
  5515.     a.TopSurface = 10
  5516.     a2.BottomSurface = 10
  5517.     a2.TopSurface = 10
  5518.     local distance = (InnerRing1.CFrame.p - position).magnitude
  5519.     a.Size = Vector3.new(distance, 1, 1)
  5520.     a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5521.     a2.Size = Vector3.new(distance, 1, 1)
  5522.     a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5523.     ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5524.     a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5525.     a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5526.     game:GetService("Debris"):AddItem(a, 20)
  5527.     game:GetService("Debris"):AddItem(a2, 20)
  5528.     game:GetService("Debris"):AddItem(ba, 20)
  5529.     local msh = Instance.new("SpecialMesh", a)
  5530.     msh.MeshType = "Sphere"
  5531.     msh.Scale = Vector3.new(1, 25, 25)
  5532.     local msh2 = Instance.new("SpecialMesh", a2)
  5533.     msh2.MeshType = "Sphere"
  5534.     msh2.Scale = Vector3.new(1, 30, 30)
  5535.     for i = 0, 10, 0.1 do
  5536.         swait()
  5537.         root.CFrame = FaceMouse()[1]
  5538.         hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5539.         a2.Color = maincolor.Color
  5540.         InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5541.         ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5542.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5543.         distance = (InnerRing1.CFrame.p - position).magnitude
  5544.         a.Size = Vector3.new(distance, 1, 1)
  5545.         a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5546.         a2.Size = Vector3.new(distance, 1, 1)
  5547.         a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5548.         ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5549.         a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5550.         a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5551.         msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5552.         msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5553.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5554.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5555.         for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5556.         if v:FindFirstChild("Head") then
  5557.             Eviscerate(v)
  5558.             SoulSteal(v)
  5559.         end
  5560.     end
  5561.     end
  5562.     a:Destroy()
  5563.     a2:Destroy()
  5564.     ba:Destroy()
  5565.     InnerRing1:Destroy()
  5566.     attack = false
  5567.     hum.CameraOffset = Vector3.new(0,0,0)
  5568. end
  5569.  
  5570. function Flame_Burst()
  5571.     local target = nil
  5572.     local targettorso = nil
  5573.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5574.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5575.             target = mouse.Target.Parent.Humanoid
  5576.             target2 = mouse.Target.Parent
  5577.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5578.         end
  5579.     end
  5580.     if target ~= nil then
  5581.         attack = true
  5582.         hum.WalkSpeed = 0
  5583.         for i = 0, 3.4, 0.1 do
  5584.             swait()
  5585.             hum.WalkSpeed = 0
  5586.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5587.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5588.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5589.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5590.             RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5591.             LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5592.         end
  5593.         --targettorso:BreakJoints()
  5594.         for i = 0, 3.4, 0.1 do
  5595.             swait()
  5596.             hum.WalkSpeed = 0
  5597.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5598.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5599.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5600.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5601.             RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5602.             LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5603.         end
  5604.         for i, v in pairs(target2:GetChildren()) do
  5605.             if(not char:IsAncestorOf(v))then
  5606.                 local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5607.                 local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5608.                 if(hum and hedder and hum.Health > 0)then
  5609.                 Eviscerate(v.Parent)
  5610.             end
  5611.             end
  5612.         end
  5613.         attack = false
  5614.         hum.WalkSpeed = 16
  5615.     end
  5616. end
  5617.  
  5618. function GIMME_THOSE()
  5619.     attack = true
  5620.     chatfunc("BURN....", BrickColor.random().Color)
  5621.     for i = 0,5.2,0.1 do
  5622.         swait()
  5623.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5624.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5625.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5626.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5627.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5628.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5629.     end
  5630.     chatfunc("IN....", BrickColor.random().Color)
  5631.     wait(2)
  5632.     CreateSound("331666100", char, 10, 1)
  5633.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5634.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5635.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5636.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5637.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5638.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5639.     chatfunc("HELL!!!!!", BrickColor.random().Color)
  5640.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5641.         if v:FindFirstChild("Head") then
  5642.             Eviscerate(v)
  5643.             SoulSteal(v)
  5644.         end
  5645.     end
  5646.     coroutine.resume(coroutine.create(function()
  5647.         for i = 0,2.8,0.1 do
  5648.             swait()
  5649.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5650.         end
  5651.         for i = 0,1.8,0.1 do
  5652.             swait()
  5653.         hum.CameraOffset = Vector3.new(0,0,0)
  5654.         end
  5655.     end))
  5656.     for i = 0,3.7,0.1 do
  5657.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5658.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5659.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5660.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5661.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5662.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5663.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5664.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5665.     end
  5666.     wait(.6)
  5667.     CreateSound("907332997", hed, 10, 1)
  5668.     attack = false
  5669. end
  5670.  
  5671. function Eruption()
  5672.     attack = true
  5673.     hum.WalkSpeed = 2
  5674.         hum.JumpPower = 0
  5675.     for i = 0,7,0.1 do
  5676.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5677.         swait()
  5678.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5679.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5680.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5681.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5682.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5683.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5684.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5685.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5686.     end
  5687.     CreateSound("144699494", tors, 10, 1)
  5688.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5689.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5690.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5691.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5692.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5693.     coroutine.resume(coroutine.create(function()
  5694.         for i = 0,1.8,0.1 do
  5695.             swait()
  5696.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5697.         end
  5698.         for i = 0,1.8,0.1 do
  5699.             swait()
  5700.         hum.CameraOffset = Vector3.new(0,0,0)
  5701.         end
  5702.     end))
  5703.         local vel2 = Instance.new("BodyVelocity",tors)
  5704.         vel2.Velocity = Vector3.new(0,55,0)
  5705.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5706.     for i = 0,4,0.1 do
  5707.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5708.         swait()
  5709.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5710.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5711.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5712.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5713.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5714.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5715.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5716.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5717.     end
  5718.     hum.WalkSpeed = 16
  5719.         vel2:Destroy()
  5720.         hum.JumpPower = 50
  5721.     attack = false
  5722. end
  5723.  
  5724. function Solar_Flare2()
  5725.     attack = true
  5726.     hum.WalkSpeed = 2
  5727.         hum.JumpPower = 75
  5728.         hum.Jump = true
  5729.         wait(0.4)
  5730.     CreateSound("144699494", tors, 10, 1)
  5731.         hum.JumpPower = 0
  5732.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5733.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5734.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5735.     for i = 0,20,0.1 do
  5736.                 root.Velocity = root.CFrame.lookVector * 60
  5737.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5738.         swait()
  5739.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5740.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5741.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5742.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5743.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5744.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5745.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5746.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5747.     end
  5748.     hum.WalkSpeed = 16
  5749.         hum.JumpPower = 50
  5750.     attack = false
  5751. end
  5752.  
  5753. function Solar_Flare()
  5754.     attack = true
  5755.     hum.WalkSpeed = 2
  5756.         hum.JumpPower = 75
  5757.         hum.Jump = true
  5758.         wait(0.4)
  5759.     CreateSound("144699494", tors, 10, 1)
  5760.         hum.JumpPower = 0
  5761.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5762.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5763.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5764.     for i = 0,20,0.1 do
  5765.                 root.Velocity = root.CFrame.lookVector * 60
  5766.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5767.         swait()
  5768.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5769.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5770.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5771.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5772.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5773.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5774.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5775.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5776.     end
  5777.     hum.WalkSpeed = 16
  5778.         hum.JumpPower = 50
  5779.     attack = false
  5780. end
  5781. function dmg(dude)
  5782. if dude.Name ~= char then
  5783. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5784. local bgf = Instance.new("BodyGyro",dude.Head)
  5785. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5786. local val = Instance.new("BoolValue",dude)
  5787. val.Name = "IsHit"
  5788. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5789. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5790. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5791. partasdeff.LightEmission = .1
  5792. partasdeff.Size = NumberSequence.new(0.2)
  5793. partasdeff.Texture = "rbxassetid://771221224"
  5794. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5795. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5796. partasdeff.Transparency = bbb
  5797. partasdeff.Size = aaa
  5798. partasdeff.ZOffset = .9
  5799. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5800. partasdeff.LockedToPart = false
  5801. partasdeff.EmissionDirection = "Back"
  5802. partasdeff.Lifetime = NumberRange.new(1, 2)
  5803. partasdeff.Rate = 1000
  5804. partasdeff.Rotation = NumberRange.new(-100, 100)
  5805. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5806. partasdeff.Speed = NumberRange.new(6)
  5807. partasdeff.VelocitySpread = 10000
  5808. partasdeff.Enabled=false
  5809. partasdeff:Emit(30)
  5810. coroutine.wrap(function()
  5811. targetted = nil
  5812. swait(30)
  5813. dude:BreakJoints()
  5814. swait(5)
  5815. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5816. for i=0,1,.05 do
  5817. for a,v in pairs(dude:GetChildren()) do
  5818. if v:IsA("BasePart") then
  5819. v.Transparency = i
  5820. end
  5821. end
  5822. swait()
  5823. end
  5824. for a,v in pairs(dude:GetChildren()) do
  5825. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5826. v.ParticleEmitter.Enabled = false
  5827. end
  5828. game:service'Debris':AddItem(v,2)
  5829. end
  5830. end)()
  5831. end
  5832. end
  5833. function kdown(dd)
  5834. if dd.Name ~= char then
  5835. dd.Humanoid.PlatformStand = true
  5836. local bgf = Instance.new("BodyGyro",dd.Head)
  5837. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5838. local val = Instance.new("BoolValue",dd)
  5839. val.Name = "IsHit"
  5840. end
  5841. end
  5842. function TargetSelect(person)
  5843. local dd=coroutine.wrap(function()
  5844. if targetted ~= person then
  5845. targetted = person
  5846. img2.Size = UDim2.new(1,0,1,0)
  5847. img2.ImageTransparency = 0
  5848. img2.Position = UDim2.new(0,0,0,0)
  5849. for i = 0, 2, 0.1 do
  5850. swait()
  5851. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5852. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5853. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5854. end
  5855. end
  5856. end)
  5857. dd()
  5858. end
  5859. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5860.     attack = true
  5861.     hum.WalkSpeed = 0
  5862.     if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5863.         local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5864.             local partasdeff = Instance.new("ParticleEmitter",torsy)
  5865.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5866.             partasdeff.LightEmission = .1
  5867.             partasdeff.Size = NumberSequence.new(0.2)
  5868.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5869.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5870.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5871.             partasdeff.Transparency = bbb
  5872.             partasdeff.Size = aaa
  5873.             partasdeff.ZOffset = .9
  5874.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5875.             partasdeff.LockedToPart = false
  5876.             partasdeff.EmissionDirection = "Back"
  5877.             partasdeff.Lifetime = NumberRange.new(1, 2)
  5878.             partasdeff.Rate = 1000
  5879.             partasdeff.Rotation = NumberRange.new(-100, 100)
  5880.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5881.             partasdeff.Speed = NumberRange.new(6)
  5882.             partasdeff.VelocitySpread = 10000
  5883.             partasdeff.Enabled=false
  5884.     for i = 0, 1.4, 0.1 do
  5885.         swait()
  5886.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5887.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5888.         if Mrandom(1,15) == 1 then
  5889.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5890.         end
  5891.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5892.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5893.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5894.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5895.     end
  5896.     dmg(targetted)
  5897.     partasdeff.Enabled=true
  5898. CreateSound("429400881", torsy, 10, .8)
  5899.     for i = 0, 1.4, 0.1 do
  5900.         swait()
  5901.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5902.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5903.         if Mrandom(1,15) == 1 then
  5904.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5905.         end
  5906.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5907.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5908.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5909.         LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5910.     end
  5911.     partasdeff.Enabled=false
  5912.     for i = 0, 1.4, 0.1 do
  5913.         swait()
  5914.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5915.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5916.         if Mrandom(1,15) == 1 then
  5917.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5918.         end
  5919.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5920.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5921.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5922.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5923.         end
  5924.     attack = false
  5925.     hum.WalkSpeed = 16
  5926.     elseif targetted.Name == "makhail07" then
  5927.     for i = 0, 2.4, 0.1 do
  5928.         swait()
  5929.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5930.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5931.         if Mrandom(1,15) == 1 then
  5932.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5933.         end
  5934.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5935.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5936.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5937.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5938.     end
  5939.     for i = 0, 2.4, 0.1 do
  5940.         swait()
  5941.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5942.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5943.         if Mrandom(1,15) == 1 then
  5944.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5945.         end
  5946.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5947.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5948.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5949.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5950.     end
  5951.     coroutine.wrap(function()
  5952.     wait(2)
  5953.     --partasdeff:Remove()
  5954.     end)()
  5955.     local sel = Mrandom(1,3)
  5956.     if sel == 1 then  
  5957.     chatfunc("Hmhmhm, Why try?")
  5958.     elseif sel == 2 then  
  5959.     chatfunc("Stop it that's my creator.")
  5960.     elseif sel == 3 then
  5961.     chatfunc("I can't do that...")
  5962.     end
  5963.     wait(2)
  5964.     hum.WalkSpeed = 16
  5965.     attack = false
  5966.     elseif targetted.Name == "Salvo_Starly" then
  5967.         for i = 0, 2.4, 0.1 do
  5968.         swait()
  5969.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5970.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5971.         if Mrandom(1,15) == 1 then
  5972.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5973.         end
  5974.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5975.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5976.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5977.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5978.     end
  5979.         for i = 0, 2.4, 0.1 do
  5980.         swait()
  5981.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5982.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5983.         if Mrandom(1,15) == 1 then
  5984.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5985.         end
  5986.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5987.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5988.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5989.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5990.     end
  5991.     coroutine.wrap(function()
  5992.     wait(2)
  5993.     --partasdeff:Remove()
  5994.     end)()
  5995.     local sel = Mrandom(1,3)
  5996.     if sel == 1 then  
  5997.     chatfunc("Sorry about that.")
  5998.     elseif sel == 2 then  
  5999.     chatfunc("H-Hello. I almost killed you.")
  6000.     elseif sel == 3 then
  6001.     chatfunc("OwO?")
  6002.     end
  6003.     wait(2)
  6004.     hum.WalkSpeed = 16
  6005.     attack = false
  6006.     elseif targetted.Name == "Nebula_Zorua" then
  6007.         for i = 0, 2.4, 0.1 do
  6008.         swait()
  6009.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6010.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6011.         if Mrandom(1,15) == 1 then
  6012.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6013.         end
  6014.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6015.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6016.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6017.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6018.     end
  6019.         for i = 0, 2.4, 0.1 do
  6020.         swait()
  6021.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6022.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6023.         if Mrandom(1,15) == 1 then
  6024.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6025.         end
  6026.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6027.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6028.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6029.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6030.     end
  6031.     coroutine.wrap(function()
  6032.     wait(2)
  6033.     --partasdeff:Remove()
  6034.     end)()
  6035.     local sel = Mrandom(1,3)
  6036.     if sel == 1 then  
  6037.     chatfunc("Sorry, Nebula.")
  6038.     elseif sel == 2 then  
  6039.     chatfunc("Theres no need to harm you. Yet...")
  6040.     elseif sel == 3 then
  6041.     chatfunc("My mistake.")
  6042.     end
  6043.     wait(2)
  6044.     hum.WalkSpeed = 16
  6045.     attack = false
  6046.     elseif targetted.Name == "KillerDarkness0105" then
  6047.         for i = 0, 2.4, 0.1 do
  6048.         swait()
  6049.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6050.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6051.         if Mrandom(1,15) == 1 then
  6052.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6053.         end
  6054.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6055.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6056.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6057.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6058.     end
  6059.         for i = 0, 2.4, 0.1 do
  6060.         swait()
  6061.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6062.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6063.         if Mrandom(1,15) == 1 then
  6064.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6065.         end
  6066.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6067.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6068.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6069.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6070.     end
  6071.     coroutine.wrap(function()
  6072.     wait(2)
  6073.     --partasdeff:Remove()
  6074.     end)()
  6075.     local sel = Mrandom(1,3)
  6076.     if sel == 1 then  
  6077.     chatfunc("Hm, Killer it's been a while.")
  6078.     elseif sel == 2 then  
  6079.     chatfunc("No need for this.")
  6080.     elseif sel == 3 then
  6081.     chatfunc("Hello, sorry.")
  6082.     end
  6083.     wait(2)
  6084.     hum.WalkSpeed = 16
  6085.     attack = false
  6086.     end
  6087. end
  6088. function HAAHHHHHH()
  6089.     attack = true
  6090.     hum.WalkSpeed = 0
  6091.     Cso("300208779", hed, 10, 1)
  6092.     for i = 0,9,0.1 do
  6093.         swait()
  6094.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6095.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6096.         if Mrandom(1,15) == 1 then
  6097.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6098.         end
  6099.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6100.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6101.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6102.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6103.     end
  6104.     attack = false
  6105.     hum.WalkSpeed = 16
  6106. end
  6107. -------------------------------------------------------
  6108. --End Attacks N Stuff--
  6109. -------------------------------------------------------
  6110. Sprinting = false
  6111. mouse.KeyDown:connect(function(key)
  6112.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6113.         Swing = 2
  6114.         hum.WalkSpeed = 38.82
  6115.         Sprinting = true
  6116.     end
  6117. end)
  6118. mouse.KeyUp:connect(function(key)
  6119.     if string.byte(key) == 48 and attack == false then
  6120.         Swing = 1
  6121.         Sprinting = false
  6122.         hum.WalkSpeed = 16
  6123.     end
  6124. end)
  6125. mouse.KeyDown:connect(function(key)
  6126.     if attack == false then
  6127.         if key == 'q' and Mode == 1 then
  6128.                         Power_Burst()
  6129.         elseif key == 'e' and Mode == 1 then
  6130.             Mode = 2
  6131.             SONG = 254826701
  6132.             tecks2.Text = "Evil Boi"
  6133.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6134.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6135.         for i, v in pairs(ArmourParts) do
  6136.         v.BrickColor = BrickColor.new("Bright red")
  6137.         v.Material = "Neon"
  6138.         v.Transparency = 0
  6139.         end
  6140.   for i, v in pairs(NeonParts) do
  6141.     maincolor = BrickColor.new("New Yeller")
  6142.     v.BrickColor = maincolor
  6143.     v.Material = "Neon"
  6144.     v.Transparency = 0
  6145.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6146.   end
  6147.   for i, v in pairs(ArmourParts2) do
  6148.     v.BrickColor = BrickColor.new("Bright red")
  6149.     v.Material = "Neon"
  6150.     v.Transparency = 0
  6151.   end
  6152.   for i, v in pairs(NeonParts2) do
  6153.     maincolor = BrickColor.new("New Yeller")
  6154.     v.BrickColor = maincolor
  6155.     v.Material = "Neon"
  6156.     v.Transparency = 0
  6157.   end
  6158.         elseif key == 'e' and Mode == 2 then
  6159.             resetmode()
  6160.         elseif key == 't' and Mode == 1 then
  6161.                         Taunt()
  6162.         elseif key == 'q' and Mode == 2 then
  6163.                         Magic_Bombs()
  6164.         elseif key == 'e' and Mode == 2 then
  6165.                         Dangerous_Field()
  6166.         elseif key == 't' and Mode == 2 then
  6167.                         HAAH()
  6168.         end
  6169.     ---------------------------------------------------------------------
  6170.     if key == 'r' and Mode == 1 then
  6171.         Mode = 98534
  6172.         SONG = 486598641
  6173.         tecks2.Text = "Im 13 Years old So Im Edgy"
  6174.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6175.         tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6176.  for i, v in pairs(ArmourParts) do
  6177.     v.BrickColor = BrickColor.new("Really black")
  6178.     v.Material = "Neon"
  6179.     v.Transparency = 0
  6180.   end
  6181.   for i, v in pairs(NeonParts) do
  6182.     maincolor = BrickColor.new("Royal purple")
  6183.     v.BrickColor = maincolor
  6184.     v.Material = "Neon"
  6185.     v.Transparency = 0
  6186.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6187.   end
  6188.  for i, v in pairs(ArmourParts2) do
  6189.     v.BrickColor = BrickColor.new("Really black")
  6190.     v.Material = "Neon"
  6191.     v.Transparency = 0
  6192.   end
  6193.   for i, v in pairs(NeonParts2) do
  6194.     maincolor = BrickColor.new("Royal purple")
  6195.     v.BrickColor = maincolor
  6196.     v.Material = "Neon"
  6197.     v.Transparency = 0
  6198.   end
  6199.         elseif key == 'q' and Mode == 98534 then
  6200.             targett()
  6201.         elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6202.             Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6203.         elseif key == 't' and Mode == 98534 then
  6204.             HAAHHHHHH()
  6205.         elseif key == 'r' and Mode == 98534  then
  6206.             resetmode()
  6207.     end
  6208.     ---------------------------------------------------------------------
  6209.     if key == 'm' and Mode == 1 then
  6210.         Mode = pIXELATED
  6211.         SONG = 853518668
  6212.         tecks2.Text = "PiXeL"
  6213.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6214.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6215.  for i, v in pairs(ArmourParts) do
  6216.     v.BrickColor = BrickColor.new("Really black")
  6217.     v.Material = "Neon"
  6218.     v.Transparency = 0
  6219.   end
  6220.   for i, v in pairs(NeonParts) do
  6221.     maincolor = BrickColor.new("Lapis")
  6222.     v.BrickColor = maincolor
  6223.     v.Material = "Neon"
  6224.     v.Transparency = 0
  6225.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6226.   end
  6227.  for i, v in pairs(ArmourParts2) do
  6228.     v.BrickColor = BrickColor.new("Really black")
  6229.     v.Material = "Neon"
  6230.     v.Transparency = 0
  6231.   end
  6232.   for i, v in pairs(NeonParts2) do
  6233.     maincolor = BrickColor.new("Lapis")
  6234.     v.BrickColor = maincolor
  6235.     v.Material = "Neon"
  6236.     v.Transparency = 0
  6237.   end
  6238.         elseif key == 'm' and Mode == pIXELATED then
  6239.             resetmode()
  6240.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6241.             Pixel_Corrupt()
  6242.         elseif key == 'm' and Mode == pIXELATED then
  6243.             resetmode()
  6244.     end
  6245.     ---------------------------------------------------------------------
  6246.     if key == 'y' and Mode == 1 then
  6247.         Mode = 3
  6248.         SONG = 580367180
  6249.         tecks2.Text = "Strange Man"
  6250.         tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6251.         tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6252.  for i, v in pairs(ArmourParts) do
  6253.     v.BrickColor = BrickColor.new("Black")
  6254.     v.Material = "Neon"
  6255.     v.Transparency = 0
  6256.   end
  6257.   for i, v in pairs(NeonParts) do
  6258.     maincolor = BrickColor.new("Royal purple")
  6259.     v.BrickColor = maincolor
  6260.     v.Material = "Neon"
  6261.     v.Transparency = 0
  6262.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6263.   end
  6264.  for i, v in pairs(ArmourParts2) do
  6265.     v.BrickColor = BrickColor.new("Black")
  6266.     v.Material = "Neon"
  6267.     v.Transparency = 0
  6268.   end
  6269.   for i, v in pairs(NeonParts2) do
  6270.     maincolor = BrickColor.new("Royal purple")
  6271.     v.BrickColor = maincolor
  6272.     v.Material = "Neon"
  6273.     v.Transparency = 0
  6274.   end
  6275.         elseif key == 'y' and Mode == 3 then
  6276.             resetmode()
  6277.         elseif key == 'e' and Mode == 3 then
  6278.             Painful_Stomp()
  6279.         elseif key == 'z' and Mode == 3 then
  6280.             Purity_Slam()
  6281.         elseif key == 'x' and Mode == 3 then
  6282.             Tauntmelon()
  6283.         elseif key == 't' and Mode == 3 then
  6284.             un_fun()
  6285.         elseif key == 'q' and Mode == 3 then
  6286.             Shockwave()
  6287.     end
  6288.     ---------------------------------------------------------------------
  6289.     if key == 'u' and Mode == 1 then
  6290.         Mode = 1555
  6291.         SONG = 1131624146
  6292.         tecks2.Text = "Anime God"
  6293.         tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6294.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6295.  for i, v in pairs(ArmourParts) do
  6296.     v.BrickColor = BrickColor.new("Black")
  6297.     v.Material = "Neon"
  6298.     v.Transparency = 0
  6299.   end
  6300.   for i, v in pairs(NeonParts) do
  6301.     maincolor = BrickColor.new("Carnation pink")
  6302.     v.BrickColor = maincolor
  6303.     v.Material = "Neon"
  6304.     v.Transparency = 0
  6305.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6306.   end
  6307.  for i, v in pairs(ArmourParts2) do
  6308.     v.BrickColor = BrickColor.new("Black")
  6309.     v.Material = "Neon"
  6310.     v.Transparency = 0
  6311.   end
  6312.   for i, v in pairs(NeonParts2) do
  6313.     maincolor = BrickColor.new("Carnation pink")
  6314.     v.BrickColor = maincolor
  6315.     v.Material = "Neon"
  6316.     v.Transparency = 0
  6317.   end
  6318.         elseif key == 'u' and Mode == 1555 then
  6319.             resetmode()
  6320.         elseif key == 'y' and Mode == 1555 then
  6321.             Field()
  6322.         elseif key == 't' and Mode == 1555 then
  6323.             lolik()
  6324.         elseif key == 'q' and Mode == 1555 then
  6325.             Pixel_Corrupt()
  6326.         elseif key == 'f' and Mode == 1555 then
  6327.             Anime_Splosion()
  6328.         elseif key == 'z' and Mode == 1555 then
  6329.             Cryo_Freeze()
  6330.         elseif key == 'x' and Mode == 1555 then
  6331.             Painful_Stomp2()
  6332.     end
  6333.     ---------------------------------------------------------------------
  6334.     if key == 'i' and Mode == 1 then
  6335.         Mode = 56565
  6336.         SONG = 419346122
  6337.         tecks2.Text = "Solar"
  6338.         tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6339.         tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6340.  for i, v in pairs(ArmourParts) do
  6341.     v.BrickColor = BrickColor.new("Really black")
  6342.     v.Material = "Neon"
  6343.     v.Transparency = 0
  6344.   end
  6345.   for i, v in pairs(NeonParts) do
  6346.     maincolor = BrickColor.new("Deep orange")
  6347.     v.BrickColor = maincolor
  6348.     v.Material = "Neon"
  6349.     v.Transparency = 0
  6350.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6351.   end
  6352.  for i, v in pairs(ArmourParts2) do
  6353.     v.BrickColor = BrickColor.new("Really black")
  6354.     v.Material = "Neon"
  6355.     v.Transparency = 0
  6356.   end
  6357.   for i, v in pairs(NeonParts2) do
  6358.     maincolor = BrickColor.new("Deep orange")
  6359.     v.BrickColor = maincolor
  6360.     v.Material = "Neon"
  6361.     v.Transparency = 0
  6362.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6363.   end
  6364.         elseif key == 't' and Mode == 56565 then
  6365.             Taunt2()
  6366.         elseif key == 'i' and Mode == 56565 then
  6367.             resetmode()
  6368.         elseif key == 'c' and Mode == 56565 then
  6369.             Eruption2()
  6370.         elseif key == 'x' and Mode == 56565 then
  6371.             Solar_Flare2()
  6372.         elseif key == 'z' and Mode == 56565 then
  6373.             Painful_Stomp()
  6374.     end
  6375.     ---------------------------------------------------------------------
  6376.     if key == 'm' and Mode == 6 then
  6377.         Mode = 1800
  6378.         SONG = 1118967006
  6379.         tecks2.Text = "Forbidden Soul"
  6380.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6381.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6382.  for i, v in pairs(ArmourParts) do
  6383.     v.BrickColor = BrickColor.new("Hot White")
  6384.     v.Material = "Neon"
  6385.     v.Transparency = 0
  6386.   end
  6387.   for i, v in pairs(NeonParts) do
  6388.     maincolor = BrickColor.new("Really black")
  6389.     v.BrickColor = maincolor
  6390.     v.Material = "Neon"
  6391.     v.Transparency = 0
  6392.   end
  6393.  for i, v in pairs(ArmourParts2) do
  6394.     v.BrickColor = BrickColor.new("Hot White")
  6395.     v.Material = "Neon"
  6396.     v.Transparency = 0
  6397.   end
  6398.   for i, v in pairs(NeonParts2) do
  6399.     maincolor = BrickColor.new("Really black")
  6400.     v.BrickColor = maincolor
  6401.     v.Material = "Neon"
  6402.     v.Transparency = 0
  6403.   end
  6404. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6405.         elseif key == 't' and Mode == 1800 then
  6406.             TTTTTTTTTTGaunt()
  6407.         elseif key == 'm' and Mode == 1800 then
  6408.             resetmode()
  6409.         elseif key == 'q' and Mode == 1800 and exploitable == true then
  6410.             Exploit()
  6411.         elseif key == 'y' and Mode == 1800 then
  6412.             Ancient_Rage()
  6413.         elseif key == 'r' and Mode == 1800 then
  6414.             Distort()
  6415.         elseif key == 'g' and Mode == 1800 then
  6416.             Hell_From_Above()
  6417.         elseif key == 'h' and Mode == 1800 then
  6418.             Universal_Crush()
  6419.         elseif key == 'j' and Mode == 1800 then
  6420.             Multi_Bombs()
  6421.         elseif key == 'z' and Mode == 1800 then
  6422.             Eruption()
  6423.         elseif key == 'x' and Mode == 1800 then
  6424.             Solar_Flare()
  6425.     end
  6426.     ---------------------------------------------------------------------
  6427.     if key == 'o' and Mode == 1 then
  6428.         Mode = 4
  6429.         SONG = 595800581
  6430.         tecks2.Text = "Divinity"
  6431.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6432.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6433.  for i, v in pairs(ArmourParts) do
  6434.     v.BrickColor = BrickColor.new("Black")
  6435.     v.Material = "Neon"
  6436.     v.Transparency = 0
  6437.   end
  6438.   for i, v in pairs(NeonParts) do
  6439.     maincolor = BrickColor.new("Bright yellow")
  6440.     v.BrickColor = maincolor
  6441.     v.Material = "Neon"
  6442.     v.Transparency = 0
  6443. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6444.   end
  6445.  for i, v in pairs(ArmourParts2) do
  6446.     v.BrickColor = BrickColor.new("Black")
  6447.     v.Material = "Neon"
  6448.     v.Transparency = 0
  6449.   end
  6450.   for i, v in pairs(NeonParts2) do
  6451.     maincolor = BrickColor.new("Bright yellow")
  6452.     v.BrickColor = maincolor
  6453.     v.Material = "Neon"
  6454.     v.Transparency = 0
  6455.   end
  6456.         elseif key == 'o' and Mode == 4 then
  6457.             resetmode()
  6458.         elseif key == 't' and Mode == 4 then
  6459.             again()
  6460.         elseif key == 'q' and Mode == 4 then
  6461.             Pulse()
  6462.     end
  6463.     ---------------------------------------------------------------------
  6464.     if key == 'p' and Mode == 1 then
  6465.                 attack = true
  6466.         SONG = 1881895904
  6467.                 hum.WalkSpeed = 0
  6468.             for i = 1,20,0.1 do
  6469.                 swait()
  6470.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6471.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6472.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6473.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6474.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6475.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6476.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6477.                 end
  6478.                 hum.WalkSpeed = 16
  6479.                 attack = false
  6480.         Mode = 100
  6481.         tecks2.Text = "Divinity"
  6482.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6483.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6484.             Cso("743499393", tors, 10, 1.05)
  6485.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6486.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6487.  for i, v in pairs(ArmourParts) do
  6488.     v.BrickColor = BrickColor.new("Really black")
  6489.     v.Material = "Neon"
  6490.     v.Transparency = 0.2
  6491.   end
  6492.   for i, v in pairs(NeonParts) do
  6493.     maincolor = BrickColor.new("Deep orange")
  6494.     v.BrickColor = maincolor
  6495.     v.Material = "Neon"
  6496.     v.Transparency = 0.5
  6497. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6498.   end
  6499.  for i, v in pairs(ArmourParts2) do
  6500.     v.BrickColor = BrickColor.new("Really black")
  6501.     v.Material = "Neon"
  6502.     v.Transparency = 0.2
  6503.   end
  6504.   for i, v in pairs(NeonParts2) do
  6505.     maincolor = BrickColor.new("Deep orange")
  6506.     v.BrickColor = maincolor
  6507.     v.Material = "Neon"
  6508.     v.Transparency = 0.5
  6509.   end
  6510.         elseif key == 'p' and Mode == 100 then
  6511.             resetmode()
  6512.         elseif key == 'q' and Mode == 100 then
  6513.             LAZER()
  6514.     end
  6515.     ---------------------------------------------------------------------
  6516.     if key == 'f' and Mode == 1 then
  6517.         Mode = 5
  6518.         SONG = 170282324
  6519.         tecks2.Text = "Mad Lad"
  6520.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6521.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6522.  for i, v in pairs(ArmourParts) do
  6523.     v.BrickColor = BrickColor.new("Black")
  6524.     v.Material = "Neon"
  6525.     v.Transparency = 0
  6526.   end
  6527.   for i, v in pairs(NeonParts) do
  6528.     maincolor = BrickColor.new("Really red")
  6529.     v.BrickColor = maincolor
  6530.     v.Material = "Neon"
  6531.     v.Transparency = 0
  6532. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6533.   end
  6534.  for i, v in pairs(ArmourParts2) do
  6535.     v.BrickColor = BrickColor.new("Black")
  6536.     v.Material = "Neon"
  6537.     v.Transparency = 0
  6538.   end
  6539.   for i, v in pairs(NeonParts2) do
  6540.     maincolor = BrickColor.new("Really red")
  6541.     v.BrickColor = maincolor
  6542.     v.Material = "Neon"
  6543.     v.Transparency = 0
  6544.   end
  6545.         elseif key == 'f' and Mode == 5 then
  6546.             resetmode()
  6547.         elseif key == 'q' and Mode == 5 and exploitable == true then
  6548.             Exploit()
  6549.         elseif key == 't' and Mode == 5 then
  6550.             PENIS()
  6551.     end
  6552.     ---------------------------------------------------------------------
  6553.     if key == 'g' and Mode == 1 then
  6554.         Mode = 6
  6555.         SONG = 1810750535
  6556.         tecks2.Text = "Satan's Pet"
  6557.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6558.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6559.  for i, v in pairs(ArmourParts) do
  6560.     v.BrickColor = BrickColor.new("Black")
  6561.     v.Material = "Metal"
  6562.     v.Transparency = 0
  6563.   end
  6564.   for i, v in pairs(NeonParts) do
  6565.     maincolor = BrickColor.new("Really red")
  6566.     v.BrickColor = maincolor
  6567.     v.Material = "Neon"
  6568.     v.Transparency = 0
  6569.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6570.   end
  6571.  for i, v in pairs(ArmourParts2) do
  6572.     v.BrickColor = BrickColor.new("Black")
  6573.     v.Material = "Metal"
  6574.     v.Transparency = 0
  6575.   end
  6576.   for i, v in pairs(NeonParts2) do
  6577.     maincolor = BrickColor.new("Really red")
  6578.     v.BrickColor = maincolor
  6579.     v.Material = "Neon"
  6580.     v.Transparency = 0
  6581.   end
  6582.         elseif key == 'g' and Mode == 6 then
  6583.             resetmode()
  6584.         elseif key == 'q' and Mode == 6 then
  6585.             Distort()
  6586.         elseif key == 'e' and Mode == 6 then
  6587.             Ancient_Rage()
  6588.         elseif key == 't' and Mode == 6 then
  6589.             TTTTTTTTTTTaunt()
  6590.     end
  6591.     ---------------------------------------------------------------------
  6592.     if key == 'h' and Mode == 1 then
  6593.         Mode = 7
  6594.         SONG = 150794704
  6595.         tecks2.Text = "Cute Doggo"
  6596.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6597.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6598.  for i, v in pairs(ArmourParts) do
  6599.     v.BrickColor = BrickColor.new("Cool yellow")
  6600.     v.Material = "Neon"
  6601.     v.Transparency = 0
  6602.   end
  6603.   for i, v in pairs(NeonParts) do
  6604.     maincolor = BrickColor.new("New Yeller")
  6605.     v.BrickColor = maincolor
  6606.     v.Material = "Neon"
  6607.     v.Transparency = 0
  6608.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6609.   end
  6610.  for i, v in pairs(ArmourParts2) do
  6611.     v.BrickColor = BrickColor.new("Cool yellow")
  6612.     v.Material = "Neon"
  6613.     v.Transparency = 0
  6614.   end
  6615.   for i, v in pairs(NeonParts2) do
  6616.     maincolor = BrickColor.new("New Yeller")
  6617.     v.BrickColor = maincolor
  6618.     v.Material = "Neon"
  6619.     v.Transparency = 0
  6620.   end
  6621.     elseif key == 'h' and Mode == 7 then
  6622.         resetmode()
  6623.     elseif key == 't' and Mode == 7 then
  6624.                 BARK()
  6625.     elseif key == 'q' and Mode == 7 then
  6626.                 Bark_Splosion()
  6627.     end
  6628.     if key == 'j' and Mode == 1 then
  6629.         SONG = 1359036559
  6630.             attack = true
  6631.             hum.WalkSpeed = 0
  6632.     for i = 0,10,0.08 do
  6633.         swait()
  6634.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6635.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6636.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6637.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6638.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6639.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6640.     end
  6641.     attack = false
  6642.     hum.WalkSpeed = 16
  6643.         Mode = 50
  6644.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6645.         tecks2.Text = "Amazing Doggo"
  6646.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6647.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6648.  for i, v in pairs(ArmourParts) do
  6649.     v.BrickColor = BrickColor.new("Magenta")
  6650.     v.Material = "Neon"
  6651.     v.Transparency = 0
  6652.   end
  6653.   for i, v in pairs(NeonParts) do
  6654.     maincolor = BrickColor.new("White")
  6655.     v.BrickColor = maincolor
  6656.     v.Material = "Neon"
  6657.     v.Transparency = 0
  6658.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6659.   end
  6660.  for i, v in pairs(ArmourParts2) do
  6661.     v.BrickColor = BrickColor.new("Magenta")
  6662.     v.Material = "Neon"
  6663.     v.Transparency = 0
  6664.   end
  6665.   for i, v in pairs(NeonParts2) do
  6666.     maincolor = BrickColor.new("White")
  6667.     v.BrickColor = maincolor
  6668.     v.Material = "Neon"
  6669.     v.Transparency = 0
  6670.   end
  6671.         elseif key == 'j' and Mode == 50 then
  6672.             resetmode()
  6673.         elseif key == 'q' and Mode == 50 then
  6674.             ASCENTION()
  6675.         elseif key == 't' and Mode == 50 then
  6676.             nope()
  6677.         elseif key == 'y' and Mode == 50 then
  6678.             EndMySufferingV2()
  6679.     end
  6680.     ---------------------------------------------------------------------
  6681.     if key == 'k' and Mode == 1 then
  6682.         Mode = 6666
  6683.         SONG = 2039029608
  6684.         tecks2.Text = "ME ME BIG BOY"
  6685.             BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6686.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6687.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6688.  for i, v in pairs(ArmourParts) do
  6689.     v.BrickColor = BrickColor.new("Black")
  6690.     v.Material = "Neon"
  6691.     v.Transparency = 0
  6692.   end
  6693.   for i, v in pairs(NeonParts) do
  6694.     maincolor = BrickColor.new("Dark blue")
  6695.     v.BrickColor = maincolor
  6696.     v.Material = "Neon"
  6697.     v.Transparency = 0
  6698.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6699.   end
  6700.  for i, v in pairs(ArmourParts2) do
  6701.     v.BrickColor = BrickColor.new("Black")
  6702.     v.Material = "Neon"
  6703.     v.Transparency = 0
  6704.   end
  6705.   for i, v in pairs(NeonParts2) do
  6706.     maincolor = BrickColor.new("Dark blue")
  6707.     v.BrickColor = maincolor
  6708.     v.Material = "Neon"
  6709.     v.Transparency = 0
  6710.   end
  6711.         elseif key == 'y' and Mode == 6666 then
  6712.             somuchcancerwhy()
  6713.         elseif key == 'r' and Mode == 6666 then
  6714.             HAA55()
  6715.         elseif key == 'k' and Mode == 6666 then
  6716.             resetmode()
  6717.         elseif key == 't' and Mode == 6666 then
  6718.             EndMySufferingV3()
  6719.         elseif key == 'f' and Mode == 6666 then
  6720.             WhatHuh()
  6721.         elseif key == 'g' and Mode == 6666 then
  6722.             slap()
  6723.         elseif key == 'h' and Mode == 6666 then
  6724.             HAAAAA()
  6725.         elseif key == 'j' and Mode == 6666 then
  6726.             DANCEFORME()
  6727.         elseif key == 'm' and Mode == 6666 then
  6728.             thing()
  6729.     end
  6730.     ---------------------------------------------------------------------
  6731.     if key == 'l' and Mode == 1 then
  6732.         Mode = 8888
  6733.         SONG = 1752290765
  6734.         tecks2.Text = "Kid With Cancer"
  6735.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6736.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6737.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6738.  for i, v in pairs(ArmourParts) do
  6739.     v.BrickColor = BrickColor.new("Really black")
  6740.     v.Material = "Neon"
  6741.     v.Transparency = 0
  6742.   end
  6743.   for i, v in pairs(NeonParts) do
  6744.     maincolor = BrickColor.new("Really red")
  6745.     v.BrickColor = maincolor
  6746.     v.Material = "Neon"
  6747.     v.Transparency = 0
  6748.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6749.   end
  6750.  for i, v in pairs(ArmourParts2) do
  6751.     v.BrickColor = BrickColor.new("Black")
  6752.     v.Material = "Neon"
  6753.     v.Transparency = 0
  6754.   end
  6755.   for i, v in pairs(NeonParts2) do
  6756.     maincolor = BrickColor.new("Really red")
  6757.     v.BrickColor = maincolor
  6758.     v.Material = "Neon"
  6759.     v.Transparency = 0
  6760.   end
  6761.         elseif key == 'l' and Mode == 8888 then
  6762.             resetmode()
  6763.         elseif key == 'r' and Mode == 8888 then
  6764.             Technobeam()
  6765.         elseif key == 't' and Mode == 8888 then
  6766.             Taunt1()
  6767.         elseif key == 'y' and Mode == 8888 then
  6768.             Destruction()
  6769.     end
  6770.     ---------------------------------------------------------------------
  6771.     if key == 'z' and Mode == 1 then
  6772.         Mode = 111111112
  6773.         SONG = 601069330
  6774.         tecks2.Text = "Under Ground God"
  6775.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6776.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6777.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6778.  for i, v in pairs(ArmourParts) do
  6779.     v.BrickColor = BrickColor.new("Really black")
  6780.     v.Material = "Neon"
  6781.     v.Transparency = 0
  6782.   end
  6783.   for i, v in pairs(NeonParts) do
  6784.     maincolor = BrickColor.new("Really black")
  6785.     v.BrickColor = maincolor
  6786.     v.Material = "Neon"
  6787.     v.Transparency = 0
  6788.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6789.   end
  6790.  for i, v in pairs(ArmourParts2) do
  6791.     v.BrickColor = BrickColor.new("Really black")
  6792.     v.Material = "Neon"
  6793.     v.Transparency = 0
  6794.   end
  6795.   for i, v in pairs(NeonParts2) do
  6796.     maincolor = BrickColor.new("Really black")
  6797.     v.BrickColor = maincolor
  6798.     v.Material = "Neon"
  6799.     v.Transparency = 0
  6800.   end
  6801.         elseif key == 'z' and Mode == 111111112 then
  6802.             resetmode()
  6803.         elseif key == 'q' and Mode == 111111112 then
  6804.             Flame_Burst()
  6805.         elseif key == 't' and Mode == 111111112 then
  6806.             Taunt10000()
  6807.     end
  6808.     ---------------------------------------------------------------------
  6809.     if key == 'x' and Mode == 1 then
  6810.         Mode = 111111111
  6811.         SONG = 1494452913
  6812.         tecks2.Text = "Zen"            
  6813. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6814.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6815.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6816.  for i, v in pairs(ArmourParts) do
  6817.     v.BrickColor = BrickColor.new("Really black")
  6818.     v.Material = "Neon"
  6819.     v.Transparency = 0
  6820.   end
  6821.   for i, v in pairs(NeonParts) do
  6822.     maincolor = BrickColor.new("Hot white")
  6823.     v.BrickColor = maincolor
  6824.     v.Material = "Neon"
  6825.     v.Transparency = 0
  6826.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6827.   end
  6828.  for i, v in pairs(ArmourParts2) do
  6829.     v.BrickColor = BrickColor.new("Really black")
  6830.     v.Material = "Neon"
  6831.     v.Transparency = 0
  6832.   end
  6833.   for i, v in pairs(NeonParts2) do
  6834.     maincolor = BrickColor.new("Hot white")
  6835.     v.BrickColor = maincolor
  6836.     v.Material = "Neon"
  6837.     v.Transparency = 0
  6838.   end
  6839.         elseif key == 'x' and Mode == 111111111 then
  6840.             resetmode()
  6841.         elseif key == 'q' and Mode == 111111111 then
  6842.             Destruction()
  6843.         elseif key == 't' and Mode == 111111111 then
  6844.             Taunt1000()
  6845.     end
  6846.     ---------------------------------------------------------------------
  6847.     if key == 'c' and Mode == 1 then
  6848.         Mode = 99900
  6849.         SONG = 265241849
  6850.         tecks2.Text = "Newbie Gamer"
  6851.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6852.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6853.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6854.  for i, v in pairs(ArmourParts) do
  6855.     v.BrickColor = BrickColor.new("Really black")
  6856.     v.Material = "Neon"
  6857.     v.Transparency = 0
  6858.   end
  6859.   for i, v in pairs(NeonParts) do
  6860.     maincolor = BrickColor.new("New Yeller")
  6861.     v.BrickColor = maincolor
  6862.     v.Material = "Neon"
  6863.     v.Transparency = 0
  6864.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6865.   end
  6866.  for i, v in pairs(ArmourParts2) do
  6867.     v.BrickColor = BrickColor.new("Really black")
  6868.     v.Material = "Neon"
  6869.     v.Transparency = 0
  6870.   end
  6871.   for i, v in pairs(NeonParts2) do
  6872.     maincolor = BrickColor.new("New Yeller")
  6873.     v.BrickColor = maincolor
  6874.     v.Material = "Neon"
  6875.     v.Transparency = 0
  6876.   end
  6877.         elseif key == 'q' and Mode == 99900 then
  6878.             Sayonara()
  6879.         elseif key == 't' and Mode == 99900 then
  6880.             Taunt3()
  6881.         elseif key == 'c' and Mode == 99900 then
  6882.             resetmode()
  6883.     end
  6884. --------------------------------------------------------
  6885.     if key == 'v' and Mode == 1 then
  6886.         Mode = 7777
  6887.         SONG = 919231299
  6888.         tecks2.Text = "Insanity"
  6889.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6890.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6891.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6892.  for i, v in pairs(ArmourParts) do
  6893.     v.BrickColor = BrickColor.new("Dark blue")
  6894.     v.Material = "Neon"
  6895.     v.Transparency = 0
  6896.   end
  6897.   for i, v in pairs(NeonParts) do
  6898.     maincolor = BrickColor.new("Really red")
  6899.     v.BrickColor = maincolor
  6900.     v.Material = "Neon"
  6901.     v.Transparency = 0
  6902.     char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6903.   end
  6904.  for i, v in pairs(ArmourParts2) do
  6905.     v.BrickColor = BrickColor.new("Dark blue")
  6906.     v.Material = "Neon"
  6907.     v.Transparency = 0
  6908.   end
  6909.   for i, v in pairs(NeonParts2) do
  6910.     maincolor = BrickColor.new("Really red")
  6911.     v.BrickColor = maincolor
  6912.     v.Material = "Neon"
  6913.     v.Transparency = 0
  6914.   end
  6915.         elseif key == 'y' and Mode == 7777 then
  6916.             Painful_Stomp()
  6917.         elseif key == 't' and Mode == 7777 then
  6918.             FearMe()
  6919.         elseif key == 'r' and Mode == 7777 then
  6920.             GIMME_THOSE()
  6921.         elseif key == 'v' and Mode == 7777 then
  6922.             resetmode()
  6923.     end
  6924. --------------------------------------------------------
  6925.     if key == 'b' and Mode == 1 then
  6926.         Mode = 25
  6927.         SONG = 1564523997
  6928.         tecks2.Text = "Casper"
  6929.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6930.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6931.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6932.  for i, v in pairs(ArmourParts) do
  6933.     v.BrickColor = BrickColor.new("Ghost grey")
  6934.     v.Material = "Neon"
  6935.     v.Transparency = 0.7
  6936.   end
  6937.   for i, v in pairs(NeonParts) do
  6938.     maincolor = BrickColor.new("Fog")
  6939.     v.BrickColor = maincolor
  6940.     v.Material = "Neon"
  6941.     v.Transparency = 0.5
  6942.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6943.   end
  6944.  for i, v in pairs(ArmourParts2) do
  6945.     v.BrickColor = BrickColor.new("Ghost grey")
  6946.     v.Material = "Neon"
  6947.     v.Transparency = 0.7
  6948.   end
  6949.   for i, v in pairs(NeonParts2) do
  6950.     maincolor = BrickColor.new("Fog")
  6951.     v.BrickColor = maincolor
  6952.     v.Material = "Neon"
  6953.     v.Transparency = 0.5
  6954.   end
  6955.         elseif key == 'b' and Mode == 25 then
  6956.             resetmode()
  6957.         elseif key == 't' and Mode == 25 then
  6958.             thisisit()
  6959.         elseif key == 'q' and Mode == 25 then
  6960.             Spirit_Beam()
  6961.     end
  6962.     ---------------------------------------------------------------------
  6963.     if key == 'n' and Mode == 1 then
  6964.         Mode = 8
  6965.         SONG = 207375545
  6966.         tecks2.Text = "Blue Boi"
  6967.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6968.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6969.     for i, v in pairs(ArmourParts) do
  6970.     v.BrickColor = BrickColor.new("Cyan")
  6971.     v.Material = "Neon"
  6972.     v.Transparency = 0
  6973.     end
  6974.     for i, v in pairs(NeonParts) do
  6975.     maincolor = BrickColor.new("Institutional white")
  6976.     v.BrickColor = maincolor
  6977.     v.Material = "Neon"
  6978.     v.Transparency = 0
  6979.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6980.     end
  6981.     for i, v in pairs(ArmourParts2) do
  6982.     v.BrickColor = BrickColor.new("Cyan")
  6983.     v.Material = "Neon"
  6984.     v.Transparency = 0
  6985.     end
  6986.     for i, v in pairs(NeonParts2) do
  6987.     maincolor = BrickColor.new("Institutional white")
  6988.     v.BrickColor = maincolor
  6989.     v.Material = "Neon"
  6990.     v.Transparency = 0
  6991.     end
  6992.         elseif key == 'n' and Mode == 8 then
  6993.             resetmode()
  6994.         elseif key == 'q' and Mode == 8 then
  6995.             LunarSpin()
  6996.     end
  6997.     ---------------------------------------------------------------------
  6998.     if key == 'm' and Mode == 8 then
  6999.         Mode = 9
  7000.         SONG = 563062677
  7001.         tecks2.Text = "Grim"
  7002.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  7003.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  7004.  for i, v in pairs(ArmourParts) do
  7005.     v.BrickColor = BrickColor.new("Institutional white")
  7006.     v.Material = "Neon"
  7007.     v.Transparency = 0
  7008.   end
  7009.   for i, v in pairs(NeonParts) do
  7010.     maincolor = BrickColor.new("Really black")
  7011.     v.BrickColor = maincolor
  7012.     v.Material = "Neon"
  7013.     v.Transparency = 0
  7014.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7015.   end
  7016.  for i, v in pairs(ArmourParts2) do
  7017.     v.BrickColor = BrickColor.new("Institutional white")
  7018.     v.Material = "Neon"
  7019.     v.Transparency = 0
  7020.   end
  7021.   for i, v in pairs(NeonParts2) do
  7022.     maincolor = BrickColor.new("Really black")
  7023.     v.BrickColor = maincolor
  7024.     v.Material = "Neon"
  7025.     v.Transparency = 0
  7026.   end
  7027.         elseif key == 'm' and Mode == 9 then
  7028.             resetmode()
  7029.         elseif key == 't' and Mode == 9 then
  7030.             heregoes()
  7031.         elseif key == 'q' and Mode == 9 then
  7032.             BalanceSpin()
  7033.         elseif key == 'y' and Mode == 9 then
  7034.             Ancient_Ragu()
  7035.     end
  7036.     ---------------------------------------------------------------------------
  7037.     if key == 'm' and Mode == 7 then
  7038.         Mode = 10
  7039.         SONG = 865839103
  7040.         local A = math.random(1,4)
  7041.         if A == 1 then
  7042.     SONG = 623662713
  7043.         elseif A == 2 then
  7044.     SONG = 865839103
  7045.         elseif A == 3 then
  7046.     SONG = 623662713
  7047.         elseif A == 4 then
  7048.     SONG = 919231299
  7049.         end
  7050.         tecks2.Text = "ErRoR Of The InSaNiTy"
  7051.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  7052.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  7053.  for i, v in pairs(ArmourParts) do
  7054.     v.BrickColor = BrickColor.random()
  7055.     v.Material = "Neon"
  7056.     v.Transparency = 0
  7057.   end
  7058.   for i, v in pairs(NeonParts) do
  7059.     maincolor = BrickColor.random()
  7060.     v.BrickColor = maincolor
  7061.     v.Material = "Neon"
  7062.     v.Transparency = 0
  7063.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7064.   end
  7065.  for i, v in pairs(ArmourParts2) do
  7066.     v.BrickColor = BrickColor.new("Hot white")
  7067.     v.Material = "Neon"
  7068.     v.Transparency = 0
  7069.   end
  7070.   for i, v in pairs(NeonParts2) do
  7071.     maincolor = BrickColor.new("Hot white")
  7072.     v.BrickColor = maincolor
  7073.     v.Material = "Neon"
  7074.     v.Transparency = 0
  7075.   end
  7076.     elseif key == 'm' and Mode == 10 then
  7077.         resetmode()
  7078.     elseif key == 'q' and Mode == 10 then
  7079.         Decapitate()
  7080.     elseif key == 't' and Mode == 10 then
  7081.         wutdefaq()
  7082.     elseif key == 'y' and Mode == 10 then
  7083.         Painful_Stomp()
  7084.     end
  7085.     end
  7086. end)
  7087. local Combo = 1
  7088. mouse.Button1Down:connect(function(key)
  7089.     if attack == false then
  7090.         if Combo == 1 then
  7091.             Combo = 2
  7092.             attackone()
  7093.         elseif Combo == 2 then
  7094.             Combo = 3
  7095.             attacktwo()
  7096.         elseif Combo == 3 then
  7097.             Combo = 1
  7098.             attackthree()
  7099.         end
  7100.     end
  7101. end)
  7102.  
  7103.  
  7104.  
  7105.  
  7106.  
  7107.  
  7108.  -------------------------------------------------------
  7109. --Start Animations--
  7110. -------------------------------------------------------
  7111. while true do
  7112.     swait()
  7113.     sine = sine + change
  7114.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7115.     local velderp = root.Velocity.y
  7116.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7117.     if equipped == true or equipped == false then
  7118.         if attack == false then
  7119.             idle = idle + 1
  7120.         else
  7121.             idle = 0
  7122.         end
  7123.         if 1 < root.Velocity.y and hitfloor == nil then
  7124.             Anim = "Jump"
  7125.             if attack == false then
  7126.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7127.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7128.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7129.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7130.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7131.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7132.             end
  7133.         elseif -1 > root.Velocity.y and hitfloor == nil then
  7134.             Anim = "Fall"
  7135.             if attack == false then
  7136.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7137.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7138.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7139.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7140.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7141.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7142.             end
  7143.         elseif torvel < 1 and hitfloor ~= nil then
  7144.             Anim = "Idle"
  7145.             change = 1
  7146.             if attack == false then
  7147.                 if Mode == 1 then --Normal
  7148.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7149.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7150.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7151.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7152.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7153.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7154.                 elseif Mode == 99900 then
  7155.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7156.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7157.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7158.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7159.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7160.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7161.                 elseif Mode == 8888 then --idk
  7162.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7163.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7164.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7165.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7166.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7167.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7168.                 elseif Mode == 98534 then
  7169.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7170.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7171.                 if Mrandom(1,15) == 1 then
  7172.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7173.                 end
  7174.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7175.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7176.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7177.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7178.                 elseif Mode == 56565 then --idk
  7179.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7180.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7181.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7182.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7183.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7184.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7185.                 elseif Mode == pIXELATED then --PIXELATED
  7186.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7187.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7188.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7189.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7190.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7191.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7192.                 elseif Mode == 50 then --ASCENDED
  7193.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7194.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7195.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7196.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7197.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7198.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7199.             elseif Mode == 7777 then --NOTHING SPECIAL
  7200.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7201.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7202.                 if Mrandom(1,15) == 1 then
  7203.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7204.                 end
  7205.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7206.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7207.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7208.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7209.             elseif Mode == 6666 then --MEMER
  7210.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7211.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7212.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7213.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7214.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7215.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7216.             elseif Mode == 2 then --Machinery
  7217.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7218.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7219.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7220.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7221.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7222.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7223.             elseif Mode == 3 then --ICE
  7224. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7225. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7226. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7227. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7228. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7229. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7230.             elseif Mode == 4 then --Infused
  7231.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7232.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7233.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7234.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7235.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7236.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7237.             elseif Mode == 5 then --Cybernetic
  7238.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7239.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7240.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7241.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7242.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7243.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7244.             elseif Mode == 25 then --Spiritual
  7245.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7246.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7247.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7248.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7249.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7250.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7251.             elseif Mode == 6 then --Controlled Beyond Recognition
  7252.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7253.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7254.                 if Mrandom(1,15) == 1 then
  7255.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7256.                 end
  7257.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7258.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7259.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7260.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7261.             elseif Mode == 1800 then --demon
  7262.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7263.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7264.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7265.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7266.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7267.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7268.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia  ----------hdfsfhg
  7269.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7270.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7271.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7272.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7273.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7274.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7275.             elseif Mode == 1555 then --anime
  7276.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7277.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7278.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7279.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7280.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7281.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7282.             elseif Mode == 111111111 then
  7283.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7284.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7285.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7286.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7287.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7288.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7289.             elseif Mode == 100 then --Overclocked
  7290.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7291.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7292.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7293.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7294.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7295.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7296.             elseif Mode == 8 then --Lunarist
  7297.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7298.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7299.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7300.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7301.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7302.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7303.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7304.             elseif Mode == 111111112 then
  7305.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7306.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7307.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7308.                 LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7309.                 RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7310.                 LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7311.             elseif Mode == 10 then --INSANITY
  7312.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7313.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7314.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7315.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7316.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7317.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7318.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7319.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7320.             end
  7321.             end
  7322.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7323.             Anim = "Walk"
  7324.             change = 1.1
  7325.             if attack == false then
  7326.                 if Mode == 6 then
  7327.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7328.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7329.                 if Mrandom(1,15) == 1 then
  7330.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7331.                 end
  7332.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7333.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7334.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7335.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7336.                 elseif Mode == 3 then
  7337.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7338.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7339.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7340.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7341.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7342.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,  Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7343.                 elseif Mode == 98534 then
  7344.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7345.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7346.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7347.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7348.                 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7349.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70)  * Cos(sine / 7) , Rad(0) ,    Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7350.                 elseif Mode == 111111112 then
  7351.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7352.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7353.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7354.                 LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7355.                 RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7356.                 LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7357.                 elseif Mode == 111111111 then
  7358.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7359.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7360.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7361.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7362.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7363.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7364.                 elseif Mode == 99900 then
  7365.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7366.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7367.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7368.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7369.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7370.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) ,  Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7371.                 elseif Mode == 1 then --Normal
  7372.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7373.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7374.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7375.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7376.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7377.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7378.                 elseif Mode == 7777 then --NORTHING SPECIAL
  7379.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7380.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7381.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7382.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7383.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7384.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-15)), 0.1)
  7385.                 elseif Mode == 4 then --Infused
  7386.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7387.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7388.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7389.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7390.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7391.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7392.                 elseif Mode == 56565 then --idk
  7393.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7394.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7395.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7396.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7397.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7398.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7399.                 elseif Mode == 8888 then --ik
  7400.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7401.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7402.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size)  * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7403.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7404.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7405.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7406.             elseif Mode == 1555 then --anime
  7407.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7408.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7409.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7410.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7411.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7412.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7413.             elseif Mode == 6666 then
  7414.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7415.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7416.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7417.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7418.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7419.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  7420.             elseif Mode == 1800 then
  7421.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7422.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7423.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7424.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7425.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7426.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7427.             elseif Mode == 5 then
  7428.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7429.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7430.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7431.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7432.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7433.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7434.             elseif Mode == 25 then
  7435.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7436.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7437.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7438.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7439.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7440.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7441.             elseif Mode == 100 then
  7442.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7443.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7444.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7445.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7446.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7447.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7448.             elseif Mode == 10 then
  7449.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7450.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7451.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7452.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7453.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7454.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7455.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7456.             elseif Mode == 8 then
  7457.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7458.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7459.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7460.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7461.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7462.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7463.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7464.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7465.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7466.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7467.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7468.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7469.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7470.             end
  7471.             end
  7472.         elseif torvel >= 25 and hitfloor ~= nil then
  7473.             Anim = "Sprint"
  7474.             change = 1.35
  7475.             if attack == false then
  7476.         if Mode == 5 then
  7477.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7478.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7479.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7480.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7481.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7482.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7483.         elseif Mode == 56565 then
  7484.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7485.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7486.             RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7487.             LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7488.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7489.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7490.         elseif Mode  == 111111111 then
  7491.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7492.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7493.             RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7494.             LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7495.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7496.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7497.         elseif Mode  == 4 then
  7498.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7499.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7500.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7501.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7502.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7503.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7504.         elseif Mode == 1 then
  7505.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7506.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7507.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7508.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7509.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7510.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7511.         elseif Mode == 25 or Mode == 10 then
  7512.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7513.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7514.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7515.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7516.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7517.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7518.         elseif Mode ~= 5 then
  7519.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7520.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7521.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7522.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7523.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7524.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7525.             end
  7526.             end
  7527.         end
  7528.     end
  7529.     Music.SoundId = "rbxassetid://"..SONG
  7530.     Music.Looped = true
  7531.     Music.Pitch = 1
  7532.     Music.Volume = 2.5
  7533.     Music.Parent = tors
  7534.     Music:Resume()
  7535.     if 0 < #Effects then
  7536.         for e = 1, #Effects do
  7537.             if Effects[e] ~= nil then
  7538.                 local Thing = Effects[e]
  7539.                 if Thing ~= nil then
  7540.                     local Part = Thing[1]
  7541.                     local Mode = Thing[2]
  7542.                     local Delay = Thing[3]
  7543.                     local IncX = Thing[4]
  7544.                     local IncY = Thing[5]
  7545.                     local IncZ = Thing[6]
  7546.                     if 1 >= Thing[1].Transparency then
  7547.                         if Thing[2] == "Block1" then
  7548.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7549.                             local Mesh = Thing[1].Mesh
  7550.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7551.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7552.                         elseif Thing[2] == "Block2" then
  7553.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7554.                             local Mesh = Thing[7]
  7555.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7556.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7557.                         elseif Thing[2] == "Block3" then
  7558.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7559.                             local Mesh = Thing[7]
  7560.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7561.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7562.                         elseif Thing[2] == "Cylinder" then
  7563.                             local Mesh = Thing[1].Mesh
  7564.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7565.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7566.                         elseif Thing[2] == "Blood" then
  7567.                             local Mesh = Thing[7]
  7568.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7569.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7570.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7571.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  7572.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7573.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7574.                         elseif Thing[2] == "Disappear" then
  7575.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7576.                         elseif Thing[2] == "Shatter" then
  7577.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7578.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7579.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7580.                             Thing[6] = Thing[6] + Thing[5]
  7581.                         end
  7582.                     else
  7583.                         Part.Parent = nil
  7584.                         table.remove(Effects, e)
  7585.                     end
  7586.                 end
  7587.             end
  7588.         end
  7589.     end
  7590. end
  7591. -------------------------------------------------------
  7592. --End Animations And Script--
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