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BO3 config.ini

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Jun 7th, 2016
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  1. //
  2. //Gameplay
  3. //
  4.  
  5. //Frame rate cap (0 for none)
  6. MaxFPS = "60" // 0 to 1000
  7.  
  8. //Show current framerate on screen
  9. DrawFPS = "0" // 0 or 1
  10.  
  11. //Toggle framerate smoothing
  12. SmoothFramerate = "0" // 0 or 1
  13.  
  14. //Horizontal field of view in degrees assuming 16:9 aspect ratio
  15. FOV = "80" // 65 to 120
  16.  
  17. SplitscreenOrientation = "0" // 0 or 1
  18.  
  19. //Enable network voice chat
  20. VoiceChat = "1" // 0 or 1
  21.  
  22. //Enable occlusion of sound behind solid surfaces
  23. SoundOcclusion = "1" // 0 or 1
  24.  
  25. //Mouse smoothing amount
  26. MouseFilter = "0" // 0 to 10
  27.  
  28. MouseAcceleration = "0" // 0 to 1
  29.  
  30. MouseSensitivity = "4.75" // 0.1 to 30
  31.  
  32. //Mouse vertical sensitivity
  33. MouseVerticalSensitivity = "0.022" // -1 to 1
  34.  
  35. //Enable vertical look with the mouse
  36. MouseVerticalLook = "1" // 0 or 1
  37.  
  38. //Maximum number of simultaneous human corpses
  39. CorpseCount = "10" // 1 to 32
  40.  
  41. //Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
  42. MaxFrameLatency = "0" // 0 to 4
  43.  
  44. //0 use two threads, one thread update frame N while the second render N-1. 1 concatenate update and render. 2 concatenate update render and frame presentation.
  45. //0 is the default for the best performance, 1 and 2 improve latency but require a powerful CPU.
  46. SerializeRender = "0" // 0 to 2
  47.  
  48. //
  49. //Setup
  50. //
  51.  
  52. //Set to zero to force auto-detect to run at startup
  53. AutoDetectHasRun = "1" // 0 or 1
  54.  
  55. //Clear to check driver against recommended
  56. LastDriverNvidia = "0" // 0 or bigger
  57.  
  58. //Clear to check driver against recommended
  59. LastDriverAMD = "0" // 0 or bigger
  60.  
  61. //Fraction of video memory usage to target
  62. VideoMemory = "1" // 0.75 to 1
  63.  
  64. //Hide graphics options that are too demanding for the user's video card
  65. RestrictGraphicsOptions = "1" // 0 or 1
  66.  
  67. //
  68. //Display
  69. //
  70.  
  71. // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window
  72. FullScreenMode = "1" // 0 to 2
  73.  
  74. //Window X position
  75. WindowX = "3" // -8192 to 8192
  76.  
  77. //Window Y position
  78. WindowY = "22" // -8192 to 8192
  79.  
  80. WindowSize = "1024x768" // any text
  81.  
  82. RefreshRate = "59.972" // 1 to 240
  83.  
  84. //Monitor index to use for fullscreen
  85. Monitor = "1" // 0 to 8
  86.  
  87. //Vsync only applies in fullscreen
  88. Vsync = "1" // 0 or 1
  89.  
  90. //Percentage of window resolution that the 3D scene renders at
  91. ResolutionPercent = "60" // 50 to 200
  92.  
  93. //Color spaces for monitor output
  94. DisplayGamma = "sRGB" // sRGB, rec.709, or rec.709 - Limited
  95.  
  96. //Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
  97. BackbufferCount = "2" // 2 to 3
  98.  
  99. //
  100. //Graphics
  101. //
  102.  
  103. //LOD's to drop on models, lower numbers are higher quality
  104. MeshQuality = "2" // 0 to 2
  105.  
  106. //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
  107. TextureFilter = "1" // 0 to 2
  108.  
  109. //Number of mips to drop on streamed textures, lower numbers are higher quality
  110. TextureQuality = "2" // 0 to 3
  111.  
  112. //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
  113. TextureQualityFX = "8" // 0 to 15
  114.  
  115. //Number of mips to drop on reflections, lower numbers are higher quality
  116. TextureQualityProbes = "8" // 0 to 16
  117.  
  118. //Number of mips to drop on sun shadows, lower numbers are higher quality
  119. TextureQualityBakedSunShadows = "2" // 0 to 2
  120.  
  121. //Force lowest mips to stay loaded instead of streaming
  122. TextureLowDetailResident = "0" // 0 or 1
  123.  
  124. DisableDynamicLightShadows = "1" // 0 or 1
  125.  
  126. DisableDynamicSunShadows = "1" // 0 or 1
  127.  
  128. //Resolution of spot light shadows
  129. SpotShadowTextureSize = "512" // 128 to 8192
  130.  
  131. //Resolution of omni (point) light shadows
  132. OmniShadowTextureSize = "256" // 128 to 2048
  133.  
  134. //Enable multi-sampled soft shadows
  135. ShadowFiltering = "0" // 0 or 1
  136.  
  137. //Number of lights with otherwise static shadows to force characters shadows on
  138. ActorShadows = "0" // 0 to 16
  139.  
  140. //Enable volumetric sun and light shafts
  141. VolumetricLightingEnabled = "0" // 0 or 1
  142.  
  143. //Number of raymarch samples for sunlight
  144. VolumetricLightingMaxSunSamples = "8" // 1 to 256
  145.  
  146. //Number of raymarch samples for local lights
  147. VolumetricLightingMaxLightSamples = "40" // 1 to 256
  148.  
  149. //Skip every other sample if color is constant
  150. VolumetricLightingSkipSunSamples = "1" // 0 or 1
  151.  
  152. //Skip every other sample if color is constant
  153. VolumetricLightingSkipLightSamples = "1" // 0 or 1
  154.  
  155. //Enabled order-independent transparency
  156. OIT = "0" // 0 or 1
  157.  
  158. //Maximum number of overlapping transparency layers
  159. OITLayers = "8" // 8, 9, 12, or 16
  160.  
  161. //Screen-space ambient occlusion method
  162. SSAOTechnique = "Disabled" // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
  163.  
  164. //Anti-aliasing technique
  165. AATechnique = "None" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
  166.  
  167. //Per-object motion blur
  168. MotionBlur = "Off" // Off, Auto, or On
  169.  
  170. MotionBlurQuality = "Low" // Low, Medium, or High
  171.  
  172. //Better lighting for skin
  173. SubsurfaceScattering = "0" // 0 or 1
  174.  
  175. //If true, the game will switch back to fullscreen once it get back the focus after losing it on Alt+Tab or similar events. If false, the game stay window and can be switch back to fullscreen with Alt+Enter
  176. AutoRestoreFullscreen = "1" // 0 or 1
  177.  
  178. //Set to 1 or 2 to display an ingame overlay of the frame performance over time.
  179. ShowPerformanceGraph = "0" // 0 to 16
  180.  
  181. //Reduces memory reservations on systems with low GPU memory.
  182. StreamMinResident = "0" // 0 or 1
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