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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.16.9482
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 60
  9. -spec_static 0.8
  10. -spec_point 0.6
  11. -spec_tube 0.4
  12. -ambient_factor 75
  13. -cache_bitmaps
  14. -no_vsync
  15. -ballistic_gauge
  16. -dualscanlines
  17. -orbradar
  18. -rearm_timer
  19. -targetinfo
  20. -3dwarp
  21. -ship_choice_3d
  22. -weapon_choice_3d
  23. -warp_flash
  24. -no_ap_interrupt
  25. -mod biowar,mediavps_3612
  26. -fps
  27. Building file index...
  28. Found root pack 'C:\Games\Freespace 2\biowar\BioWar.vp' with a checksum of 0x3d2ac4bb
  29. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  30. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  31. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  32. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  33. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  34. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  35. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  36. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  37. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  38. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  39. Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  40. Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  41. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  42. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  43. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  44. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  45. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  46. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  47. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  48. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  49. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  50. Searching root 'C:\Games\Freespace 2\biowar\' ... 5 files
  51. Searching root pack 'C:\Games\Freespace 2\biowar\BioWar.vp' ... 66 files
  52. Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
  53. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  54. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  55. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  56. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  57. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  58. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  59. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  60. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  61. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  62. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
  63. Searching root 'C:\Games\Freespace 2\' ... 15 files
  64. Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
  65. Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
  66. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  67. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  68. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  69. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  70. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  71. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  72. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  73. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  74. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  75. Found 25 roots and 14315 files.
  76. Setting language to English
  77. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  78. Initializing OpenAL...
  79. OpenAL Vendor : Creative Labs Inc.
  80. OpenAL Renderer : Software
  81. OpenAL Version : 1.1
  82.  
  83. Found extension "ALC_EXT_EFX".
  84.  
  85. Sample rate: 44100 (44100)
  86. EFX version: 1.0
  87. Max auxiliary sends: 1
  88. Playback device: Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device)
  89. Capture device: Microphone (High Definition Aud
  90. ... OpenAL successfully initialized!
  91. Failed to init speech
  92. Initializing OpenGL graphics device at 800x600 with 32-bit color...
  93. Initializing WGL...
  94. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  95. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  96. OpenGL Vendor : NVIDIA Corporation
  97. OpenGL Renderer : GeForce 6150SE nForce 430/integrated/SSE2
  98. OpenGL Version : 2.1.2
  99.  
  100. Using extension "GL_EXT_fog_coord".
  101. Using extension "GL_ARB_multitexture".
  102. Using extension "GL_ARB_texture_env_add".
  103. Using extension "GL_ARB_texture_compression".
  104. Using extension "GL_EXT_texture_compression_s3tc".
  105. Using extension "GL_EXT_texture_filter_anisotropic".
  106. Using extension "GL_ARB_texture_env_combine".
  107. Using extension "GL_EXT_compiled_vertex_array".
  108. Using extension "GL_EXT_draw_range_elements".
  109. Using extension "GL_ARB_texture_mirrored_repeat".
  110. Using extension "GL_ARB_texture_non_power_of_two".
  111. Using extension "GL_ARB_vertex_buffer_object".
  112. Using extension "GL_ARB_pixel_buffer_object".
  113. Using extension "GL_SGIS_generate_mipmap".
  114. Using extension "GL_EXT_framebuffer_object".
  115. Using extension "GL_ARB_texture_rectangle".
  116. Using extension "GL_EXT_bgra".
  117. Using extension "GL_ARB_texture_cube_map".
  118. Using extension "GL_EXT_texture_lod_bias".
  119. Using extension "GL_ARB_point_sprite".
  120. Using extension "GL_ARB_shading_language_100".
  121. Using extension "GL_ARB_shader_objects".
  122. Using extension "GL_ARB_vertex_shader".
  123. Using extension "GL_ARB_fragment_shader".
  124. Using extension "GL_NV_vertex_program3".
  125. Using extension "GL_ARB_texture_float".
  126. Unable to find extension "GL_ARB_draw_elements_base_vertex".
  127. Found special extension function "wglSwapIntervalEXT".
  128.  
  129. Compiling new shader:
  130. Loading built-in default shader for: soft-v.sdr
  131. Loading built-in default shader for: soft-f.sdr
  132. Shader features:
  133. Depth-blended Particles
  134. Compiling new shader:
  135. Loading built-in default shader for: soft-v.sdr
  136. Loading built-in default shader for: soft-f.sdr
  137. Shader features:
  138. Distorted Particles
  139.  
  140. Max texture units: 4 (16)
  141. Max elements vertices: 1048576
  142. Max elements indices: 1048576
  143. Max texture size: 4096x4096
  144. Max render buffer size: 4096x4096
  145. Can use compressed textures: YES
  146. Texture compression available: YES
  147. Post-processing enabled: NO
  148. Using bilinear texture filter.
  149. OpenGL Shader Version: 1.20 NVIDIA via Cg compiler
  150. ... OpenGL init is complete!
  151. Size of bitmap info = 742 KB
  152. Size of bitmap extra info = 48 bytes
  153. ANI cursorweb with size 24x24 (25.0% wasted)
  154. GRAPHICS: Initializing default colors...
  155. Game Settings Table: Using Standard Loops For SEXP Arguments
  156. Game Settings Table: Using standard event chaining behavior
  157. Game Settings Table: External shaders are DISABLED
  158. SCRIPTING: Beginning initialization sequence...
  159. SCRIPTING: Beginning Lua initialization...
  160. LUA: Opening LUA state...
  161. LUA: Initializing base Lua libraries...
  162. LUA: Beginning ADE initialization
  163. ADE: Initializing enumeration constants...
  164. ADE: Assigning Lua session...
  165. SCRIPTING: Beginning main hook parse sequence....
  166. Wokka! Error opening file (scripting.tbl)!
  167. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  168. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  169. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  170. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  171. SCRIPTING: Inititialization complete.
  172. SCRIPTING: Splash screen overrides checked
  173. SCRIPTING: Splash hook has been run
  174. SCRIPTING: Splash screen conditional hook has been run
  175. Using high memory settings...
  176. Wokka! Error opening file (interface.tbl)!
  177. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  178. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  179. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  180. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  181. Windows reported 16 joysticks, we found 0
  182. Current soundtrack set to -1 in event_music_reset_choices
  183. TBM => Starting parse of 'mv_music-mus.tbm' ...
  184. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  185. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  186. Wokka! Error opening file (armor.tbl)!
  187. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  188. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  189. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  190. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  191. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  192. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  193. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  194. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  195. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  196. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  197. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  198. TBM => Starting parse of 'mv_core-wep.tbm' ...
  199. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  200. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  201. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  202. TBM => Starting parse of 'mv_core-shp.tbm' ...
  203. TBM => Starting parse of 'radar-shp.tbm' ...
  204. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  205. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  206. TBM => Starting parse of 'Ancients-shp.tbm' ...
  207. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  208. ANI support1 with size 108x24 (25.0% wasted)
  209. ANI damage1 with size 148x25 (21.9% wasted)
  210. ANI wingman1 with size 71x53 (17.2% wasted)
  211. ANI wingman2 with size 35x53 (17.2% wasted)
  212. ANI wingman3 with size 14x53 (17.2% wasted)
  213. ANI toggle1 with size 57x20 (37.5% wasted)
  214. ANI head1 with size 164x132 (48.4% wasted)
  215. ANI weapons1 with size 126x20 (37.5% wasted)
  216. ANI weapons1_b with size 150x20 (37.5% wasted)
  217. ANI objective1 with size 149x21 (34.4% wasted)
  218. ANI netlag1 with size 29x30 (6.3% wasted)
  219. ANI targhit1 with size 31x21 (34.4% wasted)
  220. ANI time1 with size 47x23 (28.1% wasted)
  221. ANI targetview1 with size 137x156 (39.1% wasted)
  222. ANI targetview2 with size 4x96 (25.0% wasted)
  223. ANI targetview3 with size 7x20 (37.5% wasted)
  224. ANI energy2 with size 54x60 (6.3% wasted)
  225. ANI leftarc with size 64x157 (38.7% wasted)
  226. ANI rightarc1 with size 64x156 (39.1% wasted)
  227. ANI toparc3 with size 25x18 (43.8% wasted)
  228. ANI lock1 with size 35x33 (48.4% wasted)
  229. ANI lockspin with size 63x63 (1.6% wasted)
  230. ANI energy1 with size 12x41 (35.9% wasted)
  231. ANI radar1 with size 130x106 (17.2% wasted)
  232. TBM => Starting parse of 'mv_effects-str.tbm' ...
  233. loading animated cursor "cursor"
  234. ANI cursor with size 24x24 (25.0% wasted)
  235. TABLES => Starting parse of 'mainhall.tbl.
  236. MediaVPs: Flaming debris script loaded!
  237. MediaVPs: Explosions script loaded!
  238. Ships.tbl is : VALID
  239. Weapons.tbl is : INVALID!!!!
  240. cfile_init() took 467
  241. Compiling video-processing shader ...
  242. Loading built-in default shader for: video-v.sdr
  243. Loading built-in default shader for: video-f.sdr
  244. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  245. ANI cursor.ani with size 24x24 (25.0% wasted)
  246. Setting detail level to 3 because of new pilot
  247. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  248. ANI mainwalk.ani with size 127x297 (42.0% wasted)
  249. ANI mainflyby.ani with size 315x116 (9.4% wasted)
  250. ANI maincrane.ani with size 117x73 (43.0% wasted)
  251. ANI mainexit.ani with size 203x110 (14.1% wasted)
  252. ANI mainbarracks.ani with size 163x105 (18.0% wasted)
  253. ANI mainreadyroom.ani with size 139x86 (32.8% wasted)
  254. ANI mainoptions.ani with size 207x131 (48.8% wasted)
  255. ANI maincampaign.ani with size 200x124 (3.1% wasted)
  256. Frame 0 too long!!: frametime = 0.413 (0.413)
  257. Frame 0 too long!!: frametime = 0.326 (0.326)
  258. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  259. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
  260. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  261. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  262. =================== STARTING LEVEL LOAD ==================
  263. ANI Loading with size 515x26 (18.8% wasted)
  264. ANI Loading.ani with size 515x26 (18.8% wasted)
  265. Starting model page in...
  266. Beginning level bitmap paging...
  267. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  268. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  269. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  270. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  271. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  272. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  273. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  274. Loading warp model
  275. Loading model 'warp.pof'
  276. Compiling new shader:
  277. Loading built-in default shader for: main-v.sdr
  278. Loading built-in default shader for: main-f.sdr
  279. Shader features:
  280. Lighting
  281. Compiling new shader:
  282. Loading built-in default shader for: main-v.sdr
  283. Loading built-in default shader for: main-f.sdr
  284. Shader features:
  285. Lighting
  286. Fog Effect
  287. Compiling new shader:
  288. Loading built-in default shader for: main-v.sdr
  289. Loading built-in default shader for: main-f.sdr
  290. Shader features:
  291. Lighting
  292. Animated Effects
  293. Compiling new shader:
  294. Loading built-in default shader for: main-v.sdr
  295. Loading built-in default shader for: main-f.sdr
  296. Shader features:
  297. Lighting
  298. Fog Effect
  299. Animated Effects
  300. IBX: Found a good IBX to read for 'warp.pof'.
  301. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  302. 300
  303. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  304. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  305. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  306. SHOCKWAVE => Loading default shockwave animation...
  307. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  308. SHOCKWAVE => Default animation load: SUCCEEDED!!
  309. MISSION LOAD: 'smack_colossus.fs2'
  310. Hmmm... Extension passed to mission_load...
  311. Starting mission message count : 205
  312. Ending mission message count : 207
  313. Current soundtrack set to -1 in event_music_reset_choices
  314. Current soundtrack set to -1 in event_music_set_soundtrack
  315. Loading model 'bonus2t-02.pof'
  316. Compiling new shader:
  317. Loading built-in default shader for: main-v.sdr
  318. Loading built-in default shader for: main-f.sdr
  319. Shader features:
  320. Lighting
  321. Diffuse Mapping
  322. Glow Mapping
  323. Specular Mapping
  324. Normal Mapping
  325. Environment Mapping
  326. Compiling new shader:
  327. Loading built-in default shader for: main-v.sdr
  328. Loading built-in default shader for: main-f.sdr
  329. Shader features:
  330. Lighting
  331. Fog Effect
  332. Diffuse Mapping
  333. Glow Mapping
  334. Specular Mapping
  335. Normal Mapping
  336. Environment Mapping
  337. Compiling new shader:
  338. Loading built-in default shader for: main-v.sdr
  339. Loading built-in default shader for: main-f.sdr
  340. Shader features:
  341. Lighting
  342. Diffuse Mapping
  343. Glow Mapping
  344. Specular Mapping
  345. Normal Mapping
  346. Environment Mapping
  347. Animated Effects
  348. Compiling new shader:
  349. Loading built-in default shader for: main-v.sdr
  350. Loading built-in default shader for: main-f.sdr
  351. Shader features:
  352. Lighting
  353. Fog Effect
  354. Diffuse Mapping
  355. Glow Mapping
  356. Specular Mapping
  357. Normal Mapping
  358. Environment Mapping
  359. Animated Effects
  360. Compiling new shader:
  361. Loading built-in default shader for: main-v.sdr
  362. Loading built-in default shader for: main-f.sdr
  363. Shader features:
  364. Lighting
  365. Diffuse Mapping
  366. Specular Mapping
  367. Environment Mapping
  368. Compiling new shader:
  369. Loading built-in default shader for: main-v.sdr
  370. Loading built-in default shader for: main-f.sdr
  371. Shader features:
  372. Lighting
  373. Fog Effect
  374. Diffuse Mapping
  375. Specular Mapping
  376. Environment Mapping
  377. Compiling new shader:
  378. Loading built-in default shader for: main-v.sdr
  379. Loading built-in default shader for: main-f.sdr
  380. Shader features:
  381. Lighting
  382. Diffuse Mapping
  383. Specular Mapping
  384. Environment Mapping
  385. Animated Effects
  386. Compiling new shader:
  387. Loading built-in default shader for: main-v.sdr
  388. Loading built-in default shader for: main-f.sdr
  389. Shader features:
  390. Lighting
  391. Fog Effect
  392. Diffuse Mapping
  393. Specular Mapping
  394. Environment Mapping
  395. Animated Effects
  396. Compiling new shader:
  397. Loading built-in default shader for: main-v.sdr
  398. Loading built-in default shader for: main-f.sdr
  399. Shader features:
  400. Lighting
  401. Diffuse Mapping
  402. Glow Mapping
  403. Specular Mapping
  404. Environment Mapping
  405. Compiling new shader:
  406. Loading built-in default shader for: main-v.sdr
  407. Loading built-in default shader for: main-f.sdr
  408. Shader features:
  409. Lighting
  410. Fog Effect
  411. Diffuse Mapping
  412. Glow Mapping
  413. Specular Mapping
  414. Environment Mapping
  415. Compiling new shader:
  416. Loading built-in default shader for: main-v.sdr
  417. Loading built-in default shader for: main-f.sdr
  418. Shader features:
  419. Lighting
  420. Diffuse Mapping
  421. Glow Mapping
  422. Specular Mapping
  423. Environment Mapping
  424. Animated Effects
  425. Compiling new shader:
  426. Loading built-in default shader for: main-v.sdr
  427. Loading built-in default shader for: main-f.sdr
  428. Shader features:
  429. Lighting
  430. Fog Effect
  431. Diffuse Mapping
  432. Glow Mapping
  433. Specular Mapping
  434. Environment Mapping
  435. Animated Effects
  436. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  437. IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x5028ad1c -- "bonus2t-02.pof"
  438. Loading model 'TerranSuper.pof'
  439. Compiling new shader:
  440. Loading built-in default shader for: main-v.sdr
  441. Loading built-in default shader for: main-f.sdr
  442. Shader features:
  443. Lighting
  444. Diffuse Mapping
  445. Specular Mapping
  446. Normal Mapping
  447. Environment Mapping
  448. Compiling new shader:
  449. Loading built-in default shader for: main-v.sdr
  450. Loading built-in default shader for: main-f.sdr
  451. Shader features:
  452. Lighting
  453. Fog Effect
  454. Diffuse Mapping
  455. Specular Mapping
  456. Normal Mapping
  457. Environment Mapping
  458. Compiling new shader:
  459. Loading built-in default shader for: main-v.sdr
  460. Loading built-in default shader for: main-f.sdr
  461. Shader features:
  462. Lighting
  463. Diffuse Mapping
  464. Specular Mapping
  465. Normal Mapping
  466. Environment Mapping
  467. Animated Effects
  468. Compiling new shader:
  469. Loading built-in default shader for: main-v.sdr
  470. Loading built-in default shader for: main-f.sdr
  471. Shader features:
  472. Lighting
  473. Fog Effect
  474. Diffuse Mapping
  475. Specular Mapping
  476. Normal Mapping
  477. Environment Mapping
  478. Animated Effects
  479. Compiling new shader:
  480. Loading built-in default shader for: main-v.sdr
  481. Loading built-in default shader for: main-f.sdr
  482. Shader features:
  483. Lighting
  484. Diffuse Mapping
  485. Compiling new shader:
  486. Loading built-in default shader for: main-v.sdr
  487. Loading built-in default shader for: main-f.sdr
  488. Shader features:
  489. Lighting
  490. Fog Effect
  491. Diffuse Mapping
  492. Compiling new shader:
  493. Loading built-in default shader for: main-v.sdr
  494. Loading built-in default shader for: main-f.sdr
  495. Shader features:
  496. Lighting
  497. Diffuse Mapping
  498. Animated Effects
  499. Compiling new shader:
  500. Loading built-in default shader for: main-v.sdr
  501. Loading built-in default shader for: main-f.sdr
  502. Shader features:
  503. Lighting
  504. Fog Effect
  505. Diffuse Mapping
  506. Animated Effects
  507. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship TerranSuper.pof
  508. IBX: Found a good IBX to read for 'TerranSuper.pof'.
  509. IBX-DEBUG => POF checksum: 0x7a19c79f, IBX checksum: 0x8d53e718 -- "TerranSuper.pof"
  510. Submodel 'souperduperc' is detail level 2 of 'souperdupera'
  511. Submodel 'souperduperd' is detail level 3 of 'souperdupera'
  512. Submodel 'souperduperb' is detail level 1 of 'souperdupera'
  513. Allocating space for at least 80 new ship subsystems ... a total of 200 is now available (80 in-use).
  514. Loading model 'corvette2t-01.pof'
  515. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  516. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  517. Loading model 'fighter2t-04.pof'
  518. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  519. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  520. Loading model 'fighter2t-05.pof'
  521. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  522. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  523. Loading model 'fighter2t-01.pof'
  524. IBX: Found a good IBX to read for 'fighter2t-01.pof'.
  525. IBX-DEBUG => POF checksum: 0x1934a7e5, IBX checksum: 0xabda126a -- "fighter2t-01.pof"
  526. Loading model 'fighter01.pof'
  527. IBX: Found a good IBX to read for 'fighter01.pof'.
  528. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  529. Loading model 'capital2t-01.pof'
  530. Compiling new shader:
  531. Loading built-in default shader for: main-v.sdr
  532. Loading built-in default shader for: main-f.sdr
  533. Shader features:
  534. Lighting
  535. Diffuse Mapping
  536. Normal Mapping
  537. Compiling new shader:
  538. Loading built-in default shader for: main-v.sdr
  539. Loading built-in default shader for: main-f.sdr
  540. Shader features:
  541. Lighting
  542. Fog Effect
  543. Diffuse Mapping
  544. Normal Mapping
  545. Compiling new shader:
  546. Loading built-in default shader for: main-v.sdr
  547. Loading built-in default shader for: main-f.sdr
  548. Shader features:
  549. Lighting
  550. Diffuse Mapping
  551. Normal Mapping
  552. Animated Effects
  553. Compiling new shader:
  554. Loading built-in default shader for: main-v.sdr
  555. Loading built-in default shader for: main-f.sdr
  556. Shader features:
  557. Lighting
  558. Fog Effect
  559. Diffuse Mapping
  560. Normal Mapping
  561. Animated Effects
  562. Unknown special object type $path45 while reading model capital2t-01.pof
  563. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
  564. IBX: Found a good IBX to read for 'capital2t-01.pof'.
  565. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0x72babe24 -- "capital2t-01.pof"
  566. Loading model 'bomber2t-01.pof'
  567. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  568. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  569. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  570. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  571. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  572. Allocating space for at least 33 new ship subsystems ... a total of 400 is now available (212 in-use).
  573. Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (402 in-use).
  574. WARNING: "For ship 'GTF Ulysses', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8724
  575. WARNING: "For ship 'GTF Ulysses', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8724
  576. Freeing all existing models...
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