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Nov 29th, 2014
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  1. --[[Dual pistols Frostftw]]--
  2. wait();
  3. Services = setmetatable({},{__index = function(t,i)
  4. return game:service(i) or nil
  5. end})
  6. plr = Services.Players.LocalPlayer
  7. char = plr.Character
  8. Humans = char:findFirstChild("Humanoid")
  9. BulletTable,Disposables,Lasers = {},{},{}
  10. Clips,Bullets,CurrentGun = 2500,20,1
  11. GunShot = {
  12. Sound = "rbxassetid://132373574",
  13. Pitch = 1,
  14. Volume = 1,
  15. }
  16. Reloading,FlashLight,LaserLight,Silenced,LockHead,Deselectd,ToolName,LaserColor = false,false,false,false,false,false,"Dual Pistols","Gold"
  17. V3,BC,CF = Vector3.new,BrickColor.new,CFrame
  18. for i,v in pairs(plr.Character:GetChildren()) do
  19. if v:IsA("Model") and v.Name == "MainModel" then
  20. v:Remove()
  21. end
  22. end
  23. for i,v in pairs(plr.Backpack:GetChildren()) do
  24. if v.Name == ToolName then
  25. v:Remove()
  26. end
  27. end
  28. Bin = Instance.new("HopperBin",plr.Backpack)
  29. Bin.Name = ToolName
  30. MainModel,GunModelOne,GunModelTwo,SheathOne,SheathTwo,Eff = Instance.new("Model"),Instance.new("Model"),Instance.new("Model"),Instance.new("Model"),Instance.new("Model"),Instance.new("Model")
  31. MainModel.Name,GunModelOne.Name,GunModelTwo.Name,SheathOne.Name,SheathTwo.Name,Eff.Name = "MainModel","GunModelOne","GunModelTwo","SheathOne","SheathTwo","Eff"
  32. MainModel.Parent,GunModelOne.Parent,GunModelTwo.Parent,SheathOne.Parent,SheathTwo.Parent,Eff.Parent = char,MainModel,MainModel,MainModel,MainModel,MainModel
  33. L1,L2,L3,L4 = Instance.new("SpotLight"), Instance.new("SpotLight"), Instance.new("SpotLight"), Instance.new("SpotLight")
  34. L1.Enabled,L2.Enabled,L3.Enabled,L4.Enabled = false,false,false,false
  35. L1.Brightness,L2.Brightness,L3.Brightness,L4.Brightness = 60,60,40,40
  36. L1.Range,L2.Range,L3.Range,L4.Range = 25,25,40,40
  37. L1.Color,L2.Color,L3.Color,L4.Color = BrickColor.new("Neon orange").Color,BrickColor.new("Neon orange").Color,BrickColor.new("Gold").Color,BrickColor.new("Gold").Color
  38. L3.Name,L4.Name = "Safe","Safe"
  39. script.Parent = MainModel
  40. function AddPart(name,parent,s1,s2,s3,color)
  41. p=Instance.new("Part",parent)
  42. p.Name=name
  43. p.formFactor="Custom"
  44. p.Anchored=false
  45. p.Locked=true
  46. p.CanCollide=false
  47. p.Size=Vector3.new(s1,s2,s3)
  48. p.TopSurface = "Smooth"
  49. p.BottomSurface = "Smooth"
  50. p.BrickColor=BrickColor.new(color)
  51. Instance.new("BlockMesh",p).Name = "Mesh"
  52. p:BreakJoints()
  53. return p
  54. end
  55. function AddWeld(name,parent,p1,p0,c1,c0)
  56. we=Instance.new("Weld",parent)
  57. we.Part1=p1
  58. we.Part0=p0
  59. we.C1=c0
  60. we.C0=c1
  61. return we
  62. end
  63. --Gets a bit confusing down below :3
  64. HandleOne,HandleTwo = AddPart("HandleLeft",GunModelOne,.02,1,.4,"Really black"),AddPart("HandleLeft",GunModelTwo,.02,1,.4,"Really black")
  65. HandleWeldLeft,HandleWeldRight = AddWeld("Weld",HandleOne,HandleOne,char["Torso"],CF.new(-1,0,-1),CF.Angles(math.rad(45),math.rad(180),0)),AddWeld("Weld",HandleTwo,HandleTwo,char["Torso"],CF.new(1,0,-1),CF.Angles(math.rad(45),math.rad(180),0))
  66. HandLeft = AddPart("HandLeft",MainModel,1,1,1,"Really black")
  67. HandRight = AddPart("HandRight",MainModel,1,1,1,"Really black")
  68. HandLeft.Transparency,HandRight.Transparency = 1,1
  69. AddWeld("Weld",HandLeft,HandLeft,char["Left Arm"],CF.new(0,-1,0),CF.Angles(math.rad(90),0,0))
  70. AddWeld("Weld",HandRight,HandRight,char["Right Arm"],CF.new(0,-1,0),CF.Angles(math.rad(90),0,0))
  71. PA1 = AddPart("Part",GunModelOne,.3,.1,1,"Really black")
  72. PA1.Mesh.Scale = V3(1,.6,1)
  73. WPA1 = AddWeld("Weld",PA1,PA1,HandleOne,CF.new(0,0.5,-.3),CF.new(0,0,0))
  74. PA2 = AddPart("Part",GunModelOne,.1,.5,.1,"Gold")
  75. PA2.Mesh:Remove()
  76. Instance.new("CylinderMesh",PA2).Scale = V3(.5,1,.5)
  77. WPA2 = AddWeld("Weld",PA2,PA2,HandleOne,CF.new(0,.6,-.9),CF.Angles(math.rad(90),0,0))
  78. PA3 = AddPart("Part",GunModelOne,.1,1.3,.1,"Gold")
  79. PA3.Mesh:Remove()
  80. Instance.new("CylinderMesh",PA3).Scale = V3(.7,1,.8)
  81. WPA3 = AddWeld("Weld",PA3,PA3,HandleOne,CF.new(0,.75,-.6),CF.Angles(math.rad(90),0,0))
  82. PA4 = AddPart("Part",GunModelOne,.3,.1,1.2,"Really black")
  83. PA4.Mesh.Scale = V3(1,1,1)
  84. WPA4 = AddWeld("Weld",PA4,PA4,HandleOne,CF.new(0,.65,-.5),CF.new(0,0,0))
  85. PA5 = AddPart("Part",GunModelOne,.3,.1,.3,"Really black")
  86. PA5.Mesh:Remove()
  87. Instance.new("CylinderMesh",PA5).Scale = V3(1,1,1)
  88. WPA5 = AddWeld("Weld",PA5,PA5,PA4,CF.new(0,0.1,-0.5),CF.Angles(math.rad(90),0,0))
  89. PA6 = AddPart("Part",GunModelOne,.3,.5,.3,"Really black")
  90. PA6.Mesh:Remove()
  91. Instance.new("CylinderMesh",PA6).Scale = V3(1,1,1)
  92. WPA6 = AddWeld("Weld",PA6,PA6,PA4,CF.new(0,0.1,0.35),CF.Angles(math.rad(90),0,0))
  93. PA7 = AddPart("Part",GunModelOne,.1,.1,.5,"Really black")
  94. PA7.Mesh:Remove()
  95. Instance.new("CylinderMesh",PA7).Scale = V3(.9,.9,1)
  96. WPA7 = AddWeld("Weld",PA7,PA7,PA3,CF.new(0,-0.31,0),CF.Angles(0,0,0))
  97. BamOne = Instance.new("Sound",PA7)
  98. BamOne.Pitch,BamOne.Volume,BamOne.SoundId = GunShot.Pitch,GunShot.Volume,GunShot.Sound
  99. PA8 = AddPart("Part",GunModelOne,.3,.1,.25,"Really black")
  100. PA8.Mesh:Remove()
  101. sm = Instance.new("SpecialMesh",PA8)
  102. sm.MeshType = "Wedge"
  103. sm.Scale = V3(.38,.6,1)
  104. WPA8 = AddWeld("Weld",PA8,PA8,PA6,CF.new(0.1,-.3,-0.07),CF.Angles(math.rad(180),0,0))
  105. PA9 = AddPart("Part",GunModelOne,.3,.1,.25,"Really black")
  106. PA9.Mesh:Remove()
  107. sm = Instance.new("SpecialMesh",PA9)
  108. sm.MeshType = "Wedge"
  109. sm.Scale = V3(.35,.6,1)
  110. WPA9 = AddWeld("Weld",PA9,PA9,PA6,CF.new(-0.1,-.3,-0.07),CF.Angles(math.rad(180),0,0))
  111. PA10 = AddPart("Part",GunModelOne,.3,.1,.25,"Really black")
  112. PA10.Mesh:Remove()
  113. sm = Instance.new("SpecialMesh",PA10)
  114. sm.MeshType = "Wedge"
  115. sm.Scale = V3(.35,.6,1)
  116. WPA10 = AddWeld("Weld",PA10,PA10,PA6,CF.new(0,-.34,0),CF.Angles(math.rad(100),0,0))
  117. PA11 = AddPart("Part",GunModelOne,.1,.3,.1,"Really black")
  118. PA11.Mesh:Remove()
  119. sm = Instance.new("SpecialMesh",PA11)
  120. sm.MeshType = "Wedge"
  121. sm.Scale = V3(.5,1,.5)
  122. WPA11 = AddWeld("Weld",PA11,PA11,HandleOne,CF.new(0,.25,-.35),CF.Angles(math.rad(90),0,0))
  123. PA12 = AddPart("Part",GunModelOne,.1,.1,.3,"Really black")
  124. PA12.Mesh:Remove()
  125. sm = Instance.new("SpecialMesh",PA12)
  126. sm.MeshType = "Wedge"
  127. sm.Scale = V3(.5,.5,.5)
  128. WPA12 = AddWeld("Weld",PA12,PA12,HandleOne,CF.new(0,.37,-.55),CF.Angles(math.rad(90),0,0))
  129. PA13 = AddPart("Part",GunModelOne,.1,.1,.3,"Really black")
  130. PA13.Mesh:Remove()
  131. sm = Instance.new("SpecialMesh",PA13)
  132. sm.MeshType = "Wedge"
  133. sm.Scale = V3(.5,.5,.5)
  134. WPA13 = AddWeld("Weld",PA13,PA13,HandleOne,CF.new(0,.37,-.45),CF.Angles(math.rad(270),0,0))
  135. PA14 = AddPart("Part",GunModelOne,.1,.1,.3,"Really black")
  136. PA14.Mesh:Remove()
  137. sm = Instance.new("SpecialMesh",PA14)
  138. sm.MeshType = "Wedge"
  139. sm.Scale = V3(.5,.5,.5)
  140. WPA14 = AddWeld("Weld",PA14,PA14,HandleOne,CF.new(0,.4,-.3),CF.Angles(math.rad(55),0,0))
  141. PA15 = AddPart("Part",GunModelOne,.1,.3,.3,"Really black")
  142. PA15.Mesh:Remove()
  143. sm = Instance.new("SpecialMesh",PA15)
  144. sm.MeshType = "Wedge"
  145. sm.Scale = V3(1,1,.25)
  146. WPA15 = AddWeld("Weld",PA15,PA15,HandleOne,CF.new(0,-0.35,-.23),CF.Angles(math.rad(0),0,0))
  147. PA16 = AddPart("Part",GunModelOne,.02,1,.3,"Gold")
  148. PA16.Mesh.Scale = V3(1.1,.9,1)
  149. WPA16 = AddWeld("Weld",PA16,PA16,HandleOne,CF.new(0,0,0),CF.new(0,0,0))
  150. PA17 = AddPart("Part",GunModelOne,.1,.3,.3,"Gold")
  151. PA17.Mesh:Remove()
  152. sm = Instance.new("SpecialMesh",PA17)
  153. sm.MeshType = "Wedge"
  154. sm.Scale = V3(1.1,1,.25)
  155. WPA17 = AddWeld("Weld",PA17,PA17,PA15,CF.new(0,0.05,0.05),CF.Angles(math.rad(0),0,0))
  156. PA18 = AddPart("Part",GunModelOne,.1,.3,.1,"Gold")
  157. PA18.Mesh:Remove()
  158. Instance.new("CylinderMesh",PA18).Scale = V3(.5,.8,.5)
  159. WPA18 = AddWeld("Weld",PA18,PA18,HandleOne,CF.new(0,0.2,0),CF.Angles(math.rad(90),math.rad(90),0))
  160. PA19 = AddPart("Part",GunModelOne,.1,.3,.1,"Really black")
  161. PA19.Mesh:Remove()
  162. Instance.new("CylinderMesh",PA19).Scale = V3(.5,1,.5)
  163. WPA19 = AddWeld("Weld",PA19,PA19,PA3,CF.new(0,0.51,0),CF.Angles(math.rad(0),math.rad(0),0))
  164. PA20 = AddPart("Part",GunModelOne,.1,.3,.1,"Really black")
  165. PA20.Mesh:Remove()
  166. PA20.Transparency = 1
  167. L2.Parent = PA20
  168. L3.Parent = PA20
  169. WPA20 = AddWeld("Weld",PA20,PA20,PA3,CF.new(0,0.6,0),CF.Angles(math.rad(261),0,0))
  170. PA21 = AddPart("Part",GunModelOne,.1,.25,.1,"Really black")
  171. WPA21 = AddWeld("Weld",PA21,PA21,PA3,CF.new(0,0.1,-0.35),CF.Angles(math.rad(0),0,0))
  172. PA22 = AddPart("Part",GunModelOne,.1,.35,.3,"Really black")
  173. WPA22 = AddWeld("Weld",PA21,PA21,PA22,CF.new(0,0,0.2),CF.Angles(math.rad(0),0,0))
  174. PA23 = AddPart("Part",GunModelOne,.1,.35,.1,"Gold")
  175. PA23.Mesh:Remove()
  176. PA23.Transparency = 0.4
  177. Instance.new("CylinderMesh",PA23).Scale = Vector3.new(0.5,1,0.5)
  178. WPA23 = AddWeld("Weld",PA22,PA22,PA23,CF.new(0,-0.03,0.05),CF.Angles(math.rad(0),0,0))
  179. PA24 = AddPart("Part",GunModelOne,.1,.35,.1,"Really black")
  180. PA24.Mesh:Remove()
  181. PA24.Transparency = 1
  182. Instance.new("CylinderMesh",PA24).Scale = Vector3.new(0.5,1,0.5)
  183. WPA24 = AddWeld("Weld",PA22,PA22,PA24,CF.new(0,-0.03,-0.06),CF.Angles(math.rad(90),0,0))
  184. PA26 = AddPart("Part",GunModelOne,.1,.35,.1,LaserColor)
  185. PA26.Mesh:Remove()
  186. PA26.Transparency = 0.4
  187. Instance.new("CylinderMesh",PA26).Scale = Vector3.new(0.5,1,0.5)
  188. WPA26 = AddWeld("Weld",PA22,PA22,PA26,CF.new(0,-0.03,-0.06),CF.Angles(math.rad(0),0,0))
  189. --Gun 2 Below
  190. PB1 = AddPart("Part",GunModelTwo,.3,.1,1,"Really black")
  191. PB1.Mesh.Scale = V3(1,.6,1)
  192. WPB1 = AddWeld("Weld",PB1,PB1,HandleTwo,CF.new(0,0.5,-.3),CF.new(0,0,0))
  193. PB2 = AddPart("Part",GunModelTwo,.1,.5,.1,"Gold")
  194. PB2.Mesh:Remove()
  195. Instance.new("CylinderMesh",PB2).Scale = V3(.5,1,.5)
  196. WPB2 = AddWeld("Weld",PB2,PB2,HandleTwo,CF.new(0,.6,-.9),CF.Angles(math.rad(90),0,0))
  197. PB3 = AddPart("Part",GunModelTwo,.1,1.3,.1,"Gold")
  198. PB3.Mesh:Remove()
  199. Instance.new("CylinderMesh",PB3).Scale = V3(.7,1,.8)
  200. WPB3 = AddWeld("Weld",PB3,PB3,HandleTwo,CF.new(0,.75,-.6),CF.Angles(math.rad(90),0,0))
  201. PB4 = AddPart("Part",GunModelTwo,.3,.1,1.2,"Really black")
  202. PB4.Mesh.Scale = V3(1,1,1)
  203. WPB4 = AddWeld("Weld",PB4,PB4,HandleTwo,CF.new(0,.65,-.5),CF.new(0,0,0))
  204. PB5 = AddPart("Part",GunModelTwo,.3,.1,.3,"Really black")
  205. PB5.Mesh:Remove()
  206. Instance.new("CylinderMesh",PB5).Scale = V3(1,1,1)
  207. WPB5 = AddWeld("Weld",PB5,PB5,PB4,CF.new(0,0.1,-0.5),CF.Angles(math.rad(90),0,0))
  208. PB6 = AddPart("Part",GunModelTwo,.3,.5,.3,"Really black")
  209. PB6.Mesh:Remove()
  210. Instance.new("CylinderMesh",PB6).Scale = V3(1,1,1)
  211. WPB6 = AddWeld("Weld",PB6,PB6,PB4,CF.new(0,0.1,0.35),CF.Angles(math.rad(90),0,0))
  212. PB7 = AddPart("Part",GunModelTwo,.1,.1,.5,"Really black")
  213. PB7.Mesh:Remove()
  214. Instance.new("CylinderMesh",PB7).Scale = V3(.9,.9,1)
  215. WPB7 = AddWeld("Weld",PB7,PB7,PB3,CF.new(0,-0.31,0),CF.Angles(0,0,0))
  216. BamTwo = Instance.new("Sound",PB7)
  217. BamTwo.Pitch,BamTwo.Volume,BamTwo.SoundId = GunShot.Pitch,GunShot.Volume,GunShot.Sound
  218. PB8 = AddPart("Part",GunModelTwo,.3,.1,.25,"Really black")
  219. PB8.Mesh:Remove()
  220. sm = Instance.new("SpecialMesh",PB8)
  221. sm.MeshType = "Wedge"
  222. sm.Scale = V3(.38,.6,1)
  223. WPB8 = AddWeld("Weld",PB8,PB8,PB6,CF.new(0.1,-.3,-0.07),CF.Angles(math.rad(180),0,0))
  224. PB9 = AddPart("Part",GunModelOne,.3,.1,.25,"Really black")
  225. PB9.Mesh:Remove()
  226. sm = Instance.new("SpecialMesh",PB9)
  227. sm.MeshType = "Wedge"
  228. sm.Scale = V3(.35,.6,1)
  229. WPB9 = AddWeld("Weld",PB9,PB9,PB6,CF.new(-0.1,-.3,-0.07),CF.Angles(math.rad(180),0,0))
  230. PB10 = AddPart("Part",GunModelTwo,.3,.1,.25,"Really black")
  231. PB10.Mesh:Remove()
  232. sm = Instance.new("SpecialMesh",PB10)
  233. sm.MeshType = "Wedge"
  234. sm.Scale = V3(.35,.6,1)
  235. WPB10 = AddWeld("Weld",PB10,PB10,PB6,CF.new(0,-.34,0),CF.Angles(math.rad(100),0,0))
  236. PB11 = AddPart("Part",GunModelTwo,.1,.3,.1,"Really black")
  237. PB11.Mesh:Remove()
  238. sm = Instance.new("SpecialMesh",PB11)
  239. sm.MeshType = "Wedge"
  240. sm.Scale = V3(.5,1,.5)
  241. WPB11 = AddWeld("Weld",PB11,PB11,HandleTwo,CF.new(0,.25,-.35),CF.Angles(math.rad(90),0,0))
  242. PB12 = AddPart("Part",GunModelTwo,.1,.1,.3,"Really black")
  243. PB12.Mesh:Remove()
  244. sm = Instance.new("SpecialMesh",PB12)
  245. sm.MeshType = "Wedge"
  246. sm.Scale = V3(.5,.5,.5)
  247. WPB12 = AddWeld("Weld",PB12,PB12,HandleTwo,CF.new(0,.37,-.55),CF.Angles(math.rad(90),0,0))
  248. PB13 = AddPart("Part",GunModelTwo,.1,.1,.3,"Really black")
  249. PB13.Mesh:Remove()
  250. sm = Instance.new("SpecialMesh",PB13)
  251. sm.MeshType = "Wedge"
  252. sm.Scale = V3(.5,.5,.5)
  253. WPB13 = AddWeld("Weld",PB13,PB13,HandleTwo,CF.new(0,.37,-.45),CF.Angles(math.rad(270),0,0))
  254. PB14 = AddPart("Part",GunModelTwo,.1,.1,.3,"Really black")
  255. PB14.Mesh:Remove()
  256. sm = Instance.new("SpecialMesh",PB14)
  257. sm.MeshType = "Wedge"
  258. sm.Scale = V3(.5,.5,.5)
  259. WPB14 = AddWeld("Weld",PB14,PB14,HandleTwo,CF.new(0,.4,-.3),CF.Angles(math.rad(55),0,0))
  260. PB15 = AddPart("Part",GunModelTwo,.1,.3,.3,"Really black")
  261. PB15.Mesh:Remove()
  262. sm = Instance.new("SpecialMesh",PB15)
  263. sm.MeshType = "Wedge"
  264. sm.Scale = V3(1,1,.25)
  265. WPB15 = AddWeld("Weld",PB15,PB15,HandleTwo,CF.new(0,-0.35,-.23),CF.Angles(math.rad(0),0,0))
  266. PB16 = AddPart("Part",GunModelTwo,.02,1,.3,"Gold")
  267. PB16.Mesh.Scale = V3(1.1,.9,1)
  268. WPB16 = AddWeld("Weld",PB16,PB16,HandleTwo,CF.new(0,0,0),CF.new(0,0,0))
  269. PB17 = AddPart("Part",GunModelTwo,.1,.3,.3,"Gold")
  270. PB17.Mesh:Remove()
  271. sm = Instance.new("SpecialMesh",PB17)
  272. sm.MeshType = "Wedge"
  273. sm.Scale = V3(1.1,1,.25)
  274. WPB17 = AddWeld("Weld",PB17,PB17,PB15,CF.new(0,0.05,0.05),CF.Angles(math.rad(0),0,0))
  275. PB18 = AddPart("Part",GunModelTwo,.1,.3,.1,"Gold")
  276. PB18.Mesh:Remove()
  277. Instance.new("CylinderMesh",PB18).Scale = V3(.5,.8,.5)
  278. WPB18 = AddWeld("Weld",PB18,PB18,HandleTwo,CF.new(0,0.2,0),CF.Angles(math.rad(90),math.rad(90),0))
  279. PB19 = AddPart("Part",GunModelTwo,.1,.3,.1,"Really black")
  280. PB19.Mesh:Remove()
  281. Instance.new("CylinderMesh",PB19).Scale = V3(.5,1,.5)
  282. WPB19 = AddWeld("Weld",PB19,PB19,PB3,CF.new(0,0.51,0),CF.Angles(math.rad(0),math.rad(0),0))
  283. PB20 = AddPart("Part",GunModelTwo,.1,.3,.1,"Really black")
  284. PB20.Mesh:Remove()
  285. PB20.Transparency = 1
  286. L1.Parent = PB20
  287. L4.Parent = PB20
  288. WPB20 = AddWeld("Weld",PB20,PB20,PB3,CF.new(0,0.6,0),CF.Angles(math.rad(261),0,0))
  289. PB21 = AddPart("Part",GunModelTwo,.1,.25,.1,"Really black")
  290. WPB21 = AddWeld("Weld",PB21,PB21,PB3,CF.new(0,0.1,-0.35),CF.Angles(math.rad(0),0,0))
  291. PB22 = AddPart("Part",GunModelTwo,.1,.35,.3,"Really black")
  292. WPB22 = AddWeld("Weld",PB21,PB21,PB22,CF.new(0,0,0.2),CF.Angles(math.rad(0),0,0))
  293. PB23 = AddPart("Part",GunModelTwo,.1,.35,.1,"Gold")
  294. PB23.Mesh:Remove()
  295. PB23.Transparency = 0.4
  296. Instance.new("CylinderMesh",PB23).Scale = Vector3.new(0.5,1,0.5)
  297. WPB23 = AddWeld("Weld",PB22,PB22,PB23,CF.new(0,-0.03,0.05),CF.Angles(math.rad(0),0,0))
  298. PB24 = AddPart("Part",GunModelTwo,.1,.35,.1,"Gold")
  299. PB24.Mesh:Remove()
  300. PB24.Transparency = 0.4
  301. Instance.new("CylinderMesh",PB24).Scale = Vector3.new(0.5,1,0.5)
  302. WPB24 = AddWeld("Weld",PB22,PB22,PB24,CF.new(0,-0.03,-0.06),CF.Angles(math.rad(90),0,0))
  303. PB26 = AddPart("Part",GunModelOne,.1,.35,.1,LaserColor)
  304. PB26.Mesh:Remove()
  305. PB26.Transparency = 0.4
  306. Instance.new("CylinderMesh",PB26).Scale = Vector3.new(0.5,1,0.5)
  307. WPB26 = AddWeld("Weld",PB22,PB22,PB26,CF.new(0,-0.03,-0.06),CF.Angles(math.rad(0),0,0))
  308. --End Of gun creation.
  309. --Holder's Creation
  310. PC1 = AddPart("Part",SheathOne,.5,1.5,.7,"Really black")
  311. WPC1 = AddWeld("Weld",PC1,PC1,char.Torso,CF.new(-1,0,0),CF.Angles(math.rad(45),0,0))
  312. --Holder Two
  313. PD1 = AddPart("Part",SheathTwo,.5,1.5,.7,"Really black")
  314. WPD1 = AddWeld("Weld",PD1,PD1,char.Torso,CF.new(1,0,0),CF.Angles(math.rad(45),0,0))
  315. --End Of Holders
  316. --Extras
  317. PE1 = AddPart("Part",MainModel,2.1,.5,1.1,"Really black")
  318. WPE1 = AddWeld("Weld",PE1,PE1,char.Torso,CF.new(0,-0.8,0),CF.Angles(math.rad(0),0,0))
  319. PE2 = AddPart("Part",MainModel,.8,.8,.7,"Really black")
  320. WPE2 = AddWeld("Weld",PE2,PE2,PE1,CF.new(0.4,-0.13,.9),CF.Angles(math.rad(0),0,0))
  321. PE3 = AddPart("Part",MainModel,.75,.8,.65,"Really black")
  322. WPE3 = AddWeld("Weld",PE3,PE3,PE2,CF.new(0,0.02,0),CF.Angles(math.rad(0),0,0))
  323. PE4 = AddPart("Part",MainModel,2.2,.25,1.2,"Really black")
  324. WPE4 = AddWeld("Weld",PE4,PE4,PE1,CF.new(0,0,0),CF.Angles(math.rad(0),0,0))
  325. PE5 = AddPart("Part",MainModel,0.25,1.6,1.1,"Really black")
  326. WPE5 = AddWeld("Weld",PE5,PE5,char.Torso,CF.new(-0.65,0.225,0),CF.Angles(0,0,0))
  327. PE6 = AddPart("Part",MainModel,0.25,1.6,1.1,"Really black")
  328. WPE6 = AddWeld("Weld",PE6,PE6,char.Torso,CF.new(0.65,0.225,0),CF.Angles(0,0,0))
  329. --Eff
  330.  
  331. --End
  332. ch,player = char,plr
  333. RW,LW,HW,RLG,LLG = Instance.new("Weld"),Instance.new("Weld"),Instance.new("Weld"),Instance.new("Weld"),Instance.new("Weld")
  334. RSH, LSH, NCK, LG2, LG1 = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"], ch.Torso["Neck"], ch.Torso["Right Hip"], ch.Torso["Left Hip"]
  335. RW.C0,RW.C1,RW.Parent,RW.Part0 = CFrame.new(1.5, 0.5, 0),CFrame.new(0, 0.5, 0),MainModel,ch.Torso
  336. LW.C0,LW.C1,LW.Parent,LW.Part0 = CFrame.new(-1.5, 0.5, 0),CFrame.new(0, 0.5, 0),MainModel,ch.Torso
  337. HW.C1,HW.Parent,HW.Part0 = CFrame.new(0,-.7,0),MainModel,ch.Torso
  338. RLG.C1,RLG.Part0,RLG.Parent = CFrame.new(-.5,2,0),ch.Torso,MainModel
  339. LLG.C1,LLG.Part0,LLG.Parent = CFrame.new(.5,2,0),ch.Torso,MainModel
  340. function RWFunc()
  341. RW.Part1 = ch["Right Arm"]
  342. RSH.Part1 = nil
  343. end
  344. function LWFunc()
  345. LW.Part1 = ch["Left Arm"]
  346. LSH.Part1 = nil
  347. end
  348. function RWRem()
  349. RW.Part1 = nil
  350. RSH.Part1 = ch["Right Arm"]
  351. end
  352. function LWRem()
  353. LW.Part1 = nil
  354. LSH.Part1 = ch["Left Arm"]
  355. end
  356. function HWFunc()
  357. NCK.Part1 = nil
  358. HW.Part1 = ch.Head
  359. end
  360. function HWRem()
  361. NCK.Part1 = ch.Head
  362. HW.Part1 = nil
  363. end
  364. function Leg1Func()
  365. l1=ch["Left Leg"]
  366. l1.Name = "Left Legg"
  367. l1.CanCollide = true
  368. LG1.Part1 = nil
  369. LLG.Part1 = l1
  370. end
  371. function Leg2Func()
  372. l2=ch["Right Leg"]
  373. l2.Name = "Right Legg"
  374. l2.CanCollide = true
  375. LG2.Part1 = nil
  376. RLG.Part1 = l2
  377. end
  378. function Leg1Rem()
  379. l1=ch["Left Legg"]
  380. l1.Name = "Left Leg"
  381. l1.CanCollide = false
  382. LG1.Part1 = l1
  383. LLG.Part1 = nil
  384. end
  385. function Leg2Rem()
  386. l2=ch["Right Legg"]
  387. l2.Name = "Right Leg"
  388. l2.CanCollide = false
  389. LG2.Part1 = l2
  390. RLG.Part1 = nil
  391. end
  392. function Unequip()
  393. RWRem()
  394. LWRem()
  395. HWRem()
  396. HandleWeldLeft.Part0 = char.Torso
  397. HandleWeldRight.Part0 = char.Torso
  398. HandleWeldLeft.C0 = CF.Angles(math.rad(45),math.rad(180),0)
  399. HandleWeldLeft.C1 = CF.new(-1,.6,-.7)
  400. HandleWeldRight.C0 = CF.Angles(math.rad(45),math.rad(180),0)
  401. HandleWeldRight.C1 = CF.new(1,.6,-.7)
  402. pcall(function() char.Torso.TurnGyro:Remove() end)
  403. end
  404. Unequip()
  405. function Equip()
  406. HandleWeldLeft.C0 = CF.Angles(0,0,0)
  407. HandleWeldLeft.C1 = CF.new(0,0,0)
  408. HandleWeldRight.C0 = CF.Angles(0,0,0)
  409. HandleWeldRight.C1 = CF.new(0,0,0)
  410. HandleWeldRight.Part0 = HandRight
  411. HandleWeldLeft.Part0 = HandLeft
  412. RWFunc()
  413. LWFunc()
  414. HWFunc()
  415. end
  416. function CreateBullet(Part)
  417. Bullet = Instance.new("Part",char.Torso)
  418. Bullet.Name = "Bullet"
  419. Bullet.formFactor = "Custom"
  420. Bullet.CanCollide = false
  421. Bullet.Anchored = true
  422. Bullet.Size = V3(.2,.2,0.7)
  423. Bullet.CFrame = Part.CFrame * CF.Angles(270,0,0)
  424. Bullet.Anchored = true
  425. Bullet.BrickColor = BrickColor.new("Really black")
  426. Bullet.Reflectance = 0.3
  427. Bullet:BreakJoints()
  428. --M = Instance.new("SpecialMesh",Bullet)
  429. --M.MeshType = "Sphere"
  430. table.insert(BulletTable,Bullet)
  431. Services.Debris:AddItem(Bullet,10)
  432. end
  433. function ReturnHeads()
  434. Rtn = {}
  435. for i,v in pairs(Services.Players:GetPlayers()) do
  436. if v and v~=plr and v.Character then
  437. Head = v.Character:findFirstChild("Head")
  438. if Head then
  439. table.insert(Rtn,Head)
  440. end
  441. end
  442. end
  443. return Rtn
  444. end
  445. function DisplayDamage(dmg,head)
  446. if head and dmg then
  447. local Model = Instance.new("Model")
  448. local Part = Instance.new("Part",Model)
  449. local Human = Instance.new("Humanoid")
  450. Instance.new("BlockMesh",Part)
  451. --
  452. Model.Name = tostring(dmg)
  453. Human.Parent = Model
  454. Human.MaxHealth = 0
  455. Human.Health = 0
  456. Part.formFactor = "Custom"
  457. Part.Size = Vector3.new(0.8,0.3,0.8)
  458. Part.CanCollide=false
  459. Part.CFrame = CFrame.new(head.Position) * CFrame.new(0, 3, 0)
  460. Part.Name = "Head"
  461. if Model.Name:find("Critical") then
  462. Part.BrickColor = BrickColor.new("Bright yellow")
  463. else
  464. Part.BrickColor = BrickColor.new("Really red")
  465. end
  466. local bp = Instance.new("BodyPosition")
  467. bp.P = 14000
  468. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  469. bp.position = head.Position + Vector3.new(math.random(1,6), math.random(5,7), math.random(1,6))
  470. coroutine.resume(coroutine.create(function()
  471. wait()
  472. Model.Parent = workspace
  473. bp.Parent = Part
  474. wait(1.4)
  475. Model:remove()
  476. end))
  477. end
  478. end
  479. function UnCrouch()
  480. Leg1Rem()
  481. Leg2Rem()
  482. end
  483. function Crouch()
  484. Leg2Func()
  485. Leg1Func()
  486. LLG.C1 = CF.new(.5,.5,1.5) * CF.Angles(math.rad(90),0,0)
  487. RLG.C1 = CF.new(-.5,1,1) * CF.Angles(math.rad(0),0,0)
  488. end
  489. function DoReload()
  490. if Reloading then return end
  491. pcall(function()
  492. gui = plr.PlayerGui:findFirstChild("Ammo")
  493. for i,v in pairs(gui:GetChildren()) do
  494. if v.Name == "Reload Gun" then
  495. v:Remove()
  496. end
  497. end
  498. end)
  499. Reloading = true
  500. Clips = Clips - 1
  501. wait(.1)
  502. EmptiedClip(HandleOne)
  503. EmptiedClip(HandleTwo)
  504. ReloadAnim()
  505. Reloading = false
  506. end
  507. function Flash(Part)
  508. for i,v in pairs(Part:GetChildren()) do
  509. if v:IsA("SpotLight") and v.Name ~= "Safe" then
  510. v.Enabled = true
  511. coroutine.resume(coroutine.create(function()
  512. wait(0.1)
  513. v.Enabled = false
  514. end))
  515. end
  516. end
  517. end
  518. function EmptiedClip(part)
  519. EmptyClip = Instance.new("Part",MainModel)
  520. EmptyClip.Name = "EmtpyClip"
  521. EmptyClip.formFactor = "Custom"
  522. EmptyClip.BrickColor = BrickColor.new("Gold")
  523. EmptyClip.CanCollide = true
  524. EmptyClip.Reflectance = .1
  525. EmptyClip.Size = part.Size - Vector3.new(0.1,0.1,0.1)
  526. EmptyClip.CFrame = part.CFrame * CF.Angles(0,0,0)
  527. EmptyClip:BreakJoints()
  528. Services.Debris:AddItem(EmptyClip,6)
  529. Instance.new("BlockMesh",EmptyClip)
  530. end
  531. function WarnLow()
  532. pg = plr.PlayerGui:findFirstChild("Ammo")
  533. if pg then
  534. Warn = Instance.new("TextLabel",pg)
  535. Warn.Name = "Reload Gun"
  536. Warn.Font = "ArialBold"
  537. Warn.FontSize = "Size24"
  538. Warn.Position = UDim2.new(0.5,0,0.5,0)
  539. Warn.Text = "Reload (r)"
  540. Warn.TextColor3 = BrickColor.new("Bright red").Color
  541. Services.Debris:AddItem(Warn,2)
  542. end
  543. end
  544. function WarnNone()
  545. pg = plr.PlayerGui:findFirstChild("Ammo")
  546. if pg then
  547. Warn = Instance.new("TextLabel",pg)
  548. Warn.Name = "Reload Gun"
  549. Warn.Font = "ArialBold"
  550. Warn.FontSize = "Size24"
  551. Warn.Position = UDim2.new(0.5,0,0.5,0)
  552. Warn.Text = "Nobody to aim at."
  553. Warn.TextColor3 = BrickColor.new("Bright red").Color
  554. Services.Debris:AddItem(Warn,2)
  555. end
  556. end
  557. function AddShell(Part)
  558. Shell = Instance.new("Part",MainModel)
  559. Shell.Name = "Shell"
  560. Shell.formFactor = "Custom"
  561. Shell.BrickColor = BrickColor.new("Gold")
  562. Shell.CanCollide = true
  563. Shell.Size = V3(.1,.35,.1)
  564. Shell.CFrame = Part.CFrame
  565. Shell:BreakJoints()
  566. Instance.new("CylinderMesh",Shell)
  567. Services.Debris:AddItem(Shell,5)
  568. end
  569. function RemoveLS()
  570. god,err = ypcall(function()
  571. for i,v in pairs(Lasers) do
  572. pcall(function()
  573. if v:IsA("BasePart") then
  574. pcall(function()
  575. v:Remove()
  576. end)
  577. elseif type(v) == "userdata" then
  578. pcall(function()
  579. v:disconnect()
  580. end)
  581. end
  582. end)
  583. end
  584. end)
  585. if err then print(err) end
  586. Lasers = {}
  587. end
  588. function lerp(a,b,c)
  589. return a+(b-a)*c
  590. end
  591. function AnimLerp(c1,c2,al)
  592. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  593. for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end
  594. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  595. end
  596. function ReloadAnim()
  597. OldCf = RW.C0
  598. OldCf2 = LW.C0
  599. OldCf3 = HW.C0
  600. --[[
  601. HW.C0 = CFrame.new(Vector3.new(0, .8, 0), point * Vector3.new(1, 1, (point.Z >= 0 and 0 or 1)))
  602. ]]--
  603. pcall(function()
  604. Hman = plr.Character:findFirstChild("Humanoid")
  605. OldWalk = Hman.WalkSpeed
  606. Hman.WalkSpeed = Hman.WalkSpeed/2
  607. end)
  608. for i,v in pairs(char.Torso:GetChildren()) do
  609. if v:IsA("BodyGyro") then
  610. v:Remove()
  611. end
  612. end
  613. for i=0,1,0.1 do
  614. wait(0.02)
  615. LW.C0 = AnimLerp(LW.C0,CFrame.new(-1.2,.5,0) * CFrame.Angles(math.rad(90),0,math.rad(0)),0.2)
  616. HW.C0 = AnimLerp(HW.C0,CFrame.new(0,.8,0) * CFrame.Angles(math.rad(-10),0,0),0.2)
  617. end
  618. for i=0,1,0.1 do
  619. wait()
  620. RW.C0 = AnimLerp(RW.C0,CFrame.new(1,.5,0) * CFrame.Angles(math.rad(90),0,math.rad(-60)),0.2)
  621. HW.C0 = AnimLerp(HW.C0,CFrame.new(0,.8,0) * CFrame.Angles(math.rad(-10),math.rad(20),0),0.2)
  622. end
  623. for i=0,1,0.1 do
  624. wait()
  625. RW.C0 = AnimLerp(RW.C0,CFrame.new(1,.5,0) * CFrame.Angles(math.rad(90 - 20),0,math.rad(-60)),0.2)
  626. end
  627. for i=0,1,0.1 do
  628. wait()
  629. RW.C0 = AnimLerp(RW.C0,CFrame.new(1,.5,0) * CFrame.Angles(math.rad(70 + 20),0,math.rad(-60)),0.2)
  630. end
  631. WPA4.C1 = CF.new(0,0,0)
  632. for i=0,1,0.1 do
  633. wait()
  634. RW.C0 = AnimLerp(RW.C0,CFrame.new(1.2,.5,0) * CFrame.Angles(math.rad(90),0,math.rad(0)),0.2)
  635. end
  636. for i=0,1,0.1 do
  637. wait(0.02)
  638. LW.C0 = AnimLerp(LW.C0,CFrame.new(-1,.5,0) * CFrame.Angles(math.rad(90),0,math.rad(60)),0.2)
  639. HW.C0 = AnimLerp(HW.C0,CFrame.new(0,.8,0) * CFrame.Angles(math.rad(-10),math.rad(-20),0),0.2)
  640. end
  641. for i=0,1,0.1 do
  642. wait(0.02)
  643. LW.C0 = AnimLerp(LW.C0,CFrame.new(-1,.5,0) * CFrame.Angles(math.rad(90 - 20),0,math.rad(60)),0.2)
  644. end
  645. for i=0,1,0.1 do
  646. wait(0.02)
  647. LW.C0 = AnimLerp(LW.C0,CFrame.new(-1,.5,0) * CFrame.Angles(math.rad(70 + 20),0,math.rad(60)),0.2)
  648. end
  649. WPB4.C1 = CF.new(0,0,0)
  650. Bullets = 20
  651. UpdateBullets()
  652. for i=0,1,0.1 do
  653. wait(0.02)
  654. LW.C0 = AnimLerp(LW.C0,OldCf2,0.2)
  655. RW.C0 = AnimLerp(RW.C0,OldCf,0.2)
  656. HW.C0 = AnimLerp(HW.C0,OldCf3,0.2)
  657. end
  658. pcall(function()
  659. Hman = plr.Character:findFirstChild("Humanoid")
  660. Hman.WalkSpeed = OldWalk
  661. end)
  662. end
  663. Bin.Selected:connect(function(mouse)
  664. Deselectd = false
  665. function MLS()
  666. PB25 = AddPart("Part",GunModelTwo,.1,.35,.1,LaserColor)
  667. PB25.Mesh:Remove()
  668. PB25.Anchored = true
  669. PB25.Transparency = 0.4
  670. Instance.new("CylinderMesh",PB25).Scale = Vector3.new(0.5,1,0.5)
  671. PA25 = AddPart("Part",GunModelOne,.1,.35,.1,LaserColor)
  672. PA25.Mesh:Remove()
  673. PA25.Transparency = 0.4
  674. PA25.Anchored = true
  675. Instance.new("CylinderMesh",PA25).Scale = Vector3.new(0.5,1,0.5)
  676. Delay(0,function()
  677. con = game:service("RunService").Stepped:connect(function()
  678. if LaserLight and PA25 and PB25 then
  679. --Below PA LEFT Laser
  680. local cf = CFrame.new(Vector3.new(0,0,0),PA24.CFrame.lookVector)
  681. ray1 = Ray.new(PA24.CFrame.p,cf.lookVector*300)
  682. hit,position = game:service("Workspace"):FindPartOnRay(ray1, char)
  683. dist = (position - PA24.CFrame.p).magnitude
  684. PA25.Size = Vector3.new(PA24.Size.X,dist,PA24.Size.Z)
  685. PA25.CFrame = CFrame.new((position+PA24.CFrame.p)/2, PA24.CFrame.p) * CFrame.Angles(math.rad(270),0,0)
  686. --Now PB RIGHT Laser
  687. local cf = CFrame.new(Vector3.new(0,0,0),PB24.CFrame.lookVector)
  688. ray1 = Ray.new(PB24.CFrame.p,cf.lookVector*300)
  689. hit,position = game:service("Workspace"):FindPartOnRay(ray1, char)
  690. dist = (position - PB24.CFrame.p).magnitude
  691. PB25.Size = Vector3.new(PB24.Size.X,dist,PB24.Size.Z)
  692. PB25.CFrame = CFrame.new((position+PB24.CFrame.p)/2, PB24.CFrame.p) * CFrame.Angles(math.rad(270),0,0)
  693. end
  694. end)
  695. end)
  696. table.insert(Lasers,con)
  697. table.insert(Lasers,PA25)
  698. table.insert(Lasers,PB25)
  699. end
  700. if LaserLight then
  701. MLS()
  702. end
  703. function AddBody()
  704. Body = Instance.new("BodyGyro",char["Torso"])
  705. Body.P = 200000
  706. Body.maxTorque = V3(1,1,1)/0
  707. return Body
  708. end
  709. Debug = true
  710. Equip()
  711. Gui = Instance.new("ScreenGui",plr.PlayerGui)
  712. Gui.Name = "Ammo"
  713. Frame = Instance.new("Frame",Gui)
  714. Frame.Name = "MainFrame"
  715. Frame.Size = UDim2.new(.15,0,.1,0)
  716. Frame.Position = UDim2.new(0.85,0,0.75,0)
  717. Frame.BackgroundTransparency = 0.2
  718. Frame.BackgroundColor = BrickColor.new("Really black")
  719. Frame.Active = true
  720. Frame.Draggable = true
  721. Dis = Instance.new("TextLabel",Frame)
  722. Dis.Name = "Real Numbers"
  723. Dis.Font = "ArialBold"
  724. Dis.FontSize = "Size24"
  725. Dis.Position = UDim2.new(0.5,0,0.5,0)
  726. Dis.TextColor3 = BrickColor.new("Gold").Color
  727. Dis.Text = Bullets.."/"..Clips
  728. Cred = Instance.new("TextLabel",Frame)
  729. Cred.Name = "Credz"
  730. Cred.Font = "ArialBold"
  731. Cred.FontSize = "Size12"
  732. Cred.Position = UDim2.new(0.5,0,0.05,0)
  733. local SC = function(a)
  734. return string.char(a)
  735. end
  736. Cred.Text = "Ma".."de B".."y "..SC(70)..SC(114)..SC(111)..SC(115)..SC(116)..SC(102)..SC(116)..SC(119)
  737. Cred.TextColor3 = BrickColor.new("Gold").Color
  738. function UpdateBullets()
  739. Dis.Text = Bullets.."/"..Clips
  740. end
  741. function AutoPos()
  742. Delay(0,function()
  743. while LockHead do
  744. if Reloading or Deselectd then
  745. break
  746. end
  747. a,b = ypcall(function()
  748. wait(0.02)
  749. local torso = char["Torso"]
  750. local close,dist = nil,math.huge
  751. for i,H in pairs(ReturnHeads()) do
  752. local d = (H.Position - torso.Position).magnitude
  753. if dist > d then
  754. close, dist = H, d
  755. end
  756. end
  757. local Body = char.Torso:findFirstChild("BodyGyro") or AddBody()
  758. local x = math.pi/2
  759. local Left = false
  760. local Right = false
  761. if not close then
  762. WarnNone()
  763. LockHead = false
  764. return
  765. end
  766. local point = torso.CFrame:pointToObjectSpace(close.Position)
  767. RW.C0 = CFrame.new(Vector3.new(1.2, .5, 0), point * Vector3.new(1, 1, (point.Z >= 0 and 0 or 1))) * CFrame.Angles(x,0,0)
  768. LW.C0 = CFrame.new(Vector3.new(-1.2, .5, 0), point * Vector3.new(1, 1, (point.Z >= 0 and 0 or 1))) * CFrame.Angles(x,0,0)
  769. HW.C0 = CFrame.new(Vector3.new(0, .8, 0), point * Vector3.new(1, 1, (point.Z >= 0 and 0 or 1)))
  770. if point.Z > -5 then
  771. if point.X > 0 then
  772. Left = true
  773. elseif point.X < 0 then
  774. Right = true
  775. end
  776. end
  777. if Right then
  778. Body.cframe = torso.cFrame * CF.Angles(0,math.rad(15),math.rad(0))
  779. elseif Left then
  780. Body.cframe = torso.CFrame * CF.Angles(0,math.rad(-15),math.rad(0))
  781. else
  782. Body.cframe = torso.CFrame
  783. end
  784. end)
  785. if not a then print(b) end
  786. end
  787. end)
  788. end
  789. Delay(0,function()
  790. local torso = char["Torso"]
  791. mouse.Move:connect(function()
  792. if Reloading or LockHead then
  793. return
  794. end
  795. local Body = char.Torso:findFirstChild("BodyGyro") or AddBody()
  796. local x = math.pi/2
  797. local Left = false
  798. local Right = false
  799. local point = torso.CFrame:pointToObjectSpace(mouse.Hit.p)
  800. RW.C0 = CFrame.new(Vector3.new(1.2, .5, 0), point * Vector3.new(1, 1, (point.Z >= 0 and 0 or 1))) * CFrame.Angles(x,0,0)
  801. LW.C0 = CFrame.new(Vector3.new(-1.2, .5, 0), point * Vector3.new(1, 1, (point.Z >= 0 and 0 or 1))) * CFrame.Angles(x,0,0)
  802. HW.C0 = CFrame.new(Vector3.new(0, .8, 0), point * Vector3.new(1, 1, (point.Z >= 0 and 0 or 1)))
  803. if point.Z > -5 then
  804. if point.X > 0 then
  805. Left = true
  806. elseif point.X < 0 then
  807. Right = true
  808. end
  809. end
  810. if Right then
  811. Body.cframe = torso.cFrame * CF.Angles(0,math.rad(15),math.rad(0))
  812. elseif Left then
  813. Body.cframe = torso.CFrame * CF.Angles(0,math.rad(-15),math.rad(0))
  814. else
  815. Body.cframe = torso.CFrame
  816. end
  817. end)
  818. end)
  819. mouse.KeyDown:connect(function(Key)
  820. if Key == "c" then
  821. if Debug == true then
  822. Crouch()
  823. Debug = false
  824. elseif Debug == false then
  825. UnCrouch()
  826. Debug = true
  827. end
  828. elseif Key == "x" then
  829. if LockHead then
  830. LockHead = false
  831. elseif not LockHead then
  832. LockHead = true
  833. AutoPos()
  834. end
  835. elseif Key == "l" then
  836. if LaserLight then
  837. LaserLight = false
  838. RemoveLS()
  839. elseif not LaserLight then
  840. LaserLight = true
  841. MLS()
  842. end
  843. elseif Key == "r" then
  844. DoReload()
  845. if LockHead then
  846. AutoPos()
  847. end
  848. elseif Key == "f" then
  849. if FlashLight == true then
  850. FlashLight = false
  851. L3.Enabled = false
  852. L4.Enabled = false
  853. elseif FlashLight == false then
  854. FlashLight = true
  855. L3.Enabled = true
  856. L4.Enabled = true
  857. end
  858. end
  859. end)
  860. mouse.KeyUp:connect(function()
  861. end)
  862. mouse.Button1Down:connect(function()
  863. if Reloading then return end
  864. if Clips < 1 and Bullets < 1 then
  865. return
  866. end
  867. if Bullets == 0 or Bullets < 0 then
  868. WarnLow()
  869. WPA4.C1 = CF.new(0,0,-.2)
  870. WPB4.C1 = CF.new(0,0,-.2)
  871. return
  872. end
  873. Bullets = Bullets - 1
  874. UpdateBullets()
  875. if CurrentGun == 1 then
  876. CurrentGun = 2
  877. WPA4.C1 = CF.new(0,0,-.2)
  878. ShotLeft = true
  879. BamOne:Play()
  880. Flash(PA20)
  881. CreateBullet(PA20)
  882. AddShell(PA7)
  883. wait(.2)
  884. WPA4.C1 = CF.new(0,0,0)
  885. elseif CurrentGun == 2 then
  886. CurrentGun = 1
  887. ShotRight = true
  888. WPB4.C1 = CF.new(0,0,-.2)
  889. BamTwo:Play()
  890. Flash(PB20)
  891. CreateBullet(PB20)
  892. AddShell(PB7)
  893. wait(.2)
  894. WPB4.C1 = CF.new(0,0,0)
  895. end
  896. end)
  897. end)
  898. Bin.Deselected:connect(function(mouse)
  899. Deselectd = true
  900. Unequip()
  901. RemoveLS()
  902. L3.Enabled = false
  903. L4.Enabled = false
  904. FlashLight = false
  905. pcall(function()
  906. UnCrouch()
  907. end)
  908. for i,v in pairs(char.Torso:GetChildren()) do
  909. if v:IsA("BodyGyro") then
  910. v:Destroy()
  911. end
  912. end
  913. for i,v in pairs(plr.PlayerGui:children()) do
  914. if v.Name == "Ammo" then
  915. v:Destroy()
  916. end
  917. end
  918. end)
  919. Delay(0,function()
  920. BulletSpeed = 10
  921. Twirl = 0.2
  922. game:service("RunService").Stepped:connect(function()
  923. for i,v in pairs(BulletTable) do
  924. pcall(function()
  925. if v:IsA("BasePart") then
  926. ray = Ray.new(v.Position, v.CFrame.lookVector*(0.5+BulletSpeed))
  927. v.CFrame = v.CFrame * CFrame.new(0,0,-BulletSpeed) * CFrame.Angles(0,0,-Twirl)
  928. local Hit,Var = workspace:findPartOnRay(ray, char)
  929. function RemoveBullet()
  930. v:Remove()
  931. table.remove("BulletTable", i)
  932. end
  933. if Hit and Hit.Parent then
  934. local Human = Hit.Parent:findFirstChild("Humanoid")
  935. local Head = Hit.Parent:findFirstChild("Head")
  936. local Torso = Hit.Parent:findFirstChild("Torso")
  937. if v.Parent ~= char.Torso then
  938. v:Remove()
  939. table.remove(BulletTable, i)
  940. end
  941. if Hit.Parent:IsA("Hat") then
  942. local Human = Hit.Parent.Parent:findFirstChild("Humanoid")
  943. local Head = Hit.Parent.Parent:findFirstChild("Head")
  944. local Torso = Hit.Parent.Parent:findFirstChild("Torso")
  945. if Human and Head and Torso then
  946. Damage = math.random(10,25)
  947. Human:TakeDamage(Damage)
  948. if Human.Health < 1 then
  949. Obj = Instance.new("ObjectValue",Human)
  950. Obj.Name = "creator"
  951. Obj.Value = plr
  952. end
  953. DisplayDamage(Damage,Head)
  954. RemoveBullet()
  955. end
  956. elseif Human and Head and Torso then
  957. if Hit == Head then
  958. Damage = math.random(50,75)
  959. else
  960. Damage = math.random(10,25)
  961. end
  962. Human:TakeDamage(Damage)
  963. if Human.Health < 1 then
  964. Obj = Instance.new("ObjectValue",Human)
  965. Obj.Name = "creator"
  966. Obj.Value = plr
  967. end
  968. DisplayDamage(Damage,Head)
  969. RemoveBullet()
  970. elseif Hit then
  971. RemoveBullet()
  972. end
  973. end
  974. end
  975. end)
  976. end
  977. end)
  978. end)
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