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- #pragma strict
- var SPEED = 5;
- var TURN = 90;
- function Start ()
- {
- }
- function Update ()
- {
- if(Input.GetKey("w"))
- {
- transform.position += SPEED*transform.forward*Time.deltaTime;
- }
- else if(Input.GetKey("s"))
- {
- transform.position -= SPEED*transform.forward*Time.deltaTime;
- }
- if(Input.GetKey("a"))
- {
- transform.position -= SPEED*transform.right*Time.deltaTime;//
- }
- else if(Input.GetKey("d"))
- {
- transform.position += SPEED*transform.right*Time.deltaTime;//
- }
- if(Input.GetKeyDown("space"))
- {
- transform.position += SPEED*transform.up*Time.deltaTime;
- }
- //=====
- transform.Rotate( Vector3(0, Input.GetAxis("Mouse X"), 0)*Time.deltaTime*TURN);
- }
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