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KR4 0.3 Changelog

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Feb 26th, 2017
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  1. KR4 Alpha 0.3 - Eternal Peace
  2. The KR4 team proudly presents patch 0.3, known as Eternal Peace! This one has been a long time coming and we are so excited to finally release it. Bug reports and feedback will be even more highly appreciated than normal over the next few days, so please go to the PDX Forum, Reddit or Steam and give us feedback; we are listening. It also goes without saying that this is not even close to save game compatible. While we couldn’t quite get everything in, we still think this is a huge patch, and hope you’ll like it!
  3.  
  4. The KR4 team
  5.  
  6. Change Log
  7.  
  8. General
  9.  
  10. Now compatible with HOI4 1.3.3 (also fixed the mod saying it is compatible when it really wasn’t)
  11. Carried over changes from HOI4 1.3.3
  12. Carried over changes from KRDH 1.8, credit to the DH team: https://forum.paradoxplaza.com/forum/index.php?threads/kaiserreich.529944/
  13. Added a new and improved peace AI
  14. Added a readme
  15. Added starting ministers for (almost) all countries
  16. Company and ministers totally reworked
  17. Deleted many old/unused files/code from the mod
  18. Made significant improvements to the stability system
  19. Mod’s file structure redone
  20. Renamed and gave titles to most files
  21. Spell checked the whole localisation
  22. Updated credits to reflect new team members
  23. So many bugs fixed, check the end of the change log for a list
  24. Changed the ingame browser to now lead to the new KR wiki, help moving content from the old wiki would be very much appreciated: http://kaiserreich.wikia.com
  25.  
  26. Additions
  27.  
  28. Added focus trees to:
  29. Bolivia
  30. Bulgaria
  31. Carlist Spain
  32. Centroamerica
  33. Colombia
  34. Mongolia (The mad baron rises!)
  35. Peru
  36. Sweden
  37. United Baltic Duchy
  38. Improved and expanded the focus trees of:
  39. Austria
  40. Brazil
  41. CNT (Syndie Spain)
  42. Commune of France
  43. Japan
  44. Lithuania
  45. Netherlands
  46. Russia
  47. Union of Britain
  48.  
  49. Added events to:
  50.  
  51. Alash Autonomy/Orda
  52. Bolivia
  53. Bulgaria
  54. Burma
  55. Chile
  56. Colombia
  57. Commune of France
  58. Dutch East Indies
  59. Ecuador
  60. Ethiopia
  61. Indochina
  62. Japan
  63. Legation Cities
  64. Mexico
  65. Paraguay
  66. Peru
  67. Russia (mostly involving Savinkov)
  68. Siam
  69. Ukraine
  70. Union of Britain
  71. United Baltic Duchy
  72. Uruguay
  73. Venezuela
  74. White Ruthenia
  75.  
  76. Added GFX for:
  77.  
  78. Japanese events
  79. Spanish events
  80. Intro events
  81. “Manchurian Exploitation” national spirit
  82. Equipment (Russia in particular)
  83. Malaysian leaders
  84. Indonesian/Dutch East Indies leaders
  85. Laotian leaders
  86. Burmese leaders
  87. Siamese leaders
  88. Filipino leaders
  89. Dutch generals
  90. South American nations ideas
  91. Lots of other things
  92.  
  93. Miscellaneous Changes
  94.  
  95. The Sahara and Rub-Al-Khali are now fake lakes instead of wastelands, thanks to Yakez for this idea: http://steamcommunity.com/sharedfiles/filedetails/?id=864597738
  96. Added twenty plane pictures to Dutch airforce tree from the ‘Icons for Plane mod’ by Schüewoo: http://steamcommunity.com/sharedfiles/filedetails/?id=709144835
  97. Added Fengtian and Transamurian infantry models from ‘Manchukuo Reskin’ mod by SilentAssassin: https://steamcommunity.com/sharedfiles/filedetails/?id=832721263
  98. Added Fengtian political parties
  99. Added a unique “Royal Ploughing Ceremony” mechanic for some of the Southeast Asian kingdoms (Siam, Burma and Cambodia if liberated)
  100. Added an event chain for Germany to ask the old central powers for help if it is losing the war
  101. Added an event to select the amount of news events you want
  102. Added new separatist nations/Siamese Autonomous zones in Burma - Kachin, Mrauk-U/Rakhine, Mon and Shan
  103. Added our second Kaiserbot to the credits
  104. Added political parties to all South American nations
  105. Added renaming events for Alsace, Eastern Europe and some Japanese areas
  106. Added starting embargos between some countries
  107. Added three Dutch admirals
  108. Added two new hats
  109. Austria nerfed, factories at the start reduced
  110. Changed the -500 factions joining malus to the can_join_factions = no rule
  111. Differentiated Security and Intelligence ministers
  112. Garrison and militia units rebalanced
  113. Gave Canada more building slots
  114. General map improvements (Italy, Austria, France, Spain, Canada, South east asia…)
  115. Germany buffed, AI is smarter, PP gains are higher, focus tree is stronger
  116. Intro events now fire on day one
  117. Made some minor changes to Dutch naval OOB
  118. Moved Fengtian’s capital to Mukden
  119. Reduced early 1936 event spam
  120. Renamed a lot of cities and states, in Eastern Europe for example
  121. Renamed “Hsinking” to “Changchun”
  122. Renamed "Warsaw" to "Warszawa"
  123. Renamed “Transamurian Admiralty” to just “Transamur”
  124. Replaced modern day African flags with in-universe ones
  125. Reworked South American flags
  126. Reworked the Belgrade Pact event chain
  127. Reworked the Ausgleich event chain
  128. Streamlined starting events
  129. Switched Fengtian to authoritarian democracy from paternal autocracy
  130. UoB autonomist path now results in releasing both Scotland and Wales as integrated puppet instead for those who own the TfV
  131. The same change also applied to Siamese Autonomous areas being turned into integrated puppets instead of normal puppets
  132. Incomplete Content
  133. We thought you couldn’t wait any longer for 0.3...
  134. The following trees sadly couldn’t be finished in time, so have had their groundwork added, and will be finished and activated at a later date:
  135. Ethiopia
  136. Ireland
  137. Legation Cities
  138. USA and associated revolters
  139. Qing and Republic of China decisions have been moved to a WIP focus tree, full focus trees coming later
  140. The rework of the German focus tree isn’t done, and again, will be added at a later date, but some minor changes have been added in the meantime
  141. Siamese custom technological GFX were causing too many errors and couldn’t get fixed in time so has been removed, will be redone and added back again later
  142. A few changes from HOI4 1.3.3 couldn’t be ported across in time (Russian infrastructure changes for example), will be added later
  143. A few minor bugs haven’t been fixed, but they are all just typos, cosmetic or missing gfx...with the exception of:
  144. Puppets are still not peacing out correctly, we have been trying really hard to fix this one, but aren’t 100% sure we have been successful, so any saves with this bug would be priceless!
  145.  
  146. Bug Fixes
  147.  
  148. Note this isn’t a complete list, it is really hard to record every single bug we fix. That being said most should be here, but don’t lose heart if a bug you reported isn’t listed here. Also sorry if this list is a bit of a mess, it has been copied straight from our bugtracker with very little clean up.
  149. Scenario selector not centralised
  150. Canadian ministers broken
  151. Missing canada minister texture
  152. One SIA army chief who thought base control was a valid land doctrine
  153. Non-existent event canada.19
  154. Oregon territory ACW focus for Canada broken
  155. Canadian NF tree giving the Philippines free oil
  156. News events do not fire when they are supposed to
  157. Austrian Focus Tree - Air focus gives airports in Veneto, which is owned by Italian Federation at game start
  158. Carlist spain gets cores in places it shouldn't such has Equatorial Guinea
  159. German PP balance is terrible
  160. When doing the naval exercise NF of CAN you can threaten the USA among other options. Choosing this option lowers the opinion of AUS (Austria) instead of TEX (AUS)
  161. More Qing bugs than I thought possible
  162. The post-war "Annex Switzerland" event for Germany. If you choose the first option "Annex all of Switzerland", nothing happens (you own all of Switzerland anyway), but the event will not be canceled and repeat itself every two months or so
  163. When an Entente power conquers the SRI, they get the possibility to give the land to the Italian federation in exchange for an alliance. If you choose this option, the Italian Federation gets the land, but doesn't join the Entente or any other faction
  164. Can't restore the monarchy as Brazil
  165. Lots and lots of duplicate ministers
  166. Canadian events totally broken
  167. Some countries don't have a localization for every ideology, Indochinese Kaiserbund and England for example
  168. Canada has events where both options do the exact same thing
  169. Commune of France events missing localisation
  170. "The Internationale Congress" Focus in the Commune of France focus tree is broken
  171. "World Revolution" Focus in the Commune of France focus tree is unavailable if the communists win the spanish civil war
  172. "Election day 4: The Economic Affairs" commie france event has slightly wrong code
  173. CTD if Integralist Revolt win the Brazilian civil war
  174. As Austria events for supporting both Spain and Carlists appear
  175. The 'Declaration of Port Arthur' event and its response cause Fengtian to be annexed by Japan rather than China
  176. If Korea is already a Japanese puppet, it remains part of the Co-prosperity sphere after being released
  177. Polish-Lithuanian Commonwealth missing leader GFX
  178. "Annexation of Romandy" event is missing localisation
  179. Both "Croatia sides with Hungary" and "Croatia sides with us" can fire at the same time for Austria
  180. Event “uob.45” has no possible options
  181. Ireland ministers broken
  182. Non-existent event: hungary.2
  183. CTD in mid 1936, credit to PPsyrius for creating and then fixing that one
  184. Countries not annexing everything in peace conferences
  185. La Plata focus 'Military Science' requires 'Special Forces of the Union', which doesn't exist elsewhere on the focus tree
  186. The Remilitarization of Oltenia news event is too long, goes outside the pop-up
  187. Puppets can still join the Belgrade Pact, leading to very odd one sides wars
  188. If Bulgaria rapidly wins a war, then Romanian civil war fires, they lose their occupied land
  189. Bulgaria unable to get core in central macedonia
  190. You can't demand Germany's pacific colonies as Japan if they've created the Malaysian Kaiserbund, because Germany needs to own Singapore, which becomes part of the Malaysian Kaiserbund
  191. Missing Italian localization
  192. Batavian Commune missing leader GFX
  193. Arthur Ross national idea missing GFX
  194. "Explore the north" canadian focus missing GFX
  195. "Our Popularity is rising event" fires too often
  196. Romanian creation of a Bulgarian puppet not working as it should
  197. The decision for the Qing Empire to deal with the Shangqing results in the Shangqing getting a wargoal to declare war on themselves and not a wargoal for the Qing Empire against the Shangqing
  198. Russia doesn’t get cores as it should
  199. Sending Churchill to Russia event chain broken
  200. Event chain for Italy losing the war against Austria broken
  201. Totalist Poland still asks to join Mitteleuropa due to Soviet threat
  202. Code errors in Japanese focus tree
  203. “Syndicalist Uprising in Manila” news event firing twice
  204. Some files have wrong encoding
  205. German capitulation event broken
  206. City captures events of the american civil war broken
  207. Mahidol line of succession events broken for Siam
  208. Indochinese nations using wrong flags - Laotian Kaiserbund using the Siamese flag in its colonial flag along with others
  209. Localisation for Japan and Fengtian is broken
  210. Spanish civil war sometimes has one faction get annexed at the start
  211. Countries not using the correct vanilla 3D model (such as Russia using Soviet ones, US ACW factions adopt USA model etc)
  212.  
  213. As always, thank you for your support, and we hope you enjoy Kaiserreich Eternal Peace!
  214.  
  215. An extra thanks to Zankoas for creating this changelog (Also blame him if you find any spelling errors in anything whatsoever)
  216.  
  217. - The KR4 Team: ~mw~, Aarn, AllyJammy, Arda, Augenis, Axelius, Anbory, BattleSarge, Chef Exellence, CrazyZombie, CulturalMarxist, Dedlift, Denizz, DDago, DoctorPainkiller, Dskod1, Esmaerla, Fatherlorris, Firefly, Flamefang, Gibzit, HappyNTH, Hayro, Herkles, Jak, Kakletron, Kallar, Kornilov, MattTheCzar, Miinda, Mikus, MonarchistKaiser, Mark, Musteline, Nijato, Packard, Phil, Pinback, PPsyrius, Rebi-chan, Selim, Strategia, Tatiana, TheBlackWinds, VincentDN, Wyandotte, Zankoas, Zarasophos and our beloved Kaiserbots!
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