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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.16.9482
- Passed cmdline options:
- -spec_exp 11
- -ogl_spec 60
- -spec_static 0.8
- -spec_point 0.6
- -spec_tube 0.4
- -ambient_factor 75
- -cache_bitmaps
- -no_vsync
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -no_ap_interrupt
- -mod biowar,mediavps_3612
- -fps
- Building file index...
- Found root pack 'C:\Games\Freespace 2\biowar\BioWar.vp' with a checksum of 0x3d2ac4bb
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\Freespace 2\biowar\' ... 5 files
- Searching root pack 'C:\Games\Freespace 2\biowar\BioWar.vp' ... 66 files
- Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'C:\Games\Freespace 2\' ... 15 files
- Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
- Found 25 roots and 14315 files.
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device)
- Capture device: Microphone (High Definition Aud
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 800x600 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce 6150SE nForce 430/integrated/SSE2
- OpenGL Version : 2.1.2
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Using extension "GL_ARB_texture_float".
- Unable to find extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Max texture units: 4 (16)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 4096x4096
- Max render buffer size: 4096x4096
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using bilinear texture filter.
- OpenGL Shader Version: 1.20 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'Ancients-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI energy2 with size 54x60 (6.3% wasted)
- ANI leftarc with size 64x157 (38.7% wasted)
- ANI rightarc1 with size 64x156 (39.1% wasted)
- ANI toparc3 with size 25x18 (43.8% wasted)
- ANI lock1 with size 35x33 (48.4% wasted)
- ANI lockspin with size 63x63 (1.6% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI radar1 with size 130x106 (17.2% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Starting parse of 'mainhall.tbl.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 467
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Setting detail level to 3 because of new pilot
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- ANI mainwalk.ani with size 127x297 (42.0% wasted)
- ANI mainflyby.ani with size 315x116 (9.4% wasted)
- ANI maincrane.ani with size 117x73 (43.0% wasted)
- ANI mainexit.ani with size 203x110 (14.1% wasted)
- ANI mainbarracks.ani with size 163x105 (18.0% wasted)
- ANI mainreadyroom.ani with size 139x86 (32.8% wasted)
- ANI mainoptions.ani with size 207x131 (48.8% wasted)
- ANI maincampaign.ani with size 200x124 (3.1% wasted)
- Frame 0 too long!!: frametime = 0.413 (0.413)
- Frame 0 too long!!: frametime = 0.326 (0.326)
- Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- ANI Loading with size 515x26 (18.8% wasted)
- ANI Loading.ani with size 515x26 (18.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'smack_colossus.fs2'
- Hmmm... Extension passed to mission_load...
- Starting mission message count : 205
- Ending mission message count : 207
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'bonus2t-02.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'bonus2t-02.pof'.
- IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x5028ad1c -- "bonus2t-02.pof"
- Loading model 'TerranSuper.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship TerranSuper.pof
- IBX: Found a good IBX to read for 'TerranSuper.pof'.
- IBX-DEBUG => POF checksum: 0x7a19c79f, IBX checksum: 0x8d53e718 -- "TerranSuper.pof"
- Submodel 'souperduperc' is detail level 2 of 'souperdupera'
- Submodel 'souperduperd' is detail level 3 of 'souperdupera'
- Submodel 'souperduperb' is detail level 1 of 'souperdupera'
- Allocating space for at least 80 new ship subsystems ... a total of 200 is now available (80 in-use).
- Loading model 'corvette2t-01.pof'
- IBX: Found a good IBX to read for 'corvette2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
- Loading model 'fighter2t-04.pof'
- IBX: Found a good IBX to read for 'fighter2t-04.pof'.
- IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
- Loading model 'fighter2t-05.pof'
- IBX: Found a good IBX to read for 'fighter2t-05.pof'.
- IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
- Loading model 'fighter2t-01.pof'
- IBX: Found a good IBX to read for 'fighter2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x1934a7e5, IBX checksum: 0xabda126a -- "fighter2t-01.pof"
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
- Loading model 'capital2t-01.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Unknown special object type $path45 while reading model capital2t-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
- IBX: Found a good IBX to read for 'capital2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0x72babe24 -- "capital2t-01.pof"
- Loading model 'bomber2t-01.pof'
- IBX: Found a good IBX to read for 'bomber2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
- Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
- Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
- Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
- Allocating space for at least 33 new ship subsystems ... a total of 400 is now available (212 in-use).
- Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (402 in-use).
- WARNING: "For ship 'GTF Ulysses', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8724
- WARNING: "For ship 'GTF Ulysses', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8724
- Freeing all existing models...
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