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- level.bunkerList[0] = createBlock((1577.23, -56.8212, 297.045), (0, 105, 0));
- level.bunkerList[1] = createBlock((1601.42, -4.72131, 324.102), (0, 105, 0));
- level.bunkerList[2] = createBlock((1621.79, 12.7941, 351.227), (0, -165, 0));
- level.bunkerList[3] = createBlock((1637.6, 16.5391, 378.352), (0, -165, 0));
- level.bunkerList[4] = createBlock((1658.08, 22.314, 405.307), (0, -165, 0));
- level.bunkerList[5] = createBlock((1685.81, 10.8255, 431.916), (0, 105, 0));
- level.bunkerList[6] = createBlock((1830.88, -130.366, 352.958), (0, 105, 0));
- level.bunkerList[0] = createBlock((1577.23, -56.8212, 297.045), (0, 105, 0));
- level.bunkerList[1] = createBlock((1601.42, -4.72131, 324.102), (0, 105, 0));
- level.bunkerList[2] = createBlock((1621.79, 12.7941, 351.227), (0, -165, 0));
- level.bunkerList[3] = createBlock((1637.6, 16.5391, 378.352), (0, -165, 0));
- level.bunkerList[4] = createBlock((1658.08, 22.314, 405.307), (0, -165, 0));
- level.bunkerList[5] = createBlock((1685.81, 10.8255, 431.916), (0, 105, 0));
- level.bunkerList[6] = createBlock((1830.88, -130.366, 352.958), (0, 105, 0));
- level.bunkerList[7] = createBlock((1803.94, -38.3159, 352.396), (0, 105, 0));
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