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- Elven Guardian of Tor-Tethys
- Armor Class : 17 (Unarmored Defense)
- Hit Points : 110 (17d8 + 34)
- Speed : 45 ft
- Proficiency +3
- Str 16 (+3) Dex 18 (+4) Con 14 (+2) Int 10 (+0) Wis 16 (+3) Cha 8 (-1)
- Skills Acrobatics +7, Stealth +7, Nature +3, Perception +6
- Senses passive Perception 16
- Languages: Common, Elvish
- Challenge 6 (2,300 XP)
- Special Actions:
- Multiattack: The Guardian can make unarmed strikes or one elemental fist strike
- Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage.
- Elemental Fist (Earth). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 4 bludgeoning + 1d8 force damage). Target must succeed on a DC 16 STR save or be knocked prone.
- Ki Abilities: 12 ki points
- Flurry of Blows
- Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
- Patient Defense
- You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
- Step of the Wind
- You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
- Stunning Strike
- Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
- Fist of Four Thunders
- You can spend 2 ki points to cast Thunderwave.
- Gong of the Summit
- Prerequisite: 6th Level
- You can spend 3 ki points to cast Shatter.
- Elemental Attunement
- You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:
- Create a harmless, instantaneous sensory effect related to air, earth, fire, or water such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
- Instantaneously light or snuff out a candle, a torch, or a small campfire.
- Chill or warm up to 1 pound of nonliving material for up to 1 hour.
- Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
- Earth's Embrace (1/Day). As a bonus action, the guardian gains temporary hit points equal to its Wisdom modifier + half its monk level.
- Stone's Endurance (Recharge 5-6). As a reaction, the guardian can reduce damage by 1d12 + CON modifier.
- Grasp of the Earth (1/Day). As an action, the guardian can cause the earth to grasp and restrain an enemy within 30 feet. The target must succeed on a DC 14 Dexterity or Strength saving throw or be restrained.
- Gear"
- Robes of the Earthwarden. These robes provide a +1 bonus to AC and resistance to poison damage.
- Staff of Minor Tremors. Once per day, allows the casting of Earth Tremor without expending a spell slot or material components.
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